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		<id>https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Force_Powers&amp;diff=200413</id>
		<title>CS Guide: Force Powers</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Force_Powers&amp;diff=200413"/>
		<updated>2026-04-04T21:55:24Z</updated>

		<summary type="html">&lt;p&gt;Reiden: /* Ichor */ Adding Poor Man&amp;#039;s Poison&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|real}}&lt;br /&gt;
{{CS TOC}}&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Below, you will find the reference guide for the Character Sheet &#039;&#039;&#039;Force Powers&#039;&#039;&#039;. All documentation is based on the &#039;&#039;Force Powers 2.0&#039;&#039; project headed up by the [[Combat Master]], [[Voice of the Brotherhood|Voice]] Staff, and Character Sheet Development Team. This reference table aims to give members a better idea of the level of control/power they have of a given Force Power, and how they would write their character utilizing it both in and out of combat.&lt;br /&gt;
== Force Use ==&lt;br /&gt;
=== Duration ===&lt;br /&gt;
Force Power usage is draining on a Force User, more so when used in the heat of combat. The stronger the display of Force, the more difficult it is to maintain the power. While a master of an ability can generate massive power, they can only do so for a short duration. Most masters are wise enough to apply their power with restraint. By using less strength, they are able to maintain the effect of the power for a longer duration. With limited training, a Force User may struggle to bring the full effect of a power to bear and maintaining concentration quickly becomes draining, resulting in shorter bursts of Force use.&lt;br /&gt;
=== Downtime ===&lt;br /&gt;
Though the Force gives strength, a Force User is still limited by flesh and blood. Drawing on such power dwindles the Force User&#039;s reserves of endurance and willpower. Manipulating the Force, especially in combat, requires sharp mental control. While a Force User may draw on the Force repeatedly, it will usually become more difficult with each successive use. Some powers, of course, are more draining than others. But no Force User can limitlessly tap into the powers of the light or dark side without exhaustion setting in. Use of great power comes with great fatigue, and Force User should be aware of the risks of pushing too hard too fast.&lt;br /&gt;
== Force Powers ==&lt;br /&gt;
=== Amplification ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Amplification&lt;br /&gt;
|desc=&#039;&#039;&#039;Amplification&#039;&#039;&#039; allows a Force User to perform amazing feats of &#039;&#039;physical&#039;&#039; prowess. By channeling the Force, a Force User could run faster, jump higher, hit harder, and even react faster. This ability allows the user to push beyond the normal limits of their physical bodies and perform superhuman feats.&lt;br /&gt;
|1=At the most basic level, a Force User must concentrate for several seconds to augment one of their &#039;&#039;physical&#039;&#039; abilities through the Force. The Force User would feel fatigue after a single use respective to the complexity of the action.&lt;br /&gt;
|2=With further study, the Force User must concentrate for only a second in order to augment one of their &#039;&#039;physical&#039;&#039; abilities through the Force. A single-use will not cause fatigue, but subsequent use of &#039;&#039;&#039;Amplification&#039;&#039;&#039; in the next several minutes would.&lt;br /&gt;
|3=With consistent study, the Force User can instantly augment one of their &#039;&#039;physical&#039;&#039; abilities through the Force, but still experience fatigue when using &#039;&#039;&#039;Amplification&#039;&#039;&#039; several times over the course of several minutes.&lt;br /&gt;
|4=The Force User can instantly augment one of their &#039;&#039;physical&#039;&#039; abilities with the Force but still experience fatigue if they use &#039;&#039;&#039;Amplification&#039;&#039;&#039; many times over the course of several minutes.&lt;br /&gt;
|5=Mastery allows a Force User to not only instantly augment one of their &#039;&#039;physical&#039;&#039; abilities with the Force, but the effects of fatigue after use are effectively negligible.&lt;br /&gt;
|duration=&#039;&#039;&#039;Amplification&#039;&#039;&#039; is a power that pushes the Force User&#039;s body far beyond its normal limits for anywhere up to a minute.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Amplification&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, meaning it can be used multiple times in the heat of battle.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Beast+Mode+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Beast Mode I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Enhanced+Sight+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Enhanced Sight I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Escape+Artist &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Escape Artist&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Scream+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Scream I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hammerhand &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hammerhand&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lightning+Reflexes &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Lightning Reflexes&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Barrier ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Barrier&lt;br /&gt;
|desc=&#039;&#039;&#039;Barrier&#039;&#039;&#039; manifests the Force into a translucent defensive corona that can absorb &#039;&#039;physical&#039;&#039; attacks. These &#039;&#039;&#039;Barriers&#039;&#039;&#039; protect only the user, requiring them to remain stationary, and will shatter after enough impact. &#039;&#039;&#039;Barrier&#039;&#039;&#039; can stop repeated hits from conventional weapons (including blasters), but will shatter on heavy impact with things such as explosions or large projectiles like boulders.&lt;br /&gt;
|1=At its most basic level, the Force User must take several seconds to concentrate and focus their full will to manifest the Force as a protective &#039;&#039;&#039;Barrier&#039;&#039;&#039;. The user’s full concentration is necessary to maintain the barrier.&lt;br /&gt;
|2=With further study, the Force User must still take several seconds of concentration to manifest the Force into a protective &#039;&#039;&#039;Barrier&#039;&#039;&#039; but no longer needs their full concentration to maintain it.&lt;br /&gt;
|3=With consistent training, the Force User is able to summon the Force almost instantaneously to create a  protective &#039;&#039;&#039;Barrier&#039;&#039;&#039; and can do so in the middle of combat.&lt;br /&gt;
|4=It is no longer a matter of training, but instinct that allows the Force User to will the Force into a protective &#039;&#039;&#039;Barrier&#039;&#039;&#039; as long as they are not already fatigued or under heavy duress.&lt;br /&gt;
|5=A master of conjuring &#039;&#039;&#039;Barriers&#039;&#039;&#039; may summon them at will, even when fatigued or under heavy duress.&lt;br /&gt;
|duration=&#039;&#039;&#039;Barriers&#039;&#039;&#039; can withstand anything from repeated minor blows from either &#039;&#039;physical&#039;&#039; or &#039;&#039;Force-based&#039;&#039; attacks (such as blaster pistols, slugs and other thrown projectiles, or lighter strikes from &#039;&#039;&#039;[[Force Powers#Telekinesis|Telekinesis]]&#039;&#039;&#039;) to one major blow from &#039;&#039;physical&#039;&#039; or &#039;&#039;Force-based&#039;&#039; attack (such as blaster cannons, explosions, detonations, heavy &#039;&#039;&#039;Telekinesis&#039;&#039;&#039;, and &#039;&#039;&#039;[[Force Powers#Force Lightning|Force Lightning]]&#039;&#039;&#039;). Massive explosions, fast-moving objects larger than a person or similarly destructive effects will shatter a barrier immediately and still have a reduced impact on the user.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Barrier&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle, as it is entirely dependent on the concentration and level of training a Force User possesses.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Bounce+It &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Bounce It&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Energy+Dispersion &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Energy Dispersion&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Shield+Wall+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Shield Wall I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Battle Meditation ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Battle Meditation&lt;br /&gt;
|desc=&#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; is a Force Power used to boost the combat effectiveness of allies and reduce the effectiveness of enemies. With further training, the Force User can influence their tactical coordination and teamwork as well but does not allow for telepathic communication. The skill starts with affecting the immediate area around the user, growing to affect an entire battlefield, but does not work well on the scale of large space battles. Battle Meditation can generally turn a narrow victory into a rout, a narrow defeat into a narrow victory, or minimize the losses of a significant defeat.&lt;br /&gt;
|1=At the most basic level, the Force User may influence morale in a single confrontation nearby, and in the Force User’s line of sight.&lt;br /&gt;
|2=With some extra study, the Force User no longer requires a direct line of sight and can affect allies working as a team.&lt;br /&gt;
|3=The Force User can easily affect multiple small-sized groups fighting independently, influencing their courage, morale and will to fight, and improving or reducing their coordination with each other. The Force User will often turn the tide of small battles in their favour.&lt;br /&gt;
|4=Through dedicated concentration, the Force User can simultaneously affect groups of friends and foes across a small area, tipping the scales in any small or medium confrontation.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; may devastate the will of his enemies, while simultaneously amplifying the courage of his allies, across an impressive area. The Force User can influence the outcome of any medium or large confrontation.&lt;br /&gt;
|duration=&#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; requires intense concentration, and the Force User must always be stationary or immobile to maintain a meditative state, leaving them vulnerable while maintaining their influence. Battle Meditation lasts as long as a Force User can maintain their concentration.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires significant concentration to maintain. Even at higher levels, affecting larger groups or maintaining focus for more than a moderate period of time will leave the Force User completely exhausted.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ace+Aura &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ace Aura&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Meld+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Meld I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hivemind+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hivemind I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Space+Battle+Meditation+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Space Battle Meditation I-II&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Blinding ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Blinding&lt;br /&gt;
|desc=&#039;&#039;&#039;Blinding&#039;&#039;&#039; is a Force User’s ability to create a flash of blinding white-light with the Force. The effect is instantaneous and leaves opponents disoriented and unable to see as if hit with a  flash-bang grenade. This ability can also blind the caster if they are not careful, and requires a hand gesture as a focus.&lt;br /&gt;
|1=Initially, the Force User must commit his full concentration for several seconds in order to create a flash of blinding white-light.&lt;br /&gt;
|2=With further training, the Force User can create a flash of blinding white-light with half of their concentration focused on the task, but requires full focus while in combat.&lt;br /&gt;
|3=With consistent training, the Force User can create a flash of blinding white-light with minimal concentration outside of active combat, and half concentration while engaged in combat.&lt;br /&gt;
|4=The Force User has become adept at creating a flash of blinding white-light with minimal effort in combat or out of combat.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Blindness&#039;&#039;&#039; can create a flash of blinding white-light at will, without any noticeable effort.&lt;br /&gt;
&lt;br /&gt;
|duration=The flash of light created by &#039;&#039;&#039;Blinding&#039;&#039;&#039; is instantaneous, and will cause disorientation lasting several seconds.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Blinding&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, meaning it can be used multiple times in the heat of battle. However, it can be draining on the user with quick, successive uses in a short period of time.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Blinded+By+The+Light &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Blinded By The Light&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Whizz-Bang &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Whizz-Bang&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Concealment ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Concealment&lt;br /&gt;
|desc=&#039;&#039;&#039;Concealment&#039;&#039;&#039; is the ability for a Force User to mask their connection and identity with the Force. This goes for hiding a Force User’s strength in the Force as well as alignment. While &#039;&#039;&#039;[[Force Powers#Force Cloak|Force Cloak]]&#039;&#039;&#039; renders the Force User invisible from the eye, &#039;&#039;&#039;Concealment&#039;&#039;&#039; can make a user invisible to those searching through the Force. The more skilled a Force User is with this ability, the easier it is to maintain a veil of &#039;&#039;&#039;Concealment&#039;&#039;&#039;.&lt;br /&gt;
|1=Initially, the Force User can hide their signature, strength, and alignment in the Force with their full concentration devoted to the task.&lt;br /&gt;
|2=With further training,  the Force User can hide their signature, strength, and alignment in the Force with half of their concentration dedicated to the task as long as they remain out of combat.&lt;br /&gt;
|3=With consistent training, the Force User can hide their signature, strength, and alignment in the Force with minimal concentration out of combat, but a committed effort of concentration while in battle.&lt;br /&gt;
|4=The Force User has become adept at hiding their signature, strength, and alignment in the Force with minimal effort whether in combat or not.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Concealment&#039;&#039;&#039; is able to effortlessly hide their signature, strength, and alignment in the Force, effortlessly as breathing.&lt;br /&gt;
|duration=&#039;&#039;&#039;Concealment&#039;&#039;&#039; lasts as long as the Force User remains conscious of maintaining the ability, and does not attempt to call upon the Force in another way.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Concealment&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires concentration to maintain, but can be used frequently, or for a prolonged period without taxing a Force User’s reserves.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Haze+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Haze I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Quey%27tek+Meditation &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Quey’tek Meditation&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Synergy+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Synergy I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Control Self ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Control Self&lt;br /&gt;
|desc=&#039;&#039;&#039;Control Self&#039;&#039;&#039; is the ability to manipulate and control one’s bodily functions through the Force. This includes the ability to dull or temporarily ignore pain, regulate body temperature, slow breathing, or even entering a trance-like state of hibernation for survival purposes.&lt;br /&gt;
|1=Initially a Force User is able to, through intense concentration, dull pain and soreness as well as delay the toll that an extreme climate would otherwise take on a member of their species.&lt;br /&gt;
|2=With additional training, a Force User is able to ignore intense pain and shape bodily functions and temperature to their will with less concentration than before.&lt;br /&gt;
|3=With consistent study a Force User can push through excruciating pain, sleep deprivation and radically alter their vital bodily functions with minimal focus. Additionally, the Force User can place themselves in a hibernation trance for survival, requiring no food or water, and very little oxygen (or other breathing gases) for a period of up to several days.&lt;br /&gt;
|4=It is no longer a matter of concentration; the Force User shapes their pain input and bodily functions by instinct alone. The Force User can operate for days in a climate much hotter or colder than their physiology would otherwise allow, and can increase the duration of the hibernation state for several weeks.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Control Self&#039;&#039;&#039; can shrug off pain that would normally cause blackout. They can go long periods of time without needing food or water. The Force User’s ability to regulate their body’s functions is so great that their hibernation trance can be indistinguishable from death without a medical examination or sensing through the Force, and this state can be maintained indefinitely.&lt;br /&gt;
|duration=Control Self initially requires significant concentration to maintain but as training in the power increases the amount of focus required decreases.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Control Self&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, meaning it can be used multiple times in the heat of battle. However, it can be draining on the user with quick, successive uses in a short period of time.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Field+Triage+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Field Triage I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+am+in+Control &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I am in Control&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Synergy+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Synergy I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=%27Tis+But+A+Scratch &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;‘Tis But A Scratch&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Creature Control ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Creature Control&lt;br /&gt;
|desc=&#039;&#039;&#039;Creature Control&#039;&#039;&#039; The Force connects all living things, and with training, a Force-user can develop the ability to reach out and make a connection with a target creature. Creatures are classified as either: &#039;&#039;&#039;Domesticated&#039;&#039;&#039;, &#039;&#039;&#039;Tameable&#039;&#039;&#039;, or &#039;&#039;&#039;Untameable&#039;&#039;&#039;, with the individual’s level offering different degrees of control in relation to the creature&#039;s respective classification.&lt;br /&gt;
|1=With full concentration, you can connect with a &#039;&#039;&#039;Domesticated&#039;&#039;&#039; creature.&lt;br /&gt;
|2=With half concentration, you can connect with a &#039;&#039;&#039;Domesticated&#039;&#039;&#039; creature, and begin to form a connection with &#039;&#039;&#039;Tameable&#039;&#039;&#039; creatures.&lt;br /&gt;
|3=With minimal effort you can connect with &#039;&#039;&#039;Domesticated&#039;&#039;&#039; or &#039;&#039;&#039;Tameable&#039;&#039;&#039; creatures, and can create a basic connection with an &#039;&#039;&#039;Untameable&#039;&#039;&#039; creature to prevent them from eating you.&lt;br /&gt;
|4=You can effortlessly connect with any creature that is &#039;&#039;&#039;Domesticated&#039;&#039;&#039; and connect with a &#039;&#039;&#039;Tameable&#039;&#039;&#039; creature with minimal effort. With full concentration, you can maintain a connection with untameable creatures.&lt;br /&gt;
|5=You can effortlessly connect with any creature that is &#039;&#039;&#039;Domesticated&#039;&#039;&#039; or &#039;&#039;&#039;Tameable&#039;&#039;&#039;, and with enough focus even those considered &#039;&#039;&#039;Untameable&#039;&#039;&#039;.&lt;br /&gt;
|duration=Dependent on the Force-user’s concentration and ability to maintain their connection to the creature.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Creature Control&#039;&#039;&#039; is a basic power, meaning it can be used multiple times in the heat of battle. However, it can be draining on the user when used on creatures that are harder to control.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Beast+Mode+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Beast Mode I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Creature+Sense+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Creature Sense I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Deep+Bond+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Deep Bond I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Obedience+School &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Obedience School&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primal+Bond+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primal Bond I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=We+Are+Legion+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;We Are Legion I-II&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Darkness ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Darkness&lt;br /&gt;
|desc=&#039;&#039;&#039;Darkness&#039;&#039;&#039; uses the Force to create a sphere around a single target in which all light is eliminated. This power is initially draining, able to affect only a small area. As the Force User’s power increases, they are able to affect a larger area with greater ease. &#039;&#039;&#039;Darkness&#039;&#039;&#039; prevents natural vision and optical technology (such as cameras), but not the use of the power &#039;&#039;&#039;[[Force Powers#Sense|Sense]]&#039;&#039;&#039;.&lt;br /&gt;
|1=At its most basic level, &#039;&#039;&#039;Darkness&#039;&#039;&#039; is limited to a sphere roughly two meters in diameter, fixed on the center of the user. It takes about a second for the darkness to descend, and the effect will only last several seconds.&lt;br /&gt;
|2=With further study, the Force User can increase the diameter to about four meters, and anchor it anywhere within two meters of themselves, lingering for several seconds.&lt;br /&gt;
|3=With consistent study,  the Force User can increase the diameter to six meters in size and anchor it anywhere within four meters of themselves, lasting for up to a minute.&lt;br /&gt;
|4=No longer a matter of study, the Force User can instinctively snap an eight meter diameter into place, anchoring it anywhere within six meters of themselves, lasting about a minute.&lt;br /&gt;
|5=With mastery comes perfection. The Force User may place a twelve meter diameter shape anywhere within twelve meters of themselves, anchoring it within the same range, lasting about a minute.&lt;br /&gt;
|duration=&#039;&#039;&#039;Darkness&#039;&#039;&#039; can be sustained as long as the user maintains concentration. Once concentration is broken, the darkness will dissipate gradually based on the Force User’s proficiency.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Darkness&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used rarely in the heat of battle.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Darksight &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Darksight&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ichor+Cloud &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ichor Cloud&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lil%27+Bit+Disco &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Lil’ Bit Disco&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Farsight ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Farsight&lt;br /&gt;
|desc=&#039;&#039;&#039;Farsight&#039;&#039;&#039; is the ability to gain vague impressions of events happening in other places or times using the Force, typically achieved through long meditation sessions. These visions focus on strong imagery and emotions. The future is always in motion, however, and is thus subject to change.&lt;br /&gt;
|1=At its most basic level, a user will feel emotions about events several days before they transpire, but is unable to extract meaningful information or images through the Force.&lt;br /&gt;
|2=With further study and training, the Force User can now “see” vague images taking place several weeks in advance that are symbolic of what the future may hold with a slight degree of accuracy, though they will have difficulty interpreting these images before events unfold.&lt;br /&gt;
|3=Through focused meditation, the Force User may now “see” clearer symbolic images of possible futures several months before they occur, and can even glimpse fragments of important events in the future. The user will have an easier time interpreting these with moderate accuracy, but will likely miss details leading to the crucial event.&lt;br /&gt;
|4=The user can now “watch”  events before they transpire as if experiencing a vague dream, and with the proper study and meditation, can interpret the meaning of important moments with a fair degree of accuracy a year before they transpire.&lt;br /&gt;
|5=The Force User’s mind sees with surprising clarity, with their visions being inseparable from having a vivid dream. Not only can they identify major key moments in the possible future, but also events that surround them, giving them a far more complete interpretation of what may transpire within years of these events occurring.&lt;br /&gt;
|duration=Meditation sessions are lengthy. While the vision itself will last for up to half a minute, a large amount of time must be spent focusing on what the images could mean, and how they relate to possible futures.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Farsight&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Clairvoyance+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Clairvoyance I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Don%E2%80%99t+Stop+Believin%E2%80%99 &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Don’t Stop Believin’&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=More+Than+A+Feeling &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;More Than A Feeling&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Presentiment+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Presentiment I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Force Cloak ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Force Cloak&lt;br /&gt;
|desc=By manipulating light and shadows with the Force, the Force User can use &#039;&#039;&#039;Force Cloak&#039;&#039;&#039; to vanish from view and become invisible. A Force User cloaked in the Force in such a manner is undetectable to the naked eye or even by more technological scanners such as infrared or night vision, but still able to be detected by another Force User’s &#039;&#039;&#039;[[Force Powers#Sense|Sense]]&#039;&#039;&#039; or &#039;&#039;&#039;[[Force Powers#Precognition|Precognition]]&#039;&#039;&#039; feats. The Force User must also remain immobile.&lt;br /&gt;
|1=Initially, a Force User must devote their full concentration in order to vanish from view, and the process moves slowly from the feet upward over the course of about half a minute.&lt;br /&gt;
|2=With further study, the Force User requires less concentration to maintain &#039;&#039;&#039;Force Cloak&#039;&#039;&#039; and can chose which part of their body the cloak starts at.&lt;br /&gt;
|3=With consistent training and discipline, the Force User can vanish from view in the space of a few seconds.&lt;br /&gt;
|4=A Force User can vanish from view almost instantaneously and remain shrouded with minimal concentration.&lt;br /&gt;
|5=Mastery allows a Force User to instantly vanish from view in the blink of the eye and at will.&lt;br /&gt;
|duration=&#039;&#039;&#039;Force Cloak&#039;&#039;&#039; can be maintained for as long as the Force User can concentrate and remain immobile.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Force Cloak&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle, as it is entirely dependent on the concentration and level of training a Force User possesses.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=False+Cloak &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;False Cloak&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ghosting+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ghosting I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Synergy+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Synergy I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Take+My+Shimmer+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Take My Shimmer I-II&amp;lt;/span&amp;gt;] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;REMINDER:&#039;&#039;&#039; [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ghosting+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ghosting&amp;lt;/span&amp;gt;] is required to move while using &#039;&#039;&#039;Force Cloak.&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
=== Force Lightning ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Force Lightning&lt;br /&gt;
|desc=&#039;&#039;&#039;Force Lightning&#039;&#039;&#039; is the ability to manifest the Force into violent energy from the user’s own body in the form of electricity directed at a single target in a burst. &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; can fry sensitive electronics and will cause extreme pain in the recipient. With more advanced training (Feats), this ability can be augmented into a sustained attack or even hit multiple targets.&lt;br /&gt;
|1=Initially, &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; takes several seconds and powerful immediate emotional stimulus to harness. At this rank, a single use will leave the user feeling winded, physically, and emotionally taxed.&lt;br /&gt;
|2=After some practice, the Force User can call upon past emotional experiences for several seconds to provide fuel for &#039;&#039;&#039;Force Lightning&#039;&#039;&#039;. The aftereffects are still present.&lt;br /&gt;
|3=With consistent training, a Force User is able to lessen the aftereffects, and can use &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; multiple times over several minutes.&lt;br /&gt;
|4= Force User can put themselves into the required mindset almost instantaneously and can call on &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; repeatedly before being drained.&lt;br /&gt;
|5=A Master of the power can produce &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; at will, with but a thought. The Force User can use the ability multiple times in quick succession with little effort.&lt;br /&gt;
|duration=At all ranks, &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; can never be sustained for more than several seconds.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Force Lightning&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires significant concentration to maintain. Even at higher levels, repeated use of the power over a short time period can leave the Force User &#039;&#039;physically&#039;&#039; drained.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Arcane+Shield+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Arcane Shield I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Bounce+It &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Bounce It&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Shockboxing+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Shockboxing I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lightning+Deflection+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Lightning Deflection I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Static+Shock+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Static Shock I-IV&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Tempest &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Tempest&amp;lt;/span&amp;gt;]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;REMINDER:&#039;&#039;&#039; [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Static+Shock+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Static Shock&amp;lt;/span&amp;gt;] is required for sustained blasts and hitting two or more targets (with or without deteriorating power), dependent on the tier accessible.&lt;br /&gt;
}}&lt;br /&gt;
=== Gravitation ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Gravitation&lt;br /&gt;
|desc=&#039;&#039;&#039;Gravitation&#039;&#039;&#039; is the ability to alter the pull of gravity on yourself or inanimate objects. This is commonly seen while in deep Force meditation as “floating”, but those who train in it can find alternative applications of controlling gravity itself. &lt;br /&gt;
|1=With concentration, the user can weaken gravity’s effect on their body, making them weigh up to one-third of their current weight.&lt;br /&gt;
|2=With more training in &#039;&#039;&#039;Gravitation&#039;&#039;&#039;, the Force user can slightly counter gravity, allowing them to fall at a slower rate than they would otherwise. &lt;br /&gt;
|3=Not only can the user float in place, but they can orient their gravitational pull to other surfaces, allowing them to move along walls and ceilings as if it were the ground. They can now also affect the gravity of inanimate objects, removing a third of the object&#039;s weight, making them easier to carry.&lt;br /&gt;
|4=An adept in &#039;&#039;&#039;Gravitation&#039;&#039;&#039; can now counter gravity on inanimate objects to make them fall more slowly. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Gravitation&#039;&#039;&#039; not only changes their own gravitational orientation and that of inanimate objects but can also now weaken the gravitational pull on other living beings. &lt;br /&gt;
|duration=&#039;&#039;&#039;Gravitation&#039;&#039;&#039; requires an intense focus to maintain the changed gravitational pull.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Gravitation&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; and can be incredibly draining to keep up for long periods of time.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Free+Fall &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Free Fall&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Gravity+Well &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Gravity Well&amp;lt;/span&amp;gt;], and &lt;br /&gt;
[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Rather+Weighty%2C+This &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Rather Weighty, This&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Healing ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Healing&lt;br /&gt;
|desc=&#039;&#039;&#039;Healing&#039;&#039;&#039; is the Force User’s ability to use the Force to cure injuries. This comes at a personal cost of energy and strength. Both dark and light side applications have the same set of ability to heal themselves and others. This ability merely accelerates possible healing a body would normally undergo. For major injuries, this acceleration can mean the difference between life and death, healing the body before it would die from its injuries. For example, this power can heal a serious torso wound by a lightsaber, but cannot allow a limb to be regrown. Physical contact must be maintained for the duration of the healing.&lt;br /&gt;
|1=A Force User can with full concentration on the task, heal abrasions, set minor bone fractures, and maintain bodily function. This effort is very draining on their energy. Serious injuries can take up to a day to fully heal. &lt;br /&gt;
|2=A Force User can heal abrasions, seal up open wounds, set bone fractures, and maintain bodily function. This can be done while moving, but without performing any strenuous physical activity. This effort is very draining on the user’s energy. Serious injuries can take up to a day to fully heal. &lt;br /&gt;
|3=A Force User can heal injuries more quickly. Minor wounds can be healed with less concentration. This effort is only moderately draining on the user’s energy. Serious injuries can be healed in hours instead of days.&lt;br /&gt;
|4=A Force User can heal injuries even more quickly, even in the heat of battle. This effort is moderately draining on the user’s energy. Serious injuries can be healed in hours instead of days.&lt;br /&gt;
|5=A Master of Healing can utilize this ability with barely any concentration and can be done while participating in combat. This effort is less draining on the user’s energy. Serious injuries can be healed in a matter of moments. &lt;br /&gt;
|duration=&#039;&#039;&#039;Healing&#039;&#039;&#039; can be maintained so long as the Force User remains focused on the task, and has the energy to maintain. The length of time required to heal a given wound varies by the severity. Superficial cuts and bruises can be healed in a matter of seconds, open wounds require minutes, and broken bones can still take hours depending on the Force User’s mastery over the power.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Healing&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle, as it is entirely dependent on the concentration and level of training a Force User possesses.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Accelerated+Healing+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Accelerated Healing I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=A+Soul+for+a+Soul &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;A Soul for a Soul&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Field+Triage+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Field Triage I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Drain+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Drain I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Synergy+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Synergy I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Ichor ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Ichor&lt;br /&gt;
|desc= &#039;&#039;&#039;Ichor&#039;&#039;&#039; is the ability to channel the Force into liquids, which can be consumed at a later time. These reserves can be used to help heal the body, restore energy, or provide greater strength and endurance.&lt;br /&gt;
|1=The most basic of &#039;&#039;&#039;Ichor&#039;&#039;&#039; users can create and carry a single weak ichor potion. This potion can heal minor bodily damage, provide a small boost of stamina, or give a little more Force essence for the drinker to pull from. &lt;br /&gt;
|2=With further training, the Force user can create and carry a single moderate ichor potion. This can heal non-life-threatening injuries, provide a good boost of stamina, or give a useful boost of Force essence for the drinker. &lt;br /&gt;
|3=The &#039;&#039;&#039;Ichor&#039;&#039;&#039; user can now create and carry a single strong ichor potion. This potion can heal even life-threatening injuries, restore stamina from total fatigue, or completely replenish the drinker’s Force reserves. &lt;br /&gt;
|4=With advanced training, the Force user can now carry a single strong ichor potion and a single moderate ichor potion. In addition to healing, stamina, or Force restoration, it can also increase physical strength and endurance. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Ichor&#039;&#039;&#039; can create and carry two strong ichor potions, which can have up to two effects at the same time. These include healing, stamina, Force, and increased strength or endurance.&lt;br /&gt;
|duration=&#039;&#039;&#039;Ichor&#039;&#039;&#039; is a unique ability that does not expire once a potion has been created. The length of the potion&#039;s effects depends on what it is doing and the strength of the potion itself.  &lt;br /&gt;
|downtime=&#039;&#039;&#039;Ichor&#039;&#039;&#039; is a drawn-out process of creating Force-fueled liquids for consumption. While it is possible to create alchemical potions while doing other things, it is impractical to attempt to create any during the heat of battle. Consumption, however, is a matter of being able to drink the potion, and the drinker does not suffer any downtime from doing so. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Chem+Dealer  &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Chem Dealer&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ichor+Grenades+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ichor Grenades I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Poor+Man%27s+Poison &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Poor Man&#039;s Poison&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Illusion ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Illusion&lt;br /&gt;
|desc=&#039;&#039;&#039;Illusion&#039;&#039;&#039; allows a Force User the ability to use the Force to trick the five senses (sight, hearing, taste, smell, and touch) of a sentient being into perceiving something other than reality. Complex sensations — such as pain, odors and flavors — are more demanding on both the user and the believability of the Illusion, and the mind will reject the most severe instances. The more accomplished a Force User is with &#039;&#039;&#039;Illusions&#039;&#039;&#039;, the easier it is to affect the mind of other sentients. This can be contested by the target&#039;s &#039;&#039;[[Skills#Perception|Perception]]&#039;&#039;. &lt;br /&gt;
|1=Initially, a Force User must devote their full concentration to conjuring an &#039;&#039;&#039;Illusion&#039;&#039;&#039; against their target.&lt;br /&gt;
|2=With further study, the Force User can conjure an &#039;&#039;&#039;Illusion&#039;&#039;&#039; with partial concentration, if not engaged in direct combat or under too much duress.&lt;br /&gt;
|3=Through consistent training, the Force User can manifest an &#039;&#039;&#039;Illusion&#039;&#039;&#039; with minimal concentration even while engaged in battle.&lt;br /&gt;
|4=The Force User can create &#039;&#039;&#039;Illusions&#039;&#039;&#039; with ease, with only a few moments of concentration required, even in the midst of battle.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Illusions&#039;&#039;&#039; can cast them at will, even in the midst of battle, as effortlessly as breathing.&lt;br /&gt;
|duration=&#039;&#039;&#039;Illusions&#039;&#039;&#039; is an active ability, and once created takes on a duration of its own that is often related to a target&#039;s &#039;&#039;[[Skills#Perception|Perception]]&#039;&#039; skill, or a specific Feat that combats &#039;&#039;&#039;Illusion&#039;&#039;&#039;.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Illusion&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires significant exertion of willpower to cast. It can be used sparingly in the heat of battle, and is less effective when already used once on the same target.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Faceless+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Faceless I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Projection &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Projection&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Loop+it &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Loop It&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Pay+No+Attention+To+The+Man+Behind+The+Curtain &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Pay No Attention To The Man Behind The Curtain&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Prestidigitation &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Prestidigitation&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Item Conjuring ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Item Conjuring&lt;br /&gt;
|desc=&#039;&#039;&#039;Item Conjuring&#039;&#039;&#039; allows a Force user to lock away an item they own in the ether and summon it to them elsewhere. These objects remain in the ether indefinitely until summoned. Items can be stored and removed as many times as the Force user wants. Once stored, no one can take the object from the user while it is there. These objects cannot be living organisms. &#039;&#039;This item must be owned as a possession by the user. Items not in your loadout must still be noted in the loadout description.&#039;&#039;&lt;br /&gt;
|1=With fifteen minutes of intense focus, a Force user can store or summon a single small object that isn&#039;t a weapon. Only one object can be stored at a time.  &lt;br /&gt;
|2=With training, in the span of ten minutes, a Force user can store or summon a single small object, including small weapons. Only one object can be stored at a time. &lt;br /&gt;
|3=&#039;&#039;&#039;Item Conjuring&#039;&#039;&#039; can now be done within five minutes and can be used to store or summon a single item the Force user can physically carry. Only one object can be stored at a time. &lt;br /&gt;
|4=With one minute of focus, the Force user can store or summon a single small item they can physically carry. They can now store two objects at a time. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Item Conjuring&#039;&#039;&#039; can store or summon an item with only thirty seconds of focus. This item must be one they can physically carry. They can have up to three objects stored at a time. &lt;br /&gt;
|duration=&#039;&#039;&#039;Item Conjuring&#039;&#039;&#039; allows an item to be stored indefinitely. The item is not destroyed, merely locked in an inaccessible ethereal vault. Storing or retrieving an item can take up to several minutes of intense focus. The Force User does not need to maintain concentration or focus to keep an object stored.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Item Conjuring&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, requiring dedicated focus to accomplish. While not particularly draining of Force reserves, it can take anywhere from minutes to store or retrieve an object. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Locker+Space  &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Locker Space I-II&amp;lt;/span&amp;gt;] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Quick+Storage  &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Quick Storage&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mind Trick ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Mind Trick&lt;br /&gt;
|desc=The &#039;&#039;&#039;Mind Trick&#039;&#039;&#039; is one of the most famous uses of the Force in that it gives the Force User the ability to directly affect the mind of another sentient being. The memories, thoughts, and opinions of a target are left open to the user&#039;s machinations and can be manipulated temporarily. This allows for the target to be more easily swayed or nudged in the direction the user desires, even forcing them into unconsciousness if strong enough. It also allows for memories to be probed and even implanted, or opinions to be altered. Unlike &#039;&#039;[[Skills#Manipulation|Manipulation]]&#039;&#039; or &#039;&#039;[[Skills#Interrogation|Interrogation]]&#039;&#039;, this ability is instantaneous and thus can be useful in combat or other real-time scenarios. This can be contested by the target&#039;s &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039;. &lt;br /&gt;
|1=Initially, a Force User can influence the mind of a target with their full concentration. A hand gesture is required to help focus the mind.&lt;br /&gt;
|2=With further training, the Force User can influence the mind of a target with partial concentration. A hand gesture is required to help focus the mind.&lt;br /&gt;
|3=With consistent training, the Force User can more easily influence their target with minimal concentration against those of lesser &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039;.&lt;br /&gt;
|4=The Force User can influence the mind of their target with only a few moments of concentration, even in the midst of battle and against those of lesser &#039;&#039;Resolve&#039;&#039;.&lt;br /&gt;
|5=A Master of the Force User &#039;&#039;&#039;Mind Trick&#039;&#039;&#039; can effortlessly influence the will of those with lesser Resolve as easily as breathing.&lt;br /&gt;
|duration=The speed a target can &#039;snap out of&#039; a &#039;&#039;&#039;Mind Trick&#039;&#039;&#039; depends on their &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039;, but often lingers for a few minutes. If directly confronted about idea implanted by &#039;&#039;&#039;Mind Trick&#039;&#039;&#039;, though, the subject may ‘snap out of it’ sooner.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Mind Trick&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; in that it requires concentration and an exertion of the Force User’s willpower to be effective. If unsuccessful, the subject will become aware of the attempt and prevent the ability from being used on them again.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Dominate+Mind &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Dominate Mind&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Interrogation+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Interrogation I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Inceptioned &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Inceptioned&amp;lt;span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Manchurian+Candidate &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Manchurian Candidate&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Moving+The+Masses &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Moving The Masses&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Puppet+Master &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Puppet Master&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Your+Weapons...+You+Will+Not+Need+Them &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Your Weapons…You Will Not Need Them&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Necromancy ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Necromancy&lt;br /&gt;
|desc= &#039;&#039;&#039;Necromancy&#039;&#039;&#039; is the ability to pull the soul of the deceased into the mortal plane. While these souls cannot be tethered to their former bodies, with practice, they can take on more solid forms with the ability to manipulate objects in the world around them. These souls are commonly referred to as &#039;&#039;Wraiths&#039;&#039;. &#039;&#039;Wraiths&#039;&#039; are incredibly fragile, and their tether to the physical plane can be severed with a single weapon strike. Stronger &#039;&#039;Wraiths&#039;&#039; can wear armor or wield weapons, which must be provided to them. All &#039;&#039;Wraiths&#039;&#039; rely on the knowledge of their summoner to function, be that how they handle weapons or how they move.&lt;br /&gt;
|1=Initially, &#039;&#039;&#039;Necromancy&#039;&#039;&#039; takes a minute of intense focus to pull a soul into the mortal plane. This &#039;&#039;Wraith&#039;&#039; is a hazy outline roughly similar in size to what it was in life. It can make indistinct noises and weakly push on objects to move them, but it cannot directly manipulate physical objects with control. The user must actively concentrate on maintaining and controlling the &#039;&#039;Wraith&#039;&#039;.&lt;br /&gt;
|2=With training, a user of &#039;&#039;&#039;Necromancy&#039;&#039;&#039; can create a single &#039;&#039;Wraith&#039;&#039; that is a smokey visage of its former self, roughly the same size and shape it was in life. This &#039;&#039;Wraith&#039;&#039; can speak single words in a low, pained moan. It can push and pull objects to move them. The user must actively concentrate to maintain and control the &#039;&#039;Wraith&#039;&#039;. &lt;br /&gt;
|3=At this level, the user can create a single fully formed &#039;&#039;Wraith&#039;&#039;. This is a dense cloud of dark particles that perfectly matches its shape and size from life. It can speak in haunting low tones and move objects with a poor level of control. The &#039;&#039;Wraith&#039;&#039; can follow simple tasks autonomously once ordered.&lt;br /&gt;
|4=With advanced training, you can create a single, fully formed &#039;&#039;Wraith&#039;&#039;, which is capable of wearing clothing and armor and wielding weapons, but lacks fine control in using them. The &#039;&#039;Wraith&#039;&#039; can follow simple tasks autonomously, including simple combat actions in battle. This requires an active concentration on maintaining and controlling the &#039;&#039;Wraith&#039;&#039;. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Necromancy&#039;&#039;&#039; can generate a single powerful &#039;&#039;Wraith&#039;&#039;. It can wear clothing and armor and utilize weapons at one skill point lower than its summoner. They can behave completely autonomously while the user only needs to maintain concentration on keeping them in the mortal plane.&lt;br /&gt;
|duration= &#039;&#039;&#039;Necromancy&#039;&#039;&#039; requires intense active concentration to maintain the &#039;&#039;Wraith’s&#039;&#039; connection to the mortal plane. &#039;&#039;Wraiths&#039;&#039; persist as long as the Force User can maintain their concentration.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Necromancy&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; is an advanced power that requires significant concentration to maintain. Even at higher levels, this power can be difficult to maintain in the heat of battle.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Unseen+Servant &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Unseen Servant&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Possession ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Possession&lt;br /&gt;
|desc=&#039;&#039;&#039;Possession&#039;&#039;&#039; allows the user to assume direct control of another body. They experience physical fatigue in their own body for each action taken. The user loses the ability to control their own body while using this power, leaving it behind in a vegetative state. The difficulty of control is not only dictated by the user&#039;s skill, but the willingness of the target to be possessed. This power does not grant access to knowledge or memories of the possessed individual, additionally, you cannot make the target purposely injure themselves or engage in combat. This can be contested by the target&#039;s &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039;. &lt;br /&gt;
|1=The most novice of &#039;&#039;&#039;Possession&#039;&#039;&#039; users can possess a non-sapient &#039;&#039;domesticated&#039;&#039; creature and control it with perfect precision. &lt;br /&gt;
|2=With further training, the user can possess a non-sapient &#039;&#039;domesticated or tameable&#039;&#039; creature and control it with perfect precision. &lt;br /&gt;
|3=With consistent training, the Force user can now control a willing person’s body. This is with an unrefined level of control, leading to very jerky movements. The user’s body is drained of energy twice as much as if they would be doing the action themself. &lt;br /&gt;
|4=A well-trained &#039;&#039;&#039;Possession&#039;&#039;&#039; user can now have perfect control of a willing person’s body and jerky control of a non-willing person. The user’s body is drained of energy at the same rate as doing the actions themselves. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Possession&#039;&#039;&#039; can pilot another willing person’s body with perfect control. The user’s body is physically drained only at half the amount it would be if they were doing the movements themselves. &lt;br /&gt;
|duration=&#039;&#039;&#039;Possession&#039;&#039;&#039; is a draining power that requires active focus to maintain. The more the target fights against their possession, the harder this is to maintain, but as long as the user has the energy and concentration, it can last indefinitely, or until the target conjures the mental strength to break through, dependent on their &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039; skill.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Possession&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires complete concentration to maintain. While the target doesn’t need to be within line of sight, the user can only focus on the possession while using this power, their own physical body left in a vegetative state. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Preservation+Override &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Preservation Override&amp;lt;/span&amp;gt;] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Strings+For+Thee &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Strings For Thee&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Precognition ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Precognition&lt;br /&gt;
|desc=&#039;&#039;&#039;Precognition&#039;&#039;&#039; is the Force User’s ability to perceive immediate and intentional danger to themself through the Force as it enters their sphere of awareness — which is a fancy way of saying the space around the immediate person. This power often manifests itself in the form of gut intuition to dodge an incoming attack, like a slight nudge or “voice” advising them to duck under a blaster bolt that would have otherwise split their forehead.&lt;br /&gt;
|1=The Force User is able to sense imminent danger to their person, but often only a heartbeat or two before it occurs.&lt;br /&gt;
|2=As the Force User learns to trust their instincts, they can sense danger within two or three heartbeats before it happens, affording them the opportunity to react.&lt;br /&gt;
|3=With further training, the Force User may perceive danger several heartbeats in advance and, if able, can not only avoid harm but start to formulate a plan of action to avoid further harm from follow up attacks.&lt;br /&gt;
|4=The instincts of a fully trained Force User are sharp and focused, allowing the user to perceive danger several heartbeats in advance and even as intentions shift in a single moment, giving them time to not only dodge effectively if able, but figure out a countermeasure.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Precognition&#039;&#039;&#039; can not only perceive imminent danger, but with enough time to formulate and, if able, execute a countermeasure preemptively.&lt;br /&gt;
|duration=&#039;&#039;&#039;Precognition&#039;&#039;&#039; provides instantaneous, momentary feelings and impressions of dangers that threaten their sphere of awareness.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Precognition&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039; that works passively in the background of a Force User’s consciousness, and therefore can’t be actively harnessed like &#039;&#039;&#039;[[Force Powers#Sense|Sense]]&#039;&#039;&#039; can.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Jedi+Ace+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Jedi Ace I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Leaf+On+The+Wind &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Leaf On The Wind&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Reflexive+Counter &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Reflexive Counter&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Pyrokinesis ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Pyrokinesis&lt;br /&gt;
|desc=&#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039; is the ability to manipulate fire. With practice this becomes capable of creating fire out of thin air. The flames can often present as green in color for those utilizing Magick. &lt;br /&gt;
|1=A novice of &#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039; can manipulate fire around them. This manipulation is an unrefined, poor control of movement and shape. They cannot generate more of the flame than what is present around them. The user must put their full concentration for several seconds to will the fire to move and change.&lt;br /&gt;
|2=With more training, &#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039; can have control over the movement and shape of fire around them. They cannot generate more of the fire, only use what is around them presently. This requires full concentration for several seconds to will the flames to move and change.&lt;br /&gt;
|3=Not only can the user control where and how fire moves and is shaped, but they can use the spark of fire around them as a source to create even more flames. This requires full concentration but can happen instantly for the user. &lt;br /&gt;
|4=A adept of fire control, not only can the user manipulate fire around them at a whim, with a moment of focus they can create flames out of thin air, even with no source fire around them. &lt;br /&gt;
|5=Master of the flames, not only can the user move and shape fire, but you can easily generate it on a whim out of thin air with little more than a thought. &lt;br /&gt;
|duration=&#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039; is a power that requires absolute mental control. As long as the user can maintain his or her focus, the power can be wielded. However, as one gains mastery over &#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039;, it becomes more difficult to break the user&#039;s concentration.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires concentration to maintain. While short uses of the power come easily to most Force users, the more effort spent on the power, the longer it will take to recover.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fire+Armor &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Fire Armor&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fire+Weapons &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Fire Weapons&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Rage ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Rage&lt;br /&gt;
|desc=Light or Dark, all Force User can will their entire being toward a single purpose. When letting their &#039;&#039;&#039;Rage&#039;&#039;&#039; fuel their body, a Force User can run faster, hit harder, and jump higher, beyond even what &#039;&#039;&#039;[[Force Powers#Amplification|Amplification]]&#039;&#039;&#039; would allow. When the adrenaline subsides, however, the Force User often feels a heavy tax on their body and needs significant time to recuperate.&lt;br /&gt;
|1=Initially, when a Force User enters &#039;&#039;&#039;Rage&#039;&#039;&#039; they will be completely single-minded in pursuit of their goal, ignoring even self-preservation. At this rank, if the Force User is unable to complete their goal, their &#039;&#039;&#039;Rage&#039;&#039;&#039; will only end with the Force User’s death or exhaustion at the end of the power’s duration.&lt;br /&gt;
|2=With further study, a Force User entering &#039;&#039;&#039;Rage&#039;&#039;&#039; will retain their self-preservation instinct, able to change their course of action if continuing to do so would likely cause them grave physical harm.&lt;br /&gt;
|3=With consistent training, a Force User is capable of basic tactical thinking during &#039;&#039;&#039;Rage&#039;&#039;&#039;. They may give and take commands from allies, and are more aware of their surroundings.&lt;br /&gt;
|4=A Force User adept at &#039;&#039;&#039;Rage&#039;&#039;&#039; is capable of maintaining discipline and a mostly clear head during combat. The Force User’s situational awareness is only slightly diminished, and they remain capable of complex tactical maneuvers.&lt;br /&gt;
|5=A master of harnessing their &#039;&#039;&#039;Rage&#039;&#039;&#039; can harness the ability with a perfectly clear head. For all outward appearances, the Force User is in complete control of their actions, emotions, and able to dispassionately change course of action if they desire.&lt;br /&gt;
|duration=At all ranks, &#039;&#039;&#039;Rage&#039;&#039;&#039; lasts about a minute, though if the Force User accomplishes their goal, the &#039;&#039;&#039;Rage&#039;&#039;&#039; may dissipate sooner.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Rage&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; in that unlike &#039;&#039;&#039;Amplification&#039;&#039;&#039;, it pushes the entire body beyond its limits and has withdrawal-type side effects as consequences to using the power. As such, it cannot be used at any level without several hours of rest in between uses.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Rage+Against+The+Machine &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Rage Against The Machine&amp;lt;/span&amp;gt;] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Rampage+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Rampage I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Sense ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Sense&lt;br /&gt;
|desc=One of the most rudimentary powers of the Force User, &#039;&#039;&#039;Sense&#039;&#039;&#039; is the ability to open one&#039;s mind to the omniscient awareness of the Force and to use it to detect the presence, alignment, feelings, emotions, intentions, and even the Force strength of other beings. As the Force User grows more connected with the Force, they can decipher the heightened awareness with greater clarity and less effort of will. All Force User have the basic ability to feel the Force, but training is required to make any kind of use out of it.&lt;br /&gt;
|1=Initially, the Force User can close their eyes and focus solely on connecting with the Force to detect the proximity, presence, feelings, intentions,  and emotions of sentient beings around them. The details can be overwhelming, though, while only the vaguest sense of alignment can be felt.&lt;br /&gt;
|2=With further study, the Force User can more easily connect with the Force to detect the proximity, presence, feelings, emotions, intentions, and alignment of sentient beings around them. Even a rough measure of an individual&#039;s Force strength can be felt. The details become more clear, and can be used to paint a basic picture of understanding of the details presented.&lt;br /&gt;
|3=With consistent training, the Force User can easily connect with the Force to detect the proximity, presence, feelings, emotions, intentions, alignment, and Force strength of sentient beings around them, even while in combat or under light duress. The details are fairly clear, but may be clouded if under duress.&lt;br /&gt;
|4=With only a moment’s concentration, the Force User can connect with the Force to detect the proximity, presence, feelings, emotions, intentions, alignment, and Force strength of sentient beings around them, even while in combat or under duress. The details are clear enough to paint a picture of what is happening, unless the Force User is under heavy duress.&lt;br /&gt;
|5=A fully trained Force User, with the Force as their ally, can connect to the Force at will and with no concentration required, sensing the proximity, presence, feelings, emotions, intentions, alignment, and Force strength of sentient beings around them. The details are sharp and clear.&lt;br /&gt;
|duration=&#039;&#039;&#039;Sense&#039;&#039;&#039; requires the user to concentrate to activate, and lasts as long as the user’s concentration allows.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Sense&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, meaning it can be used multiple times in the heat of battle. However, it can be draining on the Force User as it shifts their attention from the material world to the ethereal view of the Force.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Battlefield+Awareness+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Battlefield Awareness I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Creature+Sense+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Creature Sense I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Dowsing+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Dowsing I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Elementary &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Elementary&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Eyes+Wide+Shut &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Eyes Wide Shut&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Know+That+Feel%2C+Bro &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Know That Feel, Bro&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Psychometry+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Psychometry I-II&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=The+Force+is+With+Me &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;The Force is With Me&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Slow ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Slow&lt;br /&gt;
|desc=&#039;&#039;&#039;Slow&#039;&#039;&#039; allows a Force User to hinder the movement of a target through the Force. With more advanced training (feats) a Force User can also stun a target in place, or bring them to a complete halt. This ability affects both organic and non-organic targets. &lt;br /&gt;
|1=Initially, a Force User can slow or hinder  the movement of a target with their full attention set to the task.&lt;br /&gt;
|2=With further study, the Force User can slow or hinder a target with less than full attention, as long as they are concentrating on the task.&lt;br /&gt;
|3=With consistent training, the Force User can slow or hinder the movement of a target with half their attention and minimal concentration.&lt;br /&gt;
|4=The Force User can slow or hinder the movement of a target with minimal attention and only slight concentration.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Slow&#039;&#039;&#039; can effortlessly slow or hinder the movements of a target at will.&lt;br /&gt;
|duration=This effect lasts as long as the caster&#039;s concentration is maintained.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Slow&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Singularity &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Singularity&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Stun+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Stun I-II&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Suppression ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Suppression&lt;br /&gt;
|desc=&#039;&#039;&#039;Suppression&#039;&#039;&#039; allows the user to hinder a target’s body&#039;s ability to draw upon the Force. This power makes it harder for a Force User to focus on their connection to the Force, and at high levels, even weakens the target’s impact of the powers the target is trying to use. Target&#039;s Intellect can resist this ability making it harder for them to be suppressed. &lt;br /&gt;
&lt;br /&gt;
|1=With an intense and full concentration a Force User can hinder an individual target’s ability to draw on the Force, requiring their target to use a minor increase of concentration beyond their norm.&lt;br /&gt;
|2=With full focus a Force User can better hinder an individual target’s ability to draw on the Force, requiring their target to use a moderate concentration beyond typical usage.&lt;br /&gt;
|3=With moderate concentration, a Force User can hinder an individual target’s ability to draw on the Force, requiring them to use significantly more concentration on even their most basic powers.&lt;br /&gt;
|4=With moderate concentration, a Force User can not only force an individual target to use their full concentration on their Force abilities but decrease the effectiveness of those powers.&lt;br /&gt;
|5=With minor concentration, a Force User can force an individual target to require full concentration to use any of their abilities and lower those powers’ strength and effectiveness. &lt;br /&gt;
|duration=This effect lasts as long as the caster&#039;s concentration is maintained.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Suppression&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Dampen+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Dampen I-II&amp;lt;/span&amp;gt;] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Pulse+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Pulse I-III&amp;lt;/span&amp;gt;] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Telekinesis ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Telekinesis&lt;br /&gt;
|desc=&#039;&#039;&#039;Telekinesis&#039;&#039;&#039; is the ability to lift, move and otherwise manipulate objects using the power of the Force — the energy that connects all things together — by directing it to enact their will. The result is a tangible manipulation of the Force as an energy that can be applied towards utilitarian uses as well as combative ones. This encompasses pushing, pulling, gripping, lifting, or even throwing physical objects, though the laws of physics still apply. Because of this, it is far easier to move something within a vacuum than an object in motion, where the user is working against gravity. Special training (Feats) allows for more advanced combat techniques.&lt;br /&gt;
|1=At an early stage, the Force User must put their full concentration for several seconds on a single object to will it to move. While it is difficult to lift something heavier than their physical limitations would allow, it is still possible with enough uninterrupted application of focus and effort. A hand gesture is required to help focus the mind.&lt;br /&gt;
|2=With an effort of will, the Force User can concentrate for a second to freely manipulate multiple objects while not under duress and can exceed their physical limitations. A hand gesture is required to help focus the mind. The more objects being affected makes it more difficult to have careful movement.&lt;br /&gt;
|3=Allied with the Force, the Force User can wield &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; in the heat of battle. Most objects can be moved instantaneously, so long as no opposing force is applied, and sizable objects take a few seconds of concentration.&lt;br /&gt;
|4=The Force User can now control the world around them with a fine-grain, even intricate objects such as mechanical locks, with the Force. It is well beyond merely a power to lift rocks. Multiple objects can be moved around at will with a reasonable degree of accuracy. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; can now easily and instantly influence any number of physical objects of any shape or size with the appropriate concentration.&lt;br /&gt;
|duration=&#039;&#039;&#039;Telekinesis&#039;&#039;&#039; is a power that requires absolute mental control. As long as the Force User can maintain his or her focus, the power can be wielded. However, as one gains mastery over &#039;&#039;&#039;Telekinesis&#039;&#039;&#039;, it becomes more difficult to break the Force User&#039;s concentration.&lt;br /&gt;
|downtime=While arguably the most common power of the Force User, &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires concentration to maintain; and while short uses of the power come easily to most Force User, the more effort spent on the power, the longer it will take to recover.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Crush+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Crush I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hammer+Time &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hammer Time&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hexing+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hexing I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ichor+Bolt &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ichor Bolt&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Matter+Bender+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Matter Bender I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Plasma+Manipulation+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Plasma Manipulation I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Combat+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Telekinetic Combat I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Strike+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Telekinetic Strike I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Use+The+Force%2C+Luke+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Use The Force, Luke I-II&amp;lt;/span&amp;gt;] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;REMINDER:&#039;&#039;&#039; Anyone can hurl a lightsaber, but to use it as a remote weapon beyond that requires [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Combat+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Telekinetic Combat&amp;lt;/span&amp;gt;]. Anyone can use &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; to push, pull, or strike an opponent, but [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hammer+Time &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hammer Time&amp;lt;/span&amp;gt;] or [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Strike+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Telekinetic Strike&amp;lt;/span&amp;gt;] are required to emulate a punch.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Telepathy ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Telepathy&lt;br /&gt;
|desc=&#039;&#039;&#039;Telepathy&#039;&#039;&#039; is the ability to instantly receive or read the thoughts and intentions of others. This power is more suited to utilitarian applications but can still be applied to combative scenarios. With training, it becomes easier to send more complex messages while tapping into the passive thoughts and intentions of others. A skilled practitioner can tap multiple minds at once, and even project mental images as part of that communication. While it is possible to communicate over great distances with those the user has forged a strong bond with, generally the practitioner must be near the individual.&lt;br /&gt;
|1=At an early stage, the Force User must apply their full concentration for several seconds to affect a single mind. It is a struggle to convey anything beyond a simple concept, such as a call for help, and the Force User cannot touch on the passive thoughts or intentions of others.&lt;br /&gt;
|2=With further study, the Force User can more easily convey full messages to a single mind but still requires several seconds of concentration to do so. They can convey simple concepts easily when not under duress and even pick up vague intentions and a general idea of another&#039;s passive thoughts.&lt;br /&gt;
|3=With consistent training, the Force User can communicate easily with a single mind, but still requires several seconds of concentration to tap into multiple individuals. At this level, the user can glimpse passive thoughts of a single target while actively concentrating and can pick up on their intentions.&lt;br /&gt;
|4=A Force User adept at &#039;&#039;&#039;Telepathy&#039;&#039;&#039; can communicate with multiple individuals easily. When not under duress, they can glimpse the passive thoughts and intentions of multiple minds while actively concentrating. They can even apply mental messages and images in more invasive ways, such as to create confusion or harm in disrupting thought patterns. These instances are subject to resistance from the target, and still require concentration.&lt;br /&gt;
|5=Mastery over  &#039;&#039;&#039;Telepathy&#039;&#039;&#039; affords the Force User the ability to communicate with others effortlessly. It is almost quicker to communicate mentally as opposed to using actual words. They can glimpse the passive thoughts and intentions of multiple minds while actively concentrating. Confusing thoughts and distracting focus can be done with partial concentration, but is still subject to resistance.&lt;br /&gt;
|duration=This effect lasts as long as the caster&#039;s concentration is maintained.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Telepathy&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, which can be performed indefinitely if the Force User affords the right amount of concentration to sustain its effects for the duration of its usage.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=False+Echoes &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;False Echoes&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force-Link &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force-Link&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Mechu-deru+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Mechu-deru I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Memory+Meld &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Memory Meld&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Spirit+Guide+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Spirit Guide I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Static+Feedback &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Static Feedback&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Teleportation ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Teleportation&lt;br /&gt;
|desc=&#039;&#039;&#039;Teleportation&#039;&#039;&#039; is the ability to move an object from one point to another instantaneously without having to pass through the physical space between those points. This ability starts with small inanimate objects, but with training can advance to even moving living beings. &lt;br /&gt;
|1=A beginner of &#039;&#039;&#039;Teleportation&#039;&#039;&#039; can move a single small handheld object from one place to another within sight and 10 meters of its present location. This requires intense focus and thirty seconds to accomplish. &lt;br /&gt;
|2=With more training, a user can easily move a single handheld object from one place to another within sight and 50 meters of its present location. While this needs an undistracted environment, it can now occur with only ten seconds of focus. &lt;br /&gt;
|3=With several seconds of focus, you can move a single object up to the size of a speeder, including living beings and yourself, to a point within sight and 50 meters of its present location. &lt;br /&gt;
|4=A trained &#039;&#039;&#039;Teleportation&#039;&#039;&#039; user can instantly transport multiple objects up to the size of a speeder, including living beings, to a point within sight and 50 meters of its present location. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Teleportation&#039;&#039;&#039; can instantly transport multiple objects up to the size of a speeder, including living beings, to a point within sight and 100 meters of its present location. &lt;br /&gt;
|duration= &#039;&#039;&#039;Teleportation&#039;&#039;&#039; is an instantaneous ability that requires deep focus to accomplish. The instant the chosen object moves, the user can do other things. &lt;br /&gt;
|downtime=&#039;&#039;&#039;Teleportation&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; and requires deep focus to do. While you do not have to maintain an active concentration to do it, doing anything other than focusing on moving the chosen object is impossible. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Blind+Shot &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Blind Shot&amp;lt;/span&amp;gt;] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Long+Shot &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Long Shot&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Terror ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Terror&lt;br /&gt;
|desc=This Force Power utilizes some of the most twisted methods of drawing upon the Force. Users can utilize &#039;&#039;&#039;Terror&#039;&#039;&#039; to haunt enemies with their own latent fears, making individuals question their motives and morals to crush their morale. This can be contested by the target&#039;s  &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039;.&lt;br /&gt;
|1=At an early stage, the Force User must devote their full concentration to turn the fears of another being against them. At this rank, it can take up to a minute for the power to cause the target’s fears to fully rise to the surface.&lt;br /&gt;
|2=With an effort of will, the Force User can invoke panic and fear in another being when not in combat or under duress. At this rank, it can take up to a minute for the power to cause the target’s fear to fully rise to the surface.&lt;br /&gt;
|3=With consistent training, the Force User can manipulate a target’s fears with mild concentration, but will become distracted if engaged in combat or under heavy duress. At this rank, it takes several seconds for a target’s fear to fully rise to the surface.&lt;br /&gt;
|4=The Force User can now finely manipulate fear in their target, even during combat, and can even use the power on multiple targets at once. At this rank, it will take several seconds for a target’s fears to rise to the surface, and the time roughly doubles for each simultaneous target.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Terror&#039;&#039;&#039; is able to finely manipulate fear, with only the slightest concentration required. They can instantly instill fear in a single target, or cause panic and dread in any creature within their general vicinity after only a few seconds.&lt;br /&gt;
|duration=The fear caused by &#039;&#039;&#039;Terror&#039;&#039;&#039; will last as long as the user maintains concentration, and typically lingers a few minutes. Individuals with high &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039; may shake off the effects more quickly, while the effects linger on in weak-willed individuals for considerably longer.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Terror&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle, as it is entirely dependent on the concentration and level of training a Force User possesses.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Aura+Of+Fear &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Aura Of Fear&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Debilitating+Fear &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Debilitating Fear&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fear+Projection &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Fear Projection&amp;lt;/span&amp;gt;],  and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I%27m+Rubber%2C+You%27re+Glue &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I’m Rubber, You’re Glue&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Transformation ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Transformation&lt;br /&gt;
|desc= &#039;&#039;&#039;Transformation&#039;&#039;&#039; is the ability to turn a living being into a different living being for a period of time. These start off as small creatures, but with mastery, can turn beings into monstrous forms of great strength and endurance. Only a master of this power can turn other sapient species into different creatures. This power requires active focus to maintain. The transformed target retains its mental capacities but is limited by what its changed physical form is capable of and cannot focus on utilizing the Force itself beyond maintaining the transformation. This includes their instincts and actions, meaning the user cannot control the transformed being, and it retains its autonomy. Creatures are classified based on a Challenge Rating of how hard they are to turn into, ranging from &#039;&#039;CR 1&#039;&#039; to &#039;&#039;CR 6&#039;&#039;. This Challenge Rating is based on size, rarity, tamability, and traits of the creature. &#039;&#039;CR 6&#039;&#039; creatures cannot be transformed into. &lt;br /&gt;
|1=With a minute of concentration and focus, a user can turn one &#039;&#039;CR 1&#039;&#039; creature into a different &#039;&#039;CR 1&#039;&#039; creature.&lt;br /&gt;
|2=With maintained focus, a Force User can instantly transform any &#039;&#039;CR 1 or CR 2&#039;&#039; creature into a different &#039;&#039;CR 1 or CR 2&#039;&#039; creature.&lt;br /&gt;
|3=Further training in &#039;&#039;&#039;Transformation&#039;&#039;&#039; allows the user to transform themself or a &#039;&#039;CR 1 to CR 3&#039;&#039; creature into an other &#039;&#039;CR 1 to CR 3&#039;&#039; creature.&lt;br /&gt;
|4=Advanced training in &#039;&#039;&#039;Transformation&#039;&#039;&#039; allows the user to transform themself or a &#039;&#039;CR 1 to CR 4&#039;&#039; creature into another &#039;&#039;CR 1 to CR 4&#039;&#039; creature.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Transformation&#039;&#039;&#039; can transform themselves or a &#039;&#039;CR 1 to CR 5&#039;&#039; creature into any other &#039;&#039;CR 1 to CR 5&#039;&#039; creature.&lt;br /&gt;
|duration=&#039;&#039;&#039;Transformation&#039;&#039;&#039; requires active concentration and focus to maintain, but does not require a direct line of sight once the transformation is complete. As long as the user can maintain concentration and has the energy to do so, this power can be used. &lt;br /&gt;
|downtime=&#039;&#039;&#039;Transformation&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; requiring a level of focus to maintain. The greater the change in body type, the more draining this power is.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Metamorphosis+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Metamorphosis I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Spectral+Beast+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Spectral Beast I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Yzma%E2%80%99s+Cabinet &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Yzma’s Cabinet&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Weather Control ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Weather Control&lt;br /&gt;
|desc=&#039;&#039;&#039;Weather Control&#039;&#039;&#039; allows the user to change the weather and climate of their present location. The climate can change from freezing to sweltering heat. This weather must be feasible for the location, meaning no hurricanes on Tatooine. &lt;br /&gt;
|1=The most novice of &#039;&#039;&#039;Weather Control&#039;&#039;&#039; users can change the temperature/humidity in a circle around them by a few degrees over the span of fifteen minutes. The maximum size of the circle is up to twenty meters away from them.  &lt;br /&gt;
|2=With more training, the user can not only change the temperature/humidity of their immediate location, now by a larger degree, but they can create and calm winds from average storm levels, all within twenty meters away from them. &lt;br /&gt;
|3=After ten minutes of focus, a Force user can also dictate the direction of how the winds blow around them, and drastically alter the temperature and humidity of an area within fifty meters. &lt;br /&gt;
|4=With advanced training and focus, a user can now generate and disperse entire storm systems out to a distance of one-hundred meters.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Weather Control&#039;&#039;&#039; can now, with five minutes of focus,  change the weather, temperature, humidity, and storm systems to the most extreme the environment is capable of with a distance of two-hundred meters away. &lt;br /&gt;
|duration=&#039;&#039;&#039;Weather Control&#039;&#039;&#039; requires an active concentration to maintain the specific weather/climate the user wants, and can take minutes of focus to bring about the weather change, the more extreme the change, the longer it takes. Upon losing concentration, the weather will quickly change back to what it was prior to the power being used. The user cannot take other actions while maintaining the changed weather.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Weather Control&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, making it difficult to accomplish multiple times in a row. As long as the user has the energy and focus required for the power, it can be sustained.  &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Like+a+Hurricane &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Like a Hurricane&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Sheet Guide]]&lt;/div&gt;</summary>
		<author><name>Reiden</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Skills&amp;diff=200286</id>
		<title>CS Guide: Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Skills&amp;diff=200286"/>
		<updated>2026-03-28T22:05:34Z</updated>

		<summary type="html">&lt;p&gt;Reiden: /* Survival */ Adding Environmental Camouflage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|real}}&lt;br /&gt;
{{CS TOC}}&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Below you can find the full reference guide for Character Sheet Skills. Skills can be used by any character, regardless of Force-sensitivity. Skills also can be used at a basic level with no points invested in them. &lt;br /&gt;
&lt;br /&gt;
The goal of these tables is to give the writers of the DB an accurate point of reference for how to write their characters. Please note that the examples provided are not meant to limit what you can do with your character, simply to give you the idea, scope, and scale of what they &#039;&#039;&#039;could&#039;&#039;&#039; achieve. &lt;br /&gt;
== Character Skills ==&lt;br /&gt;
=== Astrogation ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Astrogation&lt;br /&gt;
|description=An individual&#039;s ability to plot routes through space. Many forego this skill in favor of astromech droids, but droids can only serve predefined routes. The ability to observe, analyze, and implement navigation in space can be an invaluable tool. Starting with a basic understanding of how [[starwars:Hyperspace route|hyperspace routes]] are determined, as an individual progresses through this skill he or she will gain a stronger understanding of the astronomical anomalies that affect navigation through space and eventually implement new routes through hyperspace to take advantage of this understanding. While using this skill untrained, an individual would have some knowledge of the major hyperspace routes through the Galaxy, but that&#039;s it.&lt;br /&gt;
|tier0=You know of major hyperspace lanes.&lt;br /&gt;
|tier1=You understand the effects of various anomalies on hyperspace travel, and are familiar with most hyperspace lanes throughout the Galaxy.&lt;br /&gt;
|tier2=You can plot a basic route through hyperspace without the aid of a droid brain, and know of nearly every hyperspace route in the known Galaxy.&lt;br /&gt;
|tier3=You can quickly plot a basic hyperspace route without the aid of a droid brain. With focus and time to work, you are able to develop a route that reduces travel time through known hyperspace lanes.&lt;br /&gt;
|tier4=You are able to plot a route that takes far less time than normal. After careful consideration of anomalies and known factors, you can plot short routes that were previously unknown.&lt;br /&gt;
|tier5=You are capable of navigating the most wild of space with ease, with no help from a droid brain. You know how anomalies and hyperspace lanes work to such an extent that you are easily capable of developing new lanes through space or drastically reducing hyperspace travel time by taking shortcuts in existing routes.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Always+Have+An+Exit &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Always Have An Exit&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Celestial+Navigation &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Celestial Navigation&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Starry+Breadcrumbs &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Starry Breadcrumbs&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Athletics ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Athletics&lt;br /&gt;
|description=Measures the amount of control your character has over their body when in motion such as running, climbing, dodging, or swimming. &#039;&#039;Athletics&#039;&#039; represents the combination of balance, coordination and agility your character can perform when they are uninjured, well rested, and at their peak.&lt;br /&gt;
&lt;br /&gt;
|tier0=Basic control over your reflexes and daily activity. &lt;br /&gt;
|tier1=You’re physically active, but avoid trying to pull off fancy feats of agility. Able to dodge large projectiles, hop over hurdles, and can slowly make your way through a large crowd.&lt;br /&gt;
|tier2=On par with an amateur Holoball player. Cat-like grace and balance, able to change direction and dodge small projectiles.&lt;br /&gt;
|tier3=On par with a professional Holoball player. Cats envy your balance and agility. You can cut on a dime and change direction without blinking.&lt;br /&gt;
|tier4=You can move easily through a crowded marketplace, and very few obstacles will give you more than a second&#039;s pause to avoid. &lt;br /&gt;
|tier5=The pinnacle of control. You can sprint through a crowded marketplace without ever slowing or coming to a stop.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Battle+Haste+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Battle Haste I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Freight+Train &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Freight Train&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hero+Landing &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hero Landing&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I%27ve+Got+A+Bad+Feeling+About+This &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I’ve Got A Bad Feeling About This&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Parkour%21 &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Parkour!&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Rising+Phoenix+ &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Rising Phoenix&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Second+Skin+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Second Skin I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Tactical+Positioning &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Tactical Positioning&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Unarmed+Specialist+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Unarmed Specialist II-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Won%27t+Attract+The+Worm &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Won’t Attract The Worm&amp;lt;/span&amp;gt;] &lt;br /&gt;
}}&lt;br /&gt;
=== Bladed Weapons ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Bladed Weapons&lt;br /&gt;
|description=A fighter&#039;s ability to use a range of [[CS Guide: Loadouts#Bladed Weapons|bladed melee weapons]]. This includes: Swords, Knives, Spears, Axes, and Vibroweapons of the same types. Starting with an understanding of one type of weapon, as an individual progresses, he or she can expand on not just mastery over a single type of bladed weapon, but competency in others.&lt;br /&gt;
|tier0=You know which end of a bladed weapon is intended to injure or kill. Stick ‘em with the pointy end.&lt;br /&gt;
|tier1=You are skilled with the core forms of a bladed weapon type of your choice and are a competent combatant.&lt;br /&gt;
|tier2=You are skilled in the complex forms of a bladed weapon type of your choice.&lt;br /&gt;
|tier3=You know enough about bladed weapons to pick up and fight competently with any type of bladed weapon and are able to fight expertly with one of your choice.&lt;br /&gt;
|tier4=You are highly skilled with bladed weapons, able to pick up and expertly wield any bladed weapon type.&lt;br /&gt;
|tier5=You know the ins-and-outs of every type of bladed weapon and are adept at using any type.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Back+Knife+Block &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Back Knife Block&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Blunted+Steel &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Blunted Steel&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Deflection+Specialist+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Deflection Specialist I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Deflect+This &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Deflect This&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Duelist+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Duelist I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Dun+Moch &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Dun Moch&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Familiar+Steel &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Familiar Steel&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=It%27s+Called+Style &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;It’s Called Style&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Medley+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Medley I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Poison+Weapons &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Poison Weapons&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Precise+Slice &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Precise Slice&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Proficiency+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Proficiency I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Silent+Blade &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Silent Blade&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Blasters ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Blasters&lt;br /&gt;
|description=Training in &#039;&#039;Blasters&#039;&#039; covers any [[CS Guide: Loadouts#Blasters|energy-based firearm]] from hold-out pistols to Repeating and Sniper Rifles. It measures your character’s proficiency in using them as a weapon as well as your understanding of the different blaster types and how they function. With more skill comes the ability to adapt over a wider range of blaster types.&lt;br /&gt;
|tier0=You can point and shoot, but any hits are lucky shots at best. You know how to reload and turn the safety on and off.&lt;br /&gt;
|tier1=You are skilled with one type of blaster weapon (pistols, rifles, or repeaters) and can line up a shot in fair weather and hit your mark. You can track moving targets but have a harder time hitting them when in battle.&lt;br /&gt;
|tier2=You are skilled with two types of blaster weapons (pistol, rifles, repeaters). You can effortlessly track moving targets and draw beads on them in fair weather conditions and in battle. Accuracy decreases in rougher conditions.&lt;br /&gt;
|tier3=You are familiar with all kinds of blaster, but are an expert with one in particular. You have countless contest trophies to show off for your ability to hit targets from a wide variety of ranges and angles. Rough weather is an annoyance, but nothing you can’t handle with enough patience and time.&lt;br /&gt;
|tier4=Any type of blaster is an instrument of death in your hand. You rarely miss a shot, even in rough weather, the middle of a warzone, or with distractions all around you.&lt;br /&gt;
|tier5=You can spell your name on a target board without looking, hungover.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Down+Scope &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Down Scope&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Guns+Akimbo &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Guns Akimbo&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=It%27s+Called+Style &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;It’s Called Style&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Medley+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Medley I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=No+Scope &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;No Scope&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Pistol-cuffs &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Pistol-cuffs&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Proficiency+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Proficiency I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Quick+Draw &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Quick Draw&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Run+And+Gun &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Run And Gun&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Trick+Shots &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Trick Shots&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Blunt Weapons ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Blunt Weapons&lt;br /&gt;
|description=A character&#039;s ability to use a range of [[CS Guide: Loadouts#Blunt Weapons|blunted melee weapons]] in combat. This includes: Quaterstaves, Electrostaves, and Hammers and any kind of bludgeoning weapon like a cudgel or batton. Starting with an understanding of one type of weapon, as an individual progresses, he or she can expand on not just mastery over a single type of blunt weapon, but competency in others. &lt;br /&gt;
|tier0=You know which end of a blunt weapon is designed for hurting and which is for holding. Smash with the heavy bit.&lt;br /&gt;
|tier1=You understand the basic techniques needed to wield one type of blunt weapon and how to put it through basic combat patterns.&lt;br /&gt;
|tier2=You are skilled with one blunt weapon type, and can pick up the use of another type by applying the basic fundamentals.&lt;br /&gt;
|tier3=You are an expert with your favorite blunt weapon, and can pick up and fight competently with any other type of blunt weapon.&lt;br /&gt;
|tier4=You understand and employ the complex forms involved in the use of any blunt weapon in the Galaxy.&lt;br /&gt;
|tier5=If it smashes things, you are an expert with it. You are adept with any blunt weapon you can get your hands on.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=A+Big+Stick &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;A Big Stick&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Blunted+Steel &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Blunted Steel&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Deflection+Specialist+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Deflection Specialist I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Deflect+This &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Deflect This&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Duelist+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Duelist I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Dun+Moch &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Dun Moch&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Familiar+Steel &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Familiar Steel&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=It%27s+Called+Style &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;It’s Called Style&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Kneecapper &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Kneecapper&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Medley+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Medley I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Pistol-cuffs &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Pistol-cuffs&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Proficiency+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Proficiency I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=This+Will+Do &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;This Will Do&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Charm ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Charm&lt;br /&gt;
|description=An individual&#039;s ability to positively influence others by power of the spoken word. Starting from convincing a single individual to do something they might have done anyway, an individual progresses in this skill to become adept at leveraging the power of the spoken word to diffuse heated arguments in high-stakes political situations. Progression in this skill also comes with the ability to understand others’ motivations, needs and wants. This skill acts as a counterpart to &#039;&#039;&#039;[[Skills#Intimidation|Intimidation]]&#039;&#039;&#039;, which deals with influencing others through aggression and coercion rather than understanding and diplomacy. The success of this skill depends on a target’s &#039;&#039;&#039;[[Skills#Perception|Perception]]&#039;&#039;&#039;.&lt;br /&gt;
|tier0=You can maintain polite and friendly conversations with others but struggle to persuade anyone to do anything they wouldn’t already do.&lt;br /&gt;
|tier1=You have a better understanding of people&#039;s emotions and can identify common ground in conversations, though persuading others may require more effort. You can haggle prices to a small degree.&lt;br /&gt;
|tier2=You can come into a volatile situation and diffuse it with some effort, able to sway both sides of a debate. You can regularly convince people to change their opinion on something.&lt;br /&gt;
|tier3=You can negotiate, empathize, and charm your way to mutually satisfying conclusions with ease. You can convince people to do things that they were once strongly against. Conflict de-escalation and mediation have become your forte.&lt;br /&gt;
|tier4=A shrewd negotiator, an expert diplomat and a charismatic salesman: you hold the floor in high-power meetings. Able to navigate complex situations with multiple sides wanting different things, you find common ground and mutually beneficial solutions. Your debating skills can lead people to doubt their core beliefs.&lt;br /&gt;
|tier5=You sell sand on Tatooine. Anakin Skywalker is your best customer.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Bad+Cop &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Bad Cop&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Built+Bridges &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Built Bridges&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Crooked+Smile &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Crooked Smile&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Cry+No+More &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Cry No More&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fear+Will+Keep+Them+In+Line &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Fear Will Keep Them In Line&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Golden+Envoy+Presense &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Golden Envoy Presence&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Good+Cop &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Good Cop&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Know+That+Feel%2C+Bro &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Know That Feel, Bro&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Silver+Tongue+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Silver Tongue I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Sociopath &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Sociopath&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=The+Pen+is+Mightier &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;The Pen is Mightier&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=True+Colors &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;True Colors&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Your+Reputation+Precedes+You &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Your Reputation Precedes You&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Crafting&lt;br /&gt;
|description=An individual&#039;s skill with creating, tweaking, or modifying armor and weapons. This skill also carries a sense of artistic ability, and covers using a forge for weapons or machinery for armor.&lt;br /&gt;
&lt;br /&gt;
|tier0=You know how to change the default configurations of most things to suit your needs. You can tie a knife to a broomstick to make a spear.&lt;br /&gt;
|tier1=You can get more specific with your modifications to your armor and weapons, and with a reference guide, tools, and a workshop, create basic armor and weapons.&lt;br /&gt;
|tier2=Modifications to existing items are standard. With the right materials and the right workshop, you can create more advanced weapons and armors.&lt;br /&gt;
|tier3=Once something is in your hands, it rarely reflects the original configuration after you’ve heavily modified it to suit your needs. You can work with the right materials and the right tools to create advanced weapons and armors in less than ideal conditions.&lt;br /&gt;
|tier4=Crafting things is second nature to you. You can upgrade existing armor and weapons, and craft new ones, if given the right tools to work with. Even less than ideal conditions and materials will not slow you down noticeably at this level, though it will still take some time to produce multiple upgrades or craft several items.&lt;br /&gt;
|tier5=With enough time, you could outfit an entire Ewok tribe with upgraded spears that pierce plasteel armor, more efficient slingshots that can dent plasteel armor, and even armor of their own with just some rudimentary tools and the resources available in the forest. Modifications and tweaks to any existing armor or weapon is like breathing.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Artistic+Machinery &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Artistic Machinery&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Made+A+Pipe+Bomb &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Made A Pipe Bomb&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Made+This+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Made This I&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Made+These+II &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Made These II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Junker+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Junker I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Masterchef &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Masterchef&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=This+Will+Do &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;This Will Do&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Tricky+Tinkerer &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Tricky Tinkerer&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Creature Handling ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Creature Handling&lt;br /&gt;
|description=An individual&#039;s ability to “handle” (&#039;&#039;interact, mount, and ride&#039;&#039;) a creature. It also measures the individual’s level of empathy and understanding when interpreting a creature&#039;s intent or actions. &lt;br /&gt;
Creatures are classified as either: &#039;&#039;&#039;Domesticated&#039;&#039;&#039;, &#039;&#039;&#039;Tameable&#039;&#039;&#039;, or &#039;&#039;&#039;Untameable&#039;&#039;&#039;, with the individual’s Skill level offering different degrees of control and proficiency in relation to the creature&#039;s respective classification.&lt;br /&gt;
|tier0=With great focus and determination, you can handle a creature that is &#039;&#039;&#039;Domesticated&#039;&#039;&#039; with mixed success. &lt;br /&gt;
|tier1=You can handle &#039;&#039;&#039;Domesticated&#039;&#039;&#039; creatures with frequent success, and Tameable creatures with great focus and determination.&lt;br /&gt;
|tier2=You can handle &#039;&#039;&#039;Domesticated&#039;&#039;&#039; creatures without fail, and &#039;&#039;&#039;Tameable&#039;&#039;&#039; creatures with mixed success.&lt;br /&gt;
|tier3=You can handle &#039;&#039;&#039;Domesticated&#039;&#039;&#039; creatures without fail, and &#039;&#039;&#039;Tameable&#039;&#039;&#039; creatures with frequent success. &#039;&#039;&#039;Untameable&#039;&#039;&#039; creatures will begin to entertain your attempts at control depending on their environment. &lt;br /&gt;
|tier4=You can handle any creature that is &#039;&#039;&#039;Domesticated&#039;&#039;&#039; or &#039;&#039;&#039;Tameable&#039;&#039;&#039; without fail, and maintain the behavior of an &#039;&#039;&#039;Untameable&#039;&#039;&#039; creature with unbroken focus and determination.&lt;br /&gt;
|tier5=You can handle any creature that is &#039;&#039;&#039;Domesticated&#039;&#039;&#039; or &#039;&#039;&#039;Tameable&#039;&#039;&#039; without fail, and manage the behavior of an &#039;&#039;&#039;Untameable&#039;&#039;&#039; creature as long as you are by their side.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Creature+Affinity+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Creature Affinity I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Creature+Speaker+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Creature Speaker I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Grab+Them+By+The+Horns &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Grab Them By The Horns&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Controlled+Them+Like+Animals &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Controlled Them Like Animals&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Just+The+Two+Of+Us+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Just The Two Of Us I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Well+Trained+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Well Trained I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Deception ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Deception&lt;br /&gt;
|description=A character&#039;s skill in manipulating the truth, crafting convincing lies, and deceiving others for various purposes. This skill encompasses the art of lying and convincing others of false information. While &#039;&#039;Stealth&#039;&#039; covers deceiving another’s senses to avoid detection, &#039;&#039;Deception&#039;&#039; involves deceiving others with spoken falsehoods. The success of this skill depends on a target’s &#039;&#039;&#039;[[Skills#Perception|Perception]]&#039;&#039;&#039;.&lt;br /&gt;
|tier0=You can tell white lies, but can clam up if called on the spot.&lt;br /&gt;
|tier1=You can tell convincing lies, but they will unravel under heavy scrutiny. You know how to keep a straight face when you need to. &lt;br /&gt;
|tier2=You know that the best lies are simple in nature. You have an understanding of how subtle shifts in body language and tone can help you transform into an identity you’ve created.&lt;br /&gt;
|tier3=Lying is second nature. With enough time and preparation, you can get into “character” and stay there. You have better control of your mannerisms and quirks and know how to maintain or adjust them as needed. &lt;br /&gt;
|tier4=Your Clanmates won’t play Sabaac with you anymore. You can bluff your way to victory with a low pair.&lt;br /&gt;
|tier5=You can create and fall into a character on the spot, and maintain it for a month if needed. The only time people doubt the things you say is when you want them to doubt you.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Behind+Enemy+Lines &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Behind Enemy Lines&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Buttons+are+Buttons &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Buttons are Buttons&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Classic+Misdirection &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Classic Misdirection&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Cry+No+More &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Cry No More&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Disarming+Smile &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Disarming Smile&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Drunken+Master &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Drunken Master&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=False+Echoes &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;False Echoes&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fly+Casual+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Fly Casual I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Go+Ahead%2C+Make+My+Day &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Go Ahead, Make My Day&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Golden+Envoy+Presense &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Golden Envoy Presence&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Just+Ones+and+Zeroes &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Just Ones and Zeroes&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Kernel+of+Truth &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Kernel of Truth&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Linguistic+Liar &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Linguistic Liar&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Masquerade+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Masquerade I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Shake+What+Your+Mama+Gave+Ya &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Shake What Your Mama Gave Ya&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Sociopath &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Sociopath&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=The+Pen+is+Mightier &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;The Pen is Mightier&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Thingamajig &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Thingamajig&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=To+The+Pain &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;To The Pain&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Dual Wielding ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Dual Wielding&lt;br /&gt;
|description=The ability to effectively wield multiple weapons at the same time. As rank increases, proficiency increases. Starting with a clear “Primary” hand, your off-hand becomes less and less prominent as your ability to use disparate or similar weapons rises. &lt;br /&gt;
|tier0=You can hold two of the same type of weapon and execute beginner patterns of the respective &#039;&#039;Weapon Skill&#039;&#039; without hurting yourself. You can hold a blaster in one hand and a knife in the other, but good luck using them both in tandem.&lt;br /&gt;
|tier1=You can fire a blaster with one hand while slashing at another opponent with the other. This requires concentration. With matching weapons, you can execute more practiced yet formulaic patterns with ease.&lt;br /&gt;
|tier2=You can fight effectively with any two weapons of the same type, but still favor one hand as your primary. Disparate weapons can be handled effectively with concentration.&lt;br /&gt;
|tier3=You can fight effectively with any two types of weapons, and seamlessly with the same type. An equally skilled or better opponent can still detect your off-hand.&lt;br /&gt;
|tier4=You can fight seamlessly with any combination or pairing of weapons, and only the keenest of duelists will be able to detect an off-hand.&lt;br /&gt;
|tier5=You don’t have an off-hand. You can fight with any combination of weapons without any extra concentration.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ambidexterity+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ambidexterity I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Familiar+Steel &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Familiar Steel&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Jar%27Kai &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Jar’Kai&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Explosives ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Explosives&lt;br /&gt;
|description=The understanding of [[CS Guide: Loadouts#Explosives|explosive devices]] such as bombs, grenades, missiles, and anything else that goes &amp;quot;boom&amp;quot;. You possess the knowledge of their chemical compositions, components, and most importantly, their effects on the world around them.&lt;br /&gt;
|tier0=“What’s that ticking sound?” You know how to pull a pin and chuck a grenade, and the general effect it will have. &lt;br /&gt;
|tier1=“M as in MANCY” You understand the concept of a blast radius. You can recognize and safely employ various types of grenades and simple explosives like a breaching charge. You can disarm a bomb with someone walking you through it.&lt;br /&gt;
|tier2=You can now arm and effectively employ advanced explosive charges and mines. You have a basic understanding of the amount of explosive it will take to accomplish a given task. You can disarm basic bombs from memory but need guidance for more complex ones. You understand basic chemical compositions of explosives.&lt;br /&gt;
|tier3=You are able to employ a wide variety of explosives to great effect, knowing when, where and how to place charges to get a desired effect. You have a detailed understanding of the chemical composition of most commonly used explosives and can fabricate your own given the right materials. &lt;br /&gt;
|tier4=You can create improvised explosives with household chemicals and employ them to devastating effects. You can disarm complex bombs from memory. &lt;br /&gt;
|tier5=You disassemble nuclear bombs for fun. You can tweak a detonation charge so that it will explode and only kill exactly two people in a crowd of ten. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Demolitions+Expert &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Demolitions Expert&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Digital+Defusal &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Digital Defusal&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Explosive+Chicken &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Explosive Chicken&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Made+A+Pipe+Bomb &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Made A Pipe Bomb&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Medley+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Medley I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Proficiency+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Proficiency I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Intellect ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Intellect&lt;br /&gt;
|description=Measures an individual’s ability to use logical reasoning to problem solve, think abstractly and comprehend complex ideas or schemes. &#039;&#039;Intellect&#039;&#039; often manifests itself as your character’s wit, and how apt you are at &#039;&#039;&#039;applying&#039;&#039;&#039; knowledge and learning from experience.&lt;br /&gt;
&lt;br /&gt;
It also affects your character&#039;s ability to maintain focus to resist effects of Force-based intrusions of the mind such as &#039;&#039;&#039;[[Force Powers#Telepathy|Telepathy]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Force Powers#Suppression|Suppression]]&#039;&#039;&#039;.&lt;br /&gt;
|tier0=Rubix cubes are challenging, but basic problems can be troubleshooted as long as you can look it up on the holonet. You can occasionally land a good, “that’s what she said” joke.&lt;br /&gt;
|tier1=You can solve a rubix cube when concentrating and the daily crossword puzzles are a cinch. Your home is filled with many leather bound books and you’ve read them all, and can apply your collective knowledge fairly well in conversation.&lt;br /&gt;
|tier2=Rubix cubes are boring, and you can complete them without much effort. With enough time, you can figure out complex puzzles and riddles.&lt;br /&gt;
|tier3=You have a sharp tongue and can fire off quips off the hip. You enjoy arguing technicalities with lawyers, and have a knack for deciphering puzzles and riddles.&lt;br /&gt;
|tier4=Your mind should be classified as a deadly weapon. You can decipher even the most complex of riddles, and have made lawyers cower before your ability to interject your knowledge into a debate.&lt;br /&gt;
|tier5=You’ve spent hours arguing the difference between being “naked” and “nude”. Lawyers won’t even engage you in discussion, and you are no longer invited to trivia nights with your clanmates because you can answer all the questions before they are even finished. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Checkmate+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Checkmate I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Golden+Envoy+Aptitude &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Golden Envoy Aptitude&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Golden+Envoy+Wit &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Golden Envoy Wit&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ivory+Tower &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ivory Tower&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Keen+Mind+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Keen Mind I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Kernel+of+Truth &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Kernel of Truth&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=The+Pen+is+Mightier &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;The Pen is Mightier&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Two+and+Two+is+Five &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Two and Two is Five&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Well+Read &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Well Read&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Intimidation ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Intimidation&lt;br /&gt;
|description=Your character&#039;s ability to force a target into acting a certain way, be it based on your demeanor or your reputation. &#039;&#039;Intimidation&#039;&#039; does not typically cause an individual to actively believe something different, it simply forces that individual into a course of action out of fear for their own survival and well being. Initially, this skill would allow an individual to bully a mentally weak target into an action he or she is hesitant to take, while subsequent levels of the skill allows an intimidator to coerce more unwilling targets into action or giving up sensitive information. This skill acts as a counterpart to &#039;&#039;Charm&#039;&#039;, which deals with influencing others through understanding and diplomacy rather than aggression and coercion. The success of this skill depends on a target’s &#039;&#039;Resolve&#039;&#039;.&lt;br /&gt;
|tier0=You know that the promise of danger can sway others into action, but not enough to fashion those threats into a weapon of your own.&lt;br /&gt;
|tier1=You have learned the effectiveness of threats towards individuals and the use of appearance in order to gain cooperation from others. While it can be useful against the weak minded, it would take longer than is worthwhile to influence others. You struggle to get good information out of others during interrogations.&lt;br /&gt;
|tier2=Not only do you understand the effectiveness of physical threats towards an individual and non-verbal aggression, you also can leverage fairly apparent external factors like a nearby ally. Given enough uninterrupted time with a target, you can poke and prod until the cracks begin to form without actually having to follow through on your threats.&lt;br /&gt;
|tier3=You have reached an efficiency with threats that is almost routine. You can gauge the weaknesses of a target and leverage their fears in just the right way to get your desired outcome in most situations. It is a mundane task to influence those of weaker minds, and it&#039;s only a matter of time for those of stronger wills once you find something to exploit. You may not be able to crack seasoned agents or spies into giving up valuable secrets, but you can extract most other information from them.&lt;br /&gt;
|tier4=At this level, an experienced individual can weave threats, both physical and implied, like an emotional terrorist. You are skilled at knowing just what weakness to poke, which expression to wear, and how much leverage to apply in order to get the desired result from even a strong-willed target. You can crack seasoned agents or spies to give up valuable information.&lt;br /&gt;
|tier5=No longer merely experienced, you have mastered the nuances involved in weaving any kind of threat to gain your desired results from a target. Even the smallest of openings can be touched upon and pried wide open to your methods, surgically applying leverage to the right weakness. You can extract the darkest, most sensitive secrets from the most hardened of spies.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=A+Warrior%27s+Call &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;A Warrior’s Call&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Bad+Cop &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Bad Cop&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Explosive+Chicken &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Explosive Chicken&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fear+Will+Keep+Them+In+Line &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Fear Will Keep Them In Line&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Go+Ahead%2C+Make+My+Day &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Go Ahead, Make My Day&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Golden+Envoy+Presense &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Golden Envoy Presence&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Good+Cop &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Good Cop&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Is+That+The+Best+You+Got%3F &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Is That The Best You Got?&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Let+Them+Hate%2C+So+Long+As+They+Fear &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Let Them Hate, So Long As They Fear&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Resistance+Is+Futile &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Resistance Is Futile&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Silver+Tongue+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Silver Tongue I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Spoken+Probing &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Spoken Probing&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=You+May+Have+Heard+Of+Me &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;You May Have Heard Of Me&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Investigation ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Investigation&lt;br /&gt;
|description=An individual’s ability to detect and discover clues or specific objects via an active search. This Skill also reflects the ability to “connect the dots” between different objects. Initially, this Skill resembles something akin to rummaging, but with training it can become a quick and powerful tool. It can be used to detect everything from inconsistencies in credit transfers to finding biological samples at a crime scene. This Skill revolves around a focused, in-depth search and not a passive perception of the area around the individual.  &lt;br /&gt;
&lt;br /&gt;
|tier0=Common awareness of things happening around you.&lt;br /&gt;
|tier1=You understand the importance of observation without obstruction. You are more careful of the subtle nuances that can be observed and where they can lead, but it takes time and effort to form the connections.&lt;br /&gt;
|tier2=Your &#039;educated guess&#039; success rate has improved, demonstrating your ability to connect the dots of a scene, or multiple instances of evidence you&#039;ve looked over. You can put together the puzzle pieces, given enough time, and reliably produce an accurate result.&lt;br /&gt;
|tier3=You see the strands that connect events, and can follow those from point to point. It takes you relatively little time to piece together seemingly unconnected points of interest and form the bigger picture. CorSec would pay a decent living wage for your employ.&lt;br /&gt;
|tier4=When the so-called experts aren&#039;t enough, you&#039;re the one who gets the call. It is a relatively simple matter for you to piece together clues and connections as if weaving a complex tapestry. The world is full of hints, and you know the right places to look.&lt;br /&gt;
|tier5=The world is a loom before you, and you are the weaver at its helm. Everything has a place, everything is connected, and you see those connections as easily as if you were tracing a child&#039;s connect-the-dots artwork. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Adventurer+Archeologist+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Adventurer Archeologist I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Assess+The+Situation &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Assess The Situation&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Envoy+Intuition &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Envoy Intuition&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Keen+Eye+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Keen Eye I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=On+The+Trail+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;On The Trail I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Spoken+Probing &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Spoken Probing&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Stay+A+While+And+Listen &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Stay A While And Listen&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Leadership&lt;br /&gt;
|description=Measures an individual&#039;s ability to inspire anyone in his or her company, ranging from a small team to an entire Clan. It is also the ability to rally others to a cause, to convince them that a course of action is right and without the need for &#039;&#039;[[CS Guide: Skills#Manipulation|Manipulation]]&#039;&#039;. Some lead by example, and some by eloquent words. Presence fuses with knowing the right things to say at the right time. &lt;br /&gt;
|tier0=You can get a small group to do something they were already considering doing or something they had no opinion on with strong external motivation.&lt;br /&gt;
|tier1=You are adept at leading small units and motivating your team through tough missions, though doubt will creep in if you hesitate or appear less than fully competent. &lt;br /&gt;
|tier2=People will instinctively follow your lead unless given a reason not to. You are able to inspire loyalty and raise morale through rousing speeches or acts of heroism. Subordinates will still question you if the unit fails or your orders seem illogical. &lt;br /&gt;
|tier3=Your name garners strong loyalty and your mere presence boosts confidence during intense situations. All but the most skeptical of individuals will follow you without hesitation. &lt;br /&gt;
|tier4=You effortlessly gain the faith and trust of those you come into contact with. The mere mention of your name inspires intense loyalty among your subordinates and naysayers will quickly get shut down, even if your orders don’t make sense at the moment. Your subordinates believe they can do almost anything with you at the helm.&lt;br /&gt;
|tier5=You are a living legend, even the lowliest coward will follow you into the gates of Hell, sword in hand, screaming.  &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Built+Bridges &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Built Bridges&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Classic+Misdirection &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Classic Misdirection&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Don%E2%80%99t+Stop+Believin%E2%80%99 &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Don’t Stop Believin’&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fed+Troops+Happy+Troops &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Fed Troops Happy Troops&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Golden+Envoy+Presense &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Golden Envoy Presence&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Controlled+Them+Like+Animals &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Controlled Them Like Animals&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Let+Them+Hate%2C+So+Long+As+They+Fear &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Let Them Hate, So Long As They Fear&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Shadow+Warfare &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Shadow Warfare&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Silver+Tongue+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Silver Tongue I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=This+Is+Where+We+Fight%21 &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;This Is Where We Fight!&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=War+Hero &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;War Hero&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Yes%2C+I+Said+Closer &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Yes, I Said Closer&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Lightsaber ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Lightsaber &lt;br /&gt;
|description=An individual&#039;s skill in &#039;&#039;Lightsaber Combat&#039;&#039;. This is a specialized skill needed to unlock the true potential of lightsaber combat via their dedicated &#039;&#039;forms&#039;&#039;. This skill must be trained (minimum of +1) to be used and &#039;&#039;&#039;cannot&#039;&#039;&#039; be used untrained. The ability to deflect and redirect blaster bolt fire is tied to this skill but is &#039;&#039;&#039;only&#039;&#039;&#039; usable by those who are full-on &#039;&#039;Force&#039;&#039; wielders. &lt;br /&gt;
|tier0=You cannot wield a lightsaber beyond pressing the activation button and flailing it around.&lt;br /&gt;
|tier1=Basic understanding of how to wield a weightless weapon and the opening patterns of your respective Form. You have some ability to deflect incoming blaster bolts away from your body.&lt;br /&gt;
|tier2=An advanced understanding of wielding a lightsaber, and how to demonstrate the core fundamentals and principles of your respective Form. With concentration, you can deflect multiple blaster bolts away from your body.&lt;br /&gt;
|tier3=You’ve mastered the fundamentals and principles of your respective Form. You can consistently defend yourself from blaster-wielding opponents, deflecting bolts away from your body. With concentration, you can redirect an incoming bolt to a target of your choosing accurately.&lt;br /&gt;
|tier4=You are a Master of your respective Form. You can more freely redirect blaster bolts in combat.&lt;br /&gt;
|tier5=Masters come to you for advice and training. You can accurately send blaster bolts coming from any direction on the battlefield.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Deflection+Specialist+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Deflection Specialist I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Deflect+This &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Deflect This&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Duelist+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Duelist I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Dun+Moch &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Dun Moch&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Familiar+Steel &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Familiar Steel&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=It%27s+Called+Style &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;It’s Called Style&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Precise+Slice &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Precise Slice&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Proficiency+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Proficiency I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Sokan &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Sokan&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Trakata &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Trakata&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Whip+It+Good &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Whip It Good&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Linguistics ===&lt;br /&gt;
Please refer to the [[CS Guide: Languages|Languages guide]] for help with suggested languages.&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Linguistics&lt;br /&gt;
|description=&#039;&#039;Linguistics&#039;&#039; refers to an individual&#039;s ability to read, write, and analyze text, speech, and transcriptions from different languages. All characters have a base understanding of their own native language and [[starwars:Basic|Galactic Basic]]. &#039;&#039;Linguistics&#039;&#039; covers the addition of new languages to an individual&#039;s repertoire, one for each rank in the skill. When used untrained, this skill grants proficiency in all common languages associated with the individual&#039;s species.&lt;br /&gt;
|tier0=You know only Galactic Basic and your race’s language.&lt;br /&gt;
|tier1=One additional language.&lt;br /&gt;
|tier2=Two additional languages.&lt;br /&gt;
|tier3=Three additional languages.&lt;br /&gt;
|tier4=Four additional languages.&lt;br /&gt;
|tier5=Five additional languages.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Droid+Whisperer &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Droid Whisperer&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Intergalactic+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Intergalactic I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Linguistic+Liar &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Linguistic Liar&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lip+Reader &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Lip Reader&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
Please refer to [[CS Guide: Skills#Appendix_A:_Sample_Lore_Topics|Appendix A]] for help with suggested lore topics.&lt;br /&gt;
&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Lore&lt;br /&gt;
|description=For each Rank in the &#039;&#039;Lore&#039;&#039; Skill, your character has studied a subject intensely and is considered an expert in that field. This knowledge is on par with an academic 2-4 year program. Beginning with one subject at Skill Level 1, you gain an additional subject for each respective Skill Level.&lt;br /&gt;
&lt;br /&gt;
|tier0=You know the lore of the Brotherhood and the history of the modern era, &#039;&#039;i.e. Imperial Period, New Republic, and New Jedi Order&#039;&#039;. You are up to date on current news and pop culture and the state of the Galaxy.&lt;br /&gt;
|tier1=One additional subject of lore.&lt;br /&gt;
|tier2=Two additional subjects of lore.&lt;br /&gt;
|tier3=Three additional subjects of lore.&lt;br /&gt;
|tier4=Four additional subjects of lore.&lt;br /&gt;
|tier5=Five additional subjects of lore.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Stay+A+While+And+Listen &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Stay A While And Listen&amp;lt;/span&amp;gt;] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Xenobiology+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Xenobiology I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Martial Arts ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Martial Arts&lt;br /&gt;
|description=An individual&#039;s &#039;&#039;Martial Arts&#039;&#039; capability. This skill must be trained (minimum of +1) to use. &lt;br /&gt;
|tier0=“Stop trying to hit me and hit me.” You can throw punches and kicks, but not with any style or form behind them. Brawler and raw mechanics.&lt;br /&gt;
|tier1=You have an understanding of the basic patterns and principles of your respective Form.&lt;br /&gt;
|tier2=You have an understanding of the more advanced patterns and principles of your respective Form.&lt;br /&gt;
|tier3=You’ve earned your Black Belt and have mastered the core techniques of your respective Form.&lt;br /&gt;
|tier4=Sifu, Sensei, Mentor. People seek you out for you knowledge and ability in your respective Form.&lt;br /&gt;
|tier5=Master. A master of your respective Form, teachers seek you out to better their understanding and ability. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Drunken+Master &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Drunken Master&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Shockboxing+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Shockboxing I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Grab+Them+By+The+Horns &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Grab Them By The Horns&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hippocratic &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hippocratic&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Jar%27Kai &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Jar’Kai&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Knuckle+Fists &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Knuckle Fists&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Petranaki &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Petranaki&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Shockboxing &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Shockboxing&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Sleeping+Rancor &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Sleeping Rancor&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Unarmed+Specialist+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Unarmed Specialist I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Mechanics&lt;br /&gt;
|description=The ability for an individual to understand the hardware functions and ministrations of computers, droids, and gadgets. The ability to repair, build, deconstruct and rebuild machines and to tinker with their designs and functions. Beginning with a basic understanding of what different circuits and functions on a computer, droid, and gadget do, this skill allows an individual to eventually take that knowledge and transform it into repairing and rebuilding machines in increasingly disparate states of repair.&lt;br /&gt;
|tier0=You know where to find a machine’s maintenance panels.&lt;br /&gt;
|tier1=Basic failures and minor damage can be fixed fairly quickly, but more advanced tasks are beyond you without the proper tools.&lt;br /&gt;
|tier2=Given time, you can restore full functionality to damaged computers, droids, and gadgets.&lt;br /&gt;
|tier3=You could run your own shop if you felt so inclined. You need less time and can repair more heavily damaged computers, droids, and gadgets with the right tools and smaller more simple machines with less than ideal tools.&lt;br /&gt;
|tier4=You can make all but the most badly damaged machines work again, even with less than ideal parts.&lt;br /&gt;
|tier5=With random components, you can create or rebuild a computer, droid, or gadget from scratch. With the right parts, you can repair anything with circuitry to operational levels.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Artistic+Machinery &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Artistic Machinery&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hotfix+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hotfix I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Can+Fix+That+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Can Fix That I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=In+A+Pinch &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;In A Pinch&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Junker+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Junker I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Jury-rig+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Jury-rig I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Mad+Scientist+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Mad Scientist II-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Mechu-deru+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Mechu-deru I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Thingamajig &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Thingamajig&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Who+Needs+A+Tech%3F &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Who Needs A Tech?&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Medicine ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Medicine&lt;br /&gt;
|description=An individual&#039;s understanding of physiology, anatomy, cell structure and various systems (such as nerves, digestive, and vascular) on their native species. Through experience, one can learn how to treat subjects of multiple races beyond his or her own as well as expand his or her knowledge in how best to treat different types of injuries. &#039;&#039;Medicine&#039;&#039; not only grants the ability to heal, but the ability to harm as well - an expert in medicine will know what cures poison, but can use the very same knowledge to accelerate or even create their own poison.&lt;br /&gt;
|tier0=You know the importance of hydration, how to execute the heimlich maneuver, and that it is important to keep blood on the inside of your body, not the outside.&lt;br /&gt;
|tier1=You know basic First Aid and CPR, and you can spot the common symptoms of the well known illnesses and injuries of the Galaxy. You can clean a wound and apply stitches, but only in a safe environment.&lt;br /&gt;
|tier2=Your medical training allows you to bring your skills into the field. You are able to treat species that are anatomically similar to your own, clean and treat wounds, apply stitches, and recognize toxins.&lt;br /&gt;
|tier3=You have a working anatomical understanding of the more popular species in the Galaxy and how to diagnose and treat a wide range of illnesses and injuries. You can apply your knowledge of anatomy to inflicting pain on bones, muscles, or pressure points.&lt;br /&gt;
|tier4=Like an advanced surgeon, you can successfully amputate a limb on the battlefield without worry of infection. You can effectively treat most humanoid species and apply knowledge of anatomy to mend or cause harm.&lt;br /&gt;
|tier5=Cutting edge research physician / surgeon, you discover cures to rare diseases and invent new surgical techniques. You are able to diagnose and treat all but the rarest of humanoid species in the Galaxy, and can do so in the middle of an active war zone without so much as flinching. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Blood+Bath &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Blood Bath&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hippocratic &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hippocratic&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Just+A+Flesh+Wound+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Just A Flesh Wound I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Mad+Scientist+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Mad Scientist I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Steady+Hands+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Steady Hands I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Xenobiology+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Xenobiology I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Might ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Might&lt;br /&gt;
|description=Measure an individual&#039;s capacity for raw feats of physical strength. &#039;&#039;Might&#039;&#039; represents the force that can be applied towards moving, throwing, or otherwise displacing matter when uninjured, well rested, or otherwise in peak condition. It is indicative of the force behind attacks as well as labor oriented tasks.&lt;br /&gt;
|tier0=You can go about the daily activity of interacting with objects like boxes, bags, or weapons. Anything that you can get a grip on can be moved, lifted, or thrown, but heavy objects relative to your body weight will cause strain. Untrained attacks won&#039;t do much beyond annoy others when full force is applied.&lt;br /&gt;
|tier1=You are able to lift large boxes, carry heavy bags and know the basics of leveraging your physicality for optimal output. Untrained attacks will hurt but not disorient an opponent.&lt;br /&gt;
|tier2=Heavy boxes, bags, and large objects such as metal chairs offer little difficulty and you know exactly how to leverage your physicality with enough preparation. Untrained attacks will leave an unprotected opponent shaken when full force is applied.&lt;br /&gt;
|tier3=You can handle heavy objects like tables and weights with ease and you can leverage your physicality in the heat of the moment. Untrained attacks will leave an unprotected  opponent disoriented when full force is applied.&lt;br /&gt;
|tier4=You can, with enough effort and time, perform superhuman feats of strength and leverage your physicality at all times. Untrained attacks will leave an unprotected opponent knocked out when full force is applied.&lt;br /&gt;
|tier5=Superhuman feats of strength are commonplace, leaving an impression of raw power and full control over your physicality. Untrained attacks will leave an unprotected opponent with broken bones when full force is applied.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Flex+This+Hard &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Flex This Hard&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Freight+Train &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Freight Train&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Iron+Pillar+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Iron Pillar I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Muscle+Armor &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Muscle Armor&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Miscellaneous Weapons ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Miscellaneous Weapons&lt;br /&gt;
|description=A character&#039;s ability to make use of and utilize [[CS Guide: Loadouts#Miscellaneous|weapons]] that do not fall into a conventional category or school of training. This can be anything as archaic as a bow and arrow to throwing projectiles, dart guns, and whips.&lt;br /&gt;
|tier0=You know how to point and shoot a dart gun or bow, flick projectiles and crack a whip.&lt;br /&gt;
|tier1=You have a good understanding of the effective use of a single type of miscellaneous weapon, and can use it in combat.&lt;br /&gt;
|tier2=You are skilled with your favored miscellaneous weapon, and can use more complex forms of fighting against skilled opponents.&lt;br /&gt;
|tier3=You are highly adept with your miscellaneous weapon of choice, and skilled with another. You can fight competently with anything else you find.&lt;br /&gt;
|tier4=A master of your weapons of choice, you are very skilled with any miscellaneous weapon you can find.&lt;br /&gt;
|tier5=If it hurts people and doesn’t fit under the categories of blunt or bladed, you are highly adept in its applications for violence.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Deflect+This &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Deflect This&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Down+Scope &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Down Scope&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Familiar+Steel &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Familiar Steel&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Knuckle+Fists &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Knuckle Fists&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Medley+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Medley I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Poison+Weapons &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Poison Weapons&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Proficiency+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Proficiency I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Quick+Draw &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Quick Draw&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Run+And+Gun &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Run And Gun&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Shockboxing &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Shockboxing&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Tools+Of+The+Trade+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Tools Of The Trade I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Walk+Like+An+Ewok &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Walk Like An Ewok&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Whip+It+Good &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Whip It Good&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Operations ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Operations&lt;br /&gt;
|description= Most vehicles, especially large-scale ones, have a wide array of systems that need to be watched, managed, and maintained for the vehicle to properly function. The management and usage of these systems typically finds itself as a dedicated terminal station on the vehicle. These stations include [https://starwars.fandom.com/wiki/Life_support life support], [https://starwars.fandom.com/wiki/Engine propulsion systems], communication, weapons, and sensors. The &#039;&#039;&#039;Operations&#039;&#039;&#039; Skill is an individual’s ability to work at these various positions as part of a larger crew to maintain the functioning of the vehicle as a whole. As an individual’s ability grows in this skill they can even lead the efforts of others as the complex interactions between these systems become mastered. &lt;br /&gt;
&lt;br /&gt;
|tier0=You understand that multiple systems are needed to make large vehicles fully operational. You can relay information from a terminal about those systems to others, but attempting to do anything with it is beyond you. &lt;br /&gt;
|tier1=You know the basics of the common and critical systems found on large vehicles well enough that you can help keep the vehicle functional. Specialized systems still require assistance from others. Officers are clear and direct with you in their commands while operational. &lt;br /&gt;
|tier2=You know the common and critical systems quite well, and can utilize more complicated or specialized systems after orienting yourself with them. Officers know that you can be left alone while the vehicle is operational. &lt;br /&gt;
|tier3=You have a keen understanding of all the various systems used in different kinds of large vehicles. You can maintain your own station and keep it running at peak efficiency. You can additionally step in as an Officer in moments of low stress and urgency for the vehicle. &lt;br /&gt;
|tier4=With a deeper understanding of these systems you can oversee several different ones simultaneously. You know how to help command others at their stations to ensure they reach a higher efficiency. &lt;br /&gt;
|tier5=You are a master of vehicle systems. You can effortlessly maintain multiple different systems from a single terminal. You can oversee the entire crew needed for the vehicle to function in the moment just as easily as taking a stroll in the park. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Buttons+are+Buttons &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Buttons are Buttons&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Capital+Commander+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Capital Commander I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=There%27s+Always+A+Bigger+Fish &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;There’s Always A Bigger Fish&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Unoperations &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Unoperations&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Perception ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Perception&lt;br /&gt;
|description=An individual’s ability to read and notice their surroundings via passive observation. This Skill emphasizes your character’s attention to detail without aid from the Force, as well as how effectively they can notice slight changes in their surroundings. It is useful for quickly noticing a nearby threat, noticing a muffled shout, picking up on the particular clothing worn by someone across the room, or even the slight changes in body language when weighing the truth of someone’s words. It also affects your character&#039;s ability to perceive and resist  skills and the effects of Force-based intrusions of the mind such as &#039;&#039;&#039;[[Skills#Intimidation|Charm]]&#039;&#039;&#039;,  &#039;&#039;&#039;[[Skills#Intimidation|Deception]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Force Powers#Illusion|Illusion]]&#039;&#039;&#039;. &lt;br /&gt;
|tier0=You can tell when a painting is crooked on a wall, or something obvious is out of place. You can tell when someone is trying to sell you something you probably don’t need.&lt;br /&gt;
|tier1=You can unravel how most magic tricks or sleights-of-hand work, and tend to be aware of the finer details in the world happening around you.&lt;br /&gt;
|tier2=You can tell when someone is deceiving you without any Force divination and can notice things others do not after studying something with your full attention.&lt;br /&gt;
|tier3=Details paint a larger picture of understanding and heighten your awareness of your surroundings. Very little escapes your notice when you are focused.&lt;br /&gt;
|tier4=Even the smallest detail can reveal pertinent information, and even the best actors have problems hiding their “tells”. &lt;br /&gt;
|tier5=You can see through even the best poker-face with only a quick glance. Nothing goes over your head; your reflexes are too fast.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Assess+The+Situation &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Assess The Situation&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Constant+Vigilance &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Constant Vigilance&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Daredevil &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Daredevil&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Eagle+Eye &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Eagle Eye&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Envoy+Intuition &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Envoy Intuition&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Improvise%2C+Adapt%2C+Overcome &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Improvise, Adapt, Overcome&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Inside+My+Head &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Inside My Head&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+See+What+You+Did+There &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I See What You Did There&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I%27ve+Got+A+Bad+Feeling+About+This &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I’ve Got A Bad Feeling About This&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Keen+Eye+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Keen Eye I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Keen+Mind+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Keen Mind I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lip+Reader &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Lip Reader&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=On+The+Trail+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;On The Trail I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Seeking+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Seeking I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=They+Came+From+Behind &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;They Came From Behind&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=True+Colors &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;True Colors&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Woodland+Ranger &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Woodland Ranger&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Piloting ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Piloting&lt;br /&gt;
|description=An individual’s ability to identify, control, and operate the movement of any vehicle. This ranges from [https://starwars.fandom.com/wiki/Starfighter starfighters] to [https://starwars.fandom.com/wiki/Capital_ship Capital Ships] and [https://starwars.fandom.com/wiki/Speeder_bike speeder bikes] to [https://starwars.fandom.com/wiki/Walker walkers]. Any vehicle capable of being steered and controlled falls in this category. An individual would also have a basic understanding of how to engage and use the weaponry on the vehicle relative to their Skill level. The &#039;&#039;&#039;Piloting&#039;&#039;&#039; Skill also covers a character’s effectiveness in using jetpacks and jetboots. &lt;br /&gt;
|tier0=You can operate transport vehicles like speeder bikes and jetpacks. You understand the basic concepts of what kind of movements a given vehicle should be able to make, and what kind of movements it shouldn’t be able to make. &lt;br /&gt;
|tier1=You know the general basics of how to move a vehicle around in three dimensions: accelerate, brake, turn, rotate. You can use this to execute basic maneuvers and coordinate with separate vehicles around you. You can track a small number of enemies while engaged in combat. &lt;br /&gt;
|tier2=With familiar vehicles you are capable of executing more difficult maneuvers. You understand the technical requirements needed for a vehicle to run and can communicate with support crews about how it is functioning. Unfamiliar vehicles give a momentary pause for you to orient yourself to their controls. &lt;br /&gt;
|tier3=You have a keen understanding of the popular vehicles used in the galaxy. You can pull off stunts that seasoned pilots would tip their hat to. You understand the finer details of what is required for a vehicle to run, allowing you to better communicate with support crews. You can more easily track multiple enemies while engaged in combat. &lt;br /&gt;
|tier4=Even seasoned pilots are jealous of how easily you can pick up how to operate an unfamiliar vehicle. Considered an “Ace” by fellow pilots, you can handle complex maneuvers both solo and as part of a squad. You have no issues providing suggestions to support crews about how to improve the functionality of your vehicle. &lt;br /&gt;
|tier5=Even the “Ace” pilots come to you for advice. You know the ins and outs of any vehicle you come across. The most complex of maneuvers come as easy as breathing. Coordinating in large squads of others is no issue, and you are capable of tracking the locations of many enemies at once. &lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Do+A+Barrel+Roll%21 &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Do A Barrel Roll!&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Home+Into+The+Black &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Home Into The Black&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hot+LZ &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hot LZ&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Jedi+Ace+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Jedi Ace I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Right+Between+The+Lines &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Right Between The Lines&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Rising+Phoenix+ &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Rising Phoenix&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Smooth+Operator+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Smooth Operator I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Spinning+Is+A+Good+Trick &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Spinning Is A Good Trick&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=There%27s+Always+A+Bigger+Fish &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;There’s Always A Bigger Fish&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=They+Came+From+Behind &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;They Came From Behind&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Use+The+Force%2C+Luke+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Use The Force, Luke I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Who+Needs+A+Tech%3F &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Who Needs A Tech?&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=You+Got+a+Bogey+On+Your+Tail &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;You’ve Got A Bogey On Your Tail&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Resolve ===&lt;br /&gt;
You can find answers to some frequently asked questions involving Resolve and how it interacts with other skills and powers [[Character_Sheet_FAQ#Resolve|here.]]&lt;br /&gt;
&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Resolve&lt;br /&gt;
|description=&#039;&#039;Resolve&#039;&#039; is your character&#039;s willpower and their ability to handle stress, keep a level head, and stand firm in the face of danger. It is also your character&#039;s mental resilience against both skills and the effects of Force-based intrusions of the mind such as &#039;&#039;&#039;[[Skills#Intimidation|Intimidation]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Mind Trick|Mind Trick]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Terror|Terror]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Possession|Possession]]&#039;&#039;&#039;, and &#039;&#039;&#039;[[Disciplines#Feats 2|Force Interrogation]]&#039;&#039;&#039;.  The higher a character’s &#039;&#039;Resolve&#039;&#039; is, relative to an attack/threat Skill or Force Power, the less effective the attack&#039;s result is in conjunction with that character&#039;s skills. Only in the scenario of an extreme disparity in ability could &#039;&#039;Resolve&#039;&#039; outright prevent the onset of an ability.&lt;br /&gt;
|tier0=Basic willpower. You can resist the temptations of eating something unhealthy in favor of something healthy. Unless you&#039;re really really hungry. Sticks and stones can break your bones, but so can words.&lt;br /&gt;
|tier1=Idle threats bounce off of you, but a clear threat of danger can give you pause. Conflict between allies and foes alike won’t stress you out, as long as they don’t stretch out for an extended period of time.&lt;br /&gt;
|tier2=You can fend off stronger temptations such as substance addiction for short periods of time. You can keep calm while someone fires a blaster next to your ear on a battlefield or on the noisy bridge of a capital ship. &lt;br /&gt;
|tier3=You could quit an addictive substance by willpower alone. Words are wind.&lt;br /&gt;
|tier4=Your character can face down an angry rancor, in its den, without so much as blinking, and can think clearly on any battlefield, whether the odds are in your favor or not.&lt;br /&gt;
|tier5=You have been fighting a losing battle for weeks, but can still stand in the middle of a warzone facing a superior foe that outnumbers you 10-1 and has you surrounded without losing heart, and carry on the fight. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Battle+Mind+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Battle Mind I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Channel+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Channel I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Envoy%27s+Will &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Envoy’s Will&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Is+That+The+Best+You+Got%3F &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Is That The Best You Got?&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ivory+Tower &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ivory Tower&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=La+Resistance+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;La Resistance I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Nine+Out+of+Ten &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Nine Out of Ten&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Steel+Curtain &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Steel Curtain&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=This+Is+Where+We+Fight%21 &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;This Is Where We Fight!&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Unarmed+Specialist+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Unarmed Specialist III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Unimpressed &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Unimpressed&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=You+Killed+My+Father%2C+Prepare+To+Die &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;You Killed My Father, Prepare To Die&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Slicing ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Slicing&lt;br /&gt;
|description=An individual&#039;s understanding of computer systems, software, the security used to protect them, and the nature of the strings of 0&#039;s and 1&#039;s that make up the root of computer technology. Beginning with a basic understanding of how, generally, to penetrate secure systems, an individual with a basic training in &#039;&#039;Slicing&#039;&#039; can use even slightly complex software, and with advanced training, that individual will be able to gain entrance to increasingly secure systems and electronics. When using this skill untrained, you have basic knowledge of how to use a computer terminal; for instance, you know that pressing ALT+F4 will not save your progress on a computer terminal and is much more likely to cause it to close.&lt;br /&gt;
&lt;br /&gt;
|tier0=“Have you tried turning it on and off again?” Basic understanding of how terminals and computer systems work. You know how to change your Clanmate&#039;s background to something inappropriate if they leave their terminal unlocked.&lt;br /&gt;
|tier1=You can open up a command line and run through a basic series of hacks and tweaks. You know how to write basic code, and can break through a generic firewall.&lt;br /&gt;
|tier2=System Administrator: You have a working knowledge of computer systems and how to modify and tweak their settings. You can break through more advanced firewalls, edit code, and even reprogram basic droids.&lt;br /&gt;
|tier3=You have a professional knowledge of computer systems and how to modify and tweak them to your desire. You can reprogram more complex droids, but would need to reference a manual with combat droids. &lt;br /&gt;
|tier4=You can reprogram even a combat droid. You hack into corporate networks for fun.&lt;br /&gt;
|tier5=What firewalls? If it’s written in 0’s and 1’s, you can create, edit, or delete it without effort.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Digital+Defusal &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Digital Defusal&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Just+Ones+and+Zeroes &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Just Ones and Zeroes&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lightfooted &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Lightfooted&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=The+System%2C+Is+Down &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;The System, Is Down&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=You+Can%27t+Stop+The+Signal &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;You Can’t Stop The Signal&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Slugthrowers ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Slugthrowers&lt;br /&gt;
|description=Covers the understanding and technical applications of firearms that use an explosive chemical to launch a solid projectile (a &amp;quot;slug&amp;quot;) at high velocity. Unlike Blasters, the more primitive slugs cannot be deflected or redirected by a lightsaber. When a slug makes contact with a lightsaber blade it simply melts, and the remaining embers can potentially land on the lightsaber-wielder&#039;s hands or face. &lt;br /&gt;
|tier0=You can point and shoot, but any hits are lucky shots at best.&lt;br /&gt;
|tier1=You are skilled with one &#039;&#039;slugthrower&#039;&#039; weapon type and can line up a shot in fair weather and hit your mark. You can track moving targets but have a harder time hitting them when in battle.&lt;br /&gt;
|tier2=You are skilled with two &#039;&#039;slugthrower&#039;&#039; weapon types. You can effortlessly track targets and draw beads on them in fair weather and in battle. Accuracy decreases in rough weather.&lt;br /&gt;
|tier3=You are familiar with all &#039;&#039;slugthrower&#039;&#039; weapon types but are an expert with one in particular. You have countless contest trophies to show off for your ability to hit targets from a wide variety of ranges and angles. Rough weather is an annoyance but nothing you can’t handle with enough patience and time.&lt;br /&gt;
|tier4=Any &#039;&#039;slugthrower&#039;&#039; weapon type is an instrument of death in your hand. You rarely miss a shot, even in rough weather, the middle of a war, or with distractions all around you.&lt;br /&gt;
|tier5=You can spell your name on a target board without looking, hungover.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Down+Scope &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Down Scope&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Guns+Akimbo &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Guns Akimbo&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=It%27s+Called+Style &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;It’s Called Style&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Medley+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Medley I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=No+Scope &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;No Scope&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Pistol-cuffs &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Pistol-cuffs&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Proficiency+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Proficiency I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Quick+Draw &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Quick Draw&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Run+And+Gun &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Run And Gun&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Trick+Shots &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Trick Shots&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Stamina ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Stamina&lt;br /&gt;
|description=Measures how long an individual can maintain their peak &#039;&#039;[[CS Guide: Skills#Athletics|Athletic]]&#039;&#039; ability and full &#039;&#039;[[CS Guide: Skills#Might|Might]]&#039;&#039;. It weighs how well your character maintains their stamina through obstacles like fatigue and non-inhibiting wounds (doesn’t prevent proper functioning), maintaining their level of &#039;&#039;&#039;physical&#039;&#039;&#039; stamina over a period of time despite feeling pain or tiredness.&lt;br /&gt;
|tier0=Daily activity is a breeze, but you often find yourself winded after trying to chase down an escaped nerf or otherwise physically exerting yourself. You find most non-inhibiting wounds difficult to push past.&lt;br /&gt;
|tier1=You’ve gotten yourself into basic shape and can easily run up and down stairs all day or go for a run through an obstacle course. Your physical skills will deteriorate if you don’t get enough rest between skirmishes, but you can still maintain your stamina despite superficial, non-inhibiting wounds.&lt;br /&gt;
|tier2=On par with a seasoned military soldier. You go on long-distance runs daily and rarely get winded unless under heavy duress or wounded. You can come out of a bar-room brawl panting but are able to keep going about your daily activities. Lack of sleep and non-inhibiting wounds will catch up with you after a short time.&lt;br /&gt;
|tier3=You can function at the peak of your abilities when battered and on as little as an hour or so of sleep each night. You can maintain your physical abilities even with moderate, non-inhibiting wounds, and can finish a marathon panting but able to function after some down time.&lt;br /&gt;
|tier4=After finishing running a marathon, you are ready to run another. Even with non-inhibiting wounds, you can keep pushing your body with little sleep, and it will take a while for it to catch up with you.&lt;br /&gt;
|tier5=Even with severe, non-inhibiting wounds, you can push your body without need for rest. You can maintain your full athleticism and strength even in the 11th hour of the 7th day.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Iron+Pillar+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Iron Pillar I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Muscle+Armor &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Muscle Armor&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Second+Skin+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Second Skin I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Surge+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Surge I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=The+Thrill &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;The Thrill&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Unarmed+Specialist+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Unarmed Specialist I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Stealth ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Stealth&lt;br /&gt;
|description=Measures an individual’s aptitude for moving discreetly, avoiding detection, and utilizing the shadows to their advantage. This skill encompasses silent movement, concealment, disguise, and the ability to operate unseen in various situations. The success of &#039;&#039;Stealth&#039;&#039; is dependent on the target’s &#039;&#039;Perception&#039;&#039; skill.&lt;br /&gt;
&lt;br /&gt;
|tier0=You know that it’s probably a bad idea to wear bright orange jumpsuits if you want to sneak up on people in an urban environment.&lt;br /&gt;
|tier1=You have a basic understanding of avoiding an enemy’s cone of vision to avoid detection. With enough time, you can find a hiding place that takes a while to find. You can put together a simple disguise that might pass at first glance, and keep a small blaster hidden inside a large coat.&lt;br /&gt;
|tier2=You have a basic understanding of light and shadow, and have become competent at using darkness to avoid detection even when someone is looking in your direction. You can create simple distractions to make things easier. Your footsteps are quiet at your normal walking speed. Your disguises have become more complex and hold up under closer scrutiny.&lt;br /&gt;
|tier3=Your understanding of light, shadow and colour deepens, and you are able to blend in with a variety of backgrounds. You can conceal larger weapons on your person, and can perform more complicated actions like running and climbing without making too much noise. You can put together a disguise that could fool even your close allies&lt;br /&gt;
|tier4=You barely make a sound even when performing acrobatic manoeuvres and landing from height. You can find the optimal hiding place instantly to avoid detection. With time and preparation, you can disguise yourself as a particular person, even to that person’s friends.&lt;br /&gt;
|tier5=A master of the shadows, you go where you please and no one notices. Your movements are silent, and you can smuggle anything anywhere. Your disguises are visually foolproof even under intense scrutiny.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Apex+Stalker &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Apex Stalker&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Cardboard+Box &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Cardboard Box&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Chameleon+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Chameleon I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Eagle+Eye &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Eagle Eye&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Environmental+Camouflage &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Environmental Camouflage&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Guerilla+Warfare &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Guerilla Warfare&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hero+Landing &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hero Landing&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lightfooted &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Lightfooted&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Shadow+Warfare &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Shadow Warfare&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Silent+Blade &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Silent Blade&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Survival ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Survival&lt;br /&gt;
|description=An individual&#039;s ability to stay alive in otherwise difficult environments. This relates directly to the arts of scavenging, hunting, resourcefulness, bushcraft, and local area navigation. Starting with a basic understanding of what is required to continue living, as an individual progresses in this skill they will become more adept at acquiring the necessities of survival in even the most inhospitable of climates where others would otherwise perish.&lt;br /&gt;
|tier0=Moss grows on the north side of the tree... or something like that. Basic common sense and resourcefulness.&lt;br /&gt;
|tier1=You know which berries are good to eat and which ones will give you a tummy ache. You can string a basic trap, but good luck catching anything more than a pheasant. You know the basics of directions based on the movement of the sun(s). &lt;br /&gt;
|tier2=You can hunt small game and set traps, have a good knowledge of common environments, make simple tools and with the right supplies, you can survive on your own for some time.&lt;br /&gt;
|tier3=You have a working knowledge of how to survive on your own with limited supplies. You can hunt game, set traps, and have a healthy knowledge of most environments you may encounter.&lt;br /&gt;
|tier4=You’ve wrestled a wild Vornskr bare handed, and turned its pelt into makeshift clothing.&lt;br /&gt;
|tier5=You can survive on your own, on an unknown planet, with no supplies and no water. Nature provides and you know how to use its resources to survive indefinitely off grid. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Creature+Speaker+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Creature Speaker I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Elusive+Prey &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Elusive Prey&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Environmental+Camouflage &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Environmental Camouflage&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Just+A+Flesh+Wound+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Just A Flesh Wound I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Walk+Like+An+Ewok &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Walk Like An Ewok&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Woodland+Ranger &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Woodland Ranger&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Tactics ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Tactics&lt;br /&gt;
|description=Measures the core competencies needed to successfully command larger scale military units be they fleets or armies. This includes a sufficient base of knowledge on and application of: allied and enemy capabilities, common strategies and tactics and how to employ them.&lt;br /&gt;
|tier0=“Shoot back you idiots!” You understand the basics strategies of war and conflict and know what it takes to pull them off... in theory. In practice, it often comes down to the skill of the troops under your command and a bit of luck.&lt;br /&gt;
|tier1=You have seen your share of battles, and are versed in the more popular strategies used in war and conflict and can employ them to varying degrees of success.&lt;br /&gt;
|tier2=You know how to draw on past experiences and apply them to your current situations. Your have studied war and conflict to not only execute strategy in real time, but to counter the strategies of your opponents with high percentages of success, even without the ideal troops for the strategy.&lt;br /&gt;
|tier3=You understand the difference between spending lives under your command, and wasting them. You have a keen understanding of complex strategies employed in war and conflict, have studied the maneuvers and techniques employed throughout history, and can mix them with your own experiences to craft new strategies that others may not have come up with yet.&lt;br /&gt;
|tier4=You have watched and rewatched holovids of every major conflict in Galactic History (but don’t ask about the reasons behind those conflicts, since, that’s for history nerds) and can modify them to create your own unique strategies that often leave enemy commanders flat-footed.&lt;br /&gt;
|tier5=You know how to hold an enemy army at bay when outnumbered 5:1. Your name has been mentioned in the same breath as Ackbar, Pellaeon, and Bel Iblis. But not Thrawn, obviously.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Guerilla+Warfare &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Guerilla Warfare&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Improvise%2C+Adapt%2C+Overcome &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Improvise, Adapt, Overcome&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Resistance+Is+Futile &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Resistance Is Futile&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Unrelenting+Offensive &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Unrelenting Offensive&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Unyielding+Defense &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Unyielding Defense&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Yes%2C+I+Said+Closer &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Yes, I Said Closer&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Appendix A: Sample Lore Topics ==&lt;br /&gt;
The below list is a sampling of [[CS Guide: Skills#Lore|Lore]] topics in use in the club today, and can provide you with some ideas on what subjects you would like your character to have studied intensively.&lt;br /&gt;
&lt;br /&gt;
Remember that even at +0 Lore, your character is assumed to know about recent history and the current state of the Galaxy, including the history of the modern era (&#039;&#039;Imperial Period&#039;&#039;, &#039;&#039;New Republic&#039;&#039; and &#039;&#039;New Jedi Order&#039;&#039; eras), and be up to date on current news and popular culture around the Galaxy.&lt;br /&gt;
&lt;br /&gt;
Lore is, at its heart, a &amp;quot;flavor&amp;quot; skill and provides extra layers and knowledge to your character. You can create any lore topic you wish, as long as it fits in with the Star Wars universe. Lore items cannot imply the ability to perform skills already covered in our skills system. That is to say you may know about Lightsaber Forms, but only having it as a lore topic, does not grant you the ability to use any of the forms without the Lightsaber Skill. &lt;br /&gt;
&lt;br /&gt;
A list of example Lore topics and variations in use today includes:&lt;br /&gt;
* Anatomy and Physiology of Alien and Near-Human Species&lt;br /&gt;
* Races and Species of the Known Galaxy&lt;br /&gt;
* Vertebrates and Invertebrates of the Galaxy&lt;br /&gt;
* Poisons and Toxins of the Galaxy&lt;br /&gt;
* Herbs and Plants of the Galaxy&lt;br /&gt;
* Flora and Fauna of the Galaxy&lt;br /&gt;
* Religions of the Known Galaxy&lt;br /&gt;
* Traditions and History of the Force&lt;br /&gt;
* History and Culture of the Sith and Jedi&lt;br /&gt;
* Ancient Sith History, Culture and Empire&lt;br /&gt;
* Modern and Ancient Architecture&lt;br /&gt;
* Advanced Astronomy&lt;br /&gt;
* Ancient and Modern History of Droids&lt;br /&gt;
* Programming and Droid Languages&lt;br /&gt;
* Biotechnology&lt;br /&gt;
* Force-based Technologies&lt;br /&gt;
* History of Ancient and Obsolete Technology&lt;br /&gt;
* Philosophies of (person or organization)&lt;br /&gt;
* Known Planets of the Galaxy&lt;br /&gt;
* Major Planets of the Galaxy&lt;br /&gt;
* History and Cultural Traditions of (planet, organization or species)&lt;br /&gt;
* History of (general war or conflict or event, organization, planet)&lt;br /&gt;
* History of the Galactic Civil War&lt;br /&gt;
* History of the Cold War&lt;br /&gt;
* History of the Great Hyperspace War&lt;br /&gt;
* History of Ciphers and Encryption in the Galaxy&lt;br /&gt;
* History and Philosophies of the Force&lt;br /&gt;
* Black Market Trading and Knowledge&lt;br /&gt;
* Criminal Organizations of the Galaxy&lt;br /&gt;
* Sith Alchemy&lt;br /&gt;
* Krath Rites and Sorcery&lt;br /&gt;
* Ancient Artifacts&lt;br /&gt;
* Music of the Galaxy&lt;br /&gt;
* Galactic Politics&lt;br /&gt;
* Galactic Economies&lt;br /&gt;
* Brotherhood members and politics&lt;br /&gt;
&lt;br /&gt;
[[CS Guide: Skills#firstHeading|Back to Top]]&lt;br /&gt;
&lt;br /&gt;
== Appendix B: Languages ==&lt;br /&gt;
&lt;br /&gt;
Please refer to the [[Languages|Languages guide]] for a list of languages currently in use within the character creation system. Other languages exist, and the best resource to identify a language is to search on [[starwars:Main Page|Wookieepedia]]. Remember that you may also speak with the Voice staff, should you need help bringing your character to life.&lt;br /&gt;
&lt;br /&gt;
All characters receive Basic, and many species come with an additional language, as per the [[Species|Species guide]].&lt;br /&gt;
&lt;br /&gt;
Some Feats, for example Droidspeak, also grant languages for your character without the need to invest in &#039;&#039;Linguistics&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[CS Guide: Skills#firstHeading|Back to Top]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Sheet Guide]]&lt;/div&gt;</summary>
		<author><name>Reiden</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Skills&amp;diff=200285</id>
		<title>CS Guide: Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Skills&amp;diff=200285"/>
		<updated>2026-03-28T22:03:46Z</updated>

		<summary type="html">&lt;p&gt;Reiden: /* Stealth */ Adding Apex Stalker and Environmental Camouflage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|real}}&lt;br /&gt;
{{CS TOC}}&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Below you can find the full reference guide for Character Sheet Skills. Skills can be used by any character, regardless of Force-sensitivity. Skills also can be used at a basic level with no points invested in them. &lt;br /&gt;
&lt;br /&gt;
The goal of these tables is to give the writers of the DB an accurate point of reference for how to write their characters. Please note that the examples provided are not meant to limit what you can do with your character, simply to give you the idea, scope, and scale of what they &#039;&#039;&#039;could&#039;&#039;&#039; achieve. &lt;br /&gt;
== Character Skills ==&lt;br /&gt;
=== Astrogation ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Astrogation&lt;br /&gt;
|description=An individual&#039;s ability to plot routes through space. Many forego this skill in favor of astromech droids, but droids can only serve predefined routes. The ability to observe, analyze, and implement navigation in space can be an invaluable tool. Starting with a basic understanding of how [[starwars:Hyperspace route|hyperspace routes]] are determined, as an individual progresses through this skill he or she will gain a stronger understanding of the astronomical anomalies that affect navigation through space and eventually implement new routes through hyperspace to take advantage of this understanding. While using this skill untrained, an individual would have some knowledge of the major hyperspace routes through the Galaxy, but that&#039;s it.&lt;br /&gt;
|tier0=You know of major hyperspace lanes.&lt;br /&gt;
|tier1=You understand the effects of various anomalies on hyperspace travel, and are familiar with most hyperspace lanes throughout the Galaxy.&lt;br /&gt;
|tier2=You can plot a basic route through hyperspace without the aid of a droid brain, and know of nearly every hyperspace route in the known Galaxy.&lt;br /&gt;
|tier3=You can quickly plot a basic hyperspace route without the aid of a droid brain. With focus and time to work, you are able to develop a route that reduces travel time through known hyperspace lanes.&lt;br /&gt;
|tier4=You are able to plot a route that takes far less time than normal. After careful consideration of anomalies and known factors, you can plot short routes that were previously unknown.&lt;br /&gt;
|tier5=You are capable of navigating the most wild of space with ease, with no help from a droid brain. You know how anomalies and hyperspace lanes work to such an extent that you are easily capable of developing new lanes through space or drastically reducing hyperspace travel time by taking shortcuts in existing routes.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Always+Have+An+Exit &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Always Have An Exit&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Celestial+Navigation &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Celestial Navigation&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Starry+Breadcrumbs &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Starry Breadcrumbs&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Athletics ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Athletics&lt;br /&gt;
|description=Measures the amount of control your character has over their body when in motion such as running, climbing, dodging, or swimming. &#039;&#039;Athletics&#039;&#039; represents the combination of balance, coordination and agility your character can perform when they are uninjured, well rested, and at their peak.&lt;br /&gt;
&lt;br /&gt;
|tier0=Basic control over your reflexes and daily activity. &lt;br /&gt;
|tier1=You’re physically active, but avoid trying to pull off fancy feats of agility. Able to dodge large projectiles, hop over hurdles, and can slowly make your way through a large crowd.&lt;br /&gt;
|tier2=On par with an amateur Holoball player. Cat-like grace and balance, able to change direction and dodge small projectiles.&lt;br /&gt;
|tier3=On par with a professional Holoball player. Cats envy your balance and agility. You can cut on a dime and change direction without blinking.&lt;br /&gt;
|tier4=You can move easily through a crowded marketplace, and very few obstacles will give you more than a second&#039;s pause to avoid. &lt;br /&gt;
|tier5=The pinnacle of control. You can sprint through a crowded marketplace without ever slowing or coming to a stop.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Battle+Haste+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Battle Haste I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Freight+Train &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Freight Train&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hero+Landing &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hero Landing&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I%27ve+Got+A+Bad+Feeling+About+This &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I’ve Got A Bad Feeling About This&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Parkour%21 &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Parkour!&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Rising+Phoenix+ &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Rising Phoenix&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Second+Skin+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Second Skin I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Tactical+Positioning &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Tactical Positioning&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Unarmed+Specialist+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Unarmed Specialist II-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Won%27t+Attract+The+Worm &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Won’t Attract The Worm&amp;lt;/span&amp;gt;] &lt;br /&gt;
}}&lt;br /&gt;
=== Bladed Weapons ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Bladed Weapons&lt;br /&gt;
|description=A fighter&#039;s ability to use a range of [[CS Guide: Loadouts#Bladed Weapons|bladed melee weapons]]. This includes: Swords, Knives, Spears, Axes, and Vibroweapons of the same types. Starting with an understanding of one type of weapon, as an individual progresses, he or she can expand on not just mastery over a single type of bladed weapon, but competency in others.&lt;br /&gt;
|tier0=You know which end of a bladed weapon is intended to injure or kill. Stick ‘em with the pointy end.&lt;br /&gt;
|tier1=You are skilled with the core forms of a bladed weapon type of your choice and are a competent combatant.&lt;br /&gt;
|tier2=You are skilled in the complex forms of a bladed weapon type of your choice.&lt;br /&gt;
|tier3=You know enough about bladed weapons to pick up and fight competently with any type of bladed weapon and are able to fight expertly with one of your choice.&lt;br /&gt;
|tier4=You are highly skilled with bladed weapons, able to pick up and expertly wield any bladed weapon type.&lt;br /&gt;
|tier5=You know the ins-and-outs of every type of bladed weapon and are adept at using any type.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Back+Knife+Block &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Back Knife Block&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Blunted+Steel &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Blunted Steel&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Deflection+Specialist+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Deflection Specialist I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Deflect+This &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Deflect This&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Duelist+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Duelist I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Dun+Moch &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Dun Moch&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Familiar+Steel &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Familiar Steel&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=It%27s+Called+Style &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;It’s Called Style&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Medley+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Medley I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Poison+Weapons &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Poison Weapons&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Precise+Slice &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Precise Slice&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Proficiency+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Proficiency I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Silent+Blade &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Silent Blade&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Blasters ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Blasters&lt;br /&gt;
|description=Training in &#039;&#039;Blasters&#039;&#039; covers any [[CS Guide: Loadouts#Blasters|energy-based firearm]] from hold-out pistols to Repeating and Sniper Rifles. It measures your character’s proficiency in using them as a weapon as well as your understanding of the different blaster types and how they function. With more skill comes the ability to adapt over a wider range of blaster types.&lt;br /&gt;
|tier0=You can point and shoot, but any hits are lucky shots at best. You know how to reload and turn the safety on and off.&lt;br /&gt;
|tier1=You are skilled with one type of blaster weapon (pistols, rifles, or repeaters) and can line up a shot in fair weather and hit your mark. You can track moving targets but have a harder time hitting them when in battle.&lt;br /&gt;
|tier2=You are skilled with two types of blaster weapons (pistol, rifles, repeaters). You can effortlessly track moving targets and draw beads on them in fair weather conditions and in battle. Accuracy decreases in rougher conditions.&lt;br /&gt;
|tier3=You are familiar with all kinds of blaster, but are an expert with one in particular. You have countless contest trophies to show off for your ability to hit targets from a wide variety of ranges and angles. Rough weather is an annoyance, but nothing you can’t handle with enough patience and time.&lt;br /&gt;
|tier4=Any type of blaster is an instrument of death in your hand. You rarely miss a shot, even in rough weather, the middle of a warzone, or with distractions all around you.&lt;br /&gt;
|tier5=You can spell your name on a target board without looking, hungover.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Down+Scope &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Down Scope&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Guns+Akimbo &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Guns Akimbo&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=It%27s+Called+Style &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;It’s Called Style&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Medley+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Medley I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=No+Scope &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;No Scope&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Pistol-cuffs &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Pistol-cuffs&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Proficiency+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Proficiency I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Quick+Draw &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Quick Draw&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Run+And+Gun &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Run And Gun&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Trick+Shots &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Trick Shots&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Blunt Weapons ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Blunt Weapons&lt;br /&gt;
|description=A character&#039;s ability to use a range of [[CS Guide: Loadouts#Blunt Weapons|blunted melee weapons]] in combat. This includes: Quaterstaves, Electrostaves, and Hammers and any kind of bludgeoning weapon like a cudgel or batton. Starting with an understanding of one type of weapon, as an individual progresses, he or she can expand on not just mastery over a single type of blunt weapon, but competency in others. &lt;br /&gt;
|tier0=You know which end of a blunt weapon is designed for hurting and which is for holding. Smash with the heavy bit.&lt;br /&gt;
|tier1=You understand the basic techniques needed to wield one type of blunt weapon and how to put it through basic combat patterns.&lt;br /&gt;
|tier2=You are skilled with one blunt weapon type, and can pick up the use of another type by applying the basic fundamentals.&lt;br /&gt;
|tier3=You are an expert with your favorite blunt weapon, and can pick up and fight competently with any other type of blunt weapon.&lt;br /&gt;
|tier4=You understand and employ the complex forms involved in the use of any blunt weapon in the Galaxy.&lt;br /&gt;
|tier5=If it smashes things, you are an expert with it. You are adept with any blunt weapon you can get your hands on.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=A+Big+Stick &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;A Big Stick&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Blunted+Steel &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Blunted Steel&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Deflection+Specialist+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Deflection Specialist I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Deflect+This &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Deflect This&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Duelist+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Duelist I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Dun+Moch &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Dun Moch&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Familiar+Steel &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Familiar Steel&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=It%27s+Called+Style &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;It’s Called Style&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Kneecapper &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Kneecapper&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Medley+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Medley I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Pistol-cuffs &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Pistol-cuffs&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Proficiency+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Proficiency I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=This+Will+Do &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;This Will Do&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Charm ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Charm&lt;br /&gt;
|description=An individual&#039;s ability to positively influence others by power of the spoken word. Starting from convincing a single individual to do something they might have done anyway, an individual progresses in this skill to become adept at leveraging the power of the spoken word to diffuse heated arguments in high-stakes political situations. Progression in this skill also comes with the ability to understand others’ motivations, needs and wants. This skill acts as a counterpart to &#039;&#039;&#039;[[Skills#Intimidation|Intimidation]]&#039;&#039;&#039;, which deals with influencing others through aggression and coercion rather than understanding and diplomacy. The success of this skill depends on a target’s &#039;&#039;&#039;[[Skills#Perception|Perception]]&#039;&#039;&#039;.&lt;br /&gt;
|tier0=You can maintain polite and friendly conversations with others but struggle to persuade anyone to do anything they wouldn’t already do.&lt;br /&gt;
|tier1=You have a better understanding of people&#039;s emotions and can identify common ground in conversations, though persuading others may require more effort. You can haggle prices to a small degree.&lt;br /&gt;
|tier2=You can come into a volatile situation and diffuse it with some effort, able to sway both sides of a debate. You can regularly convince people to change their opinion on something.&lt;br /&gt;
|tier3=You can negotiate, empathize, and charm your way to mutually satisfying conclusions with ease. You can convince people to do things that they were once strongly against. Conflict de-escalation and mediation have become your forte.&lt;br /&gt;
|tier4=A shrewd negotiator, an expert diplomat and a charismatic salesman: you hold the floor in high-power meetings. Able to navigate complex situations with multiple sides wanting different things, you find common ground and mutually beneficial solutions. Your debating skills can lead people to doubt their core beliefs.&lt;br /&gt;
|tier5=You sell sand on Tatooine. Anakin Skywalker is your best customer.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Bad+Cop &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Bad Cop&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Built+Bridges &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Built Bridges&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Crooked+Smile &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Crooked Smile&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Cry+No+More &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Cry No More&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fear+Will+Keep+Them+In+Line &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Fear Will Keep Them In Line&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Golden+Envoy+Presense &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Golden Envoy Presence&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Good+Cop &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Good Cop&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Know+That+Feel%2C+Bro &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Know That Feel, Bro&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Silver+Tongue+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Silver Tongue I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Sociopath &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Sociopath&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=The+Pen+is+Mightier &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;The Pen is Mightier&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=True+Colors &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;True Colors&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Your+Reputation+Precedes+You &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Your Reputation Precedes You&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Crafting&lt;br /&gt;
|description=An individual&#039;s skill with creating, tweaking, or modifying armor and weapons. This skill also carries a sense of artistic ability, and covers using a forge for weapons or machinery for armor.&lt;br /&gt;
&lt;br /&gt;
|tier0=You know how to change the default configurations of most things to suit your needs. You can tie a knife to a broomstick to make a spear.&lt;br /&gt;
|tier1=You can get more specific with your modifications to your armor and weapons, and with a reference guide, tools, and a workshop, create basic armor and weapons.&lt;br /&gt;
|tier2=Modifications to existing items are standard. With the right materials and the right workshop, you can create more advanced weapons and armors.&lt;br /&gt;
|tier3=Once something is in your hands, it rarely reflects the original configuration after you’ve heavily modified it to suit your needs. You can work with the right materials and the right tools to create advanced weapons and armors in less than ideal conditions.&lt;br /&gt;
|tier4=Crafting things is second nature to you. You can upgrade existing armor and weapons, and craft new ones, if given the right tools to work with. Even less than ideal conditions and materials will not slow you down noticeably at this level, though it will still take some time to produce multiple upgrades or craft several items.&lt;br /&gt;
|tier5=With enough time, you could outfit an entire Ewok tribe with upgraded spears that pierce plasteel armor, more efficient slingshots that can dent plasteel armor, and even armor of their own with just some rudimentary tools and the resources available in the forest. Modifications and tweaks to any existing armor or weapon is like breathing.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Artistic+Machinery &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Artistic Machinery&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Made+A+Pipe+Bomb &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Made A Pipe Bomb&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Made+This+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Made This I&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Made+These+II &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Made These II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Junker+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Junker I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Masterchef &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Masterchef&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=This+Will+Do &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;This Will Do&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Tricky+Tinkerer &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Tricky Tinkerer&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Creature Handling ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Creature Handling&lt;br /&gt;
|description=An individual&#039;s ability to “handle” (&#039;&#039;interact, mount, and ride&#039;&#039;) a creature. It also measures the individual’s level of empathy and understanding when interpreting a creature&#039;s intent or actions. &lt;br /&gt;
Creatures are classified as either: &#039;&#039;&#039;Domesticated&#039;&#039;&#039;, &#039;&#039;&#039;Tameable&#039;&#039;&#039;, or &#039;&#039;&#039;Untameable&#039;&#039;&#039;, with the individual’s Skill level offering different degrees of control and proficiency in relation to the creature&#039;s respective classification.&lt;br /&gt;
|tier0=With great focus and determination, you can handle a creature that is &#039;&#039;&#039;Domesticated&#039;&#039;&#039; with mixed success. &lt;br /&gt;
|tier1=You can handle &#039;&#039;&#039;Domesticated&#039;&#039;&#039; creatures with frequent success, and Tameable creatures with great focus and determination.&lt;br /&gt;
|tier2=You can handle &#039;&#039;&#039;Domesticated&#039;&#039;&#039; creatures without fail, and &#039;&#039;&#039;Tameable&#039;&#039;&#039; creatures with mixed success.&lt;br /&gt;
|tier3=You can handle &#039;&#039;&#039;Domesticated&#039;&#039;&#039; creatures without fail, and &#039;&#039;&#039;Tameable&#039;&#039;&#039; creatures with frequent success. &#039;&#039;&#039;Untameable&#039;&#039;&#039; creatures will begin to entertain your attempts at control depending on their environment. &lt;br /&gt;
|tier4=You can handle any creature that is &#039;&#039;&#039;Domesticated&#039;&#039;&#039; or &#039;&#039;&#039;Tameable&#039;&#039;&#039; without fail, and maintain the behavior of an &#039;&#039;&#039;Untameable&#039;&#039;&#039; creature with unbroken focus and determination.&lt;br /&gt;
|tier5=You can handle any creature that is &#039;&#039;&#039;Domesticated&#039;&#039;&#039; or &#039;&#039;&#039;Tameable&#039;&#039;&#039; without fail, and manage the behavior of an &#039;&#039;&#039;Untameable&#039;&#039;&#039; creature as long as you are by their side.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Creature+Affinity+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Creature Affinity I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Creature+Speaker+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Creature Speaker I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Grab+Them+By+The+Horns &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Grab Them By The Horns&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Controlled+Them+Like+Animals &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Controlled Them Like Animals&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Just+The+Two+Of+Us+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Just The Two Of Us I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Well+Trained+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Well Trained I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Deception ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Deception&lt;br /&gt;
|description=A character&#039;s skill in manipulating the truth, crafting convincing lies, and deceiving others for various purposes. This skill encompasses the art of lying and convincing others of false information. While &#039;&#039;Stealth&#039;&#039; covers deceiving another’s senses to avoid detection, &#039;&#039;Deception&#039;&#039; involves deceiving others with spoken falsehoods. The success of this skill depends on a target’s &#039;&#039;&#039;[[Skills#Perception|Perception]]&#039;&#039;&#039;.&lt;br /&gt;
|tier0=You can tell white lies, but can clam up if called on the spot.&lt;br /&gt;
|tier1=You can tell convincing lies, but they will unravel under heavy scrutiny. You know how to keep a straight face when you need to. &lt;br /&gt;
|tier2=You know that the best lies are simple in nature. You have an understanding of how subtle shifts in body language and tone can help you transform into an identity you’ve created.&lt;br /&gt;
|tier3=Lying is second nature. With enough time and preparation, you can get into “character” and stay there. You have better control of your mannerisms and quirks and know how to maintain or adjust them as needed. &lt;br /&gt;
|tier4=Your Clanmates won’t play Sabaac with you anymore. You can bluff your way to victory with a low pair.&lt;br /&gt;
|tier5=You can create and fall into a character on the spot, and maintain it for a month if needed. The only time people doubt the things you say is when you want them to doubt you.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Behind+Enemy+Lines &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Behind Enemy Lines&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Buttons+are+Buttons &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Buttons are Buttons&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Classic+Misdirection &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Classic Misdirection&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Cry+No+More &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Cry No More&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Disarming+Smile &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Disarming Smile&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Drunken+Master &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Drunken Master&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=False+Echoes &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;False Echoes&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fly+Casual+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Fly Casual I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Go+Ahead%2C+Make+My+Day &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Go Ahead, Make My Day&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Golden+Envoy+Presense &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Golden Envoy Presence&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Just+Ones+and+Zeroes &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Just Ones and Zeroes&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Kernel+of+Truth &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Kernel of Truth&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Linguistic+Liar &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Linguistic Liar&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Masquerade+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Masquerade I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Shake+What+Your+Mama+Gave+Ya &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Shake What Your Mama Gave Ya&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Sociopath &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Sociopath&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=The+Pen+is+Mightier &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;The Pen is Mightier&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Thingamajig &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Thingamajig&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=To+The+Pain &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;To The Pain&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Dual Wielding ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Dual Wielding&lt;br /&gt;
|description=The ability to effectively wield multiple weapons at the same time. As rank increases, proficiency increases. Starting with a clear “Primary” hand, your off-hand becomes less and less prominent as your ability to use disparate or similar weapons rises. &lt;br /&gt;
|tier0=You can hold two of the same type of weapon and execute beginner patterns of the respective &#039;&#039;Weapon Skill&#039;&#039; without hurting yourself. You can hold a blaster in one hand and a knife in the other, but good luck using them both in tandem.&lt;br /&gt;
|tier1=You can fire a blaster with one hand while slashing at another opponent with the other. This requires concentration. With matching weapons, you can execute more practiced yet formulaic patterns with ease.&lt;br /&gt;
|tier2=You can fight effectively with any two weapons of the same type, but still favor one hand as your primary. Disparate weapons can be handled effectively with concentration.&lt;br /&gt;
|tier3=You can fight effectively with any two types of weapons, and seamlessly with the same type. An equally skilled or better opponent can still detect your off-hand.&lt;br /&gt;
|tier4=You can fight seamlessly with any combination or pairing of weapons, and only the keenest of duelists will be able to detect an off-hand.&lt;br /&gt;
|tier5=You don’t have an off-hand. You can fight with any combination of weapons without any extra concentration.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ambidexterity+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ambidexterity I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Familiar+Steel &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Familiar Steel&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Jar%27Kai &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Jar’Kai&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Explosives ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Explosives&lt;br /&gt;
|description=The understanding of [[CS Guide: Loadouts#Explosives|explosive devices]] such as bombs, grenades, missiles, and anything else that goes &amp;quot;boom&amp;quot;. You possess the knowledge of their chemical compositions, components, and most importantly, their effects on the world around them.&lt;br /&gt;
|tier0=“What’s that ticking sound?” You know how to pull a pin and chuck a grenade, and the general effect it will have. &lt;br /&gt;
|tier1=“M as in MANCY” You understand the concept of a blast radius. You can recognize and safely employ various types of grenades and simple explosives like a breaching charge. You can disarm a bomb with someone walking you through it.&lt;br /&gt;
|tier2=You can now arm and effectively employ advanced explosive charges and mines. You have a basic understanding of the amount of explosive it will take to accomplish a given task. You can disarm basic bombs from memory but need guidance for more complex ones. You understand basic chemical compositions of explosives.&lt;br /&gt;
|tier3=You are able to employ a wide variety of explosives to great effect, knowing when, where and how to place charges to get a desired effect. You have a detailed understanding of the chemical composition of most commonly used explosives and can fabricate your own given the right materials. &lt;br /&gt;
|tier4=You can create improvised explosives with household chemicals and employ them to devastating effects. You can disarm complex bombs from memory. &lt;br /&gt;
|tier5=You disassemble nuclear bombs for fun. You can tweak a detonation charge so that it will explode and only kill exactly two people in a crowd of ten. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Demolitions+Expert &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Demolitions Expert&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Digital+Defusal &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Digital Defusal&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Explosive+Chicken &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Explosive Chicken&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Made+A+Pipe+Bomb &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Made A Pipe Bomb&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Medley+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Medley I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Proficiency+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Proficiency I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Intellect ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Intellect&lt;br /&gt;
|description=Measures an individual’s ability to use logical reasoning to problem solve, think abstractly and comprehend complex ideas or schemes. &#039;&#039;Intellect&#039;&#039; often manifests itself as your character’s wit, and how apt you are at &#039;&#039;&#039;applying&#039;&#039;&#039; knowledge and learning from experience.&lt;br /&gt;
&lt;br /&gt;
It also affects your character&#039;s ability to maintain focus to resist effects of Force-based intrusions of the mind such as &#039;&#039;&#039;[[Force Powers#Telepathy|Telepathy]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Force Powers#Suppression|Suppression]]&#039;&#039;&#039;.&lt;br /&gt;
|tier0=Rubix cubes are challenging, but basic problems can be troubleshooted as long as you can look it up on the holonet. You can occasionally land a good, “that’s what she said” joke.&lt;br /&gt;
|tier1=You can solve a rubix cube when concentrating and the daily crossword puzzles are a cinch. Your home is filled with many leather bound books and you’ve read them all, and can apply your collective knowledge fairly well in conversation.&lt;br /&gt;
|tier2=Rubix cubes are boring, and you can complete them without much effort. With enough time, you can figure out complex puzzles and riddles.&lt;br /&gt;
|tier3=You have a sharp tongue and can fire off quips off the hip. You enjoy arguing technicalities with lawyers, and have a knack for deciphering puzzles and riddles.&lt;br /&gt;
|tier4=Your mind should be classified as a deadly weapon. You can decipher even the most complex of riddles, and have made lawyers cower before your ability to interject your knowledge into a debate.&lt;br /&gt;
|tier5=You’ve spent hours arguing the difference between being “naked” and “nude”. Lawyers won’t even engage you in discussion, and you are no longer invited to trivia nights with your clanmates because you can answer all the questions before they are even finished. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Checkmate+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Checkmate I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Golden+Envoy+Aptitude &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Golden Envoy Aptitude&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Golden+Envoy+Wit &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Golden Envoy Wit&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ivory+Tower &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ivory Tower&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Keen+Mind+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Keen Mind I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Kernel+of+Truth &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Kernel of Truth&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=The+Pen+is+Mightier &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;The Pen is Mightier&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Two+and+Two+is+Five &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Two and Two is Five&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Well+Read &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Well Read&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Intimidation ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Intimidation&lt;br /&gt;
|description=Your character&#039;s ability to force a target into acting a certain way, be it based on your demeanor or your reputation. &#039;&#039;Intimidation&#039;&#039; does not typically cause an individual to actively believe something different, it simply forces that individual into a course of action out of fear for their own survival and well being. Initially, this skill would allow an individual to bully a mentally weak target into an action he or she is hesitant to take, while subsequent levels of the skill allows an intimidator to coerce more unwilling targets into action or giving up sensitive information. This skill acts as a counterpart to &#039;&#039;Charm&#039;&#039;, which deals with influencing others through understanding and diplomacy rather than aggression and coercion. The success of this skill depends on a target’s &#039;&#039;Resolve&#039;&#039;.&lt;br /&gt;
|tier0=You know that the promise of danger can sway others into action, but not enough to fashion those threats into a weapon of your own.&lt;br /&gt;
|tier1=You have learned the effectiveness of threats towards individuals and the use of appearance in order to gain cooperation from others. While it can be useful against the weak minded, it would take longer than is worthwhile to influence others. You struggle to get good information out of others during interrogations.&lt;br /&gt;
|tier2=Not only do you understand the effectiveness of physical threats towards an individual and non-verbal aggression, you also can leverage fairly apparent external factors like a nearby ally. Given enough uninterrupted time with a target, you can poke and prod until the cracks begin to form without actually having to follow through on your threats.&lt;br /&gt;
|tier3=You have reached an efficiency with threats that is almost routine. You can gauge the weaknesses of a target and leverage their fears in just the right way to get your desired outcome in most situations. It is a mundane task to influence those of weaker minds, and it&#039;s only a matter of time for those of stronger wills once you find something to exploit. You may not be able to crack seasoned agents or spies into giving up valuable secrets, but you can extract most other information from them.&lt;br /&gt;
|tier4=At this level, an experienced individual can weave threats, both physical and implied, like an emotional terrorist. You are skilled at knowing just what weakness to poke, which expression to wear, and how much leverage to apply in order to get the desired result from even a strong-willed target. You can crack seasoned agents or spies to give up valuable information.&lt;br /&gt;
|tier5=No longer merely experienced, you have mastered the nuances involved in weaving any kind of threat to gain your desired results from a target. Even the smallest of openings can be touched upon and pried wide open to your methods, surgically applying leverage to the right weakness. You can extract the darkest, most sensitive secrets from the most hardened of spies.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=A+Warrior%27s+Call &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;A Warrior’s Call&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Bad+Cop &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Bad Cop&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Explosive+Chicken &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Explosive Chicken&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fear+Will+Keep+Them+In+Line &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Fear Will Keep Them In Line&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Go+Ahead%2C+Make+My+Day &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Go Ahead, Make My Day&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Golden+Envoy+Presense &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Golden Envoy Presence&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Good+Cop &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Good Cop&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Is+That+The+Best+You+Got%3F &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Is That The Best You Got?&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Let+Them+Hate%2C+So+Long+As+They+Fear &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Let Them Hate, So Long As They Fear&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Resistance+Is+Futile &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Resistance Is Futile&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Silver+Tongue+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Silver Tongue I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Spoken+Probing &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Spoken Probing&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=You+May+Have+Heard+Of+Me &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;You May Have Heard Of Me&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Investigation ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Investigation&lt;br /&gt;
|description=An individual’s ability to detect and discover clues or specific objects via an active search. This Skill also reflects the ability to “connect the dots” between different objects. Initially, this Skill resembles something akin to rummaging, but with training it can become a quick and powerful tool. It can be used to detect everything from inconsistencies in credit transfers to finding biological samples at a crime scene. This Skill revolves around a focused, in-depth search and not a passive perception of the area around the individual.  &lt;br /&gt;
&lt;br /&gt;
|tier0=Common awareness of things happening around you.&lt;br /&gt;
|tier1=You understand the importance of observation without obstruction. You are more careful of the subtle nuances that can be observed and where they can lead, but it takes time and effort to form the connections.&lt;br /&gt;
|tier2=Your &#039;educated guess&#039; success rate has improved, demonstrating your ability to connect the dots of a scene, or multiple instances of evidence you&#039;ve looked over. You can put together the puzzle pieces, given enough time, and reliably produce an accurate result.&lt;br /&gt;
|tier3=You see the strands that connect events, and can follow those from point to point. It takes you relatively little time to piece together seemingly unconnected points of interest and form the bigger picture. CorSec would pay a decent living wage for your employ.&lt;br /&gt;
|tier4=When the so-called experts aren&#039;t enough, you&#039;re the one who gets the call. It is a relatively simple matter for you to piece together clues and connections as if weaving a complex tapestry. The world is full of hints, and you know the right places to look.&lt;br /&gt;
|tier5=The world is a loom before you, and you are the weaver at its helm. Everything has a place, everything is connected, and you see those connections as easily as if you were tracing a child&#039;s connect-the-dots artwork. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Adventurer+Archeologist+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Adventurer Archeologist I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Assess+The+Situation &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Assess The Situation&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Envoy+Intuition &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Envoy Intuition&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Keen+Eye+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Keen Eye I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=On+The+Trail+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;On The Trail I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Spoken+Probing &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Spoken Probing&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Stay+A+While+And+Listen &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Stay A While And Listen&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Leadership&lt;br /&gt;
|description=Measures an individual&#039;s ability to inspire anyone in his or her company, ranging from a small team to an entire Clan. It is also the ability to rally others to a cause, to convince them that a course of action is right and without the need for &#039;&#039;[[CS Guide: Skills#Manipulation|Manipulation]]&#039;&#039;. Some lead by example, and some by eloquent words. Presence fuses with knowing the right things to say at the right time. &lt;br /&gt;
|tier0=You can get a small group to do something they were already considering doing or something they had no opinion on with strong external motivation.&lt;br /&gt;
|tier1=You are adept at leading small units and motivating your team through tough missions, though doubt will creep in if you hesitate or appear less than fully competent. &lt;br /&gt;
|tier2=People will instinctively follow your lead unless given a reason not to. You are able to inspire loyalty and raise morale through rousing speeches or acts of heroism. Subordinates will still question you if the unit fails or your orders seem illogical. &lt;br /&gt;
|tier3=Your name garners strong loyalty and your mere presence boosts confidence during intense situations. All but the most skeptical of individuals will follow you without hesitation. &lt;br /&gt;
|tier4=You effortlessly gain the faith and trust of those you come into contact with. The mere mention of your name inspires intense loyalty among your subordinates and naysayers will quickly get shut down, even if your orders don’t make sense at the moment. Your subordinates believe they can do almost anything with you at the helm.&lt;br /&gt;
|tier5=You are a living legend, even the lowliest coward will follow you into the gates of Hell, sword in hand, screaming.  &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Built+Bridges &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Built Bridges&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Classic+Misdirection &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Classic Misdirection&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Don%E2%80%99t+Stop+Believin%E2%80%99 &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Don’t Stop Believin’&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fed+Troops+Happy+Troops &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Fed Troops Happy Troops&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Golden+Envoy+Presense &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Golden Envoy Presence&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Controlled+Them+Like+Animals &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Controlled Them Like Animals&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Let+Them+Hate%2C+So+Long+As+They+Fear &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Let Them Hate, So Long As They Fear&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Shadow+Warfare &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Shadow Warfare&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Silver+Tongue+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Silver Tongue I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=This+Is+Where+We+Fight%21 &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;This Is Where We Fight!&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=War+Hero &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;War Hero&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Yes%2C+I+Said+Closer &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Yes, I Said Closer&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Lightsaber ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Lightsaber &lt;br /&gt;
|description=An individual&#039;s skill in &#039;&#039;Lightsaber Combat&#039;&#039;. This is a specialized skill needed to unlock the true potential of lightsaber combat via their dedicated &#039;&#039;forms&#039;&#039;. This skill must be trained (minimum of +1) to be used and &#039;&#039;&#039;cannot&#039;&#039;&#039; be used untrained. The ability to deflect and redirect blaster bolt fire is tied to this skill but is &#039;&#039;&#039;only&#039;&#039;&#039; usable by those who are full-on &#039;&#039;Force&#039;&#039; wielders. &lt;br /&gt;
|tier0=You cannot wield a lightsaber beyond pressing the activation button and flailing it around.&lt;br /&gt;
|tier1=Basic understanding of how to wield a weightless weapon and the opening patterns of your respective Form. You have some ability to deflect incoming blaster bolts away from your body.&lt;br /&gt;
|tier2=An advanced understanding of wielding a lightsaber, and how to demonstrate the core fundamentals and principles of your respective Form. With concentration, you can deflect multiple blaster bolts away from your body.&lt;br /&gt;
|tier3=You’ve mastered the fundamentals and principles of your respective Form. You can consistently defend yourself from blaster-wielding opponents, deflecting bolts away from your body. With concentration, you can redirect an incoming bolt to a target of your choosing accurately.&lt;br /&gt;
|tier4=You are a Master of your respective Form. You can more freely redirect blaster bolts in combat.&lt;br /&gt;
|tier5=Masters come to you for advice and training. You can accurately send blaster bolts coming from any direction on the battlefield.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Deflection+Specialist+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Deflection Specialist I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Deflect+This &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Deflect This&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Duelist+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Duelist I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Dun+Moch &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Dun Moch&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Familiar+Steel &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Familiar Steel&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=It%27s+Called+Style &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;It’s Called Style&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Precise+Slice &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Precise Slice&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Proficiency+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Proficiency I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Sokan &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Sokan&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Trakata &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Trakata&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Whip+It+Good &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Whip It Good&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Linguistics ===&lt;br /&gt;
Please refer to the [[CS Guide: Languages|Languages guide]] for help with suggested languages.&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Linguistics&lt;br /&gt;
|description=&#039;&#039;Linguistics&#039;&#039; refers to an individual&#039;s ability to read, write, and analyze text, speech, and transcriptions from different languages. All characters have a base understanding of their own native language and [[starwars:Basic|Galactic Basic]]. &#039;&#039;Linguistics&#039;&#039; covers the addition of new languages to an individual&#039;s repertoire, one for each rank in the skill. When used untrained, this skill grants proficiency in all common languages associated with the individual&#039;s species.&lt;br /&gt;
|tier0=You know only Galactic Basic and your race’s language.&lt;br /&gt;
|tier1=One additional language.&lt;br /&gt;
|tier2=Two additional languages.&lt;br /&gt;
|tier3=Three additional languages.&lt;br /&gt;
|tier4=Four additional languages.&lt;br /&gt;
|tier5=Five additional languages.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Droid+Whisperer &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Droid Whisperer&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Intergalactic+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Intergalactic I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Linguistic+Liar &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Linguistic Liar&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lip+Reader &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Lip Reader&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
Please refer to [[CS Guide: Skills#Appendix_A:_Sample_Lore_Topics|Appendix A]] for help with suggested lore topics.&lt;br /&gt;
&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Lore&lt;br /&gt;
|description=For each Rank in the &#039;&#039;Lore&#039;&#039; Skill, your character has studied a subject intensely and is considered an expert in that field. This knowledge is on par with an academic 2-4 year program. Beginning with one subject at Skill Level 1, you gain an additional subject for each respective Skill Level.&lt;br /&gt;
&lt;br /&gt;
|tier0=You know the lore of the Brotherhood and the history of the modern era, &#039;&#039;i.e. Imperial Period, New Republic, and New Jedi Order&#039;&#039;. You are up to date on current news and pop culture and the state of the Galaxy.&lt;br /&gt;
|tier1=One additional subject of lore.&lt;br /&gt;
|tier2=Two additional subjects of lore.&lt;br /&gt;
|tier3=Three additional subjects of lore.&lt;br /&gt;
|tier4=Four additional subjects of lore.&lt;br /&gt;
|tier5=Five additional subjects of lore.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Stay+A+While+And+Listen &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Stay A While And Listen&amp;lt;/span&amp;gt;] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Xenobiology+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Xenobiology I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Martial Arts ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Martial Arts&lt;br /&gt;
|description=An individual&#039;s &#039;&#039;Martial Arts&#039;&#039; capability. This skill must be trained (minimum of +1) to use. &lt;br /&gt;
|tier0=“Stop trying to hit me and hit me.” You can throw punches and kicks, but not with any style or form behind them. Brawler and raw mechanics.&lt;br /&gt;
|tier1=You have an understanding of the basic patterns and principles of your respective Form.&lt;br /&gt;
|tier2=You have an understanding of the more advanced patterns and principles of your respective Form.&lt;br /&gt;
|tier3=You’ve earned your Black Belt and have mastered the core techniques of your respective Form.&lt;br /&gt;
|tier4=Sifu, Sensei, Mentor. People seek you out for you knowledge and ability in your respective Form.&lt;br /&gt;
|tier5=Master. A master of your respective Form, teachers seek you out to better their understanding and ability. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Drunken+Master &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Drunken Master&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Shockboxing+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Shockboxing I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Grab+Them+By+The+Horns &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Grab Them By The Horns&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hippocratic &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hippocratic&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Jar%27Kai &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Jar’Kai&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Knuckle+Fists &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Knuckle Fists&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Petranaki &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Petranaki&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Shockboxing &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Shockboxing&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Sleeping+Rancor &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Sleeping Rancor&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Unarmed+Specialist+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Unarmed Specialist I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Mechanics&lt;br /&gt;
|description=The ability for an individual to understand the hardware functions and ministrations of computers, droids, and gadgets. The ability to repair, build, deconstruct and rebuild machines and to tinker with their designs and functions. Beginning with a basic understanding of what different circuits and functions on a computer, droid, and gadget do, this skill allows an individual to eventually take that knowledge and transform it into repairing and rebuilding machines in increasingly disparate states of repair.&lt;br /&gt;
|tier0=You know where to find a machine’s maintenance panels.&lt;br /&gt;
|tier1=Basic failures and minor damage can be fixed fairly quickly, but more advanced tasks are beyond you without the proper tools.&lt;br /&gt;
|tier2=Given time, you can restore full functionality to damaged computers, droids, and gadgets.&lt;br /&gt;
|tier3=You could run your own shop if you felt so inclined. You need less time and can repair more heavily damaged computers, droids, and gadgets with the right tools and smaller more simple machines with less than ideal tools.&lt;br /&gt;
|tier4=You can make all but the most badly damaged machines work again, even with less than ideal parts.&lt;br /&gt;
|tier5=With random components, you can create or rebuild a computer, droid, or gadget from scratch. With the right parts, you can repair anything with circuitry to operational levels.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Artistic+Machinery &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Artistic Machinery&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hotfix+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hotfix I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Can+Fix+That+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Can Fix That I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=In+A+Pinch &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;In A Pinch&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Junker+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Junker I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Jury-rig+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Jury-rig I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Mad+Scientist+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Mad Scientist II-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Mechu-deru+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Mechu-deru I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Thingamajig &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Thingamajig&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Who+Needs+A+Tech%3F &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Who Needs A Tech?&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Medicine ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Medicine&lt;br /&gt;
|description=An individual&#039;s understanding of physiology, anatomy, cell structure and various systems (such as nerves, digestive, and vascular) on their native species. Through experience, one can learn how to treat subjects of multiple races beyond his or her own as well as expand his or her knowledge in how best to treat different types of injuries. &#039;&#039;Medicine&#039;&#039; not only grants the ability to heal, but the ability to harm as well - an expert in medicine will know what cures poison, but can use the very same knowledge to accelerate or even create their own poison.&lt;br /&gt;
|tier0=You know the importance of hydration, how to execute the heimlich maneuver, and that it is important to keep blood on the inside of your body, not the outside.&lt;br /&gt;
|tier1=You know basic First Aid and CPR, and you can spot the common symptoms of the well known illnesses and injuries of the Galaxy. You can clean a wound and apply stitches, but only in a safe environment.&lt;br /&gt;
|tier2=Your medical training allows you to bring your skills into the field. You are able to treat species that are anatomically similar to your own, clean and treat wounds, apply stitches, and recognize toxins.&lt;br /&gt;
|tier3=You have a working anatomical understanding of the more popular species in the Galaxy and how to diagnose and treat a wide range of illnesses and injuries. You can apply your knowledge of anatomy to inflicting pain on bones, muscles, or pressure points.&lt;br /&gt;
|tier4=Like an advanced surgeon, you can successfully amputate a limb on the battlefield without worry of infection. You can effectively treat most humanoid species and apply knowledge of anatomy to mend or cause harm.&lt;br /&gt;
|tier5=Cutting edge research physician / surgeon, you discover cures to rare diseases and invent new surgical techniques. You are able to diagnose and treat all but the rarest of humanoid species in the Galaxy, and can do so in the middle of an active war zone without so much as flinching. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Blood+Bath &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Blood Bath&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hippocratic &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hippocratic&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Just+A+Flesh+Wound+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Just A Flesh Wound I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Mad+Scientist+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Mad Scientist I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Steady+Hands+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Steady Hands I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Xenobiology+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Xenobiology I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Might ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Might&lt;br /&gt;
|description=Measure an individual&#039;s capacity for raw feats of physical strength. &#039;&#039;Might&#039;&#039; represents the force that can be applied towards moving, throwing, or otherwise displacing matter when uninjured, well rested, or otherwise in peak condition. It is indicative of the force behind attacks as well as labor oriented tasks.&lt;br /&gt;
|tier0=You can go about the daily activity of interacting with objects like boxes, bags, or weapons. Anything that you can get a grip on can be moved, lifted, or thrown, but heavy objects relative to your body weight will cause strain. Untrained attacks won&#039;t do much beyond annoy others when full force is applied.&lt;br /&gt;
|tier1=You are able to lift large boxes, carry heavy bags and know the basics of leveraging your physicality for optimal output. Untrained attacks will hurt but not disorient an opponent.&lt;br /&gt;
|tier2=Heavy boxes, bags, and large objects such as metal chairs offer little difficulty and you know exactly how to leverage your physicality with enough preparation. Untrained attacks will leave an unprotected opponent shaken when full force is applied.&lt;br /&gt;
|tier3=You can handle heavy objects like tables and weights with ease and you can leverage your physicality in the heat of the moment. Untrained attacks will leave an unprotected  opponent disoriented when full force is applied.&lt;br /&gt;
|tier4=You can, with enough effort and time, perform superhuman feats of strength and leverage your physicality at all times. Untrained attacks will leave an unprotected opponent knocked out when full force is applied.&lt;br /&gt;
|tier5=Superhuman feats of strength are commonplace, leaving an impression of raw power and full control over your physicality. Untrained attacks will leave an unprotected opponent with broken bones when full force is applied.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Flex+This+Hard &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Flex This Hard&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Freight+Train &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Freight Train&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Iron+Pillar+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Iron Pillar I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Muscle+Armor &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Muscle Armor&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Miscellaneous Weapons ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Miscellaneous Weapons&lt;br /&gt;
|description=A character&#039;s ability to make use of and utilize [[CS Guide: Loadouts#Miscellaneous|weapons]] that do not fall into a conventional category or school of training. This can be anything as archaic as a bow and arrow to throwing projectiles, dart guns, and whips.&lt;br /&gt;
|tier0=You know how to point and shoot a dart gun or bow, flick projectiles and crack a whip.&lt;br /&gt;
|tier1=You have a good understanding of the effective use of a single type of miscellaneous weapon, and can use it in combat.&lt;br /&gt;
|tier2=You are skilled with your favored miscellaneous weapon, and can use more complex forms of fighting against skilled opponents.&lt;br /&gt;
|tier3=You are highly adept with your miscellaneous weapon of choice, and skilled with another. You can fight competently with anything else you find.&lt;br /&gt;
|tier4=A master of your weapons of choice, you are very skilled with any miscellaneous weapon you can find.&lt;br /&gt;
|tier5=If it hurts people and doesn’t fit under the categories of blunt or bladed, you are highly adept in its applications for violence.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Deflect+This &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Deflect This&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Down+Scope &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Down Scope&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Familiar+Steel &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Familiar Steel&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Knuckle+Fists &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Knuckle Fists&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Medley+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Medley I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Poison+Weapons &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Poison Weapons&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Proficiency+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Proficiency I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Quick+Draw &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Quick Draw&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Run+And+Gun &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Run And Gun&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Shockboxing &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Shockboxing&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Tools+Of+The+Trade+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Tools Of The Trade I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Walk+Like+An+Ewok &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Walk Like An Ewok&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Whip+It+Good &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Whip It Good&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Operations ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Operations&lt;br /&gt;
|description= Most vehicles, especially large-scale ones, have a wide array of systems that need to be watched, managed, and maintained for the vehicle to properly function. The management and usage of these systems typically finds itself as a dedicated terminal station on the vehicle. These stations include [https://starwars.fandom.com/wiki/Life_support life support], [https://starwars.fandom.com/wiki/Engine propulsion systems], communication, weapons, and sensors. The &#039;&#039;&#039;Operations&#039;&#039;&#039; Skill is an individual’s ability to work at these various positions as part of a larger crew to maintain the functioning of the vehicle as a whole. As an individual’s ability grows in this skill they can even lead the efforts of others as the complex interactions between these systems become mastered. &lt;br /&gt;
&lt;br /&gt;
|tier0=You understand that multiple systems are needed to make large vehicles fully operational. You can relay information from a terminal about those systems to others, but attempting to do anything with it is beyond you. &lt;br /&gt;
|tier1=You know the basics of the common and critical systems found on large vehicles well enough that you can help keep the vehicle functional. Specialized systems still require assistance from others. Officers are clear and direct with you in their commands while operational. &lt;br /&gt;
|tier2=You know the common and critical systems quite well, and can utilize more complicated or specialized systems after orienting yourself with them. Officers know that you can be left alone while the vehicle is operational. &lt;br /&gt;
|tier3=You have a keen understanding of all the various systems used in different kinds of large vehicles. You can maintain your own station and keep it running at peak efficiency. You can additionally step in as an Officer in moments of low stress and urgency for the vehicle. &lt;br /&gt;
|tier4=With a deeper understanding of these systems you can oversee several different ones simultaneously. You know how to help command others at their stations to ensure they reach a higher efficiency. &lt;br /&gt;
|tier5=You are a master of vehicle systems. You can effortlessly maintain multiple different systems from a single terminal. You can oversee the entire crew needed for the vehicle to function in the moment just as easily as taking a stroll in the park. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Buttons+are+Buttons &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Buttons are Buttons&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Capital+Commander+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Capital Commander I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=There%27s+Always+A+Bigger+Fish &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;There’s Always A Bigger Fish&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Unoperations &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Unoperations&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Perception ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Perception&lt;br /&gt;
|description=An individual’s ability to read and notice their surroundings via passive observation. This Skill emphasizes your character’s attention to detail without aid from the Force, as well as how effectively they can notice slight changes in their surroundings. It is useful for quickly noticing a nearby threat, noticing a muffled shout, picking up on the particular clothing worn by someone across the room, or even the slight changes in body language when weighing the truth of someone’s words. It also affects your character&#039;s ability to perceive and resist  skills and the effects of Force-based intrusions of the mind such as &#039;&#039;&#039;[[Skills#Intimidation|Charm]]&#039;&#039;&#039;,  &#039;&#039;&#039;[[Skills#Intimidation|Deception]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Force Powers#Illusion|Illusion]]&#039;&#039;&#039;. &lt;br /&gt;
|tier0=You can tell when a painting is crooked on a wall, or something obvious is out of place. You can tell when someone is trying to sell you something you probably don’t need.&lt;br /&gt;
|tier1=You can unravel how most magic tricks or sleights-of-hand work, and tend to be aware of the finer details in the world happening around you.&lt;br /&gt;
|tier2=You can tell when someone is deceiving you without any Force divination and can notice things others do not after studying something with your full attention.&lt;br /&gt;
|tier3=Details paint a larger picture of understanding and heighten your awareness of your surroundings. Very little escapes your notice when you are focused.&lt;br /&gt;
|tier4=Even the smallest detail can reveal pertinent information, and even the best actors have problems hiding their “tells”. &lt;br /&gt;
|tier5=You can see through even the best poker-face with only a quick glance. Nothing goes over your head; your reflexes are too fast.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Assess+The+Situation &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Assess The Situation&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Constant+Vigilance &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Constant Vigilance&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Daredevil &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Daredevil&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Eagle+Eye &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Eagle Eye&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Envoy+Intuition &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Envoy Intuition&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Improvise%2C+Adapt%2C+Overcome &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Improvise, Adapt, Overcome&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Inside+My+Head &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Inside My Head&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+See+What+You+Did+There &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I See What You Did There&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I%27ve+Got+A+Bad+Feeling+About+This &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I’ve Got A Bad Feeling About This&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Keen+Eye+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Keen Eye I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Keen+Mind+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Keen Mind I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lip+Reader &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Lip Reader&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=On+The+Trail+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;On The Trail I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Seeking+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Seeking I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=They+Came+From+Behind &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;They Came From Behind&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=True+Colors &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;True Colors&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Woodland+Ranger &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Woodland Ranger&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Piloting ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Piloting&lt;br /&gt;
|description=An individual’s ability to identify, control, and operate the movement of any vehicle. This ranges from [https://starwars.fandom.com/wiki/Starfighter starfighters] to [https://starwars.fandom.com/wiki/Capital_ship Capital Ships] and [https://starwars.fandom.com/wiki/Speeder_bike speeder bikes] to [https://starwars.fandom.com/wiki/Walker walkers]. Any vehicle capable of being steered and controlled falls in this category. An individual would also have a basic understanding of how to engage and use the weaponry on the vehicle relative to their Skill level. The &#039;&#039;&#039;Piloting&#039;&#039;&#039; Skill also covers a character’s effectiveness in using jetpacks and jetboots. &lt;br /&gt;
|tier0=You can operate transport vehicles like speeder bikes and jetpacks. You understand the basic concepts of what kind of movements a given vehicle should be able to make, and what kind of movements it shouldn’t be able to make. &lt;br /&gt;
|tier1=You know the general basics of how to move a vehicle around in three dimensions: accelerate, brake, turn, rotate. You can use this to execute basic maneuvers and coordinate with separate vehicles around you. You can track a small number of enemies while engaged in combat. &lt;br /&gt;
|tier2=With familiar vehicles you are capable of executing more difficult maneuvers. You understand the technical requirements needed for a vehicle to run and can communicate with support crews about how it is functioning. Unfamiliar vehicles give a momentary pause for you to orient yourself to their controls. &lt;br /&gt;
|tier3=You have a keen understanding of the popular vehicles used in the galaxy. You can pull off stunts that seasoned pilots would tip their hat to. You understand the finer details of what is required for a vehicle to run, allowing you to better communicate with support crews. You can more easily track multiple enemies while engaged in combat. &lt;br /&gt;
|tier4=Even seasoned pilots are jealous of how easily you can pick up how to operate an unfamiliar vehicle. Considered an “Ace” by fellow pilots, you can handle complex maneuvers both solo and as part of a squad. You have no issues providing suggestions to support crews about how to improve the functionality of your vehicle. &lt;br /&gt;
|tier5=Even the “Ace” pilots come to you for advice. You know the ins and outs of any vehicle you come across. The most complex of maneuvers come as easy as breathing. Coordinating in large squads of others is no issue, and you are capable of tracking the locations of many enemies at once. &lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Do+A+Barrel+Roll%21 &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Do A Barrel Roll!&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Home+Into+The+Black &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Home Into The Black&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hot+LZ &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hot LZ&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Jedi+Ace+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Jedi Ace I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Right+Between+The+Lines &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Right Between The Lines&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Rising+Phoenix+ &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Rising Phoenix&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Smooth+Operator+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Smooth Operator I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Spinning+Is+A+Good+Trick &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Spinning Is A Good Trick&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=There%27s+Always+A+Bigger+Fish &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;There’s Always A Bigger Fish&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=They+Came+From+Behind &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;They Came From Behind&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Use+The+Force%2C+Luke+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Use The Force, Luke I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Who+Needs+A+Tech%3F &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Who Needs A Tech?&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=You+Got+a+Bogey+On+Your+Tail &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;You’ve Got A Bogey On Your Tail&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Resolve ===&lt;br /&gt;
You can find answers to some frequently asked questions involving Resolve and how it interacts with other skills and powers [[Character_Sheet_FAQ#Resolve|here.]]&lt;br /&gt;
&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Resolve&lt;br /&gt;
|description=&#039;&#039;Resolve&#039;&#039; is your character&#039;s willpower and their ability to handle stress, keep a level head, and stand firm in the face of danger. It is also your character&#039;s mental resilience against both skills and the effects of Force-based intrusions of the mind such as &#039;&#039;&#039;[[Skills#Intimidation|Intimidation]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Mind Trick|Mind Trick]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Terror|Terror]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Possession|Possession]]&#039;&#039;&#039;, and &#039;&#039;&#039;[[Disciplines#Feats 2|Force Interrogation]]&#039;&#039;&#039;.  The higher a character’s &#039;&#039;Resolve&#039;&#039; is, relative to an attack/threat Skill or Force Power, the less effective the attack&#039;s result is in conjunction with that character&#039;s skills. Only in the scenario of an extreme disparity in ability could &#039;&#039;Resolve&#039;&#039; outright prevent the onset of an ability.&lt;br /&gt;
|tier0=Basic willpower. You can resist the temptations of eating something unhealthy in favor of something healthy. Unless you&#039;re really really hungry. Sticks and stones can break your bones, but so can words.&lt;br /&gt;
|tier1=Idle threats bounce off of you, but a clear threat of danger can give you pause. Conflict between allies and foes alike won’t stress you out, as long as they don’t stretch out for an extended period of time.&lt;br /&gt;
|tier2=You can fend off stronger temptations such as substance addiction for short periods of time. You can keep calm while someone fires a blaster next to your ear on a battlefield or on the noisy bridge of a capital ship. &lt;br /&gt;
|tier3=You could quit an addictive substance by willpower alone. Words are wind.&lt;br /&gt;
|tier4=Your character can face down an angry rancor, in its den, without so much as blinking, and can think clearly on any battlefield, whether the odds are in your favor or not.&lt;br /&gt;
|tier5=You have been fighting a losing battle for weeks, but can still stand in the middle of a warzone facing a superior foe that outnumbers you 10-1 and has you surrounded without losing heart, and carry on the fight. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Battle+Mind+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Battle Mind I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Channel+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Channel I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Envoy%27s+Will &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Envoy’s Will&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Is+That+The+Best+You+Got%3F &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Is That The Best You Got?&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ivory+Tower &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ivory Tower&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=La+Resistance+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;La Resistance I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Nine+Out+of+Ten &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Nine Out of Ten&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Steel+Curtain &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Steel Curtain&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=This+Is+Where+We+Fight%21 &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;This Is Where We Fight!&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Unarmed+Specialist+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Unarmed Specialist III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Unimpressed &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Unimpressed&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=You+Killed+My+Father%2C+Prepare+To+Die &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;You Killed My Father, Prepare To Die&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Slicing ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Slicing&lt;br /&gt;
|description=An individual&#039;s understanding of computer systems, software, the security used to protect them, and the nature of the strings of 0&#039;s and 1&#039;s that make up the root of computer technology. Beginning with a basic understanding of how, generally, to penetrate secure systems, an individual with a basic training in &#039;&#039;Slicing&#039;&#039; can use even slightly complex software, and with advanced training, that individual will be able to gain entrance to increasingly secure systems and electronics. When using this skill untrained, you have basic knowledge of how to use a computer terminal; for instance, you know that pressing ALT+F4 will not save your progress on a computer terminal and is much more likely to cause it to close.&lt;br /&gt;
&lt;br /&gt;
|tier0=“Have you tried turning it on and off again?” Basic understanding of how terminals and computer systems work. You know how to change your Clanmate&#039;s background to something inappropriate if they leave their terminal unlocked.&lt;br /&gt;
|tier1=You can open up a command line and run through a basic series of hacks and tweaks. You know how to write basic code, and can break through a generic firewall.&lt;br /&gt;
|tier2=System Administrator: You have a working knowledge of computer systems and how to modify and tweak their settings. You can break through more advanced firewalls, edit code, and even reprogram basic droids.&lt;br /&gt;
|tier3=You have a professional knowledge of computer systems and how to modify and tweak them to your desire. You can reprogram more complex droids, but would need to reference a manual with combat droids. &lt;br /&gt;
|tier4=You can reprogram even a combat droid. You hack into corporate networks for fun.&lt;br /&gt;
|tier5=What firewalls? If it’s written in 0’s and 1’s, you can create, edit, or delete it without effort.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Digital+Defusal &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Digital Defusal&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Just+Ones+and+Zeroes &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Just Ones and Zeroes&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lightfooted &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Lightfooted&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=The+System%2C+Is+Down &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;The System, Is Down&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=You+Can%27t+Stop+The+Signal &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;You Can’t Stop The Signal&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Slugthrowers ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Slugthrowers&lt;br /&gt;
|description=Covers the understanding and technical applications of firearms that use an explosive chemical to launch a solid projectile (a &amp;quot;slug&amp;quot;) at high velocity. Unlike Blasters, the more primitive slugs cannot be deflected or redirected by a lightsaber. When a slug makes contact with a lightsaber blade it simply melts, and the remaining embers can potentially land on the lightsaber-wielder&#039;s hands or face. &lt;br /&gt;
|tier0=You can point and shoot, but any hits are lucky shots at best.&lt;br /&gt;
|tier1=You are skilled with one &#039;&#039;slugthrower&#039;&#039; weapon type and can line up a shot in fair weather and hit your mark. You can track moving targets but have a harder time hitting them when in battle.&lt;br /&gt;
|tier2=You are skilled with two &#039;&#039;slugthrower&#039;&#039; weapon types. You can effortlessly track targets and draw beads on them in fair weather and in battle. Accuracy decreases in rough weather.&lt;br /&gt;
|tier3=You are familiar with all &#039;&#039;slugthrower&#039;&#039; weapon types but are an expert with one in particular. You have countless contest trophies to show off for your ability to hit targets from a wide variety of ranges and angles. Rough weather is an annoyance but nothing you can’t handle with enough patience and time.&lt;br /&gt;
|tier4=Any &#039;&#039;slugthrower&#039;&#039; weapon type is an instrument of death in your hand. You rarely miss a shot, even in rough weather, the middle of a war, or with distractions all around you.&lt;br /&gt;
|tier5=You can spell your name on a target board without looking, hungover.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Down+Scope &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Down Scope&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Guns+Akimbo &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Guns Akimbo&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=It%27s+Called+Style &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;It’s Called Style&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Medley+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Medley I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=No+Scope &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;No Scope&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Pistol-cuffs &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Pistol-cuffs&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Proficiency+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Proficiency I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Quick+Draw &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Quick Draw&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Run+And+Gun &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Run And Gun&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Trick+Shots &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Trick Shots&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Stamina ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Stamina&lt;br /&gt;
|description=Measures how long an individual can maintain their peak &#039;&#039;[[CS Guide: Skills#Athletics|Athletic]]&#039;&#039; ability and full &#039;&#039;[[CS Guide: Skills#Might|Might]]&#039;&#039;. It weighs how well your character maintains their stamina through obstacles like fatigue and non-inhibiting wounds (doesn’t prevent proper functioning), maintaining their level of &#039;&#039;&#039;physical&#039;&#039;&#039; stamina over a period of time despite feeling pain or tiredness.&lt;br /&gt;
|tier0=Daily activity is a breeze, but you often find yourself winded after trying to chase down an escaped nerf or otherwise physically exerting yourself. You find most non-inhibiting wounds difficult to push past.&lt;br /&gt;
|tier1=You’ve gotten yourself into basic shape and can easily run up and down stairs all day or go for a run through an obstacle course. Your physical skills will deteriorate if you don’t get enough rest between skirmishes, but you can still maintain your stamina despite superficial, non-inhibiting wounds.&lt;br /&gt;
|tier2=On par with a seasoned military soldier. You go on long-distance runs daily and rarely get winded unless under heavy duress or wounded. You can come out of a bar-room brawl panting but are able to keep going about your daily activities. Lack of sleep and non-inhibiting wounds will catch up with you after a short time.&lt;br /&gt;
|tier3=You can function at the peak of your abilities when battered and on as little as an hour or so of sleep each night. You can maintain your physical abilities even with moderate, non-inhibiting wounds, and can finish a marathon panting but able to function after some down time.&lt;br /&gt;
|tier4=After finishing running a marathon, you are ready to run another. Even with non-inhibiting wounds, you can keep pushing your body with little sleep, and it will take a while for it to catch up with you.&lt;br /&gt;
|tier5=Even with severe, non-inhibiting wounds, you can push your body without need for rest. You can maintain your full athleticism and strength even in the 11th hour of the 7th day.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Iron+Pillar+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Iron Pillar I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Muscle+Armor &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Muscle Armor&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Second+Skin+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Second Skin I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Surge+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Surge I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=The+Thrill &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;The Thrill&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Unarmed+Specialist+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Unarmed Specialist I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Stealth ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Stealth&lt;br /&gt;
|description=Measures an individual’s aptitude for moving discreetly, avoiding detection, and utilizing the shadows to their advantage. This skill encompasses silent movement, concealment, disguise, and the ability to operate unseen in various situations. The success of &#039;&#039;Stealth&#039;&#039; is dependent on the target’s &#039;&#039;Perception&#039;&#039; skill.&lt;br /&gt;
&lt;br /&gt;
|tier0=You know that it’s probably a bad idea to wear bright orange jumpsuits if you want to sneak up on people in an urban environment.&lt;br /&gt;
|tier1=You have a basic understanding of avoiding an enemy’s cone of vision to avoid detection. With enough time, you can find a hiding place that takes a while to find. You can put together a simple disguise that might pass at first glance, and keep a small blaster hidden inside a large coat.&lt;br /&gt;
|tier2=You have a basic understanding of light and shadow, and have become competent at using darkness to avoid detection even when someone is looking in your direction. You can create simple distractions to make things easier. Your footsteps are quiet at your normal walking speed. Your disguises have become more complex and hold up under closer scrutiny.&lt;br /&gt;
|tier3=Your understanding of light, shadow and colour deepens, and you are able to blend in with a variety of backgrounds. You can conceal larger weapons on your person, and can perform more complicated actions like running and climbing without making too much noise. You can put together a disguise that could fool even your close allies&lt;br /&gt;
|tier4=You barely make a sound even when performing acrobatic manoeuvres and landing from height. You can find the optimal hiding place instantly to avoid detection. With time and preparation, you can disguise yourself as a particular person, even to that person’s friends.&lt;br /&gt;
|tier5=A master of the shadows, you go where you please and no one notices. Your movements are silent, and you can smuggle anything anywhere. Your disguises are visually foolproof even under intense scrutiny.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Apex+Stalker &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Apex Stalker&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Cardboard+Box &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Cardboard Box&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Chameleon+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Chameleon I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Eagle+Eye &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Eagle Eye&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Environmental+Camouflage &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Environmental Camouflage&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Guerilla+Warfare &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Guerilla Warfare&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hero+Landing &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hero Landing&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lightfooted &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Lightfooted&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Shadow+Warfare &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Shadow Warfare&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Silent+Blade &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Silent Blade&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Survival ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Survival&lt;br /&gt;
|description=An individual&#039;s ability to stay alive in otherwise difficult environments. This relates directly to the arts of scavenging, hunting, resourcefulness, bushcraft, and local area navigation. Starting with a basic understanding of what is required to continue living, as an individual progresses in this skill they will become more adept at acquiring the necessities of survival in even the most inhospitable of climates where others would otherwise perish.&lt;br /&gt;
|tier0=Moss grows on the north side of the tree... or something like that. Basic common sense and resourcefulness.&lt;br /&gt;
|tier1=You know which berries are good to eat and which ones will give you a tummy ache. You can string a basic trap, but good luck catching anything more than a pheasant. You know the basics of directions based on the movement of the sun(s). &lt;br /&gt;
|tier2=You can hunt small game and set traps, have a good knowledge of common environments, make simple tools and with the right supplies, you can survive on your own for some time.&lt;br /&gt;
|tier3=You have a working knowledge of how to survive on your own with limited supplies. You can hunt game, set traps, and have a healthy knowledge of most environments you may encounter.&lt;br /&gt;
|tier4=You’ve wrestled a wild Vornskr bare handed, and turned its pelt into makeshift clothing.&lt;br /&gt;
|tier5=You can survive on your own, on an unknown planet, with no supplies and no water. Nature provides and you know how to use its resources to survive indefinitely off grid. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Creature+Speaker+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Creature Speaker I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Elusive+Prey &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Elusive Prey&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Just+A+Flesh+Wound+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Just A Flesh Wound I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Walk+Like+An+Ewok &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Walk Like An Ewok&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Woodland+Ranger &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Woodland Ranger&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Tactics ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Tactics&lt;br /&gt;
|description=Measures the core competencies needed to successfully command larger scale military units be they fleets or armies. This includes a sufficient base of knowledge on and application of: allied and enemy capabilities, common strategies and tactics and how to employ them.&lt;br /&gt;
|tier0=“Shoot back you idiots!” You understand the basics strategies of war and conflict and know what it takes to pull them off... in theory. In practice, it often comes down to the skill of the troops under your command and a bit of luck.&lt;br /&gt;
|tier1=You have seen your share of battles, and are versed in the more popular strategies used in war and conflict and can employ them to varying degrees of success.&lt;br /&gt;
|tier2=You know how to draw on past experiences and apply them to your current situations. Your have studied war and conflict to not only execute strategy in real time, but to counter the strategies of your opponents with high percentages of success, even without the ideal troops for the strategy.&lt;br /&gt;
|tier3=You understand the difference between spending lives under your command, and wasting them. You have a keen understanding of complex strategies employed in war and conflict, have studied the maneuvers and techniques employed throughout history, and can mix them with your own experiences to craft new strategies that others may not have come up with yet.&lt;br /&gt;
|tier4=You have watched and rewatched holovids of every major conflict in Galactic History (but don’t ask about the reasons behind those conflicts, since, that’s for history nerds) and can modify them to create your own unique strategies that often leave enemy commanders flat-footed.&lt;br /&gt;
|tier5=You know how to hold an enemy army at bay when outnumbered 5:1. Your name has been mentioned in the same breath as Ackbar, Pellaeon, and Bel Iblis. But not Thrawn, obviously.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Guerilla+Warfare &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Guerilla Warfare&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Improvise%2C+Adapt%2C+Overcome &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Improvise, Adapt, Overcome&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Resistance+Is+Futile &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Resistance Is Futile&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Unrelenting+Offensive &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Unrelenting Offensive&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Unyielding+Defense &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Unyielding Defense&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Yes%2C+I+Said+Closer &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Yes, I Said Closer&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Appendix A: Sample Lore Topics ==&lt;br /&gt;
The below list is a sampling of [[CS Guide: Skills#Lore|Lore]] topics in use in the club today, and can provide you with some ideas on what subjects you would like your character to have studied intensively.&lt;br /&gt;
&lt;br /&gt;
Remember that even at +0 Lore, your character is assumed to know about recent history and the current state of the Galaxy, including the history of the modern era (&#039;&#039;Imperial Period&#039;&#039;, &#039;&#039;New Republic&#039;&#039; and &#039;&#039;New Jedi Order&#039;&#039; eras), and be up to date on current news and popular culture around the Galaxy.&lt;br /&gt;
&lt;br /&gt;
Lore is, at its heart, a &amp;quot;flavor&amp;quot; skill and provides extra layers and knowledge to your character. You can create any lore topic you wish, as long as it fits in with the Star Wars universe. Lore items cannot imply the ability to perform skills already covered in our skills system. That is to say you may know about Lightsaber Forms, but only having it as a lore topic, does not grant you the ability to use any of the forms without the Lightsaber Skill. &lt;br /&gt;
&lt;br /&gt;
A list of example Lore topics and variations in use today includes:&lt;br /&gt;
* Anatomy and Physiology of Alien and Near-Human Species&lt;br /&gt;
* Races and Species of the Known Galaxy&lt;br /&gt;
* Vertebrates and Invertebrates of the Galaxy&lt;br /&gt;
* Poisons and Toxins of the Galaxy&lt;br /&gt;
* Herbs and Plants of the Galaxy&lt;br /&gt;
* Flora and Fauna of the Galaxy&lt;br /&gt;
* Religions of the Known Galaxy&lt;br /&gt;
* Traditions and History of the Force&lt;br /&gt;
* History and Culture of the Sith and Jedi&lt;br /&gt;
* Ancient Sith History, Culture and Empire&lt;br /&gt;
* Modern and Ancient Architecture&lt;br /&gt;
* Advanced Astronomy&lt;br /&gt;
* Ancient and Modern History of Droids&lt;br /&gt;
* Programming and Droid Languages&lt;br /&gt;
* Biotechnology&lt;br /&gt;
* Force-based Technologies&lt;br /&gt;
* History of Ancient and Obsolete Technology&lt;br /&gt;
* Philosophies of (person or organization)&lt;br /&gt;
* Known Planets of the Galaxy&lt;br /&gt;
* Major Planets of the Galaxy&lt;br /&gt;
* History and Cultural Traditions of (planet, organization or species)&lt;br /&gt;
* History of (general war or conflict or event, organization, planet)&lt;br /&gt;
* History of the Galactic Civil War&lt;br /&gt;
* History of the Cold War&lt;br /&gt;
* History of the Great Hyperspace War&lt;br /&gt;
* History of Ciphers and Encryption in the Galaxy&lt;br /&gt;
* History and Philosophies of the Force&lt;br /&gt;
* Black Market Trading and Knowledge&lt;br /&gt;
* Criminal Organizations of the Galaxy&lt;br /&gt;
* Sith Alchemy&lt;br /&gt;
* Krath Rites and Sorcery&lt;br /&gt;
* Ancient Artifacts&lt;br /&gt;
* Music of the Galaxy&lt;br /&gt;
* Galactic Politics&lt;br /&gt;
* Galactic Economies&lt;br /&gt;
* Brotherhood members and politics&lt;br /&gt;
&lt;br /&gt;
[[CS Guide: Skills#firstHeading|Back to Top]]&lt;br /&gt;
&lt;br /&gt;
== Appendix B: Languages ==&lt;br /&gt;
&lt;br /&gt;
Please refer to the [[Languages|Languages guide]] for a list of languages currently in use within the character creation system. Other languages exist, and the best resource to identify a language is to search on [[starwars:Main Page|Wookieepedia]]. Remember that you may also speak with the Voice staff, should you need help bringing your character to life.&lt;br /&gt;
&lt;br /&gt;
All characters receive Basic, and many species come with an additional language, as per the [[Species|Species guide]].&lt;br /&gt;
&lt;br /&gt;
Some Feats, for example Droidspeak, also grant languages for your character without the need to invest in &#039;&#039;Linguistics&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[CS Guide: Skills#firstHeading|Back to Top]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Sheet Guide]]&lt;/div&gt;</summary>
		<author><name>Reiden</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Force_Powers&amp;diff=199503</id>
		<title>CS Guide: Force Powers</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Force_Powers&amp;diff=199503"/>
		<updated>2026-02-14T04:50:42Z</updated>

		<summary type="html">&lt;p&gt;Reiden: Rewording the &amp;quot;common error(s)&amp;quot; to &amp;quot;reminder&amp;quot; to avoid confusion on how it was worded and better show when feats are needed for specific actions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|real}}&lt;br /&gt;
{{CS TOC}}&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Below, you will find the reference guide for the Character Sheet &#039;&#039;&#039;Force Powers&#039;&#039;&#039;. All documentation is based on the &#039;&#039;Force Powers 2.0&#039;&#039; project headed up by the [[Combat Master]], [[Voice of the Brotherhood|Voice]] Staff, and Character Sheet Development Team. This reference table aims to give members a better idea of the level of control/power they have of a given Force Power, and how they would write their character utilizing it both in and out of combat.&lt;br /&gt;
== Force Use ==&lt;br /&gt;
=== Duration ===&lt;br /&gt;
Force Power usage is draining on a Force User, more so when used in the heat of combat. The stronger the display of Force, the more difficult it is to maintain the power. While a master of an ability can generate massive power, they can only do so for a short duration. Most masters are wise enough to apply their power with restraint. By using less strength, they are able to maintain the effect of the power for a longer duration. With limited training, a Force User may struggle to bring the full effect of a power to bear and maintaining concentration quickly becomes draining, resulting in shorter bursts of Force use.&lt;br /&gt;
=== Downtime ===&lt;br /&gt;
Though the Force gives strength, a Force User is still limited by flesh and blood. Drawing on such power dwindles the Force User&#039;s reserves of endurance and willpower. Manipulating the Force, especially in combat, requires sharp mental control. While a Force User may draw on the Force repeatedly, it will usually become more difficult with each successive use. Some powers, of course, are more draining than others. But no Force User can limitlessly tap into the powers of the light or dark side without exhaustion setting in. Use of great power comes with great fatigue, and Force User should be aware of the risks of pushing too hard too fast.&lt;br /&gt;
== Force Powers ==&lt;br /&gt;
=== Amplification ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Amplification&lt;br /&gt;
|desc=&#039;&#039;&#039;Amplification&#039;&#039;&#039; allows a Force User to perform amazing feats of &#039;&#039;physical&#039;&#039; prowess. By channeling the Force, a Force User could run faster, jump higher, hit harder, and even react faster. This ability allows the user to push beyond the normal limits of their physical bodies and perform superhuman feats.&lt;br /&gt;
|1=At the most basic level, a Force User must concentrate for several seconds to augment one of their &#039;&#039;physical&#039;&#039; abilities through the Force. The Force User would feel fatigue after a single use respective to the complexity of the action.&lt;br /&gt;
|2=With further study, the Force User must concentrate for only a second in order to augment one of their &#039;&#039;physical&#039;&#039; abilities through the Force. A single-use will not cause fatigue, but subsequent use of &#039;&#039;&#039;Amplification&#039;&#039;&#039; in the next several minutes would.&lt;br /&gt;
|3=With consistent study, the Force User can instantly augment one of their &#039;&#039;physical&#039;&#039; abilities through the Force, but still experience fatigue when using &#039;&#039;&#039;Amplification&#039;&#039;&#039; several times over the course of several minutes.&lt;br /&gt;
|4=The Force User can instantly augment one of their &#039;&#039;physical&#039;&#039; abilities with the Force but still experience fatigue if they use &#039;&#039;&#039;Amplification&#039;&#039;&#039; many times over the course of several minutes.&lt;br /&gt;
|5=Mastery allows a Force User to not only instantly augment one of their &#039;&#039;physical&#039;&#039; abilities with the Force, but the effects of fatigue after use are effectively negligible.&lt;br /&gt;
|duration=&#039;&#039;&#039;Amplification&#039;&#039;&#039; is a power that pushes the Force User&#039;s body far beyond its normal limits for anywhere up to a minute.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Amplification&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, meaning it can be used multiple times in the heat of battle.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Beast+Mode+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Beast Mode I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Enhanced+Sight+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Enhanced Sight I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Escape+Artist &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Escape Artist&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Scream+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Scream I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hammerhand &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hammerhand&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lightning+Reflexes &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Lightning Reflexes&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Barrier ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Barrier&lt;br /&gt;
|desc=&#039;&#039;&#039;Barrier&#039;&#039;&#039; manifests the Force into a translucent defensive corona that can absorb &#039;&#039;physical&#039;&#039; attacks. These &#039;&#039;&#039;Barriers&#039;&#039;&#039; protect only the user, requiring them to remain stationary, and will shatter after enough impact. &#039;&#039;&#039;Barrier&#039;&#039;&#039; can stop repeated hits from conventional weapons (including blasters), but will shatter on heavy impact with things such as explosions or large projectiles like boulders.&lt;br /&gt;
|1=At its most basic level, the Force User must take several seconds to concentrate and focus their full will to manifest the Force as a protective &#039;&#039;&#039;Barrier&#039;&#039;&#039;. The user’s full concentration is necessary to maintain the barrier.&lt;br /&gt;
|2=With further study, the Force User must still take several seconds of concentration to manifest the Force into a protective &#039;&#039;&#039;Barrier&#039;&#039;&#039; but no longer needs their full concentration to maintain it.&lt;br /&gt;
|3=With consistent training, the Force User is able to summon the Force almost instantaneously to create a  protective &#039;&#039;&#039;Barrier&#039;&#039;&#039; and can do so in the middle of combat.&lt;br /&gt;
|4=It is no longer a matter of training, but instinct that allows the Force User to will the Force into a protective &#039;&#039;&#039;Barrier&#039;&#039;&#039; as long as they are not already fatigued or under heavy duress.&lt;br /&gt;
|5=A master of conjuring &#039;&#039;&#039;Barriers&#039;&#039;&#039; may summon them at will, even when fatigued or under heavy duress.&lt;br /&gt;
|duration=&#039;&#039;&#039;Barriers&#039;&#039;&#039; can withstand anything from repeated minor blows from either &#039;&#039;physical&#039;&#039; or &#039;&#039;Force-based&#039;&#039; attacks (such as blaster pistols, slugs and other thrown projectiles, or lighter strikes from &#039;&#039;&#039;[[Force Powers#Telekinesis|Telekinesis]]&#039;&#039;&#039;) to one major blow from &#039;&#039;physical&#039;&#039; or &#039;&#039;Force-based&#039;&#039; attack (such as blaster cannons, explosions, detonations, heavy &#039;&#039;&#039;Telekinesis&#039;&#039;&#039;, and &#039;&#039;&#039;[[Force Powers#Force Lightning|Force Lightning]]&#039;&#039;&#039;). Massive explosions, fast-moving objects larger than a person or similarly destructive effects will shatter a barrier immediately and still have a reduced impact on the user.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Barrier&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle, as it is entirely dependent on the concentration and level of training a Force User possesses.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Bounce+It &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Bounce It&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Energy+Dispersion &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Energy Dispersion&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Shield+Wall+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Shield Wall I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Battle Meditation ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Battle Meditation&lt;br /&gt;
|desc=&#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; is a Force Power used to boost the combat effectiveness of allies and reduce the effectiveness of enemies. With further training, the Force User can influence their tactical coordination and teamwork as well but does not allow for telepathic communication. The skill starts with affecting the immediate area around the user, growing to affect an entire battlefield, but does not work well on the scale of large space battles. Battle Meditation can generally turn a narrow victory into a rout, a narrow defeat into a narrow victory, or minimize the losses of a significant defeat.&lt;br /&gt;
|1=At the most basic level, the Force User may influence morale in a single confrontation nearby, and in the Force User’s line of sight.&lt;br /&gt;
|2=With some extra study, the Force User no longer requires a direct line of sight and can affect allies working as a team.&lt;br /&gt;
|3=The Force User can easily affect multiple small-sized groups fighting independently, influencing their courage, morale and will to fight, and improving or reducing their coordination with each other. The Force User will often turn the tide of small battles in their favour.&lt;br /&gt;
|4=Through dedicated concentration, the Force User can simultaneously affect groups of friends and foes across a small area, tipping the scales in any small or medium confrontation.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; may devastate the will of his enemies, while simultaneously amplifying the courage of his allies, across an impressive area. The Force User can influence the outcome of any medium or large confrontation.&lt;br /&gt;
|duration=&#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; requires intense concentration, and the Force User must always be stationary or immobile to maintain a meditative state, leaving them vulnerable while maintaining their influence. Battle Meditation lasts as long as a Force User can maintain their concentration.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires significant concentration to maintain. Even at higher levels, affecting larger groups or maintaining focus for more than a moderate period of time will leave the Force User completely exhausted.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ace+Aura &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ace Aura&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Meld+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Meld I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hivemind+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hivemind I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Space+Battle+Meditation+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Space Battle Meditation I-II&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Blinding ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Blinding&lt;br /&gt;
|desc=&#039;&#039;&#039;Blinding&#039;&#039;&#039; is a Force User’s ability to create a flash of blinding white-light with the Force. The effect is instantaneous and leaves opponents disoriented and unable to see as if hit with a  flash-bang grenade. This ability can also blind the caster if they are not careful, and requires a hand gesture as a focus.&lt;br /&gt;
|1=Initially, the Force User must commit his full concentration for several seconds in order to create a flash of blinding white-light.&lt;br /&gt;
|2=With further training, the Force User can create a flash of blinding white-light with half of their concentration focused on the task, but requires full focus while in combat.&lt;br /&gt;
|3=With consistent training, the Force User can create a flash of blinding white-light with minimal concentration outside of active combat, and half concentration while engaged in combat.&lt;br /&gt;
|4=The Force User has become adept at creating a flash of blinding white-light with minimal effort in combat or out of combat.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Blindness&#039;&#039;&#039; can create a flash of blinding white-light at will, without any noticeable effort.&lt;br /&gt;
&lt;br /&gt;
|duration=The flash of light created by &#039;&#039;&#039;Blinding&#039;&#039;&#039; is instantaneous, and will cause disorientation lasting several seconds.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Blinding&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, meaning it can be used multiple times in the heat of battle. However, it can be draining on the user with quick, successive uses in a short period of time.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Blinded+By+The+Light &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Blinded By The Light&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Whizz-Bang &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Whizz-Bang&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Concealment ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Concealment&lt;br /&gt;
|desc=&#039;&#039;&#039;Concealment&#039;&#039;&#039; is the ability for a Force User to mask their connection and identity with the Force. This goes for hiding a Force User’s strength in the Force as well as alignment. While &#039;&#039;&#039;[[Force Powers#Force Cloak|Force Cloak]]&#039;&#039;&#039; renders the Force User invisible from the eye, &#039;&#039;&#039;Concealment&#039;&#039;&#039; can make a user invisible to those searching through the Force. The more skilled a Force User is with this ability, the easier it is to maintain a veil of &#039;&#039;&#039;Concealment&#039;&#039;&#039;.&lt;br /&gt;
|1=Initially, the Force User can hide their signature, strength, and alignment in the Force with their full concentration devoted to the task.&lt;br /&gt;
|2=With further training,  the Force User can hide their signature, strength, and alignment in the Force with half of their concentration dedicated to the task as long as they remain out of combat.&lt;br /&gt;
|3=With consistent training, the Force User can hide their signature, strength, and alignment in the Force with minimal concentration out of combat, but a committed effort of concentration while in battle.&lt;br /&gt;
|4=The Force User has become adept at hiding their signature, strength, and alignment in the Force with minimal effort whether in combat or not.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Concealment&#039;&#039;&#039; is able to effortlessly hide their signature, strength, and alignment in the Force, effortlessly as breathing.&lt;br /&gt;
|duration=&#039;&#039;&#039;Concealment&#039;&#039;&#039; lasts as long as the Force User remains conscious of maintaining the ability, and does not attempt to call upon the Force in another way.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Concealment&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires concentration to maintain, but can be used frequently, or for a prolonged period without taxing a Force User’s reserves.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Haze+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Haze I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Quey%27tek+Meditation &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Quey’tek Meditation&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Synergy+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Synergy I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Control Self ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Control Self&lt;br /&gt;
|desc=&#039;&#039;&#039;Control Self&#039;&#039;&#039; is the ability to manipulate and control one’s bodily functions through the Force. This includes the ability to dull or temporarily ignore pain, regulate body temperature, slow breathing, or even entering a trance-like state of hibernation for survival purposes.&lt;br /&gt;
|1=Initially a Force User is able to, through intense concentration, dull pain and soreness as well as delay the toll that an extreme climate would otherwise take on a member of their species.&lt;br /&gt;
|2=With additional training, a Force User is able to ignore intense pain and shape bodily functions and temperature to their will with less concentration than before.&lt;br /&gt;
|3=With consistent study a Force User can push through excruciating pain, sleep deprivation and radically alter their vital bodily functions with minimal focus. Additionally, the Force User can place themselves in a hibernation trance for survival, requiring no food or water, and very little oxygen (or other breathing gases) for a period of up to several days.&lt;br /&gt;
|4=It is no longer a matter of concentration; the Force User shapes their pain input and bodily functions by instinct alone. The Force User can operate for days in a climate much hotter or colder than their physiology would otherwise allow, and can increase the duration of the hibernation state for several weeks.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Control Self&#039;&#039;&#039; can shrug off pain that would normally cause blackout. They can go long periods of time without needing food or water. The Force User’s ability to regulate their body’s functions is so great that their hibernation trance can be indistinguishable from death without a medical examination or sensing through the Force, and this state can be maintained indefinitely.&lt;br /&gt;
|duration=Control Self initially requires significant concentration to maintain but as training in the power increases the amount of focus required decreases.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Control Self&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, meaning it can be used multiple times in the heat of battle. However, it can be draining on the user with quick, successive uses in a short period of time.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Field+Triage+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Field Triage I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+am+in+Control &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I am in Control&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Synergy+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Synergy I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=%27Tis+But+A+Scratch &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;‘Tis But A Scratch&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Creature Control ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Creature Control&lt;br /&gt;
|desc=&#039;&#039;&#039;Creature Control&#039;&#039;&#039; The Force connects all living things, and with training, a Force-user can develop the ability to reach out and make a connection with a target creature. Creatures are classified as either: &#039;&#039;&#039;Domesticated&#039;&#039;&#039;, &#039;&#039;&#039;Tameable&#039;&#039;&#039;, or &#039;&#039;&#039;Untameable&#039;&#039;&#039;, with the individual’s level offering different degrees of control in relation to the creature&#039;s respective classification.&lt;br /&gt;
|1=With full concentration, you can connect with a &#039;&#039;&#039;Domesticated&#039;&#039;&#039; creature.&lt;br /&gt;
|2=With half concentration, you can connect with a &#039;&#039;&#039;Domesticated&#039;&#039;&#039; creature, and begin to form a connection with &#039;&#039;&#039;Tameable&#039;&#039;&#039; creatures.&lt;br /&gt;
|3=With minimal effort you can connect with &#039;&#039;&#039;Domesticated&#039;&#039;&#039; or &#039;&#039;&#039;Tameable&#039;&#039;&#039; creatures, and can create a basic connection with an &#039;&#039;&#039;Untameable&#039;&#039;&#039; creature to prevent them from eating you.&lt;br /&gt;
|4=You can effortlessly connect with any creature that is &#039;&#039;&#039;Domesticated&#039;&#039;&#039; and connect with a &#039;&#039;&#039;Tameable&#039;&#039;&#039; creature with minimal effort. With full concentration, you can maintain a connection with untameable creatures.&lt;br /&gt;
|5=You can effortlessly connect with any creature that is &#039;&#039;&#039;Domesticated&#039;&#039;&#039; or &#039;&#039;&#039;Tameable&#039;&#039;&#039;, and with enough focus even those considered &#039;&#039;&#039;Untameable&#039;&#039;&#039;.&lt;br /&gt;
|duration=Dependent on the Force-user’s concentration and ability to maintain their connection to the creature.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Creature Control&#039;&#039;&#039; is a basic power, meaning it can be used multiple times in the heat of battle. However, it can be draining on the user when used on creatures that are harder to control.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Beast+Mode+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Beast Mode I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Creature+Sense+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Creature Sense I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Deep+Bond+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Deep Bond I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Obedience+School &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Obedience School&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primal+Bond+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primal Bond I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=We+Are+Legion+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;We Are Legion I-II&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Darkness ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Darkness&lt;br /&gt;
|desc=&#039;&#039;&#039;Darkness&#039;&#039;&#039; uses the Force to create a sphere around a single target in which all light is eliminated. This power is initially draining, able to affect only a small area. As the Force User’s power increases, they are able to affect a larger area with greater ease. &#039;&#039;&#039;Darkness&#039;&#039;&#039; prevents natural vision and optical technology (such as cameras), but not the use of the power &#039;&#039;&#039;[[Force Powers#Sense|Sense]]&#039;&#039;&#039;.&lt;br /&gt;
|1=At its most basic level, &#039;&#039;&#039;Darkness&#039;&#039;&#039; is limited to a sphere roughly two meters in diameter, fixed on the center of the user. It takes about a second for the darkness to descend, and the effect will only last several seconds.&lt;br /&gt;
|2=With further study, the Force User can increase the diameter to about four meters, and anchor it anywhere within two meters of themselves, lingering for several seconds.&lt;br /&gt;
|3=With consistent study,  the Force User can increase the diameter to six meters in size and anchor it anywhere within four meters of themselves, lasting for up to a minute.&lt;br /&gt;
|4=No longer a matter of study, the Force User can instinctively snap an eight meter diameter into place, anchoring it anywhere within six meters of themselves, lasting about a minute.&lt;br /&gt;
|5=With mastery comes perfection. The Force User may place a twelve meter diameter shape anywhere within twelve meters of themselves, anchoring it within the same range, lasting about a minute.&lt;br /&gt;
|duration=&#039;&#039;&#039;Darkness&#039;&#039;&#039; can be sustained as long as the user maintains concentration. Once concentration is broken, the darkness will dissipate gradually based on the Force User’s proficiency.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Darkness&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used rarely in the heat of battle.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Darksight &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Darksight&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ichor+Cloud &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ichor Cloud&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lil%27+Bit+Disco &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Lil’ Bit Disco&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Farsight ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Farsight&lt;br /&gt;
|desc=&#039;&#039;&#039;Farsight&#039;&#039;&#039; is the ability to gain vague impressions of events happening in other places or times using the Force, typically achieved through long meditation sessions. These visions focus on strong imagery and emotions. The future is always in motion, however, and is thus subject to change.&lt;br /&gt;
|1=At its most basic level, a user will feel emotions about events several days before they transpire, but is unable to extract meaningful information or images through the Force.&lt;br /&gt;
|2=With further study and training, the Force User can now “see” vague images taking place several weeks in advance that are symbolic of what the future may hold with a slight degree of accuracy, though they will have difficulty interpreting these images before events unfold.&lt;br /&gt;
|3=Through focused meditation, the Force User may now “see” clearer symbolic images of possible futures several months before they occur, and can even glimpse fragments of important events in the future. The user will have an easier time interpreting these with moderate accuracy, but will likely miss details leading to the crucial event.&lt;br /&gt;
|4=The user can now “watch”  events before they transpire as if experiencing a vague dream, and with the proper study and meditation, can interpret the meaning of important moments with a fair degree of accuracy a year before they transpire.&lt;br /&gt;
|5=The Force User’s mind sees with surprising clarity, with their visions being inseparable from having a vivid dream. Not only can they identify major key moments in the possible future, but also events that surround them, giving them a far more complete interpretation of what may transpire within years of these events occurring.&lt;br /&gt;
|duration=Meditation sessions are lengthy. While the vision itself will last for up to half a minute, a large amount of time must be spent focusing on what the images could mean, and how they relate to possible futures.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Farsight&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Clairvoyance+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Clairvoyance I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Don%E2%80%99t+Stop+Believin%E2%80%99 &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Don’t Stop Believin’&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=More+Than+A+Feeling &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;More Than A Feeling&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Presentiment+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Presentiment I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Force Cloak ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Force Cloak&lt;br /&gt;
|desc=By manipulating light and shadows with the Force, the Force User can use &#039;&#039;&#039;Force Cloak&#039;&#039;&#039; to vanish from view and become invisible. A Force User cloaked in the Force in such a manner is undetectable to the naked eye or even by more technological scanners such as infrared or night vision, but still able to be detected by another Force User’s &#039;&#039;&#039;[[Force Powers#Sense|Sense]]&#039;&#039;&#039; or &#039;&#039;&#039;[[Force Powers#Precognition|Precognition]]&#039;&#039;&#039; feats. The Force User must also remain immobile.&lt;br /&gt;
|1=Initially, a Force User must devote their full concentration in order to vanish from view, and the process moves slowly from the feet upward over the course of about half a minute.&lt;br /&gt;
|2=With further study, the Force User requires less concentration to maintain &#039;&#039;&#039;Force Cloak&#039;&#039;&#039; and can chose which part of their body the cloak starts at.&lt;br /&gt;
|3=With consistent training and discipline, the Force User can vanish from view in the space of a few seconds.&lt;br /&gt;
|4=A Force User can vanish from view almost instantaneously and remain shrouded with minimal concentration.&lt;br /&gt;
|5=Mastery allows a Force User to instantly vanish from view in the blink of the eye and at will.&lt;br /&gt;
|duration=&#039;&#039;&#039;Force Cloak&#039;&#039;&#039; can be maintained for as long as the Force User can concentrate and remain immobile.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Force Cloak&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle, as it is entirely dependent on the concentration and level of training a Force User possesses.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=False+Cloak &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;False Cloak&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ghosting+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ghosting I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Synergy+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Synergy I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Take+My+Shimmer+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Take My Shimmer I-II&amp;lt;/span&amp;gt;] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;REMINDER:&#039;&#039;&#039; [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ghosting+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ghosting&amp;lt;/span&amp;gt;] is required to move while using &#039;&#039;&#039;Force Cloak.&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
=== Force Lightning ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Force Lightning&lt;br /&gt;
|desc=&#039;&#039;&#039;Force Lightning&#039;&#039;&#039; is the ability to manifest the Force into violent energy from the user’s own body in the form of electricity directed at a single target in a burst. &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; can fry sensitive electronics and will cause extreme pain in the recipient. With more advanced training (Feats), this ability can be augmented into a sustained attack or even hit multiple targets.&lt;br /&gt;
|1=Initially, &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; takes several seconds and powerful immediate emotional stimulus to harness. At this rank, a single use will leave the user feeling winded, physically, and emotionally taxed.&lt;br /&gt;
|2=After some practice, the Force User can call upon past emotional experiences for several seconds to provide fuel for &#039;&#039;&#039;Force Lightning&#039;&#039;&#039;. The aftereffects are still present.&lt;br /&gt;
|3=With consistent training, a Force User is able to lessen the aftereffects, and can use &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; multiple times over several minutes.&lt;br /&gt;
|4= Force User can put themselves into the required mindset almost instantaneously and can call on &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; repeatedly before being drained.&lt;br /&gt;
|5=A Master of the power can produce &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; at will, with but a thought. The Force User can use the ability multiple times in quick succession with little effort.&lt;br /&gt;
|duration=At all ranks, &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; can never be sustained for more than several seconds.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Force Lightning&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires significant concentration to maintain. Even at higher levels, repeated use of the power over a short time period can leave the Force User &#039;&#039;physically&#039;&#039; drained.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Arcane+Shield+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Arcane Shield I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Bounce+It &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Bounce It&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Shockboxing+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Shockboxing I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lightning+Deflection+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Lightning Deflection I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Static+Shock+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Static Shock I-IV&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Tempest &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Tempest&amp;lt;/span&amp;gt;]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;REMINDER:&#039;&#039;&#039; [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Static+Shock+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Static Shock&amp;lt;/span&amp;gt;] is required for sustained blasts and hitting two or more targets (with or without deteriorating power), dependent on the tier accessible.&lt;br /&gt;
}}&lt;br /&gt;
=== Gravitation ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Gravitation&lt;br /&gt;
|desc=&#039;&#039;&#039;Gravitation&#039;&#039;&#039; is the ability to alter the pull of gravity on yourself or inanimate objects. This is commonly seen while in deep Force meditation as “floating”, but those who train in it can find alternative applications of controlling gravity itself. &lt;br /&gt;
|1=With concentration, the user can weaken gravity’s effect on their body, making them weigh up to one-third of their current weight.&lt;br /&gt;
|2=With more training in &#039;&#039;&#039;Gravitation&#039;&#039;&#039;, the Force user can slightly counter gravity, allowing them to fall at a slower rate than they would otherwise. &lt;br /&gt;
|3=Not only can the user float in place, but they can orient their gravitational pull to other surfaces, allowing them to move along walls and ceilings as if it were the ground. They can now also affect the gravity of inanimate objects, removing a third of the object&#039;s weight, making them easier to carry.&lt;br /&gt;
|4=An adept in &#039;&#039;&#039;Gravitation&#039;&#039;&#039; can now counter gravity on inanimate objects to make them fall more slowly. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Gravitation&#039;&#039;&#039; not only changes their own gravitational orientation and that of inanimate objects but can also now weaken the gravitational pull on other living beings. &lt;br /&gt;
|duration=&#039;&#039;&#039;Gravitation&#039;&#039;&#039; requires an intense focus to maintain the changed gravitational pull.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Gravitation&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; and can be incredibly draining to keep up for long periods of time.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Free+Fall &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Free Fall&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Gravity+Well &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Gravity Well&amp;lt;/span&amp;gt;], and &lt;br /&gt;
[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Rather+Weighty%2C+This &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Rather Weighty, This&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Healing ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Healing&lt;br /&gt;
|desc=&#039;&#039;&#039;Healing&#039;&#039;&#039; is the Force User’s ability to use the Force to cure injuries. This comes at a personal cost of energy and strength. Both dark and light side applications have the same set of ability to heal themselves and others. This ability merely accelerates possible healing a body would normally undergo. For major injuries, this acceleration can mean the difference between life and death, healing the body before it would die from its injuries. For example, this power can heal a serious torso wound by a lightsaber, but cannot allow a limb to be regrown. Physical contact must be maintained for the duration of the healing.&lt;br /&gt;
|1=A Force User can with full concentration on the task, heal abrasions, set minor bone fractures, and maintain bodily function. This effort is very draining on their energy. Serious injuries can take up to a day to fully heal. &lt;br /&gt;
|2=A Force User can heal abrasions, seal up open wounds, set bone fractures, and maintain bodily function. This can be done while moving, but without performing any strenuous physical activity. This effort is very draining on the user’s energy. Serious injuries can take up to a day to fully heal. &lt;br /&gt;
|3=A Force User can heal injuries more quickly. Minor wounds can be healed with less concentration. This effort is only moderately draining on the user’s energy. Serious injuries can be healed in hours instead of days.&lt;br /&gt;
|4=A Force User can heal injuries even more quickly, even in the heat of battle. This effort is moderately draining on the user’s energy. Serious injuries can be healed in hours instead of days.&lt;br /&gt;
|5=A Master of Healing can utilize this ability with barely any concentration and can be done while participating in combat. This effort is less draining on the user’s energy. Serious injuries can be healed in a matter of moments. &lt;br /&gt;
|duration=&#039;&#039;&#039;Healing&#039;&#039;&#039; can be maintained so long as the Force User remains focused on the task, and has the energy to maintain. The length of time required to heal a given wound varies by the severity. Superficial cuts and bruises can be healed in a matter of seconds, open wounds require minutes, and broken bones can still take hours depending on the Force User’s mastery over the power.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Healing&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle, as it is entirely dependent on the concentration and level of training a Force User possesses.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Accelerated+Healing+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Accelerated Healing I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=A+Soul+for+a+Soul &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;A Soul for a Soul&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Field+Triage+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Field Triage I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Drain+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Drain I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Synergy+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Synergy I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Ichor ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Ichor&lt;br /&gt;
|desc= &#039;&#039;&#039;Ichor&#039;&#039;&#039; is the ability to channel the Force into liquids, which can be consumed at a later time. These reserves can be used to help heal the body, restore energy, or provide greater strength and endurance.&lt;br /&gt;
|1=The most basic of &#039;&#039;&#039;Ichor&#039;&#039;&#039; users can create and carry a single weak ichor potion. This potion can heal minor bodily damage, provide a small boost of stamina, or give a little more Force essence for the drinker to pull from. &lt;br /&gt;
|2=With further training, the Force user can create and carry a single moderate ichor potion. This can heal non-life-threatening injuries, provide a good boost of stamina, or give a useful boost of Force essence for the drinker. &lt;br /&gt;
|3=The &#039;&#039;&#039;Ichor&#039;&#039;&#039; user can now create and carry a single strong ichor potion. This potion can heal even life-threatening injuries, restore stamina from total fatigue, or completely replenish the drinker’s Force reserves. &lt;br /&gt;
|4=With advanced training, the Force user can now carry a single strong ichor potion and a single moderate ichor potion. In addition to healing, stamina, or Force restoration, it can also increase physical strength and endurance. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Ichor&#039;&#039;&#039; can create and carry two strong ichor potions, which can have up to two effects at the same time. These include healing, stamina, Force, and increased strength or endurance.&lt;br /&gt;
|duration=&#039;&#039;&#039;Ichor&#039;&#039;&#039; is a unique ability that does not expire once a potion has been created. The length of the potion&#039;s effects depends on what it is doing and the strength of the potion itself.  &lt;br /&gt;
|downtime=&#039;&#039;&#039;Ichor&#039;&#039;&#039; is a drawn-out process of creating Force-fueled liquids for consumption. While it is possible to create alchemical potions while doing other things, it is impractical to attempt to create any during the heat of battle. Consumption, however, is a matter of being able to drink the potion, and the drinker does not suffer any downtime from doing so. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Chem+Dealer  &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Chem Dealer&amp;lt;/span&amp;gt;] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ichor+Grenades+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ichor Grenades I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Illusion ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Illusion&lt;br /&gt;
|desc=&#039;&#039;&#039;Illusion&#039;&#039;&#039; allows a Force User the ability to use the Force to trick the five senses (sight, hearing, taste, smell, and touch) of a sentient being into perceiving something other than reality. Complex sensations — such as pain, odors and flavors — are more demanding on both the user and the believability of the Illusion, and the mind will reject the most severe instances. The more accomplished a Force User is with &#039;&#039;&#039;Illusions&#039;&#039;&#039;, the easier it is to affect the mind of other sentients. This can be contested by the target&#039;s &#039;&#039;[[Skills#Perception|Perception]]&#039;&#039;. &lt;br /&gt;
|1=Initially, a Force User must devote their full concentration to conjuring an &#039;&#039;&#039;Illusion&#039;&#039;&#039; against their target.&lt;br /&gt;
|2=With further study, the Force User can conjure an &#039;&#039;&#039;Illusion&#039;&#039;&#039; with partial concentration, if not engaged in direct combat or under too much duress.&lt;br /&gt;
|3=Through consistent training, the Force User can manifest an &#039;&#039;&#039;Illusion&#039;&#039;&#039; with minimal concentration even while engaged in battle.&lt;br /&gt;
|4=The Force User can create &#039;&#039;&#039;Illusions&#039;&#039;&#039; with ease, with only a few moments of concentration required, even in the midst of battle.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Illusions&#039;&#039;&#039; can cast them at will, even in the midst of battle, as effortlessly as breathing.&lt;br /&gt;
|duration=&#039;&#039;&#039;Illusions&#039;&#039;&#039; is an active ability, and once created takes on a duration of its own that is often related to a target&#039;s &#039;&#039;[[Skills#Perception|Perception]]&#039;&#039; skill, or a specific Feat that combats &#039;&#039;&#039;Illusion&#039;&#039;&#039;.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Illusion&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires significant exertion of willpower to cast. It can be used sparingly in the heat of battle, and is less effective when already used once on the same target.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Faceless+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Faceless I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Projection &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Projection&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Loop+it &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Loop It&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Pay+No+Attention+To+The+Man+Behind+The+Curtain &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Pay No Attention To The Man Behind The Curtain&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Prestidigitation &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Prestidigitation&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Item Conjuring ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Item Conjuring&lt;br /&gt;
|desc=&#039;&#039;&#039;Item Conjuring&#039;&#039;&#039; allows a Force user to lock away an item they own in the ether and summon it to them elsewhere. These objects remain in the ether indefinitely until summoned. Items can be stored and removed as many times as the Force user wants. Once stored, no one can take the object from the user while it is there. These objects cannot be living organisms. &#039;&#039;This item must be owned as a possession by the user. Items not in your loadout must still be noted in the loadout description.&#039;&#039;&lt;br /&gt;
|1=With fifteen minutes of intense focus, a Force user can store or summon a single small object that isn&#039;t a weapon. Only one object can be stored at a time.  &lt;br /&gt;
|2=With training, in the span of ten minutes, a Force user can store or summon a single small object, including small weapons. Only one object can be stored at a time. &lt;br /&gt;
|3=&#039;&#039;&#039;Item Conjuring&#039;&#039;&#039; can now be done within five minutes and can be used to store or summon a single item the Force user can physically carry. Only one object can be stored at a time. &lt;br /&gt;
|4=With one minute of focus, the Force user can store or summon a single small item they can physically carry. They can now store two objects at a time. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Item Conjuring&#039;&#039;&#039; can store or summon an item with only thirty seconds of focus. This item must be one they can physically carry. They can have up to three objects stored at a time. &lt;br /&gt;
|duration=&#039;&#039;&#039;Item Conjuring&#039;&#039;&#039; allows an item to be stored indefinitely. The item is not destroyed, merely locked in an inaccessible ethereal vault. Storing or retrieving an item can take up to several minutes of intense focus. The Force User does not need to maintain concentration or focus to keep an object stored.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Item Conjuring&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, requiring dedicated focus to accomplish. While not particularly draining of Force reserves, it can take anywhere from minutes to store or retrieve an object. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Locker+Space  &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Locker Space I-II&amp;lt;/span&amp;gt;] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Quick+Storage  &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Quick Storage&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mind Trick ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Mind Trick&lt;br /&gt;
|desc=The &#039;&#039;&#039;Mind Trick&#039;&#039;&#039; is one of the most famous uses of the Force in that it gives the Force User the ability to directly affect the mind of another sentient being. The memories, thoughts, and opinions of a target are left open to the user&#039;s machinations and can be manipulated temporarily. This allows for the target to be more easily swayed or nudged in the direction the user desires, even forcing them into unconsciousness if strong enough. It also allows for memories to be probed and even implanted, or opinions to be altered. Unlike &#039;&#039;[[Skills#Manipulation|Manipulation]]&#039;&#039; or &#039;&#039;[[Skills#Interrogation|Interrogation]]&#039;&#039;, this ability is instantaneous and thus can be useful in combat or other real-time scenarios. This can be contested by the target&#039;s &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039;. &lt;br /&gt;
|1=Initially, a Force User can influence the mind of a target with their full concentration. A hand gesture is required to help focus the mind.&lt;br /&gt;
|2=With further training, the Force User can influence the mind of a target with partial concentration. A hand gesture is required to help focus the mind.&lt;br /&gt;
|3=With consistent training, the Force User can more easily influence their target with minimal concentration against those of lesser &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039;.&lt;br /&gt;
|4=The Force User can influence the mind of their target with only a few moments of concentration, even in the midst of battle and against those of lesser &#039;&#039;Resolve&#039;&#039;.&lt;br /&gt;
|5=A Master of the Force User &#039;&#039;&#039;Mind Trick&#039;&#039;&#039; can effortlessly influence the will of those with lesser Resolve as easily as breathing.&lt;br /&gt;
|duration=The speed a target can &#039;snap out of&#039; a &#039;&#039;&#039;Mind Trick&#039;&#039;&#039; depends on their &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039;, but often lingers for a few minutes. If directly confronted about idea implanted by &#039;&#039;&#039;Mind Trick&#039;&#039;&#039;, though, the subject may ‘snap out of it’ sooner.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Mind Trick&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; in that it requires concentration and an exertion of the Force User’s willpower to be effective. If unsuccessful, the subject will become aware of the attempt and prevent the ability from being used on them again.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Dominate+Mind &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Dominate Mind&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Interrogation+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Interrogation I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Inceptioned &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Inceptioned&amp;lt;span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Manchurian+Candidate &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Manchurian Candidate&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Moving+The+Masses &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Moving The Masses&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Puppet+Master &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Puppet Master&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Your+Weapons...+You+Will+Not+Need+Them &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Your Weapons…You Will Not Need Them&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Necromancy ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Necromancy&lt;br /&gt;
|desc= &#039;&#039;&#039;Necromancy&#039;&#039;&#039; is the ability to pull the soul of the deceased into the mortal plane. While these souls cannot be tethered to their former bodies, with practice, they can take on more solid forms with the ability to manipulate objects in the world around them. These souls are commonly referred to as &#039;&#039;Wraiths&#039;&#039;. &#039;&#039;Wraiths&#039;&#039; are incredibly fragile, and their tether to the physical plane can be severed with a single weapon strike. Stronger &#039;&#039;Wraiths&#039;&#039; can wear armor or wield weapons, which must be provided to them. All &#039;&#039;Wraiths&#039;&#039; rely on the knowledge of their summoner to function, be that how they handle weapons or how they move.&lt;br /&gt;
|1=Initially, &#039;&#039;&#039;Necromancy&#039;&#039;&#039; takes a minute of intense focus to pull a soul into the mortal plane. This &#039;&#039;Wraith&#039;&#039; is a hazy outline roughly similar in size to what it was in life. It can make indistinct noises and weakly push on objects to move them, but it cannot directly manipulate physical objects with control. The user must actively concentrate on maintaining and controlling the &#039;&#039;Wraith&#039;&#039;.&lt;br /&gt;
|2=With training, a user of &#039;&#039;&#039;Necromancy&#039;&#039;&#039; can create a single &#039;&#039;Wraith&#039;&#039; that is a smokey visage of its former self, roughly the same size and shape it was in life. This &#039;&#039;Wraith&#039;&#039; can speak single words in a low, pained moan. It can push and pull objects to move them. The user must actively concentrate to maintain and control the &#039;&#039;Wraith&#039;&#039;. &lt;br /&gt;
|3=At this level, the user can create a single fully formed &#039;&#039;Wraith&#039;&#039;. This is a dense cloud of dark particles that perfectly matches its shape and size from life. It can speak in haunting low tones and move objects with a poor level of control. The &#039;&#039;Wraith&#039;&#039; can follow simple tasks autonomously once ordered.&lt;br /&gt;
|4=With advanced training, you can create a single, fully formed &#039;&#039;Wraith&#039;&#039;, which is capable of wearing clothing and armor and wielding weapons, but lacks fine control in using them. The &#039;&#039;Wraith&#039;&#039; can follow simple tasks autonomously, including simple combat actions in battle. This requires an active concentration on maintaining and controlling the &#039;&#039;Wraith&#039;&#039;. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Necromancy&#039;&#039;&#039; can generate a single powerful &#039;&#039;Wraith&#039;&#039;. It can wear clothing and armor and utilize weapons at one skill point lower than its summoner. They can behave completely autonomously while the user only needs to maintain concentration on keeping them in the mortal plane.&lt;br /&gt;
|duration= &#039;&#039;&#039;Necromancy&#039;&#039;&#039; requires intense active concentration to maintain the &#039;&#039;Wraith’s&#039;&#039; connection to the mortal plane. &#039;&#039;Wraiths&#039;&#039; persist as long as the Force User can maintain their concentration.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Necromancy&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; is an advanced power that requires significant concentration to maintain. Even at higher levels, this power can be difficult to maintain in the heat of battle.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Unseen+Servant &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Unseen Servant&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Possession ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Possession&lt;br /&gt;
|desc=&#039;&#039;&#039;Possession&#039;&#039;&#039; allows the user to assume direct control of another body. They experience physical fatigue in their own body for each action taken. The user loses the ability to control their own body while using this power, leaving it behind in a vegetative state. The difficulty of control is not only dictated by the user&#039;s skill, but the willingness of the target to be possessed. This power does not grant access to knowledge or memories of the possessed individual, additionally, you cannot make the target purposely injure themselves or engage in combat. This can be contested by the target&#039;s &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039;. &lt;br /&gt;
|1=The most novice of &#039;&#039;&#039;Possession&#039;&#039;&#039; users can possess a non-sapient &#039;&#039;domesticated&#039;&#039; creature and control it with perfect precision. &lt;br /&gt;
|2=With further training, the user can possess a non-sapient &#039;&#039;domesticated or tameable&#039;&#039; creature and control it with perfect precision. &lt;br /&gt;
|3=With consistent training, the Force user can now control a willing person’s body. This is with an unrefined level of control, leading to very jerky movements. The user’s body is drained of energy twice as much as if they would be doing the action themself. &lt;br /&gt;
|4=A well-trained &#039;&#039;&#039;Possession&#039;&#039;&#039; user can now have perfect control of a willing person’s body and jerky control of a non-willing person. The user’s body is drained of energy at the same rate as doing the actions themselves. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Possession&#039;&#039;&#039; can pilot another willing person’s body with perfect control. The user’s body is physically drained only at half the amount it would be if they were doing the movements themselves. &lt;br /&gt;
|duration=&#039;&#039;&#039;Possession&#039;&#039;&#039; is a draining power that requires active focus to maintain. The more the target fights against their possession, the harder this is to maintain, but as long as the user has the energy and concentration, it can last indefinitely, or until the target conjures the mental strength to break through, dependent on their &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039; skill.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Possession&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires complete concentration to maintain. While the target doesn’t need to be within line of sight, the user can only focus on the possession while using this power, their own physical body left in a vegetative state. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Preservation+Override &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Preservation Override&amp;lt;/span&amp;gt;] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Strings+For+Thee &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Strings For Thee&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Precognition ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Precognition&lt;br /&gt;
|desc=&#039;&#039;&#039;Precognition&#039;&#039;&#039; is the Force User’s ability to perceive immediate and intentional danger to themself through the Force as it enters their sphere of awareness — which is a fancy way of saying the space around the immediate person. This power often manifests itself in the form of gut intuition to dodge an incoming attack, like a slight nudge or “voice” advising them to duck under a blaster bolt that would have otherwise split their forehead.&lt;br /&gt;
|1=The Force User is able to sense imminent danger to their person, but often only a heartbeat or two before it occurs.&lt;br /&gt;
|2=As the Force User learns to trust their instincts, they can sense danger within two or three heartbeats before it happens, affording them the opportunity to react.&lt;br /&gt;
|3=With further training, the Force User may perceive danger several heartbeats in advance and, if able, can not only avoid harm but start to formulate a plan of action to avoid further harm from follow up attacks.&lt;br /&gt;
|4=The instincts of a fully trained Force User are sharp and focused, allowing the user to perceive danger several heartbeats in advance and even as intentions shift in a single moment, giving them time to not only dodge effectively if able, but figure out a countermeasure.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Precognition&#039;&#039;&#039; can not only perceive imminent danger, but with enough time to formulate and, if able, execute a countermeasure preemptively.&lt;br /&gt;
|duration=&#039;&#039;&#039;Precognition&#039;&#039;&#039; provides instantaneous, momentary feelings and impressions of dangers that threaten their sphere of awareness.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Precognition&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039; that works passively in the background of a Force User’s consciousness, and therefore can’t be actively harnessed like &#039;&#039;&#039;[[Force Powers#Sense|Sense]]&#039;&#039;&#039; can.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Jedi+Ace+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Jedi Ace I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Leaf+On+The+Wind &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Leaf On The Wind&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Reflexive+Counter &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Reflexive Counter&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Pyrokinesis ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Pyrokinesis&lt;br /&gt;
|desc=&#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039; is the ability to manipulate fire. With practice this becomes capable of creating fire out of thin air. The flames can often present as green in color for those utilizing Magick. &lt;br /&gt;
|1=A novice of &#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039; can manipulate fire around them. This manipulation is an unrefined, poor control of movement and shape. They cannot generate more of the flame than what is present around them. The user must put their full concentration for several seconds to will the fire to move and change.&lt;br /&gt;
|2=With more training, &#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039; can have control over the movement and shape of fire around them. They cannot generate more of the fire, only use what is around them presently. This requires full concentration for several seconds to will the flames to move and change.&lt;br /&gt;
|3=Not only can the user control where and how fire moves and is shaped, but they can use the spark of fire around them as a source to create even more flames. This requires full concentration but can happen instantly for the user. &lt;br /&gt;
|4=A adept of fire control, not only can the user manipulate fire around them at a whim, with a moment of focus they can create flames out of thin air, even with no source fire around them. &lt;br /&gt;
|5=Master of the flames, not only can the user move and shape fire, but you can easily generate it on a whim out of thin air with little more than a thought. &lt;br /&gt;
|duration=&#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039; is a power that requires absolute mental control. As long as the user can maintain his or her focus, the power can be wielded. However, as one gains mastery over &#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039;, it becomes more difficult to break the user&#039;s concentration.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires concentration to maintain. While short uses of the power come easily to most Force users, the more effort spent on the power, the longer it will take to recover.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fire+Armor &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Fire Armor&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fire+Weapons &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Fire Weapons&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Rage ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Rage&lt;br /&gt;
|desc=Light or Dark, all Force User can will their entire being toward a single purpose. When letting their &#039;&#039;&#039;Rage&#039;&#039;&#039; fuel their body, a Force User can run faster, hit harder, and jump higher, beyond even what &#039;&#039;&#039;[[Force Powers#Amplification|Amplification]]&#039;&#039;&#039; would allow. When the adrenaline subsides, however, the Force User often feels a heavy tax on their body and needs significant time to recuperate.&lt;br /&gt;
|1=Initially, when a Force User enters &#039;&#039;&#039;Rage&#039;&#039;&#039; they will be completely single-minded in pursuit of their goal, ignoring even self-preservation. At this rank, if the Force User is unable to complete their goal, their &#039;&#039;&#039;Rage&#039;&#039;&#039; will only end with the Force User’s death or exhaustion at the end of the power’s duration.&lt;br /&gt;
|2=With further study, a Force User entering &#039;&#039;&#039;Rage&#039;&#039;&#039; will retain their self-preservation instinct, able to change their course of action if continuing to do so would likely cause them grave physical harm.&lt;br /&gt;
|3=With consistent training, a Force User is capable of basic tactical thinking during &#039;&#039;&#039;Rage&#039;&#039;&#039;. They may give and take commands from allies, and are more aware of their surroundings.&lt;br /&gt;
|4=A Force User adept at &#039;&#039;&#039;Rage&#039;&#039;&#039; is capable of maintaining discipline and a mostly clear head during combat. The Force User’s situational awareness is only slightly diminished, and they remain capable of complex tactical maneuvers.&lt;br /&gt;
|5=A master of harnessing their &#039;&#039;&#039;Rage&#039;&#039;&#039; can harness the ability with a perfectly clear head. For all outward appearances, the Force User is in complete control of their actions, emotions, and able to dispassionately change course of action if they desire.&lt;br /&gt;
|duration=At all ranks, &#039;&#039;&#039;Rage&#039;&#039;&#039; lasts about a minute, though if the Force User accomplishes their goal, the &#039;&#039;&#039;Rage&#039;&#039;&#039; may dissipate sooner.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Rage&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; in that unlike &#039;&#039;&#039;Amplification&#039;&#039;&#039;, it pushes the entire body beyond its limits and has withdrawal-type side effects as consequences to using the power. As such, it cannot be used at any level without several hours of rest in between uses.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Rage+Against+The+Machine &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Rage Against The Machine&amp;lt;/span&amp;gt;] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Rampage+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Rampage I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Sense ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Sense&lt;br /&gt;
|desc=One of the most rudimentary powers of the Force User, &#039;&#039;&#039;Sense&#039;&#039;&#039; is the ability to open one&#039;s mind to the omniscient awareness of the Force and to use it to detect the presence, alignment, feelings, emotions, intentions, and even the Force strength of other beings. As the Force User grows more connected with the Force, they can decipher the heightened awareness with greater clarity and less effort of will. All Force User have the basic ability to feel the Force, but training is required to make any kind of use out of it.&lt;br /&gt;
|1=Initially, the Force User can close their eyes and focus solely on connecting with the Force to detect the proximity, presence, feelings, intentions,  and emotions of sentient beings around them. The details can be overwhelming, though, while only the vaguest sense of alignment can be felt.&lt;br /&gt;
|2=With further study, the Force User can more easily connect with the Force to detect the proximity, presence, feelings, emotions, intentions, and alignment of sentient beings around them. Even a rough measure of an individual&#039;s Force strength can be felt. The details become more clear, and can be used to paint a basic picture of understanding of the details presented.&lt;br /&gt;
|3=With consistent training, the Force User can easily connect with the Force to detect the proximity, presence, feelings, emotions, intentions, alignment, and Force strength of sentient beings around them, even while in combat or under light duress. The details are fairly clear, but may be clouded if under duress.&lt;br /&gt;
|4=With only a moment’s concentration, the Force User can connect with the Force to detect the proximity, presence, feelings, emotions, intentions, alignment, and Force strength of sentient beings around them, even while in combat or under duress. The details are clear enough to paint a picture of what is happening, unless the Force User is under heavy duress.&lt;br /&gt;
|5=A fully trained Force User, with the Force as their ally, can connect to the Force at will and with no concentration required, sensing the proximity, presence, feelings, emotions, intentions, alignment, and Force strength of sentient beings around them. The details are sharp and clear.&lt;br /&gt;
|duration=&#039;&#039;&#039;Sense&#039;&#039;&#039; requires the user to concentrate to activate, and lasts as long as the user’s concentration allows.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Sense&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, meaning it can be used multiple times in the heat of battle. However, it can be draining on the Force User as it shifts their attention from the material world to the ethereal view of the Force.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Battlefield+Awareness+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Battlefield Awareness I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Creature+Sense+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Creature Sense I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Dowsing+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Dowsing I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Elementary &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Elementary&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Eyes+Wide+Shut &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Eyes Wide Shut&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Know+That+Feel%2C+Bro &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Know That Feel, Bro&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Psychometry+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Psychometry I-II&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=The+Force+is+With+Me &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;The Force is With Me&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Slow ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Slow&lt;br /&gt;
|desc=&#039;&#039;&#039;Slow&#039;&#039;&#039; allows a Force User to hinder the movement of a target through the Force. With more advanced training (feats) a Force User can also stun a target in place, or bring them to a complete halt. This ability affects both organic and non-organic targets. &lt;br /&gt;
|1=Initially, a Force User can slow or hinder  the movement of a target with their full attention set to the task.&lt;br /&gt;
|2=With further study, the Force User can slow or hinder a target with less than full attention, as long as they are concentrating on the task.&lt;br /&gt;
|3=With consistent training, the Force User can slow or hinder the movement of a target with half their attention and minimal concentration.&lt;br /&gt;
|4=The Force User can slow or hinder the movement of a target with minimal attention and only slight concentration.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Slow&#039;&#039;&#039; can effortlessly slow or hinder the movements of a target at will.&lt;br /&gt;
|duration=This effect lasts as long as the caster&#039;s concentration is maintained.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Slow&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Singularity &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Singularity&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Stun+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Stun I-II&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Suppression ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Suppression&lt;br /&gt;
|desc=&#039;&#039;&#039;Suppression&#039;&#039;&#039; allows the user to hinder a target’s body&#039;s ability to draw upon the Force. This power makes it harder for a Force User to focus on their connection to the Force, and at high levels, even weakens the target’s impact of the powers the target is trying to use. Target&#039;s Intellect can resist this ability making it harder for them to be suppressed. &lt;br /&gt;
&lt;br /&gt;
|1=With an intense and full concentration a Force User can hinder an individual target’s ability to draw on the Force, requiring their target to use a minor increase of concentration beyond their norm.&lt;br /&gt;
|2=With full focus a Force User can better hinder an individual target’s ability to draw on the Force, requiring their target to use a moderate concentration beyond typical usage.&lt;br /&gt;
|3=With moderate concentration, a Force User can hinder an individual target’s ability to draw on the Force, requiring them to use significantly more concentration on even their most basic powers.&lt;br /&gt;
|4=With moderate concentration, a Force User can not only force an individual target to use their full concentration on their Force abilities but decrease the effectiveness of those powers.&lt;br /&gt;
|5=With minor concentration, a Force User can force an individual target to require full concentration to use any of their abilities and lower those powers’ strength and effectiveness. &lt;br /&gt;
|duration=This effect lasts as long as the caster&#039;s concentration is maintained.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Suppression&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Dampen+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Dampen I-II&amp;lt;/span&amp;gt;] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Pulse+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Pulse I-III&amp;lt;/span&amp;gt;] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Telekinesis ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Telekinesis&lt;br /&gt;
|desc=&#039;&#039;&#039;Telekinesis&#039;&#039;&#039; is the ability to lift, move and otherwise manipulate objects using the power of the Force — the energy that connects all things together — by directing it to enact their will. The result is a tangible manipulation of the Force as an energy that can be applied towards utilitarian uses as well as combative ones. This encompasses pushing, pulling, gripping, lifting, or even throwing physical objects, though the laws of physics still apply. Because of this, it is far easier to move something within a vacuum than an object in motion, where the user is working against gravity. Special training (Feats) allows for more advanced combat techniques.&lt;br /&gt;
|1=At an early stage, the Force User must put their full concentration for several seconds on a single object to will it to move. While it is difficult to lift something heavier than their physical limitations would allow, it is still possible with enough uninterrupted application of focus and effort. A hand gesture is required to help focus the mind.&lt;br /&gt;
|2=With an effort of will, the Force User can concentrate for a second to freely manipulate multiple objects while not under duress and can exceed their physical limitations. A hand gesture is required to help focus the mind. The more objects being affected makes it more difficult to have careful movement.&lt;br /&gt;
|3=Allied with the Force, the Force User can wield &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; in the heat of battle. Most objects can be moved instantaneously, so long as no opposing force is applied, and sizable objects take a few seconds of concentration.&lt;br /&gt;
|4=The Force User can now control the world around them with a fine-grain, even intricate objects such as mechanical locks, with the Force. It is well beyond merely a power to lift rocks. Multiple objects can be moved around at will with a reasonable degree of accuracy. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; can now easily and instantly influence any number of physical objects of any shape or size with the appropriate concentration.&lt;br /&gt;
|duration=&#039;&#039;&#039;Telekinesis&#039;&#039;&#039; is a power that requires absolute mental control. As long as the Force User can maintain his or her focus, the power can be wielded. However, as one gains mastery over &#039;&#039;&#039;Telekinesis&#039;&#039;&#039;, it becomes more difficult to break the Force User&#039;s concentration.&lt;br /&gt;
|downtime=While arguably the most common power of the Force User, &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires concentration to maintain; and while short uses of the power come easily to most Force User, the more effort spent on the power, the longer it will take to recover.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Crush+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Crush I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hammer+Time &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hammer Time&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hexing+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hexing I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ichor+Bolt &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ichor Bolt&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Matter+Bender+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Matter Bender I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Plasma+Manipulation+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Plasma Manipulation I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Combat+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Telekinetic Combat I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Strike+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Telekinetic Strike I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Use+The+Force%2C+Luke+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Use The Force, Luke I-II&amp;lt;/span&amp;gt;] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;REMINDER:&#039;&#039;&#039; Anyone can hurl a lightsaber, but to use it as a remote weapon beyond that requires [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Combat+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Telekinetic Combat&amp;lt;/span&amp;gt;]. Anyone can use &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; to push, pull, or strike an opponent, but [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hammer+Time &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hammer Time&amp;lt;/span&amp;gt;] or [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Strike+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Telekinetic Strike&amp;lt;/span&amp;gt;] are required to emulate a punch.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Telepathy ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Telepathy&lt;br /&gt;
|desc=&#039;&#039;&#039;Telepathy&#039;&#039;&#039; is the ability to instantly receive or read the thoughts and intentions of others. This power is more suited to utilitarian applications but can still be applied to combative scenarios. With training, it becomes easier to send more complex messages while tapping into the passive thoughts and intentions of others. A skilled practitioner can tap multiple minds at once, and even project mental images as part of that communication. While it is possible to communicate over great distances with those the user has forged a strong bond with, generally the practitioner must be near the individual.&lt;br /&gt;
|1=At an early stage, the Force User must apply their full concentration for several seconds to affect a single mind. It is a struggle to convey anything beyond a simple concept, such as a call for help, and the Force User cannot touch on the passive thoughts or intentions of others.&lt;br /&gt;
|2=With further study, the Force User can more easily convey full messages to a single mind but still requires several seconds of concentration to do so. They can convey simple concepts easily when not under duress and even pick up vague intentions and a general idea of another&#039;s passive thoughts.&lt;br /&gt;
|3=With consistent training, the Force User can communicate easily with a single mind, but still requires several seconds of concentration to tap into multiple individuals. At this level, the user can glimpse passive thoughts of a single target while actively concentrating and can pick up on their intentions.&lt;br /&gt;
|4=A Force User adept at &#039;&#039;&#039;Telepathy&#039;&#039;&#039; can communicate with multiple individuals easily. When not under duress, they can glimpse the passive thoughts and intentions of multiple minds while actively concentrating. They can even apply mental messages and images in more invasive ways, such as to create confusion or harm in disrupting thought patterns. These instances are subject to resistance from the target, and still require concentration.&lt;br /&gt;
|5=Mastery over  &#039;&#039;&#039;Telepathy&#039;&#039;&#039; affords the Force User the ability to communicate with others effortlessly. It is almost quicker to communicate mentally as opposed to using actual words. They can glimpse the passive thoughts and intentions of multiple minds while actively concentrating. Confusing thoughts and distracting focus can be done with partial concentration, but is still subject to resistance.&lt;br /&gt;
|duration=This effect lasts as long as the caster&#039;s concentration is maintained.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Telepathy&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, which can be performed indefinitely if the Force User affords the right amount of concentration to sustain its effects for the duration of its usage.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=False+Echoes &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;False Echoes&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force-Link &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force-Link&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Mechu-deru+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Mechu-deru I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Memory+Meld &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Memory Meld&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Spirit+Guide+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Spirit Guide I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Static+Feedback &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Static Feedback&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Teleportation ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Teleportation&lt;br /&gt;
|desc=&#039;&#039;&#039;Teleportation&#039;&#039;&#039; is the ability to move an object from one point to another instantaneously without having to pass through the physical space between those points. This ability starts with small inanimate objects, but with training can advance to even moving living beings. &lt;br /&gt;
|1=A beginner of &#039;&#039;&#039;Teleportation&#039;&#039;&#039; can move a single small handheld object from one place to another within sight and 10 meters of its present location. This requires intense focus and thirty seconds to accomplish. &lt;br /&gt;
|2=With more training, a user can easily move a single handheld object from one place to another within sight and 50 meters of its present location. While this needs an undistracted environment, it can now occur with only ten seconds of focus. &lt;br /&gt;
|3=With several seconds of focus, you can move a single object up to the size of a speeder, including living beings and yourself, to a point within sight and 50 meters of its present location. &lt;br /&gt;
|4=A trained &#039;&#039;&#039;Teleportation&#039;&#039;&#039; user can instantly transport multiple objects up to the size of a speeder, including living beings, to a point within sight and 50 meters of its present location. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Teleportation&#039;&#039;&#039; can instantly transport multiple objects up to the size of a speeder, including living beings, to a point within sight and 100 meters of its present location. &lt;br /&gt;
|duration= &#039;&#039;&#039;Teleportation&#039;&#039;&#039; is an instantaneous ability that requires deep focus to accomplish. The instant the chosen object moves, the user can do other things. &lt;br /&gt;
|downtime=&#039;&#039;&#039;Teleportation&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; and requires deep focus to do. While you do not have to maintain an active concentration to do it, doing anything other than focusing on moving the chosen object is impossible. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Blind+Shot &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Blind Shot&amp;lt;/span&amp;gt;] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Long+Shot &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Long Shot&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Terror ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Terror&lt;br /&gt;
|desc=This Force Power utilizes some of the most twisted methods of drawing upon the Force. Users can utilize &#039;&#039;&#039;Terror&#039;&#039;&#039; to haunt enemies with their own latent fears, making individuals question their motives and morals to crush their morale. This can be contested by the target&#039;s  &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039;.&lt;br /&gt;
|1=At an early stage, the Force User must devote their full concentration to turn the fears of another being against them. At this rank, it can take up to a minute for the power to cause the target’s fears to fully rise to the surface.&lt;br /&gt;
|2=With an effort of will, the Force User can invoke panic and fear in another being when not in combat or under duress. At this rank, it can take up to a minute for the power to cause the target’s fear to fully rise to the surface.&lt;br /&gt;
|3=With consistent training, the Force User can manipulate a target’s fears with mild concentration, but will become distracted if engaged in combat or under heavy duress. At this rank, it takes several seconds for a target’s fear to fully rise to the surface.&lt;br /&gt;
|4=The Force User can now finely manipulate fear in their target, even during combat, and can even use the power on multiple targets at once. At this rank, it will take several seconds for a target’s fears to rise to the surface, and the time roughly doubles for each simultaneous target.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Terror&#039;&#039;&#039; is able to finely manipulate fear, with only the slightest concentration required. They can instantly instill fear in a single target, or cause panic and dread in any creature within their general vicinity after only a few seconds.&lt;br /&gt;
|duration=The fear caused by &#039;&#039;&#039;Terror&#039;&#039;&#039; will last as long as the user maintains concentration, and typically lingers a few minutes. Individuals with high &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039; may shake off the effects more quickly, while the effects linger on in weak-willed individuals for considerably longer.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Terror&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle, as it is entirely dependent on the concentration and level of training a Force User possesses.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Aura+Of+Fear &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Aura Of Fear&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Debilitating+Fear &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Debilitating Fear&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fear+Projection &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Fear Projection&amp;lt;/span&amp;gt;],  and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I%27m+Rubber%2C+You%27re+Glue &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I’m Rubber, You’re Glue&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Transformation ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Transformation&lt;br /&gt;
|desc= &#039;&#039;&#039;Transformation&#039;&#039;&#039; is the ability to turn a living being into a different living being for a period of time. These start off as small creatures, but with mastery, can turn beings into monstrous forms of great strength and endurance. Only a master of this power can turn other sapient species into different creatures. This power requires active focus to maintain. The transformed target retains its mental capacities but is limited by what its changed physical form is capable of and cannot focus on utilizing the Force itself beyond maintaining the transformation. This includes their instincts and actions, meaning the user cannot control the transformed being, and it retains its autonomy. Creatures are classified based on a Challenge Rating of how hard they are to turn into, ranging from &#039;&#039;CR 1&#039;&#039; to &#039;&#039;CR 6&#039;&#039;. This Challenge Rating is based on size, rarity, tamability, and traits of the creature. &#039;&#039;CR 6&#039;&#039; creatures cannot be transformed into. &lt;br /&gt;
|1=With a minute of concentration and focus, a user can turn one &#039;&#039;CR 1&#039;&#039; creature into a different &#039;&#039;CR 1&#039;&#039; creature.&lt;br /&gt;
|2=With maintained focus, a Force User can instantly transform any &#039;&#039;CR 1 or CR 2&#039;&#039; creature into a different &#039;&#039;CR 1 or CR 2&#039;&#039; creature.&lt;br /&gt;
|3=Further training in &#039;&#039;&#039;Transformation&#039;&#039;&#039; allows the user to transform themself or a &#039;&#039;CR 1 to CR 3&#039;&#039; creature into an other &#039;&#039;CR 1 to CR 3&#039;&#039; creature.&lt;br /&gt;
|4=Advanced training in &#039;&#039;&#039;Transformation&#039;&#039;&#039; allows the user to transform themself or a &#039;&#039;CR 1 to CR 4&#039;&#039; creature into another &#039;&#039;CR 1 to CR 4&#039;&#039; creature.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Transformation&#039;&#039;&#039; can transform themselves or a &#039;&#039;CR 1 to CR 5&#039;&#039; creature into any other &#039;&#039;CR 1 to CR 5&#039;&#039; creature.&lt;br /&gt;
|duration=&#039;&#039;&#039;Transformation&#039;&#039;&#039; requires active concentration and focus to maintain, but does not require a direct line of sight once the transformation is complete. As long as the user can maintain concentration and has the energy to do so, this power can be used. &lt;br /&gt;
|downtime=&#039;&#039;&#039;Transformation&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; requiring a level of focus to maintain. The greater the change in body type, the more draining this power is.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Metamorphosis+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Metamorphosis I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Spectral+Beast+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Spectral Beast I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Yzma%E2%80%99s+Cabinet &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Yzma’s Cabinet&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Weather Control ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Weather Control&lt;br /&gt;
|desc=&#039;&#039;&#039;Weather Control&#039;&#039;&#039; allows the user to change the weather and climate of their present location. The climate can change from freezing to sweltering heat. This weather must be feasible for the location, meaning no hurricanes on Tatooine. &lt;br /&gt;
|1=The most novice of &#039;&#039;&#039;Weather Control&#039;&#039;&#039; users can change the temperature/humidity in a circle around them by a few degrees over the span of fifteen minutes. The maximum size of the circle is up to twenty meters away from them.  &lt;br /&gt;
|2=With more training, the user can not only change the temperature/humidity of their immediate location, now by a larger degree, but they can create and calm winds from average storm levels, all within twenty meters away from them. &lt;br /&gt;
|3=After ten minutes of focus, a Force user can also dictate the direction of how the winds blow around them, and drastically alter the temperature and humidity of an area within fifty meters. &lt;br /&gt;
|4=With advanced training and focus, a user can now generate and disperse entire storm systems out to a distance of one-hundred meters.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Weather Control&#039;&#039;&#039; can now, with five minutes of focus,  change the weather, temperature, humidity, and storm systems to the most extreme the environment is capable of with a distance of two-hundred meters away. &lt;br /&gt;
|duration=&#039;&#039;&#039;Weather Control&#039;&#039;&#039; requires an active concentration to maintain the specific weather/climate the user wants, and can take minutes of focus to bring about the weather change, the more extreme the change, the longer it takes. Upon losing concentration, the weather will quickly change back to what it was prior to the power being used. The user cannot take other actions while maintaining the changed weather.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Weather Control&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, making it difficult to accomplish multiple times in a row. As long as the user has the energy and focus required for the power, it can be sustained.  &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Like+a+Hurricane &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Like a Hurricane&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Sheet Guide]]&lt;/div&gt;</summary>
		<author><name>Reiden</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Force_Powers&amp;diff=199502</id>
		<title>CS Guide: Force Powers</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Force_Powers&amp;diff=199502"/>
		<updated>2026-02-14T00:08:42Z</updated>

		<summary type="html">&lt;p&gt;Reiden: /* Pyrokinesis */ Adding Primed I-III after the new update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|real}}&lt;br /&gt;
{{CS TOC}}&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Below, you will find the reference guide for the Character Sheet &#039;&#039;&#039;Force Powers&#039;&#039;&#039;. All documentation is based on the &#039;&#039;Force Powers 2.0&#039;&#039; project headed up by the [[Combat Master]], [[Voice of the Brotherhood|Voice]] Staff, and Character Sheet Development Team. This reference table aims to give members a better idea of the level of control/power they have of a given Force Power, and how they would write their character utilizing it both in and out of combat.&lt;br /&gt;
== Force Use ==&lt;br /&gt;
=== Duration ===&lt;br /&gt;
Force Power usage is draining on a Force User, more so when used in the heat of combat. The stronger the display of Force, the more difficult it is to maintain the power. While a master of an ability can generate massive power, they can only do so for a short duration. Most masters are wise enough to apply their power with restraint. By using less strength, they are able to maintain the effect of the power for a longer duration. With limited training, a Force User may struggle to bring the full effect of a power to bear and maintaining concentration quickly becomes draining, resulting in shorter bursts of Force use.&lt;br /&gt;
=== Downtime ===&lt;br /&gt;
Though the Force gives strength, a Force User is still limited by flesh and blood. Drawing on such power dwindles the Force User&#039;s reserves of endurance and willpower. Manipulating the Force, especially in combat, requires sharp mental control. While a Force User may draw on the Force repeatedly, it will usually become more difficult with each successive use. Some powers, of course, are more draining than others. But no Force User can limitlessly tap into the powers of the light or dark side without exhaustion setting in. Use of great power comes with great fatigue, and Force User should be aware of the risks of pushing too hard too fast.&lt;br /&gt;
== Force Powers ==&lt;br /&gt;
=== Amplification ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Amplification&lt;br /&gt;
|desc=&#039;&#039;&#039;Amplification&#039;&#039;&#039; allows a Force User to perform amazing feats of &#039;&#039;physical&#039;&#039; prowess. By channeling the Force, a Force User could run faster, jump higher, hit harder, and even react faster. This ability allows the user to push beyond the normal limits of their physical bodies and perform superhuman feats.&lt;br /&gt;
|1=At the most basic level, a Force User must concentrate for several seconds to augment one of their &#039;&#039;physical&#039;&#039; abilities through the Force. The Force User would feel fatigue after a single use respective to the complexity of the action.&lt;br /&gt;
|2=With further study, the Force User must concentrate for only a second in order to augment one of their &#039;&#039;physical&#039;&#039; abilities through the Force. A single-use will not cause fatigue, but subsequent use of &#039;&#039;&#039;Amplification&#039;&#039;&#039; in the next several minutes would.&lt;br /&gt;
|3=With consistent study, the Force User can instantly augment one of their &#039;&#039;physical&#039;&#039; abilities through the Force, but still experience fatigue when using &#039;&#039;&#039;Amplification&#039;&#039;&#039; several times over the course of several minutes.&lt;br /&gt;
|4=The Force User can instantly augment one of their &#039;&#039;physical&#039;&#039; abilities with the Force but still experience fatigue if they use &#039;&#039;&#039;Amplification&#039;&#039;&#039; many times over the course of several minutes.&lt;br /&gt;
|5=Mastery allows a Force User to not only instantly augment one of their &#039;&#039;physical&#039;&#039; abilities with the Force, but the effects of fatigue after use are effectively negligible.&lt;br /&gt;
|duration=&#039;&#039;&#039;Amplification&#039;&#039;&#039; is a power that pushes the Force User&#039;s body far beyond its normal limits for anywhere up to a minute.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Amplification&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, meaning it can be used multiple times in the heat of battle.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Beast+Mode+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Beast Mode I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Enhanced+Sight+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Enhanced Sight I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Escape+Artist &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Escape Artist&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Scream+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Scream I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hammerhand &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hammerhand&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lightning+Reflexes &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Lightning Reflexes&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Barrier ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Barrier&lt;br /&gt;
|desc=&#039;&#039;&#039;Barrier&#039;&#039;&#039; manifests the Force into a translucent defensive corona that can absorb &#039;&#039;physical&#039;&#039; attacks. These &#039;&#039;&#039;Barriers&#039;&#039;&#039; protect only the user, requiring them to remain stationary, and will shatter after enough impact. &#039;&#039;&#039;Barrier&#039;&#039;&#039; can stop repeated hits from conventional weapons (including blasters), but will shatter on heavy impact with things such as explosions or large projectiles like boulders.&lt;br /&gt;
|1=At its most basic level, the Force User must take several seconds to concentrate and focus their full will to manifest the Force as a protective &#039;&#039;&#039;Barrier&#039;&#039;&#039;. The user’s full concentration is necessary to maintain the barrier.&lt;br /&gt;
|2=With further study, the Force User must still take several seconds of concentration to manifest the Force into a protective &#039;&#039;&#039;Barrier&#039;&#039;&#039; but no longer needs their full concentration to maintain it.&lt;br /&gt;
|3=With consistent training, the Force User is able to summon the Force almost instantaneously to create a  protective &#039;&#039;&#039;Barrier&#039;&#039;&#039; and can do so in the middle of combat.&lt;br /&gt;
|4=It is no longer a matter of training, but instinct that allows the Force User to will the Force into a protective &#039;&#039;&#039;Barrier&#039;&#039;&#039; as long as they are not already fatigued or under heavy duress.&lt;br /&gt;
|5=A master of conjuring &#039;&#039;&#039;Barriers&#039;&#039;&#039; may summon them at will, even when fatigued or under heavy duress.&lt;br /&gt;
|duration=&#039;&#039;&#039;Barriers&#039;&#039;&#039; can withstand anything from repeated minor blows from either &#039;&#039;physical&#039;&#039; or &#039;&#039;Force-based&#039;&#039; attacks (such as blaster pistols, slugs and other thrown projectiles, or lighter strikes from &#039;&#039;&#039;[[Force Powers#Telekinesis|Telekinesis]]&#039;&#039;&#039;) to one major blow from &#039;&#039;physical&#039;&#039; or &#039;&#039;Force-based&#039;&#039; attack (such as blaster cannons, explosions, detonations, heavy &#039;&#039;&#039;Telekinesis&#039;&#039;&#039;, and &#039;&#039;&#039;[[Force Powers#Force Lightning|Force Lightning]]&#039;&#039;&#039;). Massive explosions, fast-moving objects larger than a person or similarly destructive effects will shatter a barrier immediately and still have a reduced impact on the user.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Barrier&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle, as it is entirely dependent on the concentration and level of training a Force User possesses.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Bounce+It &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Bounce It&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Energy+Dispersion &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Energy Dispersion&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Shield+Wall+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Shield Wall I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Battle Meditation ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Battle Meditation&lt;br /&gt;
|desc=&#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; is a Force Power used to boost the combat effectiveness of allies and reduce the effectiveness of enemies. With further training, the Force User can influence their tactical coordination and teamwork as well but does not allow for telepathic communication. The skill starts with affecting the immediate area around the user, growing to affect an entire battlefield, but does not work well on the scale of large space battles. Battle Meditation can generally turn a narrow victory into a rout, a narrow defeat into a narrow victory, or minimize the losses of a significant defeat.&lt;br /&gt;
|1=At the most basic level, the Force User may influence morale in a single confrontation nearby, and in the Force User’s line of sight.&lt;br /&gt;
|2=With some extra study, the Force User no longer requires a direct line of sight and can affect allies working as a team.&lt;br /&gt;
|3=The Force User can easily affect multiple small-sized groups fighting independently, influencing their courage, morale and will to fight, and improving or reducing their coordination with each other. The Force User will often turn the tide of small battles in their favour.&lt;br /&gt;
|4=Through dedicated concentration, the Force User can simultaneously affect groups of friends and foes across a small area, tipping the scales in any small or medium confrontation.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; may devastate the will of his enemies, while simultaneously amplifying the courage of his allies, across an impressive area. The Force User can influence the outcome of any medium or large confrontation.&lt;br /&gt;
|duration=&#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; requires intense concentration, and the Force User must always be stationary or immobile to maintain a meditative state, leaving them vulnerable while maintaining their influence. Battle Meditation lasts as long as a Force User can maintain their concentration.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires significant concentration to maintain. Even at higher levels, affecting larger groups or maintaining focus for more than a moderate period of time will leave the Force User completely exhausted.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ace+Aura &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ace Aura&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Meld+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Meld I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hivemind+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hivemind I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Space+Battle+Meditation+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Space Battle Meditation I-II&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Blinding ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Blinding&lt;br /&gt;
|desc=&#039;&#039;&#039;Blinding&#039;&#039;&#039; is a Force User’s ability to create a flash of blinding white-light with the Force. The effect is instantaneous and leaves opponents disoriented and unable to see as if hit with a  flash-bang grenade. This ability can also blind the caster if they are not careful, and requires a hand gesture as a focus.&lt;br /&gt;
|1=Initially, the Force User must commit his full concentration for several seconds in order to create a flash of blinding white-light.&lt;br /&gt;
|2=With further training, the Force User can create a flash of blinding white-light with half of their concentration focused on the task, but requires full focus while in combat.&lt;br /&gt;
|3=With consistent training, the Force User can create a flash of blinding white-light with minimal concentration outside of active combat, and half concentration while engaged in combat.&lt;br /&gt;
|4=The Force User has become adept at creating a flash of blinding white-light with minimal effort in combat or out of combat.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Blindness&#039;&#039;&#039; can create a flash of blinding white-light at will, without any noticeable effort.&lt;br /&gt;
&lt;br /&gt;
|duration=The flash of light created by &#039;&#039;&#039;Blinding&#039;&#039;&#039; is instantaneous, and will cause disorientation lasting several seconds.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Blinding&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, meaning it can be used multiple times in the heat of battle. However, it can be draining on the user with quick, successive uses in a short period of time.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Blinded+By+The+Light &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Blinded By The Light&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Whizz-Bang &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Whizz-Bang&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Concealment ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Concealment&lt;br /&gt;
|desc=&#039;&#039;&#039;Concealment&#039;&#039;&#039; is the ability for a Force User to mask their connection and identity with the Force. This goes for hiding a Force User’s strength in the Force as well as alignment. While &#039;&#039;&#039;[[Force Powers#Force Cloak|Force Cloak]]&#039;&#039;&#039; renders the Force User invisible from the eye, &#039;&#039;&#039;Concealment&#039;&#039;&#039; can make a user invisible to those searching through the Force. The more skilled a Force User is with this ability, the easier it is to maintain a veil of &#039;&#039;&#039;Concealment&#039;&#039;&#039;.&lt;br /&gt;
|1=Initially, the Force User can hide their signature, strength, and alignment in the Force with their full concentration devoted to the task.&lt;br /&gt;
|2=With further training,  the Force User can hide their signature, strength, and alignment in the Force with half of their concentration dedicated to the task as long as they remain out of combat.&lt;br /&gt;
|3=With consistent training, the Force User can hide their signature, strength, and alignment in the Force with minimal concentration out of combat, but a committed effort of concentration while in battle.&lt;br /&gt;
|4=The Force User has become adept at hiding their signature, strength, and alignment in the Force with minimal effort whether in combat or not.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Concealment&#039;&#039;&#039; is able to effortlessly hide their signature, strength, and alignment in the Force, effortlessly as breathing.&lt;br /&gt;
|duration=&#039;&#039;&#039;Concealment&#039;&#039;&#039; lasts as long as the Force User remains conscious of maintaining the ability, and does not attempt to call upon the Force in another way.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Concealment&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires concentration to maintain, but can be used frequently, or for a prolonged period without taxing a Force User’s reserves.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Haze+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Haze I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Quey%27tek+Meditation &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Quey’tek Meditation&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Synergy+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Synergy I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Control Self ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Control Self&lt;br /&gt;
|desc=&#039;&#039;&#039;Control Self&#039;&#039;&#039; is the ability to manipulate and control one’s bodily functions through the Force. This includes the ability to dull or temporarily ignore pain, regulate body temperature, slow breathing, or even entering a trance-like state of hibernation for survival purposes.&lt;br /&gt;
|1=Initially a Force User is able to, through intense concentration, dull pain and soreness as well as delay the toll that an extreme climate would otherwise take on a member of their species.&lt;br /&gt;
|2=With additional training, a Force User is able to ignore intense pain and shape bodily functions and temperature to their will with less concentration than before.&lt;br /&gt;
|3=With consistent study a Force User can push through excruciating pain, sleep deprivation and radically alter their vital bodily functions with minimal focus. Additionally, the Force User can place themselves in a hibernation trance for survival, requiring no food or water, and very little oxygen (or other breathing gases) for a period of up to several days.&lt;br /&gt;
|4=It is no longer a matter of concentration; the Force User shapes their pain input and bodily functions by instinct alone. The Force User can operate for days in a climate much hotter or colder than their physiology would otherwise allow, and can increase the duration of the hibernation state for several weeks.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Control Self&#039;&#039;&#039; can shrug off pain that would normally cause blackout. They can go long periods of time without needing food or water. The Force User’s ability to regulate their body’s functions is so great that their hibernation trance can be indistinguishable from death without a medical examination or sensing through the Force, and this state can be maintained indefinitely.&lt;br /&gt;
|duration=Control Self initially requires significant concentration to maintain but as training in the power increases the amount of focus required decreases.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Control Self&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, meaning it can be used multiple times in the heat of battle. However, it can be draining on the user with quick, successive uses in a short period of time.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Field+Triage+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Field Triage I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+am+in+Control &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I am in Control&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Synergy+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Synergy I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=%27Tis+But+A+Scratch &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;‘Tis But A Scratch&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Creature Control ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Creature Control&lt;br /&gt;
|desc=&#039;&#039;&#039;Creature Control&#039;&#039;&#039; The Force connects all living things, and with training, a Force-user can develop the ability to reach out and make a connection with a target creature. Creatures are classified as either: &#039;&#039;&#039;Domesticated&#039;&#039;&#039;, &#039;&#039;&#039;Tameable&#039;&#039;&#039;, or &#039;&#039;&#039;Untameable&#039;&#039;&#039;, with the individual’s level offering different degrees of control in relation to the creature&#039;s respective classification.&lt;br /&gt;
|1=With full concentration, you can connect with a &#039;&#039;&#039;Domesticated&#039;&#039;&#039; creature.&lt;br /&gt;
|2=With half concentration, you can connect with a &#039;&#039;&#039;Domesticated&#039;&#039;&#039; creature, and begin to form a connection with &#039;&#039;&#039;Tameable&#039;&#039;&#039; creatures.&lt;br /&gt;
|3=With minimal effort you can connect with &#039;&#039;&#039;Domesticated&#039;&#039;&#039; or &#039;&#039;&#039;Tameable&#039;&#039;&#039; creatures, and can create a basic connection with an &#039;&#039;&#039;Untameable&#039;&#039;&#039; creature to prevent them from eating you.&lt;br /&gt;
|4=You can effortlessly connect with any creature that is &#039;&#039;&#039;Domesticated&#039;&#039;&#039; and connect with a &#039;&#039;&#039;Tameable&#039;&#039;&#039; creature with minimal effort. With full concentration, you can maintain a connection with untameable creatures.&lt;br /&gt;
|5=You can effortlessly connect with any creature that is &#039;&#039;&#039;Domesticated&#039;&#039;&#039; or &#039;&#039;&#039;Tameable&#039;&#039;&#039;, and with enough focus even those considered &#039;&#039;&#039;Untameable&#039;&#039;&#039;.&lt;br /&gt;
|duration=Dependent on the Force-user’s concentration and ability to maintain their connection to the creature.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Creature Control&#039;&#039;&#039; is a basic power, meaning it can be used multiple times in the heat of battle. However, it can be draining on the user when used on creatures that are harder to control.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Beast+Mode+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Beast Mode I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Creature+Sense+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Creature Sense I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Deep+Bond+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Deep Bond I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Obedience+School &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Obedience School&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primal+Bond+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primal Bond I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=We+Are+Legion+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;We Are Legion I-II&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Darkness ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Darkness&lt;br /&gt;
|desc=&#039;&#039;&#039;Darkness&#039;&#039;&#039; uses the Force to create a sphere around a single target in which all light is eliminated. This power is initially draining, able to affect only a small area. As the Force User’s power increases, they are able to affect a larger area with greater ease. &#039;&#039;&#039;Darkness&#039;&#039;&#039; prevents natural vision and optical technology (such as cameras), but not the use of the power &#039;&#039;&#039;[[Force Powers#Sense|Sense]]&#039;&#039;&#039;.&lt;br /&gt;
|1=At its most basic level, &#039;&#039;&#039;Darkness&#039;&#039;&#039; is limited to a sphere roughly two meters in diameter, fixed on the center of the user. It takes about a second for the darkness to descend, and the effect will only last several seconds.&lt;br /&gt;
|2=With further study, the Force User can increase the diameter to about four meters, and anchor it anywhere within two meters of themselves, lingering for several seconds.&lt;br /&gt;
|3=With consistent study,  the Force User can increase the diameter to six meters in size and anchor it anywhere within four meters of themselves, lasting for up to a minute.&lt;br /&gt;
|4=No longer a matter of study, the Force User can instinctively snap an eight meter diameter into place, anchoring it anywhere within six meters of themselves, lasting about a minute.&lt;br /&gt;
|5=With mastery comes perfection. The Force User may place a twelve meter diameter shape anywhere within twelve meters of themselves, anchoring it within the same range, lasting about a minute.&lt;br /&gt;
|duration=&#039;&#039;&#039;Darkness&#039;&#039;&#039; can be sustained as long as the user maintains concentration. Once concentration is broken, the darkness will dissipate gradually based on the Force User’s proficiency.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Darkness&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used rarely in the heat of battle.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Darksight &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Darksight&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ichor+Cloud &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ichor Cloud&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lil%27+Bit+Disco &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Lil’ Bit Disco&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Farsight ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Farsight&lt;br /&gt;
|desc=&#039;&#039;&#039;Farsight&#039;&#039;&#039; is the ability to gain vague impressions of events happening in other places or times using the Force, typically achieved through long meditation sessions. These visions focus on strong imagery and emotions. The future is always in motion, however, and is thus subject to change.&lt;br /&gt;
|1=At its most basic level, a user will feel emotions about events several days before they transpire, but is unable to extract meaningful information or images through the Force.&lt;br /&gt;
|2=With further study and training, the Force User can now “see” vague images taking place several weeks in advance that are symbolic of what the future may hold with a slight degree of accuracy, though they will have difficulty interpreting these images before events unfold.&lt;br /&gt;
|3=Through focused meditation, the Force User may now “see” clearer symbolic images of possible futures several months before they occur, and can even glimpse fragments of important events in the future. The user will have an easier time interpreting these with moderate accuracy, but will likely miss details leading to the crucial event.&lt;br /&gt;
|4=The user can now “watch”  events before they transpire as if experiencing a vague dream, and with the proper study and meditation, can interpret the meaning of important moments with a fair degree of accuracy a year before they transpire.&lt;br /&gt;
|5=The Force User’s mind sees with surprising clarity, with their visions being inseparable from having a vivid dream. Not only can they identify major key moments in the possible future, but also events that surround them, giving them a far more complete interpretation of what may transpire within years of these events occurring.&lt;br /&gt;
|duration=Meditation sessions are lengthy. While the vision itself will last for up to half a minute, a large amount of time must be spent focusing on what the images could mean, and how they relate to possible futures.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Farsight&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Clairvoyance+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Clairvoyance I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Don%E2%80%99t+Stop+Believin%E2%80%99 &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Don’t Stop Believin’&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=More+Than+A+Feeling &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;More Than A Feeling&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Presentiment+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Presentiment I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Force Cloak ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Force Cloak&lt;br /&gt;
|desc=By manipulating light and shadows with the Force, the Force User can use &#039;&#039;&#039;Force Cloak&#039;&#039;&#039; to vanish from view and become invisible. A Force User cloaked in the Force in such a manner is undetectable to the naked eye or even by more technological scanners such as infrared or night vision, but still able to be detected by another Force User’s &#039;&#039;&#039;[[Force Powers#Sense|Sense]]&#039;&#039;&#039; or &#039;&#039;&#039;[[Force Powers#Precognition|Precognition]]&#039;&#039;&#039; feats. The Force User must also remain immobile.&lt;br /&gt;
|1=Initially, a Force User must devote their full concentration in order to vanish from view, and the process moves slowly from the feet upward over the course of about half a minute.&lt;br /&gt;
|2=With further study, the Force User requires less concentration to maintain &#039;&#039;&#039;Force Cloak&#039;&#039;&#039; and can chose which part of their body the cloak starts at.&lt;br /&gt;
|3=With consistent training and discipline, the Force User can vanish from view in the space of a few seconds.&lt;br /&gt;
|4=A Force User can vanish from view almost instantaneously and remain shrouded with minimal concentration.&lt;br /&gt;
|5=Mastery allows a Force User to instantly vanish from view in the blink of the eye and at will.&lt;br /&gt;
|duration=&#039;&#039;&#039;Force Cloak&#039;&#039;&#039; can be maintained for as long as the Force User can concentrate and remain immobile.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Force Cloak&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle, as it is entirely dependent on the concentration and level of training a Force User possesses.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=False+Cloak &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;False Cloak&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ghosting+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ghosting I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Synergy+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Synergy I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Take+My+Shimmer+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Take My Shimmer I-II&amp;lt;/span&amp;gt;] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Common error:&#039;&#039;&#039; [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ghosting+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ghosting&amp;lt;/span&amp;gt;] is required to move while using &#039;&#039;&#039;Force Cloak.&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
=== Force Lightning ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Force Lightning&lt;br /&gt;
|desc=&#039;&#039;&#039;Force Lightning&#039;&#039;&#039; is the ability to manifest the Force into violent energy from the user’s own body in the form of electricity directed at a single target in a burst. &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; can fry sensitive electronics and will cause extreme pain in the recipient. With more advanced training (Feats), this ability can be augmented into a sustained attack or even hit multiple targets.&lt;br /&gt;
|1=Initially, &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; takes several seconds and powerful immediate emotional stimulus to harness. At this rank, a single use will leave the user feeling winded, physically, and emotionally taxed.&lt;br /&gt;
|2=After some practice, the Force User can call upon past emotional experiences for several seconds to provide fuel for &#039;&#039;&#039;Force Lightning&#039;&#039;&#039;. The aftereffects are still present.&lt;br /&gt;
|3=With consistent training, a Force User is able to lessen the aftereffects, and can use &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; multiple times over several minutes.&lt;br /&gt;
|4= Force User can put themselves into the required mindset almost instantaneously and can call on &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; repeatedly before being drained.&lt;br /&gt;
|5=A Master of the power can produce &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; at will, with but a thought. The Force User can use the ability multiple times in quick succession with little effort.&lt;br /&gt;
|duration=At all ranks, &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; can never be sustained for more than several seconds.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Force Lightning&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires significant concentration to maintain. Even at higher levels, repeated use of the power over a short time period can leave the Force User &#039;&#039;physically&#039;&#039; drained.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Arcane+Shield+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Arcane Shield I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Bounce+It &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Bounce It&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Shockboxing+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Shockboxing I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lightning+Deflection+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Lightning Deflection I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Static+Shock+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Static Shock I-IV&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Tempest &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Tempest&amp;lt;/span&amp;gt;]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Common errors:&#039;&#039;&#039; [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Static+Shock+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Static Shock&amp;lt;/span&amp;gt;] is required for sustained blasts and hitting two or more targets (with or without deteriorating power), dependent on the tier accessible.&lt;br /&gt;
}}&lt;br /&gt;
=== Gravitation ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Gravitation&lt;br /&gt;
|desc=&#039;&#039;&#039;Gravitation&#039;&#039;&#039; is the ability to alter the pull of gravity on yourself or inanimate objects. This is commonly seen while in deep Force meditation as “floating”, but those who train in it can find alternative applications of controlling gravity itself. &lt;br /&gt;
|1=With concentration, the user can weaken gravity’s effect on their body, making them weigh up to one-third of their current weight.&lt;br /&gt;
|2=With more training in &#039;&#039;&#039;Gravitation&#039;&#039;&#039;, the Force user can slightly counter gravity, allowing them to fall at a slower rate than they would otherwise. &lt;br /&gt;
|3=Not only can the user float in place, but they can orient their gravitational pull to other surfaces, allowing them to move along walls and ceilings as if it were the ground. They can now also affect the gravity of inanimate objects, removing a third of the object&#039;s weight, making them easier to carry.&lt;br /&gt;
|4=An adept in &#039;&#039;&#039;Gravitation&#039;&#039;&#039; can now counter gravity on inanimate objects to make them fall more slowly. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Gravitation&#039;&#039;&#039; not only changes their own gravitational orientation and that of inanimate objects but can also now weaken the gravitational pull on other living beings. &lt;br /&gt;
|duration=&#039;&#039;&#039;Gravitation&#039;&#039;&#039; requires an intense focus to maintain the changed gravitational pull.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Gravitation&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; and can be incredibly draining to keep up for long periods of time.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Free+Fall &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Free Fall&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Gravity+Well &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Gravity Well&amp;lt;/span&amp;gt;], and &lt;br /&gt;
[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Rather+Weighty%2C+This &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Rather Weighty, This&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Healing ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Healing&lt;br /&gt;
|desc=&#039;&#039;&#039;Healing&#039;&#039;&#039; is the Force User’s ability to use the Force to cure injuries. This comes at a personal cost of energy and strength. Both dark and light side applications have the same set of ability to heal themselves and others. This ability merely accelerates possible healing a body would normally undergo. For major injuries, this acceleration can mean the difference between life and death, healing the body before it would die from its injuries. For example, this power can heal a serious torso wound by a lightsaber, but cannot allow a limb to be regrown. Physical contact must be maintained for the duration of the healing.&lt;br /&gt;
|1=A Force User can with full concentration on the task, heal abrasions, set minor bone fractures, and maintain bodily function. This effort is very draining on their energy. Serious injuries can take up to a day to fully heal. &lt;br /&gt;
|2=A Force User can heal abrasions, seal up open wounds, set bone fractures, and maintain bodily function. This can be done while moving, but without performing any strenuous physical activity. This effort is very draining on the user’s energy. Serious injuries can take up to a day to fully heal. &lt;br /&gt;
|3=A Force User can heal injuries more quickly. Minor wounds can be healed with less concentration. This effort is only moderately draining on the user’s energy. Serious injuries can be healed in hours instead of days.&lt;br /&gt;
|4=A Force User can heal injuries even more quickly, even in the heat of battle. This effort is moderately draining on the user’s energy. Serious injuries can be healed in hours instead of days.&lt;br /&gt;
|5=A Master of Healing can utilize this ability with barely any concentration and can be done while participating in combat. This effort is less draining on the user’s energy. Serious injuries can be healed in a matter of moments. &lt;br /&gt;
|duration=&#039;&#039;&#039;Healing&#039;&#039;&#039; can be maintained so long as the Force User remains focused on the task, and has the energy to maintain. The length of time required to heal a given wound varies by the severity. Superficial cuts and bruises can be healed in a matter of seconds, open wounds require minutes, and broken bones can still take hours depending on the Force User’s mastery over the power.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Healing&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle, as it is entirely dependent on the concentration and level of training a Force User possesses.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Accelerated+Healing+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Accelerated Healing I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=A+Soul+for+a+Soul &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;A Soul for a Soul&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Field+Triage+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Field Triage I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Drain+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Drain I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Synergy+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Synergy I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Ichor ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Ichor&lt;br /&gt;
|desc= &#039;&#039;&#039;Ichor&#039;&#039;&#039; is the ability to channel the Force into liquids, which can be consumed at a later time. These reserves can be used to help heal the body, restore energy, or provide greater strength and endurance.&lt;br /&gt;
|1=The most basic of &#039;&#039;&#039;Ichor&#039;&#039;&#039; users can create and carry a single weak ichor potion. This potion can heal minor bodily damage, provide a small boost of stamina, or give a little more Force essence for the drinker to pull from. &lt;br /&gt;
|2=With further training, the Force user can create and carry a single moderate ichor potion. This can heal non-life-threatening injuries, provide a good boost of stamina, or give a useful boost of Force essence for the drinker. &lt;br /&gt;
|3=The &#039;&#039;&#039;Ichor&#039;&#039;&#039; user can now create and carry a single strong ichor potion. This potion can heal even life-threatening injuries, restore stamina from total fatigue, or completely replenish the drinker’s Force reserves. &lt;br /&gt;
|4=With advanced training, the Force user can now carry a single strong ichor potion and a single moderate ichor potion. In addition to healing, stamina, or Force restoration, it can also increase physical strength and endurance. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Ichor&#039;&#039;&#039; can create and carry two strong ichor potions, which can have up to two effects at the same time. These include healing, stamina, Force, and increased strength or endurance.&lt;br /&gt;
|duration=&#039;&#039;&#039;Ichor&#039;&#039;&#039; is a unique ability that does not expire once a potion has been created. The length of the potion&#039;s effects depends on what it is doing and the strength of the potion itself.  &lt;br /&gt;
|downtime=&#039;&#039;&#039;Ichor&#039;&#039;&#039; is a drawn-out process of creating Force-fueled liquids for consumption. While it is possible to create alchemical potions while doing other things, it is impractical to attempt to create any during the heat of battle. Consumption, however, is a matter of being able to drink the potion, and the drinker does not suffer any downtime from doing so. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Chem+Dealer  &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Chem Dealer&amp;lt;/span&amp;gt;] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ichor+Grenades+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ichor Grenades I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Illusion ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Illusion&lt;br /&gt;
|desc=&#039;&#039;&#039;Illusion&#039;&#039;&#039; allows a Force User the ability to use the Force to trick the five senses (sight, hearing, taste, smell, and touch) of a sentient being into perceiving something other than reality. Complex sensations — such as pain, odors and flavors — are more demanding on both the user and the believability of the Illusion, and the mind will reject the most severe instances. The more accomplished a Force User is with &#039;&#039;&#039;Illusions&#039;&#039;&#039;, the easier it is to affect the mind of other sentients. This can be contested by the target&#039;s &#039;&#039;[[Skills#Perception|Perception]]&#039;&#039;. &lt;br /&gt;
|1=Initially, a Force User must devote their full concentration to conjuring an &#039;&#039;&#039;Illusion&#039;&#039;&#039; against their target.&lt;br /&gt;
|2=With further study, the Force User can conjure an &#039;&#039;&#039;Illusion&#039;&#039;&#039; with partial concentration, if not engaged in direct combat or under too much duress.&lt;br /&gt;
|3=Through consistent training, the Force User can manifest an &#039;&#039;&#039;Illusion&#039;&#039;&#039; with minimal concentration even while engaged in battle.&lt;br /&gt;
|4=The Force User can create &#039;&#039;&#039;Illusions&#039;&#039;&#039; with ease, with only a few moments of concentration required, even in the midst of battle.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Illusions&#039;&#039;&#039; can cast them at will, even in the midst of battle, as effortlessly as breathing.&lt;br /&gt;
|duration=&#039;&#039;&#039;Illusions&#039;&#039;&#039; is an active ability, and once created takes on a duration of its own that is often related to a target&#039;s &#039;&#039;[[Skills#Perception|Perception]]&#039;&#039; skill, or a specific Feat that combats &#039;&#039;&#039;Illusion&#039;&#039;&#039;.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Illusion&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires significant exertion of willpower to cast. It can be used sparingly in the heat of battle, and is less effective when already used once on the same target.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Faceless+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Faceless I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Projection &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Projection&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Loop+it &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Loop It&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Pay+No+Attention+To+The+Man+Behind+The+Curtain &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Pay No Attention To The Man Behind The Curtain&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Prestidigitation &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Prestidigitation&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Item Conjuring ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Item Conjuring&lt;br /&gt;
|desc=&#039;&#039;&#039;Item Conjuring&#039;&#039;&#039; allows a Force user to lock away an item they own in the ether and summon it to them elsewhere. These objects remain in the ether indefinitely until summoned. Items can be stored and removed as many times as the Force user wants. Once stored, no one can take the object from the user while it is there. These objects cannot be living organisms. &#039;&#039;This item must be owned as a possession by the user. Items not in your loadout must still be noted in the loadout description.&#039;&#039;&lt;br /&gt;
|1=With fifteen minutes of intense focus, a Force user can store or summon a single small object that isn&#039;t a weapon. Only one object can be stored at a time.  &lt;br /&gt;
|2=With training, in the span of ten minutes, a Force user can store or summon a single small object, including small weapons. Only one object can be stored at a time. &lt;br /&gt;
|3=&#039;&#039;&#039;Item Conjuring&#039;&#039;&#039; can now be done within five minutes and can be used to store or summon a single item the Force user can physically carry. Only one object can be stored at a time. &lt;br /&gt;
|4=With one minute of focus, the Force user can store or summon a single small item they can physically carry. They can now store two objects at a time. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Item Conjuring&#039;&#039;&#039; can store or summon an item with only thirty seconds of focus. This item must be one they can physically carry. They can have up to three objects stored at a time. &lt;br /&gt;
|duration=&#039;&#039;&#039;Item Conjuring&#039;&#039;&#039; allows an item to be stored indefinitely. The item is not destroyed, merely locked in an inaccessible ethereal vault. Storing or retrieving an item can take up to several minutes of intense focus. The Force User does not need to maintain concentration or focus to keep an object stored.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Item Conjuring&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, requiring dedicated focus to accomplish. While not particularly draining of Force reserves, it can take anywhere from minutes to store or retrieve an object. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Locker+Space  &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Locker Space I-II&amp;lt;/span&amp;gt;] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Quick+Storage  &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Quick Storage&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mind Trick ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Mind Trick&lt;br /&gt;
|desc=The &#039;&#039;&#039;Mind Trick&#039;&#039;&#039; is one of the most famous uses of the Force in that it gives the Force User the ability to directly affect the mind of another sentient being. The memories, thoughts, and opinions of a target are left open to the user&#039;s machinations and can be manipulated temporarily. This allows for the target to be more easily swayed or nudged in the direction the user desires, even forcing them into unconsciousness if strong enough. It also allows for memories to be probed and even implanted, or opinions to be altered. Unlike &#039;&#039;[[Skills#Manipulation|Manipulation]]&#039;&#039; or &#039;&#039;[[Skills#Interrogation|Interrogation]]&#039;&#039;, this ability is instantaneous and thus can be useful in combat or other real-time scenarios. This can be contested by the target&#039;s &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039;. &lt;br /&gt;
|1=Initially, a Force User can influence the mind of a target with their full concentration. A hand gesture is required to help focus the mind.&lt;br /&gt;
|2=With further training, the Force User can influence the mind of a target with partial concentration. A hand gesture is required to help focus the mind.&lt;br /&gt;
|3=With consistent training, the Force User can more easily influence their target with minimal concentration against those of lesser &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039;.&lt;br /&gt;
|4=The Force User can influence the mind of their target with only a few moments of concentration, even in the midst of battle and against those of lesser &#039;&#039;Resolve&#039;&#039;.&lt;br /&gt;
|5=A Master of the Force User &#039;&#039;&#039;Mind Trick&#039;&#039;&#039; can effortlessly influence the will of those with lesser Resolve as easily as breathing.&lt;br /&gt;
|duration=The speed a target can &#039;snap out of&#039; a &#039;&#039;&#039;Mind Trick&#039;&#039;&#039; depends on their &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039;, but often lingers for a few minutes. If directly confronted about idea implanted by &#039;&#039;&#039;Mind Trick&#039;&#039;&#039;, though, the subject may ‘snap out of it’ sooner.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Mind Trick&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; in that it requires concentration and an exertion of the Force User’s willpower to be effective. If unsuccessful, the subject will become aware of the attempt and prevent the ability from being used on them again.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Dominate+Mind &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Dominate Mind&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Interrogation+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Interrogation I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Inceptioned &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Inceptioned&amp;lt;span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Manchurian+Candidate &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Manchurian Candidate&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Moving+The+Masses &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Moving The Masses&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Puppet+Master &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Puppet Master&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Your+Weapons...+You+Will+Not+Need+Them &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Your Weapons…You Will Not Need Them&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Necromancy ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Necromancy&lt;br /&gt;
|desc= &#039;&#039;&#039;Necromancy&#039;&#039;&#039; is the ability to pull the soul of the deceased into the mortal plane. While these souls cannot be tethered to their former bodies, with practice, they can take on more solid forms with the ability to manipulate objects in the world around them. These souls are commonly referred to as &#039;&#039;Wraiths&#039;&#039;. &#039;&#039;Wraiths&#039;&#039; are incredibly fragile, and their tether to the physical plane can be severed with a single weapon strike. Stronger &#039;&#039;Wraiths&#039;&#039; can wear armor or wield weapons, which must be provided to them. All &#039;&#039;Wraiths&#039;&#039; rely on the knowledge of their summoner to function, be that how they handle weapons or how they move.&lt;br /&gt;
|1=Initially, &#039;&#039;&#039;Necromancy&#039;&#039;&#039; takes a minute of intense focus to pull a soul into the mortal plane. This &#039;&#039;Wraith&#039;&#039; is a hazy outline roughly similar in size to what it was in life. It can make indistinct noises and weakly push on objects to move them, but it cannot directly manipulate physical objects with control. The user must actively concentrate on maintaining and controlling the &#039;&#039;Wraith&#039;&#039;.&lt;br /&gt;
|2=With training, a user of &#039;&#039;&#039;Necromancy&#039;&#039;&#039; can create a single &#039;&#039;Wraith&#039;&#039; that is a smokey visage of its former self, roughly the same size and shape it was in life. This &#039;&#039;Wraith&#039;&#039; can speak single words in a low, pained moan. It can push and pull objects to move them. The user must actively concentrate to maintain and control the &#039;&#039;Wraith&#039;&#039;. &lt;br /&gt;
|3=At this level, the user can create a single fully formed &#039;&#039;Wraith&#039;&#039;. This is a dense cloud of dark particles that perfectly matches its shape and size from life. It can speak in haunting low tones and move objects with a poor level of control. The &#039;&#039;Wraith&#039;&#039; can follow simple tasks autonomously once ordered.&lt;br /&gt;
|4=With advanced training, you can create a single, fully formed &#039;&#039;Wraith&#039;&#039;, which is capable of wearing clothing and armor and wielding weapons, but lacks fine control in using them. The &#039;&#039;Wraith&#039;&#039; can follow simple tasks autonomously, including simple combat actions in battle. This requires an active concentration on maintaining and controlling the &#039;&#039;Wraith&#039;&#039;. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Necromancy&#039;&#039;&#039; can generate a single powerful &#039;&#039;Wraith&#039;&#039;. It can wear clothing and armor and utilize weapons at one skill point lower than its summoner. They can behave completely autonomously while the user only needs to maintain concentration on keeping them in the mortal plane.&lt;br /&gt;
|duration= &#039;&#039;&#039;Necromancy&#039;&#039;&#039; requires intense active concentration to maintain the &#039;&#039;Wraith’s&#039;&#039; connection to the mortal plane. &#039;&#039;Wraiths&#039;&#039; persist as long as the Force User can maintain their concentration.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Necromancy&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; is an advanced power that requires significant concentration to maintain. Even at higher levels, this power can be difficult to maintain in the heat of battle.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Unseen+Servant &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Unseen Servant&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Possession ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Possession&lt;br /&gt;
|desc=&#039;&#039;&#039;Possession&#039;&#039;&#039; allows the user to assume direct control of another body. They experience physical fatigue in their own body for each action taken. The user loses the ability to control their own body while using this power, leaving it behind in a vegetative state. The difficulty of control is not only dictated by the user&#039;s skill, but the willingness of the target to be possessed. This power does not grant access to knowledge or memories of the possessed individual, additionally, you cannot make the target purposely injure themselves or engage in combat. This can be contested by the target&#039;s &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039;. &lt;br /&gt;
|1=The most novice of &#039;&#039;&#039;Possession&#039;&#039;&#039; users can possess a non-sapient &#039;&#039;domesticated&#039;&#039; creature and control it with perfect precision. &lt;br /&gt;
|2=With further training, the user can possess a non-sapient &#039;&#039;domesticated or tameable&#039;&#039; creature and control it with perfect precision. &lt;br /&gt;
|3=With consistent training, the Force user can now control a willing person’s body. This is with an unrefined level of control, leading to very jerky movements. The user’s body is drained of energy twice as much as if they would be doing the action themself. &lt;br /&gt;
|4=A well-trained &#039;&#039;&#039;Possession&#039;&#039;&#039; user can now have perfect control of a willing person’s body and jerky control of a non-willing person. The user’s body is drained of energy at the same rate as doing the actions themselves. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Possession&#039;&#039;&#039; can pilot another willing person’s body with perfect control. The user’s body is physically drained only at half the amount it would be if they were doing the movements themselves. &lt;br /&gt;
|duration=&#039;&#039;&#039;Possession&#039;&#039;&#039; is a draining power that requires active focus to maintain. The more the target fights against their possession, the harder this is to maintain, but as long as the user has the energy and concentration, it can last indefinitely, or until the target conjures the mental strength to break through, dependent on their &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039; skill.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Possession&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires complete concentration to maintain. While the target doesn’t need to be within line of sight, the user can only focus on the possession while using this power, their own physical body left in a vegetative state. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Preservation+Override &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Preservation Override&amp;lt;/span&amp;gt;] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Strings+For+Thee &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Strings For Thee&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Precognition ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Precognition&lt;br /&gt;
|desc=&#039;&#039;&#039;Precognition&#039;&#039;&#039; is the Force User’s ability to perceive immediate and intentional danger to themself through the Force as it enters their sphere of awareness — which is a fancy way of saying the space around the immediate person. This power often manifests itself in the form of gut intuition to dodge an incoming attack, like a slight nudge or “voice” advising them to duck under a blaster bolt that would have otherwise split their forehead.&lt;br /&gt;
|1=The Force User is able to sense imminent danger to their person, but often only a heartbeat or two before it occurs.&lt;br /&gt;
|2=As the Force User learns to trust their instincts, they can sense danger within two or three heartbeats before it happens, affording them the opportunity to react.&lt;br /&gt;
|3=With further training, the Force User may perceive danger several heartbeats in advance and, if able, can not only avoid harm but start to formulate a plan of action to avoid further harm from follow up attacks.&lt;br /&gt;
|4=The instincts of a fully trained Force User are sharp and focused, allowing the user to perceive danger several heartbeats in advance and even as intentions shift in a single moment, giving them time to not only dodge effectively if able, but figure out a countermeasure.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Precognition&#039;&#039;&#039; can not only perceive imminent danger, but with enough time to formulate and, if able, execute a countermeasure preemptively.&lt;br /&gt;
|duration=&#039;&#039;&#039;Precognition&#039;&#039;&#039; provides instantaneous, momentary feelings and impressions of dangers that threaten their sphere of awareness.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Precognition&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039; that works passively in the background of a Force User’s consciousness, and therefore can’t be actively harnessed like &#039;&#039;&#039;[[Force Powers#Sense|Sense]]&#039;&#039;&#039; can.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Jedi+Ace+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Jedi Ace I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Leaf+On+The+Wind &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Leaf On The Wind&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Reflexive+Counter &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Reflexive Counter&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Pyrokinesis ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Pyrokinesis&lt;br /&gt;
|desc=&#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039; is the ability to manipulate fire. With practice this becomes capable of creating fire out of thin air. The flames can often present as green in color for those utilizing Magick. &lt;br /&gt;
|1=A novice of &#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039; can manipulate fire around them. This manipulation is an unrefined, poor control of movement and shape. They cannot generate more of the flame than what is present around them. The user must put their full concentration for several seconds to will the fire to move and change.&lt;br /&gt;
|2=With more training, &#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039; can have control over the movement and shape of fire around them. They cannot generate more of the fire, only use what is around them presently. This requires full concentration for several seconds to will the flames to move and change.&lt;br /&gt;
|3=Not only can the user control where and how fire moves and is shaped, but they can use the spark of fire around them as a source to create even more flames. This requires full concentration but can happen instantly for the user. &lt;br /&gt;
|4=A adept of fire control, not only can the user manipulate fire around them at a whim, with a moment of focus they can create flames out of thin air, even with no source fire around them. &lt;br /&gt;
|5=Master of the flames, not only can the user move and shape fire, but you can easily generate it on a whim out of thin air with little more than a thought. &lt;br /&gt;
|duration=&#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039; is a power that requires absolute mental control. As long as the user can maintain his or her focus, the power can be wielded. However, as one gains mastery over &#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039;, it becomes more difficult to break the user&#039;s concentration.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires concentration to maintain. While short uses of the power come easily to most Force users, the more effort spent on the power, the longer it will take to recover.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fire+Armor &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Fire Armor&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fire+Weapons &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Fire Weapons&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Rage ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Rage&lt;br /&gt;
|desc=Light or Dark, all Force User can will their entire being toward a single purpose. When letting their &#039;&#039;&#039;Rage&#039;&#039;&#039; fuel their body, a Force User can run faster, hit harder, and jump higher, beyond even what &#039;&#039;&#039;[[Force Powers#Amplification|Amplification]]&#039;&#039;&#039; would allow. When the adrenaline subsides, however, the Force User often feels a heavy tax on their body and needs significant time to recuperate.&lt;br /&gt;
|1=Initially, when a Force User enters &#039;&#039;&#039;Rage&#039;&#039;&#039; they will be completely single-minded in pursuit of their goal, ignoring even self-preservation. At this rank, if the Force User is unable to complete their goal, their &#039;&#039;&#039;Rage&#039;&#039;&#039; will only end with the Force User’s death or exhaustion at the end of the power’s duration.&lt;br /&gt;
|2=With further study, a Force User entering &#039;&#039;&#039;Rage&#039;&#039;&#039; will retain their self-preservation instinct, able to change their course of action if continuing to do so would likely cause them grave physical harm.&lt;br /&gt;
|3=With consistent training, a Force User is capable of basic tactical thinking during &#039;&#039;&#039;Rage&#039;&#039;&#039;. They may give and take commands from allies, and are more aware of their surroundings.&lt;br /&gt;
|4=A Force User adept at &#039;&#039;&#039;Rage&#039;&#039;&#039; is capable of maintaining discipline and a mostly clear head during combat. The Force User’s situational awareness is only slightly diminished, and they remain capable of complex tactical maneuvers.&lt;br /&gt;
|5=A master of harnessing their &#039;&#039;&#039;Rage&#039;&#039;&#039; can harness the ability with a perfectly clear head. For all outward appearances, the Force User is in complete control of their actions, emotions, and able to dispassionately change course of action if they desire.&lt;br /&gt;
|duration=At all ranks, &#039;&#039;&#039;Rage&#039;&#039;&#039; lasts about a minute, though if the Force User accomplishes their goal, the &#039;&#039;&#039;Rage&#039;&#039;&#039; may dissipate sooner.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Rage&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; in that unlike &#039;&#039;&#039;Amplification&#039;&#039;&#039;, it pushes the entire body beyond its limits and has withdrawal-type side effects as consequences to using the power. As such, it cannot be used at any level without several hours of rest in between uses.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Rage+Against+The+Machine &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Rage Against The Machine&amp;lt;/span&amp;gt;] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Rampage+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Rampage I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Sense ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Sense&lt;br /&gt;
|desc=One of the most rudimentary powers of the Force User, &#039;&#039;&#039;Sense&#039;&#039;&#039; is the ability to open one&#039;s mind to the omniscient awareness of the Force and to use it to detect the presence, alignment, feelings, emotions, intentions, and even the Force strength of other beings. As the Force User grows more connected with the Force, they can decipher the heightened awareness with greater clarity and less effort of will. All Force User have the basic ability to feel the Force, but training is required to make any kind of use out of it.&lt;br /&gt;
|1=Initially, the Force User can close their eyes and focus solely on connecting with the Force to detect the proximity, presence, feelings, intentions,  and emotions of sentient beings around them. The details can be overwhelming, though, while only the vaguest sense of alignment can be felt.&lt;br /&gt;
|2=With further study, the Force User can more easily connect with the Force to detect the proximity, presence, feelings, emotions, intentions, and alignment of sentient beings around them. Even a rough measure of an individual&#039;s Force strength can be felt. The details become more clear, and can be used to paint a basic picture of understanding of the details presented.&lt;br /&gt;
|3=With consistent training, the Force User can easily connect with the Force to detect the proximity, presence, feelings, emotions, intentions, alignment, and Force strength of sentient beings around them, even while in combat or under light duress. The details are fairly clear, but may be clouded if under duress.&lt;br /&gt;
|4=With only a moment’s concentration, the Force User can connect with the Force to detect the proximity, presence, feelings, emotions, intentions, alignment, and Force strength of sentient beings around them, even while in combat or under duress. The details are clear enough to paint a picture of what is happening, unless the Force User is under heavy duress.&lt;br /&gt;
|5=A fully trained Force User, with the Force as their ally, can connect to the Force at will and with no concentration required, sensing the proximity, presence, feelings, emotions, intentions, alignment, and Force strength of sentient beings around them. The details are sharp and clear.&lt;br /&gt;
|duration=&#039;&#039;&#039;Sense&#039;&#039;&#039; requires the user to concentrate to activate, and lasts as long as the user’s concentration allows.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Sense&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, meaning it can be used multiple times in the heat of battle. However, it can be draining on the Force User as it shifts their attention from the material world to the ethereal view of the Force.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Battlefield+Awareness+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Battlefield Awareness I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Creature+Sense+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Creature Sense I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Dowsing+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Dowsing I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Elementary &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Elementary&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Eyes+Wide+Shut &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Eyes Wide Shut&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Know+That+Feel%2C+Bro &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Know That Feel, Bro&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Psychometry+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Psychometry I-II&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=The+Force+is+With+Me &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;The Force is With Me&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Slow ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Slow&lt;br /&gt;
|desc=&#039;&#039;&#039;Slow&#039;&#039;&#039; allows a Force User to hinder the movement of a target through the Force. With more advanced training (feats) a Force User can also stun a target in place, or bring them to a complete halt. This ability affects both organic and non-organic targets. &lt;br /&gt;
|1=Initially, a Force User can slow or hinder  the movement of a target with their full attention set to the task.&lt;br /&gt;
|2=With further study, the Force User can slow or hinder a target with less than full attention, as long as they are concentrating on the task.&lt;br /&gt;
|3=With consistent training, the Force User can slow or hinder the movement of a target with half their attention and minimal concentration.&lt;br /&gt;
|4=The Force User can slow or hinder the movement of a target with minimal attention and only slight concentration.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Slow&#039;&#039;&#039; can effortlessly slow or hinder the movements of a target at will.&lt;br /&gt;
|duration=This effect lasts as long as the caster&#039;s concentration is maintained.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Slow&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Singularity &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Singularity&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Stun+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Stun I-II&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Suppression ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Suppression&lt;br /&gt;
|desc=&#039;&#039;&#039;Suppression&#039;&#039;&#039; allows the user to hinder a target’s body&#039;s ability to draw upon the Force. This power makes it harder for a Force User to focus on their connection to the Force, and at high levels, even weakens the target’s impact of the powers the target is trying to use. Target&#039;s Intellect can resist this ability making it harder for them to be suppressed. &lt;br /&gt;
&lt;br /&gt;
|1=With an intense and full concentration a Force User can hinder an individual target’s ability to draw on the Force, requiring their target to use a minor increase of concentration beyond their norm.&lt;br /&gt;
|2=With full focus a Force User can better hinder an individual target’s ability to draw on the Force, requiring their target to use a moderate concentration beyond typical usage.&lt;br /&gt;
|3=With moderate concentration, a Force User can hinder an individual target’s ability to draw on the Force, requiring them to use significantly more concentration on even their most basic powers.&lt;br /&gt;
|4=With moderate concentration, a Force User can not only force an individual target to use their full concentration on their Force abilities but decrease the effectiveness of those powers.&lt;br /&gt;
|5=With minor concentration, a Force User can force an individual target to require full concentration to use any of their abilities and lower those powers’ strength and effectiveness. &lt;br /&gt;
|duration=This effect lasts as long as the caster&#039;s concentration is maintained.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Suppression&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Dampen+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Dampen I-II&amp;lt;/span&amp;gt;] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Pulse+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Pulse I-III&amp;lt;/span&amp;gt;] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Telekinesis ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Telekinesis&lt;br /&gt;
|desc=&#039;&#039;&#039;Telekinesis&#039;&#039;&#039; is the ability to lift, move and otherwise manipulate objects using the power of the Force — the energy that connects all things together — by directing it to enact their will. The result is a tangible manipulation of the Force as an energy that can be applied towards utilitarian uses as well as combative ones. This encompasses pushing, pulling, gripping, lifting, or even throwing physical objects, though the laws of physics still apply. Because of this, it is far easier to move something within a vacuum than an object in motion, where the user is working against gravity. Special training (Feats) allows for more advanced combat techniques.&lt;br /&gt;
|1=At an early stage, the Force User must put their full concentration for several seconds on a single object to will it to move. While it is difficult to lift something heavier than their physical limitations would allow, it is still possible with enough uninterrupted application of focus and effort. A hand gesture is required to help focus the mind.&lt;br /&gt;
|2=With an effort of will, the Force User can concentrate for a second to freely manipulate multiple objects while not under duress and can exceed their physical limitations. A hand gesture is required to help focus the mind. The more objects being affected makes it more difficult to have careful movement.&lt;br /&gt;
|3=Allied with the Force, the Force User can wield &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; in the heat of battle. Most objects can be moved instantaneously, so long as no opposing force is applied, and sizable objects take a few seconds of concentration.&lt;br /&gt;
|4=The Force User can now control the world around them with a fine-grain, even intricate objects such as mechanical locks, with the Force. It is well beyond merely a power to lift rocks. Multiple objects can be moved around at will with a reasonable degree of accuracy. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; can now easily and instantly influence any number of physical objects of any shape or size with the appropriate concentration.&lt;br /&gt;
|duration=&#039;&#039;&#039;Telekinesis&#039;&#039;&#039; is a power that requires absolute mental control. As long as the Force User can maintain his or her focus, the power can be wielded. However, as one gains mastery over &#039;&#039;&#039;Telekinesis&#039;&#039;&#039;, it becomes more difficult to break the Force User&#039;s concentration.&lt;br /&gt;
|downtime=While arguably the most common power of the Force User, &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires concentration to maintain; and while short uses of the power come easily to most Force User, the more effort spent on the power, the longer it will take to recover.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Crush+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Crush I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hammer+Time &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hammer Time&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hexing+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hexing I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ichor+Bolt &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ichor Bolt&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Matter+Bender+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Matter Bender I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Plasma+Manipulation+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Plasma Manipulation I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Combat+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Telekinetic Combat I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Strike+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Telekinetic Strike I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Use+The+Force%2C+Luke+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Use The Force, Luke I-II&amp;lt;/span&amp;gt;] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Common errors:&#039;&#039;&#039; Anyone can hurl a lightsaber, but to use it as a remote weapon beyond that requires [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Combat+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Telekinetic Combat&amp;lt;/span&amp;gt;]. Anyone can use &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; to push, pull, or strike an opponent, but [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hammer+Time &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hammer Time&amp;lt;/span&amp;gt;] or [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Strike+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Telekinetic Strike&amp;lt;/span&amp;gt;] are required to emulate a punch.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Telepathy ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Telepathy&lt;br /&gt;
|desc=&#039;&#039;&#039;Telepathy&#039;&#039;&#039; is the ability to instantly receive or read the thoughts and intentions of others. This power is more suited to utilitarian applications but can still be applied to combative scenarios. With training, it becomes easier to send more complex messages while tapping into the passive thoughts and intentions of others. A skilled practitioner can tap multiple minds at once, and even project mental images as part of that communication. While it is possible to communicate over great distances with those the user has forged a strong bond with, generally the practitioner must be near the individual.&lt;br /&gt;
|1=At an early stage, the Force User must apply their full concentration for several seconds to affect a single mind. It is a struggle to convey anything beyond a simple concept, such as a call for help, and the Force User cannot touch on the passive thoughts or intentions of others.&lt;br /&gt;
|2=With further study, the Force User can more easily convey full messages to a single mind but still requires several seconds of concentration to do so. They can convey simple concepts easily when not under duress and even pick up vague intentions and a general idea of another&#039;s passive thoughts.&lt;br /&gt;
|3=With consistent training, the Force User can communicate easily with a single mind, but still requires several seconds of concentration to tap into multiple individuals. At this level, the user can glimpse passive thoughts of a single target while actively concentrating and can pick up on their intentions.&lt;br /&gt;
|4=A Force User adept at &#039;&#039;&#039;Telepathy&#039;&#039;&#039; can communicate with multiple individuals easily. When not under duress, they can glimpse the passive thoughts and intentions of multiple minds while actively concentrating. They can even apply mental messages and images in more invasive ways, such as to create confusion or harm in disrupting thought patterns. These instances are subject to resistance from the target, and still require concentration.&lt;br /&gt;
|5=Mastery over  &#039;&#039;&#039;Telepathy&#039;&#039;&#039; affords the Force User the ability to communicate with others effortlessly. It is almost quicker to communicate mentally as opposed to using actual words. They can glimpse the passive thoughts and intentions of multiple minds while actively concentrating. Confusing thoughts and distracting focus can be done with partial concentration, but is still subject to resistance.&lt;br /&gt;
|duration=This effect lasts as long as the caster&#039;s concentration is maintained.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Telepathy&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, which can be performed indefinitely if the Force User affords the right amount of concentration to sustain its effects for the duration of its usage.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=False+Echoes &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;False Echoes&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force-Link &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force-Link&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Mechu-deru+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Mechu-deru I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Memory+Meld &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Memory Meld&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Spirit+Guide+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Spirit Guide I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Static+Feedback &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Static Feedback&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Teleportation ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Teleportation&lt;br /&gt;
|desc=&#039;&#039;&#039;Teleportation&#039;&#039;&#039; is the ability to move an object from one point to another instantaneously without having to pass through the physical space between those points. This ability starts with small inanimate objects, but with training can advance to even moving living beings. &lt;br /&gt;
|1=A beginner of &#039;&#039;&#039;Teleportation&#039;&#039;&#039; can move a single small handheld object from one place to another within sight and 10 meters of its present location. This requires intense focus and thirty seconds to accomplish. &lt;br /&gt;
|2=With more training, a user can easily move a single handheld object from one place to another within sight and 50 meters of its present location. While this needs an undistracted environment, it can now occur with only ten seconds of focus. &lt;br /&gt;
|3=With several seconds of focus, you can move a single object up to the size of a speeder, including living beings and yourself, to a point within sight and 50 meters of its present location. &lt;br /&gt;
|4=A trained &#039;&#039;&#039;Teleportation&#039;&#039;&#039; user can instantly transport multiple objects up to the size of a speeder, including living beings, to a point within sight and 50 meters of its present location. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Teleportation&#039;&#039;&#039; can instantly transport multiple objects up to the size of a speeder, including living beings, to a point within sight and 100 meters of its present location. &lt;br /&gt;
|duration= &#039;&#039;&#039;Teleportation&#039;&#039;&#039; is an instantaneous ability that requires deep focus to accomplish. The instant the chosen object moves, the user can do other things. &lt;br /&gt;
|downtime=&#039;&#039;&#039;Teleportation&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; and requires deep focus to do. While you do not have to maintain an active concentration to do it, doing anything other than focusing on moving the chosen object is impossible. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Blind+Shot &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Blind Shot&amp;lt;/span&amp;gt;] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Long+Shot &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Long Shot&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Terror ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Terror&lt;br /&gt;
|desc=This Force Power utilizes some of the most twisted methods of drawing upon the Force. Users can utilize &#039;&#039;&#039;Terror&#039;&#039;&#039; to haunt enemies with their own latent fears, making individuals question their motives and morals to crush their morale. This can be contested by the target&#039;s  &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039;.&lt;br /&gt;
|1=At an early stage, the Force User must devote their full concentration to turn the fears of another being against them. At this rank, it can take up to a minute for the power to cause the target’s fears to fully rise to the surface.&lt;br /&gt;
|2=With an effort of will, the Force User can invoke panic and fear in another being when not in combat or under duress. At this rank, it can take up to a minute for the power to cause the target’s fear to fully rise to the surface.&lt;br /&gt;
|3=With consistent training, the Force User can manipulate a target’s fears with mild concentration, but will become distracted if engaged in combat or under heavy duress. At this rank, it takes several seconds for a target’s fear to fully rise to the surface.&lt;br /&gt;
|4=The Force User can now finely manipulate fear in their target, even during combat, and can even use the power on multiple targets at once. At this rank, it will take several seconds for a target’s fears to rise to the surface, and the time roughly doubles for each simultaneous target.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Terror&#039;&#039;&#039; is able to finely manipulate fear, with only the slightest concentration required. They can instantly instill fear in a single target, or cause panic and dread in any creature within their general vicinity after only a few seconds.&lt;br /&gt;
|duration=The fear caused by &#039;&#039;&#039;Terror&#039;&#039;&#039; will last as long as the user maintains concentration, and typically lingers a few minutes. Individuals with high &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039; may shake off the effects more quickly, while the effects linger on in weak-willed individuals for considerably longer.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Terror&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle, as it is entirely dependent on the concentration and level of training a Force User possesses.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Aura+Of+Fear &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Aura Of Fear&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Debilitating+Fear &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Debilitating Fear&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fear+Projection &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Fear Projection&amp;lt;/span&amp;gt;],  and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I%27m+Rubber%2C+You%27re+Glue &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I’m Rubber, You’re Glue&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Transformation ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Transformation&lt;br /&gt;
|desc= &#039;&#039;&#039;Transformation&#039;&#039;&#039; is the ability to turn a living being into a different living being for a period of time. These start off as small creatures, but with mastery, can turn beings into monstrous forms of great strength and endurance. Only a master of this power can turn other sapient species into different creatures. This power requires active focus to maintain. The transformed target retains its mental capacities but is limited by what its changed physical form is capable of and cannot focus on utilizing the Force itself beyond maintaining the transformation. This includes their instincts and actions, meaning the user cannot control the transformed being, and it retains its autonomy. Creatures are classified based on a Challenge Rating of how hard they are to turn into, ranging from &#039;&#039;CR 1&#039;&#039; to &#039;&#039;CR 6&#039;&#039;. This Challenge Rating is based on size, rarity, tamability, and traits of the creature. &#039;&#039;CR 6&#039;&#039; creatures cannot be transformed into. &lt;br /&gt;
|1=With a minute of concentration and focus, a user can turn one &#039;&#039;CR 1&#039;&#039; creature into a different &#039;&#039;CR 1&#039;&#039; creature.&lt;br /&gt;
|2=With maintained focus, a Force User can instantly transform any &#039;&#039;CR 1 or CR 2&#039;&#039; creature into a different &#039;&#039;CR 1 or CR 2&#039;&#039; creature.&lt;br /&gt;
|3=Further training in &#039;&#039;&#039;Transformation&#039;&#039;&#039; allows the user to transform themself or a &#039;&#039;CR 1 to CR 3&#039;&#039; creature into an other &#039;&#039;CR 1 to CR 3&#039;&#039; creature.&lt;br /&gt;
|4=Advanced training in &#039;&#039;&#039;Transformation&#039;&#039;&#039; allows the user to transform themself or a &#039;&#039;CR 1 to CR 4&#039;&#039; creature into another &#039;&#039;CR 1 to CR 4&#039;&#039; creature.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Transformation&#039;&#039;&#039; can transform themselves or a &#039;&#039;CR 1 to CR 5&#039;&#039; creature into any other &#039;&#039;CR 1 to CR 5&#039;&#039; creature.&lt;br /&gt;
|duration=&#039;&#039;&#039;Transformation&#039;&#039;&#039; requires active concentration and focus to maintain, but does not require a direct line of sight once the transformation is complete. As long as the user can maintain concentration and has the energy to do so, this power can be used. &lt;br /&gt;
|downtime=&#039;&#039;&#039;Transformation&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; requiring a level of focus to maintain. The greater the change in body type, the more draining this power is.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Metamorphosis+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Metamorphosis I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Spectral+Beast+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Spectral Beast I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Yzma%E2%80%99s+Cabinet &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Yzma’s Cabinet&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Weather Control ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Weather Control&lt;br /&gt;
|desc=&#039;&#039;&#039;Weather Control&#039;&#039;&#039; allows the user to change the weather and climate of their present location. The climate can change from freezing to sweltering heat. This weather must be feasible for the location, meaning no hurricanes on Tatooine. &lt;br /&gt;
|1=The most novice of &#039;&#039;&#039;Weather Control&#039;&#039;&#039; users can change the temperature/humidity in a circle around them by a few degrees over the span of fifteen minutes. The maximum size of the circle is up to twenty meters away from them.  &lt;br /&gt;
|2=With more training, the user can not only change the temperature/humidity of their immediate location, now by a larger degree, but they can create and calm winds from average storm levels, all within twenty meters away from them. &lt;br /&gt;
|3=After ten minutes of focus, a Force user can also dictate the direction of how the winds blow around them, and drastically alter the temperature and humidity of an area within fifty meters. &lt;br /&gt;
|4=With advanced training and focus, a user can now generate and disperse entire storm systems out to a distance of one-hundred meters.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Weather Control&#039;&#039;&#039; can now, with five minutes of focus,  change the weather, temperature, humidity, and storm systems to the most extreme the environment is capable of with a distance of two-hundred meters away. &lt;br /&gt;
|duration=&#039;&#039;&#039;Weather Control&#039;&#039;&#039; requires an active concentration to maintain the specific weather/climate the user wants, and can take minutes of focus to bring about the weather change, the more extreme the change, the longer it takes. Upon losing concentration, the weather will quickly change back to what it was prior to the power being used. The user cannot take other actions while maintaining the changed weather.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Weather Control&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, making it difficult to accomplish multiple times in a row. As long as the user has the energy and focus required for the power, it can be sustained.  &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Like+a+Hurricane &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Like a Hurricane&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Sheet Guide]]&lt;/div&gt;</summary>
		<author><name>Reiden</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Species_Approval_Guidelines&amp;diff=198657</id>
		<title>Species Approval Guidelines</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Species_Approval_Guidelines&amp;diff=198657"/>
		<updated>2025-09-21T17:21:58Z</updated>

		<summary type="html">&lt;p&gt;Reiden: /* Requirements */ Fixing typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|real}}&lt;br /&gt;
{{Voice Policies}}&lt;br /&gt;
&lt;br /&gt;
While we already possess an expansive list of [[Species|list of Species]] to choose from in our system, the Star Wars universe itself is filled with so many more. As such, not every one of them is going to make it into our system. &lt;br /&gt;
&lt;br /&gt;
Should there be a species you are interested in utilizing, this policy covers the requirements and procedure to request that species be added to our system. Due to the growth of our species list, new species must have a unique merit to be added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Submitting a request that fulfills all the requirements does not guarantee that the species will be added to our system. Voice Staff, the Grand Master, and Deputy Grand Master review and discuss all requested new additions and reserve the right to deny any species based on balance, lack of information, or any other reason.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
Due to how our Character Sheet system functions, there are several base requirements &#039;&#039;&#039;all&#039;&#039;&#039; species in the system need to adhere to for balance, interest, and uniqueness to merit addition to our already large list of options.&lt;br /&gt;
&lt;br /&gt;
The following criteria must be met for a species to be considered for addition:&lt;br /&gt;
* If there is any difference between the current canon vs the old Expanded Universe details of a species, the modern canon information will be used. The only exception to this is unique restrictions that have been introduced into the new canon, such as only young female Chiss being able to access the Force. &lt;br /&gt;
* &#039;&#039;Legends&#039;&#039; species can still be added to our system; however, they must meet the same requirements as all other species. &lt;br /&gt;
* Available information on the species needs to be more than a small stub. The species needs detailed physical details and traits. These details need to offer something unique that our current list of species does not include. &lt;br /&gt;
* The species must have an official image/reference in addition to these details. The species&#039; appearance &#039;&#039;must&#039;&#039; be known and depicted. &lt;br /&gt;
* For example, Jawas are commonplace, but we do not know what they physically look like, and as such, are not eligible to be added to our system. &lt;br /&gt;
* The species must be [[starwars:Sentience|sentient]] and capable of independent movement and thoughts. &lt;br /&gt;
* The species must be accessible and well-known with clear interest from multiple members. An obscure species is likely not acceptable. &lt;br /&gt;
&lt;br /&gt;
Any and all requests for a new species will be reviewed and approved by the Grand Master, Deputy Grand Master, Voice, and Voice Staff. Should they, for any reason, feel a species should not be added, it will be denied. &lt;br /&gt;
&lt;br /&gt;
Our list of usable species is already expansive, and as such, new additions will be held to a high standard to merit consideration for use. &lt;br /&gt;
&lt;br /&gt;
=== Submission Guidelines ===&lt;br /&gt;
All requests for new Species should be sent to [mailto:djb-voice-staff@googlegroups.com djb-voice-staff@googlegroups.com] for review, along with the Grand Master and Deputy Grand Master being CC’d on the email. Requests can either be formatted within the body of the email itself or in an attached document. Please ensure the text itself is selectable for copying. The request should include the following:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Required&#039;&#039;&#039;&lt;br /&gt;
* Name of the Species&lt;br /&gt;
* Notable traits and features (fur, claws, horns, lifespan, etc.). Examples can be seen in the details for other approved species&lt;br /&gt;
* Link to Wookieepedia Article and/or source references&lt;br /&gt;
* Why the species merits addition to our system compared to using one we already have in the system &lt;br /&gt;
* List of members who would utilize the species. These need to be people who would actively use the species, not just think it is a neat option&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Optional&#039;&#039;&#039;&lt;br /&gt;
* Other references, information, or an explanation of why you personally want to use it&lt;br /&gt;
&lt;br /&gt;
=== Extinct Species ===&lt;br /&gt;
Species that have been labeled as extinct within the canonical timeline will not be added as new Species. This includes Species that have been eradicated without a single living member of the Species, or reduced to an unsustainable population size.&lt;br /&gt;
&lt;br /&gt;
Notable Extinct Species:&lt;br /&gt;
* [[starwars:Sith (species)|Sith Pureblood]]&lt;br /&gt;
* [[starwars:Rakatan|Rakatan]]&lt;br /&gt;
* [[starwars:Taung|Taung]]&lt;br /&gt;
* [[starwars:Zeffonian|Zeffonian]]&lt;br /&gt;
&lt;br /&gt;
Should a species become extinct within the new Canon, that is currently accessible in our system, that species will remain an option for for all members to select. A species that is noted as &#039;&#039;legendary&#039;&#039; or &#039;&#039;mythic&#039;&#039; will also be treated as an extinct species unless they are seen in some form in the current timeline. &lt;br /&gt;
&lt;br /&gt;
[[Category:Voice Policies]]&lt;/div&gt;</summary>
		<author><name>Reiden</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Skills&amp;diff=198463</id>
		<title>CS Guide: Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Skills&amp;diff=198463"/>
		<updated>2025-08-27T20:38:15Z</updated>

		<summary type="html">&lt;p&gt;Reiden: /* Character Skills */ Updating to include new regular and Discipline feats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|real}}&lt;br /&gt;
{{CS TOC}}&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Below you can find the full reference guide for Character Sheet Skills. Skills can be used by any character, regardless of Force-sensitivity. Skills also can be used at a basic level with no points invested in them. &lt;br /&gt;
&lt;br /&gt;
The goal of these tables is to give the writers of the DB an accurate point of reference for how to write their characters. Please note that the examples provided are not meant to limit what you can do with your character, simply to give you the idea, scope, and scale of what they &#039;&#039;&#039;could&#039;&#039;&#039; achieve. &lt;br /&gt;
== Character Skills ==&lt;br /&gt;
=== Astrogation ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Astrogation&lt;br /&gt;
|description=An individual&#039;s ability to plot routes through space. Many forego this skill in favor of astromech droids, but droids can only serve predefined routes. The ability to observe, analyze, and implement navigation in space can be an invaluable tool. Starting with a basic understanding of how [[starwars:Hyperspace route|hyperspace routes]] are determined, as an individual progresses through this skill he or she will gain a stronger understanding of the astronomical anomalies that affect navigation through space and eventually implement new routes through hyperspace to take advantage of this understanding. While using this skill untrained, an individual would have some knowledge of the major hyperspace routes through the Galaxy, but that&#039;s it.&lt;br /&gt;
|tier0=You know of major hyperspace lanes.&lt;br /&gt;
|tier1=You understand the effects of various anomalies on hyperspace travel, and are familiar with most hyperspace lanes throughout the Galaxy.&lt;br /&gt;
|tier2=You can plot a basic route through hyperspace without the aid of a droid brain, and know of nearly every hyperspace route in the known Galaxy.&lt;br /&gt;
|tier3=You can quickly plot a basic hyperspace route without the aid of a droid brain. With focus and time to work, you are able to develop a route that reduces travel time through known hyperspace lanes.&lt;br /&gt;
|tier4=You are able to plot a route that takes far less time than normal. After careful consideration of anomalies and known factors, you can plot short routes that were previously unknown.&lt;br /&gt;
|tier5=You are capable of navigating the most wild of space with ease, with no help from a droid brain. You know how anomalies and hyperspace lanes work to such an extent that you are easily capable of developing new lanes through space or drastically reducing hyperspace travel time by taking shortcuts in existing routes.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Always+Have+An+Exit &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Always Have An Exit&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Celestial+Navigation &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Celestial Navigation&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Starry+Breadcrumbs &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Starry Breadcrumbs&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Athletics ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Athletics&lt;br /&gt;
|description=Measures the amount of control your character has over their body when in motion such as running, climbing, dodging, or swimming. &#039;&#039;Athletics&#039;&#039; represents the combination of balance, coordination and agility your character can perform when they are uninjured, well rested, and at their peak.&lt;br /&gt;
&lt;br /&gt;
|tier0=Basic control over your reflexes and daily activity. &lt;br /&gt;
|tier1=You’re physically active, but avoid trying to pull off fancy feats of agility. Able to dodge large projectiles, hop over hurdles, and can slowly make your way through a large crowd.&lt;br /&gt;
|tier2=On par with an amateur Holoball player. Cat-like grace and balance, able to change direction and dodge small projectiles.&lt;br /&gt;
|tier3=On par with a professional Holoball player. Cats envy your balance and agility. You can cut on a dime and change direction without blinking.&lt;br /&gt;
|tier4=You can move easily through a crowded marketplace, and very few obstacles will give you more than a second&#039;s pause to avoid. &lt;br /&gt;
|tier5=The pinnacle of control. You can sprint through a crowded marketplace without ever slowing or coming to a stop.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Battle+Haste+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Battle Haste I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Freight+Train &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Freight Train&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hero+Landing &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hero Landing&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I%27ve+Got+A+Bad+Feeling+About+This &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I’ve Got A Bad Feeling About This&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Parkour%21 &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Parkour!&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Rising+Phoenix+ &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Rising Phoenix&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Second+Skin+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Second Skin I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Tactical+Positioning &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Tactical Positioning&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Unarmed+Specialist+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Unarmed Specialist II-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Won%27t+Attract+The+Worm &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Won’t Attract The Worm&amp;lt;/span&amp;gt;] &lt;br /&gt;
}}&lt;br /&gt;
=== Bladed Weapons ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Bladed Weapons&lt;br /&gt;
|description=A fighter&#039;s ability to use a range of [[CS Guide: Loadouts#Bladed Weapons|bladed melee weapons]]. This includes: Swords, Knives, Spears, Axes, and Vibroweapons of the same types. Starting with an understanding of one type of weapon, as an individual progresses, he or she can expand on not just mastery over a single type of bladed weapon, but competency in others.&lt;br /&gt;
|tier0=You know which end of a bladed weapon is intended to injure or kill. Stick ‘em with the pointy end.&lt;br /&gt;
|tier1=You are skilled with the core forms of a bladed weapon type of your choice and are a competent combatant.&lt;br /&gt;
|tier2=You are skilled in the complex forms of a bladed weapon type of your choice.&lt;br /&gt;
|tier3=You know enough about bladed weapons to pick up and fight competently with any type of bladed weapon and are able to fight expertly with one of your choice.&lt;br /&gt;
|tier4=You are highly skilled with bladed weapons, able to pick up and expertly wield any bladed weapon type.&lt;br /&gt;
|tier5=You know the ins-and-outs of every type of bladed weapon and are adept at using any type.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Back+Knife+Block &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Back Knife Block&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Blunted+Steel &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Blunted Steel&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Deflection+Specialist+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Deflection Specialist I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Deflect+This &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Deflect This&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Duelist+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Duelist I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Dun+Moch &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Dun Moch&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Familiar+Steel &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Familiar Steel&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=It%27s+Called+Style &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;It’s Called Style&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Medley+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Medley I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Poison+Weapons &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Poison Weapons&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Precise+Slice &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Precise Slice&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Proficiency+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Proficiency I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Silent+Blade &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Silent Blade&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Blasters ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Blasters&lt;br /&gt;
|description=Training in &#039;&#039;Blasters&#039;&#039; covers any [[CS Guide: Loadouts#Blasters|energy-based firearm]] from hold-out pistols to Repeating and Sniper Rifles. It measures your character’s proficiency in using them as a weapon as well as your understanding of the different blaster types and how they function. With more skill comes the ability to adapt over a wider range of blaster types.&lt;br /&gt;
|tier0=You can point and shoot, but any hits are lucky shots at best. You know how to reload and turn the safety on and off.&lt;br /&gt;
|tier1=You are skilled with one type of blaster weapon (pistols, rifles, or repeaters) and can line up a shot in fair weather and hit your mark. You can track moving targets but have a harder time hitting them when in battle.&lt;br /&gt;
|tier2=You are skilled with two types of blaster weapons (pistol, rifles, repeaters). You can effortlessly track moving targets and draw beads on them in fair weather conditions and in battle. Accuracy decreases in rougher conditions.&lt;br /&gt;
|tier3=You are familiar with all kinds of blaster, but are an expert with one in particular. You have countless contest trophies to show off for your ability to hit targets from a wide variety of ranges and angles. Rough weather is an annoyance, but nothing you can’t handle with enough patience and time.&lt;br /&gt;
|tier4=Any type of blaster is an instrument of death in your hand. You rarely miss a shot, even in rough weather, the middle of a warzone, or with distractions all around you.&lt;br /&gt;
|tier5=You can spell your name on a target board without looking, hungover.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Down+Scope &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Down Scope&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Guns+Akimbo &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Guns Akimbo&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=It%27s+Called+Style &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;It’s Called Style&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Medley+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Medley I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=No+Scope &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;No Scope&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Pistol-cuffs &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Pistol-cuffs&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Proficiency+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Proficiency I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Quick+Draw &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Quick Draw&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Run+And+Gun &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Run And Gun&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Trick+Shots &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Trick Shots&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Blunt Weapons ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Blunt Weapons&lt;br /&gt;
|description=A character&#039;s ability to use a range of [[CS Guide: Loadouts#Blunt Weapons|blunted melee weapons]] in combat. This includes: Quaterstaves, Electrostaves, and Hammers and any kind of bludgeoning weapon like a cudgel or batton. Starting with an understanding of one type of weapon, as an individual progresses, he or she can expand on not just mastery over a single type of blunt weapon, but competency in others. &lt;br /&gt;
|tier0=You know which end of a blunt weapon is designed for hurting and which is for holding. Smash with the heavy bit.&lt;br /&gt;
|tier1=You understand the basic techniques needed to wield one type of blunt weapon and how to put it through basic combat patterns.&lt;br /&gt;
|tier2=You are skilled with one blunt weapon type, and can pick up the use of another type by applying the basic fundamentals.&lt;br /&gt;
|tier3=You are an expert with your favorite blunt weapon, and can pick up and fight competently with any other type of blunt weapon.&lt;br /&gt;
|tier4=You understand and employ the complex forms involved in the use of any blunt weapon in the Galaxy.&lt;br /&gt;
|tier5=If it smashes things, you are an expert with it. You are adept with any blunt weapon you can get your hands on.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=A+Big+Stick &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;A Big Stick&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Blunted+Steel &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Blunted Steel&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Deflection+Specialist+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Deflection Specialist I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Deflect+This &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Deflect This&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Duelist+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Duelist I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Dun+Moch &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Dun Moch&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Familiar+Steel &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Familiar Steel&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=It%27s+Called+Style &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;It’s Called Style&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Kneecapper &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Kneecapper&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Medley+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Medley I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Pistol-cuffs &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Pistol-cuffs&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Proficiency+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Proficiency I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=This+Will+Do &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;This Will Do&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Charm ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Charm&lt;br /&gt;
|description=An individual&#039;s ability to positively influence others by power of the spoken word. Starting from convincing a single individual to do something they might have done anyway, an individual progresses in this skill to become adept at leveraging the power of the spoken word to diffuse heated arguments in high-stakes political situations. Progression in this skill also comes with the ability to understand others’ motivations, needs and wants. This skill acts as a counterpart to &#039;&#039;&#039;[[Skills#Intimidation|Intimidation]]&#039;&#039;&#039;, which deals with influencing others through aggression and coercion rather than understanding and diplomacy. The success of this skill depends on a target’s &#039;&#039;&#039;[[Skills#Perception|Perception]]&#039;&#039;&#039;.&lt;br /&gt;
|tier0=You can maintain polite and friendly conversations with others but struggle to persuade anyone to do anything they wouldn’t already do.&lt;br /&gt;
|tier1=You have a better understanding of people&#039;s emotions and can identify common ground in conversations, though persuading others may require more effort. You can haggle prices to a small degree.&lt;br /&gt;
|tier2=You can come into a volatile situation and diffuse it with some effort, able to sway both sides of a debate. You can regularly convince people to change their opinion on something.&lt;br /&gt;
|tier3=You can negotiate, empathize, and charm your way to mutually satisfying conclusions with ease. You can convince people to do things that they were once strongly against. Conflict de-escalation and mediation have become your forte.&lt;br /&gt;
|tier4=A shrewd negotiator, an expert diplomat and a charismatic salesman: you hold the floor in high-power meetings. Able to navigate complex situations with multiple sides wanting different things, you find common ground and mutually beneficial solutions. Your debating skills can lead people to doubt their core beliefs.&lt;br /&gt;
|tier5=You sell sand on Tatooine. Anakin Skywalker is your best customer.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Bad+Cop &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Bad Cop&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Built+Bridges &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Built Bridges&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Crooked+Smile &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Crooked Smile&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Cry+No+More &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Cry No More&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fear+Will+Keep+Them+In+Line &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Fear Will Keep Them In Line&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Golden+Envoy+Presense &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Golden Envoy Presence&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Good+Cop &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Good Cop&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Know+That+Feel%2C+Bro &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Know That Feel, Bro&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Silver+Tongue+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Silver Tongue I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Sociopath &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Sociopath&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=The+Pen+is+Mightier &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;The Pen is Mightier&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=True+Colors &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;True Colors&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Your+Reputation+Precedes+You &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Your Reputation Precedes You&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Crafting&lt;br /&gt;
|description=An individual&#039;s skill with creating, tweaking, or modifying armor and weapons. This skill also carries a sense of artistic ability, and covers using a forge for weapons or machinery for armor.&lt;br /&gt;
&lt;br /&gt;
|tier0=You know how to change the default configurations of most things to suit your needs. You can tie a knife to a broomstick to make a spear.&lt;br /&gt;
|tier1=You can get more specific with your modifications to your armor and weapons, and with a reference guide, tools, and a workshop, create basic armor and weapons.&lt;br /&gt;
|tier2=Modifications to existing items are standard. With the right materials and the right workshop, you can create more advanced weapons and armors.&lt;br /&gt;
|tier3=Once something is in your hands, it rarely reflects the original configuration after you’ve heavily modified it to suit your needs. You can work with the right materials and the right tools to create advanced weapons and armors in less than ideal conditions.&lt;br /&gt;
|tier4=Crafting things is second nature to you. You can upgrade existing armor and weapons, and craft new ones, if given the right tools to work with. Even less than ideal conditions and materials will not slow you down noticeably at this level, though it will still take some time to produce multiple upgrades or craft several items.&lt;br /&gt;
|tier5=With enough time, you could outfit an entire Ewok tribe with upgraded spears that pierce plasteel armor, more efficient slingshots that can dent plasteel armor, and even armor of their own with just some rudimentary tools and the resources available in the forest. Modifications and tweaks to any existing armor or weapon is like breathing.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Artistic+Machinery &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Artistic Machinery&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Made+A+Pipe+Bomb &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Made A Pipe Bomb&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Made+This+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Made This I&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Made+These+II &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Made These II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Junker+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Junker I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Masterchef &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Masterchef&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=This+Will+Do &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;This Will Do&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Tricky+Tinkerer &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Tricky Tinkerer&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Creature Handling ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Creature Handling&lt;br /&gt;
|description=An individual&#039;s ability to “handle” (&#039;&#039;interact, mount, and ride&#039;&#039;) a creature. It also measures the individual’s level of empathy and understanding when interpreting a creature&#039;s intent or actions. &lt;br /&gt;
Creatures are classified as either: &#039;&#039;&#039;Domesticated&#039;&#039;&#039;, &#039;&#039;&#039;Tameable&#039;&#039;&#039;, or &#039;&#039;&#039;Untameable&#039;&#039;&#039;, with the individual’s Skill level offering different degrees of control and proficiency in relation to the creature&#039;s respective classification.&lt;br /&gt;
|tier0=With great focus and determination, you can handle a creature that is &#039;&#039;&#039;Domesticated&#039;&#039;&#039; with mixed success. &lt;br /&gt;
|tier1=You can handle &#039;&#039;&#039;Domesticated&#039;&#039;&#039; creatures with frequent success, and Tameable creatures with great focus and determination.&lt;br /&gt;
|tier2=You can handle &#039;&#039;&#039;Domesticated&#039;&#039;&#039; creatures without fail, and &#039;&#039;&#039;Tameable&#039;&#039;&#039; creatures with mixed success.&lt;br /&gt;
|tier3=You can handle &#039;&#039;&#039;Domesticated&#039;&#039;&#039; creatures without fail, and &#039;&#039;&#039;Tameable&#039;&#039;&#039; creatures with frequent success. &#039;&#039;&#039;Untameable&#039;&#039;&#039; creatures will begin to entertain your attempts at control depending on their environment. &lt;br /&gt;
|tier4=You can handle any creature that is &#039;&#039;&#039;Domesticated&#039;&#039;&#039; or &#039;&#039;&#039;Tameable&#039;&#039;&#039; without fail, and maintain the behavior of an &#039;&#039;&#039;Untameable&#039;&#039;&#039; creature with unbroken focus and determination.&lt;br /&gt;
|tier5=You can handle any creature that is &#039;&#039;&#039;Domesticated&#039;&#039;&#039; or &#039;&#039;&#039;Tameable&#039;&#039;&#039; without fail, and manage the behavior of an &#039;&#039;&#039;Untameable&#039;&#039;&#039; creature as long as you are by their side.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Creature+Affinity+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Creature Affinity I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Creature+Speaker+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Creature Speaker I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Grab+Them+By+The+Horns &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Grab Them By The Horns&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Controlled+Them+Like+Animals &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Controlled Them Like Animals&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Just+The+Two+Of+Us+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Just The Two Of Us I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Well+Trained+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Well Trained I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Deception ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Deception&lt;br /&gt;
|description=A character&#039;s skill in manipulating the truth, crafting convincing lies, and deceiving others for various purposes. This skill encompasses the art of lying and convincing others of false information. While &#039;&#039;Stealth&#039;&#039; covers deceiving another’s senses to avoid detection, &#039;&#039;Deception&#039;&#039; involves deceiving others with spoken falsehoods. The success of this skill depends on a target’s &#039;&#039;&#039;[[Skills#Perception|Perception]]&#039;&#039;&#039;.&lt;br /&gt;
|tier0=You can tell white lies, but can clam up if called on the spot.&lt;br /&gt;
|tier1=You can tell convincing lies, but they will unravel under heavy scrutiny. You know how to keep a straight face when you need to. &lt;br /&gt;
|tier2=You know that the best lies are simple in nature. You have an understanding of how subtle shifts in body language and tone can help you transform into an identity you’ve created.&lt;br /&gt;
|tier3=Lying is second nature. With enough time and preparation, you can get into “character” and stay there. You have better control of your mannerisms and quirks and know how to maintain or adjust them as needed. &lt;br /&gt;
|tier4=Your Clanmates won’t play Sabaac with you anymore. You can bluff your way to victory with a low pair.&lt;br /&gt;
|tier5=You can create and fall into a character on the spot, and maintain it for a month if needed. The only time people doubt the things you say is when you want them to doubt you.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Behind+Enemy+Lines &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Behind Enemy Lines&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Buttons+are+Buttons &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Buttons are Buttons&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Classic+Misdirection &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Classic Misdirection&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Cry+No+More &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Cry No More&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Disarming+Smile &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Disarming Smile&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Drunken+Master &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Drunken Master&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=False+Echoes &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;False Echoes&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fly+Casual+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Fly Casual I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Go+Ahead%2C+Make+My+Day &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Go Ahead, Make My Day&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Golden+Envoy+Presense &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Golden Envoy Presence&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Just+Ones+and+Zeroes &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Just Ones and Zeroes&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Kernel+of+Truth &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Kernel of Truth&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Linguistic+Liar &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Linguistic Liar&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Masquerade+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Masquerade I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Shake+What+Your+Mama+Gave+Ya &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Shake What Your Mama Gave Ya&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Sociopath &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Sociopath&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=The+Pen+is+Mightier &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;The Pen is Mightier&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Thingamajig &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Thingamajig&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=To+The+Pain &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;To The Pain&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Dual Wielding ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Dual Wielding&lt;br /&gt;
|description=The ability to effectively wield multiple weapons at the same time. As rank increases, proficiency increases. Starting with a clear “Primary” hand, your off-hand becomes less and less prominent as your ability to use disparate or similar weapons rises. &lt;br /&gt;
|tier0=You can hold two of the same type of weapon and execute beginner patterns of the respective &#039;&#039;Weapon Skill&#039;&#039; without hurting yourself. You can hold a blaster in one hand and a knife in the other, but good luck using them both in tandem.&lt;br /&gt;
|tier1=You can fire a blaster with one hand while slashing at another opponent with the other. This requires concentration. With matching weapons, you can execute more practiced yet formulaic patterns with ease.&lt;br /&gt;
|tier2=You can fight effectively with any two weapons of the same type, but still favor one hand as your primary. Disparate weapons can be handled effectively with concentration.&lt;br /&gt;
|tier3=You can fight effectively with any two types of weapons, and seamlessly with the same type. An equally skilled or better opponent can still detect your off-hand.&lt;br /&gt;
|tier4=You can fight seamlessly with any combination or pairing of weapons, and only the keenest of duelists will be able to detect an off-hand.&lt;br /&gt;
|tier5=You don’t have an off-hand. You can fight with any combination of weapons without any extra concentration.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ambidexterity+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ambidexterity I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Familiar+Steel &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Familiar Steel&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Jar%27Kai &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Jar’Kai&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Explosives ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Explosives&lt;br /&gt;
|description=The understanding of [[CS Guide: Loadouts#Explosives|explosive devices]] such as bombs, grenades, missiles, and anything else that goes &amp;quot;boom&amp;quot;. You possess the knowledge of their chemical compositions, components, and most importantly, their effects on the world around them.&lt;br /&gt;
|tier0=“What’s that ticking sound?” You know how to pull a pin and chuck a grenade, and the general effect it will have. &lt;br /&gt;
|tier1=“M as in MANCY” You understand the concept of a blast radius. You can recognize and safely employ various types of grenades and simple explosives like a breaching charge. You can disarm a bomb with someone walking you through it.&lt;br /&gt;
|tier2=You can now arm and effectively employ advanced explosive charges and mines. You have a basic understanding of the amount of explosive it will take to accomplish a given task. You can disarm basic bombs from memory but need guidance for more complex ones. You understand basic chemical compositions of explosives.&lt;br /&gt;
|tier3=You are able to employ a wide variety of explosives to great effect, knowing when, where and how to place charges to get a desired effect. You have a detailed understanding of the chemical composition of most commonly used explosives and can fabricate your own given the right materials. &lt;br /&gt;
|tier4=You can create improvised explosives with household chemicals and employ them to devastating effects. You can disarm complex bombs from memory. &lt;br /&gt;
|tier5=You disassemble nuclear bombs for fun. You can tweak a detonation charge so that it will explode and only kill exactly two people in a crowd of ten. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Demolitions+Expert &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Demolitions Expert&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Digital+Defusal &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Digital Defusal&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Explosive+Chicken &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Explosive Chicken&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Made+A+Pipe+Bomb &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Made A Pipe Bomb&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Medley+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Medley I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Proficiency+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Proficiency I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Intellect ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Intellect&lt;br /&gt;
|description=Measures an individual’s ability to use logical reasoning to problem solve, think abstractly and comprehend complex ideas or schemes. &#039;&#039;Intellect&#039;&#039; often manifests itself as your character’s wit, and how apt you are at &#039;&#039;&#039;applying&#039;&#039;&#039; knowledge and learning from experience.&lt;br /&gt;
&lt;br /&gt;
It also affects your character&#039;s ability to maintain focus to resist effects of Force-based intrusions of the mind such as &#039;&#039;&#039;[[Force Powers#Telepathy|Telepathy]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Force Powers#Suppression|Suppression]]&#039;&#039;&#039;.&lt;br /&gt;
|tier0=Rubix cubes are challenging, but basic problems can be troubleshooted as long as you can look it up on the holonet. You can occasionally land a good, “that’s what she said” joke.&lt;br /&gt;
|tier1=You can solve a rubix cube when concentrating and the daily crossword puzzles are a cinch. Your home is filled with many leather bound books and you’ve read them all, and can apply your collective knowledge fairly well in conversation.&lt;br /&gt;
|tier2=Rubix cubes are boring, and you can complete them without much effort. With enough time, you can figure out complex puzzles and riddles.&lt;br /&gt;
|tier3=You have a sharp tongue and can fire off quips off the hip. You enjoy arguing technicalities with lawyers, and have a knack for deciphering puzzles and riddles.&lt;br /&gt;
|tier4=Your mind should be classified as a deadly weapon. You can decipher even the most complex of riddles, and have made lawyers cower before your ability to interject your knowledge into a debate.&lt;br /&gt;
|tier5=You’ve spent hours arguing the difference between being “naked” and “nude”. Lawyers won’t even engage you in discussion, and you are no longer invited to trivia nights with your clanmates because you can answer all the questions before they are even finished. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Checkmate+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Checkmate I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Golden+Envoy+Aptitude &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Golden Envoy Aptitude&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Golden+Envoy+Wit &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Golden Envoy Wit&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ivory+Tower &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ivory Tower&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Keen+Mind+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Keen Mind I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Kernel+of+Truth &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Kernel of Truth&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=The+Pen+is+Mightier &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;The Pen is Mightier&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Two+and+Two+is+Five &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Two and Two is Five&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Well+Read &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Well Read&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Intimidation ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Intimidation&lt;br /&gt;
|description=Your character&#039;s ability to force a target into acting a certain way, be it based on your demeanor or your reputation. &#039;&#039;Intimidation&#039;&#039; does not typically cause an individual to actively believe something different, it simply forces that individual into a course of action out of fear for their own survival and well being. Initially, this skill would allow an individual to bully a mentally weak target into an action he or she is hesitant to take, while subsequent levels of the skill allows an intimidator to coerce more unwilling targets into action or giving up sensitive information. This skill acts as a counterpart to &#039;&#039;Charm&#039;&#039;, which deals with influencing others through understanding and diplomacy rather than aggression and coercion. The success of this skill depends on a target’s &#039;&#039;Resolve&#039;&#039;.&lt;br /&gt;
|tier0=You know that the promise of danger can sway others into action, but not enough to fashion those threats into a weapon of your own.&lt;br /&gt;
|tier1=You have learned the effectiveness of threats towards individuals and the use of appearance in order to gain cooperation from others. While it can be useful against the weak minded, it would take longer than is worthwhile to influence others. You struggle to get good information out of others during interrogations.&lt;br /&gt;
|tier2=Not only do you understand the effectiveness of physical threats towards an individual and non-verbal aggression, you also can leverage fairly apparent external factors like a nearby ally. Given enough uninterrupted time with a target, you can poke and prod until the cracks begin to form without actually having to follow through on your threats.&lt;br /&gt;
|tier3=You have reached an efficiency with threats that is almost routine. You can gauge the weaknesses of a target and leverage their fears in just the right way to get your desired outcome in most situations. It is a mundane task to influence those of weaker minds, and it&#039;s only a matter of time for those of stronger wills once you find something to exploit. You may not be able to crack seasoned agents or spies into giving up valuable secrets, but you can extract most other information from them.&lt;br /&gt;
|tier4=At this level, an experienced individual can weave threats, both physical and implied, like an emotional terrorist. You are skilled at knowing just what weakness to poke, which expression to wear, and how much leverage to apply in order to get the desired result from even a strong-willed target. You can crack seasoned agents or spies to give up valuable information.&lt;br /&gt;
|tier5=No longer merely experienced, you have mastered the nuances involved in weaving any kind of threat to gain your desired results from a target. Even the smallest of openings can be touched upon and pried wide open to your methods, surgically applying leverage to the right weakness. You can extract the darkest, most sensitive secrets from the most hardened of spies.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=A+Warrior%27s+Call &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;A Warrior’s Call&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Bad+Cop &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Bad Cop&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Explosive+Chicken &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Explosive Chicken&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fear+Will+Keep+Them+In+Line &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Fear Will Keep Them In Line&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Go+Ahead%2C+Make+My+Day &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Go Ahead, Make My Day&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Golden+Envoy+Presense &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Golden Envoy Presence&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Good+Cop &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Good Cop&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Is+That+The+Best+You+Got%3F &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Is That The Best You Got?&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Let+Them+Hate%2C+So+Long+As+They+Fear &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Let Them Hate, So Long As They Fear&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Resistance+Is+Futile &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Resistance Is Futile&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Silver+Tongue+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Silver Tongue I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Spoken+Probing &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Spoken Probing&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=You+May+Have+Heard+Of+Me &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;You May Have Heard Of Me&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Investigation ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Investigation&lt;br /&gt;
|description=An individual’s ability to detect and discover clues or specific objects via an active search. This Skill also reflects the ability to “connect the dots” between different objects. Initially, this Skill resembles something akin to rummaging, but with training it can become a quick and powerful tool. It can be used to detect everything from inconsistencies in credit transfers to finding biological samples at a crime scene. This Skill revolves around a focused, in-depth search and not a passive perception of the area around the individual.  &lt;br /&gt;
&lt;br /&gt;
|tier0=Common awareness of things happening around you.&lt;br /&gt;
|tier1=You understand the importance of observation without obstruction. You are more careful of the subtle nuances that can be observed and where they can lead, but it takes time and effort to form the connections.&lt;br /&gt;
|tier2=Your &#039;educated guess&#039; success rate has improved, demonstrating your ability to connect the dots of a scene, or multiple instances of evidence you&#039;ve looked over. You can put together the puzzle pieces, given enough time, and reliably produce an accurate result.&lt;br /&gt;
|tier3=You see the strands that connect events, and can follow those from point to point. It takes you relatively little time to piece together seemingly unconnected points of interest and form the bigger picture. CorSec would pay a decent living wage for your employ.&lt;br /&gt;
|tier4=When the so-called experts aren&#039;t enough, you&#039;re the one who gets the call. It is a relatively simple matter for you to piece together clues and connections as if weaving a complex tapestry. The world is full of hints, and you know the right places to look.&lt;br /&gt;
|tier5=The world is a loom before you, and you are the weaver at its helm. Everything has a place, everything is connected, and you see those connections as easily as if you were tracing a child&#039;s connect-the-dots artwork. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Adventurer+Archeologist+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Adventurer Archeologist I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Assess+The+Situation &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Assess The Situation&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Envoy+Intuition &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Envoy Intuition&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Keen+Eye+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Keen Eye I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=On+The+Trail+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;On The Trail I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Spoken+Probing &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Spoken Probing&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Stay+A+While+And+Listen &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Stay A While And Listen&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Leadership&lt;br /&gt;
|description=Measures an individual&#039;s ability to inspire anyone in his or her company, ranging from a small team to an entire Clan. It is also the ability to rally others to a cause, to convince them that a course of action is right and without the need for &#039;&#039;[[CS Guide: Skills#Manipulation|Manipulation]]&#039;&#039;. Some lead by example, and some by eloquent words. Presence fuses with knowing the right things to say at the right time. &lt;br /&gt;
|tier0=You can get a small group to do something they were already considering doing or something they had no opinion on with strong external motivation.&lt;br /&gt;
|tier1=You are adept at leading small units and motivating your team through tough missions, though doubt will creep in if you hesitate or appear less than fully competent. &lt;br /&gt;
|tier2=People will instinctively follow your lead unless given a reason not to. You are able to inspire loyalty and raise morale through rousing speeches or acts of heroism. Subordinates will still question you if the unit fails or your orders seem illogical. &lt;br /&gt;
|tier3=Your name garners strong loyalty and your mere presence boosts confidence during intense situations. All but the most skeptical of individuals will follow you without hesitation. &lt;br /&gt;
|tier4=You effortlessly gain the faith and trust of those you come into contact with. The mere mention of your name inspires intense loyalty among your subordinates and naysayers will quickly get shut down, even if your orders don’t make sense at the moment. Your subordinates believe they can do almost anything with you at the helm.&lt;br /&gt;
|tier5=You are a living legend, even the lowliest coward will follow you into the gates of Hell, sword in hand, screaming.  &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Built+Bridges &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Built Bridges&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Classic+Misdirection &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Classic Misdirection&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Don%E2%80%99t+Stop+Believin%E2%80%99 &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Don’t Stop Believin’&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fed+Troops+Happy+Troops &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Fed Troops Happy Troops&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Golden+Envoy+Presense &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Golden Envoy Presence&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Controlled+Them+Like+Animals &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Controlled Them Like Animals&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Let+Them+Hate%2C+So+Long+As+They+Fear &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Let Them Hate, So Long As They Fear&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Shadow+Warfare &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Shadow Warfare&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Silver+Tongue+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Silver Tongue I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=This+Is+Where+We+Fight%21 &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;This Is Where We Fight!&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=War+Hero &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;War Hero&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Yes%2C+I+Said+Closer &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Yes, I Said Closer&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Lightsaber ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Lightsaber &lt;br /&gt;
|description=An individual&#039;s skill in &#039;&#039;Lightsaber Combat&#039;&#039;. This is a specialized skill needed to unlock the true potential of lightsaber combat via their dedicated &#039;&#039;forms&#039;&#039;. This skill must be trained (minimum of +1) to be used and &#039;&#039;&#039;cannot&#039;&#039;&#039; be used untrained. The ability to deflect and redirect blaster bolt fire is tied to this skill but is &#039;&#039;&#039;only&#039;&#039;&#039; usable by those who are full-on &#039;&#039;Force&#039;&#039; wielders. &lt;br /&gt;
|tier0=You cannot wield a lightsaber beyond pressing the activation button and flailing it around.&lt;br /&gt;
|tier1=Basic understanding of how to wield a weightless weapon and the opening patterns of your respective Form. You have some ability to deflect incoming blaster bolts away from your body.&lt;br /&gt;
|tier2=An advanced understanding of wielding a lightsaber, and how to demonstrate the core fundamentals and principles of your respective Form. With concentration, you can deflect multiple blaster bolts away from your body.&lt;br /&gt;
|tier3=You’ve mastered the fundamentals and principles of your respective Form. You can consistently defend yourself from blaster-wielding opponents, deflecting bolts away from your body. With concentration, you can redirect an incoming bolt to a target of your choosing accurately.&lt;br /&gt;
|tier4=You are a Master of your respective Form. You can more freely redirect blaster bolts in combat.&lt;br /&gt;
|tier5=Masters come to you for advice and training. You can accurately send blaster bolts coming from any direction on the battlefield.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Deflection+Specialist+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Deflection Specialist I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Deflect+This &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Deflect This&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Duelist+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Duelist I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Dun+Moch &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Dun Moch&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Familiar+Steel &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Familiar Steel&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=It%27s+Called+Style &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;It’s Called Style&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Precise+Slice &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Precise Slice&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Proficiency+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Proficiency I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Sokan &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Sokan&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Trakata &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Trakata&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Whip+It+Good &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Whip It Good&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Linguistics ===&lt;br /&gt;
Please refer to the [[CS Guide: Languages|Languages guide]] for help with suggested languages.&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Linguistics&lt;br /&gt;
|description=&#039;&#039;Linguistics&#039;&#039; refers to an individual&#039;s ability to read, write, and analyze text, speech, and transcriptions from different languages. All characters have a base understanding of their own native language and [[starwars:Basic|Galactic Basic]]. &#039;&#039;Linguistics&#039;&#039; covers the addition of new languages to an individual&#039;s repertoire, one for each rank in the skill. When used untrained, this skill grants proficiency in all common languages associated with the individual&#039;s species.&lt;br /&gt;
|tier0=You know only Galactic Basic and your race’s language.&lt;br /&gt;
|tier1=One additional language.&lt;br /&gt;
|tier2=Two additional languages.&lt;br /&gt;
|tier3=Three additional languages.&lt;br /&gt;
|tier4=Four additional languages.&lt;br /&gt;
|tier5=Five additional languages.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Droid+Whisperer &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Droid Whisperer&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Intergalactic+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Intergalactic I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Linguistic+Liar &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Linguistic Liar&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lip+Reader &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Lip Reader&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
Please refer to [[CS Guide: Skills#Appendix_A:_Sample_Lore_Topics|Appendix A]] for help with suggested lore topics.&lt;br /&gt;
&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Lore&lt;br /&gt;
|description=For each Rank in the &#039;&#039;Lore&#039;&#039; Skill, your character has studied a subject intensely and is considered an expert in that field. This knowledge is on par with an academic 2-4 year program. Beginning with one subject at Skill Level 1, you gain an additional subject for each respective Skill Level.&lt;br /&gt;
&lt;br /&gt;
|tier0=You know the lore of the Brotherhood and the history of the modern era, &#039;&#039;i.e. Imperial Period, New Republic, and New Jedi Order&#039;&#039;. You are up to date on current news and pop culture and the state of the Galaxy.&lt;br /&gt;
|tier1=One additional subject of lore.&lt;br /&gt;
|tier2=Two additional subjects of lore.&lt;br /&gt;
|tier3=Three additional subjects of lore.&lt;br /&gt;
|tier4=Four additional subjects of lore.&lt;br /&gt;
|tier5=Five additional subjects of lore.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Stay+A+While+And+Listen &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Stay A While And Listen&amp;lt;/span&amp;gt;] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Xenobiology+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Xenobiology I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Martial Arts ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Martial Arts&lt;br /&gt;
|description=An individual&#039;s &#039;&#039;Martial Arts&#039;&#039; capability. This skill must be trained (minimum of +1) to use. &lt;br /&gt;
|tier0=“Stop trying to hit me and hit me.” You can throw punches and kicks, but not with any style or form behind them. Brawler and raw mechanics.&lt;br /&gt;
|tier1=You have an understanding of the basic patterns and principles of your respective Form.&lt;br /&gt;
|tier2=You have an understanding of the more advanced patterns and principles of your respective Form.&lt;br /&gt;
|tier3=You’ve earned your Black Belt and have mastered the core techniques of your respective Form.&lt;br /&gt;
|tier4=Sifu, Sensei, Mentor. People seek you out for you knowledge and ability in your respective Form.&lt;br /&gt;
|tier5=Master. A master of your respective Form, teachers seek you out to better their understanding and ability. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Drunken+Master &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Drunken Master&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Shockboxing+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Shockboxing I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Grab+Them+By+The+Horns &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Grab Them By The Horns&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hippocratic &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hippocratic&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Jar%27Kai &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Jar’Kai&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Knuckle+Fists &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Knuckle Fists&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Petranaki &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Petranaki&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Shockboxing &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Shockboxing&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Sleeping+Rancor &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Sleeping Rancor&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Unarmed+Specialist+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Unarmed Specialist I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Mechanics&lt;br /&gt;
|description=The ability for an individual to understand the hardware functions and ministrations of computers, droids, and gadgets. The ability to repair, build, deconstruct and rebuild machines and to tinker with their designs and functions. Beginning with a basic understanding of what different circuits and functions on a computer, droid, and gadget do, this skill allows an individual to eventually take that knowledge and transform it into repairing and rebuilding machines in increasingly disparate states of repair.&lt;br /&gt;
|tier0=You know where to find a machine’s maintenance panels.&lt;br /&gt;
|tier1=Basic failures and minor damage can be fixed fairly quickly, but more advanced tasks are beyond you without the proper tools.&lt;br /&gt;
|tier2=Given time, you can restore full functionality to damaged computers, droids, and gadgets.&lt;br /&gt;
|tier3=You could run your own shop if you felt so inclined. You need less time and can repair more heavily damaged computers, droids, and gadgets with the right tools and smaller more simple machines with less than ideal tools.&lt;br /&gt;
|tier4=You can make all but the most badly damaged machines work again, even with less than ideal parts.&lt;br /&gt;
|tier5=With random components, you can create or rebuild a computer, droid, or gadget from scratch. With the right parts, you can repair anything with circuitry to operational levels.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Artistic+Machinery &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Artistic Machinery&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hotfix+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hotfix I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Can+Fix+That+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Can Fix That I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=In+A+Pinch &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;In A Pinch&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Junker+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Junker I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Jury-rig+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Jury-rig I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Mad+Scientist+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Mad Scientist II-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Mechu-deru+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Mechu-deru I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Thingamajig &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Thingamajig&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Who+Needs+A+Tech%3F &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Who Needs A Tech?&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Medicine ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Medicine&lt;br /&gt;
|description=An individual&#039;s understanding of physiology, anatomy, cell structure and various systems (such as nerves, digestive, and vascular) on their native species. Through experience, one can learn how to treat subjects of multiple races beyond his or her own as well as expand his or her knowledge in how best to treat different types of injuries. &#039;&#039;Medicine&#039;&#039; not only grants the ability to heal, but the ability to harm as well - an expert in medicine will know what cures poison, but can use the very same knowledge to accelerate or even create their own poison.&lt;br /&gt;
|tier0=You know the importance of hydration, how to execute the heimlich maneuver, and that it is important to keep blood on the inside of your body, not the outside.&lt;br /&gt;
|tier1=You know basic First Aid and CPR, and you can spot the common symptoms of the well known illnesses and injuries of the Galaxy. You can clean a wound and apply stitches, but only in a safe environment.&lt;br /&gt;
|tier2=Your medical training allows you to bring your skills into the field. You are able to treat species that are anatomically similar to your own, clean and treat wounds, apply stitches, and recognize toxins.&lt;br /&gt;
|tier3=You have a working anatomical understanding of the more popular species in the Galaxy and how to diagnose and treat a wide range of illnesses and injuries. You can apply your knowledge of anatomy to inflicting pain on bones, muscles, or pressure points.&lt;br /&gt;
|tier4=Like an advanced surgeon, you can successfully amputate a limb on the battlefield without worry of infection. You can effectively treat most humanoid species and apply knowledge of anatomy to mend or cause harm.&lt;br /&gt;
|tier5=Cutting edge research physician / surgeon, you discover cures to rare diseases and invent new surgical techniques. You are able to diagnose and treat all but the rarest of humanoid species in the Galaxy, and can do so in the middle of an active war zone without so much as flinching. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Blood+Bath &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Blood Bath&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hippocratic &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hippocratic&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Just+A+Flesh+Wound+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Just A Flesh Wound I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Mad+Scientist+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Mad Scientist I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Steady+Hands+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Steady Hands I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Xenobiology+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Xenobiology I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Might ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Might&lt;br /&gt;
|description=Measure an individual&#039;s capacity for raw feats of physical strength. &#039;&#039;Might&#039;&#039; represents the force that can be applied towards moving, throwing, or otherwise displacing matter when uninjured, well rested, or otherwise in peak condition. It is indicative of the force behind attacks as well as labor oriented tasks.&lt;br /&gt;
|tier0=You can go about the daily activity of interacting with objects like boxes, bags, or weapons. Anything that you can get a grip on can be moved, lifted, or thrown, but heavy objects relative to your body weight will cause strain. Untrained attacks won&#039;t do much beyond annoy others when full force is applied.&lt;br /&gt;
|tier1=You are able to lift large boxes, carry heavy bags and know the basics of leveraging your physicality for optimal output. Untrained attacks will hurt but not disorient an opponent.&lt;br /&gt;
|tier2=Heavy boxes, bags, and large objects such as metal chairs offer little difficulty and you know exactly how to leverage your physicality with enough preparation. Untrained attacks will leave an unprotected opponent shaken when full force is applied.&lt;br /&gt;
|tier3=You can handle heavy objects like tables and weights with ease and you can leverage your physicality in the heat of the moment. Untrained attacks will leave an unprotected  opponent disoriented when full force is applied.&lt;br /&gt;
|tier4=You can, with enough effort and time, perform superhuman feats of strength and leverage your physicality at all times. Untrained attacks will leave an unprotected opponent knocked out when full force is applied.&lt;br /&gt;
|tier5=Superhuman feats of strength are commonplace, leaving an impression of raw power and full control over your physicality. Untrained attacks will leave an unprotected opponent with broken bones when full force is applied.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Flex+This+Hard &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Flex This Hard&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Freight+Train &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Freight Train&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Iron+Pillar+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Iron Pillar I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Muscle+Armor &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Muscle Armor&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Miscellaneous Weapons ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Miscellaneous Weapons&lt;br /&gt;
|description=A character&#039;s ability to make use of and utilize [[CS Guide: Loadouts#Miscellaneous|weapons]] that do not fall into a conventional category or school of training. This can be anything as archaic as a bow and arrow to throwing projectiles, dart guns, and whips.&lt;br /&gt;
|tier0=You know how to point and shoot a dart gun or bow, flick projectiles and crack a whip.&lt;br /&gt;
|tier1=You have a good understanding of the effective use of a single type of miscellaneous weapon, and can use it in combat.&lt;br /&gt;
|tier2=You are skilled with your favored miscellaneous weapon, and can use more complex forms of fighting against skilled opponents.&lt;br /&gt;
|tier3=You are highly adept with your miscellaneous weapon of choice, and skilled with another. You can fight competently with anything else you find.&lt;br /&gt;
|tier4=A master of your weapons of choice, you are very skilled with any miscellaneous weapon you can find.&lt;br /&gt;
|tier5=If it hurts people and doesn’t fit under the categories of blunt or bladed, you are highly adept in its applications for violence.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Deflect+This &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Deflect This&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Down+Scope &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Down Scope&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Familiar+Steel &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Familiar Steel&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Knuckle+Fists &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Knuckle Fists&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Medley+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Medley I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Poison+Weapons &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Poison Weapons&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Proficiency+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Proficiency I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Quick+Draw &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Quick Draw&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Run+And+Gun &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Run And Gun&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Shockboxing &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Shockboxing&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Tools+Of+The+Trade+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Tools Of The Trade I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Walk+Like+An+Ewok &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Walk Like An Ewok&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Whip+It+Good &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Whip It Good&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Operations ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Operations&lt;br /&gt;
|description= Most vehicles, especially large-scale ones, have a wide array of systems that need to be watched, managed, and maintained for the vehicle to properly function. The management and usage of these systems typically finds itself as a dedicated terminal station on the vehicle. These stations include [https://starwars.fandom.com/wiki/Life_support life support], [https://starwars.fandom.com/wiki/Engine propulsion systems], communication, weapons, and sensors. The &#039;&#039;&#039;Operations&#039;&#039;&#039; Skill is an individual’s ability to work at these various positions as part of a larger crew to maintain the functioning of the vehicle as a whole. As an individual’s ability grows in this skill they can even lead the efforts of others as the complex interactions between these systems become mastered. &lt;br /&gt;
&lt;br /&gt;
|tier0=You understand that multiple systems are needed to make large vehicles fully operational. You can relay information from a terminal about those systems to others, but attempting to do anything with it is beyond you. &lt;br /&gt;
|tier1=You know the basics of the common and critical systems found on large vehicles well enough that you can help keep the vehicle functional. Specialized systems still require assistance from others. Officers are clear and direct with you in their commands while operational. &lt;br /&gt;
|tier2=You know the common and critical systems quite well, and can utilize more complicated or specialized systems after orienting yourself with them. Officers know that you can be left alone while the vehicle is operational. &lt;br /&gt;
|tier3=You have a keen understanding of all the various systems used in different kinds of large vehicles. You can maintain your own station and keep it running at peak efficiency. You can additionally step in as an Officer in moments of low stress and urgency for the vehicle. &lt;br /&gt;
|tier4=With a deeper understanding of these systems you can oversee several different ones simultaneously. You know how to help command others at their stations to ensure they reach a higher efficiency. &lt;br /&gt;
|tier5=You are a master of vehicle systems. You can effortlessly maintain multiple different systems from a single terminal. You can oversee the entire crew needed for the vehicle to function in the moment just as easily as taking a stroll in the park. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Buttons+are+Buttons &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Buttons are Buttons&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Capital+Commander+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Capital Commander I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=There%27s+Always+A+Bigger+Fish &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;There’s Always A Bigger Fish&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Unoperations &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Unoperations&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Perception ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Perception&lt;br /&gt;
|description=An individual’s ability to read and notice their surroundings via passive observation. This Skill emphasizes your character’s attention to detail without aid from the Force, as well as how effectively they can notice slight changes in their surroundings. It is useful for quickly noticing a nearby threat, noticing a muffled shout, picking up on the particular clothing worn by someone across the room, or even the slight changes in body language when weighing the truth of someone’s words. It also affects your character&#039;s ability to perceive and resist  skills and the effects of Force-based intrusions of the mind such as &#039;&#039;&#039;[[Skills#Intimidation|Charm]]&#039;&#039;&#039;,  &#039;&#039;&#039;[[Skills#Intimidation|Deception]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Force Powers#Illusion|Illusion]]&#039;&#039;&#039;. &lt;br /&gt;
|tier0=You can tell when a painting is crooked on a wall, or something obvious is out of place. You can tell when someone is trying to sell you something you probably don’t need.&lt;br /&gt;
|tier1=You can unravel how most magic tricks or sleights-of-hand work, and tend to be aware of the finer details in the world happening around you.&lt;br /&gt;
|tier2=You can tell when someone is deceiving you without any Force divination and can notice things others do not after studying something with your full attention.&lt;br /&gt;
|tier3=Details paint a larger picture of understanding and heighten your awareness of your surroundings. Very little escapes your notice when you are focused.&lt;br /&gt;
|tier4=Even the smallest detail can reveal pertinent information, and even the best actors have problems hiding their “tells”. &lt;br /&gt;
|tier5=You can see through even the best poker-face with only a quick glance. Nothing goes over your head; your reflexes are too fast.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Assess+The+Situation &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Assess The Situation&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Constant+Vigilance &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Constant Vigilance&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Daredevil &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Daredevil&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Eagle+Eye &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Eagle Eye&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Envoy+Intuition &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Envoy Intuition&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Improvise%2C+Adapt%2C+Overcome &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Improvise, Adapt, Overcome&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Inside+My+Head &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Inside My Head&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+See+What+You+Did+There &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I See What You Did There&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I%27ve+Got+A+Bad+Feeling+About+This &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I’ve Got A Bad Feeling About This&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Keen+Eye+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Keen Eye I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Keen+Mind+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Keen Mind I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lip+Reader &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Lip Reader&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=On+The+Trail+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;On The Trail I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Seeking+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Seeking I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=They+Came+From+Behind &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;They Came From Behind&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=True+Colors &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;True Colors&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Woodland+Ranger &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Woodland Ranger&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Piloting ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Piloting&lt;br /&gt;
|description=An individual’s ability to identify, control, and operate the movement of any vehicle. This ranges from [https://starwars.fandom.com/wiki/Starfighter starfighters] to [https://starwars.fandom.com/wiki/Capital_ship Capital Ships] and [https://starwars.fandom.com/wiki/Speeder_bike speeder bikes] to [https://starwars.fandom.com/wiki/Walker walkers]. Any vehicle capable of being steered and controlled falls in this category. An individual would also have a basic understanding of how to engage and use the weaponry on the vehicle relative to their Skill level. The &#039;&#039;&#039;Piloting&#039;&#039;&#039; Skill also covers a character’s effectiveness in using jetpacks and jetboots. &lt;br /&gt;
|tier0=You can operate transport vehicles like speeder bikes and jetpacks. You understand the basic concepts of what kind of movements a given vehicle should be able to make, and what kind of movements it shouldn’t be able to make. &lt;br /&gt;
|tier1=You know the general basics of how to move a vehicle around in three dimensions: accelerate, brake, turn, rotate. You can use this to execute basic maneuvers and coordinate with separate vehicles around you. You can track a small number of enemies while engaged in combat. &lt;br /&gt;
|tier2=With familiar vehicles you are capable of executing more difficult maneuvers. You understand the technical requirements needed for a vehicle to run and can communicate with support crews about how it is functioning. Unfamiliar vehicles give a momentary pause for you to orient yourself to their controls. &lt;br /&gt;
|tier3=You have a keen understanding of the popular vehicles used in the galaxy. You can pull off stunts that seasoned pilots would tip their hat to. You understand the finer details of what is required for a vehicle to run, allowing you to better communicate with support crews. You can more easily track multiple enemies while engaged in combat. &lt;br /&gt;
|tier4=Even seasoned pilots are jealous of how easily you can pick up how to operate an unfamiliar vehicle. Considered an “Ace” by fellow pilots, you can handle complex maneuvers both solo and as part of a squad. You have no issues providing suggestions to support crews about how to improve the functionality of your vehicle. &lt;br /&gt;
|tier5=Even the “Ace” pilots come to you for advice. You know the ins and outs of any vehicle you come across. The most complex of maneuvers come as easy as breathing. Coordinating in large squads of others is no issue, and you are capable of tracking the locations of many enemies at once. &lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Do+A+Barrel+Roll%21 &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Do A Barrel Roll!&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Home+Into+The+Black &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Home Into The Black&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hot+LZ &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hot LZ&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Jedi+Ace+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Jedi Ace I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Right+Between+The+Lines &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Right Between The Lines&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Rising+Phoenix+ &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Rising Phoenix&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Smooth+Operator+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Smooth Operator I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Spinning+Is+A+Good+Trick &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Spinning Is A Good Trick&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=There%27s+Always+A+Bigger+Fish &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;There’s Always A Bigger Fish&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=They+Came+From+Behind &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;They Came From Behind&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Use+The+Force%2C+Luke+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Use The Force, Luke I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Who+Needs+A+Tech%3F &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Who Needs A Tech?&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=You+Got+a+Bogey+On+Your+Tail &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;You’ve Got A Bogey On Your Tail&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Resolve ===&lt;br /&gt;
You can find answers to some frequently asked questions involving Resolve and how it interacts with other skills and powers [[Character_Sheet_FAQ#Resolve|here.]]&lt;br /&gt;
&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Resolve&lt;br /&gt;
|description=&#039;&#039;Resolve&#039;&#039; is your character&#039;s willpower and their ability to handle stress, keep a level head, and stand firm in the face of danger. It is also your character&#039;s mental resilience against both skills and the effects of Force-based intrusions of the mind such as &#039;&#039;&#039;[[Skills#Intimidation|Intimidation]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Mind Trick|Mind Trick]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Terror|Terror]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Possession|Possession]]&#039;&#039;&#039;, and &#039;&#039;&#039;[[Disciplines#Feats 2|Force Interrogation]]&#039;&#039;&#039;.  The higher a character’s &#039;&#039;Resolve&#039;&#039; is, relative to an attack/threat Skill or Force Power, the less effective the attack&#039;s result is in conjunction with that character&#039;s skills. Only in the scenario of an extreme disparity in ability could &#039;&#039;Resolve&#039;&#039; outright prevent the onset of an ability.&lt;br /&gt;
|tier0=Basic willpower. You can resist the temptations of eating something unhealthy in favor of something healthy. Unless you&#039;re really really hungry. Sticks and stones can break your bones, but so can words.&lt;br /&gt;
|tier1=Idle threats bounce off of you, but a clear threat of danger can give you pause. Conflict between allies and foes alike won’t stress you out, as long as they don’t stretch out for an extended period of time.&lt;br /&gt;
|tier2=You can fend off stronger temptations such as substance addiction for short periods of time. You can keep calm while someone fires a blaster next to your ear on a battlefield or on the noisy bridge of a capital ship. &lt;br /&gt;
|tier3=You could quit an addictive substance by willpower alone. Words are wind.&lt;br /&gt;
|tier4=Your character can face down an angry rancor, in its den, without so much as blinking, and can think clearly on any battlefield, whether the odds are in your favor or not.&lt;br /&gt;
|tier5=You have been fighting a losing battle for weeks, but can still stand in the middle of a warzone facing a superior foe that outnumbers you 10-1 and has you surrounded without losing heart, and carry on the fight. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Battle+Mind+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Battle Mind I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Channel+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Channel I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Envoy%27s+Will &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Envoy’s Will&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Is+That+The+Best+You+Got%3F &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Is That The Best You Got?&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ivory+Tower &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ivory Tower&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=La+Resistance+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;La Resistance I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Nine+Out+of+Ten &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Nine Out of Ten&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Steel+Curtain &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Steel Curtain&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=This+Is+Where+We+Fight%21 &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;This Is Where We Fight!&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Unarmed+Specialist+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Unarmed Specialist III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Unimpressed &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Unimpressed&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=You+Killed+My+Father%2C+Prepare+To+Die &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;You Killed My Father, Prepare To Die&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Slicing ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Slicing&lt;br /&gt;
|description=An individual&#039;s understanding of computer systems, software, the security used to protect them, and the nature of the strings of 0&#039;s and 1&#039;s that make up the root of computer technology. Beginning with a basic understanding of how, generally, to penetrate secure systems, an individual with a basic training in &#039;&#039;Slicing&#039;&#039; can use even slightly complex software, and with advanced training, that individual will be able to gain entrance to increasingly secure systems and electronics. When using this skill untrained, you have basic knowledge of how to use a computer terminal; for instance, you know that pressing ALT+F4 will not save your progress on a computer terminal and is much more likely to cause it to close.&lt;br /&gt;
&lt;br /&gt;
|tier0=“Have you tried turning it on and off again?” Basic understanding of how terminals and computer systems work. You know how to change your Clanmate&#039;s background to something inappropriate if they leave their terminal unlocked.&lt;br /&gt;
|tier1=You can open up a command line and run through a basic series of hacks and tweaks. You know how to write basic code, and can break through a generic firewall.&lt;br /&gt;
|tier2=System Administrator: You have a working knowledge of computer systems and how to modify and tweak their settings. You can break through more advanced firewalls, edit code, and even reprogram basic droids.&lt;br /&gt;
|tier3=You have a professional knowledge of computer systems and how to modify and tweak them to your desire. You can reprogram more complex droids, but would need to reference a manual with combat droids. &lt;br /&gt;
|tier4=You can reprogram even a combat droid. You hack into corporate networks for fun.&lt;br /&gt;
|tier5=What firewalls? If it’s written in 0’s and 1’s, you can create, edit, or delete it without effort.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Digital+Defusal &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Digital Defusal&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Just+Ones+and+Zeroes &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Just Ones and Zeroes&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lightfooted &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Lightfooted&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=The+System%2C+Is+Down &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;The System, Is Down&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=You+Can%27t+Stop+The+Signal &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;You Can’t Stop The Signal&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Slugthrowers ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Slugthrowers&lt;br /&gt;
|description=Covers the understanding and technical applications of firearms that use an explosive chemical to launch a solid projectile (a &amp;quot;slug&amp;quot;) at high velocity. Unlike Blasters, the more primitive slugs cannot be deflected or redirected by a lightsaber. When a slug makes contact with a lightsaber blade it simply melts, and the remaining embers can potentially land on the lightsaber-wielder&#039;s hands or face. &lt;br /&gt;
|tier0=You can point and shoot, but any hits are lucky shots at best.&lt;br /&gt;
|tier1=You are skilled with one &#039;&#039;slugthrower&#039;&#039; weapon type and can line up a shot in fair weather and hit your mark. You can track moving targets but have a harder time hitting them when in battle.&lt;br /&gt;
|tier2=You are skilled with two &#039;&#039;slugthrower&#039;&#039; weapon types. You can effortlessly track targets and draw beads on them in fair weather and in battle. Accuracy decreases in rough weather.&lt;br /&gt;
|tier3=You are familiar with all &#039;&#039;slugthrower&#039;&#039; weapon types but are an expert with one in particular. You have countless contest trophies to show off for your ability to hit targets from a wide variety of ranges and angles. Rough weather is an annoyance but nothing you can’t handle with enough patience and time.&lt;br /&gt;
|tier4=Any &#039;&#039;slugthrower&#039;&#039; weapon type is an instrument of death in your hand. You rarely miss a shot, even in rough weather, the middle of a war, or with distractions all around you.&lt;br /&gt;
|tier5=You can spell your name on a target board without looking, hungover.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Down+Scope &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Down Scope&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Guns+Akimbo &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Guns Akimbo&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=It%27s+Called+Style &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;It’s Called Style&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Medley+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Medley I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=No+Scope &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;No Scope&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Pistol-cuffs &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Pistol-cuffs&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Proficiency+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Proficiency I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Quick+Draw &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Quick Draw&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Run+And+Gun &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Run And Gun&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Trick+Shots &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Trick Shots&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Stamina ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Stamina&lt;br /&gt;
|description=Measures how long an individual can maintain their peak &#039;&#039;[[CS Guide: Skills#Athletics|Athletic]]&#039;&#039; ability and full &#039;&#039;[[CS Guide: Skills#Might|Might]]&#039;&#039;. It weighs how well your character maintains their stamina through obstacles like fatigue and non-inhibiting wounds (doesn’t prevent proper functioning), maintaining their level of &#039;&#039;&#039;physical&#039;&#039;&#039; stamina over a period of time despite feeling pain or tiredness.&lt;br /&gt;
|tier0=Daily activity is a breeze, but you often find yourself winded after trying to chase down an escaped nerf or otherwise physically exerting yourself. You find most non-inhibiting wounds difficult to push past.&lt;br /&gt;
|tier1=You’ve gotten yourself into basic shape and can easily run up and down stairs all day or go for a run through an obstacle course. Your physical skills will deteriorate if you don’t get enough rest between skirmishes, but you can still maintain your stamina despite superficial, non-inhibiting wounds.&lt;br /&gt;
|tier2=On par with a seasoned military soldier. You go on long-distance runs daily and rarely get winded unless under heavy duress or wounded. You can come out of a bar-room brawl panting but are able to keep going about your daily activities. Lack of sleep and non-inhibiting wounds will catch up with you after a short time.&lt;br /&gt;
|tier3=You can function at the peak of your abilities when battered and on as little as an hour or so of sleep each night. You can maintain your physical abilities even with moderate, non-inhibiting wounds, and can finish a marathon panting but able to function after some down time.&lt;br /&gt;
|tier4=After finishing running a marathon, you are ready to run another. Even with non-inhibiting wounds, you can keep pushing your body with little sleep, and it will take a while for it to catch up with you.&lt;br /&gt;
|tier5=Even with severe, non-inhibiting wounds, you can push your body without need for rest. You can maintain your full athleticism and strength even in the 11th hour of the 7th day.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Iron+Pillar+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Iron Pillar I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Muscle+Armor &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Muscle Armor&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Second+Skin+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Second Skin I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Surge+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Surge I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=The+Thrill &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;The Thrill&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Unarmed+Specialist+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Unarmed Specialist I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Stealth ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Stealth&lt;br /&gt;
|description=Measures an individual’s aptitude for moving discreetly, avoiding detection, and utilizing the shadows to their advantage. This skill encompasses silent movement, concealment, disguise, and the ability to operate unseen in various situations. The success of &#039;&#039;Stealth&#039;&#039; is dependent on the target’s &#039;&#039;Perception&#039;&#039; skill.&lt;br /&gt;
&lt;br /&gt;
|tier0=You know that it’s probably a bad idea to wear bright orange jumpsuits if you want to sneak up on people in an urban environment.&lt;br /&gt;
|tier1=You have a basic understanding of avoiding an enemy’s cone of vision to avoid detection. With enough time, you can find a hiding place that takes a while to find. You can put together a simple disguise that might pass at first glance, and keep a small blaster hidden inside a large coat.&lt;br /&gt;
|tier2=You have a basic understanding of light and shadow, and have become competent at using darkness to avoid detection even when someone is looking in your direction. You can create simple distractions to make things easier. Your footsteps are quiet at your normal walking speed. Your disguises have become more complex and hold up under closer scrutiny.&lt;br /&gt;
|tier3=Your understanding of light, shadow and colour deepens, and you are able to blend in with a variety of backgrounds. You can conceal larger weapons on your person, and can perform more complicated actions like running and climbing without making too much noise. You can put together a disguise that could fool even your close allies&lt;br /&gt;
|tier4=You barely make a sound even when performing acrobatic manoeuvres and landing from height. You can find the optimal hiding place instantly to avoid detection. With time and preparation, you can disguise yourself as a particular person, even to that person’s friends.&lt;br /&gt;
|tier5=A master of the shadows, you go where you please and no one notices. Your movements are silent, and you can smuggle anything anywhere. Your disguises are visually foolproof even under intense scrutiny.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Cardboard+Box &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Cardboard Box&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Chameleon+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Chameleon I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Eagle+Eye &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Eagle Eye&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Guerilla+Warfare &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Guerilla Warfare&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hero+Landing &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hero Landing&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lightfooted &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Lightfooted&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Shadow+Warfare &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Shadow Warfare&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Silent+Blade &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Silent Blade&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Survival ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Survival&lt;br /&gt;
|description=An individual&#039;s ability to stay alive in otherwise difficult environments. This relates directly to the arts of scavenging, hunting, resourcefulness, bushcraft, and local area navigation. Starting with a basic understanding of what is required to continue living, as an individual progresses in this skill they will become more adept at acquiring the necessities of survival in even the most inhospitable of climates where others would otherwise perish.&lt;br /&gt;
|tier0=Moss grows on the north side of the tree... or something like that. Basic common sense and resourcefulness.&lt;br /&gt;
|tier1=You know which berries are good to eat and which ones will give you a tummy ache. You can string a basic trap, but good luck catching anything more than a pheasant. You know the basics of directions based on the movement of the sun(s). &lt;br /&gt;
|tier2=You can hunt small game and set traps, have a good knowledge of common environments, make simple tools and with the right supplies, you can survive on your own for some time.&lt;br /&gt;
|tier3=You have a working knowledge of how to survive on your own with limited supplies. You can hunt game, set traps, and have a healthy knowledge of most environments you may encounter.&lt;br /&gt;
|tier4=You’ve wrestled a wild Vornskr bare handed, and turned its pelt into makeshift clothing.&lt;br /&gt;
|tier5=You can survive on your own, on an unknown planet, with no supplies and no water. Nature provides and you know how to use its resources to survive indefinitely off grid. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Creature+Speaker+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Creature Speaker I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Elusive+Prey &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Elusive Prey&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Just+A+Flesh+Wound+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Just A Flesh Wound I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Walk+Like+An+Ewok &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Walk Like An Ewok&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Woodland+Ranger &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Woodland Ranger&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Tactics ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Tactics&lt;br /&gt;
|description=Measures the core competencies needed to successfully command larger scale military units be they fleets or armies. This includes a sufficient base of knowledge on and application of: allied and enemy capabilities, common strategies and tactics and how to employ them.&lt;br /&gt;
|tier0=“Shoot back you idiots!” You understand the basics strategies of war and conflict and know what it takes to pull them off... in theory. In practice, it often comes down to the skill of the troops under your command and a bit of luck.&lt;br /&gt;
|tier1=You have seen your share of battles, and are versed in the more popular strategies used in war and conflict and can employ them to varying degrees of success.&lt;br /&gt;
|tier2=You know how to draw on past experiences and apply them to your current situations. Your have studied war and conflict to not only execute strategy in real time, but to counter the strategies of your opponents with high percentages of success, even without the ideal troops for the strategy.&lt;br /&gt;
|tier3=You understand the difference between spending lives under your command, and wasting them. You have a keen understanding of complex strategies employed in war and conflict, have studied the maneuvers and techniques employed throughout history, and can mix them with your own experiences to craft new strategies that others may not have come up with yet.&lt;br /&gt;
|tier4=You have watched and rewatched holovids of every major conflict in Galactic History (but don’t ask about the reasons behind those conflicts, since, that’s for history nerds) and can modify them to create your own unique strategies that often leave enemy commanders flat-footed.&lt;br /&gt;
|tier5=You know how to hold an enemy army at bay when outnumbered 5:1. Your name has been mentioned in the same breath as Ackbar, Pellaeon, and Bel Iblis. But not Thrawn, obviously.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Guerilla+Warfare &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Guerilla Warfare&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Improvise%2C+Adapt%2C+Overcome &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Improvise, Adapt, Overcome&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Resistance+Is+Futile &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Resistance Is Futile&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Unrelenting+Offensive &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Unrelenting Offensive&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Unyielding+Defense &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Unyielding Defense&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Yes%2C+I+Said+Closer &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Yes, I Said Closer&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Appendix A: Sample Lore Topics ==&lt;br /&gt;
The below list is a sampling of [[CS Guide: Skills#Lore|Lore]] topics in use in the club today, and can provide you with some ideas on what subjects you would like your character to have studied intensively.&lt;br /&gt;
&lt;br /&gt;
Remember that even at +0 Lore, your character is assumed to know about recent history and the current state of the Galaxy, including the history of the modern era (&#039;&#039;Imperial Period&#039;&#039;, &#039;&#039;New Republic&#039;&#039; and &#039;&#039;New Jedi Order&#039;&#039; eras), and be up to date on current news and popular culture around the Galaxy.&lt;br /&gt;
&lt;br /&gt;
Lore is, at its heart, a &amp;quot;flavor&amp;quot; skill and provides extra layers and knowledge to your character. You can create any lore topic you wish, as long as it fits in with the Star Wars universe. Lore items cannot imply the ability to perform skills already covered in our skills system. That is to say you may know about Lightsaber Forms, but only having it as a lore topic, does not grant you the ability to use any of the forms without the Lightsaber Skill. &lt;br /&gt;
&lt;br /&gt;
A list of example Lore topics and variations in use today includes:&lt;br /&gt;
* Anatomy and Physiology of Alien and Near-Human Species&lt;br /&gt;
* Races and Species of the Known Galaxy&lt;br /&gt;
* Vertebrates and Invertebrates of the Galaxy&lt;br /&gt;
* Poisons and Toxins of the Galaxy&lt;br /&gt;
* Herbs and Plants of the Galaxy&lt;br /&gt;
* Flora and Fauna of the Galaxy&lt;br /&gt;
* Religions of the Known Galaxy&lt;br /&gt;
* Traditions and History of the Force&lt;br /&gt;
* History and Culture of the Sith and Jedi&lt;br /&gt;
* Ancient Sith History, Culture and Empire&lt;br /&gt;
* Modern and Ancient Architecture&lt;br /&gt;
* Advanced Astronomy&lt;br /&gt;
* Ancient and Modern History of Droids&lt;br /&gt;
* Programming and Droid Languages&lt;br /&gt;
* Biotechnology&lt;br /&gt;
* Force-based Technologies&lt;br /&gt;
* History of Ancient and Obsolete Technology&lt;br /&gt;
* Philosophies of (person or organization)&lt;br /&gt;
* Known Planets of the Galaxy&lt;br /&gt;
* Major Planets of the Galaxy&lt;br /&gt;
* History and Cultural Traditions of (planet, organization or species)&lt;br /&gt;
* History of (general war or conflict or event, organization, planet)&lt;br /&gt;
* History of the Galactic Civil War&lt;br /&gt;
* History of the Cold War&lt;br /&gt;
* History of the Great Hyperspace War&lt;br /&gt;
* History of Ciphers and Encryption in the Galaxy&lt;br /&gt;
* History and Philosophies of the Force&lt;br /&gt;
* Black Market Trading and Knowledge&lt;br /&gt;
* Criminal Organizations of the Galaxy&lt;br /&gt;
* Sith Alchemy&lt;br /&gt;
* Krath Rites and Sorcery&lt;br /&gt;
* Ancient Artifacts&lt;br /&gt;
* Music of the Galaxy&lt;br /&gt;
* Galactic Politics&lt;br /&gt;
* Galactic Economies&lt;br /&gt;
* Brotherhood members and politics&lt;br /&gt;
&lt;br /&gt;
[[CS Guide: Skills#firstHeading|Back to Top]]&lt;br /&gt;
&lt;br /&gt;
== Appendix B: Languages ==&lt;br /&gt;
&lt;br /&gt;
Please refer to the [[Languages|Languages guide]] for a list of languages currently in use within the character creation system. Other languages exist, and the best resource to identify a language is to search on [[starwars:Main Page|Wookieepedia]]. Remember that you may also speak with the Voice staff, should you need help bringing your character to life.&lt;br /&gt;
&lt;br /&gt;
All characters receive Basic, and many species come with an additional language, as per the [[Species|Species guide]].&lt;br /&gt;
&lt;br /&gt;
Some Feats, for example Droidspeak, also grant languages for your character without the need to invest in &#039;&#039;Linguistics&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[CS Guide: Skills#firstHeading|Back to Top]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Sheet Guide]]&lt;/div&gt;</summary>
		<author><name>Reiden</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Force_Powers&amp;diff=198459</id>
		<title>CS Guide: Force Powers</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Force_Powers&amp;diff=198459"/>
		<updated>2025-08-27T18:36:15Z</updated>

		<summary type="html">&lt;p&gt;Reiden: /* Force Powers */ Updating to include new regular and Discipline feats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|real}}&lt;br /&gt;
{{CS TOC}}&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Below, you will find the reference guide for the Character Sheet &#039;&#039;&#039;Force Powers&#039;&#039;&#039;. All documentation is based on the &#039;&#039;Force Powers 2.0&#039;&#039; project headed up by the [[Combat Master]], [[Voice of the Brotherhood|Voice]] Staff, and Character Sheet Development Team. This reference table aims to give members a better idea of the level of control/power they have of a given Force Power, and how they would write their character utilizing it both in and out of combat.&lt;br /&gt;
== Force Use ==&lt;br /&gt;
=== Duration ===&lt;br /&gt;
Force Power usage is draining on a Force User, more so when used in the heat of combat. The stronger the display of Force, the more difficult it is to maintain the power. While a master of an ability can generate massive power, they can only do so for a short duration. Most masters are wise enough to apply their power with restraint. By using less strength, they are able to maintain the effect of the power for a longer duration. With limited training, a Force User may struggle to bring the full effect of a power to bear and maintaining concentration quickly becomes draining, resulting in shorter bursts of Force use.&lt;br /&gt;
=== Downtime ===&lt;br /&gt;
Though the Force gives strength, a Force User is still limited by flesh and blood. Drawing on such power dwindles the Force User&#039;s reserves of endurance and willpower. Manipulating the Force, especially in combat, requires sharp mental control. While a Force User may draw on the Force repeatedly, it will usually become more difficult with each successive use. Some powers, of course, are more draining than others. But no Force User can limitlessly tap into the powers of the light or dark side without exhaustion setting in. Use of great power comes with great fatigue, and Force User should be aware of the risks of pushing too hard too fast.&lt;br /&gt;
== Force Powers ==&lt;br /&gt;
=== Amplification ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Amplification&lt;br /&gt;
|desc=&#039;&#039;&#039;Amplification&#039;&#039;&#039; allows a Force User to perform amazing feats of &#039;&#039;physical&#039;&#039; prowess. By channeling the Force, a Force User could run faster, jump higher, hit harder, and even react faster. This ability allows the user to push beyond the normal limits of their physical bodies and perform superhuman feats.&lt;br /&gt;
|1=At the most basic level, a Force User must concentrate for several seconds to augment one of their &#039;&#039;physical&#039;&#039; abilities through the Force. The Force User would feel fatigue after a single use respective to the complexity of the action.&lt;br /&gt;
|2=With further study, the Force User must concentrate for only a second in order to augment one of their &#039;&#039;physical&#039;&#039; abilities through the Force. A single-use will not cause fatigue, but subsequent use of &#039;&#039;&#039;Amplification&#039;&#039;&#039; in the next several minutes would.&lt;br /&gt;
|3=With consistent study, the Force User can instantly augment one of their &#039;&#039;physical&#039;&#039; abilities through the Force, but still experience fatigue when using &#039;&#039;&#039;Amplification&#039;&#039;&#039; several times over the course of several minutes.&lt;br /&gt;
|4=The Force User can instantly augment one of their &#039;&#039;physical&#039;&#039; abilities with the Force but still experience fatigue if they use &#039;&#039;&#039;Amplification&#039;&#039;&#039; many times over the course of several minutes.&lt;br /&gt;
|5=Mastery allows a Force User to not only instantly augment one of their &#039;&#039;physical&#039;&#039; abilities with the Force, but the effects of fatigue after use are effectively negligible.&lt;br /&gt;
|duration=&#039;&#039;&#039;Amplification&#039;&#039;&#039; is a power that pushes the Force User&#039;s body far beyond its normal limits for anywhere up to a minute.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Amplification&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, meaning it can be used multiple times in the heat of battle.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Beast+Mode+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Beast Mode I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Enhanced+Sight+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Enhanced Sight I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Escape+Artist &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Escape Artist&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Scream+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Scream I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hammerhand &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hammerhand&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lightning+Reflexes &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Lightning Reflexes&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Barrier ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Barrier&lt;br /&gt;
|desc=&#039;&#039;&#039;Barrier&#039;&#039;&#039; manifests the Force into a translucent defensive corona that can absorb &#039;&#039;physical&#039;&#039; attacks. These &#039;&#039;&#039;Barriers&#039;&#039;&#039; protect only the user, requiring them to remain stationary, and will shatter after enough impact. &#039;&#039;&#039;Barrier&#039;&#039;&#039; can stop repeated hits from conventional weapons (including blasters), but will shatter on heavy impact with things such as explosions or large projectiles like boulders.&lt;br /&gt;
|1=At its most basic level, the Force User must take several seconds to concentrate and focus their full will to manifest the Force as a protective &#039;&#039;&#039;Barrier&#039;&#039;&#039;. The user’s full concentration is necessary to maintain the barrier.&lt;br /&gt;
|2=With further study, the Force User must still take several seconds of concentration to manifest the Force into a protective &#039;&#039;&#039;Barrier&#039;&#039;&#039; but no longer needs their full concentration to maintain it.&lt;br /&gt;
|3=With consistent training, the Force User is able to summon the Force almost instantaneously to create a  protective &#039;&#039;&#039;Barrier&#039;&#039;&#039; and can do so in the middle of combat.&lt;br /&gt;
|4=It is no longer a matter of training, but instinct that allows the Force User to will the Force into a protective &#039;&#039;&#039;Barrier&#039;&#039;&#039; as long as they are not already fatigued or under heavy duress.&lt;br /&gt;
|5=A master of conjuring &#039;&#039;&#039;Barriers&#039;&#039;&#039; may summon them at will, even when fatigued or under heavy duress.&lt;br /&gt;
|duration=&#039;&#039;&#039;Barriers&#039;&#039;&#039; can withstand anything from repeated minor blows from either &#039;&#039;physical&#039;&#039; or &#039;&#039;Force-based&#039;&#039; attacks (such as blaster pistols, slugs and other thrown projectiles, or lighter strikes from &#039;&#039;&#039;[[Force Powers#Telekinesis|Telekinesis]]&#039;&#039;&#039;) to one major blow from &#039;&#039;physical&#039;&#039; or &#039;&#039;Force-based&#039;&#039; attack (such as blaster cannons, explosions, detonations, heavy &#039;&#039;&#039;Telekinesis&#039;&#039;&#039;, and &#039;&#039;&#039;[[Force Powers#Force Lightning|Force Lightning]]&#039;&#039;&#039;). Massive explosions, fast-moving objects larger than a person or similarly destructive effects will shatter a barrier immediately and still have a reduced impact on the user.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Barrier&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle, as it is entirely dependent on the concentration and level of training a Force User possesses.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Bounce+It &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Bounce It&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Energy+Dispersion &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Energy Dispersion&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Shield+Wall+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Shield Wall I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Battle Meditation ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Battle Meditation&lt;br /&gt;
|desc=&#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; is a Force Power used to boost the combat effectiveness of allies and reduce the effectiveness of enemies. With further training, the Force User can influence their tactical coordination and teamwork as well but does not allow for telepathic communication. The skill starts with affecting the immediate area around the user, growing to affect an entire battlefield, but does not work well on the scale of large space battles. Battle Meditation can generally turn a narrow victory into a rout, a narrow defeat into a narrow victory, or minimize the losses of a significant defeat.&lt;br /&gt;
|1=At the most basic level, the Force User may influence morale in a single confrontation nearby, and in the Force User’s line of sight.&lt;br /&gt;
|2=With some extra study, the Force User no longer requires a direct line of sight and can affect allies working as a team.&lt;br /&gt;
|3=The Force User can easily affect multiple small-sized groups fighting independently, influencing their courage, morale and will to fight, and improving or reducing their coordination with each other. The Force User will often turn the tide of small battles in their favour.&lt;br /&gt;
|4=Through dedicated concentration, the Force User can simultaneously affect groups of friends and foes across a small area, tipping the scales in any small or medium confrontation.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; may devastate the will of his enemies, while simultaneously amplifying the courage of his allies, across an impressive area. The Force User can influence the outcome of any medium or large confrontation.&lt;br /&gt;
|duration=&#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; requires intense concentration, and the Force User must always be stationary or immobile to maintain a meditative state, leaving them vulnerable while maintaining their influence. Battle Meditation lasts as long as a Force User can maintain their concentration.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires significant concentration to maintain. Even at higher levels, affecting larger groups or maintaining focus for more than a moderate period of time will leave the Force User completely exhausted.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ace+Aura &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ace Aura&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Meld+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Meld I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hivemind+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hivemind I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Space+Battle+Meditation+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Space Battle Meditation I-II&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Blinding ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Blinding&lt;br /&gt;
|desc=&#039;&#039;&#039;Blinding&#039;&#039;&#039; is a Force User’s ability to create a flash of blinding white-light with the Force. The effect is instantaneous and leaves opponents disoriented and unable to see as if hit with a  flash-bang grenade. This ability can also blind the caster if they are not careful, and requires a hand gesture as a focus.&lt;br /&gt;
|1=Initially, the Force User must commit his full concentration for several seconds in order to create a flash of blinding white-light.&lt;br /&gt;
|2=With further training, the Force User can create a flash of blinding white-light with half of their concentration focused on the task, but requires full focus while in combat.&lt;br /&gt;
|3=With consistent training, the Force User can create a flash of blinding white-light with minimal concentration outside of active combat, and half concentration while engaged in combat.&lt;br /&gt;
|4=The Force User has become adept at creating a flash of blinding white-light with minimal effort in combat or out of combat.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Blindness&#039;&#039;&#039; can create a flash of blinding white-light at will, without any noticeable effort.&lt;br /&gt;
&lt;br /&gt;
|duration=The flash of light created by &#039;&#039;&#039;Blinding&#039;&#039;&#039; is instantaneous, and will cause disorientation lasting several seconds.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Blinding&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, meaning it can be used multiple times in the heat of battle. However, it can be draining on the user with quick, successive uses in a short period of time.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Blinded+By+The+Light &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Blinded By The Light&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Whizz-Bang &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Whizz-Bang&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Concealment ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Concealment&lt;br /&gt;
|desc=&#039;&#039;&#039;Concealment&#039;&#039;&#039; is the ability for a Force User to mask their connection and identity with the Force. This goes for hiding a Force User’s strength in the Force as well as alignment. While &#039;&#039;&#039;[[Force Powers#Force Cloak|Force Cloak]]&#039;&#039;&#039; renders the Force User invisible from the eye, &#039;&#039;&#039;Concealment&#039;&#039;&#039; can make a user invisible to those searching through the Force. The more skilled a Force User is with this ability, the easier it is to maintain a veil of &#039;&#039;&#039;Concealment&#039;&#039;&#039;.&lt;br /&gt;
|1=Initially, the Force User can hide their signature, strength, and alignment in the Force with their full concentration devoted to the task.&lt;br /&gt;
|2=With further training,  the Force User can hide their signature, strength, and alignment in the Force with half of their concentration dedicated to the task as long as they remain out of combat.&lt;br /&gt;
|3=With consistent training, the Force User can hide their signature, strength, and alignment in the Force with minimal concentration out of combat, but a committed effort of concentration while in battle.&lt;br /&gt;
|4=The Force User has become adept at hiding their signature, strength, and alignment in the Force with minimal effort whether in combat or not.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Concealment&#039;&#039;&#039; is able to effortlessly hide their signature, strength, and alignment in the Force, effortlessly as breathing.&lt;br /&gt;
|duration=&#039;&#039;&#039;Concealment&#039;&#039;&#039; lasts as long as the Force User remains conscious of maintaining the ability, and does not attempt to call upon the Force in another way.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Concealment&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires concentration to maintain, but can be used frequently, or for a prolonged period without taxing a Force User’s reserves.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Haze+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Haze I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Quey%27tek+Meditation &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Quey’tek Meditation&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Synergy+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Synergy I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Control Self ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Control Self&lt;br /&gt;
|desc=&#039;&#039;&#039;Control Self&#039;&#039;&#039; is the ability to manipulate and control one’s bodily functions through the Force. This includes the ability to dull or temporarily ignore pain, regulate body temperature, slow breathing, or even entering a trance-like state of hibernation for survival purposes.&lt;br /&gt;
|1=Initially a Force User is able to, through intense concentration, dull pain and soreness as well as delay the toll that an extreme climate would otherwise take on a member of their species.&lt;br /&gt;
|2=With additional training, a Force User is able to ignore intense pain and shape bodily functions and temperature to their will with less concentration than before.&lt;br /&gt;
|3=With consistent study a Force User can push through excruciating pain, sleep deprivation and radically alter their vital bodily functions with minimal focus. Additionally, the Force User can place themselves in a hibernation trance for survival, requiring no food or water, and very little oxygen (or other breathing gases) for a period of up to several days.&lt;br /&gt;
|4=It is no longer a matter of concentration; the Force User shapes their pain input and bodily functions by instinct alone. The Force User can operate for days in a climate much hotter or colder than their physiology would otherwise allow, and can increase the duration of the hibernation state for several weeks.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Control Self&#039;&#039;&#039; can shrug off pain that would normally cause blackout. They can go long periods of time without needing food or water. The Force User’s ability to regulate their body’s functions is so great that their hibernation trance can be indistinguishable from death without a medical examination or sensing through the Force, and this state can be maintained indefinitely.&lt;br /&gt;
|duration=Control Self initially requires significant concentration to maintain but as training in the power increases the amount of focus required decreases.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Control Self&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, meaning it can be used multiple times in the heat of battle. However, it can be draining on the user with quick, successive uses in a short period of time.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Field+Triage+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Field Triage I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+am+in+Control &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I am in Control&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Synergy+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Synergy I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=%27Tis+But+A+Scratch &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;‘Tis But A Scratch&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Creature Control ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Creature Control&lt;br /&gt;
|desc=&#039;&#039;&#039;Creature Control&#039;&#039;&#039; The Force connects all living things, and with training, a Force-user can develop the ability to reach out and make a connection with a target creature. Creatures are classified as either: &#039;&#039;&#039;Domesticated&#039;&#039;&#039;, &#039;&#039;&#039;Tameable&#039;&#039;&#039;, or &#039;&#039;&#039;Untameable&#039;&#039;&#039;, with the individual’s level offering different degrees of control in relation to the creature&#039;s respective classification.&lt;br /&gt;
|1=With full concentration, you can connect with a &#039;&#039;&#039;Domesticated&#039;&#039;&#039; creature.&lt;br /&gt;
|2=With half concentration, you can connect with a &#039;&#039;&#039;Domesticated&#039;&#039;&#039; creature, and begin to form a connection with &#039;&#039;&#039;Tameable&#039;&#039;&#039; creatures.&lt;br /&gt;
|3=With minimal effort you can connect with &#039;&#039;&#039;Domesticated&#039;&#039;&#039; or &#039;&#039;&#039;Tameable&#039;&#039;&#039; creatures, and can create a basic connection with an &#039;&#039;&#039;Untameable&#039;&#039;&#039; creature to prevent them from eating you.&lt;br /&gt;
|4=You can effortlessly connect with any creature that is &#039;&#039;&#039;Domesticated&#039;&#039;&#039; and connect with a &#039;&#039;&#039;Tameable&#039;&#039;&#039; creature with minimal effort. With full concentration, you can maintain a connection with untameable creatures.&lt;br /&gt;
|5=You can effortlessly connect with any creature that is &#039;&#039;&#039;Domesticated&#039;&#039;&#039; or &#039;&#039;&#039;Tameable&#039;&#039;&#039;, and with enough focus even those considered &#039;&#039;&#039;Untameable&#039;&#039;&#039;.&lt;br /&gt;
|duration=Dependent on the Force-user’s concentration and ability to maintain their connection to the creature.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Creature Control&#039;&#039;&#039; is a basic power, meaning it can be used multiple times in the heat of battle. However, it can be draining on the user when used on creatures that are harder to control.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Beast+Mode+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Beast Mode I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Creature+Sense+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Creature Sense I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Deep+Bond+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Deep Bond I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Obedience+School &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Obedience School&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primal+Bond+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primal Bond I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=We+Are+Legion+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;We Are Legion I-II&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Darkness ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Darkness&lt;br /&gt;
|desc=&#039;&#039;&#039;Darkness&#039;&#039;&#039; uses the Force to create a sphere around a single target in which all light is eliminated. This power is initially draining, able to affect only a small area. As the Force User’s power increases, they are able to affect a larger area with greater ease. &#039;&#039;&#039;Darkness&#039;&#039;&#039; prevents natural vision and optical technology (such as cameras), but not the use of the power &#039;&#039;&#039;[[Force Powers#Sense|Sense]]&#039;&#039;&#039;.&lt;br /&gt;
|1=At its most basic level, &#039;&#039;&#039;Darkness&#039;&#039;&#039; is limited to a sphere roughly two meters in diameter, fixed on the center of the user. It takes about a second for the darkness to descend, and the effect will only last several seconds.&lt;br /&gt;
|2=With further study, the Force User can increase the diameter to about four meters, and anchor it anywhere within two meters of themselves, lingering for several seconds.&lt;br /&gt;
|3=With consistent study,  the Force User can increase the diameter to six meters in size and anchor it anywhere within four meters of themselves, lasting for up to a minute.&lt;br /&gt;
|4=No longer a matter of study, the Force User can instinctively snap an eight meter diameter into place, anchoring it anywhere within six meters of themselves, lasting about a minute.&lt;br /&gt;
|5=With mastery comes perfection. The Force User may place a twelve meter diameter shape anywhere within twelve meters of themselves, anchoring it within the same range, lasting about a minute.&lt;br /&gt;
|duration=&#039;&#039;&#039;Darkness&#039;&#039;&#039; can be sustained as long as the user maintains concentration. Once concentration is broken, the darkness will dissipate gradually based on the Force User’s proficiency.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Darkness&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used rarely in the heat of battle.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Darksight &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Darksight&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ichor+Cloud &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ichor Cloud&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lil%27+Bit+Disco &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Lil’ Bit Disco&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Farsight ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Farsight&lt;br /&gt;
|desc=&#039;&#039;&#039;Farsight&#039;&#039;&#039; is the ability to gain vague impressions of events happening in other places or times using the Force, typically achieved through long meditation sessions. These visions focus on strong imagery and emotions. The future is always in motion, however, and is thus subject to change.&lt;br /&gt;
|1=At its most basic level, a user will feel emotions about events several days before they transpire, but is unable to extract meaningful information or images through the Force.&lt;br /&gt;
|2=With further study and training, the Force User can now “see” vague images taking place several weeks in advance that are symbolic of what the future may hold with a slight degree of accuracy, though they will have difficulty interpreting these images before events unfold.&lt;br /&gt;
|3=Through focused meditation, the Force User may now “see” clearer symbolic images of possible futures several months before they occur, and can even glimpse fragments of important events in the future. The user will have an easier time interpreting these with moderate accuracy, but will likely miss details leading to the crucial event.&lt;br /&gt;
|4=The user can now “watch”  events before they transpire as if experiencing a vague dream, and with the proper study and meditation, can interpret the meaning of important moments with a fair degree of accuracy a year before they transpire.&lt;br /&gt;
|5=The Force User’s mind sees with surprising clarity, with their visions being inseparable from having a vivid dream. Not only can they identify major key moments in the possible future, but also events that surround them, giving them a far more complete interpretation of what may transpire within years of these events occurring.&lt;br /&gt;
|duration=Meditation sessions are lengthy. While the vision itself will last for up to half a minute, a large amount of time must be spent focusing on what the images could mean, and how they relate to possible futures.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Farsight&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Clairvoyance+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Clairvoyance I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Don%E2%80%99t+Stop+Believin%E2%80%99 &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Don’t Stop Believin’&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=More+Than+A+Feeling &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;More Than A Feeling&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Presentiment+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Presentiment I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Force Cloak ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Force Cloak&lt;br /&gt;
|desc=By manipulating light and shadows with the Force, the Force User can use &#039;&#039;&#039;Force Cloak&#039;&#039;&#039; to vanish from view and become invisible. A Force User cloaked in the Force in such a manner is undetectable to the naked eye or even by more technological scanners such as infrared or night vision, but still able to be detected by another Force User’s &#039;&#039;&#039;[[Force Powers#Sense|Sense]]&#039;&#039;&#039; or &#039;&#039;&#039;[[Force Powers#Precognition|Precognition]]&#039;&#039;&#039; feats. The Force User must also remain immobile.&lt;br /&gt;
|1=Initially, a Force User must devote their full concentration in order to vanish from view, and the process moves slowly from the feet upward over the course of about half a minute.&lt;br /&gt;
|2=With further study, the Force User requires less concentration to maintain &#039;&#039;&#039;Force Cloak&#039;&#039;&#039; and can chose which part of their body the cloak starts at.&lt;br /&gt;
|3=With consistent training and discipline, the Force User can vanish from view in the space of a few seconds.&lt;br /&gt;
|4=A Force User can vanish from view almost instantaneously and remain shrouded with minimal concentration.&lt;br /&gt;
|5=Mastery allows a Force User to instantly vanish from view in the blink of the eye and at will.&lt;br /&gt;
|duration=&#039;&#039;&#039;Force Cloak&#039;&#039;&#039; can be maintained for as long as the Force User can concentrate and remain immobile.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Force Cloak&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle, as it is entirely dependent on the concentration and level of training a Force User possesses.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=False+Cloak &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;False Cloak&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ghosting+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ghosting I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Synergy+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Synergy I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Take+My+Shimmer+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Take My Shimmer I-II&amp;lt;/span&amp;gt;] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Common error:&#039;&#039;&#039; [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ghosting+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ghosting&amp;lt;/span&amp;gt;] is required to move while using &#039;&#039;&#039;Force Cloak.&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
=== Force Lightning ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Force Lightning&lt;br /&gt;
|desc=&#039;&#039;&#039;Force Lightning&#039;&#039;&#039; is the ability to manifest the Force into violent energy from the user’s own body in the form of electricity directed at a single target in a burst. &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; can fry sensitive electronics and will cause extreme pain in the recipient. With more advanced training (Feats), this ability can be augmented into a sustained attack or even hit multiple targets.&lt;br /&gt;
|1=Initially, &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; takes several seconds and powerful immediate emotional stimulus to harness. At this rank, a single use will leave the user feeling winded, physically, and emotionally taxed.&lt;br /&gt;
|2=After some practice, the Force User can call upon past emotional experiences for several seconds to provide fuel for &#039;&#039;&#039;Force Lightning&#039;&#039;&#039;. The aftereffects are still present.&lt;br /&gt;
|3=With consistent training, a Force User is able to lessen the aftereffects, and can use &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; multiple times over several minutes.&lt;br /&gt;
|4= Force User can put themselves into the required mindset almost instantaneously and can call on &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; repeatedly before being drained.&lt;br /&gt;
|5=A Master of the power can produce &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; at will, with but a thought. The Force User can use the ability multiple times in quick succession with little effort.&lt;br /&gt;
|duration=At all ranks, &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; can never be sustained for more than several seconds.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Force Lightning&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires significant concentration to maintain. Even at higher levels, repeated use of the power over a short time period can leave the Force User &#039;&#039;physically&#039;&#039; drained.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Arcane+Shield+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Arcane Shield I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Bounce+It &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Bounce It&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Shockboxing+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Shockboxing I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lightning+Deflection+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Lightning Deflection I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Static+Shock+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Static Shock I-IV&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Tempest &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Tempest&amp;lt;/span&amp;gt;]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Common errors:&#039;&#039;&#039; [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Static+Shock+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Static Shock&amp;lt;/span&amp;gt;] is required for sustained blasts and hitting two or more targets (with or without deteriorating power), dependent on the tier accessible.&lt;br /&gt;
}}&lt;br /&gt;
=== Gravitation ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Gravitation&lt;br /&gt;
|desc=&#039;&#039;&#039;Gravitation&#039;&#039;&#039; is the ability to alter the pull of gravity on yourself or inanimate objects. This is commonly seen while in deep Force meditation as “floating”, but those who train in it can find alternative applications of controlling gravity itself. &lt;br /&gt;
|1=With concentration, the user can weaken gravity’s effect on their body, making them weigh up to one-third of their current weight.&lt;br /&gt;
|2=With more training in &#039;&#039;&#039;Gravitation&#039;&#039;&#039;, the Force user can slightly counter gravity, allowing them to fall at a slower rate than they would otherwise. &lt;br /&gt;
|3=Not only can the user float in place, but they can orient their gravitational pull to other surfaces, allowing them to move along walls and ceilings as if it were the ground. They can now also affect the gravity of inanimate objects, removing a third of the object&#039;s weight, making them easier to carry.&lt;br /&gt;
|4=An adept in &#039;&#039;&#039;Gravitation&#039;&#039;&#039; can now counter gravity on inanimate objects to make them fall more slowly. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Gravitation&#039;&#039;&#039; not only changes their own gravitational orientation and that of inanimate objects but can also now weaken the gravitational pull on other living beings. &lt;br /&gt;
|duration=&#039;&#039;&#039;Gravitation&#039;&#039;&#039; requires an intense focus to maintain the changed gravitational pull.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Gravitation&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; and can be incredibly draining to keep up for long periods of time.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Free+Fall &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Free Fall&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Gravity+Well &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Gravity Well&amp;lt;/span&amp;gt;], and &lt;br /&gt;
[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Rather+Weighty%2C+This &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Rather Weighty, This&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Healing ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Healing&lt;br /&gt;
|desc=&#039;&#039;&#039;Healing&#039;&#039;&#039; is the Force User’s ability to use the Force to cure injuries. This comes at a personal cost of energy and strength. Both dark and light side applications have the same set of ability to heal themselves and others. This ability merely accelerates possible healing a body would normally undergo. For major injuries, this acceleration can mean the difference between life and death, healing the body before it would die from its injuries. For example, this power can heal a serious torso wound by a lightsaber, but cannot allow a limb to be regrown. Physical contact must be maintained for the duration of the healing.&lt;br /&gt;
|1=A Force User can with full concentration on the task, heal abrasions, set minor bone fractures, and maintain bodily function. This effort is very draining on their energy. Serious injuries can take up to a day to fully heal. &lt;br /&gt;
|2=A Force User can heal abrasions, seal up open wounds, set bone fractures, and maintain bodily function. This can be done while moving, but without performing any strenuous physical activity. This effort is very draining on the user’s energy. Serious injuries can take up to a day to fully heal. &lt;br /&gt;
|3=A Force User can heal injuries more quickly. Minor wounds can be healed with less concentration. This effort is only moderately draining on the user’s energy. Serious injuries can be healed in hours instead of days.&lt;br /&gt;
|4=A Force User can heal injuries even more quickly, even in the heat of battle. This effort is moderately draining on the user’s energy. Serious injuries can be healed in hours instead of days.&lt;br /&gt;
|5=A Master of Healing can utilize this ability with barely any concentration and can be done while participating in combat. This effort is less draining on the user’s energy. Serious injuries can be healed in a matter of moments. &lt;br /&gt;
|duration=&#039;&#039;&#039;Healing&#039;&#039;&#039; can be maintained so long as the Force User remains focused on the task, and has the energy to maintain. The length of time required to heal a given wound varies by the severity. Superficial cuts and bruises can be healed in a matter of seconds, open wounds require minutes, and broken bones can still take hours depending on the Force User’s mastery over the power.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Healing&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle, as it is entirely dependent on the concentration and level of training a Force User possesses.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Accelerated+Healing+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Accelerated Healing I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=A+Soul+for+a+Soul &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;A Soul for a Soul&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Field+Triage+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Field Triage I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Drain+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Drain I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Synergy+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Synergy I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Ichor ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Ichor&lt;br /&gt;
|desc= &#039;&#039;&#039;Ichor&#039;&#039;&#039; is the ability to channel the Force into liquids, which can be consumed at a later time. These reserves can be used to help heal the body, restore energy, or provide greater strength and endurance.&lt;br /&gt;
|1=The most basic of &#039;&#039;&#039;Ichor&#039;&#039;&#039; users can create and carry a single weak ichor potion. This potion can heal minor bodily damage, provide a small boost of stamina, or give a little more Force essence for the drinker to pull from. &lt;br /&gt;
|2=With further training, the Force user can create and carry a single moderate ichor potion. This can heal non-life-threatening injuries, provide a good boost of stamina, or give a useful boost of Force essence for the drinker. &lt;br /&gt;
|3=The &#039;&#039;&#039;Ichor&#039;&#039;&#039; user can now create and carry a single strong ichor potion. This potion can heal even life-threatening injuries, restore stamina from total fatigue, or completely replenish the drinker’s Force reserves. &lt;br /&gt;
|4=With advanced training, the Force user can now carry a single strong ichor potion and a single moderate ichor potion. In addition to healing, stamina, or Force restoration, it can also increase physical strength and endurance. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Ichor&#039;&#039;&#039; can create and carry two strong ichor potions, which can have up to two effects at the same time. These include healing, stamina, Force, and increased strength or endurance.&lt;br /&gt;
|duration=&#039;&#039;&#039;Ichor&#039;&#039;&#039; is a unique ability that does not expire once a potion has been created. The length of the potion&#039;s effects depends on what it is doing and the strength of the potion itself.  &lt;br /&gt;
|downtime=&#039;&#039;&#039;Ichor&#039;&#039;&#039; is a drawn-out process of creating Force-fueled liquids for consumption. While it is possible to create alchemical potions while doing other things, it is impractical to attempt to create any during the heat of battle. Consumption, however, is a matter of being able to drink the potion, and the drinker does not suffer any downtime from doing so. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Chem+Dealer  &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Chem Dealer&amp;lt;/span&amp;gt;] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ichor+Grenades+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ichor Grenades I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Illusion ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Illusion&lt;br /&gt;
|desc=&#039;&#039;&#039;Illusion&#039;&#039;&#039; allows a Force User the ability to use the Force to trick the five senses (sight, hearing, taste, smell, and touch) of a sentient being into perceiving something other than reality. Complex sensations — such as pain, odors and flavors — are more demanding on both the user and the believability of the Illusion, and the mind will reject the most severe instances. The more accomplished a Force User is with &#039;&#039;&#039;Illusions&#039;&#039;&#039;, the easier it is to affect the mind of other sentients. This can be contested by the target&#039;s &#039;&#039;[[Skills#Perception|Perception]]&#039;&#039;. &lt;br /&gt;
|1=Initially, a Force User must devote their full concentration to conjuring an &#039;&#039;&#039;Illusion&#039;&#039;&#039; against their target.&lt;br /&gt;
|2=With further study, the Force User can conjure an &#039;&#039;&#039;Illusion&#039;&#039;&#039; with partial concentration, if not engaged in direct combat or under too much duress.&lt;br /&gt;
|3=Through consistent training, the Force User can manifest an &#039;&#039;&#039;Illusion&#039;&#039;&#039; with minimal concentration even while engaged in battle.&lt;br /&gt;
|4=The Force User can create &#039;&#039;&#039;Illusions&#039;&#039;&#039; with ease, with only a few moments of concentration required, even in the midst of battle.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Illusions&#039;&#039;&#039; can cast them at will, even in the midst of battle, as effortlessly as breathing.&lt;br /&gt;
|duration=&#039;&#039;&#039;Illusions&#039;&#039;&#039; is an active ability, and once created takes on a duration of its own that is often related to a target&#039;s &#039;&#039;[[Skills#Perception|Perception]]&#039;&#039; skill, or a specific Feat that combats &#039;&#039;&#039;Illusion&#039;&#039;&#039;.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Illusion&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires significant exertion of willpower to cast. It can be used sparingly in the heat of battle, and is less effective when already used once on the same target.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Faceless+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Faceless I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Projection &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Projection&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Loop+it &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Loop It&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Pay+No+Attention+To+The+Man+Behind+The+Curtain &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Pay No Attention To The Man Behind The Curtain&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Prestidigitation &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Prestidigitation&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Item Conjuring ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Item Conjuring&lt;br /&gt;
|desc=&#039;&#039;&#039;Item Conjuring&#039;&#039;&#039; allows a Force user to lock away an item they own in the ether and summon it to them elsewhere. These objects remain in the ether indefinitely until summoned. Items can be stored and removed as many times as the Force user wants. Once stored, no one can take the object from the user while it is there. These objects cannot be living organisms. &#039;&#039;This item must be owned as a possession by the user. Items not in your loadout must still be noted in the loadout description.&#039;&#039;&lt;br /&gt;
|1=With fifteen minutes of intense focus, a Force user can store or summon a single small object that isn&#039;t a weapon. Only one object can be stored at a time.  &lt;br /&gt;
|2=With training, in the span of ten minutes, a Force user can store or summon a single small object, including small weapons. Only one object can be stored at a time. &lt;br /&gt;
|3=&#039;&#039;&#039;Item Conjuring&#039;&#039;&#039; can now be done within five minutes and can be used to store or summon a single item the Force user can physically carry. Only one object can be stored at a time. &lt;br /&gt;
|4=With one minute of focus, the Force user can store or summon a single small item they can physically carry. They can now store two objects at a time. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Item Conjuring&#039;&#039;&#039; can store or summon an item with only thirty seconds of focus. This item must be one they can physically carry. They can have up to three objects stored at a time. &lt;br /&gt;
|duration=&#039;&#039;&#039;Item Conjuring&#039;&#039;&#039; allows an item to be stored indefinitely. The item is not destroyed, merely locked in an inaccessible ethereal vault. Storing or retrieving an item can take up to several minutes of intense focus. The Force User does not need to maintain concentration or focus to keep an object stored.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Item Conjuring&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, requiring dedicated focus to accomplish. While not particularly draining of Force reserves, it can take anywhere from minutes to store or retrieve an object. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Locker+Space  &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Locker Space I-II&amp;lt;/span&amp;gt;] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Quick+Storage  &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Quick Storage&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mind Trick ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Mind Trick&lt;br /&gt;
|desc=The &#039;&#039;&#039;Mind Trick&#039;&#039;&#039; is one of the most famous uses of the Force in that it gives the Force User the ability to directly affect the mind of another sentient being. The memories, thoughts, and opinions of a target are left open to the user&#039;s machinations and can be manipulated temporarily. This allows for the target to be more easily swayed or nudged in the direction the user desires, even forcing them into unconsciousness if strong enough. It also allows for memories to be probed and even implanted, or opinions to be altered. Unlike &#039;&#039;[[Skills#Manipulation|Manipulation]]&#039;&#039; or &#039;&#039;[[Skills#Interrogation|Interrogation]]&#039;&#039;, this ability is instantaneous and thus can be useful in combat or other real-time scenarios. This can be contested by the target&#039;s &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039;. &lt;br /&gt;
|1=Initially, a Force User can influence the mind of a target with their full concentration. A hand gesture is required to help focus the mind.&lt;br /&gt;
|2=With further training, the Force User can influence the mind of a target with partial concentration. A hand gesture is required to help focus the mind.&lt;br /&gt;
|3=With consistent training, the Force User can more easily influence their target with minimal concentration against those of lesser &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039;.&lt;br /&gt;
|4=The Force User can influence the mind of their target with only a few moments of concentration, even in the midst of battle and against those of lesser &#039;&#039;Resolve&#039;&#039;.&lt;br /&gt;
|5=A Master of the Force User &#039;&#039;&#039;Mind Trick&#039;&#039;&#039; can effortlessly influence the will of those with lesser Resolve as easily as breathing.&lt;br /&gt;
|duration=The speed a target can &#039;snap out of&#039; a &#039;&#039;&#039;Mind Trick&#039;&#039;&#039; depends on their &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039;, but often lingers for a few minutes. If directly confronted about idea implanted by &#039;&#039;&#039;Mind Trick&#039;&#039;&#039;, though, the subject may ‘snap out of it’ sooner.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Mind Trick&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; in that it requires concentration and an exertion of the Force User’s willpower to be effective. If unsuccessful, the subject will become aware of the attempt and prevent the ability from being used on them again.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Dominate+Mind &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Dominate Mind&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Interrogation+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Interrogation I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Inceptioned &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Inceptioned&amp;lt;span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Manchurian+Candidate &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Manchurian Candidate&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Moving+The+Masses &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Moving The Masses&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Puppet+Master &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Puppet Master&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Your+Weapons...+You+Will+Not+Need+Them &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Your Weapons…You Will Not Need Them&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Necromancy ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Necromancy&lt;br /&gt;
|desc= &#039;&#039;&#039;Necromancy&#039;&#039;&#039; is the ability to pull the soul of the deceased into the mortal plane. While these souls cannot be tethered to their former bodies, with practice, they can take on more solid forms with the ability to manipulate objects in the world around them. These souls are commonly referred to as &#039;&#039;Wraiths&#039;&#039;. &#039;&#039;Wraiths&#039;&#039; are incredibly fragile, and their tether to the physical plane can be severed with a single weapon strike. Stronger &#039;&#039;Wraiths&#039;&#039; can wear armor or wield weapons, which must be provided to them. All &#039;&#039;Wraiths&#039;&#039; rely on the knowledge of their summoner to function, be that how they handle weapons or how they move.&lt;br /&gt;
|1=Initially, &#039;&#039;&#039;Necromancy&#039;&#039;&#039; takes a minute of intense focus to pull a soul into the mortal plane. This &#039;&#039;Wraith&#039;&#039; is a hazy outline roughly similar in size to what it was in life. It can make indistinct noises and weakly push on objects to move them, but it cannot directly manipulate physical objects with control. The user must actively concentrate on maintaining and controlling the &#039;&#039;Wraith&#039;&#039;.&lt;br /&gt;
|2=With training, a user of &#039;&#039;&#039;Necromancy&#039;&#039;&#039; can create a single &#039;&#039;Wraith&#039;&#039; that is a smokey visage of its former self, roughly the same size and shape it was in life. This &#039;&#039;Wraith&#039;&#039; can speak single words in a low, pained moan. It can push and pull objects to move them. The user must actively concentrate to maintain and control the &#039;&#039;Wraith&#039;&#039;. &lt;br /&gt;
|3=At this level, the user can create a single fully formed &#039;&#039;Wraith&#039;&#039;. This is a dense cloud of dark particles that perfectly matches its shape and size from life. It can speak in haunting low tones and move objects with a poor level of control. The &#039;&#039;Wraith&#039;&#039; can follow simple tasks autonomously once ordered.&lt;br /&gt;
|4=With advanced training, you can create a single, fully formed &#039;&#039;Wraith&#039;&#039;, which is capable of wearing clothing and armor and wielding weapons, but lacks fine control in using them. The &#039;&#039;Wraith&#039;&#039; can follow simple tasks autonomously, including simple combat actions in battle. This requires an active concentration on maintaining and controlling the &#039;&#039;Wraith&#039;&#039;. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Necromancy&#039;&#039;&#039; can generate a single powerful &#039;&#039;Wraith&#039;&#039;. It can wear clothing and armor and utilize weapons at one skill point lower than its summoner. They can behave completely autonomously while the user only needs to maintain concentration on keeping them in the mortal plane.&lt;br /&gt;
|duration= &#039;&#039;&#039;Necromancy&#039;&#039;&#039; requires intense active concentration to maintain the &#039;&#039;Wraith’s&#039;&#039; connection to the mortal plane. &#039;&#039;Wraiths&#039;&#039; persist as long as the Force User can maintain their concentration.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Necromancy&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; is an advanced power that requires significant concentration to maintain. Even at higher levels, this power can be difficult to maintain in the heat of battle.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Unseen+Servant &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Unseen Servant&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Possession ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Possession&lt;br /&gt;
|desc=&#039;&#039;&#039;Possession&#039;&#039;&#039; allows the user to assume direct control of another body. They experience physical fatigue in their own body for each action taken. The user loses the ability to control their own body while using this power, leaving it behind in a vegetative state. The difficulty of control is not only dictated by the user&#039;s skill, but the willingness of the target to be possessed. This power does not grant access to knowledge or memories of the possessed individual, additionally, you cannot make the target purposely injure themselves or engage in combat. This can be contested by the target&#039;s &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039;. &lt;br /&gt;
|1=The most novice of &#039;&#039;&#039;Possession&#039;&#039;&#039; users can possess a non-sapient &#039;&#039;domesticated&#039;&#039; creature and control it with perfect precision. &lt;br /&gt;
|2=With further training, the user can possess a non-sapient &#039;&#039;domesticated or tameable&#039;&#039; creature and control it with perfect precision. &lt;br /&gt;
|3=With consistent training, the Force user can now control a willing person’s body. This is with an unrefined level of control, leading to very jerky movements. The user’s body is drained of energy twice as much as if they would be doing the action themself. &lt;br /&gt;
|4=A well-trained &#039;&#039;&#039;Possession&#039;&#039;&#039; user can now have perfect control of a willing person’s body and jerky control of a non-willing person. The user’s body is drained of energy at the same rate as doing the actions themselves. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Possession&#039;&#039;&#039; can pilot another willing person’s body with perfect control. The user’s body is physically drained only at half the amount it would be if they were doing the movements themselves. &lt;br /&gt;
|duration=&#039;&#039;&#039;Possession&#039;&#039;&#039; is a draining power that requires active focus to maintain. The more the target fights against their possession, the harder this is to maintain, but as long as the user has the energy and concentration, it can last indefinitely, or until the target conjures the mental strength to break through, dependent on their &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039; skill.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Possession&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires complete concentration to maintain. While the target doesn’t need to be within line of sight, the user can only focus on the possession while using this power, their own physical body left in a vegetative state. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Preservation+Override &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Preservation Override&amp;lt;/span&amp;gt;] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Strings+For+Thee &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Strings For Thee&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Precognition ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Precognition&lt;br /&gt;
|desc=&#039;&#039;&#039;Precognition&#039;&#039;&#039; is the Force User’s ability to perceive immediate and intentional danger to themself through the Force as it enters their sphere of awareness — which is a fancy way of saying the space around the immediate person. This power often manifests itself in the form of gut intuition to dodge an incoming attack, like a slight nudge or “voice” advising them to duck under a blaster bolt that would have otherwise split their forehead.&lt;br /&gt;
|1=The Force User is able to sense imminent danger to their person, but often only a heartbeat or two before it occurs.&lt;br /&gt;
|2=As the Force User learns to trust their instincts, they can sense danger within two or three heartbeats before it happens, affording them the opportunity to react.&lt;br /&gt;
|3=With further training, the Force User may perceive danger several heartbeats in advance and, if able, can not only avoid harm but start to formulate a plan of action to avoid further harm from follow up attacks.&lt;br /&gt;
|4=The instincts of a fully trained Force User are sharp and focused, allowing the user to perceive danger several heartbeats in advance and even as intentions shift in a single moment, giving them time to not only dodge effectively if able, but figure out a countermeasure.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Precognition&#039;&#039;&#039; can not only perceive imminent danger, but with enough time to formulate and, if able, execute a countermeasure preemptively.&lt;br /&gt;
|duration=&#039;&#039;&#039;Precognition&#039;&#039;&#039; provides instantaneous, momentary feelings and impressions of dangers that threaten their sphere of awareness.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Precognition&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039; that works passively in the background of a Force User’s consciousness, and therefore can’t be actively harnessed like &#039;&#039;&#039;[[Force Powers#Sense|Sense]]&#039;&#039;&#039; can.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Jedi+Ace+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Jedi Ace I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Leaf+On+The+Wind &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Leaf On The Wind&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Reflexive+Counter &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Reflexive Counter&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Pyrokinesis ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Pyrokinesis&lt;br /&gt;
|desc=&#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039; is the ability to manipulate fire. With practice this becomes capable of creating fire out of thin air. The flames can often present as green in color for those utilizing Magick. &lt;br /&gt;
|1=A novice of &#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039; can manipulate fire around them. This manipulation is an unrefined, poor control of movement and shape. They cannot generate more of the flame than what is present around them. The user must put their full concentration for several seconds to will the fire to move and change.&lt;br /&gt;
|2=With more training, &#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039; can have control over the movement and shape of fire around them. They cannot generate more of the fire, only use what is around them presently. This requires full concentration for several seconds to will the flames to move and change.&lt;br /&gt;
|3=Not only can the user control where and how fire moves and is shaped, but they can use the spark of fire around them as a source to create even more flames. This requires full concentration but can happen instantly for the user. &lt;br /&gt;
|4=A adept of fire control, not only can the user manipulate fire around them at a whim, with a moment of focus they can create flames out of thin air, even with no source fire around them. &lt;br /&gt;
|5=Master of the flames, not only can the user move and shape fire, but you can easily generate it on a whim out of thin air with little more than a thought. &lt;br /&gt;
|duration=&#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039; is a power that requires absolute mental control. As long as the user can maintain his or her focus, the power can be wielded. However, as one gains mastery over &#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039;, it becomes more difficult to break the user&#039;s concentration.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires concentration to maintain. While short uses of the power come easily to most Force users, the more effort spent on the power, the longer it will take to recover.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fire+Armor &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Fire Armor&amp;lt;/span&amp;gt;] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fire+Weapons &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Fire Weapons&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Rage ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Rage&lt;br /&gt;
|desc=Light or Dark, all Force User can will their entire being toward a single purpose. When letting their &#039;&#039;&#039;Rage&#039;&#039;&#039; fuel their body, a Force User can run faster, hit harder, and jump higher, beyond even what &#039;&#039;&#039;[[Force Powers#Amplification|Amplification]]&#039;&#039;&#039; would allow. When the adrenaline subsides, however, the Force User often feels a heavy tax on their body and needs significant time to recuperate.&lt;br /&gt;
|1=Initially, when a Force User enters &#039;&#039;&#039;Rage&#039;&#039;&#039; they will be completely single-minded in pursuit of their goal, ignoring even self-preservation. At this rank, if the Force User is unable to complete their goal, their &#039;&#039;&#039;Rage&#039;&#039;&#039; will only end with the Force User’s death or exhaustion at the end of the power’s duration.&lt;br /&gt;
|2=With further study, a Force User entering &#039;&#039;&#039;Rage&#039;&#039;&#039; will retain their self-preservation instinct, able to change their course of action if continuing to do so would likely cause them grave physical harm.&lt;br /&gt;
|3=With consistent training, a Force User is capable of basic tactical thinking during &#039;&#039;&#039;Rage&#039;&#039;&#039;. They may give and take commands from allies, and are more aware of their surroundings.&lt;br /&gt;
|4=A Force User adept at &#039;&#039;&#039;Rage&#039;&#039;&#039; is capable of maintaining discipline and a mostly clear head during combat. The Force User’s situational awareness is only slightly diminished, and they remain capable of complex tactical maneuvers.&lt;br /&gt;
|5=A master of harnessing their &#039;&#039;&#039;Rage&#039;&#039;&#039; can harness the ability with a perfectly clear head. For all outward appearances, the Force User is in complete control of their actions, emotions, and able to dispassionately change course of action if they desire.&lt;br /&gt;
|duration=At all ranks, &#039;&#039;&#039;Rage&#039;&#039;&#039; lasts about a minute, though if the Force User accomplishes their goal, the &#039;&#039;&#039;Rage&#039;&#039;&#039; may dissipate sooner.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Rage&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; in that unlike &#039;&#039;&#039;Amplification&#039;&#039;&#039;, it pushes the entire body beyond its limits and has withdrawal-type side effects as consequences to using the power. As such, it cannot be used at any level without several hours of rest in between uses.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Rage+Against+The+Machine &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Rage Against The Machine&amp;lt;/span&amp;gt;] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Rampage+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Rampage I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Sense ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Sense&lt;br /&gt;
|desc=One of the most rudimentary powers of the Force User, &#039;&#039;&#039;Sense&#039;&#039;&#039; is the ability to open one&#039;s mind to the omniscient awareness of the Force and to use it to detect the presence, alignment, feelings, emotions, intentions, and even the Force strength of other beings. As the Force User grows more connected with the Force, they can decipher the heightened awareness with greater clarity and less effort of will. All Force User have the basic ability to feel the Force, but training is required to make any kind of use out of it.&lt;br /&gt;
|1=Initially, the Force User can close their eyes and focus solely on connecting with the Force to detect the proximity, presence, feelings, intentions,  and emotions of sentient beings around them. The details can be overwhelming, though, while only the vaguest sense of alignment can be felt.&lt;br /&gt;
|2=With further study, the Force User can more easily connect with the Force to detect the proximity, presence, feelings, emotions, intentions, and alignment of sentient beings around them. Even a rough measure of an individual&#039;s Force strength can be felt. The details become more clear, and can be used to paint a basic picture of understanding of the details presented.&lt;br /&gt;
|3=With consistent training, the Force User can easily connect with the Force to detect the proximity, presence, feelings, emotions, intentions, alignment, and Force strength of sentient beings around them, even while in combat or under light duress. The details are fairly clear, but may be clouded if under duress.&lt;br /&gt;
|4=With only a moment’s concentration, the Force User can connect with the Force to detect the proximity, presence, feelings, emotions, intentions, alignment, and Force strength of sentient beings around them, even while in combat or under duress. The details are clear enough to paint a picture of what is happening, unless the Force User is under heavy duress.&lt;br /&gt;
|5=A fully trained Force User, with the Force as their ally, can connect to the Force at will and with no concentration required, sensing the proximity, presence, feelings, emotions, intentions, alignment, and Force strength of sentient beings around them. The details are sharp and clear.&lt;br /&gt;
|duration=&#039;&#039;&#039;Sense&#039;&#039;&#039; requires the user to concentrate to activate, and lasts as long as the user’s concentration allows.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Sense&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, meaning it can be used multiple times in the heat of battle. However, it can be draining on the Force User as it shifts their attention from the material world to the ethereal view of the Force.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Battlefield+Awareness+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Battlefield Awareness I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Creature+Sense+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Creature Sense I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Dowsing+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Dowsing I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Elementary &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Elementary&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Eyes+Wide+Shut &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Eyes Wide Shut&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Know+That+Feel%2C+Bro &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Know That Feel, Bro&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Psychometry+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Psychometry I-II&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=The+Force+is+With+Me &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;The Force is With Me&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Slow ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Slow&lt;br /&gt;
|desc=&#039;&#039;&#039;Slow&#039;&#039;&#039; allows a Force User to hinder the movement of a target through the Force. With more advanced training (feats) a Force User can also stun a target in place, or bring them to a complete halt. This ability affects both organic and non-organic targets. &lt;br /&gt;
|1=Initially, a Force User can slow or hinder  the movement of a target with their full attention set to the task.&lt;br /&gt;
|2=With further study, the Force User can slow or hinder a target with less than full attention, as long as they are concentrating on the task.&lt;br /&gt;
|3=With consistent training, the Force User can slow or hinder the movement of a target with half their attention and minimal concentration.&lt;br /&gt;
|4=The Force User can slow or hinder the movement of a target with minimal attention and only slight concentration.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Slow&#039;&#039;&#039; can effortlessly slow or hinder the movements of a target at will.&lt;br /&gt;
|duration=This effect lasts as long as the caster&#039;s concentration is maintained.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Slow&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Singularity &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Singularity&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Stun+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Stun I-II&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Suppression ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Suppression&lt;br /&gt;
|desc=&#039;&#039;&#039;Suppression&#039;&#039;&#039; allows the user to hinder a target’s body&#039;s ability to draw upon the Force. This power makes it harder for a Force User to focus on their connection to the Force, and at high levels, even weakens the target’s impact of the powers the target is trying to use. Target&#039;s resolve can resist this ability making it harder for them to be suppressed. &lt;br /&gt;
&lt;br /&gt;
|1=With an intense and full concentration a Force User can hinder an individual target’s ability to draw on the Force, requiring their target to use a minor increase of concentration beyond their norm.&lt;br /&gt;
|2=With full focus a Force User can better hinder an individual target’s ability to draw on the Force, requiring their target to use a moderate concentration beyond typical usage.&lt;br /&gt;
|3=With moderate concentration, a Force User can hinder an individual target’s ability to draw on the Force, requiring them to use significantly more concentration on even their most basic powers.&lt;br /&gt;
|4=With moderate concentration, a Force User can not only force an individual target to use their full concentration on their Force abilities but decrease the effectiveness of those powers.&lt;br /&gt;
|5=With minor concentration, a Force User can force an individual target to require full concentration to use any of their abilities and lower those powers’ strength and effectiveness. &lt;br /&gt;
|duration=This effect lasts as long as the caster&#039;s concentration is maintained.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Suppression&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Dampen+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Dampen I-II&amp;lt;/span&amp;gt;] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Pulse+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Pulse I-III&amp;lt;/span&amp;gt;] &lt;br /&gt;
}}&lt;br /&gt;
=== Telekinesis ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Telekinesis&lt;br /&gt;
|desc=&#039;&#039;&#039;Telekinesis&#039;&#039;&#039; is the ability to lift, move and otherwise manipulate objects using the power of the Force — the energy that connects all things together — by directing it to enact their will. The result is a tangible manipulation of the Force as an energy that can be applied towards utilitarian uses as well as combative ones. This encompasses pushing, pulling, gripping, lifting, or even throwing physical objects, though the laws of physics still apply. Because of this, it is far easier to move something within a vacuum than an object in motion, where the user is working against gravity. Special training (Feats) allows for more advanced combat techniques.&lt;br /&gt;
|1=At an early stage, the Force User must put their full concentration for several seconds on a single object to will it to move. While it is difficult to lift something heavier than their physical limitations would allow, it is still possible with enough uninterrupted application of focus and effort. A hand gesture is required to help focus the mind.&lt;br /&gt;
|2=With an effort of will, the Force User can concentrate for a second to freely manipulate multiple objects while not under duress and can exceed their physical limitations. A hand gesture is required to help focus the mind. The more objects being affected makes it more difficult to have careful movement.&lt;br /&gt;
|3=Allied with the Force, the Force User can wield &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; in the heat of battle. Most objects can be moved instantaneously, so long as no opposing force is applied, and sizable objects take a few seconds of concentration.&lt;br /&gt;
|4=The Force User can now control the world around them with a fine-grain, even intricate objects such as mechanical locks, with the Force. It is well beyond merely a power to lift rocks. Multiple objects can be moved around at will with a reasonable degree of accuracy. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; can now easily and instantly influence any number of physical objects of any shape or size with the appropriate concentration.&lt;br /&gt;
|duration=&#039;&#039;&#039;Telekinesis&#039;&#039;&#039; is a power that requires absolute mental control. As long as the Force User can maintain his or her focus, the power can be wielded. However, as one gains mastery over &#039;&#039;&#039;Telekinesis&#039;&#039;&#039;, it becomes more difficult to break the Force User&#039;s concentration.&lt;br /&gt;
|downtime=While arguably the most common power of the Force User, &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires concentration to maintain; and while short uses of the power come easily to most Force User, the more effort spent on the power, the longer it will take to recover.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Crush+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Crush I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hammer+Time &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hammer Time&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hexing+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hexing I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ichor+Bolt &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ichor Bolt&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Matter+Bender+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Matter Bender I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Plasma+Manipulation+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Plasma Manipulation I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Combat+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Telekinetic Combat I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Strike+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Telekinetic Strike I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Use+The+Force%2C+Luke+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Use The Force, Luke I-II&amp;lt;/span&amp;gt;] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Common errors:&#039;&#039;&#039; Anyone can hurl a lightsaber, but to use it as a remote weapon beyond that requires [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Combat+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Telekinetic Combat&amp;lt;/span&amp;gt;]. Anyone can use &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; to push, pull, or strike an opponent, but [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hammer+Time &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hammer Time&amp;lt;/span&amp;gt;] or [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Strike+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Telekinetic Strike&amp;lt;/span&amp;gt;] are required to emulate a punch.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Telepathy ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Telepathy&lt;br /&gt;
|desc=&#039;&#039;&#039;Telepathy&#039;&#039;&#039; is the ability to instantly receive or read the thoughts and intentions of others. This power is more suited to utilitarian applications but can still be applied to combative scenarios. With training, it becomes easier to send more complex messages while tapping into the passive thoughts and intentions of others. A skilled practitioner can tap multiple minds at once, and even project mental images as part of that communication. While it is possible to communicate over great distances with those the user has forged a strong bond with, generally the practitioner must be near the individual.&lt;br /&gt;
|1=At an early stage, the Force User must apply their full concentration for several seconds to affect a single mind. It is a struggle to convey anything beyond a simple concept, such as a call for help, and the Force User cannot touch on the passive thoughts or intentions of others.&lt;br /&gt;
|2=With further study, the Force User can more easily convey full messages to a single mind but still requires several seconds of concentration to do so. They can convey simple concepts easily when not under duress and even pick up vague intentions and a general idea of another&#039;s passive thoughts.&lt;br /&gt;
|3=With consistent training, the Force User can communicate easily with a single mind, but still requires several seconds of concentration to tap into multiple individuals. At this level, the user can glimpse passive thoughts of a single target while actively concentrating and can pick up on their intentions.&lt;br /&gt;
|4=A Force User adept at &#039;&#039;&#039;Telepathy&#039;&#039;&#039; can communicate with multiple individuals easily. When not under duress, they can glimpse the passive thoughts and intentions of multiple minds while actively concentrating. They can even apply mental messages and images in more invasive ways, such as to create confusion or harm in disrupting thought patterns. These instances are subject to resistance from the target, and still require concentration.&lt;br /&gt;
|5=Mastery over  &#039;&#039;&#039;Telepathy&#039;&#039;&#039; affords the Force User the ability to communicate with others effortlessly. It is almost quicker to communicate mentally as opposed to using actual words. They can glimpse the passive thoughts and intentions of multiple minds while actively concentrating. Confusing thoughts and distracting focus can be done with partial concentration, but is still subject to resistance.&lt;br /&gt;
|duration=This effect lasts as long as the caster&#039;s concentration is maintained.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Telepathy&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, which can be performed indefinitely if the Force User affords the right amount of concentration to sustain its effects for the duration of its usage.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=False+Echoes &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;False Echoes&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force-Link &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force-Link&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Mechu-deru+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Mechu-deru I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Memory+Meld &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Memory Meld&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Spirit+Guide+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Spirit Guide I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Static+Feedback &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Static Feedback&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Teleportation ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Teleportation&lt;br /&gt;
|desc=&#039;&#039;&#039;Teleportation&#039;&#039;&#039; is the ability to move an object from one point to another instantaneously without having to pass through the physical space between those points. This ability starts with small inanimate objects, but with training can advance to even moving living beings. &lt;br /&gt;
|1=A beginner of &#039;&#039;&#039;Teleportation&#039;&#039;&#039; can move a single small handheld object from one place to another within sight and 10 meters of its present location. This requires intense focus and thirty seconds to accomplish. &lt;br /&gt;
|2=With more training, a user can easily move a single handheld object from one place to another within sight and 50 meters of its present location. While this needs an undistracted environment, it can now occur with only ten seconds of focus. &lt;br /&gt;
|3=With several seconds of focus, you can move a single object up to the size of a speeder, including living beings and yourself, to a point within sight and 50 meters of its present location. &lt;br /&gt;
|4=A trained &#039;&#039;&#039;Teleportation&#039;&#039;&#039; user can instantly transport multiple objects up to the size of a speeder, including living beings, to a point within sight and 50 meters of its present location. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Teleportation&#039;&#039;&#039; can instantly transport multiple objects up to the size of a speeder, including living beings, to a point within sight and 100 meters of its present location. &lt;br /&gt;
|duration= &#039;&#039;&#039;Teleportation&#039;&#039;&#039; is an instantaneous ability that requires deep focus to accomplish. The instant the chosen object moves, the user can do other things. &lt;br /&gt;
|downtime=&#039;&#039;&#039;Teleportation&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; and requires deep focus to do. While you do not have to maintain an active concentration to do it, doing anything other than focusing on moving the chosen object is impossible. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Blind+Shot &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Blind Shot&amp;lt;/span&amp;gt;] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Long+Shot &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Long Shot&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Terror ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Terror&lt;br /&gt;
|desc=This Force Power utilizes some of the most twisted methods of drawing upon the Force. Users can utilize &#039;&#039;&#039;Terror&#039;&#039;&#039; to haunt enemies with their own latent fears, making individuals question their motives and morals to crush their morale. This can be contested by the target&#039;s  &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039;.&lt;br /&gt;
|1=At an early stage, the Force User must devote their full concentration to turn the fears of another being against them. At this rank, it can take up to a minute for the power to cause the target’s fears to fully rise to the surface.&lt;br /&gt;
|2=With an effort of will, the Force User can invoke panic and fear in another being when not in combat or under duress. At this rank, it can take up to a minute for the power to cause the target’s fear to fully rise to the surface.&lt;br /&gt;
|3=With consistent training, the Force User can manipulate a target’s fears with mild concentration, but will become distracted if engaged in combat or under heavy duress. At this rank, it takes several seconds for a target’s fear to fully rise to the surface.&lt;br /&gt;
|4=The Force User can now finely manipulate fear in their target, even during combat, and can even use the power on multiple targets at once. At this rank, it will take several seconds for a target’s fears to rise to the surface, and the time roughly doubles for each simultaneous target.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Terror&#039;&#039;&#039; is able to finely manipulate fear, with only the slightest concentration required. They can instantly instill fear in a single target, or cause panic and dread in any creature within their general vicinity after only a few seconds.&lt;br /&gt;
|duration=The fear caused by &#039;&#039;&#039;Terror&#039;&#039;&#039; will last as long as the user maintains concentration, and typically lingers a few minutes. Individuals with high &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039; may shake off the effects more quickly, while the effects linger on in weak-willed individuals for considerably longer.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Terror&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle, as it is entirely dependent on the concentration and level of training a Force User possesses.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Aura+Of+Fear &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Aura Of Fear&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Debilitating+Fear &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Debilitating Fear&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fear+Projection &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Fear Projection&amp;lt;/span&amp;gt;],  and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I%27m+Rubber%2C+You%27re+Glue &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I’m Rubber, You’re Glue&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Transformation ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Transformation&lt;br /&gt;
|desc= &#039;&#039;&#039;Transformation&#039;&#039;&#039; is the ability to turn a living being into a different living being for a period of time. These start off as small creatures, but with mastery, can turn beings into monstrous forms of great strength and endurance. Only a master of this power can turn other sapient species into different creatures. This power requires active focus to maintain. The transformed target retains its mental capacities but is limited by what its changed physical form is capable of and cannot focus on utilizing the Force itself beyond maintaining the transformation. This includes their instincts and actions, meaning the user cannot control the transformed being, and it retains its autonomy. Creatures are classified based on a Challenge Rating of how hard they are to turn into, ranging from &#039;&#039;CR 1&#039;&#039; to &#039;&#039;CR 6&#039;&#039;. This Challenge Rating is based on size, rarity, tamability, and traits of the creature. &#039;&#039;CR 6&#039;&#039; creatures cannot be transformed into. &lt;br /&gt;
|1=With a minute of concentration and focus, a user can turn one &#039;&#039;CR 1&#039;&#039; creature into a different &#039;&#039;CR 1&#039;&#039; creature.&lt;br /&gt;
|2=With maintained focus, a Force User can instantly transform any &#039;&#039;CR 1 or CR 2&#039;&#039; creature into a different &#039;&#039;CR 1 or CR 2&#039;&#039; creature.&lt;br /&gt;
|3=Further training in &#039;&#039;&#039;Transformation&#039;&#039;&#039; allows the user to transform themself or a &#039;&#039;CR 1 to CR 3&#039;&#039; creature into an other &#039;&#039;CR 1 to CR 3&#039;&#039; creature.&lt;br /&gt;
|4=Advanced training in &#039;&#039;&#039;Transformation&#039;&#039;&#039; allows the user to transform themself or a &#039;&#039;CR 1 to CR 4&#039;&#039; creature into another &#039;&#039;CR 1 to CR 4&#039;&#039; creature.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Transformation&#039;&#039;&#039; can transform themselves or a &#039;&#039;CR 1 to CR 5&#039;&#039; creature into any other &#039;&#039;CR 1 to CR 5&#039;&#039; creature.&lt;br /&gt;
|duration=&#039;&#039;&#039;Transformation&#039;&#039;&#039; requires active concentration and focus to maintain, but does not require a direct line of sight once the transformation is complete. As long as the user can maintain concentration and has the energy to do so, this power can be used. &lt;br /&gt;
|downtime=&#039;&#039;&#039;Transformation&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; requiring a level of focus to maintain. The greater the change in body type, the more draining this power is.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Metamorphosis+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Metamorphosis I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Spectral+Beast+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Spectral Beast I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Yzma%E2%80%99s+Cabinet &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Yzma’s Cabinet&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Weather Control ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Weather Control&lt;br /&gt;
|desc=&#039;&#039;&#039;Weather Control&#039;&#039;&#039; allows the user to change the weather and climate of their present location. The climate can change from freezing to sweltering heat. This weather must be feasible for the location, meaning no hurricanes on Tatooine. &lt;br /&gt;
|1=The most novice of &#039;&#039;&#039;Weather Control&#039;&#039;&#039; users can change the temperature/humidity in a circle around them by a few degrees over the span of fifteen minutes. The maximum size of the circle is up to twenty meters away from them.  &lt;br /&gt;
|2=With more training, the user can not only change the temperature/humidity of their immediate location, now by a larger degree, but they can create and calm winds from average storm levels, all within twenty meters away from them. &lt;br /&gt;
|3=After ten minutes of focus, a Force user can also dictate the direction of how the winds blow around them, and drastically alter the temperature and humidity of an area within fifty meters. &lt;br /&gt;
|4=With advanced training and focus, a user can now generate and disperse entire storm systems out to a distance of one-hundred meters.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Weather Control&#039;&#039;&#039; can now, with five minutes of focus,  change the weather, temperature, humidity, and storm systems to the most extreme the environment is capable of with a distance of two-hundred meters away. &lt;br /&gt;
|duration=&#039;&#039;&#039;Weather Control&#039;&#039;&#039; requires an active concentration to maintain the specific weather/climate the user wants, and can take minutes of focus to bring about the weather change, the more extreme the change, the longer it takes. Upon losing concentration, the weather will quickly change back to what it was prior to the power being used. The user cannot take other actions while maintaining the changed weather.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Weather Control&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, making it difficult to accomplish multiple times in a row. As long as the user has the energy and focus required for the power, it can be sustained.  &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Like+a+Hurricane &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Like a Hurricane&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Sheet Guide]]&lt;/div&gt;</summary>
		<author><name>Reiden</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Force_Powers&amp;diff=198447</id>
		<title>CS Guide: Force Powers</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Force_Powers&amp;diff=198447"/>
		<updated>2025-08-26T23:00:28Z</updated>

		<summary type="html">&lt;p&gt;Reiden: /* Teleportation */ Fixing formatting of feats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|real}}&lt;br /&gt;
{{CS TOC}}&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Below, you will find the reference guide for the Character Sheet &#039;&#039;&#039;Force Powers&#039;&#039;&#039;. All documentation is based on the &#039;&#039;Force Powers 2.0&#039;&#039; project headed up by the [[Combat Master]], [[Voice of the Brotherhood|Voice]] Staff, and Character Sheet Development Team. This reference table aims to give members a better idea of the level of control/power they have of a given Force Power, and how they would write their character utilizing it both in and out of combat.&lt;br /&gt;
== Force Use ==&lt;br /&gt;
=== Duration ===&lt;br /&gt;
Force Power usage is draining on a Force User, more so when used in the heat of combat. The stronger the display of Force, the more difficult it is to maintain the power. While a master of an ability can generate massive power, they can only do so for a short duration. Most masters are wise enough to apply their power with restraint. By using less strength, they are able to maintain the effect of the power for a longer duration. With limited training, a Force User may struggle to bring the full effect of a power to bear and maintaining concentration quickly becomes draining, resulting in shorter bursts of Force use.&lt;br /&gt;
=== Downtime ===&lt;br /&gt;
Though the Force gives strength, a Force User is still limited by flesh and blood. Drawing on such power dwindles the Force User&#039;s reserves of endurance and willpower. Manipulating the Force, especially in combat, requires sharp mental control. While a Force User may draw on the Force repeatedly, it will usually become more difficult with each successive use. Some powers, of course, are more draining than others. But no Force User can limitlessly tap into the powers of the light or dark side without exhaustion setting in. Use of great power comes with great fatigue, and Force User should be aware of the risks of pushing too hard too fast.&lt;br /&gt;
== Force Powers ==&lt;br /&gt;
=== Amplification ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Amplification&lt;br /&gt;
|desc=&#039;&#039;&#039;Amplification&#039;&#039;&#039; allows a Force User to perform amazing feats of &#039;&#039;physical&#039;&#039; prowess. By channeling the Force, a Force User could run faster, jump higher, hit harder, and even react faster. This ability allows the user to push beyond the normal limits of their physical bodies and perform superhuman feats.&lt;br /&gt;
|1=At the most basic level, a Force User must concentrate for several seconds to augment one of their &#039;&#039;physical&#039;&#039; abilities through the Force. The Force User would feel fatigue after a single use respective to the complexity of the action.&lt;br /&gt;
|2=With further study, the Force User must concentrate for only a second in order to augment one of their &#039;&#039;physical&#039;&#039; abilities through the Force. A single-use will not cause fatigue, but subsequent use of &#039;&#039;&#039;Amplification&#039;&#039;&#039; in the next several minutes would.&lt;br /&gt;
|3=With consistent study, the Force User can instantly augment one of their &#039;&#039;physical&#039;&#039; abilities through the Force, but still experience fatigue when using &#039;&#039;&#039;Amplification&#039;&#039;&#039; several times over the course of several minutes.&lt;br /&gt;
|4=The Force User can instantly augment one of their &#039;&#039;physical&#039;&#039; abilities with the Force but still experience fatigue if they use &#039;&#039;&#039;Amplification&#039;&#039;&#039; many times over the course of several minutes.&lt;br /&gt;
|5=Mastery allows a Force User to not only instantly augment one of their &#039;&#039;physical&#039;&#039; abilities with the Force, but the effects of fatigue after use are effectively negligible.&lt;br /&gt;
|duration=&#039;&#039;&#039;Amplification&#039;&#039;&#039; is a power that pushes the Force User&#039;s body far beyond its normal limits for anywhere up to a minute.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Amplification&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, meaning it can be used multiple times in the heat of battle.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Enhanced+Sight+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Enhanced Sight I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Escape+Artist &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Escape Artist&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Scream+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Scream I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hammerhand &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hammerhand&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lightning+Reflexes &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Lightning Reflexes&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Barrier ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Barrier&lt;br /&gt;
|desc=&#039;&#039;&#039;Barrier&#039;&#039;&#039; manifests the Force into a translucent defensive corona that can absorb &#039;&#039;physical&#039;&#039; attacks. These &#039;&#039;&#039;Barriers&#039;&#039;&#039; protect only the user, requiring them to remain stationary, and will shatter after enough impact. &#039;&#039;&#039;Barrier&#039;&#039;&#039; can stop repeated hits from conventional weapons (including blasters), but will shatter on heavy impact with things such as explosions or large projectiles like boulders.&lt;br /&gt;
|1=At its most basic level, the Force User must take several seconds to concentrate and focus their full will to manifest the Force as a protective &#039;&#039;&#039;Barrier&#039;&#039;&#039;. The user’s full concentration is necessary to maintain the barrier.&lt;br /&gt;
|2=With further study, the Force User must still take several seconds of concentration to manifest the Force into a protective &#039;&#039;&#039;Barrier&#039;&#039;&#039; but no longer needs their full concentration to maintain it.&lt;br /&gt;
|3=With consistent training, the Force User is able to summon the Force almost instantaneously to create a  protective &#039;&#039;&#039;Barrier&#039;&#039;&#039; and can do so in the middle of combat.&lt;br /&gt;
|4=It is no longer a matter of training, but instinct that allows the Force User to will the Force into a protective &#039;&#039;&#039;Barrier&#039;&#039;&#039; as long as they are not already fatigued or under heavy duress.&lt;br /&gt;
|5=A master of conjuring &#039;&#039;&#039;Barriers&#039;&#039;&#039; may summon them at will, even when fatigued or under heavy duress.&lt;br /&gt;
|duration=&#039;&#039;&#039;Barriers&#039;&#039;&#039; can withstand anything from repeated minor blows from either &#039;&#039;physical&#039;&#039; or &#039;&#039;Force-based&#039;&#039; attacks (such as blaster pistols, slugs and other thrown projectiles, or lighter strikes from &#039;&#039;&#039;[[Force Powers#Telekinesis|Telekinesis]]&#039;&#039;&#039;) to one major blow from &#039;&#039;physical&#039;&#039; or &#039;&#039;Force-based&#039;&#039; attack (such as blaster cannons, explosions, detonations, heavy &#039;&#039;&#039;Telekinesis&#039;&#039;&#039;, and &#039;&#039;&#039;[[Force Powers#Force Lightning|Force Lightning]]&#039;&#039;&#039;). Massive explosions, fast-moving objects larger than a person or similarly destructive effects will shatter a barrier immediately and still have a reduced impact on the user.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Barrier&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle, as it is entirely dependent on the concentration and level of training a Force User possesses.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Bounce+It &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Bounce It&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Energy+Dispersion &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Energy Dispersion&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Shield+Wall+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Shield Wall I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Battle Meditation ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Battle Meditation&lt;br /&gt;
|desc=&#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; is a Force Power used to boost the combat effectiveness of allies and reduce the effectiveness of enemies. With further training, the Force User can influence their tactical coordination and teamwork as well but does not allow for telepathic communication. The skill starts with affecting the immediate area around the user, growing to affect an entire battlefield, but does not work well on the scale of large space battles. Battle Meditation can generally turn a narrow victory into a rout, a narrow defeat into a narrow victory, or minimize the losses of a significant defeat.&lt;br /&gt;
|1=At the most basic level, the Force User may influence morale in a single confrontation nearby, and in the Force User’s line of sight.&lt;br /&gt;
|2=With some extra study, the Force User no longer requires a direct line of sight and can affect allies working as a team.&lt;br /&gt;
|3=The Force User can easily affect multiple small-sized groups fighting independently, influencing their courage, morale and will to fight, and improving or reducing their coordination with each other. The Force User will often turn the tide of small battles in their favour.&lt;br /&gt;
|4=Through dedicated concentration, the Force User can simultaneously affect groups of friends and foes across a small area, tipping the scales in any small or medium confrontation.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; may devastate the will of his enemies, while simultaneously amplifying the courage of his allies, across an impressive area. The Force User can influence the outcome of any medium or large confrontation.&lt;br /&gt;
|duration=&#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; requires intense concentration, and the Force User must always be stationary or immobile to maintain a meditative state, leaving them vulnerable while maintaining their influence. Battle Meditation lasts as long as a Force User can maintain their concentration.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires significant concentration to maintain. Even at higher levels, affecting larger groups or maintaining focus for more than a moderate period of time will leave the Force User completely exhausted.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ace+Aura &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ace Aura&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Meld+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Meld I-II&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Space+Battle+Meditation+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Space Battle Meditation I-II&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Blinding ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Blinding&lt;br /&gt;
|desc=&#039;&#039;&#039;Blinding&#039;&#039;&#039; is a Force User’s ability to create a flash of blinding white-light with the Force. The effect is instantaneous and leaves opponents disoriented and unable to see as if hit with a  flash-bang grenade. This ability can also blind the caster if they are not careful, and requires a hand gesture as a focus.&lt;br /&gt;
|1=Initially, the Force User must commit his full concentration for several seconds in order to create a flash of blinding white-light.&lt;br /&gt;
|2=With further training, the Force User can create a flash of blinding white-light with half of their concentration focused on the task, but requires full focus while in combat.&lt;br /&gt;
|3=With consistent training, the Force User can create a flash of blinding white-light with minimal concentration outside of active combat, and half concentration while engaged in combat.&lt;br /&gt;
|4=The Force User has become adept at creating a flash of blinding white-light with minimal effort in combat or out of combat.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Blindness&#039;&#039;&#039; can create a flash of blinding white-light at will, without any noticeable effort.&lt;br /&gt;
&lt;br /&gt;
|duration=The flash of light created by &#039;&#039;&#039;Blinding&#039;&#039;&#039; is instantaneous, and will cause disorientation lasting several seconds.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Blinding&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, meaning it can be used multiple times in the heat of battle. However, it can be draining on the user with quick, successive uses in a short period of time.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Blinded+By+The+Light &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Blinded By The Light&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Whizz-Bang &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Whizz-Bang&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Concealment ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Concealment&lt;br /&gt;
|desc=&#039;&#039;&#039;Concealment&#039;&#039;&#039; is the ability for a Force User to mask their connection and identity with the Force. This goes for hiding a Force User’s strength in the Force as well as alignment. While &#039;&#039;&#039;[[Force Powers#Force Cloak|Force Cloak]]&#039;&#039;&#039; renders the Force User invisible from the eye, &#039;&#039;&#039;Concealment&#039;&#039;&#039; can make a user invisible to those searching through the Force. The more skilled a Force User is with this ability, the easier it is to maintain a veil of &#039;&#039;&#039;Concealment&#039;&#039;&#039;.&lt;br /&gt;
|1=Initially, the Force User can hide their signature, strength, and alignment in the Force with their full concentration devoted to the task.&lt;br /&gt;
|2=With further training,  the Force User can hide their signature, strength, and alignment in the Force with half of their concentration dedicated to the task as long as they remain out of combat.&lt;br /&gt;
|3=With consistent training, the Force User can hide their signature, strength, and alignment in the Force with minimal concentration out of combat, but a committed effort of concentration while in battle.&lt;br /&gt;
|4=The Force User has become adept at hiding their signature, strength, and alignment in the Force with minimal effort whether in combat or not.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Concealment&#039;&#039;&#039; is able to effortlessly hide their signature, strength, and alignment in the Force, effortlessly as breathing.&lt;br /&gt;
|duration=&#039;&#039;&#039;Concealment&#039;&#039;&#039; lasts as long as the Force User remains conscious of maintaining the ability, and does not attempt to call upon the Force in another way.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Concealment&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires concentration to maintain, but can be used frequently, or for a prolonged period without taxing a Force User’s reserves.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Haze+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Haze I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Quey%27tek+Meditation &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Quey’tek Meditation&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Synergy+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Synergy I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Control Self ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Control Self&lt;br /&gt;
|desc=&#039;&#039;&#039;Control Self&#039;&#039;&#039; is the ability to manipulate and control one’s bodily functions through the Force. This includes the ability to dull or temporarily ignore pain, regulate body temperature, slow breathing, or even entering a trance-like state of hibernation for survival purposes.&lt;br /&gt;
|1=Initially a Force User is able to, through intense concentration, dull pain and soreness as well as delay the toll that an extreme climate would otherwise take on a member of their species.&lt;br /&gt;
|2=With additional training, a Force User is able to ignore intense pain and shape bodily functions and temperature to their will with less concentration than before.&lt;br /&gt;
|3=With consistent study a Force User can push through excruciating pain, sleep deprivation and radically alter their vital bodily functions with minimal focus. Additionally, the Force User can place themselves in a hibernation trance for survival, requiring no food or water, and very little oxygen (or other breathing gases) for a period of up to several days.&lt;br /&gt;
|4=It is no longer a matter of concentration; the Force User shapes their pain input and bodily functions by instinct alone. The Force User can operate for days in a climate much hotter or colder than their physiology would otherwise allow, and can increase the duration of the hibernation state for several weeks.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Control Self&#039;&#039;&#039; can shrug off pain that would normally cause blackout. They can go long periods of time without needing food or water. The Force User’s ability to regulate their body’s functions is so great that their hibernation trance can be indistinguishable from death without a medical examination or sensing through the Force, and this state can be maintained indefinitely.&lt;br /&gt;
|duration=Control Self initially requires significant concentration to maintain but as training in the power increases the amount of focus required decreases.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Control Self&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, meaning it can be used multiple times in the heat of battle. However, it can be draining on the user with quick, successive uses in a short period of time.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Field+Triage+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Field Triage I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Synergy+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Synergy I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=%27Tis+But+A+Scratch &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;‘Tis But A Scratch&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Creature Control ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Creature Control&lt;br /&gt;
|desc=&#039;&#039;&#039;Creature Control&#039;&#039;&#039; The Force connects all living things, and with training, a Force-user can develop the ability to reach out and make a connection with a target creature. Creatures are classified as either: &#039;&#039;&#039;Domesticated&#039;&#039;&#039;, &#039;&#039;&#039;Tameable&#039;&#039;&#039;, or &#039;&#039;&#039;Untameable&#039;&#039;&#039;, with the individual’s level offering different degrees of control in relation to the creature&#039;s respective classification.&lt;br /&gt;
|1=With full concentration, you can connect with a &#039;&#039;&#039;Domesticated&#039;&#039;&#039; creature.&lt;br /&gt;
|2=With half concentration, you can connect with a &#039;&#039;&#039;Domesticated&#039;&#039;&#039; creature, and begin to form a connection with &#039;&#039;&#039;Tameable&#039;&#039;&#039; creatures.&lt;br /&gt;
|3=With minimal effort you can connect with &#039;&#039;&#039;Domesticated&#039;&#039;&#039; or &#039;&#039;&#039;Tameable&#039;&#039;&#039; creatures, and can create a basic connection with an &#039;&#039;&#039;Untameable&#039;&#039;&#039; creature to prevent them from eating you.&lt;br /&gt;
|4=You can effortlessly connect with any creature that is &#039;&#039;&#039;Domesticated&#039;&#039;&#039; and connect with a &#039;&#039;&#039;Tameable&#039;&#039;&#039; creature with minimal effort. With full concentration, you can maintain a connection with untameable creatures.&lt;br /&gt;
|5=You can effortlessly connect with any creature that is &#039;&#039;&#039;Domesticated&#039;&#039;&#039; or &#039;&#039;&#039;Tameable&#039;&#039;&#039;, and with enough focus even those considered &#039;&#039;&#039;Untameable&#039;&#039;&#039;.&lt;br /&gt;
|duration=Dependent on the Force-user’s concentration and ability to maintain their connection to the creature.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Creature Control&#039;&#039;&#039; is a basic power, meaning it can be used multiple times in the heat of battle. However, it can be draining on the user when used on creatures that are harder to control.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Creature+Sense+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Creature Sense I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Deep+Bond+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Deep Bond I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Obedience+School &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Obedience School&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=We+Are+Legion+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;We Are Legion I-II&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Darkness ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Darkness&lt;br /&gt;
|desc=&#039;&#039;&#039;Darkness&#039;&#039;&#039; uses the Force to create a sphere around a single target in which all light is eliminated. This power is initially draining, able to affect only a small area. As the Force User’s power increases, they are able to affect a larger area with greater ease. &#039;&#039;&#039;Darkness&#039;&#039;&#039; prevents natural vision and optical technology (such as cameras), but not the use of the power &#039;&#039;&#039;[[Force Powers#Sense|Sense]]&#039;&#039;&#039;.&lt;br /&gt;
|1=At its most basic level, &#039;&#039;&#039;Darkness&#039;&#039;&#039; is limited to a sphere roughly two meters in diameter, fixed on the center of the user. It takes about a second for the darkness to descend, and the effect will only last several seconds.&lt;br /&gt;
|2=With further study, the Force User can increase the diameter to about four meters, and anchor it anywhere within two meters of themselves, lingering for several seconds.&lt;br /&gt;
|3=With consistent study,  the Force User can increase the diameter to six meters in size and anchor it anywhere within four meters of themselves, lasting for up to a minute.&lt;br /&gt;
|4=No longer a matter of study, the Force User can instinctively snap an eight meter diameter into place, anchoring it anywhere within six meters of themselves, lasting about a minute.&lt;br /&gt;
|5=With mastery comes perfection. The Force User may place a twelve meter diameter shape anywhere within twelve meters of themselves, anchoring it within the same range, lasting about a minute.&lt;br /&gt;
|duration=&#039;&#039;&#039;Darkness&#039;&#039;&#039; can be sustained as long as the user maintains concentration. Once concentration is broken, the darkness will dissipate gradually based on the Force User’s proficiency.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Darkness&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used rarely in the heat of battle.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Darksight &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Darksight&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ichor+Cloud &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ichor Cloud&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lil%27+Bit+Disco &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Lil’ Bit Disco&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Farsight ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Farsight&lt;br /&gt;
|desc=&#039;&#039;&#039;Farsight&#039;&#039;&#039; is the ability to gain vague impressions of events happening in other places or times using the Force, typically achieved through long meditation sessions. These visions focus on strong imagery and emotions. The future is always in motion, however, and is thus subject to change.&lt;br /&gt;
|1=At its most basic level, a user will feel emotions about events several days before they transpire, but is unable to extract meaningful information or images through the Force.&lt;br /&gt;
|2=With further study and training, the Force User can now “see” vague images taking place several weeks in advance that are symbolic of what the future may hold with a slight degree of accuracy, though they will have difficulty interpreting these images before events unfold.&lt;br /&gt;
|3=Through focused meditation, the Force User may now “see” clearer symbolic images of possible futures several months before they occur, and can even glimpse fragments of important events in the future. The user will have an easier time interpreting these with moderate accuracy, but will likely miss details leading to the crucial event.&lt;br /&gt;
|4=The user can now “watch”  events before they transpire as if experiencing a vague dream, and with the proper study and meditation, can interpret the meaning of important moments with a fair degree of accuracy a year before they transpire.&lt;br /&gt;
|5=The Force User’s mind sees with surprising clarity, with their visions being inseparable from having a vivid dream. Not only can they identify major key moments in the possible future, but also events that surround them, giving them a far more complete interpretation of what may transpire within years of these events occurring.&lt;br /&gt;
|duration=Meditation sessions are lengthy. While the vision itself will last for up to half a minute, a large amount of time must be spent focusing on what the images could mean, and how they relate to possible futures.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Farsight&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Don%E2%80%99t+Stop+Believin%E2%80%99 &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Don’t Stop Believin’&amp;lt;/span&amp;gt;] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=More+Than+A+Feeling &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;More Than A Feeling&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Force Cloak ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Force Cloak&lt;br /&gt;
|desc=By manipulating light and shadows with the Force, the Force User can use &#039;&#039;&#039;Force Cloak&#039;&#039;&#039; to vanish from view and become invisible. A Force User cloaked in the Force in such a manner is undetectable to the naked eye or even by more technological scanners such as infrared or night vision, but still able to be detected by another Force User’s &#039;&#039;&#039;[[Force Powers#Sense|Sense]]&#039;&#039;&#039; or &#039;&#039;&#039;[[Force Powers#Precognition|Precognition]]&#039;&#039;&#039; feats. The Force User must also remain immobile.&lt;br /&gt;
|1=Initially, a Force User must devote their full concentration in order to vanish from view, and the process moves slowly from the feet upward over the course of about half a minute.&lt;br /&gt;
|2=With further study, the Force User requires less concentration to maintain &#039;&#039;&#039;Force Cloak&#039;&#039;&#039; and can chose which part of their body the cloak starts at.&lt;br /&gt;
|3=With consistent training and discipline, the Force User can vanish from view in the space of a few seconds.&lt;br /&gt;
|4=A Force User can vanish from view almost instantaneously and remain shrouded with minimal concentration.&lt;br /&gt;
|5=Mastery allows a Force User to instantly vanish from view in the blink of the eye and at will.&lt;br /&gt;
|duration=&#039;&#039;&#039;Force Cloak&#039;&#039;&#039; can be maintained for as long as the Force User can concentrate and remain immobile.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Force Cloak&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle, as it is entirely dependent on the concentration and level of training a Force User possesses.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=False+Cloak &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;False Cloak&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ghosting+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ghosting I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Synergy+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Synergy I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Take+My+Shimmer+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Take My Shimmer I-II&amp;lt;/span&amp;gt;] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Common error:&#039;&#039;&#039; [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ghosting+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ghosting&amp;lt;/span&amp;gt;] is required to move while using &#039;&#039;&#039;Force Cloak.&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
=== Force Lightning ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Force Lightning&lt;br /&gt;
|desc=&#039;&#039;&#039;Force Lightning&#039;&#039;&#039; is the ability to manifest the Force into violent energy from the user’s own body in the form of electricity directed at a single target in a burst. &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; can fry sensitive electronics and will cause extreme pain in the recipient. With more advanced training (Feats), this ability can be augmented into a sustained attack or even hit multiple targets.&lt;br /&gt;
|1=Initially, &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; takes several seconds and powerful immediate emotional stimulus to harness. At this rank, a single use will leave the user feeling winded, physically, and emotionally taxed.&lt;br /&gt;
|2=After some practice, the Force User can call upon past emotional experiences for several seconds to provide fuel for &#039;&#039;&#039;Force Lightning&#039;&#039;&#039;. The aftereffects are still present.&lt;br /&gt;
|3=With consistent training, a Force User is able to lessen the aftereffects, and can use &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; multiple times over several minutes.&lt;br /&gt;
|4= Force User can put themselves into the required mindset almost instantaneously and can call on &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; repeatedly before being drained.&lt;br /&gt;
|5=A Master of the power can produce &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; at will, with but a thought. The Force User can use the ability multiple times in quick succession with little effort.&lt;br /&gt;
|duration=At all ranks, &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; can never be sustained for more than several seconds.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Force Lightning&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires significant concentration to maintain. Even at higher levels, repeated use of the power over a short time period can leave the Force User &#039;&#039;physically&#039;&#039; drained.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Bounce+It &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Bounce It&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lightning+Deflection+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Lightning Deflection I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Static+Shock+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Static Shock I-IV&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Tempest &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Tempest&amp;lt;/span&amp;gt;]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Common errors:&#039;&#039;&#039; [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Static+Shock+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Static Shock&amp;lt;/span&amp;gt;] is required for sustained blasts and hitting two or more targets (with or without deteriorating power), dependent on the tier accessible.&lt;br /&gt;
}}&lt;br /&gt;
=== Gravitation ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Gravitation&lt;br /&gt;
|desc=&#039;&#039;&#039;Gravitation&#039;&#039;&#039; is the ability to alter the pull of gravity on yourself or inanimate objects. This is commonly seen while in deep Force meditation as “floating”, but those who train in it can find alternative applications of controlling gravity itself. &lt;br /&gt;
|1=With concentration, the user can weaken gravity’s effect on their body, making them weigh up to one-third of their current weight.&lt;br /&gt;
|2=With more training in &#039;&#039;&#039;Gravitation&#039;&#039;&#039;, the Force user can slightly counter gravity, allowing them to fall at a slower rate than they would otherwise. &lt;br /&gt;
|3=Not only can the user float in place, but they can orient their gravitational pull to other surfaces, allowing them to move along walls and ceilings as if it were the ground. They can now also affect the gravity of inanimate objects, removing a third of the object&#039;s weight, making them easier to carry.&lt;br /&gt;
|4=An adept in &#039;&#039;&#039;Gravitation&#039;&#039;&#039; can now counter gravity on inanimate objects to make them fall more slowly. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Gravitation&#039;&#039;&#039; not only changes their own gravitational orientation and that of inanimate objects but can also now weaken the gravitational pull on other living beings. &lt;br /&gt;
|duration=&#039;&#039;&#039;Gravitation&#039;&#039;&#039; requires an intense focus to maintain the changed gravitational pull.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Gravitation&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; and can be incredibly draining to keep up for long periods of time.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Free+Fall &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Free Fall&amp;lt;/span&amp;gt;], and &lt;br /&gt;
[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Rather+Weighty%2C+This &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Rather Weighty, This&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Healing ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Healing&lt;br /&gt;
|desc=&#039;&#039;&#039;Healing&#039;&#039;&#039; is the Force User’s ability to use the Force to cure injuries. This comes at a personal cost of energy and strength. Both dark and light side applications have the same set of ability to heal themselves and others. This ability merely accelerates possible healing a body would normally undergo. For major injuries, this acceleration can mean the difference between life and death, healing the body before it would die from its injuries. For example, this power can heal a serious torso wound by a lightsaber, but cannot allow a limb to be regrown. Physical contact must be maintained for the duration of the healing.&lt;br /&gt;
|1=A Force User can with full concentration on the task, heal abrasions, set minor bone fractures, and maintain bodily function. This effort is very draining on their energy. Serious injuries can take up to a day to fully heal. &lt;br /&gt;
|2=A Force User can heal abrasions, seal up open wounds, set bone fractures, and maintain bodily function. This can be done while moving, but without performing any strenuous physical activity. This effort is very draining on the user’s energy. Serious injuries can take up to a day to fully heal. &lt;br /&gt;
|3=A Force User can heal injuries more quickly. Minor wounds can be healed with less concentration. This effort is only moderately draining on the user’s energy. Serious injuries can be healed in hours instead of days.&lt;br /&gt;
|4=A Force User can heal injuries even more quickly, even in the heat of battle. This effort is moderately draining on the user’s energy. Serious injuries can be healed in hours instead of days.&lt;br /&gt;
|5=A Master of Healing can utilize this ability with barely any concentration and can be done while participating in combat. This effort is less draining on the user’s energy. Serious injuries can be healed in a matter of moments. &lt;br /&gt;
|duration=&#039;&#039;&#039;Healing&#039;&#039;&#039; can be maintained so long as the Force User remains focused on the task, and has the energy to maintain. The length of time required to heal a given wound varies by the severity. Superficial cuts and bruises can be healed in a matter of seconds, open wounds require minutes, and broken bones can still take hours depending on the Force User’s mastery over the power.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Healing&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle, as it is entirely dependent on the concentration and level of training a Force User possesses.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Accelerated+Healing+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Accelerated Healing I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=A+Soul+for+a+Soul &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;A Soul for a Soul&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Field+Triage+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Field Triage I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Drain+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Drain I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Synergy+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Synergy I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Ichor ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Ichor&lt;br /&gt;
|desc= &#039;&#039;&#039;Ichor&#039;&#039;&#039; is the ability to channel the Force into liquids, which can be consumed at a later time. These reserves can be used to help heal the body, restore energy, or provide greater strength and endurance.&lt;br /&gt;
|1=The most basic of &#039;&#039;&#039;Ichor&#039;&#039;&#039; users can create and carry a single weak ichor potion. This potion can heal minor bodily damage, provide a small boost of stamina, or give a little more Force essence for the drinker to pull from. &lt;br /&gt;
|2=With further training, the Force user can create and carry a single moderate ichor potion. This can heal non-life-threatening injuries, provide a good boost of stamina, or give a useful boost of Force essence for the drinker. &lt;br /&gt;
|3=The &#039;&#039;&#039;Ichor&#039;&#039;&#039; user can now create and carry a single strong ichor potion. This potion can heal even life-threatening injuries, restore stamina from total fatigue, or completely replenish the drinker’s Force reserves. &lt;br /&gt;
|4=With advanced training, the Force user can now carry a single strong ichor potion and a single moderate ichor potion. In addition to healing, stamina, or Force restoration, it can also increase physical strength and endurance. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Ichor&#039;&#039;&#039; can create and carry two strong ichor potions, which can have up to two effects at the same time. These include healing, stamina, Force, and increased strength or endurance.&lt;br /&gt;
|duration=&#039;&#039;&#039;Ichor&#039;&#039;&#039; is a unique ability that does not expire once a potion has been created. The length of the potion&#039;s effects depends on what it is doing and the strength of the potion itself.  &lt;br /&gt;
|downtime=&#039;&#039;&#039;Ichor&#039;&#039;&#039; is a drawn-out process of creating Force-fueled liquids for consumption. While it is possible to create alchemical potions while doing other things, it is impractical to attempt to create any during the heat of battle. Consumption, however, is a matter of being able to drink the potion, and the drinker does not suffer any downtime from doing so. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Chem+Dealer  &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Chem Dealer&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Illusion ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Illusion&lt;br /&gt;
|desc=&#039;&#039;&#039;Illusion&#039;&#039;&#039; allows a Force User the ability to use the Force to trick the five senses (sight, hearing, taste, smell, and touch) of a sentient being into perceiving something other than reality. Complex sensations — such as pain, odors and flavors — are more demanding on both the user and the believability of the Illusion, and the mind will reject the most severe instances. The more accomplished a Force User is with &#039;&#039;&#039;Illusions&#039;&#039;&#039;, the easier it is to affect the mind of other sentients. This can be contested by the target&#039;s &#039;&#039;[[Skills#Perception|Perception]]&#039;&#039;. &lt;br /&gt;
|1=Initially, a Force User must devote their full concentration to conjuring an &#039;&#039;&#039;Illusion&#039;&#039;&#039; against their target.&lt;br /&gt;
|2=With further study, the Force User can conjure an &#039;&#039;&#039;Illusion&#039;&#039;&#039; with partial concentration, if not engaged in direct combat or under too much duress.&lt;br /&gt;
|3=Through consistent training, the Force User can manifest an &#039;&#039;&#039;Illusion&#039;&#039;&#039; with minimal concentration even while engaged in battle.&lt;br /&gt;
|4=The Force User can create &#039;&#039;&#039;Illusions&#039;&#039;&#039; with ease, with only a few moments of concentration required, even in the midst of battle.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Illusions&#039;&#039;&#039; can cast them at will, even in the midst of battle, as effortlessly as breathing.&lt;br /&gt;
|duration=&#039;&#039;&#039;Illusions&#039;&#039;&#039; is an active ability, and once created takes on a duration of its own that is often related to a target&#039;s &#039;&#039;[[Skills#Perception|Perception]]&#039;&#039; skill, or a specific Feat that combats &#039;&#039;&#039;Illusion&#039;&#039;&#039;.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Illusion&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires significant exertion of willpower to cast. It can be used sparingly in the heat of battle, and is less effective when already used once on the same target.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Faceless+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Faceless I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Projection &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Projection&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Loop+it &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Loop It&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Pay+No+Attention+To+The+Man+Behind+The+Curtain &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Pay No Attention To The Man Behind The Curtain&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Prestidigitation &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Prestidigitation&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Item Conjuring ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Item Conjuring&lt;br /&gt;
|desc=&#039;&#039;&#039;Item Conjuring&#039;&#039;&#039; allows a Force user to lock away an item they own in the ether and summon it to them elsewhere. These objects remain in the ether indefinitely until summoned. Items can be stored and removed as many times as the Force user wants. Once stored, no one can take the object from the user while it is there. These objects cannot be living organisms. &#039;&#039;This item must be owned as a possession by the user. Items not in your loadout must still be noted in the loadout description.&#039;&#039;&lt;br /&gt;
|1=With fifteen minutes of intense focus, a Force user can store or summon a single small object that isn&#039;t a weapon. Only one object can be stored at a time.  &lt;br /&gt;
|2=With training, in the span of ten minutes, a Force user can store or summon a single small object, including small weapons. Only one object can be stored at a time. &lt;br /&gt;
|3=&#039;&#039;&#039;Item Conjuring&#039;&#039;&#039; can now be done within five minutes and can be used to store or summon a single item the Force user can physically carry. Only one object can be stored at a time. &lt;br /&gt;
|4=With one minute of focus, the Force user can store or summon a single small item they can physically carry. They can now store two objects at a time. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Item Conjuring&#039;&#039;&#039; can store or summon an item with only thirty seconds of focus. This item must be one they can physically carry. They can have up to three objects stored at a time. &lt;br /&gt;
|duration=&#039;&#039;&#039;Item Conjuring&#039;&#039;&#039; allows an item to be stored indefinitely. The item is not destroyed, merely locked in an inaccessible ethereal vault. Storing or retrieving an item can take up to several minutes of intense focus. The Force User does not need to maintain concentration or focus to keep an object stored.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Item Conjuring&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, requiring dedicated focus to accomplish. While not particularly draining of Force reserves, it can take anywhere from minutes to store or retrieve an object. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Locker+Space  &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Locker Space&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Quick+Storage  &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Quick Storage&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mind Trick ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Mind Trick&lt;br /&gt;
|desc=The &#039;&#039;&#039;Mind Trick&#039;&#039;&#039; is one of the most famous uses of the Force in that it gives the Force User the ability to directly affect the mind of another sentient being. The memories, thoughts, and opinions of a target are left open to the user&#039;s machinations and can be manipulated temporarily. This allows for the target to be more easily swayed or nudged in the direction the user desires, even forcing them into unconsciousness if strong enough. It also allows for memories to be probed and even implanted, or opinions to be altered. Unlike &#039;&#039;[[Skills#Manipulation|Manipulation]]&#039;&#039; or &#039;&#039;[[Skills#Interrogation|Interrogation]]&#039;&#039;, this ability is instantaneous and thus can be useful in combat or other real-time scenarios. This can be contested by the target&#039;s &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039;. &lt;br /&gt;
|1=Initially, a Force User can influence the mind of a target with their full concentration. A hand gesture is required to help focus the mind.&lt;br /&gt;
|2=With further training, the Force User can influence the mind of a target with partial concentration. A hand gesture is required to help focus the mind.&lt;br /&gt;
|3=With consistent training, the Force User can more easily influence their target with minimal concentration against those of lesser &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039;.&lt;br /&gt;
|4=The Force User can influence the mind of their target with only a few moments of concentration, even in the midst of battle and against those of lesser &#039;&#039;Resolve&#039;&#039;.&lt;br /&gt;
|5=A Master of the Force User &#039;&#039;&#039;Mind Trick&#039;&#039;&#039; can effortlessly influence the will of those with lesser Resolve as easily as breathing.&lt;br /&gt;
|duration=The speed a target can &#039;snap out of&#039; a &#039;&#039;&#039;Mind Trick&#039;&#039;&#039; depends on their &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039;, but often lingers for a few minutes. If directly confronted about idea implanted by &#039;&#039;&#039;Mind Trick&#039;&#039;&#039;, though, the subject may ‘snap out of it’ sooner.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Mind Trick&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; in that it requires concentration and an exertion of the Force User’s willpower to be effective. If unsuccessful, the subject will become aware of the attempt and prevent the ability from being used on them again.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Dominate+Mind &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Dominate Mind&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Interrogation+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Interrogation I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Inceptioned &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Inceptioned&amp;lt;span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Manchurian+Candidate &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Manchurian Candidate&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Moving+The+Masses &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Moving The Masses&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Puppet+Master &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Puppet Master&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Your+Weapons...+You+Will+Not+Need+Them &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Your Weapons…You Will Not Need Them&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Necromancy ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Necromancy&lt;br /&gt;
|desc= &#039;&#039;&#039;Necromancy&#039;&#039;&#039; is the ability to pull the soul of the deceased into the mortal plane. While these souls cannot be tethered to their former bodies, with practice, they can take on more solid forms with the ability to manipulate objects in the world around them. These souls are commonly referred to as &#039;&#039;Wraiths&#039;&#039;. &#039;&#039;Wraiths&#039;&#039; are incredibly fragile, and their tether to the physical plane can be severed with a single weapon strike. Stronger &#039;&#039;Wraiths&#039;&#039; can wear armor or wield weapons, which must be provided to them. All &#039;&#039;Wraiths&#039;&#039; rely on the knowledge of their summoner to function, be that how they handle weapons or how they move.&lt;br /&gt;
|1=Initially, &#039;&#039;&#039;Necromancy&#039;&#039;&#039; takes a minute of intense focus to pull a soul into the mortal plane. This &#039;&#039;Wraith&#039;&#039; is a hazy outline roughly similar in size to what it was in life. It can make indistinct noises and weakly push on objects to move them, but it cannot directly manipulate physical objects with control. The user must actively concentrate on maintaining and controlling the &#039;&#039;Wraith&#039;&#039;.&lt;br /&gt;
|2=With training, a user of &#039;&#039;&#039;Necromancy&#039;&#039;&#039; can create a single &#039;&#039;Wraith&#039;&#039; that is a smokey visage of its former self, roughly the same size and shape it was in life. This &#039;&#039;Wraith&#039;&#039; can speak single words in a low, pained moan. It can push and pull objects to move them. The user must actively concentrate to maintain and control the &#039;&#039;Wraith&#039;&#039;. &lt;br /&gt;
|3=At this level, the user can create a single fully formed &#039;&#039;Wraith&#039;&#039;. This is a dense cloud of dark particles that perfectly matches its shape and size from life. It can speak in haunting low tones and move objects with a poor level of control. The &#039;&#039;Wraith&#039;&#039; can follow simple tasks autonomously once ordered.&lt;br /&gt;
|4=With advanced training, you can create a single, fully formed &#039;&#039;Wraith&#039;&#039;, which is capable of wearing clothing and armor and wielding weapons, but lacks fine control in using them. The &#039;&#039;Wraith&#039;&#039; can follow simple tasks autonomously, including simple combat actions in battle. This requires an active concentration on maintaining and controlling the &#039;&#039;Wraith&#039;&#039;. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Necromancy&#039;&#039;&#039; can generate a single powerful &#039;&#039;Wraith&#039;&#039;. It can wear clothing and armor and utilize weapons at one skill point lower than its summoner. They can behave completely autonomously while the user only needs to maintain concentration on keeping them in the mortal plane.&lt;br /&gt;
|duration= &#039;&#039;&#039;Necromancy&#039;&#039;&#039; requires intense active concentration to maintain the &#039;&#039;Wraith’s&#039;&#039; connection to the mortal plane. &#039;&#039;Wraiths&#039;&#039; persist as long as the Force User can maintain their concentration.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Necromancy&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; is an advanced power that requires significant concentration to maintain. Even at higher levels, this power can be difficult to maintain in the heat of battle.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Unseen+Servant &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Unseen Servant&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Possession ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Possession&lt;br /&gt;
|desc=&#039;&#039;&#039;Possession&#039;&#039;&#039; allows the user to assume direct control of another body. They experience physical fatigue in their own body for each action taken. The user loses the ability to control their own body while using this power, leaving it behind in a vegetative state. The difficulty of control is not only dictated by the user&#039;s skill, but the willingness of the target to be possessed. This power does not grant access to knowledge or memories of the possessed individual, additionally, you cannot make the target purposely injure themselves or engage in combat. This can be contested by the target&#039;s &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039;. &lt;br /&gt;
|1=The most novice of &#039;&#039;&#039;Possession&#039;&#039;&#039; users can possess a non-sapient &#039;&#039;domesticated&#039;&#039; creature and control it with perfect precision. &lt;br /&gt;
|2=With further training, the user can possess a non-sapient &#039;&#039;domesticated or tameable&#039;&#039; creature and control it with perfect precision. &lt;br /&gt;
|3=With consistent training, the Force user can now control a willing person’s body. This is with an unrefined level of control, leading to very jerky movements. The user’s body is drained of energy twice as much as if they would be doing the action themself. &lt;br /&gt;
|4=A well-trained &#039;&#039;&#039;Possession&#039;&#039;&#039; user can now have perfect control of a willing person’s body and jerky control of a non-willing person. The user’s body is drained of energy at the same rate as doing the actions themselves. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Possession&#039;&#039;&#039; can pilot another willing person’s body with perfect control. The user’s body is physically drained only at half the amount it would be if they were doing the movements themselves. &lt;br /&gt;
|duration=&#039;&#039;&#039;Possession&#039;&#039;&#039; is a draining power that requires active focus to maintain. The more the target fights against their possession, the harder this is to maintain, but as long as the user has the energy and concentration, it can last indefinitely, or until the target conjures the mental strength to break through, dependent on their &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039; skill.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Possession&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires complete concentration to maintain. While the target doesn’t need to be within line of sight, the user can only focus on the possession while using this power, their own physical body left in a vegetative state. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Preservation+Override &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Preservation Override&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Strings+For+Thee &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Strings For Thee&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Precognition ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Precognition&lt;br /&gt;
|desc=&#039;&#039;&#039;Precognition&#039;&#039;&#039; is the Force User’s ability to perceive immediate and intentional danger to themself through the Force as it enters their sphere of awareness — which is a fancy way of saying the space around the immediate person. This power often manifests itself in the form of gut intuition to dodge an incoming attack, like a slight nudge or “voice” advising them to duck under a blaster bolt that would have otherwise split their forehead.&lt;br /&gt;
|1=The Force User is able to sense imminent danger to their person, but often only a heartbeat or two before it occurs.&lt;br /&gt;
|2=As the Force User learns to trust their instincts, they can sense danger within two or three heartbeats before it happens, affording them the opportunity to react.&lt;br /&gt;
|3=With further training, the Force User may perceive danger several heartbeats in advance and, if able, can not only avoid harm but start to formulate a plan of action to avoid further harm from follow up attacks.&lt;br /&gt;
|4=The instincts of a fully trained Force User are sharp and focused, allowing the user to perceive danger several heartbeats in advance and even as intentions shift in a single moment, giving them time to not only dodge effectively if able, but figure out a countermeasure.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Precognition&#039;&#039;&#039; can not only perceive imminent danger, but with enough time to formulate and, if able, execute a countermeasure preemptively.&lt;br /&gt;
|duration=&#039;&#039;&#039;Precognition&#039;&#039;&#039; provides instantaneous, momentary feelings and impressions of dangers that threaten their sphere of awareness.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Precognition&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039; that works passively in the background of a Force User’s consciousness, and therefore can’t be actively harnessed like &#039;&#039;&#039;[[Force Powers#Sense|Sense]]&#039;&#039;&#039; can.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Leaf+On+The+Wind &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Leaf On The Wind&amp;lt;/span&amp;gt;] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Reflexive+Counter &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Reflexive Counter&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Pyrokinesis ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Pyrokinesis&lt;br /&gt;
|desc=&#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039; is the ability to manipulate fire. With practice this becomes capable of creating fire out of thin air. The flames can often present as green in color for those utilizing Magick. &lt;br /&gt;
|1=A novice of &#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039; can manipulate fire around them. This manipulation is an unrefined, poor control of movement and shape. They cannot generate more of the flame than what is present around them. The user must put their full concentration for several seconds to will the fire to move and change.&lt;br /&gt;
|2=With more training, &#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039; can have control over the movement and shape of fire around them. They cannot generate more of the fire, only use what is around them presently. This requires full concentration for several seconds to will the flames to move and change.&lt;br /&gt;
|3=Not only can the user control where and how fire moves and is shaped, but they can use the spark of fire around them as a source to create even more flames. This requires full concentration but can happen instantly for the user. &lt;br /&gt;
|4=A adept of fire control, not only can the user manipulate fire around them at a whim, with a moment of focus they can create flames out of thin air, even with no source fire around them. &lt;br /&gt;
|5=Master of the flames, not only can the user move and shape fire, but you can easily generate it on a whim out of thin air with little more than a thought. &lt;br /&gt;
|duration=&#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039; is a power that requires absolute mental control. As long as the user can maintain his or her focus, the power can be wielded. However, as one gains mastery over &#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039;, it becomes more difficult to break the user&#039;s concentration.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires concentration to maintain. While short uses of the power come easily to most Force users, the more effort spent on the power, the longer it will take to recover.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fire+Armor &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Fire Armor&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fire+Weapons &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Fire Weapons&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Rage ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Rage&lt;br /&gt;
|desc=Light or Dark, all Force User can will their entire being toward a single purpose. When letting their &#039;&#039;&#039;Rage&#039;&#039;&#039; fuel their body, a Force User can run faster, hit harder, and jump higher, beyond even what &#039;&#039;&#039;[[Force Powers#Amplification|Amplification]]&#039;&#039;&#039; would allow. When the adrenaline subsides, however, the Force User often feels a heavy tax on their body and needs significant time to recuperate.&lt;br /&gt;
|1=Initially, when a Force User enters &#039;&#039;&#039;Rage&#039;&#039;&#039; they will be completely single-minded in pursuit of their goal, ignoring even self-preservation. At this rank, if the Force User is unable to complete their goal, their &#039;&#039;&#039;Rage&#039;&#039;&#039; will only end with the Force User’s death or exhaustion at the end of the power’s duration.&lt;br /&gt;
|2=With further study, a Force User entering &#039;&#039;&#039;Rage&#039;&#039;&#039; will retain their self-preservation instinct, able to change their course of action if continuing to do so would likely cause them grave physical harm.&lt;br /&gt;
|3=With consistent training, a Force User is capable of basic tactical thinking during &#039;&#039;&#039;Rage&#039;&#039;&#039;. They may give and take commands from allies, and are more aware of their surroundings.&lt;br /&gt;
|4=A Force User adept at &#039;&#039;&#039;Rage&#039;&#039;&#039; is capable of maintaining discipline and a mostly clear head during combat. The Force User’s situational awareness is only slightly diminished, and they remain capable of complex tactical maneuvers.&lt;br /&gt;
|5=A master of harnessing their &#039;&#039;&#039;Rage&#039;&#039;&#039; can harness the ability with a perfectly clear head. For all outward appearances, the Force User is in complete control of their actions, emotions, and able to dispassionately change course of action if they desire.&lt;br /&gt;
|duration=At all ranks, &#039;&#039;&#039;Rage&#039;&#039;&#039; lasts about a minute, though if the Force User accomplishes their goal, the &#039;&#039;&#039;Rage&#039;&#039;&#039; may dissipate sooner.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Rage&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; in that unlike &#039;&#039;&#039;Amplification&#039;&#039;&#039;, it pushes the entire body beyond its limits and has withdrawal-type side effects as consequences to using the power. As such, it cannot be used at any level without several hours of rest in between uses.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Rage+Against+The+Machine &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Rage Against The Machine&amp;lt;/span&amp;gt;] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Rampage+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Rampage I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Sense ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Sense&lt;br /&gt;
|desc=One of the most rudimentary powers of the Force User, &#039;&#039;&#039;Sense&#039;&#039;&#039; is the ability to open one&#039;s mind to the omniscient awareness of the Force and to use it to detect the presence, alignment, feelings, emotions, intentions, and even the Force strength of other beings. As the Force User grows more connected with the Force, they can decipher the heightened awareness with greater clarity and less effort of will. All Force User have the basic ability to feel the Force, but training is required to make any kind of use out of it.&lt;br /&gt;
|1=Initially, the Force User can close their eyes and focus solely on connecting with the Force to detect the proximity, presence, feelings, intentions,  and emotions of sentient beings around them. The details can be overwhelming, though, while only the vaguest sense of alignment can be felt.&lt;br /&gt;
|2=With further study, the Force User can more easily connect with the Force to detect the proximity, presence, feelings, emotions, intentions, and alignment of sentient beings around them. Even a rough measure of an individual&#039;s Force strength can be felt. The details become more clear, and can be used to paint a basic picture of understanding of the details presented.&lt;br /&gt;
|3=With consistent training, the Force User can easily connect with the Force to detect the proximity, presence, feelings, emotions, intentions, alignment, and Force strength of sentient beings around them, even while in combat or under light duress. The details are fairly clear, but may be clouded if under duress.&lt;br /&gt;
|4=With only a moment’s concentration, the Force User can connect with the Force to detect the proximity, presence, feelings, emotions, intentions, alignment, and Force strength of sentient beings around them, even while in combat or under duress. The details are clear enough to paint a picture of what is happening, unless the Force User is under heavy duress.&lt;br /&gt;
|5=A fully trained Force User, with the Force as their ally, can connect to the Force at will and with no concentration required, sensing the proximity, presence, feelings, emotions, intentions, alignment, and Force strength of sentient beings around them. The details are sharp and clear.&lt;br /&gt;
|duration=&#039;&#039;&#039;Sense&#039;&#039;&#039; requires the user to concentrate to activate, and lasts as long as the user’s concentration allows.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Sense&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, meaning it can be used multiple times in the heat of battle. However, it can be draining on the Force User as it shifts their attention from the material world to the ethereal view of the Force.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Battlefield+Awareness+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Battlefield Awareness I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Creature+Sense+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Creature Sense I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Dowsing+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Dowsing I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Elementary &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Elementary&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Eyes+Wide+Shut &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Eyes Wide Shut&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Know+That+Feel%2C+Bro &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Know That Feel, Bro&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Psychometry+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Psychometry I-II&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=The+Force+is+With+Me &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;The Force is With Me&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Slow ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Slow&lt;br /&gt;
|desc=&#039;&#039;&#039;Slow&#039;&#039;&#039; allows a Force User to hinder the movement of a target through the Force. With more advanced training (feats) a Force User can also stun a target in place, or bring them to a complete halt. This ability affects both organic and non-organic targets. &lt;br /&gt;
|1=Initially, a Force User can slow or hinder  the movement of a target with their full attention set to the task.&lt;br /&gt;
|2=With further study, the Force User can slow or hinder a target with less than full attention, as long as they are concentrating on the task.&lt;br /&gt;
|3=With consistent training, the Force User can slow or hinder the movement of a target with half their attention and minimal concentration.&lt;br /&gt;
|4=The Force User can slow or hinder the movement of a target with minimal attention and only slight concentration.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Slow&#039;&#039;&#039; can effortlessly slow or hinder the movements of a target at will.&lt;br /&gt;
|duration=This effect lasts as long as the caster&#039;s concentration is maintained.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Slow&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Singularity &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Singularity&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Stun+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Stun I-II&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Suppression ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Suppression&lt;br /&gt;
|desc=&#039;&#039;&#039;Suppression&#039;&#039;&#039; allows the user to hinder a target’s body&#039;s ability to draw upon the Force. This power makes it harder for a Force User to focus on their connection to the Force, and at high levels, even weakens the target’s impact of the powers the target is trying to use. Target&#039;s resolve can resist this ability making it harder for them to be suppressed. &lt;br /&gt;
&lt;br /&gt;
|1=With an intense and full concentration a Force User can hinder an individual target’s ability to draw on the Force, requiring their target to use a minor increase of concentration beyond their norm.&lt;br /&gt;
|2=With full focus a Force User can better hinder an individual target’s ability to draw on the Force, requiring their target to use a moderate concentration beyond typical usage.&lt;br /&gt;
|3=With moderate concentration, a Force User can hinder an individual target’s ability to draw on the Force, requiring them to use significantly more concentration on even their most basic powers.&lt;br /&gt;
|4=With moderate concentration, a Force User can not only force an individual target to use their full concentration on their Force abilities but decrease the effectiveness of those powers.&lt;br /&gt;
|5=With minor concentration, a Force User can force an individual target to require full concentration to use any of their abilities and lower those powers’ strength and effectiveness. &lt;br /&gt;
|duration=This effect lasts as long as the caster&#039;s concentration is maintained.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Suppression&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Dampen+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Dampen I-II&amp;lt;/span&amp;gt;] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Pulse+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Pulse I-III&amp;lt;/span&amp;gt;] &lt;br /&gt;
}}&lt;br /&gt;
=== Telekinesis ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Telekinesis&lt;br /&gt;
|desc=&#039;&#039;&#039;Telekinesis&#039;&#039;&#039; is the ability to lift, move and otherwise manipulate objects using the power of the Force — the energy that connects all things together — by directing it to enact their will. The result is a tangible manipulation of the Force as an energy that can be applied towards utilitarian uses as well as combative ones. This encompasses pushing, pulling, gripping, lifting, or even throwing physical objects, though the laws of physics still apply. Because of this, it is far easier to move something within a vacuum than an object in motion, where the user is working against gravity. Special training (Feats) allows for more advanced combat techniques.&lt;br /&gt;
|1=At an early stage, the Force User must put their full concentration for several seconds on a single object to will it to move. While it is difficult to lift something heavier than their physical limitations would allow, it is still possible with enough uninterrupted application of focus and effort. A hand gesture is required to help focus the mind.&lt;br /&gt;
|2=With an effort of will, the Force User can concentrate for a second to freely manipulate multiple objects while not under duress and can exceed their physical limitations. A hand gesture is required to help focus the mind. The more objects being affected makes it more difficult to have careful movement.&lt;br /&gt;
|3=Allied with the Force, the Force User can wield &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; in the heat of battle. Most objects can be moved instantaneously, so long as no opposing force is applied, and sizable objects take a few seconds of concentration.&lt;br /&gt;
|4=The Force User can now control the world around them with a fine-grain, even intricate objects such as mechanical locks, with the Force. It is well beyond merely a power to lift rocks. Multiple objects can be moved around at will with a reasonable degree of accuracy. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; can now easily and instantly influence any number of physical objects of any shape or size with the appropriate concentration.&lt;br /&gt;
|duration=&#039;&#039;&#039;Telekinesis&#039;&#039;&#039; is a power that requires absolute mental control. As long as the Force User can maintain his or her focus, the power can be wielded. However, as one gains mastery over &#039;&#039;&#039;Telekinesis&#039;&#039;&#039;, it becomes more difficult to break the Force User&#039;s concentration.&lt;br /&gt;
|downtime=While arguably the most common power of the Force User, &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires concentration to maintain; and while short uses of the power come easily to most Force User, the more effort spent on the power, the longer it will take to recover.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Crush+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Crush I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hammer+Time &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hammer Time&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hexing+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hexing I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ichor+Bolt &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ichor Bolt&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Matter+Bender+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Matter Bender I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Plasma+Manipulation+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Plasma Manipulation I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Combat+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Telekinetic Combat I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Strike+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Telekinetic Strike I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Use+The+Force%2C+Luke+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Use The Force, Luke I-II&amp;lt;/span&amp;gt;] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Common errors:&#039;&#039;&#039; Anyone can hurl a lightsaber, but to use it as a remote weapon beyond that requires [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Combat+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Telekinetic Combat&amp;lt;/span&amp;gt;]. Anyone can use &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; to push, pull, or strike an opponent, but [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hammer+Time &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hammer Time&amp;lt;/span&amp;gt;] or [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Strike+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Telekinetic Strike&amp;lt;/span&amp;gt;] are required to emulate a punch.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Telepathy ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Telepathy&lt;br /&gt;
|desc=&#039;&#039;&#039;Telepathy&#039;&#039;&#039; is the ability to instantly receive or read the thoughts and intentions of others. This power is more suited to utilitarian applications but can still be applied to combative scenarios. With training, it becomes easier to send more complex messages while tapping into the passive thoughts and intentions of others. A skilled practitioner can tap multiple minds at once, and even project mental images as part of that communication. While it is possible to communicate over great distances with those the user has forged a strong bond with, generally the practitioner must be near the individual.&lt;br /&gt;
|1=At an early stage, the Force User must apply their full concentration for several seconds to affect a single mind. It is a struggle to convey anything beyond a simple concept, such as a call for help, and the Force User cannot touch on the passive thoughts or intentions of others.&lt;br /&gt;
|2=With further study, the Force User can more easily convey full messages to a single mind but still requires several seconds of concentration to do so. They can convey simple concepts easily when not under duress and even pick up vague intentions and a general idea of another&#039;s passive thoughts.&lt;br /&gt;
|3=With consistent training, the Force User can communicate easily with a single mind, but still requires several seconds of concentration to tap into multiple individuals. At this level, the user can glimpse passive thoughts of a single target while actively concentrating and can pick up on their intentions.&lt;br /&gt;
|4=A Force User adept at &#039;&#039;&#039;Telepathy&#039;&#039;&#039; can communicate with multiple individuals easily. When not under duress, they can glimpse the passive thoughts and intentions of multiple minds while actively concentrating. They can even apply mental messages and images in more invasive ways, such as to create confusion or harm in disrupting thought patterns. These instances are subject to resistance from the target, and still require concentration.&lt;br /&gt;
|5=Mastery over  &#039;&#039;&#039;Telepathy&#039;&#039;&#039; affords the Force User the ability to communicate with others effortlessly. It is almost quicker to communicate mentally as opposed to using actual words. They can glimpse the passive thoughts and intentions of multiple minds while actively concentrating. Confusing thoughts and distracting focus can be done with partial concentration, but is still subject to resistance.&lt;br /&gt;
|duration=This effect lasts as long as the caster&#039;s concentration is maintained.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Telepathy&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, which can be performed indefinitely if the Force User affords the right amount of concentration to sustain its effects for the duration of its usage.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force-Link &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force-Link&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Mechu-deru+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Mechu-deru I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Memory+Meld &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Memory Meld&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Static+Feedback &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Static Feedback&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Teleportation ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Teleportation&lt;br /&gt;
|desc=&#039;&#039;&#039;Teleportation&#039;&#039;&#039; is the ability to move an object from one point to another instantaneously without having to pass through the physical space between those points. This ability starts with small inanimate objects, but with training can advance to even moving living beings. &lt;br /&gt;
|1=A beginner of &#039;&#039;&#039;Teleportation&#039;&#039;&#039; can move a single small handheld object from one place to another within sight and 10 meters of its present location. This requires intense focus and thirty seconds to accomplish. &lt;br /&gt;
|2=With more training, a user can easily move a single handheld object from one place to another within sight and 50 meters of its present location. While this needs an undistracted environment, it can now occur with only ten seconds of focus. &lt;br /&gt;
|3=With several seconds of focus, you can move a single object up to the size of a speeder, including living beings and yourself, to a point within sight and 50 meters of its present location. &lt;br /&gt;
|4=A trained &#039;&#039;&#039;Teleportation&#039;&#039;&#039; user can instantly transport multiple objects up to the size of a speeder, including living beings, to a point within sight and 50 meters of its present location. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Teleportation&#039;&#039;&#039; can instantly transport multiple objects up to the size of a speeder, including living beings, to a point within sight and 100 meters of its present location. &lt;br /&gt;
|duration= &#039;&#039;&#039;Teleportation&#039;&#039;&#039; is an instantaneous ability that requires deep focus to accomplish. The instant the chosen object moves, the user can do other things. &lt;br /&gt;
|downtime=&#039;&#039;&#039;Teleportation&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; and requires deep focus to do. While you do not have to maintain an active concentration to do it, doing anything other than focusing on moving the chosen object is impossible. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Blind+Shot &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Blind Shot&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Long+Shot &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Long Shot&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Terror ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Terror&lt;br /&gt;
|desc=This Force Power utilizes some of the most twisted methods of drawing upon the Force. Users can utilize &#039;&#039;&#039;Terror&#039;&#039;&#039; to haunt enemies with their own latent fears, making individuals question their motives and morals to crush their morale. This can be contested by the target&#039;s  &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039;.&lt;br /&gt;
|1=At an early stage, the Force User must devote their full concentration to turn the fears of another being against them. At this rank, it can take up to a minute for the power to cause the target’s fears to fully rise to the surface.&lt;br /&gt;
|2=With an effort of will, the Force User can invoke panic and fear in another being when not in combat or under duress. At this rank, it can take up to a minute for the power to cause the target’s fear to fully rise to the surface.&lt;br /&gt;
|3=With consistent training, the Force User can manipulate a target’s fears with mild concentration, but will become distracted if engaged in combat or under heavy duress. At this rank, it takes several seconds for a target’s fear to fully rise to the surface.&lt;br /&gt;
|4=The Force User can now finely manipulate fear in their target, even during combat, and can even use the power on multiple targets at once. At this rank, it will take several seconds for a target’s fears to rise to the surface, and the time roughly doubles for each simultaneous target.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Terror&#039;&#039;&#039; is able to finely manipulate fear, with only the slightest concentration required. They can instantly instill fear in a single target, or cause panic and dread in any creature within their general vicinity after only a few seconds.&lt;br /&gt;
|duration=The fear caused by &#039;&#039;&#039;Terror&#039;&#039;&#039; will last as long as the user maintains concentration, and typically lingers a few minutes. Individuals with high &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039; may shake off the effects more quickly, while the effects linger on in weak-willed individuals for considerably longer.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Terror&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle, as it is entirely dependent on the concentration and level of training a Force User possesses.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Aura+Of+Fear &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Aura Of Fear&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Debilitating+Fear &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Debilitating Fear&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fear+Projection &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Fear Projection&amp;lt;/span&amp;gt;],  and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I%27m+Rubber%2C+You%27re+Glue &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I’m Rubber, You’re Glue&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Transformation ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Transformation&lt;br /&gt;
|desc= &#039;&#039;&#039;Transformation&#039;&#039;&#039; is the ability to turn a living being into a different living being for a period of time. These start off as small creatures, but with mastery, can turn beings into monstrous forms of great strength and endurance. Only a master of this power can turn other sapient species into different creatures. This power requires active focus to maintain. The transformed target retains its mental capacities but is limited by what its changed physical form is capable of and cannot focus on utilizing the Force itself beyond maintaining the transformation. This includes their instincts and actions, meaning the user cannot control the transformed being, and it retains its autonomy. Creatures are classified based on a Challenge Rating of how hard they are to turn into, ranging from &#039;&#039;CR 1&#039;&#039; to &#039;&#039;CR 6&#039;&#039;. This Challenge Rating is based on size, rarity, tamability, and traits of the creature. &#039;&#039;CR 6&#039;&#039; creatures cannot be transformed into. &lt;br /&gt;
|1=With a minute of concentration and focus, a user can turn one &#039;&#039;CR 1&#039;&#039; creature into a different &#039;&#039;CR 1&#039;&#039; creature.&lt;br /&gt;
|2=With maintained focus, a Force User can instantly transform any &#039;&#039;CR 1 or CR 2&#039;&#039; creature into a different &#039;&#039;CR 1 or CR 2&#039;&#039; creature.&lt;br /&gt;
|3=Further training in &#039;&#039;&#039;Transformation&#039;&#039;&#039; allows the user to transform themself or a &#039;&#039;CR 1 to CR 3&#039;&#039; creature into an other &#039;&#039;CR 1 to CR 3&#039;&#039; creature.&lt;br /&gt;
|4=Advanced training in &#039;&#039;&#039;Transformation&#039;&#039;&#039; allows the user to transform themself or a &#039;&#039;CR 1 to CR 4&#039;&#039; creature into another &#039;&#039;CR 1 to CR 4&#039;&#039; creature.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Transformation&#039;&#039;&#039; can transform themselves or a &#039;&#039;CR 1 to CR 5&#039;&#039; creature into any other &#039;&#039;CR 1 to CR 5&#039;&#039; creature.&lt;br /&gt;
|duration=&#039;&#039;&#039;Transformation&#039;&#039;&#039; requires active concentration and focus to maintain, but does not require a direct line of sight once the transformation is complete. As long as the user can maintain concentration and has the energy to do so, this power can be used. &lt;br /&gt;
|downtime=&#039;&#039;&#039;Transformation&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; requiring a level of focus to maintain. The greater the change in body type, the more draining this power is.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Yzma%E2%80%99s+Cabinet &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Yzma’s Cabinet&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Weather Control ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Weather Control&lt;br /&gt;
|desc=&#039;&#039;&#039;Weather Control&#039;&#039;&#039; allows the user to change the weather and climate of their present location. The climate can change from freezing to sweltering heat. This weather must be feasible for the location, meaning no hurricanes on Tatooine. &lt;br /&gt;
|1=The most novice of &#039;&#039;&#039;Weather Control&#039;&#039;&#039; users can change the temperature/humidity in a circle around them by a few degrees over the span of fifteen minutes. The maximum size of the circle is up to twenty meters away from them.  &lt;br /&gt;
|2=With more training, the user can not only change the temperature/humidity of their immediate location, now by a larger degree, but they can create and calm winds from average storm levels, all within twenty meters away from them. &lt;br /&gt;
|3=After ten minutes of focus, a Force user can also dictate the direction of how the winds blow around them, and drastically alter the temperature and humidity of an area within fifty meters. &lt;br /&gt;
|4=With advanced training and focus, a user can now generate and disperse entire storm systems out to a distance of one-hundred meters.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Weather Control&#039;&#039;&#039; can now, with five minutes of focus,  change the weather, temperature, humidity, and storm systems to the most extreme the environment is capable of with a distance of two-hundred meters away. &lt;br /&gt;
|duration=&#039;&#039;&#039;Weather Control&#039;&#039;&#039; requires an active concentration to maintain the specific weather/climate the user wants, and can take minutes of focus to bring about the weather change, the more extreme the change, the longer it takes. Upon losing concentration, the weather will quickly change back to what it was prior to the power being used. The user cannot take other actions while maintaining the changed weather.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Weather Control&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, making it difficult to accomplish multiple times in a row. As long as the user has the energy and focus required for the power, it can be sustained.  &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Like+a+Hurricane &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Like a Hurricane&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Sheet Guide]]&lt;/div&gt;</summary>
		<author><name>Reiden</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Force_Powers&amp;diff=198446</id>
		<title>CS Guide: Force Powers</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Force_Powers&amp;diff=198446"/>
		<updated>2025-08-26T22:50:34Z</updated>

		<summary type="html">&lt;p&gt;Reiden: /* Telekinesis */ Fixing formatting of feats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|real}}&lt;br /&gt;
{{CS TOC}}&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Below, you will find the reference guide for the Character Sheet &#039;&#039;&#039;Force Powers&#039;&#039;&#039;. All documentation is based on the &#039;&#039;Force Powers 2.0&#039;&#039; project headed up by the [[Combat Master]], [[Voice of the Brotherhood|Voice]] Staff, and Character Sheet Development Team. This reference table aims to give members a better idea of the level of control/power they have of a given Force Power, and how they would write their character utilizing it both in and out of combat.&lt;br /&gt;
== Force Use ==&lt;br /&gt;
=== Duration ===&lt;br /&gt;
Force Power usage is draining on a Force User, more so when used in the heat of combat. The stronger the display of Force, the more difficult it is to maintain the power. While a master of an ability can generate massive power, they can only do so for a short duration. Most masters are wise enough to apply their power with restraint. By using less strength, they are able to maintain the effect of the power for a longer duration. With limited training, a Force User may struggle to bring the full effect of a power to bear and maintaining concentration quickly becomes draining, resulting in shorter bursts of Force use.&lt;br /&gt;
=== Downtime ===&lt;br /&gt;
Though the Force gives strength, a Force User is still limited by flesh and blood. Drawing on such power dwindles the Force User&#039;s reserves of endurance and willpower. Manipulating the Force, especially in combat, requires sharp mental control. While a Force User may draw on the Force repeatedly, it will usually become more difficult with each successive use. Some powers, of course, are more draining than others. But no Force User can limitlessly tap into the powers of the light or dark side without exhaustion setting in. Use of great power comes with great fatigue, and Force User should be aware of the risks of pushing too hard too fast.&lt;br /&gt;
== Force Powers ==&lt;br /&gt;
=== Amplification ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Amplification&lt;br /&gt;
|desc=&#039;&#039;&#039;Amplification&#039;&#039;&#039; allows a Force User to perform amazing feats of &#039;&#039;physical&#039;&#039; prowess. By channeling the Force, a Force User could run faster, jump higher, hit harder, and even react faster. This ability allows the user to push beyond the normal limits of their physical bodies and perform superhuman feats.&lt;br /&gt;
|1=At the most basic level, a Force User must concentrate for several seconds to augment one of their &#039;&#039;physical&#039;&#039; abilities through the Force. The Force User would feel fatigue after a single use respective to the complexity of the action.&lt;br /&gt;
|2=With further study, the Force User must concentrate for only a second in order to augment one of their &#039;&#039;physical&#039;&#039; abilities through the Force. A single-use will not cause fatigue, but subsequent use of &#039;&#039;&#039;Amplification&#039;&#039;&#039; in the next several minutes would.&lt;br /&gt;
|3=With consistent study, the Force User can instantly augment one of their &#039;&#039;physical&#039;&#039; abilities through the Force, but still experience fatigue when using &#039;&#039;&#039;Amplification&#039;&#039;&#039; several times over the course of several minutes.&lt;br /&gt;
|4=The Force User can instantly augment one of their &#039;&#039;physical&#039;&#039; abilities with the Force but still experience fatigue if they use &#039;&#039;&#039;Amplification&#039;&#039;&#039; many times over the course of several minutes.&lt;br /&gt;
|5=Mastery allows a Force User to not only instantly augment one of their &#039;&#039;physical&#039;&#039; abilities with the Force, but the effects of fatigue after use are effectively negligible.&lt;br /&gt;
|duration=&#039;&#039;&#039;Amplification&#039;&#039;&#039; is a power that pushes the Force User&#039;s body far beyond its normal limits for anywhere up to a minute.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Amplification&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, meaning it can be used multiple times in the heat of battle.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Enhanced+Sight+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Enhanced Sight I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Escape+Artist &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Escape Artist&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Scream+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Scream I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hammerhand &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hammerhand&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lightning+Reflexes &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Lightning Reflexes&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Barrier ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Barrier&lt;br /&gt;
|desc=&#039;&#039;&#039;Barrier&#039;&#039;&#039; manifests the Force into a translucent defensive corona that can absorb &#039;&#039;physical&#039;&#039; attacks. These &#039;&#039;&#039;Barriers&#039;&#039;&#039; protect only the user, requiring them to remain stationary, and will shatter after enough impact. &#039;&#039;&#039;Barrier&#039;&#039;&#039; can stop repeated hits from conventional weapons (including blasters), but will shatter on heavy impact with things such as explosions or large projectiles like boulders.&lt;br /&gt;
|1=At its most basic level, the Force User must take several seconds to concentrate and focus their full will to manifest the Force as a protective &#039;&#039;&#039;Barrier&#039;&#039;&#039;. The user’s full concentration is necessary to maintain the barrier.&lt;br /&gt;
|2=With further study, the Force User must still take several seconds of concentration to manifest the Force into a protective &#039;&#039;&#039;Barrier&#039;&#039;&#039; but no longer needs their full concentration to maintain it.&lt;br /&gt;
|3=With consistent training, the Force User is able to summon the Force almost instantaneously to create a  protective &#039;&#039;&#039;Barrier&#039;&#039;&#039; and can do so in the middle of combat.&lt;br /&gt;
|4=It is no longer a matter of training, but instinct that allows the Force User to will the Force into a protective &#039;&#039;&#039;Barrier&#039;&#039;&#039; as long as they are not already fatigued or under heavy duress.&lt;br /&gt;
|5=A master of conjuring &#039;&#039;&#039;Barriers&#039;&#039;&#039; may summon them at will, even when fatigued or under heavy duress.&lt;br /&gt;
|duration=&#039;&#039;&#039;Barriers&#039;&#039;&#039; can withstand anything from repeated minor blows from either &#039;&#039;physical&#039;&#039; or &#039;&#039;Force-based&#039;&#039; attacks (such as blaster pistols, slugs and other thrown projectiles, or lighter strikes from &#039;&#039;&#039;[[Force Powers#Telekinesis|Telekinesis]]&#039;&#039;&#039;) to one major blow from &#039;&#039;physical&#039;&#039; or &#039;&#039;Force-based&#039;&#039; attack (such as blaster cannons, explosions, detonations, heavy &#039;&#039;&#039;Telekinesis&#039;&#039;&#039;, and &#039;&#039;&#039;[[Force Powers#Force Lightning|Force Lightning]]&#039;&#039;&#039;). Massive explosions, fast-moving objects larger than a person or similarly destructive effects will shatter a barrier immediately and still have a reduced impact on the user.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Barrier&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle, as it is entirely dependent on the concentration and level of training a Force User possesses.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Bounce+It &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Bounce It&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Energy+Dispersion &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Energy Dispersion&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Shield+Wall+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Shield Wall I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Battle Meditation ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Battle Meditation&lt;br /&gt;
|desc=&#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; is a Force Power used to boost the combat effectiveness of allies and reduce the effectiveness of enemies. With further training, the Force User can influence their tactical coordination and teamwork as well but does not allow for telepathic communication. The skill starts with affecting the immediate area around the user, growing to affect an entire battlefield, but does not work well on the scale of large space battles. Battle Meditation can generally turn a narrow victory into a rout, a narrow defeat into a narrow victory, or minimize the losses of a significant defeat.&lt;br /&gt;
|1=At the most basic level, the Force User may influence morale in a single confrontation nearby, and in the Force User’s line of sight.&lt;br /&gt;
|2=With some extra study, the Force User no longer requires a direct line of sight and can affect allies working as a team.&lt;br /&gt;
|3=The Force User can easily affect multiple small-sized groups fighting independently, influencing their courage, morale and will to fight, and improving or reducing their coordination with each other. The Force User will often turn the tide of small battles in their favour.&lt;br /&gt;
|4=Through dedicated concentration, the Force User can simultaneously affect groups of friends and foes across a small area, tipping the scales in any small or medium confrontation.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; may devastate the will of his enemies, while simultaneously amplifying the courage of his allies, across an impressive area. The Force User can influence the outcome of any medium or large confrontation.&lt;br /&gt;
|duration=&#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; requires intense concentration, and the Force User must always be stationary or immobile to maintain a meditative state, leaving them vulnerable while maintaining their influence. Battle Meditation lasts as long as a Force User can maintain their concentration.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires significant concentration to maintain. Even at higher levels, affecting larger groups or maintaining focus for more than a moderate period of time will leave the Force User completely exhausted.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ace+Aura &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ace Aura&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Meld+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Meld I-II&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Space+Battle+Meditation+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Space Battle Meditation I-II&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Blinding ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Blinding&lt;br /&gt;
|desc=&#039;&#039;&#039;Blinding&#039;&#039;&#039; is a Force User’s ability to create a flash of blinding white-light with the Force. The effect is instantaneous and leaves opponents disoriented and unable to see as if hit with a  flash-bang grenade. This ability can also blind the caster if they are not careful, and requires a hand gesture as a focus.&lt;br /&gt;
|1=Initially, the Force User must commit his full concentration for several seconds in order to create a flash of blinding white-light.&lt;br /&gt;
|2=With further training, the Force User can create a flash of blinding white-light with half of their concentration focused on the task, but requires full focus while in combat.&lt;br /&gt;
|3=With consistent training, the Force User can create a flash of blinding white-light with minimal concentration outside of active combat, and half concentration while engaged in combat.&lt;br /&gt;
|4=The Force User has become adept at creating a flash of blinding white-light with minimal effort in combat or out of combat.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Blindness&#039;&#039;&#039; can create a flash of blinding white-light at will, without any noticeable effort.&lt;br /&gt;
&lt;br /&gt;
|duration=The flash of light created by &#039;&#039;&#039;Blinding&#039;&#039;&#039; is instantaneous, and will cause disorientation lasting several seconds.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Blinding&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, meaning it can be used multiple times in the heat of battle. However, it can be draining on the user with quick, successive uses in a short period of time.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Blinded+By+The+Light &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Blinded By The Light&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Whizz-Bang &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Whizz-Bang&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Concealment ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Concealment&lt;br /&gt;
|desc=&#039;&#039;&#039;Concealment&#039;&#039;&#039; is the ability for a Force User to mask their connection and identity with the Force. This goes for hiding a Force User’s strength in the Force as well as alignment. While &#039;&#039;&#039;[[Force Powers#Force Cloak|Force Cloak]]&#039;&#039;&#039; renders the Force User invisible from the eye, &#039;&#039;&#039;Concealment&#039;&#039;&#039; can make a user invisible to those searching through the Force. The more skilled a Force User is with this ability, the easier it is to maintain a veil of &#039;&#039;&#039;Concealment&#039;&#039;&#039;.&lt;br /&gt;
|1=Initially, the Force User can hide their signature, strength, and alignment in the Force with their full concentration devoted to the task.&lt;br /&gt;
|2=With further training,  the Force User can hide their signature, strength, and alignment in the Force with half of their concentration dedicated to the task as long as they remain out of combat.&lt;br /&gt;
|3=With consistent training, the Force User can hide their signature, strength, and alignment in the Force with minimal concentration out of combat, but a committed effort of concentration while in battle.&lt;br /&gt;
|4=The Force User has become adept at hiding their signature, strength, and alignment in the Force with minimal effort whether in combat or not.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Concealment&#039;&#039;&#039; is able to effortlessly hide their signature, strength, and alignment in the Force, effortlessly as breathing.&lt;br /&gt;
|duration=&#039;&#039;&#039;Concealment&#039;&#039;&#039; lasts as long as the Force User remains conscious of maintaining the ability, and does not attempt to call upon the Force in another way.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Concealment&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires concentration to maintain, but can be used frequently, or for a prolonged period without taxing a Force User’s reserves.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Haze+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Haze I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Quey%27tek+Meditation &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Quey’tek Meditation&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Synergy+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Synergy I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Control Self ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Control Self&lt;br /&gt;
|desc=&#039;&#039;&#039;Control Self&#039;&#039;&#039; is the ability to manipulate and control one’s bodily functions through the Force. This includes the ability to dull or temporarily ignore pain, regulate body temperature, slow breathing, or even entering a trance-like state of hibernation for survival purposes.&lt;br /&gt;
|1=Initially a Force User is able to, through intense concentration, dull pain and soreness as well as delay the toll that an extreme climate would otherwise take on a member of their species.&lt;br /&gt;
|2=With additional training, a Force User is able to ignore intense pain and shape bodily functions and temperature to their will with less concentration than before.&lt;br /&gt;
|3=With consistent study a Force User can push through excruciating pain, sleep deprivation and radically alter their vital bodily functions with minimal focus. Additionally, the Force User can place themselves in a hibernation trance for survival, requiring no food or water, and very little oxygen (or other breathing gases) for a period of up to several days.&lt;br /&gt;
|4=It is no longer a matter of concentration; the Force User shapes their pain input and bodily functions by instinct alone. The Force User can operate for days in a climate much hotter or colder than their physiology would otherwise allow, and can increase the duration of the hibernation state for several weeks.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Control Self&#039;&#039;&#039; can shrug off pain that would normally cause blackout. They can go long periods of time without needing food or water. The Force User’s ability to regulate their body’s functions is so great that their hibernation trance can be indistinguishable from death without a medical examination or sensing through the Force, and this state can be maintained indefinitely.&lt;br /&gt;
|duration=Control Self initially requires significant concentration to maintain but as training in the power increases the amount of focus required decreases.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Control Self&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, meaning it can be used multiple times in the heat of battle. However, it can be draining on the user with quick, successive uses in a short period of time.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Field+Triage+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Field Triage I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Synergy+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Synergy I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=%27Tis+But+A+Scratch &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;‘Tis But A Scratch&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Creature Control ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Creature Control&lt;br /&gt;
|desc=&#039;&#039;&#039;Creature Control&#039;&#039;&#039; The Force connects all living things, and with training, a Force-user can develop the ability to reach out and make a connection with a target creature. Creatures are classified as either: &#039;&#039;&#039;Domesticated&#039;&#039;&#039;, &#039;&#039;&#039;Tameable&#039;&#039;&#039;, or &#039;&#039;&#039;Untameable&#039;&#039;&#039;, with the individual’s level offering different degrees of control in relation to the creature&#039;s respective classification.&lt;br /&gt;
|1=With full concentration, you can connect with a &#039;&#039;&#039;Domesticated&#039;&#039;&#039; creature.&lt;br /&gt;
|2=With half concentration, you can connect with a &#039;&#039;&#039;Domesticated&#039;&#039;&#039; creature, and begin to form a connection with &#039;&#039;&#039;Tameable&#039;&#039;&#039; creatures.&lt;br /&gt;
|3=With minimal effort you can connect with &#039;&#039;&#039;Domesticated&#039;&#039;&#039; or &#039;&#039;&#039;Tameable&#039;&#039;&#039; creatures, and can create a basic connection with an &#039;&#039;&#039;Untameable&#039;&#039;&#039; creature to prevent them from eating you.&lt;br /&gt;
|4=You can effortlessly connect with any creature that is &#039;&#039;&#039;Domesticated&#039;&#039;&#039; and connect with a &#039;&#039;&#039;Tameable&#039;&#039;&#039; creature with minimal effort. With full concentration, you can maintain a connection with untameable creatures.&lt;br /&gt;
|5=You can effortlessly connect with any creature that is &#039;&#039;&#039;Domesticated&#039;&#039;&#039; or &#039;&#039;&#039;Tameable&#039;&#039;&#039;, and with enough focus even those considered &#039;&#039;&#039;Untameable&#039;&#039;&#039;.&lt;br /&gt;
|duration=Dependent on the Force-user’s concentration and ability to maintain their connection to the creature.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Creature Control&#039;&#039;&#039; is a basic power, meaning it can be used multiple times in the heat of battle. However, it can be draining on the user when used on creatures that are harder to control.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Creature+Sense+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Creature Sense I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Deep+Bond+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Deep Bond I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Obedience+School &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Obedience School&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=We+Are+Legion+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;We Are Legion I-II&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Darkness ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Darkness&lt;br /&gt;
|desc=&#039;&#039;&#039;Darkness&#039;&#039;&#039; uses the Force to create a sphere around a single target in which all light is eliminated. This power is initially draining, able to affect only a small area. As the Force User’s power increases, they are able to affect a larger area with greater ease. &#039;&#039;&#039;Darkness&#039;&#039;&#039; prevents natural vision and optical technology (such as cameras), but not the use of the power &#039;&#039;&#039;[[Force Powers#Sense|Sense]]&#039;&#039;&#039;.&lt;br /&gt;
|1=At its most basic level, &#039;&#039;&#039;Darkness&#039;&#039;&#039; is limited to a sphere roughly two meters in diameter, fixed on the center of the user. It takes about a second for the darkness to descend, and the effect will only last several seconds.&lt;br /&gt;
|2=With further study, the Force User can increase the diameter to about four meters, and anchor it anywhere within two meters of themselves, lingering for several seconds.&lt;br /&gt;
|3=With consistent study,  the Force User can increase the diameter to six meters in size and anchor it anywhere within four meters of themselves, lasting for up to a minute.&lt;br /&gt;
|4=No longer a matter of study, the Force User can instinctively snap an eight meter diameter into place, anchoring it anywhere within six meters of themselves, lasting about a minute.&lt;br /&gt;
|5=With mastery comes perfection. The Force User may place a twelve meter diameter shape anywhere within twelve meters of themselves, anchoring it within the same range, lasting about a minute.&lt;br /&gt;
|duration=&#039;&#039;&#039;Darkness&#039;&#039;&#039; can be sustained as long as the user maintains concentration. Once concentration is broken, the darkness will dissipate gradually based on the Force User’s proficiency.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Darkness&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used rarely in the heat of battle.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Darksight &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Darksight&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ichor+Cloud &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ichor Cloud&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lil%27+Bit+Disco &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Lil’ Bit Disco&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Farsight ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Farsight&lt;br /&gt;
|desc=&#039;&#039;&#039;Farsight&#039;&#039;&#039; is the ability to gain vague impressions of events happening in other places or times using the Force, typically achieved through long meditation sessions. These visions focus on strong imagery and emotions. The future is always in motion, however, and is thus subject to change.&lt;br /&gt;
|1=At its most basic level, a user will feel emotions about events several days before they transpire, but is unable to extract meaningful information or images through the Force.&lt;br /&gt;
|2=With further study and training, the Force User can now “see” vague images taking place several weeks in advance that are symbolic of what the future may hold with a slight degree of accuracy, though they will have difficulty interpreting these images before events unfold.&lt;br /&gt;
|3=Through focused meditation, the Force User may now “see” clearer symbolic images of possible futures several months before they occur, and can even glimpse fragments of important events in the future. The user will have an easier time interpreting these with moderate accuracy, but will likely miss details leading to the crucial event.&lt;br /&gt;
|4=The user can now “watch”  events before they transpire as if experiencing a vague dream, and with the proper study and meditation, can interpret the meaning of important moments with a fair degree of accuracy a year before they transpire.&lt;br /&gt;
|5=The Force User’s mind sees with surprising clarity, with their visions being inseparable from having a vivid dream. Not only can they identify major key moments in the possible future, but also events that surround them, giving them a far more complete interpretation of what may transpire within years of these events occurring.&lt;br /&gt;
|duration=Meditation sessions are lengthy. While the vision itself will last for up to half a minute, a large amount of time must be spent focusing on what the images could mean, and how they relate to possible futures.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Farsight&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Don%E2%80%99t+Stop+Believin%E2%80%99 &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Don’t Stop Believin’&amp;lt;/span&amp;gt;] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=More+Than+A+Feeling &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;More Than A Feeling&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Force Cloak ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Force Cloak&lt;br /&gt;
|desc=By manipulating light and shadows with the Force, the Force User can use &#039;&#039;&#039;Force Cloak&#039;&#039;&#039; to vanish from view and become invisible. A Force User cloaked in the Force in such a manner is undetectable to the naked eye or even by more technological scanners such as infrared or night vision, but still able to be detected by another Force User’s &#039;&#039;&#039;[[Force Powers#Sense|Sense]]&#039;&#039;&#039; or &#039;&#039;&#039;[[Force Powers#Precognition|Precognition]]&#039;&#039;&#039; feats. The Force User must also remain immobile.&lt;br /&gt;
|1=Initially, a Force User must devote their full concentration in order to vanish from view, and the process moves slowly from the feet upward over the course of about half a minute.&lt;br /&gt;
|2=With further study, the Force User requires less concentration to maintain &#039;&#039;&#039;Force Cloak&#039;&#039;&#039; and can chose which part of their body the cloak starts at.&lt;br /&gt;
|3=With consistent training and discipline, the Force User can vanish from view in the space of a few seconds.&lt;br /&gt;
|4=A Force User can vanish from view almost instantaneously and remain shrouded with minimal concentration.&lt;br /&gt;
|5=Mastery allows a Force User to instantly vanish from view in the blink of the eye and at will.&lt;br /&gt;
|duration=&#039;&#039;&#039;Force Cloak&#039;&#039;&#039; can be maintained for as long as the Force User can concentrate and remain immobile.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Force Cloak&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle, as it is entirely dependent on the concentration and level of training a Force User possesses.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=False+Cloak &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;False Cloak&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ghosting+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ghosting I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Synergy+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Synergy I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Take+My+Shimmer+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Take My Shimmer I-II&amp;lt;/span&amp;gt;] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Common error:&#039;&#039;&#039; [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ghosting+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ghosting&amp;lt;/span&amp;gt;] is required to move while using &#039;&#039;&#039;Force Cloak.&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
=== Force Lightning ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Force Lightning&lt;br /&gt;
|desc=&#039;&#039;&#039;Force Lightning&#039;&#039;&#039; is the ability to manifest the Force into violent energy from the user’s own body in the form of electricity directed at a single target in a burst. &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; can fry sensitive electronics and will cause extreme pain in the recipient. With more advanced training (Feats), this ability can be augmented into a sustained attack or even hit multiple targets.&lt;br /&gt;
|1=Initially, &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; takes several seconds and powerful immediate emotional stimulus to harness. At this rank, a single use will leave the user feeling winded, physically, and emotionally taxed.&lt;br /&gt;
|2=After some practice, the Force User can call upon past emotional experiences for several seconds to provide fuel for &#039;&#039;&#039;Force Lightning&#039;&#039;&#039;. The aftereffects are still present.&lt;br /&gt;
|3=With consistent training, a Force User is able to lessen the aftereffects, and can use &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; multiple times over several minutes.&lt;br /&gt;
|4= Force User can put themselves into the required mindset almost instantaneously and can call on &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; repeatedly before being drained.&lt;br /&gt;
|5=A Master of the power can produce &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; at will, with but a thought. The Force User can use the ability multiple times in quick succession with little effort.&lt;br /&gt;
|duration=At all ranks, &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; can never be sustained for more than several seconds.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Force Lightning&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires significant concentration to maintain. Even at higher levels, repeated use of the power over a short time period can leave the Force User &#039;&#039;physically&#039;&#039; drained.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Bounce+It &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Bounce It&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lightning+Deflection+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Lightning Deflection I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Static+Shock+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Static Shock I-IV&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Tempest &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Tempest&amp;lt;/span&amp;gt;]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Common errors:&#039;&#039;&#039; [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Static+Shock+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Static Shock&amp;lt;/span&amp;gt;] is required for sustained blasts and hitting two or more targets (with or without deteriorating power), dependent on the tier accessible.&lt;br /&gt;
}}&lt;br /&gt;
=== Gravitation ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Gravitation&lt;br /&gt;
|desc=&#039;&#039;&#039;Gravitation&#039;&#039;&#039; is the ability to alter the pull of gravity on yourself or inanimate objects. This is commonly seen while in deep Force meditation as “floating”, but those who train in it can find alternative applications of controlling gravity itself. &lt;br /&gt;
|1=With concentration, the user can weaken gravity’s effect on their body, making them weigh up to one-third of their current weight.&lt;br /&gt;
|2=With more training in &#039;&#039;&#039;Gravitation&#039;&#039;&#039;, the Force user can slightly counter gravity, allowing them to fall at a slower rate than they would otherwise. &lt;br /&gt;
|3=Not only can the user float in place, but they can orient their gravitational pull to other surfaces, allowing them to move along walls and ceilings as if it were the ground. They can now also affect the gravity of inanimate objects, removing a third of the object&#039;s weight, making them easier to carry.&lt;br /&gt;
|4=An adept in &#039;&#039;&#039;Gravitation&#039;&#039;&#039; can now counter gravity on inanimate objects to make them fall more slowly. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Gravitation&#039;&#039;&#039; not only changes their own gravitational orientation and that of inanimate objects but can also now weaken the gravitational pull on other living beings. &lt;br /&gt;
|duration=&#039;&#039;&#039;Gravitation&#039;&#039;&#039; requires an intense focus to maintain the changed gravitational pull.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Gravitation&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; and can be incredibly draining to keep up for long periods of time.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Free+Fall &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Free Fall&amp;lt;/span&amp;gt;], and &lt;br /&gt;
[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Rather+Weighty%2C+This &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Rather Weighty, This&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Healing ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Healing&lt;br /&gt;
|desc=&#039;&#039;&#039;Healing&#039;&#039;&#039; is the Force User’s ability to use the Force to cure injuries. This comes at a personal cost of energy and strength. Both dark and light side applications have the same set of ability to heal themselves and others. This ability merely accelerates possible healing a body would normally undergo. For major injuries, this acceleration can mean the difference between life and death, healing the body before it would die from its injuries. For example, this power can heal a serious torso wound by a lightsaber, but cannot allow a limb to be regrown. Physical contact must be maintained for the duration of the healing.&lt;br /&gt;
|1=A Force User can with full concentration on the task, heal abrasions, set minor bone fractures, and maintain bodily function. This effort is very draining on their energy. Serious injuries can take up to a day to fully heal. &lt;br /&gt;
|2=A Force User can heal abrasions, seal up open wounds, set bone fractures, and maintain bodily function. This can be done while moving, but without performing any strenuous physical activity. This effort is very draining on the user’s energy. Serious injuries can take up to a day to fully heal. &lt;br /&gt;
|3=A Force User can heal injuries more quickly. Minor wounds can be healed with less concentration. This effort is only moderately draining on the user’s energy. Serious injuries can be healed in hours instead of days.&lt;br /&gt;
|4=A Force User can heal injuries even more quickly, even in the heat of battle. This effort is moderately draining on the user’s energy. Serious injuries can be healed in hours instead of days.&lt;br /&gt;
|5=A Master of Healing can utilize this ability with barely any concentration and can be done while participating in combat. This effort is less draining on the user’s energy. Serious injuries can be healed in a matter of moments. &lt;br /&gt;
|duration=&#039;&#039;&#039;Healing&#039;&#039;&#039; can be maintained so long as the Force User remains focused on the task, and has the energy to maintain. The length of time required to heal a given wound varies by the severity. Superficial cuts and bruises can be healed in a matter of seconds, open wounds require minutes, and broken bones can still take hours depending on the Force User’s mastery over the power.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Healing&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle, as it is entirely dependent on the concentration and level of training a Force User possesses.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Accelerated+Healing+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Accelerated Healing I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=A+Soul+for+a+Soul &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;A Soul for a Soul&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Field+Triage+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Field Triage I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Drain+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Drain I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Synergy+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Synergy I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Ichor ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Ichor&lt;br /&gt;
|desc= &#039;&#039;&#039;Ichor&#039;&#039;&#039; is the ability to channel the Force into liquids, which can be consumed at a later time. These reserves can be used to help heal the body, restore energy, or provide greater strength and endurance.&lt;br /&gt;
|1=The most basic of &#039;&#039;&#039;Ichor&#039;&#039;&#039; users can create and carry a single weak ichor potion. This potion can heal minor bodily damage, provide a small boost of stamina, or give a little more Force essence for the drinker to pull from. &lt;br /&gt;
|2=With further training, the Force user can create and carry a single moderate ichor potion. This can heal non-life-threatening injuries, provide a good boost of stamina, or give a useful boost of Force essence for the drinker. &lt;br /&gt;
|3=The &#039;&#039;&#039;Ichor&#039;&#039;&#039; user can now create and carry a single strong ichor potion. This potion can heal even life-threatening injuries, restore stamina from total fatigue, or completely replenish the drinker’s Force reserves. &lt;br /&gt;
|4=With advanced training, the Force user can now carry a single strong ichor potion and a single moderate ichor potion. In addition to healing, stamina, or Force restoration, it can also increase physical strength and endurance. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Ichor&#039;&#039;&#039; can create and carry two strong ichor potions, which can have up to two effects at the same time. These include healing, stamina, Force, and increased strength or endurance.&lt;br /&gt;
|duration=&#039;&#039;&#039;Ichor&#039;&#039;&#039; is a unique ability that does not expire once a potion has been created. The length of the potion&#039;s effects depends on what it is doing and the strength of the potion itself.  &lt;br /&gt;
|downtime=&#039;&#039;&#039;Ichor&#039;&#039;&#039; is a drawn-out process of creating Force-fueled liquids for consumption. While it is possible to create alchemical potions while doing other things, it is impractical to attempt to create any during the heat of battle. Consumption, however, is a matter of being able to drink the potion, and the drinker does not suffer any downtime from doing so. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Chem+Dealer  &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Chem Dealer&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Illusion ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Illusion&lt;br /&gt;
|desc=&#039;&#039;&#039;Illusion&#039;&#039;&#039; allows a Force User the ability to use the Force to trick the five senses (sight, hearing, taste, smell, and touch) of a sentient being into perceiving something other than reality. Complex sensations — such as pain, odors and flavors — are more demanding on both the user and the believability of the Illusion, and the mind will reject the most severe instances. The more accomplished a Force User is with &#039;&#039;&#039;Illusions&#039;&#039;&#039;, the easier it is to affect the mind of other sentients. This can be contested by the target&#039;s &#039;&#039;[[Skills#Perception|Perception]]&#039;&#039;. &lt;br /&gt;
|1=Initially, a Force User must devote their full concentration to conjuring an &#039;&#039;&#039;Illusion&#039;&#039;&#039; against their target.&lt;br /&gt;
|2=With further study, the Force User can conjure an &#039;&#039;&#039;Illusion&#039;&#039;&#039; with partial concentration, if not engaged in direct combat or under too much duress.&lt;br /&gt;
|3=Through consistent training, the Force User can manifest an &#039;&#039;&#039;Illusion&#039;&#039;&#039; with minimal concentration even while engaged in battle.&lt;br /&gt;
|4=The Force User can create &#039;&#039;&#039;Illusions&#039;&#039;&#039; with ease, with only a few moments of concentration required, even in the midst of battle.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Illusions&#039;&#039;&#039; can cast them at will, even in the midst of battle, as effortlessly as breathing.&lt;br /&gt;
|duration=&#039;&#039;&#039;Illusions&#039;&#039;&#039; is an active ability, and once created takes on a duration of its own that is often related to a target&#039;s &#039;&#039;[[Skills#Perception|Perception]]&#039;&#039; skill, or a specific Feat that combats &#039;&#039;&#039;Illusion&#039;&#039;&#039;.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Illusion&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires significant exertion of willpower to cast. It can be used sparingly in the heat of battle, and is less effective when already used once on the same target.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Faceless+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Faceless I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Projection &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Projection&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Loop+it &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Loop It&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Pay+No+Attention+To+The+Man+Behind+The+Curtain &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Pay No Attention To The Man Behind The Curtain&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Prestidigitation &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Prestidigitation&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Item Conjuring ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Item Conjuring&lt;br /&gt;
|desc=&#039;&#039;&#039;Item Conjuring&#039;&#039;&#039; allows a Force user to lock away an item they own in the ether and summon it to them elsewhere. These objects remain in the ether indefinitely until summoned. Items can be stored and removed as many times as the Force user wants. Once stored, no one can take the object from the user while it is there. These objects cannot be living organisms. &#039;&#039;This item must be owned as a possession by the user. Items not in your loadout must still be noted in the loadout description.&#039;&#039;&lt;br /&gt;
|1=With fifteen minutes of intense focus, a Force user can store or summon a single small object that isn&#039;t a weapon. Only one object can be stored at a time.  &lt;br /&gt;
|2=With training, in the span of ten minutes, a Force user can store or summon a single small object, including small weapons. Only one object can be stored at a time. &lt;br /&gt;
|3=&#039;&#039;&#039;Item Conjuring&#039;&#039;&#039; can now be done within five minutes and can be used to store or summon a single item the Force user can physically carry. Only one object can be stored at a time. &lt;br /&gt;
|4=With one minute of focus, the Force user can store or summon a single small item they can physically carry. They can now store two objects at a time. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Item Conjuring&#039;&#039;&#039; can store or summon an item with only thirty seconds of focus. This item must be one they can physically carry. They can have up to three objects stored at a time. &lt;br /&gt;
|duration=&#039;&#039;&#039;Item Conjuring&#039;&#039;&#039; allows an item to be stored indefinitely. The item is not destroyed, merely locked in an inaccessible ethereal vault. Storing or retrieving an item can take up to several minutes of intense focus. The Force User does not need to maintain concentration or focus to keep an object stored.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Item Conjuring&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, requiring dedicated focus to accomplish. While not particularly draining of Force reserves, it can take anywhere from minutes to store or retrieve an object. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Locker+Space  &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Locker Space&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Quick+Storage  &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Quick Storage&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mind Trick ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Mind Trick&lt;br /&gt;
|desc=The &#039;&#039;&#039;Mind Trick&#039;&#039;&#039; is one of the most famous uses of the Force in that it gives the Force User the ability to directly affect the mind of another sentient being. The memories, thoughts, and opinions of a target are left open to the user&#039;s machinations and can be manipulated temporarily. This allows for the target to be more easily swayed or nudged in the direction the user desires, even forcing them into unconsciousness if strong enough. It also allows for memories to be probed and even implanted, or opinions to be altered. Unlike &#039;&#039;[[Skills#Manipulation|Manipulation]]&#039;&#039; or &#039;&#039;[[Skills#Interrogation|Interrogation]]&#039;&#039;, this ability is instantaneous and thus can be useful in combat or other real-time scenarios. This can be contested by the target&#039;s &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039;. &lt;br /&gt;
|1=Initially, a Force User can influence the mind of a target with their full concentration. A hand gesture is required to help focus the mind.&lt;br /&gt;
|2=With further training, the Force User can influence the mind of a target with partial concentration. A hand gesture is required to help focus the mind.&lt;br /&gt;
|3=With consistent training, the Force User can more easily influence their target with minimal concentration against those of lesser &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039;.&lt;br /&gt;
|4=The Force User can influence the mind of their target with only a few moments of concentration, even in the midst of battle and against those of lesser &#039;&#039;Resolve&#039;&#039;.&lt;br /&gt;
|5=A Master of the Force User &#039;&#039;&#039;Mind Trick&#039;&#039;&#039; can effortlessly influence the will of those with lesser Resolve as easily as breathing.&lt;br /&gt;
|duration=The speed a target can &#039;snap out of&#039; a &#039;&#039;&#039;Mind Trick&#039;&#039;&#039; depends on their &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039;, but often lingers for a few minutes. If directly confronted about idea implanted by &#039;&#039;&#039;Mind Trick&#039;&#039;&#039;, though, the subject may ‘snap out of it’ sooner.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Mind Trick&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; in that it requires concentration and an exertion of the Force User’s willpower to be effective. If unsuccessful, the subject will become aware of the attempt and prevent the ability from being used on them again.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Dominate+Mind &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Dominate Mind&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Interrogation+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Interrogation I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Inceptioned &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Inceptioned&amp;lt;span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Manchurian+Candidate &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Manchurian Candidate&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Moving+The+Masses &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Moving The Masses&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Puppet+Master &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Puppet Master&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Your+Weapons...+You+Will+Not+Need+Them &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Your Weapons…You Will Not Need Them&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Necromancy ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Necromancy&lt;br /&gt;
|desc= &#039;&#039;&#039;Necromancy&#039;&#039;&#039; is the ability to pull the soul of the deceased into the mortal plane. While these souls cannot be tethered to their former bodies, with practice, they can take on more solid forms with the ability to manipulate objects in the world around them. These souls are commonly referred to as &#039;&#039;Wraiths&#039;&#039;. &#039;&#039;Wraiths&#039;&#039; are incredibly fragile, and their tether to the physical plane can be severed with a single weapon strike. Stronger &#039;&#039;Wraiths&#039;&#039; can wear armor or wield weapons, which must be provided to them. All &#039;&#039;Wraiths&#039;&#039; rely on the knowledge of their summoner to function, be that how they handle weapons or how they move.&lt;br /&gt;
|1=Initially, &#039;&#039;&#039;Necromancy&#039;&#039;&#039; takes a minute of intense focus to pull a soul into the mortal plane. This &#039;&#039;Wraith&#039;&#039; is a hazy outline roughly similar in size to what it was in life. It can make indistinct noises and weakly push on objects to move them, but it cannot directly manipulate physical objects with control. The user must actively concentrate on maintaining and controlling the &#039;&#039;Wraith&#039;&#039;.&lt;br /&gt;
|2=With training, a user of &#039;&#039;&#039;Necromancy&#039;&#039;&#039; can create a single &#039;&#039;Wraith&#039;&#039; that is a smokey visage of its former self, roughly the same size and shape it was in life. This &#039;&#039;Wraith&#039;&#039; can speak single words in a low, pained moan. It can push and pull objects to move them. The user must actively concentrate to maintain and control the &#039;&#039;Wraith&#039;&#039;. &lt;br /&gt;
|3=At this level, the user can create a single fully formed &#039;&#039;Wraith&#039;&#039;. This is a dense cloud of dark particles that perfectly matches its shape and size from life. It can speak in haunting low tones and move objects with a poor level of control. The &#039;&#039;Wraith&#039;&#039; can follow simple tasks autonomously once ordered.&lt;br /&gt;
|4=With advanced training, you can create a single, fully formed &#039;&#039;Wraith&#039;&#039;, which is capable of wearing clothing and armor and wielding weapons, but lacks fine control in using them. The &#039;&#039;Wraith&#039;&#039; can follow simple tasks autonomously, including simple combat actions in battle. This requires an active concentration on maintaining and controlling the &#039;&#039;Wraith&#039;&#039;. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Necromancy&#039;&#039;&#039; can generate a single powerful &#039;&#039;Wraith&#039;&#039;. It can wear clothing and armor and utilize weapons at one skill point lower than its summoner. They can behave completely autonomously while the user only needs to maintain concentration on keeping them in the mortal plane.&lt;br /&gt;
|duration= &#039;&#039;&#039;Necromancy&#039;&#039;&#039; requires intense active concentration to maintain the &#039;&#039;Wraith’s&#039;&#039; connection to the mortal plane. &#039;&#039;Wraiths&#039;&#039; persist as long as the Force User can maintain their concentration.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Necromancy&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; is an advanced power that requires significant concentration to maintain. Even at higher levels, this power can be difficult to maintain in the heat of battle.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Unseen+Servant &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Unseen Servant&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Possession ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Possession&lt;br /&gt;
|desc=&#039;&#039;&#039;Possession&#039;&#039;&#039; allows the user to assume direct control of another body. They experience physical fatigue in their own body for each action taken. The user loses the ability to control their own body while using this power, leaving it behind in a vegetative state. The difficulty of control is not only dictated by the user&#039;s skill, but the willingness of the target to be possessed. This power does not grant access to knowledge or memories of the possessed individual, additionally, you cannot make the target purposely injure themselves or engage in combat. This can be contested by the target&#039;s &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039;. &lt;br /&gt;
|1=The most novice of &#039;&#039;&#039;Possession&#039;&#039;&#039; users can possess a non-sapient &#039;&#039;domesticated&#039;&#039; creature and control it with perfect precision. &lt;br /&gt;
|2=With further training, the user can possess a non-sapient &#039;&#039;domesticated or tameable&#039;&#039; creature and control it with perfect precision. &lt;br /&gt;
|3=With consistent training, the Force user can now control a willing person’s body. This is with an unrefined level of control, leading to very jerky movements. The user’s body is drained of energy twice as much as if they would be doing the action themself. &lt;br /&gt;
|4=A well-trained &#039;&#039;&#039;Possession&#039;&#039;&#039; user can now have perfect control of a willing person’s body and jerky control of a non-willing person. The user’s body is drained of energy at the same rate as doing the actions themselves. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Possession&#039;&#039;&#039; can pilot another willing person’s body with perfect control. The user’s body is physically drained only at half the amount it would be if they were doing the movements themselves. &lt;br /&gt;
|duration=&#039;&#039;&#039;Possession&#039;&#039;&#039; is a draining power that requires active focus to maintain. The more the target fights against their possession, the harder this is to maintain, but as long as the user has the energy and concentration, it can last indefinitely, or until the target conjures the mental strength to break through, dependent on their &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039; skill.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Possession&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires complete concentration to maintain. While the target doesn’t need to be within line of sight, the user can only focus on the possession while using this power, their own physical body left in a vegetative state. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Preservation+Override &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Preservation Override&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Strings+For+Thee &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Strings For Thee&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Precognition ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Precognition&lt;br /&gt;
|desc=&#039;&#039;&#039;Precognition&#039;&#039;&#039; is the Force User’s ability to perceive immediate and intentional danger to themself through the Force as it enters their sphere of awareness — which is a fancy way of saying the space around the immediate person. This power often manifests itself in the form of gut intuition to dodge an incoming attack, like a slight nudge or “voice” advising them to duck under a blaster bolt that would have otherwise split their forehead.&lt;br /&gt;
|1=The Force User is able to sense imminent danger to their person, but often only a heartbeat or two before it occurs.&lt;br /&gt;
|2=As the Force User learns to trust their instincts, they can sense danger within two or three heartbeats before it happens, affording them the opportunity to react.&lt;br /&gt;
|3=With further training, the Force User may perceive danger several heartbeats in advance and, if able, can not only avoid harm but start to formulate a plan of action to avoid further harm from follow up attacks.&lt;br /&gt;
|4=The instincts of a fully trained Force User are sharp and focused, allowing the user to perceive danger several heartbeats in advance and even as intentions shift in a single moment, giving them time to not only dodge effectively if able, but figure out a countermeasure.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Precognition&#039;&#039;&#039; can not only perceive imminent danger, but with enough time to formulate and, if able, execute a countermeasure preemptively.&lt;br /&gt;
|duration=&#039;&#039;&#039;Precognition&#039;&#039;&#039; provides instantaneous, momentary feelings and impressions of dangers that threaten their sphere of awareness.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Precognition&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039; that works passively in the background of a Force User’s consciousness, and therefore can’t be actively harnessed like &#039;&#039;&#039;[[Force Powers#Sense|Sense]]&#039;&#039;&#039; can.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Leaf+On+The+Wind &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Leaf On The Wind&amp;lt;/span&amp;gt;] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Reflexive+Counter &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Reflexive Counter&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Pyrokinesis ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Pyrokinesis&lt;br /&gt;
|desc=&#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039; is the ability to manipulate fire. With practice this becomes capable of creating fire out of thin air. The flames can often present as green in color for those utilizing Magick. &lt;br /&gt;
|1=A novice of &#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039; can manipulate fire around them. This manipulation is an unrefined, poor control of movement and shape. They cannot generate more of the flame than what is present around them. The user must put their full concentration for several seconds to will the fire to move and change.&lt;br /&gt;
|2=With more training, &#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039; can have control over the movement and shape of fire around them. They cannot generate more of the fire, only use what is around them presently. This requires full concentration for several seconds to will the flames to move and change.&lt;br /&gt;
|3=Not only can the user control where and how fire moves and is shaped, but they can use the spark of fire around them as a source to create even more flames. This requires full concentration but can happen instantly for the user. &lt;br /&gt;
|4=A adept of fire control, not only can the user manipulate fire around them at a whim, with a moment of focus they can create flames out of thin air, even with no source fire around them. &lt;br /&gt;
|5=Master of the flames, not only can the user move and shape fire, but you can easily generate it on a whim out of thin air with little more than a thought. &lt;br /&gt;
|duration=&#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039; is a power that requires absolute mental control. As long as the user can maintain his or her focus, the power can be wielded. However, as one gains mastery over &#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039;, it becomes more difficult to break the user&#039;s concentration.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires concentration to maintain. While short uses of the power come easily to most Force users, the more effort spent on the power, the longer it will take to recover.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fire+Armor &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Fire Armor&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fire+Weapons &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Fire Weapons&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Rage ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Rage&lt;br /&gt;
|desc=Light or Dark, all Force User can will their entire being toward a single purpose. When letting their &#039;&#039;&#039;Rage&#039;&#039;&#039; fuel their body, a Force User can run faster, hit harder, and jump higher, beyond even what &#039;&#039;&#039;[[Force Powers#Amplification|Amplification]]&#039;&#039;&#039; would allow. When the adrenaline subsides, however, the Force User often feels a heavy tax on their body and needs significant time to recuperate.&lt;br /&gt;
|1=Initially, when a Force User enters &#039;&#039;&#039;Rage&#039;&#039;&#039; they will be completely single-minded in pursuit of their goal, ignoring even self-preservation. At this rank, if the Force User is unable to complete their goal, their &#039;&#039;&#039;Rage&#039;&#039;&#039; will only end with the Force User’s death or exhaustion at the end of the power’s duration.&lt;br /&gt;
|2=With further study, a Force User entering &#039;&#039;&#039;Rage&#039;&#039;&#039; will retain their self-preservation instinct, able to change their course of action if continuing to do so would likely cause them grave physical harm.&lt;br /&gt;
|3=With consistent training, a Force User is capable of basic tactical thinking during &#039;&#039;&#039;Rage&#039;&#039;&#039;. They may give and take commands from allies, and are more aware of their surroundings.&lt;br /&gt;
|4=A Force User adept at &#039;&#039;&#039;Rage&#039;&#039;&#039; is capable of maintaining discipline and a mostly clear head during combat. The Force User’s situational awareness is only slightly diminished, and they remain capable of complex tactical maneuvers.&lt;br /&gt;
|5=A master of harnessing their &#039;&#039;&#039;Rage&#039;&#039;&#039; can harness the ability with a perfectly clear head. For all outward appearances, the Force User is in complete control of their actions, emotions, and able to dispassionately change course of action if they desire.&lt;br /&gt;
|duration=At all ranks, &#039;&#039;&#039;Rage&#039;&#039;&#039; lasts about a minute, though if the Force User accomplishes their goal, the &#039;&#039;&#039;Rage&#039;&#039;&#039; may dissipate sooner.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Rage&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; in that unlike &#039;&#039;&#039;Amplification&#039;&#039;&#039;, it pushes the entire body beyond its limits and has withdrawal-type side effects as consequences to using the power. As such, it cannot be used at any level without several hours of rest in between uses.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Rage+Against+The+Machine &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Rage Against The Machine&amp;lt;/span&amp;gt;] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Rampage+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Rampage I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Sense ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Sense&lt;br /&gt;
|desc=One of the most rudimentary powers of the Force User, &#039;&#039;&#039;Sense&#039;&#039;&#039; is the ability to open one&#039;s mind to the omniscient awareness of the Force and to use it to detect the presence, alignment, feelings, emotions, intentions, and even the Force strength of other beings. As the Force User grows more connected with the Force, they can decipher the heightened awareness with greater clarity and less effort of will. All Force User have the basic ability to feel the Force, but training is required to make any kind of use out of it.&lt;br /&gt;
|1=Initially, the Force User can close their eyes and focus solely on connecting with the Force to detect the proximity, presence, feelings, intentions,  and emotions of sentient beings around them. The details can be overwhelming, though, while only the vaguest sense of alignment can be felt.&lt;br /&gt;
|2=With further study, the Force User can more easily connect with the Force to detect the proximity, presence, feelings, emotions, intentions, and alignment of sentient beings around them. Even a rough measure of an individual&#039;s Force strength can be felt. The details become more clear, and can be used to paint a basic picture of understanding of the details presented.&lt;br /&gt;
|3=With consistent training, the Force User can easily connect with the Force to detect the proximity, presence, feelings, emotions, intentions, alignment, and Force strength of sentient beings around them, even while in combat or under light duress. The details are fairly clear, but may be clouded if under duress.&lt;br /&gt;
|4=With only a moment’s concentration, the Force User can connect with the Force to detect the proximity, presence, feelings, emotions, intentions, alignment, and Force strength of sentient beings around them, even while in combat or under duress. The details are clear enough to paint a picture of what is happening, unless the Force User is under heavy duress.&lt;br /&gt;
|5=A fully trained Force User, with the Force as their ally, can connect to the Force at will and with no concentration required, sensing the proximity, presence, feelings, emotions, intentions, alignment, and Force strength of sentient beings around them. The details are sharp and clear.&lt;br /&gt;
|duration=&#039;&#039;&#039;Sense&#039;&#039;&#039; requires the user to concentrate to activate, and lasts as long as the user’s concentration allows.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Sense&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, meaning it can be used multiple times in the heat of battle. However, it can be draining on the Force User as it shifts their attention from the material world to the ethereal view of the Force.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Battlefield+Awareness+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Battlefield Awareness I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Creature+Sense+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Creature Sense I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Dowsing+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Dowsing I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Elementary &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Elementary&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Eyes+Wide+Shut &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Eyes Wide Shut&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Know+That+Feel%2C+Bro &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Know That Feel, Bro&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Psychometry+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Psychometry I-II&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=The+Force+is+With+Me &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;The Force is With Me&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Slow ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Slow&lt;br /&gt;
|desc=&#039;&#039;&#039;Slow&#039;&#039;&#039; allows a Force User to hinder the movement of a target through the Force. With more advanced training (feats) a Force User can also stun a target in place, or bring them to a complete halt. This ability affects both organic and non-organic targets. &lt;br /&gt;
|1=Initially, a Force User can slow or hinder  the movement of a target with their full attention set to the task.&lt;br /&gt;
|2=With further study, the Force User can slow or hinder a target with less than full attention, as long as they are concentrating on the task.&lt;br /&gt;
|3=With consistent training, the Force User can slow or hinder the movement of a target with half their attention and minimal concentration.&lt;br /&gt;
|4=The Force User can slow or hinder the movement of a target with minimal attention and only slight concentration.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Slow&#039;&#039;&#039; can effortlessly slow or hinder the movements of a target at will.&lt;br /&gt;
|duration=This effect lasts as long as the caster&#039;s concentration is maintained.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Slow&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Singularity &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Singularity&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Stun+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Stun I-II&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Suppression ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Suppression&lt;br /&gt;
|desc=&#039;&#039;&#039;Suppression&#039;&#039;&#039; allows the user to hinder a target’s body&#039;s ability to draw upon the Force. This power makes it harder for a Force User to focus on their connection to the Force, and at high levels, even weakens the target’s impact of the powers the target is trying to use. Target&#039;s resolve can resist this ability making it harder for them to be suppressed. &lt;br /&gt;
&lt;br /&gt;
|1=With an intense and full concentration a Force User can hinder an individual target’s ability to draw on the Force, requiring their target to use a minor increase of concentration beyond their norm.&lt;br /&gt;
|2=With full focus a Force User can better hinder an individual target’s ability to draw on the Force, requiring their target to use a moderate concentration beyond typical usage.&lt;br /&gt;
|3=With moderate concentration, a Force User can hinder an individual target’s ability to draw on the Force, requiring them to use significantly more concentration on even their most basic powers.&lt;br /&gt;
|4=With moderate concentration, a Force User can not only force an individual target to use their full concentration on their Force abilities but decrease the effectiveness of those powers.&lt;br /&gt;
|5=With minor concentration, a Force User can force an individual target to require full concentration to use any of their abilities and lower those powers’ strength and effectiveness. &lt;br /&gt;
|duration=This effect lasts as long as the caster&#039;s concentration is maintained.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Suppression&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Dampen+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Dampen I-II&amp;lt;/span&amp;gt;] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Pulse+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Pulse I-III&amp;lt;/span&amp;gt;] &lt;br /&gt;
}}&lt;br /&gt;
=== Telekinesis ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Telekinesis&lt;br /&gt;
|desc=&#039;&#039;&#039;Telekinesis&#039;&#039;&#039; is the ability to lift, move and otherwise manipulate objects using the power of the Force — the energy that connects all things together — by directing it to enact their will. The result is a tangible manipulation of the Force as an energy that can be applied towards utilitarian uses as well as combative ones. This encompasses pushing, pulling, gripping, lifting, or even throwing physical objects, though the laws of physics still apply. Because of this, it is far easier to move something within a vacuum than an object in motion, where the user is working against gravity. Special training (Feats) allows for more advanced combat techniques.&lt;br /&gt;
|1=At an early stage, the Force User must put their full concentration for several seconds on a single object to will it to move. While it is difficult to lift something heavier than their physical limitations would allow, it is still possible with enough uninterrupted application of focus and effort. A hand gesture is required to help focus the mind.&lt;br /&gt;
|2=With an effort of will, the Force User can concentrate for a second to freely manipulate multiple objects while not under duress and can exceed their physical limitations. A hand gesture is required to help focus the mind. The more objects being affected makes it more difficult to have careful movement.&lt;br /&gt;
|3=Allied with the Force, the Force User can wield &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; in the heat of battle. Most objects can be moved instantaneously, so long as no opposing force is applied, and sizable objects take a few seconds of concentration.&lt;br /&gt;
|4=The Force User can now control the world around them with a fine-grain, even intricate objects such as mechanical locks, with the Force. It is well beyond merely a power to lift rocks. Multiple objects can be moved around at will with a reasonable degree of accuracy. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; can now easily and instantly influence any number of physical objects of any shape or size with the appropriate concentration.&lt;br /&gt;
|duration=&#039;&#039;&#039;Telekinesis&#039;&#039;&#039; is a power that requires absolute mental control. As long as the Force User can maintain his or her focus, the power can be wielded. However, as one gains mastery over &#039;&#039;&#039;Telekinesis&#039;&#039;&#039;, it becomes more difficult to break the Force User&#039;s concentration.&lt;br /&gt;
|downtime=While arguably the most common power of the Force User, &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires concentration to maintain; and while short uses of the power come easily to most Force User, the more effort spent on the power, the longer it will take to recover.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Crush+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Crush I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hammer+Time &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hammer Time&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hexing+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hexing I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ichor+Bolt &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ichor Bolt&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Matter+Bender+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Matter Bender I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Plasma+Manipulation+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Plasma Manipulation I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Combat+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Telekinetic Combat I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Strike+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Telekinetic Strike I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Use+The+Force%2C+Luke+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Use The Force, Luke I-II&amp;lt;/span&amp;gt;] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Common errors:&#039;&#039;&#039; Anyone can hurl a lightsaber, but to use it as a remote weapon beyond that requires [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Combat+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Telekinetic Combat&amp;lt;/span&amp;gt;]. Anyone can use &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; to push, pull, or strike an opponent, but [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hammer+Time &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hammer Time&amp;lt;/span&amp;gt;] or [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Strike+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Telekinetic Strike&amp;lt;/span&amp;gt;] are required to emulate a punch.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Telepathy ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Telepathy&lt;br /&gt;
|desc=&#039;&#039;&#039;Telepathy&#039;&#039;&#039; is the ability to instantly receive or read the thoughts and intentions of others. This power is more suited to utilitarian applications but can still be applied to combative scenarios. With training, it becomes easier to send more complex messages while tapping into the passive thoughts and intentions of others. A skilled practitioner can tap multiple minds at once, and even project mental images as part of that communication. While it is possible to communicate over great distances with those the user has forged a strong bond with, generally the practitioner must be near the individual.&lt;br /&gt;
|1=At an early stage, the Force User must apply their full concentration for several seconds to affect a single mind. It is a struggle to convey anything beyond a simple concept, such as a call for help, and the Force User cannot touch on the passive thoughts or intentions of others.&lt;br /&gt;
|2=With further study, the Force User can more easily convey full messages to a single mind but still requires several seconds of concentration to do so. They can convey simple concepts easily when not under duress and even pick up vague intentions and a general idea of another&#039;s passive thoughts.&lt;br /&gt;
|3=With consistent training, the Force User can communicate easily with a single mind, but still requires several seconds of concentration to tap into multiple individuals. At this level, the user can glimpse passive thoughts of a single target while actively concentrating and can pick up on their intentions.&lt;br /&gt;
|4=A Force User adept at &#039;&#039;&#039;Telepathy&#039;&#039;&#039; can communicate with multiple individuals easily. When not under duress, they can glimpse the passive thoughts and intentions of multiple minds while actively concentrating. They can even apply mental messages and images in more invasive ways, such as to create confusion or harm in disrupting thought patterns. These instances are subject to resistance from the target, and still require concentration.&lt;br /&gt;
|5=Mastery over  &#039;&#039;&#039;Telepathy&#039;&#039;&#039; affords the Force User the ability to communicate with others effortlessly. It is almost quicker to communicate mentally as opposed to using actual words. They can glimpse the passive thoughts and intentions of multiple minds while actively concentrating. Confusing thoughts and distracting focus can be done with partial concentration, but is still subject to resistance.&lt;br /&gt;
|duration=This effect lasts as long as the caster&#039;s concentration is maintained.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Telepathy&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, which can be performed indefinitely if the Force User affords the right amount of concentration to sustain its effects for the duration of its usage.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force-Link &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force-Link&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Mechu-deru+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Mechu-deru I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Memory+Meld &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Memory Meld&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Static+Feedback &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Static Feedback&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Teleportation ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Teleportation&lt;br /&gt;
|desc=&#039;&#039;&#039;Teleportation&#039;&#039;&#039; is the ability to move an object from one point to another instantaneously without having to pass through the physical space between those points. This ability starts with small inanimate objects, but with training can advance to even moving living beings. &lt;br /&gt;
|1=A beginner of &#039;&#039;&#039;Teleportation&#039;&#039;&#039; can move a single small handheld object from one place to another within sight and 10 meters of its present location. This requires intense focus and thirty seconds to accomplish. &lt;br /&gt;
|2=With more training, a user can easily move a single handheld object from one place to another within sight and 50 meters of its present location. While this needs an undistracted environment, it can now occur with only ten seconds of focus. &lt;br /&gt;
|3=With several seconds of focus, you can move a single object up to the size of a speeder, including living beings and yourself, to a point within sight and 50 meters of its present location. &lt;br /&gt;
|4=A trained &#039;&#039;&#039;Teleportation&#039;&#039;&#039; user can instantly transport multiple objects up to the size of a speeder, including living beings, to a point within sight and 50 meters of its present location. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Teleportation&#039;&#039;&#039; can instantly transport multiple objects up to the size of a speeder, including living beings, to a point within sight and 100 meters of its present location. &lt;br /&gt;
|duration= &#039;&#039;&#039;Teleportation&#039;&#039;&#039; is an instantaneous ability that requires deep focus to accomplish. The instant the chosen object moves, the user can do other things. &lt;br /&gt;
|downtime=&#039;&#039;&#039;Teleportation&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; and requires deep focus to do. While you do not have to maintain an active concentration to do it, doing anything other than focusing on moving the chosen object is impossible. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Long+Shot &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Long Shot&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Blind+Shot &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Blind Shot&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Terror ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Terror&lt;br /&gt;
|desc=This Force Power utilizes some of the most twisted methods of drawing upon the Force. Users can utilize &#039;&#039;&#039;Terror&#039;&#039;&#039; to haunt enemies with their own latent fears, making individuals question their motives and morals to crush their morale. This can be contested by the target&#039;s  &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039;.&lt;br /&gt;
|1=At an early stage, the Force User must devote their full concentration to turn the fears of another being against them. At this rank, it can take up to a minute for the power to cause the target’s fears to fully rise to the surface.&lt;br /&gt;
|2=With an effort of will, the Force User can invoke panic and fear in another being when not in combat or under duress. At this rank, it can take up to a minute for the power to cause the target’s fear to fully rise to the surface.&lt;br /&gt;
|3=With consistent training, the Force User can manipulate a target’s fears with mild concentration, but will become distracted if engaged in combat or under heavy duress. At this rank, it takes several seconds for a target’s fear to fully rise to the surface.&lt;br /&gt;
|4=The Force User can now finely manipulate fear in their target, even during combat, and can even use the power on multiple targets at once. At this rank, it will take several seconds for a target’s fears to rise to the surface, and the time roughly doubles for each simultaneous target.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Terror&#039;&#039;&#039; is able to finely manipulate fear, with only the slightest concentration required. They can instantly instill fear in a single target, or cause panic and dread in any creature within their general vicinity after only a few seconds.&lt;br /&gt;
|duration=The fear caused by &#039;&#039;&#039;Terror&#039;&#039;&#039; will last as long as the user maintains concentration, and typically lingers a few minutes. Individuals with high &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039; may shake off the effects more quickly, while the effects linger on in weak-willed individuals for considerably longer.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Terror&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle, as it is entirely dependent on the concentration and level of training a Force User possesses.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Aura+Of+Fear &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Aura Of Fear&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Debilitating+Fear &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Debilitating Fear&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fear+Projection &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Fear Projection&amp;lt;/span&amp;gt;],  and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I%27m+Rubber%2C+You%27re+Glue &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I’m Rubber, You’re Glue&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Transformation ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Transformation&lt;br /&gt;
|desc= &#039;&#039;&#039;Transformation&#039;&#039;&#039; is the ability to turn a living being into a different living being for a period of time. These start off as small creatures, but with mastery, can turn beings into monstrous forms of great strength and endurance. Only a master of this power can turn other sapient species into different creatures. This power requires active focus to maintain. The transformed target retains its mental capacities but is limited by what its changed physical form is capable of and cannot focus on utilizing the Force itself beyond maintaining the transformation. This includes their instincts and actions, meaning the user cannot control the transformed being, and it retains its autonomy. Creatures are classified based on a Challenge Rating of how hard they are to turn into, ranging from &#039;&#039;CR 1&#039;&#039; to &#039;&#039;CR 6&#039;&#039;. This Challenge Rating is based on size, rarity, tamability, and traits of the creature. &#039;&#039;CR 6&#039;&#039; creatures cannot be transformed into. &lt;br /&gt;
|1=With a minute of concentration and focus, a user can turn one &#039;&#039;CR 1&#039;&#039; creature into a different &#039;&#039;CR 1&#039;&#039; creature.&lt;br /&gt;
|2=With maintained focus, a Force User can instantly transform any &#039;&#039;CR 1 or CR 2&#039;&#039; creature into a different &#039;&#039;CR 1 or CR 2&#039;&#039; creature.&lt;br /&gt;
|3=Further training in &#039;&#039;&#039;Transformation&#039;&#039;&#039; allows the user to transform themself or a &#039;&#039;CR 1 to CR 3&#039;&#039; creature into an other &#039;&#039;CR 1 to CR 3&#039;&#039; creature.&lt;br /&gt;
|4=Advanced training in &#039;&#039;&#039;Transformation&#039;&#039;&#039; allows the user to transform themself or a &#039;&#039;CR 1 to CR 4&#039;&#039; creature into another &#039;&#039;CR 1 to CR 4&#039;&#039; creature.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Transformation&#039;&#039;&#039; can transform themselves or a &#039;&#039;CR 1 to CR 5&#039;&#039; creature into any other &#039;&#039;CR 1 to CR 5&#039;&#039; creature.&lt;br /&gt;
|duration=&#039;&#039;&#039;Transformation&#039;&#039;&#039; requires active concentration and focus to maintain, but does not require a direct line of sight once the transformation is complete. As long as the user can maintain concentration and has the energy to do so, this power can be used. &lt;br /&gt;
|downtime=&#039;&#039;&#039;Transformation&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; requiring a level of focus to maintain. The greater the change in body type, the more draining this power is.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Yzma%E2%80%99s+Cabinet &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Yzma’s Cabinet&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Weather Control ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Weather Control&lt;br /&gt;
|desc=&#039;&#039;&#039;Weather Control&#039;&#039;&#039; allows the user to change the weather and climate of their present location. The climate can change from freezing to sweltering heat. This weather must be feasible for the location, meaning no hurricanes on Tatooine. &lt;br /&gt;
|1=The most novice of &#039;&#039;&#039;Weather Control&#039;&#039;&#039; users can change the temperature/humidity in a circle around them by a few degrees over the span of fifteen minutes. The maximum size of the circle is up to twenty meters away from them.  &lt;br /&gt;
|2=With more training, the user can not only change the temperature/humidity of their immediate location, now by a larger degree, but they can create and calm winds from average storm levels, all within twenty meters away from them. &lt;br /&gt;
|3=After ten minutes of focus, a Force user can also dictate the direction of how the winds blow around them, and drastically alter the temperature and humidity of an area within fifty meters. &lt;br /&gt;
|4=With advanced training and focus, a user can now generate and disperse entire storm systems out to a distance of one-hundred meters.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Weather Control&#039;&#039;&#039; can now, with five minutes of focus,  change the weather, temperature, humidity, and storm systems to the most extreme the environment is capable of with a distance of two-hundred meters away. &lt;br /&gt;
|duration=&#039;&#039;&#039;Weather Control&#039;&#039;&#039; requires an active concentration to maintain the specific weather/climate the user wants, and can take minutes of focus to bring about the weather change, the more extreme the change, the longer it takes. Upon losing concentration, the weather will quickly change back to what it was prior to the power being used. The user cannot take other actions while maintaining the changed weather.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Weather Control&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, making it difficult to accomplish multiple times in a row. As long as the user has the energy and focus required for the power, it can be sustained.  &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Like+a+Hurricane &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Like a Hurricane&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Sheet Guide]]&lt;/div&gt;</summary>
		<author><name>Reiden</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Force_Powers&amp;diff=198444</id>
		<title>CS Guide: Force Powers</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Force_Powers&amp;diff=198444"/>
		<updated>2025-08-26T22:42:39Z</updated>

		<summary type="html">&lt;p&gt;Reiden: /* Possession */ Fixing formatting of feats, invalid link for Preservation Override&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|real}}&lt;br /&gt;
{{CS TOC}}&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Below, you will find the reference guide for the Character Sheet &#039;&#039;&#039;Force Powers&#039;&#039;&#039;. All documentation is based on the &#039;&#039;Force Powers 2.0&#039;&#039; project headed up by the [[Combat Master]], [[Voice of the Brotherhood|Voice]] Staff, and Character Sheet Development Team. This reference table aims to give members a better idea of the level of control/power they have of a given Force Power, and how they would write their character utilizing it both in and out of combat.&lt;br /&gt;
== Force Use ==&lt;br /&gt;
=== Duration ===&lt;br /&gt;
Force Power usage is draining on a Force User, more so when used in the heat of combat. The stronger the display of Force, the more difficult it is to maintain the power. While a master of an ability can generate massive power, they can only do so for a short duration. Most masters are wise enough to apply their power with restraint. By using less strength, they are able to maintain the effect of the power for a longer duration. With limited training, a Force User may struggle to bring the full effect of a power to bear and maintaining concentration quickly becomes draining, resulting in shorter bursts of Force use.&lt;br /&gt;
=== Downtime ===&lt;br /&gt;
Though the Force gives strength, a Force User is still limited by flesh and blood. Drawing on such power dwindles the Force User&#039;s reserves of endurance and willpower. Manipulating the Force, especially in combat, requires sharp mental control. While a Force User may draw on the Force repeatedly, it will usually become more difficult with each successive use. Some powers, of course, are more draining than others. But no Force User can limitlessly tap into the powers of the light or dark side without exhaustion setting in. Use of great power comes with great fatigue, and Force User should be aware of the risks of pushing too hard too fast.&lt;br /&gt;
== Force Powers ==&lt;br /&gt;
=== Amplification ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Amplification&lt;br /&gt;
|desc=&#039;&#039;&#039;Amplification&#039;&#039;&#039; allows a Force User to perform amazing feats of &#039;&#039;physical&#039;&#039; prowess. By channeling the Force, a Force User could run faster, jump higher, hit harder, and even react faster. This ability allows the user to push beyond the normal limits of their physical bodies and perform superhuman feats.&lt;br /&gt;
|1=At the most basic level, a Force User must concentrate for several seconds to augment one of their &#039;&#039;physical&#039;&#039; abilities through the Force. The Force User would feel fatigue after a single use respective to the complexity of the action.&lt;br /&gt;
|2=With further study, the Force User must concentrate for only a second in order to augment one of their &#039;&#039;physical&#039;&#039; abilities through the Force. A single-use will not cause fatigue, but subsequent use of &#039;&#039;&#039;Amplification&#039;&#039;&#039; in the next several minutes would.&lt;br /&gt;
|3=With consistent study, the Force User can instantly augment one of their &#039;&#039;physical&#039;&#039; abilities through the Force, but still experience fatigue when using &#039;&#039;&#039;Amplification&#039;&#039;&#039; several times over the course of several minutes.&lt;br /&gt;
|4=The Force User can instantly augment one of their &#039;&#039;physical&#039;&#039; abilities with the Force but still experience fatigue if they use &#039;&#039;&#039;Amplification&#039;&#039;&#039; many times over the course of several minutes.&lt;br /&gt;
|5=Mastery allows a Force User to not only instantly augment one of their &#039;&#039;physical&#039;&#039; abilities with the Force, but the effects of fatigue after use are effectively negligible.&lt;br /&gt;
|duration=&#039;&#039;&#039;Amplification&#039;&#039;&#039; is a power that pushes the Force User&#039;s body far beyond its normal limits for anywhere up to a minute.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Amplification&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, meaning it can be used multiple times in the heat of battle.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Enhanced+Sight+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Enhanced Sight I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Escape+Artist &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Escape Artist&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Scream+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Scream I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hammerhand &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hammerhand&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lightning+Reflexes &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Lightning Reflexes&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Barrier ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Barrier&lt;br /&gt;
|desc=&#039;&#039;&#039;Barrier&#039;&#039;&#039; manifests the Force into a translucent defensive corona that can absorb &#039;&#039;physical&#039;&#039; attacks. These &#039;&#039;&#039;Barriers&#039;&#039;&#039; protect only the user, requiring them to remain stationary, and will shatter after enough impact. &#039;&#039;&#039;Barrier&#039;&#039;&#039; can stop repeated hits from conventional weapons (including blasters), but will shatter on heavy impact with things such as explosions or large projectiles like boulders.&lt;br /&gt;
|1=At its most basic level, the Force User must take several seconds to concentrate and focus their full will to manifest the Force as a protective &#039;&#039;&#039;Barrier&#039;&#039;&#039;. The user’s full concentration is necessary to maintain the barrier.&lt;br /&gt;
|2=With further study, the Force User must still take several seconds of concentration to manifest the Force into a protective &#039;&#039;&#039;Barrier&#039;&#039;&#039; but no longer needs their full concentration to maintain it.&lt;br /&gt;
|3=With consistent training, the Force User is able to summon the Force almost instantaneously to create a  protective &#039;&#039;&#039;Barrier&#039;&#039;&#039; and can do so in the middle of combat.&lt;br /&gt;
|4=It is no longer a matter of training, but instinct that allows the Force User to will the Force into a protective &#039;&#039;&#039;Barrier&#039;&#039;&#039; as long as they are not already fatigued or under heavy duress.&lt;br /&gt;
|5=A master of conjuring &#039;&#039;&#039;Barriers&#039;&#039;&#039; may summon them at will, even when fatigued or under heavy duress.&lt;br /&gt;
|duration=&#039;&#039;&#039;Barriers&#039;&#039;&#039; can withstand anything from repeated minor blows from either &#039;&#039;physical&#039;&#039; or &#039;&#039;Force-based&#039;&#039; attacks (such as blaster pistols, slugs and other thrown projectiles, or lighter strikes from &#039;&#039;&#039;[[Force Powers#Telekinesis|Telekinesis]]&#039;&#039;&#039;) to one major blow from &#039;&#039;physical&#039;&#039; or &#039;&#039;Force-based&#039;&#039; attack (such as blaster cannons, explosions, detonations, heavy &#039;&#039;&#039;Telekinesis&#039;&#039;&#039;, and &#039;&#039;&#039;[[Force Powers#Force Lightning|Force Lightning]]&#039;&#039;&#039;). Massive explosions, fast-moving objects larger than a person or similarly destructive effects will shatter a barrier immediately and still have a reduced impact on the user.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Barrier&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle, as it is entirely dependent on the concentration and level of training a Force User possesses.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Bounce+It &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Bounce It&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Energy+Dispersion &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Energy Dispersion&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Shield+Wall+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Shield Wall I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Battle Meditation ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Battle Meditation&lt;br /&gt;
|desc=&#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; is a Force Power used to boost the combat effectiveness of allies and reduce the effectiveness of enemies. With further training, the Force User can influence their tactical coordination and teamwork as well but does not allow for telepathic communication. The skill starts with affecting the immediate area around the user, growing to affect an entire battlefield, but does not work well on the scale of large space battles. Battle Meditation can generally turn a narrow victory into a rout, a narrow defeat into a narrow victory, or minimize the losses of a significant defeat.&lt;br /&gt;
|1=At the most basic level, the Force User may influence morale in a single confrontation nearby, and in the Force User’s line of sight.&lt;br /&gt;
|2=With some extra study, the Force User no longer requires a direct line of sight and can affect allies working as a team.&lt;br /&gt;
|3=The Force User can easily affect multiple small-sized groups fighting independently, influencing their courage, morale and will to fight, and improving or reducing their coordination with each other. The Force User will often turn the tide of small battles in their favour.&lt;br /&gt;
|4=Through dedicated concentration, the Force User can simultaneously affect groups of friends and foes across a small area, tipping the scales in any small or medium confrontation.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; may devastate the will of his enemies, while simultaneously amplifying the courage of his allies, across an impressive area. The Force User can influence the outcome of any medium or large confrontation.&lt;br /&gt;
|duration=&#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; requires intense concentration, and the Force User must always be stationary or immobile to maintain a meditative state, leaving them vulnerable while maintaining their influence. Battle Meditation lasts as long as a Force User can maintain their concentration.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires significant concentration to maintain. Even at higher levels, affecting larger groups or maintaining focus for more than a moderate period of time will leave the Force User completely exhausted.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ace+Aura &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ace Aura&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Meld+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Meld I-II&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Space+Battle+Meditation+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Space Battle Meditation I-II&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Blinding ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Blinding&lt;br /&gt;
|desc=&#039;&#039;&#039;Blinding&#039;&#039;&#039; is a Force User’s ability to create a flash of blinding white-light with the Force. The effect is instantaneous and leaves opponents disoriented and unable to see as if hit with a  flash-bang grenade. This ability can also blind the caster if they are not careful, and requires a hand gesture as a focus.&lt;br /&gt;
|1=Initially, the Force User must commit his full concentration for several seconds in order to create a flash of blinding white-light.&lt;br /&gt;
|2=With further training, the Force User can create a flash of blinding white-light with half of their concentration focused on the task, but requires full focus while in combat.&lt;br /&gt;
|3=With consistent training, the Force User can create a flash of blinding white-light with minimal concentration outside of active combat, and half concentration while engaged in combat.&lt;br /&gt;
|4=The Force User has become adept at creating a flash of blinding white-light with minimal effort in combat or out of combat.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Blindness&#039;&#039;&#039; can create a flash of blinding white-light at will, without any noticeable effort.&lt;br /&gt;
&lt;br /&gt;
|duration=The flash of light created by &#039;&#039;&#039;Blinding&#039;&#039;&#039; is instantaneous, and will cause disorientation lasting several seconds.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Blinding&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, meaning it can be used multiple times in the heat of battle. However, it can be draining on the user with quick, successive uses in a short period of time.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Blinded+By+The+Light &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Blinded By The Light&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Whizz-Bang &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Whizz-Bang&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Concealment ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Concealment&lt;br /&gt;
|desc=&#039;&#039;&#039;Concealment&#039;&#039;&#039; is the ability for a Force User to mask their connection and identity with the Force. This goes for hiding a Force User’s strength in the Force as well as alignment. While &#039;&#039;&#039;[[Force Powers#Force Cloak|Force Cloak]]&#039;&#039;&#039; renders the Force User invisible from the eye, &#039;&#039;&#039;Concealment&#039;&#039;&#039; can make a user invisible to those searching through the Force. The more skilled a Force User is with this ability, the easier it is to maintain a veil of &#039;&#039;&#039;Concealment&#039;&#039;&#039;.&lt;br /&gt;
|1=Initially, the Force User can hide their signature, strength, and alignment in the Force with their full concentration devoted to the task.&lt;br /&gt;
|2=With further training,  the Force User can hide their signature, strength, and alignment in the Force with half of their concentration dedicated to the task as long as they remain out of combat.&lt;br /&gt;
|3=With consistent training, the Force User can hide their signature, strength, and alignment in the Force with minimal concentration out of combat, but a committed effort of concentration while in battle.&lt;br /&gt;
|4=The Force User has become adept at hiding their signature, strength, and alignment in the Force with minimal effort whether in combat or not.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Concealment&#039;&#039;&#039; is able to effortlessly hide their signature, strength, and alignment in the Force, effortlessly as breathing.&lt;br /&gt;
|duration=&#039;&#039;&#039;Concealment&#039;&#039;&#039; lasts as long as the Force User remains conscious of maintaining the ability, and does not attempt to call upon the Force in another way.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Concealment&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires concentration to maintain, but can be used frequently, or for a prolonged period without taxing a Force User’s reserves.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Haze+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Haze I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Quey%27tek+Meditation &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Quey’tek Meditation&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Synergy+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Synergy I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Control Self ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Control Self&lt;br /&gt;
|desc=&#039;&#039;&#039;Control Self&#039;&#039;&#039; is the ability to manipulate and control one’s bodily functions through the Force. This includes the ability to dull or temporarily ignore pain, regulate body temperature, slow breathing, or even entering a trance-like state of hibernation for survival purposes.&lt;br /&gt;
|1=Initially a Force User is able to, through intense concentration, dull pain and soreness as well as delay the toll that an extreme climate would otherwise take on a member of their species.&lt;br /&gt;
|2=With additional training, a Force User is able to ignore intense pain and shape bodily functions and temperature to their will with less concentration than before.&lt;br /&gt;
|3=With consistent study a Force User can push through excruciating pain, sleep deprivation and radically alter their vital bodily functions with minimal focus. Additionally, the Force User can place themselves in a hibernation trance for survival, requiring no food or water, and very little oxygen (or other breathing gases) for a period of up to several days.&lt;br /&gt;
|4=It is no longer a matter of concentration; the Force User shapes their pain input and bodily functions by instinct alone. The Force User can operate for days in a climate much hotter or colder than their physiology would otherwise allow, and can increase the duration of the hibernation state for several weeks.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Control Self&#039;&#039;&#039; can shrug off pain that would normally cause blackout. They can go long periods of time without needing food or water. The Force User’s ability to regulate their body’s functions is so great that their hibernation trance can be indistinguishable from death without a medical examination or sensing through the Force, and this state can be maintained indefinitely.&lt;br /&gt;
|duration=Control Self initially requires significant concentration to maintain but as training in the power increases the amount of focus required decreases.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Control Self&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, meaning it can be used multiple times in the heat of battle. However, it can be draining on the user with quick, successive uses in a short period of time.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Field+Triage+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Field Triage I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Synergy+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Synergy I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=%27Tis+But+A+Scratch &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;‘Tis But A Scratch&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Creature Control ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Creature Control&lt;br /&gt;
|desc=&#039;&#039;&#039;Creature Control&#039;&#039;&#039; The Force connects all living things, and with training, a Force-user can develop the ability to reach out and make a connection with a target creature. Creatures are classified as either: &#039;&#039;&#039;Domesticated&#039;&#039;&#039;, &#039;&#039;&#039;Tameable&#039;&#039;&#039;, or &#039;&#039;&#039;Untameable&#039;&#039;&#039;, with the individual’s level offering different degrees of control in relation to the creature&#039;s respective classification.&lt;br /&gt;
|1=With full concentration, you can connect with a &#039;&#039;&#039;Domesticated&#039;&#039;&#039; creature.&lt;br /&gt;
|2=With half concentration, you can connect with a &#039;&#039;&#039;Domesticated&#039;&#039;&#039; creature, and begin to form a connection with &#039;&#039;&#039;Tameable&#039;&#039;&#039; creatures.&lt;br /&gt;
|3=With minimal effort you can connect with &#039;&#039;&#039;Domesticated&#039;&#039;&#039; or &#039;&#039;&#039;Tameable&#039;&#039;&#039; creatures, and can create a basic connection with an &#039;&#039;&#039;Untameable&#039;&#039;&#039; creature to prevent them from eating you.&lt;br /&gt;
|4=You can effortlessly connect with any creature that is &#039;&#039;&#039;Domesticated&#039;&#039;&#039; and connect with a &#039;&#039;&#039;Tameable&#039;&#039;&#039; creature with minimal effort. With full concentration, you can maintain a connection with untameable creatures.&lt;br /&gt;
|5=You can effortlessly connect with any creature that is &#039;&#039;&#039;Domesticated&#039;&#039;&#039; or &#039;&#039;&#039;Tameable&#039;&#039;&#039;, and with enough focus even those considered &#039;&#039;&#039;Untameable&#039;&#039;&#039;.&lt;br /&gt;
|duration=Dependent on the Force-user’s concentration and ability to maintain their connection to the creature.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Creature Control&#039;&#039;&#039; is a basic power, meaning it can be used multiple times in the heat of battle. However, it can be draining on the user when used on creatures that are harder to control.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Creature+Sense+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Creature Sense I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Deep+Bond+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Deep Bond I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Obedience+School &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Obedience School&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=We+Are+Legion+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;We Are Legion I-II&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Darkness ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Darkness&lt;br /&gt;
|desc=&#039;&#039;&#039;Darkness&#039;&#039;&#039; uses the Force to create a sphere around a single target in which all light is eliminated. This power is initially draining, able to affect only a small area. As the Force User’s power increases, they are able to affect a larger area with greater ease. &#039;&#039;&#039;Darkness&#039;&#039;&#039; prevents natural vision and optical technology (such as cameras), but not the use of the power &#039;&#039;&#039;[[Force Powers#Sense|Sense]]&#039;&#039;&#039;.&lt;br /&gt;
|1=At its most basic level, &#039;&#039;&#039;Darkness&#039;&#039;&#039; is limited to a sphere roughly two meters in diameter, fixed on the center of the user. It takes about a second for the darkness to descend, and the effect will only last several seconds.&lt;br /&gt;
|2=With further study, the Force User can increase the diameter to about four meters, and anchor it anywhere within two meters of themselves, lingering for several seconds.&lt;br /&gt;
|3=With consistent study,  the Force User can increase the diameter to six meters in size and anchor it anywhere within four meters of themselves, lasting for up to a minute.&lt;br /&gt;
|4=No longer a matter of study, the Force User can instinctively snap an eight meter diameter into place, anchoring it anywhere within six meters of themselves, lasting about a minute.&lt;br /&gt;
|5=With mastery comes perfection. The Force User may place a twelve meter diameter shape anywhere within twelve meters of themselves, anchoring it within the same range, lasting about a minute.&lt;br /&gt;
|duration=&#039;&#039;&#039;Darkness&#039;&#039;&#039; can be sustained as long as the user maintains concentration. Once concentration is broken, the darkness will dissipate gradually based on the Force User’s proficiency.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Darkness&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used rarely in the heat of battle.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Darksight &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Darksight&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ichor+Cloud &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ichor Cloud&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lil%27+Bit+Disco &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Lil’ Bit Disco&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Farsight ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Farsight&lt;br /&gt;
|desc=&#039;&#039;&#039;Farsight&#039;&#039;&#039; is the ability to gain vague impressions of events happening in other places or times using the Force, typically achieved through long meditation sessions. These visions focus on strong imagery and emotions. The future is always in motion, however, and is thus subject to change.&lt;br /&gt;
|1=At its most basic level, a user will feel emotions about events several days before they transpire, but is unable to extract meaningful information or images through the Force.&lt;br /&gt;
|2=With further study and training, the Force User can now “see” vague images taking place several weeks in advance that are symbolic of what the future may hold with a slight degree of accuracy, though they will have difficulty interpreting these images before events unfold.&lt;br /&gt;
|3=Through focused meditation, the Force User may now “see” clearer symbolic images of possible futures several months before they occur, and can even glimpse fragments of important events in the future. The user will have an easier time interpreting these with moderate accuracy, but will likely miss details leading to the crucial event.&lt;br /&gt;
|4=The user can now “watch”  events before they transpire as if experiencing a vague dream, and with the proper study and meditation, can interpret the meaning of important moments with a fair degree of accuracy a year before they transpire.&lt;br /&gt;
|5=The Force User’s mind sees with surprising clarity, with their visions being inseparable from having a vivid dream. Not only can they identify major key moments in the possible future, but also events that surround them, giving them a far more complete interpretation of what may transpire within years of these events occurring.&lt;br /&gt;
|duration=Meditation sessions are lengthy. While the vision itself will last for up to half a minute, a large amount of time must be spent focusing on what the images could mean, and how they relate to possible futures.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Farsight&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Don%E2%80%99t+Stop+Believin%E2%80%99 &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Don’t Stop Believin’&amp;lt;/span&amp;gt;] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=More+Than+A+Feeling &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;More Than A Feeling&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Force Cloak ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Force Cloak&lt;br /&gt;
|desc=By manipulating light and shadows with the Force, the Force User can use &#039;&#039;&#039;Force Cloak&#039;&#039;&#039; to vanish from view and become invisible. A Force User cloaked in the Force in such a manner is undetectable to the naked eye or even by more technological scanners such as infrared or night vision, but still able to be detected by another Force User’s &#039;&#039;&#039;[[Force Powers#Sense|Sense]]&#039;&#039;&#039; or &#039;&#039;&#039;[[Force Powers#Precognition|Precognition]]&#039;&#039;&#039; feats. The Force User must also remain immobile.&lt;br /&gt;
|1=Initially, a Force User must devote their full concentration in order to vanish from view, and the process moves slowly from the feet upward over the course of about half a minute.&lt;br /&gt;
|2=With further study, the Force User requires less concentration to maintain &#039;&#039;&#039;Force Cloak&#039;&#039;&#039; and can chose which part of their body the cloak starts at.&lt;br /&gt;
|3=With consistent training and discipline, the Force User can vanish from view in the space of a few seconds.&lt;br /&gt;
|4=A Force User can vanish from view almost instantaneously and remain shrouded with minimal concentration.&lt;br /&gt;
|5=Mastery allows a Force User to instantly vanish from view in the blink of the eye and at will.&lt;br /&gt;
|duration=&#039;&#039;&#039;Force Cloak&#039;&#039;&#039; can be maintained for as long as the Force User can concentrate and remain immobile.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Force Cloak&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle, as it is entirely dependent on the concentration and level of training a Force User possesses.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=False+Cloak &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;False Cloak&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ghosting+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ghosting I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Synergy+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Synergy I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Take+My+Shimmer+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Take My Shimmer I-II&amp;lt;/span&amp;gt;] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Common error:&#039;&#039;&#039; [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ghosting+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ghosting&amp;lt;/span&amp;gt;] is required to move while using &#039;&#039;&#039;Force Cloak.&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
=== Force Lightning ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Force Lightning&lt;br /&gt;
|desc=&#039;&#039;&#039;Force Lightning&#039;&#039;&#039; is the ability to manifest the Force into violent energy from the user’s own body in the form of electricity directed at a single target in a burst. &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; can fry sensitive electronics and will cause extreme pain in the recipient. With more advanced training (Feats), this ability can be augmented into a sustained attack or even hit multiple targets.&lt;br /&gt;
|1=Initially, &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; takes several seconds and powerful immediate emotional stimulus to harness. At this rank, a single use will leave the user feeling winded, physically, and emotionally taxed.&lt;br /&gt;
|2=After some practice, the Force User can call upon past emotional experiences for several seconds to provide fuel for &#039;&#039;&#039;Force Lightning&#039;&#039;&#039;. The aftereffects are still present.&lt;br /&gt;
|3=With consistent training, a Force User is able to lessen the aftereffects, and can use &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; multiple times over several minutes.&lt;br /&gt;
|4= Force User can put themselves into the required mindset almost instantaneously and can call on &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; repeatedly before being drained.&lt;br /&gt;
|5=A Master of the power can produce &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; at will, with but a thought. The Force User can use the ability multiple times in quick succession with little effort.&lt;br /&gt;
|duration=At all ranks, &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; can never be sustained for more than several seconds.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Force Lightning&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires significant concentration to maintain. Even at higher levels, repeated use of the power over a short time period can leave the Force User &#039;&#039;physically&#039;&#039; drained.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Bounce+It &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Bounce It&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lightning+Deflection+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Lightning Deflection I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Static+Shock+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Static Shock I-IV&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Tempest &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Tempest&amp;lt;/span&amp;gt;]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Common errors:&#039;&#039;&#039; [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Static+Shock+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Static Shock&amp;lt;/span&amp;gt;] is required for sustained blasts and hitting two or more targets (with or without deteriorating power), dependent on the tier accessible.&lt;br /&gt;
}}&lt;br /&gt;
=== Gravitation ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Gravitation&lt;br /&gt;
|desc=&#039;&#039;&#039;Gravitation&#039;&#039;&#039; is the ability to alter the pull of gravity on yourself or inanimate objects. This is commonly seen while in deep Force meditation as “floating”, but those who train in it can find alternative applications of controlling gravity itself. &lt;br /&gt;
|1=With concentration, the user can weaken gravity’s effect on their body, making them weigh up to one-third of their current weight.&lt;br /&gt;
|2=With more training in &#039;&#039;&#039;Gravitation&#039;&#039;&#039;, the Force user can slightly counter gravity, allowing them to fall at a slower rate than they would otherwise. &lt;br /&gt;
|3=Not only can the user float in place, but they can orient their gravitational pull to other surfaces, allowing them to move along walls and ceilings as if it were the ground. They can now also affect the gravity of inanimate objects, removing a third of the object&#039;s weight, making them easier to carry.&lt;br /&gt;
|4=An adept in &#039;&#039;&#039;Gravitation&#039;&#039;&#039; can now counter gravity on inanimate objects to make them fall more slowly. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Gravitation&#039;&#039;&#039; not only changes their own gravitational orientation and that of inanimate objects but can also now weaken the gravitational pull on other living beings. &lt;br /&gt;
|duration=&#039;&#039;&#039;Gravitation&#039;&#039;&#039; requires an intense focus to maintain the changed gravitational pull.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Gravitation&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; and can be incredibly draining to keep up for long periods of time.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Free+Fall &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Free Fall&amp;lt;/span&amp;gt;], and &lt;br /&gt;
[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Rather+Weighty%2C+This &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Rather Weighty, This&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Healing ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Healing&lt;br /&gt;
|desc=&#039;&#039;&#039;Healing&#039;&#039;&#039; is the Force User’s ability to use the Force to cure injuries. This comes at a personal cost of energy and strength. Both dark and light side applications have the same set of ability to heal themselves and others. This ability merely accelerates possible healing a body would normally undergo. For major injuries, this acceleration can mean the difference between life and death, healing the body before it would die from its injuries. For example, this power can heal a serious torso wound by a lightsaber, but cannot allow a limb to be regrown. Physical contact must be maintained for the duration of the healing.&lt;br /&gt;
|1=A Force User can with full concentration on the task, heal abrasions, set minor bone fractures, and maintain bodily function. This effort is very draining on their energy. Serious injuries can take up to a day to fully heal. &lt;br /&gt;
|2=A Force User can heal abrasions, seal up open wounds, set bone fractures, and maintain bodily function. This can be done while moving, but without performing any strenuous physical activity. This effort is very draining on the user’s energy. Serious injuries can take up to a day to fully heal. &lt;br /&gt;
|3=A Force User can heal injuries more quickly. Minor wounds can be healed with less concentration. This effort is only moderately draining on the user’s energy. Serious injuries can be healed in hours instead of days.&lt;br /&gt;
|4=A Force User can heal injuries even more quickly, even in the heat of battle. This effort is moderately draining on the user’s energy. Serious injuries can be healed in hours instead of days.&lt;br /&gt;
|5=A Master of Healing can utilize this ability with barely any concentration and can be done while participating in combat. This effort is less draining on the user’s energy. Serious injuries can be healed in a matter of moments. &lt;br /&gt;
|duration=&#039;&#039;&#039;Healing&#039;&#039;&#039; can be maintained so long as the Force User remains focused on the task, and has the energy to maintain. The length of time required to heal a given wound varies by the severity. Superficial cuts and bruises can be healed in a matter of seconds, open wounds require minutes, and broken bones can still take hours depending on the Force User’s mastery over the power.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Healing&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle, as it is entirely dependent on the concentration and level of training a Force User possesses.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Accelerated+Healing+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Accelerated Healing I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=A+Soul+for+a+Soul &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;A Soul for a Soul&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Field+Triage+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Field Triage I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Drain+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Drain I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Synergy+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Synergy I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Ichor ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Ichor&lt;br /&gt;
|desc= &#039;&#039;&#039;Ichor&#039;&#039;&#039; is the ability to channel the Force into liquids, which can be consumed at a later time. These reserves can be used to help heal the body, restore energy, or provide greater strength and endurance.&lt;br /&gt;
|1=The most basic of &#039;&#039;&#039;Ichor&#039;&#039;&#039; users can create and carry a single weak ichor potion. This potion can heal minor bodily damage, provide a small boost of stamina, or give a little more Force essence for the drinker to pull from. &lt;br /&gt;
|2=With further training, the Force user can create and carry a single moderate ichor potion. This can heal non-life-threatening injuries, provide a good boost of stamina, or give a useful boost of Force essence for the drinker. &lt;br /&gt;
|3=The &#039;&#039;&#039;Ichor&#039;&#039;&#039; user can now create and carry a single strong ichor potion. This potion can heal even life-threatening injuries, restore stamina from total fatigue, or completely replenish the drinker’s Force reserves. &lt;br /&gt;
|4=With advanced training, the Force user can now carry a single strong ichor potion and a single moderate ichor potion. In addition to healing, stamina, or Force restoration, it can also increase physical strength and endurance. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Ichor&#039;&#039;&#039; can create and carry two strong ichor potions, which can have up to two effects at the same time. These include healing, stamina, Force, and increased strength or endurance.&lt;br /&gt;
|duration=&#039;&#039;&#039;Ichor&#039;&#039;&#039; is a unique ability that does not expire once a potion has been created. The length of the potion&#039;s effects depends on what it is doing and the strength of the potion itself.  &lt;br /&gt;
|downtime=&#039;&#039;&#039;Ichor&#039;&#039;&#039; is a drawn-out process of creating Force-fueled liquids for consumption. While it is possible to create alchemical potions while doing other things, it is impractical to attempt to create any during the heat of battle. Consumption, however, is a matter of being able to drink the potion, and the drinker does not suffer any downtime from doing so. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Chem+Dealer  &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Chem Dealer&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Illusion ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Illusion&lt;br /&gt;
|desc=&#039;&#039;&#039;Illusion&#039;&#039;&#039; allows a Force User the ability to use the Force to trick the five senses (sight, hearing, taste, smell, and touch) of a sentient being into perceiving something other than reality. Complex sensations — such as pain, odors and flavors — are more demanding on both the user and the believability of the Illusion, and the mind will reject the most severe instances. The more accomplished a Force User is with &#039;&#039;&#039;Illusions&#039;&#039;&#039;, the easier it is to affect the mind of other sentients. This can be contested by the target&#039;s &#039;&#039;[[Skills#Perception|Perception]]&#039;&#039;. &lt;br /&gt;
|1=Initially, a Force User must devote their full concentration to conjuring an &#039;&#039;&#039;Illusion&#039;&#039;&#039; against their target.&lt;br /&gt;
|2=With further study, the Force User can conjure an &#039;&#039;&#039;Illusion&#039;&#039;&#039; with partial concentration, if not engaged in direct combat or under too much duress.&lt;br /&gt;
|3=Through consistent training, the Force User can manifest an &#039;&#039;&#039;Illusion&#039;&#039;&#039; with minimal concentration even while engaged in battle.&lt;br /&gt;
|4=The Force User can create &#039;&#039;&#039;Illusions&#039;&#039;&#039; with ease, with only a few moments of concentration required, even in the midst of battle.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Illusions&#039;&#039;&#039; can cast them at will, even in the midst of battle, as effortlessly as breathing.&lt;br /&gt;
|duration=&#039;&#039;&#039;Illusions&#039;&#039;&#039; is an active ability, and once created takes on a duration of its own that is often related to a target&#039;s &#039;&#039;[[Skills#Perception|Perception]]&#039;&#039; skill, or a specific Feat that combats &#039;&#039;&#039;Illusion&#039;&#039;&#039;.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Illusion&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires significant exertion of willpower to cast. It can be used sparingly in the heat of battle, and is less effective when already used once on the same target.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Faceless+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Faceless I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Projection &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Projection&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Loop+it &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Loop It&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Pay+No+Attention+To+The+Man+Behind+The+Curtain &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Pay No Attention To The Man Behind The Curtain&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Prestidigitation &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Prestidigitation&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Item Conjuring ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Item Conjuring&lt;br /&gt;
|desc=&#039;&#039;&#039;Item Conjuring&#039;&#039;&#039; allows a Force user to lock away an item they own in the ether and summon it to them elsewhere. These objects remain in the ether indefinitely until summoned. Items can be stored and removed as many times as the Force user wants. Once stored, no one can take the object from the user while it is there. These objects cannot be living organisms. &#039;&#039;This item must be owned as a possession by the user. Items not in your loadout must still be noted in the loadout description.&#039;&#039;&lt;br /&gt;
|1=With fifteen minutes of intense focus, a Force user can store or summon a single small object that isn&#039;t a weapon. Only one object can be stored at a time.  &lt;br /&gt;
|2=With training, in the span of ten minutes, a Force user can store or summon a single small object, including small weapons. Only one object can be stored at a time. &lt;br /&gt;
|3=&#039;&#039;&#039;Item Conjuring&#039;&#039;&#039; can now be done within five minutes and can be used to store or summon a single item the Force user can physically carry. Only one object can be stored at a time. &lt;br /&gt;
|4=With one minute of focus, the Force user can store or summon a single small item they can physically carry. They can now store two objects at a time. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Item Conjuring&#039;&#039;&#039; can store or summon an item with only thirty seconds of focus. This item must be one they can physically carry. They can have up to three objects stored at a time. &lt;br /&gt;
|duration=&#039;&#039;&#039;Item Conjuring&#039;&#039;&#039; allows an item to be stored indefinitely. The item is not destroyed, merely locked in an inaccessible ethereal vault. Storing or retrieving an item can take up to several minutes of intense focus. The Force User does not need to maintain concentration or focus to keep an object stored.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Item Conjuring&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, requiring dedicated focus to accomplish. While not particularly draining of Force reserves, it can take anywhere from minutes to store or retrieve an object. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Locker+Space  &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Locker Space&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Quick+Storage  &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Quick Storage&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mind Trick ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Mind Trick&lt;br /&gt;
|desc=The &#039;&#039;&#039;Mind Trick&#039;&#039;&#039; is one of the most famous uses of the Force in that it gives the Force User the ability to directly affect the mind of another sentient being. The memories, thoughts, and opinions of a target are left open to the user&#039;s machinations and can be manipulated temporarily. This allows for the target to be more easily swayed or nudged in the direction the user desires, even forcing them into unconsciousness if strong enough. It also allows for memories to be probed and even implanted, or opinions to be altered. Unlike &#039;&#039;[[Skills#Manipulation|Manipulation]]&#039;&#039; or &#039;&#039;[[Skills#Interrogation|Interrogation]]&#039;&#039;, this ability is instantaneous and thus can be useful in combat or other real-time scenarios. This can be contested by the target&#039;s &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039;. &lt;br /&gt;
|1=Initially, a Force User can influence the mind of a target with their full concentration. A hand gesture is required to help focus the mind.&lt;br /&gt;
|2=With further training, the Force User can influence the mind of a target with partial concentration. A hand gesture is required to help focus the mind.&lt;br /&gt;
|3=With consistent training, the Force User can more easily influence their target with minimal concentration against those of lesser &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039;.&lt;br /&gt;
|4=The Force User can influence the mind of their target with only a few moments of concentration, even in the midst of battle and against those of lesser &#039;&#039;Resolve&#039;&#039;.&lt;br /&gt;
|5=A Master of the Force User &#039;&#039;&#039;Mind Trick&#039;&#039;&#039; can effortlessly influence the will of those with lesser Resolve as easily as breathing.&lt;br /&gt;
|duration=The speed a target can &#039;snap out of&#039; a &#039;&#039;&#039;Mind Trick&#039;&#039;&#039; depends on their &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039;, but often lingers for a few minutes. If directly confronted about idea implanted by &#039;&#039;&#039;Mind Trick&#039;&#039;&#039;, though, the subject may ‘snap out of it’ sooner.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Mind Trick&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; in that it requires concentration and an exertion of the Force User’s willpower to be effective. If unsuccessful, the subject will become aware of the attempt and prevent the ability from being used on them again.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Dominate+Mind &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Dominate Mind&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Interrogation+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Interrogation I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Inceptioned &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Inceptioned&amp;lt;span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Manchurian+Candidate &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Manchurian Candidate&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Moving+The+Masses &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Moving The Masses&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Puppet+Master &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Puppet Master&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Your+Weapons...+You+Will+Not+Need+Them &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Your Weapons…You Will Not Need Them&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Necromancy ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Necromancy&lt;br /&gt;
|desc= &#039;&#039;&#039;Necromancy&#039;&#039;&#039; is the ability to pull the soul of the deceased into the mortal plane. While these souls cannot be tethered to their former bodies, with practice, they can take on more solid forms with the ability to manipulate objects in the world around them. These souls are commonly referred to as &#039;&#039;Wraiths&#039;&#039;. &#039;&#039;Wraiths&#039;&#039; are incredibly fragile, and their tether to the physical plane can be severed with a single weapon strike. Stronger &#039;&#039;Wraiths&#039;&#039; can wear armor or wield weapons, which must be provided to them. All &#039;&#039;Wraiths&#039;&#039; rely on the knowledge of their summoner to function, be that how they handle weapons or how they move.&lt;br /&gt;
|1=Initially, &#039;&#039;&#039;Necromancy&#039;&#039;&#039; takes a minute of intense focus to pull a soul into the mortal plane. This &#039;&#039;Wraith&#039;&#039; is a hazy outline roughly similar in size to what it was in life. It can make indistinct noises and weakly push on objects to move them, but it cannot directly manipulate physical objects with control. The user must actively concentrate on maintaining and controlling the &#039;&#039;Wraith&#039;&#039;.&lt;br /&gt;
|2=With training, a user of &#039;&#039;&#039;Necromancy&#039;&#039;&#039; can create a single &#039;&#039;Wraith&#039;&#039; that is a smokey visage of its former self, roughly the same size and shape it was in life. This &#039;&#039;Wraith&#039;&#039; can speak single words in a low, pained moan. It can push and pull objects to move them. The user must actively concentrate to maintain and control the &#039;&#039;Wraith&#039;&#039;. &lt;br /&gt;
|3=At this level, the user can create a single fully formed &#039;&#039;Wraith&#039;&#039;. This is a dense cloud of dark particles that perfectly matches its shape and size from life. It can speak in haunting low tones and move objects with a poor level of control. The &#039;&#039;Wraith&#039;&#039; can follow simple tasks autonomously once ordered.&lt;br /&gt;
|4=With advanced training, you can create a single, fully formed &#039;&#039;Wraith&#039;&#039;, which is capable of wearing clothing and armor and wielding weapons, but lacks fine control in using them. The &#039;&#039;Wraith&#039;&#039; can follow simple tasks autonomously, including simple combat actions in battle. This requires an active concentration on maintaining and controlling the &#039;&#039;Wraith&#039;&#039;. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Necromancy&#039;&#039;&#039; can generate a single powerful &#039;&#039;Wraith&#039;&#039;. It can wear clothing and armor and utilize weapons at one skill point lower than its summoner. They can behave completely autonomously while the user only needs to maintain concentration on keeping them in the mortal plane.&lt;br /&gt;
|duration= &#039;&#039;&#039;Necromancy&#039;&#039;&#039; requires intense active concentration to maintain the &#039;&#039;Wraith’s&#039;&#039; connection to the mortal plane. &#039;&#039;Wraiths&#039;&#039; persist as long as the Force User can maintain their concentration.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Necromancy&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; is an advanced power that requires significant concentration to maintain. Even at higher levels, this power can be difficult to maintain in the heat of battle.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Unseen+Servant &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Unseen Servant&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Possession ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Possession&lt;br /&gt;
|desc=&#039;&#039;&#039;Possession&#039;&#039;&#039; allows the user to assume direct control of another body. They experience physical fatigue in their own body for each action taken. The user loses the ability to control their own body while using this power, leaving it behind in a vegetative state. The difficulty of control is not only dictated by the user&#039;s skill, but the willingness of the target to be possessed. This power does not grant access to knowledge or memories of the possessed individual, additionally, you cannot make the target purposely injure themselves or engage in combat. This can be contested by the target&#039;s &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039;. &lt;br /&gt;
|1=The most novice of &#039;&#039;&#039;Possession&#039;&#039;&#039; users can possess a non-sapient &#039;&#039;domesticated&#039;&#039; creature and control it with perfect precision. &lt;br /&gt;
|2=With further training, the user can possess a non-sapient &#039;&#039;domesticated or tameable&#039;&#039; creature and control it with perfect precision. &lt;br /&gt;
|3=With consistent training, the Force user can now control a willing person’s body. This is with an unrefined level of control, leading to very jerky movements. The user’s body is drained of energy twice as much as if they would be doing the action themself. &lt;br /&gt;
|4=A well-trained &#039;&#039;&#039;Possession&#039;&#039;&#039; user can now have perfect control of a willing person’s body and jerky control of a non-willing person. The user’s body is drained of energy at the same rate as doing the actions themselves. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Possession&#039;&#039;&#039; can pilot another willing person’s body with perfect control. The user’s body is physically drained only at half the amount it would be if they were doing the movements themselves. &lt;br /&gt;
|duration=&#039;&#039;&#039;Possession&#039;&#039;&#039; is a draining power that requires active focus to maintain. The more the target fights against their possession, the harder this is to maintain, but as long as the user has the energy and concentration, it can last indefinitely, or until the target conjures the mental strength to break through, dependent on their &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039; skill.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Possession&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires complete concentration to maintain. While the target doesn’t need to be within line of sight, the user can only focus on the possession while using this power, their own physical body left in a vegetative state. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Preservation+Override &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Preservation Override&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Strings+For+Thee &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Strings For Thee&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Precognition ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Precognition&lt;br /&gt;
|desc=&#039;&#039;&#039;Precognition&#039;&#039;&#039; is the Force User’s ability to perceive immediate and intentional danger to themself through the Force as it enters their sphere of awareness — which is a fancy way of saying the space around the immediate person. This power often manifests itself in the form of gut intuition to dodge an incoming attack, like a slight nudge or “voice” advising them to duck under a blaster bolt that would have otherwise split their forehead.&lt;br /&gt;
|1=The Force User is able to sense imminent danger to their person, but often only a heartbeat or two before it occurs.&lt;br /&gt;
|2=As the Force User learns to trust their instincts, they can sense danger within two or three heartbeats before it happens, affording them the opportunity to react.&lt;br /&gt;
|3=With further training, the Force User may perceive danger several heartbeats in advance and, if able, can not only avoid harm but start to formulate a plan of action to avoid further harm from follow up attacks.&lt;br /&gt;
|4=The instincts of a fully trained Force User are sharp and focused, allowing the user to perceive danger several heartbeats in advance and even as intentions shift in a single moment, giving them time to not only dodge effectively if able, but figure out a countermeasure.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Precognition&#039;&#039;&#039; can not only perceive imminent danger, but with enough time to formulate and, if able, execute a countermeasure preemptively.&lt;br /&gt;
|duration=&#039;&#039;&#039;Precognition&#039;&#039;&#039; provides instantaneous, momentary feelings and impressions of dangers that threaten their sphere of awareness.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Precognition&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039; that works passively in the background of a Force User’s consciousness, and therefore can’t be actively harnessed like &#039;&#039;&#039;[[Force Powers#Sense|Sense]]&#039;&#039;&#039; can.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Leaf+On+The+Wind &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Leaf On The Wind&amp;lt;/span&amp;gt;] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Reflexive+Counter &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Reflexive Counter&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Pyrokinesis ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Pyrokinesis&lt;br /&gt;
|desc=&#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039; is the ability to manipulate fire. With practice this becomes capable of creating fire out of thin air. The flames can often present as green in color for those utilizing Magick. &lt;br /&gt;
|1=A novice of &#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039; can manipulate fire around them. This manipulation is an unrefined, poor control of movement and shape. They cannot generate more of the flame than what is present around them. The user must put their full concentration for several seconds to will the fire to move and change.&lt;br /&gt;
|2=With more training, &#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039; can have control over the movement and shape of fire around them. They cannot generate more of the fire, only use what is around them presently. This requires full concentration for several seconds to will the flames to move and change.&lt;br /&gt;
|3=Not only can the user control where and how fire moves and is shaped, but they can use the spark of fire around them as a source to create even more flames. This requires full concentration but can happen instantly for the user. &lt;br /&gt;
|4=A adept of fire control, not only can the user manipulate fire around them at a whim, with a moment of focus they can create flames out of thin air, even with no source fire around them. &lt;br /&gt;
|5=Master of the flames, not only can the user move and shape fire, but you can easily generate it on a whim out of thin air with little more than a thought. &lt;br /&gt;
|duration=&#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039; is a power that requires absolute mental control. As long as the user can maintain his or her focus, the power can be wielded. However, as one gains mastery over &#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039;, it becomes more difficult to break the user&#039;s concentration.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires concentration to maintain. While short uses of the power come easily to most Force users, the more effort spent on the power, the longer it will take to recover.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fire+Armor &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Fire Armor&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fire+Weapons &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Fire Weapons&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Rage ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Rage&lt;br /&gt;
|desc=Light or Dark, all Force User can will their entire being toward a single purpose. When letting their &#039;&#039;&#039;Rage&#039;&#039;&#039; fuel their body, a Force User can run faster, hit harder, and jump higher, beyond even what &#039;&#039;&#039;[[Force Powers#Amplification|Amplification]]&#039;&#039;&#039; would allow. When the adrenaline subsides, however, the Force User often feels a heavy tax on their body and needs significant time to recuperate.&lt;br /&gt;
|1=Initially, when a Force User enters &#039;&#039;&#039;Rage&#039;&#039;&#039; they will be completely single-minded in pursuit of their goal, ignoring even self-preservation. At this rank, if the Force User is unable to complete their goal, their &#039;&#039;&#039;Rage&#039;&#039;&#039; will only end with the Force User’s death or exhaustion at the end of the power’s duration.&lt;br /&gt;
|2=With further study, a Force User entering &#039;&#039;&#039;Rage&#039;&#039;&#039; will retain their self-preservation instinct, able to change their course of action if continuing to do so would likely cause them grave physical harm.&lt;br /&gt;
|3=With consistent training, a Force User is capable of basic tactical thinking during &#039;&#039;&#039;Rage&#039;&#039;&#039;. They may give and take commands from allies, and are more aware of their surroundings.&lt;br /&gt;
|4=A Force User adept at &#039;&#039;&#039;Rage&#039;&#039;&#039; is capable of maintaining discipline and a mostly clear head during combat. The Force User’s situational awareness is only slightly diminished, and they remain capable of complex tactical maneuvers.&lt;br /&gt;
|5=A master of harnessing their &#039;&#039;&#039;Rage&#039;&#039;&#039; can harness the ability with a perfectly clear head. For all outward appearances, the Force User is in complete control of their actions, emotions, and able to dispassionately change course of action if they desire.&lt;br /&gt;
|duration=At all ranks, &#039;&#039;&#039;Rage&#039;&#039;&#039; lasts about a minute, though if the Force User accomplishes their goal, the &#039;&#039;&#039;Rage&#039;&#039;&#039; may dissipate sooner.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Rage&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; in that unlike &#039;&#039;&#039;Amplification&#039;&#039;&#039;, it pushes the entire body beyond its limits and has withdrawal-type side effects as consequences to using the power. As such, it cannot be used at any level without several hours of rest in between uses.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Rage+Against+The+Machine &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Rage Against The Machine&amp;lt;/span&amp;gt;] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Rampage+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Rampage I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Sense ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Sense&lt;br /&gt;
|desc=One of the most rudimentary powers of the Force User, &#039;&#039;&#039;Sense&#039;&#039;&#039; is the ability to open one&#039;s mind to the omniscient awareness of the Force and to use it to detect the presence, alignment, feelings, emotions, intentions, and even the Force strength of other beings. As the Force User grows more connected with the Force, they can decipher the heightened awareness with greater clarity and less effort of will. All Force User have the basic ability to feel the Force, but training is required to make any kind of use out of it.&lt;br /&gt;
|1=Initially, the Force User can close their eyes and focus solely on connecting with the Force to detect the proximity, presence, feelings, intentions,  and emotions of sentient beings around them. The details can be overwhelming, though, while only the vaguest sense of alignment can be felt.&lt;br /&gt;
|2=With further study, the Force User can more easily connect with the Force to detect the proximity, presence, feelings, emotions, intentions, and alignment of sentient beings around them. Even a rough measure of an individual&#039;s Force strength can be felt. The details become more clear, and can be used to paint a basic picture of understanding of the details presented.&lt;br /&gt;
|3=With consistent training, the Force User can easily connect with the Force to detect the proximity, presence, feelings, emotions, intentions, alignment, and Force strength of sentient beings around them, even while in combat or under light duress. The details are fairly clear, but may be clouded if under duress.&lt;br /&gt;
|4=With only a moment’s concentration, the Force User can connect with the Force to detect the proximity, presence, feelings, emotions, intentions, alignment, and Force strength of sentient beings around them, even while in combat or under duress. The details are clear enough to paint a picture of what is happening, unless the Force User is under heavy duress.&lt;br /&gt;
|5=A fully trained Force User, with the Force as their ally, can connect to the Force at will and with no concentration required, sensing the proximity, presence, feelings, emotions, intentions, alignment, and Force strength of sentient beings around them. The details are sharp and clear.&lt;br /&gt;
|duration=&#039;&#039;&#039;Sense&#039;&#039;&#039; requires the user to concentrate to activate, and lasts as long as the user’s concentration allows.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Sense&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, meaning it can be used multiple times in the heat of battle. However, it can be draining on the Force User as it shifts their attention from the material world to the ethereal view of the Force.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Battlefield+Awareness+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Battlefield Awareness I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Creature+Sense+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Creature Sense I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Dowsing+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Dowsing I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Elementary &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Elementary&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Eyes+Wide+Shut &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Eyes Wide Shut&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Know+That+Feel%2C+Bro &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Know That Feel, Bro&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Psychometry+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Psychometry I-II&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=The+Force+is+With+Me &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;The Force is With Me&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Slow ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Slow&lt;br /&gt;
|desc=&#039;&#039;&#039;Slow&#039;&#039;&#039; allows a Force User to hinder the movement of a target through the Force. With more advanced training (feats) a Force User can also stun a target in place, or bring them to a complete halt. This ability affects both organic and non-organic targets. &lt;br /&gt;
|1=Initially, a Force User can slow or hinder  the movement of a target with their full attention set to the task.&lt;br /&gt;
|2=With further study, the Force User can slow or hinder a target with less than full attention, as long as they are concentrating on the task.&lt;br /&gt;
|3=With consistent training, the Force User can slow or hinder the movement of a target with half their attention and minimal concentration.&lt;br /&gt;
|4=The Force User can slow or hinder the movement of a target with minimal attention and only slight concentration.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Slow&#039;&#039;&#039; can effortlessly slow or hinder the movements of a target at will.&lt;br /&gt;
|duration=This effect lasts as long as the caster&#039;s concentration is maintained.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Slow&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Singularity &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Singularity&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Stun+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Stun I-II&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Suppression ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Suppression&lt;br /&gt;
|desc=&#039;&#039;&#039;Suppression&#039;&#039;&#039; allows the user to hinder a target’s body&#039;s ability to draw upon the Force. This power makes it harder for a Force User to focus on their connection to the Force, and at high levels, even weakens the target’s impact of the powers the target is trying to use. Target&#039;s resolve can resist this ability making it harder for them to be suppressed. &lt;br /&gt;
&lt;br /&gt;
|1=With an intense and full concentration a Force User can hinder an individual target’s ability to draw on the Force, requiring their target to use a minor increase of concentration beyond their norm.&lt;br /&gt;
|2=With full focus a Force User can better hinder an individual target’s ability to draw on the Force, requiring their target to use a moderate concentration beyond typical usage.&lt;br /&gt;
|3=With moderate concentration, a Force User can hinder an individual target’s ability to draw on the Force, requiring them to use significantly more concentration on even their most basic powers.&lt;br /&gt;
|4=With moderate concentration, a Force User can not only force an individual target to use their full concentration on their Force abilities but decrease the effectiveness of those powers.&lt;br /&gt;
|5=With minor concentration, a Force User can force an individual target to require full concentration to use any of their abilities and lower those powers’ strength and effectiveness. &lt;br /&gt;
|duration=This effect lasts as long as the caster&#039;s concentration is maintained.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Suppression&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Dampen+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Dampen I-II&amp;lt;/span&amp;gt;] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Pulse+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Pulse I-III&amp;lt;/span&amp;gt;] &lt;br /&gt;
}}&lt;br /&gt;
=== Telekinesis ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Telekinesis&lt;br /&gt;
|desc=&#039;&#039;&#039;Telekinesis&#039;&#039;&#039; is the ability to lift, move and otherwise manipulate objects using the power of the Force — the energy that connects all things together — by directing it to enact their will. The result is a tangible manipulation of the Force as an energy that can be applied towards utilitarian uses as well as combative ones. This encompasses pushing, pulling, gripping, lifting, or even throwing physical objects, though the laws of physics still apply. Because of this, it is far easier to move something within a vacuum than an object in motion, where the user is working against gravity. Special training (Feats) allows for more advanced combat techniques.&lt;br /&gt;
|1=At an early stage, the Force User must put their full concentration for several seconds on a single object to will it to move. While it is difficult to lift something heavier than their physical limitations would allow, it is still possible with enough uninterrupted application of focus and effort. A hand gesture is required to help focus the mind.&lt;br /&gt;
|2=With an effort of will, the Force User can concentrate for a second to freely manipulate multiple objects while not under duress and can exceed their physical limitations. A hand gesture is required to help focus the mind. The more objects being affected makes it more difficult to have careful movement.&lt;br /&gt;
|3=Allied with the Force, the Force User can wield &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; in the heat of battle. Most objects can be moved instantaneously, so long as no opposing force is applied, and sizable objects take a few seconds of concentration.&lt;br /&gt;
|4=The Force User can now control the world around them with a fine-grain, even intricate objects such as mechanical locks, with the Force. It is well beyond merely a power to lift rocks. Multiple objects can be moved around at will with a reasonable degree of accuracy. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; can now easily and instantly influence any number of physical objects of any shape or size with the appropriate concentration.&lt;br /&gt;
|duration=&#039;&#039;&#039;Telekinesis&#039;&#039;&#039; is a power that requires absolute mental control. As long as the Force User can maintain his or her focus, the power can be wielded. However, as one gains mastery over &#039;&#039;&#039;Telekinesis&#039;&#039;&#039;, it becomes more difficult to break the Force User&#039;s concentration.&lt;br /&gt;
|downtime=While arguably the most common power of the Force User, &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires concentration to maintain; and while short uses of the power come easily to most Force User, the more effort spent on the power, the longer it will take to recover.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Crush+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Crush I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hammer+Time &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hammer Time&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hexing+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hexing I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Matter+Bender+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Matter Bender I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Plasma+Manipulation+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Plasma Manipulation I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Combat+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Telekinetic Combat I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Strike+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Telekinetic Strike I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Use+The+Force%2C+Luke+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Use The Force, Luke I-II&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ichor+Bolt &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ichor Bolt&amp;lt;/span&amp;gt;] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Common errors:&#039;&#039;&#039; Anyone can hurl a lightsaber, but to use it as a remote weapon beyond that requires [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Combat+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Telekinetic Combat&amp;lt;/span&amp;gt;]. Anyone can use &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; to push, pull, or strike an opponent, but [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hammer+Time &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hammer Time&amp;lt;/span&amp;gt;] or [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Strike+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Telekinetic Strike&amp;lt;/span&amp;gt;] are required to emulate a punch.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Telepathy ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Telepathy&lt;br /&gt;
|desc=&#039;&#039;&#039;Telepathy&#039;&#039;&#039; is the ability to instantly receive or read the thoughts and intentions of others. This power is more suited to utilitarian applications but can still be applied to combative scenarios. With training, it becomes easier to send more complex messages while tapping into the passive thoughts and intentions of others. A skilled practitioner can tap multiple minds at once, and even project mental images as part of that communication. While it is possible to communicate over great distances with those the user has forged a strong bond with, generally the practitioner must be near the individual.&lt;br /&gt;
|1=At an early stage, the Force User must apply their full concentration for several seconds to affect a single mind. It is a struggle to convey anything beyond a simple concept, such as a call for help, and the Force User cannot touch on the passive thoughts or intentions of others.&lt;br /&gt;
|2=With further study, the Force User can more easily convey full messages to a single mind but still requires several seconds of concentration to do so. They can convey simple concepts easily when not under duress and even pick up vague intentions and a general idea of another&#039;s passive thoughts.&lt;br /&gt;
|3=With consistent training, the Force User can communicate easily with a single mind, but still requires several seconds of concentration to tap into multiple individuals. At this level, the user can glimpse passive thoughts of a single target while actively concentrating and can pick up on their intentions.&lt;br /&gt;
|4=A Force User adept at &#039;&#039;&#039;Telepathy&#039;&#039;&#039; can communicate with multiple individuals easily. When not under duress, they can glimpse the passive thoughts and intentions of multiple minds while actively concentrating. They can even apply mental messages and images in more invasive ways, such as to create confusion or harm in disrupting thought patterns. These instances are subject to resistance from the target, and still require concentration.&lt;br /&gt;
|5=Mastery over  &#039;&#039;&#039;Telepathy&#039;&#039;&#039; affords the Force User the ability to communicate with others effortlessly. It is almost quicker to communicate mentally as opposed to using actual words. They can glimpse the passive thoughts and intentions of multiple minds while actively concentrating. Confusing thoughts and distracting focus can be done with partial concentration, but is still subject to resistance.&lt;br /&gt;
|duration=This effect lasts as long as the caster&#039;s concentration is maintained.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Telepathy&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, which can be performed indefinitely if the Force User affords the right amount of concentration to sustain its effects for the duration of its usage.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force-Link &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force-Link&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Mechu-deru+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Mechu-deru I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Memory+Meld &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Memory Meld&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Static+Feedback &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Static Feedback&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Teleportation ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Teleportation&lt;br /&gt;
|desc=&#039;&#039;&#039;Teleportation&#039;&#039;&#039; is the ability to move an object from one point to another instantaneously without having to pass through the physical space between those points. This ability starts with small inanimate objects, but with training can advance to even moving living beings. &lt;br /&gt;
|1=A beginner of &#039;&#039;&#039;Teleportation&#039;&#039;&#039; can move a single small handheld object from one place to another within sight and 10 meters of its present location. This requires intense focus and thirty seconds to accomplish. &lt;br /&gt;
|2=With more training, a user can easily move a single handheld object from one place to another within sight and 50 meters of its present location. While this needs an undistracted environment, it can now occur with only ten seconds of focus. &lt;br /&gt;
|3=With several seconds of focus, you can move a single object up to the size of a speeder, including living beings and yourself, to a point within sight and 50 meters of its present location. &lt;br /&gt;
|4=A trained &#039;&#039;&#039;Teleportation&#039;&#039;&#039; user can instantly transport multiple objects up to the size of a speeder, including living beings, to a point within sight and 50 meters of its present location. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Teleportation&#039;&#039;&#039; can instantly transport multiple objects up to the size of a speeder, including living beings, to a point within sight and 100 meters of its present location. &lt;br /&gt;
|duration= &#039;&#039;&#039;Teleportation&#039;&#039;&#039; is an instantaneous ability that requires deep focus to accomplish. The instant the chosen object moves, the user can do other things. &lt;br /&gt;
|downtime=&#039;&#039;&#039;Teleportation&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; and requires deep focus to do. While you do not have to maintain an active concentration to do it, doing anything other than focusing on moving the chosen object is impossible. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Long+Shot &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Long Shot&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Blind+Shot &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Blind Shot&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Terror ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Terror&lt;br /&gt;
|desc=This Force Power utilizes some of the most twisted methods of drawing upon the Force. Users can utilize &#039;&#039;&#039;Terror&#039;&#039;&#039; to haunt enemies with their own latent fears, making individuals question their motives and morals to crush their morale. This can be contested by the target&#039;s  &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039;.&lt;br /&gt;
|1=At an early stage, the Force User must devote their full concentration to turn the fears of another being against them. At this rank, it can take up to a minute for the power to cause the target’s fears to fully rise to the surface.&lt;br /&gt;
|2=With an effort of will, the Force User can invoke panic and fear in another being when not in combat or under duress. At this rank, it can take up to a minute for the power to cause the target’s fear to fully rise to the surface.&lt;br /&gt;
|3=With consistent training, the Force User can manipulate a target’s fears with mild concentration, but will become distracted if engaged in combat or under heavy duress. At this rank, it takes several seconds for a target’s fear to fully rise to the surface.&lt;br /&gt;
|4=The Force User can now finely manipulate fear in their target, even during combat, and can even use the power on multiple targets at once. At this rank, it will take several seconds for a target’s fears to rise to the surface, and the time roughly doubles for each simultaneous target.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Terror&#039;&#039;&#039; is able to finely manipulate fear, with only the slightest concentration required. They can instantly instill fear in a single target, or cause panic and dread in any creature within their general vicinity after only a few seconds.&lt;br /&gt;
|duration=The fear caused by &#039;&#039;&#039;Terror&#039;&#039;&#039; will last as long as the user maintains concentration, and typically lingers a few minutes. Individuals with high &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039; may shake off the effects more quickly, while the effects linger on in weak-willed individuals for considerably longer.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Terror&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle, as it is entirely dependent on the concentration and level of training a Force User possesses.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Aura+Of+Fear &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Aura Of Fear&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Debilitating+Fear &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Debilitating Fear&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fear+Projection &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Fear Projection&amp;lt;/span&amp;gt;],  and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I%27m+Rubber%2C+You%27re+Glue &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I’m Rubber, You’re Glue&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Transformation ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Transformation&lt;br /&gt;
|desc= &#039;&#039;&#039;Transformation&#039;&#039;&#039; is the ability to turn a living being into a different living being for a period of time. These start off as small creatures, but with mastery, can turn beings into monstrous forms of great strength and endurance. Only a master of this power can turn other sapient species into different creatures. This power requires active focus to maintain. The transformed target retains its mental capacities but is limited by what its changed physical form is capable of and cannot focus on utilizing the Force itself beyond maintaining the transformation. This includes their instincts and actions, meaning the user cannot control the transformed being, and it retains its autonomy. Creatures are classified based on a Challenge Rating of how hard they are to turn into, ranging from &#039;&#039;CR 1&#039;&#039; to &#039;&#039;CR 6&#039;&#039;. This Challenge Rating is based on size, rarity, tamability, and traits of the creature. &#039;&#039;CR 6&#039;&#039; creatures cannot be transformed into. &lt;br /&gt;
|1=With a minute of concentration and focus, a user can turn one &#039;&#039;CR 1&#039;&#039; creature into a different &#039;&#039;CR 1&#039;&#039; creature.&lt;br /&gt;
|2=With maintained focus, a Force User can instantly transform any &#039;&#039;CR 1 or CR 2&#039;&#039; creature into a different &#039;&#039;CR 1 or CR 2&#039;&#039; creature.&lt;br /&gt;
|3=Further training in &#039;&#039;&#039;Transformation&#039;&#039;&#039; allows the user to transform themself or a &#039;&#039;CR 1 to CR 3&#039;&#039; creature into an other &#039;&#039;CR 1 to CR 3&#039;&#039; creature.&lt;br /&gt;
|4=Advanced training in &#039;&#039;&#039;Transformation&#039;&#039;&#039; allows the user to transform themself or a &#039;&#039;CR 1 to CR 4&#039;&#039; creature into another &#039;&#039;CR 1 to CR 4&#039;&#039; creature.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Transformation&#039;&#039;&#039; can transform themselves or a &#039;&#039;CR 1 to CR 5&#039;&#039; creature into any other &#039;&#039;CR 1 to CR 5&#039;&#039; creature.&lt;br /&gt;
|duration=&#039;&#039;&#039;Transformation&#039;&#039;&#039; requires active concentration and focus to maintain, but does not require a direct line of sight once the transformation is complete. As long as the user can maintain concentration and has the energy to do so, this power can be used. &lt;br /&gt;
|downtime=&#039;&#039;&#039;Transformation&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; requiring a level of focus to maintain. The greater the change in body type, the more draining this power is.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Yzma%E2%80%99s+Cabinet &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Yzma’s Cabinet&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Weather Control ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Weather Control&lt;br /&gt;
|desc=&#039;&#039;&#039;Weather Control&#039;&#039;&#039; allows the user to change the weather and climate of their present location. The climate can change from freezing to sweltering heat. This weather must be feasible for the location, meaning no hurricanes on Tatooine. &lt;br /&gt;
|1=The most novice of &#039;&#039;&#039;Weather Control&#039;&#039;&#039; users can change the temperature/humidity in a circle around them by a few degrees over the span of fifteen minutes. The maximum size of the circle is up to twenty meters away from them.  &lt;br /&gt;
|2=With more training, the user can not only change the temperature/humidity of their immediate location, now by a larger degree, but they can create and calm winds from average storm levels, all within twenty meters away from them. &lt;br /&gt;
|3=After ten minutes of focus, a Force user can also dictate the direction of how the winds blow around them, and drastically alter the temperature and humidity of an area within fifty meters. &lt;br /&gt;
|4=With advanced training and focus, a user can now generate and disperse entire storm systems out to a distance of one-hundred meters.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Weather Control&#039;&#039;&#039; can now, with five minutes of focus,  change the weather, temperature, humidity, and storm systems to the most extreme the environment is capable of with a distance of two-hundred meters away. &lt;br /&gt;
|duration=&#039;&#039;&#039;Weather Control&#039;&#039;&#039; requires an active concentration to maintain the specific weather/climate the user wants, and can take minutes of focus to bring about the weather change, the more extreme the change, the longer it takes. Upon losing concentration, the weather will quickly change back to what it was prior to the power being used. The user cannot take other actions while maintaining the changed weather.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Weather Control&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, making it difficult to accomplish multiple times in a row. As long as the user has the energy and focus required for the power, it can be sustained.  &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Like+a+Hurricane &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Like a Hurricane&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Sheet Guide]]&lt;/div&gt;</summary>
		<author><name>Reiden</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Force_Powers&amp;diff=198442</id>
		<title>CS Guide: Force Powers</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Force_Powers&amp;diff=198442"/>
		<updated>2025-08-26T22:04:37Z</updated>

		<summary type="html">&lt;p&gt;Reiden: /* Darkness */ Fixing formatting of feats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|real}}&lt;br /&gt;
{{CS TOC}}&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Below, you will find the reference guide for the Character Sheet &#039;&#039;&#039;Force Powers&#039;&#039;&#039;. All documentation is based on the &#039;&#039;Force Powers 2.0&#039;&#039; project headed up by the [[Combat Master]], [[Voice of the Brotherhood|Voice]] Staff, and Character Sheet Development Team. This reference table aims to give members a better idea of the level of control/power they have of a given Force Power, and how they would write their character utilizing it both in and out of combat.&lt;br /&gt;
== Force Use ==&lt;br /&gt;
=== Duration ===&lt;br /&gt;
Force Power usage is draining on a Force User, more so when used in the heat of combat. The stronger the display of Force, the more difficult it is to maintain the power. While a master of an ability can generate massive power, they can only do so for a short duration. Most masters are wise enough to apply their power with restraint. By using less strength, they are able to maintain the effect of the power for a longer duration. With limited training, a Force User may struggle to bring the full effect of a power to bear and maintaining concentration quickly becomes draining, resulting in shorter bursts of Force use.&lt;br /&gt;
=== Downtime ===&lt;br /&gt;
Though the Force gives strength, a Force User is still limited by flesh and blood. Drawing on such power dwindles the Force User&#039;s reserves of endurance and willpower. Manipulating the Force, especially in combat, requires sharp mental control. While a Force User may draw on the Force repeatedly, it will usually become more difficult with each successive use. Some powers, of course, are more draining than others. But no Force User can limitlessly tap into the powers of the light or dark side without exhaustion setting in. Use of great power comes with great fatigue, and Force User should be aware of the risks of pushing too hard too fast.&lt;br /&gt;
== Force Powers ==&lt;br /&gt;
=== Amplification ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Amplification&lt;br /&gt;
|desc=&#039;&#039;&#039;Amplification&#039;&#039;&#039; allows a Force User to perform amazing feats of &#039;&#039;physical&#039;&#039; prowess. By channeling the Force, a Force User could run faster, jump higher, hit harder, and even react faster. This ability allows the user to push beyond the normal limits of their physical bodies and perform superhuman feats.&lt;br /&gt;
|1=At the most basic level, a Force User must concentrate for several seconds to augment one of their &#039;&#039;physical&#039;&#039; abilities through the Force. The Force User would feel fatigue after a single use respective to the complexity of the action.&lt;br /&gt;
|2=With further study, the Force User must concentrate for only a second in order to augment one of their &#039;&#039;physical&#039;&#039; abilities through the Force. A single-use will not cause fatigue, but subsequent use of &#039;&#039;&#039;Amplification&#039;&#039;&#039; in the next several minutes would.&lt;br /&gt;
|3=With consistent study, the Force User can instantly augment one of their &#039;&#039;physical&#039;&#039; abilities through the Force, but still experience fatigue when using &#039;&#039;&#039;Amplification&#039;&#039;&#039; several times over the course of several minutes.&lt;br /&gt;
|4=The Force User can instantly augment one of their &#039;&#039;physical&#039;&#039; abilities with the Force but still experience fatigue if they use &#039;&#039;&#039;Amplification&#039;&#039;&#039; many times over the course of several minutes.&lt;br /&gt;
|5=Mastery allows a Force User to not only instantly augment one of their &#039;&#039;physical&#039;&#039; abilities with the Force, but the effects of fatigue after use are effectively negligible.&lt;br /&gt;
|duration=&#039;&#039;&#039;Amplification&#039;&#039;&#039; is a power that pushes the Force User&#039;s body far beyond its normal limits for anywhere up to a minute.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Amplification&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, meaning it can be used multiple times in the heat of battle.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Enhanced+Sight+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Enhanced Sight I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Escape+Artist &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Escape Artist&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Scream+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Scream I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hammerhand &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hammerhand&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lightning+Reflexes &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Lightning Reflexes&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Barrier ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Barrier&lt;br /&gt;
|desc=&#039;&#039;&#039;Barrier&#039;&#039;&#039; manifests the Force into a translucent defensive corona that can absorb &#039;&#039;physical&#039;&#039; attacks. These &#039;&#039;&#039;Barriers&#039;&#039;&#039; protect only the user, requiring them to remain stationary, and will shatter after enough impact. &#039;&#039;&#039;Barrier&#039;&#039;&#039; can stop repeated hits from conventional weapons (including blasters), but will shatter on heavy impact with things such as explosions or large projectiles like boulders.&lt;br /&gt;
|1=At its most basic level, the Force User must take several seconds to concentrate and focus their full will to manifest the Force as a protective &#039;&#039;&#039;Barrier&#039;&#039;&#039;. The user’s full concentration is necessary to maintain the barrier.&lt;br /&gt;
|2=With further study, the Force User must still take several seconds of concentration to manifest the Force into a protective &#039;&#039;&#039;Barrier&#039;&#039;&#039; but no longer needs their full concentration to maintain it.&lt;br /&gt;
|3=With consistent training, the Force User is able to summon the Force almost instantaneously to create a  protective &#039;&#039;&#039;Barrier&#039;&#039;&#039; and can do so in the middle of combat.&lt;br /&gt;
|4=It is no longer a matter of training, but instinct that allows the Force User to will the Force into a protective &#039;&#039;&#039;Barrier&#039;&#039;&#039; as long as they are not already fatigued or under heavy duress.&lt;br /&gt;
|5=A master of conjuring &#039;&#039;&#039;Barriers&#039;&#039;&#039; may summon them at will, even when fatigued or under heavy duress.&lt;br /&gt;
|duration=&#039;&#039;&#039;Barriers&#039;&#039;&#039; can withstand anything from repeated minor blows from either &#039;&#039;physical&#039;&#039; or &#039;&#039;Force-based&#039;&#039; attacks (such as blaster pistols, slugs and other thrown projectiles, or lighter strikes from &#039;&#039;&#039;[[Force Powers#Telekinesis|Telekinesis]]&#039;&#039;&#039;) to one major blow from &#039;&#039;physical&#039;&#039; or &#039;&#039;Force-based&#039;&#039; attack (such as blaster cannons, explosions, detonations, heavy &#039;&#039;&#039;Telekinesis&#039;&#039;&#039;, and &#039;&#039;&#039;[[Force Powers#Force Lightning|Force Lightning]]&#039;&#039;&#039;). Massive explosions, fast-moving objects larger than a person or similarly destructive effects will shatter a barrier immediately and still have a reduced impact on the user.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Barrier&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle, as it is entirely dependent on the concentration and level of training a Force User possesses.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Bounce+It &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Bounce It&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Energy+Dispersion &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Energy Dispersion&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Shield+Wall+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Shield Wall I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Battle Meditation ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Battle Meditation&lt;br /&gt;
|desc=&#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; is a Force Power used to boost the combat effectiveness of allies and reduce the effectiveness of enemies. With further training, the Force User can influence their tactical coordination and teamwork as well but does not allow for telepathic communication. The skill starts with affecting the immediate area around the user, growing to affect an entire battlefield, but does not work well on the scale of large space battles. Battle Meditation can generally turn a narrow victory into a rout, a narrow defeat into a narrow victory, or minimize the losses of a significant defeat.&lt;br /&gt;
|1=At the most basic level, the Force User may influence morale in a single confrontation nearby, and in the Force User’s line of sight.&lt;br /&gt;
|2=With some extra study, the Force User no longer requires a direct line of sight and can affect allies working as a team.&lt;br /&gt;
|3=The Force User can easily affect multiple small-sized groups fighting independently, influencing their courage, morale and will to fight, and improving or reducing their coordination with each other. The Force User will often turn the tide of small battles in their favour.&lt;br /&gt;
|4=Through dedicated concentration, the Force User can simultaneously affect groups of friends and foes across a small area, tipping the scales in any small or medium confrontation.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; may devastate the will of his enemies, while simultaneously amplifying the courage of his allies, across an impressive area. The Force User can influence the outcome of any medium or large confrontation.&lt;br /&gt;
|duration=&#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; requires intense concentration, and the Force User must always be stationary or immobile to maintain a meditative state, leaving them vulnerable while maintaining their influence. Battle Meditation lasts as long as a Force User can maintain their concentration.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires significant concentration to maintain. Even at higher levels, affecting larger groups or maintaining focus for more than a moderate period of time will leave the Force User completely exhausted.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ace+Aura &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ace Aura&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Meld+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Meld I-II&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Space+Battle+Meditation+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Space Battle Meditation I-II&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Blinding ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Blinding&lt;br /&gt;
|desc=&#039;&#039;&#039;Blinding&#039;&#039;&#039; is a Force User’s ability to create a flash of blinding white-light with the Force. The effect is instantaneous and leaves opponents disoriented and unable to see as if hit with a  flash-bang grenade. This ability can also blind the caster if they are not careful, and requires a hand gesture as a focus.&lt;br /&gt;
|1=Initially, the Force User must commit his full concentration for several seconds in order to create a flash of blinding white-light.&lt;br /&gt;
|2=With further training, the Force User can create a flash of blinding white-light with half of their concentration focused on the task, but requires full focus while in combat.&lt;br /&gt;
|3=With consistent training, the Force User can create a flash of blinding white-light with minimal concentration outside of active combat, and half concentration while engaged in combat.&lt;br /&gt;
|4=The Force User has become adept at creating a flash of blinding white-light with minimal effort in combat or out of combat.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Blindness&#039;&#039;&#039; can create a flash of blinding white-light at will, without any noticeable effort.&lt;br /&gt;
&lt;br /&gt;
|duration=The flash of light created by &#039;&#039;&#039;Blinding&#039;&#039;&#039; is instantaneous, and will cause disorientation lasting several seconds.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Blinding&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, meaning it can be used multiple times in the heat of battle. However, it can be draining on the user with quick, successive uses in a short period of time.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Blinded+By+The+Light &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Blinded By The Light&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Whizz-Bang &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Whizz-Bang&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Concealment ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Concealment&lt;br /&gt;
|desc=&#039;&#039;&#039;Concealment&#039;&#039;&#039; is the ability for a Force User to mask their connection and identity with the Force. This goes for hiding a Force User’s strength in the Force as well as alignment. While &#039;&#039;&#039;[[Force Powers#Force Cloak|Force Cloak]]&#039;&#039;&#039; renders the Force User invisible from the eye, &#039;&#039;&#039;Concealment&#039;&#039;&#039; can make a user invisible to those searching through the Force. The more skilled a Force User is with this ability, the easier it is to maintain a veil of &#039;&#039;&#039;Concealment&#039;&#039;&#039;.&lt;br /&gt;
|1=Initially, the Force User can hide their signature, strength, and alignment in the Force with their full concentration devoted to the task.&lt;br /&gt;
|2=With further training,  the Force User can hide their signature, strength, and alignment in the Force with half of their concentration dedicated to the task as long as they remain out of combat.&lt;br /&gt;
|3=With consistent training, the Force User can hide their signature, strength, and alignment in the Force with minimal concentration out of combat, but a committed effort of concentration while in battle.&lt;br /&gt;
|4=The Force User has become adept at hiding their signature, strength, and alignment in the Force with minimal effort whether in combat or not.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Concealment&#039;&#039;&#039; is able to effortlessly hide their signature, strength, and alignment in the Force, effortlessly as breathing.&lt;br /&gt;
|duration=&#039;&#039;&#039;Concealment&#039;&#039;&#039; lasts as long as the Force User remains conscious of maintaining the ability, and does not attempt to call upon the Force in another way.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Concealment&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires concentration to maintain, but can be used frequently, or for a prolonged period without taxing a Force User’s reserves.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Haze+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Haze I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Quey%27tek+Meditation &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Quey’tek Meditation&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Synergy+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Synergy I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Control Self ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Control Self&lt;br /&gt;
|desc=&#039;&#039;&#039;Control Self&#039;&#039;&#039; is the ability to manipulate and control one’s bodily functions through the Force. This includes the ability to dull or temporarily ignore pain, regulate body temperature, slow breathing, or even entering a trance-like state of hibernation for survival purposes.&lt;br /&gt;
|1=Initially a Force User is able to, through intense concentration, dull pain and soreness as well as delay the toll that an extreme climate would otherwise take on a member of their species.&lt;br /&gt;
|2=With additional training, a Force User is able to ignore intense pain and shape bodily functions and temperature to their will with less concentration than before.&lt;br /&gt;
|3=With consistent study a Force User can push through excruciating pain, sleep deprivation and radically alter their vital bodily functions with minimal focus. Additionally, the Force User can place themselves in a hibernation trance for survival, requiring no food or water, and very little oxygen (or other breathing gases) for a period of up to several days.&lt;br /&gt;
|4=It is no longer a matter of concentration; the Force User shapes their pain input and bodily functions by instinct alone. The Force User can operate for days in a climate much hotter or colder than their physiology would otherwise allow, and can increase the duration of the hibernation state for several weeks.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Control Self&#039;&#039;&#039; can shrug off pain that would normally cause blackout. They can go long periods of time without needing food or water. The Force User’s ability to regulate their body’s functions is so great that their hibernation trance can be indistinguishable from death without a medical examination or sensing through the Force, and this state can be maintained indefinitely.&lt;br /&gt;
|duration=Control Self initially requires significant concentration to maintain but as training in the power increases the amount of focus required decreases.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Control Self&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, meaning it can be used multiple times in the heat of battle. However, it can be draining on the user with quick, successive uses in a short period of time.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Field+Triage+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Field Triage I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Synergy+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Synergy I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=%27Tis+But+A+Scratch &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;‘Tis But A Scratch&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Creature Control ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Creature Control&lt;br /&gt;
|desc=&#039;&#039;&#039;Creature Control&#039;&#039;&#039; The Force connects all living things, and with training, a Force-user can develop the ability to reach out and make a connection with a target creature. Creatures are classified as either: &#039;&#039;&#039;Domesticated&#039;&#039;&#039;, &#039;&#039;&#039;Tameable&#039;&#039;&#039;, or &#039;&#039;&#039;Untameable&#039;&#039;&#039;, with the individual’s level offering different degrees of control in relation to the creature&#039;s respective classification.&lt;br /&gt;
|1=With full concentration, you can connect with a &#039;&#039;&#039;Domesticated&#039;&#039;&#039; creature.&lt;br /&gt;
|2=With half concentration, you can connect with a &#039;&#039;&#039;Domesticated&#039;&#039;&#039; creature, and begin to form a connection with &#039;&#039;&#039;Tameable&#039;&#039;&#039; creatures.&lt;br /&gt;
|3=With minimal effort you can connect with &#039;&#039;&#039;Domesticated&#039;&#039;&#039; or &#039;&#039;&#039;Tameable&#039;&#039;&#039; creatures, and can create a basic connection with an &#039;&#039;&#039;Untameable&#039;&#039;&#039; creature to prevent them from eating you.&lt;br /&gt;
|4=You can effortlessly connect with any creature that is &#039;&#039;&#039;Domesticated&#039;&#039;&#039; and connect with a &#039;&#039;&#039;Tameable&#039;&#039;&#039; creature with minimal effort. With full concentration, you can maintain a connection with untameable creatures.&lt;br /&gt;
|5=You can effortlessly connect with any creature that is &#039;&#039;&#039;Domesticated&#039;&#039;&#039; or &#039;&#039;&#039;Tameable&#039;&#039;&#039;, and with enough focus even those considered &#039;&#039;&#039;Untameable&#039;&#039;&#039;.&lt;br /&gt;
|duration=Dependent on the Force-user’s concentration and ability to maintain their connection to the creature.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Creature Control&#039;&#039;&#039; is a basic power, meaning it can be used multiple times in the heat of battle. However, it can be draining on the user when used on creatures that are harder to control.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Creature+Sense+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Creature Sense I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Deep+Bond+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Deep Bond I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Obedience+School &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Obedience School&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=We+Are+Legion+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;We Are Legion I-II&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Darkness ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Darkness&lt;br /&gt;
|desc=&#039;&#039;&#039;Darkness&#039;&#039;&#039; uses the Force to create a sphere around a single target in which all light is eliminated. This power is initially draining, able to affect only a small area. As the Force User’s power increases, they are able to affect a larger area with greater ease. &#039;&#039;&#039;Darkness&#039;&#039;&#039; prevents natural vision and optical technology (such as cameras), but not the use of the power &#039;&#039;&#039;[[Force Powers#Sense|Sense]]&#039;&#039;&#039;.&lt;br /&gt;
|1=At its most basic level, &#039;&#039;&#039;Darkness&#039;&#039;&#039; is limited to a sphere roughly two meters in diameter, fixed on the center of the user. It takes about a second for the darkness to descend, and the effect will only last several seconds.&lt;br /&gt;
|2=With further study, the Force User can increase the diameter to about four meters, and anchor it anywhere within two meters of themselves, lingering for several seconds.&lt;br /&gt;
|3=With consistent study,  the Force User can increase the diameter to six meters in size and anchor it anywhere within four meters of themselves, lasting for up to a minute.&lt;br /&gt;
|4=No longer a matter of study, the Force User can instinctively snap an eight meter diameter into place, anchoring it anywhere within six meters of themselves, lasting about a minute.&lt;br /&gt;
|5=With mastery comes perfection. The Force User may place a twelve meter diameter shape anywhere within twelve meters of themselves, anchoring it within the same range, lasting about a minute.&lt;br /&gt;
|duration=&#039;&#039;&#039;Darkness&#039;&#039;&#039; can be sustained as long as the user maintains concentration. Once concentration is broken, the darkness will dissipate gradually based on the Force User’s proficiency.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Darkness&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used rarely in the heat of battle.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Darksight &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Darksight&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ichor+Cloud &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ichor Cloud&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lil%27+Bit+Disco &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Lil’ Bit Disco&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Farsight ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Farsight&lt;br /&gt;
|desc=&#039;&#039;&#039;Farsight&#039;&#039;&#039; is the ability to gain vague impressions of events happening in other places or times using the Force, typically achieved through long meditation sessions. These visions focus on strong imagery and emotions. The future is always in motion, however, and is thus subject to change.&lt;br /&gt;
|1=At its most basic level, a user will feel emotions about events several days before they transpire, but is unable to extract meaningful information or images through the Force.&lt;br /&gt;
|2=With further study and training, the Force User can now “see” vague images taking place several weeks in advance that are symbolic of what the future may hold with a slight degree of accuracy, though they will have difficulty interpreting these images before events unfold.&lt;br /&gt;
|3=Through focused meditation, the Force User may now “see” clearer symbolic images of possible futures several months before they occur, and can even glimpse fragments of important events in the future. The user will have an easier time interpreting these with moderate accuracy, but will likely miss details leading to the crucial event.&lt;br /&gt;
|4=The user can now “watch”  events before they transpire as if experiencing a vague dream, and with the proper study and meditation, can interpret the meaning of important moments with a fair degree of accuracy a year before they transpire.&lt;br /&gt;
|5=The Force User’s mind sees with surprising clarity, with their visions being inseparable from having a vivid dream. Not only can they identify major key moments in the possible future, but also events that surround them, giving them a far more complete interpretation of what may transpire within years of these events occurring.&lt;br /&gt;
|duration=Meditation sessions are lengthy. While the vision itself will last for up to half a minute, a large amount of time must be spent focusing on what the images could mean, and how they relate to possible futures.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Farsight&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Don%E2%80%99t+Stop+Believin%E2%80%99 &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Don’t Stop Believin’&amp;lt;/span&amp;gt;] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=More+Than+A+Feeling &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;More Than A Feeling&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Force Cloak ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Force Cloak&lt;br /&gt;
|desc=By manipulating light and shadows with the Force, the Force User can use &#039;&#039;&#039;Force Cloak&#039;&#039;&#039; to vanish from view and become invisible. A Force User cloaked in the Force in such a manner is undetectable to the naked eye or even by more technological scanners such as infrared or night vision, but still able to be detected by another Force User’s &#039;&#039;&#039;[[Force Powers#Sense|Sense]]&#039;&#039;&#039; or &#039;&#039;&#039;[[Force Powers#Precognition|Precognition]]&#039;&#039;&#039; feats. The Force User must also remain immobile.&lt;br /&gt;
|1=Initially, a Force User must devote their full concentration in order to vanish from view, and the process moves slowly from the feet upward over the course of about half a minute.&lt;br /&gt;
|2=With further study, the Force User requires less concentration to maintain &#039;&#039;&#039;Force Cloak&#039;&#039;&#039; and can chose which part of their body the cloak starts at.&lt;br /&gt;
|3=With consistent training and discipline, the Force User can vanish from view in the space of a few seconds.&lt;br /&gt;
|4=A Force User can vanish from view almost instantaneously and remain shrouded with minimal concentration.&lt;br /&gt;
|5=Mastery allows a Force User to instantly vanish from view in the blink of the eye and at will.&lt;br /&gt;
|duration=&#039;&#039;&#039;Force Cloak&#039;&#039;&#039; can be maintained for as long as the Force User can concentrate and remain immobile.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Force Cloak&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle, as it is entirely dependent on the concentration and level of training a Force User possesses.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=False+Cloak &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;False Cloak&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ghosting+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ghosting I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Synergy+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Synergy I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Take+My+Shimmer+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Take My Shimmer I-II&amp;lt;/span&amp;gt;] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Common error:&#039;&#039;&#039; [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ghosting+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ghosting&amp;lt;/span&amp;gt;] is required to move while using &#039;&#039;&#039;Force Cloak.&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
=== Force Lightning ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Force Lightning&lt;br /&gt;
|desc=&#039;&#039;&#039;Force Lightning&#039;&#039;&#039; is the ability to manifest the Force into violent energy from the user’s own body in the form of electricity directed at a single target in a burst. &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; can fry sensitive electronics and will cause extreme pain in the recipient. With more advanced training (Feats), this ability can be augmented into a sustained attack or even hit multiple targets.&lt;br /&gt;
|1=Initially, &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; takes several seconds and powerful immediate emotional stimulus to harness. At this rank, a single use will leave the user feeling winded, physically, and emotionally taxed.&lt;br /&gt;
|2=After some practice, the Force User can call upon past emotional experiences for several seconds to provide fuel for &#039;&#039;&#039;Force Lightning&#039;&#039;&#039;. The aftereffects are still present.&lt;br /&gt;
|3=With consistent training, a Force User is able to lessen the aftereffects, and can use &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; multiple times over several minutes.&lt;br /&gt;
|4= Force User can put themselves into the required mindset almost instantaneously and can call on &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; repeatedly before being drained.&lt;br /&gt;
|5=A Master of the power can produce &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; at will, with but a thought. The Force User can use the ability multiple times in quick succession with little effort.&lt;br /&gt;
|duration=At all ranks, &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; can never be sustained for more than several seconds.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Force Lightning&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires significant concentration to maintain. Even at higher levels, repeated use of the power over a short time period can leave the Force User &#039;&#039;physically&#039;&#039; drained.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Bounce+It &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Bounce It&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lightning+Deflection+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Lightning Deflection I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Static+Shock+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Static Shock I-IV&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Tempest &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Tempest&amp;lt;/span&amp;gt;]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Common errors:&#039;&#039;&#039; [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Static+Shock+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Static Shock&amp;lt;/span&amp;gt;] is required for sustained blasts and hitting two or more targets (with or without deteriorating power), dependent on the tier accessible.&lt;br /&gt;
}}&lt;br /&gt;
=== Gravitation ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Gravitation&lt;br /&gt;
|desc=&#039;&#039;&#039;Gravitation&#039;&#039;&#039; is the ability to alter the pull of gravity on yourself or inanimate objects. This is commonly seen while in deep Force meditation as “floating”, but those who train in it can find alternative applications of controlling gravity itself. &lt;br /&gt;
|1=With concentration, the user can weaken gravity’s effect on their body, making them weigh up to one-third of their current weight.&lt;br /&gt;
|2=With more training in &#039;&#039;&#039;Gravitation&#039;&#039;&#039;, the Force user can slightly counter gravity, allowing them to fall at a slower rate than they would otherwise. &lt;br /&gt;
|3=Not only can the user float in place, but they can orient their gravitational pull to other surfaces, allowing them to move along walls and ceilings as if it were the ground. They can now also affect the gravity of inanimate objects, removing a third of the object&#039;s weight, making them easier to carry.&lt;br /&gt;
|4=An adept in &#039;&#039;&#039;Gravitation&#039;&#039;&#039; can now counter gravity on inanimate objects to make them fall more slowly. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Gravitation&#039;&#039;&#039; not only changes their own gravitational orientation and that of inanimate objects but can also now weaken the gravitational pull on other living beings. &lt;br /&gt;
|duration=&#039;&#039;&#039;Gravitation&#039;&#039;&#039; requires an intense focus to maintain the changed gravitational pull.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Gravitation&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; and can be incredibly draining to keep up for long periods of time.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Free+Fall &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Free Fall&amp;lt;/span&amp;gt;], and &lt;br /&gt;
[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Rather+Weighty%2C+This &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Rather Weighty, This&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Healing ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Healing&lt;br /&gt;
|desc=&#039;&#039;&#039;Healing&#039;&#039;&#039; is the Force User’s ability to use the Force to cure injuries. This comes at a personal cost of energy and strength. Both dark and light side applications have the same set of ability to heal themselves and others. This ability merely accelerates possible healing a body would normally undergo. For major injuries, this acceleration can mean the difference between life and death, healing the body before it would die from its injuries. For example, this power can heal a serious torso wound by a lightsaber, but cannot allow a limb to be regrown. Physical contact must be maintained for the duration of the healing.&lt;br /&gt;
|1=A Force User can with full concentration on the task, heal abrasions, set minor bone fractures, and maintain bodily function. This effort is very draining on their energy. Serious injuries can take up to a day to fully heal. &lt;br /&gt;
|2=A Force User can heal abrasions, seal up open wounds, set bone fractures, and maintain bodily function. This can be done while moving, but without performing any strenuous physical activity. This effort is very draining on the user’s energy. Serious injuries can take up to a day to fully heal. &lt;br /&gt;
|3=A Force User can heal injuries more quickly. Minor wounds can be healed with less concentration. This effort is only moderately draining on the user’s energy. Serious injuries can be healed in hours instead of days.&lt;br /&gt;
|4=A Force User can heal injuries even more quickly, even in the heat of battle. This effort is moderately draining on the user’s energy. Serious injuries can be healed in hours instead of days.&lt;br /&gt;
|5=A Master of Healing can utilize this ability with barely any concentration and can be done while participating in combat. This effort is less draining on the user’s energy. Serious injuries can be healed in a matter of moments. &lt;br /&gt;
|duration=&#039;&#039;&#039;Healing&#039;&#039;&#039; can be maintained so long as the Force User remains focused on the task, and has the energy to maintain. The length of time required to heal a given wound varies by the severity. Superficial cuts and bruises can be healed in a matter of seconds, open wounds require minutes, and broken bones can still take hours depending on the Force User’s mastery over the power.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Healing&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle, as it is entirely dependent on the concentration and level of training a Force User possesses.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Accelerated+Healing+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Accelerated Healing I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=A+Soul+for+a+Soul &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;A Soul for a Soul&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Field+Triage+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Field Triage I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Drain+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Drain I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Synergy+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Synergy I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Ichor ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Ichor&lt;br /&gt;
|desc= &#039;&#039;&#039;Ichor&#039;&#039;&#039; is the ability to channel the Force into liquids, which can be consumed at a later time. These reserves can be used to help heal the body, restore energy, or provide greater strength and endurance.&lt;br /&gt;
|1=The most basic of &#039;&#039;&#039;Ichor&#039;&#039;&#039; users can create and carry a single weak ichor potion. This potion can heal minor bodily damage, provide a small boost of stamina, or give a little more Force essence for the drinker to pull from. &lt;br /&gt;
|2=With further training, the Force user can create and carry a single moderate ichor potion. This can heal non-life-threatening injuries, provide a good boost of stamina, or give a useful boost of Force essence for the drinker. &lt;br /&gt;
|3=The &#039;&#039;&#039;Ichor&#039;&#039;&#039; user can now create and carry a single strong ichor potion. This potion can heal even life-threatening injuries, restore stamina from total fatigue, or completely replenish the drinker’s Force reserves. &lt;br /&gt;
|4=With advanced training, the Force user can now carry a single strong ichor potion and a single moderate ichor potion. In addition to healing, stamina, or Force restoration, it can also increase physical strength and endurance. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Ichor&#039;&#039;&#039; can create and carry two strong ichor potions, which can have up to two effects at the same time. These include healing, stamina, Force, and increased strength or endurance.&lt;br /&gt;
|duration=&#039;&#039;&#039;Ichor&#039;&#039;&#039; is a unique ability that does not expire once a potion has been created. The length of the potion&#039;s effects depends on what it is doing and the strength of the potion itself.  &lt;br /&gt;
|downtime=&#039;&#039;&#039;Ichor&#039;&#039;&#039; is a drawn-out process of creating Force-fueled liquids for consumption. While it is possible to create alchemical potions while doing other things, it is impractical to attempt to create any during the heat of battle. Consumption, however, is a matter of being able to drink the potion, and the drinker does not suffer any downtime from doing so. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Chem+Dealer  &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Chem Dealer&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Illusion ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Illusion&lt;br /&gt;
|desc=&#039;&#039;&#039;Illusion&#039;&#039;&#039; allows a Force User the ability to use the Force to trick the five senses (sight, hearing, taste, smell, and touch) of a sentient being into perceiving something other than reality. Complex sensations — such as pain, odors and flavors — are more demanding on both the user and the believability of the Illusion, and the mind will reject the most severe instances. The more accomplished a Force User is with &#039;&#039;&#039;Illusions&#039;&#039;&#039;, the easier it is to affect the mind of other sentients. This can be contested by the target&#039;s &#039;&#039;[[Skills#Perception|Perception]]&#039;&#039;. &lt;br /&gt;
|1=Initially, a Force User must devote their full concentration to conjuring an &#039;&#039;&#039;Illusion&#039;&#039;&#039; against their target.&lt;br /&gt;
|2=With further study, the Force User can conjure an &#039;&#039;&#039;Illusion&#039;&#039;&#039; with partial concentration, if not engaged in direct combat or under too much duress.&lt;br /&gt;
|3=Through consistent training, the Force User can manifest an &#039;&#039;&#039;Illusion&#039;&#039;&#039; with minimal concentration even while engaged in battle.&lt;br /&gt;
|4=The Force User can create &#039;&#039;&#039;Illusions&#039;&#039;&#039; with ease, with only a few moments of concentration required, even in the midst of battle.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Illusions&#039;&#039;&#039; can cast them at will, even in the midst of battle, as effortlessly as breathing.&lt;br /&gt;
|duration=&#039;&#039;&#039;Illusions&#039;&#039;&#039; is an active ability, and once created takes on a duration of its own that is often related to a target&#039;s &#039;&#039;[[Skills#Perception|Perception]]&#039;&#039; skill, or a specific Feat that combats &#039;&#039;&#039;Illusion&#039;&#039;&#039;.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Illusion&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires significant exertion of willpower to cast. It can be used sparingly in the heat of battle, and is less effective when already used once on the same target.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Faceless+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Faceless I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Projection &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Projection&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Loop+it &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Loop It&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Pay+No+Attention+To+The+Man+Behind+The+Curtain &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Pay No Attention To The Man Behind The Curtain&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Prestidigitation &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Prestidigitation&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Item Conjuring ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Item Conjuring&lt;br /&gt;
|desc=&#039;&#039;&#039;Item Conjuring&#039;&#039;&#039; allows a Force user to lock away an item they own in the ether and summon it to them elsewhere. These objects remain in the ether indefinitely until summoned. Items can be stored and removed as many times as the Force user wants. Once stored, no one can take the object from the user while it is there. These objects cannot be living organisms. &#039;&#039;This item must be owned as a possession by the user. Items not in your loadout must still be noted in the loadout description.&#039;&#039;&lt;br /&gt;
|1=With fifteen minutes of intense focus, a Force user can store or summon a single small object that isn&#039;t a weapon. Only one object can be stored at a time.  &lt;br /&gt;
|2=With training, in the span of ten minutes, a Force user can store or summon a single small object, including small weapons. Only one object can be stored at a time. &lt;br /&gt;
|3=&#039;&#039;&#039;Item Conjuring&#039;&#039;&#039; can now be done within five minutes and can be used to store or summon a single item the Force user can physically carry. Only one object can be stored at a time. &lt;br /&gt;
|4=With one minute of focus, the Force user can store or summon a single small item they can physically carry. They can now store two objects at a time. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Item Conjuring&#039;&#039;&#039; can store or summon an item with only thirty seconds of focus. This item must be one they can physically carry. They can have up to three objects stored at a time. &lt;br /&gt;
|duration=&#039;&#039;&#039;Item Conjuring&#039;&#039;&#039; allows an item to be stored indefinitely. The item is not destroyed, merely locked in an inaccessible ethereal vault. Storing or retrieving an item can take up to several minutes of intense focus. The Force User does not need to maintain concentration or focus to keep an object stored.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Item Conjuring&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, requiring dedicated focus to accomplish. While not particularly draining of Force reserves, it can take anywhere from minutes to store or retrieve an object. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Locker+Space  &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Locker Space&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Quick+Storage  &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Quick Storage&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mind Trick ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Mind Trick&lt;br /&gt;
|desc=The &#039;&#039;&#039;Mind Trick&#039;&#039;&#039; is one of the most famous uses of the Force in that it gives the Force User the ability to directly affect the mind of another sentient being. The memories, thoughts, and opinions of a target are left open to the user&#039;s machinations and can be manipulated temporarily. This allows for the target to be more easily swayed or nudged in the direction the user desires, even forcing them into unconsciousness if strong enough. It also allows for memories to be probed and even implanted, or opinions to be altered. Unlike &#039;&#039;[[Skills#Manipulation|Manipulation]]&#039;&#039; or &#039;&#039;[[Skills#Interrogation|Interrogation]]&#039;&#039;, this ability is instantaneous and thus can be useful in combat or other real-time scenarios. This can be contested by the target&#039;s &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039;. &lt;br /&gt;
|1=Initially, a Force User can influence the mind of a target with their full concentration. A hand gesture is required to help focus the mind.&lt;br /&gt;
|2=With further training, the Force User can influence the mind of a target with partial concentration. A hand gesture is required to help focus the mind.&lt;br /&gt;
|3=With consistent training, the Force User can more easily influence their target with minimal concentration against those of lesser &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039;.&lt;br /&gt;
|4=The Force User can influence the mind of their target with only a few moments of concentration, even in the midst of battle and against those of lesser &#039;&#039;Resolve&#039;&#039;.&lt;br /&gt;
|5=A Master of the Force User &#039;&#039;&#039;Mind Trick&#039;&#039;&#039; can effortlessly influence the will of those with lesser Resolve as easily as breathing.&lt;br /&gt;
|duration=The speed a target can &#039;snap out of&#039; a &#039;&#039;&#039;Mind Trick&#039;&#039;&#039; depends on their &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039;, but often lingers for a few minutes. If directly confronted about idea implanted by &#039;&#039;&#039;Mind Trick&#039;&#039;&#039;, though, the subject may ‘snap out of it’ sooner.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Mind Trick&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; in that it requires concentration and an exertion of the Force User’s willpower to be effective. If unsuccessful, the subject will become aware of the attempt and prevent the ability from being used on them again.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Dominate+Mind &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Dominate Mind&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Interrogation+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Interrogation I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Inceptioned &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Inceptioned&amp;lt;span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Manchurian+Candidate &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Manchurian Candidate&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Moving+The+Masses &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Moving The Masses&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Puppet+Master &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Puppet Master&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Your+Weapons...+You+Will+Not+Need+Them &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Your Weapons…You Will Not Need Them&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Necromancy ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Necromancy&lt;br /&gt;
|desc= &#039;&#039;&#039;Necromancy&#039;&#039;&#039; is the ability to pull the soul of the deceased into the mortal plane. While these souls cannot be tethered to their former bodies, with practice, they can take on more solid forms with the ability to manipulate objects in the world around them. These souls are commonly referred to as &#039;&#039;Wraiths&#039;&#039;. &#039;&#039;Wraiths&#039;&#039; are incredibly fragile, and their tether to the physical plane can be severed with a single weapon strike. Stronger &#039;&#039;Wraiths&#039;&#039; can wear armor or wield weapons, which must be provided to them. All &#039;&#039;Wraiths&#039;&#039; rely on the knowledge of their summoner to function, be that how they handle weapons or how they move.&lt;br /&gt;
|1=Initially, &#039;&#039;&#039;Necromancy&#039;&#039;&#039; takes a minute of intense focus to pull a soul into the mortal plane. This &#039;&#039;Wraith&#039;&#039; is a hazy outline roughly similar in size to what it was in life. It can make indistinct noises and weakly push on objects to move them, but it cannot directly manipulate physical objects with control. The user must actively concentrate on maintaining and controlling the &#039;&#039;Wraith&#039;&#039;.&lt;br /&gt;
|2=With training, a user of &#039;&#039;&#039;Necromancy&#039;&#039;&#039; can create a single &#039;&#039;Wraith&#039;&#039; that is a smokey visage of its former self, roughly the same size and shape it was in life. This &#039;&#039;Wraith&#039;&#039; can speak single words in a low, pained moan. It can push and pull objects to move them. The user must actively concentrate to maintain and control the &#039;&#039;Wraith&#039;&#039;. &lt;br /&gt;
|3=At this level, the user can create a single fully formed &#039;&#039;Wraith&#039;&#039;. This is a dense cloud of dark particles that perfectly matches its shape and size from life. It can speak in haunting low tones and move objects with a poor level of control. The &#039;&#039;Wraith&#039;&#039; can follow simple tasks autonomously once ordered.&lt;br /&gt;
|4=With advanced training, you can create a single, fully formed &#039;&#039;Wraith&#039;&#039;, which is capable of wearing clothing and armor and wielding weapons, but lacks fine control in using them. The &#039;&#039;Wraith&#039;&#039; can follow simple tasks autonomously, including simple combat actions in battle. This requires an active concentration on maintaining and controlling the &#039;&#039;Wraith&#039;&#039;. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Necromancy&#039;&#039;&#039; can generate a single powerful &#039;&#039;Wraith&#039;&#039;. It can wear clothing and armor and utilize weapons at one skill point lower than its summoner. They can behave completely autonomously while the user only needs to maintain concentration on keeping them in the mortal plane.&lt;br /&gt;
|duration= &#039;&#039;&#039;Necromancy&#039;&#039;&#039; requires intense active concentration to maintain the &#039;&#039;Wraith’s&#039;&#039; connection to the mortal plane. &#039;&#039;Wraiths&#039;&#039; persist as long as the Force User can maintain their concentration.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Necromancy&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; is an advanced power that requires significant concentration to maintain. Even at higher levels, this power can be difficult to maintain in the heat of battle.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Unseen+Servant &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Unseen Servant&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Possession ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Possession&lt;br /&gt;
|desc=&#039;&#039;&#039;Possession&#039;&#039;&#039; allows the user to assume direct control of another body. They experience physical fatigue in their own body for each action taken. The user loses the ability to control their own body while using this power, leaving it behind in a vegetative state. The difficulty of control is not only dictated by the user&#039;s skill, but the willingness of the target to be possessed. This power does not grant access to knowledge or memories of the possessed individual, additionally, you cannot make the target purposely injure themselves or engage in combat. This can be contested by the target&#039;s &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039;. &lt;br /&gt;
|1=The most novice of &#039;&#039;&#039;Possession&#039;&#039;&#039; users can possess a non-sapient &#039;&#039;domesticated&#039;&#039; creature and control it with perfect precision. &lt;br /&gt;
|2=With further training, the user can possess a non-sapient &#039;&#039;domesticated or tameable&#039;&#039; creature and control it with perfect precision. &lt;br /&gt;
|3=With consistent training, the Force user can now control a willing person’s body. This is with an unrefined level of control, leading to very jerky movements. The user’s body is drained of energy twice as much as if they would be doing the action themself. &lt;br /&gt;
|4=A well-trained &#039;&#039;&#039;Possession&#039;&#039;&#039; user can now have perfect control of a willing person’s body and jerky control of a non-willing person. The user’s body is drained of energy at the same rate as doing the actions themselves. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Possession&#039;&#039;&#039; can pilot another willing person’s body with perfect control. The user’s body is physically drained only at half the amount it would be if they were doing the movements themselves. &lt;br /&gt;
|duration=&#039;&#039;&#039;Possession&#039;&#039;&#039; is a draining power that requires active focus to maintain. The more the target fights against their possession, the harder this is to maintain, but as long as the user has the energy and concentration, it can last indefinitely, or until the target conjures the mental strength to break through, dependant on their &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039; skill.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Possession&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires complete concentration to maintain. While the target doesn’t need to be within line of sight, the user can only focus on the possession while using this power, their own physical body left in a vegetative state. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Strings+For+Thee &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Strings For Thee&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Preservation+Overrided &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Preservation Override&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Precognition ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Precognition&lt;br /&gt;
|desc=&#039;&#039;&#039;Precognition&#039;&#039;&#039; is the Force User’s ability to perceive immediate and intentional danger to themself through the Force as it enters their sphere of awareness — which is a fancy way of saying the space around the immediate person. This power often manifests itself in the form of gut intuition to dodge an incoming attack, like a slight nudge or “voice” advising them to duck under a blaster bolt that would have otherwise split their forehead.&lt;br /&gt;
|1=The Force User is able to sense imminent danger to their person, but often only a heartbeat or two before it occurs.&lt;br /&gt;
|2=As the Force User learns to trust their instincts, they can sense danger within two or three heartbeats before it happens, affording them the opportunity to react.&lt;br /&gt;
|3=With further training, the Force User may perceive danger several heartbeats in advance and, if able, can not only avoid harm but start to formulate a plan of action to avoid further harm from follow up attacks.&lt;br /&gt;
|4=The instincts of a fully trained Force User are sharp and focused, allowing the user to perceive danger several heartbeats in advance and even as intentions shift in a single moment, giving them time to not only dodge effectively if able, but figure out a countermeasure.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Precognition&#039;&#039;&#039; can not only perceive imminent danger, but with enough time to formulate and, if able, execute a countermeasure preemptively.&lt;br /&gt;
|duration=&#039;&#039;&#039;Precognition&#039;&#039;&#039; provides instantaneous, momentary feelings and impressions of dangers that threaten their sphere of awareness.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Precognition&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039; that works passively in the background of a Force User’s consciousness, and therefore can’t be actively harnessed like &#039;&#039;&#039;[[Force Powers#Sense|Sense]]&#039;&#039;&#039; can.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Leaf+On+The+Wind &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Leaf On The Wind&amp;lt;/span&amp;gt;] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Reflexive+Counter &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Reflexive Counter&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Pyrokinesis ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Pyrokinesis&lt;br /&gt;
|desc=&#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039; is the ability to manipulate fire. With practice this becomes capable of creating fire out of thin air. The flames can often present as green in color for those utilizing Magick. &lt;br /&gt;
|1=A novice of &#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039; can manipulate fire around them. This manipulation is an unrefined, poor control of movement and shape. They cannot generate more of the flame than what is present around them. The user must put their full concentration for several seconds to will the fire to move and change.&lt;br /&gt;
|2=With more training, &#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039; can have control over the movement and shape of fire around them. They cannot generate more of the fire, only use what is around them presently. This requires full concentration for several seconds to will the flames to move and change.&lt;br /&gt;
|3=Not only can the user control where and how fire moves and is shaped, but they can use the spark of fire around them as a source to create even more flames. This requires full concentration but can happen instantly for the user. &lt;br /&gt;
|4=A adept of fire control, not only can the user manipulate fire around them at a whim, with a moment of focus they can create flames out of thin air, even with no source fire around them. &lt;br /&gt;
|5=Master of the flames, not only can the user move and shape fire, but you can easily generate it on a whim out of thin air with little more than a thought. &lt;br /&gt;
|duration=&#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039; is a power that requires absolute mental control. As long as the user can maintain his or her focus, the power can be wielded. However, as one gains mastery over &#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039;, it becomes more difficult to break the user&#039;s concentration.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires concentration to maintain. While short uses of the power come easily to most Force users, the more effort spent on the power, the longer it will take to recover.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fire+Armor &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Fire Armor&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fire+Weapons &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Fire Weapons&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Rage ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Rage&lt;br /&gt;
|desc=Light or Dark, all Force User can will their entire being toward a single purpose. When letting their &#039;&#039;&#039;Rage&#039;&#039;&#039; fuel their body, a Force User can run faster, hit harder, and jump higher, beyond even what &#039;&#039;&#039;[[Force Powers#Amplification|Amplification]]&#039;&#039;&#039; would allow. When the adrenaline subsides, however, the Force User often feels a heavy tax on their body and needs significant time to recuperate.&lt;br /&gt;
|1=Initially, when a Force User enters &#039;&#039;&#039;Rage&#039;&#039;&#039; they will be completely single-minded in pursuit of their goal, ignoring even self-preservation. At this rank, if the Force User is unable to complete their goal, their &#039;&#039;&#039;Rage&#039;&#039;&#039; will only end with the Force User’s death or exhaustion at the end of the power’s duration.&lt;br /&gt;
|2=With further study, a Force User entering &#039;&#039;&#039;Rage&#039;&#039;&#039; will retain their self-preservation instinct, able to change their course of action if continuing to do so would likely cause them grave physical harm.&lt;br /&gt;
|3=With consistent training, a Force User is capable of basic tactical thinking during &#039;&#039;&#039;Rage&#039;&#039;&#039;. They may give and take commands from allies, and are more aware of their surroundings.&lt;br /&gt;
|4=A Force User adept at &#039;&#039;&#039;Rage&#039;&#039;&#039; is capable of maintaining discipline and a mostly clear head during combat. The Force User’s situational awareness is only slightly diminished, and they remain capable of complex tactical maneuvers.&lt;br /&gt;
|5=A master of harnessing their &#039;&#039;&#039;Rage&#039;&#039;&#039; can harness the ability with a perfectly clear head. For all outward appearances, the Force User is in complete control of their actions, emotions, and able to dispassionately change course of action if they desire.&lt;br /&gt;
|duration=At all ranks, &#039;&#039;&#039;Rage&#039;&#039;&#039; lasts about a minute, though if the Force User accomplishes their goal, the &#039;&#039;&#039;Rage&#039;&#039;&#039; may dissipate sooner.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Rage&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; in that unlike &#039;&#039;&#039;Amplification&#039;&#039;&#039;, it pushes the entire body beyond its limits and has withdrawal-type side effects as consequences to using the power. As such, it cannot be used at any level without several hours of rest in between uses.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Rage+Against+The+Machine &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Rage Against The Machine&amp;lt;/span&amp;gt;] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Rampage+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Rampage I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Sense ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Sense&lt;br /&gt;
|desc=One of the most rudimentary powers of the Force User, &#039;&#039;&#039;Sense&#039;&#039;&#039; is the ability to open one&#039;s mind to the omniscient awareness of the Force and to use it to detect the presence, alignment, feelings, emotions, intentions, and even the Force strength of other beings. As the Force User grows more connected with the Force, they can decipher the heightened awareness with greater clarity and less effort of will. All Force User have the basic ability to feel the Force, but training is required to make any kind of use out of it.&lt;br /&gt;
|1=Initially, the Force User can close their eyes and focus solely on connecting with the Force to detect the proximity, presence, feelings, intentions,  and emotions of sentient beings around them. The details can be overwhelming, though, while only the vaguest sense of alignment can be felt.&lt;br /&gt;
|2=With further study, the Force User can more easily connect with the Force to detect the proximity, presence, feelings, emotions, intentions, and alignment of sentient beings around them. Even a rough measure of an individual&#039;s Force strength can be felt. The details become more clear, and can be used to paint a basic picture of understanding of the details presented.&lt;br /&gt;
|3=With consistent training, the Force User can easily connect with the Force to detect the proximity, presence, feelings, emotions, intentions, alignment, and Force strength of sentient beings around them, even while in combat or under light duress. The details are fairly clear, but may be clouded if under duress.&lt;br /&gt;
|4=With only a moment’s concentration, the Force User can connect with the Force to detect the proximity, presence, feelings, emotions, intentions, alignment, and Force strength of sentient beings around them, even while in combat or under duress. The details are clear enough to paint a picture of what is happening, unless the Force User is under heavy duress.&lt;br /&gt;
|5=A fully trained Force User, with the Force as their ally, can connect to the Force at will and with no concentration required, sensing the proximity, presence, feelings, emotions, intentions, alignment, and Force strength of sentient beings around them. The details are sharp and clear.&lt;br /&gt;
|duration=&#039;&#039;&#039;Sense&#039;&#039;&#039; requires the user to concentrate to activate, and lasts as long as the user’s concentration allows.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Sense&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, meaning it can be used multiple times in the heat of battle. However, it can be draining on the Force User as it shifts their attention from the material world to the ethereal view of the Force.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Battlefield+Awareness+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Battlefield Awareness I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Creature+Sense+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Creature Sense I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Dowsing+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Dowsing I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Elementary &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Elementary&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Eyes+Wide+Shut &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Eyes Wide Shut&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Know+That+Feel%2C+Bro &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Know That Feel, Bro&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Psychometry+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Psychometry I-II&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=The+Force+is+With+Me &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;The Force is With Me&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Slow ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Slow&lt;br /&gt;
|desc=&#039;&#039;&#039;Slow&#039;&#039;&#039; allows a Force User to hinder the movement of a target through the Force. With more advanced training (feats) a Force User can also stun a target in place, or bring them to a complete halt. This ability affects both organic and non-organic targets. &lt;br /&gt;
|1=Initially, a Force User can slow or hinder  the movement of a target with their full attention set to the task.&lt;br /&gt;
|2=With further study, the Force User can slow or hinder a target with less than full attention, as long as they are concentrating on the task.&lt;br /&gt;
|3=With consistent training, the Force User can slow or hinder the movement of a target with half their attention and minimal concentration.&lt;br /&gt;
|4=The Force User can slow or hinder the movement of a target with minimal attention and only slight concentration.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Slow&#039;&#039;&#039; can effortlessly slow or hinder the movements of a target at will.&lt;br /&gt;
|duration=This effect lasts as long as the caster&#039;s concentration is maintained.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Slow&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Singularity &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Singularity&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Stun+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Stun I-II&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Suppression ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Suppression&lt;br /&gt;
|desc=&#039;&#039;&#039;Suppression&#039;&#039;&#039; allows the user to hinder a target’s body&#039;s ability to draw upon the Force. This power makes it harder for a Force User to focus on their connection to the Force, and at high levels, even weakens the target’s impact of the powers the target is trying to use. Target&#039;s resolve can resist this ability making it harder for them to be suppressed. &lt;br /&gt;
&lt;br /&gt;
|1=With an intense and full concentration a Force User can hinder an individual target’s ability to draw on the Force, requiring their target to use a minor increase of concentration beyond their norm.&lt;br /&gt;
|2=With full focus a Force User can better hinder an individual target’s ability to draw on the Force, requiring their target to use a moderate concentration beyond typical usage.&lt;br /&gt;
|3=With moderate concentration, a Force User can hinder an individual target’s ability to draw on the Force, requiring them to use significantly more concentration on even their most basic powers.&lt;br /&gt;
|4=With moderate concentration, a Force User can not only force an individual target to use their full concentration on their Force abilities but decrease the effectiveness of those powers.&lt;br /&gt;
|5=With minor concentration, a Force User can force an individual target to require full concentration to use any of their abilities and lower those powers’ strength and effectiveness. &lt;br /&gt;
|duration=This effect lasts as long as the caster&#039;s concentration is maintained.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Suppression&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Dampen+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Dampen I-II&amp;lt;/span&amp;gt;] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Pulse+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Pulse I-III&amp;lt;/span&amp;gt;] &lt;br /&gt;
}}&lt;br /&gt;
=== Telekinesis ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Telekinesis&lt;br /&gt;
|desc=&#039;&#039;&#039;Telekinesis&#039;&#039;&#039; is the ability to lift, move and otherwise manipulate objects using the power of the Force — the energy that connects all things together — by directing it to enact their will. The result is a tangible manipulation of the Force as an energy that can be applied towards utilitarian uses as well as combative ones. This encompasses pushing, pulling, gripping, lifting, or even throwing physical objects, though the laws of physics still apply. Because of this, it is far easier to move something within a vacuum than an object in motion, where the user is working against gravity. Special training (Feats) allows for more advanced combat techniques.&lt;br /&gt;
|1=At an early stage, the Force User must put their full concentration for several seconds on a single object to will it to move. While it is difficult to lift something heavier than their physical limitations would allow, it is still possible with enough uninterrupted application of focus and effort. A hand gesture is required to help focus the mind.&lt;br /&gt;
|2=With an effort of will, the Force User can concentrate for a second to freely manipulate multiple objects while not under duress and can exceed their physical limitations. A hand gesture is required to help focus the mind. The more objects being affected makes it more difficult to have careful movement.&lt;br /&gt;
|3=Allied with the Force, the Force User can wield &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; in the heat of battle. Most objects can be moved instantaneously, so long as no opposing force is applied, and sizable objects take a few seconds of concentration.&lt;br /&gt;
|4=The Force User can now control the world around them with a fine-grain, even intricate objects such as mechanical locks, with the Force. It is well beyond merely a power to lift rocks. Multiple objects can be moved around at will with a reasonable degree of accuracy. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; can now easily and instantly influence any number of physical objects of any shape or size with the appropriate concentration.&lt;br /&gt;
|duration=&#039;&#039;&#039;Telekinesis&#039;&#039;&#039; is a power that requires absolute mental control. As long as the Force User can maintain his or her focus, the power can be wielded. However, as one gains mastery over &#039;&#039;&#039;Telekinesis&#039;&#039;&#039;, it becomes more difficult to break the Force User&#039;s concentration.&lt;br /&gt;
|downtime=While arguably the most common power of the Force User, &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires concentration to maintain; and while short uses of the power come easily to most Force User, the more effort spent on the power, the longer it will take to recover.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Crush+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Crush I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hammer+Time &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hammer Time&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hexing+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hexing I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Matter+Bender+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Matter Bender I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Plasma+Manipulation+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Plasma Manipulation I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Combat+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Telekinetic Combat I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Strike+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Telekinetic Strike I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Use+The+Force%2C+Luke+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Use The Force, Luke I-II&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ichor+Bolt &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ichor Bolt&amp;lt;/span&amp;gt;] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Common errors:&#039;&#039;&#039; Anyone can hurl a lightsaber, but to use it as a remote weapon beyond that requires [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Combat+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Telekinetic Combat&amp;lt;/span&amp;gt;]. Anyone can use &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; to push, pull, or strike an opponent, but [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hammer+Time &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hammer Time&amp;lt;/span&amp;gt;] or [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Strike+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Telekinetic Strike&amp;lt;/span&amp;gt;] are required to emulate a punch.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Telepathy ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Telepathy&lt;br /&gt;
|desc=&#039;&#039;&#039;Telepathy&#039;&#039;&#039; is the ability to instantly receive or read the thoughts and intentions of others. This power is more suited to utilitarian applications but can still be applied to combative scenarios. With training, it becomes easier to send more complex messages while tapping into the passive thoughts and intentions of others. A skilled practitioner can tap multiple minds at once, and even project mental images as part of that communication. While it is possible to communicate over great distances with those the user has forged a strong bond with, generally the practitioner must be near the individual.&lt;br /&gt;
|1=At an early stage, the Force User must apply their full concentration for several seconds to affect a single mind. It is a struggle to convey anything beyond a simple concept, such as a call for help, and the Force User cannot touch on the passive thoughts or intentions of others.&lt;br /&gt;
|2=With further study, the Force User can more easily convey full messages to a single mind but still requires several seconds of concentration to do so. They can convey simple concepts easily when not under duress and even pick up vague intentions and a general idea of another&#039;s passive thoughts.&lt;br /&gt;
|3=With consistent training, the Force User can communicate easily with a single mind, but still requires several seconds of concentration to tap into multiple individuals. At this level, the user can glimpse passive thoughts of a single target while actively concentrating and can pick up on their intentions.&lt;br /&gt;
|4=A Force User adept at &#039;&#039;&#039;Telepathy&#039;&#039;&#039; can communicate with multiple individuals easily. When not under duress, they can glimpse the passive thoughts and intentions of multiple minds while actively concentrating. They can even apply mental messages and images in more invasive ways, such as to create confusion or harm in disrupting thought patterns. These instances are subject to resistance from the target, and still require concentration.&lt;br /&gt;
|5=Mastery over  &#039;&#039;&#039;Telepathy&#039;&#039;&#039; affords the Force User the ability to communicate with others effortlessly. It is almost quicker to communicate mentally as opposed to using actual words. They can glimpse the passive thoughts and intentions of multiple minds while actively concentrating. Confusing thoughts and distracting focus can be done with partial concentration, but is still subject to resistance.&lt;br /&gt;
|duration=This effect lasts as long as the caster&#039;s concentration is maintained.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Telepathy&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, which can be performed indefinitely if the Force User affords the right amount of concentration to sustain its effects for the duration of its usage.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force-Link &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force-Link&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Mechu-deru+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Mechu-deru I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Memory+Meld &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Memory Meld&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Static+Feedback &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Static Feedback&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Teleportation ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Teleportation&lt;br /&gt;
|desc=&#039;&#039;&#039;Teleportation&#039;&#039;&#039; is the ability to move an object from one point to another instantaneously without having to pass through the physical space between those points. This ability starts with small inanimate objects, but with training can advance to even moving living beings. &lt;br /&gt;
|1=A beginner of &#039;&#039;&#039;Teleportation&#039;&#039;&#039; can move a single small handheld object from one place to another within sight and 10 meters of its present location. This requires intense focus and thirty seconds to accomplish. &lt;br /&gt;
|2=With more training, a user can easily move a single handheld object from one place to another within sight and 50 meters of its present location. While this needs an undistracted environment, it can now occur with only ten seconds of focus. &lt;br /&gt;
|3=With several seconds of focus, you can move a single object up to the size of a speeder, including living beings and yourself, to a point within sight and 50 meters of its present location. &lt;br /&gt;
|4=A trained &#039;&#039;&#039;Teleportation&#039;&#039;&#039; user can instantly transport multiple objects up to the size of a speeder, including living beings, to a point within sight and 50 meters of its present location. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Teleportation&#039;&#039;&#039; can instantly transport multiple objects up to the size of a speeder, including living beings, to a point within sight and 100 meters of its present location. &lt;br /&gt;
|duration= &#039;&#039;&#039;Teleportation&#039;&#039;&#039; is an instantaneous ability that requires deep focus to accomplish. The instant the chosen object moves, the user can do other things. &lt;br /&gt;
|downtime=&#039;&#039;&#039;Teleportation&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; and requires deep focus to do. While you do not have to maintain an active concentration to do it, doing anything other than focusing on moving the chosen object is impossible. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Long+Shot &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Long Shot&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Blind+Shot &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Blind Shot&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Terror ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Terror&lt;br /&gt;
|desc=This Force Power utilizes some of the most twisted methods of drawing upon the Force. Users can utilize &#039;&#039;&#039;Terror&#039;&#039;&#039; to haunt enemies with their own latent fears, making individuals question their motives and morals to crush their morale. This can be contested by the target&#039;s  &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039;.&lt;br /&gt;
|1=At an early stage, the Force User must devote their full concentration to turn the fears of another being against them. At this rank, it can take up to a minute for the power to cause the target’s fears to fully rise to the surface.&lt;br /&gt;
|2=With an effort of will, the Force User can invoke panic and fear in another being when not in combat or under duress. At this rank, it can take up to a minute for the power to cause the target’s fear to fully rise to the surface.&lt;br /&gt;
|3=With consistent training, the Force User can manipulate a target’s fears with mild concentration, but will become distracted if engaged in combat or under heavy duress. At this rank, it takes several seconds for a target’s fear to fully rise to the surface.&lt;br /&gt;
|4=The Force User can now finely manipulate fear in their target, even during combat, and can even use the power on multiple targets at once. At this rank, it will take several seconds for a target’s fears to rise to the surface, and the time roughly doubles for each simultaneous target.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Terror&#039;&#039;&#039; is able to finely manipulate fear, with only the slightest concentration required. They can instantly instill fear in a single target, or cause panic and dread in any creature within their general vicinity after only a few seconds.&lt;br /&gt;
|duration=The fear caused by &#039;&#039;&#039;Terror&#039;&#039;&#039; will last as long as the user maintains concentration, and typically lingers a few minutes. Individuals with high &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039; may shake off the effects more quickly, while the effects linger on in weak-willed individuals for considerably longer.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Terror&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle, as it is entirely dependent on the concentration and level of training a Force User possesses.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Aura+Of+Fear &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Aura Of Fear&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Debilitating+Fear &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Debilitating Fear&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fear+Projection &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Fear Projection&amp;lt;/span&amp;gt;],  and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I%27m+Rubber%2C+You%27re+Glue &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I’m Rubber, You’re Glue&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Transformation ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Transformation&lt;br /&gt;
|desc= &#039;&#039;&#039;Transformation&#039;&#039;&#039; is the ability to turn a living being into a different living being for a period of time. These start off as small creatures, but with mastery, can turn beings into monstrous forms of great strength and endurance. Only a master of this power can turn other sapient species into different creatures. This power requires active focus to maintain. The transformed target retains its mental capacities but is limited by what its changed physical form is capable of and cannot focus on utilizing the Force itself beyond maintaining the transformation. This includes their instincts and actions, meaning the user cannot control the transformed being, and it retains its autonomy. Creatures are classified based on a Challenge Rating of how hard they are to turn into, ranging from &#039;&#039;CR 1&#039;&#039; to &#039;&#039;CR 6&#039;&#039;. This Challenge Rating is based on size, rarity, tamability, and traits of the creature. &#039;&#039;CR 6&#039;&#039; creatures cannot be transformed into. &lt;br /&gt;
|1=With a minute of concentration and focus, a user can turn one &#039;&#039;CR 1&#039;&#039; creature into a different &#039;&#039;CR 1&#039;&#039; creature.&lt;br /&gt;
|2=With maintained focus, a Force User can instantly transform any &#039;&#039;CR 1 or CR 2&#039;&#039; creature into a different &#039;&#039;CR 1 or CR 2&#039;&#039; creature.&lt;br /&gt;
|3=Further training in &#039;&#039;&#039;Transformation&#039;&#039;&#039; allows the user to transform themself or a &#039;&#039;CR 1 to CR 3&#039;&#039; creature into an other &#039;&#039;CR 1 to CR 3&#039;&#039; creature.&lt;br /&gt;
|4=Advanced training in &#039;&#039;&#039;Transformation&#039;&#039;&#039; allows the user to transform themself or a &#039;&#039;CR 1 to CR 4&#039;&#039; creature into another &#039;&#039;CR 1 to CR 4&#039;&#039; creature.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Transformation&#039;&#039;&#039; can transform themselves or a &#039;&#039;CR 1 to CR 5&#039;&#039; creature into any other &#039;&#039;CR 1 to CR 5&#039;&#039; creature.&lt;br /&gt;
|duration=&#039;&#039;&#039;Transformation&#039;&#039;&#039; requires active concentration and focus to maintain, but does not require a direct line of sight once the transformation is complete. As long as the user can maintain concentration and has the energy to do so, this power can be used. &lt;br /&gt;
|downtime=&#039;&#039;&#039;Transformation&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; requiring a level of focus to maintain. The greater the change in body type, the more draining this power is.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Yzma%E2%80%99s+Cabinet &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Yzma’s Cabinet&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Weather Control ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Weather Control&lt;br /&gt;
|desc=&#039;&#039;&#039;Weather Control&#039;&#039;&#039; allows the user to change the weather and climate of their present location. The climate can change from freezing to sweltering heat. This weather must be feasible for the location, meaning no hurricanes on Tatooine. &lt;br /&gt;
|1=The most novice of &#039;&#039;&#039;Weather Control&#039;&#039;&#039; users can change the temperature/humidity in a circle around them by a few degrees over the span of fifteen minutes. The maximum size of the circle is up to twenty meters away from them.  &lt;br /&gt;
|2=With more training, the user can not only change the temperature/humidity of their immediate location, now by a larger degree, but they can create and calm winds from average storm levels, all within twenty meters away from them. &lt;br /&gt;
|3=After ten minutes of focus, a Force user can also dictate the direction of how the winds blow around them, and drastically alter the temperature and humidity of an area within fifty meters. &lt;br /&gt;
|4=With advanced training and focus, a user can now generate and disperse entire storm systems out to a distance of one-hundred meters.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Weather Control&#039;&#039;&#039; can now, with five minutes of focus,  change the weather, temperature, humidity, and storm systems to the most extreme the environment is capable of with a distance of two-hundred meters away. &lt;br /&gt;
|duration=&#039;&#039;&#039;Weather Control&#039;&#039;&#039; requires an active concentration to maintain the specific weather/climate the user wants, and can take minutes of focus to bring about the weather change, the more extreme the change, the longer it takes. Upon losing concentration, the weather will quickly change back to what it was prior to the power being used. The user cannot take other actions while maintaining the changed weather.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Weather Control&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, making it difficult to accomplish multiple times in a row. As long as the user has the energy and focus required for the power, it can be sustained.  &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Like+a+Hurricane &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Like a Hurricane&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Sheet Guide]]&lt;/div&gt;</summary>
		<author><name>Reiden</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Disciplines&amp;diff=198440</id>
		<title>CS Guide: Disciplines</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Disciplines&amp;diff=198440"/>
		<updated>2025-08-26T19:31:26Z</updated>

		<summary type="html">&lt;p&gt;Reiden: /* Adventurer Archeologist */ Swapping out Language reference to the proper Linguistics skill&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|real}}&lt;br /&gt;
{{CS TOC}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|The dark side of the Force is a pathway to many abilities some consider to be unnatural.|Palpatine}}&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Disciplines represent how your character prefers to use the Force and Skills. Disciplines represent fictional paths of training. Your character is unique and will ultimately fall into a “class” that best defines their style of fighting and way of life.&lt;br /&gt;
&lt;br /&gt;
Each discipline is given two unique Feats that are only available to your discipline. One Feat enhances an existing Force Power or Skill, and the second is a Feat that is unique to the discipline.&lt;br /&gt;
&lt;br /&gt;
Disciplines are not professions. This is why we have “Hunter” Discipline instead of “Bounty Hunter”. While the Hunter Discipline offers some cool perks that would make a good Bounty Hunter, a Weapons Specialist could just as easily be a good Bounty Hunter. This is also why you don’t have an “Assassin” or “Hitman” Discipline. A Sorcerer can be an assassin, but a Shadow has unique skills that could lend towards making a good assassin.&lt;br /&gt;
&lt;br /&gt;
For those of you that are familiar with RPGs of varying kinds, Disciplines are similar to Classes, but with much more freedom in terms of developing your character however you want. In short, your characters are not limited by the Discipline you choose, they simply gain some specific abilities based on the Discipline you choose to follow. So, don&#039;t feel like picking a Discipline is as locked in as selecting a character Class that dictates any kind of limitations to how you want to build or play your character.&lt;br /&gt;
== Force User Disciplines ==&lt;br /&gt;
=== Arcanist ===&lt;br /&gt;
{{Discipline&lt;br /&gt;
|DisciplineName=Arcanist&lt;br /&gt;
|DisciplineQuote=Mock our rituals all you want; the results speak for themselves.&lt;br /&gt;
|DisciplineDescription=Perhaps the most misunderstood of disciplines, Arcanists study the Force and how it connects all living things. By focusing on the more arcane and studious nature of the Force, they have created their own rituals and philosophies that let them accomplish tasks alien to the common Force-wielder. They can track a being through the Force using things as simple as a torn piece of cloak.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Arcanists gain:&lt;br /&gt;
* &#039;&#039;Dowsing&#039;&#039;, which modifies the Force Power: &#039;&#039;&#039;[[Force Powers#Sense|Sense]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Channel&#039;&#039;&#039;, a unique ability for Arcanists&lt;br /&gt;
|Feat1Name=Dowsing&lt;br /&gt;
|Feat1Tier1Description=All things are bound together through the Force, and an Arcanist can use those links to trace connections between two similar items, or an item and a person. These sympathetic links manifest as hazy mental images in &amp;lt;nowiki&amp;gt;{{member}}’s&amp;lt;/nowiki&amp;gt; mind. Using an item that has been in contact with the target over the last several hours, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can track that target through a city and heavy crowds. The better the link between object and target, the stronger and easier this becomes. Full concentration is required to use this ability. &lt;br /&gt;
|Feat1Tier2Description=Tracing links through bound objects or people in the Force, has become a second nature to &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;. These sympathetic links manifest as semi-transparent mental images in &amp;lt;nowiki&amp;gt;{{member}}’s&amp;lt;/nowiki&amp;gt; mind. Using an item that has been in contact with the target within the last month, such as an old shirt, a bundle of hair, a vial of blood, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can track a target across a continent. The stronger the link to the target, the easier this becomes. Concentration is required to use this ability. &lt;br /&gt;
|Feat1Tier3Description=There are few places one can hide from &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;. All &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; need to track down an object or person is the faintest link back to their target, be it a fingernail, ripped clothing, or a drop of blood. As long as the object had contact with the target at any point in the past, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can accurately track the target across a planet of any size, and do so with minimal concentration. These sympathetic links manifest as crystal clear mental images in &amp;lt;nowiki&amp;gt;{{member}}’s&amp;lt;/nowiki&amp;gt; mind. The stronger the link to the target, the easier and stronger this ability becomes. &lt;br /&gt;
|Feat1FooterText=Dowsing modifies the Force Power: Sense.&lt;br /&gt;
|Feat2Name=Channel&lt;br /&gt;
|Feat2Tier1Description=Journeymen Arcanists are able to center themselves in the emotional grounding of their connection to the Force, pulling energy from the Living Force to temporarily refill &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; own energy reserves. If &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is allowed to maintain this concentration for more than a few moments, &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; can reuse Force Powers which normally require significant rest without penalty.&lt;br /&gt;
|Feat2Tier2Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can effortlessly pull energy from the Living Force to refill &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; own energy reserves. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can do this in between combat skirmishes, but still requires a moment or two to restore &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt;self.&lt;br /&gt;
|Feat2Tier3Description=Leveraging a deep connection with the Force, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can draw energy from the Living Force around &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; and fuse it with &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; own. With this new energy, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can revitalize &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; own reserves from the brink of exhaustion almost instantaneously and with only a few seconds of concentration, even in the middle of combat.&lt;br /&gt;
|Feat2FooterText=Channel is a unique ability for Arcanists.&lt;br /&gt;
}}&lt;br /&gt;
=== Defender ===&lt;br /&gt;
{{Discipline&lt;br /&gt;
|DisciplineName=Defender&lt;br /&gt;
|DisciplineQuote=I make ‘hanging back’ look good.&lt;br /&gt;
|DisciplineDescription=Defenders have dedicated themselves to the study of how best to use their gift in the Force to better control an engagement from behind the front lines, though they can hold their own just fine. A combat multiplier on the battlefield, Defenders are the bulwark that allies rally to and the rock face that enemy attacks shatter against. They can modify &#039;&#039;&#039;[[Force Powers#Suppression|Suppression]]&#039;&#039;&#039; to help combat enemy Force attacks to defend themselves and their allies. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Defenders gain:&lt;br /&gt;
* &#039;&#039;Force Pulse&#039;&#039;, which modifies the Force Power: &#039;&#039;&#039;Suppression&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Synergy&#039;&#039;&#039;, a unique Force Power for Defenders&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To see a Defender in action, and to see a breakdown of how the Defender feats can be used, check out the Combat Master&#039;s Newspost: [https://www.darkjedibrotherhood.com/news/reports-combat-master-discipline-focus-defender The Defender]&lt;br /&gt;
|Feat1Name=Force Pulse&lt;br /&gt;
|Feat1Tier1Description=As a Journeyman, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can use &#039;&#039;&#039;[[Force Powers#Suppression|Suppression]]&#039;&#039;&#039; to dampen the baseline effects of Force-imbued ailments that slow, hinder, stun, or disorient &amp;lt;nowiki&amp;gt;{{gender:himself,herself,itself,themself}}&amp;lt;/nowiki&amp;gt; and a single ally in close proximity as long as &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; full concentration is on the task. This ability works against &#039;&#039;&#039;[[Force Powers#Slow|Slow]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Illusion|Illusion]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Darkness|Darkness]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Blinding|Blinding]]&#039;&#039;&#039;, and &#039;&#039;&#039;[[Force Powers#Terror|Terror]]&#039;&#039;&#039;.&lt;br /&gt;
|Feat1Tier2Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can use &#039;&#039;&#039;[[Force Powers#Suppression|Suppression]]&#039;&#039;&#039; to negate the midline effects of Force-imbued ailments that slow, hinder, stun, or disorient &amp;lt;nowiki&amp;gt;{{gender:himself,herself,itself,themself}}&amp;lt;/nowiki&amp;gt; and a cluster of allies in close proximity as long as &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; full concentration is on the task. This ability works against &#039;&#039;&#039;[[Force Powers#Slow|Slow]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Mind_Trick|Mind Trick]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Illusion|Illusion]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Darkness|Darkness]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Blinding|Blinding]]&#039;&#039;&#039;, and &#039;&#039;&#039;[[Force Powers#Terror|Terror]]&#039;&#039;&#039;.&lt;br /&gt;
|Feat1Tier3Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can use &#039;&#039;&#039;[[Force Powers#Suppression|Suppression]]&#039;&#039;&#039; to negate the full effects of Force-imbued ailments that slow, hinder, stun, or disorient a cluster of allies in close proximity as long as &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; full concentration is on the task. This ability works against &#039;&#039;&#039;[[Force Powers#Slow|Slow]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Mind_Trick|Mind Trick]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Illusion|Illusion]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Darkness|Darkness]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Blinding|Blinding]]&#039;&#039;&#039;, and &#039;&#039;&#039;[[Force Powers#Terror|Terror]]&#039;&#039;&#039;.&lt;br /&gt;
|Feat1FooterText=Force Pulse modifies the Force Power: Suppression.&lt;br /&gt;
|Feat2Name=Synergy&lt;br /&gt;
|Feat2Tier1Description=As a Journeyman, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has learned to extend the effects of &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;defensive&#039;&#039; Force powers to a single target within close proximity. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can share the effects of &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;[[Force Powers#Concealment|Concealment]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Cloak|Cloak]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Healing|Healing]]&#039;&#039;&#039;, or &#039;&#039;&#039;[[Force Powers#Control Self|Control Self]]&#039;&#039;&#039; so long as &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; full concentration is dedicated to the task. Powers shared remain relative to &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s level of training in them. Excludes: &#039;&#039;&#039;[[Force Powers#Barrier|Barrier]]&#039;&#039;&#039;.&lt;br /&gt;
|Feat2Tier2Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can more readily extend the effects of &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;defensive&#039;&#039; Force powers to a small team of targets within close proximity. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can share the effects of &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Concealment&#039;&#039;&#039;, &#039;&#039;&#039;Cloak&#039;&#039;&#039;, &#039;&#039;&#039;Healing&#039;&#039;&#039;, or &#039;&#039;&#039;Control Self&#039;&#039;&#039; so long as &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; &amp;lt;nowiki&amp;gt;{{gender:is,is,is,are}}&amp;lt;/nowiki&amp;gt; concentrating on the task. Powers shared remain relative to &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s level of training in them. Excludes: &#039;&#039;&#039;Barrier&#039;&#039;&#039;.&lt;br /&gt;
|Feat2Tier3Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can instantly extend the effects of &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;defensive&#039;&#039; Force powers to a small team of targets within close proximity. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can share the effects of &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Concealment&#039;&#039;&#039;, &#039;&#039;&#039;Cloak&#039;&#039;&#039;, &#039;&#039;&#039;Healing&#039;&#039;&#039;, or &#039;&#039;&#039;Control Self&#039;&#039;&#039; so long as &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; &amp;lt;nowiki&amp;gt;{{gender:is,is,is,are}}&amp;lt;/nowiki&amp;gt; concentrating on the task. Powers shared remain relative to &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s level of training in them. Excludes: &#039;&#039;&#039;Barrier&#039;&#039;&#039;.&lt;br /&gt;
|Feat2FooterText=Synergy is a unique Force Power for Defenders.&lt;br /&gt;
}}&lt;br /&gt;
=== Juggernaut ===&lt;br /&gt;
{{Discipline&lt;br /&gt;
|DisciplineName=Juggernaut&lt;br /&gt;
|DisciplineQuote=You’ll have to go through me first.&lt;br /&gt;
|DisciplineDescription=A Juggernaut personifies the idea of an unstoppable force. Striding across the battlefield, their energy directs the flow of combat around them. A Juggernaut can shrug off blunt trauma with the unique ability to harden their bodies with the Force. When Juggernauts plant their feet, there is little that will knock them away. They are also skilled in using the tempo of battle to push their bodies beyond the point of any normal warrior, their stamina wearing down at a slower rate as long as they are engaged in battle.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Juggernauts gain:&lt;br /&gt;
* &#039;&#039;Surge&#039;&#039;, which modifies the Skill: &#039;&#039;[[Skills#Stamina|Stamina]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Iron Pillar&#039;&#039;&#039;, a unique Force Power for Juggernauts&lt;br /&gt;
|Feat1Name=Surge&lt;br /&gt;
|Feat1Tier1Description=Juggernauts are revered not just for their ferocity in combat, but their ability to fight longer and harder than others on the battlefield. As &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s adrenaline surges with every hit &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; lands or takes, &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; can begin to augment their &#039;&#039;Stamina&#039;&#039;  to one Skill Point higher, as long as they are &#039;&#039;actively&#039;&#039; engaged in direct combat and focused solely on feats that utilize their &#039;&#039;[[Skills#Might|Might]]&#039;&#039; or &#039;&#039;[[Skills#Athletics|Athletics]]&#039;&#039; ability. When a lull in combat presents itself, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; will immediately lose &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; stamina boost, but suffer no penalty.&lt;br /&gt;
|Feat1Tier2Description=As &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s adrenaline surges with the song of battle or strife, &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; can now augment &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;Stamina&#039;&#039; to one Skill Point higher as long as &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; remains &#039;&#039;actively&#039;&#039; engaged in various forms of combat. When a lull in combat presents itself, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; no longer immediately loses &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; stamina boost, but if no new challenge presents itself it will slowly fade away, without penalty.&lt;br /&gt;
|Feat1Tier3Description=They say an an Elder Juggernaut never rests when there is still a battle to be fought. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can effortlessly elevate their &#039;&#039;Stamina&#039;&#039; to +2 Skill Points higher, even when not actively engaged in combat and with little focus. Lulls in combat pose no obstacle, and &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; typically needs to be killed or rendered unconscious to end the effect.&lt;br /&gt;
|Feat1FooterText=Surge modifies the Skill: Stamina.&lt;br /&gt;
|Feat2Name=Iron Pillar&lt;br /&gt;
|Feat2Tier1Description=Juggernauts know how to take a hit better than most. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can dig &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; heels into the ground and, with full concentration, momentarily steel &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; body against impact to prevent &amp;lt;nowiki&amp;gt;{{gender:himself,herself,itself,themself}}&amp;lt;/nowiki&amp;gt; from being staggered, knocked back, or thrown off &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; feet otherwise.&lt;br /&gt;
|Feat2Tier2Description=The Juggernaut has learned to more quickly harden &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; body with the Force. As long as &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; feet planted, &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; only needs partial concentration to momentarily steel &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; body against impact to prevent &amp;lt;nowiki&amp;gt;{{gender:himself,herself,itself,themself}}&amp;lt;/nowiki&amp;gt; from being staggered, knocked back, or thrown off &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; feet otherwise.&lt;br /&gt;
|Feat2Tier3Description=An Elder Juggernaut is seldom knocked off &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; feet, even when &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; is not able to plant them. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can momentarily steel &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; body at will like a sheet of Mandalorian Iron in order to prevent &amp;lt;nowiki&amp;gt;{{gender:himself,herself,itself,themself}}&amp;lt;/nowiki&amp;gt; from being staggered, knocked back, or thrown off &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; feet otherwise.&lt;br /&gt;
|Feat2FooterText=Iron Skin is a unique Force Power for Juggernauts.&lt;br /&gt;
}}&lt;br /&gt;
=== Marauder ===&lt;br /&gt;
{{Discipline&lt;br /&gt;
|DisciplineName=Marauder&lt;br /&gt;
|DisciplineQuote=Don&#039;t blink.&lt;br /&gt;
|DisciplineDescription=The Marauder embraces the Force in its rawest form, drawing on a wide range of emotion to act as fuel for their furnace. They flow through the battlefield, leaving a wake of carnage behind them. They use &#039;&#039;&#039;[[Force Powers#Amplification|Amplification]]&#039;&#039;&#039; to augment their physical capabilities, carving through their opponents with mechanical efficiency. The Marauder believes that the best defense is a good offense; never hesitating, never faltering, and never backing down.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Marauders gain:&lt;br /&gt;
* &#039;&#039;Battlefield Awareness&#039;&#039;, which modifies the Force Power: &#039;&#039;&#039;[[Force Powers#Sense|Sense]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Battle Haste&#039;&#039;&#039;, a unique Force Power for Marauders&lt;br /&gt;
|Feat1Name=Battlefield Awareness&lt;br /&gt;
|Feat1Tier1Description=Marauders weave their way through a battlefield with the speed and precision of a choreographed dance. In order to accomplish this, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; focuses in on the ambient Force of &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; surroundings to tap into and intuitively perceive the flow of battle. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can track the relative position of a handful of enemy targets within &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; immediate vicinity whether they are in &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; line of sight or not. Once a target is flagged, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can better handle engaging two opponents within &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; sphere of awareness.&lt;br /&gt;
|Feat1Tier2Description=Equite Marauders have further refined their innate connection to the ambient Force of a battlefield, and &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is able to perceive not only the relative position of nearby enemies, but also track all enemy targets within &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; immediate vicinity. Once tagged, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can better handle attacks from multiple opponents at the same time within &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; sphere of awareness.&lt;br /&gt;
|Feat1Tier3Description=Elder Marauders are true masters of the battlefield, leveraging their powerful connection to the Force to perceive participants across the entire battlefield. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can perceive and mentally track enemy targets through the Force across a vast area. When engaging these enemies, &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; can track not only close-quarter attacks, but long range ones as well within &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; sphere of awareness.&lt;br /&gt;
|Feat1FooterText=Battlefield Awareness modifies the Force Power: Sense.&lt;br /&gt;
|Feat2Name=Battle Haste&lt;br /&gt;
|Feat2Tier1Description=Marauders feed on the energy of combat. With every strike of &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; weapon, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s adrenaline flares and augments &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;[[Skills#Athletics|Athletics]]&#039;&#039; skill. As &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; continues to fight, &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; swings become faster, &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; movements accelerating as attacks string together. The use of raw emotion takes away from &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s accuracy, and when the battle pauses or comes to an end &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; experiences temporary fatigue as &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; comes down from a battle-high.&lt;br /&gt;
|Feat2Tier2Description=The frenzy of battle drives &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; into a willing fury that &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; &amp;lt;nowiki&amp;gt;{{gender:has,has,has,have}}&amp;lt;/nowiki&amp;gt; learned to harness. &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; rapid, powerful chains of attacks no longer penalize accuracy, and when there is a lull or end to combat, the crash is minor. &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; emotions fuse seamlessly with the Force, allowing &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to strike more swiftly and more accurately.&lt;br /&gt;
|Feat2Tier3Description=An Elder Marauder on the battlefield is one of the few things that can give a charging enemy pause. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s alacrity, even in the chaos of battle, is rivaled by none. &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; strikes are not only quick but deadly accurate. As one foe falls, &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; &amp;lt;nowiki&amp;gt;{{gender:is,is,is,are}}&amp;lt;/nowiki&amp;gt; already focused on &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; next kill. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; no longer feels any side effects of using this ability, and has even learned to store the haste in reserve to seamlessly accelerate back to &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; peak at a moment’s notice.&lt;br /&gt;
|Feat2FooterText=Battle Haste is a unique Force Power for Marauders.&lt;br /&gt;
}}&lt;br /&gt;
=== Night Warrior ===&lt;br /&gt;
{{Discipline&lt;br /&gt;
|DisciplineName=Night Warrior&lt;br /&gt;
|DisciplineQuote=Those who are consumed with passion will fail to dominate. Those who fear death will never achieve real power.&lt;br /&gt;
|DisciplineDescription=Night Warriors have dedicated themselves to better fueling their relentless physical prowess on the battlefield. Renowned for their ferocity and tenacity, the Night Warriors can become a terrifying sight for those who stand in their way.&lt;br /&gt;
&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
Night Warriors gain:&lt;br /&gt;
* &#039;&#039;Metamorphosis&#039;&#039;, which modifies the Force Power: Transformation&lt;br /&gt;
* &#039;&#039;&#039;Fueled&#039;&#039;&#039;, a unique Force power for Night Warriors. &lt;br /&gt;
|Feat1Name=Metamorphosis&lt;br /&gt;
|Feat1Tier1Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has learned to use {{gender:his,her,its,their}} &#039;&#039;&#039;Transformation&#039;&#039;&#039; power to target and alter specific portions of their own body. While maintaining concentration on &#039;&#039;&#039;Transformation&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; to change their arms or legs to that of another creature, gaining the strength and endurance of that creature in those limbs. &lt;br /&gt;
|Feat1Tier2Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; trained more in using {{gender:his,her,its,their}} &#039;&#039;&#039;Transformation&#039;&#039;&#039; power to target and alter specific portions of their own body. While maintaining concentration on &#039;&#039;&#039;Transformation&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; to change their arms and legs to that of another creature, gaining the strength and endurance of that creature in those limbs. These must be the same creature.&lt;br /&gt;
|Feat1Tier3Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has mastered using {{gender:his,her,its,their}} &#039;&#039;&#039;Transformation&#039;&#039;&#039; power to target and alter specific portions of their own body. While maintaining concentration on &#039;&#039;&#039;Transformation&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; to change their arms and legs to that of another creature, gaining the strength and endurance of that creature in those limbs. These can be from multiple different creatures.&lt;br /&gt;
|Feat1FooterText=Metamorphosis modifies the Force Power: Transformation.&lt;br /&gt;
|Feat2Name=Fueled&lt;br /&gt;
|Feat2Tier1Description=A Night Warrior can opt to use their Force reserves to enhance &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; own body at the cost of mental control and the ability to use the Force in other ways. While fueled &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; loses complete control of their mental facilities, becoming a creature of instinct. In this state, they gain more strength, speed, endurance, and have a faster healing rate. &lt;br /&gt;
|Feat2Tier2Description=A Night Warrior can opt to use their Force reserves to enhance &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; own body at the cost of some mental control and the ability to use the Force in other ways. While fueled, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; loses some control of their mental facilities, becoming a creature that only understands basic orders, such as defend this, attack that. In this state, they gain significantly more strength, speed, endurance, and have a faster healing rate.&lt;br /&gt;
|Feat2Tier3Description=A Night Warrior can opt to use their Force reserves to enhance &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; own body at the cost of the ability to use the Force in other ways. While fueled &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; loses only a minor amount of their mental facilities, becoming a creature that can follow complex orders or commands. In this state, they gain more strength, speed, endurance, and have a faster healing rate.&lt;br /&gt;
|Feat2FooterText=Fueled is a unique ability for Night Warriors&lt;br /&gt;
}}&lt;br /&gt;
=== Night Witch ===&lt;br /&gt;
{{Discipline&lt;br /&gt;
|DisciplineName=Night Witch&lt;br /&gt;
|DisciplineQuote=Never forget that your magic must always be used wisely.&lt;br /&gt;
|DisciplineDescription=Secretive mystics, Night Witches use their mastery of ancient rites to bolster their own Force reserves and use that power to aid their allies.&lt;br /&gt;
&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
Night Witches gain:&lt;br /&gt;
* &#039;&#039;Ichor Grenades&#039;&#039;, which modifies the Force Power: Ichor&lt;br /&gt;
* &#039;&#039;&#039;Depths of Power&#039;&#039;&#039;, a unique Force Power for Night Witches. &lt;br /&gt;
|Feat1Name=Ichor Grenades&lt;br /&gt;
|Feat1Tier1Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has learned to adapt their &#039;&#039;&#039;Ichor&#039;&#039;&#039; ability to have its effects occur not by drinking a liquid but by inhalation of smoke. &amp;lt;nowiki&amp;gt;{{gender:He,She,It,They}}&amp;lt;/nowiki&amp;gt; can use their potions as a grenade, throwing it to the ground, affecting one chosen person to benefit from its powers (including themselves). &lt;br /&gt;
|Feat1Tier2Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has learned to adapt their &#039;&#039;&#039;Ichor&#039;&#039;&#039; ability to have its effects occur not by drinking a liquid but by inhalation of smoke. &amp;lt;nowiki&amp;gt;{{gender:He,She,It,They}}&amp;lt;/nowiki&amp;gt; can use their potions as a grenade, throwing it to the ground, affecting two chosen people to benefit from its powers (including themselves). &lt;br /&gt;
|Feat1Tier3Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has learned to adapt their &#039;&#039;&#039;Ichor&#039;&#039;&#039; ability to have its effects occur not by drinking a liquid but by inhalation of smoke. &amp;lt;nowiki&amp;gt;{{gender:He,She,It,They}}&amp;lt;/nowiki&amp;gt; can use their potions as a grenade, throwing it to the ground, affecting three chosen people to benefit from its powers (including themselves). &lt;br /&gt;
|Feat1FooterText=Ichor Grenades modifies the Force Power: Ichor&lt;br /&gt;
|Feat2Name=Depths of Power&lt;br /&gt;
|Feat2Tier1Description=Night Witch rituals have given &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; a unique connection to the Force. They can now link their own Force energy to that of another, amplifying their target’s capability at the cost of twice &amp;lt;nowiki&amp;gt;{{member}}&#039;s&amp;lt;/nowiki&amp;gt; own energy. &lt;br /&gt;
|Feat2Tier2Description=Night Witch rituals have given &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; a unique connection to the Force. They can now link their own Force energy to that of another, amplifying their target’s capability at the same level of &amp;lt;nowiki&amp;gt;{{member}}&#039;s&amp;lt;/nowiki&amp;gt; own energy.&lt;br /&gt;
|Feat2Tier3Description=Night Witch rituals have given &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; a unique connection to the Force. Capable of linking their own Force energy to two others, amplifying their target’s Force capability, at the cost of &amp;lt;nowiki&amp;gt;{{member}}&#039;s&amp;lt;/nowiki&amp;gt; own energy.&lt;br /&gt;
|Feat2FooterText=Depths of Power is a unique ability for Night Witches&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Seeker ===&lt;br /&gt;
{{Discipline&lt;br /&gt;
|DisciplineName=Seeker&lt;br /&gt;
|DisciplineQuote=The truth... is where you seek it.&lt;br /&gt;
|DisciplineDescription=Knowledge is power, and a Seeker is always hunting for the truth so that they may bend and alter it to their whim. They are skilled in both the applications of pain and of pleasure and know when to apply which to get the information they require. Their attention to detail is unrivaled, and their understanding of the world and how it relates to the Force grants them unique insight into tracking and combating other Force-users.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Seekers gain:&lt;br /&gt;
* &#039;&#039;Force Interrogation&#039;&#039;, which modifies the Force Power: &#039;&#039;&#039;[[Force Powers#Mind Trick|Mind Trick]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Seeking&#039;&#039;&#039;, a unique Force Power for Seekers&lt;br /&gt;
|Feat1Name=Force Interrogation&lt;br /&gt;
|Feat1Tier1Description=Unlike a conventional interrogator, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can utilize the Force to influence a subject’s mind. Basic emotions such as fear, hate, and anger can be used to get the subject to reveal information they would otherwise be disinclined to share, allowing &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; to use his &#039;&#039;&#039;Mind Trick&#039;&#039;&#039; at one Force Power Level above &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; current level, so long as the goal is to gain information from a target.&lt;br /&gt;
|Feat1Tier2Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can now influence stronger emotions like love and suffering. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can probe deep into the hearts of &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; subjects and find hidden loves or fears and draw them to the surface. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can either torture a subject with this information, or use it to willingly coerce the information they desire. When using &#039;&#039;&#039;Mind Trick&#039;&#039;&#039; to probe for information, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; uses this Force Power at one level higher and may use any successful &#039;&#039;&#039;Mind Trick&#039;&#039;&#039; to temporarily instill some basic emotion such as agony, ecstasy, desire, or fear in order to extract information.&lt;br /&gt;
|Feat1Tier3Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can break even the strongest of wills. Given time alone with a subject, &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; power of suggestion is powerful enough to manipulate any of the subject’s six senses, as well as their strongest emotions: morality and loyalty. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s intrusions can be so subtle that the subject would never even know they had given away information. It is also possible that &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; can be much more violent and obtrusive, leaving the subject’s mind a mess. &amp;lt;nowiki&amp;gt;{{members}}&amp;lt;/nowiki&amp;gt;’s &#039;&#039;&#039;Mind Trick&#039;&#039;&#039; is usable at +2 Skill Levels above its current level when extracting information, and &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; may choose to instill such strong emotions that it may leave &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; target completely helpless for a time after the interrogation.&lt;br /&gt;
|Feat1FooterText=Force Interrogation modifies the Force Power: Mind Trick.&lt;br /&gt;
|Feat2Name=Seeking&lt;br /&gt;
|Feat2Tier1Description=Seekers see things that others often miss, especially when it comes to other Force-sensitive beings. When focused, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has developed the ability to see through a Force User&#039;s &#039;&#039;&#039;[[Force Powers#Concealment|Concealment]]&#039;&#039;&#039; or active &#039;&#039;&#039;[[Force Powers#Illusion|Illusion]]&#039;&#039;&#039; up to (+2).&lt;br /&gt;
|Feat2Tier2Description=Seekers see things that others often miss, especially when it comes to other Force-sensitive beings. When focused, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has developed the ability to see through a Force User&#039;s &#039;&#039;&#039;Concealment&#039;&#039;&#039; or active &#039;&#039;&#039;Illusion&#039;&#039;&#039; up to (+4).&lt;br /&gt;
|Feat2Tier3Description=Seekers see things that others often miss, especially when it comes to other Force-sensitive beings. When focused, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has developed the ability to see through a Force User&#039;s &#039;&#039;&#039;Concealment&#039;&#039;&#039; or active &#039;&#039;&#039;Illusion&#039;&#039;&#039; up to (+5).&lt;br /&gt;
|Feat2FooterText=Seeking is a unique Force Power for Seekers.&lt;br /&gt;
}}&lt;br /&gt;
=== Shadow ===&lt;br /&gt;
{{Discipline&lt;br /&gt;
|DisciplineName=Shadow&lt;br /&gt;
|DisciplineQuote=Sometimes, the most effective weapon is the one they never see coming.&lt;br /&gt;
|DisciplineDescription=Shadows are experts in using various forms of concealment to accomplish their missions. Whether stalking from the shadows or blending into a crowd, a Shadow knows how to get in, complete the objective, and get out without being caught.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Shadows gain:&lt;br /&gt;
* &#039;&#039;Ghosting&#039;&#039;, which modifies the Force Power: &#039;&#039;&#039;[[Force Powers#Cloak|Cloak]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Faceless&#039;&#039;&#039;, a unique Force Power for Shadows&lt;br /&gt;
|Feat1Name=Ghosting&lt;br /&gt;
|Feat1Tier1Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has learned to utilize &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Cloak&#039;&#039;&#039; even while in motion. While moving slowly and deliberately, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can maintain the translucent veil as long as &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; can maintain focus on the task. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; uncloaks momentarily whenever &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; &amp;lt;nowiki&amp;gt;{{gender:attacks,attacks,attacks,attack}}&amp;lt;/nowiki&amp;gt; or &amp;lt;nowiki&amp;gt;{{gender:strikes,strikes,strikes,stike}}&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
|Feat1Tier2Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has become more efficient at using &#039;&#039;&#039;Cloak&#039;&#039;&#039; while moving anywhere between a slow crawl or a light jog as long as &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; &amp;lt;nowiki&amp;gt;{{gender:is,is,is,are}}&amp;lt;/nowiki&amp;gt; maintaining focus. The faster the movement, the more concentration that &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; &amp;lt;nowiki&amp;gt;{{gender:reqiures,requires,requires,reqiure}}&amp;lt;/nowiki&amp;gt; to maintain the veil. A translucent shimmer can be seen in the air for anyone who looks hard enough and &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; uncloaks momentarily whenever &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; &amp;lt;nowiki&amp;gt;{{gender:attacks,attacks,attacks,attack}}&amp;lt;/nowiki&amp;gt; or &amp;lt;nowiki&amp;gt;{{gender:strikes,strikes,strikes,stike}}&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
|Feat1Tier3Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can move freely when using &#039;&#039;&#039;Cloak&#039;&#039;&#039;. The faster the movement, the more concentration that &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; &amp;lt;nowiki&amp;gt;{{gender:reqiures,requires,requires,reqiure}}&amp;lt;/nowiki&amp;gt; to maintain the veil. At close range, translucent shimmers can be seen in the air for one looking carefully enough, but at a distance it appears no more than wind. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; still uncloaks momentarily before &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; &amp;lt;nowiki&amp;gt;{{gender:attacks,attacks,attacks,attack}}&amp;lt;/nowiki&amp;gt; or &amp;lt;nowiki&amp;gt;{{gender:strikes,strikes,strikes,stike}}&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
|Feat1FooterText=Ghosting modifies the Force Power: Cloak.&lt;br /&gt;
|Feat2Name=Faceless&lt;br /&gt;
|Feat2Tier1Description=A Shadow can use the Force to &#039;&#039;cosmetically&#039;&#039; alter the perceived image of &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; facial features to the sentient eye. This includes the shape of the cheeks, nose, jaw and chin; the color tone of the skin, hair, and eyes; and the addition or subtraction of scars, marks, and blemishes. Height, weight, and hair length cannot be altered, and using the Force to disguise &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt;self in this manner requires &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s &#039;&#039;&#039;full&#039;&#039;&#039; concentration to maintain but can be held for as long as that focus is held. Droids and security cameras are not affected by the &#039;&#039;&#039;Faceless&#039;&#039;&#039; power.&lt;br /&gt;
|Feat2Tier2Description=A Shadow can use the Force to &#039;&#039;cosmetically&#039;&#039; alter the perceived image of &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; facial features to the sentient eye. This includes the shape of the cheeks, nose, jaw and chin; the color tone of the skin, hair, and eyes; and the addition or subtraction of scars, marks, and blemishes. Height, weight, and hair length cannot be altered, and using the Force to disguise &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt;self in this manner requires &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s &#039;&#039;partial&#039;&#039; concentration to maintain but can be held for as long as that focus is maintained. Droids and security cameras are not affected by the &#039;&#039;&#039;Faceless&#039;&#039;&#039; power.&lt;br /&gt;
|Feat2Tier3Description=A Shadow can use the Force to &#039;&#039;cosmetically&#039;&#039; alter the perceived image of &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; facial features to the sentient eye. This includes the shape of the cheeks, nose, jaw and chin; the color tone of the skin, hair, and eyes; and the addition or subtraction of scars, marks, and blemishes. Height, weight, and hair length cannot be altered, and using the Force to disguise &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt;self in this manner requires &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s &#039;&#039;minimal&#039;&#039; concentration to maintain and can be held for as long as that focus is subtly maintained. Droids and security cameras are not affected by the &#039;&#039;&#039;Faceless&#039;&#039;&#039; power.&lt;br /&gt;
|Feat2FooterText=Faceless is a unique Force Power for Shadows.&lt;br /&gt;
}}&lt;br /&gt;
=== Sorcerer ===&lt;br /&gt;
{{Discipline&lt;br /&gt;
|DisciplineName=Sorcerer&lt;br /&gt;
|DisciplineQuote=...I shot Force Lightning at it, and it opened.&lt;br /&gt;
|DisciplineDescription=The Force can be a wondrous yet devastating tool to those who make a study of its secrets. A Sorcerer knows that the key to using the Force as a true weapon is the ability to keep calm and focused when the pressure gets turned up. Dark or Light, their strength in weaving the intricate threads of the Force is unmatched, making them potent even from a distance.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Sorcerers gain:&lt;br /&gt;
* &#039;&#039;Primed&#039;&#039;, which modifies any &#039;&#039;offensive&#039;&#039; Force Power&lt;br /&gt;
* &#039;&#039;&#039;Battle Mind&#039;&#039;&#039;, a unique ability for Sorcerers&lt;br /&gt;
|Feat1Name=Primed&lt;br /&gt;
|Feat1Tier1Description=Sorcerers channel the energy of combat. Fueled by surge of Force energy, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is capable of chaining together &#039;&#039;&#039;two&#039;&#039;&#039; offensive force abilities in rapid succession, at the personal energy cost of using one. When the battle pauses or comes to an end {{gender:he,she,it,they}} experience temporary fatigue &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}} {{gender:comes,comes,comes,come}}&amp;lt;/nowiki&amp;gt; down from a battle-high. Applies to: &#039;&#039;&#039;Lightning&#039;&#039;&#039;, &#039;&#039;&#039;Telekinesis&#039;&#039;&#039;, &#039;&#039;&#039;Slow&#039;&#039;&#039;, &#039;&#039;&#039;Blinding&#039;&#039;&#039;, and &#039;&#039;&#039;Darkness&#039;&#039;&#039;.&lt;br /&gt;
|Feat1Tier2Description=With further training, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has learned to be more effective in their Force usage. In the frenzy of battle &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can now channel three offensive Force powers together in rapid succession at the personal energy cost of using one. When there is a pause or end to the combat, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; still experiences a temporary fatigue. Applies to: &#039;&#039;&#039;Lightning&#039;&#039;&#039;, &#039;&#039;&#039;Telekinesis&#039;&#039;&#039;, &#039;&#039;&#039;Slow&#039;&#039;&#039;, &#039;&#039;&#039;Blinding&#039;&#039;&#039;, and &#039;&#039;&#039;Darkness&#039;&#039;&#039;.&lt;br /&gt;
|Feat1Tier3Description=An Elder Sorcerer on the battlefield is a master of harnessing the available Force energy around them. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can rapidly chain together three Force power attacks for the personal energy cost of one, but no longer suffers any post combat fatigue for using this ability. Applies to: &#039;&#039;&#039;Lightning&#039;&#039;&#039;, &#039;&#039;&#039;Telekinesis&#039;&#039;&#039;, &#039;&#039;&#039;Slow&#039;&#039;&#039;, &#039;&#039;&#039;Blinding&#039;&#039;&#039;, and &#039;&#039;&#039;Darkness&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|Feat1FooterText=Primed modifies any offensive Force Power.&lt;br /&gt;
|Feat2Name=Battle Mind&lt;br /&gt;
|Feat2Tier1Description=A Journeyman Sorcerer knows that the key to using the Force as a weapon comes from the ability to keep &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; focus even when under fire. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has learned to tune out common distractions like taunts, loud noises and the chattering of crowds. &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; &amp;lt;nowiki&amp;gt;{{gender:is,is,is,are}}&amp;lt;/nowiki&amp;gt; able to focus on using &#039;&#039;offensive&#039;&#039; Force Powers better when not being physically harassed or stressed.&lt;br /&gt;
|Feat2Tier2Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has become fluent at tuning out the distractions and rigours of battle. Detonations, blasters,  and the chaos of a battlefield fall on deaf ears, increasing &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; ability to focus on using &#039;&#039;offensive&#039;&#039; Force Powers without interruption even if taking a grazing blow. More persistent and intensive bodily harm or injury can still cause &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s focus to momentarily falter.&lt;br /&gt;
|Feat2Tier3Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; dances through warzones as casually as a strolling through the park. &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; focus when using the Force as an offensive weapon is unbreakable, even with explosions detonating in &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; ear or the bloodcurdling cacophony of death and destruction wailing around &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
|Feat2FooterText=Battle Mind is a unique ability for Sorcerers.&lt;br /&gt;
}}&lt;br /&gt;
=== Techweaver ===&lt;br /&gt;
{{Discipline&lt;br /&gt;
|DisciplineName=Techweaver&lt;br /&gt;
|DisciplineQuote=I had a hard time making friends, so I built new ones instead.&lt;br /&gt;
|DisciplineDescription=Techweavers have a unique relationship with the technology of the Galaxy at large. Through careful study of the Force, they have learned to apply their aptitude for technology into the study of &#039;&#039;&#039;Mechu-deru&#039;&#039;&#039;, by which a Jedi infuses the Force into a robotic form and brings it to sentient awareness. &lt;br /&gt;
They also have the unique ability to overload technology with the Force, causing it to malfunction.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Techweavers gain:&lt;br /&gt;
* &#039;&#039;Hexing&#039;&#039;, which modifies the Force Power: &#039;&#039;&#039;[[Force Powers#Telekinesis|Telekinesis]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Mechu-deru&#039;&#039;&#039;, a unique Force Power for Techweavers&lt;br /&gt;
|Feat1Name=Hexing&lt;br /&gt;
|Feat1Tier1Description=Due to &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s understanding of both technology and the Force, &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; can use &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; to manipulate the electronic circuitry of small tech items like holo transmitters, chronos and security cameras, overwhelming their circuitry and causing them to malfunction or break. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; requires a visual on target and a focusing gesture or cue. &lt;br /&gt;
|Feat1Tier2Description=Due to &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s understanding of both technology and the Force, &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; can use &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; to manipulate larger tech to malfunction, be they computer terminals, advanced weaponry or even non-combat droids that are powered by an electrical circuit or have built-in targeting or guidance system. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; requires a visual on target and a focusing gesture or cue.&lt;br /&gt;
|Feat1Tier3Description=Due to &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s understanding of both technology and the Force, &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; can use &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; to manipulate the circuitry of any kind of electronic tech just by looking at it, and with little effort of will. &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; can disable an entire network of computers. With concentration, &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; can even disable combat droids.&lt;br /&gt;
|Feat1FooterText=Hexing modifies the Force Power: Telekinesis.&lt;br /&gt;
|Feat2Name=Mechu-deru&lt;br /&gt;
|Feat2Tier1Description=As a Journeyman, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can infuse sentience into common droids such as protocol, medical, and drone types and control them through a conscious connection in the Force. Once a droid has been enslaved, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; must actively maintain partial concentration for proper control.&lt;br /&gt;
|Feat2Tier2Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has learned to infuse sentience and control into more sophisticated droids such as combat, interrogation and astromech types, and manipulate them through a connection through the Force. &amp;lt;nowiki&amp;gt;{{gender:He,She,It,They}}&amp;lt;/nowiki&amp;gt; can enslave a droid without conscious effort in maintaining the link unless implanting orders or commands.&lt;br /&gt;
|Feat2Tier3Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can infuse sentient life into even the most advanced assassination and combat droids. &amp;lt;nowiki&amp;gt;{{gender:He,She,It,They}}&amp;lt;/nowiki&amp;gt; can enslave multiple droids without a conscious effort of maintaining the link unless needing to issue orders.&lt;br /&gt;
|Feat2FooterText=Mechu-deru is a unique Force Power for Techweavers.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Non-Force User Disciplines ==&lt;br /&gt;
=== Ace ===&lt;br /&gt;
{{Discipline&lt;br /&gt;
|DisciplineName=Ace&lt;br /&gt;
|DisciplineQuote=I can fly anything. Wings, no wings, push-pull echo force, in or out of lightspeed—just show me it.&lt;br /&gt;
|DisciplineDescription=Whether flying for a cause or just flying for themselves, Aces are more than just “pilots”. Their understanding of the technology that they use to set a machine into motion allows them to apply their aptitude to a wide range of vehicles found in the Galaxy. This can be anything as small as a speeder bike to as large as a capital ship. Knowledge pairs with instinctive, seemingly inherent talent that allows an Ace to pull off incredible stunts without any intervention from the Force. &lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;(NOTE: Preferred craft must be designated on the Character Sheet Loadout under &amp;quot;Loadout Description&amp;quot;)&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Examples:&lt;br /&gt;
&amp;lt;br /&amp;gt;[[starwars:Poe Dameron|Poe Dameron]], [[starwars:Hera Syndulla|Hera Syndulla]], [[starwars:Wedge Antilles|Wedge Antilles]], [[starwars:Snap Wexley|Snap Wexley]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Aces gain:&lt;br /&gt;
* &#039;&#039;Smooth Operator&#039;&#039;, which grants a bonus to &#039;&#039;[[Skills#Piloting|Piloting]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;I Can Fix That&#039;&#039;&#039;, a unique Ability for Aces&lt;br /&gt;
|Feat1Name=&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Smooth Operator&amp;lt;/span&amp;gt;&lt;br /&gt;
|Feat1Tier1Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has an inherent gift for picking up new or unfamiliar vehicular/ship technology on the fly. &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; can operate any land or space vehicle, regardless of &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; skill in &#039;&#039;Piloting&#039;&#039;, even if &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; has never seen or operated it before. &lt;br /&gt;
|Feat1Tier2Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has an inherent gift for picking up new or unfamiliar vehicular/ship technology on the fly. &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; can operate any land or space vehicle, regardless of &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; skill in &#039;&#039;Piloting&#039;&#039;, even if &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; has never seen or operated it before. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s savvy for piloting a familiar or preferred craft, however, grants them a +1 Skill Point bonus to &#039;&#039;Piloting&#039;&#039;.&lt;br /&gt;
|Feat1Tier3Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has an inherent gift for picking up new or unfamiliar vehicular/ship technology on the fly. &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; can operate any land or space vehicle, regardless of &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; skill in &#039;&#039;Piloting&#039;&#039;. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s worldly experience also grants them a +1 Skill Point bonus to &#039;&#039;Piloting&#039;&#039; when operating &#039;&#039;&#039;any&#039;&#039;&#039; kind of vehicle or ship. &lt;br /&gt;
|Feat1FooterText=&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Smooth Operator modifies the Skill: Piloting&amp;lt;/span&amp;gt;&lt;br /&gt;
|Feat2Name=&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;I Can Fix That&amp;lt;/span&amp;gt;&lt;br /&gt;
|Feat2Tier1Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s knowledge of ship and vehicular technology is veteran enough that &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; gains a +1 Skill Point bonus to &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;[[Skills#Mechanic|Mechanic]]&#039;&#039; Skill when fixing or tweaking anything from swoops and speeders to starfighters and capital ships — so long as &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; is familiar with the vessel (to a maximum of +4).&lt;br /&gt;
|Feat2Tier2Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s knowledge of ship and vehicular technology is savvy enough that &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; gains a +1 Skill Point bonus to &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;Mechanic&#039;&#039; Skill when fixing anything from swoops and speeders to starfighters and capital ships — even if the vessel is alien or unfamiliar (to a maximum of +5). &lt;br /&gt;
|Feat2Tier3Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s knowledge of ship and vehicular technology is veteran enough that &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; gains a +2 Skill Point bonus to &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;Mechanic&#039;&#039; Skill when fixing anything from swoops and speeders to starfighters and capital ships — but only at a +1 Skill bonus when the vessel is alien or unfamiliar (to a maximum of +6). &lt;br /&gt;
|Feat2FooterText=&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;I Can Fix That is a unique ability for Aces&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
=== Director ===&lt;br /&gt;
{{Discipline&lt;br /&gt;
|DisciplineName=Director&lt;br /&gt;
|DisciplineQuote=It’s a trap!&lt;br /&gt;
|DisciplineDescription=Leadership comes in many forms, but there are those that are born with certain gifts that help them stand out from others. Whether brokering in diplomacy or warfare, a Director seeks to manipulate events towards their desired outcome. They see beyond what is right in front of them and tend to be thinking of their next course of action before the current is even completed. Beyond that, they know how to influence the emotions of those that follow their command—all without the aid of the Force.  &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Examples:&lt;br /&gt;
&amp;lt;br /&amp;gt;[[starwars:Wilhuff Tarkin|Wilhuff Tarkin]], [[starwars:Leia Organa|Leia Organa Solo]], [[starwars:Gial Ackbar|Gial Ackbar]], [[starwars:Cham Syndulla|Cham Syndulla]], [[starwars:Thrawn|Thrawn]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Directors gain:&lt;br /&gt;
* &#039;&#039;Checkmate&#039;&#039;, which grants a bonus to &#039;&#039;[[Skills#Intellect|Intellect]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Silver Tongue&#039;&#039;&#039;, a unique Ability for Directors&lt;br /&gt;
|Feat1Name=Checkmate&lt;br /&gt;
|Feat1Tier1Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has a knack for thinking outside the box when matching wits against an opposing leader’s strategies. This grants &amp;lt;nowiki&amp;gt;{{gender:him,her,it,them}}&amp;lt;/nowiki&amp;gt; a +1 Skill Point bonus to &#039;&#039;Intellect&#039;&#039; when formulating a plan or strategy against a familiar adversary (to a maximum of +4).&lt;br /&gt;
|Feat1Tier2Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has become clever at thinking through more complex scenarios when matching wits against an opposing leader’s strategies. This grants &amp;lt;nowiki&amp;gt;{{gender:him,her,it,them}}&amp;lt;/nowiki&amp;gt; a +2 Skill Point bonus to &#039;&#039;Intellect&#039;&#039; when formulating a plan or strategy against a familiar adversary, but only a +1 Skill Point bonus against an unfamiliar one (to a maximum of +5).&lt;br /&gt;
|Feat1Tier3Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has become adept at thinking through scenarios of any kind when matching wits against an opposing leader’s strategies. This grants &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; a +2 Skill Point bonus to &#039;&#039;Intellect&#039;&#039; whenever &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; formulates a plan or strategy against any adversary, familiar or alien (to a maximum of +6).&lt;br /&gt;
|Feat1FooterText=Checkmate modifies the Skill: Intellect&lt;br /&gt;
|Feat2Name=Silver Tongue&lt;br /&gt;
|Feat2Tier1Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is comfortable when speaking in front of others, and has a knack for picking up on subtle shifts in the crowd to suit &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; direction. This allows &amp;lt;nowiki&amp;gt;{{gender:him,her,it,them}}&amp;lt;/nowiki&amp;gt; to use any &#039;&#039;&#039;one&#039;&#039;&#039; of &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;[[Skills#Leadership|Leadership]]&#039;&#039;, &#039;&#039;[[Skills#Intimidation|Intimidation]]&#039;&#039;, or &#039;&#039;[[Skills#Charm|Charm]]&#039;&#039; Skills at +1 Skill Point higher when addressing a small group or crowd (to a maximum of +4).&lt;br /&gt;
|Feat2Tier2Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is comfortable when speaking in front of others, and can deftly maneuver and adjust &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; speeches to the subtle shifts in a crowd to suit &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; desire. This allows &amp;lt;nowiki&amp;gt;{{gender:him,her,it,them}}&amp;lt;/nowiki&amp;gt; the ability to use any combination of two of &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;Leadership&#039;&#039;, &#039;&#039;Intimidation&#039;&#039;, or &#039;&#039;Charm&#039;&#039; Skills at +1 Skill Point higher when addressing a large crowd or stadium (to a maximum of +5).&lt;br /&gt;
|Feat2Tier3Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is comfortable when speaking in front of others, and can instinctively maneuver and adjust &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; speeches to the subtle shifts in a crowd to suit &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; desire. This allows &amp;lt;nowiki&amp;gt;{{gender:him,her,it,them}}&amp;lt;/nowiki&amp;gt; the ability to use all three of &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;Leadership&#039;&#039;, &#039;&#039;Intimidation&#039;&#039;, or &#039;&#039;Charm&#039;&#039; Skills at +1 Skill Point higher when addressing any kind of audience, from a small crowd to a gathered legion (to a maximum of +5).&lt;br /&gt;
|Feat2FooterText=Silver Tongue is a unique ability for Directors&lt;br /&gt;
}}&lt;br /&gt;
=== Field Medic ===&lt;br /&gt;
{{Discipline&lt;br /&gt;
|DisciplineName=Field Medic&lt;br /&gt;
|DisciplineQuote=...you save the mother and lose the babe. It’s hard, and nobody ever thanks you for it, but we’re the ones that have to make those choices.&lt;br /&gt;
|DisciplineDescription=In a Galaxy where [[starwars:Bacta|Bacta]] salve solves most of life&#039;s woes, and mystical beings exist with the power to mend wounds using nothing but the power of the Force, there is still a need for a conventionally trained medic. Field Medics are medical practitioners that have dedicated their careers to helping and healing others not just from the comfort of a lab, but in the fields of battle. They have moved through the varying ranks of PhD programs and are considered to have some of the finest minds in the Galaxy when it comes to the knowledge and experience of administering &#039;&#039;[[Skills#Medicine|Medicine]]&#039;&#039;.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Medics gain:&lt;br /&gt;
* &#039;&#039;Steady Hands&#039;&#039;, which modifies the Skill: &#039;&#039;Medicine&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Xenobiology&#039;&#039;&#039;, a unique ability for Field Medics&lt;br /&gt;
|Feat1Name=Steady Hands&lt;br /&gt;
|Feat1Tier1Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can calmly and mechanically work with &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;Medicine&#039;&#039; skill even when under the stress of an overcrowded emergency room. &amp;lt;nowiki&amp;gt;{{gender:He,She,It,They}}&amp;lt;/nowiki&amp;gt; can filter out basic distractions and remain focused on administering aid. &amp;lt;nowiki&amp;gt;{{gender:He,She,It,They}}&amp;lt;/nowiki&amp;gt; &amp;lt;nowiki&amp;gt;{{gender:is,is,is,are}}&amp;lt;/nowiki&amp;gt; granted a +1 Skill Point bonus to &#039;&#039;Medicine&#039;&#039; (up to a maximum of +4).&lt;br /&gt;
|Feat1Tier2Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can calmly and mechanically work with &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;Medicine&#039;&#039; skill even when under the stress of a battlefield skirmish. &amp;lt;nowiki&amp;gt;{{gender:He,She,It,They}}&amp;lt;/nowiki&amp;gt; can filter out loud distractions such as detonations and screaming while remaining focused on administering aid. &amp;lt;nowiki&amp;gt;{{gender:He,She,It,They}}&amp;lt;/nowiki&amp;gt; &amp;lt;nowiki&amp;gt;{{gender:is,is,is,are}}&amp;lt;/nowiki&amp;gt; granted a +1 Skill Point bonus to &#039;&#039;Medicine&#039;&#039;  (up to a maximum of +5.&lt;br /&gt;
|Feat1Tier3Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can calmly and mechanically work with &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;Medicine&#039;&#039; skill even when on the verge of exhaustion and deep in the trenches of a planetary invasion or war. &amp;lt;nowiki&amp;gt;{{gender:He,She,It,They}}&amp;lt;/nowiki&amp;gt; can filter out even the most disruptive distractions like artillery barrages and the howling screams of pain and death while remain focused on administering aid. &amp;lt;nowiki&amp;gt;{{gender:He,She,It,They}}&amp;lt;/nowiki&amp;gt; &amp;lt;nowiki&amp;gt;{{gender:is,is,is,are}}&amp;lt;/nowiki&amp;gt; granted a +1 Skill Point bonus to &#039;&#039;Medicine&#039;&#039;  (up to a maximum of +5.&lt;br /&gt;
|Feat1FooterText=Steady Hands, which modifies the Skill: Medicine&lt;br /&gt;
|Feat2Name=Xenobiology&lt;br /&gt;
|Feat2Tier1Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has a grip on the biology of alien [[Species]] popular in the galaxy, and ones that closely relate to his native Species. This allows &amp;lt;nowiki&amp;gt;{{gender:him,her,it,them}}&amp;lt;/nowiki&amp;gt; to work, treat, and diagnose alien physiology when implementing medical aid without the need of a Lore Topic, but both diagnosis and treatment time are increased slightly compared to if &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; was working on &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; own species.&lt;br /&gt;
|Feat2Tier2Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has become intricately familiar with a larger scale of known alien Species in the Galaxy. This allows &amp;lt;nowiki&amp;gt;{{gender:him,her,it,them}}&amp;lt;/nowiki&amp;gt; to work, treat, and diagnose alien physiology when implementing medical aid without the need of a Lore Topic, but treatment time is increased slightly compared to if &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; was working on &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; own species.&lt;br /&gt;
|Feat2Tier3Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has become intricately familiar with every known Species of the Galaxy’s biology, allowing them to work, treat, and diagnose alien species they have never even encountered before based on applicable knowledge and skill without the need of a Lore Topic.&lt;br /&gt;
|Feat2FooterText=Xenobiology, a unique ability for Field Medics&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Hunter ===&lt;br /&gt;
{{Discipline&lt;br /&gt;
|DisciplineName=Hunter&lt;br /&gt;
|DisciplineQuote=I use any means necessary to get the job done.&lt;br /&gt;
|DisciplineDescription=Hunters come in all shapes and sizes. Some choose to pursue careers as Bounty Hunters while others use their skills for Smuggling or simply to pursue their own hobbies. When tracking down an objective for either personal  or monetary satisfaction, Hunters have a unique knack for spotting clues that others might miss. This, when combined with their inherent knowledge of the various gadgets and technologies of the Galaxy keeps them in high demand for a wide range of jobs or missions.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Examples:&lt;br /&gt;
&amp;lt;br /&amp;gt;[[starwars:Boba Fett|Boba Fett]], [[starwars:Cad Bane|Cad Bane]], [[starwars:Embo|Embo]], [[starwars:Bossk|Bossk]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Hunters gain:&lt;br /&gt;
* &#039;&#039;Tools Of The Trade&#039;&#039;, which grants a bonus to &#039;&#039;[[Skills#Miscellaneous Weapons|Miscellaneous Weapons]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;On The Trail&#039;&#039;&#039;, a unique Ability for Hunters&lt;br /&gt;
|Feat1Name=Tools Of The Trade&lt;br /&gt;
|Feat1Tier1Description= &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has a knack for utilizing the various gadgets and tools that fall outside the range of conventional weapons training. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; gains a +1 Skill Point bonus to &#039;&#039;Miscellaneous Weapons&#039;&#039; Skill when &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; &amp;lt;nowiki&amp;gt;{{gender:has,has,has,have}}&amp;lt;/nowiki&amp;gt; time to prepare for a hunt (up to a Maximum of +4).&lt;br /&gt;
|Feat1Tier2Description= &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has become proficient with using various gadgets and tools that fall outside the range of conventional weapons training. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; gains a +1 Skill Point bonus to &#039;&#039;Miscellaneous Weapons&#039;&#039; Skill even when improvising on the fly and unprepared (up to a Maximum of +5).&lt;br /&gt;
|Feat1Tier3Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has become a master of using various gadgets and tools that fall outside the range of conventional weapons training. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; gains a +2 Skill Point bonus to &#039;&#039;Miscellaneous Weapons&#039;&#039; when prepared and a +1 Skill Point bonus when improvising on the fly (up to a Maximum of +6).&lt;br /&gt;
|Feat1FooterText=Tools Of The Trade modifies the Skill: Miscellaneous Weapons&lt;br /&gt;
|Feat2Name=On The Trail&lt;br /&gt;
|Feat2Tier1Description=When tracking or on the trail of a quarry &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; will pick up on clues to a target&#039;s whereabouts or direction that others might miss. This awareness triggers &#039;&#039;&#039;rarely and unreliably&#039;&#039;&#039;, but functions without having to rely on &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s &#039;&#039;[[Skills#Investigation|Investigation]]&#039;&#039; or &#039;&#039;[[Skills#Perception|Perception]] Skills.&lt;br /&gt;
|Feat2Tier2Description=When tracking or on the trail of a quarry, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; will pick up on clues to a target&#039;s whereabouts or direction that others would miss. This awareness triggers &#039;&#039;&#039;more consistently&#039;&#039;&#039; and without having to rely on &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;Investigation&#039;&#039; or &#039;&#039;Perception&#039;&#039; Skills.&lt;br /&gt;
|Feat2Tier3Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has tracked down quarry from one side of the Galaxy to the other. &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; will pick up on clues to a target&#039;s trail or whereabouts that even those gifted with the Force would miss. This awareness triggers &#039;&#039;&#039;instinctively and consistently&#039;&#039;&#039; without having to rely on &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;Investigation&#039;&#039; or &#039;&#039;Perception&#039;&#039; Skills.&lt;br /&gt;
|Feat2FooterText=On The Trail is a unique ability for Hunters&lt;br /&gt;
}}&lt;br /&gt;
=== Infiltrator ===&lt;br /&gt;
{{Discipline&lt;br /&gt;
|DisciplineName=Infiltrator&lt;br /&gt;
|DisciplineQuote=What guards?&lt;br /&gt;
|DisciplineDescription=Infiltrators are masters of getting into places they do not belong, and have long been used as Agents on both sides of history for both the Republic and the Empire. They are the go-to when you need to discretely acquire information or gain access to something behind a locked door. Infiltrators are more than common thieves, however, and can use a wide range of tricks and techniques to accomplish their missions. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Examples:&lt;br /&gt;
&amp;lt;br /&amp;gt;[[starwars:Kallus|Agent Kallus]], [[starwars:Zare Leonis|Zare Leonis]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Infiltrators gain:&lt;br /&gt;
* &#039;&#039;Chameleon&#039;&#039;, which grants a bonus to &#039;&#039;[[Skills#Stealth|Stealth]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Keen Eye&#039;&#039;&#039;, a unique Ability for Infiltrators&lt;br /&gt;
|Feat1Name=Chameleon&lt;br /&gt;
|Feat1Tier1Description=Benches, shops, alleyways, dumpsters and even cardboard boxes are not just garbage or distractions, but a means of cover. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has learned to become one with &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; surroundings, and gets a +1 Skill bonus to &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;Stealth&#039;&#039; Skill when blending into a crowd or environment, provided they are prepared and ready for the task at hand (to a maximum of +4).&lt;br /&gt;
|Feat1Tier2Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has learned to be more subtle when becoming one with &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; environment. &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; can change the way &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; walks and talks while making use of wardrobe, lighting, and demeanor. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; gets a +1 Skill point bonus to &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;Stealth&#039;&#039; Skill when blending into a crowd or environment, even when not prepared or ready for a mission (to a maximum of +5).&lt;br /&gt;
|Feat1Tier3Description=A wisened Infiltrator is only detected when they choose to be. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has learned to seamlessly become one with &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; surroundings, and gets a +2 Skill point bonus to &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;Stealth&#039;&#039; Skill when blending into a crowd or environment when prepared, or a +1 Skill Point bonus when forced to improvise (to a maximum of +6).&lt;br /&gt;
|Feat1FooterText=Chameleon modifies the Skill: Subterfuge&lt;br /&gt;
|Feat2Name=Keen Eye&lt;br /&gt;
|Feat2Tier1Description=When breaking into someplace they don’t belong, Infiltrators have developed an eye for detail that functions like a sixth-sense and allows them to pick up on clues or details that others would overlook. When infiltrating an objective, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can spot patterns or oddities &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; &amp;lt;nowiki&amp;gt;{{gender:comes,comes,comes,come}}&amp;lt;/nowiki&amp;gt; across such as patrol routes, door-key sequences, or potential traps. This awareness triggers rarely and unreliably, but functions without having to rely on &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s &#039;&#039;[[Skills#Investigation|Investigation]]&#039;&#039; or &#039;&#039;[[Skills#Perception|Perception]]&#039;&#039; Skills. &lt;br /&gt;
|Feat2Tier2Description=When breaking into someplace they don’t belong, Infiltrators have developed an eye for detail that functions like a sixth-sense and allows them to pick up on clues or details that others would overlook. When infiltrating an objective, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can spot patterns or oddities &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; &amp;lt;nowiki&amp;gt;{{gender:comes,comes,comes,come}}&amp;lt;/nowiki&amp;gt; across such as patrol routes, door-key sequences, or potential traps. This awareness triggers more consistently and without having to rely on &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;Investigation&#039;&#039; or &#039;&#039;Perception&#039;&#039; Skills. &lt;br /&gt;
|Feat2Tier3Description=When breaking into someplace they don’t belong, Infiltrators have developed an eye for detail that functions like a sixth-sense and allows them to pick up on clues or details that others would overlook. When infiltrating an objective, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can spot patterns or oddities &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; &amp;lt;nowiki&amp;gt;{{gender:comes,comes,comes,come}}&amp;lt;/nowiki&amp;gt; across such as patrol routes, door-key sequences, or potential traps. This awareness triggers instinctively and consistently without having to rely on &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;Investigation&#039;&#039; or &#039;&#039;Perception&#039;&#039; Skills. &lt;br /&gt;
|Feat2FooterText=Keen Eye is a unique ability for Infiltrators&lt;br /&gt;
}}&lt;br /&gt;
=== Scavenger ===&lt;br /&gt;
{{Discipline&lt;br /&gt;
|DisciplineName=Scavenger&lt;br /&gt;
|DisciplineQuote=He&#039;s a BB unit with a selenium drive and a thermal hyperscan vindicator.&lt;br /&gt;
|DisciplineDescription=In a Galaxy where conflict over the varying methods and ideologies of government rage alongside the ongoing battle between the Dark and the Light, there is still room for the average sentient to make a living and survive without getting too involved. Smugglers, Brokers, and Bounty Hunters alike are forced to find ways to survive in a multitude of harsh and constantly changing environments. As a result of this adaptive lifestyle, these Scavengers develop a unique relationship with the wide range of technology used across the Galaxy.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Examples:&lt;br /&gt;
&amp;lt;br /&amp;gt;[[starwars:Chewbacca|Chewbacca]], [[starwars:Sabine Wren|Sabine Wren]], [[starwars:Ohn Gos|Ohn Gos]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Scavengers gain:&lt;br /&gt;
* &#039;&#039;Junker&#039;&#039;, which grants a bonus to &#039;&#039;[[Skills#Crafting|Crafting]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Hotfix&#039;&#039;&#039;, a unique Ability for Scavengers&lt;br /&gt;
|Feat1Name=Junker&lt;br /&gt;
|Feat1Tier1Description=Where others see junk, a Scavenger sees opportunity. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can quickly appraise the value of common mechanical equipment &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; comes across and then sell it at a higher value or repurpose it somewhere else. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; gains a +1 Skill Point bonus to &#039;&#039;Crafting&#039;&#039; when rigging or modifying mechanical equipment as creativity fuses with engineering (to a maximum of +4).&lt;br /&gt;
|Feat1Tier2Description=Where others see junk, a Scavenger sees opportunity. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can quickly appraise the value of common or uncommon mechanical equipment &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; comes across and then sell it at a higher value or repurpose it somewhere else. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; gains a +1 Skill Point bonus to &#039;&#039;Crafting&#039;&#039; when rigging or modifying mechanical equipment as creativity fuses with engineering (to a maximum of +5).&lt;br /&gt;
|Feat1Tier3Description=Where others see junk, a Scavenger sees opportunity. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can quickly appraise the value of any kind of mechanical equipment &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; comes across and then sell it at a higher value or repurpose it somewhere else. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; gains a +2 Skill Point bonus to &#039;&#039;Crafting&#039;&#039; when rigging or modifying mechanical equipment as creativity fuses with engineering (to a maximum of +6).&lt;br /&gt;
|Feat1FooterText=Junker modifies the Skill: Crafting&lt;br /&gt;
|Feat2Name=Hotfix&lt;br /&gt;
|Feat2Tier1Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can keep a cool head under pressure when working to repair malfunctioning technology. &amp;lt;nowiki&amp;gt;{{gender:He,She,It,They}}&amp;lt;/nowiki&amp;gt; can make lightning-quick repairs to small, active machinery such as speeders while under duress, and can even tackle larger machinery found on starfighters as long as they are powered-down or not in flight.&lt;br /&gt;
|Feat2Tier2Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can keep a cool head under pressure when working to repair malfunctioning technology. &amp;lt;nowiki&amp;gt;{{gender:He,She,It,They}}&amp;lt;/nowiki&amp;gt; can make lightning-quick repairs to active machinery in the middle of a minor crisis such as offline machinery or damaged components. This can range from anything as small as the components on a speeder to larger machinery found on starfighters.&lt;br /&gt;
|Feat2Tier3Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has become so attuned to the mechanical technology of the Galaxy that &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; can make lightning-quick repairs to any kind of active machinery even in the middle of a full-on crisis like critical engine failure or self-destruction. Even when surrounded by danger, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can keep a level head while employing a hotfix to anything as small as a speeder to larger machinery found on starfighters.&lt;br /&gt;
|Feat2FooterText=Hotfix is a unique ability for Scavengers&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scoundrel ===&lt;br /&gt;
{{Discipline&lt;br /&gt;
|DisciplineName=Scoundrel&lt;br /&gt;
|DisciplineQuote=Boys, you&#039;re both gonna get what I promised. Have I ever not delivered for you before?&lt;br /&gt;
|DisciplineDescription=Scoundrels sit at the heart of a Galaxy that often writes them off. In truth, there is no one in the Galaxy that has seen or experienced as much, making them invaluable despite their tendency to look out for themselves. A citizen doesn’t  want their kid to marry and run off with one, but they understand the important role that a Scoundrel can play in getting things done.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Examples:&lt;br /&gt;
&amp;lt;br /&amp;gt;[[starwars:Han Solo|Han Solo]], [[starwars:Hondo Ohnaka|Hondo Ohnaka]], [[starwars:Lando Calrissian|Lando Calrissian]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Scoundrels gain:&lt;br /&gt;
* &#039;&#039;Fly Casual&#039;&#039;, which grants a bonus to &#039;&#039;[[Skills#Deception|Deception]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Intergalactic&#039;&#039;&#039;, a unique Ability for Scoundrels&lt;br /&gt;
|Feat1Name=Fly Casual&lt;br /&gt;
|Feat1Tier1Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has always had a knack for wheeling and dealing, ranging from small time cons to larger gambits. &amp;lt;nowiki&amp;gt;{{gender:He,She,It,They}}&amp;lt;/nowiki&amp;gt; gains a +1 Skill Point bonus to &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;Deception&#039;&#039; Skill when making or setting up a deal between parties by bluffing, selling, buying, or improvising (to a maximum of +4). &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can struggle when dealing with unfamiliar species, cultures, or gangs, or unseen variables that make a deal go south quickly. &lt;br /&gt;
|Feat1Tier2Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has gotten a lot of experience wheeling and dealing in everything from small time cons to larger gambits. &amp;lt;nowiki&amp;gt;{{gender:He,She,It,They}}&amp;lt;/nowiki&amp;gt; gains a +1 Skill Point bonus to &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;Deception&#039;&#039; when making or setting up a deal between parties while bluffing, selling, buying, or improvising (to a maximum of +5). &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is more at ease when surrounded by unfamiliar species, cultures, or gangs, and can generally adapt to unseen variables with mixed results.&lt;br /&gt;
|Feat1Tier3Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has been in countless deals, cons, and gambits of every flavor. &amp;lt;nowiki&amp;gt;{{gender:He,She,It,They}}&amp;lt;/nowiki&amp;gt; gains a +2 Skill Point bonus to &#039;&#039;Deception&#039;&#039; when making or setting up a deal between parties in regards to bluffing, selling, buying, or improvising (to a maximum of +6). &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is unfazed by the various species, cultures, and gangs and can use &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; experience alone to adapt effortlessly to unseen variables. &lt;br /&gt;
|Feat1FooterText=Fly Casual modifies the Skill: Subterfuge&lt;br /&gt;
|Feat2Name=Intergalactic&lt;br /&gt;
|Feat2Tier1Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has traveled around the Galaxy, picking up on the various tongues used by its wide range of species, including droids. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can understand (but not speak) the basics of alien and droid dialects without the need of &#039;&#039;[[Skills#Linguistics|Language]]&#039;&#039; Skill Points.&lt;br /&gt;
|Feat2Tier2Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has been around the Galaxy more than a few times, picking up on the trade languages used by different species and droids. &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; can understand most of (but not speak) alien and droid dialects without the need of &#039;&#039;Language&#039;&#039; Skill Points. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s journeying and interaction with both legitimate and illegitimate Smugglers and Bounty Hunters grants &amp;lt;nowiki&amp;gt;{{gender:him,her,it,them}}&amp;lt;/nowiki&amp;gt; an additional &#039;&#039;Lore&#039;&#039; topic in dealing with Underworld contacts. &lt;br /&gt;
&amp;lt;br /&amp;gt;+ Lore Topic: Underworld Contacts&lt;br /&gt;
|Feat2Tier3Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has seen it all and has lived to tell the tale. &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; can understand (but not speak) any alien or droid dialect, with ease and without the need of a respective or additional &#039;&#039;Language&#039;&#039; Skill Point. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; maintains a network of Underworld contacts, and is a seasoned veteran of the smuggler trade routes and business ventures in the Galaxy. &lt;br /&gt;
&amp;lt;br /&amp;gt;+ Lore Topic: Smuggler Trade, Business, and Ventures&lt;br /&gt;
&amp;lt;br /&amp;gt;+ Lore Topic: Underworld Contacts&lt;br /&gt;
|Feat2FooterText=Intergalactic is a unique ability for Scoundrels&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Weapons Specialist ===&lt;br /&gt;
{{Discipline&lt;br /&gt;
|DisciplineName=Weapons Specialist&lt;br /&gt;
|DisciplineQuote=Blasters, blades, blunted staves and things that go &#039;bang&#039;; no matter which you choose, you’re going to have a tough time facing me.&lt;br /&gt;
|DisciplineDescription=Weapons Specialists are the swiss army knife of Non-Force-Users. They have trained extensively with their Primary Weapon type of choice, and as they grow in strength gain proficiency over a Secondary Weapon type. Beyond that, they can use their edict knowledge of the varying types of weapons used across the Galaxy to efficiently utilize weapons of any kind when engaged in combat. For a Specialist, any Weapon Type can become deadly, making them valued in both the Loyalist ranks and the Mercenary muscle.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Weapons Specialists gain:&lt;br /&gt;
* &#039;&#039;Proficiency&#039;&#039;, which modifies the Primary and Secondary Weapon Skills&lt;br /&gt;
* &#039;&#039;&#039;Medley&#039;&#039;&#039;, a unique ability for Weapons Specialists&lt;br /&gt;
|Feat1Name=Proficiency&lt;br /&gt;
|Feat1Tier1Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has spent years training and honing &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; skills with his favourite weapons. This allows him to use &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; chosen Primary Weapon’s associated Skill at one Skill Point higher (+1), to a maximum of +4.&lt;br /&gt;
|Feat1Tier2Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has spent years training and honing &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; skills with his favourite weapons. This allows him to use &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; chosen Primary and Secondary Weapon’s associated Skills at one Skill Point higher (+1), both to a maximum of +5.&lt;br /&gt;
|Feat1Tier3Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has spent years training and honing &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; skills with his favourite weapons. This allows him to use &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; chosen Primary Weapon’s associated Skill at two Skill Points higher (+2), and his chosen Secondary Weapon’s associated Skill at one Skill Point higher (+1), both to a maximum of +5.&lt;br /&gt;
|Feat1FooterText=Proficiency modifies the Primary and Secondary Weapon Skills&lt;br /&gt;
|Feat2Name=Medley&lt;br /&gt;
|Feat2Tier1Description=The Weapons Specialist is able to temporarily use any weapon as if &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; had +1 Skill in that weapon type during combat. This Feat does not grant increased knowledge or experience with that weapon type, just the ability to effectively utilize the weapon.&lt;br /&gt;
|Feat2Tier2Description=The Weapons Specialist is able to temporarily use any weapon as if &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; had +2 Skill in that weapon type during combat. This Feat does not grant increased knowledge or experience with that weapon type, just the ability to effectively utilize the weapon.&lt;br /&gt;
|Feat2Tier3Description=The Weapons Specialist is able to temporarily use any weapon as if&amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt;had a +3 Skill in that weapon type during combat. This Feat does not grant increased knowledge or experience with that weapon type, just the ability to effectively utilize the weapon.&lt;br /&gt;
|Feat2FooterText=Medley is a unique ability for Weapons Specialists&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Custom Disciplines ==&lt;br /&gt;
Custom Disciplines are a great way for members more familiar with the CS system to further and better define their characters. Rather than being limited to the specific “class” options we currently have as defaults, starting at [[Equite 3]], members can begin to request a custom combination of discipline feats for their characters. This includes some unique discipline feats not currently attached to any of our default options.&lt;br /&gt;
&lt;br /&gt;
There are some restrictions. You can only request as many custom disciplines as you have slots available. Once at max, you will have to inform us which discipline you would like to replace. Selected feats must still fall within the same Force-user or Non-Force-user categories for the character. This means no Force user can select the “Smooth Operator” feat for their character, just as no non-Force-user can select “Battlefield Awareness”.&lt;br /&gt;
&lt;br /&gt;
The max level of the feats also depends on your current rank. While default disciplines fully unlock based on your rank tier (NOV/JM are level one, EQ is level two, EL is level three) this system scales a bit differently due to the powerful new builds you are capable of making. &lt;br /&gt;
&lt;br /&gt;
Equite 3 members get to use two level one feats. &lt;br /&gt;
Equite 4 members get to use two level two feats. &lt;br /&gt;
All Elder members get to use two level three feats.&lt;br /&gt;
&lt;br /&gt;
This also depends on the rank of the character you are using. If you are an Elder creating a sheet for a JM4 ranked character, that one would still only get the level one feats out of it. &lt;br /&gt;
&lt;br /&gt;
=== Requesting a Custom Discipline ===&lt;br /&gt;
&lt;br /&gt;
To request a custom discipline please use this form [https://forms.gle/c3xrDWLVFNt59UuH6 here].&lt;br /&gt;
&lt;br /&gt;
This process is entirely manual for the Voice staff. This means it takes time, along with and discussion and back and forth. This takes a lot longer than a sheet review to complete, please be patient we will process your request as fast as possible. &lt;br /&gt;
&lt;br /&gt;
=== Custom Discipline Options ===&lt;br /&gt;
In addition to picking from any of the feats attached to the default disciplines listed above, there are additional unique feats available to pick from. The &#039;&#039;only&#039;&#039; way to use any of these feats is by creating a custom discipline for your character. &lt;br /&gt;
==== Suggesting a new Discipline Feat ====&lt;br /&gt;
We do accept requests for new tiered discipline feats. Please email the Voice staff with the following information: Force User/Non-Force user typing, what the feat should do and how you think it would scale between the three levels. It is encouraged but not required to have these feats prewritten in some form for easier discussion. &lt;br /&gt;
==== Unique Force User Feats ====&lt;br /&gt;
===== Arcane Shield =====&lt;br /&gt;
{{DisciplineFeat&lt;br /&gt;
|name=Arcane Shield&lt;br /&gt;
|desc1=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can wrap the Force around them like a shroud and use it to lessen the damage taken from energy attacks that strike them from  Lightning or weapons inflicting shock, stun, or elemental damage while taking a hit to concentration. &lt;br /&gt;
|desc2=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can wrap the Force around them like a shroud and use it to absorb damage taken from energy attacks that strike them from Lightning or weapons inflicting shock, stun, or elemental damage with a temporary disruption to concentration.&lt;br /&gt;
|desc3=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can wrap the Force around them like a shroud and use it to absorb or redirect energy attacks that strike them from either Lightning, Stun, explosives, or blaster fire without losing concentration. &lt;br /&gt;
|footer=Arcane Shield, a unique ability. &lt;br /&gt;
|bg1=#515151&lt;br /&gt;
|bg2=#393939&lt;br /&gt;
}}&lt;br /&gt;
===== Beast Mode =====&lt;br /&gt;
{{DisciplineFeat&lt;br /&gt;
|name=Beast Mode&lt;br /&gt;
|desc1=Working with animals has led &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; to discover the ability to channel some addition Force energy to bolster their creatures.  can use &#039;&#039;&#039;Amplification&#039;&#039;&#039; on &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; beast at twice the energy to use it for half the effect. &lt;br /&gt;
|desc2=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has developed a deeper ability to channel some addition Force energy to bolster their creatures. &amp;lt;nowiki&amp;gt;{{gender:He,She,It,They}}&amp;lt;/nowiki&amp;gt; can use &#039;&#039;&#039;Amplification&#039;&#039;&#039; on &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; beast at twice the energy to use it for the full effect. &lt;br /&gt;
|desc3=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has mastered the ability to channel additional Force energy to bolster their creatures. &amp;lt;nowiki&amp;gt;{{gender:He,She,It,They}}&amp;lt;/nowiki&amp;gt; can use &#039;&#039;&#039;Amplification&#039;&#039;&#039; on &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; beast at the same energy cost as using it on themselves, for the same full effect of the power. &lt;br /&gt;
|footer=Beast Mode, a unique ability for the Force Power: Amplification&lt;br /&gt;
|bg1=#515151&lt;br /&gt;
|bg2=#393939&lt;br /&gt;
}}&lt;br /&gt;
===== Clairvoyance =====&lt;br /&gt;
{{DisciplineFeat&lt;br /&gt;
|name=Clairvoyance&lt;br /&gt;
|desc1=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s connection to the Living Force makes them aware of the branching futures before &amp;lt;nowiki&amp;gt;{{gender:him,her,it,them}}&amp;lt;/nowiki&amp;gt;. Requiring full concentration, they can open their awareness to this ability and perceive the visions as images and sounds overlaying their natural sight. The longer concentration is maintained, the more information is gleaned, but at this level, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; experiences significant mental fatigue with extended use.&lt;br /&gt;
|desc2=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s connection to the Living Force makes them aware of the branching futures before &amp;lt;nowiki&amp;gt;{{gender:him,her,it,them}}&amp;lt;/nowiki&amp;gt;. With significant concentration, they can open their awareness to this ability and perceive the visions as images and sounds overlaying their natural sight. Information comes more rapidly at this level, and the fatigue &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; experiences with extended use is diminished.&lt;br /&gt;
|desc3=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s connection to the Living Force makes them aware of the branching futures before &amp;lt;nowiki&amp;gt;{{gender:him,her,it,them}}&amp;lt;/nowiki&amp;gt;. With little to no concentration, even in combat, they open their awareness to this ability and perceive the visions as images and sounds overlaying their natural sight. Both sides of time are revealed to them and understanding of the branching timelines comes rapidly and easily. At this level, the mental strain of perceiving these diverging paths is negligible.&lt;br /&gt;
|footer=Clairvoyance, a unique ability for the Force Power: Farsight&lt;br /&gt;
|bg1=#515151&lt;br /&gt;
|bg2=#393939&lt;br /&gt;
}}&lt;br /&gt;
===== Force Shockboxing =====&lt;br /&gt;
{{DisciplineFeat&lt;br /&gt;
|name=Force Shockboxing&lt;br /&gt;
|desc1=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has begun to learn to envelop their fists with &#039;&#039;&#039;Lightning&#039;&#039;&#039; while delivering unarmed strikes. With great effort, &amp;lt;nowiki&amp;gt;{{gender:He,She,It,They}}&amp;lt;/nowiki&amp;gt; can throw one &#039;&#039;&#039;Lightning&#039;&#039;&#039;-enhanced strike before this ability expires. This ability does not work while wearing medium or heavy armor.&lt;br /&gt;
|desc2=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has reached new levels in enhancing their unarmed strikes with &#039;&#039;&#039;Lightning&#039;&#039;&#039;. &amp;lt;nowiki&amp;gt;{{gender:He,She,It,They}}&amp;lt;/nowiki&amp;gt; can throw one combination of &#039;&#039;&#039;Lightning&#039;&#039;&#039;-enhanced strikes before this ability expires, and experiences more fatigue than normal. This ability does not work while wearing medium or heavy armor.&lt;br /&gt;
|desc3=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has mastered enhancing their unarmed strikes with &#039;&#039;&#039;Lightning&#039;&#039;&#039;. &amp;lt;nowiki&amp;gt;{{gender:He,She,It,They}}&amp;lt;/nowiki&amp;gt; can envelop their unarmed strikes with &#039;&#039;&#039;Lightning&#039;&#039;&#039; for an entire fight, and fight as easily as they would normally. This ability does not work while wearing medium or heavy armor.&lt;br /&gt;
|footer=Force Shockboxing, a unique ability for the Force Power: Lightning&lt;br /&gt;
|bg1=#515151&lt;br /&gt;
|bg2=#393939&lt;br /&gt;
}}&lt;br /&gt;
===== Hivemind =====&lt;br /&gt;
{{DisciplineFeat&lt;br /&gt;
|name=Hivemind&lt;br /&gt;
|desc1=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has begun to train in an advanced style of &#039;&#039;&#039;Battle Meditation&#039;&#039;&#039;, allowing them to use another person (who doesn&#039;t have to be a Force user) under their &#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; effects to help offset &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;&#039;s focus. This allows &amp;lt;nowiki&amp;gt;{{gender:him,her,it,they}}&amp;lt;/nowiki&amp;gt; to not only move but also fight.  Their ability to fight is limited to basic defense.&lt;br /&gt;
|desc2=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has trained an advanced style of &#039;&#039;&#039;Battle Meditation&#039;&#039;&#039;, allowing them to use two other people (who don&#039;t have to be a Force user) under their &#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; effects to help offset &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;&#039;s focus. This allows &amp;lt;nowiki&amp;gt;{{gender:him,her,it,they}}&amp;lt;/nowiki&amp;gt; to not only move but also fight.  Their ability to fight is limited to defensive measures and basic offensive capabilities.&lt;br /&gt;
|desc3=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has mastered an advanced style of &#039;&#039;&#039;Battle Meditation&#039;&#039;&#039;, allowing them to use two other people (who don&#039;t have to be a Force user) under their &#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; effects to help offset &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;&#039;s focus. This allows &amp;lt;nowiki&amp;gt;{{gender:him,her,it,they}}&amp;lt;/nowiki&amp;gt; to not only move but also fight.  Their ability to fight is as if they were not channeling &#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; at all, while still suffering the tiring effects of the power.&lt;br /&gt;
|footer=Hivemind, a unique ability for the Force Power: Battle Meditation&lt;br /&gt;
|bg1=#515151&lt;br /&gt;
|bg2=#393939&lt;br /&gt;
}}&lt;br /&gt;
===== Jedi Ace =====&lt;br /&gt;
{{DisciplineFeat&lt;br /&gt;
|name=Jedi Ace&lt;br /&gt;
|desc1=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;&#039;s affinity for using the Force in dogfights has been honed. &amp;lt;nowiki&amp;gt;{{gender:He,She,It,They}}&amp;lt;/nowiki&amp;gt;  gains a +1 Skill Point bonus to &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Precognition&#039;&#039;&#039; Power when engaged in a space battle (up to a maximum of +4).&lt;br /&gt;
|desc2=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has strengthened their ability to use the Force to aid their piloting. &amp;lt;nowiki&amp;gt;{{gender:He,She,It,They}}&amp;lt;/nowiki&amp;gt;  gains a +1 Skill Point bonus to &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Precognition&#039;&#039;&#039; Power when engaged in a space battle (up to a maximum of +5).&lt;br /&gt;
|desc3=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;&#039;s mastery of using the Force to aid their piloting has strengthed to an extreme level. &amp;lt;nowiki&amp;gt;{{gender:He,She,It,They}}&amp;lt;/nowiki&amp;gt;  gains a +2 Skill Point bonus to &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Precognition&#039;&#039;&#039; Power when engaged in a space battle (up to a maximum of +5).&lt;br /&gt;
|footer=Jedi Ace, which modifies the Force Power: Precognition&lt;br /&gt;
|bg1=#515151&lt;br /&gt;
|bg2=#393939&lt;br /&gt;
}}&lt;br /&gt;
===== Presentiment =====&lt;br /&gt;
{{DisciplineFeat&lt;br /&gt;
|name=Presentiment&lt;br /&gt;
|desc1=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s sympathetic connection with all things linked within the Living Foce has opened their mind to the past and future. Through maintained skin-to-skin contact and intense concentration, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; may perceive the recipient’s past and future in the form of mental sounds and images. At this level, the visions are disjointed and not so easily deciphered though small bits of useful information may be deciphered with considerable mental and emotional strain.&lt;br /&gt;
|desc2=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s sympathetic connection with all things linked within the Living Force has opened their mind to the past and future. Through maintained skin-to-skin contact and a few moment’s concentration, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; may perceive the recipient’s past and future in the form of mental sounds and images. At this level, the visions are clear and permit &amp;lt;nowiki&amp;gt;{{gender:him,her,it,them}}&amp;lt;/nowiki&amp;gt; to glean bits of information resulting in some mental and emotional strain.&lt;br /&gt;
|desc3=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s sympathetic connection with all things linked within the Living Force has opened their mind to the past and future. Through maintained skin-to-skin contact and little concentration, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; may perceive the recipient’s past and future in the form of mental sounds and images. At this level, the visions are clear and permit &amp;lt;nowiki&amp;gt;{{gender:him,her,it,them}}&amp;lt;/nowiki&amp;gt; to glean substantial bits of information with very little mental or emotional toll.&lt;br /&gt;
|footer=Presentiment, a unique ability for the Force Power: Farsight&lt;br /&gt;
|bg1=#515151&lt;br /&gt;
|bg2=#393939&lt;br /&gt;
}}&lt;br /&gt;
===== Primal Bond =====&lt;br /&gt;
{{DisciplineFeat&lt;br /&gt;
|name=Primal Bond&lt;br /&gt;
|desc1=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;&#039;s affinity for reaching out to the minds of animals has been honed. &amp;lt;nowiki&amp;gt;{{gender:He,She,It,They}}&amp;lt;/nowiki&amp;gt;  gains a +1 Skill Point bonus to &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Creature Control&#039;&#039;&#039; power when handling any creature they find (up to a maximum of +4).&lt;br /&gt;
|desc2=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;&#039;s natural draw to creatures has strengthed their ability to reach out to the minds of animals. &amp;lt;nowiki&amp;gt;{{gender:He,She,It,They}}&amp;lt;/nowiki&amp;gt;  gains a +1 Skill Point bonus to &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Creature Control&#039;&#039;&#039; power when handling any creature they find (up to a maximum of +5).&lt;br /&gt;
|desc3=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;&#039;s mastery of touching the minds of creatures has strengthed to an extreme level. &amp;lt;nowiki&amp;gt;{{gender:He,She,It,They}}&amp;lt;/nowiki&amp;gt;  gains a +2 Skill Point bonus to &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Creature Control&#039;&#039;&#039; power when handling any creature they find (up to a maximum of +5).&lt;br /&gt;
|footer=Primal Bond, which modifies the Force Power: Creature Control&lt;br /&gt;
|bg1=#515151&lt;br /&gt;
|bg2=#393939&lt;br /&gt;
}}&lt;br /&gt;
===== Spectral Beast =====&lt;br /&gt;
{{DisciplineFeat&lt;br /&gt;
|name=Spectral Beast&lt;br /&gt;
|desc1=As a Journeyman, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has found a deep spiritual connection to animal life. Using &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Transformation&#039;&#039;&#039; Force Power, they can transform into a weak-wispy glowing-ghostly version of an animal of their choice relative to their skill level. This &#039;&#039;Spectral&#039;&#039; form is hard to maintain and dissipates if anything attempts to pass through it. It is not possible to attack in this form, but it is possible to speak single words to those around them. &#039;&#039;The animal must be noted in the character&#039;s loadout.&#039;&#039;&lt;br /&gt;
|desc2=As an Equite, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has further developed &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; spiritual bond with the animal world and using &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Transformation&#039;&#039;&#039; Force Power, they can now transform into a more solid appearing glowing ghostly version of an animal of their choice relative to their skill level. This form is easier to maintain, allowing several items or attacks to strike it before dissipating. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can make weak attacks in this form and can communicate in short sentences with those around them. They can also move through a single wall and maintain this form. &#039;&#039;The animal must be noted in the character&#039;s loadout.&#039;&#039;&lt;br /&gt;
|desc3=As an Elder, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has mastered &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; spiritual bond with the animal world. Using &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Transformation&#039;&#039;&#039; Force Power, they can transform into a fully formed glowing ghostly version of an animal of &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; choice relative to their skill level. The Spectral form is easy to maintain, allowing them to make normal attacks and interact with the world around them as well as communicate as they would normally. They can move through solid walls as desired and maintain this form. &#039;&#039;The animal must be noted in the character&#039;s loadout.&#039;&#039;&lt;br /&gt;
|footer=Spectral Beast, a unique ability. &lt;br /&gt;
|bg1=#515151&lt;br /&gt;
|bg2=#393939&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== Spirit Guide =====&lt;br /&gt;
{{DisciplineFeat&lt;br /&gt;
|name=Spirit Guide&lt;br /&gt;
|desc1=Instead of trying to control the dead, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has trained to pull spirits from beyond the veil of the living Force with their &#039;&#039;&#039;Telepathy&#039;&#039;&#039; Force Power so they can speak together. As a Journeyman, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can commune with recently created spirits, no more than a month old. The spirit&#039;s demeanor and willingness to cooperate are outside of their control, but it is capable of answering simple yes/no questions. The spirit may still need to be persuaded to provide information. &#039;&#039;Spirits are still free to appear to anyone the Spirit desires, regardless of this ability.&#039;&#039;&lt;br /&gt;
|desc2=Instead of trying to control the dead, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has trained to pull spirits from beyond the veil of the living Force with their &#039;&#039;&#039;Telepathy&#039;&#039;&#039; Force Power so they can speak together. As an Equite, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can commune with spirits as old as a year. These spirits can hold simple conversations, but the spirit&#039;s demeanor and willingness to cooperate is outside of &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;&#039;s control. The spirit may still need to be persuaded to provide information. &#039;&#039;Spirits are still free to appear to anyone the Spirit desires, regardless of this ability.&#039;&#039;&lt;br /&gt;
|desc3=Instead of trying to control the dead, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has trained to pull spirits from beyond the veil of the living Force with their &#039;&#039;&#039;Telepathy&#039;&#039;&#039; Force Power so they can speak together. As an Elder, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can commune with older spirits, including those long since deceased. These spirits can hold full conversations, but the spirit&#039;s demeanor and willingness to cooperate is outside of &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;&#039;s control. The spirit may still need to be persuaded to provide information. &#039;&#039;Spirits are still free to appear to anyone the Spirit desires, regardless of this ability.&#039;&#039;&lt;br /&gt;
|footer=Spirit Guide, a unique ability. &lt;br /&gt;
|bg1=#515151&lt;br /&gt;
|bg2=#393939&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Unique Non-Force User Feats ====&lt;br /&gt;
===== Adventurer Archeologist =====&lt;br /&gt;
{{DisciplineFeat&lt;br /&gt;
|name=Adventurer Archeologist&lt;br /&gt;
|desc1=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has studied dead languages, obscure dialects, and forbidden words of ancient kingdoms. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is capable of reading the basics of well-known ancient civilisations without the need of &#039;&#039;&#039;Linguistics&#039;&#039;&#039; Skill Points.&lt;br /&gt;
|desc2=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has seen no end of antediluvian tombs and lost temples. &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; can read and write the lesser-known ancient dialects without the need of &#039;&#039;&#039;Linguistics&#039;&#039;&#039; Skill Points. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; gains a +1 Skill Point bonus to &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Investigation&#039;&#039;&#039; Skill when researching ancient civilizations (up to a maximum of +5).&lt;br /&gt;
|desc3=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has stood in cities thought to be myths, and escaped the legends who lurk within them. &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; can read and write all ancient dialects without the need of &#039;&#039;&#039;Linguistics&#039;&#039;&#039; Skill Points. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; gains a +2 Skill Point bonus to &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Investigation&#039;&#039;&#039; Skill when researching ancient civilizations (up to a maximum of +5). &lt;br /&gt;
&lt;br /&gt;
|footer=Adventurer Archeologist, which modifies the Skill: Investigation&lt;br /&gt;
|bg1=#515151&lt;br /&gt;
|bg2=#393939&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== Capital Commander =====&lt;br /&gt;
{{DisciplineFeat&lt;br /&gt;
|name=Capital Commander&lt;br /&gt;
|desc1=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is proficient at the helm of a large capital ship. When in command of anything larger than a frigate, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; gains a +1 Skill Point increase to their &#039;&#039;&#039;Operations&#039;&#039;&#039; Skill (up to a maximum of +4).&lt;br /&gt;
|desc2=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is well-trained at the helm of a large capital ship. When in command of anything larger than a frigate, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; gains a +1 Skill Point increase to their &#039;&#039;&#039;Operations&#039;&#039;&#039; Skill (up to a maximum of +5).&lt;br /&gt;
|desc3=Not only is &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; a master at the helm of a capital ship, but their crew also operates with increased efficiency. When in command of anything larger than a frigate, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; gains a +2 Skill Point increase to their &#039;&#039;&#039;Operations&#039;&#039;&#039; Skill, and all crew members on board gain +1 (up to a maximum of +5).&lt;br /&gt;
|footer=Capital Commander, which modifies the Skill: Operations&lt;br /&gt;
|bg1=#515151&lt;br /&gt;
|bg2=#393939&lt;br /&gt;
}}&lt;br /&gt;
===== Creature Speaker =====&lt;br /&gt;
{{DisciplineFeat&lt;br /&gt;
|name=Creature Speaker&lt;br /&gt;
|desc1=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is no stranger to harsh environments and the creatures that call them home. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; gains a +1 Skill Point bonus to &#039;&#039;&#039;Survival&#039;&#039;&#039; Skill when &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; are out and interacting with wild creatures (up to a maximum of +4).&lt;br /&gt;
|desc2=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is well-trained in handling harsh environments, and the creatures that call them home. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; gains a +1 Skill Point bonus to &#039;&#039;&#039;Survival&#039;&#039;&#039; Skill when &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; are out and interacting with wild creatures (up to a maximum of +5) and may use it in place of &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Creature Handling&#039;&#039;&#039; Skill.&lt;br /&gt;
|desc3=A master of wildlife, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; knows how to handle the creatures that call the wilderness home. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; gains a +2 Skill Point bonus to &#039;&#039;&#039;Survival&#039;&#039;&#039; Skill when &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; are out and interacting with wild creatures (up to a maximum of +5) and may use it in place of &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Creature Handling&#039;&#039;&#039; Skill.&lt;br /&gt;
|footer=Creature Speaker, which modifies the Skill: Survival&lt;br /&gt;
|bg1=#515151&lt;br /&gt;
|bg2=#393939&lt;br /&gt;
}}&lt;br /&gt;
===== Deflection Specialist =====&lt;br /&gt;
{{DisciplineFeat&lt;br /&gt;
|name=Deflection Specialist&lt;br /&gt;
|desc1=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has begun the ultimate test in training their reflexes - deflecting blaster bolts without the use of the Force. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can use lightsabers or bladed/blunt weapons that are Lightsaber-resistant (Beskar, Phrik, Sith Alchemy) to deflect blaster weaponry, but this is limited to single shots from low-power weapons.&lt;br /&gt;
|desc2=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has furthered their training in deflecting blaster weapons. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can deflect short flurries of blaster fire with their lightsaber or bladed/blunt weapons that are Lightsaber-resistant (Beskar, Phrik, Sith Alchemy).&lt;br /&gt;
|desc3=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has mastered the art of deflecting blaster weapons. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can deflect long torrents of fire from rapid-fire blaster weapons with their lightsaber, bladed/blunt weapons that are Lightsaber-resistant (Beskar, Phrik, Sith Alchemy).&lt;br /&gt;
|footer=Deflection Specialist, a unique ability for the Skills: Bladed and Blunt Weapons&lt;br /&gt;
|bg1=#515151&lt;br /&gt;
|bg2=#393939&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== Mad Scientist =====&lt;br /&gt;
{{DisciplineFeat&lt;br /&gt;
|name=Mad Scientist&lt;br /&gt;
|desc1=A mad scientist is just that, mad, using a mix of biological and technical apparatus&#039; to conduct science experiments and medical procedures that others would deem morally wrong. When attempting to work on, create, or heal something using these methods, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; gets a +1 Skill Point bonus to their &#039;&#039;&#039;Medicine&#039;&#039;&#039; Skill (up to a maximum of +4).&lt;br /&gt;
|desc2=A mad scientist is just that, mad, using a mix of biological and technical apparatus&#039; to conduct science experiments and medical procedures that others would deem morally wrong. When attempting to work on, create, or heal something using these methods, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; gets a +1 Skill Point bonus to their &#039;&#039;&#039;Medicine&#039;&#039;&#039; and &#039;&#039;&#039;Mechanics&#039;&#039;&#039; Skills (up to a maximum of +5).&lt;br /&gt;
|desc3=A mad scientist is just that, mad, using a mix of biological and technical apparatus&#039; to conduct science experiments and medical procedures that others would deem morally wrong. When attempting to work on, create, or heal something using these methods, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; gets a +2 Skill Point bonus to their &#039;&#039;&#039;Medicine&#039;&#039;&#039; Skill and +1 Skill Point bonus to their &#039;&#039;&#039;Mechanics&#039;&#039;&#039; Skill (up to a maximum of +5).&lt;br /&gt;
|footer=Mad Scientist, which modifies the Skills: Medicine and Mechanics&lt;br /&gt;
|bg1=#515151&lt;br /&gt;
|bg2=#393939&lt;br /&gt;
}}&lt;br /&gt;
===== Masquerade =====&lt;br /&gt;
{{DisciplineFeat&lt;br /&gt;
|name=Masquerade&lt;br /&gt;
|desc1=Using regular and technological means, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can cosmetically alter the perceived image of their basic facial features to sentient eyes including the color tone of the skin, hair, and eyes; and the addition or subtraction of scars, marks, and blemishes. They get a +1 Skill Point bonus to their &#039;&#039;&#039;Deception&#039;&#039;&#039; Skill when attempting to deceive sentient eyes with their masquerade (up to a maximum of +4). &lt;br /&gt;
|desc2=Using regular and technological means, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can cosmetically alter the perceived image of their basic facial features to sentient and technological eyes like droids and cameras including the color tone of the skin, hair, and eyes; and the addition or subtraction of scars, marks, and blemishes. They get a +1 Skill Point bonus to their &#039;&#039;&#039;Deception&#039;&#039;&#039;  Skill when trying to deceive sentient eyes or technological sensors with their masquerade(up to a maximum of +5) &lt;br /&gt;
|desc3=Using regular and technological means, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can cosmetically alter the perceived image of any facial features to sentient and technological eyes like droids and cameras including the shape of the cheeks, nose, jaw and chin; the color tone of the skin, hair, and eyes; and the addition or subtraction of scars, marks, and blemishes. They get a +2 Skill Point bonus to their &#039;&#039;&#039;Deception&#039;&#039;&#039; Skill when attempting to deceive sentient eyes or technological sensors with their masquerade (up to a maximum of +5).&lt;br /&gt;
|footer=Masquerade, which modifies the Skill: Deception&lt;br /&gt;
|bg1=#515151&lt;br /&gt;
|bg2=#393939&lt;br /&gt;
}}&lt;br /&gt;
===== Unarmed Specialist =====&lt;br /&gt;
{{DisciplineFeat&lt;br /&gt;
|name=Unarmed Specialist&lt;br /&gt;
|desc1=Across many training sessions &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has put in thousands of repetitions of the core moves of their chosen Martial Arts form. They gain a +1 Skill Point bonus to &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Stamina&#039;&#039;&#039; Skill while using their preferred form (up to a maximum of +4).&lt;br /&gt;
|desc2=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;&#039;s martial arts techniques have become quick and efficient, as well as energy-preserving. While fighting in their chosen martial arts form, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; gains a +1 Skill Point bonus to &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Stamina&#039;&#039;&#039; and &#039;&#039;&#039;Athletics&#039;&#039;&#039; Skills (up to a maximum of +5).&lt;br /&gt;
|desc3=Mastering a martial arts form hones not just the body, but the mind. While fighting in their chosen martial arts form, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; gains a +1 Skill Point bonus to &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Stamina&#039;&#039;&#039;, &#039;&#039;&#039;Athletics&#039;&#039;&#039; and &#039;&#039;&#039;Resolve&#039;&#039;&#039; skills (up to a maximum of +5).&lt;br /&gt;
|footer=Unarmed Specialist, which modifies the Skills: Stamina, Athletics, and Resolve&lt;br /&gt;
|bg1=#515151&lt;br /&gt;
|bg2=#393939&lt;br /&gt;
}}&lt;br /&gt;
===== Well Trained =====&lt;br /&gt;
{{DisciplineFeat&lt;br /&gt;
|name=Well Trained&lt;br /&gt;
|desc1=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has worked hard to train their creature of choice, and their hard work has paid off with the capability to issue commands to a &#039;&#039;&#039;Domesticated&#039;&#039;&#039; Creature that do not trigger for hours, or require long distances to accomplish. &#039;&#039;(Creature must be cited in Loadout Description)&#039;&#039;&lt;br /&gt;
|desc2=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; reached new levels in the training of their creature of choice, and their hard work has paid off with the capability to issue commands to a &#039;&#039;&#039;Domesticated&#039;&#039;&#039; or &#039;&#039;&#039;Tameable&#039;&#039;&#039; Creature that does not trigger for hours, or require long distances to accomplish, and can even send them out on more complicated tasks than just fetching or attacking. &#039;&#039;(Creature must be cited in Loadout Description)&#039;&#039;&lt;br /&gt;
|desc3=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has mastered how to train their creature of choice, and their hard work has paid off with the capability to issue commands to a &#039;&#039;&#039;Domesticated&#039;&#039;&#039; or &#039;&#039;&#039;Tameable&#039;&#039;&#039; Creature that do not trigger for days or weeks, and can even send them out on more complicated tasks than just fetching or attacking. &#039;&#039;(Creature must be cited in Loadout Description)&#039;&#039;&lt;br /&gt;
|footer=Well Trained, a unique ability for the Skill: Creature Handling&lt;br /&gt;
|bg1=#515151&lt;br /&gt;
|bg2=#393939&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Unique Feats for Both ====&lt;br /&gt;
Given the unique nature of the &#039;&#039;&#039;Lightsaber&#039;&#039;&#039; Skill, there is a single feat set that can be selected by any custom discipline regardless of Order.&lt;br /&gt;
===== Duelist ===== &lt;br /&gt;
{{DisciplineFeat&lt;br /&gt;
|name=Duelist&lt;br /&gt;
|desc1=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has begun to specialise in one-on-one duels. The efficiency and timing of &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; movements gives them an edge in speed, and &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; gains +1 Skill Points to &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Athletics&#039;&#039;&#039; Skill during a one-on-one duel (up to a maximum of +4) when using a Lightsaber, Bladed Weapon, or Blunted Weapon.&lt;br /&gt;
|desc2=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;&#039;s continued development in one-on-one duels has deepened to an increased understanding of how to control the opponent&#039;s weapon. &amp;lt;nowiki&amp;gt;{{gender:He,She,It,They}}&amp;lt;/nowiki&amp;gt; gains +1 Skill Points to &#039;&#039;&#039;Athletics&#039;&#039;&#039; and &#039;&#039;&#039;Might&#039;&#039;&#039; Skills during a one-on-one duel (up to a maximum of +5) when using a Lightsaber, Bladed, or Blunt weapon.&lt;br /&gt;
|desc3=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is a master of one-on-one duels. Beyond their advanced technique, they also have an acute awareness of their opponent. They gain +1 Skill Points to &#039;&#039;&#039;Athletics&#039;&#039;&#039;, &#039;&#039;&#039;Might&#039;&#039;&#039;, and &#039;&#039;&#039;Perception&#039;&#039;&#039; Skills during a one-on-one duel (up to a maximum of +5) when using a Lightsaber, Bladed, or Blunt weapon.&lt;br /&gt;
|footer=Duelist, which modifies the Skill: Athletics, Might, and Perception&lt;br /&gt;
|bg1=#515151&lt;br /&gt;
|bg2=#393939&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Sheet Guide]]&lt;/div&gt;</summary>
		<author><name>Reiden</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Disciplines&amp;diff=198268</id>
		<title>CS Guide: Disciplines</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Disciplines&amp;diff=198268"/>
		<updated>2025-08-01T03:18:04Z</updated>

		<summary type="html">&lt;p&gt;Reiden: /* Weapons Specialist */ Updating to reflect that Proficiency is what modifies Primary/Secondary Weapon skills&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|real}}&lt;br /&gt;
{{CS TOC}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|The dark side of the Force is a pathway to many abilities some consider to be unnatural.|Palpatine}}&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Disciplines represent how your character prefers to use the Force and Skills. Disciplines represent fictional paths of training. Your character is unique and will ultimately fall into a “class” that best defines their style of fighting and way of life.&lt;br /&gt;
&lt;br /&gt;
Each discipline is given two unique Feats that are only available to your discipline. One Feat enhances an existing Force Power or Skill, and the second is a Feat that is unique to the discipline.&lt;br /&gt;
&lt;br /&gt;
Disciplines are not professions. This is why we have “Hunter” Discipline instead of “Bounty Hunter”. While the Hunter Discipline offers some cool perks that would make a good Bounty Hunter, a Weapons Specialist could just as easily be a good Bounty Hunter. This is also why you don’t have an “Assassin” or “Hitman” Discipline. A Sorcerer can be an assassin, but a Shadow has unique skills that could lend towards making a good assassin.&lt;br /&gt;
&lt;br /&gt;
For those of you that are familiar with RPGs of varying kinds, Disciplines are similar to Classes, but with much more freedom in terms of developing your character however you want. In short, your characters are not limited by the Discipline you choose, they simply gain some specific abilities based on the Discipline you choose to follow. So, don&#039;t feel like picking a Discipline is as locked in as selecting a character Class that dictates any kind of limitations to how you want to build or play your character.&lt;br /&gt;
== Force User Disciplines ==&lt;br /&gt;
=== Arcanist ===&lt;br /&gt;
{{Discipline&lt;br /&gt;
|DisciplineName=Arcanist&lt;br /&gt;
|DisciplineQuote=Mock our rituals all you want; the results speak for themselves.&lt;br /&gt;
|DisciplineDescription=Perhaps the most misunderstood of disciplines, Arcanists study the Force and how it connects all living things. By focusing on the more arcane and studious nature of the Force, they have created their own rituals and philosophies that let them accomplish tasks alien to the common Force-wielder. They can track a being through the Force using things as simple as a torn piece of cloak.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Arcanists gain:&lt;br /&gt;
* &#039;&#039;Dowsing&#039;&#039;, which modifies the Force Power: &#039;&#039;&#039;[[Force Powers#Sense|Sense]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Channel&#039;&#039;&#039;, a unique ability for Arcanists&lt;br /&gt;
|Feat1Name=Dowsing&lt;br /&gt;
|Feat1Tier1Description=All things are bound together through the Force, and an Arcanist can use those links to trace connections between two similar items, or an item and a person. These sympathetic links manifest as hazy mental images in &amp;lt;nowiki&amp;gt;{{member}}’s&amp;lt;/nowiki&amp;gt; mind. Using an item that has been in contact with the target over the last several hours, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can track that target through a city and heavy crowds. The better the link between object and target, the stronger and easier this becomes. Full concentration is required to use this ability. &lt;br /&gt;
|Feat1Tier2Description=Tracing links through bound objects or people in the Force, has become a second nature to &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;. These sympathetic links manifest as semi-transparent mental images in &amp;lt;nowiki&amp;gt;{{member}}’s&amp;lt;/nowiki&amp;gt; mind. Using an item that has been in contact with the target within the last month, such as an old shirt, a bundle of hair, a vial of blood, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can track a target across a continent. The stronger the link to the target, the easier this becomes. Concentration is required to use this ability. &lt;br /&gt;
|Feat1Tier3Description=There are few places one can hide from &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;. All &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; need to track down an object or person is the faintest link back to their target, be it a fingernail, ripped clothing, or a drop of blood. As long as the object had contact with the target at any point in the past, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can accurately track the target across a planet of any size, and do so with minimal concentration. These sympathetic links manifest as crystal clear mental images in &amp;lt;nowiki&amp;gt;{{member}}’s&amp;lt;/nowiki&amp;gt; mind. The stronger the link to the target, the easier and stronger this ability becomes. &lt;br /&gt;
|Feat1FooterText=Dowsing modifies the Force Power: Sense.&lt;br /&gt;
|Feat2Name=Channel&lt;br /&gt;
|Feat2Tier1Description=Journeymen Arcanists are able to center themselves in the emotional grounding of their connection to the Force, pulling energy from the Living Force to temporarily refill &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; own energy reserves. If &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is allowed to maintain this concentration for more than a few moments, &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; can reuse Force Powers which normally require significant rest without penalty.&lt;br /&gt;
|Feat2Tier2Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can effortlessly pull energy from the Living Force to refill &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; own energy reserves. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can do this in between combat skirmishes, but still requires a moment or two to restore &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt;self.&lt;br /&gt;
|Feat2Tier3Description=Leveraging a deep connection with the Force, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can draw energy from the Living Force around &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; and fuse it with &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; own. With this new energy, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can revitalize &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; own reserves from the brink of exhaustion almost instantaneously and with only a few seconds of concentration, even in the middle of combat.&lt;br /&gt;
|Feat2FooterText=Channel is a unique ability for Arcanists.&lt;br /&gt;
}}&lt;br /&gt;
=== Defender ===&lt;br /&gt;
{{Discipline&lt;br /&gt;
|DisciplineName=Defender&lt;br /&gt;
|DisciplineQuote=I make ‘hanging back’ look good.&lt;br /&gt;
|DisciplineDescription=Defenders have dedicated themselves to the study of how best to use their gift in the Force to better control an engagement from behind the front lines, though they can hold their own just fine. A combat multiplier on the battlefield, Defenders are the bulwark that allies rally to and the rock face that enemy attacks shatter against. They can modify &#039;&#039;&#039;[[Force Powers#Suppression|Suppression]]&#039;&#039;&#039; to help combat enemy Force attacks to defend themselves and their allies. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Defenders gain:&lt;br /&gt;
* &#039;&#039;Force Pulse&#039;&#039;, which modifies the Force Power: &#039;&#039;&#039;Suppression&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Synergy&#039;&#039;&#039;, a unique Force Power for Defenders&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To see a Defender in action, and to see a breakdown of how the Defender feats can be used, check out the Combat Master&#039;s Newspost: [https://www.darkjedibrotherhood.com/news/reports-combat-master-discipline-focus-defender The Defender]&lt;br /&gt;
|Feat1Name=Force Pulse&lt;br /&gt;
|Feat1Tier1Description=As a Journeyman, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can use &#039;&#039;&#039;[[Force Powers#Suppression|Suppression]]&#039;&#039;&#039; to dampen the baseline effects of Force-imbued ailments that slow, hinder, stun, or disorient &amp;lt;nowiki&amp;gt;{{gender:himself,herself,itself,themself}}&amp;lt;/nowiki&amp;gt; and a single ally in close proximity as long as &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; full concentration is on the task. This ability works against &#039;&#039;&#039;[[Force Powers#Slow|Slow]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Illusion|Illusion]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Darkness|Darkness]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Blinding|Blinding]]&#039;&#039;&#039;, and &#039;&#039;&#039;[[Force Powers#Terror|Terror]]&#039;&#039;&#039;.&lt;br /&gt;
|Feat1Tier2Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can use &#039;&#039;&#039;[[Force Powers#Suppression|Suppression]]&#039;&#039;&#039; to negate the midline effects of Force-imbued ailments that slow, hinder, stun, or disorient &amp;lt;nowiki&amp;gt;{{gender:himself,herself,itself,themself}}&amp;lt;/nowiki&amp;gt; and a cluster of allies in close proximity as long as &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; full concentration is on the task. This ability works against &#039;&#039;&#039;[[Force Powers#Slow|Slow]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Mind_Trick|Mind Trick]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Illusion|Illusion]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Darkness|Darkness]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Blinding|Blinding]]&#039;&#039;&#039;, and &#039;&#039;&#039;[[Force Powers#Terror|Terror]]&#039;&#039;&#039;.&lt;br /&gt;
|Feat1Tier3Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can use &#039;&#039;&#039;[[Force Powers#Suppression|Suppression]]&#039;&#039;&#039; to negate the full effects of Force-imbued ailments that slow, hinder, stun, or disorient a cluster of allies in close proximity as long as &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; full concentration is on the task. This ability works against &#039;&#039;&#039;[[Force Powers#Slow|Slow]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Mind_Trick|Mind Trick]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Illusion|Illusion]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Darkness|Darkness]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Blinding|Blinding]]&#039;&#039;&#039;, and &#039;&#039;&#039;[[Force Powers#Terror|Terror]]&#039;&#039;&#039;.&lt;br /&gt;
|Feat1FooterText=Force Pulse modifies the Force Power: Suppression.&lt;br /&gt;
|Feat2Name=Synergy&lt;br /&gt;
|Feat2Tier1Description=As a Journeyman, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has learned to extend the effects of &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;defensive&#039;&#039; Force powers to a single target within close proximity. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can share the effects of &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;[[Force Powers#Concealment|Concealment]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Cloak|Cloak]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Healing|Healing]]&#039;&#039;&#039;, or &#039;&#039;&#039;[[Force Powers#Control Self|Control Self]]&#039;&#039;&#039; so long as &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; full concentration is dedicated to the task. Powers shared remain relative to &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s level of training in them. Excludes: &#039;&#039;&#039;[[Force Powers#Barrier|Barrier]]&#039;&#039;&#039;.&lt;br /&gt;
|Feat2Tier2Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can more readily extend the effects of &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;defensive&#039;&#039; Force powers to a small team of targets within close proximity. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can share the effects of &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Concealment&#039;&#039;&#039;, &#039;&#039;&#039;Cloak&#039;&#039;&#039;, &#039;&#039;&#039;Healing&#039;&#039;&#039;, or &#039;&#039;&#039;Control Self&#039;&#039;&#039; so long as &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; &amp;lt;nowiki&amp;gt;{{gender:is,is,is,are}}&amp;lt;/nowiki&amp;gt; concentrating on the task. Powers shared remain relative to &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s level of training in them. Excludes: &#039;&#039;&#039;Barrier&#039;&#039;&#039;.&lt;br /&gt;
|Feat2Tier3Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can instantly extend the effects of &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;defensive&#039;&#039; Force powers to a small team of targets within close proximity. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can share the effects of &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Concealment&#039;&#039;&#039;, &#039;&#039;&#039;Cloak&#039;&#039;&#039;, &#039;&#039;&#039;Healing&#039;&#039;&#039;, or &#039;&#039;&#039;Control Self&#039;&#039;&#039; so long as &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; &amp;lt;nowiki&amp;gt;{{gender:is,is,is,are}}&amp;lt;/nowiki&amp;gt; concentrating on the task. Powers shared remain relative to &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s level of training in them. Excludes: &#039;&#039;&#039;Barrier&#039;&#039;&#039;.&lt;br /&gt;
|Feat2FooterText=Synergy is a unique Force Power for Defenders.&lt;br /&gt;
}}&lt;br /&gt;
=== Juggernaut ===&lt;br /&gt;
{{Discipline&lt;br /&gt;
|DisciplineName=Juggernaut&lt;br /&gt;
|DisciplineQuote=You’ll have to go through me first.&lt;br /&gt;
|DisciplineDescription=A Juggernaut personifies the idea of an unstoppable force. Striding across the battlefield, their energy directs the flow of combat around them. A Juggernaut can shrug off blunt trauma with the unique ability to harden their bodies with the Force. When Juggernauts plant their feet, there is little that will knock them away. They are also skilled in using the tempo of battle to push their bodies beyond the point of any normal warrior, their stamina wearing down at a slower rate as long as they are engaged in battle.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Juggernauts gain:&lt;br /&gt;
* &#039;&#039;Surge&#039;&#039;, which modifies the Skill: &#039;&#039;[[Skills#Stamina|Stamina]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Iron Pillar&#039;&#039;&#039;, a unique Force Power for Juggernauts&lt;br /&gt;
|Feat1Name=Surge&lt;br /&gt;
|Feat1Tier1Description=Juggernauts are revered not just for their ferocity in combat, but their ability to fight longer and harder than others on the battlefield. As &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s adrenaline surges with every hit &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; lands or takes, &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; can begin to augment their &#039;&#039;Stamina&#039;&#039;  to one Skill Point higher, as long as they are &#039;&#039;actively&#039;&#039; engaged in direct combat and focused solely on feats that utilize their &#039;&#039;[[Skills#Might|Might]]&#039;&#039; or &#039;&#039;[[Skills#Athletics|Athletics]]&#039;&#039; ability. When a lull in combat presents itself, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; will immediately lose &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; stamina boost, but suffer no penalty.&lt;br /&gt;
|Feat1Tier2Description=As &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s adrenaline surges with the song of battle or strife, &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; can now augment &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;Stamina&#039;&#039; to one Skill Point higher as long as &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; remains &#039;&#039;actively&#039;&#039; engaged in various forms of combat. When a lull in combat presents itself, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; no longer immediately loses &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; stamina boost, but if no new challenge presents itself it will slowly fade away, without penalty.&lt;br /&gt;
|Feat1Tier3Description=They say an an Elder Juggernaut never rests when there is still a battle to be fought. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can effortlessly elevate their &#039;&#039;Stamina&#039;&#039; to +2 Skill Points higher, even when not actively engaged in combat and with little focus. Lulls in combat pose no obstacle, and &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; typically needs to be killed or rendered unconscious to end the effect.&lt;br /&gt;
|Feat1FooterText=Surge modifies the Skill: Stamina.&lt;br /&gt;
|Feat2Name=Iron Pillar&lt;br /&gt;
|Feat2Tier1Description=Juggernauts know how to take a hit better than most. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can dig &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; heels into the ground and, with full concentration, momentarily steel &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; body against impact to prevent &amp;lt;nowiki&amp;gt;{{gender:himself,herself,itself,themself}}&amp;lt;/nowiki&amp;gt; from being staggered, knocked back, or thrown off &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; feet otherwise.&lt;br /&gt;
|Feat2Tier2Description=The Juggernaut has learned to more quickly harden &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; body with the Force. As long as &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; feet planted, &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; only needs partial concentration to momentarily steel &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; body against impact to prevent &amp;lt;nowiki&amp;gt;{{gender:himself,herself,itself,themself}}&amp;lt;/nowiki&amp;gt; from being staggered, knocked back, or thrown off &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; feet otherwise.&lt;br /&gt;
|Feat2Tier3Description=An Elder Juggernaut is seldom knocked off &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; feet, even when &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; is not able to plant them. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can momentarily steel &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; body at will like a sheet of Mandalorian Iron in order to prevent &amp;lt;nowiki&amp;gt;{{gender:himself,herself,itself,themself}}&amp;lt;/nowiki&amp;gt; from being staggered, knocked back, or thrown off &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; feet otherwise.&lt;br /&gt;
|Feat2FooterText=Iron Skin is a unique Force Power for Juggernauts.&lt;br /&gt;
}}&lt;br /&gt;
=== Marauder ===&lt;br /&gt;
{{Discipline&lt;br /&gt;
|DisciplineName=Marauder&lt;br /&gt;
|DisciplineQuote=Don&#039;t blink.&lt;br /&gt;
|DisciplineDescription=The Marauder embraces the Force in its rawest form, drawing on a wide range of emotion to act as fuel for their furnace. They flow through the battlefield, leaving a wake of carnage behind them. They use &#039;&#039;&#039;[[Force Powers#Amplification|Amplification]]&#039;&#039;&#039; to augment their physical capabilities, carving through their opponents with mechanical efficiency. The Marauder believes that the best defense is a good offense; never hesitating, never faltering, and never backing down.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Marauders gain:&lt;br /&gt;
* &#039;&#039;Battlefield Awareness&#039;&#039;, which modifies the Force Power: &#039;&#039;&#039;[[Force Powers#Sense|Sense]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Battle Haste&#039;&#039;&#039;, a unique Force Power for Marauders&lt;br /&gt;
|Feat1Name=Battlefield Awareness&lt;br /&gt;
|Feat1Tier1Description=Marauders weave their way through a battlefield with the speed and precision of a choreographed dance. In order to accomplish this, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; focuses in on the ambient Force of &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; surroundings to tap into and intuitively perceive the flow of battle. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can track the relative position of a handful of enemy targets within &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; immediate vicinity whether they are in &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; line of sight or not. Once a target is flagged, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can better handle engaging two opponents within &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; sphere of awareness.&lt;br /&gt;
|Feat1Tier2Description=Equite Marauders have further refined their innate connection to the ambient Force of a battlefield, and &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is able to perceive not only the relative position of nearby enemies, but also track all enemy targets within &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; immediate vicinity. Once tagged, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can better handle attacks from multiple opponents at the same time within &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; sphere of awareness.&lt;br /&gt;
|Feat1Tier3Description=Elder Marauders are true masters of the battlefield, leveraging their powerful connection to the Force to perceive participants across the entire battlefield. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can perceive and mentally track enemy targets through the Force across a vast area. When engaging these enemies, &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; can track not only close-quarter attacks, but long range ones as well within &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; sphere of awareness.&lt;br /&gt;
|Feat1FooterText=Battlefield Awareness modifies the Force Power: Sense.&lt;br /&gt;
|Feat2Name=Battle Haste&lt;br /&gt;
|Feat2Tier1Description=Marauders feed on the energy of combat. With every strike of &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; weapon, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s adrenaline flares and augments &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;[[Skills#Athletics|Athletics]]&#039;&#039; skill. As &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; continues to fight, &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; swings become faster, &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; movements accelerating as attacks string together. The use of raw emotion takes away from &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s accuracy, and when the battle pauses or comes to an end &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; experiences temporary fatigue as &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; comes down from a battle-high.&lt;br /&gt;
|Feat2Tier2Description=The frenzy of battle drives &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; into a willing fury that &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; &amp;lt;nowiki&amp;gt;{{gender:has,has,has,have}}&amp;lt;/nowiki&amp;gt; learned to harness. &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; rapid, powerful chains of attacks no longer penalize accuracy, and when there is a lull or end to combat, the crash is minor. &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; emotions fuse seamlessly with the Force, allowing &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to strike more swiftly and more accurately.&lt;br /&gt;
|Feat2Tier3Description=An Elder Marauder on the battlefield is one of the few things that can give a charging enemy pause. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s alacrity, even in the chaos of battle, is rivaled by none. &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; strikes are not only quick but deadly accurate. As one foe falls, &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; &amp;lt;nowiki&amp;gt;{{gender:is,is,is,are}}&amp;lt;/nowiki&amp;gt; already focused on &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; next kill. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; no longer feels any side effects of using this ability, and has even learned to store the haste in reserve to seamlessly accelerate back to &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; peak at a moment’s notice.&lt;br /&gt;
|Feat2FooterText=Battle Haste is a unique Force Power for Marauders.&lt;br /&gt;
}}&lt;br /&gt;
=== Night Warrior ===&lt;br /&gt;
{{Discipline&lt;br /&gt;
|DisciplineName=Night Warrior&lt;br /&gt;
|DisciplineQuote=Those who are consumed with passion will fail to dominate. Those who fear death will never achieve real power.&lt;br /&gt;
|DisciplineDescription=Night Warriors have dedicated themselves to better fueling their relentless physical prowess on the battlefield. Renowned for their ferocity and tenacity, the Night Warriors can become a terrifying sight for those who stand in their way.&lt;br /&gt;
&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
Night Warriors gain:&lt;br /&gt;
* &#039;&#039;Metamorphosis&#039;&#039;, which modifies the Force Power: Transformation&lt;br /&gt;
* &#039;&#039;&#039;Fueled&#039;&#039;&#039;, a unique Force power for Night Warriors. &lt;br /&gt;
|Feat1Name=Metamorphosis&lt;br /&gt;
|Feat1Tier1Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has learned to use {{gender:his,her,its,their}} &#039;&#039;&#039;Transformation&#039;&#039;&#039; power to target and alter specific portions of their own body. While maintaining concentration on &#039;&#039;&#039;Transformation&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; to change their arms or legs to that of another creature, gaining the strength and endurance of that creature in those limbs. &lt;br /&gt;
|Feat1Tier2Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; trained more in using {{gender:his,her,its,their}} &#039;&#039;&#039;Transformation&#039;&#039;&#039; power to target and alter specific portions of their own body. While maintaining concentration on &#039;&#039;&#039;Transformation&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; to change their arms and legs to that of another creature, gaining the strength and endurance of that creature in those limbs. These must be the same creature.&lt;br /&gt;
|Feat1Tier3Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has mastered using {{gender:his,her,its,their}} &#039;&#039;&#039;Transformation&#039;&#039;&#039; power to target and alter specific portions of their own body. While maintaining concentration on &#039;&#039;&#039;Transformation&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; to change their arms and legs to that of another creature, gaining the strength and endurance of that creature in those limbs. These can be from multiple different creatures.&lt;br /&gt;
|Feat1FooterText=Metamorphosis modifies the Force Power: Transformation.&lt;br /&gt;
|Feat2Name=Fueled&lt;br /&gt;
|Feat2Tier1Description=A Night Warrior can opt to use their Force reserves to enhance &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; own body at the cost of mental control and the ability to use the Force in other ways. While fueled &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; loses complete control of their mental facilities, becoming a creature of instinct. In this state, they gain more strength, speed, endurance, and have a faster healing rate. &lt;br /&gt;
|Feat2Tier2Description=A Night Warrior can opt to use their Force reserves to enhance &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; own body at the cost of some mental control and the ability to use the Force in other ways. While fueled, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; loses some control of their mental facilities, becoming a creature that only understands basic orders, such as defend this, attack that. In this state, they gain significantly more strength, speed, endurance, and have a faster healing rate.&lt;br /&gt;
|Feat2Tier3Description=A Night Warrior can opt to use their Force reserves to enhance &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; own body at the cost of the ability to use the Force in other ways. While fueled &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; loses only a minor amount of their mental facilities, becoming a creature that can follow complex orders or commands. In this state, they gain more strength, speed, endurance, and have a faster healing rate.&lt;br /&gt;
|Feat2FooterText=Fueled is a unique ability for Night Warriors&lt;br /&gt;
}}&lt;br /&gt;
=== Night Witch ===&lt;br /&gt;
{{Discipline&lt;br /&gt;
|DisciplineName=Night Witch&lt;br /&gt;
|DisciplineQuote=Never forget that your magic must always be used wisely.&lt;br /&gt;
|DisciplineDescription=Secretive mystics, Night Witches use their mastery of ancient rites to bolster their own Force reserves and use that power to aid their allies.&lt;br /&gt;
&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
Night Witches gain:&lt;br /&gt;
* &#039;&#039;Ichor Grenades&#039;&#039;, which modifies the Force Power: Ichor&lt;br /&gt;
* &#039;&#039;&#039;Depths of Power&#039;&#039;&#039;, a unique Force Power for Night Witches. &lt;br /&gt;
|Feat1Name=Ichor Grenades&lt;br /&gt;
|Feat1Tier1Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has learned to adapt their &#039;&#039;&#039;Ichor&#039;&#039;&#039; ability to have its effects occur not by drinking a liquid but by inhalation of smoke. &amp;lt;nowiki&amp;gt;{{gender:He,She,It,They}}&amp;lt;/nowiki&amp;gt; can use their potions as a grenade, throwing it to the ground, affecting one chosen person to benefit from its powers (including themselves). &lt;br /&gt;
|Feat1Tier2Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has learned to adapt their &#039;&#039;&#039;Ichor&#039;&#039;&#039; ability to have its effects occur not by drinking a liquid but by inhalation of smoke. &amp;lt;nowiki&amp;gt;{{gender:He,She,It,They}}&amp;lt;/nowiki&amp;gt; can use their potions as a grenade, throwing it to the ground, affecting two chosen people to benefit from its powers (including themselves). &lt;br /&gt;
|Feat1Tier3Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has learned to adapt their &#039;&#039;&#039;Ichor&#039;&#039;&#039; ability to have its effects occur not by drinking a liquid but by inhalation of smoke. &amp;lt;nowiki&amp;gt;{{gender:He,She,It,They}}&amp;lt;/nowiki&amp;gt; can use their potions as a grenade, throwing it to the ground, affecting three chosen people to benefit from its powers (including themselves). &lt;br /&gt;
|Feat1FooterText=Ichor Grenades modifies the Force Power: Ichor&lt;br /&gt;
|Feat2Name=Depths of Power&lt;br /&gt;
|Feat2Tier1Description=Night Witch rituals have given &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; a unique connection to the Force. They can now link their own Force energy to that of another, amplifying their target’s capability at the cost of twice &amp;lt;nowiki&amp;gt;{{member}}&#039;s&amp;lt;/nowiki&amp;gt; own energy. &lt;br /&gt;
|Feat2Tier2Description=Night Witch rituals have given &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; a unique connection to the Force. They can now link their own Force energy to that of another, amplifying their target’s capability at the same level of &amp;lt;nowiki&amp;gt;{{member}}&#039;s&amp;lt;/nowiki&amp;gt; own energy.&lt;br /&gt;
|Feat2Tier3Description=Night Witch rituals have given &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; a unique connection to the Force. Capable of linking their own Force energy to two others, amplifying their target’s Force capability, at the cost of &amp;lt;nowiki&amp;gt;{{member}}&#039;s&amp;lt;/nowiki&amp;gt; own energy.&lt;br /&gt;
|Feat2FooterText=Depths of Power is a unique ability for Night Witches&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Seeker ===&lt;br /&gt;
{{Discipline&lt;br /&gt;
|DisciplineName=Seeker&lt;br /&gt;
|DisciplineQuote=The truth... is where you seek it.&lt;br /&gt;
|DisciplineDescription=Knowledge is power, and a Seeker is always hunting for the truth so that they may bend and alter it to their whim. They are skilled in both the applications of pain and of pleasure and know when to apply which to get the information they require. Their attention to detail is unrivaled, and their understanding of the world and how it relates to the Force grants them unique insight into tracking and combating other Force-users.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Seekers gain:&lt;br /&gt;
* &#039;&#039;Force Interrogation&#039;&#039;, which modifies the Force Power: &#039;&#039;&#039;[[Force Powers#Mind Trick|Mind Trick]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Seeking&#039;&#039;&#039;, a unique Force Power for Seekers&lt;br /&gt;
|Feat1Name=Force Interrogation&lt;br /&gt;
|Feat1Tier1Description=Unlike a conventional interrogator, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can utilize the Force to influence a subject’s mind. Basic emotions such as fear, hate, and anger can be used to get the subject to reveal information they would otherwise be disinclined to share, allowing &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; to use his &#039;&#039;&#039;Mind Trick&#039;&#039;&#039; at one Force Power Level above &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; current level, so long as the goal is to gain information from a target.&lt;br /&gt;
|Feat1Tier2Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can now influence stronger emotions like love and suffering. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can probe deep into the hearts of &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; subjects and find hidden loves or fears and draw them to the surface. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can either torture a subject with this information, or use it to willingly coerce the information they desire. When using &#039;&#039;&#039;Mind Trick&#039;&#039;&#039; to probe for information, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; uses this Force Power at one level higher and may use any successful &#039;&#039;&#039;Mind Trick&#039;&#039;&#039; to temporarily instill some basic emotion such as agony, ecstasy, desire, or fear in order to extract information.&lt;br /&gt;
|Feat1Tier3Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can break even the strongest of wills. Given time alone with a subject, &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; power of suggestion is powerful enough to manipulate any of the subject’s six senses, as well as their strongest emotions: morality and loyalty. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s intrusions can be so subtle that the subject would never even know they had given away information. It is also possible that &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; can be much more violent and obtrusive, leaving the subject’s mind a mess. &amp;lt;nowiki&amp;gt;{{members}}&amp;lt;/nowiki&amp;gt;’s &#039;&#039;&#039;Mind Trick&#039;&#039;&#039; is usable at +2 Skill Levels above its current level when extracting information, and &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; may choose to instill such strong emotions that it may leave &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; target completely helpless for a time after the interrogation.&lt;br /&gt;
|Feat1FooterText=Force Interrogation modifies the Force Power: Mind Trick.&lt;br /&gt;
|Feat2Name=Seeking&lt;br /&gt;
|Feat2Tier1Description=Seekers see things that others often miss, especially when it comes to other Force-sensitive beings. When focused, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has developed the ability to see through a Force User&#039;s &#039;&#039;&#039;[[Force Powers#Concealment|Concealment]]&#039;&#039;&#039; or active &#039;&#039;&#039;[[Force Powers#Illusion|Illusion]]&#039;&#039;&#039; up to (+2).&lt;br /&gt;
|Feat2Tier2Description=Seekers see things that others often miss, especially when it comes to other Force-sensitive beings. When focused, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has developed the ability to see through a Force User&#039;s &#039;&#039;&#039;Concealment&#039;&#039;&#039; or active &#039;&#039;&#039;Illusion&#039;&#039;&#039; up to (+4).&lt;br /&gt;
|Feat2Tier3Description=Seekers see things that others often miss, especially when it comes to other Force-sensitive beings. When focused, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has developed the ability to see through a Force User&#039;s &#039;&#039;&#039;Concealment&#039;&#039;&#039; or active &#039;&#039;&#039;Illusion&#039;&#039;&#039; up to (+5).&lt;br /&gt;
|Feat2FooterText=Seeking is a unique Force Power for Seekers.&lt;br /&gt;
}}&lt;br /&gt;
=== Shadow ===&lt;br /&gt;
{{Discipline&lt;br /&gt;
|DisciplineName=Shadow&lt;br /&gt;
|DisciplineQuote=Sometimes, the most effective weapon is the one they never see coming.&lt;br /&gt;
|DisciplineDescription=Shadows are experts in using various forms of concealment to accomplish their missions. Whether stalking from the shadows or blending into a crowd, a Shadow knows how to get in, complete the objective, and get out without being caught.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Shadows gain:&lt;br /&gt;
* &#039;&#039;Ghosting&#039;&#039;, which modifies the Force Power: &#039;&#039;&#039;[[Force Powers#Cloak|Cloak]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Faceless&#039;&#039;&#039;, a unique Force Power for Shadows&lt;br /&gt;
|Feat1Name=Ghosting&lt;br /&gt;
|Feat1Tier1Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has learned to utilize &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Cloak&#039;&#039;&#039; even while in motion. While moving slowly and deliberately, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can maintain the translucent veil as long as &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; can maintain focus on the task. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; uncloaks momentarily whenever &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; &amp;lt;nowiki&amp;gt;{{gender:attacks,attacks,attacks,attack}}&amp;lt;/nowiki&amp;gt; or &amp;lt;nowiki&amp;gt;{{gender:strikes,strikes,strikes,stike}}&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
|Feat1Tier2Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has become more efficient at using &#039;&#039;&#039;Cloak&#039;&#039;&#039; while moving anywhere between a slow crawl or a light jog as long as &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; &amp;lt;nowiki&amp;gt;{{gender:is,is,is,are}}&amp;lt;/nowiki&amp;gt; maintaining focus. The faster the movement, the more concentration that &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; &amp;lt;nowiki&amp;gt;{{gender:reqiures,requires,requires,reqiure}}&amp;lt;/nowiki&amp;gt; to maintain the veil. A translucent shimmer can be seen in the air for anyone who looks hard enough and &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; uncloaks momentarily whenever &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; &amp;lt;nowiki&amp;gt;{{gender:attacks,attacks,attacks,attack}}&amp;lt;/nowiki&amp;gt; or &amp;lt;nowiki&amp;gt;{{gender:strikes,strikes,strikes,stike}}&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
|Feat1Tier3Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can move freely when using &#039;&#039;&#039;Cloak&#039;&#039;&#039;. The faster the movement, the more concentration that &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; &amp;lt;nowiki&amp;gt;{{gender:reqiures,requires,requires,reqiure}}&amp;lt;/nowiki&amp;gt; to maintain the veil. At close range, translucent shimmers can be seen in the air for one looking carefully enough, but at a distance it appears no more than wind. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; still uncloaks momentarily before &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; &amp;lt;nowiki&amp;gt;{{gender:attacks,attacks,attacks,attack}}&amp;lt;/nowiki&amp;gt; or &amp;lt;nowiki&amp;gt;{{gender:strikes,strikes,strikes,stike}}&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
|Feat1FooterText=Ghosting modifies the Force Power: Cloak.&lt;br /&gt;
|Feat2Name=Faceless&lt;br /&gt;
|Feat2Tier1Description=A Shadow can use the Force to &#039;&#039;cosmetically&#039;&#039; alter the perceived image of &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; facial features to the sentient eye. This includes the shape of the cheeks, nose, jaw and chin; the color tone of the skin, hair, and eyes; and the addition or subtraction of scars, marks, and blemishes. Height, weight, and hair length cannot be altered, and using the Force to disguise &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt;self in this manner requires &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s &#039;&#039;&#039;full&#039;&#039;&#039; concentration to maintain but can be held for as long as that focus is held. Droids and security cameras are not affected by the &#039;&#039;&#039;Faceless&#039;&#039;&#039; power.&lt;br /&gt;
|Feat2Tier2Description=A Shadow can use the Force to &#039;&#039;cosmetically&#039;&#039; alter the perceived image of &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; facial features to the sentient eye. This includes the shape of the cheeks, nose, jaw and chin; the color tone of the skin, hair, and eyes; and the addition or subtraction of scars, marks, and blemishes. Height, weight, and hair length cannot be altered, and using the Force to disguise &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt;self in this manner requires &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s &#039;&#039;partial&#039;&#039; concentration to maintain but can be held for as long as that focus is maintained. Droids and security cameras are not affected by the &#039;&#039;&#039;Faceless&#039;&#039;&#039; power.&lt;br /&gt;
|Feat2Tier3Description=A Shadow can use the Force to &#039;&#039;cosmetically&#039;&#039; alter the perceived image of &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; facial features to the sentient eye. This includes the shape of the cheeks, nose, jaw and chin; the color tone of the skin, hair, and eyes; and the addition or subtraction of scars, marks, and blemishes. Height, weight, and hair length cannot be altered, and using the Force to disguise &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt;self in this manner requires &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s &#039;&#039;minimal&#039;&#039; concentration to maintain and can be held for as long as that focus is subtly maintained. Droids and security cameras are not affected by the &#039;&#039;&#039;Faceless&#039;&#039;&#039; power.&lt;br /&gt;
|Feat2FooterText=Faceless is a unique Force Power for Shadows.&lt;br /&gt;
}}&lt;br /&gt;
=== Sorcerer ===&lt;br /&gt;
{{Discipline&lt;br /&gt;
|DisciplineName=Sorcerer&lt;br /&gt;
|DisciplineQuote=...I shot Force Lightning at it, and it opened.&lt;br /&gt;
|DisciplineDescription=The Force can be a wondrous yet devastating tool to those who make a study of its secrets. A Sorcerer knows that the key to using the Force as a true weapon is the ability to keep calm and focused when the pressure gets turned up. Dark or Light, their strength in weaving the intricate threads of the Force is unmatched, making them potent even from a distance.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Sorcerers gain:&lt;br /&gt;
* &#039;&#039;Primed&#039;&#039;, which modifies any &#039;&#039;offensive&#039;&#039; Force Power&lt;br /&gt;
* &#039;&#039;&#039;Battle Mind&#039;&#039;&#039;, a unique ability for Sorcerers&lt;br /&gt;
|Feat1Name=Primed&lt;br /&gt;
|Feat1Tier1Description=Sorcerers channel the energy of combat. Fueled by surge of Force energy, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is capable of chaining together &#039;&#039;&#039;two&#039;&#039;&#039; offensive force abilities in rapid succession, at the personal energy cost of using one. When the battle pauses or comes to an end {{gender:he,she,it,they}} experience temporary fatigue &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}} {{gender:comes,comes,comes,come}}&amp;lt;/nowiki&amp;gt; down from a battle-high. Applies to: &#039;&#039;&#039;Lightning&#039;&#039;&#039;, &#039;&#039;&#039;Telekinesis&#039;&#039;&#039;, &#039;&#039;&#039;Slow&#039;&#039;&#039;, &#039;&#039;&#039;Blinding&#039;&#039;&#039;, and &#039;&#039;&#039;Darkness&#039;&#039;&#039;.&lt;br /&gt;
|Feat1Tier2Description=With further training, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has learned to be more effective in their Force usage. In the frenzy of battle &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can now channel three offensive Force powers together in rapid succession at the personal energy cost of using one. When there is a pause or end to the combat, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; still experiences a temporary fatigue. Applies to: &#039;&#039;&#039;Lightning&#039;&#039;&#039;, &#039;&#039;&#039;Telekinesis&#039;&#039;&#039;, &#039;&#039;&#039;Slow&#039;&#039;&#039;, &#039;&#039;&#039;Blinding&#039;&#039;&#039;, and &#039;&#039;&#039;Darkness&#039;&#039;&#039;.&lt;br /&gt;
|Feat1Tier3Description=An Elder Sorcerer on the battlefield is a master of harnessing the available Force energy around them. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can rapidly chain together three Force power attacks for the personal energy cost of one, but no longer suffers any post combat fatigue for using this ability. Applies to: &#039;&#039;&#039;Lightning&#039;&#039;&#039;, &#039;&#039;&#039;Telekinesis&#039;&#039;&#039;, &#039;&#039;&#039;Slow&#039;&#039;&#039;, &#039;&#039;&#039;Blinding&#039;&#039;&#039;, and &#039;&#039;&#039;Darkness&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|Feat1FooterText=Primed modifies any offensive Force Power.&lt;br /&gt;
|Feat2Name=Battle Mind&lt;br /&gt;
|Feat2Tier1Description=A Journeyman Sorcerer knows that the key to using the Force as a weapon comes from the ability to keep &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; focus even when under fire. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has learned to tune out common distractions like taunts, loud noises and the chattering of crowds. &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; &amp;lt;nowiki&amp;gt;{{gender:is,is,is,are}}&amp;lt;/nowiki&amp;gt; able to focus on using &#039;&#039;offensive&#039;&#039; Force Powers better when not being physically harassed or stressed.&lt;br /&gt;
|Feat2Tier2Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has become fluent at tuning out the distractions and rigours of battle. Detonations, blasters,  and the chaos of a battlefield fall on deaf ears, increasing &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; ability to focus on using &#039;&#039;offensive&#039;&#039; Force Powers without interruption even if taking a grazing blow. More persistent and intensive bodily harm or injury can still cause &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s focus to momentarily falter.&lt;br /&gt;
|Feat2Tier3Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; dances through warzones as casually as a strolling through the park. &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; focus when using the Force as an offensive weapon is unbreakable, even with explosions detonating in &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; ear or the bloodcurdling cacophony of death and destruction wailing around &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
|Feat2FooterText=Battle Mind is a unique ability for Sorcerers.&lt;br /&gt;
}}&lt;br /&gt;
=== Techweaver ===&lt;br /&gt;
{{Discipline&lt;br /&gt;
|DisciplineName=Techweaver&lt;br /&gt;
|DisciplineQuote=I had a hard time making friends, so I built new ones instead.&lt;br /&gt;
|DisciplineDescription=Techweavers have a unique relationship with the technology of the Galaxy at large. Through careful study of the Force, they have learned to apply their aptitude for technology into the study of &#039;&#039;&#039;Mechu-deru&#039;&#039;&#039;, by which a Jedi infuses the Force into a robotic form and brings it to sentient awareness. &lt;br /&gt;
They also have the unique ability to overload technology with the Force, causing it to malfunction.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Techweavers gain:&lt;br /&gt;
* &#039;&#039;Hexing&#039;&#039;, which modifies the Force Power: &#039;&#039;&#039;[[Force Powers#Telekinesis|Telekinesis]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Mechu-deru&#039;&#039;&#039;, a unique Force Power for Techweavers&lt;br /&gt;
|Feat1Name=Hexing&lt;br /&gt;
|Feat1Tier1Description=Due to &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s understanding of both technology and the Force, &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; can use &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; to manipulate the electronic circuitry of small tech items like holo transmitters, chronos and security cameras, overwhelming their circuitry and causing them to malfunction or break. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; requires a visual on target and a focusing gesture or cue. &lt;br /&gt;
|Feat1Tier2Description=Due to &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s understanding of both technology and the Force, &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; can use &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; to manipulate larger tech to malfunction, be they computer terminals, advanced weaponry or even non-combat droids that are powered by an electrical circuit or have built-in targeting or guidance system. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; requires a visual on target and a focusing gesture or cue.&lt;br /&gt;
|Feat1Tier3Description=Due to &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s understanding of both technology and the Force, &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; can use &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; to manipulate the circuitry of any kind of electronic tech just by looking at it, and with little effort of will. &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; can disable an entire network of computers. With concentration, &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; can even disable combat droids.&lt;br /&gt;
|Feat1FooterText=Hexing modifies the Force Power: Telekinesis.&lt;br /&gt;
|Feat2Name=Mechu-deru&lt;br /&gt;
|Feat2Tier1Description=As a Journeyman, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can infuse sentience into common droids such as protocol, medical, and drone types and control them through a conscious connection in the Force. Once a droid has been enslaved, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; must actively maintain partial concentration for proper control.&lt;br /&gt;
|Feat2Tier2Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has learned to infuse sentience and control into more sophisticated droids such as combat, interrogation and astromech types, and manipulate them through a connection through the Force. &amp;lt;nowiki&amp;gt;{{gender:He,She,It,They}}&amp;lt;/nowiki&amp;gt; can enslave a droid without conscious effort in maintaining the link unless implanting orders or commands.&lt;br /&gt;
|Feat2Tier3Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can infuse sentient life into even the most advanced assassination and combat droids. &amp;lt;nowiki&amp;gt;{{gender:He,She,It,They}}&amp;lt;/nowiki&amp;gt; can enslave multiple droids without a conscious effort of maintaining the link unless needing to issue orders.&lt;br /&gt;
|Feat2FooterText=Mechu-deru is a unique Force Power for Techweavers.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Non-Force User Disciplines ==&lt;br /&gt;
=== Ace ===&lt;br /&gt;
{{Discipline&lt;br /&gt;
|DisciplineName=Ace&lt;br /&gt;
|DisciplineQuote=I can fly anything. Wings, no wings, push-pull echo force, in or out of lightspeed—just show me it.&lt;br /&gt;
|DisciplineDescription=Whether flying for a cause or just flying for themselves, Aces are more than just “pilots”. Their understanding of the technology that they use to set a machine into motion allows them to apply their aptitude to a wide range of vehicles found in the Galaxy. This can be anything as small as a speeder bike to as large as a capital ship. Knowledge pairs with instinctive, seemingly inherent talent that allows an Ace to pull off incredible stunts without any intervention from the Force. &lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;(NOTE: Preferred craft must be designated on the Character Sheet Loadout under &amp;quot;Loadout Description&amp;quot;)&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Examples:&lt;br /&gt;
&amp;lt;br /&amp;gt;[[starwars:Poe Dameron|Poe Dameron]], [[starwars:Hera Syndulla|Hera Syndulla]], [[starwars:Wedge Antilles|Wedge Antilles]], [[starwars:Snap Wexley|Snap Wexley]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Aces gain:&lt;br /&gt;
* &#039;&#039;Smooth Operator&#039;&#039;, which grants a bonus to &#039;&#039;[[Skills#Piloting|Piloting]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;I Can Fix That&#039;&#039;&#039;, a unique Ability for Aces&lt;br /&gt;
|Feat1Name=&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Smooth Operator&amp;lt;/span&amp;gt;&lt;br /&gt;
|Feat1Tier1Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has an inherent gift for picking up new or unfamiliar vehicular/ship technology on the fly. &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; can operate any land or space vehicle, regardless of &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; skill in &#039;&#039;Piloting&#039;&#039;, even if &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; has never seen or operated it before. &lt;br /&gt;
|Feat1Tier2Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has an inherent gift for picking up new or unfamiliar vehicular/ship technology on the fly. &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; can operate any land or space vehicle, regardless of &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; skill in &#039;&#039;Piloting&#039;&#039;, even if &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; has never seen or operated it before. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s savvy for piloting a familiar or preferred craft, however, grants them a +1 Skill Point bonus to &#039;&#039;Piloting&#039;&#039;.&lt;br /&gt;
|Feat1Tier3Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has an inherent gift for picking up new or unfamiliar vehicular/ship technology on the fly. &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; can operate any land or space vehicle, regardless of &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; skill in &#039;&#039;Piloting&#039;&#039;. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s worldly experience also grants them a +1 Skill Point bonus to &#039;&#039;Piloting&#039;&#039; when operating &#039;&#039;&#039;any&#039;&#039;&#039; kind of vehicle or ship. &lt;br /&gt;
|Feat1FooterText=&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Smooth Operator modifies the Skill: Piloting&amp;lt;/span&amp;gt;&lt;br /&gt;
|Feat2Name=&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;I Can Fix That&amp;lt;/span&amp;gt;&lt;br /&gt;
|Feat2Tier1Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s knowledge of ship and vehicular technology is veteran enough that &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; gains a +1 Skill Point bonus to &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;[[Skills#Mechanic|Mechanic]]&#039;&#039; Skill when fixing or tweaking anything from swoops and speeders to starfighters and capital ships — so long as &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; is familiar with the vessel (to a maximum of +4).&lt;br /&gt;
|Feat2Tier2Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s knowledge of ship and vehicular technology is savvy enough that &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; gains a +1 Skill Point bonus to &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;Mechanic&#039;&#039; Skill when fixing anything from swoops and speeders to starfighters and capital ships — even if the vessel is alien or unfamiliar (to a maximum of +5). &lt;br /&gt;
|Feat2Tier3Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s knowledge of ship and vehicular technology is veteran enough that &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; gains a +2 Skill Point bonus to &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;Mechanic&#039;&#039; Skill when fixing anything from swoops and speeders to starfighters and capital ships — but only at a +1 Skill bonus when the vessel is alien or unfamiliar (to a maximum of +6). &lt;br /&gt;
|Feat2FooterText=&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;I Can Fix That is a unique ability for Aces&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
=== Director ===&lt;br /&gt;
{{Discipline&lt;br /&gt;
|DisciplineName=Director&lt;br /&gt;
|DisciplineQuote=It’s a trap!&lt;br /&gt;
|DisciplineDescription=Leadership comes in many forms, but there are those that are born with certain gifts that help them stand out from others. Whether brokering in diplomacy or warfare, a Director seeks to manipulate events towards their desired outcome. They see beyond what is right in front of them and tend to be thinking of their next course of action before the current is even completed. Beyond that, they know how to influence the emotions of those that follow their command—all without the aid of the Force.  &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Examples:&lt;br /&gt;
&amp;lt;br /&amp;gt;[[starwars:Wilhuff Tarkin|Wilhuff Tarkin]], [[starwars:Leia Organa|Leia Organa Solo]], [[starwars:Gial Ackbar|Gial Ackbar]], [[starwars:Cham Syndulla|Cham Syndulla]], [[starwars:Thrawn|Thrawn]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Directors gain:&lt;br /&gt;
* &#039;&#039;Checkmate&#039;&#039;, which grants a bonus to &#039;&#039;[[Skills#Intellect|Intellect]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Silver Tongue&#039;&#039;&#039;, a unique Ability for Directors&lt;br /&gt;
|Feat1Name=Checkmate&lt;br /&gt;
|Feat1Tier1Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has a knack for thinking outside the box when matching wits against an opposing leader’s strategies. This grants &amp;lt;nowiki&amp;gt;{{gender:him,her,it,them}}&amp;lt;/nowiki&amp;gt; a +1 Skill Point bonus to &#039;&#039;Intellect&#039;&#039; when formulating a plan or strategy against a familiar adversary (to a maximum of +4).&lt;br /&gt;
|Feat1Tier2Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has become clever at thinking through more complex scenarios when matching wits against an opposing leader’s strategies. This grants &amp;lt;nowiki&amp;gt;{{gender:him,her,it,them}}&amp;lt;/nowiki&amp;gt; a +2 Skill Point bonus to &#039;&#039;Intellect&#039;&#039; when formulating a plan or strategy against a familiar adversary, but only a +1 Skill Point bonus against an unfamiliar one (to a maximum of +5).&lt;br /&gt;
|Feat1Tier3Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has become adept at thinking through scenarios of any kind when matching wits against an opposing leader’s strategies. This grants &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; a +2 Skill Point bonus to &#039;&#039;Intellect&#039;&#039; whenever &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; formulates a plan or strategy against any adversary, familiar or alien (to a maximum of +6).&lt;br /&gt;
|Feat1FooterText=Checkmate modifies the Skill: Intellect&lt;br /&gt;
|Feat2Name=Silver Tongue&lt;br /&gt;
|Feat2Tier1Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is comfortable when speaking in front of others, and has a knack for picking up on subtle shifts in the crowd to suit &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; direction. This allows &amp;lt;nowiki&amp;gt;{{gender:him,her,it,them}}&amp;lt;/nowiki&amp;gt; to use any &#039;&#039;&#039;one&#039;&#039;&#039; of &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;[[Skills#Leadership|Leadership]]&#039;&#039;, &#039;&#039;[[Skills#Intimidation|Intimidation]]&#039;&#039;, or &#039;&#039;[[Skills#Charm|Charm]]&#039;&#039; Skills at +1 Skill Point higher when addressing a small group or crowd (to a maximum of +4).&lt;br /&gt;
|Feat2Tier2Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is comfortable when speaking in front of others, and can deftly maneuver and adjust &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; speeches to the subtle shifts in a crowd to suit &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; desire. This allows &amp;lt;nowiki&amp;gt;{{gender:him,her,it,them}}&amp;lt;/nowiki&amp;gt; the ability to use any combination of two of &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;Leadership&#039;&#039;, &#039;&#039;Intimidation&#039;&#039;, or &#039;&#039;Charm&#039;&#039; Skills at +1 Skill Point higher when addressing a large crowd or stadium (to a maximum of +5).&lt;br /&gt;
|Feat2Tier3Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is comfortable when speaking in front of others, and can instinctively maneuver and adjust &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; speeches to the subtle shifts in a crowd to suit &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; desire. This allows &amp;lt;nowiki&amp;gt;{{gender:him,her,it,them}}&amp;lt;/nowiki&amp;gt; the ability to use all three of &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;Leadership&#039;&#039;, &#039;&#039;Intimidation&#039;&#039;, or &#039;&#039;Charm&#039;&#039; Skills at +1 Skill Point higher when addressing any kind of audience, from a small crowd to a gathered legion (to a maximum of +5).&lt;br /&gt;
|Feat2FooterText=Silver Tongue is a unique ability for Directors&lt;br /&gt;
}}&lt;br /&gt;
=== Field Medic ===&lt;br /&gt;
{{Discipline&lt;br /&gt;
|DisciplineName=Field Medic&lt;br /&gt;
|DisciplineQuote=...you save the mother and lose the babe. It’s hard, and nobody ever thanks you for it, but we’re the ones that have to make those choices.&lt;br /&gt;
|DisciplineDescription=In a Galaxy where [[starwars:Bacta|Bacta]] salve solves most of life&#039;s woes, and mystical beings exist with the power to mend wounds using nothing but the power of the Force, there is still a need for a conventionally trained medic. Field Medics are medical practitioners that have dedicated their careers to helping and healing others not just from the comfort of a lab, but in the fields of battle. They have moved through the varying ranks of PhD programs and are considered to have some of the finest minds in the Galaxy when it comes to the knowledge and experience of administering &#039;&#039;[[Skills#Medicine|Medicine]]&#039;&#039;.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Medics gain:&lt;br /&gt;
* &#039;&#039;Steady Hands&#039;&#039;, which modifies the Skill: &#039;&#039;Medicine&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Xenobiology&#039;&#039;&#039;, a unique ability for Field Medics&lt;br /&gt;
|Feat1Name=Steady Hands&lt;br /&gt;
|Feat1Tier1Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can calmly and mechanically work with &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;Medicine&#039;&#039; skill even when under the stress of an overcrowded emergency room. &amp;lt;nowiki&amp;gt;{{gender:He,She,It,They}}&amp;lt;/nowiki&amp;gt; can filter out basic distractions and remain focused on administering aid. &amp;lt;nowiki&amp;gt;{{gender:He,She,It,They}}&amp;lt;/nowiki&amp;gt; &amp;lt;nowiki&amp;gt;{{gender:is,is,is,are}}&amp;lt;/nowiki&amp;gt; granted a +1 Skill Point bonus to &#039;&#039;Medicine&#039;&#039; (up to a maximum of +4).&lt;br /&gt;
|Feat1Tier2Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can calmly and mechanically work with &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;Medicine&#039;&#039; skill even when under the stress of a battlefield skirmish. &amp;lt;nowiki&amp;gt;{{gender:He,She,It,They}}&amp;lt;/nowiki&amp;gt; can filter out loud distractions such as detonations and screaming while remaining focused on administering aid. &amp;lt;nowiki&amp;gt;{{gender:He,She,It,They}}&amp;lt;/nowiki&amp;gt; &amp;lt;nowiki&amp;gt;{{gender:is,is,is,are}}&amp;lt;/nowiki&amp;gt; granted a +1 Skill Point bonus to &#039;&#039;Medicine&#039;&#039;  (up to a maximum of +5.&lt;br /&gt;
|Feat1Tier3Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can calmly and mechanically work with &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;Medicine&#039;&#039; skill even when on the verge of exhaustion and deep in the trenches of a planetary invasion or war. &amp;lt;nowiki&amp;gt;{{gender:He,She,It,They}}&amp;lt;/nowiki&amp;gt; can filter out even the most disruptive distractions like artillery barrages and the howling screams of pain and death while remain focused on administering aid. &amp;lt;nowiki&amp;gt;{{gender:He,She,It,They}}&amp;lt;/nowiki&amp;gt; &amp;lt;nowiki&amp;gt;{{gender:is,is,is,are}}&amp;lt;/nowiki&amp;gt; granted a +1 Skill Point bonus to &#039;&#039;Medicine&#039;&#039;  (up to a maximum of +5.&lt;br /&gt;
|Feat1FooterText=Steady Hands, which modifies the Skill: Medicine&lt;br /&gt;
|Feat2Name=Xenobiology&lt;br /&gt;
|Feat2Tier1Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has a grip on the biology of alien [[Species]] popular in the galaxy, and ones that closely relate to his native Species. This allows &amp;lt;nowiki&amp;gt;{{gender:him,her,it,them}}&amp;lt;/nowiki&amp;gt; to work, treat, and diagnose alien physiology when implementing medical aid without the need of a Lore Topic, but both diagnosis and treatment time are increased slightly compared to if &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; was working on &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; own species.&lt;br /&gt;
|Feat2Tier2Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has become intricately familiar with a larger scale of known alien Species in the Galaxy. This allows &amp;lt;nowiki&amp;gt;{{gender:him,her,it,them}}&amp;lt;/nowiki&amp;gt; to work, treat, and diagnose alien physiology when implementing medical aid without the need of a Lore Topic, but treatment time is increased slightly compared to if &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; was working on &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; own species.&lt;br /&gt;
|Feat2Tier3Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has become intricately familiar with every known Species of the Galaxy’s biology, allowing them to work, treat, and diagnose alien species they have never even encountered before based on applicable knowledge and skill without the need of a Lore Topic.&lt;br /&gt;
|Feat2FooterText=Xenobiology, a unique ability for Field Medics&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Hunter ===&lt;br /&gt;
{{Discipline&lt;br /&gt;
|DisciplineName=Hunter&lt;br /&gt;
|DisciplineQuote=I use any means necessary to get the job done.&lt;br /&gt;
|DisciplineDescription=Hunters come in all shapes and sizes. Some choose to pursue careers as Bounty Hunters while others use their skills for Smuggling or simply to pursue their own hobbies. When tracking down an objective for either personal  or monetary satisfaction, Hunters have a unique knack for spotting clues that others might miss. This, when combined with their inherent knowledge of the various gadgets and technologies of the Galaxy keeps them in high demand for a wide range of jobs or missions.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Examples:&lt;br /&gt;
&amp;lt;br /&amp;gt;[[starwars:Boba Fett|Boba Fett]], [[starwars:Cad Bane|Cad Bane]], [[starwars:Embo|Embo]], [[starwars:Bossk|Bossk]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Hunters gain:&lt;br /&gt;
* &#039;&#039;Tools Of The Trade&#039;&#039;, which grants a bonus to &#039;&#039;[[Skills#Miscellaneous Weapons|Miscellaneous Weapons]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;On The Trail&#039;&#039;&#039;, a unique Ability for Hunters&lt;br /&gt;
|Feat1Name=Tools Of The Trade&lt;br /&gt;
|Feat1Tier1Description= &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has a knack for utilizing the various gadgets and tools that fall outside the range of conventional weapons training. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; gains a +1 Skill Point bonus to &#039;&#039;Miscellaneous Weapons&#039;&#039; Skill when &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; &amp;lt;nowiki&amp;gt;{{gender:has,has,has,have}}&amp;lt;/nowiki&amp;gt; time to prepare for a hunt (up to a Maximum of +4).&lt;br /&gt;
|Feat1Tier2Description= &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has become proficient with using various gadgets and tools that fall outside the range of conventional weapons training. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; gains a +1 Skill Point bonus to &#039;&#039;Miscellaneous Weapons&#039;&#039; Skill even when improvising on the fly and unprepared (up to a Maximum of +5).&lt;br /&gt;
|Feat1Tier3Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has become a master of using various gadgets and tools that fall outside the range of conventional weapons training. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; gains a +2 Skill Point bonus to &#039;&#039;Miscellaneous Weapons&#039;&#039; when prepared and a +1 Skill Point bonus when improvising on the fly (up to a Maximum of +6).&lt;br /&gt;
|Feat1FooterText=Tools Of The Trade modifies the Skill: Miscellaneous Weapons&lt;br /&gt;
|Feat2Name=On The Trail&lt;br /&gt;
|Feat2Tier1Description=When tracking or on the trail of a quarry &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; will pick up on clues to a target&#039;s whereabouts or direction that others might miss. This awareness triggers &#039;&#039;&#039;rarely and unreliably&#039;&#039;&#039;, but functions without having to rely on &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s &#039;&#039;[[Skills#Investigation|Investigation]]&#039;&#039; or &#039;&#039;[[Skills#Perception|Perception]] Skills.&lt;br /&gt;
|Feat2Tier2Description=When tracking or on the trail of a quarry, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; will pick up on clues to a target&#039;s whereabouts or direction that others would miss. This awareness triggers &#039;&#039;&#039;more consistently&#039;&#039;&#039; and without having to rely on &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;Investigation&#039;&#039; or &#039;&#039;Perception&#039;&#039; Skills.&lt;br /&gt;
|Feat2Tier3Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has tracked down quarry from one side of the Galaxy to the other. &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; will pick up on clues to a target&#039;s trail or whereabouts that even those gifted with the Force would miss. This awareness triggers &#039;&#039;&#039;instinctively and consistently&#039;&#039;&#039; without having to rely on &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;Investigation&#039;&#039; or &#039;&#039;Perception&#039;&#039; Skills.&lt;br /&gt;
|Feat2FooterText=On The Trail is a unique ability for Hunters&lt;br /&gt;
}}&lt;br /&gt;
=== Infiltrator ===&lt;br /&gt;
{{Discipline&lt;br /&gt;
|DisciplineName=Infiltrator&lt;br /&gt;
|DisciplineQuote=What guards?&lt;br /&gt;
|DisciplineDescription=Infiltrators are masters of getting into places they do not belong, and have long been used as Agents on both sides of history for both the Republic and the Empire. They are the go-to when you need to discretely acquire information or gain access to something behind a locked door. Infiltrators are more than common thieves, however, and can use a wide range of tricks and techniques to accomplish their missions. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Examples:&lt;br /&gt;
&amp;lt;br /&amp;gt;[[starwars:Kallus|Agent Kallus]], [[starwars:Zare Leonis|Zare Leonis]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Infiltrators gain:&lt;br /&gt;
* &#039;&#039;Chameleon&#039;&#039;, which grants a bonus to &#039;&#039;[[Skills#Stealth|Stealth]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Keen Eye&#039;&#039;&#039;, a unique Ability for Infiltrators&lt;br /&gt;
|Feat1Name=Chameleon&lt;br /&gt;
|Feat1Tier1Description=Benches, shops, alleyways, dumpsters and even cardboard boxes are not just garbage or distractions, but a means of cover. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has learned to become one with &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; surroundings, and gets a +1 Skill bonus to &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;Stealth&#039;&#039; Skill when blending into a crowd or environment, provided they are prepared and ready for the task at hand (to a maximum of +4).&lt;br /&gt;
|Feat1Tier2Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has learned to be more subtle when becoming one with &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; environment. &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; can change the way &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; walks and talks while making use of wardrobe, lighting, and demeanor. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; gets a +1 Skill point bonus to &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;Stealth&#039;&#039; Skill when blending into a crowd or environment, even when not prepared or ready for a mission (to a maximum of +5).&lt;br /&gt;
|Feat1Tier3Description=A wisened Infiltrator is only detected when they choose to be. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has learned to seamlessly become one with &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; surroundings, and gets a +2 Skill point bonus to &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;Stealth&#039;&#039; Skill when blending into a crowd or environment when prepared, or a +1 Skill Point bonus when forced to improvise (to a maximum of +6).&lt;br /&gt;
|Feat1FooterText=Chameleon modifies the Skill: Subterfuge&lt;br /&gt;
|Feat2Name=Keen Eye&lt;br /&gt;
|Feat2Tier1Description=When breaking into someplace they don’t belong, Infiltrators have developed an eye for detail that functions like a sixth-sense and allows them to pick up on clues or details that others would overlook. When infiltrating an objective, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can spot patterns or oddities &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; &amp;lt;nowiki&amp;gt;{{gender:comes,comes,comes,come}}&amp;lt;/nowiki&amp;gt; across such as patrol routes, door-key sequences, or potential traps. This awareness triggers rarely and unreliably, but functions without having to rely on &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s &#039;&#039;[[Skills#Investigation|Investigation]]&#039;&#039; or &#039;&#039;[[Skills#Perception|Perception]]&#039;&#039; Skills. &lt;br /&gt;
|Feat2Tier2Description=When breaking into someplace they don’t belong, Infiltrators have developed an eye for detail that functions like a sixth-sense and allows them to pick up on clues or details that others would overlook. When infiltrating an objective, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can spot patterns or oddities &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; &amp;lt;nowiki&amp;gt;{{gender:comes,comes,comes,come}}&amp;lt;/nowiki&amp;gt; across such as patrol routes, door-key sequences, or potential traps. This awareness triggers more consistently and without having to rely on &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;Investigation&#039;&#039; or &#039;&#039;Perception&#039;&#039; Skills. &lt;br /&gt;
|Feat2Tier3Description=When breaking into someplace they don’t belong, Infiltrators have developed an eye for detail that functions like a sixth-sense and allows them to pick up on clues or details that others would overlook. When infiltrating an objective, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can spot patterns or oddities &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; &amp;lt;nowiki&amp;gt;{{gender:comes,comes,comes,come}}&amp;lt;/nowiki&amp;gt; across such as patrol routes, door-key sequences, or potential traps. This awareness triggers instinctively and consistently without having to rely on &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;Investigation&#039;&#039; or &#039;&#039;Perception&#039;&#039; Skills. &lt;br /&gt;
|Feat2FooterText=Keen Eye is a unique ability for Infiltrators&lt;br /&gt;
}}&lt;br /&gt;
=== Scavenger ===&lt;br /&gt;
{{Discipline&lt;br /&gt;
|DisciplineName=Scavenger&lt;br /&gt;
|DisciplineQuote=He&#039;s a BB unit with a selenium drive and a thermal hyperscan vindicator.&lt;br /&gt;
|DisciplineDescription=In a Galaxy where conflict over the varying methods and ideologies of government rage alongside the ongoing battle between the Dark and the Light, there is still room for the average sentient to make a living and survive without getting too involved. Smugglers, Brokers, and Bounty Hunters alike are forced to find ways to survive in a multitude of harsh and constantly changing environments. As a result of this adaptive lifestyle, these Scavengers develop a unique relationship with the wide range of technology used across the Galaxy.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Examples:&lt;br /&gt;
&amp;lt;br /&amp;gt;[[starwars:Chewbacca|Chewbacca]], [[starwars:Sabine Wren|Sabine Wren]], [[starwars:Ohn Gos|Ohn Gos]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Scavengers gain:&lt;br /&gt;
* &#039;&#039;Junker&#039;&#039;, which grants a bonus to &#039;&#039;[[Skills#Crafting|Crafting]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Hotfix&#039;&#039;&#039;, a unique Ability for Scavengers&lt;br /&gt;
|Feat1Name=Junker&lt;br /&gt;
|Feat1Tier1Description=Where others see junk, a Scavenger sees opportunity. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can quickly appraise the value of common mechanical equipment &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; comes across and then sell it at a higher value or repurpose it somewhere else. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; gains a +1 Skill Point bonus to &#039;&#039;Crafting&#039;&#039; when rigging or modifying mechanical equipment as creativity fuses with engineering (to a maximum of +4).&lt;br /&gt;
|Feat1Tier2Description=Where others see junk, a Scavenger sees opportunity. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can quickly appraise the value of common or uncommon mechanical equipment &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; comes across and then sell it at a higher value or repurpose it somewhere else. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; gains a +1 Skill Point bonus to &#039;&#039;Crafting&#039;&#039; when rigging or modifying mechanical equipment as creativity fuses with engineering (to a maximum of +5).&lt;br /&gt;
|Feat1Tier3Description=Where others see junk, a Scavenger sees opportunity. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can quickly appraise the value of any kind of mechanical equipment &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; comes across and then sell it at a higher value or repurpose it somewhere else. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; gains a +2 Skill Point bonus to &#039;&#039;Crafting&#039;&#039; when rigging or modifying mechanical equipment as creativity fuses with engineering (to a maximum of +6).&lt;br /&gt;
|Feat1FooterText=Junker modifies the Skill: Crafting&lt;br /&gt;
|Feat2Name=Hotfix&lt;br /&gt;
|Feat2Tier1Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can keep a cool head under pressure when working to repair malfunctioning technology. &amp;lt;nowiki&amp;gt;{{gender:He,She,It,They}}&amp;lt;/nowiki&amp;gt; can make lightning-quick repairs to small, active machinery such as speeders while under duress, and can even tackle larger machinery found on starfighters as long as they are powered-down or not in flight.&lt;br /&gt;
|Feat2Tier2Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can keep a cool head under pressure when working to repair malfunctioning technology. &amp;lt;nowiki&amp;gt;{{gender:He,She,It,They}}&amp;lt;/nowiki&amp;gt; can make lightning-quick repairs to active machinery in the middle of a minor crisis such as offline machinery or damaged components. This can range from anything as small as the components on a speeder to larger machinery found on starfighters.&lt;br /&gt;
|Feat2Tier3Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has become so attuned to the mechanical technology of the Galaxy that &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; can make lightning-quick repairs to any kind of active machinery even in the middle of a full-on crisis like critical engine failure or self-destruction. Even when surrounded by danger, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can keep a level head while employing a hotfix to anything as small as a speeder to larger machinery found on starfighters.&lt;br /&gt;
|Feat2FooterText=Hotfix is a unique ability for Scavengers&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scoundrel ===&lt;br /&gt;
{{Discipline&lt;br /&gt;
|DisciplineName=Scoundrel&lt;br /&gt;
|DisciplineQuote=Boys, you&#039;re both gonna get what I promised. Have I ever not delivered for you before?&lt;br /&gt;
|DisciplineDescription=Scoundrels sit at the heart of a Galaxy that often writes them off. In truth, there is no one in the Galaxy that has seen or experienced as much, making them invaluable despite their tendency to look out for themselves. A citizen doesn’t  want their kid to marry and run off with one, but they understand the important role that a Scoundrel can play in getting things done.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Examples:&lt;br /&gt;
&amp;lt;br /&amp;gt;[[starwars:Han Solo|Han Solo]], [[starwars:Hondo Ohnaka|Hondo Ohnaka]], [[starwars:Lando Calrissian|Lando Calrissian]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Scoundrels gain:&lt;br /&gt;
* &#039;&#039;Fly Casual&#039;&#039;, which grants a bonus to &#039;&#039;[[Skills#Deception|Deception]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Intergalactic&#039;&#039;&#039;, a unique Ability for Scoundrels&lt;br /&gt;
|Feat1Name=Fly Casual&lt;br /&gt;
|Feat1Tier1Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has always had a knack for wheeling and dealing, ranging from small time cons to larger gambits. &amp;lt;nowiki&amp;gt;{{gender:He,She,It,They}}&amp;lt;/nowiki&amp;gt; gains a +1 Skill Point bonus to &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;Deception&#039;&#039; Skill when making or setting up a deal between parties by bluffing, selling, buying, or improvising (to a maximum of +4). &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can struggle when dealing with unfamiliar species, cultures, or gangs, or unseen variables that make a deal go south quickly. &lt;br /&gt;
|Feat1Tier2Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has gotten a lot of experience wheeling and dealing in everything from small time cons to larger gambits. &amp;lt;nowiki&amp;gt;{{gender:He,She,It,They}}&amp;lt;/nowiki&amp;gt; gains a +1 Skill Point bonus to &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;Deception&#039;&#039; when making or setting up a deal between parties while bluffing, selling, buying, or improvising (to a maximum of +5). &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is more at ease when surrounded by unfamiliar species, cultures, or gangs, and can generally adapt to unseen variables with mixed results.&lt;br /&gt;
|Feat1Tier3Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has been in countless deals, cons, and gambits of every flavor. &amp;lt;nowiki&amp;gt;{{gender:He,She,It,They}}&amp;lt;/nowiki&amp;gt; gains a +2 Skill Point bonus to &#039;&#039;Deception&#039;&#039; when making or setting up a deal between parties in regards to bluffing, selling, buying, or improvising (to a maximum of +6). &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is unfazed by the various species, cultures, and gangs and can use &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; experience alone to adapt effortlessly to unseen variables. &lt;br /&gt;
|Feat1FooterText=Fly Casual modifies the Skill: Subterfuge&lt;br /&gt;
|Feat2Name=Intergalactic&lt;br /&gt;
|Feat2Tier1Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has traveled around the Galaxy, picking up on the various tongues used by its wide range of species, including droids. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can understand (but not speak) the basics of alien and droid dialects without the need of &#039;&#039;[[Skills#Linguistics|Language]]&#039;&#039; Skill Points.&lt;br /&gt;
|Feat2Tier2Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has been around the Galaxy more than a few times, picking up on the trade languages used by different species and droids. &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; can understand most of (but not speak) alien and droid dialects without the need of &#039;&#039;Language&#039;&#039; Skill Points. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s journeying and interaction with both legitimate and illegitimate Smugglers and Bounty Hunters grants &amp;lt;nowiki&amp;gt;{{gender:him,her,it,them}}&amp;lt;/nowiki&amp;gt; an additional &#039;&#039;Lore&#039;&#039; topic in dealing with Underworld contacts. &lt;br /&gt;
&amp;lt;br /&amp;gt;+ Lore Topic: Underworld Contacts&lt;br /&gt;
|Feat2Tier3Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has seen it all and has lived to tell the tale. &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; can understand (but not speak) any alien or droid dialect, with ease and without the need of a respective or additional &#039;&#039;Language&#039;&#039; Skill Point. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; maintains a network of Underworld contacts, and is a seasoned veteran of the smuggler trade routes and business ventures in the Galaxy. &lt;br /&gt;
&amp;lt;br /&amp;gt;+ Lore Topic: Smuggler Trade, Business, and Ventures&lt;br /&gt;
&amp;lt;br /&amp;gt;+ Lore Topic: Underworld Contacts&lt;br /&gt;
|Feat2FooterText=Intergalactic is a unique ability for Scoundrels&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Weapons Specialist ===&lt;br /&gt;
{{Discipline&lt;br /&gt;
|DisciplineName=Weapons Specialist&lt;br /&gt;
|DisciplineQuote=Blasters, blades, blunted staves and things that go &#039;bang&#039;; no matter which you choose, you’re going to have a tough time facing me.&lt;br /&gt;
|DisciplineDescription=Weapons Specialists are the swiss army knife of Non-Force-Users. They have trained extensively with their Primary Weapon type of choice, and as they grow in strength gain proficiency over a Secondary Weapon type. Beyond that, they can use their edict knowledge of the varying types of weapons used across the Galaxy to efficiently utilize weapons of any kind when engaged in combat. For a Specialist, any Weapon Type can become deadly, making them valued in both the Loyalist ranks and the Mercenary muscle.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Weapons Specialists gain:&lt;br /&gt;
* &#039;&#039;Proficiency&#039;&#039;, which modifies the Primary and Secondary Weapon Skills&lt;br /&gt;
* &#039;&#039;&#039;Medley&#039;&#039;&#039;, a unique ability for Weapons Specialists&lt;br /&gt;
|Feat1Name=Proficiency&lt;br /&gt;
|Feat1Tier1Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has spent years training and honing &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; skills with his favourite weapons. This allows him to use &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; chosen Primary Weapon’s associated Skill at one Skill Point higher (+1), to a maximum of +4.&lt;br /&gt;
|Feat1Tier2Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has spent years training and honing &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; skills with his favourite weapons. This allows him to use &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; chosen Primary and Secondary Weapon’s associated Skills at one Skill Point higher (+1), both to a maximum of +5.&lt;br /&gt;
|Feat1Tier3Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has spent years training and honing &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; skills with his favourite weapons. This allows him to use &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; chosen Primary Weapon’s associated Skill at two Skill Points higher (+2), and his chosen Secondary Weapon’s associated Skill at one Skill Point higher (+1), both to a maximum of +5.&lt;br /&gt;
|Feat1FooterText=Proficiency modifies the Primary and Secondary Weapon Skills&lt;br /&gt;
|Feat2Name=Medley&lt;br /&gt;
|Feat2Tier1Description=The Weapons Specialist is able to temporarily use any weapon as if &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; had +1 Skill in that weapon type during combat. This Feat does not grant increased knowledge or experience with that weapon type, just the ability to effectively utilize the weapon.&lt;br /&gt;
|Feat2Tier2Description=The Weapons Specialist is able to temporarily use any weapon as if &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; had +2 Skill in that weapon type during combat. This Feat does not grant increased knowledge or experience with that weapon type, just the ability to effectively utilize the weapon.&lt;br /&gt;
|Feat2Tier3Description=The Weapons Specialist is able to temporarily use any weapon as if&amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt;had a +3 Skill in that weapon type during combat. This Feat does not grant increased knowledge or experience with that weapon type, just the ability to effectively utilize the weapon.&lt;br /&gt;
|Feat2FooterText=Medley is a unique ability for Weapons Specialists&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Custom Disciplines ==&lt;br /&gt;
Custom Disciplines are a great way for members more familiar with the CS system to further and better define their characters. Rather than being limited to the specific “class” options we currently have as defaults, starting at [[Equite 3]], members can begin to request a custom combination of discipline feats for their characters. This includes some unique discipline feats not currently attached to any of our default options.&lt;br /&gt;
&lt;br /&gt;
There are some restrictions. You can only request as many custom disciplines as you have slots available. Once at max, you will have to inform us which discipline you would like to replace. Selected feats must still fall within the same Force-user or Non-Force-user categories for the character. This means no Force user can select the “Smooth Operator” feat for their character, just as no non-Force-user can select “Battlefield Awareness”.&lt;br /&gt;
&lt;br /&gt;
The max level of the feats also depends on your current rank. While default disciplines fully unlock based on your rank tier (NOV/JM are level one, EQ is level two, EL is level three) this system scales a bit differently due to the powerful new builds you are capable of making. &lt;br /&gt;
&lt;br /&gt;
Equite 3 members get to use two level one feats. &lt;br /&gt;
Equite 4 members get to use two level two feats. &lt;br /&gt;
All Elder members get to use two level three feats.&lt;br /&gt;
&lt;br /&gt;
This also depends on the rank of the character you are using. If you are an Elder creating a sheet for a JM4 ranked character, that one would still only get the level one feats out of it. &lt;br /&gt;
&lt;br /&gt;
=== Requesting a Custom Discipline ===&lt;br /&gt;
&lt;br /&gt;
To request a custom discipline please use this form [https://forms.gle/c3xrDWLVFNt59UuH6 here].&lt;br /&gt;
&lt;br /&gt;
This process is entirely manual for the Voice staff. This means it takes time, along with and discussion and back and forth. This takes a lot longer than a sheet review to complete, please be patient we will process your request as fast as possible. &lt;br /&gt;
&lt;br /&gt;
=== Custom Discipline Options ===&lt;br /&gt;
In addition to picking from any of the feats attached to the default disciplines listed above, there are additional unique feats available to pick from. The &#039;&#039;only&#039;&#039; way to use any of these feats is by creating a custom discipline for your character. &lt;br /&gt;
==== Suggesting a new Discipline Feat ====&lt;br /&gt;
We do accept requests for new tiered discipline feats. Please email the Voice staff with the following information: Force User/Non-Force user typing, what the feat should do and how you think it would scale between the three levels. It is encouraged but not required to have these feats prewritten in some form for easier discussion. &lt;br /&gt;
==== Unique Force User Feats ====&lt;br /&gt;
===== Arcane Shield =====&lt;br /&gt;
{{DisciplineFeat&lt;br /&gt;
|name=Arcane Shield&lt;br /&gt;
|desc1=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can wrap the Force around them like a shroud and use it to lessen the damage taken from energy attacks that strike them from  Lightning or weapons inflicting shock, stun, or elemental damage while taking a hit to concentration. &lt;br /&gt;
|desc2=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can wrap the Force around them like a shroud and use it to absorb damage taken from energy attacks that strike them from Lightning or weapons inflicting shock, stun, or elemental damage with a temporary disruption to concentration.&lt;br /&gt;
|desc3=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can wrap the Force around them like a shroud and use it to absorb or redirect energy attacks that strike them from either Lightning, Stun, explosives, or blaster fire without losing concentration. &lt;br /&gt;
|footer=Arcane Shield, a unique ability. &lt;br /&gt;
|bg1=#515151&lt;br /&gt;
|bg2=#393939&lt;br /&gt;
}}&lt;br /&gt;
===== Beast Mode =====&lt;br /&gt;
{{DisciplineFeat&lt;br /&gt;
|name=Beast Mode&lt;br /&gt;
|desc1=Working with animals has led &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; to discover the ability to channel some addition Force energy to bolster their creatures.  can use &#039;&#039;&#039;Amplification&#039;&#039;&#039; on &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; beast at twice the energy to use it for half the effect. &lt;br /&gt;
|desc2=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has developed a deeper ability to channel some addition Force energy to bolster their creatures. &amp;lt;nowiki&amp;gt;{{gender:He,She,It,They}}&amp;lt;/nowiki&amp;gt; can use &#039;&#039;&#039;Amplification&#039;&#039;&#039; on &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; beast at twice the energy to use it for the full effect. &lt;br /&gt;
|desc3=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has mastered the ability to channel additional Force energy to bolster their creatures. &amp;lt;nowiki&amp;gt;{{gender:He,She,It,They}}&amp;lt;/nowiki&amp;gt; can use &#039;&#039;&#039;Amplification&#039;&#039;&#039; on &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; beast at the same energy cost as using it on themselves, for the same full effect of the power. &lt;br /&gt;
|footer=Beast Mode, a unique ability for the Force Power: Amplification&lt;br /&gt;
|bg1=#515151&lt;br /&gt;
|bg2=#393939&lt;br /&gt;
}}&lt;br /&gt;
===== Clairvoyance =====&lt;br /&gt;
{{DisciplineFeat&lt;br /&gt;
|name=Clairvoyance&lt;br /&gt;
|desc1=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s connection to the Living Force makes them aware of the branching futures before &amp;lt;nowiki&amp;gt;{{gender:him,her,it,them}}&amp;lt;/nowiki&amp;gt;. Requiring full concentration, they can open their awareness to this ability and perceive the visions as images and sounds overlaying their natural sight. The longer concentration is maintained, the more information is gleaned, but at this level, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; experiences significant mental fatigue with extended use.&lt;br /&gt;
|desc2=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s connection to the Living Force makes them aware of the branching futures before &amp;lt;nowiki&amp;gt;{{gender:him,her,it,them}}&amp;lt;/nowiki&amp;gt;. With significant concentration, they can open their awareness to this ability and perceive the visions as images and sounds overlaying their natural sight. Information comes more rapidly at this level, and the fatigue &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; experiences with extended use is diminished.&lt;br /&gt;
|desc3=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s connection to the Living Force makes them aware of the branching futures before &amp;lt;nowiki&amp;gt;{{gender:him,her,it,them}}&amp;lt;/nowiki&amp;gt;. With little to no concentration, even in combat, they open their awareness to this ability and perceive the visions as images and sounds overlaying their natural sight. Both sides of time are revealed to them and understanding of the branching timelines comes rapidly and easily. At this level, the mental strain of perceiving these diverging paths is negligible.&lt;br /&gt;
|footer=Clairvoyance, a unique ability for the Force Power: Farsight&lt;br /&gt;
|bg1=#515151&lt;br /&gt;
|bg2=#393939&lt;br /&gt;
}}&lt;br /&gt;
===== Force Shockboxing =====&lt;br /&gt;
{{DisciplineFeat&lt;br /&gt;
|name=Force Shockboxing&lt;br /&gt;
|desc1=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has begun to learn to envelop their fists with &#039;&#039;&#039;Lightning&#039;&#039;&#039; while delivering unarmed strikes. With great effort, &amp;lt;nowiki&amp;gt;{{gender:He,She,It,They}}&amp;lt;/nowiki&amp;gt; can throw one &#039;&#039;&#039;Lightning&#039;&#039;&#039;-enhanced strike before this ability expires. This ability does not work while wearing medium or heavy armor.&lt;br /&gt;
|desc2=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has reached new levels in enhancing their unarmed strikes with &#039;&#039;&#039;Lightning&#039;&#039;&#039;. &amp;lt;nowiki&amp;gt;{{gender:He,She,It,They}}&amp;lt;/nowiki&amp;gt; can throw one combination of &#039;&#039;&#039;Lightning&#039;&#039;&#039;-enhanced strikes before this ability expires, and experiences more fatigue than normal. This ability does not work while wearing medium or heavy armor.&lt;br /&gt;
|desc3=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has mastered enhancing their unarmed strikes with &#039;&#039;&#039;Lightning&#039;&#039;&#039;. &amp;lt;nowiki&amp;gt;{{gender:He,She,It,They}}&amp;lt;/nowiki&amp;gt; can envelop their unarmed strikes with &#039;&#039;&#039;Lightning&#039;&#039;&#039; for an entire fight, and fight as easily as they would normally. This ability does not work while wearing medium or heavy armor.&lt;br /&gt;
|footer=Force Shockboxing, a unique ability for the Force Power: Lightning&lt;br /&gt;
|bg1=#515151&lt;br /&gt;
|bg2=#393939&lt;br /&gt;
}}&lt;br /&gt;
===== Hivemind =====&lt;br /&gt;
{{DisciplineFeat&lt;br /&gt;
|name=Hivemind&lt;br /&gt;
|desc1=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has begun to train in an advanced style of &#039;&#039;&#039;Battle Meditation&#039;&#039;&#039;, allowing them to use another person (who doesn&#039;t have to be a Force user) under their &#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; effects to help offset &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;&#039;s focus. This allows &amp;lt;nowiki&amp;gt;{{gender:him,her,it,they}}&amp;lt;/nowiki&amp;gt; to not only move but also fight.  Their ability to fight is limited to basic defense.&lt;br /&gt;
|desc2=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has trained an advanced style of &#039;&#039;&#039;Battle Meditation&#039;&#039;&#039;, allowing them to use two other people (who don&#039;t have to be a Force user) under their &#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; effects to help offset &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;&#039;s focus. This allows &amp;lt;nowiki&amp;gt;{{gender:him,her,it,they}}&amp;lt;/nowiki&amp;gt; to not only move but also fight.  Their ability to fight is limited to defensive measures and basic offensive capabilities.&lt;br /&gt;
|desc3=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has mastered an advanced style of &#039;&#039;&#039;Battle Meditation&#039;&#039;&#039;, allowing them to use two other people (who don&#039;t have to be a Force user) under their &#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; effects to help offset &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;&#039;s focus. This allows &amp;lt;nowiki&amp;gt;{{gender:him,her,it,they}}&amp;lt;/nowiki&amp;gt; to not only move but also fight.  Their ability to fight is as if they were not channeling &#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; at all, while still suffering the tiring effects of the power.&lt;br /&gt;
|footer=Hivemind, a unique ability for the Force Power: Battle Meditation&lt;br /&gt;
|bg1=#515151&lt;br /&gt;
|bg2=#393939&lt;br /&gt;
}}&lt;br /&gt;
===== Jedi Ace =====&lt;br /&gt;
{{DisciplineFeat&lt;br /&gt;
|name=Jedi Ace&lt;br /&gt;
|desc1=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;&#039;s affinity for using the Force in dogfights has been honed. &amp;lt;nowiki&amp;gt;{{gender:He,She,It,They}}&amp;lt;/nowiki&amp;gt;  gains a +1 Skill Point bonus to &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Precognition&#039;&#039;&#039; Power when engaged in a space battle (up to a maximum of +4).&lt;br /&gt;
|desc2=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has strengthened their ability to use the Force to aid their piloting. &amp;lt;nowiki&amp;gt;{{gender:He,She,It,They}}&amp;lt;/nowiki&amp;gt;  gains a +1 Skill Point bonus to &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Precognition&#039;&#039;&#039; Power when engaged in a space battle (up to a maximum of +5).&lt;br /&gt;
|desc3=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;&#039;s mastery of using the Force to aid their piloting has strengthed to an extreme level. &amp;lt;nowiki&amp;gt;{{gender:He,She,It,They}}&amp;lt;/nowiki&amp;gt;  gains a +2 Skill Point bonus to &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Precognition&#039;&#039;&#039; Power when engaged in a space battle (up to a maximum of +5).&lt;br /&gt;
|footer=Jedi Ace, which modifies the Force Power: Precognition&lt;br /&gt;
|bg1=#515151&lt;br /&gt;
|bg2=#393939&lt;br /&gt;
}}&lt;br /&gt;
===== Presentiment =====&lt;br /&gt;
{{DisciplineFeat&lt;br /&gt;
|name=Presentiment&lt;br /&gt;
|desc1=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s sympathetic connection with all things linked within the Living Foce has opened their mind to the past and future. Through maintained skin-to-skin contact and intense concentration, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; may perceive the recipient’s past and future in the form of mental sounds and images. At this level, the visions are disjointed and not so easily deciphered though small bits of useful information may be deciphered with considerable mental and emotional strain.&lt;br /&gt;
|desc2=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s sympathetic connection with all things linked within the Living Force has opened their mind to the past and future. Through maintained skin-to-skin contact and a few moment’s concentration, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; may perceive the recipient’s past and future in the form of mental sounds and images. At this level, the visions are clear and permit &amp;lt;nowiki&amp;gt;{{gender:him,her,it,them}}&amp;lt;/nowiki&amp;gt; to glean bits of information resulting in some mental and emotional strain.&lt;br /&gt;
|desc3=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s sympathetic connection with all things linked within the Living Force has opened their mind to the past and future. Through maintained skin-to-skin contact and little concentration, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; may perceive the recipient’s past and future in the form of mental sounds and images. At this level, the visions are clear and permit &amp;lt;nowiki&amp;gt;{{gender:him,her,it,them}}&amp;lt;/nowiki&amp;gt; to glean substantial bits of information with very little mental or emotional toll.&lt;br /&gt;
|footer=Presentiment, a unique ability for the Force Power: Farsight&lt;br /&gt;
|bg1=#515151&lt;br /&gt;
|bg2=#393939&lt;br /&gt;
}}&lt;br /&gt;
===== Primal Bond =====&lt;br /&gt;
{{DisciplineFeat&lt;br /&gt;
|name=Primal Bond&lt;br /&gt;
|desc1=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;&#039;s affinity for reaching out to the minds of animals has been honed. &amp;lt;nowiki&amp;gt;{{gender:He,She,It,They}}&amp;lt;/nowiki&amp;gt;  gains a +1 Skill Point bonus to &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Creature Control&#039;&#039;&#039; power when handling any creature they find (up to a maximum of +4).&lt;br /&gt;
|desc2=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;&#039;s natural draw to creatures has strengthed their ability to reach out to the minds of animals. &amp;lt;nowiki&amp;gt;{{gender:He,She,It,They}}&amp;lt;/nowiki&amp;gt;  gains a +1 Skill Point bonus to &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Creature Control&#039;&#039;&#039; power when handling any creature they find (up to a maximum of +5).&lt;br /&gt;
|desc3=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;&#039;s mastery of touching the minds of creatures has strengthed to an extreme level. &amp;lt;nowiki&amp;gt;{{gender:He,She,It,They}}&amp;lt;/nowiki&amp;gt;  gains a +2 Skill Point bonus to &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Creature Control&#039;&#039;&#039; power when handling any creature they find (up to a maximum of +5).&lt;br /&gt;
|footer=Primal Bond, which modifies the Force Power: Creature Control&lt;br /&gt;
|bg1=#515151&lt;br /&gt;
|bg2=#393939&lt;br /&gt;
}}&lt;br /&gt;
===== Spectral Beast =====&lt;br /&gt;
{{DisciplineFeat&lt;br /&gt;
|name=Spectral Beast&lt;br /&gt;
|desc1=As a Journeyman, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has found a deep spiritual connection to animal life. Using &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Transformation&#039;&#039;&#039; Force Power, they can transform into a weak-wispy glowing-ghostly version of an animal of their choice. This &#039;&#039;Spectral&#039;&#039; form is hard to maintain and dissipates if anything attempts to pass through it. It is not possible to attack in this form, but it is possible to speak single words to those around them. &#039;&#039;The animal must be noted in the character&#039;s loadout.&#039;&#039;&lt;br /&gt;
|desc2=As an Equite, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has further developed &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; spiritual bond with the animal world and using &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Transformation&#039;&#039;&#039; Force Power, they can now transform into a more solid appearing glowing ghostly version of an animal of their choice. This form is easier to maintain, allowing several items or attacks to strike it before dissipating. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can make weak attacks in this form and can communicate in short sentences with those around them. They can also move through a single wall and maintain this form. &#039;&#039;The animal must be noted in the character&#039;s loadout.&#039;&#039;&lt;br /&gt;
|desc3=As an Elder, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has mastered &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; spiritual bond with the animal world. Using &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Transformation&#039;&#039;&#039; Force Power, they can transform into a fully formed glowing ghostly version of an animal of &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; choice. The Spectral form is easy to maintain, allowing them to make normal attacks and interact with the world around them as well as communicate as they would normally. They can move through solid walls as desired and maintain this form. &#039;&#039;The animal must be noted in the character&#039;s loadout.&#039;&#039;&lt;br /&gt;
|footer=Spectral Beast, a unique ability. &lt;br /&gt;
|bg1=#515151&lt;br /&gt;
|bg2=#393939&lt;br /&gt;
}}&lt;br /&gt;
===== Spirit Guide =====&lt;br /&gt;
{{DisciplineFeat&lt;br /&gt;
|name=Spirit Guide&lt;br /&gt;
|desc1=Instead of trying to control the dead, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has trained to pull spirits from beyond the veil of the living Force with their &#039;&#039;&#039;Telepathy&#039;&#039;&#039; Force Power so they can speak together. As a Journeyman, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can commune with recently created spirits, no more than a month old. The spirit&#039;s demeanor and willingness to cooperate are outside of their control, but it is capable of answering simple yes/no questions. The spirit may still need to be persuaded to provide information. &#039;&#039;Spirits are still free to appear to anyone the Spirit desires, regardless of this ability.&#039;&#039;&lt;br /&gt;
|desc2=Instead of trying to control the dead, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has trained to pull spirits from beyond the veil of the living Force with their &#039;&#039;&#039;Telepathy&#039;&#039;&#039; Force Power so they can speak together. As an Equite, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can commune with spirits as old as a year. These spirits can hold simple conversations, but the spirit&#039;s demeanor and willingness to cooperate is outside of &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;&#039;s control. The spirit may still need to be persuaded to provide information. &#039;&#039;Spirits are still free to appear to anyone the Spirit desires, regardless of this ability.&#039;&#039;&lt;br /&gt;
|desc3=Instead of trying to control the dead, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has trained to pull spirits from beyond the veil of the living Force with their &#039;&#039;&#039;Telepathy&#039;&#039;&#039; Force Power so they can speak together. As an Elder, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can commune with older spirits, including those long since deceased. These spirits can hold full conversations, but the spirit&#039;s demeanor and willingness to cooperate is outside of &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;&#039;s control. The spirit may still need to be persuaded to provide information. &#039;&#039;Spirits are still free to appear to anyone the Spirit desires, regardless of this ability.&#039;&#039;&lt;br /&gt;
|footer=Spirit Guide, a unique ability. &lt;br /&gt;
|bg1=#515151&lt;br /&gt;
|bg2=#393939&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Unique Non-Force User Feats ====&lt;br /&gt;
===== Capital Commander =====&lt;br /&gt;
{{DisciplineFeat&lt;br /&gt;
|name=Capital Commander&lt;br /&gt;
|desc1=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is proficient at the helm of a large capital ship. When in command of anything larger than a frigate, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; gains a +1 Skill Point increase to their &#039;&#039;&#039;Operations&#039;&#039;&#039; Skill (up to a maximum of +4).&lt;br /&gt;
|desc2=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is well-trained at the helm of a large capital ship. When in command of anything larger than a frigate, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; gains a +1 Skill Point increase to their &#039;&#039;&#039;Operations&#039;&#039;&#039; Skill (up to a maximum of +5).&lt;br /&gt;
|desc3=Not only is &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; a master at the helm of a capital ship, but their crew also operates with increased efficiency. When in command of anything larger than a frigate, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; gains a +2 Skill Point increase to their &#039;&#039;&#039;Operations&#039;&#039;&#039; Skill, and all crew members on board gain +1 (up to a maximum of +5).&lt;br /&gt;
|footer=Capital Commander, which modifies the Skill: Operations&lt;br /&gt;
|bg1=#515151&lt;br /&gt;
|bg2=#393939&lt;br /&gt;
}}&lt;br /&gt;
===== Creature Speaker =====&lt;br /&gt;
{{DisciplineFeat&lt;br /&gt;
|name=Creature Speaker&lt;br /&gt;
|desc1=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is no stranger to harsh environments and the creatures that call them home. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; gains a +1 Skill Point bonus to &#039;&#039;&#039;Survival&#039;&#039;&#039; Skill when &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; are out and interacting with wild creatures (up to a maximum of +4).&lt;br /&gt;
|desc2=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is well-trained in handling harsh environments, and the creatures that call them home. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; gains a +1 Skill Point bonus to &#039;&#039;&#039;Survival&#039;&#039;&#039; Skill when &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; are out and interacting with wild creatures (up to a maximum of +5) and may use it in place of &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Creature Handling&#039;&#039;&#039; Skill.&lt;br /&gt;
|desc3=A master of wildlife, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; knows how to handle the creatures that call the wilderness home. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; gains a +2 Skill Point bonus to &#039;&#039;&#039;Survival&#039;&#039;&#039; Skill when &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; are out and interacting with wild creatures (up to a maximum of +5) and may use it in place of &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Creature Handling&#039;&#039;&#039; Skill.&lt;br /&gt;
|footer=Creature Speaker, which modifies the Skill: Survival&lt;br /&gt;
|bg1=#515151&lt;br /&gt;
|bg2=#393939&lt;br /&gt;
}}&lt;br /&gt;
===== Deflection Specialist =====&lt;br /&gt;
{{DisciplineFeat&lt;br /&gt;
|name=Deflection Specialist&lt;br /&gt;
|desc1=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has begun the ultimate test in training their reflexes - deflecting blaster bolts without the use of the Force. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can use lightsabers or bladed/blunt weapons that are Lightsaber-resistant (Beskar, Phrik, Sith Alchemy) to deflect blaster weaponry, but this is limited to single shots from low-power weapons.&lt;br /&gt;
|desc2=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has furthered their training in deflecting blaster weapons. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can deflect short flurries of blaster fire with their lightsaber or bladed/blunt weapons that are Lightsaber-resistant (Beskar, Phrik, Sith Alchemy).&lt;br /&gt;
|desc3=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has mastered the art of deflecting blaster weapons. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can deflect long torrents of fire from rapid-fire blaster weapons with their lightsaber, bladed/blunt weapons that are Lightsaber-resistant (Beskar, Phrik, Sith Alchemy).&lt;br /&gt;
|footer=Deflection Specialist, a unique ability for the Skills: Bladed and Blunt Weapons&lt;br /&gt;
|bg1=#515151&lt;br /&gt;
|bg2=#393939&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== Mad Scientist =====&lt;br /&gt;
{{DisciplineFeat&lt;br /&gt;
|name=Mad Scientist&lt;br /&gt;
|desc1=A mad scientist is just that, mad, using a mix of biological and technical apparatus&#039; to conduct science experiments and medical procedures that others would deem morally wrong. When attempting to work on, create, or heal something using these methods, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; gets a +1 Skill Point bonus to their &#039;&#039;&#039;Medicine&#039;&#039;&#039; Skill (up to a maximum of +4).&lt;br /&gt;
|desc2=A mad scientist is just that, mad, using a mix of biological and technical apparatus&#039; to conduct science experiments and medical procedures that others would deem morally wrong. When attempting to work on, create, or heal something using these methods, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; gets a +1 Skill Point bonus to their &#039;&#039;&#039;Medicine&#039;&#039;&#039; and &#039;&#039;&#039;Mechanics&#039;&#039;&#039; Skills (up to a maximum of +5).&lt;br /&gt;
|desc3=A mad scientist is just that, mad, using a mix of biological and technical apparatus&#039; to conduct science experiments and medical procedures that others would deem morally wrong. When attempting to work on, create, or heal something using these methods, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; gets a +2 Skill Point bonus to their &#039;&#039;&#039;Medicine&#039;&#039;&#039; Skill and +1 Skill Point bonus to their &#039;&#039;&#039;Mechanics&#039;&#039;&#039; Skill (up to a maximum of +5).&lt;br /&gt;
|footer=Mad Scientist, which modifies the Skills: Medicine and Mechanics&lt;br /&gt;
|bg1=#515151&lt;br /&gt;
|bg2=#393939&lt;br /&gt;
}}&lt;br /&gt;
===== Masquerade =====&lt;br /&gt;
{{DisciplineFeat&lt;br /&gt;
|name=Masquerade&lt;br /&gt;
|desc1=Using regular and technological means, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can cosmetically alter the perceived image of their basic facial features to sentient eyes including the color tone of the skin, hair, and eyes; and the addition or subtraction of scars, marks, and blemishes. They get a +1 Skill Point bonus to their &#039;&#039;&#039;Deception&#039;&#039;&#039; Skill when attempting to deceive sentient eyes with their masquerade (up to a maximum of +4). &lt;br /&gt;
|desc2=Using regular and technological means, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can cosmetically alter the perceived image of their basic facial features to sentient and technological eyes like droids and cameras including the color tone of the skin, hair, and eyes; and the addition or subtraction of scars, marks, and blemishes. They get a +1 Skill Point bonus to their &#039;&#039;&#039;Deception&#039;&#039;&#039;  Skill when trying to deceive sentient eyes or technological sensors with their masquerade(up to a maximum of +5) &lt;br /&gt;
|desc3=Using regular and technological means, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can cosmetically alter the perceived image of any facial features to sentient and technological eyes like droids and cameras including the shape of the cheeks, nose, jaw and chin; the color tone of the skin, hair, and eyes; and the addition or subtraction of scars, marks, and blemishes. They get a +2 Skill Point bonus to their &#039;&#039;&#039;Deception&#039;&#039;&#039; Skill when attempting to deceive sentient eyes or technological sensors with their masquerade (up to a maximum of +5).&lt;br /&gt;
|footer=Masquerade, which modifies the Skill: Deception&lt;br /&gt;
|bg1=#515151&lt;br /&gt;
|bg2=#393939&lt;br /&gt;
}}&lt;br /&gt;
===== Unarmed Specialist =====&lt;br /&gt;
{{DisciplineFeat&lt;br /&gt;
|name=Unarmed Specialist&lt;br /&gt;
|desc1=Across many training sessions &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has put in thousands of repetitions of the core moves of their chosen Martial Arts form. They gain a +1 Skill Point bonus to &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Stamina&#039;&#039;&#039; Skill while using their preferred form (up to a maximum of +4).&lt;br /&gt;
|desc2=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;&#039;s martial arts techniques have become quick and efficient, as well as energy-preserving. While fighting in their chosen martial arts form, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; gains a +1 Skill Point bonus to &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Stamina&#039;&#039;&#039; and &#039;&#039;&#039;Athletics&#039;&#039;&#039; Skills (up to a maximum of +5).&lt;br /&gt;
|desc3=Mastering a martial arts form hones not just the body, but the mind. While fighting in their chosen martial arts form, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; gains a +1 Skill Point bonus to &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Stamina&#039;&#039;&#039;, &#039;&#039;&#039;Athletics&#039;&#039;&#039; and &#039;&#039;&#039;Resolve&#039;&#039;&#039; skills (up to a maximum of +5).&lt;br /&gt;
|footer=Unarmed Specialist, which modifies the Skills: Stamina, Athletics, and Resolve&lt;br /&gt;
|bg1=#515151&lt;br /&gt;
|bg2=#393939&lt;br /&gt;
}}&lt;br /&gt;
===== Well Trained =====&lt;br /&gt;
{{DisciplineFeat&lt;br /&gt;
|name=Well Trained&lt;br /&gt;
|desc1=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has worked hard to train their creature of choice, and their hard work has paid off with the capability to issue commands to a &#039;&#039;&#039;Domesticated&#039;&#039;&#039; Creature that do not trigger for hours, or require long distances to accomplish. &#039;&#039;(Creature must be cited in Loadout Description)&#039;&#039;&lt;br /&gt;
|desc2=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; reached new levels in the training of their creature of choice, and their hard work has paid off with the capability to issue commands to a &#039;&#039;&#039;Domesticated&#039;&#039;&#039; or &#039;&#039;&#039;Tameable&#039;&#039;&#039; Creature that does not trigger for hours, or require long distances to accomplish, and can even send them out on more complicated tasks than just fetching or attacking. &#039;&#039;(Creature must be cited in Loadout Description)&#039;&#039;&lt;br /&gt;
|desc3=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has mastered how to train their creature of choice, and their hard work has paid off with the capability to issue commands to a &#039;&#039;&#039;Domesticated&#039;&#039;&#039; or &#039;&#039;&#039;Tameable&#039;&#039;&#039; Creature that do not trigger for days or weeks, and can even send them out on more complicated tasks than just fetching or attacking. &#039;&#039;(Creature must be cited in Loadout Description)&#039;&#039;&lt;br /&gt;
|footer=Well Trained, a unique ability for the Skill: Creature Handling&lt;br /&gt;
|bg1=#515151&lt;br /&gt;
|bg2=#393939&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Unique Feats for Both ====&lt;br /&gt;
Given the unique nature of the &#039;&#039;&#039;Lightsaber&#039;&#039;&#039; Skill, there is a single feat set that can be selected by any custom discipline regardless of Order.&lt;br /&gt;
===== Duelist ===== &lt;br /&gt;
{{DisciplineFeat&lt;br /&gt;
|name=Duelist&lt;br /&gt;
|desc1=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has begun to specialise in one-on-one duels. The efficiency and timing of &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; movements gives them an edge in speed, and &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; gains +1 Skill Points to &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Athletics&#039;&#039;&#039; Skill during a one-on-one duel (up to a maximum of +4) when using a Lightsaber, Bladed Weapon, or Blunted Weapon.&lt;br /&gt;
|desc2=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;&#039;s continued development in one-on-one duels has deepened to an increased understanding of how to control the opponent&#039;s weapon. &amp;lt;nowiki&amp;gt;{{gender:He,She,It,They}}&amp;lt;/nowiki&amp;gt; gains +1 Skill Points to &#039;&#039;&#039;Athletics&#039;&#039;&#039; and &#039;&#039;&#039;Might&#039;&#039;&#039; Skills during a one-on-one duel (up to a maximum of +5) when using a Lightsaber, Bladed, or Blunt weapon.&lt;br /&gt;
|desc3=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is a master of one-on-one duels. Beyond their advanced technique, they also have an acute awareness of their opponent. They gain +1 Skill Points to &#039;&#039;&#039;Athletics&#039;&#039;&#039;, &#039;&#039;&#039;Might&#039;&#039;&#039;, and &#039;&#039;&#039;Perception&#039;&#039;&#039; Skills during a one-on-one duel (up to a maximum of +5) when using a Lightsaber, Bladed, or Blunt weapon.&lt;br /&gt;
|footer=Duelist, which modifies the Skill: Athletics, Might, and Perception&lt;br /&gt;
|bg1=#515151&lt;br /&gt;
|bg2=#393939&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Sheet Guide]]&lt;/div&gt;</summary>
		<author><name>Reiden</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Force_Powers&amp;diff=197639</id>
		<title>CS Guide: Force Powers</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Force_Powers&amp;diff=197639"/>
		<updated>2025-06-08T18:50:13Z</updated>

		<summary type="html">&lt;p&gt;Reiden: /* Pyrokinesis */ Spotted a missing letter in a tier description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|real}}&lt;br /&gt;
{{CS TOC}}&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Below, you will find the reference guide for the Character Sheet &#039;&#039;&#039;Force Powers&#039;&#039;&#039;. All documentation is based on the &#039;&#039;Force Powers 2.0&#039;&#039; project headed up by the [[Combat Master]], [[Voice of the Brotherhood|Voice]] Staff, and Character Sheet Development Team. This reference table aims to give members a better idea of the level of control/power they have of a given Force Power, and how they would write their character utilizing it both in and out of combat.&lt;br /&gt;
== Force Use ==&lt;br /&gt;
=== Duration ===&lt;br /&gt;
Force Power usage is draining on a Force User, more so when used in the heat of combat. The stronger the display of Force, the more difficult it is to maintain the power. While a master of an ability can generate massive power, they can only do so for a short duration. Most masters are wise enough to apply their power with restraint. By using less strength, they are able to maintain the effect of the power for a longer duration. With limited training, a Force User may struggle to bring the full effect of a power to bear and maintaining concentration quickly becomes draining, resulting in shorter bursts of Force use.&lt;br /&gt;
=== Downtime ===&lt;br /&gt;
Though the Force gives strength, a Force User is still limited by flesh and blood. Drawing on such power dwindles the Force User&#039;s reserves of endurance and willpower. Manipulating the Force, especially in combat, requires sharp mental control. While a Force User may draw on the Force repeatedly, it will usually become more difficult with each successive use. Some powers, of course, are more draining than others. But no Force User can limitlessly tap into the powers of the light or dark side without exhaustion setting in. Use of great power comes with great fatigue, and Force User should be aware of the risks of pushing too hard too fast.&lt;br /&gt;
== Force Powers ==&lt;br /&gt;
=== Amplification ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Amplification&lt;br /&gt;
|desc=&#039;&#039;&#039;Amplification&#039;&#039;&#039; allows a Force User to perform amazing feats of &#039;&#039;physical&#039;&#039; prowess. By channeling the Force, a Force User could run faster, jump higher, hit harder, and even react faster. This ability allows the user to push beyond the normal limits of their physical bodies and perform superhuman feats.&lt;br /&gt;
|1=At the most basic level, a Force User must concentrate for several seconds to augment one of their &#039;&#039;physical&#039;&#039; abilities through the Force. The Force User would feel fatigue after a single use respective to the complexity of the action.&lt;br /&gt;
|2=With further study, the Force User must concentrate for only a second in order to augment one of their &#039;&#039;physical&#039;&#039; abilities through the Force. A single-use will not cause fatigue, but subsequent use of &#039;&#039;&#039;Amplification&#039;&#039;&#039; in the next several minutes would.&lt;br /&gt;
|3=With consistent study, the Force User can instantly augment one of their &#039;&#039;physical&#039;&#039; abilities through the Force, but still experience fatigue when using &#039;&#039;&#039;Amplification&#039;&#039;&#039; several times over the course of several minutes.&lt;br /&gt;
|4=The Force User can instantly augment one of their &#039;&#039;physical&#039;&#039; abilities with the Force but still experience fatigue if they use &#039;&#039;&#039;Amplification&#039;&#039;&#039; many times over the course of several minutes.&lt;br /&gt;
|5=Mastery allows a Force User to not only instantly augment one of their &#039;&#039;physical&#039;&#039; abilities with the Force, but the effects of fatigue after use are effectively negligible.&lt;br /&gt;
|duration=&#039;&#039;&#039;Amplification&#039;&#039;&#039; is a power that pushes the Force User&#039;s body far beyond its normal limits for anywhere up to a minute.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Amplification&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, meaning it can be used multiple times in the heat of battle.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Enhanced+Sight+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Enhanced Sight I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Escape+Artist &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Escape Artist&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Scream+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Scream I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hammerhand &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hammerhand&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lightning+Reflexes &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Lightning Reflexes&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Barrier ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Barrier&lt;br /&gt;
|desc=&#039;&#039;&#039;Barrier&#039;&#039;&#039; manifests the Force into a translucent defensive corona that can absorb &#039;&#039;physical&#039;&#039; attacks. These &#039;&#039;&#039;Barriers&#039;&#039;&#039; protect only the user, requiring them to remain stationary, and will shatter after enough impact. &#039;&#039;&#039;Barrier&#039;&#039;&#039; can stop repeated hits from conventional weapons (including blasters), but will shatter on heavy impact with things such as explosions or large projectiles like boulders.&lt;br /&gt;
|1=At its most basic level, the Force User must take several seconds to concentrate and focus their full will to manifest the Force as a protective &#039;&#039;&#039;Barrier&#039;&#039;&#039;. The user’s full concentration is necessary to maintain the barrier.&lt;br /&gt;
|2=With further study, the Force User must still take several seconds of concentration to manifest the Force into a protective &#039;&#039;&#039;Barrier&#039;&#039;&#039; but no longer needs their full concentration to maintain it.&lt;br /&gt;
|3=With consistent training, the Force User is able to summon the Force almost instantaneously to create a  protective &#039;&#039;&#039;Barrier&#039;&#039;&#039; and can do so in the middle of combat.&lt;br /&gt;
|4=It is no longer a matter of training, but instinct that allows the Force User to will the Force into a protective &#039;&#039;&#039;Barrier&#039;&#039;&#039; as long as they are not already fatigued or under heavy duress.&lt;br /&gt;
|5=A master of conjuring &#039;&#039;&#039;Barriers&#039;&#039;&#039; may summon them at will, even when fatigued or under heavy duress.&lt;br /&gt;
|duration=&#039;&#039;&#039;Barriers&#039;&#039;&#039; can withstand anything from repeated minor blows from either &#039;&#039;physical&#039;&#039; or &#039;&#039;Force-based&#039;&#039; attacks (such as blaster pistols, slugs and other thrown projectiles, or lighter strikes from &#039;&#039;&#039;[[Force Powers#Telekinesis|Telekinesis]]&#039;&#039;&#039;) to one major blow from &#039;&#039;physical&#039;&#039; or &#039;&#039;Force-based&#039;&#039; attack (such as blaster cannons, explosions, detonations, heavy &#039;&#039;&#039;Telekinesis&#039;&#039;&#039;, and &#039;&#039;&#039;[[Force Powers#Force Lightning|Force Lightning]]&#039;&#039;&#039;). Massive explosions, fast-moving objects larger than a person or similarly destructive effects will shatter a barrier immediately and still have a reduced impact on the user.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Barrier&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle, as it is entirely dependent on the concentration and level of training a Force User possesses.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Bounce+It &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Bounce It&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Energy+Dispersion &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Energy Dispersion&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Shield+Wall+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Shield Wall I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Battle Meditation ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Battle Meditation&lt;br /&gt;
|desc=&#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; is a Force Power used to boost the combat effectiveness of allies and reduce the effectiveness of enemies. With further training, the Force User can influence their tactical coordination and teamwork as well but does not allow for telepathic communication. The skill starts with affecting the immediate area around the user, growing to affect an entire battlefield, but does not work well on the scale of large space battles. Battle Meditation can generally turn a narrow victory into a rout, a narrow defeat into a narrow victory, or minimize the losses of a significant defeat.&lt;br /&gt;
|1=At the most basic level, the Force User may influence morale in a single confrontation nearby, and in the Force User’s line of sight.&lt;br /&gt;
|2=With some extra study, the Force User no longer requires a direct line of sight and can affect allies working as a team.&lt;br /&gt;
|3=The Force User can easily affect multiple small-sized groups fighting independently, influencing their courage, morale and will to fight, and improving or reducing their coordination with each other. The Force User will often turn the tide of small battles in their favour.&lt;br /&gt;
|4=Through dedicated concentration, the Force User can simultaneously affect groups of friends and foes across a small area, tipping the scales in any small or medium confrontation.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; may devastate the will of his enemies, while simultaneously amplifying the courage of his allies, across an impressive area. The Force User can influence the outcome of any medium or large confrontation.&lt;br /&gt;
|duration=&#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; requires intense concentration, and the Force User must always be stationary or immobile to maintain a meditative state, leaving them vulnerable while maintaining their influence. Battle Meditation lasts as long as a Force User can maintain their concentration.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires significant concentration to maintain. Even at higher levels, affecting larger groups or maintaining focus for more than a moderate period of time will leave the Force User completely exhausted.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ace+Aura &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ace Aura&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Meld+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Meld I-II&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Space+Battle+Meditation+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Space Battle Meditation I-II&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Blinding ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Blinding&lt;br /&gt;
|desc=&#039;&#039;&#039;Blinding&#039;&#039;&#039; is a Force User’s ability to create a flash of blinding white-light with the Force. The effect is instantaneous and leaves opponents disoriented and unable to see as if hit with a  flash-bang grenade. This ability can also blind the caster if they are not careful, and requires a hand gesture as a focus.&lt;br /&gt;
|1=Initially, the Force User must commit his full concentration for several seconds in order to create a flash of blinding white-light.&lt;br /&gt;
|2=With further training, the Force User can create a flash of blinding white-light with half of their concentration focused on the task, but requires full focus while in combat.&lt;br /&gt;
|3=With consistent training, the Force User can create a flash of blinding white-light with minimal concentration outside of active combat, and half concentration while engaged in combat.&lt;br /&gt;
|4=The Force User has become adept at creating a flash of blinding white-light with minimal effort in combat or out of combat.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Blindness&#039;&#039;&#039; can create a flash of blinding white-light at will, without any noticeable effort.&lt;br /&gt;
&lt;br /&gt;
|duration=The flash of light created by &#039;&#039;&#039;Blinding&#039;&#039;&#039; is instantaneous, and will cause disorientation lasting several seconds.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Blinding&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, meaning it can be used multiple times in the heat of battle. However, it can be draining on the user with quick, successive uses in a short period of time.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Blinded+By+The+Light &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Blinded By The Light&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Whizz-Bang &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Whizz-Bang&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Concealment ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Concealment&lt;br /&gt;
|desc=&#039;&#039;&#039;Concealment&#039;&#039;&#039; is the ability for a Force User to mask their connection and identity with the Force. This goes for hiding a Force User’s strength in the Force as well as alignment. While &#039;&#039;&#039;[[Force Powers#Force Cloak|Force Cloak]]&#039;&#039;&#039; renders the Force User invisible from the eye, &#039;&#039;&#039;Concealment&#039;&#039;&#039; can make a user invisible to those searching through the Force. The more skilled a Force User is with this ability, the easier it is to maintain a veil of &#039;&#039;&#039;Concealment&#039;&#039;&#039;.&lt;br /&gt;
|1=Initially, the Force User can hide their signature, strength, and alignment in the Force with their full concentration devoted to the task.&lt;br /&gt;
|2=With further training,  the Force User can hide their signature, strength, and alignment in the Force with half of their concentration dedicated to the task as long as they remain out of combat.&lt;br /&gt;
|3=With consistent training, the Force User can hide their signature, strength, and alignment in the Force with minimal concentration out of combat, but a committed effort of concentration while in battle.&lt;br /&gt;
|4=The Force User has become adept at hiding their signature, strength, and alignment in the Force with minimal effort whether in combat or not.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Concealment&#039;&#039;&#039; is able to effortlessly hide their signature, strength, and alignment in the Force, effortlessly as breathing.&lt;br /&gt;
|duration=&#039;&#039;&#039;Concealment&#039;&#039;&#039; lasts as long as the Force User remains conscious of maintaining the ability, and does not attempt to call upon the Force in another way.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Concealment&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires concentration to maintain, but can be used frequently, or for a prolonged period without taxing a Force User’s reserves.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Haze+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Haze I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Quey%27tek+Meditation &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Quey’tek Meditation&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Synergy+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Synergy I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Control Self ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Control Self&lt;br /&gt;
|desc=&#039;&#039;&#039;Control Self&#039;&#039;&#039; is the ability to manipulate and control one’s bodily functions through the Force. This includes the ability to dull or temporarily ignore pain, regulate body temperature, slow breathing, or even entering a trance-like state of hibernation for survival purposes.&lt;br /&gt;
|1=Initially a Force User is able to, through intense concentration, dull pain and soreness as well as delay the toll that an extreme climate would otherwise take on a member of their species.&lt;br /&gt;
|2=With additional training, a Force User is able to ignore intense pain and shape bodily functions and temperature to their will with less concentration than before.&lt;br /&gt;
|3=With consistent study a Force User can push through excruciating pain, sleep deprivation and radically alter their vital bodily functions with minimal focus. Additionally, the Force User can place themselves in a hibernation trance for survival, requiring no food or water, and very little oxygen (or other breathing gases) for a period of up to several days.&lt;br /&gt;
|4=It is no longer a matter of concentration; the Force User shapes their pain input and bodily functions by instinct alone. The Force User can operate for days in a climate much hotter or colder than their physiology would otherwise allow, and can increase the duration of the hibernation state for several weeks.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Control Self&#039;&#039;&#039; can shrug off pain that would normally cause blackout. They can go long periods of time without needing food or water. The Force User’s ability to regulate their body’s functions is so great that their hibernation trance can be indistinguishable from death without a medical examination or sensing through the Force, and this state can be maintained indefinitely.&lt;br /&gt;
|duration=Control Self initially requires significant concentration to maintain but as training in the power increases the amount of focus required decreases.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Control Self&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, meaning it can be used multiple times in the heat of battle. However, it can be draining on the user with quick, successive uses in a short period of time.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Field+Triage+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Field Triage I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Synergy+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Synergy I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=%27Tis+But+A+Scratch &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;‘Tis But A Scratch&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Creature Control ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Creature Control&lt;br /&gt;
|desc=&#039;&#039;&#039;Creature Control&#039;&#039;&#039; The Force connects all living things, and with training, a Force-user can develop the ability to reach out and make a connection with a target creature. Creatures are classified as either: &#039;&#039;&#039;Domesticated&#039;&#039;&#039;, &#039;&#039;&#039;Tameable&#039;&#039;&#039;, or &#039;&#039;&#039;Untameable&#039;&#039;&#039;, with the individual’s level offering different degrees of control in relation to the creature&#039;s respective classification.&lt;br /&gt;
|1=With full concentration, you can connect with a &#039;&#039;&#039;Domesticated&#039;&#039;&#039; creature.&lt;br /&gt;
|2=With half concentration, you can connect with a &#039;&#039;&#039;Domesticated&#039;&#039;&#039; creature, and begin to form a connection with &#039;&#039;&#039;Tameable&#039;&#039;&#039; creatures.&lt;br /&gt;
|3=With minimal effort you can connect with &#039;&#039;&#039;Domesticated&#039;&#039;&#039; or &#039;&#039;&#039;Tameable&#039;&#039;&#039; creatures, and can create a basic connection with an &#039;&#039;&#039;Untameable&#039;&#039;&#039; creature to prevent them from eating you.&lt;br /&gt;
|4=You can effortlessly connect with any creature that is &#039;&#039;&#039;Domesticated&#039;&#039;&#039; and connect with a &#039;&#039;&#039;Tameable&#039;&#039;&#039; creature with minimal effort. With full concentration, you can maintain a connection with untameable creatures.&lt;br /&gt;
|5=You can effortlessly connect with any creature that is &#039;&#039;&#039;Domesticated&#039;&#039;&#039; or &#039;&#039;&#039;Tameable&#039;&#039;&#039;, and with enough focus even those considered &#039;&#039;&#039;Untameable&#039;&#039;&#039;.&lt;br /&gt;
|duration=Dependent on the Force-user’s concentration and ability to maintain their connection to the creature.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Creature Control&#039;&#039;&#039; is a basic power, meaning it can be used multiple times in the heat of battle. However, it can be draining on the user when used on creatures that are harder to control.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Creature+Sense+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Creature Sense I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Deep+Bond+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Deep Bond I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Obedience+School &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Obedience School&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=We+Are+Legion+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;We Are Legion I-II&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Darkness ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Darkness&lt;br /&gt;
|desc=&#039;&#039;&#039;Darkness&#039;&#039;&#039; uses the Force to create a sphere around a single target in which all light is eliminated. This power is initially draining, able to affect only a small area. As the Force User’s power increases, they are able to affect a larger area with greater ease. &#039;&#039;&#039;Darkness&#039;&#039;&#039; prevents natural vision and optical technology (such as cameras), but not the use of the power &#039;&#039;&#039;[[Force Powers#Sense|Sense]]&#039;&#039;&#039;.&lt;br /&gt;
|1=At its most basic level, &#039;&#039;&#039;Darkness&#039;&#039;&#039; is limited to a sphere roughly two meters in diameter, fixed on the center of the user. It takes about a second for the darkness to descend, and the effect will only last several seconds.&lt;br /&gt;
|2=With further study, the Force User can increase the diameter to about four meters, and anchor it anywhere within two meters of themselves, lingering for several seconds.&lt;br /&gt;
|3=With consistent study,  the Force User can increase the diameter to six meters in size and anchor it anywhere within four meters of themselves, lasting for up to a minute.&lt;br /&gt;
|4=No longer a matter of study, the Force User can instinctively snap an eight meter diameter into place, anchoring it anywhere within six meters of themselves, lasting about a minute.&lt;br /&gt;
|5=With mastery comes perfection. The Force User may place a twelve meter diameter shape anywhere within twelve meters of themselves, anchoring it within the same range, lasting about a minute.&lt;br /&gt;
|duration=&#039;&#039;&#039;Darkness&#039;&#039;&#039; can be sustained as long as the user maintains concentration. Once concentration is broken, the darkness will dissipate gradually based on the Force User’s proficiency.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Darkness&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used rarely in the heat of battle.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Darksight &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Darksight&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lil%27+Bit+Disco &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Lil’ Bit Disco&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ichor+Cloud &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ichor Cloud&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Farsight ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Farsight&lt;br /&gt;
|desc=&#039;&#039;&#039;Farsight&#039;&#039;&#039; is the ability to gain vague impressions of events happening in other places or times using the Force, typically achieved through long meditation sessions. These visions focus on strong imagery and emotions. The future is always in motion, however, and is thus subject to change.&lt;br /&gt;
|1=At its most basic level, a user will feel emotions about events several days before they transpire, but is unable to extract meaningful information or images through the Force.&lt;br /&gt;
|2=With further study and training, the Force User can now “see” vague images taking place several weeks in advance that are symbolic of what the future may hold with a slight degree of accuracy, though they will have difficulty interpreting these images before events unfold.&lt;br /&gt;
|3=Through focused meditation, the Force User may now “see” clearer symbolic images of possible futures several months before they occur, and can even glimpse fragments of important events in the future. The user will have an easier time interpreting these with moderate accuracy, but will likely miss details leading to the crucial event.&lt;br /&gt;
|4=The user can now “watch”  events before they transpire as if experiencing a vague dream, and with the proper study and meditation, can interpret the meaning of important moments with a fair degree of accuracy a year before they transpire.&lt;br /&gt;
|5=The Force User’s mind sees with surprising clarity, with their visions being inseparable from having a vivid dream. Not only can they identify major key moments in the possible future, but also events that surround them, giving them a far more complete interpretation of what may transpire within years of these events occurring.&lt;br /&gt;
|duration=Meditation sessions are lengthy. While the vision itself will last for up to half a minute, a large amount of time must be spent focusing on what the images could mean, and how they relate to possible futures.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Farsight&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Don%E2%80%99t+Stop+Believin%E2%80%99 &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Don’t Stop Believin’&amp;lt;/span&amp;gt;] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=More+Than+A+Feeling &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;More Than A Feeling&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Force Cloak ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Force Cloak&lt;br /&gt;
|desc=By manipulating light and shadows with the Force, the Force User can use &#039;&#039;&#039;Force Cloak&#039;&#039;&#039; to vanish from view and become invisible. A Force User cloaked in the Force in such a manner is undetectable to the naked eye or even by more technological scanners such as infrared or night vision, but still able to be detected by another Force User’s &#039;&#039;&#039;[[Force Powers#Sense|Sense]]&#039;&#039;&#039; or &#039;&#039;&#039;[[Force Powers#Precognition|Precognition]]&#039;&#039;&#039; feats. The Force User must also remain immobile.&lt;br /&gt;
|1=Initially, a Force User must devote their full concentration in order to vanish from view, and the process moves slowly from the feet upward over the course of about half a minute.&lt;br /&gt;
|2=With further study, the Force User requires less concentration to maintain &#039;&#039;&#039;Force Cloak&#039;&#039;&#039; and can chose which part of their body the cloak starts at.&lt;br /&gt;
|3=With consistent training and discipline, the Force User can vanish from view in the space of a few seconds.&lt;br /&gt;
|4=A Force User can vanish from view almost instantaneously and remain shrouded with minimal concentration.&lt;br /&gt;
|5=Mastery allows a Force User to instantly vanish from view in the blink of the eye and at will.&lt;br /&gt;
|duration=&#039;&#039;&#039;Force Cloak&#039;&#039;&#039; can be maintained for as long as the Force User can concentrate and remain immobile.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Force Cloak&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle, as it is entirely dependent on the concentration and level of training a Force User possesses.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=False+Cloak &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;False Cloak&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ghosting+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ghosting I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Synergy+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Synergy I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Take+My+Shimmer+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Take My Shimmer I-II&amp;lt;/span&amp;gt;] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Common error:&#039;&#039;&#039; [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ghosting+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ghosting&amp;lt;/span&amp;gt;] is required to move while using &#039;&#039;&#039;Force Cloak.&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
=== Force Lightning ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Force Lightning&lt;br /&gt;
|desc=&#039;&#039;&#039;Force Lightning&#039;&#039;&#039; is the ability to manifest the Force into violent energy from the user’s own body in the form of electricity directed at a single target in a burst. &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; can fry sensitive electronics and will cause extreme pain in the recipient. With more advanced training (Feats), this ability can be augmented into a sustained attack or even hit multiple targets.&lt;br /&gt;
|1=Initially, &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; takes several seconds and powerful immediate emotional stimulus to harness. At this rank, a single use will leave the user feeling winded, physically, and emotionally taxed.&lt;br /&gt;
|2=After some practice, the Force User can call upon past emotional experiences for several seconds to provide fuel for &#039;&#039;&#039;Force Lightning&#039;&#039;&#039;. The aftereffects are still present.&lt;br /&gt;
|3=With consistent training, a Force User is able to lessen the aftereffects, and can use &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; multiple times over several minutes.&lt;br /&gt;
|4= Force User can put themselves into the required mindset almost instantaneously and can call on &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; repeatedly before being drained.&lt;br /&gt;
|5=A Master of the power can produce &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; at will, with but a thought. The Force User can use the ability multiple times in quick succession with little effort.&lt;br /&gt;
|duration=At all ranks, &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; can never be sustained for more than several seconds.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Force Lightning&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires significant concentration to maintain. Even at higher levels, repeated use of the power over a short time period can leave the Force User &#039;&#039;physically&#039;&#039; drained.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Bounce+It &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Bounce It&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lightning+Deflection+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Lightning Deflection I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Static+Shock+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Static Shock I-IV&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Tempest &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Tempest&amp;lt;/span&amp;gt;]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Common errors:&#039;&#039;&#039; [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Static+Shock+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Static Shock&amp;lt;/span&amp;gt;] is required for sustained blasts and hitting two or more targets (with or without deteriorating power), dependent on the tier accessible.&lt;br /&gt;
}}&lt;br /&gt;
=== Gravitation ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Gravitation&lt;br /&gt;
|desc=&#039;&#039;&#039;Gravitation&#039;&#039;&#039; is the ability to alter the pull of gravity on yourself or inanimate objects. This is commonly seen while in deep Force meditation as “floating”, but those who train in it can find alternative applications of controlling gravity itself. &lt;br /&gt;
|1=With concentration, the user can weaken gravity’s effect on their body, making them weigh up to one-third of their current weight.&lt;br /&gt;
|2=With more training in &#039;&#039;&#039;Gravitation&#039;&#039;&#039;, the Force user can slightly counter gravity, allowing them to fall at a slower rate than they would otherwise. &lt;br /&gt;
|3=Not only can the user float in place, but they can orient their gravitational pull to other surfaces, allowing them to move along walls and ceilings as if it were the ground. They can now also affect the gravity of inanimate objects, removing a third of the object&#039;s weight, making them easier to carry.&lt;br /&gt;
|4=An adept in &#039;&#039;&#039;Gravitation&#039;&#039;&#039; can now counter gravity on inanimate objects to make them fall more slowly. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Gravitation&#039;&#039;&#039; not only changes their own gravitational orientation and that of inanimate objects but can also now weaken the gravitational pull on other living beings. &lt;br /&gt;
|duration=&#039;&#039;&#039;Gravitation&#039;&#039;&#039; requires an intense focus to maintain the changed gravitational pull.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Gravitation&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; and can be incredibly draining to keep up for long periods of time.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Free+Fall &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Free Fall&amp;lt;/span&amp;gt;], and &lt;br /&gt;
[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Rather+Weighty%2C+This &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Rather Weighty, This&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Healing ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Healing&lt;br /&gt;
|desc=&#039;&#039;&#039;Healing&#039;&#039;&#039; is the Force User’s ability to use the Force to cure injuries. This comes at a personal cost of energy and strength. Both dark and light side applications have the same set of ability to heal themselves and others. This ability merely accelerates possible healing a body would normally undergo. For major injuries, this acceleration can mean the difference between life and death, healing the body before it would die from its injuries. For example, this power can heal a serious torso wound by a lightsaber, but cannot allow a limb to be regrown. Physical contact must be maintained for the duration of the healing.&lt;br /&gt;
|1=A Force User can with full concentration on the task, heal abrasions, set minor bone fractures, and maintain bodily function. This effort is very draining on their energy. Serious injuries can take up to a day to fully heal. &lt;br /&gt;
|2=A Force User can heal abrasions, seal up open wounds, set bone fractures, and maintain bodily function. This can be done while moving, but without performing any strenuous physical activity. This effort is very draining on the user’s energy. Serious injuries can take up to a day to fully heal. &lt;br /&gt;
|3=A Force User can heal injuries more quickly. Minor wounds can be healed with less concentration. This effort is only moderately draining on the user’s energy. Serious injuries can be healed in hours instead of days.&lt;br /&gt;
|4=A Force User can heal injuries even more quickly, even in the heat of battle. This effort is moderately draining on the user’s energy. Serious injuries can be healed in hours instead of days.&lt;br /&gt;
|5=A Master of Healing can utilize this ability with barely any concentration and can be done while participating in combat. This effort is less draining on the user’s energy. Serious injuries can be healed in a matter of moments. &lt;br /&gt;
|duration=&#039;&#039;&#039;Healing&#039;&#039;&#039; can be maintained so long as the Force User remains focused on the task, and has the energy to maintain. The length of time required to heal a given wound varies by the severity. Superficial cuts and bruises can be healed in a matter of seconds, open wounds require minutes, and broken bones can still take hours depending on the Force User’s mastery over the power.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Healing&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle, as it is entirely dependent on the concentration and level of training a Force User possesses.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Accelerated+Healing+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Accelerated Healing I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=A+Soul+for+a+Soul &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;A Soul for a Soul&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Field+Triage+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Field Triage I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Drain+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Drain I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Synergy+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Synergy I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Ichor ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Ichor&lt;br /&gt;
|desc= &#039;&#039;&#039;Ichor&#039;&#039;&#039; is the ability to channel the Force into liquids, which can be consumed at a later time. These reserves can be used to help heal the body, restore energy, or provide greater strength and endurance.&lt;br /&gt;
|1=The most basic of &#039;&#039;&#039;Ichor&#039;&#039;&#039; users can create and carry a single weak ichor potion. This potion can heal minor bodily damage, provide a small boost of stamina, or give a little more Force essence for the drinker to pull from. &lt;br /&gt;
|2=With further training, the Force user can create and carry a single moderate ichor potion. This can heal non-life-threatening injuries, provide a good boost of stamina, or give a useful boost of Force essence for the drinker. &lt;br /&gt;
|3=The &#039;&#039;&#039;Ichor&#039;&#039;&#039; user can now create and carry a single strong ichor potion. This potion can heal even life-threatening injuries, restore stamina from total fatigue, or completely replenish the drinker’s Force reserves. &lt;br /&gt;
|4=With advanced training, the Force user can now carry a single strong ichor potion and a single moderate ichor potion. In addition to healing, stamina, or Force restoration, it can also increase physical strength and endurance. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Ichor&#039;&#039;&#039; can create and carry two strong ichor potions, which can have up to two effects at the same time. These include healing, stamina, Force, and increased strength or endurance.&lt;br /&gt;
|duration=&#039;&#039;&#039;Ichor&#039;&#039;&#039; is a unique ability that does not expire once a potion has been created. The length of the potion&#039;s effects depends on what it is doing and the strength of the potion itself.  &lt;br /&gt;
|downtime=&#039;&#039;&#039;Ichor&#039;&#039;&#039; is a drawn-out process of creating Force-fueled liquids for consumption. While it is possible to create alchemical potions while doing other things, it is impractical to attempt to create any during the heat of battle. Consumption, however, is a matter of being able to drink the potion, and the drinker does not suffer any downtime from doing so. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Chem+Dealer  &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Chem Dealer&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Illusion ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Illusion&lt;br /&gt;
|desc=&#039;&#039;&#039;Illusion&#039;&#039;&#039; allows a Force User the ability to use the Force to trick the five senses (sight, hearing, taste, smell, and touch) of a sentient being into perceiving something other than reality. Complex sensations — such as pain, odors and flavors — are more demanding on both the user and the believability of the Illusion, and the mind will reject the most severe instances. The more accomplished a Force User is with &#039;&#039;&#039;Illusions&#039;&#039;&#039;, the easier it is to affect the mind of other sentients. This can be contested by the target&#039;s &#039;&#039;[[Skills#Perception|Perception]]&#039;&#039;. &lt;br /&gt;
|1=Initially, a Force User must devote their full concentration to conjuring an &#039;&#039;&#039;Illusion&#039;&#039;&#039; against their target.&lt;br /&gt;
|2=With further study, the Force User can conjure an &#039;&#039;&#039;Illusion&#039;&#039;&#039; with partial concentration, if not engaged in direct combat or under too much duress.&lt;br /&gt;
|3=Through consistent training, the Force User can manifest an &#039;&#039;&#039;Illusion&#039;&#039;&#039; with minimal concentration even while engaged in battle.&lt;br /&gt;
|4=The Force User can create &#039;&#039;&#039;Illusions&#039;&#039;&#039; with ease, with only a few moments of concentration required, even in the midst of battle.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Illusions&#039;&#039;&#039; can cast them at will, even in the midst of battle, as effortlessly as breathing.&lt;br /&gt;
|duration=&#039;&#039;&#039;Illusions&#039;&#039;&#039; is an active ability, and once created takes on a duration of its own that is often related to a target&#039;s &#039;&#039;[[Skills#Perception|Perception]]&#039;&#039; skill, or a specific Feat that combats &#039;&#039;&#039;Illusion&#039;&#039;&#039;.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Illusion&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires significant exertion of willpower to cast. It can be used sparingly in the heat of battle, and is less effective when already used once on the same target.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Faceless+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Faceless I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Projection &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Projection&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Loop+it &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Loop It&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Pay+No+Attention+To+The+Man+Behind+The+Curtain &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Pay No Attention To The Man Behind The Curtain&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Prestidigitation &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Prestidigitation&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Item Conjuring ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Item Conjuring&lt;br /&gt;
|desc=&#039;&#039;&#039;Item Conjuring&#039;&#039;&#039; allows a Force user to lock away an item they own in the ether and summon it to them elsewhere. These objects remain in the ether indefinitely until summoned. Items can be stored and removed as many times as the Force user wants. Once stored, no one can take the object from the user while it is there. These objects cannot be living organisms. &#039;&#039;This item must be owned as a possession by the user. Items not in your loadout must still be noted in the loadout description.&#039;&#039;&lt;br /&gt;
|1=With fifteen minutes of intense focus, a Force user can store or summon a single small object that isn&#039;t a weapon. Only one object can be stored at a time.  &lt;br /&gt;
|2=With training, in the span of ten minutes, a Force user can store or summon a single small object, including small weapons. Only one object can be stored at a time. &lt;br /&gt;
|3=&#039;&#039;&#039;Item Conjuring&#039;&#039;&#039; can now be done within five minutes and can be used to store or summon a single item the Force user can physically carry. Only one object can be stored at a time. &lt;br /&gt;
|4=With one minute of focus, the Force user can store or summon a single small item they can physically carry. They can now store two objects at a time. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Item Conjuring&#039;&#039;&#039; can store or summon an item with only thirty seconds of focus. This item must be one they can physically carry. They can have up to three objects stored at a time. &lt;br /&gt;
|duration=&#039;&#039;&#039;Item Conjuring&#039;&#039;&#039; allows an item to be stored indefinitely. The item is not destroyed, merely locked in an inaccessible ethereal vault. Storing or retrieving an item can take up to several minutes of intense focus. The Force User does not need to maintain concentration or focus to keep an object stored.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Item Conjuring&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, requiring dedicated focus to accomplish. While not particularly draining of Force reserves, it can take anywhere from minutes to store or retrieve an object. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Locker+Space  &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Locker Space&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Quick+Storage  &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Quick Storage&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mind Trick ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Mind Trick&lt;br /&gt;
|desc=The &#039;&#039;&#039;Mind Trick&#039;&#039;&#039; is one of the most famous uses of the Force in that it gives the Force User the ability to directly affect the mind of another sentient being. The memories, thoughts, and opinions of a target are left open to the user&#039;s machinations and can be manipulated temporarily. This allows for the target to be more easily swayed or nudged in the direction the user desires, even forcing them into unconsciousness if strong enough. It also allows for memories to be probed and even implanted, or opinions to be altered. Unlike &#039;&#039;[[Skills#Manipulation|Manipulation]]&#039;&#039; or &#039;&#039;[[Skills#Interrogation|Interrogation]]&#039;&#039;, this ability is instantaneous and thus can be useful in combat or other real-time scenarios. This can be contested by the target&#039;s &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039;. &lt;br /&gt;
|1=Initially, a Force User can influence the mind of a target with their full concentration. A hand gesture is required to help focus the mind.&lt;br /&gt;
|2=With further training, the Force User can influence the mind of a target with partial concentration. A hand gesture is required to help focus the mind.&lt;br /&gt;
|3=With consistent training, the Force User can more easily influence their target with minimal concentration against those of lesser &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039;.&lt;br /&gt;
|4=The Force User can influence the mind of their target with only a few moments of concentration, even in the midst of battle and against those of lesser &#039;&#039;Resolve&#039;&#039;.&lt;br /&gt;
|5=A Master of the Force User &#039;&#039;&#039;Mind Trick&#039;&#039;&#039; can effortlessly influence the will of those with lesser Resolve as easily as breathing.&lt;br /&gt;
|duration=The speed a target can &#039;snap out of&#039; a &#039;&#039;&#039;Mind Trick&#039;&#039;&#039; depends on their &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039;, but often lingers for a few minutes. If directly confronted about idea implanted by &#039;&#039;&#039;Mind Trick&#039;&#039;&#039;, though, the subject may ‘snap out of it’ sooner.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Mind Trick&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; in that it requires concentration and an exertion of the Force User’s willpower to be effective. If unsuccessful, the subject will become aware of the attempt and prevent the ability from being used on them again.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Dominate+Mind &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Dominate Mind&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Interrogation+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Interrogation I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Inceptioned &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Inceptioned&amp;lt;span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Manchurian+Candidate &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Manchurian Candidate&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Moving+The+Masses &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Moving The Masses&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Puppet+Master &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Puppet Master&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Your+Weapons...+You+Will+Not+Need+Them &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Your Weapons…You Will Not Need Them&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Necromancy ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Necromancy&lt;br /&gt;
|desc= &#039;&#039;&#039;Necromancy&#039;&#039;&#039; is the ability to pull the soul of the deceased into the mortal plane. While these souls cannot be tethered to their former bodies, with practice, they can take on more solid forms with the ability to manipulate objects in the world around them. These souls are commonly referred to as &#039;&#039;Wraiths&#039;&#039;. &#039;&#039;Wraiths&#039;&#039; are incredibly fragile, and their tether to the physical plane can be severed with a single weapon strike. Stronger &#039;&#039;Wraiths&#039;&#039; can wear armor or wield weapons, which must be provided to them. All &#039;&#039;Wraiths&#039;&#039; rely on the knowledge of their summoner to function, be that how they handle weapons or how they move.&lt;br /&gt;
|1=Initially, &#039;&#039;&#039;Necromancy&#039;&#039;&#039; takes a minute of intense focus to pull a soul into the mortal plane. This &#039;&#039;Wraith&#039;&#039; is a hazy outline roughly similar in size to what it was in life. It can make indistinct noises and weakly push on objects to move them, but it cannot directly manipulate physical objects with control. The user must actively concentrate on maintaining and controlling the &#039;&#039;Wraith&#039;&#039;.&lt;br /&gt;
|2=With training, a user of &#039;&#039;&#039;Necromancy&#039;&#039;&#039; can create a single &#039;&#039;Wraith&#039;&#039; that is a smokey visage of its former self, roughly the same size and shape it was in life. This &#039;&#039;Wraith&#039;&#039; can speak single words in a low, pained moan. It can push and pull objects to move them. The user must actively concentrate to maintain and control the &#039;&#039;Wraith&#039;&#039;. &lt;br /&gt;
|3=At this level, the user can create a single fully formed &#039;&#039;Wraith&#039;&#039;. This is a dense cloud of dark particles that perfectly matches its shape and size from life. It can speak in haunting low tones and move objects with a poor level of control. The &#039;&#039;Wraith&#039;&#039; can follow simple tasks autonomously once ordered.&lt;br /&gt;
|4=With advanced training, you can create a single, fully formed &#039;&#039;Wraith&#039;&#039;, which is capable of wearing clothing and armor and wielding weapons, but lacks fine control in using them. The &#039;&#039;Wraith&#039;&#039; can follow simple tasks autonomously, including simple combat actions in battle. This requires an active concentration on maintaining and controlling the &#039;&#039;Wraith&#039;&#039;. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Necromancy&#039;&#039;&#039; can generate a single powerful &#039;&#039;Wraith&#039;&#039;. It can wear clothing and armor and utilize weapons at one skill point lower than its summoner. They can behave completely autonomously while the user only needs to maintain concentration on keeping them in the mortal plane.&lt;br /&gt;
|duration= &#039;&#039;&#039;Necromancy&#039;&#039;&#039; requires intense active concentration to maintain the &#039;&#039;Wraith’s&#039;&#039; connection to the mortal plane. &#039;&#039;Wraiths&#039;&#039; persist as long as the Force User can maintain their concentration.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Necromancy&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; is an advanced power that requires significant concentration to maintain. Even at higher levels, this power can be difficult to maintain in the heat of battle.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Unseen+Servant &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Unseen Servant&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Possession ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Possession&lt;br /&gt;
|desc=&#039;&#039;&#039;Possession&#039;&#039;&#039; allows the user to assume direct control of another body. They experience physical fatigue in their own body for each action taken. The user loses the ability to control their own body while using this power, leaving it behind in a vegetative state. The difficulty of control is not only dictated by the user&#039;s skill, but the willingness of the target to be possessed. This power does not grant access to knowledge or memories of the possessed individual, additionally, you cannot make the target purposely injure themselves or engage in combat. This can be contested by the target&#039;s &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039;. &lt;br /&gt;
|1=The most novice of &#039;&#039;&#039;Possession&#039;&#039;&#039; users can possess a non-sapient &#039;&#039;domesticated&#039;&#039; creature and control it with perfect precision. &lt;br /&gt;
|2=With further training, the user can possess a non-sapient &#039;&#039;domesticated or tameable&#039;&#039; creature and control it with perfect precision. &lt;br /&gt;
|3=With consistent training, the Force user can now control a willing person’s body. This is with an unrefined level of control, leading to very jerky movements. The user’s body is drained of energy twice as much as if they would be doing the action themself. &lt;br /&gt;
|4=A well-trained &#039;&#039;&#039;Possession&#039;&#039;&#039; user can now have perfect control of a willing person’s body and jerky control of a non-willing person. The user’s body is drained of energy at the same rate as doing the actions themselves. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Possession&#039;&#039;&#039; can pilot another willing person’s body with perfect control. The user’s body is physically drained only at half the amount it would be if they were doing the movements themselves. &lt;br /&gt;
|duration=&#039;&#039;&#039;Possession&#039;&#039;&#039; is a draining power that requires active focus to maintain. The more the target fights against their possession, the harder this is to maintain, but as long as the user has the energy and concentration, it can last indefinitely, or until the target conjures the mental strength to break through, dependant on their &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039; skill.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Possession&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires complete concentration to maintain. While the target doesn’t need to be within line of sight, the user can only focus on the possession while using this power, their own physical body left in a vegetative state. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Strings+For+Thee &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Strings For Thee&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Preservation+Overrided &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Preservation Override&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Precognition ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Precognition&lt;br /&gt;
|desc=&#039;&#039;&#039;Precognition&#039;&#039;&#039; is the Force User’s ability to perceive immediate and intentional danger to themself through the Force as it enters their sphere of awareness — which is a fancy way of saying the space around the immediate person. This power often manifests itself in the form of gut intuition to dodge an incoming attack, like a slight nudge or “voice” advising them to duck under a blaster bolt that would have otherwise split their forehead.&lt;br /&gt;
|1=The Force User is able to sense imminent danger to their person, but often only a heartbeat or two before it occurs.&lt;br /&gt;
|2=As the Force User learns to trust their instincts, they can sense danger within two or three heartbeats before it happens, affording them the opportunity to react.&lt;br /&gt;
|3=With further training, the Force User may perceive danger several heartbeats in advance and, if able, can not only avoid harm but start to formulate a plan of action to avoid further harm from follow up attacks.&lt;br /&gt;
|4=The instincts of a fully trained Force User are sharp and focused, allowing the user to perceive danger several heartbeats in advance and even as intentions shift in a single moment, giving them time to not only dodge effectively if able, but figure out a countermeasure.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Precognition&#039;&#039;&#039; can not only perceive imminent danger, but with enough time to formulate and, if able, execute a countermeasure preemptively.&lt;br /&gt;
|duration=&#039;&#039;&#039;Precognition&#039;&#039;&#039; provides instantaneous, momentary feelings and impressions of dangers that threaten their sphere of awareness.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Precognition&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039; that works passively in the background of a Force User’s consciousness, and therefore can’t be actively harnessed like &#039;&#039;&#039;[[Force Powers#Sense|Sense]]&#039;&#039;&#039; can.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Leaf+On+The+Wind &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Leaf On The Wind&amp;lt;/span&amp;gt;] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Reflexive+Counter &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Reflexive Counter&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Pyrokinesis ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Pyrokinesis&lt;br /&gt;
|desc=&#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039; is the ability to manipulate fire. With practice this becomes capable of creating fire out of thin air. The flames can often present as green in color for those utilizing Magick. &lt;br /&gt;
|1=A novice of &#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039; can manipulate fire around them. This manipulation is an unrefined, poor control of movement and shape. They cannot generate more of the flame than what is present around them. The user must put their full concentration for several seconds to will the fire to move and change.&lt;br /&gt;
|2=With more training, &#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039; can have control over the movement and shape of fire around them. They cannot generate more of the fire, only use what is around them presently. This requires full concentration for several seconds to will the flames to move and change.&lt;br /&gt;
|3=Not only can the user control where and how fire moves and is shaped, but they can use the spark of fire around them as a source to create even more flames. This requires full concentration but can happen instantly for the user. &lt;br /&gt;
|4=A adept of fire control, not only can the user manipulate fire around them at a whim, with a moment of focus they can create flames out of thin air, even with no source fire around them. &lt;br /&gt;
|5=Master of the flames, not only can the user move and shape fire, but you can easily generate it on a whim out of thin air with little more than a thought. &lt;br /&gt;
|duration=&#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039; is a power that requires absolute mental control. As long as the user can maintain his or her focus, the power can be wielded. However, as one gains mastery over &#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039;, it becomes more difficult to break the user&#039;s concentration.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires concentration to maintain. While short uses of the power come easily to most Force users, the more effort spent on the power, the longer it will take to recover.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fire+Armor &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Fire Armor&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fire+Weapons &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Fire Weapons&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Rage ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Rage&lt;br /&gt;
|desc=Light or Dark, all Force User can will their entire being toward a single purpose. When letting their &#039;&#039;&#039;Rage&#039;&#039;&#039; fuel their body, a Force User can run faster, hit harder, and jump higher, beyond even what &#039;&#039;&#039;[[Force Powers#Amplification|Amplification]]&#039;&#039;&#039; would allow. When the adrenaline subsides, however, the Force User often feels a heavy tax on their body and needs significant time to recuperate.&lt;br /&gt;
|1=Initially, when a Force User enters &#039;&#039;&#039;Rage&#039;&#039;&#039; they will be completely single-minded in pursuit of their goal, ignoring even self-preservation. At this rank, if the Force User is unable to complete their goal, their &#039;&#039;&#039;Rage&#039;&#039;&#039; will only end with the Force User’s death or exhaustion at the end of the power’s duration.&lt;br /&gt;
|2=With further study, a Force User entering &#039;&#039;&#039;Rage&#039;&#039;&#039; will retain their self-preservation instinct, able to change their course of action if continuing to do so would likely cause them grave physical harm.&lt;br /&gt;
|3=With consistent training, a Force User is capable of basic tactical thinking during &#039;&#039;&#039;Rage&#039;&#039;&#039;. They may give and take commands from allies, and are more aware of their surroundings.&lt;br /&gt;
|4=A Force User adept at &#039;&#039;&#039;Rage&#039;&#039;&#039; is capable of maintaining discipline and a mostly clear head during combat. The Force User’s situational awareness is only slightly diminished, and they remain capable of complex tactical maneuvers.&lt;br /&gt;
|5=A master of harnessing their &#039;&#039;&#039;Rage&#039;&#039;&#039; can harness the ability with a perfectly clear head. For all outward appearances, the Force User is in complete control of their actions, emotions, and able to dispassionately change course of action if they desire.&lt;br /&gt;
|duration=At all ranks, &#039;&#039;&#039;Rage&#039;&#039;&#039; lasts about a minute, though if the Force User accomplishes their goal, the &#039;&#039;&#039;Rage&#039;&#039;&#039; may dissipate sooner.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Rage&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; in that unlike &#039;&#039;&#039;Amplification&#039;&#039;&#039;, it pushes the entire body beyond its limits and has withdrawal-type side effects as consequences to using the power. As such, it cannot be used at any level without several hours of rest in between uses.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Rage+Against+The+Machine &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Rage Against The Machine&amp;lt;/span&amp;gt;] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Rampage+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Rampage I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Sense ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Sense&lt;br /&gt;
|desc=One of the most rudimentary powers of the Force User, &#039;&#039;&#039;Sense&#039;&#039;&#039; is the ability to open one&#039;s mind to the omniscient awareness of the Force and to use it to detect the presence, alignment, feelings, emotions, intentions, and even the Force strength of other beings. As the Force User grows more connected with the Force, they can decipher the heightened awareness with greater clarity and less effort of will. All Force User have the basic ability to feel the Force, but training is required to make any kind of use out of it.&lt;br /&gt;
|1=Initially, the Force User can close their eyes and focus solely on connecting with the Force to detect the proximity, presence, feelings, intentions,  and emotions of sentient beings around them. The details can be overwhelming, though, while only the vaguest sense of alignment can be felt.&lt;br /&gt;
|2=With further study, the Force User can more easily connect with the Force to detect the proximity, presence, feelings, emotions, intentions, and alignment of sentient beings around them. Even a rough measure of an individual&#039;s Force strength can be felt. The details become more clear, and can be used to paint a basic picture of understanding of the details presented.&lt;br /&gt;
|3=With consistent training, the Force User can easily connect with the Force to detect the proximity, presence, feelings, emotions, intentions, alignment, and Force strength of sentient beings around them, even while in combat or under light duress. The details are fairly clear, but may be clouded if under duress.&lt;br /&gt;
|4=With only a moment’s concentration, the Force User can connect with the Force to detect the proximity, presence, feelings, emotions, intentions, alignment, and Force strength of sentient beings around them, even while in combat or under duress. The details are clear enough to paint a picture of what is happening, unless the Force User is under heavy duress.&lt;br /&gt;
|5=A fully trained Force User, with the Force as their ally, can connect to the Force at will and with no concentration required, sensing the proximity, presence, feelings, emotions, intentions, alignment, and Force strength of sentient beings around them. The details are sharp and clear.&lt;br /&gt;
|duration=&#039;&#039;&#039;Sense&#039;&#039;&#039; requires the user to concentrate to activate, and lasts as long as the user’s concentration allows.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Sense&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, meaning it can be used multiple times in the heat of battle. However, it can be draining on the Force User as it shifts their attention from the material world to the ethereal view of the Force.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Battlefield+Awareness+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Battlefield Awareness I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Creature+Sense+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Creature Sense I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Dowsing+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Dowsing I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Elementary &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Elementary&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Eyes+Wide+Shut &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Eyes Wide Shut&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Know+That+Feel%2C+Bro &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Know That Feel, Bro&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Psychometry+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Psychometry I-II&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=The+Force+is+With+Me &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;The Force is With Me&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Slow ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Slow&lt;br /&gt;
|desc=&#039;&#039;&#039;Slow&#039;&#039;&#039; allows a Force User to hinder the movement of a target through the Force. With more advanced training (feats) a Force User can also stun a target in place, or bring them to a complete halt. This ability affects both organic and non-organic targets. &lt;br /&gt;
|1=Initially, a Force User can slow or hinder  the movement of a target with their full attention set to the task.&lt;br /&gt;
|2=With further study, the Force User can slow or hinder a target with less than full attention, as long as they are concentrating on the task.&lt;br /&gt;
|3=With consistent training, the Force User can slow or hinder the movement of a target with half their attention and minimal concentration.&lt;br /&gt;
|4=The Force User can slow or hinder the movement of a target with minimal attention and only slight concentration.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Slow&#039;&#039;&#039; can effortlessly slow or hinder the movements of a target at will.&lt;br /&gt;
|duration=This effect lasts as long as the caster&#039;s concentration is maintained.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Slow&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Singularity &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Singularity&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Stun+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Stun I-II&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Suppression ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Suppression&lt;br /&gt;
|desc=&#039;&#039;&#039;Suppression&#039;&#039;&#039; allows the user to hinder a target’s body&#039;s ability to draw upon the Force. This power makes it harder for a Force User to focus on their connection to the Force, and at high levels, even weakens the target’s impact of the powers the target is trying to use. Target&#039;s resolve can resist this ability making it harder for them to be suppressed. &lt;br /&gt;
&lt;br /&gt;
|1=With an intense and full concentration a Force User can hinder an individual target’s ability to draw on the Force, requiring their target to use a minor increase of concentration beyond their norm.&lt;br /&gt;
|2=With full focus a Force User can better hinder an individual target’s ability to draw on the Force, requiring their target to use a moderate concentration beyond typical usage.&lt;br /&gt;
|3=With moderate concentration, a Force User can hinder an individual target’s ability to draw on the Force, requiring them to use significantly more concentration on even their most basic powers.&lt;br /&gt;
|4=With moderate concentration, a Force User can not only force an individual target to use their full concentration on their Force abilities but decrease the effectiveness of those powers.&lt;br /&gt;
|5=With minor concentration, a Force User can force an individual target to require full concentration to use any of their abilities and lower those powers’ strength and effectiveness. &lt;br /&gt;
|duration=This effect lasts as long as the caster&#039;s concentration is maintained.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Suppression&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Dampen+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Dampen I-II&amp;lt;/span&amp;gt;] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Pulse+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Pulse I-III&amp;lt;/span&amp;gt;] &lt;br /&gt;
}}&lt;br /&gt;
=== Telekinesis ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Telekinesis&lt;br /&gt;
|desc=&#039;&#039;&#039;Telekinesis&#039;&#039;&#039; is the ability to lift, move and otherwise manipulate objects using the power of the Force — the energy that connects all things together — by directing it to enact their will. The result is a tangible manipulation of the Force as an energy that can be applied towards utilitarian uses as well as combative ones. This encompasses pushing, pulling, gripping, lifting, or even throwing physical objects, though the laws of physics still apply. Because of this, it is far easier to move something within a vacuum than an object in motion, where the user is working against gravity. Special training (Feats) allows for more advanced combat techniques.&lt;br /&gt;
|1=At an early stage, the Force User must put their full concentration for several seconds on a single object to will it to move. While it is difficult to lift something heavier than their physical limitations would allow, it is still possible with enough uninterrupted application of focus and effort. A hand gesture is required to help focus the mind.&lt;br /&gt;
|2=With an effort of will, the Force User can concentrate for a second to freely manipulate multiple objects while not under duress and can exceed their physical limitations. A hand gesture is required to help focus the mind. The more objects being affected makes it more difficult to have careful movement.&lt;br /&gt;
|3=Allied with the Force, the Force User can wield &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; in the heat of battle. Most objects can be moved instantaneously, so long as no opposing force is applied, and sizable objects take a few seconds of concentration.&lt;br /&gt;
|4=The Force User can now control the world around them with a fine-grain, even intricate objects such as mechanical locks, with the Force. It is well beyond merely a power to lift rocks. Multiple objects can be moved around at will with a reasonable degree of accuracy. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; can now easily and instantly influence any number of physical objects of any shape or size with the appropriate concentration.&lt;br /&gt;
|duration=&#039;&#039;&#039;Telekinesis&#039;&#039;&#039; is a power that requires absolute mental control. As long as the Force User can maintain his or her focus, the power can be wielded. However, as one gains mastery over &#039;&#039;&#039;Telekinesis&#039;&#039;&#039;, it becomes more difficult to break the Force User&#039;s concentration.&lt;br /&gt;
|downtime=While arguably the most common power of the Force User, &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires concentration to maintain; and while short uses of the power come easily to most Force User, the more effort spent on the power, the longer it will take to recover.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Crush+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Crush I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hammer+Time &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hammer Time&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hexing+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hexing I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Matter+Bender+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Matter Bender I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Plasma+Manipulation+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Plasma Manipulation I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Combat+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Telekinetic Combat I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Strike+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Telekinetic Strike I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Use+The+Force%2C+Luke+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Use The Force, Luke I-II&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ichor+Bolt &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ichor Bolt&amp;lt;/span&amp;gt;] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Common errors:&#039;&#039;&#039; Anyone can hurl a lightsaber, but to use it as a remote weapon beyond that requires [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Combat+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Telekinetic Combat&amp;lt;/span&amp;gt;]. Anyone can use &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; to push, pull, or strike an opponent, but [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hammer+Time &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hammer Time&amp;lt;/span&amp;gt;] or [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Strike+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Telekinetic Strike&amp;lt;/span&amp;gt;] are required to emulate a punch.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Telepathy ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Telepathy&lt;br /&gt;
|desc=&#039;&#039;&#039;Telepathy&#039;&#039;&#039; is the ability to instantly receive or read the thoughts and intentions of others. This power is more suited to utilitarian applications but can still be applied to combative scenarios. With training, it becomes easier to send more complex messages while tapping into the passive thoughts and intentions of others. A skilled practitioner can tap multiple minds at once, and even project mental images as part of that communication. While it is possible to communicate over great distances with those the user has forged a strong bond with, generally the practitioner must be near the individual.&lt;br /&gt;
|1=At an early stage, the Force User must apply their full concentration for several seconds to affect a single mind. It is a struggle to convey anything beyond a simple concept, such as a call for help, and the Force User cannot touch on the passive thoughts or intentions of others.&lt;br /&gt;
|2=With further study, the Force User can more easily convey full messages to a single mind but still requires several seconds of concentration to do so. They can convey simple concepts easily when not under duress and even pick up vague intentions and a general idea of another&#039;s passive thoughts.&lt;br /&gt;
|3=With consistent training, the Force User can communicate easily with a single mind, but still requires several seconds of concentration to tap into multiple individuals. At this level, the user can glimpse passive thoughts of a single target while actively concentrating and can pick up on their intentions.&lt;br /&gt;
|4=A Force User adept at &#039;&#039;&#039;Telepathy&#039;&#039;&#039; can communicate with multiple individuals easily. When not under duress, they can glimpse the passive thoughts and intentions of multiple minds while actively concentrating. They can even apply mental messages and images in more invasive ways, such as to create confusion or harm in disrupting thought patterns. These instances are subject to resistance from the target, and still require concentration.&lt;br /&gt;
|5=Mastery over  &#039;&#039;&#039;Telepathy&#039;&#039;&#039; affords the Force User the ability to communicate with others effortlessly. It is almost quicker to communicate mentally as opposed to using actual words. They can glimpse the passive thoughts and intentions of multiple minds while actively concentrating. Confusing thoughts and distracting focus can be done with partial concentration, but is still subject to resistance.&lt;br /&gt;
|duration=This effect lasts as long as the caster&#039;s concentration is maintained.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Telepathy&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, which can be performed indefinitely if the Force User affords the right amount of concentration to sustain its effects for the duration of its usage.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force-Link &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force-Link&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Mechu-deru+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Mechu-deru I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Memory+Meld &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Memory Meld&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Static+Feedback &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Static Feedback&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Teleportation ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Teleportation&lt;br /&gt;
|desc=&#039;&#039;&#039;Teleportation&#039;&#039;&#039; is the ability to move an object from one point to another instantaneously without having to pass through the physical space between those points. This ability starts with small inanimate objects, but with training can advance to even moving living beings. &lt;br /&gt;
|1=A beginner of &#039;&#039;&#039;Teleportation&#039;&#039;&#039; can move a single small handheld object from one place to another within sight and 10 meters of its present location. This requires intense focus and thirty seconds to accomplish. &lt;br /&gt;
|2=With more training, a user can easily move a single handheld object from one place to another within sight and 50 meters of its present location. While this needs an undistracted environment, it can now occur with only ten seconds of focus. &lt;br /&gt;
|3=With several seconds of focus, you can move a single object up to the size of a speeder, including living beings and yourself, to a point within sight and 50 meters of its present location. &lt;br /&gt;
|4=A trained &#039;&#039;&#039;Teleportation&#039;&#039;&#039; user can instantly transport multiple objects up to the size of a speeder, including living beings, to a point within sight and 50 meters of its present location. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Teleportation&#039;&#039;&#039; can instantly transport multiple objects up to the size of a speeder, including living beings, to a point within sight and 100 meters of its present location. &lt;br /&gt;
|duration= &#039;&#039;&#039;Teleportation&#039;&#039;&#039; is an instantaneous ability that requires deep focus to accomplish. The instant the chosen object moves, the user can do other things. &lt;br /&gt;
|downtime=&#039;&#039;&#039;Teleportation&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; and requires deep focus to do. While you do not have to maintain an active concentration to do it, doing anything other than focusing on moving the chosen object is impossible. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Long+Shot &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Long Shot&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Blind+Shot &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Blind Shot&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Terror ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Terror&lt;br /&gt;
|desc=This Force Power utilizes some of the most twisted methods of drawing upon the Force. Users can utilize &#039;&#039;&#039;Terror&#039;&#039;&#039; to haunt enemies with their own latent fears, making individuals question their motives and morals to crush their morale. This can be contested by the target&#039;s  &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039;.&lt;br /&gt;
|1=At an early stage, the Force User must devote their full concentration to turn the fears of another being against them. At this rank, it can take up to a minute for the power to cause the target’s fears to fully rise to the surface.&lt;br /&gt;
|2=With an effort of will, the Force User can invoke panic and fear in another being when not in combat or under duress. At this rank, it can take up to a minute for the power to cause the target’s fear to fully rise to the surface.&lt;br /&gt;
|3=With consistent training, the Force User can manipulate a target’s fears with mild concentration, but will become distracted if engaged in combat or under heavy duress. At this rank, it takes several seconds for a target’s fear to fully rise to the surface.&lt;br /&gt;
|4=The Force User can now finely manipulate fear in their target, even during combat, and can even use the power on multiple targets at once. At this rank, it will take several seconds for a target’s fears to rise to the surface, and the time roughly doubles for each simultaneous target.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Terror&#039;&#039;&#039; is able to finely manipulate fear, with only the slightest concentration required. They can instantly instill fear in a single target, or cause panic and dread in any creature within their general vicinity after only a few seconds.&lt;br /&gt;
|duration=The fear caused by &#039;&#039;&#039;Terror&#039;&#039;&#039; will last as long as the user maintains concentration, and typically lingers a few minutes. Individuals with high &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039; may shake off the effects more quickly, while the effects linger on in weak-willed individuals for considerably longer.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Terror&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle, as it is entirely dependent on the concentration and level of training a Force User possesses.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Aura+Of+Fear &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Aura Of Fear&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Debilitating+Fear &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Debilitating Fear&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fear+Projection &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Fear Projection&amp;lt;/span&amp;gt;],  and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I%27m+Rubber%2C+You%27re+Glue &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I’m Rubber, You’re Glue&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Transformation ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Transformation&lt;br /&gt;
|desc=&#039;&#039;&#039;Transformation&#039;&#039;&#039; is the ability to turn a living being into a different living being for a period of time. These start off as small creatures, but with mastery, can turn beings into monstrous forms of great strength and endurance. Only a master of this power can turn other sapient species into different creatures. This power requires active focus to maintain. The transformed target retains its mental capacities but is limited by what its changed physical form is capable of and cannot focus on utilizing the Force itself beyond maintaining the transformation. This includes their instincts and actions, meaning the user cannot control the transformed being, and it retains its autonomy.&lt;br /&gt;
|1=With a minute of concentration and focus, a user can turn one small non-sapient creature into a different small creature (such as a cat into a dog).&lt;br /&gt;
|2=With maintained focus, a Force User can instantly transform any non-sapient creature into a different non-sapient creature (such as a cat into a Wampa).&lt;br /&gt;
|3=Further training in &#039;&#039;&#039;Transformation&#039;&#039;&#039; allows the user to transform themself into a non-sapient small creature (such as a cat or a dog). &lt;br /&gt;
|4=The Force User can now transform themself into any non-sapient creature.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Transformation&#039;&#039;&#039; can transform themselves into any non-sapient creature as well as monstrous forms of great strength and endurance.&lt;br /&gt;
|duration=&#039;&#039;&#039;Transformation&#039;&#039;&#039; requires active concentration and focus to maintain, but does not require a direct line of sight once the transformation is complete. As long as the user can maintain concentration and has the energy to do so, this power can be used. &lt;br /&gt;
|downtime=&#039;&#039;&#039;Transformation&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; requiring a level of focus to maintain. The greater the change in body type, the more draining this power is.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Yzma%E2%80%99s+Cabinet &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Yzma’s Cabinet&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Weather Control ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Weather Control&lt;br /&gt;
|desc=&#039;&#039;&#039;Weather Control&#039;&#039;&#039; allows the user to change the weather and climate of their present location. The climate can change from freezing to sweltering heat. This weather must be feasible for the location, meaning no hurricanes on Tatooine. &lt;br /&gt;
|1=The most novice of &#039;&#039;&#039;Weather Control&#039;&#039;&#039; users can change the temperature/humidity in a circle around them by a few degrees over the span of fifteen minutes. The maximum size of the circle is up to twenty meters away from them.  &lt;br /&gt;
|2=With more training, the user can not only change the temperature/humidity of their immediate location, now by a larger degree, but they can create and calm winds from average storm levels, all within twenty meters away from them. &lt;br /&gt;
|3=After ten minutes of focus, a Force user can also dictate the direction of how the winds blow around them, and drastically alter the temperature and humidity of an area within fifty meters. &lt;br /&gt;
|4=With advanced training and focus, a user can now generate and disperse entire storm systems out to a distance of one-hundred meters.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Weather Control&#039;&#039;&#039; can now, with five minutes of focus,  change the weather, temperature, humidity, and storm systems to the most extreme the environment is capable of with a distance of two-hundred meters away. &lt;br /&gt;
|duration=&#039;&#039;&#039;Weather Control&#039;&#039;&#039; requires an active concentration to maintain the specific weather/climate the user wants, and can take minutes of focus to bring about the weather change, the more extreme the change, the longer it takes. Upon losing concentration, the weather will quickly change back to what it was prior to the power being used. The user cannot take other actions while maintaining the changed weather.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Weather Control&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, making it difficult to accomplish multiple times in a row. As long as the user has the energy and focus required for the power, it can be sustained.  &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Like+a+Hurricane &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Like a Hurricane&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Sheet Guide]]&lt;/div&gt;</summary>
		<author><name>Reiden</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Force_Powers&amp;diff=197093</id>
		<title>CS Guide: Force Powers</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Force_Powers&amp;diff=197093"/>
		<updated>2025-05-02T19:21:06Z</updated>

		<summary type="html">&lt;p&gt;Reiden: Adding Creature Sense feat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|real}}&lt;br /&gt;
{{CS TOC}}&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Below, you will find the reference guide for the Character Sheet &#039;&#039;&#039;Force Powers&#039;&#039;&#039;. All documentation is based on the &#039;&#039;Force Powers 2.0&#039;&#039; project headed up by the [[Combat Master]], [[Voice of the Brotherhood|Voice]] Staff, and Character Sheet Development Team. This reference table aims to give members a better idea of the level of control/power they have of a given Force Power, and how they would write their character utilizing it both in and out of combat.&lt;br /&gt;
== Force Use ==&lt;br /&gt;
=== Duration ===&lt;br /&gt;
Force Power usage is draining on a Force User, more so when used in the heat of combat. The stronger the display of Force, the more difficult it is to maintain the power. While a master of an ability can generate massive power, they can only do so for a short duration. Most masters are wise enough to apply their power with restraint. By using less strength, they are able to maintain the effect of the power for a longer duration. With limited training, a Force User may struggle to bring the full effect of a power to bear and maintaining concentration quickly becomes draining, resulting in shorter bursts of Force use.&lt;br /&gt;
=== Downtime ===&lt;br /&gt;
Though the Force gives strength, a Force User is still limited by flesh and blood. Drawing on such power dwindles the Force User&#039;s reserves of endurance and willpower. Manipulating the Force, especially in combat, requires sharp mental control. While a Force User may draw on the Force repeatedly, it will usually become more difficult with each successive use. Some powers, of course, are more draining than others. But no Force User can limitlessly tap into the powers of the light or dark side without exhaustion setting in. Use of great power comes with great fatigue, and Force User should be aware of the risks of pushing too hard too fast.&lt;br /&gt;
== Force Powers ==&lt;br /&gt;
=== Amplification ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Amplification&lt;br /&gt;
|desc=&#039;&#039;&#039;Amplification&#039;&#039;&#039; allows a Force User to perform amazing feats of &#039;&#039;physical&#039;&#039; prowess. By channeling the Force, a Force User could run faster, jump higher, hit harder, and even react faster. This ability allows the user to push beyond the normal limits of their physical bodies and perform superhuman feats.&lt;br /&gt;
|1=At the most basic level, a Force User must concentrate for several seconds to augment one of their &#039;&#039;physical&#039;&#039; abilities through the Force. The Force User would feel fatigue after a single use respective to the complexity of the action.&lt;br /&gt;
|2=With further study, the Force User must concentrate for only a second in order to augment one of their &#039;&#039;physical&#039;&#039; abilities through the Force. A single-use will not cause fatigue, but subsequent use of &#039;&#039;&#039;Amplification&#039;&#039;&#039; in the next several minutes would.&lt;br /&gt;
|3=With consistent study, the Force User can instantly augment one of their &#039;&#039;physical&#039;&#039; abilities through the Force, but still experience fatigue when using &#039;&#039;&#039;Amplification&#039;&#039;&#039; several times over the course of several minutes.&lt;br /&gt;
|4=The Force User can instantly augment one of their &#039;&#039;physical&#039;&#039; abilities with the Force but still experience fatigue if they use &#039;&#039;&#039;Amplification&#039;&#039;&#039; many times over the course of several minutes.&lt;br /&gt;
|5=Mastery allows a Force User to not only instantly augment one of their &#039;&#039;physical&#039;&#039; abilities with the Force, but the effects of fatigue after use are effectively negligible.&lt;br /&gt;
|duration=&#039;&#039;&#039;Amplification&#039;&#039;&#039; is a power that pushes the Force User&#039;s body far beyond its normal limits for anywhere up to a minute.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Amplification&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, meaning it can be used multiple times in the heat of battle.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Enhanced+Sight+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Enhanced Sight I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Escape+Artist &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Escape Artist&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Scream+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Scream I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hammerhand &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hammerhand&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lightning+Reflexes &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Lightning Reflexes&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Barrier ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Barrier&lt;br /&gt;
|desc=&#039;&#039;&#039;Barrier&#039;&#039;&#039; manifests the Force into a translucent defensive corona that can absorb &#039;&#039;physical&#039;&#039; attacks. These &#039;&#039;&#039;Barriers&#039;&#039;&#039; protect only the user, requiring them to remain stationary, and will shatter after enough impact. &#039;&#039;&#039;Barrier&#039;&#039;&#039; can stop repeated hits from conventional weapons (including blasters), but will shatter on heavy impact with things such as explosions or large projectiles like boulders.&lt;br /&gt;
|1=At its most basic level, the Force User must take several seconds to concentrate and focus their full will to manifest the Force as a protective &#039;&#039;&#039;Barrier&#039;&#039;&#039;. The user’s full concentration is necessary to maintain the barrier.&lt;br /&gt;
|2=With further study, the Force User must still take several seconds of concentration to manifest the Force into a protective &#039;&#039;&#039;Barrier&#039;&#039;&#039; but no longer needs their full concentration to maintain it.&lt;br /&gt;
|3=With consistent training, the Force User is able to summon the Force almost instantaneously to create a  protective &#039;&#039;&#039;Barrier&#039;&#039;&#039; and can do so in the middle of combat.&lt;br /&gt;
|4=It is no longer a matter of training, but instinct that allows the Force User to will the Force into a protective &#039;&#039;&#039;Barrier&#039;&#039;&#039; as long as they are not already fatigued or under heavy duress.&lt;br /&gt;
|5=A master of conjuring &#039;&#039;&#039;Barriers&#039;&#039;&#039; may summon them at will, even when fatigued or under heavy duress.&lt;br /&gt;
|duration=&#039;&#039;&#039;Barriers&#039;&#039;&#039; can withstand anything from repeated minor blows from either &#039;&#039;physical&#039;&#039; or &#039;&#039;Force-based&#039;&#039; attacks (such as blaster pistols, slugs and other thrown projectiles, or lighter strikes from &#039;&#039;&#039;[[Force Powers#Telekinesis|Telekinesis]]&#039;&#039;&#039;) to one major blow from &#039;&#039;physical&#039;&#039; or &#039;&#039;Force-based&#039;&#039; attack (such as blaster cannons, explosions, detonations, heavy &#039;&#039;&#039;Telekinesis&#039;&#039;&#039;, and &#039;&#039;&#039;[[Force Powers#Force Lightning|Force Lightning]]&#039;&#039;&#039;). Massive explosions, fast-moving objects larger than a person or similarly destructive effects will shatter a barrier immediately and still have a reduced impact on the user.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Barrier&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle, as it is entirely dependent on the concentration and level of training a Force User possesses.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Bounce+It &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Bounce It&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Energy+Dispersion &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Energy Dispersion&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Shield+Wall+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Shield Wall I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Battle Meditation ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Battle Meditation&lt;br /&gt;
|desc=&#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; is a Force Power used to boost the combat effectiveness of allies and reduce the effectiveness of enemies. With further training, the Force User can influence their tactical coordination and teamwork as well but does not allow for telepathic communication. The skill starts with affecting the immediate area around the user, growing to affect an entire battlefield, but does not work well on the scale of large space battles. Battle Meditation can generally turn a narrow victory into a rout, a narrow defeat into a narrow victory, or minimize the losses of a significant defeat.&lt;br /&gt;
|1=At the most basic level, the Force User may influence morale in a single confrontation nearby, and in the Force User’s line of sight.&lt;br /&gt;
|2=With some extra study, the Force User no longer requires a direct line of sight and can affect allies working as a team.&lt;br /&gt;
|3=The Force User can easily affect multiple small-sized groups fighting independently, influencing their courage, morale and will to fight, and improving or reducing their coordination with each other. The Force User will often turn the tide of small battles in their favour.&lt;br /&gt;
|4=Through dedicated concentration, the Force User can simultaneously affect groups of friends and foes across a small area, tipping the scales in any small or medium confrontation.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; may devastate the will of his enemies, while simultaneously amplifying the courage of his allies, across an impressive area. The Force User can influence the outcome of any medium or large confrontation.&lt;br /&gt;
|duration=&#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; requires intense concentration, and the Force User must always be stationary or immobile to maintain a meditative state, leaving them vulnerable while maintaining their influence. Battle Meditation lasts as long as a Force User can maintain their concentration.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires significant concentration to maintain. Even at higher levels, affecting larger groups or maintaining focus for more than a moderate period of time will leave the Force User completely exhausted.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ace+Aura &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ace Aura&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Meld+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Meld I-II&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Space+Battle+Meditation+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Space Battle Meditation I-II&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Blinding ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Blinding&lt;br /&gt;
|desc=&#039;&#039;&#039;Blinding&#039;&#039;&#039; is a Force User’s ability to create a flash of blinding white-light with the Force. The effect is instantaneous and leaves opponents disoriented and unable to see as if hit with a  flash-bang grenade. This ability can also blind the caster if they are not careful, and requires a hand gesture as a focus.&lt;br /&gt;
|1=Initially, the Force User must commit his full concentration for several seconds in order to create a flash of blinding white-light.&lt;br /&gt;
|2=With further training, the Force User can create a flash of blinding white-light with half of their concentration focused on the task, but requires full focus while in combat.&lt;br /&gt;
|3=With consistent training, the Force User can create a flash of blinding white-light with minimal concentration outside of active combat, and half concentration while engaged in combat.&lt;br /&gt;
|4=The Force User has become adept at creating a flash of blinding white-light with minimal effort in combat or out of combat.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Blindness&#039;&#039;&#039; can create a flash of blinding white-light at will, without any noticeable effort.&lt;br /&gt;
&lt;br /&gt;
|duration=The flash of light created by &#039;&#039;&#039;Blinding&#039;&#039;&#039; is instantaneous, and will cause disorientation lasting several seconds.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Blinding&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, meaning it can be used multiple times in the heat of battle. However, it can be draining on the user with quick, successive uses in a short period of time.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Blinded+By+The+Light &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Blinded By The Light&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Whizz-Bang &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Whizz-Bang&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Concealment ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Concealment&lt;br /&gt;
|desc=&#039;&#039;&#039;Concealment&#039;&#039;&#039; is the ability for a Force User to mask their connection and identity with the Force. This goes for hiding a Force User’s strength in the Force as well as alignment. While &#039;&#039;&#039;[[Force Powers#Force Cloak|Force Cloak]]&#039;&#039;&#039; renders the Force User invisible from the eye, &#039;&#039;&#039;Concealment&#039;&#039;&#039; can make a user invisible to those searching through the Force. The more skilled a Force User is with this ability, the easier it is to maintain a veil of &#039;&#039;&#039;Concealment&#039;&#039;&#039;.&lt;br /&gt;
|1=Initially, the Force User can hide their signature, strength, and alignment in the Force with their full concentration devoted to the task.&lt;br /&gt;
|2=With further training,  the Force User can hide their signature, strength, and alignment in the Force with half of their concentration dedicated to the task as long as they remain out of combat.&lt;br /&gt;
|3=With consistent training, the Force User can hide their signature, strength, and alignment in the Force with minimal concentration out of combat, but a committed effort of concentration while in battle.&lt;br /&gt;
|4=The Force User has become adept at hiding their signature, strength, and alignment in the Force with minimal effort whether in combat or not.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Concealment&#039;&#039;&#039; is able to effortlessly hide their signature, strength, and alignment in the Force, effortlessly as breathing.&lt;br /&gt;
|duration=&#039;&#039;&#039;Concealment&#039;&#039;&#039; lasts as long as the Force User remains conscious of maintaining the ability, and does not attempt to call upon the Force in another way.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Concealment&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires concentration to maintain, but can be used frequently, or for a prolonged period without taxing a Force User’s reserves.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Haze+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Haze I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Quey%27tek+Meditation &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Quey’tek Meditation&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Synergy+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Synergy I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Control Self ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Control Self&lt;br /&gt;
|desc=&#039;&#039;&#039;Control Self&#039;&#039;&#039; is the ability to manipulate and control one’s bodily functions through the Force. This includes the ability to dull or temporarily ignore pain, regulate body temperature, slow breathing, or even entering a trance-like state of hibernation for survival purposes.&lt;br /&gt;
|1=Initially a Force User is able to, through intense concentration, dull pain and soreness as well as delay the toll that an extreme climate would otherwise take on a member of their species.&lt;br /&gt;
|2=With additional training, a Force User is able to ignore intense pain and shape bodily functions and temperature to their will with less concentration than before.&lt;br /&gt;
|3=With consistent study a Force User can push through excruciating pain, sleep deprivation and radically alter their vital bodily functions with minimal focus. Additionally, the Force User can place themselves in a hibernation trance for survival, requiring no food or water, and very little oxygen (or other breathing gases) for a period of up to several days.&lt;br /&gt;
|4=It is no longer a matter of concentration; the Force User shapes their pain input and bodily functions by instinct alone. The Force User can operate for days in a climate much hotter or colder than their physiology would otherwise allow, and can increase the duration of the hibernation state for several weeks.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Control Self&#039;&#039;&#039; can shrug off pain that would normally cause blackout. They can go long periods of time without needing food or water. The Force User’s ability to regulate their body’s functions is so great that their hibernation trance can be indistinguishable from death without a medical examination or sensing through the Force, and this state can be maintained indefinitely.&lt;br /&gt;
|duration=Control Self initially requires significant concentration to maintain but as training in the power increases the amount of focus required decreases.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Control Self&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, meaning it can be used multiple times in the heat of battle. However, it can be draining on the user with quick, successive uses in a short period of time.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Field+Triage+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Field Triage I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Synergy+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Synergy I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=%27Tis+But+A+Scratch &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;‘Tis But A Scratch&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Creature Control ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Creature Control&lt;br /&gt;
|desc=&#039;&#039;&#039;Creature Control&#039;&#039;&#039; The Force connects all living things, and with training, a Force-user can develop the ability to reach out and make a connection with a target creature. Creatures are classified as either: &#039;&#039;&#039;Domesticated&#039;&#039;&#039;, &#039;&#039;&#039;Tameable&#039;&#039;&#039;, or &#039;&#039;&#039;Untameable&#039;&#039;&#039;, with the individual’s level offering different degrees of control in relation to the creature&#039;s respective classification.&lt;br /&gt;
|1=With full concentration, you can connect with a &#039;&#039;&#039;Domesticated&#039;&#039;&#039; creature.&lt;br /&gt;
|2=With half concentration, you can connect with a &#039;&#039;&#039;Domesticated&#039;&#039;&#039; creature, and begin to form a connection with &#039;&#039;&#039;Tameable&#039;&#039;&#039; creatures.&lt;br /&gt;
|3=With minimal effort you can connect with &#039;&#039;&#039;Domesticated&#039;&#039;&#039; or &#039;&#039;&#039;Tameable&#039;&#039;&#039; creatures, and can create a basic connection with an &#039;&#039;&#039;Untameable&#039;&#039;&#039; creature to prevent them from eating you.&lt;br /&gt;
|4=You can effortlessly connect with any creature that is &#039;&#039;&#039;Domesticated&#039;&#039;&#039; and connect with a &#039;&#039;&#039;Tameable&#039;&#039;&#039; creature with minimal effort. With full concentration, you can maintain a connection with untameable creatures.&lt;br /&gt;
|5=You can effortlessly connect with any creature that is &#039;&#039;&#039;Domesticated&#039;&#039;&#039; or &#039;&#039;&#039;Tameable&#039;&#039;&#039;, and with enough focus even those considered &#039;&#039;&#039;Untameable&#039;&#039;&#039;.&lt;br /&gt;
|duration=Dependent on the Force-user’s concentration and ability to maintain their connection to the creature.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Creature Control&#039;&#039;&#039; is a basic power, meaning it can be used multiple times in the heat of battle. However, it can be draining on the user when used on creatures that are harder to control.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Creature+Sense+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Creature Sense I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Deep+Bond+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Deep Bond I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Obedience+School &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Obedience School&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=We+Are+Legion+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;We Are Legion I-II&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Darkness ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Darkness&lt;br /&gt;
|desc=&#039;&#039;&#039;Darkness&#039;&#039;&#039; uses the Force to create a sphere around a single target in which all light is eliminated. This power is initially draining, able to affect only a small area. As the Force User’s power increases, they are able to affect a larger area with greater ease. &#039;&#039;&#039;Darkness&#039;&#039;&#039; prevents natural vision and optical technology (such as cameras), but not the use of the power &#039;&#039;&#039;[[Force Powers#Sense|Sense]]&#039;&#039;&#039;.&lt;br /&gt;
|1=At its most basic level, &#039;&#039;&#039;Darkness&#039;&#039;&#039; is limited to a sphere roughly two meters in diameter, fixed on the center of the user. It takes about a second for the darkness to descend, and the effect will only last several seconds.&lt;br /&gt;
|2=With further study, the Force User can increase the diameter to about four meters, and anchor it anywhere within two meters of themselves, lingering for several seconds.&lt;br /&gt;
|3=With consistent study,  the Force User can increase the diameter to six meters in size and anchor it anywhere within four meters of themselves, lasting for up to a minute.&lt;br /&gt;
|4=No longer a matter of study, the Force User can instinctively snap an eight meter diameter into place, anchoring it anywhere within six meters of themselves, lasting about a minute.&lt;br /&gt;
|5=With mastery comes perfection. The Force User may place a twelve meter diameter shape anywhere within twelve meters of themselves, anchoring it within the same range, lasting about a minute.&lt;br /&gt;
|duration=&#039;&#039;&#039;Darkness&#039;&#039;&#039; can be sustained as long as the user maintains concentration. Once concentration is broken, the darkness will dissipate gradually based on the Force User’s proficiency.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Darkness&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used rarely in the heat of battle.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Darksight &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Darksight&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lil%27+Bit+Disco &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Lil’ Bit Disco&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ichor+Cloud &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ichor Cloud&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Farsight ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Farsight&lt;br /&gt;
|desc=&#039;&#039;&#039;Farsight&#039;&#039;&#039; is the ability to gain vague impressions of events happening in other places or times using the Force, typically achieved through long meditation sessions. These visions focus on strong imagery and emotions. The future is always in motion, however, and is thus subject to change.&lt;br /&gt;
|1=At its most basic level, a user will feel emotions about events several days before they transpire, but is unable to extract meaningful information or images through the Force.&lt;br /&gt;
|2=With further study and training, the Force User can now “see” vague images taking place several weeks in advance that are symbolic of what the future may hold with a slight degree of accuracy, though they will have difficulty interpreting these images before events unfold.&lt;br /&gt;
|3=Through focused meditation, the Force User may now “see” clearer symbolic images of possible futures several months before they occur, and can even glimpse fragments of important events in the future. The user will have an easier time interpreting these with moderate accuracy, but will likely miss details leading to the crucial event.&lt;br /&gt;
|4=The user can now “watch”  events before they transpire as if experiencing a vague dream, and with the proper study and meditation, can interpret the meaning of important moments with a fair degree of accuracy a year before they transpire.&lt;br /&gt;
|5=The Force User’s mind sees with surprising clarity, with their visions being inseparable from having a vivid dream. Not only can they identify major key moments in the possible future, but also events that surround them, giving them a far more complete interpretation of what may transpire within years of these events occurring.&lt;br /&gt;
|duration=Meditation sessions are lengthy. While the vision itself will last for up to half a minute, a large amount of time must be spent focusing on what the images could mean, and how they relate to possible futures.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Farsight&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Don%E2%80%99t+Stop+Believin%E2%80%99 &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Don’t Stop Believin’&amp;lt;/span&amp;gt;] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=More+Than+A+Feeling &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;More Than A Feeling&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Force Cloak ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Force Cloak&lt;br /&gt;
|desc=By manipulating light and shadows with the Force, the Force User can use &#039;&#039;&#039;Force Cloak&#039;&#039;&#039; to vanish from view and become invisible. A Force User cloaked in the Force in such a manner is undetectable to the naked eye or even by more technological scanners such as infrared or night vision, but still able to be detected by another Force User’s &#039;&#039;&#039;[[Force Powers#Sense|Sense]]&#039;&#039;&#039; or &#039;&#039;&#039;[[Force Powers#Precognition|Precognition]]&#039;&#039;&#039; feats. The Force User must also remain immobile.&lt;br /&gt;
|1=Initially, a Force User must devote their full concentration in order to vanish from view, and the process moves slowly from the feet upward over the course of about half a minute.&lt;br /&gt;
|2=With further study, the Force User requires less concentration to maintain &#039;&#039;&#039;Force Cloak&#039;&#039;&#039; and can chose which part of their body the cloak starts at.&lt;br /&gt;
|3=With consistent training and discipline, the Force User can vanish from view in the space of a few seconds.&lt;br /&gt;
|4=A Force User can vanish from view almost instantaneously and remain shrouded with minimal concentration.&lt;br /&gt;
|5=Mastery allows a Force User to instantly vanish from view in the blink of the eye and at will.&lt;br /&gt;
|duration=&#039;&#039;&#039;Force Cloak&#039;&#039;&#039; can be maintained for as long as the Force User can concentrate and remain immobile.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Force Cloak&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle, as it is entirely dependent on the concentration and level of training a Force User possesses.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=False+Cloak &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;False Cloak&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ghosting+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ghosting I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Synergy+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Synergy I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Take+My+Shimmer+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Take My Shimmer I-II&amp;lt;/span&amp;gt;] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Common error:&#039;&#039;&#039; [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ghosting+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ghosting&amp;lt;/span&amp;gt;] is required to move while using &#039;&#039;&#039;Force Cloak.&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
=== Force Lightning ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Force Lightning&lt;br /&gt;
|desc=&#039;&#039;&#039;Force Lightning&#039;&#039;&#039; is the ability to manifest the Force into violent energy from the user’s own body in the form of electricity directed at a single target in a burst. &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; can fry sensitive electronics and will cause extreme pain in the recipient. With more advanced training (Feats), this ability can be augmented into a sustained attack or even hit multiple targets.&lt;br /&gt;
|1=Initially, &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; takes several seconds and powerful immediate emotional stimulus to harness. At this rank, a single use will leave the user feeling winded, physically, and emotionally taxed.&lt;br /&gt;
|2=After some practice, the Force User can call upon past emotional experiences for several seconds to provide fuel for &#039;&#039;&#039;Force Lightning&#039;&#039;&#039;. The aftereffects are still present.&lt;br /&gt;
|3=With consistent training, a Force User is able to lessen the aftereffects, and can use &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; multiple times over several minutes.&lt;br /&gt;
|4= Force User can put themselves into the required mindset almost instantaneously and can call on &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; repeatedly before being drained.&lt;br /&gt;
|5=A Master of the power can produce &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; at will, with but a thought. The Force User can use the ability multiple times in quick succession with little effort.&lt;br /&gt;
|duration=At all ranks, &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; can never be sustained for more than several seconds.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Force Lightning&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires significant concentration to maintain. Even at higher levels, repeated use of the power over a short time period can leave the Force User &#039;&#039;physically&#039;&#039; drained.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Bounce+It &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Bounce It&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lightning+Deflection+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Lightning Deflection I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Static+Shock+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Static Shock I-IV&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Tempest &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Tempest&amp;lt;/span&amp;gt;]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Common errors:&#039;&#039;&#039; [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Static+Shock+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Static Shock&amp;lt;/span&amp;gt;] is required for sustained blasts and hitting two or more targets (with or without deteriorating power), dependent on the tier accessible.&lt;br /&gt;
}}&lt;br /&gt;
=== Gravitation ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Gravitation&lt;br /&gt;
|desc=&#039;&#039;&#039;Gravitation&#039;&#039;&#039; is the ability to alter the pull of gravity on yourself or inanimate objects. This is commonly seen while in deep Force mediation as “floating”, but those who train in it can find alternative applications of controlling gravity itself. &lt;br /&gt;
|1=With concentration, the user can weaken gravity’s effect on their body, making them weigh up to one-third of their current weight.&lt;br /&gt;
|2=With more training in &#039;&#039;&#039;Gravitation&#039;&#039;&#039;, the Force user can slightly counter gravity, allowing them to fall at a slower rate than they would otherwise. &lt;br /&gt;
|3=Not only can the user float in place, but they can orient their gravitational pull to other surfaces, allowing them to move along walls and ceilings as if it were the ground. They can now also affect the gravity of inanimate objects, removing a third of the object&#039;s weight, making them easier to carry.&lt;br /&gt;
|4=An adept in &#039;&#039;&#039;Gravitation&#039;&#039;&#039; can now counter gravity on inanimate objects to make them fall more slowly. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Gravitation&#039;&#039;&#039; not only changes their own gravitational orientation and that of inanimate objects but can also now weaken the gravitational pull on other living beings. &lt;br /&gt;
|duration=&#039;&#039;&#039;Gravitation&#039;&#039;&#039; requires an intense focus to maintain the changed gravitational pull.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Gravitation&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; and can be incredibly draining to keep up for long periods of time.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Free+Fall &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Free Fall&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Healing ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Healing&lt;br /&gt;
|desc=&#039;&#039;&#039;Healing&#039;&#039;&#039; is the Force User’s ability to use the Force to cure injuries. This comes at a personal cost of energy and strength. Both dark and light side applications have the same set of ability to heal themselves and others. This ability merely accelerates possible healing a body would normally undergo. For major injuries, this acceleration can mean the difference between life and death, healing the body before it would die from its injuries. For example, this power can heal a serious torso wound by a lightsaber, but cannot allow a limb to be regrown. Physical contact must be maintained for the duration of the healing.&lt;br /&gt;
|1=A Force User can with full concentration on the task, heal abrasions, set minor bone fractures, and maintain bodily function. This effort is very draining on their energy. Serious injuries can take up to a day to fully heal. &lt;br /&gt;
|2=A Force User can heal abrasions, seal up open wounds, set bone fractures, and maintain bodily function. This can be done while moving, but without performing any strenuous physical activity. This effort is very draining on the user’s energy. Serious injuries can take up to a day to fully heal. &lt;br /&gt;
|3=A Force User can heal injuries more quickly. Minor wounds can be healed with less concentration. This effort is only moderately draining on the user’s energy. Serious injuries can be healed in hours instead of days.&lt;br /&gt;
|4=A Force User can heal injuries even more quickly, even in the heat of battle. This effort is moderately draining on the user’s energy. Serious injuries can be healed in hours instead of days.&lt;br /&gt;
|5=A Master of Healing can utilize this ability with barely any concentration and can be done while participating in combat. This effort is less draining on the user’s energy. Serious injuries can be healed in a matter of moments. &lt;br /&gt;
|duration=&#039;&#039;&#039;Healing&#039;&#039;&#039; can be maintained so long as the Force User remains focused on the task, and has the energy to maintain. The length of time required to heal a given wound varies by the severity. Superficial cuts and bruises can be healed in a matter of seconds, open wounds require minutes, and broken bones can still take hours depending on the Force User’s mastery over the power.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Healing&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle, as it is entirely dependent on the concentration and level of training a Force User possesses.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Accelerated+Healing+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Accelerated Healing I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=A+Soul+for+a+Soul &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;A Soul for a Soul&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Field+Triage+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Field Triage I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Drain+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Drain I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Synergy+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Synergy I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Ichor ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Ichor&lt;br /&gt;
|desc= &#039;&#039;&#039;Ichor&#039;&#039;&#039; is the ability to channel the Force into liquids, which can be consumed at a later time. These reserves can be used to help heal the body, restore energy, or provide greater strength and endurance.&lt;br /&gt;
|1=The most basic of &#039;&#039;&#039;Ichor&#039;&#039;&#039; users can create and carry a single weak ichor potion. This potion can heal minor bodily damage, provide a small boost of stamina, or give a little more Force essence for the drinker to pull from. &lt;br /&gt;
|2=With further training, the Force user can create and carry a single moderate ichor potion. This can heal non-life-threatening injuries, provide a good boost of stamina, or give a useful boost of Force essence for the drinker. &lt;br /&gt;
|3=The &#039;&#039;&#039;Ichor&#039;&#039;&#039; user can now create and carry a single strong ichor potion. This potion can heal even life-threatening injuries, restore stamina from total fatigue, or completely replenish the drinker’s Force reserves. &lt;br /&gt;
|4=With advanced training, the Force user can now carry a single strong ichor potion and a single moderate alchemical potion. In addition to healing, stamina, or Force restoration, it can also increase physical strength and endurance. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Ichor&#039;&#039;&#039; can create and carry two strong ichor potions, which can have up to two effects at the same time. These include healing, stamina, Force, and increased strength or endurance.&lt;br /&gt;
|duration=&#039;&#039;&#039;Ichor&#039;&#039;&#039; is a unique ability that does not expire once a potion has been created. The length of the potion&#039;s effects depends on what it is doing and the strength of the potion itself.  &lt;br /&gt;
|downtime=&#039;&#039;&#039;Ichor&#039;&#039;&#039; is a drawn-out process of creating Force-fueled liquids for consumption. While it is possible to create alchemical potions while doing other things, it is impractical to attempt to create any during the heat of battle. Consumption, however, is a matter of being able to drink the potion, and the drinker does not suffer any downtime from doing so. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Chem+Dealer  &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Chem Dealer&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Illusion ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Illusion&lt;br /&gt;
|desc=&#039;&#039;&#039;Illusion&#039;&#039;&#039; allows a Force User the ability to use the Force to trick the five senses (sight, hearing, taste, smell, and touch) of a sentient being into perceiving something other than reality. Complex sensations — such as pain, odors and flavors — are more demanding on both the user and the believability of the Illusion, and the mind will reject the most severe instances. The more accomplished a Force User is with &#039;&#039;&#039;Illusions&#039;&#039;&#039;, the easier it is to affect the mind of other sentients.&lt;br /&gt;
|1=Initially, a Force User must devote their full concentration to conjuring an &#039;&#039;&#039;Illusion&#039;&#039;&#039; against their target.&lt;br /&gt;
|2=With further study, the Force User can conjure an &#039;&#039;&#039;Illusion&#039;&#039;&#039; with partial concentration, if not engaged in direct combat or under too much duress.&lt;br /&gt;
|3=Through consistent training, the Force User can manifest an &#039;&#039;&#039;Illusion&#039;&#039;&#039; with minimal concentration even while engaged in battle.&lt;br /&gt;
|4=The Force User can create &#039;&#039;&#039;Illusions&#039;&#039;&#039; with ease, with only a few moments of concentration required, even in the midst of battle.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Illusions&#039;&#039;&#039; can cast them at will, even in the midst of battle, as effortlessly as breathing.&lt;br /&gt;
|duration=&#039;&#039;&#039;Illusions&#039;&#039;&#039; is an active ability, and once created takes on a duration of its own that is often related to a target&#039;s &#039;&#039;[[Skills#Perception|Perception]]&#039;&#039; and &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039; skill, or a specific Feat that combats &#039;&#039;&#039;Illusion&#039;&#039;&#039;.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Illusion&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires significant exertion of willpower to cast. It can be used sparingly in the heat of battle, and is less effective when already used once on the same target.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Faceless+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Faceless I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Projection &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Projection&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Loop+it &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Loop It&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Pay+No+Attention+To+The+Man+Behind+The+Curtain &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Pay No Attention To The Man Behind The Curtain&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Prestidigitation &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Prestidigitation&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Item Conjuring ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Item Conjuring&lt;br /&gt;
|desc=&#039;&#039;&#039;Item Conjuring&#039;&#039;&#039; allows a Force user to lock away an item they own in the ether and summon it to them elsewhere. These objects remain in the ether indefinitely until summoned. Items can be stored and removed as many times as the Force user wants. Once stored, no one can take the object from the user while it is there. These objects cannot be living organisms. &#039;&#039;This item must be owned as a possession by the user. Items not in your loadout must still be noted in the loadout description.&#039;&#039;&lt;br /&gt;
|1=With fifteen minutes of intense focus, a Force user can store or summon a single small object that isn&#039;t a weapon. Only one object can be stored at a time.  &lt;br /&gt;
|2=With training, in the span of ten minutes, a Force user can store or summon a single small object, including small weapons. Only one object can be stored at a time. &lt;br /&gt;
|3=&#039;&#039;&#039;Item Conjuring&#039;&#039;&#039; can now be done within five minutes and can be used to store or summon a single item the Force user can physically carry. Only one object can be stored at a time. &lt;br /&gt;
|4=With one minute of focus, the Force user can store or summon a single small item they can physically carry. They can now store two objects at a time. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Item Conjuring&#039;&#039;&#039; can store or summon an item with only thirty seconds of focus. This item must be one they can physically carry. They can have up to three objects stored at a time. &lt;br /&gt;
|duration=&#039;&#039;&#039;Item Conjuring&#039;&#039;&#039; allows an item to be stored indefinitely. The item is not destroyed, merely locked in an inaccessible ethereal vault. Storing or retrieving an item can take up to several minutes of intense focus. The Force User does not need to maintain concentration or focus to keep an object stored.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Item Conjuring&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, requiring dedicated focus to accomplish. While not particularly draining of Force reserves, it can take anywhere from minutes to store or retrieve an object. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Locker+Space  &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Locker Space&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Mind Trick ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Mind Trick&lt;br /&gt;
|desc=The &#039;&#039;&#039;Mind Trick&#039;&#039;&#039; is one of the most famous uses of the Force in that it gives the Force User the ability to directly affect the mind of another sentient being. The memories, thoughts, and opinions of a target are left open to the user&#039;s machinations and can be manipulated temporarily. This allows for the target to be more easily swayed or nudged in the direction the user desires, even forcing them into unconsciousness if strong enough. It also allows for memories to be probed and even implanted, or opinions to be altered. Unlike &#039;&#039;[[Skills#Manipulation|Manipulation]]&#039;&#039; or &#039;&#039;[[Skills#Interrogation|Interrogation]]&#039;&#039;, this ability is instantaneous and thus can be useful in combat or other real-time scenarios. &lt;br /&gt;
|1=Initially, a Force User can influence the mind of a target with their full concentration. A hand gesture is required to help focus the mind.&lt;br /&gt;
|2=With further training, the Force User can influence the mind of a target with partial concentration. A hand gesture is required to help focus the mind.&lt;br /&gt;
|3=With consistent training, the Force User can more easily influence their target with minimal concentration against those of lesser &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039;.&lt;br /&gt;
|4=The Force User can influence the mind of their target with only a few moments of concentration, even in the midst of battle and against those of lesser &#039;&#039;Resolve&#039;&#039;.&lt;br /&gt;
|5=A Master of the Force User &#039;&#039;&#039;Mind Trick&#039;&#039;&#039; can effortlessly influence the will of those with lesser Resolve as easily as breathing.&lt;br /&gt;
|duration=Absent outside influences, the effect of a &#039;&#039;&#039;Mind Trick&#039;&#039;&#039; typically lingers for at least a few minutes until the subject begins to question why that that idea in the first place. If directly confronted about idea implanted by &#039;&#039;&#039;Mind Trick&#039;&#039;&#039;, though, the subject may ‘snap out of it’ sooner.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Mind Trick&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; in that it requires concentration and an exertion of the Force User’s willpower to be effective. If unsuccessful, the subject will become aware of the attempt and prevent the ability from being used on them again.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Dominate+Mind &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Dominate Mind&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Interrogation+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Interrogation I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Inceptioned &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Inceptioned&amp;lt;span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Manchurian+Candidate &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Manchurian Candidate&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Moving+The+Masses &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Moving The Masses&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Puppet+Master &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Puppet Master&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Your+Weapons...+You+Will+Not+Need+Them &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Your Weapons…You Will Not Need Them&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Necromancy ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Necromancy&lt;br /&gt;
|desc= &#039;&#039;&#039;Necromancy&#039;&#039;&#039; is the ability to pull the soul of the deceased into the mortal plane. While these souls cannot be tethered to their former bodies, with practice, they can take on more solid forms with the ability to manipulate objects in the world around them. These souls are commonly referred to as &#039;&#039;Wraiths&#039;&#039;. &#039;&#039;Wraiths&#039;&#039; are incredibly fragile, and their tether to the physical plane can be severed with a single weapon strike. Stronger &#039;&#039;Wraiths&#039;&#039; can wear armor or wield weapons, which must be provided to them. All &#039;&#039;Wraiths&#039;&#039; rely on the knowledge of their summoner to function, be that how they handle weapons or how they move.&lt;br /&gt;
|1=Initially, &#039;&#039;&#039;Necromancy&#039;&#039;&#039; takes a minute of intense focus to pull a soul into the mortal plane. This &#039;&#039;Wraith&#039;&#039; is a hazy outline roughly similar in size to what it was in life. It can make indistinct noises and weakly push on objects to move them, but it cannot directly manipulate physical objects with control. The user must actively concentrate on maintaining and controlling the &#039;&#039;Wraith&#039;&#039;.&lt;br /&gt;
|2=With training, a user of &#039;&#039;&#039;Necromancy&#039;&#039;&#039; can create a single &#039;&#039;Wraith&#039;&#039; that is a smokey visage of its former self, roughly the same size and shape it was in life. This &#039;&#039;Wraith&#039;&#039; can speak single words in a low, pained moan. It can push and pull objects to move them. The user must actively concentrate to maintain and control the &#039;&#039;Wraith&#039;&#039;. &lt;br /&gt;
|3=At this level, the user can create a single fully formed &#039;&#039;Wraith&#039;&#039;. This is a dense cloud of dark particles that perfectly matches its shape and size from life. It can speak in haunting low tones and move objects with a poor level of control. The &#039;&#039;Wraith&#039;&#039; can follow simple tasks autonomously once ordered.&lt;br /&gt;
|4=With advanced training, you can create a single, fully formed &#039;&#039;Wraith&#039;&#039;, which is capable of wearing clothing and armor and wielding weapons, but lacks fine control in using them. The &#039;&#039;Wraith&#039;&#039; can follow simple tasks autonomously, including simple combat actions in battle. This requires an active concentration on maintaining and controlling the &#039;&#039;Wraith&#039;&#039;. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Necromancy&#039;&#039;&#039; can generate a single powerful &#039;&#039;Wraith&#039;&#039;. It can wear clothing and armor and utilize weapons at one skill point lower than its summoner. They can behave completely autonomously while the user only needs to maintain concentration on keeping them in the mortal plane.&lt;br /&gt;
|duration= &#039;&#039;&#039;Necromancy&#039;&#039;&#039; requires intense active concentration to maintain the &#039;&#039;Wraith’s&#039;&#039; connection to the mortal plane. &#039;&#039;Wraiths&#039;&#039; persist as long as the Force User can maintain their concentration.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Necromancy&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; is an advanced power that requires significant concentration to maintain. Even at higher levels, this power can be difficult to maintain in the heat of battle.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Unseen+Servant &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Unseen Servant&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Possession ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Possession&lt;br /&gt;
|desc=&#039;&#039;&#039;Possession&#039;&#039;&#039; allows the user to assume direct control of another body. They experience physical fatigue in their own body for each action taken. The user loses the ability to control their own body while using this power, leaving it behind in a vegetative state. The difficulty of control is not only dictated by the user&#039;s skill, but the willingness of the target to be possessed. This power does not grant access to knowledge or memories of the possessed individual, additionally, you cannot make the target purposely injure themselves or engage in combat. This can be contested by the targets &#039;&#039;Resolve&#039;&#039;. &lt;br /&gt;
|1=The most novice of &#039;&#039;&#039;Possession&#039;&#039;&#039; users can possess a non-sapient &#039;&#039;domesticated&#039;&#039; creature and control it with perfect precision. &lt;br /&gt;
|2=With further training, the user can possess a non-sapient &#039;&#039;domesticated or tameable&#039;&#039; creature and control it with perfect precision. &lt;br /&gt;
|3=With consistent training, the Force user can now control a willing person’s body. This is with an unrefined level of control, leading to very jerky movements. The user’s body is drained of energy twice as much as if they would be doing the action themself. &lt;br /&gt;
|4=A well-trained &#039;&#039;&#039;Possession&#039;&#039;&#039; user can now have perfect control of a willing person’s body and jerky control of a non-willing person. The user’s body is drained of energy at the same rate as doing the actions themselves. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Possession&#039;&#039;&#039; can pilot another willing person’s body with perfect control. The user’s body is physically drained only at half the amount it would be if they were doing the movements themselves. &lt;br /&gt;
|duration=&#039;&#039;&#039;Possession&#039;&#039;&#039; is a draining power that requires active focus to maintain. The more the target fights against their possession, the harder this is to maintain, but as long as the user has the energy and concentration, it can last indefinitely.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Possession&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires complete concentration to maintain. While the target doesn’t need to be within line of sight, the user can only focus on the possession while using this power, their own physical body left in a vegetative state. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Strings+For+Thee &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Strings For Thee&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Preservation+Overrided &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Preservation Override&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Precognition ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Precognition&lt;br /&gt;
|desc=&#039;&#039;&#039;Precognition&#039;&#039;&#039; is the Force User’s ability to perceive immediate and intentional danger to themself through the Force as it enters their sphere of awareness — which is a fancy way of saying the space around the immediate person. This power often manifests itself in the form of gut intuition to dodge an incoming attack, like a slight nudge or “voice” advising them to duck under a blaster bolt that would have otherwise split their forehead.&lt;br /&gt;
|1=The Force User is able to sense imminent danger to their person, but often only a heartbeat or two before it occurs.&lt;br /&gt;
|2=As the Force User learns to trust their instincts, they can sense danger within two or three heartbeats before it happens, affording them the opportunity to react.&lt;br /&gt;
|3=With further training, the Force User may perceive danger several heartbeats in advance and, if able, can not only avoid harm but start to formulate a plan of action to avoid further harm from follow up attacks.&lt;br /&gt;
|4=The instincts of a fully trained Force User are sharp and focused, allowing the user to perceive danger several heartbeats in advance and even as intentions shift in a single moment, giving them time to not only dodge effectively if able, but figure out a countermeasure.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Precognition&#039;&#039;&#039; can not only perceive imminent danger, but with enough time to formulate and, if able, execute a countermeasure preemptively.&lt;br /&gt;
|duration=&#039;&#039;&#039;Precognition&#039;&#039;&#039; provides instantaneous, momentary feelings and impressions of dangers that threaten their sphere of awareness.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Precognition&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039; that works passively in the background of a Force User’s consciousness, and therefore can’t be actively harnessed like &#039;&#039;&#039;[[Force Powers#Sense|Sense]]&#039;&#039;&#039; can.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Leaf+On+The+Wind &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Leaf On The Wind&amp;lt;/span&amp;gt;] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Reflexive+Counter &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Reflexive Counter&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Pyrokinesis ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Pyrokinesis&lt;br /&gt;
|desc=&#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039; is the ability to manipulate fire. With practice this becomes capable of creating fire out of thin air. The flames can often present as green in color for those utilizing Magick. &lt;br /&gt;
|1=A novice of &#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039; can manipulate fire around them. This manipulation is an unrefined, poor control of movement and shape. They cannot generate more of the flame than what is present around them. The user must put their full concentration for several seconds to will the fire to move and change.&lt;br /&gt;
|2=With more training, &#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039; can have control over the movement and shape of fire around them. They cannot generate more of the fire, only use what is around them presently. This requires full concentration for several seconds to will the flames to move and change.&lt;br /&gt;
|3=ot only can the user control where and how fire moves and is shaped, but they can use the spark of fire around them as a source to create even more flames. This requires full concentration but can happen instantly for the user. &lt;br /&gt;
|4=A adept of fire control, not only can the user manipulate fire around them at a whim, with a moment of focus they can create flames out of thin air, even with no source fire around them. &lt;br /&gt;
|5=Master of the flames, not only can the user move and shape fire, but you can easily generate it on a whim out of thin air with little more than a thought. &lt;br /&gt;
|duration=&#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039; is a power that requires absolute mental control. As long as the user can maintain his or her focus, the power can be wielded. However, as one gains mastery over &#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039;, it becomes more difficult to break the user&#039;s concentration.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires concentration to maintain. While short uses of the power come easily to most Force users, the more effort spent on the power, the longer it will take to recover.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fire+Armor &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Fire Armor&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fire+Weapons &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Fire Weapons&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Rage ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Rage&lt;br /&gt;
|desc=Light or Dark, all Force User can will their entire being toward a single purpose. When letting their &#039;&#039;&#039;Rage&#039;&#039;&#039; fuel their body, a Force User can run faster, hit harder, and jump higher, beyond even what &#039;&#039;&#039;[[Force Powers#Amplification|Amplification]]&#039;&#039;&#039; would allow. When the adrenaline subsides, however, the Force User often feels a heavy tax on their body and needs significant time to recuperate.&lt;br /&gt;
|1=Initially, when a Force User enters &#039;&#039;&#039;Rage&#039;&#039;&#039; they will be completely single-minded in pursuit of their goal, ignoring even self-preservation. At this rank, if the Force User is unable to complete their goal, their &#039;&#039;&#039;Rage&#039;&#039;&#039; will only end with the Force User’s death or exhaustion at the end of the power’s duration.&lt;br /&gt;
|2=With further study, a Force User entering &#039;&#039;&#039;Rage&#039;&#039;&#039; will retain their self-preservation instinct, able to change their course of action if continuing to do so would likely cause them grave physical harm.&lt;br /&gt;
|3=With consistent training, a Force User is capable of basic tactical thinking during &#039;&#039;&#039;Rage&#039;&#039;&#039;. They may give and take commands from allies, and are more aware of their surroundings.&lt;br /&gt;
|4=A Force User adept at &#039;&#039;&#039;Rage&#039;&#039;&#039; is capable of maintaining discipline and a mostly clear head during combat. The Force User’s situational awareness is only slightly diminished, and they remain capable of complex tactical maneuvers.&lt;br /&gt;
|5=A master of harnessing their &#039;&#039;&#039;Rage&#039;&#039;&#039; can harness the ability with a perfectly clear head. For all outward appearances, the Force User is in complete control of their actions, emotions, and able to dispassionately change course of action if they desire.&lt;br /&gt;
|duration=At all ranks, &#039;&#039;&#039;Rage&#039;&#039;&#039; lasts about a minute, though if the Force User accomplishes their goal, the &#039;&#039;&#039;Rage&#039;&#039;&#039; may dissipate sooner.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Rage&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; in that unlike &#039;&#039;&#039;Amplification&#039;&#039;&#039;, it pushes the entire body beyond its limits and has withdrawal-type side effects as consequences to using the power. As such, it cannot be used at any level without several hours of rest in between uses.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Rage+Against+The+Machine &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Rage Against The Machine&amp;lt;/span&amp;gt;] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Rampage+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Rampage I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Sense ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Sense&lt;br /&gt;
|desc=One of the most rudimentary powers of the Force User, &#039;&#039;&#039;Sense&#039;&#039;&#039; is the ability to open one&#039;s mind to the omniscient awareness of the Force and to use it to detect the presence, alignment, feelings, emotions, intentions, and even the Force strength of other beings. As the Force User grows more connected with the Force, they can decipher the heightened awareness with greater clarity and less effort of will. All Force User have the basic ability to feel the Force, but training is required to make any kind of use out of it.&lt;br /&gt;
|1=Initially, the Force User can close their eyes and focus solely on connecting with the Force to detect the proximity, presence, feelings, intentions,  and emotions of sentient beings around them. The details can be overwhelming, though, while only the vaguest sense of alignment can be felt.&lt;br /&gt;
|2=With further study, the Force User can more easily connect with the Force to detect the proximity, presence, feelings, emotions, intentions, and alignment of sentient beings around them. Even a rough measure of an individual&#039;s Force strength can be felt. The details become more clear, and can be used to paint a basic picture of understanding of the details presented.&lt;br /&gt;
|3=With consistent training, the Force User can easily connect with the Force to detect the proximity, presence, feelings, emotions, intentions, alignment, and Force strength of sentient beings around them, even while in combat or under light duress. The details are fairly clear, but may be clouded if under duress.&lt;br /&gt;
|4=With only a moment’s concentration, the Force User can connect with the Force to detect the proximity, presence, feelings, emotions, intentions, alignment, and Force strength of sentient beings around them, even while in combat or under duress. The details are clear enough to paint a picture of what is happening, unless the Force User is under heavy duress.&lt;br /&gt;
|5=A fully trained Force User, with the Force as their ally, can connect to the Force at will and with no concentration required, sensing the proximity, presence, feelings, emotions, intentions, alignment, and Force strength of sentient beings around them. The details are sharp and clear.&lt;br /&gt;
|duration=&#039;&#039;&#039;Sense&#039;&#039;&#039; requires the user to concentrate to activate, and lasts as long as the user’s concentration allows.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Sense&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, meaning it can be used multiple times in the heat of battle. However, it can be draining on the Force User as it shifts their attention from the material world to the ethereal view of the Force.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Battlefield+Awareness+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Battlefield Awareness I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Creature+Sense+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Creature Sense I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Dowsing+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Dowsing I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Elementary &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Elementary&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Eyes+Wide+Shut &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Eyes Wide Shut&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Know+That+Feel%2C+Bro &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Know That Feel, Bro&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Psychometry+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Psychometry I-II&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=The+Force+is+With+Me &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;The Force is With Me&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Slow ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Slow&lt;br /&gt;
|desc=&#039;&#039;&#039;Slow&#039;&#039;&#039; allows a Force User to hinder the movement of a target through the Force. With more advanced training (feats) a Force User can also stun a target in place, or bring them to a complete halt. This ability affects both organic and non-organic targets. &lt;br /&gt;
|1=Initially, a Force User can slow or hinder  the movement of a target with their full attention set to the task.&lt;br /&gt;
|2=With further study, the Force User can slow or hinder a target with less than full attention, as long as they are concentrating on the task.&lt;br /&gt;
|3=With consistent training, the Force User can slow or hinder the movement of a target with half their attention and minimal concentration.&lt;br /&gt;
|4=The Force User can slow or hinder the movement of a target with minimal attention and only slight concentration.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Slow&#039;&#039;&#039; can effortlessly slow or hinder the movements of a target at will.&lt;br /&gt;
|duration=This effect lasts as long as the caster&#039;s concentration is maintained.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Slow&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Singularity &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Singularity&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Stun+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Stun I-II&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Suppression ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Suppression&lt;br /&gt;
|desc=&#039;&#039;&#039;Suppression&#039;&#039;&#039; allows the user to hinder a target’s body&#039;s ability to draw upon the Force. This power makes it harder for a Force User to focus on their connection to the Force, and at high levels, even weakens the target’s impact of the powers the target is trying to use. Target&#039;s resolve can resist this ability making it harder for them to be suppressed. &lt;br /&gt;
&lt;br /&gt;
|1=With an intense and full concentration a Force User can hinder an individual target’s ability to draw on the Force, requiring their target to use a minor increase of concentration beyond their norm.&lt;br /&gt;
|2=With full focus a Force User can better hinder an individual target’s ability to draw on the Force, requiring their target to use a moderate concentration beyond typical usage.&lt;br /&gt;
|3=With moderate concentration, a Force User can hinder an individual target’s ability to draw on the Force, requiring them to use significantly more concentration on even their most basic powers.&lt;br /&gt;
|4=With moderate concentration, a Force User can not only force an individual target to use their full concentration on their Force abilities but decrease the effectiveness of those powers.&lt;br /&gt;
|5=With minor concentration, a Force User can force an individual target to require full concentration to use any of their abilities and lower those powers’ strength and effectiveness. &lt;br /&gt;
|duration=This effect lasts as long as the caster&#039;s concentration is maintained.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Suppression&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Dampen+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Dampen I-II&amp;lt;/span&amp;gt;] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Pulse+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Pulse I-III&amp;lt;/span&amp;gt;] &lt;br /&gt;
}}&lt;br /&gt;
=== Telekinesis ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Telekinesis&lt;br /&gt;
|desc=&#039;&#039;&#039;Telekinesis&#039;&#039;&#039; is the ability to lift, move and otherwise manipulate objects using the power of the Force — the energy that connects all things together — by directing it to enact their will. The result is a tangible manipulation of the Force as an energy that can be applied towards utilitarian uses as well as combative ones. This encompasses pushing, pulling, gripping, lifting, or even throwing physical objects, though the laws of physics still apply. Because of this, it is far easier to move something within a vacuum than an object in motion, where the user is working against gravity. Special training (Feats) allows for more advanced combat techniques.&lt;br /&gt;
|1=At an early stage, the Force User must put their full concentration for several seconds on a single object to will it to move. While it is difficult to lift something heavier than their physical limitations would allow, it is still possible with enough uninterrupted application of focus and effort. A hand gesture is required to help focus the mind.&lt;br /&gt;
|2=With an effort of will, the Force User can concentrate for a second to freely manipulate multiple objects while not under duress and can exceed their physical limitations. A hand gesture is required to help focus the mind. The more objects being affected makes it more difficult to have careful movement.&lt;br /&gt;
|3=Allied with the Force, the Force User can wield &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; in the heat of battle. Most objects can be moved instantaneously, so long as no opposing force is applied, and sizable objects take a few seconds of concentration.&lt;br /&gt;
|4=The Force User can now control the world around them with a fine-grain, even intricate objects such as mechanical locks, with the Force. It is well beyond merely a power to lift rocks. Multiple objects can be moved around at will with a reasonable degree of accuracy. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; can now easily and instantly influence any number of physical objects of any shape or size with the appropriate concentration.&lt;br /&gt;
|duration=&#039;&#039;&#039;Telekinesis&#039;&#039;&#039; is a power that requires absolute mental control. As long as the Force User can maintain his or her focus, the power can be wielded. However, as one gains mastery over &#039;&#039;&#039;Telekinesis&#039;&#039;&#039;, it becomes more difficult to break the Force User&#039;s concentration.&lt;br /&gt;
|downtime=While arguably the most common power of the Force User, &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires concentration to maintain; and while short uses of the power come easily to most Force User, the more effort spent on the power, the longer it will take to recover.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Crush+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Crush I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hammer+Time &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hammer Time&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hexing+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hexing I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Matter+Bender+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Matter Bender I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Plasma+Manipulation+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Plasma Manipulation I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Combat+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Telekinetic Combat I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Strike+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Telekinetic Strike I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Use+The+Force%2C+Luke+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Use The Force, Luke I-II&amp;lt;/span&amp;gt;], and&lt;br /&gt;
[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ichor+Blot &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ichor Bolt&amp;lt;/span&amp;gt;] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Common errors:&#039;&#039;&#039; Anyone can hurl a lightsaber, but to use it as a remote weapon beyond that requires [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Combat+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Telekinetic Combat&amp;lt;/span&amp;gt;]. Anyone can use &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; to push, pull, or strike an opponent, but [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hammer+Time &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hammer Time&amp;lt;/span&amp;gt;] or [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Strike+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Telekinetic Strike&amp;lt;/span&amp;gt;] are required to emulate a punch.&lt;br /&gt;
}}&lt;br /&gt;
=== Telepathy ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Telepathy&lt;br /&gt;
|desc=&#039;&#039;&#039;Telepathy&#039;&#039;&#039; is the ability to instantly receive or read the thoughts and intentions of others. This power is more suited to utilitarian applications but can still be applied to combative scenarios. With training, it becomes easier to send more complex messages while tapping into the passive thoughts and intentions of others. A skilled practitioner can tap multiple minds at once, and even project mental images as part of that communication. While it is possible to communicate over great distances with those the user has forged a strong bond with, generally the practitioner must be near the individual.&lt;br /&gt;
|1=At an early stage, the Force User must apply their full concentration for several seconds to affect a single mind. It is a struggle to convey anything beyond a simple concept, such as a call for help, and the Force User cannot touch on the passive thoughts or intentions of others.&lt;br /&gt;
|2=With further study, the Force User can more easily convey full messages to a single mind but still requires several seconds of concentration to do so. They can convey simple concepts easily when not under duress and even pick up vague intentions and a general idea of another&#039;s passive thoughts.&lt;br /&gt;
|3=With consistent training, the Force User can communicate easily with a single mind, but still requires several seconds of concentration to tap into multiple individuals. At this level, the user can glimpse passive thoughts of a single target while actively concentrating and can pick up on their intentions.&lt;br /&gt;
|4=A Force User adept at &#039;&#039;&#039;Telepathy&#039;&#039;&#039; can communicate with multiple individuals easily. When not under duress, they can glimpse the passive thoughts and intentions of multiple minds while actively concentrating. They can even apply mental messages and images in more invasive ways, such as to create confusion or harm in disrupting thought patterns. These instances are subject to resistance from the target, and still require concentration.&lt;br /&gt;
|5=Mastery over  &#039;&#039;&#039;Telepathy&#039;&#039;&#039; affords the Force User the ability to communicate with others effortlessly. It is almost quicker to communicate mentally as opposed to using actual words. They can glimpse the passive thoughts and intentions of multiple minds while actively concentrating. Confusing thoughts and distracting focus can be done with partial concentration, but is still subject to resistance.&lt;br /&gt;
|duration=This effect lasts as long as the caster&#039;s concentration is maintained.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Telepathy&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, which can be performed indefinitely if the Force User affords the right amount of concentration to sustain its effects for the duration of its usage.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force-Link &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force-Link&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Mechu-deru+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Mechu-deru I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Memory+Meld &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Memory Meld&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Static+Feedback &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Static Feedback&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Teleportation ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Teleportation&lt;br /&gt;
|desc=&#039;&#039;&#039;Teleportation&#039;&#039;&#039; is the ability to move an object from one point to another instantaneously without having to pass through the physical space between those points. This ability starts with small inanimate objects, but with training can advance to even moving living beings. &lt;br /&gt;
|1=A beginner of &#039;&#039;&#039;Teleportation&#039;&#039;&#039; can move a single small handheld object from one place to another within sight and 10 meters of its present location. This requires intense focus and thirty seconds to accomplish. &lt;br /&gt;
|2=With more training, a user can easily move a single handheld object from one place to another within sight and 50 meters of its present location. While this needs an undistracted environment, it can now occur with only ten seconds of focus. &lt;br /&gt;
|3=With several seconds of focus, you can move a single object up to the size of a speeder, including living beings and yourself, to a point within sight and 50 meters of its present location. &lt;br /&gt;
|4=A trained &#039;&#039;&#039;Teleportation&#039;&#039;&#039; user can instantly transport multiple objects up to the size of a speeder, including living beings, to a point within sight and 50 meters of its present location. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Teleportation&#039;&#039;&#039; can instantly transport multiple objects up to the size of a speeder, including living beings, to a point within sight and 100 meters of its present location. &lt;br /&gt;
|duration= &#039;&#039;&#039;Teleportation&#039;&#039;&#039; is an instantaneous ability that requires deep focus to accomplish. The instant the chosen object moves, the user can do other things. &lt;br /&gt;
|downtime=&#039;&#039;&#039;Teleportation&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; and requires deep focus to do. While you do not have to maintain an active concentration to do it, doing anything other than focusing on moving the chosen object is impossible. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Long+Shot &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Long Shot&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Blind+Shot &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Blind Shot&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Terror ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Terror&lt;br /&gt;
|desc=This Force Power utilizes some of the most twisted methods of drawing upon the Force. Users can utilize &#039;&#039;&#039;Terror&#039;&#039;&#039; to haunt enemies with their own latent fears, making individuals question their motives and morals to crush their morale.&lt;br /&gt;
|1=At an early stage, the Force User must devote their full concentration to turn the fears of another being against them. At this rank, it can take up to a minute for the power to cause the target’s fears to fully rise to the surface.&lt;br /&gt;
|2=With an effort of will, the Force User can invoke panic and fear in another being when not in combat or under duress. At this rank, it can take up to a minute for the power to cause the target’s fear to fully rise to the surface.&lt;br /&gt;
|3=With consistent training, the Force User can manipulate a target’s fears with mild concentration, but will become distracted if engaged in combat or under heavy duress. At this rank, it takes several seconds for a target’s fear to fully rise to the surface.&lt;br /&gt;
|4=The Force User can now finely manipulate fear in their target, even during combat, and can even use the power on multiple targets at once. At this rank, it will take several seconds for a target’s fears to rise to the surface, and the time roughly doubles for each simultaneous target.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Terror&#039;&#039;&#039; is able to finely manipulate fear, with only the slightest concentration required. They can instantly instill fear in a single target, or cause panic and dread in any creature within their general vicinity after only a few seconds.&lt;br /&gt;
|duration=The fear caused by &#039;&#039;&#039;Terror&#039;&#039;&#039; will last as long as the user maintains concentration, and typically lingers a few minutes. Individuals with high &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039; may shake off the effects more quickly, while the effects linger on in weak-willed individuals for considerably longer.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Terror&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle, as it is entirely dependent on the concentration and level of training a Force User possesses.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Aura+Of+Fear &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Aura Of Fear&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Debilitating+Fear &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Debilitating Fear&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fear+Projection &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Fear Projection&amp;lt;/span&amp;gt;],  and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I%27m+Rubber%2C+You%27re+Glue &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I’m Rubber, You’re Glue&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Transformation ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Transformation&lt;br /&gt;
|desc=&#039;&#039;&#039;Transformation&#039;&#039;&#039; is the ability to turn a living being into a different living being for a period of time. These start off as small creatures, but with mastery, can turn beings into monstrous forms of great strength and endurance. Only a master of this power can turn other sapient species into different creatures. This power requires active focus to maintain. The transformed target retains its mental capacities but is limited by what its changed physical form is capable of and cannot focus on utilizing the Force itself beyond maintaining the transformation. This includes their instincts and actions, meaning the user cannot control the transformed being, and it retains its autonomy.&lt;br /&gt;
|1=With a minute of concentration and focus, a user can turn one small non-sapient creature into a different small creature (such as a cat into a dog).&lt;br /&gt;
|2=With maintained focus, a Force User can instantly transform any non-sapient creature into a different non-sapient creature (such as a cat into a Wampa).&lt;br /&gt;
|3=Further training in &#039;&#039;&#039;Transformation&#039;&#039;&#039; allows the user to transform themself into a non-sapient small creature (such as a cat or a dog). &lt;br /&gt;
|4=The Force User can now transform themself into any non-sapient creature.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Transformation&#039;&#039;&#039; can transform themselves into any non-sapient creature as well as monstrous forms of great strength and endurance.&lt;br /&gt;
|duration=&#039;&#039;&#039;Transformation&#039;&#039;&#039; requires active concentration and focus to maintain, but does not require a direct line of sight once the transformation is complete. As long as the user can maintain concentration and has the energy to do so, this power can be used. &lt;br /&gt;
|downtime=&#039;&#039;&#039;Transformation&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; requiring a level of focus to maintain. The greater the change in body type, the more draining this power is.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Yzma%27s+Clabinet &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Yzma’s Cabinet&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Weather Control ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Weather Control&lt;br /&gt;
|desc=&#039;&#039;&#039;Weather Control&#039;&#039;&#039; allows the user to change the weather and climate of their present location. The climate can change from freezing to sweltering heat. This weather must be feasible for the location, meaning no hurricanes on Tatooine. &lt;br /&gt;
|1=The most novice of &#039;&#039;&#039;Weather Control&#039;&#039;&#039; users can change the temperature/humidity in a circle around them by a few degrees over the span of fifteen minutes. The maximum size of the circle is up to twenty meters away from them.  &lt;br /&gt;
|2=With more training, the user can not only change the temperature/humidity of their immediate location, now by a larger degree, but they can create and calm winds from average storm levels, all within twenty meters away from them. &lt;br /&gt;
|3=After ten minutes of focus, a Force user can also dictate the direction of how the winds blow around them, and drastically alter the temperature and humidity of an area within fifty meters. &lt;br /&gt;
|4=With advanced training and focus, a user can now generate and disperse entire storm systems out to a distance of one-hundred meters.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Weather Control&#039;&#039;&#039; can now, with five minutes of focus,  change the weather, temperature, humidity, and storm systems to the most extreme the environment is capable of with a distance of two-hundred meters away. &lt;br /&gt;
|duration=&#039;&#039;&#039;Weather Control&#039;&#039;&#039; requires an active concentration to maintain the specific weather/climate the user wants, and can take minutes of focus to bring about the weather change, the more extreme the change, the longer it takes. Upon losing concentration, the weather will quickly change back to what it was prior to the power being used. The user cannot take other actions while maintaining the changed weather.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Weather Control&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, making it difficult to accomplish multiple times in a row. As long as the user has the energy and focus required for the power, it can be sustained.  &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Like+a+Hurricane &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Like a Hurricane&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Sheet Guide]]&lt;/div&gt;</summary>
		<author><name>Reiden</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Force_Powers&amp;diff=196158</id>
		<title>CS Guide: Force Powers</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Force_Powers&amp;diff=196158"/>
		<updated>2025-02-26T23:08:26Z</updated>

		<summary type="html">&lt;p&gt;Reiden: Removing Species Feats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|real}}&lt;br /&gt;
{{CS TOC}}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Below, you will find the reference guide for the Character Sheet &#039;&#039;&#039;Force Powers&#039;&#039;&#039;. All documentation is based on the &#039;&#039;Force Powers 2.0&#039;&#039; project headed up by the [[Combat Master]], [[Voice of the Brotherhood|Voice]] Staff, and Character Sheet Development Team. This reference table aims to give members a better idea of the level of control/power they have of a given Force Power, and how they would write their character utilizing it both in and out of combat.&lt;br /&gt;
&lt;br /&gt;
== Force Use ==&lt;br /&gt;
=== Duration ===&lt;br /&gt;
Force Power usage is draining on a Force User, more so when used in the heat of combat. The stronger the display of Force, the more difficult it is to maintain the power. While a master of an ability can generate massive power, they can only do so for a short duration. Most masters are wise enough to apply their power with restraint. By using less strength, they are able to maintain the effect of the power for a longer duration. With limited training, a Force User may struggle to bring the full effect of a power to bear and maintaining concentration quickly becomes draining, resulting in shorter bursts of Force use.&lt;br /&gt;
&lt;br /&gt;
=== Downtime ===&lt;br /&gt;
Though the Force gives strength, a Force User is still limited by flesh and blood. Drawing on such power dwindles the Force User&#039;s reserves of endurance and willpower. Manipulating the Force, especially in combat, requires sharp mental control. While a Force User may draw on the Force repeatedly, it will usually become more difficult with each successive use. Some powers, of course, are more draining than others. But no Force User can limitlessly tap into the powers of the light or dark side without exhaustion setting in. Use of great power comes with great fatigue, and Force User should be aware of the risks of pushing too hard too fast.&lt;br /&gt;
&lt;br /&gt;
== Force Powers ==&lt;br /&gt;
==== Amplification ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Amplification&lt;br /&gt;
|desc=&#039;&#039;&#039;Amplification&#039;&#039;&#039; allows a Force User to perform amazing feats of &#039;&#039;physical&#039;&#039; prowess. By channeling the Force, a Force User could run faster, jump higher, hit harder, and even react faster. This ability allows the user to push beyond the normal limits of their physical bodies and perform superhuman feats.&lt;br /&gt;
&lt;br /&gt;
|1=At the most basic level, a Force User must concentrate for several seconds to augment one of their &#039;&#039;physical&#039;&#039; abilities through the Force. The Force User would feel fatigue after a single use respective to the complexity of the action.&lt;br /&gt;
|2=With further study, the Force User must concentrate for only a second in order to augment one of their &#039;&#039;physical&#039;&#039; abilities through the Force. A single-use will not cause fatigue, but subsequent use of &#039;&#039;&#039;Amplification&#039;&#039;&#039; in the next several minutes would.&lt;br /&gt;
|3=With consistent study, the Force User can instantly augment one of their &#039;&#039;physical&#039;&#039; abilities through the Force, but still experience fatigue when using &#039;&#039;&#039;Amplification&#039;&#039;&#039; several times over the course of several minutes.&lt;br /&gt;
|4=The Force User can instantly augment one of their &#039;&#039;physical&#039;&#039; abilities with the Force but still experience fatigue if they use &#039;&#039;&#039;Amplification&#039;&#039;&#039; many times over the course of several minutes.&lt;br /&gt;
|5=Mastery allows a Force User to not only instantly augment one of their &#039;&#039;physical&#039;&#039; abilities with the Force, but the effects of fatigue after use are effectively negligible.&lt;br /&gt;
&lt;br /&gt;
|duration=&#039;&#039;&#039;Amplification&#039;&#039;&#039; is a power that pushes the Force User&#039;s body far beyond its normal limits for anywhere up to a minute.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Amplification&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, meaning it can be used multiple times in the heat of battle.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Enhanced+Sight+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Enhanced Sight I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Escape+Artist &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Escape Artist&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Scream+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Scream I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hammerhand &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hammerhand&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lightning+Reflexes &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Lightning Reflexes&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Barrier ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Barrier&lt;br /&gt;
|desc=&#039;&#039;&#039;Barrier&#039;&#039;&#039; manifests the Force into a translucent defensive corona that can absorb &#039;&#039;physical&#039;&#039; attacks. These &#039;&#039;&#039;Barriers&#039;&#039;&#039; protect only the user, requiring them to remain stationary, and will shatter after enough impact. &#039;&#039;&#039;Barrier&#039;&#039;&#039; can stop repeated hits from conventional weapons (including blasters), but will shatter on heavy impact with things such as explosions or large projectiles like boulders.&lt;br /&gt;
&lt;br /&gt;
|1=At its most basic level, the Force User must take several seconds to concentrate and focus their full will to manifest the Force as a protective &#039;&#039;&#039;Barrier&#039;&#039;&#039;. The user’s full concentration is necessary to maintain the barrier.&lt;br /&gt;
|2=With further study, the Force User must still take several seconds of concentration to manifest the Force into a protective &#039;&#039;&#039;Barrier&#039;&#039;&#039; but no longer needs their full concentration to maintain it.&lt;br /&gt;
|3=With consistent training, the Force User is able to summon the Force almost instantaneously to create a  protective &#039;&#039;&#039;Barrier&#039;&#039;&#039; and can do so in the middle of combat.&lt;br /&gt;
|4=It is no longer a matter of training, but instinct that allows the Force User to will the Force into a protective &#039;&#039;&#039;Barrier&#039;&#039;&#039; as long as they are not already fatigued or under heavy duress.&lt;br /&gt;
|5=A master of conjuring &#039;&#039;&#039;Barriers&#039;&#039;&#039; may summon them at will, even when fatigued or under heavy duress.&lt;br /&gt;
&lt;br /&gt;
|duration=&#039;&#039;&#039;Barriers&#039;&#039;&#039; can withstand anything from repeated minor blows from either &#039;&#039;physical&#039;&#039; or &#039;&#039;Force-based&#039;&#039; attacks (such as blaster pistols, slugs and other thrown projectiles, or lighter strikes from &#039;&#039;&#039;[[Force Powers#Telekinesis|Telekinesis]]&#039;&#039;&#039;) to one major blow from &#039;&#039;physical&#039;&#039; or &#039;&#039;Force-based&#039;&#039; attack (such as blaster cannons, explosions, detonations, heavy &#039;&#039;&#039;Telekinesis&#039;&#039;&#039;, and &#039;&#039;&#039;[[Force Powers#Force Lightning|Force Lightning]]&#039;&#039;&#039;). Massive explosions, fast-moving objects larger than a person or similarly destructive effects will shatter a barrier immediately and still have a reduced impact on the user.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Barrier&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle, as it is entirely dependent on the concentration and level of training a Force User possesses.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Bounce+It &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Bounce It&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Energy+Dispersion &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Energy Dispersion&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Shield+Wall+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Shield Wall I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Battle Meditation ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Battle Meditation&lt;br /&gt;
|desc=&#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; is a Force Power used to boost the combat effectiveness of allies and reduce the effectiveness of enemies. With further training, the Force User can influence their tactical coordination and teamwork as well but does not allow for telepathic communication. The skill starts with affecting the immediate area around the user, growing to affect an entire battlefield, but does not work well on the scale of large space battles. Battle Meditation can generally turn a narrow victory into a rout, a narrow defeat into a narrow victory, or minimize the losses of a significant defeat.&lt;br /&gt;
&lt;br /&gt;
|1=At the most basic level, the Force User may influence morale in a single confrontation nearby, and in the Force User’s line of sight.&lt;br /&gt;
|2=With some extra study, the Force User no longer requires a direct line of sight and can affect allies working as a team.&lt;br /&gt;
|3=The Force User can easily affect multiple small-sized groups fighting independently, influencing their courage, morale and will to fight, and improving or reducing their coordination with each other. The Force User will often turn the tide of small battles in their favour.&lt;br /&gt;
|4=Through dedicated concentration, the Force User can simultaneously affect groups of friends and foes across a small area, tipping the scales in any small or medium confrontation.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; may devastate the will of his enemies, while simultaneously amplifying the courage of his allies, across an impressive area. The Force User can influence the outcome of any medium or large confrontation.&lt;br /&gt;
&lt;br /&gt;
|duration=&#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; requires intense concentration, and the Force User must always be stationary or immobile to maintain a meditative state, leaving them vulnerable while maintaining their influence. Battle Meditation lasts as long as a Force User can maintain their concentration.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires significant concentration to maintain. Even at higher levels, affecting larger groups or maintaining focus for more than a moderate period of time will leave the Force User completely exhausted.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ace+Aura &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ace Aura&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Meld+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Meld I-II&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Space+Battle+Meditation+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Space Battle Meditation I-II&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Blinding ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Blinding&lt;br /&gt;
|desc=&#039;&#039;&#039;Blinding&#039;&#039;&#039; is a Force User’s ability to create a flash of blinding white-light with the Force. The effect is instantaneous and leaves opponents disoriented and unable to see as if hit with a  flash-bang grenade. This ability can also blind the caster if they are not careful, and requires a hand gesture as a focus.&lt;br /&gt;
&lt;br /&gt;
|1=Initially, the Force User must commit his full concentration for several seconds in order to create a flash of blinding white-light.&lt;br /&gt;
|2=With further training, the Force User can create a flash of blinding white-light with half of their concentration focused on the task, but requires full focus while in combat.&lt;br /&gt;
|3=With consistent training, the Force User can create a flash of blinding white-light with minimal concentration outside of active combat, and half concentration while engaged in combat.&lt;br /&gt;
|4=The Force User has become adept at creating a flash of blinding white-light with minimal effort in combat or out of combat.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Blindness&#039;&#039;&#039; can create a flash of blinding white-light at will, without any noticeable effort.&lt;br /&gt;
&lt;br /&gt;
|duration=The flash of light created by &#039;&#039;&#039;Blinding&#039;&#039;&#039; is instantaneous, and will cause disorientation lasting several seconds.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Blinding&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, meaning it can be used multiple times in the heat of battle. However, it can be draining on the user with quick, successive uses in a short period of time.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Blinded+By+The+Light &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Blinded By The Light&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Whizz-Bang &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Whizz-Bang&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Concealment ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Concealment&lt;br /&gt;
|desc=&#039;&#039;&#039;Concealment&#039;&#039;&#039; is the ability for a Force User to mask their connection and identity with the Force. This goes for hiding a Force User’s strength in the Force as well as alignment. While &#039;&#039;&#039;[[Force Powers#Force Cloak|Force Cloak]]&#039;&#039;&#039; renders the Force User invisible from the eye, &#039;&#039;&#039;Concealment&#039;&#039;&#039; can make a user invisible to those searching through the Force. The more skilled a Force User is with this ability, the easier it is to maintain a veil of &#039;&#039;&#039;Concealment&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|1=Initially, the Force User can hide their signature, strength, and alignment in the Force with their full concentration devoted to the task.&lt;br /&gt;
|2=With further training,  the Force User can hide their signature, strength, and alignment in the Force with half of their concentration dedicated to the task as long as they remain out of combat.&lt;br /&gt;
|3=With consistent training, the Force User can hide their signature, strength, and alignment in the Force with minimal concentration out of combat, but a committed effort of concentration while in battle.&lt;br /&gt;
|4=The Force User has become adept at hiding their signature, strength, and alignment in the Force with minimal effort whether in combat or not.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Concealment&#039;&#039;&#039; is able to effortlessly hide their signature, strength, and alignment in the Force, effortlessly as breathing.&lt;br /&gt;
&lt;br /&gt;
|duration=&#039;&#039;&#039;Concealment&#039;&#039;&#039; lasts as long as the Force User remains conscious of maintaining the ability, and does not attempt to call upon the Force in another way.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Concealment&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires concentration to maintain, but can be used frequently, or for a prolonged period without taxing a Force User’s reserves.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Haze+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Haze I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Quey%27tek+Meditation &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Quey’tek Meditation&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Synergy+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Synergy I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Control Self ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Control Self&lt;br /&gt;
|desc=&#039;&#039;&#039;Control Self&#039;&#039;&#039; is the ability to manipulate and control one’s bodily functions through the Force. This includes the ability to dull or temporarily ignore pain, regulate body temperature, slow breathing, or even entering a trance-like state of hibernation for survival purposes.&lt;br /&gt;
&lt;br /&gt;
|1=Initially a Force User is able to, through intense concentration, dull pain and soreness as well as delay the toll that an extreme climate would otherwise take on a member of their species.&lt;br /&gt;
|2=With additional training, a Force User is able to ignore intense pain and shape bodily functions and temperature to their will with less concentration than before.&lt;br /&gt;
|3=With consistent study a Force User can push through excruciating pain, sleep deprivation and radically alter their vital bodily functions with minimal focus. Additionally, the Force User can place themselves in a hibernation trance for survival, requiring no food or water, and very little oxygen (or other breathing gases) for a period of up to several days.&lt;br /&gt;
|4=It is no longer a matter of concentration; the Force User shapes their pain input and bodily functions by instinct alone. The Force User can operate for days in a climate much hotter or colder than their physiology would otherwise allow, and can increase the duration of the hibernation state for several weeks.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Control Self&#039;&#039;&#039; can shrug off pain that would normally cause blackout. They can go long periods of time without needing food or water. The Force User’s ability to regulate their body’s functions is so great that their hibernation trance can be indistinguishable from death without a medical examination or sensing through the Force, and this state can be maintained indefinitely.&lt;br /&gt;
&lt;br /&gt;
|duration=Control Self initially requires significant concentration to maintain but as training in the power increases the amount of focus required decreases.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Control Self&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, meaning it can be used multiple times in the heat of battle. However, it can be draining on the user with quick, successive uses in a short period of time.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Field+Triage+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Field Triage I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Synergy+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Synergy I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=%27Tis+But+A+Scratch &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;‘Tis But A Scratch&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Creature Control ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Creature Control&lt;br /&gt;
|desc=&#039;&#039;&#039;Creature Control&#039;&#039;&#039; The Force connects all living things, and with training, a Force-user can develop the ability to reach out and make a connection with a target creature. Creatures are classified as either: &#039;&#039;&#039;Domesticated&#039;&#039;&#039;, &#039;&#039;&#039;Tameable&#039;&#039;&#039;, or &#039;&#039;&#039;Untameable&#039;&#039;&#039;, with the individual’s level offering different degrees of control in relation to the creature&#039;s respective classification.&lt;br /&gt;
&lt;br /&gt;
|1=With full concentration, you can connect with a &#039;&#039;&#039;Domesticated&#039;&#039;&#039; creature.&lt;br /&gt;
|2=With half concentration, you can connect with a &#039;&#039;&#039;Domesticated&#039;&#039;&#039; creature, and begin to form a connection with &#039;&#039;&#039;Tameable&#039;&#039;&#039; creatures.&lt;br /&gt;
|3=With minimal effort you can connect with &#039;&#039;&#039;Domesticated&#039;&#039;&#039; or &#039;&#039;&#039;Tameable&#039;&#039;&#039; creatures, and can create a basic connection with an &#039;&#039;&#039;Untameable&#039;&#039;&#039; creature to prevent them from eating you.&lt;br /&gt;
|4=You can effortlessly connect with any creature that is &#039;&#039;&#039;Domesticated&#039;&#039;&#039; and connect with a &#039;&#039;&#039;Tameable&#039;&#039;&#039; creature with minimal effort. With full concentration, you can maintain a connection with untameable creatures.&lt;br /&gt;
|5=You can effortlessly connect with any creature that is &#039;&#039;&#039;Domesticated&#039;&#039;&#039; or &#039;&#039;&#039;Tameable&#039;&#039;&#039;, and with enough focus even those considered &#039;&#039;&#039;Untameable&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|duration=Dependent on the Force-user’s concentration and ability to maintain their connection to the creature.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Creature Control&#039;&#039;&#039; Creature Control is a basic power, meaning it can be used multiple times in the heat of battle. However, it can be draining on the user when used on creatures that are harder to control.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Deep+Bond+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Deep Bond I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Obedience+School &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Obedience School&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=We+Are+Legion+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;We Are Legion I-II&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Darkness ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Darkness&lt;br /&gt;
|desc=&#039;&#039;&#039;Darkness&#039;&#039;&#039; uses the Force to create a sphere around a single target in which all light is eliminated. This power is initially draining, able to affect only a small area. As the Force User’s power increases, they are able to affect a larger area with greater ease. &#039;&#039;&#039;Darkness&#039;&#039;&#039; prevents natural vision and optical technology (such as cameras), but not the use of the power &#039;&#039;&#039;[[Force Powers#Sense|Sense]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|1=At its most basic level, &#039;&#039;&#039;Darkness&#039;&#039;&#039; is limited to a sphere roughly two meters in diameter, fixed on the center of the user. It takes about a second for the darkness to descend, and the effect will only last several seconds.&lt;br /&gt;
|2=With further study, the Force User can increase the diameter to about four meters, and anchor it anywhere within two meters of themselves, lingering for several seconds.&lt;br /&gt;
|3=With consistent study,  the Force User can increase the diameter to six meters in size and anchor it anywhere within four meters of themselves, lasting for up to a minute.&lt;br /&gt;
|4=No longer a matter of study, the Force User can instinctively snap an eight meter diameter into place, anchoring it anywhere within six meters of themselves, lasting about a minute.&lt;br /&gt;
|5=With mastery comes perfection. The Force User may place a twelve meter diameter shape anywhere within twelve meters of themselves, anchoring it within the same range, lasting about a minute.&lt;br /&gt;
&lt;br /&gt;
|duration=&#039;&#039;&#039;Darkness&#039;&#039;&#039; can be sustained as long as the user maintains concentration. Once concentration is broken, the darkness will dissipate gradually based on the Force User’s proficiency.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Darkness&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used rarely in the heat of battle.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Darksight &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Darksight&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lil%27+Bit+Disco &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Lil’ Bit Disco&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Farsight ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Farsight&lt;br /&gt;
|desc=&#039;&#039;&#039;Farsight&#039;&#039;&#039; is the ability to gain vague impressions of events happening in other places or times using the Force, typically achieved through long meditation sessions. These visions focus on strong imagery and emotions. The future is always in motion, however, and is thus subject to change.&lt;br /&gt;
&lt;br /&gt;
|1=At its most basic level, a user will feel emotions about events several days before they transpire, but is unable to extract meaningful information or images through the Force.&lt;br /&gt;
|2=With further study and training, the Force User can now “see” vague images taking place several weeks in advance that are symbolic of what the future may hold with a slight degree of accuracy, though they will have difficulty interpreting these images before events unfold.&lt;br /&gt;
|3=Through focused meditation, the Force User may now “see” clearer symbolic images of possible futures several months before they occur, and can even glimpse fragments of important events in the future. The user will have an easier time interpreting these with moderate accuracy, but will likely miss details leading to the crucial event.&lt;br /&gt;
|4=The user can now “watch”  events before they transpire as if experiencing a vague dream, and with the proper study and meditation, can interpret the meaning of important moments with a fair degree of accuracy a year before they transpire.&lt;br /&gt;
|5=The Force User’s mind sees with surprising clarity, with their visions being inseparable from having a vivid dream. Not only can they identify major key moments in the possible future, but also events that surround them, giving them a far more complete interpretation of what may transpire within years of these events occurring.&lt;br /&gt;
&lt;br /&gt;
|duration=Meditation sessions are lengthy. While the vision itself will last for up to half a minute, a large amount of time must be spent focusing on what the images could mean, and how they relate to possible futures.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Farsight&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Don%E2%80%99t+Stop+Believin%E2%80%99 &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Don’t Stop Believin’&amp;lt;/span&amp;gt;] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=More+Than+A+Feeling &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;More Than A Feeling&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Force Cloak ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Force Cloak&lt;br /&gt;
|desc=By manipulating light and shadows with the Force, the Force User can use &#039;&#039;&#039;Force Cloak&#039;&#039;&#039; to vanish from view and become invisible. A Force User cloaked in the Force in such a manner is undetectable to the naked eye or even by more technological scanners such as infrared or night vision, but still able to be detected by another Force User’s &#039;&#039;&#039;[[Force Powers#Sense|Sense]]&#039;&#039;&#039; or &#039;&#039;&#039;[[Force Powers#Precognition|Precognition]]&#039;&#039;&#039; feats. The Force User must also remain immobile.&lt;br /&gt;
&lt;br /&gt;
|1=Initially, a Force User must devote their full concentration in order to vanish from view, and the process moves slowly from the feet upward over the course of about half a minute.&lt;br /&gt;
|2=With further study, the Force User requires less concentration to maintain &#039;&#039;&#039;Force Cloak&#039;&#039;&#039; and can chose which part of their body the cloak starts at.&lt;br /&gt;
|3=With consistent training and discipline, the Force User can vanish from view in the space of a few seconds.&lt;br /&gt;
|4=A Force User can vanish from view almost instantaneously and remain shrouded with minimal concentration.&lt;br /&gt;
|5=Mastery allows a Force User to instantly vanish from view in the blink of the eye and at will.&lt;br /&gt;
&lt;br /&gt;
|duration=&#039;&#039;&#039;Force Cloak&#039;&#039;&#039; can be maintained for as long as the Force User can concentrate and remain immobile.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Force Cloak&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle, as it is entirely dependent on the concentration and level of training a Force User possesses.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=False+Cloak &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;False Cloak&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ghosting+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ghosting I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Synergy+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Synergy I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Take+My+Shimmer+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Take My Shimmer I-II&amp;lt;/span&amp;gt;] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common error:&#039;&#039;&#039; [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ghosting+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ghosting&amp;lt;/span&amp;gt;] is required to move while using &#039;&#039;&#039;Force Cloak.&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Force Lightning ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Force Lightning&lt;br /&gt;
|desc=&#039;&#039;&#039;Force Lightning&#039;&#039;&#039; is the ability to manifest the Force into violent energy from the user’s own body in the form of electricity directed at a single target in a burst. &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; can fry sensitive electronics and will cause extreme pain in the recipient. With more advanced training (Feats), this ability can be augmented into a sustained attack or even hit multiple targets.&lt;br /&gt;
&lt;br /&gt;
|1=Initially, &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; takes several seconds and powerful immediate emotional stimulus to harness. At this rank, a single use will leave the user feeling winded, physically, and emotionally taxed.&lt;br /&gt;
|2=After some practice, the Force User can call upon past emotional experiences for several seconds to provide fuel for &#039;&#039;&#039;Force Lightning&#039;&#039;&#039;. The aftereffects are still present.&lt;br /&gt;
|3=With consistent training, a Force User is able to lessen the aftereffects, and can use &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; multiple times over several minutes.&lt;br /&gt;
|4= Force User can put themselves into the required mindset almost instantaneously and can call on &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; repeatedly before being drained.&lt;br /&gt;
|5=A Master of the power can produce &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; at will, with but a thought. The Force User can use the ability multiple times in quick succession with little effort.&lt;br /&gt;
&lt;br /&gt;
|duration=At all ranks, &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; can never be sustained for more than several seconds.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Force Lightning&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires significant concentration to maintain. Even at higher levels, repeated use of the power over a short time period can leave the Force User &#039;&#039;physically&#039;&#039; drained.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Bounce+It &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Bounce It&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lightning+Deflection+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Lightning Deflection I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Static+Shock+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Static Shock I-IV&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Tempest &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Tempest&amp;lt;/span&amp;gt;]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common errors:&#039;&#039;&#039; [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Static+Shock+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Static Shock&amp;lt;/span&amp;gt;] is required for sustained blasts and hitting two or more targets (with or without deteriorating power), dependent on the tier accessible.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Healing ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Healing&lt;br /&gt;
|desc=&#039;&#039;&#039;Healing&#039;&#039;&#039; is the Force User’s ability to use the Force to cure injuries. This comes at a personal cost of energy and strength. Both dark and light side applications have the same set of ability to heal themselves and others. This ability merely accelerates possible healing a body would normally undergo. For major injuries, this acceleration can mean the difference between life and death, healing the body before it would die from its injuries. For example, this power can heal a serious torso wound by a lightsaber, but cannot allow a limb to be regrown. Physical contact must be maintained for the duration of the healing.&lt;br /&gt;
&lt;br /&gt;
|1=A Force User can with full concentration on the task, heal abrasions, set minor bone fractures, and maintain bodily function. This effort is very draining on their energy. Serious injuries can take up to a day to fully heal. &lt;br /&gt;
|2=A Force User can heal abrasions, seal up open wounds, set bone fractures, and maintain bodily function. This can be done while moving, but without performing any strenuous physical activity. This effort is very draining on the user’s energy. Serious injuries can take up to a day to fully heal. &lt;br /&gt;
|3=A Force User can heal injuries more quickly. Minor wounds can be healed with less concentration. This effort is only moderately draining on the user’s energy. Serious injuries can be healed in hours instead of days.&lt;br /&gt;
|4=A Force User can heal injuries even more quickly, even in the heat of battle. This effort is moderately draining on the user’s energy. Serious injuries can be healed in hours instead of days.&lt;br /&gt;
|5=A Master of Healing can utilize this ability with barely any concentration and can be done while participating in combat. This effort is less draining on the user’s energy. Serious injuries can be healed in a matter of moments. &lt;br /&gt;
&lt;br /&gt;
|duration=&#039;&#039;&#039;Healing&#039;&#039;&#039; can be maintained so long as the Force User remains focused on the task, and has the energy to maintain. The length of time required to heal a given wound varies by the severity. Superficial cuts and bruises can be healed in a matter of seconds, open wounds require minutes, and broken bones can still take hours depending on the Force User’s mastery over the power.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Healing&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle, as it is entirely dependent on the concentration and level of training a Force User possesses.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Accelerated+Healing+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Accelerated Healing I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=A+Soul+for+a+Soul &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;A Soul for a Soul&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Field+Triage+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Field Triage I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Drain+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Drain I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Synergy+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Synergy I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Illusion ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Illusion&lt;br /&gt;
|desc=&#039;&#039;&#039;Illusion&#039;&#039;&#039; allows a Force User the ability to use the Force to trick the five senses (sight, hearing, taste, smell, and touch) of a sentient being into perceiving something other than reality. Complex sensations — such as pain, odors and flavors — are more demanding on both the user and the believability of the Illusion, and the mind will reject the most severe instances. The more accomplished a Force User is with &#039;&#039;&#039;Illusions&#039;&#039;&#039;, the easier it is to affect the mind of other sentients.&lt;br /&gt;
&lt;br /&gt;
|1=Initially, a Force User must devote their full concentration to conjuring an &#039;&#039;&#039;Illusion&#039;&#039;&#039; against their target.&lt;br /&gt;
|2=With further study, the Force User can conjure an &#039;&#039;&#039;Illusion&#039;&#039;&#039; with partial concentration, if not engaged in direct combat or under too much duress.&lt;br /&gt;
|3=Through consistent training, the Force User can manifest an &#039;&#039;&#039;Illusion&#039;&#039;&#039; with minimal concentration even while engaged in battle.&lt;br /&gt;
|4=The Force User can create &#039;&#039;&#039;Illusions&#039;&#039;&#039; with ease, with only a few moments of concentration required, even in the midst of battle.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Illusions&#039;&#039;&#039; can cast them at will, even in the midst of battle, as effortlessly as breathing.&lt;br /&gt;
&lt;br /&gt;
|duration=&#039;&#039;&#039;Illusions&#039;&#039;&#039; is an active ability, and once created takes on a duration of its own that is often related to a target&#039;s &#039;&#039;[[Skills#Perception|Perception]]&#039;&#039; and &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039; skill, or a specific Feat that combats &#039;&#039;&#039;Illusion&#039;&#039;&#039;.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Illusion&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires significant exertion of willpower to cast. It can be used sparingly in the heat of battle, and is less effective when already used once on the same target.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Faceless+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Faceless I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Projection &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Projection&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Loop+it &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Loop It&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Pay+No+Attention+To+The+Man+Behind+The+Curtain &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Pay No Attention To The Man Behind The Curtain&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Prestidigitation &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Prestidigitation&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Mind Trick ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Mind Trick&lt;br /&gt;
|desc=The &#039;&#039;&#039;Mind Trick&#039;&#039;&#039; is one of the most famous uses of the Force in that it gives the Force User the ability to directly affect the mind of another sentient being. The memories, thoughts, and opinions of a target are left open to the user&#039;s machinations and can be manipulated temporarily. This allows for the target to be more easily swayed or nudged in the direction the user desires, even forcing them into unconsciousness if strong enough. It also allows for memories to be probed and even implanted, or opinions to be altered. Unlike &#039;&#039;[[Skills#Manipulation|Manipulation]]&#039;&#039; or &#039;&#039;[[Skills#Interrogation|Interrogation]]&#039;&#039;, this ability is instantaneous and thus can be useful in combat or other real-time scenarios. &lt;br /&gt;
&lt;br /&gt;
|1=Initially, a Force User can influence the mind of a target with their full concentration. A hand gesture is required to help focus the mind.&lt;br /&gt;
|2=With further training, the Force User can influence the mind of a target with partial concentration. A hand gesture is required to help focus the mind.&lt;br /&gt;
|3=With consistent training, the Force User can more easily influence their target with minimal concentration against those of lesser &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039;.&lt;br /&gt;
|4=The Force User can influence the mind of their target with only a few moments of concentration, even in the midst of battle and against those of lesser &#039;&#039;Resolve&#039;&#039;.&lt;br /&gt;
|5=A Master of the Force User &#039;&#039;&#039;Mind Trick&#039;&#039;&#039; can effortlessly influence the will of those with lesser Resolve as easily as breathing.&lt;br /&gt;
&lt;br /&gt;
|duration=Absent outside influences, the effect of a &#039;&#039;&#039;Mind Trick&#039;&#039;&#039; typically lingers for at least a few minutes until the subject begins to question why that that idea in the first place. If directly confronted about idea implanted by &#039;&#039;&#039;Mind Trick&#039;&#039;&#039;, though, the subject may ‘snap out of it’ sooner.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Mind Trick&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; in that it requires concentration and an exertion of the Force User’s willpower to be effective. If unsuccessful, the subject will become aware of the attempt and prevent the ability from being used on them again.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Dominate+Mind &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Dominate Mind&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Interrogation+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Interrogation I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Inceptioned &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Inceptioned&amp;lt;span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Manchurian+Candidate &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Manchurian Candidate&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Moving+The+Masses &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Moving The Masses&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Puppet+Master &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Puppet Master&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Your+Weapons...+You+Will+Not+Need+Them &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Your Weapons…You Will Not Need Them&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Precognition ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Precognition&lt;br /&gt;
|desc=&#039;&#039;&#039;Precognition&#039;&#039;&#039; is the Force User’s ability to perceive immediate and intentional danger to themself through the Force as it enters their sphere of awareness — which is a fancy way of saying the space around the immediate person. This power often manifests itself in the form of gut intuition to dodge an incoming attack, like a slight nudge or “voice” advising them to duck under a blaster bolt that would have otherwise split their forehead.&lt;br /&gt;
&lt;br /&gt;
|1=The Force User is able to sense imminent danger to their person, but often only a heartbeat or two before it occurs.&lt;br /&gt;
|2=As the Force User learns to trust their instincts, they can sense danger within two or three heartbeats before it happens, affording them the opportunity to react.&lt;br /&gt;
|3=With further training, the Force User may perceive danger several heartbeats in advance and, if able, can not only avoid harm but start to formulate a plan of action to avoid further harm from follow up attacks.&lt;br /&gt;
|4=The instincts of a fully trained Force User are sharp and focused, allowing the user to perceive danger several heartbeats in advance and even as intentions shift in a single moment, giving them time to not only dodge effectively if able, but figure out a countermeasure.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Precognition&#039;&#039;&#039; can not only perceive imminent danger, but with enough time to formulate and, if able, execute a countermeasure preemptively.&lt;br /&gt;
&lt;br /&gt;
|duration=&#039;&#039;&#039;Precognition&#039;&#039;&#039; provides instantaneous, momentary feelings and impressions of dangers that threaten their sphere of awareness.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Precognition&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039; that works passively in the background of a Force User’s consciousness, and therefore can’t be actively harnessed like &#039;&#039;&#039;[[Force Powers#Sense|Sense]]&#039;&#039;&#039; can.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Leaf+On+The+Wind &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Leaf On The Wind&amp;lt;/span&amp;gt;] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Reflexive+Counter &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Reflexive Counter&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Rage ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Rage&lt;br /&gt;
|desc=Light or Dark, all Force User can will their entire being toward a single purpose. When letting their &#039;&#039;&#039;Rage&#039;&#039;&#039; fuel their body, a Force User can run faster, hit harder, and jump higher, beyond even what &#039;&#039;&#039;[[Force Powers#Amplification|Amplification]]&#039;&#039;&#039; would allow. When the adrenaline subsides, however, the Force User often feels a heavy tax on their body and needs significant time to recuperate.&lt;br /&gt;
&lt;br /&gt;
|1=Initially, when a Force User enters &#039;&#039;&#039;Rage&#039;&#039;&#039; they will be completely single-minded in pursuit of their goal, ignoring even self-preservation. At this rank, if the Force User is unable to complete their goal, their &#039;&#039;&#039;Rage&#039;&#039;&#039; will only end with the Force User’s death or exhaustion at the end of the power’s duration.&lt;br /&gt;
|2=With further study, a Force User entering &#039;&#039;&#039;Rage&#039;&#039;&#039; will retain their self-preservation instinct, able to change their course of action if continuing to do so would likely cause them grave physical harm.&lt;br /&gt;
|3=With consistent training, a Force User is capable of basic tactical thinking during &#039;&#039;&#039;Rage&#039;&#039;&#039;. They may give and take commands from allies, and are more aware of their surroundings.&lt;br /&gt;
|4=A Force User adept at &#039;&#039;&#039;Rage&#039;&#039;&#039; is capable of maintaining discipline and a mostly clear head during combat. The Force User’s situational awareness is only slightly diminished, and they remain capable of complex tactical maneuvers.&lt;br /&gt;
|5=A master of harnessing their &#039;&#039;&#039;Rage&#039;&#039;&#039; can harness the ability with a perfectly clear head. For all outward appearances, the Force User is in complete control of their actions, emotions, and able to dispassionately change course of action if they desire.&lt;br /&gt;
&lt;br /&gt;
|duration=At all ranks, &#039;&#039;&#039;Rage&#039;&#039;&#039; lasts about a minute, though if the Force User accomplishes their goal, the &#039;&#039;&#039;Rage&#039;&#039;&#039; may dissipate sooner.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Rage&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; in that unlike &#039;&#039;&#039;Amplification&#039;&#039;&#039;, it pushes the entire body beyond its limits and has withdrawal-type side effects as consequences to using the power. As such, it cannot be used at any level without several hours of rest in between uses.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Rage+Against+The+Machine &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Rage Against The Machine&amp;lt;/span&amp;gt;] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Rampage+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Rampage I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Sense ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Sense&lt;br /&gt;
|desc=One of the most rudimentary powers of the Force User, &#039;&#039;&#039;Sense&#039;&#039;&#039; is the ability to open one&#039;s mind to the omniscient awareness of the Force and to use it to detect the presence, alignment, feelings, emotions, intentions, and even the Force strength of other beings. As the Force User grows more connected with the Force, they can decipher the heightened awareness with greater clarity and less effort of will. All Force User have the basic ability to feel the Force, but training is required to make any kind of use out of it.&lt;br /&gt;
&lt;br /&gt;
|1=Initially, the Force User can close their eyes and focus solely on connecting with the Force to detect the proximity, presence, feelings, intentions,  and emotions of sentient beings around them. The details can be overwhelming, though, while only the vaguest sense of alignment can be felt.&lt;br /&gt;
|2=With further study, the Force User can more easily connect with the Force to detect the proximity, presence, feelings, emotions, intentions, and alignment of sentient beings around them. Even a rough measure of an individual&#039;s Force strength can be felt. The details become more clear, and can be used to paint a basic picture of understanding of the details presented.&lt;br /&gt;
|3=With consistent training, the Force User can easily connect with the Force to detect the proximity, presence, feelings, emotions, intentions, alignment, and Force strength of sentient beings around them, even while in combat or under light duress. The details are fairly clear, but may be clouded if under duress.&lt;br /&gt;
|4=With only a moment’s concentration, the Force User can connect with the Force to detect the proximity, presence, feelings, emotions, intentions, alignment, and Force strength of sentient beings around them, even while in combat or under duress. The details are clear enough to paint a picture of what is happening, unless the Force User is under heavy duress.&lt;br /&gt;
|5=A fully trained Force User, with the Force as their ally, can connect to the Force at will and with no concentration required, sensing the proximity, presence, feelings, emotions, intentions, alignment, and Force strength of sentient beings around them. The details are sharp and clear.&lt;br /&gt;
&lt;br /&gt;
|duration=&#039;&#039;&#039;Sense&#039;&#039;&#039; requires the user to concentrate to activate, and lasts as long as the user’s concentration allows.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Sense&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, meaning it can be used multiple times in the heat of battle. However, it can be draining on the Force User as it shifts their attention from the material world to the ethereal view of the Force.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Battlefield+Awareness+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Battlefield Awareness I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Dowsing+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Dowsing I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Elementary &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Elementary&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Eyes+Wide+Shut &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Eyes Wide Shut&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Know+That+Feel%2C+Bro &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Know That Feel, Bro&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Psychometry+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Psychometry I-II&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=The+Force+is+With+Me &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;The Force is With Me&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Slow ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Slow&lt;br /&gt;
|desc=&#039;&#039;&#039;Slow&#039;&#039;&#039; allows a Force User to hinder the movement of a target through the Force. With more advanced training (feats) a Force User can also stun a target in place, or bring them to a complete halt. This ability affects both organic and non-organic targets. &lt;br /&gt;
&lt;br /&gt;
|1=Initially, a Force User can slow or hinder  the movement of a target with their full attention set to the task.&lt;br /&gt;
|2=With further study, the Force User can slow or hinder a target with less than full attention, as long as they are concentrating on the task.&lt;br /&gt;
|3=With consistent training, the Force User can slow or hinder the movement of a target with half their attention and minimal concentration.&lt;br /&gt;
|4=The Force User can slow or hinder the movement of a target with minimal attention and only slight concentration.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Slow&#039;&#039;&#039; can effortlessly slow or hinder the movements of a target at will.&lt;br /&gt;
&lt;br /&gt;
|duration=This effect lasts as long as the caster&#039;s concentration is maintained.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Slow&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Singularity &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Singularity&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Stun+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Stun I-II&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Suppression ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Suppression&lt;br /&gt;
|desc=&#039;&#039;&#039;Suppression&#039;&#039;&#039; allows the user to hinder a target’s body&#039;s ability to draw upon the Force. This power makes it harder for a Force User to focus on their connection to the Force, and at high levels, even weakens the target’s impact of the powers the target is trying to use. Target&#039;s resolve can resist this ability making it harder for them to be suppressed. &lt;br /&gt;
&lt;br /&gt;
|1=With an intense and full concentration a Force User can hinder an individual target’s ability to draw on the Force, requiring their target to use a minor increase of concentration beyond their norm.&lt;br /&gt;
|2=With full focus a Force User can better hinder an individual target’s ability to draw on the Force, requiring their target to use a moderate concentration beyond typical usage.&lt;br /&gt;
|3=With moderate concentration, a Force User can hinder an individual target’s ability to draw on the Force, requiring them to use significantly more concentration on even their most basic powers.&lt;br /&gt;
|4=With moderate concentration, a Force User can not only force an individual target to use their full concentration on their Force abilities but decrease the effectiveness of those powers.&lt;br /&gt;
|5=With minor concentration, a Force User can force an individual target to require full concentration to use any of their abilities and lower those powers’ strength and effectiveness. &lt;br /&gt;
&lt;br /&gt;
|duration=This effect lasts as long as the caster&#039;s concentration is maintained.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Suppression&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Dampen+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Dampen I-II&amp;lt;/span&amp;gt;] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Pulse+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Pulse I-III&amp;lt;/span&amp;gt;] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Telekinesis ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Telekinesis&lt;br /&gt;
|desc=&#039;&#039;&#039;Telekinesis&#039;&#039;&#039; is the ability to lift, move and otherwise manipulate objects using the power of the Force — the energy that connects all things together — by directing it to enact their will. The result is a tangible manipulation of the Force as an energy that can be applied towards utilitarian uses as well as combative ones. This encompasses pushing, pulling, gripping, lifting, or even throwing physical objects, though the laws of physics still apply. Because of this, it is far easier to move something within a vacuum than an object in motion, where the user is working against gravity. Special training (Feats) allows for more advanced combat techniques.&lt;br /&gt;
&lt;br /&gt;
|1=At an early stage, the Force User must put their full concentration for several seconds on a single object to will it to move. While it is difficult to lift something heavier than their physical limitations would allow, it is still possible with enough uninterrupted application of focus and effort. A hand gesture is required to help focus the mind.&lt;br /&gt;
|2=With an effort of will, the Force User can concentrate for a second to freely manipulate multiple objects while not under duress and can exceed their physical limitations. A hand gesture is required to help focus the mind. The more objects being affected makes it more difficult to have careful movement.&lt;br /&gt;
|3=Allied with the Force, the Force User can wield &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; in the heat of battle. Most objects can be moved instantaneously, so long as no opposing force is applied, and sizable objects take a few seconds of concentration.&lt;br /&gt;
|4=The Force User can now control the world around them with a fine-grain, even intricate objects such as mechanical locks, with the Force. It is well beyond merely a power to lift rocks. Multiple objects can be moved around at will with a reasonable degree of accuracy. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; can now easily and instantly influence any number of physical objects of any shape or size with the appropriate concentration.&lt;br /&gt;
&lt;br /&gt;
|duration=&#039;&#039;&#039;Telekinesis&#039;&#039;&#039; is a power that requires absolute mental control. As long as the Force User can maintain his or her focus, the power can be wielded. However, as one gains mastery over &#039;&#039;&#039;Telekinesis&#039;&#039;&#039;, it becomes more difficult to break the Force User&#039;s concentration.&lt;br /&gt;
|downtime=&lt;br /&gt;
While arguably the most common power of the Force User, &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires concentration to maintain; and while short uses of the power come easily to most Force User, the more effort spent on the power, the longer it will take to recover.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Crush+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Crush I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hammer+Time &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hammer Time&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hexing+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hexing I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Matter+Bender+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Matter Bender I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Plasma+Manipulation+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Plasma Manipulation I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Combat+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Telekinetic Combat I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Strike+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Telekinetic Strike I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Use+The+Force%2C+Luke+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Use The Force, Luke I-II&amp;lt;/span&amp;gt;] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common errors:&#039;&#039;&#039; Anyone can hurl a lightsaber, but to use it as a remote weapon beyond that requires [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Combat+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Telekinetic Combat&amp;lt;/span&amp;gt;]. Anyone can use &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; to push, pull, or strike an opponent, but [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hammer+Time &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hammer Time&amp;lt;/span&amp;gt;] or [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Strike+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Telekinetic Strike&amp;lt;/span&amp;gt;] are required to emulate a punch.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Telepathy ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Telepathy&lt;br /&gt;
|desc=&#039;&#039;&#039;Telepathy&#039;&#039;&#039; is the ability to instantly receive or read the thoughts and intentions of others. This power is more suited to utilitarian applications but can still be applied to combative scenarios. With training, it becomes easier to send more complex messages while tapping into the passive thoughts and intentions of others. A skilled practitioner can tap multiple minds at once, and even project mental images as part of that communication. While it is possible to communicate over great distances with those the user has forged a strong bond with, generally the practitioner must be near the individual.&lt;br /&gt;
&lt;br /&gt;
|1=At an early stage, the Force User must apply their full concentration for several seconds to affect a single mind. It is a struggle to convey anything beyond a simple concept, such as a call for help, and the Force User cannot touch on the passive thoughts or intentions of others.&lt;br /&gt;
|2=With further study, the Force User can more easily convey full messages to a single mind but still requires several seconds of concentration to do so. They can convey simple concepts easily when not under duress and even pick up vague intentions and a general idea of another&#039;s passive thoughts.&lt;br /&gt;
|3=With consistent training, the Force User can communicate easily with a single mind, but still requires several seconds of concentration to tap into multiple individuals. At this level, the user can glimpse passive thoughts of a single target while actively concentrating and can pick up on their intentions.&lt;br /&gt;
|4=A Force User adept at &#039;&#039;&#039;Telepathy&#039;&#039;&#039; can communicate with multiple individuals easily. When not under duress, they can glimpse the passive thoughts and intentions of multiple minds while actively concentrating. They can even apply mental messages and images in more invasive ways, such as to create confusion or harm in disrupting thought patterns. These instances are subject to resistance from the target, and still require concentration.&lt;br /&gt;
|5=Mastery over  &#039;&#039;&#039;Telepathy&#039;&#039;&#039; affords the Force User the ability to communicate with others effortlessly. It is almost quicker to communicate mentally as opposed to using actual words. They can glimpse the passive thoughts and intentions of multiple minds while actively concentrating. Confusing thoughts and distracting focus can be done with partial concentration, but is still subject to resistance.&lt;br /&gt;
&lt;br /&gt;
|duration=This effect lasts as long as the caster&#039;s concentration is maintained.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Telepathy&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, which can be performed indefinitely if the Force User affords the right amount of concentration to sustain its effects for the duration of its usage.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force-Link &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force-Link&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Mechu-deru+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Mechu-deru I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Memory+Meld &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Memory Meld&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Static+Feedback &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Static Feedback&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Terror ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Terror&lt;br /&gt;
|desc=This Force Power utilizes some of the most twisted methods of drawing upon the Force. Users can utilize &#039;&#039;&#039;Terror&#039;&#039;&#039; to haunt enemies with their own latent fears, making individuals question their motives and morals to crush their morale.&lt;br /&gt;
&lt;br /&gt;
|1=At an early stage, the Force User must devote their full concentration to turn the fears of another being against them. At this rank, it can take up to a minute for the power to cause the target’s fears to fully rise to the surface.&lt;br /&gt;
|2=With an effort of will, the Force User can invoke panic and fear in another being when not in combat or under duress. At this rank, it can take up to a minute for the power to cause the target’s fear to fully rise to the surface.&lt;br /&gt;
|3=With consistent training, the Force User can manipulate a target’s fears with mild concentration, but will become distracted if engaged in combat or under heavy duress. At this rank, it takes several seconds for a target’s fear to fully rise to the surface.&lt;br /&gt;
|4=The Force User can now finely manipulate fear in their target, even during combat, and can even use the power on multiple targets at once. At this rank, it will take several seconds for a target’s fears to rise to the surface, and the time roughly doubles for each simultaneous target.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Terror&#039;&#039;&#039; is able to finely manipulate fear, with only the slightest concentration required. They can instantly instill fear in a single target, or cause panic and dread in any creature within their general vicinity after only a few seconds.&lt;br /&gt;
&lt;br /&gt;
|duration=The fear caused by &#039;&#039;&#039;Terror&#039;&#039;&#039; will last as long as the user maintains concentration, and typically lingers a few minutes. Individuals with high &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039; may shake off the effects more quickly, while the effects linger on in weak-willed individuals for considerably longer.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Terror&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle, as it is entirely dependent on the concentration and level of training a Force User possesses.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Aura+Of+Fear &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Aura Of Fear&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Debilitating+Fear &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Debilitating Fear&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I%27m+Rubber%2C+You%27re+Glue &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I’m Rubber, You’re Glue&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Character Sheet Guide]]&lt;/div&gt;</summary>
		<author><name>Reiden</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Skills&amp;diff=196157</id>
		<title>CS Guide: Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Skills&amp;diff=196157"/>
		<updated>2025-02-26T22:55:50Z</updated>

		<summary type="html">&lt;p&gt;Reiden: Removing Species Feats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|real}}&lt;br /&gt;
{{CS TOC}}&lt;br /&gt;
&lt;br /&gt;
Below you can find the full reference guide for Character Sheet Skills. All documentation is based on the Skills 2.0 project headed up by the [[Combat Master]], [[Voice of the Brotherhood|Voice]] Staff, and Character Sheet Development Team.&lt;br /&gt;
&lt;br /&gt;
The goal of these tables is to give the writers of the DB an accurate point of reference for how to write their characters. Please note that the examples provided are not meant to limit what you can do with your character, simply to give you the idea, scope, and scale of what they &#039;&#039;&#039;could&#039;&#039;&#039; achieve. &lt;br /&gt;
&lt;br /&gt;
==== Resolve ====&lt;br /&gt;
&lt;br /&gt;
Resolve is one of the core skill attributes along with &#039;&#039;Intellect&#039;&#039; and &#039;&#039;Perception&#039;&#039;. You can find answers to some frequently asked questions involving Resolve and how it interacts with other skills and powers [[Character_Sheet_FAQ#Resolve|here.]]&lt;br /&gt;
&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Resolve&lt;br /&gt;
|description=&#039;&#039;Resolve&#039;&#039; is your character&#039;s willpower and their ability to handle stress, keep a level head, and stand firm in the face of danger. It is also your character&#039;s mental resilience against both skills and the effects of Force-based intrusions of the mind such as &#039;&#039;&#039;[[Skills#Charm|Charm]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Skills#Intimidation|Intimidation]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Mind Trick|Mind Trick]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Suppression|Suppression]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Illusion|Illusion]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Telepathy|Telepathy]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Terror|Terror]]&#039;&#039;&#039;, and &#039;&#039;&#039;[[Disciplines#Feats 2|Force Interrogation]]&#039;&#039;&#039;.  The higher a character’s &#039;&#039;Resolve&#039;&#039; is, relative to an attack/threat Skill or Force Power, the less effective the attack&#039;s result is in conjunction with that character&#039;s skills. Only in the scenario of an extreme disparity in ability could &#039;&#039;Resolve&#039;&#039; outright prevent the onset of an ability.&lt;br /&gt;
&lt;br /&gt;
|tier0=Basic willpower. You can resist the temptations of eating something unhealthy in favor of something healthy. Unless you&#039;re really really hungry. Sticks and stones can break your bones, but so can words.&lt;br /&gt;
|tier1=Idle threats bounce off of you, but a clear threat of danger can give you pause. Conflict between allies and foes alike won’t stress you out, as long as they don’t stretch out for an extended period of time.&lt;br /&gt;
|tier2=You can fend off stronger temptations such as substance addiction for short periods of time. You can keep calm while someone fires a blaster next to your ear on a battlefield or on the noisy bridge of a capital ship. &lt;br /&gt;
|tier3=You could quit an addictive substance by willpower alone. Words are wind.&lt;br /&gt;
|tier4=Your character can face down an angry rancor, in its den, without so much as blinking, and can think clearly on any battlefield, whether the odds are in your favor or not.&lt;br /&gt;
|tier5=You have been fighting a losing battle for weeks, but can still stand in the middle of a warzone facing a superior foe that outnumbers you 10-1 and has you surrounded without losing heart, and carry on the fight. &lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Battle+Mind+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Battle Mind I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Channel+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Channel I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Envoy%27s+Will &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Envoy’s Will&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Is+That+The+Best+You+Got%3F &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Is That The Best You Got?&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ivory+Tower &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ivory Tower&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=La+Resistance+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;La Resistance I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Nine+Out+of+Ten &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Nine Out of Ten&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Steel+Curtain &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Steel Curtain&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=This+Is+Where+We+Fight%21 &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;This Is Where We Fight!&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=You+Killed+My+Father%2C+Prepare+To+Die &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;You Killed My Father, Prepare To Die&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Athletics ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Athletics&lt;br /&gt;
|description=Measures the amount of control your character has over their body when in motion such as running, climbing, dodging, or swimming. &#039;&#039;Athletics&#039;&#039; represents the combination of balance, coordination and agility your character can perform when they are uninjured, well rested, and at their peak.&lt;br /&gt;
&lt;br /&gt;
|tier0=Basic control over your reflexes and daily activity. &lt;br /&gt;
|tier1=You’re physically active, but avoid trying to pull off fancy feats of agility. Able to dodge large projectiles, hop over hurdles, and can slowly make your way through a large crowd.&lt;br /&gt;
|tier2=On par with an amateur Holoball player. Cat-like grace and balance, able to change direction and dodge small projectiles.&lt;br /&gt;
|tier3=On par with a professional Holoball player. Cats envy your balance and agility. You can cut on a dime and change direction without blinking.&lt;br /&gt;
|tier4=You can move easily through a crowded marketplace, and very few obstacles will give you more than a second&#039;s pause to avoid. &lt;br /&gt;
|tier5=The pinnacle of control. You can sprint through a crowded marketplace without ever slowing or coming to a stop.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Battle+Haste+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Battle Haste I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Freight+Train &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Freight Train&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hero+Landing &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hero Landing&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I%27ve+Got+A+Bad+Feeling+About+This &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I’ve Got A Bad Feeling About This&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Parkour%21 &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Parkour!&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Rising+Phoenix+ &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Rising Phoenix&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Second+Skin+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Second Skin I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Tactical+Positioning &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Tactical Positioning&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Won%27t+Attract+The+Worm &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Won’t Attract The Worm&amp;lt;/span&amp;gt;] &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Might ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Might&lt;br /&gt;
|description=Measure an individual&#039;s capacity for raw feats of physical strength. &#039;&#039;Might&#039;&#039; represents the force that can be applied towards moving, throwing, or otherwise displacing matter when uninjured, well rested, or otherwise in peak condition. It is indicative of the force behind attacks as well as labor oriented tasks.&lt;br /&gt;
&lt;br /&gt;
|tier0=You can go about the daily activity of interacting with objects like boxes, bags, or weapons. Anything that you can get a grip on can be moved, lifted, or thrown, but heavy objects relative to your body weight will cause strain. Untrained attacks won&#039;t do much beyond annoy others when full force is applied.&lt;br /&gt;
|tier1=You are able to lift large boxes, carry heavy bags and know the basics of leveraging your physicality for optimal output. Untrained attacks will hurt but not disorient an opponent.&lt;br /&gt;
|tier2=Heavy boxes, bags, and large objects such as metal chairs offer little difficulty and you know exactly how to leverage your physicality with enough preparation. Untrained attacks will leave an unprotected opponent shaken when full force is applied.&lt;br /&gt;
|tier3=You can handle heavy objects like tables and weights with ease and you can leverage your physicality in the heat of the moment. Untrained attacks will leave an unprotected  opponent disoriented when full force is applied.&lt;br /&gt;
|tier4=You can, with enough effort and time, perform superhuman feats of strength and leverage your physicality at all times. Untrained attacks will leave an unprotected opponent knocked out when full force is applied.&lt;br /&gt;
|tier5=Superhuman feats of strength are commonplace, leaving an impression of raw power and full control over your physicality. Untrained attacks will leave an unprotected opponent with broken bones when full force is applied.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Flex+This+Hard &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Flex This Hard&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Freight+Train &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Freight Train&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Iron+Pillar+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Iron Pillar I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Muscle+Armor &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Muscle Armor&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Intellect ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Intellect&lt;br /&gt;
|description=Measures an individual’s ability to use logical reasoning to problem solve, think abstractly and comprehend complex ideas or schemes. &#039;&#039;Intellect&#039;&#039; often manifests itself as your character’s wit, and how apt you are at &#039;&#039;&#039;applying&#039;&#039;&#039; knowledge and learning from experience.&lt;br /&gt;
&lt;br /&gt;
|tier0=Rubix cubes are challenging, but basic problems can be troubleshooted as long as you can look it up on the holonet. You can occasionally land a good, “that’s what she said” joke.&lt;br /&gt;
|tier1=You can solve a rubix cube when concentrating and the daily crossword puzzles are a cinch. Your home is filled with many leather bound books and you’ve read them all, and can apply your collective knowledge fairly well in conversation.&lt;br /&gt;
|tier2=Rubix cubes are boring, and you can complete them without much effort. With enough time, you can figure out complex puzzles and riddles.&lt;br /&gt;
|tier3=You have a sharp tongue and can fire off quips off the hip. You enjoy arguing technicalities with lawyers, and have a knack for deciphering puzzles and riddles.&lt;br /&gt;
|tier4=Your mind should be classified as a deadly weapon. You can decipher even the most complex of riddles, and have made lawyers cower before your ability to interject your knowledge into a debate.&lt;br /&gt;
|tier5=You’ve spent hours arguing the difference between being “naked” and “nude”. Lawyers won’t even engage you in discussion, and you are no longer invited to trivia nights with your clanmates because you can answer all the questions before they are even finished. &lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Checkmate+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Checkmate I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Golden+Envoy+Aptitude &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Golden Envoy Aptitude&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Golden+Envoy+Wit &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Golden Envoy Wit&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ivory+Tower &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ivory Tower&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Keen+Mind+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Keen Mind I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Kernel+of+Truth &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Kernel of Truth&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=The+Pen+is+Mightier &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;The Pen is Mightier&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Well+Read &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Well Read&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Stamina ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Stamina&lt;br /&gt;
|description=Measures how long an individual can maintain their peak &#039;&#039;[[CS Guide: Skills#Athletics|Athletic]]&#039;&#039; ability and maximum &#039;&#039;[[CS Guide: Skills#Might|Might]]&#039;&#039;. It weighs how well your character can overcome obstacles like fatigue and injury and generally refers to your level of &#039;&#039;&#039;physical&#039;&#039;&#039; stamina.&lt;br /&gt;
&lt;br /&gt;
Measures how long an individual can maintain their peak &#039;&#039;[[CS Guide: Skills#Athletics|Athletic]]&#039;&#039; ability and full &#039;&#039;[[CS Guide: Skills#Might|Might]]&#039;&#039;. It weighs how well your character maintains their stamina through obstacles like fatigue and non-inhibiting wounds (doesn’t prevent proper functioning), maintaining their level of &#039;&#039;&#039;physical&#039;&#039;&#039; stamina over a period of time despite feeling pain or tiredness.&lt;br /&gt;
&lt;br /&gt;
|tier0=Daily activity is a breeze, but you often find yourself winded after trying to chase down an escaped nerf or otherwise physically exerting yourself. You find most non-inhibiting wounds difficult to push past.&lt;br /&gt;
|tier1=You’ve gotten yourself into basic shape and can easily run up and down stairs all day or go for a run through an obstacle course. Your physical skills will deteriorate if you don’t get enough rest between skirmishes, but you can still maintain your stamina despite superficial, non-inhibiting wounds.&lt;br /&gt;
|tier2=On par with a seasoned military soldier. You go on long-distance runs daily and rarely get winded unless under heavy duress or wounded. You can come out of a bar-room brawl panting but are able to keep going about your daily activities. Lack of sleep and non-inhibiting wounds will catch up with you after a short time.&lt;br /&gt;
|tier3=You can function at the peak of your abilities when battered and on as little as an hour or so of sleep each night. You can maintain your physical abilities even with moderate, non-inhibiting wounds, and can finish a marathon panting but able to function after some down time.&lt;br /&gt;
|tier4=After finishing running a marathon, you are ready to run another. Even with non-inhibiting wounds, you can keep pushing your body with little sleep, and it will take a while for it to catch up with you.&lt;br /&gt;
|tier5=Even with severe, non-inhibiting wounds, you can push your body without need for rest. You can maintain your full athleticism and strength even in the 11th hour of the 7th day.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Iron+Pillar+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Iron Pillar I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Muscle+Armor &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Muscle Armor&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Second+Skin+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Second Skin I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Surge+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Surge I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=The+Thrill &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;The Thrill&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Perception ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Perception&lt;br /&gt;
|description=An individual’s ability to read and notice their surroundings via passive observation. This Skill emphasizes your character’s attention to detail without aid from the Force, as well as how effectively they can notice slight changes in their surroundings. It is useful for quickly noticing a nearby threat, noticing a muffled shout, picking up on the particular clothing worn by someone across the room, or even the slight changes in body language when weighing the truth of someone’s words. &lt;br /&gt;
&lt;br /&gt;
|tier0=You can tell when a painting is crooked on a wall, or something obvious is out of place. You can tell when someone is trying to sell you something you probably don’t need.&lt;br /&gt;
|tier1=You can unravel how most magic tricks or sleights-of-hand work, and tend to be aware of the finer details in the world happening around you.&lt;br /&gt;
|tier2=You can tell when someone is deceiving you without any Force divination and can notice things others do not after studying something with your full attention.&lt;br /&gt;
|tier3=Details paint a larger picture of understanding and heighten your awareness of your surroundings. Very little escapes your notice when you are focused.&lt;br /&gt;
|tier4=Even the smallest detail can reveal pertinent information, and even the best actors have problems hiding their “tells”. &lt;br /&gt;
|tier5=You can see through even the best poker-face with only a quick glance. Nothing goes over your head; your reflexes are too fast.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Assess+The+Situation &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Assess The Situation&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Constant+Vigilance &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Constant Vigilance&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Daredevil &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Daredevil&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Eagle+Eye &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Eagle Eye&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Envoy+Intuition &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Envoy Intuition&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Improvise%2C+Adapt%2C+Overcome &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Improvise, Adapt, Overcome&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+See+What+You+Did+There &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I See What You Did There&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I%27ve+Got+A+Bad+Feeling+About+This &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I’ve Got A Bad Feeling About This&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Keen+Eye+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Keen Eye I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Keen+Mind+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Keen Mind I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lip+Reader &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Lip Reader&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=On+The+Trail+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;On The Trail I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Seeking+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Seeking I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=They+Came+From+Behind &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;They Came From Behind&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=True+Colors &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;True Colors&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Woodland+Ranger &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Woodland Ranger&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Astrogation ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Astrogation&lt;br /&gt;
|description=An individual&#039;s ability to plot routes through space. Many forego this skill in favor of astromech droids, but droids can only serve predefined routes. The ability to observe, analyze, and implement navigation in space can be an invaluable tool. Starting with a basic understanding of how [[starwars:Hyperspace route|hyperspace routes]] are determined, as an individual progresses through this skill he or she will gain a stronger understanding of the astronomical anomalies that affect navigation through space and eventually implement new routes through hyperspace to take advantage of this understanding. While using this skill untrained, an individual would have some knowledge of the major hyperspace routes through the Galaxy, but that&#039;s it.&lt;br /&gt;
&lt;br /&gt;
|tier0=You know of major hyperspace lanes.&lt;br /&gt;
|tier1=You understand the effects of various anomalies on hyperspace travel, and are familiar with most hyperspace lanes throughout the Galaxy.&lt;br /&gt;
|tier2=You can plot a basic route through hyperspace without the aid of a droid brain, and know of nearly every hyperspace route in the known Galaxy.&lt;br /&gt;
|tier3=You can quickly plot a basic hyperspace route without the aid of a droid brain. With focus and time to work, you are able to develop a route that reduces travel time through known hyperspace lanes.&lt;br /&gt;
|tier4=You are able to plot a route that takes far less time than normal. After careful consideration of anomalies and known factors, you can plot short routes that were previously unknown.&lt;br /&gt;
|tier5=You are capable of navigating the most wild of space with ease, with no help from a droid brain. You know how anomalies and hyperspace lanes work to such an extent that you are easily capable of developing new lanes through space or drastically reducing hyperspace travel time by taking shortcuts in existing routes.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Always+Have+An+Exit &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Always Have An Exit&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Celestial+Navigation &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Celestial Navigation&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Starry+Breadcrumbs &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Starry Breadcrumbs&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Bladed Weapons ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Bladed Weapons&lt;br /&gt;
|description=A fighter&#039;s ability to use a range of [[CS Guide: Loadouts#Bladed Weapons|bladed melee weapons]]. This includes: Swords, Knives, Spears, Axes, and Vibroweapons of the same types. Starting with an understanding of one type of weapon, as an individual progresses, he or she can expand on not just mastery over a single type of bladed weapon, but competency in others.&lt;br /&gt;
&lt;br /&gt;
|tier0=You know which end of a bladed weapon is intended to injure or kill. Stick ‘em with the pointy end.&lt;br /&gt;
|tier1=You are skilled with the core forms of a bladed weapon type of your choice and are a competent combatant.&lt;br /&gt;
|tier2=You are skilled in the complex forms of a bladed weapon type of your choice.&lt;br /&gt;
|tier3=You know enough about bladed weapons to pick up and fight competently with any type of bladed weapon and are able to fight expertly with one of your choice.&lt;br /&gt;
|tier4=You are highly skilled with bladed weapons, able to pick up and expertly wield any bladed weapon type.&lt;br /&gt;
|tier5=You know the ins-and-outs of every type of bladed weapon and are adept at using any type.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Back+Knife+Block &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Back Knife Block&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Blunted+Steel &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Blunted Steel&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Deflect+This &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Deflect This&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Familiar+Steel &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Familiar Steel&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=It%27s+Called+Style &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;It’s Called Style&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Medley+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Medley I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Poison+Weapons &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Poison Weapons&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Precise+Slice &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Precise Slice&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Proficiency+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Proficiency I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Silent+Blade &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Silent Blade&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Blasters ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Blasters&lt;br /&gt;
|description=Training in &#039;&#039;Blasters&#039;&#039; covers any [[CS Guide: Loadouts#Blasters|energy-based firearm]] from hold-out pistols to Repeating and Sniper Rifles. It measures your character’s proficiency in using them as a weapon as well as your understanding of the different blaster types and how they function. With more skill comes the ability to adapt over a wider range of blaster types.&lt;br /&gt;
&lt;br /&gt;
|tier0=You can point and shoot, but any hits are lucky shots at best. You know how to reload and turn the safety on and off.&lt;br /&gt;
|tier1=You are skilled with one type of blaster weapon (pistols, rifles, or repeaters) and can line up a shot in fair weather and hit your mark. You can track moving targets but have a harder time hitting them when in battle.&lt;br /&gt;
|tier2=You are skilled with two types of blaster weapons (pistol, rifles, repeaters). You can effortlessly track moving targets and draw beads on them in fair weather conditions and in battle. Accuracy decreases in rougher conditions.&lt;br /&gt;
|tier3=You are familiar with all kinds of blaster, but are an expert with one in particular. You have countless contest trophies to show off for your ability to hit targets from a wide variety of ranges and angles. Rough weather is an annoyance, but nothing you can’t handle with enough patience and time.&lt;br /&gt;
|tier4=Any type of blaster is an instrument of death in your hand. You rarely miss a shot, even in rough weather, the middle of a warzone, or with distractions all around you.&lt;br /&gt;
|tier5=You can spell your name on a target board without looking, hungover.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Down+Scope &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Down Scope&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Guns+Akimbo &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Guns Akimbo&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=It%27s+Called+Style &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;It’s Called Style&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Medley+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Medley I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=No+Scope &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;No Scope&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Pistol-cuffs &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Pistol-cuffs&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Proficiency+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Proficiency I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Quick+Draw &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Quick Draw&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Run+And+Gun &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Run And Gun&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Trick+Shots &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Trick Shots&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Blunt Weapons ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Blunt Weapons&lt;br /&gt;
|description=A character&#039;s ability to use a range of [[CS Guide: Loadouts#Blunt Weapons|blunted melee weapons]] in combat. This includes: Quaterstaves, Electrostaves, and Hammers and any kind of bludgeoning weapon like a cudgel or batton. Starting with an understanding of one type of weapon, as an individual progresses, he or she can expand on not just mastery over a single type of blunt weapon, but competency in others. &lt;br /&gt;
&lt;br /&gt;
|tier0=You know which end of a blunt weapon is designed for hurting and which is for holding. Smash with the heavy bit.&lt;br /&gt;
|tier1=You understand the basic techniques needed to wield one type of blunt weapon and how to put it through basic combat patterns.&lt;br /&gt;
|tier2=You are skilled with one blunt weapon type, and can pick up the use of another type by applying the basic fundamentals.&lt;br /&gt;
|tier3=You are an expert with your favorite blunt weapon, and can pick up and fight competently with any other type of blunt weapon.&lt;br /&gt;
|tier4=You understand and employ the complex forms involved in the use of any blunt weapon in the Galaxy.&lt;br /&gt;
|tier5=If it smashes things, you are an expert with it. You are adept with any blunt weapon you can get your hands on.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=A+Big+Stick &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;A Big Stick&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Blunted+Steel &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Blunted Steel&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Familiar+Steel &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Familiar Steel&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=It%27s+Called+Style &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;It’s Called Style&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Kneecapper &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Kneecapper&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Medley+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Medley I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Pistol-cuffs &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Pistol-cuffs&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Proficiency+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Proficiency I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=This+Will+Do &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;This Will Do&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Charm ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Charm&lt;br /&gt;
|description=An individual&#039;s ability to positively influence others by power of the spoken word. Starting from convincing a single individual to do something they might have done anyway, an individual progresses in this skill to become adept at leveraging the power of the spoken word to diffuse heated arguments in high-stakes political situations. Progression in this skill also comes with the ability to understand others’ motivations, needs and wants. This skill acts as a counterpart to &#039;&#039;Intimidation&#039;&#039;, which deals with influencing others through aggression and coercion rather than understanding and diplomacy. The success of this skill depends on a target’s &#039;&#039;Resolve&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|tier0=You can maintain polite and friendly conversations with others but struggle to persuade anyone to do anything they wouldn’t already do.&lt;br /&gt;
|tier1=You have a better understanding of people&#039;s emotions and can identify common ground in conversations, though persuading others may require more effort. You can haggle prices to a small degree.&lt;br /&gt;
|tier2=You can come into a volatile situation and diffuse it with some effort, able to sway both sides of a debate. You can regularly convince people to change their opinion on something.&lt;br /&gt;
|tier3=You can negotiate, empathize, and charm your way to mutually satisfying conclusions with ease. You can convince people to do things that they were once strongly against. Conflict de-escalation and mediation have become your forte.&lt;br /&gt;
|tier4=A shrewd negotiator, an expert diplomat and a charismatic salesman: you hold the floor in high-power meetings. Able to navigate complex situations with multiple sides wanting different things, you find common ground and mutually beneficial solutions. Your debating skills can lead people to doubt their core beliefs.&lt;br /&gt;
|tier5=You sell sand on Tatooine. Anakin Skywalker is your best customer.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Bad+Cop &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Bad Cop&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Built+Bridges &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Built Bridges&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Crooked+Smile &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Crooked Smile&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Cry+No+More &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Cry No More&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fear+Will+Keep+Them+In+Line &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Fear Will Keep Them In Line&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Golden+Envoy+Presense &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Golden Envoy Presence&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Good+Cop &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Good Cop&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Know+That+Feel%2C+Bro &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Know That Feel, Bro&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Silver+Tongue+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Silver Tongue I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Sociopath &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Sociopath&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=The+Pen+is+Mightier &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;The Pen is Mightier&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=True+Colors &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;True Colors&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Your+Reputation+Precedes+You &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Your Reputation Precedes You&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Crafting ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Crafting&lt;br /&gt;
|description=An individual&#039;s skill with creating, tweaking, or modifying armor and weapons. This skill also carries a sense of artistic ability, and covers using a forge for weapons or machinery for armor.&lt;br /&gt;
&lt;br /&gt;
|tier0=You know how to change the default configurations of most things to suit your needs. You can tie a knife to a broomstick to make a spear.&lt;br /&gt;
|tier1=You can get more specific with your modifications to your armor and weapons, and with a reference guide, tools, and a workshop, create basic armor and weapons.&lt;br /&gt;
|tier2=Modifications to existing items are standard. With the right materials and the right workshop, you can create more advanced weapons and armors.&lt;br /&gt;
|tier3=Once something is in your hands, it rarely reflects the original configuration after you’ve heavily modified it to suit your needs. You can work with the right materials and the right tools to create advanced weapons and armors in less than ideal conditions.&lt;br /&gt;
|tier4=Crafting things is second nature to you. You can upgrade existing armor and weapons, and craft new ones, if given the right tools to work with. Even less than ideal conditions and materials will not slow you down noticeably at this level, though it will still take some time to produce multiple upgrades or craft several items.&lt;br /&gt;
|tier5=With enough time, you could outfit an entire Ewok tribe with upgraded spears that pierce plasteel armor, more efficient slingshots that can dent plasteel armor, and even armor of their own with just some rudimentary tools and the resources available in the forest. Modifications and tweaks to any existing armor or weapon is like breathing.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Artistic+Machinery &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Artistic Machinery&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Made+A+Pipe+Bomb &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Made A Pipe Bomb&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Made+This+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Made This I&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Made+These+II &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Made These II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Junker+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Junker I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Masterchef &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Masterchef&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=This+Will+Do &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;This Will Do&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Tricky+Tinkerer &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Tricky Tinkerer&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Creature Handling ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Creature Handling&lt;br /&gt;
|description=An individual&#039;s ability to “handle” (&#039;&#039;interact, mount, and ride&#039;&#039;) a creature. It also measures the individual’s level of empathy and understanding when interpreting a creature&#039;s intent or actions. &lt;br /&gt;
&lt;br /&gt;
Creatures are classified as either: &#039;&#039;&#039;Domesticated&#039;&#039;&#039;, &#039;&#039;&#039;Tameable&#039;&#039;&#039;, or &#039;&#039;&#039;Untameable&#039;&#039;&#039;, with the individual’s Skill level offering different degrees of control and proficiency in relation to the creature&#039;s respective classification.&lt;br /&gt;
&lt;br /&gt;
|tier0=With great focus and determination, you can handle a creature that is &#039;&#039;&#039;Domesticated&#039;&#039;&#039; with mixed success. &lt;br /&gt;
|tier1=You can handle &#039;&#039;&#039;Domesticated&#039;&#039;&#039; creatures with frequent success, and Tameable creatures with great focus and determination.&lt;br /&gt;
|tier2=You can handle &#039;&#039;&#039;Domesticated&#039;&#039;&#039; creatures without fail, and &#039;&#039;&#039;Tameable&#039;&#039;&#039; creatures with mixed success.&lt;br /&gt;
|tier3=You can handle &#039;&#039;&#039;Domesticated&#039;&#039;&#039; creatures without fail, and &#039;&#039;&#039;Tameable&#039;&#039;&#039; creatures with frequent success. &#039;&#039;&#039;Untameable&#039;&#039;&#039; creatures will begin to entertain your attempts at control depending on their environment. &lt;br /&gt;
|tier4=You can handle any creature that is &#039;&#039;&#039;Domesticated&#039;&#039;&#039; or &#039;&#039;&#039;Tameable&#039;&#039;&#039; without fail, and maintain the behavior of an &#039;&#039;&#039;Untameable&#039;&#039;&#039; creature with unbroken focus and determination.&lt;br /&gt;
|tier5=You can handle any creature that is &#039;&#039;&#039;Domesticated&#039;&#039;&#039; or &#039;&#039;&#039;Tameable&#039;&#039;&#039; without fail, and manage the behavior of an &#039;&#039;&#039;Untameable&#039;&#039;&#039; creature as long as you are by their side.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Creature+Affinity+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Creature Affinity I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Grab+Them+By+The+Horns &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Grab Them By The Horns&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Controlled+Them+Like+Animals &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Controlled Them Like Animals&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Just+The+Two+Of+Us+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Just The Two Of Us I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Deception ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Deception&lt;br /&gt;
|description=A character&#039;s skill in manipulating the truth, crafting convincing lies, and deceiving others for various purposes. This skill encompasses the art of lying and convincing others of false information. While &#039;&#039;Stealth&#039;&#039; covers deceiving another’s senses to avoid detection, &#039;&#039;Deception&#039;&#039; involves deceiving others with spoken falsehoods.&lt;br /&gt;
&lt;br /&gt;
|tier0=You can tell white lies, but can clam up if called on the spot.&lt;br /&gt;
|tier1=You can tell convincing lies, but they will unravel under heavy scrutiny. You know how to keep a straight face when you need to. &lt;br /&gt;
|tier2=You know that the best lies are simple in nature. You have an understanding of how subtle shifts in body language and tone can help you transform into an identity you’ve created.&lt;br /&gt;
|tier3=Lying is second nature. With enough time and preparation, you can get into “character” and stay there. You have better control of your mannerisms and quirks and know how to maintain or adjust them as needed. &lt;br /&gt;
|tier4=Your Clanmates won’t play Sabaac with you anymore. You can bluff your way to victory with a low pair.&lt;br /&gt;
|tier5=You can create and fall into a character on the spot, and maintain it for a month if needed. The only time people doubt the things you say is when you want them to doubt you.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Behind+Enemy+Lines &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Behind Enemy Lines&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Buttons+are+Buttons &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Buttons are Buttons&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Classic+Misdirection &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Classic Misdirection&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Cry+No+More &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Cry No More&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Disarming+Smile &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Disarming Smile&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Drunken+Master &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Drunken Master&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fly+Casual+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Fly Casual I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Go+Ahead%2C+Make+My+Day &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Go Ahead, Make My Day&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Golden+Envoy+Presense &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Golden Envoy Presence&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Just+Ones+and+Zeroes &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Just Ones and Zeroes&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Kernel+of+Truth &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Kernel of Truth&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Linguistic+Liar &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Linguistic Liar&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Shake+What+Your+Mama+Gave+Ya &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Shake What Your Mama Gave Ya&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Sociopath &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Sociopath&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=The+Pen+is+Mightier &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;The Pen is Mightier&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Thingamajig &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Thingamajig&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=To+The+Pain &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;To The Pain&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Dual Wielding ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Dual Wielding&lt;br /&gt;
|description=The ability to effectively wield multiple weapons at the same time. As rank increases, proficiency increases. Starting with a clear “Primary” hand, your off-hand becomes less and less prominent as your ability to use disparate or similar weapons rises. &lt;br /&gt;
&lt;br /&gt;
|tier0=You can hold two of the same type of weapon and execute beginner patterns of the respective &#039;&#039;Weapon Skill&#039;&#039; without hurting yourself. You can hold a blaster in one hand and a knife in the other, but good luck using them both in tandem.&lt;br /&gt;
|tier1=You can fire a blaster with one hand while slashing at another opponent with the other. This requires concentration. With matching weapons, you can execute more practiced yet formulaic patterns with ease.&lt;br /&gt;
|tier2=You can fight effectively with any two weapons of the same type, but still favor one hand as your primary. Disparate weapons can be handled effectively with concentration.&lt;br /&gt;
|tier3=You can fight effectively with any two types of weapons, and seamlessly with the same type. An equally skilled or better opponent can still detect your off-hand.&lt;br /&gt;
|tier4=You can fight seamlessly with any combination or pairing of weapons, and only the keenest of duelists will be able to detect an off-hand.&lt;br /&gt;
|tier5=You don’t have an off-hand. You can fight with any combination of weapons without any extra concentration.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ambidexterity+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ambidexterity I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Familiar+Steel &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Familiar Steel&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Jar%27Kai &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Jar’Kai&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Explosives ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Explosives&lt;br /&gt;
|description=The understanding of [[CS Guide: Loadouts#Explosives|explosive devices]] such as bombs, grenades, missiles, and anything else that goes &amp;quot;boom&amp;quot;. You possess the knowledge of their chemical compositions, components, and most importantly, their effects on the world around them.&lt;br /&gt;
&lt;br /&gt;
|tier0=“What’s that ticking sound?” You know how to pull a pin and chuck a grenade, and the general effect it will have. &lt;br /&gt;
|tier1=“M as in MANCY” You understand the concept of a blast radius. You can recognize and safely employ various types of grenades and simple explosives like a breaching charge. You can disarm a bomb with someone walking you through it.&lt;br /&gt;
|tier2=You can now arm and effectively employ advanced explosive charges and mines. You have a basic understanding of the amount of explosive it will take to accomplish a given task. You can disarm basic bombs from memory but need guidance for more complex ones. You understand basic chemical compositions of explosives.&lt;br /&gt;
|tier3=You are able to employ a wide variety of explosives to great effect, knowing when, where and how to place charges to get a desired effect. You have a detailed understanding of the chemical composition of most commonly used explosives and can fabricate your own given the right materials. &lt;br /&gt;
|tier4=You can create improvised explosives with household chemicals and employ them to devastating effects. You can disarm complex bombs from memory. &lt;br /&gt;
|tier5=You disassemble nuclear bombs for fun. You can tweak a detonation charge so that it will explode and only kill exactly two people in a crowd of ten. &lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Demolitions+Expert &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Demolitions Expert&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Digital+Defusal &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Digital Defusal&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Explosive+Chicken &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Explosive Chicken&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Made+A+Pipe+Bomb &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Made A Pipe Bomb&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Medley+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Medley I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Proficiency+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Proficiency I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Intimidation ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Intimidation&lt;br /&gt;
|description=Your character&#039;s ability to force a target into acting a certain way, be it based on your demeanor or your reputation. &#039;&#039;Intimidation&#039;&#039; does not typically cause an individual to actively believe something different, it simply forces that individual into a course of action out of fear for their own survival and well being. Initially, this skill would allow an individual to bully a mentally weak target into an action he or she is hesitant to take, while subsequent levels of the skill allows an intimidator to coerce more unwilling targets into action or giving up sensitive information. This skill acts as a counterpart to &#039;&#039;Charm&#039;&#039;, which deals with influencing others through understanding and diplomacy rather than aggression and coercion. The success of this skill depends on a target’s &#039;&#039;Resolve&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|tier0=You know that the promise of danger can sway others into action, but not enough to fashion those threats into a weapon of your own.&lt;br /&gt;
|tier1=You have learned the effectiveness of threats towards individuals and the use of appearance in order to gain cooperation from others. While it can be useful against the weak minded, it would take longer than is worthwhile to influence others. You struggle to get good information out of others during interrogations.&lt;br /&gt;
|tier2=Not only do you understand the effectiveness of physical threats towards an individual and non-verbal aggression, you also can leverage fairly apparent external factors like a nearby ally. Given enough uninterrupted time with a target, you can poke and prod until the cracks begin to form without actually having to follow through on your threats.&lt;br /&gt;
|tier3=You have reached an efficiency with threats that is almost routine. You can gauge the weaknesses of a target and leverage their fears in just the right way to get your desired outcome in most situations. It is a mundane task to influence those of weaker minds, and it&#039;s only a matter of time for those of stronger wills once you find something to exploit. You may not be able to crack seasoned agents or spies into giving up valuable secrets, but you can extract most other information from them.&lt;br /&gt;
|tier4=At this level, an experienced individual can weave threats, both physical and implied, like an emotional terrorist. You are skilled at knowing just what weakness to poke, which expression to wear, and how much leverage to apply in order to get the desired result from even a strong-willed target. You can crack seasoned agents or spies to give up valuable information.&lt;br /&gt;
|tier5=No longer merely experienced, you have mastered the nuances involved in weaving any kind of threat to gain your desired results from a target. Even the smallest of openings can be touched upon and pried wide open to your methods, surgically applying leverage to the right weakness. You can extract the darkest, most sensitive secrets from the most hardened of spies.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=A+Warrior%27s+Call &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;A Warrior’s Call&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Bad+Cop &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Bad Cop&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Explosive+Chicken &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Explosive Chicken&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fear+Will+Keep+Them+In+Line &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Fear Will Keep Them In Line&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Go+Ahead%2C+Make+My+Day &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Go Ahead, Make My Day&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Golden+Envoy+Presense &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Golden Envoy Presence&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Good+Cop &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Good Cop&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Is+That+The+Best+You+Got%3F &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Is That The Best You Got?&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Let+Them+Hate%2C+So+Long+As+They+Fear &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Let Them Hate, So Long As They Fear&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Resistance+Is+Futile &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Resistance Is Futile&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Silver+Tongue+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Silver Tongue I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Spoken+Probing &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Spoken Probing&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=You+May+Have+Heard+Of+Me &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;You May Have Heard Of Me&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Investigation ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Investigation&lt;br /&gt;
|description=An individual’s ability to detect and discover clues or specific objects via an active search. This Skill also reflects the ability to “connect the dots” between different objects. Initially, this Skill resembles something akin to rummaging, but with training it can become a quick and powerful tool. It can be used to detect everything from inconsistencies in credit transfers to finding biological samples at a crime scene. This Skill revolves around a focused, in-depth search and not a passive perception of the area around the individual.  &lt;br /&gt;
&lt;br /&gt;
|tier0=Common awareness of things happening around you.&lt;br /&gt;
|tier1=You understand the importance of observation without obstruction. You are more careful of the subtle nuances that can be observed and where they can lead, but it takes time and effort to form the connections.&lt;br /&gt;
|tier2=Your &#039;educated guess&#039; success rate has improved, demonstrating your ability to connect the dots of a scene, or multiple instances of evidence you&#039;ve looked over. You can put together the puzzle pieces, given enough time, and reliably produce an accurate result.&lt;br /&gt;
|tier3=You see the strands that connect events, and can follow those from point to point. It takes you relatively little time to piece together seemingly unconnected points of interest and form the bigger picture. CorSec would pay a decent living wage for your employ.&lt;br /&gt;
|tier4=When the so-called experts aren&#039;t enough, you&#039;re the one who gets the call. It is a relatively simple matter for you to piece together clues and connections as if weaving a complex tapestry. The world is full of hints, and you know the right places to look.&lt;br /&gt;
|tier5=The world is a loom before you, and you are the weaver at its helm. Everything has a place, everything is connected, and you see those connections as easily as if you were tracing a child&#039;s connect-the-dots artwork. &lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Assess+The+Situation &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Assess The Situation&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Envoy+Intuition &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Envoy Intuition&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Keen+Eye+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Keen Eye I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=On+The+Trail+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;On The Trail I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Spoken+Probing &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Spoken Probing&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Stay+A+While+And+Listen &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Stay A While And Listen&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Leadership ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Leadership&lt;br /&gt;
|description=Measures an individual&#039;s ability to inspire anyone in his or her company, ranging from a small team to an entire Clan. It is also the ability to rally others to a cause, to convince them that a course of action is right and without the need for &#039;&#039;[[CS Guide: Skills#Manipulation|Manipulation]]&#039;&#039;. Some lead by example, and some by eloquent words. Presence fuses with knowing the right things to say at the right time. &lt;br /&gt;
&lt;br /&gt;
|tier0=You can get a small group to do something they were already considering doing or something they had no opinion on with strong external motivation.&lt;br /&gt;
|tier1=You are adept at leading small units and motivating your team through tough missions, though doubt will creep in if you hesitate or appear less than fully competent. &lt;br /&gt;
|tier2=People will instinctively follow your lead unless given a reason not to. You are able to inspire loyalty and raise morale through rousing speeches or acts of heroism. Subordinates will still question you if the unit fails or your orders seem illogical. &lt;br /&gt;
|tier3=Your name garners strong loyalty and your mere presence boosts confidence during intense situations. All but the most skeptical of individuals will follow you without hesitation. &lt;br /&gt;
|tier4=You effortlessly gain the faith and trust of those you come into contact with. The mere mention of your name inspires intense loyalty among your subordinates and naysayers will quickly get shut down, even if your orders don’t make sense at the moment. Your subordinates believe they can do almost anything with you at the helm.&lt;br /&gt;
|tier5=You are a living legend, even the lowliest coward will follow you into the gates of Hell, sword in hand, screaming.  &lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Built+Bridges &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Built Bridges&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Classic+Misdirection &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Classic Misdirection&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Don%E2%80%99t+Stop+Believin%E2%80%99 &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Don’t Stop Believin’&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fed+Troops+Happy+Troops &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Fed Troops Happy Troops&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Golden+Envoy+Presense &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Golden Envoy Presence&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Controlled+Them+Like+Animals &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Controlled Them Like Animals&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Let+Them+Hate%2C+So+Long+As+They+Fear &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Let Them Hate, So Long As They Fear&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Silver+Tongue+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Silver Tongue I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=This+Is+Where+We+Fight%21 &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;This Is Where We Fight!&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=War+Hero &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;War Hero&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Yes%2C+I+Said+Closer &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Yes, I Said Closer&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Lightsaber ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Lightsaber &lt;br /&gt;
|description=An individual&#039;s skill in &#039;&#039;Lightsaber Combat&#039;&#039;. This is a specialized skill needed to unlock the true potential of lightsaber combat via their dedicated &#039;&#039;forms&#039;&#039;. This skill must be trained (minimum of +1) to be used and &#039;&#039;&#039;cannot&#039;&#039;&#039; be used untrained. The ability to deflect and redirect blaster bolt fire is tied to this skill but is &#039;&#039;&#039;only&#039;&#039;&#039; usable by those who are full-on &#039;&#039;Force&#039;&#039; wielders. &lt;br /&gt;
&lt;br /&gt;
|tier0=You cannot wield a lightsaber beyond pressing the activation button and flailing it around.&lt;br /&gt;
|tier1=Basic understanding of how to wield a weightless weapon and the opening patterns of your respective Form. You have some ability to deflect incoming blaster bolts away from your body.&lt;br /&gt;
|tier2=An advanced understanding of wielding a lightsaber, and how to demonstrate the core fundamentals and principles of your respective Form. With concentration, you can deflect multiple blaster bolts away from your body.&lt;br /&gt;
|tier3=You’ve mastered the fundamentals and principles of your respective Form. You can consistently defend yourself from blaster-wielding opponents, deflecting bolts away from your body. With concentration, you can redirect an incoming bolt to a target of your choosing accurately.&lt;br /&gt;
|tier4=You are a Master of your respective Form. You can more freely redirect blaster bolts in combat.&lt;br /&gt;
|tier5=Masters come to you for advice and training. You can accurately send blaster bolts coming from any direction on the battlefield.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Deflect+This &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Deflect This&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Dun+Moch &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Dun Moch&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Familiar+Steel &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Familiar Steel&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=It%27s+Called+Style &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;It’s Called Style&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Precise+Slice &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Precise Slice&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Proficiency+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Proficiency I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Sokan &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Sokan&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Trakata &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Trakata&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Whip+It+Good &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Whip It Good&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Linguistics ====&lt;br /&gt;
Please refer to the [[CS Guide: Languages|Languages guide]] for help with suggested languages.&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Linguistics&lt;br /&gt;
|description=&#039;&#039;Linguistics&#039;&#039; refers to an individual&#039;s ability to read, write, and analyze text, speech, and transcriptions from different languages. All characters have a base understanding of their own native language and [[starwars:Basic|Galactic Basic]]. &#039;&#039;Linguistics&#039;&#039; covers the addition of new languages to an individual&#039;s repertoire, one for each rank in the skill. When used untrained, this skill grants proficiency in all common languages associated with the individual&#039;s species.&lt;br /&gt;
&lt;br /&gt;
|tier0=You know only Galactic Basic and your race’s language.&lt;br /&gt;
|tier1=One additional language.&lt;br /&gt;
|tier2=Two additional languages.&lt;br /&gt;
|tier3=Three additional languages.&lt;br /&gt;
|tier4=Four additional languages.&lt;br /&gt;
|tier5=Five additional languages.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Droid+Whisperer &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Droid Whisperer&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Intergalactic+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Intergalactic I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Linguistic+Liar &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Linguistic Liar&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lip+Reader &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Lip Reader&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Lore ====&lt;br /&gt;
Please refer to [[CS Guide: Skills#Appendix_A:_Sample_Lore_Topics|Appendix A]] for help with suggested lore topics.&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Lore&lt;br /&gt;
|description=For each Rank in the &#039;&#039;Lore&#039;&#039; Skill, your character has studied a subject intensely and is considered an expert in that field. This knowledge is on par with an academic 2-4 year program. Beginning with one subject at Skill Level 1, you gain an additional subject for each respective Skill Level.&lt;br /&gt;
&lt;br /&gt;
|tier0=You know the lore of the Brotherhood and the history of the modern era, &#039;&#039;i.e. Imperial Period, New Republic, and New Jedi Order&#039;&#039;. You are up to date on current news and pop culture and the state of the Galaxy.&lt;br /&gt;
|tier1=One additional subject of lore.&lt;br /&gt;
|tier2=Two additional subjects of lore.&lt;br /&gt;
|tier3=Three additional subjects of lore.&lt;br /&gt;
|tier4=Four additional subjects of lore.&lt;br /&gt;
|tier5=Five additional subjects of lore.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Stay+A+While+And+Listen &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Stay A While And Listen&amp;lt;/span&amp;gt;] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Xenobiology+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Xenobiology I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Martial Arts ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Martial Arts&lt;br /&gt;
|description=An individual&#039;s &#039;&#039;Martial Arts&#039;&#039; capability. This skill must be trained (minimum of +1) to use. &lt;br /&gt;
&lt;br /&gt;
|tier0=“Stop trying to hit me and hit me.” You can throw punches and kicks, but not with any style or form behind them. Brawler and raw mechanics.&lt;br /&gt;
|tier1=You have an understanding of the basic patterns and principles of your respective Form.&lt;br /&gt;
|tier2=You have an understanding of the more advanced patterns and principles of your respective Form.&lt;br /&gt;
|tier3=You’ve earned your Black Belt and have mastered the core techniques of your respective Form.&lt;br /&gt;
|tier4=Sifu, Sensei, Mentor. People seek you out for you knowledge and ability in your respective Form.&lt;br /&gt;
|tier5=Master. A master of your respective Form, teachers seek you out to better their understanding and ability. &lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Drunken+Master &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Drunken Master&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Grab+Them+By+The+Horns &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Grab Them By The Horns&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hippocratic &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hippocratic&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Jar%27Kai &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Jar’Kai&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Knuckle+Fists &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Knuckle Fists&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Petranaki &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Petranaki&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Shockboxing &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Shockboxing&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Sleeping+Rancor &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Sleeping Rancor&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Mechanics ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Mechanics&lt;br /&gt;
|description=The ability for an individual to understand the hardware functions and ministrations of computers, droids, and gadgets. The ability to repair, build, deconstruct and rebuild machines and to tinker with their designs and functions. Beginning with a basic understanding of what different circuits and functions on a computer, droid, and gadget do, this skill allows an individual to eventually take that knowledge and transform it into repairing and rebuilding machines in increasingly disparate states of repair.&lt;br /&gt;
&lt;br /&gt;
|tier0=You know where to find a machine’s maintenance panels.&lt;br /&gt;
|tier1=Basic failures and minor damage can be fixed fairly quickly, but more advanced tasks are beyond you without the proper tools.&lt;br /&gt;
|tier2=Given time, you can restore full functionality to damaged computers, droids, and gadgets.&lt;br /&gt;
|tier3=You could run your own shop if you felt so inclined. You need less time and can repair more heavily damaged computers, droids, and gadgets with the right tools and smaller more simple machines with less than ideal tools.&lt;br /&gt;
|tier4=You can make all but the most badly damaged machines work again, even with less than ideal parts.&lt;br /&gt;
|tier5=With random components, you can create or rebuild a computer, droid, or gadget from scratch. With the right parts, you can repair anything with circuitry to operational levels.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Artistic+Machinery &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Artistic Machinery&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hotfix+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hotfix I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Can+Fix+That+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Can Fix That I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=In+A+Pinch &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;In A Pinch&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Junker+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Junker I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Jury-rig+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Jury-rig I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Mechu-deru+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Mechu-deru I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Thingamajig &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Thingamajig&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Who+Needs+A+Tech%3F &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Who Needs A Tech?&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Medicine ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Medicine&lt;br /&gt;
|description=An individual&#039;s understanding of physiology, anatomy, cell structure and various systems (such as nerves, digestive, and vascular) on their native species. Through experience, one can learn how to treat subjects of multiple races beyond his or her own as well as expand his or her knowledge in how best to treat different types of injuries. &#039;&#039;Medicine&#039;&#039; not only grants the ability to heal, but the ability to harm as well - an expert in medicine will know what cures poison, but can use the very same knowledge to accelerate or even create their own poison.&lt;br /&gt;
&lt;br /&gt;
|tier0=You know the importance of hydration, how to execute the heimlich maneuver, and that it is important to keep blood on the inside of your body, not the outside.&lt;br /&gt;
|tier1=You know basic First Aid and CPR, and you can spot the common symptoms of the well known illnesses and injuries of the Galaxy. You can clean a wound and apply stitches, but only in a safe environment.&lt;br /&gt;
|tier2=Your medical training allows you to bring your skills into the field. You are able to treat species that are anatomically similar to your own, clean and treat wounds, apply stitches, and recognize toxins.&lt;br /&gt;
|tier3=You have a working anatomical understanding of the more popular species in the Galaxy and how to diagnose and treat a wide range of illnesses and injuries. You can apply your knowledge of anatomy to inflicting pain on bones, muscles, or pressure points.&lt;br /&gt;
|tier4=Like an advanced surgeon, you can successfully amputate a limb on the battlefield without worry of infection. You can effectively treat most humanoid species and apply knowledge of anatomy to mend or cause harm.&lt;br /&gt;
|tier5=Cutting edge research physician / surgeon, you discover cures to rare diseases and invent new surgical techniques. You are able to diagnose and treat all but the rarest of humanoid species in the Galaxy, and can do so in the middle of an active war zone without so much as flinching. &lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Blood+Bath &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Blood Bath&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hippocratic &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hippocratic&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Just+A+Flesh+Wound+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Just A Flesh Wound I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Steady+Hands+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Steady Hands I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Xenobiology+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Xenobiology I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous Weapons ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Miscellaneous Weapons&lt;br /&gt;
|description=A character&#039;s ability to make use of and utilize [[CS Guide: Loadouts#Miscellaneous|weapons]] that do not fall into a conventional category or school of training. This can be anything as archaic as a bow and arrow to throwing projectiles, dart guns, and whips.&lt;br /&gt;
&lt;br /&gt;
|tier0=You know how to point and shoot a dart gun or bow, flick projectiles and crack a whip.&lt;br /&gt;
|tier1=You have a good understanding of the effective use of a single type of miscellaneous weapon, and can use it in combat.&lt;br /&gt;
|tier2=You are skilled with your favored miscellaneous weapon, and can use more complex forms of fighting against skilled opponents.&lt;br /&gt;
|tier3=You are highly adept with your miscellaneous weapon of choice, and skilled with another. You can fight competently with anything else you find.&lt;br /&gt;
|tier4=A master of your weapons of choice, you are very skilled with any miscellaneous weapon you can find.&lt;br /&gt;
|tier5=If it hurts people and doesn’t fit under the categories of blunt or bladed, you are highly adept in its applications for violence.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Down+Scope &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Down Scope&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Familiar+Steel &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Familiar Steel&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Knuckle+Fists &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Knuckle Fists&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Medley+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Medley I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Poison+Weapons &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Poison Weapons&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Proficiency+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Proficiency I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Quick+Draw &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Quick Draw&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Run+And+Gun &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Run And Gun&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Shockboxing &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Shockboxing&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Tools+Of+The+Trade+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Tools Of The Trade I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Walk+Like+An+Ewok &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Walk Like An Ewok&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Whip+It+Good &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Whip It Good&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Operations ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Operations&lt;br /&gt;
|description= Most vehicles, especially large-scale ones, have a wide array of systems that need to be watched, managed, and maintained for the vehicle to properly function. The management and usage of these systems typically finds itself as a dedicated terminal station on the vehicle. These stations include [https://starwars.fandom.com/wiki/Life_support life support], [https://starwars.fandom.com/wiki/Engine propulsion systems], communication, weapons, and sensors. The &#039;&#039;&#039;Operations&#039;&#039;&#039; Skill is an individual’s ability to work at these various positions as part of a larger crew to maintain the functioning of the vehicle as a whole. As an individual’s ability grows in this skill they can even lead the efforts of others as the complex interactions between these systems become mastered. &lt;br /&gt;
&lt;br /&gt;
|tier0=You understand that multiple systems are needed to make large vehicles fully operational. You can relay information from a terminal about those systems to others, but attempting to do anything with it is beyond you. &lt;br /&gt;
|tier1=You know the basics of the common and critical systems found on large vehicles well enough that you can help keep the vehicle functional. Specialized systems still require assistance from others. Officers are clear and direct with you in their commands while operational. &lt;br /&gt;
|tier2=You know the common and critical systems quite well, and can utilize more complicated or specialized systems after orienting yourself with them. Officers know that you can be left alone while the vehicle is operational. &lt;br /&gt;
|tier3=You have a keen understanding of all the various systems used in different kinds of large vehicles. You can maintain your own station and keep it running at peak efficiency. You can additionally step in as an Officer in moments of low stress and urgency for the vehicle. &lt;br /&gt;
|tier4=With a deeper understanding of these systems you can oversee several different ones simultaneously. You know how to help command others at their stations to ensure they reach a higher efficiency. &lt;br /&gt;
|tier5=You are a master of vehicle systems. You can effortlessly maintain multiple different systems from a single terminal. You can oversee the entire crew needed for the vehicle to function in the moment just as easily as taking a stroll in the park. &lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Buttons+are+Buttons &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Buttons are Buttons&amp;lt;/span&amp;gt;] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Unoperations &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Unoperations&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
==== Piloting ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Piloting&lt;br /&gt;
|description=An individual’s ability to identify, control, and operate the movement of any vehicle. This ranges from [https://starwars.fandom.com/wiki/Starfighter starfighters] to [https://starwars.fandom.com/wiki/Capital_ship Capital Ships] and [https://starwars.fandom.com/wiki/Speeder_bike speeder bikes] to [https://starwars.fandom.com/wiki/Walker walkers]. Any vehicle capable of being steered and controlled falls in this category. An individual would also have a basic understanding of how to engage and use the weaponry on the vehicle relative to their Skill level. The &#039;&#039;&#039;Piloting&#039;&#039;&#039; Skill also covers a character’s effectiveness in using jetpacks and jetboots. &lt;br /&gt;
&lt;br /&gt;
|tier0=You can operate transport vehicles like speeder bikes and jetpacks. You understand the basic concepts of what kind of movements a given vehicle should be able to make, and what kind of movements it shouldn’t be able to make. &lt;br /&gt;
|tier1=You know the general basics of how to move a vehicle around in three dimensions: accelerate, brake, turn, rotate. You can use this to execute basic maneuvers and coordinate with separate vehicles around you. You can track a small number of enemies while engaged in combat. &lt;br /&gt;
|tier2=With familiar vehicles you are capable of executing more difficult maneuvers. You understand the technical requirements needed for a vehicle to run and can communicate with support crews about how it is functioning. Unfamiliar vehicles give a momentary pause for you to orient yourself to their controls. &lt;br /&gt;
|tier3=You have a keen understanding of the popular vehicles used in the galaxy. You can pull off stunts that seasoned pilots would tip their hat to. You understand the finer details of what is required for a vehicle to run, allowing you to better communicate with support crews. You can more easily track multiple enemies while engaged in combat. &lt;br /&gt;
|tier4=Even seasoned pilots are jealous of how easily you can pick up how to operate an unfamiliar vehicle. Considered an “Ace” by fellow pilots, you can handle complex maneuvers both solo and as part of a squad. You have no issues providing suggestions to support crews about how to improve the functionality of your vehicle. &lt;br /&gt;
|tier5=Even the “Ace” pilots come to you for advice. You know the ins and outs of any vehicle you come across. The most complex of maneuvers come as easy as breathing. Coordinating in large squads of others is no issue, and you are capable of tracking the locations of many enemies at once. &lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Do+A+Barrel+Roll%21 &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Do A Barrel Roll!&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Home+Into+The+Black &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Home Into The Black&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hot+LZ &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hot LZ&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Right+Between+The+Lines &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Right Between The Lines&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Rising+Phoenix+ &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Rising Phoenix&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Smooth+Operator+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Smooth Operator I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Spinning+Is+A+Good+Trick &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Spinning Is A Good Trick&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=They+Came+From+Behind &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;They Came From Behind&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Use+The+Force%2C+Luke+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Use The Force, Luke I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Who+Needs+A+Tech%3F &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Who Needs A Tech?&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=You+Got+a+Bogey+On+Your+Tail &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;You’ve Got A Bogey On Your Tail&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Slicing ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Slicing&lt;br /&gt;
|description=An individual&#039;s understanding of computer systems, software, the security used to protect them, and the nature of the strings of 0&#039;s and 1&#039;s that make up the root of computer technology. Beginning with a basic understanding of how, generally, to penetrate secure systems, an individual with a basic training in &#039;&#039;Slicing&#039;&#039; can use even slightly complex software, and with advanced training, that individual will be able to gain entrance to increasingly secure systems and electronics. When using this skill untrained, you have basic knowledge of how to use a computer terminal; for instance, you know that pressing ALT+F4 will not save your progress on a computer terminal and is much more likely to cause it to close.&lt;br /&gt;
&lt;br /&gt;
|tier0=“Have you tried turning it on and off again?” Basic understanding of how terminals and computer systems work. You know how to change your Clanmate&#039;s background to something inappropriate if they leave their terminal unlocked.&lt;br /&gt;
|tier1=You can open up a command line and run through a basic series of hacks and tweaks. You know how to write basic code, and can break through a generic firewall.&lt;br /&gt;
|tier2=System Administrator: You have a working knowledge of computer systems and how to modify and tweak their settings. You can break through more advanced firewalls, edit code, and even reprogram basic droids.&lt;br /&gt;
|tier3=You have a professional knowledge of computer systems and how to modify and tweak them to your desire. You can reprogram more complex droids, but would need to reference a manual with combat droids. &lt;br /&gt;
|tier4=You can reprogram even a combat droid. You hack into corporate networks for fun.&lt;br /&gt;
|tier5=What firewalls? If it’s written in 0’s and 1’s, you can create, edit, or delete it without effort.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Digital+Defusal &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Digital Defusal&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Just+Ones+and+Zeroes &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Just Ones and Zeroes&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lightfooted &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Lightfooted&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=The+System%2C+Is+Down &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;The System, Is Down&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=You+Can%27t+Stop+The+Signal &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;You Can’t Stop The Signal&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Slugthrowers ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Slugthrowers&lt;br /&gt;
|description=Covers the understanding and technical applications of firearms that use an explosive chemical to launch a solid projectile (a &amp;quot;slug&amp;quot;) at high velocity. Unlike Blasters, the more primitive slugs cannot be deflected or redirected by a lightsaber. When a slug makes contact with a lightsaber blade it simply melts, and the remaining embers can potentially land on the lightsaber-wielder&#039;s hands or face. &lt;br /&gt;
&lt;br /&gt;
|tier0=You can point and shoot, but any hits are lucky shots at best.&lt;br /&gt;
|tier1=You are skilled with one &#039;&#039;slugthrower&#039;&#039; weapon type and can line up a shot in fair weather and hit your mark. You can track moving targets but have a harder time hitting them when in battle.&lt;br /&gt;
|tier2=You are skilled with two &#039;&#039;slugthrower&#039;&#039; weapon types. You can effortlessly track targets and draw beads on them in fair weather and in battle. Accuracy decreases in rough weather.&lt;br /&gt;
|tier3=You are familiar with all &#039;&#039;slugthrower&#039;&#039; weapon types but are an expert with one in particular. You have countless contest trophies to show off for your ability to hit targets from a wide variety of ranges and angles. Rough weather is an annoyance but nothing you can’t handle with enough patience and time.&lt;br /&gt;
|tier4=Any &#039;&#039;slugthrower&#039;&#039; weapon type is an instrument of death in your hand. You rarely miss a shot, even in rough weather, the middle of a war, or with distractions all around you.&lt;br /&gt;
|tier5=You can spell your name on a target board without looking, hungover.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Down+Scope &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Down Scope&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Guns+Akimbo &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Guns Akimbo&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=It%27s+Called+Style &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;It’s Called Style&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Medley+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Medley I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=No+Scope &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;No Scope&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Pistol-cuffs &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Pistol-cuffs&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Proficiency+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Proficiency I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Quick+Draw &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Quick Draw&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Run+And+Gun &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Run And Gun&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Trick+Shots &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Trick Shots&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Stealth ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Stealth&lt;br /&gt;
|description=Measures an individual’s aptitude for moving discreetly, avoiding detection, and utilizing the shadows to their advantage. This skill encompasses silent movement, concealment, disguise, and the ability to operate unseen in various situations. The success of &#039;&#039;Stealth&#039;&#039; is dependent on the target’s &#039;&#039;Perception&#039;&#039; skill.&lt;br /&gt;
&lt;br /&gt;
|tier0=You know that it’s probably a bad idea to wear bright orange jumpsuits if you want to sneak up on people in an urban environment.&lt;br /&gt;
|tier1=You have a basic understanding of avoiding an enemy’s cone of vision to avoid detection. With enough time, you can find a hiding place that takes a while to find. You can put together a simple disguise that might pass at first glance, and keep a small blaster hidden inside a large coat.&lt;br /&gt;
|tier2=You have a basic understanding of light and shadow, and have become competent at using darkness to avoid detection even when someone is looking in your direction. You can create simple distractions to make things easier. Your footsteps are quiet at your normal walking speed. Your disguises have become more complex and hold up under closer scrutiny.&lt;br /&gt;
|tier3=Your understanding of light, shadow and colour deepens, and you are able to blend in with a variety of backgrounds. You can conceal larger weapons on your person, and can perform more complicated actions like running and climbing without making too much noise. You can put together a disguise that could fool even your close allies&lt;br /&gt;
|tier4=You barely make a sound even when performing acrobatic manoeuvres and landing from height. You can find the optimal hiding place instantly to avoid detection. With time and preparation, you can disguise yourself as a particular person, even to that person’s friends.&lt;br /&gt;
|tier5=A master of the shadows, you go where you please and no one notices. Your movements are silent, and you can smuggle anything anywhere. Your disguises are visually foolproof even under intense scrutiny.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Cardboard+Box &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Cardboard Box&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Chameleon+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Chameleon I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Eagle+Eye &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Eagle Eye&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hero+Landing &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hero Landing&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lightfooted &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Lightfooted&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Silent+Blade &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Silent Blade&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Survival ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Survival&lt;br /&gt;
|description=An individual&#039;s ability to stay alive in otherwise difficult environments. This relates directly to the arts of scavenging, hunting, resourcefulness, bushcraft, and local area navigation. Starting with a basic understanding of what is required to continue living, as an individual progresses in this skill they will become more adept at acquiring the necessities of survival in even the most inhospitable of climates where others would otherwise perish.&lt;br /&gt;
&lt;br /&gt;
|tier0=Moss grows on the north side of the tree... or something like that. Basic common sense and resourcefulness.&lt;br /&gt;
|tier1=You know which berries are good to eat and which ones will give you a tummy ache. You can string a basic trap, but good luck catching anything more than a pheasant. You know the basics of directions based on the movement of the sun(s). &lt;br /&gt;
|tier2=You can hunt small game and set traps, have a good knowledge of common environments, make simple tools and with the right supplies, you can survive on your own for some time.&lt;br /&gt;
|tier3=You have a working knowledge of how to survive on your own with limited supplies. You can hunt game, set traps, and have a healthy knowledge of most environments you may encounter.&lt;br /&gt;
|tier4=You’ve wrestled a wild Vornskr bare handed, and turned its pelt into makeshift clothing.&lt;br /&gt;
|tier5=You can survive on your own, on an unknown planet, with no supplies and no water. Nature provides and you know how to use its resources to survive indefinitely off grid. &lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Elusive+Prey &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Elusive Prey&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Just+A+Flesh+Wound+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Just A Flesh Wound I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Walk+Like+An+Ewok &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Walk Like An Ewok&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Woodland+Ranger &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Woodland Ranger&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Tactics ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Tactics&lt;br /&gt;
|description=Measures the core competencies needed to successfully command larger scale military units be they fleets or armies. This includes a sufficient base of knowledge on and application of: allied and enemy capabilities, common strategies and tactics and how to employ them.&lt;br /&gt;
&lt;br /&gt;
|tier0=“Shoot back you idiots!” You understand the basics strategies of war and conflict and know what it takes to pull them off... in theory. In practice, it often comes down to the skill of the troops under your command and a bit of luck.&lt;br /&gt;
|tier1=You have seen your share of battles, and are versed in the more popular strategies used in war and conflict and can employ them to varying degrees of success.&lt;br /&gt;
|tier2=You know how to draw on past experiences and apply them to your current situations. Your have studied war and conflict to not only execute strategy in real time, but to counter the strategies of your opponents with high percentages of success, even without the ideal troops for the strategy.&lt;br /&gt;
|tier3=You understand the difference between spending lives under your command, and wasting them. You have a keen understanding of complex strategies employed in war and conflict, have studied the maneuvers and techniques employed throughout history, and can mix them with your own experiences to craft new strategies that others may not have come up with yet.&lt;br /&gt;
|tier4=You have watched and rewatched holovids of every major conflict in Galactic History (but don’t ask about the reasons behind those conflicts, since, that’s for history nerds) and can modify them to create your own unique strategies that often leave enemy commanders flat-footed.&lt;br /&gt;
|tier5=You know how to hold an enemy army at bay when outnumbered 5:1. Your name has been mentioned in the same breath as Ackbar, Pellaeon, and Bel Iblis. But not Thrawn, obviously.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Improvise%2C+Adapt%2C+Overcome &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Improvise, Adapt, Overcome&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Resistance+Is+Futile &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Resistance Is Futile&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Unrelenting+Offensive &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Unrelenting Offensive&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Unyielding+Defense &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Unyielding Defense&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Yes%2C+I+Said+Closer &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Yes, I Said Closer&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Appendix A: Sample Lore Topics ====&lt;br /&gt;
&lt;br /&gt;
The below list is a sampling of [[CS Guide: Skills#Lore|Lore]] topics in use in the club today, and can provide you with some ideas on what subjects you would like your character to have studied intensively.&lt;br /&gt;
&lt;br /&gt;
Remember that even at +0 Lore, your character is assumed to know about recent history and the current state of the Galaxy, including the history of the modern era (&#039;&#039;Imperial Period&#039;&#039;, &#039;&#039;New Republic&#039;&#039; and &#039;&#039;New Jedi Order&#039;&#039; eras), and be up to date on current news and popular culture around the Galaxy.&lt;br /&gt;
&lt;br /&gt;
Lore is, at its heart, a &amp;quot;flavor&amp;quot; skill and provides extra layers and knowledge to your character. You can create any lore topic you wish, as long as it fits in with the Star Wars universe.&lt;br /&gt;
&lt;br /&gt;
A list of example Lore topics and variations in use today includes:&lt;br /&gt;
* Anatomy and Physiology of Alien and Near-Human Species&lt;br /&gt;
* Races and Species of the Known Galaxy&lt;br /&gt;
* Vertebrates and Invertebrates of the Galaxy&lt;br /&gt;
* Poisons and Toxins of the Galaxy&lt;br /&gt;
* Herbs and Plants of the Galaxy&lt;br /&gt;
* Flora and Fauna of the Galaxy&lt;br /&gt;
* Religions of the Known Galaxy&lt;br /&gt;
* Traditions and History of the Force&lt;br /&gt;
* History and Culture of the Sith and Jedi&lt;br /&gt;
* Ancient Sith History, Culture and Empire&lt;br /&gt;
* Modern and Ancient Architecture&lt;br /&gt;
* Advanced Astronomy&lt;br /&gt;
* Ancient and Modern History of Droids&lt;br /&gt;
* Programming and Droid Languages&lt;br /&gt;
* Biotechnology&lt;br /&gt;
* Force-based Technologies&lt;br /&gt;
* History of Ancient and Obsolete Technology&lt;br /&gt;
* Philosophies of (person or organization)&lt;br /&gt;
* Known Planets of the Galaxy&lt;br /&gt;
* Major Planets of the Galaxy&lt;br /&gt;
* History and Cultural Traditions of (planet, organization or species)&lt;br /&gt;
* History of (general war or conflict or event, organization, planet)&lt;br /&gt;
* History of the Galactic Civil War&lt;br /&gt;
* History of the Cold War&lt;br /&gt;
* History of the Great Hyperspace War&lt;br /&gt;
* History of Ciphers and Encryption in the Galaxy&lt;br /&gt;
* History and Philosophies of the Force&lt;br /&gt;
* Black Market Trading and Knowledge&lt;br /&gt;
* Criminal Organizations of the Galaxy&lt;br /&gt;
* Sith Alchemy&lt;br /&gt;
* Krath Rites and Sorcery&lt;br /&gt;
* Ancient Artifacts&lt;br /&gt;
* Music of the Galaxy&lt;br /&gt;
* Galactic Politics&lt;br /&gt;
* Galactic Economies&lt;br /&gt;
* Brotherhood members and politics&lt;br /&gt;
&lt;br /&gt;
[[CS Guide: Skills#firstHeading|Back to Top]]&lt;br /&gt;
&lt;br /&gt;
==== Appendix B: Languages ====&lt;br /&gt;
&lt;br /&gt;
Please refer to the [[Languages|Languages guide]] for a comprehensive list of languages currently in use within the character creation system. Other languages exist, and the best resource to identify a language is to search on [[starwars:Main Page|Wookieepedia]]. Remember that you may also speak with the Voice staff, should you need help bringing your character to life.&lt;br /&gt;
&lt;br /&gt;
All characters receive Basic, and many species come with an additional language, as per the [[Species|Species guide]].&lt;br /&gt;
&lt;br /&gt;
Some Feats, for example Droidspeak, also grant languages for your character without the need to invest in &#039;&#039;Linguistics&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[CS Guide: Skills#firstHeading|Back to Top]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Sheet Guide]]&lt;/div&gt;</summary>
		<author><name>Reiden</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Character_Sheet_Approval_Guidelines&amp;diff=195060</id>
		<title>Character Sheet Approval Guidelines</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Character_Sheet_Approval_Guidelines&amp;diff=195060"/>
		<updated>2024-10-22T20:49:26Z</updated>

		<summary type="html">&lt;p&gt;Reiden: /* New Custome Discipline Frequency */ fixing a typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|real}}&lt;br /&gt;
{{Voice Policies}}&lt;br /&gt;
{{CS TOC}}&lt;br /&gt;
&lt;br /&gt;
The following guidelines are used by the Voice Staff to process and approve member-created Character Sheets. Failure to meet these guidelines will result in a remand from a member of the staff. Any remand, however, will contain clear instructions on how to make changes that will lead to getting the Character Sheet approved. The Voice Staff is available through both email and Discord. They actively try to get all character concepts to a point where they can be used while still meeting the requirements and expectations of the Character Sheet system. &lt;br /&gt;
&lt;br /&gt;
Remands are &#039;&#039;&#039;NOT&#039;&#039;&#039; a negative thing or a mark against your ability or ideas. They are here to help you make the best character possible while maintaining a set of standards for all members. &lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
The purpose of this approval process is to maintain a consistent quality across all Character Sheets. The policies here are not meant to prevent members from writing or playing the character(s) that they desire, but to help ensure that all Character Sheets are held to the same standards within the Brotherhood’s fictional systems. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Please read each section carefully.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Finally, the Character Sheet system is inclusive and open to various forms of gender, orientation, and identity. There are different ways to explore these types of characters, and if you are concerned, curious, or have any questions please reach out to the Voice or the Voice Staff. We are always looking for new ways to make our system more inclusive.&lt;br /&gt;
&lt;br /&gt;
For a step-by-step guide on creating your Character Sheet, please see the [[CS Guide: Character Creation|Character Creation Guide]].&lt;br /&gt;
&lt;br /&gt;
=== Notes From the Staff ===&lt;br /&gt;
* &#039;&#039;&#039;All&#039;&#039;&#039; Character Sheet reviews, approvals, and remands are based on the &#039;&#039;current&#039;&#039; policies. This means that a previously approved Character Sheet does not guarantee re-approval. &lt;br /&gt;
** The Voice Staff is &#039;&#039;&#039;not&#039;&#039;&#039; and &#039;&#039;&#039;does not&#039;&#039;&#039; audit previously approved Character Sheets. &lt;br /&gt;
* The Voice Staff can only remand on the edited components that come to them for review. For example, if you have a physical description that does not meet the current policy, without you making an edit to that field it is not something the Voice Staff can actively review and remand. &lt;br /&gt;
* Any time that a member modifies a text field on the Character Sheets, it will require staff approval.&lt;br /&gt;
** Applies to: &#039;&#039;Physical Description, Height/Weight, Custom Aspects, Lore,&#039;&#039; and &#039;&#039;Languages&#039;&#039;.&lt;br /&gt;
* Staff approval is &#039;&#039;&#039;not&#039;&#039;&#039; needed if you just want to change: &#039;&#039;Discipline, Skills, Force Powers,&#039;&#039; or &#039;&#039;Feats&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Physical Description and Species == &lt;br /&gt;
The &#039;&#039;&#039;Physical Description&#039;&#039;&#039; field is meant to convey a basic, &#039;&#039;static&#039;&#039; image of what your character looks like as if looking at a photograph or being described to someone else. The purpose of this still image is for others to write your character&#039;s appearance accurately without making a mistake that could cause for loss of points in a judgement in which consistency was key.&lt;br /&gt;
&lt;br /&gt;
Physical Descriptions should not contain notes on behavior or history that would go in Custom Aspects or on a wiki. They should not detail items or armor that belong in Item Aspects, or otherwise list any attire, as these are both under the purview of the [[Member Possessions|Possessions]] system and covered on the Character Sheet in an attached [[CS Guide: Loadouts|Loadout]]. &lt;br /&gt;
&lt;br /&gt;
Images should not be used directly within the Physical Description, but links to images and reference galleries are allowed. The Voice Staff will review these links to verify they do not lead to anything inappropriate. &lt;br /&gt;
&lt;br /&gt;
=== Physical Appearance ===&lt;br /&gt;
*  Details included in this field must be &#039;&#039;purely cosmetic&#039;&#039; in nature. For an approved sheet, you &#039;&#039;&#039;must&#039;&#039;&#039; make sure you hit all the basic &#039;&#039;&#039;six&#039;&#039;&#039; (6) descriptors: &lt;br /&gt;
** &#039;&#039;Skin tone, eye color, hair color and hairstyle (default), body type, and distinguishing marks like scars or tattoos.&#039;&#039;&lt;br /&gt;
** Not mentioning any distinguishing marks will imply that your character has none. &lt;br /&gt;
** Please avoid out-of-universe references, such as Asian, Caucasian, or African, and instead use terms like &amp;quot;flat nose, angular eyes, pale features, exotic or dark skinned, coarse-haired.&amp;quot;&lt;br /&gt;
* Descriptions must be static descriptions (things that don’t change day to day). If your character dyes their hair, you only need to list that color, but you will need to define a default style even if they frequently wear different styles or accessories. You are still free to write your character doing these things in fiction entries and stories as much as you like; but for the character sheet you &#039;&#039;&#039;MUST&#039;&#039;&#039; provide a single, static description for others to use for grading purposes. Saying that a character wears multiple hairstyles or changes their hair color will result in a remand.&lt;br /&gt;
* Descriptions must be current. Discussing what a character &#039;&#039;will&#039;&#039; look like when they grow or what they looked like in the past at length is not helpful nor does it provide a current image to grade with. You may write something such as, &amp;quot;her once blue eyes have corrupted to Sith gold&amp;quot; but you must provide and focus on the character&#039;s current appearance.&lt;br /&gt;
* Physical Descriptions must be written in full sentences, not in a list format.&lt;br /&gt;
** Example: Listing, &amp;quot;Hair Color: red. Eye color: blue. Tattoos: tribal.&amp;quot; would result in a remand. It should be written as, &amp;quot;Master Skystar has red hair, blue eyes, and wild tattoos with swirling lines.&amp;quot;&lt;br /&gt;
* As there are no other fields for it, the Staff allows mention of makeup, piercings, and accents in the Physical Description, but as with anything else, these &#039;&#039;must be static&#039;&#039;. If any makeup is included, it should be a single style. Piercings should be assumed to always be present. You may include accents, but keep in mind that there is not an England or Southern United States in Star Wars — these fall again under out-of-universe references. Instead, you can use things like &amp;quot;aristocratic lilt&amp;quot; (English accent), or &amp;quot;slow drawl&amp;quot; (Southern United States). Accents are considered flavor for better describing a character&#039;s &amp;quot;voice&amp;quot; in dialogue writing, but any mention of them should be short and not delve into Character History.&lt;br /&gt;
&lt;br /&gt;
==== Species ====&lt;br /&gt;
*  The physical description must also be consistent with the Species choice. Variations may be approved, but they would have &#039;&#039;&#039;no mechanical benefit.&#039;&#039;&#039; Always check your Species infobox for information about what colors or features are standard to your selected Species.&lt;br /&gt;
** Not every [[Species]] will have hair, or skin, but may have fur or a carapace. Whatever traits the Species does have, make sure those basics are covered.&lt;br /&gt;
** Example: Standard Chiss have blue skin, black or dark hair, and red eyes. A hybrid Chiss may have paler skin instead of dark blue skin, but you may not add claws and fangs when their selected Species is Chiss.&lt;br /&gt;
&lt;br /&gt;
==== Cybernetics ====&lt;br /&gt;
* Cybernetics and other “modifications” are allowed, but they are only cosmetic in our system. You can describe how they look, but cannot mention how they modify or enhance your character&#039;s attributes. Cybernetic limbs may not include weapons or armor, and additional redundant organs may not be added if the Species did not originally have them; a cybernetic may only replace an organic piece with a metal one.&lt;br /&gt;
* Cybernetics &#039;&#039;can&#039;&#039; be a good way to justify/explain the skill levels of your character, however. &lt;br /&gt;
** Example: Your character is a lithe thin framed body with +5 Might and has cybernetic arms. Claiming the reason for this is that cybernetics give you strength is fine and is strongly encouraged, but the skill and its level must be actively set to that on your sheet. &lt;br /&gt;
&lt;br /&gt;
* A system exception exists for members of the Technocratic Guild in the Collective, who get a unique feat that lets their cybernetics enhance other abilities. This is for NPC usage only for the rival faction. &lt;br /&gt;
&lt;br /&gt;
==== Behavior or History ====&lt;br /&gt;
* Physical Descriptions &#039;&#039;&#039;cannot&#039;&#039;&#039; explain how a character behaves. Aspects are used for this purpose. Since the focus of this field is solely on the character&#039;s visual details, the &#039;&#039;&#039;effects&#039;&#039;&#039; of the character’s appearance or their behavioral traits should &#039;&#039;&#039;not&#039;&#039;&#039; be included in a Physical Description.&lt;br /&gt;
** Example: Your character cannot &amp;quot;intimidate everyone they come across with their gaze.&amp;quot; Your character MAY have &amp;quot;sharp, piercing green eyes&amp;quot; and &amp;quot;always wear a scowl.&amp;quot; This allows a reader to infer they are intimidating, instead of dictating any effect on another character or describing a character&#039;s behavior.&lt;br /&gt;
* Physical Descriptions &#039;&#039;&#039;cannot&#039;&#039;&#039; be used for extensive character history of how and why a character behaves - this must be covered with Custom Aspects and/or supported by a Wikipedia article.&lt;br /&gt;
** Example: You &#039;&#039;&#039;cannot&#039;&#039;&#039; say that your character, &amp;quot;was a lifetime slave under Jabba the Hutt and grew strong enough to defeat them and rescue their fellow slaves so they have large muscles and many scars&amp;quot;. You MAY say that your character has &amp;quot;large muscles and many scars from a life of slavery&amp;quot;. You &#039;&#039;&#039;cannot&#039;&#039;&#039; say that your character &amp;quot;was in a fight to the death with his master and stabbed in the gut, but survived and now he has the scars after defeating him.&amp;quot; You MAY say your character&#039;s scar is &amp;quot;a thin white line from a knife wound.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Items and Armor ====&lt;br /&gt;
* Some species have unique equipment that is seen as a standard component of the species&#039; appearance. As these are often required for the species to function, you may list these items in the Physical Description section instead of specifying them with a load out. &lt;br /&gt;
** Example: Kel Dor require a breathing mask to function outside of their homeworld’s (or similar’s) atmosphere. You may mention the mask, and any styling on it in the physical description of the character sheet. &lt;br /&gt;
* Physical Descriptions &#039;&#039;&#039;cannot&#039;&#039;&#039; be used to explain the properties or functions of armor or weapons (such as material resistance or augmentation). These details can be displayed through the &#039;&#039;Possessions&#039;&#039; and &#039;&#039;Loadouts&#039;&#039; interfaces, and fall under the discretion of the [[Regent]] staff.&lt;br /&gt;
* A character&#039;s attire — often defined by their clothing style, preference, or details, as well as any armor they wear, no matter how often, belongs in the Item Aspects found in &#039;&#039;Possessions&#039;&#039; items that get equipped into the Armor and Back slots of a Loadout. Listing out attire in the Physical Description field will result in a remand. See the [[Member_Possessions#Creating_Custom_Item_Aspects|Creating Custom Item Aspects]] page for more details.&lt;br /&gt;
** Example: You cannot say that a character&#039;s &amp;quot;pale skin, short-cropped dark hair, and hazel eyes are constantly hidden behind their Mandalorian helmet&amp;quot;.&lt;br /&gt;
* Weapon selection/placement may not appear in a Physical Description. These details can be displayed through the &#039;&#039;Possessions&#039;&#039; and &#039;&#039;Loadouts&#039;&#039; interfaces, and fall under the discretion of the [[Regent]] staff.&lt;br /&gt;
&lt;br /&gt;
==== Hybrid Species ==== &lt;br /&gt;
While characters descended from two species (hereafter hybrid species) are permitted, they will be subjected to increased scrutiny by the Voice staff. The selected species should be from similar genetic styles, meaning you cannot merge a Reptilian based species with a Mammal based one. The following items are required for these sorts of characters in addition to the above.&lt;br /&gt;
&lt;br /&gt;
* A hybrid Species must have only cosmetic elements of their Secondary Species worked into their Physical Description. This should be clearly defined by the writer and focus solely on the cosmetic details of what makes the Character a hybrid.&lt;br /&gt;
** Example: &amp;quot;Skystar is a Chiss-Human hybrid with light blue skin and red-tinted, green eyes...&amp;quot;&lt;br /&gt;
* A hybrid species is a combination of two (2) different &#039;&#039;&#039;approved&#039;&#039;&#039; species. One is the primary that gives the species feats, and a majority of appearance specifics. &lt;br /&gt;
* A hybrid Species must have only cosmetic elements of their Secondary Species worked into their Physical Description. This should be clearly defined by the writer and focus solely on the cosmetic details of what makes the Character a hybrid.&lt;br /&gt;
* A hybrid Species will only get Feats from their Primary Species. They do not get Feats of the Secondary Species.&lt;br /&gt;
** Example: Skystar is a Chiss-Human hybrid, but his selected Species is Chiss. He will have only the Chiss Feats and cannot use the Human Feats.&lt;br /&gt;
* Your character may be a descendant of multiple hybrid species, but for the Physical Description, you must pick the two core species that define their feats and appearance. &lt;br /&gt;
** While we allow a great many appearance modifications for species, you do not get to effectively make your own personal species with feats you like from one while looking wildly different. &lt;br /&gt;
&lt;br /&gt;
* For an example of an approved Character Sheet featuring a hybrid species, check out the Inquisitorius NPC [https://www.darkjedibrotherhood.com/character_sheets/9848 Harry West] featured in the ACC Qualification exams.&lt;br /&gt;
&lt;br /&gt;
==== Character Images/Formatting ====&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Weapons Loadout&#039;&#039; field has been replaced with &#039;&#039;Possession Loadouts&#039;&#039;. In removing the text-based field, the option to directly embed images into Character Sheets has effectively been phased out. Members are still welcome to include a hyperlink to an image of their character or reference gallery, however, using Markdown syntax.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example:&#039;&#039; [Character Image](https://characterimage1.jpg) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please note:&#039;&#039;&#039; The Voice staff will inspect image hyperlinks to ensure they are appropriately linking to character art that adheres to the Brotherhood&#039;s PG-13 policy in terms of nudity and graphic content. Linking to inappropriate content is subject to discipline at the discretion of the Justicar and the Covenant.&lt;br /&gt;
&lt;br /&gt;
=== Disciplines ===&lt;br /&gt;
Custom Disciplines are a great way for members more familiar with the CS system to further and better define their characters. Rather than being limited to the specific “class” options we currently have as defaults, starting at Equite 3, members can begin to request a custom combination of discipline feats for their characters. This includes some unique discipline feats not currently attached to any of our default options.&lt;br /&gt;
&lt;br /&gt;
There are some restrictions. You can only request as many custom disciplines as you have slots available. Once at max, you will have to inform us which discipline you would like to replace. Selected feats must still fall within the same Force-user or Non-Force-user categories for the character. This means no Force user can select the “Smooth Operator” feat for their character, just as no non-Force-user can select “Battlefield Awareness”.&lt;br /&gt;
&lt;br /&gt;
The max level of the feats also depends on your current rank. While default disciplines fully unlock based on your rank tier (NOV/JM are level one, EQ is level two, EL is level three) this system scales a bit differently due to the powerful new builds you are capable of making. &lt;br /&gt;
&lt;br /&gt;
Equite 3 members get to use two level two feats. &lt;br /&gt;
Equite 4 members get to use two level two feats. &lt;br /&gt;
All Elder members get to use two level three feats.&lt;br /&gt;
&lt;br /&gt;
This also depends on the rank of the character you are using. If you are an Elder creating a sheet for a JM4 ranked character, that one would still only get the level one feats out of it. &lt;br /&gt;
&lt;br /&gt;
To request a custom discipline please use this form [https://forms.gle/c3xrDWLVFNt59UuH6 here]&lt;br /&gt;
&lt;br /&gt;
This process is entirely manual for the Voice staff. This means it takes time, along with and discussion and back and forth. This takes a lot longer than a sheet review to complete, please be patient we will process your request as fast as possible. &lt;br /&gt;
&lt;br /&gt;
==== Naming and Descriptions ====&lt;br /&gt;
Custom Disciplines do require a name to go along with it. They must follow the following criteria for approval: &lt;br /&gt;
* Discipline Names must always have each word of the name capitalized. &lt;br /&gt;
* Discipline Names should be kept to under three words, and it is &amp;quot;heavily&amp;quot; encouraged to remain no more than two. &lt;br /&gt;
* Discipline Names should reflect the flavor of the discipline you are creating. &lt;br /&gt;
** Discipline Names should also stay in line with the styles of other default disciplines. &lt;br /&gt;
** Example: “Jod’s Custom Discipline” would not be approved. &lt;br /&gt;
** Usage of non-English names is acceptable as well, but formatting should still adhere to using the standard characters. Unique formatting or emoji usage is not allowed and will be remanded. &lt;br /&gt;
&lt;br /&gt;
All names are subject to review and may require some back and forth before approval. Prior approval on a name does not guarantee approval again.&lt;br /&gt;
&lt;br /&gt;
Discipline descriptions are &amp;quot;not&amp;quot; a required component, but should you like to include them, they also have some requirements: &lt;br /&gt;
* Custom Descriptions not exceed 150 words in length.&lt;br /&gt;
* Custom Descriptions should be at least two sentences in length describing the concept of the discipline.&lt;br /&gt;
* Custom Descriptions should mimic the default discipline descriptions, and if possible list the two feats being used. &lt;br /&gt;
* Custom Descriptions should be spell-checked and proofed before submission. Descriptions with acceptable content may be remanded if it is too difficult to read or follow. &lt;br /&gt;
&lt;br /&gt;
All names and descriptions are subject to review and may require some back and forth before approval. Prior approval does not guarantee approval again.&lt;br /&gt;
&lt;br /&gt;
==== Max Custom Disciplines ====&lt;br /&gt;
Due to members having a limited number of character slots, and to prevent an overabundance of custom aspects you will not use there is a limit to the total number of custom disciplines you may have at any one time. This limit is set by the maximum amount of slots allowed by your current rank: &lt;br /&gt;
* EQ3 and EQ4 have four max slots&lt;br /&gt;
* Elders have five max slots&lt;br /&gt;
&lt;br /&gt;
==== New Custom Discipline Frequency ====&lt;br /&gt;
For each of your character slots you can request one new custom discipline every 30 days. &lt;br /&gt;
&lt;br /&gt;
Example: If you had two character slots, and created one on the first of the month, then the second on the 15th, you would need to wait 15 more days to replace one, then another 15 to replace the other. &lt;br /&gt;
&lt;br /&gt;
=== Skills, Force Powers, and Feats ===&lt;br /&gt;
* If a Feat is taken that modifies a given Force Power or Skill, that Power or Skill must have one or more points placed in it. The Character Sheet Wizard will not show Feats unavailable to a specific character based on Rank or Order (eg NFU types will not see Force Power Feats). It will also warn the member selecting the Feats that a Force Power or Skill is required to use it if they try to select it without the Skill or Power on their Sheet. &lt;br /&gt;
* Skills and Force Powers should be consistent with one’s Aspects.&lt;br /&gt;
** Example: if a character has an Aspect stating a preference for ranged combat, they should have Powers and/or Skills that allow them to engage enemies at range.&lt;br /&gt;
* If an Aspect discusses using Powers or Skills in a way that requires a Feat, but the Feat is not selected on the Sheet, the Aspect will be remanded.&lt;br /&gt;
** Example: an Aspect discusses protecting other characters besides the user with Barrier, but the Sheet does not have the Static Barrier Feat that allows this usage selected.&lt;br /&gt;
* Dual Wielding allows your character to effectively handle two weapons at once. It does not make your character both left-handed and right-handed.&lt;br /&gt;
** The ability to fight with both the left and right hands equally requires either the Journeyman Feat: “Ambidexterity” or the Equite Feat: &amp;quot;Alternate Wielding&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Specialization ===&lt;br /&gt;
This includes Lightsaber Forms, Martial Arts Forms, Lore, and Languages.&lt;br /&gt;
&lt;br /&gt;
==== Forms ====&lt;br /&gt;
* You must have at least one Skill point invested in a Martial Arts Forms or Lightsaber Forms to select a form from the drop-down selector under the Specialization tab on the Character Creation Wizard.&lt;br /&gt;
* Form selection indicates your character&#039;s top two preferred forms of usage, while the skill itself allows you to use any. This is a reference for yourself, and others on what the character focuses on using. &lt;br /&gt;
* For additional information see the [[Martial Arts Forms]] page and [[Lightsaber Forms]] page.&lt;br /&gt;
* Primary/Secondary Weapon Specialization only applies for the Non-Force User &#039;&#039;Weapons Specialist&#039;&#039; discipline feats. It does not provide any advantage to any other discipline or character type.&lt;br /&gt;
* For Non-Force-Users, any Discipline but Weapons Specialist does not gain any benefit from selecting a Primary or Secondary Weapon Specialization in the Specialization selector. This is just for the Weapons Specialists to define their respective Feats.&lt;br /&gt;
* Do not select Weapon Specialization if you are not a Weapon Specialist.&lt;br /&gt;
&lt;br /&gt;
==== Lore ====&lt;br /&gt;
* Lore can be chosen by using the skill in your skill ladder, with one [https://wiki.darkjedibrotherhood.com/view/CS_Guide:_Skills#Appendix_A:_Sample_Lore_Topics|Lore topic] opening up for specification per level the skill is at. IE +2 Lore gives 2 Lore slots. &lt;br /&gt;
* Lore (and Language) slots can also be earned from progression in multiple societies including SA, RP, and ACC. &lt;br /&gt;
* Lore Topics should be &#039;&#039;specific&#039;&#039; but &#039;&#039;brief.&#039;&#039;&lt;br /&gt;
** Example: &amp;quot;The engines of starships in ISDs and how they function and repairing them in or out of battle&amp;quot; is not a proper Lore Topic. Instead, for a character to know about starship engines, the member would just put, &amp;quot;Starship Engines&amp;quot; or &amp;quot;Imperial-designed Starship Engines&amp;quot;.&lt;br /&gt;
*  All characters are expected to know broadly the history of the Dark Jedi Brotherhood, of the New Republic, and the current era and time period in general. It is also implied that your character will have a working knowledge/understanding of their Species-specific lore or history including culture and habitat. A Lore item is not needed to reflect this, as it is &#039;&#039;&#039;automatically&#039;&#039;&#039; applied to your Character Sheet. They would also not require a lore topic to cover areas of general education available to their Species.&lt;br /&gt;
*  Lore topics should show expertise in an area of knowledge that would set them apart from others of their Order, Species, or Unit. They are the equivalent of a degree or master&#039;s program on a subject from a university or trade school, or of extensive empirical experience in a subject, such as a lifetime in a career field. Good examples are: &amp;quot;Poisons and Toxins of the Galaxy&amp;quot;, &amp;quot;Xenobiology&amp;quot;, &amp;quot;Droid Building and Repair,&amp;quot; &amp;quot;Criminal Underworld of the Galaxy&amp;quot;, and “Ancient Sith Artifacts&amp;quot;.&lt;br /&gt;
* Lore topics cannot merely mention a Shadow Academy course the member has taken. Member activities such as these have NO tie-in to your character&#039;s Lore or knowledge. However, Societal awards or topics may be used, such as the topics &#039;&#039;&#039;granted&#039;&#039;&#039; to a member&#039;s Character Sheets at certain ranks in the Inquisitorius, Shroud Society, Shadow Academy Society, or Grand Master&#039;s Royal Guard.&lt;br /&gt;
* [[CS_Guide:_Skills#Appendix_A:_Sample_Lore_Topics|Click here]] for an expanded list of heretofore approved Lore Topics. This list is not a complete reference. It is recommended you ask the Voice Staff if you are unsure about a Lore Topic.&lt;br /&gt;
&lt;br /&gt;
==== Languages ====&lt;br /&gt;
* Languages can be chosen by using the skill in your skill ladder, with one language opening up for specification per level the skill is at. IE +2 Language gives 2 Language slots. &lt;br /&gt;
* Language (and Lore) slots can also be earned from progression in multiple societies including SA, RP, and ACC. &lt;br /&gt;
** Sith tongue, as referred to on Wookiepedia, is Ancient Sith in our system. Mind notes like these listed for each Language, such as that New Canon has merged Ryl and Twi&#039;leki into one Language now simply called Twi&#039;leki.&lt;br /&gt;
** If a Language has multiple names, the Languages page will tell you which to use, such as Binary instead of Droidspeak.&lt;br /&gt;
* Mind your spelling when typing your selection into the Language field.&lt;br /&gt;
* Each Species gets their native tongue by default, as well as Galactic Standard Basic. This is coded into the website and is done &#039;&#039;&#039;automatically&#039;&#039;&#039;. Do not put Basic or &amp;quot;Human/English&amp;quot; as Languages.&lt;br /&gt;
* Aspects may make references to a specific cult, upbringing, or other factor that could be used to explain a small smattering of words from a Language such as Mando’a without the character knowing the whole Language. The character will be unable to fully speak it or understand it, but know some words without needing to spend a Skill Point.&lt;br /&gt;
* [[CS Guide: Languages|Click here]] for an expanded list of many approved Languages in our system. This list is not a complete reference. It is recommended you ask the Voice Staff if you are unsure about a Language.&lt;br /&gt;
&lt;br /&gt;
=== Aspects ===&lt;br /&gt;
Brotherhood members can develop Custom Aspects to better express their characters. Custom Aspects define what makes your character unique and describe the core of their personality. &lt;br /&gt;
&lt;br /&gt;
All Custom Aspects are reviewed by the Voice Staff for approval before use. Previously approved Aspects that have been slightly modified or edited do not guarantee reapproval. The review process takes time, and while the staff works to have the review done as quickly as possible, it may take time for a Custom Aspect to be completely processed. &lt;br /&gt;
&lt;br /&gt;
For tips on how to write Custom Aspects, check out the [[Aspects#How_To_Write_a_Proper_Custom_Aspect|&amp;quot;How To&amp;quot; section]] of the [[Aspects]] article.&lt;br /&gt;
&lt;br /&gt;
Custom Aspects are expected to adhere to the following criteria for approval: &lt;br /&gt;
&lt;br /&gt;
* Custom Aspects must always have the first word of their title capitalized, and have each letter of each subsequent word capitalized, except for the following: &#039;&#039;a, an, the, at, by, for, in, of, on, to, up, and, as, but, or, and nor&#039;&#039;.&lt;br /&gt;
** Example: &amp;quot;This Is How You Title an Aspect&amp;quot; or &amp;quot;I Titled an Aspect and All I Got Was This T-Shirt&amp;quot;&lt;br /&gt;
* Custom Aspect title lengths should remain as a short phrase rather than a full sentence. Pop culture references, song lyrics, words in foreign languages, etc are all perfectly acceptable to use as titles. Excessively long or inappropriate titles may be remanded at the discretion of the Voice staff.&lt;br /&gt;
** Usage of non-English titles is acceptable as well, but formatting should still adhere to using the standard characters. Unique formatting or emoji usage is not allowed and will be remanded. &lt;br /&gt;
* Custom Aspects must have at minimum two full sentences and not exceed &#039;&#039;&#039;150&#039;&#039;&#039; words in length. They may be broken up into “paragraphs” for readability. If you are using more than 100 words, we recommend carefully evaluating if additional words would add or detract from what you are trying to get across in the Aspect. &lt;br /&gt;
* Custom Aspects should be spell-checked and proofed before submission. Aspects with acceptable content may be remanded if it is too difficult to read or follow. This is important so that other members and competition judges may easily read and understand the Aspect.&lt;br /&gt;
** Proofreading is up to the user and is not a primary criterion for Aspect approval, but readability is. Aspects must be easily read and understood. If you cannot find a proofreader in your Clan or summit, ask the Voice staff and they will help you.&lt;br /&gt;
** Voice Staff may note spelling and grammatical errors in addition to a remand for a different reason, but if the aspect is readable as is, they will not remand it only for that reason. &lt;br /&gt;
* Your Custom Aspect needs to revolve around a single, connected theme; that is, convey a single piece of information about the character. Avoid disjointed attempts involving multiple partial Aspects merged into one or contradicting oneself.&lt;br /&gt;
** Example: A major part of Skystar as a character is his heritage, so a General Aspect is dedicated to his half-Human, half-Chiss upbringing and his views of the culture, mainly focusing on how being raised that way makes him act. He is also a pilot, and so a Combat Aspect may be dedicated to his ability to dogfight, while a Personality Aspect could focus on his quiet manner leaving him few friends but his loyalty inspiring those he does keep.&lt;br /&gt;
* A Custom Aspect must pertain to how your character &#039;&#039;&#039;acts&#039;&#039;&#039; or &#039;&#039;&#039;behaves&#039;&#039;&#039;. These cannot be an explanation of your character&#039;s history, which belongs on the Wiki, but focus on how they function and interact with the world around them. You can use an element of your character&#039;s history, or a specific event, to quickly explain why your character behaves a certain way or has a quirk, or to give context to a behavior, but the behavior, not the reasoning behind it, is the focus of Aspects.&lt;br /&gt;
* Custom Aspects must pertain to the &#039;&#039;&#039;base&#039;&#039;&#039;/&#039;&#039;&#039;typical&#039;&#039;&#039; status of your character. Much like how the Physical Description must be about how your character currently looks, Custom Aspects should reflect their current typical behavior. If your character has a split personality, one still has to function as the core personality to build off of. Characters need at least some form of a foundation that can be predictably built off of.&lt;br /&gt;
* Custom Aspects should be supported by the character&#039;s &#039;&#039;Skills&#039;&#039;, &#039;&#039;Feats&#039;&#039;, and &#039;&#039;Force Powers&#039;&#039;. For example, if you have an aspect that says, “Blademaster of the First Echelon!”, it is expected that the character will have at least a +3 in Bladed Weapons, and perhaps a Feat to enhance it.&lt;br /&gt;
* A Custom Aspect cannot dictate how other characters act or perceive your character. How a character reacts to another character is a unique thing for every character.&lt;br /&gt;
** Example: &amp;lt;br&amp;gt; &#039;&#039;&#039;Good&#039;&#039;&#039;: &#039;&#039;Voorhees is prone to very little verbalization, relentless stalking, and violent tendencies. This has made it difficult for him to make friends.&#039;&#039; &amp;lt;br&amp;gt; This line works as it reinforces how Voorhees behaves and how his behavior has had an impact on his life. It does not force all characters to not like him or find him creepy outright. Some might appreciate these things about him. &amp;lt;br&amp;gt; &#039;&#039;&#039;Bad&#039;&#039;&#039;: &#039;&#039;No one likes how Voorhees is silent and violent. They all find this at best creepy and disturbing, and at worst, outright attempt to kill him.&#039;&#039; &amp;lt;br&amp;gt; This line provides some insight into Voorhees’ behavior but shuts the door to how any individual character might perceive him. &lt;br /&gt;
* Custom Aspects can refer to your unique relationship to your Clan or the DJB at large, but please keep in mind that there is a fair bit of fiction that needs to be respected. Any Aspects relating to a specific element of Clan/subunit fiction must not contradict that fictional development. The same goes for the Brotherhood as a whole. It is highly recommended that if you’re going to create such an Aspect you speak to your Clan leadership or the Voice office before you submit your Sheet.&lt;br /&gt;
** Example: an Aspect that focuses on the character&#039;s role as a critical agent in a battle in a specific Brotherhood update, but the character was not mentioned in that update.&lt;br /&gt;
* Custom Aspects may link away to other Character Sheets, especially if referencing an important bond between characters, but should not link to non-DJB sites or sources, for quality control. Like with imagery in the Physical Description, the Voice Staff will check any links, and anything linking to inappropriate content may be subject to discipline.&lt;br /&gt;
* Custom Aspects are expected to have some form of &#039;&#039;&#039;balance&#039;&#039;&#039;. This can be either &#039;&#039;&#039;explicit&#039;&#039;&#039; or &#039;&#039;&#039;implicit&#039;&#039;&#039; depending on what the Aspect is attempting to do. This is one of the most important factors contributing to if an Aspect can be approved or not. Every Aspect needs to be “perfectly balanced, as all things should be.” The final judgment on whether an Aspect requires an explicit form of balance comes from the Voice staff. A good rule is if you are not sure if an Aspect needs it, include it in some manner.&lt;br /&gt;
** Some Aspects are “self-balancing” in that they provide no major *merit* to “buff” a character. These are more general-purpose in nature. These Aspects can be seen as having an implied form of balance. &lt;br /&gt;
*** Example: “Technically Legal”: &#039;&#039;Natasha prefers to push the rules to the absolute limit. While she is unlikely to break rules or disobey orders, she toes the line between what is allowed and what isn&#039;t at every opportunity.&#039;&#039;&amp;lt;br&amp;gt; This Aspect gives a clear insight into how the character works. There is no major benefit granted to her because of it, it is just a personality trait of hers. The balance of this is &#039;&#039;&#039;implicit&#039;&#039;&#039;. &lt;br /&gt;
** Other Aspects are meant to give a clear form of a benefit to the character. These “buffs” to a character must clearly illustrate a flaw to maintain &#039;&#039;&#039;balance&#039;&#039;&#039;. &lt;br /&gt;
*** Example: “I Can Fix That”: &#039;&#039;If it has an electronic circuit or gear, Tony thinks he can fix it; everything from holopads to starships. To Tony, even the most random assortment of scraps from a junkyard can be used to create something useful. He has a knack for fixing things that are broken, and his confidence in this ability borders on arrogance, and if he fails to fix something, he is prone to fits of anger and annoyance.&#039;&#039; &amp;lt;br&amp;gt;This Aspect grants a clear benefit in that Tony can fix things really well. This “buff” to the character had to be balanced out with how that can hinder/hurt him if he cannot fix something. The balance of this is &#039;&#039;&#039;explicit&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Voice Policies]]&lt;/div&gt;</summary>
		<author><name>Reiden</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Legacy_of_Palpatine&amp;diff=195030</id>
		<title>Legacy of Palpatine</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Legacy_of_Palpatine&amp;diff=195030"/>
		<updated>2024-10-18T21:41:15Z</updated>

		<summary type="html">&lt;p&gt;Reiden: /* Honoured Legacies */ Updating positions held for Reiden&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|njo|djb}}&lt;br /&gt;
{{Organization&lt;br /&gt;
|name=Legacy of Palpatine&lt;br /&gt;
|image=[[File:Palpatine_d1.jpg|250px]]&lt;br /&gt;
|founder=Unknown&lt;br /&gt;
|leader= *Thran Occasus Palpatine&lt;br /&gt;
* Kell Palpatine Dante&lt;br /&gt;
|members=&lt;br /&gt;
* Dakari Kaeth Palpatine&lt;br /&gt;
* Thran Occasus Palpatine&lt;br /&gt;
* Kell Palpatine Dante&lt;br /&gt;
* Lucyeth&lt;br /&gt;
* Reiden Palpatine Karr&lt;br /&gt;
* Rasilvenaira StormRaven&lt;br /&gt;
* Rayne&lt;br /&gt;
* Xen&#039;Mordin Palpatine&lt;br /&gt;
* Kamjin &amp;quot;Maverick&amp;quot; Lap&#039;lamiz&lt;br /&gt;
&lt;br /&gt;
|headquarters=&lt;br /&gt;
|locations=&lt;br /&gt;
|formed=&lt;br /&gt;
|founded=8 ABY&lt;br /&gt;
|reorganized=&lt;br /&gt;
|fragmented=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|affiliation=[[Clan Scholae Palatinae]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
To earn the [[Title#Clan_Titles|Clan title]] of Palpatine is to receive a badge of honor that is paramount within the walls of [[Scholae Palatinae]]. As guardians of the Palpatine line, protectors of his Dark Side knowledge and advocates to the execution of his will - those who bear the Dark Lord&#039;s name do so after establishing themselves as prominent and loyal members of the Imperial Clan. Only those who live up to Palpatine&#039;s legacy can be given this honor. &lt;br /&gt;
&lt;br /&gt;
Those who achieve the &#039;&#039;&#039;Legacy of Palpatine&#039;&#039;&#039;, current and former, are detailed here. &lt;br /&gt;
&lt;br /&gt;
== Responsibilities of the Palpatines ==&lt;br /&gt;
=== Granting the Title of Palpatine ===&lt;br /&gt;
&lt;br /&gt;
The following process is utilized in the granting of the Clan title:&lt;br /&gt;
&lt;br /&gt;
* The Clan Summit, via means of activity reports, identifies exceptional members within the clan through personal experiences, and recommendations from Clan members and leaders. (Notes on Exceptional Service can be found below along with a couple of prerequisites.) They are expected to adhere to the strictest standards and may at times be unable to identify anyone worthy of being granted the title at a given time. If a member is identified as suitable, they may proceed to put their name forward to the current Palpatines.&lt;br /&gt;
&lt;br /&gt;
* Once a worthy member has been clearly identified, the Consul and Proconsul, or a sitting member of the Palpatines bring the applicant forward to the entirety of the titled members. The assembled members hold a majority vote, based upon the presented application. Only a majority vote in favor finds the member inducted into the ranks of the Palpatines. &lt;br /&gt;
&lt;br /&gt;
* If the member is approved by the titled members, then, the request is put forward to the Grand Master and his Deputy for final approval.&lt;br /&gt;
&lt;br /&gt;
==== Defining Exceptional Service ====&lt;br /&gt;
* Substantial presence in Clan Projects, vendettas, and Clan events.&lt;br /&gt;
* Leadership experience within the Clan.&lt;br /&gt;
* Must be a member of the Clan for minimum one (1) year before they can be considered. (Prerequisite)&lt;br /&gt;
* Must not have AWOLed or left the Clan for any reason within the last year other than for a DC position.(Prerequisite)&lt;br /&gt;
* Must be a positive influence upon lower ranked members, including exceptional mentoring of these members. This could include the mentoring of an apprentice up to Journeyman 4. (Prerequisite)&lt;br /&gt;
&lt;br /&gt;
=== Honoured Legacies ===&lt;br /&gt;
&lt;br /&gt;
The Honoured Legacy of Palatine are those that are currently active within the Clan and represented upon the Clan Roster. These are the members that have voting privileges upon the presentation of a member to receive the honour of holding the clan title.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;fancy&amp;quot; width=&amp;quot;&amp;quot; align=&amp;quot;left&amp;quot; cellpadding=&amp;quot;2&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;100%&amp;quot;  |  &#039;&#039;&#039;Honoured Legacies&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot;  |  &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;30%&amp;quot;  |  &#039;&#039;&#039;Positions Held&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;40%&amp;quot;  |  &#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot;  |  &#039;&#039;&#039;Date Title Earned&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Thran Occasus]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Rollmaster, House Acclivis Draco&lt;br /&gt;
* Aedile, House Caliburnus&lt;br /&gt;
* Quaestor, House Caliburnus&lt;br /&gt;
* Aedile, House Dorimad Sol&lt;br /&gt;
* Quaestor, House Dorimad Sol&lt;br /&gt;
* Proconsul, Clan Scholae Palatinae&lt;br /&gt;
* Consul, Clan Scholae Palatinae&lt;br /&gt;
* Praetor to the Regent&lt;br /&gt;
* Regent&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  Thran has served many times in a multitude of positions, notably as Quaestor of House Caliburnus and Dorimad Sol, and as Proconsul and Consul . Well known as a silver tongue, the Palpatines bestowed the family name on him after he defeated the traitor Timbal on Antei.&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  April 25, 2009&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Kell Dante]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Magistrate to the FIST&lt;br /&gt;
* Appeals Panelist&lt;br /&gt;
* Battleteam Leader, Nightstalkers&lt;br /&gt;
* Battleteam Leader, Acclivis Draco&lt;br /&gt;
* Battleteam Leader, Dorimad Sol&lt;br /&gt;
* Professor, Writing Studies, Shadow Academy&lt;br /&gt;
* Quaestor, House Imperium&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  Kell is the son of Angelo Palpatine Dante and a longtime member of Scholae Palatinae. Serving in a variety of positions before and after his father&#039;s untimely demise, Kell has carried on the warrior legacy of his family. In addition to his normal duties, he serves as the Commander of the Imperial Scholae Guard and, along with Archangel, advises the Emperor on all things military.&lt;br /&gt;
| width=&amp;quot;15%&amp;quot;  |  March 7, 2010&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Xen&#039;Mordin Palpatine]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
*Clan Envoy&lt;br /&gt;
*Aedile, House Caliburnus&lt;br /&gt;
*Aedile, House Acclivis Draco&lt;br /&gt;
*Quaestor, House Acclivis Draco&lt;br /&gt;
*Aedile, House Scholae Palatinae&lt;br /&gt;
*Questor, House Scholae Palatinae&lt;br /&gt;
*Consul, Clan Scholae Palatinae&lt;br /&gt;
*Voice&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  Xen&#039;Mordin has demonstrated unwavering loyalty to Brotherhood and Clan. Xen&#039;Mordin led Scholae Palatinae, as a House, before seeing it reclanned, and serving as the first Consul of the new era.&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  May 6, 2015 (restored on August 7, 2024)&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Lucyeth]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Battleteam Leader, Acclivis Draco&lt;br /&gt;
* Aedile, House Excidium&lt;br /&gt;
* Quaestor, House Excidium&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  May 2, 2017&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Reiden|Reiden Palpatine Karr]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Battleteam Leader, Banshee Brigade&lt;br /&gt;
* Battleteam Leader, Dorimad Sol&lt;br /&gt;
* Battleteam Leader, Krennic&lt;br /&gt;
* Rollmaster, Clan Scholae Palatinae&lt;br /&gt;
* Quaestor, House Acclivis Draco&lt;br /&gt;
* Magistrate to the Voice&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  Reiden is a steadfast and loyal member of [[Clan Scholae Palatinae|Scholae Palatinae]].  He rose to prominence during the period following the destruction of Scholae Palatinae&#039;s previous home in the [[Cocytus System]] when they sought to carve out a new home in [[Caelestis City]] on [[Ragnath]], located in the [[Caperion System]].  He proved invaluable in fighting against the forces of the Meraxis Empire in numerous engagements and was instrumental in the assault on their capital city of Nardash on the planet [[Seraph]], where he led a small team that was part of the unit responsible for the capture of Emperor Adoniram.  Suffice it to say, when Scholae Palatinae is in need, Reiden will always be there, ready to answer the call.&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  December 26, 2017&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Rasilvenaira Kaeth StormRaven|Rasilvenaira StormRaven]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Battleteam Leader, Draco Conspicari Phyle&lt;br /&gt;
* Battleteam Leader, Draco Conspicari Squadron&lt;br /&gt;
* Aedile, House Acclivis Draco&lt;br /&gt;
* Aedile, House Caliburnus&lt;br /&gt;
* Gaming Staff Member&lt;br /&gt;
* Eclectic Pedagogue, Shadow Academy&lt;br /&gt;
* Fiction Staff Member&lt;br /&gt;
* Quaestor, House Caliburnus&lt;br /&gt;
* Battleteam Leader, Banshee Brigade&lt;br /&gt;
* Aedile, House Excidium&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  March 16, 2021&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Rayne]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
*Battleteam Leader, Nightshade Squadron&lt;br /&gt;
*Battleteam Leader, Souls of Darkness&lt;br /&gt;
*Rollmaster, House Caliburnus&lt;br /&gt;
*Aedile, House Caliburnus&lt;br /&gt;
*Battleteam Leader, Shadow Swarm&lt;br /&gt;
*Battleteam Leader, Dorimad Sol&lt;br /&gt;
*Rollmaster, House Scholae Palatinae&lt;br /&gt;
*Aedile, House Scholae Palatinae&lt;br /&gt;
*Quaestor, House Caliburnus&lt;br /&gt;
*Proconsul, Clan Scholae Palatinae&lt;br /&gt;
*Consul, Clan Scholae Palatinae&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  August 14, 2022&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Kamjin &amp;quot;Maverick&amp;quot; Lap&#039;lamiz]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
*Consul, Clan Scholae Palatinae&lt;br /&gt;
*Proconsul, Clan Scholae Palatinae&lt;br /&gt;
*Quaestor, House Acclivis Draco&lt;br /&gt;
*Aedile of House Acclivis Draco&lt;br /&gt;
*Aedile of House Caliburnus&lt;br /&gt;
*Commander of Guardian Squadron in HSP &lt;br /&gt;
*Founding Member of Scholae Palatinae&lt;br /&gt;
*Justicar&lt;br /&gt;
*Emissary of the Assembly of Consuls&lt;br /&gt;
*Master At Arms&lt;br /&gt;
*Praetor, Master At Arms&lt;br /&gt;
*Magistrate, Headmaster&lt;br /&gt;
*Left Hand of Justice&lt;br /&gt;
*Right Hand of Justice&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  Kamjin &amp;quot;Maverick&amp;quot; Lap&#039;lamiz was a founding member of Scholae Palatinae. Serving in numerous leadership roles throughout his career; most recently restoring House Caliburnus and Acclivis Draco. The Palpatines bestowed the family name to him after he conquered the Caperion System and transferred the Clan to Seraph.&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  March 5, 2023&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Revoking the Title of Palpatine===&lt;br /&gt;
&lt;br /&gt;
Clan titles are a sacred honor and are not taken lightly. If a member transfers Clans their title is forfeit. If a member&#039;s actions are deemed a detriment to the Clan, and the DJB as a whole his/her title can be revoked. &lt;br /&gt;
&lt;br /&gt;
=== Dark Paladins ===&lt;br /&gt;
&lt;br /&gt;
The title of [[Dark Paladins of Scholae Palatinae|Dark Paladins]] is a historic courtesy title conveyed upon the most active and inspiration members of Scholae Palatinae. Each member of this elite cadre was chosen over a period of time and membership in the ranks was upheld on a continual basis. Seen as a lower tier of prestige and participation in the governance and leadership of Scholae Palatinae, the title is no longer awarded and it has been relegated to a courtesy title that those bestowed may use, but which conveys no current obligations or privileges. &lt;br /&gt;
&lt;br /&gt;
== Rogued Legacies ==&lt;br /&gt;
&lt;br /&gt;
Occasionally, Palatinaens that have been granted the title of Palpatine become Rogue; whether through inactivity of due to reasons that must pull them away from the Brotherhood. These members are welcomed back upon their return and born no ill will. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;fancy&amp;quot; width=&amp;quot;&amp;quot; align=&amp;quot;left&amp;quot; cellpadding=&amp;quot;2&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;100%&amp;quot;  |  &#039;&#039;&#039;Rogued Legacies&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot;  |  &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;30%&amp;quot;  |  &#039;&#039;&#039;Positions Held&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;40%&amp;quot;  |  &#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot;  |  &#039;&#039;&#039;Date Title Earned&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot;  |  [[Cuchulain Darkblade Palpatine]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Rollmaster/Companion Class Envoy, House Acclivis Draco&lt;br /&gt;
* Aedile, House Acclivis Draco&lt;br /&gt;
* Quaestor, House Acclivis Draco&lt;br /&gt;
* Praetor to Krath High Priestess&lt;br /&gt;
* Praetor to Headmaster&lt;br /&gt;
* Proconsul, Clan Scholae Palatinae&lt;br /&gt;
* Consul, Clan Scholae Palatinae&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  Cuchulain, warmly referred to as Cooch, was one of the first to be honored with the name of Palpatine. He did great things for the Clan both as a member and as a Consul, often single-handedly bringing about changes that still echo in the hallowed halls of the Clan to this day. Much of his foresight has guided this Clan to where it is today and has unified us as a whole. As one of the first to swear eternal loyalty to the Clan, Scholae Palatinae is proud to name him a Legacy of Palpatine.&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  December 31, 1996&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Arania Lawakiro Palpatine]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Consul, Clan Aquillas&lt;br /&gt;
* Praetor to the Krath High Priest&lt;br /&gt;
* Krath High Priestess, Dark Council&lt;br /&gt;
* Praetor to the Commander of the Guard&lt;br /&gt;
* Praetor to the Lord Hegemon&lt;br /&gt;
* Proconsul, Clan Scholae Palatinae&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  An extremely long-time member of Scholae Palatinae, Arania has stood as a pillar of strength, knowledge, activity, and fortitude for Scholae Palatinae and its membership for a long time as Proconsul. Even beyond the time of her official service to the Clan, her deep experience in the ways of the Force have held her to be the Clan’s foremost of oracles, saving the Clan and its’ members much agony, pain, and betrayal. With her skills, determination, and attitude, Arania has always been a strong representative of CSP and its values. For this, Scholae Palatinae is proud to call her a Legacy of Palpatine.&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  December 31, 1996&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Phoenix Olkyssagh Palpatine]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Magistrate to the Grand Master&lt;br /&gt;
* Consul, Scholae Palatinae&lt;br /&gt;
* Proconsul, Scholae Palatinae&lt;br /&gt;
* Knight Class Envoy, Scholae Palatinae&lt;br /&gt;
* Chamber of Justice, Appellate Member&lt;br /&gt;
* Quaestor, House Dorimad Sol&lt;br /&gt;
* Aedile, House Dorimad Sol&lt;br /&gt;
* Rollmaster, House Caliburnus&lt;br /&gt;
* Rollmaster, House Dorimad Sol&lt;br /&gt;
* Commander, Nightshade Squadron&lt;br /&gt;
* Commander, Nightmare Squadron&lt;br /&gt;
* Flight Leader, Nightmare Squadron&lt;br /&gt;
* Grand Master’s Royal Guard, JA Company Commander&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  A distinguished Quaestor of Dorimad Sol, Phoenix was essential for many victories of Scholae Palatinae, both by providing direct effort and by offering his leadership to its members. Combining his zero tolerance for complacency and remarkable skills on and off the battlefield, he has always been one of those who made the heart and soul of the Clan. Furthermore, his sharp wit and tongue have more than once outsmarted many that thought themselves to be more clever than what the best that the Clan had to offer. Scholae Palatinae is proud to name him a Legacy of Palpatine.&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  May 10, 2004&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  Rhaub D&#039;ar Aghasett-Palpatine&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Knight Class Envoy, Clan Scholae Palatinae&lt;br /&gt;
* Aedile, House Acclivis Draco&lt;br /&gt;
* Quaestor, House Acclivis Draco&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  One of the first of the dedicated of scholars amongst the Clan, this long-time member of the Clan has been together with them in even the most difficult of times. He proved his dedication to Scholae Palatinae a number of times, and recognized himself as eternal member of this group. His on-going work to chronicle the greatness and existence of the Clan, as well as his staunch defense of its long-held and treasured traditions have made Scholae Palatinae to name him a proud Legacy of Palpatine.&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  May 10, 2004&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[RevengeX Palpatine]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Rollmaster, House Acclivis Draco&lt;br /&gt;
* Quaestor, House Acclivis Draco&lt;br /&gt;
* Wiki Tribune, Dark Summit&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  As the youngest Palpatine, RevengeX&#039;s career has not been filled with revolutionary ideas, but throughout his time in the Clan, he has worked diligently and has proven himself to be reliable in delicate times of war. His most notable work was done in his one year term as Rollmaster of Acclivis Draco and his unfolding accomplishments as Quaestor of Acclivis Draco.&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  May 14, 2006&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Vail Aquillarum Unteminar]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Quaestor, House Acclivis Draco&lt;br /&gt;
* Consul, Clan Scholae Palatinae&lt;br /&gt;
* Fiction Tribune, Dark Summit&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  A former Quaestor and Consul, Vail&#039;s reigns in both positions were, long, fruitful, and filled with major accomplishments. Unteminar led the Clan into and through the Sixth Great Jedi War and Krath Rite of Supremacy, snagging high rankings in both competitions. After years of seemingly gradual decline, he showed the Brotherhood that CSP was still a force to be reckoned with.&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  May 14, 2006&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Desio Predator Palpatine]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot;  |  &lt;br /&gt;
* Quaestor, House Caliburnus&lt;br /&gt;
* Sith High Warrior, Dark Council&lt;br /&gt;
* Quaestor, House Dorimad Sol&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot;  |  Desio Predator (commonly referred to as &amp;quot;Predfish&amp;quot; or &amp;quot;Fish&amp;quot;), a distinguished Quaestor of both Caliburnus and Dorimad Sol, as well as a two-time Sith High Warrior, proved his allegiance to Scholae Palatinae countless times. Predator has always shown his worth to the Clan and to the Brotherhood, and CSP is blessed to have him serving in her ranks.&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  November 14, 2006&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  Natth a’Niel Palpatine&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;  style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Praetor to the Krath High Priest &lt;br /&gt;
* Praetor to the Headmaster&lt;br /&gt;
* Headmaster, Dark Council&lt;br /&gt;
* Lord Hegemon, Dark Council&lt;br /&gt;
* Aedile, House Acclivis Draco&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
|width=&amp;quot;15%&amp;quot;   |  April 13, 2007&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  style=&amp;quot;text-align:left&amp;quot; |  [[Dakari Kaeth Palpatine]]&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Quaestor, House Dorimad Sol&lt;br /&gt;
* Proconsul, Clan Scholae Palatinae&lt;br /&gt;
* Consul, Clan Scholae Palatinae&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  October 30, 2008&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Koryn Thraagus]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Rollmaster, House Acclivis Draco&lt;br /&gt;
* Aedile, House Acclivis Draco&lt;br /&gt;
* Battleteam Leader, Acclivis Draco&lt;br /&gt;
* Rollmaster, House Scholae Palatinae&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot;  |  &lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  May 3, 2017&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Braecen Kaeth]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Quaestor, House Excidium&lt;br /&gt;
* Magistrate to the Voice&lt;br /&gt;
* Proconsul, Clan Scholae Palatinae&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  December 26, 2017&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Xantros]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Battleteam Leader, Caliburnus&lt;br /&gt;
* Magistrate to the Master At Arms&lt;br /&gt;
* Professor, Shadow Academy&lt;br /&gt;
* Aedile, House Scholae Palatinae&lt;br /&gt;
* Appeals Panelist&lt;br /&gt;
* Recruitment Tribune&lt;br /&gt;
* Battleteam Leader, Tacitus Athanasius&lt;br /&gt;
* Magistrate to the Headmaster&lt;br /&gt;
* Aedile, House Empire&#039;s Chosen&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  March 16, 2021&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Archangel Palpatine]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Praetor to the FIST&lt;br /&gt;
* Magistrate to the FIST&lt;br /&gt;
* Magistrate to the Herald&lt;br /&gt;
* Professor, Department of Flight Studies&lt;br /&gt;
* Aedile, House Scholae Palatinae&lt;br /&gt;
* Quaestor, House Caliburnus&lt;br /&gt;
* Aedile, House Caliburnus&lt;br /&gt;
* Wiki Staff Member&lt;br /&gt;
* Battleteam Leader, Souls of Darkness&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot;  |  &lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  March 6, 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Former Legacies ==&lt;br /&gt;
&lt;br /&gt;
Upon this list are the names of those that have been stripped of the name Palpatine. This can be due to a number of reasons. No matter the reason, they are no longer allowed to bear the name.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;fancy&amp;quot; width=&amp;quot;&amp;quot; align=&amp;quot;left&amp;quot; cellpadding=&amp;quot;2&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;100%&amp;quot;  |  &#039;&#039;&#039;Former Legacies&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;30%&amp;quot;  |  &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;35%&amp;quot;  |  &#039;&#039;&#039;Date Title Granted&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;35%&amp;quot;  |  &#039;&#039;&#039;Date Title Revoked&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Saitou]]&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  ?&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  ?&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Timbal]]&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  ?&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  July, 3, 2009&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Lucien Kaeth]]&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  November 17, 2008&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; | February 2, 2009&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; | [[ Lexiconus Qor]]&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; | May 3, 2017&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; | August 22, 2017&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Elincia Rei]]&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  March 26, 2016&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  December 31, 2019&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Mune Cinteroph]]&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  December 26, 2017&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  July 18, 2021&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej]]&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  May 3, 2017&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  July 30, 2021&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Ric &amp;quot;Blade&amp;quot; Hunter|Ric Hunter]]&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  March 16, 2021&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  April 4, 2023&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Shadow Nighthunter]]&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  December 25, 2018&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  October 23, 2023&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Evant Taelyan]]&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  March 26, 2016&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  July 17, 2024&lt;br /&gt;
|-&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CSP}}&lt;br /&gt;
[[Category:Titles]] [[Category:Scholae Palatinae]]&lt;/div&gt;</summary>
		<author><name>Reiden</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Skills&amp;diff=194038</id>
		<title>CS Guide: Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Skills&amp;diff=194038"/>
		<updated>2024-08-10T05:07:01Z</updated>

		<summary type="html">&lt;p&gt;Reiden: Adding Knuckle Fists feat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|real}}&lt;br /&gt;
{{CS TOC}}&lt;br /&gt;
&lt;br /&gt;
Below you can find the full reference guide for Character Sheet Skills. All documentation is based on the Skills 2.0 project headed up by the [[Combat Master]], [[Voice of the Brotherhood|Voice]] Staff, and Character Sheet Development Team.&lt;br /&gt;
&lt;br /&gt;
The goal of these tables is to give the writers of the DB an accurate point of reference for how to write their characters. Please note that the examples provided are not meant to limit what you can do with your character, simply to give you the idea, scope, and scale of what they &#039;&#039;&#039;could&#039;&#039;&#039; achieve. &lt;br /&gt;
&lt;br /&gt;
==== Resolve ====&lt;br /&gt;
&lt;br /&gt;
Resolve is one of the core skill attributes along with &#039;&#039;Intellect&#039;&#039; and &#039;&#039;Perception&#039;&#039;. You can find answers to some frequently asked questions involving Resolve and how it interacts with other skills and powers [[Character_Sheet_FAQ#Resolve|here.]]&lt;br /&gt;
&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Resolve&lt;br /&gt;
|description=&#039;&#039;Resolve&#039;&#039; is your character&#039;s willpower and their ability to handle stress, keep a level head, and stand firm in the face of danger. It is also your character&#039;s mental resilience against both skills and the effects of Force-based intrusions of the mind such as &#039;&#039;&#039;[[Skills#Charm|Charm]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Skills#Intimidation|Intimidation]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Mind Trick|Mind Trick]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Suppression|Suppression]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Illusion|Illusion]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Telepathy|Telepathy]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Terror|Terror]]&#039;&#039;&#039;, and &#039;&#039;&#039;[[Disciplines#Feats 2|Force Interrogation]]&#039;&#039;&#039;.  The higher a character’s &#039;&#039;Resolve&#039;&#039; is, relative to an attack/threat Skill or Force Power, the less effective the attack&#039;s result is in conjunction with that character&#039;s skills. Only in the scenario of an extreme disparity in ability could &#039;&#039;Resolve&#039;&#039; outright prevent the onset of an ability.&lt;br /&gt;
&lt;br /&gt;
|tier0=Basic willpower. You can resist the temptations of eating something unhealthy in favor of something healthy. Unless you&#039;re really really hungry. Sticks and stones can break your bones, but so can words.&lt;br /&gt;
|tier1=Idle threats bounce off of you, but a clear threat of danger can give you pause. Conflict between allies and foes alike won’t stress you out, as long as they don’t stretch out for an extended period of time.&lt;br /&gt;
|tier2=You can fend off stronger temptations such as substance addiction for short periods of time. You can keep calm while someone fires a blaster next to your ear on a battlefield or on the noisy bridge of a capital ship. &lt;br /&gt;
|tier3=You could quit an addictive substance by willpower alone. Words are wind.&lt;br /&gt;
|tier4=Your character can face down an angry rancor, in its den, without so much as blinking, and can think clearly on any battlefield, whether the odds are in your favor or not.&lt;br /&gt;
|tier5=You have been fighting a losing battle for weeks, but can still stand in the middle of a warzone facing a superior foe that outnumbers you 10-1 and has you surrounded without losing heart, and carry on the fight. &lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Barabel%3A+Defensive+Measures &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Barabel: Defensive Measures&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Battle+Mind+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Battle Mind I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Channel+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Channel I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Envoy%27s+Will &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Envoy’s Will&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Is+That+The+Best+You+Got%3F &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Is That The Best You Got?&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ivory+Tower &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ivory Tower&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=La+Resistance+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;La Resistance I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Nine+Out+of+Ten &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Nine Out of Ten&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Steel+Curtain &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Steel Curtain&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=This+Is+Where+We+Fight%21 &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;This Is Where We Fight!&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=You+Killed+My+Father%2C+Prepare+To+Die &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;You Killed My Father, Prepare To Die&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Zygerrian%3A+Victory+or+Death &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Zygerrian: Victory or Death&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Athletics ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Athletics&lt;br /&gt;
|description=Measures the amount of control your character has over their body when in motion such as running, climbing, dodging, or swimming. &#039;&#039;Athletics&#039;&#039; represents the combination of balance, coordination and agility your character can perform when they are uninjured, well rested, and at their peak.&lt;br /&gt;
&lt;br /&gt;
|tier0=Basic control over your reflexes and daily activity. &lt;br /&gt;
|tier1=You’re physically active, but avoid trying to pull off fancy feats of agility. Able to dodge large projectiles, hop over hurdles, and can slowly make your way through a large crowd.&lt;br /&gt;
|tier2=On par with an amateur Holoball player. Cat-like grace and balance, able to change direction and dodge small projectiles.&lt;br /&gt;
|tier3=On par with a professional Holoball player. Cats envy your balance and agility. You can cut on a dime and change direction without blinking.&lt;br /&gt;
|tier4=You can move easily through a crowded marketplace, and very few obstacles will give you more than a second&#039;s pause to avoid. &lt;br /&gt;
|tier5=The pinnacle of control. You can sprint through a crowded marketplace without ever slowing or coming to a stop.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Battle+Haste+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Battle Haste I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Freight+Train &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Freight Train&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hero+Landing &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hero Landing&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I%27ve+Got+A+Bad+Feeling+About+This &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I’ve Got A Bad Feeling About This&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Parkour%21 &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Parkour!&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Rising+Phoenix+ &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Rising Phoenix&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Second+Skin+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Second Skin I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Tactical+Positioning &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Tactical Positioning&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Won%27t+Attract+The+Worm &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Won’t Attract The Worm&amp;lt;/span&amp;gt;] &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Might ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Might&lt;br /&gt;
|description=Measure an individual&#039;s capacity for raw feats of physical strength. &#039;&#039;Might&#039;&#039; represents the force that can be applied towards moving, throwing, or otherwise displacing matter when uninjured, well rested, or otherwise in peak condition. It is indicative of the force behind attacks as well as labor oriented tasks.&lt;br /&gt;
&lt;br /&gt;
|tier0=You can go about the daily activity of interacting with objects like boxes, bags, or weapons. Anything that you can get a grip on can be moved, lifted, or thrown, but heavy objects relative to your body weight will cause strain. Untrained attacks won&#039;t do much beyond annoy others when full force is applied.&lt;br /&gt;
|tier1=You are able to lift large boxes, carry heavy bags and know the basics of leveraging your physicality for optimal output. Untrained attacks will hurt but not disorient an opponent.&lt;br /&gt;
|tier2=Heavy boxes, bags, and large objects such as metal chairs offer little difficulty and you know exactly how to leverage your physicality with enough preparation. Untrained attacks will leave an unprotected opponent shaken when full force is applied.&lt;br /&gt;
|tier3=You can handle heavy objects like tables and weights with ease and you can leverage your physicality in the heat of the moment. Untrained attacks will leave an unprotected  opponent disoriented when full force is applied.&lt;br /&gt;
|tier4=You can, with enough effort and time, perform superhuman feats of strength and leverage your physicality at all times. Untrained attacks will leave an unprotected opponent knocked out when full force is applied.&lt;br /&gt;
|tier5=Superhuman feats of strength are commonplace, leaving an impression of raw power and full control over your physicality. Untrained attacks will leave an unprotected opponent with broken bones when full force is applied.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Aleena%3A+Bite+Size &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Aleena: Bite Size&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Flex+This+Hard &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Flex This Hard&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Freight+Train &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Freight Train&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Iron+Pillar+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Iron Pillar I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Muscle+Armor &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Muscle Armor&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Wookiee%3A+Let+the+Wookiee+Win &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Wookiee: Let the Wookiee Win&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Intellect ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Intellect&lt;br /&gt;
|description=Measures an individual’s ability to use logical reasoning to problem solve, think abstractly and comprehend complex ideas or schemes. &#039;&#039;Intellect&#039;&#039; often manifests itself as your character’s wit, and how apt you are at &#039;&#039;&#039;applying&#039;&#039;&#039; knowledge and learning from experience.&lt;br /&gt;
&lt;br /&gt;
|tier0=Rubix cubes are challenging, but basic problems can be troubleshooted as long as you can look it up on the holonet. You can occasionally land a good, “that’s what she said” joke.&lt;br /&gt;
|tier1=You can solve a rubix cube when concentrating and the daily crossword puzzles are a cinch. Your home is filled with many leather bound books and you’ve read them all, and can apply your collective knowledge fairly well in conversation.&lt;br /&gt;
|tier2=Rubix cubes are boring, and you can complete them without much effort. With enough time, you can figure out complex puzzles and riddles.&lt;br /&gt;
|tier3=You have a sharp tongue and can fire off quips off the hip. You enjoy arguing technicalities with lawyers, and have a knack for deciphering puzzles and riddles.&lt;br /&gt;
|tier4=Your mind should be classified as a deadly weapon. You can decipher even the most complex of riddles, and have made lawyers cower before your ability to interject your knowledge into a debate.&lt;br /&gt;
|tier5=You’ve spent hours arguing the difference between being “naked” and “nude”. Lawyers won’t even engage you in discussion, and you are no longer invited to trivia nights with your clanmates because you can answer all the questions before they are even finished. &lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Checkmate+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Checkmate I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Golden+Envoy+Aptitude &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Golden Envoy Aptitude&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Golden+Envoy+Wit &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Golden Envoy Wit&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ivory+Tower &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ivory Tower&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Keen+Mind+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Keen Mind I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Kernel+of+Truth &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Kernel of Truth&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Omwati%3A+Riddle+Me+This &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Omwati: Riddle Me This&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=The+Pen+is+Mightier &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;The Pen is Mightier&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Well+Read &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Well Read&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Stamina ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Stamina&lt;br /&gt;
|description=Measures how long an individual can maintain their peak &#039;&#039;[[CS Guide: Skills#Athletics|Athletic]]&#039;&#039; ability and maximum &#039;&#039;[[CS Guide: Skills#Might|Might]]&#039;&#039;. It weighs how well your character can overcome obstacles like fatigue and injury and generally refers to your level of &#039;&#039;&#039;physical&#039;&#039;&#039; stamina.&lt;br /&gt;
&lt;br /&gt;
Measures how long an individual can maintain their peak &#039;&#039;[[CS Guide: Skills#Athletics|Athletic]]&#039;&#039; ability and full &#039;&#039;[[CS Guide: Skills#Might|Might]]&#039;&#039;. It weighs how well your character maintains their stamina through obstacles like fatigue and non-inhibiting wounds (doesn’t prevent proper functioning), maintaining their level of &#039;&#039;&#039;physical&#039;&#039;&#039; stamina over a period of time despite feeling pain or tiredness.&lt;br /&gt;
&lt;br /&gt;
|tier0=Daily activity is a breeze, but you often find yourself winded after trying to chase down an escaped nerf or otherwise physically exerting yourself. You find most non-inhibiting wounds difficult to push past.&lt;br /&gt;
|tier1=You’ve gotten yourself into basic shape and can easily run up and down stairs all day or go for a run through an obstacle course. Your physical skills will deteriorate if you don’t get enough rest between skirmishes, but you can still maintain your stamina despite superficial, non-inhibiting wounds.&lt;br /&gt;
|tier2=On par with a seasoned military soldier. You go on long-distance runs daily and rarely get winded unless under heavy duress or wounded. You can come out of a bar-room brawl panting but are able to keep going about your daily activities. Lack of sleep and non-inhibiting wounds will catch up with you after a short time.&lt;br /&gt;
|tier3=You can function at the peak of your abilities when battered and on as little as an hour or so of sleep each night. You can maintain your physical abilities even with moderate, non-inhibiting wounds, and can finish a marathon panting but able to function after some down time.&lt;br /&gt;
|tier4=After finishing running a marathon, you are ready to run another. Even with non-inhibiting wounds, you can keep pushing your body with little sleep, and it will take a while for it to catch up with you.&lt;br /&gt;
|tier5=Even with severe, non-inhibiting wounds, you can push your body without need for rest. You can maintain your full athleticism and strength even in the 11th hour of the 7th day.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Aleena%3A+Bite+Size &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Aleena: Bite Size&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Iron+Pillar+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Iron Pillar I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Muscle+Armor &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Muscle Armor&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Second+Skin+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Second Skin I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Surge+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Surge I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=The+Thrill &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;The Thrill&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ugnaught%3A+It%27s+Off+To+Work+We+Go &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ugnaught: It’s Off To Work We Go&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Perception ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Perception&lt;br /&gt;
|description=An individual’s ability to read and notice their surroundings via passive observation. This Skill emphasizes your character’s attention to detail without aid from the Force, as well as how effectively they can notice slight changes in their surroundings. It is useful for quickly noticing a nearby threat, noticing a muffled shout, picking up on the particular clothing worn by someone across the room, or even the slight changes in body language when weighing the truth of someone’s words. &lt;br /&gt;
&lt;br /&gt;
|tier0=You can tell when a painting is crooked on a wall, or something obvious is out of place. You can tell when someone is trying to sell you something you probably don’t need.&lt;br /&gt;
|tier1=You can unravel how most magic tricks or sleights-of-hand work, and tend to be aware of the finer details in the world happening around you.&lt;br /&gt;
|tier2=You can tell when someone is deceiving you without any Force divination and can notice things others do not after studying something with your full attention.&lt;br /&gt;
|tier3=Details paint a larger picture of understanding and heighten your awareness of your surroundings. Very little escapes your notice when you are focused.&lt;br /&gt;
|tier4=Even the smallest detail can reveal pertinent information, and even the best actors have problems hiding their “tells”. &lt;br /&gt;
|tier5=You can see through even the best poker-face with only a quick glance. Nothing goes over your head; your reflexes are too fast.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Arkanian%3A+Infrared+Vision &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Arkanian: Infrared Vision&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Assess+The+Situation &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Assess The Situation&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Constant+Vigilance &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Constant Vigilance&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Daredevil &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Daredevil&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Draethos%3A+As+Far+As+I+Can+See &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Draethos: As Far As I Can See&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Eagle+Eye &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Eagle Eye&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Envoy+Intuition &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Envoy Intuition&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Improvise%2C+Adapt%2C+Overcome &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Improvise, Adapt, Overcome&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+See+What+You+Did+There &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I See What You Did There&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I%27ve+Got+A+Bad+Feeling+About+This &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I’ve Got A Bad Feeling About This&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Kaleesh%3A+Warm+Reception &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Kaleesh: Warm Reception&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Keen+Eye+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Keen Eye I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Keen+Mind+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Keen Mind I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lip+Reader &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Lip Reader&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=On+The+Trail+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;On The Trail I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Rodian%3A+Infrared+Vision &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Rodian: Infrared Vision&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Seeking+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Seeking I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=They+Came+From+Behind &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;They Came From Behind&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=True+Colors &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;True Colors&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Woodland+Ranger &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Woodland Ranger&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Astrogation ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Astrogation&lt;br /&gt;
|description=An individual&#039;s ability to plot routes through space. Many forego this skill in favor of astromech droids, but droids can only serve predefined routes. The ability to observe, analyze, and implement navigation in space can be an invaluable tool. Starting with a basic understanding of how [[starwars:Hyperspace route|hyperspace routes]] are determined, as an individual progresses through this skill he or she will gain a stronger understanding of the astronomical anomalies that affect navigation through space and eventually implement new routes through hyperspace to take advantage of this understanding. While using this skill untrained, an individual would have some knowledge of the major hyperspace routes through the Galaxy, but that&#039;s it.&lt;br /&gt;
&lt;br /&gt;
|tier0=You know of major hyperspace lanes.&lt;br /&gt;
|tier1=You understand the effects of various anomalies on hyperspace travel, and are familiar with most hyperspace lanes throughout the Galaxy.&lt;br /&gt;
|tier2=You can plot a basic route through hyperspace without the aid of a droid brain, and know of nearly every hyperspace route in the known Galaxy.&lt;br /&gt;
|tier3=You can quickly plot a basic hyperspace route without the aid of a droid brain. With focus and time to work, you are able to develop a route that reduces travel time through known hyperspace lanes.&lt;br /&gt;
|tier4=You are able to plot a route that takes far less time than normal. After careful consideration of anomalies and known factors, you can plot short routes that were previously unknown.&lt;br /&gt;
|tier5=You are capable of navigating the most wild of space with ease, with no help from a droid brain. You know how anomalies and hyperspace lanes work to such an extent that you are easily capable of developing new lanes through space or drastically reducing hyperspace travel time by taking shortcuts in existing routes.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Always+Have+An+Exit &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Always Have An Exit&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Celestial+Navigation &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Celestial Navigation&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Starry+Breadcrumbs &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Starry Breadcrumbs&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Bladed Weapons ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Bladed Weapons&lt;br /&gt;
|description=A fighter&#039;s ability to use a range of [[CS Guide: Loadouts#Bladed Weapons|bladed melee weapons]]. This includes: Swords, Knives, Spears, Axes, and Vibroweapons of the same types. Starting with an understanding of one type of weapon, as an individual progresses, he or she can expand on not just mastery over a single type of bladed weapon, but competency in others.&lt;br /&gt;
&lt;br /&gt;
|tier0=You know which end of a bladed weapon is intended to injure or kill. Stick ‘em with the pointy end.&lt;br /&gt;
|tier1=You are skilled with the core forms of a bladed weapon type of your choice and are a competent combatant.&lt;br /&gt;
|tier2=You are skilled in the complex forms of a bladed weapon type of your choice.&lt;br /&gt;
|tier3=You know enough about bladed weapons to pick up and fight competently with any type of bladed weapon and are able to fight expertly with one of your choice.&lt;br /&gt;
|tier4=You are highly skilled with bladed weapons, able to pick up and expertly wield any bladed weapon type.&lt;br /&gt;
|tier5=You know the ins-and-outs of every type of bladed weapon and are adept at using any type.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Back+Knife+Block &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Back Knife Block&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Blunted+Steel &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Blunted Steel&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Deflect+This &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Deflect This&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Familiar+Steel &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Familiar Steel&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=It%27s+Called+Style &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;It’s Called Style&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Medley+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Medley I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Poison+Weapons &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Poison Weapons&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Precise+Slice &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Precise Slice&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Proficiency+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Proficiency I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Silent+Blade &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Silent Blade&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Blasters ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Blasters&lt;br /&gt;
|description=Training in &#039;&#039;Blasters&#039;&#039; covers any [[CS Guide: Loadouts#Blasters|energy-based firearm]] from hold-out pistols to Repeating and Sniper Rifles. It measures your character’s proficiency in using them as a weapon as well as your understanding of the different blaster types and how they function. With more skill comes the ability to adapt over a wider range of blaster types.&lt;br /&gt;
&lt;br /&gt;
|tier0=You can point and shoot, but any hits are lucky shots at best. You know how to reload and turn the safety on and off.&lt;br /&gt;
|tier1=You are skilled with one type of blaster weapon (pistols, rifles, or repeaters) and can line up a shot in fair weather and hit your mark. You can track moving targets but have a harder time hitting them when in battle.&lt;br /&gt;
|tier2=You are skilled with two types of blaster weapons (pistol, rifles, repeaters). You can effortlessly track moving targets and draw beads on them in fair weather conditions and in battle. Accuracy decreases in rougher conditions.&lt;br /&gt;
|tier3=You are familiar with all kinds of blaster, but are an expert with one in particular. You have countless contest trophies to show off for your ability to hit targets from a wide variety of ranges and angles. Rough weather is an annoyance, but nothing you can’t handle with enough patience and time.&lt;br /&gt;
|tier4=Any type of blaster is an instrument of death in your hand. You rarely miss a shot, even in rough weather, the middle of a warzone, or with distractions all around you.&lt;br /&gt;
|tier5=You can spell your name on a target board without looking, hungover.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Down+Scope &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Down Scope&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Guns+Akimbo &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Guns Akimbo&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=It%27s+Called+Style &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;It’s Called Style&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Medley+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Medley I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=No+Scope &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;No Scope&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Pistol-cuffs &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Pistol-cuffs&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Proficiency+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Proficiency I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Quick+Draw &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Quick Draw&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Run+And+Gun &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Run And Gun&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Trick+Shots &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Trick Shots&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Blunt Weapons ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Blunt Weapons&lt;br /&gt;
|description=A character&#039;s ability to use a range of [[CS Guide: Loadouts#Blunt Weapons|blunted melee weapons]] in combat. This includes: Quaterstaves, Electrostaves, and Hammers and any kind of bludgeoning weapon like a cudgel or batton. Starting with an understanding of one type of weapon, as an individual progresses, he or she can expand on not just mastery over a single type of blunt weapon, but competency in others. &lt;br /&gt;
&lt;br /&gt;
|tier0=You know which end of a blunt weapon is designed for hurting and which is for holding. Smash with the heavy bit.&lt;br /&gt;
|tier1=You understand the basic techniques needed to wield one type of blunt weapon and how to put it through basic combat patterns.&lt;br /&gt;
|tier2=You are skilled with one blunt weapon type, and can pick up the use of another type by applying the basic fundamentals.&lt;br /&gt;
|tier3=You are an expert with your favorite blunt weapon, and can pick up and fight competently with any other type of blunt weapon.&lt;br /&gt;
|tier4=You understand and employ the complex forms involved in the use of any blunt weapon in the Galaxy.&lt;br /&gt;
|tier5=If it smashes things, you are an expert with it. You are adept with any blunt weapon you can get your hands on.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=A+Big+Stick &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;A Big Stick&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Blunted+Steel &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Blunted Steel&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Familiar+Steel &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Familiar Steel&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=It%27s+Called+Style &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;It’s Called Style&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Kneecapper &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Kneecapper&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Medley+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Medley I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Pistol-cuffs &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Pistol-cuffs&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Proficiency+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Proficiency I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=This+Will+Do &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;This Will Do&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Charm ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Charm&lt;br /&gt;
|description=An individual&#039;s ability to positively influence others by power of the spoken word. Starting from convincing a single individual to do something they might have done anyway, an individual progresses in this skill to become adept at leveraging the power of the spoken word to diffuse heated arguments in high-stakes political situations. Progression in this skill also comes with the ability to understand others’ motivations, needs and wants. This skill acts as a counterpart to &#039;&#039;Intimidation&#039;&#039;, which deals with influencing others through aggression and coercion rather than understanding and diplomacy. The success of this skill depends on a target’s &#039;&#039;Resolve&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|tier0=You can maintain polite and friendly conversations with others but struggle to persuade anyone to do anything they wouldn’t already do.&lt;br /&gt;
|tier1=You have a better understanding of people&#039;s emotions and can identify common ground in conversations, though persuading others may require more effort. You can haggle prices to a small degree.&lt;br /&gt;
|tier2=You can come into a volatile situation and diffuse it with some effort, able to sway both sides of a debate. You can regularly convince people to change their opinion on something.&lt;br /&gt;
|tier3=You can negotiate, empathize, and charm your way to mutually satisfying conclusions with ease. You can convince people to do things that they were once strongly against. Conflict de-escalation and mediation have become your forte.&lt;br /&gt;
|tier4=A shrewd negotiator, an expert diplomat and a charismatic salesman: you hold the floor in high-power meetings. Able to navigate complex situations with multiple sides wanting different things, you find common ground and mutually beneficial solutions. Your debating skills can lead people to doubt their core beliefs.&lt;br /&gt;
|tier5=You sell sand on Tatooine. Anakin Skywalker is your best customer.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Bad+Cop &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Bad Cop&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Built+Bridges &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Built Bridges&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Crooked+Smile &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Crooked Smile&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Cry+No+More &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Cry No More&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fear+Will+Keep+Them+In+Line &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Fear Will Keep Them In Line&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fosh%3A+Mockingbird &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Fosh: Mockingbird&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Golden+Envoy+Presense &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Golden Envoy Presence&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Good+Cop &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Good Cop&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Know+That+Feel%2C+Bro &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Know That Feel, Bro&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Nagai%3A+Soothing+Siren &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Nagai: Soothing Siren&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Silver+Tongue+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Silver Tongue I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Sociopath &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Sociopath&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=The+Pen+is+Mightier &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;The Pen is Mightier&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=True+Colors &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;True Colors&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Your+Reputation+Precedes+You &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Your Reputation Precedes You&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Zeltron%3A+Sun%27s+Getting+Real+Low &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Zeltron: Sun’s Getting Real Low&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Crafting ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Crafting&lt;br /&gt;
|description=An individual&#039;s skill with creating, tweaking, or modifying armor and weapons. This skill also carries a sense of artistic ability, and covers using a forge for weapons or machinery for armor.&lt;br /&gt;
&lt;br /&gt;
|tier0=You know how to change the default configurations of most things to suit your needs. You can tie a knife to a broomstick to make a spear.&lt;br /&gt;
|tier1=You can get more specific with your modifications to your armor and weapons, and with a reference guide, tools, and a workshop, create basic armor and weapons.&lt;br /&gt;
|tier2=Modifications to existing items are standard. With the right materials and the right workshop, you can create more advanced weapons and armors.&lt;br /&gt;
|tier3=Once something is in your hands, it rarely reflects the original configuration after you’ve heavily modified it to suit your needs. You can work with the right materials and the right tools to create advanced weapons and armors in less than ideal conditions.&lt;br /&gt;
|tier4=Crafting things is second nature to you. You can upgrade existing armor and weapons, and craft new ones, if given the right tools to work with. Even less than ideal conditions and materials will not slow you down noticeably at this level, though it will still take some time to produce multiple upgrades or craft several items.&lt;br /&gt;
|tier5=With enough time, you could outfit an entire Ewok tribe with upgraded spears that pierce plasteel armor, more efficient slingshots that can dent plasteel armor, and even armor of their own with just some rudimentary tools and the resources available in the forest. Modifications and tweaks to any existing armor or weapon is like breathing.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Artistic+Machinery &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Artistic Machinery&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Made+A+Pipe+Bomb &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Made A Pipe Bomb&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Made+This+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Made This I&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Made+These+II &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Made These II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Junker+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Junker I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Masterchef &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Masterchef&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=This+Will+Do &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;This Will Do&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Tricky+Tinkerer &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Tricky Tinkerer&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Creature Handling ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Creature Handling&lt;br /&gt;
|description=An individual&#039;s ability to “handle” (&#039;&#039;interact, mount, and ride&#039;&#039;) a creature. It also measures the individual’s level of empathy and understanding when interpreting a creature&#039;s intent or actions. &lt;br /&gt;
&lt;br /&gt;
Creatures are classified as either: &#039;&#039;&#039;Domesticated&#039;&#039;&#039;, &#039;&#039;&#039;Tameable&#039;&#039;&#039;, or &#039;&#039;&#039;Untameable&#039;&#039;&#039;, with the individual’s Skill level offering different degrees of control and proficiency in relation to the creature&#039;s respective classification.&lt;br /&gt;
&lt;br /&gt;
|tier0=With great focus and determination, you can handle a creature that is &#039;&#039;&#039;Domesticated&#039;&#039;&#039; with mixed success. &lt;br /&gt;
|tier1=You can handle &#039;&#039;&#039;Domesticated&#039;&#039;&#039; creatures with frequent success, and Tameable creatures with great focus and determination.&lt;br /&gt;
|tier2=You can handle &#039;&#039;&#039;Domesticated&#039;&#039;&#039; creatures without fail, and &#039;&#039;&#039;Tameable&#039;&#039;&#039; creatures with mixed success.&lt;br /&gt;
|tier3=You can handle &#039;&#039;&#039;Domesticated&#039;&#039;&#039; creatures without fail, and &#039;&#039;&#039;Tameable&#039;&#039;&#039; creatures with frequent success. &#039;&#039;&#039;Untameable&#039;&#039;&#039; creatures will begin to entertain your attempts at control depending on their environment. &lt;br /&gt;
|tier4=You can handle any creature that is &#039;&#039;&#039;Domesticated&#039;&#039;&#039; or &#039;&#039;&#039;Tameable&#039;&#039;&#039; without fail, and maintain the behavior of an &#039;&#039;&#039;Untameable&#039;&#039;&#039; creature with unbroken focus and determination.&lt;br /&gt;
|tier5=You can handle any creature that is &#039;&#039;&#039;Domesticated&#039;&#039;&#039; or &#039;&#039;&#039;Tameable&#039;&#039;&#039; without fail, and manage the behavior of an &#039;&#039;&#039;Untameable&#039;&#039;&#039; creature as long as you are by their side.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Creature+Affinity+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Creature Affinity I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Grab+Them+By+The+Horns &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Grab Them By The Horns&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Controlled+Them+Like+Animals &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Controlled Them Like Animals&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Just+The+Two+Of+Us+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Just The Two Of Us I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Deception ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Deception&lt;br /&gt;
|description=A character&#039;s skill in manipulating the truth, crafting convincing lies, and deceiving others for various purposes. This skill encompasses the art of lying and convincing others of false information. While &#039;&#039;Stealth&#039;&#039; covers deceiving another’s senses to avoid detection, &#039;&#039;Deception&#039;&#039; involves deceiving others with spoken falsehoods.&lt;br /&gt;
&lt;br /&gt;
|tier0=You can tell white lies, but can clam up if called on the spot.&lt;br /&gt;
|tier1=You can tell convincing lies, but they will unravel under heavy scrutiny. You know how to keep a straight face when you need to. &lt;br /&gt;
|tier2=You know that the best lies are simple in nature. You have an understanding of how subtle shifts in body language and tone can help you transform into an identity you’ve created.&lt;br /&gt;
|tier3=Lying is second nature. With enough time and preparation, you can get into “character” and stay there. You have better control of your mannerisms and quirks and know how to maintain or adjust them as needed. &lt;br /&gt;
|tier4=Your Clanmates won’t play Sabaac with you anymore. You can bluff your way to victory with a low pair.&lt;br /&gt;
|tier5=You can create and fall into a character on the spot, and maintain it for a month if needed. The only time people doubt the things you say is when you want them to doubt you.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Behind+Enemy+Lines &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Behind Enemy Lines&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Bothan%3A+Sabacc+Face &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Bothan: Sabacc Face&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Buttons+are+Buttons &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Buttons are Buttons&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Classic+Misdirection &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Classic Misdirection&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Cry+No+More &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Cry No More&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Disarming+Smile &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Disarming Smile&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Drunken+Master &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Drunken Master&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Falleen%3A+Simply+Irresistible &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Falleen: Simply Irresistible&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fly+Casual+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Fly Casual I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fosh%3A+Mockingbird &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Fosh: Mockingbird&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Go+Ahead%2C+Make+My+Day &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Go Ahead, Make My Day&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Golden+Envoy+Presense &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Golden Envoy Presence&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hapan%3A+Distilled+Beauty &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hapan: Distilled Beauty&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Just+Ones+and+Zeroes &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Just Ones and Zeroes&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Kernel+of+Truth &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Kernel of Truth&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Khil%3A+Musical+Words &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Khil: Musical Words&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Linguistic+Liar &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Linguistic Liar&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ryn%3A+Made%27ya%27look &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ryn: Made’ya’look&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Shake+What+Your+Mama+Gave+Ya &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Shake What Your Mama Gave Ya&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Sociopath &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Sociopath&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=The+Pen+is+Mightier &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;The Pen is Mightier&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Thingamajig &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Thingamajig&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=To+The+Pain &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;To The Pain&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Umbaran%3A+Devil%27s+Dance &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Umbaran: Devil’s Dance&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Dual Wielding ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Dual Wielding&lt;br /&gt;
|description=The ability to effectively wield multiple weapons at the same time. As rank increases, proficiency increases. Starting with a clear “Primary” hand, your off-hand becomes less and less prominent as your ability to use disparate or similar weapons rises. &lt;br /&gt;
&lt;br /&gt;
|tier0=You can hold two of the same type of weapon and execute beginner patterns of the respective &#039;&#039;Weapon Skill&#039;&#039; without hurting yourself. You can hold a blaster in one hand and a knife in the other, but good luck using them both in tandem.&lt;br /&gt;
|tier1=You can fire a blaster with one hand while slashing at another opponent with the other. This requires concentration. With matching weapons, you can execute more practiced yet formulaic patterns with ease.&lt;br /&gt;
|tier2=You can fight effectively with any two weapons of the same type, but still favor one hand as your primary. Disparate weapons can be handled effectively with concentration.&lt;br /&gt;
|tier3=You can fight effectively with any two types of weapons, and seamlessly with the same type. An equally skilled or better opponent can still detect your off-hand.&lt;br /&gt;
|tier4=You can fight seamlessly with any combination or pairing of weapons, and only the keenest of duelists will be able to detect an off-hand.&lt;br /&gt;
|tier5=You don’t have an off-hand. You can fight with any combination of weapons without any extra concentration.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ambidexterity+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ambidexterity I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Familiar+Steel &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Familiar Steel&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Jar%27Kai &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Jar’Kai&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Explosives ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Explosives&lt;br /&gt;
|description=The understanding of [[CS Guide: Loadouts#Explosives|explosive devices]] such as bombs, grenades, missiles, and anything else that goes &amp;quot;boom&amp;quot;. You possess the knowledge of their chemical compositions, components, and most importantly, their effects on the world around them.&lt;br /&gt;
&lt;br /&gt;
|tier0=“What’s that ticking sound?” You know how to pull a pin and chuck a grenade, and the general effect it will have. &lt;br /&gt;
|tier1=“M as in MANCY” You understand the concept of a blast radius. You can recognize and safely employ various types of grenades and simple explosives like a breaching charge. You can disarm a bomb with someone walking you through it.&lt;br /&gt;
|tier2=You can now arm and effectively employ advanced explosive charges and mines. You have a basic understanding of the amount of explosive it will take to accomplish a given task. You can disarm basic bombs from memory but need guidance for more complex ones. You understand basic chemical compositions of explosives.&lt;br /&gt;
|tier3=You are able to employ a wide variety of explosives to great effect, knowing when, where and how to place charges to get a desired effect. You have a detailed understanding of the chemical composition of most commonly used explosives and can fabricate your own given the right materials. &lt;br /&gt;
|tier4=You can create improvised explosives with household chemicals and employ them to devastating effects. You can disarm complex bombs from memory. &lt;br /&gt;
|tier5=You disassemble nuclear bombs for fun. You can tweak a detonation charge so that it will explode and only kill exactly two people in a crowd of ten. &lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Demolitions+Expert &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Demolitions Expert&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Digital+Defusal &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Digital Defusal&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Explosive+Chicken &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Explosive Chicken&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Made+A+Pipe+Bomb &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Made A Pipe Bomb&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Medley+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Medley I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Proficiency+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Proficiency I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Intimidation ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Intimidation&lt;br /&gt;
|description=Your character&#039;s ability to force a target into acting a certain way, be it based on your demeanor or your reputation. &#039;&#039;Intimidation&#039;&#039; does not typically cause an individual to actively believe something different, it simply forces that individual into a course of action out of fear for their own survival and well being. Initially, this skill would allow an individual to bully a mentally weak target into an action he or she is hesitant to take, while subsequent levels of the skill allows an intimidator to coerce more unwilling targets into action or giving up sensitive information. This skill acts as a counterpart to &#039;&#039;Charm&#039;&#039;, which deals with influencing others through understanding and diplomacy rather than aggression and coercion. The success of this skill depends on a target’s &#039;&#039;Resolve&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|tier0=You know that the promise of danger can sway others into action, but not enough to fashion those threats into a weapon of your own.&lt;br /&gt;
|tier1=You have learned the effectiveness of threats towards individuals and the use of appearance in order to gain cooperation from others. While it can be useful against the weak minded, it would take longer than is worthwhile to influence others. You struggle to get good information out of others during interrogations.&lt;br /&gt;
|tier2=Not only do you understand the effectiveness of physical threats towards an individual and non-verbal aggression, you also can leverage fairly apparent external factors like a nearby ally. Given enough uninterrupted time with a target, you can poke and prod until the cracks begin to form without actually having to follow through on your threats.&lt;br /&gt;
|tier3=You have reached an efficiency with threats that is almost routine. You can gauge the weaknesses of a target and leverage their fears in just the right way to get your desired outcome in most situations. It is a mundane task to influence those of weaker minds, and it&#039;s only a matter of time for those of stronger wills once you find something to exploit. You may not be able to crack seasoned agents or spies into giving up valuable secrets, but you can extract most other information from them.&lt;br /&gt;
|tier4=At this level, an experienced individual can weave threats, both physical and implied, like an emotional terrorist. You are skilled at knowing just what weakness to poke, which expression to wear, and how much leverage to apply in order to get the desired result from even a strong-willed target. You can crack seasoned agents or spies to give up valuable information.&lt;br /&gt;
|tier5=No longer merely experienced, you have mastered the nuances involved in weaving any kind of threat to gain your desired results from a target. Even the smallest of openings can be touched upon and pried wide open to your methods, surgically applying leverage to the right weakness. You can extract the darkest, most sensitive secrets from the most hardened of spies.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=A+Warrior%27s+Call &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;A Warrior’s Call&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Bad+Cop &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Bad Cop&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Explosive+Chicken &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Explosive Chicken&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fear+Will+Keep+Them+In+Line &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Fear Will Keep Them In Line&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Go+Ahead%2C+Make+My+Day &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Go Ahead, Make My Day&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Golden+Envoy+Presense &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Golden Envoy Presence&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Good+Cop &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Good Cop&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Is+That+The+Best+You+Got%3F &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Is That The Best You Got?&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Let+Them+Hate%2C+So+Long+As+They+Fear &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Let Them Hate, So Long As They Fear&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Resistance+Is+Futile &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Resistance Is Futile&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Silver+Tongue+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Silver Tongue I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Spoken+Probing &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Spoken Probing&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=You+May+Have+Heard+Of+Me &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;You May Have Heard Of Me&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Zeltron%3A+Sun%27s+Getting+Real+Low &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Zeltron: Sun’s Getting Real Low&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Investigation ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Investigation&lt;br /&gt;
|description=An individual’s ability to detect and discover clues or specific objects via an active search. This Skill also reflects the ability to “connect the dots” between different objects. Initially, this Skill resembles something akin to rummaging, but with training it can become a quick and powerful tool. It can be used to detect everything from inconsistencies in credit transfers to finding biological samples at a crime scene. This Skill revolves around a focused, in-depth search and not a passive perception of the area around the individual.  &lt;br /&gt;
&lt;br /&gt;
|tier0=Common awareness of things happening around you.&lt;br /&gt;
|tier1=You understand the importance of observation without obstruction. You are more careful of the subtle nuances that can be observed and where they can lead, but it takes time and effort to form the connections.&lt;br /&gt;
|tier2=Your &#039;educated guess&#039; success rate has improved, demonstrating your ability to connect the dots of a scene, or multiple instances of evidence you&#039;ve looked over. You can put together the puzzle pieces, given enough time, and reliably produce an accurate result.&lt;br /&gt;
|tier3=You see the strands that connect events, and can follow those from point to point. It takes you relatively little time to piece together seemingly unconnected points of interest and form the bigger picture. CorSec would pay a decent living wage for your employ.&lt;br /&gt;
|tier4=When the so-called experts aren&#039;t enough, you&#039;re the one who gets the call. It is a relatively simple matter for you to piece together clues and connections as if weaving a complex tapestry. The world is full of hints, and you know the right places to look.&lt;br /&gt;
|tier5=The world is a loom before you, and you are the weaver at its helm. Everything has a place, everything is connected, and you see those connections as easily as if you were tracing a child&#039;s connect-the-dots artwork. &lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Assess+The+Situation &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Assess The Situation&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Envoy+Intuition &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Envoy Intuition&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Keen+Eye+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Keen Eye I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=On+The+Trail+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;On The Trail I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Spoken+Probing &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Spoken Probing&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Stay+A+While+And+Listen &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Stay A While And Listen&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Leadership ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Leadership&lt;br /&gt;
|description=Measures an individual&#039;s ability to inspire anyone in his or her company, ranging from a small team to an entire Clan. It is also the ability to rally others to a cause, to convince them that a course of action is right and without the need for &#039;&#039;[[CS Guide: Skills#Manipulation|Manipulation]]&#039;&#039;. Some lead by example, and some by eloquent words. Presence fuses with knowing the right things to say at the right time. &lt;br /&gt;
&lt;br /&gt;
|tier0=You can get a small group to do something they were already considering doing or something they had no opinion on with strong external motivation.&lt;br /&gt;
|tier1=You are adept at leading small units and motivating your team through tough missions, though doubt will creep in if you hesitate or appear less than fully competent. &lt;br /&gt;
|tier2=People will instinctively follow your lead unless given a reason not to. You are able to inspire loyalty and raise morale through rousing speeches or acts of heroism. Subordinates will still question you if the unit fails or your orders seem illogical. &lt;br /&gt;
|tier3=Your name garners strong loyalty and your mere presence boosts confidence during intense situations. All but the most skeptical of individuals will follow you without hesitation. &lt;br /&gt;
|tier4=You effortlessly gain the faith and trust of those you come into contact with. The mere mention of your name inspires intense loyalty among your subordinates and naysayers will quickly get shut down, even if your orders don’t make sense at the moment. Your subordinates believe they can do almost anything with you at the helm.&lt;br /&gt;
|tier5=You are a living legend, even the lowliest coward will follow you into the gates of Hell, sword in hand, screaming.  &lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Built+Bridges &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Built Bridges&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Classic+Misdirection &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Classic Misdirection&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Don%E2%80%99t+Stop+Believin%E2%80%99 &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Don’t Stop Believin’&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fed+Troops+Happy+Troops &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Fed Troops Happy Troops&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Golden+Envoy+Presense &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Golden Envoy Presence&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Controlled+Them+Like+Animals &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Controlled Them Like Animals&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Let+Them+Hate%2C+So+Long+As+They+Fear &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Let Them Hate, So Long As They Fear&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Silver+Tongue+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Silver Tongue I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=This+Is+Where+We+Fight%21 &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;This Is Where We Fight!&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=War+Hero &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;War Hero&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Yes%2C+I+Said+Closer &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Yes, I Said Closer&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Lightsaber ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Lightsaber &lt;br /&gt;
|description=An individual&#039;s skill in &#039;&#039;Lightsaber Combat&#039;&#039;. This is a specialized skill needed to unlock the true potential of lightsaber combat via their dedicated &#039;&#039;forms&#039;&#039;. This skill must be trained (minimum of +1) to be used and &#039;&#039;&#039;cannot&#039;&#039;&#039; be used untrained. The ability to deflect and redirect blaster bolt fire is tied to this skill but is &#039;&#039;&#039;only&#039;&#039;&#039; usable by those who are full-on &#039;&#039;Force&#039;&#039; wielders. &lt;br /&gt;
&lt;br /&gt;
|tier0=You cannot wield a lightsaber beyond pressing the activation button and flailing it around.&lt;br /&gt;
|tier1=Basic understanding of how to wield a weightless weapon and the opening patterns of your respective Form. You have some ability to deflect incoming blaster bolts away from your body.&lt;br /&gt;
|tier2=An advanced understanding of wielding a lightsaber, and how to demonstrate the core fundamentals and principles of your respective Form. With concentration, you can deflect multiple blaster bolts away from your body.&lt;br /&gt;
|tier3=You’ve mastered the fundamentals and principles of your respective Form. You can consistently defend yourself from blaster-wielding opponents, deflecting bolts away from your body. With concentration, you can redirect an incoming bolt to a target of your choosing accurately.&lt;br /&gt;
|tier4=You are a Master of your respective Form. You can more freely redirect blaster bolts in combat.&lt;br /&gt;
|tier5=Masters come to you for advice and training. You can accurately send blaster bolts coming from any direction on the battlefield.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Deflect+This &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Deflect This&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Dun+Moch &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Dun Moch&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Familiar+Steel &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Familiar Steel&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=It%27s+Called+Style &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;It’s Called Style&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Precise+Slice &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Precise Slice&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Proficiency+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Proficiency I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Sokan &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Sokan&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Trakata &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Trakata&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Whip+It+Good &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Whip It Good&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Linguistics ====&lt;br /&gt;
Please refer to the [[CS Guide: Languages|Languages guide]] for help with suggested languages.&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Linguistics&lt;br /&gt;
|description=&#039;&#039;Linguistics&#039;&#039; refers to an individual&#039;s ability to read, write, and analyze text, speech, and transcriptions from different languages. All characters have a base understanding of their own native language and [[starwars:Basic|Galactic Basic]]. &#039;&#039;Linguistics&#039;&#039; covers the addition of new languages to an individual&#039;s repertoire, one for each rank in the skill. When used untrained, this skill grants proficiency in all common languages associated with the individual&#039;s species.&lt;br /&gt;
&lt;br /&gt;
|tier0=You know only Galactic Basic and your race’s language.&lt;br /&gt;
|tier1=One additional language.&lt;br /&gt;
|tier2=Two additional languages.&lt;br /&gt;
|tier3=Three additional languages.&lt;br /&gt;
|tier4=Four additional languages.&lt;br /&gt;
|tier5=Five additional languages.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Droid+Whisperer &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Droid Whisperer&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Intergalactic+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Intergalactic I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Linguistic+Liar &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Linguistic Liar&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lip+Reader &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Lip Reader&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Lore ====&lt;br /&gt;
Please refer to [[CS Guide: Skills#Appendix_A:_Sample_Lore_Topics|Appendix A]] for help with suggested lore topics.&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Lore&lt;br /&gt;
|description=For each Rank in the &#039;&#039;Lore&#039;&#039; Skill, your character has studied a subject intensely and is considered an expert in that field. This knowledge is on par with an academic 2-4 year program. Beginning with one subject at Skill Level 1, you gain an additional subject for each respective Skill Level.&lt;br /&gt;
&lt;br /&gt;
|tier0=You know the lore of the Brotherhood and the history of the modern era, &#039;&#039;i.e. Imperial Period, New Republic, and New Jedi Order&#039;&#039;. You are up to date on current news and pop culture and the state of the Galaxy.&lt;br /&gt;
|tier1=One additional subject of lore.&lt;br /&gt;
|tier2=Two additional subjects of lore.&lt;br /&gt;
|tier3=Three additional subjects of lore.&lt;br /&gt;
|tier4=Four additional subjects of lore.&lt;br /&gt;
|tier5=Five additional subjects of lore.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Stay+A+While+And+Listen &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Stay A While And Listen&amp;lt;/span&amp;gt;] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Xenobiology+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Xenobiology I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Martial Arts ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Martial Arts&lt;br /&gt;
|description=An individual&#039;s &#039;&#039;Martial Arts&#039;&#039; capability. This skill must be trained (minimum of +1) to use. &lt;br /&gt;
&lt;br /&gt;
|tier0=“Stop trying to hit me and hit me.” You can throw punches and kicks, but not with any style or form behind them. Brawler and raw mechanics.&lt;br /&gt;
|tier1=You have an understanding of the basic patterns and principles of your respective Form.&lt;br /&gt;
|tier2=You have an understanding of the more advanced patterns and principles of your respective Form.&lt;br /&gt;
|tier3=You’ve earned your Black Belt and have mastered the core techniques of your respective Form.&lt;br /&gt;
|tier4=Sifu, Sensei, Mentor. People seek you out for you knowledge and ability in your respective Form.&lt;br /&gt;
|tier5=Master. A master of your respective Form, teachers seek you out to better their understanding and ability. &lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Drunken+Master &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Drunken Master&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Grab+Them+By+The+Horns &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Grab Them By The Horns&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hippocratic &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hippocratic&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Jar%27Kai &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Jar’Kai&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Knuckle+Fists &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Knuckle Fists&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Petranaki &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Petranaki&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Shockboxing &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Shockboxing&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Sleeping+Rancor &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Sleeping Rancor&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Mechanics ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Mechanics&lt;br /&gt;
|description=The ability for an individual to understand the hardware functions and ministrations of computers, droids, and gadgets. The ability to repair, build, deconstruct and rebuild machines and to tinker with their designs and functions. Beginning with a basic understanding of what different circuits and functions on a computer, droid, and gadget do, this skill allows an individual to eventually take that knowledge and transform it into repairing and rebuilding machines in increasingly disparate states of repair.&lt;br /&gt;
&lt;br /&gt;
|tier0=You know where to find a machine’s maintenance panels.&lt;br /&gt;
|tier1=Basic failures and minor damage can be fixed fairly quickly, but more advanced tasks are beyond you without the proper tools.&lt;br /&gt;
|tier2=Given time, you can restore full functionality to damaged computers, droids, and gadgets.&lt;br /&gt;
|tier3=You could run your own shop if you felt so inclined. You need less time and can repair more heavily damaged computers, droids, and gadgets with the right tools and smaller more simple machines with less than ideal tools.&lt;br /&gt;
|tier4=You can make all but the most badly damaged machines work again, even with less than ideal parts.&lt;br /&gt;
|tier5=With random components, you can create or rebuild a computer, droid, or gadget from scratch. With the right parts, you can repair anything with circuitry to operational levels.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Artistic+Machinery &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Artistic Machinery&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hotfix+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hotfix I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Can+Fix+That+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Can Fix That I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=In+A+Pinch &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;In A Pinch&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Junker+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Junker I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Jury-rig+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Jury-rig I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Mechu-deru+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Mechu-deru I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Sephi%3A++Tinkerer &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Sephi: Tinkerer&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Thingamajig &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Thingamajig&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Who+Needs+A+Tech%3F &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Who Needs A Tech?&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Medicine ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Medicine&lt;br /&gt;
|description=An individual&#039;s understanding of physiology, anatomy, cell structure and various systems (such as nerves, digestive, and vascular) on their native species. Through experience, one can learn how to treat subjects of multiple races beyond his or her own as well as expand his or her knowledge in how best to treat different types of injuries. &#039;&#039;Medicine&#039;&#039; not only grants the ability to heal, but the ability to harm as well - an expert in medicine will know what cures poison, but can use the very same knowledge to accelerate or even create their own poison.&lt;br /&gt;
&lt;br /&gt;
|tier0=You know the importance of hydration, how to execute the heimlich maneuver, and that it is important to keep blood on the inside of your body, not the outside.&lt;br /&gt;
|tier1=You know basic First Aid and CPR, and you can spot the common symptoms of the well known illnesses and injuries of the Galaxy. You can clean a wound and apply stitches, but only in a safe environment.&lt;br /&gt;
|tier2=Your medical training allows you to bring your skills into the field. You are able to treat species that are anatomically similar to your own, clean and treat wounds, apply stitches, and recognize toxins.&lt;br /&gt;
|tier3=You have a working anatomical understanding of the more popular species in the Galaxy and how to diagnose and treat a wide range of illnesses and injuries. You can apply your knowledge of anatomy to inflicting pain on bones, muscles, or pressure points.&lt;br /&gt;
|tier4=Like an advanced surgeon, you can successfully amputate a limb on the battlefield without worry of infection. You can effectively treat most humanoid species and apply knowledge of anatomy to mend or cause harm.&lt;br /&gt;
|tier5=Cutting edge research physician / surgeon, you discover cures to rare diseases and invent new surgical techniques. You are able to diagnose and treat all but the rarest of humanoid species in the Galaxy, and can do so in the middle of an active war zone without so much as flinching. &lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Blood+Bath &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Blood Bath&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hippocratic &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hippocratic&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Just+A+Flesh+Wound+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Just A Flesh Wound I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Steady+Hands+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Steady Hands I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Xenobiology+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Xenobiology I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous Weapons ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Miscellaneous Weapons&lt;br /&gt;
|description=A character&#039;s ability to make use of and utilize [[CS Guide: Loadouts#Miscellaneous|weapons]] that do not fall into a conventional category or school of training. This can be anything as archaic as a bow and arrow to throwing projectiles, dart guns, and whips.&lt;br /&gt;
&lt;br /&gt;
|tier0=You know how to point and shoot a dart gun or bow, flick projectiles and crack a whip.&lt;br /&gt;
|tier1=You have a good understanding of the effective use of a single type of miscellaneous weapon, and can use it in combat.&lt;br /&gt;
|tier2=You are skilled with your favored miscellaneous weapon, and can use more complex forms of fighting against skilled opponents.&lt;br /&gt;
|tier3=You are highly adept with your miscellaneous weapon of choice, and skilled with another. You can fight competently with anything else you find.&lt;br /&gt;
|tier4=A master of your weapons of choice, you are very skilled with any miscellaneous weapon you can find.&lt;br /&gt;
|tier5=If it hurts people and doesn’t fit under the categories of blunt or bladed, you are highly adept in its applications for violence.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Down+Scope &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Down Scope&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Familiar+Steel &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Familiar Steel&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Knuckle+Fists &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Knuckle Fists&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Medley+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Medley I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Poison+Weapons &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Poison Weapons&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Proficiency+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Proficiency I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Quick+Draw &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Quick Draw&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Run+And+Gun &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Run And Gun&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Shockboxing &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Shockboxing&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Tools+Of+The+Trade+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Tools Of The Trade I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Walk+Like+An+Ewok &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Walk Like An Ewok&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Whip+It+Good &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Whip It Good&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Operations ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Operations&lt;br /&gt;
|description= Most vehicles, especially large-scale ones, have a wide array of systems that need to be watched, managed, and maintained for the vehicle to properly function. The management and usage of these systems typically finds itself as a dedicated terminal station on the vehicle. These stations include [https://starwars.fandom.com/wiki/Life_support life support], [https://starwars.fandom.com/wiki/Engine propulsion systems], communication, weapons, and sensors. The &#039;&#039;&#039;Operations&#039;&#039;&#039; Skill is an individual’s ability to work at these various positions as part of a larger crew to maintain the functioning of the vehicle as a whole. As an individual’s ability grows in this skill they can even lead the efforts of others as the complex interactions between these systems become mastered. &lt;br /&gt;
&lt;br /&gt;
|tier0=You understand that multiple systems are needed to make large vehicles fully operational. You can relay information from a terminal about those systems to others, but attempting to do anything with it is beyond you. &lt;br /&gt;
|tier1=You know the basics of the common and critical systems found on large vehicles well enough that you can help keep the vehicle functional. Specialized systems still require assistance from others. Officers are clear and direct with you in their commands while operational. &lt;br /&gt;
|tier2=You know the common and critical systems quite well, and can utilize more complicated or specialized systems after orienting yourself with them. Officers know that you can be left alone while the vehicle is operational. &lt;br /&gt;
|tier3=You have a keen understanding of all the various systems used in different kinds of large vehicles. You can maintain your own station and keep it running at peak efficiency. You can additionally step in as an Officer in moments of low stress and urgency for the vehicle. &lt;br /&gt;
|tier4=With a deeper understanding of these systems you can oversee several different ones simultaneously. You know how to help command others at their stations to ensure they reach a higher efficiency. &lt;br /&gt;
|tier5=You are a master of vehicle systems. You can effortlessly maintain multiple different systems from a single terminal. You can oversee the entire crew needed for the vehicle to function in the moment just as easily as taking a stroll in the park. &lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Buttons+are+Buttons &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Buttons are Buttons&amp;lt;/span&amp;gt;] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Unoperations &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Unoperations&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
==== Piloting ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Piloting&lt;br /&gt;
|description=An individual’s ability to identify, control, and operate the movement of any vehicle. This ranges from [https://starwars.fandom.com/wiki/Starfighter starfighters] to [https://starwars.fandom.com/wiki/Capital_ship Capital Ships] and [https://starwars.fandom.com/wiki/Speeder_bike speeder bikes] to [https://starwars.fandom.com/wiki/Walker walkers]. Any vehicle capable of being steered and controlled falls in this category. An individual would also have a basic understanding of how to engage and use the weaponry on the vehicle relative to their Skill level. The &#039;&#039;&#039;Piloting&#039;&#039;&#039; Skill also covers a character’s effectiveness in using jetpacks and jetboots. &lt;br /&gt;
&lt;br /&gt;
|tier0=You can operate transport vehicles like speeder bikes and jetpacks. You understand the basic concepts of what kind of movements a given vehicle should be able to make, and what kind of movements it shouldn’t be able to make. &lt;br /&gt;
|tier1=You know the general basics of how to move a vehicle around in three dimensions: accelerate, brake, turn, rotate. You can use this to execute basic maneuvers and coordinate with separate vehicles around you. You can track a small number of enemies while engaged in combat. &lt;br /&gt;
|tier2=With familiar vehicles you are capable of executing more difficult maneuvers. You understand the technical requirements needed for a vehicle to run and can communicate with support crews about how it is functioning. Unfamiliar vehicles give a momentary pause for you to orient yourself to their controls. &lt;br /&gt;
|tier3=You have a keen understanding of the popular vehicles used in the galaxy. You can pull off stunts that seasoned pilots would tip their hat to. You understand the finer details of what is required for a vehicle to run, allowing you to better communicate with support crews. You can more easily track multiple enemies while engaged in combat. &lt;br /&gt;
|tier4=Even seasoned pilots are jealous of how easily you can pick up how to operate an unfamiliar vehicle. Considered an “Ace” by fellow pilots, you can handle complex maneuvers both solo and as part of a squad. You have no issues providing suggestions to support crews about how to improve the functionality of your vehicle. &lt;br /&gt;
|tier5=Even the “Ace” pilots come to you for advice. You know the ins and outs of any vehicle you come across. The most complex of maneuvers come as easy as breathing. Coordinating in large squads of others is no issue, and you are capable of tracking the locations of many enemies at once. &lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Do+A+Barrel+Roll%21 &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Do A Barrel Roll!&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Home+Into+The+Black &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Home Into The Black&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hot+LZ &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hot LZ&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Right+Between+The+Lines &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Right Between The Lines&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Rising+Phoenix+ &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Rising Phoenix&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Smooth+Operator+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Smooth Operator I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Spinning+Is+A+Good+Trick &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Spinning Is A Good Trick&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=They+Came+From+Behind &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;They Came From Behind&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Use+The+Force%2C+Luke+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Use The Force, Luke I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Who+Needs+A+Tech%3F &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Who Needs A Tech?&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=You+Got+a+Bogey+On+Your+Tail &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;You’ve Got A Bogey On Your Tail&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Slicing ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Slicing&lt;br /&gt;
|description=An individual&#039;s understanding of computer systems, software, the security used to protect them, and the nature of the strings of 0&#039;s and 1&#039;s that make up the root of computer technology. Beginning with a basic understanding of how, generally, to penetrate secure systems, an individual with a basic training in &#039;&#039;Slicing&#039;&#039; can use even slightly complex software, and with advanced training, that individual will be able to gain entrance to increasingly secure systems and electronics. When using this skill untrained, you have basic knowledge of how to use a computer terminal; for instance, you know that pressing ALT+F4 will not save your progress on a computer terminal and is much more likely to cause it to close.&lt;br /&gt;
&lt;br /&gt;
|tier0=“Have you tried turning it on and off again?” Basic understanding of how terminals and computer systems work. You know how to change your Clanmate&#039;s background to something inappropriate if they leave their terminal unlocked.&lt;br /&gt;
|tier1=You can open up a command line and run through a basic series of hacks and tweaks. You know how to write basic code, and can break through a generic firewall.&lt;br /&gt;
|tier2=System Administrator: You have a working knowledge of computer systems and how to modify and tweak their settings. You can break through more advanced firewalls, edit code, and even reprogram basic droids.&lt;br /&gt;
|tier3=You have a professional knowledge of computer systems and how to modify and tweak them to your desire. You can reprogram more complex droids, but would need to reference a manual with combat droids. &lt;br /&gt;
|tier4=You can reprogram even a combat droid. You hack into corporate networks for fun.&lt;br /&gt;
|tier5=What firewalls? If it’s written in 0’s and 1’s, you can create, edit, or delete it without effort.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Digital+Defusal &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Digital Defusal&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Just+Ones+and+Zeroes &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Just Ones and Zeroes&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lightfooted &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Lightfooted&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=The+System%2C+Is+Down &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;The System, Is Down&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=You+Can%27t+Stop+The+Signal &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;You Can’t Stop The Signal&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Slugthrowers ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Slugthrowers&lt;br /&gt;
|description=Covers the understanding and technical applications of firearms that use an explosive chemical to launch a solid projectile (a &amp;quot;slug&amp;quot;) at high velocity. Unlike Blasters, the more primitive slugs cannot be deflected or redirected by a lightsaber. When a slug makes contact with a lightsaber blade it simply melts, and the remaining embers can potentially land on the lightsaber-wielder&#039;s hands or face. &lt;br /&gt;
&lt;br /&gt;
|tier0=You can point and shoot, but any hits are lucky shots at best.&lt;br /&gt;
|tier1=You are skilled with one &#039;&#039;slugthrower&#039;&#039; weapon type and can line up a shot in fair weather and hit your mark. You can track moving targets but have a harder time hitting them when in battle.&lt;br /&gt;
|tier2=You are skilled with two &#039;&#039;slugthrower&#039;&#039; weapon types. You can effortlessly track targets and draw beads on them in fair weather and in battle. Accuracy decreases in rough weather.&lt;br /&gt;
|tier3=You are familiar with all &#039;&#039;slugthrower&#039;&#039; weapon types but are an expert with one in particular. You have countless contest trophies to show off for your ability to hit targets from a wide variety of ranges and angles. Rough weather is an annoyance but nothing you can’t handle with enough patience and time.&lt;br /&gt;
|tier4=Any &#039;&#039;slugthrower&#039;&#039; weapon type is an instrument of death in your hand. You rarely miss a shot, even in rough weather, the middle of a war, or with distractions all around you.&lt;br /&gt;
|tier5=You can spell your name on a target board without looking, hungover.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Down+Scope &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Down Scope&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Guns+Akimbo &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Guns Akimbo&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=It%27s+Called+Style &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;It’s Called Style&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Medley+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Medley I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=No+Scope &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;No Scope&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Pistol-cuffs &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Pistol-cuffs&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Proficiency+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Proficiency I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Quick+Draw &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Quick Draw&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Run+And+Gun &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Run And Gun&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Trick+Shots &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Trick Shots&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Stealth ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Stealth&lt;br /&gt;
|description=Measures an individual’s aptitude for moving discreetly, avoiding detection, and utilizing the shadows to their advantage. This skill encompasses silent movement, concealment, disguise, and the ability to operate unseen in various situations. The success of &#039;&#039;Stealth&#039;&#039; is dependent on the target’s &#039;&#039;Perception&#039;&#039; skill.&lt;br /&gt;
&lt;br /&gt;
|tier0=You know that it’s probably a bad idea to wear bright orange jumpsuits if you want to sneak up on people in an urban environment.&lt;br /&gt;
|tier1=You have a basic understanding of avoiding an enemy’s cone of vision to avoid detection. With enough time, you can find a hiding place that takes a while to find. You can put together a simple disguise that might pass at first glance, and keep a small blaster hidden inside a large coat.&lt;br /&gt;
|tier2=You have a basic understanding of light and shadow, and have become competent at using darkness to avoid detection even when someone is looking in your direction. You can create simple distractions to make things easier. Your footsteps are quiet at your normal walking speed. Your disguises have become more complex and hold up under closer scrutiny.&lt;br /&gt;
|tier3=Your understanding of light, shadow and colour deepens, and you are able to blend in with a variety of backgrounds. You can conceal larger weapons on your person, and can perform more complicated actions like running and climbing without making too much noise. You can put together a disguise that could fool even your close allies&lt;br /&gt;
|tier4=You barely make a sound even when performing acrobatic manoeuvres and landing from height. You can find the optimal hiding place instantly to avoid detection. With time and preparation, you can disguise yourself as a particular person, even to that person’s friends.&lt;br /&gt;
|tier5=A master of the shadows, you go where you please and no one notices. Your movements are silent, and you can smuggle anything anywhere. Your disguises are visually foolproof even under intense scrutiny.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Cardboard+Box &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Cardboard Box&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Chameleon+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Chameleon I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Eagle+Eye &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Eagle Eye&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hero+Landing &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hero Landing&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lightfooted &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Lightfooted&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Silent+Blade &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Silent Blade&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Survival ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Survival&lt;br /&gt;
|description=An individual&#039;s ability to stay alive in otherwise difficult environments. This relates directly to the arts of scavenging, hunting, resourcefulness, bushcraft, and local area navigation. Starting with a basic understanding of what is required to continue living, as an individual progresses in this skill they will become more adept at acquiring the necessities of survival in even the most inhospitable of climates where others would otherwise perish.&lt;br /&gt;
&lt;br /&gt;
|tier0=Moss grows on the north side of the tree... or something like that. Basic common sense and resourcefulness.&lt;br /&gt;
|tier1=You know which berries are good to eat and which ones will give you a tummy ache. You can string a basic trap, but good luck catching anything more than a pheasant. You know the basics of directions based on the movement of the sun(s). &lt;br /&gt;
|tier2=You can hunt small game and set traps, have a good knowledge of common environments, make simple tools and with the right supplies, you can survive on your own for some time.&lt;br /&gt;
|tier3=You have a working knowledge of how to survive on your own with limited supplies. You can hunt game, set traps, and have a healthy knowledge of most environments you may encounter.&lt;br /&gt;
|tier4=You’ve wrestled a wild Vornskr bare handed, and turned its pelt into makeshift clothing.&lt;br /&gt;
|tier5=You can survive on your own, on an unknown planet, with no supplies and no water. Nature provides and you know how to use its resources to survive indefinitely off grid. &lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Elusive+Prey &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Elusive Prey&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Just+A+Flesh+Wound+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Just A Flesh Wound I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Walk+Like+An+Ewok &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Walk Like An Ewok&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Woodland+Ranger &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Woodland Ranger&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Tactics ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Tactics&lt;br /&gt;
|description=Measures the core competencies needed to successfully command larger scale military units be they fleets or armies. This includes a sufficient base of knowledge on and application of: allied and enemy capabilities, common strategies and tactics and how to employ them.&lt;br /&gt;
&lt;br /&gt;
|tier0=“Shoot back you idiots!” You understand the basics strategies of war and conflict and know what it takes to pull them off... in theory. In practice, it often comes down to the skill of the troops under your command and a bit of luck.&lt;br /&gt;
|tier1=You have seen your share of battles, and are versed in the more popular strategies used in war and conflict and can employ them to varying degrees of success.&lt;br /&gt;
|tier2=You know how to draw on past experiences and apply them to your current situations. Your have studied war and conflict to not only execute strategy in real time, but to counter the strategies of your opponents with high percentages of success, even without the ideal troops for the strategy.&lt;br /&gt;
|tier3=You understand the difference between spending lives under your command, and wasting them. You have a keen understanding of complex strategies employed in war and conflict, have studied the maneuvers and techniques employed throughout history, and can mix them with your own experiences to craft new strategies that others may not have come up with yet.&lt;br /&gt;
|tier4=You have watched and rewatched holovids of every major conflict in Galactic History (but don’t ask about the reasons behind those conflicts, since, that’s for history nerds) and can modify them to create your own unique strategies that often leave enemy commanders flat-footed.&lt;br /&gt;
|tier5=You know how to hold an enemy army at bay when outnumbered 5:1. Your name has been mentioned in the same breath as Ackbar, Pellaeon, and Bel Iblis. But not Thrawn, obviously.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Improvise%2C+Adapt%2C+Overcome &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Improvise, Adapt, Overcome&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Resistance+Is+Futile &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Resistance Is Futile&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Unrelenting+Offensive &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Unrelenting Offensive&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Unyielding+Defense &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Unyielding Defense&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Yes%2C+I+Said+Closer &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Yes, I Said Closer&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Appendix A: Sample Lore Topics ====&lt;br /&gt;
&lt;br /&gt;
The below list is a sampling of [[CS Guide: Skills#Lore|Lore]] topics in use in the club today, and can provide you with some ideas on what subjects you would like your character to have studied intensively.&lt;br /&gt;
&lt;br /&gt;
Remember that even at +0 Lore, your character is assumed to know about recent history and the current state of the Galaxy, including the history of the modern era (&#039;&#039;Imperial Period&#039;&#039;, &#039;&#039;New Republic&#039;&#039; and &#039;&#039;New Jedi Order&#039;&#039; eras), and be up to date on current news and popular culture around the Galaxy.&lt;br /&gt;
&lt;br /&gt;
Lore is, at its heart, a &amp;quot;flavor&amp;quot; skill and provides extra layers and knowledge to your character. You can create any lore topic you wish, as long as it fits in with the Star Wars universe.&lt;br /&gt;
&lt;br /&gt;
A list of example Lore topics and variations in use today includes:&lt;br /&gt;
* Anatomy and Physiology of Alien and Near-Human Species&lt;br /&gt;
* Races and Species of the Known Galaxy&lt;br /&gt;
* Vertebrates and Invertebrates of the Galaxy&lt;br /&gt;
* Poisons and Toxins of the Galaxy&lt;br /&gt;
* Herbs and Plants of the Galaxy&lt;br /&gt;
* Flora and Fauna of the Galaxy&lt;br /&gt;
* Religions of the Known Galaxy&lt;br /&gt;
* Traditions and History of the Force&lt;br /&gt;
* History and Culture of the Sith and Jedi&lt;br /&gt;
* Ancient Sith History, Culture and Empire&lt;br /&gt;
* Modern and Ancient Architecture&lt;br /&gt;
* Advanced Astronomy&lt;br /&gt;
* Ancient and Modern History of Droids&lt;br /&gt;
* Programming and Droid Languages&lt;br /&gt;
* Biotechnology&lt;br /&gt;
* Force-based Technologies&lt;br /&gt;
* History of Ancient and Obsolete Technology&lt;br /&gt;
* Philosophies of (person or organization)&lt;br /&gt;
* Known Planets of the Galaxy&lt;br /&gt;
* Major Planets of the Galaxy&lt;br /&gt;
* History and Cultural Traditions of (planet, organization or species)&lt;br /&gt;
* History of (general war or conflict or event, organization, planet)&lt;br /&gt;
* History of the Galactic Civil War&lt;br /&gt;
* History of the Cold War&lt;br /&gt;
* History of the Great Hyperspace War&lt;br /&gt;
* History of Ciphers and Encryption in the Galaxy&lt;br /&gt;
* History and Philosophies of the Force&lt;br /&gt;
* Black Market Trading and Knowledge&lt;br /&gt;
* Criminal Organizations of the Galaxy&lt;br /&gt;
* Sith Alchemy&lt;br /&gt;
* Krath Rites and Sorcery&lt;br /&gt;
* Ancient Artifacts&lt;br /&gt;
* Music of the Galaxy&lt;br /&gt;
* Galactic Politics&lt;br /&gt;
* Galactic Economies&lt;br /&gt;
* Brotherhood members and politics&lt;br /&gt;
&lt;br /&gt;
[[CS Guide: Skills#firstHeading|Back to Top]]&lt;br /&gt;
&lt;br /&gt;
==== Appendix B: Languages ====&lt;br /&gt;
&lt;br /&gt;
Please refer to the [[Languages|Languages guide]] for a comprehensive list of languages currently in use within the character creation system. Other languages exist, and the best resource to identify a language is to search on [[starwars:Main Page|Wookieepedia]]. Remember that you may also speak with the Voice staff, should you need help bringing your character to life.&lt;br /&gt;
&lt;br /&gt;
All characters receive Basic, and many species come with an additional language, as per the [[Species|Species guide]].&lt;br /&gt;
&lt;br /&gt;
Some Feats, for example Droidspeak, also grant languages for your character without the need to invest in &#039;&#039;Linguistics&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[CS Guide: Skills#firstHeading|Back to Top]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Sheet Guide]]&lt;/div&gt;</summary>
		<author><name>Reiden</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=The_Children_of_Mortis:_The_Lightbringers&amp;diff=192130</id>
		<title>The Children of Mortis: The Lightbringers</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=The_Children_of_Mortis:_The_Lightbringers&amp;diff=192130"/>
		<updated>2024-07-08T00:57:37Z</updated>

		<summary type="html">&lt;p&gt;Reiden: /* Granted Feat */ Blackness renamed to Darkness&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rep|imp|rdb|exd|nor}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|Shine Bright, Bringers of the Light.|Motto of the Lightbringers}}&lt;br /&gt;
&lt;br /&gt;
The Lightbringers are a sub-faction of [[The Children of Mortis]].&lt;br /&gt;
&lt;br /&gt;
== Purpose ==&lt;br /&gt;
The Lightbringers have dedicated themselves to the study and advancement of the Light Side of the Force. Bright and brilliant they are the most public-facing of the three sects of the Children. Filled with genius scholars, philosophers, and scientists, the Lightbringers are not to be underestimated. Their absolute belief in their cause makes them a formidable enemy, as they also house the primary offensive forces of the Children. &lt;br /&gt;
&lt;br /&gt;
== Organization ==&lt;br /&gt;
[https://www.darkjedibrotherhood.com/factions/the-lightbringers The Lightbringers] work under the oversight of &#039;&#039;&#039;The Harbinger of the Light&#039;&#039;&#039;. They are known to be comprised of three main groups, as well as a number of undeclared Apprentices. They are the most isolationist of the Children’s sects, done in an attempt to avoid being tempted by the Dark Side of the Force. &lt;br /&gt;
&lt;br /&gt;
=== The Harbinger of the Light ===&lt;br /&gt;
The Harbinger of the Light is a title that has been passed down for generations to whoever is deemed strong enough to lead the Lightbringers towards salvation. The current Harbinger is also known as &#039;&#039;&#039;J’hon Whetu&#039;&#039;&#039;, a human male who has spent his entire life under the tutelage of the Children’s mysterious leader.&lt;br /&gt;
&lt;br /&gt;
Attractive, charismatic, and incredibly gifted with the Force, The Harbinger is a formidable opponent. It has also been determined that despite leading the Lightbringers, he is a narcissistic sociopath. &lt;br /&gt;
&lt;br /&gt;
=== The Dawnseekers ===&lt;br /&gt;
The Dawnseekers are the Children’s main recruiting and exploration group. Led by &#039;&#039;&#039;The Lighthouse&#039;&#039;&#039;, with support from &#039;&#039;The Beacon&#039;&#039;, &#039;&#039;The Signal&#039;&#039;, and &#039;&#039;The Lodestar&#039;&#039;, the Dawnseekers recruit for all three sects of the Children, having long perfected the art of locating Force-sensitive people. In their efforts to find new recruits, they use their journeys to look for ancient ruins, forgotten orders, and nexus points of the Force. &lt;br /&gt;
&lt;br /&gt;
=== The Startouched ===&lt;br /&gt;
The Startouched are the Lightbringers research and development group. They are divided between the study of the Light Side and applicational usage of the many crystals the Children have at their disposal. They are led by &#039;&#039;&#039;The Lightbeam&#039;&#039;&#039;, with support from &#039;&#039;The Nova&#039;&#039;, &#039;&#039;The Solstice&#039;&#039;, and &#039;&#039;The Zenith&#039;&#039;. Their crystalline research focuses on the creation of advanced weaponry and armor. &lt;br /&gt;
&lt;br /&gt;
=== The Flamesparkers ===&lt;br /&gt;
The Flamesparkers are the primary offensive soldiers for the Children. Utilizing the advanced weaponry and armor developed by the Startouched, backed with a strong connection to the Light, and a zealous commitment to their cause, they are a force to be reckoned with. They are led by &#039;&#039;&#039;The Pyre&#039;&#039;&#039;, with support from &#039;&#039;The Glint&#039;&#039;, &#039;&#039;The Kindling&#039;&#039;, and &#039;&#039;The Ember&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Dominion ==&lt;br /&gt;
The Lightbringers are headquartered on Pendroh-I, of the Pendroh system in the Inner Rim. Pendroh-I is a lush beautiful world known for its huge mountain ranges, dense forests, and beautiful lakes. &lt;br /&gt;
&lt;br /&gt;
Their base of operations is known as &#039;&#039;The Nexus of Light&#039;&#039;, which houses all of the Lightbringers, from new recruits to The Harbinger himself. &lt;br /&gt;
&lt;br /&gt;
== Granted Feat == &lt;br /&gt;
The following feat is granted to any member of the Lightbringers:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Embrace The Light&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Bolstered by their connection to the Light, all *Lightbringers* train to steel themselves against the darkness. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has developed an increased resistance against Force Powers typically associated with the Dark Side (Darkness, Force Lightning, Rage, Slow, Suppression, Terror).&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Factions]]&lt;/div&gt;</summary>
		<author><name>Reiden</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Character_Creation&amp;diff=192128</id>
		<title>CS Guide: Character Creation</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Character_Creation&amp;diff=192128"/>
		<updated>2024-07-08T00:45:11Z</updated>

		<summary type="html">&lt;p&gt;Reiden: /* Force Power Points */ Blackness renamed to Darkness&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|real}}&lt;br /&gt;
{{CS TOC}}&lt;br /&gt;
&lt;br /&gt;
All members of the Dark Jedi Brotherhood are able to create a Star Wars character that will be displayed on your dossier account and that gets tied-in to the clubs fictional systems. This process starts with your primary Character Sheet.&lt;br /&gt;
&lt;br /&gt;
The following guide will walk you through the steps for creating your character using the Character Sheet creation tool.&lt;br /&gt;
&lt;br /&gt;
Note: &#039;&#039;As you progress through the ranks, you get the option to create an Alternative Character sheet, and eventually you can purchase additional NPCs slots through Possessions. Possessions is also where you will be able to equip items you earn or purchase with credits earned form competing in activities across the club.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:Examplesheet.JPG|none|675px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Resources:&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
* [[Character Sheet Approval Guidelines]]&lt;br /&gt;
* [[Fiction Resources]]&lt;br /&gt;
&lt;br /&gt;
For a list of all the Species, Feats, Aspects, Disciplines, Skills, and Force Powers please see the:&lt;br /&gt;
[https://www.darkjedibrotherhood.com/character_sheets/reference Character Sheet Reference] database.&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Creating your character sheet is not only an important step towards helping you progress through the early ranks of the Brotherhood, but also directly ties into taking part in the various fictional activities made available to members of the club. These activities include [[Fiction]] competitions (write a story in response to a prompt/topic), [[Run-On]] competitions (collaborative stories with a team), and the [[Antei Combat Center]] (combat writing). &lt;br /&gt;
&lt;br /&gt;
All character sheets go through an approval process that is reviewed by a member of the Voice Staff. You can find the requirements for this process on the [[Character sheet approval guidelines]] page. You may also find it helpful to read up on [[Dark Brotherhood Canon]] to know where your character fits in to the current fictional timeline. &lt;br /&gt;
&lt;br /&gt;
Finally, please keep in mind that the Voice staff are responsible for approving edits made to a character sheet, and that if you have a question or concern with comments made in a remand of your character sheet, please do not hesitate to contact the staff! They are here to help you with making your character come to life in our system.&lt;br /&gt;
&lt;br /&gt;
== Creating Your Character ==&lt;br /&gt;
&lt;br /&gt;
To begin, head over to the top right corner of the Dark Jedi Brotherhood&#039;s main page where you see your name.&lt;br /&gt;
&lt;br /&gt;
[[File:Adminmenu.jpg|thumb|center|750px]]&lt;br /&gt;
&lt;br /&gt;
When you click it, you will be brought to the administration panel. Navigate to the tab that says &#039;&#039;&#039;“Characters”&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
1: Click  &amp;quot;Character Sheet Administration&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Charactersnew.png|thumb|center|750px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2: Click the Green Button that says: &amp;quot;Create new character sheet from scratch&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Csadmin_create.jpg|thumb|center|750px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3: You will now be brought into the Character Sheet creation tool window. Read the introduction instructions carefully and then click “Next” to start! &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cs_wizardstart.jpg|thumb|center|750px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Step 1: Personal Details ===&lt;br /&gt;
&lt;br /&gt;
Input your character&#039;s personal details.&lt;br /&gt;
[[File:Pd1.jpg|thumb|center|750px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Species ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Main Article/Document: [[CS Guide: Species]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Select your Species from the DB-approved [[CS Guide: Species|list]]. Familiarize yourself with the “Notable traits” and “Description” sections to help with creating what your character will look like.&lt;br /&gt;
&lt;br /&gt;
===== Species Adherence =====&lt;br /&gt;
&lt;br /&gt;
You should also pay close attention to the notable traits of the Species you select. The Wiki entry for each Species lists out the Notable Traits. For example, if you select Chiss, you would need to include the race’s blue skin and red eyes.&lt;br /&gt;
[[File:ChissSnapshot.jpg|thumb|center|750px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each Species also features two unique Feats that they are granted automatically. If something mentioned in one of these Feats is &#039;&#039;&#039;cosmetic&#039;&#039;&#039;, you may plan to defy this part of a Species’ granted Feat (e.g. a character not having cultural tattoos if they did not grow up in their own culture), but this needs to be covered in an *Aspect* to explain how and why. You &#039;&#039;&#039;may not&#039;&#039;&#039; lose the balancing effect of the Feat, however, or otherwise change any &#039;&#039;&#039;functionality&#039;&#039;&#039; of a Feat with an Aspect (e.g. Zeltrons cannot consciously control their pheremones).&lt;br /&gt;
&lt;br /&gt;
[[File:ChissFeats.jpg|thumb|center|750px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Another example: Chiss develop at earlier ages, while a Species like Sephi are a long-lived species. So an 80 year old Sephi is actually young by Human standards, and a teenage Chiss might be closer to an adult than a Human adolescent. &lt;br /&gt;
&lt;br /&gt;
Hybrid species are allowed, but you must choose a primary Species for the sake of granted feats. You cannot mix and match feats. It is one or the other. While your character may have cosmetic traits of both Species, they may only have the functional traits of the primary selected Species.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See [https://wiki.darkjedibrotherhood.com/view/CS_Guide:_Species#Hybrids Hybrid species ] for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Handedness ====&lt;br /&gt;
&lt;br /&gt;
Select if your character is right-handed or left-handed. Ambidexterity can be selected later on as a [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ambidexterity feat ].&lt;br /&gt;
&lt;br /&gt;
==== Age ====&lt;br /&gt;
&lt;br /&gt;
Select your character’s age. The site will automatically calculate their birth year in BBY/ABY.&lt;br /&gt;
&lt;br /&gt;
==== Height/Weight ====&lt;br /&gt;
&lt;br /&gt;
Members of the Dark Jedi Brotherhood are spread out across the globe. As such, both the metric and imperial measurement systems are used, but the character sheet asks for &#039;&#039;meters&#039;&#039; and &#039;&#039;kilograms&#039;&#039;. [https://www.unitconverters.net/ Unit converts] can be helpful here.&lt;br /&gt;
&lt;br /&gt;
When picking your character’s height and weight, the Voice Staff recommends using a real-life athlete, actor, or someone that you feel closely portrays your character. You can look up what their height/weight is, and either copy that, or make slight adjustments.&lt;br /&gt;
&lt;br /&gt;
=== Physical Description ===&lt;br /&gt;
&lt;br /&gt;
When writing your character’s Physical Description, the goal is to paint a visual image of what the character looks like for the reader and to show how they &#039;&#039;&#039;appear&#039;&#039;&#039; to other characters they come across. This field should only reflect the &#039;&#039;physical traits&#039;&#039; that would help identify the character in a lineup of other characters. What do they look look like in a static picture? How would you describe them to someone if you wanted set up a meeting with a stranger?&lt;br /&gt;
&lt;br /&gt;
Since the focus is solely on the character&#039;s visual details, the &#039;&#039;&#039;effects&#039;&#039;&#039; of the character’s appearance or their behavioral traits should &#039;&#039;&#039;not&#039;&#039;&#039; be included in a Physical Description. Behaviors like &amp;quot;his eyes intimidate everyone around him&amp;quot; are instead covered under  a character&#039;s &#039;&#039;Aspects&#039;&#039;. Clothing, attire, and weapons are also covered separately under the &#039;&#039;&#039;Possessions &amp;amp; Loadouts&#039;&#039;&#039; section of your administration panel. The only articles that can be listed  here are Species-specific things like a Kel Dor’s breathing mask. &lt;br /&gt;
&lt;br /&gt;
For a quick start, you want to make sure you hit all the basic six (6) descriptors: &#039;&#039;skin tone&#039;&#039;, &#039;&#039;eye color&#039;&#039;, &#039;&#039;hair color&#039;&#039; and &#039;&#039;hairstyle&#039;&#039;, &#039;&#039;body type&#039;&#039;, and &#039;&#039;distinguishing marks&#039;&#039; (like scars or tattoos). &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Example:&#039;&#039; &#039;&#039;&#039;[name] is a [species] of x build. He/she/they have x eyes and x skin, along with x hair that is x&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Please avoid out of universe references in doing so, such as Asian, Caucasian or African, and instead use terms like “flat nose/angular eyes, pale features, or dark skinned/coarse hair”. Always check your Species infobox for information about what colors or features are standard to your selected Species. Here are some general examples of what descriptive words you might use for each such item. You can always input any of these phrases into a thesaurus to find more specific color types or varieties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skin:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Pale/Light/Fair&lt;br /&gt;
* Tanned/Bronzed&lt;br /&gt;
*Dark&lt;br /&gt;
*Brown&lt;br /&gt;
*White&lt;br /&gt;
*Pink&lt;br /&gt;
*Red&lt;br /&gt;
*Blue&lt;br /&gt;
*Orange&lt;br /&gt;
*Violet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eyes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Brown/Chocolate/Amber&lt;br /&gt;
*Blue/Sapphire/Aquamarine&lt;br /&gt;
*Green/Emerald/Jade&lt;br /&gt;
*Gray/Ash/Smoke&lt;br /&gt;
*Black/Obsidian/Coal&lt;br /&gt;
*Red/Scarlet/Crimson/Ruby/Garnet&lt;br /&gt;
*Yellow/Citrine/Topaz/Gold&lt;br /&gt;
*Purple/Amethyst/Lavender&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hair:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Brown&lt;br /&gt;
*Auburn&lt;br /&gt;
*Gold&lt;br /&gt;
*Platinum&lt;br /&gt;
*Red&lt;br /&gt;
*Silver&lt;br /&gt;
*Black&lt;br /&gt;
*Blue&lt;br /&gt;
*Pink&lt;br /&gt;
*Green&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hair Styles:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Long&lt;br /&gt;
*Medium&lt;br /&gt;
*Short&lt;br /&gt;
*Down/loose&lt;br /&gt;
*Tied up/Tail/Ponytail&lt;br /&gt;
*Bun&lt;br /&gt;
*Shaven&lt;br /&gt;
*Undercut&lt;br /&gt;
*Dyed&lt;br /&gt;
*Bald&lt;br /&gt;
*Braided&lt;br /&gt;
*Dreadlocks&lt;br /&gt;
*Shaggy&lt;br /&gt;
*Messy&lt;br /&gt;
*Cropped&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physique:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Lithe&lt;br /&gt;
*Slim&lt;br /&gt;
*Willowy&lt;br /&gt;
*Muscled&lt;br /&gt;
*Bulky&lt;br /&gt;
*Trim&lt;br /&gt;
*Cut&lt;br /&gt;
*Delicate&lt;br /&gt;
*Strong&lt;br /&gt;
*Feminine&lt;br /&gt;
*Masculine&lt;br /&gt;
*Curvaceous&lt;br /&gt;
*Thick&lt;br /&gt;
*Thin&lt;br /&gt;
*Bony&lt;br /&gt;
*Hulking&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Distinguishing Marks (single style only, not situational):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Scarred&lt;br /&gt;
*Inked&lt;br /&gt;
*Tattooed&lt;br /&gt;
*Dyed&lt;br /&gt;
*Carved&lt;br /&gt;
*Pierced (as of jewelry)&lt;br /&gt;
*Makeup &lt;br /&gt;
&lt;br /&gt;
You may also include accents, but keep in mind that there is not an England or Southern United States in Star Wars — these fall again under out of universe references. Instead, you can use things like &amp;quot;aristocratic lilt&amp;quot; (English accent), or &amp;quot;slow drawl&amp;quot; (Southern United States). Accents are considered flavor for the purpose of better describing a character&#039;s &amp;quot;voice&amp;quot; in dialogue writing. &lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
&lt;br /&gt;
[[File:NixHeadshot.jpg|left|thumb|Image Reference|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lord Marshal [[Damon Nix]], leader of the Iron Legion. Full [https://www.darkjedibrotherhood.com/non_player_characters/36 Character Sheet].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The most striking thing about Damon Nix is how remarkably average he appears to be. Tall, broad-shouldered, and physically fit, he has pale but healthy skin and sports a soldier&#039;s build. His close cut, wavy brown hair is combed over and up to the right, matching dark, muddy eyes set above a straight nose and a strong jaw. Despite his age, he has no trace of wrinkles, grey hairs, scars or markings beyond the crow&#039;s feet at the corners of his eyes and the faint laugh lines on his jowls. His smile is feral, revealing perfect rows of too-white teeth.&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Things NOT Included:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The clothing/attire he wears, how he acts/behaves, or how he affects other characters.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Helpful Tips ====&lt;br /&gt;
&lt;br /&gt;
The following tips from the Voice Staff aim to help you avoid getting your sheet bounced back to you. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Listing features&#039;&#039;&#039; — Your description should be written in sentences to provide the best description, not bullet points or data entry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Incorrect Example: &amp;quot;Hair Color: red. Eye color: blue. Tattoos: tribal.&amp;quot; &lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects of features on others&#039;&#039;&#039;  — This would fall under Custom Aspects. You can have piercing green eyes, but you cannot have &amp;quot;eyes that pierce through others&#039; soul and make them want to vomit with fear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Incorrect Example: &amp;quot;...so beautiful that people often get whiplash from turning their heads when they see her walk past them.&amp;quot;&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Behavioral patterns&#039;&#039;&#039; — These also fall under Custom Aspects. You can have muscles like a hunting cat or muscles born of a soldier&#039;s life, but you can&#039;t make mention of what the character&#039;s workout routine or lifestyle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Incorrect Example: &amp;quot;He keeps up a daily regimen of brutal fitness combined with decades of harsh training and experience that maintain his muscles and cover him in scars.&amp;quot;&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attire&#039;&#039;&#039; — There is absolutely no attire, armor, or clothing styles listed in the Physical Description. Certain Species [[CS Guide: Species|have special exceptions]] such as breath masks or blindfolds, but these must be explicitly stated and required for the Species in their information, and should not be recreational (eg if your character just prefers to be masked or cover their eyes).&lt;br /&gt;
&lt;br /&gt;
=== Step 2: Disciplines ===&lt;br /&gt;
:&#039;&#039;Main Article: [[CS Guide: Disciplines]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A Discipline is like a conventional RPG “Class”, except much more flexible. You are not locked into the definition of your Discipline; you are merely picking a set of unique skills that tie into your character’s “play style” when writing them. They relate to the type of unique training your character would focus on as they advance.&lt;br /&gt;
 &lt;br /&gt;
For example, the typical &#039;&#039;Shadow&#039;&#039; would utilize the bonus to stealth and subterfuge to their advantage. Their targets never see them coming, until they are already dead. You could just as freely, however, play a &#039;&#039;Shadow&#039;&#039; that &#039;&#039;&#039;doesn’t&#039;&#039;&#039; care for literal cloak and daggers, and prefers to get up close and personal with their targets before taking their lives.&lt;br /&gt;
&lt;br /&gt;
Each Discipline comes with two unique Feats. One modifies an existing Skill or Force Power, while the other grants a  Skill or Force Power that is unique to the Discipline. These feats are broken up into three tiers, and grow more powerful as you reach each milestone.&lt;br /&gt;
&lt;br /&gt;
* Discipline Feat I — &#039;&#039;Journeyman level feat.&#039;&#039;&lt;br /&gt;
* Discipline Feat II — &#039;&#039;Equite level feat.&#039;&#039;&lt;br /&gt;
* Discipline Feat III —  &#039;&#039;Elder level feat.&#039;&#039;&lt;br /&gt;
[[File:Discipline.jpg|thumb|center|750px]]&lt;br /&gt;
&lt;br /&gt;
=== Step 3: Skills ===&lt;br /&gt;
:&#039;&#039;Main Article: [[CS Guide: Skills]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Quote|These blast points - too accurate for Sand People. Only Imperial Stormtroopers are so precise.|Obi-wan Kenobi}}&lt;br /&gt;
&lt;br /&gt;
Skills represent your character&#039;s abilities that come from their knowledge, practice, aptitude and govern their ability to perform different actions. This starts with the six (6) &#039;&#039;Core Skills.&#039;&#039;  Physically, you have &#039;&#039;Athletics&#039;&#039; and &#039;&#039;Might&#039;&#039;, which are supported by &#039;&#039;Stamina&#039;&#039;. Mentally, you have &#039;&#039;Intellect&#039;&#039; and &#039;&#039;Perception&#039;&#039;, which are supported by &#039;&#039;Resolve&#039;&#039;.  For more information on the &#039;&#039;Core Skills&#039;&#039;, see the [[CS Guide: Character Sheet FAQ]]. &lt;br /&gt;
&lt;br /&gt;
The remaining list of available Skills help better define your character’s strengths and weaknesses. All Skills are usable at the basic level (+0), and grow in competence with each tier.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mediocre&#039;&#039;&#039; (+0) - &#039;&#039;Available to all ranks&#039;&#039; — Covers the basics of a given Skill, and does not prevent you from writing your character using it with a common sense level of aptitude. &lt;br /&gt;
* &#039;&#039;&#039;Learned&#039;&#039;&#039; (+1) - &#039;&#039;Available to all ranks&#039;&#039; — You have, through trial and error most likely, invested some time to learn more about the skill.&lt;br /&gt;
* &#039;&#039;&#039;Trained&#039;&#039;&#039; (+2) - &#039;&#039;Available to all ranks&#039;&#039; — You have been trained in this Skill through increased practice and application.&lt;br /&gt;
* &#039;&#039;&#039;Proficient&#039;&#039;&#039; (+3) - &#039;&#039;Available at Journeyman&#039;&#039; — You are confident in using your respective Skill and consider it a strength, and would advertise it professionally.&lt;br /&gt;
* &#039;&#039;&#039;Adept&#039;&#039;&#039; (+4) - &#039;&#039;Available at Equite&#039;&#039; — You’ve put in the time and effort and have expertise in this Skill. &lt;br /&gt;
* &#039;&#039;&#039;Master&#039;&#039;&#039; (+5) - &#039;&#039;Available at Elder&#039;&#039; — You are considered in the top 1% of your respective Skill.&lt;br /&gt;
* &#039;&#039;&#039;Sovereign&#039;&#039;&#039; (+6) - &#039;&#039;Available at Grand Master&#039;&#039; — You have truly gone beyond: Plus Ultra!&lt;br /&gt;
&lt;br /&gt;
The only unique outliers for Skill progression are &#039;&#039;Lore&#039;&#039;, &#039;&#039;Linguistics&#039;&#039;, &#039;&#039;Primary/Secondary Lightsaber Form&#039;&#039; and &#039;&#039;Primary/Secondary Martial Art&#039;&#039; skills, which require a minimum of (+1) to count. A (+1) in any of these skills allows you to add these fields to your sheet under the &#039;&#039;“Specialization”&#039;&#039; section. &lt;br /&gt;
&lt;br /&gt;
[[File:Blasterskillexample.png|thumb|center|500px|Example Skill box.]]&lt;br /&gt;
&lt;br /&gt;
Very rarely will one single Skill govern an interaction your character has with either the environment or other characters around them. A good conversationalist is said to be charismatic, but some can simply be witty or manipulative. There are countless ways someone can handle a simple dialogue interaction. Instead of having a single Skill (like say, Charisma) to govern these interactions, the sum of your character&#039;s Skills work together. &amp;quot;Charisma&amp;quot; is composed of  &#039;&#039;Intellect&#039;&#039;  for wit and processing,  &#039;&#039;Subterfuge&#039;&#039;  for control of facial expression and emoting,  &#039;&#039;Empathy&#039;&#039;  for being able to feign or express genuine sympathy or understanding, &#039;&#039;Perception&#039;&#039; for noticing and picking up on ticks or tells from the other speaker, and  &#039;&#039;Manipulation&#039;&#039;  to carefully steer and direct the conversation itself. &lt;br /&gt;
&lt;br /&gt;
At the same time, Skills can overlap. For instance, we have &#039;&#039;&#039;Interrogation&#039;&#039;&#039; and &#039;&#039;&#039;Intimidation&#039;&#039;&#039;. These are two means for the same end, in terms of gathering information from someone. Which Skill you dump your points into will determine the methods employed by the character. On the same topic, &#039;&#039;&#039;Empathy&#039;&#039;&#039; and &#039;&#039;&#039;Diplomacy&#039;&#039;&#039; can be used to quell a dispute while relying on different approaches.&lt;br /&gt;
&lt;br /&gt;
Then, Skills will work with each other to further delve into the picture that is your character. A character with low &#039;&#039;&#039;Athletics&#039;&#039;&#039; and high &#039;&#039;&#039;Stamina&#039;&#039;&#039; would make a good marathon runner, whereas if you flip these values you&#039;ll end up with a fast sprinter that wouldn&#039;t survive the marathon but couldn&#039;t be touched in a 100m dash.&lt;br /&gt;
&lt;br /&gt;
=== Skill/Force Power Ladder System ===&lt;br /&gt;
&lt;br /&gt;
Skills and Force Powers have separate ladders, but work under the same pyramid build system. This is not a Skill Tree found in a conventional RPG. The Skills / Force Powers you slot and assign do &#039;&#039;&#039;not&#039;&#039;&#039; have to be related in anyway.  All this means is that in order to create a balanced skill-set, you need to build up towards your “top” marquee skills from the bottom. &lt;br /&gt;
&lt;br /&gt;
The top layer needs to always be supported by a layer below it. An image of a proper skill pyramid can been seen below.&lt;br /&gt;
&lt;br /&gt;
1. To set your Skills or Force Powers, drag and drop the grey boxes from the right into your desired skill tier on the left. &lt;br /&gt;
[[File:Skills.jpg|thumb|center|750px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. If you build your ladder improperly, and don&#039;t have the proper pyramid base, you will see a red highlight appear around your Skills, as seen in the image below. This will prevent you from moving to the next step. You can fix this by making sure the below tier has equal or more skills designated.&lt;br /&gt;
&lt;br /&gt;
[[File:Skilltreefail.jpg|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==== Skill Points ====&lt;br /&gt;
&lt;br /&gt;
There are four different rank tiers which provide access to higher proficiencies as you progress in Brotherhood [[rank]]. Moving from one tier to the next gives you a larger boost in total Skill points from which to draw upon.&lt;br /&gt;
&lt;br /&gt;
===== Force Users =====&lt;br /&gt;
{| border =&amp;quot;1&amp;quot;&lt;br /&gt;
! Novitiate !! !! Journeyman !! !! Equite !! !! Elder !! !! Grand Master !!&lt;br /&gt;
|-&lt;br /&gt;
| Initiate || &#039;&#039;&#039;11 &#039;&#039;&#039; || Neophyte || &#039;&#039;&#039;20&#039;&#039;&#039; || Equite I || &#039;&#039;&#039;29&#039;&#039;&#039; || Adept ||&#039;&#039;&#039;38&#039;&#039;&#039;|| Grand Master || &#039;&#039;&#039;66&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Apprentice || &#039;&#039;&#039;12&#039;&#039;&#039; || Acolyte || &#039;&#039;&#039;21&#039;&#039;&#039; || Equite II || &#039;&#039;&#039;30&#039;&#039;&#039; || Master || &#039;&#039;&#039;39&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
| Novice || &#039;&#039;&#039;13&#039;&#039;&#039; || Padawan/Hunter || &#039;&#039;&#039;22&#039;&#039;&#039; || Equite III || &#039;&#039;&#039;31&#039;&#039;&#039; || Prophet || &#039;&#039;&#039;40&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
| Proselyte || &#039;&#039;&#039;14&#039;&#039;&#039; || Knight || &#039;&#039;&#039;23&#039;&#039;&#039; || Equite IV || &#039;&#039;&#039;32&#039;&#039;&#039; || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Non-Force Users =====&lt;br /&gt;
{| border =&amp;quot;1&amp;quot;&lt;br /&gt;
! Novitiate !! !! Journeyman !! !! Equite !! !! Elder !! !! Grand Master !!&lt;br /&gt;
|-&lt;br /&gt;
| Novice I || &#039;&#039;&#039;11&#039;&#039;&#039; || Journeyman I || &#039;&#039;&#039;23&#039;&#039;&#039; || Equite I || &#039;&#039;&#039;35&#039;&#039;&#039; || Elder I ||&#039;&#039;&#039;47&#039;&#039;&#039;|| Grand Master || &#039;&#039;&#039;78&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Novice II || &#039;&#039;&#039;13&#039;&#039;&#039; || Journeyman II || &#039;&#039;&#039;25&#039;&#039;&#039; || Equite II || &#039;&#039;&#039;37&#039;&#039;&#039; || Elder II || &#039;&#039;&#039;49&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
| Novice III || &#039;&#039;&#039;15&#039;&#039;&#039; || Journeyman III || &#039;&#039;&#039;27&#039;&#039;&#039; || Equite III || &#039;&#039;&#039;39&#039;&#039;&#039; || Elder III || &#039;&#039;&#039;51&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
| Novice IV || &#039;&#039;&#039;16&#039;&#039;&#039; || Journeyman IV || &#039;&#039;&#039;28&#039;&#039;&#039; || Equite IV || &#039;&#039;&#039;40&#039;&#039;&#039; || Elder IV || &#039;&#039;&#039;77&#039;&#039;&#039; || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note:&#039;&#039; Skills will always be listed in &#039;&#039;Italics&#039;&#039; in the Character Sheet system.&lt;br /&gt;
&lt;br /&gt;
=== Step 4: Force Powers ===&lt;br /&gt;
:&#039;&#039;Main Article: [[CS Guide: Force Powers]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Quote|The Force is what gives a Jedi his power.|Obi-wan Kenobi}}&lt;br /&gt;
&lt;br /&gt;
Force Powers are available for all Force-sensitive beings. Those who have committed to training their Force abilities (FUs) have access to many more points and levels to use here, however Non-Force User (NFUs) still have access via the Force Sensitivity Point (FSP) system. As with all points on the CS, those points are completely optional to use, so should you play an NFU wishing to have absolutely no Force abilities, you can skip the Force Powers page of the CS system without using any of the points. As only a handful of points are available to NFUs in this system, for balance, Non-Force Users are given bonus feat slots and skill points for balance. &lt;br /&gt;
&lt;br /&gt;
Each Force Power behaves differently, so the best way to get an understanding of these powers and how they work is to reference the [[Force Powers]] tables.&lt;br /&gt;
&lt;br /&gt;
==== Force Power Levels ====&lt;br /&gt;
&lt;br /&gt;
Each level of proficiency in a Force Power can be bought using one (1) point. There are six levels of Force Power proficiency:&lt;br /&gt;
&lt;br /&gt;
* Initiate (+1) - Available to all ranks.&lt;br /&gt;
* Studied (+2) - Available to all ranks. This is the max level for NFU FSP. &lt;br /&gt;
* Disciple (+3) - Available at Journeyman.&lt;br /&gt;
* Adept (+4) - Available at Equite. &lt;br /&gt;
* Master (+5) - Available at Elder.&lt;br /&gt;
* Grand Master (+6) - Available at Grand Master.&lt;br /&gt;
&lt;br /&gt;
==== Force Power Points ====&lt;br /&gt;
&lt;br /&gt;
There are six different rank tiers which provide access to higher proficiencies as you progress in Brotherhood rank. Moving from one tier to the next gives you a larger boost in total Force Power points from which to draw upon.&lt;br /&gt;
&lt;br /&gt;
Force points are distributed in the same manner as Skill points and use the same style of pyramid to balance out which Force Powers your character is best at.&lt;br /&gt;
&lt;br /&gt;
Note that Force Powers in our system are concentration based. The &amp;quot;damage output/strength&amp;quot; of the Power does not scale with more Force Power points put into a higher rank of an ability (with the exception of Powers increasing in the ability&#039;s active range or efficiency, including &#039;&#039;&#039;Darkness&#039;&#039;&#039;, &#039;&#039;&#039;Creature Control&#039;&#039;&#039;, &#039;&#039;&#039;Farsight&#039;&#039;&#039;, &#039;&#039;&#039;Healing&#039;&#039;&#039;, &#039;&#039;&#039;Precognition&#039;&#039;&#039;, and &#039;&#039;&#039;Telepathy&#039;&#039;&#039;). Example: +1 Force Lightning hits and hurts exactly as badly as +5 Force Lightning; however,  +1 takes focus and will, and thus is slow to perform and difficult to do in the midst of combat or high stress situations. +5 is adept and practiced, requiring no concentration, and so can be used instantaneously.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border =&amp;quot;1&amp;quot;&lt;br /&gt;
! Novitiate !! !! Journeyman !! !! Equite !! !! Elder !! !! Grand Master !!&lt;br /&gt;
|-&lt;br /&gt;
| Initiate || &#039;&#039;&#039;11 &#039;&#039;&#039; || Neophyte || &#039;&#039;&#039;20&#039;&#039;&#039; || Equite I || &#039;&#039;&#039;29&#039;&#039;&#039; || Adept ||&#039;&#039;&#039;38&#039;&#039;&#039;|| Grand Master || &#039;&#039;&#039;46&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Apprentice || &#039;&#039;&#039;12&#039;&#039;&#039; || Acolyte || &#039;&#039;&#039;21&#039;&#039;&#039; || Equite II || &#039;&#039;&#039;30&#039;&#039;&#039; || Master || &#039;&#039;&#039;39&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
| Novice || &#039;&#039;&#039;13&#039;&#039;&#039; || Padawan/Hunter || &#039;&#039;&#039;22&#039;&#039;&#039; || Equite III || &#039;&#039;&#039;31&#039;&#039;&#039; || Prophet || &#039;&#039;&#039;40&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
| Proselyte || &#039;&#039;&#039;14&#039;&#039;&#039; || Knight || &#039;&#039;&#039;23&#039;&#039;&#039; || Equite IV || &#039;&#039;&#039;32&#039;&#039;&#039; || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Force Sensitivity Points act as bonus to the above point levels. You unlock &#039;&#039;&#039;1&#039;&#039;&#039; as JM1, another at EQ1, then &#039;&#039;&#039;1&#039;&#039;&#039; additional point for each of the four &amp;quot;society&amp;quot; ranks you reach X in. All said a total of &#039;&#039;&#039;6&#039;&#039;&#039; Force Points are available to unlock for all members of the club. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note:&#039;&#039; Skills will always be listed in &#039;&#039;Italics&#039;&#039; in the Character Sheet system.&lt;br /&gt;
&lt;br /&gt;
=== Step 5: Feats ===&lt;br /&gt;
:&#039;&#039;Main Article: [[Feats]]&#039;&#039;&lt;br /&gt;
[[File:Feats.jpg|thumb|center|750px]]&lt;br /&gt;
&lt;br /&gt;
Feats are at the heart of the character sheets, and probably the most fun to take advantage of. Feats are perks, maneuvers, or techniques your character has that change how a Skill or Force Power behaves. Each Feat is associated directly with a Skill or Force Power and allows you to augment or modify them in different ways. Some Feats allow you to substitute one Skill or Force Power for another in certain circumstances, sometimes at a penalty. Others directly enhance a single Skill in a specific way.&lt;br /&gt;
&lt;br /&gt;
Please note that you must have points in the Skill or Force Power that a Feat modifies to take advantage of it. Feats apply to situations, and do not supply permanent stat-boosts as a passive state. Remember when looking over someone else’s character sheet to check the Feats they have, as Feats directly influence Force Powers and Skills.&lt;br /&gt;
&lt;br /&gt;
==== Feat vs Aspects ====&lt;br /&gt;
&lt;br /&gt;
Feats and Aspects can often get confusing, as they both speak to how you write your character taking actions. The main difference between a Feat and an Aspect is that a Feat &#039;&#039;&#039;&#039;&#039;modifies an existing Skill or Force Power&#039;&#039;&#039;&#039;&#039;, or creates a new unique ability in some way. Think of feats as &amp;quot;add-ons&amp;quot; you can select to give your character a bonus in a Skill or Force Power. &lt;br /&gt;
&lt;br /&gt;
An Aspect, on the other hand, simply &#039;&#039;&#039;&#039;&#039;describe&#039;&#039;&#039;&#039;&#039; &#039;&#039;how&#039;&#039;, &#039;&#039;when&#039;&#039;, and &#039;&#039;why&#039;&#039; your character uses an existing Skill or Force Power. Aspects are short paragraphs that you use to describe your character&#039;s behavior, habits, and personality quirks that make them tick. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Example of a Feat:&lt;br /&gt;
&lt;br /&gt;
* Feat: &#039;&#039;&#039;Chain It&#039;&#039;&#039;  &lt;br /&gt;
* The character can disperse their &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; at the point of impact, chain-linking into nearby targets with deteriorating power as the distance from the epicenter increases.&lt;br /&gt;
&lt;br /&gt;
This feat modifies how Force Lightning behaves. It’s effectiveness is still tied to the character’s level of proficiency with the power, but it does provide a distinct difference to someone using the same exact power but without the feat. In short, if a character does not have this feat, they cannot make their Force Lightning chain to multiple targets.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Example of an Aspect:&lt;br /&gt;
&lt;br /&gt;
* Aspect:  &#039;&#039;&#039;Unlimited Power&#039;&#039;&#039;&lt;br /&gt;
* Emperor Palpatine — also known as Darth Sidious —  loves to use &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; to break both the mind and body of those who dare oppose him. When engaging in battle where he fears no survivors will live to reveal his abilities, the Dark Lord of the Sith’s mastery of the dark side allows him to wreak havoc on even the most formidable enemies. For all his destructive power, however, Sidious can easily get carried away with the glee of withering the will away from his opponents. This tunnel-like focus betrays his otherwise perfectly planned, meticulous machinations and may leave him vulnerable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This  Combat Aspect tells us how Palpatine users the Force Power — &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; — in combat. It shows that Palpatine loves to use Force Lightning on his foes, but can get carried away. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Together, the Aspect is supported by having the Force Lightning skill at a high level, but is &#039;&#039;supplemented&#039;&#039; by Feats that &#039;&#039;modify&#039;&#039; &#039;&#039;&#039;Force Lightning&#039;&#039;&#039;, such as &amp;quot;Chain It&amp;quot;. In the case of the Emperor, however, you&#039;d be actually looking at the advanced form of the feat: [https://goo.gl/FkuZsk Elder Storm].&lt;br /&gt;
&lt;br /&gt;
=== Step 6: Specializations ===&lt;br /&gt;
[[File:Specialize.jpg|thumb|center|750px]]&lt;br /&gt;
&lt;br /&gt;
Here you select your primary and secondary [[Lightsaber Forms]] as well as your primary and secondary [[Hand to Hand Combat Guide|Martial Arts]] styles, if applicable. Lightsaber Forms become available to Journeymen, but until Knight, the only Form a member can become proficient in is Form Zero. Form Zero introduces the basic movements and strikes that the more advanced Forms build from.&lt;br /&gt;
&lt;br /&gt;
As a reminder, Specialization fields can only be selected or written-in if their is at least 1 point (+1) assigned to the respective skill field.&lt;br /&gt;
&lt;br /&gt;
==== Lightsaber Form ====&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;[[CS Guide: Lightsaber Forms]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon reaching the rank of Knight, your character can learn up to &#039;&#039;&#039;two&#039;&#039;&#039; Lightsaber Forms. This is not to say that your character doesn&#039;t know about other Forms, but your character has only practiced in a maximum of two. In order to select a Form, you must have at least a +1 in &#039;&#039;Primary Lightsaber Form&#039;&#039;, and in order to select a second Form, you must have at least +1 in &#039;&#039;Secondary Lightsaber Form&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Martial Arts Style ====&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;[[CS Guide: Martial Arts Forms]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your martial arts style is how you do combat without a lightsaber or blaster. Much like your lightsaber style, you must have at least a +1 in &#039;&#039;Primary Martial Arts Form&#039;&#039; in order to select a style. The same, too, for your &#039;&#039;Secondary Martial Arts Form&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Lore ====&lt;br /&gt;
&lt;br /&gt;
For each Rank in the &#039;&#039;Lore&#039;&#039; Skill, your character has studied a subject intensely and is considered an expert in that field. This knowledge is on par with an academic 2-4 year program. Beginning with one subject at Skill Level 1, you gain an additional subject for each respective Skill Level. Any chosen Lore Topic comes with a practical application. For example if your character has a Lore Topic of &amp;quot;Sith Rituals&amp;quot; they can conduct the ritual. Outcomes of a practical application of a Lore Topic must still fall within the boundaries of Star Wars realism and cannot circumvent the CS skill set of any given character.&lt;br /&gt;
&lt;br /&gt;
For a list of suggested Lore Topics, see the [https://wiki.darkjedibrotherhood.com/view/CS_Guide:_Skills#Appendix_A:_Sample_Lore_Topics Sample Lore topics] section of the Skills Appendix. &lt;br /&gt;
&lt;br /&gt;
All characters have knowledge of the Brotherhood as well as the history of the modern era (Imperial Period, New Republic, and New Jedi Order). You are up to date on current news and pop culture and the state of the Galaxy and have completed basic academic training. If you want to explore a lack of education, you would cover this under a Custom Aspect.&lt;br /&gt;
&lt;br /&gt;
==== Languages ====&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;[[CS Guide: Languages]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Linguistics refers to an individual&#039;s ability to read, write, and analyze text, speech, and transcriptions from different languages. All characters have a base understanding of their own native language and [[starwars:Basic|galactic basic]]. Linguistics covers the addition of new languages to an individual&#039;s repertoire, one for each rank in the skill. When used untrained, this skill grants proficiency in all common languages associated with the individual&#039;s species.&lt;br /&gt;
&lt;br /&gt;
All species are able to speak or understand Galactic Basic by default as a part of your “base” language. If you selected a non-Human species, you also get that species&#039; native language as a base. Base languages are present even if Linguistics is set to +0. Linguistics, then, applies only to additional languages you wish to add to your character&#039;s ability.&lt;br /&gt;
&lt;br /&gt;
A list of languages currently in use in the character creation system is available in the [[Languages|Languages guide]]. Please consult the [[Species|Species guide]] or Wookieepedia for information on which languages your chosen species knows if you do not know. All languages must be considered Star Wars canon.&lt;br /&gt;
&lt;br /&gt;
=== Step 7: Aspects ===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main Article: [[CS Guide: Aspects]]&#039;&#039;&lt;br /&gt;
{{Quote|Scoundrel. I like that.|Han Solo}}&lt;br /&gt;
&lt;br /&gt;
This is where talk more about your character&#039;s demeanor, behavior, how their presence affects others in a room. Aspects are the key to what makes your character tick, and ultimately what defines the kinds of decisions they might make. They allow you to expand on and describe your character&#039;s merits, flaws, habits, quirks and preferences. They can cover lifestyle, sexuality and other forms of identify, that make them unique. These Aspects can be rooted in your character&#039;s history, upbringing or background to shed light onto what makes them behave in various situations or scenarios, but should focus more on the &amp;quot;result&amp;quot; of that history or background. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example:&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divided Spirit&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Kylo Ren killed his own father in an attempt to show his dedication to the Dark Side of the Force. &#039;&#039;&#039;As a result,&#039;&#039;&#039; his spirit was &amp;quot;torn in half&amp;quot;, leaving him conflicted as to who he was and what path he was supposed to follow. The act has planted a seed of doubt, leaving Kylo to wonder if he is truly worth to live up to the legacy of Darth Vader.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
When creating a character, you want your reader to be able to empathize in some way, shape, or form. Even if you are writing a merciless Sith assassin, giving them a balanced set of flaws and merits not only makes them realistic, but also easier to relate to. If your character is relatable, your reader will have a better experience reading your work. Step 3. Profit. &lt;br /&gt;
&lt;br /&gt;
Every character gets to choose six (6) Aspects. These six (6) Aspects are divided into three categories that get two Aspects each: &#039;&#039;General&#039;&#039; (2), &#039;&#039;Personality&#039;&#039; (2), and &#039;&#039;Combat&#039;&#039; (2).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Personality Aspects&#039;&#039;&#039; are the heart of your character. These can range from phobias and quirks to motivations and ambitions, hopes and dreams, the most vital things that make your character who he or she is. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat Aspects&#039;&#039;&#039; detail your character&#039;s fighting style and habits as well as their general approach to conflict. This can range from ranged fighting and stealth to melee and a tendency to want to blow things up. It is perfectly acceptable to have a &amp;quot;non-combatant&amp;quot; character with combat aspects stating how they achieve that. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;General Aspects&#039;&#039;&#039; can fall under either personality or combat. They can also be used to describe anything that falls in-between or outside of the aforementioned categories as well, such as some character history or a relationship with another character.&lt;br /&gt;
&lt;br /&gt;
[[File:Pickaspect.jpg|thumb|center|750px]]&lt;br /&gt;
&lt;br /&gt;
1. The creation tool will let you chose from a selection of pre-written Aspects. These Aspects have already been approved by the Voice Staff and were written as examples of balanced Aspects. &lt;br /&gt;
&lt;br /&gt;
[[File:Aspectselect.jpg|thumb|center|750px]]&lt;br /&gt;
&lt;br /&gt;
2. Select from the available Aspects. You can always update your character&#039;s Aspects at a later time, and will even have the ability to write your own Custom Aspects. For your first character, or if you’re unsure of how to go about writing your own Custom Aspect, the Voice Staff advises sticking to the available pre-written Aspects. &lt;br /&gt;
&lt;br /&gt;
For a more detailed guide on creating custom Aspects, see the [[Aspects]] main article. The Voice Staff is always on-hand to assist.&lt;br /&gt;
&lt;br /&gt;
Please note: Custom Aspects require approval from the Voice Staff, which can add time to the approval process. Please plan accordingly if you are up against a deadline, such like as an ACC competition.&lt;br /&gt;
&lt;br /&gt;
=== Final Step: Save and Submit ===&lt;br /&gt;
&lt;br /&gt;
Once you have completed all the steps in the Character Sheet Creation Wizard, you can press the &amp;quot;Save&amp;quot; button located at the bottom, and will be prompted when it’s safe to exit out of the creation tool. This will bring you back to the admin screen, and present you with a few options.&lt;br /&gt;
&lt;br /&gt;
[[File:Finalsave.jpg|thumb|center|750px]]&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;Edit&#039;&#039;&#039; — Enter the creation tool to edit or update the character sheet.&amp;lt;br&amp;gt;&lt;br /&gt;
2. &#039;&#039;&#039;Submit&#039;&#039;&#039; — Submits the sheet to the Voice Staff for approval.&amp;lt;br&amp;gt;&lt;br /&gt;
3. &#039;&#039;&#039;Preview&#039;&#039;&#039; — See what your character sheet will look like. The Voice Staff highly recommends previewing your sheet before submission.&amp;lt;br&amp;gt;&lt;br /&gt;
4. &#039;&#039;&#039;Delete&#039;&#039;&#039; — Delete the character sheet from the database. This cannot be recovered, and is not recommended.&amp;lt;br&amp;gt;&lt;br /&gt;
5. &#039;&#039;&#039;Create a copy&#039;&#039;&#039; — Once a sheet is approved, you are able to create a copy of it  so that you can make edits without having to start from scratch.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Updating your Character Sheet ====&lt;br /&gt;
&lt;br /&gt;
Once a character sheet is approved, you are able to make non-text based edits at will, without having to get approval. This includes changing out your feats or rearranging your Skills / Force Powers. This will simply present you with a green “Activate” button that will update the sheet right away. Any text-based changes (description, Aspects) will require approval from the Voice Staff. Per the guidelines, previously approved character sheet details do not automatically guarantee re-approval. The guidelines can get changed or updated, so no previous approval makes your currently submitted sheet exempt from going through the approval process.&lt;br /&gt;
&lt;br /&gt;
=== Next Steps: Build your Loadout ===&lt;br /&gt;
&lt;br /&gt;
Now that you’ve created your character sheet, it’s time to build out their [https://wiki.darkjedibrotherhood.com/view/CS_Guide:_Loadouts Loadouts] through [https://wiki.darkjedibrotherhood.com/view/Member_Possessions Possessions].&lt;br /&gt;
&lt;br /&gt;
[[File:Voiceloadout.JPG|thumb|250px|center|Example Loadout]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Sheet Guide]]&lt;/div&gt;</summary>
		<author><name>Reiden</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Species&amp;diff=192122</id>
		<title>CS Guide: Species</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Species&amp;diff=192122"/>
		<updated>2024-07-07T22:22:32Z</updated>

		<summary type="html">&lt;p&gt;Reiden: /* Kyuzo */ Correcting a coding typo from one of the feats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|real}}&lt;br /&gt;
{{CS_TOC}}&lt;br /&gt;
{{Quote|In our efforts, we have learned that life is not rare. Rather, given a chance, &#039;&#039;life will occur&#039;&#039;. It is tenacious, aggressive&amp;amp;mdash;it seems to crave existence.|[[starwars:Tem Eliss|Tem Eliss]], [[starwars:sentientologist|sentientologist]]}}&lt;br /&gt;
Species in Star Wars are a big deal. Their existence is something that separates the Lore from other Science Fiction, where even if a culture is only mentioned once, people will flock to try and create characters from it. Each Species has something unique about them, from being able to regenerate limbs, to being able to breathe underwater! It’s fascinating, really, but also creates a struggle for us to incorporate into a balanced system. And on top of that, we don’t use dice rolls or algorithms for our system and game. So, “balancing” becomes subjective to the ones in charge of organizing and maintaining the system.&lt;br /&gt;
&lt;br /&gt;
= Wookiees: An Example =&lt;br /&gt;
Let&#039;s take [[Species#Wookiee|Wookiees]] for example. As you can see below in their entry,  Wookiees are extremely powerful. However, it never really made sense to say that ALL Wookiees got a “+1” to &#039;&#039;Might&#039;&#039;. +1 to &#039;&#039;Might&#039;&#039; becomes relative to...what exactly? Average Human strength? How do we even? (On a scale of 1-11, you can’t even). Instead, you see that the language focuses more on “feats” (oohh, that’s why they call them that??) of strength like holding open a blast door.&lt;br /&gt;
&lt;br /&gt;
With that strength and size, of course, comes the sour fact that you can’t really fit a Wookiee in your secret compartment in the cargo hold. They are also kind of hard to get to blend in with even a crowd of mixed humanoids. This is made apparent with the second species feat, and provides a balance to the merit. You will see this present in every Species.&lt;br /&gt;
&lt;br /&gt;
= Policies =&lt;br /&gt;
&lt;br /&gt;
To view the formal policy used for adding Species to the Character Sheet System, please see the [[Species_Approval_Policy|Species Approval Policy]].&lt;br /&gt;
&lt;br /&gt;
== Hybrids ==&lt;br /&gt;
Hybrid species are not very common, but have been known to appear in Canon content. For example, Humans and Twi&#039;leks have born hybrid children in the Clone Wars animated series. Currently, we have very specific requirements for the treatment of Hybrid combinations in our system. The most notable requirement is for the desired races to be of similar origin, that means Reptilian Humanoids cannot mate with Mammalian Humanoids. &lt;br /&gt;
&lt;br /&gt;
The way we handle this is that a Hybrid member picks a dominant Species as their selected Species on the Character Creation Tool. Then, in their Physical Description Field, they can elaborate on the cosmetic differences their character is afforded based on the notable traits of their secondary Species. Hybrids only allow for the combining of &#039;&#039;&#039;two&#039;&#039;&#039; species in this manner, and both &#039;&#039;&#039;must&#039;&#039;&#039; be from the approved species list.  &lt;br /&gt;
&lt;br /&gt;
You can see an example of a half-Human, half-Chiss NPC [https://www.darkjedibrotherhood.com/character_sheets/4909 Harry West&#039;s character sheet].&lt;br /&gt;
&lt;br /&gt;
[[File:Phsysicaldescriptionharry.PNG|center|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For more specific details for incorporating a Hybrid selection for your character, refer to the Species section of the [[Character Sheet Approval Guidelines]].&lt;br /&gt;
&lt;br /&gt;
In short: &lt;br /&gt;
* A hybrid Species will only get Feats from their &#039;&#039;Primary Species&#039;&#039;. They do not get Feats of the Secondary.&lt;br /&gt;
* A hybrid Species can have cosmetic elements of their &#039;&#039;Secondary Species&#039;&#039; worked into their Physical Description.&lt;br /&gt;
* A hybrid Species can only have &#039;&#039;&#039;two species&#039;&#039;&#039; utilized.  Both of these species &#039;&#039;&#039;must&#039;&#039;&#039; be from the list below. &lt;br /&gt;
* Hybrids can only be formed by the same-typed species. e.g. Humanoids can only hybridize with humanoids. Reptilians can only hybridize with Reptilians. A Mammalian Humanoid cannot hybridize with a Mammalian Non-humanoid.&lt;br /&gt;
&lt;br /&gt;
= Species =&lt;br /&gt;
== Aleena ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Aleena&lt;br /&gt;
|classification=Reptilian&lt;br /&gt;
|image=[[File:character_sheet_aleena.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Small stature&lt;br /&gt;
* Naturally curious&lt;br /&gt;
* Love adventure&lt;br /&gt;
* Wide mouth&lt;br /&gt;
* Large eyes&lt;br /&gt;
* Fast metabolism&lt;br /&gt;
|languages=&lt;br /&gt;
* Aleena&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Aleena were short, reptilian bipeds with large eyes and wide mouths full of small, sharp teeth. Aleena&#039;s bodies were long compared to their short arms and stubby legs. They possessed exceptional reflexes as well as a fast metabolism which allowed them to convert food into energy very rapidly in order to escape predators on their harsh home planet.&lt;br /&gt;
|height=0.8 meters&lt;br /&gt;
|feat1name=Bite Size&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Due to &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; small form, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is able to fit or stow away into smaller areas and confined spaces. While this makes &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; better suited towards scouting and moving about unseen, &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; body mass makes &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; subject to the harsh realities of physics when utilizing their &#039;&#039;[[Skills#Might|Might]]&#039;&#039; against non-small form species, or utilizing their &#039;&#039;[[Skills#Stamina|Stamina]]&#039;&#039; to cover the same distances or carry out tasks that require physical stamina.&lt;br /&gt;
|feat2name=Nine Lives&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Aleena are known to be easily excitable, and will often rush into danger before truly knowing the full scope of it. Fortunately, they have evolved to possess heightened-reflexes in their spry physiology. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is often able to avoid impending physical harm thanks to &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; elevated reaction time, even if it is &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; own fault for being in danger in the first place.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Anzati ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Anzati&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_anzat.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Proboscis&lt;br /&gt;
* Bulbous noses&lt;br /&gt;
* Long lives - avg. 800 years&lt;br /&gt;
* Regenerates quicker&lt;br /&gt;
* Prone to substance abuse&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Anzat&lt;br /&gt;
|blurb=The Anzati were Human in appearance, with bulbous noses, flared nostrils, and grayish-hued skin. Two tentacle-like proboscises curl out and extended from their cheeks, and can be retracted to blend better with Humans. &lt;br /&gt;
|height=1.5 to 1.7 meters&lt;br /&gt;
|feat1name=‘Soup’ For You&lt;br /&gt;
|feat1desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can drink the ‘soup’ of an enemy to regain energy. Thus, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can use &#039;&#039;&#039;[[CS Guide: Force Powers#Mind Trick|Mind Trick]]&#039;&#039;&#039; for the sole purpose of temporarily immobilizing a victim they wish to feed on and the stronger the victim&#039;s &#039;&#039;[[CS Guide: Skills#Resolve|Resolve]]&#039;&#039; the more difficult the &#039;&#039;&#039;Mind Trick&#039;&#039;&#039; is. Feeding requires unbroken concentration, however, leaving &amp;lt;nowiki&amp;gt;{{gender:him,her,them}}&amp;lt;/nowiki&amp;gt; vulnerable during the process.&lt;br /&gt;
|feat2name=Addictive Tendencies&lt;br /&gt;
|feat2desc=&lt;br /&gt;
While not all Anzati are addicted to feeding on other beings&#039; ‘soup,’ the species as a whole has developed a tendency for being drawn to addictive substances. As a result, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is more susceptible to persuasion or influence in a scenario that involves the potential for substance abuse or indulgence.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Arkanian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Arkanian&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_arkanian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Infravision&lt;br /&gt;
* Eyes sensitive to sources of extreme heat&lt;br /&gt;
* Extreme intelligence&lt;br /&gt;
* Four clawed digits&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Arkanian (language)|Arkanian]]&lt;br /&gt;
|blurb=The Arkanians were a Near-Human species which resided primarily on the frozen planet of [[starwars:Arkania|Arkania]] in the Perave system of the [[starwars:Colonies/Legends|Colonies]] region of the galaxy.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Infrared Vision&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Arkanians have evolved on a dark and frigid homeworld and, as a result, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is capable of seeing into the infrared spectrum. This gives &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; exceptional vision even on the darkest of nights.&lt;br /&gt;
|feat2name=Sunglasses At Night&lt;br /&gt;
|feat2desc=&lt;br /&gt;
While the conditions of their homeworld have allowed them to see into the infrared spectrum, their eyes are sensitive to sources of extreme heat. This forces members of the Arkanian species to use blinders on worlds with hotter suns. When looking at sources of intense heat, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is effectively blind until &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; shields &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; vision from sources of extreme heat.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Barabel ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Barabel&lt;br /&gt;
|classification=Reptilian&lt;br /&gt;
|image=[[File:character_sheet_barabel.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Two stomachs&lt;br /&gt;
* Dark scales&lt;br /&gt;
* Immune to blaster’s stun&lt;br /&gt;
* Able to shed tail&lt;br /&gt;
* Retractable claws&lt;br /&gt;
* Needle sharp teeth&lt;br /&gt;
* Cold-blooded&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Barabel (language)|Barabel]]&lt;br /&gt;
|blurb=Barabels were a species of sentient cold-blooded reptilians native to the dark, murky world [[starwars:Barab I|Barab I]]. A highly aggressive and territorial species, Barabels who traveled off their homeworld often found work as [[starwars:Fringer|fringers]] or soldiers.&lt;br /&gt;
|height=1.9 to 2.2 meters&lt;br /&gt;
|feat1name=Defensive Measures&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Barabels are covered in tough, dark scales that are resilient against the stun effects of a blaster. Instead, anyone firing blasters set on stun would find that &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is able to shrug off the attacks while the projectiles reflect off &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; scales.&lt;br /&gt;
|feat2name=Unapologetic&lt;br /&gt;
|feat2desc=&lt;br /&gt;
A common occurrence among members of the Barabel species, the concept of apologies, whether for a misdeed or sympathetic reasons, is unknown to &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;. Lacking this skill might reflect poorly on &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; personal image, especially when an apology is not given for a misdeed on their part.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Bothan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Bothan&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_bothan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Mood-sensitive fur&lt;br /&gt;
* Craves intrigue and subterfuge&lt;br /&gt;
* Tapered pointed ears&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Bothese|Bothese]]&lt;br /&gt;
|blurb=Bothans were furry mammalian anthropoids, about 1.5 meters tall. Hailing from [[starwars:Bothawui|Bothawui]] and several colonies, Bothans differed in facial appearance and body structure with canine, feline, and equine features. They were known for being master politicians and spies, craving intrigue and subterfuge.&lt;br /&gt;
|height=1.4 to 1.5 meters&lt;br /&gt;
|feat1name=Sabaac Face&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Bothan culture has evolved around the species’ penchant for politics and social manipulation. Having been born into that culture, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is able to use &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; &#039;&#039;[[Skills#Deception|Deception]]&#039;&#039; to appear and remain unrattled during potentially sensitive situations that involve deception or manipulation.&lt;br /&gt;
|feat2name=Bad Reputation&lt;br /&gt;
|feat2desc=&lt;br /&gt;
The same traits that make Bothans excellent diplomats and spies also result in a rather untrustworthy image for members of the species. Placing their personal interests above all others, Bothans are known for adhering to the “[[starwars:Bothan Way|Bothan Way]]” to the point of backstabbing and beguiling anyone to get what they desire. Despite &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s best intentions, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; is often accused of sharing this generalization and can be labeled as untrustworthy. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Bpfasshi ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Bpfasshi&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_bpfasshi.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Distrust for Jedi&lt;br /&gt;
* Pale skin&lt;br /&gt;
* Red eyes&lt;br /&gt;
* Tattoos&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Bpfasshi were Near-Humans native to Bpfassh.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Jedi Contempt&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Due to an incident that occurred between the Bpfasshi and the Jedi during the [[starwars:Clone Wars|Clone Wars]], the Bpfasshi species have held onto a mistrust for the Jedi Order. As a result, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is less sympathetic when interacting with a follower of the light side of the Force and lacks trust in light-sided members.&lt;br /&gt;
|feat2name=Hatred Against Jedi&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Feeding on the same mistrust and animosity Bpfasshi foster towards the Jedi Order, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can channel &amp;lt;nowiki&amp;gt;{{gender:his,her,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;[[CS Guide: Force Powers#Rage|Rage]]&#039;&#039;&#039; Power without any concentration when engaging in combat with someone they believe is a practitioner of the Jedi Order.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Cathar ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Cathar&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_cathar.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Feline&lt;br /&gt;
* Fur-covered&lt;br /&gt;
* Retractable claws&lt;br /&gt;
* Rapid healing&lt;br /&gt;
* Loyal, passionate, tempermental&lt;br /&gt;
* Keen sense of smell&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Catharese|Catharese]]&lt;br /&gt;
|blurb=The Cathar were a species of feline, bipedal humanoids native to [[starwars:Cathar|Cathar]], a planet of savannahs and rough uplands. They were known for their loyalty, passion, and temper. Quick and powerful, they were considered great warriors and dedicated, efficient predators.&lt;br /&gt;
|height=1.5 to 1.9 meters&lt;br /&gt;
|feat1name=Blood Hunt&lt;br /&gt;
|feat1desc=&lt;br /&gt;
As a natural predator, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can use &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; inherent abilities to &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; advantage when stalking a target. Possessing a feline grace to move about silently, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is efficient at stalking and hunting quarries.&lt;br /&gt;
|feat2name=Temper Of A Lion&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Cathar are recognized as a proud species bound to high moral values and principles. When observing acts that violate &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; values, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can be quick to anger and let &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; temper take control of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; actions. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Chiss ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Chiss&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_chiss.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Blue skin&lt;br /&gt;
* Glowing red eyes&lt;br /&gt;
* Above-average night vision&lt;br /&gt;
* Rapid maturity&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Cheunh|Cheunh]]&lt;br /&gt;
|blurb=The Chiss were a tall, blue-skinned Near-Human civilization from the planet [[starwars:Csilla|Csilla]] in the [[starwars:Unknown Regions|Unknown Regions]].&lt;br /&gt;
|height=1.6 to 2.1 meters&lt;br /&gt;
|feat1name=Sore Thumbs&lt;br /&gt;
|feat1desc=&lt;br /&gt;
As the Chiss are fairly isolationist in nature, the sighting of one is a fairly rare occurrence. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s telltale blue skin and red eyes are seen as exotic qualities to most other species. Thus, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; finds increased difficulty with blending into crowds.&lt;br /&gt;
|feat2name=Wise Beyond Years&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Members of the Chiss species mature at a faster rate in their society. Disciplined under a well-structured upbringing, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; recognizes the value of propriety and self-control better than most species. As a result of intense schooling, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has a habit of simply knowing things about the galaxy and its occupants that others might have overlooked, and can adapt to new concepts outside of the norm at a quicker rate. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Clawdite ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Clawdite&lt;br /&gt;
|classification=Reptilian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_clawdite.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Shape shifting ability&lt;br /&gt;
* Green to yellow skin hues&lt;br /&gt;
* Yellow slitted eyes&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Clawdite (language)|Clawdite]]&lt;br /&gt;
|blurb=Clawdites were a humanoid sentient species native to the planet of [[starwars:Zolan|Zolan]]. They were one of the few shape-shifting species in the galaxy, and were sometimes referred to as Changelings.&lt;br /&gt;
|height=1.6 to 1.8 meters&lt;br /&gt;
|feat1name=Genetic Manipulation&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Genetic manipulation has gifted the Clawdite species with the extremely rare ability to change their appearance. Mimicking the appearance of similarly-shaped species, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can change the color and texture of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; skin and eyes to appear nearly indistinguishable from the target species. However, the Clawdite’s shifting abilities cause great discomfort and, as a result, intense concentration is required to maintain the disguise.&lt;br /&gt;
|feat2name=Pragmatic&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Clawdites are a solitary species who prefer isolation and shun the company of others unless it is to their benefit. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; holds pragmatic views of the galaxy, and is often mistrustful of others and suspicious of their motives. The stigma is not mutually exclusive, though: other species are untrusting of the shapeshifters.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Coynite ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Coynite&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_coynite.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Hairy&lt;br /&gt;
* Shaggy mane&lt;br /&gt;
* Forehead ridges&lt;br /&gt;
* Clawed hands&lt;br /&gt;
* Long lives - avg. 250 years&lt;br /&gt;
* Wide flared noses&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Coynite language|Coyn]]&lt;br /&gt;
|blurb=Coynites were large bipeds, and typically quite strong. They had fine gold, white, or black hair over their entire bodies. Their heads were crowned with a shaggy mane, with bony forehead ridges in place of eyebrows. Their faces possessed protruding chins, wide, flared noses, and deep-set eyes. They possessed clawed hands.&lt;br /&gt;
|height=2.0 to 3.0 meters&lt;br /&gt;
|feat1name=En’Tra’Sol&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Following an extraordinarily strict law system, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is bound to the code of conduct known as [[starwars:En&#039;Tra&#039;Sol|En’Tra’Sol]]. This law forbids &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; from showing signs of weakness, with cowardice being the prime example of weakness. When issued a challenge in single combat, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is bound to accept it with &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; honor at stake if &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; refuses. Declining a challenge results in &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; losing focus, having broken En’Tra’Sol.&lt;br /&gt;
|feat2name=Lion’s Mane&lt;br /&gt;
|feat2desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; recognizes the importance of social status, which is reflected in the length of a Coynite’s mane. Respected and successful warriors are known to grow longer manes with increasingly intricate braids in Coynite culture, thus &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; respects other species with long hair and shaggy coats. However, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; frowns on bald or hairless beings.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Dashade ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Dashade&lt;br /&gt;
|classification=Reptilian&lt;br /&gt;
|image=[[File:character_sheet_dashade.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Dark skin&lt;br /&gt;
* Powerful claws&lt;br /&gt;
* Partial Force-resistance&lt;br /&gt;
* Radiation resistance&lt;br /&gt;
* Dissipates heat&lt;br /&gt;
* Lamprey-like mouths&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Dashadi|Dashadi]]&lt;br /&gt;
|blurb=Dashade were tall reptilians with dark skin, lamprey-like mouths, and powerful claws. They were resistant to radiation. They also had an ability to dissipate heat which made them hard to detect using standard life-form sensors.&lt;br /&gt;
|height=1.7 to 2.0 meters&lt;br /&gt;
|feat1name=Shadow Killer&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Despite being a hulking behemoth in a crowd, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is able to move undetected to &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; intended goal. Often under employment as elite assassins and mercenaries, members of the Dashade species are able to dissipate heat, making &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; difficult to detect using sensors or other detection methods based on thermal heat.&lt;br /&gt;
|feat2name=Devourer&lt;br /&gt;
|feat2desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; possesses an insatiable hunger for the life-essence of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; foes. While this naturally makes &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; prone to unwarranted aggression in order to consume the essence of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; enemies, it also allows &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to recover from wounds quicker after devouring the essence of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; victims.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Devaronian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Devaronian&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_devaronian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Red, brown, green or white skin&lt;br /&gt;
* Long pointed ears&lt;br /&gt;
* Two horns (male)&lt;br /&gt;
* Bald (male)&lt;br /&gt;
* Hair (female)&lt;br /&gt;
* Two dark circles on forehead (female)&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Devaronese/Canon|Devaronese]]&lt;br /&gt;
|blurb=Devaronians are a sentient species from the planet [[starwars:Devaron|Devaron]]. They exhibit great sexual dimorphism, with the males being bald and sporting horns, and the hornless females displaying a full head of hair.&lt;br /&gt;
|height=1.9 meters&lt;br /&gt;
|feat1name=Pick Your Poison&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Devaronians possess silver-based blood type with two livers filtering out most toxins. This makes &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; more resistant to toxins and poisons that are inflicted through the bloodstream, and allows &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to consume foodstuffs that are otherwise potent to other species.&lt;br /&gt;
|feat2name=The Face You Can&#039;t Hide&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Devaronians are recognizable as a dimorphic species within the galaxy, the differences between their genders more distinct than simple genetics. The horned, bald males stand out in a crowd, while the females still have vestigial bumps that give them away. As a result, it is difficult for &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; to disguise &amp;lt;nowiki&amp;gt;{{gender:himself,herself}}&amp;lt;/nowiki&amp;gt; in terms of appearance and even more so when trying to pose as the opposite gender.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Dowutin ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Dowutin &lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_dowutin.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Tall&lt;br /&gt;
* Massive&lt;br /&gt;
* Chin horns&lt;br /&gt;
* Tusk-like nails&lt;br /&gt;
* Long-lived (500 years)&lt;br /&gt;
* Never stops growing&lt;br /&gt;
* Earthy skin tones&lt;br /&gt;
* Great strength&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Dowuta|Dowuta]]&lt;br /&gt;
|blurb=The Dowutin are a large race of humanoids native to the planet of [[starwars:Dowut|Dowut]] in the Core Worlds. They were aggressive-looking with chin horns, large claws and thick skin, usually brown. They were long-lived and it was said that they never stop growing. They were often solitary creatures who took pride in their great strength.&lt;br /&gt;
|height=2.2 meters&lt;br /&gt;
|feat1name=A Not-So-Delicate Touch&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Dowutin were known for their brutish strength. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can leverage their immense size to perform temporary feats of preternatural strength without the need of the Force for the duration of the instant. This can range from holding open a blast door to lifting a heavy object. Their sheer size could also be a hindrance, making it difficult to fit in places and use furniture made for normal-sized species.&lt;br /&gt;
|feat2name=Have You Seen My Glasses&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Evolving in the frigid, windswept tundras of Dowut left the Dowutin species with a poor eyesight. While they can see well enough at close to medium range, the horizon is a blur to them. Thankfully, evolution gave them superior senses of hearing and smell, able to pick out lower frequencies and discern additional information through odors.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Draethos ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Draethos&lt;br /&gt;
|classification=Reptilian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_draethos.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Blue to purple skin&lt;br /&gt;
* Large teeth outside of mouth&lt;br /&gt;
* Interstitial webbing between fingers&lt;br /&gt;
* Low-light vision&lt;br /&gt;
* Limited telepathy&lt;br /&gt;
* Long lives - avg. 800 years&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Draethos (language)|Draethos]]&lt;br /&gt;
|blurb=Draethos were a predatory humanoid species from the planet [[starwars:Draethos (planet)|Draethos]], notable for their long natural lifespans.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=As Far As I Can See&lt;br /&gt;
|feat1desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can see twice as far as Humans in low-light conditions due to &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; cave dwelling ancestry.&lt;br /&gt;
|feat2name=Yabba Dabba Do&lt;br /&gt;
|feat2desc=&lt;br /&gt;
The Draethos as a society are slow to evolve and have a strong reliance on tradition. While this makes Draethos society stable as a whole, the concept of change is difficult for members of the Draethos species to grasp. As a result, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has trouble with understanding changes in other societies.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Dug ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Dug&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:DugSpecies.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Small stature  &lt;br /&gt;
* Abrasive  &lt;br /&gt;
* Long snouts  &lt;br /&gt;
* Walk with arms&lt;br /&gt;
* Fleshy tendrils&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Dug&lt;br /&gt;
|blurb=The Dug, from the planet Malastare, are a unique species. Possessing four similar limbs with dextrous “fingers”, the Dug walk using their upper limbs and use their lower limbs to hold and grasp things, giving them an inverted appearance to how most species operate. They have fleshy tendrils on their face, much like a mustache, on their elongated faces, as well as loose folds of skin. &lt;br /&gt;
|height=1 to 1.5 meters&lt;br /&gt;
|feat1name=Mating Call&lt;br /&gt;
|feat1desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can inflate their loose folds of skin to help amplify their cries and yells. This traditional mating call of the species can be used to startle and intimidate those of other species.  &lt;br /&gt;
|feat2name=Quadrupedalism&lt;br /&gt;
|feat2desc=&lt;br /&gt;
The Dug are an inverted species, walking on their upper limbs while using their lower limbs as hands. All four limbs end in very dexterous appendages, giving &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; the ability to use any of them as a hand as needed. However, this unique appearance makes them easily stand out in a crowd and can be off-putting to those not familiar with Dug biology. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Duros ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Duros&lt;br /&gt;
|classification=Reptilian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_duros.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Gifted explorers&lt;br /&gt;
* Adventurous and socially gregarious&lt;br /&gt;
* Blue-green skin&lt;br /&gt;
* Red eyes&lt;br /&gt;
* Long, thin and noseless faces&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Durese|Durese]]&lt;br /&gt;
|blurb=The Duros were a species of teal-skinned, reptilian humanoids who were gifted explorers, and often became spacers or traders. &lt;br /&gt;
|height=1.7 to 2.2 meters&lt;br /&gt;
|feat1name=Duro The Explorer&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Like all Duros, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is a gifted space explorer. This makes it easier for &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to calculate [[starwars:Hyperspace route|hyperspace routes]], though without special training &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; would still need to rely on a droid or computer to make all the necessary calculations correctly.&lt;br /&gt;
|feat2name=Adventure Time!&lt;br /&gt;
|feat2desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is more likely to be adventurous and gregarious due to &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; cultural heritage as a Duros. While this makes &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; a more exciting person to be around, it can sometimes get &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; and &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; friends into trouble. That’s how you know it’s an adventure.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Echani ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Echani&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_echani.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Combat-focused society&lt;br /&gt;
* All Echani share a very similar appearance&lt;br /&gt;
* Light hair&lt;br /&gt;
* Pale skin&lt;br /&gt;
* Silver eyes&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=The Echani were a Near-Human species that hailed from [[starwars:Eshan|Eshan]]. All Echani looked remarkably similar and relied on observing body movements and combat to express themselves and distinguish each other.&lt;br /&gt;
|height=1.7 meters&lt;br /&gt;
|feat1name=But First, I Must Apologize&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Like any true Echani, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; considers combat to be a form of self-expression, and &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; believes that you never really know somebody until you fight them. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; will learn more about &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; friends’ and enemies’ personalities, emotions and motives through fighting and observing body language, rather than talking or socializing. This is often not well received, and &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; will typically be seen as boisterous, undiplomatic and always eager to fight.&lt;br /&gt;
|feat2name=Float Like A Butterfly&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Echani combat is almost exclusively conducted with little or no armor and melee weaponry, and &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; finds it easier to fight in these conditions. &amp;lt;nowiki&amp;gt;{{gender:He,She}}&amp;lt;/nowiki&amp;gt; will be hampered by wearing armor or using ranged weapons, making it more difficult to fight effectively when burdened or at a distance.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Elomin ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Elomin&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_elomin.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Skin tones range from bright pink to dark purple&lt;br /&gt;
* Horned appearance&lt;br /&gt;
* Very different body organs&lt;br /&gt;
* Obsessed with personal hygiene&lt;br /&gt;
* Driven to create order from chaos&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Elomin&lt;br /&gt;
|blurb=The Elomin were a species that hailed from the planet [[starwars:Elom (planet)|Elom]]. Their children matured rapidly, and they were obsessed with finding order in all things as well as personal hygiene.&lt;br /&gt;
|height=1.6 meters&lt;br /&gt;
|feat1name=Order! Order!&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Elomin strive to find order in things and create order where none exists. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is no exception, and &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; finds it easier to forge diplomatic solutions and create organized and logical methods even when situations appear to be a mess. &lt;br /&gt;
|feat2name=Vogue!&lt;br /&gt;
|feat2desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;, like all Elomin, is very concerned with &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; personal hygiene. From polishing &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; horns and combing &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; hair, to maintaining a clean body and appearance, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; will be more confident when properly presented. Conversely, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; will suffer from weakened self-confidence when &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; is dirty or unkempt.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Epicanthix ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Epicanthix&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_epicanthix.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Long lives - avg. 130 years&lt;br /&gt;
* Distinct eye folds&lt;br /&gt;
* Natural tan&lt;br /&gt;
* Dark hair&lt;br /&gt;
* Brown/green eyes&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Epicant&lt;br /&gt;
|blurb=The Epicanthix were tall, muscular, dark-haired Near-Humans native to the [[starwars:Outer Rim Territories|Outer Rim Territories]] world of [[starwars:Panatha|Panatha]], in the [[starwars:Pacanth Reach|Pacanth Reach]]. They possessed a genetic immunity to Force-aided mental tricks, and were known as conquerors and warriors.&lt;br /&gt;
|height=2.0 meters&lt;br /&gt;
|feat1name=Not Listening When You Say...&lt;br /&gt;
|feat1desc=&lt;br /&gt;
The Epicanthix have a rare genetic resistance to mental intrusion from the Force. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has higher &#039;&#039;[[CS Guide: Skills#Resolve|Resolve]]&#039;&#039; against intrusions of the mind through the Force, such as &#039;&#039;&#039;[[CS Guide: Disciplines#Seeker|Force Interrogation]]&#039;&#039;&#039; and &#039;&#039;&#039;[[CS Guide: Force Powers#Telepathy|Telepathy]]&#039;&#039;&#039;, but not against &#039;&#039;&#039;[[CS Guide: Force Powers#Mind Trick|Mind Trick]]&#039;&#039;&#039;, &#039;&#039;&#039;[[CS Guide: Force Powers#Illusion|Illusion]]&#039;&#039;&#039;, or &#039;&#039;&#039;[[CS Guide: Force Powers#Terror|Terror]]&#039;&#039;&#039;.&lt;br /&gt;
|feat2name=Talk With Your Fists&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Epicanthix have a long history of being warriors and conquerors. When engaging in negotiations, this makes it more difficult for &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; to obtain what &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; wants through diplomatic means, but &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; finds it easier to threaten and bluff.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Ewok ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Ewok&lt;br /&gt;
|classification=Mammalian&lt;br /&gt;
|image=[[File:Character sheet ewok.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Furry&lt;br /&gt;
* Short&lt;br /&gt;
* Acute sense of smell&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Ewokese|Ewokese]]&lt;br /&gt;
|blurb=Ewoks are a diminutive, furry, bipedal species from the forest moon of [[starwars:Endor|Endor]]. Their fur ranges from shades of white and brown to black, and they have two fingers and an opposable thumb. They are omnivores with an acute sense of smell, and are more comfortable in primitive forest environments than modern locales.&lt;br /&gt;
&lt;br /&gt;
|height=1 meter&lt;br /&gt;
|feat1name=Yub Nub!&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Boasting a culture of arboreal warriors who prize courage and success, Ewoks are dauntless by nature. Through sheer force of will, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has a penchant for succeeding in situations that would overwhelm or terrify other beings.&lt;br /&gt;
|feat2name=Pint Size&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Due to &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; small form, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is able to fit or stow away into smaller areas and confined spaces. However, this also means that {{gender:his,her}} body mass makes &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt;  subject to the harsh realities of physics when utilizing &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt;  Might against non-small form Species. This also holds true for utilizing &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt;  Stamina to cover the same distances as a non-small Species, or when carrying out tasks that require physical stamina.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Falleen ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Falleen&lt;br /&gt;
|classification=Repto-Mammalian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_falleen.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Cold-blooded (green)&lt;br /&gt;
* Long lives - avg. 250 years&lt;br /&gt;
* Seductive pheromones&lt;br /&gt;
* Facial and spine ridges&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Falleen&lt;br /&gt;
|blurb=The Falleen were the indigenous reptilian mammalian sentient species of the planet Falleen.&lt;br /&gt;
|height=1.4 to 1.6 meters&lt;br /&gt;
|feat1name=Simply Irresistible&lt;br /&gt;
|feat1desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can utilize their natural pheromones to make &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; appear irresistible to any gender of any species. When coupled with &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; exotic appearance, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can more easily ply &#039;&#039;[[Skills#Deception|Deception]]&#039;&#039; on those who are unprepared.&lt;br /&gt;
|feat2name=Superior By Nature&lt;br /&gt;
|feat2desc=&lt;br /&gt;
The Falleen, as a culture, respect discipline and self-control above all else. When coupled with their own demeanor in comparison to that of more openly passionate races, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; considers &amp;lt;nowiki&amp;gt;{{gender:himself,herself}}&amp;lt;/nowiki&amp;gt; to be unquestionably superior to the other races of the galaxy. In turn, this demeanor will manifest itself as arrogance when interacting with most other species.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Feeorin ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Feeorin&lt;br /&gt;
|classification=Reptilian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_feeorin.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Long lifespan&lt;br /&gt;
* Head and Face tendrils&lt;br /&gt;
* Volatile Temperament&lt;br /&gt;
* Unique metabolism&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Feeorin&lt;br /&gt;
|blurb=The Feeorin were a species of tall reptilian humanoids whose original homeworld is unknown. They were known for the tendrils that hung from their face and head, with multi-hundred-year lifespans.&lt;br /&gt;
|height= 2.2 meters&lt;br /&gt;
|feat1name=Hot-Blooded&lt;br /&gt;
|feat1desc=&lt;br /&gt;
The Feeorin are known to be quick to anger and to place needs of their own above others. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; knows that &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; can rely on other Feeorin to help them, just as &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; would readily help in turn. While this helps them in Feeorin society, it also leads to them being seen as standoffish and cold to the rest of the galaxy.&lt;br /&gt;
|feat2name=Well Aged&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Due to their unique metabolism and biological makeup, Feeorin stand out from other denizens of the galaxy, remaining in prime physical condition for most of their long lives. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; does not suffer from the effects of aging past the point of maturity.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Firrerreo ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Firrerreo&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:Firrerreo.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Gold-colored, shifting silvery skin&lt;br /&gt;
* Two-tone hair&lt;br /&gt;
* Animalistic features, including canine teeth and behavior&lt;br /&gt;
* High-protein diet&lt;br /&gt;
* Rapid healing&lt;br /&gt;
* Can see into the ultraviolet spectrum&lt;br /&gt;
|height=1.5 to 1.9 meters&lt;br /&gt;
|blurb= Firrerreo were a Near-Human species from the planet Firrerre. They were notable for their two-toned hair, gold-colored skin, and animalistic features. Their skin is known to shift to a silvery tone when angered or frightened. &lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Firrerreo&lt;br /&gt;
|feat1name=Predatory Nature&lt;br /&gt;
|feat1desc=Firrerreo are natural endurance hunters. As a result of &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; rapid healing, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can recover in minutes from most minor wounds at the cost of energy, allowing &amp;lt;nowiki&amp;gt;{{gender:him,her,it,them}}&amp;lt;/nowiki&amp;gt; to outlast their target.&lt;br /&gt;
|feat2name=The Animal in Me&lt;br /&gt;
|feat2desc=Firrerreo are an instinctually wild and feral race. When not willfully preventing it, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is prone to animal-like behaviors ranging from deep throaty growls, snarls, the baring of teeth, and even keening in grief. These tendencies lead many races to consider Firrerreo to be dangerous.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Fosh ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Fosh&lt;br /&gt;
|classification=Avian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_fosh.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Two Antennae  &lt;br /&gt;
* Mood-sensitive Colorful Feathers  &lt;br /&gt;
* Red Eyes  &lt;br /&gt;
* Convex Face  &lt;br /&gt;
* Beak-like Mouth  &lt;br /&gt;
* Force-sensitive Lacrimal Glands  &lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Fosh&lt;br /&gt;
|blurb=Fosh were bird-like creatures with four-fingered talon-like hands that have evolved from wings.They had frail bodies which lead to their shy nature and avoidance of conflict. Like other Avian species, these people are very agile and can use their digitigrade and flay-toed feet to jump easily. The Fosh have colorful feathers, namely observed upon their head, which have been seen to change with moods. Green for inquisitiveness, thoughtfulness, or amusement. Orange for happiness. Blue for apathy, Gray for anger, disgust, irritation, or seriousness. &lt;br /&gt;
|height=1 to 1.6 meters&lt;br /&gt;
|feat1name=Allegorical Conundra&lt;br /&gt;
|feat1desc=The Fosh are naturally secretive, to the point it is culturally important that &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; speaks in riddles to protect the flock when being asked sensitive information. The cultural significance has led to an intrinsic love of wordplay among the Fosh. &lt;br /&gt;
|feat2name=Mockingbird&lt;br /&gt;
|feat2desc=The Fosh are known to have an air of superiority about them. Between the love of wordplay and their secretive nature, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has an increased capability of using &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;[[CS Guide: Skills#Charm|Charm]]&#039;&#039; and &#039;&#039;[[CS Guide: Skills#Deception|Deception]]&#039;&#039; against other species. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gamorrean ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Gamorrean&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_gamorrean.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Tall&lt;br /&gt;
* Porcine&lt;br /&gt;
* Strong&lt;br /&gt;
* Large Upturned Snouts&lt;br /&gt;
* Jowls with Upturned Tusks&lt;br /&gt;
* Green Skin&lt;br /&gt;
* Thick Hairless Skin&lt;br /&gt;
* Five Digits and Thumbs&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Gamorrean (language)|Gamorrean]]&lt;br /&gt;
|blurb=The [[starwars:Gamorreans|Gamorreans]] are a sentient pig-like humanoid from the planet [[starwars: Gamorr|Gamorr]]. While many of them lack intelligence, they more than makeup for it through size and strength. Having a voracious appetite for warfare, their clans are constantly at war with one another as they vie for dominance over their rivals. Typically seen as henchmen or mercenaries, their physicality should never be underestimated. &lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Everything Looks Like A Nail&lt;br /&gt;
|feat1desc=&lt;br /&gt;
A proud warlike species, Gamorreans are well known for their ability to brute force their way through a solution. This makes &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; primed for physical intimidation, but also makes it harder for &amp;lt;nowiki&amp;gt;{{gender:him,her,them}}&amp;lt;/nowiki&amp;gt; to be taken as an intellectual.&lt;br /&gt;
|feat2name=Credits Pay&lt;br /&gt;
|feat2desc=&lt;br /&gt;
A species famous for their work in the criminal underworld, Gamorreans have a naturally easy time finding work as hired muscle. This however means many assume &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is part of some under-the-table dealings.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gand ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Gand&lt;br /&gt;
|classification=Insectoid&lt;br /&gt;
|image=[[File:character_sheet_gand.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Two subspecies - Breathers or Lungless&lt;br /&gt;
* Exoskeleton&lt;br /&gt;
* Can see into the ultraviolet spectrum&lt;br /&gt;
* Can regrow lost limbs&lt;br /&gt;
* Three fingered hands&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Gand (language)|Gand]]&lt;br /&gt;
|blurb=The Gand were a sentient species of humanoids that [[starwars:Xenobiologist|xenobiologists]] believed to have evolved from an insect genus that inhabited the ammonia-gas planet of [[starwars:Gand (planet)|Gand]]. Several physical varieties of the species existed, differing from one another in the structure of the head and the texture and color of the exoskeleton&lt;br /&gt;
|height=1.4 to 1.6 meters&lt;br /&gt;
|feat1name=This One Gand&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Gand, as a species, are humble and thus refer to themselves in the third person, earning the right to use first-person pronouns after several feats and accomplishments. As a result, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; finds the first-person form of address to be arrogant, and often downplays &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; personal achievements.&lt;br /&gt;
|feat2name=Chitin Mail&lt;br /&gt;
|feat2desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; possesses a chitinous exoskeleton that will protect &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; from significant harm. While the exoskeleton remains intact, it is resistant to blunt and bladed weaponry, but will crack under repeated blows.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gungan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Gungan&lt;br /&gt;
|classification=Amphibian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_gungan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Amphibious&lt;br /&gt;
* Distinctive pronunciation of basic&lt;br /&gt;
* Extendable tongues&lt;br /&gt;
* Long ears&lt;br /&gt;
* Short lives - avg. 65 years&lt;br /&gt;
|languages=&lt;br /&gt;
* [[starwars:Gungan Basic|Gungan Basic]]&lt;br /&gt;
|blurb=Gungans were a species of amphibious humanoids that hailed from the oceans of [[starwars:Naboo|Naboo]]. They came from a largely isolationist society that relied on ‘growing’ organic technology and working with animals. &lt;br /&gt;
|height=1.9 meters&lt;br /&gt;
|feat1name=These Legs Were Made For Walkin’&lt;br /&gt;
|feat1desc=&lt;br /&gt;
As a Gungan, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has long legs with strong muscles, resulting in longer strides and greater propulsion underwater. Coupled with &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; amphibious nature, this makes &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; a natural runner and jumper, and a fast and agile swimmer. When exposed to dry or desert conditions for too long, however, &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; health and mood will suffer.&lt;br /&gt;
|feat2name=A Pet In Need&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Gungan society, particularly their military, makes heavy use of animals as mounts and beasts of burden. As a result, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has a natural affinity for working with animals and &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; finds it easier to employ suitable animals as mounts and beasts of burden.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Hapan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Hapan&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_hapan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* More attractive than the average Human&lt;br /&gt;
* Nightblind&lt;br /&gt;
* Aristocratic&lt;br /&gt;
* Matriarchal culture&lt;br /&gt;
* Isolated, xenophobic culture&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Hapan (language)|Hapan]]&lt;br /&gt;
|blurb=Hapan refers to the Near-Human natives of the [[starwars:Hapes Cluster|Hapes Cluster]] that were ruled by a male-dominant pirate gang. After being wiped out by the Jedi in 4,000 BBY, they adopted a matriarchal society under a “Queen Mother”. Isolated from the rest of the galaxy in the outer rim, Hapan were selectively bred over generations, resulting in above average beauty for both men and women.&lt;br /&gt;
|height=1.5–2.1 meters&lt;br /&gt;
|feat1name=Distilled Beauty&lt;br /&gt;
|feat1desc=&lt;br /&gt;
The Hapan has spent generations selectively breeding to create &amp;quot;perfect&amp;quot; people. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can utilize &amp;lt;nowiki&amp;gt;{{gender:his,her,their}}&amp;lt;/nowiki&amp;gt; above-average looks to augment &amp;lt;nowiki&amp;gt;{{gender:his,her,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;[[CS Guide: Skills#Deception|Deception]]&#039;&#039; Skill when trying to talk &amp;lt;nowiki&amp;gt;{{gender:his,her,their}}&amp;lt;/nowiki&amp;gt; way out of sticky situations. &lt;br /&gt;
|feat2name=Nightblind&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Due to the perpetual sunlight and lack of lunar cycle in the Hapes cluster, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is genetically nightblind, making it much more difficult for &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to see clearly in dim or low-light environments.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Human ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Human&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_human.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Pale to dark brown skin tones&lt;br /&gt;
* Wide spectrum of hair color&lt;br /&gt;
* Wide spectrum of eye color&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Humans, taxonomically referred to as Homo sapiens, were the galaxy&#039;s most numerous and politically dominant sentient species with millions of major and minor colonies galaxy-wide. Believed to have originated on the galactic capital of [[starwars:Coruscant|Coruscant]], they could be found anywhere, engaged in many different pursuits.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Just Another Face&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Humans are the most common species in most of the known galaxy, and can thus blend into crowds of other Humans seamlessly. While their own distinctive individual qualities such as hair color and height can set them apart, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is otherwise just another mug in a sea of faces.&lt;br /&gt;
|feat2name=Eye Of The Tiger&lt;br /&gt;
|feat2desc=&lt;br /&gt;
As a Human, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can conform to new environments with relative ease. Not possessing traits such as scales, gills or fur, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is nonetheless adaptable to either cold or warm climates with minimal preparation. This makes most members of the Human species best-suited for the life of a colonist or traveller.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Iktotchi ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Iktotchi&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_iktotchi.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Tough skin&lt;br /&gt;
* Regenerative horns&lt;br /&gt;
* Innate telepathy and precognition&lt;br /&gt;
* Large hands&lt;br /&gt;
* Stoic&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Iktotchese&lt;br /&gt;
|blurb=The Iktotchi were a species of horned humanoids that hailed from the harsh, windy moon of [[starwars:Iktotch|Iktotch]]. They were a stoic species that possessed a natural affinity for precognitive dreams and telepathy.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Only When I Dream&lt;br /&gt;
|feat1desc=&lt;br /&gt;
All Iktotchi, including &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;, may experience precognitive dreams while they sleep. This precognitive ability is clearer on the Iktotchi homeworld, but elsewhere in the galaxy they are often vague, sometimes difficult to interpret and occasionally unhelpful without proper training in the Force. In addition to gaining insights with &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;[[Force Powers#Farsight|Farsight]]&#039;&#039;&#039; power through meditation, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can also use &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Farsight&#039;&#039;&#039; power while asleep.&lt;br /&gt;
|feat2name=No Trace Of A Sound&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Iktotchi possess a natural affinity for &#039;&#039;&#039;[[Force Powers#Telepathy|Telepathy]]&#039;&#039;&#039;, allowing &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; to communicate telepathically with another being, however &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; must maintain direct eye contact in order to do so unless &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; has been properly trained in the ways of the Force.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Ithorian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Ithorian&lt;br /&gt;
|classification=Mammalian&lt;br /&gt;
|image=[[File:character_sheet_ithorian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Long, curving neck&lt;br /&gt;
* T-shaped head&lt;br /&gt;
* Two mouths&lt;br /&gt;
* Four throats&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Ithorese/Legends|Ithorese]]&lt;br /&gt;
|blurb=The Ithorian were a species of mammalian herbivores native to the planet [[starwars:Ithor|Ithor]]. They had long curving necks and T-shaped heads, as well as two mouths and four throats allowing them to speak in stereo and violently expel air from their lungs. &lt;br /&gt;
|height=1.8 to 2.3 meters&lt;br /&gt;
|feat1name=Make Me Wanna Shout&lt;br /&gt;
|feat1desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can utilize &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; larger bodies to store and then expel air out of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; throat sack with a concussive &amp;quot;scream&amp;quot; that can shatter non-reinforced [[starwars:Transparisteel|transparisteel]] and knock back opponents at point-blank range.&lt;br /&gt;
|feat2name=Slow On The Draw&lt;br /&gt;
|feat2desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;&#039;s large stature and form bears the burden of slower reflexes and less coordination relative to &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; &#039;&#039;[[Skills#Athletics|Athletics]]&#039;&#039; skill.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Kaleesh ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Kaleesh&lt;br /&gt;
|classification=Reptilian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_kaleesh.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Reddish brown, scaly skin&lt;br /&gt;
* Four digit hands with two opposable thumbs&lt;br /&gt;
* Almost always wear masks&lt;br /&gt;
* Thermal pits under eyes&lt;br /&gt;
* Superior olfactory senses&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Kaleesh (language)|Kaleesh]]&lt;br /&gt;
|blurb=The Kaleesh were reptilian humanoids that hailed from the planet [[starwars:Kalee|Kalee]]. They were rarely seen without masks, and lived in a spiritual and war-like culture, where war was seen as an essential part of life.&lt;br /&gt;
|height=1.6 to 1.8 meters&lt;br /&gt;
|feat1name=Warm Reception&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Thanks to the thermal pits under &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; eyes, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can sense the infrared spectrum, allowing &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to ‘see’ in the dark by observing and detecting changes in and the presence of heat.&lt;br /&gt;
|feat2name=Rattlesnake&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Due to their insular and war-like nature, Kaleesh often do not see eye to eye with the more peaceful species of the galaxy. This makes it more challenging for &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; to conduct diplomatic relations and can lead to difficulty in social settings.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Kaminoan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Kaminoan&lt;br /&gt;
|classification=Amphibian Humanoid&lt;br /&gt;
|image=[[File:Kaminoan species.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Pale skin in tones of white, purple or blue&lt;br /&gt;
* Tall, spindly, slender build, uniform between genders&lt;br /&gt;
* Elongated necks&lt;br /&gt;
* Large eyes with large black sclera and radiant irises&lt;br /&gt;
* Males have head-crests, while females are entirely bald&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Kaminoan_(language)|Kaminoan]]&lt;br /&gt;
|blurb=Kaminoans were slender, towering, pale-skinned humanoids whose oblong heads sat atop elongated neck bones that allowed them limited flexibility. They had two large, almond-shaped black eyes with white pupils. Male Kaminoans had fin-like crests atop their heads, while females were completely bald and wore unique head crescents. &lt;br /&gt;
|height= 2.2 meters&lt;br /&gt;
|feat1name=Amoral Nature&lt;br /&gt;
|feat1desc=Being of a society that engineers natural processes rather than simply experiencing them, Kaminoans don&#039;t hold to the common morals of society. This allows &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; to more generally consider all options, even those that might be unsavory to others, without hesitation.&lt;br /&gt;
|feat2name=Genetic Template&lt;br /&gt;
|feat2desc=Having identified and standardized their genetic template ages ago, there is very little physical variance between two Kaminoans. This often makes it difficult for &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; to differentiate &amp;lt;nowiki&amp;gt;{{gender:himself,herself}}&amp;lt;/nowiki&amp;gt; from other Kaminoans, which can be off-putting to other species. This is further magnified as efforts to stand out as an individual are actively discouraged in Kaminoan culture.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Kel Dor ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Kel Dor&lt;br /&gt;
|classification=Reptilian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_kel_dor.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Four-fingered hands&lt;br /&gt;
* Can survive in a vacuum&lt;br /&gt;
* Black/silver eyes&lt;br /&gt;
* Peach to crimson skin&lt;br /&gt;
* Extra-sensory organs with small tusks&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Kel Dor (language)|Kel Dor]]&lt;br /&gt;
|blurb=The Kel Dorians were a species hailing from [[starwars:Dorin|Dorin]]. Naturally breathing helium and Dorin gas, they wear breathing masks that cover their eyes and nostrils. &lt;br /&gt;
|height=1.4 to 2.0 meters&lt;br /&gt;
|feat1name=I Will Survive&lt;br /&gt;
|feat1desc=&lt;br /&gt;
By utilizing &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; unique physiology and [[starwars:Antiox breath mask|antiox breathing mask]], &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is capable of surviving in the hazardous conditions of a complete vacuum for several minutes. However, evolution in a unique atmosphere comprised of Dorin gas and helium prevents members of the Kel Dor species from breathing unaided in oxygen-rich atmospheres.&lt;br /&gt;
|feat2name=A World Of Absolutes&lt;br /&gt;
|feat2desc=&lt;br /&gt;
The Kel Dor society is one known for its hospitality, but also its simplistic approach to matters of justice. To &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;, there is no middle ground on any moral issue, causing &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to only see matters in black and white. Regardless of intent, only the resulting actions fall under the scope of judgement.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Kessurian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Kessurian&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_kessurian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Keen Hearing&lt;br /&gt;
* Montrals&lt;br /&gt;
* Elongated pointed ears&lt;br /&gt;
* Nub Horns&lt;br /&gt;
* Red Skin&lt;br /&gt;
* Light Mottled Skin Pattern&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Kessurian&lt;br /&gt;
|blurb=Kessurians are humanoid sentient species of red skin with elongated pointed ears and horn-like montrals above their ears. They have smaller nubs of horns just above their eyes and below their large montrals. Due to their ears and montrals, they are noted to have a keen sense of hearing much more sensitive than humans. The skin on their ears, montrals, cheeks, and foreheads have a mottled appearance with lighter spots compared to the rest of their skin. Hair and eye color are typically brown or grey. Male Kessurian are able to grow facial hair.&lt;br /&gt;
|height=1.5 to 1.9 meters&lt;br /&gt;
|feat1name=Keen Hearing&lt;br /&gt;
|feat1desc=With the elongated pointed ears and montrals, Kessurian are much more keen to &amp;lt;nowiki&amp;gt;{{gender:him,her,their,its}}&amp;lt;/nowiki&amp;gt; perception of sounds down to the smallest pitch and even over long distances. Due to the sensitivity, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is subject to risks of discomfort, pain, and disorientation with loud noises. This may be mitigated with protective covers.&lt;br /&gt;
|feat2name=Spacial Awareness&lt;br /&gt;
|feat2desc=As with all Kessurian, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; possesses a pair of montrals upon their head that aids with space-perception. These can provide a passive spatial perception in a small sphere as well as allow &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; to pick up on changes in atmosphere and temperature.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Khil ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Khil&lt;br /&gt;
|classification=Reptilian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_khil.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Hairless&lt;br /&gt;
* No jaws&lt;br /&gt;
* Face tendrils&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Khilese|Khilese]]&lt;br /&gt;
|blurb=The Khil are a sentient species native to the planet [[starwars:Belnar|Belnar]] and were one of the earliest members of the Republic. They were known for their distinctive face tendrils.&lt;br /&gt;
|height=1.2-2 Meters&lt;br /&gt;
|feat1name=Musical Words&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Due to vocalizing with their fleshy tendrils, Khil are natural musicians and bring an air of music to even the most basic of conversations. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can utilize their melodic cadence with &amp;lt;nowiki&amp;gt;{{gender:his,her,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;[[CS Guide: Skills#Deception|Deception]]&#039;&#039; Skill in an attempt to mask their true intentions.&lt;br /&gt;
|feat2name=Hello Stranger&lt;br /&gt;
|feat2desc=Khil are known for being dedicated, ambitious, and open to outsiders. This makes &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; a natural diplomat and thus &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; &amp;lt;nowiki&amp;gt;{{gender:is,is,is,are}}&amp;lt;/nowiki&amp;gt; able to perform better in situations that require dealing with those of differing backgrounds.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Kiffar ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Kiffar&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_kiffar.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Varied skin hues&lt;br /&gt;
* Distinct facial markings&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=The Kiffar are a species of Near-Humans from the planet [[starwars:Kiffu|Kiffu]]. As such, they were sometimes mistakenly called &amp;quot;Kiffu.&amp;quot;&lt;br /&gt;
|height=1.7 meters&lt;br /&gt;
|feat1name=Psychometry &lt;br /&gt;
|feat1desc=&lt;br /&gt;
Kiffar have the ability to read inanimate objects and corpses to gain traces of information and memories of their recent past. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; also shares this talent, and can use it to find hidden clues that wouldn’t otherwise be obtainable.&lt;br /&gt;
|feat2name=Facial Recognition&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Kiffar facial markings are rather unique and noticeable. Unless they’re covered in some way, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can have a hard time concealing &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; identity in a crowd. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Kushiban ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Kushiban&lt;br /&gt;
|classification=Mammalian&lt;br /&gt;
|image=[[File:character_sheet_kushiban.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Lagomorphic&lt;br /&gt;
* Naturally curious&lt;br /&gt;
* Survivalist&lt;br /&gt;
* Long Ears and Tail&lt;br /&gt;
* Mood Fur&lt;br /&gt;
* Cute Appearance&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Kushiban&lt;br /&gt;
|blurb=Kushiban were sentient lagomorphs with two big ears and mood fur covering their bodies. This mood fur was white when the Kushiban were at peace, and changed colors according to their mood. This feature, however, is not fixed as the Kushiban is also capable of changing the color of its fur at will to nearly any color it chooses. Because of their claws, they are capable of climbing up steep walls and are natural hunters. They are also capable of standing on their hind legs, bringing them to nearly the same height as a humanoid.&lt;br /&gt;
|height=1 meters&lt;br /&gt;
|feat1name=Jump Around&lt;br /&gt;
|feat1desc=&lt;br /&gt;
With powerful lagomorphic legs, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is capable of jumping long distances, vertically and horizontally, with ease. Rapid frequent jumping will cause &amp;lt;nowiki&amp;gt;{{gender:him,her,them}}&amp;lt;/nowiki&amp;gt; to fatigue.&lt;br /&gt;
|feat2name=Mood Fur&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Kushiban are known for their ability to change their fur color. While &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has control over this, extreme emotions can override the tone of their fur, making it harder mask their feelings.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Kyuzo ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Kyuzo&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_kyuzo.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Green, orange, olive, or pinkish skin&lt;br /&gt;
* Four- or five-digit hands&lt;br /&gt;
* Strong leg muscles&lt;br /&gt;
* Fast reflexes&lt;br /&gt;
* Compound or slit-shaped pupil eyes&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Kyuzo&lt;br /&gt;
|blurb=The Kyuzo are a species of lanky, bipedal humanoids with quick reflexes that originated from the Outer Rim world of Phatrong.  They have a strong martial history and placed a high value on justice and honor.  This led to them being sought out for jobs as mercenaries, bounty hunters, and law enforcement personnel.  One notable member of this species was the bounty hunter Embo, who was one of the most skilled bounty hunters during the time of the Clone Wars.&lt;br /&gt;
|height=1.5 - 2 meters&lt;br /&gt;
|feat1name=Gravity Power Level&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Hailing from a planet with heavy gravity, Kyuzo evolved dense muscle fibers. As such, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has superior reflexes on planets with standard gravity or less. &lt;br /&gt;
|feat2name=Respiratory&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Kyuzo have sensitive respiratory systems, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; needs a filter mask, bandages, or some other kind of covering to protect them while in uncomfortable climates, like in the galactic standard habitable environments, otherwise they will become ill.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Lasat ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Lasat&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_lasat.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Gray or purple skin&lt;br /&gt;
* Dark purple hair&lt;br /&gt;
* Impressive height&lt;br /&gt;
* Green eyes&lt;br /&gt;
* Digitigrade legs, prehensile toes, large finger pads&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Lasat&lt;br /&gt;
|blurb=Lasats were a humanoid sentient species native to the Outer Rim world of [[starwars:Lasan|Lasan]], though the species originated from the Wild Space planet [[starwars:Lira San|Lira San]].&lt;br /&gt;
|height=2.1 meters&lt;br /&gt;
|feat1name=The Child, The Warrior, The Fool&lt;br /&gt;
|feat1desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has muscular digitigrade legs, large finger pads and prehensile toes. These genetic gifts make running, jumping and climbing easier for &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; and also have the advantage of letting &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; move quietly when needed. When combined with a Lasat’s distinct odor and large stature, however, stealth is not always that easy. It can also make things difficult for &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; when trying to fit into compressed spaces or blend in with the other species of the galaxy.&lt;br /&gt;
|feat2name=Few And The Proud&lt;br /&gt;
|feat2desc=&lt;br /&gt;
After being driven to the point of extinction by the Galactic Empire, Lasat tend to keep to themselves and avoid drawing the attention of the galaxy at large. As a result, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; often has to contend with stereotypes of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; species being nothing more than primitive brutes—despite the importance that Lasat place on intellect, combat skills, and most importantly honor.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Lonto ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Lonto&lt;br /&gt;
|classification=Plantoid Humanoid&lt;br /&gt;
|image=[[File:character_sheet_lonto.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Pale Green Skin&lt;br /&gt;
* Brown or Black Hair&lt;br /&gt;
* Blue Eyes&lt;br /&gt;
* Plant Growth&lt;br /&gt;
* Pointed Ears&lt;br /&gt;
|languages=&lt;br /&gt;
* Lonto&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Lonto were a plant-based humanoid species. Their pale green skin showed dark lines, mimicking tree bark. They had blue eyes, and dark toned hair. With a natural affinity for the Force, they could use it to grow plants, especially effective at growing tragia leaves which could be used for healing themselves and others. &lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=It’s Not A Drug&lt;br /&gt;
|feat1desc= With a deep connection to the natural world, and part plant themselves, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is able to grow and utilize tragia leaves for the purpose of healing others. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can use their &#039;&#039;[[CS Guide: Skills#Medicine|Medicine]]&#039;&#039; Skill at +1 Skill Point higher when using these leaves to heal themselves and others. &lt;br /&gt;
|feat2name=Save The Trees Or Break Your Knees&lt;br /&gt;
|feat2desc=Lonto believe in protecting nature at all costs. While many try to stay in the light in these efforts, many can be prone to more darker methods. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is prone to an instinctual need to defend nature, and should &amp;lt;nowiki&amp;gt;{{gender:he,she,they,it}}&amp;lt;/nowiki&amp;gt; ignore that, may find themselves shunned by other Lonto. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Lurmen ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Lurmen&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_lurmen.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Small stature  &lt;br /&gt;
* Resemble lemurs  &lt;br /&gt;
* Large yellow-orange eyes  &lt;br /&gt;
* Small nose and mouth  &lt;br /&gt;
* Fur ranging from light to dark grey or brown  &lt;br /&gt;
* Long prehensile tails  &lt;br /&gt;
* Culturally pacifistic&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Lurmen&lt;br /&gt;
|blurb= Lurmen were a small sentient humanoid species native to the Outer Rim world of [[starwars:Mygeeto|Mygeeto]]. They are notable for resembling lemurs and for being largely a pacifist species. &lt;br /&gt;
|height=1 meters&lt;br /&gt;
|feat1name=There’s Always Another Way&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Most Lurmen have a reputation for being vehemently pacifistic. Some have proudly declared that they would rather die than be forced to fight. To those familiar with &amp;lt;nowiki&amp;gt;{{gender:his,her,their}}&amp;lt;/nowiki&amp;gt; species, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is likely to be viewed as peaceful to a fault, in first impressions. This cultural aversion to violence may give &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; an aptitude for finding nonviolent solutions to conflicts, but it can also lead to them being slow to act in situations where decisive, violent action may be the most effective option.&lt;br /&gt;
|feat2name=Gotta Go Fast!&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Due to &amp;lt;nowiki&amp;gt;{{gender:his,her,their}}&amp;lt;/nowiki&amp;gt; small form and unique, flexible body structure, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is able to curl into a ball and roll at high speeds, covering ground more quickly than on foot. Although this makes &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; quite mobile, &amp;lt;nowiki&amp;gt;{{gender:his,her,their}}&amp;lt;/nowiki&amp;gt; small stature also makes &amp;lt;nowiki&amp;gt;{{gender:him,her,them}}&amp;lt;/nowiki&amp;gt; prone to the harsh realities of physics when utilizing &amp;lt;nowiki&amp;gt;{{gender:his,her,their}}&amp;lt;/nowiki&amp;gt; Might, as opposed to more average-sized creatures.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Miraluka ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Miraluka&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_miraluka.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Physically blind&lt;br /&gt;
* Can ‘see’ through the Force&lt;br /&gt;
* Emotionally calm, deliberative nature&lt;br /&gt;
* Sensitive to the moods of those around them&lt;br /&gt;
* Always Force-sensitive, to varying degrees&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Miralukese&lt;br /&gt;
|blurb=The Miraluka were a species of blind, Force-sensitive Near-Humans that hailed from the planet [[starwars:Alpheridies|Alpheridies]]. They often wore coverings to hide their vestigial eye sockets.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Behind Blue Eyes&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Like all Miraluka, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; was born without eyes that leave &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; with a pair of hollowed sockets. Over time, however, the species has evolved to possess a unique way of &#039;seeing&#039; through the Force. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can perceive the world around them in a blue-white spectrum by way of shapes, outlines and auras. This allows &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to live and exist seamlessly with the other sentient beings of the galaxy. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is still blind in the conventional sense and cannot read written text or discern intricate details like patterns or symbols. &amp;lt;nowiki&amp;gt;{{gender:He,She}}&amp;lt;/nowiki&amp;gt; is still affected by ocular and mental Force Powers the same way any other sentient being is.&lt;br /&gt;
|feat2name=Sharing Is Caring&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Due to &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; dependence on seeing through the Force, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is more attuned to the emotional state of &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt;self and of those around &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt;. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is more emotionally calm and deliberative. When surrounded by allies that are rallying or in a positive mood, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; will feel more positive; conversely, if &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; is surrounded by pain or suffering, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; will share their anguish.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Mirialan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Mirialan&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_mirialan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Flexible and agile&lt;br /&gt;
* Geometric Tattoos&lt;br /&gt;
* Stratified society &lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Mirialan&lt;br /&gt;
|blurb=Mirialans were a species of near-Humans native to the planet [[starwars:Mirial|Mirial]]. Their appearance varied from yellow-green skin tones to paler skin very similar to many Humans.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Karma&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Mirialans religiously practice a unique understanding of the Force. Following this belief, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; believes that &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; individual actions contribute to shape &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; destiny. This makes &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; far more perceptive in determining the immediate outcomes of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; actions through weighing the consequences.&lt;br /&gt;
|feat2name=It’s All On My Face&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Mirialans bear facial markings that show they have completed certain tests or tasks. Therefore, it is clear to the world what &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has accomplished and thus &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; will face great difficulty in passing &amp;lt;nowiki&amp;gt;{{gender:himself,herself}}&amp;lt;/nowiki&amp;gt; off as an expert in something &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; is not adept in or when attempting to feign ignorance. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Mon Calamari ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Mon Calamari&lt;br /&gt;
|classification=Amphibian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_mon_calamari.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Amphibious&lt;br /&gt;
* Bulbous eyes&lt;br /&gt;
* Salmon-coloured skin&lt;br /&gt;
* Webbed hands, excellent swimmers&lt;br /&gt;
* Unique vision spectrum&lt;br /&gt;
* Knowledgable about traps&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Mon Calamarian|Mon Calamarian]]&lt;br /&gt;
|blurb=The Mon Calamari (also known as Calamari, Calamarians, Mon Cal, Mon Calamarians, or rarely Mon Cala) were one of the sentient species indigenous to the world of [[starwars:Dac|Dac]].&lt;br /&gt;
|height=1.3 to 1.8 meters&lt;br /&gt;
|feat1name=Fish Out Of Water&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Like all Mon Calamari, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can breathe indefinitely underwater and submerge to significant depths without issue. This evolution in a deep sea environment makes &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; an adept swimmer, but  prolonged exposure to hot and dry atmospheres is particularly uncomfortable and will cause &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; skin to shrivel.&lt;br /&gt;
&lt;br /&gt;
|feat2name=It’s a Trap!&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Mon Calamari possess a near-legendary quality of being both determined and dedicated. Once &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; decides on a course of action, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; cannot be easily swayed from &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; decision. Because of this determination, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is fixated on causes that seem hopeless from the start, making &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; more likely to find themselves in perilous circumstances.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Muun ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Muun&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_muun.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Tall, gaunt&lt;br /&gt;
* Thin waist, fingers, body&lt;br /&gt;
* Elongated, hairless head&lt;br /&gt;
* Long arms and legs&lt;br /&gt;
* Mathmatical skills&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Muun_(language)|Muun]]&lt;br /&gt;
|blurb=Muun were tall, gaunt humanoids with thin bodies and hairless, elongated heads. Their skin, ranging from pasty-white to pale pink and even gray, made them doubly recognizable, as did their unusually flat features. Hailing from the mineral-rich world of [[starwars:Muunilinst|Muunilinst]], their mathematical acumen made them prized bankers and statisticians throughout the galaxy.&lt;br /&gt;
|height=1.9 meters&lt;br /&gt;
|feat1name=Heartwarming&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Muun were known for their ternary vascular system, which included two additional hearts whose functions are under their conscious control. This allows &amp;lt;nowiki&amp;gt; {{member}}&amp;lt;/nowiki&amp;gt; to increase &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; blood flow to survive in low-temperature environments for extended periods of time and contributes to a longer lifespan than Humans.&lt;br /&gt;
&lt;br /&gt;
|feat2name=Space Snakes &amp;amp; Foxes&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Muun are notorious for always keeping their word - but not always in the way expected. Though contracts and laws are considered sacred by &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; society, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; will not hesitate to exploit technicalities to &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; advantage. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has a knack for finding loopholes in contracts, which while useful in negotiation and diplomacy can make others wary of trusting a deal made with &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Nagai ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Nagai&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_nagai.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Tall with gaunt features&lt;br /&gt;
* Pale Skin and Dark Hair&lt;br /&gt;
* Fast Reflexes&lt;br /&gt;
* Soothing and Hypnotic Voices&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Nagaian|Nagaian]]&lt;br /&gt;
|blurb=The Nagai were a sentient near-Human species from Nagi. Tall, lean, often gaunt, they were still considered attractive, with pale skin and black hair. While seen as frail, they were very dexterous with fast reflexes and high agility. Disciplined, the Nagai were known for their high sense of honor, as well as their soothing voices. &lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Honorbound&lt;br /&gt;
|feat1desc=&lt;br /&gt;
The Nagai place little above their sense of honor, some even driven to suicide should they fail to keep it. As an innate sense of being, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; a strong drive to honor their commitments and instinctively follows their core conduct of being. While others may not know what &amp;lt;nowiki&amp;gt;{{members}}&amp;lt;/nowiki&amp;gt;&#039;s honor entails immediately, they know for better or worse that &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; will keep to it. &lt;br /&gt;
&lt;br /&gt;
|feat2name=Soothing Siren&lt;br /&gt;
|feat2desc=&lt;br /&gt;
The Nagai are well known for their soothing and nearly hypnotic voices. Capable of modulating their tone to fit their audience, this skill has made &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; better at Charming. However, the soothing tones make it more difficult to motivate others into action. &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Nautolan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Nautolan&lt;br /&gt;
|classification=Amphibian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_nautolan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Excellent swimmers&lt;br /&gt;
* Low-light vision&lt;br /&gt;
* Head tresses&lt;br /&gt;
* Strong sense of smell&lt;br /&gt;
* Lidless eyes&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Nautila|Nautila]]&lt;br /&gt;
|blurb=The Nautolans are an amphibious species from the planet [[starwars:Glee Anselm|Glee Anselm]], known for their lidless eyes and dreadlock-like head tentacles. Their skin was usually a shade of green. &lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Fear In The Water&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Nautolans are able to use the tendrils on their heads to detect pheromones and determine a person&#039;s emotional state, especially when in the water. While submerged, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can more readily read other people. &lt;br /&gt;
|feat2name=Unblinking &lt;br /&gt;
|feat2desc=&lt;br /&gt;
One of the more distinct features of Nautolans are their lidless eyes. Because of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; lack of eyelids, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can have difficulty seeing and can be irritated in areas where there is particulate matter or fog in the air. This does give &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; nearly perfect vision underwater, however.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Neti ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Neti&lt;br /&gt;
|classification=Plantoid Humanoid&lt;br /&gt;
|image=[[File:character_sheet_neti.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Bark-like skin&lt;br /&gt;
* Shapeshifting&lt;br /&gt;
* Photosynthesis&lt;br /&gt;
* Sentient plants&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Neti (language)|Neti]]&lt;br /&gt;
|blurb=The Neti were a species of shapeshifting sentient plants first encountered on the planet of [[starwars:Ryyk|Ryyk]]. Some called them Ryyk because of the planet&#039;s name. &lt;br /&gt;
|height=3.5 meters&lt;br /&gt;
|feat1name=Natural Stamina&lt;br /&gt;
|feat1desc=&lt;br /&gt;
As a Neti, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; does not sleep, eat or consume large amounts of water. &amp;lt;nowiki&amp;gt;{{gender:He,She}}&amp;lt;/nowiki&amp;gt; has no biological need to rest and can thus push &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt;self through long working hours without signs of fatigue. However, this trait is directly related to the conditions and environment that &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; is in. The more broad spectrum light that &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; is exposed to, the longer &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; can operate without meditation in tree-form. Without access to sunlight, the opposite is also true, as &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; will become exhausted and weak if deprived of sunlight for extremely long periods of time.&lt;br /&gt;
|feat2name=Photosynthesis&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Covered in bark-like skin, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is a sentient plant with the same needs as other species of flora. This not only makes &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; highly flammable, but also makes &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; dependant on the environment and conditions that &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; is in.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Noghri ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Noghri&lt;br /&gt;
|classification=Reptilian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_noghri.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Steel gray skin&lt;br /&gt;
* Black eyes&lt;br /&gt;
* Hairless&lt;br /&gt;
* Advanced olfactory abilities&lt;br /&gt;
* Claws&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Honoghran|Honoghran]]&lt;br /&gt;
|blurb=Noghri were a primitive humanoid species. They had steely gray or blue skin, and were extremely skilled assassins due to their abilities in stealth and hand-to-hand combat. Despite their small size, they were efficient killing machines, with claws, fangs, and a sense of smell so acute that they could smell one&#039;s bloodline.&lt;br /&gt;
|height=1.4 to 1.7 meters&lt;br /&gt;
|feat1name=The Blood Runs Deep&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Noghri possess a sense of smell so attuned that members of this species can distinguish a person’s bloodline through scent alone. As a Noghri, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; shares this talent with &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; species and is able to tell a person’s bloodline through their olfactory senses.&lt;br /&gt;
|feat2name=Nothing Goes Over My Head&lt;br /&gt;
|feat2desc=&lt;br /&gt;
As a clan-based society, humor is a foreign concept to the Noghri species. Even in &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; most relaxed state, the meaning of most jokes are lost on &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;. Therefore, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; will often misinterpret jokes as serious insults, commands or just plain nonsense.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Omwati ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Omwati&lt;br /&gt;
|classification=Avian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_omwati.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Blue skin&lt;br /&gt;
* Bird-like appearance&lt;br /&gt;
* Lithe&lt;br /&gt;
* Fragile bodies&lt;br /&gt;
* Heads covered in feathery threads&lt;br /&gt;
* Beaks&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Omwatese|Omwatese]]&lt;br /&gt;
|blurb=The Omwati were lithe Near-Humans with blue skin and a bird-like appearance. They had a crown of feathers on their heads, spindly fingers, and beaks for mouths. They were native to the planet Omwat and were known for their intellect and natural talent for science, engineering, and music. Omwati children had incredibly pliant minds that, with the proper training, could retain data and be educated beyond the threshold of most other sentient species.&lt;br /&gt;
|height=1.6 to 2.1 meters&lt;br /&gt;
|feat1name=Riddle Me This&lt;br /&gt;
|feat1desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has an inherent penchant for solving puzzles and riddles. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can use &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; &#039;&#039;[[Skills#Intellect|Intellect]]&#039;&#039; skill at one skill level higher when presented with a problem that requires logic alone to figure out. &lt;br /&gt;
|feat2name=Songbird&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Sharing much of their physiology in common with birds, Omwati are lithe in appearance and unusually fragile. As a result, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; possesses bones that are far more delicate than most species, making them less resiliant to trauma from weapons or impact.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Ongree ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Ongree&lt;br /&gt;
|classification=Amphibian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_ongree.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Brownish skin&lt;br /&gt;
* Flexible eyestalks&lt;br /&gt;
* “Upside-down” appearance&lt;br /&gt;
* Lipless mouth&lt;br /&gt;
* Tentacled beards&lt;br /&gt;
* Three-fingered hands&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Ongreenen&lt;br /&gt;
|blurb=Ongree were an amphibious sentient species characterized by yellowish or brownish skin and elongated, tapered heads. Two flexible eyestalks protruded from either side of an Ongree&#039;s head, allowing them to see an object from many angles.&lt;br /&gt;
|height=1.9 meters&lt;br /&gt;
|feat1name=Points Of View&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Ongree possess flexible eyestalks, which allow them to see objects from multiple angles. This has given &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; a unique mindset, allowing &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to examine situations from multiple perspectives with ease and without concentration.&lt;br /&gt;
|feat2name=What Is That… Thing?&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Ongree have an unmistakable appearance attributed to their inverted looking faces. In addition to a telltale humpbacked posture, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is easily recognizable within a sea of faces. Even with &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; face hidden, an observant investigator can distinguish &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; through posture alone.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Pantoran ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Pantoran&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_pantoran.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Blue to purple hair&lt;br /&gt;
* Yellow eyes&lt;br /&gt;
* Cold-resistant&lt;br /&gt;
* Yellow facial markings&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Pantorans were a sentient species native to [[starwars:Pantora|Pantora]], a moon orbiting the planet [[starwars:Orto Plutonia|Orto Plutonia]]. At first glance, they only differed from the otherwise similar Humans in their blue skin and yellow eyes.&lt;br /&gt;
|height=1.5 to 1.9 meters&lt;br /&gt;
|feat1name=All In Favor?&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Pantorans are diplomats at heart and like to settle any type of conflict they encounter through democratic negotiation. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can often find solutions to problems when others would simply give up. However, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; can also then struggle with making executive decisions that disregard others&#039; opinions.&lt;br /&gt;
|feat2name=The Cold Never Bothered Me Anyway&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Pantorans possess a greater resilience to lower temperatures than Humans, allowing &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; to remain comfortable in extreme cold weather conditions, even in a light wardrobe.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Pau&#039;an ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Pau&#039;an&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:Species-pauan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Furrowed, gray skin&lt;br /&gt;
* Black eyes&lt;br /&gt;
* Preference for raw meat&lt;br /&gt;
* Sharp, jagged teeth&lt;br /&gt;
* Hypersensitive hearing&lt;br /&gt;
* Centuries-long lifespan&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Utapese&lt;br /&gt;
|blurb=Pau&#039;ans were gaunt, long-limbed humanoids from [[starwars:Utapau|Utapau]]. They had sunken black eyes, sharp teeth, and gray skin marked by vertical furrows, as well as ear-disks. They are known as the &amp;quot;Ancients&amp;quot; due to their long life-span.&lt;br /&gt;
|height=1.90 meters&lt;br /&gt;
|feat1name=I Heard That&lt;br /&gt;
|feat1desc= &lt;br /&gt;
Like all Pau&#039;an, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; possesses hypersensitive hearing that affects all members of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; race. Without &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; protective ear-disks, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; will be subjected to discomfort, pain and disorientation around loud noises. However, this does give &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; a unique ability to track sounds to their specific locations, giving them an almost preternatural sense of direction and tracking with conventional-level noises. &lt;br /&gt;
|feat2name=Born To Lead&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Pau&#039;an society is centered around leadership and management. As a result of their integration with the labour cultures of Utapau, they are often exposed to leadership at a young age. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; naturally gravitates towards leadership roles, and often has difficulty following the lead of those &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; finds less experienced.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Quarren ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Quarren&lt;br /&gt;
|classification=Amphibian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_quarren.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Squid-like heads&lt;br /&gt;
* Tentacled faces&lt;br /&gt;
* Orange leathery skin&lt;br /&gt;
* Gills&lt;br /&gt;
* Two fang-like teeth&lt;br /&gt;
* Aquatic&lt;br /&gt;
* Spray ink&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Quarrenese&lt;br /&gt;
|blurb=The Quarren, or Qarren, were one of several aquatic sentient species from the planet Dac, called by off-worlders Mon Calamari. The Quarren shared their homeworld with the [[Species#Mon Calamari|Mon Calamari]], another sentient species hailing from Dac. The Quarren had many conflicts and a tense relationship with the Mon Calamari.&lt;br /&gt;
|height=1.7 to 1.8 meters&lt;br /&gt;
|feat1name=Just Keep Swimming&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Quarren can descend to great oceanic depths without apparatus, allowing them to adapt to extreme changes in pressure by decompressing &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; body. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can also breathe indefinitely while underwater. This evolution in a deep sea environment makes &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; an adept swimmer, but  prolonged exposure to hot and dry atmospheres is particularly uncomfortable and will cause &amp;lt;nowiki&amp;gt;{{member}}’s&amp;lt;/nowiki&amp;gt; skin to shrivel.&lt;br /&gt;
|feat2name=Xenophobe&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Quarren are a self-centered and proud species. Naturally, this makes &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; isolationist in behaviour and makes interaction with other species difficult. Because of this, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; will appear xenophobic and crude while interacting with members of another species.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Rattataki ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Rattataki&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_rattataki.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* White skin&lt;br /&gt;
* Bald heads&lt;br /&gt;
* Gladiatorial culture&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Rattataki&lt;br /&gt;
|blurb=The Rattataki were a Near-Human species characterized by their chalk-white skin and bald heads. Virtually isolated from the rest of the galaxy, the Rattataki developed a violent society on their home planet of [[starwars:Rattatak|Rattatak]], which involved extensive gladiatorial combat. &lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Gladiator&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Rattataki culture is one dominated by gladiatorial combat, displaying remarkable initiative and continually creating new ways for members of the species to kill each other. Because of this, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; possesses an inherent drive to fight more fiercely and fearlessly when being observed by an audience.&lt;br /&gt;
|feat2name=Blunt Instrument&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Because Rattataki culture is focused around the need for violence and harsh conditions, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is ambitious and drawn towards dangerous undertakings, but has a tendency to bite off more than &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; can chew. Nonetheless, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; is often unable to comprehend the level of danger that &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; finds &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt;self in, which can lead to even greater peril.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Rodian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Rodian&lt;br /&gt;
|classification=Reptilian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_rodian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Blue-green skin tones&lt;br /&gt;
* Multifaceted eyes&lt;br /&gt;
* Rough skin&lt;br /&gt;
* Infravision&lt;br /&gt;
* Bad natural body odor&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Rodese|Rodese]]&lt;br /&gt;
|blurb=Rodians are a reptilian humanoid species native to [[starwars:Rodia|Rodia]] in the Tyrius system. Highly recognizable due to characteristics in facial structure and skin pigment, Rodians are infamous for their violent culture, which sprang from the difficulties of life in the jungles of their homeworld.&lt;br /&gt;
|height=1.6 meters &lt;br /&gt;
|feat1name=Infrared Vision&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Having evolved from nocturnal predators, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can sense the infrared spectrum, allowing &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to ‘see’ in the dark by observing and detecting changes in and the presence of heat.&lt;br /&gt;
|feat2name=What’s That Smell&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Rodians secrete an oily pheromone mixture used to moisturize the skin and attract mates. However, to any other species it just plain stinks. Non-Rodians will find &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s body odor pungent.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Ryn ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Ryn&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_ryn.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Prehensile tail&lt;br /&gt;
* White hair&lt;br /&gt;
* Clean freaks&lt;br /&gt;
* Gray or blue Skin&lt;br /&gt;
* Performers&lt;br /&gt;
* Nomadic&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Ryn (language)|Ryn]]&lt;br /&gt;
|blurb=The Ryn were an uncommon humanoid species, with prehensile tails, beak-like noses, long fingers, and white hair. Known for their ability in the performing arts, they roam the galaxy as nomads.&lt;br /&gt;
|height=&lt;br /&gt;
1.4-1.8 Meters&lt;br /&gt;
|feat1name=Made’ya’look&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Ryn are natural performers and are comfortable working a crowd of any size. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can use &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; &#039;&#039;[[Skills#Deception|Deception]]&#039;&#039; skill at one Skill point higher when deceiving or tricking an audience of two or more. &lt;br /&gt;
|feat2name=Shady Palm Tree&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Ryn have developed a reputation galaxy-wide as con artists and thieves. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can fall victim to these stereotypes and therefore be turned away or shunned by other species without even saying a word.&lt;br /&gt;
|isGrandfathered=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sakiyan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Sakiyan&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_sakiyan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Dark skin, ranging from black to deep red, purple or green&lt;br /&gt;
* Slit-like pupils&lt;br /&gt;
* Oversized brain, allowing enhanced senses&lt;br /&gt;
* Hairless&lt;br /&gt;
* Good tolerance of temperature extremes&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Sakiyan&lt;br /&gt;
|blurb=Sakiyans are a species native to [[starwars:Sakiya|Saki]], in the Sakiyan system. They evolved from predatory animals and have highly developed brains, giving them enhanced senses.&lt;br /&gt;
|height=1.6 to 2.1 meters&lt;br /&gt;
|feat1name=Not Too Hot, Not Too Cold&lt;br /&gt;
|feat1desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is a Sakiyan, making &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; more resistant to extremes in temperature. This allows &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to comfortably operate in hotter and colder climates than humans, although exposure to burning or freezing substances will still cause injury.&lt;br /&gt;
|feat2name=Better To See And Hear You With&lt;br /&gt;
|feat2desc=&lt;br /&gt;
All Sakiyans have oversized brains, as the portions dealing with sensory perception - sight, smell and hearing - are highly developed. While &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can see into the infrared spectrum and &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; enhanced senses are generally quite useful, bright lights, loud noises and strong odors can overwhelm &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; leading to pain and disorientation.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Selonian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Selonian&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_selonian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Resemble otters&lt;br /&gt;
* Long and slender build&lt;br /&gt;
* Small black eyes&lt;br /&gt;
* Angular muzzles with long teeth&lt;br /&gt;
* Fur in black or brown hues&lt;br /&gt;
* Thick and powerful tails&lt;br /&gt;
* Community-oriented culture&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Selonian &lt;br /&gt;
|blurb=The reclusive, otter-like Selonians originate from underground cave networks on the ocean world of [[starwars:Selonia|Selonia]]. With a society structured like eusocial insects, the males and fertile females are rarities protected by the significantly more populous infertile females, who prioritize community safety.&lt;br /&gt;
|height=1.6 to 2.1 meters&lt;br /&gt;
|feat1name=I Meant What I Said&lt;br /&gt;
|feat1desc=In Selonian culture, lying is considered a crime as evil as murder, as they do not stand for misinformation. This is likely to put &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; into a tough place when honesty could have consequences, and it may impact how &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; views &amp;lt;nowiki&amp;gt;{{gender:his,her,their}}&amp;lt;/nowiki&amp;gt; peers who are liable to skirt the truth. On the upside, people can generally have good faith that what &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has to say will be true.&lt;br /&gt;
|feat2name=Sleek with Sunglasses&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Selonians’ long bodies are well-built for movement on land and water. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can bolster &amp;lt;nowiki&amp;gt;{{gender:his,her,their}}&amp;lt;/nowiki&amp;gt; Athletics with improved running speed by dropping onto all fours, and &amp;lt;nowiki&amp;gt;{{gender:he,she,it}}&amp;lt;/nowiki&amp;gt; can swim just as fast. Due to evolving in an underground society, though, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; also has sensitive eyes that are highly susceptible to bright lights and flashes.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sephi ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Sephi&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_sephi.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Long lives - avg. 200 years&lt;br /&gt;
* Long pointed ears&lt;br /&gt;
* Distinctive hairlines&lt;br /&gt;
* Pale purple or pinkish skin&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Sephi were a species of humanoids indigenous to [[starwars:Thustra|Thustra]]. Although they had been members of the Galactic Republic and friends of the Jedi Order for centuries, King [[starwars:Alaric (Sephi)|Alaric]] of the Sephi sided with the [[starwars:Confederacy of Independent Systems|Confederacy of Independent Systems]] during the Clone Wars.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Tinkerer&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Sephi are known in the galaxy for their long life and their affinity with droids and machinery. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has this same innate affinity when it comes to technology. As a result, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; is able to more readily diagnose irregularities within droids others might miss when using &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; &#039;&#039;[[Skills#Mechanic|Mechanic]]&#039;&#039; skill.&lt;br /&gt;
|feat2name=Everyone Has A Tell&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Sephi are notable for their long tapered ears. Besides their appearance, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;&#039;s ears are known to twitch, swivel, and even flatten in accordance with &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; emotional state. While an endearing trait to some, it requires &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; to put forward a more conscious effort to control &amp;lt;nowiki&amp;gt;{{gender:himself,herself}}&amp;lt;/nowiki&amp;gt; when attempting to disguise &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; emotions.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Shaevalian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Shaevalian&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_shaevalian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Long lifespans: ~250 years&lt;br /&gt;
* Reach maturity only at age 60&lt;br /&gt;
* Strong constitution&lt;br /&gt;
* Dark hair&lt;br /&gt;
* Dark eyes&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Thyrsian (language)|Thyrsian]]&lt;br /&gt;
|blurb=Shaevalians are a humanoid subspecies that evolved from the [[starwars:Echani|Echani]] race. This is Dark Brotherhood created species.&lt;br /&gt;
|height=1.9-2.1 meters&lt;br /&gt;
|feat1name=Tough Mudders’&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Possessing a denser bone structure, Shaevalians are more resistant to physical pain than most species. Even with near-fatal injuries, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can ignore the worst of the pain to the point that &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; physiology prevents &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; from passing out during combat or intense interrogation. However, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; will still feel the effects of fatigue from bodily harm as normal.&lt;br /&gt;
|feat2name=Not Our Problem&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Shaevalians don&#039;t tend to get involved in matters that don&#039;t pertain or advance their own goals as a superior species. As such, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has a hard time falling in line or subscribing to any motivational propaganda involving non-Shaevalian affairs such as war or conflict. This independence makes &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; difficult for leaders to control, making &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; somewhat of a wildcard.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Shani ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Shani&lt;br /&gt;
|classification=Reptilian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_shani.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Various skin tones, usually in shades of green.&lt;br /&gt;
* Multi-coloured feathered hair.&lt;br /&gt;
* Facial lines (sometimes silver).&lt;br /&gt;
* Snake-like jaws that are able to unhinge.&lt;br /&gt;
* Sharp teeth.&lt;br /&gt;
* Long, pointed tongue.&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Shani&lt;br /&gt;
|blurb=Shani are a feathered species of reptilians. Their plumes of long, multi-coloured feathers, facial lines, and vibrant skin tones make them easily recognizable. Able to unhinge their jaws in a snake-like fashion, their tongues are pointed and their teeth sharp.&lt;br /&gt;
|height=1.9 meters&lt;br /&gt;
|feat1name=Maneater&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Scrutinized for their dietary preferences, the Shani are a species that prefers their meals warm. Rumored to devour sentients whole, their unhinged jaws are able to accommodate their unorthodox appetites. Justly, the Shani are a source of distrust and fear for those familiar with this behavior and might avoid &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowik&amp;gt; on seeing &amp;lt;nowiki&amp;gt;{{gender:his,her,their}}&amp;lt;/nowiki&amp;gt; feathered mane. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can showcase their ability to unhinge their jaws to intimidate others into doing their bidding.&lt;br /&gt;
|feat2name=Original Gangster&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Long-lived, the Shani are regarded as the Galaxy’s original bounty hunters among the Hutts. Due to their species’ storied history, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; might find respect and disdain in equal measure among criminal syndicates and Hutt cartels. &amp;lt;nowiki&amp;gt;{{gender:He,She,They}}&amp;lt;/nowiki&amp;gt; will often have significant accommodations made for them when dealing with Hutts.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Shistavanen ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Shistavanen&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:Species-shistavanen.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Fur-covered&lt;br /&gt;
* Yellow/Red eyes&lt;br /&gt;
* Long, pointed teeth&lt;br /&gt;
* Clawed hands and feet&lt;br /&gt;
* Predatory senses&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Shistavanen&lt;br /&gt;
|blurb=Shistavenen were sentient fur-covered bipeds from Uvena. They had wolflike faces, clawed paws, and yellow or red eyes. &lt;br /&gt;
|height=1.80 meters&lt;br /&gt;
|feat1name=Part Of The Pack&lt;br /&gt;
|feat1desc= &lt;br /&gt;
Known as isolationists, it can be hard for even an &#039;outgoing&#039; Shistavanen to escape the natural inclination to stick with their own kind as a pack. Combined with being such an uncommon sight in the galaxy, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;  is often painted by the stereotypes of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt;  bestial appearance, and is frequently treated by others as the predator &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt;  resembles.  &lt;br /&gt;
|feat2name=On The Hunt&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Shistavanen are natural predators and their biology reflects this fact. As a result of &amp;lt;nowiki&amp;gt;{{gender:his, her}}&amp;lt;/nowiki&amp;gt; keen senses, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can more readily track a target once &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; has found their scent without the assistance of tools or technology.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Skakoan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Skakoan&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:CS-Skakoan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Blue, Green and Purple Skin color&lt;br /&gt;
* No lips&lt;br /&gt;
* Short Noses&lt;br /&gt;
* Small, thin, light pink or black eyes&lt;br /&gt;
* Could only breath hydrogen sulfide&lt;br /&gt;
* Required a pressure suit to survive off their home planet&lt;br /&gt;
* Average Lifespan of 90-110 years&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Skakoverbal&lt;br /&gt;
|blurb=The Skakoan species are a slug-like humanoid race known for their pressure suits and amoral nature. Due to the hydrogen sulfide atmosphere of their home planet, Skako Minor, which is dangerous to non Skakoans, they are a very isolated race. This atmosphere has required them to wear a specialized pressure suit to survive outside of their homeworld. Skakoans are not often seen outside their home planet but those who are typically are either skilled technicians or scientists. &lt;br /&gt;
|height=1.4-2.1 meters&lt;br /&gt;
|feat1name=Under Pressure&lt;br /&gt;
|feat1desc= &lt;br /&gt;
Due to the unique atmosphere of Skako Minor, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; must utilize a special pressurized suit to function in most standard atmospheres. This suit helps &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; survive in normally dangerous environments, including short stints in the vacuum of space. However, any damage to the suit can cause permanent physiological issues or even death.&lt;br /&gt;
|feat2name=Shifty Scientists&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Well known as members of the Techno Union during the Clone Wars, the Skakoan people have a reputation as amoral scientists and engineers. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; often has to deal with this stereotype in &amp;lt;nowiki&amp;gt;{{gender:his/her/their}}&amp;lt;/nowiki&amp;gt; general life in the galaxy at large.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sullustan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Sullustan&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:Species-sullustan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Large black eyes&lt;br /&gt;
* Large round ears&lt;br /&gt;
* Facial jowls&lt;br /&gt;
* Innate sense of direction&lt;br /&gt;
* Extremely sensitive hearing&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Sullustese|Sullustese]]&lt;br /&gt;
|blurb=The Sullustan were a diminutive species of humanoids with distinctive features native to the subterranean world of [[starwars:Sullust|Sullust]]. They had large, black eyes with facial jowls called dewflaps and large, rounded ears. They were experts at manufacturing, scientific and technological development, and economics.&lt;br /&gt;
|height= 1 to 1.8 meters&lt;br /&gt;
|feat1name=It’s This Way!&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Having adapted to living in a subterranean homeworld, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has the innate sense of direction that seems to come naturally to Sullustans. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has a habit of picking the right direction even when in uncharted territory, and can recall previous locations &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; has visited with intuitive ease. &lt;br /&gt;
|feat2name=My Own Eyes&lt;br /&gt;
|feat2desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; prefers to get &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; information from first hand sources that can be verified with &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; own eyes. This skepticism makes it harder for &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to trust reports from both friends and allies alike to the point where &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; will put &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt;self in harm&#039;s way to confirm the information.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Togorian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Togorian&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:Character_sheet_togorian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Fur-Covered&lt;br /&gt;
* Back-jointed legs&lt;br /&gt;
* Moves gracefully&lt;br /&gt;
* Speaks with a sibilant voice&lt;br /&gt;
* Large Tail&lt;br /&gt;
|height= 1.6-3.0 meters&lt;br /&gt;
|blurb= Togorians were a species of large, feline beings with short fur of various shades and back-jointed legs who were native to the planet [[starwars:Togoria|Togoria]] . Togorians were also known for their strong sense of honour.&lt;br /&gt;
|languages=* Basic&lt;br /&gt;
* [[starwars:Togorian_(language)|Togorian]] &lt;br /&gt;
|feat1name=Feline Grace&lt;br /&gt;
|feat1desc=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has strong, back-jointed legs that makes &amp;lt;nowiki&amp;gt;{{gender:him,her,them}}&amp;lt;/nowiki&amp;gt; a natural runner, jumper, and climber, which can heighten the success of &amp;lt;nowiki&amp;gt;{{gender:his,her,their}} acrobatic feats. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; also has as a tendency to always land on &amp;lt;nowiki&amp;gt;{{gender:his,her,their}}&amp;lt;/nowiki&amp;gt; feet.&lt;br /&gt;
|feat2name=For Honor&lt;br /&gt;
|feat2desc=Togorians have a reputation for being stubborn and having an unwavering sense of honor. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; feels an ingrained pull to oppose acts or courses of action which violate &amp;lt;nowiki&amp;gt;{{gender:his,her,their}}&amp;lt;/nowiki&amp;gt; personal moral code even in the face of fierce opposition.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Togruta ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Togruta&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_togruta.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Echolocation&lt;br /&gt;
* Montrals&lt;br /&gt;
* Lekku&lt;br /&gt;
* Wide range of skin hues&lt;br /&gt;
* White stripe patterns&lt;br /&gt;
* Sharp canine teeth&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Togruti|Togruti]]&lt;br /&gt;
|blurb=The Togruta were a carnivorous humanoid species from the planet [[starwars:Shili|Shili]]. The species exhibited head-tails which were similar to those of [[Species#Twi.E2.80.99lek|Twi&#039;leks]]. Togruta were also distinguished by montrals, large hollow horn-like projections from the top of their heads, that gave the species a form of passive echolocation.&lt;br /&gt;
|height=1.5 to 1.9 meters&lt;br /&gt;
|feat1name=Echolocation&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Togruta possess two hollow horn-like projections on the top of their heads called montrals, which give them a form of passive echolocation. Within a small sphere of awareness, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can ultrasonically sense the proximity and movement of physical objects around them.&lt;br /&gt;
|feat2name=Pack Mentality&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Traditionally gathered into a “pack,” Togruta are expected to contribute to the group as a whole and thus find difficulty in fulfilling individual goals. Rather than risking the thought of being too individualistic, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; holds an aversion to isolation and is rendered almost incapable of making individual decisions.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trandoshan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Trandoshan&lt;br /&gt;
|classification=Reptilian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_trandoshan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* See in infrared&lt;br /&gt;
* Big and strong&lt;br /&gt;
* Limited regeneration&lt;br /&gt;
* Cold-blooded&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Dosh|Dosh]]&lt;br /&gt;
|blurb=Trandoshans, or T&#039;doshok in Dosh, are large, bipedal reptilian humanoids from the planet of [[starwars:Trandosha|Trandosha]], or Dosha. They had sensitive eyes that could see into the infrared range and the ability to regenerate lost limbs, albeit slowly, and were anatomically built heavier and stronger than most humanoids.&lt;br /&gt;
|height=2.0 meters&lt;br /&gt;
|feat1name=I Got Betta’&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Trandoshans have the unusual ability to regenerate limbs that have been lost. While this process takes up to a week, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can grow back a severed arm or leg that will function as it once did.&lt;br /&gt;
|feat2name=It’s A Bit Chilly&lt;br /&gt;
|feat2desc=&lt;br /&gt;
As they are evolved from reptiles, Trandoshans have remained cold-blooded throughout their evolution. While this gives &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; the ability to regenerate lost limbs over time, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; does not respond well to cold weather and often becomes slow and sluggish in such environments. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Twi’lek ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Twi’lek&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_twilek.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Lekku&lt;br /&gt;
* Wide range of skin hues&lt;br /&gt;
* Multiple stomachs&lt;br /&gt;
* Ear “cones” or humanoid ears&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Twi%27leki|Twi&#039;leki]]&lt;br /&gt;
|blurb=Twi&#039;leks, sometimes referred to disparagingly as &amp;quot;Tail-heads,&amp;quot; were an omnivorous humanoid species originating from the planet [[starwars:Ryloth|Ryloth]].&lt;br /&gt;
|height=1.6 to 2.4 meters&lt;br /&gt;
|feat1name=Talk Lekku To Me&lt;br /&gt;
|feat1desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has the ability to communicate silently with other Twi’lek by way of subtle movements from &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; lekku. Unrestricted, these movements can convey messages to those fluent in the Twi&#039;leki language as well.&lt;br /&gt;
|feat2name=Just The Tips&lt;br /&gt;
|feat2desc=&lt;br /&gt;
While &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s lekku can be exoticaly enticing and allow for silent communication, they are also extremely sensitive at the base, with the tips being less so. Serious damage to the base of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; lekku can cause loss of motor function or neurological damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Ugnaught ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Ugnaught&lt;br /&gt;
|classification=​Mammalian Humanoid&lt;br /&gt;
|image=[[File:CS_Ugnaught.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Pink skin&lt;br /&gt;
* Upturned, porcine nose&lt;br /&gt;
* Thick, layered jowls&lt;br /&gt;
* Tusks&lt;br /&gt;
* Pale hair&lt;br /&gt;
* Long-lived (200 years)&lt;br /&gt;
* Hard-working&lt;br /&gt;
* Resilient&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Ugnaught&lt;br /&gt;
|blurb=The Ugnaught were a diminutive race of porcine humanoids native to Gentes in the Outer Rim Territories. Their upturned, porcine noses and the thick layers of jowls comprise their most recognizable features. Some of them even had tusks. Short in stature, they had a reputation as industrious and loyal, making them sought-after workers. As a result, they were often sold into slavery.&lt;br /&gt;
|height=1 to 1.6 meters&lt;br /&gt;
|feat1name=It&#039;s Off To Work We Go&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Ugnaughts are known for their resilience and hard work. In the face of exhaustion, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can summon their second wind, increasing &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; &#039;&#039;[[Skills#Stamina|Stamina]]&#039;&#039;  by +1 skill point to maintain focus on the task at hand and complete their work. This can range from working long hours in a factory to ending a drawn-out fight.&lt;br /&gt;
|feat2name=Prized But Worthless&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Due to their reputation as industrious, loyal creatures, many Ugnaughts were captured and sold into slavery. While they were prized workers, they are viewed as lesser beings in the public’s eye. As a result, many are quick to dismiss &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; as little more than vermin, making it harder for &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; to intimidate others.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Umbaran ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Umbaran&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_umbaran.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Can see ultraviolet spectrum&lt;br /&gt;
* Extremely pale skin&lt;br /&gt;
* Caste-based society&lt;br /&gt;
* Secretive and highly manipulative&lt;br /&gt;
* Dark sense of humor&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Umbaran (language)|Umbaran]]&lt;br /&gt;
|blurb=The Umbaran were a gaunt species of Near-Humans with extremely pale skin, sunken eyes and a cold, calculating stare. They hailed from [[starwars:Umbara|Umbara]], a planet shrouded in twilight, that held an intricate caste-based society where only the social elite were permitted off-world.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Paint It Black&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Like all Umbaran, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can naturally see into the ultraviolet spectrum. This allows &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to see much better in the dark, but causes &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to be dazzled and disoriented by flashes of light, even from ordinary objects.&lt;br /&gt;
|feat2name=Devil’s Dance&lt;br /&gt;
|feat2desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;, as an Umbaran, is naturally very secretive and manipulative, and finds it easier to use &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; &#039;&#039;[[Skills#Deception|Deception]]&#039;&#039; skill to deceive those around &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; when not under duress. However, due to this dishonest culture and &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s darker sense of humor, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; finds it more difficult to relate to other people’s emotions and good intentions.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Verpine ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Verpine&lt;br /&gt;
|classification=Insectoid&lt;br /&gt;
|image=[[File:character_sheet_verpine.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Tall&lt;br /&gt;
* Chitinous exoskeletons&lt;br /&gt;
* Hermaphrodite&lt;br /&gt;
* Innate “radio”&lt;br /&gt;
* Hive mind&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Verpine&lt;br /&gt;
|blurb=Verpine are thin bipedal insectoids. Unlike many insectoids, Verpine have only four limbs (two arms and two legs), though there were instances of Verpine growing vestigial wings.&lt;br /&gt;
|height=1.9 meters&lt;br /&gt;
|feat1name=Debugger&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Verpine are known throughout the galaxy as skilled technicians. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is capable of performing technological tasks more efficiently under pressure.   &lt;br /&gt;
|feat2name=Hive Mind &lt;br /&gt;
|feat2desc=&lt;br /&gt;
Verpine society is based on honesty and building consensus, and &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; thus has great difficulty in situations that involve convincing people to do things via deception.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Weequay==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Weequay&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:weequay.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Tough, leathery skin&lt;br /&gt;
* Frill along jowls&lt;br /&gt;
* Dark eyes&lt;br /&gt;
* Lipless mouth&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=The Weequay were a species of sentient humanoids native to the desert world of [[starwars:Sriluur|Sriluur]]. With tough, leathery skin, they were well suited for the harsh conditions of their homeworld. This same trait granted them a natural resistance to a blaster’s stun, in turn making them particularly apt thugs. As such, many Weequay are found in the employ of Hutt crimelords, serving as bodyguards and bounty hunters.&lt;br /&gt;
|height=1.89 meters&lt;br /&gt;
|feat1name=Unsavory Reputation&lt;br /&gt;
|feat1desc=Weequay have a long history of serving Hutts or other crime syndicates as either dumb thugs, amoral pirates, or disloyal mercenaries. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; often encounters the stigma of this stereotyping, making it difficult for &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to earn the trust of others on first impressions.&lt;br /&gt;
|feat2name=Stop Resisting&lt;br /&gt;
|feat2desc= &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;&#039;s leathery skin offers a natural resistance against the stun effects of most weapons. While repeated charges can eventually overwhelm a Weequay&#039;s tough skin, it takes more than a single stun attack to fully incapacitate &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Wookiee ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Wookiee&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_wookiee.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Tall&lt;br /&gt;
* Hairy&lt;br /&gt;
* Great strength&lt;br /&gt;
* Short tempers&lt;br /&gt;
* Loyal&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Shyriiwook|Shyriiwook]]&lt;br /&gt;
|blurb=The Wookiees, whose name for themselves translated to the People of the Trees, were a species of tall, hairy humanoids that were inhabitants of the planet [[starwars:Kashyyyk|Kashyyyk]].&lt;br /&gt;
&#039;&#039;&#039;Although they can learn to understand other languages, like Galactic Basic, they are physically unable to speak them.&#039;&#039;&#039;&lt;br /&gt;
|height=2.1 meters&lt;br /&gt;
|feat1name=Let The Wookiee Win&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Wookiees are known for their ferocious strength when pushed into action. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can, in situations of struggle, perform temporary feats of preternatural strength, without the need of the Force for the duration of the instant. This can range from holding open a blast door or ripping a limb out of a socket to lifting a heavy object.&lt;br /&gt;
|feat2name=Laugh It Up, Furball&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Wookiees are hard to miss with their thick fur and large stature. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has a difficult time blending in with other species of the galaxy, and trying to fit into tight or compressed spaces.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Zabrak ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Zabrak&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_zabrak.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Vestigial horns on head&lt;br /&gt;
* Varying skin tones: browns, reds, ebony &lt;br /&gt;
* Facial tattoos &lt;br /&gt;
* Resistant to pain&lt;br /&gt;
* Secondary heart &lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Zabraki|Zabraki]]&lt;br /&gt;
|blurb=The Zabraks are a carnivorous Near-Human species native to [[starwars:Iridonia|Iridonia]]. They were a species known for having a fierce sense of self-determination and an equally dominant need for independence.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Didn’t Hurt!&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Possessing a second heart, Zabraks are more resistant to physical pain than most species. Even with near-fatal injuries, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can ignore the worst of the pain to the point that &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; physiology prevents &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; from passing out during intense interrogations or torture. However, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; will still feel the effects of fatigue from bodily harm as normal.&lt;br /&gt;
|feat2name=I Always Know Better&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Zabraks have a tendency towards self-reliance and are generally quite confident in themselves. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; tends to see &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt;self as superior to &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; fellows, which borders on arrogance. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Zelosian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Zelosian&lt;br /&gt;
|classification=Plantoid Humanoid&lt;br /&gt;
|image=[[File:character_sheet_zelosian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Chlorophyll instead of blood&lt;br /&gt;
* Emerald green eyes&lt;br /&gt;
* Blind in darkness&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Zelosian&lt;br /&gt;
|blurb=Zelosians were Near-Humans outwardly identical to Humans, but all had emerald green eyes and a type of chlorophyll sap instead of blood. Although well-known galaxy-wide as skilled horticulturists, few realized the Zelosians were not Humans.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Horticulturalist&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Sharing some of their physiology with plant life, Zelosians have adapted a preference to sunlight. While these shared traits make &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; inherently skilled as a horticulturalist, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; is not accustomed to darkness. Thus, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; will remain blinded for the duration that &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; lacks for sufficient lighting.&lt;br /&gt;
|feat2name=Pour Some Sugar On Me&lt;br /&gt;
|feat2desc=&lt;br /&gt;
As a Zelosian, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; bleeds chlorophyll sap instead of blood. As a result, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; will be unaffected through the consumption of alcohol. Instead, sugar carries a similar effect that alcohol has on Humans.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Zeltron ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Zeltron&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_zeltron.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Pink to red skin tones&lt;br /&gt;
* Red or blue hair&lt;br /&gt;
* Feels emotions of others strongly&lt;br /&gt;
* Alleged pheremones&lt;br /&gt;
* Second liver &lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Zeltrons were a Near-Human species, made physically distinctive by their skin which ranged in shade from light pink to deep red, and hair that could be red or blue. Their exotic appearance made them appealing to most other species, a fact aided by their alleged pheromones.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Sun&#039;s Getting Real Low&lt;br /&gt;
|feat1desc=&lt;br /&gt;
While Zeltrons aren&#039;t even sure as to the veracity of such claims, the galaxy has concluded that on some level Zeltrons use a form of pheromones to make themselves more likable and calm those around them. While they have no control over this effect, it allows &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; to more easily interact with others. As a result, they are better at defusing situations either through &#039;&#039;[[Skills#Charm|Charm]]&#039;&#039; or &#039;&#039;[[Skills#Intimidation|Intimidation]]&#039;&#039;.&lt;br /&gt;
|feat2name=Turn Down For What?&lt;br /&gt;
|feat2desc=&lt;br /&gt;
A Zeltron’s second liver grants them a heightened metabolism. As a result, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has a higher tolerance to consuming alcohol and digesting rich foods. While useful, this genetic ability also tends to push &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; towards hedonistically indulgent tendencies.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Zygerrian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Zygerrian&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:Character sheet zygerrian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Pointed, bestial ears&lt;br /&gt;
* Furred faces&lt;br /&gt;
* Long, pointed canine teeth&lt;br /&gt;
* Clawed hands&lt;br /&gt;
* Bony spurs on faces&lt;br /&gt;
* Hair ranging from pink or blue to browns, grays, and reds&lt;br /&gt;
* Blue, yellow, green, silver eyes &lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [https://starwars.fandom.com/wiki/Zygerrian_(language) Zygerrian]&lt;br /&gt;
|blurb=The Zygerrians were a humanoid species from [https://starwars.fandom.com/wiki/Zygerria Zygerria]. They built a powerful empire by selling their slaves and were well-known for their long history of violence, war, and slavery, which the Zygerrians viewed as a natural order of life.  They had angular features, large, pointed ears atop their heads, clawed fingers, bony spurs on their foreheads — and on chins in males — and sometimes furred faces. &lt;br /&gt;
|height=1.70-1.80 meters&lt;br /&gt;
|feat1name=The Master&#039;s Whip&lt;br /&gt;
|feat1desc= &lt;br /&gt;
Zygerrians are known for their species&#039; reputation for slavery, and being deceitful, amoral, and ruthless in business. Just about any Zygerrian is likely to be mistrusted on sight. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is often victim of these stereotypes of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt;  species, finding unfriendly reception from strangers, especially those with views rooted against slavers, and familiarity from criminal types that profit from it.&lt;br /&gt;
|feat2name= Victory or Death&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Zygerrians are raised in a warlike culture that holds strength — both physical and mental — in great esteem, viewing it as a means to gain power and authority, and thus seeing any weakness in contempt. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is better at hiding insecurities and projecting confidence with steady [[Skills|&#039;&#039;Resolve&#039;&#039;]] during tenuous situations like negotiations or deals.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Sheet Guide]]&lt;/div&gt;</summary>
		<author><name>Reiden</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Species&amp;diff=192117</id>
		<title>CS Guide: Species</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Species&amp;diff=192117"/>
		<updated>2024-07-07T21:51:05Z</updated>

		<summary type="html">&lt;p&gt;Reiden: /* Hybrids */ Clarifying hybrid policy to include both species must be from the approved list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|real}}&lt;br /&gt;
{{CS_TOC}}&lt;br /&gt;
{{Quote|In our efforts, we have learned that life is not rare. Rather, given a chance, &#039;&#039;life will occur&#039;&#039;. It is tenacious, aggressive&amp;amp;mdash;it seems to crave existence.|[[starwars:Tem Eliss|Tem Eliss]], [[starwars:sentientologist|sentientologist]]}}&lt;br /&gt;
Species in Star Wars are a big deal. Their existence is something that separates the Lore from other Science Fiction, where even if a culture is only mentioned once, people will flock to try and create characters from it. Each Species has something unique about them, from being able to regenerate limbs, to being able to breathe underwater! It’s fascinating, really, but also creates a struggle for us to incorporate into a balanced system. And on top of that, we don’t use dice rolls or algorithms for our system and game. So, “balancing” becomes subjective to the ones in charge of organizing and maintaining the system.&lt;br /&gt;
&lt;br /&gt;
= Wookiees: An Example =&lt;br /&gt;
Let&#039;s take [[Species#Wookiee|Wookiees]] for example. As you can see below in their entry,  Wookiees are extremely powerful. However, it never really made sense to say that ALL Wookiees got a “+1” to &#039;&#039;Might&#039;&#039;. +1 to &#039;&#039;Might&#039;&#039; becomes relative to...what exactly? Average Human strength? How do we even? (On a scale of 1-11, you can’t even). Instead, you see that the language focuses more on “feats” (oohh, that’s why they call them that??) of strength like holding open a blast door.&lt;br /&gt;
&lt;br /&gt;
With that strength and size, of course, comes the sour fact that you can’t really fit a Wookiee in your secret compartment in the cargo hold. They are also kind of hard to get to blend in with even a crowd of mixed humanoids. This is made apparent with the second species feat, and provides a balance to the merit. You will see this present in every Species.&lt;br /&gt;
&lt;br /&gt;
= Policies =&lt;br /&gt;
&lt;br /&gt;
To view the formal policy used for adding Species to the Character Sheet System, please see the [[Species_Approval_Policy|Species Approval Policy]].&lt;br /&gt;
&lt;br /&gt;
== Hybrids ==&lt;br /&gt;
Hybrid species are not very common, but have been known to appear in Canon content. For example, Humans and Twi&#039;leks have born hybrid children in the Clone Wars animated series. Currently, we have very specific requirements for the treatment of Hybrid combinations in our system. The most notable requirement is for the desired races to be of similar origin, that means Reptilian Humanoids cannot mate with Mammalian Humanoids. &lt;br /&gt;
&lt;br /&gt;
The way we handle this is that a Hybrid member picks a dominant Species as their selected Species on the Character Creation Tool. Then, in their Physical Description Field, they can elaborate on the cosmetic differences their character is afforded based on the notable traits of their secondary Species. Hybrids only allow for the combining of &#039;&#039;&#039;two&#039;&#039;&#039; species in this manner, and both &#039;&#039;&#039;must&#039;&#039;&#039; be from the approved species list.  &lt;br /&gt;
&lt;br /&gt;
You can see an example of a half-Human, half-Chiss NPC [https://www.darkjedibrotherhood.com/character_sheets/4909 Harry West&#039;s character sheet].&lt;br /&gt;
&lt;br /&gt;
[[File:Phsysicaldescriptionharry.PNG|center|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For more specific details for incorporating a Hybrid selection for your character, refer to the Species section of the [[Character Sheet Approval Guidelines]].&lt;br /&gt;
&lt;br /&gt;
In short: &lt;br /&gt;
* A hybrid Species will only get Feats from their &#039;&#039;Primary Species&#039;&#039;. They do not get Feats of the Secondary.&lt;br /&gt;
* A hybrid Species can have cosmetic elements of their &#039;&#039;Secondary Species&#039;&#039; worked into their Physical Description.&lt;br /&gt;
* A hybrid Species can only have &#039;&#039;&#039;two species&#039;&#039;&#039; utilized.  Both of these species &#039;&#039;&#039;must&#039;&#039;&#039; be from the list below. &lt;br /&gt;
* Hybrids can only be formed by the same-typed species. e.g. Humanoids can only hybridize with humanoids. Reptilians can only hybridize with Reptilians. A Mammalian Humanoid cannot hybridize with a Mammalian Non-humanoid.&lt;br /&gt;
&lt;br /&gt;
= Species =&lt;br /&gt;
== Aleena ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Aleena&lt;br /&gt;
|classification=Reptilian&lt;br /&gt;
|image=[[File:character_sheet_aleena.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Small stature&lt;br /&gt;
* Naturally curious&lt;br /&gt;
* Love adventure&lt;br /&gt;
* Wide mouth&lt;br /&gt;
* Large eyes&lt;br /&gt;
* Fast metabolism&lt;br /&gt;
|languages=&lt;br /&gt;
* Aleena&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Aleena were short, reptilian bipeds with large eyes and wide mouths full of small, sharp teeth. Aleena&#039;s bodies were long compared to their short arms and stubby legs. They possessed exceptional reflexes as well as a fast metabolism which allowed them to convert food into energy very rapidly in order to escape predators on their harsh home planet.&lt;br /&gt;
|height=0.8 meters&lt;br /&gt;
|feat1name=Bite Size&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Due to &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; small form, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is able to fit or stow away into smaller areas and confined spaces. While this makes &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; better suited towards scouting and moving about unseen, &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; body mass makes &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; subject to the harsh realities of physics when utilizing their &#039;&#039;[[Skills#Might|Might]]&#039;&#039; against non-small form species, or utilizing their &#039;&#039;[[Skills#Stamina|Stamina]]&#039;&#039; to cover the same distances or carry out tasks that require physical stamina.&lt;br /&gt;
|feat2name=Nine Lives&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Aleena are known to be easily excitable, and will often rush into danger before truly knowing the full scope of it. Fortunately, they have evolved to possess heightened-reflexes in their spry physiology. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is often able to avoid impending physical harm thanks to &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; elevated reaction time, even if it is &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; own fault for being in danger in the first place.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Anzati ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Anzati&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_anzat.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Proboscis&lt;br /&gt;
* Bulbous noses&lt;br /&gt;
* Long lives - avg. 800 years&lt;br /&gt;
* Regenerates quicker&lt;br /&gt;
* Prone to substance abuse&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Anzat&lt;br /&gt;
|blurb=The Anzati were Human in appearance, with bulbous noses, flared nostrils, and grayish-hued skin. Two tentacle-like proboscises curl out and extended from their cheeks, and can be retracted to blend better with Humans. &lt;br /&gt;
|height=1.5 to 1.7 meters&lt;br /&gt;
|feat1name=‘Soup’ For You&lt;br /&gt;
|feat1desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can drink the ‘soup’ of an enemy to regain energy. Thus, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can use &#039;&#039;&#039;[[CS Guide: Force Powers#Mind Trick|Mind Trick]]&#039;&#039;&#039; for the sole purpose of temporarily immobilizing a victim they wish to feed on and the stronger the victim&#039;s &#039;&#039;[[CS Guide: Skills#Resolve|Resolve]]&#039;&#039; the more difficult the &#039;&#039;&#039;Mind Trick&#039;&#039;&#039; is. Feeding requires unbroken concentration, however, leaving &amp;lt;nowiki&amp;gt;{{gender:him,her,them}}&amp;lt;/nowiki&amp;gt; vulnerable during the process.&lt;br /&gt;
|feat2name=Addictive Tendencies&lt;br /&gt;
|feat2desc=&lt;br /&gt;
While not all Anzati are addicted to feeding on other beings&#039; ‘soup,’ the species as a whole has developed a tendency for being drawn to addictive substances. As a result, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is more susceptible to persuasion or influence in a scenario that involves the potential for substance abuse or indulgence.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Arkanian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Arkanian&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_arkanian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Infravision&lt;br /&gt;
* Eyes sensitive to sources of extreme heat&lt;br /&gt;
* Extreme intelligence&lt;br /&gt;
* Four clawed digits&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Arkanian (language)|Arkanian]]&lt;br /&gt;
|blurb=The Arkanians were a Near-Human species which resided primarily on the frozen planet of [[starwars:Arkania|Arkania]] in the Perave system of the [[starwars:Colonies/Legends|Colonies]] region of the galaxy.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Infrared Vision&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Arkanians have evolved on a dark and frigid homeworld and, as a result, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is capable of seeing into the infrared spectrum. This gives &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; exceptional vision even on the darkest of nights.&lt;br /&gt;
|feat2name=Sunglasses At Night&lt;br /&gt;
|feat2desc=&lt;br /&gt;
While the conditions of their homeworld have allowed them to see into the infrared spectrum, their eyes are sensitive to sources of extreme heat. This forces members of the Arkanian species to use blinders on worlds with hotter suns. When looking at sources of intense heat, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is effectively blind until &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; shields &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; vision from sources of extreme heat.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Barabel ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Barabel&lt;br /&gt;
|classification=Reptilian&lt;br /&gt;
|image=[[File:character_sheet_barabel.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Two stomachs&lt;br /&gt;
* Dark scales&lt;br /&gt;
* Immune to blaster’s stun&lt;br /&gt;
* Able to shed tail&lt;br /&gt;
* Retractable claws&lt;br /&gt;
* Needle sharp teeth&lt;br /&gt;
* Cold-blooded&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Barabel (language)|Barabel]]&lt;br /&gt;
|blurb=Barabels were a species of sentient cold-blooded reptilians native to the dark, murky world [[starwars:Barab I|Barab I]]. A highly aggressive and territorial species, Barabels who traveled off their homeworld often found work as [[starwars:Fringer|fringers]] or soldiers.&lt;br /&gt;
|height=1.9 to 2.2 meters&lt;br /&gt;
|feat1name=Defensive Measures&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Barabels are covered in tough, dark scales that are resilient against the stun effects of a blaster. Instead, anyone firing blasters set on stun would find that &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is able to shrug off the attacks while the projectiles reflect off &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; scales.&lt;br /&gt;
|feat2name=Unapologetic&lt;br /&gt;
|feat2desc=&lt;br /&gt;
A common occurrence among members of the Barabel species, the concept of apologies, whether for a misdeed or sympathetic reasons, is unknown to &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;. Lacking this skill might reflect poorly on &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; personal image, especially when an apology is not given for a misdeed on their part.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Bothan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Bothan&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_bothan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Mood-sensitive fur&lt;br /&gt;
* Craves intrigue and subterfuge&lt;br /&gt;
* Tapered pointed ears&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Bothese|Bothese]]&lt;br /&gt;
|blurb=Bothans were furry mammalian anthropoids, about 1.5 meters tall. Hailing from [[starwars:Bothawui|Bothawui]] and several colonies, Bothans differed in facial appearance and body structure with canine, feline, and equine features. They were known for being master politicians and spies, craving intrigue and subterfuge.&lt;br /&gt;
|height=1.4 to 1.5 meters&lt;br /&gt;
|feat1name=Sabaac Face&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Bothan culture has evolved around the species’ penchant for politics and social manipulation. Having been born into that culture, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is able to use &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; &#039;&#039;[[Skills#Deception|Deception]]&#039;&#039; to appear and remain unrattled during potentially sensitive situations that involve deception or manipulation.&lt;br /&gt;
|feat2name=Bad Reputation&lt;br /&gt;
|feat2desc=&lt;br /&gt;
The same traits that make Bothans excellent diplomats and spies also result in a rather untrustworthy image for members of the species. Placing their personal interests above all others, Bothans are known for adhering to the “[[starwars:Bothan Way|Bothan Way]]” to the point of backstabbing and beguiling anyone to get what they desire. Despite &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s best intentions, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; is often accused of sharing this generalization and can be labeled as untrustworthy. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Bpfasshi ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Bpfasshi&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_bpfasshi.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Distrust for Jedi&lt;br /&gt;
* Pale skin&lt;br /&gt;
* Red eyes&lt;br /&gt;
* Tattoos&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Bpfasshi were Near-Humans native to Bpfassh.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Jedi Contempt&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Due to an incident that occurred between the Bpfasshi and the Jedi during the [[starwars:Clone Wars|Clone Wars]], the Bpfasshi species have held onto a mistrust for the Jedi Order. As a result, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is less sympathetic when interacting with a follower of the light side of the Force and lacks trust in light-sided members.&lt;br /&gt;
|feat2name=Hatred Against Jedi&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Feeding on the same mistrust and animosity Bpfasshi foster towards the Jedi Order, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can channel &amp;lt;nowiki&amp;gt;{{gender:his,her,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;[[CS Guide: Force Powers#Rage|Rage]]&#039;&#039;&#039; Power without any concentration when engaging in combat with someone they believe is a practitioner of the Jedi Order.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Cathar ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Cathar&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_cathar.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Feline&lt;br /&gt;
* Fur-covered&lt;br /&gt;
* Retractable claws&lt;br /&gt;
* Rapid healing&lt;br /&gt;
* Loyal, passionate, tempermental&lt;br /&gt;
* Keen sense of smell&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Catharese|Catharese]]&lt;br /&gt;
|blurb=The Cathar were a species of feline, bipedal humanoids native to [[starwars:Cathar|Cathar]], a planet of savannahs and rough uplands. They were known for their loyalty, passion, and temper. Quick and powerful, they were considered great warriors and dedicated, efficient predators.&lt;br /&gt;
|height=1.5 to 1.9 meters&lt;br /&gt;
|feat1name=Blood Hunt&lt;br /&gt;
|feat1desc=&lt;br /&gt;
As a natural predator, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can use &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; inherent abilities to &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; advantage when stalking a target. Possessing a feline grace to move about silently, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is efficient at stalking and hunting quarries.&lt;br /&gt;
|feat2name=Temper Of A Lion&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Cathar are recognized as a proud species bound to high moral values and principles. When observing acts that violate &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; values, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can be quick to anger and let &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; temper take control of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; actions. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Chiss ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Chiss&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_chiss.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Blue skin&lt;br /&gt;
* Glowing red eyes&lt;br /&gt;
* Above-average night vision&lt;br /&gt;
* Rapid maturity&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Cheunh|Cheunh]]&lt;br /&gt;
|blurb=The Chiss were a tall, blue-skinned Near-Human civilization from the planet [[starwars:Csilla|Csilla]] in the [[starwars:Unknown Regions|Unknown Regions]].&lt;br /&gt;
|height=1.6 to 2.1 meters&lt;br /&gt;
|feat1name=Sore Thumbs&lt;br /&gt;
|feat1desc=&lt;br /&gt;
As the Chiss are fairly isolationist in nature, the sighting of one is a fairly rare occurrence. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s telltale blue skin and red eyes are seen as exotic qualities to most other species. Thus, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; finds increased difficulty with blending into crowds.&lt;br /&gt;
|feat2name=Wise Beyond Years&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Members of the Chiss species mature at a faster rate in their society. Disciplined under a well-structured upbringing, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; recognizes the value of propriety and self-control better than most species. As a result of intense schooling, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has a habit of simply knowing things about the galaxy and its occupants that others might have overlooked, and can adapt to new concepts outside of the norm at a quicker rate. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Clawdite ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Clawdite&lt;br /&gt;
|classification=Reptilian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_clawdite.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Shape shifting ability&lt;br /&gt;
* Green to yellow skin hues&lt;br /&gt;
* Yellow slitted eyes&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Clawdite (language)|Clawdite]]&lt;br /&gt;
|blurb=Clawdites were a humanoid sentient species native to the planet of [[starwars:Zolan|Zolan]]. They were one of the few shape-shifting species in the galaxy, and were sometimes referred to as Changelings.&lt;br /&gt;
|height=1.6 to 1.8 meters&lt;br /&gt;
|feat1name=Genetic Manipulation&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Genetic manipulation has gifted the Clawdite species with the extremely rare ability to change their appearance. Mimicking the appearance of similarly-shaped species, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can change the color and texture of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; skin and eyes to appear nearly indistinguishable from the target species. However, the Clawdite’s shifting abilities cause great discomfort and, as a result, intense concentration is required to maintain the disguise.&lt;br /&gt;
|feat2name=Pragmatic&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Clawdites are a solitary species who prefer isolation and shun the company of others unless it is to their benefit. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; holds pragmatic views of the galaxy, and is often mistrustful of others and suspicious of their motives. The stigma is not mutually exclusive, though: other species are untrusting of the shapeshifters.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Coynite ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Coynite&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_coynite.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Hairy&lt;br /&gt;
* Shaggy mane&lt;br /&gt;
* Forehead ridges&lt;br /&gt;
* Clawed hands&lt;br /&gt;
* Long lives - avg. 250 years&lt;br /&gt;
* Wide flared noses&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Coynite language|Coyn]]&lt;br /&gt;
|blurb=Coynites were large bipeds, and typically quite strong. They had fine gold, white, or black hair over their entire bodies. Their heads were crowned with a shaggy mane, with bony forehead ridges in place of eyebrows. Their faces possessed protruding chins, wide, flared noses, and deep-set eyes. They possessed clawed hands.&lt;br /&gt;
|height=2.0 to 3.0 meters&lt;br /&gt;
|feat1name=En’Tra’Sol&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Following an extraordinarily strict law system, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is bound to the code of conduct known as [[starwars:En&#039;Tra&#039;Sol|En’Tra’Sol]]. This law forbids &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; from showing signs of weakness, with cowardice being the prime example of weakness. When issued a challenge in single combat, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is bound to accept it with &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; honor at stake if &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; refuses. Declining a challenge results in &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; losing focus, having broken En’Tra’Sol.&lt;br /&gt;
|feat2name=Lion’s Mane&lt;br /&gt;
|feat2desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; recognizes the importance of social status, which is reflected in the length of a Coynite’s mane. Respected and successful warriors are known to grow longer manes with increasingly intricate braids in Coynite culture, thus &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; respects other species with long hair and shaggy coats. However, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; frowns on bald or hairless beings.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Dashade ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Dashade&lt;br /&gt;
|classification=Reptilian&lt;br /&gt;
|image=[[File:character_sheet_dashade.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Dark skin&lt;br /&gt;
* Powerful claws&lt;br /&gt;
* Partial Force-resistance&lt;br /&gt;
* Radiation resistance&lt;br /&gt;
* Dissipates heat&lt;br /&gt;
* Lamprey-like mouths&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Dashadi|Dashadi]]&lt;br /&gt;
|blurb=Dashade were tall reptilians with dark skin, lamprey-like mouths, and powerful claws. They were resistant to radiation. They also had an ability to dissipate heat which made them hard to detect using standard life-form sensors.&lt;br /&gt;
|height=1.7 to 2.0 meters&lt;br /&gt;
|feat1name=Shadow Killer&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Despite being a hulking behemoth in a crowd, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is able to move undetected to &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; intended goal. Often under employment as elite assassins and mercenaries, members of the Dashade species are able to dissipate heat, making &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; difficult to detect using sensors or other detection methods based on thermal heat.&lt;br /&gt;
|feat2name=Devourer&lt;br /&gt;
|feat2desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; possesses an insatiable hunger for the life-essence of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; foes. While this naturally makes &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; prone to unwarranted aggression in order to consume the essence of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; enemies, it also allows &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to recover from wounds quicker after devouring the essence of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; victims.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Devaronian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Devaronian&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_devaronian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Red, brown, green or white skin&lt;br /&gt;
* Long pointed ears&lt;br /&gt;
* Two horns (male)&lt;br /&gt;
* Bald (male)&lt;br /&gt;
* Hair (female)&lt;br /&gt;
* Two dark circles on forehead (female)&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Devaronese/Canon|Devaronese]]&lt;br /&gt;
|blurb=Devaronians are a sentient species from the planet [[starwars:Devaron|Devaron]]. They exhibit great sexual dimorphism, with the males being bald and sporting horns, and the hornless females displaying a full head of hair.&lt;br /&gt;
|height=1.9 meters&lt;br /&gt;
|feat1name=Pick Your Poison&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Devaronians possess silver-based blood type with two livers filtering out most toxins. This makes &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; more resistant to toxins and poisons that are inflicted through the bloodstream, and allows &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to consume foodstuffs that are otherwise potent to other species.&lt;br /&gt;
|feat2name=The Face You Can&#039;t Hide&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Devaronians are recognizable as a dimorphic species within the galaxy, the differences between their genders more distinct than simple genetics. The horned, bald males stand out in a crowd, while the females still have vestigial bumps that give them away. As a result, it is difficult for &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; to disguise &amp;lt;nowiki&amp;gt;{{gender:himself,herself}}&amp;lt;/nowiki&amp;gt; in terms of appearance and even more so when trying to pose as the opposite gender.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Dowutin ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Dowutin &lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_dowutin.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Tall&lt;br /&gt;
* Massive&lt;br /&gt;
* Chin horns&lt;br /&gt;
* Tusk-like nails&lt;br /&gt;
* Long-lived (500 years)&lt;br /&gt;
* Never stops growing&lt;br /&gt;
* Earthy skin tones&lt;br /&gt;
* Great strength&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Dowuta|Dowuta]]&lt;br /&gt;
|blurb=The Dowutin are a large race of humanoids native to the planet of [[starwars:Dowut|Dowut]] in the Core Worlds. They were aggressive-looking with chin horns, large claws and thick skin, usually brown. They were long-lived and it was said that they never stop growing. They were often solitary creatures who took pride in their great strength.&lt;br /&gt;
|height=2.2 meters&lt;br /&gt;
|feat1name=A Not-So-Delicate Touch&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Dowutin were known for their brutish strength. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can leverage their immense size to perform temporary feats of preternatural strength without the need of the Force for the duration of the instant. This can range from holding open a blast door to lifting a heavy object. Their sheer size could also be a hindrance, making it difficult to fit in places and use furniture made for normal-sized species.&lt;br /&gt;
|feat2name=Have You Seen My Glasses&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Evolving in the frigid, windswept tundras of Dowut left the Dowutin species with a poor eyesight. While they can see well enough at close to medium range, the horizon is a blur to them. Thankfully, evolution gave them superior senses of hearing and smell, able to pick out lower frequencies and discern additional information through odors.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Draethos ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Draethos&lt;br /&gt;
|classification=Reptilian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_draethos.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Blue to purple skin&lt;br /&gt;
* Large teeth outside of mouth&lt;br /&gt;
* Interstitial webbing between fingers&lt;br /&gt;
* Low-light vision&lt;br /&gt;
* Limited telepathy&lt;br /&gt;
* Long lives - avg. 800 years&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Draethos (language)|Draethos]]&lt;br /&gt;
|blurb=Draethos were a predatory humanoid species from the planet [[starwars:Draethos (planet)|Draethos]], notable for their long natural lifespans.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=As Far As I Can See&lt;br /&gt;
|feat1desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can see twice as far as Humans in low-light conditions due to &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; cave dwelling ancestry.&lt;br /&gt;
|feat2name=Yabba Dabba Do&lt;br /&gt;
|feat2desc=&lt;br /&gt;
The Draethos as a society are slow to evolve and have a strong reliance on tradition. While this makes Draethos society stable as a whole, the concept of change is difficult for members of the Draethos species to grasp. As a result, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has trouble with understanding changes in other societies.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Dug ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Dug&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:DugSpecies.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Small stature  &lt;br /&gt;
* Abrasive  &lt;br /&gt;
* Long snouts  &lt;br /&gt;
* Walk with arms&lt;br /&gt;
* Fleshy tendrils&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Dug&lt;br /&gt;
|blurb=The Dug, from the planet Malastare, are a unique species. Possessing four similar limbs with dextrous “fingers”, the Dug walk using their upper limbs and use their lower limbs to hold and grasp things, giving them an inverted appearance to how most species operate. They have fleshy tendrils on their face, much like a mustache, on their elongated faces, as well as loose folds of skin. &lt;br /&gt;
|height=1 to 1.5 meters&lt;br /&gt;
|feat1name=Mating Call&lt;br /&gt;
|feat1desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can inflate their loose folds of skin to help amplify their cries and yells. This traditional mating call of the species can be used to startle and intimidate those of other species.  &lt;br /&gt;
|feat2name=Quadrupedalism&lt;br /&gt;
|feat2desc=&lt;br /&gt;
The Dug are an inverted species, walking on their upper limbs while using their lower limbs as hands. All four limbs end in very dexterous appendages, giving &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; the ability to use any of them as a hand as needed. However, this unique appearance makes them easily stand out in a crowd and can be off-putting to those not familiar with Dug biology. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Duros ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Duros&lt;br /&gt;
|classification=Reptilian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_duros.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Gifted explorers&lt;br /&gt;
* Adventurous and socially gregarious&lt;br /&gt;
* Blue-green skin&lt;br /&gt;
* Red eyes&lt;br /&gt;
* Long, thin and noseless faces&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Durese|Durese]]&lt;br /&gt;
|blurb=The Duros were a species of teal-skinned, reptilian humanoids who were gifted explorers, and often became spacers or traders. &lt;br /&gt;
|height=1.7 to 2.2 meters&lt;br /&gt;
|feat1name=Duro The Explorer&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Like all Duros, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is a gifted space explorer. This makes it easier for &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to calculate [[starwars:Hyperspace route|hyperspace routes]], though without special training &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; would still need to rely on a droid or computer to make all the necessary calculations correctly.&lt;br /&gt;
|feat2name=Adventure Time!&lt;br /&gt;
|feat2desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is more likely to be adventurous and gregarious due to &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; cultural heritage as a Duros. While this makes &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; a more exciting person to be around, it can sometimes get &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; and &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; friends into trouble. That’s how you know it’s an adventure.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Echani ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Echani&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_echani.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Combat-focused society&lt;br /&gt;
* All Echani share a very similar appearance&lt;br /&gt;
* Light hair&lt;br /&gt;
* Pale skin&lt;br /&gt;
* Silver eyes&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=The Echani were a Near-Human species that hailed from [[starwars:Eshan|Eshan]]. All Echani looked remarkably similar and relied on observing body movements and combat to express themselves and distinguish each other.&lt;br /&gt;
|height=1.7 meters&lt;br /&gt;
|feat1name=But First, I Must Apologize&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Like any true Echani, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; considers combat to be a form of self-expression, and &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; believes that you never really know somebody until you fight them. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; will learn more about &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; friends’ and enemies’ personalities, emotions and motives through fighting and observing body language, rather than talking or socializing. This is often not well received, and &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; will typically be seen as boisterous, undiplomatic and always eager to fight.&lt;br /&gt;
|feat2name=Float Like A Butterfly&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Echani combat is almost exclusively conducted with little or no armor and melee weaponry, and &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; finds it easier to fight in these conditions. &amp;lt;nowiki&amp;gt;{{gender:He,She}}&amp;lt;/nowiki&amp;gt; will be hampered by wearing armor or using ranged weapons, making it more difficult to fight effectively when burdened or at a distance.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Elomin ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Elomin&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_elomin.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Skin tones range from bright pink to dark purple&lt;br /&gt;
* Horned appearance&lt;br /&gt;
* Very different body organs&lt;br /&gt;
* Obsessed with personal hygiene&lt;br /&gt;
* Driven to create order from chaos&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Elomin&lt;br /&gt;
|blurb=The Elomin were a species that hailed from the planet [[starwars:Elom (planet)|Elom]]. Their children matured rapidly, and they were obsessed with finding order in all things as well as personal hygiene.&lt;br /&gt;
|height=1.6 meters&lt;br /&gt;
|feat1name=Order! Order!&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Elomin strive to find order in things and create order where none exists. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is no exception, and &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; finds it easier to forge diplomatic solutions and create organized and logical methods even when situations appear to be a mess. &lt;br /&gt;
|feat2name=Vogue!&lt;br /&gt;
|feat2desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;, like all Elomin, is very concerned with &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; personal hygiene. From polishing &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; horns and combing &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; hair, to maintaining a clean body and appearance, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; will be more confident when properly presented. Conversely, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; will suffer from weakened self-confidence when &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; is dirty or unkempt.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Epicanthix ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Epicanthix&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_epicanthix.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Long lives - avg. 130 years&lt;br /&gt;
* Distinct eye folds&lt;br /&gt;
* Natural tan&lt;br /&gt;
* Dark hair&lt;br /&gt;
* Brown/green eyes&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Epicant&lt;br /&gt;
|blurb=The Epicanthix were tall, muscular, dark-haired Near-Humans native to the [[starwars:Outer Rim Territories|Outer Rim Territories]] world of [[starwars:Panatha|Panatha]], in the [[starwars:Pacanth Reach|Pacanth Reach]]. They possessed a genetic immunity to Force-aided mental tricks, and were known as conquerors and warriors.&lt;br /&gt;
|height=2.0 meters&lt;br /&gt;
|feat1name=Not Listening When You Say...&lt;br /&gt;
|feat1desc=&lt;br /&gt;
The Epicanthix have a rare genetic resistance to mental intrusion from the Force. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has higher &#039;&#039;[[CS Guide: Skills#Resolve|Resolve]]&#039;&#039; against intrusions of the mind through the Force, such as &#039;&#039;&#039;[[CS Guide: Disciplines#Seeker|Force Interrogation]]&#039;&#039;&#039; and &#039;&#039;&#039;[[CS Guide: Force Powers#Telepathy|Telepathy]]&#039;&#039;&#039;, but not against &#039;&#039;&#039;[[CS Guide: Force Powers#Mind Trick|Mind Trick]]&#039;&#039;&#039;, &#039;&#039;&#039;[[CS Guide: Force Powers#Illusion|Illusion]]&#039;&#039;&#039;, or &#039;&#039;&#039;[[CS Guide: Force Powers#Terror|Terror]]&#039;&#039;&#039;.&lt;br /&gt;
|feat2name=Talk With Your Fists&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Epicanthix have a long history of being warriors and conquerors. When engaging in negotiations, this makes it more difficult for &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; to obtain what &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; wants through diplomatic means, but &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; finds it easier to threaten and bluff.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Ewok ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Ewok&lt;br /&gt;
|classification=Mammalian&lt;br /&gt;
|image=[[File:Character sheet ewok.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Furry&lt;br /&gt;
* Short&lt;br /&gt;
* Acute sense of smell&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Ewokese|Ewokese]]&lt;br /&gt;
|blurb=Ewoks are a diminutive, furry, bipedal species from the forest moon of [[starwars:Endor|Endor]]. Their fur ranges from shades of white and brown to black, and they have two fingers and an opposable thumb. They are omnivores with an acute sense of smell, and are more comfortable in primitive forest environments than modern locales.&lt;br /&gt;
&lt;br /&gt;
|height=1 meter&lt;br /&gt;
|feat1name=Yub Nub!&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Boasting a culture of arboreal warriors who prize courage and success, Ewoks are dauntless by nature. Through sheer force of will, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has a penchant for succeeding in situations that would overwhelm or terrify other beings.&lt;br /&gt;
|feat2name=Pint Size&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Due to &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; small form, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is able to fit or stow away into smaller areas and confined spaces. However, this also means that {{gender:his,her}} body mass makes &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt;  subject to the harsh realities of physics when utilizing &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt;  Might against non-small form Species. This also holds true for utilizing &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt;  Stamina to cover the same distances as a non-small Species, or when carrying out tasks that require physical stamina.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Falleen ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Falleen&lt;br /&gt;
|classification=Repto-Mammalian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_falleen.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Cold-blooded (green)&lt;br /&gt;
* Long lives - avg. 250 years&lt;br /&gt;
* Seductive pheromones&lt;br /&gt;
* Facial and spine ridges&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Falleen&lt;br /&gt;
|blurb=The Falleen were the indigenous reptilian mammalian sentient species of the planet Falleen.&lt;br /&gt;
|height=1.4 to 1.6 meters&lt;br /&gt;
|feat1name=Simply Irresistible&lt;br /&gt;
|feat1desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can utilize their natural pheromones to make &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; appear irresistible to any gender of any species. When coupled with &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; exotic appearance, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can more easily ply &#039;&#039;[[Skills#Deception|Deception]]&#039;&#039; on those who are unprepared.&lt;br /&gt;
|feat2name=Superior By Nature&lt;br /&gt;
|feat2desc=&lt;br /&gt;
The Falleen, as a culture, respect discipline and self-control above all else. When coupled with their own demeanor in comparison to that of more openly passionate races, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; considers &amp;lt;nowiki&amp;gt;{{gender:himself,herself}}&amp;lt;/nowiki&amp;gt; to be unquestionably superior to the other races of the galaxy. In turn, this demeanor will manifest itself as arrogance when interacting with most other species.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Feeorin ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Feeorin&lt;br /&gt;
|classification=Reptilian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_feeorin.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Long lifespan&lt;br /&gt;
* Head and Face tendrils&lt;br /&gt;
* Volatile Temperament&lt;br /&gt;
* Unique metabolism&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Feeorin&lt;br /&gt;
|blurb=The Feeorin were a species of tall reptilian humanoids whose original homeworld is unknown. They were known for the tendrils that hung from their face and head, with multi-hundred-year lifespans.&lt;br /&gt;
|height= 2.2 meters&lt;br /&gt;
|feat1name=Hot-Blooded&lt;br /&gt;
|feat1desc=&lt;br /&gt;
The Feeorin are known to be quick to anger and to place needs of their own above others. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; knows that &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; can rely on other Feeorin to help them, just as &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; would readily help in turn. While this helps them in Feeorin society, it also leads to them being seen as standoffish and cold to the rest of the galaxy.&lt;br /&gt;
|feat2name=Well Aged&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Due to their unique metabolism and biological makeup, Feeorin stand out from other denizens of the galaxy, remaining in prime physical condition for most of their long lives. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; does not suffer from the effects of aging past the point of maturity.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Firrerreo ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Firrerreo&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:Firrerreo.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Gold-colored, shifting silvery skin&lt;br /&gt;
* Two-tone hair&lt;br /&gt;
* Animalistic features, including canine teeth and behavior&lt;br /&gt;
* High-protein diet&lt;br /&gt;
* Rapid healing&lt;br /&gt;
* Can see into the ultraviolet spectrum&lt;br /&gt;
|height=1.5 to 1.9 meters&lt;br /&gt;
|blurb= Firrerreo were a Near-Human species from the planet Firrerre. They were notable for their two-toned hair, gold-colored skin, and animalistic features. Their skin is known to shift to a silvery tone when angered or frightened. &lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Firrerreo&lt;br /&gt;
|feat1name=Predatory Nature&lt;br /&gt;
|feat1desc=Firrerreo are natural endurance hunters. As a result of &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; rapid healing, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can recover in minutes from most minor wounds at the cost of energy, allowing &amp;lt;nowiki&amp;gt;{{gender:him,her,it,them}}&amp;lt;/nowiki&amp;gt; to outlast their target.&lt;br /&gt;
|feat2name=The Animal in Me&lt;br /&gt;
|feat2desc=Firrerreo are an instinctually wild and feral race. When not willfully preventing it, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is prone to animal-like behaviors ranging from deep throaty growls, snarls, the baring of teeth, and even keening in grief. These tendencies lead many races to consider Firrerreo to be dangerous.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Fosh ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Fosh&lt;br /&gt;
|classification=Avian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_fosh.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Two Antennae  &lt;br /&gt;
* Mood-sensitive Colorful Feathers  &lt;br /&gt;
* Red Eyes  &lt;br /&gt;
* Convex Face  &lt;br /&gt;
* Beak-like Mouth  &lt;br /&gt;
* Force-sensitive Lacrimal Glands  &lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Fosh&lt;br /&gt;
|blurb=Fosh were bird-like creatures with four-fingered talon-like hands that have evolved from wings.They had frail bodies which lead to their shy nature and avoidance of conflict. Like other Avian species, these people are very agile and can use their digitigrade and flay-toed feet to jump easily. The Fosh have colorful feathers, namely observed upon their head, which have been seen to change with moods. Green for inquisitiveness, thoughtfulness, or amusement. Orange for happiness. Blue for apathy, Gray for anger, disgust, irritation, or seriousness. &lt;br /&gt;
|height=1 to 1.6 meters&lt;br /&gt;
|feat1name=Allegorical Conundra&lt;br /&gt;
|feat1desc=The Fosh are naturally secretive, to the point it is culturally important that &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; speaks in riddles to protect the flock when being asked sensitive information. The cultural significance has led to an intrinsic love of wordplay among the Fosh. &lt;br /&gt;
|feat2name=Mockingbird&lt;br /&gt;
|feat2desc=The Fosh are known to have an air of superiority about them. Between the love of wordplay and their secretive nature, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has an increased capability of using &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;[[CS Guide: Skills#Charm|Charm]]&#039;&#039; and &#039;&#039;[[CS Guide: Skills#Deception|Deception]]&#039;&#039; against other species. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gamorrean ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Gamorrean&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_gamorrean.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Tall&lt;br /&gt;
* Porcine&lt;br /&gt;
* Strong&lt;br /&gt;
* Large Upturned Snouts&lt;br /&gt;
* Jowls with Upturned Tusks&lt;br /&gt;
* Green Skin&lt;br /&gt;
* Thick Hairless Skin&lt;br /&gt;
* Five Digits and Thumbs&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Gamorrean (language)|Gamorrean]]&lt;br /&gt;
|blurb=The [[starwars:Gamorreans|Gamorreans]] are a sentient pig-like humanoid from the planet [[starwars: Gamorr|Gamorr]]. While many of them lack intelligence, they more than makeup for it through size and strength. Having a voracious appetite for warfare, their clans are constantly at war with one another as they vie for dominance over their rivals. Typically seen as henchmen or mercenaries, their physicality should never be underestimated. &lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Everything Looks Like A Nail&lt;br /&gt;
|feat1desc=&lt;br /&gt;
A proud warlike species, Gamorreans are well known for their ability to brute force their way through a solution. This makes &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; primed for physical intimidation, but also makes it harder for &amp;lt;nowiki&amp;gt;{{gender:him,her,them}}&amp;lt;/nowiki&amp;gt; to be taken as an intellectual.&lt;br /&gt;
|feat2name=Credits Pay&lt;br /&gt;
|feat2desc=&lt;br /&gt;
A species famous for their work in the criminal underworld, Gamorreans have a naturally easy time finding work as hired muscle. This however means many assume &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is part of some under-the-table dealings.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gand ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Gand&lt;br /&gt;
|classification=Insectoid&lt;br /&gt;
|image=[[File:character_sheet_gand.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Two subspecies - Breathers or Lungless&lt;br /&gt;
* Exoskeleton&lt;br /&gt;
* Can see into the ultraviolet spectrum&lt;br /&gt;
* Can regrow lost limbs&lt;br /&gt;
* Three fingered hands&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Gand (language)|Gand]]&lt;br /&gt;
|blurb=The Gand were a sentient species of humanoids that [[starwars:Xenobiologist|xenobiologists]] believed to have evolved from an insect genus that inhabited the ammonia-gas planet of [[starwars:Gand (planet)|Gand]]. Several physical varieties of the species existed, differing from one another in the structure of the head and the texture and color of the exoskeleton&lt;br /&gt;
|height=1.4 to 1.6 meters&lt;br /&gt;
|feat1name=This One Gand&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Gand, as a species, are humble and thus refer to themselves in the third person, earning the right to use first-person pronouns after several feats and accomplishments. As a result, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; finds the first-person form of address to be arrogant, and often downplays &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; personal achievements.&lt;br /&gt;
|feat2name=Chitin Mail&lt;br /&gt;
|feat2desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; possesses a chitinous exoskeleton that will protect &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; from significant harm. While the exoskeleton remains intact, it is resistant to blunt and bladed weaponry, but will crack under repeated blows.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gungan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Gungan&lt;br /&gt;
|classification=Amphibian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_gungan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Amphibious&lt;br /&gt;
* Distinctive pronunciation of basic&lt;br /&gt;
* Extendable tongues&lt;br /&gt;
* Long ears&lt;br /&gt;
* Short lives - avg. 65 years&lt;br /&gt;
|languages=&lt;br /&gt;
* [[starwars:Gungan Basic|Gungan Basic]]&lt;br /&gt;
|blurb=Gungans were a species of amphibious humanoids that hailed from the oceans of [[starwars:Naboo|Naboo]]. They came from a largely isolationist society that relied on ‘growing’ organic technology and working with animals. &lt;br /&gt;
|height=1.9 meters&lt;br /&gt;
|feat1name=These Legs Were Made For Walkin’&lt;br /&gt;
|feat1desc=&lt;br /&gt;
As a Gungan, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has long legs with strong muscles, resulting in longer strides and greater propulsion underwater. Coupled with &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; amphibious nature, this makes &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; a natural runner and jumper, and a fast and agile swimmer. When exposed to dry or desert conditions for too long, however, &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; health and mood will suffer.&lt;br /&gt;
|feat2name=A Pet In Need&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Gungan society, particularly their military, makes heavy use of animals as mounts and beasts of burden. As a result, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has a natural affinity for working with animals and &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; finds it easier to employ suitable animals as mounts and beasts of burden.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Hapan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Hapan&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_hapan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* More attractive than the average Human&lt;br /&gt;
* Nightblind&lt;br /&gt;
* Aristocratic&lt;br /&gt;
* Matriarchal culture&lt;br /&gt;
* Isolated, xenophobic culture&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Hapan (language)|Hapan]]&lt;br /&gt;
|blurb=Hapan refers to the Near-Human natives of the [[starwars:Hapes Cluster|Hapes Cluster]] that were ruled by a male-dominant pirate gang. After being wiped out by the Jedi in 4,000 BBY, they adopted a matriarchal society under a “Queen Mother”. Isolated from the rest of the galaxy in the outer rim, Hapan were selectively bred over generations, resulting in above average beauty for both men and women.&lt;br /&gt;
|height=1.5–2.1 meters&lt;br /&gt;
|feat1name=Distilled Beauty&lt;br /&gt;
|feat1desc=&lt;br /&gt;
The Hapan has spent generations selectively breeding to create &amp;quot;perfect&amp;quot; people. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can utilize &amp;lt;nowiki&amp;gt;{{gender:his,her,their}}&amp;lt;/nowiki&amp;gt; above-average looks to augment &amp;lt;nowiki&amp;gt;{{gender:his,her,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;[[CS Guide: Skills#Deception|Deception]]&#039;&#039; Skill when trying to talk &amp;lt;nowiki&amp;gt;{{gender:his,her,their}}&amp;lt;/nowiki&amp;gt; way out of sticky situations. &lt;br /&gt;
|feat2name=Nightblind&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Due to the perpetual sunlight and lack of lunar cycle in the Hapes cluster, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is genetically nightblind, making it much more difficult for &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to see clearly in dim or low-light environments.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Human ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Human&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_human.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Pale to dark brown skin tones&lt;br /&gt;
* Wide spectrum of hair color&lt;br /&gt;
* Wide spectrum of eye color&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Humans, taxonomically referred to as Homo sapiens, were the galaxy&#039;s most numerous and politically dominant sentient species with millions of major and minor colonies galaxy-wide. Believed to have originated on the galactic capital of [[starwars:Coruscant|Coruscant]], they could be found anywhere, engaged in many different pursuits.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Just Another Face&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Humans are the most common species in most of the known galaxy, and can thus blend into crowds of other Humans seamlessly. While their own distinctive individual qualities such as hair color and height can set them apart, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is otherwise just another mug in a sea of faces.&lt;br /&gt;
|feat2name=Eye Of The Tiger&lt;br /&gt;
|feat2desc=&lt;br /&gt;
As a Human, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can conform to new environments with relative ease. Not possessing traits such as scales, gills or fur, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is nonetheless adaptable to either cold or warm climates with minimal preparation. This makes most members of the Human species best-suited for the life of a colonist or traveller.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Iktotchi ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Iktotchi&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_iktotchi.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Tough skin&lt;br /&gt;
* Regenerative horns&lt;br /&gt;
* Innate telepathy and precognition&lt;br /&gt;
* Large hands&lt;br /&gt;
* Stoic&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Iktotchese&lt;br /&gt;
|blurb=The Iktotchi were a species of horned humanoids that hailed from the harsh, windy moon of [[starwars:Iktotch|Iktotch]]. They were a stoic species that possessed a natural affinity for precognitive dreams and telepathy.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Only When I Dream&lt;br /&gt;
|feat1desc=&lt;br /&gt;
All Iktotchi, including &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;, may experience precognitive dreams while they sleep. This precognitive ability is clearer on the Iktotchi homeworld, but elsewhere in the galaxy they are often vague, sometimes difficult to interpret and occasionally unhelpful without proper training in the Force. In addition to gaining insights with &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;[[Force Powers#Farsight|Farsight]]&#039;&#039;&#039; power through meditation, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can also use &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Farsight&#039;&#039;&#039; power while asleep.&lt;br /&gt;
|feat2name=No Trace Of A Sound&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Iktotchi possess a natural affinity for &#039;&#039;&#039;[[Force Powers#Telepathy|Telepathy]]&#039;&#039;&#039;, allowing &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; to communicate telepathically with another being, however &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; must maintain direct eye contact in order to do so unless &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; has been properly trained in the ways of the Force.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Ithorian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Ithorian&lt;br /&gt;
|classification=Mammalian&lt;br /&gt;
|image=[[File:character_sheet_ithorian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Long, curving neck&lt;br /&gt;
* T-shaped head&lt;br /&gt;
* Two mouths&lt;br /&gt;
* Four throats&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Ithorese/Legends|Ithorese]]&lt;br /&gt;
|blurb=The Ithorian were a species of mammalian herbivores native to the planet [[starwars:Ithor|Ithor]]. They had long curving necks and T-shaped heads, as well as two mouths and four throats allowing them to speak in stereo and violently expel air from their lungs. &lt;br /&gt;
|height=1.8 to 2.3 meters&lt;br /&gt;
|feat1name=Make Me Wanna Shout&lt;br /&gt;
|feat1desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can utilize &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; larger bodies to store and then expel air out of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; throat sack with a concussive &amp;quot;scream&amp;quot; that can shatter non-reinforced [[starwars:Transparisteel|transparisteel]] and knock back opponents at point-blank range.&lt;br /&gt;
|feat2name=Slow On The Draw&lt;br /&gt;
|feat2desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;&#039;s large stature and form bears the burden of slower reflexes and less coordination relative to &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; &#039;&#039;[[Skills#Athletics|Athletics]]&#039;&#039; skill.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Kaleesh ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Kaleesh&lt;br /&gt;
|classification=Reptilian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_kaleesh.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Reddish brown, scaly skin&lt;br /&gt;
* Four digit hands with two opposable thumbs&lt;br /&gt;
* Almost always wear masks&lt;br /&gt;
* Thermal pits under eyes&lt;br /&gt;
* Superior olfactory senses&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Kaleesh (language)|Kaleesh]]&lt;br /&gt;
|blurb=The Kaleesh were reptilian humanoids that hailed from the planet [[starwars:Kalee|Kalee]]. They were rarely seen without masks, and lived in a spiritual and war-like culture, where war was seen as an essential part of life.&lt;br /&gt;
|height=1.6 to 1.8 meters&lt;br /&gt;
|feat1name=Warm Reception&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Thanks to the thermal pits under &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; eyes, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can sense the infrared spectrum, allowing &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to ‘see’ in the dark by observing and detecting changes in and the presence of heat.&lt;br /&gt;
|feat2name=Rattlesnake&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Due to their insular and war-like nature, Kaleesh often do not see eye to eye with the more peaceful species of the galaxy. This makes it more challenging for &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; to conduct diplomatic relations and can lead to difficulty in social settings.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Kaminoan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Kaminoan&lt;br /&gt;
|classification=Amphibian Humanoid&lt;br /&gt;
|image=[[File:Kaminoan species.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Pale skin in tones of white, purple or blue&lt;br /&gt;
* Tall, spindly, slender build, uniform between genders&lt;br /&gt;
* Elongated necks&lt;br /&gt;
* Large eyes with large black sclera and radiant irises&lt;br /&gt;
* Males have head-crests, while females are entirely bald&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Kaminoan_(language)|Kaminoan]]&lt;br /&gt;
|blurb=Kaminoans were slender, towering, pale-skinned humanoids whose oblong heads sat atop elongated neck bones that allowed them limited flexibility. They had two large, almond-shaped black eyes with white pupils. Male Kaminoans had fin-like crests atop their heads, while females were completely bald and wore unique head crescents. &lt;br /&gt;
|height= 2.2 meters&lt;br /&gt;
|feat1name=Amoral Nature&lt;br /&gt;
|feat1desc=Being of a society that engineers natural processes rather than simply experiencing them, Kaminoans don&#039;t hold to the common morals of society. This allows &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; to more generally consider all options, even those that might be unsavory to others, without hesitation.&lt;br /&gt;
|feat2name=Genetic Template&lt;br /&gt;
|feat2desc=Having identified and standardized their genetic template ages ago, there is very little physical variance between two Kaminoans. This often makes it difficult for &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; to differentiate &amp;lt;nowiki&amp;gt;{{gender:himself,herself}}&amp;lt;/nowiki&amp;gt; from other Kaminoans, which can be off-putting to other species. This is further magnified as efforts to stand out as an individual are actively discouraged in Kaminoan culture.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Kel Dor ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Kel Dor&lt;br /&gt;
|classification=Reptilian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_kel_dor.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Four-fingered hands&lt;br /&gt;
* Can survive in a vacuum&lt;br /&gt;
* Black/silver eyes&lt;br /&gt;
* Peach to crimson skin&lt;br /&gt;
* Extra-sensory organs with small tusks&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Kel Dor (language)|Kel Dor]]&lt;br /&gt;
|blurb=The Kel Dorians were a species hailing from [[starwars:Dorin|Dorin]]. Naturally breathing helium and Dorin gas, they wear breathing masks that cover their eyes and nostrils. &lt;br /&gt;
|height=1.4 to 2.0 meters&lt;br /&gt;
|feat1name=I Will Survive&lt;br /&gt;
|feat1desc=&lt;br /&gt;
By utilizing &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; unique physiology and [[starwars:Antiox breath mask|antiox breathing mask]], &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is capable of surviving in the hazardous conditions of a complete vacuum for several minutes. However, evolution in a unique atmosphere comprised of Dorin gas and helium prevents members of the Kel Dor species from breathing unaided in oxygen-rich atmospheres.&lt;br /&gt;
|feat2name=A World Of Absolutes&lt;br /&gt;
|feat2desc=&lt;br /&gt;
The Kel Dor society is one known for its hospitality, but also its simplistic approach to matters of justice. To &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;, there is no middle ground on any moral issue, causing &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to only see matters in black and white. Regardless of intent, only the resulting actions fall under the scope of judgement.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Kessurian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Kessurian&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_kessurian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Keen Hearing&lt;br /&gt;
* Montrals&lt;br /&gt;
* Elongated pointed ears&lt;br /&gt;
* Nub Horns&lt;br /&gt;
* Red Skin&lt;br /&gt;
* Light Mottled Skin Pattern&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Kessurian&lt;br /&gt;
|blurb=Kessurians are humanoid sentient species of red skin with elongated pointed ears and horn-like montrals above their ears. They have smaller nubs of horns just above their eyes and below their large montrals. Due to their ears and montrals, they are noted to have a keen sense of hearing much more sensitive than humans. The skin on their ears, montrals, cheeks, and foreheads have a mottled appearance with lighter spots compared to the rest of their skin. Hair and eye color are typically brown or grey. Male Kessurian are able to grow facial hair.&lt;br /&gt;
|height=1.5 to 1.9 meters&lt;br /&gt;
|feat1name=Keen Hearing&lt;br /&gt;
|feat1desc=With the elongated pointed ears and montrals, Kessurian are much more keen to &amp;lt;nowiki&amp;gt;{{gender:him,her,their,its}}&amp;lt;/nowiki&amp;gt; perception of sounds down to the smallest pitch and even over long distances. Due to the sensitivity, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is subject to risks of discomfort, pain, and disorientation with loud noises. This may be mitigated with protective covers.&lt;br /&gt;
|feat2name=Spacial Awareness&lt;br /&gt;
|feat2desc=As with all Kessurian, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; possesses a pair of montrals upon their head that aids with space-perception. These can provide a passive spatial perception in a small sphere as well as allow &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; to pick up on changes in atmosphere and temperature.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Khil ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Khil&lt;br /&gt;
|classification=Reptilian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_khil.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Hairless&lt;br /&gt;
* No jaws&lt;br /&gt;
* Face tendrils&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Khilese|Khilese]]&lt;br /&gt;
|blurb=The Khil are a sentient species native to the planet [[starwars:Belnar|Belnar]] and were one of the earliest members of the Republic. They were known for their distinctive face tendrils.&lt;br /&gt;
|height=1.2-2 Meters&lt;br /&gt;
|feat1name=Musical Words&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Due to vocalizing with their fleshy tendrils, Khil are natural musicians and bring an air of music to even the most basic of conversations. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can utilize their melodic cadence with &amp;lt;nowiki&amp;gt;{{gender:his,her,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;[[CS Guide: Skills#Deception|Deception]]&#039;&#039; Skill in an attempt to mask their true intentions.&lt;br /&gt;
|feat2name=Hello Stranger&lt;br /&gt;
|feat2desc=Khil are known for being dedicated, ambitious, and open to outsiders. This makes &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; a natural diplomat and thus &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; &amp;lt;nowiki&amp;gt;{{gender:is,is,is,are}}&amp;lt;/nowiki&amp;gt; able to perform better in situations that require dealing with those of differing backgrounds.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Kiffar ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Kiffar&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_kiffar.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Varied skin hues&lt;br /&gt;
* Distinct facial markings&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=The Kiffar are a species of Near-Humans from the planet [[starwars:Kiffu|Kiffu]]. As such, they were sometimes mistakenly called &amp;quot;Kiffu.&amp;quot;&lt;br /&gt;
|height=1.7 meters&lt;br /&gt;
|feat1name=Psychometry &lt;br /&gt;
|feat1desc=&lt;br /&gt;
Kiffar have the ability to read inanimate objects and corpses to gain traces of information and memories of their recent past. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; also shares this talent, and can use it to find hidden clues that wouldn’t otherwise be obtainable.&lt;br /&gt;
|feat2name=Facial Recognition&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Kiffar facial markings are rather unique and noticeable. Unless they’re covered in some way, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can have a hard time concealing &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; identity in a crowd. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Kushiban ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Kushiban&lt;br /&gt;
|classification=Mammalian&lt;br /&gt;
|image=[[File:character_sheet_kushiban.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Lagomorphic&lt;br /&gt;
* Naturally curious&lt;br /&gt;
* Survivalist&lt;br /&gt;
* Long Ears and Tail&lt;br /&gt;
* Mood Fur&lt;br /&gt;
* Cute Appearance&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Kushiban&lt;br /&gt;
|blurb=Kushiban were sentient lagomorphs with two big ears and mood fur covering their bodies. This mood fur was white when the Kushiban were at peace, and changed colors according to their mood. This feature, however, is not fixed as the Kushiban is also capable of changing the color of its fur at will to nearly any color it chooses. Because of their claws, they are capable of climbing up steep walls and are natural hunters. They are also capable of standing on their hind legs, bringing them to nearly the same height as a humanoid.&lt;br /&gt;
|height=1 meters&lt;br /&gt;
|feat1name=Jump Around&lt;br /&gt;
|feat1desc=&lt;br /&gt;
With powerful lagomorphic legs, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is capable of jumping long distances, vertically and horizontally, with ease. Rapid frequent jumping will cause &amp;lt;nowiki&amp;gt;{{gender:him,her,them}}&amp;lt;/nowiki&amp;gt; to fatigue.&lt;br /&gt;
|feat2name=Mood Fur&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Kushiban are known for their ability to change their fur color. While &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has control over this, extreme emotions can override the tone of their fur, making it harder mask their feelings.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Kyuzo ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Kyuzo&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_kyuzo.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Green, orange, olive, or pinkish skin&lt;br /&gt;
* Four- or five-digit hands&lt;br /&gt;
* Strong leg muscles&lt;br /&gt;
* Fast reflexes&lt;br /&gt;
* Compound or slit-shaped pupil eyes&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Kyuzo&lt;br /&gt;
|blurb=The Kyuzo are a species of lanky, bipedal humanoids with quick reflexes that originated from the Outer Rim world of Phatrong.  They have a strong martial history and placed a high value on justice and honor.  This led to them being sought out for jobs as mercenaries, bounty hunters, and law enforcement personnel.  One notable member of this species was the bounty hunter Embo, who was one of the most skilled bounty hunters during the time of the Clone Wars.&lt;br /&gt;
|height=1.5 - 2 meters&lt;br /&gt;
|feat1name=Gravity Power Level&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Hailing from a planet with heavy gravity, Kyuzo evolved dense muscle fibers. As such, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has superior reflexes on planets with standard gravity or less. &lt;br /&gt;
|feat2name=Respiratory&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Kyuzo have sensitive respiratory systems, &amp;lt;nowiki&amp;gt;{{Member}}&amp;lt;/nowiki&amp;gt; needs a filter mask, bandages, or some other kind of covering to protect them while in uncomfortable climates, like in the galactic standard habitable environments, otherwise they will become ill.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lasat ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Lasat&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_lasat.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Gray or purple skin&lt;br /&gt;
* Dark purple hair&lt;br /&gt;
* Impressive height&lt;br /&gt;
* Green eyes&lt;br /&gt;
* Digitigrade legs, prehensile toes, large finger pads&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Lasat&lt;br /&gt;
|blurb=Lasats were a humanoid sentient species native to the Outer Rim world of [[starwars:Lasan|Lasan]], though the species originated from the Wild Space planet [[starwars:Lira San|Lira San]].&lt;br /&gt;
|height=2.1 meters&lt;br /&gt;
|feat1name=The Child, The Warrior, The Fool&lt;br /&gt;
|feat1desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has muscular digitigrade legs, large finger pads and prehensile toes. These genetic gifts make running, jumping and climbing easier for &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; and also have the advantage of letting &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; move quietly when needed. When combined with a Lasat’s distinct odor and large stature, however, stealth is not always that easy. It can also make things difficult for &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; when trying to fit into compressed spaces or blend in with the other species of the galaxy.&lt;br /&gt;
|feat2name=Few And The Proud&lt;br /&gt;
|feat2desc=&lt;br /&gt;
After being driven to the point of extinction by the Galactic Empire, Lasat tend to keep to themselves and avoid drawing the attention of the galaxy at large. As a result, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; often has to contend with stereotypes of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; species being nothing more than primitive brutes—despite the importance that Lasat place on intellect, combat skills, and most importantly honor.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Lonto ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Lonto&lt;br /&gt;
|classification=Plantoid Humanoid&lt;br /&gt;
|image=[[File:character_sheet_lonto.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Pale Green Skin&lt;br /&gt;
* Brown or Black Hair&lt;br /&gt;
* Blue Eyes&lt;br /&gt;
* Plant Growth&lt;br /&gt;
* Pointed Ears&lt;br /&gt;
|languages=&lt;br /&gt;
* Lonto&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Lonto were a plant-based humanoid species. Their pale green skin showed dark lines, mimicking tree bark. They had blue eyes, and dark toned hair. With a natural affinity for the Force, they could use it to grow plants, especially effective at growing tragia leaves which could be used for healing themselves and others. &lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=It’s Not A Drug&lt;br /&gt;
|feat1desc= With a deep connection to the natural world, and part plant themselves, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is able to grow and utilize tragia leaves for the purpose of healing others. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can use their &#039;&#039;[[CS Guide: Skills#Medicine|Medicine]]&#039;&#039; Skill at +1 Skill Point higher when using these leaves to heal themselves and others. &lt;br /&gt;
|feat2name=Save The Trees Or Break Your Knees&lt;br /&gt;
|feat2desc=Lonto believe in protecting nature at all costs. While many try to stay in the light in these efforts, many can be prone to more darker methods. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is prone to an instinctual need to defend nature, and should &amp;lt;nowiki&amp;gt;{{gender:he,she,they,it}}&amp;lt;/nowiki&amp;gt; ignore that, may find themselves shunned by other Lonto. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Lurmen ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Lurmen&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_lurmen.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Small stature  &lt;br /&gt;
* Resemble lemurs  &lt;br /&gt;
* Large yellow-orange eyes  &lt;br /&gt;
* Small nose and mouth  &lt;br /&gt;
* Fur ranging from light to dark grey or brown  &lt;br /&gt;
* Long prehensile tails  &lt;br /&gt;
* Culturally pacifistic&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Lurmen&lt;br /&gt;
|blurb= Lurmen were a small sentient humanoid species native to the Outer Rim world of [[starwars:Mygeeto|Mygeeto]]. They are notable for resembling lemurs and for being largely a pacifist species. &lt;br /&gt;
|height=1 meters&lt;br /&gt;
|feat1name=There’s Always Another Way&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Most Lurmen have a reputation for being vehemently pacifistic. Some have proudly declared that they would rather die than be forced to fight. To those familiar with &amp;lt;nowiki&amp;gt;{{gender:his,her,their}}&amp;lt;/nowiki&amp;gt; species, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is likely to be viewed as peaceful to a fault, in first impressions. This cultural aversion to violence may give &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; an aptitude for finding nonviolent solutions to conflicts, but it can also lead to them being slow to act in situations where decisive, violent action may be the most effective option.&lt;br /&gt;
|feat2name=Gotta Go Fast!&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Due to &amp;lt;nowiki&amp;gt;{{gender:his,her,their}}&amp;lt;/nowiki&amp;gt; small form and unique, flexible body structure, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is able to curl into a ball and roll at high speeds, covering ground more quickly than on foot. Although this makes &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; quite mobile, &amp;lt;nowiki&amp;gt;{{gender:his,her,their}}&amp;lt;/nowiki&amp;gt; small stature also makes &amp;lt;nowiki&amp;gt;{{gender:him,her,them}}&amp;lt;/nowiki&amp;gt; prone to the harsh realities of physics when utilizing &amp;lt;nowiki&amp;gt;{{gender:his,her,their}}&amp;lt;/nowiki&amp;gt; Might, as opposed to more average-sized creatures.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Miraluka ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Miraluka&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_miraluka.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Physically blind&lt;br /&gt;
* Can ‘see’ through the Force&lt;br /&gt;
* Emotionally calm, deliberative nature&lt;br /&gt;
* Sensitive to the moods of those around them&lt;br /&gt;
* Always Force-sensitive, to varying degrees&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Miralukese&lt;br /&gt;
|blurb=The Miraluka were a species of blind, Force-sensitive Near-Humans that hailed from the planet [[starwars:Alpheridies|Alpheridies]]. They often wore coverings to hide their vestigial eye sockets.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Behind Blue Eyes&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Like all Miraluka, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; was born without eyes that leave &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; with a pair of hollowed sockets. Over time, however, the species has evolved to possess a unique way of &#039;seeing&#039; through the Force. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can perceive the world around them in a blue-white spectrum by way of shapes, outlines and auras. This allows &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to live and exist seamlessly with the other sentient beings of the galaxy. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is still blind in the conventional sense and cannot read written text or discern intricate details like patterns or symbols. &amp;lt;nowiki&amp;gt;{{gender:He,She}}&amp;lt;/nowiki&amp;gt; is still affected by ocular and mental Force Powers the same way any other sentient being is.&lt;br /&gt;
|feat2name=Sharing Is Caring&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Due to &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; dependence on seeing through the Force, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is more attuned to the emotional state of &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt;self and of those around &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt;. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is more emotionally calm and deliberative. When surrounded by allies that are rallying or in a positive mood, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; will feel more positive; conversely, if &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; is surrounded by pain or suffering, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; will share their anguish.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Mirialan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Mirialan&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_mirialan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Flexible and agile&lt;br /&gt;
* Geometric Tattoos&lt;br /&gt;
* Stratified society &lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Mirialan&lt;br /&gt;
|blurb=Mirialans were a species of near-Humans native to the planet [[starwars:Mirial|Mirial]]. Their appearance varied from yellow-green skin tones to paler skin very similar to many Humans.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Karma&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Mirialans religiously practice a unique understanding of the Force. Following this belief, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; believes that &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; individual actions contribute to shape &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; destiny. This makes &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; far more perceptive in determining the immediate outcomes of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; actions through weighing the consequences.&lt;br /&gt;
|feat2name=It’s All On My Face&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Mirialans bear facial markings that show they have completed certain tests or tasks. Therefore, it is clear to the world what &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has accomplished and thus &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; will face great difficulty in passing &amp;lt;nowiki&amp;gt;{{gender:himself,herself}}&amp;lt;/nowiki&amp;gt; off as an expert in something &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; is not adept in or when attempting to feign ignorance. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Mon Calamari ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Mon Calamari&lt;br /&gt;
|classification=Amphibian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_mon_calamari.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Amphibious&lt;br /&gt;
* Bulbous eyes&lt;br /&gt;
* Salmon-coloured skin&lt;br /&gt;
* Webbed hands, excellent swimmers&lt;br /&gt;
* Unique vision spectrum&lt;br /&gt;
* Knowledgable about traps&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Mon Calamarian|Mon Calamarian]]&lt;br /&gt;
|blurb=The Mon Calamari (also known as Calamari, Calamarians, Mon Cal, Mon Calamarians, or rarely Mon Cala) were one of the sentient species indigenous to the world of [[starwars:Dac|Dac]].&lt;br /&gt;
|height=1.3 to 1.8 meters&lt;br /&gt;
|feat1name=Fish Out Of Water&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Like all Mon Calamari, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can breathe indefinitely underwater and submerge to significant depths without issue. This evolution in a deep sea environment makes &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; an adept swimmer, but  prolonged exposure to hot and dry atmospheres is particularly uncomfortable and will cause &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; skin to shrivel.&lt;br /&gt;
&lt;br /&gt;
|feat2name=It’s a Trap!&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Mon Calamari possess a near-legendary quality of being both determined and dedicated. Once &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; decides on a course of action, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; cannot be easily swayed from &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; decision. Because of this determination, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is fixated on causes that seem hopeless from the start, making &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; more likely to find themselves in perilous circumstances.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Muun ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Muun&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_muun.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Tall, gaunt&lt;br /&gt;
* Thin waist, fingers, body&lt;br /&gt;
* Elongated, hairless head&lt;br /&gt;
* Long arms and legs&lt;br /&gt;
* Mathmatical skills&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Muun_(language)|Muun]]&lt;br /&gt;
|blurb=Muun were tall, gaunt humanoids with thin bodies and hairless, elongated heads. Their skin, ranging from pasty-white to pale pink and even gray, made them doubly recognizable, as did their unusually flat features. Hailing from the mineral-rich world of [[starwars:Muunilinst|Muunilinst]], their mathematical acumen made them prized bankers and statisticians throughout the galaxy.&lt;br /&gt;
|height=1.9 meters&lt;br /&gt;
|feat1name=Heartwarming&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Muun were known for their ternary vascular system, which included two additional hearts whose functions are under their conscious control. This allows &amp;lt;nowiki&amp;gt; {{member}}&amp;lt;/nowiki&amp;gt; to increase &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; blood flow to survive in low-temperature environments for extended periods of time and contributes to a longer lifespan than Humans.&lt;br /&gt;
&lt;br /&gt;
|feat2name=Space Snakes &amp;amp; Foxes&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Muun are notorious for always keeping their word - but not always in the way expected. Though contracts and laws are considered sacred by &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; society, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; will not hesitate to exploit technicalities to &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; advantage. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has a knack for finding loopholes in contracts, which while useful in negotiation and diplomacy can make others wary of trusting a deal made with &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Nagai ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Nagai&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_nagai.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Tall with gaunt features&lt;br /&gt;
* Pale Skin and Dark Hair&lt;br /&gt;
* Fast Reflexes&lt;br /&gt;
* Soothing and Hypnotic Voices&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Nagaian|Nagaian]]&lt;br /&gt;
|blurb=The Nagai were a sentient near-Human species from Nagi. Tall, lean, often gaunt, they were still considered attractive, with pale skin and black hair. While seen as frail, they were very dexterous with fast reflexes and high agility. Disciplined, the Nagai were known for their high sense of honor, as well as their soothing voices. &lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Honorbound&lt;br /&gt;
|feat1desc=&lt;br /&gt;
The Nagai place little above their sense of honor, some even driven to suicide should they fail to keep it. As an innate sense of being, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; a strong drive to honor their commitments and instinctively follows their core conduct of being. While others may not know what &amp;lt;nowiki&amp;gt;{{members}}&amp;lt;/nowiki&amp;gt;&#039;s honor entails immediately, they know for better or worse that &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; will keep to it. &lt;br /&gt;
&lt;br /&gt;
|feat2name=Soothing Siren&lt;br /&gt;
|feat2desc=&lt;br /&gt;
The Nagai are well known for their soothing and nearly hypnotic voices. Capable of modulating their tone to fit their audience, this skill has made &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; better at Charming. However, the soothing tones make it more difficult to motivate others into action. &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Nautolan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Nautolan&lt;br /&gt;
|classification=Amphibian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_nautolan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Excellent swimmers&lt;br /&gt;
* Low-light vision&lt;br /&gt;
* Head tresses&lt;br /&gt;
* Strong sense of smell&lt;br /&gt;
* Lidless eyes&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Nautila|Nautila]]&lt;br /&gt;
|blurb=The Nautolans are an amphibious species from the planet [[starwars:Glee Anselm|Glee Anselm]], known for their lidless eyes and dreadlock-like head tentacles. Their skin was usually a shade of green. &lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Fear In The Water&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Nautolans are able to use the tendrils on their heads to detect pheromones and determine a person&#039;s emotional state, especially when in the water. While submerged, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can more readily read other people. &lt;br /&gt;
|feat2name=Unblinking &lt;br /&gt;
|feat2desc=&lt;br /&gt;
One of the more distinct features of Nautolans are their lidless eyes. Because of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; lack of eyelids, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can have difficulty seeing and can be irritated in areas where there is particulate matter or fog in the air. This does give &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; nearly perfect vision underwater, however.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Neti ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Neti&lt;br /&gt;
|classification=Plantoid Humanoid&lt;br /&gt;
|image=[[File:character_sheet_neti.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Bark-like skin&lt;br /&gt;
* Shapeshifting&lt;br /&gt;
* Photosynthesis&lt;br /&gt;
* Sentient plants&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Neti (language)|Neti]]&lt;br /&gt;
|blurb=The Neti were a species of shapeshifting sentient plants first encountered on the planet of [[starwars:Ryyk|Ryyk]]. Some called them Ryyk because of the planet&#039;s name. &lt;br /&gt;
|height=3.5 meters&lt;br /&gt;
|feat1name=Natural Stamina&lt;br /&gt;
|feat1desc=&lt;br /&gt;
As a Neti, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; does not sleep, eat or consume large amounts of water. &amp;lt;nowiki&amp;gt;{{gender:He,She}}&amp;lt;/nowiki&amp;gt; has no biological need to rest and can thus push &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt;self through long working hours without signs of fatigue. However, this trait is directly related to the conditions and environment that &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; is in. The more broad spectrum light that &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; is exposed to, the longer &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; can operate without meditation in tree-form. Without access to sunlight, the opposite is also true, as &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; will become exhausted and weak if deprived of sunlight for extremely long periods of time.&lt;br /&gt;
|feat2name=Photosynthesis&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Covered in bark-like skin, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is a sentient plant with the same needs as other species of flora. This not only makes &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; highly flammable, but also makes &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; dependant on the environment and conditions that &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; is in.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Noghri ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Noghri&lt;br /&gt;
|classification=Reptilian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_noghri.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Steel gray skin&lt;br /&gt;
* Black eyes&lt;br /&gt;
* Hairless&lt;br /&gt;
* Advanced olfactory abilities&lt;br /&gt;
* Claws&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Honoghran|Honoghran]]&lt;br /&gt;
|blurb=Noghri were a primitive humanoid species. They had steely gray or blue skin, and were extremely skilled assassins due to their abilities in stealth and hand-to-hand combat. Despite their small size, they were efficient killing machines, with claws, fangs, and a sense of smell so acute that they could smell one&#039;s bloodline.&lt;br /&gt;
|height=1.4 to 1.7 meters&lt;br /&gt;
|feat1name=The Blood Runs Deep&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Noghri possess a sense of smell so attuned that members of this species can distinguish a person’s bloodline through scent alone. As a Noghri, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; shares this talent with &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; species and is able to tell a person’s bloodline through their olfactory senses.&lt;br /&gt;
|feat2name=Nothing Goes Over My Head&lt;br /&gt;
|feat2desc=&lt;br /&gt;
As a clan-based society, humor is a foreign concept to the Noghri species. Even in &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; most relaxed state, the meaning of most jokes are lost on &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;. Therefore, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; will often misinterpret jokes as serious insults, commands or just plain nonsense.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Omwati ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Omwati&lt;br /&gt;
|classification=Avian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_omwati.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Blue skin&lt;br /&gt;
* Bird-like appearance&lt;br /&gt;
* Lithe&lt;br /&gt;
* Fragile bodies&lt;br /&gt;
* Heads covered in feathery threads&lt;br /&gt;
* Beaks&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Omwatese|Omwatese]]&lt;br /&gt;
|blurb=The Omwati were lithe Near-Humans with blue skin and a bird-like appearance. They had a crown of feathers on their heads, spindly fingers, and beaks for mouths. They were native to the planet Omwat and were known for their intellect and natural talent for science, engineering, and music. Omwati children had incredibly pliant minds that, with the proper training, could retain data and be educated beyond the threshold of most other sentient species.&lt;br /&gt;
|height=1.6 to 2.1 meters&lt;br /&gt;
|feat1name=Riddle Me This&lt;br /&gt;
|feat1desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has an inherent penchant for solving puzzles and riddles. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can use &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; &#039;&#039;[[Skills#Intellect|Intellect]]&#039;&#039; skill at one skill level higher when presented with a problem that requires logic alone to figure out. &lt;br /&gt;
|feat2name=Songbird&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Sharing much of their physiology in common with birds, Omwati are lithe in appearance and unusually fragile. As a result, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; possesses bones that are far more delicate than most species, making them less resiliant to trauma from weapons or impact.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Ongree ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Ongree&lt;br /&gt;
|classification=Amphibian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_ongree.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Brownish skin&lt;br /&gt;
* Flexible eyestalks&lt;br /&gt;
* “Upside-down” appearance&lt;br /&gt;
* Lipless mouth&lt;br /&gt;
* Tentacled beards&lt;br /&gt;
* Three-fingered hands&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Ongreenen&lt;br /&gt;
|blurb=Ongree were an amphibious sentient species characterized by yellowish or brownish skin and elongated, tapered heads. Two flexible eyestalks protruded from either side of an Ongree&#039;s head, allowing them to see an object from many angles.&lt;br /&gt;
|height=1.9 meters&lt;br /&gt;
|feat1name=Points Of View&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Ongree possess flexible eyestalks, which allow them to see objects from multiple angles. This has given &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; a unique mindset, allowing &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to examine situations from multiple perspectives with ease and without concentration.&lt;br /&gt;
|feat2name=What Is That… Thing?&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Ongree have an unmistakable appearance attributed to their inverted looking faces. In addition to a telltale humpbacked posture, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is easily recognizable within a sea of faces. Even with &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; face hidden, an observant investigator can distinguish &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; through posture alone.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Pantoran ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Pantoran&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_pantoran.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Blue to purple hair&lt;br /&gt;
* Yellow eyes&lt;br /&gt;
* Cold-resistant&lt;br /&gt;
* Yellow facial markings&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Pantorans were a sentient species native to [[starwars:Pantora|Pantora]], a moon orbiting the planet [[starwars:Orto Plutonia|Orto Plutonia]]. At first glance, they only differed from the otherwise similar Humans in their blue skin and yellow eyes.&lt;br /&gt;
|height=1.5 to 1.9 meters&lt;br /&gt;
|feat1name=All In Favor?&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Pantorans are diplomats at heart and like to settle any type of conflict they encounter through democratic negotiation. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can often find solutions to problems when others would simply give up. However, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; can also then struggle with making executive decisions that disregard others&#039; opinions.&lt;br /&gt;
|feat2name=The Cold Never Bothered Me Anyway&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Pantorans possess a greater resilience to lower temperatures than Humans, allowing &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; to remain comfortable in extreme cold weather conditions, even in a light wardrobe.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Pau&#039;an ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Pau&#039;an&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:Species-pauan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Furrowed, gray skin&lt;br /&gt;
* Black eyes&lt;br /&gt;
* Preference for raw meat&lt;br /&gt;
* Sharp, jagged teeth&lt;br /&gt;
* Hypersensitive hearing&lt;br /&gt;
* Centuries-long lifespan&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Utapese&lt;br /&gt;
|blurb=Pau&#039;ans were gaunt, long-limbed humanoids from [[starwars:Utapau|Utapau]]. They had sunken black eyes, sharp teeth, and gray skin marked by vertical furrows, as well as ear-disks. They are known as the &amp;quot;Ancients&amp;quot; due to their long life-span.&lt;br /&gt;
|height=1.90 meters&lt;br /&gt;
|feat1name=I Heard That&lt;br /&gt;
|feat1desc= &lt;br /&gt;
Like all Pau&#039;an, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; possesses hypersensitive hearing that affects all members of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; race. Without &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; protective ear-disks, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; will be subjected to discomfort, pain and disorientation around loud noises. However, this does give &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; a unique ability to track sounds to their specific locations, giving them an almost preternatural sense of direction and tracking with conventional-level noises. &lt;br /&gt;
|feat2name=Born To Lead&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Pau&#039;an society is centered around leadership and management. As a result of their integration with the labour cultures of Utapau, they are often exposed to leadership at a young age. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; naturally gravitates towards leadership roles, and often has difficulty following the lead of those &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; finds less experienced.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Quarren ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Quarren&lt;br /&gt;
|classification=Amphibian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_quarren.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Squid-like heads&lt;br /&gt;
* Tentacled faces&lt;br /&gt;
* Orange leathery skin&lt;br /&gt;
* Gills&lt;br /&gt;
* Two fang-like teeth&lt;br /&gt;
* Aquatic&lt;br /&gt;
* Spray ink&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Quarrenese&lt;br /&gt;
|blurb=The Quarren, or Qarren, were one of several aquatic sentient species from the planet Dac, called by off-worlders Mon Calamari. The Quarren shared their homeworld with the [[Species#Mon Calamari|Mon Calamari]], another sentient species hailing from Dac. The Quarren had many conflicts and a tense relationship with the Mon Calamari.&lt;br /&gt;
|height=1.7 to 1.8 meters&lt;br /&gt;
|feat1name=Just Keep Swimming&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Quarren can descend to great oceanic depths without apparatus, allowing them to adapt to extreme changes in pressure by decompressing &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; body. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can also breathe indefinitely while underwater. This evolution in a deep sea environment makes &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; an adept swimmer, but  prolonged exposure to hot and dry atmospheres is particularly uncomfortable and will cause &amp;lt;nowiki&amp;gt;{{member}}’s&amp;lt;/nowiki&amp;gt; skin to shrivel.&lt;br /&gt;
|feat2name=Xenophobe&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Quarren are a self-centered and proud species. Naturally, this makes &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; isolationist in behaviour and makes interaction with other species difficult. Because of this, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; will appear xenophobic and crude while interacting with members of another species.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Rattataki ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Rattataki&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_rattataki.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* White skin&lt;br /&gt;
* Bald heads&lt;br /&gt;
* Gladiatorial culture&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Rattataki&lt;br /&gt;
|blurb=The Rattataki were a Near-Human species characterized by their chalk-white skin and bald heads. Virtually isolated from the rest of the galaxy, the Rattataki developed a violent society on their home planet of [[starwars:Rattatak|Rattatak]], which involved extensive gladiatorial combat. &lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Gladiator&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Rattataki culture is one dominated by gladiatorial combat, displaying remarkable initiative and continually creating new ways for members of the species to kill each other. Because of this, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; possesses an inherent drive to fight more fiercely and fearlessly when being observed by an audience.&lt;br /&gt;
|feat2name=Blunt Instrument&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Because Rattataki culture is focused around the need for violence and harsh conditions, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is ambitious and drawn towards dangerous undertakings, but has a tendency to bite off more than &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; can chew. Nonetheless, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; is often unable to comprehend the level of danger that &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; finds &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt;self in, which can lead to even greater peril.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Rodian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Rodian&lt;br /&gt;
|classification=Reptilian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_rodian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Blue-green skin tones&lt;br /&gt;
* Multifaceted eyes&lt;br /&gt;
* Rough skin&lt;br /&gt;
* Infravision&lt;br /&gt;
* Bad natural body odor&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Rodese|Rodese]]&lt;br /&gt;
|blurb=Rodians are a reptilian humanoid species native to [[starwars:Rodia|Rodia]] in the Tyrius system. Highly recognizable due to characteristics in facial structure and skin pigment, Rodians are infamous for their violent culture, which sprang from the difficulties of life in the jungles of their homeworld.&lt;br /&gt;
|height=1.6 meters &lt;br /&gt;
|feat1name=Infrared Vision&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Having evolved from nocturnal predators, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can sense the infrared spectrum, allowing &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to ‘see’ in the dark by observing and detecting changes in and the presence of heat.&lt;br /&gt;
|feat2name=What’s That Smell&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Rodians secrete an oily pheromone mixture used to moisturize the skin and attract mates. However, to any other species it just plain stinks. Non-Rodians will find &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s body odor pungent.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Ryn ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Ryn&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_ryn.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Prehensile tail&lt;br /&gt;
* White hair&lt;br /&gt;
* Clean freaks&lt;br /&gt;
* Gray or blue Skin&lt;br /&gt;
* Performers&lt;br /&gt;
* Nomadic&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Ryn (language)|Ryn]]&lt;br /&gt;
|blurb=The Ryn were an uncommon humanoid species, with prehensile tails, beak-like noses, long fingers, and white hair. Known for their ability in the performing arts, they roam the galaxy as nomads.&lt;br /&gt;
|height=&lt;br /&gt;
1.4-1.8 Meters&lt;br /&gt;
|feat1name=Made’ya’look&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Ryn are natural performers and are comfortable working a crowd of any size. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can use &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; &#039;&#039;[[Skills#Deception|Deception]]&#039;&#039; skill at one Skill point higher when deceiving or tricking an audience of two or more. &lt;br /&gt;
|feat2name=Shady Palm Tree&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Ryn have developed a reputation galaxy-wide as con artists and thieves. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can fall victim to these stereotypes and therefore be turned away or shunned by other species without even saying a word.&lt;br /&gt;
|isGrandfathered=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sakiyan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Sakiyan&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_sakiyan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Dark skin, ranging from black to deep red, purple or green&lt;br /&gt;
* Slit-like pupils&lt;br /&gt;
* Oversized brain, allowing enhanced senses&lt;br /&gt;
* Hairless&lt;br /&gt;
* Good tolerance of temperature extremes&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Sakiyan&lt;br /&gt;
|blurb=Sakiyans are a species native to [[starwars:Sakiya|Saki]], in the Sakiyan system. They evolved from predatory animals and have highly developed brains, giving them enhanced senses.&lt;br /&gt;
|height=1.6 to 2.1 meters&lt;br /&gt;
|feat1name=Not Too Hot, Not Too Cold&lt;br /&gt;
|feat1desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is a Sakiyan, making &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; more resistant to extremes in temperature. This allows &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to comfortably operate in hotter and colder climates than humans, although exposure to burning or freezing substances will still cause injury.&lt;br /&gt;
|feat2name=Better To See And Hear You With&lt;br /&gt;
|feat2desc=&lt;br /&gt;
All Sakiyans have oversized brains, as the portions dealing with sensory perception - sight, smell and hearing - are highly developed. While &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can see into the infrared spectrum and &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; enhanced senses are generally quite useful, bright lights, loud noises and strong odors can overwhelm &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; leading to pain and disorientation.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Selonian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Selonian&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_selonian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Resemble otters&lt;br /&gt;
* Long and slender build&lt;br /&gt;
* Small black eyes&lt;br /&gt;
* Angular muzzles with long teeth&lt;br /&gt;
* Fur in black or brown hues&lt;br /&gt;
* Thick and powerful tails&lt;br /&gt;
* Community-oriented culture&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Selonian &lt;br /&gt;
|blurb=The reclusive, otter-like Selonians originate from underground cave networks on the ocean world of [[starwars:Selonia|Selonia]]. With a society structured like eusocial insects, the males and fertile females are rarities protected by the significantly more populous infertile females, who prioritize community safety.&lt;br /&gt;
|height=1.6 to 2.1 meters&lt;br /&gt;
|feat1name=I Meant What I Said&lt;br /&gt;
|feat1desc=In Selonian culture, lying is considered a crime as evil as murder, as they do not stand for misinformation. This is likely to put &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; into a tough place when honesty could have consequences, and it may impact how &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; views &amp;lt;nowiki&amp;gt;{{gender:his,her,their}}&amp;lt;/nowiki&amp;gt; peers who are liable to skirt the truth. On the upside, people can generally have good faith that what &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has to say will be true.&lt;br /&gt;
|feat2name=Sleek with Sunglasses&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Selonians’ long bodies are well-built for movement on land and water. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can bolster &amp;lt;nowiki&amp;gt;{{gender:his,her,their}}&amp;lt;/nowiki&amp;gt; Athletics with improved running speed by dropping onto all fours, and &amp;lt;nowiki&amp;gt;{{gender:he,she,it}}&amp;lt;/nowiki&amp;gt; can swim just as fast. Due to evolving in an underground society, though, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; also has sensitive eyes that are highly susceptible to bright lights and flashes.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sephi ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Sephi&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_sephi.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Long lives - avg. 200 years&lt;br /&gt;
* Long pointed ears&lt;br /&gt;
* Distinctive hairlines&lt;br /&gt;
* Pale purple or pinkish skin&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Sephi were a species of humanoids indigenous to [[starwars:Thustra|Thustra]]. Although they had been members of the Galactic Republic and friends of the Jedi Order for centuries, King [[starwars:Alaric (Sephi)|Alaric]] of the Sephi sided with the [[starwars:Confederacy of Independent Systems|Confederacy of Independent Systems]] during the Clone Wars.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Tinkerer&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Sephi are known in the galaxy for their long life and their affinity with droids and machinery. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has this same innate affinity when it comes to technology. As a result, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; is able to more readily diagnose irregularities within droids others might miss when using &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; &#039;&#039;[[Skills#Mechanic|Mechanic]]&#039;&#039; skill.&lt;br /&gt;
|feat2name=Everyone Has A Tell&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Sephi are notable for their long tapered ears. Besides their appearance, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;&#039;s ears are known to twitch, swivel, and even flatten in accordance with &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; emotional state. While an endearing trait to some, it requires &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; to put forward a more conscious effort to control &amp;lt;nowiki&amp;gt;{{gender:himself,herself}}&amp;lt;/nowiki&amp;gt; when attempting to disguise &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; emotions.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Shaevalian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Shaevalian&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_shaevalian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Long lifespans: ~250 years&lt;br /&gt;
* Reach maturity only at age 60&lt;br /&gt;
* Strong constitution&lt;br /&gt;
* Dark hair&lt;br /&gt;
* Dark eyes&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Thyrsian (language)|Thyrsian]]&lt;br /&gt;
|blurb=Shaevalians are a humanoid subspecies that evolved from the [[starwars:Echani|Echani]] race. This is Dark Brotherhood created species.&lt;br /&gt;
|height=1.9-2.1 meters&lt;br /&gt;
|feat1name=Tough Mudders’&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Possessing a denser bone structure, Shaevalians are more resistant to physical pain than most species. Even with near-fatal injuries, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can ignore the worst of the pain to the point that &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; physiology prevents &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; from passing out during combat or intense interrogation. However, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; will still feel the effects of fatigue from bodily harm as normal.&lt;br /&gt;
|feat2name=Not Our Problem&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Shaevalians don&#039;t tend to get involved in matters that don&#039;t pertain or advance their own goals as a superior species. As such, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has a hard time falling in line or subscribing to any motivational propaganda involving non-Shaevalian affairs such as war or conflict. This independence makes &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; difficult for leaders to control, making &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; somewhat of a wildcard.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Shani ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Shani&lt;br /&gt;
|classification=Reptilian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_shani.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Various skin tones, usually in shades of green.&lt;br /&gt;
* Multi-coloured feathered hair.&lt;br /&gt;
* Facial lines (sometimes silver).&lt;br /&gt;
* Snake-like jaws that are able to unhinge.&lt;br /&gt;
* Sharp teeth.&lt;br /&gt;
* Long, pointed tongue.&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Shani&lt;br /&gt;
|blurb=Shani are a feathered species of reptilians. Their plumes of long, multi-coloured feathers, facial lines, and vibrant skin tones make them easily recognizable. Able to unhinge their jaws in a snake-like fashion, their tongues are pointed and their teeth sharp.&lt;br /&gt;
|height=1.9 meters&lt;br /&gt;
|feat1name=Maneater&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Scrutinized for their dietary preferences, the Shani are a species that prefers their meals warm. Rumored to devour sentients whole, their unhinged jaws are able to accommodate their unorthodox appetites. Justly, the Shani are a source of distrust and fear for those familiar with this behavior and might avoid &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowik&amp;gt; on seeing &amp;lt;nowiki&amp;gt;{{gender:his,her,their}}&amp;lt;/nowiki&amp;gt; feathered mane. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can showcase their ability to unhinge their jaws to intimidate others into doing their bidding.&lt;br /&gt;
|feat2name=Original Gangster&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Long-lived, the Shani are regarded as the Galaxy’s original bounty hunters among the Hutts. Due to their species’ storied history, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; might find respect and disdain in equal measure among criminal syndicates and Hutt cartels. &amp;lt;nowiki&amp;gt;{{gender:He,She,They}}&amp;lt;/nowiki&amp;gt; will often have significant accommodations made for them when dealing with Hutts.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Shistavanen ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Shistavanen&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:Species-shistavanen.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Fur-covered&lt;br /&gt;
* Yellow/Red eyes&lt;br /&gt;
* Long, pointed teeth&lt;br /&gt;
* Clawed hands and feet&lt;br /&gt;
* Predatory senses&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Shistavanen&lt;br /&gt;
|blurb=Shistavenen were sentient fur-covered bipeds from Uvena. They had wolflike faces, clawed paws, and yellow or red eyes. &lt;br /&gt;
|height=1.80 meters&lt;br /&gt;
|feat1name=Part Of The Pack&lt;br /&gt;
|feat1desc= &lt;br /&gt;
Known as isolationists, it can be hard for even an &#039;outgoing&#039; Shistavanen to escape the natural inclination to stick with their own kind as a pack. Combined with being such an uncommon sight in the galaxy, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;  is often painted by the stereotypes of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt;  bestial appearance, and is frequently treated by others as the predator &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt;  resembles.  &lt;br /&gt;
|feat2name=On The Hunt&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Shistavanen are natural predators and their biology reflects this fact. As a result of &amp;lt;nowiki&amp;gt;{{gender:his, her}}&amp;lt;/nowiki&amp;gt; keen senses, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can more readily track a target once &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; has found their scent without the assistance of tools or technology.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Skakoan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Skakoan&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:CS-Skakoan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Blue, Green and Purple Skin color&lt;br /&gt;
* No lips&lt;br /&gt;
* Short Noses&lt;br /&gt;
* Small, thin, light pink or black eyes&lt;br /&gt;
* Could only breath hydrogen sulfide&lt;br /&gt;
* Required a pressure suit to survive off their home planet&lt;br /&gt;
* Average Lifespan of 90-110 years&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Skakoverbal&lt;br /&gt;
|blurb=The Skakoan species are a slug-like humanoid race known for their pressure suits and amoral nature. Due to the hydrogen sulfide atmosphere of their home planet, Skako Minor, which is dangerous to non Skakoans, they are a very isolated race. This atmosphere has required them to wear a specialized pressure suit to survive outside of their homeworld. Skakoans are not often seen outside their home planet but those who are typically are either skilled technicians or scientists. &lt;br /&gt;
|height=1.4-2.1 meters&lt;br /&gt;
|feat1name=Under Pressure&lt;br /&gt;
|feat1desc= &lt;br /&gt;
Due to the unique atmosphere of Skako Minor, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; must utilize a special pressurized suit to function in most standard atmospheres. This suit helps &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; survive in normally dangerous environments, including short stints in the vacuum of space. However, any damage to the suit can cause permanent physiological issues or even death.&lt;br /&gt;
|feat2name=Shifty Scientists&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Well known as members of the Techno Union during the Clone Wars, the Skakoan people have a reputation as amoral scientists and engineers. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; often has to deal with this stereotype in &amp;lt;nowiki&amp;gt;{{gender:his/her/their}}&amp;lt;/nowiki&amp;gt; general life in the galaxy at large.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sullustan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Sullustan&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:Species-sullustan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Large black eyes&lt;br /&gt;
* Large round ears&lt;br /&gt;
* Facial jowls&lt;br /&gt;
* Innate sense of direction&lt;br /&gt;
* Extremely sensitive hearing&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Sullustese|Sullustese]]&lt;br /&gt;
|blurb=The Sullustan were a diminutive species of humanoids with distinctive features native to the subterranean world of [[starwars:Sullust|Sullust]]. They had large, black eyes with facial jowls called dewflaps and large, rounded ears. They were experts at manufacturing, scientific and technological development, and economics.&lt;br /&gt;
|height= 1 to 1.8 meters&lt;br /&gt;
|feat1name=It’s This Way!&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Having adapted to living in a subterranean homeworld, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has the innate sense of direction that seems to come naturally to Sullustans. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has a habit of picking the right direction even when in uncharted territory, and can recall previous locations &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; has visited with intuitive ease. &lt;br /&gt;
|feat2name=My Own Eyes&lt;br /&gt;
|feat2desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; prefers to get &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; information from first hand sources that can be verified with &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; own eyes. This skepticism makes it harder for &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to trust reports from both friends and allies alike to the point where &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; will put &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt;self in harm&#039;s way to confirm the information.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Togorian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Togorian&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:Character_sheet_togorian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Fur-Covered&lt;br /&gt;
* Back-jointed legs&lt;br /&gt;
* Moves gracefully&lt;br /&gt;
* Speaks with a sibilant voice&lt;br /&gt;
* Large Tail&lt;br /&gt;
|height= 1.6-3.0 meters&lt;br /&gt;
|blurb= Togorians were a species of large, feline beings with short fur of various shades and back-jointed legs who were native to the planet [[starwars:Togoria|Togoria]] . Togorians were also known for their strong sense of honour.&lt;br /&gt;
|languages=* Basic&lt;br /&gt;
* [[starwars:Togorian_(language)|Togorian]] &lt;br /&gt;
|feat1name=Feline Grace&lt;br /&gt;
|feat1desc=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has strong, back-jointed legs that makes &amp;lt;nowiki&amp;gt;{{gender:him,her,them}}&amp;lt;/nowiki&amp;gt; a natural runner, jumper, and climber, which can heighten the success of &amp;lt;nowiki&amp;gt;{{gender:his,her,their}} acrobatic feats. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; also has as a tendency to always land on &amp;lt;nowiki&amp;gt;{{gender:his,her,their}}&amp;lt;/nowiki&amp;gt; feet.&lt;br /&gt;
|feat2name=For Honor&lt;br /&gt;
|feat2desc=Togorians have a reputation for being stubborn and having an unwavering sense of honor. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; feels an ingrained pull to oppose acts or courses of action which violate &amp;lt;nowiki&amp;gt;{{gender:his,her,their}}&amp;lt;/nowiki&amp;gt; personal moral code even in the face of fierce opposition.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Togruta ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Togruta&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_togruta.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Echolocation&lt;br /&gt;
* Montrals&lt;br /&gt;
* Lekku&lt;br /&gt;
* Wide range of skin hues&lt;br /&gt;
* White stripe patterns&lt;br /&gt;
* Sharp canine teeth&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Togruti|Togruti]]&lt;br /&gt;
|blurb=The Togruta were a carnivorous humanoid species from the planet [[starwars:Shili|Shili]]. The species exhibited head-tails which were similar to those of [[Species#Twi.E2.80.99lek|Twi&#039;leks]]. Togruta were also distinguished by montrals, large hollow horn-like projections from the top of their heads, that gave the species a form of passive echolocation.&lt;br /&gt;
|height=1.5 to 1.9 meters&lt;br /&gt;
|feat1name=Echolocation&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Togruta possess two hollow horn-like projections on the top of their heads called montrals, which give them a form of passive echolocation. Within a small sphere of awareness, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can ultrasonically sense the proximity and movement of physical objects around them.&lt;br /&gt;
|feat2name=Pack Mentality&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Traditionally gathered into a “pack,” Togruta are expected to contribute to the group as a whole and thus find difficulty in fulfilling individual goals. Rather than risking the thought of being too individualistic, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; holds an aversion to isolation and is rendered almost incapable of making individual decisions.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trandoshan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Trandoshan&lt;br /&gt;
|classification=Reptilian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_trandoshan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* See in infrared&lt;br /&gt;
* Big and strong&lt;br /&gt;
* Limited regeneration&lt;br /&gt;
* Cold-blooded&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Dosh|Dosh]]&lt;br /&gt;
|blurb=Trandoshans, or T&#039;doshok in Dosh, are large, bipedal reptilian humanoids from the planet of [[starwars:Trandosha|Trandosha]], or Dosha. They had sensitive eyes that could see into the infrared range and the ability to regenerate lost limbs, albeit slowly, and were anatomically built heavier and stronger than most humanoids.&lt;br /&gt;
|height=2.0 meters&lt;br /&gt;
|feat1name=I Got Betta’&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Trandoshans have the unusual ability to regenerate limbs that have been lost. While this process takes up to a week, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can grow back a severed arm or leg that will function as it once did.&lt;br /&gt;
|feat2name=It’s A Bit Chilly&lt;br /&gt;
|feat2desc=&lt;br /&gt;
As they are evolved from reptiles, Trandoshans have remained cold-blooded throughout their evolution. While this gives &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; the ability to regenerate lost limbs over time, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; does not respond well to cold weather and often becomes slow and sluggish in such environments. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Twi’lek ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Twi’lek&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_twilek.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Lekku&lt;br /&gt;
* Wide range of skin hues&lt;br /&gt;
* Multiple stomachs&lt;br /&gt;
* Ear “cones” or humanoid ears&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Twi%27leki|Twi&#039;leki]]&lt;br /&gt;
|blurb=Twi&#039;leks, sometimes referred to disparagingly as &amp;quot;Tail-heads,&amp;quot; were an omnivorous humanoid species originating from the planet [[starwars:Ryloth|Ryloth]].&lt;br /&gt;
|height=1.6 to 2.4 meters&lt;br /&gt;
|feat1name=Talk Lekku To Me&lt;br /&gt;
|feat1desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has the ability to communicate silently with other Twi’lek by way of subtle movements from &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; lekku. Unrestricted, these movements can convey messages to those fluent in the Twi&#039;leki language as well.&lt;br /&gt;
|feat2name=Just The Tips&lt;br /&gt;
|feat2desc=&lt;br /&gt;
While &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s lekku can be exoticaly enticing and allow for silent communication, they are also extremely sensitive at the base, with the tips being less so. Serious damage to the base of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; lekku can cause loss of motor function or neurological damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Ugnaught ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Ugnaught&lt;br /&gt;
|classification=​Mammalian Humanoid&lt;br /&gt;
|image=[[File:CS_Ugnaught.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Pink skin&lt;br /&gt;
* Upturned, porcine nose&lt;br /&gt;
* Thick, layered jowls&lt;br /&gt;
* Tusks&lt;br /&gt;
* Pale hair&lt;br /&gt;
* Long-lived (200 years)&lt;br /&gt;
* Hard-working&lt;br /&gt;
* Resilient&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Ugnaught&lt;br /&gt;
|blurb=The Ugnaught were a diminutive race of porcine humanoids native to Gentes in the Outer Rim Territories. Their upturned, porcine noses and the thick layers of jowls comprise their most recognizable features. Some of them even had tusks. Short in stature, they had a reputation as industrious and loyal, making them sought-after workers. As a result, they were often sold into slavery.&lt;br /&gt;
|height=1 to 1.6 meters&lt;br /&gt;
|feat1name=It&#039;s Off To Work We Go&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Ugnaughts are known for their resilience and hard work. In the face of exhaustion, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can summon their second wind, increasing &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; &#039;&#039;[[Skills#Stamina|Stamina]]&#039;&#039;  by +1 skill point to maintain focus on the task at hand and complete their work. This can range from working long hours in a factory to ending a drawn-out fight.&lt;br /&gt;
|feat2name=Prized But Worthless&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Due to their reputation as industrious, loyal creatures, many Ugnaughts were captured and sold into slavery. While they were prized workers, they are viewed as lesser beings in the public’s eye. As a result, many are quick to dismiss &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; as little more than vermin, making it harder for &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; to intimidate others.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Umbaran ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Umbaran&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_umbaran.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Can see ultraviolet spectrum&lt;br /&gt;
* Extremely pale skin&lt;br /&gt;
* Caste-based society&lt;br /&gt;
* Secretive and highly manipulative&lt;br /&gt;
* Dark sense of humor&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Umbaran (language)|Umbaran]]&lt;br /&gt;
|blurb=The Umbaran were a gaunt species of Near-Humans with extremely pale skin, sunken eyes and a cold, calculating stare. They hailed from [[starwars:Umbara|Umbara]], a planet shrouded in twilight, that held an intricate caste-based society where only the social elite were permitted off-world.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Paint It Black&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Like all Umbaran, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can naturally see into the ultraviolet spectrum. This allows &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to see much better in the dark, but causes &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to be dazzled and disoriented by flashes of light, even from ordinary objects.&lt;br /&gt;
|feat2name=Devil’s Dance&lt;br /&gt;
|feat2desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;, as an Umbaran, is naturally very secretive and manipulative, and finds it easier to use &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; &#039;&#039;[[Skills#Deception|Deception]]&#039;&#039; skill to deceive those around &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; when not under duress. However, due to this dishonest culture and &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s darker sense of humor, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; finds it more difficult to relate to other people’s emotions and good intentions.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Verpine ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Verpine&lt;br /&gt;
|classification=Insectoid&lt;br /&gt;
|image=[[File:character_sheet_verpine.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Tall&lt;br /&gt;
* Chitinous exoskeletons&lt;br /&gt;
* Hermaphrodite&lt;br /&gt;
* Innate “radio”&lt;br /&gt;
* Hive mind&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Verpine&lt;br /&gt;
|blurb=Verpine are thin bipedal insectoids. Unlike many insectoids, Verpine have only four limbs (two arms and two legs), though there were instances of Verpine growing vestigial wings.&lt;br /&gt;
|height=1.9 meters&lt;br /&gt;
|feat1name=Debugger&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Verpine are known throughout the galaxy as skilled technicians. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is capable of performing technological tasks more efficiently under pressure.   &lt;br /&gt;
|feat2name=Hive Mind &lt;br /&gt;
|feat2desc=&lt;br /&gt;
Verpine society is based on honesty and building consensus, and &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; thus has great difficulty in situations that involve convincing people to do things via deception.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Weequay==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Weequay&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:weequay.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Tough, leathery skin&lt;br /&gt;
* Frill along jowls&lt;br /&gt;
* Dark eyes&lt;br /&gt;
* Lipless mouth&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=The Weequay were a species of sentient humanoids native to the desert world of [[starwars:Sriluur|Sriluur]]. With tough, leathery skin, they were well suited for the harsh conditions of their homeworld. This same trait granted them a natural resistance to a blaster’s stun, in turn making them particularly apt thugs. As such, many Weequay are found in the employ of Hutt crimelords, serving as bodyguards and bounty hunters.&lt;br /&gt;
|height=1.89 meters&lt;br /&gt;
|feat1name=Unsavory Reputation&lt;br /&gt;
|feat1desc=Weequay have a long history of serving Hutts or other crime syndicates as either dumb thugs, amoral pirates, or disloyal mercenaries. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; often encounters the stigma of this stereotyping, making it difficult for &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to earn the trust of others on first impressions.&lt;br /&gt;
|feat2name=Stop Resisting&lt;br /&gt;
|feat2desc= &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;&#039;s leathery skin offers a natural resistance against the stun effects of most weapons. While repeated charges can eventually overwhelm a Weequay&#039;s tough skin, it takes more than a single stun attack to fully incapacitate &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Wookiee ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Wookiee&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_wookiee.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Tall&lt;br /&gt;
* Hairy&lt;br /&gt;
* Great strength&lt;br /&gt;
* Short tempers&lt;br /&gt;
* Loyal&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Shyriiwook|Shyriiwook]]&lt;br /&gt;
|blurb=The Wookiees, whose name for themselves translated to the People of the Trees, were a species of tall, hairy humanoids that were inhabitants of the planet [[starwars:Kashyyyk|Kashyyyk]].&lt;br /&gt;
&#039;&#039;&#039;Although they can learn to understand other languages, like Galactic Basic, they are physically unable to speak them.&#039;&#039;&#039;&lt;br /&gt;
|height=2.1 meters&lt;br /&gt;
|feat1name=Let The Wookiee Win&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Wookiees are known for their ferocious strength when pushed into action. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can, in situations of struggle, perform temporary feats of preternatural strength, without the need of the Force for the duration of the instant. This can range from holding open a blast door or ripping a limb out of a socket to lifting a heavy object.&lt;br /&gt;
|feat2name=Laugh It Up, Furball&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Wookiees are hard to miss with their thick fur and large stature. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has a difficult time blending in with other species of the galaxy, and trying to fit into tight or compressed spaces.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Zabrak ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Zabrak&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_zabrak.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Vestigial horns on head&lt;br /&gt;
* Varying skin tones: browns, reds, ebony &lt;br /&gt;
* Facial tattoos &lt;br /&gt;
* Resistant to pain&lt;br /&gt;
* Secondary heart &lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Zabraki|Zabraki]]&lt;br /&gt;
|blurb=The Zabraks are a carnivorous Near-Human species native to [[starwars:Iridonia|Iridonia]]. They were a species known for having a fierce sense of self-determination and an equally dominant need for independence.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Didn’t Hurt!&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Possessing a second heart, Zabraks are more resistant to physical pain than most species. Even with near-fatal injuries, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can ignore the worst of the pain to the point that &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; physiology prevents &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; from passing out during intense interrogations or torture. However, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; will still feel the effects of fatigue from bodily harm as normal.&lt;br /&gt;
|feat2name=I Always Know Better&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Zabraks have a tendency towards self-reliance and are generally quite confident in themselves. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; tends to see &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt;self as superior to &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; fellows, which borders on arrogance. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Zelosian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Zelosian&lt;br /&gt;
|classification=Plantoid Humanoid&lt;br /&gt;
|image=[[File:character_sheet_zelosian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Chlorophyll instead of blood&lt;br /&gt;
* Emerald green eyes&lt;br /&gt;
* Blind in darkness&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Zelosian&lt;br /&gt;
|blurb=Zelosians were Near-Humans outwardly identical to Humans, but all had emerald green eyes and a type of chlorophyll sap instead of blood. Although well-known galaxy-wide as skilled horticulturists, few realized the Zelosians were not Humans.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Horticulturalist&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Sharing some of their physiology with plant life, Zelosians have adapted a preference to sunlight. While these shared traits make &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; inherently skilled as a horticulturalist, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; is not accustomed to darkness. Thus, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; will remain blinded for the duration that &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; lacks for sufficient lighting.&lt;br /&gt;
|feat2name=Pour Some Sugar On Me&lt;br /&gt;
|feat2desc=&lt;br /&gt;
As a Zelosian, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; bleeds chlorophyll sap instead of blood. As a result, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; will be unaffected through the consumption of alcohol. Instead, sugar carries a similar effect that alcohol has on Humans.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Zeltron ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Zeltron&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:character_sheet_zeltron.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Pink to red skin tones&lt;br /&gt;
* Red or blue hair&lt;br /&gt;
* Feels emotions of others strongly&lt;br /&gt;
* Alleged pheremones&lt;br /&gt;
* Second liver &lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Zeltrons were a Near-Human species, made physically distinctive by their skin which ranged in shade from light pink to deep red, and hair that could be red or blue. Their exotic appearance made them appealing to most other species, a fact aided by their alleged pheromones.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Sun&#039;s Getting Real Low&lt;br /&gt;
|feat1desc=&lt;br /&gt;
While Zeltrons aren&#039;t even sure as to the veracity of such claims, the galaxy has concluded that on some level Zeltrons use a form of pheromones to make themselves more likable and calm those around them. While they have no control over this effect, it allows &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; to more easily interact with others. As a result, they are better at defusing situations either through &#039;&#039;[[Skills#Charm|Charm]]&#039;&#039; or &#039;&#039;[[Skills#Intimidation|Intimidation]]&#039;&#039;.&lt;br /&gt;
|feat2name=Turn Down For What?&lt;br /&gt;
|feat2desc=&lt;br /&gt;
A Zeltron’s second liver grants them a heightened metabolism. As a result, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has a higher tolerance to consuming alcohol and digesting rich foods. While useful, this genetic ability also tends to push &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; towards hedonistically indulgent tendencies.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Zygerrian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Zygerrian&lt;br /&gt;
|classification=Mammalian Humanoid&lt;br /&gt;
|image=[[File:Character sheet zygerrian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Pointed, bestial ears&lt;br /&gt;
* Furred faces&lt;br /&gt;
* Long, pointed canine teeth&lt;br /&gt;
* Clawed hands&lt;br /&gt;
* Bony spurs on faces&lt;br /&gt;
* Hair ranging from pink or blue to browns, grays, and reds&lt;br /&gt;
* Blue, yellow, green, silver eyes &lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [https://starwars.fandom.com/wiki/Zygerrian_(language) Zygerrian]&lt;br /&gt;
|blurb=The Zygerrians were a humanoid species from [https://starwars.fandom.com/wiki/Zygerria Zygerria]. They built a powerful empire by selling their slaves and were well-known for their long history of violence, war, and slavery, which the Zygerrians viewed as a natural order of life.  They had angular features, large, pointed ears atop their heads, clawed fingers, bony spurs on their foreheads — and on chins in males — and sometimes furred faces. &lt;br /&gt;
|height=1.70-1.80 meters&lt;br /&gt;
|feat1name=The Master&#039;s Whip&lt;br /&gt;
|feat1desc= &lt;br /&gt;
Zygerrians are known for their species&#039; reputation for slavery, and being deceitful, amoral, and ruthless in business. Just about any Zygerrian is likely to be mistrusted on sight. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is often victim of these stereotypes of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt;  species, finding unfriendly reception from strangers, especially those with views rooted against slavers, and familiarity from criminal types that profit from it.&lt;br /&gt;
|feat2name= Victory or Death&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Zygerrians are raised in a warlike culture that holds strength — both physical and mental — in great esteem, viewing it as a means to gain power and authority, and thus seeing any weakness in contempt. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is better at hiding insecurities and projecting confidence with steady [[Skills|&#039;&#039;Resolve&#039;&#039;]] during tenuous situations like negotiations or deals.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Sheet Guide]]&lt;/div&gt;</summary>
		<author><name>Reiden</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Character_Sheet_Approval_Guidelines&amp;diff=192116</id>
		<title>Character Sheet Approval Guidelines</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Character_Sheet_Approval_Guidelines&amp;diff=192116"/>
		<updated>2024-07-07T21:48:11Z</updated>

		<summary type="html">&lt;p&gt;Reiden: /* Hybrid Species */ Clarifying that hybrids need to be two approved species&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|real}}&lt;br /&gt;
{{Voice Policies}}&lt;br /&gt;
{{CS TOC}}&lt;br /&gt;
&lt;br /&gt;
The following guidelines are used by the Voice Staff to process and approve member-created Character Sheets. Failure to meet these guidelines will result in a remand from a member of the staff. Any remand, however, will contain clear instructions on how to make changes that will lead to getting the Character Sheet approved. The Voice Staff is available through both email and Discord. They actively try to get all character concepts to a point where they can be used while still meeting the requirements and expectations of the Character Sheet system. &lt;br /&gt;
&lt;br /&gt;
Remands are &#039;&#039;&#039;NOT&#039;&#039;&#039; a negative thing or a mark against your ability or ideas. They are here to help you make the best character possible while maintaining a set of standards for all members. &lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
The purpose of this approval process is to maintain a consistent quality across all Character Sheets. The policies here are not meant to prevent members from writing or playing the character(s) that they desire, but to help ensure that all Character Sheets are held to the same standards within the Brotherhood’s fictional systems. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Please read each section carefully.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Finally, the Character Sheet system is inclusive and open to various forms of gender, orientation, and identity. There are different ways to explore these types of characters, and if you are concerned, curious, or have any questions please reach out to the Voice or the Voice Staff. We are always looking for new ways to make our system more inclusive.&lt;br /&gt;
&lt;br /&gt;
For a step-by-step guide on creating your Character Sheet, please see the [[CS Guide: Character Creation|Character Creation Guide]].&lt;br /&gt;
&lt;br /&gt;
=== Notes From the Staff ===&lt;br /&gt;
* &#039;&#039;&#039;All&#039;&#039;&#039; Character Sheet reviews, approvals, and remands are based on the &#039;&#039;current&#039;&#039; policies. This means that a previously approved Character Sheet does not guarantee re-approval. &lt;br /&gt;
** The Voice Staff is &#039;&#039;&#039;not&#039;&#039;&#039; and &#039;&#039;&#039;does not&#039;&#039;&#039; audit previously approved Character Sheets. &lt;br /&gt;
* The Voice Staff can only remand on the edited components that come to them for review. For example, if you have a physical description that does not meet the current policy, without you making an edit to that field it is not something the Voice Staff can actively review and remand. &lt;br /&gt;
* Any time that a member modifies a text field on the Character Sheets, it will require staff approval.&lt;br /&gt;
** Applies to: &#039;&#039;Physical Description, Height/Weight, Custom Aspects, Lore,&#039;&#039; and &#039;&#039;Languages&#039;&#039;.&lt;br /&gt;
* Staff approval is &#039;&#039;&#039;not&#039;&#039;&#039; needed if you just want to change: &#039;&#039;Discipline, Skills, Force Powers,&#039;&#039; or &#039;&#039;Feats&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Physical Description and Species == &lt;br /&gt;
The &#039;&#039;&#039;Physical Description&#039;&#039;&#039; field is meant to convey a basic, &#039;&#039;static&#039;&#039; image of what your character looks like as if looking at a photograph or being described to someone else. The purpose of this still image is for others to write your character&#039;s appearance accurately without making a mistake that could cause for loss of points in a judgement in which consistency was key.&lt;br /&gt;
&lt;br /&gt;
Physical Descriptions should not contain notes on behavior or history that would go in Custom Aspects or on a wiki. They should not detail items or armor that belong in Item Aspects, or otherwise list any attire, as these are both under the purview of the [[Member Possessions|Possessions]] system and covered on the Character Sheet in an attached [[CS Guide: Loadouts|Loadout]]. &lt;br /&gt;
&lt;br /&gt;
Images should not be used directly within the Physical Description, but links to images and reference galleries are allowed. The Voice Staff will review these links to verify they do not lead to anything inappropriate. &lt;br /&gt;
&lt;br /&gt;
=== Physical Appearance ===&lt;br /&gt;
*  Details included in this field must be &#039;&#039;purely cosmetic&#039;&#039; in nature. For an approved sheet, you &#039;&#039;&#039;must&#039;&#039;&#039; make sure you hit all the basic &#039;&#039;&#039;six&#039;&#039;&#039; (6) descriptors: &lt;br /&gt;
** &#039;&#039;Skin tone, eye color, hair color and hairstyle (default), body type, and distinguishing marks like scars or tattoos.&#039;&#039;&lt;br /&gt;
** Not mentioning any distinguishing marks will imply that your character has none. &lt;br /&gt;
** Please avoid out-of-universe references, such as Asian, Caucasian, or African, and instead use terms like &amp;quot;flat nose, angular eyes, pale features, exotic or dark skinned, coarse-haired.&amp;quot;&lt;br /&gt;
* Descriptions must be static descriptions (things that don’t change day to day). If your character dyes their hair, you only need to list that color, but you will need to define a default style even if they frequently wear different styles or accessories. You are still free to write your character doing these things in fiction entries and stories as much as you like; but for the character sheet you &#039;&#039;&#039;MUST&#039;&#039;&#039; provide a single, static description for others to use for grading purposes. Saying that a character wears multiple hairstyles or changes their hair color will result in a remand.&lt;br /&gt;
* Descriptions must be current. Discussing what a character &#039;&#039;will&#039;&#039; look like when they grow or what they looked like in the past at length is not helpful nor does it provide a current image to grade with. You may write something such as, &amp;quot;her once blue eyes have corrupted to Sith gold&amp;quot; but you must provide and focus on the character&#039;s current appearance.&lt;br /&gt;
* Physical Descriptions must be written in full sentences, not in a list format.&lt;br /&gt;
** Example: Listing, &amp;quot;Hair Color: red. Eye color: blue. Tattoos: tribal.&amp;quot; would result in a remand. It should be written as, &amp;quot;Master Skystar has red hair, blue eyes, and wild tattoos with swirling lines.&amp;quot;&lt;br /&gt;
* As there are no other fields for it, the Staff allows mention of makeup, piercings, and accents in the Physical Description, but as with anything else, these &#039;&#039;must be static&#039;&#039;. If any makeup is included, it should be a single style. Piercings should be assumed to always be present. You may include accents, but keep in mind that there is not an England or Southern United States in Star Wars — these fall again under out-of-universe references. Instead, you can use things like &amp;quot;aristocratic lilt&amp;quot; (English accent), or &amp;quot;slow drawl&amp;quot; (Southern United States). Accents are considered flavor for better describing a character&#039;s &amp;quot;voice&amp;quot; in dialogue writing, but any mention of them should be short and not delve into Character History.&lt;br /&gt;
&lt;br /&gt;
==== Species ====&lt;br /&gt;
*  The physical description must also be consistent with the Species choice. Variations may be approved, but they would have &#039;&#039;&#039;no mechanical benefit.&#039;&#039;&#039; Always check your Species infobox for information about what colors or features are standard to your selected Species.&lt;br /&gt;
** Not every [[Species]] will have hair, or skin, but may have fur or a carapace. Whatever traits the Species does have, make sure those basics are covered.&lt;br /&gt;
** Example: Standard Chiss have blue skin, black or dark hair, and red eyes. A hybrid Chiss may have paler skin instead of dark blue skin, but you may not add claws and fangs when their selected Species is Chiss.&lt;br /&gt;
&lt;br /&gt;
==== Cybernetics ====&lt;br /&gt;
* Cybernetics and other “modifications” are allowed, but they are only cosmetic in our system. You can describe how they look, but cannot mention how they modify or enhance your character&#039;s attributes. Cybernetic limbs may not include weapons or armor, and additional redundant organs may not be added if the Species did not originally have them; a cybernetic may only replace an organic piece with a metal one.&lt;br /&gt;
* Cybernetics &#039;&#039;can&#039;&#039; be a good way to justify/explain the skill levels of your character, however. &lt;br /&gt;
** Example: Your character is a lithe thin framed body with +5 Might and has cybernetic arms. Claiming the reason for this is that cybernetics give you strength is fine and is strongly encouraged, but the skill and its level must be actively set to that on your sheet. &lt;br /&gt;
&lt;br /&gt;
* A system exception exists for members of the Technocratic Guild in the Collective, who get a unique feat that lets their cybernetics enhance other abilities. This is for NPC usage only for the rival faction. &lt;br /&gt;
&lt;br /&gt;
==== Behavior or History ====&lt;br /&gt;
* Physical Descriptions &#039;&#039;&#039;cannot&#039;&#039;&#039; explain how a character behaves. Aspects are used for this purpose. Since the focus of this field is solely on the character&#039;s visual details, the &#039;&#039;&#039;effects&#039;&#039;&#039; of the character’s appearance or their behavioral traits should &#039;&#039;&#039;not&#039;&#039;&#039; be included in a Physical Description.&lt;br /&gt;
** Example: Your character cannot &amp;quot;intimidate everyone they come across with their gaze.&amp;quot; Your character MAY have &amp;quot;sharp, piercing green eyes&amp;quot; and &amp;quot;always wear a scowl.&amp;quot; This allows a reader to infer they are intimidating, instead of dictating any effect on another character or describing a character&#039;s behavior.&lt;br /&gt;
* Physical Descriptions &#039;&#039;&#039;cannot&#039;&#039;&#039; be used for extensive character history of how and why a character behaves - this must be covered with Custom Aspects and/or supported by a Wikipedia article.&lt;br /&gt;
** Example: You &#039;&#039;&#039;cannot&#039;&#039;&#039; say that your character, &amp;quot;was a lifetime slave under Jabba the Hutt and grew strong enough to defeat them and rescue their fellow slaves so they have large muscles and many scars&amp;quot;. You MAY say that your character has &amp;quot;large muscles and many scars from a life of slavery&amp;quot;. You &#039;&#039;&#039;cannot&#039;&#039;&#039; say that your character &amp;quot;was in a fight to the death with his master and stabbed in the gut, but survived and now he has the scars after defeating him.&amp;quot; You MAY say your character&#039;s scar is &amp;quot;a thin white line from a knife wound.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Items and Armor ====&lt;br /&gt;
* Some species have unique equipment that is seen as a standard component of the species&#039; appearance. As these are often required for the species to function, you may list these items in the Physical Description section instead of specifying them with a load out. &lt;br /&gt;
** Example: Kel Dor require a breathing mask to function outside of their homeworld’s (or similar’s) atmosphere. You may mention the mask, and any styling on it in the physical description of the character sheet. &lt;br /&gt;
* Physical Descriptions &#039;&#039;&#039;cannot&#039;&#039;&#039; be used to explain the properties or functions of armor or weapons (such as material resistance or augmentation). These details can be displayed through the &#039;&#039;Possessions&#039;&#039; and &#039;&#039;Loadouts&#039;&#039; interfaces, and fall under the discretion of the [[Regent]] staff.&lt;br /&gt;
* A character&#039;s attire — often defined by their clothing style, preference, or details, as well as any armor they wear, no matter how often, belongs in the Item Aspects found in &#039;&#039;Possessions&#039;&#039; items that get equipped into the Armor and Back slots of a Loadout. Listing out attire in the Physical Description field will result in a remand. See the [[Member_Possessions#Creating_Custom_Item_Aspects|Creating Custom Item Aspects]] page for more details.&lt;br /&gt;
** Example: You cannot say that a character&#039;s &amp;quot;pale skin, short-cropped dark hair, and hazel eyes are constantly hidden behind their Mandalorian helmet&amp;quot;.&lt;br /&gt;
* Weapon selection/placement may not appear in a Physical Description. These details can be displayed through the &#039;&#039;Possessions&#039;&#039; and &#039;&#039;Loadouts&#039;&#039; interfaces, and fall under the discretion of the [[Regent]] staff.&lt;br /&gt;
&lt;br /&gt;
==== Hybrid Species ==== &lt;br /&gt;
While characters descended from two species (hereafter hybrid species) are permitted, they will be subjected to increased scrutiny by the Voice staff. The selected species should be from similar genetic styles, meaning you cannot merge a Reptilian based species with a Mammal based one. The following items are required for these sorts of characters in addition to the above.&lt;br /&gt;
&lt;br /&gt;
* A hybrid Species must have only cosmetic elements of their Secondary Species worked into their Physical Description. This should be clearly defined by the writer and focus solely on the cosmetic details of what makes the Character a hybrid.&lt;br /&gt;
** Example: &amp;quot;Skystar is a Chiss-Human hybrid with light blue skin and red-tinted, green eyes...&amp;quot;&lt;br /&gt;
* A hybrid species is a combination of two (2) different &#039;&#039;&#039;approved&#039;&#039;&#039; species. One is the primary that gives the species feats, and a majority of appearance specifics. &lt;br /&gt;
* A hybrid Species must have only cosmetic elements of their Secondary Species worked into their Physical Description. This should be clearly defined by the writer and focus solely on the cosmetic details of what makes the Character a hybrid.&lt;br /&gt;
* A hybrid Species will only get Feats from their Primary Species. They do not get Feats of the Secondary Species.&lt;br /&gt;
** Example: Skystar is a Chiss-Human hybrid, but his selected Species is Chiss. He will have only the Chiss Feats and cannot use the Human Feats.&lt;br /&gt;
* Your character may be a descendant of multiple hybrid species, but for the Physical Description, you must pick the two core species that define their feats and appearance. &lt;br /&gt;
** While we allow a great many appearance modifications for species, you do not get to effectively make your own personal species with feats you like from one while looking wildly different. &lt;br /&gt;
&lt;br /&gt;
* For an example of an approved Character Sheet featuring a hybrid species, check out the Inquisitorius NPC [https://www.darkjedibrotherhood.com/character_sheets/9848 Harry West] featured in the ACC Qualification exams.&lt;br /&gt;
&lt;br /&gt;
==== Character Images/Formatting ====&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Weapons Loadout&#039;&#039; field has been replaced with &#039;&#039;Possession Loadouts&#039;&#039;. In removing the text-based field, the option to directly embed images into Character Sheets has effectively been phased out. Members are still welcome to include a hyperlink to an image of their character or reference gallery, however, using Markdown syntax.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example:&#039;&#039; [Character Image](https://characterimage1.jpg) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please note:&#039;&#039;&#039; The Voice staff will inspect image hyperlinks to ensure they are appropriately linking to character art that adheres to the Brotherhood&#039;s PG-13 policy in terms of nudity and graphic content. Linking to inappropriate content is subject to discipline at the discretion of the Justicar and the Covenant.&lt;br /&gt;
&lt;br /&gt;
=== Skills, Force Powers, and Feats ===&lt;br /&gt;
* If a Feat is taken that modifies a given Force Power or Skill, that Power or Skill must have one or more points placed in it. The Character Sheet Wizard will not show Feats unavailable to a specific character based on Rank or Order (eg NFU types will not see Force Power Feats). It will also warn the member selecting the Feats that a Force Power or Skill is required to use it if they try to select it without the Skill or Power on their Sheet. &lt;br /&gt;
* Skills and Force Powers should be consistent with one’s Aspects.&lt;br /&gt;
** Example: if a character has an Aspect stating a preference for ranged combat, they should have Powers and/or Skills that allow them to engage enemies at range.&lt;br /&gt;
* If an Aspect discusses using Powers or Skills in a way that requires a Feat, but the Feat is not selected on the Sheet, the Aspect will be remanded.&lt;br /&gt;
** Example: an Aspect discusses protecting other characters besides the user with Barrier, but the Sheet does not have the Static Barrier Feat that allows this usage selected.&lt;br /&gt;
* Dual Wielding allows your character to effectively handle two weapons at once. It does not make your character both left-handed and right-handed.&lt;br /&gt;
** The ability to fight with both the left and right hands equally requires either the Journeyman Feat: “Ambidexterity” or the Equite Feat: &amp;quot;Alternate Wielding&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Specialization ===&lt;br /&gt;
This includes Lightsaber Forms, Martial Arts Forms, Lore, and Languages.&lt;br /&gt;
&lt;br /&gt;
==== Forms ====&lt;br /&gt;
* You must have at least one Skill point invested in a Martial Arts Forms or Lightsaber Forms to select a form from the drop-down selector under the Specialization tab on the Character Creation Wizard.&lt;br /&gt;
* Form selection indicates your character&#039;s top two preferred forms of usage, while the skill itself allows you to use any. This is a reference for yourself, and others on what the character focuses on using. &lt;br /&gt;
* For additional information see the [[Martial Arts Forms]] page and [[Lightsaber Forms]] page.&lt;br /&gt;
* Primary/Secondary Weapon Specialization only applies for the Non-Force User &#039;&#039;Weapons Specialist&#039;&#039; discipline feats. It does not provide any advantage to any other discipline or character type.&lt;br /&gt;
* For Non-Force-Users, any Discipline but Weapons Specialist does not gain any benefit from selecting a Primary or Secondary Weapon Specialization in the Specialization selector. This is just for the Weapons Specialists to define their respective Feats.&lt;br /&gt;
* Do not select Weapon Specialization if you are not a Weapon Specialist.&lt;br /&gt;
&lt;br /&gt;
==== Lore ====&lt;br /&gt;
* Lore can be chosen by using the skill in your skill ladder, with one [https://wiki.darkjedibrotherhood.com/view/CS_Guide:_Skills#Appendix_A:_Sample_Lore_Topics|Lore topic] opening up for specification per level the skill is at. IE +2 Lore gives 2 Lore slots. &lt;br /&gt;
* Lore (and Language) slots can also be earned from progression in multiple societies including SA, RP, and ACC. &lt;br /&gt;
* Lore Topics should be &#039;&#039;specific&#039;&#039; but &#039;&#039;brief.&#039;&#039;&lt;br /&gt;
** Example: &amp;quot;The engines of starships in ISDs and how they function and repairing them in or out of battle&amp;quot; is not a proper Lore Topic. Instead, for a character to know about starship engines, the member would just put, &amp;quot;Starship Engines&amp;quot; or &amp;quot;Imperial-designed Starship Engines&amp;quot;.&lt;br /&gt;
*  All characters are expected to know broadly the history of the Dark Jedi Brotherhood, of the New Republic, and the current era and time period in general. It is also implied that your character will have a working knowledge/understanding of their Species-specific lore or history including culture and habitat. A Lore item is not needed to reflect this, as it is &#039;&#039;&#039;automatically&#039;&#039;&#039; applied to your Character Sheet. They would also not require a lore topic to cover areas of general education available to their Species.&lt;br /&gt;
*  Lore topics should show expertise in an area of knowledge that would set them apart from others of their Order, Species, or Unit. They are the equivalent of a degree or master&#039;s program on a subject from a university or trade school, or of extensive empirical experience in a subject, such as a lifetime in a career field. Good examples are: &amp;quot;Poisons and Toxins of the Galaxy&amp;quot;, &amp;quot;Xenobiology&amp;quot;, &amp;quot;Droid Building and Repair,&amp;quot; &amp;quot;Criminal Underworld of the Galaxy&amp;quot;, and “Ancient Sith Artifacts&amp;quot;.&lt;br /&gt;
* Lore topics cannot merely mention a Shadow Academy course the member has taken. Member activities such as these have NO tie-in to your character&#039;s Lore or knowledge. However, Societal awards or topics may be used, such as the topics &#039;&#039;&#039;granted&#039;&#039;&#039; to a member&#039;s Character Sheets at certain ranks in the Inquisitorius, Shroud Society, Shadow Academy Society, or Grand Master&#039;s Royal Guard.&lt;br /&gt;
* [[CS_Guide:_Skills#Appendix_A:_Sample_Lore_Topics|Click here]] for an expanded list of heretofore approved Lore Topics. This list is not a complete reference. It is recommended you ask the Voice Staff if you are unsure about a Lore Topic.&lt;br /&gt;
&lt;br /&gt;
==== Languages ====&lt;br /&gt;
* Languages can be chosen by using the skill in your skill ladder, with one language opening up for specification per level the skill is at. IE +2 Language gives 2 Language slots. &lt;br /&gt;
* Language (and Lore) slots can also be earned from progression in multiple societies including SA, RP, and ACC. &lt;br /&gt;
** Sith tongue, as referred to on Wookiepedia, is Ancient Sith in our system. Mind notes like these listed for each Language, such as that New Canon has merged Ryl and Twi&#039;leki into one Language now simply called Twi&#039;leki.&lt;br /&gt;
** If a Language has multiple names, the Languages page will tell you which to use, such as Binary instead of Droidspeak.&lt;br /&gt;
* Mind your spelling when typing your selection into the Language field.&lt;br /&gt;
* Each Species gets their native tongue by default, as well as Galactic Standard Basic. This is coded into the website and is done &#039;&#039;&#039;automatically&#039;&#039;&#039;. Do not put Basic or &amp;quot;Human/English&amp;quot; as Languages.&lt;br /&gt;
* Aspects may make references to a specific cult, upbringing, or other factor that could be used to explain a small smattering of words from a Language such as Mando’a without the character knowing the whole Language. The character will be unable to fully speak it or understand it, but know some words without needing to spend a Skill Point.&lt;br /&gt;
* [[CS Guide: Languages|Click here]] for an expanded list of many approved Languages in our system. This list is not a complete reference. It is recommended you ask the Voice Staff if you are unsure about a Language.&lt;br /&gt;
&lt;br /&gt;
=== Aspects ===&lt;br /&gt;
Brotherhood members can develop Custom Aspects to better express their characters. Custom Aspects define what makes your character unique and describe the core of their personality. &lt;br /&gt;
&lt;br /&gt;
All Custom Aspects are reviewed by the Voice Staff for approval before use. Previously approved Aspects that have been slightly modified or edited do not guarantee reapproval. The review process takes time, and while the staff works to have the review done as quickly as possible, it may take time for a Custom Aspect to be completely processed. &lt;br /&gt;
&lt;br /&gt;
For tips on how to write Custom Aspects, check out the [[Aspects#How_To_Write_a_Proper_Custom_Aspect|&amp;quot;How To&amp;quot; section]] of the [[Aspects]] article.&lt;br /&gt;
&lt;br /&gt;
Custom Aspects are expected to adhere to the following criteria for approval: &lt;br /&gt;
&lt;br /&gt;
* Custom Aspects must always have the first word of their title capitalized, and have each letter of each subsequent word capitalized, except for the following: &#039;&#039;a, an, the, at, by, for, in, of, on, to, up, and, as, but, or, and nor&#039;&#039;.&lt;br /&gt;
** Example: &amp;quot;This Is How You Title an Aspect&amp;quot; or &amp;quot;I Titled an Aspect and All I Got Was This T-Shirt&amp;quot;&lt;br /&gt;
* Custom Aspect title lengths should remain as a short phrase rather than a full sentence. Pop culture references, song lyrics, words in foreign languages, etc are all perfectly acceptable to use as titles. Excessively long or inappropriate titles may be remanded at the discretion of the Voice staff.&lt;br /&gt;
** Usage of non-English titles is acceptable as well, but formatting should still adhere to using the standard characters. Unique formatting or emoji usage is not allowed and will be remanded. &lt;br /&gt;
* Custom Aspects must have at minimum two full sentences and not exceed &#039;&#039;&#039;150&#039;&#039;&#039; words in length. They may be broken up into “paragraphs” for readability. If you are using more than 100 words, we recommend carefully evaluating if additional words would add or detract from what you are trying to get across in the Aspect. &lt;br /&gt;
* Custom Aspects should be spell-checked and proofed before submission. Aspects with acceptable content may be remanded if it is too difficult to read or follow. This is important so that other members and competition judges may easily read and understand the Aspect.&lt;br /&gt;
** Proofreading is up to the user and is not a primary criterion for Aspect approval, but readability is. Aspects must be easily read and understood. If you cannot find a proofreader in your Clan or summit, ask the Voice staff and they will help you.&lt;br /&gt;
** Voice Staff may note spelling and grammatical errors in addition to a remand for a different reason, but if the aspect is readable as is, they will not remand it only for that reason. &lt;br /&gt;
* Your Custom Aspect needs to revolve around a single, connected theme; that is, convey a single piece of information about the character. Avoid disjointed attempts involving multiple partial Aspects merged into one or contradicting oneself.&lt;br /&gt;
** Example: A major part of Skystar as a character is his heritage, so a General Aspect is dedicated to his half-Human, half-Chiss upbringing and his views of the culture, mainly focusing on how being raised that way makes him act. He is also a pilot, and so a Combat Aspect may be dedicated to his ability to dogfight, while a Personality Aspect could focus on his quiet manner leaving him few friends but his loyalty inspiring those he does keep.&lt;br /&gt;
* A Custom Aspect must pertain to how your character &#039;&#039;&#039;acts&#039;&#039;&#039; or &#039;&#039;&#039;behaves&#039;&#039;&#039;. These cannot be an explanation of your character&#039;s history, which belongs on the Wiki, but focus on how they function and interact with the world around them. You can use an element of your character&#039;s history, or a specific event, to quickly explain why your character behaves a certain way or has a quirk, or to give context to a behavior, but the behavior, not the reasoning behind it, is the focus of Aspects.&lt;br /&gt;
* Custom Aspects must pertain to the &#039;&#039;&#039;base&#039;&#039;&#039;/&#039;&#039;&#039;typical&#039;&#039;&#039; status of your character. Much like how the Physical Description must be about how your character currently looks, Custom Aspects should reflect their current typical behavior. If your character has a split personality, one still has to function as the core personality to build off of. Characters need at least some form of a foundation that can be predictably built off of.&lt;br /&gt;
* Custom Aspects should be supported by the character&#039;s &#039;&#039;Skills&#039;&#039;, &#039;&#039;Feats&#039;&#039;, and &#039;&#039;Force Powers&#039;&#039;. For example, if you have an aspect that says, “Blademaster of the First Echelon!”, it is expected that the character will have at least a +3 in Bladed Weapons, and perhaps a Feat to enhance it.&lt;br /&gt;
* A Custom Aspect cannot dictate how other characters act or perceive your character. How a character reacts to another character is a unique thing for every character.&lt;br /&gt;
** Example: &amp;lt;br&amp;gt; &#039;&#039;&#039;Good&#039;&#039;&#039;: &#039;&#039;Voorhees is prone to very little verbalization, relentless stalking, and violent tendencies. This has made it difficult for him to make friends.&#039;&#039; &amp;lt;br&amp;gt; This line works as it reinforces how Voorhees behaves and how his behavior has had an impact on his life. It does not force all characters to not like him or find him creepy outright. Some might appreciate these things about him. &amp;lt;br&amp;gt; &#039;&#039;&#039;Bad&#039;&#039;&#039;: &#039;&#039;No one likes how Voorhees is silent and violent. They all find this at best creepy and disturbing, and at worst, outright attempt to kill him.&#039;&#039; &amp;lt;br&amp;gt; This line provides some insight into Voorhees’ behavior but shuts the door to how any individual character might perceive him. &lt;br /&gt;
* Custom Aspects can refer to your unique relationship to your Clan or the DJB at large, but please keep in mind that there is a fair bit of fiction that needs to be respected. Any Aspects relating to a specific element of Clan/subunit fiction must not contradict that fictional development. The same goes for the Brotherhood as a whole. It is highly recommended that if you’re going to create such an Aspect you speak to your Clan leadership or the Voice office before you submit your Sheet.&lt;br /&gt;
** Example: an Aspect that focuses on the character&#039;s role as a critical agent in a battle in a specific Brotherhood update, but the character was not mentioned in that update.&lt;br /&gt;
* Custom Aspects may link away to other Character Sheets, especially if referencing an important bond between characters, but should not link to non-DJB sites or sources, for quality control. Like with imagery in the Physical Description, the Voice Staff will check any links, and anything linking to inappropriate content may be subject to discipline.&lt;br /&gt;
* Custom Aspects are expected to have some form of &#039;&#039;&#039;balance&#039;&#039;&#039;. This can be either &#039;&#039;&#039;explicit&#039;&#039;&#039; or &#039;&#039;&#039;implicit&#039;&#039;&#039; depending on what the Aspect is attempting to do. This is one of the most important factors contributing to if an Aspect can be approved or not. Every Aspect needs to be “perfectly balanced, as all things should be.” The final judgment on whether an Aspect requires an explicit form of balance comes from the Voice staff. A good rule is if you are not sure if an Aspect needs it, include it in some manner.&lt;br /&gt;
** Some Aspects are “self-balancing” in that they provide no major *merit* to “buff” a character. These are more general-purpose in nature. These Aspects can be seen as having an implied form of balance. &lt;br /&gt;
*** Example: “Technically Legal”: &#039;&#039;Natasha prefers to push the rules to the absolute limit. While she is unlikely to break rules or disobey orders, she toes the line between what is allowed and what isn&#039;t at every opportunity.&#039;&#039;&amp;lt;br&amp;gt; This Aspect gives a clear insight into how the character works. There is no major benefit granted to her because of it, it is just a personality trait of hers. The balance of this is &#039;&#039;&#039;implicit&#039;&#039;&#039;. &lt;br /&gt;
** Other Aspects are meant to give a clear form of a benefit to the character. These “buffs” to a character must clearly illustrate a flaw to maintain &#039;&#039;&#039;balance&#039;&#039;&#039;. &lt;br /&gt;
*** Example: “I Can Fix That”: &#039;&#039;If it has an electronic circuit or gear, Tony thinks he can fix it; everything from holopads to starships. To Tony, even the most random assortment of scraps from a junkyard can be used to create something useful. He has a knack for fixing things that are broken, and his confidence in this ability borders on arrogance, and if he fails to fix something, he is prone to fits of anger and annoyance.&#039;&#039; &amp;lt;br&amp;gt;This Aspect grants a clear benefit in that Tony can fix things really well. This “buff” to the character had to be balanced out with how that can hinder/hurt him if he cannot fix something. The balance of this is &#039;&#039;&#039;explicit&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Voice Policies]]&lt;/div&gt;</summary>
		<author><name>Reiden</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Force_Powers&amp;diff=190192</id>
		<title>CS Guide: Force Powers</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Force_Powers&amp;diff=190192"/>
		<updated>2024-02-16T20:59:43Z</updated>

		<summary type="html">&lt;p&gt;Reiden: /* Force Lightning */ Adding the new Lightning Deflection feat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|real}}&lt;br /&gt;
{{CS TOC}}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Below, you will find the reference guide for the Character Sheet &#039;&#039;&#039;Force Powers&#039;&#039;&#039;. All documentation is based on the &#039;&#039;Force Powers 2.0&#039;&#039; project headed up by the [[Combat Master]], [[Voice of the Brotherhood|Voice]] Staff, and Character Sheet Development Team. This reference table aims to give members a better idea of the level of control/power they have of a given Force Power, and how they would write their character utilizing it both in and out of combat.&lt;br /&gt;
&lt;br /&gt;
== Force Use ==&lt;br /&gt;
=== Duration ===&lt;br /&gt;
Force Power usage is draining on a Force User, more so when used in the heat of combat. The stronger the display of Force, the more difficult it is to maintain the power. While a master of an ability can generate massive power, they can only do so for a short duration. Most masters are wise enough to apply their power with restraint. By using less strength, they are able to maintain the effect of the power for a longer duration. With limited training, a Force User may struggle to bring the full effect of a power to bear and maintaining concentration quickly becomes draining, resulting in shorter bursts of Force use.&lt;br /&gt;
&lt;br /&gt;
=== Downtime ===&lt;br /&gt;
Though the Force gives strength, a Force User is still limited by flesh and blood. Drawing on such power dwindles the Force User&#039;s reserves of endurance and willpower. Manipulating the Force, especially in combat, requires sharp mental control. While a Force User may draw on the Force repeatedly, it will usually become more difficult with each successive use. Some powers, of course, are more draining than others. But no Force User can limitlessly tap into the powers of the light or dark side without exhaustion setting in. Use of great power comes with great fatigue, and Force User should be aware of the risks of pushing too hard too fast.&lt;br /&gt;
&lt;br /&gt;
== Force Powers ==&lt;br /&gt;
==== Amplification ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Amplification&lt;br /&gt;
|desc=&#039;&#039;&#039;Amplification&#039;&#039;&#039; allows a Force User to perform amazing feats of &#039;&#039;physical&#039;&#039; prowess. By channeling the Force, a Force User could run faster, jump higher, hit harder, and even react faster. This ability allows the user to push beyond the normal limits of their physical bodies and perform superhuman feats.&lt;br /&gt;
&lt;br /&gt;
|1=At the most basic level, a Force User must concentrate for several seconds to augment one of their &#039;&#039;physical&#039;&#039; abilities through the Force. The Force User would feel fatigue after a single use respective to the complexity of the action.&lt;br /&gt;
|2=With further study, the Force User must concentrate for only a second in order to augment one of their &#039;&#039;physical&#039;&#039; abilities through the Force. A single-use will not cause fatigue, but subsequent use of &#039;&#039;&#039;Amplification&#039;&#039;&#039; in the next several minutes would.&lt;br /&gt;
|3=With consistent study, the Force User can instantly augment one of their &#039;&#039;physical&#039;&#039; abilities through the Force, but still experience fatigue when using &#039;&#039;&#039;Amplification&#039;&#039;&#039; several times over the course of several minutes.&lt;br /&gt;
|4=The Force User can instantly augment one of their &#039;&#039;physical&#039;&#039; abilities with the Force but still experience fatigue if they use &#039;&#039;&#039;Amplification&#039;&#039;&#039; many times over the course of several minutes.&lt;br /&gt;
|5=Mastery allows a Force User to not only instantly augment one of their &#039;&#039;physical&#039;&#039; abilities with the Force, but the effects of fatigue after use are effectively negligible.&lt;br /&gt;
&lt;br /&gt;
|duration=&#039;&#039;&#039;Amplification&#039;&#039;&#039; is a power that pushes the Force User&#039;s body far beyond its normal limits for anywhere up to a minute.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Amplification&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, meaning it can be used multiple times in the heat of battle.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Enhanced+Sight+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Enhanced Sight I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Escape+Artist &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Escape Artist&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Scream+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Scream I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hammerhand &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hammerhand&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lightning+Reflexes &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Lightning Reflexes&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Barrier ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Barrier&lt;br /&gt;
|desc=&#039;&#039;&#039;Barrier&#039;&#039;&#039; manifests the Force into a translucent defensive corona that can absorb &#039;&#039;physical&#039;&#039; attacks. These &#039;&#039;&#039;Barriers&#039;&#039;&#039; protect only the user, requiring them to remain stationary, and will shatter after enough impact. &#039;&#039;&#039;Barrier&#039;&#039;&#039; can stop repeated hits from conventional weapons (including blasters), but will shatter on heavy impact with things such as explosions or large projectiles like boulders.&lt;br /&gt;
&lt;br /&gt;
|1=At its most basic level, the Force User must take several seconds to concentrate and focus their full will to manifest the Force as a protective &#039;&#039;&#039;Barrier&#039;&#039;&#039;. The user’s full concentration is necessary to maintain the barrier.&lt;br /&gt;
|2=With further study, the Force User must still take several seconds of concentration to manifest the Force into a protective &#039;&#039;&#039;Barrier&#039;&#039;&#039; but no longer needs their full concentration to maintain it.&lt;br /&gt;
|3=With consistent training, the Force User is able to summon the Force almost instantaneously to create a  protective &#039;&#039;&#039;Barrier&#039;&#039;&#039; and can do so in the middle of combat.&lt;br /&gt;
|4=It is no longer a matter of training, but instinct that allows the Force User to will the Force into a protective &#039;&#039;&#039;Barrier&#039;&#039;&#039; as long as they are not already fatigued or under heavy duress.&lt;br /&gt;
|5=A master of conjuring &#039;&#039;&#039;Barriers&#039;&#039;&#039; may summon them at will, even when fatigued or under heavy duress.&lt;br /&gt;
&lt;br /&gt;
|duration=&#039;&#039;&#039;Barriers&#039;&#039;&#039; can withstand anything from repeated minor blows from either &#039;&#039;physical&#039;&#039; or &#039;&#039;Force-based&#039;&#039; attacks (such as blaster pistols, slugs and other thrown projectiles, or lighter strikes from &#039;&#039;&#039;[[Force Powers#Telekinesis|Telekinesis]]&#039;&#039;&#039;) to one major blow from &#039;&#039;physical&#039;&#039; or &#039;&#039;Force-based&#039;&#039; attack (such as blaster cannons, explosions, detonations, heavy &#039;&#039;&#039;Telekinesis&#039;&#039;&#039;, and &#039;&#039;&#039;[[Force Powers#Force Lightning|Force Lightning]]&#039;&#039;&#039;). Massive explosions, fast-moving objects larger than a person or similarly destructive effects will shatter a barrier immediately and still have a reduced impact on the user.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Barrier&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle, as it is entirely dependent on the concentration and level of training a Force User possesses.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Bounce+It &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Bounce It&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Energy+Dispersion &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Energy Dispersion&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Shield+Wall+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Shield Wall I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Battle Meditation ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Battle Meditation&lt;br /&gt;
|desc=&#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; is a Force Power used to boost the combat effectiveness of allies and reduce the effectiveness of enemies. With further training, the Force User can influence their tactical coordination and teamwork as well but does not allow for telepathic communication. The skill starts with affecting the immediate area around the user, growing to affect an entire battlefield, but does not work well on the scale of large space battles. Battle Meditation can generally turn a narrow victory into a rout, a narrow defeat into a narrow victory, or minimize the losses of a significant defeat.&lt;br /&gt;
&lt;br /&gt;
|1=At the most basic level, the Force User may influence morale in a single confrontation nearby, and in the Force User’s line of sight.&lt;br /&gt;
|2=With some extra study, the Force User no longer requires a direct line of sight and can affect allies working as a team.&lt;br /&gt;
|3=The Force User can easily affect multiple small-sized groups fighting independently, influencing their courage, morale and will to fight, and improving or reducing their coordination with each other. The Force User will often turn the tide of small battles in their favour.&lt;br /&gt;
|4=Through dedicated concentration, the Force User can simultaneously affect groups of friends and foes across a small area, tipping the scales in any small or medium confrontation.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; may devastate the will of his enemies, while simultaneously amplifying the courage of his allies, across an impressive area. The Force User can influence the outcome of any medium or large confrontation.&lt;br /&gt;
&lt;br /&gt;
|duration=&#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; requires intense concentration, and the Force User must always be stationary or immobile to maintain a meditative state, leaving them vulnerable while maintaining their influence. Battle Meditation lasts as long as a Force User can maintain their concentration.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires significant concentration to maintain. Even at higher levels, affecting larger groups or maintaining focus for more than a moderate period of time will leave the Force User completely exhausted.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ace+Aura &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ace Aura&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Meld+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Meld I-II&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Space+Battle+Meditation+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Space Battle Meditation I-II&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Blinding ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Blinding&lt;br /&gt;
|desc=&#039;&#039;&#039;Blinding&#039;&#039;&#039; is a Force User’s ability to create a flash of blinding white-light with the Force. The effect is instantaneous and leaves opponents disoriented and unable to see as if hit with a  flash-bang grenade. This ability can also blind the caster if they are not careful, and requires a hand gesture as a focus.&lt;br /&gt;
&lt;br /&gt;
|1=Initially, the Force User must commit his full concentration for several seconds in order to create a flash of blinding white-light.&lt;br /&gt;
|2=With further training, the Force User can create a flash of blinding white-light with half of their concentration focused on the task, but requires full focus while in combat.&lt;br /&gt;
|3=With consistent training, the Force User can create a flash of blinding white-light with minimal concentration outside of active combat, and half concentration while engaged in combat.&lt;br /&gt;
|4=The Force User has become adept at creating a flash of blinding white-light with minimal effort in combat or out of combat.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Blindness&#039;&#039;&#039; can create a flash of blinding white-light at will, without any noticeable effort.&lt;br /&gt;
&lt;br /&gt;
|duration=The flash of light created by &#039;&#039;&#039;Blinding&#039;&#039;&#039; is instantaneous, and will cause disorientation lasting several seconds.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Blinding&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, meaning it can be used multiple times in the heat of battle. However, it can be draining on the user with quick, successive uses in a short period of time.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Blinded+By+The+Light &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Blinded By The Light&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Whizz-Bang &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Whizz-Bang&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Concealment ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Concealment&lt;br /&gt;
|desc=&#039;&#039;&#039;Concealment&#039;&#039;&#039; is the ability for a Force User to mask their connection and identity with the Force. This goes for hiding a Force User’s strength in the Force as well as alignment. While &#039;&#039;&#039;[[Force Powers#Force Cloak|Force Cloak]]&#039;&#039;&#039; renders the Force User invisible from the eye, &#039;&#039;&#039;Concealment&#039;&#039;&#039; can make a user invisible to those searching through the Force. The more skilled a Force User is with this ability, the easier it is to maintain a veil of &#039;&#039;&#039;Concealment&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|1=Initially, the Force User can hide their signature, strength, and alignment in the Force with their full concentration devoted to the task.&lt;br /&gt;
|2=With further training,  the Force User can hide their signature, strength, and alignment in the Force with half of their concentration dedicated to the task as long as they remain out of combat.&lt;br /&gt;
|3=With consistent training, the Force User can hide their signature, strength, and alignment in the Force with minimal concentration out of combat, but a committed effort of concentration while in battle.&lt;br /&gt;
|4=The Force User has become adept at hiding their signature, strength, and alignment in the Force with minimal effort whether in combat or not.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Concealment&#039;&#039;&#039; is able to effortlessly hide their signature, strength, and alignment in the Force, effortlessly as breathing.&lt;br /&gt;
&lt;br /&gt;
|duration=&#039;&#039;&#039;Concealment&#039;&#039;&#039; lasts as long as the Force User remains conscious of maintaining the ability, and does not attempt to call upon the Force in another way.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Concealment&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires concentration to maintain, but can be used frequently, or for a prolonged period without taxing a Force User’s reserves.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Haze+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Haze I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Quey%27tek+Meditation &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Quey’tek Meditation&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Synergy+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Synergy I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Control Self ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Control Self&lt;br /&gt;
|desc=&#039;&#039;&#039;Control Self&#039;&#039;&#039; is the ability to manipulate and control one’s bodily functions through the Force. This includes the ability to dull or temporarily ignore pain, regulate body temperature, slow breathing, or even entering a trance-like state of hibernation for survival purposes.&lt;br /&gt;
&lt;br /&gt;
|1=Initially a Force User is able to, through intense concentration, dull pain and soreness as well as delay the toll that an extreme climate would otherwise take on a member of their species.&lt;br /&gt;
|2=With additional training, a Force User is able to ignore intense pain and shape bodily functions and temperature to their will with less concentration than before.&lt;br /&gt;
|3=With consistent study a Force User can push through excruciating pain, sleep deprivation and radically alter their vital bodily functions with minimal focus. Additionally, the Force User can place themselves in a hibernation trance for survival, requiring no food or water, and very little oxygen (or other breathing gases) for a period of up to several days.&lt;br /&gt;
|4=It is no longer a matter of concentration; the Force User shapes their pain input and bodily functions by instinct alone. The Force User can operate for days in a climate much hotter or colder than their physiology would otherwise allow, and can increase the duration of the hibernation state for several weeks.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Control Self&#039;&#039;&#039; can shrug off pain that would normally cause blackout. They can go long periods of time without needing food or water. The Force User’s ability to regulate their body’s functions is so great that their hibernation trance can be indistinguishable from death without a medical examination or sensing through the Force, and this state can be maintained indefinitely.&lt;br /&gt;
&lt;br /&gt;
|duration=Control Self initially requires significant concentration to maintain but as training in the power increases the amount of focus required decreases.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Control Self&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, meaning it can be used multiple times in the heat of battle. However, it can be draining on the user with quick, successive uses in a short period of time.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Field+Triage+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Field Triage I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Synergy+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Synergy I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=%27Tis+But+A+Scratch &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;‘Tis But A Scratch&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Creature Control ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Creature Control&lt;br /&gt;
|desc=&#039;&#039;&#039;Creature Control&#039;&#039;&#039; The Force connects all living things, and with training, a Force-user can develop the ability to reach out and make a connection with a target creature. Creatures are classified as either: &#039;&#039;&#039;Domesticated&#039;&#039;&#039;, &#039;&#039;&#039;Tameable&#039;&#039;&#039;, or &#039;&#039;&#039;Untameable&#039;&#039;&#039;, with the individual’s level offering different degrees of control in relation to the creature&#039;s respective classification.&lt;br /&gt;
&lt;br /&gt;
|1=With full concentration, you can connect with a &#039;&#039;&#039;Domesticated&#039;&#039;&#039; creature.&lt;br /&gt;
|2=With half concentration, you can connect with a &#039;&#039;&#039;Domesticated&#039;&#039;&#039; creature, and begin to form a connection with &#039;&#039;&#039;Tameable&#039;&#039;&#039; creatures.&lt;br /&gt;
|3=With minimal effort you can connect with &#039;&#039;&#039;Domesticated&#039;&#039;&#039; or &#039;&#039;&#039;Tameable&#039;&#039;&#039; creatures, and can create a basic connection with an &#039;&#039;&#039;Untameable&#039;&#039;&#039; creature to prevent them from eating you.&lt;br /&gt;
|4=You can effortlessly connect with any creature that is &#039;&#039;&#039;Domesticated&#039;&#039;&#039; and connect with a &#039;&#039;&#039;Tameable&#039;&#039;&#039; creature with minimal effort. With full concentration, you can maintain a connection with untameable creatures.&lt;br /&gt;
|5=You can effortlessly connect with any creature that is &#039;&#039;&#039;Domesticated&#039;&#039;&#039; or &#039;&#039;&#039;Tameable&#039;&#039;&#039;, and with enough focus even those considered &#039;&#039;&#039;Untameable&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|duration=Dependent on the Force-user’s concentration and ability to maintain their connection to the creature.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Creature Control&#039;&#039;&#039; Creature Control is a basic power, meaning it can be used multiple times in the heat of battle. However, it can be draining on the user when used on creatures that are harder to control.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Deep+Bond+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Deep Bond I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Obedience+School &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Obedience School&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=We+Are+Legion+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;We Are Legion I-II&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Darkness ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Darkness&lt;br /&gt;
|desc=&#039;&#039;&#039;Darkness&#039;&#039;&#039; uses the Force to create a sphere around a single target in which all light is eliminated. This power is initially draining, able to affect only a small area. As the Force User’s power increases, they are able to affect a larger area with greater ease. &#039;&#039;&#039;Darkness&#039;&#039;&#039; prevents natural vision and optical technology (such as cameras), but not the use of the power &#039;&#039;&#039;[[Force Powers#Sense|Sense]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|1=At its most basic level, &#039;&#039;&#039;Darkness&#039;&#039;&#039; is limited to a sphere roughly two meters in diameter, fixed on the center of the user. It takes about a second for the darkness to descend, and the effect will only last several seconds.&lt;br /&gt;
|2=With further study, the Force User can increase the diameter to about four meters, and anchor it anywhere within two meters of themselves, lingering for several seconds.&lt;br /&gt;
|3=With consistent study,  the Force User can increase the diameter to six meters in size and anchor it anywhere within four meters of themselves, lasting for up to a minute.&lt;br /&gt;
|4=No longer a matter of study, the Force User can instinctively snap an eight meter diameter into place, anchoring it anywhere within six meters of themselves, lasting about a minute.&lt;br /&gt;
|5=With mastery comes perfection. The Force User may place a twelve meter diameter shape anywhere within twelve meters of themselves, anchoring it within the same range, lasting about a minute.&lt;br /&gt;
&lt;br /&gt;
|duration=&#039;&#039;&#039;Darkness&#039;&#039;&#039; can be sustained as long as the user maintains concentration. Once concentration is broken, the darkness will dissipate gradually based on the Force User’s proficiency.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Darkness&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used rarely in the heat of battle.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Darksight &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Darksight&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lil%27+Bit+Disco &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Lil’ Bit Disco&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Farsight ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Farsight&lt;br /&gt;
|desc=&#039;&#039;&#039;Farsight&#039;&#039;&#039; is the ability to gain vague impressions of events happening in other places or times using the Force, typically achieved through long meditation sessions. These visions focus on strong imagery and emotions. The future is always in motion, however, and is thus subject to change.&lt;br /&gt;
&lt;br /&gt;
|1=At its most basic level, a user will feel emotions about events several days before they transpire, but is unable to extract meaningful information or images through the Force.&lt;br /&gt;
|2=With further study and training, the Force User can now “see” vague images taking place several weeks in advance that are symbolic of what the future may hold with a slight degree of accuracy, though they will have difficulty interpreting these images before events unfold.&lt;br /&gt;
|3=Through focused meditation, the Force User may now “see” clearer symbolic images of possible futures several months before they occur, and can even glimpse fragments of important events in the future. The user will have an easier time interpreting these with moderate accuracy, but will likely miss details leading to the crucial event.&lt;br /&gt;
|4=The user can now “watch”  events before they transpire as if experiencing a vague dream, and with the proper study and meditation, can interpret the meaning of important moments with a fair degree of accuracy a year before they transpire.&lt;br /&gt;
|5=The Force User’s mind sees with surprising clarity, with their visions being inseparable from having a vivid dream. Not only can they identify major key moments in the possible future, but also events that surround them, giving them a far more complete interpretation of what may transpire within years of these events occurring.&lt;br /&gt;
&lt;br /&gt;
|duration=Meditation sessions are lengthy. While the vision itself will last for up to half a minute, a large amount of time must be spent focusing on what the images could mean, and how they relate to possible futures.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Farsight&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Don%E2%80%99t+Stop+Believin%E2%80%99 &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Don’t Stop Believin’&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Iktotchi%3A+Only+When+I+Dream &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Iktotchi: Only When I Dream&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=More+Than+A+Feeling &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;More Than A Feeling&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Force Cloak ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Force Cloak&lt;br /&gt;
|desc=By manipulating light and shadows with the Force, the Force User can use &#039;&#039;&#039;Force Cloak&#039;&#039;&#039; to vanish from view and become invisible. A Force User cloaked in the Force in such a manner is undetectable to the naked eye or even by more technological scanners such as infrared or night vision, but still able to be detected by another Force User’s &#039;&#039;&#039;[[Force Powers#Sense|Sense]]&#039;&#039;&#039; or &#039;&#039;&#039;[[Force Powers#Precognition|Precognition]]&#039;&#039;&#039; feats. The Force User must also remain immobile.&lt;br /&gt;
&lt;br /&gt;
|1=Initially, a Force User must devote their full concentration in order to vanish from view, and the process moves slowly from the feet upward over the course of about half a minute.&lt;br /&gt;
|2=With further study, the Force User requires less concentration to maintain &#039;&#039;&#039;Force Cloak&#039;&#039;&#039; and can chose which part of their body the cloak starts at.&lt;br /&gt;
|3=With consistent training and discipline, the Force User can vanish from view in the space of a few seconds.&lt;br /&gt;
|4=A Force User can vanish from view almost instantaneously and remain shrouded with minimal concentration.&lt;br /&gt;
|5=Mastery allows a Force User to instantly vanish from view in the blink of the eye and at will.&lt;br /&gt;
&lt;br /&gt;
|duration=&#039;&#039;&#039;Force Cloak&#039;&#039;&#039; can be maintained for as long as the Force User can concentrate and remain immobile.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Force Cloak&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle, as it is entirely dependent on the concentration and level of training a Force User possesses.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=False+Cloak &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;False Cloak&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ghosting+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ghosting I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Synergy+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Synergy I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Take+My+Shimmer+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Take My Shimmer I-II&amp;lt;/span&amp;gt;] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common error:&#039;&#039;&#039; [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ghosting+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ghosting&amp;lt;/span&amp;gt;] is required to move while using &#039;&#039;&#039;Force Cloak.&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Force Lightning ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Force Lightning&lt;br /&gt;
|desc=&#039;&#039;&#039;Force Lightning&#039;&#039;&#039; is the ability to manifest the Force into violent energy from the user’s own body in the form of electricity directed at a single target in a burst. &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; can fry sensitive electronics and will cause extreme pain in the recipient. With more advanced training (Feats), this ability can be augmented into a sustained attack or even hit multiple targets.&lt;br /&gt;
&lt;br /&gt;
|1=Initially, &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; takes several seconds and powerful immediate emotional stimulus to harness. At this rank, a single use will leave the user feeling winded, physically, and emotionally taxed.&lt;br /&gt;
|2=After some practice, the Force User can call upon past emotional experiences for several seconds to provide fuel for &#039;&#039;&#039;Force Lightning&#039;&#039;&#039;. The aftereffects are still present.&lt;br /&gt;
|3=With consistent training, a Force User is able to lessen the aftereffects, and can use &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; multiple times over several minutes.&lt;br /&gt;
|4= Force User can put themselves into the required mindset almost instantaneously and can call on &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; repeatedly before being drained.&lt;br /&gt;
|5=A Master of the power can produce &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; at will, with but a thought. The Force User can use the ability multiple times in quick succession with little effort.&lt;br /&gt;
&lt;br /&gt;
|duration=At all ranks, &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; can never be sustained for more than several seconds.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Force Lightning&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires significant concentration to maintain. Even at higher levels, repeated use of the power over a short time period can leave the Force User &#039;&#039;physically&#039;&#039; drained.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Bounce+It &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Bounce It&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lightning+Deflection+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Lightning Deflection I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Static+Shock+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Static Shock I-IV&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Tempest &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Tempest&amp;lt;/span&amp;gt;]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common errors:&#039;&#039;&#039; [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Static+Shock+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Static Shock&amp;lt;/span&amp;gt;] is required for sustained blasts and hitting two or more targets (with or without deteriorating power), dependent on the tier accessible.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Healing ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Healing&lt;br /&gt;
|desc=&#039;&#039;&#039;Healing&#039;&#039;&#039; is the Force User’s ability to use the Force to cure injuries. This comes at a personal cost of energy and strength. Both dark and light side applications have the same set of ability to heal themselves and others. This ability merely accelerates possible healing a body would normally undergo. For major injuries, this acceleration can mean the difference between life and death, healing the body before it would die from its injuries. For example, this power can heal a serious torso wound by a lightsaber, but cannot allow a limb to be regrown. Physical contact must be maintained for the duration of the healing.&lt;br /&gt;
&lt;br /&gt;
|1=A Force User can with full concentration on the task, heal abrasions, set minor bone fractures, and maintain bodily function. This effort is very draining on their energy. Serious injuries can take up to a day to fully heal. &lt;br /&gt;
|2=A Force User can heal abrasions, seal up open wounds, set bone fractures, and maintain bodily function. This can be done while moving, but without performing any strenuous physical activity. This effort is very draining on the user’s energy. Serious injuries can take up to a day to fully heal. &lt;br /&gt;
|3=A Force User can heal injuries more quickly. Minor wounds can be healed with less concentration. This effort is only moderately draining on the user’s energy. Serious injuries can be healed in hours instead of days.&lt;br /&gt;
|4=A Force User can heal injuries even more quickly, even in the heat of battle. This effort is moderately draining on the user’s energy. Serious injuries can be healed in hours instead of days.&lt;br /&gt;
|5=A Master of Healing can utilize this ability with barely any concentration and can be done while participating in combat. This effort is less draining on the user’s energy. Serious injuries can be healed in a matter of moments. &lt;br /&gt;
&lt;br /&gt;
|duration=&#039;&#039;&#039;Healing&#039;&#039;&#039; can be maintained so long as the Force User remains focused on the task, and has the energy to maintain. The length of time required to heal a given wound varies by the severity. Superficial cuts and bruises can be healed in a matter of seconds, open wounds require minutes, and broken bones can still take hours depending on the Force User’s mastery over the power.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Healing&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle, as it is entirely dependent on the concentration and level of training a Force User possesses.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Accelerated+Healing+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Accelerated Healing I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=A+Soul+for+a+Soul &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;A Soul for a Soul&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Field+Triage+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Field Triage I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Drain+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Drain I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Synergy+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Synergy I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Illusion ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Illusion&lt;br /&gt;
|desc=&#039;&#039;&#039;Illusion&#039;&#039;&#039; allows a Force User the ability to use the Force to trick the five senses (sight, hearing, taste, smell, and touch) of a sentient being into perceiving something other than reality. Complex sensations — such as pain, odors and flavors — are more demanding on both the user and the believability of the Illusion, and the mind will reject the most severe instances. The more accomplished a Force User is with &#039;&#039;&#039;Illusions&#039;&#039;&#039;, the easier it is to affect the mind of other sentients.&lt;br /&gt;
&lt;br /&gt;
|1=Initially, a Force User must devote their full concentration to conjuring an &#039;&#039;&#039;Illusion&#039;&#039;&#039; against their target.&lt;br /&gt;
|2=With further study, the Force User can conjure an &#039;&#039;&#039;Illusion&#039;&#039;&#039; with partial concentration, if not engaged in direct combat or under too much duress.&lt;br /&gt;
|3=Through consistent training, the Force User can manifest an &#039;&#039;&#039;Illusion&#039;&#039;&#039; with minimal concentration even while engaged in battle.&lt;br /&gt;
|4=The Force User can create &#039;&#039;&#039;Illusions&#039;&#039;&#039; with ease, with only a few moments of concentration required, even in the midst of battle.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Illusions&#039;&#039;&#039; can cast them at will, even in the midst of battle, as effortlessly as breathing.&lt;br /&gt;
&lt;br /&gt;
|duration=&#039;&#039;&#039;Illusions&#039;&#039;&#039; is an active ability, and once created takes on a duration of its own that is often related to a target&#039;s &#039;&#039;[[Skills#Perception|Perception]]&#039;&#039; and &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039; skill, or a specific Feat that combats &#039;&#039;&#039;Illusion&#039;&#039;&#039;.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Illusion&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires significant exertion of willpower to cast. It can be used sparingly in the heat of battle, and is less effective when already used once on the same target.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Faceless+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Faceless I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Projection &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Projection&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Loop+it &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Loop It&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Pay+No+Attention+To+The+Man+Behind+The+Curtain &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Pay No Attention To The Man Behind The Curtain&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Prestidigitation &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Prestidigitation&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Mind Trick ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Mind Trick&lt;br /&gt;
|desc=The &#039;&#039;&#039;Mind Trick&#039;&#039;&#039; is one of the most famous uses of the Force in that it gives the Force User the ability to directly affect the mind of another sentient being. The memories, thoughts, and opinions of a target are left open to the user&#039;s machinations and can be manipulated temporarily. This allows for the target to be more easily swayed or nudged in the direction the user desires, even forcing them into unconsciousness if strong enough. It also allows for memories to be probed and even implanted, or opinions to be altered. Unlike &#039;&#039;[[Skills#Manipulation|Manipulation]]&#039;&#039; or &#039;&#039;[[Skills#Interrogation|Interrogation]]&#039;&#039;, this ability is instantaneous and thus can be useful in combat or other real-time scenarios. &lt;br /&gt;
&lt;br /&gt;
|1=Initially, a Force User can influence the mind of a target with their full concentration. A hand gesture is required to help focus the mind.&lt;br /&gt;
|2=With further training, the Force User can influence the mind of a target with partial concentration. A hand gesture is required to help focus the mind.&lt;br /&gt;
|3=With consistent training, the Force User can more easily influence their target with minimal concentration against those of lesser &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039;.&lt;br /&gt;
|4=The Force User can influence the mind of their target with only a few moments of concentration, even in the midst of battle and against those of lesser &#039;&#039;Resolve&#039;&#039;.&lt;br /&gt;
|5=A Master of the Force User &#039;&#039;&#039;Mind Trick&#039;&#039;&#039; can effortlessly influence the will of those with lesser Resolve as easily as breathing.&lt;br /&gt;
&lt;br /&gt;
|duration=Absent outside influences, the effect of a &#039;&#039;&#039;Mind Trick&#039;&#039;&#039; typically lingers for at least a few minutes until the subject begins to question why that that idea in the first place. If directly confronted about idea implanted by &#039;&#039;&#039;Mind Trick&#039;&#039;&#039;, though, the subject may ‘snap out of it’ sooner.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Mind Trick&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; in that it requires concentration and an exertion of the Force User’s willpower to be effective. If unsuccessful, the subject will become aware of the attempt and prevent the ability from being used on them again.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Anzat%3A+%E2%80%98Soup%E2%80%99+For+You &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Anzat: ‘Soup’ For You&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Dominate+Mind &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Dominate Mind&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Interrogation+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Interrogation I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Inceptioned &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Inceptioned&amp;lt;span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Manchurian+Candidate &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Manchurian Candidate&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Moving+The+Masses &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Moving The Masses&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Puppet+Master &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Puppet Master&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Your+Weapons...+You+Will+Not+Need+Them &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Your Weapons…You Will Not Need Them&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Precognition ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Precognition&lt;br /&gt;
|desc=&#039;&#039;&#039;Precognition&#039;&#039;&#039; is the Force User’s ability to perceive immediate and intentional danger to themself through the Force as it enters their sphere of awareness — which is a fancy way of saying the space around the immediate person. This power often manifests itself in the form of gut intuition to dodge an incoming attack, like a slight nudge or “voice” advising them to duck under a blaster bolt that would have otherwise split their forehead.&lt;br /&gt;
&lt;br /&gt;
|1=The Force User is able to sense imminent danger to their person, but often only a heartbeat or two before it occurs.&lt;br /&gt;
|2=As the Force User learns to trust their instincts, they can sense danger within two or three heartbeats before it happens, affording them the opportunity to react.&lt;br /&gt;
|3=With further training, the Force User may perceive danger several heartbeats in advance and, if able, can not only avoid harm but start to formulate a plan of action to avoid further harm from follow up attacks.&lt;br /&gt;
|4=The instincts of a fully trained Force User are sharp and focused, allowing the user to perceive danger several heartbeats in advance and even as intentions shift in a single moment, giving them time to not only dodge effectively if able, but figure out a countermeasure.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Precognition&#039;&#039;&#039; can not only perceive imminent danger, but with enough time to formulate and, if able, execute a countermeasure preemptively.&lt;br /&gt;
&lt;br /&gt;
|duration=&#039;&#039;&#039;Precognition&#039;&#039;&#039; provides instantaneous, momentary feelings and impressions of dangers that threaten their sphere of awareness.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Precognition&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039; that works passively in the background of a Force User’s consciousness, and therefore can’t be actively harnessed like &#039;&#039;&#039;[[Force Powers#Sense|Sense]]&#039;&#039;&#039; can.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Leaf+On+The+Wind &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Leaf On The Wind&amp;lt;/span&amp;gt;] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Reflexive+Counter &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Reflexive Counter&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Rage ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Rage&lt;br /&gt;
|desc=Light or Dark, all Force User can will their entire being toward a single purpose. When letting their &#039;&#039;&#039;Rage&#039;&#039;&#039; fuel their body, a Force User can run faster, hit harder, and jump higher, beyond even what &#039;&#039;&#039;[[Force Powers#Amplification|Amplification]]&#039;&#039;&#039; would allow. When the adrenaline subsides, however, the Force User often feels a heavy tax on their body and needs significant time to recuperate.&lt;br /&gt;
&lt;br /&gt;
|1=Initially, when a Force User enters &#039;&#039;&#039;Rage&#039;&#039;&#039; they will be completely single-minded in pursuit of their goal, ignoring even self-preservation. At this rank, if the Force User is unable to complete their goal, their &#039;&#039;&#039;Rage&#039;&#039;&#039; will only end with the Force User’s death or exhaustion at the end of the power’s duration.&lt;br /&gt;
|2=With further study, a Force User entering &#039;&#039;&#039;Rage&#039;&#039;&#039; will retain their self-preservation instinct, able to change their course of action if continuing to do so would likely cause them grave physical harm.&lt;br /&gt;
|3=With consistent training, a Force User is capable of basic tactical thinking during &#039;&#039;&#039;Rage&#039;&#039;&#039;. They may give and take commands from allies, and are more aware of their surroundings.&lt;br /&gt;
|4=A Force User adept at &#039;&#039;&#039;Rage&#039;&#039;&#039; is capable of maintaining discipline and a mostly clear head during combat. The Force User’s situational awareness is only slightly diminished, and they remain capable of complex tactical maneuvers.&lt;br /&gt;
|5=A master of harnessing their &#039;&#039;&#039;Rage&#039;&#039;&#039; can harness the ability with a perfectly clear head. For all outward appearances, the Force User is in complete control of their actions, emotions, and able to dispassionately change course of action if they desire.&lt;br /&gt;
&lt;br /&gt;
|duration=At all ranks, &#039;&#039;&#039;Rage&#039;&#039;&#039; lasts about a minute, though if the Force User accomplishes their goal, the &#039;&#039;&#039;Rage&#039;&#039;&#039; may dissipate sooner.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Rage&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; in that unlike &#039;&#039;&#039;Amplification&#039;&#039;&#039;, it pushes the entire body beyond its limits and has withdrawal-type side effects as consequences to using the power. As such, it cannot be used at any level without several hours of rest in between uses.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Bpfasshi%3A+Rage+Against+The+Jedi+Machine &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Bpfasshi: Rage Against The Jedi Machine&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Rage+Against+The+Machine &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Rage Against The Machine&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Rampage+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Rampage I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Sense ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Sense&lt;br /&gt;
|desc=One of the most rudimentary powers of the Force User, &#039;&#039;&#039;Sense&#039;&#039;&#039; is the ability to open one&#039;s mind to the omniscient awareness of the Force and to use it to detect the presence, alignment, feelings, emotions, intentions, and even the Force strength of other beings. As the Force User grows more connected with the Force, they can decipher the heightened awareness with greater clarity and less effort of will. All Force User have the basic ability to feel the Force, but training is required to make any kind of use out of it.&lt;br /&gt;
&lt;br /&gt;
|1=Initially, the Force User can close their eyes and focus solely on connecting with the Force to detect the proximity, presence, feelings, intentions,  and emotions of sentient beings around them. The details can be overwhelming, though, while only the vaguest sense of alignment can be felt.&lt;br /&gt;
|2=With further study, the Force User can more easily connect with the Force to detect the proximity, presence, feelings, emotions, intentions, and alignment of sentient beings around them. Even a rough measure of an individual&#039;s Force strength can be felt. The details become more clear, and can be used to paint a basic picture of understanding of the details presented.&lt;br /&gt;
|3=With consistent training, the Force User can easily connect with the Force to detect the proximity, presence, feelings, emotions, intentions, alignment, and Force strength of sentient beings around them, even while in combat or under light duress. The details are fairly clear, but may be clouded if under duress.&lt;br /&gt;
|4=With only a moment’s concentration, the Force User can connect with the Force to detect the proximity, presence, feelings, emotions, intentions, alignment, and Force strength of sentient beings around them, even while in combat or under duress. The details are clear enough to paint a picture of what is happening, unless the Force User is under heavy duress.&lt;br /&gt;
|5=A fully trained Force User, with the Force as their ally, can connect to the Force at will and with no concentration required, sensing the proximity, presence, feelings, emotions, intentions, alignment, and Force strength of sentient beings around them. The details are sharp and clear.&lt;br /&gt;
&lt;br /&gt;
|duration=&#039;&#039;&#039;Sense&#039;&#039;&#039; requires the user to concentrate to activate, and lasts as long as the user’s concentration allows.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Sense&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, meaning it can be used multiple times in the heat of battle. However, it can be draining on the Force User as it shifts their attention from the material world to the ethereal view of the Force.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Battlefield+Awareness+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Battlefield Awareness I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Dowsing+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Dowsing I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Elementary &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Elementary&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Eyes+Wide+Shut &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Eyes Wide Shut&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Know+That+Feel%2C+Bro &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Know That Feel, Bro&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Psychometry+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Psychometry I-II&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=The+Force+is+With+Me &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;The Force is With Me&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Slow ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Slow&lt;br /&gt;
|desc=&#039;&#039;&#039;Slow&#039;&#039;&#039; allows a Force User to hinder the movement of a target through the Force. With more advanced training (feats) a Force User can also stun a target in place, or bring them to a complete halt. This ability affects both organic and non-organic targets. &lt;br /&gt;
&lt;br /&gt;
|1=Initially, a Force User can slow or hinder  the movement of a target with their full attention set to the task.&lt;br /&gt;
|2=With further study, the Force User can slow or hinder a target with less than full attention, as long as they are concentrating on the task.&lt;br /&gt;
|3=With consistent training, the Force User can slow or hinder the movement of a target with half their attention and minimal concentration.&lt;br /&gt;
|4=The Force User can slow or hinder the movement of a target with minimal attention and only slight concentration.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Slow&#039;&#039;&#039; can effortlessly slow or hinder the movements of a target at will.&lt;br /&gt;
&lt;br /&gt;
|duration=This effect lasts as long as the caster&#039;s concentration is maintained.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Slow&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Singularity &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Singularity&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Stun+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Stun I-II&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Suppression ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Suppression&lt;br /&gt;
&lt;br /&gt;
|desc=Perhaps the most sinister power in a Force User’s repertoire, &#039;&#039;&#039;Suppression&#039;&#039;&#039; allows the user to to trick a target’s body that it cannot draw on and utilize the Force. This reduces and negates several crucial Force enhancements many Force Users rely upon. At low levels this merely makes it more difficult for the target to use the force, while those with advanced training are capable of making a target completely lose their ability to connect to the Force.&lt;br /&gt;
&lt;br /&gt;
|1=Initially, with full concentration, a Force User can hinder an individual target, making the target slightly increase their own concentration efforts to utilize the Force, at a lower ability than is their norm. &lt;br /&gt;
|2=With further training and moderate concentration, a Force User can better hinder an individual target, making the target moderately increase their own concentration efforts to utilize the Force, at a lower ability than is their norm.&lt;br /&gt;
|3=A Force User may more easily reduce their target’s ability to draw on the Force with minimal concentration. Their target must largely increase their own concentration efforts to utilize the force. Those targets with lesser resolve can have their ability to draw on the Force completely disrupted.&lt;br /&gt;
|4=A Force User can fully disrupt their target’s connection with only a few moments of clear concentration, even in the midst of battle.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Suppression&#039;&#039;&#039; can effortlessly disrupt a target of lesser Resolve, severing the target’s ability to draw on the force completely. &lt;br /&gt;
&lt;br /&gt;
|duration=This effect lasts as long as the caster&#039;s concentration is maintained.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Suppression&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Dampen+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Dampen I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Pulse+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Pulse I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Time+Out &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Time Out&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Telekinesis ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Telekinesis&lt;br /&gt;
|desc=&#039;&#039;&#039;Telekinesis&#039;&#039;&#039; is the ability to lift, move and otherwise manipulate objects using the power of the Force — the energy that connects all things together — by directing it to enact their will. The result is a tangible manipulation of the Force as an energy that can be applied towards utilitarian uses as well as combative ones. This encompasses pushing, pulling, gripping, lifting, or even throwing physical objects, though the laws of physics still apply. Because of this, it is far easier to move something within a vacuum than an object in motion, where the user is working against gravity. Special training (Feats) allows for more advanced combat techniques.&lt;br /&gt;
&lt;br /&gt;
|1=At an early stage, the Force User must put their full concentration for several seconds on a single object to will it to move. While it is difficult to lift something heavier than their physical limitations would allow, it is still possible with enough uninterrupted application of focus and effort. A hand gesture is required to help focus the mind.&lt;br /&gt;
|2=With an effort of will, the Force User can concentrate for a second to freely manipulate multiple objects while not under duress and can exceed their physical limitations. A hand gesture is required to help focus the mind. The more objects being affected makes it more difficult to have careful movement.&lt;br /&gt;
|3=Allied with the Force, the Force User can wield &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; in the heat of battle. Most objects can be moved instantaneously, so long as no opposing force is applied, and sizable objects take a few seconds of concentration.&lt;br /&gt;
|4=The Force User can now control the world around them with a fine-grain, even intricate objects such as mechanical locks, with the Force. It is well beyond merely a power to lift rocks. Multiple objects can be moved around at will with a reasonable degree of accuracy. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; can now easily and instantly influence any number of physical objects of any shape or size with the appropriate concentration.&lt;br /&gt;
&lt;br /&gt;
|duration=&#039;&#039;&#039;Telekinesis&#039;&#039;&#039; is a power that requires absolute mental control. As long as the Force User can maintain his or her focus, the power can be wielded. However, as one gains mastery over &#039;&#039;&#039;Telekinesis&#039;&#039;&#039;, it becomes more difficult to break the Force User&#039;s concentration.&lt;br /&gt;
|downtime=&lt;br /&gt;
While arguably the most common power of the Force User, &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires concentration to maintain; and while short uses of the power come easily to most Force User, the more effort spent on the power, the longer it will take to recover.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Crush+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Crush I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hammer+Time &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hammer Time&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hexing+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hexing I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Matter+Bender+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Matter Bender I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Plasma+Manipulation+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Plasma Manipulation I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Combat+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Telekinetic Combat I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Strike+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Telekinetic Strike I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Use+The+Force%2C+Luke+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Use The Force, Luke I-II&amp;lt;/span&amp;gt;] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common errors:&#039;&#039;&#039; Anyone can hurl a lightsaber, but to use it as a remote weapon beyond that requires [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Combat+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Telekinetic Combat&amp;lt;/span&amp;gt;]. Anyone can use &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; to push, pull, or strike an opponent, but [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hammer+Time &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hammer Time&amp;lt;/span&amp;gt;] or [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Strike+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Telekinetic Strike&amp;lt;/span&amp;gt;] are required to emulate a punch.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Telepathy ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Telepathy&lt;br /&gt;
|desc=&#039;&#039;&#039;Telepathy&#039;&#039;&#039; is the ability to instantly receive or read the thoughts and intentions of others. This power is more suited to utilitarian applications but can still be applied to combative scenarios. With training, it becomes easier to send more complex messages while tapping into the passive thoughts and intentions of others. A skilled practitioner can tap multiple minds at once, and even project mental images as part of that communication. While it is possible to communicate over great distances with those the user has forged a strong bond with, generally the practitioner must be near the individual.&lt;br /&gt;
&lt;br /&gt;
|1=At an early stage, the Force User must apply their full concentration for several seconds to affect a single mind. It is a struggle to convey anything beyond a simple concept, such as a call for help, and the Force User cannot touch on the passive thoughts or intentions of others.&lt;br /&gt;
|2=With further study, the Force User can more easily convey full messages to a single mind but still requires several seconds of concentration to do so. They can convey simple concepts easily when not under duress and even pick up vague intentions and a general idea of another&#039;s passive thoughts.&lt;br /&gt;
|3=With consistent training, the Force User can communicate easily with a single mind, but still requires several seconds of concentration to tap into multiple individuals. At this level, the user can glimpse passive thoughts of a single target while actively concentrating and can pick up on their intentions.&lt;br /&gt;
|4=A Force User adept at &#039;&#039;&#039;Telepathy&#039;&#039;&#039; can communicate with multiple individuals easily. When not under duress, they can glimpse the passive thoughts and intentions of multiple minds while actively concentrating. They can even apply mental messages and images in more invasive ways, such as to create confusion or harm in disrupting thought patterns. These instances are subject to resistance from the target, and still require concentration.&lt;br /&gt;
|5=Mastery over  &#039;&#039;&#039;Telepathy&#039;&#039;&#039; affords the Force User the ability to communicate with others effortlessly. It is almost quicker to communicate mentally as opposed to using actual words. They can glimpse the passive thoughts and intentions of multiple minds while actively concentrating. Confusing thoughts and distracting focus can be done with partial concentration, but is still subject to resistance.&lt;br /&gt;
&lt;br /&gt;
|duration=This effect lasts as long as the caster&#039;s concentration is maintained.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Telepathy&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, which can be performed indefinitely if the Force User affords the right amount of concentration to sustain its effects for the duration of its usage.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force-Link &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force-Link&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Mechu-deru+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Mechu-deru I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Memory+Meld &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Memory Meld&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Static+Feedback &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Static Feedback&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Terror ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Terror&lt;br /&gt;
|desc=This Force Power utilizes some of the most twisted methods of drawing upon the Force. Users can utilize &#039;&#039;&#039;Terror&#039;&#039;&#039; to haunt enemies with their own latent fears, making individuals question their motives and morals to crush their morale.&lt;br /&gt;
&lt;br /&gt;
|1=At an early stage, the Force User must devote their full concentration to turn the fears of another being against them. At this rank, it can take up to a minute for the power to cause the target’s fears to fully rise to the surface.&lt;br /&gt;
|2=With an effort of will, the Force User can invoke panic and fear in another being when not in combat or under duress. At this rank, it can take up to a minute for the power to cause the target’s fear to fully rise to the surface.&lt;br /&gt;
|3=With consistent training, the Force User can manipulate a target’s fears with mild concentration, but will become distracted if engaged in combat or under heavy duress. At this rank, it takes several seconds for a target’s fear to fully rise to the surface.&lt;br /&gt;
|4=The Force User can now finely manipulate fear in their target, even during combat, and can even use the power on multiple targets at once. At this rank, it will take several seconds for a target’s fears to rise to the surface, and the time roughly doubles for each simultaneous target.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Terror&#039;&#039;&#039; is able to finely manipulate fear, with only the slightest concentration required. They can instantly instill fear in a single target, or cause panic and dread in any creature within their general vicinity after only a few seconds.&lt;br /&gt;
&lt;br /&gt;
|duration=The fear caused by &#039;&#039;&#039;Terror&#039;&#039;&#039; will last as long as the user maintains concentration, and typically lingers a few minutes. Individuals with high &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039; may shake off the effects more quickly, while the effects linger on in weak-willed individuals for considerably longer.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Terror&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle, as it is entirely dependent on the concentration and level of training a Force User possesses.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Aura+Of+Fear &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Aura Of Fear&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Debilitating+Fear &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Debilitating Fear&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I%27m+Rubber%2C+You%27re+Glue &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I’m Rubber, You’re Glue&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Character Sheet Guide]]&lt;/div&gt;</summary>
		<author><name>Reiden</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Force_Powers&amp;diff=190191</id>
		<title>CS Guide: Force Powers</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Force_Powers&amp;diff=190191"/>
		<updated>2024-02-16T20:11:11Z</updated>

		<summary type="html">&lt;p&gt;Reiden: /* Telekinesis */ Updating minor formatting error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|real}}&lt;br /&gt;
{{CS TOC}}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Below, you will find the reference guide for the Character Sheet &#039;&#039;&#039;Force Powers&#039;&#039;&#039;. All documentation is based on the &#039;&#039;Force Powers 2.0&#039;&#039; project headed up by the [[Combat Master]], [[Voice of the Brotherhood|Voice]] Staff, and Character Sheet Development Team. This reference table aims to give members a better idea of the level of control/power they have of a given Force Power, and how they would write their character utilizing it both in and out of combat.&lt;br /&gt;
&lt;br /&gt;
== Force Use ==&lt;br /&gt;
=== Duration ===&lt;br /&gt;
Force Power usage is draining on a Force User, more so when used in the heat of combat. The stronger the display of Force, the more difficult it is to maintain the power. While a master of an ability can generate massive power, they can only do so for a short duration. Most masters are wise enough to apply their power with restraint. By using less strength, they are able to maintain the effect of the power for a longer duration. With limited training, a Force User may struggle to bring the full effect of a power to bear and maintaining concentration quickly becomes draining, resulting in shorter bursts of Force use.&lt;br /&gt;
&lt;br /&gt;
=== Downtime ===&lt;br /&gt;
Though the Force gives strength, a Force User is still limited by flesh and blood. Drawing on such power dwindles the Force User&#039;s reserves of endurance and willpower. Manipulating the Force, especially in combat, requires sharp mental control. While a Force User may draw on the Force repeatedly, it will usually become more difficult with each successive use. Some powers, of course, are more draining than others. But no Force User can limitlessly tap into the powers of the light or dark side without exhaustion setting in. Use of great power comes with great fatigue, and Force User should be aware of the risks of pushing too hard too fast.&lt;br /&gt;
&lt;br /&gt;
== Force Powers ==&lt;br /&gt;
==== Amplification ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Amplification&lt;br /&gt;
|desc=&#039;&#039;&#039;Amplification&#039;&#039;&#039; allows a Force User to perform amazing feats of &#039;&#039;physical&#039;&#039; prowess. By channeling the Force, a Force User could run faster, jump higher, hit harder, and even react faster. This ability allows the user to push beyond the normal limits of their physical bodies and perform superhuman feats.&lt;br /&gt;
&lt;br /&gt;
|1=At the most basic level, a Force User must concentrate for several seconds to augment one of their &#039;&#039;physical&#039;&#039; abilities through the Force. The Force User would feel fatigue after a single use respective to the complexity of the action.&lt;br /&gt;
|2=With further study, the Force User must concentrate for only a second in order to augment one of their &#039;&#039;physical&#039;&#039; abilities through the Force. A single-use will not cause fatigue, but subsequent use of &#039;&#039;&#039;Amplification&#039;&#039;&#039; in the next several minutes would.&lt;br /&gt;
|3=With consistent study, the Force User can instantly augment one of their &#039;&#039;physical&#039;&#039; abilities through the Force, but still experience fatigue when using &#039;&#039;&#039;Amplification&#039;&#039;&#039; several times over the course of several minutes.&lt;br /&gt;
|4=The Force User can instantly augment one of their &#039;&#039;physical&#039;&#039; abilities with the Force but still experience fatigue if they use &#039;&#039;&#039;Amplification&#039;&#039;&#039; many times over the course of several minutes.&lt;br /&gt;
|5=Mastery allows a Force User to not only instantly augment one of their &#039;&#039;physical&#039;&#039; abilities with the Force, but the effects of fatigue after use are effectively negligible.&lt;br /&gt;
&lt;br /&gt;
|duration=&#039;&#039;&#039;Amplification&#039;&#039;&#039; is a power that pushes the Force User&#039;s body far beyond its normal limits for anywhere up to a minute.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Amplification&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, meaning it can be used multiple times in the heat of battle.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Enhanced+Sight+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Enhanced Sight I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Escape+Artist &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Escape Artist&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Scream+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Scream I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hammerhand &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hammerhand&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lightning+Reflexes &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Lightning Reflexes&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Barrier ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Barrier&lt;br /&gt;
|desc=&#039;&#039;&#039;Barrier&#039;&#039;&#039; manifests the Force into a translucent defensive corona that can absorb &#039;&#039;physical&#039;&#039; attacks. These &#039;&#039;&#039;Barriers&#039;&#039;&#039; protect only the user, requiring them to remain stationary, and will shatter after enough impact. &#039;&#039;&#039;Barrier&#039;&#039;&#039; can stop repeated hits from conventional weapons (including blasters), but will shatter on heavy impact with things such as explosions or large projectiles like boulders.&lt;br /&gt;
&lt;br /&gt;
|1=At its most basic level, the Force User must take several seconds to concentrate and focus their full will to manifest the Force as a protective &#039;&#039;&#039;Barrier&#039;&#039;&#039;. The user’s full concentration is necessary to maintain the barrier.&lt;br /&gt;
|2=With further study, the Force User must still take several seconds of concentration to manifest the Force into a protective &#039;&#039;&#039;Barrier&#039;&#039;&#039; but no longer needs their full concentration to maintain it.&lt;br /&gt;
|3=With consistent training, the Force User is able to summon the Force almost instantaneously to create a  protective &#039;&#039;&#039;Barrier&#039;&#039;&#039; and can do so in the middle of combat.&lt;br /&gt;
|4=It is no longer a matter of training, but instinct that allows the Force User to will the Force into a protective &#039;&#039;&#039;Barrier&#039;&#039;&#039; as long as they are not already fatigued or under heavy duress.&lt;br /&gt;
|5=A master of conjuring &#039;&#039;&#039;Barriers&#039;&#039;&#039; may summon them at will, even when fatigued or under heavy duress.&lt;br /&gt;
&lt;br /&gt;
|duration=&#039;&#039;&#039;Barriers&#039;&#039;&#039; can withstand anything from repeated minor blows from either &#039;&#039;physical&#039;&#039; or &#039;&#039;Force-based&#039;&#039; attacks (such as blaster pistols, slugs and other thrown projectiles, or lighter strikes from &#039;&#039;&#039;[[Force Powers#Telekinesis|Telekinesis]]&#039;&#039;&#039;) to one major blow from &#039;&#039;physical&#039;&#039; or &#039;&#039;Force-based&#039;&#039; attack (such as blaster cannons, explosions, detonations, heavy &#039;&#039;&#039;Telekinesis&#039;&#039;&#039;, and &#039;&#039;&#039;[[Force Powers#Force Lightning|Force Lightning]]&#039;&#039;&#039;). Massive explosions, fast-moving objects larger than a person or similarly destructive effects will shatter a barrier immediately and still have a reduced impact on the user.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Barrier&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle, as it is entirely dependent on the concentration and level of training a Force User possesses.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Bounce+It &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Bounce It&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Energy+Dispersion &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Energy Dispersion&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Shield+Wall+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Shield Wall I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Battle Meditation ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Battle Meditation&lt;br /&gt;
|desc=&#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; is a Force Power used to boost the combat effectiveness of allies and reduce the effectiveness of enemies. With further training, the Force User can influence their tactical coordination and teamwork as well but does not allow for telepathic communication. The skill starts with affecting the immediate area around the user, growing to affect an entire battlefield, but does not work well on the scale of large space battles. Battle Meditation can generally turn a narrow victory into a rout, a narrow defeat into a narrow victory, or minimize the losses of a significant defeat.&lt;br /&gt;
&lt;br /&gt;
|1=At the most basic level, the Force User may influence morale in a single confrontation nearby, and in the Force User’s line of sight.&lt;br /&gt;
|2=With some extra study, the Force User no longer requires a direct line of sight and can affect allies working as a team.&lt;br /&gt;
|3=The Force User can easily affect multiple small-sized groups fighting independently, influencing their courage, morale and will to fight, and improving or reducing their coordination with each other. The Force User will often turn the tide of small battles in their favour.&lt;br /&gt;
|4=Through dedicated concentration, the Force User can simultaneously affect groups of friends and foes across a small area, tipping the scales in any small or medium confrontation.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; may devastate the will of his enemies, while simultaneously amplifying the courage of his allies, across an impressive area. The Force User can influence the outcome of any medium or large confrontation.&lt;br /&gt;
&lt;br /&gt;
|duration=&#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; requires intense concentration, and the Force User must always be stationary or immobile to maintain a meditative state, leaving them vulnerable while maintaining their influence. Battle Meditation lasts as long as a Force User can maintain their concentration.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires significant concentration to maintain. Even at higher levels, affecting larger groups or maintaining focus for more than a moderate period of time will leave the Force User completely exhausted.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ace+Aura &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ace Aura&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Meld+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Meld I-II&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Space+Battle+Meditation+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Space Battle Meditation I-II&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Blinding ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Blinding&lt;br /&gt;
|desc=&#039;&#039;&#039;Blinding&#039;&#039;&#039; is a Force User’s ability to create a flash of blinding white-light with the Force. The effect is instantaneous and leaves opponents disoriented and unable to see as if hit with a  flash-bang grenade. This ability can also blind the caster if they are not careful, and requires a hand gesture as a focus.&lt;br /&gt;
&lt;br /&gt;
|1=Initially, the Force User must commit his full concentration for several seconds in order to create a flash of blinding white-light.&lt;br /&gt;
|2=With further training, the Force User can create a flash of blinding white-light with half of their concentration focused on the task, but requires full focus while in combat.&lt;br /&gt;
|3=With consistent training, the Force User can create a flash of blinding white-light with minimal concentration outside of active combat, and half concentration while engaged in combat.&lt;br /&gt;
|4=The Force User has become adept at creating a flash of blinding white-light with minimal effort in combat or out of combat.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Blindness&#039;&#039;&#039; can create a flash of blinding white-light at will, without any noticeable effort.&lt;br /&gt;
&lt;br /&gt;
|duration=The flash of light created by &#039;&#039;&#039;Blinding&#039;&#039;&#039; is instantaneous, and will cause disorientation lasting several seconds.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Blinding&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, meaning it can be used multiple times in the heat of battle. However, it can be draining on the user with quick, successive uses in a short period of time.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Blinded+By+The+Light &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Blinded By The Light&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Whizz-Bang &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Whizz-Bang&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Concealment ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Concealment&lt;br /&gt;
|desc=&#039;&#039;&#039;Concealment&#039;&#039;&#039; is the ability for a Force User to mask their connection and identity with the Force. This goes for hiding a Force User’s strength in the Force as well as alignment. While &#039;&#039;&#039;[[Force Powers#Force Cloak|Force Cloak]]&#039;&#039;&#039; renders the Force User invisible from the eye, &#039;&#039;&#039;Concealment&#039;&#039;&#039; can make a user invisible to those searching through the Force. The more skilled a Force User is with this ability, the easier it is to maintain a veil of &#039;&#039;&#039;Concealment&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|1=Initially, the Force User can hide their signature, strength, and alignment in the Force with their full concentration devoted to the task.&lt;br /&gt;
|2=With further training,  the Force User can hide their signature, strength, and alignment in the Force with half of their concentration dedicated to the task as long as they remain out of combat.&lt;br /&gt;
|3=With consistent training, the Force User can hide their signature, strength, and alignment in the Force with minimal concentration out of combat, but a committed effort of concentration while in battle.&lt;br /&gt;
|4=The Force User has become adept at hiding their signature, strength, and alignment in the Force with minimal effort whether in combat or not.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Concealment&#039;&#039;&#039; is able to effortlessly hide their signature, strength, and alignment in the Force, effortlessly as breathing.&lt;br /&gt;
&lt;br /&gt;
|duration=&#039;&#039;&#039;Concealment&#039;&#039;&#039; lasts as long as the Force User remains conscious of maintaining the ability, and does not attempt to call upon the Force in another way.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Concealment&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires concentration to maintain, but can be used frequently, or for a prolonged period without taxing a Force User’s reserves.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Haze+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Haze I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Quey%27tek+Meditation &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Quey’tek Meditation&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Synergy+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Synergy I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Control Self ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Control Self&lt;br /&gt;
|desc=&#039;&#039;&#039;Control Self&#039;&#039;&#039; is the ability to manipulate and control one’s bodily functions through the Force. This includes the ability to dull or temporarily ignore pain, regulate body temperature, slow breathing, or even entering a trance-like state of hibernation for survival purposes.&lt;br /&gt;
&lt;br /&gt;
|1=Initially a Force User is able to, through intense concentration, dull pain and soreness as well as delay the toll that an extreme climate would otherwise take on a member of their species.&lt;br /&gt;
|2=With additional training, a Force User is able to ignore intense pain and shape bodily functions and temperature to their will with less concentration than before.&lt;br /&gt;
|3=With consistent study a Force User can push through excruciating pain, sleep deprivation and radically alter their vital bodily functions with minimal focus. Additionally, the Force User can place themselves in a hibernation trance for survival, requiring no food or water, and very little oxygen (or other breathing gases) for a period of up to several days.&lt;br /&gt;
|4=It is no longer a matter of concentration; the Force User shapes their pain input and bodily functions by instinct alone. The Force User can operate for days in a climate much hotter or colder than their physiology would otherwise allow, and can increase the duration of the hibernation state for several weeks.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Control Self&#039;&#039;&#039; can shrug off pain that would normally cause blackout. They can go long periods of time without needing food or water. The Force User’s ability to regulate their body’s functions is so great that their hibernation trance can be indistinguishable from death without a medical examination or sensing through the Force, and this state can be maintained indefinitely.&lt;br /&gt;
&lt;br /&gt;
|duration=Control Self initially requires significant concentration to maintain but as training in the power increases the amount of focus required decreases.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Control Self&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, meaning it can be used multiple times in the heat of battle. However, it can be draining on the user with quick, successive uses in a short period of time.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Field+Triage+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Field Triage I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Synergy+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Synergy I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=%27Tis+But+A+Scratch &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;‘Tis But A Scratch&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Creature Control ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Creature Control&lt;br /&gt;
|desc=&#039;&#039;&#039;Creature Control&#039;&#039;&#039; The Force connects all living things, and with training, a Force-user can develop the ability to reach out and make a connection with a target creature. Creatures are classified as either: &#039;&#039;&#039;Domesticated&#039;&#039;&#039;, &#039;&#039;&#039;Tameable&#039;&#039;&#039;, or &#039;&#039;&#039;Untameable&#039;&#039;&#039;, with the individual’s level offering different degrees of control in relation to the creature&#039;s respective classification.&lt;br /&gt;
&lt;br /&gt;
|1=With full concentration, you can connect with a &#039;&#039;&#039;Domesticated&#039;&#039;&#039; creature.&lt;br /&gt;
|2=With half concentration, you can connect with a &#039;&#039;&#039;Domesticated&#039;&#039;&#039; creature, and begin to form a connection with &#039;&#039;&#039;Tameable&#039;&#039;&#039; creatures.&lt;br /&gt;
|3=With minimal effort you can connect with &#039;&#039;&#039;Domesticated&#039;&#039;&#039; or &#039;&#039;&#039;Tameable&#039;&#039;&#039; creatures, and can create a basic connection with an &#039;&#039;&#039;Untameable&#039;&#039;&#039; creature to prevent them from eating you.&lt;br /&gt;
|4=You can effortlessly connect with any creature that is &#039;&#039;&#039;Domesticated&#039;&#039;&#039; and connect with a &#039;&#039;&#039;Tameable&#039;&#039;&#039; creature with minimal effort. With full concentration, you can maintain a connection with untameable creatures.&lt;br /&gt;
|5=You can effortlessly connect with any creature that is &#039;&#039;&#039;Domesticated&#039;&#039;&#039; or &#039;&#039;&#039;Tameable&#039;&#039;&#039;, and with enough focus even those considered &#039;&#039;&#039;Untameable&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|duration=Dependent on the Force-user’s concentration and ability to maintain their connection to the creature.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Creature Control&#039;&#039;&#039; Creature Control is a basic power, meaning it can be used multiple times in the heat of battle. However, it can be draining on the user when used on creatures that are harder to control.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Deep+Bond+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Deep Bond I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Obedience+School &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Obedience School&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=We+Are+Legion+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;We Are Legion I-II&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Darkness ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Darkness&lt;br /&gt;
|desc=&#039;&#039;&#039;Darkness&#039;&#039;&#039; uses the Force to create a sphere around a single target in which all light is eliminated. This power is initially draining, able to affect only a small area. As the Force User’s power increases, they are able to affect a larger area with greater ease. &#039;&#039;&#039;Darkness&#039;&#039;&#039; prevents natural vision and optical technology (such as cameras), but not the use of the power &#039;&#039;&#039;[[Force Powers#Sense|Sense]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|1=At its most basic level, &#039;&#039;&#039;Darkness&#039;&#039;&#039; is limited to a sphere roughly two meters in diameter, fixed on the center of the user. It takes about a second for the darkness to descend, and the effect will only last several seconds.&lt;br /&gt;
|2=With further study, the Force User can increase the diameter to about four meters, and anchor it anywhere within two meters of themselves, lingering for several seconds.&lt;br /&gt;
|3=With consistent study,  the Force User can increase the diameter to six meters in size and anchor it anywhere within four meters of themselves, lasting for up to a minute.&lt;br /&gt;
|4=No longer a matter of study, the Force User can instinctively snap an eight meter diameter into place, anchoring it anywhere within six meters of themselves, lasting about a minute.&lt;br /&gt;
|5=With mastery comes perfection. The Force User may place a twelve meter diameter shape anywhere within twelve meters of themselves, anchoring it within the same range, lasting about a minute.&lt;br /&gt;
&lt;br /&gt;
|duration=&#039;&#039;&#039;Darkness&#039;&#039;&#039; can be sustained as long as the user maintains concentration. Once concentration is broken, the darkness will dissipate gradually based on the Force User’s proficiency.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Darkness&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used rarely in the heat of battle.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Darksight &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Darksight&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lil%27+Bit+Disco &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Lil’ Bit Disco&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Farsight ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Farsight&lt;br /&gt;
|desc=&#039;&#039;&#039;Farsight&#039;&#039;&#039; is the ability to gain vague impressions of events happening in other places or times using the Force, typically achieved through long meditation sessions. These visions focus on strong imagery and emotions. The future is always in motion, however, and is thus subject to change.&lt;br /&gt;
&lt;br /&gt;
|1=At its most basic level, a user will feel emotions about events several days before they transpire, but is unable to extract meaningful information or images through the Force.&lt;br /&gt;
|2=With further study and training, the Force User can now “see” vague images taking place several weeks in advance that are symbolic of what the future may hold with a slight degree of accuracy, though they will have difficulty interpreting these images before events unfold.&lt;br /&gt;
|3=Through focused meditation, the Force User may now “see” clearer symbolic images of possible futures several months before they occur, and can even glimpse fragments of important events in the future. The user will have an easier time interpreting these with moderate accuracy, but will likely miss details leading to the crucial event.&lt;br /&gt;
|4=The user can now “watch”  events before they transpire as if experiencing a vague dream, and with the proper study and meditation, can interpret the meaning of important moments with a fair degree of accuracy a year before they transpire.&lt;br /&gt;
|5=The Force User’s mind sees with surprising clarity, with their visions being inseparable from having a vivid dream. Not only can they identify major key moments in the possible future, but also events that surround them, giving them a far more complete interpretation of what may transpire within years of these events occurring.&lt;br /&gt;
&lt;br /&gt;
|duration=Meditation sessions are lengthy. While the vision itself will last for up to half a minute, a large amount of time must be spent focusing on what the images could mean, and how they relate to possible futures.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Farsight&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Don%E2%80%99t+Stop+Believin%E2%80%99 &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Don’t Stop Believin’&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Iktotchi%3A+Only+When+I+Dream &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Iktotchi: Only When I Dream&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=More+Than+A+Feeling &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;More Than A Feeling&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Force Cloak ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Force Cloak&lt;br /&gt;
|desc=By manipulating light and shadows with the Force, the Force User can use &#039;&#039;&#039;Force Cloak&#039;&#039;&#039; to vanish from view and become invisible. A Force User cloaked in the Force in such a manner is undetectable to the naked eye or even by more technological scanners such as infrared or night vision, but still able to be detected by another Force User’s &#039;&#039;&#039;[[Force Powers#Sense|Sense]]&#039;&#039;&#039; or &#039;&#039;&#039;[[Force Powers#Precognition|Precognition]]&#039;&#039;&#039; feats. The Force User must also remain immobile.&lt;br /&gt;
&lt;br /&gt;
|1=Initially, a Force User must devote their full concentration in order to vanish from view, and the process moves slowly from the feet upward over the course of about half a minute.&lt;br /&gt;
|2=With further study, the Force User requires less concentration to maintain &#039;&#039;&#039;Force Cloak&#039;&#039;&#039; and can chose which part of their body the cloak starts at.&lt;br /&gt;
|3=With consistent training and discipline, the Force User can vanish from view in the space of a few seconds.&lt;br /&gt;
|4=A Force User can vanish from view almost instantaneously and remain shrouded with minimal concentration.&lt;br /&gt;
|5=Mastery allows a Force User to instantly vanish from view in the blink of the eye and at will.&lt;br /&gt;
&lt;br /&gt;
|duration=&#039;&#039;&#039;Force Cloak&#039;&#039;&#039; can be maintained for as long as the Force User can concentrate and remain immobile.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Force Cloak&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle, as it is entirely dependent on the concentration and level of training a Force User possesses.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=False+Cloak &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;False Cloak&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ghosting+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ghosting I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Synergy+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Synergy I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Take+My+Shimmer+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Take My Shimmer I-II&amp;lt;/span&amp;gt;] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common error:&#039;&#039;&#039; [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ghosting+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ghosting&amp;lt;/span&amp;gt;] is required to move while using &#039;&#039;&#039;Force Cloak.&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Force Lightning ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Force Lightning&lt;br /&gt;
|desc=&#039;&#039;&#039;Force Lightning&#039;&#039;&#039; is the ability to manifest the Force into violent energy from the user’s own body in the form of electricity directed at a single target in a burst. &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; can fry sensitive electronics and will cause extreme pain in the recipient. With more advanced training (Feats), this ability can be augmented into a sustained attack or even hit multiple targets.&lt;br /&gt;
&lt;br /&gt;
|1=Initially, &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; takes several seconds and powerful immediate emotional stimulus to harness. At this rank, a single use will leave the user feeling winded, physically, and emotionally taxed.&lt;br /&gt;
|2=After some practice, the Force User can call upon past emotional experiences for several seconds to provide fuel for &#039;&#039;&#039;Force Lightning&#039;&#039;&#039;. The aftereffects are still present.&lt;br /&gt;
|3=With consistent training, a Force User is able to lessen the aftereffects, and can use &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; multiple times over several minutes.&lt;br /&gt;
|4= Force User can put themselves into the required mindset almost instantaneously and can call on &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; repeatedly before being drained.&lt;br /&gt;
|5=A Master of the power can produce &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; at will, with but a thought. The Force User can use the ability multiple times in quick succession with little effort.&lt;br /&gt;
&lt;br /&gt;
|duration=At all ranks, &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; can never be sustained for more than several seconds.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Force Lightning&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires significant concentration to maintain. Even at higher levels, repeated use of the power over a short time period can leave the Force User &#039;&#039;physically&#039;&#039; drained.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Bounce+It &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Bounce It&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Static+Shock+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Static Shock I-IV&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Tempest &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Tempest&amp;lt;/span&amp;gt;]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common errors:&#039;&#039;&#039; [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Static+Shock+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Static Shock&amp;lt;/span&amp;gt;] is required for sustained blasts and hitting two or more targets (with or without deteriorating power), dependent on the tier accessible.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Healing ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Healing&lt;br /&gt;
|desc=&#039;&#039;&#039;Healing&#039;&#039;&#039; is the Force User’s ability to use the Force to cure injuries. This comes at a personal cost of energy and strength. Both dark and light side applications have the same set of ability to heal themselves and others. This ability merely accelerates possible healing a body would normally undergo. For major injuries, this acceleration can mean the difference between life and death, healing the body before it would die from its injuries. For example, this power can heal a serious torso wound by a lightsaber, but cannot allow a limb to be regrown. Physical contact must be maintained for the duration of the healing.&lt;br /&gt;
&lt;br /&gt;
|1=A Force User can with full concentration on the task, heal abrasions, set minor bone fractures, and maintain bodily function. This effort is very draining on their energy. Serious injuries can take up to a day to fully heal. &lt;br /&gt;
|2=A Force User can heal abrasions, seal up open wounds, set bone fractures, and maintain bodily function. This can be done while moving, but without performing any strenuous physical activity. This effort is very draining on the user’s energy. Serious injuries can take up to a day to fully heal. &lt;br /&gt;
|3=A Force User can heal injuries more quickly. Minor wounds can be healed with less concentration. This effort is only moderately draining on the user’s energy. Serious injuries can be healed in hours instead of days.&lt;br /&gt;
|4=A Force User can heal injuries even more quickly, even in the heat of battle. This effort is moderately draining on the user’s energy. Serious injuries can be healed in hours instead of days.&lt;br /&gt;
|5=A Master of Healing can utilize this ability with barely any concentration and can be done while participating in combat. This effort is less draining on the user’s energy. Serious injuries can be healed in a matter of moments. &lt;br /&gt;
&lt;br /&gt;
|duration=&#039;&#039;&#039;Healing&#039;&#039;&#039; can be maintained so long as the Force User remains focused on the task, and has the energy to maintain. The length of time required to heal a given wound varies by the severity. Superficial cuts and bruises can be healed in a matter of seconds, open wounds require minutes, and broken bones can still take hours depending on the Force User’s mastery over the power.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Healing&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle, as it is entirely dependent on the concentration and level of training a Force User possesses.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Accelerated+Healing+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Accelerated Healing I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=A+Soul+for+a+Soul &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;A Soul for a Soul&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Field+Triage+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Field Triage I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Drain+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Drain I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Synergy+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Synergy I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Illusion ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Illusion&lt;br /&gt;
|desc=&#039;&#039;&#039;Illusion&#039;&#039;&#039; allows a Force User the ability to use the Force to trick the five senses (sight, hearing, taste, smell, and touch) of a sentient being into perceiving something other than reality. Complex sensations — such as pain, odors and flavors — are more demanding on both the user and the believability of the Illusion, and the mind will reject the most severe instances. The more accomplished a Force User is with &#039;&#039;&#039;Illusions&#039;&#039;&#039;, the easier it is to affect the mind of other sentients.&lt;br /&gt;
&lt;br /&gt;
|1=Initially, a Force User must devote their full concentration to conjuring an &#039;&#039;&#039;Illusion&#039;&#039;&#039; against their target.&lt;br /&gt;
|2=With further study, the Force User can conjure an &#039;&#039;&#039;Illusion&#039;&#039;&#039; with partial concentration, if not engaged in direct combat or under too much duress.&lt;br /&gt;
|3=Through consistent training, the Force User can manifest an &#039;&#039;&#039;Illusion&#039;&#039;&#039; with minimal concentration even while engaged in battle.&lt;br /&gt;
|4=The Force User can create &#039;&#039;&#039;Illusions&#039;&#039;&#039; with ease, with only a few moments of concentration required, even in the midst of battle.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Illusions&#039;&#039;&#039; can cast them at will, even in the midst of battle, as effortlessly as breathing.&lt;br /&gt;
&lt;br /&gt;
|duration=&#039;&#039;&#039;Illusions&#039;&#039;&#039; is an active ability, and once created takes on a duration of its own that is often related to a target&#039;s &#039;&#039;[[Skills#Perception|Perception]]&#039;&#039; and &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039; skill, or a specific Feat that combats &#039;&#039;&#039;Illusion&#039;&#039;&#039;.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Illusion&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires significant exertion of willpower to cast. It can be used sparingly in the heat of battle, and is less effective when already used once on the same target.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Faceless+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Faceless I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Projection &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Projection&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Loop+it &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Loop It&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Pay+No+Attention+To+The+Man+Behind+The+Curtain &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Pay No Attention To The Man Behind The Curtain&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Prestidigitation &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Prestidigitation&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Mind Trick ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Mind Trick&lt;br /&gt;
|desc=The &#039;&#039;&#039;Mind Trick&#039;&#039;&#039; is one of the most famous uses of the Force in that it gives the Force User the ability to directly affect the mind of another sentient being. The memories, thoughts, and opinions of a target are left open to the user&#039;s machinations and can be manipulated temporarily. This allows for the target to be more easily swayed or nudged in the direction the user desires, even forcing them into unconsciousness if strong enough. It also allows for memories to be probed and even implanted, or opinions to be altered. Unlike &#039;&#039;[[Skills#Manipulation|Manipulation]]&#039;&#039; or &#039;&#039;[[Skills#Interrogation|Interrogation]]&#039;&#039;, this ability is instantaneous and thus can be useful in combat or other real-time scenarios. &lt;br /&gt;
&lt;br /&gt;
|1=Initially, a Force User can influence the mind of a target with their full concentration. A hand gesture is required to help focus the mind.&lt;br /&gt;
|2=With further training, the Force User can influence the mind of a target with partial concentration. A hand gesture is required to help focus the mind.&lt;br /&gt;
|3=With consistent training, the Force User can more easily influence their target with minimal concentration against those of lesser &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039;.&lt;br /&gt;
|4=The Force User can influence the mind of their target with only a few moments of concentration, even in the midst of battle and against those of lesser &#039;&#039;Resolve&#039;&#039;.&lt;br /&gt;
|5=A Master of the Force User &#039;&#039;&#039;Mind Trick&#039;&#039;&#039; can effortlessly influence the will of those with lesser Resolve as easily as breathing.&lt;br /&gt;
&lt;br /&gt;
|duration=Absent outside influences, the effect of a &#039;&#039;&#039;Mind Trick&#039;&#039;&#039; typically lingers for at least a few minutes until the subject begins to question why that that idea in the first place. If directly confronted about idea implanted by &#039;&#039;&#039;Mind Trick&#039;&#039;&#039;, though, the subject may ‘snap out of it’ sooner.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Mind Trick&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; in that it requires concentration and an exertion of the Force User’s willpower to be effective. If unsuccessful, the subject will become aware of the attempt and prevent the ability from being used on them again.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Anzat%3A+%E2%80%98Soup%E2%80%99+For+You &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Anzat: ‘Soup’ For You&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Dominate+Mind &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Dominate Mind&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Interrogation+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Interrogation I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Inceptioned &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Inceptioned&amp;lt;span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Manchurian+Candidate &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Manchurian Candidate&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Moving+The+Masses &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Moving The Masses&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Puppet+Master &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Puppet Master&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Your+Weapons...+You+Will+Not+Need+Them &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Your Weapons…You Will Not Need Them&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Precognition ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Precognition&lt;br /&gt;
|desc=&#039;&#039;&#039;Precognition&#039;&#039;&#039; is the Force User’s ability to perceive immediate and intentional danger to themself through the Force as it enters their sphere of awareness — which is a fancy way of saying the space around the immediate person. This power often manifests itself in the form of gut intuition to dodge an incoming attack, like a slight nudge or “voice” advising them to duck under a blaster bolt that would have otherwise split their forehead.&lt;br /&gt;
&lt;br /&gt;
|1=The Force User is able to sense imminent danger to their person, but often only a heartbeat or two before it occurs.&lt;br /&gt;
|2=As the Force User learns to trust their instincts, they can sense danger within two or three heartbeats before it happens, affording them the opportunity to react.&lt;br /&gt;
|3=With further training, the Force User may perceive danger several heartbeats in advance and, if able, can not only avoid harm but start to formulate a plan of action to avoid further harm from follow up attacks.&lt;br /&gt;
|4=The instincts of a fully trained Force User are sharp and focused, allowing the user to perceive danger several heartbeats in advance and even as intentions shift in a single moment, giving them time to not only dodge effectively if able, but figure out a countermeasure.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Precognition&#039;&#039;&#039; can not only perceive imminent danger, but with enough time to formulate and, if able, execute a countermeasure preemptively.&lt;br /&gt;
&lt;br /&gt;
|duration=&#039;&#039;&#039;Precognition&#039;&#039;&#039; provides instantaneous, momentary feelings and impressions of dangers that threaten their sphere of awareness.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Precognition&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039; that works passively in the background of a Force User’s consciousness, and therefore can’t be actively harnessed like &#039;&#039;&#039;[[Force Powers#Sense|Sense]]&#039;&#039;&#039; can.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Leaf+On+The+Wind &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Leaf On The Wind&amp;lt;/span&amp;gt;] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Reflexive+Counter &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Reflexive Counter&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Rage ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Rage&lt;br /&gt;
|desc=Light or Dark, all Force User can will their entire being toward a single purpose. When letting their &#039;&#039;&#039;Rage&#039;&#039;&#039; fuel their body, a Force User can run faster, hit harder, and jump higher, beyond even what &#039;&#039;&#039;[[Force Powers#Amplification|Amplification]]&#039;&#039;&#039; would allow. When the adrenaline subsides, however, the Force User often feels a heavy tax on their body and needs significant time to recuperate.&lt;br /&gt;
&lt;br /&gt;
|1=Initially, when a Force User enters &#039;&#039;&#039;Rage&#039;&#039;&#039; they will be completely single-minded in pursuit of their goal, ignoring even self-preservation. At this rank, if the Force User is unable to complete their goal, their &#039;&#039;&#039;Rage&#039;&#039;&#039; will only end with the Force User’s death or exhaustion at the end of the power’s duration.&lt;br /&gt;
|2=With further study, a Force User entering &#039;&#039;&#039;Rage&#039;&#039;&#039; will retain their self-preservation instinct, able to change their course of action if continuing to do so would likely cause them grave physical harm.&lt;br /&gt;
|3=With consistent training, a Force User is capable of basic tactical thinking during &#039;&#039;&#039;Rage&#039;&#039;&#039;. They may give and take commands from allies, and are more aware of their surroundings.&lt;br /&gt;
|4=A Force User adept at &#039;&#039;&#039;Rage&#039;&#039;&#039; is capable of maintaining discipline and a mostly clear head during combat. The Force User’s situational awareness is only slightly diminished, and they remain capable of complex tactical maneuvers.&lt;br /&gt;
|5=A master of harnessing their &#039;&#039;&#039;Rage&#039;&#039;&#039; can harness the ability with a perfectly clear head. For all outward appearances, the Force User is in complete control of their actions, emotions, and able to dispassionately change course of action if they desire.&lt;br /&gt;
&lt;br /&gt;
|duration=At all ranks, &#039;&#039;&#039;Rage&#039;&#039;&#039; lasts about a minute, though if the Force User accomplishes their goal, the &#039;&#039;&#039;Rage&#039;&#039;&#039; may dissipate sooner.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Rage&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; in that unlike &#039;&#039;&#039;Amplification&#039;&#039;&#039;, it pushes the entire body beyond its limits and has withdrawal-type side effects as consequences to using the power. As such, it cannot be used at any level without several hours of rest in between uses.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Bpfasshi%3A+Rage+Against+The+Jedi+Machine &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Bpfasshi: Rage Against The Jedi Machine&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Rage+Against+The+Machine &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Rage Against The Machine&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Rampage+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Rampage I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Sense ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Sense&lt;br /&gt;
|desc=One of the most rudimentary powers of the Force User, &#039;&#039;&#039;Sense&#039;&#039;&#039; is the ability to open one&#039;s mind to the omniscient awareness of the Force and to use it to detect the presence, alignment, feelings, emotions, intentions, and even the Force strength of other beings. As the Force User grows more connected with the Force, they can decipher the heightened awareness with greater clarity and less effort of will. All Force User have the basic ability to feel the Force, but training is required to make any kind of use out of it.&lt;br /&gt;
&lt;br /&gt;
|1=Initially, the Force User can close their eyes and focus solely on connecting with the Force to detect the proximity, presence, feelings, intentions,  and emotions of sentient beings around them. The details can be overwhelming, though, while only the vaguest sense of alignment can be felt.&lt;br /&gt;
|2=With further study, the Force User can more easily connect with the Force to detect the proximity, presence, feelings, emotions, intentions, and alignment of sentient beings around them. Even a rough measure of an individual&#039;s Force strength can be felt. The details become more clear, and can be used to paint a basic picture of understanding of the details presented.&lt;br /&gt;
|3=With consistent training, the Force User can easily connect with the Force to detect the proximity, presence, feelings, emotions, intentions, alignment, and Force strength of sentient beings around them, even while in combat or under light duress. The details are fairly clear, but may be clouded if under duress.&lt;br /&gt;
|4=With only a moment’s concentration, the Force User can connect with the Force to detect the proximity, presence, feelings, emotions, intentions, alignment, and Force strength of sentient beings around them, even while in combat or under duress. The details are clear enough to paint a picture of what is happening, unless the Force User is under heavy duress.&lt;br /&gt;
|5=A fully trained Force User, with the Force as their ally, can connect to the Force at will and with no concentration required, sensing the proximity, presence, feelings, emotions, intentions, alignment, and Force strength of sentient beings around them. The details are sharp and clear.&lt;br /&gt;
&lt;br /&gt;
|duration=&#039;&#039;&#039;Sense&#039;&#039;&#039; requires the user to concentrate to activate, and lasts as long as the user’s concentration allows.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Sense&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, meaning it can be used multiple times in the heat of battle. However, it can be draining on the Force User as it shifts their attention from the material world to the ethereal view of the Force.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Battlefield+Awareness+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Battlefield Awareness I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Dowsing+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Dowsing I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Elementary &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Elementary&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Eyes+Wide+Shut &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Eyes Wide Shut&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Know+That+Feel%2C+Bro &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Know That Feel, Bro&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Psychometry+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Psychometry I-II&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=The+Force+is+With+Me &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;The Force is With Me&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Slow ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Slow&lt;br /&gt;
|desc=&#039;&#039;&#039;Slow&#039;&#039;&#039; allows a Force User to hinder the movement of a target through the Force. With more advanced training (feats) a Force User can also stun a target in place, or bring them to a complete halt. This ability affects both organic and non-organic targets. &lt;br /&gt;
&lt;br /&gt;
|1=Initially, a Force User can slow or hinder  the movement of a target with their full attention set to the task.&lt;br /&gt;
|2=With further study, the Force User can slow or hinder a target with less than full attention, as long as they are concentrating on the task.&lt;br /&gt;
|3=With consistent training, the Force User can slow or hinder the movement of a target with half their attention and minimal concentration.&lt;br /&gt;
|4=The Force User can slow or hinder the movement of a target with minimal attention and only slight concentration.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Slow&#039;&#039;&#039; can effortlessly slow or hinder the movements of a target at will.&lt;br /&gt;
&lt;br /&gt;
|duration=This effect lasts as long as the caster&#039;s concentration is maintained.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Slow&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Singularity &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Singularity&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Stun+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Stun I-II&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Suppression ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Suppression&lt;br /&gt;
&lt;br /&gt;
|desc=Perhaps the most sinister power in a Force User’s repertoire, &#039;&#039;&#039;Suppression&#039;&#039;&#039; allows the user to to trick a target’s body that it cannot draw on and utilize the Force. This reduces and negates several crucial Force enhancements many Force Users rely upon. At low levels this merely makes it more difficult for the target to use the force, while those with advanced training are capable of making a target completely lose their ability to connect to the Force.&lt;br /&gt;
&lt;br /&gt;
|1=Initially, with full concentration, a Force User can hinder an individual target, making the target slightly increase their own concentration efforts to utilize the Force, at a lower ability than is their norm. &lt;br /&gt;
|2=With further training and moderate concentration, a Force User can better hinder an individual target, making the target moderately increase their own concentration efforts to utilize the Force, at a lower ability than is their norm.&lt;br /&gt;
|3=A Force User may more easily reduce their target’s ability to draw on the Force with minimal concentration. Their target must largely increase their own concentration efforts to utilize the force. Those targets with lesser resolve can have their ability to draw on the Force completely disrupted.&lt;br /&gt;
|4=A Force User can fully disrupt their target’s connection with only a few moments of clear concentration, even in the midst of battle.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Suppression&#039;&#039;&#039; can effortlessly disrupt a target of lesser Resolve, severing the target’s ability to draw on the force completely. &lt;br /&gt;
&lt;br /&gt;
|duration=This effect lasts as long as the caster&#039;s concentration is maintained.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Suppression&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Dampen+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Dampen I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Pulse+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Pulse I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Time+Out &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Time Out&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Telekinesis ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Telekinesis&lt;br /&gt;
|desc=&#039;&#039;&#039;Telekinesis&#039;&#039;&#039; is the ability to lift, move and otherwise manipulate objects using the power of the Force — the energy that connects all things together — by directing it to enact their will. The result is a tangible manipulation of the Force as an energy that can be applied towards utilitarian uses as well as combative ones. This encompasses pushing, pulling, gripping, lifting, or even throwing physical objects, though the laws of physics still apply. Because of this, it is far easier to move something within a vacuum than an object in motion, where the user is working against gravity. Special training (Feats) allows for more advanced combat techniques.&lt;br /&gt;
&lt;br /&gt;
|1=At an early stage, the Force User must put their full concentration for several seconds on a single object to will it to move. While it is difficult to lift something heavier than their physical limitations would allow, it is still possible with enough uninterrupted application of focus and effort. A hand gesture is required to help focus the mind.&lt;br /&gt;
|2=With an effort of will, the Force User can concentrate for a second to freely manipulate multiple objects while not under duress and can exceed their physical limitations. A hand gesture is required to help focus the mind. The more objects being affected makes it more difficult to have careful movement.&lt;br /&gt;
|3=Allied with the Force, the Force User can wield &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; in the heat of battle. Most objects can be moved instantaneously, so long as no opposing force is applied, and sizable objects take a few seconds of concentration.&lt;br /&gt;
|4=The Force User can now control the world around them with a fine-grain, even intricate objects such as mechanical locks, with the Force. It is well beyond merely a power to lift rocks. Multiple objects can be moved around at will with a reasonable degree of accuracy. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; can now easily and instantly influence any number of physical objects of any shape or size with the appropriate concentration.&lt;br /&gt;
&lt;br /&gt;
|duration=&#039;&#039;&#039;Telekinesis&#039;&#039;&#039; is a power that requires absolute mental control. As long as the Force User can maintain his or her focus, the power can be wielded. However, as one gains mastery over &#039;&#039;&#039;Telekinesis&#039;&#039;&#039;, it becomes more difficult to break the Force User&#039;s concentration.&lt;br /&gt;
|downtime=&lt;br /&gt;
While arguably the most common power of the Force User, &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires concentration to maintain; and while short uses of the power come easily to most Force User, the more effort spent on the power, the longer it will take to recover.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Crush+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Crush I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hammer+Time &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hammer Time&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hexing+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hexing I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Matter+Bender+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Matter Bender I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Plasma+Manipulation+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Plasma Manipulation I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Combat+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Telekinetic Combat I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Strike+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Telekinetic Strike I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Use+The+Force%2C+Luke+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Use The Force, Luke I-II&amp;lt;/span&amp;gt;] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common errors:&#039;&#039;&#039; Anyone can hurl a lightsaber, but to use it as a remote weapon beyond that requires [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Combat+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Telekinetic Combat&amp;lt;/span&amp;gt;]. Anyone can use &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; to push, pull, or strike an opponent, but [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hammer+Time &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hammer Time&amp;lt;/span&amp;gt;] or [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Strike+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Telekinetic Strike&amp;lt;/span&amp;gt;] are required to emulate a punch.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Telepathy ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Telepathy&lt;br /&gt;
|desc=&#039;&#039;&#039;Telepathy&#039;&#039;&#039; is the ability to instantly receive or read the thoughts and intentions of others. This power is more suited to utilitarian applications but can still be applied to combative scenarios. With training, it becomes easier to send more complex messages while tapping into the passive thoughts and intentions of others. A skilled practitioner can tap multiple minds at once, and even project mental images as part of that communication. While it is possible to communicate over great distances with those the user has forged a strong bond with, generally the practitioner must be near the individual.&lt;br /&gt;
&lt;br /&gt;
|1=At an early stage, the Force User must apply their full concentration for several seconds to affect a single mind. It is a struggle to convey anything beyond a simple concept, such as a call for help, and the Force User cannot touch on the passive thoughts or intentions of others.&lt;br /&gt;
|2=With further study, the Force User can more easily convey full messages to a single mind but still requires several seconds of concentration to do so. They can convey simple concepts easily when not under duress and even pick up vague intentions and a general idea of another&#039;s passive thoughts.&lt;br /&gt;
|3=With consistent training, the Force User can communicate easily with a single mind, but still requires several seconds of concentration to tap into multiple individuals. At this level, the user can glimpse passive thoughts of a single target while actively concentrating and can pick up on their intentions.&lt;br /&gt;
|4=A Force User adept at &#039;&#039;&#039;Telepathy&#039;&#039;&#039; can communicate with multiple individuals easily. When not under duress, they can glimpse the passive thoughts and intentions of multiple minds while actively concentrating. They can even apply mental messages and images in more invasive ways, such as to create confusion or harm in disrupting thought patterns. These instances are subject to resistance from the target, and still require concentration.&lt;br /&gt;
|5=Mastery over  &#039;&#039;&#039;Telepathy&#039;&#039;&#039; affords the Force User the ability to communicate with others effortlessly. It is almost quicker to communicate mentally as opposed to using actual words. They can glimpse the passive thoughts and intentions of multiple minds while actively concentrating. Confusing thoughts and distracting focus can be done with partial concentration, but is still subject to resistance.&lt;br /&gt;
&lt;br /&gt;
|duration=This effect lasts as long as the caster&#039;s concentration is maintained.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Telepathy&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, which can be performed indefinitely if the Force User affords the right amount of concentration to sustain its effects for the duration of its usage.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force-Link &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force-Link&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Mechu-deru+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Mechu-deru I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Memory+Meld &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Memory Meld&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Static+Feedback &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Static Feedback&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Terror ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Terror&lt;br /&gt;
|desc=This Force Power utilizes some of the most twisted methods of drawing upon the Force. Users can utilize &#039;&#039;&#039;Terror&#039;&#039;&#039; to haunt enemies with their own latent fears, making individuals question their motives and morals to crush their morale.&lt;br /&gt;
&lt;br /&gt;
|1=At an early stage, the Force User must devote their full concentration to turn the fears of another being against them. At this rank, it can take up to a minute for the power to cause the target’s fears to fully rise to the surface.&lt;br /&gt;
|2=With an effort of will, the Force User can invoke panic and fear in another being when not in combat or under duress. At this rank, it can take up to a minute for the power to cause the target’s fear to fully rise to the surface.&lt;br /&gt;
|3=With consistent training, the Force User can manipulate a target’s fears with mild concentration, but will become distracted if engaged in combat or under heavy duress. At this rank, it takes several seconds for a target’s fear to fully rise to the surface.&lt;br /&gt;
|4=The Force User can now finely manipulate fear in their target, even during combat, and can even use the power on multiple targets at once. At this rank, it will take several seconds for a target’s fears to rise to the surface, and the time roughly doubles for each simultaneous target.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Terror&#039;&#039;&#039; is able to finely manipulate fear, with only the slightest concentration required. They can instantly instill fear in a single target, or cause panic and dread in any creature within their general vicinity after only a few seconds.&lt;br /&gt;
&lt;br /&gt;
|duration=The fear caused by &#039;&#039;&#039;Terror&#039;&#039;&#039; will last as long as the user maintains concentration, and typically lingers a few minutes. Individuals with high &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039; may shake off the effects more quickly, while the effects linger on in weak-willed individuals for considerably longer.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Terror&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle, as it is entirely dependent on the concentration and level of training a Force User possesses.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Aura+Of+Fear &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Aura Of Fear&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Debilitating+Fear &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Debilitating Fear&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I%27m+Rubber%2C+You%27re+Glue &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I’m Rubber, You’re Glue&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Character Sheet Guide]]&lt;/div&gt;</summary>
		<author><name>Reiden</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Skills&amp;diff=189924</id>
		<title>CS Guide: Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Skills&amp;diff=189924"/>
		<updated>2024-01-29T22:20:42Z</updated>

		<summary type="html">&lt;p&gt;Reiden: Formatting feat links to be a different color than the rest of the text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|real}}&lt;br /&gt;
{{CS TOC}}&lt;br /&gt;
&lt;br /&gt;
Below you can find the full reference guide for Character Sheet Skills. All documentation is based on the Skills 2.0 project headed up by the [[Combat Master]], [[Voice of the Brotherhood|Voice]] Staff, and Character Sheet Development Team.&lt;br /&gt;
&lt;br /&gt;
The goal of these tables is to give the writers of the DB an accurate point of reference for how to write their characters. Please note that the examples provided are not meant to limit what you can do with your character, simply to give you the idea, scope, and scale of what they &#039;&#039;&#039;could&#039;&#039;&#039; achieve. &lt;br /&gt;
&lt;br /&gt;
==== Resolve ====&lt;br /&gt;
&lt;br /&gt;
Resolve is one of the core skill attributes along with &#039;&#039;Intellect&#039;&#039; and &#039;&#039;Perception&#039;&#039;. You can find answers to some frequently asked questions involving Resolve and how it interacts with other skills and powers [[Character_Sheet_FAQ#Resolve|here.]]&lt;br /&gt;
&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Resolve&lt;br /&gt;
|description=&#039;&#039;Resolve&#039;&#039; is your character&#039;s willpower and their ability to handle stress, keep a level head, and stand firm in the face of danger. It is also your character&#039;s mental resilience against both skills and the effects of Force-based intrusions of the mind such as &#039;&#039;&#039;[[Skills#Charm|Charm]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Skills#Intimidation|Intimidation]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Mind Trick|Mind Trick]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Suppression|Suppression]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Illusion|Illusion]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Telepathy|Telepathy]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Terror|Terror]]&#039;&#039;&#039;, and &#039;&#039;&#039;[[Disciplines#Feats 2|Force Interrogation]]&#039;&#039;&#039;.  The higher a character’s &#039;&#039;Resolve&#039;&#039; is, relative to an attack/threat Skill or Force Power, the less effective the attack&#039;s result is in conjunction with that character&#039;s skills. Only in the scenario of an extreme disparity in ability could &#039;&#039;Resolve&#039;&#039; outright prevent the onset of an ability.&lt;br /&gt;
&lt;br /&gt;
|tier0=Basic willpower. You can resist the temptations of eating something unhealthy in favor of something healthy. Unless you&#039;re really really hungry. Sticks and stones can break your bones, but so can words.&lt;br /&gt;
|tier1=Idle threats bounce off of you, but a clear threat of danger can give you pause. Conflict between allies and foes alike won’t stress you out, as long as they don’t stretch out for an extended period of time.&lt;br /&gt;
|tier2=You can fend off stronger temptations such as substance addiction for short periods of time. You can keep calm while someone fires a blaster next to your ear on a battlefield or on the noisy bridge of a capital ship. &lt;br /&gt;
|tier3=You could quit an addictive substance by willpower alone. Words are wind.&lt;br /&gt;
|tier4=Your character can face down an angry rancor, in its den, without so much as blinking, and can think clearly on any battlefield, whether the odds are in your favor or not.&lt;br /&gt;
|tier5=You have been fighting a losing battle for weeks, but can still stand in the middle of a warzone facing a superior foe that outnumbers you 10-1 and has you surrounded without losing heart, and carry on the fight. &lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Barabel%3A+Defensive+Measures &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Barabel: Defensive Measures&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Battle+Mind+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Battle Mind I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Channel+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Channel I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Envoy%27s+Will &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Envoy’s Will&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Is+That+The+Best+You+Got%3F &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Is That The Best You Got?&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ivory+Tower &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ivory Tower&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=La+Resistance+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;La Resistance I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Nine+Out+of+Ten &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Nine Out of Ten&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Steel+Curtain &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Steel Curtain&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=This+Is+Where+We+Fight%21 &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;This Is Where We Fight!&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=You+Killed+My+Father%2C+Prepare+To+Die &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;You Killed My Father, Prepare To Die&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Zygerrian%3A+Victory+or+Death &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Zygerrian: Victory or Death&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Athletics ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Athletics&lt;br /&gt;
|description=Measures the amount of control your character has over their body when in motion such as running, climbing, dodging, or swimming. &#039;&#039;Athletics&#039;&#039; represents the combination of balance, coordination and agility your character can perform when they are uninjured, well rested, and at their peak.&lt;br /&gt;
&lt;br /&gt;
|tier0=Basic control over your reflexes and daily activity. &lt;br /&gt;
|tier1=You’re physically active, but avoid trying to pull off fancy feats of agility. Able to dodge large projectiles, hop over hurdles, and can slowly make your way through a large crowd.&lt;br /&gt;
|tier2=On par with an amateur Holoball player. Cat-like grace and balance, able to change direction and dodge small projectiles.&lt;br /&gt;
|tier3=On par with a professional Holoball player. Cats envy your balance and agility. You can cut on a dime and change direction without blinking.&lt;br /&gt;
|tier4=You can move easily through a crowded marketplace, and very few obstacles will give you more than a second&#039;s pause to avoid. &lt;br /&gt;
|tier5=The pinnacle of control. You can sprint through a crowded marketplace without ever slowing or coming to a stop.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Battle+Haste+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Battle Haste I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Freight+Train &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Freight Train&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hero+Landing &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hero Landing&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I%27ve+Got+A+Bad+Feeling+About+This &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I’ve Got A Bad Feeling About This&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Parkour%21 &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Parkour!&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Rising+Phoenix+ &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Rising Phoenix&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Second+Skin+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Second Skin I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Tactical+Positioning &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Tactical Positioning&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Won%27t+Attract+The+Worm &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Won’t Attract The Worm&amp;lt;/span&amp;gt;] &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Might ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Might&lt;br /&gt;
|description=Measure an individual&#039;s capacity for raw feats of physical strength. &#039;&#039;Might&#039;&#039; represents the force that can be applied towards moving, throwing, or otherwise displacing matter when uninjured, well rested, or otherwise in peak condition. It is indicative of the force behind attacks as well as labor oriented tasks.&lt;br /&gt;
&lt;br /&gt;
|tier0=You can go about the daily activity of interacting with objects like boxes, bags, or weapons. Anything that you can get a grip on can be moved, lifted, or thrown, but heavy objects relative to your body weight will cause strain. Untrained attacks won&#039;t do much beyond annoy others when full force is applied.&lt;br /&gt;
|tier1=You are able to lift large boxes, carry heavy bags and know the basics of leveraging your physicality for optimal output. Untrained attacks will hurt but not disorient an opponent.&lt;br /&gt;
|tier2=Heavy boxes, bags, and large objects such as metal chairs offer little difficulty and you know exactly how to leverage your physicality with enough preparation. Untrained attacks will leave an unprotected opponent shaken when full force is applied.&lt;br /&gt;
|tier3=You can handle heavy objects like tables and weights with ease and you can leverage your physicality in the heat of the moment. Untrained attacks will leave an unprotected  opponent disoriented when full force is applied.&lt;br /&gt;
|tier4=You can, with enough effort and time, perform superhuman feats of strength and leverage your physicality at all times. Untrained attacks will leave an unprotected opponent knocked out when full force is applied.&lt;br /&gt;
|tier5=Superhuman feats of strength are commonplace, leaving an impression of raw power and full control over your physicality. Untrained attacks will leave an unprotected opponent with broken bones when full force is applied.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Aleena%3A+Bite+Size &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Aleena: Bite Size&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Flex+This+Hard &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Flex This Hard&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Freight+Train &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Freight Train&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Iron+Pillar+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Iron Pillar I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Muscle+Armor &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Muscle Armor&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Wookiee%3A+Let+the+Wookiee+Win &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Wookiee: Let the Wookiee Win&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Intellect ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Intellect&lt;br /&gt;
|description=Measures an individual’s ability to use logical reasoning to problem solve, think abstractly and comprehend complex ideas or schemes. &#039;&#039;Intellect&#039;&#039; often manifests itself as your character’s wit, and how apt you are at &#039;&#039;&#039;applying&#039;&#039;&#039; knowledge and learning from experience.&lt;br /&gt;
&lt;br /&gt;
|tier0=Rubix cubes are challenging, but basic problems can be troubleshooted as long as you can look it up on the holonet. You can occasionally land a good, “that’s what she said” joke.&lt;br /&gt;
|tier1=You can solve a rubix cube when concentrating and the daily crossword puzzles are a cinch. Your home is filled with many leather bound books and you’ve read them all, and can apply your collective knowledge fairly well in conversation.&lt;br /&gt;
|tier2=Rubix cubes are boring, and you can complete them without much effort. With enough time, you can figure out complex puzzles and riddles.&lt;br /&gt;
|tier3=You have a sharp tongue and can fire off quips off the hip. You enjoy arguing technicalities with lawyers, and have a knack for deciphering puzzles and riddles.&lt;br /&gt;
|tier4=Your mind should be classified as a deadly weapon. You can decipher even the most complex of riddles, and have made lawyers cower before your ability to interject your knowledge into a debate.&lt;br /&gt;
|tier5=You’ve spent hours arguing the difference between being “naked” and “nude”. Lawyers won’t even engage you in discussion, and you are no longer invited to trivia nights with your clanmates because you can answer all the questions before they are even finished. &lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Checkmate+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Checkmate I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Golden+Envoy+Aptitude &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Golden Envoy Aptitude&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Golden+Envoy+Wit &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Golden Envoy Wit&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ivory+Tower &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ivory Tower&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Keen+Mind+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Keen Mind I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Kernel+of+Truth &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Kernel of Truth&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Omwati%3A+Riddle+Me+This &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Omwati: Riddle Me This&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=The+Pen+is+Mightier &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;The Pen is Mightier&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Well+Read &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Well Read&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Stamina ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Stamina&lt;br /&gt;
|description=Measures how long an individual can maintain their peak &#039;&#039;[[CS Guide: Skills#Athletics|Athletic]]&#039;&#039; ability and maximum &#039;&#039;[[CS Guide: Skills#Might|Might]]&#039;&#039;. It weighs how well your character can overcome obstacles like fatigue and injury and generally refers to your level of &#039;&#039;&#039;physical&#039;&#039;&#039; stamina.&lt;br /&gt;
&lt;br /&gt;
Measures how long an individual can maintain their peak &#039;&#039;[[CS Guide: Skills#Athletics|Athletic]]&#039;&#039; ability and full &#039;&#039;[[CS Guide: Skills#Might|Might]]&#039;&#039;. It weighs how well your character maintains their stamina through obstacles like fatigue and non-inhibiting wounds (doesn’t prevent proper functioning), maintaining their level of &#039;&#039;&#039;physical&#039;&#039;&#039; stamina over a period of time despite feeling pain or tiredness.&lt;br /&gt;
&lt;br /&gt;
|tier0=Daily activity is a breeze, but you often find yourself winded after trying to chase down an escaped nerf or otherwise physically exerting yourself. You find most non-inhibiting wounds difficult to push past.&lt;br /&gt;
|tier1=You’ve gotten yourself into basic shape and can easily run up and down stairs all day or go for a run through an obstacle course. Your physical skills will deteriorate if you don’t get enough rest between skirmishes, but you can still maintain your stamina despite superficial, non-inhibiting wounds.&lt;br /&gt;
|tier2=On par with a seasoned military soldier. You go on long-distance runs daily and rarely get winded unless under heavy duress or wounded. You can come out of a bar-room brawl panting but are able to keep going about your daily activities. Lack of sleep and non-inhibiting wounds will catch up with you after a short time.&lt;br /&gt;
|tier3=You can function at the peak of your abilities when battered and on as little as an hour or so of sleep each night. You can maintain your physical abilities even with moderate, non-inhibiting wounds, and can finish a marathon panting but able to function after some down time.&lt;br /&gt;
|tier4=After finishing running a marathon, you are ready to run another. Even with non-inhibiting wounds, you can keep pushing your body with little sleep, and it will take a while for it to catch up with you.&lt;br /&gt;
|tier5=Even with severe, non-inhibiting wounds, you can push your body without need for rest. You can maintain your full athleticism and strength even in the 11th hour of the 7th day.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Aleena%3A+Bite+Size &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Aleena: Bite Size&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Iron+Pillar+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Iron Pillar I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Muscle+Armor &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Muscle Armor&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Second+Skin+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Second Skin I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Surge+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Surge I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=The+Thrill &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;The Thrill&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ugnaught%3A+It%27s+Off+To+Work+We+Go &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ugnaught: It’s Off To Work We Go&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Perception ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Perception&lt;br /&gt;
|description=An individual’s ability to read and notice their surroundings via passive observation. This Skill emphasizes your character’s attention to detail without aid from the Force, as well as how effectively they can notice slight changes in their surroundings. It is useful for quickly noticing a nearby threat, noticing a muffled shout, picking up on the particular clothing worn by someone across the room, or even the slight changes in body language when weighing the truth of someone’s words. &lt;br /&gt;
&lt;br /&gt;
|tier0=You can tell when a painting is crooked on a wall, or something obvious is out of place. You can tell when someone is trying to sell you something you probably don’t need.&lt;br /&gt;
|tier1=You can unravel how most magic tricks or sleights-of-hand work, and tend to be aware of the finer details in the world happening around you.&lt;br /&gt;
|tier2=You can tell when someone is deceiving you without any Force divination and can notice things others do not after studying something with your full attention.&lt;br /&gt;
|tier3=Details paint a larger picture of understanding and heighten your awareness of your surroundings. Very little escapes your notice when you are focused.&lt;br /&gt;
|tier4=Even the smallest detail can reveal pertinent information, and even the best actors have problems hiding their “tells”. &lt;br /&gt;
|tier5=You can see through even the best poker-face with only a quick glance. Nothing goes over your head; your reflexes are too fast.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Arkanian%3A+Infrared+Vision &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Arkanian: Infrared Vision&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Assess+The+Situation &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Assess The Situation&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Constant+Vigilance &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Constant Vigilance&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Daredevil &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Daredevil&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Draethos%3A+As+Far+As+I+Can+See &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Draethos: As Far As I Can See&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Eagle+Eye &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Eagle Eye&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Envoy+Intuition &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Envoy Intuition&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Improvise%2C+Adapt%2C+Overcome &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Improvise, Adapt, Overcome&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+See+What+You+Did+There &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I See What You Did There&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I%27ve+Got+A+Bad+Feeling+About+This &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I’ve Got A Bad Feeling About This&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Kaleesh%3A+Warm+Reception &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Kaleesh: Warm Reception&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Keen+Eye+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Keen Eye I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Keen+Mind+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Keen Mind I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lip+Reader &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Lip Reader&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=On+The+Trail+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;On The Trail I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Rodian%3A+Infrared+Vision &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Rodian: Infrared Vision&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Seeking+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Seeking I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=They+Came+From+Behind &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;They Came From Behind&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=True+Colors &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;True Colors&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Woodland+Ranger &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Woodland Ranger&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Astrogation ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Astrogation&lt;br /&gt;
|description=An individual&#039;s ability to plot routes through space. Many forego this skill in favor of astromech droids, but droids can only serve predefined routes. The ability to observe, analyze, and implement navigation in space can be an invaluable tool. Starting with a basic understanding of how [[starwars:Hyperspace route|hyperspace routes]] are determined, as an individual progresses through this skill he or she will gain a stronger understanding of the astronomical anomalies that affect navigation through space and eventually implement new routes through hyperspace to take advantage of this understanding. While using this skill untrained, an individual would have some knowledge of the major hyperspace routes through the Galaxy, but that&#039;s it.&lt;br /&gt;
&lt;br /&gt;
|tier0=You know of major hyperspace lanes.&lt;br /&gt;
|tier1=You understand the effects of various anomalies on hyperspace travel, and are familiar with most hyperspace lanes throughout the Galaxy.&lt;br /&gt;
|tier2=You can plot a basic route through hyperspace without the aid of a droid brain, and know of nearly every hyperspace route in the known Galaxy.&lt;br /&gt;
|tier3=You can quickly plot a basic hyperspace route without the aid of a droid brain. With focus and time to work, you are able to develop a route that reduces travel time through known hyperspace lanes.&lt;br /&gt;
|tier4=You are able to plot a route that takes far less time than normal. After careful consideration of anomalies and known factors, you can plot short routes that were previously unknown.&lt;br /&gt;
|tier5=You are capable of navigating the most wild of space with ease, with no help from a droid brain. You know how anomalies and hyperspace lanes work to such an extent that you are easily capable of developing new lanes through space or drastically reducing hyperspace travel time by taking shortcuts in existing routes.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Always+Have+An+Exit &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Always Have An Exit&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Celestial+Navigation &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Celestial Navigation&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Starry+Breadcrumbs &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Starry Breadcrumbs&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Bladed Weapons ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Bladed Weapons&lt;br /&gt;
|description=A fighter&#039;s ability to use a range of [[CS Guide: Loadouts#Bladed Weapons|bladed melee weapons]]. This includes: Swords, Knives, Spears, Axes, and Vibroweapons of the same types. Starting with an understanding of one type of weapon, as an individual progresses, he or she can expand on not just mastery over a single type of bladed weapon, but competency in others.&lt;br /&gt;
&lt;br /&gt;
|tier0=You know which end of a bladed weapon is intended to injure or kill. Stick ‘em with the pointy end.&lt;br /&gt;
|tier1=You are skilled with the core forms of a bladed weapon type of your choice and are a competent combatant.&lt;br /&gt;
|tier2=You are skilled in the complex forms of a bladed weapon type of your choice.&lt;br /&gt;
|tier3=You know enough about bladed weapons to pick up and fight competently with any type of bladed weapon and are able to fight expertly with one of your choice.&lt;br /&gt;
|tier4=You are highly skilled with bladed weapons, able to pick up and expertly wield any bladed weapon type.&lt;br /&gt;
|tier5=You know the ins-and-outs of every type of bladed weapon and are adept at using any type.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Back+Knife+Block &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Back Knife Block&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Blunted+Steel &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Blunted Steel&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Deflect+This &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Deflect This&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Familiar+Steel &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Familiar Steel&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=It%27s+Called+Style &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;It’s Called Style&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Medley+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Medley I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Poison+Weapons &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Poison Weapons&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Precise+Slice &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Precise Slice&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Proficiency+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Proficiency I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Silent+Blade &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Silent Blade&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Blasters ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Blasters&lt;br /&gt;
|description=Training in &#039;&#039;Blasters&#039;&#039; covers any [[CS Guide: Loadouts#Blasters|energy-based firearm]] from hold-out pistols to Repeating and Sniper Rifles. It measures your character’s proficiency in using them as a weapon as well as your understanding of the different blaster types and how they function. With more skill comes the ability to adapt over a wider range of blaster types.&lt;br /&gt;
&lt;br /&gt;
|tier0=You can point and shoot, but any hits are lucky shots at best. You know how to reload and turn the safety on and off.&lt;br /&gt;
|tier1=You are skilled with one type of blaster weapon (pistols, rifles, or repeaters) and can line up a shot in fair weather and hit your mark. You can track moving targets but have a harder time hitting them when in battle.&lt;br /&gt;
|tier2=You are skilled with two types of blaster weapons (pistol, rifles, repeaters). You can effortlessly track moving targets and draw beads on them in fair weather conditions and in battle. Accuracy decreases in rougher conditions.&lt;br /&gt;
|tier3=You are familiar with all kinds of blaster, but are an expert with one in particular. You have countless contest trophies to show off for your ability to hit targets from a wide variety of ranges and angles. Rough weather is an annoyance, but nothing you can’t handle with enough patience and time.&lt;br /&gt;
|tier4=Any type of blaster is an instrument of death in your hand. You rarely miss a shot, even in rough weather, the middle of a warzone, or with distractions all around you.&lt;br /&gt;
|tier5=You can spell your name on a target board without looking, hungover.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Down+Scope &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Down Scope&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Guns+Akimbo &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Guns Akimbo&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=It%27s+Called+Style &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;It’s Called Style&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Medley+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Medley I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=No+Scope &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;No Scope&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Pistol-cuffs &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Pistol-cuffs&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Proficiency+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Proficiency I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Quick+Draw &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Quick Draw&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Run+And+Gun &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Run And Gun&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Trick+Shots &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Trick Shots&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Blunt Weapons ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Blunt Weapons&lt;br /&gt;
|description=A character&#039;s ability to use a range of [[CS Guide: Loadouts#Blunt Weapons|blunted melee weapons]] in combat. This includes: Quaterstaves, Electrostaves, and Hammers and any kind of bludgeoning weapon like a cudgel or batton. Starting with an understanding of one type of weapon, as an individual progresses, he or she can expand on not just mastery over a single type of blunt weapon, but competency in others. &lt;br /&gt;
&lt;br /&gt;
|tier0=You know which end of a blunt weapon is designed for hurting and which is for holding. Smash with the heavy bit.&lt;br /&gt;
|tier1=You understand the basic techniques needed to wield one type of blunt weapon and how to put it through basic combat patterns.&lt;br /&gt;
|tier2=You are skilled with one blunt weapon type, and can pick up the use of another type by applying the basic fundamentals.&lt;br /&gt;
|tier3=You are an expert with your favorite blunt weapon, and can pick up and fight competently with any other type of blunt weapon.&lt;br /&gt;
|tier4=You understand and employ the complex forms involved in the use of any blunt weapon in the Galaxy.&lt;br /&gt;
|tier5=If it smashes things, you are an expert with it. You are adept with any blunt weapon you can get your hands on.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=A+Big+Stick &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;A Big Stick&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Blunted+Steel &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Blunted Steel&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Familiar+Steel &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Familiar Steel&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=It%27s+Called+Style &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;It’s Called Style&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Kneecapper &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Kneecapper&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Medley+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Medley I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Pistol-cuffs &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Pistol-cuffs&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Proficiency+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Proficiency I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=This+Will+Do &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;This Will Do&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Charm ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Charm&lt;br /&gt;
|description=An individual&#039;s ability to positively influence others by power of the spoken word. Starting from convincing a single individual to do something they might have done anyway, an individual progresses in this skill to become adept at leveraging the power of the spoken word to diffuse heated arguments in high-stakes political situations. Progression in this skill also comes with the ability to understand others’ motivations, needs and wants. This skill acts as a counterpart to &#039;&#039;Intimidation&#039;&#039;, which deals with influencing others through aggression and coercion rather than understanding and diplomacy. The success of this skill depends on a target’s &#039;&#039;Resolve&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|tier0=You can maintain polite and friendly conversations with others but struggle to persuade anyone to do anything they wouldn’t already do.&lt;br /&gt;
|tier1=You have a better understanding of people&#039;s emotions and can identify common ground in conversations, though persuading others may require more effort. You can haggle prices to a small degree.&lt;br /&gt;
|tier2=You can come into a volatile situation and diffuse it with some effort, able to sway both sides of a debate. You can regularly convince people to change their opinion on something.&lt;br /&gt;
|tier3=You can negotiate, empathize, and charm your way to mutually satisfying conclusions with ease. You can convince people to do things that they were once strongly against. Conflict de-escalation and mediation have become your forte.&lt;br /&gt;
|tier4=A shrewd negotiator, an expert diplomat and a charismatic salesman: you hold the floor in high-power meetings. Able to navigate complex situations with multiple sides wanting different things, you find common ground and mutually beneficial solutions. Your debating skills can lead people to doubt their core beliefs.&lt;br /&gt;
|tier5=You sell sand on Tatooine. Anakin Skywalker is your best customer.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Bad+Cop &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Bad Cop&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Built+Bridges &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Built Bridges&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Crooked+Smile &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Crooked Smile&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Cry+No+More &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Cry No More&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fear+Will+Keep+Them+In+Line &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Fear Will Keep Them In Line&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fosh%3A+Mockingbird &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Fosh: Mockingbird&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Golden+Envoy+Presense &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Golden Envoy Presence&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Good+Cop &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Good Cop&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Know+That+Feel%2C+Bro &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Know That Feel, Bro&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Nagai%3A+Soothing+Siren &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Nagai: Soothing Siren&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Silver+Tongue+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Silver Tongue I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Sociopath &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Sociopath&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=The+Pen+is+Mightier &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;The Pen is Mightier&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=True+Colors &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;True Colors&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Your+Reputation+Precedes+You &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Your Reputation Precedes You&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Zeltron%3A+Sun%27s+Getting+Real+Low &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Zeltron: Sun’s Getting Real Low&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Crafting ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Crafting&lt;br /&gt;
|description=An individual&#039;s skill with creating, tweaking, or modifying armor and weapons. This skill also carries a sense of artistic ability, and covers using a forge for weapons or machinery for armor.&lt;br /&gt;
&lt;br /&gt;
|tier0=You know how to change the default configurations of most things to suit your needs. You can tie a knife to a broomstick to make a spear.&lt;br /&gt;
|tier1=You can get more specific with your modifications to your armor and weapons, and with a reference guide, tools, and a workshop, create basic armor and weapons.&lt;br /&gt;
|tier2=Modifications to existing items are standard. With the right materials and the right workshop, you can create more advanced weapons and armors.&lt;br /&gt;
|tier3=Once something is in your hands, it rarely reflects the original configuration after you’ve heavily modified it to suit your needs. You can work with the right materials and the right tools to create advanced weapons and armors in less than ideal conditions.&lt;br /&gt;
|tier4=Crafting things is second nature to you. You can upgrade existing armor and weapons, and craft new ones, if given the right tools to work with. Even less than ideal conditions and materials will not slow you down noticeably at this level, though it will still take some time to produce multiple upgrades or craft several items.&lt;br /&gt;
|tier5=With enough time, you could outfit an entire Ewok tribe with upgraded spears that pierce plasteel armor, more efficient slingshots that can dent plasteel armor, and even armor of their own with just some rudimentary tools and the resources available in the forest. Modifications and tweaks to any existing armor or weapon is like breathing.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Artistic+Machinery &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Artistic Machinery&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Made+A+Pipe+Bomb &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Made A Pipe Bomb&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Made+This+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Made This I&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Made+These+II &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Made These II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Junker+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Junker I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Masterchef &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Masterchef&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=This+Will+Do &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;This Will Do&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Tricky+Tinkerer &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Tricky Tinkerer&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Creature Handling ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Creature Handling&lt;br /&gt;
|description=An individual&#039;s ability to “handle” (&#039;&#039;interact, mount, and ride&#039;&#039;) a creature. It also measures the individual’s level of empathy and understanding when interpreting a creature&#039;s intent or actions. &lt;br /&gt;
&lt;br /&gt;
Creatures are classified as either: &#039;&#039;&#039;Domesticated&#039;&#039;&#039;, &#039;&#039;&#039;Tameable&#039;&#039;&#039;, or &#039;&#039;&#039;Untameable&#039;&#039;&#039;, with the individual’s Skill level offering different degrees of control and proficiency in relation to the creature&#039;s respective classification.&lt;br /&gt;
&lt;br /&gt;
|tier0=With great focus and determination, you can handle a creature that is &#039;&#039;&#039;Domesticated&#039;&#039;&#039; with mixed success. &lt;br /&gt;
|tier1=You can handle &#039;&#039;&#039;Domesticated&#039;&#039;&#039; creatures with frequent success, and Tameable creatures with great focus and determination.&lt;br /&gt;
|tier2=You can handle &#039;&#039;&#039;Domesticated&#039;&#039;&#039; creatures without fail, and &#039;&#039;&#039;Tameable&#039;&#039;&#039; creatures with mixed success.&lt;br /&gt;
|tier3=You can handle &#039;&#039;&#039;Domesticated&#039;&#039;&#039; creatures without fail, and &#039;&#039;&#039;Tameable&#039;&#039;&#039; creatures with frequent success. &#039;&#039;&#039;Untameable&#039;&#039;&#039; creatures will begin to entertain your attempts at control depending on their environment. &lt;br /&gt;
|tier4=You can handle any creature that is &#039;&#039;&#039;Domesticated&#039;&#039;&#039; or &#039;&#039;&#039;Tameable&#039;&#039;&#039; without fail, and maintain the behavior of an &#039;&#039;&#039;Untameable&#039;&#039;&#039; creature with unbroken focus and determination.&lt;br /&gt;
|tier5=You can handle any creature that is &#039;&#039;&#039;Domesticated&#039;&#039;&#039; or &#039;&#039;&#039;Tameable&#039;&#039;&#039; without fail, and manage the behavior of an &#039;&#039;&#039;Untameable&#039;&#039;&#039; creature as long as you are by their side.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Creature+Affinity+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Creature Affinity I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Grab+Them+By+The+Horns &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Grab Them By The Horns&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Controlled+Them+Like+Animals &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Controlled Them Like Animals&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Just+The+Two+Of+Us+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Just The Two Of Us I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Deception ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Deception&lt;br /&gt;
|description=A character&#039;s skill in manipulating the truth, crafting convincing lies, and deceiving others for various purposes. This skill encompasses the art of lying and convincing others of false information. While &#039;&#039;Stealth&#039;&#039; covers deceiving another’s senses to avoid detection, &#039;&#039;Deception&#039;&#039; involves deceiving others with spoken falsehoods.&lt;br /&gt;
&lt;br /&gt;
|tier0=You can tell white lies, but can clam up if called on the spot.&lt;br /&gt;
|tier1=You can tell convincing lies, but they will unravel under heavy scrutiny. You know how to keep a straight face when you need to. &lt;br /&gt;
|tier2=You know that the best lies are simple in nature. You have an understanding of how subtle shifts in body language and tone can help you transform into an identity you’ve created.&lt;br /&gt;
|tier3=Lying is second nature. With enough time and preparation, you can get into “character” and stay there. You have better control of your mannerisms and quirks and know how to maintain or adjust them as needed. &lt;br /&gt;
|tier4=Your Clanmates won’t play Sabaac with you anymore. You can bluff your way to victory with a low pair.&lt;br /&gt;
|tier5=You can create and fall into a character on the spot, and maintain it for a month if needed. The only time people doubt the things you say is when you want them to doubt you.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Behind+Enemy+Lines &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Behind Enemy Lines&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Bothan%3A+Sabacc+Face &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Bothan: Sabacc Face&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Buttons+are+Buttons &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Buttons are Buttons&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Classic+Misdirection &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Classic Misdirection&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Cry+No+More &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Cry No More&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Disarming+Smile &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Disarming Smile&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Drunken+Master &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Drunken Master&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Falleen%3A+Simply+Irresistible &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Falleen: Simply Irresistible&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fly+Casual+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Fly Casual I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fosh%3A+Mockingbird &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Fosh: Mockingbird&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Go+Ahead%2C+Make+My+Day &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Go Ahead, Make My Day&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Golden+Envoy+Presense &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Golden Envoy Presence&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hapan%3A+Distilled+Beauty &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hapan: Distilled Beauty&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Just+Ones+and+Zeroes &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Just Ones and Zeroes&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Kernel+of+Truth &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Kernel of Truth&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Khil%3A+Musical+Words &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Khil: Musical Words&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Linguistic+Liar &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Linguistic Liar&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ryn%3A+Made%27ya%27look &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ryn: Made’ya’look&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Shake+What+Your+Mama+Gave+Ya &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Shake What Your Mama Gave Ya&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Sociopath &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Sociopath&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=The+Pen+is+Mightier &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;The Pen is Mightier&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Thingamajig &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Thingamajig&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=To+The+Pain &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;To The Pain&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Umbaran%3A+Devil%27s+Dance &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Umbaran: Devil’s Dance&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Dual Wielding ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Dual Wielding&lt;br /&gt;
|description=The ability to effectively wield multiple weapons at the same time. As rank increases, proficiency increases. Starting with a clear “Primary” hand, your off-hand becomes less and less prominent as your ability to use disparate or similar weapons rises. &lt;br /&gt;
&lt;br /&gt;
|tier0=You can hold two of the same type of weapon and execute beginner patterns of the respective &#039;&#039;Weapon Skill&#039;&#039; without hurting yourself. You can hold a blaster in one hand and a knife in the other, but good luck using them both in tandem.&lt;br /&gt;
|tier1=You can fire a blaster with one hand while slashing at another opponent with the other. This requires concentration. With matching weapons, you can execute more practiced yet formulaic patterns with ease.&lt;br /&gt;
|tier2=You can fight effectively with any two weapons of the same type, but still favor one hand as your primary. Disparate weapons can be handled effectively with concentration.&lt;br /&gt;
|tier3=You can fight effectively with any two types of weapons, and seamlessly with the same type. An equally skilled or better opponent can still detect your off-hand.&lt;br /&gt;
|tier4=You can fight seamlessly with any combination or pairing of weapons, and only the keenest of duelists will be able to detect an off-hand.&lt;br /&gt;
|tier5=You don’t have an off-hand. You can fight with any combination of weapons without any extra concentration.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ambidexterity+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ambidexterity I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Familiar+Steel &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Familiar Steel&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Jar%27Kai &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Jar’Kai&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Explosives ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Explosives&lt;br /&gt;
|description=The understanding of [[CS Guide: Loadouts#Explosives|explosive devices]] such as bombs, grenades, missiles, and anything else that goes &amp;quot;boom&amp;quot;. You possess the knowledge of their chemical compositions, components, and most importantly, their effects on the world around them.&lt;br /&gt;
&lt;br /&gt;
|tier0=“What’s that ticking sound?” You know how to pull a pin and chuck a grenade, and the general effect it will have. &lt;br /&gt;
|tier1=“M as in MANCY” You understand the concept of a blast radius. You can recognize and safely employ various types of grenades and simple explosives like a breaching charge. You can disarm a bomb with someone walking you through it.&lt;br /&gt;
|tier2=You can now arm and effectively employ advanced explosive charges and mines. You have a basic understanding of the amount of explosive it will take to accomplish a given task. You can disarm basic bombs from memory but need guidance for more complex ones. You understand basic chemical compositions of explosives.&lt;br /&gt;
|tier3=You are able to employ a wide variety of explosives to great effect, knowing when, where and how to place charges to get a desired effect. You have a detailed understanding of the chemical composition of most commonly used explosives and can fabricate your own given the right materials. &lt;br /&gt;
|tier4=You can create improvised explosives with household chemicals and employ them to devastating effects. You can disarm complex bombs from memory. &lt;br /&gt;
|tier5=You disassemble nuclear bombs for fun. You can tweak a detonation charge so that it will explode and only kill exactly two people in a crowd of ten. &lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Demolitions+Expert &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Demolitions Expert&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Digital+Defusal &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Digital Defusal&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Explosive+Chicken &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Explosive Chicken&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Made+A+Pipe+Bomb &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Made A Pipe Bomb&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Medley+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Medley I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Proficiency+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Proficiency I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Intimidation ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Intimidation&lt;br /&gt;
|description=Your character&#039;s ability to force a target into acting a certain way, be it based on your demeanor or your reputation. &#039;&#039;Intimidation&#039;&#039; does not typically cause an individual to actively believe something different, it simply forces that individual into a course of action out of fear for their own survival and well being. Initially, this skill would allow an individual to bully a mentally weak target into an action he or she is hesitant to take, while subsequent levels of the skill allows an intimidator to coerce more unwilling targets into action or giving up sensitive information. This skill acts as a counterpart to &#039;&#039;Charm&#039;&#039;, which deals with influencing others through understanding and diplomacy rather than aggression and coercion. The success of this skill depends on a target’s &#039;&#039;Resolve&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|tier0=You know that the promise of danger can sway others into action, but not enough to fashion those threats into a weapon of your own.&lt;br /&gt;
|tier1=You have learned the effectiveness of threats towards individuals and the use of appearance in order to gain cooperation from others. While it can be useful against the weak minded, it would take longer than is worthwhile to influence others. You struggle to get good information out of others during interrogations.&lt;br /&gt;
|tier2=Not only do you understand the effectiveness of physical threats towards an individual and non-verbal aggression, you also can leverage fairly apparent external factors like a nearby ally. Given enough uninterrupted time with a target, you can poke and prod until the cracks begin to form without actually having to follow through on your threats.&lt;br /&gt;
|tier3=You have reached an efficiency with threats that is almost routine. You can gauge the weaknesses of a target and leverage their fears in just the right way to get your desired outcome in most situations. It is a mundane task to influence those of weaker minds, and it&#039;s only a matter of time for those of stronger wills once you find something to exploit. You may not be able to crack seasoned agents or spies into giving up valuable secrets, but you can extract most other information from them.&lt;br /&gt;
|tier4=At this level, an experienced individual can weave threats, both physical and implied, like an emotional terrorist. You are skilled at knowing just what weakness to poke, which expression to wear, and how much leverage to apply in order to get the desired result from even a strong-willed target. You can crack seasoned agents or spies to give up valuable information.&lt;br /&gt;
|tier5=No longer merely experienced, you have mastered the nuances involved in weaving any kind of threat to gain your desired results from a target. Even the smallest of openings can be touched upon and pried wide open to your methods, surgically applying leverage to the right weakness. You can extract the darkest, most sensitive secrets from the most hardened of spies.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=A+Warrior%27s+Call &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;A Warrior’s Call&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Bad+Cop &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Bad Cop&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Explosive+Chicken &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Explosive Chicken&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fear+Will+Keep+Them+In+Line &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Fear Will Keep Them In Line&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Go+Ahead%2C+Make+My+Day &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Go Ahead, Make My Day&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Golden+Envoy+Presense &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Golden Envoy Presence&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Good+Cop &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Good Cop&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Is+That+The+Best+You+Got%3F &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Is That The Best You Got?&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Let+Them+Hate%2C+So+Long+As+They+Fear &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Let Them Hate, So Long As They Fear&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Resistance+Is+Futile &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Resistance Is Futile&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Silver+Tongue+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Silver Tongue I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Spoken+Probing &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Spoken Probing&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=You+May+Have+Heard+Of+Me &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;You May Have Heard Of Me&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Zeltron%3A+Sun%27s+Getting+Real+Low &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Zeltron: Sun’s Getting Real Low&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Investigation ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Investigation&lt;br /&gt;
|description=An individual’s ability to detect and discover clues or specific objects via an active search. This Skill also reflects the ability to “connect the dots” between different objects. Initially, this Skill resembles something akin to rummaging, but with training it can become a quick and powerful tool. It can be used to detect everything from inconsistencies in credit transfers to finding biological samples at a crime scene. This Skill revolves around a focused, in-depth search and not a passive perception of the area around the individual.  &lt;br /&gt;
&lt;br /&gt;
|tier0=Common awareness of things happening around you.&lt;br /&gt;
|tier1=You understand the importance of observation without obstruction. You are more careful of the subtle nuances that can be observed and where they can lead, but it takes time and effort to form the connections.&lt;br /&gt;
|tier2=Your &#039;educated guess&#039; success rate has improved, demonstrating your ability to connect the dots of a scene, or multiple instances of evidence you&#039;ve looked over. You can put together the puzzle pieces, given enough time, and reliably produce an accurate result.&lt;br /&gt;
|tier3=You see the strands that connect events, and can follow those from point to point. It takes you relatively little time to piece together seemingly unconnected points of interest and form the bigger picture. CorSec would pay a decent living wage for your employ.&lt;br /&gt;
|tier4=When the so-called experts aren&#039;t enough, you&#039;re the one who gets the call. It is a relatively simple matter for you to piece together clues and connections as if weaving a complex tapestry. The world is full of hints, and you know the right places to look.&lt;br /&gt;
|tier5=The world is a loom before you, and you are the weaver at its helm. Everything has a place, everything is connected, and you see those connections as easily as if you were tracing a child&#039;s connect-the-dots artwork. &lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Assess+The+Situation &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Assess The Situation&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Envoy+Intuition &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Envoy Intuition&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Keen+Eye+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Keen Eye I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=On+The+Trail+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;On The Trail I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Spoken+Probing &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Spoken Probing&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Stay+A+While+And+Listen &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Stay A While And Listen&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Leadership ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Leadership&lt;br /&gt;
|description=Measures an individual&#039;s ability to inspire anyone in his or her company, ranging from a small team to an entire Clan. It is also the ability to rally others to a cause, to convince them that a course of action is right and without the need for &#039;&#039;[[CS Guide: Skills#Manipulation|Manipulation]]&#039;&#039;. Some lead by example, and some by eloquent words. Presence fuses with knowing the right things to say at the right time. &lt;br /&gt;
&lt;br /&gt;
|tier0=You can get a small group to do something they were already considering doing or something they had no opinion on with strong external motivation.&lt;br /&gt;
|tier1=You are adept at leading small units and motivating your team through tough missions, though doubt will creep in if you hesitate or appear less than fully competent. &lt;br /&gt;
|tier2=People will instinctively follow your lead unless given a reason not to. You are able to inspire loyalty and raise morale through rousing speeches or acts of heroism. Subordinates will still question you if the unit fails or your orders seem illogical. &lt;br /&gt;
|tier3=Your name garners strong loyalty and your mere presence boosts confidence during intense situations. All but the most skeptical of individuals will follow you without hesitation. &lt;br /&gt;
|tier4=You effortlessly gain the faith and trust of those you come into contact with. The mere mention of your name inspires intense loyalty among your subordinates and naysayers will quickly get shut down, even if your orders don’t make sense at the moment. Your subordinates believe they can do almost anything with you at the helm.&lt;br /&gt;
|tier5=You are a living legend, even the lowliest coward will follow you into the gates of Hell, sword in hand, screaming.  &lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Built+Bridges &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Built Bridges&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Classic+Misdirection &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Classic Misdirection&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Don%E2%80%99t+Stop+Believin%E2%80%99 &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Don’t Stop Believin’&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fed+Troops+Happy+Troops &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Fed Troops Happy Troops&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Golden+Envoy+Presense &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Golden Envoy Presence&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Controlled+Them+Like+Animals &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Controlled Them Like Animals&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Let+Them+Hate%2C+So+Long+As+They+Fear &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Let Them Hate, So Long As They Fear&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Silver+Tongue+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Silver Tongue I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=This+Is+Where+We+Fight%21 &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;This Is Where We Fight!&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=War+Hero &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;War Hero&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Yes%2C+I+Said+Closer &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Yes, I Said Closer&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Lightsaber ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Lightsaber &lt;br /&gt;
|description=An individual&#039;s skill in &#039;&#039;Lightsaber Combat&#039;&#039;. This is a specialized skill needed to unlock the true potential of lightsaber combat via their dedicated &#039;&#039;forms&#039;&#039;. This skill must be trained (minimum of +1) to be used and &#039;&#039;&#039;cannot&#039;&#039;&#039; be used untrained. The ability to deflect and redirect blaster bolt fire is tied to this skill but is &#039;&#039;&#039;only&#039;&#039;&#039; usable by those who are full-on &#039;&#039;Force&#039;&#039; wielders. &lt;br /&gt;
&lt;br /&gt;
|tier0=You cannot wield a lightsaber beyond pressing the activation button and flailing it around.&lt;br /&gt;
|tier1=Basic understanding of how to wield a weightless weapon and the opening patterns of your respective Form. You have some ability to deflect incoming blaster bolts away from your body.&lt;br /&gt;
|tier2=An advanced understanding of wielding a lightsaber, and how to demonstrate the core fundamentals and principles of your respective Form. With concentration, you can deflect multiple blaster bolts away from your body.&lt;br /&gt;
|tier3=You’ve mastered the fundamentals and principles of your respective Form. You can consistently defend yourself from blaster-wielding opponents, deflecting bolts away from your body. With concentration, you can redirect an incoming bolt to a target of your choosing accurately.&lt;br /&gt;
|tier4=You are a Master of your respective Form. You can more freely redirect blaster bolts in combat.&lt;br /&gt;
|tier5=Masters come to you for advice and training. You can accurately send blaster bolts coming from any direction on the battlefield.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Deflect+This &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Deflect This&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Dun+Moch &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Dun Moch&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Familiar+Steel &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Familiar Steel&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=It%27s+Called+Style &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;It’s Called Style&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Precise+Slice &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Precise Slice&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Proficiency+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Proficiency I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Sokan &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Sokan&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Trakata &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Trakata&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Whip+It+Good &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Whip It Good&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Linguistics ====&lt;br /&gt;
Please refer to the [[CS Guide: Languages|Languages guide]] for help with suggested languages.&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Linguistics&lt;br /&gt;
|description=&#039;&#039;Linguistics&#039;&#039; refers to an individual&#039;s ability to read, write, and analyze text, speech, and transcriptions from different languages. All characters have a base understanding of their own native language and [[starwars:Basic|Galactic Basic]]. &#039;&#039;Linguistics&#039;&#039; covers the addition of new languages to an individual&#039;s repertoire, one for each rank in the skill. When used untrained, this skill grants proficiency in all common languages associated with the individual&#039;s species.&lt;br /&gt;
&lt;br /&gt;
|tier0=You know only Galactic Basic and your race’s language.&lt;br /&gt;
|tier1=One additional language.&lt;br /&gt;
|tier2=Two additional languages.&lt;br /&gt;
|tier3=Three additional languages.&lt;br /&gt;
|tier4=Four additional languages.&lt;br /&gt;
|tier5=Five additional languages.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Droid+Whisperer &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Droid Whisperer&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Intergalactic+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Intergalactic I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Linguistic+Liar &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Linguistic Liar&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lip+Reader &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Lip Reader&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Lore ====&lt;br /&gt;
Please refer to [[CS Guide: Skills#Appendix_A:_Sample_Lore_Topics|Appendix A]] for help with suggested lore topics.&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Lore&lt;br /&gt;
|description=For each Rank in the &#039;&#039;Lore&#039;&#039; Skill, your character has studied a subject intensely and is considered an expert in that field. This knowledge is on par with an academic 2-4 year program. Beginning with one subject at Skill Level 1, you gain an additional subject for each respective Skill Level.&lt;br /&gt;
&lt;br /&gt;
|tier0=You know the lore of the Brotherhood and the history of the modern era, &#039;&#039;i.e. Imperial Period, New Republic, and New Jedi Order&#039;&#039;. You are up to date on current news and pop culture and the state of the Galaxy.&lt;br /&gt;
|tier1=One additional subject of lore.&lt;br /&gt;
|tier2=Two additional subjects of lore.&lt;br /&gt;
|tier3=Three additional subjects of lore.&lt;br /&gt;
|tier4=Four additional subjects of lore.&lt;br /&gt;
|tier5=Five additional subjects of lore.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Stay+A+While+And+Listen &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Stay A While And Listen&amp;lt;/span&amp;gt;] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Xenobiology+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Xenobiology I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Martial Arts ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Martial Arts&lt;br /&gt;
|description=An individual&#039;s &#039;&#039;Martial Arts&#039;&#039; capability. This skill must be trained (minimum of +1) to use. &lt;br /&gt;
&lt;br /&gt;
|tier0=“Stop trying to hit me and hit me.” You can throw punches and kicks, but not with any style or form behind them. Brawler and raw mechanics.&lt;br /&gt;
|tier1=You have an understanding of the basic patterns and principles of your respective Form.&lt;br /&gt;
|tier2=You have an understanding of the more advanced patterns and principles of your respective Form.&lt;br /&gt;
|tier3=You’ve earned your Black Belt and have mastered the core techniques of your respective Form.&lt;br /&gt;
|tier4=Sifu, Sensei, Mentor. People seek you out for you knowledge and ability in your respective Form.&lt;br /&gt;
|tier5=Master. A master of your respective Form, teachers seek you out to better their understanding and ability. &lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Drunken+Master &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Drunken Master&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Grab+Them+By+The+Horns &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Grab Them By The Horns&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hippocratic &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hippocratic&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Jar%27Kai &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Jar’Kai&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Petranaki &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Petranaki&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Shockboxing &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Shockboxing&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Sleeping+Rancor &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Sleeping Rancor&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Mechanics ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Mechanics&lt;br /&gt;
|description=The ability for an individual to understand the hardware functions and ministrations of computers, droids, and gadgets. The ability to repair, build, deconstruct and rebuild machines and to tinker with their designs and functions. Beginning with a basic understanding of what different circuits and functions on a computer, droid, and gadget do, this skill allows an individual to eventually take that knowledge and transform it into repairing and rebuilding machines in increasingly disparate states of repair.&lt;br /&gt;
&lt;br /&gt;
|tier0=You know where to find a machine’s maintenance panels.&lt;br /&gt;
|tier1=Basic failures and minor damage can be fixed fairly quickly, but more advanced tasks are beyond you without the proper tools.&lt;br /&gt;
|tier2=Given time, you can restore full functionality to damaged computers, droids, and gadgets.&lt;br /&gt;
|tier3=You could run your own shop if you felt so inclined. You need less time and can repair more heavily damaged computers, droids, and gadgets with the right tools and smaller more simple machines with less than ideal tools.&lt;br /&gt;
|tier4=You can make all but the most badly damaged machines work again, even with less than ideal parts.&lt;br /&gt;
|tier5=With random components, you can create or rebuild a computer, droid, or gadget from scratch. With the right parts, you can repair anything with circuitry to operational levels.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Artistic+Machinery &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Artistic Machinery&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hotfix+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hotfix I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Can+Fix+That+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Can Fix That I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=In+A+Pinch &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;In A Pinch&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Junker+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Junker I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Jury-rig+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Jury-rig I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Mechu-deru+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Mechu-deru I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Sephi%3A++Tinkerer &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Sephi: Tinkerer&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Thingamajig &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Thingamajig&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Who+Needs+A+Tech%3F &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Who Needs A Tech?&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Medicine ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Medicine&lt;br /&gt;
|description=An individual&#039;s understanding of physiology, anatomy, cell structure and various systems (such as nerves, digestive, and vascular) on their native species. Through experience, one can learn how to treat subjects of multiple races beyond his or her own as well as expand his or her knowledge in how best to treat different types of injuries. &#039;&#039;Medicine&#039;&#039; not only grants the ability to heal, but the ability to harm as well - an expert in medicine will know what cures poison, but can use the very same knowledge to accelerate or even create their own poison.&lt;br /&gt;
&lt;br /&gt;
|tier0=You know the importance of hydration, how to execute the heimlich maneuver, and that it is important to keep blood on the inside of your body, not the outside.&lt;br /&gt;
|tier1=You know basic First Aid and CPR, and you can spot the common symptoms of the well known illnesses and injuries of the Galaxy. You can clean a wound and apply stitches, but only in a safe environment.&lt;br /&gt;
|tier2=Your medical training allows you to bring your skills into the field. You are able to treat species that are anatomically similar to your own, clean and treat wounds, apply stitches, and recognize toxins.&lt;br /&gt;
|tier3=You have a working anatomical understanding of the more popular species in the Galaxy and how to diagnose and treat a wide range of illnesses and injuries. You can apply your knowledge of anatomy to inflicting pain on bones, muscles, or pressure points.&lt;br /&gt;
|tier4=Like an advanced surgeon, you can successfully amputate a limb on the battlefield without worry of infection. You can effectively treat most humanoid species and apply knowledge of anatomy to mend or cause harm.&lt;br /&gt;
|tier5=Cutting edge research physician / surgeon, you discover cures to rare diseases and invent new surgical techniques. You are able to diagnose and treat all but the rarest of humanoid species in the Galaxy, and can do so in the middle of an active war zone without so much as flinching. &lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Blood+Bath &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Blood Bath&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hippocratic &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hippocratic&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Just+A+Flesh+Wound+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Just A Flesh Wound I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Steady+Hands+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Steady Hands I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Xenobiology+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Xenobiology I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous Weapons ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Miscellaneous Weapons&lt;br /&gt;
|description=A character&#039;s ability to make use of and utilize [[CS Guide: Loadouts#Miscellaneous|weapons]] that do not fall into a conventional category or school of training. This can be anything as archaic as a bow and arrow to throwing projectiles, dart guns, and whips.&lt;br /&gt;
&lt;br /&gt;
|tier0=You know how to point and shoot a dart gun or bow, flick projectiles and crack a whip.&lt;br /&gt;
|tier1=You have a good understanding of the effective use of a single type of miscellaneous weapon, and can use it in combat.&lt;br /&gt;
|tier2=You are skilled with your favored miscellaneous weapon, and can use more complex forms of fighting against skilled opponents.&lt;br /&gt;
|tier3=You are highly adept with your miscellaneous weapon of choice, and skilled with another. You can fight competently with anything else you find.&lt;br /&gt;
|tier4=A master of your weapons of choice, you are very skilled with any miscellaneous weapon you can find.&lt;br /&gt;
|tier5=If it hurts people and doesn’t fit under the categories of blunt or bladed, you are highly adept in its applications for violence.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Down+Scope &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Down Scope&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Familiar+Steel &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Familiar Steel&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Medley+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Medley I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Poison+Weapons &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Poison Weapons&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Proficiency+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Proficiency I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Quick+Draw &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Quick Draw&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Run+And+Gun &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Run And Gun&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Shockboxing &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Shockboxing&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Tools+Of+The+Trade+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Tools Of The Trade I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Walk+Like+An+Ewok &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Walk Like An Ewok&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Whip+It+Good &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Whip It Good&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Operations ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Operations&lt;br /&gt;
|description= Most vehicles, especially large-scale ones, have a wide array of systems that need to be watched, managed, and maintained for the vehicle to properly function. The management and usage of these systems typically finds itself as a dedicated terminal station on the vehicle. These stations include [https://starwars.fandom.com/wiki/Life_support life support], [https://starwars.fandom.com/wiki/Engine propulsion systems], communication, weapons, and sensors. The &#039;&#039;&#039;Operations&#039;&#039;&#039; Skill is an individual’s ability to work at these various positions as part of a larger crew to maintain the functioning of the vehicle as a whole. As an individual’s ability grows in this skill they can even lead the efforts of others as the complex interactions between these systems become mastered. &lt;br /&gt;
&lt;br /&gt;
|tier0=You understand that multiple systems are needed to make large vehicles fully operational. You can relay information from a terminal about those systems to others, but attempting to do anything with it is beyond you. &lt;br /&gt;
|tier1=You know the basics of the common and critical systems found on large vehicles well enough that you can help keep the vehicle functional. Specialized systems still require assistance from others. Officers are clear and direct with you in their commands while operational. &lt;br /&gt;
|tier2=You know the common and critical systems quite well, and can utilize more complicated or specialized systems after orienting yourself with them. Officers know that you can be left alone while the vehicle is operational. &lt;br /&gt;
|tier3=You have a keen understanding of all the various systems used in different kinds of large vehicles. You can maintain your own station and keep it running at peak efficiency. You can additionally step in as an Officer in moments of low stress and urgency for the vehicle. &lt;br /&gt;
|tier4=With a deeper understanding of these systems you can oversee several different ones simultaneously. You know how to help command others at their stations to ensure they reach a higher efficiency. &lt;br /&gt;
|tier5=You are a master of vehicle systems. You can effortlessly maintain multiple different systems from a single terminal. You can oversee the entire crew needed for the vehicle to function in the moment just as easily as taking a stroll in the park. &lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Buttons+are+Buttons &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Buttons are Buttons&amp;lt;/span&amp;gt;] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Unoperations &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Unoperations&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
==== Piloting ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Piloting&lt;br /&gt;
|description=An individual’s ability to identify, control, and operate the movement of any vehicle. This ranges from [https://starwars.fandom.com/wiki/Starfighter starfighters] to [https://starwars.fandom.com/wiki/Capital_ship Capital Ships] and [https://starwars.fandom.com/wiki/Speeder_bike speeder bikes] to [https://starwars.fandom.com/wiki/Walker walkers]. Any vehicle capable of being steered and controlled falls in this category. An individual would also have a basic understanding of how to engage and use the weaponry on the vehicle relative to their Skill level. The &#039;&#039;&#039;Piloting&#039;&#039;&#039; Skill also covers a character’s effectiveness in using jetpacks and jetboots. &lt;br /&gt;
&lt;br /&gt;
|tier0=You can operate transport vehicles like speeder bikes and jetpacks. You understand the basic concepts of what kind of movements a given vehicle should be able to make, and what kind of movements it shouldn’t be able to make. &lt;br /&gt;
|tier1=You know the general basics of how to move a vehicle around in three dimensions: accelerate, brake, turn, rotate. You can use this to execute basic maneuvers and coordinate with separate vehicles around you. You can track a small number of enemies while engaged in combat. &lt;br /&gt;
|tier2=With familiar vehicles you are capable of executing more difficult maneuvers. You understand the technical requirements needed for a vehicle to run and can communicate with support crews about how it is functioning. Unfamiliar vehicles give a momentary pause for you to orient yourself to their controls. &lt;br /&gt;
|tier3=You have a keen understanding of the popular vehicles used in the galaxy. You can pull off stunts that seasoned pilots would tip their hat to. You understand the finer details of what is required for a vehicle to run, allowing you to better communicate with support crews. You can more easily track multiple enemies while engaged in combat. &lt;br /&gt;
|tier4=Even seasoned pilots are jealous of how easily you can pick up how to operate an unfamiliar vehicle. Considered an “Ace” by fellow pilots, you can handle complex maneuvers both solo and as part of a squad. You have no issues providing suggestions to support crews about how to improve the functionality of your vehicle. &lt;br /&gt;
|tier5=Even the “Ace” pilots come to you for advice. You know the ins and outs of any vehicle you come across. The most complex of maneuvers come as easy as breathing. Coordinating in large squads of others is no issue, and you are capable of tracking the locations of many enemies at once. &lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Do+A+Barrel+Roll%21 &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Do A Barrel Roll!&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Home+Into+The+Black &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Home Into The Black&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hot+LZ &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hot LZ&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Right+Between+The+Lines &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Right Between The Lines&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Rising+Phoenix+ &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Rising Phoenix&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Smooth+Operator+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Smooth Operator I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Spinning+Is+A+Good+Trick &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Spinning Is A Good Trick&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=They+Came+From+Behind &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;They Came From Behind&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Use+The+Force%2C+Luke+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Use The Force, Luke I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Who+Needs+A+Tech%3F &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Who Needs A Tech?&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=You+Got+a+Bogey+On+Your+Tail &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;You’ve Got A Bogey On Your Tail&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Slicing ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Slicing&lt;br /&gt;
|description=An individual&#039;s understanding of computer systems, software, the security used to protect them, and the nature of the strings of 0&#039;s and 1&#039;s that make up the root of computer technology. Beginning with a basic understanding of how, generally, to penetrate secure systems, an individual with a basic training in &#039;&#039;Slicing&#039;&#039; can use even slightly complex software, and with advanced training, that individual will be able to gain entrance to increasingly secure systems and electronics. When using this skill untrained, you have basic knowledge of how to use a computer terminal; for instance, you know that pressing ALT+F4 will not save your progress on a computer terminal and is much more likely to cause it to close.&lt;br /&gt;
&lt;br /&gt;
|tier0=“Have you tried turning it on and off again?” Basic understanding of how terminals and computer systems work. You know how to change your Clanmate&#039;s background to something inappropriate if they leave their terminal unlocked.&lt;br /&gt;
|tier1=You can open up a command line and run through a basic series of hacks and tweaks. You know how to write basic code, and can break through a generic firewall.&lt;br /&gt;
|tier2=System Administrator: You have a working knowledge of computer systems and how to modify and tweak their settings. You can break through more advanced firewalls, edit code, and even reprogram basic droids.&lt;br /&gt;
|tier3=You have a professional knowledge of computer systems and how to modify and tweak them to your desire. You can reprogram more complex droids, but would need to reference a manual with combat droids. &lt;br /&gt;
|tier4=You can reprogram even a combat droid. You hack into corporate networks for fun.&lt;br /&gt;
|tier5=What firewalls? If it’s written in 0’s and 1’s, you can create, edit, or delete it without effort.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Digital+Defusal &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Digital Defusal&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Just+Ones+and+Zeroes &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Just Ones and Zeroes&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lightfooted &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Lightfooted&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=The+System%2C+Is+Down &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;The System, Is Down&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=You+Can%27t+Stop+The+Signal &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;You Can’t Stop The Signal&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Slugthrowers ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Slugthrowers&lt;br /&gt;
|description=Covers the understanding and technical applications of firearms that use an explosive chemical to launch a solid projectile (a &amp;quot;slug&amp;quot;) at high velocity. Unlike Blasters, the more primitive slugs cannot be deflected or redirected by a lightsaber. When a slug makes contact with a lightsaber blade it simply melts, and the remaining embers can potentially land on the lightsaber-wielder&#039;s hands or face. &lt;br /&gt;
&lt;br /&gt;
|tier0=You can point and shoot, but any hits are lucky shots at best.&lt;br /&gt;
|tier1=You are skilled with one &#039;&#039;slugthrower&#039;&#039; weapon type and can line up a shot in fair weather and hit your mark. You can track moving targets but have a harder time hitting them when in battle.&lt;br /&gt;
|tier2=You are skilled with two &#039;&#039;slugthrower&#039;&#039; weapon types. You can effortlessly track targets and draw beads on them in fair weather and in battle. Accuracy decreases in rough weather.&lt;br /&gt;
|tier3=You are familiar with all &#039;&#039;slugthrower&#039;&#039; weapon types but are an expert with one in particular. You have countless contest trophies to show off for your ability to hit targets from a wide variety of ranges and angles. Rough weather is an annoyance but nothing you can’t handle with enough patience and time.&lt;br /&gt;
|tier4=Any &#039;&#039;slugthrower&#039;&#039; weapon type is an instrument of death in your hand. You rarely miss a shot, even in rough weather, the middle of a war, or with distractions all around you.&lt;br /&gt;
|tier5=You can spell your name on a target board without looking, hungover.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Down+Scope &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Down Scope&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Guns+Akimbo &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Guns Akimbo&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=It%27s+Called+Style &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;It’s Called Style&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Medley+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Medley I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=No+Scope &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;No Scope&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Pistol-cuffs &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Pistol-cuffs&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Proficiency+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Proficiency I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Quick+Draw &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Quick Draw&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Run+And+Gun &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Run And Gun&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Trick+Shots &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Trick Shots&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Stealth ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Stealth&lt;br /&gt;
|description=Measures an individual’s aptitude for moving discreetly, avoiding detection, and utilizing the shadows to their advantage. This skill encompasses silent movement, concealment, disguise, and the ability to operate unseen in various situations. The success of &#039;&#039;Stealth&#039;&#039; is dependent on the target’s &#039;&#039;Perception&#039;&#039; skill.&lt;br /&gt;
&lt;br /&gt;
|tier0=You know that it’s probably a bad idea to wear bright orange jumpsuits if you want to sneak up on people in an urban environment.&lt;br /&gt;
|tier1=You have a basic understanding of avoiding an enemy’s cone of vision to avoid detection. With enough time, you can find a hiding place that takes a while to find. You can put together a simple disguise that might pass at first glance, and keep a small blaster hidden inside a large coat.&lt;br /&gt;
|tier2=You have a basic understanding of light and shadow, and have become competent at using darkness to avoid detection even when someone is looking in your direction. You can create simple distractions to make things easier. Your footsteps are quiet at your normal walking speed. Your disguises have become more complex and hold up under closer scrutiny.&lt;br /&gt;
|tier3=Your understanding of light, shadow and colour deepens, and you are able to blend in with a variety of backgrounds. You can conceal larger weapons on your person, and can perform more complicated actions like running and climbing without making too much noise. You can put together a disguise that could fool even your close allies&lt;br /&gt;
|tier4=You barely make a sound even when performing acrobatic manoeuvres and landing from height. You can find the optimal hiding place instantly to avoid detection. With time and preparation, you can disguise yourself as a particular person, even to that person’s friends.&lt;br /&gt;
|tier5=A master of the shadows, you go where you please and no one notices. Your movements are silent, and you can smuggle anything anywhere. Your disguises are visually foolproof even under intense scrutiny.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Cardboard+Box &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Cardboard Box&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Chameleon+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Chameleon I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Eagle+Eye &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Eagle Eye&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hero+Landing &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hero Landing&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lightfooted &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Lightfooted&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Silent+Blade &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Silent Blade&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Survival ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Survival&lt;br /&gt;
|description=An individual&#039;s ability to stay alive in otherwise difficult environments. This relates directly to the arts of scavenging, hunting, resourcefulness, bushcraft, and local area navigation. Starting with a basic understanding of what is required to continue living, as an individual progresses in this skill they will become more adept at acquiring the necessities of survival in even the most inhospitable of climates where others would otherwise perish.&lt;br /&gt;
&lt;br /&gt;
|tier0=Moss grows on the north side of the tree... or something like that. Basic common sense and resourcefulness.&lt;br /&gt;
|tier1=You know which berries are good to eat and which ones will give you a tummy ache. You can string a basic trap, but good luck catching anything more than a pheasant. You know the basics of directions based on the movement of the sun(s). &lt;br /&gt;
|tier2=You can hunt small game and set traps, have a good knowledge of common environments, make simple tools and with the right supplies, you can survive on your own for some time.&lt;br /&gt;
|tier3=You have a working knowledge of how to survive on your own with limited supplies. You can hunt game, set traps, and have a healthy knowledge of most environments you may encounter.&lt;br /&gt;
|tier4=You’ve wrestled a wild Vornskr bare handed, and turned its pelt into makeshift clothing.&lt;br /&gt;
|tier5=You can survive on your own, on an unknown planet, with no supplies and no water. Nature provides and you know how to use its resources to survive indefinitely off grid. &lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Elusive+Prey &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Elusive Prey&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Just+A+Flesh+Wound+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Just A Flesh Wound I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Walk+Like+An+Ewok &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Walk Like An Ewok&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Woodland+Ranger &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Woodland Ranger&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Tactics ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Tactics&lt;br /&gt;
|description=Measures the core competencies needed to successfully command larger scale military units be they fleets or armies. This includes a sufficient base of knowledge on and application of: allied and enemy capabilities, common strategies and tactics and how to employ them.&lt;br /&gt;
&lt;br /&gt;
|tier0=“Shoot back you idiots!” You understand the basics strategies of war and conflict and know what it takes to pull them off... in theory. In practice, it often comes down to the skill of the troops under your command and a bit of luck.&lt;br /&gt;
|tier1=You have seen your share of battles, and are versed in the more popular strategies used in war and conflict and can employ them to varying degrees of success.&lt;br /&gt;
|tier2=You know how to draw on past experiences and apply them to your current situations. Your have studied war and conflict to not only execute strategy in real time, but to counter the strategies of your opponents with high percentages of success, even without the ideal troops for the strategy.&lt;br /&gt;
|tier3=You understand the difference between spending lives under your command, and wasting them. You have a keen understanding of complex strategies employed in war and conflict, have studied the maneuvers and techniques employed throughout history, and can mix them with your own experiences to craft new strategies that others may not have come up with yet.&lt;br /&gt;
|tier4=You have watched and rewatched holovids of every major conflict in Galactic History (but don’t ask about the reasons behind those conflicts, since, that’s for history nerds) and can modify them to create your own unique strategies that often leave enemy commanders flat-footed.&lt;br /&gt;
|tier5=You know how to hold an enemy army at bay when outnumbered 5:1. Your name has been mentioned in the same breath as Ackbar, Pellaeon, and Bel Iblis. But not Thrawn, obviously.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Improvise%2C+Adapt%2C+Overcome &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Improvise, Adapt, Overcome&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Resistance+Is+Futile &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Resistance Is Futile&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Unrelenting+Offensive &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Unrelenting Offensive&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Unyielding+Defense &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Unyielding Defense&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Yes%2C+I+Said+Closer &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Yes, I Said Closer&amp;lt;/span&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Appendix A: Sample Lore Topics ====&lt;br /&gt;
&lt;br /&gt;
The below list is a sampling of [[CS Guide: Skills#Lore|Lore]] topics in use in the club today, and can provide you with some ideas on what subjects you would like your character to have studied intensively.&lt;br /&gt;
&lt;br /&gt;
Remember that even at +0 Lore, your character is assumed to know about recent history and the current state of the Galaxy, including the history of the modern era (&#039;&#039;Imperial Period&#039;&#039;, &#039;&#039;New Republic&#039;&#039; and &#039;&#039;New Jedi Order&#039;&#039; eras), and be up to date on current news and popular culture around the Galaxy.&lt;br /&gt;
&lt;br /&gt;
Lore is, at its heart, a &amp;quot;flavor&amp;quot; skill and provides extra layers and knowledge to your character. You can create any lore topic you wish, as long as it fits in with the Star Wars universe.&lt;br /&gt;
&lt;br /&gt;
A list of example Lore topics and variations in use today includes:&lt;br /&gt;
* Anatomy and Physiology of Alien and Near-Human Species&lt;br /&gt;
* Races and Species of the Known Galaxy&lt;br /&gt;
* Vertebrates and Invertebrates of the Galaxy&lt;br /&gt;
* Poisons and Toxins of the Galaxy&lt;br /&gt;
* Herbs and Plants of the Galaxy&lt;br /&gt;
* Flora and Fauna of the Galaxy&lt;br /&gt;
* Religions of the Known Galaxy&lt;br /&gt;
* Traditions and History of the Force&lt;br /&gt;
* History and Culture of the Sith and Jedi&lt;br /&gt;
* Ancient Sith History, Culture and Empire&lt;br /&gt;
* Modern and Ancient Architecture&lt;br /&gt;
* Advanced Astronomy&lt;br /&gt;
* Ancient and Modern History of Droids&lt;br /&gt;
* Programming and Droid Languages&lt;br /&gt;
* Biotechnology&lt;br /&gt;
* Force-based Technologies&lt;br /&gt;
* History of Ancient and Obsolete Technology&lt;br /&gt;
* Philosophies of (person or organization)&lt;br /&gt;
* Known Planets of the Galaxy&lt;br /&gt;
* Major Planets of the Galaxy&lt;br /&gt;
* History and Cultural Traditions of (planet, organization or species)&lt;br /&gt;
* History of (general war or conflict or event, organization, planet)&lt;br /&gt;
* History of the Galactic Civil War&lt;br /&gt;
* History of the Cold War&lt;br /&gt;
* History of the Great Hyperspace War&lt;br /&gt;
* History of Ciphers and Encryption in the Galaxy&lt;br /&gt;
* History and Philosophies of the Force&lt;br /&gt;
* Black Market Trading and Knowledge&lt;br /&gt;
* Criminal Organizations of the Galaxy&lt;br /&gt;
* Sith Alchemy&lt;br /&gt;
* Krath Rites and Sorcery&lt;br /&gt;
* Ancient Artifacts&lt;br /&gt;
* Music of the Galaxy&lt;br /&gt;
* Galactic Politics&lt;br /&gt;
* Galactic Economies&lt;br /&gt;
* Brotherhood members and politics&lt;br /&gt;
&lt;br /&gt;
[[CS Guide: Skills#firstHeading|Back to Top]]&lt;br /&gt;
&lt;br /&gt;
==== Appendix B: Languages ====&lt;br /&gt;
&lt;br /&gt;
Please refer to the [[Languages|Languages guide]] for a comprehensive list of languages currently in use within the character creation system. Other languages exist, and the best resource to identify a language is to search on [[starwars:Main Page|Wookieepedia]]. Remember that you may also speak with the Voice staff, should you need help bringing your character to life.&lt;br /&gt;
&lt;br /&gt;
All characters receive Basic, and many species come with an additional language, as per the [[Species|Species guide]].&lt;br /&gt;
&lt;br /&gt;
Some Feats, for example Droidspeak, also grant languages for your character without the need to invest in &#039;&#039;Linguistics&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[CS Guide: Skills#firstHeading|Back to Top]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Sheet Guide]]&lt;/div&gt;</summary>
		<author><name>Reiden</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Force_Powers&amp;diff=189922</id>
		<title>CS Guide: Force Powers</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Force_Powers&amp;diff=189922"/>
		<updated>2024-01-29T21:21:52Z</updated>

		<summary type="html">&lt;p&gt;Reiden: Formatting feat links to be a different color than the rest of the text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|real}}&lt;br /&gt;
{{CS TOC}}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Below, you will find the reference guide for the Character Sheet &#039;&#039;&#039;Force Powers&#039;&#039;&#039;. All documentation is based on the &#039;&#039;Force Powers 2.0&#039;&#039; project headed up by the [[Combat Master]], [[Voice of the Brotherhood|Voice]] Staff, and Character Sheet Development Team. This reference table aims to give members a better idea of the level of control/power they have of a given Force Power, and how they would write their character utilizing it both in and out of combat.&lt;br /&gt;
&lt;br /&gt;
== Force Use ==&lt;br /&gt;
=== Duration ===&lt;br /&gt;
Force Power usage is draining on a Force User, more so when used in the heat of combat. The stronger the display of Force, the more difficult it is to maintain the power. While a master of an ability can generate massive power, they can only do so for a short duration. Most masters are wise enough to apply their power with restraint. By using less strength, they are able to maintain the effect of the power for a longer duration. With limited training, a Force User may struggle to bring the full effect of a power to bear and maintaining concentration quickly becomes draining, resulting in shorter bursts of Force use.&lt;br /&gt;
&lt;br /&gt;
=== Downtime ===&lt;br /&gt;
Though the Force gives strength, a Force User is still limited by flesh and blood. Drawing on such power dwindles the Force User&#039;s reserves of endurance and willpower. Manipulating the Force, especially in combat, requires sharp mental control. While a Force User may draw on the Force repeatedly, it will usually become more difficult with each successive use. Some powers, of course, are more draining than others. But no Force User can limitlessly tap into the powers of the light or dark side without exhaustion setting in. Use of great power comes with great fatigue, and Force User should be aware of the risks of pushing too hard too fast.&lt;br /&gt;
&lt;br /&gt;
== Force Powers ==&lt;br /&gt;
==== Amplification ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Amplification&lt;br /&gt;
|desc=&#039;&#039;&#039;Amplification&#039;&#039;&#039; allows a Force User to perform amazing feats of &#039;&#039;physical&#039;&#039; prowess. By channeling the Force, a Force User could run faster, jump higher, hit harder, and even react faster. This ability allows the user to push beyond the normal limits of their physical bodies and perform superhuman feats.&lt;br /&gt;
&lt;br /&gt;
|1=At the most basic level, a Force User must concentrate for several seconds to augment one of their &#039;&#039;physical&#039;&#039; abilities through the Force. The Force User would feel fatigue after a single use respective to the complexity of the action.&lt;br /&gt;
|2=With further study, the Force User must concentrate for only a second in order to augment one of their &#039;&#039;physical&#039;&#039; abilities through the Force. A single-use will not cause fatigue, but subsequent use of &#039;&#039;&#039;Amplification&#039;&#039;&#039; in the next several minutes would.&lt;br /&gt;
|3=With consistent study, the Force User can instantly augment one of their &#039;&#039;physical&#039;&#039; abilities through the Force, but still experience fatigue when using &#039;&#039;&#039;Amplification&#039;&#039;&#039; several times over the course of several minutes.&lt;br /&gt;
|4=The Force User can instantly augment one of their &#039;&#039;physical&#039;&#039; abilities with the Force but still experience fatigue if they use &#039;&#039;&#039;Amplification&#039;&#039;&#039; many times over the course of several minutes.&lt;br /&gt;
|5=Mastery allows a Force User to not only instantly augment one of their &#039;&#039;physical&#039;&#039; abilities with the Force, but the effects of fatigue after use are effectively negligible.&lt;br /&gt;
&lt;br /&gt;
|duration=&#039;&#039;&#039;Amplification&#039;&#039;&#039; is a power that pushes the Force User&#039;s body far beyond its normal limits for anywhere up to a minute.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Amplification&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, meaning it can be used multiple times in the heat of battle.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Enhanced+Sight+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Enhanced Sight I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Escape+Artist &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Escape Artist&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Scream+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Scream I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hammerhand &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hammerhand&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lightning+Reflexes &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Lightning Reflexes&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Barrier ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Barrier&lt;br /&gt;
|desc=&#039;&#039;&#039;Barrier&#039;&#039;&#039; manifests the Force into a translucent defensive corona that can absorb &#039;&#039;physical&#039;&#039; attacks. These &#039;&#039;&#039;Barriers&#039;&#039;&#039; protect only the user, requiring them to remain stationary, and will shatter after enough impact. &#039;&#039;&#039;Barrier&#039;&#039;&#039; can stop repeated hits from conventional weapons (including blasters), but will shatter on heavy impact with things such as explosions or large projectiles like boulders.&lt;br /&gt;
&lt;br /&gt;
|1=At its most basic level, the Force User must take several seconds to concentrate and focus their full will to manifest the Force as a protective &#039;&#039;&#039;Barrier&#039;&#039;&#039;. The user’s full concentration is necessary to maintain the barrier.&lt;br /&gt;
|2=With further study, the Force User must still take several seconds of concentration to manifest the Force into a protective &#039;&#039;&#039;Barrier&#039;&#039;&#039; but no longer needs their full concentration to maintain it.&lt;br /&gt;
|3=With consistent training, the Force User is able to summon the Force almost instantaneously to create a  protective &#039;&#039;&#039;Barrier&#039;&#039;&#039; and can do so in the middle of combat.&lt;br /&gt;
|4=It is no longer a matter of training, but instinct that allows the Force User to will the Force into a protective &#039;&#039;&#039;Barrier&#039;&#039;&#039; as long as they are not already fatigued or under heavy duress.&lt;br /&gt;
|5=A master of conjuring &#039;&#039;&#039;Barriers&#039;&#039;&#039; may summon them at will, even when fatigued or under heavy duress.&lt;br /&gt;
&lt;br /&gt;
|duration=&#039;&#039;&#039;Barriers&#039;&#039;&#039; can withstand anything from repeated minor blows from either &#039;&#039;physical&#039;&#039; or &#039;&#039;Force-based&#039;&#039; attacks (such as blaster pistols, slugs and other thrown projectiles, or lighter strikes from &#039;&#039;&#039;[[Force Powers#Telekinesis|Telekinesis]]&#039;&#039;&#039;) to one major blow from &#039;&#039;physical&#039;&#039; or &#039;&#039;Force-based&#039;&#039; attack (such as blaster cannons, explosions, detonations, heavy &#039;&#039;&#039;Telekinesis&#039;&#039;&#039;, and &#039;&#039;&#039;[[Force Powers#Force Lightning|Force Lightning]]&#039;&#039;&#039;). Massive explosions, fast-moving objects larger than a person or similarly destructive effects will shatter a barrier immediately and still have a reduced impact on the user.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Barrier&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle, as it is entirely dependent on the concentration and level of training a Force User possesses.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Bounce+It &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Bounce It&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Energy+Dispersion &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Energy Dispersion&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Shield+Wall+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Shield Wall I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Battle Meditation ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Battle Meditation&lt;br /&gt;
|desc=&#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; is a Force Power used to boost the combat effectiveness of allies and reduce the effectiveness of enemies. With further training, the Force User can influence their tactical coordination and teamwork as well but does not allow for telepathic communication. The skill starts with affecting the immediate area around the user, growing to affect an entire battlefield, but does not work well on the scale of large space battles. Battle Meditation can generally turn a narrow victory into a rout, a narrow defeat into a narrow victory, or minimize the losses of a significant defeat.&lt;br /&gt;
&lt;br /&gt;
|1=At the most basic level, the Force User may influence morale in a single confrontation nearby, and in the Force User’s line of sight.&lt;br /&gt;
|2=With some extra study, the Force User no longer requires a direct line of sight and can affect allies working as a team.&lt;br /&gt;
|3=The Force User can easily affect multiple small-sized groups fighting independently, influencing their courage, morale and will to fight, and improving or reducing their coordination with each other. The Force User will often turn the tide of small battles in their favour.&lt;br /&gt;
|4=Through dedicated concentration, the Force User can simultaneously affect groups of friends and foes across a small area, tipping the scales in any small or medium confrontation.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; may devastate the will of his enemies, while simultaneously amplifying the courage of his allies, across an impressive area. The Force User can influence the outcome of any medium or large confrontation.&lt;br /&gt;
&lt;br /&gt;
|duration=&#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; requires intense concentration, and the Force User must always be stationary or immobile to maintain a meditative state, leaving them vulnerable while maintaining their influence. Battle Meditation lasts as long as a Force User can maintain their concentration.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires significant concentration to maintain. Even at higher levels, affecting larger groups or maintaining focus for more than a moderate period of time will leave the Force User completely exhausted.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ace+Aura &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ace Aura&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Meld+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Meld I-II&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Space+Battle+Meditation+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Space Battle Meditation I-II&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Blackness ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Blackness&lt;br /&gt;
|desc=&#039;&#039;&#039;Blackness&#039;&#039;&#039; uses the Force to create a sphere around a single target in which all light is eliminated. This power is initially draining, able to affect only a small area. As the Force User’s power increases, they are able to affect a larger area with greater ease. &#039;&#039;&#039;Blackness&#039;&#039;&#039; prevents natural vision and optical technology (such as cameras), but not the use of the power &#039;&#039;&#039;[[Force Powers#Sense|Sense]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|1=At its most basic level, &#039;&#039;&#039;Blackness&#039;&#039;&#039; is limited to a sphere roughly two meters in diameter, fixed on the center of the user. It takes about a second for the darkness to descend, and the effect will only last several seconds.&lt;br /&gt;
|2=With further study, the Force User can increase the diameter to about four meters, and anchor it anywhere within two meters of themselves, lingering for several seconds.&lt;br /&gt;
|3=With consistent study,  the Force User can increase the diameter to six meters in size and anchor it anywhere within four meters of themselves, lasting for up to a minute.&lt;br /&gt;
|4=No longer a matter of study, the Force User can instinctively snap an eight meter diameter into place, anchoring it anywhere within six meters of themselves, lasting about a minute.&lt;br /&gt;
|5=With mastery comes perfection. The Force User may place a twelve meter diameter shape anywhere within twelve meters of themselves, anchoring it within the same range, lasting about a minute.&lt;br /&gt;
&lt;br /&gt;
|duration=&#039;&#039;&#039;Blackness&#039;&#039;&#039; can be sustained as long as the user maintains concentration. Once concentration is broken, the darkness will dissipate gradually based on the Force User’s proficiency.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Blackness&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used rarely in the heat of battle.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Darksight &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Darksight&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lil%27+Bit+Disco &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Lil’ Bit Disco&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Blinding ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Blinding&lt;br /&gt;
|desc=&#039;&#039;&#039;Blinding&#039;&#039;&#039; is a Force User’s ability to create a flash of blinding white-light with the Force. The effect is instantaneous and leaves opponents disoriented and unable to see as if hit with a  flash-bang grenade. This ability can also blind the caster if they are not careful, and requires a hand gesture as a focus.&lt;br /&gt;
&lt;br /&gt;
|1=Initially, the Force User must commit his full concentration for several seconds in order to create a flash of blinding white-light.&lt;br /&gt;
|2=With further training, the Force User can create a flash of blinding white-light with half of their concentration focused on the task, but requires full focus while in combat.&lt;br /&gt;
|3=With consistent training, the Force User can create a flash of blinding white-light with minimal concentration outside of active combat, and half concentration while engaged in combat.&lt;br /&gt;
|4=The Force User has become adept at creating a flash of blinding white-light with minimal effort in combat or out of combat.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Blindness&#039;&#039;&#039; can create a flash of blinding white-light at will, without any noticeable effort.&lt;br /&gt;
&lt;br /&gt;
|duration=The flash of light created by &#039;&#039;&#039;Blinding&#039;&#039;&#039; is instantaneous, and will cause disorientation lasting several seconds.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Blinding&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, meaning it can be used multiple times in the heat of battle. However, it can be draining on the user with quick, successive uses in a short period of time.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Blinded+By+The+Light &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Blinded By The Light&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Whizz-Bang &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Whizz-Bang&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Concealment ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Concealment&lt;br /&gt;
|desc=&#039;&#039;&#039;Concealment&#039;&#039;&#039; is the ability for a Force User to mask their connection and identity with the Force. This goes for hiding a Force User’s strength in the Force as well as alignment. While &#039;&#039;&#039;[[Force Powers#Force Cloak|Force Cloak]]&#039;&#039;&#039; renders the Force User invisible from the eye, &#039;&#039;&#039;Concealment&#039;&#039;&#039; can make a user invisible to those searching through the Force. The more skilled a Force User is with this ability, the easier it is to maintain a veil of &#039;&#039;&#039;Concealment&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|1=Initially, the Force User can hide their signature, strength, and alignment in the Force with their full concentration devoted to the task.&lt;br /&gt;
|2=With further training,  the Force User can hide their signature, strength, and alignment in the Force with half of their concentration dedicated to the task as long as they remain out of combat.&lt;br /&gt;
|3=With consistent training, the Force User can hide their signature, strength, and alignment in the Force with minimal concentration out of combat, but a committed effort of concentration while in battle.&lt;br /&gt;
|4=The Force User has become adept at hiding their signature, strength, and alignment in the Force with minimal effort whether in combat or not.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Concealment&#039;&#039;&#039; is able to effortlessly hide their signature, strength, and alignment in the Force, effortlessly as breathing.&lt;br /&gt;
&lt;br /&gt;
|duration=&#039;&#039;&#039;Concealment&#039;&#039;&#039; lasts as long as the Force User remains conscious of maintaining the ability, and does not attempt to call upon the Force in another way.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Concealment&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires concentration to maintain, but can be used frequently, or for a prolonged period without taxing a Force User’s reserves.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Haze+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Haze I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Quey%27tek+Meditation &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Quey’tek Meditation&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Synergy+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Synergy I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Control Self ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Control Self&lt;br /&gt;
|desc=&#039;&#039;&#039;Control Self&#039;&#039;&#039; is the ability to manipulate and control one’s bodily functions through the Force. This includes the ability to dull or temporarily ignore pain, regulate body temperature, slow breathing, or even entering a trance-like state of hibernation for survival purposes.&lt;br /&gt;
&lt;br /&gt;
|1=Initially a Force User is able to, through intense concentration, dull pain and soreness as well as delay the toll that an extreme climate would otherwise take on a member of their species.&lt;br /&gt;
|2=With additional training, a Force User is able to ignore intense pain and shape bodily functions and temperature to their will with less concentration than before.&lt;br /&gt;
|3=With consistent study a Force User can push through excruciating pain, sleep deprivation and radically alter their vital bodily functions with minimal focus. Additionally, the Force User can place themselves in a hibernation trance for survival, requiring no food or water, and very little oxygen (or other breathing gases) for a period of up to several days.&lt;br /&gt;
|4=It is no longer a matter of concentration; the Force User shapes their pain input and bodily functions by instinct alone. The Force User can operate for days in a climate much hotter or colder than their physiology would otherwise allow, and can increase the duration of the hibernation state for several weeks.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Control Self&#039;&#039;&#039; can shrug off pain that would normally cause blackout. They can go long periods of time without needing food or water. The Force User’s ability to regulate their body’s functions is so great that their hibernation trance can be indistinguishable from death without a medical examination or sensing through the Force, and this state can be maintained indefinitely.&lt;br /&gt;
&lt;br /&gt;
|duration=Control Self initially requires significant concentration to maintain but as training in the power increases the amount of focus required decreases.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Control Self&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, meaning it can be used multiple times in the heat of battle. However, it can be draining on the user with quick, successive uses in a short period of time.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Field+Triage+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Field Triage I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Synergy+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Synergy I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=%27Tis+But+A+Scratch &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;‘Tis But A Scratch&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Creature Control ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Creature Control&lt;br /&gt;
|desc=&#039;&#039;&#039;Creature Control&#039;&#039;&#039; The Force connects all living things, and with training, a Force-user can develop the ability to reach out and make a connection with a target creature. Creatures are classified as either: &#039;&#039;&#039;Domesticated&#039;&#039;&#039;, &#039;&#039;&#039;Tameable&#039;&#039;&#039;, or &#039;&#039;&#039;Untameable&#039;&#039;&#039;, with the individual’s level offering different degrees of control in relation to the creature&#039;s respective classification.&lt;br /&gt;
&lt;br /&gt;
|1=With full concentration, you can connect with a &#039;&#039;&#039;Domesticated&#039;&#039;&#039; creature.&lt;br /&gt;
|2=With half concentration, you can connect with a &#039;&#039;&#039;Domesticated&#039;&#039;&#039; creature, and begin to form a connection with &#039;&#039;&#039;Tameable&#039;&#039;&#039; creatures.&lt;br /&gt;
|3=With minimal effort you can connect with &#039;&#039;&#039;Domesticated&#039;&#039;&#039; or &#039;&#039;&#039;Tameable&#039;&#039;&#039; creatures, and can create a basic connection with an &#039;&#039;&#039;Untameable&#039;&#039;&#039; creature to prevent them from eating you.&lt;br /&gt;
|4=You can effortlessly connect with any creature that is &#039;&#039;&#039;Domesticated&#039;&#039;&#039; and connect with a &#039;&#039;&#039;Tameable&#039;&#039;&#039; creature with minimal effort. With full concentration, you can maintain a connection with untameable creatures.&lt;br /&gt;
|5=You can effortlessly connect with any creature that is &#039;&#039;&#039;Domesticated&#039;&#039;&#039; or &#039;&#039;&#039;Tameable&#039;&#039;&#039;, and with enough focus even those considered &#039;&#039;&#039;Untameable&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|duration=Dependent on the Force-user’s concentration and ability to maintain their connection to the creature.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Creature Control&#039;&#039;&#039; Creature Control is a basic power, meaning it can be used multiple times in the heat of battle. However, it can be draining on the user when used on creatures that are harder to control.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Deep+Bond+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Deep Bond I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Obedience+School &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Obedience School&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=We+Are+Legion+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;We Are Legion I-II&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Farsight ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Farsight&lt;br /&gt;
|desc=&#039;&#039;&#039;Farsight&#039;&#039;&#039; is the ability to gain vague impressions of events happening in other places or times using the Force, typically achieved through long meditation sessions. These visions focus on strong imagery and emotions. The future is always in motion, however, and is thus subject to change.&lt;br /&gt;
&lt;br /&gt;
|1=At its most basic level, a user will feel emotions about events several days before they transpire, but is unable to extract meaningful information or images through the Force.&lt;br /&gt;
|2=With further study and training, the Force User can now “see” vague images taking place several weeks in advance that are symbolic of what the future may hold with a slight degree of accuracy, though they will have difficulty interpreting these images before events unfold.&lt;br /&gt;
|3=Through focused meditation, the Force User may now “see” clearer symbolic images of possible futures several months before they occur, and can even glimpse fragments of important events in the future. The user will have an easier time interpreting these with moderate accuracy, but will likely miss details leading to the crucial event.&lt;br /&gt;
|4=The user can now “watch”  events before they transpire as if experiencing a vague dream, and with the proper study and meditation, can interpret the meaning of important moments with a fair degree of accuracy a year before they transpire.&lt;br /&gt;
|5=The Force User’s mind sees with surprising clarity, with their visions being inseparable from having a vivid dream. Not only can they identify major key moments in the possible future, but also events that surround them, giving them a far more complete interpretation of what may transpire within years of these events occurring.&lt;br /&gt;
&lt;br /&gt;
|duration=Meditation sessions are lengthy. While the vision itself will last for up to half a minute, a large amount of time must be spent focusing on what the images could mean, and how they relate to possible futures.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Farsight&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Don%E2%80%99t+Stop+Believin%E2%80%99 &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Don’t Stop Believin’&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Iktotchi%3A+Only+When+I+Dream &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Iktotchi: Only When I Dream&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=More+Than+A+Feeling &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;More Than A Feeling&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Force Cloak ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Force Cloak&lt;br /&gt;
|desc=By manipulating light and shadows with the Force, the Force User can use &#039;&#039;&#039;Force Cloak&#039;&#039;&#039; to vanish from view and become invisible. A Force User cloaked in the Force in such a manner is undetectable to the naked eye or even by more technological scanners such as infrared or night vision, but still able to be detected by another Force User’s &#039;&#039;&#039;[[Force Powers#Sense|Sense]]&#039;&#039;&#039; or &#039;&#039;&#039;[[Force Powers#Precognition|Precognition]]&#039;&#039;&#039; feats. The Force User must also remain immobile.&lt;br /&gt;
&lt;br /&gt;
|1=Initially, a Force User must devote their full concentration in order to vanish from view, and the process moves slowly from the feet upward over the course of about half a minute.&lt;br /&gt;
|2=With further study, the Force User requires less concentration to maintain &#039;&#039;&#039;Force Cloak&#039;&#039;&#039; and can chose which part of their body the cloak starts at.&lt;br /&gt;
|3=With consistent training and discipline, the Force User can vanish from view in the space of a few seconds.&lt;br /&gt;
|4=A Force User can vanish from view almost instantaneously and remain shrouded with minimal concentration.&lt;br /&gt;
|5=Mastery allows a Force User to instantly vanish from view in the blink of the eye and at will.&lt;br /&gt;
&lt;br /&gt;
|duration=&#039;&#039;&#039;Force Cloak&#039;&#039;&#039; can be maintained for as long as the Force User can concentrate and remain immobile.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Force Cloak&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle, as it is entirely dependent on the concentration and level of training a Force User possesses.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=False+Cloak &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;False Cloak&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ghosting+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ghosting I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Synergy+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Synergy I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Take+My+Shimmer+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Take My Shimmer I-II&amp;lt;/span&amp;gt;] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common error:&#039;&#039;&#039; [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ghosting+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ghosting&amp;lt;/span&amp;gt;] is required to move while using &#039;&#039;&#039;Force Cloak.&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Force Lightning ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Force Lightning&lt;br /&gt;
|desc=&#039;&#039;&#039;Force Lightning&#039;&#039;&#039; is the ability to manifest the Force into violent energy from the user’s own body in the form of electricity directed at a single target in a burst. &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; can fry sensitive electronics and will cause extreme pain in the recipient. With more advanced training (Feats), this ability can be augmented into a sustained attack or even hit multiple targets.&lt;br /&gt;
&lt;br /&gt;
|1=Initially, &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; takes several seconds and powerful immediate emotional stimulus to harness. At this rank, a single use will leave the user feeling winded, physically, and emotionally taxed.&lt;br /&gt;
|2=After some practice, the Force User can call upon past emotional experiences for several seconds to provide fuel for &#039;&#039;&#039;Force Lightning&#039;&#039;&#039;. The aftereffects are still present.&lt;br /&gt;
|3=With consistent training, a Force User is able to lessen the aftereffects, and can use &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; multiple times over several minutes.&lt;br /&gt;
|4= Force User can put themselves into the required mindset almost instantaneously and can call on &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; repeatedly before being drained.&lt;br /&gt;
|5=A Master of the power can produce &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; at will, with but a thought. The Force User can use the ability multiple times in quick succession with little effort.&lt;br /&gt;
&lt;br /&gt;
|duration=At all ranks, &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; can never be sustained for more than several seconds.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Force Lightning&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires significant concentration to maintain. Even at higher levels, repeated use of the power over a short time period can leave the Force User &#039;&#039;physically&#039;&#039; drained.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Bounce+It &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Bounce It&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Static+Shock+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Static Shock I-IV&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Tempest &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Tempest&amp;lt;/span&amp;gt;]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common errors:&#039;&#039;&#039; [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Static+Shock+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Static Shock&amp;lt;/span&amp;gt;] is required for sustained blasts and hitting two or more targets (with or without deteriorating power), dependent on the tier accessible.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Healing ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Healing&lt;br /&gt;
|desc=&#039;&#039;&#039;Healing&#039;&#039;&#039; is the Force User’s ability to use the Force to cure injuries. This comes at a personal cost of energy and strength. Both dark and light side applications have the same set of ability to heal themselves and others. This ability merely accelerates possible healing a body would normally undergo. For major injuries, this acceleration can mean the difference between life and death, healing the body before it would die from its injuries. For example, this power can heal a serious torso wound by a lightsaber, but cannot allow a limb to be regrown. Physical contact must be maintained for the duration of the healing.&lt;br /&gt;
&lt;br /&gt;
|1=A Force User can with full concentration on the task, heal abrasions, set minor bone fractures, and maintain bodily function. This effort is very draining on their energy. Serious injuries can take up to a day to fully heal. &lt;br /&gt;
|2=A Force User can heal abrasions, seal up open wounds, set bone fractures, and maintain bodily function. This can be done while moving, but without performing any strenuous physical activity. This effort is very draining on the user’s energy. Serious injuries can take up to a day to fully heal. &lt;br /&gt;
|3=A Force User can heal injuries more quickly. Minor wounds can be healed with less concentration. This effort is only moderately draining on the user’s energy. Serious injuries can be healed in hours instead of days.&lt;br /&gt;
|4=A Force User can heal injuries even more quickly, even in the heat of battle. This effort is moderately draining on the user’s energy. Serious injuries can be healed in hours instead of days.&lt;br /&gt;
|5=A Master of Healing can utilize this ability with barely any concentration and can be done while participating in combat. This effort is less draining on the user’s energy. Serious injuries can be healed in a matter of moments. &lt;br /&gt;
&lt;br /&gt;
|duration=&#039;&#039;&#039;Healing&#039;&#039;&#039; can be maintained so long as the Force User remains focused on the task, and has the energy to maintain. The length of time required to heal a given wound varies by the severity. Superficial cuts and bruises can be healed in a matter of seconds, open wounds require minutes, and broken bones can still take hours depending on the Force User’s mastery over the power.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Healing&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle, as it is entirely dependent on the concentration and level of training a Force User possesses.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Accelerated+Healing+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Accelerated Healing I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=A+Soul+for+a+Soul &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;A Soul for a Soul&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Field+Triage+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Field Triage I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Drain+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Drain I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Synergy+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Synergy I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Illusion ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Illusion&lt;br /&gt;
|desc=&#039;&#039;&#039;Illusion&#039;&#039;&#039; allows a Force User the ability to use the Force to trick the five senses (sight, hearing, taste, smell, and touch) of a sentient being into perceiving something other than reality. Complex sensations — such as pain, odors and flavors — are more demanding on both the user and the believability of the Illusion, and the mind will reject the most severe instances. The more accomplished a Force User is with &#039;&#039;&#039;Illusions&#039;&#039;&#039;, the easier it is to affect the mind of other sentients.&lt;br /&gt;
&lt;br /&gt;
|1=Initially, a Force User must devote their full concentration to conjuring an &#039;&#039;&#039;Illusion&#039;&#039;&#039; against their target.&lt;br /&gt;
|2=With further study, the Force User can conjure an &#039;&#039;&#039;Illusion&#039;&#039;&#039; with partial concentration, if not engaged in direct combat or under too much duress.&lt;br /&gt;
|3=Through consistent training, the Force User can manifest an &#039;&#039;&#039;Illusion&#039;&#039;&#039; with minimal concentration even while engaged in battle.&lt;br /&gt;
|4=The Force User can create &#039;&#039;&#039;Illusions&#039;&#039;&#039; with ease, with only a few moments of concentration required, even in the midst of battle.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Illusions&#039;&#039;&#039; can cast them at will, even in the midst of battle, as effortlessly as breathing.&lt;br /&gt;
&lt;br /&gt;
|duration=&#039;&#039;&#039;Illusions&#039;&#039;&#039; is an active ability, and once created takes on a duration of its own that is often related to a target&#039;s &#039;&#039;[[Skills#Perception|Perception]]&#039;&#039; and &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039; skill, or a specific Feat that combats &#039;&#039;&#039;Illusion&#039;&#039;&#039;.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Illusion&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires significant exertion of willpower to cast. It can be used sparingly in the heat of battle, and is less effective when already used once on the same target.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Faceless+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Faceless I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Projection &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Projection&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Loop+it &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Loop It&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Pay+No+Attention+To+The+Man+Behind+The+Curtain &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Pay No Attention To The Man Behind The Curtain&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Prestidigitation &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Prestidigitation&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Mind Trick ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Mind Trick&lt;br /&gt;
|desc=The &#039;&#039;&#039;Mind Trick&#039;&#039;&#039; is one of the most famous uses of the Force in that it gives the Force User the ability to directly affect the mind of another sentient being. The memories, thoughts, and opinions of a target are left open to the user&#039;s machinations and can be manipulated temporarily. This allows for the target to be more easily swayed or nudged in the direction the user desires, even forcing them into unconsciousness if strong enough. It also allows for memories to be probed and even implanted, or opinions to be altered. Unlike &#039;&#039;[[Skills#Manipulation|Manipulation]]&#039;&#039; or &#039;&#039;[[Skills#Interrogation|Interrogation]]&#039;&#039;, this ability is instantaneous and thus can be useful in combat or other real-time scenarios. &lt;br /&gt;
&lt;br /&gt;
|1=Initially, a Force User can influence the mind of a target with their full concentration. A hand gesture is required to help focus the mind.&lt;br /&gt;
|2=With further training, the Force User can influence the mind of a target with partial concentration. A hand gesture is required to help focus the mind.&lt;br /&gt;
|3=With consistent training, the Force User can more easily influence their target with minimal concentration against those of lesser &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039;.&lt;br /&gt;
|4=The Force User can influence the mind of their target with only a few moments of concentration, even in the midst of battle and against those of lesser &#039;&#039;Resolve&#039;&#039;.&lt;br /&gt;
|5=A Master of the Force User &#039;&#039;&#039;Mind Trick&#039;&#039;&#039; can effortlessly influence the will of those with lesser Resolve as easily as breathing.&lt;br /&gt;
&lt;br /&gt;
|duration=Absent outside influences, the effect of a &#039;&#039;&#039;Mind Trick&#039;&#039;&#039; typically lingers for at least a few minutes until the subject begins to question why that that idea in the first place. If directly confronted about idea implanted by &#039;&#039;&#039;Mind Trick&#039;&#039;&#039;, though, the subject may ‘snap out of it’ sooner.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Mind Trick&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; in that it requires concentration and an exertion of the Force User’s willpower to be effective. If unsuccessful, the subject will become aware of the attempt and prevent the ability from being used on them again.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Anzat%3A+%E2%80%98Soup%E2%80%99+For+You &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Anzat: ‘Soup’ For You&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Dominate+Mind &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Dominate Mind&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Interrogation+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Interrogation I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Inceptioned &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Inceptioned&amp;lt;span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Manchurian+Candidate &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Manchurian Candidate&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Moving+The+Masses &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Moving The Masses&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Puppet+Master &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Puppet Master&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Your+Weapons...+You+Will+Not+Need+Them &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Your Weapons…You Will Not Need Them&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Precognition ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Precognition&lt;br /&gt;
|desc=&#039;&#039;&#039;Precognition&#039;&#039;&#039; is the Force User’s ability to perceive immediate and intentional danger to themself through the Force as it enters their sphere of awareness — which is a fancy way of saying the space around the immediate person. This power often manifests itself in the form of gut intuition to dodge an incoming attack, like a slight nudge or “voice” advising them to duck under a blaster bolt that would have otherwise split their forehead.&lt;br /&gt;
&lt;br /&gt;
|1=The Force User is able to sense imminent danger to their person, but often only a heartbeat or two before it occurs.&lt;br /&gt;
|2=As the Force User learns to trust their instincts, they can sense danger within two or three heartbeats before it happens, affording them the opportunity to react.&lt;br /&gt;
|3=With further training, the Force User may perceive danger several heartbeats in advance and, if able, can not only avoid harm but start to formulate a plan of action to avoid further harm from follow up attacks.&lt;br /&gt;
|4=The instincts of a fully trained Force User are sharp and focused, allowing the user to perceive danger several heartbeats in advance and even as intentions shift in a single moment, giving them time to not only dodge effectively if able, but figure out a countermeasure.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Precognition&#039;&#039;&#039; can not only perceive imminent danger, but with enough time to formulate and, if able, execute a countermeasure preemptively.&lt;br /&gt;
&lt;br /&gt;
|duration=&#039;&#039;&#039;Precognition&#039;&#039;&#039; provides instantaneous, momentary feelings and impressions of dangers that threaten their sphere of awareness.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Precognition&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039; that works passively in the background of a Force User’s consciousness, and therefore can’t be actively harnessed like &#039;&#039;&#039;[[Force Powers#Sense|Sense]]&#039;&#039;&#039; can.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Leaf+On+The+Wind &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Leaf On The Wind&amp;lt;/span&amp;gt;] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Reflexive+Counter &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Reflexive Counter&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Rage ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Rage&lt;br /&gt;
|desc=Light or Dark, all Force User can will their entire being toward a single purpose. When letting their &#039;&#039;&#039;Rage&#039;&#039;&#039; fuel their body, a Force User can run faster, hit harder, and jump higher, beyond even what &#039;&#039;&#039;[[Force Powers#Amplification|Amplification]]&#039;&#039;&#039; would allow. When the adrenaline subsides, however, the Force User often feels a heavy tax on their body and needs significant time to recuperate.&lt;br /&gt;
&lt;br /&gt;
|1=Initially, when a Force User enters &#039;&#039;&#039;Rage&#039;&#039;&#039; they will be completely single-minded in pursuit of their goal, ignoring even self-preservation. At this rank, if the Force User is unable to complete their goal, their &#039;&#039;&#039;Rage&#039;&#039;&#039; will only end with the Force User’s death or exhaustion at the end of the power’s duration.&lt;br /&gt;
|2=With further study, a Force User entering &#039;&#039;&#039;Rage&#039;&#039;&#039; will retain their self-preservation instinct, able to change their course of action if continuing to do so would likely cause them grave physical harm.&lt;br /&gt;
|3=With consistent training, a Force User is capable of basic tactical thinking during &#039;&#039;&#039;Rage&#039;&#039;&#039;. They may give and take commands from allies, and are more aware of their surroundings.&lt;br /&gt;
|4=A Force User adept at &#039;&#039;&#039;Rage&#039;&#039;&#039; is capable of maintaining discipline and a mostly clear head during combat. The Force User’s situational awareness is only slightly diminished, and they remain capable of complex tactical maneuvers.&lt;br /&gt;
|5=A master of harnessing their &#039;&#039;&#039;Rage&#039;&#039;&#039; can harness the ability with a perfectly clear head. For all outward appearances, the Force User is in complete control of their actions, emotions, and able to dispassionately change course of action if they desire.&lt;br /&gt;
&lt;br /&gt;
|duration=At all ranks, &#039;&#039;&#039;Rage&#039;&#039;&#039; lasts about a minute, though if the Force User accomplishes their goal, the &#039;&#039;&#039;Rage&#039;&#039;&#039; may dissipate sooner.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Rage&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; in that unlike &#039;&#039;&#039;Amplification&#039;&#039;&#039;, it pushes the entire body beyond its limits and has withdrawal-type side effects as consequences to using the power. As such, it cannot be used at any level without several hours of rest in between uses.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Bpfasshi%3A+Rage+Against+The+Jedi+Machine &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Bpfasshi: Rage Against The Jedi Machine&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Rage+Against+The+Machine &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Rage Against The Machine&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Rampage+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Rampage I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Sense ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Sense&lt;br /&gt;
|desc=One of the most rudimentary powers of the Force User, &#039;&#039;&#039;Sense&#039;&#039;&#039; is the ability to open one&#039;s mind to the omniscient awareness of the Force and to use it to detect the presence, alignment, feelings, emotions, intentions, and even the Force strength of other beings. As the Force User grows more connected with the Force, they can decipher the heightened awareness with greater clarity and less effort of will. All Force User have the basic ability to feel the Force, but training is required to make any kind of use out of it.&lt;br /&gt;
&lt;br /&gt;
|1=Initially, the Force User can close their eyes and focus solely on connecting with the Force to detect the proximity, presence, feelings, intentions,  and emotions of sentient beings around them. The details can be overwhelming, though, while only the vaguest sense of alignment can be felt.&lt;br /&gt;
|2=With further study, the Force User can more easily connect with the Force to detect the proximity, presence, feelings, emotions, intentions, and alignment of sentient beings around them. Even a rough measure of an individual&#039;s Force strength can be felt. The details become more clear, and can be used to paint a basic picture of understanding of the details presented.&lt;br /&gt;
|3=With consistent training, the Force User can easily connect with the Force to detect the proximity, presence, feelings, emotions, intentions, alignment, and Force strength of sentient beings around them, even while in combat or under light duress. The details are fairly clear, but may be clouded if under duress.&lt;br /&gt;
|4=With only a moment’s concentration, the Force User can connect with the Force to detect the proximity, presence, feelings, emotions, intentions, alignment, and Force strength of sentient beings around them, even while in combat or under duress. The details are clear enough to paint a picture of what is happening, unless the Force User is under heavy duress.&lt;br /&gt;
|5=A fully trained Force User, with the Force as their ally, can connect to the Force at will and with no concentration required, sensing the proximity, presence, feelings, emotions, intentions, alignment, and Force strength of sentient beings around them. The details are sharp and clear.&lt;br /&gt;
&lt;br /&gt;
|duration=&#039;&#039;&#039;Sense&#039;&#039;&#039; requires the user to concentrate to activate, and lasts as long as the user’s concentration allows.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Sense&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, meaning it can be used multiple times in the heat of battle. However, it can be draining on the Force User as it shifts their attention from the material world to the ethereal view of the Force.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Battlefield+Awareness+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Battlefield Awareness I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Dowsing+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Dowsing I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Elementary &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Elementary&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Eyes+Wide+Shut &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Eyes Wide Shut&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Know+That+Feel%2C+Bro &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Know That Feel, Bro&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Psychometry+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Psychometry I-II&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=The+Force+is+With+Me &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;The Force is With Me&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Slow ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Slow&lt;br /&gt;
|desc=&#039;&#039;&#039;Slow&#039;&#039;&#039; allows a Force User to hinder the movement of a target through the Force. With more advanced training (feats) a Force User can also stun a target in place, or bring them to a complete halt. This ability affects both organic and non-organic targets. &lt;br /&gt;
&lt;br /&gt;
|1=Initially, a Force User can slow or hinder  the movement of a target with their full attention set to the task.&lt;br /&gt;
|2=With further study, the Force User can slow or hinder a target with less than full attention, as long as they are concentrating on the task.&lt;br /&gt;
|3=With consistent training, the Force User can slow or hinder the movement of a target with half their attention and minimal concentration.&lt;br /&gt;
|4=The Force User can slow or hinder the movement of a target with minimal attention and only slight concentration.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Slow&#039;&#039;&#039; can effortlessly slow or hinder the movements of a target at will.&lt;br /&gt;
&lt;br /&gt;
|duration=This effect lasts as long as the caster&#039;s concentration is maintained.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Slow&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Singularity &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Singularity&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Stun+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Stun I-II&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Suppression ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Suppression&lt;br /&gt;
&lt;br /&gt;
|desc=Perhaps the most sinister power in a Force User’s repertoire, &#039;&#039;&#039;Suppression&#039;&#039;&#039; allows the user to to trick a target’s body that it cannot draw on and utilize the Force. This reduces and negates several crucial Force enhancements many Force Users rely upon. At low levels this merely makes it more difficult for the target to use the force, while those with advanced training are capable of making a target completely lose their ability to connect to the Force.&lt;br /&gt;
&lt;br /&gt;
|1=Initially, with full concentration, a Force User can hinder an individual target, making the target slightly increase their own concentration efforts to utilize the Force, at a lower ability than is their norm. &lt;br /&gt;
|2=With further training and moderate concentration, a Force User can better hinder an individual target, making the target moderately increase their own concentration efforts to utilize the Force, at a lower ability than is their norm.&lt;br /&gt;
|3=A Force User may more easily reduce their target’s ability to draw on the Force with minimal concentration. Their target must largely increase their own concentration efforts to utilize the force. Those targets with lesser resolve can have their ability to draw on the Force completely disrupted.&lt;br /&gt;
|4=A Force User can fully disrupt their target’s connection with only a few moments of clear concentration, even in the midst of battle.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Suppression&#039;&#039;&#039; can effortlessly disrupt a target of lesser Resolve, severing the target’s ability to draw on the force completely. &lt;br /&gt;
&lt;br /&gt;
|duration=This effect lasts as long as the caster&#039;s concentration is maintained.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Suppression&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Dampen+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Dampen I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Pulse+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Pulse I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Time+Out &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Time Out&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Telekinesis ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Telekinesis&lt;br /&gt;
|desc=&#039;&#039;&#039;Telekinesis&#039;&#039;&#039; is the ability to lift, move and otherwise manipulate objects using the power of the Force — the energy that connects all things together — by directing it to enact their will. The result is a tangible manipulation of the Force as an energy that can be applied towards utilitarian uses as well as combative ones. This encompasses pushing, pulling, gripping, lifting, or even throwing physical objects, though the laws of physics still apply. Because of this, it is far easier to move something within a vacuum than an object in motion, where the user is working against gravity. Special training (Feats) allows for more advanced combat techniques.&lt;br /&gt;
&lt;br /&gt;
|1=At an early stage, the Force User must put their full concentration for several seconds on a single object to will it to move. While it is difficult to lift something heavier than their physical limitations would allow, it is still possible with enough uninterrupted application of focus and effort. A hand gesture is required to help focus the mind.&lt;br /&gt;
|2=With an effort of will, the Force User can concentrate for a second to freely manipulate multiple objects while not under duress and can exceed their physical limitations. A hand gesture is required to help focus the mind. The more objects being affected makes it more difficult to have careful movement.&lt;br /&gt;
|3=Allied with the Force, the Force User can wield &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; in the heat of battle. Most objects can be moved instantaneously, so long as no opposing force is applied, and sizable objects take a few seconds of concentration.&lt;br /&gt;
|4=The Force User can now control the world around them with a fine-grain, even intricate objects such as mechanical locks, with the Force. It is well beyond merely a power to lift rocks. Multiple objects can be moved around at will with a reasonable degree of accuracy. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; can now easily and instantly influence any number of physical objects of any shape or size with the appropriate concentration.&lt;br /&gt;
&lt;br /&gt;
|duration=&#039;&#039;&#039;Telekinesis&#039;&#039;&#039; is a power that requires absolute mental control. As long as the Force User can maintain his or her focus, the power can be wielded. However, as one gains mastery over &#039;&#039;&#039;Telekinesis&#039;&#039;&#039;, it becomes more difficult to break the Force User&#039;s concentration.&lt;br /&gt;
|downtime=&lt;br /&gt;
While arguably the most common power of the Force User, &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires concentration to maintain; and while short uses of the power come easily to most Force User, the more effort spent on the power, the longer it will take to recover.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Crush+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Crush I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hammer+Time &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hammer Time&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hexing+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hexing I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Matter+Bender+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Matter Bender I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Plasma+Manipulation+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Plasma Manipulation I/II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Combat+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Telekinetic Combat I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Strike+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Telekinetic Strike I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Use+The+Force%2C+Luke+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Use The Force, Luke I-II&amp;lt;/span&amp;gt;] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common errors:&#039;&#039;&#039; Anyone can hurl a lightsaber, but to use it as a remote weapon beyond that requires [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Combat+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Telekinetic Combat&amp;lt;/span&amp;gt;]. Anyone can use &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; to push, pull, or strike an opponent, but [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hammer+Time &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hammer Time&amp;lt;/span&amp;gt;] or [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Strike+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Telekinetic Strike&amp;lt;/span&amp;gt;] are required to emulate a punch.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Telepathy ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Telepathy&lt;br /&gt;
|desc=&#039;&#039;&#039;Telepathy&#039;&#039;&#039; is the ability to instantly receive or read the thoughts and intentions of others. This power is more suited to utilitarian applications but can still be applied to combative scenarios. With training, it becomes easier to send more complex messages while tapping into the passive thoughts and intentions of others. A skilled practitioner can tap multiple minds at once, and even project mental images as part of that communication. While it is possible to communicate over great distances with those the user has forged a strong bond with, generally the practitioner must be near the individual.&lt;br /&gt;
&lt;br /&gt;
|1=At an early stage, the Force User must apply their full concentration for several seconds to affect a single mind. It is a struggle to convey anything beyond a simple concept, such as a call for help, and the Force User cannot touch on the passive thoughts or intentions of others.&lt;br /&gt;
|2=With further study, the Force User can more easily convey full messages to a single mind but still requires several seconds of concentration to do so. They can convey simple concepts easily when not under duress and even pick up vague intentions and a general idea of another&#039;s passive thoughts.&lt;br /&gt;
|3=With consistent training, the Force User can communicate easily with a single mind, but still requires several seconds of concentration to tap into multiple individuals. At this level, the user can glimpse passive thoughts of a single target while actively concentrating and can pick up on their intentions.&lt;br /&gt;
|4=A Force User adept at &#039;&#039;&#039;Telepathy&#039;&#039;&#039; can communicate with multiple individuals easily. When not under duress, they can glimpse the passive thoughts and intentions of multiple minds while actively concentrating. They can even apply mental messages and images in more invasive ways, such as to create confusion or harm in disrupting thought patterns. These instances are subject to resistance from the target, and still require concentration.&lt;br /&gt;
|5=Mastery over  &#039;&#039;&#039;Telepathy&#039;&#039;&#039; affords the Force User the ability to communicate with others effortlessly. It is almost quicker to communicate mentally as opposed to using actual words. They can glimpse the passive thoughts and intentions of multiple minds while actively concentrating. Confusing thoughts and distracting focus can be done with partial concentration, but is still subject to resistance.&lt;br /&gt;
&lt;br /&gt;
|duration=This effect lasts as long as the caster&#039;s concentration is maintained.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Telepathy&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, which can be performed indefinitely if the Force User affords the right amount of concentration to sustain its effects for the duration of its usage.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force-Link &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force-Link&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Mechu-deru+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Mechu-deru I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Memory+Meld &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Memory Meld&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Static+Feedback &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Static Feedback&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Terror ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Terror&lt;br /&gt;
|desc=This Force Power utilizes some of the most twisted methods of drawing upon the Force. Users can utilize &#039;&#039;&#039;Terror&#039;&#039;&#039; to haunt enemies with their own latent fears, making individuals question their motives and morals to crush their morale.&lt;br /&gt;
&lt;br /&gt;
|1=At an early stage, the Force User must devote their full concentration to turn the fears of another being against them. At this rank, it can take up to a minute for the power to cause the target’s fears to fully rise to the surface.&lt;br /&gt;
|2=With an effort of will, the Force User can invoke panic and fear in another being when not in combat or under duress. At this rank, it can take up to a minute for the power to cause the target’s fear to fully rise to the surface.&lt;br /&gt;
|3=With consistent training, the Force User can manipulate a target’s fears with mild concentration, but will become distracted if engaged in combat or under heavy duress. At this rank, it takes several seconds for a target’s fear to fully rise to the surface.&lt;br /&gt;
|4=The Force User can now finely manipulate fear in their target, even during combat, and can even use the power on multiple targets at once. At this rank, it will take several seconds for a target’s fears to rise to the surface, and the time roughly doubles for each simultaneous target.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Terror&#039;&#039;&#039; is able to finely manipulate fear, with only the slightest concentration required. They can instantly instill fear in a single target, or cause panic and dread in any creature within their general vicinity after only a few seconds.&lt;br /&gt;
&lt;br /&gt;
|duration=The fear caused by &#039;&#039;&#039;Terror&#039;&#039;&#039; will last as long as the user maintains concentration, and typically lingers a few minutes. Individuals with high &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039; may shake off the effects more quickly, while the effects linger on in weak-willed individuals for considerably longer.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Terror&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle, as it is entirely dependent on the concentration and level of training a Force User possesses.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Aura+Of+Fear &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Aura Of Fear&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Debilitating+Fear &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Debilitating Fear&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I%27m+Rubber%2C+You%27re+Glue &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I’m Rubber, You’re Glue&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Character Sheet Guide]]&lt;/div&gt;</summary>
		<author><name>Reiden</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Skills&amp;diff=189897</id>
		<title>CS Guide: Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Skills&amp;diff=189897"/>
		<updated>2024-01-26T07:28:26Z</updated>

		<summary type="html">&lt;p&gt;Reiden: Fixing minor formatting error for consistency&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|real}}&lt;br /&gt;
{{CS TOC}}&lt;br /&gt;
&lt;br /&gt;
Below you can find the full reference guide for Character Sheet Skills. All documentation is based on the Skills 2.0 project headed up by the [[Combat Master]], [[Voice of the Brotherhood|Voice]] Staff, and Character Sheet Development Team.&lt;br /&gt;
&lt;br /&gt;
The goal of these tables is to give the writers of the DB an accurate point of reference for how to write their characters. Please note that the examples provided are not meant to limit what you can do with your character, simply to give you the idea, scope, and scale of what they &#039;&#039;&#039;could&#039;&#039;&#039; achieve. &lt;br /&gt;
&lt;br /&gt;
==== Resolve ====&lt;br /&gt;
&lt;br /&gt;
Resolve is one of the core skill attributes along with &#039;&#039;Intellect&#039;&#039; and &#039;&#039;Perception&#039;&#039;. You can find answers to some frequently asked questions involving Resolve and how it interacts with other skills and powers [[Character_Sheet_FAQ#Resolve|here.]]&lt;br /&gt;
&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Resolve&lt;br /&gt;
|description=&#039;&#039;Resolve&#039;&#039; is your character&#039;s willpower and their ability to handle stress, keep a level head, and stand firm in the face of danger. It is also your character&#039;s mental resilience against both skills and the effects of Force-based intrusions of the mind such as &#039;&#039;&#039;[[Skills#Charm|Charm]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Skills#Intimidation|Intimidation]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Mind Trick|Mind Trick]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Suppression|Suppression]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Illusion|Illusion]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Telepathy|Telepathy]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Terror|Terror]]&#039;&#039;&#039;, and &#039;&#039;&#039;[[Disciplines#Feats 2|Force Interrogation]]&#039;&#039;&#039;.  The higher a character’s &#039;&#039;Resolve&#039;&#039; is, relative to an attack/threat Skill or Force Power, the less effective the attack&#039;s result is in conjunction with that character&#039;s skills. Only in the scenario of an extreme disparity in ability could &#039;&#039;Resolve&#039;&#039; outright prevent the onset of an ability.&lt;br /&gt;
&lt;br /&gt;
|tier0=Basic willpower. You can resist the temptations of eating something unhealthy in favor of something healthy. Unless you&#039;re really really hungry. Sticks and stones can break your bones, but so can words.&lt;br /&gt;
|tier1=Idle threats bounce off of you, but a clear threat of danger can give you pause. Conflict between allies and foes alike won’t stress you out, as long as they don’t stretch out for an extended period of time.&lt;br /&gt;
|tier2=You can fend off stronger temptations such as substance addiction for short periods of time. You can keep calm while someone fires a blaster next to your ear on a battlefield or on the noisy bridge of a capital ship. &lt;br /&gt;
|tier3=You could quit an addictive substance by willpower alone. Words are wind.&lt;br /&gt;
|tier4=Your character can face down an angry rancor, in its den, without so much as blinking, and can think clearly on any battlefield, whether the odds are in your favor or not.&lt;br /&gt;
|tier5=You have been fighting a losing battle for weeks, but can still stand in the middle of a warzone facing a superior foe that outnumbers you 10-1 and has you surrounded without losing heart, and carry on the fight. &lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Barabel%3A+Defensive+Measures Barabel: Defensive Measures], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Battle+Mind+I Battle Mind I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Channel+I Channel I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Envoy%27s+Will Envoy’s Will], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Is+That+The+Best+You+Got%3F Is That The Best You Got?], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ivory+Tower Ivory Tower], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=La+Resistance+I La Resistance I-II], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Nine+Out+of+Ten Nine Out of Ten], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Steel+Curtain Steel Curtain], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=This+Is+Where+We+Fight%21 This Is Where We Fight!], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=You+Killed+My+Father%2C+Prepare+To+Die You Killed My Father, Prepare To Die], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Zygerrian%3A+Victory+or+Death Zygerrian: Victory or Death]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Athletics ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Athletics&lt;br /&gt;
|description=Measures the amount of control your character has over their body when in motion such as running, climbing, dodging, or swimming. &#039;&#039;Athletics&#039;&#039; represents the combination of balance, coordination and agility your character can perform when they are uninjured, well rested, and at their peak.&lt;br /&gt;
&lt;br /&gt;
|tier0=Basic control over your reflexes and daily activity. &lt;br /&gt;
|tier1=You’re physically active, but avoid trying to pull off fancy feats of agility. Able to dodge large projectiles, hop over hurdles, and can slowly make your way through a large crowd.&lt;br /&gt;
|tier2=On par with an amateur Holoball player. Cat-like grace and balance, able to change direction and dodge small projectiles.&lt;br /&gt;
|tier3=On par with a professional Holoball player. Cats envy your balance and agility. You can cut on a dime and change direction without blinking.&lt;br /&gt;
|tier4=You can move easily through a crowded marketplace, and very few obstacles will give you more than a second&#039;s pause to avoid. &lt;br /&gt;
|tier5=The pinnacle of control. You can sprint through a crowded marketplace without ever slowing or coming to a stop.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Battle+Haste+I Battle Haste I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Freight+Train Freight Train], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hero+Landing Hero Landing], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I%27ve+Got+A+Bad+Feeling+About+This I’ve Got A Bad Feeling About This], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Parkour%21 Parkour!], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Rising+Phoenix+ Rising Phoenix], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Second+Skin+I Second Skin I-II], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Tactical+Positioning Tactical Positioning], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Won%27t+Attract+The+Worm Won’t Attract The Worm] &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Might ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Might&lt;br /&gt;
|description=Measure an individual&#039;s capacity for raw feats of physical strength. &#039;&#039;Might&#039;&#039; represents the force that can be applied towards moving, throwing, or otherwise displacing matter when uninjured, well rested, or otherwise in peak condition. It is indicative of the force behind attacks as well as labor oriented tasks.&lt;br /&gt;
&lt;br /&gt;
|tier0=You can go about the daily activity of interacting with objects like boxes, bags, or weapons. Anything that you can get a grip on can be moved, lifted, or thrown, but heavy objects relative to your body weight will cause strain. Untrained attacks won&#039;t do much beyond annoy others when full force is applied.&lt;br /&gt;
|tier1=You are able to lift large boxes, carry heavy bags and know the basics of leveraging your physicality for optimal output. Untrained attacks will hurt but not disorient an opponent.&lt;br /&gt;
|tier2=Heavy boxes, bags, and large objects such as metal chairs offer little difficulty and you know exactly how to leverage your physicality with enough preparation. Untrained attacks will leave an unprotected opponent shaken when full force is applied.&lt;br /&gt;
|tier3=You can handle heavy objects like tables and weights with ease and you can leverage your physicality in the heat of the moment. Untrained attacks will leave an unprotected  opponent disoriented when full force is applied.&lt;br /&gt;
|tier4=You can, with enough effort and time, perform superhuman feats of strength and leverage your physicality at all times. Untrained attacks will leave an unprotected opponent knocked out when full force is applied.&lt;br /&gt;
|tier5=Superhuman feats of strength are commonplace, leaving an impression of raw power and full control over your physicality. Untrained attacks will leave an unprotected opponent with broken bones when full force is applied.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Aleena%3A+Bite+Size Aleena: Bite Size], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Flex+This+Hard Flex This Hard], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Freight+Train Freight Train], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Iron+Pillar+I Iron Pillar I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Muscle+Armor Muscle Armor], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Wookiee%3A+Let+the+Wookiee+Win Wookiee: Let the Wookiee Win]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Intellect ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Intellect&lt;br /&gt;
|description=Measures an individual’s ability to use logical reasoning to problem solve, think abstractly and comprehend complex ideas or schemes. &#039;&#039;Intellect&#039;&#039; often manifests itself as your character’s wit, and how apt you are at &#039;&#039;&#039;applying&#039;&#039;&#039; knowledge and learning from experience.&lt;br /&gt;
&lt;br /&gt;
|tier0=Rubix cubes are challenging, but basic problems can be troubleshooted as long as you can look it up on the holonet. You can occasionally land a good, “that’s what she said” joke.&lt;br /&gt;
|tier1=You can solve a rubix cube when concentrating and the daily crossword puzzles are a cinch. Your home is filled with many leather bound books and you’ve read them all, and can apply your collective knowledge fairly well in conversation.&lt;br /&gt;
|tier2=Rubix cubes are boring, and you can complete them without much effort. With enough time, you can figure out complex puzzles and riddles.&lt;br /&gt;
|tier3=You have a sharp tongue and can fire off quips off the hip. You enjoy arguing technicalities with lawyers, and have a knack for deciphering puzzles and riddles.&lt;br /&gt;
|tier4=Your mind should be classified as a deadly weapon. You can decipher even the most complex of riddles, and have made lawyers cower before your ability to interject your knowledge into a debate.&lt;br /&gt;
|tier5=You’ve spent hours arguing the difference between being “naked” and “nude”. Lawyers won’t even engage you in discussion, and you are no longer invited to trivia nights with your clanmates because you can answer all the questions before they are even finished. &lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Checkmate+I Checkmate I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Golden+Envoy+Aptitude Golden Envoy Aptitude], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Golden+Envoy+Wit Golden Envoy Wit], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ivory+Tower Ivory Tower], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Keen+Mind+I Keen Mind I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Kernel+of+Truth Kernel of Truth], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Omwati%3A+Riddle+Me+This Omwati: Riddle Me This], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=The+Pen+is+Mightier The Pen is Mightier], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Well+Read Well Read]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Stamina ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Stamina&lt;br /&gt;
|description=Measures how long an individual can maintain their peak &#039;&#039;[[CS Guide: Skills#Athletics|Athletic]]&#039;&#039; ability and maximum &#039;&#039;[[CS Guide: Skills#Might|Might]]&#039;&#039;. It weighs how well your character can overcome obstacles like fatigue and injury and generally refers to your level of &#039;&#039;&#039;physical&#039;&#039;&#039; stamina.&lt;br /&gt;
&lt;br /&gt;
Measures how long an individual can maintain their peak &#039;&#039;[[CS Guide: Skills#Athletics|Athletic]]&#039;&#039; ability and full &#039;&#039;[[CS Guide: Skills#Might|Might]]&#039;&#039;. It weighs how well your character maintains their stamina through obstacles like fatigue and non-inhibiting wounds (doesn’t prevent proper functioning), maintaining their level of &#039;&#039;&#039;physical&#039;&#039;&#039; stamina over a period of time despite feeling pain or tiredness.&lt;br /&gt;
&lt;br /&gt;
|tier0=Daily activity is a breeze, but you often find yourself winded after trying to chase down an escaped nerf or otherwise physically exerting yourself. You find most non-inhibiting wounds difficult to push past.&lt;br /&gt;
|tier1=You’ve gotten yourself into basic shape and can easily run up and down stairs all day or go for a run through an obstacle course. Your physical skills will deteriorate if you don’t get enough rest between skirmishes, but you can still maintain your stamina despite superficial, non-inhibiting wounds.&lt;br /&gt;
|tier2=On par with a seasoned military soldier. You go on long-distance runs daily and rarely get winded unless under heavy duress or wounded. You can come out of a bar-room brawl panting but are able to keep going about your daily activities. Lack of sleep and non-inhibiting wounds will catch up with you after a short time.&lt;br /&gt;
|tier3=You can function at the peak of your abilities when battered and on as little as an hour or so of sleep each night. You can maintain your physical abilities even with moderate, non-inhibiting wounds, and can finish a marathon panting but able to function after some down time.&lt;br /&gt;
|tier4=After finishing running a marathon, you are ready to run another. Even with non-inhibiting wounds, you can keep pushing your body with little sleep, and it will take a while for it to catch up with you.&lt;br /&gt;
|tier5=Even with severe, non-inhibiting wounds, you can push your body without need for rest. You can maintain your full athleticism and strength even in the 11th hour of the 7th day.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Aleena%3A+Bite+Size Aleena: Bite Size], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Iron+Pillar+I Iron Pillar I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Muscle+Armor Muscle Armor], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Second+Skin+I Second Skin I-II], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Surge+I Surge I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=The+Thrill The Thrill], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ugnaught%3A+It%27s+Off+To+Work+We+Go Ugnaught: It’s Off To Work We Go]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Perception ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Perception&lt;br /&gt;
|description=An individual’s ability to read and notice their surroundings via passive observation. This Skill emphasizes your character’s attention to detail without aid from the Force, as well as how effectively they can notice slight changes in their surroundings. It is useful for quickly noticing a nearby threat, noticing a muffled shout, picking up on the particular clothing worn by someone across the room, or even the slight changes in body language when weighing the truth of someone’s words. &lt;br /&gt;
&lt;br /&gt;
|tier0=You can tell when a painting is crooked on a wall, or something obvious is out of place. You can tell when someone is trying to sell you something you probably don’t need.&lt;br /&gt;
|tier1=You can unravel how most magic tricks or sleights-of-hand work, and tend to be aware of the finer details in the world happening around you.&lt;br /&gt;
|tier2=You can tell when someone is deceiving you without any Force divination and can notice things others do not after studying something with your full attention.&lt;br /&gt;
|tier3=Details paint a larger picture of understanding and heighten your awareness of your surroundings. Very little escapes your notice when you are focused.&lt;br /&gt;
|tier4=Even the smallest detail can reveal pertinent information, and even the best actors have problems hiding their “tells”. &lt;br /&gt;
|tier5=You can see through even the best poker-face with only a quick glance. Nothing goes over your head; your reflexes are too fast.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Arkanian%3A+Infrared+Vision Arkanian: Infrared Vision], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Assess+The+Situation Assess The Situation], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Constant+Vigilance Constant Vigilance], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Daredevil Daredevil], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Draethos%3A+As+Far+As+I+Can+See Draethos: As Far As I Can See], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Eagle+Eye Eagle Eye], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Envoy+Intuition Envoy Intuition], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Improvise%2C+Adapt%2C+Overcome Improvise, Adapt, Overcome], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+See+What+You+Did+There I See What You Did There], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I%27ve+Got+A+Bad+Feeling+About+This I’ve Got A Bad Feeling About This], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Kaleesh%3A+Warm+Reception Kaleesh: Warm Reception], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Keen+Eye+I Keen Eye I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Keen+Mind+I Keen Mind I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lip+Reader Lip Reader], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=On+The+Trail+I On The Trail I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Rodian%3A+Infrared+Vision Rodian: Infrared Vision], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Seeking+I Seeking I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=They+Came+From+Behind They Came From Behind], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=True+Colors True Colors], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Woodland+Ranger Woodland Ranger]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Astrogation ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Astrogation&lt;br /&gt;
|description=An individual&#039;s ability to plot routes through space. Many forego this skill in favor of astromech droids, but droids can only serve predefined routes. The ability to observe, analyze, and implement navigation in space can be an invaluable tool. Starting with a basic understanding of how [[starwars:Hyperspace route|hyperspace routes]] are determined, as an individual progresses through this skill he or she will gain a stronger understanding of the astronomical anomalies that affect navigation through space and eventually implement new routes through hyperspace to take advantage of this understanding. While using this skill untrained, an individual would have some knowledge of the major hyperspace routes through the Galaxy, but that&#039;s it.&lt;br /&gt;
&lt;br /&gt;
|tier0=You know of major hyperspace lanes.&lt;br /&gt;
|tier1=You understand the effects of various anomalies on hyperspace travel, and are familiar with most hyperspace lanes throughout the Galaxy.&lt;br /&gt;
|tier2=You can plot a basic route through hyperspace without the aid of a droid brain, and know of nearly every hyperspace route in the known Galaxy.&lt;br /&gt;
|tier3=You can quickly plot a basic hyperspace route without the aid of a droid brain. With focus and time to work, you are able to develop a route that reduces travel time through known hyperspace lanes.&lt;br /&gt;
|tier4=You are able to plot a route that takes far less time than normal. After careful consideration of anomalies and known factors, you can plot short routes that were previously unknown.&lt;br /&gt;
|tier5=You are capable of navigating the most wild of space with ease, with no help from a droid brain. You know how anomalies and hyperspace lanes work to such an extent that you are easily capable of developing new lanes through space or drastically reducing hyperspace travel time by taking shortcuts in existing routes.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Always+Have+An+Exit Always Have An Exit], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Celestial+Navigation Celestial Navigation], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Starry+Breadcrumbs Starry Breadcrumbs]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Bladed Weapons ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Bladed Weapons&lt;br /&gt;
|description=A fighter&#039;s ability to use a range of [[CS Guide: Loadouts#Bladed Weapons|bladed melee weapons]]. This includes: Swords, Knives, Spears, Axes, and Vibroweapons of the same types. Starting with an understanding of one type of weapon, as an individual progresses, he or she can expand on not just mastery over a single type of bladed weapon, but competency in others.&lt;br /&gt;
&lt;br /&gt;
|tier0=You know which end of a bladed weapon is intended to injure or kill. Stick ‘em with the pointy end.&lt;br /&gt;
|tier1=You are skilled with the core forms of a bladed weapon type of your choice and are a competent combatant.&lt;br /&gt;
|tier2=You are skilled in the complex forms of a bladed weapon type of your choice.&lt;br /&gt;
|tier3=You know enough about bladed weapons to pick up and fight competently with any type of bladed weapon and are able to fight expertly with one of your choice.&lt;br /&gt;
|tier4=You are highly skilled with bladed weapons, able to pick up and expertly wield any bladed weapon type.&lt;br /&gt;
|tier5=You know the ins-and-outs of every type of bladed weapon and are adept at using any type.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Back+Knife+Block Back Knife Block], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Blunted+Steel Blunted Steel], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Deflect+This Deflect This], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Familiar+Steel Familiar Steel], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=It%27s+Called+Style It’s Called Style], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Medley+I Medley I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Poison+Weapons Poison Weapons], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Precise+Slice Precise Slice], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Proficiency+I Proficiency I-III], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Silent+Blade Silent Blade]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Blasters ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Blasters&lt;br /&gt;
|description=Training in &#039;&#039;Blasters&#039;&#039; covers any [[CS Guide: Loadouts#Blasters|energy-based firearm]] from hold-out pistols to Repeating and Sniper Rifles. It measures your character’s proficiency in using them as a weapon as well as your understanding of the different blaster types and how they function. With more skill comes the ability to adapt over a wider range of blaster types.&lt;br /&gt;
&lt;br /&gt;
|tier0=You can point and shoot, but any hits are lucky shots at best. You know how to reload and turn the safety on and off.&lt;br /&gt;
|tier1=You are skilled with one type of blaster weapon (pistols, rifles, or repeaters) and can line up a shot in fair weather and hit your mark. You can track moving targets but have a harder time hitting them when in battle.&lt;br /&gt;
|tier2=You are skilled with two types of blaster weapons (pistol, rifles, repeaters). You can effortlessly track moving targets and draw beads on them in fair weather conditions and in battle. Accuracy decreases in rougher conditions.&lt;br /&gt;
|tier3=You are familiar with all kinds of blaster, but are an expert with one in particular. You have countless contest trophies to show off for your ability to hit targets from a wide variety of ranges and angles. Rough weather is an annoyance, but nothing you can’t handle with enough patience and time.&lt;br /&gt;
|tier4=Any type of blaster is an instrument of death in your hand. You rarely miss a shot, even in rough weather, the middle of a warzone, or with distractions all around you.&lt;br /&gt;
|tier5=You can spell your name on a target board without looking, hungover.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Down+Scope Down Scope], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Guns+Akimbo Guns Akimbo], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=It%27s+Called+Style It’s Called Style], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Medley+I Medley I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=No+Scope No Scope], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Pistol-cuffs Pistol-cuffs], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Proficiency+I Proficiency I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Quick+Draw Quick Draw], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Run+And+Gun Run And Gun], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Trick+Shots Trick Shots]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Blunt Weapons ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Blunt Weapons&lt;br /&gt;
|description=A character&#039;s ability to use a range of [[CS Guide: Loadouts#Blunt Weapons|blunted melee weapons]] in combat. This includes: Quaterstaves, Electrostaves, and Hammers and any kind of bludgeoning weapon like a cudgel or batton. Starting with an understanding of one type of weapon, as an individual progresses, he or she can expand on not just mastery over a single type of blunt weapon, but competency in others. &lt;br /&gt;
&lt;br /&gt;
|tier0=You know which end of a blunt weapon is designed for hurting and which is for holding. Smash with the heavy bit.&lt;br /&gt;
|tier1=You understand the basic techniques needed to wield one type of blunt weapon and how to put it through basic combat patterns.&lt;br /&gt;
|tier2=You are skilled with one blunt weapon type, and can pick up the use of another type by applying the basic fundamentals.&lt;br /&gt;
|tier3=You are an expert with your favorite blunt weapon, and can pick up and fight competently with any other type of blunt weapon.&lt;br /&gt;
|tier4=You understand and employ the complex forms involved in the use of any blunt weapon in the Galaxy.&lt;br /&gt;
|tier5=If it smashes things, you are an expert with it. You are adept with any blunt weapon you can get your hands on.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=A+Big+Stick A Big Stick], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Blunted+Steel Blunted Steel], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Familiar+Steel Familiar Steel], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=It%27s+Called+Style It’s Called Style], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Kneecapper Kneecapper], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Medley+I Medley I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Pistol-cuffs Pistol-cuffs], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Proficiency+I Proficiency I-III], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=This+Will+Do This Will Do]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Charm ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Charm&lt;br /&gt;
|description=An individual&#039;s ability to positively influence others by power of the spoken word. Starting from convincing a single individual to do something they might have done anyway, an individual progresses in this skill to become adept at leveraging the power of the spoken word to diffuse heated arguments in high-stakes political situations. Progression in this skill also comes with the ability to understand others’ motivations, needs and wants. This skill acts as a counterpart to &#039;&#039;Intimidation&#039;&#039;, which deals with influencing others through aggression and coercion rather than understanding and diplomacy. The success of this skill depends on a target’s &#039;&#039;Resolve&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|tier0=You can maintain polite and friendly conversations with others but struggle to persuade anyone to do anything they wouldn’t already do.&lt;br /&gt;
|tier1=You have a better understanding of people&#039;s emotions and can identify common ground in conversations, though persuading others may require more effort. You can haggle prices to a small degree.&lt;br /&gt;
|tier2=You can come into a volatile situation and diffuse it with some effort, able to sway both sides of a debate. You can regularly convince people to change their opinion on something.&lt;br /&gt;
|tier3=You can negotiate, empathize, and charm your way to mutually satisfying conclusions with ease. You can convince people to do things that they were once strongly against. Conflict de-escalation and mediation have become your forte.&lt;br /&gt;
|tier4=A shrewd negotiator, an expert diplomat and a charismatic salesman: you hold the floor in high-power meetings. Able to navigate complex situations with multiple sides wanting different things, you find common ground and mutually beneficial solutions. Your debating skills can lead people to doubt their core beliefs.&lt;br /&gt;
|tier5=You sell sand on Tatooine. Anakin Skywalker is your best customer.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Bad+Cop Bad Cop], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Built+Bridges Built Bridges], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Crooked+Smile Crooked Smile], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Cry+No+More Cry No More], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fear+Will+Keep+Them+In+Line Fear Will Keep Them In Line], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fosh%3A+Mockingbird Fosh: Mockingbird], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Golden+Envoy+Presense Golden Envoy Presence], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Good+Cop Good Cop], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Know+That+Feel%2C+Bro I Know That Feel, Bro], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Nagai%3A+Soothing+Siren Nagai: Soothing Siren], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Silver+Tongue+I Silver Tongue I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Sociopath Sociopath], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=The+Pen+is+Mightier The Pen is Mightier], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=True+Colors True Colors], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Your+Reputation+Precedes+You Your Reputation Precedes You], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Zeltron%3A+Sun%27s+Getting+Real+Low Zeltron: Sun’s Getting Real Low]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Crafting ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Crafting&lt;br /&gt;
|description=An individual&#039;s skill with creating, tweaking, or modifying armor and weapons. This skill also carries a sense of artistic ability, and covers using a forge for weapons or machinery for armor.&lt;br /&gt;
&lt;br /&gt;
|tier0=You know how to change the default configurations of most things to suit your needs. You can tie a knife to a broomstick to make a spear.&lt;br /&gt;
|tier1=You can get more specific with your modifications to your armor and weapons, and with a reference guide, tools, and a workshop, create basic armor and weapons.&lt;br /&gt;
|tier2=Modifications to existing items are standard. With the right materials and the right workshop, you can create more advanced weapons and armors.&lt;br /&gt;
|tier3=Once something is in your hands, it rarely reflects the original configuration after you’ve heavily modified it to suit your needs. You can work with the right materials and the right tools to create advanced weapons and armors in less than ideal conditions.&lt;br /&gt;
|tier4=Crafting things is second nature to you. You can upgrade existing armor and weapons, and craft new ones, if given the right tools to work with. Even less than ideal conditions and materials will not slow you down noticeably at this level, though it will still take some time to produce multiple upgrades or craft several items.&lt;br /&gt;
|tier5=With enough time, you could outfit an entire Ewok tribe with upgraded spears that pierce plasteel armor, more efficient slingshots that can dent plasteel armor, and even armor of their own with just some rudimentary tools and the resources available in the forest. Modifications and tweaks to any existing armor or weapon is like breathing.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Artistic+Machinery Artistic Machinery], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Made+A+Pipe+Bomb I Made A Pipe Bomb], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Made+This+I I Made This I], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Made+These+II I Made These II], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Junker+I Junker I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Masterchef Masterchef], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=This+Will+Do This Will Do], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Tricky+Tinkerer Tricky Tinkerer]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Creature Handling ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Creature Handling&lt;br /&gt;
|description=An individual&#039;s ability to “handle” (&#039;&#039;interact, mount, and ride&#039;&#039;) a creature. It also measures the individual’s level of empathy and understanding when interpreting a creature&#039;s intent or actions. &lt;br /&gt;
&lt;br /&gt;
Creatures are classified as either: &#039;&#039;&#039;Domesticated&#039;&#039;&#039;, &#039;&#039;&#039;Tameable&#039;&#039;&#039;, or &#039;&#039;&#039;Untameable&#039;&#039;&#039;, with the individual’s Skill level offering different degrees of control and proficiency in relation to the creature&#039;s respective classification.&lt;br /&gt;
&lt;br /&gt;
|tier0=With great focus and determination, you can handle a creature that is &#039;&#039;&#039;Domesticated&#039;&#039;&#039; with mixed success. &lt;br /&gt;
|tier1=You can handle &#039;&#039;&#039;Domesticated&#039;&#039;&#039; creatures with frequent success, and Tameable creatures with great focus and determination.&lt;br /&gt;
|tier2=You can handle &#039;&#039;&#039;Domesticated&#039;&#039;&#039; creatures without fail, and &#039;&#039;&#039;Tameable&#039;&#039;&#039; creatures with mixed success.&lt;br /&gt;
|tier3=You can handle &#039;&#039;&#039;Domesticated&#039;&#039;&#039; creatures without fail, and &#039;&#039;&#039;Tameable&#039;&#039;&#039; creatures with frequent success. &#039;&#039;&#039;Untameable&#039;&#039;&#039; creatures will begin to entertain your attempts at control depending on their environment. &lt;br /&gt;
|tier4=You can handle any creature that is &#039;&#039;&#039;Domesticated&#039;&#039;&#039; or &#039;&#039;&#039;Tameable&#039;&#039;&#039; without fail, and maintain the behavior of an &#039;&#039;&#039;Untameable&#039;&#039;&#039; creature with unbroken focus and determination.&lt;br /&gt;
|tier5=You can handle any creature that is &#039;&#039;&#039;Domesticated&#039;&#039;&#039; or &#039;&#039;&#039;Tameable&#039;&#039;&#039; without fail, and manage the behavior of an &#039;&#039;&#039;Untameable&#039;&#039;&#039; creature as long as you are by their side.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Creature+Affinity+I Creature Affinity I-II], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Grab+Them+By+The+Horns Grab Them By The Horns], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Controlled+Them+Like+Animals I Controlled Them Like Animals], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Just+The+Two+Of+Us+I Just The Two Of Us I-III]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Deception ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Deception&lt;br /&gt;
|description=A character&#039;s skill in manipulating the truth, crafting convincing lies, and deceiving others for various purposes. This skill encompasses the art of lying and convincing others of false information. While &#039;&#039;Stealth&#039;&#039; covers deceiving another’s senses to avoid detection, &#039;&#039;Deception&#039;&#039; involves deceiving others with spoken falsehoods.&lt;br /&gt;
&lt;br /&gt;
|tier0=You can tell white lies, but can clam up if called on the spot.&lt;br /&gt;
|tier1=You can tell convincing lies, but they will unravel under heavy scrutiny. You know how to keep a straight face when you need to. &lt;br /&gt;
|tier2=You know that the best lies are simple in nature. You have an understanding of how subtle shifts in body language and tone can help you transform into an identity you’ve created.&lt;br /&gt;
|tier3=Lying is second nature. With enough time and preparation, you can get into “character” and stay there. You have better control of your mannerisms and quirks and know how to maintain or adjust them as needed. &lt;br /&gt;
|tier4=Your Clanmates won’t play Sabaac with you anymore. You can bluff your way to victory with a low pair.&lt;br /&gt;
|tier5=You can create and fall into a character on the spot, and maintain it for a month if needed. The only time people doubt the things you say is when you want them to doubt you.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Behind+Enemy+Lines Behind Enemy Lines], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Bothan%3A+Sabacc+Face Bothan: Sabacc Face], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Buttons+are+Buttons Buttons are Buttons], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Classic+Misdirection Classic Misdirection], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Cry+No+More Cry No More], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Disarming+Smile Disarming Smile], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Drunken+Master Drunken Master], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Falleen%3A+Simply+Irresistible Falleen: Simply Irresistible], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fly+Casual+I Fly Casual I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fosh%3A+Mockingbird Fosh: Mockingbird], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Go+Ahead%2C+Make+My+Day Go Ahead, Make My Day], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Golden+Envoy+Presense Golden Envoy Presence], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hapan%3A+Distilled+Beauty Hapan: Distilled Beauty], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Just+Ones+and+Zeroes Just Ones and Zeroes], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Kernel+of+Truth Kernel of Truth], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Khil%3A+Musical+Words Khil: Musical Words], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Linguistic+Liar Linguistic Liar], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ryn%3A+Made%27ya%27look Ryn: Made’ya’look], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Shake+What+Your+Mama+Gave+Ya Shake What Your Mama Gave Ya], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Sociopath Sociopath], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=The+Pen+is+Mightier The Pen is Mightier], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Thingamajig Thingamajig], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=To+The+Pain To The Pain], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Umbaran%3A+Devil%27s+Dance Umbaran: Devil’s Dance]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Dual Wielding ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Dual Wielding&lt;br /&gt;
|description=The ability to effectively wield multiple weapons at the same time. As rank increases, proficiency increases. Starting with a clear “Primary” hand, your off-hand becomes less and less prominent as your ability to use disparate or similar weapons rises. &lt;br /&gt;
&lt;br /&gt;
|tier0=You can hold two of the same type of weapon and execute beginner patterns of the respective &#039;&#039;Weapon Skill&#039;&#039; without hurting yourself. You can hold a blaster in one hand and a knife in the other, but good luck using them both in tandem.&lt;br /&gt;
|tier1=You can fire a blaster with one hand while slashing at another opponent with the other. This requires concentration. With matching weapons, you can execute more practiced yet formulaic patterns with ease.&lt;br /&gt;
|tier2=You can fight effectively with any two weapons of the same type, but still favor one hand as your primary. Disparate weapons can be handled effectively with concentration.&lt;br /&gt;
|tier3=You can fight effectively with any two types of weapons, and seamlessly with the same type. An equally skilled or better opponent can still detect your off-hand.&lt;br /&gt;
|tier4=You can fight seamlessly with any combination or pairing of weapons, and only the keenest of duelists will be able to detect an off-hand.&lt;br /&gt;
|tier5=You don’t have an off-hand. You can fight with any combination of weapons without any extra concentration.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ambidexterity+I Ambidexterity I-II], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Familiar+Steel Familiar Steel], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Jar%27Kai Jar’Kai]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Explosives ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Explosives&lt;br /&gt;
|description=The understanding of [[CS Guide: Loadouts#Explosives|explosive devices]] such as bombs, grenades, missiles, and anything else that goes &amp;quot;boom&amp;quot;. You possess the knowledge of their chemical compositions, components, and most importantly, their effects on the world around them.&lt;br /&gt;
&lt;br /&gt;
|tier0=“What’s that ticking sound?” You know how to pull a pin and chuck a grenade, and the general effect it will have. &lt;br /&gt;
|tier1=“M as in MANCY” You understand the concept of a blast radius. You can recognize and safely employ various types of grenades and simple explosives like a breaching charge. You can disarm a bomb with someone walking you through it.&lt;br /&gt;
|tier2=You can now arm and effectively employ advanced explosive charges and mines. You have a basic understanding of the amount of explosive it will take to accomplish a given task. You can disarm basic bombs from memory but need guidance for more complex ones. You understand basic chemical compositions of explosives.&lt;br /&gt;
|tier3=You are able to employ a wide variety of explosives to great effect, knowing when, where and how to place charges to get a desired effect. You have a detailed understanding of the chemical composition of most commonly used explosives and can fabricate your own given the right materials. &lt;br /&gt;
|tier4=You can create improvised explosives with household chemicals and employ them to devastating effects. You can disarm complex bombs from memory. &lt;br /&gt;
|tier5=You disassemble nuclear bombs for fun. You can tweak a detonation charge so that it will explode and only kill exactly two people in a crowd of ten. &lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Demolitions+Expert Demolitions Expert], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Digital+Defusal Digital Defusal], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Explosive+Chicken Explosive Chicken], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Made+A+Pipe+Bomb I Made A Pipe Bomb], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Medley+I Medley I-III], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Proficiency+I Proficiency I-III]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Intimidation ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Intimidation&lt;br /&gt;
|description=Your character&#039;s ability to force a target into acting a certain way, be it based on your demeanor or your reputation. &#039;&#039;Intimidation&#039;&#039; does not typically cause an individual to actively believe something different, it simply forces that individual into a course of action out of fear for their own survival and well being. Initially, this skill would allow an individual to bully a mentally weak target into an action he or she is hesitant to take, while subsequent levels of the skill allows an intimidator to coerce more unwilling targets into action or giving up sensitive information. This skill acts as a counterpart to &#039;&#039;Charm&#039;&#039;, which deals with influencing others through understanding and diplomacy rather than aggression and coercion. The success of this skill depends on a target’s &#039;&#039;Resolve&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|tier0=You know that the promise of danger can sway others into action, but not enough to fashion those threats into a weapon of your own.&lt;br /&gt;
|tier1=You have learned the effectiveness of threats towards individuals and the use of appearance in order to gain cooperation from others. While it can be useful against the weak minded, it would take longer than is worthwhile to influence others. You struggle to get good information out of others during interrogations.&lt;br /&gt;
|tier2=Not only do you understand the effectiveness of physical threats towards an individual and non-verbal aggression, you also can leverage fairly apparent external factors like a nearby ally. Given enough uninterrupted time with a target, you can poke and prod until the cracks begin to form without actually having to follow through on your threats.&lt;br /&gt;
|tier3=You have reached an efficiency with threats that is almost routine. You can gauge the weaknesses of a target and leverage their fears in just the right way to get your desired outcome in most situations. It is a mundane task to influence those of weaker minds, and it&#039;s only a matter of time for those of stronger wills once you find something to exploit. You may not be able to crack seasoned agents or spies into giving up valuable secrets, but you can extract most other information from them.&lt;br /&gt;
|tier4=At this level, an experienced individual can weave threats, both physical and implied, like an emotional terrorist. You are skilled at knowing just what weakness to poke, which expression to wear, and how much leverage to apply in order to get the desired result from even a strong-willed target. You can crack seasoned agents or spies to give up valuable information.&lt;br /&gt;
|tier5=No longer merely experienced, you have mastered the nuances involved in weaving any kind of threat to gain your desired results from a target. Even the smallest of openings can be touched upon and pried wide open to your methods, surgically applying leverage to the right weakness. You can extract the darkest, most sensitive secrets from the most hardened of spies.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=A+Warrior%27s+Call A Warrior’s Call], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Bad+Cop Bad Cop], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Explosive+Chicken Explosive Chicken], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fear+Will+Keep+Them+In+Line Fear Will Keep Them In Line], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Go+Ahead%2C+Make+My+Day Go Ahead, Make My Day], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Golden+Envoy+Presense Golden Envoy Presence], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Good+Cop Good Cop], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Is+That+The+Best+You+Got%3F Is That The Best You Got?], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Let+Them+Hate%2C+So+Long+As+They+Fear Let Them Hate, So Long As They Fear], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Resistance+Is+Futile Resistance Is Futile], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Silver+Tongue+I Silver Tongue I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Spoken+Probing Spoken Probing], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=You+May+Have+Heard+Of+Me You May Have Heard Of Me], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Zeltron%3A+Sun%27s+Getting+Real+Low Zeltron: Sun’s Getting Real Low]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Investigation ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Investigation&lt;br /&gt;
|description=An individual’s ability to detect and discover clues or specific objects via an active search. This Skill also reflects the ability to “connect the dots” between different objects. Initially, this Skill resembles something akin to rummaging, but with training it can become a quick and powerful tool. It can be used to detect everything from inconsistencies in credit transfers to finding biological samples at a crime scene. This Skill revolves around a focused, in-depth search and not a passive perception of the area around the individual.  &lt;br /&gt;
&lt;br /&gt;
|tier0=Common awareness of things happening around you.&lt;br /&gt;
|tier1=You understand the importance of observation without obstruction. You are more careful of the subtle nuances that can be observed and where they can lead, but it takes time and effort to form the connections.&lt;br /&gt;
|tier2=Your &#039;educated guess&#039; success rate has improved, demonstrating your ability to connect the dots of a scene, or multiple instances of evidence you&#039;ve looked over. You can put together the puzzle pieces, given enough time, and reliably produce an accurate result.&lt;br /&gt;
|tier3=You see the strands that connect events, and can follow those from point to point. It takes you relatively little time to piece together seemingly unconnected points of interest and form the bigger picture. CorSec would pay a decent living wage for your employ.&lt;br /&gt;
|tier4=When the so-called experts aren&#039;t enough, you&#039;re the one who gets the call. It is a relatively simple matter for you to piece together clues and connections as if weaving a complex tapestry. The world is full of hints, and you know the right places to look.&lt;br /&gt;
|tier5=The world is a loom before you, and you are the weaver at its helm. Everything has a place, everything is connected, and you see those connections as easily as if you were tracing a child&#039;s connect-the-dots artwork. &lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Assess+The+Situation Assess The Situation], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Envoy+Intuition Envoy Intuition], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Keen+Eye+I Keen Eye I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=On+The+Trail+I On The Trail I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Spoken+Probing Spoken Probing], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Stay+A+While+And+Listen Stay A While And Listen]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Leadership ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Leadership&lt;br /&gt;
|description=Measures an individual&#039;s ability to inspire anyone in his or her company, ranging from a small team to an entire Clan. It is also the ability to rally others to a cause, to convince them that a course of action is right and without the need for &#039;&#039;[[CS Guide: Skills#Manipulation|Manipulation]]&#039;&#039;. Some lead by example, and some by eloquent words. Presence fuses with knowing the right things to say at the right time. &lt;br /&gt;
&lt;br /&gt;
|tier0=You can get a small group to do something they were already considering doing or something they had no opinion on with strong external motivation.&lt;br /&gt;
|tier1=You are adept at leading small units and motivating your team through tough missions, though doubt will creep in if you hesitate or appear less than fully competent. &lt;br /&gt;
|tier2=People will instinctively follow your lead unless given a reason not to. You are able to inspire loyalty and raise morale through rousing speeches or acts of heroism. Subordinates will still question you if the unit fails or your orders seem illogical. &lt;br /&gt;
|tier3=Your name garners strong loyalty and your mere presence boosts confidence during intense situations. All but the most skeptical of individuals will follow you without hesitation. &lt;br /&gt;
|tier4=You effortlessly gain the faith and trust of those you come into contact with. The mere mention of your name inspires intense loyalty among your subordinates and naysayers will quickly get shut down, even if your orders don’t make sense at the moment. Your subordinates believe they can do almost anything with you at the helm.&lt;br /&gt;
|tier5=You are a living legend, even the lowliest coward will follow you into the gates of Hell, sword in hand, screaming.  &lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Built+Bridges Built Bridges], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Classic+Misdirection Classic Misdirection], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Don%E2%80%99t+Stop+Believin%E2%80%99 Don’t Stop Believin’], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fed+Troops+Happy+Troops Fed Troops Happy Troops], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Golden+Envoy+Presense Golden Envoy Presence], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Controlled+Them+Like+Animals I Controlled Them Like Animals], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Let+Them+Hate%2C+So+Long+As+They+Fear Let Them Hate, So Long As They Fear], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Silver+Tongue+I Silver Tongue I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=This+Is+Where+We+Fight%21 This Is Where We Fight!], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=War+Hero War Hero], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Yes%2C+I+Said+Closer Yes, I Said Closer]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Lightsaber ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Lightsaber &lt;br /&gt;
|description=An individual&#039;s skill in &#039;&#039;Lightsaber Combat&#039;&#039;. This is a specialized skill needed to unlock the true potential of lightsaber combat via their dedicated &#039;&#039;forms&#039;&#039;. This skill must be trained (minimum of +1) to be used and &#039;&#039;&#039;cannot&#039;&#039;&#039; be used untrained. The ability to deflect and redirect blaster bolt fire is tied to this skill but is &#039;&#039;&#039;only&#039;&#039;&#039; usable by those who are full-on &#039;&#039;Force&#039;&#039; wielders. &lt;br /&gt;
&lt;br /&gt;
|tier0=You cannot wield a lightsaber beyond pressing the activation button and flailing it around.&lt;br /&gt;
|tier1=Basic understanding of how to wield a weightless weapon and the opening patterns of your respective Form. You have some ability to deflect incoming blaster bolts away from your body.&lt;br /&gt;
|tier2=An advanced understanding of wielding a lightsaber, and how to demonstrate the core fundamentals and principles of your respective Form. With concentration, you can deflect multiple blaster bolts away from your body.&lt;br /&gt;
|tier3=You’ve mastered the fundamentals and principles of your respective Form. You can consistently defend yourself from blaster-wielding opponents, deflecting bolts away from your body. With concentration, you can redirect an incoming bolt to a target of your choosing accurately.&lt;br /&gt;
|tier4=You are a Master of your respective Form. You can more freely redirect blaster bolts in combat.&lt;br /&gt;
|tier5=Masters come to you for advice and training. You can accurately send blaster bolts coming from any direction on the battlefield.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Deflect+This Deflect This], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Dun+Moch Dun Moch], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Familiar+Steel Familiar Steel], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=It%27s+Called+Style It’s Called Style], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Precise+Slice Precise Slice], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Proficiency+I Proficiency I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Sokan Sokan], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Trakata Trakata], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Whip+It+Good Whip It Good]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Linguistics ====&lt;br /&gt;
Please refer to the [[CS Guide: Languages|Languages guide]] for help with suggested languages.&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Linguistics&lt;br /&gt;
|description=&#039;&#039;Linguistics&#039;&#039; refers to an individual&#039;s ability to read, write, and analyze text, speech, and transcriptions from different languages. All characters have a base understanding of their own native language and [[starwars:Basic|Galactic Basic]]. &#039;&#039;Linguistics&#039;&#039; covers the addition of new languages to an individual&#039;s repertoire, one for each rank in the skill. When used untrained, this skill grants proficiency in all common languages associated with the individual&#039;s species.&lt;br /&gt;
&lt;br /&gt;
|tier0=You know only Galactic Basic and your race’s language.&lt;br /&gt;
|tier1=One additional language.&lt;br /&gt;
|tier2=Two additional languages.&lt;br /&gt;
|tier3=Three additional languages.&lt;br /&gt;
|tier4=Four additional languages.&lt;br /&gt;
|tier5=Five additional languages.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Droid+Whisperer Droid Whisperer], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Intergalactic+I Intergalactic I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Linguistic+Liar Linguistic Liar], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lip+Reader Lip Reader]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Lore ====&lt;br /&gt;
Please refer to [[CS Guide: Skills#Appendix_A:_Sample_Lore_Topics|Appendix A]] for help with suggested lore topics.&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Lore&lt;br /&gt;
|description=For each Rank in the &#039;&#039;Lore&#039;&#039; Skill, your character has studied a subject intensely and is considered an expert in that field. This knowledge is on par with an academic 2-4 year program. Beginning with one subject at Skill Level 1, you gain an additional subject for each respective Skill Level.&lt;br /&gt;
&lt;br /&gt;
|tier0=You know the lore of the Brotherhood and the history of the modern era, &#039;&#039;i.e. Imperial Period, New Republic, and New Jedi Order&#039;&#039;. You are up to date on current news and pop culture and the state of the Galaxy.&lt;br /&gt;
|tier1=One additional subject of lore.&lt;br /&gt;
|tier2=Two additional subjects of lore.&lt;br /&gt;
|tier3=Three additional subjects of lore.&lt;br /&gt;
|tier4=Four additional subjects of lore.&lt;br /&gt;
|tier5=Five additional subjects of lore.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Stay+A+While+And+Listen Stay A While And Listen] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Xenobiology+I Xenobiology I-III]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Martial Arts ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Martial Arts&lt;br /&gt;
|description=An individual&#039;s &#039;&#039;Martial Arts&#039;&#039; capability. This skill must be trained (minimum of +1) to use. &lt;br /&gt;
&lt;br /&gt;
|tier0=“Stop trying to hit me and hit me.” You can throw punches and kicks, but not with any style or form behind them. Brawler and raw mechanics.&lt;br /&gt;
|tier1=You have an understanding of the basic patterns and principles of your respective Form.&lt;br /&gt;
|tier2=You have an understanding of the more advanced patterns and principles of your respective Form.&lt;br /&gt;
|tier3=You’ve earned your Black Belt and have mastered the core techniques of your respective Form.&lt;br /&gt;
|tier4=Sifu, Sensei, Mentor. People seek you out for you knowledge and ability in your respective Form.&lt;br /&gt;
|tier5=Master. A master of your respective Form, teachers seek you out to better their understanding and ability. &lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Drunken+Master Drunken Master], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Grab+Them+By+The+Horns Grab Them By The Horns], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hippocratic Hippocratic], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Jar%27Kai Jar’Kai], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Petranaki Petranaki], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Shockboxing Shockboxing], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Sleeping+Rancor Sleeping Rancor]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Mechanics ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Mechanics&lt;br /&gt;
|description=The ability for an individual to understand the hardware functions and ministrations of computers, droids, and gadgets. The ability to repair, build, deconstruct and rebuild machines and to tinker with their designs and functions. Beginning with a basic understanding of what different circuits and functions on a computer, droid, and gadget do, this skill allows an individual to eventually take that knowledge and transform it into repairing and rebuilding machines in increasingly disparate states of repair.&lt;br /&gt;
&lt;br /&gt;
|tier0=You know where to find a machine’s maintenance panels.&lt;br /&gt;
|tier1=Basic failures and minor damage can be fixed fairly quickly, but more advanced tasks are beyond you without the proper tools.&lt;br /&gt;
|tier2=Given time, you can restore full functionality to damaged computers, droids, and gadgets.&lt;br /&gt;
|tier3=You could run your own shop if you felt so inclined. You need less time and can repair more heavily damaged computers, droids, and gadgets with the right tools and smaller more simple machines with less than ideal tools.&lt;br /&gt;
|tier4=You can make all but the most badly damaged machines work again, even with less than ideal parts.&lt;br /&gt;
|tier5=With random components, you can create or rebuild a computer, droid, or gadget from scratch. With the right parts, you can repair anything with circuitry to operational levels.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Artistic+Machinery Artistic Machinery], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hotfix+I Hotfix I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Can+Fix+That+I I Can Fix That I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=In+A+Pinch In A Pinch], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Junker+I Junker I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Jury-rig+I Jury-rig I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Mechu-deru+I Mechu-deru I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Sephi%3A++Tinkerer Sephi: Tinkerer], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Thingamajig Thingamajig], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Who+Needs+A+Tech%3F Who Needs A Tech?]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Medicine ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Medicine&lt;br /&gt;
|description=An individual&#039;s understanding of physiology, anatomy, cell structure and various systems (such as nerves, digestive, and vascular) on their native species. Through experience, one can learn how to treat subjects of multiple races beyond his or her own as well as expand his or her knowledge in how best to treat different types of injuries. &#039;&#039;Medicine&#039;&#039; not only grants the ability to heal, but the ability to harm as well - an expert in medicine will know what cures poison, but can use the very same knowledge to accelerate or even create their own poison.&lt;br /&gt;
&lt;br /&gt;
|tier0=You know the importance of hydration, how to execute the heimlich maneuver, and that it is important to keep blood on the inside of your body, not the outside.&lt;br /&gt;
|tier1=You know basic First Aid and CPR, and you can spot the common symptoms of the well known illnesses and injuries of the Galaxy. You can clean a wound and apply stitches, but only in a safe environment.&lt;br /&gt;
|tier2=Your medical training allows you to bring your skills into the field. You are able to treat species that are anatomically similar to your own, clean and treat wounds, apply stitches, and recognize toxins.&lt;br /&gt;
|tier3=You have a working anatomical understanding of the more popular species in the Galaxy and how to diagnose and treat a wide range of illnesses and injuries. You can apply your knowledge of anatomy to inflicting pain on bones, muscles, or pressure points.&lt;br /&gt;
|tier4=Like an advanced surgeon, you can successfully amputate a limb on the battlefield without worry of infection. You can effectively treat most humanoid species and apply knowledge of anatomy to mend or cause harm.&lt;br /&gt;
|tier5=Cutting edge research physician / surgeon, you discover cures to rare diseases and invent new surgical techniques. You are able to diagnose and treat all but the rarest of humanoid species in the Galaxy, and can do so in the middle of an active war zone without so much as flinching. &lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Blood+Bath Blood Bath], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hippocratic Hippocratic], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Just+A+Flesh+Wound+I Just A Flesh Wound I-II], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Steady+Hands+I Steady Hands I-III], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Xenobiology+I Xenobiology I-III]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous Weapons ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Miscellaneous Weapons&lt;br /&gt;
|description=A character&#039;s ability to make use of and utilize [[CS Guide: Loadouts#Miscellaneous|weapons]] that do not fall into a conventional category or school of training. This can be anything as archaic as a bow and arrow to throwing projectiles, dart guns, and whips.&lt;br /&gt;
&lt;br /&gt;
|tier0=You know how to point and shoot a dart gun or bow, flick projectiles and crack a whip.&lt;br /&gt;
|tier1=You have a good understanding of the effective use of a single type of miscellaneous weapon, and can use it in combat.&lt;br /&gt;
|tier2=You are skilled with your favored miscellaneous weapon, and can use more complex forms of fighting against skilled opponents.&lt;br /&gt;
|tier3=You are highly adept with your miscellaneous weapon of choice, and skilled with another. You can fight competently with anything else you find.&lt;br /&gt;
|tier4=A master of your weapons of choice, you are very skilled with any miscellaneous weapon you can find.&lt;br /&gt;
|tier5=If it hurts people and doesn’t fit under the categories of blunt or bladed, you are highly adept in its applications for violence.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Down+Scope Down Scope], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Familiar+Steel Familiar Steel], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Medley+I Medley I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Poison+Weapons Poison Weapons], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Proficiency+I Proficiency I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Quick+Draw Quick Draw], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Run+And+Gun Run And Gun], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Shockboxing Shockboxing], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Tools+Of+The+Trade+I Tools Of The Trade I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Walk+Like+An+Ewok Walk Like An Ewok], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Whip+It+Good Whip It Good]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Operations ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Operations&lt;br /&gt;
|description= Most vehicles, especially large-scale ones, have a wide array of systems that need to be watched, managed, and maintained for the vehicle to properly function. The management and usage of these systems typically finds itself as a dedicated terminal station on the vehicle. These stations include [https://starwars.fandom.com/wiki/Life_support life support], [https://starwars.fandom.com/wiki/Engine propulsion systems], communication, weapons, and sensors. The &#039;&#039;&#039;Operations&#039;&#039;&#039; Skill is an individual’s ability to work at these various positions as part of a larger crew to maintain the functioning of the vehicle as a whole. As an individual’s ability grows in this skill they can even lead the efforts of others as the complex interactions between these systems become mastered. &lt;br /&gt;
&lt;br /&gt;
|tier0=You understand that multiple systems are needed to make large vehicles fully operational. You can relay information from a terminal about those systems to others, but attempting to do anything with it is beyond you. &lt;br /&gt;
|tier1=You know the basics of the common and critical systems found on large vehicles well enough that you can help keep the vehicle functional. Specialized systems still require assistance from others. Officers are clear and direct with you in their commands while operational. &lt;br /&gt;
|tier2=You know the common and critical systems quite well, and can utilize more complicated or specialized systems after orienting yourself with them. Officers know that you can be left alone while the vehicle is operational. &lt;br /&gt;
|tier3=You have a keen understanding of all the various systems used in different kinds of large vehicles. You can maintain your own station and keep it running at peak efficiency. You can additionally step in as an Officer in moments of low stress and urgency for the vehicle. &lt;br /&gt;
|tier4=With a deeper understanding of these systems you can oversee several different ones simultaneously. You know how to help command others at their stations to ensure they reach a higher efficiency. &lt;br /&gt;
|tier5=You are a master of vehicle systems. You can effortlessly maintain multiple different systems from a single terminal. You can oversee the entire crew needed for the vehicle to function in the moment just as easily as taking a stroll in the park. &lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Buttons+are+Buttons Buttons are Buttons] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Unoperations Unoperations]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
==== Piloting ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Piloting&lt;br /&gt;
|description=An individual’s ability to identify, control, and operate the movement of any vehicle. This ranges from [https://starwars.fandom.com/wiki/Starfighter starfighters] to [https://starwars.fandom.com/wiki/Capital_ship Capital Ships] and [https://starwars.fandom.com/wiki/Speeder_bike speeder bikes] to [https://starwars.fandom.com/wiki/Walker walkers]. Any vehicle capable of being steered and controlled falls in this category. An individual would also have a basic understanding of how to engage and use the weaponry on the vehicle relative to their Skill level. The &#039;&#039;&#039;Piloting&#039;&#039;&#039; Skill also covers a character’s effectiveness in using jetpacks and jetboots. &lt;br /&gt;
&lt;br /&gt;
|tier0=You can operate transport vehicles like speeder bikes and jetpacks. You understand the basic concepts of what kind of movements a given vehicle should be able to make, and what kind of movements it shouldn’t be able to make. &lt;br /&gt;
|tier1=You know the general basics of how to move a vehicle around in three dimensions: accelerate, brake, turn, rotate. You can use this to execute basic maneuvers and coordinate with separate vehicles around you. You can track a small number of enemies while engaged in combat. &lt;br /&gt;
|tier2=With familiar vehicles you are capable of executing more difficult maneuvers. You understand the technical requirements needed for a vehicle to run and can communicate with support crews about how it is functioning. Unfamiliar vehicles give a momentary pause for you to orient yourself to their controls. &lt;br /&gt;
|tier3=You have a keen understanding of the popular vehicles used in the galaxy. You can pull off stunts that seasoned pilots would tip their hat to. You understand the finer details of what is required for a vehicle to run, allowing you to better communicate with support crews. You can more easily track multiple enemies while engaged in combat. &lt;br /&gt;
|tier4=Even seasoned pilots are jealous of how easily you can pick up how to operate an unfamiliar vehicle. Considered an “Ace” by fellow pilots, you can handle complex maneuvers both solo and as part of a squad. You have no issues providing suggestions to support crews about how to improve the functionality of your vehicle. &lt;br /&gt;
|tier5=Even the “Ace” pilots come to you for advice. You know the ins and outs of any vehicle you come across. The most complex of maneuvers come as easy as breathing. Coordinating in large squads of others is no issue, and you are capable of tracking the locations of many enemies at once. &lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Do+A+Barrel+Roll%21 Do A Barrel Roll!], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Home+Into+The+Black Home Into The Black], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hot+LZ Hot LZ], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Right+Between+The+Lines Right Between The Lines], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Rising+Phoenix+ Rising Phoenix], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Smooth+Operator+I Smooth Operator I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Spinning+Is+A+Good+Trick Spinning Is A Good Trick], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=They+Came+From+Behind They Came From Behind], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Use+The+Force%2C+Luke+I Use The Force, Luke I-II], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Who+Needs+A+Tech%3F Who Needs A Tech?], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=You+Got+a+Bogey+On+Your+Tail You’ve Got A Bogey On Your Tail]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Slicing ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Slicing&lt;br /&gt;
|description=An individual&#039;s understanding of computer systems, software, the security used to protect them, and the nature of the strings of 0&#039;s and 1&#039;s that make up the root of computer technology. Beginning with a basic understanding of how, generally, to penetrate secure systems, an individual with a basic training in &#039;&#039;Slicing&#039;&#039; can use even slightly complex software, and with advanced training, that individual will be able to gain entrance to increasingly secure systems and electronics. When using this skill untrained, you have basic knowledge of how to use a computer terminal; for instance, you know that pressing ALT+F4 will not save your progress on a computer terminal and is much more likely to cause it to close.&lt;br /&gt;
&lt;br /&gt;
|tier0=“Have you tried turning it on and off again?” Basic understanding of how terminals and computer systems work. You know how to change your Clanmate&#039;s background to something inappropriate if they leave their terminal unlocked.&lt;br /&gt;
|tier1=You can open up a command line and run through a basic series of hacks and tweaks. You know how to write basic code, and can break through a generic firewall.&lt;br /&gt;
|tier2=System Administrator: You have a working knowledge of computer systems and how to modify and tweak their settings. You can break through more advanced firewalls, edit code, and even reprogram basic droids.&lt;br /&gt;
|tier3=You have a professional knowledge of computer systems and how to modify and tweak them to your desire. You can reprogram more complex droids, but would need to reference a manual with combat droids. &lt;br /&gt;
|tier4=You can reprogram even a combat droid. You hack into corporate networks for fun.&lt;br /&gt;
|tier5=What firewalls? If it’s written in 0’s and 1’s, you can create, edit, or delete it without effort.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Digital+Defusal Digital Defusal], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Just+Ones+and+Zeroes Just Ones and Zeroes], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lightfooted Lightfooted], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=The+System%2C+Is+Down The System, Is Down], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=You+Can%27t+Stop+The+Signal You Can’t Stop The Signal]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Slugthrowers ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Slugthrowers&lt;br /&gt;
|description=Covers the understanding and technical applications of firearms that use an explosive chemical to launch a solid projectile (a &amp;quot;slug&amp;quot;) at high velocity. Unlike Blasters, the more primitive slugs cannot be deflected or redirected by a lightsaber. When a slug makes contact with a lightsaber blade it simply melts, and the remaining embers can potentially land on the lightsaber-wielder&#039;s hands or face. &lt;br /&gt;
&lt;br /&gt;
|tier0=You can point and shoot, but any hits are lucky shots at best.&lt;br /&gt;
|tier1=You are skilled with one &#039;&#039;slugthrower&#039;&#039; weapon type and can line up a shot in fair weather and hit your mark. You can track moving targets but have a harder time hitting them when in battle.&lt;br /&gt;
|tier2=You are skilled with two &#039;&#039;slugthrower&#039;&#039; weapon types. You can effortlessly track targets and draw beads on them in fair weather and in battle. Accuracy decreases in rough weather.&lt;br /&gt;
|tier3=You are familiar with all &#039;&#039;slugthrower&#039;&#039; weapon types but are an expert with one in particular. You have countless contest trophies to show off for your ability to hit targets from a wide variety of ranges and angles. Rough weather is an annoyance but nothing you can’t handle with enough patience and time.&lt;br /&gt;
|tier4=Any &#039;&#039;slugthrower&#039;&#039; weapon type is an instrument of death in your hand. You rarely miss a shot, even in rough weather, the middle of a war, or with distractions all around you.&lt;br /&gt;
|tier5=You can spell your name on a target board without looking, hungover.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Down+Scope Down Scope], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Guns+Akimbo Guns Akimbo], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=It%27s+Called+Style It’s Called Style], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Medley+I Medley I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=No+Scope No Scope], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Pistol-cuffs Pistol-cuffs], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Proficiency+I Proficiency I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Quick+Draw Quick Draw], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Run+And+Gun Run And Gun], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Trick+Shots Trick Shots]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Stealth ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Stealth&lt;br /&gt;
|description=Measures an individual’s aptitude for moving discreetly, avoiding detection, and utilizing the shadows to their advantage. This skill encompasses silent movement, concealment, disguise, and the ability to operate unseen in various situations. The success of &#039;&#039;Stealth&#039;&#039; is dependent on the target’s &#039;&#039;Perception&#039;&#039; skill.&lt;br /&gt;
&lt;br /&gt;
|tier0=You know that it’s probably a bad idea to wear bright orange jumpsuits if you want to sneak up on people in an urban environment.&lt;br /&gt;
|tier1=You have a basic understanding of avoiding an enemy’s cone of vision to avoid detection. With enough time, you can find a hiding place that takes a while to find. You can put together a simple disguise that might pass at first glance, and keep a small blaster hidden inside a large coat.&lt;br /&gt;
|tier2=You have a basic understanding of light and shadow, and have become competent at using darkness to avoid detection even when someone is looking in your direction. You can create simple distractions to make things easier. Your footsteps are quiet at your normal walking speed. Your disguises have become more complex and hold up under closer scrutiny.&lt;br /&gt;
|tier3=Your understanding of light, shadow and colour deepens, and you are able to blend in with a variety of backgrounds. You can conceal larger weapons on your person, and can perform more complicated actions like running and climbing without making too much noise. You can put together a disguise that could fool even your close allies&lt;br /&gt;
|tier4=You barely make a sound even when performing acrobatic manoeuvres and landing from height. You can find the optimal hiding place instantly to avoid detection. With time and preparation, you can disguise yourself as a particular person, even to that person’s friends.&lt;br /&gt;
|tier5=A master of the shadows, you go where you please and no one notices. Your movements are silent, and you can smuggle anything anywhere. Your disguises are visually foolproof even under intense scrutiny.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Cardboard+Box Cardboard Box], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Chameleon+I Chameleon I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Eagle+Eye Eagle Eye], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hero+Landing Hero Landing], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lightfooted Lightfooted], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Silent+Blade Silent Blade]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Survival ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Survival&lt;br /&gt;
|description=An individual&#039;s ability to stay alive in otherwise difficult environments. This relates directly to the arts of scavenging, hunting, resourcefulness, bushcraft, and local area navigation. Starting with a basic understanding of what is required to continue living, as an individual progresses in this skill they will become more adept at acquiring the necessities of survival in even the most inhospitable of climates where others would otherwise perish.&lt;br /&gt;
&lt;br /&gt;
|tier0=Moss grows on the north side of the tree... or something like that. Basic common sense and resourcefulness.&lt;br /&gt;
|tier1=You know which berries are good to eat and which ones will give you a tummy ache. You can string a basic trap, but good luck catching anything more than a pheasant. You know the basics of directions based on the movement of the sun(s). &lt;br /&gt;
|tier2=You can hunt small game and set traps, have a good knowledge of common environments, make simple tools and with the right supplies, you can survive on your own for some time.&lt;br /&gt;
|tier3=You have a working knowledge of how to survive on your own with limited supplies. You can hunt game, set traps, and have a healthy knowledge of most environments you may encounter.&lt;br /&gt;
|tier4=You’ve wrestled a wild Vornskr bare handed, and turned its pelt into makeshift clothing.&lt;br /&gt;
|tier5=You can survive on your own, on an unknown planet, with no supplies and no water. Nature provides and you know how to use its resources to survive indefinitely off grid. &lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Elusive+Prey Elusive Prey], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Just+A+Flesh+Wound+I Just A Flesh Wound I-II], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Walk+Like+An+Ewok Walk Like An Ewok], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Woodland+Ranger Woodland Ranger]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Tactics ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Tactics&lt;br /&gt;
|description=Measures the core competencies needed to successfully command larger scale military units be they fleets or armies. This includes a sufficient base of knowledge on and application of: allied and enemy capabilities, common strategies and tactics and how to employ them.&lt;br /&gt;
&lt;br /&gt;
|tier0=“Shoot back you idiots!” You understand the basics strategies of war and conflict and know what it takes to pull them off... in theory. In practice, it often comes down to the skill of the troops under your command and a bit of luck.&lt;br /&gt;
|tier1=You have seen your share of battles, and are versed in the more popular strategies used in war and conflict and can employ them to varying degrees of success.&lt;br /&gt;
|tier2=You know how to draw on past experiences and apply them to your current situations. Your have studied war and conflict to not only execute strategy in real time, but to counter the strategies of your opponents with high percentages of success, even without the ideal troops for the strategy.&lt;br /&gt;
|tier3=You understand the difference between spending lives under your command, and wasting them. You have a keen understanding of complex strategies employed in war and conflict, have studied the maneuvers and techniques employed throughout history, and can mix them with your own experiences to craft new strategies that others may not have come up with yet.&lt;br /&gt;
|tier4=You have watched and rewatched holovids of every major conflict in Galactic History (but don’t ask about the reasons behind those conflicts, since, that’s for history nerds) and can modify them to create your own unique strategies that often leave enemy commanders flat-footed.&lt;br /&gt;
|tier5=You know how to hold an enemy army at bay when outnumbered 5:1. Your name has been mentioned in the same breath as Ackbar, Pellaeon, and Bel Iblis. But not Thrawn, obviously.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Improvise%2C+Adapt%2C+Overcome Improvise, Adapt, Overcome], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Resistance+Is+Futile Resistance Is Futile], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Unrelenting+Offensive Unrelenting Offensive], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Unyielding+Defense Unyielding Defense], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Yes%2C+I+Said+Closer Yes, I Said Closer]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Appendix A: Sample Lore Topics ====&lt;br /&gt;
&lt;br /&gt;
The below list is a sampling of [[CS Guide: Skills#Lore|Lore]] topics in use in the club today, and can provide you with some ideas on what subjects you would like your character to have studied intensively.&lt;br /&gt;
&lt;br /&gt;
Remember that even at +0 Lore, your character is assumed to know about recent history and the current state of the Galaxy, including the history of the modern era (&#039;&#039;Imperial Period&#039;&#039;, &#039;&#039;New Republic&#039;&#039; and &#039;&#039;New Jedi Order&#039;&#039; eras), and be up to date on current news and popular culture around the Galaxy.&lt;br /&gt;
&lt;br /&gt;
Lore is, at its heart, a &amp;quot;flavor&amp;quot; skill and provides extra layers and knowledge to your character. You can create any lore topic you wish, as long as it fits in with the Star Wars universe.&lt;br /&gt;
&lt;br /&gt;
A list of example Lore topics and variations in use today includes:&lt;br /&gt;
* Anatomy and Physiology of Alien and Near-Human Species&lt;br /&gt;
* Races and Species of the Known Galaxy&lt;br /&gt;
* Vertebrates and Invertebrates of the Galaxy&lt;br /&gt;
* Poisons and Toxins of the Galaxy&lt;br /&gt;
* Herbs and Plants of the Galaxy&lt;br /&gt;
* Flora and Fauna of the Galaxy&lt;br /&gt;
* Religions of the Known Galaxy&lt;br /&gt;
* Traditions and History of the Force&lt;br /&gt;
* History and Culture of the Sith and Jedi&lt;br /&gt;
* Ancient Sith History, Culture and Empire&lt;br /&gt;
* Modern and Ancient Architecture&lt;br /&gt;
* Advanced Astronomy&lt;br /&gt;
* Ancient and Modern History of Droids&lt;br /&gt;
* Programming and Droid Languages&lt;br /&gt;
* Biotechnology&lt;br /&gt;
* Force-based Technologies&lt;br /&gt;
* History of Ancient and Obsolete Technology&lt;br /&gt;
* Philosophies of (person or organization)&lt;br /&gt;
* Known Planets of the Galaxy&lt;br /&gt;
* Major Planets of the Galaxy&lt;br /&gt;
* History and Cultural Traditions of (planet, organization or species)&lt;br /&gt;
* History of (general war or conflict or event, organization, planet)&lt;br /&gt;
* History of the Galactic Civil War&lt;br /&gt;
* History of the Cold War&lt;br /&gt;
* History of the Great Hyperspace War&lt;br /&gt;
* History of Ciphers and Encryption in the Galaxy&lt;br /&gt;
* History and Philosophies of the Force&lt;br /&gt;
* Black Market Trading and Knowledge&lt;br /&gt;
* Criminal Organizations of the Galaxy&lt;br /&gt;
* Sith Alchemy&lt;br /&gt;
* Krath Rites and Sorcery&lt;br /&gt;
* Ancient Artifacts&lt;br /&gt;
* Music of the Galaxy&lt;br /&gt;
* Galactic Politics&lt;br /&gt;
* Galactic Economies&lt;br /&gt;
* Brotherhood members and politics&lt;br /&gt;
&lt;br /&gt;
[[CS Guide: Skills#firstHeading|Back to Top]]&lt;br /&gt;
&lt;br /&gt;
==== Appendix B: Languages ====&lt;br /&gt;
&lt;br /&gt;
Please refer to the [[Languages|Languages guide]] for a comprehensive list of languages currently in use within the character creation system. Other languages exist, and the best resource to identify a language is to search on [[starwars:Main Page|Wookieepedia]]. Remember that you may also speak with the Voice staff, should you need help bringing your character to life.&lt;br /&gt;
&lt;br /&gt;
All characters receive Basic, and many species come with an additional language, as per the [[Species|Species guide]].&lt;br /&gt;
&lt;br /&gt;
Some Feats, for example Droidspeak, also grant languages for your character without the need to invest in &#039;&#039;Linguistics&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[CS Guide: Skills#firstHeading|Back to Top]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Sheet Guide]]&lt;/div&gt;</summary>
		<author><name>Reiden</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Force_Powers&amp;diff=189896</id>
		<title>CS Guide: Force Powers</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Force_Powers&amp;diff=189896"/>
		<updated>2024-01-26T07:21:39Z</updated>

		<summary type="html">&lt;p&gt;Reiden: Updating to reflect feat changes and additions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|real}}&lt;br /&gt;
{{CS TOC}}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Below, you will find the reference guide for the Character Sheet &#039;&#039;&#039;Force Powers&#039;&#039;&#039;. All documentation is based on the &#039;&#039;Force Powers 2.0&#039;&#039; project headed up by the [[Combat Master]], [[Voice of the Brotherhood|Voice]] Staff, and Character Sheet Development Team. This reference table aims to give members a better idea of the level of control/power they have of a given Force Power, and how they would write their character utilizing it both in and out of combat.&lt;br /&gt;
&lt;br /&gt;
== Force Use ==&lt;br /&gt;
=== Duration ===&lt;br /&gt;
Force Power usage is draining on a Force User, more so when used in the heat of combat. The stronger the display of Force, the more difficult it is to maintain the power. While a master of an ability can generate massive power, they can only do so for a short duration. Most masters are wise enough to apply their power with restraint. By using less strength, they are able to maintain the effect of the power for a longer duration. With limited training, a Force User may struggle to bring the full effect of a power to bear and maintaining concentration quickly becomes draining, resulting in shorter bursts of Force use.&lt;br /&gt;
&lt;br /&gt;
=== Downtime ===&lt;br /&gt;
Though the Force gives strength, a Force User is still limited by flesh and blood. Drawing on such power dwindles the Force User&#039;s reserves of endurance and willpower. Manipulating the Force, especially in combat, requires sharp mental control. While a Force User may draw on the Force repeatedly, it will usually become more difficult with each successive use. Some powers, of course, are more draining than others. But no Force User can limitlessly tap into the powers of the light or dark side without exhaustion setting in. Use of great power comes with great fatigue, and Force User should be aware of the risks of pushing too hard too fast.&lt;br /&gt;
&lt;br /&gt;
== Force Powers ==&lt;br /&gt;
==== Amplification ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Amplification&lt;br /&gt;
|desc=&#039;&#039;&#039;Amplification&#039;&#039;&#039; allows a Force User to perform amazing feats of &#039;&#039;physical&#039;&#039; prowess. By channeling the Force, a Force User could run faster, jump higher, hit harder, and even react faster. This ability allows the user to push beyond the normal limits of their physical bodies and perform superhuman feats.&lt;br /&gt;
&lt;br /&gt;
|1=At the most basic level, a Force User must concentrate for several seconds to augment one of their &#039;&#039;physical&#039;&#039; abilities through the Force. The Force User would feel fatigue after a single use respective to the complexity of the action.&lt;br /&gt;
|2=With further study, the Force User must concentrate for only a second in order to augment one of their &#039;&#039;physical&#039;&#039; abilities through the Force. A single-use will not cause fatigue, but subsequent use of &#039;&#039;&#039;Amplification&#039;&#039;&#039; in the next several minutes would.&lt;br /&gt;
|3=With consistent study, the Force User can instantly augment one of their &#039;&#039;physical&#039;&#039; abilities through the Force, but still experience fatigue when using &#039;&#039;&#039;Amplification&#039;&#039;&#039; several times over the course of several minutes.&lt;br /&gt;
|4=The Force User can instantly augment one of their &#039;&#039;physical&#039;&#039; abilities with the Force but still experience fatigue if they use &#039;&#039;&#039;Amplification&#039;&#039;&#039; many times over the course of several minutes.&lt;br /&gt;
|5=Mastery allows a Force User to not only instantly augment one of their &#039;&#039;physical&#039;&#039; abilities with the Force, but the effects of fatigue after use are effectively negligible.&lt;br /&gt;
&lt;br /&gt;
|duration=&#039;&#039;&#039;Amplification&#039;&#039;&#039; is a power that pushes the Force User&#039;s body far beyond its normal limits for anywhere up to a minute.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Amplification&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, meaning it can be used multiple times in the heat of battle.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Enhanced+Sight+I Enhanced Sight I-II], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Escape+Artist Escape Artist], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Scream+I Force Scream I-II], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hammerhand Hammerhand], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lightning+Reflexes Lightning Reflexes]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Barrier ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Barrier&lt;br /&gt;
|desc=&#039;&#039;&#039;Barrier&#039;&#039;&#039; manifests the Force into a translucent defensive corona that can absorb &#039;&#039;physical&#039;&#039; attacks. These &#039;&#039;&#039;Barriers&#039;&#039;&#039; protect only the user, requiring them to remain stationary, and will shatter after enough impact. &#039;&#039;&#039;Barrier&#039;&#039;&#039; can stop repeated hits from conventional weapons (including blasters), but will shatter on heavy impact with things such as explosions or large projectiles like boulders.&lt;br /&gt;
&lt;br /&gt;
|1=At its most basic level, the Force User must take several seconds to concentrate and focus their full will to manifest the Force as a protective &#039;&#039;&#039;Barrier&#039;&#039;&#039;. The user’s full concentration is necessary to maintain the barrier.&lt;br /&gt;
|2=With further study, the Force User must still take several seconds of concentration to manifest the Force into a protective &#039;&#039;&#039;Barrier&#039;&#039;&#039; but no longer needs their full concentration to maintain it.&lt;br /&gt;
|3=With consistent training, the Force User is able to summon the Force almost instantaneously to create a  protective &#039;&#039;&#039;Barrier&#039;&#039;&#039; and can do so in the middle of combat.&lt;br /&gt;
|4=It is no longer a matter of training, but instinct that allows the Force User to will the Force into a protective &#039;&#039;&#039;Barrier&#039;&#039;&#039; as long as they are not already fatigued or under heavy duress.&lt;br /&gt;
|5=A master of conjuring &#039;&#039;&#039;Barriers&#039;&#039;&#039; may summon them at will, even when fatigued or under heavy duress.&lt;br /&gt;
&lt;br /&gt;
|duration=&#039;&#039;&#039;Barriers&#039;&#039;&#039; can withstand anything from repeated minor blows from either &#039;&#039;physical&#039;&#039; or &#039;&#039;Force-based&#039;&#039; attacks (such as blaster pistols, slugs and other thrown projectiles, or lighter strikes from &#039;&#039;&#039;[[Force Powers#Telekinesis|Telekinesis]]&#039;&#039;&#039;) to one major blow from &#039;&#039;physical&#039;&#039; or &#039;&#039;Force-based&#039;&#039; attack (such as blaster cannons, explosions, detonations, heavy &#039;&#039;&#039;Telekinesis&#039;&#039;&#039;, and &#039;&#039;&#039;[[Force Powers#Force Lightning|Force Lightning]]&#039;&#039;&#039;). Massive explosions, fast-moving objects larger than a person or similarly destructive effects will shatter a barrier immediately and still have a reduced impact on the user.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Barrier&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle, as it is entirely dependent on the concentration and level of training a Force User possesses.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Bounce+It Bounce It], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Energy+Dispersion Energy Dispersion], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Shield+Wall+I Shield Wall I-III]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Battle Meditation ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Battle Meditation&lt;br /&gt;
|desc=&#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; is a Force Power used to boost the combat effectiveness of allies and reduce the effectiveness of enemies. With further training, the Force User can influence their tactical coordination and teamwork as well but does not allow for telepathic communication. The skill starts with affecting the immediate area around the user, growing to affect an entire battlefield, but does not work well on the scale of large space battles. Battle Meditation can generally turn a narrow victory into a rout, a narrow defeat into a narrow victory, or minimize the losses of a significant defeat.&lt;br /&gt;
&lt;br /&gt;
|1=At the most basic level, the Force User may influence morale in a single confrontation nearby, and in the Force User’s line of sight.&lt;br /&gt;
|2=With some extra study, the Force User no longer requires a direct line of sight and can affect allies working as a team.&lt;br /&gt;
|3=The Force User can easily affect multiple small-sized groups fighting independently, influencing their courage, morale and will to fight, and improving or reducing their coordination with each other. The Force User will often turn the tide of small battles in their favour.&lt;br /&gt;
|4=Through dedicated concentration, the Force User can simultaneously affect groups of friends and foes across a small area, tipping the scales in any small or medium confrontation.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; may devastate the will of his enemies, while simultaneously amplifying the courage of his allies, across an impressive area. The Force User can influence the outcome of any medium or large confrontation.&lt;br /&gt;
&lt;br /&gt;
|duration=&#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; requires intense concentration, and the Force User must always be stationary or immobile to maintain a meditative state, leaving them vulnerable while maintaining their influence. Battle Meditation lasts as long as a Force User can maintain their concentration.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires significant concentration to maintain. Even at higher levels, affecting larger groups or maintaining focus for more than a moderate period of time will leave the Force User completely exhausted.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ace+Aura Ace Aura], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Meld+I Force Meld I-II], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Space+Battle+Meditation+I Space Battle Meditation I-II]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Blackness ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Blackness&lt;br /&gt;
|desc=&#039;&#039;&#039;Blackness&#039;&#039;&#039; uses the Force to create a sphere around a single target in which all light is eliminated. This power is initially draining, able to affect only a small area. As the Force User’s power increases, they are able to affect a larger area with greater ease. &#039;&#039;&#039;Blackness&#039;&#039;&#039; prevents natural vision and optical technology (such as cameras), but not the use of the power &#039;&#039;&#039;[[Force Powers#Sense|Sense]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|1=At its most basic level, &#039;&#039;&#039;Blackness&#039;&#039;&#039; is limited to a sphere roughly two meters in diameter, fixed on the center of the user. It takes about a second for the darkness to descend, and the effect will only last several seconds.&lt;br /&gt;
|2=With further study, the Force User can increase the diameter to about four meters, and anchor it anywhere within two meters of themselves, lingering for several seconds.&lt;br /&gt;
|3=With consistent study,  the Force User can increase the diameter to six meters in size and anchor it anywhere within four meters of themselves, lasting for up to a minute.&lt;br /&gt;
|4=No longer a matter of study, the Force User can instinctively snap an eight meter diameter into place, anchoring it anywhere within six meters of themselves, lasting about a minute.&lt;br /&gt;
|5=With mastery comes perfection. The Force User may place a twelve meter diameter shape anywhere within twelve meters of themselves, anchoring it within the same range, lasting about a minute.&lt;br /&gt;
&lt;br /&gt;
|duration=&#039;&#039;&#039;Blackness&#039;&#039;&#039; can be sustained as long as the user maintains concentration. Once concentration is broken, the darkness will dissipate gradually based on the Force User’s proficiency.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Blackness&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used rarely in the heat of battle.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Darksight Darksight], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lil%27+Bit+Disco Lil’ Bit Disco], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I Primed I-III]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Blinding ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Blinding&lt;br /&gt;
|desc=&#039;&#039;&#039;Blinding&#039;&#039;&#039; is a Force User’s ability to create a flash of blinding white-light with the Force. The effect is instantaneous and leaves opponents disoriented and unable to see as if hit with a  flash-bang grenade. This ability can also blind the caster if they are not careful, and requires a hand gesture as a focus.&lt;br /&gt;
&lt;br /&gt;
|1=Initially, the Force User must commit his full concentration for several seconds in order to create a flash of blinding white-light.&lt;br /&gt;
|2=With further training, the Force User can create a flash of blinding white-light with half of their concentration focused on the task, but requires full focus while in combat.&lt;br /&gt;
|3=With consistent training, the Force User can create a flash of blinding white-light with minimal concentration outside of active combat, and half concentration while engaged in combat.&lt;br /&gt;
|4=The Force User has become adept at creating a flash of blinding white-light with minimal effort in combat or out of combat.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Blindness&#039;&#039;&#039; can create a flash of blinding white-light at will, without any noticeable effort.&lt;br /&gt;
&lt;br /&gt;
|duration=The flash of light created by &#039;&#039;&#039;Blinding&#039;&#039;&#039; is instantaneous, and will cause disorientation lasting several seconds.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Blinding&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, meaning it can be used multiple times in the heat of battle. However, it can be draining on the user with quick, successive uses in a short period of time.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Blinded+By+The+Light Blinded By The Light], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I Primed I-III], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Whizz-Bang Whizz-Bang]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Concealment ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Concealment&lt;br /&gt;
|desc=&#039;&#039;&#039;Concealment&#039;&#039;&#039; is the ability for a Force User to mask their connection and identity with the Force. This goes for hiding a Force User’s strength in the Force as well as alignment. While &#039;&#039;&#039;[[Force Powers#Force Cloak|Force Cloak]]&#039;&#039;&#039; renders the Force User invisible from the eye, &#039;&#039;&#039;Concealment&#039;&#039;&#039; can make a user invisible to those searching through the Force. The more skilled a Force User is with this ability, the easier it is to maintain a veil of &#039;&#039;&#039;Concealment&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|1=Initially, the Force User can hide their signature, strength, and alignment in the Force with their full concentration devoted to the task.&lt;br /&gt;
|2=With further training,  the Force User can hide their signature, strength, and alignment in the Force with half of their concentration dedicated to the task as long as they remain out of combat.&lt;br /&gt;
|3=With consistent training, the Force User can hide their signature, strength, and alignment in the Force with minimal concentration out of combat, but a committed effort of concentration while in battle.&lt;br /&gt;
|4=The Force User has become adept at hiding their signature, strength, and alignment in the Force with minimal effort whether in combat or not.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Concealment&#039;&#039;&#039; is able to effortlessly hide their signature, strength, and alignment in the Force, effortlessly as breathing.&lt;br /&gt;
&lt;br /&gt;
|duration=&#039;&#039;&#039;Concealment&#039;&#039;&#039; lasts as long as the Force User remains conscious of maintaining the ability, and does not attempt to call upon the Force in another way.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Concealment&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires concentration to maintain, but can be used frequently, or for a prolonged period without taxing a Force User’s reserves.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Haze+I Haze I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Quey%27tek+Meditation Quey’tek Meditation], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Synergy+I Synergy I-III]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Control Self ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Control Self&lt;br /&gt;
|desc=&#039;&#039;&#039;Control Self&#039;&#039;&#039; is the ability to manipulate and control one’s bodily functions through the Force. This includes the ability to dull or temporarily ignore pain, regulate body temperature, slow breathing, or even entering a trance-like state of hibernation for survival purposes.&lt;br /&gt;
&lt;br /&gt;
|1=Initially a Force User is able to, through intense concentration, dull pain and soreness as well as delay the toll that an extreme climate would otherwise take on a member of their species.&lt;br /&gt;
|2=With additional training, a Force User is able to ignore intense pain and shape bodily functions and temperature to their will with less concentration than before.&lt;br /&gt;
|3=With consistent study a Force User can push through excruciating pain, sleep deprivation and radically alter their vital bodily functions with minimal focus. Additionally, the Force User can place themselves in a hibernation trance for survival, requiring no food or water, and very little oxygen (or other breathing gases) for a period of up to several days.&lt;br /&gt;
|4=It is no longer a matter of concentration; the Force User shapes their pain input and bodily functions by instinct alone. The Force User can operate for days in a climate much hotter or colder than their physiology would otherwise allow, and can increase the duration of the hibernation state for several weeks.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Control Self&#039;&#039;&#039; can shrug off pain that would normally cause blackout. They can go long periods of time without needing food or water. The Force User’s ability to regulate their body’s functions is so great that their hibernation trance can be indistinguishable from death without a medical examination or sensing through the Force, and this state can be maintained indefinitely.&lt;br /&gt;
&lt;br /&gt;
|duration=Control Self initially requires significant concentration to maintain but as training in the power increases the amount of focus required decreases.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Control Self&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, meaning it can be used multiple times in the heat of battle. However, it can be draining on the user with quick, successive uses in a short period of time.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Field+Triage+I Field Triage I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Synergy+I Synergy I-III], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=%27Tis+But+A+Scratch ‘Tis But A Scratch]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Creature Control ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Creature Control&lt;br /&gt;
|desc=&#039;&#039;&#039;Creature Control&#039;&#039;&#039; The Force connects all living things, and with training, a Force-user can develop the ability to reach out and make a connection with a target creature. Creatures are classified as either: &#039;&#039;&#039;Domesticated&#039;&#039;&#039;, &#039;&#039;&#039;Tameable&#039;&#039;&#039;, or &#039;&#039;&#039;Untameable&#039;&#039;&#039;, with the individual’s level offering different degrees of control in relation to the creature&#039;s respective classification.&lt;br /&gt;
&lt;br /&gt;
|1=With full concentration, you can connect with a &#039;&#039;&#039;Domesticated&#039;&#039;&#039; creature.&lt;br /&gt;
|2=With half concentration, you can connect with a &#039;&#039;&#039;Domesticated&#039;&#039;&#039; creature, and begin to form a connection with &#039;&#039;&#039;Tameable&#039;&#039;&#039; creatures.&lt;br /&gt;
|3=With minimal effort you can connect with &#039;&#039;&#039;Domesticated&#039;&#039;&#039; or &#039;&#039;&#039;Tameable&#039;&#039;&#039; creatures, and can create a basic connection with an &#039;&#039;&#039;Untameable&#039;&#039;&#039; creature to prevent them from eating you.&lt;br /&gt;
|4=You can effortlessly connect with any creature that is &#039;&#039;&#039;Domesticated&#039;&#039;&#039; and connect with a &#039;&#039;&#039;Tameable&#039;&#039;&#039; creature with minimal effort. With full concentration, you can maintain a connection with untameable creatures.&lt;br /&gt;
|5=You can effortlessly connect with any creature that is &#039;&#039;&#039;Domesticated&#039;&#039;&#039; or &#039;&#039;&#039;Tameable&#039;&#039;&#039;, and with enough focus even those considered &#039;&#039;&#039;Untameable&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|duration=Dependent on the Force-user’s concentration and ability to maintain their connection to the creature.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Creature Control&#039;&#039;&#039; Creature Control is a basic power, meaning it can be used multiple times in the heat of battle. However, it can be draining on the user when used on creatures that are harder to control.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Deep+Bond+I Deep Bond I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Obedience+School Obedience School], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=We+Are+Legion+I We Are Legion I-II]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Farsight ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Farsight&lt;br /&gt;
|desc=&#039;&#039;&#039;Farsight&#039;&#039;&#039; is the ability to gain vague impressions of events happening in other places or times using the Force, typically achieved through long meditation sessions. These visions focus on strong imagery and emotions. The future is always in motion, however, and is thus subject to change.&lt;br /&gt;
&lt;br /&gt;
|1=At its most basic level, a user will feel emotions about events several days before they transpire, but is unable to extract meaningful information or images through the Force.&lt;br /&gt;
|2=With further study and training, the Force User can now “see” vague images taking place several weeks in advance that are symbolic of what the future may hold with a slight degree of accuracy, though they will have difficulty interpreting these images before events unfold.&lt;br /&gt;
|3=Through focused meditation, the Force User may now “see” clearer symbolic images of possible futures several months before they occur, and can even glimpse fragments of important events in the future. The user will have an easier time interpreting these with moderate accuracy, but will likely miss details leading to the crucial event.&lt;br /&gt;
|4=The user can now “watch”  events before they transpire as if experiencing a vague dream, and with the proper study and meditation, can interpret the meaning of important moments with a fair degree of accuracy a year before they transpire.&lt;br /&gt;
|5=The Force User’s mind sees with surprising clarity, with their visions being inseparable from having a vivid dream. Not only can they identify major key moments in the possible future, but also events that surround them, giving them a far more complete interpretation of what may transpire within years of these events occurring.&lt;br /&gt;
&lt;br /&gt;
|duration=Meditation sessions are lengthy. While the vision itself will last for up to half a minute, a large amount of time must be spent focusing on what the images could mean, and how they relate to possible futures.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Farsight&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Don%E2%80%99t+Stop+Believin%E2%80%99 Don’t Stop Believin’], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Iktotchi%3A+Only+When+I+Dream Iktotchi: Only When I Dream], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=More+Than+A+Feeling More Than A Feeling]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Force Cloak ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Force Cloak&lt;br /&gt;
|desc=By manipulating light and shadows with the Force, the Force User can use &#039;&#039;&#039;Force Cloak&#039;&#039;&#039; to vanish from view and become invisible. A Force User cloaked in the Force in such a manner is undetectable to the naked eye or even by more technological scanners such as infrared or night vision, but still able to be detected by another Force User’s &#039;&#039;&#039;[[Force Powers#Sense|Sense]]&#039;&#039;&#039; or &#039;&#039;&#039;[[Force Powers#Precognition|Precognition]]&#039;&#039;&#039; feats. The Force User must also remain immobile.&lt;br /&gt;
&lt;br /&gt;
|1=Initially, a Force User must devote their full concentration in order to vanish from view, and the process moves slowly from the feet upward over the course of about half a minute.&lt;br /&gt;
|2=With further study, the Force User requires less concentration to maintain &#039;&#039;&#039;Force Cloak&#039;&#039;&#039; and can chose which part of their body the cloak starts at.&lt;br /&gt;
|3=With consistent training and discipline, the Force User can vanish from view in the space of a few seconds.&lt;br /&gt;
|4=A Force User can vanish from view almost instantaneously and remain shrouded with minimal concentration.&lt;br /&gt;
|5=Mastery allows a Force User to instantly vanish from view in the blink of the eye and at will.&lt;br /&gt;
&lt;br /&gt;
|duration=&#039;&#039;&#039;Force Cloak&#039;&#039;&#039; can be maintained for as long as the Force User can concentrate and remain immobile.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Force Cloak&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle, as it is entirely dependent on the concentration and level of training a Force User possesses.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=False+Cloak False Cloak], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ghosting+I Ghosting I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Synergy+I Synergy I-III], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Take+My+Shimmer+I Take My Shimmer I-II] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common error:&#039;&#039;&#039; [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ghosting+I Ghosting] is required to move while using &#039;&#039;&#039;Force Cloak.&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Force Lightning ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Force Lightning&lt;br /&gt;
|desc=&#039;&#039;&#039;Force Lightning&#039;&#039;&#039; is the ability to manifest the Force into violent energy from the user’s own body in the form of electricity directed at a single target in a burst. &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; can fry sensitive electronics and will cause extreme pain in the recipient. With more advanced training (Feats), this ability can be augmented into a sustained attack or even hit multiple targets.&lt;br /&gt;
&lt;br /&gt;
|1=Initially, &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; takes several seconds and powerful immediate emotional stimulus to harness. At this rank, a single use will leave the user feeling winded, physically, and emotionally taxed.&lt;br /&gt;
|2=After some practice, the Force User can call upon past emotional experiences for several seconds to provide fuel for &#039;&#039;&#039;Force Lightning&#039;&#039;&#039;. The aftereffects are still present.&lt;br /&gt;
|3=With consistent training, a Force User is able to lessen the aftereffects, and can use &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; multiple times over several minutes.&lt;br /&gt;
|4= Force User can put themselves into the required mindset almost instantaneously and can call on &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; repeatedly before being drained.&lt;br /&gt;
|5=A Master of the power can produce &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; at will, with but a thought. The Force User can use the ability multiple times in quick succession with little effort.&lt;br /&gt;
&lt;br /&gt;
|duration=At all ranks, &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; can never be sustained for more than several seconds.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Force Lightning&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires significant concentration to maintain. Even at higher levels, repeated use of the power over a short time period can leave the Force User &#039;&#039;physically&#039;&#039; drained.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Bounce+It Bounce It], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I Primed I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Static+Shock+I Static Shock I-IV], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Tempest Tempest]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common errors:&#039;&#039;&#039; [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Static+Shock+I Static Shock] is required for sustained blasts and hitting two or more targets (with or without deteriorating power), dependent on the tier accessible.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Healing ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Healing&lt;br /&gt;
|desc=&#039;&#039;&#039;Healing&#039;&#039;&#039; is the Force User’s ability to use the Force to cure injuries. This comes at a personal cost of energy and strength. Both dark and light side applications have the same set of ability to heal themselves and others. This ability merely accelerates possible healing a body would normally undergo. For major injuries, this acceleration can mean the difference between life and death, healing the body before it would die from its injuries. For example, this power can heal a serious torso wound by a lightsaber, but cannot allow a limb to be regrown. Physical contact must be maintained for the duration of the healing.&lt;br /&gt;
&lt;br /&gt;
|1=A Force User can with full concentration on the task, heal abrasions, set minor bone fractures, and maintain bodily function. This effort is very draining on their energy. Serious injuries can take up to a day to fully heal. &lt;br /&gt;
|2=A Force User can heal abrasions, seal up open wounds, set bone fractures, and maintain bodily function. This can be done while moving, but without performing any strenuous physical activity. This effort is very draining on the user’s energy. Serious injuries can take up to a day to fully heal. &lt;br /&gt;
|3=A Force User can heal injuries more quickly. Minor wounds can be healed with less concentration. This effort is only moderately draining on the user’s energy. Serious injuries can be healed in hours instead of days.&lt;br /&gt;
|4=A Force User can heal injuries even more quickly, even in the heat of battle. This effort is moderately draining on the user’s energy. Serious injuries can be healed in hours instead of days.&lt;br /&gt;
|5=A Master of Healing can utilize this ability with barely any concentration and can be done while participating in combat. This effort is less draining on the user’s energy. Serious injuries can be healed in a matter of moments. &lt;br /&gt;
&lt;br /&gt;
|duration=&#039;&#039;&#039;Healing&#039;&#039;&#039; can be maintained so long as the Force User remains focused on the task, and has the energy to maintain. The length of time required to heal a given wound varies by the severity. Superficial cuts and bruises can be healed in a matter of seconds, open wounds require minutes, and broken bones can still take hours depending on the Force User’s mastery over the power.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Healing&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle, as it is entirely dependent on the concentration and level of training a Force User possesses.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Accelerated+Healing+I Accelerated Healing I-II], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=A+Soul+for+a+Soul A Soul for a Soul], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Field+Triage+I Field Triage I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Drain+I Force Drain I-III], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Synergy+I Synergy I-III]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Illusion ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Illusion&lt;br /&gt;
|desc=&#039;&#039;&#039;Illusion&#039;&#039;&#039; allows a Force User the ability to use the Force to trick the five senses (sight, hearing, taste, smell, and touch) of a sentient being into perceiving something other than reality. Complex sensations — such as pain, odors and flavors — are more demanding on both the user and the believability of the Illusion, and the mind will reject the most severe instances. The more accomplished a Force User is with &#039;&#039;&#039;Illusions&#039;&#039;&#039;, the easier it is to affect the mind of other sentients.&lt;br /&gt;
&lt;br /&gt;
|1=Initially, a Force User must devote their full concentration to conjuring an &#039;&#039;&#039;Illusion&#039;&#039;&#039; against their target.&lt;br /&gt;
|2=With further study, the Force User can conjure an &#039;&#039;&#039;Illusion&#039;&#039;&#039; with partial concentration, if not engaged in direct combat or under too much duress.&lt;br /&gt;
|3=Through consistent training, the Force User can manifest an &#039;&#039;&#039;Illusion&#039;&#039;&#039; with minimal concentration even while engaged in battle.&lt;br /&gt;
|4=The Force User can create &#039;&#039;&#039;Illusions&#039;&#039;&#039; with ease, with only a few moments of concentration required, even in the midst of battle.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Illusions&#039;&#039;&#039; can cast them at will, even in the midst of battle, as effortlessly as breathing.&lt;br /&gt;
&lt;br /&gt;
|duration=&#039;&#039;&#039;Illusions&#039;&#039;&#039; is an active ability, and once created takes on a duration of its own that is often related to a target&#039;s &#039;&#039;[[Skills#Perception|Perception]]&#039;&#039; and &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039; skill, or a specific Feat that combats &#039;&#039;&#039;Illusion&#039;&#039;&#039;.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Illusion&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires significant exertion of willpower to cast. It can be used sparingly in the heat of battle, and is less effective when already used once on the same target.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Faceless+I Faceless I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Projection Force Projection], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Loop+it Loop It], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Pay+No+Attention+To+The+Man+Behind+The+Curtain Pay No Attention To The Man Behind The Curtain], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Prestidigitation Prestidigitation]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Mind Trick ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Mind Trick&lt;br /&gt;
|desc=The &#039;&#039;&#039;Mind Trick&#039;&#039;&#039; is one of the most famous uses of the Force in that it gives the Force User the ability to directly affect the mind of another sentient being. The memories, thoughts, and opinions of a target are left open to the user&#039;s machinations and can be manipulated temporarily. This allows for the target to be more easily swayed or nudged in the direction the user desires, even forcing them into unconsciousness if strong enough. It also allows for memories to be probed and even implanted, or opinions to be altered. Unlike &#039;&#039;[[Skills#Manipulation|Manipulation]]&#039;&#039; or &#039;&#039;[[Skills#Interrogation|Interrogation]]&#039;&#039;, this ability is instantaneous and thus can be useful in combat or other real-time scenarios. &lt;br /&gt;
&lt;br /&gt;
|1=Initially, a Force User can influence the mind of a target with their full concentration. A hand gesture is required to help focus the mind.&lt;br /&gt;
|2=With further training, the Force User can influence the mind of a target with partial concentration. A hand gesture is required to help focus the mind.&lt;br /&gt;
|3=With consistent training, the Force User can more easily influence their target with minimal concentration against those of lesser &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039;.&lt;br /&gt;
|4=The Force User can influence the mind of their target with only a few moments of concentration, even in the midst of battle and against those of lesser &#039;&#039;Resolve&#039;&#039;.&lt;br /&gt;
|5=A Master of the Force User &#039;&#039;&#039;Mind Trick&#039;&#039;&#039; can effortlessly influence the will of those with lesser Resolve as easily as breathing.&lt;br /&gt;
&lt;br /&gt;
|duration=Absent outside influences, the effect of a &#039;&#039;&#039;Mind Trick&#039;&#039;&#039; typically lingers for at least a few minutes until the subject begins to question why that that idea in the first place. If directly confronted about idea implanted by &#039;&#039;&#039;Mind Trick&#039;&#039;&#039;, though, the subject may ‘snap out of it’ sooner.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Mind Trick&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; in that it requires concentration and an exertion of the Force User’s willpower to be effective. If unsuccessful, the subject will become aware of the attempt and prevent the ability from being used on them again.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Anzat%3A+%E2%80%98Soup%E2%80%99+For+You Anzat: ‘Soup’ For You], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Dominate+Mind Dominate Mind], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Interrogation+I Force Interrogation I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Inceptioned Inceptioned], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Manchurian+Candidate Manchurian Candidate], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Moving+The+Masses Moving The Masses], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Puppet+Master Puppet Master], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Your+Weapons...+You+Will+Not+Need+Them Your Weapons…You Will Not Need Them]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Precognition ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Precognition&lt;br /&gt;
|desc=&#039;&#039;&#039;Precognition&#039;&#039;&#039; is the Force User’s ability to perceive immediate and intentional danger to themself through the Force as it enters their sphere of awareness — which is a fancy way of saying the space around the immediate person. This power often manifests itself in the form of gut intuition to dodge an incoming attack, like a slight nudge or “voice” advising them to duck under a blaster bolt that would have otherwise split their forehead.&lt;br /&gt;
&lt;br /&gt;
|1=The Force User is able to sense imminent danger to their person, but often only a heartbeat or two before it occurs.&lt;br /&gt;
|2=As the Force User learns to trust their instincts, they can sense danger within two or three heartbeats before it happens, affording them the opportunity to react.&lt;br /&gt;
|3=With further training, the Force User may perceive danger several heartbeats in advance and, if able, can not only avoid harm but start to formulate a plan of action to avoid further harm from follow up attacks.&lt;br /&gt;
|4=The instincts of a fully trained Force User are sharp and focused, allowing the user to perceive danger several heartbeats in advance and even as intentions shift in a single moment, giving them time to not only dodge effectively if able, but figure out a countermeasure.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Precognition&#039;&#039;&#039; can not only perceive imminent danger, but with enough time to formulate and, if able, execute a countermeasure preemptively.&lt;br /&gt;
&lt;br /&gt;
|duration=&#039;&#039;&#039;Precognition&#039;&#039;&#039; provides instantaneous, momentary feelings and impressions of dangers that threaten their sphere of awareness.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Precognition&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039; that works passively in the background of a Force User’s consciousness, and therefore can’t be actively harnessed like &#039;&#039;&#039;[[Force Powers#Sense|Sense]]&#039;&#039;&#039; can.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Leaf+On+The+Wind Leaf On The Wind] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Reflexive+Counter Reflexive Counter]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Rage ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Rage&lt;br /&gt;
|desc=Light or Dark, all Force User can will their entire being toward a single purpose. When letting their &#039;&#039;&#039;Rage&#039;&#039;&#039; fuel their body, a Force User can run faster, hit harder, and jump higher, beyond even what &#039;&#039;&#039;[[Force Powers#Amplification|Amplification]]&#039;&#039;&#039; would allow. When the adrenaline subsides, however, the Force User often feels a heavy tax on their body and needs significant time to recuperate.&lt;br /&gt;
&lt;br /&gt;
|1=Initially, when a Force User enters &#039;&#039;&#039;Rage&#039;&#039;&#039; they will be completely single-minded in pursuit of their goal, ignoring even self-preservation. At this rank, if the Force User is unable to complete their goal, their &#039;&#039;&#039;Rage&#039;&#039;&#039; will only end with the Force User’s death or exhaustion at the end of the power’s duration.&lt;br /&gt;
|2=With further study, a Force User entering &#039;&#039;&#039;Rage&#039;&#039;&#039; will retain their self-preservation instinct, able to change their course of action if continuing to do so would likely cause them grave physical harm.&lt;br /&gt;
|3=With consistent training, a Force User is capable of basic tactical thinking during &#039;&#039;&#039;Rage&#039;&#039;&#039;. They may give and take commands from allies, and are more aware of their surroundings.&lt;br /&gt;
|4=A Force User adept at &#039;&#039;&#039;Rage&#039;&#039;&#039; is capable of maintaining discipline and a mostly clear head during combat. The Force User’s situational awareness is only slightly diminished, and they remain capable of complex tactical maneuvers.&lt;br /&gt;
|5=A master of harnessing their &#039;&#039;&#039;Rage&#039;&#039;&#039; can harness the ability with a perfectly clear head. For all outward appearances, the Force User is in complete control of their actions, emotions, and able to dispassionately change course of action if they desire.&lt;br /&gt;
&lt;br /&gt;
|duration=At all ranks, &#039;&#039;&#039;Rage&#039;&#039;&#039; lasts about a minute, though if the Force User accomplishes their goal, the &#039;&#039;&#039;Rage&#039;&#039;&#039; may dissipate sooner.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Rage&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; in that unlike &#039;&#039;&#039;Amplification&#039;&#039;&#039;, it pushes the entire body beyond its limits and has withdrawal-type side effects as consequences to using the power. As such, it cannot be used at any level without several hours of rest in between uses.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Bpfasshi%3A+Rage+Against+The+Jedi+Machine Bpfasshi: Rage Against The Jedi Machine], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Rage+Against+The+Machine Rage Against The Machine], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Rampage+I Rampage I-III]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Sense ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Sense&lt;br /&gt;
|desc=One of the most rudimentary powers of the Force User, &#039;&#039;&#039;Sense&#039;&#039;&#039; is the ability to open one&#039;s mind to the omniscient awareness of the Force and to use it to detect the presence, alignment, feelings, emotions, intentions, and even the Force strength of other beings. As the Force User grows more connected with the Force, they can decipher the heightened awareness with greater clarity and less effort of will. All Force User have the basic ability to feel the Force, but training is required to make any kind of use out of it.&lt;br /&gt;
&lt;br /&gt;
|1=Initially, the Force User can close their eyes and focus solely on connecting with the Force to detect the proximity, presence, feelings, intentions,  and emotions of sentient beings around them. The details can be overwhelming, though, while only the vaguest sense of alignment can be felt.&lt;br /&gt;
|2=With further study, the Force User can more easily connect with the Force to detect the proximity, presence, feelings, emotions, intentions, and alignment of sentient beings around them. Even a rough measure of an individual&#039;s Force strength can be felt. The details become more clear, and can be used to paint a basic picture of understanding of the details presented.&lt;br /&gt;
|3=With consistent training, the Force User can easily connect with the Force to detect the proximity, presence, feelings, emotions, intentions, alignment, and Force strength of sentient beings around them, even while in combat or under light duress. The details are fairly clear, but may be clouded if under duress.&lt;br /&gt;
|4=With only a moment’s concentration, the Force User can connect with the Force to detect the proximity, presence, feelings, emotions, intentions, alignment, and Force strength of sentient beings around them, even while in combat or under duress. The details are clear enough to paint a picture of what is happening, unless the Force User is under heavy duress.&lt;br /&gt;
|5=A fully trained Force User, with the Force as their ally, can connect to the Force at will and with no concentration required, sensing the proximity, presence, feelings, emotions, intentions, alignment, and Force strength of sentient beings around them. The details are sharp and clear.&lt;br /&gt;
&lt;br /&gt;
|duration=&#039;&#039;&#039;Sense&#039;&#039;&#039; requires the user to concentrate to activate, and lasts as long as the user’s concentration allows.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Sense&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, meaning it can be used multiple times in the heat of battle. However, it can be draining on the Force User as it shifts their attention from the material world to the ethereal view of the Force.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Battlefield+Awareness+I Battlefield Awareness I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Dowsing+I Dowsing I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Elementary Elementary], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Eyes+Wide+Shut Eyes Wide Shut], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Know+That+Feel%2C+Bro I Know That Feel, Bro], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Psychometry+I Psychometry I-II], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=The+Force+is+With+Me The Force is With Me]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Slow ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Slow&lt;br /&gt;
|desc=&#039;&#039;&#039;Slow&#039;&#039;&#039; allows a Force User to hinder the movement of a target through the Force. With more advanced training (feats) a Force User can also stun a target in place, or bring them to a complete halt. This ability affects both organic and non-organic targets. &lt;br /&gt;
&lt;br /&gt;
|1=Initially, a Force User can slow or hinder  the movement of a target with their full attention set to the task.&lt;br /&gt;
|2=With further study, the Force User can slow or hinder a target with less than full attention, as long as they are concentrating on the task.&lt;br /&gt;
|3=With consistent training, the Force User can slow or hinder the movement of a target with half their attention and minimal concentration.&lt;br /&gt;
|4=The Force User can slow or hinder the movement of a target with minimal attention and only slight concentration.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Slow&#039;&#039;&#039; can effortlessly slow or hinder the movements of a target at will.&lt;br /&gt;
&lt;br /&gt;
|duration=This effect lasts as long as the caster&#039;s concentration is maintained.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Slow&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I Primed I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Singularity Singularity], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Stun+I Stun I-II]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Suppression ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Suppression&lt;br /&gt;
&lt;br /&gt;
|desc=Perhaps the most sinister power in a Force User’s repertoire, &#039;&#039;&#039;Suppression&#039;&#039;&#039; allows the user to to trick a target’s body that it cannot draw on and utilize the Force. This reduces and negates several crucial Force enhancements many Force Users rely upon. At low levels this merely makes it more difficult for the target to use the force, while those with advanced training are capable of making a target completely lose their ability to connect to the Force.&lt;br /&gt;
&lt;br /&gt;
|1=Initially, with full concentration, a Force User can hinder an individual target, making the target slightly increase their own concentration efforts to utilize the Force, at a lower ability than is their norm. &lt;br /&gt;
|2=With further training and moderate concentration, a Force User can better hinder an individual target, making the target moderately increase their own concentration efforts to utilize the Force, at a lower ability than is their norm.&lt;br /&gt;
|3=A Force User may more easily reduce their target’s ability to draw on the Force with minimal concentration. Their target must largely increase their own concentration efforts to utilize the force. Those targets with lesser resolve can have their ability to draw on the Force completely disrupted.&lt;br /&gt;
|4=A Force User can fully disrupt their target’s connection with only a few moments of clear concentration, even in the midst of battle.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Suppression&#039;&#039;&#039; can effortlessly disrupt a target of lesser Resolve, severing the target’s ability to draw on the force completely. &lt;br /&gt;
&lt;br /&gt;
|duration=This effect lasts as long as the caster&#039;s concentration is maintained.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Suppression&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Dampen+I Dampen I-II], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Pulse+I Force Pulse I-III], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Time+Out Time Out]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Telekinesis ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Telekinesis&lt;br /&gt;
|desc=&#039;&#039;&#039;Telekinesis&#039;&#039;&#039; is the ability to lift, move and otherwise manipulate objects using the power of the Force — the energy that connects all things together — by directing it to enact their will. The result is a tangible manipulation of the Force as an energy that can be applied towards utilitarian uses as well as combative ones. This encompasses pushing, pulling, gripping, lifting, or even throwing physical objects, though the laws of physics still apply. Because of this, it is far easier to move something within a vacuum than an object in motion, where the user is working against gravity. Special training (Feats) allows for more advanced combat techniques.&lt;br /&gt;
&lt;br /&gt;
|1=At an early stage, the Force User must put their full concentration for several seconds on a single object to will it to move. While it is difficult to lift something heavier than their physical limitations would allow, it is still possible with enough uninterrupted application of focus and effort. A hand gesture is required to help focus the mind.&lt;br /&gt;
|2=With an effort of will, the Force User can concentrate for a second to freely manipulate multiple objects while not under duress and can exceed their physical limitations. A hand gesture is required to help focus the mind. The more objects being affected makes it more difficult to have careful movement.&lt;br /&gt;
|3=Allied with the Force, the Force User can wield &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; in the heat of battle. Most objects can be moved instantaneously, so long as no opposing force is applied, and sizable objects take a few seconds of concentration.&lt;br /&gt;
|4=The Force User can now control the world around them with a fine-grain, even intricate objects such as mechanical locks, with the Force. It is well beyond merely a power to lift rocks. Multiple objects can be moved around at will with a reasonable degree of accuracy. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; can now easily and instantly influence any number of physical objects of any shape or size with the appropriate concentration.&lt;br /&gt;
&lt;br /&gt;
|duration=&#039;&#039;&#039;Telekinesis&#039;&#039;&#039; is a power that requires absolute mental control. As long as the Force User can maintain his or her focus, the power can be wielded. However, as one gains mastery over &#039;&#039;&#039;Telekinesis&#039;&#039;&#039;, it becomes more difficult to break the Force User&#039;s concentration.&lt;br /&gt;
|downtime=&lt;br /&gt;
While arguably the most common power of the Force User, &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires concentration to maintain; and while short uses of the power come easily to most Force User, the more effort spent on the power, the longer it will take to recover.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Crush+I Force Crush I-II], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hammer+Time Hammer Time], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hexing+I Hexing I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Matter+Bender+I Matter Bender I-II], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Plasma+Manipulation+I Plasma Manipulation I/II], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I Primed I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Combat+I Telekinetic Combat I-II], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Strike+I Telekinetic Strike I-III], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Use+The+Force%2C+Luke+I Use The Force, Luke I-II] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common errors:&#039;&#039;&#039; Anyone can hurl a lightsaber, but to use it as a remote weapon beyond that requires [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Combat+I Telekinetic Combat]. Anyone can use &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; to push, pull, or strike an opponent, but [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hammer+Time Hammer Time] or [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Strike+I Telekinetic Strike] are required to emulate a punch.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Telepathy ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Telepathy&lt;br /&gt;
|desc=&#039;&#039;&#039;Telepathy&#039;&#039;&#039; is the ability to instantly receive or read the thoughts and intentions of others. This power is more suited to utilitarian applications but can still be applied to combative scenarios. With training, it becomes easier to send more complex messages while tapping into the passive thoughts and intentions of others. A skilled practitioner can tap multiple minds at once, and even project mental images as part of that communication. While it is possible to communicate over great distances with those the user has forged a strong bond with, generally the practitioner must be near the individual.&lt;br /&gt;
&lt;br /&gt;
|1=At an early stage, the Force User must apply their full concentration for several seconds to affect a single mind. It is a struggle to convey anything beyond a simple concept, such as a call for help, and the Force User cannot touch on the passive thoughts or intentions of others.&lt;br /&gt;
|2=With further study, the Force User can more easily convey full messages to a single mind but still requires several seconds of concentration to do so. They can convey simple concepts easily when not under duress and even pick up vague intentions and a general idea of another&#039;s passive thoughts.&lt;br /&gt;
|3=With consistent training, the Force User can communicate easily with a single mind, but still requires several seconds of concentration to tap into multiple individuals. At this level, the user can glimpse passive thoughts of a single target while actively concentrating and can pick up on their intentions.&lt;br /&gt;
|4=A Force User adept at &#039;&#039;&#039;Telepathy&#039;&#039;&#039; can communicate with multiple individuals easily. When not under duress, they can glimpse the passive thoughts and intentions of multiple minds while actively concentrating. They can even apply mental messages and images in more invasive ways, such as to create confusion or harm in disrupting thought patterns. These instances are subject to resistance from the target, and still require concentration.&lt;br /&gt;
|5=Mastery over  &#039;&#039;&#039;Telepathy&#039;&#039;&#039; affords the Force User the ability to communicate with others effortlessly. It is almost quicker to communicate mentally as opposed to using actual words. They can glimpse the passive thoughts and intentions of multiple minds while actively concentrating. Confusing thoughts and distracting focus can be done with partial concentration, but is still subject to resistance.&lt;br /&gt;
&lt;br /&gt;
|duration=This effect lasts as long as the caster&#039;s concentration is maintained.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Telepathy&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, which can be performed indefinitely if the Force User affords the right amount of concentration to sustain its effects for the duration of its usage.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force-Link Force-Link], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Mechu-deru+I Mechu-deru I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Memory+Meld Memory Meld], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Static+Feedback Static Feedback]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Terror ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Terror&lt;br /&gt;
|desc=This Force Power utilizes some of the most twisted methods of drawing upon the Force. Users can utilize &#039;&#039;&#039;Terror&#039;&#039;&#039; to haunt enemies with their own latent fears, making individuals question their motives and morals to crush their morale.&lt;br /&gt;
&lt;br /&gt;
|1=At an early stage, the Force User must devote their full concentration to turn the fears of another being against them. At this rank, it can take up to a minute for the power to cause the target’s fears to fully rise to the surface.&lt;br /&gt;
|2=With an effort of will, the Force User can invoke panic and fear in another being when not in combat or under duress. At this rank, it can take up to a minute for the power to cause the target’s fear to fully rise to the surface.&lt;br /&gt;
|3=With consistent training, the Force User can manipulate a target’s fears with mild concentration, but will become distracted if engaged in combat or under heavy duress. At this rank, it takes several seconds for a target’s fear to fully rise to the surface.&lt;br /&gt;
|4=The Force User can now finely manipulate fear in their target, even during combat, and can even use the power on multiple targets at once. At this rank, it will take several seconds for a target’s fears to rise to the surface, and the time roughly doubles for each simultaneous target.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Terror&#039;&#039;&#039; is able to finely manipulate fear, with only the slightest concentration required. They can instantly instill fear in a single target, or cause panic and dread in any creature within their general vicinity after only a few seconds.&lt;br /&gt;
&lt;br /&gt;
|duration=The fear caused by &#039;&#039;&#039;Terror&#039;&#039;&#039; will last as long as the user maintains concentration, and typically lingers a few minutes. Individuals with high &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039; may shake off the effects more quickly, while the effects linger on in weak-willed individuals for considerably longer.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Terror&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle, as it is entirely dependent on the concentration and level of training a Force User possesses.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Aura+Of+Fear Aura Of Fear], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Debilitating+Fear Debilitating Fear], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I%27m+Rubber%2C+You%27re+Glue I’m Rubber, You’re Glue]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Character Sheet Guide]]&lt;/div&gt;</summary>
		<author><name>Reiden</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Skills&amp;diff=189894</id>
		<title>CS Guide: Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Skills&amp;diff=189894"/>
		<updated>2024-01-26T06:01:40Z</updated>

		<summary type="html">&lt;p&gt;Reiden: Updating to reflect feat changes and additions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|real}}&lt;br /&gt;
{{CS TOC}}&lt;br /&gt;
&lt;br /&gt;
Below you can find the full reference guide for Character Sheet Skills. All documentation is based on the Skills 2.0 project headed up by the [[Combat Master]], [[Voice of the Brotherhood|Voice]] Staff, and Character Sheet Development Team.&lt;br /&gt;
&lt;br /&gt;
The goal of these tables is to give the writers of the DB an accurate point of reference for how to write their characters. Please note that the examples provided are not meant to limit what you can do with your character, simply to give you the idea, scope, and scale of what they &#039;&#039;&#039;could&#039;&#039;&#039; achieve. &lt;br /&gt;
&lt;br /&gt;
==== Resolve ====&lt;br /&gt;
&lt;br /&gt;
Resolve is one of the core skill attributes along with &#039;&#039;Intellect&#039;&#039; and &#039;&#039;Perception&#039;&#039;. You can find answers to some frequently asked questions involving Resolve and how it interacts with other skills and powers [[Character_Sheet_FAQ#Resolve|here.]]&lt;br /&gt;
&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Resolve&lt;br /&gt;
|description=&#039;&#039;Resolve&#039;&#039; is your character&#039;s willpower and their ability to handle stress, keep a level head, and stand firm in the face of danger. It is also your character&#039;s mental resilience against both skills and the effects of Force-based intrusions of the mind such as &#039;&#039;&#039;[[Skills#Charm|Charm]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Skills#Intimidation|Intimidation]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Mind Trick|Mind Trick]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Suppression|Suppression]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Illusion|Illusion]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Telepathy|Telepathy]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Terror|Terror]]&#039;&#039;&#039;, and &#039;&#039;&#039;[[Disciplines#Feats 2|Force Interrogation]]&#039;&#039;&#039;.  The higher a character’s &#039;&#039;Resolve&#039;&#039; is, relative to an attack/threat Skill or Force Power, the less effective the attack&#039;s result is in conjunction with that character&#039;s skills. Only in the scenario of an extreme disparity in ability could &#039;&#039;Resolve&#039;&#039; outright prevent the onset of an ability.&lt;br /&gt;
&lt;br /&gt;
|tier0=Basic willpower. You can resist the temptations of eating something unhealthy in favor of something healthy. Unless you&#039;re really really hungry. Sticks and stones can break your bones, but so can words.&lt;br /&gt;
|tier1=Idle threats bounce off of you, but a clear threat of danger can give you pause. Conflict between allies and foes alike won’t stress you out, as long as they don’t stretch out for an extended period of time.&lt;br /&gt;
|tier2=You can fend off stronger temptations such as substance addiction for short periods of time. You can keep calm while someone fires a blaster next to your ear on a battlefield or on the noisy bridge of a capital ship. &lt;br /&gt;
|tier3=You could quit an addictive substance by willpower alone. Words are wind.&lt;br /&gt;
|tier4=Your character can face down an angry rancor, in its den, without so much as blinking, and can think clearly on any battlefield, whether the odds are in your favor or not.&lt;br /&gt;
|tier5=You have been fighting a losing battle for weeks, but can still stand in the middle of a warzone facing a superior foe that outnumbers you 10-1 and has you surrounded without losing heart, and carry on the fight. &lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Barabel%3A+Defensive+Measures Barabel: Defensive Measures], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Battle+Mind+I Battle Mind I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Channel+I Channel I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Envoy%27s+Will Envoy’s Will], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Is+That+The+Best+You+Got%3F Is That The Best You Got?], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ivory+Tower Ivory Tower], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=La+Resistance+I La Resistance I/II], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Nine+Out+of+Ten Nine Out of Ten], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Steel+Curtain Steel Curtain], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=This+Is+Where+We+Fight%21 This Is Where We Fight!], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=You+Killed+My+Father%2C+Prepare+To+Die You Killed My Father, Prepare To Die], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Zygerrian%3A+Victory+or+Death Zygerrian: Victory or Death]&lt;br /&gt;
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}}&lt;br /&gt;
&lt;br /&gt;
==== Athletics ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Athletics&lt;br /&gt;
|description=Measures the amount of control your character has over their body when in motion such as running, climbing, dodging, or swimming. &#039;&#039;Athletics&#039;&#039; represents the combination of balance, coordination and agility your character can perform when they are uninjured, well rested, and at their peak.&lt;br /&gt;
&lt;br /&gt;
|tier0=Basic control over your reflexes and daily activity. &lt;br /&gt;
|tier1=You’re physically active, but avoid trying to pull off fancy feats of agility. Able to dodge large projectiles, hop over hurdles, and can slowly make your way through a large crowd.&lt;br /&gt;
|tier2=On par with an amateur Holoball player. Cat-like grace and balance, able to change direction and dodge small projectiles.&lt;br /&gt;
|tier3=On par with a professional Holoball player. Cats envy your balance and agility. You can cut on a dime and change direction without blinking.&lt;br /&gt;
|tier4=You can move easily through a crowded marketplace, and very few obstacles will give you more than a second&#039;s pause to avoid. &lt;br /&gt;
|tier5=The pinnacle of control. You can sprint through a crowded marketplace without ever slowing or coming to a stop.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Battle+Haste+I Battle Haste I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Freight+Train Freight Train], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hero+Landing Hero Landing], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I%27ve+Got+A+Bad+Feeling+About+This I’ve Got A Bad Feeling About This], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Parkour%21 Parkour!], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Rising+Phoenix+ Rising Phoenix], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Second+Skin+I Second Skin I/II], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Tactical+Positioning Tactical Positioning], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Won%27t+Attract+The+Worm Won’t Attract The Worm] &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Might ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Might&lt;br /&gt;
|description=Measure an individual&#039;s capacity for raw feats of physical strength. &#039;&#039;Might&#039;&#039; represents the force that can be applied towards moving, throwing, or otherwise displacing matter when uninjured, well rested, or otherwise in peak condition. It is indicative of the force behind attacks as well as labor oriented tasks.&lt;br /&gt;
&lt;br /&gt;
|tier0=You can go about the daily activity of interacting with objects like boxes, bags, or weapons. Anything that you can get a grip on can be moved, lifted, or thrown, but heavy objects relative to your body weight will cause strain. Untrained attacks won&#039;t do much beyond annoy others when full force is applied.&lt;br /&gt;
|tier1=You are able to lift large boxes, carry heavy bags and know the basics of leveraging your physicality for optimal output. Untrained attacks will hurt but not disorient an opponent.&lt;br /&gt;
|tier2=Heavy boxes, bags, and large objects such as metal chairs offer little difficulty and you know exactly how to leverage your physicality with enough preparation. Untrained attacks will leave an unprotected opponent shaken when full force is applied.&lt;br /&gt;
|tier3=You can handle heavy objects like tables and weights with ease and you can leverage your physicality in the heat of the moment. Untrained attacks will leave an unprotected  opponent disoriented when full force is applied.&lt;br /&gt;
|tier4=You can, with enough effort and time, perform superhuman feats of strength and leverage your physicality at all times. Untrained attacks will leave an unprotected opponent knocked out when full force is applied.&lt;br /&gt;
|tier5=Superhuman feats of strength are commonplace, leaving an impression of raw power and full control over your physicality. Untrained attacks will leave an unprotected opponent with broken bones when full force is applied.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Aleena%3A+Bite+Size Aleena: Bite Size], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Flex+This+Hard Flex This Hard], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Freight+Train Freight Train], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Iron+Pillar+I Iron Pillar I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Muscle+Armor Muscle Armor], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Wookiee%3A+Let+the+Wookiee+Win Wookiee: Let the Wookiee Win]&lt;br /&gt;
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}}&lt;br /&gt;
&lt;br /&gt;
==== Intellect ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Intellect&lt;br /&gt;
|description=Measures an individual’s ability to use logical reasoning to problem solve, think abstractly and comprehend complex ideas or schemes. &#039;&#039;Intellect&#039;&#039; often manifests itself as your character’s wit, and how apt you are at &#039;&#039;&#039;applying&#039;&#039;&#039; knowledge and learning from experience.&lt;br /&gt;
&lt;br /&gt;
|tier0=Rubix cubes are challenging, but basic problems can be troubleshooted as long as you can look it up on the holonet. You can occasionally land a good, “that’s what she said” joke.&lt;br /&gt;
|tier1=You can solve a rubix cube when concentrating and the daily crossword puzzles are a cinch. Your home is filled with many leather bound books and you’ve read them all, and can apply your collective knowledge fairly well in conversation.&lt;br /&gt;
|tier2=Rubix cubes are boring, and you can complete them without much effort. With enough time, you can figure out complex puzzles and riddles.&lt;br /&gt;
|tier3=You have a sharp tongue and can fire off quips off the hip. You enjoy arguing technicalities with lawyers, and have a knack for deciphering puzzles and riddles.&lt;br /&gt;
|tier4=Your mind should be classified as a deadly weapon. You can decipher even the most complex of riddles, and have made lawyers cower before your ability to interject your knowledge into a debate.&lt;br /&gt;
|tier5=You’ve spent hours arguing the difference between being “naked” and “nude”. Lawyers won’t even engage you in discussion, and you are no longer invited to trivia nights with your clanmates because you can answer all the questions before they are even finished. &lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Checkmate+I Checkmate I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Golden+Envoy+Aptitude Golden Envoy Aptitude], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Golden+Envoy+Wit Golden Envoy Wit], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ivory+Tower Ivory Tower], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Keen+Mind+I Keen Mind I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Kernel+of+Truth Kernel of Truth], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Omwati%3A+Riddle+Me+This Omwati: Riddle Me This], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=The+Pen+is+Mightier The Pen is Mightier], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Well+Read Well Read]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
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==== Stamina ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Stamina&lt;br /&gt;
|description=Measures how long an individual can maintain their peak &#039;&#039;[[CS Guide: Skills#Athletics|Athletic]]&#039;&#039; ability and maximum &#039;&#039;[[CS Guide: Skills#Might|Might]]&#039;&#039;. It weighs how well your character can overcome obstacles like fatigue and injury and generally refers to your level of &#039;&#039;&#039;physical&#039;&#039;&#039; stamina.&lt;br /&gt;
&lt;br /&gt;
Measures how long an individual can maintain their peak &#039;&#039;[[CS Guide: Skills#Athletics|Athletic]]&#039;&#039; ability and full &#039;&#039;[[CS Guide: Skills#Might|Might]]&#039;&#039;. It weighs how well your character maintains their stamina through obstacles like fatigue and non-inhibiting wounds (doesn’t prevent proper functioning), maintaining their level of &#039;&#039;&#039;physical&#039;&#039;&#039; stamina over a period of time despite feeling pain or tiredness.&lt;br /&gt;
&lt;br /&gt;
|tier0=Daily activity is a breeze, but you often find yourself winded after trying to chase down an escaped nerf or otherwise physically exerting yourself. You find most non-inhibiting wounds difficult to push past.&lt;br /&gt;
|tier1=You’ve gotten yourself into basic shape and can easily run up and down stairs all day or go for a run through an obstacle course. Your physical skills will deteriorate if you don’t get enough rest between skirmishes, but you can still maintain your stamina despite superficial, non-inhibiting wounds.&lt;br /&gt;
|tier2=On par with a seasoned military soldier. You go on long-distance runs daily and rarely get winded unless under heavy duress or wounded. You can come out of a bar-room brawl panting but are able to keep going about your daily activities. Lack of sleep and non-inhibiting wounds will catch up with you after a short time.&lt;br /&gt;
|tier3=You can function at the peak of your abilities when battered and on as little as an hour or so of sleep each night. You can maintain your physical abilities even with moderate, non-inhibiting wounds, and can finish a marathon panting but able to function after some down time.&lt;br /&gt;
|tier4=After finishing running a marathon, you are ready to run another. Even with non-inhibiting wounds, you can keep pushing your body with little sleep, and it will take a while for it to catch up with you.&lt;br /&gt;
|tier5=Even with severe, non-inhibiting wounds, you can push your body without need for rest. You can maintain your full athleticism and strength even in the 11th hour of the 7th day.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Aleena%3A+Bite+Size Aleena: Bite Size], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Iron+Pillar+I Iron Pillar I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Muscle+Armor Muscle Armor], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Second+Skin+I Second Skin I/II], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Surge+I Surge I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=The+Thrill The Thrill], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ugnaught%3A+It%27s+Off+To+Work+We+Go Ugnaught: It’s Off To Work We Go]&lt;br /&gt;
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}}&lt;br /&gt;
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==== Perception ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Perception&lt;br /&gt;
|description=An individual’s ability to read and notice their surroundings via passive observation. This Skill emphasizes your character’s attention to detail without aid from the Force, as well as how effectively they can notice slight changes in their surroundings. It is useful for quickly noticing a nearby threat, noticing a muffled shout, picking up on the particular clothing worn by someone across the room, or even the slight changes in body language when weighing the truth of someone’s words. &lt;br /&gt;
&lt;br /&gt;
|tier0=You can tell when a painting is crooked on a wall, or something obvious is out of place. You can tell when someone is trying to sell you something you probably don’t need.&lt;br /&gt;
|tier1=You can unravel how most magic tricks or sleights-of-hand work, and tend to be aware of the finer details in the world happening around you.&lt;br /&gt;
|tier2=You can tell when someone is deceiving you without any Force divination and can notice things others do not after studying something with your full attention.&lt;br /&gt;
|tier3=Details paint a larger picture of understanding and heighten your awareness of your surroundings. Very little escapes your notice when you are focused.&lt;br /&gt;
|tier4=Even the smallest detail can reveal pertinent information, and even the best actors have problems hiding their “tells”. &lt;br /&gt;
|tier5=You can see through even the best poker-face with only a quick glance. Nothing goes over your head; your reflexes are too fast.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Arkanian%3A+Infrared+Vision Arkanian: Infrared Vision], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Assess+The+Situation Assess The Situation], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Constant+Vigilance Constant Vigilance], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Daredevil Daredevil], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Draethos%3A+As+Far+As+I+Can+See Draethos: As Far As I Can See], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Eagle+Eye Eagle Eye], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Envoy+Intuition Envoy Intuition], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Improvise%2C+Adapt%2C+Overcome Improvise, Adapt, Overcome], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+See+What+You+Did+There I See What You Did There], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I%27ve+Got+A+Bad+Feeling+About+This I’ve Got A Bad Feeling About This], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Kaleesh%3A+Warm+Reception Kaleesh: Warm Reception], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Keen+Eye+I Keen Eye I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Keen+Mind+I Keen Mind I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lip+Reader Lip Reader], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=On+The+Trail+I On The Trail I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Rodian%3A+Infrared+Vision Rodian: Infrared Vision], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Seeking+I Seeking I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=They+Came+From+Behind They Came From Behind], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=True+Colors True Colors], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Woodland+Ranger Woodland Ranger]&lt;br /&gt;
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}}&lt;br /&gt;
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==== Astrogation ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Astrogation&lt;br /&gt;
|description=An individual&#039;s ability to plot routes through space. Many forego this skill in favor of astromech droids, but droids can only serve predefined routes. The ability to observe, analyze, and implement navigation in space can be an invaluable tool. Starting with a basic understanding of how [[starwars:Hyperspace route|hyperspace routes]] are determined, as an individual progresses through this skill he or she will gain a stronger understanding of the astronomical anomalies that affect navigation through space and eventually implement new routes through hyperspace to take advantage of this understanding. While using this skill untrained, an individual would have some knowledge of the major hyperspace routes through the Galaxy, but that&#039;s it.&lt;br /&gt;
&lt;br /&gt;
|tier0=You know of major hyperspace lanes.&lt;br /&gt;
|tier1=You understand the effects of various anomalies on hyperspace travel, and are familiar with most hyperspace lanes throughout the Galaxy.&lt;br /&gt;
|tier2=You can plot a basic route through hyperspace without the aid of a droid brain, and know of nearly every hyperspace route in the known Galaxy.&lt;br /&gt;
|tier3=You can quickly plot a basic hyperspace route without the aid of a droid brain. With focus and time to work, you are able to develop a route that reduces travel time through known hyperspace lanes.&lt;br /&gt;
|tier4=You are able to plot a route that takes far less time than normal. After careful consideration of anomalies and known factors, you can plot short routes that were previously unknown.&lt;br /&gt;
|tier5=You are capable of navigating the most wild of space with ease, with no help from a droid brain. You know how anomalies and hyperspace lanes work to such an extent that you are easily capable of developing new lanes through space or drastically reducing hyperspace travel time by taking shortcuts in existing routes.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Always+Have+An+Exit Always Have An Exit], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Celestial+Navigation Celestial Navigation], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Starry+Breadcrumbs Starry Breadcrumbs]&lt;br /&gt;
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}}&lt;br /&gt;
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==== Bladed Weapons ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Bladed Weapons&lt;br /&gt;
|description=A fighter&#039;s ability to use a range of [[CS Guide: Loadouts#Bladed Weapons|bladed melee weapons]]. This includes: Swords, Knives, Spears, Axes, and Vibroweapons of the same types. Starting with an understanding of one type of weapon, as an individual progresses, he or she can expand on not just mastery over a single type of bladed weapon, but competency in others.&lt;br /&gt;
&lt;br /&gt;
|tier0=You know which end of a bladed weapon is intended to injure or kill. Stick ‘em with the pointy end.&lt;br /&gt;
|tier1=You are skilled with the core forms of a bladed weapon type of your choice and are a competent combatant.&lt;br /&gt;
|tier2=You are skilled in the complex forms of a bladed weapon type of your choice.&lt;br /&gt;
|tier3=You know enough about bladed weapons to pick up and fight competently with any type of bladed weapon and are able to fight expertly with one of your choice.&lt;br /&gt;
|tier4=You are highly skilled with bladed weapons, able to pick up and expertly wield any bladed weapon type.&lt;br /&gt;
|tier5=You know the ins-and-outs of every type of bladed weapon and are adept at using any type.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Back+Knife+Block Back Knife Block], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Blunted+Steel Blunted Steel], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Deflect+This Deflect This], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Familiar+Steel Familiar Steel], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=It%27s+Called+Style It’s Called Style], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Medley+I Medley I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Poison+Weapons Poison Weapons], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Precise+Slice Precise Slice], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Proficiency+I Proficiency I-III], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Silent+Blade Silent Blade]&lt;br /&gt;
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}}&lt;br /&gt;
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==== Blasters ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Blasters&lt;br /&gt;
|description=Training in &#039;&#039;Blasters&#039;&#039; covers any [[CS Guide: Loadouts#Blasters|energy-based firearm]] from hold-out pistols to Repeating and Sniper Rifles. It measures your character’s proficiency in using them as a weapon as well as your understanding of the different blaster types and how they function. With more skill comes the ability to adapt over a wider range of blaster types.&lt;br /&gt;
&lt;br /&gt;
|tier0=You can point and shoot, but any hits are lucky shots at best. You know how to reload and turn the safety on and off.&lt;br /&gt;
|tier1=You are skilled with one type of blaster weapon (pistols, rifles, or repeaters) and can line up a shot in fair weather and hit your mark. You can track moving targets but have a harder time hitting them when in battle.&lt;br /&gt;
|tier2=You are skilled with two types of blaster weapons (pistol, rifles, repeaters). You can effortlessly track moving targets and draw beads on them in fair weather conditions and in battle. Accuracy decreases in rougher conditions.&lt;br /&gt;
|tier3=You are familiar with all kinds of blaster, but are an expert with one in particular. You have countless contest trophies to show off for your ability to hit targets from a wide variety of ranges and angles. Rough weather is an annoyance, but nothing you can’t handle with enough patience and time.&lt;br /&gt;
|tier4=Any type of blaster is an instrument of death in your hand. You rarely miss a shot, even in rough weather, the middle of a warzone, or with distractions all around you.&lt;br /&gt;
|tier5=You can spell your name on a target board without looking, hungover.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Down+Scope Down Scope], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Guns+Akimbo Guns Akimbo], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=It%27s+Called+Style It’s Called Style], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Medley+I Medley I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=No+Scope No Scope], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Pistol-cuffs Pistol-cuffs], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Proficiency+I Proficiency I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Quick+Draw Quick Draw], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Run+And+Gun Run And Gun], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Trick+Shots Trick Shots]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Blunt Weapons ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Blunt Weapons&lt;br /&gt;
|description=A character&#039;s ability to use a range of [[CS Guide: Loadouts#Blunt Weapons|blunted melee weapons]] in combat. This includes: Quaterstaves, Electrostaves, and Hammers and any kind of bludgeoning weapon like a cudgel or batton. Starting with an understanding of one type of weapon, as an individual progresses, he or she can expand on not just mastery over a single type of blunt weapon, but competency in others. &lt;br /&gt;
&lt;br /&gt;
|tier0=You know which end of a blunt weapon is designed for hurting and which is for holding. Smash with the heavy bit.&lt;br /&gt;
|tier1=You understand the basic techniques needed to wield one type of blunt weapon and how to put it through basic combat patterns.&lt;br /&gt;
|tier2=You are skilled with one blunt weapon type, and can pick up the use of another type by applying the basic fundamentals.&lt;br /&gt;
|tier3=You are an expert with your favorite blunt weapon, and can pick up and fight competently with any other type of blunt weapon.&lt;br /&gt;
|tier4=You understand and employ the complex forms involved in the use of any blunt weapon in the Galaxy.&lt;br /&gt;
|tier5=If it smashes things, you are an expert with it. You are adept with any blunt weapon you can get your hands on.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=A+Big+Stick A Big Stick], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Blunted+Steel Blunted Steel], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Familiar+Steel Familiar Steel], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=It%27s+Called+Style It’s Called Style], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Kneecapper Kneecapper], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Medley+I Medley I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Pistol-cuffs Pistol-cuffs], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Proficiency+I Proficiency I-III], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=This+Will+Do This Will Do]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Charm ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Charm&lt;br /&gt;
|description=An individual&#039;s ability to positively influence others by power of the spoken word. Starting from convincing a single individual to do something they might have done anyway, an individual progresses in this skill to become adept at leveraging the power of the spoken word to diffuse heated arguments in high-stakes political situations. Progression in this skill also comes with the ability to understand others’ motivations, needs and wants. This skill acts as a counterpart to &#039;&#039;Intimidation&#039;&#039;, which deals with influencing others through aggression and coercion rather than understanding and diplomacy. The success of this skill depends on a target’s &#039;&#039;Resolve&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|tier0=You can maintain polite and friendly conversations with others but struggle to persuade anyone to do anything they wouldn’t already do.&lt;br /&gt;
|tier1=You have a better understanding of people&#039;s emotions and can identify common ground in conversations, though persuading others may require more effort. You can haggle prices to a small degree.&lt;br /&gt;
|tier2=You can come into a volatile situation and diffuse it with some effort, able to sway both sides of a debate. You can regularly convince people to change their opinion on something.&lt;br /&gt;
|tier3=You can negotiate, empathize, and charm your way to mutually satisfying conclusions with ease. You can convince people to do things that they were once strongly against. Conflict de-escalation and mediation have become your forte.&lt;br /&gt;
|tier4=A shrewd negotiator, an expert diplomat and a charismatic salesman: you hold the floor in high-power meetings. Able to navigate complex situations with multiple sides wanting different things, you find common ground and mutually beneficial solutions. Your debating skills can lead people to doubt their core beliefs.&lt;br /&gt;
|tier5=You sell sand on Tatooine. Anakin Skywalker is your best customer.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Bad+Cop Bad Cop], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Built+Bridges Built Bridges], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Crooked+Smile Crooked Smile], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Cry+No+More Cry No More], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fear+Will+Keep+Them+In+Line Fear Will Keep Them In Line], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fosh%3A+Mockingbird Fosh: Mockingbird], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Golden+Envoy+Presense Golden Envoy Presence], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Good+Cop Good Cop], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Know+That+Feel%2C+Bro I Know That Feel, Bro], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Nagai%3A+Soothing+Siren Nagai: Soothing Siren], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Silver+Tongue+I Silver Tongue I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Sociopath Sociopath], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=The+Pen+is+Mightier The Pen is Mightier], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=True+Colors True Colors], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Your+Reputation+Precedes+You Your Reputation Precedes You], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Zeltron%3A+Sun%27s+Getting+Real+Low Zeltron: Sun’s Getting Real Low]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Crafting ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Crafting&lt;br /&gt;
|description=An individual&#039;s skill with creating, tweaking, or modifying armor and weapons. This skill also carries a sense of artistic ability, and covers using a forge for weapons or machinery for armor.&lt;br /&gt;
&lt;br /&gt;
|tier0=You know how to change the default configurations of most things to suit your needs. You can tie a knife to a broomstick to make a spear.&lt;br /&gt;
|tier1=You can get more specific with your modifications to your armor and weapons, and with a reference guide, tools, and a workshop, create basic armor and weapons.&lt;br /&gt;
|tier2=Modifications to existing items are standard. With the right materials and the right workshop, you can create more advanced weapons and armors.&lt;br /&gt;
|tier3=Once something is in your hands, it rarely reflects the original configuration after you’ve heavily modified it to suit your needs. You can work with the right materials and the right tools to create advanced weapons and armors in less than ideal conditions.&lt;br /&gt;
|tier4=Crafting things is second nature to you. You can upgrade existing armor and weapons, and craft new ones, if given the right tools to work with. Even less than ideal conditions and materials will not slow you down noticeably at this level, though it will still take some time to produce multiple upgrades or craft several items.&lt;br /&gt;
|tier5=With enough time, you could outfit an entire Ewok tribe with upgraded spears that pierce plasteel armor, more efficient slingshots that can dent plasteel armor, and even armor of their own with just some rudimentary tools and the resources available in the forest. Modifications and tweaks to any existing armor or weapon is like breathing.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Artistic+Machinery Artistic Machinery], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Made+A+Pipe+Bomb I Made A Pipe Bomb], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Made+This+I I Made This I], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Made+These+II I Made These II], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Junker+I Junker I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Masterchef Masterchef], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=This+Will+Do This Will Do], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Tricky+Tinkerer Tricky Tinkerer]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Creature Handling ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Creature Handling&lt;br /&gt;
|description=An individual&#039;s ability to “handle” (&#039;&#039;interact, mount, and ride&#039;&#039;) a creature. It also measures the individual’s level of empathy and understanding when interpreting a creature&#039;s intent or actions. &lt;br /&gt;
&lt;br /&gt;
Creatures are classified as either: &#039;&#039;&#039;Domesticated&#039;&#039;&#039;, &#039;&#039;&#039;Tameable&#039;&#039;&#039;, or &#039;&#039;&#039;Untameable&#039;&#039;&#039;, with the individual’s Skill level offering different degrees of control and proficiency in relation to the creature&#039;s respective classification.&lt;br /&gt;
&lt;br /&gt;
|tier0=With great focus and determination, you can handle a creature that is &#039;&#039;&#039;Domesticated&#039;&#039;&#039; with mixed success. &lt;br /&gt;
|tier1=You can handle &#039;&#039;&#039;Domesticated&#039;&#039;&#039; creatures with frequent success, and Tameable creatures with great focus and determination.&lt;br /&gt;
|tier2=You can handle &#039;&#039;&#039;Domesticated&#039;&#039;&#039; creatures without fail, and &#039;&#039;&#039;Tameable&#039;&#039;&#039; creatures with mixed success.&lt;br /&gt;
|tier3=You can handle &#039;&#039;&#039;Domesticated&#039;&#039;&#039; creatures without fail, and &#039;&#039;&#039;Tameable&#039;&#039;&#039; creatures with frequent success. &#039;&#039;&#039;Untameable&#039;&#039;&#039; creatures will begin to entertain your attempts at control depending on their environment. &lt;br /&gt;
|tier4=You can handle any creature that is &#039;&#039;&#039;Domesticated&#039;&#039;&#039; or &#039;&#039;&#039;Tameable&#039;&#039;&#039; without fail, and maintain the behavior of an &#039;&#039;&#039;Untameable&#039;&#039;&#039; creature with unbroken focus and determination.&lt;br /&gt;
|tier5=You can handle any creature that is &#039;&#039;&#039;Domesticated&#039;&#039;&#039; or &#039;&#039;&#039;Tameable&#039;&#039;&#039; without fail, and manage the behavior of an &#039;&#039;&#039;Untameable&#039;&#039;&#039; creature as long as you are by their side.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Creature+Affinity+I Creature Affinity I/II], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Grab+Them+By+The+Horns Grab Them By The Horns], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Controlled+Them+Like+Animals I Controlled Them Like Animals], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Just+The+Two+Of+Us+I Just The Two Of Us I-III]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Deception ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Deception&lt;br /&gt;
|description=A character&#039;s skill in manipulating the truth, crafting convincing lies, and deceiving others for various purposes. This skill encompasses the art of lying and convincing others of false information. While &#039;&#039;Stealth&#039;&#039; covers deceiving another’s senses to avoid detection, &#039;&#039;Deception&#039;&#039; involves deceiving others with spoken falsehoods.&lt;br /&gt;
&lt;br /&gt;
|tier0=You can tell white lies, but can clam up if called on the spot.&lt;br /&gt;
|tier1=You can tell convincing lies, but they will unravel under heavy scrutiny. You know how to keep a straight face when you need to. &lt;br /&gt;
|tier2=You know that the best lies are simple in nature. You have an understanding of how subtle shifts in body language and tone can help you transform into an identity you’ve created.&lt;br /&gt;
|tier3=Lying is second nature. With enough time and preparation, you can get into “character” and stay there. You have better control of your mannerisms and quirks and know how to maintain or adjust them as needed. &lt;br /&gt;
|tier4=Your Clanmates won’t play Sabaac with you anymore. You can bluff your way to victory with a low pair.&lt;br /&gt;
|tier5=You can create and fall into a character on the spot, and maintain it for a month if needed. The only time people doubt the things you say is when you want them to doubt you.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Behind+Enemy+Lines Behind Enemy Lines], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Bothan%3A+Sabacc+Face Bothan: Sabacc Face], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Buttons+are+Buttons Buttons are Buttons], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Classic+Misdirection Classic Misdirection], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Cry+No+More Cry No More], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Disarming+Smile Disarming Smile], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Drunken+Master Drunken Master], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Falleen%3A+Simply+Irresistible Falleen: Simply Irresistible], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fly+Casual+I Fly Casual I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fosh%3A+Mockingbird Fosh: Mockingbird], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Go+Ahead%2C+Make+My+Day Go Ahead, Make My Day], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Golden+Envoy+Presense Golden Envoy Presence], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hapan%3A+Distilled+Beauty Hapan: Distilled Beauty], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Just+Ones+and+Zeroes Just Ones and Zeroes], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Kernel+of+Truth Kernel of Truth], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Khil%3A+Musical+Words Khil: Musical Words], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Linguistic+Liar Linguistic Liar], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ryn%3A+Made%27ya%27look Ryn: Made’ya’look], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Shake+What+Your+Mama+Gave+Ya Shake What Your Mama Gave Ya], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Sociopath Sociopath], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=The+Pen+is+Mightier The Pen is Mightier], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Thingamajig Thingamajig], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=To+The+Pain To The Pain], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Umbaran%3A+Devil%27s+Dance Umbaran: Devil’s Dance]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Dual Wielding ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Dual Wielding&lt;br /&gt;
|description=The ability to effectively wield multiple weapons at the same time. As rank increases, proficiency increases. Starting with a clear “Primary” hand, your off-hand becomes less and less prominent as your ability to use disparate or similar weapons rises. &lt;br /&gt;
&lt;br /&gt;
|tier0=You can hold two of the same type of weapon and execute beginner patterns of the respective &#039;&#039;Weapon Skill&#039;&#039; without hurting yourself. You can hold a blaster in one hand and a knife in the other, but good luck using them both in tandem.&lt;br /&gt;
|tier1=You can fire a blaster with one hand while slashing at another opponent with the other. This requires concentration. With matching weapons, you can execute more practiced yet formulaic patterns with ease.&lt;br /&gt;
|tier2=You can fight effectively with any two weapons of the same type, but still favor one hand as your primary. Disparate weapons can be handled effectively with concentration.&lt;br /&gt;
|tier3=You can fight effectively with any two types of weapons, and seamlessly with the same type. An equally skilled or better opponent can still detect your off-hand.&lt;br /&gt;
|tier4=You can fight seamlessly with any combination or pairing of weapons, and only the keenest of duelists will be able to detect an off-hand.&lt;br /&gt;
|tier5=You don’t have an off-hand. You can fight with any combination of weapons without any extra concentration.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ambidexterity+I Ambidexterity I/II], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Familiar+Steel Familiar Steel], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Jar%27Kai Jar’Kai]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Explosives ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Explosives&lt;br /&gt;
|description=The understanding of [[CS Guide: Loadouts#Explosives|explosive devices]] such as bombs, grenades, missiles, and anything else that goes &amp;quot;boom&amp;quot;. You possess the knowledge of their chemical compositions, components, and most importantly, their effects on the world around them.&lt;br /&gt;
&lt;br /&gt;
|tier0=“What’s that ticking sound?” You know how to pull a pin and chuck a grenade, and the general effect it will have. &lt;br /&gt;
|tier1=“M as in MANCY” You understand the concept of a blast radius. You can recognize and safely employ various types of grenades and simple explosives like a breaching charge. You can disarm a bomb with someone walking you through it.&lt;br /&gt;
|tier2=You can now arm and effectively employ advanced explosive charges and mines. You have a basic understanding of the amount of explosive it will take to accomplish a given task. You can disarm basic bombs from memory but need guidance for more complex ones. You understand basic chemical compositions of explosives.&lt;br /&gt;
|tier3=You are able to employ a wide variety of explosives to great effect, knowing when, where and how to place charges to get a desired effect. You have a detailed understanding of the chemical composition of most commonly used explosives and can fabricate your own given the right materials. &lt;br /&gt;
|tier4=You can create improvised explosives with household chemicals and employ them to devastating effects. You can disarm complex bombs from memory. &lt;br /&gt;
|tier5=You disassemble nuclear bombs for fun. You can tweak a detonation charge so that it will explode and only kill exactly two people in a crowd of ten. &lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Demolitions+Expert Demolitions Expert], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Digital+Defusal Digital Defusal], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Explosive+Chicken Explosive Chicken], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Made+A+Pipe+Bomb I Made A Pipe Bomb], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Medley+I Medley I-III], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Proficiency+I Proficiency I-III]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Intimidation ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Intimidation&lt;br /&gt;
|description=Your character&#039;s ability to force a target into acting a certain way, be it based on your demeanor or your reputation. &#039;&#039;Intimidation&#039;&#039; does not typically cause an individual to actively believe something different, it simply forces that individual into a course of action out of fear for their own survival and well being. Initially, this skill would allow an individual to bully a mentally weak target into an action he or she is hesitant to take, while subsequent levels of the skill allows an intimidator to coerce more unwilling targets into action or giving up sensitive information. This skill acts as a counterpart to &#039;&#039;Charm&#039;&#039;, which deals with influencing others through understanding and diplomacy rather than aggression and coercion. The success of this skill depends on a target’s &#039;&#039;Resolve&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|tier0=You know that the promise of danger can sway others into action, but not enough to fashion those threats into a weapon of your own.&lt;br /&gt;
|tier1=You have learned the effectiveness of threats towards individuals and the use of appearance in order to gain cooperation from others. While it can be useful against the weak minded, it would take longer than is worthwhile to influence others. You struggle to get good information out of others during interrogations.&lt;br /&gt;
|tier2=Not only do you understand the effectiveness of physical threats towards an individual and non-verbal aggression, you also can leverage fairly apparent external factors like a nearby ally. Given enough uninterrupted time with a target, you can poke and prod until the cracks begin to form without actually having to follow through on your threats.&lt;br /&gt;
|tier3=You have reached an efficiency with threats that is almost routine. You can gauge the weaknesses of a target and leverage their fears in just the right way to get your desired outcome in most situations. It is a mundane task to influence those of weaker minds, and it&#039;s only a matter of time for those of stronger wills once you find something to exploit. You may not be able to crack seasoned agents or spies into giving up valuable secrets, but you can extract most other information from them.&lt;br /&gt;
|tier4=At this level, an experienced individual can weave threats, both physical and implied, like an emotional terrorist. You are skilled at knowing just what weakness to poke, which expression to wear, and how much leverage to apply in order to get the desired result from even a strong-willed target. You can crack seasoned agents or spies to give up valuable information.&lt;br /&gt;
|tier5=No longer merely experienced, you have mastered the nuances involved in weaving any kind of threat to gain your desired results from a target. Even the smallest of openings can be touched upon and pried wide open to your methods, surgically applying leverage to the right weakness. You can extract the darkest, most sensitive secrets from the most hardened of spies.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=A+Warrior%27s+Call A Warrior’s Call], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Bad+Cop Bad Cop], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Explosive+Chicken Explosive Chicken], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fear+Will+Keep+Them+In+Line Fear Will Keep Them In Line], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Go+Ahead%2C+Make+My+Day Go Ahead, Make My Day], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Golden+Envoy+Presense Golden Envoy Presence], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Good+Cop Good Cop], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Is+That+The+Best+You+Got%3F Is That The Best You Got?], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Let+Them+Hate%2C+So+Long+As+They+Fear Let Them Hate, So Long As They Fear], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Resistance+Is+Futile Resistance Is Futile], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Silver+Tongue+I Silver Tongue I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Spoken+Probing Spoken Probing], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=You+May+Have+Heard+Of+Me You May Have Heard Of Me], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Zeltron%3A+Sun%27s+Getting+Real+Low Zeltron: Sun’s Getting Real Low]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Investigation ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Investigation&lt;br /&gt;
|description=An individual’s ability to detect and discover clues or specific objects via an active search. This Skill also reflects the ability to “connect the dots” between different objects. Initially, this Skill resembles something akin to rummaging, but with training it can become a quick and powerful tool. It can be used to detect everything from inconsistencies in credit transfers to finding biological samples at a crime scene. This Skill revolves around a focused, in-depth search and not a passive perception of the area around the individual.  &lt;br /&gt;
&lt;br /&gt;
|tier0=Common awareness of things happening around you.&lt;br /&gt;
|tier1=You understand the importance of observation without obstruction. You are more careful of the subtle nuances that can be observed and where they can lead, but it takes time and effort to form the connections.&lt;br /&gt;
|tier2=Your &#039;educated guess&#039; success rate has improved, demonstrating your ability to connect the dots of a scene, or multiple instances of evidence you&#039;ve looked over. You can put together the puzzle pieces, given enough time, and reliably produce an accurate result.&lt;br /&gt;
|tier3=You see the strands that connect events, and can follow those from point to point. It takes you relatively little time to piece together seemingly unconnected points of interest and form the bigger picture. CorSec would pay a decent living wage for your employ.&lt;br /&gt;
|tier4=When the so-called experts aren&#039;t enough, you&#039;re the one who gets the call. It is a relatively simple matter for you to piece together clues and connections as if weaving a complex tapestry. The world is full of hints, and you know the right places to look.&lt;br /&gt;
|tier5=The world is a loom before you, and you are the weaver at its helm. Everything has a place, everything is connected, and you see those connections as easily as if you were tracing a child&#039;s connect-the-dots artwork. &lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Assess+The+Situation Assess The Situation], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Envoy+Intuition Envoy Intuition], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Keen+Eye+I Keen Eye I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=On+The+Trail+I On The Trail I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Spoken+Probing Spoken Probing], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Stay+A+While+And+Listen Stay A While And Listen]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Leadership ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Leadership&lt;br /&gt;
|description=Measures an individual&#039;s ability to inspire anyone in his or her company, ranging from a small team to an entire Clan. It is also the ability to rally others to a cause, to convince them that a course of action is right and without the need for &#039;&#039;[[CS Guide: Skills#Manipulation|Manipulation]]&#039;&#039;. Some lead by example, and some by eloquent words. Presence fuses with knowing the right things to say at the right time. &lt;br /&gt;
&lt;br /&gt;
|tier0=You can get a small group to do something they were already considering doing or something they had no opinion on with strong external motivation.&lt;br /&gt;
|tier1=You are adept at leading small units and motivating your team through tough missions, though doubt will creep in if you hesitate or appear less than fully competent. &lt;br /&gt;
|tier2=People will instinctively follow your lead unless given a reason not to. You are able to inspire loyalty and raise morale through rousing speeches or acts of heroism. Subordinates will still question you if the unit fails or your orders seem illogical. &lt;br /&gt;
|tier3=Your name garners strong loyalty and your mere presence boosts confidence during intense situations. All but the most skeptical of individuals will follow you without hesitation. &lt;br /&gt;
|tier4=You effortlessly gain the faith and trust of those you come into contact with. The mere mention of your name inspires intense loyalty among your subordinates and naysayers will quickly get shut down, even if your orders don’t make sense at the moment. Your subordinates believe they can do almost anything with you at the helm.&lt;br /&gt;
|tier5=You are a living legend, even the lowliest coward will follow you into the gates of Hell, sword in hand, screaming.  &lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Built+Bridges Built Bridges], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Classic+Misdirection Classic Misdirection], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Don%E2%80%99t+Stop+Believin%E2%80%99 Don’t Stop Believin’], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fed+Troops+Happy+Troops Fed Troops Happy Troops], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Golden+Envoy+Presense Golden Envoy Presence], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Controlled+Them+Like+Animals I Controlled Them Like Animals], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Let+Them+Hate%2C+So+Long+As+They+Fear Let Them Hate, So Long As They Fear], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Silver+Tongue+I Silver Tongue I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=This+Is+Where+We+Fight%21 This Is Where We Fight!], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=War+Hero War Hero], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Yes%2C+I+Said+Closer Yes, I Said Closer]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Lightsaber ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Lightsaber &lt;br /&gt;
|description=An individual&#039;s skill in &#039;&#039;Lightsaber Combat&#039;&#039;. This is a specialized skill needed to unlock the true potential of lightsaber combat via their dedicated &#039;&#039;forms&#039;&#039;. This skill must be trained (minimum of +1) to be used and &#039;&#039;&#039;cannot&#039;&#039;&#039; be used untrained. The ability to deflect and redirect blaster bolt fire is tied to this skill but is &#039;&#039;&#039;only&#039;&#039;&#039; usable by those who are full-on &#039;&#039;Force&#039;&#039; wielders. &lt;br /&gt;
&lt;br /&gt;
|tier0=You cannot wield a lightsaber beyond pressing the activation button and flailing it around.&lt;br /&gt;
|tier1=Basic understanding of how to wield a weightless weapon and the opening patterns of your respective Form. You have some ability to deflect incoming blaster bolts away from your body.&lt;br /&gt;
|tier2=An advanced understanding of wielding a lightsaber, and how to demonstrate the core fundamentals and principles of your respective Form. With concentration, you can deflect multiple blaster bolts away from your body.&lt;br /&gt;
|tier3=You’ve mastered the fundamentals and principles of your respective Form. You can consistently defend yourself from blaster-wielding opponents, deflecting bolts away from your body. With concentration, you can redirect an incoming bolt to a target of your choosing accurately.&lt;br /&gt;
|tier4=You are a Master of your respective Form. You can more freely redirect blaster bolts in combat.&lt;br /&gt;
|tier5=Masters come to you for advice and training. You can accurately send blaster bolts coming from any direction on the battlefield.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Deflect+This Deflect This], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Dun+Moch Dun Moch], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Familiar+Steel Familiar Steel], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=It%27s+Called+Style It’s Called Style], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Precise+Slice Precise Slice], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Proficiency+I Proficiency I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Sokan Sokan], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Trakata Trakata], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Whip+It+Good Whip It Good]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Linguistics ====&lt;br /&gt;
Please refer to the [[CS Guide: Languages|Languages guide]] for help with suggested languages.&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Linguistics&lt;br /&gt;
|description=&#039;&#039;Linguistics&#039;&#039; refers to an individual&#039;s ability to read, write, and analyze text, speech, and transcriptions from different languages. All characters have a base understanding of their own native language and [[starwars:Basic|Galactic Basic]]. &#039;&#039;Linguistics&#039;&#039; covers the addition of new languages to an individual&#039;s repertoire, one for each rank in the skill. When used untrained, this skill grants proficiency in all common languages associated with the individual&#039;s species.&lt;br /&gt;
&lt;br /&gt;
|tier0=You know only Galactic Basic and your race’s language.&lt;br /&gt;
|tier1=One additional language.&lt;br /&gt;
|tier2=Two additional languages.&lt;br /&gt;
|tier3=Three additional languages.&lt;br /&gt;
|tier4=Four additional languages.&lt;br /&gt;
|tier5=Five additional languages.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Droid+Whisperer Droid Whisperer], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Intergalactic+I Intergalactic I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Linguistic+Liar Linguistic Liar], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lip+Reader Lip Reader]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Lore ====&lt;br /&gt;
Please refer to [[CS Guide: Skills#Appendix_A:_Sample_Lore_Topics|Appendix A]] for help with suggested lore topics.&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Lore&lt;br /&gt;
|description=For each Rank in the &#039;&#039;Lore&#039;&#039; Skill, your character has studied a subject intensely and is considered an expert in that field. This knowledge is on par with an academic 2-4 year program. Beginning with one subject at Skill Level 1, you gain an additional subject for each respective Skill Level.&lt;br /&gt;
&lt;br /&gt;
|tier0=You know the lore of the Brotherhood and the history of the modern era, &#039;&#039;i.e. Imperial Period, New Republic, and New Jedi Order&#039;&#039;. You are up to date on current news and pop culture and the state of the Galaxy.&lt;br /&gt;
|tier1=One additional subject of lore.&lt;br /&gt;
|tier2=Two additional subjects of lore.&lt;br /&gt;
|tier3=Three additional subjects of lore.&lt;br /&gt;
|tier4=Four additional subjects of lore.&lt;br /&gt;
|tier5=Five additional subjects of lore.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Stay+A+While+And+Listen Stay A While And Listen] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Xenobiology+I Xenobiology I-III]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Martial Arts ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Martial Arts&lt;br /&gt;
|description=An individual&#039;s &#039;&#039;Martial Arts&#039;&#039; capability. This skill must be trained (minimum of +1) to use. &lt;br /&gt;
&lt;br /&gt;
|tier0=“Stop trying to hit me and hit me.” You can throw punches and kicks, but not with any style or form behind them. Brawler and raw mechanics.&lt;br /&gt;
|tier1=You have an understanding of the basic patterns and principles of your respective Form.&lt;br /&gt;
|tier2=You have an understanding of the more advanced patterns and principles of your respective Form.&lt;br /&gt;
|tier3=You’ve earned your Black Belt and have mastered the core techniques of your respective Form.&lt;br /&gt;
|tier4=Sifu, Sensei, Mentor. People seek you out for you knowledge and ability in your respective Form.&lt;br /&gt;
|tier5=Master. A master of your respective Form, teachers seek you out to better their understanding and ability. &lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Drunken+Master Drunken Master], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Grab+Them+By+The+Horns Grab Them By The Horns], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hippocratic Hippocratic], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Jar%27Kai Jar’Kai], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Petranaki Petranaki], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Shockboxing Shockboxing], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Sleeping+Rancor Sleeping Rancor]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Mechanics ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Mechanics&lt;br /&gt;
|description=The ability for an individual to understand the hardware functions and ministrations of computers, droids, and gadgets. The ability to repair, build, deconstruct and rebuild machines and to tinker with their designs and functions. Beginning with a basic understanding of what different circuits and functions on a computer, droid, and gadget do, this skill allows an individual to eventually take that knowledge and transform it into repairing and rebuilding machines in increasingly disparate states of repair.&lt;br /&gt;
&lt;br /&gt;
|tier0=You know where to find a machine’s maintenance panels.&lt;br /&gt;
|tier1=Basic failures and minor damage can be fixed fairly quickly, but more advanced tasks are beyond you without the proper tools.&lt;br /&gt;
|tier2=Given time, you can restore full functionality to damaged computers, droids, and gadgets.&lt;br /&gt;
|tier3=You could run your own shop if you felt so inclined. You need less time and can repair more heavily damaged computers, droids, and gadgets with the right tools and smaller more simple machines with less than ideal tools.&lt;br /&gt;
|tier4=You can make all but the most badly damaged machines work again, even with less than ideal parts.&lt;br /&gt;
|tier5=With random components, you can create or rebuild a computer, droid, or gadget from scratch. With the right parts, you can repair anything with circuitry to operational levels.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Artistic+Machinery Artistic Machinery], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hotfix+I Hotfix I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Can+Fix+That+I I Can Fix That I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=In+A+Pinch In A Pinch], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Junker+I Junker I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Jury-rig+I Jury-rig I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Mechu-deru+I Mechu-deru I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Sephi%3A++Tinkerer Sephi: Tinkerer], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Thingamajig Thingamajig], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Who+Needs+A+Tech%3F Who Needs A Tech?]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Medicine ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Medicine&lt;br /&gt;
|description=An individual&#039;s understanding of physiology, anatomy, cell structure and various systems (such as nerves, digestive, and vascular) on their native species. Through experience, one can learn how to treat subjects of multiple races beyond his or her own as well as expand his or her knowledge in how best to treat different types of injuries. &#039;&#039;Medicine&#039;&#039; not only grants the ability to heal, but the ability to harm as well - an expert in medicine will know what cures poison, but can use the very same knowledge to accelerate or even create their own poison.&lt;br /&gt;
&lt;br /&gt;
|tier0=You know the importance of hydration, how to execute the heimlich maneuver, and that it is important to keep blood on the inside of your body, not the outside.&lt;br /&gt;
|tier1=You know basic First Aid and CPR, and you can spot the common symptoms of the well known illnesses and injuries of the Galaxy. You can clean a wound and apply stitches, but only in a safe environment.&lt;br /&gt;
|tier2=Your medical training allows you to bring your skills into the field. You are able to treat species that are anatomically similar to your own, clean and treat wounds, apply stitches, and recognize toxins.&lt;br /&gt;
|tier3=You have a working anatomical understanding of the more popular species in the Galaxy and how to diagnose and treat a wide range of illnesses and injuries. You can apply your knowledge of anatomy to inflicting pain on bones, muscles, or pressure points.&lt;br /&gt;
|tier4=Like an advanced surgeon, you can successfully amputate a limb on the battlefield without worry of infection. You can effectively treat most humanoid species and apply knowledge of anatomy to mend or cause harm.&lt;br /&gt;
|tier5=Cutting edge research physician / surgeon, you discover cures to rare diseases and invent new surgical techniques. You are able to diagnose and treat all but the rarest of humanoid species in the Galaxy, and can do so in the middle of an active war zone without so much as flinching. &lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Blood+Bath Blood Bath], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hippocratic Hippocratic], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Just+A+Flesh+Wound+I Just A Flesh Wound I/II], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Steady+Hands+I Steady Hands I-III], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Xenobiology+I Xenobiology I-III]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous Weapons ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Miscellaneous Weapons&lt;br /&gt;
|description=A character&#039;s ability to make use of and utilize [[CS Guide: Loadouts#Miscellaneous|weapons]] that do not fall into a conventional category or school of training. This can be anything as archaic as a bow and arrow to throwing projectiles, dart guns, and whips.&lt;br /&gt;
&lt;br /&gt;
|tier0=You know how to point and shoot a dart gun or bow, flick projectiles and crack a whip.&lt;br /&gt;
|tier1=You have a good understanding of the effective use of a single type of miscellaneous weapon, and can use it in combat.&lt;br /&gt;
|tier2=You are skilled with your favored miscellaneous weapon, and can use more complex forms of fighting against skilled opponents.&lt;br /&gt;
|tier3=You are highly adept with your miscellaneous weapon of choice, and skilled with another. You can fight competently with anything else you find.&lt;br /&gt;
|tier4=A master of your weapons of choice, you are very skilled with any miscellaneous weapon you can find.&lt;br /&gt;
|tier5=If it hurts people and doesn’t fit under the categories of blunt or bladed, you are highly adept in its applications for violence.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Down+Scope Down Scope], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Familiar+Steel Familiar Steel], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Medley+I Medley I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Poison+Weapons Poison Weapons], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Proficiency+I Proficiency I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Quick+Draw Quick Draw], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Run+And+Gun Run And Gun], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Shockboxing Shockboxing], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Tools+Of+The+Trade+I Tools Of The Trade I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Walk+Like+An+Ewok Walk Like An Ewok], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Whip+It+Good Whip It Good]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Operations ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Operations&lt;br /&gt;
|description= Most vehicles, especially large-scale ones, have a wide array of systems that need to be watched, managed, and maintained for the vehicle to properly function. The management and usage of these systems typically finds itself as a dedicated terminal station on the vehicle. These stations include [https://starwars.fandom.com/wiki/Life_support life support], [https://starwars.fandom.com/wiki/Engine propulsion systems], communication, weapons, and sensors. The &#039;&#039;&#039;Operations&#039;&#039;&#039; Skill is an individual’s ability to work at these various positions as part of a larger crew to maintain the functioning of the vehicle as a whole. As an individual’s ability grows in this skill they can even lead the efforts of others as the complex interactions between these systems become mastered. &lt;br /&gt;
&lt;br /&gt;
|tier0=You understand that multiple systems are needed to make large vehicles fully operational. You can relay information from a terminal about those systems to others, but attempting to do anything with it is beyond you. &lt;br /&gt;
|tier1=You know the basics of the common and critical systems found on large vehicles well enough that you can help keep the vehicle functional. Specialized systems still require assistance from others. Officers are clear and direct with you in their commands while operational. &lt;br /&gt;
|tier2=You know the common and critical systems quite well, and can utilize more complicated or specialized systems after orienting yourself with them. Officers know that you can be left alone while the vehicle is operational. &lt;br /&gt;
|tier3=You have a keen understanding of all the various systems used in different kinds of large vehicles. You can maintain your own station and keep it running at peak efficiency. You can additionally step in as an Officer in moments of low stress and urgency for the vehicle. &lt;br /&gt;
|tier4=With a deeper understanding of these systems you can oversee several different ones simultaneously. You know how to help command others at their stations to ensure they reach a higher efficiency. &lt;br /&gt;
|tier5=You are a master of vehicle systems. You can effortlessly maintain multiple different systems from a single terminal. You can oversee the entire crew needed for the vehicle to function in the moment just as easily as taking a stroll in the park. &lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Buttons+are+Buttons Buttons are Buttons] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Unoperations Unoperations]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
==== Piloting ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Piloting&lt;br /&gt;
|description=An individual’s ability to identify, control, and operate the movement of any vehicle. This ranges from [https://starwars.fandom.com/wiki/Starfighter starfighters] to [https://starwars.fandom.com/wiki/Capital_ship Capital Ships] and [https://starwars.fandom.com/wiki/Speeder_bike speeder bikes] to [https://starwars.fandom.com/wiki/Walker walkers]. Any vehicle capable of being steered and controlled falls in this category. An individual would also have a basic understanding of how to engage and use the weaponry on the vehicle relative to their Skill level. The &#039;&#039;&#039;Piloting&#039;&#039;&#039; Skill also covers a character’s effectiveness in using jetpacks and jetboots. &lt;br /&gt;
&lt;br /&gt;
|tier0=You can operate transport vehicles like speeder bikes and jetpacks. You understand the basic concepts of what kind of movements a given vehicle should be able to make, and what kind of movements it shouldn’t be able to make. &lt;br /&gt;
|tier1=You know the general basics of how to move a vehicle around in three dimensions: accelerate, brake, turn, rotate. You can use this to execute basic maneuvers and coordinate with separate vehicles around you. You can track a small number of enemies while engaged in combat. &lt;br /&gt;
|tier2=With familiar vehicles you are capable of executing more difficult maneuvers. You understand the technical requirements needed for a vehicle to run and can communicate with support crews about how it is functioning. Unfamiliar vehicles give a momentary pause for you to orient yourself to their controls. &lt;br /&gt;
|tier3=You have a keen understanding of the popular vehicles used in the galaxy. You can pull off stunts that seasoned pilots would tip their hat to. You understand the finer details of what is required for a vehicle to run, allowing you to better communicate with support crews. You can more easily track multiple enemies while engaged in combat. &lt;br /&gt;
|tier4=Even seasoned pilots are jealous of how easily you can pick up how to operate an unfamiliar vehicle. Considered an “Ace” by fellow pilots, you can handle complex maneuvers both solo and as part of a squad. You have no issues providing suggestions to support crews about how to improve the functionality of your vehicle. &lt;br /&gt;
|tier5=Even the “Ace” pilots come to you for advice. You know the ins and outs of any vehicle you come across. The most complex of maneuvers come as easy as breathing. Coordinating in large squads of others is no issue, and you are capable of tracking the locations of many enemies at once. &lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Do+A+Barrel+Roll%21 Do A Barrel Roll!], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Home+Into+The+Black Home Into The Black], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hot+LZ Hot LZ], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Right+Between+The+Lines Right Between The Lines], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Rising+Phoenix+ Rising Phoenix], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Smooth+Operator+I Smooth Operator I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Spinning+Is+A+Good+Trick Spinning Is A Good Trick], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=They+Came+From+Behind They Came From Behind], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Use+The+Force%2C+Luke+I Use The Force, Luke I/II], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Who+Needs+A+Tech%3F Who Needs A Tech?], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=You+Got+a+Bogey+On+Your+Tail You’ve Got A Bogey On Your Tail]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Slicing ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Slicing&lt;br /&gt;
|description=An individual&#039;s understanding of computer systems, software, the security used to protect them, and the nature of the strings of 0&#039;s and 1&#039;s that make up the root of computer technology. Beginning with a basic understanding of how, generally, to penetrate secure systems, an individual with a basic training in &#039;&#039;Slicing&#039;&#039; can use even slightly complex software, and with advanced training, that individual will be able to gain entrance to increasingly secure systems and electronics. When using this skill untrained, you have basic knowledge of how to use a computer terminal; for instance, you know that pressing ALT+F4 will not save your progress on a computer terminal and is much more likely to cause it to close.&lt;br /&gt;
&lt;br /&gt;
|tier0=“Have you tried turning it on and off again?” Basic understanding of how terminals and computer systems work. You know how to change your Clanmate&#039;s background to something inappropriate if they leave their terminal unlocked.&lt;br /&gt;
|tier1=You can open up a command line and run through a basic series of hacks and tweaks. You know how to write basic code, and can break through a generic firewall.&lt;br /&gt;
|tier2=System Administrator: You have a working knowledge of computer systems and how to modify and tweak their settings. You can break through more advanced firewalls, edit code, and even reprogram basic droids.&lt;br /&gt;
|tier3=You have a professional knowledge of computer systems and how to modify and tweak them to your desire. You can reprogram more complex droids, but would need to reference a manual with combat droids. &lt;br /&gt;
|tier4=You can reprogram even a combat droid. You hack into corporate networks for fun.&lt;br /&gt;
|tier5=What firewalls? If it’s written in 0’s and 1’s, you can create, edit, or delete it without effort.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Digital+Defusal Digital Defusal], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Just+Ones+and+Zeroes Just Ones and Zeroes], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lightfooted Lightfooted], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=The+System%2C+Is+Down The System, Is Down], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=You+Can%27t+Stop+The+Signal You Can’t Stop The Signal]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Slugthrowers ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Slugthrowers&lt;br /&gt;
|description=Covers the understanding and technical applications of firearms that use an explosive chemical to launch a solid projectile (a &amp;quot;slug&amp;quot;) at high velocity. Unlike Blasters, the more primitive slugs cannot be deflected or redirected by a lightsaber. When a slug makes contact with a lightsaber blade it simply melts, and the remaining embers can potentially land on the lightsaber-wielder&#039;s hands or face. &lt;br /&gt;
&lt;br /&gt;
|tier0=You can point and shoot, but any hits are lucky shots at best.&lt;br /&gt;
|tier1=You are skilled with one &#039;&#039;slugthrower&#039;&#039; weapon type and can line up a shot in fair weather and hit your mark. You can track moving targets but have a harder time hitting them when in battle.&lt;br /&gt;
|tier2=You are skilled with two &#039;&#039;slugthrower&#039;&#039; weapon types. You can effortlessly track targets and draw beads on them in fair weather and in battle. Accuracy decreases in rough weather.&lt;br /&gt;
|tier3=You are familiar with all &#039;&#039;slugthrower&#039;&#039; weapon types but are an expert with one in particular. You have countless contest trophies to show off for your ability to hit targets from a wide variety of ranges and angles. Rough weather is an annoyance but nothing you can’t handle with enough patience and time.&lt;br /&gt;
|tier4=Any &#039;&#039;slugthrower&#039;&#039; weapon type is an instrument of death in your hand. You rarely miss a shot, even in rough weather, the middle of a war, or with distractions all around you.&lt;br /&gt;
|tier5=You can spell your name on a target board without looking, hungover.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Down+Scope Down Scope], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Guns+Akimbo Guns Akimbo], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=It%27s+Called+Style It’s Called Style], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Medley+I Medley I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=No+Scope No Scope], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Pistol-cuffs Pistol-cuffs], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Proficiency+I Proficiency I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Quick+Draw Quick Draw], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Run+And+Gun Run And Gun], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Trick+Shots Trick Shots]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Stealth ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Stealth&lt;br /&gt;
|description=Measures an individual’s aptitude for moving discreetly, avoiding detection, and utilizing the shadows to their advantage. This skill encompasses silent movement, concealment, disguise, and the ability to operate unseen in various situations. The success of &#039;&#039;Stealth&#039;&#039; is dependent on the target’s &#039;&#039;Perception&#039;&#039; skill.&lt;br /&gt;
&lt;br /&gt;
|tier0=You know that it’s probably a bad idea to wear bright orange jumpsuits if you want to sneak up on people in an urban environment.&lt;br /&gt;
|tier1=You have a basic understanding of avoiding an enemy’s cone of vision to avoid detection. With enough time, you can find a hiding place that takes a while to find. You can put together a simple disguise that might pass at first glance, and keep a small blaster hidden inside a large coat.&lt;br /&gt;
|tier2=You have a basic understanding of light and shadow, and have become competent at using darkness to avoid detection even when someone is looking in your direction. You can create simple distractions to make things easier. Your footsteps are quiet at your normal walking speed. Your disguises have become more complex and hold up under closer scrutiny.&lt;br /&gt;
|tier3=Your understanding of light, shadow and colour deepens, and you are able to blend in with a variety of backgrounds. You can conceal larger weapons on your person, and can perform more complicated actions like running and climbing without making too much noise. You can put together a disguise that could fool even your close allies&lt;br /&gt;
|tier4=You barely make a sound even when performing acrobatic manoeuvres and landing from height. You can find the optimal hiding place instantly to avoid detection. With time and preparation, you can disguise yourself as a particular person, even to that person’s friends.&lt;br /&gt;
|tier5=A master of the shadows, you go where you please and no one notices. Your movements are silent, and you can smuggle anything anywhere. Your disguises are visually foolproof even under intense scrutiny.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Cardboard+Box Cardboard Box], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Chameleon+I Chameleon I-III], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Eagle+Eye Eagle Eye], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hero+Landing Hero Landing], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lightfooted Lightfooted], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Silent+Blade Silent Blade]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Survival ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Survival&lt;br /&gt;
|description=An individual&#039;s ability to stay alive in otherwise difficult environments. This relates directly to the arts of scavenging, hunting, resourcefulness, bushcraft, and local area navigation. Starting with a basic understanding of what is required to continue living, as an individual progresses in this skill they will become more adept at acquiring the necessities of survival in even the most inhospitable of climates where others would otherwise perish.&lt;br /&gt;
&lt;br /&gt;
|tier0=Moss grows on the north side of the tree... or something like that. Basic common sense and resourcefulness.&lt;br /&gt;
|tier1=You know which berries are good to eat and which ones will give you a tummy ache. You can string a basic trap, but good luck catching anything more than a pheasant. You know the basics of directions based on the movement of the sun(s). &lt;br /&gt;
|tier2=You can hunt small game and set traps, have a good knowledge of common environments, make simple tools and with the right supplies, you can survive on your own for some time.&lt;br /&gt;
|tier3=You have a working knowledge of how to survive on your own with limited supplies. You can hunt game, set traps, and have a healthy knowledge of most environments you may encounter.&lt;br /&gt;
|tier4=You’ve wrestled a wild Vornskr bare handed, and turned its pelt into makeshift clothing.&lt;br /&gt;
|tier5=You can survive on your own, on an unknown planet, with no supplies and no water. Nature provides and you know how to use its resources to survive indefinitely off grid. &lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Elusive+Prey Elusive Prey], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Just+A+Flesh+Wound+I Just A Flesh Wound I/II], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Walk+Like+An+Ewok Walk Like An Ewok], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Woodland+Ranger Woodland Ranger]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Tactics ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Tactics&lt;br /&gt;
|description=Measures the core competencies needed to successfully command larger scale military units be they fleets or armies. This includes a sufficient base of knowledge on and application of: allied and enemy capabilities, common strategies and tactics and how to employ them.&lt;br /&gt;
&lt;br /&gt;
|tier0=“Shoot back you idiots!” You understand the basics strategies of war and conflict and know what it takes to pull them off... in theory. In practice, it often comes down to the skill of the troops under your command and a bit of luck.&lt;br /&gt;
|tier1=You have seen your share of battles, and are versed in the more popular strategies used in war and conflict and can employ them to varying degrees of success.&lt;br /&gt;
|tier2=You know how to draw on past experiences and apply them to your current situations. Your have studied war and conflict to not only execute strategy in real time, but to counter the strategies of your opponents with high percentages of success, even without the ideal troops for the strategy.&lt;br /&gt;
|tier3=You understand the difference between spending lives under your command, and wasting them. You have a keen understanding of complex strategies employed in war and conflict, have studied the maneuvers and techniques employed throughout history, and can mix them with your own experiences to craft new strategies that others may not have come up with yet.&lt;br /&gt;
|tier4=You have watched and rewatched holovids of every major conflict in Galactic History (but don’t ask about the reasons behind those conflicts, since, that’s for history nerds) and can modify them to create your own unique strategies that often leave enemy commanders flat-footed.&lt;br /&gt;
|tier5=You know how to hold an enemy army at bay when outnumbered 5:1. Your name has been mentioned in the same breath as Ackbar, Pellaeon, and Bel Iblis. But not Thrawn, obviously.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Improvise%2C+Adapt%2C+Overcome Improvise, Adapt, Overcome], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Resistance+Is+Futile Resistance Is Futile], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Unrelenting+Offensive Unrelenting Offensive], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Unyielding+Defense Unyielding Defense], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Yes%2C+I+Said+Closer Yes, I Said Closer]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Appendix A: Sample Lore Topics ====&lt;br /&gt;
&lt;br /&gt;
The below list is a sampling of [[CS Guide: Skills#Lore|Lore]] topics in use in the club today, and can provide you with some ideas on what subjects you would like your character to have studied intensively.&lt;br /&gt;
&lt;br /&gt;
Remember that even at +0 Lore, your character is assumed to know about recent history and the current state of the Galaxy, including the history of the modern era (&#039;&#039;Imperial Period&#039;&#039;, &#039;&#039;New Republic&#039;&#039; and &#039;&#039;New Jedi Order&#039;&#039; eras), and be up to date on current news and popular culture around the Galaxy.&lt;br /&gt;
&lt;br /&gt;
Lore is, at its heart, a &amp;quot;flavor&amp;quot; skill and provides extra layers and knowledge to your character. You can create any lore topic you wish, as long as it fits in with the Star Wars universe.&lt;br /&gt;
&lt;br /&gt;
A list of example Lore topics and variations in use today includes:&lt;br /&gt;
* Anatomy and Physiology of Alien and Near-Human Species&lt;br /&gt;
* Races and Species of the Known Galaxy&lt;br /&gt;
* Vertebrates and Invertebrates of the Galaxy&lt;br /&gt;
* Poisons and Toxins of the Galaxy&lt;br /&gt;
* Herbs and Plants of the Galaxy&lt;br /&gt;
* Flora and Fauna of the Galaxy&lt;br /&gt;
* Religions of the Known Galaxy&lt;br /&gt;
* Traditions and History of the Force&lt;br /&gt;
* History and Culture of the Sith and Jedi&lt;br /&gt;
* Ancient Sith History, Culture and Empire&lt;br /&gt;
* Modern and Ancient Architecture&lt;br /&gt;
* Advanced Astronomy&lt;br /&gt;
* Ancient and Modern History of Droids&lt;br /&gt;
* Programming and Droid Languages&lt;br /&gt;
* Biotechnology&lt;br /&gt;
* Force-based Technologies&lt;br /&gt;
* History of Ancient and Obsolete Technology&lt;br /&gt;
* Philosophies of (person or organization)&lt;br /&gt;
* Known Planets of the Galaxy&lt;br /&gt;
* Major Planets of the Galaxy&lt;br /&gt;
* History and Cultural Traditions of (planet, organization or species)&lt;br /&gt;
* History of (general war or conflict or event, organization, planet)&lt;br /&gt;
* History of the Galactic Civil War&lt;br /&gt;
* History of the Cold War&lt;br /&gt;
* History of the Great Hyperspace War&lt;br /&gt;
* History of Ciphers and Encryption in the Galaxy&lt;br /&gt;
* History and Philosophies of the Force&lt;br /&gt;
* Black Market Trading and Knowledge&lt;br /&gt;
* Criminal Organizations of the Galaxy&lt;br /&gt;
* Sith Alchemy&lt;br /&gt;
* Krath Rites and Sorcery&lt;br /&gt;
* Ancient Artifacts&lt;br /&gt;
* Music of the Galaxy&lt;br /&gt;
* Galactic Politics&lt;br /&gt;
* Galactic Economies&lt;br /&gt;
* Brotherhood members and politics&lt;br /&gt;
&lt;br /&gt;
[[CS Guide: Skills#firstHeading|Back to Top]]&lt;br /&gt;
&lt;br /&gt;
==== Appendix B: Languages ====&lt;br /&gt;
&lt;br /&gt;
Please refer to the [[Languages|Languages guide]] for a comprehensive list of languages currently in use within the character creation system. Other languages exist, and the best resource to identify a language is to search on [[starwars:Main Page|Wookieepedia]]. Remember that you may also speak with the Voice staff, should you need help bringing your character to life.&lt;br /&gt;
&lt;br /&gt;
All characters receive Basic, and many species come with an additional language, as per the [[Species|Species guide]].&lt;br /&gt;
&lt;br /&gt;
Some Feats, for example Droidspeak, also grant languages for your character without the need to invest in &#039;&#039;Linguistics&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[CS Guide: Skills#firstHeading|Back to Top]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Sheet Guide]]&lt;/div&gt;</summary>
		<author><name>Reiden</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Orion_Gale&amp;diff=184358</id>
		<title>Orion Gale</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Orion_Gale&amp;diff=184358"/>
		<updated>2022-02-24T06:21:53Z</updated>

		<summary type="html">&lt;p&gt;Reiden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|imp|rdb|exd|nor}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type= Mercenary&lt;br /&gt;
|image= [[File:Orion-Face.jpg|250px]]&lt;br /&gt;
|firstname= Orion&lt;br /&gt;
|lastname= Gale&lt;br /&gt;
|homeworld= [[starwars:Kiffex|Kiffex]]&lt;br /&gt;
|birth={{Birthyear_and_Age|ABY|5}}&lt;br /&gt;
|death=&lt;br /&gt;
|species= [[starwars:Kiffar|Kiffar]]&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Black&lt;br /&gt;
|eyes= Green&lt;br /&gt;
|height= 5’11” / 1.8 m&lt;br /&gt;
|weight= 168 lbs / 76 kg&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother= Vaela Gale&lt;br /&gt;
|father= Ray Gale&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies= * [[Reiden|Reiden Karr]]&lt;br /&gt;
* Lyra Janus&lt;br /&gt;
|enemies=&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|weapons= [[item:52790|Dual LL-30 Blaster Pistols]]&lt;br /&gt;
|fightingstyle= [[Martial_Arts_Forms#Mandalorian_Core|Mandalorian Core]]&lt;br /&gt;
|profession= * Security officer at [[starwars:Fondor_Shipyards|Fondor Shipyards]]&lt;br /&gt;
* Head of Security Training at [[starwars:Fondor_Shipyards|Fondor Shipyards]]&lt;br /&gt;
* Bodyguard&lt;br /&gt;
* Debt collector&lt;br /&gt;
* Bounty hunter&lt;br /&gt;
* Mercenary&lt;br /&gt;
|position=&lt;br /&gt;
|era= * [[Imperial era]]&lt;br /&gt;
* [[Rise of the Brotherhood era]]&lt;br /&gt;
* [[Exodus era]]&lt;br /&gt;
* [[New Order era]]&lt;br /&gt;
|affiliation= [[Scholae Palatinae|Clan Scholae Palatinae]]&lt;br /&gt;
|ship=&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier:10106|10106]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orion Gale&#039;&#039;&#039; is [[starwars:Kiffar|Kiffar]] mercenary.  Highly skilled with blasters, he has made a successful career out of being a bodyguard and bounty hunter.  He currently works alongside [[Reiden|Reiden Karr]] of [[Scholae Palatinae]].&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
&lt;br /&gt;
=== Birth &amp;amp; Early Life ===&lt;br /&gt;
[[File:Kiffex.png|thumb|200px|left|Kiffex]]&lt;br /&gt;
&lt;br /&gt;
Orion Gale was born in 5 ABY on the planet [[starwars:Kiffex|Kiffex]] to loving parents Vaela and Ray.  His mother Vaela was a baker with a small, family-run bakery and restaurant located in the neighborhood in which Gale would grow up.  His father Ray had once been in a high-level position at the ship-building company [[starwars:Fondor_Shipyards|Fondor Shipyards]], which was located on the planet [[starwars:Fondor|Fondor]], a short hyperspace trip away from Kiffex.  One day in 2 ABY, while his father had been at work, there was an accident where the machinery malfunctioned and dropped a small piece that was in the middle of construction.  Ray had seen it start, and pushed the workers he had been talking to out of the way, saving them.  Unfortunately, he was unable to save himself; the piece fell to the floor, crushing one of Ray’s legs.  Ray had spent years of service there.  However, he was aware that younger employees always had their eye on him, hoping to take his place one day.  Couple that with the accident that cost him his leg, he had decided to retire from the company.  They offered him a generous package, including payment for a cybernetic prosthetic for his crippled leg.&lt;br /&gt;
 &lt;br /&gt;
Thanks to the rich soil of Kiffex and the money from his retirement, his father was able start up a small farm to supplement his family’s income from the bakery and restaurant.  It was hard work, but he would come to enjoy it.  About three years after he began the farm, he and his wife welcomed their first child into the world, Orion Gale.&lt;br /&gt;
 &lt;br /&gt;
Orion had a normal and happy childhood, filled with fun stories told to him by his parents, fun vacations, and going to school.  Throughout his education, he always paid attention and did his best, but he always wanted more out of life.  As he reached his teenage years, some of his classmates began to bully him.  It bothered him, but he always tried his best not to let it get to him too much.  But all this came to a head when he was fifteen years old.&lt;br /&gt;
 &lt;br /&gt;
===Teenage Years===&lt;br /&gt;
It was at that time that a close friend of his was being bullied, one of the worse cases in the school.  Orion stood up for him each time, but each time the bullies never backed down.  In one instance, the instigators began getting physical, pushing his friend around.  Orion had witnessed enough.  Notifying the staff of the school seemed to do nothing; the bullies always got away with little more than a slap on the wrist.  Orion pushed back.  The leader of the group was a couple years older.  He obviously did not like being challenged, and he balled up his hand into a fist and took a swing at Orion.  The younger boy ducked under the arm and popped back up, launching a punch of his own, which landed squarely on the bully’s face.  After the initial shock of the moment wore off, the group of bullies ran off.  They never bothered Orion or his friend from that moment forward.&lt;br /&gt;
 &lt;br /&gt;
Orion’s parents were surprised at the actions that their son had taken.  At the same time, however, they were proud of him for sticking up for his friend.  That one moment would come to resonate with him.  He began taking some basic self defense classes, and he excelled in them.  Not long after that, he would become a skilled fighter.&lt;br /&gt;
 &lt;br /&gt;
When he reached the age of eighteen, Orion decided to expand on his inventory of skills.  He wanted to train with blasters, despite his parents objecting.  He tried to assure them that he was only learning how to use them as a safety precaution.  He reasoned that if he were to venture offworld, there may be times when hand-to-hand combat can only get you so far.  He also pointed out that simply having a blaster could be a potential deterrent for those that may wish him harm or take advantage of him.  Knowing full well how stubborn their son could be, his parents relented and gave him their blessing to begin his training.  He only intended to use a blaster as a matter of last resort, but it would be good to know how to use them just in case, regardless of the situation.  One could never be too careful.  He began his training, always seeking out more information, other teachers.  After two years he had taken part in numerous competitions and challenging bets, proving himself a more than capable shot.&lt;br /&gt;
&lt;br /&gt;
[[File:OrionGale.jpg|thumb|200px|left|Orion with his first blasters]]&lt;br /&gt;
&lt;br /&gt;
===Adulthood===&lt;br /&gt;
Throughout his training, Orion had been keeping something a secret from his parents, one he dared not tell them.  He began forming a plan in his mind to leave Kiffex one day and become a bounty hunter.  He had learned after standing up to that bully three years prior that he had felt a thrill that day, and he liked the feeling it gave him.  While he truly did want to learn how to use blasters for the sake of safety, a small part of it was in preparation for the future.  After all, Orion could not think of a better way to get a thrill than traveling the galaxy and hunting down criminals.&lt;br /&gt;
&lt;br /&gt;
====Working at Fondor Shipyards====&lt;br /&gt;
At the age of twenty, Orion had decided to seek employment beyond simply helping his mother at her bakery and his father on their farm.  Of course, he had been employed in other local businesses in various capacities, but he still yearned for something more, something different.  With his skills in combat and blaster use, he felt that trying his hand as some kind of security guard would be a position in which he could do well.  Using his father’s connections from his life before the farm, Orion was able to secure an interview and subsequent employment working security at [[starwars:Fondor_Shipyards|Fondor Shipyards]].&lt;br /&gt;
 &lt;br /&gt;
[[File:Fondor2.png|thumb|200px|right|Fondor]]&lt;br /&gt;
&lt;br /&gt;
While the connections alone may not have been enough, especially since his father hadn’t worked there since before he was born, the managers that had interviewed Orion were impressed by his training.  They had gone so far as to pit him against some of their current security officers to see how he would fare.  Despite the challenge of facing others that were older and more well-trained than himself, Orion managed to do well.  He quickly defeated two of the five officers and took some time with the third before subduing him.  Unfortunately the final two teamed up and he reached a standstill against them, but was able to land a few good strikes before the person managing the sparring session called an end to the match.  After seeing his performance, Orion was hired right away.  He eventually came to earn one of the company’s highest paid salaries among security personnel.  He was also put in charge of training any new security officers to join the team.&lt;br /&gt;
 &lt;br /&gt;
Orion’s employment at Fondor spanned four years, and was mostly uneventful.  There were a couple break-ins, and even a few employees of the company that had attempted to steal some research data and scaled prototypes, most likely in an effort to get a payout from a rival company.  However, Orion could usually spot the suspicious parties involved.  Then again, being the scientists and engineers that they were, the would-be thieves were rather bad at hiding their nervousness, so it wasn’t overly difficult to spot most of them.  But over time, Orion grew to become bored with his job and prospects in life.  Sure, it paid him well enough, and he liked that visiting home was a relatively short trip back to Kiffex, but it still left him wanting more, craving the thrill that he had first felt years ago when standing up to that bully, and the same thrill that came when he began training with blasters.&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
W.I.P.&lt;br /&gt;
&lt;br /&gt;
[[Category:Scholae Palatinae members]]&lt;/div&gt;</summary>
		<author><name>Reiden</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Talk:Reiden&amp;diff=184290</id>
		<title>Talk:Reiden</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Talk:Reiden&amp;diff=184290"/>
		<updated>2022-02-17T07:46:20Z</updated>

		<summary type="html">&lt;p&gt;Reiden: Reiden moved page Talk:Reiden to Talk:Reiden Karr: Been meaning to change this for a while and kept forgetting.  Better reflects character name and separates page from user name.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Talk:Reiden Karr]]&lt;/div&gt;</summary>
		<author><name>Reiden</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Talk:Reiden_Karr&amp;diff=184289</id>
		<title>Talk:Reiden Karr</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Talk:Reiden_Karr&amp;diff=184289"/>
		<updated>2022-02-17T07:46:20Z</updated>

		<summary type="html">&lt;p&gt;Reiden: Reiden moved page Talk:Reiden to Talk:Reiden Karr: Been meaning to change this for a while and kept forgetting.  Better reflects character name and separates page from user name.&lt;/p&gt;
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&lt;div&gt;You need to read [[Getting Started]] --[[User:Tron|Tron]] 00:30, 13 June 2008 (MDT)&lt;/div&gt;</summary>
		<author><name>Reiden</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Reiden&amp;diff=184288</id>
		<title>Reiden</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Reiden&amp;diff=184288"/>
		<updated>2022-02-17T07:46:20Z</updated>

		<summary type="html">&lt;p&gt;Reiden: Reiden moved page Reiden to Reiden Karr: Been meaning to change this for a while and kept forgetting.  Better reflects character name and separates page from user name.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Reiden Karr]]&lt;/div&gt;</summary>
		<author><name>Reiden</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Reiden_Karr&amp;diff=184287</id>
		<title>Reiden Karr</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Reiden_Karr&amp;diff=184287"/>
		<updated>2022-02-17T07:46:19Z</updated>

		<summary type="html">&lt;p&gt;Reiden: Reiden moved page Reiden to Reiden Karr: Been meaning to change this for a while and kept forgetting.  Better reflects character name and separates page from user name.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rdb|exd|nor}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type = Force Disciple&lt;br /&gt;
|image=[[File:Reiden2.jpeg|250px]]&lt;br /&gt;
|firstname= Reiden&lt;br /&gt;
|lastname= Palpatine Karr&lt;br /&gt;
|homeworld= Corellia&lt;br /&gt;
|birth= {{Birthyear and Age|ABY|7}}&lt;br /&gt;
|death=&lt;br /&gt;
|species= [[starwars:Human|Human]]&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Light Brown&lt;br /&gt;
|eyes= Blue&lt;br /&gt;
|height= 5&#039;10&amp;quot; / 1.78 m&lt;br /&gt;
|weight= 155 lbs / 70.3 kg&lt;br /&gt;
|cyber= &lt;br /&gt;
|mother= Amyla Karr&lt;br /&gt;
|father= Darin Karr&lt;br /&gt;
|children= &lt;br /&gt;
|spouse= &lt;br /&gt;
|allies= * [[Scholae Palatinae|Clan Scholae Palatinae]]&lt;br /&gt;
* [[Kell Dante|Kell Palpatine Dante]]&lt;br /&gt;
* [[Xen&#039;Mordin Vismorsus|Xen&#039;Mordin Palpatine]]&lt;br /&gt;
* [[Lexiconus Qor]]&lt;br /&gt;
* [[Orion Gale]]&lt;br /&gt;
* Lyra Janus&lt;br /&gt;
|enemies= &lt;br /&gt;
|saber= Green&lt;br /&gt;
|form= [[Lightsaber_Forms#Form_V_-_Djem_So|Djem So]]&lt;br /&gt;
|weapons=&lt;br /&gt;
|fightingstyle= [[Martial_Arts_Forms#Broken_Gate|Broken Gate]]&lt;br /&gt;
|profession= * Debt collector&lt;br /&gt;
* Bounty hunter&lt;br /&gt;
* Mercenary&lt;br /&gt;
* Dark Jedi&lt;br /&gt;
|position= [[Battlemaster]]&lt;br /&gt;
|era=* [[Rise of the Brotherhood era]]&lt;br /&gt;
* [[Exodus era]]&lt;br /&gt;
* [[New Order era]]&lt;br /&gt;
|affiliation= * [[Scholae Palatinae|Clan Scholae Palatinae]]&lt;br /&gt;
* [[Dark Brotherhood]]&lt;br /&gt;
|ship= [[item:52333|Espada]]&lt;br /&gt;
|masters= * Kadain Thorne&lt;br /&gt;
* [[Angelo Dante]]&lt;br /&gt;
|apprentices= N/A&lt;br /&gt;
|dossier=[[dossier:10106|10106]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reiden Karr&#039;&#039;&#039; is a Dark Jedi of [[Scholae Palatinae|Clan Scholae Palatinae]].  While younger than some of the other members, Reiden strives to do his best in all things tasked to him.  He is loyal to his House and those who prove to be allies.  He has been in Scholae Palatinae since joining the Dark Brotherhood and it has been a new home for him from the very beginning.  He will remain in Scholae Palatinae until it ceases to feel like a home to him, which is very unlikely to occur.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Character History  ==&lt;br /&gt;
&lt;br /&gt;
===  The Beginning  ===&lt;br /&gt;
[[File:Corellia.jpg|thumb|200px|left|Corellia]]&lt;br /&gt;
&lt;br /&gt;
Born as Hiten Karr on the planet [[starwars:Corellia|Corellia]] in the year 7 ABY to parents Darin and Amyla Karr.  Hiten had always been interested in battle and striving to perfect himself and his skills that he had learned, even at a young age.  He led a simple life as the only child in his family, always helping his parents the best he could.&lt;br /&gt;
&lt;br /&gt;
When Hiten was around five years old he was enrolled at a local academy where he spent his time studying various subjects.  Those subjects that interested him the most were mostly history courses and a few philosophy courses.  He loved to learn of the old societies that had come before his own, the various views that each society held, and their beliefs and customs.  Another thing that Hiten enjoyed was learning about different battles that had taken place and various strategies used in battles, both the basics and the more advanced ones.  These things he learned mostly from reading about them, since there were no courses at the academy that covered such material.&lt;br /&gt;
&lt;br /&gt;
As the years passed, Hiten found himself wanting to learn more about battle and its tactics.  As such, he asked his parents if he could transfer to the local military academy.  While his parents were not huge supporters of fighting, they believed that everyone should be able to defend themselves and that it is sometimes necessary to fight.  They understood well their son&#039;s desire to learn more of battle tactics and the likes so they reluctantly allowed him to attend the academy.  This particular military academy had a program that taught much younger children than were allowed to officially enroll, which was at the age of eighteen.  This program taught children from the ages of ten to seventeen, and covered exactly what Hiten had become interested in: the battles and tactics of ages far in the past - almost ancient by some standards.  Hiten was enrolled enrolled at the age of eleven and enjoyed his time there very much.  However, he was only there for two years before he found that this path was perhaps not the one for him that he had thought it might be.  He left the military academy and returned to his regular schooling for one year.  That was when disaster struck.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====  The Last Supper (21 ABY)  ====&lt;br /&gt;
One night, as Hiten and his parents were sitting down to dinner, as they had done every night for as far back as he can remember, there came a vicious pounding on the door.  His mother Amyla went to open the door but was knocked back as it was kicked open, followed by three men.  The men were dressed in full combat gear, high-powered guns strapped across their backs.  At that moment his father Darin turned to him and Hiten nodded in response, silently and quickly slipping from the table to his hands and knees and crawling past the distracted men, most likely bounty hunters.  He reached his room where he closed his bedroom door until only enough space was left for him to watch what was going on.  One of the men was clearly the leader, judging by the black star symbol outlined in red with a background of fire that was emblazoned on the sides of his shoulders and his left breast.  He pointed a blaster at Darin and asked him a question, to which Darin replied that he had no idea what the man was referring to.  The man, who the other two referred to as Ka&#039;tor, then trained the blaster on Amyla, pressing it against her head and repeated the question.  Darin gave the same answer, which apparently was not the one that Ka&#039;tor was looking for, so he fired the blaster and the woman fell to the floor, limp; Darin let out a yell and Hiten bit the sleeve of his shirt, stifling his own cries and yells.  The question was repeated yet again and met with the same response, earning a blaster shot to his foot.  Ka&#039;tor asked Darin one final time, and Darin, through tears and sobs, told the man to go to hell and that he will never find what he was looking for.  With this, Ka&#039;tor became enraged and whipped Darin with the end of the blaster then aimed it and shot Darin repeatedly, killing him.  Hiten watched in terror as his world came crashing down around him, his parents dead, murdered by some psychotic man, for reasons unknown to Hiten.  Paralyzed by fear, Hiten then watched as the men proceeded to set fire to the house.  Luckily, they did not check in any other rooms of the house and left the house to burn to the ground.  Hiten worked quickly and grabbed what little few precious possessions he had: a small vibroknife he had been given as a gift the previous year for his birthday, and a necklace of a golden phoenix which had been his birthday present this year.  He then put his robes on over his clothes and tightened the belt and grabbed his cloak, pulling it on and rushing out of the window and into the night.  Running and not stopping or looking back, he fled from the world he knew.  Away from the conflagration; away from the death and pain...away from home...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====  The Wandering Shadow  ====&lt;br /&gt;
At the age of fourteen, Hiten was orphaned, left to wander through [[starwars:Corellia|Corellia]], not knowing where he was going or what he would do next.  Hiten – tired of traveling throughout [[starwars:Corellia|Corellia]], found a ship heading off-planet – was able to talk the pilot into allowing him passage aboard the ship.  Once reaching the planet, Hiten bid the man farewell and began his travels once again.  As time passed by, Hiten grew older, as all people do when time moves on; one and a half years later, at the age of fifteen, Hiten soon found himself in need of credits, for how else was the young boy to survive?  As such, he started to take on various odd jobs – helping people with small problems, infiltrating buildings with relative ease – some whispered that the ease he demonstrated in doing so must have been the result of magic of some sort.  He even took on jobs to test out security measures and even corporate espionage - besides, who in their right mind would ever suspect someone so young of being a spy?  The years went by and Hiten grew to be the age of eighteen.  As his age had increased, so too had his talents, becoming somewhat of a mercenary, even collecting the odd bounty every now and then.  In his trade he had earned himself the nickname of “Wandering Shadow”, due in part to his constant travels and never staying in one place for too long and also from the fact that no one seemed to know anything about him, where he came from, or what his purpose was – aside from earning money, of course.  He was like a ghost, a shadow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===  Home Again, Home Again (26 ABY)  ===&lt;br /&gt;
Now eighteen years old, Hiten had the sudden feeling that he should return home, as if it was calling out to him for a specific reason that had yet to reveal itself to him.  He reached out to a few trusted contacts that he had made during his time as a mercenary and doing the various odd jobs and asked if any knew of a ship that was heading to [[starwars:Corellia|Corellia]].  It was about a week before Hiten heard back from his most trusted contact.  There was a cargo ship departing for [[starwars:Corellia|Corellia]] the very next day from the planet that Hiten was currently on, but he would have to hurry to secure his spot on the ship.  &lt;br /&gt;
&lt;br /&gt;
After retiring for the night, Hiten awoke the next morning and hurried to the spaceport, bribing his way in and then requesting a spot on the ship from its captain.  The ship, &#039;&#039;Heart&#039;s Content&#039;&#039; was transporting luxury items of an undisclosed nature to [[starwars:Corellia|Corellia]].  The captain could not stand transporting such items without knowing what they were any longer and hated that his ship was a high-value target among pirates seeking such goods.  But, most importantly, he was fed up with being paid so little for the type of items he transported, especially given the dangers involved.  Hiten easily solved the man&#039;s problems and put an end to his worries by supplying him with a rather significant amount of credits, when compared to what he would have made otherwise.  The captain gladly allowed Hiten to board the vessel and it soon left the planet.  Upon the end of the journey, Hiten was sure to thank the captain for his hospitality, but not before robbing the man of roughly half of the amount that he had given as a bribe for passage on the ship - without the captain knowing, of course.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====  Call of Duty  ====&lt;br /&gt;
Home on [[starwars:Corellia|Corellia]] once again, Hiten&#039;s first order of business was to find a place to stay.  It was then that he truly returned home, walking the distance from the spaceport to his childhood home.  He had not been there since that fateful night four years ago, the very night that his world had come crashing down around him, forever changing him.  He made his way through the kitchen quickly, not wanting to relive that particular moment again.  He immediately went to his room and reached under his bed to pull out an old box.  He opened it and found the gift that he had been given on his fourteenth birthday: a small golden phoenix pendant made out of a semi-precious metal on a leather cord.  He quickly slipped it around his neck, wanting a slightly happier reminder of his previous life as he continued on in his new one.  He spent the night in his old home and when morning came he got ready for the day and set off for the military academy he had been in when he was young.&lt;br /&gt;
&lt;br /&gt;
Once there, Hiten requested to be enrolled at the academy.  Knowing that he had previously spent a brief period of time there, the administrators decided to allow him to try his hand there once again.  This time would be different however, since he was now of age to enroll and would go through a few classes as well as basic training.  Although Hiten had been working with weapons for some time now, he could not wait to learn how to handle them more effectively.  The very same day that he enrolled would also be his first day of classes; he had thought that they would have him start the next day but it seemed as though they wanted to see what he could do - he would make sure not to disappoint them.  The classes he would take were combat tactics, combat history, weapons basics and armed combat training.&lt;br /&gt;
&lt;br /&gt;
The first class he would have that day was combat history, which he did very well in, mostly due to his keen interest in the subject when he was younger.  Next he went through combat tactics and weapons basics, which were more or less uneventful, though they were interesting to him.  His last class of the day was armed combat.  While Hiten had been working with weapons for some time now, his experience was mostly limited to blasters and the extremely rare use of a vibroknife which had been his gift upon turning thirteen.  In this new setting, however, Hiten found that he preferred close combat over ranged combat, especially when using blades.  After learning this, he decided to do the best he could with a blade whenever the opportunity presented itself.&lt;br /&gt;
&lt;br /&gt;
Hiten quickly made his way through what was offered at the academy and soon found himself thinking that he had now learned all that he could from the establishment.  Two years after returning home, now at the age of twenty, Hiten desired more.  He thanked the instructors at the academy for teaching him what they had and then took his leave of the place to wander through the worlds once more.  He easily slid back into the rhythm of being a mercenary again, this time taking with him all that he had learned at the academy.  He caught a ship that was heading off-planet, as he had the first time he left home, and made his start on the next planet the ship was scheduled to stop on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===  Dark Rumors: The Brotherhood  ===&lt;br /&gt;
Throughout his travels he had heard many mumblings and whisperings.  The fact that he was a mercenary helped him in the process of gathering information and hearing about rumors, and talk of whether or not most people believed such rumors.  However, none of these rumors intrigued him more than that of a certain Brotherhood, where it was said that all of its members had some sort of strange powers.  This last bit of information sealed the deal for Hiten.  For years, he had wondered what allowed him to gain entrance into a building simply by saying that the security would let him in, just after they had told him that he would not be allowed to enter.  He always thought he had a special ability, and now it appeared as though this Brotherhood was full of people like him, most likely everyone within its ranks - finally, he would be able to get some answers!  Not only did it appear that Hiten could coerce people into doing things for him simply by talking to them and asking, but he had experienced many odd events in the past when he was a child, having strange dreams of people that he had never met or seen before.  His parents had simply waved it off as him imagining things; oh, if only they could hear what he was being told now!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====  The Second Shadow: Kadain  ====&lt;br /&gt;
[[File:Nal-Hutta.png|thumb|200px|right|Nal Hutta]]&lt;br /&gt;
On one occasion Hiten found himself at a bar on [[starwars: Nal Hutta|Nal Hutta]].  While there, he happened to overhear a patron mention a Brotherhood to a passerby.  His interest piqued, he questioned the drunkard about what he had been saying.  In the middle of this, a cloaked man stepped forth from the shadows of the bar’s back corner and approached the bar, nodding to the bartender who quickly poured him a drink.  The drunk glanced at the newcomer and his look turned from one of drunken happiness to that of fear and immense terror.  He hastily vacated his seat and fled the bar, as if he had just glimpsed an irate [[starwars: Zabrak|Zabrak]] on a [[starwars: speeder|speeder]] that was looking to take his head off.  The cloaked man took the empty seat and pulled back his hood, revealing the most startling detail about him – his eyes, yellow ringed in red.  Hiten had never seen anything like them before, and as they pierced his gaze, he felt as though they were full of power.  He thought the eyes hinted at untold rage being held back almost constantly, so as not to terrify those around him wherever the man went.&lt;br /&gt;
&lt;br /&gt;
The man introduced himself as Kadain Thorne.  He claimed to be a simple traveler, wandering various worlds for years.  But Hiten sensed that he was not revealing everything, and voiced as much.  A smile crept across Kadain’s lips and he gave a faint nod.  He indicated the bar’s entrance and said that Hiten should pay no attention to the patron that had just fled, that he knew nothing and was merely spouting off rumors that he had heard.  His piercing yellow eyes stared at Hiten, Kadain could tell that he was not one to give up once he heard whispers of something until he uncovered what he was looking for.  So the man nodded to himself before beginning to reveal the truth.  He claimed that over the years in his travels he had been searching for someone promising, worth his time in training.  He told Hiten that there were people across the galaxy and beyond that were known as [[starwars:Force_sensitive|Force-sensitive]], and that some even had special powers – accelerated healing, increased strength or speed, even powers of persuasion.  Hiten thought that this turn of events was almost too good to be true, but there was something about this cloaked man that made him trust his words.  Hiten was stunned at the confirmation of the rumors he had heard, unable to speak for a moment. Kadain took this time to fill him in on the [[Dark Brotherhood|Dark Jedi Brotherhood]], of which he claimed to be a member.  He said that he had been traveling to find someone worthy of training, and even went so far as to say that he had been watching Hiten for some time now, carefully observing and evaluating him.  He said that after taking close note of him, he extended an invitation, feeling that Hiten would do well to train and join the [[Dark Brotherhood|Brotherhood]].  Hiten took it almost immediately, wanting to learn more about the [[starwars: The_Force|Force]], the [[Dark Brotherhood|Brotherhood]], and what else he might be capable of.  After the two agreed to meet at the spaceport the following morning, Kadain finished his drink and departed.  Hiten stayed behind and finished his as well, before heading to his apartment nearby and packing what little belongings he had with him, then he slept, night fading and giving way to the morning.  After waking and getting ready, Hiten took his things and left the apartment, heading to the spaceport.  He met up with Kadain and they boarded his ship together, beginning their journey.  Hiten could almost feel the danger that lay ahead…and could only grin at the thought.&lt;br /&gt;
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===  The Death of a Shadow &amp;amp; The Arrival  ===&lt;br /&gt;
Towards the end of the journey aboard Kadain’s ship, the old man suddenly and quite unexpectedly grew ill.  Upon landing on the planet where the Brotherhood was located, the pair slowly made their way across the planet to the Brotherhood’s main base of operations.  Along the way, Kadain’s illness took a turn for the worse and his condition seemed to be deteriorating by the hour.  When Hiten looked at the old man’s face, he knew what must be done.  Without hesitation, he drew his blaster pistol and placed it against the man’s forehead and whispered two words, “good bye”, before swiftly pulling the trigger and putting the old man out of his misery.  It would not be until much later, a while after joining the Brotherhood, and on the way back from a particularly violent mission, that he would recall the thrill that he had experienced in the moments before and after pulling the trigger, not to mention the very moment he pulled the trigger and ended the Kadain&#039;s life.&lt;br /&gt;
&lt;br /&gt;
Hiten knew that he must continue on with the trek, so the young man took Kadain’s pack, emptied it of its contents and packed it with anything that would be needed later: food, water, a few pieces of clothing, and lastly, the old man’s weapons, including what Hiten would later come to realize was Kadain’s [[starwars: lightsaber|lightsaber]].  With that out of the way, Hiten continued on to the [[Dark Brotherhood|Brotherhood]] for luckily, yet at the same time foolishly, the old man had told Hiten of its location – perhaps he had known what would happen and had planned it this way from the start.  Continuing on, Hiten reached the entrance of the Brotherhood and laid his hand upon the door, imprinting the memory in his mind for later, and then removed his hand and allowed the door to open.&lt;br /&gt;
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&lt;br /&gt;
===  The Name &amp;amp; The Brotherhood (26 ABY)  ===&lt;br /&gt;
[[File:Csp-logo.png|thumb|200px|left|Logo of Scholae Palatinae]]&lt;br /&gt;
&lt;br /&gt;
When Hiten first stepped inside the [[Dark Brotherhood|Brotherhood]], he was immediately questioned, mostly about who he was and how he had gotten there.  After giving them his newly decided name and his story, even daring to go as far as telling them that he had killed the old man Kadain, they simply nodded and proceeded to let him go.  He called them back and asked them if he could join, and, after much thought, they agreed and he became the newest member of the [[Dark Brotherhood|Dark Jedi Brotherhood]].&lt;br /&gt;
&lt;br /&gt;
Hiten had already decided that he should have a different name before even entering the building, so that is why he gave them a false one, deciding to actually assume the identity of that false name.  He had imagined himself as becoming another person when he would join them – he had assumed that they would let him join before arriving and he decided to take a chance with the assumption.  As such, he would need a new identity, a new name.  He also chose to take on a new name because he was still on the lookout for the man who killed his parents, and he was hoping to find some leads while within this group of people.  In the end, his decision was to take on the name of Reiden – a link to his past, the name &amp;quot;Reiden&amp;quot; coming from a story that his mother had read to him as a child.  Now known as Reiden, he would cease using his last name, partially because he was hoping to one day find the killer – to befriend the man, who would never be the wiser, only to kill him – and partially out of caution that someone would recognize the name either as part of the family of his that had been long dead and also from his days as a mercenary. Reiden also felt as though one wasn’t even really needed.&lt;br /&gt;
&lt;br /&gt;
When Reiden first showed up, he was subjected to a short series of tests and examinations, used to determine his physical and mental health, as well as his abilities in the [[starwars: The_Force|Force]].  Shortly afterwards, they had given him a brief combat test and told him the name of the Order to which he would be joining and then sent him off to the House and Clan to which they assigned him, explaining that they believed that they chose this combination based on where they thought he would thrive and succeed more.  He had joined the [[Obelisk Order]] and was assigned to [[Dorimad Sol|House Dorimad Sol]] of [[Scholae Palatinae|Clan Scholae Palatinae]].&lt;br /&gt;
&lt;br /&gt;
Upon his arrival at the [[Dark Brotherhood|Brotherhood]] and subsequently [[Scholae Palatinae]] and [[Dorimad Sol]], Reiden realized that he had finally done it.  He no longer had the need to wander; he had found a new home.  Not only was the [[Dark Brotherhood|Brotherhood]] like a new home to him, but Reiden quickly gained new friends, something which he had never had many of previously.  Then, eager to prove himself to everyone, he set himself to work, mainly within the [[Shadow Academy]].  Due to his eagerness to prove himself to everyone, combined with his immense amount of activity among the ranks of House Dorimad Sol, Reiden was awarded a [[Dark Cross]] within only four days of finding the [[Dark Brotherhood|Brotherhood]].  Afterwards, Reiden quickly rose in rank, attaining the ranks of [[Proselyte]] and then [[Protector]].&lt;br /&gt;
&lt;br /&gt;
===  The Path Towards Darkness  ===&lt;br /&gt;
{{Quote|Go work on your trials, Reiden.  Mush, minion!| [[Angelo Dante|Dante]] to Reiden upon his promotions to Guardian and Jedi Hunter}}&lt;br /&gt;
[[File:Dante_Older_Armor.jpg|thumb|150px|right|Angelo Dante, Reiden&#039;s Master]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Over the course of his time within the halls of the [[Dark Brotherhood|Brotherhood]], Reiden continued to stay active and eventually attained the rank of [[Guardian]].  Shortly after this promotion, Reiden was told that he would be assigned a Master.  At first, he was not sure how he&#039;d feel about this but, in the end, he decided to trust the decision of the Summit leading [[Scholae Palatinae]] and accept and respect their decision of who would be his Master.  Reiden then met with his new Master, [[Angelo Dante]], whom everyone simply referred to as [[Angelo Dante|Dante]].  The pair seemed to work well together, with his Master reminding the apprentice to get to work and get things done, sparking continued activity in the young [[Obelisk Order|Obelisk]].  After spending roughly three months within the [[Dark Brotherhood|Brotherhood]], and with the tutelage of [[Angelo Dante|Dante], Reiden had continued to thrive within the [[Dark Brotherhood|Brotherhood]].&lt;br /&gt;
&lt;br /&gt;
Through continued activity and a drive to succeed in everything he does, Reiden achieved the rank of [[Jedi Hunter]] after only three short months.  Not long after this promotion, Reiden was told that he should begin his Trials to Knighthood shortly.  Upon hearing this, Reiden was thrilled, happily accepting yet another chance to prove himself to everyone in [[Dorimad Sol]] and [[Scholae Palatinae]], not only to them, but to the entire Brotherhood as well.&lt;br /&gt;
&lt;br /&gt;
The training was hard work, but Reiden did not mind.  He merely saw his trials as yet another thing to be completed, something to be overcome.  As with anything, there were some times that were tougher than others, but that did not stop him.&lt;br /&gt;
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&lt;br /&gt;
===  The Next Step: Knighthood  ===&lt;br /&gt;
{{Quote|Reiden is as tenacious as I am, which is both reassuring and unnerving.| [[Thran Occasus]] on Reiden&#039;s promotion to [[JM4|Dark Jedi Knight]]}}&lt;br /&gt;
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After working on his trials, Reiden was rewarded for his hard work with a promotion to the rank of [[JM4|Dark Jedi Knight]].  It wasn&#039;t long after this that Reiden was out on a distant planet, in search of a contact of his from his days as a mercenary, which he did every now and then to gain any useful information.  The contact he was meeting had a key piece of intel related to the death of his parents.  Though he had put this incident behind him, Reiden still wanted revenge on those responsible, and as such he met with the contact and heard what he had to say.  Afterwards, Reiden went to his ship and plotted a course for his home planet of [[starwars: Corellia|Corellia]], which is where his contact had spotted the man responsible for the death of his parents, the one that the other intruders from that fateful night had referred to as Ka&#039;tor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====  Revenge at Last...Or Is It?  ====&lt;br /&gt;
Apparently, Ka&#039;tor was on the run from his own men, after having cheated them out of a significant payout from a job.  Reiden made his way to [[starwars: Corellia|Corellia]] and asked around if anyone had seen a man wearing anything with a symbol of fire with a black star in front of it.  That symbol will forever be remembered by this young Knight, no matter how much time passes; the symbol that brought about the death of his family.  A few people claimed to have seen a man fitting Ka&#039;tor&#039;s description in a local bar called &#039;&#039;Light&#039;s End&#039;&#039;, so Reiden set out for the bar and instantly recognized the scar on Ka&#039;tor&#039;s face and took the seat next to him and ordered a drink.  He struck up a casual conversation with the man, getting on his good side, and then asked what was troubling him, as he clearly looked like a man who had been on the run.  Ka&#039;tor told him the story and Reiden then offered to help him out by double-crossing his men.  The killer smiled and nodded, ordering them both more drinks.&lt;br /&gt;
&lt;br /&gt;
Shortly afterwards, they went to the place where Ka&#039;tor had been hiding and he contacted his men and told them that he would give them the credits he owed them.  The next day the men landed on Corellia and contacted Ka&#039;tor, demanding to know where he was hiding out, and he told them.  Ka&#039;tor couldn&#039;t believe his luck; he had actually found somebody that would help him out, and for such a small price!  Reiden simply smiled at the man and then explained to Ka&#039;tor about who he was and he could only laugh as the killer&#039;s eyes grew wide in disbelief.  It was then that the other men entered into the compound that Reiden and Ka&#039;tor were in and then Reiden knocked Ka&#039;tor down to his knees and drew his lightsaber, igniting it and swiftly beheading the man before turning to the others with a grin on his face.  He told the others of his story as well and they couldn&#039;t believe him either and began to fumble for their blasters, unsure of what would happen next.  Reiden rushed at them and killed two of them quickly before turning to the two remaining, demanding to know who sent them to his home.  One of the men started an explanation but Reiden could tell the man was lying and killed him.  He wheeled on the last man and repeated his question.  This man, being smarter than his now dead companions, began to tell Reiden the answer.  Satisfied that this last man was telling the truth, he killed him too, then returned to his ship and set a course back to the Brotherhood, the man&#039;s final words running through Reiden&#039;s mind over and over again - &amp;quot;It was Kadain, he was the one that hired us back then.  Some crazy old man nobody ever saw before named Kadain!&amp;quot;.  Reiden almost couldn&#039;t believe the words but he remained satisfied with the answer nonetheless.  He had unknowingly taken his revenge on the mastermind behind the death of his parents two years ago when he first joined the Brotherhood.&lt;br /&gt;
&lt;br /&gt;
With his need for vengeance fulfilled and the necessity for secrecy gone, it was at this time that Reiden chose to reclaim his last name.  He decided to retain the moniker Reiden, since that was how everyone knew him.  He was now Reiden Karr, a Knight of Scholae Palatinae and the Dark Jedi Brotherhood.  Taking one final glance at his homeworld from the cockpit of his ship, he moved his focus back to the task of returning to the Cocytus System, where the empire of Scholae Palatinae made its home.&lt;br /&gt;
&lt;br /&gt;
===  Darkness Elevated (34 ABY)  ===&lt;br /&gt;
WIP&lt;br /&gt;
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=== Collective Assault &amp;amp; A New Legacy (35 ABY) ===&lt;br /&gt;
WIP&lt;br /&gt;
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==== A New Legacy (35 ABY) ====&lt;br /&gt;
[[File:Palpatine_d1.jpg|175px|right]]&lt;br /&gt;
&lt;br /&gt;
Following the battles the Brotherhood waged with the forces of the Collective, and due to his many years of service and loyalty to Scholae Palatinae, Reiden was awarded the honor of being named one of the newest members to bear the [[Legacy of Palpatine]].  Scholae&#039;s Rollmaster [[Mune Cinteroph]] and then-Proconsul [[Braecen Kaeth]] were also inducted into the ranks of Palpatines.&lt;br /&gt;
 &lt;br /&gt;
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[[Category:Scholae Palatinae members]]&lt;/div&gt;</summary>
		<author><name>Reiden</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Reiden_Karr&amp;diff=184140</id>
		<title>Reiden Karr</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Reiden_Karr&amp;diff=184140"/>
		<updated>2022-02-04T04:21:45Z</updated>

		<summary type="html">&lt;p&gt;Reiden: Updating infobox to reflect path change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rdb|exd|nor}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type = Force Disciple&lt;br /&gt;
|image=[[File:Reiden2.jpeg|250px]]&lt;br /&gt;
|firstname= Reiden&lt;br /&gt;
|lastname= Palpatine Karr&lt;br /&gt;
|homeworld= Corellia&lt;br /&gt;
|birth= {{Birthyear and Age|ABY|7}}&lt;br /&gt;
|death=&lt;br /&gt;
|species= [[starwars:Human|Human]]&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Light Brown&lt;br /&gt;
|eyes= Blue&lt;br /&gt;
|height= 5&#039;10&amp;quot; / 1.78 m&lt;br /&gt;
|weight= 155 lbs / 70.3 kg&lt;br /&gt;
|cyber= &lt;br /&gt;
|mother= Amyla Karr&lt;br /&gt;
|father= Darin Karr&lt;br /&gt;
|children= &lt;br /&gt;
|spouse= &lt;br /&gt;
|allies= * [[Scholae Palatinae|Clan Scholae Palatinae]]&lt;br /&gt;
* [[Kell Dante|Kell Palpatine Dante]]&lt;br /&gt;
* [[Xen&#039;Mordin Vismorsus|Xen&#039;Mordin Palpatine]]&lt;br /&gt;
* [[Lexiconus Qor]]&lt;br /&gt;
* [[Orion Gale]]&lt;br /&gt;
* Lyra Janus&lt;br /&gt;
|enemies= &lt;br /&gt;
|saber= Green&lt;br /&gt;
|form= [[Lightsaber_Forms#Form_V_-_Djem_So|Djem So]]&lt;br /&gt;
|weapons=&lt;br /&gt;
|fightingstyle= [[Martial_Arts_Forms#Broken_Gate|Broken Gate]]&lt;br /&gt;
|profession= * Debt collector&lt;br /&gt;
* Bounty hunter&lt;br /&gt;
* Mercenary&lt;br /&gt;
* Dark Jedi&lt;br /&gt;
|position= [[Battlemaster]]&lt;br /&gt;
|era=* [[Rise of the Brotherhood era]]&lt;br /&gt;
* [[Exodus era]]&lt;br /&gt;
* [[New Order era]]&lt;br /&gt;
|affiliation= * [[Scholae Palatinae|Clan Scholae Palatinae]]&lt;br /&gt;
* [[Dark Brotherhood]]&lt;br /&gt;
|ship= [[item:52333|Espada]]&lt;br /&gt;
|masters= * Kadain Thorne&lt;br /&gt;
* [[Angelo Dante]]&lt;br /&gt;
|apprentices= N/A&lt;br /&gt;
|dossier=[[dossier:10106|10106]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reiden Karr&#039;&#039;&#039; is a Dark Jedi of [[Scholae Palatinae|Clan Scholae Palatinae]].  While younger than some of the other members, Reiden strives to do his best in all things tasked to him.  He is loyal to his House and those who prove to be allies.  He has been in Scholae Palatinae since joining the Dark Brotherhood and it has been a new home for him from the very beginning.  He will remain in Scholae Palatinae until it ceases to feel like a home to him, which is very unlikely to occur.&lt;br /&gt;
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&lt;br /&gt;
==  Character History  ==&lt;br /&gt;
&lt;br /&gt;
===  The Beginning  ===&lt;br /&gt;
[[File:Corellia.jpg|thumb|200px|left|Corellia]]&lt;br /&gt;
&lt;br /&gt;
Born as Hiten Karr on the planet [[starwars:Corellia|Corellia]] in the year 7 ABY to parents Darin and Amyla Karr.  Hiten had always been interested in battle and striving to perfect himself and his skills that he had learned, even at a young age.  He led a simple life as the only child in his family, always helping his parents the best he could.&lt;br /&gt;
&lt;br /&gt;
When Hiten was around five years old he was enrolled at a local academy where he spent his time studying various subjects.  Those subjects that interested him the most were mostly history courses and a few philosophy courses.  He loved to learn of the old societies that had come before his own, the various views that each society held, and their beliefs and customs.  Another thing that Hiten enjoyed was learning about different battles that had taken place and various strategies used in battles, both the basics and the more advanced ones.  These things he learned mostly from reading about them, since there were no courses at the academy that covered such material.&lt;br /&gt;
&lt;br /&gt;
As the years passed, Hiten found himself wanting to learn more about battle and its tactics.  As such, he asked his parents if he could transfer to the local military academy.  While his parents were not huge supporters of fighting, they believed that everyone should be able to defend themselves and that it is sometimes necessary to fight.  They understood well their son&#039;s desire to learn more of battle tactics and the likes so they reluctantly allowed him to attend the academy.  This particular military academy had a program that taught much younger children than were allowed to officially enroll, which was at the age of eighteen.  This program taught children from the ages of ten to seventeen, and covered exactly what Hiten had become interested in: the battles and tactics of ages far in the past - almost ancient by some standards.  Hiten was enrolled enrolled at the age of eleven and enjoyed his time there very much.  However, he was only there for two years before he found that this path was perhaps not the one for him that he had thought it might be.  He left the military academy and returned to his regular schooling for one year.  That was when disaster struck.&lt;br /&gt;
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&lt;br /&gt;
====  The Last Supper (21 ABY)  ====&lt;br /&gt;
One night, as Hiten and his parents were sitting down to dinner, as they had done every night for as far back as he can remember, there came a vicious pounding on the door.  His mother Amyla went to open the door but was knocked back as it was kicked open, followed by three men.  The men were dressed in full combat gear, high-powered guns strapped across their backs.  At that moment his father Darin turned to him and Hiten nodded in response, silently and quickly slipping from the table to his hands and knees and crawling past the distracted men, most likely bounty hunters.  He reached his room where he closed his bedroom door until only enough space was left for him to watch what was going on.  One of the men was clearly the leader, judging by the black star symbol outlined in red with a background of fire that was emblazoned on the sides of his shoulders and his left breast.  He pointed a blaster at Darin and asked him a question, to which Darin replied that he had no idea what the man was referring to.  The man, who the other two referred to as Ka&#039;tor, then trained the blaster on Amyla, pressing it against her head and repeated the question.  Darin gave the same answer, which apparently was not the one that Ka&#039;tor was looking for, so he fired the blaster and the woman fell to the floor, limp; Darin let out a yell and Hiten bit the sleeve of his shirt, stifling his own cries and yells.  The question was repeated yet again and met with the same response, earning a blaster shot to his foot.  Ka&#039;tor asked Darin one final time, and Darin, through tears and sobs, told the man to go to hell and that he will never find what he was looking for.  With this, Ka&#039;tor became enraged and whipped Darin with the end of the blaster then aimed it and shot Darin repeatedly, killing him.  Hiten watched in terror as his world came crashing down around him, his parents dead, murdered by some psychotic man, for reasons unknown to Hiten.  Paralyzed by fear, Hiten then watched as the men proceeded to set fire to the house.  Luckily, they did not check in any other rooms of the house and left the house to burn to the ground.  Hiten worked quickly and grabbed what little few precious possessions he had: a small vibroknife he had been given as a gift the previous year for his birthday, and a necklace of a golden phoenix which had been his birthday present this year.  He then put his robes on over his clothes and tightened the belt and grabbed his cloak, pulling it on and rushing out of the window and into the night.  Running and not stopping or looking back, he fled from the world he knew.  Away from the conflagration; away from the death and pain...away from home...&lt;br /&gt;
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&lt;br /&gt;
====  The Wandering Shadow  ====&lt;br /&gt;
At the age of fourteen, Hiten was orphaned, left to wander through [[starwars:Corellia|Corellia]], not knowing where he was going or what he would do next.  Hiten – tired of traveling throughout [[starwars:Corellia|Corellia]], found a ship heading off-planet – was able to talk the pilot into allowing him passage aboard the ship.  Once reaching the planet, Hiten bid the man farewell and began his travels once again.  As time passed by, Hiten grew older, as all people do when time moves on; one and a half years later, at the age of fifteen, Hiten soon found himself in need of credits, for how else was the young boy to survive?  As such, he started to take on various odd jobs – helping people with small problems, infiltrating buildings with relative ease – some whispered that the ease he demonstrated in doing so must have been the result of magic of some sort.  He even took on jobs to test out security measures and even corporate espionage - besides, who in their right mind would ever suspect someone so young of being a spy?  The years went by and Hiten grew to be the age of eighteen.  As his age had increased, so too had his talents, becoming somewhat of a mercenary, even collecting the odd bounty every now and then.  In his trade he had earned himself the nickname of “Wandering Shadow”, due in part to his constant travels and never staying in one place for too long and also from the fact that no one seemed to know anything about him, where he came from, or what his purpose was – aside from earning money, of course.  He was like a ghost, a shadow.&lt;br /&gt;
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&lt;br /&gt;
===  Home Again, Home Again (26 ABY)  ===&lt;br /&gt;
Now eighteen years old, Hiten had the sudden feeling that he should return home, as if it was calling out to him for a specific reason that had yet to reveal itself to him.  He reached out to a few trusted contacts that he had made during his time as a mercenary and doing the various odd jobs and asked if any knew of a ship that was heading to [[starwars:Corellia|Corellia]].  It was about a week before Hiten heard back from his most trusted contact.  There was a cargo ship departing for [[starwars:Corellia|Corellia]] the very next day from the planet that Hiten was currently on, but he would have to hurry to secure his spot on the ship.  &lt;br /&gt;
&lt;br /&gt;
After retiring for the night, Hiten awoke the next morning and hurried to the spaceport, bribing his way in and then requesting a spot on the ship from its captain.  The ship, &#039;&#039;Heart&#039;s Content&#039;&#039; was transporting luxury items of an undisclosed nature to [[starwars:Corellia|Corellia]].  The captain could not stand transporting such items without knowing what they were any longer and hated that his ship was a high-value target among pirates seeking such goods.  But, most importantly, he was fed up with being paid so little for the type of items he transported, especially given the dangers involved.  Hiten easily solved the man&#039;s problems and put an end to his worries by supplying him with a rather significant amount of credits, when compared to what he would have made otherwise.  The captain gladly allowed Hiten to board the vessel and it soon left the planet.  Upon the end of the journey, Hiten was sure to thank the captain for his hospitality, but not before robbing the man of roughly half of the amount that he had given as a bribe for passage on the ship - without the captain knowing, of course.&lt;br /&gt;
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&lt;br /&gt;
====  Call of Duty  ====&lt;br /&gt;
Home on [[starwars:Corellia|Corellia]] once again, Hiten&#039;s first order of business was to find a place to stay.  It was then that he truly returned home, walking the distance from the spaceport to his childhood home.  He had not been there since that fateful night four years ago, the very night that his world had come crashing down around him, forever changing him.  He made his way through the kitchen quickly, not wanting to relive that particular moment again.  He immediately went to his room and reached under his bed to pull out an old box.  He opened it and found the gift that he had been given on his fourteenth birthday: a small golden phoenix pendant made out of a semi-precious metal on a leather cord.  He quickly slipped it around his neck, wanting a slightly happier reminder of his previous life as he continued on in his new one.  He spent the night in his old home and when morning came he got ready for the day and set off for the military academy he had been in when he was young.&lt;br /&gt;
&lt;br /&gt;
Once there, Hiten requested to be enrolled at the academy.  Knowing that he had previously spent a brief period of time there, the administrators decided to allow him to try his hand there once again.  This time would be different however, since he was now of age to enroll and would go through a few classes as well as basic training.  Although Hiten had been working with weapons for some time now, he could not wait to learn how to handle them more effectively.  The very same day that he enrolled would also be his first day of classes; he had thought that they would have him start the next day but it seemed as though they wanted to see what he could do - he would make sure not to disappoint them.  The classes he would take were combat tactics, combat history, weapons basics and armed combat training.&lt;br /&gt;
&lt;br /&gt;
The first class he would have that day was combat history, which he did very well in, mostly due to his keen interest in the subject when he was younger.  Next he went through combat tactics and weapons basics, which were more or less uneventful, though they were interesting to him.  His last class of the day was armed combat.  While Hiten had been working with weapons for some time now, his experience was mostly limited to blasters and the extremely rare use of a vibroknife which had been his gift upon turning thirteen.  In this new setting, however, Hiten found that he preferred close combat over ranged combat, especially when using blades.  After learning this, he decided to do the best he could with a blade whenever the opportunity presented itself.&lt;br /&gt;
&lt;br /&gt;
Hiten quickly made his way through what was offered at the academy and soon found himself thinking that he had now learned all that he could from the establishment.  Two years after returning home, now at the age of twenty, Hiten desired more.  He thanked the instructors at the academy for teaching him what they had and then took his leave of the place to wander through the worlds once more.  He easily slid back into the rhythm of being a mercenary again, this time taking with him all that he had learned at the academy.  He caught a ship that was heading off-planet, as he had the first time he left home, and made his start on the next planet the ship was scheduled to stop on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===  Dark Rumors: The Brotherhood  ===&lt;br /&gt;
Throughout his travels he had heard many mumblings and whisperings.  The fact that he was a mercenary helped him in the process of gathering information and hearing about rumors, and talk of whether or not most people believed such rumors.  However, none of these rumors intrigued him more than that of a certain Brotherhood, where it was said that all of its members had some sort of strange powers.  This last bit of information sealed the deal for Hiten.  For years, he had wondered what allowed him to gain entrance into a building simply by saying that the security would let him in, just after they had told him that he would not be allowed to enter.  He always thought he had a special ability, and now it appeared as though this Brotherhood was full of people like him, most likely everyone within its ranks - finally, he would be able to get some answers!  Not only did it appear that Hiten could coerce people into doing things for him simply by talking to them and asking, but he had experienced many odd events in the past when he was a child, having strange dreams of people that he had never met or seen before.  His parents had simply waved it off as him imagining things; oh, if only they could hear what he was being told now!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====  The Second Shadow: Kadain  ====&lt;br /&gt;
[[File:Nal-Hutta.png|thumb|200px|right|Nal Hutta]]&lt;br /&gt;
On one occasion Hiten found himself at a bar on [[starwars: Nal Hutta|Nal Hutta]].  While there, he happened to overhear a patron mention a Brotherhood to a passerby.  His interest piqued, he questioned the drunkard about what he had been saying.  In the middle of this, a cloaked man stepped forth from the shadows of the bar’s back corner and approached the bar, nodding to the bartender who quickly poured him a drink.  The drunk glanced at the newcomer and his look turned from one of drunken happiness to that of fear and immense terror.  He hastily vacated his seat and fled the bar, as if he had just glimpsed an irate [[starwars: Zabrak|Zabrak]] on a [[starwars: speeder|speeder]] that was looking to take his head off.  The cloaked man took the empty seat and pulled back his hood, revealing the most startling detail about him – his eyes, yellow ringed in red.  Hiten had never seen anything like them before, and as they pierced his gaze, he felt as though they were full of power.  He thought the eyes hinted at untold rage being held back almost constantly, so as not to terrify those around him wherever the man went.&lt;br /&gt;
&lt;br /&gt;
The man introduced himself as Kadain Thorne.  He claimed to be a simple traveler, wandering various worlds for years.  But Hiten sensed that he was not revealing everything, and voiced as much.  A smile crept across Kadain’s lips and he gave a faint nod.  He indicated the bar’s entrance and said that Hiten should pay no attention to the patron that had just fled, that he knew nothing and was merely spouting off rumors that he had heard.  His piercing yellow eyes stared at Hiten, Kadain could tell that he was not one to give up once he heard whispers of something until he uncovered what he was looking for.  So the man nodded to himself before beginning to reveal the truth.  He claimed that over the years in his travels he had been searching for someone promising, worth his time in training.  He told Hiten that there were people across the galaxy and beyond that were known as [[starwars:Force_sensitive|Force-sensitive]], and that some even had special powers – accelerated healing, increased strength or speed, even powers of persuasion.  Hiten thought that this turn of events was almost too good to be true, but there was something about this cloaked man that made him trust his words.  Hiten was stunned at the confirmation of the rumors he had heard, unable to speak for a moment. Kadain took this time to fill him in on the [[Dark Brotherhood|Dark Jedi Brotherhood]], of which he claimed to be a member.  He said that he had been traveling to find someone worthy of training, and even went so far as to say that he had been watching Hiten for some time now, carefully observing and evaluating him.  He said that after taking close note of him, he extended an invitation, feeling that Hiten would do well to train and join the [[Dark Brotherhood|Brotherhood]].  Hiten took it almost immediately, wanting to learn more about the [[starwars: The_Force|Force]], the [[Dark Brotherhood|Brotherhood]], and what else he might be capable of.  After the two agreed to meet at the spaceport the following morning, Kadain finished his drink and departed.  Hiten stayed behind and finished his as well, before heading to his apartment nearby and packing what little belongings he had with him, then he slept, night fading and giving way to the morning.  After waking and getting ready, Hiten took his things and left the apartment, heading to the spaceport.  He met up with Kadain and they boarded his ship together, beginning their journey.  Hiten could almost feel the danger that lay ahead…and could only grin at the thought.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===  The Death of a Shadow &amp;amp; The Arrival  ===&lt;br /&gt;
Towards the end of the journey aboard Kadain’s ship, the old man suddenly and quite unexpectedly grew ill.  Upon landing on the planet where the Brotherhood was located, the pair slowly made their way across the planet to the Brotherhood’s main base of operations.  Along the way, Kadain’s illness took a turn for the worse and his condition seemed to be deteriorating by the hour.  When Hiten looked at the old man’s face, he knew what must be done.  Without hesitation, he drew his blaster pistol and placed it against the man’s forehead and whispered two words, “good bye”, before swiftly pulling the trigger and putting the old man out of his misery.  It would not be until much later, a while after joining the Brotherhood, and on the way back from a particularly violent mission, that he would recall the thrill that he had experienced in the moments before and after pulling the trigger, not to mention the very moment he pulled the trigger and ended the Kadain&#039;s life.&lt;br /&gt;
&lt;br /&gt;
Hiten knew that he must continue on with the trek, so the young man took Kadain’s pack, emptied it of its contents and packed it with anything that would be needed later: food, water, a few pieces of clothing, and lastly, the old man’s weapons, including what Hiten would later come to realize was Kadain’s [[starwars: lightsaber|lightsaber]].  With that out of the way, Hiten continued on to the [[Dark Brotherhood|Brotherhood]] for luckily, yet at the same time foolishly, the old man had told Hiten of its location – perhaps he had known what would happen and had planned it this way from the start.  Continuing on, Hiten reached the entrance of the Brotherhood and laid his hand upon the door, imprinting the memory in his mind for later, and then removed his hand and allowed the door to open.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===  The Name &amp;amp; The Brotherhood (26 ABY)  ===&lt;br /&gt;
[[File:Csp-logo.png|thumb|200px|left|Logo of Scholae Palatinae]]&lt;br /&gt;
&lt;br /&gt;
When Hiten first stepped inside the [[Dark Brotherhood|Brotherhood]], he was immediately questioned, mostly about who he was and how he had gotten there.  After giving them his newly decided name and his story, even daring to go as far as telling them that he had killed the old man Kadain, they simply nodded and proceeded to let him go.  He called them back and asked them if he could join, and, after much thought, they agreed and he became the newest member of the [[Dark Brotherhood|Dark Jedi Brotherhood]].&lt;br /&gt;
&lt;br /&gt;
Hiten had already decided that he should have a different name before even entering the building, so that is why he gave them a false one, deciding to actually assume the identity of that false name.  He had imagined himself as becoming another person when he would join them – he had assumed that they would let him join before arriving and he decided to take a chance with the assumption.  As such, he would need a new identity, a new name.  He also chose to take on a new name because he was still on the lookout for the man who killed his parents, and he was hoping to find some leads while within this group of people.  In the end, his decision was to take on the name of Reiden – a link to his past, the name &amp;quot;Reiden&amp;quot; coming from a story that his mother had read to him as a child.  Now known as Reiden, he would cease using his last name, partially because he was hoping to one day find the killer – to befriend the man, who would never be the wiser, only to kill him – and partially out of caution that someone would recognize the name either as part of the family of his that had been long dead and also from his days as a mercenary. Reiden also felt as though one wasn’t even really needed.&lt;br /&gt;
&lt;br /&gt;
When Reiden first showed up, he was subjected to a short series of tests and examinations, used to determine his physical and mental health, as well as his abilities in the [[starwars: The_Force|Force]].  Shortly afterwards, they had given him a brief combat test and told him the name of the Order to which he would be joining and then sent him off to the House and Clan to which they assigned him, explaining that they believed that they chose this combination based on where they thought he would thrive and succeed more.  He had joined the [[Obelisk Order]] and was assigned to [[Dorimad Sol|House Dorimad Sol]] of [[Scholae Palatinae|Clan Scholae Palatinae]].&lt;br /&gt;
&lt;br /&gt;
Upon his arrival at the [[Dark Brotherhood|Brotherhood]] and subsequently [[Scholae Palatinae]] and [[Dorimad Sol]], Reiden realized that he had finally done it.  He no longer had the need to wander; he had found a new home.  Not only was the [[Dark Brotherhood|Brotherhood]] like a new home to him, but Reiden quickly gained new friends, something which he had never had many of previously.  Then, eager to prove himself to everyone, he set himself to work, mainly within the [[Shadow Academy]].  Due to his eagerness to prove himself to everyone, combined with his immense amount of activity among the ranks of House Dorimad Sol, Reiden was awarded a [[Dark Cross]] within only four days of finding the [[Dark Brotherhood|Brotherhood]].  Afterwards, Reiden quickly rose in rank, attaining the ranks of [[Proselyte]] and then [[Protector]].&lt;br /&gt;
&lt;br /&gt;
===  The Path Towards Darkness  ===&lt;br /&gt;
{{Quote|Go work on your trials, Reiden.  Mush, minion!| [[Angelo Dante|Dante]] to Reiden upon his promotions to Guardian and Jedi Hunter}}&lt;br /&gt;
[[File:Dante_Older_Armor.jpg|thumb|150px|right|Angelo Dante, Reiden&#039;s Master]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Over the course of his time within the halls of the [[Dark Brotherhood|Brotherhood]], Reiden continued to stay active and eventually attained the rank of [[Guardian]].  Shortly after this promotion, Reiden was told that he would be assigned a Master.  At first, he was not sure how he&#039;d feel about this but, in the end, he decided to trust the decision of the Summit leading [[Scholae Palatinae]] and accept and respect their decision of who would be his Master.  Reiden then met with his new Master, [[Angelo Dante]], whom everyone simply referred to as [[Angelo Dante|Dante]].  The pair seemed to work well together, with his Master reminding the apprentice to get to work and get things done, sparking continued activity in the young [[Obelisk Order|Obelisk]].  After spending roughly three months within the [[Dark Brotherhood|Brotherhood]], and with the tutelage of [[Angelo Dante|Dante], Reiden had continued to thrive within the [[Dark Brotherhood|Brotherhood]].&lt;br /&gt;
&lt;br /&gt;
Through continued activity and a drive to succeed in everything he does, Reiden achieved the rank of [[Jedi Hunter]] after only three short months.  Not long after this promotion, Reiden was told that he should begin his Trials to Knighthood shortly.  Upon hearing this, Reiden was thrilled, happily accepting yet another chance to prove himself to everyone in [[Dorimad Sol]] and [[Scholae Palatinae]], not only to them, but to the entire Brotherhood as well.&lt;br /&gt;
&lt;br /&gt;
The training was hard work, but Reiden did not mind.  He merely saw his trials as yet another thing to be completed, something to be overcome.  As with anything, there were some times that were tougher than others, but that did not stop him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===  The Next Step: Knighthood  ===&lt;br /&gt;
{{Quote|Reiden is as tenacious as I am, which is both reassuring and unnerving.| [[Thran Occasus]] on Reiden&#039;s promotion to [[JM4|Dark Jedi Knight]]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After working on his trials, Reiden was rewarded for his hard work with a promotion to the rank of [[JM4|Dark Jedi Knight]].  It wasn&#039;t long after this that Reiden was out on a distant planet, in search of a contact of his from his days as a mercenary, which he did every now and then to gain any useful information.  The contact he was meeting had a key piece of intel related to the death of his parents.  Though he had put this incident behind him, Reiden still wanted revenge on those responsible, and as such he met with the contact and heard what he had to say.  Afterwards, Reiden went to his ship and plotted a course for his home planet of [[starwars: Corellia|Corellia]], which is where his contact had spotted the man responsible for the death of his parents, the one that the other intruders from that fateful night had referred to as Ka&#039;tor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====  Revenge at Last...Or Is It?  ====&lt;br /&gt;
Apparently, Ka&#039;tor was on the run from his own men, after having cheated them out of a significant payout from a job.  Reiden made his way to [[starwars: Corellia|Corellia]] and asked around if anyone had seen a man wearing anything with a symbol of fire with a black star in front of it.  That symbol will forever be remembered by this young Knight, no matter how much time passes; the symbol that brought about the death of his family.  A few people claimed to have seen a man fitting Ka&#039;tor&#039;s description in a local bar called &#039;&#039;Light&#039;s End&#039;&#039;, so Reiden set out for the bar and instantly recognized the scar on Ka&#039;tor&#039;s face and took the seat next to him and ordered a drink.  He struck up a casual conversation with the man, getting on his good side, and then asked what was troubling him, as he clearly looked like a man who had been on the run.  Ka&#039;tor told him the story and Reiden then offered to help him out by double-crossing his men.  The killer smiled and nodded, ordering them both more drinks.&lt;br /&gt;
&lt;br /&gt;
Shortly afterwards, they went to the place where Ka&#039;tor had been hiding and he contacted his men and told them that he would give them the credits he owed them.  The next day the men landed on Corellia and contacted Ka&#039;tor, demanding to know where he was hiding out, and he told them.  Ka&#039;tor couldn&#039;t believe his luck; he had actually found somebody that would help him out, and for such a small price!  Reiden simply smiled at the man and then explained to Ka&#039;tor about who he was and he could only laugh as the killer&#039;s eyes grew wide in disbelief.  It was then that the other men entered into the compound that Reiden and Ka&#039;tor were in and then Reiden knocked Ka&#039;tor down to his knees and drew his lightsaber, igniting it and swiftly beheading the man before turning to the others with a grin on his face.  He told the others of his story as well and they couldn&#039;t believe him either and began to fumble for their blasters, unsure of what would happen next.  Reiden rushed at them and killed two of them quickly before turning to the two remaining, demanding to know who sent them to his home.  One of the men started an explanation but Reiden could tell the man was lying and killed him.  He wheeled on the last man and repeated his question.  This man, being smarter than his now dead companions, began to tell Reiden the answer.  Satisfied that this last man was telling the truth, he killed him too, then returned to his ship and set a course back to the Brotherhood, the man&#039;s final words running through Reiden&#039;s mind over and over again - &amp;quot;It was Kadain, he was the one that hired us back then.  Some crazy old man nobody ever saw before named Kadain!&amp;quot;.  Reiden almost couldn&#039;t believe the words but he remained satisfied with the answer nonetheless.  He had unknowingly taken his revenge on the mastermind behind the death of his parents two years ago when he first joined the Brotherhood.&lt;br /&gt;
&lt;br /&gt;
With his need for vengeance fulfilled and the necessity for secrecy gone, it was at this time that Reiden chose to reclaim his last name.  He decided to retain the moniker Reiden, since that was how everyone knew him.  He was now Reiden Karr, a Knight of Scholae Palatinae and the Dark Jedi Brotherhood.  Taking one final glance at his homeworld from the cockpit of his ship, he moved his focus back to the task of returning to the Cocytus System, where the empire of Scholae Palatinae made its home.&lt;br /&gt;
&lt;br /&gt;
===  Darkness Elevated (34 ABY)  ===&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Collective Assault &amp;amp; A New Legacy (35 ABY) ===&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== A New Legacy (35 ABY) ====&lt;br /&gt;
[[File:Palpatine_d1.jpg|175px|right]]&lt;br /&gt;
&lt;br /&gt;
Following the battles the Brotherhood waged with the forces of the Collective, and due to his many years of service and loyalty to Scholae Palatinae, Reiden was awarded the honor of being named one of the newest members to bear the [[Legacy of Palpatine]].  Scholae&#039;s Rollmaster [[Mune Cinteroph]] and then-Proconsul [[Braecen Kaeth]] were also inducted into the ranks of Palpatines.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[Category:Scholae Palatinae members]]&lt;/div&gt;</summary>
		<author><name>Reiden</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Legacy_of_Palpatine&amp;diff=184035</id>
		<title>Legacy of Palpatine</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Legacy_of_Palpatine&amp;diff=184035"/>
		<updated>2022-01-18T22:02:17Z</updated>

		<summary type="html">&lt;p&gt;Reiden: Updating to reflect transfers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|njo|djb}}&lt;br /&gt;
{{Organization&lt;br /&gt;
|name=Legacy of Palpatine&lt;br /&gt;
|image=[[File:Palpatine_d1.jpg|250px]]&lt;br /&gt;
|founder=Unknown&lt;br /&gt;
|leader=Kell Palpatine Dante&lt;br /&gt;
|members=&lt;br /&gt;
* Dakari Kaeth Palpatine&lt;br /&gt;
* Thran Occasus Palpatine&lt;br /&gt;
* Kell Palpatine Dante&lt;br /&gt;
* Evant Taelyan&lt;br /&gt;
* Lucyeth&lt;br /&gt;
* Reiden Palpatine Karr&lt;br /&gt;
* Shadow Nighthunter&lt;br /&gt;
* Rasilvenaira StormRaven&lt;br /&gt;
*Ric Hunter&lt;br /&gt;
* Xantros&lt;br /&gt;
|headquarters=&lt;br /&gt;
|locations=&lt;br /&gt;
|formed=&lt;br /&gt;
|founded=8 ABY&lt;br /&gt;
|reorganized=&lt;br /&gt;
|fragmented=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|affiliation=[[Clan Scholae Palatinae]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
To earn the [[Title#Clan_Titles|Clan title]] of Palpatine is to receive a badge of honor that is paramount within the walls of [[Scholae Palatinae]]. As guardians of the Palpatine line, protectors of his Dark Side knowledge and advocates to the execution of his will - those who bear the Dark Lord&#039;s name do so after establishing themselves as prominent and loyal members of the Imperial Clan. Only those who live up to Palpatine&#039;s legacy can be given this honor. &lt;br /&gt;
&lt;br /&gt;
Those who achieve the &#039;&#039;&#039;Legacy of Palpatine&#039;&#039;&#039;, current and former, are detailed here. &lt;br /&gt;
&lt;br /&gt;
== Responsibilities of the Palpatines ==&lt;br /&gt;
=== Granting the Title of Palpatine ===&lt;br /&gt;
&lt;br /&gt;
The following process is utilized in the granting of the Clan title:&lt;br /&gt;
&lt;br /&gt;
* The Clan Summit, via means of activity reports, identifies exceptional members within the clan through personal experiences, and recommendations from Clan members and leaders. (Notes on Exceptional Service can be found below along with a couple of prerequisites.) They are expected to adhere to the strictest standards and may at times be unable to identify anyone worthy of being granted the title at a given time. If a member is identified as suitable, they may proceed to put their name forward to the current Palpatines.&lt;br /&gt;
&lt;br /&gt;
* Once a worthy member has been clearly identified, the Consul and Proconsul, or a sitting member of the Palpatines bring the applicant forward to the entirety of the titled members. The assembled members hold a majority vote, based upon the presented application. Only a majority vote in favor finds the member inducted into the ranks of the Palpatines. &lt;br /&gt;
&lt;br /&gt;
* If the member is approved by the titled members, then, the request is put forward to the Grand Master and his Deputy for final approval.&lt;br /&gt;
&lt;br /&gt;
==== Defining Exceptional Service ====&lt;br /&gt;
* Substantial presence in Clan Projects, vendettas, and Clan events.&lt;br /&gt;
* Leadership experience within the Clan.&lt;br /&gt;
* Must be a member of the Clan for minimum one (1) year before they can be considered. (Prerequisite)&lt;br /&gt;
* Must not have AWOLed or left the Clan for any reason within the last year other than for a DC position.(Prerequisite)&lt;br /&gt;
* Must be a positive influence upon lower ranked members, including exceptional mentoring of these members. This could include the mentoring of an apprentice up to Journeyman 4. (Prerequisite)&lt;br /&gt;
&lt;br /&gt;
=== Honoured Legacies ===&lt;br /&gt;
&lt;br /&gt;
The Honoured Legacy of Palatine are those that are currently active within the Clan and represented upon the Clan Roster. These are the members that have voting privileges upon the presentation of a member to receive the honour of holding the clan title.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;fancy&amp;quot; width=&amp;quot;&amp;quot; align=&amp;quot;left&amp;quot; cellpadding=&amp;quot;2&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;100%&amp;quot;  |  &#039;&#039;&#039;Honoured Legacies&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot;  |  &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;30%&amp;quot;  |  &#039;&#039;&#039;Positions Held&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;40%&amp;quot;  |  &#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot;  |  &#039;&#039;&#039;Date Title Earned&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Thran Occasus]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Rollmaster, House Acclivis Draco&lt;br /&gt;
* Aedile, House Caliburnus&lt;br /&gt;
* Quaestor, House Caliburnus&lt;br /&gt;
* Aedile, House Dorimad Sol&lt;br /&gt;
* Quaestor, House Dorimad Sol&lt;br /&gt;
* Proconsul, Clan Scholae Palatinae&lt;br /&gt;
* Consul, Clan Scholae Palatinae&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  Thran has served many times in a multitude of positions, notably as Quaestor of House Caliburnus and Dorimad Sol, and as Proconsul and Consul . Well known as a silver tongue, the Palpatines bestowed the family name on him after he defeated the traitor Timbal on Antei.&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  April 25, 2009&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Kell Dante]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Magistrate to the FIST&lt;br /&gt;
* Appeals Panelist&lt;br /&gt;
* Battleteam Leader, Nightstalkers&lt;br /&gt;
* Battleteam Leader, Acclivis Draco&lt;br /&gt;
* Battleteam Leader, Dorimad Sol&lt;br /&gt;
* Professor, Writing Studies, Shadow Academy&lt;br /&gt;
* Quaestor, House Imperium&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  Kell is the son of Angelo Palpatine Dante and a longtime member of Scholae Palatinae. Serving in a variety of positions before and after his father&#039;s untimely demise, Kell has carried on the warrior legacy of his family. In addition to his normal duties, he serves as the Commander of the Imperial Scholae Guard and, along with Archangel, advises the Emperor on all things military.&lt;br /&gt;
| width=&amp;quot;15%&amp;quot;  |  March 7, 2010&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Archangel Palpatine]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Praetor to the FIST&lt;br /&gt;
* Magistrate to the FIST&lt;br /&gt;
* Magistrate to the Herald&lt;br /&gt;
* Professor, Department of Flight Studies&lt;br /&gt;
* Aedile, House Scholae Palatinae&lt;br /&gt;
* Quaestor, House Caliburnus&lt;br /&gt;
* Aedile, House Caliburnus&lt;br /&gt;
* Wiki Staff Member&lt;br /&gt;
* Battleteam Leader, Souls of Darkness&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot;  |  &lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  March 6, 2015&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Evant Taelyan]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot;  |  &lt;br /&gt;
* Battleteam Leader, Caliburnus&lt;br /&gt;
* Magistrate to the Master At Arms&lt;br /&gt;
* Aedile, House Scholae Palatinae&lt;br /&gt;
* Praetor to the Master At Arms&lt;br /&gt;
* Proconsul, Clan Scholae Palatinae&lt;br /&gt;
* Voice of the Brotherhood, Dark Council&lt;br /&gt;
* Regent, Dark Council&lt;br /&gt;
* Deputy Grand Master, Dark Council&lt;br /&gt;
* Grand Master, Dark Council&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  Evant earned the Legacy of Palpatine after a term of leadership in Scholae Palatinae that saw it through the Dark Crusades and subsequent Great Jedi War, through reclanning and formation of two new Houses of Imperium and Excidium, and a period of fictional development that solidified their role as an Empire that ended only upon his appointment to the Dark Council.&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  March 26, 2016&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Lucyeth]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Battleteam Leader, Acclivis Draco&lt;br /&gt;
* Aedile, House Excidium&lt;br /&gt;
* Quaestor, House Excidium&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  May 2, 2017&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Reiden|Reiden Palpatine Karr]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Battleteam Leader, Banshee Brigade&lt;br /&gt;
* Battleteam Leader, Dorimad Sol&lt;br /&gt;
* Battleteam Leader, Krennic&lt;br /&gt;
* Rollmaster, Clan Scholae Palatinae&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  Reiden is a steadfast and loyal member of [[Clan Scholae Palatinae|Scholae Palatinae]].  He rose to prominence during the period following the destruction of Scholae Palatinae&#039;s previous home in the [[Cocytus System]] when they sought to carve out a new home in [[Caelestis City]] on [[Ragnath]], located in the [[Caperion System]].  He proved invaluable in fighting against the forces of the Meraxis Empire in numerous engagements and was instrumental in the assault on their capital city of Nardash on the planet [[Seraph]], where he led a small team that was part of the unit responsible for the capture of Emperor Adoniram.  Suffice it to say, when Scholae Palatinae is in need, Reiden will always be there, ready to answer the call.&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  December 26, 2017&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Shadow Nighthunter]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Battleteam Leader, Tacitus Athanasius&lt;br /&gt;
* Aedile, House Excidium&lt;br /&gt;
* Aedile, House Imperium&lt;br /&gt;
* Quaestor, House Imperium&lt;br /&gt;
* Consul, Clan Scholae Palatinae&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  December 25, 2018&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Rasilvenaira Kaeth StormRaven|Rasilvenaira StormRaven]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Battleteam Leader, Draco Conspicari Phyle&lt;br /&gt;
* Battleteam Leader, Draco Conspicari Squadron&lt;br /&gt;
* Aedile, House Acclivis Draco&lt;br /&gt;
* Aedile, House Caliburnus&lt;br /&gt;
* Gaming Staff Member&lt;br /&gt;
* Eclectic Pedagogue, Shadow Academy&lt;br /&gt;
* Fiction Staff Member&lt;br /&gt;
* Quaestor, House Caliburnus&lt;br /&gt;
* Battleteam Leader, Banshee Brigade&lt;br /&gt;
* Aedile, House Excidium&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  March 16, 2021&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Xantros]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Battleteam Leader, Caliburnus&lt;br /&gt;
* Magistrate to the Master At Arms&lt;br /&gt;
* Professor, Shadow Academy&lt;br /&gt;
* Aedile, House Scholae Palatinae&lt;br /&gt;
* Appeals Panelist&lt;br /&gt;
* Recruitment Tribune&lt;br /&gt;
* Battleteam Leader, Tacitus Athanasius&lt;br /&gt;
* Magistrate to the Headmaster&lt;br /&gt;
* Aedile, House Empire&#039;s Chosen&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  March 16, 2021&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Revoking the Title of Palpatine===&lt;br /&gt;
&lt;br /&gt;
Clan titles are a sacred honor and are not taken lightly. If a member transfers Clans their title is forfeit. If a member&#039;s actions are deemed a detriment to the Clan, and the DJB as a whole his/her title can be revoked. &lt;br /&gt;
&lt;br /&gt;
=== Dark Paladins ===&lt;br /&gt;
&lt;br /&gt;
The title of Dark Paladin is a historic courtesy title conveyed upon the most active and inspiration members of Scholae Palatinae. Each member of this elite cadre was chosen over a period of time and membership in the ranks was upheld on a continual basis. Seen as a lower tier of prestige and participation in the governance and leadership of Scholae Palatinae, the title is no longer awarded and it has been relegated to a courtesy title that those bestowed may use, but which conveys no current obligations or privileges. &lt;br /&gt;
&lt;br /&gt;
== Rogued Legacies ==&lt;br /&gt;
&lt;br /&gt;
Occasionally, Palatinaens that have been granted the title of Palpatine become Rogue; whether through inactivity of due to reasons that must pull them away from the Brotherhood. These members are welcomed back upon their return and born no ill will. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;fancy&amp;quot; width=&amp;quot;&amp;quot; align=&amp;quot;left&amp;quot; cellpadding=&amp;quot;2&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;100%&amp;quot;  |  &#039;&#039;&#039;Rogued Legacies&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot;  |  &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;30%&amp;quot;  |  &#039;&#039;&#039;Positions Held&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;40%&amp;quot;  |  &#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot;  |  &#039;&#039;&#039;Date Title Earned&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot;  |  [[Cuchulain Darkblade Palpatine]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Rollmaster/Companion Class Envoy, House Acclivis Draco&lt;br /&gt;
* Aedile, House Acclivis Draco&lt;br /&gt;
* Quaestor, House Acclivis Draco&lt;br /&gt;
* Praetor to Krath High Priestess&lt;br /&gt;
* Praetor to Headmaster&lt;br /&gt;
* Proconsul, Clan Scholae Palatinae&lt;br /&gt;
* Consul, Clan Scholae Palatinae&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  Cuchulain, warmly referred to as Cooch, was one of the first to be honored with the name of Palpatine. He did great things for the Clan both as a member and as a Consul, often single-handedly bringing about changes that still echo in the hallowed halls of the Clan to this day. Much of his foresight has guided this Clan to where it is today and has unified us as a whole. As one of the first to swear eternal loyalty to the Clan, Scholae Palatinae is proud to name him a Legacy of Palpatine.&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  December 31, 1996&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Arania Lawakiro Palpatine]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Consul, Clan Aquillas&lt;br /&gt;
* Praetor to the Krath High Priest&lt;br /&gt;
* Krath High Priestess, Dark Council&lt;br /&gt;
* Praetor to the Commander of the Guard&lt;br /&gt;
* Praetor to the Lord Hegemon&lt;br /&gt;
* Proconsul, Clan Scholae Palatinae&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  An extremely long-time member of Scholae Palatinae, Arania has stood as a pillar of strength, knowledge, activity, and fortitude for Scholae Palatinae and its membership for a long time as Proconsul. Even beyond the time of her official service to the Clan, her deep experience in the ways of the Force have held her to be the Clan’s foremost of oracles, saving the Clan and its’ members much agony, pain, and betrayal. With her skills, determination, and attitude, Arania has always been a strong representative of CSP and its values. For this, Scholae Palatinae is proud to call her a Legacy of Palpatine.&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  December 31, 1996&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Phoenix Olkyssagh Palpatine]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Magistrate to the Grand Master&lt;br /&gt;
* Consul, Scholae Palatinae&lt;br /&gt;
* Proconsul, Scholae Palatinae&lt;br /&gt;
* Knight Class Envoy, Scholae Palatinae&lt;br /&gt;
* Chamber of Justice, Appellate Member&lt;br /&gt;
* Quaestor, House Dorimad Sol&lt;br /&gt;
* Aedile, House Dorimad Sol&lt;br /&gt;
* Rollmaster, House Caliburnus&lt;br /&gt;
* Rollmaster, House Dorimad Sol&lt;br /&gt;
* Commander, Nightshade Squadron&lt;br /&gt;
* Commander, Nightmare Squadron&lt;br /&gt;
* Flight Leader, Nightmare Squadron&lt;br /&gt;
* Grand Master’s Royal Guard, JA Company Commander&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  A distinguished Quaestor of Dorimad Sol, Phoenix was essential for many victories of Scholae Palatinae, both by providing direct effort and by offering his leadership to its members. Combining his zero tolerance for complacency and remarkable skills on and off the battlefield, he has always been one of those who made the heart and soul of the Clan. Furthermore, his sharp wit and tongue have more than once outsmarted many that thought themselves to be more clever than what the best that the Clan had to offer. Scholae Palatinae is proud to name him a Legacy of Palpatine.&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  May 10, 2004&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  Rhaub D&#039;ar Aghasett-Palpatine&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Knight Class Envoy, Clan Scholae Palatinae&lt;br /&gt;
* Aedile, House Acclivis Draco&lt;br /&gt;
* Quaestor, House Acclivis Draco&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  One of the first of the dedicated of scholars amongst the Clan, this long-time member of the Clan has been together with them in even the most difficult of times. He proved his dedication to Scholae Palatinae a number of times, and recognized himself as eternal member of this group. His on-going work to chronicle the greatness and existence of the Clan, as well as his staunch defense of its long-held and treasured traditions have made Scholae Palatinae to name him a proud Legacy of Palpatine.&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  May 10, 2004&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[RevengeX Palpatine]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Rollmaster, House Acclivis Draco&lt;br /&gt;
* Quaestor, House Acclivis Draco&lt;br /&gt;
* Wiki Tribune, Dark Summit&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  As the youngest Palpatine, RevengeX&#039;s career has not been filled with revolutionary ideas, but throughout his time in the Clan, he has worked diligently and has proven himself to be reliable in delicate times of war. His most notable work was done in his one year term as Rollmaster of Acclivis Draco and his unfolding accomplishments as Quaestor of Acclivis Draco.&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  May 14, 2006&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Vail Aquillarum Unteminar]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Quaestor, House Acclivis Draco&lt;br /&gt;
* Consul, Clan Scholae Palatinae&lt;br /&gt;
* Fiction Tribune, Dark Summit&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  A former Quaestor and Consul, Vail&#039;s reigns in both positions were, long, fruitful, and filled with major accomplishments. Unteminar led the Clan into and through the Sixth Great Jedi War and Krath Rite of Supremacy, snagging high rankings in both competitions. After years of seemingly gradual decline, he showed the Brotherhood that CSP was still a force to be reckoned with.&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  May 14, 2006&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Desio Predator Palpatine]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot;  |  &lt;br /&gt;
* Quaestor, House Caliburnus&lt;br /&gt;
* Sith High Warrior, Dark Council&lt;br /&gt;
* Quaestor, House Dorimad Sol&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot;  |  Desio Predator (commonly referred to as &amp;quot;Predfish&amp;quot; or &amp;quot;Fish&amp;quot;), a distinguished Quaestor of both Caliburnus and Dorimad Sol, as well as a two-time Sith High Warrior, proved his allegiance to Scholae Palatinae countless times. Predator has always shown his worth to the Clan and to the Brotherhood, and CSP is blessed to have him serving in her ranks.&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  November 14, 2006&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  Natth a’Niel Palpatine&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;  style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Praetor to the Krath High Priest &lt;br /&gt;
* Praetor to the Headmaster&lt;br /&gt;
* Headmaster, Dark Council&lt;br /&gt;
* Lord Hegemon, Dark Council&lt;br /&gt;
* Aedile, House Acclivis Draco&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
|width=&amp;quot;15%&amp;quot;   |  April 13, 2007&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  style=&amp;quot;text-align:left&amp;quot; |  [[Dakari Kaeth Palpatine]]&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Quaestor, House Dorimad Sol&lt;br /&gt;
* Proconsul, Clan Scholae Palatinae&lt;br /&gt;
* Consul, Clan Scholae Palatinae&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  October 30, 2008&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Koryn Thraagus]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Rollmaster, House Acclivis Draco&lt;br /&gt;
* Aedile, House Acclivis Draco&lt;br /&gt;
* Battleteam Leader, Acclivis Draco&lt;br /&gt;
* Rollmaster, House Scholae Palatinae&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot;  |  &lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  May 3, 2017&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Braecen Kaeth]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Quaestor, House Excidium&lt;br /&gt;
* Magistrate to the Voice&lt;br /&gt;
* Proconsul, Clan Scholae Palatinae&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  December 26, 2017&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Ric &amp;quot;Blade&amp;quot; Hunter|Ric Hunter]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Aedile, House Dorimad Sol&lt;br /&gt;
* Quaestor, House Dorimad Sol&lt;br /&gt;
* Aedile, House Imperium&lt;br /&gt;
* Quaestor, House Imperium&lt;br /&gt;
* Aedile, House Empire&#039;s Chosen&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  March 16, 2021&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Former Legacies ==&lt;br /&gt;
&lt;br /&gt;
Upon this list are the names of those that have been stripped of the name Palpatine. This can be due to a number of reasons. No matter the reason, they are no longer allowed to bear the name.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;fancy&amp;quot; width=&amp;quot;&amp;quot; align=&amp;quot;left&amp;quot; cellpadding=&amp;quot;2&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;100%&amp;quot;  |  &#039;&#039;&#039;Former Legacies&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;30%&amp;quot;  |  &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;35%&amp;quot;  |  &#039;&#039;&#039;Date Title Granted&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;35%&amp;quot;  |  &#039;&#039;&#039;Date Title Revoked&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Saitou]]&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  ?&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  ?&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Timbal]]&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  ?&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  July, 3, 2009&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Lucien Kaeth]]&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  November 17, 2008&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; | February 2, 2009&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; | [[ Lexiconus Qor]]&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; | May 3, 2017&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; | August 22, 2017&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Xen&#039;Mordin Palpatine]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  March 6, 2015&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  May 31, 2019&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Elincia Rei]]&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  March 26, 2016&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  December 31, 2019&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Mune Cinteroph]]&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  December 26, 2017&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  July 18, 2021&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej]]&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  May 3, 2017&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  July 30, 2021&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CSP}}&lt;br /&gt;
[[Category:Titles]] [[Category:Scholae Palatinae]]&lt;/div&gt;</summary>
		<author><name>Reiden</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Legacy_of_Palpatine&amp;diff=181626</id>
		<title>Legacy of Palpatine</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Legacy_of_Palpatine&amp;diff=181626"/>
		<updated>2021-07-30T21:10:54Z</updated>

		<summary type="html">&lt;p&gt;Reiden: /* Honoured Legacies */ Minor typo fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|njo|djb}}&lt;br /&gt;
{{Organization&lt;br /&gt;
|name=Legacy of Palpatine&lt;br /&gt;
|image=[[File:Palpatine_d1.jpg|250px]]&lt;br /&gt;
|founder=Unknown&lt;br /&gt;
|leader=Kell Palpatine Dante&lt;br /&gt;
|members=&lt;br /&gt;
* Dakari Kaeth Palpatine&lt;br /&gt;
* Thran Occasus Palpatine&lt;br /&gt;
* Kell Palpatine Dante&lt;br /&gt;
* Evant Taelyan&lt;br /&gt;
* Lucyeth&lt;br /&gt;
* Reiden Palpatine Karr&lt;br /&gt;
* Shadow Nighthunter&lt;br /&gt;
* Rasilvenaira StormRaven&lt;br /&gt;
*Ric Hunter&lt;br /&gt;
* Xantros&lt;br /&gt;
|headquarters=&lt;br /&gt;
|locations=&lt;br /&gt;
|formed=&lt;br /&gt;
|founded=8 ABY&lt;br /&gt;
|reorganized=&lt;br /&gt;
|fragmented=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|affiliation=[[Clan Scholae Palatinae]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
To earn the [[Title#Clan_Titles|Clan title]] of Palpatine is to receive a badge of honor that is paramount within the walls of [[Scholae Palatinae]]. As guardians of the Palpatine line, protectors of his Dark Side knowledge and advocates to the execution of his will - those who bear the Dark Lord&#039;s name do so after establishing themselves as prominent and loyal members of the Imperial Clan. Only those who live up to Palpatine&#039;s legacy can be given this honor. &lt;br /&gt;
&lt;br /&gt;
Those who achieve the &#039;&#039;&#039;Legacy of Palpatine&#039;&#039;&#039;, current and former, are detailed here. &lt;br /&gt;
&lt;br /&gt;
== Responsibilities of the Palpatines ==&lt;br /&gt;
=== Granting the Title of Palpatine ===&lt;br /&gt;
&lt;br /&gt;
The following process is utilized in the granting of the Clan title:&lt;br /&gt;
&lt;br /&gt;
* The Clan Summit, via means of activity reports, identifies exceptional members within the clan through personal experiences, and recommendations from Clan members and leaders. (Notes on Exceptional Service can be found below along with a couple of prerequisites.) They are expected to adhere to the strictest standards and may at times be unable to identify anyone worthy of being granted the title at a given time. If a member is identified as suitable, they may proceed to put their name forward to the current Palpatines.&lt;br /&gt;
&lt;br /&gt;
* Once a worthy member has been clearly identified, the Consul and Proconsul, or a sitting member of the Palpatines bring the applicant forward to the entirety of the titled members. The assembled members hold a majority vote, based upon the presented application. Only a majority vote in favor finds the member inducted into the ranks of the Palpatines. &lt;br /&gt;
&lt;br /&gt;
* If the member is approved by the titled members, then, the request is put forward to the Grand Master and his Deputy for final approval.&lt;br /&gt;
&lt;br /&gt;
==== Defining Exceptional Service ====&lt;br /&gt;
* Substantial presence in Clan Projects, vendettas, and Clan events.&lt;br /&gt;
* Leadership experience within the Clan.&lt;br /&gt;
* Must be a member of the Clan for minimum one (1) year before they can be considered. (Prerequisite)&lt;br /&gt;
* Must not have AWOLed or left the Clan for any reason within the last year other than for a DC position.(Prerequisite)&lt;br /&gt;
* Must be a positive influence upon lower ranked members, including exceptional mentoring of these members. This could include the mentoring of an apprentice up to Journeyman 4. (Prerequisite)&lt;br /&gt;
&lt;br /&gt;
=== Honoured Legacies ===&lt;br /&gt;
&lt;br /&gt;
The Honoured Legacy of Palatine are those that are currently active within the Clan and represented upon the Clan Roster. These are the members that have voting privileges upon the presentation of a member to receive the honour of holding the clan title.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;fancy&amp;quot; width=&amp;quot;&amp;quot; align=&amp;quot;left&amp;quot; cellpadding=&amp;quot;2&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;100%&amp;quot;  |  &#039;&#039;&#039;Honoured Legacies&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot;  |  &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;30%&amp;quot;  |  &#039;&#039;&#039;Positions Held&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;40%&amp;quot;  |  &#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot;  |  &#039;&#039;&#039;Date Title Earned&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  style=&amp;quot;text-align:left&amp;quot; |  [[Dakari Kaeth Palpatine]]&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Quaestor, House Dorimad Sol&lt;br /&gt;
* Proconsul, Clan Scholae Palatinae&lt;br /&gt;
* Consul, Clan Scholae Palatinae&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  October 30, 2008&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Thran Occasus]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Rollmaster, House Acclivis Draco&lt;br /&gt;
* Aedile, House Caliburnus&lt;br /&gt;
* Quaestor, House Caliburnus&lt;br /&gt;
* Aedile, House Dorimad Sol&lt;br /&gt;
* Quaestor, House Dorimad Sol&lt;br /&gt;
* Proconsul, Clan Scholae Palatinae&lt;br /&gt;
* Consul, Clan Scholae Palatinae&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  Thran has served many times in a multitude of positions, notably as Quaestor of House Caliburnus and Dorimad Sol, and as Proconsul and Consul . Well known as a silver tongue, the Palpatines bestowed the family name on him after he defeated the traitor Timbal on Antei.&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  April 25, 2009&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Kell Dante]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Magistrate to the FIST&lt;br /&gt;
* Appeals Panelist&lt;br /&gt;
* Battleteam Leader, Nightstalkers&lt;br /&gt;
* Battleteam Leader, Acclivis Draco&lt;br /&gt;
* Battleteam Leader, Dorimad Sol&lt;br /&gt;
* Professor, Writing Studies, Shadow Academy&lt;br /&gt;
* Quaestor, House Imperium&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  Kell is the son of Angelo Palpatine Dante and a longtime member of Scholae Palatinae. Serving in a variety of positions before and after his father&#039;s untimely demise, Kell has carried on the warrior legacy of his family. In addition to his normal duties, he serves as the Commander of the Imperial Scholae Guard and, along with Archangel, advises the Emperor on all things military.&lt;br /&gt;
| width=&amp;quot;15%&amp;quot;  |  March 7, 2010&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Evant Taelyan]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot;  |  &lt;br /&gt;
* Battleteam Leader, Caliburnus&lt;br /&gt;
* Magistrate to the Master At Arms&lt;br /&gt;
* Aedile, House Scholae Palatinae&lt;br /&gt;
* Praetor to the Master At Arms&lt;br /&gt;
* Proconsul, Clan Scholae Palatinae&lt;br /&gt;
* Voice of the Brotherhood, Dark Council&lt;br /&gt;
* Regent, Dark Council&lt;br /&gt;
* Deputy Grand Master, Dark Council&lt;br /&gt;
* Grand Master, Dark Council&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  Evant earned the Legacy of Palpatine after a term of leadership in Scholae Palatinae that saw it through the Dark Crusades and subsequent Great Jedi War, through reclanning and formation of two new Houses of Imperium and Excidium, and a period of fictional development that solidified their role as an Empire that ended only upon his appointment to the Dark Council.&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  March 26, 2016&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Lucyeth]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Battleteam Leader, Acclivis Draco&lt;br /&gt;
* Aedile, House Excidium&lt;br /&gt;
* Quaestor, House Excidium&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  May 2, 2017&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Reiden|Reiden Palpatine Karr]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Battleteam Leader, Banshee Brigade&lt;br /&gt;
* Battleteam Leader, Dorimad Sol&lt;br /&gt;
* Battleteam Leader, Krennic&lt;br /&gt;
* Rollmaster, Clan Scholae Palatinae&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  Reiden is a steadfast and loyal member of [[Clan Scholae Palatinae|Scholae Palatinae]].  He rose to prominence during the period following the destruction of Scholae Palatinae&#039;s previous home in the [[Cocytus System]] when they sought to carve out a new home in [[Caelestis City]] on [[Ragnath]], located in the [[Caperion System]].  He proved invaluable in fighting against the forces of the Meraxis Empire in numerous engagements and was instrumental in the assault on their capital city of Nardash on the planet [[Seraph]], where he led a small team that was part of the unit responsible for the capture of Emperor Adoniram.  Suffice it to say, when Scholae Palatinae is in need, Reiden will always be there, ready to answer the call.&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  December 26, 2017&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Shadow Nighthunter]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Battleteam Leader, Tacitus Athanasius&lt;br /&gt;
* Aedile, House Excidium&lt;br /&gt;
* Aedile, House Imperium&lt;br /&gt;
* Quaestor, House Imperium&lt;br /&gt;
* Consul, Clan Scholae Palatinae&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  December 25, 2018&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Rasilvenaira Kaeth StormRaven|Rasilvenaira StormRaven]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Battleteam Leader, Draco Conspicari Phyle&lt;br /&gt;
* Battleteam Leader, Draco Conspicari Squadron&lt;br /&gt;
* Aedile, House Acclivis Draco&lt;br /&gt;
* Aedile, House Caliburnus&lt;br /&gt;
* Gaming Staff Member&lt;br /&gt;
* Eclectic Pedagogue, Shadow Academy&lt;br /&gt;
* Fiction Staff Member&lt;br /&gt;
* Quaestor, House Caliburnus&lt;br /&gt;
* Battleteam Leader, Banshee Brigade&lt;br /&gt;
* Aedile, House Excidium&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  March 16, 2021&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Ric &amp;quot;Blade&amp;quot; Hunter|Ric Hunter]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Aedile, House Dorimad Sol&lt;br /&gt;
* Quaestor, House Dorimad Sol&lt;br /&gt;
* Aedile, House Imperium&lt;br /&gt;
* Quaestor, House Imperium&lt;br /&gt;
* Aedile, House Empire&#039;s Chosen&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  March 16, 2021&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Xantros]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Battleteam Leader, Caliburnus&lt;br /&gt;
* Magistrate to the Master At Arms&lt;br /&gt;
* Professor, Shadow Academy&lt;br /&gt;
* Aedile, House Scholae Palatinae&lt;br /&gt;
* Appeals Panelist&lt;br /&gt;
* Recruitment Tribune&lt;br /&gt;
* Battleteam Leader, Tacitus Athanasius&lt;br /&gt;
* Magistrate to the Headmaster&lt;br /&gt;
* Aedile, House Empire&#039;s Chosen&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  March 16, 2021&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Revoking the Title of Palpatine===&lt;br /&gt;
&lt;br /&gt;
Clan titles are a sacred honor and are not taken lightly. If a member transfers Clans their title is forfeit. If a member&#039;s actions are deemed a detriment to the Clan, and the DJB as a whole his/her title can be revoked. &lt;br /&gt;
&lt;br /&gt;
=== Dark Paladins ===&lt;br /&gt;
&lt;br /&gt;
The title of Dark Paladin is a historic courtesy title conveyed upon the most active and inspiration members of Scholae Palatinae. Each member of this elite cadre was chosen over a period of time and membership in the ranks was upheld on a continual basis. Seen as a lower tier of prestige and participation in the governance and leadership of Scholae Palatinae, the title is no longer awarded and it has been relegated to a courtesy title that those bestowed may use, but which conveys no current obligations or privileges. &lt;br /&gt;
&lt;br /&gt;
== Rogued Legacies ==&lt;br /&gt;
&lt;br /&gt;
Occasionally, Palatinaens that have been granted the title of Palpatine become Rogue; whether through inactivity of due to reasons that must pull them away from the Brotherhood. These members are welcomed back upon their return and born no ill will. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;fancy&amp;quot; width=&amp;quot;&amp;quot; align=&amp;quot;left&amp;quot; cellpadding=&amp;quot;2&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;100%&amp;quot;  |  &#039;&#039;&#039;Rogued Legacies&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot;  |  &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;30%&amp;quot;  |  &#039;&#039;&#039;Positions Held&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;40%&amp;quot;  |  &#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot;  |  &#039;&#039;&#039;Date Title Earned&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot;  |  [[Cuchulain Darkblade Palpatine]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Rollmaster/Companion Class Envoy, House Acclivis Draco&lt;br /&gt;
* Aedile, House Acclivis Draco&lt;br /&gt;
* Quaestor, House Acclivis Draco&lt;br /&gt;
* Praetor to Krath High Priestess&lt;br /&gt;
* Praetor to Headmaster&lt;br /&gt;
* Proconsul, Clan Scholae Palatinae&lt;br /&gt;
* Consul, Clan Scholae Palatinae&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  Cuchulain, warmly referred to as Cooch, was one of the first to be honored with the name of Palpatine. He did great things for the Clan both as a member and as a Consul, often single-handedly bringing about changes that still echo in the hallowed halls of the Clan to this day. Much of his foresight has guided this Clan to where it is today and has unified us as a whole. As one of the first to swear eternal loyalty to the Clan, Scholae Palatinae is proud to name him a Legacy of Palpatine.&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  December 31, 1996&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Arania Lawakiro Palpatine]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Consul, Clan Aquillas&lt;br /&gt;
* Praetor to the Krath High Priest&lt;br /&gt;
* Krath High Priestess, Dark Council&lt;br /&gt;
* Praetor to the Commander of the Guard&lt;br /&gt;
* Praetor to the Lord Hegemon&lt;br /&gt;
* Proconsul, Clan Scholae Palatinae&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  An extremely long-time member of Scholae Palatinae, Arania has stood as a pillar of strength, knowledge, activity, and fortitude for Scholae Palatinae and its membership for a long time as Proconsul. Even beyond the time of her official service to the Clan, her deep experience in the ways of the Force have held her to be the Clan’s foremost of oracles, saving the Clan and its’ members much agony, pain, and betrayal. With her skills, determination, and attitude, Arania has always been a strong representative of CSP and its values. For this, Scholae Palatinae is proud to call her a Legacy of Palpatine.&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  December 31, 1996&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Phoenix Olkyssagh Palpatine]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Magistrate to the Grand Master&lt;br /&gt;
* Consul, Scholae Palatinae&lt;br /&gt;
* Proconsul, Scholae Palatinae&lt;br /&gt;
* Knight Class Envoy, Scholae Palatinae&lt;br /&gt;
* Chamber of Justice, Appellate Member&lt;br /&gt;
* Quaestor, House Dorimad Sol&lt;br /&gt;
* Aedile, House Dorimad Sol&lt;br /&gt;
* Rollmaster, House Caliburnus&lt;br /&gt;
* Rollmaster, House Dorimad Sol&lt;br /&gt;
* Commander, Nightshade Squadron&lt;br /&gt;
* Commander, Nightmare Squadron&lt;br /&gt;
* Flight Leader, Nightmare Squadron&lt;br /&gt;
* Grand Master’s Royal Guard, JA Company Commander&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  A distinguished Quaestor of Dorimad Sol, Phoenix was essential for many victories of Scholae Palatinae, both by providing direct effort and by offering his leadership to its members. Combining his zero tolerance for complacency and remarkable skills on and off the battlefield, he has always been one of those who made the heart and soul of the Clan. Furthermore, his sharp wit and tongue have more than once outsmarted many that thought themselves to be more clever than what the best that the Clan had to offer. Scholae Palatinae is proud to name him a Legacy of Palpatine.&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  May 10, 2004&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  Rhaub D&#039;ar Aghasett-Palpatine&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Knight Class Envoy, Clan Scholae Palatinae&lt;br /&gt;
* Aedile, House Acclivis Draco&lt;br /&gt;
* Quaestor, House Acclivis Draco&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  One of the first of the dedicated of scholars amongst the Clan, this long-time member of the Clan has been together with them in even the most difficult of times. He proved his dedication to Scholae Palatinae a number of times, and recognized himself as eternal member of this group. His on-going work to chronicle the greatness and existence of the Clan, as well as his staunch defense of its long-held and treasured traditions have made Scholae Palatinae to name him a proud Legacy of Palpatine.&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  May 10, 2004&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[RevengeX Palpatine]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Rollmaster, House Acclivis Draco&lt;br /&gt;
* Quaestor, House Acclivis Draco&lt;br /&gt;
* Wiki Tribune, Dark Summit&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  As the youngest Palpatine, RevengeX&#039;s career has not been filled with revolutionary ideas, but throughout his time in the Clan, he has worked diligently and has proven himself to be reliable in delicate times of war. His most notable work was done in his one year term as Rollmaster of Acclivis Draco and his unfolding accomplishments as Quaestor of Acclivis Draco.&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  May 14, 2006&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Vail Aquillarum Unteminar]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Quaestor, House Acclivis Draco&lt;br /&gt;
* Consul, Clan Scholae Palatinae&lt;br /&gt;
* Fiction Tribune, Dark Summit&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  A former Quaestor and Consul, Vail&#039;s reigns in both positions were, long, fruitful, and filled with major accomplishments. Unteminar led the Clan into and through the Sixth Great Jedi War and Krath Rite of Supremacy, snagging high rankings in both competitions. After years of seemingly gradual decline, he showed the Brotherhood that CSP was still a force to be reckoned with.&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  May 14, 2006&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Desio Predator Palpatine]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot;  |  &lt;br /&gt;
* Quaestor, House Caliburnus&lt;br /&gt;
* Sith High Warrior, Dark Council&lt;br /&gt;
* Quaestor, House Dorimad Sol&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot;  |  Desio Predator (commonly referred to as &amp;quot;Predfish&amp;quot; or &amp;quot;Fish&amp;quot;), a distinguished Quaestor of both Caliburnus and Dorimad Sol, as well as a two-time Sith High Warrior, proved his allegiance to Scholae Palatinae countless times. Predator has always shown his worth to the Clan and to the Brotherhood, and CSP is blessed to have him serving in her ranks.&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  November 14, 2006&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  Natth a’Niel Palpatine&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;  style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Praetor to the Krath High Priest &lt;br /&gt;
* Praetor to the Headmaster&lt;br /&gt;
* Headmaster, Dark Council&lt;br /&gt;
* Lord Hegemon, Dark Council&lt;br /&gt;
* Aedile, House Acclivis Draco&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
|width=&amp;quot;15%&amp;quot;   |  April 13, 2007&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Archangel Palpatine]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Praetor to the FIST&lt;br /&gt;
* Magistrate to the FIST&lt;br /&gt;
* Magistrate to the Herald&lt;br /&gt;
* Professor, Department of Flight Studies&lt;br /&gt;
* Aedile, House Scholae Palatinae&lt;br /&gt;
* Quaestor, House Caliburnus&lt;br /&gt;
* Aedile, House Caliburnus&lt;br /&gt;
* Wiki Staff Member&lt;br /&gt;
* Battleteam Leader, Souls of Darkness&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot;  |  &lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  March 6, 2015&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Koryn Thraagus]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Rollmaster, House Acclivis Draco&lt;br /&gt;
* Aedile, House Acclivis Draco&lt;br /&gt;
* Battleteam Leader, Acclivis Draco&lt;br /&gt;
* Rollmaster, House Scholae Palatinae&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot;  |  &lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  May 3, 2017&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Braecen Kaeth]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Quaestor, House Excidium&lt;br /&gt;
* Magistrate to the Voice&lt;br /&gt;
* Proconsul, Clan Scholae Palatinae&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  December 26, 2017&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Former Legacies ==&lt;br /&gt;
&lt;br /&gt;
Upon this list are the names of those that have been stripped of the name Palpatine. This can be due to a number of reasons. No matter the reason, they are no longer allowed to bear the name.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;fancy&amp;quot; width=&amp;quot;&amp;quot; align=&amp;quot;left&amp;quot; cellpadding=&amp;quot;2&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;100%&amp;quot;  |  &#039;&#039;&#039;Former Legacies&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;30%&amp;quot;  |  &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;35%&amp;quot;  |  &#039;&#039;&#039;Date Title Granted&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;35%&amp;quot;  |  &#039;&#039;&#039;Date Title Revoked&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Saitou]]&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  ?&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  ?&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Timbal]]&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  ?&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  July, 3, 2009&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Lucien Kaeth]]&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  November 17, 2008&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; | February 2, 2009&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; | [[ Lexiconus Qor]]&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; | May 3, 2017&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; | August 22, 2017&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Xen&#039;Mordin Palpatine]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  March 6, 2015&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  May 31, 2019&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Elincia Rei]]&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  March 26, 2016&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  December 31, 2019&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Mune Cinteroph]]&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  December 26, 2017&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  July 18, 2021&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej]]&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  May 3, 2017&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  July 30, 2021&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CSP}}&lt;br /&gt;
[[Category:Titles]] [[Category:Scholae Palatinae]]&lt;/div&gt;</summary>
		<author><name>Reiden</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Legacy_of_Palpatine&amp;diff=181625</id>
		<title>Legacy of Palpatine</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Legacy_of_Palpatine&amp;diff=181625"/>
		<updated>2021-07-30T21:01:05Z</updated>

		<summary type="html">&lt;p&gt;Reiden: Updating to reflect transfers to other units&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|njo|djb}}&lt;br /&gt;
{{Organization&lt;br /&gt;
|name=Legacy of Palpatine&lt;br /&gt;
|image=[[File:Palpatine_d1.jpg|250px]]&lt;br /&gt;
|founder=Unknown&lt;br /&gt;
|leader=Kell Palpatine Dante&lt;br /&gt;
|members=&lt;br /&gt;
* Dakari Kaeth Palpatine&lt;br /&gt;
* Thran Occasus Palpatine&lt;br /&gt;
* Kell Palpatine Dante&lt;br /&gt;
* Evant Taelyan&lt;br /&gt;
* Lucyeth&lt;br /&gt;
* Reiden Palpatine Karr&lt;br /&gt;
* Shadow Nighthunter&lt;br /&gt;
* Rasilvenaira StormRaven&lt;br /&gt;
*Ric Hunter&lt;br /&gt;
* Xantros&lt;br /&gt;
|headquarters=&lt;br /&gt;
|locations=&lt;br /&gt;
|formed=&lt;br /&gt;
|founded=8 ABY&lt;br /&gt;
|reorganized=&lt;br /&gt;
|fragmented=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|affiliation=[[Clan Scholae Palatinae]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
To earn the [[Title#Clan_Titles|Clan title]] of Palpatine is to receive a badge of honor that is paramount within the walls of [[Scholae Palatinae]]. As guardians of the Palpatine line, protectors of his Dark Side knowledge and advocates to the execution of his will - those who bear the Dark Lord&#039;s name do so after establishing themselves as prominent and loyal members of the Imperial Clan. Only those who live up to Palpatine&#039;s legacy can be given this honor. &lt;br /&gt;
&lt;br /&gt;
Those who achieve the &#039;&#039;&#039;Legacy of Palpatine&#039;&#039;&#039;, current and former, are detailed here. &lt;br /&gt;
&lt;br /&gt;
== Responsibilities of the Palpatines ==&lt;br /&gt;
=== Granting the Title of Palpatine ===&lt;br /&gt;
&lt;br /&gt;
The following process is utilized in the granting of the Clan title:&lt;br /&gt;
&lt;br /&gt;
* The Clan Summit, via means of activity reports, identifies exceptional members within the clan through personal experiences, and recommendations from Clan members and leaders. (Notes on Exceptional Service can be found below along with a couple of prerequisites.) They are expected to adhere to the strictest standards and may at times be unable to identify anyone worthy of being granted the title at a given time. If a member is identified as suitable, they may proceed to put their name forward to the current Palpatines.&lt;br /&gt;
&lt;br /&gt;
* Once a worthy member has been clearly identified, the Consul and Proconsul, or a sitting member of the Palpatines bring the applicant forward to the entirety of the titled members. The assembled members hold a majority vote, based upon the presented application. Only a majority vote in favor finds the member inducted into the ranks of the Palpatines. &lt;br /&gt;
&lt;br /&gt;
* If the member is approved by the titled members, then, the request is put forward to the Grand Master and his Deputy for final approval.&lt;br /&gt;
&lt;br /&gt;
==== Defining Exceptional Service ====&lt;br /&gt;
* Substantial presence in Clan Projects, vendettas, and Clan events.&lt;br /&gt;
* Leadership experience within the Clan.&lt;br /&gt;
* Must be a member of the Clan for minimum one (1) year before they can be considered. (Prerequisite)&lt;br /&gt;
* Must not have AWOLed or left the Clan for any reason within the last year other than for a DC position.(Prerequisite)&lt;br /&gt;
* Must be a positive influence upon lower ranked members, including exceptional mentoring of these members. This could include the mentoring of an apprentice up to Journeyman 4. (Prerequisite)&lt;br /&gt;
&lt;br /&gt;
=== Honoured Legacies ===&lt;br /&gt;
&lt;br /&gt;
The Honoured Legacy of Palatine are those that are currently active within the Clan and represented upon the Clan Roster. These are the members that have voting privileges upon the presentation of a member to receive the honour of holding the clan title.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;fancy&amp;quot; width=&amp;quot;&amp;quot; align=&amp;quot;left&amp;quot; cellpadding=&amp;quot;2&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;100%&amp;quot;  |  &#039;&#039;&#039;Honoured Legacies&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot;  |  &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;30%&amp;quot;  |  &#039;&#039;&#039;Positions Held&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;40%&amp;quot;  |  &#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot;  |  &#039;&#039;&#039;Date Title Earned&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  style=&amp;quot;text-align:left&amp;quot; |  [[Dakari Kaeth Palpatine]]&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Quaestor, House Dorimad Sol&lt;br /&gt;
* Proconsul, Clan Scholae Palatinae&lt;br /&gt;
* Consul, Clan Scholae Palatinae&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  October 30, 2008&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Thran Occasus]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Rollmaster, House Acclivis Draco&lt;br /&gt;
* Aedile, House Caliburnus&lt;br /&gt;
* Quaestor, House Caliburnus&lt;br /&gt;
* Aedile, House Dorimad Sol&lt;br /&gt;
* Quaestor, House Dorimad Sol&lt;br /&gt;
* Proconsul, Clan Scholae Palatinae&lt;br /&gt;
* Consul, Clan Scholae Palatinae&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  Thran has served many times in a multitude of positions, notably as Quaestor of House Caliburnus and Dorimad Sol, and as Proconsul and Consul . Well known as a silver tongue, the Palpatines bestowed the family name on him after he defeated the traitor Timbal on Antei.&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  April 25, 2009&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Kell Dante]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Magistrate to the FIST&lt;br /&gt;
* Appeals Panelist&lt;br /&gt;
* Battleteam Leader, Nightstalkers&lt;br /&gt;
* Battleteam Leader, Acclivis Draco&lt;br /&gt;
* Battleteam Leader, Dorimad Sol&lt;br /&gt;
* Professor, Writing Studies, Shadow Academy&lt;br /&gt;
* Quaestor, House Imperium&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  Kell is the son of Angelo Palpatine Dante and a longtime member of Scholae Palatinae. Serving in a variety of positions before and after his father&#039;s untimely demise, Kell has carried on the warrior legacy of his family. In addition to his normal duties, he serves as the Commander of the Imperial Scholae Guard and, along with Archangel, advises the Emperor on all things military.&lt;br /&gt;
| width=&amp;quot;15%&amp;quot;  |  March 7, 2010&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Evant Taelyan]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot;  |  &lt;br /&gt;
* Battleteam Leader, Caliburnus&lt;br /&gt;
* Magistrate to the Master At Arms&lt;br /&gt;
* Aedile, House Scholae Palatinae&lt;br /&gt;
* Praetor to the Master At Arms&lt;br /&gt;
* Proconsul, Clan Scholae Palatinae&lt;br /&gt;
* Voice of the Brotherhood, Dark Council&lt;br /&gt;
* Regent, Dark Council&lt;br /&gt;
* Deputy Grand Master, Dark Council&lt;br /&gt;
* Grand Master, Dark Council&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  Evant earned the Legacy of Palpatine after a term of leadership in Scholae Palatinae that saw it through the Dark Crusades and subsequent Great Jedi War, through reclanning and formation of two new Houses of Imperium and Excidium, and a period of fictional development that solidified their role as an Empire that ended only upon his appointment to the Dark Council.&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  March 26, 2016&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Lucyeth]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Battleteam Leader, Acclivis Draco&lt;br /&gt;
* Aedile, House Excidium&lt;br /&gt;
* Quaestor, House Excidium&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  May 2, 2017&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Reiden|Reiden Palpatine Karr]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Battleteam Leader, Banshee Brigade&lt;br /&gt;
* Battleteam Leader, Dorimad Sol&lt;br /&gt;
* Battleteam Leader, Krennic&lt;br /&gt;
* Rollmaster, Clan Scholae Palatinae&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  Reiden is a steadfast and loyal member of [[Clan Scholae Palatinae|Scholae Palatinae]].  He rose to prominence during the period following the destruction of Scholae Palatinae&#039;s previous home in the [[Cocytus System]] when they sought to carve our a new home in [[Caelestis City]] on [[Ragnath]], located in the [[Caperion System]].  He proved invaluable in fighting against the forces of the Meraxis Empire in numerous engagements and was instrumental in the assault on their capital city of Nardash on the planet [[Seraph]], where he led a small team that was part of the unit responsible for the capture of Emperor Adoniram.  Suffice it to say, when Scholae Palatinae is in need, Reiden will always be there, ready to answer the call.&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  December 26, 2017&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Shadow Nighthunter]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Battleteam Leader, Tacitus Athanasius&lt;br /&gt;
* Aedile, House Excidium&lt;br /&gt;
* Aedile, House Imperium&lt;br /&gt;
* Quaestor, House Imperium&lt;br /&gt;
* Consul, Clan Scholae Palatinae&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  December 25, 2018&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Rasilvenaira Kaeth StormRaven|Rasilvenaira StormRaven]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Battleteam Leader, Draco Conspicari Phyle&lt;br /&gt;
* Battleteam Leader, Draco Conspicari Squadron&lt;br /&gt;
* Aedile, House Acclivis Draco&lt;br /&gt;
* Aedile, House Caliburnus&lt;br /&gt;
* Gaming Staff Member&lt;br /&gt;
* Eclectic Pedagogue, Shadow Academy&lt;br /&gt;
* Fiction Staff Member&lt;br /&gt;
* Quaestor, House Caliburnus&lt;br /&gt;
* Battleteam Leader, Banshee Brigade&lt;br /&gt;
* Aedile, House Excidium&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  March 16, 2021&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Ric &amp;quot;Blade&amp;quot; Hunter|Ric Hunter]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Aedile, House Dorimad Sol&lt;br /&gt;
* Quaestor, House Dorimad Sol&lt;br /&gt;
* Aedile, House Imperium&lt;br /&gt;
* Quaestor, House Imperium&lt;br /&gt;
* Aedile, House Empire&#039;s Chosen&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  March 16, 2021&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Xantros]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Battleteam Leader, Caliburnus&lt;br /&gt;
* Magistrate to the Master At Arms&lt;br /&gt;
* Professor, Shadow Academy&lt;br /&gt;
* Aedile, House Scholae Palatinae&lt;br /&gt;
* Appeals Panelist&lt;br /&gt;
* Recruitment Tribune&lt;br /&gt;
* Battleteam Leader, Tacitus Athanasius&lt;br /&gt;
* Magistrate to the Headmaster&lt;br /&gt;
* Aedile, House Empire&#039;s Chosen&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  March 16, 2021&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Revoking the Title of Palpatine===&lt;br /&gt;
&lt;br /&gt;
Clan titles are a sacred honor and are not taken lightly. If a member transfers Clans their title is forfeit. If a member&#039;s actions are deemed a detriment to the Clan, and the DJB as a whole his/her title can be revoked. &lt;br /&gt;
&lt;br /&gt;
=== Dark Paladins ===&lt;br /&gt;
&lt;br /&gt;
The title of Dark Paladin is a historic courtesy title conveyed upon the most active and inspiration members of Scholae Palatinae. Each member of this elite cadre was chosen over a period of time and membership in the ranks was upheld on a continual basis. Seen as a lower tier of prestige and participation in the governance and leadership of Scholae Palatinae, the title is no longer awarded and it has been relegated to a courtesy title that those bestowed may use, but which conveys no current obligations or privileges. &lt;br /&gt;
&lt;br /&gt;
== Rogued Legacies ==&lt;br /&gt;
&lt;br /&gt;
Occasionally, Palatinaens that have been granted the title of Palpatine become Rogue; whether through inactivity of due to reasons that must pull them away from the Brotherhood. These members are welcomed back upon their return and born no ill will. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;fancy&amp;quot; width=&amp;quot;&amp;quot; align=&amp;quot;left&amp;quot; cellpadding=&amp;quot;2&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;100%&amp;quot;  |  &#039;&#039;&#039;Rogued Legacies&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot;  |  &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;30%&amp;quot;  |  &#039;&#039;&#039;Positions Held&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;40%&amp;quot;  |  &#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot;  |  &#039;&#039;&#039;Date Title Earned&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot;  |  [[Cuchulain Darkblade Palpatine]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Rollmaster/Companion Class Envoy, House Acclivis Draco&lt;br /&gt;
* Aedile, House Acclivis Draco&lt;br /&gt;
* Quaestor, House Acclivis Draco&lt;br /&gt;
* Praetor to Krath High Priestess&lt;br /&gt;
* Praetor to Headmaster&lt;br /&gt;
* Proconsul, Clan Scholae Palatinae&lt;br /&gt;
* Consul, Clan Scholae Palatinae&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  Cuchulain, warmly referred to as Cooch, was one of the first to be honored with the name of Palpatine. He did great things for the Clan both as a member and as a Consul, often single-handedly bringing about changes that still echo in the hallowed halls of the Clan to this day. Much of his foresight has guided this Clan to where it is today and has unified us as a whole. As one of the first to swear eternal loyalty to the Clan, Scholae Palatinae is proud to name him a Legacy of Palpatine.&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  December 31, 1996&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Arania Lawakiro Palpatine]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Consul, Clan Aquillas&lt;br /&gt;
* Praetor to the Krath High Priest&lt;br /&gt;
* Krath High Priestess, Dark Council&lt;br /&gt;
* Praetor to the Commander of the Guard&lt;br /&gt;
* Praetor to the Lord Hegemon&lt;br /&gt;
* Proconsul, Clan Scholae Palatinae&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  An extremely long-time member of Scholae Palatinae, Arania has stood as a pillar of strength, knowledge, activity, and fortitude for Scholae Palatinae and its membership for a long time as Proconsul. Even beyond the time of her official service to the Clan, her deep experience in the ways of the Force have held her to be the Clan’s foremost of oracles, saving the Clan and its’ members much agony, pain, and betrayal. With her skills, determination, and attitude, Arania has always been a strong representative of CSP and its values. For this, Scholae Palatinae is proud to call her a Legacy of Palpatine.&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  December 31, 1996&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Phoenix Olkyssagh Palpatine]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Magistrate to the Grand Master&lt;br /&gt;
* Consul, Scholae Palatinae&lt;br /&gt;
* Proconsul, Scholae Palatinae&lt;br /&gt;
* Knight Class Envoy, Scholae Palatinae&lt;br /&gt;
* Chamber of Justice, Appellate Member&lt;br /&gt;
* Quaestor, House Dorimad Sol&lt;br /&gt;
* Aedile, House Dorimad Sol&lt;br /&gt;
* Rollmaster, House Caliburnus&lt;br /&gt;
* Rollmaster, House Dorimad Sol&lt;br /&gt;
* Commander, Nightshade Squadron&lt;br /&gt;
* Commander, Nightmare Squadron&lt;br /&gt;
* Flight Leader, Nightmare Squadron&lt;br /&gt;
* Grand Master’s Royal Guard, JA Company Commander&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  A distinguished Quaestor of Dorimad Sol, Phoenix was essential for many victories of Scholae Palatinae, both by providing direct effort and by offering his leadership to its members. Combining his zero tolerance for complacency and remarkable skills on and off the battlefield, he has always been one of those who made the heart and soul of the Clan. Furthermore, his sharp wit and tongue have more than once outsmarted many that thought themselves to be more clever than what the best that the Clan had to offer. Scholae Palatinae is proud to name him a Legacy of Palpatine.&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  May 10, 2004&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  Rhaub D&#039;ar Aghasett-Palpatine&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Knight Class Envoy, Clan Scholae Palatinae&lt;br /&gt;
* Aedile, House Acclivis Draco&lt;br /&gt;
* Quaestor, House Acclivis Draco&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  One of the first of the dedicated of scholars amongst the Clan, this long-time member of the Clan has been together with them in even the most difficult of times. He proved his dedication to Scholae Palatinae a number of times, and recognized himself as eternal member of this group. His on-going work to chronicle the greatness and existence of the Clan, as well as his staunch defense of its long-held and treasured traditions have made Scholae Palatinae to name him a proud Legacy of Palpatine.&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  May 10, 2004&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[RevengeX Palpatine]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Rollmaster, House Acclivis Draco&lt;br /&gt;
* Quaestor, House Acclivis Draco&lt;br /&gt;
* Wiki Tribune, Dark Summit&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  As the youngest Palpatine, RevengeX&#039;s career has not been filled with revolutionary ideas, but throughout his time in the Clan, he has worked diligently and has proven himself to be reliable in delicate times of war. His most notable work was done in his one year term as Rollmaster of Acclivis Draco and his unfolding accomplishments as Quaestor of Acclivis Draco.&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  May 14, 2006&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Vail Aquillarum Unteminar]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Quaestor, House Acclivis Draco&lt;br /&gt;
* Consul, Clan Scholae Palatinae&lt;br /&gt;
* Fiction Tribune, Dark Summit&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  A former Quaestor and Consul, Vail&#039;s reigns in both positions were, long, fruitful, and filled with major accomplishments. Unteminar led the Clan into and through the Sixth Great Jedi War and Krath Rite of Supremacy, snagging high rankings in both competitions. After years of seemingly gradual decline, he showed the Brotherhood that CSP was still a force to be reckoned with.&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  May 14, 2006&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Desio Predator Palpatine]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot;  |  &lt;br /&gt;
* Quaestor, House Caliburnus&lt;br /&gt;
* Sith High Warrior, Dark Council&lt;br /&gt;
* Quaestor, House Dorimad Sol&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot;  |  Desio Predator (commonly referred to as &amp;quot;Predfish&amp;quot; or &amp;quot;Fish&amp;quot;), a distinguished Quaestor of both Caliburnus and Dorimad Sol, as well as a two-time Sith High Warrior, proved his allegiance to Scholae Palatinae countless times. Predator has always shown his worth to the Clan and to the Brotherhood, and CSP is blessed to have him serving in her ranks.&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  November 14, 2006&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  Natth a’Niel Palpatine&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;  style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Praetor to the Krath High Priest &lt;br /&gt;
* Praetor to the Headmaster&lt;br /&gt;
* Headmaster, Dark Council&lt;br /&gt;
* Lord Hegemon, Dark Council&lt;br /&gt;
* Aedile, House Acclivis Draco&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
|width=&amp;quot;15%&amp;quot;   |  April 13, 2007&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Archangel Palpatine]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Praetor to the FIST&lt;br /&gt;
* Magistrate to the FIST&lt;br /&gt;
* Magistrate to the Herald&lt;br /&gt;
* Professor, Department of Flight Studies&lt;br /&gt;
* Aedile, House Scholae Palatinae&lt;br /&gt;
* Quaestor, House Caliburnus&lt;br /&gt;
* Aedile, House Caliburnus&lt;br /&gt;
* Wiki Staff Member&lt;br /&gt;
* Battleteam Leader, Souls of Darkness&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot;  |  &lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  March 6, 2015&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Koryn Thraagus]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Rollmaster, House Acclivis Draco&lt;br /&gt;
* Aedile, House Acclivis Draco&lt;br /&gt;
* Battleteam Leader, Acclivis Draco&lt;br /&gt;
* Rollmaster, House Scholae Palatinae&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot;  |  &lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  May 3, 2017&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Braecen Kaeth]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Quaestor, House Excidium&lt;br /&gt;
* Magistrate to the Voice&lt;br /&gt;
* Proconsul, Clan Scholae Palatinae&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  December 26, 2017&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Former Legacies ==&lt;br /&gt;
&lt;br /&gt;
Upon this list are the names of those that have been stripped of the name Palpatine. This can be due to a number of reasons. No matter the reason, they are no longer allowed to bear the name.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;fancy&amp;quot; width=&amp;quot;&amp;quot; align=&amp;quot;left&amp;quot; cellpadding=&amp;quot;2&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;100%&amp;quot;  |  &#039;&#039;&#039;Former Legacies&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;30%&amp;quot;  |  &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;35%&amp;quot;  |  &#039;&#039;&#039;Date Title Granted&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;35%&amp;quot;  |  &#039;&#039;&#039;Date Title Revoked&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Saitou]]&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  ?&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  ?&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Timbal]]&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  ?&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  July, 3, 2009&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Lucien Kaeth]]&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  November 17, 2008&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; | February 2, 2009&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; | [[ Lexiconus Qor]]&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; | May 3, 2017&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; | August 22, 2017&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Xen&#039;Mordin Palpatine]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  March 6, 2015&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  May 31, 2019&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Elincia Rei]]&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  March 26, 2016&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  December 31, 2019&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Mune Cinteroph]]&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  December 26, 2017&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  July 18, 2021&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej]]&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  May 3, 2017&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  July 30, 2021&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CSP}}&lt;br /&gt;
[[Category:Titles]] [[Category:Scholae Palatinae]]&lt;/div&gt;</summary>
		<author><name>Reiden</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Clan_Scholae_Palatinae&amp;diff=181317</id>
		<title>Clan Scholae Palatinae</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Clan_Scholae_Palatinae&amp;diff=181317"/>
		<updated>2021-05-24T18:17:08Z</updated>

		<summary type="html">&lt;p&gt;Reiden: /* Appointed Officers */ Reflecting PCON change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CSP Organization}}&lt;br /&gt;
The ghost of the Galactic Empire, &#039;&#039;&#039;Clan Scholae Palatinae&#039;&#039;&#039; ever stands proud, ready and able, an amalgamation of Dark Jedi and Sith, Gray Jedi and imperial loyalists, mercenaries and bounty hunters. Led by their shrewd [[consul|Empress]], [[House Empire&#039;s Chosen]] come together to form glaive and hammer, together mustering their martial might to secure and expand their territory in the [[Caperion System]] and status in the [[Dark Brotherhood]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{Main|Clan Scholae Palatinae history}}&lt;br /&gt;
&lt;br /&gt;
Clan Scholae Palatinae proudly traces its roots back to [[starwars:Palpatine|Emperor Palpatine’s]] Galactic Empire. For nearly two decades, the clan maintained an iron grip on [[Cocytus System|its former territory]] and began to build a formidable military from conscription of the [[Cocytus System|Cocytus]] natives. The clan fended off attacks from both within, including a terrorist organization known as &#039;The Cause&#039; which attempted to restore power to the Cocytus natives, until in [[34 ABY]], the [[Dark Council]]’s Iron Fleet destroyed the [[Cocytus System]], leaving the clan in disarray, forcing key personnel to escape. &lt;br /&gt;
&lt;br /&gt;
The clan fled to the [[Caperion System]], a system with diverse spacefaring civilizations and a complex political structure. The clan made its mark on the system by taking [[Caelestis City]] from [[Ragnath|The Meraxis Empire]], claiming it as their new headquarters and establishing a new military: the [[Imperial Scholae Army]] and [[Imperial Scholae Navy]].&lt;br /&gt;
&lt;br /&gt;
==The Scholae Empire==&lt;br /&gt;
===Government and Politics===&lt;br /&gt;
&lt;br /&gt;
The Scholae Empire, modeled on the workings of Palpatine&#039;s Galactic Empire, is the frontal governmental system operated by Clan Scholae Palatinae. The Scholae Empire is public knowledge to inhabitants of the [[Caperion System]], while the Dark Jedi clan, the real force behind the government, operates in the shadows. This fact is unknown to all but the top military, economic and political leaders, those who are familiar enough with the Empire to know that disclosing its secrets is unwise.&lt;br /&gt;
&lt;br /&gt;
Headquartered in the [[Caelestis City|City of Caelestis]], on [[Ragnath]], the Imperial Government is led by the Empress of the Scholae Empire, who rules de facto over its claimed territory. This territory currently consists of the capital and most of the [[Ragnath|continent of Maqor]]. The appointed officers, and below them the Senate, help alleviate some of the duties of the Empress. Advisors within the Imperial Palace handle the functioning of the realm so that the Emperor has the time to direct and control as her wills.&lt;br /&gt;
&lt;br /&gt;
The headquarters of the Scholae Palatinae military however, is Judecca Station, a Golan-I battlestation that has a throne room on the command deck. This is the fallback headquarters if Ragnath becomes untenable. &lt;br /&gt;
&lt;br /&gt;
The Empress of the Scholae Empire and the [[Consul]] of Clan Scholae Palatinae form a singular role. While this subjects the system to more frequent changes in Emperor, it is not enough that it causes major alarm for the citizens, who fear the title more than the woman herself.&lt;br /&gt;
&lt;br /&gt;
The current Emperor of the Scholae Empire is [[Shadow Nighthunter]], who goes by the title of Empress.&lt;br /&gt;
&lt;br /&gt;
==== Appointed Officers ====&lt;br /&gt;
The appointed officers of The Scholae Empire are hand-picked and answer only to the Emperor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moff&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Moff is the civilian governor of the CSP dominions and territories. The Moff is responsible for the day-to-day governance and order within CSP controlled space and safeguards the development of Clan economic, industrial, and military development as well as the judiciary. &lt;br /&gt;
&lt;br /&gt;
The current Moff is [[Kamjin &amp;quot;Maverick&amp;quot; Lap&#039;lamiz]].&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Grand Admiral&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
The Grand Admiral is the supreme commander of the Imperial Scholae Army and Imperial Scholae Navy. While there were twelve Grand Admirals in Palpatine’s Galactic Empire, Scholae only employs the one due to its relative small size.&lt;br /&gt;
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&#039;&#039;&#039;Imperator&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Imperator is the [[Quaestor]] of [[House Empire&#039;s Chosen]]. The role of the Imperator is to ensure the success of House Empire&#039;s Chosen in its primary aim of upholding the ideals of the Empire and maintaining security within its territory. Closely aligned with the military, House Empire&#039;s Chosen are an elite, well funded and well rounded fighting force that mostly operate within clan space.&lt;br /&gt;
&lt;br /&gt;
The current Imperator is [[Dek Iron&#039;yikut]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Director of Imperial Intelligence&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
The Director is the leader of [[Imperial Scholae Intelligence]] the main intelligence force of the Scholae Empire, responsible for the collection, analysis, and exploitation of information in support of law enforcement, national security, military, and foreign policy objectives.&lt;br /&gt;
&lt;br /&gt;
The current Director of Imperial Intelligence is [[Mune Cinteroph]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The Imperial Senate &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Imperial Senate, comprised of Dark Jedi members of Clan Scholae Palatinae and civilian politicians, is an advisory body to the Emperor. Members of the Imperial Senate meet regularly to discuss various matters, which have crucial meaning for the functioning of the Empire. However, the Scholae Empire is not a democracy and The Imperial Senate has no power to make any real decisions. It may provide opinions on certain matters or its own ideas for bills, but they still need to be reviewed and approved by the Emperor himself, and are frequently overruled. Nevertheless, the Senate serves the function of making people think that they have an influence on how the Empire is ruled.&lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
 &lt;br /&gt;
Scholae Palatinae is new to the Caperion System, and as a result is still establishing itself as a functional economy in its new home. The Caperion System is home to five different factions all with various cultures and needs, which provides a rich array of options for Scholae to exploit from its super-rich capital, Caelestis City.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Imports/Exports&#039;&#039;&#039;: The Scholae Empire has a better understanding of the Galactic economy than its neighbours in Caperion, housing members from all across the Galaxy. As a result, it knows where to find all the best goods. Scholae Palatinae maintains a healthy trade partnership with its neighbours by purchasing luxury items from across the galaxy and selling them on to [[The_Democratic_Republic_of_Elaya|Elaya]], the [[The_United_Corporations_of_Elaya|UCE]] and [[The_Nayama_Dynasty|Nayama]] for a profit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tourism&#039;&#039;&#039;: Caelestis City, was the jewel of the [[The_Meraxis_Empire|Meraxis Empire]], a technological masterpiece, and now belongs to Clan Scholae Palatinae. Once extremely difficult to access for non-Meraxis citizens, Scholae has opened up the city for tourism, reaping monetary benefits from its major landmarks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Internal&#039;&#039;&#039;: The Scholae Empire makes money from within its own territory through a high rate of taxation made possible by the wealth of its capital. Further, Scholae engages in the practices of accepting loans from its wealthy citizens in return for imperial favour.&lt;br /&gt;
&lt;br /&gt;
==Clan Scholae Palatinae Structure ==&lt;br /&gt;
&lt;br /&gt;
Clan Scholae Palatinae is the shadowy organisation, mostly of Dark Jedi, that uphold the Empire in secrecy. Their existence is only known to a select few that can be trusted to have the wisdom not to leak confidential information. Led by the [[Consul]], also known as the Emperor, and supported by the Grand Admiral ([[Proconsul]]) and the Director of Imperial Intelligence.&lt;br /&gt;
&lt;br /&gt;
=== Chain of Command ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Consul and Empress:&#039;&#039;&#039; [[Shadow Nighthunter]]&lt;br /&gt;
 &lt;br /&gt;
* &#039;&#039;&#039;Proconsul and Grand Admiral:&#039;&#039;&#039; [[Mauro Wynter]]&lt;br /&gt;
 &lt;br /&gt;
* &#039;&#039;&#039;House Quaestors:&#039;&#039;&#039; [[Dek Iron&#039;yikut]] ([[House Empire&#039;s Chosen]])&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rollmaster:&#039;&#039;&#039; [[Reiden|Reiden Karr]]&lt;br /&gt;
 &lt;br /&gt;
* &#039;&#039;&#039;House Aedile:&#039;&#039;&#039; [[Xantros]] ([[House Empire&#039;s Chosen]])&lt;br /&gt;
&lt;br /&gt;
== Military == &lt;br /&gt;
[[File:Sidious.png|right|250 px|thumb| The ISN Palpatine flagship of the [[Imperial Scholae Navy]] ]]&lt;br /&gt;
&lt;br /&gt;
The military of the Scholae Empire is broken into three elements: the Imperial Scholae Army (ISA), containing the clan&#039;s ground forces, the Imperial Scholae Navy (ISN), containing its ships, and the [[Imperial Scholae Intelligence]] (ISI), consisting of spies and data analysts. Each branch is highly regarded for their skills in warfare; though, each element is uniquely different in the way it is deployed and managed. As a combined force, they are designated &#039;&#039;&#039;The Military of Scholae Palatinae&#039;&#039;&#039;. Based on Imperial rule and tradition, the divisible elements can be positioned and commanded with greater ease.&lt;br /&gt;
&lt;br /&gt;
Presiding as Overlord of the Legions &amp;amp; Clan Fleet is the Emperor’s Right-Hand: &#039;&#039;&#039;The Grand Admiral&#039;&#039;&#039;. This is the highest rank one can attain within the Military, short of being the Emperor himself, and is seen as the Chief Military Expert and Leader within the clan. The clan military operates two ranking systems, one for the navy and one for the army. The army ranks are identical to the loyalist [[ranks]] of the [[Dark Jedi Brotherhood]]. This provides an equivalence between the Dark Jedi ranks and military ranks.&lt;br /&gt;
&lt;br /&gt;
The members of Clan Scholae Palatinae do not have permanent command of specific military units, but can commandeer sub-units of the military for specific purposes in accordance with their rank. For the Army, this begins with commanding fireteams of 3-4 troops at the Journeyman ranks, up to entire regiments at the upper echelon of the Equite ranks. In the Navy, Dark Jedi of the journeymen ranks can take brief command of fighter flights, and command destroyers at the upper Equite ranks. &lt;br /&gt;
&lt;br /&gt;
Mercenary forces will also frequently fight alongside the Imperial Forces. During the [[Twelfth Great Jedi War]], an army of [[The_Nayama_Dynasty|Nayaman]] Mercenaries were paid to support the ISA in the fight against [[The Collective]]. These are not currently employed by the clan following the expiration of their contract.&lt;br /&gt;
&lt;br /&gt;
== Dominion==&lt;br /&gt;
&lt;br /&gt;
[[File:RagnathPolitical.png|500px|thumb|right|Political Borders of [[Ragnath]]]]&lt;br /&gt;
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===Scholae Palatinae Territory ===&lt;br /&gt;
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====Caelestis City====&lt;br /&gt;
&lt;br /&gt;
[[Caelestis City]] is the capital of Clan Scholae Palatinae. Originally built by their main enemy, The [[The_Meraxis_Empire|Meraxis Empire]], it was captured by Scholae shortly after their arrival into the [[Caperion System]]. The city was the jewel of Meraxis until it was taken by Scholae, a sprawling metropolis home to 20 million people, the city is famous for its high tech level in comparison to the rest of the space-faring system. Once a commercial hub of Meraxis, the city is now a central trading point for Scholae Palatinae and its neighbours, and since opening to citizens of Elaya, has become a popular tourist destination. Under Meraxis, the city was given extremely little freedom. As Scholae has presented itself as the lesser of two evils compared with Meraxis to gain the support of the people, citizens enjoy slightly more freedom of movement and speech than they did under their former overlords, which goes a long way to keeping the people happy. However, any pro-Meraxis sentiment is still monitored closely by the Imperial Scholae Intelligence.&lt;br /&gt;
&lt;br /&gt;
Massive corporations that once called Caelestis their home have been welcomed into the Scholae Empire as it tries to maintain the thriving economy of the city. The rich and famous who resided in the city have been offered citizenship and political favour in exchange for financial donations to the Empire. The commonfolk typically live in high rise apartment blocks, and benefit from a high standard of living in the city. The major landmarks are the Adoniram Tower, the highest building in the city and the previous pride of The Meraxis Empire, now the offices of Scholae top command, and The Lighthouse, a dueling platform.&lt;br /&gt;
&lt;br /&gt;
====Nethal Archipelago====&lt;br /&gt;
&lt;br /&gt;
Once home to quiet fishing villages, the Archipelago was torn apart when [[Scholae Palatinae]] took over [[Caelestis City]] and then marched on the islands. Most of the fishing communities have been displaced and are hesitant to return to the islands. As a result, due to its natural beauty, the island chain has been repurposed as a tourist destination, with memorials to recognise the Civilian and Military losses during the battle.&lt;br /&gt;
&lt;br /&gt;
===The Caperion System===&lt;br /&gt;
&lt;br /&gt;
{{Main|Caperion System}}&lt;br /&gt;
&lt;br /&gt;
The [[Caperion System]] has a well-established history of sentient inhabitants and space-faring technology, being home to 5 diverse political groups (6 including Scholae Palatinae). The newcomers to the system, Scholae is still making its mark, seeking alliances and room for expanding its territory.&lt;br /&gt;
&lt;br /&gt;
====Isergess====&lt;br /&gt;
&lt;br /&gt;
[[Isergess]] is a volatile terrestrial world, composed primarily of large volcanoes along with rivers and lakes of molten lava. Scientific studies of the shifting surface have led to the conclusion that the planet is comprised of over 120 different tectonic plates, constantly in movement along the planet. Of these only 5 are large enough to maintain a semi-stable presence on the top of all other plates, estimated to have been on the surface for over 100 million years. The rest of the plates vary in age from 60 million to as recent as 5 million years.&lt;br /&gt;
&lt;br /&gt;
Ownership of Isergess has been in dispute for many generations by the local population. This dispute has been largely between various corporate entities instead of the major political powers of the planet. While it is rich in many minerals, the ability to easily mine the planet’s resources has been hindered by the planets largely volcanic surface. None of the ruling parties of Seraph have had the resources to invest in building long term mining facilities.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Xejtrok]]&#039;&#039;&#039; - the single moon of Isergess. Totally lifeless, it is most notable due to its unique rupturing approximately 200 million years ago. For reasons unknown, the core of the moon experienced a catastrophic reaction, destroying the tailing side of the moon.&lt;br /&gt;
&lt;br /&gt;
====Venenum====&lt;br /&gt;
&lt;br /&gt;
[[Venenum]] is a hostile terrestrial world with a poisonous atmosphere, composed primarily of rocky mountainous terrain, along with rivers, lakes and oceans of sulphuric acid. The climate of the planet is influenced heavily by its elliptical orbit. For the majority of the planet’s 276 day year, the temperature is a moderate 10 - 30 degrees. However, as the planet approaches Caperion, the orbital speed and temperature increase, causing an evaporation of the oceans as temperatures soar to 120 degrees. As the planet passes the closest point of its orbit, the temperature rapidly falls, leading to a standard month of intense acid rain.&lt;br /&gt;
&lt;br /&gt;
Venenum was the first planetary step for the people of the Caperion system. Due to its elliptical orbit, and depending on its relation to the orbit of Seraph it can become the closest orbiting planet. In a rare sign of solidarity between the major political powers of Seraph, Venenum was to be home of a cross-cultural colonization effort. However, underestimating the extreme environmental shifts on the planet, along with the strength of the acid rains as it moves further from Caperion, the colonization effort failed, leading to the deaths of over 25,000 individuals from all political parties of Seraph.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Lypalion|Ly&#039;palion]]&#039;&#039;&#039; - the only major orbiting moon of Venenum. It has no atmosphere and there have been no attempts to establish bases on its surface by the citizens of the Caperion system. Its surface has many beautiful colours, but have no real use besides being pleasing to look at.&lt;br /&gt;
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====Seraph====&lt;br /&gt;
&lt;br /&gt;
[[Seraph]] is the only planet in the Caperion System ideal for harbouring advanced sentient life. Perfect for life to flourish, Seraph contains a variety of terrains, including desert, mountains, plains, jungles and icy polar regions, as well as large oceans of fresh water and a breathable atmosphere and almost standard levels of gravity. Temperatures on Seraph range from 0 to 30 degrees Celsius, depending on latitude and season, with a year length of 450 standard days. Seraph has a variety of animal and plant life forms, including its own indigenous species and those more commonly seen across the galaxy that have been brought in from off world.&lt;br /&gt;
&lt;br /&gt;
The planet is home to five major political groups that fight over power, and is heavily populated with cities, towns and villages, home to 3.7 billion people, 80% of which are human. The [[The_Meraxis_Empire|Meraxis Empire]] and the [[The_Democratic_Republic_of_Elaya|Democratic Republic of Elaya]] possess the largest territory, with the Republic being the main thing stopping the Empire from dominating the rest of the planet. The [[The_United_Corporations_of_Elaya|United Corporations of Elaya]] are a hugely rich independent faction occupying a single city and possess the majority of the wealth in the system. The remaining two factions are the [[The_Nayama_Dynasty|Nayama Dynasty]], a culture renowned for martial arts and craftsmanship, and [[The_Republic_of_the_Force|The Republic of the Force]], a theocracy that worship the Force and those who control it.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Ragnath]]&#039;&#039;&#039; - Seraph&#039;s only moon, is much like its planet in that, other than its low gravity, is perfect for sustaining life. Ragnath&#039;s surface is approximately 57% ocean. Its landmass, which holds 300 million people across several cities, is split into numerous continents ranging in size. While the natural gravity of the planet is very low, artificial gravity generators (the same technology used on capital ships) is used to provide pockets of gravity to major towns and cities. This technology is provided by the United Corporations of Elaya.&lt;br /&gt;
&lt;br /&gt;
The 5 political groups of Seraph also occupy territory on Ragnath, with similar relations as on the planet. In addition, Scholae Palatinae have chosen the moon as their home, taking the largest city, Caelestis, from the Meraxis Empire and claiming it as their capital.&lt;br /&gt;
&lt;br /&gt;
====Albicosus====&lt;br /&gt;
&lt;br /&gt;
[[Albicosus|Albicosus’]] surface is largely covered in sheets of ice and glaciers. Its rocky surface does periodically cut to the surface in sharply carved mountain peaks, or in the basins and crags in of the ice sheets. The rocky tectonic plates have rarely shown any movement, but the ice that covers them frequently slides across the plates, resulting in far more movement than seen on the surfaces of other planets. This can result in frequent avalanches on the planets’ sharp mountainsides.&lt;br /&gt;
&lt;br /&gt;
Able-bodied and dedicated martial artists from [[The_Nayama_Dynasty|Nayama]] ventured to the high gravity planet to train their bodies to be strong, and to endure in extreme environments. To make a living they hired themselves out as honorable mercenaries, primarily employed to police Ulress and maintain the peace between the rival gangs that call it home. Unwilling to subject their families to the dangers of the moon, the Nayaman mercenaries took up camp in the old colony of the planet as a permanent base of operations. Shuttles between the planet surface and Ulress go continually as goods and people are moved to and fro.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Ulress]]&#039;&#039;&#039; - The surface of the moon is simple, rocky and icy. The moon held many great valuable minerals however, leading to centuries of mining on the moon. Over time the entire interior core of the moon was hollowed out, leaving a massive shell. The mining of Ulress goes back centuries, with civilians moving to a small mining colony on the planet, Albicosus, and then traveling back and forth to proceed with mining operations. The moon was rich with natural resources, and all the different political parties on Seraph desired to harvest what they could from the moon. When the interior of the moon had been wiped bare, the civilians abandoned the hollow moon and the mining colony on Albicosus.&lt;br /&gt;
&lt;br /&gt;
It didn’t take long for the city, officially named [[Ulr Uvi]], to become an outlier in the system. The corporations that led to its creation let control of the city slide into hands criminals and gangs. Commonly referred to as the Black Core, security of the moon was left to hired help from the [[The_Nayama_Dynasty|Nayama Dynasty]], who took up residence in the abandoned mining colony on Albicosus. [[House Excidium]], the shady arm of Scholae Palatinae, have taken an interest in Ulress, and see it as the perfect home for a house of their specialities.&lt;br /&gt;
&lt;br /&gt;
====Myryakur====&lt;br /&gt;
&lt;br /&gt;
The nature of the core of the planet [[Myryakur]] completely unknown. Its gases are thick and heavy. Particles suspended in the gases are charged in the planet’s rapid rotation and the gases stormy movements. These charged particles have left the planet in a perpetual lightning storm. The thick gas however masks the lightning from orbit and beyond, only noticeable once you break the outermost layer of gas.&lt;br /&gt;
&lt;br /&gt;
There have been multiple attempts at better studying the gas giant by the citizens of the system. Early probes faced issues with the planet’s high gravity and lightning storms, rendering most of the data they gathered unobtainable. Later ventures by some of the corporations of Seraph to establish high altitude cities have also ended in failure.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Korgollo]]&#039;&#039;&#039; - Korgollo Major and Minor are the two orbiting moons of the gas giant Myryakur. They are always paired together because they orbit around Myryakur together. As the moons orbit the planet, they also orbit around the center of mass between the two of them. This paired orbit has led to the locals of the system referring to them as the Dancers.&lt;br /&gt;
&lt;br /&gt;
====Balaerion====&lt;br /&gt;
&lt;br /&gt;
[[Balaerion]] is a freezing cold terrestrial world of barren frozen wastes. The surface is 96% nitrogen ice with traces of methane and carbon monoxide. Beneath the surface of frozen nitrogen is a thick layer of water ice. The crust is composed of two tectonic plates, bordered on a great circle perpendicular to the equator. Frequent earthquakes along this line have been known to shatter the surface down to the crust. Within the crust lie valuable resources essential for artificial gravity generators and electronics.&lt;br /&gt;
&lt;br /&gt;
Life on Balerion dates back a mere thirty standard years, when the [[The_Meraxis_Empire|Meraxis Empire]] established the Balaerian Detention Centre, a maximum security prison facility. Largely used as a place to send political prisoners who have spoken out against the oppressive totalitarian regime, the facility is used for mining the valuable resources beneath the ice layer, its prisoners sent there on a life sentence of hard labour. The total planetary population is 100,000, of which 90,000 are miners and the remaining 10,000 are security personnel.&lt;br /&gt;
&lt;br /&gt;
===The Cocytus System (Former)===&lt;br /&gt;
&lt;br /&gt;
{{Main|Cocytus System}}&lt;br /&gt;
&lt;br /&gt;
Scholae Palatinae ruled over the entire Cocytus System until it was destroyed by the Iron Fleet of [[Darth Pravus]] and the clan fled to the Caperion System to establish a new home. Its natives were largely primitive and tribal and bent to the wishes of the Empire&#039;s superior technology and Force Powers. While the Empire swiftly took control of the 6-planet system shortly after the Exodus, they faced numerous uprisings throughout their rule from the capital world of [[Judecca]]. Now, the surface of its 6 planets are a smoking ruin, the ghost of the civilisation left behind, marked hazardous with strong risk of radiation poisoning.&lt;br /&gt;
&lt;br /&gt;
== Allies and Enemies ==&lt;br /&gt;
 &lt;br /&gt;
Due to the Imperial nature of the Clan, it is not surprising that it is largely focused on improving itself and expanding its borders, knowledge and prowess. Thus, the borders of Scholae Palatinae have been less open than others due to the Clan’s natural isolation from outside influence. At present, the clan has just recently set foot in the [[Caperion System]] and begun to establish territory on the moon of [[Ragnath]]. Due to the complex political structure on Caperion and of the Dark Brotherhood, the clan has numerous domestic threats and those further afield.&lt;br /&gt;
&lt;br /&gt;
Its current primary goal is to expand its territory, which is currently restricted to one city, albeit the technological masterpiece of Caelestis, on [[Seraph|Seraph&#039;s]] moon, [[Ragnath]], taken forcibly from [[The_Meraxis_Empire|Meraxis]]. Scholae Palatinae will slowly and patiently expand under the same principles as Emperor Palpatine expanded his power across the Galaxy, unafraid to forge false alliances and break them when the time is right.&lt;br /&gt;
&lt;br /&gt;
===Caperion System===&lt;br /&gt;
====Allies====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[The_Democratic_Republic_of_Elaya|The Democratic Republic of Elaya]]&#039;&#039;&#039; - An unlikely ally due to the opposing political views between democracy and imperialism, Scholae Palatinae assisted Elaya in its war against the [[The_Meraxis_Empire|Meraxis Empire]], presenting itself as the best way to turn the tides in the war. The two maintain an uneasy alliance, as Elaya appreciates Scholae&#039;s support against its long-term enemy Meraxis, but are uncomfortable with another Empire gaining power in the system. Elaya possesses a military strength comparable to Clan Scholae Palatinae but vastly superior territory. The alliance is on shaky ground following Elaya unexpectedly taking territory from Meraxis.&lt;br /&gt;
&lt;br /&gt;
====Tentative Allies====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[The_United_Corporations_of_Elaya|The United Corporations of Elaya]]&#039;&#039;&#039; - A supremely rich and wealthy city state, they put credits above anything else. What their territory lacks in surface area, their control of most of the wealth in the system makes them make up for this, making them extremely powerful politically. Their highest profits are currently obtained via an arms deal with the Meraxis Empire. The Empress has tried to establish a trade deal with the UCE, but has been unable to convince them that Scholae is a stable trade partner.&lt;br /&gt;
&lt;br /&gt;
====Neutral====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[The_Republic_of_the_Force|The Republic of the Force]]&#039;&#039;&#039; - A relatively poor theocracy under constant threat of invasion from The Meraxis Empire, the TRF believe in the power of the Force and those who wield it. They have a very weak military and rely on the strength of the [[The_Democratic_Republic_of_Elaya|Republic of Elaya]] to keep safe. House [[Excidium]] have begun to try to subvert the population by using the Force to help refugees displaced by Meraxis&#039; invasion attempt. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[The_Nayama_Dynasty|The Nayama Dynasty]]&#039;&#039;&#039; - The Nayama Dynasty harbours a culture valuing skill in the arts - both creative and martial. Their Queen is intrigued by the combat prowess of members of Scholae Palatinae, and has hosted the [[Imperium]] summit as they sought to make a positive impression on the royal family. While no formal military alliance has been organised, there is a sense of mutual intrigue and potential for cooperation. While their military strength is mediocre, the widespread combat skills of its people act as a force multiplier in a similar way to Scholae Palatinae&#039;s Dark Jedi.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Nayaman Mercenaries&#039;&#039;&#039; - A mercenary group training in the cold high gravity world of [[Albicosus]], the Nayaman Mercenaries joined the [[Imperial Scholae Army]] during the [[Twelfth Great Jedi War]] and fought against [[The Collective]]. While their contract has finished, they would be happy to serve Scholae again if their price is met. However, they would be equally happy to serve their enemies if the price was right.&lt;br /&gt;
&lt;br /&gt;
====Enemies====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[The_Meraxis_Empire|The Meraxis Empire]]&#039;&#039;&#039; - Ruled by an ambitious tyrant focused on conquering the whole of the [[Caperion System]] by squashing all in its way, the Meraxis Empire will never accept Scholae&#039;s presence in the system as anything other than an insult, especially after they have taken the side of Elaya. Further, Scholae&#039;s only territory in the Caperion System, Caelestis city, was previously the jewel of the Meraxis Empire, and a combined Scholae / Elaya offensive pushed Meraxis off the moon entirely. Meraxis has allied itself with [[The Collective]] on the basis that they both hate Scholae equally as much. Meraxis is similar to [[The_Democratic_Republic_of_Elaya|Elaya]] in its military power and territory.&lt;br /&gt;
&lt;br /&gt;
=== Allies and Enemies Beyond Caperion ===&lt;br /&gt;
==== Allies ====&lt;br /&gt;
&lt;br /&gt;
While the clan can count on the support of the other clans against a greater enemy such as The Collective, it currently has no full time allies.&lt;br /&gt;
 &lt;br /&gt;
==== Neutral ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Clan Plagueis]]&#039;&#039;&#039; - At one point in the distant past, Scholae Palatinae was aligned with the Clans of Satal Keto and Exar Kun. However when these two units fused into a vastly different Clan, Plagueis, a chasm was birthed between the two groups. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Clan Naga Sadow]]&#039;&#039;&#039; - A once strong alliance was [[Shattered Ties|shattered]] by Scholae Palatinae&#039;s betrayal of Naga Sadow and the theft of valuable artefacts from the Red Fury Pirates, most notably the aptly named [[The Shattering|Shattering]]. However, as recent as this feud was, the events of the Twelfth Great Jedi war put the clans back on the same side, and the future is uncertain.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Clan Arcona]]&#039;&#039;&#039; - In the past, Arcona was the sworn enemy of Scholae Palatinae. This stemmed from the time when Scholae Palatinae was forced to serve as a unit of Arcona. Even after years of separation this tension continued. However thanks to the dulling power of time, and the focus of enemies like the Collective, these feelings have finally faded. While in a state of half-truce, it remains to be seen if this peace will last.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Clan Taldryan]]&#039;&#039;&#039; - Taldryan was historically the dominant clan in the brotherhood, and Scholae Palatinae always had its eyes on taking them down, but out of respect and not hostility. While Taldryan no longer enjoys such a dominant position, with the dominant clans in the brotherhood being Arcona and Odan Urr, the clans maintain a mutual respect and have no significant history of conflict or formal alliance.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Dark Council]]&#039;&#039;&#039; - While Clan Scholae Palatinae are extremely bitter about the destruction of the [[Cocytus System]] at the hands of [[Darth Pravus]], Clan Scholae Palatinae nonetheless belong to the Dark Brotherhood, and does not possess the resources for war with the Dark Council&#039;s Iron fleet. They grudgingly supported the council in the fight against The Collective.&lt;br /&gt;
&lt;br /&gt;
==== Enemies ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[The Collective]]&#039;&#039;&#039; - The Collective were Scholae&#039;s enemy during the [[Twelfth Great Jedi War]]. Scholae suffered heavy losses fighting this powerful organisation that hates Force users of both sides and seeks their utter eradication, inspiring the entire Dark Brotherhood to units its forces against them. They have lent support to the [[The_Meraxis_Empire|Meraxis Empire]] in its fight against Scholae.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Clan Odan-Urr]]&#039;&#039;&#039; - The Imperial nature of the Royal Clan immediately soured relations with this Light Side oriented Clan. Both have made it clear through passive-aggressive means, that if given a chance they would gladly clash with each other, however, their only interaction was on the same side as they fought against The Collective in the Twelfth Great Jedi War.&lt;br /&gt;
&lt;br /&gt;
== Typical Clan Actions and Reactions ==&lt;br /&gt;
&lt;br /&gt;
Loyal to the ideals of the Empire, any threat to its stability begins the gears of war turning. Historically aggressive, they’ve been known to go to any lengths to defend the empire. Loyal, headstrong, these traits often led to trouble for the Imperial Clan on more than a few occasions/ The overly aggressive nature has been tempered over the years, with increased emphasis upon rational and thought out approaches to what serves the Clan best. Being it combat or diplomacy. In the scope of the larger Brotherhood, they are more likely to wait out the situation and analyze from afar. Only when they are certain of a course of action will they visit the full breadth of their might upon the enemy. Nothing is haphazard.&lt;br /&gt;
 &lt;br /&gt;
Known to isolate itself, Scholae Palatinae has a long history of closing its borders to outside influences at the first sign of trouble - internal or external - and take actions to best serve the Clan. During times of stability, the Clan has become far more open to the rest of the Brotherhood and has even begun to understand the value in garnering allies. They are however not to be crossed or the brunt of their wrath will find itself set upon they who dare betray the Imperial Clan. &lt;br /&gt;
 &lt;br /&gt;
== Important Figures ==&lt;br /&gt;
 &lt;br /&gt;
These are the former and current leaders, or any influential member who is associated with the Clan. Individuals are delegated to one of these prestigious groups; however their reach, most likely, extends into one or more of these classes.&lt;br /&gt;
&lt;br /&gt;
===  Legacy of Palpatine  ===&lt;br /&gt;
{{Main|Legacy of Palpatine}}&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;fancy fancy-green&amp;quot; width=&amp;quot;550&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;3&amp;quot;  | &#039;&#039;&#039;Legacy of Palpatine&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot;  |  &#039;&#039;&#039;Palpatine&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot;  |  &#039;&#039;&#039;Induction&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;11%&amp;quot;  |  Natth a’Niel Palpatine / [[Elincia Rei]]&lt;br /&gt;
|width=&amp;quot;11%&amp;quot;  |  03/2007&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Dakari Kaeth Palpatine]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  11/2008&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;11%&amp;quot;  |  [[Kell Dante]]&lt;br /&gt;
|width=&amp;quot;11%&amp;quot;  |  10/2010&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Xen&#039;Mordin Palpatine]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  05/2015&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Evant Taelyan]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  03/2016&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej]] / [[Lucyeth]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  05/2017&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Mune Cinteroph|Mune Cinteroph-Palpatine]] / [[Braecen Kaeth]] / [[Reiden|Reiden Palpatine Karr]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  12/2017&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Shadow Nighthunter]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  12/2018&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Rasilvenaira StormRaven]] / [[Xantros]] / [[Ric &amp;quot;Blade&amp;quot; Hunter]] &lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  03/2021&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;foot&amp;quot; colspan=&amp;quot;3&amp;quot;  |  &lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===  Emperors  ===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;fancy fancy-green&amp;quot; width=&amp;quot;550&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;3&amp;quot;  |  &#039;&#039;&#039;Emperors&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot;  |  &#039;&#039;&#039;Emperor&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot;  |  &#039;&#039;&#039;Title&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot;  |  &#039;&#039;&#039;Term&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  Karva&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  Karva The Ceaseless&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  Timbal&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  Timbal The Relentless&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  &lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Dakari Kaeth Palpatine]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  Dakari The Merciless&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  04/2006 - 10/2008&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Braecen Kaeth]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  Braecen The Heartless&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  10/2006 - 09/2007&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  Phoenix d’Tana Palpatine&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  Phoenix The Ruthless&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  09/2007 - 11/2008&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  Lucien&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  Lucien The Fearless&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  12/2008 - 01/2009&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  Thran Occasus-Palpatine&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  | Thran The Usurper&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  | 02/2009 - 07/2010&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Ood Bnar]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  | Ood The Hardwood&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  | 07/2010 - 02/2011&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Xen&#039;Mordin Palpatine]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  | Xen The Manipulative&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  | 02/2011 - 08/2017&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Elincia Rei]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  | Elincia The Disgrace*&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  | 08/2017 - 08/2019&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  Shadow Palpatine Nighthunter&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  | &lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  | 09/2019 - Present&lt;br /&gt;
|class=&amp;quot;foot&amp;quot; colspan=&amp;quot;3&amp;quot;  |  &lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Elincia is fictionally known as a traitor to CSP at the time of her death, and was posthumously retitled from Elincia the Cunning.&lt;br /&gt;
 &lt;br /&gt;
{{CSP}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Clans|Scholae Palatinae]] [[Category:Scholae Palatinae]]&lt;/div&gt;</summary>
		<author><name>Reiden</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Clan_Scholae_Palatinae&amp;diff=181137</id>
		<title>Clan Scholae Palatinae</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Clan_Scholae_Palatinae&amp;diff=181137"/>
		<updated>2021-05-04T18:42:52Z</updated>

		<summary type="html">&lt;p&gt;Reiden: /* Chain of Command */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CSP Organization}}&lt;br /&gt;
The ghost of the Galactic Empire, &#039;&#039;&#039;Clan Scholae Palatinae&#039;&#039;&#039; ever stands proud, ready and able, an amalgamation of Dark Jedi and Sith, Gray Jedi and imperial loyalists, mercenaries and bounty hunters. Led by their shrewd [[consul|Empress]], [[House Empire&#039;s Chosen]] come together to form glaive and hammer, together mustering their martial might to secure and expand their territory in the [[Caperion System]] and status in the [[Dark Brotherhood]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{{Main|Clan Scholae Palatinae history}}&lt;br /&gt;
&lt;br /&gt;
Clan Scholae Palatinae proudly traces its roots back to [[starwars:Palpatine|Emperor Palpatine’s]] Galactic Empire. For nearly two decades, the clan maintained an iron grip on [[Cocytus System|its former territory]] and began to build a formidable military from conscription of the [[Cocytus System|Cocytus]] natives. The clan fended off attacks from both within, including a terrorist organization known as &#039;The Cause&#039; which attempted to restore power to the Cocytus natives, until in [[34 ABY]], the [[Dark Council]]’s Iron Fleet destroyed the [[Cocytus System]], leaving the clan in disarray, forcing key personnel to escape. &lt;br /&gt;
&lt;br /&gt;
The clan fled to the [[Caperion System]], a system with diverse spacefaring civilizations and a complex political structure. The clan made its mark on the system by taking [[Caelestis City]] from [[Ragnath|The Meraxis Empire]], claiming it as their new headquarters and establishing a new military: the [[Imperial Scholae Army]] and [[Imperial Scholae Navy]].&lt;br /&gt;
&lt;br /&gt;
==The Scholae Empire==&lt;br /&gt;
===Government and Politics===&lt;br /&gt;
&lt;br /&gt;
The Scholae Empire, modeled on the workings of Palpatine&#039;s Galactic Empire, is the frontal governmental system operated by Clan Scholae Palatinae. The Scholae Empire is public knowledge to inhabitants of the [[Caperion System]], while the Dark Jedi clan, the real force behind the government, operates in the shadows. This fact is unknown to all but the top military, economic and political leaders, those who are familiar enough with the Empire to know that disclosing its secrets is unwise.&lt;br /&gt;
&lt;br /&gt;
Headquartered in the [[Caelestis City|City of Caelestis]], on [[Ragnath]], the Imperial Government is led by the Empress of the Scholae Empire, who rules de facto over its claimed territory. This territory currently consists of the capital and most of the [[Ragnath|continent of Maqor]]. The appointed officers, and below them the Senate, help alleviate some of the duties of the Empress. Advisors within the Imperial Palace handle the functioning of the realm so that the Emperor has the time to direct and control as her wills.&lt;br /&gt;
&lt;br /&gt;
The headquarters of the Scholae Palatinae military however, is Judecca Station, a Golan-I battlestation that has a throne room on the command deck. This is the fallback headquarters if Ragnath becomes untenable. &lt;br /&gt;
&lt;br /&gt;
The Empress of the Scholae Empire and the [[Consul]] of Clan Scholae Palatinae form a singular role. While this subjects the system to more frequent changes in Emperor, it is not enough that it causes major alarm for the citizens, who fear the title more than the woman herself.&lt;br /&gt;
&lt;br /&gt;
The current Emperor of the Scholae Empire is [[Shadow Nighthunter]], who goes by the title of Empress.&lt;br /&gt;
&lt;br /&gt;
==== Appointed Officers ====&lt;br /&gt;
The appointed officers of The Scholae Empire are hand-picked and answer only to the Emperor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moff&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Moff is the civilian governor of the CSP dominions and territories. The Moff is responsible for the day-to-day governance and order within CSP controlled space and safeguards the development of Clan economic, industrial, and military development as well as the judiciary. &lt;br /&gt;
&lt;br /&gt;
The current Moff is [[Mauro Wynter]].&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Grand Admiral&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
The Grand Admiral is the supreme commander of the Imperial Scholae Army and Imperial Scholae Navy. While there were twelve Grand Admirals in Palpatine’s Galactic Empire, Scholae only employs the one due to its relative small size.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Imperator&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Imperator is the [[Quaestor]] of [[House Empire&#039;s Chosen]]. The role of the Imperator is to ensure the success of House Empire&#039;s Chosen in its primary aim of upholding the ideals of the Empire and maintaining security within its territory. Closely aligned with the military, House Empire&#039;s Chosen are an elite, well funded and well rounded fighting force that mostly operate within clan space.&lt;br /&gt;
&lt;br /&gt;
The current Imperator is [[Dek Iron&#039;yikut]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Director of Imperial Intelligence&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
The Director is the leader of [[Imperial Scholae Intelligence]] the main intelligence force of the Scholae Empire, responsible for the collection, analysis, and exploitation of information in support of law enforcement, national security, military, and foreign policy objectives.&lt;br /&gt;
&lt;br /&gt;
The current Director of Imperial Intelligence is [[Mune Cinteroph]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The Imperial Senate &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Imperial Senate, comprised of Dark Jedi members of Clan Scholae Palatinae and civilian politicians, is an advisory body to the Emperor. Members of the Imperial Senate meet regularly to discuss various matters, which have crucial meaning for the functioning of the Empire. However, the Scholae Empire is not a democracy and The Imperial Senate has no power to make any real decisions. It may provide opinions on certain matters or its own ideas for bills, but they still need to be reviewed and approved by the Emperor himself, and are frequently overruled. Nevertheless, the Senate serves the function of making people think that they have an influence on how the Empire is ruled.&lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
 &lt;br /&gt;
Scholae Palatinae is new to the Caperion System, and as a result is still establishing itself as a functional economy in its new home. The Caperion System is home to five different factions all with various cultures and needs, which provides a rich array of options for Scholae to exploit from its super-rich capital, Caelestis City.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Imports/Exports&#039;&#039;&#039;: The Scholae Empire has a better understanding of the Galactic economy than its neighbours in Caperion, housing members from all across the Galaxy. As a result, it knows where to find all the best goods. Scholae Palatinae maintains a healthy trade partnership with its neighbours by purchasing luxury items from across the galaxy and selling them on to [[The_Democratic_Republic_of_Elaya|Elaya]], the [[The_United_Corporations_of_Elaya|UCE]] and [[The_Nayama_Dynasty|Nayama]] for a profit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tourism&#039;&#039;&#039;: Caelestis City, was the jewel of the [[The_Meraxis_Empire|Meraxis Empire]], a technological masterpiece, and now belongs to Clan Scholae Palatinae. Once extremely difficult to access for non-Meraxis citizens, Scholae has opened up the city for tourism, reaping monetary benefits from its major landmarks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Internal&#039;&#039;&#039;: The Scholae Empire makes money from within its own territory through a high rate of taxation made possible by the wealth of its capital. Further, Scholae engages in the practices of accepting loans from its wealthy citizens in return for imperial favour.&lt;br /&gt;
&lt;br /&gt;
==Clan Scholae Palatinae Structure ==&lt;br /&gt;
&lt;br /&gt;
Clan Scholae Palatinae is the shadowy organisation, mostly of Dark Jedi, that uphold the Empire in secrecy. Their existence is only known to a select few that can be trusted to have the wisdom not to leak confidential information. Led by the [[Consul]], also known as the Emperor, and supported by the Grand Admiral ([[Proconsul]]) and the Director of Imperial Intelligence.&lt;br /&gt;
&lt;br /&gt;
=== Chain of Command ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Consul and Empress:&#039;&#039;&#039; [[Shadow Nighthunter]]&lt;br /&gt;
 &lt;br /&gt;
* &#039;&#039;&#039;Proconsul and Grand Admiral:&#039;&#039;&#039; [[Mauro Wynter]]&lt;br /&gt;
 &lt;br /&gt;
* &#039;&#039;&#039;House Quaestors:&#039;&#039;&#039; [[Dek Iron&#039;yikut]] ([[House Empire&#039;s Chosen]])&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rollmaster:&#039;&#039;&#039; [[Reiden|Reiden Karr]]&lt;br /&gt;
 &lt;br /&gt;
* &#039;&#039;&#039;House Aedile:&#039;&#039;&#039; [[Xantros]] ([[House Empire&#039;s Chosen]])&lt;br /&gt;
&lt;br /&gt;
== Military == &lt;br /&gt;
[[File:Sidious.png|right|250 px|thumb| The ISN Palpatine flagship of the [[Imperial Scholae Navy]] ]]&lt;br /&gt;
&lt;br /&gt;
The military of the Scholae Empire is broken into three elements: the Imperial Scholae Army (ISA), containing the clan&#039;s ground forces, the Imperial Scholae Navy (ISN), containing its ships, and the [[Imperial Scholae Intelligence]] (ISI), consisting of spies and data analysts. Each branch is highly regarded for their skills in warfare; though, each element is uniquely different in the way it is deployed and managed. As a combined force, they are designated &#039;&#039;&#039;The Military of Scholae Palatinae&#039;&#039;&#039;. Based on Imperial rule and tradition, the divisible elements can be positioned and commanded with greater ease.&lt;br /&gt;
&lt;br /&gt;
Presiding as Overlord of the Legions &amp;amp; Clan Fleet is the Emperor’s Right-Hand: &#039;&#039;&#039;The Grand Admiral&#039;&#039;&#039;. This is the highest rank one can attain within the Military, short of being the Emperor himself, and is seen as the Chief Military Expert and Leader within the clan. The clan military operates two ranking systems, one for the navy and one for the army. The army ranks are identical to the loyalist [[ranks]] of the [[Dark Jedi Brotherhood]]. This provides an equivalence between the Dark Jedi ranks and military ranks.&lt;br /&gt;
&lt;br /&gt;
The members of Clan Scholae Palatinae do not have permanent command of specific military units, but can commandeer sub-units of the military for specific purposes in accordance with their rank. For the Army, this begins with commanding fireteams of 3-4 troops at the Journeyman ranks, up to entire regiments at the upper echelon of the Equite ranks. In the Navy, Dark Jedi of the journeymen ranks can take brief command of fighter flights, and command destroyers at the upper Equite ranks. &lt;br /&gt;
&lt;br /&gt;
Mercenary forces will also frequently fight alongside the Imperial Forces. During the [[Twelfth Great Jedi War]], an army of [[The_Nayama_Dynasty|Nayaman]] Mercenaries were paid to support the ISA in the fight against [[The Collective]]. These are not currently employed by the clan following the expiration of their contract.&lt;br /&gt;
&lt;br /&gt;
== Dominion==&lt;br /&gt;
&lt;br /&gt;
[[File:RagnathPolitical.png|500px|thumb|right|Political Borders of [[Ragnath]]]]&lt;br /&gt;
&lt;br /&gt;
===Scholae Palatinae Territory ===&lt;br /&gt;
&lt;br /&gt;
====Caelestis City====&lt;br /&gt;
&lt;br /&gt;
[[Caelestis City]] is the capital of Clan Scholae Palatinae. Originally built by their main enemy, The [[The_Meraxis_Empire|Meraxis Empire]], it was captured by Scholae shortly after their arrival into the [[Caperion System]]. The city was the jewel of Meraxis until it was taken by Scholae, a sprawling metropolis home to 20 million people, the city is famous for its high tech level in comparison to the rest of the space-faring system. Once a commercial hub of Meraxis, the city is now a central trading point for Scholae Palatinae and its neighbours, and since opening to citizens of Elaya, has become a popular tourist destination. Under Meraxis, the city was given extremely little freedom. As Scholae has presented itself as the lesser of two evils compared with Meraxis to gain the support of the people, citizens enjoy slightly more freedom of movement and speech than they did under their former overlords, which goes a long way to keeping the people happy. However, any pro-Meraxis sentiment is still monitored closely by the Imperial Scholae Intelligence.&lt;br /&gt;
&lt;br /&gt;
Massive corporations that once called Caelestis their home have been welcomed into the Scholae Empire as it tries to maintain the thriving economy of the city. The rich and famous who resided in the city have been offered citizenship and political favour in exchange for financial donations to the Empire. The commonfolk typically live in high rise apartment blocks, and benefit from a high standard of living in the city. The major landmarks are the Adoniram Tower, the highest building in the city and the previous pride of The Meraxis Empire, now the offices of Scholae top command, and The Lighthouse, a dueling platform.&lt;br /&gt;
&lt;br /&gt;
====Nethal Archipelago====&lt;br /&gt;
&lt;br /&gt;
Once home to quiet fishing villages, the Archipelago was torn apart when [[Scholae Palatinae]] took over [[Caelestis City]] and then marched on the islands. Most of the fishing communities have been displaced and are hesitant to return to the islands. As a result, due to its natural beauty, the island chain has been repurposed as a tourist destination, with memorials to recognise the Civilian and Military losses during the battle.&lt;br /&gt;
&lt;br /&gt;
===The Caperion System===&lt;br /&gt;
&lt;br /&gt;
{{Main|Caperion System}}&lt;br /&gt;
&lt;br /&gt;
The [[Caperion System]] has a well-established history of sentient inhabitants and space-faring technology, being home to 5 diverse political groups (6 including Scholae Palatinae). The newcomers to the system, Scholae is still making its mark, seeking alliances and room for expanding its territory.&lt;br /&gt;
&lt;br /&gt;
====Isergess====&lt;br /&gt;
&lt;br /&gt;
[[Isergess]] is a volatile terrestrial world, composed primarily of large volcanoes along with rivers and lakes of molten lava. Scientific studies of the shifting surface have led to the conclusion that the planet is comprised of over 120 different tectonic plates, constantly in movement along the planet. Of these only 5 are large enough to maintain a semi-stable presence on the top of all other plates, estimated to have been on the surface for over 100 million years. The rest of the plates vary in age from 60 million to as recent as 5 million years.&lt;br /&gt;
&lt;br /&gt;
Ownership of Isergess has been in dispute for many generations by the local population. This dispute has been largely between various corporate entities instead of the major political powers of the planet. While it is rich in many minerals, the ability to easily mine the planet’s resources has been hindered by the planets largely volcanic surface. None of the ruling parties of Seraph have had the resources to invest in building long term mining facilities.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Xejtrok]]&#039;&#039;&#039; - the single moon of Isergess. Totally lifeless, it is most notable due to its unique rupturing approximately 200 million years ago. For reasons unknown, the core of the moon experienced a catastrophic reaction, destroying the tailing side of the moon.&lt;br /&gt;
&lt;br /&gt;
====Venenum====&lt;br /&gt;
&lt;br /&gt;
[[Venenum]] is a hostile terrestrial world with a poisonous atmosphere, composed primarily of rocky mountainous terrain, along with rivers, lakes and oceans of sulphuric acid. The climate of the planet is influenced heavily by its elliptical orbit. For the majority of the planet’s 276 day year, the temperature is a moderate 10 - 30 degrees. However, as the planet approaches Caperion, the orbital speed and temperature increase, causing an evaporation of the oceans as temperatures soar to 120 degrees. As the planet passes the closest point of its orbit, the temperature rapidly falls, leading to a standard month of intense acid rain.&lt;br /&gt;
&lt;br /&gt;
Venenum was the first planetary step for the people of the Caperion system. Due to its elliptical orbit, and depending on its relation to the orbit of Seraph it can become the closest orbiting planet. In a rare sign of solidarity between the major political powers of Seraph, Venenum was to be home of a cross-cultural colonization effort. However, underestimating the extreme environmental shifts on the planet, along with the strength of the acid rains as it moves further from Caperion, the colonization effort failed, leading to the deaths of over 25,000 individuals from all political parties of Seraph.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Lypalion|Ly&#039;palion]]&#039;&#039;&#039; - the only major orbiting moon of Venenum. It has no atmosphere and there have been no attempts to establish bases on its surface by the citizens of the Caperion system. Its surface has many beautiful colours, but have no real use besides being pleasing to look at.&lt;br /&gt;
&lt;br /&gt;
====Seraph====&lt;br /&gt;
&lt;br /&gt;
[[Seraph]] is the only planet in the Caperion System ideal for harbouring advanced sentient life. Perfect for life to flourish, Seraph contains a variety of terrains, including desert, mountains, plains, jungles and icy polar regions, as well as large oceans of fresh water and a breathable atmosphere and almost standard levels of gravity. Temperatures on Seraph range from 0 to 30 degrees Celsius, depending on latitude and season, with a year length of 450 standard days. Seraph has a variety of animal and plant life forms, including its own indigenous species and those more commonly seen across the galaxy that have been brought in from off world.&lt;br /&gt;
&lt;br /&gt;
The planet is home to five major political groups that fight over power, and is heavily populated with cities, towns and villages, home to 3.7 billion people, 80% of which are human. The [[The_Meraxis_Empire|Meraxis Empire]] and the [[The_Democratic_Republic_of_Elaya|Democratic Republic of Elaya]] possess the largest territory, with the Republic being the main thing stopping the Empire from dominating the rest of the planet. The [[The_United_Corporations_of_Elaya|United Corporations of Elaya]] are a hugely rich independent faction occupying a single city and possess the majority of the wealth in the system. The remaining two factions are the [[The_Nayama_Dynasty|Nayama Dynasty]], a culture renowned for martial arts and craftsmanship, and [[The_Republic_of_the_Force|The Republic of the Force]], a theocracy that worship the Force and those who control it.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Ragnath]]&#039;&#039;&#039; - Seraph&#039;s only moon, is much like its planet in that, other than its low gravity, is perfect for sustaining life. Ragnath&#039;s surface is approximately 57% ocean. Its landmass, which holds 300 million people across several cities, is split into numerous continents ranging in size. While the natural gravity of the planet is very low, artificial gravity generators (the same technology used on capital ships) is used to provide pockets of gravity to major towns and cities. This technology is provided by the United Corporations of Elaya.&lt;br /&gt;
&lt;br /&gt;
The 5 political groups of Seraph also occupy territory on Ragnath, with similar relations as on the planet. In addition, Scholae Palatinae have chosen the moon as their home, taking the largest city, Caelestis, from the Meraxis Empire and claiming it as their capital.&lt;br /&gt;
&lt;br /&gt;
====Albicosus====&lt;br /&gt;
&lt;br /&gt;
[[Albicosus|Albicosus’]] surface is largely covered in sheets of ice and glaciers. Its rocky surface does periodically cut to the surface in sharply carved mountain peaks, or in the basins and crags in of the ice sheets. The rocky tectonic plates have rarely shown any movement, but the ice that covers them frequently slides across the plates, resulting in far more movement than seen on the surfaces of other planets. This can result in frequent avalanches on the planets’ sharp mountainsides.&lt;br /&gt;
&lt;br /&gt;
Able-bodied and dedicated martial artists from [[The_Nayama_Dynasty|Nayama]] ventured to the high gravity planet to train their bodies to be strong, and to endure in extreme environments. To make a living they hired themselves out as honorable mercenaries, primarily employed to police Ulress and maintain the peace between the rival gangs that call it home. Unwilling to subject their families to the dangers of the moon, the Nayaman mercenaries took up camp in the old colony of the planet as a permanent base of operations. Shuttles between the planet surface and Ulress go continually as goods and people are moved to and fro.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Ulress]]&#039;&#039;&#039; - The surface of the moon is simple, rocky and icy. The moon held many great valuable minerals however, leading to centuries of mining on the moon. Over time the entire interior core of the moon was hollowed out, leaving a massive shell. The mining of Ulress goes back centuries, with civilians moving to a small mining colony on the planet, Albicosus, and then traveling back and forth to proceed with mining operations. The moon was rich with natural resources, and all the different political parties on Seraph desired to harvest what they could from the moon. When the interior of the moon had been wiped bare, the civilians abandoned the hollow moon and the mining colony on Albicosus.&lt;br /&gt;
&lt;br /&gt;
It didn’t take long for the city, officially named [[Ulr Uvi]], to become an outlier in the system. The corporations that led to its creation let control of the city slide into hands criminals and gangs. Commonly referred to as the Black Core, security of the moon was left to hired help from the [[The_Nayama_Dynasty|Nayama Dynasty]], who took up residence in the abandoned mining colony on Albicosus. [[House Excidium]], the shady arm of Scholae Palatinae, have taken an interest in Ulress, and see it as the perfect home for a house of their specialities.&lt;br /&gt;
&lt;br /&gt;
====Myryakur====&lt;br /&gt;
&lt;br /&gt;
The nature of the core of the planet [[Myryakur]] completely unknown. Its gases are thick and heavy. Particles suspended in the gases are charged in the planet’s rapid rotation and the gases stormy movements. These charged particles have left the planet in a perpetual lightning storm. The thick gas however masks the lightning from orbit and beyond, only noticeable once you break the outermost layer of gas.&lt;br /&gt;
&lt;br /&gt;
There have been multiple attempts at better studying the gas giant by the citizens of the system. Early probes faced issues with the planet’s high gravity and lightning storms, rendering most of the data they gathered unobtainable. Later ventures by some of the corporations of Seraph to establish high altitude cities have also ended in failure.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Korgollo]]&#039;&#039;&#039; - Korgollo Major and Minor are the two orbiting moons of the gas giant Myryakur. They are always paired together because they orbit around Myryakur together. As the moons orbit the planet, they also orbit around the center of mass between the two of them. This paired orbit has led to the locals of the system referring to them as the Dancers.&lt;br /&gt;
&lt;br /&gt;
====Balaerion====&lt;br /&gt;
&lt;br /&gt;
[[Balaerion]] is a freezing cold terrestrial world of barren frozen wastes. The surface is 96% nitrogen ice with traces of methane and carbon monoxide. Beneath the surface of frozen nitrogen is a thick layer of water ice. The crust is composed of two tectonic plates, bordered on a great circle perpendicular to the equator. Frequent earthquakes along this line have been known to shatter the surface down to the crust. Within the crust lie valuable resources essential for artificial gravity generators and electronics.&lt;br /&gt;
&lt;br /&gt;
Life on Balerion dates back a mere thirty standard years, when the [[The_Meraxis_Empire|Meraxis Empire]] established the Balaerian Detention Centre, a maximum security prison facility. Largely used as a place to send political prisoners who have spoken out against the oppressive totalitarian regime, the facility is used for mining the valuable resources beneath the ice layer, its prisoners sent there on a life sentence of hard labour. The total planetary population is 100,000, of which 90,000 are miners and the remaining 10,000 are security personnel.&lt;br /&gt;
&lt;br /&gt;
===The Cocytus System (Former)===&lt;br /&gt;
&lt;br /&gt;
{{Main|Cocytus System}}&lt;br /&gt;
&lt;br /&gt;
Scholae Palatinae ruled over the entire Cocytus System until it was destroyed by the Iron Fleet of [[Darth Pravus]] and the clan fled to the Caperion System to establish a new home. Its natives were largely primitive and tribal and bent to the wishes of the Empire&#039;s superior technology and Force Powers. While the Empire swiftly took control of the 6-planet system shortly after the Exodus, they faced numerous uprisings throughout their rule from the capital world of [[Judecca]]. Now, the surface of its 6 planets are a smoking ruin, the ghost of the civilisation left behind, marked hazardous with strong risk of radiation poisoning.&lt;br /&gt;
&lt;br /&gt;
== Allies and Enemies ==&lt;br /&gt;
 &lt;br /&gt;
Due to the Imperial nature of the Clan, it is not surprising that it is largely focused on improving itself and expanding its borders, knowledge and prowess. Thus, the borders of Scholae Palatinae have been less open than others due to the Clan’s natural isolation from outside influence. At present, the clan has just recently set foot in the [[Caperion System]] and begun to establish territory on the moon of [[Ragnath]]. Due to the complex political structure on Caperion and of the Dark Brotherhood, the clan has numerous domestic threats and those further afield.&lt;br /&gt;
&lt;br /&gt;
Its current primary goal is to expand its territory, which is currently restricted to one city, albeit the technological masterpiece of Caelestis, on [[Seraph|Seraph&#039;s]] moon, [[Ragnath]], taken forcibly from [[The_Meraxis_Empire|Meraxis]]. Scholae Palatinae will slowly and patiently expand under the same principles as Emperor Palpatine expanded his power across the Galaxy, unafraid to forge false alliances and break them when the time is right.&lt;br /&gt;
&lt;br /&gt;
===Caperion System===&lt;br /&gt;
====Allies====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[The_Democratic_Republic_of_Elaya|The Democratic Republic of Elaya]]&#039;&#039;&#039; - An unlikely ally due to the opposing political views between democracy and imperialism, Scholae Palatinae assisted Elaya in its war against the [[The_Meraxis_Empire|Meraxis Empire]], presenting itself as the best way to turn the tides in the war. The two maintain an uneasy alliance, as Elaya appreciates Scholae&#039;s support against its long-term enemy Meraxis, but are uncomfortable with another Empire gaining power in the system. Elaya possesses a military strength comparable to Clan Scholae Palatinae but vastly superior territory. The alliance is on shaky ground following Elaya unexpectedly taking territory from Meraxis.&lt;br /&gt;
&lt;br /&gt;
====Tentative Allies====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[The_United_Corporations_of_Elaya|The United Corporations of Elaya]]&#039;&#039;&#039; - A supremely rich and wealthy city state, they put credits above anything else. What their territory lacks in surface area, their control of most of the wealth in the system makes them make up for this, making them extremely powerful politically. Their highest profits are currently obtained via an arms deal with the Meraxis Empire. The Empress has tried to establish a trade deal with the UCE, but has been unable to convince them that Scholae is a stable trade partner.&lt;br /&gt;
&lt;br /&gt;
====Neutral====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[The_Republic_of_the_Force|The Republic of the Force]]&#039;&#039;&#039; - A relatively poor theocracy under constant threat of invasion from The Meraxis Empire, the TRF believe in the power of the Force and those who wield it. They have a very weak military and rely on the strength of the [[The_Democratic_Republic_of_Elaya|Republic of Elaya]] to keep safe. House [[Excidium]] have begun to try to subvert the population by using the Force to help refugees displaced by Meraxis&#039; invasion attempt. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[The_Nayama_Dynasty|The Nayama Dynasty]]&#039;&#039;&#039; - The Nayama Dynasty harbours a culture valuing skill in the arts - both creative and martial. Their Queen is intrigued by the combat prowess of members of Scholae Palatinae, and has hosted the [[Imperium]] summit as they sought to make a positive impression on the royal family. While no formal military alliance has been organised, there is a sense of mutual intrigue and potential for cooperation. While their military strength is mediocre, the widespread combat skills of its people act as a force multiplier in a similar way to Scholae Palatinae&#039;s Dark Jedi.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Nayaman Mercenaries&#039;&#039;&#039; - A mercenary group training in the cold high gravity world of [[Albicosus]], the Nayaman Mercenaries joined the [[Imperial Scholae Army]] during the [[Twelfth Great Jedi War]] and fought against [[The Collective]]. While their contract has finished, they would be happy to serve Scholae again if their price is met. However, they would be equally happy to serve their enemies if the price was right.&lt;br /&gt;
&lt;br /&gt;
====Enemies====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[The_Meraxis_Empire|The Meraxis Empire]]&#039;&#039;&#039; - Ruled by an ambitious tyrant focused on conquering the whole of the [[Caperion System]] by squashing all in its way, the Meraxis Empire will never accept Scholae&#039;s presence in the system as anything other than an insult, especially after they have taken the side of Elaya. Further, Scholae&#039;s only territory in the Caperion System, Caelestis city, was previously the jewel of the Meraxis Empire, and a combined Scholae / Elaya offensive pushed Meraxis off the moon entirely. Meraxis has allied itself with [[The Collective]] on the basis that they both hate Scholae equally as much. Meraxis is similar to [[The_Democratic_Republic_of_Elaya|Elaya]] in its military power and territory.&lt;br /&gt;
&lt;br /&gt;
=== Allies and Enemies Beyond Caperion ===&lt;br /&gt;
==== Allies ====&lt;br /&gt;
&lt;br /&gt;
While the clan can count on the support of the other clans against a greater enemy such as The Collective, it currently has no full time allies.&lt;br /&gt;
 &lt;br /&gt;
==== Neutral ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Clan Plagueis]]&#039;&#039;&#039; - At one point in the distant past, Scholae Palatinae was aligned with the Clans of Satal Keto and Exar Kun. However when these two units fused into a vastly different Clan, Plagueis, a chasm was birthed between the two groups. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Clan Naga Sadow]]&#039;&#039;&#039; - A once strong alliance was [[Shattered Ties|shattered]] by Scholae Palatinae&#039;s betrayal of Naga Sadow and the theft of valuable artefacts from the Red Fury Pirates, most notably the aptly named [[The Shattering|Shattering]]. However, as recent as this feud was, the events of the Twelfth Great Jedi war put the clans back on the same side, and the future is uncertain.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Clan Arcona]]&#039;&#039;&#039; - In the past, Arcona was the sworn enemy of Scholae Palatinae. This stemmed from the time when Scholae Palatinae was forced to serve as a unit of Arcona. Even after years of separation this tension continued. However thanks to the dulling power of time, and the focus of enemies like the Collective, these feelings have finally faded. While in a state of half-truce, it remains to be seen if this peace will last.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Clan Taldryan]]&#039;&#039;&#039; - Taldryan was historically the dominant clan in the brotherhood, and Scholae Palatinae always had its eyes on taking them down, but out of respect and not hostility. While Taldryan no longer enjoys such a dominant position, with the dominant clans in the brotherhood being Arcona and Odan Urr, the clans maintain a mutual respect and have no significant history of conflict or formal alliance.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Dark Council]]&#039;&#039;&#039; - While Clan Scholae Palatinae are extremely bitter about the destruction of the [[Cocytus System]] at the hands of [[Darth Pravus]], Clan Scholae Palatinae nonetheless belong to the Dark Brotherhood, and does not possess the resources for war with the Dark Council&#039;s Iron fleet. They grudgingly supported the council in the fight against The Collective.&lt;br /&gt;
&lt;br /&gt;
==== Enemies ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[The Collective]]&#039;&#039;&#039; - The Collective were Scholae&#039;s enemy during the [[Twelfth Great Jedi War]]. Scholae suffered heavy losses fighting this powerful organisation that hates Force users of both sides and seeks their utter eradication, inspiring the entire Dark Brotherhood to units its forces against them. They have lent support to the [[The_Meraxis_Empire|Meraxis Empire]] in its fight against Scholae.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Clan Odan-Urr]]&#039;&#039;&#039; - The Imperial nature of the Royal Clan immediately soured relations with this Light Side oriented Clan. Both have made it clear through passive-aggressive means, that if given a chance they would gladly clash with each other, however, their only interaction was on the same side as they fought against The Collective in the Twelfth Great Jedi War.&lt;br /&gt;
&lt;br /&gt;
== Typical Clan Actions and Reactions ==&lt;br /&gt;
&lt;br /&gt;
Loyal to the ideals of the Empire, any threat to its stability begins the gears of war turning. Historically aggressive, they’ve been known to go to any lengths to defend the empire. Loyal, headstrong, these traits often led to trouble for the Imperial Clan on more than a few occasions/ The overly aggressive nature has been tempered over the years, with increased emphasis upon rational and thought out approaches to what serves the Clan best. Being it combat or diplomacy. In the scope of the larger Brotherhood, they are more likely to wait out the situation and analyze from afar. Only when they are certain of a course of action will they visit the full breadth of their might upon the enemy. Nothing is haphazard.&lt;br /&gt;
 &lt;br /&gt;
Known to isolate itself, Scholae Palatinae has a long history of closing its borders to outside influences at the first sign of trouble - internal or external - and take actions to best serve the Clan. During times of stability, the Clan has become far more open to the rest of the Brotherhood and has even begun to understand the value in garnering allies. They are however not to be crossed or the brunt of their wrath will find itself set upon they who dare betray the Imperial Clan. &lt;br /&gt;
 &lt;br /&gt;
== Important Figures ==&lt;br /&gt;
 &lt;br /&gt;
These are the former and current leaders, or any influential member who is associated with the Clan. Individuals are delegated to one of these prestigious groups; however their reach, most likely, extends into one or more of these classes.&lt;br /&gt;
&lt;br /&gt;
===  Legacy of Palpatine  ===&lt;br /&gt;
{{Main|Legacy of Palpatine}}&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;fancy fancy-green&amp;quot; width=&amp;quot;550&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;3&amp;quot;  | &#039;&#039;&#039;Legacy of Palpatine&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot;  |  &#039;&#039;&#039;Palpatine&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot;  |  &#039;&#039;&#039;Induction&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;11%&amp;quot;  |  Natth a’Niel Palpatine / [[Elincia Rei]]&lt;br /&gt;
|width=&amp;quot;11%&amp;quot;  |  03/2007&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Dakari Kaeth Palpatine]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  11/2008&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;11%&amp;quot;  |  [[Kell Dante]]&lt;br /&gt;
|width=&amp;quot;11%&amp;quot;  |  10/2010&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Xen&#039;Mordin Palpatine]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  05/2015&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Evant Taelyan]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  03/2016&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej]] / [[Lucyeth]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  05/2017&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Mune Cinteroph|Mune Cinteroph-Palpatine]] / [[Braecen Kaeth]] / [[Reiden|Reiden Palpatine Karr]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  12/2017&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Shadow Nighthunter]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  12/2018&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Rasilvenaira StormRaven]] / [[Xantros]] / [[Ric &amp;quot;Blade&amp;quot; Hunter]] &lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  03/2021&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;foot&amp;quot; colspan=&amp;quot;3&amp;quot;  |  &lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===  Emperors  ===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;fancy fancy-green&amp;quot; width=&amp;quot;550&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;3&amp;quot;  |  &#039;&#039;&#039;Emperors&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot;  |  &#039;&#039;&#039;Emperor&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot;  |  &#039;&#039;&#039;Title&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot;  |  &#039;&#039;&#039;Term&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  Karva&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  Karva The Ceaseless&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  Timbal&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  Timbal The Relentless&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  &lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Dakari Kaeth Palpatine]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  Dakari The Merciless&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  04/2006 - 10/2008&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Braecen Kaeth]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  Braecen The Heartless&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  10/2006 - 09/2007&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  Phoenix d’Tana Palpatine&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  Phoenix The Ruthless&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  09/2007 - 11/2008&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  Lucien&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  Lucien The Fearless&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  12/2008 - 01/2009&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  Thran Occasus-Palpatine&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  | Thran The Usurper&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  | 02/2009 - 07/2010&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Ood Bnar]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  | Ood The Hardwood&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  | 07/2010 - 02/2011&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Xen&#039;Mordin Palpatine]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  | Xen The Manipulative&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  | 02/2011 - 08/2017&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Elincia Rei]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  | Elincia The Disgrace*&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  | 08/2017 - 08/2019&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  Shadow Palpatine Nighthunter&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  | &lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  | 09/2019 - Present&lt;br /&gt;
|class=&amp;quot;foot&amp;quot; colspan=&amp;quot;3&amp;quot;  |  &lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Elincia is fictionally known as a traitor to CSP at the time of her death, and was posthumously retitled from Elincia the Cunning.&lt;br /&gt;
 &lt;br /&gt;
{{CSP}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Clans|Scholae Palatinae]] [[Category:Scholae Palatinae]]&lt;/div&gt;</summary>
		<author><name>Reiden</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Scholae_Palatinae_Master_Student_Program&amp;diff=180835</id>
		<title>Scholae Palatinae Master Student Program</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Scholae_Palatinae_Master_Student_Program&amp;diff=180835"/>
		<updated>2021-04-11T21:08:15Z</updated>

		<summary type="html">&lt;p&gt;Reiden: /* Active Master-Student Pairings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Master-Apprentice relationship is considered to be crucial within the ranks of the Dark Jedi Brotherhood. Knowledge is passed from the master to their apprentice whether either party be [[starwars:Sith|Sith]], [[starwars:Jedi|Jedi]], [[starwars:Dark Jedi_|Dark Jedi]], Grey Jedi, or those that are not Force users at all. Upon registering, a member is offered the choice to receive a Master by the [[Rollmaster]] of the clan. Though the Rollmaster is to ensure the apprentice&#039;s development, the master is to ensure it on a more personalized level.&lt;br /&gt;
&lt;br /&gt;
== Program of Scholae Palatinae ==&lt;br /&gt;
The Master-Student Program is much more than simply passing knowledge of the Force or Brotherhood. Through the Master-Student Program, the lasting bonds of fellowship are forged to the Clan, the Brotherhood, and to each other. The primary goal of this program is to help [[Journeymen]] ranks and below have a greater integration into the Brotherhood while allowing the Master to pass on personal insights and experiences in a meaningful relationship. Masters use their experience and knowledge of the Brotherhood to help their student grow and advance to be productive and integral parts of the Clan and Brotherhood. &lt;br /&gt;
&lt;br /&gt;
[[File:MKckriQsmall.png|thumb|right|Master Shadow Nighthunter and previous apprentice Alara Deathbane fighting in the forests of Mykyr]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As the focus of this system is for the benefit of the Student, the program is flexible to the needs and abilities of the Student. At the rank of [[Novice]], members are permitted to enter into the program. To receive a master, the Novice needs to contact the [[Rollmaster]] or another Summit member. Alternatively, if a Novice already is close to a potential master, they both should contact the Summit to inform them. [https://goo.gl/forms/pdo0vw4rdI1Zxtzx1| There is also a form which members can fill out to be on the Clan queue to receive a Master or an Apprentice]. &lt;br /&gt;
&lt;br /&gt;
There was a time when the role of the Master was to be the direct teacher of the Student, but no more. Students are expected to be driven and able to advance without having their hand held through the ranks. The Master serves as a guide, pointing the student in directions that will make the journey to [[knight|Knighthood]] much easier as well as being able to give advice that can only come from the experience of being in the Brotherhood for periods of time.&lt;br /&gt;
&lt;br /&gt;
With the Brotherhood-wide [[Promotion Requirements]], the roles of a Master have changed to some extent. However, masters within Scholae Palatinae are still expected to give their students a Trial before they achieve their promotion to JM4. The type of Trial is up to the Master with options such as gaming or writing fiction with as options. &lt;br /&gt;
&lt;br /&gt;
Beyond the position of Mentor and Student, the bond between Master and Student is a very strong one. In many cases, Masters and Students are very strongly allied and the bond tends not to break even through the tests of time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Masters ===&lt;br /&gt;
In the Brotherhood today, Masters are mentors and aides to their students with the hope of educating them in the more complicated workings of the Brotherhood. Masters need to have a solid grip on the policies and functioning of the Brotherhood as to be able to clearly direct and inform their Students of these policies and functions. There are several important traits a Master should have -- most importantly being patient. Students are still new and inexperienced in the Brotherhood and cannot be expected to know everything or pick up things after only hearing it once. The purpose of a Master is to ensure that each member, no matter of their time zone, language, weaknesses, and strengths is guaranteed to succeed and to enjoy the community that the Dark Jedi Brotherhood has to offer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Masters are recommended to only keep one student at a time. Exceptions are only made in extreme cases and must have the approval of the [[Clan Summit]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Master Requirements:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Masters must at least be DJK, &#039;&#039;&#039;with Summit&#039;s approval&#039;&#039;&#039;, in order to train a Student.&lt;br /&gt;
* Masters must maintain their own level of activity in the House; e.g. Participation, IRC, etc.&lt;br /&gt;
* Masters must have 48-hour email turnaround at the most&lt;br /&gt;
* Masters should be familiar with the [[Promotion Requirements]] for all the Dark Jedi Brotherhood Ranks&lt;br /&gt;
* Masters must be in good status with the House and Brotherhood&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Master Responsibilities:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Be aware and responsive to the needs of the Student&lt;br /&gt;
* Be available to aid and respond to the Student at all times&lt;br /&gt;
* Be helpful in every possible facet of the Brotherhood, or be able to direct the Student to those who can aid&lt;br /&gt;
* Provide a Trial to their Student before they may promote to the rank JM4&lt;br /&gt;
* Inform the Summit when Student is within 1 requirement of Promotion and again when the Student is ready for advancement&lt;br /&gt;
*Provide a Recommendation for Promotion or awards for the Student at the appropriate time; to be sent to the Summit who will send in the actual request&lt;br /&gt;
* Maintain constant support to the Student and be willing to encourage the Student to continue&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Students ===&lt;br /&gt;
&lt;br /&gt;
At the rank of [[Novice]] members may request to join the Master-Student Program. Before reaching this rank, members are encouraged to find help from many sources and people to help them integrate. The House [[Rollmaster]] is expected to be the primary advisor prior to entering the Master-Student Program, and then as overseer of the program for these later ranks. As students are still new to the Brotherhood, there is no other requirement for them to enter into the program.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advise to Students:&#039;&#039;&#039;&lt;br /&gt;
* Make sure the Master you end up with is someone you can work with.&lt;br /&gt;
* Try to remain open to suggestions and advise; Masters are the experienced ones and are not trying to lead you astray.&lt;br /&gt;
* Don’t be afraid to voice your opinion and thoughts. Ask questions and be involved. The more you interact with your Master the better they can help you.&lt;br /&gt;
* Remember the Brotherhood is here to be FUN!&lt;br /&gt;
&lt;br /&gt;
== Rosters ==&lt;br /&gt;
This is the up-to-date roster of [[Scholae Palatinae]] members participating in the Master-Student Program.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Only members of the Summit are permitted to change this page. If you need something changed, please contact them.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Active Master-Student Pairings ===&lt;br /&gt;
&amp;lt;table width=&amp;quot;600&amp;quot; style=&amp;quot;text-align: left;&amp;quot; border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; Master &amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt; Student(s)&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; [[Kamjin &amp;quot;Maverick&amp;quot; Lap&#039;lamiz]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; Dukwtape&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; [[Shadow Nighthunter|Shadow Palpatine Nighthunter]] &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt; [[Derrek Korson]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Free Masters ===&lt;br /&gt;
&lt;br /&gt;
There are no free Masters at present. If you would like to be on-queue to receive a master, or to become one, you may fill out the [https://goo.gl/forms/pdo0vw4rdI1Zxtzx1| Form at this link].&lt;br /&gt;
&lt;br /&gt;
[[Knight]]s may train students if the House Summit believes they are ready.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{SPCat}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Historic_Scholae_Palatinae_Articles]]&lt;/div&gt;</summary>
		<author><name>Reiden</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Legacy_of_Palpatine&amp;diff=180763</id>
		<title>Legacy of Palpatine</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Legacy_of_Palpatine&amp;diff=180763"/>
		<updated>2021-04-09T19:27:04Z</updated>

		<summary type="html">&lt;p&gt;Reiden: /* Rogued Legacies */ Shuffling info around to reflect transfers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|njo|djb}}&lt;br /&gt;
{{Organization&lt;br /&gt;
|name=Legacy of Palpatine&lt;br /&gt;
|image=[[File:Palpatine_d1.jpg|250px]]&lt;br /&gt;
|founder=Unknown&lt;br /&gt;
|leader=Kell Palpatine Dante&lt;br /&gt;
|members=&lt;br /&gt;
* Natth a&#039;Niel Palpatine&lt;br /&gt;
* Dakari Kaeth Palpatine&lt;br /&gt;
* Kell Palpatine Dante&lt;br /&gt;
* Evant Taelyan&lt;br /&gt;
* Jorm Na&#039;trej&lt;br /&gt;
* Lucyeth&lt;br /&gt;
* Reiden Palpatine Karr&lt;br /&gt;
* Mune Cinteroph-Palpatine&lt;br /&gt;
* Shadow Nighthunter&lt;br /&gt;
|headquarters=Judecca Station&lt;br /&gt;
|locations=&lt;br /&gt;
|formed=&lt;br /&gt;
|founded=8 ABY&lt;br /&gt;
|reorganized=&lt;br /&gt;
|fragmented=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|affiliation=[[Clan Scholae Palatinae]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
To earn the [[Title#Clan_Titles|Clan title]] of Palpatine is to receive a badge of honor that is paramount within the walls of [[Scholae Palatinae]]. As guardians of the Palpatine line, protectors of his Dark Side knowledge and advocates to the execution of his will - those who bear the Dark Lord&#039;s name do so after establishing themselves as prominent and loyal members of the Imperial Clan. Only those who live up to Palpatine&#039;s legacy can be given this honor. &lt;br /&gt;
&lt;br /&gt;
Those who achieve the &#039;&#039;&#039;Legacy of Palpatine&#039;&#039;&#039;, current and former, are detailed here. &lt;br /&gt;
&lt;br /&gt;
== Responsibilities of the Palpatines ==&lt;br /&gt;
=== Granting the Title of Palpatine ===&lt;br /&gt;
&lt;br /&gt;
The following process is utilized in the granting of the Clan title:&lt;br /&gt;
&lt;br /&gt;
* The Clan Summit, via means of activity reports, identifies exceptional members within the clan through personal experiences, and recommendations from Clan members and leaders. (Notes on Exceptional Service can be found below along with a couple of prerequisites.) They are expected to adhere to the strictest standards and may at times be unable to identify anyone worthy of being granted the title at a given time. If a member is identified as suitable, they may proceed to put their name forward to the current Palpatines.&lt;br /&gt;
&lt;br /&gt;
* Once a worthy member has been clearly identified, the Consul and Proconsul, or a sitting member of the Palpatines bring the applicant forward to the entirety of the titled members. The assembled members hold a majority vote, based upon the presented application. Only a majority vote in favor finds the member inducted into the ranks of the Palpatines. &lt;br /&gt;
&lt;br /&gt;
* If the member is approved by the titled members, then, the request is put forward to the Grand Master and his Deputy for final approval.&lt;br /&gt;
&lt;br /&gt;
==== Defining Exceptional Service ====&lt;br /&gt;
* Substantial presence in Clan Projects, vendettas, and Clan events.&lt;br /&gt;
* Leadership experience within the Clan.&lt;br /&gt;
* Must be a member of the Clan for minimum one (1) year before they can be considered. (Prerequisite)&lt;br /&gt;
* Must not have AWOLed or left the Clan for any reason within the last year other than for a DC position.(Prerequisite)&lt;br /&gt;
* Must be a positive influence upon lower ranked members, including exceptional mentoring of these members. This could include the mentoring of an apprentice up to Journeyman 4. (Prerequisite)&lt;br /&gt;
&lt;br /&gt;
=== Honoured Legacies ===&lt;br /&gt;
&lt;br /&gt;
The Honoured Legacy of Palatine are those that are currently active within the Clan and represented upon the Clan Roster. These are the members that have voting privileges upon the presentation of a member to receive the honour of holding the clan title.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;fancy&amp;quot; width=&amp;quot;&amp;quot; align=&amp;quot;left&amp;quot; cellpadding=&amp;quot;2&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;100%&amp;quot;  |  &#039;&#039;&#039;Honoured Legacies&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot;  |  &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;30%&amp;quot;  |  &#039;&#039;&#039;Positions Held&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;40%&amp;quot;  |  &#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot;  |  &#039;&#039;&#039;Date Title Earned&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  style=&amp;quot;text-align:left&amp;quot; |  [[Dakari Kaeth Palpatine]]&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Quaestor, House Dorimad Sol&lt;br /&gt;
* Proconsul, Clan Scholae Palatinae&lt;br /&gt;
* Consul, Clan Scholae Palatinae&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  October 30, 2008&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Thran Occasus]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Rollmaster, House Acclivis Draco&lt;br /&gt;
* Aedile, House Caliburnus&lt;br /&gt;
* Quaestor, House Caliburnus&lt;br /&gt;
* Aedile, House Dorimad Sol&lt;br /&gt;
* Quaestor, House Dorimad Sol&lt;br /&gt;
* Proconsul, Clan Scholae Palatinae&lt;br /&gt;
* Consul, Clan Scholae Palatinae&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  Thran has served many times in a multitude of positions, notably as Quaestor of House Caliburnus and Dorimad Sol, and as Proconsul and Consul . Well known as a silver tongue, the Palpatines bestowed the family name on him after he defeated the traitor Timbal on Antei.&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  April 25, 2009&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Kell Dante]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Magistrate to the FIST&lt;br /&gt;
* Appeals Panelist&lt;br /&gt;
* Battleteam Leader, Nightstalkers&lt;br /&gt;
* Battleteam Leader, Acclivis Draco&lt;br /&gt;
* Battleteam Leader, Dorimad Sol&lt;br /&gt;
* Professor, Writing Studies, Shadow Academy&lt;br /&gt;
* Quaestor, House Imperium&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  Kell is the son of Angelo Palpatine Dante and a longtime member of Scholae Palatinae. Serving in a variety of positions before and after his father&#039;s untimely demise, Kell has carried on the warrior legacy of his family. In addition to his normal duties, he serves as the Commander of the Imperial Scholae Guard and, along with Archangel, advises the Emperor on all things military.&lt;br /&gt;
| width=&amp;quot;15%&amp;quot;  |  March 7, 2010&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Evant Taelyan]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot;  |  &lt;br /&gt;
* Battleteam Leader, Caliburnus&lt;br /&gt;
* Magistrate to the Master At Arms&lt;br /&gt;
* Aedile, House Scholae Palatinae&lt;br /&gt;
* Praetor to the Master At Arms&lt;br /&gt;
* Proconsul, Clan Scholae Palatinae&lt;br /&gt;
* Voice of the Brotherhood, Dark Council&lt;br /&gt;
* Regent, Dark Council&lt;br /&gt;
* Deputy Grand Master, Dark Council&lt;br /&gt;
* Grand Master, Dark Council&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  Evant earned the Legacy of Palpatine after a term of leadership in Scholae Palatinae that saw it through the Dark Crusades and subsequent Great Jedi War, through reclanning and formation of two new Houses of Imperium and Excidium, and a period of fictional development that solidified their role as an Empire that ended only upon his appointment to the Dark Council.&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  March 26, 2016&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Lucyeth]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Battleteam Leader, Acclivis Draco&lt;br /&gt;
* Aedile, House Excidium&lt;br /&gt;
* Quaestor, House Excidium&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  May 2, 2017&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Reiden|Reiden Palpatine Karr]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Battleteam Leader, Banshee Brigade&lt;br /&gt;
* Battleteam Leader, Dorimad Sol&lt;br /&gt;
* Battleteam Leader, Krennic&lt;br /&gt;
* Rollmaster, Clan Scholae Palatinae&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  December 26, 2017&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Mune Cinteroph|Mune Cinteroph-Palpatine]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Eclectic Pedagogue, Shadow Academy&lt;br /&gt;
* Aedile, House Acclivis Draco&lt;br /&gt;
* Quaestor, House Acclivis Draco&lt;br /&gt;
* Rollmaster, Clan Scholae Palatinae&lt;br /&gt;
* ACC Judge&lt;br /&gt;
* Proconsul, Clan Scholae Palatinae&lt;br /&gt;
* Magistrate to the Master At Arms&lt;br /&gt;
* Praetor to the Master At Arms&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  December 26, 2017&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Shadow Nighthunter]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Battleteam Leader, Tacitus Athanasius&lt;br /&gt;
* Aedile, House Excidium&lt;br /&gt;
* Aedile, House Imperium&lt;br /&gt;
* Quaestor, House Imperium&lt;br /&gt;
* Consul, Clan Scholae Palatinae&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  December 25, 2018&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Rasilvenaira Kaeth StormRaven|Rasilvenaira StormRaven]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Battleteam Leader, Draco Conspicari Phyle&lt;br /&gt;
* Battleteam Leader, Draco Conspicari Squadron&lt;br /&gt;
* Aedile, House Acclivis Draco&lt;br /&gt;
* Aedile, House Caliburnus&lt;br /&gt;
* Gaming Staff Member&lt;br /&gt;
* Eclectic Pedagogue, Shadow Academy&lt;br /&gt;
* Fiction Staff Member&lt;br /&gt;
* Quaestor, House Caliburnus&lt;br /&gt;
* Battleteam Leader, Banshee Brigade&lt;br /&gt;
* Aedile, House Excidium&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  March 16, 2021&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Ric &amp;quot;Blade&amp;quot; Hunter|Ric Hunter]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Aedile, House Dorimad Sol&lt;br /&gt;
* Quaestor, House Dorimad Sol&lt;br /&gt;
* Aedile, House Imperium&lt;br /&gt;
* Quaestor, House Imperium&lt;br /&gt;
* Aedile, House Empire&#039;s Chosen&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  March 16, 2021&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Xantros]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Battleteam Leader, Caliburnus&lt;br /&gt;
* Magistrate to the Master At Arms&lt;br /&gt;
* Professor, Shadow Academy&lt;br /&gt;
* Aedile, House Scholae Palatinae&lt;br /&gt;
* Appeals Panelist&lt;br /&gt;
* Recruitment Tribune&lt;br /&gt;
* Battleteam Leader, Tacitus Athanasius&lt;br /&gt;
* Magistrate to the Headmaster&lt;br /&gt;
* Aedile, House Empire&#039;s Chosen&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  March 16, 2021&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Revoking the Title of Palpatine===&lt;br /&gt;
&lt;br /&gt;
Clan titles are a sacred honor and are not taken lightly. If a member transfers Clans their title is forfeit. If a member&#039;s actions are deemed a detriment to the Clan, and the DJB as a whole his/her title can be revoked. &lt;br /&gt;
&lt;br /&gt;
=== Dark Paladins ===&lt;br /&gt;
&lt;br /&gt;
The title of Dark Paladin is a historic courtesy title conveyed upon the most active and inspiration members of Scholae Palatinae. Each member of this elite cadre was chosen over a period of time and membership in the ranks was upheld on a continual basis. Seen as a lower tier of prestige and participation in the governance and leadership of Scholae Palatinae, the title is no longer awarded and it has been relegated to a courtesy title that those bestowed may use, but which conveys no current obligations or privileges. &lt;br /&gt;
&lt;br /&gt;
== Rogued Legacies ==&lt;br /&gt;
&lt;br /&gt;
Occasionally, Palatinaens that have been granted the title of Palpatine become Rogue; whether through inactivity of due to reasons that must pull them away from the Brotherhood. These members are welcomed back upon their return and born no ill will. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;fancy&amp;quot; width=&amp;quot;&amp;quot; align=&amp;quot;left&amp;quot; cellpadding=&amp;quot;2&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;100%&amp;quot;  |  &#039;&#039;&#039;Rogued Legacies&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot;  |  &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;30%&amp;quot;  |  &#039;&#039;&#039;Positions Held&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;40%&amp;quot;  |  &#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot;  |  &#039;&#039;&#039;Date Title Earned&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot;  |  [[Cuchulain Darkblade Palpatine]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Rollmaster/Companion Class Envoy, House Acclivis Draco&lt;br /&gt;
* Aedile, House Acclivis Draco&lt;br /&gt;
* Quaestor, House Acclivis Draco&lt;br /&gt;
* Praetor to Krath High Priestess&lt;br /&gt;
* Praetor to Headmaster&lt;br /&gt;
* Proconsul, Clan Scholae Palatinae&lt;br /&gt;
* Consul, Clan Scholae Palatinae&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  Cuchulain, warmly referred to as Cooch, was one of the first to be honored with the name of Palpatine. He did great things for the Clan both as a member and as a Consul, often single-handedly bringing about changes that still echo in the hallowed halls of the Clan to this day. Much of his foresight has guided this Clan to where it is today and has unified us as a whole. As one of the first to swear eternal loyalty to the Clan, Scholae Palatinae is proud to name him a Legacy of Palpatine.&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  December 31, 1996&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Arania Lawakiro Palpatine]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Consul, Clan Aquillas&lt;br /&gt;
* Praetor to the Krath High Priest&lt;br /&gt;
* Krath High Priestess, Dark Council&lt;br /&gt;
* Praetor to the Commander of the Guard&lt;br /&gt;
* Praetor to the Lord Hegemon&lt;br /&gt;
* Proconsul, Clan Scholae Palatinae&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  An extremely long-time member of Scholae Palatinae, Arania has stood as a pillar of strength, knowledge, activity, and fortitude for Scholae Palatinae and its membership for a long time as Proconsul. Even beyond the time of her official service to the Clan, her deep experience in the ways of the Force have held her to be the Clan’s foremost of oracles, saving the Clan and its’ members much agony, pain, and betrayal. With her skills, determination, and attitude, Arania has always been a strong representative of CSP and its values. For this, Scholae Palatinae is proud to call her a Legacy of Palpatine.&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  December 31, 1996&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Phoenix Olkyssagh Palpatine]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Magistrate to the Grand Master&lt;br /&gt;
* Consul, Scholae Palatinae&lt;br /&gt;
* Proconsul, Scholae Palatinae&lt;br /&gt;
* Knight Class Envoy, Scholae Palatinae&lt;br /&gt;
* Chamber of Justice, Appellate Member&lt;br /&gt;
* Quaestor, House Dorimad Sol&lt;br /&gt;
* Aedile, House Dorimad Sol&lt;br /&gt;
* Rollmaster, House Caliburnus&lt;br /&gt;
* Rollmaster, House Dorimad Sol&lt;br /&gt;
* Commander, Nightshade Squadron&lt;br /&gt;
* Commander, Nightmare Squadron&lt;br /&gt;
* Flight Leader, Nightmare Squadron&lt;br /&gt;
* Grand Master’s Royal Guard, JA Company Commander&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  A distinguished Quaestor of Dorimad Sol, Phoenix was essential for many victories of Scholae Palatinae, both by providing direct effort and by offering his leadership to its members. Combining his zero tolerance for complacency and remarkable skills on and off the battlefield, he has always been one of those who made the heart and soul of the Clan. Furthermore, his sharp wit and tongue have more than once outsmarted many that thought themselves to be more clever than what the best that the Clan had to offer. Scholae Palatinae is proud to name him a Legacy of Palpatine.&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  May 10, 2004&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  Rhaub D&#039;ar Aghasett-Palpatine&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Knight Class Envoy, Clan Scholae Palatinae&lt;br /&gt;
* Aedile, House Acclivis Draco&lt;br /&gt;
* Quaestor, House Acclivis Draco&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  One of the first of the dedicated of scholars amongst the Clan, this long-time member of the Clan has been together with them in even the most difficult of times. He proved his dedication to Scholae Palatinae a number of times, and recognized himself as eternal member of this group. His on-going work to chronicle the greatness and existence of the Clan, as well as his staunch defense of its long-held and treasured traditions have made Scholae Palatinae to name him a proud Legacy of Palpatine.&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  May 10, 2004&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[RevengeX Palpatine]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Rollmaster, House Acclivis Draco&lt;br /&gt;
* Quaestor, House Acclivis Draco&lt;br /&gt;
* Wiki Tribune, Dark Summit&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  As the youngest Palpatine, RevengeX&#039;s career has not been filled with revolutionary ideas, but throughout his time in the Clan, he has worked diligently and has proven himself to be reliable in delicate times of war. His most notable work was done in his one year term as Rollmaster of Acclivis Draco and his unfolding accomplishments as Quaestor of Acclivis Draco.&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  May 14, 2006&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Vail Aquillarum Unteminar]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Quaestor, House Acclivis Draco&lt;br /&gt;
* Consul, Clan Scholae Palatinae&lt;br /&gt;
* Fiction Tribune, Dark Summit&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  A former Quaestor and Consul, Vail&#039;s reigns in both positions were, long, fruitful, and filled with major accomplishments. Unteminar led the Clan into and through the Sixth Great Jedi War and Krath Rite of Supremacy, snagging high rankings in both competitions. After years of seemingly gradual decline, he showed the Brotherhood that CSP was still a force to be reckoned with.&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  May 14, 2006&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Desio Predator Palpatine]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot;  |  &lt;br /&gt;
* Quaestor, House Caliburnus&lt;br /&gt;
* Sith High Warrior, Dark Council&lt;br /&gt;
* Quaestor, House Dorimad Sol&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot;  |  Desio Predator (commonly referred to as &amp;quot;Predfish&amp;quot; or &amp;quot;Fish&amp;quot;), a distinguished Quaestor of both Caliburnus and Dorimad Sol, as well as a two-time Sith High Warrior, proved his allegiance to Scholae Palatinae countless times. Predator has always shown his worth to the Clan and to the Brotherhood, and CSP is blessed to have him serving in her ranks.&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  November 14, 2006&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  Natth a’Niel Palpatine&lt;br /&gt;
|width=&amp;quot;30%&amp;quot;  style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Praetor to the Krath High Priest &lt;br /&gt;
* Praetor to the Headmaster&lt;br /&gt;
* Headmaster, Dark Council&lt;br /&gt;
* Lord Hegemon, Dark Council&lt;br /&gt;
* Aedile, House Acclivis Draco&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
|width=&amp;quot;15%&amp;quot;   |  April 13, 2007&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Archangel Palpatine]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Praetor to the FIST&lt;br /&gt;
* Magistrate to the FIST&lt;br /&gt;
* Magistrate to the Herald&lt;br /&gt;
* Professor, Department of Flight Studies&lt;br /&gt;
* Aedile, House Scholae Palatinae&lt;br /&gt;
* Quaestor, House Caliburnus&lt;br /&gt;
* Aedile, House Caliburnus&lt;br /&gt;
* Wiki Staff Member&lt;br /&gt;
* Battleteam Leader, Souls of Darkness&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot;  |  &lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  March 6, 2015&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Koryn Thraagus]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Rollmaster, House Acclivis Draco&lt;br /&gt;
* Aedile, House Acclivis Draco&lt;br /&gt;
* Battleteam Leader, Acclivis Draco&lt;br /&gt;
* Rollmaster, House Scholae Palatinae&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot;  |  &lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  May 3, 2017&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot;  |  [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Battleteam Leader, Vindictae Immortalis&lt;br /&gt;
* Aedile, House Excidium&lt;br /&gt;
* Quaestor, House Excidium&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  Jorm has been a cornerstone of Scholae Palatinae&#039;s more shady operations for years, earning the title of Dark Paladin. This station served as jump-off point to his instatement as Legacy of Palpatine when he stole the Venator-class Star Destroyer Swarm Lord for the Empire after the Cocytus Exodus.&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  May 2, 2017&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Braecen Kaeth]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Quaestor, House Excidium&lt;br /&gt;
* Magistrate to the Voice&lt;br /&gt;
* Proconsul, Clan Scholae Palatinae&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  December 26, 2017&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Former Legacies ==&lt;br /&gt;
&lt;br /&gt;
Upon this list are the names of those that have been stripped of the name Palpatine. This can be due to a number of reasons. No matter the reason, they are no longer allowed to bear the name.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;fancy&amp;quot; width=&amp;quot;&amp;quot; align=&amp;quot;left&amp;quot; cellpadding=&amp;quot;2&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;100%&amp;quot;  |  &#039;&#039;&#039;Former Legacies&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;30%&amp;quot;  |  &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;35%&amp;quot;  |  &#039;&#039;&#039;Date Title Granted&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;35%&amp;quot;  |  &#039;&#039;&#039;Date Title Revoked&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Saitou]]&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  ?&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  ?&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Timbal]]&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  ?&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  July, 3, 2009&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Lucien Kaeth]]&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  November 17, 2008&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; | February 2, 2009&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; | [[ Lexiconus Qor]]&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; | May 3, 2017&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; | August 22, 2017&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Xen&#039;Mordin Palpatine]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  March 6, 2015&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  May 31, 2019&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Elincia Rei]]&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  March 26, 2016&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  December 31, 2019&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CSP}}&lt;br /&gt;
[[Category:Titles]] [[Category:Scholae Palatinae]]&lt;/div&gt;</summary>
		<author><name>Reiden</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Legacy_of_Palpatine&amp;diff=180762</id>
		<title>Legacy of Palpatine</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Legacy_of_Palpatine&amp;diff=180762"/>
		<updated>2021-04-09T19:26:22Z</updated>

		<summary type="html">&lt;p&gt;Reiden: /* Honoured Legacies */ Updating info with new members&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|njo|djb}}&lt;br /&gt;
{{Organization&lt;br /&gt;
|name=Legacy of Palpatine&lt;br /&gt;
|image=[[File:Palpatine_d1.jpg|250px]]&lt;br /&gt;
|founder=Unknown&lt;br /&gt;
|leader=Kell Palpatine Dante&lt;br /&gt;
|members=&lt;br /&gt;
* Natth a&#039;Niel Palpatine&lt;br /&gt;
* Dakari Kaeth Palpatine&lt;br /&gt;
* Kell Palpatine Dante&lt;br /&gt;
* Evant Taelyan&lt;br /&gt;
* Jorm Na&#039;trej&lt;br /&gt;
* Lucyeth&lt;br /&gt;
* Reiden Palpatine Karr&lt;br /&gt;
* Mune Cinteroph-Palpatine&lt;br /&gt;
* Shadow Nighthunter&lt;br /&gt;
|headquarters=Judecca Station&lt;br /&gt;
|locations=&lt;br /&gt;
|formed=&lt;br /&gt;
|founded=8 ABY&lt;br /&gt;
|reorganized=&lt;br /&gt;
|fragmented=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|affiliation=[[Clan Scholae Palatinae]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
To earn the [[Title#Clan_Titles|Clan title]] of Palpatine is to receive a badge of honor that is paramount within the walls of [[Scholae Palatinae]]. As guardians of the Palpatine line, protectors of his Dark Side knowledge and advocates to the execution of his will - those who bear the Dark Lord&#039;s name do so after establishing themselves as prominent and loyal members of the Imperial Clan. Only those who live up to Palpatine&#039;s legacy can be given this honor. &lt;br /&gt;
&lt;br /&gt;
Those who achieve the &#039;&#039;&#039;Legacy of Palpatine&#039;&#039;&#039;, current and former, are detailed here. &lt;br /&gt;
&lt;br /&gt;
== Responsibilities of the Palpatines ==&lt;br /&gt;
=== Granting the Title of Palpatine ===&lt;br /&gt;
&lt;br /&gt;
The following process is utilized in the granting of the Clan title:&lt;br /&gt;
&lt;br /&gt;
* The Clan Summit, via means of activity reports, identifies exceptional members within the clan through personal experiences, and recommendations from Clan members and leaders. (Notes on Exceptional Service can be found below along with a couple of prerequisites.) They are expected to adhere to the strictest standards and may at times be unable to identify anyone worthy of being granted the title at a given time. If a member is identified as suitable, they may proceed to put their name forward to the current Palpatines.&lt;br /&gt;
&lt;br /&gt;
* Once a worthy member has been clearly identified, the Consul and Proconsul, or a sitting member of the Palpatines bring the applicant forward to the entirety of the titled members. The assembled members hold a majority vote, based upon the presented application. Only a majority vote in favor finds the member inducted into the ranks of the Palpatines. &lt;br /&gt;
&lt;br /&gt;
* If the member is approved by the titled members, then, the request is put forward to the Grand Master and his Deputy for final approval.&lt;br /&gt;
&lt;br /&gt;
==== Defining Exceptional Service ====&lt;br /&gt;
* Substantial presence in Clan Projects, vendettas, and Clan events.&lt;br /&gt;
* Leadership experience within the Clan.&lt;br /&gt;
* Must be a member of the Clan for minimum one (1) year before they can be considered. (Prerequisite)&lt;br /&gt;
* Must not have AWOLed or left the Clan for any reason within the last year other than for a DC position.(Prerequisite)&lt;br /&gt;
* Must be a positive influence upon lower ranked members, including exceptional mentoring of these members. This could include the mentoring of an apprentice up to Journeyman 4. (Prerequisite)&lt;br /&gt;
&lt;br /&gt;
=== Honoured Legacies ===&lt;br /&gt;
&lt;br /&gt;
The Honoured Legacy of Palatine are those that are currently active within the Clan and represented upon the Clan Roster. These are the members that have voting privileges upon the presentation of a member to receive the honour of holding the clan title.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;fancy&amp;quot; width=&amp;quot;&amp;quot; align=&amp;quot;left&amp;quot; cellpadding=&amp;quot;2&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;100%&amp;quot;  |  &#039;&#039;&#039;Honoured Legacies&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot;  |  &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;30%&amp;quot;  |  &#039;&#039;&#039;Positions Held&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;40%&amp;quot;  |  &#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot;  |  &#039;&#039;&#039;Date Title Earned&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  style=&amp;quot;text-align:left&amp;quot; |  [[Dakari Kaeth Palpatine]]&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Quaestor, House Dorimad Sol&lt;br /&gt;
* Proconsul, Clan Scholae Palatinae&lt;br /&gt;
* Consul, Clan Scholae Palatinae&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  October 30, 2008&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Thran Occasus]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Rollmaster, House Acclivis Draco&lt;br /&gt;
* Aedile, House Caliburnus&lt;br /&gt;
* Quaestor, House Caliburnus&lt;br /&gt;
* Aedile, House Dorimad Sol&lt;br /&gt;
* Quaestor, House Dorimad Sol&lt;br /&gt;
* Proconsul, Clan Scholae Palatinae&lt;br /&gt;
* Consul, Clan Scholae Palatinae&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  Thran has served many times in a multitude of positions, notably as Quaestor of House Caliburnus and Dorimad Sol, and as Proconsul and Consul . Well known as a silver tongue, the Palpatines bestowed the family name on him after he defeated the traitor Timbal on Antei.&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  April 25, 2009&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Kell Dante]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Magistrate to the FIST&lt;br /&gt;
* Appeals Panelist&lt;br /&gt;
* Battleteam Leader, Nightstalkers&lt;br /&gt;
* Battleteam Leader, Acclivis Draco&lt;br /&gt;
* Battleteam Leader, Dorimad Sol&lt;br /&gt;
* Professor, Writing Studies, Shadow Academy&lt;br /&gt;
* Quaestor, House Imperium&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  Kell is the son of Angelo Palpatine Dante and a longtime member of Scholae Palatinae. Serving in a variety of positions before and after his father&#039;s untimely demise, Kell has carried on the warrior legacy of his family. In addition to his normal duties, he serves as the Commander of the Imperial Scholae Guard and, along with Archangel, advises the Emperor on all things military.&lt;br /&gt;
| width=&amp;quot;15%&amp;quot;  |  March 7, 2010&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Evant Taelyan]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot;  |  &lt;br /&gt;
* Battleteam Leader, Caliburnus&lt;br /&gt;
* Magistrate to the Master At Arms&lt;br /&gt;
* Aedile, House Scholae Palatinae&lt;br /&gt;
* Praetor to the Master At Arms&lt;br /&gt;
* Proconsul, Clan Scholae Palatinae&lt;br /&gt;
* Voice of the Brotherhood, Dark Council&lt;br /&gt;
* Regent, Dark Council&lt;br /&gt;
* Deputy Grand Master, Dark Council&lt;br /&gt;
* Grand Master, Dark Council&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  Evant earned the Legacy of Palpatine after a term of leadership in Scholae Palatinae that saw it through the Dark Crusades and subsequent Great Jedi War, through reclanning and formation of two new Houses of Imperium and Excidium, and a period of fictional development that solidified their role as an Empire that ended only upon his appointment to the Dark Council.&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  March 26, 2016&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Lucyeth]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Battleteam Leader, Acclivis Draco&lt;br /&gt;
* Aedile, House Excidium&lt;br /&gt;
* Quaestor, House Excidium&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  May 2, 2017&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Reiden|Reiden Palpatine Karr]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Battleteam Leader, Banshee Brigade&lt;br /&gt;
* Battleteam Leader, Dorimad Sol&lt;br /&gt;
* Battleteam Leader, Krennic&lt;br /&gt;
* Rollmaster, Clan Scholae Palatinae&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  December 26, 2017&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Mune Cinteroph|Mune Cinteroph-Palpatine]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Eclectic Pedagogue, Shadow Academy&lt;br /&gt;
* Aedile, House Acclivis Draco&lt;br /&gt;
* Quaestor, House Acclivis Draco&lt;br /&gt;
* Rollmaster, Clan Scholae Palatinae&lt;br /&gt;
* ACC Judge&lt;br /&gt;
* Proconsul, Clan Scholae Palatinae&lt;br /&gt;
* Magistrate to the Master At Arms&lt;br /&gt;
* Praetor to the Master At Arms&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  December 26, 2017&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Shadow Nighthunter]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Battleteam Leader, Tacitus Athanasius&lt;br /&gt;
* Aedile, House Excidium&lt;br /&gt;
* Aedile, House Imperium&lt;br /&gt;
* Quaestor, House Imperium&lt;br /&gt;
* Consul, Clan Scholae Palatinae&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  December 25, 2018&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Rasilvenaira Kaeth StormRaven|Rasilvenaira StormRaven]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Battleteam Leader, Draco Conspicari Phyle&lt;br /&gt;
* Battleteam Leader, Draco Conspicari Squadron&lt;br /&gt;
* Aedile, House Acclivis Draco&lt;br /&gt;
* Aedile, House Caliburnus&lt;br /&gt;
* Gaming Staff Member&lt;br /&gt;
* Eclectic Pedagogue, Shadow Academy&lt;br /&gt;
* Fiction Staff Member&lt;br /&gt;
* Quaestor, House Caliburnus&lt;br /&gt;
* Battleteam Leader, Banshee Brigade&lt;br /&gt;
* Aedile, House Excidium&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  March 16, 2021&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Ric &amp;quot;Blade&amp;quot; Hunter|Ric Hunter]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Aedile, House Dorimad Sol&lt;br /&gt;
* Quaestor, House Dorimad Sol&lt;br /&gt;
* Aedile, House Imperium&lt;br /&gt;
* Quaestor, House Imperium&lt;br /&gt;
* Aedile, House Empire&#039;s Chosen&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  March 16, 2021&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Xantros]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Battleteam Leader, Caliburnus&lt;br /&gt;
* Magistrate to the Master At Arms&lt;br /&gt;
* Professor, Shadow Academy&lt;br /&gt;
* Aedile, House Scholae Palatinae&lt;br /&gt;
* Appeals Panelist&lt;br /&gt;
* Recruitment Tribune&lt;br /&gt;
* Battleteam Leader, Tacitus Athanasius&lt;br /&gt;
* Magistrate to the Headmaster&lt;br /&gt;
* Aedile, House Empire&#039;s Chosen&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  March 16, 2021&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Revoking the Title of Palpatine===&lt;br /&gt;
&lt;br /&gt;
Clan titles are a sacred honor and are not taken lightly. If a member transfers Clans their title is forfeit. If a member&#039;s actions are deemed a detriment to the Clan, and the DJB as a whole his/her title can be revoked. &lt;br /&gt;
&lt;br /&gt;
=== Dark Paladins ===&lt;br /&gt;
&lt;br /&gt;
The title of Dark Paladin is a historic courtesy title conveyed upon the most active and inspiration members of Scholae Palatinae. Each member of this elite cadre was chosen over a period of time and membership in the ranks was upheld on a continual basis. Seen as a lower tier of prestige and participation in the governance and leadership of Scholae Palatinae, the title is no longer awarded and it has been relegated to a courtesy title that those bestowed may use, but which conveys no current obligations or privileges. &lt;br /&gt;
&lt;br /&gt;
== Rogued Legacies ==&lt;br /&gt;
&lt;br /&gt;
Occasionally, Palatinaens that have been granted the title of Palpatine become Rogue; whether through inactivity of due to reasons that must pull them away from the Brotherhood. These members are welcomed back upon their return and born no ill will. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;fancy&amp;quot; width=&amp;quot;&amp;quot; align=&amp;quot;left&amp;quot; cellpadding=&amp;quot;2&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;100%&amp;quot;  |  &#039;&#039;&#039;Rogued Legacies&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot;  |  &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;30%&amp;quot;  |  &#039;&#039;&#039;Positions Held&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;40%&amp;quot;  |  &#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot;  |  &#039;&#039;&#039;Date Title Earned&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot;  |  [[Cuchulain Darkblade Palpatine]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Rollmaster/Companion Class Envoy, House Acclivis Draco&lt;br /&gt;
* Aedile, House Acclivis Draco&lt;br /&gt;
* Quaestor, House Acclivis Draco&lt;br /&gt;
* Praetor to Krath High Priestess&lt;br /&gt;
* Praetor to Head Master&lt;br /&gt;
* Proconsul, Clan Scholae Palatinae&lt;br /&gt;
* Consul, Clan Scholae Palatinae&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  Cuchulain, warmly referred to as Cooch, was one of the first to be honored with the name of Palpatine. He did great things for the Clan both as a member and as a Consul, often single-handedly bringing about changes that still echo in the hallowed halls of the Clan to this day. Much of his foresight has guided this Clan to where it is today and has unified us as a whole. As one of the first to swear eternal loyalty to the Clan, Scholae Palatinae is proud to name him a Legacy of Palpatine.&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  December 31, 1996&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Phoenix Olkyssagh Palpatine]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Magistrate to the Grand Master&lt;br /&gt;
* Consul, Scholae Palatinae&lt;br /&gt;
* Proconsul, Scholae Palatinae&lt;br /&gt;
* Knight Class Envoy, Scholae Palatinae&lt;br /&gt;
* Chamber of Justice, Appellate Member&lt;br /&gt;
* Quaestor, Dorimad Sol&lt;br /&gt;
* Aedile, Dorimad Sol&lt;br /&gt;
* Rollmaster, Caliburnus&lt;br /&gt;
* Rollmaster, Dorimad Sol&lt;br /&gt;
* Commander, Nightshade Squadron&lt;br /&gt;
* Commander, Nightmare Squadron&lt;br /&gt;
* Flight Leader, Nightmare Squadron&lt;br /&gt;
* Grand Master’s Royal Guard, JA Company Commander&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  A distinguished Quaestor of Dorimad Sol, Phoenix was essential for many victories of Scholae Palatinae, both by providing direct effort and by offering his leadership to its members. Combining his zero tolerance for complacency and remarkable skills on and off the battlefield, he has always been one of those who made the heart and soul of the Clan. Furthermore, his sharp wit and tongue have more than once outsmarted many that thought themselves to be more clever than what the best that the Clan had to offer. Scholae Palatinae is proud to name him a Legacy of Palpatine.&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  May 10, 2004&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  Rhaub D&#039;ar Aghasett-Palpatine&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Knight Class Envoy, Clan Scholae Palatinae&lt;br /&gt;
* Aedile, House Acclivis Draco&lt;br /&gt;
* Quaestor, House Acclivis Draco&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  One of the first of the dedicated of scholars amongst the Clan, this long-time member of the Clan has been together with them in even the most difficult of times. He proved his dedication to Scholae Palatinae a number of times, and recognized himself as eternal member of this group. His on-going work to chronicle the greatness and existence of the Clan, as well as his staunch defense of its long-held and treasured traditions have made Scholae Palatinae to name him a proud Legacy of Palpatine.&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  May 10, 2004&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Arania Lawakiro Palpatine]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Consul Clan Aquillas&lt;br /&gt;
* Praetor to the Krath High Priest&lt;br /&gt;
* Krath High Priestess, Dark Council&lt;br /&gt;
* Praetor to the Commander of the Guard&lt;br /&gt;
* Praetor to the Lord Hegemon&lt;br /&gt;
* Proconsul, Clan Scholae Palatinae&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  An extremely long-time member of Scholae Palatinae, Arania has stood as a pillar of strength, knowledge, activity, and fortitude for Scholae Palatinae and its membership for a long time as Proconsul. Even beyond the time of her official service to the Clan, her deep experience in the ways of the Force have held her to be the Clan’s foremost of oracles, saving the Clan and its’ members much agony, pain, and betrayal. With her skills, determination, and attitude, Arania has always been a strong representative of CSP and its values. For this, Scholae Palatinae is proud to call her a Legacy of Palpatine.&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  December 31, 1996&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[RevengeX Palpatine]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Rollmaster, House Acclivis Draco&lt;br /&gt;
* Quaestor, House Acclivis Draco&lt;br /&gt;
* Wiki Tribune, Dark Summit&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  As the youngest Palpatine, RevengeX&#039;s career has not been filled with revolutionary ideas, but throughout his time in the Clan, he has worked diligently and has proven himself to be reliable in delicate times of war. His most notable work was done in his one year term as Rollmaster of Acclivis Draco and his unfolding accomplishments as Quaestor of Acclivis Draco.&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  May 14, 2006&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Vail Aquillarum Unteminar]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Quaestor, House Acclivis Draco&lt;br /&gt;
* Consul, Clan Scholae Palatinae&lt;br /&gt;
* Fiction Tribune, Dark Summit&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  A former Quaestor and Consul, Vail&#039;s reigns in both positions were, long, fruitful, and filled with major accomplishments. Unteminar led the Clan into and through the Sixth Great Jedi War and Krath Rite of Supremacy, snagging high rankings in both competitions. After years of seemingly gradual decline, he showed the Brotherhood that CSP was still a force to be reckoned with.&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  May 14, 2006&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Desio Predator Palpatine]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot;  |  &lt;br /&gt;
* Quaestor, House Caliburnus&lt;br /&gt;
* Sith high Warrior, Dark Council&lt;br /&gt;
* Quaestor, House Dorimad Sol&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot;  |  Desio Predator (commonly referred to as &amp;quot;Predfish&amp;quot; or &amp;quot;Fish&amp;quot;), a distinguished Quaestor of both Caliburnus and Dorimad Sol, as well as a two-time Sith High Warrior, proved his allegiance to Scholae Palatinae countless times. Predator has always shown his worth to the Clan and to the Brotherhood, and CSP is blessed to have him serving in her ranks.&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  November 14, 2006&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Thran Occasus]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Rollmaster, House Acclivis Draco&lt;br /&gt;
* Aedile, House Caliburnus&lt;br /&gt;
* Quaestor, House Caliburnus&lt;br /&gt;
* Aedile, House Dorimad Sol&lt;br /&gt;
* Quaestor, House Dorimad Sol&lt;br /&gt;
* Proconsul, Clan Scholae Palatinae&lt;br /&gt;
* Consul, Clan Scholae Palatinae&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  One of the youngest members of the Palpatine family, Thran has served many times in a multitude of positions, notably as Quaestor of House Caliburnus and Dorimad Sol, and as Proconsul and Consul . Well known as a silver tongue, the Palpatines bestowed the family name on him after he defeated the traitor Timbal on Antei.&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  April 25, 2009&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Archangel Palpatine]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Praetor to the FIST&lt;br /&gt;
* Magistrate to the FIST&lt;br /&gt;
* Magistrate to the Herald&lt;br /&gt;
* Professor, Department of Flight Studies&lt;br /&gt;
* Aedile, Scholae PAlatinae&lt;br /&gt;
* Quaestor, Caliburnus&lt;br /&gt;
* Aedile, Caliburnus&lt;br /&gt;
* Wiki Staff Member&lt;br /&gt;
* Battleteam Leader, Souls of Darkness&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot;  |  &lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  March 6, 2015&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Koryn Thraagus]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Rollmaster, House Acclivis Draco&lt;br /&gt;
* Aedile, House Acclivis Draco&lt;br /&gt;
* Battleteam Leader, Acclivis Draco&lt;br /&gt;
* Rollmaster, House Scholae Palatinae&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot;  |  &lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  May 3, 2017&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot;  |  [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Battleteam Leader, Vindictae Immortalis&lt;br /&gt;
* Aedile, House Excidium&lt;br /&gt;
* Quaestor, House Excidium&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  Jorm has been a cornerstone of Scholae Palatinae&#039;s more shady operations for years, earning the title of Dark Paladin. This station served as jump-off point to his instatement as Legacy of Palpatine when he stole the Venator-class Star Destroyer Swarm Lord for the Empire after the Cocytus Exodus.&lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  May 2, 2017&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Braecen Kaeth]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
* Quaestor, House Excidium&lt;br /&gt;
* Magistrate to the Voice of Assistants&lt;br /&gt;
* Proconsul, Clan Scholae Palatinae&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  &lt;br /&gt;
|width=&amp;quot;15%&amp;quot;  |  December 26, 2017&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Former Legacies ==&lt;br /&gt;
&lt;br /&gt;
Upon this list are the names of those that have been stripped of the name Palpatine. This can be due to a number of reasons. No matter the reason, they are no longer allowed to bear the name.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;fancy&amp;quot; width=&amp;quot;&amp;quot; align=&amp;quot;left&amp;quot; cellpadding=&amp;quot;2&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;100%&amp;quot;  |  &#039;&#039;&#039;Former Legacies&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;30%&amp;quot;  |  &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;35%&amp;quot;  |  &#039;&#039;&#039;Date Title Granted&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;35%&amp;quot;  |  &#039;&#039;&#039;Date Title Revoked&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Saitou]]&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  ?&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  ?&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Timbal]]&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  ?&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  July, 3, 2009&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Lucien Kaeth]]&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  November 17, 2008&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; | February 2, 2009&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; | [[ Lexiconus Qor]]&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; | May 3, 2017&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; | August 22, 2017&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;15%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Xen&#039;Mordin Palpatine]]&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  March 6, 2015&lt;br /&gt;
|width=&amp;quot;40%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  May 31, 2019&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;30%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  [[Elincia Rei]]&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  March 26, 2016&lt;br /&gt;
|width=&amp;quot;35%&amp;quot; style=&amp;quot;text-align:left&amp;quot; |  December 31, 2019&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CSP}}&lt;br /&gt;
[[Category:Titles]] [[Category:Scholae Palatinae]]&lt;/div&gt;</summary>
		<author><name>Reiden</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Reiden_Karr&amp;diff=179789</id>
		<title>Reiden Karr</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Reiden_Karr&amp;diff=179789"/>
		<updated>2021-01-20T22:57:29Z</updated>

		<summary type="html">&lt;p&gt;Reiden: Removing Facts and Trivia section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{nominated}}&lt;br /&gt;
{{Eras|rdb|exd|nor}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type = Sith&lt;br /&gt;
|image=[[File:Reiden2.jpeg|250px]]&lt;br /&gt;
|firstname= Reiden&lt;br /&gt;
|lastname= Palpatine Karr&lt;br /&gt;
|homeworld= Corellia&lt;br /&gt;
|birth= {{Birthyear and Age|ABY|7}}&lt;br /&gt;
|death=&lt;br /&gt;
|species= [[starwars:Human|Human]]&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Light Brown&lt;br /&gt;
|eyes= Blue&lt;br /&gt;
|height= 5&#039;10&amp;quot; / 1.78 m&lt;br /&gt;
|weight= 155 lbs / 70.3 kg&lt;br /&gt;
|cyber= &lt;br /&gt;
|mother= Amyla Karr&lt;br /&gt;
|father= Darin Karr&lt;br /&gt;
|children= &lt;br /&gt;
|spouse= &lt;br /&gt;
|allies= * [[Scholae Palatinae|Clan Scholae Palatinae]]&lt;br /&gt;
* [[Kell Dante|Kell Palpatine Dante]]&lt;br /&gt;
* [[Xen&#039;Mordin Vismorsus|Xen&#039;Mordin Palpatine]]&lt;br /&gt;
* [[Lexiconus Qor]]&lt;br /&gt;
* [[Orion Gale]]&lt;br /&gt;
* Lyra Janus&lt;br /&gt;
|enemies= &lt;br /&gt;
|saber= Green&lt;br /&gt;
|form= [[Lightsaber_Forms#Form_V_-_Djem_So|Djem So]]&lt;br /&gt;
|weapons=&lt;br /&gt;
|fightingstyle= [[Martial_Arts_Forms#Broken_Gate|Broken Gate]]&lt;br /&gt;
|profession= * Debt collector&lt;br /&gt;
* Bounty hunter&lt;br /&gt;
* Mercenary&lt;br /&gt;
* Dark Jedi&lt;br /&gt;
|position= [[Battlemaster]]&lt;br /&gt;
|era=* [[Rise of the Brotherhood era]]&lt;br /&gt;
* [[Exodus era]]&lt;br /&gt;
* [[New Order era]]&lt;br /&gt;
|affiliation= * [[Scholae Palatinae|Clan Scholae Palatinae]]&lt;br /&gt;
* [[Dark Brotherhood]]&lt;br /&gt;
|ship= [[item:52333|Espada]]&lt;br /&gt;
|masters= * Kadain Thorne&lt;br /&gt;
* [[Angelo Dante]]&lt;br /&gt;
|apprentices= N/A&lt;br /&gt;
|dossier=[[dossier:10106|10106]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reiden Karr&#039;&#039;&#039; is a Dark Jedi of [[Scholae Palatinae|Clan Scholae Palatinae]].  While younger than some of the other members, Reiden strives to do his best in all things tasked to him.  He is loyal to his House and those who prove to be allies.  He has been in Scholae Palatinae since joining the Dark Brotherhood and it has been a new home for him from the very beginning.  He will remain in Scholae Palatinae until it ceases to feel like a home to him, which is very unlikely to occur.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Character History  ==&lt;br /&gt;
&lt;br /&gt;
===  The Beginning  ===&lt;br /&gt;
[[File:Corellia.jpg|thumb|200px|left|Corellia]]&lt;br /&gt;
&lt;br /&gt;
Born as Hiten Karr on the planet [[starwars:Corellia|Corellia]] in the year 7 ABY to parents Darin and Amyla Karr.  Hiten had always been interested in battle and striving to perfect himself and his skills that he had learned, even at a young age.  He led a simple life as the only child in his family, always helping his parents the best he could.&lt;br /&gt;
&lt;br /&gt;
When Hiten was around five years old he was enrolled at a local academy where he spent his time studying various subjects.  Those subjects that interested him the most were mostly history courses and a few philosophy courses.  He loved to learn of the old societies that had come before his own, the various views that each society held, and their beliefs and customs.  Another thing that Hiten enjoyed was learning about different battles that had taken place and various strategies used in battles, both the basics and the more advanced ones.  These things he learned mostly from reading about them, since there were no courses at the academy that covered such material.&lt;br /&gt;
&lt;br /&gt;
As the years passed, Hiten found himself wanting to learn more about battle and its tactics.  As such, he asked his parents if he could transfer to the local military academy.  While his parents were not huge supporters of fighting, they believed that everyone should be able to defend themselves and that it is sometimes necessary to fight.  They understood well their son&#039;s desire to learn more of battle tactics and the likes so they reluctantly allowed him to attend the academy.  This particular military academy had a program that taught much younger children than were allowed to officially enroll, which was at the age of eighteen.  This program taught children from the ages of ten to seventeen, and covered exactly what Hiten had become interested in: the battles and tactics of ages far in the past - almost ancient by some standards.  Hiten was enrolled enrolled at the age of eleven and enjoyed his time there very much.  However, he was only there for two years before he found that this path was perhaps not the one for him that he had thought it might be.  He left the military academy and returned to his regular schooling for one year.  That was when disaster struck.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====  The Last Supper (21 ABY)  ====&lt;br /&gt;
One night, as Hiten and his parents were sitting down to dinner, as they had done every night for as far back as he can remember, there came a vicious pounding on the door.  His mother Amyla went to open the door but was knocked back as it was kicked open, followed by three men.  The men were dressed in full combat gear, high-powered guns strapped across their backs.  At that moment his father Darin turned to him and Hiten nodded in response, silently and quickly slipping from the table to his hands and knees and crawling past the distracted men, most likely bounty hunters.  He reached his room where he closed his bedroom door until only enough space was left for him to watch what was going on.  One of the men was clearly the leader, judging by the black star symbol outlined in red with a background of fire that was emblazoned on the sides of his shoulders and his left breast.  He pointed a blaster at Darin and asked him a question, to which Darin replied that he had no idea what the man was referring to.  The man, who the other two referred to as Ka&#039;tor, then trained the blaster on Amyla, pressing it against her head and repeated the question.  Darin gave the same answer, which apparently was not the one that Ka&#039;tor was looking for, so he fired the blaster and the woman fell to the floor, limp; Darin let out a yell and Hiten bit the sleeve of his shirt, stifling his own cries and yells.  The question was repeated yet again and met with the same response, earning a blaster shot to his foot.  Ka&#039;tor asked Darin one final time, and Darin, through tears and sobs, told the man to go to hell and that he will never find what he was looking for.  With this, Ka&#039;tor became enraged and whipped Darin with the end of the blaster then aimed it and shot Darin repeatedly, killing him.  Hiten watched in terror as his world came crashing down around him, his parents dead, murdered by some psychotic man, for reasons unknown to Hiten.  Paralyzed by fear, Hiten then watched as the men proceeded to set fire to the house.  Luckily, they did not check in any other rooms of the house and left the house to burn to the ground.  Hiten worked quickly and grabbed what little few precious possessions he had: a small vibroknife he had been given as a gift the previous year for his birthday, and a necklace of a golden phoenix which had been his birthday present this year.  He then put his robes on over his clothes and tightened the belt and grabbed his cloak, pulling it on and rushing out of the window and into the night.  Running and not stopping or looking back, he fled from the world he knew.  Away from the conflagration; away from the death and pain...away from home...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====  The Wandering Shadow  ====&lt;br /&gt;
At the age of fourteen, Hiten was orphaned, left to wander through [[starwars:Corellia|Corellia]], not knowing where he was going or what he would do next.  Hiten – tired of traveling throughout [[starwars:Corellia|Corellia]], found a ship heading off-planet – was able to talk the pilot into allowing him passage aboard the ship.  Once reaching the planet, Hiten bid the man farewell and began his travels once again.  As time passed by, Hiten grew older, as all people do when time moves on; one and a half years later, at the age of fifteen, Hiten soon found himself in need of credits, for how else was the young boy to survive?  As such, he started to take on various odd jobs – helping people with small problems, infiltrating buildings with relative ease – some whispered that the ease he demonstrated in doing so must have been the result of magic of some sort.  He even took on jobs to test out security measures and even corporate espionage - besides, who in their right mind would ever suspect someone so young of being a spy?  The years went by and Hiten grew to be the age of eighteen.  As his age had increased, so too had his talents, becoming somewhat of a mercenary, even collecting the odd bounty every now and then.  In his trade he had earned himself the nickname of “Wandering Shadow”, due in part to his constant travels and never staying in one place for too long and also from the fact that no one seemed to know anything about him, where he came from, or what his purpose was – aside from earning money, of course.  He was like a ghost, a shadow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===  Home Again, Home Again (26 ABY)  ===&lt;br /&gt;
Now eighteen years old, Hiten had the sudden feeling that he should return home, as if it was calling out to him for a specific reason that had yet to reveal itself to him.  He reached out to a few trusted contacts that he had made during his time as a mercenary and doing the various odd jobs and asked if any knew of a ship that was heading to [[starwars:Corellia|Corellia]].  It was about a week before Hiten heard back from his most trusted contact.  There was a cargo ship departing for [[starwars:Corellia|Corellia]] the very next day from the planet that Hiten was currently on, but he would have to hurry to secure his spot on the ship.  &lt;br /&gt;
&lt;br /&gt;
After retiring for the night, Hiten awoke the next morning and hurried to the spaceport, bribing his way in and then requesting a spot on the ship from its captain.  The ship, &#039;&#039;Heart&#039;s Content&#039;&#039; was transporting luxury items of an undisclosed nature to [[starwars:Corellia|Corellia]].  The captain could not stand transporting such items without knowing what they were any longer and hated that his ship was a high-value target among pirates seeking such goods.  But, most importantly, he was fed up with being paid so little for the type of items he transported, especially given the dangers involved.  Hiten easily solved the man&#039;s problems and put an end to his worries by supplying him with a rather significant amount of credits, when compared to what he would have made otherwise.  The captain gladly allowed Hiten to board the vessel and it soon left the planet.  Upon the end of the journey, Hiten was sure to thank the captain for his hospitality, but not before robbing the man of roughly half of the amount that he had given as a bribe for passage on the ship - without the captain knowing, of course.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====  Call of Duty  ====&lt;br /&gt;
Home on [[starwars:Corellia|Corellia]] once again, Hiten&#039;s first order of business was to find a place to stay.  It was then that he truly returned home, walking the distance from the spaceport to his childhood home.  He had not been there since that fateful night four years ago, the very night that his world had come crashing down around him, forever changing him.  He made his way through the kitchen quickly, not wanting to relive that particular moment again.  He immediately went to his room and reached under his bed to pull out an old box.  He opened it and found the gift that he had been given on his fourteenth birthday: a small golden phoenix pendant made out of a semi-precious metal on a leather cord.  He quickly slipped it around his neck, wanting a slightly happier reminder of his previous life as he continued on in his new one.  He spent the night in his old home and when morning came he got ready for the day and set off for the military academy he had been in when he was young.&lt;br /&gt;
&lt;br /&gt;
Once there, Hiten requested to be enrolled at the academy.  Knowing that he had previously spent a brief period of time there, the administrators decided to allow him to try his hand there once again.  This time would be different however, since he was now of age to enroll and would go through a few classes as well as basic training.  Although Hiten had been working with weapons for some time now, he could not wait to learn how to handle them more effectively.  The very same day that he enrolled would also be his first day of classes; he had thought that they would have him start the next day but it seemed as though they wanted to see what he could do - he would make sure not to disappoint them.  The classes he would take were combat tactics, combat history, weapons basics and armed combat training.&lt;br /&gt;
&lt;br /&gt;
The first class he would have that day was combat history, which he did very well in, mostly due to his keen interest in the subject when he was younger.  Next he went through combat tactics and weapons basics, which were more or less uneventful, though they were interesting to him.  His last class of the day was armed combat.  While Hiten had been working with weapons for some time now, his experience was mostly limited to blasters and the extremely rare use of a vibroknife which had been his gift upon turning thirteen.  In this new setting, however, Hiten found that he preferred close combat over ranged combat, especially when using blades.  After learning this, he decided to do the best he could with a blade whenever the opportunity presented itself.&lt;br /&gt;
&lt;br /&gt;
Hiten quickly made his way through what was offered at the academy and soon found himself thinking that he had now learned all that he could from the establishment.  Two years after returning home, now at the age of twenty, Hiten desired more.  He thanked the instructors at the academy for teaching him what they had and then took his leave of the place to wander through the worlds once more.  He easily slid back into the rhythm of being a mercenary again, this time taking with him all that he had learned at the academy.  He caught a ship that was heading off-planet, as he had the first time he left home, and made his start on the next planet the ship was scheduled to stop on.&lt;br /&gt;
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===  Dark Rumors: The Brotherhood  ===&lt;br /&gt;
Throughout his travels he had heard many mumblings and whisperings.  The fact that he was a mercenary helped him in the process of gathering information and hearing about rumors, and talk of whether or not most people believed such rumors.  However, none of these rumors intrigued him more than that of a certain Brotherhood, where it was said that all of its members had some sort of strange powers.  This last bit of information sealed the deal for Hiten.  For years, he had wondered what allowed him to gain entrance into a building simply by saying that the security would let him in, just after they had told him that he would not be allowed to enter.  He always thought he had a special ability, and now it appeared as though this Brotherhood was full of people like him, most likely everyone within its ranks - finally, he would be able to get some answers!  Not only did it appear that Hiten could coerce people into doing things for him simply by talking to them and asking, but he had experienced many odd events in the past when he was a child, having strange dreams of people that he had never met or seen before.  His parents had simply waved it off as him imagining things; oh, if only they could hear what he was being told now!&lt;br /&gt;
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====  The Second Shadow: Kadain  ====&lt;br /&gt;
[[File:Nal-Hutta.png|thumb|200px|right|Nal Hutta]]&lt;br /&gt;
On one occasion Hiten found himself at a bar on [[starwars: Nal Hutta|Nal Hutta]].  While there, he happened to overhear a patron mention a Brotherhood to a passerby.  His interest piqued, he questioned the drunkard about what he had been saying.  In the middle of this, a cloaked man stepped forth from the shadows of the bar’s back corner and approached the bar, nodding to the bartender who quickly poured him a drink.  The drunk glanced at the newcomer and his look turned from one of drunken happiness to that of fear and immense terror.  He hastily vacated his seat and fled the bar, as if he had just glimpsed an irate [[starwars: Zabrak|Zabrak]] on a [[starwars: speeder|speeder]] that was looking to take his head off.  The cloaked man took the empty seat and pulled back his hood, revealing the most startling detail about him – his eyes, yellow ringed in red.  Hiten had never seen anything like them before, and as they pierced his gaze, he felt as though they were full of power.  He thought the eyes hinted at untold rage being held back almost constantly, so as not to terrify those around him wherever the man went.&lt;br /&gt;
&lt;br /&gt;
The man introduced himself as Kadain Thorne.  He claimed to be a simple traveler, wandering various worlds for years.  But Hiten sensed that he was not revealing everything, and voiced as much.  A smile crept across Kadain’s lips and he gave a faint nod.  He indicated the bar’s entrance and said that Hiten should pay no attention to the patron that had just fled, that he knew nothing and was merely spouting off rumors that he had heard.  His piercing yellow eyes stared at Hiten, Kadain could tell that he was not one to give up once he heard whispers of something until he uncovered what he was looking for.  So the man nodded to himself before beginning to reveal the truth.  He claimed that over the years in his travels he had been searching for someone promising, worth his time in training.  He told Hiten that there were people across the galaxy and beyond that were known as [[starwars:Force_sensitive|Force-sensitive]], and that some even had special powers – accelerated healing, increased strength or speed, even powers of persuasion.  Hiten thought that this turn of events was almost too good to be true, but there was something about this cloaked man that made him trust his words.  Hiten was stunned at the confirmation of the rumors he had heard, unable to speak for a moment. Kadain took this time to fill him in on the [[Dark Brotherhood|Dark Jedi Brotherhood]], of which he claimed to be a member.  He said that he had been traveling to find someone worthy of training, and even went so far as to say that he had been watching Hiten for some time now, carefully observing and evaluating him.  He said that after taking close note of him, he extended an invitation, feeling that Hiten would do well to train and join the [[Dark Brotherhood|Brotherhood]].  Hiten took it almost immediately, wanting to learn more about the [[starwars: The_Force|Force]], the [[Dark Brotherhood|Brotherhood]], and what else he might be capable of.  After the two agreed to meet at the spaceport the following morning, Kadain finished his drink and departed.  Hiten stayed behind and finished his as well, before heading to his apartment nearby and packing what little belongings he had with him, then he slept, night fading and giving way to the morning.  After waking and getting ready, Hiten took his things and left the apartment, heading to the spaceport.  He met up with Kadain and they boarded his ship together, beginning their journey.  Hiten could almost feel the danger that lay ahead…and could only grin at the thought.&lt;br /&gt;
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===  The Death of a Shadow &amp;amp; The Arrival  ===&lt;br /&gt;
Towards the end of the journey aboard Kadain’s ship, the old man suddenly and quite unexpectedly grew ill.  Upon landing on the planet where the Brotherhood was located, the pair slowly made their way across the planet to the Brotherhood’s main base of operations.  Along the way, Kadain’s illness took a turn for the worse and his condition seemed to be deteriorating by the hour.  When Hiten looked at the old man’s face, he knew what must be done.  Without hesitation, he drew his blaster pistol and placed it against the man’s forehead and whispered two words, “good bye”, before swiftly pulling the trigger and putting the old man out of his misery.  It would not be until much later, a while after joining the Brotherhood, and on the way back from a particularly violent mission, that he would recall the thrill that he had experienced in the moments before and after pulling the trigger, not to mention the very moment he pulled the trigger and ended the Kadain&#039;s life.&lt;br /&gt;
&lt;br /&gt;
Hiten knew that he must continue on with the trek, so the young man took Kadain’s pack, emptied it of its contents and packed it with anything that would be needed later: food, water, a few pieces of clothing, and lastly, the old man’s weapons, including what Hiten would later come to realize was Kadain’s [[starwars: lightsaber|lightsaber]].  With that out of the way, Hiten continued on to the [[Dark Brotherhood|Brotherhood]] for luckily, yet at the same time foolishly, the old man had told Hiten of its location – perhaps he had known what would happen and had planned it this way from the start.  Continuing on, Hiten reached the entrance of the Brotherhood and laid his hand upon the door, imprinting the memory in his mind for later, and then removed his hand and allowed the door to open.&lt;br /&gt;
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&lt;br /&gt;
===  The Name &amp;amp; The Brotherhood (26 ABY)  ===&lt;br /&gt;
[[File:Csp-logo.png|thumb|200px|left|Logo of Scholae Palatinae]]&lt;br /&gt;
&lt;br /&gt;
When Hiten first stepped inside the [[Dark Brotherhood|Brotherhood]], he was immediately questioned, mostly about who he was and how he had gotten there.  After giving them his newly decided name and his story, even daring to go as far as telling them that he had killed the old man Kadain, they simply nodded and proceeded to let him go.  He called them back and asked them if he could join, and, after much thought, they agreed and he became the newest member of the [[Dark Brotherhood|Dark Jedi Brotherhood]].&lt;br /&gt;
&lt;br /&gt;
Hiten had already decided that he should have a different name before even entering the building, so that is why he gave them a false one, deciding to actually assume the identity of that false name.  He had imagined himself as becoming another person when he would join them – he had assumed that they would let him join before arriving and he decided to take a chance with the assumption.  As such, he would need a new identity, a new name.  He also chose to take on a new name because he was still on the lookout for the man who killed his parents, and he was hoping to find some leads while within this group of people.  In the end, his decision was to take on the name of Reiden – a link to his past, the name &amp;quot;Reiden&amp;quot; coming from a story that his mother had read to him as a child.  Now known as Reiden, he would cease using his last name, partially because he was hoping to one day find the killer – to befriend the man, who would never be the wiser, only to kill him – and partially out of caution that someone would recognize the name either as part of the family of his that had been long dead and also from his days as a mercenary. Reiden also felt as though one wasn’t even really needed.&lt;br /&gt;
&lt;br /&gt;
When Reiden first showed up, he was subjected to a short series of tests and examinations, used to determine his physical and mental health, as well as his abilities in the [[starwars: The_Force|Force]].  Shortly afterwards, they had given him a brief combat test and told him the name of the Order to which he would be joining and then sent him off to the House and Clan to which they assigned him, explaining that they believed that they chose this combination based on where they thought he would thrive and succeed more.  He had joined the [[Obelisk Order]] and was assigned to [[Dorimad Sol|House Dorimad Sol]] of [[Scholae Palatinae|Clan Scholae Palatinae]].&lt;br /&gt;
&lt;br /&gt;
Upon his arrival at the [[Dark Brotherhood|Brotherhood]] and subsequently [[Scholae Palatinae]] and [[Dorimad Sol]], Reiden realized that he had finally done it.  He no longer had the need to wander; he had found a new home.  Not only was the [[Dark Brotherhood|Brotherhood]] like a new home to him, but Reiden quickly gained new friends, something which he had never had many of previously.  Then, eager to prove himself to everyone, he set himself to work, mainly within the [[Shadow Academy]].  Due to his eagerness to prove himself to everyone, combined with his immense amount of activity among the ranks of House Dorimad Sol, Reiden was awarded a [[Dark Cross]] within only four days of finding the [[Dark Brotherhood|Brotherhood]].  Afterwards, Reiden quickly rose in rank, attaining the ranks of [[Proselyte]] and then [[Protector]].&lt;br /&gt;
&lt;br /&gt;
===  The Path Towards Darkness  ===&lt;br /&gt;
{{Quote|Go work on your trials, Reiden.  Mush, minion!| [[Angelo Dante|Dante]] to Reiden upon his promotions to Guardian and Jedi Hunter}}&lt;br /&gt;
[[File:Dante_Older_Armor.jpg|thumb|150px|right|Angelo Dante, Reiden&#039;s Master]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Over the course of his time within the halls of the [[Dark Brotherhood|Brotherhood]], Reiden continued to stay active and eventually attained the rank of [[Guardian]].  Shortly after this promotion, Reiden was told that he would be assigned a Master.  At first, he was not sure how he&#039;d feel about this but, in the end, he decided to trust the decision of the Summit leading [[Scholae Palatinae]] and accept and respect their decision of who would be his Master.  Reiden then met with his new Master, [[Angelo Dante]], whom everyone simply referred to as [[Angelo Dante|Dante]].  The pair seemed to work well together, with his Master reminding the apprentice to get to work and get things done, sparking continued activity in the young [[Obelisk Order|Obelisk]].  After spending roughly three months within the [[Dark Brotherhood|Brotherhood]], and with the tutelage of [[Angelo Dante|Dante], Reiden had continued to thrive within the [[Dark Brotherhood|Brotherhood]].&lt;br /&gt;
&lt;br /&gt;
Through continued activity and a drive to succeed in everything he does, Reiden achieved the rank of [[Jedi Hunter]] after only three short months.  Not long after this promotion, Reiden was told that he should begin his Trials to Knighthood shortly.  Upon hearing this, Reiden was thrilled, happily accepting yet another chance to prove himself to everyone in [[Dorimad Sol]] and [[Scholae Palatinae]], not only to them, but to the entire Brotherhood as well.&lt;br /&gt;
&lt;br /&gt;
The training was hard work, but Reiden did not mind.  He merely saw his trials as yet another thing to be completed, something to be overcome.  As with anything, there were some times that were tougher than others, but that did not stop him.&lt;br /&gt;
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&lt;br /&gt;
===  The Next Step: Knighthood  ===&lt;br /&gt;
{{Quote|Reiden is as tenacious as I am, which is both reassuring and unnerving.| [[Thran Occasus]] on Reiden&#039;s promotion to [[JM4|Dark Jedi Knight]]}}&lt;br /&gt;
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After working on his trials, Reiden was rewarded for his hard work with a promotion to the rank of [[JM4|Dark Jedi Knight]].  It wasn&#039;t long after this that Reiden was out on a distant planet, in search of a contact of his from his days as a mercenary, which he did every now and then to gain any useful information.  The contact he was meeting had a key piece of intel related to the death of his parents.  Though he had put this incident behind him, Reiden still wanted revenge on those responsible, and as such he met with the contact and heard what he had to say.  Afterwards, Reiden went to his ship and plotted a course for his home planet of [[starwars: Corellia|Corellia]], which is where his contact had spotted the man responsible for the death of his parents, the one that the other intruders from that fateful night had referred to as Ka&#039;tor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====  Revenge at Last...Or Is It?  ====&lt;br /&gt;
Apparently, Ka&#039;tor was on the run from his own men, after having cheated them out of a significant payout from a job.  Reiden made his way to [[starwars: Corellia|Corellia]] and asked around if anyone had seen a man wearing anything with a symbol of fire with a black star in front of it.  That symbol will forever be remembered by this young Knight, no matter how much time passes; the symbol that brought about the death of his family.  A few people claimed to have seen a man fitting Ka&#039;tor&#039;s description in a local bar called &#039;&#039;Light&#039;s End&#039;&#039;, so Reiden set out for the bar and instantly recognized the scar on Ka&#039;tor&#039;s face and took the seat next to him and ordered a drink.  He struck up a casual conversation with the man, getting on his good side, and then asked what was troubling him, as he clearly looked like a man who had been on the run.  Ka&#039;tor told him the story and Reiden then offered to help him out by double-crossing his men.  The killer smiled and nodded, ordering them both more drinks.&lt;br /&gt;
&lt;br /&gt;
Shortly afterwards, they went to the place where Ka&#039;tor had been hiding and he contacted his men and told them that he would give them the credits he owed them.  The next day the men landed on Corellia and contacted Ka&#039;tor, demanding to know where he was hiding out, and he told them.  Ka&#039;tor couldn&#039;t believe his luck; he had actually found somebody that would help him out, and for such a small price!  Reiden simply smiled at the man and then explained to Ka&#039;tor about who he was and he could only laugh as the killer&#039;s eyes grew wide in disbelief.  It was then that the other men entered into the compound that Reiden and Ka&#039;tor were in and then Reiden knocked Ka&#039;tor down to his knees and drew his lightsaber, igniting it and swiftly beheading the man before turning to the others with a grin on his face.  He told the others of his story as well and they couldn&#039;t believe him either and began to fumble for their blasters, unsure of what would happen next.  Reiden rushed at them and killed two of them quickly before turning to the two remaining, demanding to know who sent them to his home.  One of the men started an explanation but Reiden could tell the man was lying and killed him.  He wheeled on the last man and repeated his question.  This man, being smarter than his now dead companions, began to tell Reiden the answer.  Satisfied that this last man was telling the truth, he killed him too, then returned to his ship and set a course back to the Brotherhood, the man&#039;s final words running through Reiden&#039;s mind over and over again - &amp;quot;It was Kadain, he was the one that hired us back then.  Some crazy old man nobody ever saw before named Kadain!&amp;quot;.  Reiden almost couldn&#039;t believe the words but he remained satisfied with the answer nonetheless.  He had unknowingly taken his revenge on the mastermind behind the death of his parents two years ago when he first joined the Brotherhood.&lt;br /&gt;
&lt;br /&gt;
With his need for vengeance fulfilled and the necessity for secrecy gone, it was at this time that Reiden chose to reclaim his last name.  He decided to retain the moniker Reiden, since that was how everyone knew him.  He was now Reiden Karr, a Knight of Scholae Palatinae and the Dark Jedi Brotherhood.  Taking one final glance at his homeworld from the cockpit of his ship, he moved his focus back to the task of returning to the Cocytus System, where the empire of Scholae Palatinae made its home.&lt;br /&gt;
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===  Darkness Elevated (34 ABY)  ===&lt;br /&gt;
WIP&lt;br /&gt;
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=== Collective Assault &amp;amp; A New Legacy (35 ABY) ===&lt;br /&gt;
WIP&lt;br /&gt;
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==== A New Legacy (35 ABY) ====&lt;br /&gt;
[[File:Palpatine_d1.jpg|175px|right]]&lt;br /&gt;
&lt;br /&gt;
Following the battles the Brotherhood waged with the forces of the Collective, and due to his many years of service and loyalty to Scholae Palatinae, Reiden was awarded the honor of being named one of the newest members to bear the [[Legacy of Palpatine]].  Scholae&#039;s Rollmaster [[Mune Cinteroph]] and then-Proconsul [[Braecen Kaeth]] were also inducted into the ranks of Palpatines.&lt;br /&gt;
 &lt;br /&gt;
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[[Category:Scholae Palatinae members]]&lt;/div&gt;</summary>
		<author><name>Reiden</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Reiden_Karr&amp;diff=179788</id>
		<title>Reiden Karr</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Reiden_Karr&amp;diff=179788"/>
		<updated>2021-01-20T22:53:10Z</updated>

		<summary type="html">&lt;p&gt;Reiden: /* The Name &amp;amp; The Brotherhood (26 ABY) */&lt;/p&gt;
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&lt;div&gt;{{nominated}}&lt;br /&gt;
{{Eras|rdb|exd|nor}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type = Sith&lt;br /&gt;
|image=[[File:Reiden2.jpeg|250px]]&lt;br /&gt;
|firstname= Reiden&lt;br /&gt;
|lastname= Palpatine Karr&lt;br /&gt;
|homeworld= Corellia&lt;br /&gt;
|birth= {{Birthyear and Age|ABY|7}}&lt;br /&gt;
|death=&lt;br /&gt;
|species= [[starwars:Human|Human]]&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Light Brown&lt;br /&gt;
|eyes= Blue&lt;br /&gt;
|height= 5&#039;10&amp;quot; / 1.78 m&lt;br /&gt;
|weight= 155 lbs / 70.3 kg&lt;br /&gt;
|cyber= &lt;br /&gt;
|mother= Amyla Karr&lt;br /&gt;
|father= Darin Karr&lt;br /&gt;
|children= &lt;br /&gt;
|spouse= &lt;br /&gt;
|allies= * [[Scholae Palatinae|Clan Scholae Palatinae]]&lt;br /&gt;
* [[Kell Dante|Kell Palpatine Dante]]&lt;br /&gt;
* [[Xen&#039;Mordin Vismorsus|Xen&#039;Mordin Palpatine]]&lt;br /&gt;
* [[Lexiconus Qor]]&lt;br /&gt;
* [[Orion Gale]]&lt;br /&gt;
* Lyra Janus&lt;br /&gt;
|enemies= &lt;br /&gt;
|saber= Green&lt;br /&gt;
|form= [[Lightsaber_Forms#Form_V_-_Djem_So|Djem So]]&lt;br /&gt;
|weapons=&lt;br /&gt;
|fightingstyle= [[Martial_Arts_Forms#Broken_Gate|Broken Gate]]&lt;br /&gt;
|profession= * Debt collector&lt;br /&gt;
* Bounty hunter&lt;br /&gt;
* Mercenary&lt;br /&gt;
* Dark Jedi&lt;br /&gt;
|position= [[Battlemaster]]&lt;br /&gt;
|era=* [[Rise of the Brotherhood era]]&lt;br /&gt;
* [[Exodus era]]&lt;br /&gt;
* [[New Order era]]&lt;br /&gt;
|affiliation= * [[Scholae Palatinae|Clan Scholae Palatinae]]&lt;br /&gt;
* [[Dark Brotherhood]]&lt;br /&gt;
|ship= [[item:52333|Espada]]&lt;br /&gt;
|masters= * Kadain Thorne&lt;br /&gt;
* [[Angelo Dante]]&lt;br /&gt;
|apprentices= N/A&lt;br /&gt;
|dossier=[[dossier:10106|10106]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reiden Karr&#039;&#039;&#039; is a Dark Jedi of [[Scholae Palatinae|Clan Scholae Palatinae]].  While younger than some of the other members, Reiden strives to do his best in all things tasked to him.  He is loyal to his House and those who prove to be allies.  He has been in Scholae Palatinae since joining the Dark Brotherhood and it has been a new home for him from the very beginning.  He will remain in Scholae Palatinae until it ceases to feel like a home to him, which is very unlikely to occur.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Character History  ==&lt;br /&gt;
&lt;br /&gt;
===  The Beginning  ===&lt;br /&gt;
[[File:Corellia.jpg|thumb|200px|left|Corellia]]&lt;br /&gt;
&lt;br /&gt;
Born as Hiten Karr on the planet [[starwars:Corellia|Corellia]] in the year 7 ABY to parents Darin and Amyla Karr.  Hiten had always been interested in battle and striving to perfect himself and his skills that he had learned, even at a young age.  He led a simple life as the only child in his family, always helping his parents the best he could.&lt;br /&gt;
&lt;br /&gt;
When Hiten was around five years old he was enrolled at a local academy where he spent his time studying various subjects.  Those subjects that interested him the most were mostly history courses and a few philosophy courses.  He loved to learn of the old societies that had come before his own, the various views that each society held, and their beliefs and customs.  Another thing that Hiten enjoyed was learning about different battles that had taken place and various strategies used in battles, both the basics and the more advanced ones.  These things he learned mostly from reading about them, since there were no courses at the academy that covered such material.&lt;br /&gt;
&lt;br /&gt;
As the years passed, Hiten found himself wanting to learn more about battle and its tactics.  As such, he asked his parents if he could transfer to the local military academy.  While his parents were not huge supporters of fighting, they believed that everyone should be able to defend themselves and that it is sometimes necessary to fight.  They understood well their son&#039;s desire to learn more of battle tactics and the likes so they reluctantly allowed him to attend the academy.  This particular military academy had a program that taught much younger children than were allowed to officially enroll, which was at the age of eighteen.  This program taught children from the ages of ten to seventeen, and covered exactly what Hiten had become interested in: the battles and tactics of ages far in the past - almost ancient by some standards.  Hiten was enrolled enrolled at the age of eleven and enjoyed his time there very much.  However, he was only there for two years before he found that this path was perhaps not the one for him that he had thought it might be.  He left the military academy and returned to his regular schooling for one year.  That was when disaster struck.&lt;br /&gt;
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&lt;br /&gt;
====  The Last Supper (21 ABY)  ====&lt;br /&gt;
One night, as Hiten and his parents were sitting down to dinner, as they had done every night for as far back as he can remember, there came a vicious pounding on the door.  His mother Amyla went to open the door but was knocked back as it was kicked open, followed by three men.  The men were dressed in full combat gear, high-powered guns strapped across their backs.  At that moment his father Darin turned to him and Hiten nodded in response, silently and quickly slipping from the table to his hands and knees and crawling past the distracted men, most likely bounty hunters.  He reached his room where he closed his bedroom door until only enough space was left for him to watch what was going on.  One of the men was clearly the leader, judging by the black star symbol outlined in red with a background of fire that was emblazoned on the sides of his shoulders and his left breast.  He pointed a blaster at Darin and asked him a question, to which Darin replied that he had no idea what the man was referring to.  The man, who the other two referred to as Ka&#039;tor, then trained the blaster on Amyla, pressing it against her head and repeated the question.  Darin gave the same answer, which apparently was not the one that Ka&#039;tor was looking for, so he fired the blaster and the woman fell to the floor, limp; Darin let out a yell and Hiten bit the sleeve of his shirt, stifling his own cries and yells.  The question was repeated yet again and met with the same response, earning a blaster shot to his foot.  Ka&#039;tor asked Darin one final time, and Darin, through tears and sobs, told the man to go to hell and that he will never find what he was looking for.  With this, Ka&#039;tor became enraged and whipped Darin with the end of the blaster then aimed it and shot Darin repeatedly, killing him.  Hiten watched in terror as his world came crashing down around him, his parents dead, murdered by some psychotic man, for reasons unknown to Hiten.  Paralyzed by fear, Hiten then watched as the men proceeded to set fire to the house.  Luckily, they did not check in any other rooms of the house and left the house to burn to the ground.  Hiten worked quickly and grabbed what little few precious possessions he had: a small vibroknife he had been given as a gift the previous year for his birthday, and a necklace of a golden phoenix which had been his birthday present this year.  He then put his robes on over his clothes and tightened the belt and grabbed his cloak, pulling it on and rushing out of the window and into the night.  Running and not stopping or looking back, he fled from the world he knew.  Away from the conflagration; away from the death and pain...away from home...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====  The Wandering Shadow  ====&lt;br /&gt;
At the age of fourteen, Hiten was orphaned, left to wander through [[starwars:Corellia|Corellia]], not knowing where he was going or what he would do next.  Hiten – tired of traveling throughout [[starwars:Corellia|Corellia]], found a ship heading off-planet – was able to talk the pilot into allowing him passage aboard the ship.  Once reaching the planet, Hiten bid the man farewell and began his travels once again.  As time passed by, Hiten grew older, as all people do when time moves on; one and a half years later, at the age of fifteen, Hiten soon found himself in need of credits, for how else was the young boy to survive?  As such, he started to take on various odd jobs – helping people with small problems, infiltrating buildings with relative ease – some whispered that the ease he demonstrated in doing so must have been the result of magic of some sort.  He even took on jobs to test out security measures and even corporate espionage - besides, who in their right mind would ever suspect someone so young of being a spy?  The years went by and Hiten grew to be the age of eighteen.  As his age had increased, so too had his talents, becoming somewhat of a mercenary, even collecting the odd bounty every now and then.  In his trade he had earned himself the nickname of “Wandering Shadow”, due in part to his constant travels and never staying in one place for too long and also from the fact that no one seemed to know anything about him, where he came from, or what his purpose was – aside from earning money, of course.  He was like a ghost, a shadow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===  Home Again, Home Again (26 ABY)  ===&lt;br /&gt;
Now eighteen years old, Hiten had the sudden feeling that he should return home, as if it was calling out to him for a specific reason that had yet to reveal itself to him.  He reached out to a few trusted contacts that he had made during his time as a mercenary and doing the various odd jobs and asked if any knew of a ship that was heading to [[starwars:Corellia|Corellia]].  It was about a week before Hiten heard back from his most trusted contact.  There was a cargo ship departing for [[starwars:Corellia|Corellia]] the very next day from the planet that Hiten was currently on, but he would have to hurry to secure his spot on the ship.  &lt;br /&gt;
&lt;br /&gt;
After retiring for the night, Hiten awoke the next morning and hurried to the spaceport, bribing his way in and then requesting a spot on the ship from its captain.  The ship, &#039;&#039;Heart&#039;s Content&#039;&#039; was transporting luxury items of an undisclosed nature to [[starwars:Corellia|Corellia]].  The captain could not stand transporting such items without knowing what they were any longer and hated that his ship was a high-value target among pirates seeking such goods.  But, most importantly, he was fed up with being paid so little for the type of items he transported, especially given the dangers involved.  Hiten easily solved the man&#039;s problems and put an end to his worries by supplying him with a rather significant amount of credits, when compared to what he would have made otherwise.  The captain gladly allowed Hiten to board the vessel and it soon left the planet.  Upon the end of the journey, Hiten was sure to thank the captain for his hospitality, but not before robbing the man of roughly half of the amount that he had given as a bribe for passage on the ship - without the captain knowing, of course.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====  Call of Duty  ====&lt;br /&gt;
Home on [[starwars:Corellia|Corellia]] once again, Hiten&#039;s first order of business was to find a place to stay.  It was then that he truly returned home, walking the distance from the spaceport to his childhood home.  He had not been there since that fateful night four years ago, the very night that his world had come crashing down around him, forever changing him.  He made his way through the kitchen quickly, not wanting to relive that particular moment again.  He immediately went to his room and reached under his bed to pull out an old box.  He opened it and found the gift that he had been given on his fourteenth birthday: a small golden phoenix pendant made out of a semi-precious metal on a leather cord.  He quickly slipped it around his neck, wanting a slightly happier reminder of his previous life as he continued on in his new one.  He spent the night in his old home and when morning came he got ready for the day and set off for the military academy he had been in when he was young.&lt;br /&gt;
&lt;br /&gt;
Once there, Hiten requested to be enrolled at the academy.  Knowing that he had previously spent a brief period of time there, the administrators decided to allow him to try his hand there once again.  This time would be different however, since he was now of age to enroll and would go through a few classes as well as basic training.  Although Hiten had been working with weapons for some time now, he could not wait to learn how to handle them more effectively.  The very same day that he enrolled would also be his first day of classes; he had thought that they would have him start the next day but it seemed as though they wanted to see what he could do - he would make sure not to disappoint them.  The classes he would take were combat tactics, combat history, weapons basics and armed combat training.&lt;br /&gt;
&lt;br /&gt;
The first class he would have that day was combat history, which he did very well in, mostly due to his keen interest in the subject when he was younger.  Next he went through combat tactics and weapons basics, which were more or less uneventful, though they were interesting to him.  His last class of the day was armed combat.  While Hiten had been working with weapons for some time now, his experience was mostly limited to blasters and the extremely rare use of a vibroknife which had been his gift upon turning thirteen.  In this new setting, however, Hiten found that he preferred close combat over ranged combat, especially when using blades.  After learning this, he decided to do the best he could with a blade whenever the opportunity presented itself.&lt;br /&gt;
&lt;br /&gt;
Hiten quickly made his way through what was offered at the academy and soon found himself thinking that he had now learned all that he could from the establishment.  Two years after returning home, now at the age of twenty, Hiten desired more.  He thanked the instructors at the academy for teaching him what they had and then took his leave of the place to wander through the worlds once more.  He easily slid back into the rhythm of being a mercenary again, this time taking with him all that he had learned at the academy.  He caught a ship that was heading off-planet, as he had the first time he left home, and made his start on the next planet the ship was scheduled to stop on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===  Dark Rumors: The Brotherhood  ===&lt;br /&gt;
Throughout his travels he had heard many mumblings and whisperings.  The fact that he was a mercenary helped him in the process of gathering information and hearing about rumors, and talk of whether or not most people believed such rumors.  However, none of these rumors intrigued him more than that of a certain Brotherhood, where it was said that all of its members had some sort of strange powers.  This last bit of information sealed the deal for Hiten.  For years, he had wondered what allowed him to gain entrance into a building simply by saying that the security would let him in, just after they had told him that he would not be allowed to enter.  He always thought he had a special ability, and now it appeared as though this Brotherhood was full of people like him, most likely everyone within its ranks - finally, he would be able to get some answers!  Not only did it appear that Hiten could coerce people into doing things for him simply by talking to them and asking, but he had experienced many odd events in the past when he was a child, having strange dreams of people that he had never met or seen before.  His parents had simply waved it off as him imagining things; oh, if only they could hear what he was being told now!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====  The Second Shadow: Kadain  ====&lt;br /&gt;
[[File:Nal-Hutta.png|thumb|200px|right|Nal Hutta]]&lt;br /&gt;
On one occasion Hiten found himself at a bar on [[starwars: Nal Hutta|Nal Hutta]].  While there, he happened to overhear a patron mention a Brotherhood to a passerby.  His interest piqued, he questioned the drunkard about what he had been saying.  In the middle of this, a cloaked man stepped forth from the shadows of the bar’s back corner and approached the bar, nodding to the bartender who quickly poured him a drink.  The drunk glanced at the newcomer and his look turned from one of drunken happiness to that of fear and immense terror.  He hastily vacated his seat and fled the bar, as if he had just glimpsed an irate [[starwars: Zabrak|Zabrak]] on a [[starwars: speeder|speeder]] that was looking to take his head off.  The cloaked man took the empty seat and pulled back his hood, revealing the most startling detail about him – his eyes, yellow ringed in red.  Hiten had never seen anything like them before, and as they pierced his gaze, he felt as though they were full of power.  He thought the eyes hinted at untold rage being held back almost constantly, so as not to terrify those around him wherever the man went.&lt;br /&gt;
&lt;br /&gt;
The man introduced himself as Kadain Thorne.  He claimed to be a simple traveler, wandering various worlds for years.  But Hiten sensed that he was not revealing everything, and voiced as much.  A smile crept across Kadain’s lips and he gave a faint nod.  He indicated the bar’s entrance and said that Hiten should pay no attention to the patron that had just fled, that he knew nothing and was merely spouting off rumors that he had heard.  His piercing yellow eyes stared at Hiten, Kadain could tell that he was not one to give up once he heard whispers of something until he uncovered what he was looking for.  So the man nodded to himself before beginning to reveal the truth.  He claimed that over the years in his travels he had been searching for someone promising, worth his time in training.  He told Hiten that there were people across the galaxy and beyond that were known as [[starwars:Force_sensitive|Force-sensitive]], and that some even had special powers – accelerated healing, increased strength or speed, even powers of persuasion.  Hiten thought that this turn of events was almost too good to be true, but there was something about this cloaked man that made him trust his words.  Hiten was stunned at the confirmation of the rumors he had heard, unable to speak for a moment. Kadain took this time to fill him in on the [[Dark Brotherhood|Dark Jedi Brotherhood]], of which he claimed to be a member.  He said that he had been traveling to find someone worthy of training, and even went so far as to say that he had been watching Hiten for some time now, carefully observing and evaluating him.  He said that after taking close note of him, he extended an invitation, feeling that Hiten would do well to train and join the [[Dark Brotherhood|Brotherhood]].  Hiten took it almost immediately, wanting to learn more about the [[starwars: The_Force|Force]], the [[Dark Brotherhood|Brotherhood]], and what else he might be capable of.  After the two agreed to meet at the spaceport the following morning, Kadain finished his drink and departed.  Hiten stayed behind and finished his as well, before heading to his apartment nearby and packing what little belongings he had with him, then he slept, night fading and giving way to the morning.  After waking and getting ready, Hiten took his things and left the apartment, heading to the spaceport.  He met up with Kadain and they boarded his ship together, beginning their journey.  Hiten could almost feel the danger that lay ahead…and could only grin at the thought.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===  The Death of a Shadow &amp;amp; The Arrival  ===&lt;br /&gt;
Towards the end of the journey aboard Kadain’s ship, the old man suddenly and quite unexpectedly grew ill.  Upon landing on the planet where the Brotherhood was located, the pair slowly made their way across the planet to the Brotherhood’s main base of operations.  Along the way, Kadain’s illness took a turn for the worse and his condition seemed to be deteriorating by the hour.  When Hiten looked at the old man’s face, he knew what must be done.  Without hesitation, he drew his blaster pistol and placed it against the man’s forehead and whispered two words, “good bye”, before swiftly pulling the trigger and putting the old man out of his misery.  It would not be until much later, a while after joining the Brotherhood, and on the way back from a particularly violent mission, that he would recall the thrill that he had experienced in the moments before and after pulling the trigger, not to mention the very moment he pulled the trigger and ended the Kadain&#039;s life.&lt;br /&gt;
&lt;br /&gt;
Hiten knew that he must continue on with the trek, so the young man took Kadain’s pack, emptied it of its contents and packed it with anything that would be needed later: food, water, a few pieces of clothing, and lastly, the old man’s weapons, including what Hiten would later come to realize was Kadain’s [[starwars: lightsaber|lightsaber]].  With that out of the way, Hiten continued on to the [[Dark Brotherhood|Brotherhood]] for luckily, yet at the same time foolishly, the old man had told Hiten of its location – perhaps he had known what would happen and had planned it this way from the start.  Continuing on, Hiten reached the entrance of the Brotherhood and laid his hand upon the door, imprinting the memory in his mind for later, and then removed his hand and allowed the door to open.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===  The Name &amp;amp; The Brotherhood (26 ABY)  ===&lt;br /&gt;
[[File:Csp-logo.png|thumb|200px|left|Logo of Scholae Palatinae]]&lt;br /&gt;
&lt;br /&gt;
When Hiten first stepped inside the [[Dark Brotherhood|Brotherhood]], he was immediately questioned, mostly about who he was and how he had gotten there.  After giving them his newly decided name and his story, even daring to go as far as telling them that he had killed the old man Kadain, they simply nodded and proceeded to let him go.  He called them back and asked them if he could join, and, after much thought, they agreed and he became the newest member of the [[Dark Brotherhood|Dark Jedi Brotherhood]].&lt;br /&gt;
&lt;br /&gt;
Hiten had already decided that he should have a different name before even entering the building, so that is why he gave them a false one, deciding to actually assume the identity of that false name.  He had imagined himself as becoming another person when he would join them – he had assumed that they would let him join before arriving and he decided to take a chance with the assumption.  As such, he would need a new identity, a new name.  He also chose to take on a new name because he was still on the lookout for the man who killed his parents, and he was hoping to find some leads while within this group of people.  In the end, his decision was to take on the name of Reiden – a link to his past, the name &amp;quot;Reiden&amp;quot; coming from a story that his mother had read to him as a child.  Now known as Reiden, he would cease using his last name, partially because he was hoping to one day find the killer – to befriend the man, who would never be the wiser, only to kill him – and partially out of caution that someone would recognize the name either as part of the family of his that had been long dead and also from his days as a mercenary. Reiden also felt as though one wasn’t even really needed.&lt;br /&gt;
&lt;br /&gt;
When Reiden first showed up, he was subjected to a short series of tests and examinations, used to determine his physical and mental health, as well as his abilities in the [[starwars: The_Force|Force]].  Shortly afterwards, they had given him a brief combat test and told him the name of the Order to which he would be joining and then sent him off to the House and Clan to which they assigned him, explaining that they believed that they chose this combination based on where they thought he would thrive and succeed more.  He had joined the [[Obelisk Order]] and was assigned to [[Dorimad Sol|House Dorimad Sol]] of [[Scholae Palatinae|Clan Scholae Palatinae]].&lt;br /&gt;
&lt;br /&gt;
Upon his arrival at the [[Dark Brotherhood|Brotherhood]] and subsequently [[Scholae Palatinae]] and [[Dorimad Sol]], Reiden realized that he had finally done it.  He no longer had the need to wander; he had found a new home.  Not only was the [[Dark Brotherhood|Brotherhood]] like a new home to him, but Reiden quickly gained new friends, something which he had never had many of previously.  Then, eager to prove himself to everyone, he set himself to work, mainly within the [[Shadow Academy]].  Due to his eagerness to prove himself to everyone, combined with his immense amount of activity among the ranks of House Dorimad Sol, Reiden was awarded a [[Dark Cross]] within only four days of finding the [[Dark Brotherhood|Brotherhood]].  Afterwards, Reiden quickly rose in rank, attaining the ranks of [[Proselyte]] and then [[Protector]].&lt;br /&gt;
&lt;br /&gt;
===  The Path Towards Darkness  ===&lt;br /&gt;
{{Quote|Go work on your trials, Reiden.  Mush, minion!| [[Angelo Dante|Dante]] to Reiden upon his promotions to Guardian and Jedi Hunter}}&lt;br /&gt;
[[File:Dante_Older_Armor.jpg|thumb|150px|right|Angelo Dante, Reiden&#039;s Master]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Over the course of his time within the halls of the [[Dark Brotherhood|Brotherhood]], Reiden continued to stay active and eventually attained the rank of [[Guardian]].  Shortly after this promotion, Reiden was told that he would be assigned a Master.  At first, he was not sure how he&#039;d feel about this but, in the end, he decided to trust the decision of the Summit leading [[Scholae Palatinae]] and accept and respect their decision of who would be his Master.  Reiden then met with his new Master, [[Angelo Dante]], whom everyone simply referred to as [[Angelo Dante|Dante]].  The pair seemed to work well together, with his Master reminding the apprentice to get to work and get things done, sparking continued activity in the young [[Obelisk Order|Obelisk]].  After spending roughly three months within the [[Dark Brotherhood|Brotherhood]], and with the tutelage of [[Angelo Dante|Dante], Reiden had continued to thrive within the [[Dark Brotherhood|Brotherhood]].&lt;br /&gt;
&lt;br /&gt;
Through continued activity and a drive to succeed in everything he does, Reiden achieved the rank of [[Jedi Hunter]] after only three short months.  Not long after this promotion, Reiden was told that he should begin his Trials to Knighthood shortly.  Upon hearing this, Reiden was thrilled, happily accepting yet another chance to prove himself to everyone in [[Dorimad Sol]] and [[Scholae Palatinae]], not only to them, but to the entire Brotherhood as well.&lt;br /&gt;
&lt;br /&gt;
The training was hard work, but Reiden did not mind.  He merely saw his trials as yet another thing to be completed, something to be overcome.  As with anything, there were some times that were tougher than others, but that did not stop him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===  The Next Step: Knighthood  ===&lt;br /&gt;
{{Quote|Reiden is as tenacious as I am, which is both reassuring and unnerving.| [[Thran Occasus]] on Reiden&#039;s promotion to [[JM4|Dark Jedi Knight]]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After working on his trials, Reiden was rewarded for his hard work with a promotion to the rank of [[JM4|Dark Jedi Knight]].  It wasn&#039;t long after this that Reiden was out on a distant planet, in search of a contact of his from his days as a mercenary, which he did every now and then to gain any useful information.  The contact he was meeting had a key piece of intel related to the death of his parents.  Though he had put this incident behind him, Reiden still wanted revenge on those responsible, and as such he met with the contact and heard what he had to say.  Afterwards, Reiden went to his ship and plotted a course for his home planet of [[starwars: Corellia|Corellia]], which is where his contact had spotted the man responsible for the death of his parents, the one that the other intruders from that fateful night had referred to as Ka&#039;tor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====  Revenge at Last...Or Is It?  ====&lt;br /&gt;
Apparently, Ka&#039;tor was on the run from his own men, after having cheated them out of a significant payout from a job.  Reiden made his way to [[starwars: Corellia|Corellia]] and asked around if anyone had seen a man wearing anything with a symbol of fire with a black star in front of it.  That symbol will forever be remembered by this young Knight, no matter how much time passes; the symbol that brought about the death of his family.  A few people claimed to have seen a man fitting Ka&#039;tor&#039;s description in a local bar called &#039;&#039;Light&#039;s End&#039;&#039;, so Reiden set out for the bar and instantly recognized the scar on Ka&#039;tor&#039;s face and took the seat next to him and ordered a drink.  He struck up a casual conversation with the man, getting on his good side, and then asked what was troubling him, as he clearly looked like a man who had been on the run.  Ka&#039;tor told him the story and Reiden then offered to help him out by double-crossing his men.  The killer smiled and nodded, ordering them both more drinks.&lt;br /&gt;
&lt;br /&gt;
Shortly afterwards, they went to the place where Ka&#039;tor had been hiding and he contacted his men and told them that he would give them the credits he owed them.  The next day the men landed on Corellia and contacted Ka&#039;tor, demanding to know where he was hiding out, and he told them.  Ka&#039;tor couldn&#039;t believe his luck; he had actually found somebody that would help him out, and for such a small price!  Reiden simply smiled at the man and then explained to Ka&#039;tor about who he was and he could only laugh as the killer&#039;s eyes grew wide in disbelief.  It was then that the other men entered into the compound that Reiden and Ka&#039;tor were in and then Reiden knocked Ka&#039;tor down to his knees and drew his lightsaber, igniting it and swiftly beheading the man before turning to the others with a grin on his face.  He told the others of his story as well and they couldn&#039;t believe him either and began to fumble for their blasters, unsure of what would happen next.  Reiden rushed at them and killed two of them quickly before turning to the two remaining, demanding to know who sent them to his home.  One of the men started an explanation but Reiden could tell the man was lying and killed him.  He wheeled on the last man and repeated his question.  This man, being smarter than his now dead companions, began to tell Reiden the answer.  Satisfied that this last man was telling the truth, he killed him too, then returned to his ship and set a course back to the Brotherhood, the man&#039;s final words running through Reiden&#039;s mind over and over again - &amp;quot;It was Kadain, he was the one that hired us back then.  Some crazy old man nobody ever saw before named Kadain!&amp;quot;.  Reiden almost couldn&#039;t believe the words but he remained satisfied with the answer nonetheless.  He had unknowingly taken his revenge on the mastermind behind the death of his parents two years ago when he first joined the Brotherhood.&lt;br /&gt;
&lt;br /&gt;
With his need for vengeance fulfilled and the necessity for secrecy gone, it was at this time that Reiden chose to reclaim his last name.  He decided to retain the moniker Reiden, since that was how everyone knew him.  He was now Reiden Karr, a Knight of Scholae Palatinae and the Dark Jedi Brotherhood.  Taking one final glance at his homeworld from the cockpit of his ship, he moved his focus back to the task of returning to the Cocytus System, where the empire of Scholae Palatinae made its home.&lt;br /&gt;
&lt;br /&gt;
===  A Secret Mission  ===&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===  Darkness Elevated (34 ABY)  ===&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Collective Assault &amp;amp; A New Legacy (35 ABY) ===&lt;br /&gt;
WIP&lt;br /&gt;
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&lt;br /&gt;
==== A New Legacy (35 ABY) ====&lt;br /&gt;
[[File:Palpatine_d1.jpg|175px|right]]&lt;br /&gt;
&lt;br /&gt;
Following the battles the Brotherhood waged with the forces of the Collective, and due to his many years of service and loyalty to Scholae Palatinae, Reiden was awarded the honor of being named one of the newest members to bear the [[Legacy of Palpatine]].  Scholae&#039;s Rollmaster [[Mune Cinteroph]] and then-Proconsul [[Braecen Kaeth]] were also inducted into the ranks of Palpatines.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  DJB Facts  ==&lt;br /&gt;
&lt;br /&gt;
===  Positions Held  ===&lt;br /&gt;
* Apprentice of [[Angelo Dante]].&lt;br /&gt;
* Was the [[Battleteam Leader]] ([[BTL]]) of [[Banshee Brigade]] within House Droimad Sol of Scholae Palatinae.&lt;br /&gt;
* Was the [[Battleteam Leader]] ([[BTL]]) of Dorimad Sol, the training battleteam of House Scholae Palatinae.&lt;br /&gt;
* Was the last and final Editor in Chief of the Royal Gazette, Scholae Palatinae’s discontinued newsletter.&lt;br /&gt;
* Was once elected to the Senate of Scholae Palatinae as the Junior Senator - the representative for the [[Journeymen]] ranks.&lt;br /&gt;
* Current Battleteam Leader of Battleteam Krennic of House Imperium in Scholae Palatinae.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[Category:Scholae Palatinae members]]&lt;/div&gt;</summary>
		<author><name>Reiden</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Template:CSP_Organization&amp;diff=178974</id>
		<title>Template:CSP Organization</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Template:CSP_Organization&amp;diff=178974"/>
		<updated>2020-10-26T19:31:46Z</updated>

		<summary type="html">&lt;p&gt;Reiden: Updating RM position&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|djb}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Organization&lt;br /&gt;
|image=[[File:Csp-logo.png|250px]]&lt;br /&gt;
|name=Clan Scholae Palatinae&lt;br /&gt;
|founder=*Commander Wrath of Praetorian Squadron&lt;br /&gt;
* Maverick&lt;br /&gt;
* Assorted members of Praetorian Squadron&lt;br /&gt;
|leader=* [[Consul]]: [[Shadow Nighthunter]]&lt;br /&gt;
* [[Proconsul]]: [[Mune Cinteroph]]&lt;br /&gt;
* [[Rollmaster]]: Sykes Jade&lt;br /&gt;
|headquarters=&lt;br /&gt;
* Former: [[Judecca]], [[Cocytus System]] (destroyed 34ABY)&lt;br /&gt;
* Current: [[Caelestis City]], [[Ragnath|Seraph Moon of Ragnath]], [[Caperion System]]&lt;br /&gt;
|formed=House Scholae Palatinae&lt;br /&gt;
|founded=[[10 ABY to 19 ABY|13 ABY]]&lt;br /&gt;
|reorganized=[[30 ABY to 39 ABY|32 ABY]]&lt;br /&gt;
|fragmented=&lt;br /&gt;
|affiliation=[[Dark Brotherhood]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Active Scholae Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Reiden</name></author>
	</entry>
</feed>