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	<title>Wikipedia of the Dark Brotherhood, an online Star Wars Club - User contributions [en]</title>
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	<updated>2026-06-11T23:03:45Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Dajorra_Defense_Force&amp;diff=181217</id>
		<title>Dajorra Defense Force</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Dajorra_Defense_Force&amp;diff=181217"/>
		<updated>2021-05-12T00:34:44Z</updated>

		<summary type="html">&lt;p&gt;Qyreia Arronen: Page overhaul. Updated infobox to reflect Possessions and removal of wiki-less bases that are not fictionally garrisoned, updated History, updated Organization to reflect military purpose &amp;amp; army focus, updated OoB to reflect Possessions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Company&lt;br /&gt;
|image=[[File:DDFlogo.png|250px]]&lt;br /&gt;
|name=Dajorra Defense Force&lt;br /&gt;
|ledby=General [[Emilie Lauraugina|Lauraugina]]&lt;br /&gt;
|parent=Arcona Armed Forces&lt;br /&gt;
|personnel=aprox. 20,000&lt;br /&gt;
|locations=* [[Dajorra System]]&lt;br /&gt;
** [[Selen]]&lt;br /&gt;
*** Arcona Citadel&lt;br /&gt;
*** [[Torbai Garrison]]&lt;br /&gt;
*** [[Estle City]]&lt;br /&gt;
**** [[Giletta Spaceport]]&lt;br /&gt;
***[[Selen Military Installations]]&lt;br /&gt;
** [[Eldar]]&lt;br /&gt;
** [[Arconae Primus]]&lt;br /&gt;
*** Krite Garrison&lt;br /&gt;
|founding=[[26 ABY to Present|27 ABY]]&lt;br /&gt;
|era=* [[New Republic Era]]&lt;br /&gt;
* [[New Jedi Order Era]]&lt;br /&gt;
* [[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Dajorra Defense Force (DDF) is the “last line of defense” for [[Arcona]] and the [[Dajorra System]]; ostensibly as any enemy that has made it to Dajorra has either bypassed or defeated the more offensively oriented AEF. While a military agency, it also performs policing of the system for greater threats than local police can handle, including smuggling and piracy. With multiple planets to [[Selen Military Installations|protect and garrison]], they contain a greater percentage of the AAF’s ground forces than their AEF counterparts. Because of this, DDF command falls to the senior ranking member of the AAC.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  History  ==&lt;br /&gt;
The DDF was conceived as a police and defense force for the Dajorra system following the debacle at the [[Eighth Great Jedi War|Battle of Antei]] in [[26 ABY to Present|27 ABY]]. The opening salvos of the [[Twelfth Great Jedi War]] in [[35 ABY]], however, would see further restructuring, as almost the entire military was thrown into upheaval over the course of a series of surprise attacks by the [[Collective]]. Arcona was forced to reconstitute its forces under Consul [[Atyiru|Atyiru Caesura Entar Arconae]], now a fraction of its former size, but no less formidable. Due to the nature of the plague that was ravaging the Dajorra system at the time, however, those forces assigned to Eldar were withdrawn to stations on Selen.&lt;br /&gt;
&lt;br /&gt;
The DDF ships lost in the Collective’s ambush of Arconan forces included:&lt;br /&gt;
*Imperial II-class Star Destroyer &#039;&#039;[[Eye of the Abyss II]]&#039;&#039;&lt;br /&gt;
*Majestic-class Heavy Cruisers &#039;&#039;[[Last Light]]&#039;&#039; and &#039;&#039;[[Lictor]]&#039;&#039;&lt;br /&gt;
*Warrior-class Gunships &#039;&#039;[[Dark Artisan]]&#039;&#039;, &#039;&#039;[[Light’s Lament]]&#039;&#039;, and &#039;&#039;[[Broken Blade]]&#039;&#039;&lt;br /&gt;
*Agave-class Pickets &#039;&#039;[[Nighthawk (Agave-class)|Nighthawk]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The DDF has since gone on to fight admirably multiple actions against the Collective, their counterattack following the failed Collective defense of Nancora, controlling the [https://www.darkjedibrotherhood.com/competitions/14157 bread-and-labor riots] in Estle City, and [https://www.darkjedibrotherhood.com/competitions/15990 combatting ancient domestic foes] that began resurfacing in [[38 ABY]] on the island of Atolli. By [[39 ABY]], with the plague of the mid-decade cured or died-out, the DDF alongside Galerian counterparts began reoccupying Eldar in an effort to return the Dajorra System to a semblance of normalcy.&lt;br /&gt;
&lt;br /&gt;
==  Organization  ==&lt;br /&gt;
The DDF is loosely organised into two groups: planetary defense forces and space forces. The planetary defense contingents are made up almost exclusively of ground troops, supported by a number of starfighter squadrons and troop-carrier transports and gunships of the Starfighter Corps. The space force is, as the name might imply, designed to handle the day-to-day patrolling of Dajorran space, and intra-system space combat.&lt;br /&gt;
&lt;br /&gt;
The DDF is run on a day-to-day basis by its many subordinate Legion, regimental, and lower-echelon commanders. At the organization’s head is a senior ranking General of the [[Arcona Army Corps]], who dictates policies, directs major troop movements, informs the incumbent [https://wiki.darkjedibrotherhood.com/view/Shadesworn#Shadow_Lord_.2F_Lady Consul of Arcona] of the DDF’s activities, and relays the Consul’s own directives to the force at large when necessary.&lt;br /&gt;
&lt;br /&gt;
==  Dajorra Defense Force Order of Battle  ==  &lt;br /&gt;
:&#039;&#039;External Link: [https://docs.google.com/spreadsheets/d/1_SYBJgBQI-k2Lkn7ooUJcHWPo_SGOXKi2owQ0ZelafM/edit?usp=sharing Arcona Armed Forces Spreadsheet]&#039;&#039;&lt;br /&gt;
:&#039;&#039;Possessions Container: [https://www.darkjedibrotherhood.com/items/56900-item-container DDF Possessions]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Commander: General [[Emilie Lauraugina]]&lt;br /&gt;
&lt;br /&gt;
=== Selen ===&lt;br /&gt;
:&#039;&#039;Main Article: [[Selen Military Installations]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://www.darkjedibrotherhood.com/items/45291-legion 2nd “Selen” Legion]&#039;&#039;&#039;&lt;br /&gt;
*[https://www.darkjedibrotherhood.com/items/46694-regiment 2nd Regiment] - Arcona Military Parade Grounds&lt;br /&gt;
*[https://www.darkjedibrotherhood.com/items/46699-regiment 4th Regiment] - Naruba City&lt;br /&gt;
*[https://www.darkjedibrotherhood.com/items/46309-regiment 5th Regiment] - [[Fort Blindshot]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starfighter Corps&#039;&#039;&#039;  &lt;br /&gt;
*2x [https://www.darkjedibrotherhood.com/items/52271-low-altitude-assault-transport-carrier-laat-c-platoon LAAT/c Platoons] - Naruba City, in support of the 4th Regiment&lt;br /&gt;
*4x [https://www.darkjedibrotherhood.com/items/50187-low-altitude-assault-transport-infantry-laat-i-platoon LAAT/i Platoons] - 1 Plt. in support of the 2nd Regt.; 1 Plt. in support of the 4th Regt.; 2 Plts. in support of the 5th Regt.&lt;br /&gt;
&lt;br /&gt;
=== Eldar ===&lt;br /&gt;
&lt;br /&gt;
As of [[39 ABY]], the primary military presence on Eldar are the Discretionary Forces of [[House Galeres]]. Permanent DDF garrisons are in transition to the planet.&lt;br /&gt;
*[https://www.darkjedibrotherhood.com/items/45859-regiment 7th “Eldar” Regiment] - in transition&lt;br /&gt;
*[https://www.darkjedibrotherhood.com/items/50307-614-ava-speeder-bike-squadron Speeder Bike Squadron] - attached to the 2nd Battalion, 7th Regiment, to facilitate scout missions&lt;br /&gt;
&lt;br /&gt;
=== Arconae Primus ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://www.darkjedibrotherhood.com/items/45897-legion 3rd “Primus” Legion]&#039;&#039;&#039;  &lt;br /&gt;
*[https://www.darkjedibrotherhood.com/items/46272-regiment 9th Regiment] - Krite Garrison&lt;br /&gt;
*[https://www.darkjedibrotherhood.com/items/46081-regiment 10th Regiment] - Krite Garrison&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starfighter Corps&#039;&#039;&#039;  &lt;br /&gt;
*3x [https://www.darkjedibrotherhood.com/items/52271-low-altitude-assault-transport-carrier-laat-c-platoon LAAT/c Platoons]&lt;br /&gt;
*6x [https://www.darkjedibrotherhood.com/items/50187-low-altitude-assault-transport-infantry-laat-i-platoon LAAT/i Platoons]&lt;br /&gt;
*[https://www.darkjedibrotherhood.com/items/53629-sentinel-class-landing-craft-flight Sentinel-class Landing Craft Flight]&lt;br /&gt;
*[https://www.darkjedibrotherhood.com/items/46967-kom-rk-class-fighter-flight Kom’rk-class Fighter Flight]&lt;br /&gt;
&lt;br /&gt;
=== Navy &amp;amp; Starfighter Corps ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://www.darkjedibrotherhood.com/items/45895-golan-ii-space-defense-platform Dusk Station]&#039;&#039;&#039; - in orbit of Selen&lt;br /&gt;
*[https://www.darkjedibrotherhood.com/items/49516-t-70-x-wing-starfighter-squadron Twilight Squadron] (T-70 X-Wing)&lt;br /&gt;
*[https://www.darkjedibrotherhood.com/items/49325-a-sf-01-b-wing-starfighter-squadron Lightfall Squadron] (A/SF-01 B-Wing)&lt;br /&gt;
&lt;br /&gt;
[https://www.darkjedibrotherhood.com/items/51227-mc75-cruiser MC75 Cruiser &#039;&#039;Wrath of the Dawn&#039;&#039;]&lt;br /&gt;
*[https://www.darkjedibrotherhood.com/items/64184-rz-2-a-wing-interceptor-squadron Bright Squadron] (RZ-2 A-Wing Interceptor)&lt;br /&gt;
*[https://www.darkjedibrotherhood.com/items/58991-rz-2-a-wing-interceptor-squadron Solar Squadron] (RZ-2 A-Wing Interceptor)&lt;br /&gt;
*[https://www.darkjedibrotherhood.com/items/47082-a-sf-01-b-wing-starfighter-squadron Sear Squadron] (A/SF-01 B-Wing)&lt;br /&gt;
*[https://www.darkjedibrotherhood.com/items/52160-a-sf-01-b-wing-starfighter-squadron Burn Squadron] (A/SF-01 B-Wing)&lt;br /&gt;
&lt;br /&gt;
2x [https://www.darkjedibrotherhood.com/items/67171-carrack-class-light-cruiser Carrack-class Light Cruisers] (unnamed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The following independent squadrons and flights are stationed throughout Selen and Dajorra. While some have names that indicate their general home base area, these are always subject to change as the system’s security dictates.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;T-70 X-Wing Squadrons&#039;&#039;&#039;&lt;br /&gt;
*[https://www.darkjedibrotherhood.com/items/64831-t-70-x-wing-starfighter-squadron Zainab Squadron]&lt;br /&gt;
*[https://www.darkjedibrotherhood.com/items/64820-t-70-x-wing-starfighter-squadron Estle Squadron]&lt;br /&gt;
*[https://www.darkjedibrotherhood.com/items/64821-t-70-x-wing-starfighter-squadron Naruba Squadron]&lt;br /&gt;
*[https://www.darkjedibrotherhood.com/items/62831-t-70-x-wing-starfighter-squadron Celeste Squadron]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VT-49 Decimator Flights&#039;&#039;&#039;&lt;br /&gt;
*[https://www.darkjedibrotherhood.com/items/64119-vt-49-decimator-flight Zratis Flight]&lt;br /&gt;
*[https://www.darkjedibrotherhood.com/items/64118-vt-49-decimator-flight Aurora Flight]&lt;br /&gt;
*[https://www.darkjedibrotherhood.com/items/64117-vt-49-decimator-flight Blindshot Flight]&lt;br /&gt;
*[https://www.darkjedibrotherhood.com/items/64828-vt-49-decimator-flight Ember Flight]&lt;br /&gt;
*[https://www.darkjedibrotherhood.com/items/47398-vt-49-decimator-flight Sinchi Flight]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firespray-31 Interceptor Flights&#039;&#039;&#039;&lt;br /&gt;
*[https://www.darkjedibrotherhood.com/items/46940-firespray-31-class-interceptor-flight Bone Flight]&lt;br /&gt;
*[https://www.darkjedibrotherhood.com/items/46175-firespray-31-class-interceptor-flight Borea Flight]&lt;br /&gt;
*[https://www.darkjedibrotherhood.com/items/46031-firespray-31-class-interceptor-flight Bunker Flight]&lt;br /&gt;
*[https://www.darkjedibrotherhood.com/items/64830-firespray-31-class-interceptor-flight Bastion Flight]&lt;br /&gt;
*[https://www.darkjedibrotherhood.com/items/45809-firespray-31-class-interceptor-flight Huascar Flight]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kom’rk-class Fighter Flights&#039;&#039;&#039;&lt;br /&gt;
*[https://www.darkjedibrotherhood.com/items/50019-kom-rk-class-fighter-flight Snake Flight]&lt;br /&gt;
*[https://www.darkjedibrotherhood.com/items/46176-kom-rk-class-fighter-flight Capac Flight]&lt;br /&gt;
&lt;br /&gt;
{{Arcona}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona military]]&lt;/div&gt;</summary>
		<author><name>Qyreia Arronen</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Arconan_Armed_Forces&amp;diff=181216</id>
		<title>Arconan Armed Forces</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Arconan_Armed_Forces&amp;diff=181216"/>
		<updated>2021-05-12T00:22:03Z</updated>

		<summary type="html">&lt;p&gt;Qyreia Arronen: Page overhaul. Updated infobox to reflect Possessions, History section, Summit position titles within Exec. Council, removed OoB for transfer to DDF/AAF pages, amended descriptions of AAF/DDF/army/navy/starfighter corps, added House forces, &amp;amp; rank/uniform&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Company&lt;br /&gt;
|image=[[File:Ddf.jpg|250px]]&lt;br /&gt;
|name=Arconan Armed Forces&lt;br /&gt;
|ledby=Consul {{ArcCON}}&lt;br /&gt;
|subsid=* [[Dajorra Defense Force]]&lt;br /&gt;
* [[Arcona Expeditionary Force]]&lt;br /&gt;
* [[Arcona Starfighter Corps]]&lt;br /&gt;
* [[Arcona Army Corps]]&lt;br /&gt;
* [[Dajorra Intelligence Agency]]&lt;br /&gt;
|personnel=Approximately 30,000&lt;br /&gt;
|locations=* [[Dajorra System]]&lt;br /&gt;
** [[Selen]]&lt;br /&gt;
*** [[Arcona Citadel]]&lt;br /&gt;
*** [[Torbai Garrison]]&lt;br /&gt;
*** [[Estle City]]&lt;br /&gt;
**** [[Giletta Spaceport]]&lt;br /&gt;
** [[Eldar]]&lt;br /&gt;
*** Tao Feng Spaceport&lt;br /&gt;
** [[Arconae Primus]]&lt;br /&gt;
*** Krite Garrison&lt;br /&gt;
** [[Arconae Secundus]]&lt;br /&gt;
*** Thanatos Garrison&lt;br /&gt;
** [[Boral]]&lt;br /&gt;
*** Savric Flight Academy&lt;br /&gt;
*** The Project&lt;br /&gt;
** [[Gethsemane]]&lt;br /&gt;
*** Pandemonium Facility&lt;br /&gt;
** [[Sukhur]]&lt;br /&gt;
*** The Last Stand Depot&lt;br /&gt;
|founding=[[26 ABY to Present|27 ABY]]&lt;br /&gt;
|era=* [[New Republic Era]]&lt;br /&gt;
* [[New Jedi Order Era]]&lt;br /&gt;
* [[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Arconan Armed Forces&#039;&#039;&#039;, more commonly known as &#039;&#039;&#039;AAF&#039;&#039;&#039;, is the organization that encompasses all of [[Arcona|Arcona&#039;s]] military forces. This includes the [[Arcona Navy Corps]] (ANC), [[Arcona Starfighter Corps]] (ASC), the [[Arcona Army Corps]] (AAC), and [[Dajorra Intelligence Agency]] (DIA). The former three are divvied, according to need, into the [[Dajorra Defense Force]] (DDF) and [[Arcona Expeditionary Force]] (AEF).&lt;br /&gt;
&lt;br /&gt;
The DDF is tasked with protecting the [[Dajorra System]] from outside attack, while the AEF is the Clan&#039;s offensive fighting force. The ASC contains all of the AAF’s starfighter squadrons that are assigned to capital ships throughout the two fleets, as well as to garrisons on [[Dusk Station]] and within the Dajorra System. The ACN consists of all of the fleet officers and staff on the capital ships and transports of the DDF and AEF. The AAC contains Arcona&#039;s ground forces, many of them stationed on DDF or AEF vessels. The smallest and most secretive branch is the [[Dajorra Intelligence Agency]], a close-knit group in charge of special operations and intelligence.&lt;br /&gt;
&lt;br /&gt;
==  History  ==&lt;br /&gt;
The AAF was conceived as the supreme military organization, overseeing its four branches with ultimate authority, following the debacle at the [[Eighth Great Jedi War|Battle of Antei]] in [[26 ABY to Present|27 ABY]] to the present. It was under Consul [[Mejas Doto]], with the help of his Proconsul [[Sashar Arconae]], that the reorganization was carried out.&lt;br /&gt;
&lt;br /&gt;
Following the [[Dark Crusade]], Proconsul [[Legorii]] carried out an extensive restructuring of the AAF in the name of Consul [[Marick Arconae]]. The opening salvos of the [[Twelfth Great Jedi War]], however, would see further restructuring, as almost the entire military was thrown into upheaval over the course of a series of surprise attacks by the [[Collective]]. Arcona was forced to reconstitute its forces under Consul [[Atyiru|Atyiru Caesura Entar Arconae]], now a fraction of its former size, but no less formidable. Due to the nature of the plague that was ravaging the Dajorra system at the time, however, those forces assigned to Eldar were withdrawn to stations on Selen.&lt;br /&gt;
&lt;br /&gt;
The AAF has since gone on to fight admirably in each successive action against the Collective, including the defense of [[Arx]], the Brotherhood’s replacement world to the dead planet of [[Antei]], and multiple actions at home against both Collective forces and ancient domestic foes that began resurfacing in [[38 ABY]].&lt;br /&gt;
&lt;br /&gt;
While the vast majority of the forces are troops stationed throughout the Dajorra system and concentrated on the core planets of [[Eldar]] and [[Selen]], there are a lot of personnel dedicated to patrolling Dajorra and venturing out to interact with other Clans and organizations. The Consul is the final authority on the armed forces&#039; policies and operations, but has a myriad of advisers and fleet officers charged with directing the AAF on a daily basis.&lt;br /&gt;
&lt;br /&gt;
==  Organization  ==&lt;br /&gt;
:&#039;&#039;External Link: [https://docs.google.com/spreadsheets/d/1_SYBJgBQI-k2Lkn7ooUJcHWPo_SGOXKi2owQ0ZelafM/edit?usp=sharing|Arcona Armed Forces Spreadsheet]&#039;&#039;&lt;br /&gt;
The AAF is broken up into four primary branches: the Arcona Navy Corps (ANC), the Arcona Starfighter Corps (ASC), the Arcona Army Corps (AAC), and the Dajorra Intelligence Agency (DIA). The former three are further broken down and operationally fall into the two fighting forces, the Dajorra Defense Force (DDF) and Arcona Expeditionary Force (AEF). All of these are overseen by the Executive Council that is headed by the sitting Consul and Proconsul, while the subordinate branches of the AAF are chaired by select senior ranking members. The DIA’s role of Director is, like the Council’s leaders, also part of the Arconan Summit, and is held by the sitting Rollmaster.&lt;br /&gt;
&lt;br /&gt;
=== Executive Council ===&lt;br /&gt;
&lt;br /&gt;
*Consul of Clan Arcona: {{ArcCON}}&lt;br /&gt;
*Proconsul of Clan Arcona: {{ArcPCON}}&lt;br /&gt;
&lt;br /&gt;
*Commander of the Dajorra Defense Force: [[Emilie Lauraugina]] (former; KIA)&lt;br /&gt;
*Commander of the Arcona Expeditionary Force: [[Krox Noctem]] (former; KIA)&lt;br /&gt;
*Commander of the Arcona Starfighter Corps: [[Jonathan deLuce]] (former; KIA)&lt;br /&gt;
*Commander of the Arcona Navy Corps: Iax Helenus (former; KIA)&lt;br /&gt;
*Commander of the Arcona Army Corps: [[Dariik Dhaaci]] (former; KIA)&lt;br /&gt;
*Director of the Dajorra Intelligence Agency: [[Kordath Bleu]]&lt;br /&gt;
&lt;br /&gt;
==  Dajorra Defense Force  ==&lt;br /&gt;
:&#039;&#039;Main Article: [[Dajorra Defense Force]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Dajorra Defense Force (DDF) is the “last line of defense” for Arcona and the Dajorra System; ostensibly as any enemy that has made it to Dajorra has either bypassed or defeated the more offensively oriented AEF. While a military agency, it also performs policing of the system for greater threats than local police can handle, including smuggling and piracy. With multiple planets to [[Selen Military Installations|protect and garrison]], they contain a greater percentage of the AAF’s ground forces than their AEF counterparts. Because of this, DDF command falls to the senior ranking member of the AAC.&lt;br /&gt;
&lt;br /&gt;
==  Arcona Expeditionary Force  ==&lt;br /&gt;
:&#039;&#039;Main Article: [[Arcona Expeditionary Force]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Arcona Expeditionary Force (AEF) is the military arm of Arcona tasked with handling external threats, and is thus the offensive arm of the AAF, taking the fight directly to the Clan’s enemies. Because of the need for both mobile transportation and firepower, the AEF has a greater percentage of the AAF’s naval forces than in the DDF, used to break an enemy’s space superiority, destroy ground/space installations, and support ground troops’ assault operations. Because of this, AEF command falls to the senior ranking member of the ANC.&lt;br /&gt;
&lt;br /&gt;
== Arcona Navy Corps ==&lt;br /&gt;
:&#039;&#039;Main Article: [[Arcona Navy Corps]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Arcona Navy Corps (ANC) is the portion of the AAF dedicated to manning and staffing the naval vessels of both the AEF and DDF. ANC officers and deck hands are trained primarily at the [[Giletta Spaceport]] in [[Estle City]], as well as from the Golan II Space Defense Platform [[Dusk Station]]. Graduates of the Standard Naval Training (SNT) are placed either in the AEF, DDF, or in Logistics and Support, and stationed on a vessel for the duration of their service requirements.&lt;br /&gt;
&lt;br /&gt;
=== Arcona Starfighter Corps ===&lt;br /&gt;
:&#039;&#039;Main Article: [[Arcona Starfighter Corps]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Arcona Starfighter Corps (ASC) is the portion of the AAF dedicated to starfighter pilots, and falls under the administrative umbrella of the Navy. Pilots are trained at the Savric Flight Academy on [[Boral]] using a program originally developed by former Imperial pilots. With the reorganization of the AAF, including a large quantity of New Republic-style fighters, this training regimen has shifted to reflect the tactics employed by those types of starfighters.&lt;br /&gt;
&lt;br /&gt;
Additional to the mainstay fighters, interceptors, and bombers, are the multitudes of support craft. These also fall under the ASC’s purview.  However, due to the nature of their missions, they are very often operationally controlled by their Army counterparts when not directly involved in naval actions, as they would during an offensive planetary assault.&lt;br /&gt;
&lt;br /&gt;
== Arcona Army Corps ==&lt;br /&gt;
:&#039;&#039;Main Article: [[Arcona Army Corps]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Arcona Army Corps (AAC) is the branch of the AAF that is directly responsible for all ground operations, both defensive and offensive. Many are trained at the [[https://wiki.darkjedibrotherhood.com/view/Selen_Military_Installations#Arconan_Military_Parade_Grounds Arconan Military Parade Grounds]] just outside of [[Estle City]], as well as across many of the other [[Selen Military Installations|Selenian military installations]].&lt;br /&gt;
&lt;br /&gt;
== Dajorra Intelligence Agency ==&lt;br /&gt;
:&#039;&#039;Main Article: [[Dajorra Intelligence Agency]]&#039;&#039;&lt;br /&gt;
*Director: [[Kordath Bleu]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Dajorra Intelligence Agency&#039;&#039;&#039;, more commonly known as the &#039;&#039;&#039;DIA&#039;&#039;&#039;, is [[Arcona|Clan Arcona&#039;s]] special operations and intelligence branch. It is split into two divisions, one which gathers the information and manipulates massive data networks to provide the Clan with the resources it needs, and another that is in charge of conducting the spy operations and coordinating the high profile assassinations and extractions handed down to them by the Consul. The DIA is led by the Intelligence Director, who commands the entire group from the [[Arcona Citadel|Citadel]].&lt;br /&gt;
&lt;br /&gt;
Members of the DIA must be invited to join and approved by the Director himself. The Director of the DIA also serves the dual purpose of [[Rollmaster]] of Arcona, allowing the individual in the seat to closely monitor the latest “hires” as a function of internal affairs.&lt;br /&gt;
&lt;br /&gt;
== House Discretionary Forces ==&lt;br /&gt;
&lt;br /&gt;
With the advent of the AAF’s restructuring under [[Atyiru]], the subordinate Houses of [[Galeres]] and [[Qel-Droma]] were given reduced command capabilities over the greater AAF. To balance this, the Houses were appropriated funds to recruit, train, and equip their own forces to support their own individual mission requirements. As a result, Galeres fields a medley of infantry and artillery alongside the successor Marauder-class corvette ‘Nighthawk’ (which replaced the previous Agave-class ship of the same name) and its hangared starfighter squadron; Qel-Droma, due to its basing on [[Port Ol’Val]], has its forces comprising a greater number of starships. While still ostensibly part of the AAF, these forces fall under direct command of their respective Houses.&lt;br /&gt;
&lt;br /&gt;
== Uniform &amp;amp; Insignia ==&lt;br /&gt;
:&#039;&#039;Main Article: [[AAF Ranks]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:DominionUniform_White_Pauldron.png|thumb|100px|left|An example of the white AAF duty uniform.]]  &lt;br /&gt;
[[File:DominionUniformF_Blue_Cap.png|thumb|100px|right|An example of the AAF blue duty uniform.]]&lt;br /&gt;
Like many militaries of the galaxy, the AAF has a plethora of situationally applied uniforms for its personnel. From work coveralls, to combat fatigues, to full dress uniforms, both the AAC and ANC/ASC have a variety of prospective uniforms to choose from. Rank insignia on dress uniforms are worn on the collar, using well-shined metal rank plaques for officers, and brass for enlisted personnel. In duty uniform however, officer’s rank plaques often have a reduced luster, and enlisted ranks are displayed on the upper sleeve; both are color coded relative to their membership in the army or navy/starfighter corps.&lt;br /&gt;
&lt;br /&gt;
[[File:AAF Ranks.png|thumb|150px|center|An overview of the AAF ranks by branch (army/navy) and authority (enlisted/officer).]]&lt;br /&gt;
Ranks are broken down between enlisted personnel and officers, and differ somewhat in titles between the branches to follow traditional army and navy rank structures.  Key to recognizing individuals in the army versus the navy or starfighter corps are the coloration of their rank insignia on their &#039;duty&#039; uniforms. The army uses dark red on its officer rank plaques, and green for enlisted soldiers’ fatigues. The navy, by contrast, wears blue rank insignia throughout, as their position aboard ships requires less tactical subtlety in their appearance.&lt;br /&gt;
&lt;br /&gt;
{{Arcona}}&lt;br /&gt;
[[Category:Arcona military]]&lt;/div&gt;</summary>
		<author><name>Qyreia Arronen</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:DominionUniformF_Blue_Cap.png&amp;diff=181215</id>
		<title>File:DominionUniformF Blue Cap.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:DominionUniformF_Blue_Cap.png&amp;diff=181215"/>
		<updated>2021-05-12T00:13:50Z</updated>

		<summary type="html">&lt;p&gt;Qyreia Arronen: {{fairuse}}
Categories:Images-Attire&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{fairuse}}&lt;br /&gt;
[[Categories:Images-Attire]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{fairuse}}&lt;/div&gt;</summary>
		<author><name>Qyreia Arronen</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:AAF_Ranks.png&amp;diff=181214</id>
		<title>File:AAF Ranks.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:AAF_Ranks.png&amp;diff=181214"/>
		<updated>2021-05-12T00:12:43Z</updated>

		<summary type="html">&lt;p&gt;Qyreia Arronen: {{creative commons}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{creative commons}}&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Creative Commons/Share Alike}}&lt;/div&gt;</summary>
		<author><name>Qyreia Arronen</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:DominionUniform_White_Pauldron.png&amp;diff=181213</id>
		<title>File:DominionUniform White Pauldron.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:DominionUniform_White_Pauldron.png&amp;diff=181213"/>
		<updated>2021-05-11T23:26:15Z</updated>

		<summary type="html">&lt;p&gt;Qyreia Arronen: {{fairuse}}
Category:Images-Clothing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{fairuse}}&lt;br /&gt;
[[Category:Images-Clothing]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{fairuse}}&lt;/div&gt;</summary>
		<author><name>Qyreia Arronen</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Selen_Military_Installations&amp;diff=181146</id>
		<title>Selen Military Installations</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Selen_Military_Installations&amp;diff=181146"/>
		<updated>2021-05-05T16:08:09Z</updated>

		<summary type="html">&lt;p&gt;Qyreia Arronen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As much as [[Selen]] is the beating heart of [[Arcona]], it is also a potential weakness. So much of Arcona’s resources are located on Selen that an enemy assault or occupation could be ruinous for the [[Clan]]. To prevent this, Arcona has taken great steps to ensure that Selen remains defended against enemy invasion.&lt;br /&gt;
&lt;br /&gt;
Selen is covered in a complex network of military bases, garrisons, and redoubts which work together to ensure any attack is rebuffed. Front-line bases such as &#039;&#039;&#039;Fort Blindshot&#039;&#039;&#039; are designed to take the full brunt of an enemy assault, while smaller logistics and supply bases ensure that the defense can be sustained. In case of complete military collapse, it’s rumored that Clan Arcona maintains an extensive network of emergency bases and research labs, fully prepared to unleash a desperate counter-attack.&lt;br /&gt;
&lt;br /&gt;
==Military Bases==&lt;br /&gt;
&lt;br /&gt;
===Arconan Military Parade Grounds===&lt;br /&gt;
&#039;&#039;[https://www.darkjedibrotherhood.com/competitions/13096| By Zujenia]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Just outside of [[Estle City]] lies a moderately-sized Arconan military establishment known as the &#039;&#039;&#039;Arconan Military Parade Grounds&#039;&#039;&#039;. The Arconan Military Parade Grounds were once used to hold events for the Selen’s denizens. These colorful and skillful displays of military prowess served a dual purpose; to recruit from the surrounding population and improve the natives&#039; opinions towards a foreign military establishment on their doorsteps. After [[Satsi Tameike]] ascended to the position of [[Consul]] the Parade grounds was repurposed into an additional training base and barracks. Where the once proud color guard had been stationed, grim-faced ‘official’ troops are now housed.&lt;br /&gt;
&lt;br /&gt;
The Parade grounds are mainly comprised of a large field. Its neatly trimmed turf is permanently dyed an array of vibrant colors, the powdered pigments painted into the soil from several seasons of rain and festivals. The rainbow soil unfailingly finds its way onto the uniforms of the soldiers stationed there and is nearly impossible to completely remove. Training equipment and obstacle courses have been installed around the edges of the field in order to condition the endurance, athleticism, and strength of the troops. The bleachers that once sat spectators have been removed, their [[starwars:Duracrete|duracrete]] foundations providing a base for new barracks and other buildings. The few barracks that already stood on the premises were expanded to increase the number of troops housed there. A meager fence that previously ran around the parade grounds was replaced with something taller and more intimidating, with a solid guard station added to its entrance. The quick renovations to the base have removed much of its former glory, however, nothing will remove the painted canvas of pride and boldness left upon the very dirt.&lt;br /&gt;
&lt;br /&gt;
===AEF Logistics Command Center===&lt;br /&gt;
&#039;&#039;[https://www.darkjedibrotherhood.com/competitions/13096| By Grot]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [Arcona Expeditionary Force| AEF] Logistics Command Center (AEFLCC) or “The Hive” as it is better known by its occupants, is the central storage and distribution center for Arcona’s military forces. While it’s not as glamorous a posting as the front-line bases or garrisons, it is nonetheless vital to the running of Arcona’s military. From this base and smaller depots across the system the wide variety of space-ships, bases, and ground forces owned by Clan Arcona are kept in good supply.&lt;br /&gt;
&lt;br /&gt;
Another function of The Hive is that it acts as a point of contact between the AEF and the manufacturers located in Korda City. Military contracts between private companies are issued from this command, and deliveries from Korda’s manufacturers are made directly to the facility for distribution. Without the business from the AEFLCC, a good number of Korda’s major manufacturers would collapse.&lt;br /&gt;
&lt;br /&gt;
The AEF Logistics Command Center is located directly outside of Korda City, Selen’s largest manufacturing center. The command center has a monopoly on most of the flat land on the city&#039;s outskirts, as by necessity it requires significant space room for landing pads and hangar facilities. The city has a dedicated limited-access highway leading from the city into the base, and traffic above the base is heavily restricted.&lt;br /&gt;
&lt;br /&gt;
The area, in general, is highly polluted and paved over in tarmac and concrete to facilitate easy travel. The plant life is wilting and sickly where it does exist, and a thick layer of smog lays over the base on most days. Animal life is similarly scarce, limited to rodents and vermin which thrive in the urban, polluted environment.&lt;br /&gt;
&lt;br /&gt;
The base itself is a massive, sprawling complex with numerous hangers, warehouses, and storage facilities. A large communications tower dominates the center of the base, probably the largest in the system, and is capable of transmitting anywhere within the star system. Attached to this communications tower is a large administrative facility, where a constant flow of bureaucrats and functionaries travel in and out daily.&lt;br /&gt;
&lt;br /&gt;
A constant flow of traffic lands and departs from the pads around the building, each taking or delivering their own load of goods and material. Everything from food rations and clothing, to ammunition and weapons, makes its way through this facility. A strict work schedule keeps this chaotic ballet working day and night. &lt;br /&gt;
&lt;br /&gt;
To guard this constant hive of activity armed guards patrol around the clock around the electrified fence that marks the border of the base. Guard towers are located at regular intervals inside the facility and traffic in and out is very well regulated. The warehouses and landing pads, especially, are tightly guarded.&lt;br /&gt;
&lt;br /&gt;
===Fort Aurora===&lt;br /&gt;
&#039;&#039;By Anonymous&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once a small and decrepit military base, new investments in the Arcona military infrastructure have allowed this fort to become the home of a new type of training center. Specifically, the Ground, Atmospheric, Naval Deployment, and Remedial Training Initiative; though this new center has quickly become known by another name: GRINDRE School. This initiative is meant to stoke the fires of competition within the Arcona military, pitting units against one another in war games and mock battles. This competition is facilitated by having certain sections of training ‘claimed’ by units that receive the highest success rate for a given exercise, along with multiple leaderboards that track individual, group, and unit statistics to compare and contrast with each other. It is hoped that this system can push the soldiers of Arcona to be better in every respect; maintaining their skill sets and coming together in the spirit of competition with a united goal of defending [[Dajorra]], Selen, the Clan, and one another.&lt;br /&gt;
&lt;br /&gt;
The central base is located in a valley, with a main entrance to the west and secondary entrances on the north and south. Outside entrances immediately pass by storage yards and motor pools, storing the bulky equipment and vehicles that service the base. All pathways lead to the center compound. This compound is built in a checkerboard pattern, with most outlying facilities serving as barracks and logistics buildings. These buildings are built in an open pattern, much like city streets, with security checkpoints at barracks entrances and armory doors. These buildings are all centered on a bunker with five towers; four at each corner of the square structure, and one tower in the center that stands as the highest. Each of the four towers of the bunker display iconography of different branches of the Arcona military, with only the center tower being unmarked.&lt;br /&gt;
&lt;br /&gt;
There are five distinct areas of operation within the bunker. The 1st area belongs to Army operations, including classroom instruction on tactics and weapons familiarization. The next area belongs to Atmospherics and holds flight simulators, classroom areas, and familiarization stations for aircraft and starfighter. The 3rd area belongs to the navy and is intended to teach shipboard operations, safety measures, and tactics to Arcona’s navy. The 4th section is more obscure but just as important. It teaches combat engineering, battlefield sabotage, and battlefield stealth. The final area is the main command and control center for the base. The central tower is used for air traffic control, direct fire control, and training coordination for all operations on base.&lt;br /&gt;
&lt;br /&gt;
Heading east outside the base, there is a trail that leads out onto a wide river-delta plain. This plain contains mock urban environments and possible battlefield areas Arcona soldiers might encounter. These testing areas are concentrated mostly on the north side of the plain. There are firing ranges for anything from small arm weapons to Imperial Assault Tanks to test proficiencies and new armaments. These firing areas are concentrated mostly on the south side of the plain. Towards the coastline and out to sea, there are mock-ups of naval and airborne targets that are utilized for target practice in navy and air maneuvers.&lt;br /&gt;
&lt;br /&gt;
===[[Fort Blindshot]]===&lt;br /&gt;
&#039;&#039;[https://www.darkjedibrotherhood.com/competitions/13096| By Qyreia]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fort Blindshot is a multipurpose post dedicated to the planetary defense of Selen and the maintenance of the planetary garrison. In case of an enemy invasion, the Fort would be the primary center of resistance. Situated on an inactive volcanic island, the variable types of terrain offer a multitude of areas for troops to utilize in honing their skills. The remote location is largely separated from any sort of civilian population and offers easy defense from external forces through the use of turbolaser turrets and interconnected trench and bunker system built across the island. The occupation of the island itself is divided into three basic sectors.&lt;br /&gt;
&lt;br /&gt;
The lowlands that dominate the western portion of the island are dedicated to the housing and basic needs of the troops, with facilities for anything from food to entertainment. Housing is separated into different sectors and provided for the soldiers family, should they have one. This sector is also home to the base’s main starport, which is large enough to handle the logistics shipments needed to supply the base, as well as support the bases fighters, transports, and assault ships&lt;br /&gt;
&lt;br /&gt;
The foothills that comprise the southeastern quarter are dedicated to various firing ranges, anything from small arms to artillery and air-to-ground targetry. Several ranges are large enough to facilitate a whole battalion’s movement through them for live-fire exercises, incorporating various types of droid and holo-targets in both open battlefields and mock villages or cities. ear the habitation district there is a multitude of structures which serve as classrooms and training facilities for the garrison. These facilities include anything from tactical training simulators to mock cockpits for flight training.&lt;br /&gt;
&lt;br /&gt;
The northwestern third of the island, the crater area of the long inactive volcano, is used to familiarize troops with a wide variety of terrain. Active defense positions are camouflaged and scattered around the area as well, filling in what would otherwise be blind spots in the defensive net. Rocky outcrops commingle with trees and soft earthen slopes to create a kaleidoscope of land, inhabited by equally varied wildlife. Mock trenchworks and hidden bunkers are used as fake “enemy” habitations for training, while a few scattered “villages” slumber among the trees and flinty rocks.&lt;br /&gt;
&lt;br /&gt;
===Misty Oaks Storage Facility===&lt;br /&gt;
&#039;&#039;[https://www.darkjedibrotherhood.com/competitions/13096| By Grot]&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
The Misty Oaks Storage Facility, or “Boneyard”, is a storage and recycling facility for Arcona’s vehicles. Rather than fully scrap and recycle outdated vehicles, which can be a long and expensive process, Arcona instead elects to store them here where the arid climate means they do not have to maintain any sort of storage facility. Indeed, Arcona even uses the facility for civilian vehicles, buying broken private transports for cheap and keeping them on hand for scrap. This myriad of vehicles are simply left to sit in the hot sun and are harvested for parts and scrap as needed to maintain Arcona’s fleet and motor pool.&lt;br /&gt;
&lt;br /&gt;
Due to the particular requirements of this facility, it is located on an island far out into Selen’s equatorial oceans. A strange quirk of the ocean currents and weather patterns has rendered this particular island bereft of rain or significant weather. This has left the island barren, dry, and desolate. The island is mostly uninhabited, aside from a few species of lizards and sea-birds. Some hardy brush and weeds grow in the dusty earth, barely able to scrape by on the sparse rainfall. The surrounding oceans are relatively barren, as the lack of a strong ocean current leaves the water lacking in nutrition.&lt;br /&gt;
&lt;br /&gt;
The primary feature of the Misty Oaks Storage facility is a large open field filled with the desiccated corpses of vehicles. Everything from private transports to tanks, to starfighters can be found sitting out in the Misty Oaks backyard. These vehicles are all in various states of disrepair and disassembly. &lt;br /&gt;
&lt;br /&gt;
Adjacent to this field is a small base, consisting of a mechanics workshop, a guard post, a landing pad, and a barracks. Work here is constant, with vehicles being brought in daily to harvest for spare parts or rare materials. Every week, large haulers deliver new vehicles into the storage facilities fields and carry away the newly harvested parts.&lt;br /&gt;
&lt;br /&gt;
Behind this innocuous front, the Misty Oaks base is also a premier testing facility for Arcona’s latest and greatest weapons projects. The predictable weather and lack of a significant ecology mean that weapons testing can be carried out without worry for the local environment. The remote location and convenient front of the storage facility also mean the testing can be carried out in complete secrecy.&lt;br /&gt;
&lt;br /&gt;
===Waystation 125===&lt;br /&gt;
&#039;&#039;By Anonymous&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Located on an undersea plateau, Waystation 125 is a rather small military outpost even in the lean makeup of the Arcona military, but one that is no less important. This outpost is settled at the halfway point between Naruba City and Celeste, and is ultimately charged to patrol the water between Naruba City and Celeste as well as the area around Celeste itself. This protection includes underwater reconnaissance, explosives sweeps, sabotage checks, and even presence patrols in the event of civil unrest. Due to its underwater location, the base has to be kept small, and the personnel manning the Way Station are highly trained in all facets of underwater warfare.&lt;br /&gt;
&lt;br /&gt;
There are three moon pool entrances for submersibles and divers located in a triangle formation These moon pools are the furthest outlying structures of the base and connected by direct hallways that lead to a large, central structure which makes up the main part of the base. All of the base&#039;s buildings are pre-fabricated and interchangeable, as the nature of construction on the seafloor means they have to be constructed on the surface and then sunk into place.&lt;br /&gt;
&lt;br /&gt;
As such, all three entrances to the base have the same layout. There is a simple white-washed hallway that breaks off into an equipment room and briefing room, along with a sealed hatch that leads into the base proper. Passing through this second hallway, you will enter the main base, with opens into a T-section hallway able to turn left right or continue straight. All hallways, T-sections, and rooms within the structure are closed off by an electronic door and reinforced junction structures to allow for watertight seals in case of flooding. The base consists primarily of three concentric rings running around the main command center.&lt;br /&gt;
&lt;br /&gt;
The first ring is the outer ring, allowing access to the moon pools and being coated in heavier armor to shield against any external attack. The second ring is where the personnel are housed, with the barracks, mess hall, and medical areas being located in this area. The third and final ring runs around the central command center, which holds various communications and sensor equipment to allow for daily operations of the waystation.&lt;br /&gt;
&lt;br /&gt;
==Covert Installations==&lt;br /&gt;
&lt;br /&gt;
===Borea Detention Center===&lt;br /&gt;
&#039;&#039;[https://www.darkjedibrotherhood.com/competitions/13096| By Grot]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Borea Detention Center is an incarceration facility used by the AEF to deal with a particular variety of inmate. Minor offenses like drunkenness are often taken care of on base, or within a soldier&#039;s unit, and do not require anyone to attend this facility. Even major offenses like dereliction of duty or treason do not merit a sentence here, as they are most often solved by execution or life imprisonment. Instead, the facility is used to deal with any soldier that Arcona deems subversive, disloyal, or insufficiently devoted.&lt;br /&gt;
Once inside, the prisoners are subjected to an extensive and personally tailored regime designed to bring them more in line with the Clan’s wishes. A less generous individual might call the process “brainwashing” but Clan Arcona prefers to refer to it as “re-education”. While the concept might be unsavory, it is an unfortunate reality for Clan Arcona. Arcona’s lack of any official authority, except through the instrument of the Keadean Confederacy, means that the Clan has to go to extreme lengths to maintain it’s covert control over [[Dajorra]]. Often times this means assassination, blackmail, bribery, and, in this case, re-education.&lt;br /&gt;
&lt;br /&gt;
The experience is not entirely unpleasant, however, and can often be quite tolerable. Through careful observation, manipulation, and handling, the inmates are placed under just enough pressure and exposed to carefully selected stimuli to affect a change in their views. Every moment of the prisoner’s day is observed, and a staff of psychologists kept on hand to monitor their progress. In the case of particularly reticent prisoners, a [[starwars:The Force|Force]-trained specialist might be brought in to effect a more rapid change.&lt;br /&gt;
&lt;br /&gt;
The Borea Detention Center is located on a rocky island near the southern pole of Selen. The area is extremely isolated, located far away from any settlement or trade route. Furthermore, the island lacks any natural resources that might make it attractive for colonization. The only traffic to and from the base is in the form of weekly supply transports, which are heavily monitored and scheduled in advance.&lt;br /&gt;
&lt;br /&gt;
Nine months out of the year, the island is covered in ice and snow, and almost completely barren of life besides the base. For the other three months, it experiences a very brief warm period, during which time the island is visited by groups of migratory animals. Everything from large flocks of birds to traveling pods of sea mammals can be seen along its coasts during this short time.&lt;br /&gt;
&lt;br /&gt;
From the outside, the base appears to be a non-descript research center. Only three buildings are visible from the surface, with a healthy-sized landing pad to help supply them. On closer inspection, however, one notices the highly advanced communications equipment and disguised weapons systems which defend the surface of the base.&lt;br /&gt;
&lt;br /&gt;
In the central building, a large elevator leads down into the rock beneath the island, where the main section of the base is located. The base has room enough for up to 200 personnel and can manage anywhere up to 100 inmates at any time. The base facilities are well provisioned, with cafeterias, armories, and on-site housing provided to all personnel. The detention center proper, located below the staff facilities, is similarly well furnished. The cells are significantly larger than normal and designed for one occupant. The prisoners live in cell-blocks of ten inmates each which are carefully isolated and controlled.&lt;br /&gt;
&lt;br /&gt;
===Bunker Complex “Shade”===&lt;br /&gt;
&#039;&#039;By Anonymous&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bunker Complex “Shade” is a top-secret military controlled bunker complex located on a remote island for out into Selen’s equatorial oceans. This complex handles high-value assets for Clan Arcona. Examples include artifacts from Arcona’s history, specific genetic or medical histories for Arcona Summit leaders, and any advanced prototypes that are deemed too important for normal security. This bunker can also serve as an emergency fall back point or hideaway for Arcona VIPs in case of planetary invasion.&lt;br /&gt;
&lt;br /&gt;
A main tunnel entrance way is camouflaged by overgrown vegetation combined. A deep waterway leads into this entranceway revealing a long, straight, and unlit carved tunnel, much like an ancient spillway. This tunnel eventually splits out into multiple branching pathways; open grating, pipes, and pressure valves will promote the appearance of an abandoned sewer system or old settlement. One specific tunnel ends in a dead end blank wall which conceals the true bunker entrance. A Panel on the wall will slide open to reveal 3 different layers of security: Biometric, vocal screen, and command codes available only to Arcona Summit and any individuals they designate. &lt;br /&gt;
&lt;br /&gt;
The dead-end wall will open after proper security measures are passed, revealing a secondary entrance/quarantine room with another metal vault door. Visitors must enter and allow the false wall to close in order to access second door. Routine decontamination procedure and cameras will visually identify visitors. The Second vault door opens on to an even smaller concrete room and an elevator, along with a squad of [[Dajorra Defense Force]] soldiers, readied as the first line of defense for the facility below. An accelerated elevator takes visitors straight down for a few minutes. &lt;br /&gt;
After passing through a final security checkpoint, visitors reach a large central chamber. Multiple hallways branch out from this chamber; all entrance ways are labeled numerically directly above the opening. Most hallways from this central chamber lead to dedicated vaults with their own vault entrances, locked away without specific passcodes. These hallways to individual vaults are trapped in a manner to at first discourage and ultimately eliminate any unauthorized persons from attempting to access the vaults.&lt;br /&gt;
&lt;br /&gt;
The layout of the entire bunker complex is meant to be confusing and disorientating to those without knowledge of correct pathways. Both to provide further security against intruders, and to ensure any assigned personnel are not too familiar with entire bunker layout in case of defection or attempted heists.&lt;br /&gt;
&lt;br /&gt;
Summary/Fluff: &lt;br /&gt;
&lt;br /&gt;
===Camp 88===&lt;br /&gt;
&#039;&#039;By Anonymous&#039;&#039;&lt;br /&gt;
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Camp 88 is another Arcona base hidden in shadow, out in plain sight with many civilians none the wiser. The entrance is hidden within an actual high-rise in Naruba city. Businesses and everyday occurrences occupy lower floors. However, special access is needed to go above floor 88; floor 88 and above are all the property of the Arcona military, and only credentialed members are able to normally access those floors. Any normal attempt to access these levels will result in elevator stoppage in floor 87 and a plain clothes Arcona military member informing any affected persons that there are renovations going on with the above floors, and access is restricted.&lt;br /&gt;
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Its purpose is much less combat intensive than most other military bases. Camp 88 is set-up specifically to help combat electronic fraud and economic tampering of Arcona’s primary money base in Naruba City. This base also has a mandate to protect the financial trading markets of the InterGalactic Banking Clan and the other corporate offices. This mission ensures the stability of the Dajorra system, and thus ensures the stability of the Clan. However, this camp isn’t just meant to serve the rich and powerful. It also serves as a forefront in educating Arcona’s newest electronic infiltrators and hardware engineers. Extensive, complicated drills and alerts are a part of everyday life at the camp. The most important facet of this camp, however, lies in its ability to quickly launch electronic countermeasures at almost any point on Selen in the case of a planetary threat.&lt;br /&gt;
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Upon arriving on floor 88, there is little to distinguish it from any other high rise office floor. An open floor plan of desks and computers, meeting rooms closed off by glass, piecemeal art pieces, and plant dressing, and small break rooms make up most of the identifiable aspects. This floor plan is copied from floor 88, to floor 94. These office spaces are different in that all electronic/computer equipment inside are high-grade military hardware and electronic tracking equipment.&lt;br /&gt;
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Floor 95 to floor 100 are a large departure from this aesthetic, as these floors are more in line with a multi-level Arcona military outpost; it is complete with Barracks and mess hall areas on floor 96, offices and medical stations on floor 97, and a small command center and further electronic stations on floor 98. Floor 95 and Floor 100 consist of guard stations in order to defend from any attack coming from above or below towards the actual military post of the building. Floors 95 and 100 also hold a large number of emergency jump packs to ensure that any evacuation order can be fulfilled without needing to wait for transport. A landing pad on the roof of the high rise may also be utilized as a secret drop off point, but the pad also shares its purpose with civilian traffic in the building.&lt;br /&gt;
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===Entar Bastion===&lt;br /&gt;
&#039;&#039;[https://www.darkjedibrotherhood.com/competitions/13096| By Edema R&#039;uh-Kalinor]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Entar Bastion is an impressive feat of engineering, designed to serve as a last-ditch fortress in case of enemy invasion. The base is built into the core of a massive extinct supervolcano and functions primarily as a fighter base, military garrison, and research center. Its internal spaces span kilometers of caverns and tunnels, mostly dedicated to its geothermal power system.&lt;br /&gt;
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The massive geothermal generators beneath the base are the primary reason for its existence. Protected by kilometers of rock, these facilities can provide an almost limitless supply of power for the base which, when coupled with its groundwater supplies and hydroponics, enables the facility to sustain siege indefinitely. The generators are also capable of powering a series of massive shield generators which render the base impenetrable to orbital and long-range bombardment.&lt;br /&gt;
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Externally, not much can be seen of this base, other than a small hanger entrance built into the rockface of the volcano. This entrance is carefully hidden and made to look like an outcropping of rock, this entrance is almost completely invisible from a distance. The hanger houses up to two squadrons of starfighters, as well as a small number of support craft. The door is heavily reinforced against assault, and fitted with its own dedicated shielding systems.&lt;br /&gt;
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The volcano&#039;s surface is littered with camouflaged weapons emplacements designed to fight off enemy transports and starfighters. Large numbers of quad laser cannons and concussion missile launcher make the bastion almost unassailable by air. These, coupled with the bastion&#039;s multiple layers of shielding, are designed to make a ground attack the only possible method of taking the bastion.&lt;br /&gt;
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Supporting the base facility is a garrison of several hundred soldiers, picked for their skill and loyalty to the clan. While small in number, the extensive fortifications and multiple layers of defense present in the bastion can make these few hundred men fight like a few thousand. Expertly trained in siege warfare and delaying tactics, these men will make the enemy fight for every inch of ground taken. These troops will fight to the death to defend the bastion and are Selen’s last line of defense.&lt;br /&gt;
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Located far below even the base’s geothermal generators is a heavily shielded research facility known as the Arconae Laboratory. This highly secret Laboratory is where select members of Clan Arcona can carry out personal research, whether medical, scientific, or more esoteric. It’s said that some of Arcona’s darkest and most ingenious innovations have come from this very facility.&lt;br /&gt;
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===Outpost 212 - Ember Hill===&lt;br /&gt;
&#039;&#039;By Anonymous&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arcona has always had a need to push its technological envelope; to develop new weapons and countermeasures which ensure they hold the advantage over any possible enemy. Outpost 212 was established to fill this need. Located just outside Korda City, Outpost 212 quickly became known by the moniker ”Ember Hill” by the cities suspicious populace. The tight security surrounding the base has already given it an air of mystery and conspiracy in the short time it’s been operational. Many citizens of Korda City swear that stranger than usual things are being experimented on in Ember Hill. Things like dark rituals, forgotten mystic arts, hybrid contraptions of flesh and machine, and many other ridiculous tales that capture the average person&#039;s imagination.&lt;br /&gt;
&lt;br /&gt;
The reality is much more mundane than that, but still quite an attention catcher. Ember Hill is a development ground for new prototype technology. Biological, electronic, and military researchers come together to explore new avenues of advancement in the name of Clan Arcona’s future safety and possible dominance. There has also been talk of possibly including force usage and ritual experimentation into its repertoire in order to maximize its research mandate. However, some say that the facility is far too open to the public as it is in order to accomplish such secretive research projects.&lt;br /&gt;
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This base has a single publicly known entrance that is buried in a hillside with simple unmarked metal walls and a secured door. This entrance is guarded by visible security such as guard patrols, cameras, and sensor equipment. There are other, secret, and well-secured entrances built into the hillside as well, however, the main entrance way is where most through traffic goes through to keep other entrances secret. Personnel then go through a blank concrete chamber with only an elevator entrance on the other side; further security measures and scanning await inside before passing into the elevator. A short elevator ride leads into a large concrete silo-type structure which stretches over four levels, built using concrete and cut into the rock of the Korda plateau.&lt;br /&gt;
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The first floor is home to the command, control, and communications centers from which the base is operated. Below this on the second floor are hanger bars and garages for vehicle research and testing, complete with tightly secured entrances to move the vehicles in and out of the base. The third floor is the largest, containing the primary research and development facilities, and the fourth floor contains housing and supplies for all the bases personnel. The final, fifth floor below this is dedicated to the maintenance of the base.&lt;br /&gt;
&lt;br /&gt;
===The Snakepit===&lt;br /&gt;
&#039;&#039;[https://www.darkjedibrotherhood.com/competitions/13096| By Tali Sroka]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A lonely island sitting upon a tectonic seam line, the island where FAB Snakepit is located seems rather unassuming to the public eye and that is fully intentional. Instead, however, of trying to mask every facet of its true nature, other means of camouflage have been implemented to masquerade the island as something it is not.&lt;br /&gt;
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To the casual observer, the island is a luxury resort for the super-rich, with a short private runway for pleasure craft and an extensive, if secluded, hotel built partially within the volcanic mountain that forms the core of the island. Pristine white marble, shaped in the style of neo-Corellian designers, mingle seamlessly with rows of lush palm trees and pools of clear, turquoise water for the island’s occupants to enjoy. A rich bounty of oceanic produce along with fruits from the fertile foothills, grown in the fertile volcanic ash, provide sustenance to the stationed detail, while geothermal power further ensures self-sustainability.&lt;br /&gt;
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However, hidden behind this thin, yet thoroughly authentic-looking facade are numerous sophisticated weapons and surveillance systems that can detect, warn of, and engage any intruders on the in the air, on the surface, or in the ocean. Concussion torpedoes, quad laser cannons, and turbo-laser batteries all form a tight defensive net which is nearly invisible to all but the most sophisticated of sensors.&lt;br /&gt;
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If visitors happen to set foot on the island, they would never suspect a thing to be awry.&lt;br /&gt;
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The occupants, all specialists chosen for their particular sets of skills to serve Arcona and her needs, have been thoroughly trained to assume cover identities and protect the bases secrecy. Once the visitors have departed, however, the base can show its true colors. Hidden behind life-sized paintings of each of the illustrious team members lies a sophisticated ramp and slide system which they can use to swiftly and conveniently be transported to the ship waiting at the bottom of the installation. A number of clothier droids will also exchange their garments during this transport period so as to relieve them of any civilian attire and ensure they arrive upon the vessel in mission-specific clothing.&lt;br /&gt;
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Sitting upon a reinforced launch-pad, held in a brace cradle that allows the vessel to stand upright is a Charger c70-class warship, codename [REDACTED], which also functions as the team’s base of operations when on a mission. Thanks to the innovative workings and deployment of powerful repulsor fields and heat-shielding, a launch window for the craft may be opened within the core of the volcano itself, allowing it to take off and land in an almost vertical fashion.&lt;br /&gt;
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Further facilities found within the base are; a squadron of interceptors, launched from the runway via a hidden hangar bay behind the sheer cliff-face to which the runway ends, a state-of-the-art medical facility and containment pens with enough occupancy for the entire [REDACTED]’s crew, a submersibles pen with a selection of watercraft both surface and sub-surface, a high-powered communications and surveillance suite with full holonet broadband access and a dedicated workforce of droids to keep the place running in the absence of the organic masters.&lt;br /&gt;
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[[Category:Arcona locations]]&lt;/div&gt;</summary>
		<author><name>Qyreia Arronen</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Fort_Blindshot&amp;diff=181145</id>
		<title>Fort Blindshot</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Fort_Blindshot&amp;diff=181145"/>
		<updated>2021-05-05T16:05:21Z</updated>

		<summary type="html">&lt;p&gt;Qyreia Arronen: Creation of article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Structure&lt;br /&gt;
|image=[[File:Caldera.jpg|250px]]&lt;br /&gt;
|name=Fort Blindshot&lt;br /&gt;
|laiddown=&lt;br /&gt;
|constructed=[[35 ABY]]&lt;br /&gt;
|destroyed=&lt;br /&gt;
|location= Island approx. 4,500 km east of Estle City&lt;br /&gt;
|builder=[[Clan Arcona]]&lt;br /&gt;
|population=*[https://www.darkjedibrotherhood.com/items/46309-regiment AAF 5th Infantry Regiment]&lt;br /&gt;
*[https://www.darkjedibrotherhood.com/items/64117-vt-49-decimator-flight 1 Flight VT-49 Decimators]&lt;br /&gt;
*[https://www.darkjedibrotherhood.com/items/56909-item-container House Galeres Discretionary Forces]&lt;br /&gt;
*Approx. 6,000 total population, including families and civilian employees&lt;br /&gt;
|height=&lt;br /&gt;
|width=&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation=[[Arcona]], [[House Galeres]], [[Dajorra Defense Force|DDF]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fort Blindshot&#039;&#039;&#039; is a multipurpose post dedicated to the planetary defense of [[Selen]] and the maintenance of the planetary garrison. Situated on an exctinct volcanic island in the north Ninasia Ocean, the remote location is largely separated from any sort of large civilian population and offers easy defense from external forces through the use of turbolaser turrets and interconnected trench and bunker system built across the island. While the island’s population is purely imported (no native villages extant), it currently plays home to the headquarters of [[House Galeres]].&lt;br /&gt;
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==History of Blindshot==&lt;br /&gt;
Prior to the fort&#039;s construction, the island on which it is situated was sparsely and intermittently populated by various small communities of the native Selenian population throughout its more ancient history.  Possibly due to the now-extinct volcano&#039;s activity at the time, the island lay derelict for much of its otherwise uneventful history. As a result, the island likewise has no historical name, save for its coordinates on maps of Selen.&lt;br /&gt;
&lt;br /&gt;
Following the the destruction of many of [[Clan Arcona]]&#039;s military assets by the opening attacks of the [[Collective]], the [[Twelfth Great Jedi War]], as well as a brief counterattack by the Collective that ended in a resounding Arconan victory, the Clan was forced to reconsider its military situation at home as much as with its reorganized [[Arconan Armed Forces|military]]. As Estle City was considered particularly vulnerable, and recognizing a need for an easily defensible staging ground, Arcona decided on the previously mentioned island to establish a large-scale base. Lacking a proper home at the time, House Galeres requested and was granted headquarters in the burgeoning military administrative sector of the fort. In honor of the recently presumed-deceased [https://wiki.darkjedibrotherhood.com/view/CS_Guide:_Species#Miraluka Miraluka], Consul [[Atyiru Caesura Entar Arconae|Atyiru]], the name &amp;quot;Blindshot&amp;quot; was proposed and approved for the base&#039;s designation.&lt;br /&gt;
&lt;br /&gt;
Since then, Fort Blindshot has served on multiple occasions as Selen&#039;s [https://en.wikipedia.org/wiki/Quick_reaction_force quick reaction force], conducting peacekeeping operations as well as planetary security. Notable among these were the hunt for Collective stragglers from the attack on Selen; the post-plague bread-and-labor riots in Estle City; and the defense of civilians on Atolli island when archeological excavations unearthed a horde of ancient and hitherto dormant carnivorous creatures. Likewise, it has also been the consistent staging area for House Galere&#039;s reinvestment of Eldar, which was abandoned by Arcona and the [[Dajorra Defense Force|DDF]] at the height of the plague. &lt;br /&gt;
&lt;br /&gt;
==Island Districts==&lt;br /&gt;
===Housing &amp;amp; Entertainment===&lt;br /&gt;
The lowlands that dominate the western and southern portions of the island are dedicated to the housing and basic needs of the troops, with facilities for anything from food to entertainment. Housing is separated into different sectors and provided for the soldiers’ families, should they have one. Rows of barracks form the eastern and northeastern edge of this district, providing them ample access to the training facilities nearby, and further separating the civilian family members and workers from the dangers thereof.&lt;br /&gt;
&lt;br /&gt;
This sector of the island is also home to the base’s main starport, which is large enough to handle the logistics shipments needed to supply the base, as well as support the base’s fighters, transports, and assault ships.  Indeed, it is not uncommon to see at least one of the DDF’s LAAT/i gunship platoons out on the tarmac, if not more, ready to train as they are to respond to a planetside emergency.&lt;br /&gt;
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Outside of those partitions, and intermingled with the family housing subdivisions, are the commercial areas.  Soldiers and their families still require entertainment, and that comes in the form of theaters, restaurants, bars, and other niceties that can be found in the mainland urban centers; albeit less numerous and with less variety.  It provides shopping necessities and comforts, from tactical shops for the troops, to clothing and groceries for the rest.  All this is powered by the base’s local powerplant, which supplements the trickle of power cabled in from Estle City across the ocean.&lt;br /&gt;
&lt;br /&gt;
===Training Areas &amp;amp; Ranges===&lt;br /&gt;
The foothills that comprise the eastern third of the island, running along the coast from south to north, are dedicated to various firing ranges: anything from small arms to artillery and air-to-ground targetry. Starting nearest the habitation district in the south are the smaller items that most bases would not do without.  A multitude of structures serve as classrooms and training facilities for the garrison, including tactical training simulators to mock cockpits for flight training.&lt;br /&gt;
&lt;br /&gt;
Further up the strip of seaside land are the ranges.  This includes a large obstacle course, full of ropes for swinging, crawling, and crossing; as well as a myriad of wooden barriers that must be surmounted; and no course would be complete without the mud pit with the ceiling of criss-crossing lines of barbed wire.  From there are ranges that face out into the sea — generally used for gunnery for tanks and other big guns — and others that point toward the extinct volcano.  These latter ranges use a series of energy-projection arrays to materialize targets for soldiers to engage with their rifles.  After all, where blasters are involved, an energy barrier is cheaper to maintain than replacing transport-loads of flimpy targets.&lt;br /&gt;
&lt;br /&gt;
Several ranges are large enough to facilitate a whole battalion’s movement through them for live-fire exercises, incorporating various types of droid and holo-targets in both open battlefields and mock villages or cities. While forestry is scattered throughout, the dominating features of this part of the island are the rolling hills that serve as much as a backstop to prevent shooting their fellow AAF troops as it does to create tactical complications for the large-formation leaders, who have to factor the terrain into their planning.&lt;br /&gt;
&lt;br /&gt;
===The Caldera===&lt;br /&gt;
[[File:Blindshot_Caldera_Map.png|thumb|250px|right|A crude topographical map of the extinct volcano showing the locations of the various training and defensive structures scattered throughout]]&lt;br /&gt;
The northwestern third of the island, the crater area of the long inactive volcano, is used to familiarize troops with a wide variety of terrain: from rugged uphill climbs, through forest, and down into the caldera valley where there are scattered streams, small marshes, and a small centralized lake. Rocky outcrops commingle with trees and soft earthen slopes to create a kaleidoscope of land, inhabited by equally varied, though small and generally harmless wildlife. &lt;br /&gt;
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Throughout the wooded areas are derelict buildings and small fortifications to replicate some of the smallest and older habitations on Selen.  Mock trenchworks and hidden bunkers are used as fake “enemy” habitations for training, while a few scattered “villages” slumber among the trees and flinty rocks. Down in the valley, among the open fields, lies a mock town, set up for troops to train in urban combat as well as, when roleplayers are available, conducting civilian support operations.&lt;br /&gt;
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The town, butted up against the north side of the lake, is still relatively small, comprised of only a few dozen buildings of various sizes, and generally split down the middle by a central lane of broken pavement and packed earth.  At the far western end of this road is the largest building of the village: a U-shaped structure three stories high, meant to represent a municipal administration structure.  It is accordingly filled with offices, desks, and some of the better interior decorating compared to that of the other buildings.&lt;br /&gt;
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Active defense positions are camouflaged and scattered around the area as well, filling in what would otherwise be blind spots in the defensive net. These laser and turbolaser turret positions are placed both inside and outside of the caldera, meshing the camouflage of the trees and vegetation with the naturally dominating height and angles of the terrain.  Many are located close to the trenches used for training as a redundancy measure, as AAF troops would most assuredly occupy those same trenches to fend off a seaborne assault.&lt;br /&gt;
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[[Category:Houses|Galeres]] [[Category:Arcona]] [[Category: Arcona locations]]&lt;/div&gt;</summary>
		<author><name>Qyreia Arronen</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Blindshot_Caldera_Map.png&amp;diff=181144</id>
		<title>File:Blindshot Caldera Map.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Blindshot_Caldera_Map.png&amp;diff=181144"/>
		<updated>2021-05-05T15:33:33Z</updated>

		<summary type="html">&lt;p&gt;Qyreia Arronen: {{Creative Commons/Share Alike}}
Category: Images-Locations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Creative Commons/Share Alike}}&lt;br /&gt;
[[Category: Images-Locations]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Creative Commons/Share Alike}}&lt;/div&gt;</summary>
		<author><name>Qyreia Arronen</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Caldera.jpg&amp;diff=181143</id>
		<title>File:Caldera.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Caldera.jpg&amp;diff=181143"/>
		<updated>2021-05-05T15:30:16Z</updated>

		<summary type="html">&lt;p&gt;Qyreia Arronen: {{fairuse}}
Category: Images-Locations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{fairuse}}&lt;br /&gt;
[[Category: Images-Locations]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{fairuse}}&lt;/div&gt;</summary>
		<author><name>Qyreia Arronen</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Spectre_Cell&amp;diff=177266</id>
		<title>Spectre Cell</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Spectre_Cell&amp;diff=177266"/>
		<updated>2020-05-05T05:42:35Z</updated>

		<summary type="html">&lt;p&gt;Qyreia Arronen: Changed “his” to “her”&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quote|“We live, we die, we live again!”| Team Motto and Battlecry&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spectre Cell&#039;&#039;&#039; is a battle team is a [[Battle Team]] of [[House Galeres]] dedicated to defending [[Clan Arcona]]. They represent the elite of Arcona&#039;s warriors, soldiers, and assassins serving as the bloody right hand of the [[Shadesworn]]. Spectre Cell is assigned the most vital tasks the [[Arconan Military]] has, taking on the worst of Arconas enemies and staunchly protecting their clan against any threat. Spectre Cell spends most of their time deployed in the field, but are headquartered in [https://wiki.darkjedibrotherhood.com/view/Selen_Military_Installations#Fort_Blindshot| Fort Fort Blindshot ] under the command of {{SCBTL}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Organization&lt;br /&gt;
|name= Spectre Cell&lt;br /&gt;
|image=[[file: Spectre_Cell1.jpg |250px] &lt;br /&gt;
|founder= Celevon Edraven&lt;br /&gt;
|leader= {{SCBTL}}&lt;br /&gt;
|members= Roster&lt;br /&gt;
|headquarters= [https://wiki.darkjedibrotherhood.com/view/Selen_Military_Installations#Fort_Blindshot| Fort Fort Blindshot ]&lt;br /&gt;
|founded= 30 ABY&lt;br /&gt;
|dissolved= 31 ABY&lt;br /&gt;
|reorganized= 36 ABY&lt;br /&gt;
|affiliation= [[Clan Arcona]], [[House Galeres]]&lt;br /&gt;
|era= [[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
===Founding and Dissolution ===&lt;br /&gt;
&lt;br /&gt;
After the decommission of Battleteam [[Revenance Virtuom]], the Summit of House Galeres spent several weeks deliberating with the Arconan Summit on whether a new Battleteam should be opened which, like Revenance Virtuom, would function with the Arconan Military, or whether it should have a new mission altogether. In the end a decision was reached and the Summit appointed [[Dark Jedi Knight]] [[Celevon Edraven]] with the responsibility of creating a new Battle Team.&lt;br /&gt;
&lt;br /&gt;
Celevon sought to train a group of scouts and snipers to partake in covert operations. He based his ideas off of the techniques of ancient Sith Assassins, and sought to emulate their techniques. The young Dark Jedi decided Spectre Cell would operate similarly, and attack their foe from the shadows.&lt;br /&gt;
&lt;br /&gt;
Following the [[Rite of Supremacy]] [[Horizons]] there was a shakeup in the Arconan Summit that saw [[Legorii]] retiring as Aedile of the House Galeres and Cethgus Entar replacing him. Spectre member [[Valhavoc]] was promoted to Battle Team Leader and charged with creating a new Battleteam within House Galeres. Obelisk Prelate Etah d’Tana, a longtime member of Galeres, was given leadership of Spectre Cell.&lt;br /&gt;
&lt;br /&gt;
Etah decided on a different mission profile for Spectre Cell, as he believed the teams current methods squandered the Dark Jedi’s force abilities. Building on what the founders of Spectre Cell had created, he designed a more diverse skill-set for Spectre Cell to draw on and implemented systematic training of new Spectre recruits. Spectre Cell would become known for its disciplined training, tactics, and specialized weaponry.&lt;br /&gt;
&lt;br /&gt;
Etah led the team through an assault on an Imperial Star Destroyer, the attempted invasion of one planet within the Sith Holy Worlds, and the successful invasion of a second planet within the Sith Holy Worlds. Spectre Cell did very well, accounting for a large percentage of the House Galeres’ kills.  Due to personal reasons, Etah had to step down from the leadership of Spectre Cell, but stayed on to train his replacement.&lt;br /&gt;
&lt;br /&gt;
Etah’s departure from leadership came as a shock to most of the members of Spectre Cell.  The leaders of House Galeres|Galeres quickly started to look for a replacement.  While taking applications for the position, the leader of Dark Forge also announced that he needed to step down, and at this point, they weighed their options.  They decided to reorganize both battle teams, close Spectre Cell and reopen [[Soulfire Strike Team]]. Later&lt;br /&gt;
&lt;br /&gt;
===Disaster===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the intervening period of five years after Spectre Cells dissolution, House Galeres had formed [[Battleteam Nighthawk]] to take over the duties of Soulfire Strike Team. This team would serve with distinction aboard the Marauder-Class Corvette [[Nighthawk]] until multiple catastrophes struck Clan Arcona simultaneously, resulting in a drastic change.&lt;br /&gt;
&lt;br /&gt;
Plague began to ravage Selen, Eldar, and Arconae Primus, resulting in widespread chaos and devastation. At the same time, Hutt forces invaded [[House Qel’Droma]]’s home, [[Port Ol’Val]]. The original [[Nighthawk]] was shot down by hijacked station defenses shortly afterward, though most of the Battleteam survived, and would go on to assist in the reclamation of Ol’Val and quelling plague-fueled protests on Selen. &lt;br /&gt;
&lt;br /&gt;
During this time, House Galeres abandoned Eldar, and its native population, choosing instead to focus efforts upon obtaining and distributing a cure to the Selenian population. Eldar’s entire population wss left decimated, the Keadeans and Sardinians assumed to be driven to extinction. The former crew of the Nighthawk remained planetside of Selen, assisting in reconstruction while awaiting further orders. In the interim, the crew participated in aid missions across the planet, and helped to crush a Collective invasion alongside the DDF. Following this the team’s special tactics training was put to highly-effective use hunting down rogue Collective cells across the Selenian archipelago, assisted by Arcona’s [[Odanite]] allies. &lt;br /&gt;
&lt;br /&gt;
===Reformation===&lt;br /&gt;
&lt;br /&gt;
In 36ABY Spectre Cell would make an unexpected return to the forefront of House Galeres. After the months of constant strife, skirmishes, and open warfare, the House was put under the command of Quaestor [[Qyreia Arronen]] and her Aedile [[Rrogon Skar]]. They decided that a new Battleteam was needed to replace the now defunct [[Battleteam Nighthawk]]. This new team was founded under Spectre Cell moniker, with Grot given leadership over the new team. Stationed aboard a new Marauder-class vessel, branded once again as the Nighthawk in honor of the preceding battleteam, the team is now far more closely tied to the [[Arconan Armed Forces]](AAF), with [[Satsi Tameike]] taken on as a Special Operations advisor. As a team building mission, the new team was immediately taken down to [[Arconae Primus]] for training and an impromptu big-game hunt. &lt;br /&gt;
&lt;br /&gt;
Training missions continued for months, alongside a concerted team-building effort. Specter Cell undertook a variety of missions during this period, ranging providing security for a Selenian soup kitchen, to assisting in investigations of brutal murders within Estle City’s powerful elite in the immediate aftermath of the riots. The group was particularly concerned with hunting down remnants  of [[The Collective]] on [[Selen]], a concern that was soon proven to be justified. &lt;br /&gt;
&lt;br /&gt;
===Conflict against the Collective===&lt;br /&gt;
&lt;br /&gt;
Not long after this period of training Spectre Cell took on its first real offensive action. The Collective cells on Selen revealed themselves in an explosive attack on the team, bombing Satsi Tameike’s home, and striking multiple Selenian villages, some of which were utterly destroyed and razed to the ground. The team launched an immediate, vicious counterattack. The Collective saboteurs were slaughtered, and the remainder of their cells were driven violently off of Selen. &lt;br /&gt;
&lt;br /&gt;
These operations continued after Grot stepped down from team leadership. From their base at Fort Aurora, the team launched harrying attacks and counterstrikes against the Collective, targeting the forces of [[Capital Enterprises]] in particular. Acting alongside [[Clan Odan-Urr]], the House even launched raids on nearby Collective holdings, bringing credits and fame back home to Selen. &lt;br /&gt;
&lt;br /&gt;
===Return to Eldar===&lt;br /&gt;
&lt;br /&gt;
Eventually, an expedition to Eldar found that a remnant of the former populace had survived the lethal pandemic that had forced Galeres to abandon the palnet, and was struggling to rebuild, having lost much of their technology and infrastructure. Many were held under the grip of pirate and slaver rings, which had also been feeding the Collective information about Dajorran military installations. Working in concert with the AAF, Spectre Cell came down hard upon the slavers, eliminating many of them and freeing the remaining Keadeans. &lt;br /&gt;
&lt;br /&gt;
Before Eldar could be fully reclaimed, however, Galeres was caught in a series of escalating conflicts elsewhere in the galaxy, namely the war against the Collective and ongoing negotiations with a faction directly on Dajorra’s border, the [[Severian Principate]]. Closer to home, a massive drug-den was discovered within the heart of Arcona, [[Estle City]]. Investigations into the group behind the dangerous and extremely addictive substance, called “Nova”, are ongoing. After this, Spectre Cell returned to Eldar, preparing for more substantial operations by assisting the native Keadeans in their fight against pirates attacking their villages. Spectre Cell has founded particularly close ties with a Keadean leader by the name of Toronaga, who has cooperated closely with the team in their efforts. &lt;br /&gt;
&lt;br /&gt;
The situation is still fragile, and a new Battleteam leader, Sera Kaern, was appointed by Consul Lucine Vasano to oversee ongoing operations. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Unit Award: Spectre Dagger ==&lt;br /&gt;
[[File: Spectre_Cell22.gif |thumb|right|250px]]&lt;br /&gt;
&lt;br /&gt;
Daggers were originally going to be heavily incorporated into Spectre Cells mission profile, until Etah changed Spectre Cell into a more orthodox and well-rounded military unit. The Dagger was retained as a Unit Award to members who make significant accomplishments to the unit. However, after the string of disasters that befell House Galeres, the original Spectre Cell dagger was lost, and the reward was discontinued. &lt;br /&gt;
&lt;br /&gt;
Years later, however, the original pattern was rediscovered by Sera Kaern. A lover of pointy things, she “reforged” the Spectre Cell dagger as a ceremonial blade, a monthly  award passed between members of the Battleteam for their individual acts of heroism, leadership, and courage. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Recipients:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Kratus Vahillus&amp;lt;br&amp;gt;&lt;br /&gt;
Legorii Entar&amp;lt;br&amp;gt;&lt;br /&gt;
Wes Biriuk&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Arcona military]][[Category:Arcona]]&lt;br /&gt;
&lt;br /&gt;
‐-------------&lt;br /&gt;
&lt;br /&gt;
NEW PAGE : SCBTL&lt;br /&gt;
&lt;br /&gt;
[[dossier:15689|Sera Kaern]]&amp;lt;noinclude&amp;gt;[[Category:Arcona Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
‐-------------&lt;br /&gt;
ArcCon&lt;br /&gt;
&lt;br /&gt;
[[Lucine Vasano]]&amp;lt;noinclude&amp;gt;[[Category:Arcona Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
‐-------------&lt;br /&gt;
Arcona&lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;98%&amp;quot; align=&amp;quot;left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px #00375C solid; background: #000000;-moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; -moz-border-radius-topleft: 1em; -moz-border-radius-bottomleft: 1em; -moz-border-radius-topright: 1em; -moz-border-radius-bottomright: 1em; width: 200; margin-top: -1.4em; margin: 0 0 1em 1em; font-family: Arial, Helvetica, sans-serif; font-size: 10px;color: #ffffff;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; style=&amp;quot;-moz-border-radius-topleft: 1em; -moz-border-radius-topright: 1em; text-align: center; color: #ffffff; font-variant:small-caps; font-size:larger; background-color: #32707F; text-align:center;&amp;quot; | &#039;&#039;&#039;Clan Arcona&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #0F2C33; padding-left:6px; padding-right:6px; color: #ffffff; text-align:center&amp;quot; width=&amp;quot;150px&amp;quot; | &#039;&#039;&#039;Units&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; color: #ffffff; text-align:left&amp;quot; | &amp;lt;ins&amp;gt;&#039;&#039;&#039;Clan&#039;&#039;&#039;&amp;lt;/ins&amp;gt;: [[Clan Arcona]]  •  &amp;lt;ins&amp;gt;&#039;&#039;&#039;Houses&#039;&#039;&#039;&amp;lt;/ins&amp;gt;: [[House Galeres]] &amp;amp; [[House Qel-Droma]]  •  &amp;lt;ins&amp;gt;&#039;&#039;&#039;Battleteams&#039;&#039;&#039;&amp;lt;/ins&amp;gt;: [[Spectre Cell]] &amp;amp; [[Voidbreaker]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #0F2C33; padding-left:6px; padding-right:6px; color: #ffffff; text-align:center&amp;quot; width=&amp;quot;150px&amp;quot; | &#039;&#039;&#039;Leadership&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; color: #ffffff; text-align:left&amp;quot; | &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Clan Summit&#039;&#039;&#039;&#039;&#039;: &lt;br /&gt;
*&amp;lt;ins&amp;gt;&#039;&#039;&#039;[[Consul]]&#039;&#039;&#039;&amp;lt;/ins&amp;gt;: {{ArcCON}} • &amp;lt;ins&amp;gt;&#039;&#039;&#039;[[Proconsul]]&#039;&#039;&#039;&amp;lt;/ins&amp;gt;: {{ArcPCON}} • &amp;lt;ins&amp;gt;&#039;&#039;&#039;[[Rollmaster|Clan Rollmaster]]&#039;&#039;&#039;&amp;lt;/ins&amp;gt;: {{ArcRM}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Galeres Summit&#039;&#039;&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;ins&amp;gt;[[Quaestor]]&#039;&#039;&#039;&amp;lt;/ins&amp;gt;: {{GalQUA}} • &amp;lt;ins&amp;gt;&#039;&#039;&#039;[[Aedile]]&#039;&#039;&#039;&amp;lt;/ins&amp;gt;: {{GalAED}}&lt;br /&gt;
**&#039;&#039;&#039;&#039;&#039;Battleteam Leaders&#039;&#039;&#039;&#039;&#039;: {{SCBTL}} &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Qel-Droma Summit&#039;&#039;&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;ins&amp;gt;[[Quaestor]]&#039;&#039;&#039;&amp;lt;/ins&amp;gt;: {{QDQUA}} • &amp;lt;ins&amp;gt;&#039;&#039;&#039;[[Aedile]]&#039;&#039;&#039;&amp;lt;/ins&amp;gt;: {{QDAED}}&lt;br /&gt;
**&#039;&#039;&#039;&#039;&#039;Battleteam Leaders&#039;&#039;&#039;&#039;&#039;: {{VBBTL}} &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #0F2C33; padding-left:6px; padding-right:6px; color: #ffffff; text-align:center&amp;quot; width=&amp;quot;150px&amp;quot; | &#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; color: #ffffff; text-align:left&amp;quot; | [[Dajorra System]] • [[Arconan Armed Forces]] • [[Dajorra Defence Force]] • [[Arcona Expeditionary Force]] • [[Dajorra Intelligence Agency]] • [[Port_Ol%27val|Port Ol&#039;Val]] &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #0F2C33; padding-left:6px; padding-right:6px; color: #ffffff; text-align:center&amp;quot; width=&amp;quot;150px&amp;quot; | &#039;&#039;&#039;Misc&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; color: #ffffff; text-align:left&amp;quot; |  [[Di Tenebrous Arconae]] • [[Cythraul]] • [[Starscream Tactical Solutions]] &lt;br /&gt;
|-&lt;br /&gt;
| bgcolor={{{bgcolor_value|#000000; colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;-moz-border-radius-bottomleft: 1em; -moz-border-radius-bottomright: 1em; text-align: center; background-color: #32707F; color: #ffffff; &amp;quot;}}} | &#039;&#039;Light is limited; Darkness is infinite.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Arcona Templates|{{PAGENAME}}]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
‐-------------&lt;br /&gt;
&lt;br /&gt;
ArcRM&lt;br /&gt;
&lt;br /&gt;
[[Stres&#039;tron&#039;garmis]]&amp;lt;noinclude&amp;gt;[[Category:Arcona Templates|{{PAGENAME}}]]&amp;lt;/noinclude&lt;br /&gt;
&lt;br /&gt;
‐-------------&lt;br /&gt;
&lt;br /&gt;
GalQua&lt;br /&gt;
&lt;br /&gt;
[[Junazee]]&amp;lt;noinclude&amp;gt;[[Category:Arcona Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
‐-------------&lt;br /&gt;
&lt;br /&gt;
HQD&lt;br /&gt;
&lt;br /&gt;
{{Series4&lt;br /&gt;
|image=[[Image:HQDLogo.png|250px]]|&lt;br /&gt;
|BG1=2e2847&lt;br /&gt;
|BG2=2E0854&lt;br /&gt;
|BG3=433B67&lt;br /&gt;
|series=House Qel-Droma&lt;br /&gt;
|head1=Documents&lt;br /&gt;
|h1info1=[[House Qel-Droma]]&lt;br /&gt;
|head2=Battleteams&lt;br /&gt;
|h2info1=[[Voidbreaker]]&lt;br /&gt;
|head3=Locations&lt;br /&gt;
|h3info1=[[Port Ol&#039;val]]&lt;br /&gt;
|h3info2=[[Dusk Station]]&lt;br /&gt;
|h3info3=[[Phantom Complex]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Arcona Templates]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
‐‐----------&lt;/div&gt;</summary>
		<author><name>Qyreia Arronen</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=House_Galeres&amp;diff=176352</id>
		<title>House Galeres</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=House_Galeres&amp;diff=176352"/>
		<updated>2020-03-20T04:20:36Z</updated>

		<summary type="html">&lt;p&gt;Qyreia Arronen: Major edits including reorganization, removal of roles by character types (Gray Jedi, Sith, and NFUs), and update to reflect events after &amp;quot;Fall of Perdition&amp;quot; through approximately February 2020 (Reinvestment of Eldar).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rdb|exd|nor|featured}}&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=House Galeres&lt;br /&gt;
|image=[[File:Galeres.jpg|250px]]&lt;br /&gt;
|dates=20 ABY - Present&lt;br /&gt;
|locality=[Fort Blindshot](https://wiki.darkjedibrotherhood.com/view/Selen_Military_Installations#Fort_Blindshot)&lt;br /&gt;
|province=&lt;br /&gt;
|state=&lt;br /&gt;
|region=[[Selen]], [[Dajorra]]&lt;br /&gt;
|country=&lt;br /&gt;
|allegiance= [[Clan Arcona]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Serpentine Throne|The Serpentine Throne]]&lt;br /&gt;
|branch=&lt;br /&gt;
|type= Militant Force Order&lt;br /&gt;
|role= Protection of the Clan through military might&lt;br /&gt;
|size= 37 House members &amp;lt;br/&amp;gt; 842 military personnel&lt;br /&gt;
|command_structure= &lt;br /&gt;
|garrison=&lt;br /&gt;
|nickname=The Shield of Arcona&lt;br /&gt;
|patron=Nighthawk (Founder)&lt;br /&gt;
|motto=&amp;quot;Drive Out The Light, So That Darkness May Be Impervious&amp;quot;&lt;br /&gt;
|colors=&lt;br /&gt;
|march=&lt;br /&gt;
|mascot=&lt;br /&gt;
|anniversaries=&lt;br /&gt;
|equipment=&lt;br /&gt;
|battles= The [[Great Jedi War|Great Jedi Wars]], including:&lt;br /&gt;
* [[Ninth_Great_Jedi_War|9th Great Jedi War]]&lt;br /&gt;
* [[Tenth_Great_Jedi_War|10th Great Jedi War]]&lt;br /&gt;
* [[Eleventh Great Jedi War|11th Great Jedi War]]&lt;br /&gt;
* [[Twelfth Great Jedi War]]&lt;br /&gt;
* [[Thirteenth Great Jedi War]]&lt;br /&gt;
* Reinvestment of Eldar (38 ABY)&lt;br /&gt;
|decorations=&lt;br /&gt;
|battle_honors=&lt;br /&gt;
|commanders=* Quaestor: [[Junazee]]&lt;br /&gt;
* Aedile: [[Rrogon Skar Agrona]] &lt;br /&gt;
|notable_commanders=&lt;br /&gt;
Battleteam Leaders:&lt;br /&gt;
* [[Zakath|Zakath Agrona]]&lt;br /&gt;
* [[Rulvak Qurroc]]&lt;br /&gt;
Former leaders:&lt;br /&gt;
* [[Timeros|Timeros Entar]] &lt;br /&gt;
* [[Zakath| Zakath Agrona]] &lt;br /&gt;
* [[Arcia Cortel]] &lt;br /&gt;
* [[Atyiru Caesus Entar]] &lt;br /&gt;
* [[Uji| Uji Tameike]]&lt;br /&gt;
* [[Braecen Kaeth]]&lt;br /&gt;
* [[Kordath Bleu]]&lt;br /&gt;
* [[Qyreia Arronen]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House Galeres&#039;&#039;&#039; is one of two active [[House|Houses]] of [[Clan Arcona]]. Created and maintained by a proud tradition of warriors, Galeres acts as the militant arm of the their [[Proconsul|Scion]]. Members of this hallowed House are often distinguished combatants - the &amp;quot;heavy hitters&amp;quot; of Clan Arcona. Their focus is not wrapped in the pursuit of arcane power, but instead that which can be acquired by the blade or a blaster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Culture of Galeres==&lt;br /&gt;
&lt;br /&gt;
Over the years, House Galeres has undergone multiple shifts in its composition and operational direction, to a point where it seems there ‘’’is’’’ no direction, and the only unifying point is their connection(s) to Arcona’s military.  This is due in part to the varied paths and natures of the House’s denizens.  The ‘’Dark Jedi’’, sometimes Gray Jedi and sometimes [[Sith]], wield the Force in manners that fit their personal dispositions and desires.  Over time, they have proven to be some of the most selfless and individually powerful forces, especially when paired with the [https://wiki.darkjedibrotherhood.com/view/Clan_Arcona#Military| Dajorran military].  After the [[Dark Crusade]], a groundswell of these military personnel were proven able and willing enough to be taken into the Clan’s confidence, forming what are now semi-formally known as ‘’Loyalists’’.  These educated military men and women form a very fine bridge between the Shadow Clan and its Dajorran populations, leading the AEF and DDF formations against Arcona’s enemies.  The ‘’Mercenary’’ element fills in the gaps, providing unique skills that can often be left unpracticed amongst the other two groups.  Despite the often misplaced notions of where their loyalties lie, they have proven to be just as long-standing and stalwart members of the House. &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
====House Galeres====&lt;br /&gt;
 &lt;br /&gt;
Stationed at Fort Blindshot, on an island near [[Estle City]], House Galeres proudly serves in defense of the Shadow Clan. Integrated at the highest levels of the Dajorra Defense Forces and [[Dajorra Intelligence Agency]], the members of Galeres influence military decisions, carry out operations on the Summit’s behalf, and safeguard the members of the Clan from outside threats. In times of war, the proud warriors of House Galeres rally to the defense of the Dajorra System and, when on the offense, with the Arcona Expeditionary Force.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:BTNighthawk-Logo.jpg|thumb|220px|right|INSERT MOTTO HERE]]&lt;br /&gt;
====[[Nighthawk]]====&lt;br /&gt;
 &lt;br /&gt;
The ‘Nighthawk’, crew and ship, is in direct service to the Dajorra’s Intelligence Agency (DIA) and as such, the ‘Nighthawk’ acts as the forward operating base of the Intelligence Agency&#039;s Analysis Branch. It is responsible for the maintenance of Arcona’s spy network, informants and intelligence gathering. Reporting to the Director and Deputy of Dajorra’s Intelligence Agency, the Captain of the Nighthawk has developed a reputation for knowing far more than many of the Dark Jedi within the Brotherhood.   While [[Battleteam Nighthawk]] has since been deactivated, the ship remains as something of a retainer asset to the militarist House.  As such, wherever Arcona and Galeres go, the Nighthawk is usually part of the accompaniment by default.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Allies and Enemies==&lt;br /&gt;
 &lt;br /&gt;
===Allies===&lt;br /&gt;
 &lt;br /&gt;
====[[House Qel-Droma]]====&lt;br /&gt;
&lt;br /&gt;
Both Houses adhere to a one-Clan mentality and Galeres respects the manner in which House Qel-Droma operates. While Galeres is found embedded into the military structure, their sister house practices a more shadowy, indirect approach to dealings in the criminal underworld and politics within Dajorra and the Brotherhood. When might is not right, Galeres turns to the members of Qel-Droma for a swift response that will not tie the Serpentine Throne to the crime.&lt;br /&gt;
 &lt;br /&gt;
====[[Dajorra Intelligence Agency]]====&lt;br /&gt;
&lt;br /&gt;
With the Nighthawk spearheading the relationship between the House and the DIA, Galeres looks favorably upon the assistance and requests of the DIA’s Director, Timeros Entar Arconae. Often assigned to DIA Agents, House Galeres provides entry and exit on military missions while also providing funding and assets from the DDF for high level surveillance and asset conversion. The DIA holds an unparalleled level of access within the military hierarchy, but Galeres knows that at its head sits an [[Elder]] that would never willingly place the House in a situation that compromises its loyalty.&lt;br /&gt;
 &lt;br /&gt;
====[[Dajorra Defense Force]]====&lt;br /&gt;
&lt;br /&gt;
With Loyalists indoctrinated into the Clan’s power hierarchy, the relationship between Clan Arcona’s military forces and the House are at an all-time high. Force Users, much like mercenaries and DIA Agents, are assigned to lead units of varying size for specific mission profiles. While some still harbor fear of the mysticism and unknown power of The Force, the soldiers are often relieved to have a Force User assigned to their detail for missions; knowing their chances for success – and returning home – are much more favorable.&lt;br /&gt;
 &lt;br /&gt;
===Enemies===&lt;br /&gt;
 &lt;br /&gt;
====[[Clan Taldryan]]====&lt;br /&gt;
&lt;br /&gt;
Oppressed for so many generations by the ‘’Brotherhood within a Brotherhood”, House Galeres often perceives anything related to Clan Taldryan as a threat to be neutralized. The warrior house faced off against Taldryan without success during many of the Brotherhood’s largest conflicts. A begrudging respect blossomed from those defeats, but Galeres–and Arcona–relished in their first and subsequent victories over the Elder Clan. Many of the campaign veterans credit Taldryan for giving Arcona a purpose and target to direct its energy towards; without their presence, Arcona might never have risen to the rank of First Clan in a desperate bid to dethrone them.&lt;br /&gt;
 &lt;br /&gt;
====[[Inquisitorius]]==== &lt;br /&gt;
&lt;br /&gt;
House Galeres has a natural dislike for anything not directly aligned with the Consul’s vision. To know that a secret – often whispered about – sect of members exist within the Brotherhood that place loyalty to the Iron Throne above all else scares even the most devout of House Galeres. In an effort to protect their allies in Clan Odan-Urr and the Undesirables of the Brotherhood, Galeres has declared the Grand Master’s Inquisitors as persona non grata within their halls.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
In the time of archaic Brotherhood tradition, the Dark Jedi segregated themselves not only into Clans but Orders: &#039;&#039;[[Obelisk]]&#039;&#039;, &#039;&#039;[[Krath]]&#039;&#039;, and &#039;&#039;[[Sith]]&#039;&#039;. At its inception, House Galeres was meant to serve as the barracks for the Obelisk of the Clan. What Galeres now houses is the hearts and minds of Clan [[Arcona|Arcona&#039;s]] brightest and most prominent warriors. With a deep tradition, the House has created many skilled fighters and successful leaders to see Clan Arcona through difficult campaigns.&lt;br /&gt;
&lt;br /&gt;
[[File:Galeres_Explorers_on_Eldar.jpg|thumb|300px|right|Galerian scouts exploring the planet Eldar]]&lt;br /&gt;
===The Beginning===&lt;br /&gt;
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&amp;lt;p align=&amp;quot;justify&amp;quot;&amp;gt;In the days before the [[Exodus]], Galeres was located on the planet of Coronada with the entirety of the Clan. After the Exodus and the discovery of the [[Dajorra System]], a base was quickly established on [[Sukhur]], the harshest of worlds in the system. While the Clan desired a foothold on each planet, the practicality of maintaining a base of operations on a planet of sifting glass seas and blistering heat was soon questioned. In an attempt to secure a new foothold on Dajorra and perpetuate their advance as a House of Arcona, they came upon the lush world of [[Eldar]]. Spies from the Clan&#039;s now-closed third House — [[Oriens Obscurum]] — relayed this information back to their Summit. When House Galeres left Sukhur to colonize Eldar, they found the Dark Jedi of Oriens Obscurum waiting for them. According to those archaic traditions, [[Consul]] [[Halcyon Rokir]] declared a House Feud with Eldar as the prize for the winner. After a campaign of fierce fighting, Galeres proved stronger and took the planet as their new home base. The first Galerian base was disguised as a mining operation. It quickly hit pay dirt with the discovery of Garconian spice found by [[Voranyen d&#039;Tana-Arconae|Voranyen]] and Gavin d&#039;Tana. After some experimenting on Gavin&#039;s behalf, it was found that the spice was extremely potent on Humans and near Human species. Further testing showed it had effects of euphoria and bliss on the [[starwars:Hutt|Hutt]] species. With the Dajorra System located near Hutt space, it became a simple effort of learning to mine and refine the abundant spice.&amp;lt;/p&amp;gt;&lt;br /&gt;
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===[[Ninth_Great_Jedi_War|The 9th Great Jedi War]] [[20 ABY to 29 ABY#24_ABY|(24 ABY)]]===&lt;br /&gt;
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A great threat formed for House Galeres in the form of a false Jedi Master [[Omancor Crask]]; uniting all of the Clans under the banner of the Brotherhood to fight against the threat. Known to this date as the Ninth Great Jedi War, this war was brutal; members were lost, but allies were gained. Despite the devastating losses, the House established itself as a tour de force for the Shadow Clan in wartime. This was the initial foothold in power for Clan Arcona and House Galeres that would stretch through several prominent Brotherhood conflicts.&lt;br /&gt;
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[[File:Hunting Jedi 2.jpg|thumb|220px|left|Hunting Jedi through the Marshes of New Tython]]&lt;br /&gt;
===[[Tenth_Great_Jedi_War|The 10th Great Jedi War]] [[20 ABY to 29 ABY#29_ABY|(29 ABY)]]===&lt;br /&gt;
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Once more a threat arose from the ashes of time - Jedi Master [[Michael Halcyon]] and House [[Odan-Urr]]. The brethren of Galeres once more marched to war in the name of House and Clan. This time ―at the behest of the [[Dark Council]]― they arrived on the doorstep of [[New Tython]] aiding the Brotherhood Fleet. While the legendary [[Void Squadron]] patrolled the space above, the soldiers of Galeres were deployed planet-side. Aiding in the capture of key structures of varying strategic value, the militant minded Dark Jedi of Galeres waged a deadly campaign against the [[starwars:Mandalorian|Mandalorian]] forces they encountered on the battlefield -- those known as the [[Ge&#039;tal Gaan]]. There were many brutal engagements, but in the end the result was a repeat of their vital performance in the previous Great Jedi War: an Arcona win aided by the loyal members of House Galeres.&lt;br /&gt;
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===[[Eleventh Great Jedi War|The 11th Great Jedi War]] [[30 ABY to 39 ABY#32_ABY|(32 ABY)]]===&lt;br /&gt;
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The [[Dark Crusade]] began with the invasion of the [[starwars:Super Star Destroyer|Super Star Destroyer]] Avenger II, where a strike team of elite Dark Jedi were able to bring down the crazed Dark Jedi Master, [[Darth Necar]]. The combined efforts of both Arcona and [[Taldryan]] secured the powerful ship, which required [[Wuntila|Wuntila Arconae]] to tame and mount one of Necar&#039;s feared [[starwars:Terentatek|Terentatek]] in order to help bring down the maniacal Lord. With the fall of Darth Necar and the apprehension of the Avenger II, the Dark Crusade to reclaim the lost Sith Worlds truly began... before the final battle at [[starwars:Korriban|Korriban]].&lt;br /&gt;
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With only Korriban left to conquer, the [[Dark Brotherhood]] fractured into hostilities after [[Lord Marshal]] [[Damon Nix]] uncovered that the then-Grand Master, [[Muz Ashen]], planned to recreate the Rite of Obscuration. [[Jac Cotelin]] would lead the Taldryan forces against the Iron Throne while House Galeres and Arconan forces defended Darth Ashen as he performed the first rite, devastating [[Antei]]. The Brotherhood would be fractured between three sides: Grand Master Muz Ashen, Grand Master Emeritus Jac Cotelin, and Darth [[Esoteric]]. The battles were hollow and duplicitous as the Brotherhood weakened itself in each skirmish.&lt;br /&gt;
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Under the banner of Dark Adept [[Baxir Vol]], House Galeres and Arcona would rally in the thickest of the combat to prove victorious-- if any real victory could be claimed. Licking their wounds from an extended Dark Crusade as well as perilous battles on Antei and Korriban, House Galeres retreated to the Dajorra System under the guise of [[SCEPTER]]. Under the paramilitary operation, they would deploy soldiers and Force Users to move in plain sight. These operations would provide the necessary recruitment of operatives, financial gain, and time to nurse a weakened House back to health.&lt;br /&gt;
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===Perdition and the Fall of SCEPTER===&lt;br /&gt;
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A House of renowned warriors, Galeres returned to its roots and traditions. As the frontline of Arcona during skirmishes with an alien threat and the One Sith, the House found its stride under the guidance of wise and fair leaders: [[Celahir Erinos|Celahir Erinos Arconae]], [[Atyiru Caesura Entar]], and [[Uji|Uji Tameike]]. Under the last of these prominent leaders, the House would shift from a &#039;backroom/underworld&#039; organization to a more &#039;combat oriented&#039; entity. Returned to its roots, Galeres obscured its presence to the galaxy-at-large through close integration with the paramilitary contractor company known as SCEPTER.&lt;br /&gt;
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With extensive effort, Galeres used its success in the private sector to fund an expansion of the House&#039;s military assets. Soulfire Strike Team would find reformation under the steady leadership of the Erinos family: Nadrin Erinos Arconae, Sashar Erinos Arconae, and Celahir Erinos Arconae. Considerable assets were previously moved to fund a team aboard a highly modified ship known as the Nighthawk during the Eleventh Great Jedi War. Under the careful leadership of an Arconan legend, [[Arcia Cortel]], the ship would integrate itself in the Dajorra Defense Forces and the Dajorra Intelligence Agency. This created a bridge between the military contracting world and the DDF that House Galeres is now so closely aligned with.&lt;br /&gt;
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At the height of his leadership, the One Sith aboard the flagship Perdition would attack Uji Tameike by targeting his SCEPTER forces. Blindsided with fatigue from the Dark Crusade, SCEPTER was unable to stand against the might of the One Sith as they wreaked havoc within the Dajorra System by attacking several key strategic points simultaneously. [[File:Perdition_vs._Arcona.jpg|thumb|300px|right|Arconan Ships engaging Perdition forces]]As a result of crippled communications throughout the system, DDF and AEF forces were slow to respond to the threat. Only through the conviction and sheer determination of Uji Tameike were the DDF, Soulfire, and Nighthawk able to complete missions that uprooted the threat.&lt;br /&gt;
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===Fall of Perdition===&lt;br /&gt;
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With the Captain of the Nighthawk - [[Kordath Bleu d&#039;Tana]] - captured, Uji Tameike rallied the remnants of his SCEPTER forces and, with the DDF under his command, began the hunt to destroy the Perdition and the One Sith once and for all. The exploits of the Nighthawk allowed them to cripple the larger ship, creating a unique opportunity to board the vessel and take the fight directly to the Force Adept in command of the enemy forces. It would be here -- in a final, decisive battle During the Siege of Selen -- that the upstart would slay the Elder Sith Dassac and vault himself to the position of [[Proconsul]], filling the role of Scion to the Shadow Lady Atyiru Caesura Entar.&lt;br /&gt;
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In a final act of mercy, Uji deactivated the private military contractor SCEPTER. All of the willing and able Loyalists joined the depleted ranks of the DDF and bolstered Arcona&#039;s military might to levels that it had not previously seen since the beginning of the Dark Crusade. With a loyal military branch at his back, he was able to turn the page on an underworld organization to a House filled with Dark Jedi, Loyalists, and Mercenaries to support the Serpentine Throne and the Shadow Lady who sat upon it. With this complete integration, Force Users became military officers of the Dajorra Defense Forces with the power to command forces at the behest of the Consul of Arcona. Loyalists became prominent leaders and advisors within the DDF, AEF, and DIA. Mercenaries became valuable black operations agents to run missions off books or complete the oft difficult missions of the DIA.  &lt;br /&gt;
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===Age of Undesirables===&lt;br /&gt;
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With stability momentarily returned to the territories of Arcona, the Galerian leadership was able to look inward. In the process, the Entar dynasty saw its last posting as head of the House when [[Arcia Cortel]] assumed the mantle of Quaestor in 33 ABY. This would unfortunately signal a period of instability for Galeres.  Military duty would pull Arcia aside and was replaced by [[Turel Sorenn]] that same year, who shortly thereafter would depart for Clan Odan Urr to take a place among the Jedi. [[Braecen Kaeth]] was named Quaestor, serving a full year in the position.&lt;br /&gt;
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It was during Kaeth&#039;s tenure that Grand Master [[Darth Pravus|Pravus]] would make his fateful declaration of genocide against those alien races he named &#039;&#039;&#039;Undesirables&#039;&#039;&#039;, not long after to include the Jedi and any other Force user or ally of the Light side of the Force. Battleteam [[Tal&#039;mahe&#039;Ra]] was formed within Galeres as part of the collective and individual response to the Inquisitorius threat. By extension, Galeres assumed an anti-Pravusian stance in the ever-growing conflict, taking on a wider mission set with the addition of being the guardian of the Undesirables within the Clan, vis a vis Tal&#039;mahe&#039;Ra. This mission was largely successful within Arcona&#039;s borders, and the Shadow Clan enjoyed a tentative and wary period of peace.&lt;br /&gt;
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Braecen would hear the siren call of personal elevation from without and left the post for another Quaestorship with Clan Scholae Palatinae, the position being filled by Ernordeth Puer-Irae. His placement appeared to be a temporary fill in the void, as he would leave the post by early 35 ABY. With Kordath Bleu withdrawing from his longtime post as Rollmaster of Arcona and rejoining the House proper, he took up the position of Aedile, filling the gap until Qyreia Arronen, a mercenary from Naga Sadow, applied for the job.&lt;br /&gt;
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Within weeks of arriving to her new post, the Zeltron deemed that the two distinct Battleteams were confounding an already muddled logistical system.  Thus, within a year of its inception, Tal&#039;mahe&#039;Ra was disbanded on the premise that the whole of the House would take up protection of the Undesirables in addition to its long-standing post as the military arm of Arcona. While plans for development were still underway, the Shadow Clan&#039;s capital fleet would be all but obliterated in an ambush set by ex-Consul Marick Tyris, leaving many survivors that would come back to a Dajorra system in chaos.&lt;br /&gt;
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===The Plague and the Hutt===&lt;br /&gt;
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Old flames of anger rekindled and the Hutt, Whallata Besadeii, laid claim to Port Ol’val, taking over the asteroid home of House Qel-Droma in a lightning strike that left the Arconans staggering.  As if to add insult to injury, the world of Selen found itself beset by a sudden and deadly famine and plague.  While elements of the House stormed the asteroid — losing the AGV ‘Nighthawk’ in the process — the denizens on Selen worked tirelessly to allay the effects of the rampant disease and hunger.&lt;br /&gt;
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On Port Ol’val, [[Xenna|Xenna Azara]], former Battleteam Leader to Nighthawk, linked in with the resistance being formed by the Qel-Dromans.  During this joint effort, they conducted continuous clandestine operations to free the station from Whallata’s grasp.  While the fighting and sabotage caused significant damage over the course of the reclamation, Kordath found himself captured by Whallata and, in the process, befriending Gordo the Hutt.  Between the efforts of the Qel-Droman combined resistance, and Kordath’s odd new ally, the Arconans were able to kill Whallata and drive off her forces.&lt;br /&gt;
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On Selen, bodies were rapidly piling up.  Martial law quickly became necessary as the seed of dissent grew into small-scale riots.  During this time, the planet was under severe lockdown, which only exacerbated the shortages of supplies, but the Shadow Lady Atyiru thought it necessary to protect as many lives offworld as on.  The Quaestor repeatedly entreated the Consul to allow a supply train to flow into the system using Clan funds, but the words fell on ears that were too involved in finding a cure.  Taking matters into her own hands, Qyreia took it upon herself and organized a smuggling operation through some old contacts that brought in a trickle of food to the people of Selen.  While it might have curbed a few appetites, it did little to solve the greater problem and, once Atyiru found out, the Zeltron quickly fell out of favor, resulting in her demotion to Aedile while Kordath rose to Quaestor.&lt;br /&gt;
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Unbeknownst to all involved, the seemingly separate instances were in fact connected by a singular organization; one that cared little for the body count involved in their revenge.&lt;br /&gt;
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===Rise of the [[Collective]] and the [[12th Great Jedi War]]===&lt;br /&gt;
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A long disenfranchised former officer of the Iron Navy, [[Rath Oligard]] collected a strong allied force, aimed at the annihilation of the Brotherhood, its Force users, and allies.  After a series of lightning strikes that crippled or outright destroyed multiple Clans’ militaries, the Brotherhood temporarily set aside its infighting to strike back at the newly-dubbed Collective.&lt;br /&gt;
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Aiming for their supposed headquarters on [[Nancora]], the Brotherhood swiftly executed a multi-pronged assault on the planet.  However, due to the nature of their military organization, casualties on all sides were high. [[Atyiru Caesus Entar|Atyiru]] was presumed all but dead when her flagship, the ‘Invicta II’ was struck by a suicide-bomber space tug.  In the aftermath, [[Satsi Tameiki]] was named interim Consul, which did not sit well with many, including several members of Galeres.  Throughout the combat — in orbit and on the surface — Galeres definitively pulled its weight for the Clan, though not entirely unscathed.&lt;br /&gt;
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In the aftermath, Kordath gradually and quietly transitioned to the seat of the Serpentine Throne after a ruthless series of counterattacks by the lady Tameiki which at times seemed to leave the Clan with more bruising than it started with.  With Kordath assuming Consulship, Qyreia once again took up the Quaestor office.  With the return of [[Rrogon Skar]], a somewhat unknown element to the mercenary Quaestor, he was given opportunity at redemption as her new Aedile.&lt;br /&gt;
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With the revamping of the entire Arconan military came the construction of more [[Selen Military Installations|military installations]], including Fort Blindshot, where Galeres was formally relocated to.  Since the fall of Eldar to the ongoing plague, the House had been left without a home.  The move thus gave the Galerians a solid foundation to build upon as they fought and, in some respects, sought greater purpose.  It also proved a good resource to house the newly acquired discretionary forces that Galeres had on its books, and a safe haven to [https://www.darkjedibrotherhood.com/competitions/13922| launch strikes] at the lingering Collective insurgency on Selen.&lt;br /&gt;
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With the destruction of the old ‘Nighthawk’ and its repurposed replacement, the Battleteam saw similar restructuring.  With the Trandoshan, [[Grot]], taking the lead, [[Spectre Cell]] was reactivated in its place, with the aim of providing a less covert and more overt approach to facing Galeres’ and Arcona’s enemies.&lt;br /&gt;
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===[[Rite of Supremacy: Meridian|Rites]] and the [[13th Great Jedi War]]===&lt;br /&gt;
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This refocused military would soon be tested, and in Arcona’s own back yard.  The [[Meridian Prime space station]], located on the opposite side of the Maw as the Dajorra system, was located by the now-publicly-recognized Inquisitorius and found to be a hotbed of Collective activity.  Once again, the Brotherhood converged, pointedly spearheaded by Arcona and Galeres.  Fighting through the expansive station proved a difficult fight.  However, the Brotherhood ended the engagement with yet another victory, including the Galeres-led capture of [[Kendra Icasta]], a high-ranking officer of the Collective.&lt;br /&gt;
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Riding the waves of yet another victory, the House Summit sought some glories of its own.  Working in depth with the DDF, the Quaestor began planning the initial stages of the reconquest of Eldar, Galeres’ former home.  Due to family issues however, she was forced to depart her post, handing the reins over to [[Aldaric]], a former member of the House recently returned from Aedileship in [[House Archanis]] of [[Clan Taldryan]].&lt;br /&gt;
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It would be this Summit that led the House in the next phase of the ongoing conflict with the Collective.  The [[Severian Principate]], an Imperial splinter group, had made a home near Hutt space, and its wealth quickly became a diplomatic and military target for both the Collective and the Brotherhood alike.  Satsi, having joined Galeres upon her descent from the Serpentine Throne, carried a great deal of weight going into the fray, along with the newly-appointed Quaestor, resulting in the destruction of a kyber crystal mining facility over the course of the battle; one which nearly killed the Shadow Lord through a clandestine act of betrayal on the part of Grot.&lt;br /&gt;
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It was a convenient thing, then, that the Trandoshan was soon quietly replaced by [[Scarlett Kelrune]] as the Battleteam leader of Spectre Cell.  Kordath, upon revealing himself alive but not necessarily well, simply sought a little peace and quiet in semi-retirement, though not without finalizing some plans first.&lt;br /&gt;
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===The Reinvestment of Eldar===&lt;br /&gt;
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As the fires of conflict with the Collective dwindled yet again, Galeres saw its opening.  Cashing in on Arronen’s plans and preparations left to Aldaric, and with fresh intelligence on a potent slaving operation on [[Eldar]]’s surface, the Galeres Summit enacted [https://www.darkjedibrotherhood.com/competitions/15289| Operation Homecoming].  Rather than the more prolonged operation planned by the former Quaestor, Homecoming was meant to be a lightning strike, ridding them of the slaver nuisance and securing the planet in a single fell swoop.&lt;br /&gt;
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Unlike their many battles with the Collective, their opponent had little in the way of a presence in space; helpful in keeping their activities discreet, but doing little for their ability to prevent the landing of Galeres’ forces.  Lacking the full might of Arcona, the use of the House’s discretionary troops amounted to the whole of the expedition, and thus required they hit fast and hard wherever they found enemy activity.&lt;br /&gt;
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After dozens of skirmishes in the Eldarian forests, the culminating battle came at the Keadean capital of Shihon.  After noting how many of their satellite operations were going silent, or outright reporting hostile activity, the leader — a Zygerrian named Atai — rallied what was left of his forces to delay the Galerian assault and buy time for him to load up the transports with the slaves.  The attempt proved to be in vain.  Between artillery fire, constant strafing runs from Darkwing Squadron, and attacks on the ground from infantry and tanks alike, the slavers were quickly and brutally overrun.  The slaves were freed and, gradually, reintroduced back into what little was left of the population.&lt;br /&gt;
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This proved to be a greater challenge than the battle itself.  A massive percentage of Eldar’s population was eradicated by the plague that the Arconans had cured on Selen and its other holdings.  The reduced numbers thus had to form a smaller number of communities, focused almost entirely on the provision of basic necessities like food.  The operation also only accounted for the Keadean-controlled continent of Tairiku, leaving the Sardinian continent of Aifreann to its own devices for the time being.&lt;br /&gt;
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==Important Figures==&lt;br /&gt;
{{Main|[[Galeres Summit|List of Galeres Summit]]}}&lt;br /&gt;
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{{GaleresSummit}}&lt;br /&gt;
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===Influential Leaders===&lt;br /&gt;
These individuals have led House Galeres or aspects of House Galeres with the highest level of honor and commitment, forever impacting the workings of the Warrior House.&lt;br /&gt;
* [[Koskian &#039;Psyko&#039; d&#039;Tana]]&lt;br /&gt;
* &#039;&#039;&#039;Mage&#039;&#039;&#039;&lt;br /&gt;
* [[Quejo Drakai Xyler]]&lt;br /&gt;
* [[Malidir Trepidus Erinos]]&lt;br /&gt;
* [[Sashar Arconae | Sashar Erinos Arconae]]&lt;br /&gt;
* [[Zandro Savric Erinos]]&lt;br /&gt;
* [[Timeros Caesus Entar Arconae]]&lt;br /&gt;
* [[Wuntila|Wuntila Arconae]]&lt;br /&gt;
* [[Zakath|Zakath Agrona]]&lt;br /&gt;
* [[Sanguinius Tsucyra|Sanguinius Tsucyra Entar]]&lt;br /&gt;
* [[Cethgus Entar]]&lt;br /&gt;
* [[Arcia Cortel]]&lt;br /&gt;
* [[Atyiru Caesus Entar]]&lt;br /&gt;
* [[Uji|Uji Tameike]]&lt;br /&gt;
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===Individuals with Impact===&lt;br /&gt;
These individuals have been involved with House Galeres, helping change it for the better. Their names should not be forgotten for the great work and example they provided for House Galeres.&lt;br /&gt;
* &#039;&#039;&#039;Dagger&#039;&#039;&#039;&lt;br /&gt;
* [[Syn Kaek]]&lt;br /&gt;
* [[Etah d&#039;Tana]]&lt;br /&gt;
* [[Rho d&#039;Tana]]&lt;br /&gt;
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{{Arcona}}&lt;br /&gt;
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[[Category:Houses|Galeres]] [[Category:Arcona]]&lt;/div&gt;</summary>
		<author><name>Qyreia Arronen</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Q%27s_Signature.png&amp;diff=161920</id>
		<title>File:Q&#039;s Signature.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Q%27s_Signature.png&amp;diff=161920"/>
		<updated>2017-02-21T01:26:20Z</updated>

		<summary type="html">&lt;p&gt;Qyreia Arronen: Qyreia Arronen uploaded a new version of File:Q&amp;#039;s Signature.png&lt;/p&gt;
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&lt;div&gt;== Summary ==&lt;br /&gt;
Category:Images-Miscellaneous&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyrighted}}&lt;/div&gt;</summary>
		<author><name>Qyreia Arronen</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Qyreia_Arronen&amp;diff=161917</id>
		<title>Qyreia Arronen</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Qyreia_Arronen&amp;diff=161917"/>
		<updated>2017-02-21T01:08:32Z</updated>

		<summary type="html">&lt;p&gt;Qyreia Arronen: Added signature image&lt;/p&gt;
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&lt;div&gt;{{Eras|new|njo|djb}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type= Mercenary&lt;br /&gt;
|image= [[File:QArronen1.jpg|250px]]&lt;br /&gt;
|firstname= Qyreia&lt;br /&gt;
|lastname= Arronen&lt;br /&gt;
|homeworld= Zeltros&lt;br /&gt;
|birth= 7 ABY&lt;br /&gt;
|species= Zeltron&lt;br /&gt;
|gender= Female&lt;br /&gt;
|hair= Dark blue and cobalt&lt;br /&gt;
|eyes= Gray, steel blue fades to black around pupil&lt;br /&gt;
|height= 1.7 meters&lt;br /&gt;
|weight= 63.5 kilograms&lt;br /&gt;
|allies= [[Keira Viru]], [[Leeadra Halcyon]]&lt;br /&gt;
|enemies= None&lt;br /&gt;
|profession= Smuggler/Mercenary&lt;br /&gt;
|affiliation= Clan Naga Sadow, House Shar Dakhan, Battleteam Devil&#039;s Shroud&lt;br /&gt;
|masters= [[Armad]]&lt;br /&gt;
|dossier= [[dossier:14369|14369]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|I ain&#039;t your daddy&#039;s kind of Zeltron.|Qyreia Arronen}}&lt;br /&gt;
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&#039;&#039;&#039;Qyreia Arronen&#039;&#039;&#039; (&#039;&#039;kih-ráy-uh&#039;&#039;) was born and raised on [http://starwars.wikia.com/wiki/Zeltros Zeltros] to an average [https://wiki.darkjedibrotherhood.com/view/Species#Zeltron Zeltron] family.  By her teenage years, she had grown dissatisfied with the Zeltrons&#039; hedonistic way of life.  When she reached maturity, she packed her bags and shipped herself off-world, hoping to get as far away from the Zeltron stigma as she could; a venture that she would find very difficult to accomplish.  After working odd-jobs on various worlds and run-down space stations, she found her niche amongst the scum of the galaxy: smugglers and mercenaries.  She spent years working on various crews and contracts, eventually going solo and finding her way to the [[Dark Brotherhood History|Dark Jedi Brotherhood]].  She is currently under contract for [[Clan Naga Sadow]], [[House Shar Dakhan]], and despite her short tenure, is making a few waves.&lt;br /&gt;
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== Biography ==&lt;br /&gt;
===Before the Brotherhood===&lt;br /&gt;
==== Life on Zeltros ====&lt;br /&gt;
{{Quote|Just because every Zeltron &#039;&#039;you&#039;&#039; know likes to party doesn&#039;t mean &#039;&#039;I&#039;&#039; do.|Qyreia}}&lt;br /&gt;
[[File:Zeltros.png|150px|left|none|thumb|Zeltros, Qyreia&#039;s homeworld]]&lt;br /&gt;
Being born on Zeltros, Qyreia was exposed to the Zeltrons’ decadent lifestyle from birth.  Her family was kind and brought her up well by comparable standards to that of other Zeltrons and the rest of the galaxy; in short, she was a good kid.  However, when it came to embracing her people’s culture, her upbringing fell short.  Where others her age would go out to vibrant social gatherings, she would invite a couple close friends over; when a festival was on, she would withdraw to the woods around her town.  That her people continued to try to welcome her into the fold speaks to the simple fact that this disaffection was purely hers and hers alone.&lt;br /&gt;
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By her teen years, when social gatherings became more intimate, she had become a closeted introvert, attending public affairs only to appease her worrying  &lt;br /&gt;
parents.  The casual approach to sexuality was the most irksome thing for her, and more than a few would-be lovers walked away with bruises or broken bones.  In  &lt;br /&gt;
her limited experimentations, she also made the self-discovery that she was distinctly more attracted to the female sex than the male, which only complicated  &lt;br /&gt;
matters with her few short-lived boyfriends.  By eighteen years of age, she had grown so agitated by the constant, well-meaning pressure of her people that she  &lt;br /&gt;
packed her things and left home on the first available transport, her only money being the handful of credits she had saved up and a few hundred more from her  &lt;br /&gt;
parents.&lt;br /&gt;
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==== Mercenary in the Making ====&lt;br /&gt;
{{Quote|You can buy my &#039;&#039;&#039;contract&#039;&#039;&#039;; not my loyalty or my body.|Qyreia}}&lt;br /&gt;
 [[File:YoungQyreia1.JPG|175px|right|none|thumb|Qyreia sporting the longer hair she had before becoming a merc]]&lt;br /&gt;
Off-world, hoping to find a less passionately-charged atmosphere, Qyreia was quick to learn that her people’s reputation preceded her.  Everywhere she went, she was propositioned for “work” or “a good time,” and more than a few cantina job prospects when the manager said they only wanted her as a dancer – even if she was applying as a bartender.  Due to these preconceived notions, she would at times find herself caught against a wall by an overzealous pursuant, which cemented her already strong belief in self-defense and the use of a swift kick to the groin.  No intelligent sentient ever tried a second attempt with her after such a  &lt;br /&gt;
refusal.&lt;br /&gt;
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In the two years since her leaving home, she scraped by as everything from bartender, construction worker, waitress, and even one position as a tutor.  However, many of these jobs ended when her fist found an overly-affectionate patron’s face.  Soon enough, she could only find work in outback stations serving the dregs of society, and it was this position that exposed her to the life of smugglers and mercenaries.  While they were crude, these folk also gave her the most respect that she had received since leaving home.  A knocked-out patron at her bar would result in praise for Qyreia rather than dismissal, and she quickly found herself with job offers working in occupations she had never even considered.&lt;br /&gt;
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She likely would have been satisfied with her employment as it was, all-but-owning one cantina due to the manager&#039;s lack of business sense.  However, a brief but intense relationship with a [[Xeipha|Zelosian]] ended poorly, and the Zeltron thought to leave the station for greener pastures; maybe even find her lover among the stars.  Starting out as a crewmember aboard a small-time trading operation, she learned the ways of commerce beyond simply the consumer level.  She was taught how to fly a starship, fire a blaster, and fight more effectively with her fists as well as with a knife.  Trading would eventually turn to smuggling, and while the illegal aspect did not sit well with her, she kept to the mantra, “If it isn’t hurting anyone, then let the credits flow.”&lt;br /&gt;
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She had never considered mercenary work until her first kill: a pirate that had stormed her employer’s ship and thought the crew weak and harmless.  When Qyreia  &lt;br /&gt;
shot him in the back, watching him fall limp to the floor, she found that she didn’t mind it as much as she thought.  True, it still affected her for some time  &lt;br /&gt;
afterward, as the idea of taking a life up to that point had been restricted to those that had tried to force themselves upon her.  Yet her roles in employment  &lt;br /&gt;
began to change.  She went from crew hand to security, to contracted personal guard, to eventually running her own smuggling operations after she had saved  &lt;br /&gt;
enough credits to rent a small freighter and a hold full of cargo.&lt;br /&gt;
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=== Beginnings of a Brotherhood Mercenary (33 ABY)===&lt;br /&gt;
{{Quote|Chuff-sucking, Hutt-humping, choobies-licking, mother-borking piece of Sithspit!|Qyreia, putting her profanity to good use}}&lt;br /&gt;
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Near the end of 33 ABY, Qyreia’s travels took her across the territory of the Brotherhood, a group which she had heard of but never been directly exposed to.  On one stopover, she met [[Marcus Kiriyu]], who managed to convince her that the Brotherhood could provide a more steady supply of credits if she would contract with them for mercenary work.  After laying out the details of her contract, she was given a space with House Shar Dakhan of Clan Naga Sadow.  While the Sith-like appearances of the people and operations centers were somewhat disconcerting, she maintained that, so long as her contract conditions weren’t violated, she would carry on as normal.&lt;br /&gt;
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While she was still getting situated, Naga Sadow underwent a difficult trial that would be called [https://discourse.darkjedibrotherhood.com/t/cns-ashes-fall-runon/1014 &#039;&#039;Ashes Fall&#039;&#039;], which resulted in the death of the current Quaestor of her House, [[Atra Ventus]].  While much of the veterans of the Clan felt a loss, the newly appointed mercenary could only shrug when asked anything about Ventus, giving the others a very aloof impression of her.  While she quickly worked her way up the proscribed ranks, reaching [[JM3|Yeoman]] within a month of her recruitment, the subtle shifts and weaves of the House and Clan moved around her.&lt;br /&gt;
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====Making a Name for Herself====&lt;br /&gt;
After the events of &#039;&#039;Ashes Fall&#039;&#039;, Shar Dakhan appointed a new Quaestor, a completely unknown member to the Brotherhood and one who seemed to have no personal memories to speak of: [[Keira Viru]].  Qyreia, on seeing the new leader, was smitten by her beauty, and had full intentions of pursuing more than a mere professional relationship.  This would be complicated by both their natural distance in terms of rank and abilities: Viru was a Jedi, and a rather powerful one at that, while Qyreia was a non-Force user that had only some skill with her blasters when it came to combat abilities.  Rather than dissuade her, the Zeltron decided to instead prove her mettle by participating in the proving [https://www.darkjedibrotherhood.com/competitions/9393 competition] for the new Quaestor&#039;s [[Black Guard]].  The event on [[Aeotheran]] proved to be less combative for the burgeoning merc and more a game of cat-and-mouse, as Viru opted to remain hidden and evade capture than fight Arronen, who seemed out of her element in the tropical environment.  Despite taking some brutal injuries in the course of the chase, the Zeltron managed to track down and corner the Jedi, even if the latter was guarded behind the heavy doors of a secret panic-room beneath the geothermal plant.  Caught in a stalemate, the Quaestor acquiesced that the mercenary had at least &#039;&#039;rendezvoused&#039;&#039; with her, as per the instructions; even if it was a loose interpretation.&lt;br /&gt;
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Despite being a mercenary in the practical sense, Qyreia&#039;s new position garnered a semblance of respect and authority, Black Guards having access to the House and Clan Summits.  It was an oddity that she was unprepared for, being so new and yet having a voice in the politics of the whole of Naga Sadow.  Yet she still desired to pad her accounts, so when there was leave available, she would delve into the other opportunities the Brotherhood offered.  The newly-formed [[Antei Contract Bureau]] offered her a job [https://discourse.darkjedibrotherhood.com/t/2015-02-contract-067-qyreia-arronen-security-b-class/1088 protecting and facilitating a criminal transfer], which she accomplished despite some injury.  &amp;quot;Nothing a Bacta bath won&#039;t fix,&amp;quot; she would joke with worried personnel.  Qyreia would say similar after [https://www.darkjedibrotherhood.com/acc/acc_battles/418 a duel] with [[Tasha&#039;Vel Versea]] which, while technically a draw, left the Zeltron bruised and bloodied by her Twi&#039;lek opponent, who left with comparatively light injuries.  It seemed that everyone wanted to test the mercenary, especially since she was the first one of her profession to make a name for herself in the organization of primarily Force users.&lt;br /&gt;
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After the departure of [[Daedric Turelles]] from the position of Battle Team Sergeant, the position was left vacant until such time as Battle Team Leader (BTL) [[Bentre Stahoes]] opened applications to the position, which Qyreia applied for with little hesitation; ableit, in a roundabout way as she was initially applying for the open Quaestor position.  Stahoes would later [https://www.darkjedibrotherhood.com/acc/acc_battles/431 test her abilities] to check her worth, but this would not in any way check her momentum.  Through stalwart action, and despite the constant harassment of her Quaestor for a date, she was promoted to [[JM4|Professional]]; the first non-Force user of the Clan to mete out such a result.&lt;br /&gt;
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Concurrent with this was the [[Darth Pravus|Grand Master&#039;s]] [https://discourse.darkjedibrotherhood.com/t/rules-thread/1104 purge] of what would become known as [https://drive.google.com/file/d/0B0_EDLJpzNg9MUEwNGViQi14ejg/view &amp;quot;Undesireables&amp;quot;]: peoples of particular races or credos that were felt by members of the ruling order to be subversive in some way to the Brotherhood as a whole.  While Qyreia had previously [https://www.darkjedibrotherhood.com/competitions/9215 helped smuggle] some of these persons out of Brotherhood space, the tensions would grow to a boiling point that saw several instances of infighting and attempts to rescue these beings.  Qyreia would join several others in a [https://discourse.darkjedibrotherhood.com/t/the-nutty-professors/1108/19 rescue attempt] at the [[Shadow Academy]] on [[Lyspair]], the results of which remained unknown to her as their group would quickly split to prevent discovery of their individual identities.&lt;br /&gt;
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====Settling In to Normalcy====&lt;br /&gt;
Having done what she felt possible for a singular person of her political weight, Qyreia wanted to [https://www.darkjedibrotherhood.com/competitions/9517 travel home] and regain her composure from the emotional roller-coaster of the purge and her continued failed romantic advances toward Keira Viru.  After two days of amiable time with her family and old friends, the Quaestor appeared at the Arronen family home, somewhat irritated at the unannounced departure of her personal Guard.  The conversation quickly spiraled downward, despite the attempts of both Qyreia&#039;s parents and Viru herself, as the emotional buildup of over a month finally toppled over the edge for the mercenary.  In the process, Viru also revealed to Qyreia&#039;s parents the reason for her departure from Zeltros, which she had kept a secret up to that point, as well as the fact that her love interest was also her boss.  Despite the late protestations by Viru for a hasty departure, the pair quickly left the planet on the mercenary&#039;s shuttle, where another argument erupted between the two women.  In a moment of desperation, Qyreia passionately kissed Keira, only to have her hopes of opening up the Jedi dashed by the half-Umbaran&#039;s confusion.  Qyreia sent the would-be lover to the rear while she quietly cried her frustration away as they returned to [[Sepros]].&lt;br /&gt;
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The events on Zeltros would only complicate matters back in Sadowan space.  In an effort to get some payback for the previous arguments, Viru devised a prank that would send her Black Guard on a frantic project to prepare [http://starwars.wikia.com/wiki/Life_Day Life Day] celebrations, claiming the order came down from the [[Locke Sonjie|Consul]] himself.  Despite the subdued animosity, Qyreia carried her assignment out to the letter, producing an extravagant yet traditionalist celebration just outside the front gates of the [[Temple of Sorrow]].  Sequestering herself to a shadowed ledge of the Temple overlooking the festivities, the mercenary attempted to hide herself away from the partying Clan (and drink herself numb), only to have Keira track her down.  They shared a pleasant conversation that cleared some of the bad air that had been festering between them and the Zeltron, in a gesture of amiability, gave Viru one of her bottles of Corellian rum, though the Quaestor saw it as a Life Day gift, signifying the mercenary&#039;s love for her.&lt;br /&gt;
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After the primary festivities had subsided, yet another surprise would come around for the pair.  [[Sanguinius Tsucyra]], one of the many persons who had seen Qyreia&#039;s advances for what they were and supported the relationship, somehow managed to subdue and, in the fashion of a Life Day present, left his fellow Quaestor festively boxed and [https://www.darkjedibrotherhood.com/competitions/9551 wrapped up in a bow] on the mercenary&#039;s doorstep.  The Zeltron, upon seeing the contents of the container, was equal parts happy and terrified, thinking that the Jedi would kill her if woken in her current condition.  The fiasco ended with Viru in possession of an Ewok plushie that Qyreia had purchased some time earlier, returned to her room without waking by her earnest Guard.  The Quaestor woke shortly thereafter and, after questioning her subordinate about the doll, accepted her second Life Day gift under the same assumption as the first, leaving the only remaining question: why was there a bow tied around her?&lt;br /&gt;
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===The Long Year (34 ABY)===&lt;br /&gt;
====Assuming Responsibility====&lt;br /&gt;
[[File:KeiraApplyingBGTattoo.jpg|200px|right|none|thumb|Keira applies the tattoo of the Black Guard on Qyreia]]&lt;br /&gt;
As the holiday season wore down, business ramped up.  Almost simultaneously, the mercenary was given two duties that she hadn&#039;t quite counted on: the position of Battle Team Leader for [[Devil&#039;s Shroud]], and the apprenticeship of [[Leeadra Halcyon]].  The Pantoran had recently joined the Brotherhood at Qyreia&#039;s request, having found the blue-skinned Force User alone and on her last credits aboard a station on the Daragon Trail, just outside Brotherhood space.&lt;br /&gt;
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In short order, the mercenary was given oversight of the former policewoman, thus beginning a period of terse relations and tough training.  Lacking any Force powers herself, Qyreia thought it best to train her new apprentice in arts of combat; namely in blocking blaster bolts, which translated to shooting at the poor Pantoran for extended periods of time.  While this did little to improve their personal relationship, it gave Leeadra phenomenal insight into the [[Shien]] style of lightsaber combat, becoming an expert in deflecting, redirecting, and dodging blaster bolts.  Despite the back-and-forth name-calling that usually revolved around their skin colors (ex. &amp;quot;blueberry&amp;quot; and &amp;quot;cherry pie&amp;quot;), the pair were good friends, often strengthening their bond through hardship as in the case of Leeadra&#039;s [https://www.darkjedibrotherhood.com/competitions/9944 capture by criminals on a backwater ice world].&lt;br /&gt;
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While the Zeltron settled into her role as mentor, she continued her thus far fruitless advances on Viru.  [https://discourse.darkjedibrotherhood.com/t/chronicles-of-the-red-qek-a-qyreia-biographical-run-on/1163/2?u=qyreiaarronen This time] however, her efforts proved more successful.  After a brief date on Aeotheran, which carried with it some heavy conversation for both of them, Qyreia willingly unveiled her Zeltron abilities for the first time for someone not of Zeltron-descent.  Keira responded with a kiss, confirming that the date had not only gone well, but that their relationship would continue.  It did so quietly, however, as the Seer still retained her position as Quaestor, and was actively worried about the professional implications of dating her Black Guard.  This all came to a head when Qyreia, in a show of personal loyalty, asked Viru herself to apply the Black Guard tattoo - a task normally reserved for the Rollmaster.  After days of internal conflict, Keira finally assented, branding her Guard via Force lightning with the only body modification that Qyreia had ever received.&lt;br /&gt;
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Viru left office shortly afterward, paving the way for [[Darkblade]] to take the Quasetorship and Bentre Stahoes to take position as his Aedile.  As acting Battle Team Sergeant, Qyreia readily took the reins in the short interim where Devil&#039;s Shroud had no formal Battle Team Leader; a position into which the new Consul would place her within the week.  Unfamiliar with the Anzat Force user as she was, their professional relationship was rocky at first, not helped at all by his nigh perverse fascination with her &amp;quot;soup.&amp;quot;  While this dropped all the formality barriers between Qyreia and Viru, it opened up the challenge of attempting to lead a Battle Team whose membership operated largely independent of their host group.&lt;br /&gt;
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====[[Operation: Cobalt]]====&lt;br /&gt;
{{Quote|Start small, like a fist, then spread your fingers out into the masses.|mantra Qyreia learned during her early trading days}}&lt;br /&gt;
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Continued conflict with the Dominion prompted Consul Sonje to rethink the cold-war status quo that had developed since the events of Ashes Fall.  Naga Sadow wanted to strike back, but first it needed a beachhead that could supply resources and manpower in addition to strategic placement.  The planet Cobalt, known to the locals as Arcalo IV, became the focal point, and all members of the Clan were mobilized to begin the process of assimilation lest the Dominion beat them to the very same goal.  Ignoring the call for combat training, Qyreia immediately went to the planet in hopes of quickly achieving the desired objectives.&lt;br /&gt;
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The first priority was [https://www.darkjedibrotherhood.com/competitions/9801 mapping] the world&#039;s resources.  While a simple enough task, it was a tedious one that had the Zeltron sitting in her cockpit for long hours, grueling over her sensor display while she transferred the data to a map overlay.  In the process, she was able to note the locations of other cities, ruins, and transportation lines running between them all, giving the Summit a good strategic overview of the whole world.&lt;br /&gt;
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The next task was [https://www.darkjedibrotherhood.com/competitions/9802 recruiting fresh bodies] to the Sadowan cause, as a recent census of the Warhost showed a distinct lack of manpower.  The focus was on Force sensitives, but they would also accept people of good skill; Qyreia took this to mean &amp;quot;young and healthy,&amp;quot; as she didn&#039;t expect to say any of them actively engaged in combat to test their prowess.  She took great care in assembling a trading ship and cargo to take to the only settlement readily accessible to outsiders, where she proceeded to quietly spread the word of the Clan&#039;s intentions and predicament.  Pamphlets, datapads, and word of mouth worked quickly - helped along by her mercantile savvy - and by the next day, she had taken on nearly one hundred people that fell under her recruitment criteria.  It did nothing to endear the mercenary to the local constabulary, but she left with a cargo hold full of recruits, all knowingt was only a matter of time before lines were drawn and people were forced to choose sides, whether they wanted to or not.&lt;br /&gt;
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The final stage in the operation, as it were, was [https://www.darkjedibrotherhood.com/competitions/9798 carried out] in the night that Qyreia remained on Arcalo IV.  Plying a young traffic controller at a nearby bar with liquor, she convinced him through no small amount of seduction to take her up to the traffic control center itself for a bit of &amp;quot;fun.&amp;quot;  That she had unleashed her rarely-seen Zeltron abilities also helped.  Despite some serious physical reprcussions (eg. a massive hangover), Qyreia managed to plant a data bug on the main control module, providing Naga Sadow with detailed information on the comings and goings of late, with particular interest in any Dominion-marked vessels.  upon her return to space, the mercenary was [https://discourse.darkjedibrotherhood.com/t/clan-naga-sadow-plot-fiction-2016/1229 rewarded by the Consul] with a front-row seat to an ambush that was set thanks to the collected data, resulting in the destruction of a Dominion Star Deastroyer along with several transport vessels and other combat craft.  With that, for Qyreia, Operation Cobalt was complete.&lt;br /&gt;
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====Fighting the Inquisitorius====&lt;br /&gt;
{{Quote|Those people were innocent civilians and should have been protected by the Brotherhood!&#039;&#039;&amp;quot;   &lt;br /&gt;
:&amp;quot;&#039;&#039;The Grand Master thinks otherwise.&#039;&#039;&amp;quot;&lt;br /&gt;
:&amp;quot;&#039;&#039;The &#039;&#039;Grand Master&#039;&#039; can suck my chuff&#039;&#039;.|Qyreia speaking with Inquisitors over the recent Undesirables and anti-Jedi purges}}&lt;br /&gt;
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While the Clan continued its personal war against the Dominion, the resistance against Pravus&#039; machinations carried on as covertly as could be managed.  [[Odan Urr|Clan Odan Urr]] was sent into hiding after their homeworld of [[New Tython]] was razed by the Grand Master&#039;s loyal forces, prompting more and more drastic measures to keep the Jedi afloat.  In order to root out possible dissidents, the [[Inquisitorius]] sent out agents across the Brotherhood against suspected sympathizers.  Results varied as to who was exposed versus who remained truly or just outwardly loyal to the [[Iron Throne]].  In Qyreia&#039;s case, her activities as a sympathizer were known within select circles of the clandestine organization, resulting in a rather [https://www.darkjedibrotherhood.com/competitions/9949 harsh interrogation] which left one Inquisitor dead and another on death&#039;s door, carrying her name back to their superiors as a hostile entity.&lt;br /&gt;
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In short order, the mercenary found herself barraged by hostilities from abroad and covert tasks from the Undesirables underground.  From [https://www.darkjedibrotherhood.com/competitions/10053 fighting agents] within Naga Sadow to [https://www.darkjedibrotherhood.com/competitions/10121 securing ships] for Odan Urr, Qyreia worked diligently to stem the effects of the Dark Council&#039;s machinations.  All the while, she maintained the same outward appearances during her work as Battle Team Leader and mentor, and confided only the most necessary of details in Keira in an effort to protect her from the retribution of the Inquisitorius and their ruling parties.&lt;br /&gt;
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====[[Operation: Firestorm]] and Operation: Homeland====&lt;br /&gt;
Despite the clandestine warfare within its own ranks, Naga Sadow would continue its path to war with the Dominion.  Using their collected data from Cobalt and various other agents, the Clan assaulted the Dominion-held world of [[Agua&#039;tah]] &#039;&#039;en masse&#039;&#039;.  While the large capital ships swooped in against the unprepared forces of the foe in orbit of the planet, Qyreia and [[Quo-Wing-Tzun]] - a member of her Battle Team - shuttled down to the planet&#039;s surface as one of the many pinpoint strikes against isolated fortresses and logistical caches scattered among the plethora of islands that dotted the watery world.  Unlike operations on Cobalt however, Qyreia was growing weary of the constant conflict, and thus was not among the exalted stars of the overall attack, some of whom did not return to Sepros alive.&lt;br /&gt;
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In the aftermath of the offensive, there lingered the vague threat of a counterattack on Sadowan holdings in the [[Orian system]].  Being one of the standout units during Firestorm, House Shar Dakhan&#039;s Summit put a series of wargames into effect called [https://www.darkjedibrotherhood.com/competitions/10273 Operation: Homeland].  Yet again, Qyreia participated in the venture but gave only cursory effort, putting most of her attention into personal matters, chief among which was her [https://www.darkjedibrotherhood.com/competitions/10447 continued support] of the anti-Pravus resistance movement.&lt;br /&gt;
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====[[Shattered Ties]], Myrmidon, and Departure from Leadership====&lt;br /&gt;
A month passed in relative quietude for the Clan, and thus for Qyreia as well, during which time she began work in earnest on settling her accounts within the Battle Team.  With the war against the Grand Master gradually escalating, the mercenary knew it was only a matter of time before her position as Battle Team Leader would only complicate matters more than they already were.  In going through all the accumulated files from her apartment on Sepros, she discovered an old project that had been started by Marcus and Daedric during their tenure prior to her arrival to the Brotherhood.  [[Myrmidon]], the planned base of operations for Devil&#039;s Shroud that would replace the lofty but scarce-used headquarters maintained on [[Devil&#039;s Shroud|Sky City]].  Despite its haggard beginnings, the Zeltron managed to scrape together the resources that had initially been allocated to the settlement and, after convincing the disenfranchised settlers to help, managed to get construction of the city underway.&lt;br /&gt;
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Her efforts would be cut short mid-project as Naga Sadow, apparently plagued on its borders by the Red Fury pirates that lingered after a [[Red Fury|combined assault the previous year]], renewed its tentative alliance with [[Scholae Palatinae|Clan Scholae Palatinae]].  The end goal was much like the previous endeavor: wipe out the pirates and divide up the loot.  Once the pirates&#039; base on Mygeeto had been breached, however, the alliance was promptly ended by [[Xen&#039;Mordin Vismorsus|Xen&#039;Mordin]], Consul of the Palatineans, in a mad bid to collect all of the artifacts within the base and leave his betrayed allies high and dry.  Already war weary, Qyreia made only a vain showing in order to help her friends Marcus, [[Aul Celsus|Aul]], Darkblade, and [[Armad]] when the latter was stranded after the initial attack and betrayal.  Once complete, she left the scene of greed and treachery, her apathy for the constant conflict rapidly growing.&lt;br /&gt;
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Returning to her work on Myrmidon, [https://discourse.darkjedibrotherhood.com/t/bt-devils-shroud-slice-of-life-ro-may-2016/1312 construction went quickly] thanks to the phenomenal assistance of the locals.  However, the strain of constant fighting from outside the safety of the Clan and the internal bickering was taking its toll on the Zeltron, who gradually took to lonely outings at local bars on Aeotheran more and more often, drinking more and more each time.  Despite this, the city was completed well before expectations and civil control was handed over to the settlers, with a small part of the city sectioned off for housing of each individual member of the Battle Team.  It was in Qyreia&#039;s own recently-completed house that, after cohabiting with Keira for some time, that all of her pent up frustrations came [https://discourse.darkjedibrotherhood.com/t/chronicles-of-the-red-qek-a-qyreia-biographical-run-on/1163/9?u=qyreiaarronen spilling out] in a drunken flurry of insults and self-destructive comments.  The fight nearly ended their relationship, salvaged only by a hair&#039;s breadth of compassion, that signaled that the Zeltron was at the end of her rope.&lt;br /&gt;
&lt;br /&gt;
It was time to hang up her hat, so to speak.  Within the week, still expecting the imminent need to flee at any given moment, Qyreia finalized her departure from her position as Battle Team Leader.  Despite forewarning of this move to both Darkblade and Stahoes&#039; replacement, [[Zachary O&#039;Maille]], replacing the Zeltron took nearly an additional week; a move which made her reconsider leaving the position in the first place.  However, as Aul Celsus returned to the Battle Team to take the reins, Qyreia forced herself to step back and let things run their own course.&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
[[File:Qyreia by gracezhu.jpg|200px|right|none|thumb|An image of Qyreia, taken toward the end of her time as BTL]]&lt;br /&gt;
Qyreia is not a very large person, standing at only 1.7 meters tall (or 5&#039; 7&amp;quot; in the old Republican system).  Weighing in a 63.5 kilograms (140 pounds), she maintains a thin frame with a dense, lean musculature maintained by exercise and her natural Zeltron metabolism.  Her skin, a darker sort of sunburn-red, shows off her contours nicely, and while she does not flaunt her physique like others of her race might, she is very aware that she is good looking.  She has no piercings or tattoos, and no major scars to speak of thanks in equal parts to careful living and the magic of bacta.  Her hair is cropped short along the sides, fading upward to a long (up to 10 cm) crop of hair on top of her head, which tends to partly hang over her face along a natural split just off-center to the left.  The hair itself is a dark, smoky blue that reflects a much lighter cobalt color in the light.&lt;br /&gt;
&lt;br /&gt;
Her attire is generally utilitarian, usually consisting of a simple white shirt, khaki pants, red-brown leather boots, and brown leather jacket.  To her own chagrin, she owns no dresses or feminine attire, thanks in large part to her life as an independent spacer.  Her clothes are designed for maximum movement as, she has often found, armor does not always work very well, and the best defense is not getting hit in the first place.  She also likes the simple earthy colors of her attire because they are easy to coordinate, especially with a vibrant skin tone such as hers.&lt;br /&gt;
&lt;br /&gt;
== Personality and traits ==&lt;br /&gt;
On her own, Qyreia is very cheerful and happy, and often looks on the bright side of life, hoping for the best.  She is a self-professed “master of sass,” constantly coming up with witty or sarcastic remarks to say – even if she does not always say them.  When the chips are down, this can be as much of a blessing as a burden, as sometimes her witticisms can turn inward toward herself, though she will always do her utmost to contain any negative emotional displays – aside from annoyance or anger – in front of others.  When her anger ‘’does’’ show through, her travels and attentive ear have given her a very colorful vocabulary, allowing her to swear harder than a drunken Huttese sailor.  A stint on [http://starwars.wikia.com/wiki/Kashyyyk Kashyyyk] during her private contractor days has also earned her a degree of skill in [http://starwars.wikia.com/wiki/Shyriiwook Shyriiwook], resulting in a fair amount of respect when speaking with the [https://wiki.darkjedibrotherhood.com/view/Species#Wookiee furry beings].&lt;br /&gt;
&lt;br /&gt;
In the company of others, while she enjoys laughing, smiling, dancing or singing, she sees this as more of a personal affair than one for public consumption.   This stems from her disdain for the stigmatized heritage she shares with the Zeltron people, and shows in her mild dislike of parties and utter revulsion of persons who make assumptions about her sex life.  Her dismissal of these values is so overt that she can be nervous at social gatherings, if she attends at all, thinking that people expect her to be some great party animal. Open comparison to other Zeltrons can likewise make her moody and morose, as she feels that people cannot accept her as an individual.  As such, forming intimate relationships is also a difficult feat, and can equally be disconcerting when her own rare advances are declined.&lt;br /&gt;
&lt;br /&gt;
In the course of her travels and in an effort to separate herself from her cultural heritage, Qyreia has learned to augment her people&#039;s natural abilities.  While the greater majority of Zeltrons can control the potency of their pheromones, Qyreia has instead learned to suppress them almost entirely, the latent levels on par with that of a human.  In addition, she has also learned to entirely shut down her latent emotional telepathy, also a holdover of her heritage.  Around other Zeltrons, it can be somewhat disconcerting as they can neither feel nor be felt in a natural way, akin to a Force user&#039;s discomfort around one whose connection to the Force has been severed.  Only with a great deal of concentration can she turn the abilities on or off, although she finds the latter easier.  Likewise, severe stress - especially anger - can break the telepathic barrier if sufficient enough, although this is very rare as she is very diligent at suppressing her emotions; something she has been told by many friends is bad for her health, mental &#039;&#039;and&#039;&#039; physical.&lt;br /&gt;
[[File:Q&#039;s Signature.png|300px|right|none|thumb|Qyreia&#039;s signature in High Galactic script]]&lt;br /&gt;
&lt;br /&gt;
In combat, she has one rule: fight to win.  If her moral compass is not at stake, then Qyreia has no problem with beating a hasty retreat.  “Live to fight another day,” as the saying goes.  However, that does not mean she is prone to cowardice.  More often than not, she will make a quick assessment of the situation and try to be first to act: strike first and last.  She finds that the best way to do this is often not the most accepted way; fighting dirty with eye-pokes, ambushing with her blaster, or her infamous kicks to the groin.  Still, when the situation requires, she will not balk in the face of difficult odds, though she may complain by using some choice vocabulary from her repertoire.&lt;br /&gt;
&lt;br /&gt;
[[Category:Naga Sadow members]]&lt;/div&gt;</summary>
		<author><name>Qyreia Arronen</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Q%27s_Signature.png&amp;diff=161916</id>
		<title>File:Q&#039;s Signature.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Q%27s_Signature.png&amp;diff=161916"/>
		<updated>2017-02-21T01:05:23Z</updated>

		<summary type="html">&lt;p&gt;Qyreia Arronen: Category:Images-Miscellaneous&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Category:Images-Miscellaneous&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyrighted}}&lt;/div&gt;</summary>
		<author><name>Qyreia Arronen</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Myrmidon&amp;diff=157862</id>
		<title>Myrmidon</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Myrmidon&amp;diff=157862"/>
		<updated>2016-11-18T02:04:01Z</updated>

		<summary type="html">&lt;p&gt;Qyreia Arronen: Resized in-article diagram image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{eras|exd|nor}}&lt;br /&gt;
{{City&lt;br /&gt;
|image=[[File:Myrmidon map.png|300px]]&lt;br /&gt;
|name= Myrmidon&lt;br /&gt;
|constructed= [[34 ABY]]&lt;br /&gt;
|destroyed=&lt;br /&gt;
|builder=*[[Marcus Kiriyu]]&lt;br /&gt;
*[[Daedric Turelles]]&lt;br /&gt;
*[[Qyreia Arronen]]&lt;br /&gt;
|planet= [[Aeotheran]]&lt;br /&gt;
|continent=&lt;br /&gt;
|location=&lt;br /&gt;
|climate= Tropical wet&lt;br /&gt;
|interest=&lt;br /&gt;
|population= 15,000&lt;br /&gt;
|era= [[New Order era]]&lt;br /&gt;
|affiliation=*[[Clan Naga Sadow]]&lt;br /&gt;
*[[House Shar Dakhan]]&lt;br /&gt;
*[[Devil&#039;s Shroud]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Myrmidon&#039;&#039;&#039; is the current base of operations for Battle Team [[Devil&#039;s Shroud]], located deep within the jungles of Aeotheran.&lt;br /&gt;
== History ==&lt;br /&gt;
Myrmidon was originally thought up by [[Marcus Kiriyu]] and [[Daedric Turelles]] who, at the time, were displeased with the lofty direction that [[Devil&#039;s Shroud]] had been taking by occupying Sky City as its base of operations, rather than being true to its roots as a swoop gang.  Allocating the available resources and pulling inspiration from its members in the planning phase, Kiriyu and Turelles made a formal proposal to relocate the Battle Team to a remote location on [[Aeotheran]], already the home planet of [[House Shar Dakhan]].  The plan was approved and they began preparations, but would be stopped short when Marcus was promoted to the position of Rollmaster for [[Clan Naga Sadow]].  With the project&#039;s momentum lost, much of the initial work and population was forgotten in Aeotheran&#039;s jungles.&lt;br /&gt;
&lt;br /&gt;
When Devil&#039;s Shroud fell under the leadership of [[Bentre Stahoes]], the half-constructed town remain largely untouched.  This environment fostered dissent amongst a pocket of the already small population who began to see themselves as the rightful heirs to the land (although the near-extinct [[Ekind]] would have been the only ones to be able to make a truthful claim as such).  This developed into a heated but isolated incident that saw the insurgency fall under the banner of a supposedly Zeltron woman by the name of Chelidon.  Stahoes called upon allies in [[Sapphire Squadron]] to assist in putting down the insurrection - particularly [[Scarlet]], the Squadron&#039;s Battle Team Leader at the time - as well as [[Lexiconus Qor]] and [[Macron Goura Sadow]].  The allied forces obliterated the insurgency and razed much of the settlement in the process before departing, once again leaving Myrmidon&#039;s remaining populace isolated in the jungle.&lt;br /&gt;
&lt;br /&gt;
During this time, Myrmidon would gradually stabilize itself, with the remaining population augmented by the occasional retiring spacer or frontier settler.  Supply for the aggregated races and professions that found themselves there was largely subsistence farming through aeroponic gardens housed in the prefabricated structures that remained after the Chelidon incident.  However, with so few hands to maintain what was still a proportionately large settlement, many buildings on the fringes were abandoned to be reclaimed by jungle foliage, along with a great deal of construction equipment.&lt;br /&gt;
&lt;br /&gt;
In 34 ABY, stewardship of Devil&#039;s Shroud would fall to [[Qyreia Arronen]] who, late in her tenure as Battle Team Leader, discovered information on the isolated village.  She had only barely been able to make contact with the inhabitants and, upon arrival, was struck by the dilapidated yet self-sustained and relaxed environment she found, including the intended starport that had developed no further than a cleared grass field.  A retired human spacer, Rhess Junipyr, was the accepted authority figure, and initially offered resistance at the return of the organization that had previously destroyed and twice-forgotten the Myrmidon project.  Opinions and the physical state of the village quickly changed, as Arronen worked tirelessly to bring new life into the area.  In a matter of months, the jungle was cleared away from the abandoned structures and equipment, the starport was constructed, and the small town was transformed into what would become a small city.  Qyreia would punctuate the end of her role as Battle Team Leader with the construction of a small fortified headquarters complex - the Shrouded Redoubt - before handing civilian control of the growing population to Rhess, on the stipulation that the human maintain the self-sufficiency and peaceful culture that it had been found in.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
=== Layout ===&lt;br /&gt;
[[File:Myrmidon Apartments.jpg|150px|left|none|thumb|Diagram of the pre-fabricated apartments that comprise most of the city&#039;s structures]]&lt;br /&gt;
Myrmidon is much changed since its original inception.  Located in the middle of one of Aeotheran&#039;s largest continents, the city is isolated and largely land-locked, save for small nearby rivers and streams.  Laid out in a large square, the city is divided into three distinct sectors.  Comprising the entire northern side of the area is the starport, which supplies transit for settlers, additional construction materiel, and the availability of trade.  The southern sector maintains the main body of residential and commercial structures, as well as the housing and headquarters for Battle Team Devil&#039;s Shroud.  The eight residential and commercial blocs are arrayed in a radial pattern, following a street pattern designed with simplicity and efficiency in mind, while the main avenues provide clear line of sight to and from the centrally-located headquarters sector.  This sector is comprised of a small perimeter of housing allocated to current members of Devil&#039;s Shroud - individual homes over the larger apartment structures of the residential district(s) - with the Shrouded Redoubt in the center providing a headquarters for the Battle Team as well as a small, local peacekeeping security force.&lt;br /&gt;
&lt;br /&gt;
Outside the main body of the settlement are a series of small outposts located on the woodland fringes.  Manned by small security teams and civilians alike, they provide protection from the wildlife of the jungle that surrounds the city, maintaining a wide, open &amp;quot;safe zone.&amp;quot;  This area contains small commercial enterprises as well, including logging companies which prevent natural land reclamation, and wildlife tours for the rare tourist or educational trip.&lt;br /&gt;
&lt;br /&gt;
=== Key Locations ===&lt;br /&gt;
==== Shrouded Redoubt ====&lt;br /&gt;
Largely constructed of reinforced [http://starwars.wikia.com/wiki/Permacrete/Legends permacrete], the headquarters of Battle Team Devil&#039;s Shroud is a small, enclosed complex, surrounded by a large wall. The six meter tall perimeter slopes for half of its height, providing protection from direct-fire weaponry, as well as preventing armored vehicles from simply battering their way through by reducing their momentum and deflection angle. The interior houses an armory, training ground with small firing ranges, barracks, and the &amp;quot;bastion&amp;quot; that serves as a defensive tower as well as administrative building for the Battle Team and local police force.  The Team Leader&#039;s office offers a commanding view toward the starport, but is otherwise spartan in décor: a simple desk, comfortable office chair, and stiff interview sofa provide human furnishing; while a large shelving unit provides storage for files and personal effects.  Arronen said of the conditions, [https://discourse.darkjedibrotherhood.com/t/bt-devils-shroud-slice-of-life-ro-may-2016/1312/5 &amp;quot;It&#039;s an office, not a penthouse,&amp;quot;] and made clear intention that it should remain as such.&lt;br /&gt;
&lt;br /&gt;
==== Starport ====&lt;br /&gt;
The starport is the primary lifeline to the outside world and galaxy at large.  While it has no formal name as yet, it is large enough to maintain traffic and landing surface for dozens of spacecraft, from small shuttles and starfighters to large freighters and some smaller capital-grade ships, such as corvettes and frigates.  Two reinforced towers provide traffic control for the incoming and outgoing craft, while their transmitters also double as the main communications array for Myrmidon.  Operations are considered thorough and safe, although military security is weak when compared to the Redoubt sector of the city.&lt;br /&gt;
&lt;br /&gt;
=== Economy ===&lt;br /&gt;
Much of the economic profit in Myrmidon comes from exportation of wood gathered from the ever-encroaching jungle that borders every side of the city.  The rich, dark wood varies in quality, but generally provides a fair profit.  Likewise, the heavy presence of untamed nature attracts a sliver of tourism that caters to jungle safaris.  As the city was built to be self-sufficient in food and water, excess crops are used to create luxury items that are sold within the settlement or exported to other sites on Aeotheran; this includes products like alcohol, linen, and a limited amount of grains.  However, these agri-products account for the smallest amount of revenue.  As the population grows, so too does the availability of work in fields like education, skilled crafts, security, and transportation.&lt;br /&gt;
&lt;br /&gt;
== Population ==&lt;br /&gt;
Due to its recent history, Myrmidon has become home to a wide variety of the races that inhabit the galaxy.  The predominant species are [https://wiki.darkjedibrotherhood.com/view/Species#Human humans], making up at least fifty percent of the population.  The next largest body is comprised of [http://starwars.wikia.com/wiki/Ugnaught Ugnaughts], who trade their exceptional engineering skills for living space - an arrangement that is thoroughly honored and protected by the city&#039;s leadership and settled populace.  An amalgam of other aliens rounds out the demographic, to include but are not limited to: Bothans, Duros, Rodians, Twi&#039;leks, &#039;&#039;et cetera&#039;&#039;.  By the time the city was inaugurated as fully active, the population influx had stabilized at around fifteen thousand (15,000), although urban planning estimates place population capacity upward of twenty five thousand (25,000), with the possibility to create additional city sectors following the same model should capacity be exceeded.&lt;br /&gt;
&lt;br /&gt;
=== Key People ===&lt;br /&gt;
==== Rhess Junipyr ====&lt;br /&gt;
Described as a nominally attractive older human female, Rhess came to Myrmidon just prior to the Chelidon incident.  Her long, brown-streaked blonde hair is often pulled into a ponytail, making her look more youthful than the near-fifty years she has accumulated.  Prior to settling, Rhess was a trader and smuggler of the toughest sort who placed her welfare and that of the people under her care above all else.  After years of the harsh life, the spacer moved to Aeotheran on the premise of a quiet retirement in the secluded town that Myrmidon was supposed to be.  Due to her care for those around her however, she became the voice of the people, bringing many of the citizens&#039; concerns to the attention of Brotherhood personnel; this was largely alongside Qyreia, for whom she held a friendly respect as a fellow spacer and smuggler.  Rhess currently holds the title of Speaker of Myrmidon, equivalent to a mayor, with an entire council that handles civil affairs within the city.&lt;br /&gt;
==== Igg ====&lt;br /&gt;
As the elected &#039;&#039;ufflor&#039;&#039; representative, Igg is the public face of the Ugnaught presence within Myrmidon.  A master engineer in his own right, his efforts greatly aided in the construction of the city, reducing what would have been a year-long project down to a matter of months.  He also provided a great deal of advice and suggestion to Arronen when planning specific projects such as the Shrouded Redoubt and the starport.  The Ugnaught and others of his kind have grown a great deal of respect for Devil&#039;s Shroud thanks to their recent dealings, as they are given equal respect and reward for their monumental efforts in building and maintaining the city&#039;s operations.&lt;br /&gt;
&lt;br /&gt;
{{Naga Sadow}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Battleteams]] &lt;br /&gt;
[[Category:Naga Sadow Locations]]&lt;/div&gt;</summary>
		<author><name>Qyreia Arronen</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Myrmidon&amp;diff=157861</id>
		<title>Myrmidon</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Myrmidon&amp;diff=157861"/>
		<updated>2016-11-18T02:02:47Z</updated>

		<summary type="html">&lt;p&gt;Qyreia Arronen: Added apartments diagram image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{eras|exd|nor}}&lt;br /&gt;
{{City&lt;br /&gt;
|image=[[File:Myrmidon map.png|300px]]&lt;br /&gt;
|name= Myrmidon&lt;br /&gt;
|constructed= [[34 ABY]]&lt;br /&gt;
|destroyed=&lt;br /&gt;
|builder=*[[Marcus Kiriyu]]&lt;br /&gt;
*[[Daedric Turelles]]&lt;br /&gt;
*[[Qyreia Arronen]]&lt;br /&gt;
|planet= [[Aeotheran]]&lt;br /&gt;
|continent=&lt;br /&gt;
|location=&lt;br /&gt;
|climate= Tropical wet&lt;br /&gt;
|interest=&lt;br /&gt;
|population= 15,000&lt;br /&gt;
|era= [[New Order era]]&lt;br /&gt;
|affiliation=*[[Clan Naga Sadow]]&lt;br /&gt;
*[[House Shar Dakhan]]&lt;br /&gt;
*[[Devil&#039;s Shroud]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Myrmidon&#039;&#039;&#039; is the current base of operations for Battle Team [[Devil&#039;s Shroud]], located deep within the jungles of Aeotheran.&lt;br /&gt;
== History ==&lt;br /&gt;
Myrmidon was originally thought up by [[Marcus Kiriyu]] and [[Daedric Turelles]] who, at the time, were displeased with the lofty direction that [[Devil&#039;s Shroud]] had been taking by occupying Sky City as its base of operations, rather than being true to its roots as a swoop gang.  Allocating the available resources and pulling inspiration from its members in the planning phase, Kiriyu and Turelles made a formal proposal to relocate the Battle Team to a remote location on [[Aeotheran]], already the home planet of [[House Shar Dakhan]].  The plan was approved and they began preparations, but would be stopped short when Marcus was promoted to the position of Rollmaster for [[Clan Naga Sadow]].  With the project&#039;s momentum lost, much of the initial work and population was forgotten in Aeotheran&#039;s jungles.&lt;br /&gt;
&lt;br /&gt;
When Devil&#039;s Shroud fell under the leadership of [[Bentre Stahoes]], the half-constructed town remain largely untouched.  This environment fostered dissent amongst a pocket of the already small population who began to see themselves as the rightful heirs to the land (although the near-extinct [[Ekind]] would have been the only ones to be able to make a truthful claim as such).  This developed into a heated but isolated incident that saw the insurgency fall under the banner of a supposedly Zeltron woman by the name of Chelidon.  Stahoes called upon allies in [[Sapphire Squadron]] to assist in putting down the insurrection - particularly [[Scarlet]], the Squadron&#039;s Battle Team Leader at the time - as well as [[Lexiconus Qor]] and [[Macron Goura Sadow]].  The allied forces obliterated the insurgency and razed much of the settlement in the process before departing, once again leaving Myrmidon&#039;s remaining populace isolated in the jungle.&lt;br /&gt;
&lt;br /&gt;
During this time, Myrmidon would gradually stabilize itself, with the remaining population augmented by the occasional retiring spacer or frontier settler.  Supply for the aggregated races and professions that found themselves there was largely subsistence farming through aeroponic gardens housed in the prefabricated structures that remained after the Chelidon incident.  However, with so few hands to maintain what was still a proportionately large settlement, many buildings on the fringes were abandoned to be reclaimed by jungle foliage, along with a great deal of construction equipment.&lt;br /&gt;
&lt;br /&gt;
In 34 ABY, stewardship of Devil&#039;s Shroud would fall to [[Qyreia Arronen]] who, late in her tenure as Battle Team Leader, discovered information on the isolated village.  She had only barely been able to make contact with the inhabitants and, upon arrival, was struck by the dilapidated yet self-sustained and relaxed environment she found, including the intended starport that had developed no further than a cleared grass field.  A retired human spacer, Rhess Junipyr, was the accepted authority figure, and initially offered resistance at the return of the organization that had previously destroyed and twice-forgotten the Myrmidon project.  Opinions and the physical state of the village quickly changed, as Arronen worked tirelessly to bring new life into the area.  In a matter of months, the jungle was cleared away from the abandoned structures and equipment, the starport was constructed, and the small town was transformed into what would become a small city.  Qyreia would punctuate the end of her role as Battle Team Leader with the construction of a small fortified headquarters complex - the Shrouded Redoubt - before handing civilian control of the growing population to Rhess, on the stipulation that the human maintain the self-sufficiency and peaceful culture that it had been found in.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
=== Layout ===&lt;br /&gt;
[[File:Myrmidon Apartments.jpg|200px|left|none|thumb|Diagram of the pre-fabricated apartments that comprise most of the city&#039;s structures]]&lt;br /&gt;
Myrmidon is much changed since its original inception.  Located in the middle of one of Aeotheran&#039;s largest continents, the city is isolated and largely land-locked, save for small nearby rivers and streams.  Laid out in a large square, the city is divided into three distinct sectors.  Comprising the entire northern side of the area is the starport, which supplies transit for settlers, additional construction materiel, and the availability of trade.  The southern sector maintains the main body of residential and commercial structures, as well as the housing and headquarters for Battle Team Devil&#039;s Shroud.  The eight residential and commercial blocs are arrayed in a radial pattern, following a street pattern designed with simplicity and efficiency in mind, while the main avenues provide clear line of sight to and from the centrally-located headquarters sector.  This sector is comprised of a small perimeter of housing allocated to current members of Devil&#039;s Shroud - individual homes over the larger apartment structures of the residential district(s) - with the Shrouded Redoubt in the center providing a headquarters for the Battle Team as well as a small, local peacekeeping security force.&lt;br /&gt;
&lt;br /&gt;
Outside the main body of the settlement are a series of small outposts located on the woodland fringes.  Manned by small security teams and civilians alike, they provide protection from the wildlife of the jungle that surrounds the city, maintaining a wide, open &amp;quot;safe zone.&amp;quot;  This area contains small commercial enterprises as well, including logging companies which prevent natural land reclamation, and wildlife tours for the rare tourist or educational trip.&lt;br /&gt;
&lt;br /&gt;
=== Key Locations ===&lt;br /&gt;
==== Shrouded Redoubt ====&lt;br /&gt;
Largely constructed of reinforced [http://starwars.wikia.com/wiki/Permacrete/Legends permacrete], the headquarters of Battle Team Devil&#039;s Shroud is a small, enclosed complex, surrounded by a large wall. The six meter tall perimeter slopes for half of its height, providing protection from direct-fire weaponry, as well as preventing armored vehicles from simply battering their way through by reducing their momentum and deflection angle. The interior houses an armory, training ground with small firing ranges, barracks, and the &amp;quot;bastion&amp;quot; that serves as a defensive tower as well as administrative building for the Battle Team and local police force.  The Team Leader&#039;s office offers a commanding view toward the starport, but is otherwise spartan in décor: a simple desk, comfortable office chair, and stiff interview sofa provide human furnishing; while a large shelving unit provides storage for files and personal effects.  Arronen said of the conditions, [https://discourse.darkjedibrotherhood.com/t/bt-devils-shroud-slice-of-life-ro-may-2016/1312/5 &amp;quot;It&#039;s an office, not a penthouse,&amp;quot;] and made clear intention that it should remain as such.&lt;br /&gt;
&lt;br /&gt;
==== Starport ====&lt;br /&gt;
The starport is the primary lifeline to the outside world and galaxy at large.  While it has no formal name as yet, it is large enough to maintain traffic and landing surface for dozens of spacecraft, from small shuttles and starfighters to large freighters and some smaller capital-grade ships, such as corvettes and frigates.  Two reinforced towers provide traffic control for the incoming and outgoing craft, while their transmitters also double as the main communications array for Myrmidon.  Operations are considered thorough and safe, although military security is weak when compared to the Redoubt sector of the city.&lt;br /&gt;
&lt;br /&gt;
=== Economy ===&lt;br /&gt;
Much of the economic profit in Myrmidon comes from exportation of wood gathered from the ever-encroaching jungle that borders every side of the city.  The rich, dark wood varies in quality, but generally provides a fair profit.  Likewise, the heavy presence of untamed nature attracts a sliver of tourism that caters to jungle safaris.  As the city was built to be self-sufficient in food and water, excess crops are used to create luxury items that are sold within the settlement or exported to other sites on Aeotheran; this includes products like alcohol, linen, and a limited amount of grains.  However, these agri-products account for the smallest amount of revenue.  As the population grows, so too does the availability of work in fields like education, skilled crafts, security, and transportation.&lt;br /&gt;
&lt;br /&gt;
== Population ==&lt;br /&gt;
Due to its recent history, Myrmidon has become home to a wide variety of the races that inhabit the galaxy.  The predominant species are [https://wiki.darkjedibrotherhood.com/view/Species#Human humans], making up at least fifty percent of the population.  The next largest body is comprised of [http://starwars.wikia.com/wiki/Ugnaught Ugnaughts], who trade their exceptional engineering skills for living space - an arrangement that is thoroughly honored and protected by the city&#039;s leadership and settled populace.  An amalgam of other aliens rounds out the demographic, to include but are not limited to: Bothans, Duros, Rodians, Twi&#039;leks, &#039;&#039;et cetera&#039;&#039;.  By the time the city was inaugurated as fully active, the population influx had stabilized at around fifteen thousand (15,000), although urban planning estimates place population capacity upward of twenty five thousand (25,000), with the possibility to create additional city sectors following the same model should capacity be exceeded.&lt;br /&gt;
&lt;br /&gt;
=== Key People ===&lt;br /&gt;
==== Rhess Junipyr ====&lt;br /&gt;
Described as a nominally attractive older human female, Rhess came to Myrmidon just prior to the Chelidon incident.  Her long, brown-streaked blonde hair is often pulled into a ponytail, making her look more youthful than the near-fifty years she has accumulated.  Prior to settling, Rhess was a trader and smuggler of the toughest sort who placed her welfare and that of the people under her care above all else.  After years of the harsh life, the spacer moved to Aeotheran on the premise of a quiet retirement in the secluded town that Myrmidon was supposed to be.  Due to her care for those around her however, she became the voice of the people, bringing many of the citizens&#039; concerns to the attention of Brotherhood personnel; this was largely alongside Qyreia, for whom she held a friendly respect as a fellow spacer and smuggler.  Rhess currently holds the title of Speaker of Myrmidon, equivalent to a mayor, with an entire council that handles civil affairs within the city.&lt;br /&gt;
==== Igg ====&lt;br /&gt;
As the elected &#039;&#039;ufflor&#039;&#039; representative, Igg is the public face of the Ugnaught presence within Myrmidon.  A master engineer in his own right, his efforts greatly aided in the construction of the city, reducing what would have been a year-long project down to a matter of months.  He also provided a great deal of advice and suggestion to Arronen when planning specific projects such as the Shrouded Redoubt and the starport.  The Ugnaught and others of his kind have grown a great deal of respect for Devil&#039;s Shroud thanks to their recent dealings, as they are given equal respect and reward for their monumental efforts in building and maintaining the city&#039;s operations.&lt;br /&gt;
&lt;br /&gt;
{{Naga Sadow}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Battleteams]] &lt;br /&gt;
[[Category:Naga Sadow Locations]]&lt;/div&gt;</summary>
		<author><name>Qyreia Arronen</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Myrmidon_Apartments.jpg&amp;diff=157860</id>
		<title>File:Myrmidon Apartments.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Myrmidon_Apartments.jpg&amp;diff=157860"/>
		<updated>2016-11-18T01:56:19Z</updated>

		<summary type="html">&lt;p&gt;Qyreia Arronen: Category: Images-Miscellaneous
{{Creative Commons|creator=Qyreia Arronen}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Images-Miscellaneous]]&lt;br /&gt;
{{Creative Commons|creator=Qyreia Arronen}}&lt;/div&gt;</summary>
		<author><name>Qyreia Arronen</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Aeotheran_Map.jpg&amp;diff=156812</id>
		<title>File:Aeotheran Map.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Aeotheran_Map.jpg&amp;diff=156812"/>
		<updated>2016-10-08T17:56:57Z</updated>

		<summary type="html">&lt;p&gt;Qyreia Arronen: Qyreia Arronen uploaded a new version of File:Aeotheran Map.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Made by [[Tyren Atema]]&lt;br /&gt;
{{fairuse}}&lt;br /&gt;
[[Category:Images-Locations]]&lt;/div&gt;</summary>
		<author><name>Qyreia Arronen</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Myrmidon&amp;diff=156194</id>
		<title>Myrmidon</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Myrmidon&amp;diff=156194"/>
		<updated>2016-09-08T00:08:21Z</updated>

		<summary type="html">&lt;p&gt;Qyreia Arronen: removed redundant verbage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{City&lt;br /&gt;
|image=&lt;br /&gt;
|name= Myrmidon&lt;br /&gt;
|constructed= [[34 ABY]]&lt;br /&gt;
|destroyed=&lt;br /&gt;
|builder=*[[Marcus Kiriyu]]&lt;br /&gt;
*[[Daedric Turelles]]&lt;br /&gt;
*[[Qyreia Arronen]]&lt;br /&gt;
|planet= [[Aeotheran]]&lt;br /&gt;
|continent=&lt;br /&gt;
|location=&lt;br /&gt;
|climate= Tropical wet&lt;br /&gt;
|interest=&lt;br /&gt;
|population= 15,000&lt;br /&gt;
|era= [[New Order era]]&lt;br /&gt;
|affiliation=*[[Clan Naga Sadow]]&lt;br /&gt;
*[[House Shar Dakhan]]&lt;br /&gt;
*[[Devil&#039;s Shroud]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Myrmidon&#039;&#039;&#039; is the current base of operations for Battle Team [[Devil&#039;s Shroud]], located deep within the jungles of Aeotheran.&lt;br /&gt;
== History ==&lt;br /&gt;
Myrmidon was originally thought up by [[Marcus Kiriyu]] and [[Daedric Turelles]] who, at the time, were displeased with the lofty direction that [[Devil&#039;s Shroud]] had been taking by occupying Sky City as its base of operations, rather than being true to its roots as a swoop gang.  Allocating the available resources and pulling inspiration from its members in the planning phase, Kiriyu and Turelles made a formal proposal to relocate the Battle Team to a remote location on [[Aeotheran]], already the home planet of [[House Shar Dakhan]].  The plan was approved and they began preparations, but would be stopped short when Marcus was promoted to the position of Rollmaster for [[Clan Naga Sadow]].  With the project&#039;s momentum lost, much of the initial work and population was forgotten in Aeotheran&#039;s jungles.&lt;br /&gt;
&lt;br /&gt;
When Devil&#039;s Shroud fell under the leadership of [[Bentre Stahoes]], the half-constructed town remain largely untouched.  This environment fostered dissent amongst a pocket of the already small population who began to see themselves as the rightful heirs to the land (although the near-extinct [[Ekind]] would have been the only ones to be able to make a truthful claim as such).  This developed into a heated but isolated incident that saw the insurgency fall under the banner of a supposedly Zeltron woman by the name of Chelidon.  Stahoes called upon allies in [[Sapphire Squadron]] to assist in putting down the insurrection - particularly [[Scarlet]], the Squadron&#039;s Battle Team Leader at the time - as well as [[Lexiconus Qor]] and [[Macron Goura Sadow]].  The allied forces obliterated the insurgency and razed much of the settlement in the process before departing, once again leaving Myrmidon&#039;s remaining populace isolated in the jungle.&lt;br /&gt;
&lt;br /&gt;
During this time, Myrmidon would gradually stabilize itself, with the remaining population augmented by the occasional retiring spacer or frontier settler.  Supply for the aggregated races and professions that found themselves there was largely subsistence farming through aeroponic gardens housed in the prefabricated structures that remained after the Chelidon incident.  However, with so few hands to maintain what was still a proportionately large settlement, many buildings on the fringes were abandoned to be reclaimed by jungle foliage, along with a great deal of construction equipment.&lt;br /&gt;
&lt;br /&gt;
In 34 ABY, stewardship of Devil&#039;s Shroud would fall to [[Qyreia Arronen]] who, late in her tenure as Battle Team Leader, discovered information on the isolated village.  She had only barely been able to make contact with the inhabitants and, upon arrival, was struck by the dilapidated yet self-sustained and relaxed environment she found, including the intended starport that had developed no further than a cleared grass field.  A retired human spacer, Rhess Junipyr, was the accepted authority figure, and initially offered resistance at the return of the organization that had previously destroyed and twice-forgotten the Myrmidon project.  Opinions and the physical state of the village quickly changed, as Arronen worked tirelessly to bring new life into the area.  In a matter of months, the jungle was cleared away from the abandoned structures and equipment, the starport was constructed, and the small town was transformed into what would become a small city.  Qyreia would punctuate the end of her role as Battle Team Leader with the construction of a small fortified headquarters complex - the Shrouded Redoubt - before handing civilian control of the growing population to Rhess, on the stipulation that the human maintain the self-sufficiency and peaceful culture that it had been found in.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
=== Layout ===&lt;br /&gt;
Myrmidon is much changed since its original inception.  Located in the middle of one of Aeotheran&#039;s largest continents, the city is isolated and largely land-locked, save for small nearby rivers and streams.  Laid out in a large square, the city is divided into three distinct sectors.  Comprising the entire northern side of the area is the starport, which supplies transit for settlers, additional construction materiel, and the availability of trade.  The southern sector maintains the main body of residential and commercial structures, as well as the housing and headquarters for Battle Team Devil&#039;s Shroud.  The eight residential and commercial blocs are arrayed in a radial pattern, following a street pattern designed with simplicity and efficiency in mind, while the main avenues provide clear line of sight to and from the centrally-located headquarters sector.  This sector is comprised of a small perimeter of housing allocated to current members of Devil&#039;s Shroud - individual homes over the larger apartment structures of the residential district(s) - with the Shrouded Redoubt in the center providing a headquarters for the Battle Team as well as a small, local peacekeeping security force.&lt;br /&gt;
&lt;br /&gt;
Outside the main body of the settlement are a series of small outposts located on the woodland fringes.  Manned by small security teams and civilians alike, they provide protection from the wildlife of the jungle that surrounds the city, maintaining a wide, open &amp;quot;safe zone.&amp;quot;  This area contains small commercial enterprises as well, including logging companies which prevent natural land reclamation, and wildlife tours for the rare tourist or educational trip.&lt;br /&gt;
&lt;br /&gt;
=== Key Locations ===&lt;br /&gt;
==== Shrouded Redoubt ====&lt;br /&gt;
Largely constructed of reinforced [http://starwars.wikia.com/wiki/Permacrete/Legends permacrete], the headquarters of Battle Team Devil&#039;s Shroud is a small, enclosed complex, surrounded by a large wall. The six meter tall perimeter slopes for half of its height, providing protection from direct-fire weaponry, as well as preventing armored vehicles from simply battering their way through by reducing their momentum and deflection angle. The interior houses an armory, training ground with small firing ranges, barracks, and the &amp;quot;bastion&amp;quot; that serves as a defensive tower as well as administrative building for the Battle Team and local police force.  The Team Leader&#039;s office offers a commanding view toward the starport, but is otherwise spartan in décor: a simple desk, comfortable office chair, and stiff interview sofa provide human furnishing; while a large shelving unit provides storage for files and personal effects.  Arronen said of the conditions, [https://discourse.darkjedibrotherhood.com/t/bt-devils-shroud-slice-of-life-ro-may-2016/1312/5 &amp;quot;It&#039;s an office, not a penthouse,&amp;quot;] and made clear intention that it should remain as such.&lt;br /&gt;
&lt;br /&gt;
==== Starport ====&lt;br /&gt;
The starport is the primary lifeline to the outside world and galaxy at large.  While it has no formal name as yet, it is large enough to maintain traffic and landing surface for dozens of spacecraft, from small shuttles and starfighters to large freighters and some smaller capital-grade ships, such as corvettes and frigates.  Two reinforced towers provide traffic control for the incoming and outgoing craft, while their transmitters also double as the main communications array for Myrmidon.  Operations are considered thorough and safe, although military security is weak when compared to the Redoubt sector of the city.&lt;br /&gt;
&lt;br /&gt;
=== Economy ===&lt;br /&gt;
Much of the economic profit in Myrmidon comes from exportation of wood gathered from the ever-encroaching jungle that borders every side of the city.  The rich, dark wood varies in quality, but generally provides a fair profit.  Likewise, the heavy presence of untamed nature attracts a sliver of tourism that caters to jungle safaris.  As the city was built to be self-sufficient in food and water, excess crops are used to create luxury items that are sold within the settlement or exported to other sites on Aeotheran; this includes products like alcohol, linen, and a limited amount of grains.  However, these agri-products account for the smallest amount of revenue.  As the population grows, so too does the availability of work in fields like education, skilled crafts, security, and transportation.&lt;br /&gt;
&lt;br /&gt;
== Population ==&lt;br /&gt;
Due to its recent history, Myrmidon has become home to a wide variety of the races that inhabit the galaxy.  The predominant species are [https://wiki.darkjedibrotherhood.com/view/Species#Human humans], making up at least fifty percent of the population.  The next largest body is comprised of [http://starwars.wikia.com/wiki/Ugnaught Ugnaughts], who trade their exceptional engineering skills for living space - an arrangement that is thoroughly honored and protected by the city&#039;s leadership and settled populace.  An amalgam of other aliens rounds out the demographic, to include but are not limited to: Bothans, Duros, Rodians, Twi&#039;leks, &#039;&#039;et cetera&#039;&#039;.  By the time the city was inaugurated as fully active, the population influx had stabilized at around fifteen thousand (15,000), although urban planning estimates place population capacity upward of twenty five thousand (25,000), with the possibility to create additional city sectors following the same model should capacity be exceeded.&lt;br /&gt;
&lt;br /&gt;
=== Key People ===&lt;br /&gt;
==== Rhess Junipyr ====&lt;br /&gt;
Described as a nominally attractive older human female, Rhess came to Myrmidon just prior to the Chelidon incident.  Her long, brown-streaked blonde hair is often pulled into a ponytail, making her look more youthful than the near-fifty years she has accumulated.  Prior to settling, Rhess was a trader and smuggler of the toughest sort who placed her welfare and that of the people under her care above all else.  After years of the harsh life, the spacer moved to Aeotheran on the premise of a quiet retirement in the secluded town that Myrmidon was supposed to be.  Due to her care for those around her however, she became the voice of the people, bringing many of the citizens&#039; concerns to the attention of Brotherhood personnel; this was largely alongside Qyreia, for whom she held a friendly respect as a fellow spacer and smuggler.  Rhess currently holds the title of Speaker of Myrmidon, equivalent to a mayor, with an entire council that handles civil affairs within the city.&lt;br /&gt;
==== Igg ====&lt;br /&gt;
As the elected &#039;&#039;ufflor&#039;&#039; representative, Igg is the public face of the Ugnaught presence within Myrmidon.  A master engineer in his own right, his efforts greatly aided in the construction of the city, reducing what would have been a year-long project down to a matter of months.  He also provided a great deal of advice and suggestion to Arronen when planning specific projects such as the Shrouded Redoubt and the starport.  The Ugnaught and others of his kind have grown a great deal of respect for Devil&#039;s Shroud thanks to their recent dealings, as they are given equal respect and reward for their monumental efforts in building and maintaining the city&#039;s operations.&lt;br /&gt;
&lt;br /&gt;
{{Naga Sadow}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Battleteams]] &lt;br /&gt;
[[Category:Naga Sadow]]&lt;br /&gt;
[[Category:Naga Sadow Locations]]&lt;/div&gt;</summary>
		<author><name>Qyreia Arronen</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Qyreia_Arronen&amp;diff=155805</id>
		<title>Qyreia Arronen</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Qyreia_Arronen&amp;diff=155805"/>
		<updated>2016-08-23T00:49:41Z</updated>

		<summary type="html">&lt;p&gt;Qyreia Arronen: Adjusted quote&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|new|njo|djb}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type= Mercenary&lt;br /&gt;
|image= [[File:QArronen1.jpg|250px]]&lt;br /&gt;
|firstname= Qyreia&lt;br /&gt;
|lastname= Arronen&lt;br /&gt;
|homeworld= Zeltros&lt;br /&gt;
|birth= 7 ABY&lt;br /&gt;
|species= Zeltron&lt;br /&gt;
|gender= Female&lt;br /&gt;
|hair= Dark blue and cobalt&lt;br /&gt;
|eyes= Gray, steel blue fades to black around pupil&lt;br /&gt;
|height= 1.7 meters&lt;br /&gt;
|weight= 63.5 kilograms&lt;br /&gt;
|allies= [[Keira Viru]], [[Leeadra Halcyon]]&lt;br /&gt;
|enemies= None&lt;br /&gt;
|profession= Smuggler/Mercenary&lt;br /&gt;
|affiliation= Clan Naga Sadow, House Shar Dakhan, Battleteam Devil&#039;s Shroud&lt;br /&gt;
|masters= [[Armad]]&lt;br /&gt;
|dossier= [[dossier:14369|14369]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|I ain&#039;t your daddy&#039;s kind of Zeltron.|Qyreia Arronen}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qyreia Arronen&#039;&#039;&#039; (&#039;&#039;kih-ráy-uh&#039;&#039;) was born and raised on [http://starwars.wikia.com/wiki/Zeltros Zeltros] to an average [https://wiki.darkjedibrotherhood.com/view/Species#Zeltron Zeltron] family.  By her teenage years, she had grown dissatisfied with the Zeltrons&#039; hedonistic way of life.  When she reached maturity, she packed her bags and shipped herself off-world, hoping to get as far away from the Zeltron stigma as she could; a venture that she would find very difficult to accomplish.  After working odd-jobs on various worlds and run-down space stations, she found her niche amongst the scum of the galaxy: smugglers and mercenaries.  She spent years working on various crews and contracts, eventually going solo and finding her way to the [[Dark Brotherhood History|Dark Jedi Brotherhood]].  She is currently under contract for [[Clan Naga Sadow]], [[House Shar Dakhan]], and despite her short tenure, is making a few waves.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
===Before the Brotherhood===&lt;br /&gt;
==== Life on Zeltros ====&lt;br /&gt;
{{Quote|Just because every Zeltron &#039;&#039;you&#039;&#039; know likes to party doesn&#039;t mean &#039;&#039;I&#039;&#039; do.|Qyreia}}&lt;br /&gt;
[[File:Zeltros.png|150px|left|none|thumb|Zeltros, Qyreia&#039;s homeworld]]&lt;br /&gt;
Being born on Zeltros, Qyreia was exposed to the Zeltrons’ decadent lifestyle from birth.  Her family was kind and brought her up well by comparable standards to that of other Zeltrons and the rest of the galaxy; in short, she was a good kid.  However, when it came to embracing her people’s culture, her upbringing fell short.  Where others her age would go out to vibrant social gatherings, she would invite a couple close friends over; when a festival was on, she would withdraw to the woods around her town.  That her people continued to try to welcome her into the fold speaks to the simple fact that this disaffection was purely hers and hers alone.&lt;br /&gt;
&lt;br /&gt;
By her teen years, when social gatherings became more intimate, she had become a closeted introvert, attending public affairs only to appease her worrying  &lt;br /&gt;
parents.  The casual approach to sexuality was the most irksome thing for her, and more than a few would-be lovers walked away with bruises or broken bones.  In  &lt;br /&gt;
her limited experimentations, she also made the self-discovery that she was distinctly more attracted to the female sex than the male, which only complicated  &lt;br /&gt;
matters with her few short-lived boyfriends.  By eighteen years of age, she had grown so agitated by the constant, well-meaning pressure of her people that she  &lt;br /&gt;
packed her things and left home on the first available transport, her only money being the handful of credits she had saved up and a few hundred more from her  &lt;br /&gt;
parents.&lt;br /&gt;
&lt;br /&gt;
==== Mercenary in the Making ====&lt;br /&gt;
{{Quote|You can buy my &#039;&#039;&#039;contract&#039;&#039;&#039;; not my loyalty or my body.|Qyreia}}&lt;br /&gt;
 [[File:YoungQyreia1.JPG|175px|right|none|thumb|Qyreia sporting the longer hair she had before becoming a merc]]&lt;br /&gt;
Off-world, hoping to find a less passionately-charged atmosphere, Qyreia was quick to learn that her people’s reputation preceded her.  Everywhere she went, she was propositioned for “work” or “a good time,” and more than a few cantina job prospects when the manager said they only wanted her as a dancer – even if she was applying as a bartender.  Due to these preconceived notions, she would at times find herself caught against a wall by an overzealous pursuant, which cemented her already strong belief in self-defense and the use of a swift kick to the groin.  No intelligent sentient ever tried a second attempt with her after such a  &lt;br /&gt;
refusal.&lt;br /&gt;
&lt;br /&gt;
In the two years since her leaving home, she scraped by as everything from bartender, construction worker, waitress, and even one position as a tutor.  However, many of these jobs ended when her fist found an overly-affectionate patron’s face.  Soon enough, she could only find work in outback stations serving the dregs of society, and it was this position that exposed her to the life of smugglers and mercenaries.  While they were crude, these folk also gave her the most respect that she had received since leaving home.  A knocked-out patron at her bar would result in praise for Qyreia rather than dismissal, and she quickly found herself with job offers working in occupations she had never even considered.&lt;br /&gt;
&lt;br /&gt;
She likely would have been satisfied with her employment as it was, all-but-owning one cantina due to the manager&#039;s lack of business sense.  However, a brief but intense relationship with a [[Xeipha|Zelosian]] ended poorly, and the Zeltron thought to leave the station for greener pastures; maybe even find her lover among the stars.  Starting out as a crewmember aboard a small-time trading operation, she learned the ways of commerce beyond simply the consumer level.  She was taught how to fly a starship, fire a blaster, and fight more effectively with her fists as well as with a knife.  Trading would eventually turn to smuggling, and while the illegal aspect did not sit well with her, she kept to the mantra, “If it isn’t hurting anyone, then let the credits flow.”&lt;br /&gt;
&lt;br /&gt;
She had never considered mercenary work until her first kill: a pirate that had stormed her employer’s ship and thought the crew weak and harmless.  When Qyreia  &lt;br /&gt;
shot him in the back, watching him fall limp to the floor, she found that she didn’t mind it as much as she thought.  True, it still affected her for some time  &lt;br /&gt;
afterward, as the idea of taking a life up to that point had been restricted to those that had tried to force themselves upon her.  Yet her roles in employment  &lt;br /&gt;
began to change.  She went from crew hand to security, to contracted personal guard, to eventually running her own smuggling operations after she had saved  &lt;br /&gt;
enough credits to rent a small freighter and a hold full of cargo.&lt;br /&gt;
&lt;br /&gt;
=== Beginnings of a Brotherhood Mercenary (33 ABY)===&lt;br /&gt;
{{Quote|Chuff-sucking, Hutt-humping, choobies-licking, mother-borking piece of Sithspit!|Qyreia, putting her profanity to good use}}&lt;br /&gt;
&lt;br /&gt;
Near the end of 33 ABY, Qyreia’s travels took her across the territory of the Brotherhood, a group which she had heard of but never been directly exposed to.  On one stopover, she met [[Marcus Kiriyu]], who managed to convince her that the Brotherhood could provide a more steady supply of credits if she would contract with them for mercenary work.  After laying out the details of her contract, she was given a space with House Shar Dakhan of Clan Naga Sadow.  While the Sith-like appearances of the people and operations centers were somewhat disconcerting, she maintained that, so long as her contract conditions weren’t violated, she would carry on as normal.&lt;br /&gt;
&lt;br /&gt;
While she was still getting situated, Naga Sadow underwent a difficult trial that would be called [https://discourse.darkjedibrotherhood.com/t/cns-ashes-fall-runon/1014 &#039;&#039;Ashes Fall&#039;&#039;], which resulted in the death of the current Quaestor of her House, [[Atra Ventus]].  While much of the veterans of the Clan felt a loss, the newly appointed mercenary could only shrug when asked anything about Ventus, giving the others a very aloof impression of her.  While she quickly worked her way up the proscribed ranks, reaching [[JM3|Yeoman]] within a month of her recruitment, the subtle shifts and weaves of the House and Clan moved around her.&lt;br /&gt;
&lt;br /&gt;
====Making a Name for Herself====&lt;br /&gt;
After the events of &#039;&#039;Ashes Fall&#039;&#039;, Shar Dakhan appointed a new Quaestor, a completely unknown member to the Brotherhood and one who seemed to have no personal memories to speak of: [[Keira Viru]].  Qyreia, on seeing the new leader, was smitten by her beauty, and had full intentions of pursuing more than a mere professional relationship.  This would be complicated by both their natural distance in terms of rank and abilities: Viru was a Jedi, and a rather powerful one at that, while Qyreia was a non-Force user that had only some skill with her blasters when it came to combat abilities.  Rather than dissuade her, the Zeltron decided to instead prove her mettle by participating in the proving [https://www.darkjedibrotherhood.com/competitions/9393 competition] for the new Quaestor&#039;s [[Black Guard]].  The event on [[Aeotheran]] proved to be less combative for the burgeoning merc and more a game of cat-and-mouse, as Viru opted to remain hidden and evade capture than fight Arronen, who seemed out of her element in the tropical environment.  Despite taking some brutal injuries in the course of the chase, the Zeltron managed to track down and corner the Jedi, even if the latter was guarded behind the heavy doors of a secret panic-room beneath the geothermal plant.  Caught in a stalemate, the Quaestor acquiesced that the mercenary had at least &#039;&#039;rendezvoused&#039;&#039; with her, as per the instructions; even if it was a loose interpretation.&lt;br /&gt;
&lt;br /&gt;
Despite being a mercenary in the practical sense, Qyreia&#039;s new position garnered a semblance of respect and authority, Black Guards having access to the House and Clan Summits.  It was an oddity that she was unprepared for, being so new and yet having a voice in the politics of the whole of Naga Sadow.  Yet she still desired to pad her accounts, so when there was leave available, she would delve into the other opportunities the Brotherhood offered.  The newly-formed [[Antei Contract Bureau]] offered her a job [https://discourse.darkjedibrotherhood.com/t/2015-02-contract-067-qyreia-arronen-security-b-class/1088 protecting and facilitating a criminal transfer], which she accomplished despite some injury.  &amp;quot;Nothing a Bacta bath won&#039;t fix,&amp;quot; she would joke with worried personnel.  Qyreia would say similar after [https://www.darkjedibrotherhood.com/acc/acc_battles/418 a duel] with [[Tasha&#039;Vel Versea]] which, while technically a draw, left the Zeltron bruised and bloodied by her Twi&#039;lek opponent, who left with comparatively light injuries.  It seemed that everyone wanted to test the mercenary, especially since she was the first one of her profession to make a name for herself in the organization of primarily Force users.&lt;br /&gt;
&lt;br /&gt;
After the departure of [[Daedric Turelles]] from the position of Battle Team Sergeant, the position was left vacant until such time as Battle Team Leader (BTL) [[Bentre Stahoes]] opened applications to the position, which Qyreia applied for with little hesitation; ableit, in a roundabout way as she was initially applying for the open Quaestor position.  Stahoes would later [https://www.darkjedibrotherhood.com/acc/acc_battles/431 test her abilities] to check her worth, but this would not in any way check her momentum.  Through stalwart action, and despite the constant harassment of her Quaestor for a date, she was promoted to [[JM4|Professional]]; the first non-Force user of the Clan to mete out such a result.&lt;br /&gt;
&lt;br /&gt;
Concurrent with this was the [[Darth Pravus|Grand Master&#039;s]] [https://discourse.darkjedibrotherhood.com/t/rules-thread/1104 purge] of what would become known as [https://drive.google.com/file/d/0B0_EDLJpzNg9MUEwNGViQi14ejg/view &amp;quot;Undesireables&amp;quot;]: peoples of particular races or credos that were felt by members of the ruling order to be subversive in some way to the Brotherhood as a whole.  While Qyreia had previously [https://www.darkjedibrotherhood.com/competitions/9215 helped smuggle] some of these persons out of Brotherhood space, the tensions would grow to a boiling point that saw several instances of infighting and attempts to rescue these beings.  Qyreia would join several others in a [https://discourse.darkjedibrotherhood.com/t/the-nutty-professors/1108/19 rescue attempt] at the [[Shadow Academy]] on [[Lyspair]], the results of which remained unknown to her as their group would quickly split to prevent discovery of their individual identities.&lt;br /&gt;
&lt;br /&gt;
====Settling In to Normalcy====&lt;br /&gt;
Having done what she felt possible for a singular person of her political weight, Qyreia wanted to [https://www.darkjedibrotherhood.com/competitions/9517 travel home] and regain her composure from the emotional roller-coaster of the purge and her continued failed romantic advances toward Keira Viru.  After two days of amiable time with her family and old friends, the Quaestor appeared at the Arronen family home, somewhat irritated at the unannounced departure of her personal Guard.  The conversation quickly spiraled downward, despite the attempts of both Qyreia&#039;s parents and Viru herself, as the emotional buildup of over a month finally toppled over the edge for the mercenary.  In the process, Viru also revealed to Qyreia&#039;s parents the reason for her departure from Zeltros, which she had kept a secret up to that point, as well as the fact that her love interest was also her boss.  Despite the late protestations by Viru for a hasty departure, the pair quickly left the planet on the mercenary&#039;s shuttle, where another argument erupted between the two women.  In a moment of desperation, Qyreia passionately kissed Keira, only to have her hopes of opening up the Jedi dashed by the half-Umbaran&#039;s confusion.  Qyreia sent the would-be lover to the rear while she quietly cried her frustration away as they returned to [[Sepros]].&lt;br /&gt;
&lt;br /&gt;
The events on Zeltros would only complicate matters back in Sadowan space.  In an effort to get some payback for the previous arguments, Viru devised a prank that would send her Black Guard on a frantic project to prepare [http://starwars.wikia.com/wiki/Life_Day Life Day] celebrations, claiming the order came down from the [[Locke Sonjie|Consul]] himself.  Despite the subdued animosity, Qyreia carried her assignment out to the letter, producing an extravagant yet traditionalist celebration just outside the front gates of the [[Temple of Sorrow]].  Sequestering herself to a shadowed ledge of the Temple overlooking the festivities, the mercenary attempted to hide herself away from the partying Clan (and drink herself numb), only to have Keira track her down.  They shared a pleasant conversation that cleared some of the bad air that had been festering between them and the Zeltron, in a gesture of amiability, gave Viru one of her bottles of Corellian rum, though the Quaestor saw it as a Life Day gift, signifying the mercenary&#039;s love for her.&lt;br /&gt;
&lt;br /&gt;
After the primary festivities had subsided, yet another surprise would come around for the pair.  [[Sanguinius Tsucyra]], one of the many persons who had seen Qyreia&#039;s advances for what they were and supported the relationship, somehow managed to subdue and, in the fashion of a Life Day present, left his fellow Quaestor festively boxed and [https://www.darkjedibrotherhood.com/competitions/9551 wrapped up in a bow] on the mercenary&#039;s doorstep.  The Zeltron, upon seeing the contents of the container, was equal parts happy and terrified, thinking that the Jedi would kill her if woken in her current condition.  The fiasco ended with Viru in possession of an Ewok plushie that Qyreia had purchased some time earlier, returned to her room without waking by her earnest Guard.  The Quaestor woke shortly thereafter and, after questioning her subordinate about the doll, accepted her second Life Day gift under the same assumption as the first, leaving the only remaining question: why was there a bow tied around her?&lt;br /&gt;
&lt;br /&gt;
===The Long Year (34 ABY)===&lt;br /&gt;
====Assuming Responsibility====&lt;br /&gt;
[[File:KeiraApplyingBGTattoo.jpg|200px|right|none|thumb|Keira applies the tattoo of the Black Guard on Qyreia]]&lt;br /&gt;
As the holiday season wore down, business ramped up.  Almost simultaneously, the mercenary was given two duties that she hadn&#039;t quite counted on: the position of Battle Team Leader for [[Devil&#039;s Shroud]], and the apprenticeship of [[Leeadra Halcyon]].  The Pantoran had recently joined the Brotherhood at Qyreia&#039;s request, having found the blue-skinned Force User alone and on her last credits aboard a station on the Daragon Trail, just outside Brotherhood space.&lt;br /&gt;
&lt;br /&gt;
In short order, the mercenary was given oversight of the former policewoman, thus beginning a period of terse relations and tough training.  Lacking any Force powers herself, Qyreia thought it best to train her new apprentice in arts of combat; namely in blocking blaster bolts, which translated to shooting at the poor Pantoran for extended periods of time.  While this did little to improve their personal relationship, it gave Leeadra phenomenal insight into the [[Shien]] style of lightsaber combat, becoming an expert in deflecting, redirecting, and dodging blaster bolts.  Despite the back-and-forth name-calling that usually revolved around their skin colors (ex. &amp;quot;blueberry&amp;quot; and &amp;quot;cherry pie&amp;quot;), the pair were good friends, often strengthening their bond through hardship as in the case of Leeadra&#039;s [https://www.darkjedibrotherhood.com/competitions/9944 capture by criminals on a backwater ice world].&lt;br /&gt;
&lt;br /&gt;
While the Zeltron settled into her role as mentor, she continued her thus far fruitless advances on Viru.  [https://discourse.darkjedibrotherhood.com/t/chronicles-of-the-red-qek-a-qyreia-biographical-run-on/1163/2?u=qyreiaarronen This time] however, her efforts proved more successful.  After a brief date on Aeotheran, which carried with it some heavy conversation for both of them, Qyreia willingly unveiled her Zeltron abilities for the first time for someone not of Zeltron-descent.  Keira responded with a kiss, confirming that the date had not only gone well, but that their relationship would continue.  It did so quietly, however, as the Seer still retained her position as Quaestor, and was actively worried about the professional implications of dating her Black Guard.  This all came to a head when Qyreia, in a show of personal loyalty, asked Viru herself to apply the Black Guard tattoo - a task normally reserved for the Rollmaster.  After days of internal conflict, Keira finally assented, branding her Guard via Force lightning with the only body modification that Qyreia had ever received.&lt;br /&gt;
&lt;br /&gt;
Viru left office shortly afterward, paving the way for [[Darkblade]] to take the Quasetorship and Bentre Stahoes to take position as his Aedile.  As acting Battle Team Sergeant, Qyreia readily took the reins in the short interim where Devil&#039;s Shroud had no formal Battle Team Leader; a position into which the new Consul would place her within the week.  Unfamiliar with the Anzat Force user as she was, their professional relationship was rocky at first, not helped at all by his nigh perverse fascination with her &amp;quot;soup.&amp;quot;  While this dropped all the formality barriers between Qyreia and Viru, it opened up the challenge of attempting to lead a Battle Team whose membership operated largely independent of their host group.&lt;br /&gt;
&lt;br /&gt;
====[[Operation: Cobalt]]====&lt;br /&gt;
{{Quote|Start small, like a fist, then spread your fingers out into the masses.|mantra Qyreia learned during her early trading days}}&lt;br /&gt;
&lt;br /&gt;
Continued conflict with the Dominion prompted Consul Sonje to rethink the cold-war status quo that had developed since the events of Ashes Fall.  Naga Sadow wanted to strike back, but first it needed a beachhead that could supply resources and manpower in addition to strategic placement.  The planet Cobalt, known to the locals as Arcalo IV, became the focal point, and all members of the Clan were mobilized to begin the process of assimilation lest the Dominion beat them to the very same goal.  Ignoring the call for combat training, Qyreia immediately went to the planet in hopes of quickly achieving the desired objectives.&lt;br /&gt;
&lt;br /&gt;
The first priority was [https://www.darkjedibrotherhood.com/competitions/9801 mapping] the world&#039;s resources.  While a simple enough task, it was a tedious one that had the Zeltron sitting in her cockpit for long hours, grueling over her sensor display while she transferred the data to a map overlay.  In the process, she was able to note the locations of other cities, ruins, and transportation lines running between them all, giving the Summit a good strategic overview of the whole world.&lt;br /&gt;
&lt;br /&gt;
The next task was [https://www.darkjedibrotherhood.com/competitions/9802 recruiting fresh bodies] to the Sadowan cause, as a recent census of the Warhost showed a distinct lack of manpower.  The focus was on Force sensitives, but they would also accept people of good skill; Qyreia took this to mean &amp;quot;young and healthy,&amp;quot; as she didn&#039;t expect to say any of them actively engaged in combat to test their prowess.  She took great care in assembling a trading ship and cargo to take to the only settlement readily accessible to outsiders, where she proceeded to quietly spread the word of the Clan&#039;s intentions and predicament.  Pamphlets, datapads, and word of mouth worked quickly - helped along by her mercantile savvy - and by the next day, she had taken on nearly one hundred people that fell under her recruitment criteria.  It did nothing to endear the mercenary to the local constabulary, but she left with a cargo hold full of recruits, all knowingt was only a matter of time before lines were drawn and people were forced to choose sides, whether they wanted to or not.&lt;br /&gt;
&lt;br /&gt;
The final stage in the operation, as it were, was [https://www.darkjedibrotherhood.com/competitions/9798 carried out] in the night that Qyreia remained on Arcalo IV.  Plying a young traffic controller at a nearby bar with liquor, she convinced him through no small amount of seduction to take her up to the traffic control center itself for a bit of &amp;quot;fun.&amp;quot;  That she had unleashed her rarely-seen Zeltron abilities also helped.  Despite some serious physical reprcussions (eg. a massive hangover), Qyreia managed to plant a data bug on the main control module, providing Naga Sadow with detailed information on the comings and goings of late, with particular interest in any Dominion-marked vessels.  upon her return to space, the mercenary was [https://discourse.darkjedibrotherhood.com/t/clan-naga-sadow-plot-fiction-2016/1229 rewarded by the Consul] with a front-row seat to an ambush that was set thanks to the collected data, resulting in the destruction of a Dominion Star Deastroyer along with several transport vessels and other combat craft.  With that, for Qyreia, Operation Cobalt was complete.&lt;br /&gt;
&lt;br /&gt;
====Fighting the Inquisitorius====&lt;br /&gt;
{{Quote|Those people were innocent civilians and should have been protected by the Brotherhood!&#039;&#039;&amp;quot;   &lt;br /&gt;
:&amp;quot;&#039;&#039;The Grand Master thinks otherwise.&#039;&#039;&amp;quot;&lt;br /&gt;
:&amp;quot;&#039;&#039;The &#039;&#039;Grand Master&#039;&#039; can suck my chuff&#039;&#039;.|Qyreia speaking with Inquisitors over the recent Undesirables and anti-Jedi purges}}&lt;br /&gt;
&lt;br /&gt;
While the Clan continued its personal war against the Dominion, the resistance against Pravus&#039; machinations carried on as covertly as could be managed.  [[Odan Urr|Clan Odan Urr]] was sent into hiding after their homeworld of [[New Tython]] was razed by the Grand Master&#039;s loyal forces, prompting more and more drastic measures to keep the Jedi afloat.  In order to root out possible dissidents, the [[Inquisitorius]] sent out agents across the Brotherhood against suspected sympathizers.  Results varied as to who was exposed versus who remained truly or just outwardly loyal to the [[Iron Throne]].  In Qyreia&#039;s case, her activities as a sympathizer were known within select circles of the clandestine organization, resulting in a rather [https://www.darkjedibrotherhood.com/competitions/9949 harsh interrogation] which left one Inquisitor dead and another on death&#039;s door, carrying her name back to their superiors as a hostile entity.&lt;br /&gt;
&lt;br /&gt;
In short order, the mercenary found herself barraged by hostilities from abroad and covert tasks from the Undesirables underground.  From [https://www.darkjedibrotherhood.com/competitions/10053 fighting agents] within Naga Sadow to [https://www.darkjedibrotherhood.com/competitions/10121 securing ships] for Odan Urr, Qyreia worked diligently to stem the effects of the Dark Council&#039;s machinations.  All the while, she maintained the same outward appearances during her work as Battle Team Leader and mentor, and confided only the most necessary of details in Keira in an effort to protect her from the retribution of the Inquisitorius and their ruling parties.&lt;br /&gt;
&lt;br /&gt;
====[[Operation: Firestorm]] and Operation: Homeland====&lt;br /&gt;
Despite the clandestine warfare within its own ranks, Naga Sadow would continue its path to war with the Dominion.  Using their collected data from Cobalt and various other agents, the Clan assaulted the Dominion-held world of [[Agua&#039;tah]] &#039;&#039;en masse&#039;&#039;.  While the large capital ships swooped in against the unprepared forces of the foe in orbit of the planet, Qyreia and [[Quo-Wing-Tzun]] - a member of her Battle Team - shuttled down to the planet&#039;s surface as one of the many pinpoint strikes against isolated fortresses and logistical caches scattered among the plethora of islands that dotted the watery world.  Unlike operations on Cobalt however, Qyreia was growing weary of the constant conflict, and thus was not among the exalted stars of the overall attack, some of whom did not return to Sepros alive.&lt;br /&gt;
&lt;br /&gt;
In the aftermath of the offensive, there lingered the vague threat of a counterattack on Sadowan holdings in the [[Orian system]].  Being one of the standout units during Firestorm, House Shar Dakhan&#039;s Summit put a series of wargames into effect called [https://www.darkjedibrotherhood.com/competitions/10273 Operation: Homeland].  Yet again, Qyreia participated in the venture but gave only cursory effort, putting most of her attention into personal matters, chief among which was her [https://www.darkjedibrotherhood.com/competitions/10447 continued support] of the anti-Pravus resistance movement.&lt;br /&gt;
&lt;br /&gt;
====[[Shattered Ties]], Myrmidon, and Departure from Leadership====&lt;br /&gt;
A month passed in relative quietude for the Clan, and thus for Qyreia as well, during which time she began work in earnest on settling her accounts within the Battle Team.  With the war against the Grand Master gradually escalating, the mercenary knew it was only a matter of time before her position as Battle Team Leader would only complicate matters more than they already were.  In going through all the accumulated files from her apartment on Sepros, she discovered an old project that had been started by Marcus and Daedric during their tenure prior to her arrival to the Brotherhood.  [[Myrmidon]], the planned base of operations for Devil&#039;s Shroud that would replace the lofty but scarce-used headquarters maintained on [[Devil&#039;s Shroud|Sky City]].  Despite its haggard beginnings, the Zeltron managed to scrape together the resources that had initially been allocated to the settlement and, after convincing the disenfranchised settlers to help, managed to get construction of the city underway.&lt;br /&gt;
&lt;br /&gt;
Her efforts would be cut short mid-project as Naga Sadow, apparently plagued on its borders by the Red Fury pirates that lingered after a [[Red Fury|combined assault the previous year]], renewed its tentative alliance with [[Scholae Palatinae|Clan Scholae Palatinae]].  The end goal was much like the previous endeavor: wipe out the pirates and divide up the loot.  Once the pirates&#039; base on Mygeeto had been breached, however, the alliance was promptly ended by [[Xen&#039;Mordin Vismorsus|Xen&#039;Mordin]], Consul of the Palatineans, in a mad bid to collect all of the artifacts within the base and leave his betrayed allies high and dry.  Already war weary, Qyreia made only a vain showing in order to help her friends Marcus, [[Aul Celsus|Aul]], Darkblade, and [[Armad]] when the latter was stranded after the initial attack and betrayal.  Once complete, she left the scene of greed and treachery, her apathy for the constant conflict rapidly growing.&lt;br /&gt;
&lt;br /&gt;
Returning to her work on Myrmidon, [https://discourse.darkjedibrotherhood.com/t/bt-devils-shroud-slice-of-life-ro-may-2016/1312 construction went quickly] thanks to the phenomenal assistance of the locals.  However, the strain of constant fighting from outside the safety of the Clan and the internal bickering was taking its toll on the Zeltron, who gradually took to lonely outings at local bars on Aeotheran more and more often, drinking more and more each time.  Despite this, the city was completed well before expectations and civil control was handed over to the settlers, with a small part of the city sectioned off for housing of each individual member of the Battle Team.  It was in Qyreia&#039;s own recently-completed house that, after cohabiting with Keira for some time, that all of her pent up frustrations came [https://discourse.darkjedibrotherhood.com/t/chronicles-of-the-red-qek-a-qyreia-biographical-run-on/1163/9?u=qyreiaarronen spilling out] in a drunken flurry of insults and self-destructive comments.  The fight nearly ended their relationship, salvaged only by a hair&#039;s breadth of compassion, that signaled that the Zeltron was at the end of her rope.&lt;br /&gt;
&lt;br /&gt;
It was time to hang up her hat, so to speak.  Within the week, still expecting the imminent need to flee at any given moment, Qyreia finalized her departure from her position as Battle Team Leader.  Despite forewarning of this move to both Darkblade and Stahoes&#039; replacement, [[Zachary O&#039;Maille]], replacing the Zeltron took nearly an additional week; a move which made her reconsider leaving the position in the first place.  However, as Aul Celsus returned to the Battle Team to take the reins, Qyreia forced herself to step back and let things run their own course.&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
[[File:Qyreia by gracezhu.jpg|200px|right|none|thumb|An image of Qyreia, taken toward the end of her time as BTL]]&lt;br /&gt;
Qyreia is not a very large person, standing at only 1.7 meters tall (or 5&#039; 7&amp;quot; in the old Republican system).  Weighing in a 63.5 kilograms (140 pounds), she maintains a thin frame with a dense, lean musculature maintained by exercise and her natural Zeltron metabolism.  Her skin, a darker sort of sunburn-red, shows off her contours nicely, and while she does not flaunt her physique like others of her race might, she is very aware that she is good looking.  She has no piercings or tattoos, and no major scars to speak of thanks in equal parts to careful living and the magic of bacta.  Her hair is cropped short along the sides, fading upward to a long (up to 10 cm) crop of hair on top of her head, which tends to partly hang over her face along a natural split just off-center to the left.  The hair itself is a dark, smoky blue that reflects a much lighter cobalt color in the light.&lt;br /&gt;
&lt;br /&gt;
Her attire is generally utilitarian, usually consisting of a simple white shirt, khaki pants, red-brown leather boots, and brown leather jacket.  To her own chagrin, she owns no dresses or feminine attire, thanks in large part to her life as an independent spacer.  Her clothes are designed for maximum movement as, she has often found, armor does not always work very well, and the best defense is not getting hit in the first place.  She also likes the simple earthy colors of her attire because they are easy to coordinate, especially with a vibrant skin tone such as hers.&lt;br /&gt;
&lt;br /&gt;
== Personality and traits ==&lt;br /&gt;
On her own, Qyreia is very cheerful and happy, and often looks on the bright side of life, hoping for the best.  She is a self-professed “master of sass,” constantly coming up with witty or sarcastic remarks to say – even if she does not always say them.  When the chips are down, this can be as much of a blessing as a burden, as sometimes her witticisms can turn inward toward herself, though she will always do her utmost to contain any negative emotional displays – aside from annoyance or anger – in front of others.  When her anger ‘’does’’ show through, her travels and attentive ear have given her a very colorful vocabulary, allowing her to swear harder than a drunken Huttese sailor.  A stint on [http://starwars.wikia.com/wiki/Kashyyyk Kashyyyk] during her private contractor days has also earned her a degree of skill in [http://starwars.wikia.com/wiki/Shyriiwook Shyriiwook], resulting in a fair amount of respect when speaking with the [https://wiki.darkjedibrotherhood.com/view/Species#Wookiee furry beings].&lt;br /&gt;
&lt;br /&gt;
In the company of others, while she enjoys laughing, smiling, dancing or singing, she sees this as more of a personal affair than one for public consumption.   This stems from her disdain for the stigmatized heritage she shares with the Zeltron people, and shows in her mild dislike of parties and utter revulsion of persons who make assumptions about her sex life.  Her dismissal of these values is so overt that she can be nervous at social gatherings, if she attends at all, thinking that people expect her to be some great party animal. Open comparison to other Zeltrons can likewise make her moody and morose, as she feels that people cannot accept her as an individual.  As such, forming intimate relationships is also a difficult feat, and can equally be disconcerting when her own rare advances are declined.&lt;br /&gt;
&lt;br /&gt;
In the course of her travels and in an effort to separate herself from her cultural heritage, Qyreia has learned to augment her people&#039;s natural abilities.  While the greater majority of Zeltrons can control the potency of their pheromones, Qyreia has instead learned to suppress them almost entirely, the latent levels on par with that of a human.  In addition, she has also learned to entirely shut down her latent emotional telepathy, also a holdover of her heritage.  Around other Zeltrons, it can be somewhat disconcerting as they can neither feel nor be felt in a natural way, akin to a Force user&#039;s discomfort around one whose connection to the Force has been severed.  Only with a great deal of concentration can she turn the abilities on or off, although she finds the latter easier.  Likewise, severe stress - especially anger - can break the telepathic barrier if sufficient enough, although this is very rare as she is very diligent at suppressing her emotions; something she has been told by many friends is bad for her health, mental &#039;&#039;and&#039;&#039; physical.&lt;br /&gt;
&lt;br /&gt;
In combat, she has one rule: fight to win.  If her moral compass is not at stake, then Qyreia has no problem with beating a hasty retreat.  “Live to fight another day,” as the saying goes.  However, that does not mean she is prone to cowardice.  More often than not, she will make a quick assessment of the situation and try to be first to act: strike first and last.  She finds that the best way to do this is often not the most accepted way; fighting dirty with eye-pokes, ambushing with her blaster, or her infamous kicks to the groin.  Still, when the situation requires, she will not balk in the face of difficult odds, though she may complain by using some choice vocabulary from her repertoire.&lt;br /&gt;
&lt;br /&gt;
[[Category:Naga Sadow members]]&lt;/div&gt;</summary>
		<author><name>Qyreia Arronen</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Qyreia_Arronen&amp;diff=155804</id>
		<title>Qyreia Arronen</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Qyreia_Arronen&amp;diff=155804"/>
		<updated>2016-08-23T00:47:34Z</updated>

		<summary type="html">&lt;p&gt;Qyreia Arronen: Added multiple images (Zeltros, young Q, Black Guard tattooing, and current Q), adjusted Bio layout, and added content from &amp;quot;Assuming Responsibility&amp;quot; to &amp;quot;Departure from Leadership&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|new|njo|djb}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type= Mercenary&lt;br /&gt;
|image= [[File:QArronen1.jpg|250px]]&lt;br /&gt;
|firstname= Qyreia&lt;br /&gt;
|lastname= Arronen&lt;br /&gt;
|homeworld= Zeltros&lt;br /&gt;
|birth= 7 ABY&lt;br /&gt;
|species= Zeltron&lt;br /&gt;
|gender= Female&lt;br /&gt;
|hair= Dark blue and cobalt&lt;br /&gt;
|eyes= Gray, steel blue fades to black around pupil&lt;br /&gt;
|height= 1.7 meters&lt;br /&gt;
|weight= 63.5 kilograms&lt;br /&gt;
|allies= [[Keira Viru]], [[Leeadra Halcyon]]&lt;br /&gt;
|enemies= None&lt;br /&gt;
|profession= Smuggler/Mercenary&lt;br /&gt;
|affiliation= Clan Naga Sadow, House Shar Dakhan, Battleteam Devil&#039;s Shroud&lt;br /&gt;
|masters= [[Armad]]&lt;br /&gt;
|dossier= [[dossier:14369|14369]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|I ain&#039;t your daddy&#039;s kind of Zeltron.|Qyreia Arronen}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qyreia Arronen&#039;&#039;&#039; (&#039;&#039;kih-ráy-uh&#039;&#039;) was born and raised on [http://starwars.wikia.com/wiki/Zeltros Zeltros] to an average [https://wiki.darkjedibrotherhood.com/view/Species#Zeltron Zeltron] family.  By her teenage years, she had grown dissatisfied with the Zeltrons&#039; hedonistic way of life.  When she reached maturity, she packed her bags and shipped herself off-world, hoping to get as far away from the Zeltron stigma as she could; a venture that she would find very difficult to accomplish.  After working odd-jobs on various worlds and run-down space stations, she found her niche amongst the scum of the galaxy: smugglers and mercenaries.  She spent years working on various crews and contracts, eventually going solo and finding her way to the [[Dark Brotherhood History|Dark Jedi Brotherhood]].  She is currently under contract for [[Clan Naga Sadow]], [[House Shar Dakhan]], and despite her short tenure, is making a few waves.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
===Before the Brotherhood===&lt;br /&gt;
==== Life on Zeltros ====&lt;br /&gt;
{{Quote|Just because every Zeltron &#039;&#039;you&#039;&#039; know likes to party doesn&#039;t mean &#039;&#039;I&#039;&#039; do.|Qyreia}}&lt;br /&gt;
[[File:Zeltros.png|150px|left|none|thumb|Zeltros, Qyreia&#039;s homeworld]]&lt;br /&gt;
Being born on Zeltros, Qyreia was exposed to the Zeltrons’ decadent lifestyle from birth.  Her family was kind and brought her up well by comparable standards to that of other Zeltrons and the rest of the galaxy; in short, she was a good kid.  However, when it came to embracing her people’s culture, her upbringing fell short.  Where others her age would go out to vibrant social gatherings, she would invite a couple close friends over; when a festival was on, she would withdraw to the woods around her town.  That her people continued to try to welcome her into the fold speaks to the simple fact that this disaffection was purely hers and hers alone.&lt;br /&gt;
&lt;br /&gt;
By her teen years, when social gatherings became more intimate, she had become a closeted introvert, attending public affairs only to appease her worrying  &lt;br /&gt;
parents.  The casual approach to sexuality was the most irksome thing for her, and more than a few would-be lovers walked away with bruises or broken bones.  In  &lt;br /&gt;
her limited experimentations, she also made the self-discovery that she was distinctly more attracted to the female sex than the male, which only complicated  &lt;br /&gt;
matters with her few short-lived boyfriends.  By eighteen years of age, she had grown so agitated by the constant, well-meaning pressure of her people that she  &lt;br /&gt;
packed her things and left home on the first available transport, her only money being the handful of credits she had saved up and a few hundred more from her  &lt;br /&gt;
parents.&lt;br /&gt;
&lt;br /&gt;
==== Mercenary in the Making ====&lt;br /&gt;
{{Quote|You can buy my &#039;&#039;&#039;contract&#039;&#039;&#039;; not my loyalty or my body.|Qyreia}}&lt;br /&gt;
 [[File:YoungQyreia1.JPG|175px|right|none|thumb|Qyreia sporting the longer hair she had before becoming a merc]]&lt;br /&gt;
Off-world, hoping to find a less passionately-charged atmosphere, Qyreia was quick to learn that her people’s reputation preceded her.  Everywhere she went, she was propositioned for “work” or “a good time,” and more than a few cantina job prospects when the manager said they only wanted her as a dancer – even if she was applying as a bartender.  Due to these preconceived notions, she would at times find herself caught against a wall by an overzealous pursuant, which cemented her already strong belief in self-defense and the use of a swift kick to the groin.  No intelligent sentient ever tried a second attempt with her after such a  &lt;br /&gt;
refusal.&lt;br /&gt;
&lt;br /&gt;
In the two years since her leaving home, she scraped by as everything from bartender, construction worker, waitress, and even one position as a tutor.  However, many of these jobs ended when her fist found an overly-affectionate patron’s face.  Soon enough, she could only find work in outback stations serving the dregs of society, and it was this position that exposed her to the life of smugglers and mercenaries.  While they were crude, these folk also gave her the most respect that she had received since leaving home.  A knocked-out patron at her bar would result in praise for Qyreia rather than dismissal, and she quickly found herself with job offers working in occupations she had never even considered.&lt;br /&gt;
&lt;br /&gt;
She likely would have been satisfied with her employment as it was, all-but-owning one cantina due to the manager&#039;s lack of business sense.  However, a brief but intense relationship with a [[Xeipha|Zelosian]] ended poorly, and the Zeltron thought to leave the station for greener pastures; maybe even find her lover among the stars.  Starting out as a crewmember aboard a small-time trading operation, she learned the ways of commerce beyond simply the consumer level.  She was taught how to fly a starship, fire a blaster, and fight more effectively with her fists as well as with a knife.  Trading would eventually turn to smuggling, and while the illegal aspect did not sit well with her, she kept to the mantra, “If it isn’t hurting anyone, then let the credits flow.”&lt;br /&gt;
&lt;br /&gt;
She had never considered mercenary work until her first kill: a pirate that had stormed her employer’s ship and thought the crew weak and harmless.  When Qyreia  &lt;br /&gt;
shot him in the back, watching him fall limp to the floor, she found that she didn’t mind it as much as she thought.  True, it still affected her for some time  &lt;br /&gt;
afterward, as the idea of taking a life up to that point had been restricted to those that had tried to force themselves upon her.  Yet her roles in employment  &lt;br /&gt;
began to change.  She went from crew hand to security, to contracted personal guard, to eventually running her own smuggling operations after she had saved  &lt;br /&gt;
enough credits to rent a small freighter and a hold full of cargo.&lt;br /&gt;
&lt;br /&gt;
=== Beginnings of a Brotherhood Mercenary (33 ABY)===&lt;br /&gt;
{{Quote|Chuff-sucking, Hutt-humping, choobies-licking, mother-borking piece of Sithspit!|Qyreia, putting her profanity to good use}}&lt;br /&gt;
&lt;br /&gt;
Near the end of 33 ABY, Qyreia’s travels took her across the territory of the Brotherhood, a group which she had heard of but never been directly exposed to.  On one stopover, she met [[Marcus Kiriyu]], who managed to convince her that the Brotherhood could provide a more steady supply of credits if she would contract with them for mercenary work.  After laying out the details of her contract, she was given a space with House Shar Dakhan of Clan Naga Sadow.  While the Sith-like appearances of the people and operations centers were somewhat disconcerting, she maintained that, so long as her contract conditions weren’t violated, she would carry on as normal.&lt;br /&gt;
&lt;br /&gt;
While she was still getting situated, Naga Sadow underwent a difficult trial that would be called [https://discourse.darkjedibrotherhood.com/t/cns-ashes-fall-runon/1014 &#039;&#039;Ashes Fall&#039;&#039;], which resulted in the death of the current Quaestor of her House, [[Atra Ventus]].  While much of the veterans of the Clan felt a loss, the newly appointed mercenary could only shrug when asked anything about Ventus, giving the others a very aloof impression of her.  While she quickly worked her way up the proscribed ranks, reaching [[JM3|Yeoman]] within a month of her recruitment, the subtle shifts and weaves of the House and Clan moved around her.&lt;br /&gt;
&lt;br /&gt;
====Making a Name for Herself====&lt;br /&gt;
After the events of &#039;&#039;Ashes Fall&#039;&#039;, Shar Dakhan appointed a new Quaestor, a completely unknown member to the Brotherhood and one who seemed to have no personal memories to speak of: [[Keira Viru]].  Qyreia, on seeing the new leader, was smitten by her beauty, and had full intentions of pursuing more than a mere professional relationship.  This would be complicated by both their natural distance in terms of rank and abilities: Viru was a Jedi, and a rather powerful one at that, while Qyreia was a non-Force user that had only some skill with her blasters when it came to combat abilities.  Rather than dissuade her, the Zeltron decided to instead prove her mettle by participating in the proving [https://www.darkjedibrotherhood.com/competitions/9393 competition] for the new Quaestor&#039;s [[Black Guard]].  The event on [[Aeotheran]] proved to be less combative for the burgeoning merc and more a game of cat-and-mouse, as Viru opted to remain hidden and evade capture than fight Arronen, who seemed out of her element in the tropical environment.  Despite taking some brutal injuries in the course of the chase, the Zeltron managed to track down and corner the Jedi, even if the latter was guarded behind the heavy doors of a secret panic-room beneath the geothermal plant.  Caught in a stalemate, the Quaestor acquiesced that the mercenary had at least &#039;&#039;rendezvoused&#039;&#039; with her, as per the instructions; even if it was a loose interpretation.&lt;br /&gt;
&lt;br /&gt;
Despite being a mercenary in the practical sense, Qyreia&#039;s new position garnered a semblance of respect and authority, Black Guards having access to the House and Clan Summits.  It was an oddity that she was unprepared for, being so new and yet having a voice in the politics of the whole of Naga Sadow.  Yet she still desired to pad her accounts, so when there was leave available, she would delve into the other opportunities the Brotherhood offered.  The newly-formed [[Antei Contract Bureau]] offered her a job [https://discourse.darkjedibrotherhood.com/t/2015-02-contract-067-qyreia-arronen-security-b-class/1088 protecting and facilitating a criminal transfer], which she accomplished despite some injury.  &amp;quot;Nothing a Bacta bath won&#039;t fix,&amp;quot; she would joke with worried personnel.  Qyreia would say similar after [https://www.darkjedibrotherhood.com/acc/acc_battles/418 a duel] with [[Tasha&#039;Vel Versea]] which, while technically a draw, left the Zeltron bruised and bloodied by her Twi&#039;lek opponent, who left with comparatively light injuries.  It seemed that everyone wanted to test the mercenary, especially since she was the first one of her profession to make a name for herself in the organization of primarily Force users.&lt;br /&gt;
&lt;br /&gt;
After the departure of [[Daedric Turelles]] from the position of Battle Team Sergeant, the position was left vacant until such time as Battle Team Leader (BTL) [[Bentre Stahoes]] opened applications to the position, which Qyreia applied for with little hesitation; ableit, in a roundabout way as she was initially applying for the open Quaestor position.  Stahoes would later [https://www.darkjedibrotherhood.com/acc/acc_battles/431 test her abilities] to check her worth, but this would not in any way check her momentum.  Through stalwart action, and despite the constant harassment of her Quaestor for a date, she was promoted to [[JM4|Professional]]; the first non-Force user of the Clan to mete out such a result.&lt;br /&gt;
&lt;br /&gt;
Concurrent with this was the [[Darth Pravus|Grand Master&#039;s]] [https://discourse.darkjedibrotherhood.com/t/rules-thread/1104 purge] of what would become known as [https://drive.google.com/file/d/0B0_EDLJpzNg9MUEwNGViQi14ejg/view &amp;quot;Undesireables&amp;quot;]: peoples of particular races or credos that were felt by members of the ruling order to be subversive in some way to the Brotherhood as a whole.  While Qyreia had previously [https://www.darkjedibrotherhood.com/competitions/9215 helped smuggle] some of these persons out of Brotherhood space, the tensions would grow to a boiling point that saw several instances of infighting and attempts to rescue these beings.  Qyreia would join several others in a [https://discourse.darkjedibrotherhood.com/t/the-nutty-professors/1108/19 rescue attempt] at the [[Shadow Academy]] on [[Lyspair]], the results of which remained unknown to her as their group would quickly split to prevent discovery of their individual identities.&lt;br /&gt;
&lt;br /&gt;
====Settling In to Normalcy====&lt;br /&gt;
Having done what she felt possible for a singular person of her political weight, Qyreia wanted to [https://www.darkjedibrotherhood.com/competitions/9517 travel home] and regain her composure from the emotional roller-coaster of the purge and her continued failed romantic advances toward Keira Viru.  After two days of amiable time with her family and old friends, the Quaestor appeared at the Arronen family home, somewhat irritated at the unannounced departure of her personal Guard.  The conversation quickly spiraled downward, despite the attempts of both Qyreia&#039;s parents and Viru herself, as the emotional buildup of over a month finally toppled over the edge for the mercenary.  In the process, Viru also revealed to Qyreia&#039;s parents the reason for her departure from Zeltros, which she had kept a secret up to that point, as well as the fact that her love interest was also her boss.  Despite the late protestations by Viru for a hasty departure, the pair quickly left the planet on the mercenary&#039;s shuttle, where another argument erupted between the two women.  In a moment of desperation, Qyreia passionately kissed Keira, only to have her hopes of opening up the Jedi dashed by the half-Umbaran&#039;s confusion.  Qyreia sent the would-be lover to the rear while she quietly cried her frustration away as they returned to [[Sepros]].&lt;br /&gt;
&lt;br /&gt;
The events on Zeltros would only complicate matters back in Sadowan space.  In an effort to get some payback for the previous arguments, Viru devised a prank that would send her Black Guard on a frantic project to prepare [http://starwars.wikia.com/wiki/Life_Day Life Day] celebrations, claiming the order came down from the [[Locke Sonjie|Consul]] himself.  Despite the subdued animosity, Qyreia carried her assignment out to the letter, producing an extravagant yet traditionalist celebration just outside the front gates of the [[Temple of Sorrow]].  Sequestering herself to a shadowed ledge of the Temple overlooking the festivities, the mercenary attempted to hide herself away from the partying Clan (and drink herself numb), only to have Keira track her down.  They shared a pleasant conversation that cleared some of the bad air that had been festering between them and the Zeltron, in a gesture of amiability, gave Viru one of her bottles of Corellian rum, though the Quaestor saw it as a Life Day gift, signifying the mercenary&#039;s love for her.&lt;br /&gt;
&lt;br /&gt;
After the primary festivities had subsided, yet another surprise would come around for the pair.  [[Sanguinius Tsucyra]], one of the many persons who had seen Qyreia&#039;s advances for what they were and supported the relationship, somehow managed to subdue and, in the fashion of a Life Day present, left his fellow Quaestor festively boxed and [https://www.darkjedibrotherhood.com/competitions/9551 wrapped up in a bow] on the mercenary&#039;s doorstep.  The Zeltron, upon seeing the contents of the container, was equal parts happy and terrified, thinking that the Jedi would kill her if woken in her current condition.  The fiasco ended with Viru in possession of an Ewok plushie that Qyreia had purchased some time earlier, returned to her room without waking by her earnest Guard.  The Quaestor woke shortly thereafter and, after questioning her subordinate about the doll, accepted her second Life Day gift under the same assumption as the first, leaving the only remaining question: why was there a bow tied around her?&lt;br /&gt;
&lt;br /&gt;
===The Long Year (34 ABY)===&lt;br /&gt;
====Assuming Responsibility====&lt;br /&gt;
[[File:KeiraApplyingBGTattoo.jpg|200px|right|none|thumb|Keira applies the tattoo of the Black Guard on Qyreia]]&lt;br /&gt;
As the holiday season wore down, business ramped up.  Almost simultaneously, the mercenary was given two duties that she hadn&#039;t quite counted on: the position of Battle Team Leader for [[Devil&#039;s Shroud]], and the apprenticeship of [[Leeadra Halcyon]].  The Pantoran had recently joined the Brotherhood at Qyreia&#039;s request, having found the blue-skinned Force User alone and on her last credits aboard a station on the Daragon Trail, just outside Brotherhood space.&lt;br /&gt;
&lt;br /&gt;
In short order, the mercenary was given oversight of the former policewoman, thus beginning a period of terse relations and tough training.  Lacking any Force powers herself, Qyreia thought it best to train her new apprentice in arts of combat; namely in blocking blaster bolts, which translated to shooting at the poor Pantoran for extended periods of time.  While this did little to improve their personal relationship, it gave Leeadra phenomenal insight into the [[Shien]] style of lightsaber combat, becoming an expert in deflecting, redirecting, and dodging blaster bolts.  Despite the back-and-forth name-calling that usually revolved around their skin colors (ex. &amp;quot;blueberry&amp;quot; and &amp;quot;cherry pie&amp;quot;), the pair were good friends, often strengthening their bond through hardship as in the case of Leeadra&#039;s [https://www.darkjedibrotherhood.com/competitions/9944 capture by criminals on a backwater ice world].&lt;br /&gt;
&lt;br /&gt;
While the Zeltron settled into her role as mentor, she continued her thus far fruitless advances on Viru.  [https://discourse.darkjedibrotherhood.com/t/chronicles-of-the-red-qek-a-qyreia-biographical-run-on/1163/2?u=qyreiaarronen This time] however, her efforts proved more successful.  After a brief date on Aeotheran, which carried with it some heavy conversation for both of them, Qyreia willingly unveiled her Zeltron abilities for the first time for someone not of Zeltron-descent.  Keira responded with a kiss, confirming that the date had not only gone well, but that their relationship would continue.  It did so quietly, however, as the Seer still retained her position as Quaestor, and was actively worried about the professional implications of dating her Black Guard.  This all came to a head when Qyreia, in a show of personal loyalty, asked Viru herself to apply the Black Guard tattoo - a task normally reserved for the Rollmaster.  After days of internal conflict, Keira finally assented, branding her Guard via Force lightning with the only body modification that Qyreia had ever received.&lt;br /&gt;
&lt;br /&gt;
Viru left office shortly afterward, paving the way for [[Darkblade]] to take the Quasetorship and Bentre Stahoes to take position as his Aedile.  As acting Battle Team Sergeant, Qyreia readily took the reins in the short interim where Devil&#039;s Shroud had no formal Battle Team Leader; a position into which the new Consul would place her within the week.  Unfamiliar with the Anzat Force user as she was, their professional relationship was rocky at first, not helped at all by his nigh perverse fascination with her &amp;quot;soup.&amp;quot;  While this dropped all the formality barriers between Qyreia and Viru, it opened up the challenge of attempting to lead a Battle Team whose membership operated largely independent of their host group.&lt;br /&gt;
&lt;br /&gt;
====[[Operation: Cobalt]]====&lt;br /&gt;
&#039;&#039;Start small, like a fist, then spread your fingers out into the masses.&#039;&#039;  - mantra Qyreia learned during her early trading days  &lt;br /&gt;
&lt;br /&gt;
Continued conflict with the Dominion prompted Consul Sonje to rethink the cold-war status quo that had developed since the events of Ashes Fall.  Naga Sadow wanted to strike back, but first it needed a beachhead that could supply resources and manpower in addition to strategic placement.  The planet Cobalt, known to the locals as Arcalo IV, became the focal point, and all members of the Clan were mobilized to begin the process of assimilation lest the Dominion beat them to the very same goal.  Ignoring the call for combat training, Qyreia immediately went to the planet in hopes of quickly achieving the desired objectives.&lt;br /&gt;
&lt;br /&gt;
The first priority was [https://www.darkjedibrotherhood.com/competitions/9801 mapping] the world&#039;s resources.  While a simple enough task, it was a tedious one that had the Zeltron sitting in her cockpit for long hours, grueling over her sensor display while she transferred the data to a map overlay.  In the process, she was able to note the locations of other cities, ruins, and transportation lines running between them all, giving the Summit a good strategic overview of the whole world.&lt;br /&gt;
&lt;br /&gt;
The next task was [https://www.darkjedibrotherhood.com/competitions/9802 recruiting fresh bodies] to the Sadowan cause, as a recent census of the Warhost showed a distinct lack of manpower.  The focus was on Force sensitives, but they would also accept people of good skill; Qyreia took this to mean &amp;quot;young and healthy,&amp;quot; as she didn&#039;t expect to say any of them actively engaged in combat to test their prowess.  She took great care in assembling a trading ship and cargo to take to the only settlement readily accessible to outsiders, where she proceeded to quietly spread the word of the Clan&#039;s intentions and predicament.  Pamphlets, datapads, and word of mouth worked quickly - helped along by her mercantile savvy - and by the next day, she had taken on nearly one hundred people that fell under her recruitment criteria.  It did nothing to endear the mercenary to the local constabulary, but she left with a cargo hold full of recruits, all knowingt was only a matter of time before lines were drawn and people were forced to choose sides, whether they wanted to or not.&lt;br /&gt;
&lt;br /&gt;
The final stage in the operation, as it were, was [https://www.darkjedibrotherhood.com/competitions/9798 carried out] in the night that Qyreia remained on Arcalo IV.  Plying a young traffic controller at a nearby bar with liquor, she convinced him through no small amount of seduction to take her up to the traffic control center itself for a bit of &amp;quot;fun.&amp;quot;  That she had unleashed her rarely-seen Zeltron abilities also helped.  Despite some serious physical reprcussions (eg. a massive hangover), Qyreia managed to plant a data bug on the main control module, providing Naga Sadow with detailed information on the comings and goings of late, with particular interest in any Dominion-marked vessels.  upon her return to space, the mercenary was [https://discourse.darkjedibrotherhood.com/t/clan-naga-sadow-plot-fiction-2016/1229 rewarded by the Consul] with a front-row seat to an ambush that was set thanks to the collected data, resulting in the destruction of a Dominion Star Deastroyer along with several transport vessels and other combat craft.  With that, for Qyreia, Operation Cobalt was complete.&lt;br /&gt;
&lt;br /&gt;
====Fighting the Inquisitorius====&lt;br /&gt;
{{Quote|Those people were innocent civilians and should have been protected by the Brotherhood!&#039;&#039;&amp;quot;   &lt;br /&gt;
:&amp;quot;&#039;&#039;The Grand Master thinks otherwise.&#039;&#039;&amp;quot;&lt;br /&gt;
:&amp;quot;&#039;&#039;The &#039;&#039;Grand Master&#039;&#039; can suck my chuff&#039;&#039;.|Qyreia speaking with Inquisitors over the recent Undesirables and anti-Jedi purges}}&lt;br /&gt;
&lt;br /&gt;
While the Clan continued its personal war against the Dominion, the resistance against Pravus&#039; machinations carried on as covertly as could be managed.  [[Odan Urr|Clan Odan Urr]] was sent into hiding after their homeworld of [[New Tython]] was razed by the Grand Master&#039;s loyal forces, prompting more and more drastic measures to keep the Jedi afloat.  In order to root out possible dissidents, the [[Inquisitorius]] sent out agents across the Brotherhood against suspected sympathizers.  Results varied as to who was exposed versus who remained truly or just outwardly loyal to the [[Iron Throne]].  In Qyreia&#039;s case, her activities as a sympathizer were known within select circles of the clandestine organization, resulting in a rather [https://www.darkjedibrotherhood.com/competitions/9949 harsh interrogation] which left one Inquisitor dead and another on death&#039;s door, carrying her name back to their superiors as a hostile entity.&lt;br /&gt;
&lt;br /&gt;
In short order, the mercenary found herself barraged by hostilities from abroad and covert tasks from the Undesirables underground.  From [https://www.darkjedibrotherhood.com/competitions/10053 fighting agents] within Naga Sadow to [https://www.darkjedibrotherhood.com/competitions/10121 securing ships] for Odan Urr, Qyreia worked diligently to stem the effects of the Dark Council&#039;s machinations.  All the while, she maintained the same outward appearances during her work as Battle Team Leader and mentor, and confided only the most necessary of details in Keira in an effort to protect her from the retribution of the Inquisitorius and their ruling parties.&lt;br /&gt;
&lt;br /&gt;
====[[Operation: Firestorm]] and Operation: Homeland====&lt;br /&gt;
Despite the clandestine warfare within its own ranks, Naga Sadow would continue its path to war with the Dominion.  Using their collected data from Cobalt and various other agents, the Clan assaulted the Dominion-held world of [[Agua&#039;tah]] &#039;&#039;en masse&#039;&#039;.  While the large capital ships swooped in against the unprepared forces of the foe in orbit of the planet, Qyreia and [[Quo-Wing-Tzun]] - a member of her Battle Team - shuttled down to the planet&#039;s surface as one of the many pinpoint strikes against isolated fortresses and logistical caches scattered among the plethora of islands that dotted the watery world.  Unlike operations on Cobalt however, Qyreia was growing weary of the constant conflict, and thus was not among the exalted stars of the overall attack, some of whom did not return to Sepros alive.&lt;br /&gt;
&lt;br /&gt;
In the aftermath of the offensive, there lingered the vague threat of a counterattack on Sadowan holdings in the [[Orian system]].  Being one of the standout units during Firestorm, House Shar Dakhan&#039;s Summit put a series of wargames into effect called [https://www.darkjedibrotherhood.com/competitions/10273 Operation: Homeland].  Yet again, Qyreia participated in the venture but gave only cursory effort, putting most of her attention into personal matters, chief among which was her [https://www.darkjedibrotherhood.com/competitions/10447 continued support] of the anti-Pravus resistance movement.&lt;br /&gt;
&lt;br /&gt;
====[[Shattered Ties]], Myrmidon, and Departure from Leadership====&lt;br /&gt;
A month passed in relative quietude for the Clan, and thus for Qyreia as well, during which time she began work in earnest on settling her accounts within the Battle Team.  With the war against the Grand Master gradually escalating, the mercenary knew it was only a matter of time before her position as Battle Team Leader would only complicate matters more than they already were.  In going through all the accumulated files from her apartment on Sepros, she discovered an old project that had been started by Marcus and Daedric during their tenure prior to her arrival to the Brotherhood.  [[Myrmidon]], the planned base of operations for Devil&#039;s Shroud that would replace the lofty but scarce-used headquarters maintained on [[Devil&#039;s Shroud|Sky City]].  Despite its haggard beginnings, the Zeltron managed to scrape together the resources that had initially been allocated to the settlement and, after convincing the disenfranchised settlers to help, managed to get construction of the city underway.&lt;br /&gt;
&lt;br /&gt;
Her efforts would be cut short mid-project as Naga Sadow, apparently plagued on its borders by the Red Fury pirates that lingered after a [[Red Fury|combined assault the previous year]], renewed its tentative alliance with [[Scholae Palatinae|Clan Scholae Palatinae]].  The end goal was much like the previous endeavor: wipe out the pirates and divide up the loot.  Once the pirates&#039; base on Mygeeto had been breached, however, the alliance was promptly ended by [[Xen&#039;Mordin Vismorsus|Xen&#039;Mordin]], Consul of the Palatineans, in a mad bid to collect all of the artifacts within the base and leave his betrayed allies high and dry.  Already war weary, Qyreia made only a vain showing in order to help her friends Marcus, [[Aul Celsus|Aul]], Darkblade, and [[Armad]] when the latter was stranded after the initial attack and betrayal.  Once complete, she left the scene of greed and treachery, her apathy for the constant conflict rapidly growing.&lt;br /&gt;
&lt;br /&gt;
Returning to her work on Myrmidon, [https://discourse.darkjedibrotherhood.com/t/bt-devils-shroud-slice-of-life-ro-may-2016/1312 construction went quickly] thanks to the phenomenal assistance of the locals.  However, the strain of constant fighting from outside the safety of the Clan and the internal bickering was taking its toll on the Zeltron, who gradually took to lonely outings at local bars on Aeotheran more and more often, drinking more and more each time.  Despite this, the city was completed well before expectations and civil control was handed over to the settlers, with a small part of the city sectioned off for housing of each individual member of the Battle Team.  It was in Qyreia&#039;s own recently-completed house that, after cohabiting with Keira for some time, that all of her pent up frustrations came [https://discourse.darkjedibrotherhood.com/t/chronicles-of-the-red-qek-a-qyreia-biographical-run-on/1163/9?u=qyreiaarronen spilling out] in a drunken flurry of insults and self-destructive comments.  The fight nearly ended their relationship, salvaged only by a hair&#039;s breadth of compassion, that signaled that the Zeltron was at the end of her rope.&lt;br /&gt;
&lt;br /&gt;
It was time to hang up her hat, so to speak.  Within the week, still expecting the imminent need to flee at any given moment, Qyreia finalized her departure from her position as Battle Team Leader.  Despite forewarning of this move to both Darkblade and Stahoes&#039; replacement, [[Zachary O&#039;Maille]], replacing the Zeltron took nearly an additional week; a move which made her reconsider leaving the position in the first place.  However, as Aul Celsus returned to the Battle Team to take the reins, Qyreia forced herself to step back and let things run their own course.&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
[[File:Qyreia by gracezhu.jpg|200px|right|none|thumb|An image of Qyreia, taken toward the end of her time as BTL]]&lt;br /&gt;
Qyreia is not a very large person, standing at only 1.7 meters tall (or 5&#039; 7&amp;quot; in the old Republican system).  Weighing in a 63.5 kilograms (140 pounds), she maintains a thin frame with a dense, lean musculature maintained by exercise and her natural Zeltron metabolism.  Her skin, a darker sort of sunburn-red, shows off her contours nicely, and while she does not flaunt her physique like others of her race might, she is very aware that she is good looking.  She has no piercings or tattoos, and no major scars to speak of thanks in equal parts to careful living and the magic of bacta.  Her hair is cropped short along the sides, fading upward to a long (up to 10 cm) crop of hair on top of her head, which tends to partly hang over her face along a natural split just off-center to the left.  The hair itself is a dark, smoky blue that reflects a much lighter cobalt color in the light.&lt;br /&gt;
&lt;br /&gt;
Her attire is generally utilitarian, usually consisting of a simple white shirt, khaki pants, red-brown leather boots, and brown leather jacket.  To her own chagrin, she owns no dresses or feminine attire, thanks in large part to her life as an independent spacer.  Her clothes are designed for maximum movement as, she has often found, armor does not always work very well, and the best defense is not getting hit in the first place.  She also likes the simple earthy colors of her attire because they are easy to coordinate, especially with a vibrant skin tone such as hers.&lt;br /&gt;
&lt;br /&gt;
== Personality and traits ==&lt;br /&gt;
On her own, Qyreia is very cheerful and happy, and often looks on the bright side of life, hoping for the best.  She is a self-professed “master of sass,” constantly coming up with witty or sarcastic remarks to say – even if she does not always say them.  When the chips are down, this can be as much of a blessing as a burden, as sometimes her witticisms can turn inward toward herself, though she will always do her utmost to contain any negative emotional displays – aside from annoyance or anger – in front of others.  When her anger ‘’does’’ show through, her travels and attentive ear have given her a very colorful vocabulary, allowing her to swear harder than a drunken Huttese sailor.  A stint on [http://starwars.wikia.com/wiki/Kashyyyk Kashyyyk] during her private contractor days has also earned her a degree of skill in [http://starwars.wikia.com/wiki/Shyriiwook Shyriiwook], resulting in a fair amount of respect when speaking with the [https://wiki.darkjedibrotherhood.com/view/Species#Wookiee furry beings].&lt;br /&gt;
&lt;br /&gt;
In the company of others, while she enjoys laughing, smiling, dancing or singing, she sees this as more of a personal affair than one for public consumption.   This stems from her disdain for the stigmatized heritage she shares with the Zeltron people, and shows in her mild dislike of parties and utter revulsion of persons who make assumptions about her sex life.  Her dismissal of these values is so overt that she can be nervous at social gatherings, if she attends at all, thinking that people expect her to be some great party animal. Open comparison to other Zeltrons can likewise make her moody and morose, as she feels that people cannot accept her as an individual.  As such, forming intimate relationships is also a difficult feat, and can equally be disconcerting when her own rare advances are declined.&lt;br /&gt;
&lt;br /&gt;
In the course of her travels and in an effort to separate herself from her cultural heritage, Qyreia has learned to augment her people&#039;s natural abilities.  While the greater majority of Zeltrons can control the potency of their pheromones, Qyreia has instead learned to suppress them almost entirely, the latent levels on par with that of a human.  In addition, she has also learned to entirely shut down her latent emotional telepathy, also a holdover of her heritage.  Around other Zeltrons, it can be somewhat disconcerting as they can neither feel nor be felt in a natural way, akin to a Force user&#039;s discomfort around one whose connection to the Force has been severed.  Only with a great deal of concentration can she turn the abilities on or off, although she finds the latter easier.  Likewise, severe stress - especially anger - can break the telepathic barrier if sufficient enough, although this is very rare as she is very diligent at suppressing her emotions; something she has been told by many friends is bad for her health, mental &#039;&#039;and&#039;&#039; physical.&lt;br /&gt;
&lt;br /&gt;
In combat, she has one rule: fight to win.  If her moral compass is not at stake, then Qyreia has no problem with beating a hasty retreat.  “Live to fight another day,” as the saying goes.  However, that does not mean she is prone to cowardice.  More often than not, she will make a quick assessment of the situation and try to be first to act: strike first and last.  She finds that the best way to do this is often not the most accepted way; fighting dirty with eye-pokes, ambushing with her blaster, or her infamous kicks to the groin.  Still, when the situation requires, she will not balk in the face of difficult odds, though she may complain by using some choice vocabulary from her repertoire.&lt;br /&gt;
&lt;br /&gt;
[[Category:Naga Sadow members]]&lt;/div&gt;</summary>
		<author><name>Qyreia Arronen</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Naga_Sadow_Timeline&amp;diff=155769</id>
		<title>Naga Sadow Timeline</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Naga_Sadow_Timeline&amp;diff=155769"/>
		<updated>2016-08-21T11:02:44Z</updated>

		<summary type="html">&lt;p&gt;Qyreia Arronen: Added Keira Viru character for OCT 2015&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{eras|exd|rdb|nor}}&lt;br /&gt;
{{CNSWiki}}This page houses the timeline for major events pertaining to [[Naga Sadow|Clan Naga Sadow]]. This page is an ongoing work in progress and its nature means it will never be &amp;quot;finished&amp;quot;. Please feel free to add important information or improve accuracy in cases where approximations may have been made. Members are encouraged to create individual pages for major events that are currently without links (major events are listed in bold).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  15 ABY (1997)  ==&lt;br /&gt;
;January&lt;br /&gt;
: [[Astronicus Aurelius Sadow|Astronicus Dlarit]] becomes Governor of the planet Sif in the Phare system.&lt;br /&gt;
: &lt;br /&gt;
;February&lt;br /&gt;
: &lt;br /&gt;
;March&lt;br /&gt;
: &lt;br /&gt;
;April&lt;br /&gt;
: &lt;br /&gt;
;May&lt;br /&gt;
: &lt;br /&gt;
;June&lt;br /&gt;
: &#039;&#039;&#039;[[The Other Uprising]].&#039;&#039;&#039;&lt;br /&gt;
: &lt;br /&gt;
;Jully&lt;br /&gt;
: &lt;br /&gt;
;August&lt;br /&gt;
: &lt;br /&gt;
;September&lt;br /&gt;
: &lt;br /&gt;
;October&lt;br /&gt;
: &lt;br /&gt;
;November&lt;br /&gt;
: &lt;br /&gt;
;December&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
==  16 ABY (1998)  ==&lt;br /&gt;
;January&lt;br /&gt;
: Astronicus Dlarit begins recruiting followers.&lt;br /&gt;
: The [[Naga Sadow|House]] is formed.&lt;br /&gt;
: &lt;br /&gt;
;February&lt;br /&gt;
: &lt;br /&gt;
;March &lt;br /&gt;
: &lt;br /&gt;
;April&lt;br /&gt;
: &lt;br /&gt;
;May&lt;br /&gt;
:  &lt;br /&gt;
;June&lt;br /&gt;
: &#039;&#039;&#039;[[First Great Jedi War|First Brotherhood Civil War]].&#039;&#039;&#039;&lt;br /&gt;
: &lt;br /&gt;
;July&lt;br /&gt;
: &lt;br /&gt;
;August&lt;br /&gt;
: &lt;br /&gt;
;September&lt;br /&gt;
:  &lt;br /&gt;
;October&lt;br /&gt;
: &lt;br /&gt;
;November&lt;br /&gt;
: &lt;br /&gt;
;December&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
==  17 ABY (1999)  ==&lt;br /&gt;
;January&lt;br /&gt;
: &lt;br /&gt;
;February&lt;br /&gt;
: &lt;br /&gt;
;March &lt;br /&gt;
: &#039;&#039;&#039;[[Second Great Jedi War|The Cordona Pirate Crisis]].&#039;&#039;&#039;&lt;br /&gt;
: &lt;br /&gt;
;April&lt;br /&gt;
: The [[Clan Naga Sadow|Clan]] is formed.&lt;br /&gt;
: The Governor’s Mansion becomes [[Old Sadow Palace|Sadow Palace]].&lt;br /&gt;
: [[Astronicus Aurelius Sadow|Astronicus Dlarit]] becomes [[Consul]].&lt;br /&gt;
: [[Astronicus Aurelius Sadow|Astronicus Dlarit]] learns he is the heir of [[Naga Sadow]].&lt;br /&gt;
: The [[Sword of Sadow]] is recovered from Yavin IV.&lt;br /&gt;
: &lt;br /&gt;
;May&lt;br /&gt;
: [[Kharon Daragon]] becomes [[Consul]].&lt;br /&gt;
: &lt;br /&gt;
;June&lt;br /&gt;
: Eagleye becomes [[Consul]].&lt;br /&gt;
: &lt;br /&gt;
;July&lt;br /&gt;
: [[Astronicus Aurelius Sadow|Astronicus Dlarit]] becomes [Consul]].&lt;br /&gt;
: &lt;br /&gt;
;August&lt;br /&gt;
: &lt;br /&gt;
;September&lt;br /&gt;
: The Urias Xhaxin Incident.&lt;br /&gt;
: &lt;br /&gt;
;October&lt;br /&gt;
: &lt;br /&gt;
;November&lt;br /&gt;
: &lt;br /&gt;
;December&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
==  18 ABY (2000)  ==&lt;br /&gt;
;January&lt;br /&gt;
: John Striker becomes [[Consul]].&lt;br /&gt;
: &lt;br /&gt;
;February&lt;br /&gt;
:  Mordann becomes [[Consul]].&lt;br /&gt;
: &lt;br /&gt;
;March &lt;br /&gt;
:  Mission to Antar IV.&lt;br /&gt;
: &lt;br /&gt;
;April&lt;br /&gt;
: Ace becomes [[Consul]].&lt;br /&gt;
: &lt;br /&gt;
;May&lt;br /&gt;
: [[Trevarus Caerick]] becomes [[Consul]].&lt;br /&gt;
: &lt;br /&gt;
;June&lt;br /&gt;
: &lt;br /&gt;
;July&lt;br /&gt;
: &lt;br /&gt;
;August&lt;br /&gt;
: &lt;br /&gt;
;September&lt;br /&gt;
: &#039;&#039;&#039;[[Third Great Jedi War|Second Brotherhood Civil War]].&#039;&#039;&#039;&lt;br /&gt;
: [[Trevarus Caerick]] discovers the [[Orian system]].&lt;br /&gt;
: &lt;br /&gt;
;October&lt;br /&gt;
: Mission to Antei.&lt;br /&gt;
: [[Trevarus Caerick]] discovers the [[Antei System|Antei system]].&lt;br /&gt;
: &lt;br /&gt;
;November&lt;br /&gt;
: The [[Chronicle of Dark Souls]] is completed.&lt;br /&gt;
: &lt;br /&gt;
;December&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
==  19 ABY (2001)  ==&lt;br /&gt;
;January&lt;br /&gt;
: &lt;br /&gt;
;February&lt;br /&gt;
: &lt;br /&gt;
;March &lt;br /&gt;
: &lt;br /&gt;
;April&lt;br /&gt;
: &lt;br /&gt;
;May&lt;br /&gt;
:  &lt;br /&gt;
;June&lt;br /&gt;
: &#039;&#039;&#039;[[Zoraan Uprising|The Zoraan Uprising]].&#039;&#039;&#039;&lt;br /&gt;
: &lt;br /&gt;
;July&lt;br /&gt;
: Kale Lobacz becomes [[Consul]].&lt;br /&gt;
: &lt;br /&gt;
;August&lt;br /&gt;
: The [[Orbs of Power]] are discovered.&lt;br /&gt;
: &lt;br /&gt;
;September&lt;br /&gt;
: &lt;br /&gt;
;October&lt;br /&gt;
: &#039;&#039;&#039;[[Hunt for the Skin of Fire]].&#039;&#039;&#039;&lt;br /&gt;
: [[Shan Long]] is manifested.&lt;br /&gt;
: &lt;br /&gt;
;November&lt;br /&gt;
: [[Voranyen d&#039;Tana-Arconae|Voranyen]] becomes [[Consul]].&lt;br /&gt;
: &lt;br /&gt;
;December&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
==  20 ABY (2002)  ==&lt;br /&gt;
;January&lt;br /&gt;
: Alex d’Tana becomes [[Consul]].&lt;br /&gt;
: &lt;br /&gt;
;February&lt;br /&gt;
: &lt;br /&gt;
;March&lt;br /&gt;
: &lt;br /&gt;
;April&lt;br /&gt;
: Keldorn becomes [[Consul]].&lt;br /&gt;
: &lt;br /&gt;
;May&lt;br /&gt;
:&lt;br /&gt;
;June&lt;br /&gt;
: &lt;br /&gt;
;July&lt;br /&gt;
: &#039;&#039;&#039;&amp;quot;Deception Feud&amp;quot;.&#039;&#039;&#039;&lt;br /&gt;
: &lt;br /&gt;
;August&lt;br /&gt;
: [[Xanos Zorrixor]] becomes [[Consul]].&lt;br /&gt;
:&lt;br /&gt;
;September&lt;br /&gt;
: Preparations for the Clan’s relocation begin.&lt;br /&gt;
: &lt;br /&gt;
;October&lt;br /&gt;
: &lt;br /&gt;
;November&lt;br /&gt;
: The [[Order of the Black Guard|Black Guard]] is formed.&lt;br /&gt;
: &lt;br /&gt;
;December&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
==  21 ABY (2003)  ==&lt;br /&gt;
;January&lt;br /&gt;
: &#039;&#039;End of the Galactic Civil War&#039;&#039;&lt;br /&gt;
: &lt;br /&gt;
;February&lt;br /&gt;
: &#039;&#039;&#039;[[Fifth Great Jedi War|The Aurora Crisis]].&#039;&#039;&#039;&lt;br /&gt;
: &lt;br /&gt;
;March&lt;br /&gt;
: &lt;br /&gt;
;April&lt;br /&gt;
: &#039;&#039;&#039;Mission to Klind’arith.&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&#039;[[Exodus|The Exodus]].&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&#039;Battle of Phare.&#039;&#039;&#039;&lt;br /&gt;
: &lt;br /&gt;
;May&lt;br /&gt;
: A new defense fleet is ordered through [[Kaldex Transport Inc]].&lt;br /&gt;
: &lt;br /&gt;
;June&lt;br /&gt;
: The [[Temple of Sorrow]] is designated [[New Sadow Palace]].&lt;br /&gt;
: &lt;br /&gt;
;July&lt;br /&gt;
: Phase One of [[Kar Alabrek]] is completed.&lt;br /&gt;
: [[Darth Vexatus|Xanos Zorrixor]] becomes [[Sith High Warrior]].&lt;br /&gt;
: &lt;br /&gt;
;August&lt;br /&gt;
: The Antei Campaign begins.&lt;br /&gt;
: &lt;br /&gt;
;September&lt;br /&gt;
: &lt;br /&gt;
;October&lt;br /&gt;
: [[Trevarus Caerick]] becomes [[Oracle]].&lt;br /&gt;
: &lt;br /&gt;
;November&lt;br /&gt;
: [[Jonuss Rai Sadow|Jonuss Rai]] becomes [[Consul]].&lt;br /&gt;
: [[Raistlin Sadow|Raistlin Majerus]] and [[Manesh Sadow|Manesh]] become the first [[Sons of Sadow]].&lt;br /&gt;
: &lt;br /&gt;
;December&lt;br /&gt;
: [[Darth Vexatus|Xanos Zorrixor]] becomes a [[Sons of Sadow|Son of Sadow]].&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
== 22 ABY (2004) ==&lt;br /&gt;
;January&lt;br /&gt;
: [[Trevarus Caerick]] becomes a [[Sons of Sadow|Son of Sadow]].&lt;br /&gt;
: &lt;br /&gt;
;February&lt;br /&gt;
: &lt;br /&gt;
;March &lt;br /&gt;
: [[Malik Sadow|Malik]] appointed [[Consul]].&lt;br /&gt;
: &lt;br /&gt;
;April&lt;br /&gt;
: &#039;&#039;&#039;[[Invasion of Antares]].&#039;&#039;&#039;&lt;br /&gt;
: The Antei Campaign ends.&lt;br /&gt;
: &lt;br /&gt;
;May&lt;br /&gt;
:  &#039;&#039;&#039;[[Sixth Great Jedi War|Okemi Crisis]] begins.&#039;&#039;&#039;&lt;br /&gt;
: &lt;br /&gt;
;June&lt;br /&gt;
: &lt;br /&gt;
;July&lt;br /&gt;
: &lt;br /&gt;
;August&lt;br /&gt;
: &#039;&#039;&#039;Okemi Crisis ends.&#039;&#039;&#039;&lt;br /&gt;
: [[Trevarus Caerick]] is lost to [[Shan Long]].&lt;br /&gt;
: [[Darth Vexatus|Xanos Zorrixor]] goes into exile.&lt;br /&gt;
: [[House Primus Goluud]] falls in battle.&lt;br /&gt;
: &lt;br /&gt;
;September&lt;br /&gt;
:  &lt;br /&gt;
;October&lt;br /&gt;
: &lt;br /&gt;
;November&lt;br /&gt;
: The [[Keibatsu|&#039;&#039;&#039;Keibatsu&#039;&#039;&#039;]] are formed.&lt;br /&gt;
: &lt;br /&gt;
;December&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
== 23 ABY (2005) ==&lt;br /&gt;
;January&lt;br /&gt;
: Janos Silverwulf becomes a [[Sons of Sadow|Son of Sadow]].&lt;br /&gt;
: &lt;br /&gt;
;February&lt;br /&gt;
: [[Darth Vexatus|Xanos]] appointed [[Proconsul]].&lt;br /&gt;
: &lt;br /&gt;
;March &lt;br /&gt;
: &#039;&#039;&#039;[[K&#039;hamar&#039;an Crisis]]&#039;&#039;&#039;&lt;br /&gt;
: &lt;br /&gt;
;April&lt;br /&gt;
: [[Darth Vexatus|Xanos]] appointed [[Consul]].&lt;br /&gt;
: &#039;&#039;&#039;Orian Crisis.&#039;&#039;&#039;&lt;br /&gt;
: &lt;br /&gt;
;May&lt;br /&gt;
: Major fortification of [[Orian system]] begins.&lt;br /&gt;
: &lt;br /&gt;
;June&lt;br /&gt;
: &lt;br /&gt;
;July&lt;br /&gt;
: &#039;&#039;&#039;[[Invasion of Coratua]] begins.&#039;&#039;&#039;&lt;br /&gt;
: &lt;br /&gt;
;August&lt;br /&gt;
: &#039;&#039;&#039;Invasion of Coratua ends.&#039;&#039;&#039;&lt;br /&gt;
: &lt;br /&gt;
;September&lt;br /&gt;
: [[Darth Vexatus|Xanos]] becomes a Master.&lt;br /&gt;
: &lt;br /&gt;
;October&lt;br /&gt;
: &lt;br /&gt;
;November&lt;br /&gt;
: &lt;br /&gt;
;December&lt;br /&gt;
: Mission to [[Kangaras]].&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
== 24 ABY (2006) ==&lt;br /&gt;
;January&lt;br /&gt;
: [[Muz Ashen|Muz Keibatsu]] becomes a [[Sons of Sadow|Son of Sadow]].&lt;br /&gt;
: &lt;br /&gt;
;February&lt;br /&gt;
: &#039;&#039;&#039;&amp;quot;The Return of [[Trevarus Caerick]]&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
: [[Shan Long]] is handed over to the Clan.&lt;br /&gt;
: [[Trevarus Caerick]] is restored.&lt;br /&gt;
: [[Kiln Tobasa]] is killed.&lt;br /&gt;
: &lt;br /&gt;
;March &lt;br /&gt;
: Conquest of [[Kyataru]] begins.&lt;br /&gt;
: &lt;br /&gt;
;April&lt;br /&gt;
: [[Korras]] appointed [[Consul]].&lt;br /&gt;
: Conquest of [[Kyataru]] ends.&lt;br /&gt;
: Mission to [[starwars:Malachor V|Malachor]].&lt;br /&gt;
: [[Darth Vexatus|Xanos]] Zorrixor becomes the [[Shadow Hand]].&lt;br /&gt;
: [[Sildrin Rys-Hastur|Xia Long]] becomes a [[Sons of Sadow|Daughter of Sadow]].&lt;br /&gt;
: &lt;br /&gt;
;May&lt;br /&gt;
: Mission to [[starwars:Mustafar|Mustafar]].&lt;br /&gt;
: Construction of [[Marakith Skyhook]] begins.&lt;br /&gt;
: &lt;br /&gt;
;June&lt;br /&gt;
: &#039;&#039;&#039;Selen and Aranna Incidents.&#039;&#039;&#039;&lt;br /&gt;
: &lt;br /&gt;
;July&lt;br /&gt;
: [[Manesh Sadow|Manesh]] appointed [[Consul]]&lt;br /&gt;
: &#039;&#039;&#039;[[Seventh Great Jedi War|Third Brotherhood Civil War]] begins.&#039;&#039;&#039;&lt;br /&gt;
: &lt;br /&gt;
;August&lt;br /&gt;
: [[Antei]] is sealed off by [[Jaac Cotelin]].&lt;br /&gt;
: &lt;br /&gt;
;September&lt;br /&gt;
: Battle of Antei.&lt;br /&gt;
: &#039;&#039;&#039;Third Brotherhood Civil War ends.&#039;&#039;&#039;&lt;br /&gt;
: Siege of Antei begins.&lt;br /&gt;
: &lt;br /&gt;
;October&lt;br /&gt;
: Siege of Antei ends.&lt;br /&gt;
: [[Darth Vexatus|Xanos]] denounces the [[Star Chamber]].&lt;br /&gt;
: &lt;br /&gt;
;November&lt;br /&gt;
: &#039;&#039;&#039;Mission to Phare.&#039;&#039;&#039;&lt;br /&gt;
: [[Darth Vexatus|Xanos]] is captured by the Yuuzhan Vong.&lt;br /&gt;
: &lt;br /&gt;
;December&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
== 25 ABY (2007) ==&lt;br /&gt;
;January&lt;br /&gt;
: Construction of [[Marakith Skyhook]] is completed.&lt;br /&gt;
: Construction of the [[Dystopia]] nightclub begins.&lt;br /&gt;
: [[starwars:baradium|Baradium]] deposits are discovered underneath [[New Sadow Palace]].&lt;br /&gt;
: &lt;br /&gt;
;February&lt;br /&gt;
: [[Macron Goura Sadow|Macron]] appointed [[Proconsul]].&lt;br /&gt;
: &lt;br /&gt;
;March &lt;br /&gt;
: Mission to Jaginos.&lt;br /&gt;
: [[Delta-class Advanced Commando|DAC project]] begins.&lt;br /&gt;
:&lt;br /&gt;
;April&lt;br /&gt;
: Mission to [[Kyataru]].&lt;br /&gt;
: &lt;br /&gt;
;May&lt;br /&gt;
: &#039;&#039;&#039;[[Second Darkness|Operation: Second Darkness]]&#039;&#039;&#039;&lt;br /&gt;
: [[Muz Ashen|Muz Keibatsu]] becomes the [[Shadow Hand]].&lt;br /&gt;
: [[Darth Vexatus|Xanos]] returns from exile.&lt;br /&gt;
: &lt;br /&gt;
;June&lt;br /&gt;
: [[Macron Goura Sadow|Macron]] appointed [[Consul]]&lt;br /&gt;
: [[Macron Goura Sadow|Macron]] and [[Shin&#039;ichi Keibatsu]] become [[Sons of Sadow]].&lt;br /&gt;
: &#039;&#039;&#039;[[Eighth Great Jedi War|Fall of Antei]].&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&#039;[[Invasion of Orian]].&#039;&#039;&#039;&lt;br /&gt;
: &lt;br /&gt;
;July&lt;br /&gt;
: &lt;br /&gt;
;August&lt;br /&gt;
: First and only batch of [[DAC]] troopers are birthed.&lt;br /&gt;
: [[Muz Ashen|Muz Keibatsu]] becomes a [[Sith Lord]].&lt;br /&gt;
: &lt;br /&gt;
;September&lt;br /&gt;
:  &lt;br /&gt;
;October&lt;br /&gt;
: &lt;br /&gt;
;November&lt;br /&gt;
:  [[Dlarit Special Operations Group]] established.&lt;br /&gt;
: Construction of the [[Dystopia|Dystopia nightclub]] is completed.&lt;br /&gt;
: Xanos Zorrixor becomes [[Darth Vexatus]].&lt;br /&gt;
: &lt;br /&gt;
;December&lt;br /&gt;
: [[Trevarus Caerick]] appointed [[Consul]].&lt;br /&gt;
: &#039;&#039;&#039;Mission to [[Kangaras]].&#039;&#039;&#039;&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
== 26 ABY (2008) ==&lt;br /&gt;
;January&lt;br /&gt;
: [[Ashia Kagan Keibatsu|Ashia Kagan &#039;&#039;&#039;Keibatsu&#039;&#039;&#039;]] becomes [[Proconsul]].&lt;br /&gt;
: Mission to [[starwars:Thule|Thule].&lt;br /&gt;
: &lt;br /&gt;
;February&lt;br /&gt;
: Reconstruction of [[Kar Alabrek]] is completed.&lt;br /&gt;
: &lt;br /&gt;
;March &lt;br /&gt;
: [[Ashia Kagan Keibatsu|Ashia Kagan &#039;&#039;&#039;Keibatsu&#039;&#039;&#039;]] becomes [[Consul]], [[Trevarus Caerick]] becomes [[Proconsul]].&lt;br /&gt;
: Construction of the new [[Dlarit Navy]] is completed.&lt;br /&gt;
: &lt;br /&gt;
;April&lt;br /&gt;
: &#039;&#039;&#039;[[Battle of Telos]].&#039;&#039;&#039;&lt;br /&gt;
: Rebuilding of the [[Temple of the Void]] begins.&lt;br /&gt;
: &lt;br /&gt;
;May&lt;br /&gt;
:  [[Astronicus Aurelius Sadow|Tron]] appointed [[Proconsul]].&lt;br /&gt;
: &lt;br /&gt;
;June&lt;br /&gt;
: &lt;br /&gt;
;July&lt;br /&gt;
: [[Ashura Isradia Sadow|Ashura]] appointed [[Proconsul]].&lt;br /&gt;
: &lt;br /&gt;
;August&lt;br /&gt;
: &lt;br /&gt;
;September&lt;br /&gt;
: &#039;&#039;&#039;Battle of Dajorra.&#039;&#039;&#039;&lt;br /&gt;
: [[Arcona|Clan Arcona]] take refuge in the [[Orian system]].&lt;br /&gt;
: &lt;br /&gt;
;October&lt;br /&gt;
: [[Robert Sadow]] appointed [[Consul]].&lt;br /&gt;
: [[Robert Sadow]] and [[Tissaya Argat]] become [[Sons of Sadow|Son and Daughter of Sadow]].&lt;br /&gt;
: &lt;br /&gt;
;November&lt;br /&gt;
: &lt;br /&gt;
;December&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
== 27 ABY (2009) ==&lt;br /&gt;
;January&lt;br /&gt;
: &#039;&#039;&#039;[[Ninth Great Jedi War|Liberation of Antei]] begins.&#039;&#039;&#039;&lt;br /&gt;
: [[Remy Dlarit|Remulus Sadow]] is born on [[Sepros]].&lt;br /&gt;
;February&lt;br /&gt;
: [[Muz Ashen|Muz Keibatsu]] becomes the [[Dark Lord of the Sith]].&lt;br /&gt;
: &lt;br /&gt;
;March &lt;br /&gt;
: &lt;br /&gt;
;April&lt;br /&gt;
: [[Ashura Isradia Sadow]], [[Jade Sadow]], [[Malisane Sadow]], and [[Manji Keibatsu Sadow]] named [[Sons of Sadow|Sons and Daughter of Sadow]]&lt;br /&gt;
: &lt;br /&gt;
;May&lt;br /&gt;
:  &lt;br /&gt;
;June&lt;br /&gt;
: An unexplained anomaly in [[Orian Major]] results in a large solar flare, causing a mass blackout by everyone throughout Orian.&lt;br /&gt;
: &lt;br /&gt;
;July&lt;br /&gt;
: &lt;br /&gt;
;August&lt;br /&gt;
: [[Manji Keibatsu Sadow]] appointed [[Consul]]&lt;br /&gt;
: [[House Marka Ragnos]] is relocated from [[Ragnos Cathedral]] in [[Kar Alabrek]] to the Temple of Ragnos in the rural monastery [[Mucenic]].&lt;br /&gt;
: [[Malisane de Ath]] rediscovers the abandoned [[The Bastion|Bastion]] in the [[Aeotheran]] wilderness.&lt;br /&gt;
: [[Remy Dlarit|Remulus Sadow]]&#039;s existence is revealed to the clan at large.&lt;br /&gt;
: [[Simus Institute]] is devastated, many of the clan&#039;s youngling initiates are killed by Yuuzhan Vong strike teams.&lt;br /&gt;
: [[Dlarit Security Force]] is evacuated from [[Kar Alabrek]] and rehoused into the unfinished [[Markosian City|Markosian refugee city]].&lt;br /&gt;
: [[Orian system]] is raided by remnants of the fallen Yuuzhan Vong Empire led by Warmaster [[Varesh Shai]]. [[Kar Alabrek]] is rendered uninhabitable. The Vong remnants and their worldship are destroyed after the use of the [[Violator Gas]] Bomb is authorised.&lt;br /&gt;
: &lt;br /&gt;
;September&lt;br /&gt;
: With the Yuuzhan Vong War finally over, trade relations are renewed with the  [[starwars:Corporate Sector|Corporate Sector] and wartime rationing is phased out. However the colonies remain devastated from the Yuuzhan Vong attack and it will be many years before things are returned to normal.&lt;br /&gt;
: [[Ylith|Ylith Atema]] confirms [[Darth Vexatus]]&#039;s survival. [[Kharon Daragon]], [[Shan Long]] and [[Macron|Macron Goura]] forge the seven [[Soul Ripper|Soul Rippers]] using fragments of the Star of Ombus. The Soul Rippers are given to the [[Order of the Black Guard]] to learn to wield in preparation with the final battle with the Betrayer.&lt;br /&gt;
: &lt;br /&gt;
;October&lt;br /&gt;
: With Markosian reassigned for use by Dlarit Security, the refugees camped outside [[Seng Karash]] and transferred to a remote [[Aeotheran Resettlement Center|resettlement center]] elsewhere on the planet. The forced removal is sold to the public as an effort to assist in repatriating the refugees to their respective homeworlds; in actuality, the Corporation provides the refugees with little to no aid. A few are offered places in [[Dlarit Corporation#Mining|Dlarit Mining]] and the [[Dlarit Security Force]] to replace the people killed in the Vong attacks on [[Seng Karash]] and [[Kar Alabrek]].&lt;br /&gt;
: The [[Dlarit Special Operations Group]] moves into the ruins of [[Ragnos Cathedral]] and starts work on cleaning up the biological waste contaminating [[Kar Alabrek]].&lt;br /&gt;
: &lt;br /&gt;
;November&lt;br /&gt;
: When the true state of the [[Aeotheran Resettlement Center]] becomes known by Ven Dastari, the [[Seng Karash]] businessman founds the C.A.R.E. campaign for fair treatment of all Orian citizens. Motivated by public support for C.A.R.E&#039;s campaign, civil unrest grows after the refugee known as Deliverance founds the terrorist paramilitary group Voice of Justice and launches a pacifist campaign against the Dlarit Corporation.&lt;br /&gt;
: &lt;br /&gt;
;December&lt;br /&gt;
: The spread of illegal narcotics across the colonies leads the Clan to infiltrate the drugs cartel on the mobile criminal space station [[Refuge]] where the leader of the group peddling the body-enhancing narcotics is killed.&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
== 28 ABY (2010) ==&lt;br /&gt;
;January&lt;br /&gt;
: After the discovery of [[Salas V]], the [[Dark Council]] puts out a call to all Clans to help cleans the Killik infestation of the planet.&lt;br /&gt;
: &lt;br /&gt;
;February&lt;br /&gt;
: [[Shikyo Keibatsu]] named a [[Sons of Sadow|Son of Sadow]]&lt;br /&gt;
: Construction of [[Markosian City]] is finished. Alterations for its new use as a military garrison remain ongoing. DSOG&#039;s clean-up of Kar Alabrek remains ongoing after running into problems with the remaining Vongform infestation.&lt;br /&gt;
: &lt;br /&gt;
;March &lt;br /&gt;
: &lt;br /&gt;
;April&lt;br /&gt;
: House Marka Ragnos exterminates the fellow Ragnos-worshipping cult called the [[Divine Reborn]] after they attack [[Mucenic]].&lt;br /&gt;
: &lt;br /&gt;
;May&lt;br /&gt;
:  The civil unrest peaks following a misguided effort to get rid of the Voice of Justice by force results in mass civilian causalities, fanning the flames of Ven Dastari&#039;s campaign for equal treatment. The Clan opts instead to infiltrate the VOJ and bring them down from the inside. After the Clan&#039;s operatives stage a train derailment and blow up the planet&#039;s second power generator, which supports the monorail network, the VOJ leader, Deliverance, attempts to blow up the island resort of [[Lor Zatean]].&lt;br /&gt;
: &lt;br /&gt;
;June&lt;br /&gt;
: &lt;br /&gt;
;July&lt;br /&gt;
: Ekind Uprising. [[Mucenic]] and [[Markosian City]] besieged by the [[Lost Tribe of Tarthos]] while they try to resurrect [[Hafalia Seprosin Chunasca|Hafalia Chunasca]] in the ruined city of [[Kar Alabrek]]. During the uprising, some Clansmen are forced to go to Antei to respond to an urgent request for aid at the [[Shadow Academy]], allowing the [[Ekind]] barbarians to secure a foothold. Lady Hafalia is slain when the [[Grand Master]] himself arrives, finally destroying the ancient [[Ombi]]&#039;s spirit while the [[Disciples of Sadow]] deal with the rest of the Ekind leaders.&lt;br /&gt;
: The Reformation. The [[Overlord (Naga Sadow)|Overlord]] returns from Antei and reforms the Clan into [[Naga Sadow|House Naga Sadow]] to put an end to the rivalries that nearly led to the Ekind&#039;s victory.&lt;br /&gt;
: Thousands of lives are lost at Markosian when [[Fremoc Pepoi]] orders an orbital bombardment in an attempt to cleanse the city and kill the traitor, [[Shan Long]]. However, following the Grand Master&#039;s intervention, Shan Long is unbelievably allowed to live and instead Fremoc is exiled from [[Orian system|Orian]] for his actions.&lt;br /&gt;
: [[Macron Goura Sadow]] appointed [[Quaestor]], [[Tsainetomo Keibatsu Sadow]] appointed [[Aedile]]&lt;br /&gt;
: &lt;br /&gt;
;August&lt;br /&gt;
: &lt;br /&gt;
;September&lt;br /&gt;
:  &lt;br /&gt;
;October&lt;br /&gt;
: [[Disorder|Rite of Supremacy: Disorder]]&lt;br /&gt;
: [[Ashura Isradia Sadow]] presumed slain by his [[Aleho Ruoxf|apprentice]] at [[Curwen Sunei]]&#039;s urging&lt;br /&gt;
: [[Tsainetomo Keibatsu Sadow]] appointed [[Quaestor]], [[Fremoc Pepoi Sadow|Fremoc Pepoi]] appointed [[Aedile]]&lt;br /&gt;
: &lt;br /&gt;
;November&lt;br /&gt;
: &lt;br /&gt;
;December&lt;br /&gt;
: [[Fremoc Pepoi Sadow|Fremoc Pepoi]] ascends to the [[Dark Council]] as [[Fist of the Brotherhood]]&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
== 29 ABY (2011) ==&lt;br /&gt;
;January&lt;br /&gt;
: [[Fremoc Pepoi Sadow|Fremoc Pepoi]] named a [[Sons of Sadow|Son of Sadow]]&lt;br /&gt;
: [[Kano Tor Pepoi]] presumed slain by [[Fremoc Pepoi Sadow|Fremoc Pepoi]] aboard the [[M/CRV Reaper&#039;s Call]]&lt;br /&gt;
: [[Curwen Sunei]] slain by [[Macron Goura Sadow]] with the help of fellow [[Disciples of Sadow]]&lt;br /&gt;
: [[Xanos Zorrixor]] revived on the world of Runculo by [[Trevarus Caerick]]&lt;br /&gt;
: [[Methyas Pepoi L&#039;eonheart]] appointed [[Aedile]]&lt;br /&gt;
: &lt;br /&gt;
;February&lt;br /&gt;
: &#039;&#039;Burden, Distrust and Loathing&#039;&#039;: The [[Disciples of Sadow]] co-operate with [[Taldryan]] and [[Tarentum]] forces to cleanse a [[starwars:Rakghoul|Rakghoul]] plague.&lt;br /&gt;
: &lt;br /&gt;
;March &lt;br /&gt;
: The [[Disciples of Sadow]] form an alliance with [[Taldryan|House Taldryan]]&lt;br /&gt;
: &lt;br /&gt;
;April&lt;br /&gt;
: &#039;&#039;&#039;[[Independence Games#Independence Games IV (2011)|Independence Games]] Held&#039;&#039;&#039;&lt;br /&gt;
: &#039;&#039;&#039;Naga Sadow restored to [[Clan]] Status&#039;&#039;&#039;&lt;br /&gt;
: [[House Marka Ragnos]] restored, [[House Shar Dakhan]] created&lt;br /&gt;
: [[Shi Long|Tsainemoto]] appointed [[Consul]] and [[Methyas Pepoi L&#039;eonheart]] appointed [[Proconsul]]&lt;br /&gt;
: [[Mirado Pepoi L&#039;eonheart]] appointed [[Quaestor]] of [[House Shar Dakhan]], [[Teu|Teu Pepoi]] appointed [[Quaestor]] of [[House Marka Ragnos]].&lt;br /&gt;
:&lt;br /&gt;
;May&lt;br /&gt;
:  Construction on [[Kel Rasha]] and [[The Gilded Archipelago|the Gilded Archipelago]] begins at the behest of [[Dlarit Corporation Ranks and Titles#Executive Director|Executive Director]] [[Mirado Pepoi L&#039;eonheart]]&lt;br /&gt;
: &lt;br /&gt;
;June&lt;br /&gt;
: [[Methyas Pepoi L&#039;eonheart]] appointed [[Consul]]&lt;br /&gt;
: [[Methyas Pepoi L&#039;eonheart]] captured by [[Michael Halcyon]] during a mission for the [[Voice of the Brotherhood]]&lt;br /&gt;
: [[Thomas Pepoi]] killed during an attempt on [[Fremoc Pepoi Sadow]]&#039;s life&lt;br /&gt;
: &lt;br /&gt;
;July&lt;br /&gt;
: &#039;&#039;Closing Pandora&#039;s Box&#039;&#039;: An attack on [[San Korinar]], [[Disciples of Sadow]] sent to eliminate operatives of [[The Organisation]]&lt;br /&gt;
: Locke appointed Aedile of House Shar Dakhan, Jeric appointed Aedile of House Marka Ragnos.&lt;br /&gt;
: &lt;br /&gt;
;August&lt;br /&gt;
: [[Methyas Pepoi L&#039;eonheart]] rescued by members of the [[Pepoi]] family, returns to active duty&lt;br /&gt;
: [[Robert Sadow]] appointed [[Proconsul]]&lt;br /&gt;
: Reconstruction of [[San Korinar]] begins at the behest of the [[Dlarit Corporation Ranks and Titles#Board of Directors|Board of Directors]]&lt;br /&gt;
: &#039;&#039;&#039;The [[Tenth Great Jedi War]], &#039;&#039;The Fields of [[New Tython]]&#039;&#039;, occurs&#039;&#039;&#039;&lt;br /&gt;
;September&lt;br /&gt;
:  [[Jeric Cyrin]] appointed [[Quaestor]] of [[House Marka Ragnos]].&lt;br /&gt;
;October&lt;br /&gt;
: &lt;br /&gt;
;November&lt;br /&gt;
: [[Macron Goura Sadow]] appointed [[Consul]], [[Locke Sonjie]] appointed [[Proconsul]]&lt;br /&gt;
: &lt;br /&gt;
;December&lt;br /&gt;
: An unknown group of Terrorists begin assaulting locales in the [[Orian system]]&lt;br /&gt;
: [[Tsingtao Ming]] appointed [[Quaestor]] of [[House Shar Dakhan]]&lt;br /&gt;
&lt;br /&gt;
== 30 ABY (2012) ==&lt;br /&gt;
;January&lt;br /&gt;
: &lt;br /&gt;
;February&lt;br /&gt;
: &lt;br /&gt;
;March &lt;br /&gt;
: &#039;&#039;Coup d&#039;etat&#039;&#039;: Lead by [[Locke Sonjie]], [[Macron Goura Sadow]] is overthrown with an intervention by [[Grand Master]] [[Muz Ashen]]; [[Locke Sonjie|Sonjie]] is appointed [[Consul]], [[Teu Pepoi]] is appointed [[Proconsul]] and [[Kalia Phoenyx]] is appointed [[Rollmaster]].&lt;br /&gt;
: [[Atra Ventus]] is appointed [[Quaestor]] of [[House Shar Dakhan]]&lt;br /&gt;
: &lt;br /&gt;
;April&lt;br /&gt;
: &lt;br /&gt;
;May&lt;br /&gt;
: [[Kalia Phoenyx]] appointed [[Quaestor]] of [[House Marka Ragnos]]&lt;br /&gt;
: [[Methyas L&#039;eonheart]] appointed [[Aedile]] of [[House Marka Ragnos]]&lt;br /&gt;
: &lt;br /&gt;
;June&lt;br /&gt;
: &lt;br /&gt;
;July&lt;br /&gt;
: &lt;br /&gt;
;August&lt;br /&gt;
: [[Kairus]] appointed [[Aedile]] of [[House Shar Dakhan]]&lt;br /&gt;
: &lt;br /&gt;
;September&lt;br /&gt;
:  &lt;br /&gt;
;October&lt;br /&gt;
: [[Atra Ventus]] is appointed [[Proconsul]]&lt;br /&gt;
: [[The Organisation]] begins a new subversive campaign against [[Dlarit Corporation|Dlarit]], a clone of [[Malisane Sadow]] is discovered and slain within the [[Ragnos Cathedral#Great Sadow Library|Great Sadow Library]].&lt;br /&gt;
: &lt;br /&gt;
;November&lt;br /&gt;
: [[Kairus]] appointed [[Quaestor]] of [[House Shar Dakhan]]&lt;br /&gt;
: &lt;br /&gt;
;December&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
== 31 ABY (2013) ==&lt;br /&gt;
;January&lt;br /&gt;
: &lt;br /&gt;
;February&lt;br /&gt;
: [[Dark Crusade]]&lt;br /&gt;
: &lt;br /&gt;
;March &lt;br /&gt;
: [[Malik Sadow|Malik]] reinstated as a [[Sons of Sadow|Son of Sadow]]&lt;br /&gt;
:&lt;br /&gt;
;April&lt;br /&gt;
: [[Independence Games|Independence Games V]]&lt;br /&gt;
: &lt;br /&gt;
;May&lt;br /&gt;
: [[Malik Sadow|Malik]] appointed [[Proconsul]]&lt;br /&gt;
: [[Vaar Mai]] appointed [[Quaestor]] of [[House Marka Ragnos]]&lt;br /&gt;
: &lt;br /&gt;
;June&lt;br /&gt;
: [[Korras]] appointed [[Consul]]&lt;br /&gt;
: &lt;br /&gt;
;July&lt;br /&gt;
: &lt;br /&gt;
;August&lt;br /&gt;
: [[Darth Vexatus]] appointed [[Quaestor]] of [[House Shar Dakhan]]&lt;br /&gt;
: [[Teu]] appointed [[Quaestor]] of [[House Marka Ragnos]]&lt;br /&gt;
: &lt;br /&gt;
;September&lt;br /&gt;
: [[Malik Sadow|Malik]] appointed [[Consul]]&lt;br /&gt;
: Sins of Our Fathers&lt;br /&gt;
: &lt;br /&gt;
;October&lt;br /&gt;
: [[Darth Vexatus]] appointed [[Proconsul]]&lt;br /&gt;
: [[Mirado L&#039;eonheart]] appointed [[Quaestor]] of [[House Shar Dakhan]]&lt;br /&gt;
: [[Shirai Ryu Dupar]] appointed [[Aedile]] of [[House Shar Dakhan]]&lt;br /&gt;
: [[Rosh Nyine]] appointed [[Aedile]] of [[House Marka Ragnos]]&lt;br /&gt;
: &lt;br /&gt;
;November&lt;br /&gt;
: [[Dark Crusade]] concludes.&lt;br /&gt;
: [[Vaar Mai]] appointed [[Aedile]] of [[House Marka Ragnos]]&lt;br /&gt;
: &lt;br /&gt;
;December&lt;br /&gt;
: [[Methyas L&#039;eonheart|Methyas]] named a [[Sons of Sadow|Son of Sadow]]&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
== 32 ABY (2014) ==&lt;br /&gt;
;January&lt;br /&gt;
: Clan Artisans - New CNS crime syndicate&lt;br /&gt;
: &lt;br /&gt;
;February&lt;br /&gt;
: &lt;br /&gt;
;March &lt;br /&gt;
: [[Fading Light]]&lt;br /&gt;
: [[Shirai Ryu Dupar]] appointed [[Quaestor]] of [[House Shar Dakhan]]&lt;br /&gt;
: [[Locke Sonjie]] appointed [[Aedile]] of [[House Shar Dakhan]]&lt;br /&gt;
: [[Kalon Tsucyra Entar]] appointed [[Aedile]] of [[House Marka Ragnos]]&lt;br /&gt;
: &lt;br /&gt;
;April&lt;br /&gt;
: Race for San Korinar - Feud between the Battleteams of Houses Marka Ragnos and Shar Dakhan.&lt;br /&gt;
: &lt;br /&gt;
;May&lt;br /&gt;
: [[Macron Goura Sadow|Macron]] appointed [[Proconsul]]&lt;br /&gt;
: &lt;br /&gt;
;June&lt;br /&gt;
: &lt;br /&gt;
;July&lt;br /&gt;
: [[Kalon Tsucyra Entar]] appointed [[Quaestor]] of [[House Marka Ragnos]]&lt;br /&gt;
: [[Maelous Ascarend]] appointed [[Aedile]] of [[House Marka Ragnos]]&lt;br /&gt;
: &lt;br /&gt;
;August&lt;br /&gt;
: &lt;br /&gt;
;September&lt;br /&gt;
:  &lt;br /&gt;
;October&lt;br /&gt;
: &lt;br /&gt;
;November&lt;br /&gt;
: [[Fading Light]] concludes.&lt;br /&gt;
;December&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
== 33 ABY (2015) ==&lt;br /&gt;
;January&lt;br /&gt;
: [[Eleventh Great Jedi War|Great Jedi War XI]] begins.&lt;br /&gt;
: &lt;br /&gt;
;February&lt;br /&gt;
: [[Locke Sonjie]] appointed [[Consul]]&lt;br /&gt;
: [[Cethgus Tiberius Entar|Cethgus]] appointed [[Proconsul]]&lt;br /&gt;
: Galleros Sjl appointed Quaestor of House Shar Dakhan&lt;br /&gt;
;March &lt;br /&gt;
: Proving Grounds&lt;br /&gt;
: [[Atra Ventus|Atra]] appointed [[Rollmaster]]&lt;br /&gt;
: [[Galleros Sjl]] appointed [[Quaestor]] of [[House Shar Dakhan]]&lt;br /&gt;
: [[Sanguinius Tsucyra]] appointed [[Quaestor]] of [[House Marka Ragnos]]&lt;br /&gt;
: [[Inarya]] appointed [[Aedile]] of [[House Shar Dakhan]]&lt;br /&gt;
: &lt;br /&gt;
;April&lt;br /&gt;
: &lt;br /&gt;
;May&lt;br /&gt;
:  [[Red Fury]]&lt;br /&gt;
;June&lt;br /&gt;
: &lt;br /&gt;
;July&lt;br /&gt;
: [[Atra Ventus]] appointed [[Quaestor]] of [[House Shar Dakhan]]&lt;br /&gt;
: [[Marcus Kiriyu]] appointed [[Rollmaster]]&lt;br /&gt;
;August&lt;br /&gt;
: [[Awakenings]]&lt;br /&gt;
;September&lt;br /&gt;
:  &lt;br /&gt;
;October&lt;br /&gt;
: [[Keira Viru]] replaces [[Atra Ventus|Atra]] as [[Quaestor]] of [[House Shar Dakhan]]&lt;br /&gt;
;November&lt;br /&gt;
: &lt;br /&gt;
;December&lt;br /&gt;
: [[Tasha&#039;Vel Versea]] appointed [[Aedile]] of [[House Marka Ragnos]]&lt;br /&gt;
: &lt;br /&gt;
&lt;br /&gt;
== 34 ABY (2016) ==&lt;br /&gt;
;January&lt;br /&gt;
: [[Operation: Cobalt]]&lt;br /&gt;
: [[Darkblade]] appointed [[Quaestor]] of [[House Shar Dakhan]].&lt;br /&gt;
: [[Zachary O&#039;Maille]] appointed [[Aedile]] of [[House Shar Dakhan]].&lt;br /&gt;
;February&lt;br /&gt;
: [[Cethgus Tiberius Entar]] ascends to the [[Dark Council]] as [[Fist of the Brotherhood]]&lt;br /&gt;
: &lt;br /&gt;
;March &lt;br /&gt;
: [[Sanguinius Tsucyra]] appointed as [[Proconsul]]&lt;br /&gt;
: [[Tasha&#039;Vel Versea|Tasha&#039;Vel]] appointed [[Quaestor]] of [[House Marka Ragnos]].&lt;br /&gt;
: [[Operation: Firestorm]]&lt;br /&gt;
: [[Atra Ventus|Atra]] steps away from the Clan to assist the [[Dark Council]]&lt;br /&gt;
: [[Ophelia Delacroix]] appointed [[Aedile]] of [[House Marka Ragnos]]&lt;br /&gt;
;April&lt;br /&gt;
: Aftermath&lt;br /&gt;
: &lt;br /&gt;
;May&lt;br /&gt;
:  &lt;br /&gt;
;June&lt;br /&gt;
: Darius appointed [[Rollmaster]]&lt;br /&gt;
: [[Shattered Ties]]&lt;br /&gt;
: &lt;br /&gt;
;July&lt;br /&gt;
: &lt;br /&gt;
;August&lt;br /&gt;
: &lt;br /&gt;
;September&lt;br /&gt;
:  &lt;br /&gt;
;October&lt;br /&gt;
: &lt;br /&gt;
;November&lt;br /&gt;
: &lt;br /&gt;
;December&lt;br /&gt;
:&lt;/div&gt;</summary>
		<author><name>Qyreia Arronen</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:KeiraApplyingBGTattoo.jpg&amp;diff=155756</id>
		<title>File:KeiraApplyingBGTattoo.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:KeiraApplyingBGTattoo.jpg&amp;diff=155756"/>
		<updated>2016-08-19T01:14:49Z</updated>

		<summary type="html">&lt;p&gt;Qyreia Arronen: Commission of Keira applying the Black Guard Tattoo on Qyreia  
Purchased by Qyreia from KaRolding: http://karolding.deviantart.com/art/Qyreia-and-Keira-Commission-586660786  
{{Fairuse}}  Category: Images-Characters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Commission of Keira applying the Black Guard Tattoo on Qyreia  &lt;br /&gt;
Purchased by Qyreia from KaRolding: http://karolding.deviantart.com/art/Qyreia-and-Keira-Commission-586660786  &lt;br /&gt;
{{Fairuse}}  [[Category: Images-Characters]]&lt;/div&gt;</summary>
		<author><name>Qyreia Arronen</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:YoungQyreia1.JPG&amp;diff=155744</id>
		<title>File:YoungQyreia1.JPG</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:YoungQyreia1.JPG&amp;diff=155744"/>
		<updated>2016-08-18T20:10:26Z</updated>

		<summary type="html">&lt;p&gt;Qyreia Arronen: {{Copyright}}
Category: Images-Characters
Category: Images-Non Humans
Category: Images-Zeltron&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Copyright}}&lt;br /&gt;
[[Category: Images-Characters]]&lt;br /&gt;
[[Category: Images-Non Humans]]&lt;br /&gt;
[[Category: Images-Zeltron]]&lt;/div&gt;</summary>
		<author><name>Qyreia Arronen</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Qyreia_by_gracezhu.jpg&amp;diff=155721</id>
		<title>File:Qyreia by gracezhu.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Qyreia_by_gracezhu.jpg&amp;diff=155721"/>
		<updated>2016-08-16T18:48:21Z</updated>

		<summary type="html">&lt;p&gt;Qyreia Arronen: Commission of Qyreia purchased by Qyreia from GraceZhu
http://sta.sh/0o3qmmyvcpb  {{Fairuse}}
Category: Images-Characters  Category: Images-Zeltron&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Commission of Qyreia purchased by Qyreia from GraceZhu&lt;br /&gt;
http://sta.sh/0o3qmmyvcpb  {{Fairuse}}&lt;br /&gt;
[[Category: Images-Characters]]  [[Category: Images-Zeltron]]&lt;/div&gt;</summary>
		<author><name>Qyreia Arronen</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Myrmidon&amp;diff=155299</id>
		<title>Myrmidon</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Myrmidon&amp;diff=155299"/>
		<updated>2016-07-30T02:44:11Z</updated>

		<summary type="html">&lt;p&gt;Qyreia Arronen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{City&lt;br /&gt;
|image=&lt;br /&gt;
|name= Myrmidon&lt;br /&gt;
|constructed= [[34 ABY]]&lt;br /&gt;
|destroyed=&lt;br /&gt;
|builder=*[[Marcus Kiriyu]]&lt;br /&gt;
*[[Daedric Turelles]]&lt;br /&gt;
*[[Qyreia Arronen]]&lt;br /&gt;
|planet= [[Aeotheran]]&lt;br /&gt;
|continent=&lt;br /&gt;
|location=&lt;br /&gt;
|climate= Tropical wet&lt;br /&gt;
|interest=&lt;br /&gt;
|population= 15,000&lt;br /&gt;
|era= [[New Order era]]&lt;br /&gt;
|affiliation=*[[Clan Naga Sadow]]&lt;br /&gt;
*[[House Shar Dakhan]]&lt;br /&gt;
*[[Devil&#039;s Shroud]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Myrmidon&#039;&#039;&#039; is the current base of operations for Battle Team [[Devil&#039;s Shroud]], located deep within the jungles of Aeotheran.&lt;br /&gt;
== History ==&lt;br /&gt;
Myrmidon was originally thought up by [[Marcus Kiriyu]] and [[Daedric Turelles]] who, at the time, were displeased with the lofty direction that [[Devil&#039;s Shroud]] had been taking by occupying Sky City as its base of operations, rather than being true to its roots as a swoop gang.  Allocating the available resources and pulling inspiration from its members in the planning phase, Kiriyu and Turelles made a formal proposal to relocate the Battle Team to a remote location on [[Aeotheran]], already the home planet of [[House Shar Dakhan]].  The plan was approved and they began preparations, but would be stopped short when Marcus was promoted to the position of Rollmaster for [[Clan Naga Sadow]].  With the project&#039;s momentum lost, much of the initial work and population was forgotten in Aeotheran&#039;s jungles.&lt;br /&gt;
&lt;br /&gt;
When Devil&#039;s Shroud fell under the leadership of [[Bentre Stahoes]], the half-constructed town remain largely untouched.  This environment fostered dissent amongst a pocket of the already small population who began to see themselves as the rightful heirs to the land (although the near-extinct [[Ekind]] would have been the only ones to be able to make a truthful claim as such).  This developed into a heated but isolated incident that saw the insurgency fall under the banner of a supposedly Zeltron woman by the name of Chelidon.  Stahoes called upon allies in [[Sapphire Squadron]] to assist in putting down the insurrection - particularly [[Scarlet]], the Squadron&#039;s Battle Team Leader at the time - as well as [[Lexiconus Qor]] and [[Macron Goura Sadow]].  The allied forces obliterated the insurgency and razed much of the settlement in the process before once again departing, once again leaving Myrmidon&#039;s remaining populace isolated in the jungle.&lt;br /&gt;
&lt;br /&gt;
During this time, Myrmidon would gradually stabilize itself, with the remaining population augmented by the occasional retiring spacer or frontier settler.  Supply for the aggregated races and professions that found themselves there was largely subsistence farming through aeroponic gardens housed in the prefabricated structures that remained after the Chelidon incident.  However, with so few hands to maintain what was still a proportionately large settlement, many buildings on the fringes were abandoned to be reclaimed by jungle foliage, along with a great deal of construction equipment.&lt;br /&gt;
&lt;br /&gt;
In 34 ABY, stewardship of Devil&#039;s Shroud would fall to [[Qyreia Arronen]] who, late in her tenure as Battle Team Leader, discovered information on the isolated village.  She had only barely been able to make contact with the inhabitants and, upon arrival, was struck by the dilapidated yet self-sustained and relaxed environment she found, including the intended starport that had developed no further than a cleared grass field.  A retired human spacer, Rhess Junipyr, was the accepted authority figure, and initially offered resistance at the return of the organization that had previously destroyed and twice-forgotten the Myrmidon project.  Opinions and the physical state of the village quickly changed, as Arronen worked tirelessly to bring new life into the area.  In a matter of months, the jungle was cleared away from the abandoned structures and equipment, the starport was constructed, and the small town was transformed into what would become a small city.  Qyreia would punctuate the end of her role as Battle Team Leader with the construction of a small fortified headquarters complex - the Shrouded Redoubt - before handing civilian control of the growing population to Rhess, on the stipulation that the human maintain the self-sufficiency and peaceful culture that it had been found in.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
=== Layout ===&lt;br /&gt;
Myrmidon is much changed since its original inception.  Located in the middle of one of Aeotheran&#039;s largest continents, the city is isolated and largely land-locked, save for small nearby rivers and streams.  Laid out in a large square, the city is divided into three distinct sectors.  Comprising the entire northern side of the area is the starport, which supplies transit for settlers, additional construction materiel, and the availability of trade.  The southern sector maintains the main body of residential and commercial structures, as well as the housing and headquarters for Battle Team Devil&#039;s Shroud.  The eight residential and commercial blocs are arrayed in a radial pattern, following a street pattern designed with simplicity and efficiency in mind, while the main avenues provide clear line of sight to and from the centrally-located headquarters sector.  This sector is comprised of a small perimeter of housing allocated to current members of Devil&#039;s Shroud - individual homes over the larger apartment structures of the residential district(s) - with the Shrouded Redoubt in the center providing a headquarters for the Battle Team as well as a small, local peacekeeping security force.&lt;br /&gt;
&lt;br /&gt;
Outside the main body of the settlement are a series of small outposts located on the woodland fringes.  Manned by small security teams and civilians alike, they provide protection from the wildlife of the jungle that surrounds the city, maintaining a wide, open &amp;quot;safe zone.&amp;quot;  This area contains small commercial enterprises as well, including logging companies which prevent natural land reclamation, and wildlife tours for the rare tourist or educational trip.&lt;br /&gt;
&lt;br /&gt;
=== Key Locations ===&lt;br /&gt;
==== Shrouded Redoubt ====&lt;br /&gt;
Largely constructed of reinforced [http://starwars.wikia.com/wiki/Permacrete/Legends permacrete], the headquarters of Battle Team Devil&#039;s Shroud is a small, enclosed complex, surrounded by a large wall. The six meter tall perimeter slopes for half of its height, providing protection from direct-fire weaponry, as well as preventing armored vehicles from simply battering their way through by reducing their momentum and deflection angle. The interior houses an armory, training ground with small firing ranges, barracks, and the &amp;quot;bastion&amp;quot; that serves as a defensive tower as well as administrative building for the Battle Team and local police force.  The Team Leader&#039;s office offers a commanding view toward the starport, but is otherwise spartan in décor: a simple desk, comfortable office chair, and stiff interview sofa provide human furnishing; while a large shelving unit provides storage for files and personal effects.  Arronen said of the conditions, [https://discourse.darkjedibrotherhood.com/t/bt-devils-shroud-slice-of-life-ro-may-2016/1312/5 &amp;quot;It&#039;s an office, not a penthouse,&amp;quot;] and made clear intention that it should remain as such.&lt;br /&gt;
&lt;br /&gt;
==== Starport ====&lt;br /&gt;
The starport is the primary lifeline to the outside world and galaxy at large.  While it has no formal name as yet, it is large enough to maintain traffic and landing surface for dozens of spacecraft, from small shuttles and starfighters to large freighters and some smaller capital-grade ships, such as corvettes and frigates.  Two reinforced towers provide traffic control for the incoming and outgoing craft, while their transmitters also double as the main communications array for Myrmidon.  Operations are considered thorough and safe, although military security is weak when compared to the Redoubt sector of the city.&lt;br /&gt;
&lt;br /&gt;
=== Economy ===&lt;br /&gt;
Much of the economic profit in Myrmidon comes from exportation of wood gathered from the ever-encroaching jungle that borders every side of the city.  The rich, dark wood varies in quality, but generally provides a fair profit.  Likewise, the heavy presence of untamed nature attracts a sliver of tourism that caters to jungle safaris.  As the city was built to be self-sufficient in food and water, excess crops are used to create luxury items that are sold within the settlement or exported to other sites on Aeotheran; this includes products like alcohol, linen, and a limited amount of grains.  However, these agri-products account for the smallest amount of revenue.  As the population grows, so too does the availability of work in fields like education, skilled crafts, security, and transportation.&lt;br /&gt;
&lt;br /&gt;
== Population ==&lt;br /&gt;
Due to its recent history, Myrmidon has become home to a wide variety of the races that inhabit the galaxy.  The predominant species are [https://wiki.darkjedibrotherhood.com/view/Species#Human humans], making up at least fifty percent of the population.  The next largest body is comprised of [http://starwars.wikia.com/wiki/Ugnaught Ugnaughts], who trade their exceptional engineering skills for living space - an arrangement that is thoroughly honored and protected by the city&#039;s leadership and settled populace.  An amalgam of other aliens rounds out the demographic, to include but are not limited to: Bothans, Duros, Rodians, Twi&#039;leks, &#039;&#039;et cetera&#039;&#039;.  By the time the city was inaugurated as fully active, the population influx had stabilized at around fifteen thousand (15,000), although urban planning estimates place population capacity upward of twenty five thousand (25,000), with the possibility to create additional city sectors following the same model should capacity be exceeded.&lt;br /&gt;
&lt;br /&gt;
=== Key People ===&lt;br /&gt;
==== Rhess Junipyr ====&lt;br /&gt;
Described as a nominally attractive older human female, Rhess came to Myrmidon just prior to the Chelidon incident.  Her long, brown-streaked blonde hair is often pulled into a ponytail, making her look more youthful than the near-fifty years she has accumulated.  Prior to settling, Rhess was a trader and smuggler of the toughest sort who placed her welfare and that of the people under her care above all else.  After years of the harsh life, the spacer moved to Aeotheran on the premise of a quiet retirement in the secluded town that Myrmidon was supposed to be.  Due to her care for those around her however, she became the voice of the people, bringing many of the citizens&#039; concerns to the attention of Brotherhood personnel; this was largely alongside Qyreia, for whom she held a friendly respect as a fellow spacer and smuggler.  Rhess currently holds the title of Speaker of Myrmidon, equivalent to a mayor, with an entire council that handles civil affairs within the city.&lt;br /&gt;
==== Igg ====&lt;br /&gt;
As the elected &#039;&#039;ufflor&#039;&#039; representative, Igg is the public face of the Ugnaught presence within Myrmidon.  A master engineer in his own right, his efforts greatly aided in the construction of the city, reducing what would have been a year-long project down to a matter of months.  He also provided a great deal of advice and suggestion to Arronen when planning specific projects such as the Shrouded Redoubt and the starport.  The Ugnaught and others of his kind have grown a great deal of respect for Devil&#039;s Shroud thanks to their recent dealings, as they are given equal respect and reward for their monumental efforts in building and maintaining the city&#039;s operations.&lt;br /&gt;
&lt;br /&gt;
{{Naga Sadow}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Battleteams]] &lt;br /&gt;
[[Category:Naga Sadow]]&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Naga Sadow Locations]]&lt;/div&gt;</summary>
		<author><name>Qyreia Arronen</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Myrmidon&amp;diff=155298</id>
		<title>Myrmidon</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Myrmidon&amp;diff=155298"/>
		<updated>2016-07-30T02:42:16Z</updated>

		<summary type="html">&lt;p&gt;Qyreia Arronen: Created page with &amp;quot;{{City |image= |name= Myrmidon |constructed= 34 ABY |destroyed= |builder=*Marcus Kiriyu *Daedric Turelles *Qyreia Arronen |planet= Aeotheran |continent= |l...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{City&lt;br /&gt;
|image=&lt;br /&gt;
|name= Myrmidon&lt;br /&gt;
|constructed= [[34 ABY]]&lt;br /&gt;
|destroyed=&lt;br /&gt;
|builder=*[[Marcus Kiriyu]]&lt;br /&gt;
*[[Daedric Turelles]]&lt;br /&gt;
*[[Qyreia Arronen]]&lt;br /&gt;
|planet= [[Aeotheran]]&lt;br /&gt;
|continent=&lt;br /&gt;
|location=&lt;br /&gt;
|climate= Tropical wet&lt;br /&gt;
|interest=&lt;br /&gt;
|population= 15,000&lt;br /&gt;
|era= [[New Order era]]&lt;br /&gt;
|affiliation=*[[Clan Naga Sadow]]&lt;br /&gt;
*[[House Shar Dakhan]]&lt;br /&gt;
*[[Devil&#039;s Shroud]]&lt;br /&gt;
}}&lt;br /&gt;
== History ==&lt;br /&gt;
Myrmidon was originally thought up by [[Marcus Kiriyu]] and [[Daedric Turelles]] who, at the time, were displeased with the lofty direction that [[Devil&#039;s Shroud]] had been taking by occupying Sky City as its base of operations, rather than being true to its roots as a swoop gang.  Allocating the available resources and pulling inspiration from its members in the planning phase, Kiriyu and Turelles made a formal proposal to relocate the Battle Team to a remote location on [[Aeotheran]], already the home planet of [[House Shar Dakhan]].  The plan was approved and they began preparations, but would be stopped short when Marcus was promoted to the position of Rollmaster for [[Clan Naga Sadow]].  With the project&#039;s momentum lost, much of the initial work and population was forgotten in Aeotheran&#039;s jungles.&lt;br /&gt;
&lt;br /&gt;
When Devil&#039;s Shroud fell under the leadership of [[Bentre Stahoes]], the half-constructed town remain largely untouched.  This environment fostered dissent amongst a pocket of the already small population who began to see themselves as the rightful heirs to the land (although the near-extinct [[Ekind]] would have been the only ones to be able to make a truthful claim as such).  This developed into a heated but isolated incident that saw the insurgency fall under the banner of a supposedly Zeltron woman by the name of Chelidon.  Stahoes called upon allies in [[Sapphire Squadron]] to assist in putting down the insurrection - particularly [[Scarlet]], the Squadron&#039;s Battle Team Leader at the time - as well as [[Lexiconus Qor]] and [[Macron Goura Sadow]].  The allied forces obliterated the insurgency and razed much of the settlement in the process before once again departing, once again leaving Myrmidon&#039;s remaining populace isolated in the jungle.&lt;br /&gt;
&lt;br /&gt;
During this time, Myrmidon would gradually stabilize itself, with the remaining population augmented by the occasional retiring spacer or frontier settler.  Supply for the aggregated races and professions that found themselves there was largely subsistence farming through aeroponic gardens housed in the prefabricated structures that remained after the Chelidon incident.  However, with so few hands to maintain what was still a proportionately large settlement, many buildings on the fringes were abandoned to be reclaimed by jungle foliage, along with a great deal of construction equipment.&lt;br /&gt;
&lt;br /&gt;
In 34 ABY, stewardship of Devil&#039;s Shroud would fall to [[Qyreia Arronen]] who, late in her tenure as Battle Team Leader, discovered information on the isolated village.  She had only barely been able to make contact with the inhabitants and, upon arrival, was struck by the dilapidated yet self-sustained and relaxed environment she found, including the intended starport that had developed no further than a cleared grass field.  A retired human spacer, Rhess Junipyr, was the accepted authority figure, and initially offered resistance at the return of the organization that had previously destroyed and twice-forgotten the Myrmidon project.  Opinions and the physical state of the village quickly changed, as Arronen worked tirelessly to bring new life into the area.  In a matter of months, the jungle was cleared away from the abandoned structures and equipment, the starport was constructed, and the small town was transformed into what would become a small city.  Qyreia would punctuate the end of her role as Battle Team Leader with the construction of a small fortified headquarters complex - the Shrouded Redoubt - before handing civilian control of the growing population to Rhess, on the stipulation that the human maintain the self-sufficiency and peaceful culture that it had been found in.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
=== Layout ===&lt;br /&gt;
Myrmidon is much changed since its original inception.  Located in the middle of one of Aeotheran&#039;s largest continents, the city is isolated and largely land-locked, save for small nearby rivers and streams.  Laid out in a large square, the city is divided into three distinct sectors.  Comprising the entire northern side of the area is the starport, which supplies transit for settlers, additional construction materiel, and the availability of trade.  The southern sector maintains the main body of residential and commercial structures, as well as the housing and headquarters for Battle Team Devil&#039;s Shroud.  The eight residential and commercial blocs are arrayed in a radial pattern, following a street pattern designed with simplicity and efficiency in mind, while the main avenues provide clear line of sight to and from the centrally-located headquarters sector.  This sector is comprised of a small perimeter of housing allocated to current members of Devil&#039;s Shroud - individual homes over the larger apartment structures of the residential district(s) - with the Shrouded Redoubt in the center providing a headquarters for the Battle Team as well as a small, local peacekeeping security force.&lt;br /&gt;
&lt;br /&gt;
Outside the main body of the settlement are a series of small outposts located on the woodland fringes.  Manned by small security teams and civilians alike, they provide protection from the wildlife of the jungle that surrounds the city, maintaining a wide, open &amp;quot;safe zone.&amp;quot;  This area contains small commercial enterprises as well, including logging companies which prevent natural land reclamation, and wildlife tours for the rare tourist or educational trip.&lt;br /&gt;
&lt;br /&gt;
=== Key Locations ===&lt;br /&gt;
==== Shrouded Redoubt ====&lt;br /&gt;
Largely constructed of reinforced [http://starwars.wikia.com/wiki/Permacrete/Legends permacrete], the headquarters of Battle Team Devil&#039;s Shroud is a small, enclosed complex, surrounded by a large wall. The six meter tall perimeter slopes for half of its height, providing protection from direct-fire weaponry, as well as preventing armored vehicles from simply battering their way through by reducing their momentum and deflection angle. The interior houses an armory, training ground with small firing ranges, barracks, and the &amp;quot;bastion&amp;quot; that serves as a defensive tower as well as administrative building for the Battle Team and local police force.  The Team Leader&#039;s office offers a commanding view toward the starport, but is otherwise spartan in décor: a simple desk, comfortable office chair, and stiff interview sofa provide human furnishing; while a large shelving unit provides storage for files and personal effects.  Arronen said of the conditions, [https://discourse.darkjedibrotherhood.com/t/bt-devils-shroud-slice-of-life-ro-may-2016/1312/5 &amp;quot;It&#039;s an office, not a penthouse,&amp;quot;] and made clear intention that it should remain as such.&lt;br /&gt;
&lt;br /&gt;
==== Starport ====&lt;br /&gt;
The starport is the primary lifeline to the outside world and galaxy at large.  While it has no formal name as yet, it is large enough to maintain traffic and landing surface for dozens of spacecraft, from small shuttles and starfighters to large freighters and some smaller capital-grade ships, such as corvettes and frigates.  Two reinforced towers provide traffic control for the incoming and outgoing craft, while their transmitters also double as the main communications array for Myrmidon.  Operations are considered thorough and safe, although military security is weak when compared to the Redoubt sector of the city.&lt;br /&gt;
&lt;br /&gt;
=== Economy ===&lt;br /&gt;
Much of the economic profit in Myrmidon comes from exportation of wood gathered from the ever-encroaching jungle that borders every side of the city.  The rich, dark wood varies in quality, but generally provides a fair profit.  Likewise, the heavy presence of untamed nature attracts a sliver of tourism that caters to jungle safaris.  As the city was built to be self-sufficient in food and water, excess crops are used to create luxury items that are sold within the settlement or exported to other sites on Aeotheran; this includes products like alcohol, linen, and a limited amount of grains.  However, these agri-products account for the smallest amount of revenue.  As the population grows, so too does the availability of work in fields like education, skilled crafts, security, and transportation.&lt;br /&gt;
&lt;br /&gt;
== Population ==&lt;br /&gt;
Due to its recent history, Myrmidon has become home to a wide variety of the races that inhabit the galaxy.  The predominant species are [https://wiki.darkjedibrotherhood.com/view/Species#Human humans], making up at least fifty percent of the population.  The next largest body is comprised of [http://starwars.wikia.com/wiki/Ugnaught Ugnaughts], who trade their exceptional engineering skills for living space - an arrangement that is thoroughly honored and protected by the city&#039;s leadership and settled populace.  An amalgam of other aliens rounds out the demographic, to include but are not limited to: Bothans, Duros, Rodians, Twi&#039;leks, &#039;&#039;et cetera&#039;&#039;.  By the time the city was inaugurated as fully active, the population influx had stabilized at around fifteen thousand (15,000), although urban planning estimates place population capacity upward of twenty five thousand (25,000), with the possibility to create additional city sectors following the same model should capacity be exceeded.&lt;br /&gt;
&lt;br /&gt;
=== Key People ===&lt;br /&gt;
==== Rhess Junipyr ====&lt;br /&gt;
Described as a nominally attractive older human female, Rhess came to Myrmidon just prior to the Chelidon incident.  Her long, brown-streaked blonde hair is often pulled into a ponytail, making her look more youthful than the near-fifty years she has accumulated.  Prior to settling, Rhess was a trader and smuggler of the toughest sort who placed her welfare and that of the people under her care above all else.  After years of the harsh life, the spacer moved to Aeotheran on the premise of a quiet retirement in the secluded town that Myrmidon was supposed to be.  Due to her care for those around her however, she became the voice of the people, bringing many of the citizens&#039; concerns to the attention of Brotherhood personnel; this was largely alongside Qyreia, for whom she held a friendly respect as a fellow spacer and smuggler.  Rhess currently holds the title of Speaker of Myrmidon, equivalent to a mayor, with an entire council that handles civil affairs within the city.&lt;br /&gt;
==== Igg ====&lt;br /&gt;
As the elected &#039;&#039;ufflor&#039;&#039; representative, Igg is the public face of the Ugnaught presence within Myrmidon.  A master engineer in his own right, his efforts greatly aided in the construction of the city, reducing what would have been a year-long project down to a matter of months.  He also provided a great deal of advice and suggestion to Arronen when planning specific projects such as the Shrouded Redoubt and the starport.  The Ugnaught and others of his kind have grown a great deal of respect for Devil&#039;s Shroud thanks to their recent dealings, as they are given equal respect and reward for their monumental efforts in building and maintaining the city&#039;s operations.&lt;br /&gt;
&lt;br /&gt;
{{Naga Sadow}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Battleteams]] &lt;br /&gt;
[[Category:Naga Sadow]]&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Naga Sadow Locations]]&lt;/div&gt;</summary>
		<author><name>Qyreia Arronen</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Qyreia_Arronen&amp;diff=150149</id>
		<title>Qyreia Arronen</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Qyreia_Arronen&amp;diff=150149"/>
		<updated>2016-04-24T17:41:11Z</updated>

		<summary type="html">&lt;p&gt;Qyreia Arronen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|new|njo|djb}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type= Mercenary&lt;br /&gt;
|image= [[File:QArronen1.jpg|250px]]&lt;br /&gt;
|firstname= Qyreia&lt;br /&gt;
|lastname= Arronen&lt;br /&gt;
|homeworld= Zeltros&lt;br /&gt;
|birth= 12 ABY&lt;br /&gt;
|species= Zeltron&lt;br /&gt;
|gender= Female&lt;br /&gt;
|hair= Dark blue with cobalt highlights&lt;br /&gt;
|eyes= Gray, steel blue fades to black around pupil&lt;br /&gt;
|height= 1.7 meters&lt;br /&gt;
|weight= 63.5 kilograms&lt;br /&gt;
|allies= None&lt;br /&gt;
|enemies= None&lt;br /&gt;
|profession= Smuggler/Mercenary&lt;br /&gt;
|affiliation= Clan Naga Sadow, House Shar Dakhan, Battleteam Devil&#039;s Shroud&lt;br /&gt;
|masters= Armad Werde&lt;br /&gt;
|dossier= [[dossier:14369|14369]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|I ain&#039;t your daddy&#039;s kind of Zeltron.|Qyreia Arronen}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qyreia Arronen&#039;&#039;&#039; (&#039;&#039;kih-ráy-uh&#039;&#039;) was born and raised on [http://starwars.wikia.com/wiki/Zeltros Zeltros] to an average [https://wiki.darkjedibrotherhood.com/view/Species#Zeltron Zeltron] family.  By her teenage years, she had grown dissatisfied with the Zeltrons&#039; hedonistic way of life.  When she reached maturity, she packed her bags and shipped herself off-world, hoping to get as far away from the Zeltron stigma as she could; a venture that she would find very difficult to accomplish.  After working odd-jobs on various worlds and run-down space stations, she found her niche amongst the scum of the galaxy: smugglers and mercenaries.  She spent years working on various crews and contracts, eventually going solo and finding her way to the [[Dark Brotherhood History|Dark Jedi Brotherhood]].  She is currently under contract for [[Clan Naga Sadow]], [[House Shar Dakhan]], and despite her short tenure, is making a few waves.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
===Before the Brotherhood===&lt;br /&gt;
==== Life on Zeltros ====&lt;br /&gt;
{{Quote|Just because every Zeltron &#039;&#039;you&#039;&#039; know likes to party doesn&#039;t mean &#039;&#039;I&#039;&#039; do.|Qyreia}}&lt;br /&gt;
&lt;br /&gt;
Being born on Zeltros, Qyreia was exposed to the Zeltrons’ decadent lifestyle from birth.  Her family was kind and brought her up well by comparable standards to that of other Zeltrons and the rest of the galaxy; in short, she was a good kid.  However, when it came to embracing her people’s culture, her upbringing fell short.  Where others her age would go out to vibrant social gatherings, she would invite a couple close friends over; when a festival was on, she would withdraw to the woods around her town.  That her people continued to try to welcome her into the fold speaks to the simple fact that this disaffection was purely hers and hers alone.&lt;br /&gt;
&lt;br /&gt;
By her teen years, when social gatherings became more intimate, she had become a closeted introvert, attending public affairs only to appease her worrying  &lt;br /&gt;
parents.  The casual approach to sexuality was the most irksome thing for her, and more than a few would-be lovers walked away with bruises or broken bones.  In  &lt;br /&gt;
her limited experimentations, she also made the self-discovery that she was distinctly more attracted to the female sex than the male, which only complicated  &lt;br /&gt;
matters with her few short-lived boyfriends.  By eighteen years of age, she had grown so agitated by the constant, well-meaning pressure of her people that she  &lt;br /&gt;
packed her things and left home on the first available transport, her only money being the handful of credits she had saved up and a few hundred more from her  &lt;br /&gt;
parents.&lt;br /&gt;
&lt;br /&gt;
==== Mercenary in the Making ====&lt;br /&gt;
{{Quote|You can buy my &#039;&#039;&#039;contract&#039;&#039;&#039;; not my loyalty or my body.|Qyreia}}&lt;br /&gt;
 &lt;br /&gt;
Off-world, hoping to find a less passionately-charged atmosphere, Qyreia was quick to learn that her people’s reputation preceded her.  Everywhere she went, she was propositioned for “work” or “a good time,” and more than a few cantina job prospects when the manager said they only wanted her as a dancer – even if she was applying as a bartender.  Due to these preconceived notions, she would at times find herself caught against a wall by an overzealous pursuant, which cemented her already strong belief in self-defense and the use of a swift kick to the groin.  No intelligent sentient ever tried a second attempt with her after such a  &lt;br /&gt;
refusal.&lt;br /&gt;
&lt;br /&gt;
In the two years since her leaving home, she scraped by as everything from bartender, construction worker, waitress, and even one position as a tutor.  However, many of these jobs ended when her fist found an overly-affectionate patron’s face.  Soon enough, she could only find work in outback stations serving the dregs of society, and it was this position that exposed her to the life of smugglers and mercenaries.  While they were crude, these folk also gave her the most respect that she had received since leaving home.  A knocked-out patron at her bar would result in praise for Qyreia rather than dismissal, and she quickly found herself with job offers working in occupations she had never even considered.  Starting out as a crewmember aboard a small-time trading operation, she learned the ways of commerce beyond simply the consumer level.  She was taught how to fly a starship, fire a blaster, and fight more effectively with her fists as well as with a knife.  Trading would eventually turn to smuggling, and while the illegal aspect did not sit well with her, she kept to the mantra, “If it isn’t hurting anyone, then let the credits flow.”&lt;br /&gt;
&lt;br /&gt;
She had never considered mercenary work until her first kill: a pirate that had stormed her employer’s ship and thought the crew weak and harmless.  When Qyreia  &lt;br /&gt;
shot him in the back, watching him fall limp to the floor, she found that she didn’t mind it as much as she thought.  True, it still affected her for some time  &lt;br /&gt;
afterward, as the idea of taking a life up to that point had been restricted to those that had tried to force themselves upon her.  Yet her roles in employment  &lt;br /&gt;
began to change.  She went from crew hand to security, to contracted personal guard, to eventually running her own smuggling operations after she had saved  &lt;br /&gt;
enough credits to rent a small freighter and a hold full of cargo.&lt;br /&gt;
&lt;br /&gt;
=== Beginnings of a Brotherhood Mercenary ===&lt;br /&gt;
{{Quote|Chuff-sucking, Hutt-humping, choobies-licking, mother-borking piece of Sithspit!|Qyreia, putting her profanity to good use}}&lt;br /&gt;
&lt;br /&gt;
Near the end of 38 ABY, Qyreia’s travels took her across the territory of the Brotherhood, a group which she had heard of but never been directly exposed to.  On one stopover, she met [[Marcus Kiriyu]], who managed to convince her that the Brotherhood could provide a more steady supply of credits if she would contract with them for mercenary work.  After laying out the details of her contract, she was given a space with House Shar Dakhan of Clan Naga Sadow.  While the Sith-like appearances of the people and operations centers were somewhat disconcerting, she maintained that, so long as her contract conditions weren’t violated, she would carry on as normal.&lt;br /&gt;
&lt;br /&gt;
While she was still getting situated, Naga Sadow underwent a difficult trial that would be called [https://discourse.darkjedibrotherhood.com/t/cns-ashes-fall-runon/1014 &#039;&#039;Ashes Fall&#039;&#039;], which resulted in the death of the current Quaestor of her House, [[Atra Ventus]].  While much of the veterans of the Clan felt a loss, the newly appointed mercenary could only shrug when asked anything about Ventus, giving the others a very aloof impression of her.  While she quickly worked her way up the proscribed ranks, reaching [[JM3|Yeoman]] within a month of her recruitment, the subtle shifts and weaves of the House and Clan moved around her.&lt;br /&gt;
&lt;br /&gt;
====Making a Name for Herself====&lt;br /&gt;
After the events of &#039;&#039;Ashes Fall&#039;&#039;, Shar Dakhan appointed a new Quaestor, a completely unknown member to the Brotherhood and one who seemed to have no personal memories to speak of:  &lt;br /&gt;
[[Keira Viru]].  Qyreia, on seeing the new leader, was smitten by her beauty, and had full intentions of pursuing more than a mere professional relationship.  This would be complicated by both their natural distance in terms of rank and abilities: Viru was a Jedi, and a rather powerful one at that, while Qyreia was a non-Force user that had only some skill with her blasters when it came to combat abilities.  Rather than dissuade her, the Zeltron decided to instead prove her mettle by participating in the proving [https://www.darkjedibrotherhood.com/competitions/9393 competition] for the new Quaestor&#039;s [[Black Guard]].  The event on [[Aeotheran]] proved to be less combative for the burgeoning merc and more a game of cat-and-mouse, as Viru opted to remain hidden and evade capture than fight Arronen, who seemed out of her element in the tropical environment.  Despite taking some brutal injuries in the course of the chase, the Zeltron managed to track down and corner the Jedi, even if the latter was guarded behind the heavy doors of a secret panic-room beneath the geothermal plant.  Caught in a stalemate, the Quaestor acquiesced that the mercenary had at least &#039;&#039;rendezvoused&#039;&#039; with her, as per the instructions; even if it was a loose interpretation.&lt;br /&gt;
&lt;br /&gt;
Despite being a mercenary in the practical sense, Qyreia&#039;s new position garnered a semblance of respect and authority, Black Guards having access to the House and Clan Summits.  It was an oddity that she was unprepared for, being so new and yet having a voice in the politics of the whole of Naga Sadow.  Yet she still desired to pad her accounts, so when there was leave available, she would delve into the other opportunities the Brotherhood offered.  The newly-formed [[Antei Contract Bureau]] offered her a job [https://discourse.darkjedibrotherhood.com/t/2015-02-contract-067-qyreia-arronen-security-b-class/1088 protecting and facilitating a criminal transfer], which she accomplished despite some injury.  &amp;quot;Nothing a Bacta bath won&#039;t fix,&amp;quot; she would joke with worried personnel.  Qyreia would say similar after [https://www.darkjedibrotherhood.com/acc/acc_battles/418 a duel] with [[Tasha&#039;Vel Versea]] which, while technically a draw, left the Zeltron bruised and bloodied by her Twi&#039;lek opponent, who left with comparatively light injuries.  It seemed that everyone wanted to test the mercenary, especially since she was the first one of her profession to make a name for herself in the organization of primarily Force users.&lt;br /&gt;
&lt;br /&gt;
After the departure of [[Daedric Turelles]] from the position of Battle Team Sergeant, the position was left vacant until such time as Battle Team Leader (BTL) [[Bentre Stahoes]] opened applications to the position, which Qyreia applied for with little hesitation.  Stahoes would later [https://www.darkjedibrotherhood.com/acc/acc_battles/431 test her abilities] to check her worth, but this would not in any way check her momentum.  Through stalwart action, and despite the constant harassment of her Quaestor for a date, she was promoted to [[JM4|Professional]]; the first non-Force user of the Clan to mete out such a result.&lt;br /&gt;
&lt;br /&gt;
Concurrent with this was the [[Darth Pravus|Grand Master&#039;s]] [https://discourse.darkjedibrotherhood.com/t/rules-thread/1104 purge] of what would become known as [https://drive.google.com/file/d/0B0_EDLJpzNg9MUEwNGViQi14ejg/view &amp;quot;Undesireables&amp;quot;]: peoples of particular races or credos that were felt by members of the ruling order to be subversive in some way to the Brotherhood as a whole.  While Qyreia had previously [https://www.darkjedibrotherhood.com/competitions/9215 helped smuggle] some of these persons out of Brotherhood space, the tensions would grow to a boiling point that saw several instances of infighting and attempts to rescue these beings.  Qyreia would join several others in a [https://discourse.darkjedibrotherhood.com/t/the-nutty-professors/1108/19 rescue attempt] at the [[Shadow Academy]] on [[Lyspair]], the results of which remained unknown to her as their group would quickly split to prevent discovery of their individual identities.&lt;br /&gt;
&lt;br /&gt;
====Settling In to Normalcy====&lt;br /&gt;
Having done what she felt possible for a singular person of her political weight, Qyreia wanted to [https://www.darkjedibrotherhood.com/competitions/9517 travel home] and regain her composure from the emotional roller-coaster of the purge and her continued failed romantic advances toward Keira Viru.  After two days of amiable time with her family and old friends, the Quaestor appeared at the Arronen family home, somewhat irritated at the unannounced departure of her personal Guard.  The conversation quickly spiraled downward, despite the attempts of both Qyreia&#039;s parents and Viru herself, as the emotional buildup of over a month finally toppled over the edge for the mercenary.  In the process, Viru also revealed to Qyreia&#039;s parents the reason for her departure from Zeltros, which she had kept a secret up to that point, as well as the fact that her love interest was also her boss.  Despite the late protestations by Viru for a hasty departure, the pair quickly left the planet on the mercenary&#039;s shuttle, where another argument erupted between the two women.  In a moment of desperation, Qyreia passionately kissed Keira, only to have her hopes of opening up the Jedi dashed by the half-Umbaran&#039;s confusion.  Qyreia sent the would-be lover to the rear while she quietly cried her frustration away as they returned to [[Sepros]].&lt;br /&gt;
&lt;br /&gt;
The events on Zeltron would only complicate matters back in Sadowan space.  In an effort to get some payback for the previous arguments, Viru devised a prank that would send her Black Guard on a frantic project to prepare [http://starwars.wikia.com/wiki/Life_Day Life Day] celebrations, claiming the order came down from the [[Locke Sonjie|Consul]] himself.  Despite the subdued animosity, Qyreia carried her assignment out to the letter, producing an extravagant yet traditionalist celebration just outside the front gates of the [[Temple of Sorrow]].  Sequestering herself to a shadowed ledge of the Temple overlooking the festivities, the mercenary attempted to hide herself away from the partying Clan (and drink herself numb), only to have Keira track her down.  They shared a pleasant conversation that cleared some of the bad air that had been festering between them and the Zeltron, in a gesture of amiability, gave Viru one of her bottles of Corellian rum, though the Quaestor saw it as a Life Day gift, signifying the mercenary&#039;s love for her.&lt;br /&gt;
&lt;br /&gt;
After the primary festivities had subsided, yet another surprise would come around for the pair.  [[Sanguinius Tsucyra]], one of the many persons who had seen Qyreia&#039;s advances for what they were and supported the relationship, somehow managed to subdue and, in the fashion of a Life Day present, left his fellow Quaestor festively boxed and [https://www.darkjedibrotherhood.com/competitions/9551 wrapped up in a bow] on the mercenary&#039;s doorstep.  The Zeltron, upon seeing the contents of the container, was equal parts happy and terrified, thinking that the Jedi would kill her if woken in her current condition.  The fiasco ended with Viru in possession of an Ewok plushie that Qyreia had purchased some time earlier, returned to her room without waking by her earnest Guard.  The Quaestor woke shortly thereafter and, after questioning her subordinate about the doll, accepted her second Life Day gift under the same assumption as the first, leaving the only remaining question: why was there a bow tied around her?&lt;br /&gt;
&lt;br /&gt;
====Assuming Responsibility====&lt;br /&gt;
Recruitment and Training of Leeadra Halcyon  &lt;br /&gt;
&lt;br /&gt;
Interpersonal relations with Keira Viru&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
Qyreia is not a very large person, standing at only 1.7 meters tall (or 5&#039; 7&amp;quot; in the old Republican system).  Weighing in a 63.5 kilograms (140 pounds), she maintains a thin frame with a dense, lean musculature maintained by exercise and her natural Zeltron metabolism.  Her skin, a darker sort of sunburn-red, shows off her contours nicely, and while she does not flaunt her physique like others of her race might, she is very aware that she is good looking.  She has no piercings or tattoos, and no major scars to speak of thanks in equal parts to careful living and the magic of bacta.  Her hair is cropped short along the sides, fading upward to a long (up to 10 cm) crop of hair on top of her head, which tends to partly hang over her face along a natural split just off-center to the left.  The hair itself is a dark, smoky blue that reflects a much lighter cobalt color in the light.&lt;br /&gt;
&lt;br /&gt;
Her attire is generally utilitarian, usually consisting of a simple white shirt, khaki pants, red-brown leather boots, and brown leather jacket.  To her own chagrin, she owns no dresses or feminine attire, thanks in large part to her life as an independent spacer.  Her clothes are designed for maximum movement as, she has often found, armor does not always work very well, and the best defense is not getting hit in the first place.  She also likes the simple earthy colors of her attire because they are easy to coordinate, especially with a vibrant skin tone such as hers.&lt;br /&gt;
&lt;br /&gt;
== Personality and traits ==&lt;br /&gt;
On her own, Qyreia is very cheerful and happy, and often looks on the bright side of life, hoping for the best.  She is a self-professed “master of sass,” constantly coming up with witty or sarcastic remarks to say – even if she does not always say them.  When the chips are down, this can be as much of a blessing as a burden, as sometimes her witticisms can turn inward toward herself, though she will always do her utmost to contain any negative emotional displays – aside from annoyance or anger – in front of others.  When her anger ‘’does’’ show through, her travels and attentive ear have given her a very colorful vocabulary, allowing her to swear harder than a drunken Huttese sailor.  A stint on [http://starwars.wikia.com/wiki/Kashyyyk Kashyyyk] during her private contractor days has also earned her a degree of skill in [http://starwars.wikia.com/wiki/Shyriiwook Shyriiwook], resulting in a fair amount of respect when speaking with the [https://wiki.darkjedibrotherhood.com/view/Species#Wookiee furry beings].&lt;br /&gt;
&lt;br /&gt;
In the company of others, while she enjoys laughing, smiling, dancing or singing, she sees this as more of a personal affair than one for public consumption.   This stems from her disdain for the stigmatized heritage she shares with the Zeltron people, and shows in her mild dislike of parties and utter revulsion of persons who make assumptions about her sex life.  Her dismissal of these values is so overt that she can be nervous at social gatherings, if she attends at all, thinking that people expect her to be some great party animal. Open comparison to other Zeltrons can likewise make her moody and morose, as she feels that people cannot accept her as an individual.  As such, forming intimate relationships is also a difficult feat, and can equally be disconcerting when her own rare advances are declined.&lt;br /&gt;
&lt;br /&gt;
In the course of her travels and in an effort to separate herself from her cultural heritage, Qyreia has learned to augment her people&#039;s natural abilities.  While the greater majority of Zeltrons can control the potency of their pheromones, Qyreia has instead learned to suppress them almost entirely, the latent levels on par with that of a human.  In addition, she has also learned to entirely shut down her latent emotional telepathy, also a holdover of her heritage.  Around other Zeltrons, it can be somewhat disconcerting as they can neither feel nor be felt in a natural way, akin to a Force user&#039;s discomfort around one whose connection to the Force has been severed.  Only with a great deal of concentration can she turn the abilities on or off, although she finds the latter easier.  Likewise, severe stress - especially anger - can break the telepathic barrier if sufficient enough, although this is very rare as she is very diligent at suppressing her emotions; something she has been told by many friends is bad for her health, mental &#039;&#039;and&#039;&#039; physical.&lt;br /&gt;
&lt;br /&gt;
In combat, she has one rule: fight to win.  If her moral compass is not at stake, then Qyreia has no problem with beating a hasty retreat.  “Live to fight another day,” as the saying goes.  However, that does not mean she is prone to cowardice.  More often than not, she will make a quick assessment of the situation and try to be first to act: strike first and last.  She finds that the best way to do this is often not the most accepted way; fighting dirty with eye-pokes, ambushing with her blaster, or her infamous kicks to the groin.  Still, when the situation requires, she will not balk in the face of difficult odds, though she may complain by using some choice vocabulary from her repertoire.&lt;br /&gt;
&lt;br /&gt;
[[Category: DJB Characters]]&lt;br /&gt;
[[Category: Disciples of Sadow]]&lt;/div&gt;</summary>
		<author><name>Qyreia Arronen</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Qyreia_Arronen&amp;diff=147692</id>
		<title>Qyreia Arronen</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Qyreia_Arronen&amp;diff=147692"/>
		<updated>2016-01-12T19:10:09Z</updated>

		<summary type="html">&lt;p&gt;Qyreia Arronen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|new|njo|djb}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type= Mercenary&lt;br /&gt;
|image= [[File:QArronen1.jpg|250px]]&lt;br /&gt;
|firstname= Qyreia&lt;br /&gt;
|lastname= Arronen&lt;br /&gt;
|homeworld= Zeltros&lt;br /&gt;
|birth= 12 ABY&lt;br /&gt;
|species= Zeltron&lt;br /&gt;
|gender= Female&lt;br /&gt;
|hair= Dark blue with cobalt highlights&lt;br /&gt;
|eyes= Gray, steel blue fades to black around pupil&lt;br /&gt;
|height= 1.7 meters&lt;br /&gt;
|weight= 63.5 kilograms&lt;br /&gt;
|allies= None&lt;br /&gt;
|enemies= None&lt;br /&gt;
|profession= Smuggler/Mercenary&lt;br /&gt;
|affiliation= Clan Naga Sadow, House Shar Dakhan, Battleteam Devil&#039;s Shroud&lt;br /&gt;
|masters= Armad Werde&lt;br /&gt;
|dossier= [[dossier:14369|14369]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|I ain&#039;t your daddy&#039;s kind of Zeltron.|Qyreia Arronen}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qyreia Arronen&#039;&#039;&#039; (&#039;&#039;kih-ráy-uh&#039;&#039;) was born and raised on [http://starwars.wikia.com/wiki/Zeltros Zeltros] to an average [https://wiki.darkjedibrotherhood.com/view/Species#Zeltron Zeltron] family.  By her teenage years, she had grown dissatisfied with the Zeltrons&#039; hedonistic way of life.  When she reached maturity, she packed her bags and shipped herself off-world, hoping to get as far away from the Zeltron stigma as she could; a venture that she would find very difficult to accomplish.  After working odd-jobs on various worlds and run-down space stations, she found her niche amongst the scum of the galaxy: smugglers and mercenaries.  She spent years working on various crews and contracts, eventually going solo and finding her way to the [[Dark Brotherhood History|Dark Jedi Brotherhood]].  She is currently under contract for [[Clan Naga Sadow]], [[House Shar Dakhan]], and despite her short tenure, is making a few waves.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
===Before the Brotherhood===&lt;br /&gt;
==== Life on Zeltros ====&lt;br /&gt;
{{Quote|Just because every Zeltron &#039;&#039;you&#039;&#039; know likes to party doesn&#039;t mean &#039;&#039;I&#039;&#039; do.|Qyreia}}&lt;br /&gt;
&lt;br /&gt;
Being born on Zeltros, Qyreia was exposed to the Zeltrons’ decadent lifestyle from birth.  Her family was kind and brought her up well by comparable standards to that of other Zeltrons and the rest of the galaxy; in short, she was a good kid.  However, when it came to embracing her people’s culture, her upbringing fell short.  Where others her age would go out to vibrant social gatherings, she would invite a couple close friends over; when a festival was on, she would withdraw to the woods around her town.  That her people continued to try to welcome her into the fold speaks to the simple fact that this disaffection was purely hers and hers alone.&lt;br /&gt;
&lt;br /&gt;
By her teen years, when social gatherings became more intimate, she had become a closeted introvert, attending public affairs only to appease her worrying  &lt;br /&gt;
parents.  The casual approach to sexuality was the most irksome thing for her, and more than a few would-be lovers walked away with bruises or broken bones.  In  &lt;br /&gt;
her limited experimentations, she also made the self-discovery that she was distinctly more attracted to the female sex than the male, which only complicated  &lt;br /&gt;
matters with her few short-lived boyfriends.  By eighteen years of age, she had grown so agitated by the constant, well-meaning pressure of her people that she  &lt;br /&gt;
packed her things and left home on the first available transport, her only money being the handful of credits she had saved up and a few hundred more from her  &lt;br /&gt;
parents.&lt;br /&gt;
&lt;br /&gt;
==== Mercenary in the Making ====&lt;br /&gt;
{{Quote|You can buy my &#039;&#039;&#039;contract&#039;&#039;&#039;; not my loyalty or my body.|Qyreia}}&lt;br /&gt;
 &lt;br /&gt;
Off-world, hoping to find a less passionately-charged atmosphere, Qyreia was quick to learn that her people’s reputation preceded her.  Everywhere she went, she was propositioned for “work” or “a good time,” and more than a few cantina job prospects when the manager said they only wanted her as a dancer – even if she was applying as a bartender.  Due to these preconceived notions, she would at times find herself caught against a wall by an overzealous pursuant, which cemented her already strong belief in self-defense and the use of a swift kick to the groin.  No intelligent sentient ever tried a second attempt with her after such a  &lt;br /&gt;
refusal.&lt;br /&gt;
&lt;br /&gt;
In the two years since her leaving home, she scraped by as everything from bartender, construction worker, waitress, and even one position as a tutor.  However, many of these jobs ended when her fist found an overly-affectionate patron’s face.  Soon enough, she could only find work in outback stations serving the dregs of society, and it was this position that exposed her to the life of smugglers and mercenaries.  While they were crude, these folk also gave her the most respect that she had received since leaving home.  A knocked-out patron at her bar would result in praise for Qyreia rather than dismissal, and she quickly found herself with job offers working in occupations she had never even considered.  Starting out as a crewmember aboard a small-time trading operation, she learned the ways of commerce beyond simply the consumer level.  She was taught how to fly a starship, fire a blaster, and fight more effectively with her fists as well as with a knife.  Trading would eventually turn to smuggling, and while the illegal aspect did not sit well with her, she kept to the mantra, “If it isn’t hurting anyone, then let the credits flow.”&lt;br /&gt;
&lt;br /&gt;
She had never considered mercenary work until her first kill: a pirate that had stormed her employer’s ship and thought the crew weak and harmless.  When Qyreia  &lt;br /&gt;
shot him in the back, watching him fall limp to the floor, she found that she didn’t mind it as much as she thought.  True, it still affected her for some time  &lt;br /&gt;
afterward, as the idea of taking a life up to that point had been restricted to those that had tried to force themselves upon her.  Yet her roles in employment  &lt;br /&gt;
began to change.  She went from crew hand to security, to contracted personal guard, to eventually running her own smuggling operations after she had saved  &lt;br /&gt;
enough credits to rent a small freighter and a hold full of cargo.&lt;br /&gt;
&lt;br /&gt;
=== Beginnings of a Brotherhood Mercenary ===&lt;br /&gt;
{{Quote|Chuff-sucking, Hutt-humping, choobies-licking, mother-borking piece of Sithspit!|Qyreia, putting her profanity to good use}}&lt;br /&gt;
&lt;br /&gt;
Near the end of 38 ABY, Qyreia’s travels took her across the territory of the Brotherhood, a group which she had heard of but never been directly exposed to.  On one stopover, she met [[Marcus Kiriyu]], who managed to convince her that the Brotherhood could provide a more steady supply of credits if she would contract with them for mercenary work.  After laying out the details of her contract, she was given a space with House Shar Dakhan of Clan Naga Sadow.  While the Sith-like appearances of the people and operations centers were somewhat disconcerting, she maintained that, so long as her contract conditions weren’t violated, she would carry on as normal.&lt;br /&gt;
&lt;br /&gt;
While she was still getting situated, Naga Sadow underwent a difficult trial that would be called [https://discourse.darkjedibrotherhood.com/t/cns-ashes-fall-runon/1014 &#039;&#039;Ashes Fall&#039;&#039;], which resulted in the death of the current Quaestor of her House, [[Atra Ventus]].  While much of the veterans of the Clan felt a loss, the newly appointed mercenary could only shrug when asked anything about Ventus, giving the others a very aloof impression of her.  While she quickly worked her way up the proscribed ranks, reaching [[JM3|Yeoman]] within a month of her recruitment, the subtle shifts and weaves of the House and Clan moved around her.&lt;br /&gt;
&lt;br /&gt;
====Making a Name for Herself====&lt;br /&gt;
After the events of &#039;&#039;Ashes Fall&#039;&#039;, Shar Dakhan appointed a new Quaestor, a completely unknown member to the Brotherhood and one who seemed to have no personal memories to speak of:  &lt;br /&gt;
[[Keira Viru]].  Qyreia, on seeing the new leader, was smitten by her beauty, and had full intentions of pursuing more than a mere professional relationship.  This would be complicated by both their natural distance in terms of rank and abilities: Viru was a Jedi, and a rather powerful one at that, while Qyreia was a non-Force user that had only some skill with her blasters when it came to combat abilities.  Rather than dissuade her, the Zeltron decided to instead prove her mettle by participating in the proving [https://www.darkjedibrotherhood.com/competitions/9393 competition] for the new Quaestor&#039;s [[Black Guard]].  The event on [[Aeotheran]] proved to be less combative for the burgeoning merc and more a game of cat-and-mouse, as Viru opted to remain hidden and evade capture than fight Arronen, who seemed out of her element in the tropical environment.  Despite taking some brutal injuries in the course of the chase, the Zeltron managed to track down and corner the Jedi, even if the latter was guarded behind the heavy doors of a secret panic-room beneath the geothermal plant.  Caught in a stalemate, the Quaestor acquiesced that the mercenary had at least &#039;&#039;rendezvoused&#039;&#039; with her, as per the instructions; even if it was a loose interpretation.&lt;br /&gt;
&lt;br /&gt;
Despite being a mercenary in the practical sense, Qyreia&#039;s new position garnered a semblance of respect and authority, Black Guards having access to the House and Clan Summits.  It was an oddity that she was unprepared for, being so new and yet having a voice in the politics of the whole of Naga Sadow.  Yet she still desired to pad her accounts, so when there was leave available, she would delve into the other opportunities the Brotherhood offered.  The newly-formed [[Antei Contract Bureau]] offered her a job [https://discourse.darkjedibrotherhood.com/t/2015-02-contract-067-qyreia-arronen-security-b-class/1088 protecting and facilitating a criminal transfer], which she accomplished despite some injury.  &amp;quot;Nothing a Bacta bath won&#039;t fix,&amp;quot; she would joke with worried personnel.  Qyreia would say similar after [https://www.darkjedibrotherhood.com/acc/acc_battles/418 a duel] with [[Tasha&#039;Vel Versea]] which, while technically a draw, left the Zeltron bruised and bloodied by her Twi&#039;lek opponent, who left with comparatively light injuries.  It seemed that everyone wanted to test the mercenary, especially since she was the first one of her profession to make a name for herself in the organization of primarily Force users.&lt;br /&gt;
&lt;br /&gt;
After the departure of [[Daedric Turelles]] from the position of Battle Team Sergeant, the position was left vacant until such time as Battle Team Leader (BTL) [[Bentre Stahoes]] opened applications to the position, which Qyreia applied for with little hesitation.  Stahoes would later [https://www.darkjedibrotherhood.com/acc/acc_battles/431 test her abilities] to check her worth, but this would not in any way check her momentum.  Through stalwart action, and despite the constant harassment of her Quaestor for a date, she was promoted to [[JM4|Professional]]; the first non-Force user of the Clan to mete out such a result.&lt;br /&gt;
&lt;br /&gt;
Concurrent with this was the [[Darth Pravus|Grand Master&#039;s]] [https://discourse.darkjedibrotherhood.com/t/rules-thread/1104 purge] of what would become known as [https://drive.google.com/file/d/0B0_EDLJpzNg9MUEwNGViQi14ejg/view &amp;quot;Undesireables&amp;quot;]: peoples of particular races or credos that were felt by members of the ruling order to be subversive in some way to the Brotherhood as a whole.  While Qyreia had previously [https://www.darkjedibrotherhood.com/competitions/9215 helped smuggle] some of these persons out of Brotherhood space, the tensions would grow to a boiling point that saw several instances of infighting and attempts to rescue these beings.  Qyreia would join several others in a [https://discourse.darkjedibrotherhood.com/t/the-nutty-professors/1108/19 rescue attempt] at the [[Shadow Academy]] on [[Lyspair]], the results of which remained unknown to her as their group would quickly split to prevent discovery of their individual identities.&lt;br /&gt;
&lt;br /&gt;
====Settling In to Normalcy====&lt;br /&gt;
Having done what she felt possible for a singular person of her political weight, Qyreia wanted to [https://www.darkjedibrotherhood.com/competitions/9517 travel home] and regain her composure from the emotional roller-coaster of the purge and her continued failed romantic advances toward Keira Viru.  After two days of amiable time with her family and old friends, the Quaestor appeared at the Arronen family home, somewhat irritated at the unannounced departure of her personal Guard.  The conversation quickly spiraled downward, despite the attempts of both Qyreia&#039;s parents and Viru herself, as the emotional buildup of over a month finally toppled over the edge for the mercenary.  In the process, Viru also revealed to Qyreia&#039;s parents the reason for her departure from Zeltros, which she had kept a secret up to that point, as well as the fact that her love interest was also her boss.  Despite the late protestations by Viru for a hasty departure, the pair quickly left the planet on the mercenary&#039;s shuttle, where another argument erupted between the two women.  In a moment of desperation, Qyreia passionately kissed Keira, only to have her hopes of opening up the Jedi dashed by the half-Umbaran&#039;s confusion.  Qyreia sent the would-be lover to the rear while she quietly cried her frustration away as they returned to [[Sepros]].&lt;br /&gt;
&lt;br /&gt;
The events on Zeltron would only complicate matters back in Sadowan space.  In an effort to get some payback for the previous arguments, Viru devised a prank that would send her Black Guard on a frantic project to prepare [http://starwars.wikia.com/wiki/Life_Day Life Day] celebrations, claiming the order came down from the [[Locke Sonjie|Consul]] himself.  Despite the subdued animosity, Qyreia carried her assignment out to the letter, producing an extravagant yet traditionalist celebration just outside the front gates of the [[Temple of Sorrow]].  Sequestering herself to a shadowed ledge of the Temple overlooking the festivities, the mercenary attempted to hide herself away from the partying Clan (and drink herself numb), only to have Keira track her down.  They shared a pleasant conversation that cleared some of the bad air that had been festering between them and the Zeltron, in a gesture of amiability, gave Viru one of her bottles of Corellian rum, though the Quaestor saw it as a Life Day gift, signifying the mercenary&#039;s love for her.&lt;br /&gt;
&lt;br /&gt;
After the primary festivities had subsided, yet another surprise would come around for the pair.  [[Sanguinius Tsucyra]], one of the many persons who had seen Qyreia&#039;s advances for what they were and supported the relationship, somehow managed to subdue and, in the fashion of a Life Day present, left his fellow Quaestor festively boxed and [https://www.darkjedibrotherhood.com/competitions/9551 wrapped up in a bow] on the mercenary&#039;s doorstep.  The Zeltron, upon seeing the contents of the container, was equal parts happy and terrified, thinking that the Jedi would kill her if woken in her current condition.  The fiasco ended with Viru in possession of an Ewok plushie that Qyreia had purchased some time earlier, returned to her room without waking by her earnest Guard.  The Quaestor woke shortly thereafter and, after questioning her subordinate about the doll, accepted her second Life Day gift under the same assumption as the first, leaving the only remaining question: why was there a bow tied around her?&lt;br /&gt;
&lt;br /&gt;
====Assuming Responsibility====&lt;br /&gt;
Recruitment and Training of Leeadra Halcyon  &lt;br /&gt;
&lt;br /&gt;
Interpersonal relations with Keira Viru&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
Qyreia is not a very large person, standing at only 1.7 meters tall (or 6&#039; 7&amp;quot; in the old Republican system).  Weighing in a 63.5 kilograms (140 pounds), she maintains a thin frame with a dense, lean musculature maintained by exercise and her natural Zeltron metabolism.  Her skin, a darker sort of sunburn-red, shows off her contours nicely, and while she does not flaunt her physique like others of her race might, she is very aware that she is good looking.  She has no piercings or tattoos, and no major scars to speak of thanks in equal parts to careful living and the magic of bacta.  Her hair is cropped short along the sides, fading upward to a long (up to 10 cm) crop of hair on top of her head, which tends to partly hang over her face along a natural split just off-center to the left.  The hair itself is a dark, smoky blue that reflects a much lighter cobalt color in the light.&lt;br /&gt;
&lt;br /&gt;
Her attire is generally utilitarian, usually consisting of a simple white shirt, khaki pants, red-brown leather boots, and brown leather jacket.  To her own chagrin, she owns no dresses or feminine attire, thanks in large part to her life as an independent spacer.  Her clothes are designed for maximum movement as, she has often found, armor does not always work very well, and the best defense is not getting hit in the first place.  She also likes the simple earthy colors of her attire because they are easy to coordinate, especially with a vibrant skin tone such as hers.&lt;br /&gt;
&lt;br /&gt;
== Personality and traits ==&lt;br /&gt;
On her own, Qyreia is very cheerful and happy, and often looks on the bright side of life, hoping for the best.  She is a self-professed “master of sass,” constantly coming up with witty or sarcastic remarks to say – even if she does not always say them.  When the chips are down, this can be as much of a blessing as a burden, as sometimes her witticisms can turn inward toward herself, though she will always do her utmost to contain any negative emotional displays – aside from annoyance or anger – in front of others.  When her anger ‘’does’’ show through, her travels and attentive ear have given her a very colorful vocabulary, allowing her to swear harder than a drunken Huttese sailor.  A stint on [http://starwars.wikia.com/wiki/Kashyyyk Kashyyyk] during her private contractor days has also earned her a degree of skill in [http://starwars.wikia.com/wiki/Shyriiwook Shyriiwook], resulting in a fair amount of respect when speaking with the [https://wiki.darkjedibrotherhood.com/view/Species#Wookiee furry beings].&lt;br /&gt;
&lt;br /&gt;
In the company of others, while she enjoys laughing, smiling, dancing or singing, she sees this as more of a personal affair than one for public consumption.   This stems from her disdain for the stigmatized heritage she shares with the Zeltron people, and shows in her mild dislike of parties and utter revulsion of persons who make assumptions about her sex life.  Her dismissal of these values is so overt that she can be nervous at social gatherings, if she attends at all, thinking that people expect her to be some great party animal. Open comparison to other Zeltrons can likewise make her moody and morose, as she feels that people cannot accept her as an individual.  As such, forming intimate relationships is also a difficult feat, and can equally be disconcerting when her own rare advances are declined.&lt;br /&gt;
&lt;br /&gt;
In the course of her travels and in an effort to separate herself from her cultural heritage, Qyreia has learned to augment her people&#039;s natural abilities.  While the greater majority of Zeltrons can control the potency of their pheromones, Qyreia has instead learned to suppress them almost entirely, the latent levels on par with that of a human.  In addition, she has also learned to entirely shut down her latent emotional telepathy, also a holdover of her heritage.  Around other Zeltrons, it can be somewhat disconcerting as they can neither feel nor be felt in a natural way, akin to a Force user&#039;s discomfort around one whose connection to the Force has been severed.  Only with a great deal of concentration can she turn the abilities on or off, although she finds the latter easier.  Likewise, severe stress - especially anger - can break the telepathic barrier if sufficient enough, although this is very rare as she is very diligent at suppressing her emotions; something she has been told by many friends is bad for her health, mental &#039;&#039;and&#039;&#039; physical.&lt;br /&gt;
&lt;br /&gt;
In combat, she has one rule: fight to win.  If her moral compass is not at stake, then Qyreia has no problem with beating a hasty retreat.  “Live to fight another day,” as the saying goes.  However, that does not mean she is prone to cowardice.  More often than not, she will make a quick assessment of the situation and try to be first to act: strike first and last.  She finds that the best way to do this is often not the most accepted way; fighting dirty with eye-pokes, ambushing with her blaster, or her infamous kicks to the groin.  Still, when the situation requires, she will not balk in the face of difficult odds, though she may complain by using some choice vocabulary from her repertoire.&lt;br /&gt;
&lt;br /&gt;
[[Category: DJB Characters]]&lt;br /&gt;
[[Category: Disciples of Sadow]]&lt;/div&gt;</summary>
		<author><name>Qyreia Arronen</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Qyreia_Arronen&amp;diff=147691</id>
		<title>Qyreia Arronen</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Qyreia_Arronen&amp;diff=147691"/>
		<updated>2016-01-12T17:37:11Z</updated>

		<summary type="html">&lt;p&gt;Qyreia Arronen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|new|njo|djb}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type= Mercenary&lt;br /&gt;
|image= [[File:QArronen1.jpg|250px]]&lt;br /&gt;
|firstname= Qyreia&lt;br /&gt;
|lastname= Arronen&lt;br /&gt;
|homeworld= Zeltros&lt;br /&gt;
|birth= 12 ABY&lt;br /&gt;
|species= Zeltron&lt;br /&gt;
|gender= Female&lt;br /&gt;
|hair= Dark blue with cobalt highlights&lt;br /&gt;
|eyes= Gray, steel blue fades to black around pupil&lt;br /&gt;
|height= 1.7 meters&lt;br /&gt;
|weight= 63.5 kilograms&lt;br /&gt;
|allies= None&lt;br /&gt;
|enemies= None&lt;br /&gt;
|profession= Smuggler/Mercenary&lt;br /&gt;
|affiliation= Clan Naga Sadow, House Shar Dakhan, Battleteam Devil&#039;s Shroud&lt;br /&gt;
|masters= Armad Werde&lt;br /&gt;
|dossier= [[dossier:14369|14369]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|I ain&#039;t your daddy&#039;s kind of Zeltron.|Qyreia Arronen}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qyreia Arronen&#039;&#039;&#039; (&#039;&#039;kih-ráy-uh&#039;&#039;) was born and raised on [http://starwars.wikia.com/wiki/Zeltros Zeltros] to an average [https://wiki.darkjedibrotherhood.com/view/Species#Zeltron Zeltron] family.  By her teenage years, she had grown dissatisfied with the Zeltrons&#039; hedonistic way of life.  When she reached maturity, she packed her bags and shipped herself off-world, hoping to get as far away from the Zeltron stigma as she could; a venture that she would find very difficult to accomplish.  After working odd-jobs on various worlds and run-down space stations, she found her niche amongst the scum of the galaxy: smugglers and mercenaries.  She spent years working on various crews and contracts, eventually going solo and finding her way to the [[Dark Brotherhood History|Dark Jedi Brotherhood]].  She is currently under contract for [[Clan Naga Sadow]], [[House Shar Dakhan]], and despite her short tenure, is making a few waves.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
===Before the Brotherhood===&lt;br /&gt;
==== Life on Zeltros ====&lt;br /&gt;
{{Quote|Just because every Zeltron &#039;&#039;you&#039;&#039; know likes to party doesn&#039;t mean &#039;&#039;I&#039;&#039; do.|Qyreia}}&lt;br /&gt;
&lt;br /&gt;
Being born on Zeltros, Qyreia was exposed to the Zeltrons’ decadent lifestyle from birth.  Her family was kind and brought her up well by comparable standards to that of other Zeltrons and the rest of the galaxy; in short, she was a good kid.  However, when it came to embracing her people’s culture, her upbringing fell short.  Where others her age would go out to vibrant social gatherings, she would invite a couple close friends over; when a festival was on, she would withdraw to the woods around her town.  That her people continued to try to welcome her into the fold speaks to the simple fact that this disaffection was purely hers and hers alone.&lt;br /&gt;
&lt;br /&gt;
By her teen years, when social gatherings became more intimate, she had become a closeted introvert, attending public affairs only to appease her worrying  &lt;br /&gt;
parents.  The casual approach to sexuality was the most irksome thing for her, and more than a few would-be lovers walked away with bruises or broken bones.  In  &lt;br /&gt;
her limited experimentations, she also made the self-discovery that she was distinctly more attracted to the female sex than the male, which only complicated  &lt;br /&gt;
matters with her few short-lived boyfriends.  By eighteen years of age, she had grown so agitated by the constant, well-meaning pressure of her people that she  &lt;br /&gt;
packed her things and left home on the first available transport, her only money being the handful of credits she had saved up and a few hundred more from her  &lt;br /&gt;
parents.&lt;br /&gt;
&lt;br /&gt;
==== Mercenary in the Making ====&lt;br /&gt;
{{Quote|You can buy my &#039;&#039;&#039;contract&#039;&#039;&#039;; not my loyalty or my body.|Qyreia}}&lt;br /&gt;
 &lt;br /&gt;
Off-world, hoping to find a less passionately-charged atmosphere, Qyreia was quick to learn that her people’s reputation preceded her.  Everywhere she went, she was propositioned for “work” or “a good time,” and more than a few cantina job prospects when the manager said they only wanted her as a dancer – even if she was applying as a bartender.  Due to these preconceived notions, she would at times find herself caught against a wall by an overzealous pursuant, which cemented her already strong belief in self-defense and the use of a swift kick to the groin.  No intelligent sentient ever tried a second attempt with her after such a  &lt;br /&gt;
refusal.&lt;br /&gt;
&lt;br /&gt;
In the two years since her leaving home, she scraped by as everything from bartender, construction worker, waitress, and even one position as a tutor.  However, many of these jobs ended when her fist found an overly-affectionate patron’s face.  Soon enough, she could only find work in outback stations serving the dregs of society, and it was this position that exposed her to the life of smugglers and mercenaries.  While they were crude, these folk also gave her the most respect that she had received since leaving home.  A knocked-out patron at her bar would result in praise for Qyreia rather than dismissal, and she quickly found herself with job offers working in occupations she had never even considered.  Starting out as a crewmember aboard a small-time trading operation, she learned the ways of commerce beyond simply the consumer level.  She was taught how to fly a starship, fire a blaster, and fight more effectively with her fists as well as with a knife.  Trading would eventually turn to smuggling, and while the illegal aspect did not sit well with her, she kept to the mantra, “If it isn’t hurting anyone, then let the credits flow.”&lt;br /&gt;
&lt;br /&gt;
She had never considered mercenary work until her first kill: a pirate that had stormed her employer’s ship and thought the crew weak and harmless.  When Qyreia  &lt;br /&gt;
shot him in the back, watching him fall limp to the floor, she found that she didn’t mind it as much as she thought.  True, it still affected her for some time  &lt;br /&gt;
afterward, as the idea of taking a life up to that point had been restricted to those that had tried to force themselves upon her.  Yet her roles in employment  &lt;br /&gt;
began to change.  She went from crew hand to security, to contracted personal guard, to eventually running her own smuggling operations after she had saved  &lt;br /&gt;
enough credits to rent a small freighter and a hold full of cargo.&lt;br /&gt;
&lt;br /&gt;
=== Beginnings of a Brotherhood Mercenary ===&lt;br /&gt;
{{Quote|Chuff-sucking, Hutt-humping, choobies-licking, mother-borking piece of Sithspit!|Qyreia, putting her profanity to good use}}&lt;br /&gt;
&lt;br /&gt;
Near the end of 38 ABY, Qyreia’s travels took her across the territory of the Brotherhood, a group which she had heard of but never been directly exposed to.  On one stopover, she met [[Marcus Kiriyu]], who managed to convince her that the Brotherhood could provide a more steady supply of credits if she would contract with them for mercenary work.  After laying out the details of her contract, she was given a space with House Shar Dakhan of Clan Naga Sadow.  While the Sith-like appearances of the people and operations centers were somewhat disconcerting, she maintained that, so long as her contract conditions weren’t violated, she would carry on as normal.&lt;br /&gt;
&lt;br /&gt;
While she was still getting situated, Naga Sadow underwent a difficult trial that would be called [https://discourse.darkjedibrotherhood.com/t/cns-ashes-fall-runon/1014 &#039;&#039;Ashes Fall&#039;&#039;], which resulted in the death of the current Quaestor of her House, [[Atra Ventus]].  While much of the veterans of the Clan felt a loss, the newly appointed mercenary could only shrug when asked anything about Ventus, giving the others a very aloof impression of her.  While she quickly worked her way up the proscribed ranks, reaching [[JM3|Yeoman]] within a month of her recruitment, the subtle shifts and weaves of the House and Clan moved around her.&lt;br /&gt;
&lt;br /&gt;
====Making a Name for Herself====&lt;br /&gt;
After the events of &#039;&#039;Ashes Fall&#039;&#039;, Shar Dakhan appointed a new Quaestor, a completely unknown member to the Brotherhood and one who seemed to have no personal memories to speak of:  &lt;br /&gt;
[[Keira Viru]].  Qyreia, on seeing the new leader, was smitten by her beauty, and had full intentions of pursuing more than a mere professional relationship.  This would be complicated by both their natural distance in terms of rank and abilities: Viru was a Jedi, and a rather powerful one at that, while Qyreia was a non-Force user that had only some skill with her blasters when it came to combat abilities.  Rather than dissuade her, the Zeltron decided to instead prove her mettle by participating in the proving [https://www.darkjedibrotherhood.com/competitions/9393 competition] for the new Quaestor&#039;s [[Black Guard]].  The event on [[Aeotheran]] proved to be less combative for the burgeoning merc and more a game of cat-and-mouse, as Viru opted to remain hidden and evade capture than fight Arronen, who seemed out of her element in the tropical environment.  Despite taking some brutal injuries in the course of the chase, the Zeltron managed to track down and corner the Jedi, even if the latter was guarded behind the heavy doors of a secret panic-room beneath the geothermal plant.  Caught in a stalemate, the Quaestor acquiesced that the mercenary had at least &#039;&#039;rendezvoused&#039;&#039; with her, as per the instructions; even if it was a loose interpretation.&lt;br /&gt;
&lt;br /&gt;
Despite being a mercenary in the practical sense, Qyreia&#039;s new position garnered a semblance of respect and authority, Black Guards having access to the House and Clan Summits.  It was an oddity that she was unprepared for, being so new and yet having a voice in the politics of the whole of Naga Sadow.  Yet she still desired to pad her accounts, so when there was leave available, she would delve into the other opportunities the Brotherhood offered.  The newly-formed [[Antei Contract Bureau]] offered her a job [https://discourse.darkjedibrotherhood.com/t/2015-02-contract-067-qyreia-arronen-security-b-class/1088 protecting and facilitating a criminal transfer], which she accomplished despite some injury.  &amp;quot;Nothing a Bacta bath won&#039;t fix,&amp;quot; she would joke with worried personnel.  Qyreia would say similar after [https://www.darkjedibrotherhood.com/acc/acc_battles/418 a duel] with [[Tasha&#039;Vel Versea]] which, while technically a draw, left the Zeltron bruised and bloodied by her Twi&#039;lek opponent, who left with comparatively light injuries.  It seemed that everyone wanted to test the mercenary, especially since she was the first one of her profession to make a name for herself in the organization of primarily Force users.&lt;br /&gt;
&lt;br /&gt;
After the departure of [[Daedric Turelles]] from the position of Battle Team Sergeant, the position was left vacant until such time as Battle Team Leader (BTL) [[Bentre Stahoes]] opened applications to the position, which Qyreia applied for with little hesitation.  Stahoes would later [https://www.darkjedibrotherhood.com/acc/acc_battles/431 test her abilities] to check her worth, but this would not in any way check her momentum.  Through stalwart action, and despite the constant harassment of her Quaestor for a date, she was promoted to [[JM4|Professional]]; the first non-Force user of the Clan to mete out such a result.&lt;br /&gt;
&lt;br /&gt;
Concurrent with this was the [[Darth Pravus|Grand Master&#039;s]] [https://discourse.darkjedibrotherhood.com/t/rules-thread/1104 purge] of what would become known as [https://drive.google.com/file/d/0B0_EDLJpzNg9MUEwNGViQi14ejg/view &amp;quot;Undesireables&amp;quot;]: peoples of particular races or credos that were felt by members of the ruling order to be subversive in some way to the Brotherhood as a whole.  While Qyreia had previously [https://www.darkjedibrotherhood.com/competitions/9215 helped smuggle] some of these persons out of Brotherhood space, the tensions would grow to a boiling point that saw several instances of infighting and attempts to rescue these beings.  Qyreia would join several others in a [https://discourse.darkjedibrotherhood.com/t/the-nutty-professors/1108/19 rescue attempt] at the [[Shadow Academy]] on [[Lyspair]], the results of which remained unknown to her as their group would quickly split to prevent discovery of their individual identities.&lt;br /&gt;
&lt;br /&gt;
====Settling In to Normalcy====&lt;br /&gt;
Having done what she felt possible for a singular person of her political weight, Qyreia wanted to [https://www.darkjedibrotherhood.com/competitions/9517 travel home] and regain her composure from the emotional roller-coaster of the purge and her continued failed romantic advances toward Keira Viru.  After two days of amiable time with her family and old friends, the Quaestor appeared at the Arronen family home, somewhat irritated at the unannounced departure of her personal Guard.  The conversation quickly spiraled downward, despite the attempts of both Qyreia&#039;s parents and Viru herself, as the emotional buildup of over a month finally toppled over the edge for the mercenary.  In the process, Viru also revealed to Qyreia&#039;s parents the reason for her departure from Zeltros, which she had kept a secret up to that point, as well as the fact that her love interest was also her boss.  Despite the late protestations by Viru for a hasty departure, the pair quickly left the planet on the mercenary&#039;s shuttle, where another argument erupted between the two women.  In a moment of desperation, Qyreia passionately kissed Keira, only to have her hopes of opening up the Jedi dashed by the half-Umbaran&#039;s confusion.  Qyreia sent the would-be lover to the rear while she quietly cried her frustration away as they returned to [[Sepros]].&lt;br /&gt;
&lt;br /&gt;
The events on Zeltron would only complicate matters back in Sadowan space.  In an effort to get some payback for the previous arguments, Viru devised a prank that would send her Black Guard on a frantic project to prepare [http://starwars.wikia.com/wiki/Life_Day Life Day] celebrations, claiming the order came down from the [[Locke Sonjie|Consul]] himself.  Despite the subdued animosity, Qyreia carried her assignment out to the letter, producing an extravagant yet traditionalist celebration just outside the front gates of the [[Temple of Sorrow]].  Sequestering herself to a shadowed ledge of the Temple overlooking the festivities, the mercenary attempted to hide herself away from the partying Clan (and drink herself numb), only to have Keira track her down.  They shared a pleasant conversation that cleared some of the bad air that had been festering between them and the Zeltron, in a gesture of amiability, gave Viru one of her bottles of Corellian rum, though the Quaestor saw it as a Life Day gift, signifying the mercenary&#039;s love for her.&lt;br /&gt;
&lt;br /&gt;
After the primary festivities had subsided, yet another surprise would come around for the pair.  [[Sanguinius Tsucyra]], one of the many persons who had seen Qyreia&#039;s advances for what they were and supported the relationship, somehow managed to subdue and, in the fashion of a Life Day present, left his fellow Quaestor festively boxed and [https://www.darkjedibrotherhood.com/competitions/9551 wrapped up in a bow] on the mercenary&#039;s doorstep.  The Zeltron, upon seeing the contents of the container, was equal parts happy and terrified, thinking that the Jedi would kill her if woken in her current condition.  The fiasco ended with Viru in possession of an Ewok plushie that Qyreia had purchased some time earlier, returned to her room without waking by her earnest Guard.  The Quaestor woke shortly thereafter and, after questioning her subordinate about the doll, accepted her second Life Day gift under the same assumption as the first, leaving the only remaining question: why was there a bow tied around her?&lt;br /&gt;
&lt;br /&gt;
====Assuming Responsibility====&lt;br /&gt;
Recruitment and Training of Leeadra Halcyon  &lt;br /&gt;
&lt;br /&gt;
Interpersonal relations with Keira Viru&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
Qyreia is not a very large person, standing at only 1.7 meters tall (or 6&#039; 7&amp;quot; in the old Republican system).  Weighing in a 63.5 kilograms (140 pounds), she maintains a thin frame with a dense, lean musculature maintained by exercise and her natural Zeltron metabolism.  Her skin, a darker sort of sunburn-red, shows off her contours nicely, and while she does not flaunt her physique like others of her race might, she is very aware that she is good looking.  She has no piercings or tattoos, and no major scars to speak of thanks in equal parts to careful living and the magic of bacta.  Her hair is cropped short along the sides, fading upward to a long (up to 10 cm) crop of hair on top of her head, which tends to partly hang over her face along a natural split just off-center to the left.  The hair itself is a dark, smoky blue that reflects a much lighter cobalt color in the light.&lt;br /&gt;
&lt;br /&gt;
Her attire is generally utilitarian, usually consisting of a simple white shirt, khaki pants, red-brown leather boots, and brown leather jacket.  To her own chagrin, she owns no dresses or feminine attire, thanks in large part to her life as an independent spacer.  Her clothes are designed for maximum movement as, she has often found, armor does not always work very well, and the best defense is not getting hit in the first place.  She also likes the simple earthy colors of her attire because they are easy to coordinate, especially with a vibrant skin tone such as hers.&lt;br /&gt;
&lt;br /&gt;
== Personality and traits ==&lt;br /&gt;
On her own, Qyreia is very cheerful and happy, and often looks on the bright side of life, hoping for the best.  She is a self-professed “master of sass,” constantly coming up with witty or sarcastic remarks to say – even if she does not always say them.  When the chips are down, this can be as much of a blessing as a burden, as sometimes her witticisms can turn inward toward herself, though she will always do her utmost to contain any negative emotional displays – aside from annoyance or anger – in front of others.  When her anger ‘’does’’ show through, her travels and attentive ear have given her a very colorful vocabulary, allowing her to swear harder than a drunken Huttese sailor.  A stint on [http://starwars.wikia.com/wiki/Kashyyyk Kashyyyk] during her private contractor days has also earned her a degree of skill in [http://starwars.wikia.com/wiki/Shyriiwook Shyriiwook], resulting in a fair amount of respect when speaking with the [https://wiki.darkjedibrotherhood.com/view/Species#Wookiee furry beings].&lt;br /&gt;
&lt;br /&gt;
In the company of others, while she enjoys laughing, smiling, dancing or singing, she sees this as more of a personal affair than one for public consumption.   This stems from her disdain for the stigmatized heritage she shares with the Zeltron people, and shows in her mild dislike of parties and utter revulsion of persons who make assumptions about her sex life.  Her dismissal of these values is so overt that she can be nervous at social gatherings, if she attends at all, thinking that people expect her to be some great party animal. Open comparison to other Zeltrons can likewise make her moody and morose, as she feels that people cannot accept her as an individual.  As such, forming intimate relationships is also a difficult feat, and can equally be disconcerting when her own rare advances are declined.&lt;br /&gt;
&lt;br /&gt;
In combat, she has one rule: fight to win.  If her moral compass is not at stake, then Qyreia has no problem with beating a hasty retreat.  “Live to fight another day,” as the saying goes.  However, that does not mean she is prone to cowardice.  More often than not, she will make a quick assessment of the situation and try to be first to act: strike first and last.  She finds that the best way to do this is often not the most accepted way; fighting dirty with eye-pokes, ambushing with her blaster, or her infamous kicks to the groin.  Still, when the situation requires, she will not balk in the face of difficult odds, though she may complain by using some choice vocabulary from her repertoire.&lt;br /&gt;
&lt;br /&gt;
[[Category: DJB Characters]]&lt;br /&gt;
[[Category: Disciples of Sadow]]&lt;/div&gt;</summary>
		<author><name>Qyreia Arronen</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Qyreia_Arronen&amp;diff=146713</id>
		<title>Qyreia Arronen</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Qyreia_Arronen&amp;diff=146713"/>
		<updated>2015-12-02T21:22:37Z</updated>

		<summary type="html">&lt;p&gt;Qyreia Arronen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|new|njo|djb}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type= Mercenary&lt;br /&gt;
|image= [[File:QArronen1.jpg|250px]]&lt;br /&gt;
|firstname= Qyreia&lt;br /&gt;
|lastname= Arronen&lt;br /&gt;
|homeworld= Zeltros&lt;br /&gt;
|birth= 12 ABY&lt;br /&gt;
|species= Zeltron&lt;br /&gt;
|gender= Female&lt;br /&gt;
|hair= Dark blue with cobalt highlights&lt;br /&gt;
|eyes= Gray, steel blue fades to black around pupil&lt;br /&gt;
|height= 1.7 meters&lt;br /&gt;
|weight= 63.5 kilograms&lt;br /&gt;
|allies= None&lt;br /&gt;
|enemies= None&lt;br /&gt;
|profession= Smuggler/Mercenary&lt;br /&gt;
|affiliation= Clan Naga Sadow, House Shar Dakhan, Battleteam Devil&#039;s Shroud&lt;br /&gt;
|masters= Armad Werde&lt;br /&gt;
|dossier= [[#14369]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|I ain&#039;t your daddy&#039;s kind of Zeltron.|Qyreia Arronen}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qyreia Arronen&#039;&#039;&#039; was born and raised on [http://starwars.wikia.com/wiki/Zeltros Zeltros] to an average [https://wiki.darkjedibrotherhood.com/view/Species#Zeltron Zeltron] family.  By her teenage years, she had grown dissatisfied with the Zeltrons&#039; hedonistic way of life.  When she reached maturity, she packed her bags and shipped herself off-world, hoping to get as far away from the Zeltron stigma as she could; a venture that she would find very difficult to accomplish.  After working odd-jobs on various worlds and run-down space stations, she found her niche amongst the scum of the galaxy: smugglers and mercenaries.  She spent years working on various crews and contracts, eventually going solo and finding her way to the [[Dark Brotherhood History|Dark Jedi Brotherhood]].  She is currently under contract for [[Clan Naga Sadow]], [[House Shar Dakhan]], and despite her short tenure, is making a few waves.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
=== Life on Zeltros ===&lt;br /&gt;
{{Quote|Just because every Zeltron &#039;&#039;you&#039;&#039; know likes to party doesn&#039;t mean &#039;&#039;I&#039;&#039; do.|Qyreia}}&lt;br /&gt;
&lt;br /&gt;
Being born on Zeltros, Qyreia was exposed to the Zeltrons’ decadent lifestyle from birth.  Her family was kind and brought her up well by comparable standards to that of other Zeltrons and the rest of the galaxy; in short, she was a good kid.  However, when it came to embracing her people’s culture, her upbringing fell short.  Where others her age would go out to vibrant social gatherings, she would invite a couple close friends over; when a festival was on, she would withdraw to the woods around her town.  That her people continued to try to welcome her into the fold speaks to the simple fact that this disaffection was purely hers and hers alone.&lt;br /&gt;
&lt;br /&gt;
By her teen years, when social gatherings became more intimate, she had become a closeted introvert, attending public affairs only to appease her worrying  &lt;br /&gt;
parents.  The casual approach to sexuality was the most irksome thing for her, and more than a few would-be lovers walked away with bruises or broken bones.  In  &lt;br /&gt;
her limited experimentations, she also made the self-discovery that she was distinctly more attracted to the female sex than the male, which only complicated  &lt;br /&gt;
matters with her few short-lived boyfriends.  By eighteen years of age, she had grown so agitated by the constant, well-meaning pressure of her people that she  &lt;br /&gt;
packed her things and left home on the first available transport, her only money being the handful of credits she had saved up and a few hundred more from her  &lt;br /&gt;
parents.&lt;br /&gt;
&lt;br /&gt;
=== Mercenary in the Making ===&lt;br /&gt;
{{Quote|You can buy my &#039;&#039;&#039;contract&#039;&#039;&#039;; not my loyalty or my body.|Qyreia}}&lt;br /&gt;
 &lt;br /&gt;
Off-world, hoping to find a less passionately-charged atmosphere, Qyreia was quick to learn that her people’s reputation preceded her.  Everywhere she went, she was propositioned for “work” or “a good time,” and more than a few cantina job prospects when the manager said they only wanted her as a dancer – even if she was applying as a bartender.  Due to these preconceived notions, she would at times find herself caught against a wall by an overzealous pursuant, which cemented her already strong belief in self-defense and the use of a swift kick to the groin.  No intelligent sentient ever tried a second attempt with her after such a  &lt;br /&gt;
refusal.&lt;br /&gt;
&lt;br /&gt;
In the two years since her leaving home, she scraped by as everything from bartender, construction worker, waitress, and even one position as a tutor.  However, many of these jobs ended when her fist found an overly-affectionate patron’s face.  Soon enough, she could only find work in outback stations serving the dregs of society, and it was this position that exposed her to the life of smugglers and mercenaries.  While they were crude, these folk also gave her the most respect that she had received since leaving home.  A knocked-out patron at her bar would result in praise for Qyreia rather than dismissal, and she quickly found herself with job offers working in occupations she had never even considered.  Starting out as a crewmember aboard a small-time trading operation, she learned the ways of commerce beyond simply the consumer level.  She was taught how to fly a starship, fire a blaster, and fight more effectively with her fists as well as with a knife.  Trading would eventually turn to smuggling, and while the illegal aspect did not sit well with her, she kept to the mantra, “If it isn’t hurting anyone, then let the credits flow.”&lt;br /&gt;
&lt;br /&gt;
She had never considered mercenary work until her first kill: a pirate that had stormed her employer’s ship and thought the crew weak and harmless.  When Qyreia  &lt;br /&gt;
shot him in the back, watching him fall limp to the floor, she found that she didn’t mind it as much as she thought.  True, it still affected her for some time  &lt;br /&gt;
afterward, as the idea of taking a life up to that point had been restricted to those that had tried to force themselves upon her.  Yet her roles in employment  &lt;br /&gt;
began to change.  She went from crew hand to security, to contracted personal guard, to eventually running her own smuggling operations after she had saved  &lt;br /&gt;
enough credits to rent a small freighter and a hold full of cargo.&lt;br /&gt;
&lt;br /&gt;
=== Baby Sister in the Brotherhood ===&lt;br /&gt;
{{Quote|Chuff-sucking, Hutt-humping, choobies-licking, mother-borking piece of Sithspit!|Qyreia, putting her profanity to good use}}&lt;br /&gt;
&lt;br /&gt;
Near the end of 38 ABY, Qyreia’s travels took her across the territory of the Brotherhood, a group which she had heard of but never been directly exposed to.  On one stopover, she met [[Marcus Kiriyu]], who managed to convince her that the Brotherhood could provide a more steady supply of credits if she would contract with them for mercenary work.  After laying out the details of her contract, she was given a space with House Shar Dakhan of Clan Naga Sadow.  While the Sith-like appearances of the people and operations centers were somewhat disconcerting, she maintained that, so long as her contract conditions weren’t violated, she would carry on as normal.&lt;br /&gt;
&lt;br /&gt;
While she was still getting situated, Naga Sadow underwent a difficult trial that would be called [https://discourse.darkjedibrotherhood.com/t/cns-ashes-fall-runon/1014 &#039;&#039;Ashes Fall&#039;&#039;], which resulted in the death of the current Quaestor of her House, [[Atra Ventus]].  While much of the veterans of the Clan felt a loss, the newly appointed mercenary could only shrug when asked anything about Ventus, giving the others a very aloof impression of her.  While she quickly worked her way up the proscribed ranks, reaching Yeoman within a month of her recruitment, the subtle shifts and weaves of the House and Clan moved around her.&lt;br /&gt;
&lt;br /&gt;
Most recently, Shar Dakhan appointed a new Quaestor, a completely unknown member to the Brotherhood and one who seemed to have no personal memories to speak of:  &lt;br /&gt;
[[Keira Viru]].  Qyreia, on seeing the new leader, was smitten by her beauty, and had full intentions of pursuing more than a mere professional relationship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
Qyreia is not a very large person, standing at only 1.7 meters tall (or 6&#039; 7&amp;quot; in the old Republican system).  Weighing in a 63.5 kilograms (140 pounds), she maintains a thin frame with a dense, lean musculature maintained by exercise and her natural Zeltron metabolism.  Her skin, a darker sort of sunburn-red, shows off her contours nicely, and while she does not flaunt her physique like others of her race might, she is very aware that she is good looking.  She has no piercings or tattoos, and no major scars to speak of thanks in equal parts to careful living and the magic of bacta.  Her hair is cropped short along the sides, fading upward to a long (up to 10 cm) crop of hair on top of her head, which tends to partly hang over her face along a natural split just off-center to the left.  The hair itself is a dark, smoky blue that reflects a much lighter cobalt color in the light.&lt;br /&gt;
&lt;br /&gt;
Her attire is generally utilitarian, usually consisting of a simple white shirt, khaki pants, red-brown leather boots, and brown leather jacket.  To her own chagrin, she owns no dresses or feminine attire, thanks in large part to her life as an independent spacer.  Her clothes are designed for maximum movement as, she has often found, armor does not always work very well, and the best defense is not getting hit in the first place.  She also likes the simple earthy colors of her attire because they are easy to coordinate, especially with a vibrant skin tone such as hers.&lt;br /&gt;
&lt;br /&gt;
== Personality and traits ==&lt;br /&gt;
On her own, Qyreia is very cheerful and happy, and often looks on the bright side of life, hoping for the best.  She is a self-professed “master of sass,” constantly coming up with witty or sarcastic remarks to say – even if she does not always say them.  When the chips are down, this can be as much of a blessing as a burden, as sometimes her witticisms can turn inward toward herself, though she will always do her utmost to contain any negative emotional displays – aside from annoyance or anger – in front of others.  When her anger ‘’does’’ show through, her travels and attentive ear have given her a very colorful vocabulary, allowing her to swear harder than a drunken Huttese sailor.  A stint on [http://starwars.wikia.com/wiki/Kashyyyk Kashyyyk] during her private contractor days has also earned her a degree of skill in [http://starwars.wikia.com/wiki/Shyriiwook Shyriiwook], resulting in a fair amount of respect when speaking with the [https://wiki.darkjedibrotherhood.com/view/Species#Wookiee furry beings].&lt;br /&gt;
&lt;br /&gt;
In the company of others, while she enjoys laughing, smiling, dancing or singing, she sees this as more of a personal affair than one for public consumption.   This stems from her disdain for the stigmatized heritage she shares with the Zeltron people, and shows in her mild dislike of parties and utter revulsion of persons who make assumptions about her sex life.  Her dismissal of these values is so overt that she can be nervous at social gatherings, if she attends at all, thinking that people expect her to be some great party animal. Open comparison to other Zeltrons can likewise make her moody and morose, as she feels that people cannot accept her as an individual.  As such, forming intimate relationships is also a difficult feat, and can equally be disconcerting when her own rare advances are declined.&lt;br /&gt;
&lt;br /&gt;
In combat, she has one rule: fight to win.  If her moral compass is not at stake, then Qyreia has no problem with beating a hasty retreat.  “Live to fight another day,” as the saying goes.  However, that does not mean she is prone to cowardice.  More often than not, she will make a quick assessment of the situation and try to be first to act: strike first and last.  She finds that the best way to do this is often not the most accepted way; fighting dirty with eye-pokes, ambushing with her blaster, or her infamous kicks to the groin.  Still, when the situation requires, she will not balk in the face of difficult odds, though she may complain using some choice vocabulary from her repertoire.&lt;br /&gt;
&lt;br /&gt;
[[Category: DJB Characters]]&lt;br /&gt;
[[Category: Disciples of Sadow]]&lt;/div&gt;</summary>
		<author><name>Qyreia Arronen</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Qyreia_Arronen&amp;diff=146712</id>
		<title>Qyreia Arronen</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Qyreia_Arronen&amp;diff=146712"/>
		<updated>2015-12-02T21:18:44Z</updated>

		<summary type="html">&lt;p&gt;Qyreia Arronen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|new|njo|djb}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type= Mercenary&lt;br /&gt;
|image= [[File:QArronen1.jpg|250px]]&lt;br /&gt;
|firstname= Qyreia&lt;br /&gt;
|lastname= Arronen&lt;br /&gt;
|homeworld= Zeltros&lt;br /&gt;
|birth= 12 ABY&lt;br /&gt;
|species= Zeltron&lt;br /&gt;
|gender= Female&lt;br /&gt;
|hair= Dark blue with cobalt highlights&lt;br /&gt;
|eyes= Gray, steel blue fades to black around pupil&lt;br /&gt;
|height= 1.7 meters&lt;br /&gt;
|weight= 63.5 kilograms&lt;br /&gt;
|allies= None&lt;br /&gt;
|enemies= None&lt;br /&gt;
|profession= Smuggler/Mercenary&lt;br /&gt;
|affiliation= Clan Naga Sadow, House Shar Dakhan, Battleteam Devil&#039;s Shroud&lt;br /&gt;
|masters= Armad Werde&lt;br /&gt;
|dossier= [[#14369]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|I ain&#039;t your daddy&#039;s kind of Zeltron.|Qyreia Arronen}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qyreia Arronen&#039;&#039;&#039; was born and raised on [http://starwars.wikia.com/wiki/Zeltros Zeltros] to an average [https://wiki.darkjedibrotherhood.com/view/Species#Zeltron Zeltron] family.  By her teenage years, she had grown dissatisfied with the Zeltrons&#039; hedonistic way of life.  When she reached maturity, she packed her bags and shipped herself off-world, hoping to get as far away from the Zeltron stigma as she could; a venture that she would find very difficult to accomplish.  After working odd-jobs on various worlds and run-down space stations, she found her niche amongst the scum of the galaxy: smugglers and mercenaries.  She spent years working on various crews and contracts, eventually going solo and finding her way to the [[Dark Brotherhood History|Dark Jedi Brotherhood]].  She is currently under contract for [[Clan Naga Sadow]], [[House Shar Dakhan]], and despite her short tenure, is making a few waves.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
=== Life on Zeltros ===&lt;br /&gt;
{{Quote|Just because every Zeltron &#039;&#039;you&#039;&#039; know likes to party doesn&#039;t mean &#039;&#039;I&#039;&#039; do.|Qyreia}}&lt;br /&gt;
&lt;br /&gt;
Being born on Zeltros, Qyreia was exposed to the Zeltrons’ decadent lifestyle from birth.  Her family was kind and brought her up well by comparable standards to that of other Zeltrons and the rest of the galaxy; in short, she was a good kid.  However, when it came to embracing her people’s culture, her upbringing fell short.  Where others her age would go out to vibrant social gatherings, she would invite a couple close friends over; when a festival was on, she would withdraw to the woods around her town.  That her people continued to try to welcome her into the fold speaks to the simple fact that this disaffection was purely hers and hers alone.&lt;br /&gt;
&lt;br /&gt;
By her teen years, when social gatherings became more intimate, she had become a closeted introvert, attending public affairs only to appease her worrying  &lt;br /&gt;
parents.  The casual approach to sexuality was the most irksome thing for her, and more than a few would-be lovers walked away with bruises or broken bones.  In  &lt;br /&gt;
her limited experimentations, she also made the self-discovery that she was distinctly more attracted to the female sex than the male, which only complicated  &lt;br /&gt;
matters with her few short-lived boyfriends.  By eighteen years of age, she had grown so agitated by the constant, well-meaning pressure of her people that she  &lt;br /&gt;
packed her things and left home on the first available transport, her only money being the handful of credits she had saved up and a few hundred more from her  &lt;br /&gt;
parents.&lt;br /&gt;
&lt;br /&gt;
=== Mercenary in the Making ===&lt;br /&gt;
{{Quote|You can buy my &#039;&#039;&#039;contract&#039;&#039;&#039;; not my loyalty or my body.|Qyreia}}&lt;br /&gt;
 &lt;br /&gt;
Off-world, hoping to find a less passionately-charged atmosphere, Qyreia was quick to learn that her people’s reputation preceded her.  Everywhere she went, she was propositioned for “work” or “a good time,” and more than a few cantina job prospects when the manager said they only wanted her as a dancer – even if she was applying as a bartender.  Due to these preconceived notions, she would at times find herself caught against a wall by an overzealous pursuant, which cemented her already strong belief in self-defense and the use of a swift kick to the groin.  No intelligent sentient ever tried a second attempt with her after such a  &lt;br /&gt;
refusal.&lt;br /&gt;
&lt;br /&gt;
In the two years since her leaving home, she scraped by as everything from bartender, construction worker, waitress, and even one position as a tutor.  However, many of these jobs ended when her fist found an overly-affectionate patron’s face.  Soon enough, she could only find work in outback stations serving the dregs of society, and it was this position that exposed her to the life of smugglers and mercenaries.  While they were crude, these folk also gave her the most respect that she had received since leaving home.  A knocked-out patron at her bar would result in praise for Qyreia rather than dismissal, and she quickly found herself with job offers working in occupations she had never even considered.  Starting out as a crewmember aboard a small-time trading operation, she learned the ways of commerce beyond simply the consumer level.  She was taught how to fly a starship, fire a blaster, and fight more effectively with her fists as well as with a knife.  Trading would eventually turn to smuggling, and while the illegal aspect did not sit well with her, she kept to the mantra, “If it isn’t hurting anyone, then let the credits flow.”&lt;br /&gt;
&lt;br /&gt;
She had never considered mercenary work until her first kill: a pirate that had stormed her employer’s ship and thought the crew weak and harmless.  When Qyreia  &lt;br /&gt;
shot him in the back, watching him fall limp to the floor, she found that she didn’t mind it as much as she thought.  True, it still affected her for some time  &lt;br /&gt;
afterward, as the idea of taking a life up to that point had been restricted to those that had tried to force themselves upon her.  Yet her roles in employment  &lt;br /&gt;
began to change.  She went from crew hand to security, to contracted personal guard, to eventually running her own smuggling operations after she had saved  &lt;br /&gt;
enough credits to rent a small freighter and a hold full of cargo.&lt;br /&gt;
&lt;br /&gt;
=== Baby Sister in the Brotherhood ===&lt;br /&gt;
{{Quote|Chuff-sucking, Hutt-humping, choobies-licking, mother-borking piece of Sithspit!|Qyreia, putting her profanity to good use}}&lt;br /&gt;
&lt;br /&gt;
Near the end of 38 ABY, Qyreia’s travels took her across the territory of the Brotherhood, a group which she had heard of but never been directly exposed to.  On one stopover, she met [[Marcus Kiriyu]], who managed to convince her that the Brotherhood could provide a more steady supply of credits if she would contract with them for mercenary work.  After laying out the details of her contract, she was given a space with House Shar Dakhan of Clan Naga Sadow.  While the Sith-like appearances of the people and operations centers were somewhat disconcerting, she maintained that, so long as her contract conditions weren’t violated, she would carry on as normal.&lt;br /&gt;
&lt;br /&gt;
While she was still getting situated, Naga Sadow underwent a difficult trial that would be called &#039;&#039;Ashes Fall&#039;&#039;, which resulted in the death of the current Quaestor of her House, [[Atra Ventus]].  While much of the veterans of the Clan felt a loss, the newly appointed mercenary could only shrug when asked anything about Ventus, giving the others a very aloof impression of her.  While she quickly worked her way up the proscribed ranks, reaching Yeoman within a month of her recruitment, the subtle shifts and weaves of the House and Clan moved around her.&lt;br /&gt;
&lt;br /&gt;
Most recently, Shar Dakhan appointed a new Quaestor, a completely unknown member to the Brotherhood and one who seemed to have no personal memories to speak of:  &lt;br /&gt;
[[Keira Viru]].  Qyreia, on seeing the new leader, was smitten by her beauty, and had full intentions of pursuing more than a mere professional relationship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
Qyreia is not a very large person, standing at only 1.7 meters tall (or 6&#039; 7&amp;quot; in the old Republican system).  Weighing in a 63.5 kilograms (140 pounds), she maintains a thin frame with a dense, lean musculature maintained by exercise and her natural Zeltron metabolism.  Her skin, a darker sort of sunburn-red, shows off her contours nicely, and while she does not flaunt her physique like others of her race might, she is very aware that she is good looking.  She has no piercings or tattoos, and no major scars to speak of thanks in equal parts to careful living and the magic of bacta.  Her hair is cropped short along the sides, fading upward to a long (up to 10 cm) crop of hair on top of her head, which tends to partly hang over her face along a natural split just off-center to the left.  The hair itself is a dark, smoky blue that reflects a much lighter cobalt color in the light.&lt;br /&gt;
&lt;br /&gt;
Her attire is generally utilitarian, usually consisting of a simple white shirt, khaki pants, red-brown leather boots, and brown leather jacket.  To her own chagrin, she owns no dresses or feminine attire, thanks in large part to her life as an independent spacer.  Her clothes are designed for maximum movement as, she has often found, armor does not always work very well, and the best defense is not getting hit in the first place.  She also likes the simple earthy colors of her attire because they are easy to coordinate, especially with a vibrant skin tone such as hers.&lt;br /&gt;
&lt;br /&gt;
== Personality and traits ==&lt;br /&gt;
On her own, Qyreia is very cheerful and happy, and often looks on the bright side of life, hoping for the best.  She is a self-professed “master of sass,” constantly coming up with witty or sarcastic remarks to say – even if she does not always say them.  When the chips are down, this can be as much of a blessing as a burden, as sometimes her witticisms can turn inward toward herself, though she will always do her utmost to contain any negative emotional displays – aside from annoyance or anger – in front of others.  When her anger ‘’does’’ show through, her travels and attentive ear have given her a very colorful vocabulary, allowing her to swear harder than a drunken Huttese sailor.  A stint on [http://starwars.wikia.com/wiki/Kashyyyk Kashyyyk] during her private contractor days has also earned her a degree of skill in [http://starwars.wikia.com/wiki/Shyriiwook Shyriiwook], resulting in a fair amount of respect when speaking with the [https://wiki.darkjedibrotherhood.com/view/Species#Wookiee furry beings].&lt;br /&gt;
&lt;br /&gt;
In the company of others, while she enjoys laughing, smiling, dancing or singing, she sees this as more of a personal affair than one for public consumption.   This stems from her disdain for the stigmatized heritage she shares with the Zeltron people, and shows in her mild dislike of parties and utter revulsion of persons who make assumptions about her sex life.  Her dismissal of these values is so overt that she can be nervous at social gatherings, if she attends at all, thinking that people expect her to be some great party animal. Open comparison to other Zeltrons can likewise make her moody and morose, as she feels that people cannot accept her as an individual.  As such, forming intimate relationships is also a difficult feat, and can equally be disconcerting when her own rare advances are declined.&lt;br /&gt;
&lt;br /&gt;
In combat, she has one rule: fight to win.  If her moral compass is not at stake, then Qyreia has no problem with beating a hasty retreat.  “Live to fight another day,” as the saying goes.  However, that does not mean she is prone to cowardice.  More often than not, she will make a quick assessment of the situation and try to be first to act: strike first and last.  She finds that the best way to do this is often not the most accepted way; fighting dirty with eye-pokes, ambushing with her blaster, or her infamous kicks to the groin.  Still, when the situation requires, she will not balk in the face of difficult odds, though she may complain using some choice vocabulary from her repertoire.&lt;br /&gt;
&lt;br /&gt;
[[Category: DJB Characters]]&lt;br /&gt;
[[Category: Disciples of Sadow]]&lt;/div&gt;</summary>
		<author><name>Qyreia Arronen</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Qyreia_Arronen&amp;diff=146639</id>
		<title>Qyreia Arronen</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Qyreia_Arronen&amp;diff=146639"/>
		<updated>2015-11-24T15:29:49Z</updated>

		<summary type="html">&lt;p&gt;Qyreia Arronen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|new|njo|djb}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type= Mercenary&lt;br /&gt;
|image= [[File:QArronen1.jpg|250px]]&lt;br /&gt;
|firstname= Qyreia&lt;br /&gt;
|lastname= Arronen&lt;br /&gt;
|homeworld= Zeltros&lt;br /&gt;
|birth= 12 ABY&lt;br /&gt;
|species= Zeltron&lt;br /&gt;
|gender= Female&lt;br /&gt;
|hair= Dark blue with cobalt highlights&lt;br /&gt;
|eyes= Gray, steel blue fades to black around pupil&lt;br /&gt;
|height= 1.7 meters&lt;br /&gt;
|weight= 63.5 kilograms&lt;br /&gt;
|allies= None&lt;br /&gt;
|enemies= None&lt;br /&gt;
|profession= Smuggler/Mercenary&lt;br /&gt;
|affiliation= Clan Naga Sadow, House Shar Dakhan, Battleteam Devil&#039;s Shroud&lt;br /&gt;
|masters= Armad Werde&lt;br /&gt;
|dossier= [[#14369]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|I ain&#039;t your daddy&#039;s kind of Zeltron.|Qyreia Arronen}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qyreia Arronen&#039;&#039;&#039; was born and raised on Zeltros to an average Zeltron family.  By her teenage years, she had grown dissatisfied with the Zeltrons&#039; hedonistic way of life.  When she reached maturity, she packed her bags and shipped herself off-world, hoping to get as far away from the Zeltron stigma as she could; a venture that she would find very difficult to accomplish.  After working odd-jobs on various worlds and run-down space stations, she found her niche amongst the scum of the galaxy: smugglers and mercenaries.  She spent years working on various crews and contracts, eventually going solo and finding her way to the Dark Jedi Brotherhood.  She is currently under contract for Clan Naga Sadow, House Shar Dakhan, and despite her short tenure, is making a few waves.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
=== Life on Zeltros ===&lt;br /&gt;
{{Quote|Just because every Zeltron &#039;&#039;you&#039;&#039; know likes to party doesn&#039;t mean &#039;&#039;I&#039;&#039; do.|Qyreia}}&lt;br /&gt;
&lt;br /&gt;
Being born on Zeltros, Qyreia was exposed to the Zeltrons’ decadent lifestyle from birth.  Her family was kind and brought her up well by comparable standards to that of other Zeltrons and the rest of the galaxy; in short, she was a good kid.  However, when it came to embracing her people’s culture, her upbringing fell short.  Where others her age would go out to vibrant social gatherings, she would invite a couple close friends over; when a festival was on, she would withdraw to the woods around her town.  That her people continued to try to welcome her into the fold speaks to the simple fact that this disaffection was purely hers and hers alone.&lt;br /&gt;
&lt;br /&gt;
By her teen years, when social gatherings became more intimate, she had become a closeted introvert, attending public affairs only to appease her worrying  &lt;br /&gt;
parents.  The casual approach to sexuality was the most irksome thing for her, and more than a few would-be lovers walked away with bruises or broken bones.  In  &lt;br /&gt;
her limited experimentations, she also made the self-discovery that she was distinctly more attracted to the female sex than the male, which only complicated  &lt;br /&gt;
matters with her few short-lived boyfriends.  By eighteen years of age, she had grown so agitated by the constant, well-meaning pressure of her people that she  &lt;br /&gt;
packed her things and left home on the first available transport, her only money being the handful of credits she had saved up and a few hundred more from her  &lt;br /&gt;
parents.&lt;br /&gt;
&lt;br /&gt;
=== Mercenary in the Making ===&lt;br /&gt;
{{Quote|You can buy my &#039;&#039;&#039;contract&#039;&#039;&#039;; not my loyalty or my body.|Qyreia}}&lt;br /&gt;
 &lt;br /&gt;
Off-world, hoping to find a less passionately-charged atmosphere, Qyreia was quick to learn that her people’s reputation preceded her.  Everywhere she went, she was propositioned for “work” or “a good time,” and more than a few cantina job prospects when the manager said they only wanted her as a dancer – even if she was applying as a bartender.  Due to these preconceived notions, she would at times find herself caught against a wall by an overzealous pursuant, which cemented her already strong belief in self-defense and the use of a swift kick to the groin.  No intelligent sentient ever tried a second attempt with her after such a  &lt;br /&gt;
refusal.&lt;br /&gt;
&lt;br /&gt;
In the two years since her leaving home, she scraped by as everything from bartender, construction worker, waitress, and even one position as a tutor.  However, many of these jobs ended when her fist found an overly-affectionate patron’s face.  Soon enough, she could only find work in outback stations serving the dregs of society, and it was this position that exposed her to the life of smugglers and mercenaries.  While they were crude, these folk also gave her the most respect that she had received since leaving home.  A knocked-out patron at her bar would result in praise for Qyreia rather than dismissal, and she quickly found herself with job offers working in occupations she had never even considered.  Starting out as a crewmember aboard a small-time trading operation, she learned the ways of commerce beyond simply the consumer level.  She was taught how to fly a starship, fire a blaster, and fight more effectively with her fists as well as with a knife.  Trading would eventually turn to smuggling, and while the illegal aspect did not sit well with her, she kept to the mantra, “If it isn’t hurting anyone, then let the credits flow.”&lt;br /&gt;
&lt;br /&gt;
She had never considered mercenary work until her first kill: a pirate that had stormed her employer’s ship and thought the crew weak and harmless.  When Qyreia  &lt;br /&gt;
shot him in the back, watching him fall limp to the floor, she found that she didn’t mind it as much as she thought.  True, it still affected her for some time  &lt;br /&gt;
afterward, as the idea of taking a life up to that point had been restricted to those that had tried to force themselves upon her.  Yet her roles in employment  &lt;br /&gt;
began to change.  She went from crew hand to security, to contracted personal guard, to eventually running her own smuggling operations after she had saved  &lt;br /&gt;
enough credits to rent a small freighter and a hold full of cargo.&lt;br /&gt;
&lt;br /&gt;
=== Baby Sister in the Brotherhood ===&lt;br /&gt;
{{Quote|Chuff-sucking, Hutt-humping, choobies-licking, mother-borking piece of Sithspit!|Qyreia, putting her profanity to good use}}&lt;br /&gt;
&lt;br /&gt;
Near the end of 38 ABY, Qyreia’s travels took her across the territory of the Brotherhood, a group which she had heard of but never been directly exposed to.  On one stopover, she met Marcus Kiryu, who managed to convince her that the Brotherhood could provide a more steady supply of credits if she would contract with them for mercenary work.  After laying out the details of her contract, she was given a space with House Shar Dakhan of Clan Naga Sadow.  While the Sith-like appearances of the people and operations centers were somewhat disconcerting, she maintained that, so long as her contract conditions weren’t violated, she would carry on as normal.&lt;br /&gt;
&lt;br /&gt;
While she was still getting situated, Naga Sadow underwent a difficult trial that would be called &#039;&#039;Ashes Fall&#039;&#039;, which resulted in the death of the current Quaestor of her House, Atra Ventus.  While much of the veterans of the Clan felt a loss, the newly appointed mercenary could only shrug when asked anything about Ventus, giving the others a very aloof impression of her.  While she quickly worked her way up the proscribed ranks, reaching Yeoman within a month of her  &lt;br /&gt;
recruitment, the subtle shifts and weaves of the House and Clan moved around her.&lt;br /&gt;
&lt;br /&gt;
Most recently, Shar Dakhan appointed a new Quaestor, a completely unknown member to the Brotherhood and one who seemed to have no personal memories to speak of:  &lt;br /&gt;
Keira Viru.  Qyreia, on seeing the new leader, was smitten by her beauty, and had full intentions of pursuing more than a mere professional relationship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
Qyreia is not a very large person, standing at only 1.7 meters tall (or 6&#039; 7&amp;quot; in the old Republican system).  Weighing in a 63.5 kilograms (140 pounds), she maintains a thin frame with a dense, lean musculature maintained by exercise and her natural Zeltron metabolism.  Her skin, a darker sort of sunburn-red, shows off her contours nicely, and while she does not flaunt her physique like others of her race might, she is very aware that she is good looking.  She has no piercings or tattoos, and no major scars to speak of thanks in equal parts to careful living and the magic of bacta.  Her hair is cropped short along the sides, fading upward to a long (up to 10 cm) crop of hair on top of her head, which tends to partly hang over her face along a natural split just off-center to the left.  The hair itself is a dark, smoky blue that reflects a much lighter cobalt color in the light.&lt;br /&gt;
&lt;br /&gt;
Her attire is generally utilitarian, usually consisting of a simple white shirt, khaki pants, red-brown leather boots, and brown leather jacket.  To her own chagrin, she owns no dresses or feminine attire, thanks in large part to her life as an independent spacer.  Her clothes are designed for maximum movement as, she has often found, armor does not always work very well, and the best defense is not getting hit in the first place.  She also likes the simple earthy colors of her attire because they are easy to coordinate, especially with a vibrant skin tone such as hers.&lt;br /&gt;
&lt;br /&gt;
== Personality and traits ==&lt;br /&gt;
On her own, Qyreia is very cheerful and happy, and often looks on the bright side of life, hoping for the best.  She is a self-professed “master of sass,” constantly coming up with witty or sarcastic remarks to say – even if she does not always say them.  When the chips are down, this can be as much of a blessing as a burden, as sometimes her witticisms can turn inward toward herself, though she will always do her utmost to contain any negative emotional displays – aside from annoyance or anger – in front of others.  When her anger ‘’does’’ show through, her travels and attentive ear have given her a very colorful vocabulary, allowing her to swear harder than a drunken Huttese sailor.  A stint on Kashyyk during her private contractor days has also earned her a degree of skill in Shyriiwook, resulting in a fair amount of respect when speaking with the furry beings.&lt;br /&gt;
&lt;br /&gt;
In the company of others, while she enjoys laughing, smiling, dancing or singing, she sees this as more of a personal affair than one for public consumption.   This stems from her disdain for the stigmatized heritage she shares with the Zeltron people, and shows in her mild dislike of parties and utter revulsion of persons who make assumptions about her sex life.  Her dismissal of these values is so overt that she can be nervous at social gatherings, if she attends at all, thinking that people expect her to be some great party animal. Open comparison to other Zeltrons can likewise make her moody and morose, as she feels that people cannot accept her as an individual.  As such, forming intimate relationships is also a difficult feat, and can equally be disconcerting when her own rare advances are declined.&lt;br /&gt;
&lt;br /&gt;
In combat, she has one rule: fight to win.  If her moral compass is not at stake, then Qyreia has no problem with beating a hasty retreat.  “Live to fight another day,” as the saying goes.  However, that does not mean she is prone to cowardice.  More often than not, she will make a quick assessment of the situation and try to be first to act: strike first and last.  She finds that the best way to do this is often not the most accepted way; fighting dirty with eye-pokes, ambushing with her blaster, or her infamous kicks to the groin.  Still, when the situation requires, she will not balk in the face of difficult odds, though she may complain using some choice vocabulary from her repertoire.&lt;br /&gt;
&lt;br /&gt;
[[Category: DJB Characters]]&lt;br /&gt;
[[Category: Clan Naga Sadow]]&lt;br /&gt;
[[Category: House Shar Dakhan]]&lt;/div&gt;</summary>
		<author><name>Qyreia Arronen</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Qyreia_Arronen&amp;diff=146638</id>
		<title>Qyreia Arronen</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Qyreia_Arronen&amp;diff=146638"/>
		<updated>2015-11-24T15:20:33Z</updated>

		<summary type="html">&lt;p&gt;Qyreia Arronen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|new|njo|djb}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type= Mercenary&lt;br /&gt;
|image= [[File:QArronen1.jpg|250px]]&lt;br /&gt;
|firstname= Qyreia&lt;br /&gt;
|lastname= Arronen&lt;br /&gt;
|homeworld= Zeltros&lt;br /&gt;
|birth= 12 ABY&lt;br /&gt;
|species= Zeltron&lt;br /&gt;
|gender= Female&lt;br /&gt;
|hair= Dark blue with cobalt highlights&lt;br /&gt;
|eyes= Gray, steel blue fades to black around pupil&lt;br /&gt;
|height= 1.7 meters&lt;br /&gt;
|weight= 63.5 kilograms&lt;br /&gt;
|allies= None&lt;br /&gt;
|enemies= None&lt;br /&gt;
|profession= Smuggler/Mercenary&lt;br /&gt;
|affiliation= Clan Naga Sadow, House Shar Dakhan, Battleteam Devil&#039;s Shroud&lt;br /&gt;
|masters= Armad Werde&lt;br /&gt;
|dossier= [[#14369]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|I ain&#039;t your daddy&#039;s kind of Zeltron.|Qyreia Arronen}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qyreia Arronen&#039;&#039;&#039; was born and raised on Zeltros to an average Zeltron family.  By her teenage years, she had grown dissatisfied with the Zeltrons&#039; hedonistic way of life.  When she reached maturity, she packed her bags and shipped herself off-world, hoping to get as far away from the Zeltron stigma as she could; a venture that she would find very difficult to accomplish.  After working odd-jobs on various worlds and run-down space stations, she found her niche amongst the scum of the galaxy: smugglers and mercenaries.  She spent years working on various crews and contracts, eventually going solo and finding her way to the Dark Jedi Brotherhood.  She is currently under contract for Clan Naga Sadow, House Shar Dakhan, and despite her short tenure, is making a few waves.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
=== Life on Zeltros ===&lt;br /&gt;
{{Quote|Just because every Zeltron &#039;&#039;you&#039;&#039; know likes to party doesn&#039;t mean &#039;&#039;I&#039;&#039; do.|Qyreia}}&lt;br /&gt;
&lt;br /&gt;
Being born on Zeltros, Qyreia was exposed to the Zeltrons’ decadent lifestyle from birth.  Her family was kind and brought her up well by comparable standards to that of other Zeltrons and the rest of the galaxy; in short, she was a good kid.  However, when it came to embracing her people’s culture, her upbringing fell short.  Where others her age would go out to vibrant social gatherings, she would invite a couple close friends over; when a festival was on, she would withdraw to the woods around her town.  That her people continued to try to welcome her into the fold speaks to the simple fact that this disaffection was purely hers and hers alone.&lt;br /&gt;
&lt;br /&gt;
By her teen years, when social gatherings became more intimate, she had become a closeted introvert, attending public affairs only to appease her worrying  &lt;br /&gt;
parents.  The casual approach to sexuality was the most irksome thing for her, and more than a few would-be lovers walked away with bruises or broken bones.  In  &lt;br /&gt;
her limited experimentations, she also made the self-discovery that she was distinctly more attracted to the female sex than the male, which only complicated  &lt;br /&gt;
matters with her few short-lived boyfriends.  By eighteen years of age, she had grown so agitated by the constant, well-meaning pressure of her people that she  &lt;br /&gt;
packed her things and left home on the first available transport, her only money being the handful of credits she had saved up and a few hundred more from her  &lt;br /&gt;
parents.&lt;br /&gt;
&lt;br /&gt;
=== Mercenary in the Making ===&lt;br /&gt;
{{Quote|You can buy my &#039;&#039;&#039;contract&#039;&#039;&#039;; not my loyalty or my body.|Qyreia}}&lt;br /&gt;
 &lt;br /&gt;
Off-world, hoping to find a less passionately-charged atmosphere, Qyreia was quick to learn that her people’s reputation preceded her.  Everywhere she went, she was propositioned for “work” or “a good time,” and more than a few cantina job prospects when the manager said they only wanted her as a dancer – even if she was applying as a bartender.  Due to these preconceived notions, she would at times find herself caught against a wall by an overzealous pursuant, which cemented her already strong belief in self-defense and the use of a swift kick to the groin.  No intelligent sentient ever tried a second attempt with her after such a  &lt;br /&gt;
refusal.&lt;br /&gt;
&lt;br /&gt;
In the two years since her leaving home, she scraped by as everything from bartender, construction worker, waitress, and even one position as a tutor.  However, many of these jobs ended when her fist found an overly-affectionate patron’s face.  Soon enough, she could only find work in outback stations serving the dregs of society, and it was this position that exposed her to the life of smugglers and mercenaries.  While they were crude, these folk also gave her the most respect that she had received since leaving home.  A knocked-out patron at her bar would result in praise for Qyreia rather than dismissal, and she quickly found herself with job offers working in occupations she had never even considered.  Starting out as a crewmember aboard a small-time trading operation, she learned the ways of commerce beyond simply the consumer level.  She was taught how to fly a starship, fire a blaster, and fight more effectively with her fists as well as with a knife.  Trading would eventually turn to smuggling, and while the illegal aspect did not sit well with her, she kept to the mantra, “If it isn’t hurting anyone, then let the credits flow.”&lt;br /&gt;
&lt;br /&gt;
She had never considered mercenary work until her first kill: a pirate that had stormed her employer’s ship and thought the crew weak and harmless.  When Qyreia  &lt;br /&gt;
shot him in the back, watching him fall limp to the floor, she found that she didn’t mind it as much as she thought.  True, it still affected her for some time  &lt;br /&gt;
afterward, as the idea of taking a life up to that point had been restricted to those that had tried to force themselves upon her.  Yet her roles in employment  &lt;br /&gt;
began to change.  She went from crew hand to security, to contracted personal guard, to eventually running her own smuggling operations after she had saved  &lt;br /&gt;
enough credits to rent a small freighter and a hold full of cargo.&lt;br /&gt;
&lt;br /&gt;
=== Baby Sister in the Brotherhood ===&lt;br /&gt;
{{Quote|Chuff-sucking, Hutt-humping, choobies-licking, mother-borking piece of Sithspit!|Qyreia, putting her profanity to good use}}&lt;br /&gt;
&lt;br /&gt;
Near the end of 38 ABY, Qyreia’s travels took her across the territory of the Brotherhood, a group which she had heard of but never been directly exposed to.  On one stopover, she met Marcus Kiryu, who managed to convince her that the Brotherhood could provide a more steady supply of credits if she would contract with them for mercenary work.  After laying out the details of her contract, she was given a space with House Shar Dakhan of Clan Naga Sadow.  While the Sith-like appearances of the people and operations centers were somewhat disconcerting, she maintained that, so long as her contract conditions weren’t violated, she would carry on as normal.&lt;br /&gt;
&lt;br /&gt;
While she was still getting situated, Naga Sadow underwent a difficult trial that would be called ‘’Ashes Fall’’, which resulted in the death of the current Quaestor of her House, Atra Ventus.  While much of the veterans of the Clan felt a loss, the newly appointed mercenary could only shrug when asked anything about Ventus, giving the others a very aloof impression of her.  While she quickly worked her way up the proscribed ranks, reaching Yeoman within a month of her  &lt;br /&gt;
recruitment, the subtle shifts and weaves of the House and Clan moved around her.&lt;br /&gt;
&lt;br /&gt;
Most recently, Shar Dakhan appointed a new Quaestor, a completely unknown member to the Brotherhood and one who seemed to have no personal memories to speak of:  &lt;br /&gt;
Keira Viru.  Qyreia, on seeing the new leader, was smitten by her beauty, and had full intentions of pursuing more than a mere professional relationship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
Qyreia is not a very large person, standing at only 1.7 meters tall (or 6&#039; 7&amp;quot; in the old Republican system).  Weighing in a 63.5 kilograms (140 pounds), she maintains a thin frame with a dense, lean musculature maintained by exercise and her natural Zeltron metabolism.  Her skin, a darker sort of sunburn-red, shows off her contours nicely, and while she does not flaunt her physique like others of her race might, she is very aware that she is good looking.  She has no piercings or tattoos, and no major scars to speak of thanks in equal parts to careful living and the magic of bacta.  Her hair is cropped short along the sides, fading upward to a long (up to 10 cm) crop of hair on top of her head, which tends to partly hang over her face along a natural split just off-center to the left.  The hair itself is a dark, smoky blue that reflects a much lighter cobalt color in the light.&lt;br /&gt;
&lt;br /&gt;
Her attire is generally utilitarian, usually consisting of a simple white shirt, khaki pants, red-brown leather boots, and brown leather jacket.  To her own chagrin, she owns no dresses or feminine attire, thanks in large part to her life as an independent spacer.  Her clothes are designed for maximum movement as, she has often found, armor does not always work very well, and the best defense is not getting hit in the first place.  She also likes the simple earthy colors of her attire because they are easy to coordinate, especially with a vibrant skin tone such as hers.&lt;br /&gt;
&lt;br /&gt;
== Personality and traits ==&lt;br /&gt;
On her own, Qyreia is very cheerful and happy, and often looks on the bright side of life, hoping for the best.  She is a self-professed “master of sass,” constantly coming up with witty or sarcastic remarks to say – even if she does not always say them.  When the chips are down, this can be as much of a blessing as a burden, as sometimes her witticisms can turn inward toward herself, though she will always do her utmost to contain any negative emotional displays – aside from annoyance or anger – in front of others.  When her anger ‘’does’’ show through, her travels and attentive ear have given her a very colorful vocabulary, allowing her to swear harder than a drunken Huttese sailor.  A stint on Kashyyk during her private contractor days has also earned her a degree of skill in Shyriiwook, resulting in a fair amount of respect when speaking with the furry beings.&lt;br /&gt;
&lt;br /&gt;
In the company of others, while she enjoys laughing, smiling, dancing or singing, she sees this as more of a personal affair than one for public consumption.   This stems from her disdain for the stigmatized heritage she shares with the Zeltron people, and shows in her mild dislike of parties and utter revulsion of persons who make assumptions about her sex life.  Her dismissal of these values is so overt that she can be nervous at social gatherings, if she attends at all, thinking that people expect her to be some great party animal. Open comparison to other Zeltrons can likewise make her moody and morose, as she feels that people cannot accept her as an individual.  As such, forming intimate relationships is also a difficult feat, and can equally be disconcerting when her own rare advances are declined.&lt;br /&gt;
&lt;br /&gt;
In combat, she has one rule: fight to win.  If her moral compass is not at stake, then Qyreia has no problem with beating a hasty retreat.  “Live to fight another day,” as the saying goes.  However, that does not mean she is prone to cowardice.  More often than not, she will make a quick assessment of the situation and try to be first to act: strike first and last.  She finds that the best way to do this is often not the most accepted way; fighting dirty with eye-pokes, ambushing with her blaster, or her infamous kicks to the groin.  Still, when the situation requires, she will not balk in the face of difficult odds, though she may complain using some choice vocabulary from her repertoire.&lt;br /&gt;
&lt;br /&gt;
[[Category: DJB Characters]]&lt;br /&gt;
[[Category: Clan Naga Sadow]]&lt;br /&gt;
[[Category: House Shar Dakhan]]&lt;/div&gt;</summary>
		<author><name>Qyreia Arronen</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Qyreia_Arronen&amp;diff=146637</id>
		<title>Qyreia Arronen</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Qyreia_Arronen&amp;diff=146637"/>
		<updated>2015-11-24T15:18:45Z</updated>

		<summary type="html">&lt;p&gt;Qyreia Arronen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|new|njo|djb}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type= Mercenary&lt;br /&gt;
|image= [[File:QArronen1.jpg|250px]]&lt;br /&gt;
|firstname= Qyreia&lt;br /&gt;
|lastname= Arronen&lt;br /&gt;
|homeworld= Zeltros&lt;br /&gt;
|birth= 12 ABY&lt;br /&gt;
|species= Zeltron&lt;br /&gt;
|gender= Female&lt;br /&gt;
|hair= Dark blue with cobalt highlights&lt;br /&gt;
|eyes= Gray, steel blue fades to black around pupil&lt;br /&gt;
|height= 1.7 meters&lt;br /&gt;
|weight= 63.5 kilograms&lt;br /&gt;
|allies= None&lt;br /&gt;
|enemies= None&lt;br /&gt;
|profession= Smuggler/Mercenary&lt;br /&gt;
|affiliation= Clan Naga Sadow, House Shar Dakhan, Battleteam Devil&#039;s Shroud&lt;br /&gt;
|masters= Armad Werde&lt;br /&gt;
|dossier= [[#14369]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|I ain&#039;t your daddy&#039;s kind of Zeltron.|Qyreia Arronen}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qyreia Arronen&#039;&#039;&#039; was born and raised on Zeltros to an average Zeltron family.  By her teenage years, she had grown dissatisfied with the Zeltrons&#039; hedonistic way of life.  When she reached maturity, she packed her bags and shipped herself off-world, hoping to get as far away from the Zeltron stigma as she could; a venture that she would find very difficult to accomplish.  After working odd-jobs on various worlds and run-down space stations, she found her niche amongst the scum of the galaxy: smugglers and mercenaries.  She spent years working on various crews and contracts, eventually going solo and finding her way to the Dark Jedi Brotherhood.  She is currently under contract for Clan Naga Sadow, House Shar Dakhan, and despite her short tenure, is making a few waves.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
=== Life on Zeltros ===&lt;br /&gt;
{{Quote|Just because every Zeltron &#039;&#039;you&#039;&#039; know likes to party doesn&#039;t mean &#039;&#039;I&#039;&#039; do.|Qyreia}}&lt;br /&gt;
&lt;br /&gt;
Being born on Zeltros, Qyreia was exposed to the Zeltrons’ decadent lifestyle from birth.  Her family was kind and brought her up well by comparable standards to that of other Zeltrons and the rest of the galaxy; in short, she was a good kid.  However, when it came to embracing her people’s culture, her upbringing fell short.  Where others her age would go out to vibrant social gatherings, she would invite a couple close friends over; when a festival was on, she would withdraw to the woods around her town.  That her people continued to try to welcome her into the fold speaks to the simple fact that this disaffection was purely hers and hers alone.&lt;br /&gt;
&lt;br /&gt;
By her teen years, when social gatherings became more intimate, she had become a closeted introvert, attending public affairs only to appease her worrying  &lt;br /&gt;
parents.  The casual approach to sexuality was the most irksome thing for her, and more than a few would-be lovers walked away with bruises or broken bones.  In  &lt;br /&gt;
her limited experimentations, she also made the self-discovery that she was distinctly more attracted to the female sex than the male, which only complicated  &lt;br /&gt;
matters with her few short-lived boyfriends.  By eighteen years of age, she had grown so agitated by the constant, well-meaning pressure of her people that she  &lt;br /&gt;
packed her things and left home on the first available transport, her only money being the handful of credits she had saved up and a few hundred more from her  &lt;br /&gt;
parents.&lt;br /&gt;
&lt;br /&gt;
=== Mercenary in the Making ===&lt;br /&gt;
{{Quote|You can buy my &#039;&#039;&#039;contract&#039;&#039;&#039;; not my loyalty or my body.|Qyreia}}&lt;br /&gt;
 &lt;br /&gt;
Off-world, hoping to find a less passionately-charged atmosphere, Qyreia was quick to learn that her people’s reputation preceded her.  Everywhere she went, she was propositioned for “work” or “a good time,” and more than a few cantina job prospects when the manager said they only wanted her as a dancer – even if she was applying as a bartender.  Due to these preconceived notions, she would at times find herself caught against a wall by an overzealous pursuant, which cemented her already strong belief in self-defense and the use of a swift kick to the groin.  No intelligent sentient ever tried a second attempt with her after such a  &lt;br /&gt;
refusal.&lt;br /&gt;
&lt;br /&gt;
In the two years since her leaving home, she scraped by as everything from bartender, construction worker, waitress, and even one position as a tutor.  However, many of these jobs ended when her fist found an overly-affectionate patron’s face.  Soon enough, she could only find work in outback stations serving the dregs of society, and it was this position that exposed her to the life of smugglers and mercenaries.  While they were crude, these folk also gave her the most respect that she had received since leaving home.  A knocked-out patron at her bar would result in praise for Qyreia rather than dismissal, and she quickly found herself with job offers working in occupations she had never even considered.  Starting out as a crewmember aboard a small-time trading operation, she learned the ways of commerce beyond simply the consumer level.  She was taught how to fly a starship, fire a blaster, and fight more effectively with her fists as well as with a knife.  Trading would eventually turn to smuggling, and while the illegal aspect did not sit well with her, she kept to the mantra, “If it isn’t hurting anyone, then let the credits flow.”&lt;br /&gt;
&lt;br /&gt;
She had never considered mercenary work until her first kill: a pirate that had stormed her employer’s ship and thought the crew weak and harmless.  When Qyreia  &lt;br /&gt;
shot him in the back, watching him fall limp to the floor, she found that she didn’t mind it as much as she thought.  True, it still affected her for some time  &lt;br /&gt;
afterward, as the idea of taking a life up to that point had been restricted to those that had tried to force themselves upon her.  Yet her roles in employment  &lt;br /&gt;
began to change.  She went from crew hand to security, to contracted personal guard, to eventually running her own smuggling operations after she had saved  &lt;br /&gt;
enough credits to rent a small freighter and a hold full of cargo.&lt;br /&gt;
&lt;br /&gt;
=== Baby Sister in the Brotherhood ===&lt;br /&gt;
{{Quote|Chuff-sucking, Hutt-humping, choobies-licking, mother-borking piece of Sithspit!|Qyreia, putting her profanity to good use}}&lt;br /&gt;
&lt;br /&gt;
Near the end of 38 ABY, Qyreia’s travels took her across the territory of the Brotherhood, a group which she had heard of but never been directly exposed to.  On one stopover, she met Marcus Kiryu, who managed to convince her that the Brotherhood could provide a more steady supply of credits if she would contract with them for mercenary work.  After laying out the details of her contract, she was given a space with House Shar Dakhan of Clan Naga Sadow.  While the Sith-like appearances of the people and operations centers were somewhat disconcerting, she maintained that, so long as her contract conditions weren’t violated, she would carry on as normal.&lt;br /&gt;
&lt;br /&gt;
While she was still getting situated, Naga Sadow underwent a difficult trial that would be called ‘’Ashes Fall’’, which resulted in the death of the current Quaestor of her House, Atra Ventus.  While much of the veterans of the Clan felt a loss, the newly appointed mercenary could only shrug when asked anything about Ventus, giving the others a very aloof impression of her.  While she quickly worked her way up the proscribed ranks, reaching Yeoman within a month of her  &lt;br /&gt;
recruitment, the subtle shifts and weaves of the House and Clan moved around her.&lt;br /&gt;
&lt;br /&gt;
Most recently, Shar Dakhan appointed a new Quaestor, a completely unknown member to the Brotherhood and one who seemed to have no personal memories to speak of:  &lt;br /&gt;
Keira Viru.  Qyreia, on seeing the new leader, was smitten by her beauty, and had full intentions of pursuing more than a mere professional relationship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
Qyreia is not a very large person, standing at only 1.7 meters tall (or 6&#039; 7&amp;quot; in the old Republican system).  Weighing in a 63.5 kilograms (140 pounds), she maintains a thin frame with a dense, lean musculature maintained by exercise and her natural Zeltron metabolism.  Her skin, a darker sort of sunburn-red, shows off her contours nicely, and while she does not flaunt her physique like others of her race might, she is very aware that she is good looking.  She has no piercings or tattoos, and no major scars to speak of thanks in equal parts to careful living and the magic of bacta.  Her hair is cropped short along the sides, fading upward to a long (up to 10 cm) crop of hair on top of her head, which tends to partly hang over her face along a natural split just off-center to the left.  The hair itself is a dark, smoky blue that reflects a much lighter cobalt color in the light.&lt;br /&gt;
&lt;br /&gt;
Her attire is generally utilitarian, usually consisting of a simple white shirt, khaki pants, red-brown leather boots, and brown leather jacket.  To her own chagrin, she owns no dresses or feminine attire, thanks in large part to her life as an independent spacer.  Her clothes are designed for maximum movement as, she has often found, armor does not always work very well, and the best defense is not getting hit in the first place.  She also likes the simple earthy colors of her attire because they are easy to coordinate, especially with a vibrant skin tone such as hers.&lt;br /&gt;
&lt;br /&gt;
== Personality and traits ==&lt;br /&gt;
On her own, Qyreia is very cheerful and happy, and often looks on the bright side of life, hoping for the best.  She is a self-professed “master of sass,” constantly coming up with witty or sarcastic remarks to say – even if she does not always say them.  When the chips are down, this can be as much of a blessing as a burden, as sometimes her witticisms can turn inward toward herself, though she will always do her utmost to contain any negative emotional displays – aside from annoyance or anger – in front of others.  When her anger ‘’does’’ show through, her travels and attentive ear have given her a very colorful vocabulary, allowing her to swear harder than a drunken Huttese sailor.  A stint on Kashyyk during her private contractor days has also earned her a degree of skill in Shyriiwook, resulting in a fair amount of respect when speaking with the furry beings.&lt;br /&gt;
&lt;br /&gt;
In the company of others, while she enjoys laughing, smiling, dancing or singing, she sees this as more of a personal affair than one for public consumption.   This stems from her disdain for the stigmatized heritage she shares with the Zeltron people, and shows in her mild dislike of parties and utter revulsion of persons who make assumptions about her sex life.  Her dismissal of these values is so overt that she can be nervous at social gatherings, if she attends at all, thinking that people expect her to be some great party animal. Open comparison to other Zeltrons can likewise make her moody and morose, as she feels that people cannot accept her as an individual.  As such, forming intimate relationships is also a difficult feat, and can equally be disconcerting when her own rare advances are declined.&lt;br /&gt;
&lt;br /&gt;
In combat, she has one rule: fight to win.  If her moral compass is not at stake, then Qyreia has no problem with beating a hasty retreat.  “Live to fight another day,” as the saying goes.  However, that does not mean she is prone to cowardice.  More often than not, she will make a quick assessment of the situation and try to be first to act: strike first and last.  She finds that the best way to do this is often not the most accepted way; fighting dirty with eye-pokes, ambushing with her blaster, or her infamous kicks to the groin.  Still, when the situation requires, she will not balk in the face of difficult odds, though she may complain using some choice vocabulary from her repertoire.&lt;br /&gt;
&lt;br /&gt;
[[Category: DJB Characters]]&lt;br /&gt;
[[Category: Clan Naga Sadow]]&lt;/div&gt;</summary>
		<author><name>Qyreia Arronen</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Qyreia_Arronen&amp;diff=146636</id>
		<title>Qyreia Arronen</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Qyreia_Arronen&amp;diff=146636"/>
		<updated>2015-11-24T15:18:09Z</updated>

		<summary type="html">&lt;p&gt;Qyreia Arronen: Created page with &amp;quot;{{Eras|new|njo|djb}} {{Character |type= Mercenary |image= 250px |firstname= Qyreia |lastname= Arronen |homeworld= Zeltros |birth= 12 ABY |species= Zeltr...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|new|njo|djb}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type= Mercenary&lt;br /&gt;
|image= [[File:QArronen1.jpg|250px]]&lt;br /&gt;
|firstname= Qyreia&lt;br /&gt;
|lastname= Arronen&lt;br /&gt;
|homeworld= Zeltros&lt;br /&gt;
|birth= 12 ABY&lt;br /&gt;
|species= Zeltron&lt;br /&gt;
|gender= Female&lt;br /&gt;
|hair= Dark blue with cobalt highlights&lt;br /&gt;
|eyes= Gray, steel blue fades to black around pupil&lt;br /&gt;
|height= 1.7 meters&lt;br /&gt;
|weight= 63.5 kilograms&lt;br /&gt;
|allies= None&lt;br /&gt;
|enemies= None&lt;br /&gt;
|profession= Smuggler/Mercenary&lt;br /&gt;
|affiliation= Clan Naga Sadow, House Shar Dakhan, Battleteam Devil&#039;s Shroud&lt;br /&gt;
|masters= Armad Werde&lt;br /&gt;
|dossier= [[#14369]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|I ain&#039;t your daddy&#039;s kind of Zeltron.|Qyreia Arronen}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qyreia Arronen&#039;&#039;&#039; was born and raised on Zeltros to an average Zeltron family.  By her teenage years, she had grown dissatisfied with the Zeltrons&#039; hedonistic way of life.  When she reached maturity, she packed her bags and shipped herself off-world, hoping to get as far away from the Zeltron stigma as she could; a venture that she would find very difficult to accomplish.  After working odd-jobs on various worlds and run-down space stations, she found her niche amongst the scum of the galaxy: smugglers and mercenaries.  She spent years working on various crews and contracts, eventually going solo and finding her way to the Dark Jedi Brotherhood.  She is currently under contract for Clan Naga Sadow, House Shar Dakhan, and despite her short tenure, is making a few waves.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
=== Life on Zeltros ===&lt;br /&gt;
{{Quote|Just because every Zeltron &#039;&#039;you&#039;&#039; know likes to party doesn&#039;t mean &#039;&#039;I&#039;&#039; do.|Qyreia}}&lt;br /&gt;
&lt;br /&gt;
Being born on Zeltros, Qyreia was exposed to the Zeltrons’ decadent lifestyle from birth.  Her family was kind and brought her up well by comparable standards to that of other Zeltrons and the rest of the galaxy; in short, she was a good kid.  However, when it came to embracing her people’s culture, her upbringing fell short.  Where others her age would go out to vibrant social gatherings, she would invite a couple close friends over; when a festival was on, she would withdraw to the woods around her town.  That her people continued to try to welcome her into the fold speaks to the simple fact that this disaffection was purely hers and hers alone.&lt;br /&gt;
&lt;br /&gt;
By her teen years, when social gatherings became more intimate, she had become a closeted introvert, attending public affairs only to appease her worrying  &lt;br /&gt;
parents.  The casual approach to sexuality was the most irksome thing for her, and more than a few would-be lovers walked away with bruises or broken bones.  In  &lt;br /&gt;
her limited experimentations, she also made the self-discovery that she was distinctly more attracted to the female sex than the male, which only complicated  &lt;br /&gt;
matters with her few short-lived boyfriends.  By eighteen years of age, she had grown so agitated by the constant, well-meaning pressure of her people that she  &lt;br /&gt;
packed her things and left home on the first available transport, her only money being the handful of credits she had saved up and a few hundred more from her  &lt;br /&gt;
parents.&lt;br /&gt;
&lt;br /&gt;
=== Mercenary in the Making ===&lt;br /&gt;
{{Quote|You can buy my &#039;&#039;&#039;contract&#039;&#039;&#039;; not my loyalty or my body.|Qyreia}}&lt;br /&gt;
 &lt;br /&gt;
Off-world, hoping to find a less passionately-charged atmosphere, Qyreia was quick to learn that her people’s reputation preceded her.  Everywhere she went, she was propositioned for “work” or “a good time,” and more than a few cantina job prospects when the manager said they only wanted her as a dancer – even if she was applying as a bartender.  Due to these preconceived notions, she would at times find herself caught against a wall by an overzealous pursuant, which cemented her already strong belief in self-defense and the use of a swift kick to the groin.  No intelligent sentient ever tried a second attempt with her after such a  &lt;br /&gt;
refusal.&lt;br /&gt;
&lt;br /&gt;
In the two years since her leaving home, she scraped by as everything from bartender, construction worker, waitress, and even one position as a tutor.  However, many of these jobs ended when her fist found an overly-affectionate patron’s face.  Soon enough, she could only find work in outback stations serving the dregs of society, and it was this position that exposed her to the life of smugglers and mercenaries.  While they were crude, these folk also gave her the most respect that she had received since leaving home.  A knocked-out patron at her bar would result in praise for Qyreia rather than dismissal, and she quickly found herself with job offers working in occupations she had never even considered.  Starting out as a crewmember aboard a small-time trading operation, she learned the ways of commerce beyond simply the consumer level.  She was taught how to fly a starship, fire a blaster, and fight more effectively with her fists as well as with a knife.  Trading would eventually turn to smuggling, and while the illegal aspect did not sit well with her, she kept to the mantra, “If it isn’t hurting anyone, then let the credits flow.”&lt;br /&gt;
&lt;br /&gt;
She had never considered mercenary work until her first kill: a pirate that had stormed her employer’s ship and thought the crew weak and harmless.  When Qyreia  &lt;br /&gt;
shot him in the back, watching him fall limp to the floor, she found that she didn’t mind it as much as she thought.  True, it still affected her for some time  &lt;br /&gt;
afterward, as the idea of taking a life up to that point had been restricted to those that had tried to force themselves upon her.  Yet her roles in employment  &lt;br /&gt;
began to change.  She went from crew hand to security, to contracted personal guard, to eventually running her own smuggling operations after she had saved  &lt;br /&gt;
enough credits to rent a small freighter and a hold full of cargo.&lt;br /&gt;
&lt;br /&gt;
=== Baby Sister in the Brotherhood ===&lt;br /&gt;
{{Quote|Chuff-sucking, Hutt-humping, choobies-licking, mother-borking piece of Sithspit!|Qyreia, putting her profanity to good use}}&lt;br /&gt;
&lt;br /&gt;
Near the end of 38 ABY, Qyreia’s travels took her across the territory of the Brotherhood, a group which she had heard of but never been directly exposed to.  On one stopover, she met Marcus Kiryu, who managed to convince her that the Brotherhood could provide a more steady supply of credits if she would contract with them for mercenary work.  After laying out the details of her contract, she was given a space with House Shar Dakhan of Clan Naga Sadow.  While the Sith-like appearances of the people and operations centers were somewhat disconcerting, she maintained that, so long as her contract conditions weren’t violated, she would carry on as normal.&lt;br /&gt;
&lt;br /&gt;
While she was still getting situated, Naga Sadow underwent a difficult trial that would be called ‘’Ashes Fall’’, which resulted in the death of the current Quaestor of her House, Atra Ventus.  While much of the veterans of the Clan felt a loss, the newly appointed mercenary could only shrug when asked anything about Ventus, giving the others a very aloof impression of her.  While she quickly worked her way up the proscribed ranks, reaching Yeoman within a month of her  &lt;br /&gt;
recruitment, the subtle shifts and weaves of the House and Clan moved around her.&lt;br /&gt;
&lt;br /&gt;
Most recently, Shar Dakhan appointed a new Quaestor, a completely unknown member to the Brotherhood and one who seemed to have no personal memories to speak of:  &lt;br /&gt;
Keira Viru.  Qyreia, on seeing the new leader, was smitten by her beauty, and had full intentions of pursuing more than a mere professional relationship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
Qyreia is not a very large person, standing at only 1.7 meters tall (or 6&#039; 7&amp;quot; in the old Republican system).  Weighing in a 63.5 kilograms (140 pounds), she maintains a thin frame with a dense, lean musculature maintained by exercise and her natural Zeltron metabolism.  Her skin, a darker sort of sunburn-red, shows off her contours nicely, and while she does not flaunt her physique like others of her race might, she is very aware that she is good looking.  She has no piercings or tattoos, and no major scars to speak of thanks in equal parts to careful living and the magic of bacta.  Her hair is cropped short along the sides, fading upward to a long (up to 10 cm) crop of hair on top of her head, which tends to partly hang over her face along a natural split just off-center to the left.  The hair itself is a dark, smoky blue that reflects a much lighter cobalt color in the light.&lt;br /&gt;
&lt;br /&gt;
Her attire is generally utilitarian, usually consisting of a simple white shirt, khaki pants, red-brown leather boots, and brown leather jacket.  To her own chagrin, she owns no dresses or feminine attire, thanks in large part to her life as an independent spacer.  Her clothes are designed for maximum movement as, she has often found, armor does not always work very well, and the best defense is not getting hit in the first place.  She also likes the simple earthy colors of her attire because they are easy to coordinate, especially with a vibrant skin tone such as hers.&lt;br /&gt;
&lt;br /&gt;
== Personality and traits ==&lt;br /&gt;
On her own, Qyreia is very cheerful and happy, and often looks on the bright side of life, hoping for the best.  She is a self-professed “master of sass,” constantly coming up with witty or sarcastic remarks to say – even if she does not always say them.  When the chips are down, this can be as much of a blessing as a burden, as sometimes her witticisms can turn inward toward herself, though she will always do her utmost to contain any negative emotional displays – aside from annoyance or anger – in front of others.  When her anger ‘’does’’ show through, her travels and attentive ear have given her a very colorful vocabulary, allowing her to swear harder than a drunken Huttese sailor.  A stint on Kashyyk during her private contractor days has also earned her a degree of skill in Shyriiwook, resulting in a fair amount of respect when speaking with the furry beings.&lt;br /&gt;
&lt;br /&gt;
In the company of others, while she enjoys laughing, smiling, dancing or singing, she sees this as more of a personal affair than one for public consumption.   This stems from her disdain for the stigmatized heritage she shares with the Zeltron people, and shows in her mild dislike of parties and utter revulsion of persons who make assumptions about her sex life.  Her dismissal of these values is so overt that she can be nervous at social gatherings, if she attends at all, thinking that people expect her to be some great party animal. Open comparison to other Zeltrons can likewise make her moody and morose, as she feels that people cannot accept her as an individual.  As such, forming intimate relationships is also a difficult feat, and can equally be disconcerting when her own rare advances are declined.&lt;br /&gt;
&lt;br /&gt;
In combat, she has one rule: fight to win.  If her moral compass is not at stake, then Qyreia has no problem with beating a hasty retreat.  “Live to fight another day,” as the saying goes.  However, that does not mean she is prone to cowardice.  More often than not, she will make a quick assessment of the situation and try to be first to act: strike first and last.  She finds that the best way to do this is often not the most accepted way; fighting dirty with eye-pokes, ambushing with her blaster, or her infamous kicks to the groin.  Still, when the situation requires, she will not balk in the face of difficult odds, though she may complain using some choice vocabulary from her repertoire.&lt;br /&gt;
&lt;br /&gt;
[[Category: UNIT CATEGORY]]&lt;br /&gt;
[[Category: DJB Characters]]&lt;br /&gt;
[[Category: Clan Naga Sadow]]&lt;/div&gt;</summary>
		<author><name>Qyreia Arronen</name></author>
	</entry>
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		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:QArronen1.jpg&amp;diff=146635"/>
		<updated>2015-11-24T15:03:34Z</updated>

		<summary type="html">&lt;p&gt;Qyreia Arronen: {{Copyright}}
Category: Images-Characters
Category: Images-Non Humans
Category: Images-Zeltron&lt;/p&gt;
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&lt;div&gt;{{Copyright}}&lt;br /&gt;
[[Category: Images-Characters]]&lt;br /&gt;
[[Category: Images-Non Humans]]&lt;br /&gt;
[[Category: Images-Zeltron]]&lt;/div&gt;</summary>
		<author><name>Qyreia Arronen</name></author>
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