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		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Mune_Cinteroph&amp;diff=202801</id>
		<title>Mune Cinteroph</title>
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		<updated>2026-08-19T20:18:44Z</updated>

		<summary type="html">&lt;p&gt;Mune: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|imp|rdb|exd|nor|featured}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Force Disciple&lt;br /&gt;
|image= [[File: MunePFP.png|250px]]&lt;br /&gt;
|firstname= Mune&lt;br /&gt;
|lastname= Cinteroph&lt;br /&gt;
|homeworld= [[Seraph]]&lt;br /&gt;
|birth= {{Birthyear_and_Age|ABY|16}}&lt;br /&gt;
|death=&lt;br /&gt;
|species= Shistavanen&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Pink &lt;br /&gt;
|eyes= Ruby&lt;br /&gt;
|height= 1m 70cm&lt;br /&gt;
|weight= 77.11kg&lt;br /&gt;
|cyber= &lt;br /&gt;
|mother=[[Aimi Cinteroph]]&lt;br /&gt;
|father=Eien Osada (deceased)&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=[[Caleb Wild&#039;en]]&lt;br /&gt;
|allies= &lt;br /&gt;
|enemies= *UCE Government&lt;br /&gt;
|saber= *Purple&lt;br /&gt;
*Blue&lt;br /&gt;
*Indigo&lt;br /&gt;
|form= *Shien&lt;br /&gt;
*Ataru&lt;br /&gt;
|weapons= *Kurn&#039;mun (Elder Lightsaber)&lt;br /&gt;
*Sarr&#039;mun (Force-Imbued Blade)&lt;br /&gt;
*Varruk&#039;nar (Ichor Sword)&lt;br /&gt;
*Wyr&#039;kla (Lightdagger)&lt;br /&gt;
*Dusk&#039;thar (Elder Lightsaber)&lt;br /&gt;
|fightingstyle= *Shadow Step&lt;br /&gt;
*K&#039;thri&lt;br /&gt;
|profession= *Oracle&lt;br /&gt;
*Director of Imperial Scholae Intelligence (formerly)&lt;br /&gt;
*Voidbreaker II Intelligence Officer (formerly)&lt;br /&gt;
*Voidbreaker II Captain&lt;br /&gt;
*Envoy Corps&lt;br /&gt;
|position= *Magistrate to the Deputy Grand Master&lt;br /&gt;
|era=*[[Imperial era]]&lt;br /&gt;
*[[Rise of the Brotherhood era]]&lt;br /&gt;
*[[Exodus era]]&lt;br /&gt;
*[[New Order era]]&lt;br /&gt;
|affiliation=*[[Clan Arcona]]&lt;br /&gt;
*[[House Qel-Droma]]&lt;br /&gt;
*[[Voidbreaker]] II&lt;br /&gt;
*[[Envoy Corps]]&lt;br /&gt;
|ship=&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier: 3607|3607]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote| Flowers grow out of dark moments. | Corita Kent}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mune Cinteroph&#039;&#039;&#039; is a Shistavanen Arconae of [[Clan Arcona]] and Captain of the &#039;&#039;[[Voidbreaker ]]&#039;&#039;II, renowned for their exceptional gift of Farsight and the title of Oracle it has earned them. A scholar, explorer, and deeply spiritual believer in the Living Force, Mune rejects simple distinctions between Light and Dark in favour of judging individuals by their choices and actions. Beneath their warm, eloquent, and occasionally irreverent nature lies an equally powerful instinctual side, the two having become inseparable parts of the person they are today. Fiercely devoted to their family and crew, Mune leads through trust and collaboration rather than authority, surrounding themself with a chosen &amp;quot;pack&amp;quot; they will go to extraordinary lengths to protect. Despite the titles accumulated throughout an eventful life, Mune places little importance upon defining themself by any of them. In their own words, &#039;&#039;&#039;&amp;quot;I am me.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Childhood=&lt;br /&gt;
&lt;br /&gt;
{{Quote| Waiting is painful. Forgetting is painful. But not knowing which to do is the worst kind of suffering.| Paulo Coelho}}&lt;br /&gt;
&lt;br /&gt;
[[File:Excursiongraphics1.png|thumb|left|Force-sensitive canid native to Seraph.]]&lt;br /&gt;
Mune Cinteroph&#039;s earliest years were spent on Seraph beneath the shadow of his father, Eien Osada. Even before Mune&#039;s birth, Eien had taken an invasive interest in what his child might become, altering Mune&#039;s developing genetics with material derived from a Force-sensitive species native to the planet. Whether those alterations contributed to Mune&#039;s unusually powerful connection to the Force or the deeply instinctual side of their nature would remain impossible to say with certainty. Life under Eien was difficult and often unsafe. Mune learned young to be observant, cautious, and fiercely protective of themself and those they cared about. Their mother, Aimi, remained someone Mune loved deeply, while their brother Seito was another child caught within circumstances neither of them had chosen.&lt;br /&gt;
&lt;br /&gt;
Eventually, Mune escaped and found refuge within a monastery on Seraph. For perhaps the first time in their young life, they were genuinely safe. The change suited them. Naturally inquisitive, Mune delighted in an environment where learning and study were actively encouraged. The monks introduced them to a more spiritual understanding of the Force, particularly the Living Force that surrounded and connected all things. Mune&#039;s already remarkable gift for Farsight flourished under their instruction, though the monks discouraged the young Shistavanen from openly discussing the visions they experienced.&lt;br /&gt;
&lt;br /&gt;
The monastery became more than a refuge. It was Mune&#039;s first experience with a home where knowledge was encouraged and where they were given the space to discover who they might become. It was during these years that Mune met Asahi. The two were young, but Asahi became someone with whom Mune could be remarkably open. He listened to Mune&#039;s thoughts, questions, and, importantly, the visions they had been taught to keep largely to themself. Their friendship deepened into Mune&#039;s first experience with love and left an impression that would remain long after their paths separated.&lt;br /&gt;
&lt;br /&gt;
|-|Adolescence=&lt;br /&gt;
[[File:Csp-logo.png|thumb|right|150px|CSP Emblem]]&lt;br /&gt;
The safety Mune found at the monastery did not last indefinitely. Eien eventually came for them, arriving with a cadre of men intent upon taking Mune back. Faced with the prospect of once again falling under their father&#039;s control, Mune defended themself. Eien was killed in the confrontation. Mune would carry complicated feelings about their father&#039;s death into adulthood. They eventually made peace with the instinctual part of themself that acted in self-preservation and does not regret refusing to be taken. What remains is regret for what never had the opportunity to happen—that Eien never chose differently, and that circumstances never allowed Mune to discover whether understanding or even forgiveness might someday have been possible.&lt;br /&gt;
&lt;br /&gt;
Mune left the monastery soon afterward.&lt;br /&gt;
&lt;br /&gt;
The monks had given them safety, knowledge, and the foundations of a spiritual relationship with the Living Force that would remain throughout their life. Mune did not leave because they rejected those teachings or the people who had sheltered them. Rather, the time had come to discover what existed beyond the monastery&#039;s walls.&lt;br /&gt;
&lt;br /&gt;
That search eventually brought them to the Brotherhood. Mune entered its ranks without ever comfortably fitting the philosophical labels others might have preferred. Their spirituality remained heavily influenced by the Living Force. Still, Mune found little reason to believe that compassion, anger, serenity, fear, love, or aggression could be cleanly divided into opposing halves. They were simply parts of being alive. During these early years, Mune became close with Impetus. The two trained and worked to strengthen themselves alongside one another, developing a friendship built upon mutual trust. Impetus often found in Mune someone willing to listen without judgment, and Mune became one of the people in whom she could confide.&lt;br /&gt;
&lt;br /&gt;
Mune continued to develop their abilities while trying to determine where they belonged in the much larger world they had entered. Farsight remained both their greatest gift and a private burden. The lessons of the monastery remained deeply ingrained, and despite having once shared their visions with Asahi, Mune remained reluctant to place their weight upon others. Before long, their path would lead back to Seraph. And to Asahi.&lt;br /&gt;
&lt;br /&gt;
|-|Adulthood 1=&lt;br /&gt;
&lt;br /&gt;
{{Quote| The woods are lovely, dark and deep. But I have promises to keep and miles to go before I sleep. | Robert Frost}}&lt;br /&gt;
[[File:United_Corporations_of_Elaya%28s%29.jpg|thumb||right||Cityscape of UCE.]]&lt;br /&gt;
==Return to Seraph==&lt;br /&gt;
Mune&#039;s return to Seraph brought them back into contact with their first love, but the reunion would ultimately become one of the most painful experiences of their life. Events surrounding Asahi revealed a threat specifically designed around Mune. A virus had been engineered to target their unusual genetics and was transmitted to Mune through contact with Asahi. Worse still was Asahi&#039;s own condition.&lt;br /&gt;
&lt;br /&gt;
There was no saving him. When Asahi asked Mune to end his suffering, Mune ultimately honoured his request. Even years later, Mune considers it the most painful thing they have ever done. The experience profoundly influenced Mune&#039;s relationship with lethal force. They do not believe killing is inherently corrupting, nor do they divide such actions neatly between Light and Dark. Instead, Mune carries a much simpler conviction: if another reasonable option exists, take it.&lt;br /&gt;
&lt;br /&gt;
Asahi&#039;s collar remained with Mune afterward. What had once represented a promise became something quieter, the memory of someone Mune had loved and would continue to love even as life carried them forward. The virus, however, remained.&lt;br /&gt;
&lt;br /&gt;
==Elincia Rei &amp;amp; Caleb Wild&#039;en==&lt;br /&gt;
&lt;br /&gt;
{{Quote| Love is pure and true; love knows no gender. | Tori Spelling}}&lt;br /&gt;
&lt;br /&gt;
[[File:Mune-and-Caleb(s).png|left|600px|Mune &amp;amp; Caleb]]&lt;br /&gt;
Mune&#039;s deteriorating condition eventually brought them to Elincia Rei, a scientist associated with Scholae Palatinae whose expertise offered the possibility of treatment. It was during Mune&#039;s treatment and recovery that Caleb Wild&#039;en entered their life. Caleb was assigned to protect Mune and initially approached the responsibility with the detached professionalism expected of a covert operative. The imposing Togorian was disciplined, blunt, reserved, and accustomed to keeping others at a comfortable distance.&lt;br /&gt;
&lt;br /&gt;
Mune did not appear particularly interested in maintaining that distance. Beneath Caleb&#039;s intimidating exterior, Mune recognized something familiar: another person who had spent much of their life trying to become what others expected of them. Mune had no interest in Caleb&#039;s reputation or the persona surrounding it. They simply wanted to know him. Caleb, in turn, became something Mune had rarely possessed. Stability.&lt;br /&gt;
&lt;br /&gt;
Their relationship gradually moved beyond protector and charge. Trust became friendship, friendship became affection, and affection eventually became love. Where Asahi had once been the person with whom Mune could share the parts of themself others discouraged, Caleb became the person beside whom Mune could simply exist without explanation. Mune would never stop loving Asahi. Caleb never asked them to.&lt;br /&gt;
&lt;br /&gt;
==Following the Force==&lt;br /&gt;
&lt;br /&gt;
Mune remained within Scholae Palatinae for a time, building a life alongside Caleb while continuing to develop their abilities and understanding of the Force. Eventually, Farsight began pulling Mune elsewhere. There was somewhere they needed to be. Mune could not necessarily explain where that conviction would lead or precisely what waited at the other end. They simply knew that remaining where they were felt wrong.&lt;br /&gt;
&lt;br /&gt;
Caleb trusted them. So when Mune left, Caleb went with them.&lt;br /&gt;
&lt;br /&gt;
For Mune, the decision was not a rejection of everything that had come before. It was simply another step forward, guided by the same Force they had learned to listen to as a child. That path eventually brought them to Clan Arcona.&lt;br /&gt;
&lt;br /&gt;
==Family==&lt;br /&gt;
&lt;br /&gt;
Arcona gave Mune something they had spent much of their life slowly assembling around themself: family chosen as much as inherited. That family became considerably more complicated when Aimi asked Mune to take responsibility for their much younger brother, Carr. Mune&#039;s initial response was somewhere between confusion and annoyance. Carr was brilliant, inquisitive, sarcastic, frequently undisciplined, and possessed an extraordinary ability to involve himself with technology he had probably been specifically instructed to leave alone. Mune nevertheless took the responsibility seriously, and Carr became part of the life Mune and Caleb had built together.&lt;br /&gt;
&lt;br /&gt;
Their relationship changed as Carr grew. Mune initially regarded Carr as someone to protect. Over time, however, Carr demonstrated the same fierce loyalty Mune valued so deeply in others. Beneath their considerable differences—particularly Carr&#039;s insistence upon treating the Force as a system that could eventually be explained without resorting to mysticism—the brothers shared a deep concern for the people around them.&lt;br /&gt;
&lt;br /&gt;
Carr would eventually become considerably more than Mune&#039;s responsibility. He became someone Mune trusted beside them.&lt;br /&gt;
&lt;br /&gt;
|-|Adulthood 2=&lt;br /&gt;
&lt;br /&gt;
==The Voidbreaker II==&lt;br /&gt;
&lt;br /&gt;
Within Arcona, Mune found another home aboard the Voidbreaker II. The ship brought together an eclectic collection of people who became friends, confidantes, and eventually another extension of Mune&#039;s growing family. Among them was Zig Kaliska, whom Mune came to trust deeply. Her judgment and willingness to challenge those around her made her an invaluable friend and someone whose counsel Mune came to value greatly.&lt;br /&gt;
&lt;br /&gt;
Ro&#039;ki Tel similarly found his way into the extended Cinteroph family through his friendship with Carr. His considerably more easygoing nature—and seemingly inexhaustible supply of terrible jokes—proved particularly effective at amusing Mune. Mune also developed a close friendship with Eleceos, whose own powerful Farsight and empathic abilities gave the pair an unusual understanding of one another.&lt;br /&gt;
&lt;br /&gt;
For someone who had once been encouraged to keep their visions private, the Voidbreaker II gradually became a place where Mune learned to do the opposite. They began speaking openly about what they saw, trusting those around them to help interpret possibilities that Mune had once believed they needed to carry alone. A burden shared, they discovered, was considerably easier to carry. In time, Mune was asked to take command of the Voidbreaker II. They accepted. Mune never regarded command as evidence that their judgment was inherently more valuable than anyone else&#039;s. They instead developed a collaborative style of leadership, actively seeking the perspectives of their crew and placing particular trust in Zig, who became their Executive Officer. When challenged, Mune would rather understand why someone disagreed than silence them.&lt;br /&gt;
&lt;br /&gt;
To Mune, authority exists to carry responsibility, not confer superiority. The Captain may ultimately have to make the decision, but that also means accepting responsibility for whatever follows. The Voidbreaker II became more than Mune&#039;s command. It became home.&lt;br /&gt;
&lt;br /&gt;
==Taken==&lt;br /&gt;
&lt;br /&gt;
That home was disrupted when Seito returned to Mune&#039;s life. Mune had long regarded their brother with more pity than hatred. Both had suffered beneath Eien, and Mune understood that circumstances had shaped Seito just as surely as they had shaped them. Where Mune had found people and places that allowed them to heal and grow, Seito had followed a very different path. Whatever hope Mune might once have held for their brother did not prevent Seito from becoming a threat. Mune was kidnapped.&lt;br /&gt;
&lt;br /&gt;
During their captivity, Mune lost their memories. Names disappeared. Relationships disappeared. Education, experience, philosophy, and much of the context through which Mune understood the world disappeared with them. What remained was something far more fundamental. Instinct.&lt;br /&gt;
&lt;br /&gt;
The part of Mune they had once regarded as feral came to dominate their behaviour. It was not another personality, nor something inherently malicious. It was the intensely instinctual survivor that had always existed alongside Mune&#039;s intellectual nature, now operating without the memories and learned experience that normally tempered and contextualized it. Mune became increasingly dependent upon scent, body language, immediate experience, and the powerful canid senses they had previously relied upon far less consciously. They knew they were in danger. They knew Seito was responsible. They did not know who Seito was.&lt;br /&gt;
&lt;br /&gt;
==The Rescue==&lt;br /&gt;
&lt;br /&gt;
Carr refused to abandon his brother. With Mune gone, Carr reached out to Arcona and helped gather those willing to bring the Captain home. For Caleb, it was another painful failure to protect the person he loved. For Carr, it became a moment when waiting for someone older or more experienced to solve the problem was no longer an option. They went after Mune. When the rescuers finally reached them, Mune could not remember Carr or Caleb. But memory and recognition proved to be different things. Scent told Mune something their mind could not. Caleb was familiar. Safe. Carr was familiar too. Important.&lt;br /&gt;
&lt;br /&gt;
Mune could not have explained the relationships between them, but the instinctual part of them did not require an explanation. These were people who mattered. People who belonged within the small circle Mune&#039;s instincts recognized as their own. Seito threatened them. Mune did not remember that Seito was their brother. They did not remember that he had also been a victim of Eien, nor that the person Mune had once been pitied him and might have sought some means of saving him. The Mune standing there knew only what was immediately apparent. Seito was the threat. Carr and the others were theirs to protect.&lt;br /&gt;
&lt;br /&gt;
The feral Mune acted. Seito was killed during the rescue. Only later would Mune understand what they had done.&lt;br /&gt;
&lt;br /&gt;
==Homecoming==&lt;br /&gt;
&lt;br /&gt;
Returning to the Voidbreaker II did not immediately restore the person its crew remembered. Mune remained without much of their past, navigating familiar surroundings through sensations and instincts they could not yet explain. Caleb became particularly important during this period. Even without remembering their marriage, Mune instinctively associated the Togorian with safety. The relationship was not effortless. Moments of tension or stress could cause Mune to recoil even from Caleb&#039;s touch. At other times, that same touch and familiar scent provided precisely the reassurance they needed.&lt;br /&gt;
&lt;br /&gt;
Carr similarly occupied a place Mune understood before they remembered why. The younger brother Mune had once considered someone to protect had helped bring them home. As their relationship was rebuilt and memories began returning, Mune gradually came to recognize something their instinctual side had already begun to understand. Carr was no longer a child standing behind them. He was capable of standing beside them.&lt;br /&gt;
&lt;br /&gt;
|-|Adulthood 3=&lt;br /&gt;
&lt;br /&gt;
==Becoming Whole==&lt;br /&gt;
&lt;br /&gt;
Mune&#039;s memories returned gradually. Some surfaced unexpectedly, triggered by familiar people, places, scents, sensations, or experiences. Others were drawn out through deliberate work with Eleceos. As one of Mune&#039;s close friends, Eleceos combined powerful Farsight with an unusual empathic ability expressed through physical touch, allowing him to help Mune navigate returning memories and the emotions attached to them. The process eventually restored the knowledge of Seito. With it came the realization that Mune had killed their own brother. Mune mourned what had happened and the possibility that had died with him. Seito had been another victim of Eien, and the Mune who remembered him could not help wondering whether there might once have been some way to save him.&lt;br /&gt;
&lt;br /&gt;
Mune also understood something important. The person who killed Seito had not possessed that knowledge. Memoryless Mune had seen someone threatening their life and the lives of people their instincts recognized as important and had acted to protect them. There had been no philosophical judgment, old resentment, or conscious decision to condemn a brother. There had only been instinct. And Mune no longer rejected that instinct as something separate from themself.&lt;br /&gt;
&lt;br /&gt;
As their memories returned, the intellectual Mune returned with them—but the feral Mune did not disappear. Instead, the two increasingly became indistinguishable. Instinct gained context. Intellect learned to trust instinct. The analytical scholar and the territorial predator were not competing identities. They were different expressions of the same person, and the experience of living without their memories had forced Mune to understand a part of themself they had once tried primarily to control. That integration remains visible in ordinary life. Mune unconsciously scents the air, reacts readily to unfamiliar sounds, finds comfort in familiar scents and physical contact, and tends to roam when they need to think. Stress makes those behaviours more pronounced, but they no longer represent a loss of control. Through the Force, Mune has even learned to give that instinctual nature physical expression by transforming into a white-furred Cythraul. The form is not the release of some creature hidden within them, but another shape in which Mune is comfortable being themself.&lt;br /&gt;
&lt;br /&gt;
==Captain Once More==&lt;br /&gt;
&lt;br /&gt;
Recovery also meant returning to a responsibility Mune had held before Seito took their memories: command of the Voidbreaker II. Mune returned to the Captain&#039;s chair changed by the experience, but no less committed to the principles by which they had led before it. If anything, relying so completely upon others during their recovery reinforced their belief that leadership was never supposed to mean standing above those around them. Zig remained a trusted friend and invaluable Executive Officer. Carr was no longer merely a younger brother Mune felt obligated to protect. Caleb remained their rock, but Mune understood more clearly than ever that protection between them flowed in both directions. Eleceos had helped guide Mune through one of the most difficult periods of their life. Mune had needed all of them. There was no shame in that.&lt;br /&gt;
&lt;br /&gt;
Recognition as an Arconae carries similar meaning. Mune values the title because it represents the trust and recognition of their fellow Arconae, but firmly rejects any suggestion that it places them above another member of the Clan. The title of Oracle carries considerably less weight in Mune&#039;s mind. Their exceptional Farsight has followed them since childhood; giving it another title changes little. As far as Mune is concerned, they are still simply the Captain of the Voidbreaker II.&lt;br /&gt;
&lt;br /&gt;
|-|Present Day=&lt;br /&gt;
&lt;br /&gt;
==Present Day== &lt;br /&gt;
[[File:DJBMuneCyhtraul.png|thumb|right|400px|Mune using Transformation to take on the form of a Cythraul.]]&lt;br /&gt;
At twenty-eight, Mune has stopped trying to resolve themself into something simpler.&lt;br /&gt;
&lt;br /&gt;
They remain deeply spiritual without adhering to a conventional division between Light and Dark. They are intellectual and instinctual, compassionate but capable of violence, optimistic enough to believe almost anyone can change, and experienced enough to know that belief will sometimes hurt them. Mune remains prone to withdrawing into endless possibilities when something goes wrong, wondering what they might have done differently. They hyperfixate upon visions and research, keep several projects underway simultaneously, and frequently wander the ship simply because movement helps organize their thoughts.&lt;br /&gt;
&lt;br /&gt;
They are also considerably warmer than their history might suggest. Mune reads voraciously, delights in acquiring knowledge, enjoys terrible jokes and worse puns, and is openly affectionate with those close to them while remaining mindful of their boundaries. Around Caleb, that affection becomes considerably less restrained. Physical closeness remains one of Mune&#039;s strongest sources of comfort, and after everything they have experienced, there are few places they feel safer than wrapped in their husband&#039;s arms.&lt;br /&gt;
&lt;br /&gt;
Their family has grown around them. Caleb is their rock. Carr is no longer the child Mune must stand in front of, but a brother capable of standing beside them. Zig and Eleceos are trusted friends. Ro&#039;ki and others have become part of an increasingly sprawling extended family. The Voidbreaker II is home.&lt;br /&gt;
&lt;br /&gt;
Mune knows there will be other losses, other dangers, other visions, and other decisions they will wish they could make differently. Farsight has taught them better than most that the future is rarely simple. For once, Mune does not need it to be. Surrounded by people they trust and who trust them in return, they are content to continue forward and discover where the adventure takes them next.&lt;br /&gt;
&lt;br /&gt;
Asked to explain who they are beneath the titles, histories, contradictions, and expectations accumulated throughout their life, Mune&#039;s answer is considerably simpler.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;I am me.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Profile ==&lt;br /&gt;
{{Quote| The hidden harmony is better than the obvious. | Heraclitus}}&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Physical Profile=&lt;br /&gt;
 [[File:Djbmuneref.png|thumb||left|400px|Mune Cinteroph, Shistavanen, Age 27]]&lt;br /&gt;
Mune stands slightly below average height for an adult Shistavanen at 5&#039;7&amp;quot; (170 cm). They possess a lean, athletic build shaped more by agility and endurance than raw strength, with long limbs, a narrow waist, and subtle curves that lend their physique an androgynous quality. Regular swimming and running keep them well-toned without adding significant bulk.&lt;br /&gt;
&lt;br /&gt;
Their body is covered in pristine white fur, growing especially thick around the cheeks, throat, and scruff to form a prominent ruff. Mune&#039;s features are distinctly vulpine, with a slender muzzle, black nose, pointed teeth, and large, expressive ears adorned with simple helix piercings. Between them, the fur grows longer and shaggier, usually falling untidily across their forehead. Vivid ruby-red eyes with narrow, vulpine pupils stand out sharply against their otherwise pale features. A large, heavily furred tail extends behind them, while their padded fingers and toes end in slightly curved black claws. Mune keeps their fur well-groomed, though their perpetually tousled headfur lends them a somewhat more relaxed appearance. Their expressive ears and tail frequently betray emotions that their face does not, particularly when they are distracted or caught off guard.&lt;br /&gt;
&lt;br /&gt;
Around Mune&#039;s throat rests a simple steel collar, secured into an unbroken circle by a locking screw and rarely, if ever, removed. Their clothing otherwise varies freely between masculine, feminine, and androgynous styles according to mood and circumstance. Mune gives little thought to attaching gender to their presentation and is equally comfortable in any of them.&lt;br /&gt;
&lt;br /&gt;
==Cythraul Form==&lt;br /&gt;
&lt;br /&gt;
Through their mastery of Transformation, Mune can assume the form of a large Cythraul wolf. Their transformed body retains the pristine white coloration of their Shistavanen form, accompanied by the same striking ruby-red eyes. Long-limbed and powerfully built through the shoulders, the Cythraul carries itself low and forward with a distinctly predatory posture, its shaggy coat forming a pronounced ridge across the neck and back.&lt;br /&gt;
&lt;br /&gt;
Despite its more imposing appearance, the Cythraul is not a separate persona or a loss of Mune&#039;s higher reasoning. It is simply another physical expression of the instinctual nature they have come to accept as part of themself. Mune remains recognizably Mune while transformed, albeit considerably more reliant upon scent, hearing, body language, and other natural behaviours suited to the form.&lt;br /&gt;
&lt;br /&gt;
|-|Personality Profile=&lt;br /&gt;
&lt;br /&gt;
Mune Cinteroph is warm, curious, and deeply perceptive, pairing a sharp intellect with an equally sharp tongue. Gregarious and emotionally intelligent, they enjoy conversation, learning, sarcasm, and an unfortunate number of terrible jokes. Mune is quietly confident in their intelligence but readily admits mistakes and revises their understanding when presented with new information. Their mind is rarely idle, often juggling several projects at once or becoming intensely focused on research and particularly troublesome visions.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Compassion and loyalty strongly guide Mune&#039;s behaviour. They prefer to understand rather than judge and will often encourage others to talk through what they are feeling. Mune believes most people are fundamentally decent and capable of change, sometimes extending that faith longer than circumstances warrant. Their family and chosen &amp;quot;pack&amp;quot; are especially important to them, and while Mune generally responds proportionately when personally threatened, their restraint becomes considerably less reliable when someone they love is endangered. Despite their otherwise considerable resolve, Mune suffers from claustrophobia and can become increasingly distressed when confined or physically restrained.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Logic and instinct exist comfortably alongside one another in Mune. Once wary of their more feral nature, they now accept it as readily as their intellectual side. Scenting the air, reacting instinctively to sounds, expressive ears and tail, and increasingly territorial behaviour under stress are all commonplace. Even their Cythraul form is regarded not as another identity, but simply another expression of themself. Mune remains deeply spiritual and believes strongly in the Living Force, though they reject a strict distinction between Light and Dark. They similarly place little importance on rank or authority, preferring collaboration and regarding leadership as a responsibility rather than a privilege. Despite their many titles and the contradictions others may see in them, Mune has little interest in defining themself through any one label. When asked who they are, their answer is characteristically simple: &#039;&#039;&#039;&amp;quot;I am me.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-|Combat Profile=&lt;br /&gt;
&lt;br /&gt;
Mune is an agile and highly mobile combatant who favours awareness, finesse, and adaptability over brute strength. Their fighting style keeps them constantly moving, weaving through an opponent&#039;s reach and relying upon considerable Athletics and Stamina to maintain the pace. With a lightsaber, Mune primarily employs &#039;&#039;&#039;Shien&#039;&#039;&#039;, supplemented by the acrobatics of &#039;&#039;&#039;Ataru&#039;&#039;&#039;, while Shadow Step and K&#039;thri provide additional close-quarters options. Their lack of physical strength remains a notable weakness; if caught or successfully cornered, Mune can be overpowered by considerably stronger opponents.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
What makes Mune particularly dangerous is their command of the Force. Mastery of &#039;&#039;&#039;Farsight&#039;&#039;&#039;, coupled with &#039;&#039;&#039;Clairvoyance III&#039;&#039;&#039;, allows them to perceive branching possibilities even in the midst of combat with little conscious effort. Rather than possessing perfect knowledge of what an opponent will do, Mune fights with an uncanny awareness of what might happen next, allowing instinct and intellect to rapidly select between possible responses. Precognition further supplements this awareness, making Mune exceptionally difficult to surprise.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Mune possesses an unusually broad defensive and support repertoire. Their powerful &#039;&#039;&#039;Barrier&#039;&#039;&#039; can protect both themself and others, while &#039;&#039;&#039;Healing&#039;&#039;&#039; combined with Accelerated Healing II makes injury less immediately debilitating. Battle Meditation and Force Meld further emphasize Mune&#039;s ability to fight as part of a group rather than solely as an individual. Most importantly, &#039;&#039;&#039;Channel III&#039;&#039;&#039; allows Mune to draw directly upon the Living Force to rapidly replenish exhausted Force reserves, enabling them to sustain extensive Force use through a prolonged engagement.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When greater aggression is required, Mune can employ Telekinesis and powerful Pyrokinesis or abandon conventional weaponry entirely through their mastery of &#039;&#039;&#039;Transformation&#039;&#039;&#039;, assuming the form of a large white Cythraul. The latter favours Mune&#039;s instinctual nature, heightened mobility, natural weapons, and predatory senses without sacrificing their intelligence or Force abilities. Mune rarely seeks lethal confrontation and prefers to avoid unnecessary danger. When cornered or when their family and crew are threatened, however, that restraint can rapidly give way to a much more ferocious response. Even then, Mune&#039;s greatest weapon is rarely claws, lightsaber, or flame—it is the unsettling possibility that &#039;&#039;&#039;they have already seen several ways the fight could end.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-|Speech=&lt;br /&gt;
Mune speaks in a warm tenor toward the higher end of the vocal range. Their Basic retains a refined accent shaped by their upbringing and education, softened by an unusual lilt and slight lengthening of the vowels. Once distinctly aristocratic, the accent has become less pronounced since Mune&#039;s memory loss and recovery, their speech now blending its former eloquence with a more relaxed and instinctively direct cadence. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Mune remains highly articulate and can readily slip into polished, carefully measured speech when diplomacy or command requires it. In ordinary conversation, however, they are considerably less formal, favouring easy conversation, sarcasm, playful turns of phrase, and terrible jokes. When stressed, threatened, or acting heavily upon instinct, their language becomes noticeably more economical: sentences shorten, words become direct, and tone and body language carry increasingly more of the message.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When speaking Shistavanen or Togorian, Mune&#039;s usual Basic accent largely disappears, and their voice settles slightly lower. This becomes particularly pronounced in Shistavanen, where instinctive vocalizations and subtleties of tone come more naturally to them. Regardless of language, Mune&#039;s speech now reflects much the same balance as the rest of them: &#039;&#039;&#039;cultivated intellect layered naturally alongside something considerably more instinctual.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Possessions of Note==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;| &#039;&#039;&#039;Possessions of Note&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Etymology&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Kurn’mun&#039;&#039;&#039; &#039;&#039;Moonward&#039;&#039;&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/items/85399-elder-lightsaber Elder Lightsaber]&lt;br /&gt;
| &#039;&#039;&#039;Kurn&#039;&#039;&#039;, to turn toward, face. &#039;&#039;&#039;Mun&#039;&#039;&#039;, moon.&lt;br /&gt;
| Blue-bladed elder lightsaber. This is Mune&#039;s primary weapon and signifies their commitment to protecting those they love and cherish. The blue of the blade and Varpeline crystal matches the shade of Caleb&#039;s eyes, Mune&#039;s husband and a man of bravery and righteousness. The hilt can easily be held in a one-handed or two-handed grip.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &#039;&#039;&#039;Dusk’thar&#039;&#039;&#039; &#039;&#039;Twilight Fang&#039;&#039;&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://www.darkjedibrotherhood.com/items/82664-elder-lightsaber Elder Lightsaber] &lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &#039;&#039;&#039;Dusk&#039;&#039;&#039;, recognizable root word. &#039;&#039;&#039;Thar&#039;&#039;&#039;, fang.&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | A purple-bladed elder lightsaber focused through a purple Varpeline crystal. The crystal originally held by this weapon, gifted to Mune by Asahi, has been removed so the keepsake could never be lost and has since been replaced with one nearly identical. The lightsaber continues to be sentimental. Its hilt is designed for a one-handed grip. The purple signified a balance between the Light and Dark and is often associated with a willingness to explore unorthodox methods of understanding the Force.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wyr’kla&#039;&#039;&#039; &#039;&#039;Ghostclaw&#039;&#039;&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/items/113586-lightdagger Lightdager]&lt;br /&gt;
| &#039;&#039;&#039;Wyr&#039;&#039;&#039;, ghost, spirit, unseen. &#039;&#039;&#039;Kla&#039;&#039;&#039;, short for claw or strike.&lt;br /&gt;
| This lightdagger has an indigo blade focused through a Solari crystal. The hilt can be wielded with one hand. Its colour is often seen as a balance between blue and purple lightsaber blade colours. Mune believes there is no line, there is no Light, and there is no Dark and that they are the same. It is how that power is used that makes the Force-user.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &#039;&#039;&#039;Sarr’mun&#039;&#039;&#039; &#039;&#039;Mooncutter&#039;&#039;&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://www.darkjedibrotherhood.com/items/87810-force-imbued-blade Force-imbued Blade]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &#039;&#039;&#039;Sarr&#039;&#039;&#039;, to cleave, to cut in a clean arc. &#039;&#039;&#039;Mun&#039;&#039;&#039; short, raw form of moon.&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | This Force-imbued blade takes the shape of a katana and is a gift from their teacher. Mune returned to their homeworld, guided by their visions, only to continue upon their path; they had one more test to pass. At the monastery that began their training in the use of the Force, they earned this blade.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Varruk’nar&#039;&#039;&#039; &#039;&#039;Bloodhowl&#039;&#039;&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/items/90989-ichor-sword Ichor Sword]&lt;br /&gt;
| &#039;&#039;&#039;Varruk&#039;&#039;&#039;, howl, violent, full-bodied. &#039;&#039;&#039;Nar&#039;&#039;&#039;, blood, rage, or war-cry.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Significant Fictions/Character Canon/Roleplaying Sessions==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;| &#039;&#039;&#039;Fictions&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Title&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;70%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Summary&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Time Period&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [https://drive.google.com/file/d/1DF7IEIRX1-3FjwQdtEoOsN7wZY3YUoiY/view Blood and Dreams]&lt;br /&gt;
| Mune can learn no more from the Nayaman monastery or TRF, and so they must step out of those sanctums to begin life on their own. It is then that they are first exposed to the Brotherhood through one of its members. Though hesitant at first, Mune takes him up on his invitation, and their first step upon the path begins.&lt;br /&gt;
| ~27 ABY&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://drive.google.com/file/d/1tnVxBu9zGbE3cfOEHnWfd0nP9LiOWG0D/view Where the Demons Hide]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Mune returns to Seraph, chasing visions that lead them back to their home and a horrible discovery. They are forced to walk the paths of their childhood, to relive nightmares and traumas they never thought to be faced with ever again... but to save the one they love, they would be forced to face those demons.&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | ~32 ABY&lt;br /&gt;
|-&lt;br /&gt;
| [https://drive.google.com/file/d/1gml-WqlN6wzrJJp8nlk4Kwxu_lFXEDWN/view On Wounded Seraph’s Wings]&lt;br /&gt;
| Mune is found on the roof of Adoniram Tower, lost in their visions of the future to escape the immediate pain of Elincia&#039;s passing. Caleb comes to console them and ease their suffering in the embrace of his arms. Never will they forget their friend and the one responsible for their meeting.&lt;br /&gt;
| ~37 ABY&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;| &#039;&#039;&#039;Roleplaying Sessions&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Title&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;70%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Summary&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Time Period&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://discord.darkjedibrotherhood.com/rp-sessions/2z.html Mos Kenny]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Mune is dropped off at a cantina in Mos Kenny, Tatooine, by Caleb after they walked right into a pillar while too focused on reading a book while walking. The cantina so happened to be busy with patrons from all over the Brotherhood, including some old friends and new.&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | ~40 ABY&lt;br /&gt;
|-&lt;br /&gt;
| [https://discord.darkjedibrotherhood.com/rp-sessions/eel.html Of Wolves and Sheep]&lt;br /&gt;
| On their way to Seraph, they are intercepted and kidnapped by their sociopathic brother, Seito. It is up to their brother Carr, some close friends, and an old friend from Scholae to save them from the clutches of Seito&#039;s sadistic plans.&lt;br /&gt;
| ~41 ABY&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Materials==&lt;br /&gt;
&lt;br /&gt;
[https://www.darkjedibrotherhood.com/members/3607/character_sheet Character Sheet]&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona members]][[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Mune</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Carr_Cinteroph&amp;diff=202800</id>
		<title>Carr Cinteroph</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Carr_Cinteroph&amp;diff=202800"/>
		<updated>2026-08-19T20:17:58Z</updated>

		<summary type="html">&lt;p&gt;Mune: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|exd|nor}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Force Disciple&lt;br /&gt;
|image=[[File:CarrPFP.png|250px]]&lt;br /&gt;
|firstname=Carr&lt;br /&gt;
|lastname=Cinteroph&lt;br /&gt;
|homeworld=[[Seraph]]&lt;br /&gt;
|birth={{Birthyear_and_Age|ABY|27}}&lt;br /&gt;
|placeofbirth=&lt;br /&gt;
|death=&lt;br /&gt;
|placeofdeath=&lt;br /&gt;
|causeofdeath=&lt;br /&gt;
|species=Shistavanen&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Purple&lt;br /&gt;
|eyes=Grey&lt;br /&gt;
|height=6&#039;1&amp;quot;&lt;br /&gt;
|weight=172 lbs.&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother=[[Aimi Cinteroph]]&lt;br /&gt;
|father=Cormac Silvera&lt;br /&gt;
|siblings=[[Mune Cinteroph]]&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies=&lt;br /&gt;
|enemies=&lt;br /&gt;
|saber=*Blue&lt;br /&gt;
|form=*Djem So&lt;br /&gt;
|weapons=*Shockboxing Gloves&lt;br /&gt;
|fightingstyle=*Corellian Kickboxing&lt;br /&gt;
|profession=&lt;br /&gt;
|position=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=[[Clan Arcona]]&lt;br /&gt;
|ship=&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier:3607|3607]]&lt;br /&gt;
|sheet= [[charactersheet:3607|3607]] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote| If you can get the proper definition of trouble, then we can find out who the real troublemakers are. | Al Sharpton}}&lt;br /&gt;
&lt;br /&gt;
Carr Cinteroph is a Shistavanen slicer, engineer, and unconventional Force-user serving [[Clan Arcona]]. The younger brother of [[Mune Cinteroph]] and protégé of [[Zig Kaliska]], Carr possesses an exceptional aptitude for technology and approaches everything from machinery to the Force as systems that can be studied, understood, and manipulated. Despite a dry, sarcastic manner and deep distrust of abusive authority, Carr is fiercely protective of those around him and believes his abilities carry a responsibility to help those unable to protect themselves. More comfortable dismantling a threat through slicing, sabotage, and ingenuity than confronting it directly, Carr ultimately seeks neither power nor recognition, but the capability to protect the family and community he has found within Arcona.&lt;br /&gt;
&lt;br /&gt;
==Character History==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Childhood=&lt;br /&gt;
Carr was born on Seraph to Aimi Cinteroph and Cormac Silvera, the considerably younger half-brother of [[Mune Cinteroph]]. Raised within a wealthy and influential family, Carr wanted for very little materially. At a very young age, he was identified as being exceptionally intelligent. This earned him placement within prestigious private schools where the Silvera name certainly did nothing to hinder his admission. For a time, he fit comfortably into that world but would begin to change when he was seven.&lt;br /&gt;
&lt;br /&gt;
Carr watched a group of wealthier students bully a boy whose academic ability, rather than family money, had earned him a place. Uncomfortable with what he saw but uncertain what to do, Carr walked away. A teacher eventually intervened. The victim was expelled. The bullies were not. Carr never forgot that. &lt;br /&gt;
&lt;br /&gt;
As similar incidents accumulated, the young Shistavanen began forming an increasingly hostile opinion of both his classmates and the adults responsible for them. Students with wealthy or influential families seemed able to escape consequences that others could not. People who claimed to be his friends behaved differently when he was absent or appeared more interested in the Silvera name than Carr himself. &lt;br /&gt;
&lt;br /&gt;
Machines were easier. Computers did not pretend to like him. Mechanical systems did not say one thing and do another. Something either worked or it did not, and when it failed, there was a reason that could be discovered. By eight, Carr spent increasing amounts of his time studying computers, mechanical systems, and whatever technical subjects caught his attention.&lt;br /&gt;
&lt;br /&gt;
He was also starting to fight back.&lt;br /&gt;
&lt;br /&gt;
When Carr encountered another student being bullied, he did what he had failed to do the first time and intervened. His methods were not particularly measured. The resulting altercation earned him the first in a collection of suspensions and expulsions. The pattern continued through several schools. Carr challenged other students when he believed they were abusing someone weaker. He challenged teachers when he believed they were wrong. His increasingly sharp tongue proved nearly as troublesome as his fists, particularly when he discovered information tended to matter considerably less to some authority figures than being publicly contradicted. &lt;br /&gt;
&lt;br /&gt;
His academic performance became equally inconsistent. Carr could absorb advanced technical concepts with remarkable ease while appearing completely uninterested in coursework that failed to engage him. Lessons were frequently interrupted by whatever engineering diagram, computer system, or unrelated theory had captured his attention instead. &lt;br /&gt;
&lt;br /&gt;
Carr did not think of himself as unusually intelligent. He simply struggled to understand why everyone was taking so long.&lt;br /&gt;
&lt;br /&gt;
His family life became complicated as well. Carr met Mune while still young but initially developed little attachment to his considerably older sibling. Cormac&#039;s discomfort with Force-users coloured Carr&#039;s own perception of both Mune and the strange abilities beginning to manifest within himself. When Aimi and Cormac eventually divorced, Carr&#039;s already difficult behaviour deteriorated further. Age and experience would eventually allow Carr to understand his father differently. Cormac had never been cruel ot him, and Carr came ot recognize that much of his father&#039;s discomfort had grown from fear rather than hatred. That understanding did not erase their disagreements, but neither did those disagreements erase Carr&#039;s love for his father. &lt;br /&gt;
&lt;br /&gt;
By twelve, however, Carr was lonely, angry, repeatedly expelled from school, and increasingly at odds with the world around him. Aimi decided something needed to change, and so Carr was sent across the galaxy to live with Mune aboard the Voidbreaker II.&lt;br /&gt;
&lt;br /&gt;
|-|The Voidbreaker II=&lt;br /&gt;
Carr arrived expecting very little from the arrangement. Instead, Mune and their husband welcomed him aboard. Showed him through the ship. Even gave him quarters of his own. The gesture surprised Carr more than he admitted. After years of adults attempting to manage his behaviour, Mune gave him something he had rarely expected from authority or family. Trust. The crew proved equally unexpected.&lt;br /&gt;
&lt;br /&gt;
[[File:Zig-Beya-Headshot.png|thumb||left|200px|Zig Kaliska]]&lt;br /&gt;
They were strange, diverse, occasionally ridiculous, and, to Carr&#039;s considerable confusion, genuinely interested in knowing him rather than his family name. Mune encouraged him to interact with them, but it was their continued attempts to include Carr that slowly convinced him to try. Among them was the ship&#039;s captain, {{Zig Kaliska]]. He had every intention of disliking her. She was an authority figure, after all.&lt;br /&gt;
&lt;br /&gt;
Unfortunately for Carr&#039;s developing worldview, Zig refused to behave like the authority figures he understood. She treated the people beneath her command fairly and, more importantly, never seemed to believe that holding authority made her inherently better than those around her. Carr was forced to revise his conclusions. Authority itself was not necessarily the problem. What mattered was how someone chose to wield it. Zig became the first authority figure Carr actively sought to learn from, and eventually she became his mentor. Carr eagerly took on tasks around the ship, nominally to stay out of trouble and practically because every assignment gave him another system to study, machine to dismantle, or operation ot understand. &lt;br /&gt;
&lt;br /&gt;
His definition of &amp;quot;staying out of trouble&amp;quot; remained flexible. At one point, accidentally slicing into Zig&#039;s personal files, discovering her fanfiction, and leveraging that information for access to the bridge probably did not qualify. Neither did commandeering the ship&#039;s laser turrets during an active battle without permission. Carr maintains that he hit the correct targets. &lt;br /&gt;
&lt;br /&gt;
Around the same time, Carr befriended Noga and Leda Tenbriss. Shared interests in comic books provided the initial bridge, though Carr soon found himself making an unusual amount of effort to share his own interests with them as well. Teaching the pair about computers demonstrated a degree of patience few people familiar with his school record might have expected. For perhaps the first time, Carr had genuine friends. That mattered more than he knew how to explain. &lt;br /&gt;
&lt;br /&gt;
|-|Adolescence=&lt;br /&gt;
====The Academy====&lt;br /&gt;
At thirteen, Carr entered the Estle City Academy on Selene. Recommendations from members of the Voidbreaker II helped open the door, but Carr&#039;s entrance scores ensured he had little difficulty proving he belonged there. He entered younger than many of his classmates and immediately demonstrated that intellectual ability had not cured his tendency to challenge instructors when he believed they were wrong. The Academy nevertheless proved different from his earlier schools. Carr was finally surrounded by subjects complicated enough to hold his attention. Engineering, theoretical physics, computer systems, and increasingly advanced technical study gave structure and terminology to concepts he had previously explored independently.&lt;br /&gt;
&lt;br /&gt;
Professors occasionally found Carr maddening. Carr occasionally found professors wrong. Both learned to adapt. &lt;br /&gt;
&lt;br /&gt;
More importantly, Carr was changing socially. The friendships he had developed through the Voidbreaker II had begun dismantling many of the walls he had constructed as a child. He still found people considerably harder to understand than machines, but he was no longer convinced that difficulty made connection impossible. Then, at fourteen, everything changed. &lt;br /&gt;
&lt;br /&gt;
====Mune====&lt;br /&gt;
A journey to Seraph ended disastrously when Mune&#039;s older sibling, Seito Osada, attacked their transport. Caleb was seriously wounded, and Mune surrendered themself to protect the others. Carr was left behind.&lt;br /&gt;
&lt;br /&gt;
For most of his life, Carr had been the youngest person in the room. Adults protected him. Mune protected him. When danger became serious, someone bigger, stronger, or more experienced was supposed to handle it. This time, that person was the one who needed help. Carr refused to remain behind. He reached out to Arcona and assembled people capable of doing what he could not do alone. Zig Kaliska, Eleceos Araave, Doon Sulvier, and Kamjin Lap&#039;lamiz joined the operation Carr helped drive forward into the U.C.E. to retrieve his sibling. &lt;br /&gt;
&lt;br /&gt;
They succeeded. Mune came back changed.&lt;br /&gt;
&lt;br /&gt;
The trauma they endured had damaged their memories, leaving Carr initially consumed with the question of what he should have done differently. Eventually, logic prevailed. Blaming himself did not help Mune. Being there did. He would be there while his brother recovered their memories. Carr remained beside them through the process. He listened. He began to understand the bits and pieces of Mune&#039;s life. In helping Mune, Carr came to understand the full weight of what his sibling endured long before he had ever entered Carr&#039;s life. Their relationship changed as a result. Mune was no longer simply the powerful older sibling expected to protect Carr. Mune could hurt. Mune could need help. &lt;br /&gt;
&lt;br /&gt;
And Carr could provide it.&lt;br /&gt;
&lt;br /&gt;
The brothers gradually learned to protect one another, frequently driving each other mad in the process. Both remained inclined to place themselves between danger and the other, but they also came to recognize that each possessed abilities the other did not. They were stronger together. Carr returned to the Academy with a different understanding of himself. He could not always expect someone else to protect the people he cared about. &lt;br /&gt;
&lt;br /&gt;
Sometimes that responsibility would be his.&lt;br /&gt;
&lt;br /&gt;
|-|Adulthood=&lt;br /&gt;
====Ro&#039;ki Tel====&lt;br /&gt;
By fifteen, Carr had become a considerably different young Shistavanen from the angry child who first arrived aboard the Voidbreaker II. Still sarcastic. Still troublesome. Still perfectly willing to challenge authority. Just more selective about when.&lt;br /&gt;
&lt;br /&gt;
It was around this time that Cass met [[Ro&#039;ki Tel]] after the young Selonian became involved with Arcona. The pair discovered almost immediate common ground through technology, despite approaching it from remarkably different directions. Carr understood systems theoretically. Ro&#039;ki understood them practically. &lt;br /&gt;
&lt;br /&gt;
Carr could disappear into technical explanation so complicated that he frequently failed to notice when everyone else had stopped following. Ro&#039;ki had a talent for dragging those explanations back into the physical world and asking what the machine was actually supposed to do. Somehow, it worked. Their friendship followed them to the Academy on Selene, where the two eventually shared an apartment while attending classes and quarters aboard the Voidbreaker II when they returned to the ship. &lt;br /&gt;
&lt;br /&gt;
Ro&#039;ki also presented Carr with something remarkably comfortable: a friend whose past clearly contained subjects he did not want examined. Carr saw no reason to examine them. Ro&#039;ki would tell him if he wanted Carr to know. Problem solved. &lt;br /&gt;
====Understanding People====&lt;br /&gt;
Carr&#039;s social life became considerably more complicated in other areas. His friendships with Noga and Leda had long since developed into something Carr could no longer categorize comfortably. He cared deeply about both siblings. Exactly &#039;&#039;how&#039;&#039; he cared about either of them proved considerably more difficult to determine. &lt;br /&gt;
&lt;br /&gt;
A first date with Noga clarified almost nothing.&lt;br /&gt;
&lt;br /&gt;
Carr could analyze network architecture, identify faults in complex machinery, and absorb new technical information with remarkable speed. Noga and Leda remained considerably harder. The resulting triangle of affection, uncertainty, and signals Carr may or may not recognize remains an ongoing problem for which he has yet to determine a satisfactory equation.&lt;br /&gt;
&lt;br /&gt;
That does not stop him from trying, though.&lt;br /&gt;
&lt;br /&gt;
People remain difficult for Carr in general. Social expectations frequently feel arbitrary, contradictory, or poorly documented. Carr has become capable of masking many of his difficulties when necessary, carefully managing how he speaks and behaves to navigate situations more successfully. Doing so is exhausting. The effort is nevertheless genuine. Carr wants to understand people. When someone matters to him, he remembers the things that matter to them, even when he does not understand why those things are important. Their importance to someone he loves is usually sufficient. Birthdays remain an unfortunate exception. Carr maintains that they are simply dates.&lt;br /&gt;
====The Force====&lt;br /&gt;
Carr&#039;s relationship with the Force developed along similarly unconventional lines. He never embraced the identities commonly associated with Force-users and has little interest in defining himself as Jedi, Sith, or anything in between. His current discipline similarly places him outside those traditional ideologies. To Carr, the Force is neither religion nor mysticism. It is a system. An extraordinarily complicated system and one whose variables remain frustratingly under-documented. &lt;br /&gt;
&lt;br /&gt;
He therefore approaches the Force much as he approaches technology: observe behaviour, identify patterns, establish relationships between variables, test assumptions, and revise the model when the results fail to match expectations. &lt;br /&gt;
&lt;br /&gt;
His increasingly sophisticated abilities have consequently developed around perception, prediction, concealment, telekinesis, and interaction with technological systems rather than traditional applications. Calling the Force sacred makes very little sense to him. A hydrospanner is useful too. Nobody builds a religion around that.&lt;br /&gt;
====Family====&lt;br /&gt;
Aimi eventually relocated from Seraph to Selene to be closer to both of her sons. Her presence allowed Carr and Mune&#039;s relationship to settle more naturally into what it had gradually become. Brothers. Mune was no longer responsible for raising Carr. Carr was no longer the child deposited into Mune&#039;s care. They remained fiercely protective of one another but increasingly met as equals, each aware of the other&#039;s strengths and vulnerabilities. &lt;br /&gt;
&lt;br /&gt;
Zig, meanwhile, remained something distinct. A mentor.&lt;br /&gt;
&lt;br /&gt;
Carr&#039;s respect for her was never simply a product of technical ability or authority. She had demonstrated something to Carr that many adults in his childhood had failed to understand: leadership did not require placing oneself above other people. That lesson stayed with him.&lt;br /&gt;
|-|Present Day=&lt;br /&gt;
[[File:Carr_1.jpg|thumb||right|400px|Carr Cinteroph, Shistavanen, Age 17]]&lt;br /&gt;
At seventeen, Carr is an accomplished slicer, engineer, and increasingly unconventional Force-user whose abilities considerably exceed what he usually realizes. His greatest strengths lie in intellect, slicing, mechanics, crafting, and the determination to remain functional when circumstances become difficult. Direct combat, by comparison, remains decidedly secondary. Carr does not consider himself particularly extraordinary. This can be difficult for other people to reconcile with conversations in which he enthusiastically explains theoretical physics, computer architecture, or hyperspace engineering before eventually noticing that nobody has understood the last several minutes.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When corrected, he rarely takes offence. New information simply means the model was incomplete. Carr incorporates the new data and then immediately wants to know where his reasoning failed. This instinct extends well beyond technology. Experience taught him that authority was not inherently abusive; people chose whether to abuse it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Age taught him that his father&#039;s fear of the Force did not mean his father did not love him. Mune taught him that the people who protect him sometimes need protection. His friends taught him that people may be difficult to understand without being impossible to love. Even the Force, however reluctantly, taught him that something need not be fully understood before it can be useful. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The resulting young shistaanen possesses a strong moral conviction despite having very little respect for rules simply because they are rules. Carr has seen too many systems designed to protect those who already possess power while abandoning those who do not. He therefore judges laws much as he judges any other system. By whether they work. Cruelty and abuses of authority draw his anger faster than almost anything else. When someone threatens people unable to defend themselves, Carr&#039;s preferred response is rarely direct violence. He would rather dismantle the threat around them: compromise their systems, sabotage their equipment, expose their actions, disable their weapons, trap them behind their own security, or otherwise make continuing considerably more difficult.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Non-lethal solutions are always preferred. Car does not want power over people. He wants the ability to give people who lack power another option. Perhaps that distinction explains what Carr ultimately wants to become. Not more powerful. Capable. Capable enough that when someone needs help, he does not have ot wait for somebody better qualified to arrive. Capable enough to stand beside Mune rather than behind them. Capable enough to protect the strange collection of people who became his family. Car&#039;s greatest fear lies buried somewhere inside that ambition.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Machines can be fixed. Systems can be understood. Problems have solutions. Carr desperately wants to believe the same is true of everything else. Somewhere in the back of his mind is the possibility that one day he will encounter something he cannot repair, outthink, sabotage, or solve. For now, Carr deals with that possibility the way he deals with most uncertainty. He learns. He tinkers. He prepares. And when nobody urgently requires saving, he can usually be found with his hands buried in some piece of technology, making unnecessary modifications to his droid, avoiding cleaning his apartment, trading dry remarks with his friends, or slowly teaching himself how to play an electrified dual guitar.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
There is always something else to understand.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Carr intends to be ready when understanding it matters. &lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Profiles==&lt;br /&gt;
{{Quote|Whatever you do, don’t make it worse by trying to come up with some flimsy excuse for why you were in the ventilation shaft, Lina told herself. | Jaleigh Johnson, The Secrets of Solace}}&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Physical Profile=&lt;br /&gt;
[[File:Carrref.png|thumb||right|400px|Carr Cinteroph, Shistavanen, Age 16]]&lt;br /&gt;
Carr Cinteroph is a tall Shistavanen with a lean, athletic build, broad shoulders, and long limbs. His physique is well-defined without being particularly bulky, giving him a balance of physical strength and agility. His posture and angular features can lend him a somewhat intense appearance, particularly when focused. His coat is predominantly sandy tan, contrasted by darker brown fur across his shoulders, upper back, and portions of his tail. Cream-white markings cover his muzzle and cheeks before continuing down his throat and across his chest, with similar pale colouring visible along his hands and the underside and tip of his tail.&lt;br /&gt;
&lt;br /&gt;
Carr&#039;s face is narrow and distinctly canine, framed by large pointed ears and sharp grey eyes. His naturally expressive brows frequently lend him an inquisitive, skeptical, or mildly unimpressed expression even when none is intended. A black nose and prominent canine teeth complete the otherwise youthful features. His most immediately recognizable feature is his hair. Carr wears the longer fur atop his head in a heavily swept, asymmetrical style dyed a rich violet-purple, with the colour continuing into a jagged mane running down the back of his neck. The deliberately unconventional style contrasts sharply with his otherwise natural coat. &lt;br /&gt;
&lt;br /&gt;
Carr generally favours practical, fitted clothing that leaves him free to work with machinery. Cargo trousers, sleeveless shirts, gloves, belts, and equipment harnesses feature prominently in his everyday wardrobe. When working in the field, he adds more substantial protective clothing and technical equipment while retaining the relatively close fit and freedom of movement he prefers. Even dressed casually, Carr rarely looks entirely removed from whatever project currently occupies him. Tools, equipment, or some piece of technology requiring further adjustment are seldom far from hand. &lt;br /&gt;
&lt;br /&gt;
|-|Personality Profile=&lt;br /&gt;
Carr is intensely curious, analytical, and considerably more caring than his often dry or sarcastic manner initially suggests. He approaches the world as a collection of systems waiting to be understood, whether those systems are technological, social, or even the Force itself. When presented with information that contradicts his conclusions, Carr rarely takes the correction personally; he incorporates the new data and immediately begins determining where his original reasoning failed. Despite his considerable intelligence, Carr has little awareness of how unusual his abilities actually are. When discussing something that interests him, he can disappear enthusiastically into increasingly complicated explanations without noticing that everyone else stopped following several minutes ago.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
People are considerably harder for Carr to understand than machines. He consciously studies social behaviour and frequently masks his difficulties to better navigate interactions, an effort he finds exhausting. Nevertheless, Carr genuinely wants to understand the people around him. When someone matters to him, he remembers the things important to them and makes an effort to understand why—even when their significance makes little sense to him personally.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Carr has little inherent respect for authority or law. He judges both according to what they accomplish rather than the status afforded to them. Cruelty and abuses of authority are among the fastest ways to provoke his anger, particularly when directed toward someone unable to defend themselves. His relationship with Zig Kaliska taught him that authority itself is not inherently corrupt; what matters is how someone chooses to wield it. Those convictions have developed into a powerful protective streak. Carr no longer expects to always be the person others protect and believes his abilities carry a responsibility to help those who cannot protect themselves. This is particularly evident in his relationship with Mune. The brothers fiercely protect one another, occasionally driving each other mad in the process, but recognize that each possesses strengths the other lacks.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Carr&#039;s greatest insecurity is the possibility of encountering something he simply cannot fix. His instinct when faced with a problem is to learn more, become more capable, and try again. Accepting that some problems may have no solution remains considerably more difficult.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When relaxed, Carr rarely sits completely idle. He prefers keeping his hands occupied by tinkering with technology, modifying his droid, or some other ongoing project. More recently, he has begun learning to play an electrified dual guitar. He remains terrible at cleaning and routinely forgets birthdays, which he insists are arbitrary dates to which people have inexplicably assigned sentimental significance.&lt;br /&gt;
&lt;br /&gt;
|-|Combat Profile=&lt;br /&gt;
[[File:Carr_2.jpg|thumb||right|400px|Carr Cinteroph, Shistavanen, Age 17]]&lt;br /&gt;
Carr is not a conventional combatant. His greatest weapons are his intellect, technical expertise, and ability to manipulate the environment around him. Whenever possible, Carr prefers to dismantle a threat rather than confront it directly. A gifted slicer and engineer, Carr excels when surrounded by interconnected technology. Security systems, communications, surveillance, droids, weapons, doors, vehicles, and infrastructure can all become potential tools. Rather than simply attacking an opponent, Carr prefers sabotaging their equipment, restricting their movement, disrupting their communications, or otherwise removing their ability to remain a threat.&lt;br /&gt;
&lt;br /&gt;
Non-lethal solutions are strongly preferred. He fights to protect rather than punish and sees little purpose in killing someone who can be rendered harmless through other means.&lt;br /&gt;
&lt;br /&gt;
The Force supplements this technical approach. Carr treats it as another tool rather than a mystical discipline, favouring abilities involving perception, prediction, concealment, telekinesis, and interaction with technology. His unusual understanding of machinery and the Force allows the two skill sets to complement one another, particularly when gathering information or manipulating complex systems.&lt;br /&gt;
&lt;br /&gt;
When direct combat becomes unavoidable, Carr fights pragmatically. He possesses enough martial and weapons training to defend himself, but lacks the specialized skill of a dedicated combatant. He therefore prioritizes distance, positioning, deception, and whatever environmental advantages he can create rather than relying upon superior technique. Carr is most dangerous when given time and access. Against an opponent who can isolate him from technology, deny him preparation, and force him into a straightforward physical confrontation, many of his greatest advantages disappear.&lt;br /&gt;
&lt;br /&gt;
Unfortunately for his opponents, Carr rarely sees any reason to fight fairly.&lt;br /&gt;
&lt;br /&gt;
|-|Speech=&lt;br /&gt;
Carr possesses a gravelly, rough voice that sits at the lower end of the baritone range, nearly edging into bass. This gives even his casual speech a naturally low rumble, whether speaking Basic, Shistavanen, or Mirialan. Despite his extensive education, Carr deliberately avoids sounding formal. His everyday speech is casual and liberally peppered with slang, contractions, and dry sarcasm, a habit that has occasionally irritated his Academy professors. He tends to speak plainly and sees little reason to dress an idea in unnecessarily elaborate language simply because a situation is considered important. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
That changes somewhat when Carr becomes excited about a subject. Technology, engineering, astrophysics, slicing, or another sufficiently interesting problem can send him into increasingly rapid and technical explanations. He frequently assumes others possess the same foundational knowledge he does and may continue enthusiastically before realizing that he lost his audience several minutes past. In unfamiliar social situations, Carr consciously moderates his speech and mannerisms to better match what he believes others expect of him. Although reasonably adept at doing so, he finds maintaining the effort exhausting. Around people he trusts, that restraint largely disappears, leaving the slang, low-key sarcasm, technical tangents and comfortable silences that characterize Carr at his most relaxed. &lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Possessions==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Weapons=&lt;br /&gt;
wip&lt;br /&gt;
&lt;br /&gt;
|-|Companion=&lt;br /&gt;
wip&lt;br /&gt;
&lt;br /&gt;
|-|Ship=&lt;br /&gt;
wip&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Orange&amp;quot;| &#039;&#039;&#039;Possessions of Note&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Etymology&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;BD-53rv0&#039;&#039;&#039;&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/items/88798-bd-unit-survivor-edition-backpack-droid BD-unit &amp;quot;Survivor Edition&amp;quot; Backpack Droid]&lt;br /&gt;
| N/A&lt;br /&gt;
| Carr&#039;s Backpack Droid. The Shistavanen maintains the little droid himself, and together they make a fierce system-slicing team. Carr installed the upgrades to his droid friend himself. They share the same exacting requirements when it comes to devices and how to best handle upgrading. Probably best then that Carr handles maintenance himself on the little droid. &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | N/A&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://www.darkjedibrotherhood.com/items/107487-lightsaber Crafted Lightsaber]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | N/A&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Carr&#039;s first lightsaber. He, of course, made a point of building one himself, paying careful attention to every component he put into it so it fit his exact specifications.&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Orange&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Significant Fictions/Character Canon/Roleplaying Sessions==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Orange&amp;quot;| &#039;&#039;&#039;Fictions&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Title&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;70%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Summary&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Time Period&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Orange&amp;quot;| &#039;&#039;&#039;Roleplaying Sessions&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Title&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;70%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Summary&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Time Period&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://discord.darkjedibrotherhood.com/rp-sessions/eel.html Of Wolves and Sheep]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | On their way to Seraph, they are intercepted and kidnapped by their sociopathic brother, Seito. It is up to their brother Carr, some close friends, and an old friend from Scholae to save them from the clutches of Seito&#039;s sadistic plans.&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | ~41 ABY&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Orange&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Materials==&lt;br /&gt;
&lt;br /&gt;
[https://www.darkjedibrotherhood.com/members/3607/character_sheet Character Sheet]&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona members]][[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Mune</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Carr_Cinteroph&amp;diff=202799</id>
		<title>Carr Cinteroph</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Carr_Cinteroph&amp;diff=202799"/>
		<updated>2026-08-19T20:16:58Z</updated>

		<summary type="html">&lt;p&gt;Mune: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|exd|nor}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Force Disciple&lt;br /&gt;
|image=[[File:CarrPFP.png|250px]]&lt;br /&gt;
|firstname=Carr&lt;br /&gt;
|lastname=Cinteroph&lt;br /&gt;
|homeworld=[[Seraph]]&lt;br /&gt;
|birth={{Birthyear_and_Age|ABY|27}}&lt;br /&gt;
|placeofbirth=&lt;br /&gt;
|death=&lt;br /&gt;
|placeofdeath=&lt;br /&gt;
|causeofdeath=&lt;br /&gt;
|species=Shistavanen&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Purple&lt;br /&gt;
|eyes=Grey&lt;br /&gt;
|height=5&#039;9&amp;quot;&lt;br /&gt;
|weight=136 lbs.&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother=[[Aimi Cinteroph]]&lt;br /&gt;
|father=Cormac Silvera&lt;br /&gt;
|siblings=[[Mune Cinteroph]]&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies=&lt;br /&gt;
|enemies=&lt;br /&gt;
|saber=*Blue&lt;br /&gt;
|form=*Djem So&lt;br /&gt;
|weapons=*Shockboxing Gloves&lt;br /&gt;
|fightingstyle=*Corellian Kickboxing&lt;br /&gt;
|profession=&lt;br /&gt;
|position=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=[[Clan Arcona]]&lt;br /&gt;
|ship=&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier:3607|3607]]&lt;br /&gt;
|sheet= [[charactersheet:3607|3607]] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote| If you can get the proper definition of trouble, then we can find out who the real troublemakers are. | Al Sharpton}}&lt;br /&gt;
&lt;br /&gt;
Carr Cinteroph is a Shistavanen slicer, engineer, and unconventional Force-user serving [[Clan Arcona]]. The younger brother of [[Mune Cinteroph]] and protégé of [[Zig Kaliska]], Carr possesses an exceptional aptitude for technology and approaches everything from machinery to the Force as systems that can be studied, understood, and manipulated. Despite a dry, sarcastic manner and deep distrust of abusive authority, Carr is fiercely protective of those around him and believes his abilities carry a responsibility to help those unable to protect themselves. More comfortable dismantling a threat through slicing, sabotage, and ingenuity than confronting it directly, Carr ultimately seeks neither power nor recognition, but the capability to protect the family and community he has found within Arcona.&lt;br /&gt;
&lt;br /&gt;
==Character History==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Childhood=&lt;br /&gt;
Carr was born on Seraph to Aimi Cinteroph and Cormac Silvera, the considerably younger half-brother of [[Mune Cinteroph]]. Raised within a wealthy and influential family, Carr wanted for very little materially. At a very young age, he was identified as being exceptionally intelligent. This earned him placement within prestigious private schools where the Silvera name certainly did nothing to hinder his admission. For a time, he fit comfortably into that world but would begin to change when he was seven.&lt;br /&gt;
&lt;br /&gt;
Carr watched a group of wealthier students bully a boy whose academic ability, rather than family money, had earned him a place. Uncomfortable with what he saw but uncertain what to do, Carr walked away. A teacher eventually intervened. The victim was expelled. The bullies were not. Carr never forgot that. &lt;br /&gt;
&lt;br /&gt;
As similar incidents accumulated, the young Shistavanen began forming an increasingly hostile opinion of both his classmates and the adults responsible for them. Students with wealthy or influential families seemed able to escape consequences that others could not. People who claimed to be his friends behaved differently when he was absent or appeared more interested in the Silvera name than Carr himself. &lt;br /&gt;
&lt;br /&gt;
Machines were easier. Computers did not pretend to like him. Mechanical systems did not say one thing and do another. Something either worked or it did not, and when it failed, there was a reason that could be discovered. By eight, Carr spent increasing amounts of his time studying computers, mechanical systems, and whatever technical subjects caught his attention.&lt;br /&gt;
&lt;br /&gt;
He was also starting to fight back.&lt;br /&gt;
&lt;br /&gt;
When Carr encountered another student being bullied, he did what he had failed to do the first time and intervened. His methods were not particularly measured. The resulting altercation earned him the first in a collection of suspensions and expulsions. The pattern continued through several schools. Carr challenged other students when he believed they were abusing someone weaker. He challenged teachers when he believed they were wrong. His increasingly sharp tongue proved nearly as troublesome as his fists, particularly when he discovered information tended to matter considerably less to some authority figures than being publicly contradicted. &lt;br /&gt;
&lt;br /&gt;
His academic performance became equally inconsistent. Carr could absorb advanced technical concepts with remarkable ease while appearing completely uninterested in coursework that failed to engage him. Lessons were frequently interrupted by whatever engineering diagram, computer system, or unrelated theory had captured his attention instead. &lt;br /&gt;
&lt;br /&gt;
Carr did not think of himself as unusually intelligent. He simply struggled to understand why everyone was taking so long.&lt;br /&gt;
&lt;br /&gt;
His family life became complicated as well. Carr met Mune while still young but initially developed little attachment to his considerably older sibling. Cormac&#039;s discomfort with Force-users coloured Carr&#039;s own perception of both Mune and the strange abilities beginning to manifest within himself. When Aimi and Cormac eventually divorced, Carr&#039;s already difficult behaviour deteriorated further. Age and experience would eventually allow Carr to understand his father differently. Cormac had never been cruel ot him, and Carr came ot recognize that much of his father&#039;s discomfort had grown from fear rather than hatred. That understanding did not erase their disagreements, but neither did those disagreements erase Carr&#039;s love for his father. &lt;br /&gt;
&lt;br /&gt;
By twelve, however, Carr was lonely, angry, repeatedly expelled from school, and increasingly at odds with the world around him. Aimi decided something needed to change, and so Carr was sent across the galaxy to live with Mune aboard the Voidbreaker II.&lt;br /&gt;
&lt;br /&gt;
|-|The Voidbreaker II=&lt;br /&gt;
Carr arrived expecting very little from the arrangement. Instead, Mune and their husband welcomed him aboard. Showed him through the ship. Even gave him quarters of his own. The gesture surprised Carr more than he admitted. After years of adults attempting to manage his behaviour, Mune gave him something he had rarely expected from authority or family. Trust. The crew proved equally unexpected.&lt;br /&gt;
&lt;br /&gt;
[[File:Zig-Beya-Headshot.png|thumb||left|200px|Zig Kaliska]]&lt;br /&gt;
They were strange, diverse, occasionally ridiculous, and, to Carr&#039;s considerable confusion, genuinely interested in knowing him rather than his family name. Mune encouraged him to interact with them, but it was their continued attempts to include Carr that slowly convinced him to try. Among them was the ship&#039;s captain, {{Zig Kaliska]]. He had every intention of disliking her. She was an authority figure, after all.&lt;br /&gt;
&lt;br /&gt;
Unfortunately for Carr&#039;s developing worldview, Zig refused to behave like the authority figures he understood. She treated the people beneath her command fairly and, more importantly, never seemed to believe that holding authority made her inherently better than those around her. Carr was forced to revise his conclusions. Authority itself was not necessarily the problem. What mattered was how someone chose to wield it. Zig became the first authority figure Carr actively sought to learn from, and eventually she became his mentor. Carr eagerly took on tasks around the ship, nominally to stay out of trouble and practically because every assignment gave him another system to study, machine to dismantle, or operation ot understand. &lt;br /&gt;
&lt;br /&gt;
His definition of &amp;quot;staying out of trouble&amp;quot; remained flexible. At one point, accidentally slicing into Zig&#039;s personal files, discovering her fanfiction, and leveraging that information for access to the bridge probably did not qualify. Neither did commandeering the ship&#039;s laser turrets during an active battle without permission. Carr maintains that he hit the correct targets. &lt;br /&gt;
&lt;br /&gt;
Around the same time, Carr befriended Noga and Leda Tenbriss. Shared interests in comic books provided the initial bridge, though Carr soon found himself making an unusual amount of effort to share his own interests with them as well. Teaching the pair about computers demonstrated a degree of patience few people familiar with his school record might have expected. For perhaps the first time, Carr had genuine friends. That mattered more than he knew how to explain. &lt;br /&gt;
&lt;br /&gt;
|-|Adolescence=&lt;br /&gt;
====The Academy====&lt;br /&gt;
At thirteen, Carr entered the Estle City Academy on Selene. Recommendations from members of the Voidbreaker II helped open the door, but Carr&#039;s entrance scores ensured he had little difficulty proving he belonged there. He entered younger than many of his classmates and immediately demonstrated that intellectual ability had not cured his tendency to challenge instructors when he believed they were wrong. The Academy nevertheless proved different from his earlier schools. Carr was finally surrounded by subjects complicated enough to hold his attention. Engineering, theoretical physics, computer systems, and increasingly advanced technical study gave structure and terminology to concepts he had previously explored independently.&lt;br /&gt;
&lt;br /&gt;
Professors occasionally found Carr maddening. Carr occasionally found professors wrong. Both learned to adapt. &lt;br /&gt;
&lt;br /&gt;
More importantly, Carr was changing socially. The friendships he had developed through the Voidbreaker II had begun dismantling many of the walls he had constructed as a child. He still found people considerably harder to understand than machines, but he was no longer convinced that difficulty made connection impossible. Then, at fourteen, everything changed. &lt;br /&gt;
&lt;br /&gt;
====Mune====&lt;br /&gt;
A journey to Seraph ended disastrously when Mune&#039;s older sibling, Seito Osada, attacked their transport. Caleb was seriously wounded, and Mune surrendered themself to protect the others. Carr was left behind.&lt;br /&gt;
&lt;br /&gt;
For most of his life, Carr had been the youngest person in the room. Adults protected him. Mune protected him. When danger became serious, someone bigger, stronger, or more experienced was supposed to handle it. This time, that person was the one who needed help. Carr refused to remain behind. He reached out to Arcona and assembled people capable of doing what he could not do alone. Zig Kaliska, Eleceos Araave, Doon Sulvier, and Kamjin Lap&#039;lamiz joined the operation Carr helped drive forward into the U.C.E. to retrieve his sibling. &lt;br /&gt;
&lt;br /&gt;
They succeeded. Mune came back changed.&lt;br /&gt;
&lt;br /&gt;
The trauma they endured had damaged their memories, leaving Carr initially consumed with the question of what he should have done differently. Eventually, logic prevailed. Blaming himself did not help Mune. Being there did. He would be there while his brother recovered their memories. Carr remained beside them through the process. He listened. He began to understand the bits and pieces of Mune&#039;s life. In helping Mune, Carr came to understand the full weight of what his sibling endured long before he had ever entered Carr&#039;s life. Their relationship changed as a result. Mune was no longer simply the powerful older sibling expected to protect Carr. Mune could hurt. Mune could need help. &lt;br /&gt;
&lt;br /&gt;
And Carr could provide it.&lt;br /&gt;
&lt;br /&gt;
The brothers gradually learned to protect one another, frequently driving each other mad in the process. Both remained inclined to place themselves between danger and the other, but they also came to recognize that each possessed abilities the other did not. They were stronger together. Carr returned to the Academy with a different understanding of himself. He could not always expect someone else to protect the people he cared about. &lt;br /&gt;
&lt;br /&gt;
Sometimes that responsibility would be his.&lt;br /&gt;
&lt;br /&gt;
|-|Adulthood=&lt;br /&gt;
====Ro&#039;ki Tel====&lt;br /&gt;
By fifteen, Carr had become a considerably different young Shistavanen from the angry child who first arrived aboard the Voidbreaker II. Still sarcastic. Still troublesome. Still perfectly willing to challenge authority. Just more selective about when.&lt;br /&gt;
&lt;br /&gt;
It was around this time that Cass met [[Ro&#039;ki Tel]] after the young Selonian became involved with Arcona. The pair discovered almost immediate common ground through technology, despite approaching it from remarkably different directions. Carr understood systems theoretically. Ro&#039;ki understood them practically. &lt;br /&gt;
&lt;br /&gt;
Carr could disappear into technical explanation so complicated that he frequently failed to notice when everyone else had stopped following. Ro&#039;ki had a talent for dragging those explanations back into the physical world and asking what the machine was actually supposed to do. Somehow, it worked. Their friendship followed them to the Academy on Selene, where the two eventually shared an apartment while attending classes and quarters aboard the Voidbreaker II when they returned to the ship. &lt;br /&gt;
&lt;br /&gt;
Ro&#039;ki also presented Carr with something remarkably comfortable: a friend whose past clearly contained subjects he did not want examined. Carr saw no reason to examine them. Ro&#039;ki would tell him if he wanted Carr to know. Problem solved. &lt;br /&gt;
====Understanding People====&lt;br /&gt;
Carr&#039;s social life became considerably more complicated in other areas. His friendships with Noga and Leda had long since developed into something Carr could no longer categorize comfortably. He cared deeply about both siblings. Exactly &#039;&#039;how&#039;&#039; he cared about either of them proved considerably more difficult to determine. &lt;br /&gt;
&lt;br /&gt;
A first date with Noga clarified almost nothing.&lt;br /&gt;
&lt;br /&gt;
Carr could analyze network architecture, identify faults in complex machinery, and absorb new technical information with remarkable speed. Noga and Leda remained considerably harder. The resulting triangle of affection, uncertainty, and signals Carr may or may not recognize remains an ongoing problem for which he has yet to determine a satisfactory equation.&lt;br /&gt;
&lt;br /&gt;
That does not stop him from trying, though.&lt;br /&gt;
&lt;br /&gt;
People remain difficult for Carr in general. Social expectations frequently feel arbitrary, contradictory, or poorly documented. Carr has become capable of masking many of his difficulties when necessary, carefully managing how he speaks and behaves to navigate situations more successfully. Doing so is exhausting. The effort is nevertheless genuine. Carr wants to understand people. When someone matters to him, he remembers the things that matter to them, even when he does not understand why those things are important. Their importance to someone he loves is usually sufficient. Birthdays remain an unfortunate exception. Carr maintains that they are simply dates.&lt;br /&gt;
====The Force====&lt;br /&gt;
Carr&#039;s relationship with the Force developed along similarly unconventional lines. He never embraced the identities commonly associated with Force-users and has little interest in defining himself as Jedi, Sith, or anything in between. His current discipline similarly places him outside those traditional ideologies. To Carr, the Force is neither religion nor mysticism. It is a system. An extraordinarily complicated system and one whose variables remain frustratingly under-documented. &lt;br /&gt;
&lt;br /&gt;
He therefore approaches the Force much as he approaches technology: observe behaviour, identify patterns, establish relationships between variables, test assumptions, and revise the model when the results fail to match expectations. &lt;br /&gt;
&lt;br /&gt;
His increasingly sophisticated abilities have consequently developed around perception, prediction, concealment, telekinesis, and interaction with technological systems rather than traditional applications. Calling the Force sacred makes very little sense to him. A hydrospanner is useful too. Nobody builds a religion around that.&lt;br /&gt;
====Family====&lt;br /&gt;
Aimi eventually relocated from Seraph to Selene to be closer to both of her sons. Her presence allowed Carr and Mune&#039;s relationship to settle more naturally into what it had gradually become. Brothers. Mune was no longer responsible for raising Carr. Carr was no longer the child deposited into Mune&#039;s care. They remained fiercely protective of one another but increasingly met as equals, each aware of the other&#039;s strengths and vulnerabilities. &lt;br /&gt;
&lt;br /&gt;
Zig, meanwhile, remained something distinct. A mentor.&lt;br /&gt;
&lt;br /&gt;
Carr&#039;s respect for her was never simply a product of technical ability or authority. She had demonstrated something to Carr that many adults in his childhood had failed to understand: leadership did not require placing oneself above other people. That lesson stayed with him.&lt;br /&gt;
|-|Present Day=&lt;br /&gt;
[[File:Carr_1.jpg|thumb||right|400px|Carr Cinteroph, Shistavanen, Age 17]]&lt;br /&gt;
At seventeen, Carr is an accomplished slicer, engineer, and increasingly unconventional Force-user whose abilities considerably exceed what he usually realizes. His greatest strengths lie in intellect, slicing, mechanics, crafting, and the determination to remain functional when circumstances become difficult. Direct combat, by comparison, remains decidedly secondary. Carr does not consider himself particularly extraordinary. This can be difficult for other people to reconcile with conversations in which he enthusiastically explains theoretical physics, computer architecture, or hyperspace engineering before eventually noticing that nobody has understood the last several minutes.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When corrected, he rarely takes offence. New information simply means the model was incomplete. Carr incorporates the new data and then immediately wants to know where his reasoning failed. This instinct extends well beyond technology. Experience taught him that authority was not inherently abusive; people chose whether to abuse it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Age taught him that his father&#039;s fear of the Force did not mean his father did not love him. Mune taught him that the people who protect him sometimes need protection. His friends taught him that people may be difficult to understand without being impossible to love. Even the Force, however reluctantly, taught him that something need not be fully understood before it can be useful. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The resulting young shistaanen possesses a strong moral conviction despite having very little respect for rules simply because they are rules. Carr has seen too many systems designed to protect those who already possess power while abandoning those who do not. He therefore judges laws much as he judges any other system. By whether they work. Cruelty and abuses of authority draw his anger faster than almost anything else. When someone threatens people unable to defend themselves, Carr&#039;s preferred response is rarely direct violence. He would rather dismantle the threat around them: compromise their systems, sabotage their equipment, expose their actions, disable their weapons, trap them behind their own security, or otherwise make continuing considerably more difficult.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Non-lethal solutions are always preferred. Car does not want power over people. He wants the ability to give people who lack power another option. Perhaps that distinction explains what Carr ultimately wants to become. Not more powerful. Capable. Capable enough that when someone needs help, he does not have ot wait for somebody better qualified to arrive. Capable enough to stand beside Mune rather than behind them. Capable enough to protect the strange collection of people who became his family. Car&#039;s greatest fear lies buried somewhere inside that ambition.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Machines can be fixed. Systems can be understood. Problems have solutions. Carr desperately wants to believe the same is true of everything else. Somewhere in the back of his mind is the possibility that one day he will encounter something he cannot repair, outthink, sabotage, or solve. For now, Carr deals with that possibility the way he deals with most uncertainty. He learns. He tinkers. He prepares. And when nobody urgently requires saving, he can usually be found with his hands buried in some piece of technology, making unnecessary modifications to his droid, avoiding cleaning his apartment, trading dry remarks with his friends, or slowly teaching himself how to play an electrified dual guitar.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
There is always something else to understand.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Carr intends to be ready when understanding it matters. &lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Profiles==&lt;br /&gt;
{{Quote|Whatever you do, don’t make it worse by trying to come up with some flimsy excuse for why you were in the ventilation shaft, Lina told herself. | Jaleigh Johnson, The Secrets of Solace}}&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Physical Profile=&lt;br /&gt;
[[File:Carrref.png|thumb||right|400px|Carr Cinteroph, Shistavanen, Age 16]]&lt;br /&gt;
Carr Cinteroph is a tall Shistavanen with a lean, athletic build, broad shoulders, and long limbs. His physique is well-defined without being particularly bulky, giving him a balance of physical strength and agility. His posture and angular features can lend him a somewhat intense appearance, particularly when focused. His coat is predominantly sandy tan, contrasted by darker brown fur across his shoulders, upper back, and portions of his tail. Cream-white markings cover his muzzle and cheeks before continuing down his throat and across his chest, with similar pale colouring visible along his hands and the underside and tip of his tail.&lt;br /&gt;
&lt;br /&gt;
Carr&#039;s face is narrow and distinctly canine, framed by large pointed ears and sharp grey eyes. His naturally expressive brows frequently lend him an inquisitive, skeptical, or mildly unimpressed expression even when none is intended. A black nose and prominent canine teeth complete the otherwise youthful features. His most immediately recognizable feature is his hair. Carr wears the longer fur atop his head in a heavily swept, asymmetrical style dyed a rich violet-purple, with the colour continuing into a jagged mane running down the back of his neck. The deliberately unconventional style contrasts sharply with his otherwise natural coat. &lt;br /&gt;
&lt;br /&gt;
Carr generally favours practical, fitted clothing that leaves him free to work with machinery. Cargo trousers, sleeveless shirts, gloves, belts, and equipment harnesses feature prominently in his everyday wardrobe. When working in the field, he adds more substantial protective clothing and technical equipment while retaining the relatively close fit and freedom of movement he prefers. Even dressed casually, Carr rarely looks entirely removed from whatever project currently occupies him. Tools, equipment, or some piece of technology requiring further adjustment are seldom far from hand. &lt;br /&gt;
&lt;br /&gt;
|-|Personality Profile=&lt;br /&gt;
Carr is intensely curious, analytical, and considerably more caring than his often dry or sarcastic manner initially suggests. He approaches the world as a collection of systems waiting to be understood, whether those systems are technological, social, or even the Force itself. When presented with information that contradicts his conclusions, Carr rarely takes the correction personally; he incorporates the new data and immediately begins determining where his original reasoning failed. Despite his considerable intelligence, Carr has little awareness of how unusual his abilities actually are. When discussing something that interests him, he can disappear enthusiastically into increasingly complicated explanations without noticing that everyone else stopped following several minutes ago.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
People are considerably harder for Carr to understand than machines. He consciously studies social behaviour and frequently masks his difficulties to better navigate interactions, an effort he finds exhausting. Nevertheless, Carr genuinely wants to understand the people around him. When someone matters to him, he remembers the things important to them and makes an effort to understand why—even when their significance makes little sense to him personally.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Carr has little inherent respect for authority or law. He judges both according to what they accomplish rather than the status afforded to them. Cruelty and abuses of authority are among the fastest ways to provoke his anger, particularly when directed toward someone unable to defend themselves. His relationship with Zig Kaliska taught him that authority itself is not inherently corrupt; what matters is how someone chooses to wield it. Those convictions have developed into a powerful protective streak. Carr no longer expects to always be the person others protect and believes his abilities carry a responsibility to help those who cannot protect themselves. This is particularly evident in his relationship with Mune. The brothers fiercely protect one another, occasionally driving each other mad in the process, but recognize that each possesses strengths the other lacks.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Carr&#039;s greatest insecurity is the possibility of encountering something he simply cannot fix. His instinct when faced with a problem is to learn more, become more capable, and try again. Accepting that some problems may have no solution remains considerably more difficult.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When relaxed, Carr rarely sits completely idle. He prefers keeping his hands occupied by tinkering with technology, modifying his droid, or some other ongoing project. More recently, he has begun learning to play an electrified dual guitar. He remains terrible at cleaning and routinely forgets birthdays, which he insists are arbitrary dates to which people have inexplicably assigned sentimental significance.&lt;br /&gt;
&lt;br /&gt;
|-|Combat Profile=&lt;br /&gt;
[[File:Carr_2.jpg|thumb||right|400px|Carr Cinteroph, Shistavanen, Age 17]]&lt;br /&gt;
Carr is not a conventional combatant. His greatest weapons are his intellect, technical expertise, and ability to manipulate the environment around him. Whenever possible, Carr prefers to dismantle a threat rather than confront it directly. A gifted slicer and engineer, Carr excels when surrounded by interconnected technology. Security systems, communications, surveillance, droids, weapons, doors, vehicles, and infrastructure can all become potential tools. Rather than simply attacking an opponent, Carr prefers sabotaging their equipment, restricting their movement, disrupting their communications, or otherwise removing their ability to remain a threat.&lt;br /&gt;
&lt;br /&gt;
Non-lethal solutions are strongly preferred. He fights to protect rather than punish and sees little purpose in killing someone who can be rendered harmless through other means.&lt;br /&gt;
&lt;br /&gt;
The Force supplements this technical approach. Carr treats it as another tool rather than a mystical discipline, favouring abilities involving perception, prediction, concealment, telekinesis, and interaction with technology. His unusual understanding of machinery and the Force allows the two skill sets to complement one another, particularly when gathering information or manipulating complex systems.&lt;br /&gt;
&lt;br /&gt;
When direct combat becomes unavoidable, Carr fights pragmatically. He possesses enough martial and weapons training to defend himself, but lacks the specialized skill of a dedicated combatant. He therefore prioritizes distance, positioning, deception, and whatever environmental advantages he can create rather than relying upon superior technique. Carr is most dangerous when given time and access. Against an opponent who can isolate him from technology, deny him preparation, and force him into a straightforward physical confrontation, many of his greatest advantages disappear.&lt;br /&gt;
&lt;br /&gt;
Unfortunately for his opponents, Carr rarely sees any reason to fight fairly.&lt;br /&gt;
&lt;br /&gt;
|-|Speech=&lt;br /&gt;
Carr possesses a gravelly, rough voice that sits at the lower end of the baritone range, nearly edging into bass. This gives even his casual speech a naturally low rumble, whether speaking Basic, Shistavanen, or Mirialan. Despite his extensive education, Carr deliberately avoids sounding formal. His everyday speech is casual and liberally peppered with slang, contractions, and dry sarcasm, a habit that has occasionally irritated his Academy professors. He tends to speak plainly and sees little reason to dress an idea in unnecessarily elaborate language simply because a situation is considered important. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
That changes somewhat when Carr becomes excited about a subject. Technology, engineering, astrophysics, slicing, or another sufficiently interesting problem can send him into increasingly rapid and technical explanations. He frequently assumes others possess the same foundational knowledge he does and may continue enthusiastically before realizing that he lost his audience several minutes past. In unfamiliar social situations, Carr consciously moderates his speech and mannerisms to better match what he believes others expect of him. Although reasonably adept at doing so, he finds maintaining the effort exhausting. Around people he trusts, that restraint largely disappears, leaving the slang, low-key sarcasm, technical tangents and comfortable silences that characterize Carr at his most relaxed. &lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Possessions==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Weapons=&lt;br /&gt;
wip&lt;br /&gt;
&lt;br /&gt;
|-|Companion=&lt;br /&gt;
wip&lt;br /&gt;
&lt;br /&gt;
|-|Ship=&lt;br /&gt;
wip&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Orange&amp;quot;| &#039;&#039;&#039;Possessions of Note&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Etymology&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;BD-53rv0&#039;&#039;&#039;&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/items/88798-bd-unit-survivor-edition-backpack-droid BD-unit &amp;quot;Survivor Edition&amp;quot; Backpack Droid]&lt;br /&gt;
| N/A&lt;br /&gt;
| Carr&#039;s Backpack Droid. The Shistavanen maintains the little droid himself, and together they make a fierce system-slicing team. Carr installed the upgrades to his droid friend himself. They share the same exacting requirements when it comes to devices and how to best handle upgrading. Probably best then that Carr handles maintenance himself on the little droid. &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | N/A&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://www.darkjedibrotherhood.com/items/107487-lightsaber Crafted Lightsaber]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | N/A&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Carr&#039;s first lightsaber. He, of course, made a point of building one himself, paying careful attention to every component he put into it so it fit his exact specifications.&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Orange&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Significant Fictions/Character Canon/Roleplaying Sessions==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Orange&amp;quot;| &#039;&#039;&#039;Fictions&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Title&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;70%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Summary&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Time Period&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Orange&amp;quot;| &#039;&#039;&#039;Roleplaying Sessions&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Title&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;70%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Summary&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Time Period&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://discord.darkjedibrotherhood.com/rp-sessions/eel.html Of Wolves and Sheep]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | On their way to Seraph, they are intercepted and kidnapped by their sociopathic brother, Seito. It is up to their brother Carr, some close friends, and an old friend from Scholae to save them from the clutches of Seito&#039;s sadistic plans.&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | ~41 ABY&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Orange&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Materials==&lt;br /&gt;
&lt;br /&gt;
[https://www.darkjedibrotherhood.com/members/3607/character_sheet Character Sheet]&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona members]][[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Mune</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Aimi_Cinteroph&amp;diff=202773</id>
		<title>Aimi Cinteroph</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Aimi_Cinteroph&amp;diff=202773"/>
		<updated>2026-08-19T01:54:37Z</updated>

		<summary type="html">&lt;p&gt;Mune: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|order= NPC&lt;br /&gt;
|image=&lt;br /&gt;
|firstname= Aimi&lt;br /&gt;
|lastname= Cinteroph&lt;br /&gt;
|homeworld= Seraph&lt;br /&gt;
|birth=3 BBY (47)&lt;br /&gt;
|species= Shistavanen&lt;br /&gt;
|gender= Female&lt;br /&gt;
|hair= White&lt;br /&gt;
|eyes= Fuchsia&lt;br /&gt;
|height=&lt;br /&gt;
|weight=&lt;br /&gt;
|mother=&lt;br /&gt;
|father=&lt;br /&gt;
|siblings=&lt;br /&gt;
|children=Mune Cinteroph, Carr Cinteroph, Seito Osada&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies=&lt;br /&gt;
|associates=&lt;br /&gt;
|profession=Healer &amp;amp; Counsellor&lt;br /&gt;
|position=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|ship=&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|slicerhandle=&lt;br /&gt;
|dossier= [[dossier:IDNUM|IDNUM]]&lt;br /&gt;
|sheet= [[charactersheet:IDNUM|IDNUM]] (for use with owned NPC&#039;s and alternate characters)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Aimi Cinteroph&#039;&#039;&#039; is a Shistavanen healer, counsellor, and native of [[Seraph]], born among the nature-centred spiritual traditions of the &#039;&#039;Republic of the Force&#039;&#039;. Gentle, contemplative, and extraordinarily patient, Aimi possesses a modest connection to the Force characterized primarily by Farsight, an ability with deep roots in the &#039;&#039;&#039;Cinteroph&#039;&#039;&#039; bloodline. Mother to &#039;&#039;Seito Osada&#039;&#039;, [[Mune Cinteroph]], and [[Carr Cinteroph]], Aimi has spent much of her life navigating a complicated family history while retaining a remarkable capacity for understanding and forgiveness. Now residing on Selene, she maintains a small medical and counselling practice while remaining a steady presence in the lives of her surviving sons and the extended family they have gathered around themselves.&lt;br /&gt;
==History==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Childhood=&lt;br /&gt;
===Childhood===&lt;br /&gt;
Aimi Cinteroph was born within the Republic of the Force on Seraph, where spirituality and reverence for the natural world permeated everyday life. The Force was not something distant or mysterious within her upbringing, but something present within all living things and worthy of contemplation and respect. Her own connection manifested quietly. Like several Cinterophs before her, Aimi demonstrated an affinity for Farsight, occasionally experiencing glimpses and impressions of things beyond her immediate perception. Lesser abilities in Sense and Precognition accompanied the gift, though none developed to a degree that marked her as an unusually powerful Force-user.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Her family regarded such abilities with little surprise. Stories passed down through generations spoke of Cinterophs who dreamed of events before they occurred, sensed distant loved ones, or inexplicably knew when something was wrong. More fanciful tales told of exceptionally gifted ancestors capable of assuming other living forms, though even within the family these accounts had long since passed into folklore. More influential upon Aimi was the Cinteroph curiosity that accompanied those stories.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Gentle and contemplative by nature, she possessed an enduring desire to understand the world around her. She became particularly interested in the Republic&#039;s knowledge of medicinal plants and natural remedies, learning how the surrounding environment could be used to treat illness and injury. Her patience and ability to listen also made her a natural source of comfort to others within her community.&lt;br /&gt;
|-|Adolescence=&lt;br /&gt;
===Adolescence===&lt;br /&gt;
At thirteen, Aimi entered adolescence and began to consider a life beyond the community in which she had been raised. Her faith remained important to her, but so too did knowledge. Traditional remedies could tell Aimi that something worked; she wanted to understand why it worked. That curiosity eventually drew her toward formal education and, in turn, beyond the Republic of the Force. The United Corporations of Elaya could scarcely have been more different from the world she knew. Its densely packed metropolis, advanced technology, immense wealth, and relentless pursuit of scientific progress contrasted sharply with the quieter, nature-centred society of her childhood.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aimi was fascinated. It was there that she met Eien Osada. Eien shared Aimi&#039;s curiosity but expressed it very differently. Brilliant, passionate, and intensely driven, he believed strongly in medicine, knowledge, and the possibility of creating a better world through them. Their differing perspectives proved attractive rather than divisive, and genuine affection developed between them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Shortly after reaching adulthood, Aimi married Eien.&lt;br /&gt;
|-|Adulthood 1=&lt;br /&gt;
===Motherhood===&lt;br /&gt;
At seventeen, Aimi gave birth to her first son, &#039;&#039;&#039;Seito Osada&#039;&#039;&#039;. Seito demonstrated considerable Force potential, far exceeding the modest sensitivity ordinarily seen within the Cinteroph family. There had been occasional stories of similarly gifted relatives throughout the family&#039;s history, but they were sufficiently uncommon that Seito represented something exceptional.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Two years later, Aimi became pregnant with her second child. During the pregnancy, Eien undertook medical interventions that he assured his wife were intended to ensure their child&#039;s healthy development. Aimi knew that he was doing something unusual, but trusted both her husband and his medical expertise. At nineteen, she gave birth to &#039;&#039;&#039;Mune Cinteroph&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Only years later would Aimi fully understand what Eien had done. Mune had been genetically altered before birth, incorporating genetic material derived from a Force-sensitive species native to Seraph. Whether those alterations ultimately amplified abilities Mune would already have possessed remains impossible to determine. What Aimi knew with certainty was that Eien had violated her trust and experimented upon their unborn child without her informed consent. The revelation brought anger, guilt, and shame. Aimi struggled with having trusted Eien&#039;s assurances, even while recognizing that the deception had been his. Their marriage began to unravel.&lt;br /&gt;
===A Family Divided===&lt;br /&gt;
Eien&#039;s increasingly controlling behaviour extended beyond Mune. Seito suffered greatly beneath his father&#039;s influence and abuse, progressively developing into someone Aimi struggled to recognize as the gentle possibilities she had once seen in her firstborn. She continued trying to reach him even as resentment increasingly replaced affection.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Mune, meanwhile, was deliberately separated from Aimi as Eien sought to limit her influence and pursue his work without her interference. By the time Aimi and Eien separated, their family had already fractured. Mune eventually escaped their father&#039;s control and found sanctuary within a monastery. Aimi&#039;s Farsight later gave her enough warning to know that Eien&#039;s life was approaching its end, though the circumstances remained hidden from her. Eien travelled to the monastery with men intending to reclaim Mune. He never returned.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Only afterward did Aimi learn that Mune had defended themself and that Eien had died in the confrontation. She mourned the man she had once loved without denying what he had become or what had forced their child to act. Seito reacted differently. Following Eien&#039;s death, he severed his remaining relationship with Aimi and eventually continued the research his father had left behind. Despite her attempts to reach him, Aimi was forced to accept that her eldest son wanted nothing further to do with her. She never stopped loving him.&lt;br /&gt;
===Beginning Again===&lt;br /&gt;
In the years that followed, Aimi completed her formal education and developed a medical practice that combined contemporary medicine with the herbology and natural remedies of her upbringing. She also provided counselling, finding that the same patience which had served her throughout her life made listening and understanding as natural to her as treating physical ailments. It was through her profession that she eventually met Cormac at a medical conference.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Where Eien had been passionate, unpredictable, and relentlessly driven, &#039;&#039;&#039;Cormac Silvera&#039;&#039;&#039; was stable and open. Conversation came easily. No hidden experiments or secrets were waiting beneath reassurances. One date became another, then another. Eventually, they married. At thirty, Aimi gave birth to her third son, &#039;&#039;&#039;Carr Cinteroph&#039;&#039;&#039;. Carr proved to be yet another remarkable exception within Aimi&#039;s family. Like Seito and Mune before him, his potential extended considerably beyond the perceptive abilities characteristic of the Cinteroph bloodline.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For a time, Aimi and Cormac built a comfortable life together. Eventually, however, the very differences that had once made their relationship comfortable contributed to their growing apart. Cormac&#039;s increasing distrust of Force-users became particularly difficult as Carr&#039;s own abilities emerged. Their marriage ended, but their friendship did not.&lt;br /&gt;
|-|Adulthood 2=&lt;br /&gt;
===Letting Go===&lt;br /&gt;
Carr grew into an extraordinarily intelligent but socially awkward child. School proved difficult, friendships more so, and his Force sensitivity increasingly placed him at odds with his father. Aimi tried to provide what Carr needed. Eventually, she recognized that someone else might be able to provide more. By then, Mune had built an unusual family of their own. Caleb Wild&#039;en and the people surrounding Mune offered Carr something Aimi could not easily reproduce: an environment filled with people whose differences were not merely tolerated, but expected.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Entrusting Carr to his older sibling was difficult. Aimi nevertheless believed it was the right decision. Carr flourished. Over time, Mune&#039;s relationship with Carr changed from protector and dependent into something much closer to equals. Aimi watched her youngest son develop confidence, friendships, and eventually the determination to protect others rather than always expecting others to protect him. She never regretted giving him that opportunity.&lt;br /&gt;
===Losing Seito===&lt;br /&gt;
Years later, Seito returned to their lives when he kidnapped Mune. Whatever remained of the child Aimi had spent years trying to reach had become buried beneath a lifetime of suffering, resentment, and the continuation of Eien&#039;s work. During their captivity, Mune lost their memories. Carr and others from Arcona eventually mounted a rescue, during which the memoryless Mune killed Seito while defending themself and those their instincts recognized as family.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aimi lost her firstborn. She did not blame her second. When Mune eventually recovered enough to understand what they had done, Aimi offered them the forgiveness they struggled to offer themself.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;You freed him from the suffering and torture he has endured all his life. I only regret that you were the one to shoulder that burden; it is unfair. And I am sorry. Forgive my weakness.&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aimi mourned Seito deeply. Yet she understood that Mune had acted without memories of their brother and in defence of those Seito threatened. She would not allow the loss of one son to become the loss of another.&lt;br /&gt;
===Selen===&lt;br /&gt;
Aimi eventually left Seraph and settled on Selen, bringing herself physically closer to Mune and Carr without attempting to insert herself into the lives they had built. She established a small medical practice within her new community, continuing to combine conventional medicine with herbology and providing counselling to those who needed someone willing to listen. Her home gradually filled with plants, each carefully chosen because it served some purpose—medicinal, culinary, or frequently both. When time allows, she can often be found tending the garden or walking in the early evening, particularly around sunset.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Once a month, however, Aimi&#039;s home becomes considerably less peaceful.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
She hosts a family dinner, preparing an extravagant homemade meal and inviting everyone to contribute something of their own. Mune and Carr attend when able, alongside Caleb and whichever members of their increasingly sprawling extended family happen to be available. Ro&#039;ki Tel has become something of an adopted fourth son in Aimi&#039;s eyes, while Caleb reliably finds some task around the house with which he can help. Zig Kaliska&#039;s continued bewilderment at having somehow become Carr&#039;s mentor remains a particular source of Aimi&#039;s amusement.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Cormac rarely attends due to distance and the demands of his work, but he and Aimi remain dear friends. Their monthly calls inevitably include updates about Carr. Though Cormac remains uncomfortable with the Force, he has nevertheless expressed genuine pride in the man their son is becoming.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aimi still worries whenever her children leave on dangerous assignments. She also trusts them. They have surrounded themselves with people who will protect one another, and experience has taught Aimi that loving someone does not mean preventing them from choosing their own path. It means being there when that path brings them home.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Physical Profile=&lt;br /&gt;
Aimi Cinteroph is a Shistavanen woman of graceful build, with a softly curved figure and a naturally composed bearing. Her body is covered in thick, predominantly white fur, broken by soft grey markings across her forehead, around her eyes, along her cheeks, and over the outer surfaces of her large, pointed ears. A thick ruff frames her neck and upper chest, adding to the softness of her appearance. Perhaps Aimi&#039;s most immediately recognizable feature is her unusually long head fur. Silvery-white and slightly wavy, it falls well past her shoulders in loose layers, framing her face and frequently sweeping across one side of her forehead. Her facial features are comparatively delicate for a Shistavanen, with a slender muzzle, dark nose, expressive brows, and vivid magenta eyes. Those eyes are particularly striking against her pale fur and tend to lend even quiet expressions an attentive, knowing quality.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aimi generally dresses comfortably and practically, favouring flowing shirts, blouses, vests, long skirts or trousers, and other garments suited equally well to her medical practice and everyday life. Earthy fabrics and uncomplicated designs reflect her preference for function and comfort, though she takes care in her appearance and can dress quite elegantly when the occasion warrants it. Jewellery and other adornments are generally kept understated. Though age has begun to lend Aimi a mature softness, she remains healthy and active from years spent tending her garden and walking whenever opportunity permits. Her movements tend to be measured and unhurried, and she rarely appears rushed even when busy. Much of what makes Aimi approachable comes less from any individual physical feature than the warmth of her expressions: attentive eyes, relaxed ears, and an easy smile that often suggests she has considerably more patience available than whoever is currently testing it.&lt;br /&gt;
&lt;br /&gt;
|-|Personality Profile=&lt;br /&gt;
Aimi Cinteroph is gentle, thoughtful, and contemplative, possessing an abundance of patience and an almost stubborn willingness to understand others. She believes that everything happens for a reason, approaching hardship by considering what can be learned from it rather than dwelling upon what cannot be changed. Her patience should not be mistaken for passivity, however; Aimi can be remarkably fiery and stubborn when sufficiently provoked, traits readily recognizable in each of her sons. Curiosity is another defining Cinteroph trait that Aimi possesses in abundance. She delights in knowledge and readily combines new ideas with older wisdom rather than treating the two as incompatible. This is particularly evident in her approach to medicine, where traditional herbology comfortably exists alongside formal medical science. Her nature-based spirituality follows much the same philosophy, regarding the Living Force as something to experience and understand rather than something requiring rigid doctrine.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aimi possesses an extraordinary capacity for empathy and forgiveness. She makes a deliberate effort to understand why people make the choices they do, even when she cannot condone those choices. To Aimi, forgiveness does not mean forgetting harm, excusing it, or allowing someone to continue causing it. She can love someone while recognizing that they cannot remain part of her life. Ironically, she has considerably more difficulty extending that same compassion toward herself, carrying lingering guilt over moments when she believes she failed those she loved. Family remains at the centre of Aimi&#039;s life, though her love is rarely possessive. She accepts that her children must make their own choices and prefers to remain somewhere they can always return to for advice, a patient ear, or simply company. She worries when their lives take them into danger but trusts the family they have built around themselves to look after one another. For Aimi, sometimes loving someone means protecting them; other times, it means trusting them enough to let them go.&lt;br /&gt;
|-|Speech=&lt;br /&gt;
Aimi speaks in a warm, soft contralto, her voice carrying a calm cadence that rarely seems hurried. Her accent retains traces of her upbringing in the Republic of the Force, particularly in the gentle lengthening of certain vowels, though decades spent elsewhere on Seraph and her formal education have softened it considerably. She tends to choose her words carefully and is comfortable allowing pauses into conversation, preferring to think before speaking rather than filling silence unnecessarily. Her manner of speech is educated without being formal, favouring simple language and thoughtful observations over technical jargon even when discussing subjects she knows well. Years spent practising medicine and counselling have made Aimi an attentive listener, and she frequently asks questions rather than immediately offering advice. Even disagreements are usually approached with curiosity, though when her patience is finally exhausted, her voice becomes firmer and remarkably direct rather than louder.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aimi&#039;s humour is understated and occasionally teasing, particularly around her family. She has also developed the distinctly maternal talent of delivering an observation so gently and matter-of-factly that it may take Carr or Mune several seconds to realize they have just been thoroughly admonished.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mune</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Aimi_Cinteroph&amp;diff=202772</id>
		<title>Aimi Cinteroph</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Aimi_Cinteroph&amp;diff=202772"/>
		<updated>2026-08-19T01:54:20Z</updated>

		<summary type="html">&lt;p&gt;Mune: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|order= NPC&lt;br /&gt;
|image=&lt;br /&gt;
|firstname= Aimi&lt;br /&gt;
|lastname= Cinteroph&lt;br /&gt;
|homeworld= Seraph&lt;br /&gt;
|birth=3 BBY&lt;br /&gt;
|species= Shistavanen&lt;br /&gt;
|gender= Female&lt;br /&gt;
|hair= White&lt;br /&gt;
|eyes= Fuchsia&lt;br /&gt;
|height=&lt;br /&gt;
|weight=&lt;br /&gt;
|mother=&lt;br /&gt;
|father=&lt;br /&gt;
|siblings=&lt;br /&gt;
|children=Mune Cinteroph, Carr Cinteroph, Seito Osada&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies=&lt;br /&gt;
|associates=&lt;br /&gt;
|profession=Healer &amp;amp; Counsellor&lt;br /&gt;
|position=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|ship=&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|slicerhandle=&lt;br /&gt;
|dossier= [[dossier:IDNUM|IDNUM]]&lt;br /&gt;
|sheet= [[charactersheet:IDNUM|IDNUM]] (for use with owned NPC&#039;s and alternate characters)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Aimi Cinteroph&#039;&#039;&#039; is a Shistavanen healer, counsellor, and native of [[Seraph]], born among the nature-centred spiritual traditions of the &#039;&#039;Republic of the Force&#039;&#039;. Gentle, contemplative, and extraordinarily patient, Aimi possesses a modest connection to the Force characterized primarily by Farsight, an ability with deep roots in the &#039;&#039;&#039;Cinteroph&#039;&#039;&#039; bloodline. Mother to &#039;&#039;Seito Osada&#039;&#039;, [[Mune Cinteroph]], and [[Carr Cinteroph]], Aimi has spent much of her life navigating a complicated family history while retaining a remarkable capacity for understanding and forgiveness. Now residing on Selene, she maintains a small medical and counselling practice while remaining a steady presence in the lives of her surviving sons and the extended family they have gathered around themselves.&lt;br /&gt;
==History==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Childhood=&lt;br /&gt;
===Childhood===&lt;br /&gt;
Aimi Cinteroph was born within the Republic of the Force on Seraph, where spirituality and reverence for the natural world permeated everyday life. The Force was not something distant or mysterious within her upbringing, but something present within all living things and worthy of contemplation and respect. Her own connection manifested quietly. Like several Cinterophs before her, Aimi demonstrated an affinity for Farsight, occasionally experiencing glimpses and impressions of things beyond her immediate perception. Lesser abilities in Sense and Precognition accompanied the gift, though none developed to a degree that marked her as an unusually powerful Force-user.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Her family regarded such abilities with little surprise. Stories passed down through generations spoke of Cinterophs who dreamed of events before they occurred, sensed distant loved ones, or inexplicably knew when something was wrong. More fanciful tales told of exceptionally gifted ancestors capable of assuming other living forms, though even within the family these accounts had long since passed into folklore. More influential upon Aimi was the Cinteroph curiosity that accompanied those stories.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Gentle and contemplative by nature, she possessed an enduring desire to understand the world around her. She became particularly interested in the Republic&#039;s knowledge of medicinal plants and natural remedies, learning how the surrounding environment could be used to treat illness and injury. Her patience and ability to listen also made her a natural source of comfort to others within her community.&lt;br /&gt;
|-|Adolescence=&lt;br /&gt;
===Adolescence===&lt;br /&gt;
At thirteen, Aimi entered adolescence and began to consider a life beyond the community in which she had been raised. Her faith remained important to her, but so too did knowledge. Traditional remedies could tell Aimi that something worked; she wanted to understand why it worked. That curiosity eventually drew her toward formal education and, in turn, beyond the Republic of the Force. The United Corporations of Elaya could scarcely have been more different from the world she knew. Its densely packed metropolis, advanced technology, immense wealth, and relentless pursuit of scientific progress contrasted sharply with the quieter, nature-centred society of her childhood.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aimi was fascinated. It was there that she met Eien Osada. Eien shared Aimi&#039;s curiosity but expressed it very differently. Brilliant, passionate, and intensely driven, he believed strongly in medicine, knowledge, and the possibility of creating a better world through them. Their differing perspectives proved attractive rather than divisive, and genuine affection developed between them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Shortly after reaching adulthood, Aimi married Eien.&lt;br /&gt;
|-|Adulthood 1=&lt;br /&gt;
===Motherhood===&lt;br /&gt;
At seventeen, Aimi gave birth to her first son, &#039;&#039;&#039;Seito Osada&#039;&#039;&#039;. Seito demonstrated considerable Force potential, far exceeding the modest sensitivity ordinarily seen within the Cinteroph family. There had been occasional stories of similarly gifted relatives throughout the family&#039;s history, but they were sufficiently uncommon that Seito represented something exceptional.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Two years later, Aimi became pregnant with her second child. During the pregnancy, Eien undertook medical interventions that he assured his wife were intended to ensure their child&#039;s healthy development. Aimi knew that he was doing something unusual, but trusted both her husband and his medical expertise. At nineteen, she gave birth to &#039;&#039;&#039;Mune Cinteroph&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Only years later would Aimi fully understand what Eien had done. Mune had been genetically altered before birth, incorporating genetic material derived from a Force-sensitive species native to Seraph. Whether those alterations ultimately amplified abilities Mune would already have possessed remains impossible to determine. What Aimi knew with certainty was that Eien had violated her trust and experimented upon their unborn child without her informed consent. The revelation brought anger, guilt, and shame. Aimi struggled with having trusted Eien&#039;s assurances, even while recognizing that the deception had been his. Their marriage began to unravel.&lt;br /&gt;
===A Family Divided===&lt;br /&gt;
Eien&#039;s increasingly controlling behaviour extended beyond Mune. Seito suffered greatly beneath his father&#039;s influence and abuse, progressively developing into someone Aimi struggled to recognize as the gentle possibilities she had once seen in her firstborn. She continued trying to reach him even as resentment increasingly replaced affection.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Mune, meanwhile, was deliberately separated from Aimi as Eien sought to limit her influence and pursue his work without her interference. By the time Aimi and Eien separated, their family had already fractured. Mune eventually escaped their father&#039;s control and found sanctuary within a monastery. Aimi&#039;s Farsight later gave her enough warning to know that Eien&#039;s life was approaching its end, though the circumstances remained hidden from her. Eien travelled to the monastery with men intending to reclaim Mune. He never returned.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Only afterward did Aimi learn that Mune had defended themself and that Eien had died in the confrontation. She mourned the man she had once loved without denying what he had become or what had forced their child to act. Seito reacted differently. Following Eien&#039;s death, he severed his remaining relationship with Aimi and eventually continued the research his father had left behind. Despite her attempts to reach him, Aimi was forced to accept that her eldest son wanted nothing further to do with her. She never stopped loving him.&lt;br /&gt;
===Beginning Again===&lt;br /&gt;
In the years that followed, Aimi completed her formal education and developed a medical practice that combined contemporary medicine with the herbology and natural remedies of her upbringing. She also provided counselling, finding that the same patience which had served her throughout her life made listening and understanding as natural to her as treating physical ailments. It was through her profession that she eventually met Cormac at a medical conference.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Where Eien had been passionate, unpredictable, and relentlessly driven, &#039;&#039;&#039;Cormac Silvera&#039;&#039;&#039; was stable and open. Conversation came easily. No hidden experiments or secrets were waiting beneath reassurances. One date became another, then another. Eventually, they married. At thirty, Aimi gave birth to her third son, &#039;&#039;&#039;Carr Cinteroph&#039;&#039;&#039;. Carr proved to be yet another remarkable exception within Aimi&#039;s family. Like Seito and Mune before him, his potential extended considerably beyond the perceptive abilities characteristic of the Cinteroph bloodline.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For a time, Aimi and Cormac built a comfortable life together. Eventually, however, the very differences that had once made their relationship comfortable contributed to their growing apart. Cormac&#039;s increasing distrust of Force-users became particularly difficult as Carr&#039;s own abilities emerged. Their marriage ended, but their friendship did not.&lt;br /&gt;
|-|Adulthood 2=&lt;br /&gt;
===Letting Go===&lt;br /&gt;
Carr grew into an extraordinarily intelligent but socially awkward child. School proved difficult, friendships more so, and his Force sensitivity increasingly placed him at odds with his father. Aimi tried to provide what Carr needed. Eventually, she recognized that someone else might be able to provide more. By then, Mune had built an unusual family of their own. Caleb Wild&#039;en and the people surrounding Mune offered Carr something Aimi could not easily reproduce: an environment filled with people whose differences were not merely tolerated, but expected.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Entrusting Carr to his older sibling was difficult. Aimi nevertheless believed it was the right decision. Carr flourished. Over time, Mune&#039;s relationship with Carr changed from protector and dependent into something much closer to equals. Aimi watched her youngest son develop confidence, friendships, and eventually the determination to protect others rather than always expecting others to protect him. She never regretted giving him that opportunity.&lt;br /&gt;
===Losing Seito===&lt;br /&gt;
Years later, Seito returned to their lives when he kidnapped Mune. Whatever remained of the child Aimi had spent years trying to reach had become buried beneath a lifetime of suffering, resentment, and the continuation of Eien&#039;s work. During their captivity, Mune lost their memories. Carr and others from Arcona eventually mounted a rescue, during which the memoryless Mune killed Seito while defending themself and those their instincts recognized as family.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aimi lost her firstborn. She did not blame her second. When Mune eventually recovered enough to understand what they had done, Aimi offered them the forgiveness they struggled to offer themself.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;You freed him from the suffering and torture he has endured all his life. I only regret that you were the one to shoulder that burden; it is unfair. And I am sorry. Forgive my weakness.&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aimi mourned Seito deeply. Yet she understood that Mune had acted without memories of their brother and in defence of those Seito threatened. She would not allow the loss of one son to become the loss of another.&lt;br /&gt;
===Selen===&lt;br /&gt;
Aimi eventually left Seraph and settled on Selen, bringing herself physically closer to Mune and Carr without attempting to insert herself into the lives they had built. She established a small medical practice within her new community, continuing to combine conventional medicine with herbology and providing counselling to those who needed someone willing to listen. Her home gradually filled with plants, each carefully chosen because it served some purpose—medicinal, culinary, or frequently both. When time allows, she can often be found tending the garden or walking in the early evening, particularly around sunset.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Once a month, however, Aimi&#039;s home becomes considerably less peaceful.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
She hosts a family dinner, preparing an extravagant homemade meal and inviting everyone to contribute something of their own. Mune and Carr attend when able, alongside Caleb and whichever members of their increasingly sprawling extended family happen to be available. Ro&#039;ki Tel has become something of an adopted fourth son in Aimi&#039;s eyes, while Caleb reliably finds some task around the house with which he can help. Zig Kaliska&#039;s continued bewilderment at having somehow become Carr&#039;s mentor remains a particular source of Aimi&#039;s amusement.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Cormac rarely attends due to distance and the demands of his work, but he and Aimi remain dear friends. Their monthly calls inevitably include updates about Carr. Though Cormac remains uncomfortable with the Force, he has nevertheless expressed genuine pride in the man their son is becoming.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aimi still worries whenever her children leave on dangerous assignments. She also trusts them. They have surrounded themselves with people who will protect one another, and experience has taught Aimi that loving someone does not mean preventing them from choosing their own path. It means being there when that path brings them home.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Physical Profile=&lt;br /&gt;
Aimi Cinteroph is a Shistavanen woman of graceful build, with a softly curved figure and a naturally composed bearing. Her body is covered in thick, predominantly white fur, broken by soft grey markings across her forehead, around her eyes, along her cheeks, and over the outer surfaces of her large, pointed ears. A thick ruff frames her neck and upper chest, adding to the softness of her appearance. Perhaps Aimi&#039;s most immediately recognizable feature is her unusually long head fur. Silvery-white and slightly wavy, it falls well past her shoulders in loose layers, framing her face and frequently sweeping across one side of her forehead. Her facial features are comparatively delicate for a Shistavanen, with a slender muzzle, dark nose, expressive brows, and vivid magenta eyes. Those eyes are particularly striking against her pale fur and tend to lend even quiet expressions an attentive, knowing quality.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aimi generally dresses comfortably and practically, favouring flowing shirts, blouses, vests, long skirts or trousers, and other garments suited equally well to her medical practice and everyday life. Earthy fabrics and uncomplicated designs reflect her preference for function and comfort, though she takes care in her appearance and can dress quite elegantly when the occasion warrants it. Jewellery and other adornments are generally kept understated. Though age has begun to lend Aimi a mature softness, she remains healthy and active from years spent tending her garden and walking whenever opportunity permits. Her movements tend to be measured and unhurried, and she rarely appears rushed even when busy. Much of what makes Aimi approachable comes less from any individual physical feature than the warmth of her expressions: attentive eyes, relaxed ears, and an easy smile that often suggests she has considerably more patience available than whoever is currently testing it.&lt;br /&gt;
&lt;br /&gt;
|-|Personality Profile=&lt;br /&gt;
Aimi Cinteroph is gentle, thoughtful, and contemplative, possessing an abundance of patience and an almost stubborn willingness to understand others. She believes that everything happens for a reason, approaching hardship by considering what can be learned from it rather than dwelling upon what cannot be changed. Her patience should not be mistaken for passivity, however; Aimi can be remarkably fiery and stubborn when sufficiently provoked, traits readily recognizable in each of her sons. Curiosity is another defining Cinteroph trait that Aimi possesses in abundance. She delights in knowledge and readily combines new ideas with older wisdom rather than treating the two as incompatible. This is particularly evident in her approach to medicine, where traditional herbology comfortably exists alongside formal medical science. Her nature-based spirituality follows much the same philosophy, regarding the Living Force as something to experience and understand rather than something requiring rigid doctrine.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aimi possesses an extraordinary capacity for empathy and forgiveness. She makes a deliberate effort to understand why people make the choices they do, even when she cannot condone those choices. To Aimi, forgiveness does not mean forgetting harm, excusing it, or allowing someone to continue causing it. She can love someone while recognizing that they cannot remain part of her life. Ironically, she has considerably more difficulty extending that same compassion toward herself, carrying lingering guilt over moments when she believes she failed those she loved. Family remains at the centre of Aimi&#039;s life, though her love is rarely possessive. She accepts that her children must make their own choices and prefers to remain somewhere they can always return to for advice, a patient ear, or simply company. She worries when their lives take them into danger but trusts the family they have built around themselves to look after one another. For Aimi, sometimes loving someone means protecting them; other times, it means trusting them enough to let them go.&lt;br /&gt;
|-|Speech=&lt;br /&gt;
Aimi speaks in a warm, soft contralto, her voice carrying a calm cadence that rarely seems hurried. Her accent retains traces of her upbringing in the Republic of the Force, particularly in the gentle lengthening of certain vowels, though decades spent elsewhere on Seraph and her formal education have softened it considerably. She tends to choose her words carefully and is comfortable allowing pauses into conversation, preferring to think before speaking rather than filling silence unnecessarily. Her manner of speech is educated without being formal, favouring simple language and thoughtful observations over technical jargon even when discussing subjects she knows well. Years spent practising medicine and counselling have made Aimi an attentive listener, and she frequently asks questions rather than immediately offering advice. Even disagreements are usually approached with curiosity, though when her patience is finally exhausted, her voice becomes firmer and remarkably direct rather than louder.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aimi&#039;s humour is understated and occasionally teasing, particularly around her family. She has also developed the distinctly maternal talent of delivering an observation so gently and matter-of-factly that it may take Carr or Mune several seconds to realize they have just been thoroughly admonished.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mune</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Aimi_cinteroph&amp;diff=202771</id>
		<title>Aimi cinteroph</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Aimi_cinteroph&amp;diff=202771"/>
		<updated>2026-08-19T01:52:00Z</updated>

		<summary type="html">&lt;p&gt;Mune: Mune moved page Aimi cinteroph to Aimi Cinteroph: Misspelled title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Aimi Cinteroph]]&lt;/div&gt;</summary>
		<author><name>Mune</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Aimi_Cinteroph&amp;diff=202770</id>
		<title>Aimi Cinteroph</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Aimi_Cinteroph&amp;diff=202770"/>
		<updated>2026-08-19T01:52:00Z</updated>

		<summary type="html">&lt;p&gt;Mune: Mune moved page Aimi cinteroph to Aimi Cinteroph: Misspelled title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|order= NPC&lt;br /&gt;
|image=&lt;br /&gt;
|firstname= Aimi&lt;br /&gt;
|lastname= Cinteroph&lt;br /&gt;
|homeworld= Seraph&lt;br /&gt;
|birth=&lt;br /&gt;
|species= Shistavanen&lt;br /&gt;
|gender= Female&lt;br /&gt;
|hair= White&lt;br /&gt;
|eyes= Fuchsia&lt;br /&gt;
|height=&lt;br /&gt;
|weight=&lt;br /&gt;
|mother=&lt;br /&gt;
|father=&lt;br /&gt;
|siblings=&lt;br /&gt;
|children=Mune Cinteroph, Carr Cinteroph, Seito Osada&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies=&lt;br /&gt;
|associates=&lt;br /&gt;
|profession=Healer &amp;amp; Counsellor&lt;br /&gt;
|position=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|ship=&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|slicerhandle=&lt;br /&gt;
|dossier= [[dossier:IDNUM|IDNUM]]&lt;br /&gt;
|sheet= [[charactersheet:IDNUM|IDNUM]] (for use with owned NPC&#039;s and alternate characters)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Aimi Cinteroph&#039;&#039;&#039; is a Shistavanen healer, counsellor, and native of [[Seraph]], born among the nature-centred spiritual traditions of the &#039;&#039;Republic of the Force&#039;&#039;. Gentle, contemplative, and extraordinarily patient, Aimi possesses a modest connection to the Force characterized primarily by Farsight, an ability with deep roots in the &#039;&#039;&#039;Cinteroph&#039;&#039;&#039; bloodline. Mother to &#039;&#039;Seito Osada&#039;&#039;, [[Mune Cinteroph]], and [[Carr Cinteroph]], Aimi has spent much of her life navigating a complicated family history while retaining a remarkable capacity for understanding and forgiveness. Now residing on Selene, she maintains a small medical and counselling practice while remaining a steady presence in the lives of her surviving sons and the extended family they have gathered around themselves.&lt;br /&gt;
==History==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Childhood=&lt;br /&gt;
===Childhood===&lt;br /&gt;
Aimi Cinteroph was born within the Republic of the Force on Seraph, where spirituality and reverence for the natural world permeated everyday life. The Force was not something distant or mysterious within her upbringing, but something present within all living things and worthy of contemplation and respect. Her own connection manifested quietly. Like several Cinterophs before her, Aimi demonstrated an affinity for Farsight, occasionally experiencing glimpses and impressions of things beyond her immediate perception. Lesser abilities in Sense and Precognition accompanied the gift, though none developed to a degree that marked her as an unusually powerful Force-user.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Her family regarded such abilities with little surprise. Stories passed down through generations spoke of Cinterophs who dreamed of events before they occurred, sensed distant loved ones, or inexplicably knew when something was wrong. More fanciful tales told of exceptionally gifted ancestors capable of assuming other living forms, though even within the family these accounts had long since passed into folklore. More influential upon Aimi was the Cinteroph curiosity that accompanied those stories.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Gentle and contemplative by nature, she possessed an enduring desire to understand the world around her. She became particularly interested in the Republic&#039;s knowledge of medicinal plants and natural remedies, learning how the surrounding environment could be used to treat illness and injury. Her patience and ability to listen also made her a natural source of comfort to others within her community.&lt;br /&gt;
|-|Adolescence=&lt;br /&gt;
===Adolescence===&lt;br /&gt;
At thirteen, Aimi entered adolescence and began to consider a life beyond the community in which she had been raised. Her faith remained important to her, but so too did knowledge. Traditional remedies could tell Aimi that something worked; she wanted to understand why it worked. That curiosity eventually drew her toward formal education and, in turn, beyond the Republic of the Force. The United Corporations of Elaya could scarcely have been more different from the world she knew. Its densely packed metropolis, advanced technology, immense wealth, and relentless pursuit of scientific progress contrasted sharply with the quieter, nature-centred society of her childhood.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aimi was fascinated. It was there that she met Eien Osada. Eien shared Aimi&#039;s curiosity but expressed it very differently. Brilliant, passionate, and intensely driven, he believed strongly in medicine, knowledge, and the possibility of creating a better world through them. Their differing perspectives proved attractive rather than divisive, and genuine affection developed between them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Shortly after reaching adulthood, Aimi married Eien.&lt;br /&gt;
|-|Adulthood 1=&lt;br /&gt;
===Motherhood===&lt;br /&gt;
At seventeen, Aimi gave birth to her first son, &#039;&#039;&#039;Seito Osada&#039;&#039;&#039;. Seito demonstrated considerable Force potential, far exceeding the modest sensitivity ordinarily seen within the Cinteroph family. There had been occasional stories of similarly gifted relatives throughout the family&#039;s history, but they were sufficiently uncommon that Seito represented something exceptional.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Two years later, Aimi became pregnant with her second child. During the pregnancy, Eien undertook medical interventions that he assured his wife were intended to ensure their child&#039;s healthy development. Aimi knew that he was doing something unusual, but trusted both her husband and his medical expertise. At nineteen, she gave birth to &#039;&#039;&#039;Mune Cinteroph&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Only years later would Aimi fully understand what Eien had done. Mune had been genetically altered before birth, incorporating genetic material derived from a Force-sensitive species native to Seraph. Whether those alterations ultimately amplified abilities Mune would already have possessed remains impossible to determine. What Aimi knew with certainty was that Eien had violated her trust and experimented upon their unborn child without her informed consent. The revelation brought anger, guilt, and shame. Aimi struggled with having trusted Eien&#039;s assurances, even while recognizing that the deception had been his. Their marriage began to unravel.&lt;br /&gt;
===A Family Divided===&lt;br /&gt;
Eien&#039;s increasingly controlling behaviour extended beyond Mune. Seito suffered greatly beneath his father&#039;s influence and abuse, progressively developing into someone Aimi struggled to recognize as the gentle possibilities she had once seen in her firstborn. She continued trying to reach him even as resentment increasingly replaced affection.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Mune, meanwhile, was deliberately separated from Aimi as Eien sought to limit her influence and pursue his work without her interference. By the time Aimi and Eien separated, their family had already fractured. Mune eventually escaped their father&#039;s control and found sanctuary within a monastery. Aimi&#039;s Farsight later gave her enough warning to know that Eien&#039;s life was approaching its end, though the circumstances remained hidden from her. Eien travelled to the monastery with men intending to reclaim Mune. He never returned.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Only afterward did Aimi learn that Mune had defended themself and that Eien had died in the confrontation. She mourned the man she had once loved without denying what he had become or what had forced their child to act. Seito reacted differently. Following Eien&#039;s death, he severed his remaining relationship with Aimi and eventually continued the research his father had left behind. Despite her attempts to reach him, Aimi was forced to accept that her eldest son wanted nothing further to do with her. She never stopped loving him.&lt;br /&gt;
===Beginning Again===&lt;br /&gt;
In the years that followed, Aimi completed her formal education and developed a medical practice that combined contemporary medicine with the herbology and natural remedies of her upbringing. She also provided counselling, finding that the same patience which had served her throughout her life made listening and understanding as natural to her as treating physical ailments. It was through her profession that she eventually met Cormac at a medical conference.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Where Eien had been passionate, unpredictable, and relentlessly driven, &#039;&#039;&#039;Cormac Silvera&#039;&#039;&#039; was stable and open. Conversation came easily. No hidden experiments or secrets were waiting beneath reassurances. One date became another, then another. Eventually, they married. At thirty, Aimi gave birth to her third son, &#039;&#039;&#039;Carr Cinteroph&#039;&#039;&#039;. Carr proved to be yet another remarkable exception within Aimi&#039;s family. Like Seito and Mune before him, his potential extended considerably beyond the perceptive abilities characteristic of the Cinteroph bloodline.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For a time, Aimi and Cormac built a comfortable life together. Eventually, however, the very differences that had once made their relationship comfortable contributed to their growing apart. Cormac&#039;s increasing distrust of Force-users became particularly difficult as Carr&#039;s own abilities emerged. Their marriage ended, but their friendship did not.&lt;br /&gt;
|-|Adulthood 2=&lt;br /&gt;
===Letting Go===&lt;br /&gt;
Carr grew into an extraordinarily intelligent but socially awkward child. School proved difficult, friendships more so, and his Force sensitivity increasingly placed him at odds with his father. Aimi tried to provide what Carr needed. Eventually, she recognized that someone else might be able to provide more. By then, Mune had built an unusual family of their own. Caleb Wild&#039;en and the people surrounding Mune offered Carr something Aimi could not easily reproduce: an environment filled with people whose differences were not merely tolerated, but expected.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Entrusting Carr to his older sibling was difficult. Aimi nevertheless believed it was the right decision. Carr flourished. Over time, Mune&#039;s relationship with Carr changed from protector and dependent into something much closer to equals. Aimi watched her youngest son develop confidence, friendships, and eventually the determination to protect others rather than always expecting others to protect him. She never regretted giving him that opportunity.&lt;br /&gt;
===Losing Seito===&lt;br /&gt;
Years later, Seito returned to their lives when he kidnapped Mune. Whatever remained of the child Aimi had spent years trying to reach had become buried beneath a lifetime of suffering, resentment, and the continuation of Eien&#039;s work. During their captivity, Mune lost their memories. Carr and others from Arcona eventually mounted a rescue, during which the memoryless Mune killed Seito while defending themself and those their instincts recognized as family.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aimi lost her firstborn. She did not blame her second. When Mune eventually recovered enough to understand what they had done, Aimi offered them the forgiveness they struggled to offer themself.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;You freed him from the suffering and torture he has endured all his life. I only regret that you were the one to shoulder that burden; it is unfair. And I am sorry. Forgive my weakness.&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aimi mourned Seito deeply. Yet she understood that Mune had acted without memories of their brother and in defence of those Seito threatened. She would not allow the loss of one son to become the loss of another.&lt;br /&gt;
===Selen===&lt;br /&gt;
Aimi eventually left Seraph and settled on Selen, bringing herself physically closer to Mune and Carr without attempting to insert herself into the lives they had built. She established a small medical practice within her new community, continuing to combine conventional medicine with herbology and providing counselling to those who needed someone willing to listen. Her home gradually filled with plants, each carefully chosen because it served some purpose—medicinal, culinary, or frequently both. When time allows, she can often be found tending the garden or walking in the early evening, particularly around sunset.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Once a month, however, Aimi&#039;s home becomes considerably less peaceful.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
She hosts a family dinner, preparing an extravagant homemade meal and inviting everyone to contribute something of their own. Mune and Carr attend when able, alongside Caleb and whichever members of their increasingly sprawling extended family happen to be available. Ro&#039;ki Tel has become something of an adopted fourth son in Aimi&#039;s eyes, while Caleb reliably finds some task around the house with which he can help. Zig Kaliska&#039;s continued bewilderment at having somehow become Carr&#039;s mentor remains a particular source of Aimi&#039;s amusement.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Cormac rarely attends due to distance and the demands of his work, but he and Aimi remain dear friends. Their monthly calls inevitably include updates about Carr. Though Cormac remains uncomfortable with the Force, he has nevertheless expressed genuine pride in the man their son is becoming.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aimi still worries whenever her children leave on dangerous assignments. She also trusts them. They have surrounded themselves with people who will protect one another, and experience has taught Aimi that loving someone does not mean preventing them from choosing their own path. It means being there when that path brings them home.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Physical Profile=&lt;br /&gt;
Aimi Cinteroph is a Shistavanen woman of graceful build, with a softly curved figure and a naturally composed bearing. Her body is covered in thick, predominantly white fur, broken by soft grey markings across her forehead, around her eyes, along her cheeks, and over the outer surfaces of her large, pointed ears. A thick ruff frames her neck and upper chest, adding to the softness of her appearance. Perhaps Aimi&#039;s most immediately recognizable feature is her unusually long head fur. Silvery-white and slightly wavy, it falls well past her shoulders in loose layers, framing her face and frequently sweeping across one side of her forehead. Her facial features are comparatively delicate for a Shistavanen, with a slender muzzle, dark nose, expressive brows, and vivid magenta eyes. Those eyes are particularly striking against her pale fur and tend to lend even quiet expressions an attentive, knowing quality.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aimi generally dresses comfortably and practically, favouring flowing shirts, blouses, vests, long skirts or trousers, and other garments suited equally well to her medical practice and everyday life. Earthy fabrics and uncomplicated designs reflect her preference for function and comfort, though she takes care in her appearance and can dress quite elegantly when the occasion warrants it. Jewellery and other adornments are generally kept understated. Though age has begun to lend Aimi a mature softness, she remains healthy and active from years spent tending her garden and walking whenever opportunity permits. Her movements tend to be measured and unhurried, and she rarely appears rushed even when busy. Much of what makes Aimi approachable comes less from any individual physical feature than the warmth of her expressions: attentive eyes, relaxed ears, and an easy smile that often suggests she has considerably more patience available than whoever is currently testing it.&lt;br /&gt;
&lt;br /&gt;
|-|Personality Profile=&lt;br /&gt;
Aimi Cinteroph is gentle, thoughtful, and contemplative, possessing an abundance of patience and an almost stubborn willingness to understand others. She believes that everything happens for a reason, approaching hardship by considering what can be learned from it rather than dwelling upon what cannot be changed. Her patience should not be mistaken for passivity, however; Aimi can be remarkably fiery and stubborn when sufficiently provoked, traits readily recognizable in each of her sons. Curiosity is another defining Cinteroph trait that Aimi possesses in abundance. She delights in knowledge and readily combines new ideas with older wisdom rather than treating the two as incompatible. This is particularly evident in her approach to medicine, where traditional herbology comfortably exists alongside formal medical science. Her nature-based spirituality follows much the same philosophy, regarding the Living Force as something to experience and understand rather than something requiring rigid doctrine.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aimi possesses an extraordinary capacity for empathy and forgiveness. She makes a deliberate effort to understand why people make the choices they do, even when she cannot condone those choices. To Aimi, forgiveness does not mean forgetting harm, excusing it, or allowing someone to continue causing it. She can love someone while recognizing that they cannot remain part of her life. Ironically, she has considerably more difficulty extending that same compassion toward herself, carrying lingering guilt over moments when she believes she failed those she loved. Family remains at the centre of Aimi&#039;s life, though her love is rarely possessive. She accepts that her children must make their own choices and prefers to remain somewhere they can always return to for advice, a patient ear, or simply company. She worries when their lives take them into danger but trusts the family they have built around themselves to look after one another. For Aimi, sometimes loving someone means protecting them; other times, it means trusting them enough to let them go.&lt;br /&gt;
|-|Speech=&lt;br /&gt;
Aimi speaks in a warm, soft contralto, her voice carrying a calm cadence that rarely seems hurried. Her accent retains traces of her upbringing in the Republic of the Force, particularly in the gentle lengthening of certain vowels, though decades spent elsewhere on Seraph and her formal education have softened it considerably. She tends to choose her words carefully and is comfortable allowing pauses into conversation, preferring to think before speaking rather than filling silence unnecessarily. Her manner of speech is educated without being formal, favouring simple language and thoughtful observations over technical jargon even when discussing subjects she knows well. Years spent practising medicine and counselling have made Aimi an attentive listener, and she frequently asks questions rather than immediately offering advice. Even disagreements are usually approached with curiosity, though when her patience is finally exhausted, her voice becomes firmer and remarkably direct rather than louder.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aimi&#039;s humour is understated and occasionally teasing, particularly around her family. She has also developed the distinctly maternal talent of delivering an observation so gently and matter-of-factly that it may take Carr or Mune several seconds to realize they have just been thoroughly admonished.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mune</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Mune_Cinteroph&amp;diff=202769</id>
		<title>Mune Cinteroph</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Mune_Cinteroph&amp;diff=202769"/>
		<updated>2026-08-19T01:49:13Z</updated>

		<summary type="html">&lt;p&gt;Mune: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|imp|rdb|exd|nor|featured}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Force Disciple&lt;br /&gt;
|image= [[File: MunePFP.png|250px]]&lt;br /&gt;
|firstname= Mune&lt;br /&gt;
|lastname= Cinteroph&lt;br /&gt;
|homeworld= [[Seraph]]&lt;br /&gt;
|birth= 16 ABY&lt;br /&gt;
|death=&lt;br /&gt;
|species= Shistavanen&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Pink &lt;br /&gt;
|eyes= Ruby&lt;br /&gt;
|height= 1m 70cm&lt;br /&gt;
|weight= 77.11kg&lt;br /&gt;
|cyber= &lt;br /&gt;
|mother=[[Aimi Cinteroph]]&lt;br /&gt;
|father=Eien Osada (deceased)&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=[[Caleb Wild&#039;en]]&lt;br /&gt;
|allies= &lt;br /&gt;
|enemies= *UCE Government&lt;br /&gt;
|saber= *Purple&lt;br /&gt;
*Blue&lt;br /&gt;
*Indigo&lt;br /&gt;
|form= *Shien&lt;br /&gt;
*Ataru&lt;br /&gt;
|weapons= *Kurn&#039;mun (Elder Lightsaber)&lt;br /&gt;
*Sarr&#039;mun (Force-Imbued Blade)&lt;br /&gt;
*Varruk&#039;nar (Ichor Sword)&lt;br /&gt;
*Wyr&#039;kla (Lightdagger)&lt;br /&gt;
*Dusk&#039;thar (Elder Lightsaber)&lt;br /&gt;
|fightingstyle= *Shadow Step&lt;br /&gt;
*K&#039;thri&lt;br /&gt;
|profession= *Oracle&lt;br /&gt;
*Director of Imperial Scholae Intelligence (formerly)&lt;br /&gt;
*Voidbreaker II Intelligence Officer (formerly)&lt;br /&gt;
*Voidbreaker II Captain&lt;br /&gt;
*Envoy Corps&lt;br /&gt;
|position= *Magistrate to the Deputy Grand Master&lt;br /&gt;
|era=*[[Imperial era]]&lt;br /&gt;
*[[Rise of the Brotherhood era]]&lt;br /&gt;
*[[Exodus era]]&lt;br /&gt;
*[[New Order era]]&lt;br /&gt;
|affiliation=*[[Clan Arcona]]&lt;br /&gt;
*[[House Qel-Droma]]&lt;br /&gt;
*[[Voidbreaker]] II&lt;br /&gt;
*[[Envoy Corps]]&lt;br /&gt;
|ship=&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier: 3607|3607]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote| Flowers grow out of dark moments. | Corita Kent}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mune Cinteroph&#039;&#039;&#039; is a Shistavanen Arconae of [[Clan Arcona]] and Captain of the &#039;&#039;[[Voidbreaker ]]&#039;&#039;II, renowned for their exceptional gift of Farsight and the title of Oracle it has earned them. A scholar, explorer, and deeply spiritual believer in the Living Force, Mune rejects simple distinctions between Light and Dark in favour of judging individuals by their choices and actions. Beneath their warm, eloquent, and occasionally irreverent nature lies an equally powerful instinctual side, the two having become inseparable parts of the person they are today. Fiercely devoted to their family and crew, Mune leads through trust and collaboration rather than authority, surrounding themself with a chosen &amp;quot;pack&amp;quot; they will go to extraordinary lengths to protect. Despite the titles accumulated throughout an eventful life, Mune places little importance upon defining themself by any of them. In their own words, &#039;&#039;&#039;&amp;quot;I am me.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Childhood=&lt;br /&gt;
&lt;br /&gt;
{{Quote| Waiting is painful. Forgetting is painful. But not knowing which to do is the worst kind of suffering.| Paulo Coelho}}&lt;br /&gt;
&lt;br /&gt;
[[File:Excursiongraphics1.png|thumb|left|Force-sensitive canid native to Seraph.]]&lt;br /&gt;
Mune Cinteroph&#039;s earliest years were spent on Seraph beneath the shadow of his father, Eien Osada. Even before Mune&#039;s birth, Eien had taken an invasive interest in what his child might become, altering Mune&#039;s developing genetics with material derived from a Force-sensitive species native to the planet. Whether those alterations contributed to Mune&#039;s unusually powerful connection to the Force or the deeply instinctual side of their nature would remain impossible to say with certainty. Life under Eien was difficult and often unsafe. Mune learned young to be observant, cautious, and fiercely protective of themself and those they cared about. Their mother, Aimi, remained someone Mune loved deeply, while their brother Seito was another child caught within circumstances neither of them had chosen.&lt;br /&gt;
&lt;br /&gt;
Eventually, Mune escaped and found refuge within a monastery on Seraph. For perhaps the first time in their young life, they were genuinely safe. The change suited them. Naturally inquisitive, Mune delighted in an environment where learning and study were actively encouraged. The monks introduced them to a more spiritual understanding of the Force, particularly the Living Force that surrounded and connected all things. Mune&#039;s already remarkable gift for Farsight flourished under their instruction, though the monks discouraged the young Shistavanen from openly discussing the visions they experienced.&lt;br /&gt;
&lt;br /&gt;
The monastery became more than a refuge. It was Mune&#039;s first experience with a home where knowledge was encouraged and where they were given the space to discover who they might become. It was during these years that Mune met Asahi. The two were young, but Asahi became someone with whom Mune could be remarkably open. He listened to Mune&#039;s thoughts, questions, and, importantly, the visions they had been taught to keep largely to themself. Their friendship deepened into Mune&#039;s first experience with love and left an impression that would remain long after their paths separated.&lt;br /&gt;
&lt;br /&gt;
|-|Adolescence=&lt;br /&gt;
[[File:Csp-logo.png|thumb|right|150px|CSP Emblem]]&lt;br /&gt;
The safety Mune found at the monastery did not last indefinitely. Eien eventually came for them, arriving with a cadre of men intent upon taking Mune back. Faced with the prospect of once again falling under their father&#039;s control, Mune defended themself. Eien was killed in the confrontation. Mune would carry complicated feelings about their father&#039;s death into adulthood. They eventually made peace with the instinctual part of themself that acted in self-preservation and does not regret refusing to be taken. What remains is regret for what never had the opportunity to happen—that Eien never chose differently, and that circumstances never allowed Mune to discover whether understanding or even forgiveness might someday have been possible.&lt;br /&gt;
&lt;br /&gt;
Mune left the monastery soon afterward.&lt;br /&gt;
&lt;br /&gt;
The monks had given them safety, knowledge, and the foundations of a spiritual relationship with the Living Force that would remain throughout their life. Mune did not leave because they rejected those teachings or the people who had sheltered them. Rather, the time had come to discover what existed beyond the monastery&#039;s walls.&lt;br /&gt;
&lt;br /&gt;
That search eventually brought them to the Brotherhood. Mune entered its ranks without ever comfortably fitting the philosophical labels others might have preferred. Their spirituality remained heavily influenced by the Living Force. Still, Mune found little reason to believe that compassion, anger, serenity, fear, love, or aggression could be cleanly divided into opposing halves. They were simply parts of being alive. During these early years, Mune became close with Impetus. The two trained and worked to strengthen themselves alongside one another, developing a friendship built upon mutual trust. Impetus often found in Mune someone willing to listen without judgment, and Mune became one of the people in whom she could confide.&lt;br /&gt;
&lt;br /&gt;
Mune continued to develop their abilities while trying to determine where they belonged in the much larger world they had entered. Farsight remained both their greatest gift and a private burden. The lessons of the monastery remained deeply ingrained, and despite having once shared their visions with Asahi, Mune remained reluctant to place their weight upon others. Before long, their path would lead back to Seraph. And to Asahi.&lt;br /&gt;
&lt;br /&gt;
|-|Adulthood 1=&lt;br /&gt;
&lt;br /&gt;
{{Quote| The woods are lovely, dark and deep. But I have promises to keep and miles to go before I sleep. | Robert Frost}}&lt;br /&gt;
[[File:United_Corporations_of_Elaya%28s%29.jpg|thumb||right||Cityscape of UCE.]]&lt;br /&gt;
==Return to Seraph==&lt;br /&gt;
Mune&#039;s return to Seraph brought them back into contact with their first love, but the reunion would ultimately become one of the most painful experiences of their life. Events surrounding Asahi revealed a threat specifically designed around Mune. A virus had been engineered to target their unusual genetics and was transmitted to Mune through contact with Asahi. Worse still was Asahi&#039;s own condition.&lt;br /&gt;
&lt;br /&gt;
There was no saving him. When Asahi asked Mune to end his suffering, Mune ultimately honoured his request. Even years later, Mune considers it the most painful thing they have ever done. The experience profoundly influenced Mune&#039;s relationship with lethal force. They do not believe killing is inherently corrupting, nor do they divide such actions neatly between Light and Dark. Instead, Mune carries a much simpler conviction: if another reasonable option exists, take it.&lt;br /&gt;
&lt;br /&gt;
Asahi&#039;s collar remained with Mune afterward. What had once represented a promise became something quieter, the memory of someone Mune had loved and would continue to love even as life carried them forward. The virus, however, remained.&lt;br /&gt;
&lt;br /&gt;
==Elincia Rei &amp;amp; Caleb Wild&#039;en==&lt;br /&gt;
&lt;br /&gt;
{{Quote| Love is pure and true; love knows no gender. | Tori Spelling}}&lt;br /&gt;
&lt;br /&gt;
[[File:Mune-and-Caleb(s).png|left|600px|Mune &amp;amp; Caleb]]&lt;br /&gt;
Mune&#039;s deteriorating condition eventually brought them to Elincia Rei, a scientist associated with Scholae Palatinae whose expertise offered the possibility of treatment. It was during Mune&#039;s treatment and recovery that Caleb Wild&#039;en entered their life. Caleb was assigned to protect Mune and initially approached the responsibility with the detached professionalism expected of a covert operative. The imposing Togorian was disciplined, blunt, reserved, and accustomed to keeping others at a comfortable distance.&lt;br /&gt;
&lt;br /&gt;
Mune did not appear particularly interested in maintaining that distance. Beneath Caleb&#039;s intimidating exterior, Mune recognized something familiar: another person who had spent much of their life trying to become what others expected of them. Mune had no interest in Caleb&#039;s reputation or the persona surrounding it. They simply wanted to know him. Caleb, in turn, became something Mune had rarely possessed. Stability.&lt;br /&gt;
&lt;br /&gt;
Their relationship gradually moved beyond protector and charge. Trust became friendship, friendship became affection, and affection eventually became love. Where Asahi had once been the person with whom Mune could share the parts of themself others discouraged, Caleb became the person beside whom Mune could simply exist without explanation. Mune would never stop loving Asahi. Caleb never asked them to.&lt;br /&gt;
&lt;br /&gt;
==Following the Force==&lt;br /&gt;
&lt;br /&gt;
Mune remained within Scholae Palatinae for a time, building a life alongside Caleb while continuing to develop their abilities and understanding of the Force. Eventually, Farsight began pulling Mune elsewhere. There was somewhere they needed to be. Mune could not necessarily explain where that conviction would lead or precisely what waited at the other end. They simply knew that remaining where they were felt wrong.&lt;br /&gt;
&lt;br /&gt;
Caleb trusted them. So when Mune left, Caleb went with them.&lt;br /&gt;
&lt;br /&gt;
For Mune, the decision was not a rejection of everything that had come before. It was simply another step forward, guided by the same Force they had learned to listen to as a child. That path eventually brought them to Clan Arcona.&lt;br /&gt;
&lt;br /&gt;
==Family==&lt;br /&gt;
&lt;br /&gt;
Arcona gave Mune something they had spent much of their life slowly assembling around themself: family chosen as much as inherited. That family became considerably more complicated when Aimi asked Mune to take responsibility for their much younger brother, Carr. Mune&#039;s initial response was somewhere between confusion and annoyance. Carr was brilliant, inquisitive, sarcastic, frequently undisciplined, and possessed an extraordinary ability to involve himself with technology he had probably been specifically instructed to leave alone. Mune nevertheless took the responsibility seriously, and Carr became part of the life Mune and Caleb had built together.&lt;br /&gt;
&lt;br /&gt;
Their relationship changed as Carr grew. Mune initially regarded Carr as someone to protect. Over time, however, Carr demonstrated the same fierce loyalty Mune valued so deeply in others. Beneath their considerable differences—particularly Carr&#039;s insistence upon treating the Force as a system that could eventually be explained without resorting to mysticism—the brothers shared a deep concern for the people around them.&lt;br /&gt;
&lt;br /&gt;
Carr would eventually become considerably more than Mune&#039;s responsibility. He became someone Mune trusted beside them.&lt;br /&gt;
&lt;br /&gt;
|-|Adulthood 2=&lt;br /&gt;
&lt;br /&gt;
==The Voidbreaker II==&lt;br /&gt;
&lt;br /&gt;
Within Arcona, Mune found another home aboard the Voidbreaker II. The ship brought together an eclectic collection of people who became friends, confidantes, and eventually another extension of Mune&#039;s growing family. Among them was Zig Kaliska, whom Mune came to trust deeply. Her judgment and willingness to challenge those around her made her an invaluable friend and someone whose counsel Mune came to value greatly.&lt;br /&gt;
&lt;br /&gt;
Ro&#039;ki Tel similarly found his way into the extended Cinteroph family through his friendship with Carr. His considerably more easygoing nature—and seemingly inexhaustible supply of terrible jokes—proved particularly effective at amusing Mune. Mune also developed a close friendship with Eleceos, whose own powerful Farsight and empathic abilities gave the pair an unusual understanding of one another.&lt;br /&gt;
&lt;br /&gt;
For someone who had once been encouraged to keep their visions private, the Voidbreaker II gradually became a place where Mune learned to do the opposite. They began speaking openly about what they saw, trusting those around them to help interpret possibilities that Mune had once believed they needed to carry alone. A burden shared, they discovered, was considerably easier to carry. In time, Mune was asked to take command of the Voidbreaker II. They accepted. Mune never regarded command as evidence that their judgment was inherently more valuable than anyone else&#039;s. They instead developed a collaborative style of leadership, actively seeking the perspectives of their crew and placing particular trust in Zig, who became their Executive Officer. When challenged, Mune would rather understand why someone disagreed than silence them.&lt;br /&gt;
&lt;br /&gt;
To Mune, authority exists to carry responsibility, not confer superiority. The Captain may ultimately have to make the decision, but that also means accepting responsibility for whatever follows. The Voidbreaker II became more than Mune&#039;s command. It became home.&lt;br /&gt;
&lt;br /&gt;
==Taken==&lt;br /&gt;
&lt;br /&gt;
That home was disrupted when Seito returned to Mune&#039;s life. Mune had long regarded their brother with more pity than hatred. Both had suffered beneath Eien, and Mune understood that circumstances had shaped Seito just as surely as they had shaped them. Where Mune had found people and places that allowed them to heal and grow, Seito had followed a very different path. Whatever hope Mune might once have held for their brother did not prevent Seito from becoming a threat. Mune was kidnapped.&lt;br /&gt;
&lt;br /&gt;
During their captivity, Mune lost their memories. Names disappeared. Relationships disappeared. Education, experience, philosophy, and much of the context through which Mune understood the world disappeared with them. What remained was something far more fundamental. Instinct.&lt;br /&gt;
&lt;br /&gt;
The part of Mune they had once regarded as feral came to dominate their behaviour. It was not another personality, nor something inherently malicious. It was the intensely instinctual survivor that had always existed alongside Mune&#039;s intellectual nature, now operating without the memories and learned experience that normally tempered and contextualized it. Mune became increasingly dependent upon scent, body language, immediate experience, and the powerful canid senses they had previously relied upon far less consciously. They knew they were in danger. They knew Seito was responsible. They did not know who Seito was.&lt;br /&gt;
&lt;br /&gt;
==The Rescue==&lt;br /&gt;
&lt;br /&gt;
Carr refused to abandon his brother. With Mune gone, Carr reached out to Arcona and helped gather those willing to bring the Captain home. For Caleb, it was another painful failure to protect the person he loved. For Carr, it became a moment when waiting for someone older or more experienced to solve the problem was no longer an option. They went after Mune. When the rescuers finally reached them, Mune could not remember Carr or Caleb. But memory and recognition proved to be different things. Scent told Mune something their mind could not. Caleb was familiar. Safe. Carr was familiar too. Important.&lt;br /&gt;
&lt;br /&gt;
Mune could not have explained the relationships between them, but the instinctual part of them did not require an explanation. These were people who mattered. People who belonged within the small circle Mune&#039;s instincts recognized as their own. Seito threatened them. Mune did not remember that Seito was their brother. They did not remember that he had also been a victim of Eien, nor that the person Mune had once been pitied him and might have sought some means of saving him. The Mune standing there knew only what was immediately apparent. Seito was the threat. Carr and the others were theirs to protect.&lt;br /&gt;
&lt;br /&gt;
The feral Mune acted. Seito was killed during the rescue. Only later would Mune understand what they had done.&lt;br /&gt;
&lt;br /&gt;
==Homecoming==&lt;br /&gt;
&lt;br /&gt;
Returning to the Voidbreaker II did not immediately restore the person its crew remembered. Mune remained without much of their past, navigating familiar surroundings through sensations and instincts they could not yet explain. Caleb became particularly important during this period. Even without remembering their marriage, Mune instinctively associated the Togorian with safety. The relationship was not effortless. Moments of tension or stress could cause Mune to recoil even from Caleb&#039;s touch. At other times, that same touch and familiar scent provided precisely the reassurance they needed.&lt;br /&gt;
&lt;br /&gt;
Carr similarly occupied a place Mune understood before they remembered why. The younger brother Mune had once considered someone to protect had helped bring them home. As their relationship was rebuilt and memories began returning, Mune gradually came to recognize something their instinctual side had already begun to understand. Carr was no longer a child standing behind them. He was capable of standing beside them.&lt;br /&gt;
&lt;br /&gt;
|-|Adulthood 3=&lt;br /&gt;
&lt;br /&gt;
==Becoming Whole==&lt;br /&gt;
&lt;br /&gt;
Mune&#039;s memories returned gradually. Some surfaced unexpectedly, triggered by familiar people, places, scents, sensations, or experiences. Others were drawn out through deliberate work with Eleceos. As one of Mune&#039;s close friends, Eleceos combined powerful Farsight with an unusual empathic ability expressed through physical touch, allowing him to help Mune navigate returning memories and the emotions attached to them. The process eventually restored the knowledge of Seito. With it came the realization that Mune had killed their own brother. Mune mourned what had happened and the possibility that had died with him. Seito had been another victim of Eien, and the Mune who remembered him could not help wondering whether there might once have been some way to save him.&lt;br /&gt;
&lt;br /&gt;
Mune also understood something important. The person who killed Seito had not possessed that knowledge. Memoryless Mune had seen someone threatening their life and the lives of people their instincts recognized as important and had acted to protect them. There had been no philosophical judgment, old resentment, or conscious decision to condemn a brother. There had only been instinct. And Mune no longer rejected that instinct as something separate from themself.&lt;br /&gt;
&lt;br /&gt;
As their memories returned, the intellectual Mune returned with them—but the feral Mune did not disappear. Instead, the two increasingly became indistinguishable. Instinct gained context. Intellect learned to trust instinct. The analytical scholar and the territorial predator were not competing identities. They were different expressions of the same person, and the experience of living without their memories had forced Mune to understand a part of themself they had once tried primarily to control. That integration remains visible in ordinary life. Mune unconsciously scents the air, reacts readily to unfamiliar sounds, finds comfort in familiar scents and physical contact, and tends to roam when they need to think. Stress makes those behaviours more pronounced, but they no longer represent a loss of control. Through the Force, Mune has even learned to give that instinctual nature physical expression by transforming into a white-furred Cythraul. The form is not the release of some creature hidden within them, but another shape in which Mune is comfortable being themself.&lt;br /&gt;
&lt;br /&gt;
==Captain Once More==&lt;br /&gt;
&lt;br /&gt;
Recovery also meant returning to a responsibility Mune had held before Seito took their memories: command of the Voidbreaker II. Mune returned to the Captain&#039;s chair changed by the experience, but no less committed to the principles by which they had led before it. If anything, relying so completely upon others during their recovery reinforced their belief that leadership was never supposed to mean standing above those around them. Zig remained a trusted friend and invaluable Executive Officer. Carr was no longer merely a younger brother Mune felt obligated to protect. Caleb remained their rock, but Mune understood more clearly than ever that protection between them flowed in both directions. Eleceos had helped guide Mune through one of the most difficult periods of their life. Mune had needed all of them. There was no shame in that.&lt;br /&gt;
&lt;br /&gt;
Recognition as an Arconae carries similar meaning. Mune values the title because it represents the trust and recognition of their fellow Arconae, but firmly rejects any suggestion that it places them above another member of the Clan. The title of Oracle carries considerably less weight in Mune&#039;s mind. Their exceptional Farsight has followed them since childhood; giving it another title changes little. As far as Mune is concerned, they are still simply the Captain of the Voidbreaker II.&lt;br /&gt;
&lt;br /&gt;
|-|Present Day=&lt;br /&gt;
&lt;br /&gt;
==Present Day== &lt;br /&gt;
[[File:DJBMuneCyhtraul.png|thumb|right|400px|Mune using Transformation to take on the form of a Cythraul.]]&lt;br /&gt;
At twenty-eight, Mune has stopped trying to resolve themself into something simpler.&lt;br /&gt;
&lt;br /&gt;
They remain deeply spiritual without adhering to a conventional division between Light and Dark. They are intellectual and instinctual, compassionate but capable of violence, optimistic enough to believe almost anyone can change, and experienced enough to know that belief will sometimes hurt them. Mune remains prone to withdrawing into endless possibilities when something goes wrong, wondering what they might have done differently. They hyperfixate upon visions and research, keep several projects underway simultaneously, and frequently wander the ship simply because movement helps organize their thoughts.&lt;br /&gt;
&lt;br /&gt;
They are also considerably warmer than their history might suggest. Mune reads voraciously, delights in acquiring knowledge, enjoys terrible jokes and worse puns, and is openly affectionate with those close to them while remaining mindful of their boundaries. Around Caleb, that affection becomes considerably less restrained. Physical closeness remains one of Mune&#039;s strongest sources of comfort, and after everything they have experienced, there are few places they feel safer than wrapped in their husband&#039;s arms.&lt;br /&gt;
&lt;br /&gt;
Their family has grown around them. Caleb is their rock. Carr is no longer the child Mune must stand in front of, but a brother capable of standing beside them. Zig and Eleceos are trusted friends. Ro&#039;ki and others have become part of an increasingly sprawling extended family. The Voidbreaker II is home.&lt;br /&gt;
&lt;br /&gt;
Mune knows there will be other losses, other dangers, other visions, and other decisions they will wish they could make differently. Farsight has taught them better than most that the future is rarely simple. For once, Mune does not need it to be. Surrounded by people they trust and who trust them in return, they are content to continue forward and discover where the adventure takes them next.&lt;br /&gt;
&lt;br /&gt;
Asked to explain who they are beneath the titles, histories, contradictions, and expectations accumulated throughout their life, Mune&#039;s answer is considerably simpler.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;I am me.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Profile ==&lt;br /&gt;
{{Quote| The hidden harmony is better than the obvious. | Heraclitus}}&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Physical Profile=&lt;br /&gt;
 [[File:Djbmuneref.png|thumb||left|400px|Mune Cinteroph, Shistavanen, Age 27]]&lt;br /&gt;
Mune stands slightly below average height for an adult Shistavanen at 5&#039;7&amp;quot; (170 cm). They possess a lean, athletic build shaped more by agility and endurance than raw strength, with long limbs, a narrow waist, and subtle curves that lend their physique an androgynous quality. Regular swimming and running keep them well-toned without adding significant bulk.&lt;br /&gt;
&lt;br /&gt;
Their body is covered in pristine white fur, growing especially thick around the cheeks, throat, and scruff to form a prominent ruff. Mune&#039;s features are distinctly vulpine, with a slender muzzle, black nose, pointed teeth, and large, expressive ears adorned with simple helix piercings. Between them, the fur grows longer and shaggier, usually falling untidily across their forehead. Vivid ruby-red eyes with narrow, vulpine pupils stand out sharply against their otherwise pale features. A large, heavily furred tail extends behind them, while their padded fingers and toes end in slightly curved black claws. Mune keeps their fur well-groomed, though their perpetually tousled headfur lends them a somewhat more relaxed appearance. Their expressive ears and tail frequently betray emotions that their face does not, particularly when they are distracted or caught off guard.&lt;br /&gt;
&lt;br /&gt;
Around Mune&#039;s throat rests a simple steel collar, secured into an unbroken circle by a locking screw and rarely, if ever, removed. Their clothing otherwise varies freely between masculine, feminine, and androgynous styles according to mood and circumstance. Mune gives little thought to attaching gender to their presentation and is equally comfortable in any of them.&lt;br /&gt;
&lt;br /&gt;
==Cythraul Form==&lt;br /&gt;
&lt;br /&gt;
Through their mastery of Transformation, Mune can assume the form of a large Cythraul wolf. Their transformed body retains the pristine white coloration of their Shistavanen form, accompanied by the same striking ruby-red eyes. Long-limbed and powerfully built through the shoulders, the Cythraul carries itself low and forward with a distinctly predatory posture, its shaggy coat forming a pronounced ridge across the neck and back.&lt;br /&gt;
&lt;br /&gt;
Despite its more imposing appearance, the Cythraul is not a separate persona or a loss of Mune&#039;s higher reasoning. It is simply another physical expression of the instinctual nature they have come to accept as part of themself. Mune remains recognizably Mune while transformed, albeit considerably more reliant upon scent, hearing, body language, and other natural behaviours suited to the form.&lt;br /&gt;
&lt;br /&gt;
|-|Personality Profile=&lt;br /&gt;
&lt;br /&gt;
Mune Cinteroph is warm, curious, and deeply perceptive, pairing a sharp intellect with an equally sharp tongue. Gregarious and emotionally intelligent, they enjoy conversation, learning, sarcasm, and an unfortunate number of terrible jokes. Mune is quietly confident in their intelligence but readily admits mistakes and revises their understanding when presented with new information. Their mind is rarely idle, often juggling several projects at once or becoming intensely focused on research and particularly troublesome visions.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Compassion and loyalty strongly guide Mune&#039;s behaviour. They prefer to understand rather than judge and will often encourage others to talk through what they are feeling. Mune believes most people are fundamentally decent and capable of change, sometimes extending that faith longer than circumstances warrant. Their family and chosen &amp;quot;pack&amp;quot; are especially important to them, and while Mune generally responds proportionately when personally threatened, their restraint becomes considerably less reliable when someone they love is endangered. Despite their otherwise considerable resolve, Mune suffers from claustrophobia and can become increasingly distressed when confined or physically restrained.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Logic and instinct exist comfortably alongside one another in Mune. Once wary of their more feral nature, they now accept it as readily as their intellectual side. Scenting the air, reacting instinctively to sounds, expressive ears and tail, and increasingly territorial behaviour under stress are all commonplace. Even their Cythraul form is regarded not as another identity, but simply another expression of themself. Mune remains deeply spiritual and believes strongly in the Living Force, though they reject a strict distinction between Light and Dark. They similarly place little importance on rank or authority, preferring collaboration and regarding leadership as a responsibility rather than a privilege. Despite their many titles and the contradictions others may see in them, Mune has little interest in defining themself through any one label. When asked who they are, their answer is characteristically simple: &#039;&#039;&#039;&amp;quot;I am me.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-|Combat Profile=&lt;br /&gt;
&lt;br /&gt;
Mune is an agile and highly mobile combatant who favours awareness, finesse, and adaptability over brute strength. Their fighting style keeps them constantly moving, weaving through an opponent&#039;s reach and relying upon considerable Athletics and Stamina to maintain the pace. With a lightsaber, Mune primarily employs &#039;&#039;&#039;Shien&#039;&#039;&#039;, supplemented by the acrobatics of &#039;&#039;&#039;Ataru&#039;&#039;&#039;, while Shadow Step and K&#039;thri provide additional close-quarters options. Their lack of physical strength remains a notable weakness; if caught or successfully cornered, Mune can be overpowered by considerably stronger opponents.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
What makes Mune particularly dangerous is their command of the Force. Mastery of &#039;&#039;&#039;Farsight&#039;&#039;&#039;, coupled with &#039;&#039;&#039;Clairvoyance III&#039;&#039;&#039;, allows them to perceive branching possibilities even in the midst of combat with little conscious effort. Rather than possessing perfect knowledge of what an opponent will do, Mune fights with an uncanny awareness of what might happen next, allowing instinct and intellect to rapidly select between possible responses. Precognition further supplements this awareness, making Mune exceptionally difficult to surprise.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Mune possesses an unusually broad defensive and support repertoire. Their powerful &#039;&#039;&#039;Barrier&#039;&#039;&#039; can protect both themself and others, while &#039;&#039;&#039;Healing&#039;&#039;&#039; combined with Accelerated Healing II makes injury less immediately debilitating. Battle Meditation and Force Meld further emphasize Mune&#039;s ability to fight as part of a group rather than solely as an individual. Most importantly, &#039;&#039;&#039;Channel III&#039;&#039;&#039; allows Mune to draw directly upon the Living Force to rapidly replenish exhausted Force reserves, enabling them to sustain extensive Force use through a prolonged engagement.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When greater aggression is required, Mune can employ Telekinesis and powerful Pyrokinesis or abandon conventional weaponry entirely through their mastery of &#039;&#039;&#039;Transformation&#039;&#039;&#039;, assuming the form of a large white Cythraul. The latter favours Mune&#039;s instinctual nature, heightened mobility, natural weapons, and predatory senses without sacrificing their intelligence or Force abilities. Mune rarely seeks lethal confrontation and prefers to avoid unnecessary danger. When cornered or when their family and crew are threatened, however, that restraint can rapidly give way to a much more ferocious response. Even then, Mune&#039;s greatest weapon is rarely claws, lightsaber, or flame—it is the unsettling possibility that &#039;&#039;&#039;they have already seen several ways the fight could end.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-|Speech=&lt;br /&gt;
Mune speaks in a warm tenor toward the higher end of the vocal range. Their Basic retains a refined accent shaped by their upbringing and education, softened by an unusual lilt and slight lengthening of the vowels. Once distinctly aristocratic, the accent has become less pronounced since Mune&#039;s memory loss and recovery, their speech now blending its former eloquence with a more relaxed and instinctively direct cadence. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Mune remains highly articulate and can readily slip into polished, carefully measured speech when diplomacy or command requires it. In ordinary conversation, however, they are considerably less formal, favouring easy conversation, sarcasm, playful turns of phrase, and terrible jokes. When stressed, threatened, or acting heavily upon instinct, their language becomes noticeably more economical: sentences shorten, words become direct, and tone and body language carry increasingly more of the message.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When speaking Shistavanen or Togorian, Mune&#039;s usual Basic accent largely disappears, and their voice settles slightly lower. This becomes particularly pronounced in Shistavanen, where instinctive vocalizations and subtleties of tone come more naturally to them. Regardless of language, Mune&#039;s speech now reflects much the same balance as the rest of them: &#039;&#039;&#039;cultivated intellect layered naturally alongside something considerably more instinctual.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Possessions of Note==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;| &#039;&#039;&#039;Possessions of Note&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Etymology&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Kurn’mun&#039;&#039;&#039; &#039;&#039;Moonward&#039;&#039;&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/items/85399-elder-lightsaber Elder Lightsaber]&lt;br /&gt;
| &#039;&#039;&#039;Kurn&#039;&#039;&#039;, to turn toward, face. &#039;&#039;&#039;Mun&#039;&#039;&#039;, moon.&lt;br /&gt;
| Blue-bladed elder lightsaber. This is Mune&#039;s primary weapon and signifies their commitment to protecting those they love and cherish. The blue of the blade and Varpeline crystal matches the shade of Caleb&#039;s eyes, Mune&#039;s husband and a man of bravery and righteousness. The hilt can easily be held in a one-handed or two-handed grip.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &#039;&#039;&#039;Dusk’thar&#039;&#039;&#039; &#039;&#039;Twilight Fang&#039;&#039;&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://www.darkjedibrotherhood.com/items/82664-elder-lightsaber Elder Lightsaber] &lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &#039;&#039;&#039;Dusk&#039;&#039;&#039;, recognizable root word. &#039;&#039;&#039;Thar&#039;&#039;&#039;, fang.&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | A purple-bladed elder lightsaber focused through a purple Varpeline crystal. The crystal originally held by this weapon, gifted to Mune by Asahi, has been removed so the keepsake could never be lost and has since been replaced with one nearly identical. The lightsaber continues to be sentimental. Its hilt is designed for a one-handed grip. The purple signified a balance between the Light and Dark and is often associated with a willingness to explore unorthodox methods of understanding the Force.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wyr’kla&#039;&#039;&#039; &#039;&#039;Ghostclaw&#039;&#039;&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/items/113586-lightdagger Lightdager]&lt;br /&gt;
| &#039;&#039;&#039;Wyr&#039;&#039;&#039;, ghost, spirit, unseen. &#039;&#039;&#039;Kla&#039;&#039;&#039;, short for claw or strike.&lt;br /&gt;
| This lightdagger has an indigo blade focused through a Solari crystal. The hilt can be wielded with one hand. Its colour is often seen as a balance between blue and purple lightsaber blade colours. Mune believes there is no line, there is no Light, and there is no Dark and that they are the same. It is how that power is used that makes the Force-user.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &#039;&#039;&#039;Sarr’mun&#039;&#039;&#039; &#039;&#039;Mooncutter&#039;&#039;&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://www.darkjedibrotherhood.com/items/87810-force-imbued-blade Force-imbued Blade]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &#039;&#039;&#039;Sarr&#039;&#039;&#039;, to cleave, to cut in a clean arc. &#039;&#039;&#039;Mun&#039;&#039;&#039; short, raw form of moon.&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | This Force-imbued blade takes the shape of a katana and is a gift from their teacher. Mune returned to their homeworld, guided by their visions, only to continue upon their path; they had one more test to pass. At the monastery that began their training in the use of the Force, they earned this blade.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Varruk’nar&#039;&#039;&#039; &#039;&#039;Bloodhowl&#039;&#039;&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/items/90989-ichor-sword Ichor Sword]&lt;br /&gt;
| &#039;&#039;&#039;Varruk&#039;&#039;&#039;, howl, violent, full-bodied. &#039;&#039;&#039;Nar&#039;&#039;&#039;, blood, rage, or war-cry.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Significant Fictions/Character Canon/Roleplaying Sessions==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;| &#039;&#039;&#039;Fictions&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Title&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;70%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Summary&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Time Period&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [https://drive.google.com/file/d/1DF7IEIRX1-3FjwQdtEoOsN7wZY3YUoiY/view Blood and Dreams]&lt;br /&gt;
| Mune can learn no more from the Nayaman monastery or TRF, and so they must step out of those sanctums to begin life on their own. It is then that they are first exposed to the Brotherhood through one of its members. Though hesitant at first, Mune takes him up on his invitation, and their first step upon the path begins.&lt;br /&gt;
| ~27 ABY&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://drive.google.com/file/d/1tnVxBu9zGbE3cfOEHnWfd0nP9LiOWG0D/view Where the Demons Hide]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Mune returns to Seraph, chasing visions that lead them back to their home and a horrible discovery. They are forced to walk the paths of their childhood, to relive nightmares and traumas they never thought to be faced with ever again... but to save the one they love, they would be forced to face those demons.&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | ~32 ABY&lt;br /&gt;
|-&lt;br /&gt;
| [https://drive.google.com/file/d/1gml-WqlN6wzrJJp8nlk4Kwxu_lFXEDWN/view On Wounded Seraph’s Wings]&lt;br /&gt;
| Mune is found on the roof of Adoniram Tower, lost in their visions of the future to escape the immediate pain of Elincia&#039;s passing. Caleb comes to console them and ease their suffering in the embrace of his arms. Never will they forget their friend and the one responsible for their meeting.&lt;br /&gt;
| ~37 ABY&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;| &#039;&#039;&#039;Roleplaying Sessions&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Title&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;70%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Summary&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Time Period&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://discord.darkjedibrotherhood.com/rp-sessions/2z.html Mos Kenny]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Mune is dropped off at a cantina in Mos Kenny, Tatooine, by Caleb after they walked right into a pillar while too focused on reading a book while walking. The cantina so happened to be busy with patrons from all over the Brotherhood, including some old friends and new.&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | ~40 ABY&lt;br /&gt;
|-&lt;br /&gt;
| [https://discord.darkjedibrotherhood.com/rp-sessions/eel.html Of Wolves and Sheep]&lt;br /&gt;
| On their way to Seraph, they are intercepted and kidnapped by their sociopathic brother, Seito. It is up to their brother Carr, some close friends, and an old friend from Scholae to save them from the clutches of Seito&#039;s sadistic plans.&lt;br /&gt;
| ~41 ABY&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Materials==&lt;br /&gt;
&lt;br /&gt;
[https://www.darkjedibrotherhood.com/members/3607/character_sheet Character Sheet]&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona members]][[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Mune</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Aimi_Cinteroph&amp;diff=202768</id>
		<title>Aimi Cinteroph</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Aimi_Cinteroph&amp;diff=202768"/>
		<updated>2026-08-19T01:41:11Z</updated>

		<summary type="html">&lt;p&gt;Mune: /* Profile */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|order= NPC&lt;br /&gt;
|image=&lt;br /&gt;
|firstname= Aimi&lt;br /&gt;
|lastname= Cinteroph&lt;br /&gt;
|homeworld= Seraph&lt;br /&gt;
|birth=&lt;br /&gt;
|species= Shistavanen&lt;br /&gt;
|gender= Female&lt;br /&gt;
|hair= White&lt;br /&gt;
|eyes= Fuchsia&lt;br /&gt;
|height=&lt;br /&gt;
|weight=&lt;br /&gt;
|mother=&lt;br /&gt;
|father=&lt;br /&gt;
|siblings=&lt;br /&gt;
|children=Mune Cinteroph, Carr Cinteroph, Seito Osada&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies=&lt;br /&gt;
|associates=&lt;br /&gt;
|profession=Healer &amp;amp; Counsellor&lt;br /&gt;
|position=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|ship=&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|slicerhandle=&lt;br /&gt;
|dossier= [[dossier:IDNUM|IDNUM]]&lt;br /&gt;
|sheet= [[charactersheet:IDNUM|IDNUM]] (for use with owned NPC&#039;s and alternate characters)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Aimi Cinteroph&#039;&#039;&#039; is a Shistavanen healer, counsellor, and native of [[Seraph]], born among the nature-centred spiritual traditions of the &#039;&#039;Republic of the Force&#039;&#039;. Gentle, contemplative, and extraordinarily patient, Aimi possesses a modest connection to the Force characterized primarily by Farsight, an ability with deep roots in the &#039;&#039;&#039;Cinteroph&#039;&#039;&#039; bloodline. Mother to &#039;&#039;Seito Osada&#039;&#039;, [[Mune Cinteroph]], and [[Carr Cinteroph]], Aimi has spent much of her life navigating a complicated family history while retaining a remarkable capacity for understanding and forgiveness. Now residing on Selene, she maintains a small medical and counselling practice while remaining a steady presence in the lives of her surviving sons and the extended family they have gathered around themselves.&lt;br /&gt;
==History==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Childhood=&lt;br /&gt;
===Childhood===&lt;br /&gt;
Aimi Cinteroph was born within the Republic of the Force on Seraph, where spirituality and reverence for the natural world permeated everyday life. The Force was not something distant or mysterious within her upbringing, but something present within all living things and worthy of contemplation and respect. Her own connection manifested quietly. Like several Cinterophs before her, Aimi demonstrated an affinity for Farsight, occasionally experiencing glimpses and impressions of things beyond her immediate perception. Lesser abilities in Sense and Precognition accompanied the gift, though none developed to a degree that marked her as an unusually powerful Force-user.&lt;br /&gt;
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Her family regarded such abilities with little surprise. Stories passed down through generations spoke of Cinterophs who dreamed of events before they occurred, sensed distant loved ones, or inexplicably knew when something was wrong. More fanciful tales told of exceptionally gifted ancestors capable of assuming other living forms, though even within the family these accounts had long since passed into folklore. More influential upon Aimi was the Cinteroph curiosity that accompanied those stories.&lt;br /&gt;
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Gentle and contemplative by nature, she possessed an enduring desire to understand the world around her. She became particularly interested in the Republic&#039;s knowledge of medicinal plants and natural remedies, learning how the surrounding environment could be used to treat illness and injury. Her patience and ability to listen also made her a natural source of comfort to others within her community.&lt;br /&gt;
|-|Adolescence=&lt;br /&gt;
===Adolescence===&lt;br /&gt;
At thirteen, Aimi entered adolescence and began to consider a life beyond the community in which she had been raised. Her faith remained important to her, but so too did knowledge. Traditional remedies could tell Aimi that something worked; she wanted to understand why it worked. That curiosity eventually drew her toward formal education and, in turn, beyond the Republic of the Force. The United Corporations of Elaya could scarcely have been more different from the world she knew. Its densely packed metropolis, advanced technology, immense wealth, and relentless pursuit of scientific progress contrasted sharply with the quieter, nature-centred society of her childhood.&lt;br /&gt;
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Aimi was fascinated. It was there that she met Eien Osada. Eien shared Aimi&#039;s curiosity but expressed it very differently. Brilliant, passionate, and intensely driven, he believed strongly in medicine, knowledge, and the possibility of creating a better world through them. Their differing perspectives proved attractive rather than divisive, and genuine affection developed between them.&lt;br /&gt;
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Shortly after reaching adulthood, Aimi married Eien.&lt;br /&gt;
|-|Adulthood 1=&lt;br /&gt;
===Motherhood===&lt;br /&gt;
At seventeen, Aimi gave birth to her first son, &#039;&#039;&#039;Seito Osada&#039;&#039;&#039;. Seito demonstrated considerable Force potential, far exceeding the modest sensitivity ordinarily seen within the Cinteroph family. There had been occasional stories of similarly gifted relatives throughout the family&#039;s history, but they were sufficiently uncommon that Seito represented something exceptional.&lt;br /&gt;
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Two years later, Aimi became pregnant with her second child. During the pregnancy, Eien undertook medical interventions that he assured his wife were intended to ensure their child&#039;s healthy development. Aimi knew that he was doing something unusual, but trusted both her husband and his medical expertise. At nineteen, she gave birth to &#039;&#039;&#039;Mune Cinteroph&#039;&#039;&#039;.&lt;br /&gt;
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Only years later would Aimi fully understand what Eien had done. Mune had been genetically altered before birth, incorporating genetic material derived from a Force-sensitive species native to Seraph. Whether those alterations ultimately amplified abilities Mune would already have possessed remains impossible to determine. What Aimi knew with certainty was that Eien had violated her trust and experimented upon their unborn child without her informed consent. The revelation brought anger, guilt, and shame. Aimi struggled with having trusted Eien&#039;s assurances, even while recognizing that the deception had been his. Their marriage began to unravel.&lt;br /&gt;
===A Family Divided===&lt;br /&gt;
Eien&#039;s increasingly controlling behaviour extended beyond Mune. Seito suffered greatly beneath his father&#039;s influence and abuse, progressively developing into someone Aimi struggled to recognize as the gentle possibilities she had once seen in her firstborn. She continued trying to reach him even as resentment increasingly replaced affection.&lt;br /&gt;
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Mune, meanwhile, was deliberately separated from Aimi as Eien sought to limit her influence and pursue his work without her interference. By the time Aimi and Eien separated, their family had already fractured. Mune eventually escaped their father&#039;s control and found sanctuary within a monastery. Aimi&#039;s Farsight later gave her enough warning to know that Eien&#039;s life was approaching its end, though the circumstances remained hidden from her. Eien travelled to the monastery with men intending to reclaim Mune. He never returned.&lt;br /&gt;
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Only afterward did Aimi learn that Mune had defended themself and that Eien had died in the confrontation. She mourned the man she had once loved without denying what he had become or what had forced their child to act. Seito reacted differently. Following Eien&#039;s death, he severed his remaining relationship with Aimi and eventually continued the research his father had left behind. Despite her attempts to reach him, Aimi was forced to accept that her eldest son wanted nothing further to do with her. She never stopped loving him.&lt;br /&gt;
===Beginning Again===&lt;br /&gt;
In the years that followed, Aimi completed her formal education and developed a medical practice that combined contemporary medicine with the herbology and natural remedies of her upbringing. She also provided counselling, finding that the same patience which had served her throughout her life made listening and understanding as natural to her as treating physical ailments. It was through her profession that she eventually met Cormac at a medical conference.&lt;br /&gt;
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Where Eien had been passionate, unpredictable, and relentlessly driven, &#039;&#039;&#039;Cormac Silvera&#039;&#039;&#039; was stable and open. Conversation came easily. No hidden experiments or secrets were waiting beneath reassurances. One date became another, then another. Eventually, they married. At thirty, Aimi gave birth to her third son, &#039;&#039;&#039;Carr Cinteroph&#039;&#039;&#039;. Carr proved to be yet another remarkable exception within Aimi&#039;s family. Like Seito and Mune before him, his potential extended considerably beyond the perceptive abilities characteristic of the Cinteroph bloodline.&lt;br /&gt;
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For a time, Aimi and Cormac built a comfortable life together. Eventually, however, the very differences that had once made their relationship comfortable contributed to their growing apart. Cormac&#039;s increasing distrust of Force-users became particularly difficult as Carr&#039;s own abilities emerged. Their marriage ended, but their friendship did not.&lt;br /&gt;
|-|Adulthood 2=&lt;br /&gt;
===Letting Go===&lt;br /&gt;
Carr grew into an extraordinarily intelligent but socially awkward child. School proved difficult, friendships more so, and his Force sensitivity increasingly placed him at odds with his father. Aimi tried to provide what Carr needed. Eventually, she recognized that someone else might be able to provide more. By then, Mune had built an unusual family of their own. Caleb Wild&#039;en and the people surrounding Mune offered Carr something Aimi could not easily reproduce: an environment filled with people whose differences were not merely tolerated, but expected.&lt;br /&gt;
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Entrusting Carr to his older sibling was difficult. Aimi nevertheless believed it was the right decision. Carr flourished. Over time, Mune&#039;s relationship with Carr changed from protector and dependent into something much closer to equals. Aimi watched her youngest son develop confidence, friendships, and eventually the determination to protect others rather than always expecting others to protect him. She never regretted giving him that opportunity.&lt;br /&gt;
===Losing Seito===&lt;br /&gt;
Years later, Seito returned to their lives when he kidnapped Mune. Whatever remained of the child Aimi had spent years trying to reach had become buried beneath a lifetime of suffering, resentment, and the continuation of Eien&#039;s work. During their captivity, Mune lost their memories. Carr and others from Arcona eventually mounted a rescue, during which the memoryless Mune killed Seito while defending themself and those their instincts recognized as family.&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
Aimi lost her firstborn. She did not blame her second. When Mune eventually recovered enough to understand what they had done, Aimi offered them the forgiveness they struggled to offer themself.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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&#039;&#039;&amp;quot;You freed him from the suffering and torture he has endured all his life. I only regret that you were the one to shoulder that burden; it is unfair. And I am sorry. Forgive my weakness.&amp;quot;&#039;&#039;&lt;br /&gt;
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Aimi mourned Seito deeply. Yet she understood that Mune had acted without memories of their brother and in defence of those Seito threatened. She would not allow the loss of one son to become the loss of another.&lt;br /&gt;
===Selen===&lt;br /&gt;
Aimi eventually left Seraph and settled on Selen, bringing herself physically closer to Mune and Carr without attempting to insert herself into the lives they had built. She established a small medical practice within her new community, continuing to combine conventional medicine with herbology and providing counselling to those who needed someone willing to listen. Her home gradually filled with plants, each carefully chosen because it served some purpose—medicinal, culinary, or frequently both. When time allows, she can often be found tending the garden or walking in the early evening, particularly around sunset.&lt;br /&gt;
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Once a month, however, Aimi&#039;s home becomes considerably less peaceful.&lt;br /&gt;
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She hosts a family dinner, preparing an extravagant homemade meal and inviting everyone to contribute something of their own. Mune and Carr attend when able, alongside Caleb and whichever members of their increasingly sprawling extended family happen to be available. Ro&#039;ki Tel has become something of an adopted fourth son in Aimi&#039;s eyes, while Caleb reliably finds some task around the house with which he can help. Zig Kaliska&#039;s continued bewilderment at having somehow become Carr&#039;s mentor remains a particular source of Aimi&#039;s amusement.&lt;br /&gt;
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Cormac rarely attends due to distance and the demands of his work, but he and Aimi remain dear friends. Their monthly calls inevitably include updates about Carr. Though Cormac remains uncomfortable with the Force, he has nevertheless expressed genuine pride in the man their son is becoming.&lt;br /&gt;
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Aimi still worries whenever her children leave on dangerous assignments. She also trusts them. They have surrounded themselves with people who will protect one another, and experience has taught Aimi that loving someone does not mean preventing them from choosing their own path. It means being there when that path brings them home.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Physical Profile=&lt;br /&gt;
Aimi Cinteroph is a Shistavanen woman of graceful build, with a softly curved figure and a naturally composed bearing. Her body is covered in thick, predominantly white fur, broken by soft grey markings across her forehead, around her eyes, along her cheeks, and over the outer surfaces of her large, pointed ears. A thick ruff frames her neck and upper chest, adding to the softness of her appearance. Perhaps Aimi&#039;s most immediately recognizable feature is her unusually long head fur. Silvery-white and slightly wavy, it falls well past her shoulders in loose layers, framing her face and frequently sweeping across one side of her forehead. Her facial features are comparatively delicate for a Shistavanen, with a slender muzzle, dark nose, expressive brows, and vivid magenta eyes. Those eyes are particularly striking against her pale fur and tend to lend even quiet expressions an attentive, knowing quality.&lt;br /&gt;
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Aimi generally dresses comfortably and practically, favouring flowing shirts, blouses, vests, long skirts or trousers, and other garments suited equally well to her medical practice and everyday life. Earthy fabrics and uncomplicated designs reflect her preference for function and comfort, though she takes care in her appearance and can dress quite elegantly when the occasion warrants it. Jewellery and other adornments are generally kept understated. Though age has begun to lend Aimi a mature softness, she remains healthy and active from years spent tending her garden and walking whenever opportunity permits. Her movements tend to be measured and unhurried, and she rarely appears rushed even when busy. Much of what makes Aimi approachable comes less from any individual physical feature than the warmth of her expressions: attentive eyes, relaxed ears, and an easy smile that often suggests she has considerably more patience available than whoever is currently testing it.&lt;br /&gt;
&lt;br /&gt;
|-|Personality Profile=&lt;br /&gt;
Aimi Cinteroph is gentle, thoughtful, and contemplative, possessing an abundance of patience and an almost stubborn willingness to understand others. She believes that everything happens for a reason, approaching hardship by considering what can be learned from it rather than dwelling upon what cannot be changed. Her patience should not be mistaken for passivity, however; Aimi can be remarkably fiery and stubborn when sufficiently provoked, traits readily recognizable in each of her sons. Curiosity is another defining Cinteroph trait that Aimi possesses in abundance. She delights in knowledge and readily combines new ideas with older wisdom rather than treating the two as incompatible. This is particularly evident in her approach to medicine, where traditional herbology comfortably exists alongside formal medical science. Her nature-based spirituality follows much the same philosophy, regarding the Living Force as something to experience and understand rather than something requiring rigid doctrine.&lt;br /&gt;
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Aimi possesses an extraordinary capacity for empathy and forgiveness. She makes a deliberate effort to understand why people make the choices they do, even when she cannot condone those choices. To Aimi, forgiveness does not mean forgetting harm, excusing it, or allowing someone to continue causing it. She can love someone while recognizing that they cannot remain part of her life. Ironically, she has considerably more difficulty extending that same compassion toward herself, carrying lingering guilt over moments when she believes she failed those she loved. Family remains at the centre of Aimi&#039;s life, though her love is rarely possessive. She accepts that her children must make their own choices and prefers to remain somewhere they can always return to for advice, a patient ear, or simply company. She worries when their lives take them into danger but trusts the family they have built around themselves to look after one another. For Aimi, sometimes loving someone means protecting them; other times, it means trusting them enough to let them go.&lt;br /&gt;
|-|Speech=&lt;br /&gt;
Aimi speaks in a warm, soft contralto, her voice carrying a calm cadence that rarely seems hurried. Her accent retains traces of her upbringing in the Republic of the Force, particularly in the gentle lengthening of certain vowels, though decades spent elsewhere on Seraph and her formal education have softened it considerably. She tends to choose her words carefully and is comfortable allowing pauses into conversation, preferring to think before speaking rather than filling silence unnecessarily. Her manner of speech is educated without being formal, favouring simple language and thoughtful observations over technical jargon even when discussing subjects she knows well. Years spent practising medicine and counselling have made Aimi an attentive listener, and she frequently asks questions rather than immediately offering advice. Even disagreements are usually approached with curiosity, though when her patience is finally exhausted, her voice becomes firmer and remarkably direct rather than louder.&lt;br /&gt;
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Aimi&#039;s humour is understated and occasionally teasing, particularly around her family. She has also developed the distinctly maternal talent of delivering an observation so gently and matter-of-factly that it may take Carr or Mune several seconds to realize they have just been thoroughly admonished.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mune</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Aimi_Cinteroph&amp;diff=202767</id>
		<title>Aimi Cinteroph</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Aimi_Cinteroph&amp;diff=202767"/>
		<updated>2026-08-19T01:38:58Z</updated>

		<summary type="html">&lt;p&gt;Mune: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|order= NPC&lt;br /&gt;
|image=&lt;br /&gt;
|firstname= Aimi&lt;br /&gt;
|lastname= Cinteroph&lt;br /&gt;
|homeworld= Seraph&lt;br /&gt;
|birth=&lt;br /&gt;
|species= Shistavanen&lt;br /&gt;
|gender= Female&lt;br /&gt;
|hair= White&lt;br /&gt;
|eyes= Fuchsia&lt;br /&gt;
|height=&lt;br /&gt;
|weight=&lt;br /&gt;
|mother=&lt;br /&gt;
|father=&lt;br /&gt;
|siblings=&lt;br /&gt;
|children=Mune Cinteroph, Carr Cinteroph, Seito Osada&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies=&lt;br /&gt;
|associates=&lt;br /&gt;
|profession=Healer &amp;amp; Counsellor&lt;br /&gt;
|position=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|ship=&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|slicerhandle=&lt;br /&gt;
|dossier= [[dossier:IDNUM|IDNUM]]&lt;br /&gt;
|sheet= [[charactersheet:IDNUM|IDNUM]] (for use with owned NPC&#039;s and alternate characters)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Aimi Cinteroph&#039;&#039;&#039; is a Shistavanen healer, counsellor, and native of [[Seraph]], born among the nature-centred spiritual traditions of the &#039;&#039;Republic of the Force&#039;&#039;. Gentle, contemplative, and extraordinarily patient, Aimi possesses a modest connection to the Force characterized primarily by Farsight, an ability with deep roots in the &#039;&#039;&#039;Cinteroph&#039;&#039;&#039; bloodline. Mother to &#039;&#039;Seito Osada&#039;&#039;, [[Mune Cinteroph]], and [[Carr Cinteroph]], Aimi has spent much of her life navigating a complicated family history while retaining a remarkable capacity for understanding and forgiveness. Now residing on Selene, she maintains a small medical and counselling practice while remaining a steady presence in the lives of her surviving sons and the extended family they have gathered around themselves.&lt;br /&gt;
==History==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Childhood=&lt;br /&gt;
===Childhood===&lt;br /&gt;
Aimi Cinteroph was born within the Republic of the Force on Seraph, where spirituality and reverence for the natural world permeated everyday life. The Force was not something distant or mysterious within her upbringing, but something present within all living things and worthy of contemplation and respect. Her own connection manifested quietly. Like several Cinterophs before her, Aimi demonstrated an affinity for Farsight, occasionally experiencing glimpses and impressions of things beyond her immediate perception. Lesser abilities in Sense and Precognition accompanied the gift, though none developed to a degree that marked her as an unusually powerful Force-user.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Her family regarded such abilities with little surprise. Stories passed down through generations spoke of Cinterophs who dreamed of events before they occurred, sensed distant loved ones, or inexplicably knew when something was wrong. More fanciful tales told of exceptionally gifted ancestors capable of assuming other living forms, though even within the family these accounts had long since passed into folklore. More influential upon Aimi was the Cinteroph curiosity that accompanied those stories.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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Gentle and contemplative by nature, she possessed an enduring desire to understand the world around her. She became particularly interested in the Republic&#039;s knowledge of medicinal plants and natural remedies, learning how the surrounding environment could be used to treat illness and injury. Her patience and ability to listen also made her a natural source of comfort to others within her community.&lt;br /&gt;
|-|Adolescence=&lt;br /&gt;
===Adolescence===&lt;br /&gt;
At thirteen, Aimi entered adolescence and began to consider a life beyond the community in which she had been raised. Her faith remained important to her, but so too did knowledge. Traditional remedies could tell Aimi that something worked; she wanted to understand why it worked. That curiosity eventually drew her toward formal education and, in turn, beyond the Republic of the Force. The United Corporations of Elaya could scarcely have been more different from the world she knew. Its densely packed metropolis, advanced technology, immense wealth, and relentless pursuit of scientific progress contrasted sharply with the quieter, nature-centred society of her childhood.&lt;br /&gt;
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Aimi was fascinated. It was there that she met Eien Osada. Eien shared Aimi&#039;s curiosity but expressed it very differently. Brilliant, passionate, and intensely driven, he believed strongly in medicine, knowledge, and the possibility of creating a better world through them. Their differing perspectives proved attractive rather than divisive, and genuine affection developed between them.&lt;br /&gt;
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Shortly after reaching adulthood, Aimi married Eien.&lt;br /&gt;
|-|Adulthood 1=&lt;br /&gt;
===Motherhood===&lt;br /&gt;
At seventeen, Aimi gave birth to her first son, &#039;&#039;&#039;Seito Osada&#039;&#039;&#039;. Seito demonstrated considerable Force potential, far exceeding the modest sensitivity ordinarily seen within the Cinteroph family. There had been occasional stories of similarly gifted relatives throughout the family&#039;s history, but they were sufficiently uncommon that Seito represented something exceptional.&lt;br /&gt;
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Two years later, Aimi became pregnant with her second child. During the pregnancy, Eien undertook medical interventions that he assured his wife were intended to ensure their child&#039;s healthy development. Aimi knew that he was doing something unusual, but trusted both her husband and his medical expertise. At nineteen, she gave birth to &#039;&#039;&#039;Mune Cinteroph&#039;&#039;&#039;.&lt;br /&gt;
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Only years later would Aimi fully understand what Eien had done. Mune had been genetically altered before birth, incorporating genetic material derived from a Force-sensitive species native to Seraph. Whether those alterations ultimately amplified abilities Mune would already have possessed remains impossible to determine. What Aimi knew with certainty was that Eien had violated her trust and experimented upon their unborn child without her informed consent. The revelation brought anger, guilt, and shame. Aimi struggled with having trusted Eien&#039;s assurances, even while recognizing that the deception had been his. Their marriage began to unravel.&lt;br /&gt;
===A Family Divided===&lt;br /&gt;
Eien&#039;s increasingly controlling behaviour extended beyond Mune. Seito suffered greatly beneath his father&#039;s influence and abuse, progressively developing into someone Aimi struggled to recognize as the gentle possibilities she had once seen in her firstborn. She continued trying to reach him even as resentment increasingly replaced affection.&lt;br /&gt;
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Mune, meanwhile, was deliberately separated from Aimi as Eien sought to limit her influence and pursue his work without her interference. By the time Aimi and Eien separated, their family had already fractured. Mune eventually escaped their father&#039;s control and found sanctuary within a monastery. Aimi&#039;s Farsight later gave her enough warning to know that Eien&#039;s life was approaching its end, though the circumstances remained hidden from her. Eien travelled to the monastery with men intending to reclaim Mune. He never returned.&lt;br /&gt;
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Only afterward did Aimi learn that Mune had defended themself and that Eien had died in the confrontation. She mourned the man she had once loved without denying what he had become or what had forced their child to act. Seito reacted differently. Following Eien&#039;s death, he severed his remaining relationship with Aimi and eventually continued the research his father had left behind. Despite her attempts to reach him, Aimi was forced to accept that her eldest son wanted nothing further to do with her. She never stopped loving him.&lt;br /&gt;
===Beginning Again===&lt;br /&gt;
In the years that followed, Aimi completed her formal education and developed a medical practice that combined contemporary medicine with the herbology and natural remedies of her upbringing. She also provided counselling, finding that the same patience which had served her throughout her life made listening and understanding as natural to her as treating physical ailments. It was through her profession that she eventually met Cormac at a medical conference.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Where Eien had been passionate, unpredictable, and relentlessly driven, &#039;&#039;&#039;Cormac Silvera&#039;&#039;&#039; was stable and open. Conversation came easily. No hidden experiments or secrets were waiting beneath reassurances. One date became another, then another. Eventually, they married. At thirty, Aimi gave birth to her third son, &#039;&#039;&#039;Carr Cinteroph&#039;&#039;&#039;. Carr proved to be yet another remarkable exception within Aimi&#039;s family. Like Seito and Mune before him, his potential extended considerably beyond the perceptive abilities characteristic of the Cinteroph bloodline.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For a time, Aimi and Cormac built a comfortable life together. Eventually, however, the very differences that had once made their relationship comfortable contributed to their growing apart. Cormac&#039;s increasing distrust of Force-users became particularly difficult as Carr&#039;s own abilities emerged. Their marriage ended, but their friendship did not.&lt;br /&gt;
|-|Adulthood 2=&lt;br /&gt;
===Letting Go===&lt;br /&gt;
Carr grew into an extraordinarily intelligent but socially awkward child. School proved difficult, friendships more so, and his Force sensitivity increasingly placed him at odds with his father. Aimi tried to provide what Carr needed. Eventually, she recognized that someone else might be able to provide more. By then, Mune had built an unusual family of their own. Caleb Wild&#039;en and the people surrounding Mune offered Carr something Aimi could not easily reproduce: an environment filled with people whose differences were not merely tolerated, but expected.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Entrusting Carr to his older sibling was difficult. Aimi nevertheless believed it was the right decision. Carr flourished. Over time, Mune&#039;s relationship with Carr changed from protector and dependent into something much closer to equals. Aimi watched her youngest son develop confidence, friendships, and eventually the determination to protect others rather than always expecting others to protect him. She never regretted giving him that opportunity.&lt;br /&gt;
===Losing Seito===&lt;br /&gt;
Years later, Seito returned to their lives when he kidnapped Mune. Whatever remained of the child Aimi had spent years trying to reach had become buried beneath a lifetime of suffering, resentment, and the continuation of Eien&#039;s work. During their captivity, Mune lost their memories. Carr and others from Arcona eventually mounted a rescue, during which the memoryless Mune killed Seito while defending themself and those their instincts recognized as family.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aimi lost her firstborn. She did not blame her second. When Mune eventually recovered enough to understand what they had done, Aimi offered them the forgiveness they struggled to offer themself.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;You freed him from the suffering and torture he has endured all his life. I only regret that you were the one to shoulder that burden; it is unfair. And I am sorry. Forgive my weakness.&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aimi mourned Seito deeply. Yet she understood that Mune had acted without memories of their brother and in defence of those Seito threatened. She would not allow the loss of one son to become the loss of another.&lt;br /&gt;
===Selen===&lt;br /&gt;
Aimi eventually left Seraph and settled on Selen, bringing herself physically closer to Mune and Carr without attempting to insert herself into the lives they had built. She established a small medical practice within her new community, continuing to combine conventional medicine with herbology and providing counselling to those who needed someone willing to listen. Her home gradually filled with plants, each carefully chosen because it served some purpose—medicinal, culinary, or frequently both. When time allows, she can often be found tending the garden or walking in the early evening, particularly around sunset.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Once a month, however, Aimi&#039;s home becomes considerably less peaceful.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
She hosts a family dinner, preparing an extravagant homemade meal and inviting everyone to contribute something of their own. Mune and Carr attend when able, alongside Caleb and whichever members of their increasingly sprawling extended family happen to be available. Ro&#039;ki Tel has become something of an adopted fourth son in Aimi&#039;s eyes, while Caleb reliably finds some task around the house with which he can help. Zig Kaliska&#039;s continued bewilderment at having somehow become Carr&#039;s mentor remains a particular source of Aimi&#039;s amusement.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Cormac rarely attends due to distance and the demands of his work, but he and Aimi remain dear friends. Their monthly calls inevitably include updates about Carr. Though Cormac remains uncomfortable with the Force, he has nevertheless expressed genuine pride in the man their son is becoming.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aimi still worries whenever her children leave on dangerous assignments. She also trusts them. They have surrounded themselves with people who will protect one another, and experience has taught Aimi that loving someone does not mean preventing them from choosing their own path. It means being there when that path brings them home.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Physical Profile=&lt;br /&gt;
Aimi Cinteroph is a Shistavanen woman of graceful build, with a softly curved figure and a naturally composed bearing. Her body is covered in thick, predominantly white fur, broken by soft grey markings across her forehead, around her eyes, along her cheeks, and over the outer surfaces of her large, pointed ears. A thick ruff frames her neck and upper chest, adding to the softness of her appearance. Perhaps Aimi&#039;s most immediately recognizable feature is her unusually long head fur. Silvery-white and slightly wavy, it falls well past her shoulders in loose layers, framing her face and frequently sweeping across one side of her forehead. Her facial features are comparatively delicate for a Shistavanen, with a slender muzzle, dark nose, expressive brows, and vivid magenta eyes. Those eyes are particularly striking against her pale fur and tend to lend even quiet expressions an attentive, knowing quality.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aimi generally dresses comfortably and practically, favouring flowing shirts, blouses, vests, long skirts or trousers, and other garments suited equally well to her medical practice and everyday life. Earthy fabrics and uncomplicated designs reflect her preference for function and comfort, though she takes care in her appearance and can dress quite elegantly when the occasion warrants it. Jewellery and other adornments are generally kept understated. Though age has begun to lend Aimi a mature softness, she remains healthy and active from years spent tending her garden and walking whenever opportunity permits. Her movements tend to be measured and unhurried, and she rarely appears rushed even when busy. Much of what makes Aimi approachable comes less from any individual physical feature than the warmth of her expressions: attentive eyes, relaxed ears, and an easy smile that often suggests she has considerably more patience available than whoever is currently testing it.&lt;br /&gt;
&lt;br /&gt;
|-|Personality Profile=&lt;br /&gt;
Aimi Cinteroph is gentle, thoughtful, and contemplative, possessing an abundance of patience and an almost stubborn willingness to understand others. She believes that everything happens for a reason, approaching hardship by considering what can be learned from it rather than dwelling upon what cannot be changed. Her patience should not be mistaken for passivity, however; Aimi can be remarkably fiery and stubborn when sufficiently provoked, traits readily recognizable in each of her sons. Curiosity is another defining Cinteroph trait that Aimi possesses in abundance. She delights in knowledge and readily combines new ideas with older wisdom rather than treating the two as incompatible. This is particularly evident in her approach to medicine, where traditional herbology comfortably exists alongside formal medical science. Her nature-based spirituality follows much the same philosophy, regarding the Living Force as something to experience and understand rather than something requiring rigid doctrine.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aimi possesses an extraordinary capacity for empathy and forgiveness. She makes a deliberate effort to understand why people make the choices they do, even when she cannot condone those choices. To Aimi, forgiveness does not mean forgetting harm, excusing it, or allowing someone to continue causing it. She can love someone while recognizing that they cannot remain part of her life. Ironically, she has considerably more difficulty extending that same compassion toward herself, carrying lingering guilt over moments when she believes she failed those she loved. Family remains at the centre of Aimi&#039;s life, though her love is rarely possessive. She accepts that her children must make their own choices and prefers to remain somewhere they can always return to for advice, a patient ear, or simply company. She worries when their lives take them into danger but trusts the family they have built around themselves to look after one another. For Aimi, sometimes loving someone means protecting them; other times, it means trusting them enough to let them go.&lt;br /&gt;
|-|Speech=&lt;br /&gt;
wip&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mune</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Aimi_Cinteroph&amp;diff=202766</id>
		<title>Aimi Cinteroph</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Aimi_Cinteroph&amp;diff=202766"/>
		<updated>2026-08-19T01:36:53Z</updated>

		<summary type="html">&lt;p&gt;Mune: /* Profile */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|order= NPC&lt;br /&gt;
|image=&lt;br /&gt;
|firstname= Aimi&lt;br /&gt;
|lastname= Cinteroph&lt;br /&gt;
|homeworld= Seraph&lt;br /&gt;
|birth=&lt;br /&gt;
|species= Shistavanen&lt;br /&gt;
|gender= Female&lt;br /&gt;
|hair= White&lt;br /&gt;
|eyes= Fuchsia&lt;br /&gt;
|height=&lt;br /&gt;
|weight=&lt;br /&gt;
|mother=&lt;br /&gt;
|father=&lt;br /&gt;
|siblings=&lt;br /&gt;
|children=Mune Cinteroph, Carr Cinteroph, Seito Osada&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies=&lt;br /&gt;
|associates=&lt;br /&gt;
|enemies=&lt;br /&gt;
|custom= &lt;br /&gt;
|customtitle= &lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|weapons=&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|profession=&lt;br /&gt;
|position=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|ship=&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|slicerhandle=&lt;br /&gt;
|dossier= [[dossier:IDNUM|IDNUM]]&lt;br /&gt;
|sheet= [[charactersheet:IDNUM|IDNUM]] (for use with owned NPC&#039;s and alternate characters)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Aimi Cinteroph&#039;&#039;&#039; is a Shistavanen healer, counsellor, and native of [[Seraph]], born among the nature-centred spiritual traditions of the &#039;&#039;Republic of the Force&#039;&#039;. Gentle, contemplative, and extraordinarily patient, Aimi possesses a modest connection to the Force characterized primarily by Farsight, an ability with deep roots in the &#039;&#039;&#039;Cinteroph&#039;&#039;&#039; bloodline. Mother to &#039;&#039;Seito Osada&#039;&#039;, [[Mune Cinteroph]], and [[Carr Cinteroph]], Aimi has spent much of her life navigating a complicated family history while retaining a remarkable capacity for understanding and forgiveness. Now residing on Selene, she maintains a small medical and counselling practice while remaining a steady presence in the lives of her surviving sons and the extended family they have gathered around themselves.&lt;br /&gt;
==History==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Childhood=&lt;br /&gt;
===Childhood===&lt;br /&gt;
Aimi Cinteroph was born within the Republic of the Force on Seraph, where spirituality and reverence for the natural world permeated everyday life. The Force was not something distant or mysterious within her upbringing, but something present within all living things and worthy of contemplation and respect. Her own connection manifested quietly. Like several Cinterophs before her, Aimi demonstrated an affinity for Farsight, occasionally experiencing glimpses and impressions of things beyond her immediate perception. Lesser abilities in Sense and Precognition accompanied the gift, though none developed to a degree that marked her as an unusually powerful Force-user.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Her family regarded such abilities with little surprise. Stories passed down through generations spoke of Cinterophs who dreamed of events before they occurred, sensed distant loved ones, or inexplicably knew when something was wrong. More fanciful tales told of exceptionally gifted ancestors capable of assuming other living forms, though even within the family these accounts had long since passed into folklore. More influential upon Aimi was the Cinteroph curiosity that accompanied those stories.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Gentle and contemplative by nature, she possessed an enduring desire to understand the world around her. She became particularly interested in the Republic&#039;s knowledge of medicinal plants and natural remedies, learning how the surrounding environment could be used to treat illness and injury. Her patience and ability to listen also made her a natural source of comfort to others within her community.&lt;br /&gt;
|-|Adolescence=&lt;br /&gt;
===Adolescence===&lt;br /&gt;
At thirteen, Aimi entered adolescence and began to consider a life beyond the community in which she had been raised. Her faith remained important to her, but so too did knowledge. Traditional remedies could tell Aimi that something worked; she wanted to understand why it worked. That curiosity eventually drew her toward formal education and, in turn, beyond the Republic of the Force. The United Corporations of Elaya could scarcely have been more different from the world she knew. Its densely packed metropolis, advanced technology, immense wealth, and relentless pursuit of scientific progress contrasted sharply with the quieter, nature-centred society of her childhood.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aimi was fascinated. It was there that she met Eien Osada. Eien shared Aimi&#039;s curiosity but expressed it very differently. Brilliant, passionate, and intensely driven, he believed strongly in medicine, knowledge, and the possibility of creating a better world through them. Their differing perspectives proved attractive rather than divisive, and genuine affection developed between them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Shortly after reaching adulthood, Aimi married Eien.&lt;br /&gt;
|-|Adulthood 1=&lt;br /&gt;
===Motherhood===&lt;br /&gt;
At seventeen, Aimi gave birth to her first son, &#039;&#039;&#039;Seito Osada&#039;&#039;&#039;. Seito demonstrated considerable Force potential, far exceeding the modest sensitivity ordinarily seen within the Cinteroph family. There had been occasional stories of similarly gifted relatives throughout the family&#039;s history, but they were sufficiently uncommon that Seito represented something exceptional.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Two years later, Aimi became pregnant with her second child. During the pregnancy, Eien undertook medical interventions that he assured his wife were intended to ensure their child&#039;s healthy development. Aimi knew that he was doing something unusual, but trusted both her husband and his medical expertise. At nineteen, she gave birth to &#039;&#039;&#039;Mune Cinteroph&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Only years later would Aimi fully understand what Eien had done. Mune had been genetically altered before birth, incorporating genetic material derived from a Force-sensitive species native to Seraph. Whether those alterations ultimately amplified abilities Mune would already have possessed remains impossible to determine. What Aimi knew with certainty was that Eien had violated her trust and experimented upon their unborn child without her informed consent. The revelation brought anger, guilt, and shame. Aimi struggled with having trusted Eien&#039;s assurances, even while recognizing that the deception had been his. Their marriage began to unravel.&lt;br /&gt;
===A Family Divided===&lt;br /&gt;
Eien&#039;s increasingly controlling behaviour extended beyond Mune. Seito suffered greatly beneath his father&#039;s influence and abuse, progressively developing into someone Aimi struggled to recognize as the gentle possibilities she had once seen in her firstborn. She continued trying to reach him even as resentment increasingly replaced affection.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Mune, meanwhile, was deliberately separated from Aimi as Eien sought to limit her influence and pursue his work without her interference. By the time Aimi and Eien separated, their family had already fractured. Mune eventually escaped their father&#039;s control and found sanctuary within a monastery. Aimi&#039;s Farsight later gave her enough warning to know that Eien&#039;s life was approaching its end, though the circumstances remained hidden from her. Eien travelled to the monastery with men intending to reclaim Mune. He never returned.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Only afterward did Aimi learn that Mune had defended themself and that Eien had died in the confrontation. She mourned the man she had once loved without denying what he had become or what had forced their child to act. Seito reacted differently. Following Eien&#039;s death, he severed his remaining relationship with Aimi and eventually continued the research his father had left behind. Despite her attempts to reach him, Aimi was forced to accept that her eldest son wanted nothing further to do with her. She never stopped loving him.&lt;br /&gt;
===Beginning Again===&lt;br /&gt;
In the years that followed, Aimi completed her formal education and developed a medical practice that combined contemporary medicine with the herbology and natural remedies of her upbringing. She also provided counselling, finding that the same patience which had served her throughout her life made listening and understanding as natural to her as treating physical ailments. It was through her profession that she eventually met Cormac at a medical conference.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Where Eien had been passionate, unpredictable, and relentlessly driven, &#039;&#039;&#039;Cormac Silvera&#039;&#039;&#039; was stable and open. Conversation came easily. No hidden experiments or secrets were waiting beneath reassurances. One date became another, then another. Eventually, they married. At thirty, Aimi gave birth to her third son, &#039;&#039;&#039;Carr Cinteroph&#039;&#039;&#039;. Carr proved to be yet another remarkable exception within Aimi&#039;s family. Like Seito and Mune before him, his potential extended considerably beyond the perceptive abilities characteristic of the Cinteroph bloodline.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For a time, Aimi and Cormac built a comfortable life together. Eventually, however, the very differences that had once made their relationship comfortable contributed to their growing apart. Cormac&#039;s increasing distrust of Force-users became particularly difficult as Carr&#039;s own abilities emerged. Their marriage ended, but their friendship did not.&lt;br /&gt;
|-|Adulthood 2=&lt;br /&gt;
===Letting Go===&lt;br /&gt;
Carr grew into an extraordinarily intelligent but socially awkward child. School proved difficult, friendships more so, and his Force sensitivity increasingly placed him at odds with his father. Aimi tried to provide what Carr needed. Eventually, she recognized that someone else might be able to provide more. By then, Mune had built an unusual family of their own. Caleb Wild&#039;en and the people surrounding Mune offered Carr something Aimi could not easily reproduce: an environment filled with people whose differences were not merely tolerated, but expected.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Entrusting Carr to his older sibling was difficult. Aimi nevertheless believed it was the right decision. Carr flourished. Over time, Mune&#039;s relationship with Carr changed from protector and dependent into something much closer to equals. Aimi watched her youngest son develop confidence, friendships, and eventually the determination to protect others rather than always expecting others to protect him. She never regretted giving him that opportunity.&lt;br /&gt;
===Losing Seito===&lt;br /&gt;
Years later, Seito returned to their lives when he kidnapped Mune. Whatever remained of the child Aimi had spent years trying to reach had become buried beneath a lifetime of suffering, resentment, and the continuation of Eien&#039;s work. During their captivity, Mune lost their memories. Carr and others from Arcona eventually mounted a rescue, during which the memoryless Mune killed Seito while defending themself and those their instincts recognized as family.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aimi lost her firstborn. She did not blame her second. When Mune eventually recovered enough to understand what they had done, Aimi offered them the forgiveness they struggled to offer themself.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;You freed him from the suffering and torture he has endured all his life. I only regret that you were the one to shoulder that burden; it is unfair. And I am sorry. Forgive my weakness.&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aimi mourned Seito deeply. Yet she understood that Mune had acted without memories of their brother and in defence of those Seito threatened. She would not allow the loss of one son to become the loss of another.&lt;br /&gt;
===Selen===&lt;br /&gt;
Aimi eventually left Seraph and settled on Selen, bringing herself physically closer to Mune and Carr without attempting to insert herself into the lives they had built. She established a small medical practice within her new community, continuing to combine conventional medicine with herbology and providing counselling to those who needed someone willing to listen. Her home gradually filled with plants, each carefully chosen because it served some purpose—medicinal, culinary, or frequently both. When time allows, she can often be found tending the garden or walking in the early evening, particularly around sunset.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Once a month, however, Aimi&#039;s home becomes considerably less peaceful.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
She hosts a family dinner, preparing an extravagant homemade meal and inviting everyone to contribute something of their own. Mune and Carr attend when able, alongside Caleb and whichever members of their increasingly sprawling extended family happen to be available. Ro&#039;ki Tel has become something of an adopted fourth son in Aimi&#039;s eyes, while Caleb reliably finds some task around the house with which he can help. Zig Kaliska&#039;s continued bewilderment at having somehow become Carr&#039;s mentor remains a particular source of Aimi&#039;s amusement.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Cormac rarely attends due to distance and the demands of his work, but he and Aimi remain dear friends. Their monthly calls inevitably include updates about Carr. Though Cormac remains uncomfortable with the Force, he has nevertheless expressed genuine pride in the man their son is becoming.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aimi still worries whenever her children leave on dangerous assignments. She also trusts them. They have surrounded themselves with people who will protect one another, and experience has taught Aimi that loving someone does not mean preventing them from choosing their own path. It means being there when that path brings them home.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Physical Profile=&lt;br /&gt;
Aimi Cinteroph is a Shistavanen woman of graceful build, with a softly curved figure and a naturally composed bearing. Her body is covered in thick, predominantly white fur, broken by soft grey markings across her forehead, around her eyes, along her cheeks, and over the outer surfaces of her large, pointed ears. A thick ruff frames her neck and upper chest, adding to the softness of her appearance. Perhaps Aimi&#039;s most immediately recognizable feature is her unusually long head fur. Silvery-white and slightly wavy, it falls well past her shoulders in loose layers, framing her face and frequently sweeping across one side of her forehead. Her facial features are comparatively delicate for a Shistavanen, with a slender muzzle, dark nose, expressive brows, and vivid magenta eyes. Those eyes are particularly striking against her pale fur and tend to lend even quiet expressions an attentive, knowing quality.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aimi generally dresses comfortably and practically, favouring flowing shirts, blouses, vests, long skirts or trousers, and other garments suited equally well to her medical practice and everyday life. Earthy fabrics and uncomplicated designs reflect her preference for function and comfort, though she takes care in her appearance and can dress quite elegantly when the occasion warrants it. Jewellery and other adornments are generally kept understated. Though age has begun to lend Aimi a mature softness, she remains healthy and active from years spent tending her garden and walking whenever opportunity permits. Her movements tend to be measured and unhurried, and she rarely appears rushed even when busy. Much of what makes Aimi approachable comes less from any individual physical feature than the warmth of her expressions: attentive eyes, relaxed ears, and an easy smile that often suggests she has considerably more patience available than whoever is currently testing it.&lt;br /&gt;
&lt;br /&gt;
|-|Personality Profile=&lt;br /&gt;
Aimi Cinteroph is gentle, thoughtful, and contemplative, possessing an abundance of patience and an almost stubborn willingness to understand others. She believes that everything happens for a reason, approaching hardship by considering what can be learned from it rather than dwelling upon what cannot be changed. Her patience should not be mistaken for passivity, however; Aimi can be remarkably fiery and stubborn when sufficiently provoked, traits readily recognizable in each of her sons. Curiosity is another defining Cinteroph trait that Aimi possesses in abundance. She delights in knowledge and readily combines new ideas with older wisdom rather than treating the two as incompatible. This is particularly evident in her approach to medicine, where traditional herbology comfortably exists alongside formal medical science. Her nature-based spirituality follows much the same philosophy, regarding the Living Force as something to experience and understand rather than something requiring rigid doctrine.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aimi possesses an extraordinary capacity for empathy and forgiveness. She makes a deliberate effort to understand why people make the choices they do, even when she cannot condone those choices. To Aimi, forgiveness does not mean forgetting harm, excusing it, or allowing someone to continue causing it. She can love someone while recognizing that they cannot remain part of her life. Ironically, she has considerably more difficulty extending that same compassion toward herself, carrying lingering guilt over moments when she believes she failed those she loved. Family remains at the centre of Aimi&#039;s life, though her love is rarely possessive. She accepts that her children must make their own choices and prefers to remain somewhere they can always return to for advice, a patient ear, or simply company. She worries when their lives take them into danger but trusts the family they have built around themselves to look after one another. For Aimi, sometimes loving someone means protecting them; other times, it means trusting them enough to let them go.&lt;br /&gt;
|-|Speech=&lt;br /&gt;
wip&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mune</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Aimi_Cinteroph&amp;diff=202765</id>
		<title>Aimi Cinteroph</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Aimi_Cinteroph&amp;diff=202765"/>
		<updated>2026-08-19T01:36:39Z</updated>

		<summary type="html">&lt;p&gt;Mune: /* Profile */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|order= NPC&lt;br /&gt;
|image=&lt;br /&gt;
|firstname= Aimi&lt;br /&gt;
|lastname= Cinteroph&lt;br /&gt;
|homeworld= Seraph&lt;br /&gt;
|birth=&lt;br /&gt;
|species= Shistavanen&lt;br /&gt;
|gender= Female&lt;br /&gt;
|hair= White&lt;br /&gt;
|eyes= Fuchsia&lt;br /&gt;
|height=&lt;br /&gt;
|weight=&lt;br /&gt;
|mother=&lt;br /&gt;
|father=&lt;br /&gt;
|siblings=&lt;br /&gt;
|children=Mune Cinteroph, Carr Cinteroph, Seito Osada&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies=&lt;br /&gt;
|associates=&lt;br /&gt;
|enemies=&lt;br /&gt;
|custom= &lt;br /&gt;
|customtitle= &lt;br /&gt;
|saber=&lt;br /&gt;
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|weapons=&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|profession=&lt;br /&gt;
|position=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|ship=&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|slicerhandle=&lt;br /&gt;
|dossier= [[dossier:IDNUM|IDNUM]]&lt;br /&gt;
|sheet= [[charactersheet:IDNUM|IDNUM]] (for use with owned NPC&#039;s and alternate characters)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Aimi Cinteroph&#039;&#039;&#039; is a Shistavanen healer, counsellor, and native of [[Seraph]], born among the nature-centred spiritual traditions of the &#039;&#039;Republic of the Force&#039;&#039;. Gentle, contemplative, and extraordinarily patient, Aimi possesses a modest connection to the Force characterized primarily by Farsight, an ability with deep roots in the &#039;&#039;&#039;Cinteroph&#039;&#039;&#039; bloodline. Mother to &#039;&#039;Seito Osada&#039;&#039;, [[Mune Cinteroph]], and [[Carr Cinteroph]], Aimi has spent much of her life navigating a complicated family history while retaining a remarkable capacity for understanding and forgiveness. Now residing on Selene, she maintains a small medical and counselling practice while remaining a steady presence in the lives of her surviving sons and the extended family they have gathered around themselves.&lt;br /&gt;
==History==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Childhood=&lt;br /&gt;
===Childhood===&lt;br /&gt;
Aimi Cinteroph was born within the Republic of the Force on Seraph, where spirituality and reverence for the natural world permeated everyday life. The Force was not something distant or mysterious within her upbringing, but something present within all living things and worthy of contemplation and respect. Her own connection manifested quietly. Like several Cinterophs before her, Aimi demonstrated an affinity for Farsight, occasionally experiencing glimpses and impressions of things beyond her immediate perception. Lesser abilities in Sense and Precognition accompanied the gift, though none developed to a degree that marked her as an unusually powerful Force-user.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Her family regarded such abilities with little surprise. Stories passed down through generations spoke of Cinterophs who dreamed of events before they occurred, sensed distant loved ones, or inexplicably knew when something was wrong. More fanciful tales told of exceptionally gifted ancestors capable of assuming other living forms, though even within the family these accounts had long since passed into folklore. More influential upon Aimi was the Cinteroph curiosity that accompanied those stories.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Gentle and contemplative by nature, she possessed an enduring desire to understand the world around her. She became particularly interested in the Republic&#039;s knowledge of medicinal plants and natural remedies, learning how the surrounding environment could be used to treat illness and injury. Her patience and ability to listen also made her a natural source of comfort to others within her community.&lt;br /&gt;
|-|Adolescence=&lt;br /&gt;
===Adolescence===&lt;br /&gt;
At thirteen, Aimi entered adolescence and began to consider a life beyond the community in which she had been raised. Her faith remained important to her, but so too did knowledge. Traditional remedies could tell Aimi that something worked; she wanted to understand why it worked. That curiosity eventually drew her toward formal education and, in turn, beyond the Republic of the Force. The United Corporations of Elaya could scarcely have been more different from the world she knew. Its densely packed metropolis, advanced technology, immense wealth, and relentless pursuit of scientific progress contrasted sharply with the quieter, nature-centred society of her childhood.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aimi was fascinated. It was there that she met Eien Osada. Eien shared Aimi&#039;s curiosity but expressed it very differently. Brilliant, passionate, and intensely driven, he believed strongly in medicine, knowledge, and the possibility of creating a better world through them. Their differing perspectives proved attractive rather than divisive, and genuine affection developed between them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Shortly after reaching adulthood, Aimi married Eien.&lt;br /&gt;
|-|Adulthood 1=&lt;br /&gt;
===Motherhood===&lt;br /&gt;
At seventeen, Aimi gave birth to her first son, &#039;&#039;&#039;Seito Osada&#039;&#039;&#039;. Seito demonstrated considerable Force potential, far exceeding the modest sensitivity ordinarily seen within the Cinteroph family. There had been occasional stories of similarly gifted relatives throughout the family&#039;s history, but they were sufficiently uncommon that Seito represented something exceptional.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Two years later, Aimi became pregnant with her second child. During the pregnancy, Eien undertook medical interventions that he assured his wife were intended to ensure their child&#039;s healthy development. Aimi knew that he was doing something unusual, but trusted both her husband and his medical expertise. At nineteen, she gave birth to &#039;&#039;&#039;Mune Cinteroph&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Only years later would Aimi fully understand what Eien had done. Mune had been genetically altered before birth, incorporating genetic material derived from a Force-sensitive species native to Seraph. Whether those alterations ultimately amplified abilities Mune would already have possessed remains impossible to determine. What Aimi knew with certainty was that Eien had violated her trust and experimented upon their unborn child without her informed consent. The revelation brought anger, guilt, and shame. Aimi struggled with having trusted Eien&#039;s assurances, even while recognizing that the deception had been his. Their marriage began to unravel.&lt;br /&gt;
===A Family Divided===&lt;br /&gt;
Eien&#039;s increasingly controlling behaviour extended beyond Mune. Seito suffered greatly beneath his father&#039;s influence and abuse, progressively developing into someone Aimi struggled to recognize as the gentle possibilities she had once seen in her firstborn. She continued trying to reach him even as resentment increasingly replaced affection.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Mune, meanwhile, was deliberately separated from Aimi as Eien sought to limit her influence and pursue his work without her interference. By the time Aimi and Eien separated, their family had already fractured. Mune eventually escaped their father&#039;s control and found sanctuary within a monastery. Aimi&#039;s Farsight later gave her enough warning to know that Eien&#039;s life was approaching its end, though the circumstances remained hidden from her. Eien travelled to the monastery with men intending to reclaim Mune. He never returned.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Only afterward did Aimi learn that Mune had defended themself and that Eien had died in the confrontation. She mourned the man she had once loved without denying what he had become or what had forced their child to act. Seito reacted differently. Following Eien&#039;s death, he severed his remaining relationship with Aimi and eventually continued the research his father had left behind. Despite her attempts to reach him, Aimi was forced to accept that her eldest son wanted nothing further to do with her. She never stopped loving him.&lt;br /&gt;
===Beginning Again===&lt;br /&gt;
In the years that followed, Aimi completed her formal education and developed a medical practice that combined contemporary medicine with the herbology and natural remedies of her upbringing. She also provided counselling, finding that the same patience which had served her throughout her life made listening and understanding as natural to her as treating physical ailments. It was through her profession that she eventually met Cormac at a medical conference.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Where Eien had been passionate, unpredictable, and relentlessly driven, &#039;&#039;&#039;Cormac Silvera&#039;&#039;&#039; was stable and open. Conversation came easily. No hidden experiments or secrets were waiting beneath reassurances. One date became another, then another. Eventually, they married. At thirty, Aimi gave birth to her third son, &#039;&#039;&#039;Carr Cinteroph&#039;&#039;&#039;. Carr proved to be yet another remarkable exception within Aimi&#039;s family. Like Seito and Mune before him, his potential extended considerably beyond the perceptive abilities characteristic of the Cinteroph bloodline.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For a time, Aimi and Cormac built a comfortable life together. Eventually, however, the very differences that had once made their relationship comfortable contributed to their growing apart. Cormac&#039;s increasing distrust of Force-users became particularly difficult as Carr&#039;s own abilities emerged. Their marriage ended, but their friendship did not.&lt;br /&gt;
|-|Adulthood 2=&lt;br /&gt;
===Letting Go===&lt;br /&gt;
Carr grew into an extraordinarily intelligent but socially awkward child. School proved difficult, friendships more so, and his Force sensitivity increasingly placed him at odds with his father. Aimi tried to provide what Carr needed. Eventually, she recognized that someone else might be able to provide more. By then, Mune had built an unusual family of their own. Caleb Wild&#039;en and the people surrounding Mune offered Carr something Aimi could not easily reproduce: an environment filled with people whose differences were not merely tolerated, but expected.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Entrusting Carr to his older sibling was difficult. Aimi nevertheless believed it was the right decision. Carr flourished. Over time, Mune&#039;s relationship with Carr changed from protector and dependent into something much closer to equals. Aimi watched her youngest son develop confidence, friendships, and eventually the determination to protect others rather than always expecting others to protect him. She never regretted giving him that opportunity.&lt;br /&gt;
===Losing Seito===&lt;br /&gt;
Years later, Seito returned to their lives when he kidnapped Mune. Whatever remained of the child Aimi had spent years trying to reach had become buried beneath a lifetime of suffering, resentment, and the continuation of Eien&#039;s work. During their captivity, Mune lost their memories. Carr and others from Arcona eventually mounted a rescue, during which the memoryless Mune killed Seito while defending themself and those their instincts recognized as family.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aimi lost her firstborn. She did not blame her second. When Mune eventually recovered enough to understand what they had done, Aimi offered them the forgiveness they struggled to offer themself.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;You freed him from the suffering and torture he has endured all his life. I only regret that you were the one to shoulder that burden; it is unfair. And I am sorry. Forgive my weakness.&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aimi mourned Seito deeply. Yet she understood that Mune had acted without memories of their brother and in defence of those Seito threatened. She would not allow the loss of one son to become the loss of another.&lt;br /&gt;
===Selen===&lt;br /&gt;
Aimi eventually left Seraph and settled on Selen, bringing herself physically closer to Mune and Carr without attempting to insert herself into the lives they had built. She established a small medical practice within her new community, continuing to combine conventional medicine with herbology and providing counselling to those who needed someone willing to listen. Her home gradually filled with plants, each carefully chosen because it served some purpose—medicinal, culinary, or frequently both. When time allows, she can often be found tending the garden or walking in the early evening, particularly around sunset.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Once a month, however, Aimi&#039;s home becomes considerably less peaceful.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
She hosts a family dinner, preparing an extravagant homemade meal and inviting everyone to contribute something of their own. Mune and Carr attend when able, alongside Caleb and whichever members of their increasingly sprawling extended family happen to be available. Ro&#039;ki Tel has become something of an adopted fourth son in Aimi&#039;s eyes, while Caleb reliably finds some task around the house with which he can help. Zig Kaliska&#039;s continued bewilderment at having somehow become Carr&#039;s mentor remains a particular source of Aimi&#039;s amusement.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Cormac rarely attends due to distance and the demands of his work, but he and Aimi remain dear friends. Their monthly calls inevitably include updates about Carr. Though Cormac remains uncomfortable with the Force, he has nevertheless expressed genuine pride in the man their son is becoming.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aimi still worries whenever her children leave on dangerous assignments. She also trusts them. They have surrounded themselves with people who will protect one another, and experience has taught Aimi that loving someone does not mean preventing them from choosing their own path. It means being there when that path brings them home.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Physical Profile=&lt;br /&gt;
Aimi Cinteroph is a Shistavanen woman of graceful build, with a softly curved figure and a naturally composed bearing. Her body is covered in thick, predominantly white fur, broken by soft grey markings across her forehead, around her eyes, along her cheeks, and over the outer surfaces of her large, pointed ears. A thick ruff frames her neck and upper chest, adding to the softness of her appearance. Perhaps Aimi&#039;s most immediately recognizable feature is her unusually long head fur. Silvery-white and slightly wavy, it falls well past her shoulders in loose layers, framing her face and frequently sweeping across one side of her forehead. Her facial features are comparatively delicate for a Shistavanen, with a slender muzzle, dark nose, expressive brows, and vivid magenta eyes. Those eyes are particularly striking against her pale fur and tend to lend even quiet expressions an attentive, knowing quality.&lt;br /&gt;
&lt;br /&gt;
Aimi generally dresses comfortably and practically, favouring flowing shirts, blouses, vests, long skirts or trousers, and other garments suited equally well to her medical practice and everyday life. Earthy fabrics and uncomplicated designs reflect her preference for function and comfort, though she takes care in her appearance and can dress quite elegantly when the occasion warrants it. Jewellery and other adornments are generally kept understated. Though age has begun to lend Aimi a mature softness, she remains healthy and active from years spent tending her garden and walking whenever opportunity permits. Her movements tend to be measured and unhurried, and she rarely appears rushed even when busy. Much of what makes Aimi approachable comes less from any individual physical feature than the warmth of her expressions: attentive eyes, relaxed ears, and an easy smile that often suggests she has considerably more patience available than whoever is currently testing it.&lt;br /&gt;
&lt;br /&gt;
|-|Personality Profile=&lt;br /&gt;
Aimi Cinteroph is gentle, thoughtful, and contemplative, possessing an abundance of patience and an almost stubborn willingness to understand others. She believes that everything happens for a reason, approaching hardship by considering what can be learned from it rather than dwelling upon what cannot be changed. Her patience should not be mistaken for passivity, however; Aimi can be remarkably fiery and stubborn when sufficiently provoked, traits readily recognizable in each of her sons. Curiosity is another defining Cinteroph trait that Aimi possesses in abundance. She delights in knowledge and readily combines new ideas with older wisdom rather than treating the two as incompatible. This is particularly evident in her approach to medicine, where traditional herbology comfortably exists alongside formal medical science. Her nature-based spirituality follows much the same philosophy, regarding the Living Force as something to experience and understand rather than something requiring rigid doctrine.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aimi possesses an extraordinary capacity for empathy and forgiveness. She makes a deliberate effort to understand why people make the choices they do, even when she cannot condone those choices. To Aimi, forgiveness does not mean forgetting harm, excusing it, or allowing someone to continue causing it. She can love someone while recognizing that they cannot remain part of her life. Ironically, she has considerably more difficulty extending that same compassion toward herself, carrying lingering guilt over moments when she believes she failed those she loved. Family remains at the centre of Aimi&#039;s life, though her love is rarely possessive. She accepts that her children must make their own choices and prefers to remain somewhere they can always return to for advice, a patient ear, or simply company. She worries when their lives take them into danger but trusts the family they have built around themselves to look after one another. For Aimi, sometimes loving someone means protecting them; other times, it means trusting them enough to let them go.&lt;br /&gt;
|-|Speech=&lt;br /&gt;
wip&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mune</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Aimi_Cinteroph&amp;diff=202764</id>
		<title>Aimi Cinteroph</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Aimi_Cinteroph&amp;diff=202764"/>
		<updated>2026-08-19T01:36:00Z</updated>

		<summary type="html">&lt;p&gt;Mune: /* Profile */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|order= NPC&lt;br /&gt;
|image=&lt;br /&gt;
|firstname= Aimi&lt;br /&gt;
|lastname= Cinteroph&lt;br /&gt;
|homeworld= Seraph&lt;br /&gt;
|birth=&lt;br /&gt;
|species= Shistavanen&lt;br /&gt;
|gender= Female&lt;br /&gt;
|hair= White&lt;br /&gt;
|eyes= Fuchsia&lt;br /&gt;
|height=&lt;br /&gt;
|weight=&lt;br /&gt;
|mother=&lt;br /&gt;
|father=&lt;br /&gt;
|siblings=&lt;br /&gt;
|children=Mune Cinteroph, Carr Cinteroph, Seito Osada&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies=&lt;br /&gt;
|associates=&lt;br /&gt;
|enemies=&lt;br /&gt;
|custom= &lt;br /&gt;
|customtitle= &lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|weapons=&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|profession=&lt;br /&gt;
|position=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|ship=&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|slicerhandle=&lt;br /&gt;
|dossier= [[dossier:IDNUM|IDNUM]]&lt;br /&gt;
|sheet= [[charactersheet:IDNUM|IDNUM]] (for use with owned NPC&#039;s and alternate characters)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Aimi Cinteroph&#039;&#039;&#039; is a Shistavanen healer, counsellor, and native of [[Seraph]], born among the nature-centred spiritual traditions of the &#039;&#039;Republic of the Force&#039;&#039;. Gentle, contemplative, and extraordinarily patient, Aimi possesses a modest connection to the Force characterized primarily by Farsight, an ability with deep roots in the &#039;&#039;&#039;Cinteroph&#039;&#039;&#039; bloodline. Mother to &#039;&#039;Seito Osada&#039;&#039;, [[Mune Cinteroph]], and [[Carr Cinteroph]], Aimi has spent much of her life navigating a complicated family history while retaining a remarkable capacity for understanding and forgiveness. Now residing on Selene, she maintains a small medical and counselling practice while remaining a steady presence in the lives of her surviving sons and the extended family they have gathered around themselves.&lt;br /&gt;
==History==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Childhood=&lt;br /&gt;
===Childhood===&lt;br /&gt;
Aimi Cinteroph was born within the Republic of the Force on Seraph, where spirituality and reverence for the natural world permeated everyday life. The Force was not something distant or mysterious within her upbringing, but something present within all living things and worthy of contemplation and respect. Her own connection manifested quietly. Like several Cinterophs before her, Aimi demonstrated an affinity for Farsight, occasionally experiencing glimpses and impressions of things beyond her immediate perception. Lesser abilities in Sense and Precognition accompanied the gift, though none developed to a degree that marked her as an unusually powerful Force-user.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Her family regarded such abilities with little surprise. Stories passed down through generations spoke of Cinterophs who dreamed of events before they occurred, sensed distant loved ones, or inexplicably knew when something was wrong. More fanciful tales told of exceptionally gifted ancestors capable of assuming other living forms, though even within the family these accounts had long since passed into folklore. More influential upon Aimi was the Cinteroph curiosity that accompanied those stories.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Gentle and contemplative by nature, she possessed an enduring desire to understand the world around her. She became particularly interested in the Republic&#039;s knowledge of medicinal plants and natural remedies, learning how the surrounding environment could be used to treat illness and injury. Her patience and ability to listen also made her a natural source of comfort to others within her community.&lt;br /&gt;
|-|Adolescence=&lt;br /&gt;
===Adolescence===&lt;br /&gt;
At thirteen, Aimi entered adolescence and began to consider a life beyond the community in which she had been raised. Her faith remained important to her, but so too did knowledge. Traditional remedies could tell Aimi that something worked; she wanted to understand why it worked. That curiosity eventually drew her toward formal education and, in turn, beyond the Republic of the Force. The United Corporations of Elaya could scarcely have been more different from the world she knew. Its densely packed metropolis, advanced technology, immense wealth, and relentless pursuit of scientific progress contrasted sharply with the quieter, nature-centred society of her childhood.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aimi was fascinated. It was there that she met Eien Osada. Eien shared Aimi&#039;s curiosity but expressed it very differently. Brilliant, passionate, and intensely driven, he believed strongly in medicine, knowledge, and the possibility of creating a better world through them. Their differing perspectives proved attractive rather than divisive, and genuine affection developed between them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Shortly after reaching adulthood, Aimi married Eien.&lt;br /&gt;
|-|Adulthood 1=&lt;br /&gt;
===Motherhood===&lt;br /&gt;
At seventeen, Aimi gave birth to her first son, &#039;&#039;&#039;Seito Osada&#039;&#039;&#039;. Seito demonstrated considerable Force potential, far exceeding the modest sensitivity ordinarily seen within the Cinteroph family. There had been occasional stories of similarly gifted relatives throughout the family&#039;s history, but they were sufficiently uncommon that Seito represented something exceptional.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Two years later, Aimi became pregnant with her second child. During the pregnancy, Eien undertook medical interventions that he assured his wife were intended to ensure their child&#039;s healthy development. Aimi knew that he was doing something unusual, but trusted both her husband and his medical expertise. At nineteen, she gave birth to &#039;&#039;&#039;Mune Cinteroph&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Only years later would Aimi fully understand what Eien had done. Mune had been genetically altered before birth, incorporating genetic material derived from a Force-sensitive species native to Seraph. Whether those alterations ultimately amplified abilities Mune would already have possessed remains impossible to determine. What Aimi knew with certainty was that Eien had violated her trust and experimented upon their unborn child without her informed consent. The revelation brought anger, guilt, and shame. Aimi struggled with having trusted Eien&#039;s assurances, even while recognizing that the deception had been his. Their marriage began to unravel.&lt;br /&gt;
===A Family Divided===&lt;br /&gt;
Eien&#039;s increasingly controlling behaviour extended beyond Mune. Seito suffered greatly beneath his father&#039;s influence and abuse, progressively developing into someone Aimi struggled to recognize as the gentle possibilities she had once seen in her firstborn. She continued trying to reach him even as resentment increasingly replaced affection.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Mune, meanwhile, was deliberately separated from Aimi as Eien sought to limit her influence and pursue his work without her interference. By the time Aimi and Eien separated, their family had already fractured. Mune eventually escaped their father&#039;s control and found sanctuary within a monastery. Aimi&#039;s Farsight later gave her enough warning to know that Eien&#039;s life was approaching its end, though the circumstances remained hidden from her. Eien travelled to the monastery with men intending to reclaim Mune. He never returned.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Only afterward did Aimi learn that Mune had defended themself and that Eien had died in the confrontation. She mourned the man she had once loved without denying what he had become or what had forced their child to act. Seito reacted differently. Following Eien&#039;s death, he severed his remaining relationship with Aimi and eventually continued the research his father had left behind. Despite her attempts to reach him, Aimi was forced to accept that her eldest son wanted nothing further to do with her. She never stopped loving him.&lt;br /&gt;
===Beginning Again===&lt;br /&gt;
In the years that followed, Aimi completed her formal education and developed a medical practice that combined contemporary medicine with the herbology and natural remedies of her upbringing. She also provided counselling, finding that the same patience which had served her throughout her life made listening and understanding as natural to her as treating physical ailments. It was through her profession that she eventually met Cormac at a medical conference.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Where Eien had been passionate, unpredictable, and relentlessly driven, &#039;&#039;&#039;Cormac Silvera&#039;&#039;&#039; was stable and open. Conversation came easily. No hidden experiments or secrets were waiting beneath reassurances. One date became another, then another. Eventually, they married. At thirty, Aimi gave birth to her third son, &#039;&#039;&#039;Carr Cinteroph&#039;&#039;&#039;. Carr proved to be yet another remarkable exception within Aimi&#039;s family. Like Seito and Mune before him, his potential extended considerably beyond the perceptive abilities characteristic of the Cinteroph bloodline.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For a time, Aimi and Cormac built a comfortable life together. Eventually, however, the very differences that had once made their relationship comfortable contributed to their growing apart. Cormac&#039;s increasing distrust of Force-users became particularly difficult as Carr&#039;s own abilities emerged. Their marriage ended, but their friendship did not.&lt;br /&gt;
|-|Adulthood 2=&lt;br /&gt;
===Letting Go===&lt;br /&gt;
Carr grew into an extraordinarily intelligent but socially awkward child. School proved difficult, friendships more so, and his Force sensitivity increasingly placed him at odds with his father. Aimi tried to provide what Carr needed. Eventually, she recognized that someone else might be able to provide more. By then, Mune had built an unusual family of their own. Caleb Wild&#039;en and the people surrounding Mune offered Carr something Aimi could not easily reproduce: an environment filled with people whose differences were not merely tolerated, but expected.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Entrusting Carr to his older sibling was difficult. Aimi nevertheless believed it was the right decision. Carr flourished. Over time, Mune&#039;s relationship with Carr changed from protector and dependent into something much closer to equals. Aimi watched her youngest son develop confidence, friendships, and eventually the determination to protect others rather than always expecting others to protect him. She never regretted giving him that opportunity.&lt;br /&gt;
===Losing Seito===&lt;br /&gt;
Years later, Seito returned to their lives when he kidnapped Mune. Whatever remained of the child Aimi had spent years trying to reach had become buried beneath a lifetime of suffering, resentment, and the continuation of Eien&#039;s work. During their captivity, Mune lost their memories. Carr and others from Arcona eventually mounted a rescue, during which the memoryless Mune killed Seito while defending themself and those their instincts recognized as family.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aimi lost her firstborn. She did not blame her second. When Mune eventually recovered enough to understand what they had done, Aimi offered them the forgiveness they struggled to offer themself.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;You freed him from the suffering and torture he has endured all his life. I only regret that you were the one to shoulder that burden; it is unfair. And I am sorry. Forgive my weakness.&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aimi mourned Seito deeply. Yet she understood that Mune had acted without memories of their brother and in defence of those Seito threatened. She would not allow the loss of one son to become the loss of another.&lt;br /&gt;
===Selen===&lt;br /&gt;
Aimi eventually left Seraph and settled on Selen, bringing herself physically closer to Mune and Carr without attempting to insert herself into the lives they had built. She established a small medical practice within her new community, continuing to combine conventional medicine with herbology and providing counselling to those who needed someone willing to listen. Her home gradually filled with plants, each carefully chosen because it served some purpose—medicinal, culinary, or frequently both. When time allows, she can often be found tending the garden or walking in the early evening, particularly around sunset.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Once a month, however, Aimi&#039;s home becomes considerably less peaceful.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
She hosts a family dinner, preparing an extravagant homemade meal and inviting everyone to contribute something of their own. Mune and Carr attend when able, alongside Caleb and whichever members of their increasingly sprawling extended family happen to be available. Ro&#039;ki Tel has become something of an adopted fourth son in Aimi&#039;s eyes, while Caleb reliably finds some task around the house with which he can help. Zig Kaliska&#039;s continued bewilderment at having somehow become Carr&#039;s mentor remains a particular source of Aimi&#039;s amusement.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Cormac rarely attends due to distance and the demands of his work, but he and Aimi remain dear friends. Their monthly calls inevitably include updates about Carr. Though Cormac remains uncomfortable with the Force, he has nevertheless expressed genuine pride in the man their son is becoming.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aimi still worries whenever her children leave on dangerous assignments. She also trusts them. They have surrounded themselves with people who will protect one another, and experience has taught Aimi that loving someone does not mean preventing them from choosing their own path. It means being there when that path brings them home.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Physical Profile=&lt;br /&gt;
Aimi Cinteroph is a Shistavanen woman of graceful build, with a softly curved figure and a naturally composed bearing. Her body is covered in thick, predominantly white fur, broken by soft grey markings across her forehead, around her eyes, along her cheeks, and over the outer surfaces of her large, pointed ears. A thick ruff frames her neck and upper chest, adding to the softness of her appearance. Perhaps Aimi&#039;s most immediately recognizable feature is her unusually long head fur. Silvery-white and slightly wavy, it falls well past her shoulders in loose layers, framing her face and frequently sweeping across one side of her forehead. Her facial features are comparatively delicate for a Shistavanen, with a slender muzzle, dark nose, expressive brows, and vivid magenta eyes. Those eyes are particularly striking against her pale fur and tend to lend even quiet expressions an attentive, knowing quality.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aimi generally dresses comfortably and practically, favouring flowing shirts, blouses, vests, long skirts or trousers, and other garments suited equally well to her medical practice and everyday life. Earthy fabrics and uncomplicated designs reflect her preference for function and comfort, though she takes care in her appearance and can dress quite elegantly when the occasion warrants it. Jewellery and other adornments are generally kept understated. Though age has begun to lend Aimi a mature softness, she remains healthy and active from years spent tending her garden and walking whenever opportunity permits. Her movements tend to be measured and unhurried, and she rarely appears rushed even when busy. Much of what makes Aimi approachable comes less from any individual physical feature than the warmth of her expressions: attentive eyes, relaxed ears, and an easy smile that often suggests she has considerably more patience available than whoever is currently testing it.&lt;br /&gt;
&lt;br /&gt;
|-|Personality Profile=&lt;br /&gt;
Aimi Cinteroph is gentle, thoughtful, and contemplative, possessing an abundance of patience and an almost stubborn willingness to understand others. She believes that everything happens for a reason, approaching hardship by considering what can be learned from it rather than dwelling upon what cannot be changed. Her patience should not be mistaken for passivity, however; Aimi can be remarkably fiery and stubborn when sufficiently provoked, traits readily recognizable in each of her sons. Curiosity is another defining Cinteroph trait that Aimi possesses in abundance. She delights in knowledge and readily combines new ideas with older wisdom rather than treating the two as incompatible. This is particularly evident in her approach to medicine, where traditional herbology comfortably exists alongside formal medical science. Her nature-based spirituality follows much the same philosophy, regarding the Living Force as something to experience and understand rather than something requiring rigid doctrine.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aimi possesses an extraordinary capacity for empathy and forgiveness. She makes a deliberate effort to understand why people make the choices they do, even when she cannot condone those choices. To Aimi, forgiveness does not mean forgetting harm, excusing it, or allowing someone to continue causing it. She can love someone while recognizing that they cannot remain part of her life. Ironically, she has considerably more difficulty extending that same compassion toward herself, carrying lingering guilt over moments when she believes she failed those she loved. Family remains at the centre of Aimi&#039;s life, though her love is rarely possessive. She accepts that her children must make their own choices and prefers to remain somewhere they can always return to for advice, a patient ear, or simply company. She worries when their lives take them into danger but trusts the family they have built around themselves to look after one another. For Aimi, sometimes loving someone means protecting them; other times, it means trusting them enough to let them go.&lt;br /&gt;
|-|Speech=&lt;br /&gt;
wip&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mune</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Aimi_Cinteroph&amp;diff=202763</id>
		<title>Aimi Cinteroph</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Aimi_Cinteroph&amp;diff=202763"/>
		<updated>2026-08-19T01:29:53Z</updated>

		<summary type="html">&lt;p&gt;Mune: /* Profile */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|order= NPC&lt;br /&gt;
|image=&lt;br /&gt;
|firstname= Aimi&lt;br /&gt;
|lastname= Cinteroph&lt;br /&gt;
|homeworld= Seraph&lt;br /&gt;
|birth=&lt;br /&gt;
|species= Shistavanen&lt;br /&gt;
|gender= Female&lt;br /&gt;
|hair= White&lt;br /&gt;
|eyes= Fuchsia&lt;br /&gt;
|height=&lt;br /&gt;
|weight=&lt;br /&gt;
|mother=&lt;br /&gt;
|father=&lt;br /&gt;
|siblings=&lt;br /&gt;
|children=Mune Cinteroph, Carr Cinteroph, Seito Osada&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies=&lt;br /&gt;
|associates=&lt;br /&gt;
|enemies=&lt;br /&gt;
|custom= &lt;br /&gt;
|customtitle= &lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|weapons=&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|profession=&lt;br /&gt;
|position=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|ship=&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|slicerhandle=&lt;br /&gt;
|dossier= [[dossier:IDNUM|IDNUM]]&lt;br /&gt;
|sheet= [[charactersheet:IDNUM|IDNUM]] (for use with owned NPC&#039;s and alternate characters)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Aimi Cinteroph&#039;&#039;&#039; is a Shistavanen healer, counsellor, and native of [[Seraph]], born among the nature-centred spiritual traditions of the &#039;&#039;Republic of the Force&#039;&#039;. Gentle, contemplative, and extraordinarily patient, Aimi possesses a modest connection to the Force characterized primarily by Farsight, an ability with deep roots in the &#039;&#039;&#039;Cinteroph&#039;&#039;&#039; bloodline. Mother to &#039;&#039;Seito Osada&#039;&#039;, [[Mune Cinteroph]], and [[Carr Cinteroph]], Aimi has spent much of her life navigating a complicated family history while retaining a remarkable capacity for understanding and forgiveness. Now residing on Selene, she maintains a small medical and counselling practice while remaining a steady presence in the lives of her surviving sons and the extended family they have gathered around themselves.&lt;br /&gt;
==History==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Childhood=&lt;br /&gt;
===Childhood===&lt;br /&gt;
Aimi Cinteroph was born within the Republic of the Force on Seraph, where spirituality and reverence for the natural world permeated everyday life. The Force was not something distant or mysterious within her upbringing, but something present within all living things and worthy of contemplation and respect. Her own connection manifested quietly. Like several Cinterophs before her, Aimi demonstrated an affinity for Farsight, occasionally experiencing glimpses and impressions of things beyond her immediate perception. Lesser abilities in Sense and Precognition accompanied the gift, though none developed to a degree that marked her as an unusually powerful Force-user.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Her family regarded such abilities with little surprise. Stories passed down through generations spoke of Cinterophs who dreamed of events before they occurred, sensed distant loved ones, or inexplicably knew when something was wrong. More fanciful tales told of exceptionally gifted ancestors capable of assuming other living forms, though even within the family these accounts had long since passed into folklore. More influential upon Aimi was the Cinteroph curiosity that accompanied those stories.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Gentle and contemplative by nature, she possessed an enduring desire to understand the world around her. She became particularly interested in the Republic&#039;s knowledge of medicinal plants and natural remedies, learning how the surrounding environment could be used to treat illness and injury. Her patience and ability to listen also made her a natural source of comfort to others within her community.&lt;br /&gt;
|-|Adolescence=&lt;br /&gt;
===Adolescence===&lt;br /&gt;
At thirteen, Aimi entered adolescence and began to consider a life beyond the community in which she had been raised. Her faith remained important to her, but so too did knowledge. Traditional remedies could tell Aimi that something worked; she wanted to understand why it worked. That curiosity eventually drew her toward formal education and, in turn, beyond the Republic of the Force. The United Corporations of Elaya could scarcely have been more different from the world she knew. Its densely packed metropolis, advanced technology, immense wealth, and relentless pursuit of scientific progress contrasted sharply with the quieter, nature-centred society of her childhood.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aimi was fascinated. It was there that she met Eien Osada. Eien shared Aimi&#039;s curiosity but expressed it very differently. Brilliant, passionate, and intensely driven, he believed strongly in medicine, knowledge, and the possibility of creating a better world through them. Their differing perspectives proved attractive rather than divisive, and genuine affection developed between them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Shortly after reaching adulthood, Aimi married Eien.&lt;br /&gt;
|-|Adulthood 1=&lt;br /&gt;
===Motherhood===&lt;br /&gt;
At seventeen, Aimi gave birth to her first son, &#039;&#039;&#039;Seito Osada&#039;&#039;&#039;. Seito demonstrated considerable Force potential, far exceeding the modest sensitivity ordinarily seen within the Cinteroph family. There had been occasional stories of similarly gifted relatives throughout the family&#039;s history, but they were sufficiently uncommon that Seito represented something exceptional.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Two years later, Aimi became pregnant with her second child. During the pregnancy, Eien undertook medical interventions that he assured his wife were intended to ensure their child&#039;s healthy development. Aimi knew that he was doing something unusual, but trusted both her husband and his medical expertise. At nineteen, she gave birth to &#039;&#039;&#039;Mune Cinteroph&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Only years later would Aimi fully understand what Eien had done. Mune had been genetically altered before birth, incorporating genetic material derived from a Force-sensitive species native to Seraph. Whether those alterations ultimately amplified abilities Mune would already have possessed remains impossible to determine. What Aimi knew with certainty was that Eien had violated her trust and experimented upon their unborn child without her informed consent. The revelation brought anger, guilt, and shame. Aimi struggled with having trusted Eien&#039;s assurances, even while recognizing that the deception had been his. Their marriage began to unravel.&lt;br /&gt;
===A Family Divided===&lt;br /&gt;
Eien&#039;s increasingly controlling behaviour extended beyond Mune. Seito suffered greatly beneath his father&#039;s influence and abuse, progressively developing into someone Aimi struggled to recognize as the gentle possibilities she had once seen in her firstborn. She continued trying to reach him even as resentment increasingly replaced affection.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Mune, meanwhile, was deliberately separated from Aimi as Eien sought to limit her influence and pursue his work without her interference. By the time Aimi and Eien separated, their family had already fractured. Mune eventually escaped their father&#039;s control and found sanctuary within a monastery. Aimi&#039;s Farsight later gave her enough warning to know that Eien&#039;s life was approaching its end, though the circumstances remained hidden from her. Eien travelled to the monastery with men intending to reclaim Mune. He never returned.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Only afterward did Aimi learn that Mune had defended themself and that Eien had died in the confrontation. She mourned the man she had once loved without denying what he had become or what had forced their child to act. Seito reacted differently. Following Eien&#039;s death, he severed his remaining relationship with Aimi and eventually continued the research his father had left behind. Despite her attempts to reach him, Aimi was forced to accept that her eldest son wanted nothing further to do with her. She never stopped loving him.&lt;br /&gt;
===Beginning Again===&lt;br /&gt;
In the years that followed, Aimi completed her formal education and developed a medical practice that combined contemporary medicine with the herbology and natural remedies of her upbringing. She also provided counselling, finding that the same patience which had served her throughout her life made listening and understanding as natural to her as treating physical ailments. It was through her profession that she eventually met Cormac at a medical conference.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Where Eien had been passionate, unpredictable, and relentlessly driven, &#039;&#039;&#039;Cormac Silvera&#039;&#039;&#039; was stable and open. Conversation came easily. No hidden experiments or secrets were waiting beneath reassurances. One date became another, then another. Eventually, they married. At thirty, Aimi gave birth to her third son, &#039;&#039;&#039;Carr Cinteroph&#039;&#039;&#039;. Carr proved to be yet another remarkable exception within Aimi&#039;s family. Like Seito and Mune before him, his potential extended considerably beyond the perceptive abilities characteristic of the Cinteroph bloodline.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For a time, Aimi and Cormac built a comfortable life together. Eventually, however, the very differences that had once made their relationship comfortable contributed to their growing apart. Cormac&#039;s increasing distrust of Force-users became particularly difficult as Carr&#039;s own abilities emerged. Their marriage ended, but their friendship did not.&lt;br /&gt;
|-|Adulthood 2=&lt;br /&gt;
===Letting Go===&lt;br /&gt;
Carr grew into an extraordinarily intelligent but socially awkward child. School proved difficult, friendships more so, and his Force sensitivity increasingly placed him at odds with his father. Aimi tried to provide what Carr needed. Eventually, she recognized that someone else might be able to provide more. By then, Mune had built an unusual family of their own. Caleb Wild&#039;en and the people surrounding Mune offered Carr something Aimi could not easily reproduce: an environment filled with people whose differences were not merely tolerated, but expected.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Entrusting Carr to his older sibling was difficult. Aimi nevertheless believed it was the right decision. Carr flourished. Over time, Mune&#039;s relationship with Carr changed from protector and dependent into something much closer to equals. Aimi watched her youngest son develop confidence, friendships, and eventually the determination to protect others rather than always expecting others to protect him. She never regretted giving him that opportunity.&lt;br /&gt;
===Losing Seito===&lt;br /&gt;
Years later, Seito returned to their lives when he kidnapped Mune. Whatever remained of the child Aimi had spent years trying to reach had become buried beneath a lifetime of suffering, resentment, and the continuation of Eien&#039;s work. During their captivity, Mune lost their memories. Carr and others from Arcona eventually mounted a rescue, during which the memoryless Mune killed Seito while defending themself and those their instincts recognized as family.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aimi lost her firstborn. She did not blame her second. When Mune eventually recovered enough to understand what they had done, Aimi offered them the forgiveness they struggled to offer themself.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;You freed him from the suffering and torture he has endured all his life. I only regret that you were the one to shoulder that burden; it is unfair. And I am sorry. Forgive my weakness.&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aimi mourned Seito deeply. Yet she understood that Mune had acted without memories of their brother and in defence of those Seito threatened. She would not allow the loss of one son to become the loss of another.&lt;br /&gt;
===Selen===&lt;br /&gt;
Aimi eventually left Seraph and settled on Selen, bringing herself physically closer to Mune and Carr without attempting to insert herself into the lives they had built. She established a small medical practice within her new community, continuing to combine conventional medicine with herbology and providing counselling to those who needed someone willing to listen. Her home gradually filled with plants, each carefully chosen because it served some purpose—medicinal, culinary, or frequently both. When time allows, she can often be found tending the garden or walking in the early evening, particularly around sunset.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Once a month, however, Aimi&#039;s home becomes considerably less peaceful.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
She hosts a family dinner, preparing an extravagant homemade meal and inviting everyone to contribute something of their own. Mune and Carr attend when able, alongside Caleb and whichever members of their increasingly sprawling extended family happen to be available. Ro&#039;ki Tel has become something of an adopted fourth son in Aimi&#039;s eyes, while Caleb reliably finds some task around the house with which he can help. Zig Kaliska&#039;s continued bewilderment at having somehow become Carr&#039;s mentor remains a particular source of Aimi&#039;s amusement.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Cormac rarely attends due to distance and the demands of his work, but he and Aimi remain dear friends. Their monthly calls inevitably include updates about Carr. Though Cormac remains uncomfortable with the Force, he has nevertheless expressed genuine pride in the man their son is becoming.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aimi still worries whenever her children leave on dangerous assignments. She also trusts them. They have surrounded themselves with people who will protect one another, and experience has taught Aimi that loving someone does not mean preventing them from choosing their own path. It means being there when that path brings them home.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Physical Profile=&lt;br /&gt;
wip&lt;br /&gt;
&lt;br /&gt;
|-|Personality Profile=&lt;br /&gt;
Aimi Cinteroph is gentle, thoughtful, and contemplative, possessing an abundance of patience and an almost stubborn willingness to understand others. She believes that everything happens for a reason, approaching hardship by considering what can be learned from it rather than dwelling upon what cannot be changed. Her patience should not be mistaken for passivity, however; Aimi can be remarkably fiery and stubborn when sufficiently provoked, traits readily recognizable in each of her sons. Curiosity is another defining Cinteroph trait that Aimi possesses in abundance. She delights in knowledge and readily combines new ideas with older wisdom rather than treating the two as incompatible. This is particularly evident in her approach to medicine, where traditional herbology comfortably exists alongside formal medical science. Her nature-based spirituality follows much the same philosophy, regarding the Living Force as something to experience and understand rather than something requiring rigid doctrine.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aimi possesses an extraordinary capacity for empathy and forgiveness. She makes a deliberate effort to understand why people make the choices they do, even when she cannot condone those choices. To Aimi, forgiveness does not mean forgetting harm, excusing it, or allowing someone to continue causing it. She can love someone while recognizing that they cannot remain part of her life. Ironically, she has considerably more difficulty extending that same compassion toward herself, carrying lingering guilt over moments when she believes she failed those she loved. Family remains at the centre of Aimi&#039;s life, though her love is rarely possessive. She accepts that her children must make their own choices and prefers to remain somewhere they can always return to for advice, a patient ear, or simply company. She worries when their lives take them into danger but trusts the family they have built around themselves to look after one another. For Aimi, sometimes loving someone means protecting them; other times, it means trusting them enough to let them go.&lt;br /&gt;
|-|Speech=&lt;br /&gt;
wip&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mune</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Aimi_Cinteroph&amp;diff=202762</id>
		<title>Aimi Cinteroph</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Aimi_Cinteroph&amp;diff=202762"/>
		<updated>2026-08-19T01:22:05Z</updated>

		<summary type="html">&lt;p&gt;Mune: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|order= NPC&lt;br /&gt;
|image=&lt;br /&gt;
|firstname= Aimi&lt;br /&gt;
|lastname= Cinteroph&lt;br /&gt;
|homeworld= Seraph&lt;br /&gt;
|birth=&lt;br /&gt;
|species= Shistavanen&lt;br /&gt;
|gender= Female&lt;br /&gt;
|hair= White&lt;br /&gt;
|eyes= Fuchsia&lt;br /&gt;
|height=&lt;br /&gt;
|weight=&lt;br /&gt;
|mother=&lt;br /&gt;
|father=&lt;br /&gt;
|siblings=&lt;br /&gt;
|children=Mune Cinteroph, Carr Cinteroph, Seito Osada&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies=&lt;br /&gt;
|associates=&lt;br /&gt;
|enemies=&lt;br /&gt;
|custom= &lt;br /&gt;
|customtitle= &lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|weapons=&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|profession=&lt;br /&gt;
|position=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|ship=&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|slicerhandle=&lt;br /&gt;
|dossier= [[dossier:IDNUM|IDNUM]]&lt;br /&gt;
|sheet= [[charactersheet:IDNUM|IDNUM]] (for use with owned NPC&#039;s and alternate characters)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Aimi Cinteroph&#039;&#039;&#039; is a Shistavanen healer, counsellor, and native of [[Seraph]], born among the nature-centred spiritual traditions of the &#039;&#039;Republic of the Force&#039;&#039;. Gentle, contemplative, and extraordinarily patient, Aimi possesses a modest connection to the Force characterized primarily by Farsight, an ability with deep roots in the &#039;&#039;&#039;Cinteroph&#039;&#039;&#039; bloodline. Mother to &#039;&#039;Seito Osada&#039;&#039;, [[Mune Cinteroph]], and [[Carr Cinteroph]], Aimi has spent much of her life navigating a complicated family history while retaining a remarkable capacity for understanding and forgiveness. Now residing on Selene, she maintains a small medical and counselling practice while remaining a steady presence in the lives of her surviving sons and the extended family they have gathered around themselves.&lt;br /&gt;
==History==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Childhood=&lt;br /&gt;
===Childhood===&lt;br /&gt;
Aimi Cinteroph was born within the Republic of the Force on Seraph, where spirituality and reverence for the natural world permeated everyday life. The Force was not something distant or mysterious within her upbringing, but something present within all living things and worthy of contemplation and respect. Her own connection manifested quietly. Like several Cinterophs before her, Aimi demonstrated an affinity for Farsight, occasionally experiencing glimpses and impressions of things beyond her immediate perception. Lesser abilities in Sense and Precognition accompanied the gift, though none developed to a degree that marked her as an unusually powerful Force-user.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Her family regarded such abilities with little surprise. Stories passed down through generations spoke of Cinterophs who dreamed of events before they occurred, sensed distant loved ones, or inexplicably knew when something was wrong. More fanciful tales told of exceptionally gifted ancestors capable of assuming other living forms, though even within the family these accounts had long since passed into folklore. More influential upon Aimi was the Cinteroph curiosity that accompanied those stories.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Gentle and contemplative by nature, she possessed an enduring desire to understand the world around her. She became particularly interested in the Republic&#039;s knowledge of medicinal plants and natural remedies, learning how the surrounding environment could be used to treat illness and injury. Her patience and ability to listen also made her a natural source of comfort to others within her community.&lt;br /&gt;
|-|Adolescence=&lt;br /&gt;
===Adolescence===&lt;br /&gt;
At thirteen, Aimi entered adolescence and began to consider a life beyond the community in which she had been raised. Her faith remained important to her, but so too did knowledge. Traditional remedies could tell Aimi that something worked; she wanted to understand why it worked. That curiosity eventually drew her toward formal education and, in turn, beyond the Republic of the Force. The United Corporations of Elaya could scarcely have been more different from the world she knew. Its densely packed metropolis, advanced technology, immense wealth, and relentless pursuit of scientific progress contrasted sharply with the quieter, nature-centred society of her childhood.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aimi was fascinated. It was there that she met Eien Osada. Eien shared Aimi&#039;s curiosity but expressed it very differently. Brilliant, passionate, and intensely driven, he believed strongly in medicine, knowledge, and the possibility of creating a better world through them. Their differing perspectives proved attractive rather than divisive, and genuine affection developed between them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Shortly after reaching adulthood, Aimi married Eien.&lt;br /&gt;
|-|Adulthood 1=&lt;br /&gt;
===Motherhood===&lt;br /&gt;
At seventeen, Aimi gave birth to her first son, &#039;&#039;&#039;Seito Osada&#039;&#039;&#039;. Seito demonstrated considerable Force potential, far exceeding the modest sensitivity ordinarily seen within the Cinteroph family. There had been occasional stories of similarly gifted relatives throughout the family&#039;s history, but they were sufficiently uncommon that Seito represented something exceptional.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Two years later, Aimi became pregnant with her second child. During the pregnancy, Eien undertook medical interventions that he assured his wife were intended to ensure their child&#039;s healthy development. Aimi knew that he was doing something unusual, but trusted both her husband and his medical expertise. At nineteen, she gave birth to &#039;&#039;&#039;Mune Cinteroph&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Only years later would Aimi fully understand what Eien had done. Mune had been genetically altered before birth, incorporating genetic material derived from a Force-sensitive species native to Seraph. Whether those alterations ultimately amplified abilities Mune would already have possessed remains impossible to determine. What Aimi knew with certainty was that Eien had violated her trust and experimented upon their unborn child without her informed consent. The revelation brought anger, guilt, and shame. Aimi struggled with having trusted Eien&#039;s assurances, even while recognizing that the deception had been his. Their marriage began to unravel.&lt;br /&gt;
===A Family Divided===&lt;br /&gt;
Eien&#039;s increasingly controlling behaviour extended beyond Mune. Seito suffered greatly beneath his father&#039;s influence and abuse, progressively developing into someone Aimi struggled to recognize as the gentle possibilities she had once seen in her firstborn. She continued trying to reach him even as resentment increasingly replaced affection.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Mune, meanwhile, was deliberately separated from Aimi as Eien sought to limit her influence and pursue his work without her interference. By the time Aimi and Eien separated, their family had already fractured. Mune eventually escaped their father&#039;s control and found sanctuary within a monastery. Aimi&#039;s Farsight later gave her enough warning to know that Eien&#039;s life was approaching its end, though the circumstances remained hidden from her. Eien travelled to the monastery with men intending to reclaim Mune. He never returned.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Only afterward did Aimi learn that Mune had defended themself and that Eien had died in the confrontation. She mourned the man she had once loved without denying what he had become or what had forced their child to act. Seito reacted differently. Following Eien&#039;s death, he severed his remaining relationship with Aimi and eventually continued the research his father had left behind. Despite her attempts to reach him, Aimi was forced to accept that her eldest son wanted nothing further to do with her. She never stopped loving him.&lt;br /&gt;
===Beginning Again===&lt;br /&gt;
In the years that followed, Aimi completed her formal education and developed a medical practice that combined contemporary medicine with the herbology and natural remedies of her upbringing. She also provided counselling, finding that the same patience which had served her throughout her life made listening and understanding as natural to her as treating physical ailments. It was through her profession that she eventually met Cormac at a medical conference.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Where Eien had been passionate, unpredictable, and relentlessly driven, &#039;&#039;&#039;Cormac Silvera&#039;&#039;&#039; was stable and open. Conversation came easily. No hidden experiments or secrets were waiting beneath reassurances. One date became another, then another. Eventually, they married. At thirty, Aimi gave birth to her third son, &#039;&#039;&#039;Carr Cinteroph&#039;&#039;&#039;. Carr proved to be yet another remarkable exception within Aimi&#039;s family. Like Seito and Mune before him, his potential extended considerably beyond the perceptive abilities characteristic of the Cinteroph bloodline.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For a time, Aimi and Cormac built a comfortable life together. Eventually, however, the very differences that had once made their relationship comfortable contributed to their growing apart. Cormac&#039;s increasing distrust of Force-users became particularly difficult as Carr&#039;s own abilities emerged. Their marriage ended, but their friendship did not.&lt;br /&gt;
|-|Adulthood 2=&lt;br /&gt;
===Letting Go===&lt;br /&gt;
Carr grew into an extraordinarily intelligent but socially awkward child. School proved difficult, friendships more so, and his Force sensitivity increasingly placed him at odds with his father. Aimi tried to provide what Carr needed. Eventually, she recognized that someone else might be able to provide more. By then, Mune had built an unusual family of their own. Caleb Wild&#039;en and the people surrounding Mune offered Carr something Aimi could not easily reproduce: an environment filled with people whose differences were not merely tolerated, but expected.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Entrusting Carr to his older sibling was difficult. Aimi nevertheless believed it was the right decision. Carr flourished. Over time, Mune&#039;s relationship with Carr changed from protector and dependent into something much closer to equals. Aimi watched her youngest son develop confidence, friendships, and eventually the determination to protect others rather than always expecting others to protect him. She never regretted giving him that opportunity.&lt;br /&gt;
===Losing Seito===&lt;br /&gt;
Years later, Seito returned to their lives when he kidnapped Mune. Whatever remained of the child Aimi had spent years trying to reach had become buried beneath a lifetime of suffering, resentment, and the continuation of Eien&#039;s work. During their captivity, Mune lost their memories. Carr and others from Arcona eventually mounted a rescue, during which the memoryless Mune killed Seito while defending themself and those their instincts recognized as family.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aimi lost her firstborn. She did not blame her second. When Mune eventually recovered enough to understand what they had done, Aimi offered them the forgiveness they struggled to offer themself.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;You freed him from the suffering and torture he has endured all his life. I only regret that you were the one to shoulder that burden; it is unfair. And I am sorry. Forgive my weakness.&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aimi mourned Seito deeply. Yet she understood that Mune had acted without memories of their brother and in defence of those Seito threatened. She would not allow the loss of one son to become the loss of another.&lt;br /&gt;
===Selen===&lt;br /&gt;
Aimi eventually left Seraph and settled on Selen, bringing herself physically closer to Mune and Carr without attempting to insert herself into the lives they had built. She established a small medical practice within her new community, continuing to combine conventional medicine with herbology and providing counselling to those who needed someone willing to listen. Her home gradually filled with plants, each carefully chosen because it served some purpose—medicinal, culinary, or frequently both. When time allows, she can often be found tending the garden or walking in the early evening, particularly around sunset.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Once a month, however, Aimi&#039;s home becomes considerably less peaceful.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
She hosts a family dinner, preparing an extravagant homemade meal and inviting everyone to contribute something of their own. Mune and Carr attend when able, alongside Caleb and whichever members of their increasingly sprawling extended family happen to be available. Ro&#039;ki Tel has become something of an adopted fourth son in Aimi&#039;s eyes, while Caleb reliably finds some task around the house with which he can help. Zig Kaliska&#039;s continued bewilderment at having somehow become Carr&#039;s mentor remains a particular source of Aimi&#039;s amusement.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Cormac rarely attends due to distance and the demands of his work, but he and Aimi remain dear friends. Their monthly calls inevitably include updates about Carr. Though Cormac remains uncomfortable with the Force, he has nevertheless expressed genuine pride in the man their son is becoming.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aimi still worries whenever her children leave on dangerous assignments. She also trusts them. They have surrounded themselves with people who will protect one another, and experience has taught Aimi that loving someone does not mean preventing them from choosing their own path. It means being there when that path brings them home.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;/div&gt;</summary>
		<author><name>Mune</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Aimi_Cinteroph&amp;diff=202761</id>
		<title>Aimi Cinteroph</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Aimi_Cinteroph&amp;diff=202761"/>
		<updated>2026-08-19T01:20:53Z</updated>

		<summary type="html">&lt;p&gt;Mune: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|order= NPC&lt;br /&gt;
|image=&lt;br /&gt;
|firstname= Aimi&lt;br /&gt;
|lastname= Cinteroph&lt;br /&gt;
|homeworld= Seraph&lt;br /&gt;
|birth=&lt;br /&gt;
|species= Shistavanen&lt;br /&gt;
|gender= Female&lt;br /&gt;
|hair= White&lt;br /&gt;
|eyes= Fuchsia&lt;br /&gt;
|height=&lt;br /&gt;
|weight=&lt;br /&gt;
|mother=&lt;br /&gt;
|father=&lt;br /&gt;
|siblings=&lt;br /&gt;
|children=Mune Cinteroph, Carr Cinteroph, Seito Osada&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies=&lt;br /&gt;
|associates=&lt;br /&gt;
|enemies=&lt;br /&gt;
|custom= &lt;br /&gt;
|customtitle= &lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|weapons=&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|profession=&lt;br /&gt;
|position=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|ship=&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|slicerhandle=&lt;br /&gt;
|dossier= [[dossier:IDNUM|IDNUM]]&lt;br /&gt;
|sheet= [[charactersheet:IDNUM|IDNUM]] (for use with owned NPC&#039;s and alternate characters)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Aimi Cinteroph&#039;&#039;&#039; is a Shistavanen healer, counsellor, and native of [[Seraph]], born among the nature-centred spiritual traditions of the &#039;&#039;Republic of the Force&#039;&#039;. Gentle, contemplative, and extraordinarily patient, Aimi possesses a modest connection to the Force characterized primarily by Farsight, an ability with deep roots in the &#039;&#039;&#039;Cinteroph&#039;&#039;&#039; bloodline. Mother to &#039;&#039;Seito Osada&#039;&#039;, [[Mune Cinteroph]], and [[Carr Cinteroph]], Aimi has spent much of her life navigating a complicated family history while retaining a remarkable capacity for understanding and forgiveness. Now residing on Selene, she maintains a small medical and counselling practice while remaining a steady presence in the lives of her surviving sons and the extended family they have gathered around themselves.&lt;br /&gt;
=History=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Childhood=&lt;br /&gt;
==Childhood==&lt;br /&gt;
Aimi Cinteroph was born within the Republic of the Force on Seraph, where spirituality and reverence for the natural world permeated everyday life. The Force was not something distant or mysterious within her upbringing, but something present within all living things and worthy of contemplation and respect. Her own connection manifested quietly. Like several Cinterophs before her, Aimi demonstrated an affinity for Farsight, occasionally experiencing glimpses and impressions of things beyond her immediate perception. Lesser abilities in Sense and Precognition accompanied the gift, though none developed to a degree that marked her as an unusually powerful Force-user.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Her family regarded such abilities with little surprise. Stories passed down through generations spoke of Cinterophs who dreamed of events before they occurred, sensed distant loved ones, or inexplicably knew when something was wrong. More fanciful tales told of exceptionally gifted ancestors capable of assuming other living forms, though even within the family these accounts had long since passed into folklore. More influential upon Aimi was the Cinteroph curiosity that accompanied those stories.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Gentle and contemplative by nature, she possessed an enduring desire to understand the world around her. She became particularly interested in the Republic&#039;s knowledge of medicinal plants and natural remedies, learning how the surrounding environment could be used to treat illness and injury. Her patience and ability to listen also made her a natural source of comfort to others within her community.&lt;br /&gt;
|-|Adolescence=&lt;br /&gt;
==Adolescence==&lt;br /&gt;
At thirteen, Aimi entered adolescence and began to consider a life beyond the community in which she had been raised. Her faith remained important to her, but so too did knowledge. Traditional remedies could tell Aimi that something worked; she wanted to understand why it worked. That curiosity eventually drew her toward formal education and, in turn, beyond the Republic of the Force. The United Corporations of Elaya could scarcely have been more different from the world she knew. Its densely packed metropolis, advanced technology, immense wealth, and relentless pursuit of scientific progress contrasted sharply with the quieter, nature-centred society of her childhood.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aimi was fascinated. It was there that she met Eien Osada. Eien shared Aimi&#039;s curiosity but expressed it very differently. Brilliant, passionate, and intensely driven, he believed strongly in medicine, knowledge, and the possibility of creating a better world through them. Their differing perspectives proved attractive rather than divisive, and genuine affection developed between them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Shortly after reaching adulthood, Aimi married Eien.&lt;br /&gt;
|-|Adulthood 1=&lt;br /&gt;
==Motherhood==&lt;br /&gt;
At seventeen, Aimi gave birth to her first son, &#039;&#039;&#039;Seito Osada&#039;&#039;&#039;. Seito demonstrated considerable Force potential, far exceeding the modest sensitivity ordinarily seen within the Cinteroph family. There had been occasional stories of similarly gifted relatives throughout the family&#039;s history, but they were sufficiently uncommon that Seito represented something exceptional.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Two years later, Aimi became pregnant with her second child. During the pregnancy, Eien undertook medical interventions that he assured his wife were intended to ensure their child&#039;s healthy development. Aimi knew that he was doing something unusual, but trusted both her husband and his medical expertise. At nineteen, she gave birth to &#039;&#039;&#039;Mune Cinteroph&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Only years later would Aimi fully understand what Eien had done. Mune had been genetically altered before birth, incorporating genetic material derived from a Force-sensitive species native to Seraph. Whether those alterations ultimately amplified abilities Mune would already have possessed remains impossible to determine. What Aimi knew with certainty was that Eien had violated her trust and experimented upon their unborn child without her informed consent. The revelation brought anger, guilt, and shame. Aimi struggled with having trusted Eien&#039;s assurances, even while recognizing that the deception had been his. Their marriage began to unravel.&lt;br /&gt;
==A Family Divided==&lt;br /&gt;
Eien&#039;s increasingly controlling behaviour extended beyond Mune. Seito suffered greatly beneath his father&#039;s influence and abuse, progressively developing into someone Aimi struggled to recognize as the gentle possibilities she had once seen in her firstborn. She continued trying to reach him even as resentment increasingly replaced affection.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Mune, meanwhile, was deliberately separated from Aimi as Eien sought to limit her influence and pursue his work without her interference. By the time Aimi and Eien separated, their family had already fractured. Mune eventually escaped their father&#039;s control and found sanctuary within a monastery. Aimi&#039;s Farsight later gave her enough warning to know that Eien&#039;s life was approaching its end, though the circumstances remained hidden from her. Eien travelled to the monastery with men intending to reclaim Mune. He never returned.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Only afterward did Aimi learn that Mune had defended themself and that Eien had died in the confrontation. She mourned the man she had once loved without denying what he had become or what had forced their child to act. Seito reacted differently. Following Eien&#039;s death, he severed his remaining relationship with Aimi and eventually continued the research his father had left behind. Despite her attempts to reach him, Aimi was forced to accept that her eldest son wanted nothing further to do with her. She never stopped loving him.&lt;br /&gt;
==Beginning Again==&lt;br /&gt;
In the years that followed, Aimi completed her formal education and developed a medical practice that combined contemporary medicine with the herbology and natural remedies of her upbringing. She also provided counselling, finding that the same patience which had served her throughout her life made listening and understanding as natural to her as treating physical ailments. It was through her profession that she eventually met Cormac at a medical conference.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Where Eien had been passionate, unpredictable, and relentlessly driven, &#039;&#039;&#039;Cormac Silvera&#039;&#039;&#039; was stable and open. Conversation came easily. No hidden experiments or secrets were waiting beneath reassurances. One date became another, then another. Eventually, they married. At thirty, Aimi gave birth to her third son, &#039;&#039;&#039;Carr Cinteroph&#039;&#039;&#039;. Carr proved to be yet another remarkable exception within Aimi&#039;s family. Like Seito and Mune before him, his potential extended considerably beyond the perceptive abilities characteristic of the Cinteroph bloodline.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For a time, Aimi and Cormac built a comfortable life together. Eventually, however, the very differences that had once made their relationship comfortable contributed to their growing apart. Cormac&#039;s increasing distrust of Force-users became particularly difficult as Carr&#039;s own abilities emerged. Their marriage ended, but their friendship did not.&lt;br /&gt;
|-|Adulthood 2=&lt;br /&gt;
==Letting Go==&lt;br /&gt;
Carr grew into an extraordinarily intelligent but socially awkward child. School proved difficult, friendships more so, and his Force sensitivity increasingly placed him at odds with his father. Aimi tried to provide what Carr needed. Eventually, she recognized that someone else might be able to provide more. By then, Mune had built an unusual family of their own. Caleb Wild&#039;en and the people surrounding Mune offered Carr something Aimi could not easily reproduce: an environment filled with people whose differences were not merely tolerated, but expected.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Entrusting Carr to his older sibling was difficult. Aimi nevertheless believed it was the right decision. Carr flourished. Over time, Mune&#039;s relationship with Carr changed from protector and dependent into something much closer to equals. Aimi watched her youngest son develop confidence, friendships, and eventually the determination to protect others rather than always expecting others to protect him. She never regretted giving him that opportunity.&lt;br /&gt;
==Losing Seito==&lt;br /&gt;
Years later, Seito returned to their lives when he kidnapped Mune. Whatever remained of the child Aimi had spent years trying to reach had become buried beneath a lifetime of suffering, resentment, and the continuation of Eien&#039;s work. During their captivity, Mune lost their memories. Carr and others from Arcona eventually mounted a rescue, during which the memoryless Mune killed Seito while defending themself and those their instincts recognized as family.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aimi lost her firstborn. She did not blame her second. When Mune eventually recovered enough to understand what they had done, Aimi offered them the forgiveness they struggled to offer themself.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;You freed him from the suffering and torture he has endured all his life. I only regret that you were the one to shoulder that burden; it is unfair. And I am sorry. Forgive my weakness.&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aimi mourned Seito deeply. Yet she understood that Mune had acted without memories of their brother and in defence of those Seito threatened. She would not allow the loss of one son to become the loss of another.&lt;br /&gt;
==Selen==&lt;br /&gt;
Aimi eventually left Seraph and settled on Selen, bringing herself physically closer to Mune and Carr without attempting to insert herself into the lives they had built. She established a small medical practice within her new community, continuing to combine conventional medicine with herbology and providing counselling to those who needed someone willing to listen. Her home gradually filled with plants, each carefully chosen because it served some purpose—medicinal, culinary, or frequently both. When time allows, she can often be found tending the garden or walking in the early evening, particularly around sunset.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Once a month, however, Aimi&#039;s home becomes considerably less peaceful.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
She hosts a family dinner, preparing an extravagant homemade meal and inviting everyone to contribute something of their own. Mune and Carr attend when able, alongside Caleb and whichever members of their increasingly sprawling extended family happen to be available. Ro&#039;ki Tel has become something of an adopted fourth son in Aimi&#039;s eyes, while Caleb reliably finds some task around the house with which he can help. Zig Kaliska&#039;s continued bewilderment at having somehow become Carr&#039;s mentor remains a particular source of Aimi&#039;s amusement.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Cormac rarely attends due to distance and the demands of his work, but he and Aimi remain dear friends. Their monthly calls inevitably include updates about Carr. Though Cormac remains uncomfortable with the Force, he has nevertheless expressed genuine pride in the man their son is becoming.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aimi still worries whenever her children leave on dangerous assignments. She also trusts them. They have surrounded themselves with people who will protect one another, and experience has taught Aimi that loving someone does not mean preventing them from choosing their own path. It means being there when that path brings them home.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Profile=&lt;/div&gt;</summary>
		<author><name>Mune</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Aimi_Cinteroph&amp;diff=202760</id>
		<title>Aimi Cinteroph</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Aimi_Cinteroph&amp;diff=202760"/>
		<updated>2026-08-19T01:14:54Z</updated>

		<summary type="html">&lt;p&gt;Mune: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|order= NPC&lt;br /&gt;
|image=&lt;br /&gt;
|firstname= Aimi&lt;br /&gt;
|lastname= Cinteroph&lt;br /&gt;
|homeworld= Seraph&lt;br /&gt;
|birth=&lt;br /&gt;
|species= Shistavanen&lt;br /&gt;
|gender= Female&lt;br /&gt;
|hair= White&lt;br /&gt;
|eyes= Fuchsia&lt;br /&gt;
|height=&lt;br /&gt;
|weight=&lt;br /&gt;
|mother=&lt;br /&gt;
|father=&lt;br /&gt;
|siblings=&lt;br /&gt;
|children=Mune Cinteroph, Carr Cinteroph, Seito Osada&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies=&lt;br /&gt;
|associates=&lt;br /&gt;
|enemies=&lt;br /&gt;
|custom= &lt;br /&gt;
|customtitle= &lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|weapons=&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|profession=&lt;br /&gt;
|position=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|ship=&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|slicerhandle=&lt;br /&gt;
|dossier= [[dossier:IDNUM|IDNUM]]&lt;br /&gt;
|sheet= [[charactersheet:IDNUM|IDNUM]] (for use with owned NPC&#039;s and alternate characters)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Aimi Cinteroph&#039;&#039;&#039; is a Shistavanen healer, counsellor, and native of [[Seraph]], born among the nature-centred spiritual traditions of the &#039;&#039;Republic of the Force&#039;&#039;. Gentle, contemplative, and extraordinarily patient, Aimi possesses a modest connection to the Force characterized primarily by Farsight, an ability with deep roots in the &#039;&#039;&#039;Cinteroph&#039;&#039;&#039; bloodline. Mother to &#039;&#039;Seito Osada&#039;&#039;, [[Mune Cinteroph]], and [[Carr Cinteroph]], Aimi has spent much of her life navigating a complicated family history while retaining a remarkable capacity for understanding and forgiveness. Now residing on Selene, she maintains a small medical and counselling practice while remaining a steady presence in the lives of her surviving sons and the extended family they have gathered around themselves.&lt;br /&gt;
=History=&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Childhood=&lt;br /&gt;
==Childhood==&lt;br /&gt;
Aimi Cinteroph was born within the Republic of the Force on Seraph, where spirituality and reverence for the natural world permeated everyday life. The Force was not something distant or mysterious within her upbringing, but something present within all living things and worthy of contemplation and respect. Her own connection manifested quietly. Like several Cinterophs before her, Aimi demonstrated an affinity for Farsight, occasionally experiencing glimpses and impressions of things beyond her immediate perception. Lesser abilities in Sense and Precognition accompanied the gift, though none developed to a degree that marked her as an unusually powerful Force-user.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Her family regarded such abilities with little surprise. Stories passed down through generations spoke of Cinterophs who dreamed of events before they occurred, sensed distant loved ones, or inexplicably knew when something was wrong. More fanciful tales told of exceptionally gifted ancestors capable of assuming other living forms, though even within the family these accounts had long since passed into folklore. More influential upon Aimi was the Cinteroph curiosity that accompanied those stories.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Gentle and contemplative by nature, she possessed an enduring desire to understand the world around her. She became particularly interested in the Republic&#039;s knowledge of medicinal plants and natural remedies, learning how the surrounding environment could be used to treat illness and injury. Her patience and ability to listen also made her a natural source of comfort to others within her community.&lt;br /&gt;
|-|Adolescence=&lt;br /&gt;
==Adolescence==&lt;br /&gt;
At thirteen, Aimi entered adolescence and began to consider a life beyond the community in which she had been raised. Her faith remained important to her, but so too did knowledge. Traditional remedies could tell Aimi that something worked; she wanted to understand why it worked. That curiosity eventually drew her toward formal education and, in turn, beyond the Republic of the Force. The United Corporations of Elaya could scarcely have been more different from the world she knew. Its densely packed metropolis, advanced technology, immense wealth, and relentless pursuit of scientific progress contrasted sharply with the quieter, nature-centred society of her childhood.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aimi was fascinated. It was there that she met Eien Osada. Eien shared Aimi&#039;s curiosity but expressed it very differently. Brilliant, passionate, and intensely driven, he believed strongly in medicine, knowledge, and the possibility of creating a better world through them. Their differing perspectives proved attractive rather than divisive, and genuine affection developed between them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Shortly after reaching adulthood, Aimi married Eien.&lt;br /&gt;
|-|Adulthood=&lt;br /&gt;
==Motherhood==&lt;br /&gt;
At seventeen, Aimi gave birth to her first son, &#039;&#039;&#039;Seito Osada&#039;&#039;&#039;. Seito demonstrated considerable Force potential, far exceeding the modest sensitivity ordinarily seen within the Cinteroph family. There had been occasional stories of similarly gifted relatives throughout the family&#039;s history, but they were sufficiently uncommon that Seito represented something exceptional.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Two years later, Aimi became pregnant with her second child. During the pregnancy, Eien undertook medical interventions that he assured his wife were intended to ensure their child&#039;s healthy development. Aimi knew that he was doing something unusual, but trusted both her husband and his medical expertise. At nineteen, she gave birth to &#039;&#039;&#039;Mune Cinteroph&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Only years later would Aimi fully understand what Eien had done. Mune had been genetically altered before birth, incorporating genetic material derived from a Force-sensitive species native to Seraph. Whether those alterations ultimately amplified abilities Mune would already have possessed remains impossible to determine. What Aimi knew with certainty was that Eien had violated her trust and experimented upon their unborn child without her informed consent. The revelation brought anger, guilt, and shame. Aimi struggled with having trusted Eien&#039;s assurances, even while recognizing that the deception had been his. Their marriage began to unravel.&lt;br /&gt;
==A Family Divided==&lt;br /&gt;
Eien&#039;s increasingly controlling behaviour extended beyond Mune. Seito suffered greatly beneath his father&#039;s influence and abuse, progressively developing into someone Aimi struggled to recognize as the gentle possibilities she had once seen in her firstborn. She continued trying to reach him even as resentment increasingly replaced affection.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Mune, meanwhile, was deliberately separated from Aimi as Eien sought to limit her influence and pursue his work without her interference. By the time Aimi and Eien separated, their family had already fractured. Mune eventually escaped their father&#039;s control and found sanctuary within a monastery. Aimi&#039;s Farsight later gave her enough warning to know that Eien&#039;s life was approaching its end, though the circumstances remained hidden from her. Eien travelled to the monastery with men intending to reclaim Mune. He never returned.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Only afterward did Aimi learn that Mune had defended themself and that Eien had died in the confrontation. She mourned the man she had once loved without denying what he had become or what had forced their child to act. Seito reacted differently. Following Eien&#039;s death, he severed his remaining relationship with Aimi and eventually continued the research his father had left behind. Despite her attempts to reach him, Aimi was forced to accept that her eldest son wanted nothing further to do with her. She never stopped loving him.&lt;br /&gt;
==Beginning Again==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Profile=&lt;/div&gt;</summary>
		<author><name>Mune</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Aimi_Cinteroph&amp;diff=202759</id>
		<title>Aimi Cinteroph</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Aimi_Cinteroph&amp;diff=202759"/>
		<updated>2026-08-19T01:09:30Z</updated>

		<summary type="html">&lt;p&gt;Mune: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|order= NPC&lt;br /&gt;
|image=&lt;br /&gt;
|firstname= Aimi&lt;br /&gt;
|lastname= Cinteroph&lt;br /&gt;
|homeworld= Seraph&lt;br /&gt;
|birth=&lt;br /&gt;
|species= Shistavanen&lt;br /&gt;
|gender= Female&lt;br /&gt;
|hair= White&lt;br /&gt;
|eyes= Fuchsia&lt;br /&gt;
|height=&lt;br /&gt;
|weight=&lt;br /&gt;
|mother=&lt;br /&gt;
|father=&lt;br /&gt;
|siblings=&lt;br /&gt;
|children=Mune Cinteroph, Carr Cinteroph, Seito Osada&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies=&lt;br /&gt;
|associates=&lt;br /&gt;
|enemies=&lt;br /&gt;
|custom= &lt;br /&gt;
|customtitle= &lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|weapons=&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|profession=&lt;br /&gt;
|position=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|ship=&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|slicerhandle=&lt;br /&gt;
|dossier= [[dossier:IDNUM|IDNUM]]&lt;br /&gt;
|sheet= [[charactersheet:IDNUM|IDNUM]] (for use with owned NPC&#039;s and alternate characters)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Aimi Cinteroph&#039;&#039;&#039; is a Shistavanen healer, counsellor, and native of [[Seraph]], born among the nature-centred spiritual traditions of the &#039;&#039;Republic of the Force&#039;&#039;. Gentle, contemplative, and extraordinarily patient, Aimi possesses a modest connection to the Force characterized primarily by Farsight, an ability with deep roots in the &#039;&#039;&#039;Cinteroph&#039;&#039;&#039; bloodline. Mother to &#039;&#039;Seito Osada&#039;&#039;, [[Mune Cinteroph]], and [[Carr Cinteroph]], Aimi has spent much of her life navigating a complicated family history while retaining a remarkable capacity for understanding and forgiveness. Now residing on Selene, she maintains a small medical and counselling practice while remaining a steady presence in the lives of her surviving sons and the extended family they have gathered around themselves.&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
=Profile=&lt;/div&gt;</summary>
		<author><name>Mune</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Aimi_Cinteroph&amp;diff=202758</id>
		<title>Aimi Cinteroph</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Aimi_Cinteroph&amp;diff=202758"/>
		<updated>2026-08-19T01:08:47Z</updated>

		<summary type="html">&lt;p&gt;Mune: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|order= NPC&lt;br /&gt;
|image=&lt;br /&gt;
|firstname= Aimi&lt;br /&gt;
|lastname= Cinteroph&lt;br /&gt;
|homeworld= Seraph&lt;br /&gt;
|birth=&lt;br /&gt;
|species= Shistavanen&lt;br /&gt;
|gender= Female&lt;br /&gt;
|hair= White&lt;br /&gt;
|eyes= Fuchsia&lt;br /&gt;
|height=&lt;br /&gt;
|weight=&lt;br /&gt;
|mother=&lt;br /&gt;
|father=&lt;br /&gt;
|siblings=&lt;br /&gt;
|children=Mune Cinteroph, Carr Cinteroph, Seito Osada&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies=&lt;br /&gt;
|associates=&lt;br /&gt;
|enemies=&lt;br /&gt;
|custom= &lt;br /&gt;
|customtitle= &lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|weapons=&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|profession=&lt;br /&gt;
|position=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|ship=&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|slicerhandle=&lt;br /&gt;
|dossier= [[dossier:IDNUM|IDNUM]]&lt;br /&gt;
|sheet= [[charactersheet:IDNUM|IDNUM]] (for use with owned NPC&#039;s and alternate characters)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Aimi Cinteroph&#039;&#039;&#039; is a Shistavanen healer, counsellor, and native of [[Seraph]], born among the nature-centred spiritual traditions of the &#039;&#039;Republic of the Force&#039;&#039;. Gentle, contemplative, and extraordinarily patient, Aimi possesses a modest connection to the Force characterized primarily by Farsight, an ability with deep roots in the &#039;&#039;&#039;Cinteroph&#039;&#039;&#039; bloodline. Mother to &#039;&#039;Seito Osada&#039;&#039;, [[Mune Cinteroph]], and [[Carr Cinteroph]], Aimi has spent much of her life navigating a complicated family history while retaining a remarkable capacity for understanding and forgiveness. Now residing on Selene, she maintains a small medical and counselling practice while remaining a steady presence in the lives of her surviving sons and the extended family they have gathered around themselves.&lt;/div&gt;</summary>
		<author><name>Mune</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Aimi_Cinteroph&amp;diff=202757</id>
		<title>Aimi Cinteroph</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Aimi_Cinteroph&amp;diff=202757"/>
		<updated>2026-08-19T01:06:38Z</updated>

		<summary type="html">&lt;p&gt;Mune: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|order= (Character Order - see below)&lt;br /&gt;
|image=&lt;br /&gt;
|firstname= (include middle name or initial in this variable as well)&lt;br /&gt;
|lastname= (Use last name ONLY in order to ensure proper categorization)&lt;br /&gt;
|homeworld=&lt;br /&gt;
|birth=&lt;br /&gt;
|placeofbirth= (Don&#039;t use this AND homeworld)&lt;br /&gt;
|death=&lt;br /&gt;
|placeofdeath=&lt;br /&gt;
|causeofdeath=&lt;br /&gt;
|species=&lt;br /&gt;
|gender=&lt;br /&gt;
|hair=&lt;br /&gt;
|eyes=&lt;br /&gt;
|skin=&lt;br /&gt;
|height=&lt;br /&gt;
|weight=&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother=&lt;br /&gt;
|father=&lt;br /&gt;
|siblings=&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies=&lt;br /&gt;
|associates=&lt;br /&gt;
|enemies=&lt;br /&gt;
|custom= (To use a custom display title for this field, see the below)&lt;br /&gt;
|customtitle= (Used for the custom= field, e.g. &amp;quot;Drinking Buddies&amp;quot; or &amp;quot;Ex-Lovers&amp;quot;&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|weapons=&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|profession=&lt;br /&gt;
|position=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|ship=&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|slicerhandle=&lt;br /&gt;
|dossier= [[dossier:IDNUM|IDNUM]]&lt;br /&gt;
|sheet= [[charactersheet:IDNUM|IDNUM]] (for use with owned NPC&#039;s and alternate characters)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Aimi Cinteroph&#039;&#039;&#039; is a Shistavanen healer, counsellor, and native of [[Seraph]], born among the nature-centred spiritual traditions of the &#039;&#039;Republic of the Force&#039;&#039;. Gentle, contemplative, and extraordinarily patient, Aimi possesses a modest connection to the Force characterized primarily by Farsight, an ability with deep roots in the &#039;&#039;&#039;Cinteroph&#039;&#039;&#039; bloodline. Mother to &#039;&#039;Seito Osada&#039;&#039;, [[Mune Cinteroph]], and [[Carr Cinteroph]], Aimi has spent much of her life navigating a complicated family history while retaining a remarkable capacity for understanding and forgiveness. Now residing on Selene, she maintains a small medical and counselling practice while remaining a steady presence in the lives of her surviving sons and the extended family they have gathered around themselves.&lt;/div&gt;</summary>
		<author><name>Mune</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Aimi_Cinteroph&amp;diff=202756</id>
		<title>Aimi Cinteroph</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Aimi_Cinteroph&amp;diff=202756"/>
		<updated>2026-08-19T01:04:54Z</updated>

		<summary type="html">&lt;p&gt;Mune: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Aimi Cinteroph&amp;#039;&amp;#039;&amp;#039; is a Shistavanen healer, counsellor, and native of Seraph, born among the nature-centred spiritual traditions of the &amp;#039;&amp;#039;Republic of the Force&amp;#039;&amp;#039;. Gentle, contemplative, and extraordinarily patient, Aimi possesses a modest connection to the Force characterized primarily by Farsight, an ability with deep roots in the &amp;#039;&amp;#039;&amp;#039;Cinteroph&amp;#039;&amp;#039;&amp;#039; bloodline. Mother to &amp;#039;&amp;#039;Seito Osada&amp;#039;&amp;#039;, Mune Cinteroph, and Carr Cinteroph, Aimi has spent much of her life navig...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Aimi Cinteroph&#039;&#039;&#039; is a Shistavanen healer, counsellor, and native of [[Seraph]], born among the nature-centred spiritual traditions of the &#039;&#039;Republic of the Force&#039;&#039;. Gentle, contemplative, and extraordinarily patient, Aimi possesses a modest connection to the Force characterized primarily by Farsight, an ability with deep roots in the &#039;&#039;&#039;Cinteroph&#039;&#039;&#039; bloodline. Mother to &#039;&#039;Seito Osada&#039;&#039;, [[Mune Cinteroph]], and [[Carr Cinteroph]], Aimi has spent much of her life navigating a complicated family history while retaining a remarkable capacity for understanding and forgiveness. Now residing on Selene, she maintains a small medical and counselling practice while remaining a steady presence in the lives of her surviving sons and the extended family they have gathered around themselves.&lt;/div&gt;</summary>
		<author><name>Mune</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Ro%27ki_Tel&amp;diff=202739</id>
		<title>Ro&#039;ki Tel</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Ro%27ki_Tel&amp;diff=202739"/>
		<updated>2026-08-18T02:33:07Z</updated>

		<summary type="html">&lt;p&gt;Mune: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|order= Mercenary&lt;br /&gt;
|image=[[File:RoPFP.png|250px]]&lt;br /&gt;
|firstname=Ro&#039;ki&lt;br /&gt;
|lastname=Tel&lt;br /&gt;
|homeworld=Selonia&lt;br /&gt;
|birth=24 ABY&lt;br /&gt;
|placeofbirth=Selonia&lt;br /&gt;
|death=&lt;br /&gt;
|placeofdeath=&lt;br /&gt;
|causeofdeath=&lt;br /&gt;
|species=Selonian&lt;br /&gt;
|gender=Intersex&lt;br /&gt;
|hair=Dyed&lt;br /&gt;
|eyes=Slate Grey&lt;br /&gt;
|height=5&#039;3&amp;quot;&lt;br /&gt;
|weight=116 lbs.&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother=Duin Tel&lt;br /&gt;
|father=Quz Sirru&lt;br /&gt;
|siblings=* Celim Tel(f)&lt;br /&gt;
* Pan Tel(f)&lt;br /&gt;
* Punak Tel(m) &lt;br /&gt;
*+7 others&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies=&lt;br /&gt;
|enemies=&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|weapons=* BlasTech DC-17 &amp;quot;Batch Edition&amp;quot; Blaster Pistol&lt;br /&gt;
|fightingstyle=* K&#039;thri&lt;br /&gt;
|profession=* Mechanic&lt;br /&gt;
*VBII Bridge Hand&lt;br /&gt;
|position=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=[[Clan Arcona]]&lt;br /&gt;
|ship=&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier:3607|3607]]&lt;br /&gt;
|sheet= [[charactersheet:3607|3607]] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote| Laziness is nothing more than the habit of resting before you get tired. | Jules Renard}}&lt;br /&gt;
&lt;br /&gt;
Ro&#039;ki Tel is a Selonian mechanic, pilot, and mercenary serving [[Clan Arcona]]. Disowned at a young age, Ro&#039;ki spent much of his childhood and adolescence surviving on the streets before a chance encounter with [[Eilen Ru&#039;tyari]] brought him into Arcona and offered him the opportunity to build a life of his own choosing. A naturally gifted mechanic with an easygoing personality and fiercely independent streak, Ro&#039;ki values freedom, friendship, and the found family he has built around himself, including his close friend [[Carr Cinteroph]]. Though capable of defending himself when necessary, Ro&#039;ki would much rather talk his way out of trouble, disappear behind the controls of a ship, or find an appropriately comfortable place to avoid unnecessary work.&lt;br /&gt;
&lt;br /&gt;
==Character History==&lt;br /&gt;
{{Quote| Sentimentality is the emotional promiscuity of those who have no sentiment. | Normal Mailer}}&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Childhood=&lt;br /&gt;
Ro&#039;ki was born on Selonia in 24 ABY, one of many children born to Duin Tel and Quz Sirru. From birth, however, Ro&#039;ki occupied an uncomfortable place within the rigid expectations of the society into which he was born. Born intersex with a body that was predominantly male-presenting but with female reproductive anatomy, Ro&#039;ki was neither one of the comparatively rare males traditionally afforded protection nor a fertile female expected to contribute children to the continuation of the den. To Duin, an influential and strongly traditional matriarch, he seemed to possess little of the value she understood. &lt;br /&gt;
&lt;br /&gt;
Neglect characterized much of his earliest childhood. As he grew older, that neglect increasingly gave way to emotional and physical abuse. Notably, his eldest sister, Celim, was an exception. Largely ignored or rejected by others, Celim offered Ro&#039;ki something approaching genuine affection. Those memories remain among the few aspects of his childhood that Ro&#039;ki remembers fondly.&lt;br /&gt;
&lt;br /&gt;
By eight, remaining with his family had become untenable. Whether Ro&#039;ki ran away or was driven away depends somewhat upon how the story is told. Ro&#039;ki prefers the former. &lt;br /&gt;
&lt;br /&gt;
Whatever the case, nobody came looking for him.&lt;br /&gt;
&lt;br /&gt;
Life on the streets forced the young Selonion to become resourceful quickly. He scavenged and begged when he could, stole when he could not. He gradually learned the unwritten rules governing life among those society preferred not to notice. He became adept at reading people, recognizing danger, and disappearing before trouble could find him. It eventually found him, at the age of eleven. Ro&#039;ki made the mistake of stealing in a local gang&#039;s territory and suffered the consequences. His survival was owed less to mercy than to the gang discovering that the young Selonian could prove useful. Ro&#039;ki refuses to discuss what followed, and he remained under their control for less than a year before finding an opportunity to escape. Whatever occurred during those months left scars that were not all physical.&lt;br /&gt;
&lt;br /&gt;
By twelve, Ro&#039;ki had escaped both the gang and Selonia itself. He would never return.&lt;br /&gt;
|-|Adolescence=&lt;br /&gt;
Freedom proved considerably easier to acquire than food.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ro&#039;ki found his way to Corellia, where Coronet City&#039;s enormous population offered something almost as valuable as credits: anonymity. He spent his adolescence drifting through the city&#039;s forgotten places, sleeping wherever he could safely disappear and surviving however circumstances permitted. Some methods were mundane. He could pick a pocket, swipe unattended food, scavenge discarded equipment, and talk his way through situations where someone less charming might have found themselves arrested or beaten.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Other means of survival were considerably less innocent. Ro&#039;ki does not speak of it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ask how he survived those years and he will neither fabricate some colourful adventure nor offer a comfortable lie. He simply changes the subject. Asked persistently, the normally cheerful Selonian becomes remarkably firm. That life is over.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
During these years, Ro&#039;ki also discovered an unexpected fascination with machines. It began from necessity. Broken equipment was considerably cheaper than working equipment. Something discarded could become useful again if he could determine what was wrong with it. So he put his energy toward learning. Without teachers or formal education, he dismantled battered datapads, power cells, heaters, droids, and whatever other technology he got his hands on. Sometimes he successfully repaired them. Sometimes he produced considerably more pieces than he had started with. He always learned something. Machines were reassuringly straightforward. They did not care who he was. Where he came from. Or what someone believed he ought to have been. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A machine worked, or it did not. When it did not, there was a reason. Find the reason, fix the problem. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
By fifteen, Ro&#039;ki had survived nearly half his life without anything resembling a permanent home. He had become independent, resourceful and fiercely protective of his freedom, but possessed little expectation that his circumstances would ever substantially change. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Then he met &#039;&#039;&#039;Eilen Ru&#039;tyari&#039;&#039;&#039;&lt;br /&gt;
|-|Adulhood=&lt;br /&gt;
====Eilen Ru&#039;tyari====&lt;br /&gt;
[[File:SW - Eilen Avatar 2021.jpg|thumb||left|200px|Eilen Ru&#039;tyari]]&lt;br /&gt;
Ro&#039;ki was sixteen when Eilen encountered him in Coronet City. The circumstances of their meeting remain considerably more amusing to Ro&#039;ki than they do to Eilen. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
She had noticed the young Selonian and eventually invited him back to where she was staying. Roki, having already been working when she encountered him, interpreted the invitation according to the realities with which he was familiar. Eilen discovered the misunderstanding when Ro&#039;ki rather casually attempted to establish exactly what she expected for his time.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The half-Selonian was horrified. Ro&#039;ki was confused.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When Eilen finally managed to explain that she wanted nothing from him, that she was offering him somewhere warm to sleep and a proper meal simply because he needed them, Ro&#039;ki remained suspicious considerably longer than he would later admit. Nothing was free. Except, apparently, this was. One meal became another. One night somewhere safe became several. Eventually Eilen offered something considerably larger: the opportunity to leave Coronet City behind.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ro&#039;ki hesitantly accepted.&lt;br /&gt;
&lt;br /&gt;
====A New Life In Arcona====&lt;br /&gt;
&lt;br /&gt;
Eilen&#039;s intervention did considerably more than get Ro&#039;ki off the streets of Coronet City. Through her, the young Selonian was eventually introduced to Clan Arcona and a world entirely unlike the one in which he had spent more of his formative years. Adjusting was not easy. He spent years learning that survival depended upon himself. Food, shelter, and generosity invariably came with expectations attached, even when those expectations were not immediately stated. Arconae therefore presented him with something unfamiliar: people who continued offering him opportunities without demanding that he surrender his independence in return. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It was during this time that he met [[Carr Cinteroph]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
On the surface, the pair made unlikely friends. Carr was intensely cerebral, technologically obsessed and considerably more comfortable with systems than people. Ro&#039;ki was outgoing, irreverent and seemingly capable of becoming acquainted with anyone willing to tolerate him for longer than several minutes.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Technology provided common ground. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Carr possessed an extraordinary theoretical understanding of the systems around him. Roki&#039;s approached those same systems from an almost entirely practical perspective. Having learned through years of dismantling, repairing and repurposing whatever equipment happened to pass through his hands. Their approaches were different enough to occasionally frustrate one another and complementary enough to make that frustration worthwhile. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Before long, Carr had become one of Ro&#039;ki&#039;s closest friends.&lt;br /&gt;
&lt;br /&gt;
====The Academy====&lt;br /&gt;
Ro&#039;ki was allowed to attend the Academy on Selene with his friend. For Carr, formal education offered somewhere to refine an already formidable intellect. For the Selonian, it represented something far more fundamental. He had never really been to school.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Years spent surviving on Selonia and Corellia had left enormous holes in Ro&#039;ki&#039;s education. He was intelligent, mechanically gifted and possessed years of practical experience. Those qualities did not translate neatly into conventional academics. Concepts he could demonstrate intuitively with a hydrospanner in hand sometimes became baffling when expressed through equations on a screen. Carr became invaluable. Where he struggled with theory, Carr could usually explain it. Where Carr became lost inside abstractions, Ro&#039;ki had a habit of dragging the problem back into the physical world until it made sense. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This by no means meant Ro&#039;ki became a diligent student. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
He remained perfectly capable of procrastinating until deadlines became emergencies. Disappearing when studying threatened to consume an otherwise pleasant afternoon. And determining with remarkable precision the minimum amount of effort required to achieve an acceptable result. His friend occasionally found this infuriating. He considered it efficient. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Their time together on Selene nevertheless became formative for both young men. Away from the circumstances that had defined Ro&#039;ki&#039;s childhood, he was finally given the chance to discover what he might become rather than merely what he needed to be to survive. Perhaps most importantly, he did not have to discover it alone.&lt;br /&gt;
&lt;br /&gt;
|-|The Voidbreaker II &amp;amp; Present Day=&lt;br /&gt;
====The Voidbreaker II====&lt;br /&gt;
[[File:Misntrel-class-yacht.png|thumb||left|200px|Voidbreaker II]]&lt;br /&gt;
Ro&#039;ki&#039;s growing mechanical aptitude eventually brought him aboard the Voidbreaker II, an environment almost perfectly suited to him. The ship offered complicated machinery, endless maintenance, experienced engineers to learn from, and enough interconnected systems to keep his curiosity occupied indefinitely. Formal education gave names and theories to concepts Ro&#039;ki had previously understood only through instinct and experience. Work aboard the Voidbreaker II gave him somewhere to apply them. He flourished.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ro&#039;ki developed into an accomplished mechanic with a particular talent for understanding how complicated systems fit together. He was never particularly concerned with whether a repair followed the prescribed procedure so long as the result was safe, functional and preferably accomplished without creating additional paperwork. His interests eventually expanded beyond keeping ships operational to flying them. Piloting came naturally to him. Something was appealing about the immediate relationship between machine and pilot, where every movement produced an understandable response and instinct could matter just as much as theory. What began as another useful skill eventually became something he genuinely loved. The surrounding him mattered even more.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Through Eilen, Carr, Noga and Leda Tenbriss, and the wider community surrounding the Voidbreaker II and Arcona, he gradually acquired something he had not possessed since childhood. A family. Not one connected through blood or obligation, but one assembled from people who simply continued choosing to have him around. For Ro&#039;ki, that distinction mattered. &lt;br /&gt;
&lt;br /&gt;
====Present Day====&lt;br /&gt;
At the age of twenty, Ro&#039;ki Tel is almost unrecognizable from the frightened child who once fled his home. Almost.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Those scars remain, even when hidden beneath brown fur and bright clothes. Certain questions can still silence someone ordinarily capable of talking through an entire meal. There are experiences Ro&#039;ki has decided belong to a life he no longer intends to revisit. He does not lie about them. He simply refuses to let anyone else decide that they are entitled to know. More importantly, Ro&#039;ki does not define himself by what happened to him.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
He is a mechanic. A pilot. A student when circumstances cruelly demand it. A friend. An incorrigible slacker. Someone entirely capable of spending an afternoon repairing a complicated engine assembly before disappearing the instant someone produced a checklist containing additional work. The fiercely guarded independence that once kept him alive has matured into something broader. Ro&#039;ki believes people should be allowed to live according to their own choices so long as those choices do not harm others. He has little patience for people who presume authority over someone else&#039;s identity, life or happiness simply because tradition or convention says they should.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Perhaps most importantly, Ro&#039;ki is free. That freedom is something he refuses to waste. He spent too much of his childhood surviving to spend adulthood merely existing. There are friends to make, food to eat, machines to tinker with, ships to fly, places to explore, and perfectly good patches of sunlight in which somebody ought to be napping. Tomorrow will bring whatever tomorrow brings. &lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Profiles==&lt;br /&gt;
{{Quote|The expectations of life depend upon diligence; the mechanic that would perfect his work must first sharpen his tools. | Confucius}}&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Physical Appearance=&lt;br /&gt;
[[File:Roki 1.jpg|thumb||right|400px|Ro&#039;ki Tel, Selonian, Age 20]]&lt;br /&gt;
Ro&#039;ki stands on the shorter end of the Selonian height spectrum, with a lean, athletic build and narrow waist. His limbs carry visible definition without being bulky, giving him a compact and agile appearance. His overall features are distinctly androgynous, combining his toned physique with a softer, youthful face. His coat is brown. The longer fur atop his head is swept back into a deliberately messy, spiked crest, dyed vivid orange with pale cream highlights. His eyebrows are similarly darkened and expressive, framing large slate-grey eyes that are photosensitive and often protected by a pair of goggles. &lt;br /&gt;
&lt;br /&gt;
He has a broad muzzle, small rounded ears, and a naturally expressive face frequently accompanied by a crooked grin. An industrial piercing runs through his left ear, accompanied by an eyebrow piercing above his left eye and a stud through his tongue. His hands and feet are broad and padded, with thin webbing between the digits suited to the Selonian&#039;s semi-aquatic physiology. A long, thick tail extends behind him, providing balance on land and acting as a powerful rudder while swimming. &lt;br /&gt;
&lt;br /&gt;
Scarring is scattered across Ro&#039;ki&#039;s back and shoulder blades, with finer scars along his upper thighs and abdomen. Mostly concealed beneath his coat, they are most readily identifiable as thin streaks of pale or white fur interrupting the surrounding brown. &lt;br /&gt;
&lt;br /&gt;
Ro&#039;ki generally dresses for mobility and practicality, favouring fitted workwear, gloves, utility belts, harnesses, and protective equipment appropriate for a mechanic and pilot. His clothes tend to fit closely without restricting movement, while his brightly dyed head fur and assortment of piercings ensure that even his practical attire retains a distinctly personal flair.&lt;br /&gt;
&lt;br /&gt;
|-|Personality Profile=&lt;br /&gt;
Ro&#039;ki Tel is cheerful, outgoing, irreverent, and almost effortlessly sociable. He enjoys meeting new people and has a habit of befriending those who might otherwise remain on the edge of a group. Estranged from his biological family from a young age, he places tremendous value on his chosen relations and considers many of his friends, Carr in particular, to be his family. Despite his easygoing nature, Ro&#039;ki is fiercely independent. He believes people should be free to determine who they are and how they live so long as their choices do not harm others. He has little patience for people who attempt to impose their expectations, traditions, or values on others. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Selonian has a complicated relationship with responsibility. He is capable and dependable when something genuinely matters, but sees little virtue in being busy merely for the sake of appearing productive. Once the important work is done, or sufficiently done by his standards, he would much rather socialize, tinker with something interesting, read comics, eat, or find somewhere comfortable to nap. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Under his carefree exterior, Ro&#039;ki is considerably more observant than he appears. Years spent surviving by reading others have made him sensitive to body language and social cues, while his natural charm and willingness to deceive when necessary make him surprisingly adept at navigating difficult situations. His past remains one of the few subjects capable of immediately changing his demeanour. Ro&#039;ki does not lie about what happened to him, but firmly refuses to discuss certain aspects of how he survived. When particularly stressed or upset, he often retreats into baking, sometimes producing a frankly unreasonable quantity of sweets in the process.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Despite everything he experienced, Ro&#039;ki&#039;s optimism is genuine. He spent much of his childhood simply surviving and now takes enormous pleasure in the freedom to decide what he does, where he goes, and who he shares his life with. &lt;br /&gt;
&lt;br /&gt;
|-|Combat Profile=&lt;br /&gt;
Ro&#039;ki Tel is a mechanic and pilot before he is a fighter. He possesses basic training with blasters, bladed weapons, and K&#039;thri martial arts. He lacks the skill to compete directly with experienced combatants. Whenever possible, he prefers talking his way out of violence altogether, relying on charm, deception, and humour to defuse a situation. When fighting becomes unavoidable, Ro&#039;ki relies heavily upon mobility and endurance. His athleticism, flexible Selonian physiology, and K&#039;thri training make him particularly difficult to restrain. Rather than overpowering opponents, he twists free, keeps moving, disrupts their balance, and looks for opportunities to escape or reposition. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
With a blaster, he favours practical shooting from cover over precision marksmanship. His weapon is primarily defensive, used to discourage pursuit, control space, or create opportunities for himself and his allies to move.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Ro&#039;ki is considerably more dangerous when surrounded by technology. An expert mechanic and capable craftsman, he instinctively looks for ways to manipulate machinery and his environment to his advantage. Doors, power systems, equipment, vehicles, and whatever else happens to be nearby can quickly become tools for improvisation. His greatest combat effectiveness comes from behind the controls of a vehicle or starfighter. A proficient pilot with strong reflexes and considerable mechanical knowledge, Ro&#039;ki favours speed, evasive manoeuvres, and unpredictable movement rather than simply trading fire. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Ultimately, Ro&#039;ki fights to survive rather than win. Against a skilled opponent who can prevent him from moving, escaping, or exploiting his surroundings, his limited combat training becomes a significant disadvantage. &lt;br /&gt;
&lt;br /&gt;
|-|Speech=&lt;br /&gt;
Ro&#039;ki possesses a youthful, slightly high-pitched voice with a light breathiness and wide formant spacing, generally falling within the A3 range. His voice can best be described as soprany and, combined with his androgynous appearance, is not immediately identifiable as distinctly masculine or feminine. His manner of speaking is considerably less ambiguous. He is casual, expressive, and conversational, frequently speaking with an easy enthusiasm that reflects his outgoing personality. Humour and playful remarks come naturally to him, and he has little difficulty filling uncomfortable silences. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
When genuinely angry or confronted about subjects he considers private, that expressiveness can disappear abruptly. His voice becomes quieter, flatter, and considerably more deliberate, a noticeable departure from his otherwise animated manner of speaking. &lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Possessions==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Weapons=&lt;br /&gt;
wip&lt;br /&gt;
&lt;br /&gt;
|-|Companion=&lt;br /&gt;
wip&lt;br /&gt;
&lt;br /&gt;
|-|Ship=&lt;br /&gt;
wip&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Green&amp;quot;| &#039;&#039;&#039;Possessions of Note&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Etymology&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| N/A&lt;br /&gt;
| [[https://www.darkjedibrotherhood.com/items/88758-blastech-dc-17-batch-edition-blaster-pistol BlasTech DC-17 &amp;quot;Batch Edition&amp;quot; Blaster Pistol]]&lt;br /&gt;
| N/A&lt;br /&gt;
| Given to them as a gift in the hopes they would never have to use it, with the advice to let the fighters do the fighting. &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Pipsqueak&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [[https://www.darkjedibrotherhood.com/items/111205-merqaal Merqaal]]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Quite literally, small. &lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Green&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Significant Fictions/Character Canon/Roleplaying Sessions==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Green&amp;quot;| &#039;&#039;&#039;Fictions&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Title&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;70%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Summary&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Time Period&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Green&amp;quot;| &#039;&#039;&#039;Roleplaying Sessions&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Title&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;70%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Summary&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Time Period&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Green&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Materials==&lt;br /&gt;
&lt;br /&gt;
[https://www.darkjedibrotherhood.com/members/3607/character_sheet Character Sheet]&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona members]][[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Mune</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=House_Qel-Droma&amp;diff=202738</id>
		<title>House Qel-Droma</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=House_Qel-Droma&amp;diff=202738"/>
		<updated>2026-08-18T00:02:23Z</updated>

		<summary type="html">&lt;p&gt;Mune: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rdb|exd|nor}}&lt;br /&gt;
{{Organization&lt;br /&gt;
|name=House Qel-Droma&lt;br /&gt;
|image=[[File:HQDLogo.png|250px]]&lt;br /&gt;
|founder=Nighthawk&lt;br /&gt;
|leader=* [[Quaestor]]: {{QDQUA}}&lt;br /&gt;
* [[Aedile]]: {{QDAED}} &lt;br /&gt;
|members=&lt;br /&gt;
|headquarters=Phantom Complex&lt;br /&gt;
|locations=[[Port Ol&#039;val]]&lt;br /&gt;
|formed=&lt;br /&gt;
|founded=&lt;br /&gt;
|reorganized=[[34 ABY]]&lt;br /&gt;
|fragmented=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|affiliation=* [[Arcona|Clan Arcona]]&lt;br /&gt;
* [[Dark Jedi Brotherhood]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Overview=&lt;br /&gt;
&#039;&#039;&#039;House Qel-Droma&#039;&#039;&#039; is one of the constituent Houses of &#039;&#039;&#039;&#039;&#039;[[Clan Arcona]]&#039;&#039;&#039;&#039;&#039;, bringing together an eclectic collection of operatives, specialists, warriors, scholars, and wanderers united less by any single discipline than by their willingness to go where Arcona needs them and do what circumstances demand. Qel-Dromans have cultivated a reputation for adaptability and independence, often finding their greatest success in situations where conventional solutions have already failed, or were never particularly appropriate to begin with. The House operates comfortably within the uncertain spaces between diplomacy, intelligence, exploration, clandestine operations, and the criminal underworld. Its members come from vastly different backgrounds and possess equally varied talents, allowing Qel-Droma to assemble people around the needs of an assignment rather than maintaining rigid operational divisions. A negotiation may require a diplomat and an intelligence specialist as readily as a slicer, mercenary, engineer, or Force user, and Qel-Dromans are rarely troubled when the boundaries between those roles begin to blur.&lt;br /&gt;
&lt;br /&gt;
[[File:Port olval.jpg|thumb|200px|left|Port Ol&#039;val shadowport]]&lt;br /&gt;
&lt;br /&gt;
That flexibility extends to where its members call home. &#039;&#039;&#039;[[Port Ol&#039;val]]&#039;&#039;&#039;, hidden among the asteroid fields of the Dajorra system, provides Qel-Droma with a permanent foothold among smugglers, information brokers, merchants, and criminals from across the sector. Deep within the shadowport, the &#039;&#039;&#039;Phantom Complex&#039;&#039;&#039; serves as the House&#039;s principal headquarters and centre of operations. Others choose instead to live aboard the &#039;&#039;&#039;Voidbreaker II&#039;&#039;&#039;, a heavily modified space yacht that serves as both a mobile operational asset and home among the stars.&lt;br /&gt;
&lt;br /&gt;
Whether operating from the crowded passages of Ol&#039;val, traveling aboard the &#039;&#039;&#039;&#039;&#039;[[Voidbreaker|Voidbreaker II]],&#039;&#039;&#039;&#039;&#039; or deployed somewhere far beyond the Dajorra system, Qel-Dromans are bound more strongly by the House and one another than by any particular location. The result is a House defined not by uniformity, but by the ability of profoundly different people to bring their individual strengths together when Arcona calls upon them.&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
|-|Identity &amp;amp; Culture=&lt;br /&gt;
&lt;br /&gt;
==Identity &amp;amp; Culture==&lt;br /&gt;
&lt;br /&gt;
House Qel-Droma has long attracted individuals who thrive outside conventional structures. Its members are warriors and diplomats, criminals and scholars, spies and engineers, Force users and ordinary beings drawn together from across the galaxy. Rather than expecting those differences to disappear beneath a common mould, Qel-Droma has learned to make use of them. Individuality is not merely tolerated within the House; it is often one of its greatest strengths. &#039;&#039;&#039;Adaptability&#039;&#039;&#039; consequently lies at the heart of the Qel-Droman identity. Life within Port Ol&#039;val demands an ability to understand shifting loyalties, navigate competing interests, and recognize when discretion accomplishes more than force. Operations beyond the shadowport are rarely more predictable. Qel-Dromans are encouraged to think independently, use the talents available to them, and change their approach when circumstances inevitably refuse to cooperate with the original plan.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The House similarly tends to favour &#039;&#039;&#039;influence over authority&#039;&#039;&#039;. Its relationship with Port Ol&#039;val exemplifies this philosophy: Qel-Droma possesses considerable influence over the shadowport, yet much of that power is exercised indirectly through relationships, information, reputation, and the carefully maintained identity of the &#039;&#039;&#039;Blind Man&#039;&#039;&#039;. Knowing when not to reveal one&#039;s strength can be every bit as valuable as knowing when to use it. This pragmatism has produced a House comfortable operating in shades of grey. Qel-Dromans routinely interact with people and organizations that more conventional institutions might avoid entirely, and deception, espionage, criminal connections, and unconventional methods are accepted realities of their work. What matters more is whether those methods ultimately serve the House and Clan Arcona, and whether their consequences are understood before they are employed.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For all of its independence, however, Qel-Droma places considerable importance upon &#039;&#039;&#039;community&#039;&#039;&#039;. Port Ol&#039;val and the Voidbreaker II offer profoundly different places to live, but both have become homes rather than simple operational facilities. Members may follow different paths, maintain different loyalties and professions, and spend considerable time pursuing their own affairs, yet they remain Qel-Dromans. When one of their own requires assistance, those differences tend to become considerably less important. There is no singular mould for what a Qel-Droman should be. The House&#039;s identity instead rests on the ability of disparate individuals to coexist, adapt, and contribute their particular strengths to something larger than themselves, a culture shaped as much by those who join it as by those who came before.&lt;br /&gt;
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|-|Organization=&lt;br /&gt;
&lt;br /&gt;
==Organization==&lt;br /&gt;
&lt;br /&gt;
House Qel-Droma is one of the two constituent Houses of &#039;&#039;&#039;[[Clan Arcona]]&#039;&#039;&#039; and operates under the authority of the Clan Summit. The House is led by a &#039;&#039;&#039;[[Quaestor]]&#039;&#039;&#039;, assisted by an &#039;&#039;&#039;[[Aedile]]&#039;&#039;&#039;, who together form the Qel-Droman Summit and oversee the House&#039;s membership, activities, and fictional direction. Unlike earlier periods in its history, modern Qel-Droma maintains no permanent Battleteams or similar subdivisions. Its members belong directly to the House, allowing individuals with different specialties, backgrounds, and interests to work together without being separated into fixed operational units.&lt;br /&gt;
&lt;br /&gt;
==House Summit==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Quaestor&#039;&#039;&#039; serves as the leader of House Qel-Droma and bears primary responsibility for its direction and administration. The &#039;&#039;&#039;Aedile&#039;&#039;&#039; serves as the Quaestor&#039;s second-in-command, supporting the management of the House and assuming leadership when required. Together, they represent Qel-Droma within the wider leadership of Clan Arcona and coordinate the House&#039;s activities with the Clan Summit.&lt;br /&gt;
&lt;br /&gt;
Within the fictional organization, the Summit similarly provides overall direction to Qel-Droma&#039;s operations and resources. Day-to-day responsibilities may be delegated to individual members, specialists, officers, or other personnel according to their expertise rather than requiring a permanent command structure beneath the Summit.&lt;br /&gt;
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==Membership==&lt;br /&gt;
&lt;br /&gt;
Qel-Droma&#039;s membership encompasses a broad collection of professions and specialties. Members may be soldiers, intelligence operatives, diplomats, investigators, engineers, academics, mercenaries, criminals, explorers, Force users, or any number of other individuals whose abilities can serve the House and Clan.&lt;br /&gt;
&lt;br /&gt;
Members are not required to maintain a permanent residence at a single Qel-Droman facility. Many operate from &#039;&#039;&#039;Port Ol&#039;val&#039;&#039;&#039;, where the &#039;&#039;&#039;Phantom Complex&#039;&#039;&#039; serves as the House&#039;s principal headquarters, while others make their homes aboard the &#039;&#039;&#039;Voidbreaker II&#039;&#039;&#039;. Members may move between the two freely according to personal preference, assignments, and the needs of the House.&lt;br /&gt;
&lt;br /&gt;
==Operational Structure==&lt;br /&gt;
&lt;br /&gt;
Rather than maintaining permanent field teams, Qel-Droma generally organizes its personnel according to the requirements of individual assignments. Members with appropriate skills can be brought together for an operation and subsequently return to their usual duties once it has concluded.&lt;br /&gt;
&lt;br /&gt;
This approach allows the House to draw upon its full range of expertise without requiring every member to fit within a predetermined role. A particular assignment might require intelligence specialists and slicers, another diplomats and cultural experts, and another a considerably greater number of people carrying weapons. The House can likewise draw upon the wider resources of Clan Arcona when necessary, including its military, intelligence, logistical, and technical organizations. Qel-Dromans may themselves serve within those organizations independently of their membership in the House, allowing their responsibilities within Arcona to extend well beyond Qel-Droma itself.&lt;br /&gt;
&lt;br /&gt;
In practice, Qel-Droma operates less as a collection of permanent units and more as a network of individuals, resources, and relationships that can be assembled according to circumstance. This loose structure reflects the House&#039;s broader culture: adaptable, collaborative, and comfortable allowing the needs of the situation to determine how its people are employed.&lt;br /&gt;
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|-|Operations=&lt;br /&gt;
&lt;br /&gt;
==Operations==&lt;br /&gt;
&lt;br /&gt;
House Qel-Droma serves Clan Arcona wherever its particular collection of people, resources, and connections can be put to use. While the House maintains no singular operational specialty, its history and position within &#039;&#039;&#039;Port Ol&#039;val&#039;&#039;&#039; have made its members particularly accustomed to assignments requiring discretion, adaptability, and an ability to work beyond conventional military channels. Qel-Droman operations vary considerably in scale and purpose. Members may be called upon to gather intelligence, investigate emerging threats, negotiate with outside interests, infiltrate hostile organizations, recover people or materials, establish contacts, conduct reconnaissance, or resolve problems that cannot easily be addressed through Arcona&#039;s more visible institutions. When direct action becomes necessary, the House is equally capable of assembling personnel suited to field and combat operations.&lt;br /&gt;
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==Intelligence &amp;amp; Clandestine Operations==&lt;br /&gt;
&lt;br /&gt;
Information has long been one of Qel-Droma&#039;s most valuable resources. The House makes extensive use of surveillance, informants, slicers, undercover operatives, criminal contacts, and intelligence gathered through the networks surrounding Port Ol&#039;val. The &#039;&#039;&#039;Phantom Complex&#039;&#039;&#039; serves as a central point through which much of this information can be collected and analyzed before being distributed according to need. Qel-Dromans may conduct their own intelligence operations or work alongside the &#039;&#039;&#039;Dajorra Intelligence Agency&#039;&#039;&#039; and other Arconan organizations when greater resources or specialized expertise are required. Espionage, infiltration, counterintelligence, and discreet observation consequently remain familiar territory for many within the House without defining the role of every member.&lt;br /&gt;
&lt;br /&gt;
==Diplomacy &amp;amp; Influence==&lt;br /&gt;
&lt;br /&gt;
Not every Qel-Droman operation is solved at the end of a blaster. The House regularly deals with governments, businesses, independent organizations, criminal enterprises, and individuals whose interests may intersect with those of Clan Arcona. Negotiation, mediation, deception, favour-trading, and the cultivation of useful relationships can often accomplish objectives that direct intervention would make considerably more difficult. Qel-Droma&#039;s control of Port Ol&#039;val through the &#039;&#039;&#039;Blind Man&#039;&#039;&#039; represents this philosophy on a larger scale. Rather than openly governing the shadowport, the House maintains its influence through reputation, intermediaries, businesses, intelligence, and relationships with the organizations operating there.&lt;br /&gt;
&lt;br /&gt;
==Field Operations==&lt;br /&gt;
&lt;br /&gt;
When an assignment requires personnel in the field, Qel-Droma assembles teams according to the task at hand. Investigators, scouts, engineers, slicers, pilots, diplomats, Force users, combat specialists, or others may be deployed together depending upon what an operation requires. The &#039;&#039;&#039;Voidbreaker II&#039;&#039;&#039; frequently supports operations beyond the Dajorra system, providing transportation, accommodation, medical support, intelligence facilities, and a mobile base from which Qel-Dromans can work for extended periods away from Port Ol&#039;val. Smaller craft, Clan military assets, commercial transportation, or less conspicuous means may be employed when arriving aboard a heavily modified Arconan yacht would attract precisely the sort of attention an assignment is intended to avoid.&lt;br /&gt;
&lt;br /&gt;
==The Underworld==&lt;br /&gt;
&lt;br /&gt;
Qel-Droma&#039;s long presence on Port Ol&#039;val has given the House extensive experience navigating the galactic underworld. Smugglers, bounty hunters, information brokers, mercenaries, criminal syndicates, illicit merchants, and others operating beyond conventional authority may serve as contacts, adversaries, employers, informants, or occasionally several of those things at once. The House does not require its members to be criminals, nor does every operation involve the underworld. Qel-Dromans are simply expected to understand that useful people and useful information are rarely confined to respectable places.&lt;br /&gt;
&lt;br /&gt;
Ultimately, Qel-Droma&#039;s operational strength lies less in any single specialty than in its ability to &#039;&#039;&#039;assemble the right people for the problem in front of it&#039;&#039;&#039;. Its members are given room to approach assignments through their own expertise, drawing upon the House, Port Ol&#039;val, the Voidbreaker II, and the wider resources of Clan Arcona when necessary.&lt;br /&gt;
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|-|Homes &amp;amp; Holdings=&lt;br /&gt;
&lt;br /&gt;
==Homes &amp;amp; Holdings==&lt;br /&gt;
&lt;br /&gt;
House Qel-Droma maintains a collection of facilities and assets throughout the Dajorra system and beyond, but its presence is centred around two very different homes: the shadowport of &#039;&#039;&#039;Port Ol&#039;val&#039;&#039;&#039; and the &#039;&#039;&#039;Voidbreaker II&#039;&#039;&#039;. Together, they allow the House to maintain both a deeply rooted presence within Arconan territory and the freedom to operate far beyond it. Qel-Dromans are not required to reside at either location. Members may maintain homes elsewhere within Dajorra or across the galaxy according to their individual circumstances. For many, however, Ol&#039;val or the Voidbreaker II provides the place to which they return between assignments.&lt;br /&gt;
&lt;br /&gt;
==Port Ol&#039;val==&lt;br /&gt;
&lt;br /&gt;
Hidden within a hollowed asteroid in the outer reaches of the &#039;&#039;&#039;Dajorra system, Port Ol&#039;val&#039;&#039;&#039; is a sprawling shadowport populated by smugglers, merchants, mercenaries, fugitives, information brokers, and criminal organizations from across the region. Qel-Droma has maintained a presence within the port since the House&#039;s restoration and has gradually become one of the most significant powers influencing life within it. That influence is deliberately obscured. Qel-Droma does not openly govern Ol&#039;val in the name of Clan Arcona, instead exercising power through the enigmatic identity of the Blind Man and an extensive network of contacts, businesses, intermediaries, and relationships. To most of the shadowport&#039;s inhabitants, the &#039;&#039;&#039;Blind Man&#039;&#039;&#039; is simply another powerful figure within Ol&#039;val&#039;s underworld; the House behind the identity remains carefully concealed.&lt;br /&gt;
&lt;br /&gt;
For Qel-Dromans who choose to live there, Ol&#039;val offers considerably more than a base of operations. Apartments, businesses, workshops, cantinas, markets, and innumerable hidden corners provide opportunities for members to establish lives within the shadowport itself, often maintaining identities and relationships entirely separate from their work for Arcona.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Read more about&#039;&#039; [[Port Ol&#039;val]].&lt;br /&gt;
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==Phantom Complex==&lt;br /&gt;
&lt;br /&gt;
Concealed within Port Ol&#039;val, the &#039;&#039;&#039;Phantom Complex&#039;&#039;&#039; serves as the principal headquarters of House Qel-Droma. Hidden behind legitimate fronts and protected from casual discovery, the facility provides the House with secure administrative, operational, intelligence, medical, training, and residential facilities at the heart of the shadowport. The Complex acts as the central point from which the Qel-Droman Summit can coordinate House affairs and oversee its interests within Ol&#039;val. Its location also allows members to move between the House&#039;s secure facilities and the wider shadowport without openly advertising the presence of Clan Arcona.&lt;br /&gt;
&lt;br /&gt;
While the Phantom Complex provides accommodations for those who require them, Qel-Dromans living on Ol&#039;val are not confined to the facility. Many maintain residences or businesses elsewhere throughout the port, allowing the House&#039;s presence to extend well beyond the walls of its headquarters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Read more about the&#039;&#039; [[Phantom Complex]].&lt;br /&gt;
&lt;br /&gt;
==Voidbreaker II==&lt;br /&gt;
&lt;br /&gt;
The heavily modified &#039;&#039;&#039;Voidbreaker II&#039;&#039;&#039; serves as Qel-Droma&#039;s principal mobile asset and a second home for those members who prefer life aboard a starship to the crowded passages of Port Ol&#039;val. Originally commissioned as the headquarters of Battle Team Voidbreaker, the former luxury yacht remained in House service following the Battleteam&#039;s dissolution and integration into Qel-Droma. The vessel is capable of supporting extended independent operations and contains facilities for command, intelligence analysis, diplomacy, training, medicine, recreation, and mission support alongside its extensive residential accommodations. A professional ship&#039;s company operates the vessel, while Qel-Dromans who choose to make the Voidbreaker II their permanent home maintain private quarters aboard.&lt;br /&gt;
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Beyond serving its residents, the Voidbreaker II allows Qel-Droma to carry personnel and resources well beyond the Dajorra system without relying upon a fixed base. It can support diplomatic missions, investigations, clandestine assignments, exploration, and field operations while providing embarked Qel-Dromans with a familiar place to return to at the end of an assignment. Where Port Ol&#039;val allows Qel-Droma to disappear into the crowds and intrigues of the underworld, the Voidbreaker II carries the House into the wider galaxy. Neither defines Qel-Droma alone; together, they reflect a House equally comfortable putting down roots or leaving them behind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Read more about the&#039;&#039; [[Voidbreaker]].&lt;br /&gt;
&lt;br /&gt;
|-|History=&lt;br /&gt;
&lt;br /&gt;
==Founding of Qel-Droma==&lt;br /&gt;
&lt;br /&gt;
House Qel-Droma traces its origins to the earliest years of Clan Arcona. Following the recovery and rapid growth of the original House Arcona under Nighthawk, the organization became large enough to ascend to Clan status. Two new Houses were subsequently established beneath it: Galeres and Qel-Droma, with Shark becoming the first Quaestor of the newly formed House. Qel-Droma took its name from the fallen Jedi Ulic Qel-Droma, whose final battle had taken place within the region then claimed by Arcona. From its home on Mar Sala, the House initially served as a repository of knowledge and mystical expertise within the growing Clan.&lt;br /&gt;
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A later restructuring of the Brotherhood formally divided Houses according to the three Orders. Galeres became Arcona&#039;s Obelisk House, while Qel-Droma&#039;s history, namesake, and established character made it the natural home of the Krath. Under Quaestor Gavron, Qel-Droma entered a long period in which scholarship, mysticism, prophecy, and the pursuit of knowledge became closely intertwined with its identity. The House changed considerably throughout the years that followed. Leaders came and went, membership rose and declined, and smaller units such as the Dark Orb Phyle, Loreseekers, and Hell&#039;s Gatekeepers appeared within its ranks. Yet Qel-Droma endured through repeated periods of instability, establishing a pattern of disappearance and resurgence that would follow it throughout much of its history.&lt;br /&gt;
&lt;br /&gt;
==Exodus and Decline==&lt;br /&gt;
&lt;br /&gt;
War and upheaval eventually brought an end to much of Qel-Droma&#039;s earliest legacy. During the Exodus, the House was forced to abandon its former holdings with little time to preserve what had accumulated there. Archives, artifacts, and generations of institutional knowledge were scattered or lost, with only a portion successfully carried into the House&#039;s uncertain future. The years that followed were marked by repeated changes throughout both Qel-Droma and Arcona. The House would close and reopen more than once as the Brotherhood itself evolved, while the old system of Order-specific Houses that had once defined Qel-Droma gradually disappeared.&lt;br /&gt;
&lt;br /&gt;
Despite those interruptions, the name survived. Members who had passed through Qel-Droma carried its traditions elsewhere in Arcona and the Brotherhood, and whenever circumstances allowed the House to return, another generation took up what remained.&lt;br /&gt;
&lt;br /&gt;
==Rebirth on Port Ol&#039;val==&lt;br /&gt;
&lt;br /&gt;
Qel-Droma&#039;s modern history began with the restoration of Clan Arcona in 35 ABY. With Arcona once again elevated to Clan status, Houses Galeres and Qel-Droma were reformed beneath it. Marick Tyris was selected to lead the restored Qel-Droma, initially alongside Aedile Dralin Fortea. Rather than attempting to recreate the House that had existed before its closure, the new leadership established Qel-Droma within Port Ol&#039;val, a sprawling shadowport hidden inside an asteroid in the outer reaches of the Dajorra system. Among its smugglers, mercenaries, information brokers, fugitives, and criminal organizations, the House found an environment considerably different from the temples and enclaves of its past.&lt;br /&gt;
&lt;br /&gt;
Qel-Droma established a concealed headquarters within the asteroid and gradually embedded itself into Ol&#039;val&#039;s economy and underworld. Its members operated behind intermediaries, businesses, false identities, and criminal contacts, allowing Arcona to exert influence over the shadowport without openly revealing who stood behind it. From this environment emerged the identity of the Blind Man: not a single individual, but a persona through which Qel-Droma could exercise power within Ol&#039;val&#039;s criminal hierarchy while keeping the House itself hidden. Over time, the Blind Man became an increasingly influential figure in the shadowport, and Qel-Droma&#039;s relationship with Ol&#039;val shifted from simply maintaining a hidden foothold to quietly shaping events throughout the asteroid.&lt;br /&gt;
&lt;br /&gt;
==Wars for the Shadowport==&lt;br /&gt;
&lt;br /&gt;
Qel-Droma&#039;s growing influence inevitably brought it into conflict with others seeking control of Port Ol&#039;val. Among the most significant challenges came from the Besadii, whose attempt to seize greater control of the shadowport erupted into open conflict. Fighting devastated portions of Ol&#039;val before Qel-Droma and its allies were able to regain the initiative. In the aftermath, the surviving Besadii presence was greatly diminished, while the Blind Man absorbed much of the territory and influence they had lost. The former Besadii Entertainment District was subsequently renamed the Blind Spot, an unmistakable symbol of the new balance of power.&lt;br /&gt;
&lt;br /&gt;
Victory proved costly. Ol&#039;val remained damaged and unstable when another threat emerged from within: the Dawn Conclave, a criminal organization that had infiltrated the shadowport and sought to wrest control from the Blind Man. A series of attacks against prominent Qel-Dromans escalated into a prolonged shadow war fought throughout Ol&#039;val. The conflict ultimately ended with the destruction of the Conclave&#039;s remaining holdings, but not without substantial losses. The original Phantom Complex was compromised and ultimately destroyed, forcing Qel-Droma to rebuild its hidden headquarters elsewhere within the asteroid. The first Voidbreaker, by then closely associated with the House&#039;s mobile operations, was likewise lost during conflict with the Conclave.&lt;br /&gt;
&lt;br /&gt;
In 38 ABY, a new Phantom Complex was constructed along the fringes of the Blind Spot. Hidden behind the public face of Naruba Investments and accessible through concealed tunnels and its own hangar, the rebuilt facility became the centre of Qel-Droma&#039;s operations on Ol&#039;val. The Voidbreaker was similarly succeeded by the Voidbreaker II, ensuring that the House retained a presence beyond the shadowport as well as within it.&lt;br /&gt;
&lt;br /&gt;
==Qel-Droma Today==&lt;br /&gt;
&lt;br /&gt;
The decades following Qel-Droma&#039;s restoration transformed the House considerably from the Krath institution from which it descended. Port Ol&#039;val exposed generations of its members to espionage, criminal politics, intelligence work, and unconventional operations, while successive Battleteams provided more specialized outlets for those talents. The House increasingly became defined by versatility rather than adherence to any single Order or discipline. Eventually, the remaining distinction between Qel-Droma and Battle Team Voidbreaker ceased to serve the House&#039;s needs. Voidbreaker was absorbed fully into Qel-Droma, returning its personnel, traditions, and vessel to the broader House rather than maintaining them as a separate subordinate unit.&lt;br /&gt;
&lt;br /&gt;
Modern Qel-Droma consequently operates as a unified House with two very different homes. The Phantom Complex remains its concealed headquarters within Port Ol&#039;val, from which the House maintains its influence over the shadowport through the Blind Man and its network of contacts. The Voidbreaker II provides a mobile counterpart, carrying those Qel-Dromans who choose to live and operate among the stars wherever Arcona&#039;s interests require them. The House that emerged bears little resemblance to the Krath enclave founded generations earlier, but something of its oldest character remains. Qel-Droma has repeatedly been destroyed, closed, displaced, reorganized, and rebuilt, yet each incarnation has inherited something from the one before it. Its history has consequently become less a story of uninterrupted continuity than one of adaptation: a House that has repeatedly changed what it is to survive.&lt;br /&gt;
&lt;br /&gt;
|-|Notable Members=&lt;br /&gt;
&lt;br /&gt;
==  House Summit Chronology  ==&lt;br /&gt;
House Qel-Droma&#039;s history is long and vast, but can be divided into two eras. The &#039;&#039;&#039;&#039;&#039;historic&#039;&#039;&#039;&#039;&#039; era covers the time before the de-clanning of Arcona. The &#039;&#039;&#039;&#039;&#039;contemporary&#039;&#039;&#039;&#039;&#039; era covers the time from the re-clanning to present.  &lt;br /&gt;
&lt;br /&gt;
{{Template:HQDSummitChronology}}&lt;br /&gt;
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|-|Traditions &amp;amp; Symbols=&lt;br /&gt;
&lt;br /&gt;
Motto, insignia, colours, customs, traditions, terminology, awards or other House-specific flavour&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Category:Houses|Qel-Droma]] [[Category:Arcona]]&lt;/div&gt;</summary>
		<author><name>Mune</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=House_Qel-Droma&amp;diff=202737</id>
		<title>House Qel-Droma</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=House_Qel-Droma&amp;diff=202737"/>
		<updated>2026-08-18T00:01:56Z</updated>

		<summary type="html">&lt;p&gt;Mune: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rdb|exd|nor}}&lt;br /&gt;
{{Organization&lt;br /&gt;
|name=House Qel-Droma&lt;br /&gt;
|image=[[File:HQDLogo.png|250px]]&lt;br /&gt;
|founder=Nighthawk&lt;br /&gt;
|leader=* [[Quaestor]]: {{QDQUA}}&lt;br /&gt;
* [[Aedile]]: {{QDAED}} &lt;br /&gt;
|members=&lt;br /&gt;
|headquarters=Phantom Complex&lt;br /&gt;
|locations=[[Port Ol&#039;val]]&lt;br /&gt;
|formed=&lt;br /&gt;
|founded=&lt;br /&gt;
|reorganized=[[34 ABY]]&lt;br /&gt;
|fragmented=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|affiliation=* [[Arcona|Clan Arcona]]&lt;br /&gt;
* [[Dark Jedi Brotherhood]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Overview=&lt;br /&gt;
&#039;&#039;&#039;House Qel-Droma&#039;&#039;&#039; is one of the constituent Houses of &#039;&#039;&#039;&#039;&#039;[[Clan Arcona]]&#039;&#039;&#039;&#039;&#039;, bringing together an eclectic collection of operatives, specialists, warriors, scholars, and wanderers united less by any single discipline than by their willingness to go where Arcona needs them and do what circumstances demand. Qel-Dromans have cultivated a reputation for adaptability and independence, often finding their greatest success in situations where conventional solutions have already failed, or were never particularly appropriate to begin with. The House operates comfortably within the uncertain spaces between diplomacy, intelligence, exploration, clandestine operations, and the criminal underworld. Its members come from vastly different backgrounds and possess equally varied talents, allowing Qel-Droma to assemble people around the needs of an assignment rather than maintaining rigid operational divisions. A negotiation may require a diplomat and an intelligence specialist as readily as a slicer, mercenary, engineer, or Force user, and Qel-Dromans are rarely troubled when the boundaries between those roles begin to blur.&lt;br /&gt;
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[[File:Port olval.jpg|thumb|200px|left|Port Ol&#039;val shadowport]]&lt;br /&gt;
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That flexibility extends to where its members call home. &#039;&#039;&#039;[[Port Ol&#039;val]]&#039;&#039;&#039;, hidden among the asteroid fields of the Dajorra system, provides Qel-Droma with a permanent foothold among smugglers, information brokers, merchants, and criminals from across the sector. Deep within the shadowport, the &#039;&#039;&#039;Phantom Complex&#039;&#039;&#039; serves as the House&#039;s principal headquarters and centre of operations. Others choose instead to live aboard the &#039;&#039;&#039;Voidbreaker II&#039;&#039;&#039;, a heavily modified space yacht that serves as both a mobile operational asset and home among the stars.&lt;br /&gt;
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Whether operating from the crowded passages of Ol&#039;val, traveling aboard the &#039;&#039;&#039;&#039;&#039;[[Voidbreaker|Voidbreaker II]],&#039;&#039;&#039;&#039;&#039; or deployed somewhere far beyond the Dajorra system, Qel-Dromans are bound more strongly by the House and one another than by any particular location. The result is a House defined not by uniformity, but by the ability of profoundly different people to bring their individual strengths together when Arcona calls upon them.&lt;br /&gt;
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|-|Identity &amp;amp; Culture=&lt;br /&gt;
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==Identity &amp;amp; Culture==&lt;br /&gt;
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House Qel-Droma has long attracted individuals who thrive outside conventional structures. Its members are warriors and diplomats, criminals and scholars, spies and engineers, Force users and ordinary beings drawn together from across the galaxy. Rather than expecting those differences to disappear beneath a common mould, Qel-Droma has learned to make use of them. Individuality is not merely tolerated within the House; it is often one of its greatest strengths. &#039;&#039;&#039;Adaptability&#039;&#039;&#039; consequently lies at the heart of the Qel-Droman identity. Life within Port Ol&#039;val demands an ability to understand shifting loyalties, navigate competing interests, and recognize when discretion accomplishes more than force. Operations beyond the shadowport are rarely more predictable. Qel-Dromans are encouraged to think independently, use the talents available to them, and change their approach when circumstances inevitably refuse to cooperate with the original plan.&lt;br /&gt;
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The House similarly tends to favour &#039;&#039;&#039;influence over authority&#039;&#039;&#039;. Its relationship with Port Ol&#039;val exemplifies this philosophy: Qel-Droma possesses considerable influence over the shadowport, yet much of that power is exercised indirectly through relationships, information, reputation, and the carefully maintained identity of the &#039;&#039;&#039;Blind Man&#039;&#039;&#039;. Knowing when not to reveal one&#039;s strength can be every bit as valuable as knowing when to use it. This pragmatism has produced a House comfortable operating in shades of grey. Qel-Dromans routinely interact with people and organizations that more conventional institutions might avoid entirely, and deception, espionage, criminal connections, and unconventional methods are accepted realities of their work. What matters more is whether those methods ultimately serve the House and Clan Arcona, and whether their consequences are understood before they are employed.&lt;br /&gt;
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For all of its independence, however, Qel-Droma places considerable importance upon &#039;&#039;&#039;community&#039;&#039;&#039;. Port Ol&#039;val and the Voidbreaker II offer profoundly different places to live, but both have become homes rather than simple operational facilities. Members may follow different paths, maintain different loyalties and professions, and spend considerable time pursuing their own affairs, yet they remain Qel-Dromans. When one of their own requires assistance, those differences tend to become considerably less important. There is no singular mould for what a Qel-Droman should be. The House&#039;s identity instead rests on the ability of disparate individuals to coexist, adapt, and contribute their particular strengths to something larger than themselves, a culture shaped as much by those who join it as by those who came before.&lt;br /&gt;
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|-|Organization=&lt;br /&gt;
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==Organization==&lt;br /&gt;
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House Qel-Droma is one of the two constituent Houses of &#039;&#039;&#039;[[Clan Arcona&#039;]]&#039; and operates under the authority of the Clan Summit. The House is led by a &#039;&#039;&#039;[[Quaestor]]&#039;&#039;&#039;, assisted by an &#039;&#039;&#039;[[Aedile]]&#039;&#039;&#039;, who together form the Qel-Droman Summit and oversee the House&#039;s membership, activities, and fictional direction. Unlike earlier periods in its history, modern Qel-Droma maintains no permanent Battleteams or similar subdivisions. Its members belong directly to the House, allowing individuals with different specialties, backgrounds, and interests to work together without being separated into fixed operational units.&lt;br /&gt;
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==House Summit==&lt;br /&gt;
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The &#039;&#039;&#039;Quaestor&#039;&#039;&#039; serves as the leader of House Qel-Droma and bears primary responsibility for its direction and administration. The &#039;&#039;&#039;Aedile&#039;&#039;&#039; serves as the Quaestor&#039;s second-in-command, supporting the management of the House and assuming leadership when required. Together, they represent Qel-Droma within the wider leadership of Clan Arcona and coordinate the House&#039;s activities with the Clan Summit.&lt;br /&gt;
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Within the fictional organization, the Summit similarly provides overall direction to Qel-Droma&#039;s operations and resources. Day-to-day responsibilities may be delegated to individual members, specialists, officers, or other personnel according to their expertise rather than requiring a permanent command structure beneath the Summit.&lt;br /&gt;
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==Membership==&lt;br /&gt;
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Qel-Droma&#039;s membership encompasses a broad collection of professions and specialties. Members may be soldiers, intelligence operatives, diplomats, investigators, engineers, academics, mercenaries, criminals, explorers, Force users, or any number of other individuals whose abilities can serve the House and Clan.&lt;br /&gt;
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Members are not required to maintain a permanent residence at a single Qel-Droman facility. Many operate from &#039;&#039;&#039;Port Ol&#039;val&#039;&#039;&#039;, where the &#039;&#039;&#039;Phantom Complex&#039;&#039;&#039; serves as the House&#039;s principal headquarters, while others make their homes aboard the &#039;&#039;&#039;Voidbreaker II&#039;&#039;&#039;. Members may move between the two freely according to personal preference, assignments, and the needs of the House.&lt;br /&gt;
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==Operational Structure==&lt;br /&gt;
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Rather than maintaining permanent field teams, Qel-Droma generally organizes its personnel according to the requirements of individual assignments. Members with appropriate skills can be brought together for an operation and subsequently return to their usual duties once it has concluded.&lt;br /&gt;
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This approach allows the House to draw upon its full range of expertise without requiring every member to fit within a predetermined role. A particular assignment might require intelligence specialists and slicers, another diplomats and cultural experts, and another a considerably greater number of people carrying weapons. The House can likewise draw upon the wider resources of Clan Arcona when necessary, including its military, intelligence, logistical, and technical organizations. Qel-Dromans may themselves serve within those organizations independently of their membership in the House, allowing their responsibilities within Arcona to extend well beyond Qel-Droma itself.&lt;br /&gt;
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In practice, Qel-Droma operates less as a collection of permanent units and more as a network of individuals, resources, and relationships that can be assembled according to circumstance. This loose structure reflects the House&#039;s broader culture: adaptable, collaborative, and comfortable allowing the needs of the situation to determine how its people are employed.&lt;br /&gt;
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|-|Operations=&lt;br /&gt;
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==Operations==&lt;br /&gt;
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House Qel-Droma serves Clan Arcona wherever its particular collection of people, resources, and connections can be put to use. While the House maintains no singular operational specialty, its history and position within &#039;&#039;&#039;Port Ol&#039;val&#039;&#039;&#039; have made its members particularly accustomed to assignments requiring discretion, adaptability, and an ability to work beyond conventional military channels. Qel-Droman operations vary considerably in scale and purpose. Members may be called upon to gather intelligence, investigate emerging threats, negotiate with outside interests, infiltrate hostile organizations, recover people or materials, establish contacts, conduct reconnaissance, or resolve problems that cannot easily be addressed through Arcona&#039;s more visible institutions. When direct action becomes necessary, the House is equally capable of assembling personnel suited to field and combat operations.&lt;br /&gt;
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==Intelligence &amp;amp; Clandestine Operations==&lt;br /&gt;
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Information has long been one of Qel-Droma&#039;s most valuable resources. The House makes extensive use of surveillance, informants, slicers, undercover operatives, criminal contacts, and intelligence gathered through the networks surrounding Port Ol&#039;val. The &#039;&#039;&#039;Phantom Complex&#039;&#039;&#039; serves as a central point through which much of this information can be collected and analyzed before being distributed according to need. Qel-Dromans may conduct their own intelligence operations or work alongside the &#039;&#039;&#039;Dajorra Intelligence Agency&#039;&#039;&#039; and other Arconan organizations when greater resources or specialized expertise are required. Espionage, infiltration, counterintelligence, and discreet observation consequently remain familiar territory for many within the House without defining the role of every member.&lt;br /&gt;
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==Diplomacy &amp;amp; Influence==&lt;br /&gt;
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Not every Qel-Droman operation is solved at the end of a blaster. The House regularly deals with governments, businesses, independent organizations, criminal enterprises, and individuals whose interests may intersect with those of Clan Arcona. Negotiation, mediation, deception, favour-trading, and the cultivation of useful relationships can often accomplish objectives that direct intervention would make considerably more difficult. Qel-Droma&#039;s control of Port Ol&#039;val through the &#039;&#039;&#039;Blind Man&#039;&#039;&#039; represents this philosophy on a larger scale. Rather than openly governing the shadowport, the House maintains its influence through reputation, intermediaries, businesses, intelligence, and relationships with the organizations operating there.&lt;br /&gt;
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==Field Operations==&lt;br /&gt;
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When an assignment requires personnel in the field, Qel-Droma assembles teams according to the task at hand. Investigators, scouts, engineers, slicers, pilots, diplomats, Force users, combat specialists, or others may be deployed together depending upon what an operation requires. The &#039;&#039;&#039;Voidbreaker II&#039;&#039;&#039; frequently supports operations beyond the Dajorra system, providing transportation, accommodation, medical support, intelligence facilities, and a mobile base from which Qel-Dromans can work for extended periods away from Port Ol&#039;val. Smaller craft, Clan military assets, commercial transportation, or less conspicuous means may be employed when arriving aboard a heavily modified Arconan yacht would attract precisely the sort of attention an assignment is intended to avoid.&lt;br /&gt;
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==The Underworld==&lt;br /&gt;
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Qel-Droma&#039;s long presence on Port Ol&#039;val has given the House extensive experience navigating the galactic underworld. Smugglers, bounty hunters, information brokers, mercenaries, criminal syndicates, illicit merchants, and others operating beyond conventional authority may serve as contacts, adversaries, employers, informants, or occasionally several of those things at once. The House does not require its members to be criminals, nor does every operation involve the underworld. Qel-Dromans are simply expected to understand that useful people and useful information are rarely confined to respectable places.&lt;br /&gt;
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Ultimately, Qel-Droma&#039;s operational strength lies less in any single specialty than in its ability to &#039;&#039;&#039;assemble the right people for the problem in front of it&#039;&#039;&#039;. Its members are given room to approach assignments through their own expertise, drawing upon the House, Port Ol&#039;val, the Voidbreaker II, and the wider resources of Clan Arcona when necessary.&lt;br /&gt;
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|-|Homes &amp;amp; Holdings=&lt;br /&gt;
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==Homes &amp;amp; Holdings==&lt;br /&gt;
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House Qel-Droma maintains a collection of facilities and assets throughout the Dajorra system and beyond, but its presence is centred around two very different homes: the shadowport of &#039;&#039;&#039;Port Ol&#039;val&#039;&#039;&#039; and the &#039;&#039;&#039;Voidbreaker II&#039;&#039;&#039;. Together, they allow the House to maintain both a deeply rooted presence within Arconan territory and the freedom to operate far beyond it. Qel-Dromans are not required to reside at either location. Members may maintain homes elsewhere within Dajorra or across the galaxy according to their individual circumstances. For many, however, Ol&#039;val or the Voidbreaker II provides the place to which they return between assignments.&lt;br /&gt;
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==Port Ol&#039;val==&lt;br /&gt;
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Hidden within a hollowed asteroid in the outer reaches of the &#039;&#039;&#039;Dajorra system, Port Ol&#039;val&#039;&#039;&#039; is a sprawling shadowport populated by smugglers, merchants, mercenaries, fugitives, information brokers, and criminal organizations from across the region. Qel-Droma has maintained a presence within the port since the House&#039;s restoration and has gradually become one of the most significant powers influencing life within it. That influence is deliberately obscured. Qel-Droma does not openly govern Ol&#039;val in the name of Clan Arcona, instead exercising power through the enigmatic identity of the Blind Man and an extensive network of contacts, businesses, intermediaries, and relationships. To most of the shadowport&#039;s inhabitants, the &#039;&#039;&#039;Blind Man&#039;&#039;&#039; is simply another powerful figure within Ol&#039;val&#039;s underworld; the House behind the identity remains carefully concealed.&lt;br /&gt;
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For Qel-Dromans who choose to live there, Ol&#039;val offers considerably more than a base of operations. Apartments, businesses, workshops, cantinas, markets, and innumerable hidden corners provide opportunities for members to establish lives within the shadowport itself, often maintaining identities and relationships entirely separate from their work for Arcona.&lt;br /&gt;
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&#039;&#039;Read more about&#039;&#039; [[Port Ol&#039;val]].&lt;br /&gt;
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==Phantom Complex==&lt;br /&gt;
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Concealed within Port Ol&#039;val, the &#039;&#039;&#039;Phantom Complex&#039;&#039;&#039; serves as the principal headquarters of House Qel-Droma. Hidden behind legitimate fronts and protected from casual discovery, the facility provides the House with secure administrative, operational, intelligence, medical, training, and residential facilities at the heart of the shadowport. The Complex acts as the central point from which the Qel-Droman Summit can coordinate House affairs and oversee its interests within Ol&#039;val. Its location also allows members to move between the House&#039;s secure facilities and the wider shadowport without openly advertising the presence of Clan Arcona.&lt;br /&gt;
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While the Phantom Complex provides accommodations for those who require them, Qel-Dromans living on Ol&#039;val are not confined to the facility. Many maintain residences or businesses elsewhere throughout the port, allowing the House&#039;s presence to extend well beyond the walls of its headquarters.&lt;br /&gt;
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&#039;&#039;Read more about the&#039;&#039; [[Phantom Complex]].&lt;br /&gt;
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==Voidbreaker II==&lt;br /&gt;
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The heavily modified &#039;&#039;&#039;Voidbreaker II&#039;&#039;&#039; serves as Qel-Droma&#039;s principal mobile asset and a second home for those members who prefer life aboard a starship to the crowded passages of Port Ol&#039;val. Originally commissioned as the headquarters of Battle Team Voidbreaker, the former luxury yacht remained in House service following the Battleteam&#039;s dissolution and integration into Qel-Droma. The vessel is capable of supporting extended independent operations and contains facilities for command, intelligence analysis, diplomacy, training, medicine, recreation, and mission support alongside its extensive residential accommodations. A professional ship&#039;s company operates the vessel, while Qel-Dromans who choose to make the Voidbreaker II their permanent home maintain private quarters aboard.&lt;br /&gt;
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Beyond serving its residents, the Voidbreaker II allows Qel-Droma to carry personnel and resources well beyond the Dajorra system without relying upon a fixed base. It can support diplomatic missions, investigations, clandestine assignments, exploration, and field operations while providing embarked Qel-Dromans with a familiar place to return to at the end of an assignment. Where Port Ol&#039;val allows Qel-Droma to disappear into the crowds and intrigues of the underworld, the Voidbreaker II carries the House into the wider galaxy. Neither defines Qel-Droma alone; together, they reflect a House equally comfortable putting down roots or leaving them behind.&lt;br /&gt;
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&#039;&#039;Read more about the&#039;&#039; [[Voidbreaker]].&lt;br /&gt;
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|-|History=&lt;br /&gt;
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==Founding of Qel-Droma==&lt;br /&gt;
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House Qel-Droma traces its origins to the earliest years of Clan Arcona. Following the recovery and rapid growth of the original House Arcona under Nighthawk, the organization became large enough to ascend to Clan status. Two new Houses were subsequently established beneath it: Galeres and Qel-Droma, with Shark becoming the first Quaestor of the newly formed House. Qel-Droma took its name from the fallen Jedi Ulic Qel-Droma, whose final battle had taken place within the region then claimed by Arcona. From its home on Mar Sala, the House initially served as a repository of knowledge and mystical expertise within the growing Clan.&lt;br /&gt;
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A later restructuring of the Brotherhood formally divided Houses according to the three Orders. Galeres became Arcona&#039;s Obelisk House, while Qel-Droma&#039;s history, namesake, and established character made it the natural home of the Krath. Under Quaestor Gavron, Qel-Droma entered a long period in which scholarship, mysticism, prophecy, and the pursuit of knowledge became closely intertwined with its identity. The House changed considerably throughout the years that followed. Leaders came and went, membership rose and declined, and smaller units such as the Dark Orb Phyle, Loreseekers, and Hell&#039;s Gatekeepers appeared within its ranks. Yet Qel-Droma endured through repeated periods of instability, establishing a pattern of disappearance and resurgence that would follow it throughout much of its history.&lt;br /&gt;
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==Exodus and Decline==&lt;br /&gt;
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War and upheaval eventually brought an end to much of Qel-Droma&#039;s earliest legacy. During the Exodus, the House was forced to abandon its former holdings with little time to preserve what had accumulated there. Archives, artifacts, and generations of institutional knowledge were scattered or lost, with only a portion successfully carried into the House&#039;s uncertain future. The years that followed were marked by repeated changes throughout both Qel-Droma and Arcona. The House would close and reopen more than once as the Brotherhood itself evolved, while the old system of Order-specific Houses that had once defined Qel-Droma gradually disappeared.&lt;br /&gt;
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Despite those interruptions, the name survived. Members who had passed through Qel-Droma carried its traditions elsewhere in Arcona and the Brotherhood, and whenever circumstances allowed the House to return, another generation took up what remained.&lt;br /&gt;
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==Rebirth on Port Ol&#039;val==&lt;br /&gt;
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Qel-Droma&#039;s modern history began with the restoration of Clan Arcona in 35 ABY. With Arcona once again elevated to Clan status, Houses Galeres and Qel-Droma were reformed beneath it. Marick Tyris was selected to lead the restored Qel-Droma, initially alongside Aedile Dralin Fortea. Rather than attempting to recreate the House that had existed before its closure, the new leadership established Qel-Droma within Port Ol&#039;val, a sprawling shadowport hidden inside an asteroid in the outer reaches of the Dajorra system. Among its smugglers, mercenaries, information brokers, fugitives, and criminal organizations, the House found an environment considerably different from the temples and enclaves of its past.&lt;br /&gt;
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Qel-Droma established a concealed headquarters within the asteroid and gradually embedded itself into Ol&#039;val&#039;s economy and underworld. Its members operated behind intermediaries, businesses, false identities, and criminal contacts, allowing Arcona to exert influence over the shadowport without openly revealing who stood behind it. From this environment emerged the identity of the Blind Man: not a single individual, but a persona through which Qel-Droma could exercise power within Ol&#039;val&#039;s criminal hierarchy while keeping the House itself hidden. Over time, the Blind Man became an increasingly influential figure in the shadowport, and Qel-Droma&#039;s relationship with Ol&#039;val shifted from simply maintaining a hidden foothold to quietly shaping events throughout the asteroid.&lt;br /&gt;
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==Wars for the Shadowport==&lt;br /&gt;
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Qel-Droma&#039;s growing influence inevitably brought it into conflict with others seeking control of Port Ol&#039;val. Among the most significant challenges came from the Besadii, whose attempt to seize greater control of the shadowport erupted into open conflict. Fighting devastated portions of Ol&#039;val before Qel-Droma and its allies were able to regain the initiative. In the aftermath, the surviving Besadii presence was greatly diminished, while the Blind Man absorbed much of the territory and influence they had lost. The former Besadii Entertainment District was subsequently renamed the Blind Spot, an unmistakable symbol of the new balance of power.&lt;br /&gt;
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Victory proved costly. Ol&#039;val remained damaged and unstable when another threat emerged from within: the Dawn Conclave, a criminal organization that had infiltrated the shadowport and sought to wrest control from the Blind Man. A series of attacks against prominent Qel-Dromans escalated into a prolonged shadow war fought throughout Ol&#039;val. The conflict ultimately ended with the destruction of the Conclave&#039;s remaining holdings, but not without substantial losses. The original Phantom Complex was compromised and ultimately destroyed, forcing Qel-Droma to rebuild its hidden headquarters elsewhere within the asteroid. The first Voidbreaker, by then closely associated with the House&#039;s mobile operations, was likewise lost during conflict with the Conclave.&lt;br /&gt;
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In 38 ABY, a new Phantom Complex was constructed along the fringes of the Blind Spot. Hidden behind the public face of Naruba Investments and accessible through concealed tunnels and its own hangar, the rebuilt facility became the centre of Qel-Droma&#039;s operations on Ol&#039;val. The Voidbreaker was similarly succeeded by the Voidbreaker II, ensuring that the House retained a presence beyond the shadowport as well as within it.&lt;br /&gt;
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==Qel-Droma Today==&lt;br /&gt;
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The decades following Qel-Droma&#039;s restoration transformed the House considerably from the Krath institution from which it descended. Port Ol&#039;val exposed generations of its members to espionage, criminal politics, intelligence work, and unconventional operations, while successive Battleteams provided more specialized outlets for those talents. The House increasingly became defined by versatility rather than adherence to any single Order or discipline. Eventually, the remaining distinction between Qel-Droma and Battle Team Voidbreaker ceased to serve the House&#039;s needs. Voidbreaker was absorbed fully into Qel-Droma, returning its personnel, traditions, and vessel to the broader House rather than maintaining them as a separate subordinate unit.&lt;br /&gt;
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Modern Qel-Droma consequently operates as a unified House with two very different homes. The Phantom Complex remains its concealed headquarters within Port Ol&#039;val, from which the House maintains its influence over the shadowport through the Blind Man and its network of contacts. The Voidbreaker II provides a mobile counterpart, carrying those Qel-Dromans who choose to live and operate among the stars wherever Arcona&#039;s interests require them. The House that emerged bears little resemblance to the Krath enclave founded generations earlier, but something of its oldest character remains. Qel-Droma has repeatedly been destroyed, closed, displaced, reorganized, and rebuilt, yet each incarnation has inherited something from the one before it. Its history has consequently become less a story of uninterrupted continuity than one of adaptation: a House that has repeatedly changed what it is to survive.&lt;br /&gt;
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|-|Notable Members=&lt;br /&gt;
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==  House Summit Chronology  ==&lt;br /&gt;
House Qel-Droma&#039;s history is long and vast, but can be divided into two eras. The &#039;&#039;&#039;&#039;&#039;historic&#039;&#039;&#039;&#039;&#039; era covers the time before the de-clanning of Arcona. The &#039;&#039;&#039;&#039;&#039;contemporary&#039;&#039;&#039;&#039;&#039; era covers the time from the re-clanning to present.  &lt;br /&gt;
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{{Template:HQDSummitChronology}}&lt;br /&gt;
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|-|Traditions &amp;amp; Symbols=&lt;br /&gt;
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Motto, insignia, colours, customs, traditions, terminology, awards or other House-specific flavour&lt;br /&gt;
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&amp;lt;/tabber&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Category:Houses|Qel-Droma]] [[Category:Arcona]]&lt;/div&gt;</summary>
		<author><name>Mune</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Di_Tenebrous_Arconae&amp;diff=202735</id>
		<title>Di Tenebrous Arconae</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Di_Tenebrous_Arconae&amp;diff=202735"/>
		<updated>2026-08-17T23:54:35Z</updated>

		<summary type="html">&lt;p&gt;Mune: /* Current and Previous Title Holders */&lt;/p&gt;
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&lt;div&gt;{{Eras|rdb|exd|nor}}&lt;br /&gt;
{{DISPLAYTITLE:di Tenebrous Arconae}}&lt;br /&gt;
{{Organization&lt;br /&gt;
|name= &#039;&#039;di Tenebrous&#039;&#039; Arconae&lt;br /&gt;
|image=[[File:Di Tenebrous Arconaetat.jpg|250px]]&lt;br /&gt;
|founder=&lt;br /&gt;
|leader=&lt;br /&gt;
|members=&lt;br /&gt;
|headquarters=&lt;br /&gt;
|locations=&lt;br /&gt;
|formed=&lt;br /&gt;
|founded=21 ABY&lt;br /&gt;
|fragmented=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|affiliation=[[Arcona|Clan Arcona]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
One of the highest honors an Arconan can receive is to be awarded the title &#039;&#039;&#039;di Tenebrous Arconae&#039;&#039;&#039;. It is an achievement that rewards long term &#039;&#039;&#039;leadership&#039;&#039;&#039;, &#039;&#039;activity&#039;&#039;, and service to the Clan, as well as having a positive impact on the Brotherhood as a member of Arcona. Although the title is awarded for the real life efforts of the member who earns the honorific, the member may choose which, if any, of their in-universe characters to apply it to. The title is strictly honorary, and does not entitle members to any special influence over clan affairs beyond being a respected voice for their dedication and commitment to the Clan. &lt;br /&gt;
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= Criteria =&lt;br /&gt;
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* &#039;&#039;Please see the [[Clan Title Census#Clan Arcona - Arconae|Clan Title Census]]page for the official census.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Arcona Clan title has meant different things to different people over the Clans history. After a collaborative effort between the Summit the existing title holders, and the members, the criteria has now been reconciled into guidelines that can best be represented by  a member following a path of &#039;&#039;&#039;Leadership&#039;&#039;&#039;, &#039;&#039;&#039;Service&#039;&#039;&#039;, and/or &#039;&#039;&#039;Activity&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Obtaining&#039;&#039;&#039;: All members of Clan Arcona are eligible to earn the Clan Title. They are required to do the following:&lt;br /&gt;
* Spend two (2) years in Clan Arcona &lt;br /&gt;
* Earn 500,000 [[Credit_Award_Policy#Clan_Credits|Clan Credits]]&lt;br /&gt;
* Organize ten (10) competitions&lt;br /&gt;
* Earn three (3) points from the following table. This is in addition to the above totals:&lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;95%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;text-align: center; color: #ffffff; font-variant:small-caps; font-size:larger; background-color: #32707F; text-align:center;&amp;quot; | &#039;&#039;&#039;Arcona Title Points&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #0F2C33; color: #FFFFFF&amp;quot;| &lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #0F2C33; color: #FFFFFF&amp;quot;| &#039;&#039;&#039;1 Point&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #0F2C33; color: #FFFFFF&amp;quot;| &#039;&#039;&#039;2 Points&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #0F2C33; color: #FFFFFF&amp;quot;| &#039;&#039;&#039;3 Points&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leadership&#039;&#039;&#039; &amp;lt;br /&amp;gt; &#039;&#039;(Any level of Clan leadership)&#039;&#039;&lt;br /&gt;
| 1 year of Clan leadership &amp;lt;br /&amp;gt; (365 days)&lt;br /&gt;
| 1.75 years of Clan leadership &amp;lt;br /&amp;gt; (639 days)&lt;br /&gt;
| 3.5 years of Clan leadership &amp;lt;br /&amp;gt; (1,278 days)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Service*&#039;&#039;&#039; &amp;lt;br /&amp;gt; &#039;&#039;(Service while retaining membership in the Clan)&#039;&#039;&lt;br /&gt;
| 2 years of DC Staff service &amp;lt;br /&amp;gt; (730 days)&lt;br /&gt;
| 3 years of DC Staff Service &amp;lt;br /&amp;gt; (1,095 days)&lt;br /&gt;
| 5 years of DC Staff service &amp;lt;br /&amp;gt; (1,826 days)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Activity&#039;&#039;&#039; &amp;lt;br /&amp;gt; &#039;&#039;(In addition to the baseline above)&#039;&#039;&lt;br /&gt;
| +1 Million Clan Credits &amp;lt;br /&amp;gt; +10 competitions organized&lt;br /&gt;
| +2 Million Clan Credits &amp;lt;br /&amp;gt; +20 competitions organized&lt;br /&gt;
| +3.5 Million Clan Credits &amp;lt;br /&amp;gt; +40 competitions organized&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: #32707F&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; * Must be a member of the Clan for DC service to count. Ex: Tribune, Praetor, Magistrate, Docent, etc. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Regaining&#039;&#039;&#039;: A member who has lost their Clan Arcona title due to transferring to another clan may earn the Clan Title again by doing the following:&lt;br /&gt;
* Spend six (6) months in Clan Arcona&lt;br /&gt;
&lt;br /&gt;
=== Forfeit of Title ===&lt;br /&gt;
An Arconae forfeits their clan title when they transfer to another Clan, or external action is taken by the Grand Masters or Justicar. Rogues does not count and a title holder will retain their title. &lt;br /&gt;
==== Grace Period ====&lt;br /&gt;
If outside of the grace period of (7) days, any return to Arcona will temporarily reset that member&#039;s baseline requirements by half the requirement amount (not half of their earned amount) and none of the baseline requirements can drop below 0.&lt;br /&gt;
&lt;br /&gt;
Once they&#039;ve earned their way back up to the baseline, the temporary resetting of their baseline requirements is removed and any and all years, credits, and competitions they gained for the Clan will count toward the point system.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This temporary reset ONLY impacts the baseline numbers and only as long as it takes to satisfy the baseline. Any leadership time you&#039;ve spent, DC staff time, credit totals, and competitions organized will all be present and apply toward Arconae once the baseline is met (including what you&#039;ve earned in the interim).&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Regain Title ===&lt;br /&gt;
A member who has lost their Clan Arcona title due to transferring to another clan may earn the Clan Title again by doing the following:&lt;br /&gt;
&lt;br /&gt;
* Spend six (6) months in Clan Arcona&lt;br /&gt;
&lt;br /&gt;
== Current and Previous Title Holders ==&lt;br /&gt;
&lt;br /&gt;
=== [[Bril Teg Erinos]] ===&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Bril Teg Erinos&lt;br /&gt;
|dossier=16835&lt;br /&gt;
|induction=08.17.2026&lt;br /&gt;
|&lt;br /&gt;
|deeds=Bril the Builder, among his many accolades, has spent every day since transferring into Clan Arcona contributing to the community, encouraging others around him to get involved, and leads by example. He continues to grow and does not let obstacles slow him down, contributing daily to our lore while being one of the most active members in the Clan bringing home over 3,000,000 credits. Beyond the metrics, he is a model Arconan that represents us in a positive way to the rest of the club.&lt;br /&gt;
&lt;br /&gt;
Very few members embody the “mamba” mentality, but Bril blends competitive spirit with creativity, and positivity that is infectious to both new and veteran members alike.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[James Lucius Entar Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=James Lucius Entar Arconae&lt;br /&gt;
|dossier=1294&lt;br /&gt;
|induction=11.21.2003&lt;br /&gt;
|&lt;br /&gt;
|deeds=James Lucius Entar Arconae, the current Seneschal of the Brotherhood, has served Arcona in various positions, including Consul...but has spent many long years in service to the Brotherhood, allowing us to have any modern features or activity platforms. He is largely responsible for why this club has endured over the years, and as one of the oldest and original Arconae, he sets a blazing example of what the title can mean. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Strategos Thanatos Entar Arconae]] ===&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Strategos Thanatos Entar Arconae&lt;br /&gt;
|dossier=1279&lt;br /&gt;
|induction=08.31.2004&lt;br /&gt;
|&lt;br /&gt;
|deeds=A notable Arconan Consul, first serving from September 2006 until June 2007. He has also twice served as Proconsul of Arcona, most recently from March until August 2009. His second tour as Consul began in August 2009 and concluded in October 2009. Besides these positions, Strategos has been Quaestor of Qel-Droma and Aedile and Rollmaster of Galeres, and has worked in various support roles for the Dark Council. Strategos is also noted for the abhorrent quality and unsettling colors of his shirts, and for his Brotherhood-wide flash game dominance.&lt;br /&gt;
&lt;br /&gt;
Currently, Strategos is likely drunk somewhere debating his selection of tropical shirts. Still refuses to retire. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Sashar Kodiak Erinos|Sashar Erinos Arconae]] ===&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Sashar Erinos&lt;br /&gt;
|dossier=1612&lt;br /&gt;
|induction=12.27.2007&lt;br /&gt;
|&lt;br /&gt;
|deeds=A well-known two-time Consul. He served for a total of 20 months over two years, with his tenure punctuated by a short interim stint by another member of the Arconae, Strategos. Sashar was responsible for guiding Arcona to victory in the [[Ninth Great Jedi War]] as [[Teroch Erinos Arconae]]. He rose through Galeres originally, before becoming Proconsul beneath Mejas in October 2007 until his ascension to the Serpentine Throne in September 2008. Additionally, he served as Combat Master from November 2011 until December 2012.&lt;br /&gt;
&lt;br /&gt;
Currently, Sashar serves as [[Aedile]] of [[House Galeres]] and an advisor to the Consul.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Orv]] ===&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Orv Dessrx&lt;br /&gt;
|dossier=8431&lt;br /&gt;
|induction=05.22.2011&lt;br /&gt;
|&lt;br /&gt;
|deeds=Best known for twice serving as Seneschal and once as the Herald. He served as Aedile in both Galeres and Qel-Droma in 2007, prior to being chosen as Seneschal in December 2008. He served until June 2010, taking a brief break before returning to the position in December 2010 until May 2012. The following year, in October 2013, Orv took on his second Dark Council position, serving until early 2014. He was officially re-awarded the title in February 2015 upon retiring back to Arcona. He continues to help with the SCL office, working with other DC members on larger projects.&lt;br /&gt;
&lt;br /&gt;
Currently, Orv serves as [[Praetor]] to the [[Seneschal]].&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Wuntila Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Wuntila&lt;br /&gt;
|dossier=8533&lt;br /&gt;
|induction=11.17.2011&lt;br /&gt;
|&lt;br /&gt;
|deeds=[[dossier:8533|Wuntila]] is a distinguished former Consul of Clan Arcona, serving from November 2011 until July 2013 following seven months as Proconsul. Wuntila also served as Aedile of Arcona during its turbulent time as an independent House, and played a pivotal role in that re-Clanning as Nadrin&#039;s second. Wuntila&#039;s tenure was marked by Arcona&#039;s resounding victory in the [[Tenth Great Jedi War]], continuing the string of dominant wins begun in GJWIX. Wuntila spent a brief period following their Consulship as [[Marick Arconae]]&#039;s Proconsul before stepping down from the Clan Summit in September 2013. &lt;br /&gt;
&lt;br /&gt;
Currently, Wuntila serves as [[Quaestor]] of [[House Galeres]] and [[Magistrate]] to the [[Regent]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Marick Arconae|Marick Tyris Arconae]] [[dossier:10214|(Wally)]] ===&lt;br /&gt;
&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Wally&lt;br /&gt;
|dossier=10214&lt;br /&gt;
|induction=02.28.2012&lt;br /&gt;
|&lt;br /&gt;
|deeds=A distinguished (allegedly) former Consul of the Clan, following a lengthy and highly successful tenure as Proconsul through the entirety of the Dark Crusades. That role was preceded by his service as Quaestor of Qel-Droma. He was Consul from July 2013 until February 2015, including during Arcona&#039;s victory in the Eleventh Great Jedi War. Additionally, Marick was the Third Hero of the [[Dark Crusade]].&lt;br /&gt;
&lt;br /&gt;
Currently, Wally serves as [[Exarch]] of the Brotherhood and [[Quaestor]] of [[House Qel-Droma]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Celahir Erinos|Celahir Erinos Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Celahir Erinos Arconae&lt;br /&gt;
|dossier=6109&lt;br /&gt;
|induction=12.2015&lt;br /&gt;
|&lt;br /&gt;
|deeds=[[dossier:6109|Celahir]] was most known for being the Quaestor of House Arcona and steering the summit through perhaps the Clans darkest time in history. Prior to that, he had served as Quaestor, Proconsul, and Consul. After Arcona reclaimed its Clan status, he served as Quaestor of House Galeres in April of 2011 to help lead through Great Jedi War X and into Februray of 2012. He would later serve as Battleteam leader of Soulfire, and Quaestor of House Qel-Droma again.}}&lt;br /&gt;
&lt;br /&gt;
=== [[dossier:13486|Atyiru Caesura Entar Tyris Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Atyiru Caesura Entar Tyris Arconae (&#039;&#039;Atty&#039;&#039;)&lt;br /&gt;
|dossier=13486&lt;br /&gt;
|induction=02.2017&lt;br /&gt;
|&lt;br /&gt;
|deeds=[[dossier:13486|Atyiru]] rose from a Battleteam Sergeant to Aedile of Galeres in July of 2013. She served for 2 years before being selected as the next Consul of Clan Arcona, which she held from 2015 to 2018. She would later go on to return to the summit as Proconsul from 2021 to 2024. A force of change from the old to the new generation of Arconans.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[dossier:91|Terran Koul]] ===&lt;br /&gt;
&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Terran Soul&lt;br /&gt;
|dossier=91&lt;br /&gt;
|induction=01.2019&lt;br /&gt;
|&lt;br /&gt;
|deeds=[[dossier:91|Terran]] served as Aedile and then Quaestor of the newly reopened House Qel-Droma from 2011 to 2012. He would then serve as Battleteam LEader of Shadow Gate and Void Squadron from 2013 to 2015. He then served again as Aedile and Quaestor of Qel-Droma from 2015 to 2018 followed by Proconsul from 2018 to 2019.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Kordath Bleu]] ===&lt;br /&gt;
&lt;br /&gt;
 {{ClanTitleHolderCard&lt;br /&gt;
|name=Kordath Bleu&lt;br /&gt;
|dossier=13593&lt;br /&gt;
|induction=08.27.2020&lt;br /&gt;
|&lt;br /&gt;
|deeds=[[dossier:13593|Kord]] was a Battleteam Leader, Aedile and Quaestor of Galeres, Proconsul, Consul, and Rollmaster.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Lucine Vasano]] ===&lt;br /&gt;
&lt;br /&gt;
 {{ClanTitleHolderCard&lt;br /&gt;
|name=Lucine Vasano&lt;br /&gt;
|dossier=14877&lt;br /&gt;
|induction=08.27.2020&lt;br /&gt;
|&lt;br /&gt;
|deeds=[[dossier:14877|Lucine]], known as the &amp;quot;Fire Lady&amp;quot;, served as Battleteam Leader, Aedile and Quaestrix of House Qel-Droma, as well as Consul.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Zujenia]] ===&lt;br /&gt;
&lt;br /&gt;
 {{ClanTitleHolderCard&lt;br /&gt;
|name=Zujenia&lt;br /&gt;
|dossier=14615&lt;br /&gt;
|induction=08.27.2020&lt;br /&gt;
|&lt;br /&gt;
|deeds=[[dossier:14615|Zujenia]] made a name for themself early on as Battleteam Sergeant than Leader of Shadow Gate, before a stint as Aedile and Quaestor of House Qel-Droma. They also served as Rollmaster before stepping down, and returned to the Summit post-title award to serve as Proconsul and Consul.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Tali Zorah|Tali Sroka]] ===&lt;br /&gt;
&lt;br /&gt;
 {{ClanTitleHolderCard&lt;br /&gt;
|name=Tali Sroka&lt;br /&gt;
|dossier=14782&lt;br /&gt;
|induction=03.23.2023&lt;br /&gt;
|&lt;br /&gt;
|deeds=[[dossier:14782|Tali]] started as Aedile, but is known for being the longest to serve as Quaestrix of House Qel-Droma. She served for 5 years from 2019 to 2024, and even helped transition out with a short stint as Aedile.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Rhylance]] ===&lt;br /&gt;
&lt;br /&gt;
 {{ClanTitleHolderCard&lt;br /&gt;
|name=Dr. Ben&lt;br /&gt;
|dossier=14294&lt;br /&gt;
|induction=03.21.2024&lt;br /&gt;
|&lt;br /&gt;
|deeds=[[dossier:14294|Rhylance]] served as Quaestor of House Qel-Droma before moving on to serve as Proconsul and Consul from 2019 to 2022. Former Headmaster of the Brotherhood.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Mune Cinteroph]] ===&lt;br /&gt;
&lt;br /&gt;
 {{ClanTitleHolderCard&lt;br /&gt;
|name=Mune Cinteroph&lt;br /&gt;
|dossier=3607&lt;br /&gt;
|induction=05.09.2025 [https://www.darkjedibrotherhood.com/news/reports-a-new-arconae-rises (&#039;&#039;News Post/Fiction&#039;&#039;)]&lt;br /&gt;
|&lt;br /&gt;
|deeds=[[dossier:3607|Mune]] showed their loyalty every day after joining the Clan back in 2021. Currently serving as Battleteam Leader of Voidbreaker, their infectious positive attitude and willingless to work towards improving the Clan are an ongoing beacon and embodiment of the active Arconae. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Socorra Erinos]] ===&lt;br /&gt;
&lt;br /&gt;
 {{ClanTitleHolderCard&lt;br /&gt;
|name=Socorra Erinos&lt;br /&gt;
|dossier=12648&lt;br /&gt;
|induction=02.23.2023 (&#039;&#039;original&#039;&#039;) &#039;&#039;&#039;&#039;&#039;Reinstated&#039;&#039;&#039;&#039;&#039;: 08.16.2026&lt;br /&gt;
|&lt;br /&gt;
|deeds=Former [[Herald]] and cornerstone member of the clan for over a decade. Former Quaestor and Aedile of House Galeres, and one of the only members to receive a double war promotion for their feats during GJWX. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Inactive Title Bearers ==&lt;br /&gt;
&lt;br /&gt;
=== [[Mejas Doto]] ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awarded Clan Title:&#039;&#039;&#039; 11.21.2003&lt;br /&gt;
&lt;br /&gt;
[[dossier:50|Mejas Doto, di Primus Tenebrous Arconae]], was the first awarded the Clan title for his service as Consul, and as a result uses a modified version of the standard Clan title, &amp;quot;Primus.&amp;quot; Mejas also served the Brotherhood as Headmaster from June 2001 until March 2002. His first reign as Consul lasted from April 2003 until May 2004, though he went on to serve as Quaestor of Qel-Droma (for the &#039;&#039;third&#039;&#039; time, after serving in 2001 and early 2003). &lt;br /&gt;
&lt;br /&gt;
Currently, Mejas’ whereabouts are unknown.&lt;br /&gt;
&lt;br /&gt;
=== [[Malidir Trepidus Erinos|Malidir Trepidus Erinos Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awarded Clan Title:&#039;&#039;&#039; 06.17.2008&lt;br /&gt;
&lt;br /&gt;
[[dossier:6684|Malidir Trepidus Erinos Arconae]] was the First Hero of the [[Ninth Great Jedi War]], and is one of the Brotherhood&#039;s greatest gamers. He has served multiple tours as Quaestor of Galeres, in 2007 and 2008, and has been Rollmaster of both Houses. His effort in GJWIX was critical to the Clan&#039;s victory.&lt;br /&gt;
&lt;br /&gt;
Currently, Malidir’s whereabouts are unknown.&lt;br /&gt;
&lt;br /&gt;
=== [[Nadrin Erinos Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awarded Clan Title:&#039;&#039;&#039; 05.09.2009&lt;br /&gt;
&lt;br /&gt;
[[dossier:2555|Nadrin Erinos Arconae]], first awarded the di Tenebrous Arconae title as [[Zandro Savric Erinos]], is a former Consul most well known for being the leader to oversee the transition back from independent House to Clan in 2011. He was Arcona&#039;s leader from September 2010 until November 2011, first as Quaestor and then as Consul. He served as Quaestor of Galeres and Qel-Droma in 2007 and 2008, and like Teroch and Malidir, hailed from Soulfire Strike Team.&lt;br /&gt;
&lt;br /&gt;
Currently, Nadrin&#039;s whereabouts are unknown.&lt;br /&gt;
&lt;br /&gt;
=== [[Timeros Caesus Entar|Timeros Caesus Entar Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awarded Clan Title:&#039;&#039;&#039; 05.09.2009&lt;br /&gt;
&lt;br /&gt;
[[dossier:25|Timeros Caesus Entar Arconae]] is most noted for his service as Consul of the Clan from June until October of 2007. A distinguished ACC combatant and Champion, Timeros later served as Combat Master from March until November 2011 -- his second stint, after occupying the position before 2003. Additionally, he has served Arcona extensively as its Rollmaster (April 2011 to January 2013), revolutionizing the position and establishing many of the protocols that remain in place today. &lt;br /&gt;
&lt;br /&gt;
Currently, Timeros&#039; &lt;br /&gt;
&lt;br /&gt;
=== [[Legorii|Legorii Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awarded Clan Title:&#039;&#039;&#039; 02.28.2015&lt;br /&gt;
&lt;br /&gt;
[[dossier:8893|Legorii Arconae]] was awarded the Clan title during his time as Proconsul, under both Marick and Atyiru, after twice serving as Quaestor of House Qel-Droma. Legorii also placed 9th in the Ninth Great Jedi War, and was the top individual scorer in the Eleventh Great Jedi War after placing in 7 of 11 events.&lt;br /&gt;
&lt;br /&gt;
Currently, Legorii&#039;s whereabouts are unknown. &lt;br /&gt;
&lt;br /&gt;
=== Deceased Title Bearers (Narrative) ===&lt;br /&gt;
&lt;br /&gt;
The following characters are deceased, though all have been reborn in some fashion as present members of the Arconae.&lt;br /&gt;
&lt;br /&gt;
* [[Zandro Savric Erinos|Zandro Savric Erinos Arconae]]&lt;br /&gt;
&lt;br /&gt;
=== Former Title Bearers ===&lt;br /&gt;
&lt;br /&gt;
The followings members have been awarded the Arcona title but have had it removed as a result of leaving the Clan or through personal misconduct unbecoming of a leader and member.&lt;br /&gt;
&lt;br /&gt;
* Khobai Wrathraven&lt;br /&gt;
* Voranyen d’Tana&lt;br /&gt;
* Halcyon Rokir&lt;br /&gt;
* Alex d&#039;Tana&lt;br /&gt;
* Koskian &#039;Psyko&#039; d&#039;Tana&lt;br /&gt;
* Denath Ciarus&lt;br /&gt;
* Quejo Drakai Xyler&lt;br /&gt;
* [[Cethgus Entar]]&lt;br /&gt;
&lt;br /&gt;
== Ceremonial Ink ==&lt;br /&gt;
As an optional narrative choice that is more about tradition than anything else: all Arconae are marked by a runic tattoo etched with black ink. The tattoo consists of the Arcona emblem entombed in a circle of runic markings. The ink, fused with Sith Alchemy techniques, is unique in that it is poisonous to anyone else besides the bearer. This means that an individual batch of ink is made for each new Arconae. This aspect of the tattoo helps lay claim to validity of the Arconae in question as the ink would kill anyone else trying to impersonate them.&lt;br /&gt;
&lt;br /&gt;
== Historical Process (Legacy) ==&lt;br /&gt;
&lt;br /&gt;
Historically, Arconae were voted in by the existing body of Arconae with a simple majority required to induct a member. Anyone who earned the title previously has retained their title out of respect for the contributions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Historical Process&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Qualifications ===&lt;br /&gt;
The title of di Tenebrous Arconae is awarded to those who have shown unwavering dedication and loyalty to Clan Arcona though long-standing activity and leadership; being a positive influence on Clan culture; and going above and beyond to help, encourage, and mentor their fellow Arconans.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Induction ===&lt;br /&gt;
Prospective members are nominated by an Active Arconae, or the Arconan Consul. Such nominations are voted on by all &#039;&#039;Active&#039;&#039; Arconae. Votes are held via email. All Arconae are emailed or messaged with the prospective member&#039;s information and the reason(s) for their nomination. The Arconae then have a week to discuss and cast votes. A &#039;&#039;&#039;simple In-favor&#039;&#039;&#039; is required to bestow the title of Arconae. Non-voting members do not count for or against.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Responsibilities ===&lt;br /&gt;
Arconae are expected to represent Clan Arcona in a positive light. They are role models that should serve as a beacon for the expectations and values the Clan strives to maintain in terms of inclusion and empowerment. They are also granted an advisory role to the Clan Summit, which is a privilege, not a right. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Arcona}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Di Tenebrous Arconae]][[Category:Arcona]] [[Category:Titles]]&lt;/div&gt;</summary>
		<author><name>Mune</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Di_Tenebrous_Arconae&amp;diff=202734</id>
		<title>Di Tenebrous Arconae</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Di_Tenebrous_Arconae&amp;diff=202734"/>
		<updated>2026-08-17T23:53:50Z</updated>

		<summary type="html">&lt;p&gt;Mune: /* Wuntila Arconae */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rdb|exd|nor}}&lt;br /&gt;
{{DISPLAYTITLE:di Tenebrous Arconae}}&lt;br /&gt;
{{Organization&lt;br /&gt;
|name= &#039;&#039;di Tenebrous&#039;&#039; Arconae&lt;br /&gt;
|image=[[File:Di Tenebrous Arconaetat.jpg|250px]]&lt;br /&gt;
|founder=&lt;br /&gt;
|leader=&lt;br /&gt;
|members=&lt;br /&gt;
|headquarters=&lt;br /&gt;
|locations=&lt;br /&gt;
|formed=&lt;br /&gt;
|founded=21 ABY&lt;br /&gt;
|fragmented=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|affiliation=[[Arcona|Clan Arcona]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
One of the highest honors an Arconan can receive is to be awarded the title &#039;&#039;&#039;di Tenebrous Arconae&#039;&#039;&#039;. It is an achievement that rewards long term &#039;&#039;&#039;leadership&#039;&#039;&#039;, &#039;&#039;activity&#039;&#039;, and service to the Clan, as well as having a positive impact on the Brotherhood as a member of Arcona. Although the title is awarded for the real life efforts of the member who earns the honorific, the member may choose which, if any, of their in-universe characters to apply it to. The title is strictly honorary, and does not entitle members to any special influence over clan affairs beyond being a respected voice for their dedication and commitment to the Clan. &lt;br /&gt;
&lt;br /&gt;
= Criteria =&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Please see the [[Clan Title Census#Clan Arcona - Arconae|Clan Title Census]]page for the official census.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Arcona Clan title has meant different things to different people over the Clans history. After a collaborative effort between the Summit the existing title holders, and the members, the criteria has now been reconciled into guidelines that can best be represented by  a member following a path of &#039;&#039;&#039;Leadership&#039;&#039;&#039;, &#039;&#039;&#039;Service&#039;&#039;&#039;, and/or &#039;&#039;&#039;Activity&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Obtaining&#039;&#039;&#039;: All members of Clan Arcona are eligible to earn the Clan Title. They are required to do the following:&lt;br /&gt;
* Spend two (2) years in Clan Arcona &lt;br /&gt;
* Earn 500,000 [[Credit_Award_Policy#Clan_Credits|Clan Credits]]&lt;br /&gt;
* Organize ten (10) competitions&lt;br /&gt;
* Earn three (3) points from the following table. This is in addition to the above totals:&lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;95%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;text-align: center; color: #ffffff; font-variant:small-caps; font-size:larger; background-color: #32707F; text-align:center;&amp;quot; | &#039;&#039;&#039;Arcona Title Points&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #0F2C33; color: #FFFFFF&amp;quot;| &lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #0F2C33; color: #FFFFFF&amp;quot;| &#039;&#039;&#039;1 Point&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #0F2C33; color: #FFFFFF&amp;quot;| &#039;&#039;&#039;2 Points&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #0F2C33; color: #FFFFFF&amp;quot;| &#039;&#039;&#039;3 Points&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leadership&#039;&#039;&#039; &amp;lt;br /&amp;gt; &#039;&#039;(Any level of Clan leadership)&#039;&#039;&lt;br /&gt;
| 1 year of Clan leadership &amp;lt;br /&amp;gt; (365 days)&lt;br /&gt;
| 1.75 years of Clan leadership &amp;lt;br /&amp;gt; (639 days)&lt;br /&gt;
| 3.5 years of Clan leadership &amp;lt;br /&amp;gt; (1,278 days)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Service*&#039;&#039;&#039; &amp;lt;br /&amp;gt; &#039;&#039;(Service while retaining membership in the Clan)&#039;&#039;&lt;br /&gt;
| 2 years of DC Staff service &amp;lt;br /&amp;gt; (730 days)&lt;br /&gt;
| 3 years of DC Staff Service &amp;lt;br /&amp;gt; (1,095 days)&lt;br /&gt;
| 5 years of DC Staff service &amp;lt;br /&amp;gt; (1,826 days)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Activity&#039;&#039;&#039; &amp;lt;br /&amp;gt; &#039;&#039;(In addition to the baseline above)&#039;&#039;&lt;br /&gt;
| +1 Million Clan Credits &amp;lt;br /&amp;gt; +10 competitions organized&lt;br /&gt;
| +2 Million Clan Credits &amp;lt;br /&amp;gt; +20 competitions organized&lt;br /&gt;
| +3.5 Million Clan Credits &amp;lt;br /&amp;gt; +40 competitions organized&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: #32707F&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; * Must be a member of the Clan for DC service to count. Ex: Tribune, Praetor, Magistrate, Docent, etc. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Regaining&#039;&#039;&#039;: A member who has lost their Clan Arcona title due to transferring to another clan may earn the Clan Title again by doing the following:&lt;br /&gt;
* Spend six (6) months in Clan Arcona&lt;br /&gt;
&lt;br /&gt;
=== Forfeit of Title ===&lt;br /&gt;
An Arconae forfeits their clan title when they transfer to another Clan, or external action is taken by the Grand Masters or Justicar. Rogues does not count and a title holder will retain their title. &lt;br /&gt;
==== Grace Period ====&lt;br /&gt;
If outside of the grace period of (7) days, any return to Arcona will temporarily reset that member&#039;s baseline requirements by half the requirement amount (not half of their earned amount) and none of the baseline requirements can drop below 0.&lt;br /&gt;
&lt;br /&gt;
Once they&#039;ve earned their way back up to the baseline, the temporary resetting of their baseline requirements is removed and any and all years, credits, and competitions they gained for the Clan will count toward the point system.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This temporary reset ONLY impacts the baseline numbers and only as long as it takes to satisfy the baseline. Any leadership time you&#039;ve spent, DC staff time, credit totals, and competitions organized will all be present and apply toward Arconae once the baseline is met (including what you&#039;ve earned in the interim).&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Regain Title ===&lt;br /&gt;
A member who has lost their Clan Arcona title due to transferring to another clan may earn the Clan Title again by doing the following:&lt;br /&gt;
&lt;br /&gt;
* Spend six (6) months in Clan Arcona&lt;br /&gt;
&lt;br /&gt;
== Current and Previous Title Holders ==&lt;br /&gt;
&lt;br /&gt;
=== [[Bril Teg Erinos]] ===&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Bril Teg Erinos&lt;br /&gt;
|dossier=16835&lt;br /&gt;
|induction=08.17.2026&lt;br /&gt;
|&lt;br /&gt;
|deeds=Bril the Builder, among his many accolades, has spent every day since transferring into Clan Arcona contributing to the community, encouraging others around him to get involved, and leads by example. He continues to grow and does not let obstacles slow him down, contributing daily to our lore while being one of the most active members in the Clan bringing home over 3,000,000 credits. Beyond the metrics, he is a model Arconan that represents us in a positive way to the rest of the club.&lt;br /&gt;
&lt;br /&gt;
Very few members embody the “mamba” mentality, but Bril blends competitive spirit with creativity, and positivity that is infectious to both new and veteran members alike.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[James Lucius Entar Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=James Lucius Entar Arconae&lt;br /&gt;
|dossier=1294&lt;br /&gt;
|induction=11.21.2003&lt;br /&gt;
|&lt;br /&gt;
|deeds=James Lucius Entar Arconae, the current Seneschal of the Brotherhood, has served Arcona in various positions, including Consul...but has spent many long years in service to the Brotherhood, allowing us to have any modern features or activity platforms. He is largely responsible for why this club has endured over the years, and as one of the oldest and original Arconae, he sets a blazing example of what the title can mean. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Strategos Thanatos Entar Arconae]] ===&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Strategos Thanatos Entar Arconae&lt;br /&gt;
|dossier=1279&lt;br /&gt;
|induction=08.31.2004&lt;br /&gt;
|&lt;br /&gt;
|deeds=A notable Arconan Consul, first serving from September 2006 until June 2007. He has also twice served as Proconsul of Arcona, most recently from March until August 2009. His second tour as Consul began in August 2009 and concluded in October 2009. Besides these positions, Strategos has been Quaestor of Qel-Droma and Aedile and Rollmaster of Galeres, and has worked in various support roles for the Dark Council. Strategos is also noted for the abhorrent quality and unsettling colors of his shirts, and for his Brotherhood-wide flash game dominance.&lt;br /&gt;
&lt;br /&gt;
Currently, Strategos is likely drunk somewhere debating his selection of tropical shirts. Still refuses to retire. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Sashar Kodiak Erinos|Sashar Erinos Arconae]] ===&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Sashar Erinos&lt;br /&gt;
|dossier=1612&lt;br /&gt;
|induction=12.27.2007&lt;br /&gt;
|&lt;br /&gt;
|deeds=A well-known two-time Consul. He served for a total of 20 months over two years, with his tenure punctuated by a short interim stint by another member of the Arconae, Strategos. Sashar was responsible for guiding Arcona to victory in the [[Ninth Great Jedi War]] as [[Teroch Erinos Arconae]]. He rose through Galeres originally, before becoming Proconsul beneath Mejas in October 2007 until his ascension to the Serpentine Throne in September 2008. Additionally, he served as Combat Master from November 2011 until December 2012.&lt;br /&gt;
&lt;br /&gt;
Currently, Sashar serves as [[Aedile]] of [[House Galeres]] and an advisor to the Consul.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Orv]] ===&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Orv Dessrx&lt;br /&gt;
|dossier=8431&lt;br /&gt;
|induction=05.22.2011&lt;br /&gt;
|&lt;br /&gt;
|deeds=Best known for twice serving as Seneschal and once as the Herald. He served as Aedile in both Galeres and Qel-Droma in 2007, prior to being chosen as Seneschal in December 2008. He served until June 2010, taking a brief break before returning to the position in December 2010 until May 2012. The following year, in October 2013, Orv took on his second Dark Council position, serving until early 2014. He was officially re-awarded the title in February 2015 upon retiring back to Arcona. He continues to help with the SCL office, working with other DC members on larger projects.&lt;br /&gt;
&lt;br /&gt;
Currently, Orv serves as [[Praetor]] to the [[Seneschal]].&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Wuntila Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Wuntila&lt;br /&gt;
|dossier=8533&lt;br /&gt;
|induction=11.17.2011&lt;br /&gt;
|&lt;br /&gt;
|deeds=[[dossier:8533|Wuntila]] is a distinguished former Consul of Clan Arcona, serving from November 2011 until July 2013 following seven months as Proconsul. Wuntila also served as Aedile of Arcona during its turbulent time as an independent House, and played a pivotal role in that re-Clanning as Nadrin&#039;s second. Wuntila&#039;s tenure was marked by Arcona&#039;s resounding victory in the [[Tenth Great Jedi War]], continuing the string of dominant wins begun in GJWIX. Wuntila spent a brief period following their Consulship as [[Marick Arconae]]&#039;s Proconsul before stepping down from the Clan Summit in September 2013. &lt;br /&gt;
&lt;br /&gt;
Currently, Wuntila serves as [[Quaestor]] of [[House Galeres]] and [[Magistrate]] to the [[Regent]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Marick Arconae|Marick Tyris Arconae]] [[dossier:10214|(Wally)]] ===&lt;br /&gt;
&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Wally&lt;br /&gt;
|dossier=10214&lt;br /&gt;
|induction=02.28.2012&lt;br /&gt;
|&lt;br /&gt;
|deeds=A distinguished (allegedly) former Consul of the Clan, following a lengthy and highly successful tenure as Proconsul through the entirety of the Dark Crusades. That role was preceded by his service as Quaestor of Qel-Droma. He was Consul from July 2013 until February 2015, including during Arcona&#039;s victory in the Eleventh Great Jedi War. Additionally, Marick was the Third Hero of the [[Dark Crusade]].&lt;br /&gt;
&lt;br /&gt;
Currently, Wally serves as [[Exarch]] of the Brotherhood and [[Quaestor]] of [[House Qel-Droma]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Celahir Erinos|Celahir Erinos Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Celahir Erinos Arconae&lt;br /&gt;
|dossier=6109&lt;br /&gt;
|induction=12.2015&lt;br /&gt;
|&lt;br /&gt;
|deeds=[[dossier:6109|Celahir]] was most known for being the Quaestor of House Arcona and steering the summit through perhaps the Clans darkest time in history. Prior to that, he had served as Quaestor, Proconsul, and Consul. After Arcona reclaimed its Clan status, he served as Quaestor of House Galeres in April of 2011 to help lead through Great Jedi War X and into Februray of 2012. He would later serve as Battleteam leader of Soulfire, and Quaestor of House Qel-Droma again.}}&lt;br /&gt;
&lt;br /&gt;
=== [[dossier:13486|Atyiru Caesura Entar Tyris Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Atyiru Caesura Entar Tyris Arconae (&#039;&#039;Atty&#039;&#039;)&lt;br /&gt;
|dossier=13486&lt;br /&gt;
|induction=02.2017&lt;br /&gt;
|&lt;br /&gt;
|deeds=[[dossier:13486|Atyiru]] rose from a Battleteam Sergeant to Aedile of Galeres in July of 2013. She served for 2 years before being selected as the next Consul of Clan Arcona, which she held from 2015 to 2018. She would later go on to return to the summit as Proconsul from 2021 to 2024. A force of change from the old to the new generation of Arconans.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[dossier:91|Terran Koul]] ===&lt;br /&gt;
&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Terran Soul&lt;br /&gt;
|dossier=91&lt;br /&gt;
|induction=01.2019&lt;br /&gt;
|points=6 [L:3P, S:3P]&lt;br /&gt;
|deeds=[[dossier:91|Terran]] served as Aedile and then Quaestor of the newly reopened House Qel-Droma from 2011 to 2012. He would then serve as Battleteam LEader of Shadow Gate and Void Squadron from 2013 to 2015. He then served again as Aedile and Quaestor of Qel-Droma from 2015 to 2018 followed by Proconsul from 2018 to 2019.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Kordath Bleu]] ===&lt;br /&gt;
&lt;br /&gt;
 {{ClanTitleHolderCard&lt;br /&gt;
|name=Kordath Bleu&lt;br /&gt;
|dossier=13593&lt;br /&gt;
|induction=08.27.2020&lt;br /&gt;
|points=5 [L:3P, A:2P]&lt;br /&gt;
|deeds=[[dossier:13593|Kord]] was a Battleteam Leader, Aedile and Quaestor of Galeres, Proconsul, Consul, and Rollmaster.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Lucine Vasano]] ===&lt;br /&gt;
&lt;br /&gt;
 {{ClanTitleHolderCard&lt;br /&gt;
|name=Lucine Vasano&lt;br /&gt;
|dossier=14877&lt;br /&gt;
|induction=08.27.2020&lt;br /&gt;
|points=4 [L:3P, A:1P]&lt;br /&gt;
|deeds=[[dossier:14877|Lucine]], known as the &amp;quot;Fire Lady&amp;quot;, served as Battleteam Leader, Aedile and Quaestrix of House Qel-Droma, as well as Consul.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Zujenia]] ===&lt;br /&gt;
&lt;br /&gt;
 {{ClanTitleHolderCard&lt;br /&gt;
|name=Zujenia&lt;br /&gt;
|dossier=14615&lt;br /&gt;
|induction=08.27.2020&lt;br /&gt;
|points=6 [L:3P, A:3P]&lt;br /&gt;
|deeds=[[dossier:14615|Zujenia]] made a name for themself early on as Battleteam Sergeant than Leader of Shadow Gate, before a stint as Aedile and Quaestor of House Qel-Droma. They also served as Rollmaster before stepping down, and returned to the Summit post-title award to serve as Proconsul and Consul.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Tali Zorah|Tali Sroka]] ===&lt;br /&gt;
&lt;br /&gt;
 {{ClanTitleHolderCard&lt;br /&gt;
|name=Tali Sroka&lt;br /&gt;
|dossier=14782&lt;br /&gt;
|induction=03.23.2023&lt;br /&gt;
|points=5 [L:3P, A:2P]&lt;br /&gt;
|deeds=[[dossier:14782|Tali]] started as Aedile, but is known for being the longest to serve as Quaestrix of House Qel-Droma. She served for 5 years from 2019 to 2024, and even helped transition out with a short stint as Aedile.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Rhylance]] ===&lt;br /&gt;
&lt;br /&gt;
 {{ClanTitleHolderCard&lt;br /&gt;
|name=Dr. Ben&lt;br /&gt;
|dossier=14294&lt;br /&gt;
|induction=03.21.2024&lt;br /&gt;
|points=8 [L:3P, S:2P, A:3P]&lt;br /&gt;
|deeds=[[dossier:14294|Rhylance]] served as Quaestor of House Qel-Droma before moving on to serve as Proconsul and Consul from 2019 to 2022. Former Headmaster of the Brotherhood.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Mune Cinteroph]] ===&lt;br /&gt;
&lt;br /&gt;
 {{ClanTitleHolderCard&lt;br /&gt;
|name=Mune Cinteroph&lt;br /&gt;
|dossier=3607&lt;br /&gt;
|induction=05.09.2025 [https://www.darkjedibrotherhood.com/news/reports-a-new-arconae-rises (&#039;&#039;News Post/Fiction&#039;&#039;)]&lt;br /&gt;
|points=&#039;&#039;Grandfathered&#039;&#039;&lt;br /&gt;
|deeds=[[dossier:3607|Mune]] showed their loyalty every day after joining the Clan back in 2021. Currently serving as Battleteam Leader of Voidbreaker, their infectious positive attitude and willingless to work towards improving the Clan are an ongoing beacon and embodiment of the active Arconae. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Socorra Erinos]] ===&lt;br /&gt;
&lt;br /&gt;
 {{ClanTitleHolderCard&lt;br /&gt;
|name=Socorra Erinos&lt;br /&gt;
|dossier=12648&lt;br /&gt;
|induction=02.23.2023 (&#039;&#039;original&#039;&#039;) &#039;&#039;&#039;&#039;&#039;Reinstated&#039;&#039;&#039;&#039;&#039;: 08.16.2026&lt;br /&gt;
|points=&#039;&#039;Grandfathered&#039;&#039;&lt;br /&gt;
|deeds=Former [[Herald]] and cornerstone member of the clan for over a decade. Former Quaestor and Aedile of House Galeres, and one of the only members to receive a double war promotion for their feats during GJWX. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Inactive Title Bearers ==&lt;br /&gt;
&lt;br /&gt;
=== [[Mejas Doto]] ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awarded Clan Title:&#039;&#039;&#039; 11.21.2003&lt;br /&gt;
&lt;br /&gt;
[[dossier:50|Mejas Doto, di Primus Tenebrous Arconae]], was the first awarded the Clan title for his service as Consul, and as a result uses a modified version of the standard Clan title, &amp;quot;Primus.&amp;quot; Mejas also served the Brotherhood as Headmaster from June 2001 until March 2002. His first reign as Consul lasted from April 2003 until May 2004, though he went on to serve as Quaestor of Qel-Droma (for the &#039;&#039;third&#039;&#039; time, after serving in 2001 and early 2003). &lt;br /&gt;
&lt;br /&gt;
Currently, Mejas’ whereabouts are unknown.&lt;br /&gt;
&lt;br /&gt;
=== [[Malidir Trepidus Erinos|Malidir Trepidus Erinos Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awarded Clan Title:&#039;&#039;&#039; 06.17.2008&lt;br /&gt;
&lt;br /&gt;
[[dossier:6684|Malidir Trepidus Erinos Arconae]] was the First Hero of the [[Ninth Great Jedi War]], and is one of the Brotherhood&#039;s greatest gamers. He has served multiple tours as Quaestor of Galeres, in 2007 and 2008, and has been Rollmaster of both Houses. His effort in GJWIX was critical to the Clan&#039;s victory.&lt;br /&gt;
&lt;br /&gt;
Currently, Malidir’s whereabouts are unknown.&lt;br /&gt;
&lt;br /&gt;
=== [[Nadrin Erinos Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awarded Clan Title:&#039;&#039;&#039; 05.09.2009&lt;br /&gt;
&lt;br /&gt;
[[dossier:2555|Nadrin Erinos Arconae]], first awarded the di Tenebrous Arconae title as [[Zandro Savric Erinos]], is a former Consul most well known for being the leader to oversee the transition back from independent House to Clan in 2011. He was Arcona&#039;s leader from September 2010 until November 2011, first as Quaestor and then as Consul. He served as Quaestor of Galeres and Qel-Droma in 2007 and 2008, and like Teroch and Malidir, hailed from Soulfire Strike Team.&lt;br /&gt;
&lt;br /&gt;
Currently, Nadrin&#039;s whereabouts are unknown.&lt;br /&gt;
&lt;br /&gt;
=== [[Timeros Caesus Entar|Timeros Caesus Entar Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awarded Clan Title:&#039;&#039;&#039; 05.09.2009&lt;br /&gt;
&lt;br /&gt;
[[dossier:25|Timeros Caesus Entar Arconae]] is most noted for his service as Consul of the Clan from June until October of 2007. A distinguished ACC combatant and Champion, Timeros later served as Combat Master from March until November 2011 -- his second stint, after occupying the position before 2003. Additionally, he has served Arcona extensively as its Rollmaster (April 2011 to January 2013), revolutionizing the position and establishing many of the protocols that remain in place today. &lt;br /&gt;
&lt;br /&gt;
Currently, Timeros&#039; &lt;br /&gt;
&lt;br /&gt;
=== [[Legorii|Legorii Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awarded Clan Title:&#039;&#039;&#039; 02.28.2015&lt;br /&gt;
&lt;br /&gt;
[[dossier:8893|Legorii Arconae]] was awarded the Clan title during his time as Proconsul, under both Marick and Atyiru, after twice serving as Quaestor of House Qel-Droma. Legorii also placed 9th in the Ninth Great Jedi War, and was the top individual scorer in the Eleventh Great Jedi War after placing in 7 of 11 events.&lt;br /&gt;
&lt;br /&gt;
Currently, Legorii&#039;s whereabouts are unknown. &lt;br /&gt;
&lt;br /&gt;
=== Deceased Title Bearers (Narrative) ===&lt;br /&gt;
&lt;br /&gt;
The following characters are deceased, though all have been reborn in some fashion as present members of the Arconae.&lt;br /&gt;
&lt;br /&gt;
* [[Zandro Savric Erinos|Zandro Savric Erinos Arconae]]&lt;br /&gt;
&lt;br /&gt;
=== Former Title Bearers ===&lt;br /&gt;
&lt;br /&gt;
The followings members have been awarded the Arcona title but have had it removed as a result of leaving the Clan or through personal misconduct unbecoming of a leader and member.&lt;br /&gt;
&lt;br /&gt;
* Khobai Wrathraven&lt;br /&gt;
* Voranyen d’Tana&lt;br /&gt;
* Halcyon Rokir&lt;br /&gt;
* Alex d&#039;Tana&lt;br /&gt;
* Koskian &#039;Psyko&#039; d&#039;Tana&lt;br /&gt;
* Denath Ciarus&lt;br /&gt;
* Quejo Drakai Xyler&lt;br /&gt;
* [[Cethgus Entar]]&lt;br /&gt;
&lt;br /&gt;
== Ceremonial Ink ==&lt;br /&gt;
As an optional narrative choice that is more about tradition than anything else: all Arconae are marked by a runic tattoo etched with black ink. The tattoo consists of the Arcona emblem entombed in a circle of runic markings. The ink, fused with Sith Alchemy techniques, is unique in that it is poisonous to anyone else besides the bearer. This means that an individual batch of ink is made for each new Arconae. This aspect of the tattoo helps lay claim to validity of the Arconae in question as the ink would kill anyone else trying to impersonate them.&lt;br /&gt;
&lt;br /&gt;
== Historical Process (Legacy) ==&lt;br /&gt;
&lt;br /&gt;
Historically, Arconae were voted in by the existing body of Arconae with a simple majority required to induct a member. Anyone who earned the title previously has retained their title out of respect for the contributions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Historical Process&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Qualifications ===&lt;br /&gt;
The title of di Tenebrous Arconae is awarded to those who have shown unwavering dedication and loyalty to Clan Arcona though long-standing activity and leadership; being a positive influence on Clan culture; and going above and beyond to help, encourage, and mentor their fellow Arconans.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Induction ===&lt;br /&gt;
Prospective members are nominated by an Active Arconae, or the Arconan Consul. Such nominations are voted on by all &#039;&#039;Active&#039;&#039; Arconae. Votes are held via email. All Arconae are emailed or messaged with the prospective member&#039;s information and the reason(s) for their nomination. The Arconae then have a week to discuss and cast votes. A &#039;&#039;&#039;simple In-favor&#039;&#039;&#039; is required to bestow the title of Arconae. Non-voting members do not count for or against.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Responsibilities ===&lt;br /&gt;
Arconae are expected to represent Clan Arcona in a positive light. They are role models that should serve as a beacon for the expectations and values the Clan strives to maintain in terms of inclusion and empowerment. They are also granted an advisory role to the Clan Summit, which is a privilege, not a right. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Arcona}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Di Tenebrous Arconae]][[Category:Arcona]] [[Category:Titles]]&lt;/div&gt;</summary>
		<author><name>Mune</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Di_Tenebrous_Arconae&amp;diff=202733</id>
		<title>Di Tenebrous Arconae</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Di_Tenebrous_Arconae&amp;diff=202733"/>
		<updated>2026-08-17T23:53:40Z</updated>

		<summary type="html">&lt;p&gt;Mune: /* Atyiru Caesura Entar Tyris Arconae */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rdb|exd|nor}}&lt;br /&gt;
{{DISPLAYTITLE:di Tenebrous Arconae}}&lt;br /&gt;
{{Organization&lt;br /&gt;
|name= &#039;&#039;di Tenebrous&#039;&#039; Arconae&lt;br /&gt;
|image=[[File:Di Tenebrous Arconaetat.jpg|250px]]&lt;br /&gt;
|founder=&lt;br /&gt;
|leader=&lt;br /&gt;
|members=&lt;br /&gt;
|headquarters=&lt;br /&gt;
|locations=&lt;br /&gt;
|formed=&lt;br /&gt;
|founded=21 ABY&lt;br /&gt;
|fragmented=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|affiliation=[[Arcona|Clan Arcona]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
One of the highest honors an Arconan can receive is to be awarded the title &#039;&#039;&#039;di Tenebrous Arconae&#039;&#039;&#039;. It is an achievement that rewards long term &#039;&#039;&#039;leadership&#039;&#039;&#039;, &#039;&#039;activity&#039;&#039;, and service to the Clan, as well as having a positive impact on the Brotherhood as a member of Arcona. Although the title is awarded for the real life efforts of the member who earns the honorific, the member may choose which, if any, of their in-universe characters to apply it to. The title is strictly honorary, and does not entitle members to any special influence over clan affairs beyond being a respected voice for their dedication and commitment to the Clan. &lt;br /&gt;
&lt;br /&gt;
= Criteria =&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Please see the [[Clan Title Census#Clan Arcona - Arconae|Clan Title Census]]page for the official census.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Arcona Clan title has meant different things to different people over the Clans history. After a collaborative effort between the Summit the existing title holders, and the members, the criteria has now been reconciled into guidelines that can best be represented by  a member following a path of &#039;&#039;&#039;Leadership&#039;&#039;&#039;, &#039;&#039;&#039;Service&#039;&#039;&#039;, and/or &#039;&#039;&#039;Activity&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Obtaining&#039;&#039;&#039;: All members of Clan Arcona are eligible to earn the Clan Title. They are required to do the following:&lt;br /&gt;
* Spend two (2) years in Clan Arcona &lt;br /&gt;
* Earn 500,000 [[Credit_Award_Policy#Clan_Credits|Clan Credits]]&lt;br /&gt;
* Organize ten (10) competitions&lt;br /&gt;
* Earn three (3) points from the following table. This is in addition to the above totals:&lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;95%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;text-align: center; color: #ffffff; font-variant:small-caps; font-size:larger; background-color: #32707F; text-align:center;&amp;quot; | &#039;&#039;&#039;Arcona Title Points&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #0F2C33; color: #FFFFFF&amp;quot;| &lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #0F2C33; color: #FFFFFF&amp;quot;| &#039;&#039;&#039;1 Point&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #0F2C33; color: #FFFFFF&amp;quot;| &#039;&#039;&#039;2 Points&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #0F2C33; color: #FFFFFF&amp;quot;| &#039;&#039;&#039;3 Points&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leadership&#039;&#039;&#039; &amp;lt;br /&amp;gt; &#039;&#039;(Any level of Clan leadership)&#039;&#039;&lt;br /&gt;
| 1 year of Clan leadership &amp;lt;br /&amp;gt; (365 days)&lt;br /&gt;
| 1.75 years of Clan leadership &amp;lt;br /&amp;gt; (639 days)&lt;br /&gt;
| 3.5 years of Clan leadership &amp;lt;br /&amp;gt; (1,278 days)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Service*&#039;&#039;&#039; &amp;lt;br /&amp;gt; &#039;&#039;(Service while retaining membership in the Clan)&#039;&#039;&lt;br /&gt;
| 2 years of DC Staff service &amp;lt;br /&amp;gt; (730 days)&lt;br /&gt;
| 3 years of DC Staff Service &amp;lt;br /&amp;gt; (1,095 days)&lt;br /&gt;
| 5 years of DC Staff service &amp;lt;br /&amp;gt; (1,826 days)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Activity&#039;&#039;&#039; &amp;lt;br /&amp;gt; &#039;&#039;(In addition to the baseline above)&#039;&#039;&lt;br /&gt;
| +1 Million Clan Credits &amp;lt;br /&amp;gt; +10 competitions organized&lt;br /&gt;
| +2 Million Clan Credits &amp;lt;br /&amp;gt; +20 competitions organized&lt;br /&gt;
| +3.5 Million Clan Credits &amp;lt;br /&amp;gt; +40 competitions organized&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: #32707F&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; * Must be a member of the Clan for DC service to count. Ex: Tribune, Praetor, Magistrate, Docent, etc. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Regaining&#039;&#039;&#039;: A member who has lost their Clan Arcona title due to transferring to another clan may earn the Clan Title again by doing the following:&lt;br /&gt;
* Spend six (6) months in Clan Arcona&lt;br /&gt;
&lt;br /&gt;
=== Forfeit of Title ===&lt;br /&gt;
An Arconae forfeits their clan title when they transfer to another Clan, or external action is taken by the Grand Masters or Justicar. Rogues does not count and a title holder will retain their title. &lt;br /&gt;
==== Grace Period ====&lt;br /&gt;
If outside of the grace period of (7) days, any return to Arcona will temporarily reset that member&#039;s baseline requirements by half the requirement amount (not half of their earned amount) and none of the baseline requirements can drop below 0.&lt;br /&gt;
&lt;br /&gt;
Once they&#039;ve earned their way back up to the baseline, the temporary resetting of their baseline requirements is removed and any and all years, credits, and competitions they gained for the Clan will count toward the point system.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This temporary reset ONLY impacts the baseline numbers and only as long as it takes to satisfy the baseline. Any leadership time you&#039;ve spent, DC staff time, credit totals, and competitions organized will all be present and apply toward Arconae once the baseline is met (including what you&#039;ve earned in the interim).&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Regain Title ===&lt;br /&gt;
A member who has lost their Clan Arcona title due to transferring to another clan may earn the Clan Title again by doing the following:&lt;br /&gt;
&lt;br /&gt;
* Spend six (6) months in Clan Arcona&lt;br /&gt;
&lt;br /&gt;
== Current and Previous Title Holders ==&lt;br /&gt;
&lt;br /&gt;
=== [[Bril Teg Erinos]] ===&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Bril Teg Erinos&lt;br /&gt;
|dossier=16835&lt;br /&gt;
|induction=08.17.2026&lt;br /&gt;
|&lt;br /&gt;
|deeds=Bril the Builder, among his many accolades, has spent every day since transferring into Clan Arcona contributing to the community, encouraging others around him to get involved, and leads by example. He continues to grow and does not let obstacles slow him down, contributing daily to our lore while being one of the most active members in the Clan bringing home over 3,000,000 credits. Beyond the metrics, he is a model Arconan that represents us in a positive way to the rest of the club.&lt;br /&gt;
&lt;br /&gt;
Very few members embody the “mamba” mentality, but Bril blends competitive spirit with creativity, and positivity that is infectious to both new and veteran members alike.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[James Lucius Entar Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=James Lucius Entar Arconae&lt;br /&gt;
|dossier=1294&lt;br /&gt;
|induction=11.21.2003&lt;br /&gt;
|&lt;br /&gt;
|deeds=James Lucius Entar Arconae, the current Seneschal of the Brotherhood, has served Arcona in various positions, including Consul...but has spent many long years in service to the Brotherhood, allowing us to have any modern features or activity platforms. He is largely responsible for why this club has endured over the years, and as one of the oldest and original Arconae, he sets a blazing example of what the title can mean. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Strategos Thanatos Entar Arconae]] ===&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Strategos Thanatos Entar Arconae&lt;br /&gt;
|dossier=1279&lt;br /&gt;
|induction=08.31.2004&lt;br /&gt;
|&lt;br /&gt;
|deeds=A notable Arconan Consul, first serving from September 2006 until June 2007. He has also twice served as Proconsul of Arcona, most recently from March until August 2009. His second tour as Consul began in August 2009 and concluded in October 2009. Besides these positions, Strategos has been Quaestor of Qel-Droma and Aedile and Rollmaster of Galeres, and has worked in various support roles for the Dark Council. Strategos is also noted for the abhorrent quality and unsettling colors of his shirts, and for his Brotherhood-wide flash game dominance.&lt;br /&gt;
&lt;br /&gt;
Currently, Strategos is likely drunk somewhere debating his selection of tropical shirts. Still refuses to retire. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Sashar Kodiak Erinos|Sashar Erinos Arconae]] ===&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Sashar Erinos&lt;br /&gt;
|dossier=1612&lt;br /&gt;
|induction=12.27.2007&lt;br /&gt;
|&lt;br /&gt;
|deeds=A well-known two-time Consul. He served for a total of 20 months over two years, with his tenure punctuated by a short interim stint by another member of the Arconae, Strategos. Sashar was responsible for guiding Arcona to victory in the [[Ninth Great Jedi War]] as [[Teroch Erinos Arconae]]. He rose through Galeres originally, before becoming Proconsul beneath Mejas in October 2007 until his ascension to the Serpentine Throne in September 2008. Additionally, he served as Combat Master from November 2011 until December 2012.&lt;br /&gt;
&lt;br /&gt;
Currently, Sashar serves as [[Aedile]] of [[House Galeres]] and an advisor to the Consul.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Orv]] ===&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Orv Dessrx&lt;br /&gt;
|dossier=8431&lt;br /&gt;
|induction=05.22.2011&lt;br /&gt;
|&lt;br /&gt;
|deeds=Best known for twice serving as Seneschal and once as the Herald. He served as Aedile in both Galeres and Qel-Droma in 2007, prior to being chosen as Seneschal in December 2008. He served until June 2010, taking a brief break before returning to the position in December 2010 until May 2012. The following year, in October 2013, Orv took on his second Dark Council position, serving until early 2014. He was officially re-awarded the title in February 2015 upon retiring back to Arcona. He continues to help with the SCL office, working with other DC members on larger projects.&lt;br /&gt;
&lt;br /&gt;
Currently, Orv serves as [[Praetor]] to the [[Seneschal]].&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Wuntila Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Wuntila&lt;br /&gt;
|dossier=8533&lt;br /&gt;
|induction=11.17.2011&lt;br /&gt;
|points=3 [L:3P]&lt;br /&gt;
|deeds=[[dossier:8533|Wuntila]] is a distinguished former Consul of Clan Arcona, serving from November 2011 until July 2013 following seven months as Proconsul. Wuntila also served as Aedile of Arcona during its turbulent time as an independent House, and played a pivotal role in that re-Clanning as Nadrin&#039;s second. Wuntila&#039;s tenure was marked by Arcona&#039;s resounding victory in the [[Tenth Great Jedi War]], continuing the string of dominant wins begun in GJWIX. Wuntila spent a brief period following their Consulship as [[Marick Arconae]]&#039;s Proconsul before stepping down from the Clan Summit in September 2013. &lt;br /&gt;
&lt;br /&gt;
Currently, Wuntila serves as [[Quaestor]] of [[House Galeres]] and [[Magistrate]] to the [[Regent]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Marick Arconae|Marick Tyris Arconae]] [[dossier:10214|(Wally)]] ===&lt;br /&gt;
&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Wally&lt;br /&gt;
|dossier=10214&lt;br /&gt;
|induction=02.28.2012&lt;br /&gt;
|&lt;br /&gt;
|deeds=A distinguished (allegedly) former Consul of the Clan, following a lengthy and highly successful tenure as Proconsul through the entirety of the Dark Crusades. That role was preceded by his service as Quaestor of Qel-Droma. He was Consul from July 2013 until February 2015, including during Arcona&#039;s victory in the Eleventh Great Jedi War. Additionally, Marick was the Third Hero of the [[Dark Crusade]].&lt;br /&gt;
&lt;br /&gt;
Currently, Wally serves as [[Exarch]] of the Brotherhood and [[Quaestor]] of [[House Qel-Droma]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Celahir Erinos|Celahir Erinos Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Celahir Erinos Arconae&lt;br /&gt;
|dossier=6109&lt;br /&gt;
|induction=12.2015&lt;br /&gt;
|&lt;br /&gt;
|deeds=[[dossier:6109|Celahir]] was most known for being the Quaestor of House Arcona and steering the summit through perhaps the Clans darkest time in history. Prior to that, he had served as Quaestor, Proconsul, and Consul. After Arcona reclaimed its Clan status, he served as Quaestor of House Galeres in April of 2011 to help lead through Great Jedi War X and into Februray of 2012. He would later serve as Battleteam leader of Soulfire, and Quaestor of House Qel-Droma again.}}&lt;br /&gt;
&lt;br /&gt;
=== [[dossier:13486|Atyiru Caesura Entar Tyris Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Atyiru Caesura Entar Tyris Arconae (&#039;&#039;Atty&#039;&#039;)&lt;br /&gt;
|dossier=13486&lt;br /&gt;
|induction=02.2017&lt;br /&gt;
|&lt;br /&gt;
|deeds=[[dossier:13486|Atyiru]] rose from a Battleteam Sergeant to Aedile of Galeres in July of 2013. She served for 2 years before being selected as the next Consul of Clan Arcona, which she held from 2015 to 2018. She would later go on to return to the summit as Proconsul from 2021 to 2024. A force of change from the old to the new generation of Arconans.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[dossier:91|Terran Koul]] ===&lt;br /&gt;
&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Terran Soul&lt;br /&gt;
|dossier=91&lt;br /&gt;
|induction=01.2019&lt;br /&gt;
|points=6 [L:3P, S:3P]&lt;br /&gt;
|deeds=[[dossier:91|Terran]] served as Aedile and then Quaestor of the newly reopened House Qel-Droma from 2011 to 2012. He would then serve as Battleteam LEader of Shadow Gate and Void Squadron from 2013 to 2015. He then served again as Aedile and Quaestor of Qel-Droma from 2015 to 2018 followed by Proconsul from 2018 to 2019.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Kordath Bleu]] ===&lt;br /&gt;
&lt;br /&gt;
 {{ClanTitleHolderCard&lt;br /&gt;
|name=Kordath Bleu&lt;br /&gt;
|dossier=13593&lt;br /&gt;
|induction=08.27.2020&lt;br /&gt;
|points=5 [L:3P, A:2P]&lt;br /&gt;
|deeds=[[dossier:13593|Kord]] was a Battleteam Leader, Aedile and Quaestor of Galeres, Proconsul, Consul, and Rollmaster.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Lucine Vasano]] ===&lt;br /&gt;
&lt;br /&gt;
 {{ClanTitleHolderCard&lt;br /&gt;
|name=Lucine Vasano&lt;br /&gt;
|dossier=14877&lt;br /&gt;
|induction=08.27.2020&lt;br /&gt;
|points=4 [L:3P, A:1P]&lt;br /&gt;
|deeds=[[dossier:14877|Lucine]], known as the &amp;quot;Fire Lady&amp;quot;, served as Battleteam Leader, Aedile and Quaestrix of House Qel-Droma, as well as Consul.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Zujenia]] ===&lt;br /&gt;
&lt;br /&gt;
 {{ClanTitleHolderCard&lt;br /&gt;
|name=Zujenia&lt;br /&gt;
|dossier=14615&lt;br /&gt;
|induction=08.27.2020&lt;br /&gt;
|points=6 [L:3P, A:3P]&lt;br /&gt;
|deeds=[[dossier:14615|Zujenia]] made a name for themself early on as Battleteam Sergeant than Leader of Shadow Gate, before a stint as Aedile and Quaestor of House Qel-Droma. They also served as Rollmaster before stepping down, and returned to the Summit post-title award to serve as Proconsul and Consul.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Tali Zorah|Tali Sroka]] ===&lt;br /&gt;
&lt;br /&gt;
 {{ClanTitleHolderCard&lt;br /&gt;
|name=Tali Sroka&lt;br /&gt;
|dossier=14782&lt;br /&gt;
|induction=03.23.2023&lt;br /&gt;
|points=5 [L:3P, A:2P]&lt;br /&gt;
|deeds=[[dossier:14782|Tali]] started as Aedile, but is known for being the longest to serve as Quaestrix of House Qel-Droma. She served for 5 years from 2019 to 2024, and even helped transition out with a short stint as Aedile.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Rhylance]] ===&lt;br /&gt;
&lt;br /&gt;
 {{ClanTitleHolderCard&lt;br /&gt;
|name=Dr. Ben&lt;br /&gt;
|dossier=14294&lt;br /&gt;
|induction=03.21.2024&lt;br /&gt;
|points=8 [L:3P, S:2P, A:3P]&lt;br /&gt;
|deeds=[[dossier:14294|Rhylance]] served as Quaestor of House Qel-Droma before moving on to serve as Proconsul and Consul from 2019 to 2022. Former Headmaster of the Brotherhood.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Mune Cinteroph]] ===&lt;br /&gt;
&lt;br /&gt;
 {{ClanTitleHolderCard&lt;br /&gt;
|name=Mune Cinteroph&lt;br /&gt;
|dossier=3607&lt;br /&gt;
|induction=05.09.2025 [https://www.darkjedibrotherhood.com/news/reports-a-new-arconae-rises (&#039;&#039;News Post/Fiction&#039;&#039;)]&lt;br /&gt;
|points=&#039;&#039;Grandfathered&#039;&#039;&lt;br /&gt;
|deeds=[[dossier:3607|Mune]] showed their loyalty every day after joining the Clan back in 2021. Currently serving as Battleteam Leader of Voidbreaker, their infectious positive attitude and willingless to work towards improving the Clan are an ongoing beacon and embodiment of the active Arconae. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Socorra Erinos]] ===&lt;br /&gt;
&lt;br /&gt;
 {{ClanTitleHolderCard&lt;br /&gt;
|name=Socorra Erinos&lt;br /&gt;
|dossier=12648&lt;br /&gt;
|induction=02.23.2023 (&#039;&#039;original&#039;&#039;) &#039;&#039;&#039;&#039;&#039;Reinstated&#039;&#039;&#039;&#039;&#039;: 08.16.2026&lt;br /&gt;
|points=&#039;&#039;Grandfathered&#039;&#039;&lt;br /&gt;
|deeds=Former [[Herald]] and cornerstone member of the clan for over a decade. Former Quaestor and Aedile of House Galeres, and one of the only members to receive a double war promotion for their feats during GJWX. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Inactive Title Bearers ==&lt;br /&gt;
&lt;br /&gt;
=== [[Mejas Doto]] ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awarded Clan Title:&#039;&#039;&#039; 11.21.2003&lt;br /&gt;
&lt;br /&gt;
[[dossier:50|Mejas Doto, di Primus Tenebrous Arconae]], was the first awarded the Clan title for his service as Consul, and as a result uses a modified version of the standard Clan title, &amp;quot;Primus.&amp;quot; Mejas also served the Brotherhood as Headmaster from June 2001 until March 2002. His first reign as Consul lasted from April 2003 until May 2004, though he went on to serve as Quaestor of Qel-Droma (for the &#039;&#039;third&#039;&#039; time, after serving in 2001 and early 2003). &lt;br /&gt;
&lt;br /&gt;
Currently, Mejas’ whereabouts are unknown.&lt;br /&gt;
&lt;br /&gt;
=== [[Malidir Trepidus Erinos|Malidir Trepidus Erinos Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awarded Clan Title:&#039;&#039;&#039; 06.17.2008&lt;br /&gt;
&lt;br /&gt;
[[dossier:6684|Malidir Trepidus Erinos Arconae]] was the First Hero of the [[Ninth Great Jedi War]], and is one of the Brotherhood&#039;s greatest gamers. He has served multiple tours as Quaestor of Galeres, in 2007 and 2008, and has been Rollmaster of both Houses. His effort in GJWIX was critical to the Clan&#039;s victory.&lt;br /&gt;
&lt;br /&gt;
Currently, Malidir’s whereabouts are unknown.&lt;br /&gt;
&lt;br /&gt;
=== [[Nadrin Erinos Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awarded Clan Title:&#039;&#039;&#039; 05.09.2009&lt;br /&gt;
&lt;br /&gt;
[[dossier:2555|Nadrin Erinos Arconae]], first awarded the di Tenebrous Arconae title as [[Zandro Savric Erinos]], is a former Consul most well known for being the leader to oversee the transition back from independent House to Clan in 2011. He was Arcona&#039;s leader from September 2010 until November 2011, first as Quaestor and then as Consul. He served as Quaestor of Galeres and Qel-Droma in 2007 and 2008, and like Teroch and Malidir, hailed from Soulfire Strike Team.&lt;br /&gt;
&lt;br /&gt;
Currently, Nadrin&#039;s whereabouts are unknown.&lt;br /&gt;
&lt;br /&gt;
=== [[Timeros Caesus Entar|Timeros Caesus Entar Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awarded Clan Title:&#039;&#039;&#039; 05.09.2009&lt;br /&gt;
&lt;br /&gt;
[[dossier:25|Timeros Caesus Entar Arconae]] is most noted for his service as Consul of the Clan from June until October of 2007. A distinguished ACC combatant and Champion, Timeros later served as Combat Master from March until November 2011 -- his second stint, after occupying the position before 2003. Additionally, he has served Arcona extensively as its Rollmaster (April 2011 to January 2013), revolutionizing the position and establishing many of the protocols that remain in place today. &lt;br /&gt;
&lt;br /&gt;
Currently, Timeros&#039; &lt;br /&gt;
&lt;br /&gt;
=== [[Legorii|Legorii Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awarded Clan Title:&#039;&#039;&#039; 02.28.2015&lt;br /&gt;
&lt;br /&gt;
[[dossier:8893|Legorii Arconae]] was awarded the Clan title during his time as Proconsul, under both Marick and Atyiru, after twice serving as Quaestor of House Qel-Droma. Legorii also placed 9th in the Ninth Great Jedi War, and was the top individual scorer in the Eleventh Great Jedi War after placing in 7 of 11 events.&lt;br /&gt;
&lt;br /&gt;
Currently, Legorii&#039;s whereabouts are unknown. &lt;br /&gt;
&lt;br /&gt;
=== Deceased Title Bearers (Narrative) ===&lt;br /&gt;
&lt;br /&gt;
The following characters are deceased, though all have been reborn in some fashion as present members of the Arconae.&lt;br /&gt;
&lt;br /&gt;
* [[Zandro Savric Erinos|Zandro Savric Erinos Arconae]]&lt;br /&gt;
&lt;br /&gt;
=== Former Title Bearers ===&lt;br /&gt;
&lt;br /&gt;
The followings members have been awarded the Arcona title but have had it removed as a result of leaving the Clan or through personal misconduct unbecoming of a leader and member.&lt;br /&gt;
&lt;br /&gt;
* Khobai Wrathraven&lt;br /&gt;
* Voranyen d’Tana&lt;br /&gt;
* Halcyon Rokir&lt;br /&gt;
* Alex d&#039;Tana&lt;br /&gt;
* Koskian &#039;Psyko&#039; d&#039;Tana&lt;br /&gt;
* Denath Ciarus&lt;br /&gt;
* Quejo Drakai Xyler&lt;br /&gt;
* [[Cethgus Entar]]&lt;br /&gt;
&lt;br /&gt;
== Ceremonial Ink ==&lt;br /&gt;
As an optional narrative choice that is more about tradition than anything else: all Arconae are marked by a runic tattoo etched with black ink. The tattoo consists of the Arcona emblem entombed in a circle of runic markings. The ink, fused with Sith Alchemy techniques, is unique in that it is poisonous to anyone else besides the bearer. This means that an individual batch of ink is made for each new Arconae. This aspect of the tattoo helps lay claim to validity of the Arconae in question as the ink would kill anyone else trying to impersonate them.&lt;br /&gt;
&lt;br /&gt;
== Historical Process (Legacy) ==&lt;br /&gt;
&lt;br /&gt;
Historically, Arconae were voted in by the existing body of Arconae with a simple majority required to induct a member. Anyone who earned the title previously has retained their title out of respect for the contributions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Historical Process&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Qualifications ===&lt;br /&gt;
The title of di Tenebrous Arconae is awarded to those who have shown unwavering dedication and loyalty to Clan Arcona though long-standing activity and leadership; being a positive influence on Clan culture; and going above and beyond to help, encourage, and mentor their fellow Arconans.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Induction ===&lt;br /&gt;
Prospective members are nominated by an Active Arconae, or the Arconan Consul. Such nominations are voted on by all &#039;&#039;Active&#039;&#039; Arconae. Votes are held via email. All Arconae are emailed or messaged with the prospective member&#039;s information and the reason(s) for their nomination. The Arconae then have a week to discuss and cast votes. A &#039;&#039;&#039;simple In-favor&#039;&#039;&#039; is required to bestow the title of Arconae. Non-voting members do not count for or against.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Responsibilities ===&lt;br /&gt;
Arconae are expected to represent Clan Arcona in a positive light. They are role models that should serve as a beacon for the expectations and values the Clan strives to maintain in terms of inclusion and empowerment. They are also granted an advisory role to the Clan Summit, which is a privilege, not a right. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Arcona}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Di Tenebrous Arconae]][[Category:Arcona]] [[Category:Titles]]&lt;/div&gt;</summary>
		<author><name>Mune</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Di_Tenebrous_Arconae&amp;diff=202732</id>
		<title>Di Tenebrous Arconae</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Di_Tenebrous_Arconae&amp;diff=202732"/>
		<updated>2026-08-17T23:53:32Z</updated>

		<summary type="html">&lt;p&gt;Mune: /* Celahir Erinos Arconae */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rdb|exd|nor}}&lt;br /&gt;
{{DISPLAYTITLE:di Tenebrous Arconae}}&lt;br /&gt;
{{Organization&lt;br /&gt;
|name= &#039;&#039;di Tenebrous&#039;&#039; Arconae&lt;br /&gt;
|image=[[File:Di Tenebrous Arconaetat.jpg|250px]]&lt;br /&gt;
|founder=&lt;br /&gt;
|leader=&lt;br /&gt;
|members=&lt;br /&gt;
|headquarters=&lt;br /&gt;
|locations=&lt;br /&gt;
|formed=&lt;br /&gt;
|founded=21 ABY&lt;br /&gt;
|fragmented=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|affiliation=[[Arcona|Clan Arcona]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
One of the highest honors an Arconan can receive is to be awarded the title &#039;&#039;&#039;di Tenebrous Arconae&#039;&#039;&#039;. It is an achievement that rewards long term &#039;&#039;&#039;leadership&#039;&#039;&#039;, &#039;&#039;activity&#039;&#039;, and service to the Clan, as well as having a positive impact on the Brotherhood as a member of Arcona. Although the title is awarded for the real life efforts of the member who earns the honorific, the member may choose which, if any, of their in-universe characters to apply it to. The title is strictly honorary, and does not entitle members to any special influence over clan affairs beyond being a respected voice for their dedication and commitment to the Clan. &lt;br /&gt;
&lt;br /&gt;
= Criteria =&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Please see the [[Clan Title Census#Clan Arcona - Arconae|Clan Title Census]]page for the official census.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Arcona Clan title has meant different things to different people over the Clans history. After a collaborative effort between the Summit the existing title holders, and the members, the criteria has now been reconciled into guidelines that can best be represented by  a member following a path of &#039;&#039;&#039;Leadership&#039;&#039;&#039;, &#039;&#039;&#039;Service&#039;&#039;&#039;, and/or &#039;&#039;&#039;Activity&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Obtaining&#039;&#039;&#039;: All members of Clan Arcona are eligible to earn the Clan Title. They are required to do the following:&lt;br /&gt;
* Spend two (2) years in Clan Arcona &lt;br /&gt;
* Earn 500,000 [[Credit_Award_Policy#Clan_Credits|Clan Credits]]&lt;br /&gt;
* Organize ten (10) competitions&lt;br /&gt;
* Earn three (3) points from the following table. This is in addition to the above totals:&lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;95%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;text-align: center; color: #ffffff; font-variant:small-caps; font-size:larger; background-color: #32707F; text-align:center;&amp;quot; | &#039;&#039;&#039;Arcona Title Points&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #0F2C33; color: #FFFFFF&amp;quot;| &lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #0F2C33; color: #FFFFFF&amp;quot;| &#039;&#039;&#039;1 Point&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #0F2C33; color: #FFFFFF&amp;quot;| &#039;&#039;&#039;2 Points&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #0F2C33; color: #FFFFFF&amp;quot;| &#039;&#039;&#039;3 Points&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leadership&#039;&#039;&#039; &amp;lt;br /&amp;gt; &#039;&#039;(Any level of Clan leadership)&#039;&#039;&lt;br /&gt;
| 1 year of Clan leadership &amp;lt;br /&amp;gt; (365 days)&lt;br /&gt;
| 1.75 years of Clan leadership &amp;lt;br /&amp;gt; (639 days)&lt;br /&gt;
| 3.5 years of Clan leadership &amp;lt;br /&amp;gt; (1,278 days)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Service*&#039;&#039;&#039; &amp;lt;br /&amp;gt; &#039;&#039;(Service while retaining membership in the Clan)&#039;&#039;&lt;br /&gt;
| 2 years of DC Staff service &amp;lt;br /&amp;gt; (730 days)&lt;br /&gt;
| 3 years of DC Staff Service &amp;lt;br /&amp;gt; (1,095 days)&lt;br /&gt;
| 5 years of DC Staff service &amp;lt;br /&amp;gt; (1,826 days)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Activity&#039;&#039;&#039; &amp;lt;br /&amp;gt; &#039;&#039;(In addition to the baseline above)&#039;&#039;&lt;br /&gt;
| +1 Million Clan Credits &amp;lt;br /&amp;gt; +10 competitions organized&lt;br /&gt;
| +2 Million Clan Credits &amp;lt;br /&amp;gt; +20 competitions organized&lt;br /&gt;
| +3.5 Million Clan Credits &amp;lt;br /&amp;gt; +40 competitions organized&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: #32707F&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; * Must be a member of the Clan for DC service to count. Ex: Tribune, Praetor, Magistrate, Docent, etc. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Regaining&#039;&#039;&#039;: A member who has lost their Clan Arcona title due to transferring to another clan may earn the Clan Title again by doing the following:&lt;br /&gt;
* Spend six (6) months in Clan Arcona&lt;br /&gt;
&lt;br /&gt;
=== Forfeit of Title ===&lt;br /&gt;
An Arconae forfeits their clan title when they transfer to another Clan, or external action is taken by the Grand Masters or Justicar. Rogues does not count and a title holder will retain their title. &lt;br /&gt;
==== Grace Period ====&lt;br /&gt;
If outside of the grace period of (7) days, any return to Arcona will temporarily reset that member&#039;s baseline requirements by half the requirement amount (not half of their earned amount) and none of the baseline requirements can drop below 0.&lt;br /&gt;
&lt;br /&gt;
Once they&#039;ve earned their way back up to the baseline, the temporary resetting of their baseline requirements is removed and any and all years, credits, and competitions they gained for the Clan will count toward the point system.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This temporary reset ONLY impacts the baseline numbers and only as long as it takes to satisfy the baseline. Any leadership time you&#039;ve spent, DC staff time, credit totals, and competitions organized will all be present and apply toward Arconae once the baseline is met (including what you&#039;ve earned in the interim).&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Regain Title ===&lt;br /&gt;
A member who has lost their Clan Arcona title due to transferring to another clan may earn the Clan Title again by doing the following:&lt;br /&gt;
&lt;br /&gt;
* Spend six (6) months in Clan Arcona&lt;br /&gt;
&lt;br /&gt;
== Current and Previous Title Holders ==&lt;br /&gt;
&lt;br /&gt;
=== [[Bril Teg Erinos]] ===&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Bril Teg Erinos&lt;br /&gt;
|dossier=16835&lt;br /&gt;
|induction=08.17.2026&lt;br /&gt;
|&lt;br /&gt;
|deeds=Bril the Builder, among his many accolades, has spent every day since transferring into Clan Arcona contributing to the community, encouraging others around him to get involved, and leads by example. He continues to grow and does not let obstacles slow him down, contributing daily to our lore while being one of the most active members in the Clan bringing home over 3,000,000 credits. Beyond the metrics, he is a model Arconan that represents us in a positive way to the rest of the club.&lt;br /&gt;
&lt;br /&gt;
Very few members embody the “mamba” mentality, but Bril blends competitive spirit with creativity, and positivity that is infectious to both new and veteran members alike.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[James Lucius Entar Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=James Lucius Entar Arconae&lt;br /&gt;
|dossier=1294&lt;br /&gt;
|induction=11.21.2003&lt;br /&gt;
|&lt;br /&gt;
|deeds=James Lucius Entar Arconae, the current Seneschal of the Brotherhood, has served Arcona in various positions, including Consul...but has spent many long years in service to the Brotherhood, allowing us to have any modern features or activity platforms. He is largely responsible for why this club has endured over the years, and as one of the oldest and original Arconae, he sets a blazing example of what the title can mean. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Strategos Thanatos Entar Arconae]] ===&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Strategos Thanatos Entar Arconae&lt;br /&gt;
|dossier=1279&lt;br /&gt;
|induction=08.31.2004&lt;br /&gt;
|&lt;br /&gt;
|deeds=A notable Arconan Consul, first serving from September 2006 until June 2007. He has also twice served as Proconsul of Arcona, most recently from March until August 2009. His second tour as Consul began in August 2009 and concluded in October 2009. Besides these positions, Strategos has been Quaestor of Qel-Droma and Aedile and Rollmaster of Galeres, and has worked in various support roles for the Dark Council. Strategos is also noted for the abhorrent quality and unsettling colors of his shirts, and for his Brotherhood-wide flash game dominance.&lt;br /&gt;
&lt;br /&gt;
Currently, Strategos is likely drunk somewhere debating his selection of tropical shirts. Still refuses to retire. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Sashar Kodiak Erinos|Sashar Erinos Arconae]] ===&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Sashar Erinos&lt;br /&gt;
|dossier=1612&lt;br /&gt;
|induction=12.27.2007&lt;br /&gt;
|&lt;br /&gt;
|deeds=A well-known two-time Consul. He served for a total of 20 months over two years, with his tenure punctuated by a short interim stint by another member of the Arconae, Strategos. Sashar was responsible for guiding Arcona to victory in the [[Ninth Great Jedi War]] as [[Teroch Erinos Arconae]]. He rose through Galeres originally, before becoming Proconsul beneath Mejas in October 2007 until his ascension to the Serpentine Throne in September 2008. Additionally, he served as Combat Master from November 2011 until December 2012.&lt;br /&gt;
&lt;br /&gt;
Currently, Sashar serves as [[Aedile]] of [[House Galeres]] and an advisor to the Consul.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Orv]] ===&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Orv Dessrx&lt;br /&gt;
|dossier=8431&lt;br /&gt;
|induction=05.22.2011&lt;br /&gt;
|&lt;br /&gt;
|deeds=Best known for twice serving as Seneschal and once as the Herald. He served as Aedile in both Galeres and Qel-Droma in 2007, prior to being chosen as Seneschal in December 2008. He served until June 2010, taking a brief break before returning to the position in December 2010 until May 2012. The following year, in October 2013, Orv took on his second Dark Council position, serving until early 2014. He was officially re-awarded the title in February 2015 upon retiring back to Arcona. He continues to help with the SCL office, working with other DC members on larger projects.&lt;br /&gt;
&lt;br /&gt;
Currently, Orv serves as [[Praetor]] to the [[Seneschal]].&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Wuntila Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Wuntila&lt;br /&gt;
|dossier=8533&lt;br /&gt;
|induction=11.17.2011&lt;br /&gt;
|points=3 [L:3P]&lt;br /&gt;
|deeds=[[dossier:8533|Wuntila]] is a distinguished former Consul of Clan Arcona, serving from November 2011 until July 2013 following seven months as Proconsul. Wuntila also served as Aedile of Arcona during its turbulent time as an independent House, and played a pivotal role in that re-Clanning as Nadrin&#039;s second. Wuntila&#039;s tenure was marked by Arcona&#039;s resounding victory in the [[Tenth Great Jedi War]], continuing the string of dominant wins begun in GJWIX. Wuntila spent a brief period following their Consulship as [[Marick Arconae]]&#039;s Proconsul before stepping down from the Clan Summit in September 2013. &lt;br /&gt;
&lt;br /&gt;
Currently, Wuntila serves as [[Quaestor]] of [[House Galeres]] and [[Magistrate]] to the [[Regent]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Marick Arconae|Marick Tyris Arconae]] [[dossier:10214|(Wally)]] ===&lt;br /&gt;
&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Wally&lt;br /&gt;
|dossier=10214&lt;br /&gt;
|induction=02.28.2012&lt;br /&gt;
|&lt;br /&gt;
|deeds=A distinguished (allegedly) former Consul of the Clan, following a lengthy and highly successful tenure as Proconsul through the entirety of the Dark Crusades. That role was preceded by his service as Quaestor of Qel-Droma. He was Consul from July 2013 until February 2015, including during Arcona&#039;s victory in the Eleventh Great Jedi War. Additionally, Marick was the Third Hero of the [[Dark Crusade]].&lt;br /&gt;
&lt;br /&gt;
Currently, Wally serves as [[Exarch]] of the Brotherhood and [[Quaestor]] of [[House Qel-Droma]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Celahir Erinos|Celahir Erinos Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Celahir Erinos Arconae&lt;br /&gt;
|dossier=6109&lt;br /&gt;
|induction=12.2015&lt;br /&gt;
|&lt;br /&gt;
|deeds=[[dossier:6109|Celahir]] was most known for being the Quaestor of House Arcona and steering the summit through perhaps the Clans darkest time in history. Prior to that, he had served as Quaestor, Proconsul, and Consul. After Arcona reclaimed its Clan status, he served as Quaestor of House Galeres in April of 2011 to help lead through Great Jedi War X and into Februray of 2012. He would later serve as Battleteam leader of Soulfire, and Quaestor of House Qel-Droma again.}}&lt;br /&gt;
&lt;br /&gt;
=== [[dossier:13486|Atyiru Caesura Entar Tyris Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Atyiru Caesura Entar Tyris Arconae (&#039;&#039;Atty&#039;&#039;)&lt;br /&gt;
|dossier=13486&lt;br /&gt;
|induction=02.2017&lt;br /&gt;
|points=9 [L:3P, S:3P, A:3P]&lt;br /&gt;
|deeds=[[dossier:13486|Atyiru]] rose from a Battleteam Sergeant to Aedile of Galeres in July of 2013. She served for 2 years before being selected as the next Consul of Clan Arcona, which she held from 2015 to 2018. She would later go on to return to the summit as Proconsul from 2021 to 2024. A force of change from the old to the new generation of Arconans.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[dossier:91|Terran Koul]] ===&lt;br /&gt;
&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Terran Soul&lt;br /&gt;
|dossier=91&lt;br /&gt;
|induction=01.2019&lt;br /&gt;
|points=6 [L:3P, S:3P]&lt;br /&gt;
|deeds=[[dossier:91|Terran]] served as Aedile and then Quaestor of the newly reopened House Qel-Droma from 2011 to 2012. He would then serve as Battleteam LEader of Shadow Gate and Void Squadron from 2013 to 2015. He then served again as Aedile and Quaestor of Qel-Droma from 2015 to 2018 followed by Proconsul from 2018 to 2019.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Kordath Bleu]] ===&lt;br /&gt;
&lt;br /&gt;
 {{ClanTitleHolderCard&lt;br /&gt;
|name=Kordath Bleu&lt;br /&gt;
|dossier=13593&lt;br /&gt;
|induction=08.27.2020&lt;br /&gt;
|points=5 [L:3P, A:2P]&lt;br /&gt;
|deeds=[[dossier:13593|Kord]] was a Battleteam Leader, Aedile and Quaestor of Galeres, Proconsul, Consul, and Rollmaster.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Lucine Vasano]] ===&lt;br /&gt;
&lt;br /&gt;
 {{ClanTitleHolderCard&lt;br /&gt;
|name=Lucine Vasano&lt;br /&gt;
|dossier=14877&lt;br /&gt;
|induction=08.27.2020&lt;br /&gt;
|points=4 [L:3P, A:1P]&lt;br /&gt;
|deeds=[[dossier:14877|Lucine]], known as the &amp;quot;Fire Lady&amp;quot;, served as Battleteam Leader, Aedile and Quaestrix of House Qel-Droma, as well as Consul.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Zujenia]] ===&lt;br /&gt;
&lt;br /&gt;
 {{ClanTitleHolderCard&lt;br /&gt;
|name=Zujenia&lt;br /&gt;
|dossier=14615&lt;br /&gt;
|induction=08.27.2020&lt;br /&gt;
|points=6 [L:3P, A:3P]&lt;br /&gt;
|deeds=[[dossier:14615|Zujenia]] made a name for themself early on as Battleteam Sergeant than Leader of Shadow Gate, before a stint as Aedile and Quaestor of House Qel-Droma. They also served as Rollmaster before stepping down, and returned to the Summit post-title award to serve as Proconsul and Consul.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Tali Zorah|Tali Sroka]] ===&lt;br /&gt;
&lt;br /&gt;
 {{ClanTitleHolderCard&lt;br /&gt;
|name=Tali Sroka&lt;br /&gt;
|dossier=14782&lt;br /&gt;
|induction=03.23.2023&lt;br /&gt;
|points=5 [L:3P, A:2P]&lt;br /&gt;
|deeds=[[dossier:14782|Tali]] started as Aedile, but is known for being the longest to serve as Quaestrix of House Qel-Droma. She served for 5 years from 2019 to 2024, and even helped transition out with a short stint as Aedile.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Rhylance]] ===&lt;br /&gt;
&lt;br /&gt;
 {{ClanTitleHolderCard&lt;br /&gt;
|name=Dr. Ben&lt;br /&gt;
|dossier=14294&lt;br /&gt;
|induction=03.21.2024&lt;br /&gt;
|points=8 [L:3P, S:2P, A:3P]&lt;br /&gt;
|deeds=[[dossier:14294|Rhylance]] served as Quaestor of House Qel-Droma before moving on to serve as Proconsul and Consul from 2019 to 2022. Former Headmaster of the Brotherhood.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Mune Cinteroph]] ===&lt;br /&gt;
&lt;br /&gt;
 {{ClanTitleHolderCard&lt;br /&gt;
|name=Mune Cinteroph&lt;br /&gt;
|dossier=3607&lt;br /&gt;
|induction=05.09.2025 [https://www.darkjedibrotherhood.com/news/reports-a-new-arconae-rises (&#039;&#039;News Post/Fiction&#039;&#039;)]&lt;br /&gt;
|points=&#039;&#039;Grandfathered&#039;&#039;&lt;br /&gt;
|deeds=[[dossier:3607|Mune]] showed their loyalty every day after joining the Clan back in 2021. Currently serving as Battleteam Leader of Voidbreaker, their infectious positive attitude and willingless to work towards improving the Clan are an ongoing beacon and embodiment of the active Arconae. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Socorra Erinos]] ===&lt;br /&gt;
&lt;br /&gt;
 {{ClanTitleHolderCard&lt;br /&gt;
|name=Socorra Erinos&lt;br /&gt;
|dossier=12648&lt;br /&gt;
|induction=02.23.2023 (&#039;&#039;original&#039;&#039;) &#039;&#039;&#039;&#039;&#039;Reinstated&#039;&#039;&#039;&#039;&#039;: 08.16.2026&lt;br /&gt;
|points=&#039;&#039;Grandfathered&#039;&#039;&lt;br /&gt;
|deeds=Former [[Herald]] and cornerstone member of the clan for over a decade. Former Quaestor and Aedile of House Galeres, and one of the only members to receive a double war promotion for their feats during GJWX. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Inactive Title Bearers ==&lt;br /&gt;
&lt;br /&gt;
=== [[Mejas Doto]] ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awarded Clan Title:&#039;&#039;&#039; 11.21.2003&lt;br /&gt;
&lt;br /&gt;
[[dossier:50|Mejas Doto, di Primus Tenebrous Arconae]], was the first awarded the Clan title for his service as Consul, and as a result uses a modified version of the standard Clan title, &amp;quot;Primus.&amp;quot; Mejas also served the Brotherhood as Headmaster from June 2001 until March 2002. His first reign as Consul lasted from April 2003 until May 2004, though he went on to serve as Quaestor of Qel-Droma (for the &#039;&#039;third&#039;&#039; time, after serving in 2001 and early 2003). &lt;br /&gt;
&lt;br /&gt;
Currently, Mejas’ whereabouts are unknown.&lt;br /&gt;
&lt;br /&gt;
=== [[Malidir Trepidus Erinos|Malidir Trepidus Erinos Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awarded Clan Title:&#039;&#039;&#039; 06.17.2008&lt;br /&gt;
&lt;br /&gt;
[[dossier:6684|Malidir Trepidus Erinos Arconae]] was the First Hero of the [[Ninth Great Jedi War]], and is one of the Brotherhood&#039;s greatest gamers. He has served multiple tours as Quaestor of Galeres, in 2007 and 2008, and has been Rollmaster of both Houses. His effort in GJWIX was critical to the Clan&#039;s victory.&lt;br /&gt;
&lt;br /&gt;
Currently, Malidir’s whereabouts are unknown.&lt;br /&gt;
&lt;br /&gt;
=== [[Nadrin Erinos Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awarded Clan Title:&#039;&#039;&#039; 05.09.2009&lt;br /&gt;
&lt;br /&gt;
[[dossier:2555|Nadrin Erinos Arconae]], first awarded the di Tenebrous Arconae title as [[Zandro Savric Erinos]], is a former Consul most well known for being the leader to oversee the transition back from independent House to Clan in 2011. He was Arcona&#039;s leader from September 2010 until November 2011, first as Quaestor and then as Consul. He served as Quaestor of Galeres and Qel-Droma in 2007 and 2008, and like Teroch and Malidir, hailed from Soulfire Strike Team.&lt;br /&gt;
&lt;br /&gt;
Currently, Nadrin&#039;s whereabouts are unknown.&lt;br /&gt;
&lt;br /&gt;
=== [[Timeros Caesus Entar|Timeros Caesus Entar Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awarded Clan Title:&#039;&#039;&#039; 05.09.2009&lt;br /&gt;
&lt;br /&gt;
[[dossier:25|Timeros Caesus Entar Arconae]] is most noted for his service as Consul of the Clan from June until October of 2007. A distinguished ACC combatant and Champion, Timeros later served as Combat Master from March until November 2011 -- his second stint, after occupying the position before 2003. Additionally, he has served Arcona extensively as its Rollmaster (April 2011 to January 2013), revolutionizing the position and establishing many of the protocols that remain in place today. &lt;br /&gt;
&lt;br /&gt;
Currently, Timeros&#039; &lt;br /&gt;
&lt;br /&gt;
=== [[Legorii|Legorii Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awarded Clan Title:&#039;&#039;&#039; 02.28.2015&lt;br /&gt;
&lt;br /&gt;
[[dossier:8893|Legorii Arconae]] was awarded the Clan title during his time as Proconsul, under both Marick and Atyiru, after twice serving as Quaestor of House Qel-Droma. Legorii also placed 9th in the Ninth Great Jedi War, and was the top individual scorer in the Eleventh Great Jedi War after placing in 7 of 11 events.&lt;br /&gt;
&lt;br /&gt;
Currently, Legorii&#039;s whereabouts are unknown. &lt;br /&gt;
&lt;br /&gt;
=== Deceased Title Bearers (Narrative) ===&lt;br /&gt;
&lt;br /&gt;
The following characters are deceased, though all have been reborn in some fashion as present members of the Arconae.&lt;br /&gt;
&lt;br /&gt;
* [[Zandro Savric Erinos|Zandro Savric Erinos Arconae]]&lt;br /&gt;
&lt;br /&gt;
=== Former Title Bearers ===&lt;br /&gt;
&lt;br /&gt;
The followings members have been awarded the Arcona title but have had it removed as a result of leaving the Clan or through personal misconduct unbecoming of a leader and member.&lt;br /&gt;
&lt;br /&gt;
* Khobai Wrathraven&lt;br /&gt;
* Voranyen d’Tana&lt;br /&gt;
* Halcyon Rokir&lt;br /&gt;
* Alex d&#039;Tana&lt;br /&gt;
* Koskian &#039;Psyko&#039; d&#039;Tana&lt;br /&gt;
* Denath Ciarus&lt;br /&gt;
* Quejo Drakai Xyler&lt;br /&gt;
* [[Cethgus Entar]]&lt;br /&gt;
&lt;br /&gt;
== Ceremonial Ink ==&lt;br /&gt;
As an optional narrative choice that is more about tradition than anything else: all Arconae are marked by a runic tattoo etched with black ink. The tattoo consists of the Arcona emblem entombed in a circle of runic markings. The ink, fused with Sith Alchemy techniques, is unique in that it is poisonous to anyone else besides the bearer. This means that an individual batch of ink is made for each new Arconae. This aspect of the tattoo helps lay claim to validity of the Arconae in question as the ink would kill anyone else trying to impersonate them.&lt;br /&gt;
&lt;br /&gt;
== Historical Process (Legacy) ==&lt;br /&gt;
&lt;br /&gt;
Historically, Arconae were voted in by the existing body of Arconae with a simple majority required to induct a member. Anyone who earned the title previously has retained their title out of respect for the contributions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Historical Process&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Qualifications ===&lt;br /&gt;
The title of di Tenebrous Arconae is awarded to those who have shown unwavering dedication and loyalty to Clan Arcona though long-standing activity and leadership; being a positive influence on Clan culture; and going above and beyond to help, encourage, and mentor their fellow Arconans.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Induction ===&lt;br /&gt;
Prospective members are nominated by an Active Arconae, or the Arconan Consul. Such nominations are voted on by all &#039;&#039;Active&#039;&#039; Arconae. Votes are held via email. All Arconae are emailed or messaged with the prospective member&#039;s information and the reason(s) for their nomination. The Arconae then have a week to discuss and cast votes. A &#039;&#039;&#039;simple In-favor&#039;&#039;&#039; is required to bestow the title of Arconae. Non-voting members do not count for or against.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Responsibilities ===&lt;br /&gt;
Arconae are expected to represent Clan Arcona in a positive light. They are role models that should serve as a beacon for the expectations and values the Clan strives to maintain in terms of inclusion and empowerment. They are also granted an advisory role to the Clan Summit, which is a privilege, not a right. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Arcona}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Di Tenebrous Arconae]][[Category:Arcona]] [[Category:Titles]]&lt;/div&gt;</summary>
		<author><name>Mune</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Di_Tenebrous_Arconae&amp;diff=202731</id>
		<title>Di Tenebrous Arconae</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Di_Tenebrous_Arconae&amp;diff=202731"/>
		<updated>2026-08-17T23:53:25Z</updated>

		<summary type="html">&lt;p&gt;Mune: /* Marick Tyris Arconae (Wally) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rdb|exd|nor}}&lt;br /&gt;
{{DISPLAYTITLE:di Tenebrous Arconae}}&lt;br /&gt;
{{Organization&lt;br /&gt;
|name= &#039;&#039;di Tenebrous&#039;&#039; Arconae&lt;br /&gt;
|image=[[File:Di Tenebrous Arconaetat.jpg|250px]]&lt;br /&gt;
|founder=&lt;br /&gt;
|leader=&lt;br /&gt;
|members=&lt;br /&gt;
|headquarters=&lt;br /&gt;
|locations=&lt;br /&gt;
|formed=&lt;br /&gt;
|founded=21 ABY&lt;br /&gt;
|fragmented=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|affiliation=[[Arcona|Clan Arcona]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
One of the highest honors an Arconan can receive is to be awarded the title &#039;&#039;&#039;di Tenebrous Arconae&#039;&#039;&#039;. It is an achievement that rewards long term &#039;&#039;&#039;leadership&#039;&#039;&#039;, &#039;&#039;activity&#039;&#039;, and service to the Clan, as well as having a positive impact on the Brotherhood as a member of Arcona. Although the title is awarded for the real life efforts of the member who earns the honorific, the member may choose which, if any, of their in-universe characters to apply it to. The title is strictly honorary, and does not entitle members to any special influence over clan affairs beyond being a respected voice for their dedication and commitment to the Clan. &lt;br /&gt;
&lt;br /&gt;
= Criteria =&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Please see the [[Clan Title Census#Clan Arcona - Arconae|Clan Title Census]]page for the official census.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Arcona Clan title has meant different things to different people over the Clans history. After a collaborative effort between the Summit the existing title holders, and the members, the criteria has now been reconciled into guidelines that can best be represented by  a member following a path of &#039;&#039;&#039;Leadership&#039;&#039;&#039;, &#039;&#039;&#039;Service&#039;&#039;&#039;, and/or &#039;&#039;&#039;Activity&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Obtaining&#039;&#039;&#039;: All members of Clan Arcona are eligible to earn the Clan Title. They are required to do the following:&lt;br /&gt;
* Spend two (2) years in Clan Arcona &lt;br /&gt;
* Earn 500,000 [[Credit_Award_Policy#Clan_Credits|Clan Credits]]&lt;br /&gt;
* Organize ten (10) competitions&lt;br /&gt;
* Earn three (3) points from the following table. This is in addition to the above totals:&lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;95%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;text-align: center; color: #ffffff; font-variant:small-caps; font-size:larger; background-color: #32707F; text-align:center;&amp;quot; | &#039;&#039;&#039;Arcona Title Points&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #0F2C33; color: #FFFFFF&amp;quot;| &lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #0F2C33; color: #FFFFFF&amp;quot;| &#039;&#039;&#039;1 Point&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #0F2C33; color: #FFFFFF&amp;quot;| &#039;&#039;&#039;2 Points&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #0F2C33; color: #FFFFFF&amp;quot;| &#039;&#039;&#039;3 Points&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leadership&#039;&#039;&#039; &amp;lt;br /&amp;gt; &#039;&#039;(Any level of Clan leadership)&#039;&#039;&lt;br /&gt;
| 1 year of Clan leadership &amp;lt;br /&amp;gt; (365 days)&lt;br /&gt;
| 1.75 years of Clan leadership &amp;lt;br /&amp;gt; (639 days)&lt;br /&gt;
| 3.5 years of Clan leadership &amp;lt;br /&amp;gt; (1,278 days)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Service*&#039;&#039;&#039; &amp;lt;br /&amp;gt; &#039;&#039;(Service while retaining membership in the Clan)&#039;&#039;&lt;br /&gt;
| 2 years of DC Staff service &amp;lt;br /&amp;gt; (730 days)&lt;br /&gt;
| 3 years of DC Staff Service &amp;lt;br /&amp;gt; (1,095 days)&lt;br /&gt;
| 5 years of DC Staff service &amp;lt;br /&amp;gt; (1,826 days)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Activity&#039;&#039;&#039; &amp;lt;br /&amp;gt; &#039;&#039;(In addition to the baseline above)&#039;&#039;&lt;br /&gt;
| +1 Million Clan Credits &amp;lt;br /&amp;gt; +10 competitions organized&lt;br /&gt;
| +2 Million Clan Credits &amp;lt;br /&amp;gt; +20 competitions organized&lt;br /&gt;
| +3.5 Million Clan Credits &amp;lt;br /&amp;gt; +40 competitions organized&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: #32707F&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; * Must be a member of the Clan for DC service to count. Ex: Tribune, Praetor, Magistrate, Docent, etc. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Regaining&#039;&#039;&#039;: A member who has lost their Clan Arcona title due to transferring to another clan may earn the Clan Title again by doing the following:&lt;br /&gt;
* Spend six (6) months in Clan Arcona&lt;br /&gt;
&lt;br /&gt;
=== Forfeit of Title ===&lt;br /&gt;
An Arconae forfeits their clan title when they transfer to another Clan, or external action is taken by the Grand Masters or Justicar. Rogues does not count and a title holder will retain their title. &lt;br /&gt;
==== Grace Period ====&lt;br /&gt;
If outside of the grace period of (7) days, any return to Arcona will temporarily reset that member&#039;s baseline requirements by half the requirement amount (not half of their earned amount) and none of the baseline requirements can drop below 0.&lt;br /&gt;
&lt;br /&gt;
Once they&#039;ve earned their way back up to the baseline, the temporary resetting of their baseline requirements is removed and any and all years, credits, and competitions they gained for the Clan will count toward the point system.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This temporary reset ONLY impacts the baseline numbers and only as long as it takes to satisfy the baseline. Any leadership time you&#039;ve spent, DC staff time, credit totals, and competitions organized will all be present and apply toward Arconae once the baseline is met (including what you&#039;ve earned in the interim).&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Regain Title ===&lt;br /&gt;
A member who has lost their Clan Arcona title due to transferring to another clan may earn the Clan Title again by doing the following:&lt;br /&gt;
&lt;br /&gt;
* Spend six (6) months in Clan Arcona&lt;br /&gt;
&lt;br /&gt;
== Current and Previous Title Holders ==&lt;br /&gt;
&lt;br /&gt;
=== [[Bril Teg Erinos]] ===&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Bril Teg Erinos&lt;br /&gt;
|dossier=16835&lt;br /&gt;
|induction=08.17.2026&lt;br /&gt;
|&lt;br /&gt;
|deeds=Bril the Builder, among his many accolades, has spent every day since transferring into Clan Arcona contributing to the community, encouraging others around him to get involved, and leads by example. He continues to grow and does not let obstacles slow him down, contributing daily to our lore while being one of the most active members in the Clan bringing home over 3,000,000 credits. Beyond the metrics, he is a model Arconan that represents us in a positive way to the rest of the club.&lt;br /&gt;
&lt;br /&gt;
Very few members embody the “mamba” mentality, but Bril blends competitive spirit with creativity, and positivity that is infectious to both new and veteran members alike.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[James Lucius Entar Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=James Lucius Entar Arconae&lt;br /&gt;
|dossier=1294&lt;br /&gt;
|induction=11.21.2003&lt;br /&gt;
|&lt;br /&gt;
|deeds=James Lucius Entar Arconae, the current Seneschal of the Brotherhood, has served Arcona in various positions, including Consul...but has spent many long years in service to the Brotherhood, allowing us to have any modern features or activity platforms. He is largely responsible for why this club has endured over the years, and as one of the oldest and original Arconae, he sets a blazing example of what the title can mean. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Strategos Thanatos Entar Arconae]] ===&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Strategos Thanatos Entar Arconae&lt;br /&gt;
|dossier=1279&lt;br /&gt;
|induction=08.31.2004&lt;br /&gt;
|&lt;br /&gt;
|deeds=A notable Arconan Consul, first serving from September 2006 until June 2007. He has also twice served as Proconsul of Arcona, most recently from March until August 2009. His second tour as Consul began in August 2009 and concluded in October 2009. Besides these positions, Strategos has been Quaestor of Qel-Droma and Aedile and Rollmaster of Galeres, and has worked in various support roles for the Dark Council. Strategos is also noted for the abhorrent quality and unsettling colors of his shirts, and for his Brotherhood-wide flash game dominance.&lt;br /&gt;
&lt;br /&gt;
Currently, Strategos is likely drunk somewhere debating his selection of tropical shirts. Still refuses to retire. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Sashar Kodiak Erinos|Sashar Erinos Arconae]] ===&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Sashar Erinos&lt;br /&gt;
|dossier=1612&lt;br /&gt;
|induction=12.27.2007&lt;br /&gt;
|&lt;br /&gt;
|deeds=A well-known two-time Consul. He served for a total of 20 months over two years, with his tenure punctuated by a short interim stint by another member of the Arconae, Strategos. Sashar was responsible for guiding Arcona to victory in the [[Ninth Great Jedi War]] as [[Teroch Erinos Arconae]]. He rose through Galeres originally, before becoming Proconsul beneath Mejas in October 2007 until his ascension to the Serpentine Throne in September 2008. Additionally, he served as Combat Master from November 2011 until December 2012.&lt;br /&gt;
&lt;br /&gt;
Currently, Sashar serves as [[Aedile]] of [[House Galeres]] and an advisor to the Consul.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Orv]] ===&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Orv Dessrx&lt;br /&gt;
|dossier=8431&lt;br /&gt;
|induction=05.22.2011&lt;br /&gt;
|&lt;br /&gt;
|deeds=Best known for twice serving as Seneschal and once as the Herald. He served as Aedile in both Galeres and Qel-Droma in 2007, prior to being chosen as Seneschal in December 2008. He served until June 2010, taking a brief break before returning to the position in December 2010 until May 2012. The following year, in October 2013, Orv took on his second Dark Council position, serving until early 2014. He was officially re-awarded the title in February 2015 upon retiring back to Arcona. He continues to help with the SCL office, working with other DC members on larger projects.&lt;br /&gt;
&lt;br /&gt;
Currently, Orv serves as [[Praetor]] to the [[Seneschal]].&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Wuntila Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Wuntila&lt;br /&gt;
|dossier=8533&lt;br /&gt;
|induction=11.17.2011&lt;br /&gt;
|points=3 [L:3P]&lt;br /&gt;
|deeds=[[dossier:8533|Wuntila]] is a distinguished former Consul of Clan Arcona, serving from November 2011 until July 2013 following seven months as Proconsul. Wuntila also served as Aedile of Arcona during its turbulent time as an independent House, and played a pivotal role in that re-Clanning as Nadrin&#039;s second. Wuntila&#039;s tenure was marked by Arcona&#039;s resounding victory in the [[Tenth Great Jedi War]], continuing the string of dominant wins begun in GJWIX. Wuntila spent a brief period following their Consulship as [[Marick Arconae]]&#039;s Proconsul before stepping down from the Clan Summit in September 2013. &lt;br /&gt;
&lt;br /&gt;
Currently, Wuntila serves as [[Quaestor]] of [[House Galeres]] and [[Magistrate]] to the [[Regent]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Marick Arconae|Marick Tyris Arconae]] [[dossier:10214|(Wally)]] ===&lt;br /&gt;
&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Wally&lt;br /&gt;
|dossier=10214&lt;br /&gt;
|induction=02.28.2012&lt;br /&gt;
|&lt;br /&gt;
|deeds=A distinguished (allegedly) former Consul of the Clan, following a lengthy and highly successful tenure as Proconsul through the entirety of the Dark Crusades. That role was preceded by his service as Quaestor of Qel-Droma. He was Consul from July 2013 until February 2015, including during Arcona&#039;s victory in the Eleventh Great Jedi War. Additionally, Marick was the Third Hero of the [[Dark Crusade]].&lt;br /&gt;
&lt;br /&gt;
Currently, Wally serves as [[Exarch]] of the Brotherhood and [[Quaestor]] of [[House Qel-Droma]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Celahir Erinos|Celahir Erinos Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Celahir Erinos Arconae&lt;br /&gt;
|dossier=6109&lt;br /&gt;
|induction=12.2015&lt;br /&gt;
|points=&#039;&#039;Grandfathered&#039;&#039;&lt;br /&gt;
|deeds=[[dossier:6109|Celahir]] was most known for being the Quaestor of House Arcona and steering the summit through perhaps the Clans darkest time in history. Prior to that, he had served as Quaestor, Proconsul, and Consul. After Arcona reclaimed its Clan status, he served as Quaestor of House Galeres in April of 2011 to help lead through Great Jedi War X and into Februray of 2012. He would later serve as Battleteam leader of Soulfire, and Quaestor of House Qel-Droma again.}}&lt;br /&gt;
&lt;br /&gt;
=== [[dossier:13486|Atyiru Caesura Entar Tyris Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Atyiru Caesura Entar Tyris Arconae (&#039;&#039;Atty&#039;&#039;)&lt;br /&gt;
|dossier=13486&lt;br /&gt;
|induction=02.2017&lt;br /&gt;
|points=9 [L:3P, S:3P, A:3P]&lt;br /&gt;
|deeds=[[dossier:13486|Atyiru]] rose from a Battleteam Sergeant to Aedile of Galeres in July of 2013. She served for 2 years before being selected as the next Consul of Clan Arcona, which she held from 2015 to 2018. She would later go on to return to the summit as Proconsul from 2021 to 2024. A force of change from the old to the new generation of Arconans.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[dossier:91|Terran Koul]] ===&lt;br /&gt;
&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Terran Soul&lt;br /&gt;
|dossier=91&lt;br /&gt;
|induction=01.2019&lt;br /&gt;
|points=6 [L:3P, S:3P]&lt;br /&gt;
|deeds=[[dossier:91|Terran]] served as Aedile and then Quaestor of the newly reopened House Qel-Droma from 2011 to 2012. He would then serve as Battleteam LEader of Shadow Gate and Void Squadron from 2013 to 2015. He then served again as Aedile and Quaestor of Qel-Droma from 2015 to 2018 followed by Proconsul from 2018 to 2019.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Kordath Bleu]] ===&lt;br /&gt;
&lt;br /&gt;
 {{ClanTitleHolderCard&lt;br /&gt;
|name=Kordath Bleu&lt;br /&gt;
|dossier=13593&lt;br /&gt;
|induction=08.27.2020&lt;br /&gt;
|points=5 [L:3P, A:2P]&lt;br /&gt;
|deeds=[[dossier:13593|Kord]] was a Battleteam Leader, Aedile and Quaestor of Galeres, Proconsul, Consul, and Rollmaster.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Lucine Vasano]] ===&lt;br /&gt;
&lt;br /&gt;
 {{ClanTitleHolderCard&lt;br /&gt;
|name=Lucine Vasano&lt;br /&gt;
|dossier=14877&lt;br /&gt;
|induction=08.27.2020&lt;br /&gt;
|points=4 [L:3P, A:1P]&lt;br /&gt;
|deeds=[[dossier:14877|Lucine]], known as the &amp;quot;Fire Lady&amp;quot;, served as Battleteam Leader, Aedile and Quaestrix of House Qel-Droma, as well as Consul.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Zujenia]] ===&lt;br /&gt;
&lt;br /&gt;
 {{ClanTitleHolderCard&lt;br /&gt;
|name=Zujenia&lt;br /&gt;
|dossier=14615&lt;br /&gt;
|induction=08.27.2020&lt;br /&gt;
|points=6 [L:3P, A:3P]&lt;br /&gt;
|deeds=[[dossier:14615|Zujenia]] made a name for themself early on as Battleteam Sergeant than Leader of Shadow Gate, before a stint as Aedile and Quaestor of House Qel-Droma. They also served as Rollmaster before stepping down, and returned to the Summit post-title award to serve as Proconsul and Consul.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Tali Zorah|Tali Sroka]] ===&lt;br /&gt;
&lt;br /&gt;
 {{ClanTitleHolderCard&lt;br /&gt;
|name=Tali Sroka&lt;br /&gt;
|dossier=14782&lt;br /&gt;
|induction=03.23.2023&lt;br /&gt;
|points=5 [L:3P, A:2P]&lt;br /&gt;
|deeds=[[dossier:14782|Tali]] started as Aedile, but is known for being the longest to serve as Quaestrix of House Qel-Droma. She served for 5 years from 2019 to 2024, and even helped transition out with a short stint as Aedile.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Rhylance]] ===&lt;br /&gt;
&lt;br /&gt;
 {{ClanTitleHolderCard&lt;br /&gt;
|name=Dr. Ben&lt;br /&gt;
|dossier=14294&lt;br /&gt;
|induction=03.21.2024&lt;br /&gt;
|points=8 [L:3P, S:2P, A:3P]&lt;br /&gt;
|deeds=[[dossier:14294|Rhylance]] served as Quaestor of House Qel-Droma before moving on to serve as Proconsul and Consul from 2019 to 2022. Former Headmaster of the Brotherhood.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Mune Cinteroph]] ===&lt;br /&gt;
&lt;br /&gt;
 {{ClanTitleHolderCard&lt;br /&gt;
|name=Mune Cinteroph&lt;br /&gt;
|dossier=3607&lt;br /&gt;
|induction=05.09.2025 [https://www.darkjedibrotherhood.com/news/reports-a-new-arconae-rises (&#039;&#039;News Post/Fiction&#039;&#039;)]&lt;br /&gt;
|points=&#039;&#039;Grandfathered&#039;&#039;&lt;br /&gt;
|deeds=[[dossier:3607|Mune]] showed their loyalty every day after joining the Clan back in 2021. Currently serving as Battleteam Leader of Voidbreaker, their infectious positive attitude and willingless to work towards improving the Clan are an ongoing beacon and embodiment of the active Arconae. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Socorra Erinos]] ===&lt;br /&gt;
&lt;br /&gt;
 {{ClanTitleHolderCard&lt;br /&gt;
|name=Socorra Erinos&lt;br /&gt;
|dossier=12648&lt;br /&gt;
|induction=02.23.2023 (&#039;&#039;original&#039;&#039;) &#039;&#039;&#039;&#039;&#039;Reinstated&#039;&#039;&#039;&#039;&#039;: 08.16.2026&lt;br /&gt;
|points=&#039;&#039;Grandfathered&#039;&#039;&lt;br /&gt;
|deeds=Former [[Herald]] and cornerstone member of the clan for over a decade. Former Quaestor and Aedile of House Galeres, and one of the only members to receive a double war promotion for their feats during GJWX. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Inactive Title Bearers ==&lt;br /&gt;
&lt;br /&gt;
=== [[Mejas Doto]] ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awarded Clan Title:&#039;&#039;&#039; 11.21.2003&lt;br /&gt;
&lt;br /&gt;
[[dossier:50|Mejas Doto, di Primus Tenebrous Arconae]], was the first awarded the Clan title for his service as Consul, and as a result uses a modified version of the standard Clan title, &amp;quot;Primus.&amp;quot; Mejas also served the Brotherhood as Headmaster from June 2001 until March 2002. His first reign as Consul lasted from April 2003 until May 2004, though he went on to serve as Quaestor of Qel-Droma (for the &#039;&#039;third&#039;&#039; time, after serving in 2001 and early 2003). &lt;br /&gt;
&lt;br /&gt;
Currently, Mejas’ whereabouts are unknown.&lt;br /&gt;
&lt;br /&gt;
=== [[Malidir Trepidus Erinos|Malidir Trepidus Erinos Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awarded Clan Title:&#039;&#039;&#039; 06.17.2008&lt;br /&gt;
&lt;br /&gt;
[[dossier:6684|Malidir Trepidus Erinos Arconae]] was the First Hero of the [[Ninth Great Jedi War]], and is one of the Brotherhood&#039;s greatest gamers. He has served multiple tours as Quaestor of Galeres, in 2007 and 2008, and has been Rollmaster of both Houses. His effort in GJWIX was critical to the Clan&#039;s victory.&lt;br /&gt;
&lt;br /&gt;
Currently, Malidir’s whereabouts are unknown.&lt;br /&gt;
&lt;br /&gt;
=== [[Nadrin Erinos Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awarded Clan Title:&#039;&#039;&#039; 05.09.2009&lt;br /&gt;
&lt;br /&gt;
[[dossier:2555|Nadrin Erinos Arconae]], first awarded the di Tenebrous Arconae title as [[Zandro Savric Erinos]], is a former Consul most well known for being the leader to oversee the transition back from independent House to Clan in 2011. He was Arcona&#039;s leader from September 2010 until November 2011, first as Quaestor and then as Consul. He served as Quaestor of Galeres and Qel-Droma in 2007 and 2008, and like Teroch and Malidir, hailed from Soulfire Strike Team.&lt;br /&gt;
&lt;br /&gt;
Currently, Nadrin&#039;s whereabouts are unknown.&lt;br /&gt;
&lt;br /&gt;
=== [[Timeros Caesus Entar|Timeros Caesus Entar Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awarded Clan Title:&#039;&#039;&#039; 05.09.2009&lt;br /&gt;
&lt;br /&gt;
[[dossier:25|Timeros Caesus Entar Arconae]] is most noted for his service as Consul of the Clan from June until October of 2007. A distinguished ACC combatant and Champion, Timeros later served as Combat Master from March until November 2011 -- his second stint, after occupying the position before 2003. Additionally, he has served Arcona extensively as its Rollmaster (April 2011 to January 2013), revolutionizing the position and establishing many of the protocols that remain in place today. &lt;br /&gt;
&lt;br /&gt;
Currently, Timeros&#039; &lt;br /&gt;
&lt;br /&gt;
=== [[Legorii|Legorii Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awarded Clan Title:&#039;&#039;&#039; 02.28.2015&lt;br /&gt;
&lt;br /&gt;
[[dossier:8893|Legorii Arconae]] was awarded the Clan title during his time as Proconsul, under both Marick and Atyiru, after twice serving as Quaestor of House Qel-Droma. Legorii also placed 9th in the Ninth Great Jedi War, and was the top individual scorer in the Eleventh Great Jedi War after placing in 7 of 11 events.&lt;br /&gt;
&lt;br /&gt;
Currently, Legorii&#039;s whereabouts are unknown. &lt;br /&gt;
&lt;br /&gt;
=== Deceased Title Bearers (Narrative) ===&lt;br /&gt;
&lt;br /&gt;
The following characters are deceased, though all have been reborn in some fashion as present members of the Arconae.&lt;br /&gt;
&lt;br /&gt;
* [[Zandro Savric Erinos|Zandro Savric Erinos Arconae]]&lt;br /&gt;
&lt;br /&gt;
=== Former Title Bearers ===&lt;br /&gt;
&lt;br /&gt;
The followings members have been awarded the Arcona title but have had it removed as a result of leaving the Clan or through personal misconduct unbecoming of a leader and member.&lt;br /&gt;
&lt;br /&gt;
* Khobai Wrathraven&lt;br /&gt;
* Voranyen d’Tana&lt;br /&gt;
* Halcyon Rokir&lt;br /&gt;
* Alex d&#039;Tana&lt;br /&gt;
* Koskian &#039;Psyko&#039; d&#039;Tana&lt;br /&gt;
* Denath Ciarus&lt;br /&gt;
* Quejo Drakai Xyler&lt;br /&gt;
* [[Cethgus Entar]]&lt;br /&gt;
&lt;br /&gt;
== Ceremonial Ink ==&lt;br /&gt;
As an optional narrative choice that is more about tradition than anything else: all Arconae are marked by a runic tattoo etched with black ink. The tattoo consists of the Arcona emblem entombed in a circle of runic markings. The ink, fused with Sith Alchemy techniques, is unique in that it is poisonous to anyone else besides the bearer. This means that an individual batch of ink is made for each new Arconae. This aspect of the tattoo helps lay claim to validity of the Arconae in question as the ink would kill anyone else trying to impersonate them.&lt;br /&gt;
&lt;br /&gt;
== Historical Process (Legacy) ==&lt;br /&gt;
&lt;br /&gt;
Historically, Arconae were voted in by the existing body of Arconae with a simple majority required to induct a member. Anyone who earned the title previously has retained their title out of respect for the contributions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Historical Process&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Qualifications ===&lt;br /&gt;
The title of di Tenebrous Arconae is awarded to those who have shown unwavering dedication and loyalty to Clan Arcona though long-standing activity and leadership; being a positive influence on Clan culture; and going above and beyond to help, encourage, and mentor their fellow Arconans.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Induction ===&lt;br /&gt;
Prospective members are nominated by an Active Arconae, or the Arconan Consul. Such nominations are voted on by all &#039;&#039;Active&#039;&#039; Arconae. Votes are held via email. All Arconae are emailed or messaged with the prospective member&#039;s information and the reason(s) for their nomination. The Arconae then have a week to discuss and cast votes. A &#039;&#039;&#039;simple In-favor&#039;&#039;&#039; is required to bestow the title of Arconae. Non-voting members do not count for or against.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Responsibilities ===&lt;br /&gt;
Arconae are expected to represent Clan Arcona in a positive light. They are role models that should serve as a beacon for the expectations and values the Clan strives to maintain in terms of inclusion and empowerment. They are also granted an advisory role to the Clan Summit, which is a privilege, not a right. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Arcona}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Di Tenebrous Arconae]][[Category:Arcona]] [[Category:Titles]]&lt;/div&gt;</summary>
		<author><name>Mune</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Di_Tenebrous_Arconae&amp;diff=202730</id>
		<title>Di Tenebrous Arconae</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Di_Tenebrous_Arconae&amp;diff=202730"/>
		<updated>2026-08-17T23:53:18Z</updated>

		<summary type="html">&lt;p&gt;Mune: /* Orv */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rdb|exd|nor}}&lt;br /&gt;
{{DISPLAYTITLE:di Tenebrous Arconae}}&lt;br /&gt;
{{Organization&lt;br /&gt;
|name= &#039;&#039;di Tenebrous&#039;&#039; Arconae&lt;br /&gt;
|image=[[File:Di Tenebrous Arconaetat.jpg|250px]]&lt;br /&gt;
|founder=&lt;br /&gt;
|leader=&lt;br /&gt;
|members=&lt;br /&gt;
|headquarters=&lt;br /&gt;
|locations=&lt;br /&gt;
|formed=&lt;br /&gt;
|founded=21 ABY&lt;br /&gt;
|fragmented=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|affiliation=[[Arcona|Clan Arcona]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
One of the highest honors an Arconan can receive is to be awarded the title &#039;&#039;&#039;di Tenebrous Arconae&#039;&#039;&#039;. It is an achievement that rewards long term &#039;&#039;&#039;leadership&#039;&#039;&#039;, &#039;&#039;activity&#039;&#039;, and service to the Clan, as well as having a positive impact on the Brotherhood as a member of Arcona. Although the title is awarded for the real life efforts of the member who earns the honorific, the member may choose which, if any, of their in-universe characters to apply it to. The title is strictly honorary, and does not entitle members to any special influence over clan affairs beyond being a respected voice for their dedication and commitment to the Clan. &lt;br /&gt;
&lt;br /&gt;
= Criteria =&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Please see the [[Clan Title Census#Clan Arcona - Arconae|Clan Title Census]]page for the official census.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Arcona Clan title has meant different things to different people over the Clans history. After a collaborative effort between the Summit the existing title holders, and the members, the criteria has now been reconciled into guidelines that can best be represented by  a member following a path of &#039;&#039;&#039;Leadership&#039;&#039;&#039;, &#039;&#039;&#039;Service&#039;&#039;&#039;, and/or &#039;&#039;&#039;Activity&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Obtaining&#039;&#039;&#039;: All members of Clan Arcona are eligible to earn the Clan Title. They are required to do the following:&lt;br /&gt;
* Spend two (2) years in Clan Arcona &lt;br /&gt;
* Earn 500,000 [[Credit_Award_Policy#Clan_Credits|Clan Credits]]&lt;br /&gt;
* Organize ten (10) competitions&lt;br /&gt;
* Earn three (3) points from the following table. This is in addition to the above totals:&lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;95%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;text-align: center; color: #ffffff; font-variant:small-caps; font-size:larger; background-color: #32707F; text-align:center;&amp;quot; | &#039;&#039;&#039;Arcona Title Points&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #0F2C33; color: #FFFFFF&amp;quot;| &lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #0F2C33; color: #FFFFFF&amp;quot;| &#039;&#039;&#039;1 Point&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #0F2C33; color: #FFFFFF&amp;quot;| &#039;&#039;&#039;2 Points&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #0F2C33; color: #FFFFFF&amp;quot;| &#039;&#039;&#039;3 Points&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leadership&#039;&#039;&#039; &amp;lt;br /&amp;gt; &#039;&#039;(Any level of Clan leadership)&#039;&#039;&lt;br /&gt;
| 1 year of Clan leadership &amp;lt;br /&amp;gt; (365 days)&lt;br /&gt;
| 1.75 years of Clan leadership &amp;lt;br /&amp;gt; (639 days)&lt;br /&gt;
| 3.5 years of Clan leadership &amp;lt;br /&amp;gt; (1,278 days)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Service*&#039;&#039;&#039; &amp;lt;br /&amp;gt; &#039;&#039;(Service while retaining membership in the Clan)&#039;&#039;&lt;br /&gt;
| 2 years of DC Staff service &amp;lt;br /&amp;gt; (730 days)&lt;br /&gt;
| 3 years of DC Staff Service &amp;lt;br /&amp;gt; (1,095 days)&lt;br /&gt;
| 5 years of DC Staff service &amp;lt;br /&amp;gt; (1,826 days)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Activity&#039;&#039;&#039; &amp;lt;br /&amp;gt; &#039;&#039;(In addition to the baseline above)&#039;&#039;&lt;br /&gt;
| +1 Million Clan Credits &amp;lt;br /&amp;gt; +10 competitions organized&lt;br /&gt;
| +2 Million Clan Credits &amp;lt;br /&amp;gt; +20 competitions organized&lt;br /&gt;
| +3.5 Million Clan Credits &amp;lt;br /&amp;gt; +40 competitions organized&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: #32707F&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; * Must be a member of the Clan for DC service to count. Ex: Tribune, Praetor, Magistrate, Docent, etc. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Regaining&#039;&#039;&#039;: A member who has lost their Clan Arcona title due to transferring to another clan may earn the Clan Title again by doing the following:&lt;br /&gt;
* Spend six (6) months in Clan Arcona&lt;br /&gt;
&lt;br /&gt;
=== Forfeit of Title ===&lt;br /&gt;
An Arconae forfeits their clan title when they transfer to another Clan, or external action is taken by the Grand Masters or Justicar. Rogues does not count and a title holder will retain their title. &lt;br /&gt;
==== Grace Period ====&lt;br /&gt;
If outside of the grace period of (7) days, any return to Arcona will temporarily reset that member&#039;s baseline requirements by half the requirement amount (not half of their earned amount) and none of the baseline requirements can drop below 0.&lt;br /&gt;
&lt;br /&gt;
Once they&#039;ve earned their way back up to the baseline, the temporary resetting of their baseline requirements is removed and any and all years, credits, and competitions they gained for the Clan will count toward the point system.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This temporary reset ONLY impacts the baseline numbers and only as long as it takes to satisfy the baseline. Any leadership time you&#039;ve spent, DC staff time, credit totals, and competitions organized will all be present and apply toward Arconae once the baseline is met (including what you&#039;ve earned in the interim).&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Regain Title ===&lt;br /&gt;
A member who has lost their Clan Arcona title due to transferring to another clan may earn the Clan Title again by doing the following:&lt;br /&gt;
&lt;br /&gt;
* Spend six (6) months in Clan Arcona&lt;br /&gt;
&lt;br /&gt;
== Current and Previous Title Holders ==&lt;br /&gt;
&lt;br /&gt;
=== [[Bril Teg Erinos]] ===&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Bril Teg Erinos&lt;br /&gt;
|dossier=16835&lt;br /&gt;
|induction=08.17.2026&lt;br /&gt;
|&lt;br /&gt;
|deeds=Bril the Builder, among his many accolades, has spent every day since transferring into Clan Arcona contributing to the community, encouraging others around him to get involved, and leads by example. He continues to grow and does not let obstacles slow him down, contributing daily to our lore while being one of the most active members in the Clan bringing home over 3,000,000 credits. Beyond the metrics, he is a model Arconan that represents us in a positive way to the rest of the club.&lt;br /&gt;
&lt;br /&gt;
Very few members embody the “mamba” mentality, but Bril blends competitive spirit with creativity, and positivity that is infectious to both new and veteran members alike.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[James Lucius Entar Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=James Lucius Entar Arconae&lt;br /&gt;
|dossier=1294&lt;br /&gt;
|induction=11.21.2003&lt;br /&gt;
|&lt;br /&gt;
|deeds=James Lucius Entar Arconae, the current Seneschal of the Brotherhood, has served Arcona in various positions, including Consul...but has spent many long years in service to the Brotherhood, allowing us to have any modern features or activity platforms. He is largely responsible for why this club has endured over the years, and as one of the oldest and original Arconae, he sets a blazing example of what the title can mean. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Strategos Thanatos Entar Arconae]] ===&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Strategos Thanatos Entar Arconae&lt;br /&gt;
|dossier=1279&lt;br /&gt;
|induction=08.31.2004&lt;br /&gt;
|&lt;br /&gt;
|deeds=A notable Arconan Consul, first serving from September 2006 until June 2007. He has also twice served as Proconsul of Arcona, most recently from March until August 2009. His second tour as Consul began in August 2009 and concluded in October 2009. Besides these positions, Strategos has been Quaestor of Qel-Droma and Aedile and Rollmaster of Galeres, and has worked in various support roles for the Dark Council. Strategos is also noted for the abhorrent quality and unsettling colors of his shirts, and for his Brotherhood-wide flash game dominance.&lt;br /&gt;
&lt;br /&gt;
Currently, Strategos is likely drunk somewhere debating his selection of tropical shirts. Still refuses to retire. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Sashar Kodiak Erinos|Sashar Erinos Arconae]] ===&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Sashar Erinos&lt;br /&gt;
|dossier=1612&lt;br /&gt;
|induction=12.27.2007&lt;br /&gt;
|&lt;br /&gt;
|deeds=A well-known two-time Consul. He served for a total of 20 months over two years, with his tenure punctuated by a short interim stint by another member of the Arconae, Strategos. Sashar was responsible for guiding Arcona to victory in the [[Ninth Great Jedi War]] as [[Teroch Erinos Arconae]]. He rose through Galeres originally, before becoming Proconsul beneath Mejas in October 2007 until his ascension to the Serpentine Throne in September 2008. Additionally, he served as Combat Master from November 2011 until December 2012.&lt;br /&gt;
&lt;br /&gt;
Currently, Sashar serves as [[Aedile]] of [[House Galeres]] and an advisor to the Consul.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Orv]] ===&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Orv Dessrx&lt;br /&gt;
|dossier=8431&lt;br /&gt;
|induction=05.22.2011&lt;br /&gt;
|&lt;br /&gt;
|deeds=Best known for twice serving as Seneschal and once as the Herald. He served as Aedile in both Galeres and Qel-Droma in 2007, prior to being chosen as Seneschal in December 2008. He served until June 2010, taking a brief break before returning to the position in December 2010 until May 2012. The following year, in October 2013, Orv took on his second Dark Council position, serving until early 2014. He was officially re-awarded the title in February 2015 upon retiring back to Arcona. He continues to help with the SCL office, working with other DC members on larger projects.&lt;br /&gt;
&lt;br /&gt;
Currently, Orv serves as [[Praetor]] to the [[Seneschal]].&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Wuntila Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Wuntila&lt;br /&gt;
|dossier=8533&lt;br /&gt;
|induction=11.17.2011&lt;br /&gt;
|points=3 [L:3P]&lt;br /&gt;
|deeds=[[dossier:8533|Wuntila]] is a distinguished former Consul of Clan Arcona, serving from November 2011 until July 2013 following seven months as Proconsul. Wuntila also served as Aedile of Arcona during its turbulent time as an independent House, and played a pivotal role in that re-Clanning as Nadrin&#039;s second. Wuntila&#039;s tenure was marked by Arcona&#039;s resounding victory in the [[Tenth Great Jedi War]], continuing the string of dominant wins begun in GJWIX. Wuntila spent a brief period following their Consulship as [[Marick Arconae]]&#039;s Proconsul before stepping down from the Clan Summit in September 2013. &lt;br /&gt;
&lt;br /&gt;
Currently, Wuntila serves as [[Quaestor]] of [[House Galeres]] and [[Magistrate]] to the [[Regent]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Marick Arconae|Marick Tyris Arconae]] [[dossier:10214|(Wally)]] ===&lt;br /&gt;
&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Wally&lt;br /&gt;
|dossier=10214&lt;br /&gt;
|induction=02.28.2012&lt;br /&gt;
|points=8 [L:3P, S:3P, A:2P]&lt;br /&gt;
|deeds=A distinguished (allegedly) former Consul of the Clan, following a lengthy and highly successful tenure as Proconsul through the entirety of the Dark Crusades. That role was preceded by his service as Quaestor of Qel-Droma. He was Consul from July 2013 until February 2015, including during Arcona&#039;s victory in the Eleventh Great Jedi War. Additionally, Marick was the Third Hero of the [[Dark Crusade]].&lt;br /&gt;
&lt;br /&gt;
Currently, Wally serves as [[Exarch]] of the Brotherhood and [[Quaestor]] of [[House Qel-Droma]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Celahir Erinos|Celahir Erinos Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Celahir Erinos Arconae&lt;br /&gt;
|dossier=6109&lt;br /&gt;
|induction=12.2015&lt;br /&gt;
|points=&#039;&#039;Grandfathered&#039;&#039;&lt;br /&gt;
|deeds=[[dossier:6109|Celahir]] was most known for being the Quaestor of House Arcona and steering the summit through perhaps the Clans darkest time in history. Prior to that, he had served as Quaestor, Proconsul, and Consul. After Arcona reclaimed its Clan status, he served as Quaestor of House Galeres in April of 2011 to help lead through Great Jedi War X and into Februray of 2012. He would later serve as Battleteam leader of Soulfire, and Quaestor of House Qel-Droma again.}}&lt;br /&gt;
&lt;br /&gt;
=== [[dossier:13486|Atyiru Caesura Entar Tyris Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Atyiru Caesura Entar Tyris Arconae (&#039;&#039;Atty&#039;&#039;)&lt;br /&gt;
|dossier=13486&lt;br /&gt;
|induction=02.2017&lt;br /&gt;
|points=9 [L:3P, S:3P, A:3P]&lt;br /&gt;
|deeds=[[dossier:13486|Atyiru]] rose from a Battleteam Sergeant to Aedile of Galeres in July of 2013. She served for 2 years before being selected as the next Consul of Clan Arcona, which she held from 2015 to 2018. She would later go on to return to the summit as Proconsul from 2021 to 2024. A force of change from the old to the new generation of Arconans.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[dossier:91|Terran Koul]] ===&lt;br /&gt;
&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Terran Soul&lt;br /&gt;
|dossier=91&lt;br /&gt;
|induction=01.2019&lt;br /&gt;
|points=6 [L:3P, S:3P]&lt;br /&gt;
|deeds=[[dossier:91|Terran]] served as Aedile and then Quaestor of the newly reopened House Qel-Droma from 2011 to 2012. He would then serve as Battleteam LEader of Shadow Gate and Void Squadron from 2013 to 2015. He then served again as Aedile and Quaestor of Qel-Droma from 2015 to 2018 followed by Proconsul from 2018 to 2019.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Kordath Bleu]] ===&lt;br /&gt;
&lt;br /&gt;
 {{ClanTitleHolderCard&lt;br /&gt;
|name=Kordath Bleu&lt;br /&gt;
|dossier=13593&lt;br /&gt;
|induction=08.27.2020&lt;br /&gt;
|points=5 [L:3P, A:2P]&lt;br /&gt;
|deeds=[[dossier:13593|Kord]] was a Battleteam Leader, Aedile and Quaestor of Galeres, Proconsul, Consul, and Rollmaster.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Lucine Vasano]] ===&lt;br /&gt;
&lt;br /&gt;
 {{ClanTitleHolderCard&lt;br /&gt;
|name=Lucine Vasano&lt;br /&gt;
|dossier=14877&lt;br /&gt;
|induction=08.27.2020&lt;br /&gt;
|points=4 [L:3P, A:1P]&lt;br /&gt;
|deeds=[[dossier:14877|Lucine]], known as the &amp;quot;Fire Lady&amp;quot;, served as Battleteam Leader, Aedile and Quaestrix of House Qel-Droma, as well as Consul.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Zujenia]] ===&lt;br /&gt;
&lt;br /&gt;
 {{ClanTitleHolderCard&lt;br /&gt;
|name=Zujenia&lt;br /&gt;
|dossier=14615&lt;br /&gt;
|induction=08.27.2020&lt;br /&gt;
|points=6 [L:3P, A:3P]&lt;br /&gt;
|deeds=[[dossier:14615|Zujenia]] made a name for themself early on as Battleteam Sergeant than Leader of Shadow Gate, before a stint as Aedile and Quaestor of House Qel-Droma. They also served as Rollmaster before stepping down, and returned to the Summit post-title award to serve as Proconsul and Consul.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Tali Zorah|Tali Sroka]] ===&lt;br /&gt;
&lt;br /&gt;
 {{ClanTitleHolderCard&lt;br /&gt;
|name=Tali Sroka&lt;br /&gt;
|dossier=14782&lt;br /&gt;
|induction=03.23.2023&lt;br /&gt;
|points=5 [L:3P, A:2P]&lt;br /&gt;
|deeds=[[dossier:14782|Tali]] started as Aedile, but is known for being the longest to serve as Quaestrix of House Qel-Droma. She served for 5 years from 2019 to 2024, and even helped transition out with a short stint as Aedile.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Rhylance]] ===&lt;br /&gt;
&lt;br /&gt;
 {{ClanTitleHolderCard&lt;br /&gt;
|name=Dr. Ben&lt;br /&gt;
|dossier=14294&lt;br /&gt;
|induction=03.21.2024&lt;br /&gt;
|points=8 [L:3P, S:2P, A:3P]&lt;br /&gt;
|deeds=[[dossier:14294|Rhylance]] served as Quaestor of House Qel-Droma before moving on to serve as Proconsul and Consul from 2019 to 2022. Former Headmaster of the Brotherhood.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Mune Cinteroph]] ===&lt;br /&gt;
&lt;br /&gt;
 {{ClanTitleHolderCard&lt;br /&gt;
|name=Mune Cinteroph&lt;br /&gt;
|dossier=3607&lt;br /&gt;
|induction=05.09.2025 [https://www.darkjedibrotherhood.com/news/reports-a-new-arconae-rises (&#039;&#039;News Post/Fiction&#039;&#039;)]&lt;br /&gt;
|points=&#039;&#039;Grandfathered&#039;&#039;&lt;br /&gt;
|deeds=[[dossier:3607|Mune]] showed their loyalty every day after joining the Clan back in 2021. Currently serving as Battleteam Leader of Voidbreaker, their infectious positive attitude and willingless to work towards improving the Clan are an ongoing beacon and embodiment of the active Arconae. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Socorra Erinos]] ===&lt;br /&gt;
&lt;br /&gt;
 {{ClanTitleHolderCard&lt;br /&gt;
|name=Socorra Erinos&lt;br /&gt;
|dossier=12648&lt;br /&gt;
|induction=02.23.2023 (&#039;&#039;original&#039;&#039;) &#039;&#039;&#039;&#039;&#039;Reinstated&#039;&#039;&#039;&#039;&#039;: 08.16.2026&lt;br /&gt;
|points=&#039;&#039;Grandfathered&#039;&#039;&lt;br /&gt;
|deeds=Former [[Herald]] and cornerstone member of the clan for over a decade. Former Quaestor and Aedile of House Galeres, and one of the only members to receive a double war promotion for their feats during GJWX. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Inactive Title Bearers ==&lt;br /&gt;
&lt;br /&gt;
=== [[Mejas Doto]] ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awarded Clan Title:&#039;&#039;&#039; 11.21.2003&lt;br /&gt;
&lt;br /&gt;
[[dossier:50|Mejas Doto, di Primus Tenebrous Arconae]], was the first awarded the Clan title for his service as Consul, and as a result uses a modified version of the standard Clan title, &amp;quot;Primus.&amp;quot; Mejas also served the Brotherhood as Headmaster from June 2001 until March 2002. His first reign as Consul lasted from April 2003 until May 2004, though he went on to serve as Quaestor of Qel-Droma (for the &#039;&#039;third&#039;&#039; time, after serving in 2001 and early 2003). &lt;br /&gt;
&lt;br /&gt;
Currently, Mejas’ whereabouts are unknown.&lt;br /&gt;
&lt;br /&gt;
=== [[Malidir Trepidus Erinos|Malidir Trepidus Erinos Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awarded Clan Title:&#039;&#039;&#039; 06.17.2008&lt;br /&gt;
&lt;br /&gt;
[[dossier:6684|Malidir Trepidus Erinos Arconae]] was the First Hero of the [[Ninth Great Jedi War]], and is one of the Brotherhood&#039;s greatest gamers. He has served multiple tours as Quaestor of Galeres, in 2007 and 2008, and has been Rollmaster of both Houses. His effort in GJWIX was critical to the Clan&#039;s victory.&lt;br /&gt;
&lt;br /&gt;
Currently, Malidir’s whereabouts are unknown.&lt;br /&gt;
&lt;br /&gt;
=== [[Nadrin Erinos Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awarded Clan Title:&#039;&#039;&#039; 05.09.2009&lt;br /&gt;
&lt;br /&gt;
[[dossier:2555|Nadrin Erinos Arconae]], first awarded the di Tenebrous Arconae title as [[Zandro Savric Erinos]], is a former Consul most well known for being the leader to oversee the transition back from independent House to Clan in 2011. He was Arcona&#039;s leader from September 2010 until November 2011, first as Quaestor and then as Consul. He served as Quaestor of Galeres and Qel-Droma in 2007 and 2008, and like Teroch and Malidir, hailed from Soulfire Strike Team.&lt;br /&gt;
&lt;br /&gt;
Currently, Nadrin&#039;s whereabouts are unknown.&lt;br /&gt;
&lt;br /&gt;
=== [[Timeros Caesus Entar|Timeros Caesus Entar Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awarded Clan Title:&#039;&#039;&#039; 05.09.2009&lt;br /&gt;
&lt;br /&gt;
[[dossier:25|Timeros Caesus Entar Arconae]] is most noted for his service as Consul of the Clan from June until October of 2007. A distinguished ACC combatant and Champion, Timeros later served as Combat Master from March until November 2011 -- his second stint, after occupying the position before 2003. Additionally, he has served Arcona extensively as its Rollmaster (April 2011 to January 2013), revolutionizing the position and establishing many of the protocols that remain in place today. &lt;br /&gt;
&lt;br /&gt;
Currently, Timeros&#039; &lt;br /&gt;
&lt;br /&gt;
=== [[Legorii|Legorii Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awarded Clan Title:&#039;&#039;&#039; 02.28.2015&lt;br /&gt;
&lt;br /&gt;
[[dossier:8893|Legorii Arconae]] was awarded the Clan title during his time as Proconsul, under both Marick and Atyiru, after twice serving as Quaestor of House Qel-Droma. Legorii also placed 9th in the Ninth Great Jedi War, and was the top individual scorer in the Eleventh Great Jedi War after placing in 7 of 11 events.&lt;br /&gt;
&lt;br /&gt;
Currently, Legorii&#039;s whereabouts are unknown. &lt;br /&gt;
&lt;br /&gt;
=== Deceased Title Bearers (Narrative) ===&lt;br /&gt;
&lt;br /&gt;
The following characters are deceased, though all have been reborn in some fashion as present members of the Arconae.&lt;br /&gt;
&lt;br /&gt;
* [[Zandro Savric Erinos|Zandro Savric Erinos Arconae]]&lt;br /&gt;
&lt;br /&gt;
=== Former Title Bearers ===&lt;br /&gt;
&lt;br /&gt;
The followings members have been awarded the Arcona title but have had it removed as a result of leaving the Clan or through personal misconduct unbecoming of a leader and member.&lt;br /&gt;
&lt;br /&gt;
* Khobai Wrathraven&lt;br /&gt;
* Voranyen d’Tana&lt;br /&gt;
* Halcyon Rokir&lt;br /&gt;
* Alex d&#039;Tana&lt;br /&gt;
* Koskian &#039;Psyko&#039; d&#039;Tana&lt;br /&gt;
* Denath Ciarus&lt;br /&gt;
* Quejo Drakai Xyler&lt;br /&gt;
* [[Cethgus Entar]]&lt;br /&gt;
&lt;br /&gt;
== Ceremonial Ink ==&lt;br /&gt;
As an optional narrative choice that is more about tradition than anything else: all Arconae are marked by a runic tattoo etched with black ink. The tattoo consists of the Arcona emblem entombed in a circle of runic markings. The ink, fused with Sith Alchemy techniques, is unique in that it is poisonous to anyone else besides the bearer. This means that an individual batch of ink is made for each new Arconae. This aspect of the tattoo helps lay claim to validity of the Arconae in question as the ink would kill anyone else trying to impersonate them.&lt;br /&gt;
&lt;br /&gt;
== Historical Process (Legacy) ==&lt;br /&gt;
&lt;br /&gt;
Historically, Arconae were voted in by the existing body of Arconae with a simple majority required to induct a member. Anyone who earned the title previously has retained their title out of respect for the contributions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Historical Process&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Qualifications ===&lt;br /&gt;
The title of di Tenebrous Arconae is awarded to those who have shown unwavering dedication and loyalty to Clan Arcona though long-standing activity and leadership; being a positive influence on Clan culture; and going above and beyond to help, encourage, and mentor their fellow Arconans.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Induction ===&lt;br /&gt;
Prospective members are nominated by an Active Arconae, or the Arconan Consul. Such nominations are voted on by all &#039;&#039;Active&#039;&#039; Arconae. Votes are held via email. All Arconae are emailed or messaged with the prospective member&#039;s information and the reason(s) for their nomination. The Arconae then have a week to discuss and cast votes. A &#039;&#039;&#039;simple In-favor&#039;&#039;&#039; is required to bestow the title of Arconae. Non-voting members do not count for or against.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Responsibilities ===&lt;br /&gt;
Arconae are expected to represent Clan Arcona in a positive light. They are role models that should serve as a beacon for the expectations and values the Clan strives to maintain in terms of inclusion and empowerment. They are also granted an advisory role to the Clan Summit, which is a privilege, not a right. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Arcona}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Di Tenebrous Arconae]][[Category:Arcona]] [[Category:Titles]]&lt;/div&gt;</summary>
		<author><name>Mune</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Di_Tenebrous_Arconae&amp;diff=202729</id>
		<title>Di Tenebrous Arconae</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Di_Tenebrous_Arconae&amp;diff=202729"/>
		<updated>2026-08-17T23:53:12Z</updated>

		<summary type="html">&lt;p&gt;Mune: /* Sashar Erinos Arconae */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rdb|exd|nor}}&lt;br /&gt;
{{DISPLAYTITLE:di Tenebrous Arconae}}&lt;br /&gt;
{{Organization&lt;br /&gt;
|name= &#039;&#039;di Tenebrous&#039;&#039; Arconae&lt;br /&gt;
|image=[[File:Di Tenebrous Arconaetat.jpg|250px]]&lt;br /&gt;
|founder=&lt;br /&gt;
|leader=&lt;br /&gt;
|members=&lt;br /&gt;
|headquarters=&lt;br /&gt;
|locations=&lt;br /&gt;
|formed=&lt;br /&gt;
|founded=21 ABY&lt;br /&gt;
|fragmented=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|affiliation=[[Arcona|Clan Arcona]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
One of the highest honors an Arconan can receive is to be awarded the title &#039;&#039;&#039;di Tenebrous Arconae&#039;&#039;&#039;. It is an achievement that rewards long term &#039;&#039;&#039;leadership&#039;&#039;&#039;, &#039;&#039;activity&#039;&#039;, and service to the Clan, as well as having a positive impact on the Brotherhood as a member of Arcona. Although the title is awarded for the real life efforts of the member who earns the honorific, the member may choose which, if any, of their in-universe characters to apply it to. The title is strictly honorary, and does not entitle members to any special influence over clan affairs beyond being a respected voice for their dedication and commitment to the Clan. &lt;br /&gt;
&lt;br /&gt;
= Criteria =&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Please see the [[Clan Title Census#Clan Arcona - Arconae|Clan Title Census]]page for the official census.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Arcona Clan title has meant different things to different people over the Clans history. After a collaborative effort between the Summit the existing title holders, and the members, the criteria has now been reconciled into guidelines that can best be represented by  a member following a path of &#039;&#039;&#039;Leadership&#039;&#039;&#039;, &#039;&#039;&#039;Service&#039;&#039;&#039;, and/or &#039;&#039;&#039;Activity&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Obtaining&#039;&#039;&#039;: All members of Clan Arcona are eligible to earn the Clan Title. They are required to do the following:&lt;br /&gt;
* Spend two (2) years in Clan Arcona &lt;br /&gt;
* Earn 500,000 [[Credit_Award_Policy#Clan_Credits|Clan Credits]]&lt;br /&gt;
* Organize ten (10) competitions&lt;br /&gt;
* Earn three (3) points from the following table. This is in addition to the above totals:&lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;95%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;text-align: center; color: #ffffff; font-variant:small-caps; font-size:larger; background-color: #32707F; text-align:center;&amp;quot; | &#039;&#039;&#039;Arcona Title Points&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #0F2C33; color: #FFFFFF&amp;quot;| &lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #0F2C33; color: #FFFFFF&amp;quot;| &#039;&#039;&#039;1 Point&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #0F2C33; color: #FFFFFF&amp;quot;| &#039;&#039;&#039;2 Points&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #0F2C33; color: #FFFFFF&amp;quot;| &#039;&#039;&#039;3 Points&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leadership&#039;&#039;&#039; &amp;lt;br /&amp;gt; &#039;&#039;(Any level of Clan leadership)&#039;&#039;&lt;br /&gt;
| 1 year of Clan leadership &amp;lt;br /&amp;gt; (365 days)&lt;br /&gt;
| 1.75 years of Clan leadership &amp;lt;br /&amp;gt; (639 days)&lt;br /&gt;
| 3.5 years of Clan leadership &amp;lt;br /&amp;gt; (1,278 days)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Service*&#039;&#039;&#039; &amp;lt;br /&amp;gt; &#039;&#039;(Service while retaining membership in the Clan)&#039;&#039;&lt;br /&gt;
| 2 years of DC Staff service &amp;lt;br /&amp;gt; (730 days)&lt;br /&gt;
| 3 years of DC Staff Service &amp;lt;br /&amp;gt; (1,095 days)&lt;br /&gt;
| 5 years of DC Staff service &amp;lt;br /&amp;gt; (1,826 days)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Activity&#039;&#039;&#039; &amp;lt;br /&amp;gt; &#039;&#039;(In addition to the baseline above)&#039;&#039;&lt;br /&gt;
| +1 Million Clan Credits &amp;lt;br /&amp;gt; +10 competitions organized&lt;br /&gt;
| +2 Million Clan Credits &amp;lt;br /&amp;gt; +20 competitions organized&lt;br /&gt;
| +3.5 Million Clan Credits &amp;lt;br /&amp;gt; +40 competitions organized&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: #32707F&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; * Must be a member of the Clan for DC service to count. Ex: Tribune, Praetor, Magistrate, Docent, etc. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Regaining&#039;&#039;&#039;: A member who has lost their Clan Arcona title due to transferring to another clan may earn the Clan Title again by doing the following:&lt;br /&gt;
* Spend six (6) months in Clan Arcona&lt;br /&gt;
&lt;br /&gt;
=== Forfeit of Title ===&lt;br /&gt;
An Arconae forfeits their clan title when they transfer to another Clan, or external action is taken by the Grand Masters or Justicar. Rogues does not count and a title holder will retain their title. &lt;br /&gt;
==== Grace Period ====&lt;br /&gt;
If outside of the grace period of (7) days, any return to Arcona will temporarily reset that member&#039;s baseline requirements by half the requirement amount (not half of their earned amount) and none of the baseline requirements can drop below 0.&lt;br /&gt;
&lt;br /&gt;
Once they&#039;ve earned their way back up to the baseline, the temporary resetting of their baseline requirements is removed and any and all years, credits, and competitions they gained for the Clan will count toward the point system.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This temporary reset ONLY impacts the baseline numbers and only as long as it takes to satisfy the baseline. Any leadership time you&#039;ve spent, DC staff time, credit totals, and competitions organized will all be present and apply toward Arconae once the baseline is met (including what you&#039;ve earned in the interim).&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Regain Title ===&lt;br /&gt;
A member who has lost their Clan Arcona title due to transferring to another clan may earn the Clan Title again by doing the following:&lt;br /&gt;
&lt;br /&gt;
* Spend six (6) months in Clan Arcona&lt;br /&gt;
&lt;br /&gt;
== Current and Previous Title Holders ==&lt;br /&gt;
&lt;br /&gt;
=== [[Bril Teg Erinos]] ===&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Bril Teg Erinos&lt;br /&gt;
|dossier=16835&lt;br /&gt;
|induction=08.17.2026&lt;br /&gt;
|&lt;br /&gt;
|deeds=Bril the Builder, among his many accolades, has spent every day since transferring into Clan Arcona contributing to the community, encouraging others around him to get involved, and leads by example. He continues to grow and does not let obstacles slow him down, contributing daily to our lore while being one of the most active members in the Clan bringing home over 3,000,000 credits. Beyond the metrics, he is a model Arconan that represents us in a positive way to the rest of the club.&lt;br /&gt;
&lt;br /&gt;
Very few members embody the “mamba” mentality, but Bril blends competitive spirit with creativity, and positivity that is infectious to both new and veteran members alike.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[James Lucius Entar Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=James Lucius Entar Arconae&lt;br /&gt;
|dossier=1294&lt;br /&gt;
|induction=11.21.2003&lt;br /&gt;
|&lt;br /&gt;
|deeds=James Lucius Entar Arconae, the current Seneschal of the Brotherhood, has served Arcona in various positions, including Consul...but has spent many long years in service to the Brotherhood, allowing us to have any modern features or activity platforms. He is largely responsible for why this club has endured over the years, and as one of the oldest and original Arconae, he sets a blazing example of what the title can mean. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Strategos Thanatos Entar Arconae]] ===&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Strategos Thanatos Entar Arconae&lt;br /&gt;
|dossier=1279&lt;br /&gt;
|induction=08.31.2004&lt;br /&gt;
|&lt;br /&gt;
|deeds=A notable Arconan Consul, first serving from September 2006 until June 2007. He has also twice served as Proconsul of Arcona, most recently from March until August 2009. His second tour as Consul began in August 2009 and concluded in October 2009. Besides these positions, Strategos has been Quaestor of Qel-Droma and Aedile and Rollmaster of Galeres, and has worked in various support roles for the Dark Council. Strategos is also noted for the abhorrent quality and unsettling colors of his shirts, and for his Brotherhood-wide flash game dominance.&lt;br /&gt;
&lt;br /&gt;
Currently, Strategos is likely drunk somewhere debating his selection of tropical shirts. Still refuses to retire. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Sashar Kodiak Erinos|Sashar Erinos Arconae]] ===&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Sashar Erinos&lt;br /&gt;
|dossier=1612&lt;br /&gt;
|induction=12.27.2007&lt;br /&gt;
|&lt;br /&gt;
|deeds=A well-known two-time Consul. He served for a total of 20 months over two years, with his tenure punctuated by a short interim stint by another member of the Arconae, Strategos. Sashar was responsible for guiding Arcona to victory in the [[Ninth Great Jedi War]] as [[Teroch Erinos Arconae]]. He rose through Galeres originally, before becoming Proconsul beneath Mejas in October 2007 until his ascension to the Serpentine Throne in September 2008. Additionally, he served as Combat Master from November 2011 until December 2012.&lt;br /&gt;
&lt;br /&gt;
Currently, Sashar serves as [[Aedile]] of [[House Galeres]] and an advisor to the Consul.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Orv]] ===&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Orv Dessrx&lt;br /&gt;
|dossier=8431&lt;br /&gt;
|induction=05.22.2011&lt;br /&gt;
|points=3 [S:3P]&lt;br /&gt;
|deeds=Best known for twice serving as Seneschal and once as the Herald. He served as Aedile in both Galeres and Qel-Droma in 2007, prior to being chosen as Seneschal in December 2008. He served until June 2010, taking a brief break before returning to the position in December 2010 until May 2012. The following year, in October 2013, Orv took on his second Dark Council position, serving until early 2014. He was officially re-awarded the title in February 2015 upon retiring back to Arcona. He continues to help with the SCL office, working with other DC members on larger projects.&lt;br /&gt;
&lt;br /&gt;
Currently, Orv serves as [[Praetor]] to the [[Seneschal]].&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Wuntila Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Wuntila&lt;br /&gt;
|dossier=8533&lt;br /&gt;
|induction=11.17.2011&lt;br /&gt;
|points=3 [L:3P]&lt;br /&gt;
|deeds=[[dossier:8533|Wuntila]] is a distinguished former Consul of Clan Arcona, serving from November 2011 until July 2013 following seven months as Proconsul. Wuntila also served as Aedile of Arcona during its turbulent time as an independent House, and played a pivotal role in that re-Clanning as Nadrin&#039;s second. Wuntila&#039;s tenure was marked by Arcona&#039;s resounding victory in the [[Tenth Great Jedi War]], continuing the string of dominant wins begun in GJWIX. Wuntila spent a brief period following their Consulship as [[Marick Arconae]]&#039;s Proconsul before stepping down from the Clan Summit in September 2013. &lt;br /&gt;
&lt;br /&gt;
Currently, Wuntila serves as [[Quaestor]] of [[House Galeres]] and [[Magistrate]] to the [[Regent]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Marick Arconae|Marick Tyris Arconae]] [[dossier:10214|(Wally)]] ===&lt;br /&gt;
&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Wally&lt;br /&gt;
|dossier=10214&lt;br /&gt;
|induction=02.28.2012&lt;br /&gt;
|points=8 [L:3P, S:3P, A:2P]&lt;br /&gt;
|deeds=A distinguished (allegedly) former Consul of the Clan, following a lengthy and highly successful tenure as Proconsul through the entirety of the Dark Crusades. That role was preceded by his service as Quaestor of Qel-Droma. He was Consul from July 2013 until February 2015, including during Arcona&#039;s victory in the Eleventh Great Jedi War. Additionally, Marick was the Third Hero of the [[Dark Crusade]].&lt;br /&gt;
&lt;br /&gt;
Currently, Wally serves as [[Exarch]] of the Brotherhood and [[Quaestor]] of [[House Qel-Droma]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Celahir Erinos|Celahir Erinos Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Celahir Erinos Arconae&lt;br /&gt;
|dossier=6109&lt;br /&gt;
|induction=12.2015&lt;br /&gt;
|points=&#039;&#039;Grandfathered&#039;&#039;&lt;br /&gt;
|deeds=[[dossier:6109|Celahir]] was most known for being the Quaestor of House Arcona and steering the summit through perhaps the Clans darkest time in history. Prior to that, he had served as Quaestor, Proconsul, and Consul. After Arcona reclaimed its Clan status, he served as Quaestor of House Galeres in April of 2011 to help lead through Great Jedi War X and into Februray of 2012. He would later serve as Battleteam leader of Soulfire, and Quaestor of House Qel-Droma again.}}&lt;br /&gt;
&lt;br /&gt;
=== [[dossier:13486|Atyiru Caesura Entar Tyris Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Atyiru Caesura Entar Tyris Arconae (&#039;&#039;Atty&#039;&#039;)&lt;br /&gt;
|dossier=13486&lt;br /&gt;
|induction=02.2017&lt;br /&gt;
|points=9 [L:3P, S:3P, A:3P]&lt;br /&gt;
|deeds=[[dossier:13486|Atyiru]] rose from a Battleteam Sergeant to Aedile of Galeres in July of 2013. She served for 2 years before being selected as the next Consul of Clan Arcona, which she held from 2015 to 2018. She would later go on to return to the summit as Proconsul from 2021 to 2024. A force of change from the old to the new generation of Arconans.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[dossier:91|Terran Koul]] ===&lt;br /&gt;
&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Terran Soul&lt;br /&gt;
|dossier=91&lt;br /&gt;
|induction=01.2019&lt;br /&gt;
|points=6 [L:3P, S:3P]&lt;br /&gt;
|deeds=[[dossier:91|Terran]] served as Aedile and then Quaestor of the newly reopened House Qel-Droma from 2011 to 2012. He would then serve as Battleteam LEader of Shadow Gate and Void Squadron from 2013 to 2015. He then served again as Aedile and Quaestor of Qel-Droma from 2015 to 2018 followed by Proconsul from 2018 to 2019.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Kordath Bleu]] ===&lt;br /&gt;
&lt;br /&gt;
 {{ClanTitleHolderCard&lt;br /&gt;
|name=Kordath Bleu&lt;br /&gt;
|dossier=13593&lt;br /&gt;
|induction=08.27.2020&lt;br /&gt;
|points=5 [L:3P, A:2P]&lt;br /&gt;
|deeds=[[dossier:13593|Kord]] was a Battleteam Leader, Aedile and Quaestor of Galeres, Proconsul, Consul, and Rollmaster.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Lucine Vasano]] ===&lt;br /&gt;
&lt;br /&gt;
 {{ClanTitleHolderCard&lt;br /&gt;
|name=Lucine Vasano&lt;br /&gt;
|dossier=14877&lt;br /&gt;
|induction=08.27.2020&lt;br /&gt;
|points=4 [L:3P, A:1P]&lt;br /&gt;
|deeds=[[dossier:14877|Lucine]], known as the &amp;quot;Fire Lady&amp;quot;, served as Battleteam Leader, Aedile and Quaestrix of House Qel-Droma, as well as Consul.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Zujenia]] ===&lt;br /&gt;
&lt;br /&gt;
 {{ClanTitleHolderCard&lt;br /&gt;
|name=Zujenia&lt;br /&gt;
|dossier=14615&lt;br /&gt;
|induction=08.27.2020&lt;br /&gt;
|points=6 [L:3P, A:3P]&lt;br /&gt;
|deeds=[[dossier:14615|Zujenia]] made a name for themself early on as Battleteam Sergeant than Leader of Shadow Gate, before a stint as Aedile and Quaestor of House Qel-Droma. They also served as Rollmaster before stepping down, and returned to the Summit post-title award to serve as Proconsul and Consul.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Tali Zorah|Tali Sroka]] ===&lt;br /&gt;
&lt;br /&gt;
 {{ClanTitleHolderCard&lt;br /&gt;
|name=Tali Sroka&lt;br /&gt;
|dossier=14782&lt;br /&gt;
|induction=03.23.2023&lt;br /&gt;
|points=5 [L:3P, A:2P]&lt;br /&gt;
|deeds=[[dossier:14782|Tali]] started as Aedile, but is known for being the longest to serve as Quaestrix of House Qel-Droma. She served for 5 years from 2019 to 2024, and even helped transition out with a short stint as Aedile.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Rhylance]] ===&lt;br /&gt;
&lt;br /&gt;
 {{ClanTitleHolderCard&lt;br /&gt;
|name=Dr. Ben&lt;br /&gt;
|dossier=14294&lt;br /&gt;
|induction=03.21.2024&lt;br /&gt;
|points=8 [L:3P, S:2P, A:3P]&lt;br /&gt;
|deeds=[[dossier:14294|Rhylance]] served as Quaestor of House Qel-Droma before moving on to serve as Proconsul and Consul from 2019 to 2022. Former Headmaster of the Brotherhood.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Mune Cinteroph]] ===&lt;br /&gt;
&lt;br /&gt;
 {{ClanTitleHolderCard&lt;br /&gt;
|name=Mune Cinteroph&lt;br /&gt;
|dossier=3607&lt;br /&gt;
|induction=05.09.2025 [https://www.darkjedibrotherhood.com/news/reports-a-new-arconae-rises (&#039;&#039;News Post/Fiction&#039;&#039;)]&lt;br /&gt;
|points=&#039;&#039;Grandfathered&#039;&#039;&lt;br /&gt;
|deeds=[[dossier:3607|Mune]] showed their loyalty every day after joining the Clan back in 2021. Currently serving as Battleteam Leader of Voidbreaker, their infectious positive attitude and willingless to work towards improving the Clan are an ongoing beacon and embodiment of the active Arconae. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Socorra Erinos]] ===&lt;br /&gt;
&lt;br /&gt;
 {{ClanTitleHolderCard&lt;br /&gt;
|name=Socorra Erinos&lt;br /&gt;
|dossier=12648&lt;br /&gt;
|induction=02.23.2023 (&#039;&#039;original&#039;&#039;) &#039;&#039;&#039;&#039;&#039;Reinstated&#039;&#039;&#039;&#039;&#039;: 08.16.2026&lt;br /&gt;
|points=&#039;&#039;Grandfathered&#039;&#039;&lt;br /&gt;
|deeds=Former [[Herald]] and cornerstone member of the clan for over a decade. Former Quaestor and Aedile of House Galeres, and one of the only members to receive a double war promotion for their feats during GJWX. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Inactive Title Bearers ==&lt;br /&gt;
&lt;br /&gt;
=== [[Mejas Doto]] ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awarded Clan Title:&#039;&#039;&#039; 11.21.2003&lt;br /&gt;
&lt;br /&gt;
[[dossier:50|Mejas Doto, di Primus Tenebrous Arconae]], was the first awarded the Clan title for his service as Consul, and as a result uses a modified version of the standard Clan title, &amp;quot;Primus.&amp;quot; Mejas also served the Brotherhood as Headmaster from June 2001 until March 2002. His first reign as Consul lasted from April 2003 until May 2004, though he went on to serve as Quaestor of Qel-Droma (for the &#039;&#039;third&#039;&#039; time, after serving in 2001 and early 2003). &lt;br /&gt;
&lt;br /&gt;
Currently, Mejas’ whereabouts are unknown.&lt;br /&gt;
&lt;br /&gt;
=== [[Malidir Trepidus Erinos|Malidir Trepidus Erinos Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awarded Clan Title:&#039;&#039;&#039; 06.17.2008&lt;br /&gt;
&lt;br /&gt;
[[dossier:6684|Malidir Trepidus Erinos Arconae]] was the First Hero of the [[Ninth Great Jedi War]], and is one of the Brotherhood&#039;s greatest gamers. He has served multiple tours as Quaestor of Galeres, in 2007 and 2008, and has been Rollmaster of both Houses. His effort in GJWIX was critical to the Clan&#039;s victory.&lt;br /&gt;
&lt;br /&gt;
Currently, Malidir’s whereabouts are unknown.&lt;br /&gt;
&lt;br /&gt;
=== [[Nadrin Erinos Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awarded Clan Title:&#039;&#039;&#039; 05.09.2009&lt;br /&gt;
&lt;br /&gt;
[[dossier:2555|Nadrin Erinos Arconae]], first awarded the di Tenebrous Arconae title as [[Zandro Savric Erinos]], is a former Consul most well known for being the leader to oversee the transition back from independent House to Clan in 2011. He was Arcona&#039;s leader from September 2010 until November 2011, first as Quaestor and then as Consul. He served as Quaestor of Galeres and Qel-Droma in 2007 and 2008, and like Teroch and Malidir, hailed from Soulfire Strike Team.&lt;br /&gt;
&lt;br /&gt;
Currently, Nadrin&#039;s whereabouts are unknown.&lt;br /&gt;
&lt;br /&gt;
=== [[Timeros Caesus Entar|Timeros Caesus Entar Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awarded Clan Title:&#039;&#039;&#039; 05.09.2009&lt;br /&gt;
&lt;br /&gt;
[[dossier:25|Timeros Caesus Entar Arconae]] is most noted for his service as Consul of the Clan from June until October of 2007. A distinguished ACC combatant and Champion, Timeros later served as Combat Master from March until November 2011 -- his second stint, after occupying the position before 2003. Additionally, he has served Arcona extensively as its Rollmaster (April 2011 to January 2013), revolutionizing the position and establishing many of the protocols that remain in place today. &lt;br /&gt;
&lt;br /&gt;
Currently, Timeros&#039; &lt;br /&gt;
&lt;br /&gt;
=== [[Legorii|Legorii Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awarded Clan Title:&#039;&#039;&#039; 02.28.2015&lt;br /&gt;
&lt;br /&gt;
[[dossier:8893|Legorii Arconae]] was awarded the Clan title during his time as Proconsul, under both Marick and Atyiru, after twice serving as Quaestor of House Qel-Droma. Legorii also placed 9th in the Ninth Great Jedi War, and was the top individual scorer in the Eleventh Great Jedi War after placing in 7 of 11 events.&lt;br /&gt;
&lt;br /&gt;
Currently, Legorii&#039;s whereabouts are unknown. &lt;br /&gt;
&lt;br /&gt;
=== Deceased Title Bearers (Narrative) ===&lt;br /&gt;
&lt;br /&gt;
The following characters are deceased, though all have been reborn in some fashion as present members of the Arconae.&lt;br /&gt;
&lt;br /&gt;
* [[Zandro Savric Erinos|Zandro Savric Erinos Arconae]]&lt;br /&gt;
&lt;br /&gt;
=== Former Title Bearers ===&lt;br /&gt;
&lt;br /&gt;
The followings members have been awarded the Arcona title but have had it removed as a result of leaving the Clan or through personal misconduct unbecoming of a leader and member.&lt;br /&gt;
&lt;br /&gt;
* Khobai Wrathraven&lt;br /&gt;
* Voranyen d’Tana&lt;br /&gt;
* Halcyon Rokir&lt;br /&gt;
* Alex d&#039;Tana&lt;br /&gt;
* Koskian &#039;Psyko&#039; d&#039;Tana&lt;br /&gt;
* Denath Ciarus&lt;br /&gt;
* Quejo Drakai Xyler&lt;br /&gt;
* [[Cethgus Entar]]&lt;br /&gt;
&lt;br /&gt;
== Ceremonial Ink ==&lt;br /&gt;
As an optional narrative choice that is more about tradition than anything else: all Arconae are marked by a runic tattoo etched with black ink. The tattoo consists of the Arcona emblem entombed in a circle of runic markings. The ink, fused with Sith Alchemy techniques, is unique in that it is poisonous to anyone else besides the bearer. This means that an individual batch of ink is made for each new Arconae. This aspect of the tattoo helps lay claim to validity of the Arconae in question as the ink would kill anyone else trying to impersonate them.&lt;br /&gt;
&lt;br /&gt;
== Historical Process (Legacy) ==&lt;br /&gt;
&lt;br /&gt;
Historically, Arconae were voted in by the existing body of Arconae with a simple majority required to induct a member. Anyone who earned the title previously has retained their title out of respect for the contributions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Historical Process&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Qualifications ===&lt;br /&gt;
The title of di Tenebrous Arconae is awarded to those who have shown unwavering dedication and loyalty to Clan Arcona though long-standing activity and leadership; being a positive influence on Clan culture; and going above and beyond to help, encourage, and mentor their fellow Arconans.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Induction ===&lt;br /&gt;
Prospective members are nominated by an Active Arconae, or the Arconan Consul. Such nominations are voted on by all &#039;&#039;Active&#039;&#039; Arconae. Votes are held via email. All Arconae are emailed or messaged with the prospective member&#039;s information and the reason(s) for their nomination. The Arconae then have a week to discuss and cast votes. A &#039;&#039;&#039;simple In-favor&#039;&#039;&#039; is required to bestow the title of Arconae. Non-voting members do not count for or against.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Responsibilities ===&lt;br /&gt;
Arconae are expected to represent Clan Arcona in a positive light. They are role models that should serve as a beacon for the expectations and values the Clan strives to maintain in terms of inclusion and empowerment. They are also granted an advisory role to the Clan Summit, which is a privilege, not a right. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Arcona}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Di Tenebrous Arconae]][[Category:Arcona]] [[Category:Titles]]&lt;/div&gt;</summary>
		<author><name>Mune</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Di_Tenebrous_Arconae&amp;diff=202728</id>
		<title>Di Tenebrous Arconae</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Di_Tenebrous_Arconae&amp;diff=202728"/>
		<updated>2026-08-17T23:53:05Z</updated>

		<summary type="html">&lt;p&gt;Mune: /* Strategos Thanatos Entar Arconae */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rdb|exd|nor}}&lt;br /&gt;
{{DISPLAYTITLE:di Tenebrous Arconae}}&lt;br /&gt;
{{Organization&lt;br /&gt;
|name= &#039;&#039;di Tenebrous&#039;&#039; Arconae&lt;br /&gt;
|image=[[File:Di Tenebrous Arconaetat.jpg|250px]]&lt;br /&gt;
|founder=&lt;br /&gt;
|leader=&lt;br /&gt;
|members=&lt;br /&gt;
|headquarters=&lt;br /&gt;
|locations=&lt;br /&gt;
|formed=&lt;br /&gt;
|founded=21 ABY&lt;br /&gt;
|fragmented=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|affiliation=[[Arcona|Clan Arcona]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
One of the highest honors an Arconan can receive is to be awarded the title &#039;&#039;&#039;di Tenebrous Arconae&#039;&#039;&#039;. It is an achievement that rewards long term &#039;&#039;&#039;leadership&#039;&#039;&#039;, &#039;&#039;activity&#039;&#039;, and service to the Clan, as well as having a positive impact on the Brotherhood as a member of Arcona. Although the title is awarded for the real life efforts of the member who earns the honorific, the member may choose which, if any, of their in-universe characters to apply it to. The title is strictly honorary, and does not entitle members to any special influence over clan affairs beyond being a respected voice for their dedication and commitment to the Clan. &lt;br /&gt;
&lt;br /&gt;
= Criteria =&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Please see the [[Clan Title Census#Clan Arcona - Arconae|Clan Title Census]]page for the official census.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Arcona Clan title has meant different things to different people over the Clans history. After a collaborative effort between the Summit the existing title holders, and the members, the criteria has now been reconciled into guidelines that can best be represented by  a member following a path of &#039;&#039;&#039;Leadership&#039;&#039;&#039;, &#039;&#039;&#039;Service&#039;&#039;&#039;, and/or &#039;&#039;&#039;Activity&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Obtaining&#039;&#039;&#039;: All members of Clan Arcona are eligible to earn the Clan Title. They are required to do the following:&lt;br /&gt;
* Spend two (2) years in Clan Arcona &lt;br /&gt;
* Earn 500,000 [[Credit_Award_Policy#Clan_Credits|Clan Credits]]&lt;br /&gt;
* Organize ten (10) competitions&lt;br /&gt;
* Earn three (3) points from the following table. This is in addition to the above totals:&lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;95%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;text-align: center; color: #ffffff; font-variant:small-caps; font-size:larger; background-color: #32707F; text-align:center;&amp;quot; | &#039;&#039;&#039;Arcona Title Points&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #0F2C33; color: #FFFFFF&amp;quot;| &lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #0F2C33; color: #FFFFFF&amp;quot;| &#039;&#039;&#039;1 Point&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #0F2C33; color: #FFFFFF&amp;quot;| &#039;&#039;&#039;2 Points&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #0F2C33; color: #FFFFFF&amp;quot;| &#039;&#039;&#039;3 Points&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leadership&#039;&#039;&#039; &amp;lt;br /&amp;gt; &#039;&#039;(Any level of Clan leadership)&#039;&#039;&lt;br /&gt;
| 1 year of Clan leadership &amp;lt;br /&amp;gt; (365 days)&lt;br /&gt;
| 1.75 years of Clan leadership &amp;lt;br /&amp;gt; (639 days)&lt;br /&gt;
| 3.5 years of Clan leadership &amp;lt;br /&amp;gt; (1,278 days)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Service*&#039;&#039;&#039; &amp;lt;br /&amp;gt; &#039;&#039;(Service while retaining membership in the Clan)&#039;&#039;&lt;br /&gt;
| 2 years of DC Staff service &amp;lt;br /&amp;gt; (730 days)&lt;br /&gt;
| 3 years of DC Staff Service &amp;lt;br /&amp;gt; (1,095 days)&lt;br /&gt;
| 5 years of DC Staff service &amp;lt;br /&amp;gt; (1,826 days)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Activity&#039;&#039;&#039; &amp;lt;br /&amp;gt; &#039;&#039;(In addition to the baseline above)&#039;&#039;&lt;br /&gt;
| +1 Million Clan Credits &amp;lt;br /&amp;gt; +10 competitions organized&lt;br /&gt;
| +2 Million Clan Credits &amp;lt;br /&amp;gt; +20 competitions organized&lt;br /&gt;
| +3.5 Million Clan Credits &amp;lt;br /&amp;gt; +40 competitions organized&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: #32707F&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; * Must be a member of the Clan for DC service to count. Ex: Tribune, Praetor, Magistrate, Docent, etc. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Regaining&#039;&#039;&#039;: A member who has lost their Clan Arcona title due to transferring to another clan may earn the Clan Title again by doing the following:&lt;br /&gt;
* Spend six (6) months in Clan Arcona&lt;br /&gt;
&lt;br /&gt;
=== Forfeit of Title ===&lt;br /&gt;
An Arconae forfeits their clan title when they transfer to another Clan, or external action is taken by the Grand Masters or Justicar. Rogues does not count and a title holder will retain their title. &lt;br /&gt;
==== Grace Period ====&lt;br /&gt;
If outside of the grace period of (7) days, any return to Arcona will temporarily reset that member&#039;s baseline requirements by half the requirement amount (not half of their earned amount) and none of the baseline requirements can drop below 0.&lt;br /&gt;
&lt;br /&gt;
Once they&#039;ve earned their way back up to the baseline, the temporary resetting of their baseline requirements is removed and any and all years, credits, and competitions they gained for the Clan will count toward the point system.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This temporary reset ONLY impacts the baseline numbers and only as long as it takes to satisfy the baseline. Any leadership time you&#039;ve spent, DC staff time, credit totals, and competitions organized will all be present and apply toward Arconae once the baseline is met (including what you&#039;ve earned in the interim).&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Regain Title ===&lt;br /&gt;
A member who has lost their Clan Arcona title due to transferring to another clan may earn the Clan Title again by doing the following:&lt;br /&gt;
&lt;br /&gt;
* Spend six (6) months in Clan Arcona&lt;br /&gt;
&lt;br /&gt;
== Current and Previous Title Holders ==&lt;br /&gt;
&lt;br /&gt;
=== [[Bril Teg Erinos]] ===&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Bril Teg Erinos&lt;br /&gt;
|dossier=16835&lt;br /&gt;
|induction=08.17.2026&lt;br /&gt;
|&lt;br /&gt;
|deeds=Bril the Builder, among his many accolades, has spent every day since transferring into Clan Arcona contributing to the community, encouraging others around him to get involved, and leads by example. He continues to grow and does not let obstacles slow him down, contributing daily to our lore while being one of the most active members in the Clan bringing home over 3,000,000 credits. Beyond the metrics, he is a model Arconan that represents us in a positive way to the rest of the club.&lt;br /&gt;
&lt;br /&gt;
Very few members embody the “mamba” mentality, but Bril blends competitive spirit with creativity, and positivity that is infectious to both new and veteran members alike.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[James Lucius Entar Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=James Lucius Entar Arconae&lt;br /&gt;
|dossier=1294&lt;br /&gt;
|induction=11.21.2003&lt;br /&gt;
|&lt;br /&gt;
|deeds=James Lucius Entar Arconae, the current Seneschal of the Brotherhood, has served Arcona in various positions, including Consul...but has spent many long years in service to the Brotherhood, allowing us to have any modern features or activity platforms. He is largely responsible for why this club has endured over the years, and as one of the oldest and original Arconae, he sets a blazing example of what the title can mean. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Strategos Thanatos Entar Arconae]] ===&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Strategos Thanatos Entar Arconae&lt;br /&gt;
|dossier=1279&lt;br /&gt;
|induction=08.31.2004&lt;br /&gt;
|&lt;br /&gt;
|deeds=A notable Arconan Consul, first serving from September 2006 until June 2007. He has also twice served as Proconsul of Arcona, most recently from March until August 2009. His second tour as Consul began in August 2009 and concluded in October 2009. Besides these positions, Strategos has been Quaestor of Qel-Droma and Aedile and Rollmaster of Galeres, and has worked in various support roles for the Dark Council. Strategos is also noted for the abhorrent quality and unsettling colors of his shirts, and for his Brotherhood-wide flash game dominance.&lt;br /&gt;
&lt;br /&gt;
Currently, Strategos is likely drunk somewhere debating his selection of tropical shirts. Still refuses to retire. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Sashar Kodiak Erinos|Sashar Erinos Arconae]] ===&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Sashar Erinos&lt;br /&gt;
|dossier=1612&lt;br /&gt;
|induction=12.27.2007&lt;br /&gt;
|points=&#039;&#039;Grandfathered&#039;&#039;&lt;br /&gt;
|deeds=A well-known two-time Consul. He served for a total of 20 months over two years, with his tenure punctuated by a short interim stint by another member of the Arconae, Strategos. Sashar was responsible for guiding Arcona to victory in the [[Ninth Great Jedi War]] as [[Teroch Erinos Arconae]]. He rose through Galeres originally, before becoming Proconsul beneath Mejas in October 2007 until his ascension to the Serpentine Throne in September 2008. Additionally, he served as Combat Master from November 2011 until December 2012.&lt;br /&gt;
&lt;br /&gt;
Currently, Sashar serves as [[Aedile]] of [[House Galeres]] and an advisor to the Consul.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Orv]] ===&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Orv Dessrx&lt;br /&gt;
|dossier=8431&lt;br /&gt;
|induction=05.22.2011&lt;br /&gt;
|points=3 [S:3P]&lt;br /&gt;
|deeds=Best known for twice serving as Seneschal and once as the Herald. He served as Aedile in both Galeres and Qel-Droma in 2007, prior to being chosen as Seneschal in December 2008. He served until June 2010, taking a brief break before returning to the position in December 2010 until May 2012. The following year, in October 2013, Orv took on his second Dark Council position, serving until early 2014. He was officially re-awarded the title in February 2015 upon retiring back to Arcona. He continues to help with the SCL office, working with other DC members on larger projects.&lt;br /&gt;
&lt;br /&gt;
Currently, Orv serves as [[Praetor]] to the [[Seneschal]].&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Wuntila Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Wuntila&lt;br /&gt;
|dossier=8533&lt;br /&gt;
|induction=11.17.2011&lt;br /&gt;
|points=3 [L:3P]&lt;br /&gt;
|deeds=[[dossier:8533|Wuntila]] is a distinguished former Consul of Clan Arcona, serving from November 2011 until July 2013 following seven months as Proconsul. Wuntila also served as Aedile of Arcona during its turbulent time as an independent House, and played a pivotal role in that re-Clanning as Nadrin&#039;s second. Wuntila&#039;s tenure was marked by Arcona&#039;s resounding victory in the [[Tenth Great Jedi War]], continuing the string of dominant wins begun in GJWIX. Wuntila spent a brief period following their Consulship as [[Marick Arconae]]&#039;s Proconsul before stepping down from the Clan Summit in September 2013. &lt;br /&gt;
&lt;br /&gt;
Currently, Wuntila serves as [[Quaestor]] of [[House Galeres]] and [[Magistrate]] to the [[Regent]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Marick Arconae|Marick Tyris Arconae]] [[dossier:10214|(Wally)]] ===&lt;br /&gt;
&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Wally&lt;br /&gt;
|dossier=10214&lt;br /&gt;
|induction=02.28.2012&lt;br /&gt;
|points=8 [L:3P, S:3P, A:2P]&lt;br /&gt;
|deeds=A distinguished (allegedly) former Consul of the Clan, following a lengthy and highly successful tenure as Proconsul through the entirety of the Dark Crusades. That role was preceded by his service as Quaestor of Qel-Droma. He was Consul from July 2013 until February 2015, including during Arcona&#039;s victory in the Eleventh Great Jedi War. Additionally, Marick was the Third Hero of the [[Dark Crusade]].&lt;br /&gt;
&lt;br /&gt;
Currently, Wally serves as [[Exarch]] of the Brotherhood and [[Quaestor]] of [[House Qel-Droma]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Celahir Erinos|Celahir Erinos Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Celahir Erinos Arconae&lt;br /&gt;
|dossier=6109&lt;br /&gt;
|induction=12.2015&lt;br /&gt;
|points=&#039;&#039;Grandfathered&#039;&#039;&lt;br /&gt;
|deeds=[[dossier:6109|Celahir]] was most known for being the Quaestor of House Arcona and steering the summit through perhaps the Clans darkest time in history. Prior to that, he had served as Quaestor, Proconsul, and Consul. After Arcona reclaimed its Clan status, he served as Quaestor of House Galeres in April of 2011 to help lead through Great Jedi War X and into Februray of 2012. He would later serve as Battleteam leader of Soulfire, and Quaestor of House Qel-Droma again.}}&lt;br /&gt;
&lt;br /&gt;
=== [[dossier:13486|Atyiru Caesura Entar Tyris Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Atyiru Caesura Entar Tyris Arconae (&#039;&#039;Atty&#039;&#039;)&lt;br /&gt;
|dossier=13486&lt;br /&gt;
|induction=02.2017&lt;br /&gt;
|points=9 [L:3P, S:3P, A:3P]&lt;br /&gt;
|deeds=[[dossier:13486|Atyiru]] rose from a Battleteam Sergeant to Aedile of Galeres in July of 2013. She served for 2 years before being selected as the next Consul of Clan Arcona, which she held from 2015 to 2018. She would later go on to return to the summit as Proconsul from 2021 to 2024. A force of change from the old to the new generation of Arconans.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[dossier:91|Terran Koul]] ===&lt;br /&gt;
&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Terran Soul&lt;br /&gt;
|dossier=91&lt;br /&gt;
|induction=01.2019&lt;br /&gt;
|points=6 [L:3P, S:3P]&lt;br /&gt;
|deeds=[[dossier:91|Terran]] served as Aedile and then Quaestor of the newly reopened House Qel-Droma from 2011 to 2012. He would then serve as Battleteam LEader of Shadow Gate and Void Squadron from 2013 to 2015. He then served again as Aedile and Quaestor of Qel-Droma from 2015 to 2018 followed by Proconsul from 2018 to 2019.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Kordath Bleu]] ===&lt;br /&gt;
&lt;br /&gt;
 {{ClanTitleHolderCard&lt;br /&gt;
|name=Kordath Bleu&lt;br /&gt;
|dossier=13593&lt;br /&gt;
|induction=08.27.2020&lt;br /&gt;
|points=5 [L:3P, A:2P]&lt;br /&gt;
|deeds=[[dossier:13593|Kord]] was a Battleteam Leader, Aedile and Quaestor of Galeres, Proconsul, Consul, and Rollmaster.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Lucine Vasano]] ===&lt;br /&gt;
&lt;br /&gt;
 {{ClanTitleHolderCard&lt;br /&gt;
|name=Lucine Vasano&lt;br /&gt;
|dossier=14877&lt;br /&gt;
|induction=08.27.2020&lt;br /&gt;
|points=4 [L:3P, A:1P]&lt;br /&gt;
|deeds=[[dossier:14877|Lucine]], known as the &amp;quot;Fire Lady&amp;quot;, served as Battleteam Leader, Aedile and Quaestrix of House Qel-Droma, as well as Consul.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Zujenia]] ===&lt;br /&gt;
&lt;br /&gt;
 {{ClanTitleHolderCard&lt;br /&gt;
|name=Zujenia&lt;br /&gt;
|dossier=14615&lt;br /&gt;
|induction=08.27.2020&lt;br /&gt;
|points=6 [L:3P, A:3P]&lt;br /&gt;
|deeds=[[dossier:14615|Zujenia]] made a name for themself early on as Battleteam Sergeant than Leader of Shadow Gate, before a stint as Aedile and Quaestor of House Qel-Droma. They also served as Rollmaster before stepping down, and returned to the Summit post-title award to serve as Proconsul and Consul.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Tali Zorah|Tali Sroka]] ===&lt;br /&gt;
&lt;br /&gt;
 {{ClanTitleHolderCard&lt;br /&gt;
|name=Tali Sroka&lt;br /&gt;
|dossier=14782&lt;br /&gt;
|induction=03.23.2023&lt;br /&gt;
|points=5 [L:3P, A:2P]&lt;br /&gt;
|deeds=[[dossier:14782|Tali]] started as Aedile, but is known for being the longest to serve as Quaestrix of House Qel-Droma. She served for 5 years from 2019 to 2024, and even helped transition out with a short stint as Aedile.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Rhylance]] ===&lt;br /&gt;
&lt;br /&gt;
 {{ClanTitleHolderCard&lt;br /&gt;
|name=Dr. Ben&lt;br /&gt;
|dossier=14294&lt;br /&gt;
|induction=03.21.2024&lt;br /&gt;
|points=8 [L:3P, S:2P, A:3P]&lt;br /&gt;
|deeds=[[dossier:14294|Rhylance]] served as Quaestor of House Qel-Droma before moving on to serve as Proconsul and Consul from 2019 to 2022. Former Headmaster of the Brotherhood.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Mune Cinteroph]] ===&lt;br /&gt;
&lt;br /&gt;
 {{ClanTitleHolderCard&lt;br /&gt;
|name=Mune Cinteroph&lt;br /&gt;
|dossier=3607&lt;br /&gt;
|induction=05.09.2025 [https://www.darkjedibrotherhood.com/news/reports-a-new-arconae-rises (&#039;&#039;News Post/Fiction&#039;&#039;)]&lt;br /&gt;
|points=&#039;&#039;Grandfathered&#039;&#039;&lt;br /&gt;
|deeds=[[dossier:3607|Mune]] showed their loyalty every day after joining the Clan back in 2021. Currently serving as Battleteam Leader of Voidbreaker, their infectious positive attitude and willingless to work towards improving the Clan are an ongoing beacon and embodiment of the active Arconae. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Socorra Erinos]] ===&lt;br /&gt;
&lt;br /&gt;
 {{ClanTitleHolderCard&lt;br /&gt;
|name=Socorra Erinos&lt;br /&gt;
|dossier=12648&lt;br /&gt;
|induction=02.23.2023 (&#039;&#039;original&#039;&#039;) &#039;&#039;&#039;&#039;&#039;Reinstated&#039;&#039;&#039;&#039;&#039;: 08.16.2026&lt;br /&gt;
|points=&#039;&#039;Grandfathered&#039;&#039;&lt;br /&gt;
|deeds=Former [[Herald]] and cornerstone member of the clan for over a decade. Former Quaestor and Aedile of House Galeres, and one of the only members to receive a double war promotion for their feats during GJWX. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Inactive Title Bearers ==&lt;br /&gt;
&lt;br /&gt;
=== [[Mejas Doto]] ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awarded Clan Title:&#039;&#039;&#039; 11.21.2003&lt;br /&gt;
&lt;br /&gt;
[[dossier:50|Mejas Doto, di Primus Tenebrous Arconae]], was the first awarded the Clan title for his service as Consul, and as a result uses a modified version of the standard Clan title, &amp;quot;Primus.&amp;quot; Mejas also served the Brotherhood as Headmaster from June 2001 until March 2002. His first reign as Consul lasted from April 2003 until May 2004, though he went on to serve as Quaestor of Qel-Droma (for the &#039;&#039;third&#039;&#039; time, after serving in 2001 and early 2003). &lt;br /&gt;
&lt;br /&gt;
Currently, Mejas’ whereabouts are unknown.&lt;br /&gt;
&lt;br /&gt;
=== [[Malidir Trepidus Erinos|Malidir Trepidus Erinos Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awarded Clan Title:&#039;&#039;&#039; 06.17.2008&lt;br /&gt;
&lt;br /&gt;
[[dossier:6684|Malidir Trepidus Erinos Arconae]] was the First Hero of the [[Ninth Great Jedi War]], and is one of the Brotherhood&#039;s greatest gamers. He has served multiple tours as Quaestor of Galeres, in 2007 and 2008, and has been Rollmaster of both Houses. His effort in GJWIX was critical to the Clan&#039;s victory.&lt;br /&gt;
&lt;br /&gt;
Currently, Malidir’s whereabouts are unknown.&lt;br /&gt;
&lt;br /&gt;
=== [[Nadrin Erinos Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awarded Clan Title:&#039;&#039;&#039; 05.09.2009&lt;br /&gt;
&lt;br /&gt;
[[dossier:2555|Nadrin Erinos Arconae]], first awarded the di Tenebrous Arconae title as [[Zandro Savric Erinos]], is a former Consul most well known for being the leader to oversee the transition back from independent House to Clan in 2011. He was Arcona&#039;s leader from September 2010 until November 2011, first as Quaestor and then as Consul. He served as Quaestor of Galeres and Qel-Droma in 2007 and 2008, and like Teroch and Malidir, hailed from Soulfire Strike Team.&lt;br /&gt;
&lt;br /&gt;
Currently, Nadrin&#039;s whereabouts are unknown.&lt;br /&gt;
&lt;br /&gt;
=== [[Timeros Caesus Entar|Timeros Caesus Entar Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awarded Clan Title:&#039;&#039;&#039; 05.09.2009&lt;br /&gt;
&lt;br /&gt;
[[dossier:25|Timeros Caesus Entar Arconae]] is most noted for his service as Consul of the Clan from June until October of 2007. A distinguished ACC combatant and Champion, Timeros later served as Combat Master from March until November 2011 -- his second stint, after occupying the position before 2003. Additionally, he has served Arcona extensively as its Rollmaster (April 2011 to January 2013), revolutionizing the position and establishing many of the protocols that remain in place today. &lt;br /&gt;
&lt;br /&gt;
Currently, Timeros&#039; &lt;br /&gt;
&lt;br /&gt;
=== [[Legorii|Legorii Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awarded Clan Title:&#039;&#039;&#039; 02.28.2015&lt;br /&gt;
&lt;br /&gt;
[[dossier:8893|Legorii Arconae]] was awarded the Clan title during his time as Proconsul, under both Marick and Atyiru, after twice serving as Quaestor of House Qel-Droma. Legorii also placed 9th in the Ninth Great Jedi War, and was the top individual scorer in the Eleventh Great Jedi War after placing in 7 of 11 events.&lt;br /&gt;
&lt;br /&gt;
Currently, Legorii&#039;s whereabouts are unknown. &lt;br /&gt;
&lt;br /&gt;
=== Deceased Title Bearers (Narrative) ===&lt;br /&gt;
&lt;br /&gt;
The following characters are deceased, though all have been reborn in some fashion as present members of the Arconae.&lt;br /&gt;
&lt;br /&gt;
* [[Zandro Savric Erinos|Zandro Savric Erinos Arconae]]&lt;br /&gt;
&lt;br /&gt;
=== Former Title Bearers ===&lt;br /&gt;
&lt;br /&gt;
The followings members have been awarded the Arcona title but have had it removed as a result of leaving the Clan or through personal misconduct unbecoming of a leader and member.&lt;br /&gt;
&lt;br /&gt;
* Khobai Wrathraven&lt;br /&gt;
* Voranyen d’Tana&lt;br /&gt;
* Halcyon Rokir&lt;br /&gt;
* Alex d&#039;Tana&lt;br /&gt;
* Koskian &#039;Psyko&#039; d&#039;Tana&lt;br /&gt;
* Denath Ciarus&lt;br /&gt;
* Quejo Drakai Xyler&lt;br /&gt;
* [[Cethgus Entar]]&lt;br /&gt;
&lt;br /&gt;
== Ceremonial Ink ==&lt;br /&gt;
As an optional narrative choice that is more about tradition than anything else: all Arconae are marked by a runic tattoo etched with black ink. The tattoo consists of the Arcona emblem entombed in a circle of runic markings. The ink, fused with Sith Alchemy techniques, is unique in that it is poisonous to anyone else besides the bearer. This means that an individual batch of ink is made for each new Arconae. This aspect of the tattoo helps lay claim to validity of the Arconae in question as the ink would kill anyone else trying to impersonate them.&lt;br /&gt;
&lt;br /&gt;
== Historical Process (Legacy) ==&lt;br /&gt;
&lt;br /&gt;
Historically, Arconae were voted in by the existing body of Arconae with a simple majority required to induct a member. Anyone who earned the title previously has retained their title out of respect for the contributions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Historical Process&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Qualifications ===&lt;br /&gt;
The title of di Tenebrous Arconae is awarded to those who have shown unwavering dedication and loyalty to Clan Arcona though long-standing activity and leadership; being a positive influence on Clan culture; and going above and beyond to help, encourage, and mentor their fellow Arconans.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Induction ===&lt;br /&gt;
Prospective members are nominated by an Active Arconae, or the Arconan Consul. Such nominations are voted on by all &#039;&#039;Active&#039;&#039; Arconae. Votes are held via email. All Arconae are emailed or messaged with the prospective member&#039;s information and the reason(s) for their nomination. The Arconae then have a week to discuss and cast votes. A &#039;&#039;&#039;simple In-favor&#039;&#039;&#039; is required to bestow the title of Arconae. Non-voting members do not count for or against.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Responsibilities ===&lt;br /&gt;
Arconae are expected to represent Clan Arcona in a positive light. They are role models that should serve as a beacon for the expectations and values the Clan strives to maintain in terms of inclusion and empowerment. They are also granted an advisory role to the Clan Summit, which is a privilege, not a right. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Arcona}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Di Tenebrous Arconae]][[Category:Arcona]] [[Category:Titles]]&lt;/div&gt;</summary>
		<author><name>Mune</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Di_Tenebrous_Arconae&amp;diff=202727</id>
		<title>Di Tenebrous Arconae</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Di_Tenebrous_Arconae&amp;diff=202727"/>
		<updated>2026-08-17T23:52:57Z</updated>

		<summary type="html">&lt;p&gt;Mune: /* James Lucius Entar Arconae */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rdb|exd|nor}}&lt;br /&gt;
{{DISPLAYTITLE:di Tenebrous Arconae}}&lt;br /&gt;
{{Organization&lt;br /&gt;
|name= &#039;&#039;di Tenebrous&#039;&#039; Arconae&lt;br /&gt;
|image=[[File:Di Tenebrous Arconaetat.jpg|250px]]&lt;br /&gt;
|founder=&lt;br /&gt;
|leader=&lt;br /&gt;
|members=&lt;br /&gt;
|headquarters=&lt;br /&gt;
|locations=&lt;br /&gt;
|formed=&lt;br /&gt;
|founded=21 ABY&lt;br /&gt;
|fragmented=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|affiliation=[[Arcona|Clan Arcona]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
One of the highest honors an Arconan can receive is to be awarded the title &#039;&#039;&#039;di Tenebrous Arconae&#039;&#039;&#039;. It is an achievement that rewards long term &#039;&#039;&#039;leadership&#039;&#039;&#039;, &#039;&#039;activity&#039;&#039;, and service to the Clan, as well as having a positive impact on the Brotherhood as a member of Arcona. Although the title is awarded for the real life efforts of the member who earns the honorific, the member may choose which, if any, of their in-universe characters to apply it to. The title is strictly honorary, and does not entitle members to any special influence over clan affairs beyond being a respected voice for their dedication and commitment to the Clan. &lt;br /&gt;
&lt;br /&gt;
= Criteria =&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Please see the [[Clan Title Census#Clan Arcona - Arconae|Clan Title Census]]page for the official census.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Arcona Clan title has meant different things to different people over the Clans history. After a collaborative effort between the Summit the existing title holders, and the members, the criteria has now been reconciled into guidelines that can best be represented by  a member following a path of &#039;&#039;&#039;Leadership&#039;&#039;&#039;, &#039;&#039;&#039;Service&#039;&#039;&#039;, and/or &#039;&#039;&#039;Activity&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Obtaining&#039;&#039;&#039;: All members of Clan Arcona are eligible to earn the Clan Title. They are required to do the following:&lt;br /&gt;
* Spend two (2) years in Clan Arcona &lt;br /&gt;
* Earn 500,000 [[Credit_Award_Policy#Clan_Credits|Clan Credits]]&lt;br /&gt;
* Organize ten (10) competitions&lt;br /&gt;
* Earn three (3) points from the following table. This is in addition to the above totals:&lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;95%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;text-align: center; color: #ffffff; font-variant:small-caps; font-size:larger; background-color: #32707F; text-align:center;&amp;quot; | &#039;&#039;&#039;Arcona Title Points&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #0F2C33; color: #FFFFFF&amp;quot;| &lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #0F2C33; color: #FFFFFF&amp;quot;| &#039;&#039;&#039;1 Point&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #0F2C33; color: #FFFFFF&amp;quot;| &#039;&#039;&#039;2 Points&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #0F2C33; color: #FFFFFF&amp;quot;| &#039;&#039;&#039;3 Points&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leadership&#039;&#039;&#039; &amp;lt;br /&amp;gt; &#039;&#039;(Any level of Clan leadership)&#039;&#039;&lt;br /&gt;
| 1 year of Clan leadership &amp;lt;br /&amp;gt; (365 days)&lt;br /&gt;
| 1.75 years of Clan leadership &amp;lt;br /&amp;gt; (639 days)&lt;br /&gt;
| 3.5 years of Clan leadership &amp;lt;br /&amp;gt; (1,278 days)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Service*&#039;&#039;&#039; &amp;lt;br /&amp;gt; &#039;&#039;(Service while retaining membership in the Clan)&#039;&#039;&lt;br /&gt;
| 2 years of DC Staff service &amp;lt;br /&amp;gt; (730 days)&lt;br /&gt;
| 3 years of DC Staff Service &amp;lt;br /&amp;gt; (1,095 days)&lt;br /&gt;
| 5 years of DC Staff service &amp;lt;br /&amp;gt; (1,826 days)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Activity&#039;&#039;&#039; &amp;lt;br /&amp;gt; &#039;&#039;(In addition to the baseline above)&#039;&#039;&lt;br /&gt;
| +1 Million Clan Credits &amp;lt;br /&amp;gt; +10 competitions organized&lt;br /&gt;
| +2 Million Clan Credits &amp;lt;br /&amp;gt; +20 competitions organized&lt;br /&gt;
| +3.5 Million Clan Credits &amp;lt;br /&amp;gt; +40 competitions organized&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: #32707F&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; * Must be a member of the Clan for DC service to count. Ex: Tribune, Praetor, Magistrate, Docent, etc. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Regaining&#039;&#039;&#039;: A member who has lost their Clan Arcona title due to transferring to another clan may earn the Clan Title again by doing the following:&lt;br /&gt;
* Spend six (6) months in Clan Arcona&lt;br /&gt;
&lt;br /&gt;
=== Forfeit of Title ===&lt;br /&gt;
An Arconae forfeits their clan title when they transfer to another Clan, or external action is taken by the Grand Masters or Justicar. Rogues does not count and a title holder will retain their title. &lt;br /&gt;
==== Grace Period ====&lt;br /&gt;
If outside of the grace period of (7) days, any return to Arcona will temporarily reset that member&#039;s baseline requirements by half the requirement amount (not half of their earned amount) and none of the baseline requirements can drop below 0.&lt;br /&gt;
&lt;br /&gt;
Once they&#039;ve earned their way back up to the baseline, the temporary resetting of their baseline requirements is removed and any and all years, credits, and competitions they gained for the Clan will count toward the point system.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This temporary reset ONLY impacts the baseline numbers and only as long as it takes to satisfy the baseline. Any leadership time you&#039;ve spent, DC staff time, credit totals, and competitions organized will all be present and apply toward Arconae once the baseline is met (including what you&#039;ve earned in the interim).&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Regain Title ===&lt;br /&gt;
A member who has lost their Clan Arcona title due to transferring to another clan may earn the Clan Title again by doing the following:&lt;br /&gt;
&lt;br /&gt;
* Spend six (6) months in Clan Arcona&lt;br /&gt;
&lt;br /&gt;
== Current and Previous Title Holders ==&lt;br /&gt;
&lt;br /&gt;
=== [[Bril Teg Erinos]] ===&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Bril Teg Erinos&lt;br /&gt;
|dossier=16835&lt;br /&gt;
|induction=08.17.2026&lt;br /&gt;
|&lt;br /&gt;
|deeds=Bril the Builder, among his many accolades, has spent every day since transferring into Clan Arcona contributing to the community, encouraging others around him to get involved, and leads by example. He continues to grow and does not let obstacles slow him down, contributing daily to our lore while being one of the most active members in the Clan bringing home over 3,000,000 credits. Beyond the metrics, he is a model Arconan that represents us in a positive way to the rest of the club.&lt;br /&gt;
&lt;br /&gt;
Very few members embody the “mamba” mentality, but Bril blends competitive spirit with creativity, and positivity that is infectious to both new and veteran members alike.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[James Lucius Entar Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=James Lucius Entar Arconae&lt;br /&gt;
|dossier=1294&lt;br /&gt;
|induction=11.21.2003&lt;br /&gt;
|&lt;br /&gt;
|deeds=James Lucius Entar Arconae, the current Seneschal of the Brotherhood, has served Arcona in various positions, including Consul...but has spent many long years in service to the Brotherhood, allowing us to have any modern features or activity platforms. He is largely responsible for why this club has endured over the years, and as one of the oldest and original Arconae, he sets a blazing example of what the title can mean. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Strategos Thanatos Entar Arconae]] ===&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Strategos Thanatos Entar Arconae&lt;br /&gt;
|dossier=1279&lt;br /&gt;
|induction=08.31.2004&lt;br /&gt;
|points=&#039;&#039;Grandfathered&#039;&#039;&lt;br /&gt;
|deeds=A notable Arconan Consul, first serving from September 2006 until June 2007. He has also twice served as Proconsul of Arcona, most recently from March until August 2009. His second tour as Consul began in August 2009 and concluded in October 2009. Besides these positions, Strategos has been Quaestor of Qel-Droma and Aedile and Rollmaster of Galeres, and has worked in various support roles for the Dark Council. Strategos is also noted for the abhorrent quality and unsettling colors of his shirts, and for his Brotherhood-wide flash game dominance.&lt;br /&gt;
&lt;br /&gt;
Currently, Strategos is likely drunk somewhere debating his selection of tropical shirts. Still refuses to retire. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Sashar Kodiak Erinos|Sashar Erinos Arconae]] ===&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Sashar Erinos&lt;br /&gt;
|dossier=1612&lt;br /&gt;
|induction=12.27.2007&lt;br /&gt;
|points=&#039;&#039;Grandfathered&#039;&#039;&lt;br /&gt;
|deeds=A well-known two-time Consul. He served for a total of 20 months over two years, with his tenure punctuated by a short interim stint by another member of the Arconae, Strategos. Sashar was responsible for guiding Arcona to victory in the [[Ninth Great Jedi War]] as [[Teroch Erinos Arconae]]. He rose through Galeres originally, before becoming Proconsul beneath Mejas in October 2007 until his ascension to the Serpentine Throne in September 2008. Additionally, he served as Combat Master from November 2011 until December 2012.&lt;br /&gt;
&lt;br /&gt;
Currently, Sashar serves as [[Aedile]] of [[House Galeres]] and an advisor to the Consul.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Orv]] ===&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Orv Dessrx&lt;br /&gt;
|dossier=8431&lt;br /&gt;
|induction=05.22.2011&lt;br /&gt;
|points=3 [S:3P]&lt;br /&gt;
|deeds=Best known for twice serving as Seneschal and once as the Herald. He served as Aedile in both Galeres and Qel-Droma in 2007, prior to being chosen as Seneschal in December 2008. He served until June 2010, taking a brief break before returning to the position in December 2010 until May 2012. The following year, in October 2013, Orv took on his second Dark Council position, serving until early 2014. He was officially re-awarded the title in February 2015 upon retiring back to Arcona. He continues to help with the SCL office, working with other DC members on larger projects.&lt;br /&gt;
&lt;br /&gt;
Currently, Orv serves as [[Praetor]] to the [[Seneschal]].&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Wuntila Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Wuntila&lt;br /&gt;
|dossier=8533&lt;br /&gt;
|induction=11.17.2011&lt;br /&gt;
|points=3 [L:3P]&lt;br /&gt;
|deeds=[[dossier:8533|Wuntila]] is a distinguished former Consul of Clan Arcona, serving from November 2011 until July 2013 following seven months as Proconsul. Wuntila also served as Aedile of Arcona during its turbulent time as an independent House, and played a pivotal role in that re-Clanning as Nadrin&#039;s second. Wuntila&#039;s tenure was marked by Arcona&#039;s resounding victory in the [[Tenth Great Jedi War]], continuing the string of dominant wins begun in GJWIX. Wuntila spent a brief period following their Consulship as [[Marick Arconae]]&#039;s Proconsul before stepping down from the Clan Summit in September 2013. &lt;br /&gt;
&lt;br /&gt;
Currently, Wuntila serves as [[Quaestor]] of [[House Galeres]] and [[Magistrate]] to the [[Regent]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Marick Arconae|Marick Tyris Arconae]] [[dossier:10214|(Wally)]] ===&lt;br /&gt;
&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Wally&lt;br /&gt;
|dossier=10214&lt;br /&gt;
|induction=02.28.2012&lt;br /&gt;
|points=8 [L:3P, S:3P, A:2P]&lt;br /&gt;
|deeds=A distinguished (allegedly) former Consul of the Clan, following a lengthy and highly successful tenure as Proconsul through the entirety of the Dark Crusades. That role was preceded by his service as Quaestor of Qel-Droma. He was Consul from July 2013 until February 2015, including during Arcona&#039;s victory in the Eleventh Great Jedi War. Additionally, Marick was the Third Hero of the [[Dark Crusade]].&lt;br /&gt;
&lt;br /&gt;
Currently, Wally serves as [[Exarch]] of the Brotherhood and [[Quaestor]] of [[House Qel-Droma]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Celahir Erinos|Celahir Erinos Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Celahir Erinos Arconae&lt;br /&gt;
|dossier=6109&lt;br /&gt;
|induction=12.2015&lt;br /&gt;
|points=&#039;&#039;Grandfathered&#039;&#039;&lt;br /&gt;
|deeds=[[dossier:6109|Celahir]] was most known for being the Quaestor of House Arcona and steering the summit through perhaps the Clans darkest time in history. Prior to that, he had served as Quaestor, Proconsul, and Consul. After Arcona reclaimed its Clan status, he served as Quaestor of House Galeres in April of 2011 to help lead through Great Jedi War X and into Februray of 2012. He would later serve as Battleteam leader of Soulfire, and Quaestor of House Qel-Droma again.}}&lt;br /&gt;
&lt;br /&gt;
=== [[dossier:13486|Atyiru Caesura Entar Tyris Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Atyiru Caesura Entar Tyris Arconae (&#039;&#039;Atty&#039;&#039;)&lt;br /&gt;
|dossier=13486&lt;br /&gt;
|induction=02.2017&lt;br /&gt;
|points=9 [L:3P, S:3P, A:3P]&lt;br /&gt;
|deeds=[[dossier:13486|Atyiru]] rose from a Battleteam Sergeant to Aedile of Galeres in July of 2013. She served for 2 years before being selected as the next Consul of Clan Arcona, which she held from 2015 to 2018. She would later go on to return to the summit as Proconsul from 2021 to 2024. A force of change from the old to the new generation of Arconans.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[dossier:91|Terran Koul]] ===&lt;br /&gt;
&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Terran Soul&lt;br /&gt;
|dossier=91&lt;br /&gt;
|induction=01.2019&lt;br /&gt;
|points=6 [L:3P, S:3P]&lt;br /&gt;
|deeds=[[dossier:91|Terran]] served as Aedile and then Quaestor of the newly reopened House Qel-Droma from 2011 to 2012. He would then serve as Battleteam LEader of Shadow Gate and Void Squadron from 2013 to 2015. He then served again as Aedile and Quaestor of Qel-Droma from 2015 to 2018 followed by Proconsul from 2018 to 2019.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Kordath Bleu]] ===&lt;br /&gt;
&lt;br /&gt;
 {{ClanTitleHolderCard&lt;br /&gt;
|name=Kordath Bleu&lt;br /&gt;
|dossier=13593&lt;br /&gt;
|induction=08.27.2020&lt;br /&gt;
|points=5 [L:3P, A:2P]&lt;br /&gt;
|deeds=[[dossier:13593|Kord]] was a Battleteam Leader, Aedile and Quaestor of Galeres, Proconsul, Consul, and Rollmaster.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Lucine Vasano]] ===&lt;br /&gt;
&lt;br /&gt;
 {{ClanTitleHolderCard&lt;br /&gt;
|name=Lucine Vasano&lt;br /&gt;
|dossier=14877&lt;br /&gt;
|induction=08.27.2020&lt;br /&gt;
|points=4 [L:3P, A:1P]&lt;br /&gt;
|deeds=[[dossier:14877|Lucine]], known as the &amp;quot;Fire Lady&amp;quot;, served as Battleteam Leader, Aedile and Quaestrix of House Qel-Droma, as well as Consul.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Zujenia]] ===&lt;br /&gt;
&lt;br /&gt;
 {{ClanTitleHolderCard&lt;br /&gt;
|name=Zujenia&lt;br /&gt;
|dossier=14615&lt;br /&gt;
|induction=08.27.2020&lt;br /&gt;
|points=6 [L:3P, A:3P]&lt;br /&gt;
|deeds=[[dossier:14615|Zujenia]] made a name for themself early on as Battleteam Sergeant than Leader of Shadow Gate, before a stint as Aedile and Quaestor of House Qel-Droma. They also served as Rollmaster before stepping down, and returned to the Summit post-title award to serve as Proconsul and Consul.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Tali Zorah|Tali Sroka]] ===&lt;br /&gt;
&lt;br /&gt;
 {{ClanTitleHolderCard&lt;br /&gt;
|name=Tali Sroka&lt;br /&gt;
|dossier=14782&lt;br /&gt;
|induction=03.23.2023&lt;br /&gt;
|points=5 [L:3P, A:2P]&lt;br /&gt;
|deeds=[[dossier:14782|Tali]] started as Aedile, but is known for being the longest to serve as Quaestrix of House Qel-Droma. She served for 5 years from 2019 to 2024, and even helped transition out with a short stint as Aedile.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Rhylance]] ===&lt;br /&gt;
&lt;br /&gt;
 {{ClanTitleHolderCard&lt;br /&gt;
|name=Dr. Ben&lt;br /&gt;
|dossier=14294&lt;br /&gt;
|induction=03.21.2024&lt;br /&gt;
|points=8 [L:3P, S:2P, A:3P]&lt;br /&gt;
|deeds=[[dossier:14294|Rhylance]] served as Quaestor of House Qel-Droma before moving on to serve as Proconsul and Consul from 2019 to 2022. Former Headmaster of the Brotherhood.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Mune Cinteroph]] ===&lt;br /&gt;
&lt;br /&gt;
 {{ClanTitleHolderCard&lt;br /&gt;
|name=Mune Cinteroph&lt;br /&gt;
|dossier=3607&lt;br /&gt;
|induction=05.09.2025 [https://www.darkjedibrotherhood.com/news/reports-a-new-arconae-rises (&#039;&#039;News Post/Fiction&#039;&#039;)]&lt;br /&gt;
|points=&#039;&#039;Grandfathered&#039;&#039;&lt;br /&gt;
|deeds=[[dossier:3607|Mune]] showed their loyalty every day after joining the Clan back in 2021. Currently serving as Battleteam Leader of Voidbreaker, their infectious positive attitude and willingless to work towards improving the Clan are an ongoing beacon and embodiment of the active Arconae. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Socorra Erinos]] ===&lt;br /&gt;
&lt;br /&gt;
 {{ClanTitleHolderCard&lt;br /&gt;
|name=Socorra Erinos&lt;br /&gt;
|dossier=12648&lt;br /&gt;
|induction=02.23.2023 (&#039;&#039;original&#039;&#039;) &#039;&#039;&#039;&#039;&#039;Reinstated&#039;&#039;&#039;&#039;&#039;: 08.16.2026&lt;br /&gt;
|points=&#039;&#039;Grandfathered&#039;&#039;&lt;br /&gt;
|deeds=Former [[Herald]] and cornerstone member of the clan for over a decade. Former Quaestor and Aedile of House Galeres, and one of the only members to receive a double war promotion for their feats during GJWX. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Inactive Title Bearers ==&lt;br /&gt;
&lt;br /&gt;
=== [[Mejas Doto]] ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awarded Clan Title:&#039;&#039;&#039; 11.21.2003&lt;br /&gt;
&lt;br /&gt;
[[dossier:50|Mejas Doto, di Primus Tenebrous Arconae]], was the first awarded the Clan title for his service as Consul, and as a result uses a modified version of the standard Clan title, &amp;quot;Primus.&amp;quot; Mejas also served the Brotherhood as Headmaster from June 2001 until March 2002. His first reign as Consul lasted from April 2003 until May 2004, though he went on to serve as Quaestor of Qel-Droma (for the &#039;&#039;third&#039;&#039; time, after serving in 2001 and early 2003). &lt;br /&gt;
&lt;br /&gt;
Currently, Mejas’ whereabouts are unknown.&lt;br /&gt;
&lt;br /&gt;
=== [[Malidir Trepidus Erinos|Malidir Trepidus Erinos Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awarded Clan Title:&#039;&#039;&#039; 06.17.2008&lt;br /&gt;
&lt;br /&gt;
[[dossier:6684|Malidir Trepidus Erinos Arconae]] was the First Hero of the [[Ninth Great Jedi War]], and is one of the Brotherhood&#039;s greatest gamers. He has served multiple tours as Quaestor of Galeres, in 2007 and 2008, and has been Rollmaster of both Houses. His effort in GJWIX was critical to the Clan&#039;s victory.&lt;br /&gt;
&lt;br /&gt;
Currently, Malidir’s whereabouts are unknown.&lt;br /&gt;
&lt;br /&gt;
=== [[Nadrin Erinos Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awarded Clan Title:&#039;&#039;&#039; 05.09.2009&lt;br /&gt;
&lt;br /&gt;
[[dossier:2555|Nadrin Erinos Arconae]], first awarded the di Tenebrous Arconae title as [[Zandro Savric Erinos]], is a former Consul most well known for being the leader to oversee the transition back from independent House to Clan in 2011. He was Arcona&#039;s leader from September 2010 until November 2011, first as Quaestor and then as Consul. He served as Quaestor of Galeres and Qel-Droma in 2007 and 2008, and like Teroch and Malidir, hailed from Soulfire Strike Team.&lt;br /&gt;
&lt;br /&gt;
Currently, Nadrin&#039;s whereabouts are unknown.&lt;br /&gt;
&lt;br /&gt;
=== [[Timeros Caesus Entar|Timeros Caesus Entar Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awarded Clan Title:&#039;&#039;&#039; 05.09.2009&lt;br /&gt;
&lt;br /&gt;
[[dossier:25|Timeros Caesus Entar Arconae]] is most noted for his service as Consul of the Clan from June until October of 2007. A distinguished ACC combatant and Champion, Timeros later served as Combat Master from March until November 2011 -- his second stint, after occupying the position before 2003. Additionally, he has served Arcona extensively as its Rollmaster (April 2011 to January 2013), revolutionizing the position and establishing many of the protocols that remain in place today. &lt;br /&gt;
&lt;br /&gt;
Currently, Timeros&#039; &lt;br /&gt;
&lt;br /&gt;
=== [[Legorii|Legorii Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awarded Clan Title:&#039;&#039;&#039; 02.28.2015&lt;br /&gt;
&lt;br /&gt;
[[dossier:8893|Legorii Arconae]] was awarded the Clan title during his time as Proconsul, under both Marick and Atyiru, after twice serving as Quaestor of House Qel-Droma. Legorii also placed 9th in the Ninth Great Jedi War, and was the top individual scorer in the Eleventh Great Jedi War after placing in 7 of 11 events.&lt;br /&gt;
&lt;br /&gt;
Currently, Legorii&#039;s whereabouts are unknown. &lt;br /&gt;
&lt;br /&gt;
=== Deceased Title Bearers (Narrative) ===&lt;br /&gt;
&lt;br /&gt;
The following characters are deceased, though all have been reborn in some fashion as present members of the Arconae.&lt;br /&gt;
&lt;br /&gt;
* [[Zandro Savric Erinos|Zandro Savric Erinos Arconae]]&lt;br /&gt;
&lt;br /&gt;
=== Former Title Bearers ===&lt;br /&gt;
&lt;br /&gt;
The followings members have been awarded the Arcona title but have had it removed as a result of leaving the Clan or through personal misconduct unbecoming of a leader and member.&lt;br /&gt;
&lt;br /&gt;
* Khobai Wrathraven&lt;br /&gt;
* Voranyen d’Tana&lt;br /&gt;
* Halcyon Rokir&lt;br /&gt;
* Alex d&#039;Tana&lt;br /&gt;
* Koskian &#039;Psyko&#039; d&#039;Tana&lt;br /&gt;
* Denath Ciarus&lt;br /&gt;
* Quejo Drakai Xyler&lt;br /&gt;
* [[Cethgus Entar]]&lt;br /&gt;
&lt;br /&gt;
== Ceremonial Ink ==&lt;br /&gt;
As an optional narrative choice that is more about tradition than anything else: all Arconae are marked by a runic tattoo etched with black ink. The tattoo consists of the Arcona emblem entombed in a circle of runic markings. The ink, fused with Sith Alchemy techniques, is unique in that it is poisonous to anyone else besides the bearer. This means that an individual batch of ink is made for each new Arconae. This aspect of the tattoo helps lay claim to validity of the Arconae in question as the ink would kill anyone else trying to impersonate them.&lt;br /&gt;
&lt;br /&gt;
== Historical Process (Legacy) ==&lt;br /&gt;
&lt;br /&gt;
Historically, Arconae were voted in by the existing body of Arconae with a simple majority required to induct a member. Anyone who earned the title previously has retained their title out of respect for the contributions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Historical Process&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Qualifications ===&lt;br /&gt;
The title of di Tenebrous Arconae is awarded to those who have shown unwavering dedication and loyalty to Clan Arcona though long-standing activity and leadership; being a positive influence on Clan culture; and going above and beyond to help, encourage, and mentor their fellow Arconans.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Induction ===&lt;br /&gt;
Prospective members are nominated by an Active Arconae, or the Arconan Consul. Such nominations are voted on by all &#039;&#039;Active&#039;&#039; Arconae. Votes are held via email. All Arconae are emailed or messaged with the prospective member&#039;s information and the reason(s) for their nomination. The Arconae then have a week to discuss and cast votes. A &#039;&#039;&#039;simple In-favor&#039;&#039;&#039; is required to bestow the title of Arconae. Non-voting members do not count for or against.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Responsibilities ===&lt;br /&gt;
Arconae are expected to represent Clan Arcona in a positive light. They are role models that should serve as a beacon for the expectations and values the Clan strives to maintain in terms of inclusion and empowerment. They are also granted an advisory role to the Clan Summit, which is a privilege, not a right. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Arcona}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Di Tenebrous Arconae]][[Category:Arcona]] [[Category:Titles]]&lt;/div&gt;</summary>
		<author><name>Mune</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Di_Tenebrous_Arconae&amp;diff=202726</id>
		<title>Di Tenebrous Arconae</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Di_Tenebrous_Arconae&amp;diff=202726"/>
		<updated>2026-08-17T23:52:14Z</updated>

		<summary type="html">&lt;p&gt;Mune: /* Bril Teg Erinos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rdb|exd|nor}}&lt;br /&gt;
{{DISPLAYTITLE:di Tenebrous Arconae}}&lt;br /&gt;
{{Organization&lt;br /&gt;
|name= &#039;&#039;di Tenebrous&#039;&#039; Arconae&lt;br /&gt;
|image=[[File:Di Tenebrous Arconaetat.jpg|250px]]&lt;br /&gt;
|founder=&lt;br /&gt;
|leader=&lt;br /&gt;
|members=&lt;br /&gt;
|headquarters=&lt;br /&gt;
|locations=&lt;br /&gt;
|formed=&lt;br /&gt;
|founded=21 ABY&lt;br /&gt;
|fragmented=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|affiliation=[[Arcona|Clan Arcona]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
One of the highest honors an Arconan can receive is to be awarded the title &#039;&#039;&#039;di Tenebrous Arconae&#039;&#039;&#039;. It is an achievement that rewards long term &#039;&#039;&#039;leadership&#039;&#039;&#039;, &#039;&#039;activity&#039;&#039;, and service to the Clan, as well as having a positive impact on the Brotherhood as a member of Arcona. Although the title is awarded for the real life efforts of the member who earns the honorific, the member may choose which, if any, of their in-universe characters to apply it to. The title is strictly honorary, and does not entitle members to any special influence over clan affairs beyond being a respected voice for their dedication and commitment to the Clan. &lt;br /&gt;
&lt;br /&gt;
= Criteria =&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Please see the [[Clan Title Census#Clan Arcona - Arconae|Clan Title Census]]page for the official census.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Arcona Clan title has meant different things to different people over the Clans history. After a collaborative effort between the Summit the existing title holders, and the members, the criteria has now been reconciled into guidelines that can best be represented by  a member following a path of &#039;&#039;&#039;Leadership&#039;&#039;&#039;, &#039;&#039;&#039;Service&#039;&#039;&#039;, and/or &#039;&#039;&#039;Activity&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Obtaining&#039;&#039;&#039;: All members of Clan Arcona are eligible to earn the Clan Title. They are required to do the following:&lt;br /&gt;
* Spend two (2) years in Clan Arcona &lt;br /&gt;
* Earn 500,000 [[Credit_Award_Policy#Clan_Credits|Clan Credits]]&lt;br /&gt;
* Organize ten (10) competitions&lt;br /&gt;
* Earn three (3) points from the following table. This is in addition to the above totals:&lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;95%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;text-align: center; color: #ffffff; font-variant:small-caps; font-size:larger; background-color: #32707F; text-align:center;&amp;quot; | &#039;&#039;&#039;Arcona Title Points&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #0F2C33; color: #FFFFFF&amp;quot;| &lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #0F2C33; color: #FFFFFF&amp;quot;| &#039;&#039;&#039;1 Point&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #0F2C33; color: #FFFFFF&amp;quot;| &#039;&#039;&#039;2 Points&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #0F2C33; color: #FFFFFF&amp;quot;| &#039;&#039;&#039;3 Points&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leadership&#039;&#039;&#039; &amp;lt;br /&amp;gt; &#039;&#039;(Any level of Clan leadership)&#039;&#039;&lt;br /&gt;
| 1 year of Clan leadership &amp;lt;br /&amp;gt; (365 days)&lt;br /&gt;
| 1.75 years of Clan leadership &amp;lt;br /&amp;gt; (639 days)&lt;br /&gt;
| 3.5 years of Clan leadership &amp;lt;br /&amp;gt; (1,278 days)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Service*&#039;&#039;&#039; &amp;lt;br /&amp;gt; &#039;&#039;(Service while retaining membership in the Clan)&#039;&#039;&lt;br /&gt;
| 2 years of DC Staff service &amp;lt;br /&amp;gt; (730 days)&lt;br /&gt;
| 3 years of DC Staff Service &amp;lt;br /&amp;gt; (1,095 days)&lt;br /&gt;
| 5 years of DC Staff service &amp;lt;br /&amp;gt; (1,826 days)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Activity&#039;&#039;&#039; &amp;lt;br /&amp;gt; &#039;&#039;(In addition to the baseline above)&#039;&#039;&lt;br /&gt;
| +1 Million Clan Credits &amp;lt;br /&amp;gt; +10 competitions organized&lt;br /&gt;
| +2 Million Clan Credits &amp;lt;br /&amp;gt; +20 competitions organized&lt;br /&gt;
| +3.5 Million Clan Credits &amp;lt;br /&amp;gt; +40 competitions organized&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: #32707F&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; * Must be a member of the Clan for DC service to count. Ex: Tribune, Praetor, Magistrate, Docent, etc. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Regaining&#039;&#039;&#039;: A member who has lost their Clan Arcona title due to transferring to another clan may earn the Clan Title again by doing the following:&lt;br /&gt;
* Spend six (6) months in Clan Arcona&lt;br /&gt;
&lt;br /&gt;
=== Forfeit of Title ===&lt;br /&gt;
An Arconae forfeits their clan title when they transfer to another Clan, or external action is taken by the Grand Masters or Justicar. Rogues does not count and a title holder will retain their title. &lt;br /&gt;
==== Grace Period ====&lt;br /&gt;
If outside of the grace period of (7) days, any return to Arcona will temporarily reset that member&#039;s baseline requirements by half the requirement amount (not half of their earned amount) and none of the baseline requirements can drop below 0.&lt;br /&gt;
&lt;br /&gt;
Once they&#039;ve earned their way back up to the baseline, the temporary resetting of their baseline requirements is removed and any and all years, credits, and competitions they gained for the Clan will count toward the point system.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This temporary reset ONLY impacts the baseline numbers and only as long as it takes to satisfy the baseline. Any leadership time you&#039;ve spent, DC staff time, credit totals, and competitions organized will all be present and apply toward Arconae once the baseline is met (including what you&#039;ve earned in the interim).&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Regain Title ===&lt;br /&gt;
A member who has lost their Clan Arcona title due to transferring to another clan may earn the Clan Title again by doing the following:&lt;br /&gt;
&lt;br /&gt;
* Spend six (6) months in Clan Arcona&lt;br /&gt;
&lt;br /&gt;
== Current and Previous Title Holders ==&lt;br /&gt;
&lt;br /&gt;
=== [[Bril Teg Erinos]] ===&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Bril Teg Erinos&lt;br /&gt;
|dossier=16835&lt;br /&gt;
|induction=08.17.2026&lt;br /&gt;
|&lt;br /&gt;
|deeds=Bril the Builder, among his many accolades, has spent every day since transferring into Clan Arcona contributing to the community, encouraging others around him to get involved, and leads by example. He continues to grow and does not let obstacles slow him down, contributing daily to our lore while being one of the most active members in the Clan bringing home over 3,000,000 credits. Beyond the metrics, he is a model Arconan that represents us in a positive way to the rest of the club.&lt;br /&gt;
&lt;br /&gt;
Very few members embody the “mamba” mentality, but Bril blends competitive spirit with creativity, and positivity that is infectious to both new and veteran members alike.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[James Lucius Entar Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=James Lucius Entar Arconae&lt;br /&gt;
|dossier=1294&lt;br /&gt;
|induction=11.21.2003&lt;br /&gt;
|points=∞&lt;br /&gt;
|deeds=James Lucius Entar Arconae, the current Seneschal of the Brotherhood, has served Arcona in various positions, including Consul...but has spent many long years in service to the Brotherhood, allowing us to have any modern features or activity platforms. He is largely responsible for why this club has endured over the years, and as one of the oldest and original Arconae, he sets a blazing example of what the title can mean. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Strategos Thanatos Entar Arconae]] ===&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Strategos Thanatos Entar Arconae&lt;br /&gt;
|dossier=1279&lt;br /&gt;
|induction=08.31.2004&lt;br /&gt;
|points=&#039;&#039;Grandfathered&#039;&#039;&lt;br /&gt;
|deeds=A notable Arconan Consul, first serving from September 2006 until June 2007. He has also twice served as Proconsul of Arcona, most recently from March until August 2009. His second tour as Consul began in August 2009 and concluded in October 2009. Besides these positions, Strategos has been Quaestor of Qel-Droma and Aedile and Rollmaster of Galeres, and has worked in various support roles for the Dark Council. Strategos is also noted for the abhorrent quality and unsettling colors of his shirts, and for his Brotherhood-wide flash game dominance.&lt;br /&gt;
&lt;br /&gt;
Currently, Strategos is likely drunk somewhere debating his selection of tropical shirts. Still refuses to retire. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Sashar Kodiak Erinos|Sashar Erinos Arconae]] ===&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Sashar Erinos&lt;br /&gt;
|dossier=1612&lt;br /&gt;
|induction=12.27.2007&lt;br /&gt;
|points=&#039;&#039;Grandfathered&#039;&#039;&lt;br /&gt;
|deeds=A well-known two-time Consul. He served for a total of 20 months over two years, with his tenure punctuated by a short interim stint by another member of the Arconae, Strategos. Sashar was responsible for guiding Arcona to victory in the [[Ninth Great Jedi War]] as [[Teroch Erinos Arconae]]. He rose through Galeres originally, before becoming Proconsul beneath Mejas in October 2007 until his ascension to the Serpentine Throne in September 2008. Additionally, he served as Combat Master from November 2011 until December 2012.&lt;br /&gt;
&lt;br /&gt;
Currently, Sashar serves as [[Aedile]] of [[House Galeres]] and an advisor to the Consul.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Orv]] ===&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Orv Dessrx&lt;br /&gt;
|dossier=8431&lt;br /&gt;
|induction=05.22.2011&lt;br /&gt;
|points=3 [S:3P]&lt;br /&gt;
|deeds=Best known for twice serving as Seneschal and once as the Herald. He served as Aedile in both Galeres and Qel-Droma in 2007, prior to being chosen as Seneschal in December 2008. He served until June 2010, taking a brief break before returning to the position in December 2010 until May 2012. The following year, in October 2013, Orv took on his second Dark Council position, serving until early 2014. He was officially re-awarded the title in February 2015 upon retiring back to Arcona. He continues to help with the SCL office, working with other DC members on larger projects.&lt;br /&gt;
&lt;br /&gt;
Currently, Orv serves as [[Praetor]] to the [[Seneschal]].&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Wuntila Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Wuntila&lt;br /&gt;
|dossier=8533&lt;br /&gt;
|induction=11.17.2011&lt;br /&gt;
|points=3 [L:3P]&lt;br /&gt;
|deeds=[[dossier:8533|Wuntila]] is a distinguished former Consul of Clan Arcona, serving from November 2011 until July 2013 following seven months as Proconsul. Wuntila also served as Aedile of Arcona during its turbulent time as an independent House, and played a pivotal role in that re-Clanning as Nadrin&#039;s second. Wuntila&#039;s tenure was marked by Arcona&#039;s resounding victory in the [[Tenth Great Jedi War]], continuing the string of dominant wins begun in GJWIX. Wuntila spent a brief period following their Consulship as [[Marick Arconae]]&#039;s Proconsul before stepping down from the Clan Summit in September 2013. &lt;br /&gt;
&lt;br /&gt;
Currently, Wuntila serves as [[Quaestor]] of [[House Galeres]] and [[Magistrate]] to the [[Regent]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Marick Arconae|Marick Tyris Arconae]] [[dossier:10214|(Wally)]] ===&lt;br /&gt;
&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Wally&lt;br /&gt;
|dossier=10214&lt;br /&gt;
|induction=02.28.2012&lt;br /&gt;
|points=8 [L:3P, S:3P, A:2P]&lt;br /&gt;
|deeds=A distinguished (allegedly) former Consul of the Clan, following a lengthy and highly successful tenure as Proconsul through the entirety of the Dark Crusades. That role was preceded by his service as Quaestor of Qel-Droma. He was Consul from July 2013 until February 2015, including during Arcona&#039;s victory in the Eleventh Great Jedi War. Additionally, Marick was the Third Hero of the [[Dark Crusade]].&lt;br /&gt;
&lt;br /&gt;
Currently, Wally serves as [[Exarch]] of the Brotherhood and [[Quaestor]] of [[House Qel-Droma]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Celahir Erinos|Celahir Erinos Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Celahir Erinos Arconae&lt;br /&gt;
|dossier=6109&lt;br /&gt;
|induction=12.2015&lt;br /&gt;
|points=&#039;&#039;Grandfathered&#039;&#039;&lt;br /&gt;
|deeds=[[dossier:6109|Celahir]] was most known for being the Quaestor of House Arcona and steering the summit through perhaps the Clans darkest time in history. Prior to that, he had served as Quaestor, Proconsul, and Consul. After Arcona reclaimed its Clan status, he served as Quaestor of House Galeres in April of 2011 to help lead through Great Jedi War X and into Februray of 2012. He would later serve as Battleteam leader of Soulfire, and Quaestor of House Qel-Droma again.}}&lt;br /&gt;
&lt;br /&gt;
=== [[dossier:13486|Atyiru Caesura Entar Tyris Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Atyiru Caesura Entar Tyris Arconae (&#039;&#039;Atty&#039;&#039;)&lt;br /&gt;
|dossier=13486&lt;br /&gt;
|induction=02.2017&lt;br /&gt;
|points=9 [L:3P, S:3P, A:3P]&lt;br /&gt;
|deeds=[[dossier:13486|Atyiru]] rose from a Battleteam Sergeant to Aedile of Galeres in July of 2013. She served for 2 years before being selected as the next Consul of Clan Arcona, which she held from 2015 to 2018. She would later go on to return to the summit as Proconsul from 2021 to 2024. A force of change from the old to the new generation of Arconans.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[dossier:91|Terran Koul]] ===&lt;br /&gt;
&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Terran Soul&lt;br /&gt;
|dossier=91&lt;br /&gt;
|induction=01.2019&lt;br /&gt;
|points=6 [L:3P, S:3P]&lt;br /&gt;
|deeds=[[dossier:91|Terran]] served as Aedile and then Quaestor of the newly reopened House Qel-Droma from 2011 to 2012. He would then serve as Battleteam LEader of Shadow Gate and Void Squadron from 2013 to 2015. He then served again as Aedile and Quaestor of Qel-Droma from 2015 to 2018 followed by Proconsul from 2018 to 2019.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Kordath Bleu]] ===&lt;br /&gt;
&lt;br /&gt;
 {{ClanTitleHolderCard&lt;br /&gt;
|name=Kordath Bleu&lt;br /&gt;
|dossier=13593&lt;br /&gt;
|induction=08.27.2020&lt;br /&gt;
|points=5 [L:3P, A:2P]&lt;br /&gt;
|deeds=[[dossier:13593|Kord]] was a Battleteam Leader, Aedile and Quaestor of Galeres, Proconsul, Consul, and Rollmaster.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Lucine Vasano]] ===&lt;br /&gt;
&lt;br /&gt;
 {{ClanTitleHolderCard&lt;br /&gt;
|name=Lucine Vasano&lt;br /&gt;
|dossier=14877&lt;br /&gt;
|induction=08.27.2020&lt;br /&gt;
|points=4 [L:3P, A:1P]&lt;br /&gt;
|deeds=[[dossier:14877|Lucine]], known as the &amp;quot;Fire Lady&amp;quot;, served as Battleteam Leader, Aedile and Quaestrix of House Qel-Droma, as well as Consul.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Zujenia]] ===&lt;br /&gt;
&lt;br /&gt;
 {{ClanTitleHolderCard&lt;br /&gt;
|name=Zujenia&lt;br /&gt;
|dossier=14615&lt;br /&gt;
|induction=08.27.2020&lt;br /&gt;
|points=6 [L:3P, A:3P]&lt;br /&gt;
|deeds=[[dossier:14615|Zujenia]] made a name for themself early on as Battleteam Sergeant than Leader of Shadow Gate, before a stint as Aedile and Quaestor of House Qel-Droma. They also served as Rollmaster before stepping down, and returned to the Summit post-title award to serve as Proconsul and Consul.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Tali Zorah|Tali Sroka]] ===&lt;br /&gt;
&lt;br /&gt;
 {{ClanTitleHolderCard&lt;br /&gt;
|name=Tali Sroka&lt;br /&gt;
|dossier=14782&lt;br /&gt;
|induction=03.23.2023&lt;br /&gt;
|points=5 [L:3P, A:2P]&lt;br /&gt;
|deeds=[[dossier:14782|Tali]] started as Aedile, but is known for being the longest to serve as Quaestrix of House Qel-Droma. She served for 5 years from 2019 to 2024, and even helped transition out with a short stint as Aedile.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Rhylance]] ===&lt;br /&gt;
&lt;br /&gt;
 {{ClanTitleHolderCard&lt;br /&gt;
|name=Dr. Ben&lt;br /&gt;
|dossier=14294&lt;br /&gt;
|induction=03.21.2024&lt;br /&gt;
|points=8 [L:3P, S:2P, A:3P]&lt;br /&gt;
|deeds=[[dossier:14294|Rhylance]] served as Quaestor of House Qel-Droma before moving on to serve as Proconsul and Consul from 2019 to 2022. Former Headmaster of the Brotherhood.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Mune Cinteroph]] ===&lt;br /&gt;
&lt;br /&gt;
 {{ClanTitleHolderCard&lt;br /&gt;
|name=Mune Cinteroph&lt;br /&gt;
|dossier=3607&lt;br /&gt;
|induction=05.09.2025 [https://www.darkjedibrotherhood.com/news/reports-a-new-arconae-rises (&#039;&#039;News Post/Fiction&#039;&#039;)]&lt;br /&gt;
|points=&#039;&#039;Grandfathered&#039;&#039;&lt;br /&gt;
|deeds=[[dossier:3607|Mune]] showed their loyalty every day after joining the Clan back in 2021. Currently serving as Battleteam Leader of Voidbreaker, their infectious positive attitude and willingless to work towards improving the Clan are an ongoing beacon and embodiment of the active Arconae. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Socorra Erinos]] ===&lt;br /&gt;
&lt;br /&gt;
 {{ClanTitleHolderCard&lt;br /&gt;
|name=Socorra Erinos&lt;br /&gt;
|dossier=12648&lt;br /&gt;
|induction=02.23.2023 (&#039;&#039;original&#039;&#039;) &#039;&#039;&#039;&#039;&#039;Reinstated&#039;&#039;&#039;&#039;&#039;: 08.16.2026&lt;br /&gt;
|points=&#039;&#039;Grandfathered&#039;&#039;&lt;br /&gt;
|deeds=Former [[Herald]] and cornerstone member of the clan for over a decade. Former Quaestor and Aedile of House Galeres, and one of the only members to receive a double war promotion for their feats during GJWX. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Inactive Title Bearers ==&lt;br /&gt;
&lt;br /&gt;
=== [[Mejas Doto]] ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awarded Clan Title:&#039;&#039;&#039; 11.21.2003&lt;br /&gt;
&lt;br /&gt;
[[dossier:50|Mejas Doto, di Primus Tenebrous Arconae]], was the first awarded the Clan title for his service as Consul, and as a result uses a modified version of the standard Clan title, &amp;quot;Primus.&amp;quot; Mejas also served the Brotherhood as Headmaster from June 2001 until March 2002. His first reign as Consul lasted from April 2003 until May 2004, though he went on to serve as Quaestor of Qel-Droma (for the &#039;&#039;third&#039;&#039; time, after serving in 2001 and early 2003). &lt;br /&gt;
&lt;br /&gt;
Currently, Mejas’ whereabouts are unknown.&lt;br /&gt;
&lt;br /&gt;
=== [[Malidir Trepidus Erinos|Malidir Trepidus Erinos Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awarded Clan Title:&#039;&#039;&#039; 06.17.2008&lt;br /&gt;
&lt;br /&gt;
[[dossier:6684|Malidir Trepidus Erinos Arconae]] was the First Hero of the [[Ninth Great Jedi War]], and is one of the Brotherhood&#039;s greatest gamers. He has served multiple tours as Quaestor of Galeres, in 2007 and 2008, and has been Rollmaster of both Houses. His effort in GJWIX was critical to the Clan&#039;s victory.&lt;br /&gt;
&lt;br /&gt;
Currently, Malidir’s whereabouts are unknown.&lt;br /&gt;
&lt;br /&gt;
=== [[Nadrin Erinos Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awarded Clan Title:&#039;&#039;&#039; 05.09.2009&lt;br /&gt;
&lt;br /&gt;
[[dossier:2555|Nadrin Erinos Arconae]], first awarded the di Tenebrous Arconae title as [[Zandro Savric Erinos]], is a former Consul most well known for being the leader to oversee the transition back from independent House to Clan in 2011. He was Arcona&#039;s leader from September 2010 until November 2011, first as Quaestor and then as Consul. He served as Quaestor of Galeres and Qel-Droma in 2007 and 2008, and like Teroch and Malidir, hailed from Soulfire Strike Team.&lt;br /&gt;
&lt;br /&gt;
Currently, Nadrin&#039;s whereabouts are unknown.&lt;br /&gt;
&lt;br /&gt;
=== [[Timeros Caesus Entar|Timeros Caesus Entar Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awarded Clan Title:&#039;&#039;&#039; 05.09.2009&lt;br /&gt;
&lt;br /&gt;
[[dossier:25|Timeros Caesus Entar Arconae]] is most noted for his service as Consul of the Clan from June until October of 2007. A distinguished ACC combatant and Champion, Timeros later served as Combat Master from March until November 2011 -- his second stint, after occupying the position before 2003. Additionally, he has served Arcona extensively as its Rollmaster (April 2011 to January 2013), revolutionizing the position and establishing many of the protocols that remain in place today. &lt;br /&gt;
&lt;br /&gt;
Currently, Timeros&#039; &lt;br /&gt;
&lt;br /&gt;
=== [[Legorii|Legorii Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awarded Clan Title:&#039;&#039;&#039; 02.28.2015&lt;br /&gt;
&lt;br /&gt;
[[dossier:8893|Legorii Arconae]] was awarded the Clan title during his time as Proconsul, under both Marick and Atyiru, after twice serving as Quaestor of House Qel-Droma. Legorii also placed 9th in the Ninth Great Jedi War, and was the top individual scorer in the Eleventh Great Jedi War after placing in 7 of 11 events.&lt;br /&gt;
&lt;br /&gt;
Currently, Legorii&#039;s whereabouts are unknown. &lt;br /&gt;
&lt;br /&gt;
=== Deceased Title Bearers (Narrative) ===&lt;br /&gt;
&lt;br /&gt;
The following characters are deceased, though all have been reborn in some fashion as present members of the Arconae.&lt;br /&gt;
&lt;br /&gt;
* [[Zandro Savric Erinos|Zandro Savric Erinos Arconae]]&lt;br /&gt;
&lt;br /&gt;
=== Former Title Bearers ===&lt;br /&gt;
&lt;br /&gt;
The followings members have been awarded the Arcona title but have had it removed as a result of leaving the Clan or through personal misconduct unbecoming of a leader and member.&lt;br /&gt;
&lt;br /&gt;
* Khobai Wrathraven&lt;br /&gt;
* Voranyen d’Tana&lt;br /&gt;
* Halcyon Rokir&lt;br /&gt;
* Alex d&#039;Tana&lt;br /&gt;
* Koskian &#039;Psyko&#039; d&#039;Tana&lt;br /&gt;
* Denath Ciarus&lt;br /&gt;
* Quejo Drakai Xyler&lt;br /&gt;
* [[Cethgus Entar]]&lt;br /&gt;
&lt;br /&gt;
== Ceremonial Ink ==&lt;br /&gt;
As an optional narrative choice that is more about tradition than anything else: all Arconae are marked by a runic tattoo etched with black ink. The tattoo consists of the Arcona emblem entombed in a circle of runic markings. The ink, fused with Sith Alchemy techniques, is unique in that it is poisonous to anyone else besides the bearer. This means that an individual batch of ink is made for each new Arconae. This aspect of the tattoo helps lay claim to validity of the Arconae in question as the ink would kill anyone else trying to impersonate them.&lt;br /&gt;
&lt;br /&gt;
== Historical Process (Legacy) ==&lt;br /&gt;
&lt;br /&gt;
Historically, Arconae were voted in by the existing body of Arconae with a simple majority required to induct a member. Anyone who earned the title previously has retained their title out of respect for the contributions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Historical Process&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Qualifications ===&lt;br /&gt;
The title of di Tenebrous Arconae is awarded to those who have shown unwavering dedication and loyalty to Clan Arcona though long-standing activity and leadership; being a positive influence on Clan culture; and going above and beyond to help, encourage, and mentor their fellow Arconans.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Induction ===&lt;br /&gt;
Prospective members are nominated by an Active Arconae, or the Arconan Consul. Such nominations are voted on by all &#039;&#039;Active&#039;&#039; Arconae. Votes are held via email. All Arconae are emailed or messaged with the prospective member&#039;s information and the reason(s) for their nomination. The Arconae then have a week to discuss and cast votes. A &#039;&#039;&#039;simple In-favor&#039;&#039;&#039; is required to bestow the title of Arconae. Non-voting members do not count for or against.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Responsibilities ===&lt;br /&gt;
Arconae are expected to represent Clan Arcona in a positive light. They are role models that should serve as a beacon for the expectations and values the Clan strives to maintain in terms of inclusion and empowerment. They are also granted an advisory role to the Clan Summit, which is a privilege, not a right. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Arcona}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Di Tenebrous Arconae]][[Category:Arcona]] [[Category:Titles]]&lt;/div&gt;</summary>
		<author><name>Mune</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Di_Tenebrous_Arconae&amp;diff=202725</id>
		<title>Di Tenebrous Arconae</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Di_Tenebrous_Arconae&amp;diff=202725"/>
		<updated>2026-08-17T23:51:56Z</updated>

		<summary type="html">&lt;p&gt;Mune: /* Bril Teg Erinos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rdb|exd|nor}}&lt;br /&gt;
{{DISPLAYTITLE:di Tenebrous Arconae}}&lt;br /&gt;
{{Organization&lt;br /&gt;
|name= &#039;&#039;di Tenebrous&#039;&#039; Arconae&lt;br /&gt;
|image=[[File:Di Tenebrous Arconaetat.jpg|250px]]&lt;br /&gt;
|founder=&lt;br /&gt;
|leader=&lt;br /&gt;
|members=&lt;br /&gt;
|headquarters=&lt;br /&gt;
|locations=&lt;br /&gt;
|formed=&lt;br /&gt;
|founded=21 ABY&lt;br /&gt;
|fragmented=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|affiliation=[[Arcona|Clan Arcona]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
One of the highest honors an Arconan can receive is to be awarded the title &#039;&#039;&#039;di Tenebrous Arconae&#039;&#039;&#039;. It is an achievement that rewards long term &#039;&#039;&#039;leadership&#039;&#039;&#039;, &#039;&#039;activity&#039;&#039;, and service to the Clan, as well as having a positive impact on the Brotherhood as a member of Arcona. Although the title is awarded for the real life efforts of the member who earns the honorific, the member may choose which, if any, of their in-universe characters to apply it to. The title is strictly honorary, and does not entitle members to any special influence over clan affairs beyond being a respected voice for their dedication and commitment to the Clan. &lt;br /&gt;
&lt;br /&gt;
= Criteria =&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Please see the [[Clan Title Census#Clan Arcona - Arconae|Clan Title Census]]page for the official census.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Arcona Clan title has meant different things to different people over the Clans history. After a collaborative effort between the Summit the existing title holders, and the members, the criteria has now been reconciled into guidelines that can best be represented by  a member following a path of &#039;&#039;&#039;Leadership&#039;&#039;&#039;, &#039;&#039;&#039;Service&#039;&#039;&#039;, and/or &#039;&#039;&#039;Activity&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Obtaining&#039;&#039;&#039;: All members of Clan Arcona are eligible to earn the Clan Title. They are required to do the following:&lt;br /&gt;
* Spend two (2) years in Clan Arcona &lt;br /&gt;
* Earn 500,000 [[Credit_Award_Policy#Clan_Credits|Clan Credits]]&lt;br /&gt;
* Organize ten (10) competitions&lt;br /&gt;
* Earn three (3) points from the following table. This is in addition to the above totals:&lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;95%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;text-align: center; color: #ffffff; font-variant:small-caps; font-size:larger; background-color: #32707F; text-align:center;&amp;quot; | &#039;&#039;&#039;Arcona Title Points&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #0F2C33; color: #FFFFFF&amp;quot;| &lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #0F2C33; color: #FFFFFF&amp;quot;| &#039;&#039;&#039;1 Point&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #0F2C33; color: #FFFFFF&amp;quot;| &#039;&#039;&#039;2 Points&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #0F2C33; color: #FFFFFF&amp;quot;| &#039;&#039;&#039;3 Points&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leadership&#039;&#039;&#039; &amp;lt;br /&amp;gt; &#039;&#039;(Any level of Clan leadership)&#039;&#039;&lt;br /&gt;
| 1 year of Clan leadership &amp;lt;br /&amp;gt; (365 days)&lt;br /&gt;
| 1.75 years of Clan leadership &amp;lt;br /&amp;gt; (639 days)&lt;br /&gt;
| 3.5 years of Clan leadership &amp;lt;br /&amp;gt; (1,278 days)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Service*&#039;&#039;&#039; &amp;lt;br /&amp;gt; &#039;&#039;(Service while retaining membership in the Clan)&#039;&#039;&lt;br /&gt;
| 2 years of DC Staff service &amp;lt;br /&amp;gt; (730 days)&lt;br /&gt;
| 3 years of DC Staff Service &amp;lt;br /&amp;gt; (1,095 days)&lt;br /&gt;
| 5 years of DC Staff service &amp;lt;br /&amp;gt; (1,826 days)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Activity&#039;&#039;&#039; &amp;lt;br /&amp;gt; &#039;&#039;(In addition to the baseline above)&#039;&#039;&lt;br /&gt;
| +1 Million Clan Credits &amp;lt;br /&amp;gt; +10 competitions organized&lt;br /&gt;
| +2 Million Clan Credits &amp;lt;br /&amp;gt; +20 competitions organized&lt;br /&gt;
| +3.5 Million Clan Credits &amp;lt;br /&amp;gt; +40 competitions organized&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: #32707F&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; * Must be a member of the Clan for DC service to count. Ex: Tribune, Praetor, Magistrate, Docent, etc. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Regaining&#039;&#039;&#039;: A member who has lost their Clan Arcona title due to transferring to another clan may earn the Clan Title again by doing the following:&lt;br /&gt;
* Spend six (6) months in Clan Arcona&lt;br /&gt;
&lt;br /&gt;
=== Forfeit of Title ===&lt;br /&gt;
An Arconae forfeits their clan title when they transfer to another Clan, or external action is taken by the Grand Masters or Justicar. Rogues does not count and a title holder will retain their title. &lt;br /&gt;
==== Grace Period ====&lt;br /&gt;
If outside of the grace period of (7) days, any return to Arcona will temporarily reset that member&#039;s baseline requirements by half the requirement amount (not half of their earned amount) and none of the baseline requirements can drop below 0.&lt;br /&gt;
&lt;br /&gt;
Once they&#039;ve earned their way back up to the baseline, the temporary resetting of their baseline requirements is removed and any and all years, credits, and competitions they gained for the Clan will count toward the point system.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This temporary reset ONLY impacts the baseline numbers and only as long as it takes to satisfy the baseline. Any leadership time you&#039;ve spent, DC staff time, credit totals, and competitions organized will all be present and apply toward Arconae once the baseline is met (including what you&#039;ve earned in the interim).&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Regain Title ===&lt;br /&gt;
A member who has lost their Clan Arcona title due to transferring to another clan may earn the Clan Title again by doing the following:&lt;br /&gt;
&lt;br /&gt;
* Spend six (6) months in Clan Arcona&lt;br /&gt;
&lt;br /&gt;
== Current and Previous Title Holders ==&lt;br /&gt;
&lt;br /&gt;
=== [[Bril Teg Erinos]] ===&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Bril Teg Erinos&lt;br /&gt;
|dossier=16835&lt;br /&gt;
|induction=08.17.2026&lt;br /&gt;
|deeds=Bril the Builder, among his many accolades, has spent every day since transferring into Clan Arcona contributing to the community, encouraging others around him to get involved, and leads by example. He continues to grow and does not let obstacles slow him down, contributing daily to our lore while being one of the most active members in the Clan bringing home over 3,000,000 credits. Beyond the metrics, he is a model Arconan that represents us in a positive way to the rest of the club.&lt;br /&gt;
&lt;br /&gt;
Very few members embody the “mamba” mentality, but Bril blends competitive spirit with creativity, and positivity that is infectious to both new and veteran members alike.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[James Lucius Entar Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=James Lucius Entar Arconae&lt;br /&gt;
|dossier=1294&lt;br /&gt;
|induction=11.21.2003&lt;br /&gt;
|points=∞&lt;br /&gt;
|deeds=James Lucius Entar Arconae, the current Seneschal of the Brotherhood, has served Arcona in various positions, including Consul...but has spent many long years in service to the Brotherhood, allowing us to have any modern features or activity platforms. He is largely responsible for why this club has endured over the years, and as one of the oldest and original Arconae, he sets a blazing example of what the title can mean. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Strategos Thanatos Entar Arconae]] ===&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Strategos Thanatos Entar Arconae&lt;br /&gt;
|dossier=1279&lt;br /&gt;
|induction=08.31.2004&lt;br /&gt;
|points=&#039;&#039;Grandfathered&#039;&#039;&lt;br /&gt;
|deeds=A notable Arconan Consul, first serving from September 2006 until June 2007. He has also twice served as Proconsul of Arcona, most recently from March until August 2009. His second tour as Consul began in August 2009 and concluded in October 2009. Besides these positions, Strategos has been Quaestor of Qel-Droma and Aedile and Rollmaster of Galeres, and has worked in various support roles for the Dark Council. Strategos is also noted for the abhorrent quality and unsettling colors of his shirts, and for his Brotherhood-wide flash game dominance.&lt;br /&gt;
&lt;br /&gt;
Currently, Strategos is likely drunk somewhere debating his selection of tropical shirts. Still refuses to retire. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Sashar Kodiak Erinos|Sashar Erinos Arconae]] ===&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Sashar Erinos&lt;br /&gt;
|dossier=1612&lt;br /&gt;
|induction=12.27.2007&lt;br /&gt;
|points=&#039;&#039;Grandfathered&#039;&#039;&lt;br /&gt;
|deeds=A well-known two-time Consul. He served for a total of 20 months over two years, with his tenure punctuated by a short interim stint by another member of the Arconae, Strategos. Sashar was responsible for guiding Arcona to victory in the [[Ninth Great Jedi War]] as [[Teroch Erinos Arconae]]. He rose through Galeres originally, before becoming Proconsul beneath Mejas in October 2007 until his ascension to the Serpentine Throne in September 2008. Additionally, he served as Combat Master from November 2011 until December 2012.&lt;br /&gt;
&lt;br /&gt;
Currently, Sashar serves as [[Aedile]] of [[House Galeres]] and an advisor to the Consul.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Orv]] ===&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Orv Dessrx&lt;br /&gt;
|dossier=8431&lt;br /&gt;
|induction=05.22.2011&lt;br /&gt;
|points=3 [S:3P]&lt;br /&gt;
|deeds=Best known for twice serving as Seneschal and once as the Herald. He served as Aedile in both Galeres and Qel-Droma in 2007, prior to being chosen as Seneschal in December 2008. He served until June 2010, taking a brief break before returning to the position in December 2010 until May 2012. The following year, in October 2013, Orv took on his second Dark Council position, serving until early 2014. He was officially re-awarded the title in February 2015 upon retiring back to Arcona. He continues to help with the SCL office, working with other DC members on larger projects.&lt;br /&gt;
&lt;br /&gt;
Currently, Orv serves as [[Praetor]] to the [[Seneschal]].&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Wuntila Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Wuntila&lt;br /&gt;
|dossier=8533&lt;br /&gt;
|induction=11.17.2011&lt;br /&gt;
|points=3 [L:3P]&lt;br /&gt;
|deeds=[[dossier:8533|Wuntila]] is a distinguished former Consul of Clan Arcona, serving from November 2011 until July 2013 following seven months as Proconsul. Wuntila also served as Aedile of Arcona during its turbulent time as an independent House, and played a pivotal role in that re-Clanning as Nadrin&#039;s second. Wuntila&#039;s tenure was marked by Arcona&#039;s resounding victory in the [[Tenth Great Jedi War]], continuing the string of dominant wins begun in GJWIX. Wuntila spent a brief period following their Consulship as [[Marick Arconae]]&#039;s Proconsul before stepping down from the Clan Summit in September 2013. &lt;br /&gt;
&lt;br /&gt;
Currently, Wuntila serves as [[Quaestor]] of [[House Galeres]] and [[Magistrate]] to the [[Regent]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Marick Arconae|Marick Tyris Arconae]] [[dossier:10214|(Wally)]] ===&lt;br /&gt;
&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Wally&lt;br /&gt;
|dossier=10214&lt;br /&gt;
|induction=02.28.2012&lt;br /&gt;
|points=8 [L:3P, S:3P, A:2P]&lt;br /&gt;
|deeds=A distinguished (allegedly) former Consul of the Clan, following a lengthy and highly successful tenure as Proconsul through the entirety of the Dark Crusades. That role was preceded by his service as Quaestor of Qel-Droma. He was Consul from July 2013 until February 2015, including during Arcona&#039;s victory in the Eleventh Great Jedi War. Additionally, Marick was the Third Hero of the [[Dark Crusade]].&lt;br /&gt;
&lt;br /&gt;
Currently, Wally serves as [[Exarch]] of the Brotherhood and [[Quaestor]] of [[House Qel-Droma]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Celahir Erinos|Celahir Erinos Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Celahir Erinos Arconae&lt;br /&gt;
|dossier=6109&lt;br /&gt;
|induction=12.2015&lt;br /&gt;
|points=&#039;&#039;Grandfathered&#039;&#039;&lt;br /&gt;
|deeds=[[dossier:6109|Celahir]] was most known for being the Quaestor of House Arcona and steering the summit through perhaps the Clans darkest time in history. Prior to that, he had served as Quaestor, Proconsul, and Consul. After Arcona reclaimed its Clan status, he served as Quaestor of House Galeres in April of 2011 to help lead through Great Jedi War X and into Februray of 2012. He would later serve as Battleteam leader of Soulfire, and Quaestor of House Qel-Droma again.}}&lt;br /&gt;
&lt;br /&gt;
=== [[dossier:13486|Atyiru Caesura Entar Tyris Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Atyiru Caesura Entar Tyris Arconae (&#039;&#039;Atty&#039;&#039;)&lt;br /&gt;
|dossier=13486&lt;br /&gt;
|induction=02.2017&lt;br /&gt;
|points=9 [L:3P, S:3P, A:3P]&lt;br /&gt;
|deeds=[[dossier:13486|Atyiru]] rose from a Battleteam Sergeant to Aedile of Galeres in July of 2013. She served for 2 years before being selected as the next Consul of Clan Arcona, which she held from 2015 to 2018. She would later go on to return to the summit as Proconsul from 2021 to 2024. A force of change from the old to the new generation of Arconans.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[dossier:91|Terran Koul]] ===&lt;br /&gt;
&lt;br /&gt;
{{ClanTitleHolderCard&lt;br /&gt;
|name=Terran Soul&lt;br /&gt;
|dossier=91&lt;br /&gt;
|induction=01.2019&lt;br /&gt;
|points=6 [L:3P, S:3P]&lt;br /&gt;
|deeds=[[dossier:91|Terran]] served as Aedile and then Quaestor of the newly reopened House Qel-Droma from 2011 to 2012. He would then serve as Battleteam LEader of Shadow Gate and Void Squadron from 2013 to 2015. He then served again as Aedile and Quaestor of Qel-Droma from 2015 to 2018 followed by Proconsul from 2018 to 2019.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Kordath Bleu]] ===&lt;br /&gt;
&lt;br /&gt;
 {{ClanTitleHolderCard&lt;br /&gt;
|name=Kordath Bleu&lt;br /&gt;
|dossier=13593&lt;br /&gt;
|induction=08.27.2020&lt;br /&gt;
|points=5 [L:3P, A:2P]&lt;br /&gt;
|deeds=[[dossier:13593|Kord]] was a Battleteam Leader, Aedile and Quaestor of Galeres, Proconsul, Consul, and Rollmaster.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Lucine Vasano]] ===&lt;br /&gt;
&lt;br /&gt;
 {{ClanTitleHolderCard&lt;br /&gt;
|name=Lucine Vasano&lt;br /&gt;
|dossier=14877&lt;br /&gt;
|induction=08.27.2020&lt;br /&gt;
|points=4 [L:3P, A:1P]&lt;br /&gt;
|deeds=[[dossier:14877|Lucine]], known as the &amp;quot;Fire Lady&amp;quot;, served as Battleteam Leader, Aedile and Quaestrix of House Qel-Droma, as well as Consul.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Zujenia]] ===&lt;br /&gt;
&lt;br /&gt;
 {{ClanTitleHolderCard&lt;br /&gt;
|name=Zujenia&lt;br /&gt;
|dossier=14615&lt;br /&gt;
|induction=08.27.2020&lt;br /&gt;
|points=6 [L:3P, A:3P]&lt;br /&gt;
|deeds=[[dossier:14615|Zujenia]] made a name for themself early on as Battleteam Sergeant than Leader of Shadow Gate, before a stint as Aedile and Quaestor of House Qel-Droma. They also served as Rollmaster before stepping down, and returned to the Summit post-title award to serve as Proconsul and Consul.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Tali Zorah|Tali Sroka]] ===&lt;br /&gt;
&lt;br /&gt;
 {{ClanTitleHolderCard&lt;br /&gt;
|name=Tali Sroka&lt;br /&gt;
|dossier=14782&lt;br /&gt;
|induction=03.23.2023&lt;br /&gt;
|points=5 [L:3P, A:2P]&lt;br /&gt;
|deeds=[[dossier:14782|Tali]] started as Aedile, but is known for being the longest to serve as Quaestrix of House Qel-Droma. She served for 5 years from 2019 to 2024, and even helped transition out with a short stint as Aedile.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Rhylance]] ===&lt;br /&gt;
&lt;br /&gt;
 {{ClanTitleHolderCard&lt;br /&gt;
|name=Dr. Ben&lt;br /&gt;
|dossier=14294&lt;br /&gt;
|induction=03.21.2024&lt;br /&gt;
|points=8 [L:3P, S:2P, A:3P]&lt;br /&gt;
|deeds=[[dossier:14294|Rhylance]] served as Quaestor of House Qel-Droma before moving on to serve as Proconsul and Consul from 2019 to 2022. Former Headmaster of the Brotherhood.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Mune Cinteroph]] ===&lt;br /&gt;
&lt;br /&gt;
 {{ClanTitleHolderCard&lt;br /&gt;
|name=Mune Cinteroph&lt;br /&gt;
|dossier=3607&lt;br /&gt;
|induction=05.09.2025 [https://www.darkjedibrotherhood.com/news/reports-a-new-arconae-rises (&#039;&#039;News Post/Fiction&#039;&#039;)]&lt;br /&gt;
|points=&#039;&#039;Grandfathered&#039;&#039;&lt;br /&gt;
|deeds=[[dossier:3607|Mune]] showed their loyalty every day after joining the Clan back in 2021. Currently serving as Battleteam Leader of Voidbreaker, their infectious positive attitude and willingless to work towards improving the Clan are an ongoing beacon and embodiment of the active Arconae. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== [[Socorra Erinos]] ===&lt;br /&gt;
&lt;br /&gt;
 {{ClanTitleHolderCard&lt;br /&gt;
|name=Socorra Erinos&lt;br /&gt;
|dossier=12648&lt;br /&gt;
|induction=02.23.2023 (&#039;&#039;original&#039;&#039;) &#039;&#039;&#039;&#039;&#039;Reinstated&#039;&#039;&#039;&#039;&#039;: 08.16.2026&lt;br /&gt;
|points=&#039;&#039;Grandfathered&#039;&#039;&lt;br /&gt;
|deeds=Former [[Herald]] and cornerstone member of the clan for over a decade. Former Quaestor and Aedile of House Galeres, and one of the only members to receive a double war promotion for their feats during GJWX. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Inactive Title Bearers ==&lt;br /&gt;
&lt;br /&gt;
=== [[Mejas Doto]] ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awarded Clan Title:&#039;&#039;&#039; 11.21.2003&lt;br /&gt;
&lt;br /&gt;
[[dossier:50|Mejas Doto, di Primus Tenebrous Arconae]], was the first awarded the Clan title for his service as Consul, and as a result uses a modified version of the standard Clan title, &amp;quot;Primus.&amp;quot; Mejas also served the Brotherhood as Headmaster from June 2001 until March 2002. His first reign as Consul lasted from April 2003 until May 2004, though he went on to serve as Quaestor of Qel-Droma (for the &#039;&#039;third&#039;&#039; time, after serving in 2001 and early 2003). &lt;br /&gt;
&lt;br /&gt;
Currently, Mejas’ whereabouts are unknown.&lt;br /&gt;
&lt;br /&gt;
=== [[Malidir Trepidus Erinos|Malidir Trepidus Erinos Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awarded Clan Title:&#039;&#039;&#039; 06.17.2008&lt;br /&gt;
&lt;br /&gt;
[[dossier:6684|Malidir Trepidus Erinos Arconae]] was the First Hero of the [[Ninth Great Jedi War]], and is one of the Brotherhood&#039;s greatest gamers. He has served multiple tours as Quaestor of Galeres, in 2007 and 2008, and has been Rollmaster of both Houses. His effort in GJWIX was critical to the Clan&#039;s victory.&lt;br /&gt;
&lt;br /&gt;
Currently, Malidir’s whereabouts are unknown.&lt;br /&gt;
&lt;br /&gt;
=== [[Nadrin Erinos Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awarded Clan Title:&#039;&#039;&#039; 05.09.2009&lt;br /&gt;
&lt;br /&gt;
[[dossier:2555|Nadrin Erinos Arconae]], first awarded the di Tenebrous Arconae title as [[Zandro Savric Erinos]], is a former Consul most well known for being the leader to oversee the transition back from independent House to Clan in 2011. He was Arcona&#039;s leader from September 2010 until November 2011, first as Quaestor and then as Consul. He served as Quaestor of Galeres and Qel-Droma in 2007 and 2008, and like Teroch and Malidir, hailed from Soulfire Strike Team.&lt;br /&gt;
&lt;br /&gt;
Currently, Nadrin&#039;s whereabouts are unknown.&lt;br /&gt;
&lt;br /&gt;
=== [[Timeros Caesus Entar|Timeros Caesus Entar Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awarded Clan Title:&#039;&#039;&#039; 05.09.2009&lt;br /&gt;
&lt;br /&gt;
[[dossier:25|Timeros Caesus Entar Arconae]] is most noted for his service as Consul of the Clan from June until October of 2007. A distinguished ACC combatant and Champion, Timeros later served as Combat Master from March until November 2011 -- his second stint, after occupying the position before 2003. Additionally, he has served Arcona extensively as its Rollmaster (April 2011 to January 2013), revolutionizing the position and establishing many of the protocols that remain in place today. &lt;br /&gt;
&lt;br /&gt;
Currently, Timeros&#039; &lt;br /&gt;
&lt;br /&gt;
=== [[Legorii|Legorii Arconae]] ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awarded Clan Title:&#039;&#039;&#039; 02.28.2015&lt;br /&gt;
&lt;br /&gt;
[[dossier:8893|Legorii Arconae]] was awarded the Clan title during his time as Proconsul, under both Marick and Atyiru, after twice serving as Quaestor of House Qel-Droma. Legorii also placed 9th in the Ninth Great Jedi War, and was the top individual scorer in the Eleventh Great Jedi War after placing in 7 of 11 events.&lt;br /&gt;
&lt;br /&gt;
Currently, Legorii&#039;s whereabouts are unknown. &lt;br /&gt;
&lt;br /&gt;
=== Deceased Title Bearers (Narrative) ===&lt;br /&gt;
&lt;br /&gt;
The following characters are deceased, though all have been reborn in some fashion as present members of the Arconae.&lt;br /&gt;
&lt;br /&gt;
* [[Zandro Savric Erinos|Zandro Savric Erinos Arconae]]&lt;br /&gt;
&lt;br /&gt;
=== Former Title Bearers ===&lt;br /&gt;
&lt;br /&gt;
The followings members have been awarded the Arcona title but have had it removed as a result of leaving the Clan or through personal misconduct unbecoming of a leader and member.&lt;br /&gt;
&lt;br /&gt;
* Khobai Wrathraven&lt;br /&gt;
* Voranyen d’Tana&lt;br /&gt;
* Halcyon Rokir&lt;br /&gt;
* Alex d&#039;Tana&lt;br /&gt;
* Koskian &#039;Psyko&#039; d&#039;Tana&lt;br /&gt;
* Denath Ciarus&lt;br /&gt;
* Quejo Drakai Xyler&lt;br /&gt;
* [[Cethgus Entar]]&lt;br /&gt;
&lt;br /&gt;
== Ceremonial Ink ==&lt;br /&gt;
As an optional narrative choice that is more about tradition than anything else: all Arconae are marked by a runic tattoo etched with black ink. The tattoo consists of the Arcona emblem entombed in a circle of runic markings. The ink, fused with Sith Alchemy techniques, is unique in that it is poisonous to anyone else besides the bearer. This means that an individual batch of ink is made for each new Arconae. This aspect of the tattoo helps lay claim to validity of the Arconae in question as the ink would kill anyone else trying to impersonate them.&lt;br /&gt;
&lt;br /&gt;
== Historical Process (Legacy) ==&lt;br /&gt;
&lt;br /&gt;
Historically, Arconae were voted in by the existing body of Arconae with a simple majority required to induct a member. Anyone who earned the title previously has retained their title out of respect for the contributions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Historical Process&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Qualifications ===&lt;br /&gt;
The title of di Tenebrous Arconae is awarded to those who have shown unwavering dedication and loyalty to Clan Arcona though long-standing activity and leadership; being a positive influence on Clan culture; and going above and beyond to help, encourage, and mentor their fellow Arconans.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Induction ===&lt;br /&gt;
Prospective members are nominated by an Active Arconae, or the Arconan Consul. Such nominations are voted on by all &#039;&#039;Active&#039;&#039; Arconae. Votes are held via email. All Arconae are emailed or messaged with the prospective member&#039;s information and the reason(s) for their nomination. The Arconae then have a week to discuss and cast votes. A &#039;&#039;&#039;simple In-favor&#039;&#039;&#039; is required to bestow the title of Arconae. Non-voting members do not count for or against.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== Responsibilities ===&lt;br /&gt;
Arconae are expected to represent Clan Arcona in a positive light. They are role models that should serve as a beacon for the expectations and values the Clan strives to maintain in terms of inclusion and empowerment. They are also granted an advisory role to the Clan Summit, which is a privilege, not a right. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Arcona}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Di Tenebrous Arconae]][[Category:Arcona]] [[Category:Titles]]&lt;/div&gt;</summary>
		<author><name>Mune</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Mune_Cinteroph&amp;diff=202687</id>
		<title>Mune Cinteroph</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Mune_Cinteroph&amp;diff=202687"/>
		<updated>2026-08-17T20:07:30Z</updated>

		<summary type="html">&lt;p&gt;Mune: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|imp|rdb|exd|nor|featured}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Force Disciple&lt;br /&gt;
|image= [[File: MunePFP.png|250px]]&lt;br /&gt;
|firstname= Mune&lt;br /&gt;
|lastname= Cinteroph&lt;br /&gt;
|homeworld= [[Seraph]]&lt;br /&gt;
|birth= 16 ABY&lt;br /&gt;
|death=&lt;br /&gt;
|species= Shistavanen&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Pink &lt;br /&gt;
|eyes= Ruby&lt;br /&gt;
|height= 1m 70cm&lt;br /&gt;
|weight= 77.11kg&lt;br /&gt;
|cyber= &lt;br /&gt;
|mother=Aimi Cinteroph&lt;br /&gt;
|father=Eien Osada (deceased)&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=[[Caleb Wild&#039;en]]&lt;br /&gt;
|allies= &lt;br /&gt;
|enemies= *UCE Government&lt;br /&gt;
|saber= *Purple&lt;br /&gt;
*Blue&lt;br /&gt;
*Indigo&lt;br /&gt;
|form= *Shien&lt;br /&gt;
*Ataru&lt;br /&gt;
|weapons= *Kurn&#039;mun (Elder Lightsaber)&lt;br /&gt;
*Sarr&#039;mun (Force-Imbued Blade)&lt;br /&gt;
*Varruk&#039;nar (Ichor Sword)&lt;br /&gt;
*Wyr&#039;kla (Lightdagger)&lt;br /&gt;
*Dusk&#039;thar (Elder Lightsaber)&lt;br /&gt;
|fightingstyle= *Shadow Step&lt;br /&gt;
*K&#039;thri&lt;br /&gt;
|profession= *Oracle&lt;br /&gt;
*Director of Imperial Scholae Intelligence (formerly)&lt;br /&gt;
*Voidbreaker II Intelligence Officer (formerly)&lt;br /&gt;
*Voidbreaker II Captain&lt;br /&gt;
*Envoy Corps&lt;br /&gt;
|position= *Magistrate to the Deputy Grand Master&lt;br /&gt;
|era=*[[Imperial era]]&lt;br /&gt;
*[[Rise of the Brotherhood era]]&lt;br /&gt;
*[[Exodus era]]&lt;br /&gt;
*[[New Order era]]&lt;br /&gt;
|affiliation=*[[Clan Arcona]]&lt;br /&gt;
*[[House Qel-Droma]]&lt;br /&gt;
*[[Voidbreaker]] II&lt;br /&gt;
*[[Envoy Corps]]&lt;br /&gt;
|ship=&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier: 3607|3607]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote| Flowers grow out of dark moments. | Corita Kent}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mune Cinteroph&#039;&#039;&#039; is a Shistavanen Arconae of [[Clan Arcona]] and Captain of the &#039;&#039;[[Voidbreaker ]]&#039;&#039;II, renowned for their exceptional gift of Farsight and the title of Oracle it has earned them. A scholar, explorer, and deeply spiritual believer in the Living Force, Mune rejects simple distinctions between Light and Dark in favour of judging individuals by their choices and actions. Beneath their warm, eloquent, and occasionally irreverent nature lies an equally powerful instinctual side, the two having become inseparable parts of the person they are today. Fiercely devoted to their family and crew, Mune leads through trust and collaboration rather than authority, surrounding themself with a chosen &amp;quot;pack&amp;quot; they will go to extraordinary lengths to protect. Despite the titles accumulated throughout an eventful life, Mune places little importance upon defining themself by any of them. In their own words, &#039;&#039;&#039;&amp;quot;I am me.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Childhood=&lt;br /&gt;
&lt;br /&gt;
{{Quote| Waiting is painful. Forgetting is painful. But not knowing which to do is the worst kind of suffering.| Paulo Coelho}}&lt;br /&gt;
&lt;br /&gt;
[[File:Excursiongraphics1.png|thumb|left|Force-sensitive canid native to Seraph.]]&lt;br /&gt;
Mune Cinteroph&#039;s earliest years were spent on Seraph beneath the shadow of his father, Eien Osada. Even before Mune&#039;s birth, Eien had taken an invasive interest in what his child might become, altering Mune&#039;s developing genetics with material derived from a Force-sensitive species native to the planet. Whether those alterations contributed to Mune&#039;s unusually powerful connection to the Force or the deeply instinctual side of their nature would remain impossible to say with certainty. Life under Eien was difficult and often unsafe. Mune learned young to be observant, cautious, and fiercely protective of themself and those they cared about. Their mother, Aimi, remained someone Mune loved deeply, while their brother Seito was another child caught within circumstances neither of them had chosen.&lt;br /&gt;
&lt;br /&gt;
Eventually, Mune escaped and found refuge within a monastery on Seraph. For perhaps the first time in their young life, they were genuinely safe. The change suited them. Naturally inquisitive, Mune delighted in an environment where learning and study were actively encouraged. The monks introduced them to a more spiritual understanding of the Force, particularly the Living Force that surrounded and connected all things. Mune&#039;s already remarkable gift for Farsight flourished under their instruction, though the monks discouraged the young Shistavanen from openly discussing the visions they experienced.&lt;br /&gt;
&lt;br /&gt;
The monastery became more than a refuge. It was Mune&#039;s first experience with a home where knowledge was encouraged and where they were given the space to discover who they might become. It was during these years that Mune met Asahi. The two were young, but Asahi became someone with whom Mune could be remarkably open. He listened to Mune&#039;s thoughts, questions, and, importantly, the visions they had been taught to keep largely to themself. Their friendship deepened into Mune&#039;s first experience with love and left an impression that would remain long after their paths separated.&lt;br /&gt;
&lt;br /&gt;
|-|Adolescence=&lt;br /&gt;
[[File:Csp-logo.png|thumb|right|150px|CSP Emblem]]&lt;br /&gt;
The safety Mune found at the monastery did not last indefinitely. Eien eventually came for them, arriving with a cadre of men intent upon taking Mune back. Faced with the prospect of once again falling under their father&#039;s control, Mune defended themself. Eien was killed in the confrontation. Mune would carry complicated feelings about their father&#039;s death into adulthood. They eventually made peace with the instinctual part of themself that acted in self-preservation and does not regret refusing to be taken. What remains is regret for what never had the opportunity to happen—that Eien never chose differently, and that circumstances never allowed Mune to discover whether understanding or even forgiveness might someday have been possible.&lt;br /&gt;
&lt;br /&gt;
Mune left the monastery soon afterward.&lt;br /&gt;
&lt;br /&gt;
The monks had given them safety, knowledge, and the foundations of a spiritual relationship with the Living Force that would remain throughout their life. Mune did not leave because they rejected those teachings or the people who had sheltered them. Rather, the time had come to discover what existed beyond the monastery&#039;s walls.&lt;br /&gt;
&lt;br /&gt;
That search eventually brought them to the Brotherhood. Mune entered its ranks without ever comfortably fitting the philosophical labels others might have preferred. Their spirituality remained heavily influenced by the Living Force. Still, Mune found little reason to believe that compassion, anger, serenity, fear, love, or aggression could be cleanly divided into opposing halves. They were simply parts of being alive. During these early years, Mune became close with Impetus. The two trained and worked to strengthen themselves alongside one another, developing a friendship built upon mutual trust. Impetus often found in Mune someone willing to listen without judgment, and Mune became one of the people in whom she could confide.&lt;br /&gt;
&lt;br /&gt;
Mune continued to develop their abilities while trying to determine where they belonged in the much larger world they had entered. Farsight remained both their greatest gift and a private burden. The lessons of the monastery remained deeply ingrained, and despite having once shared their visions with Asahi, Mune remained reluctant to place their weight upon others. Before long, their path would lead back to Seraph. And to Asahi.&lt;br /&gt;
&lt;br /&gt;
|-|Adulthood 1=&lt;br /&gt;
&lt;br /&gt;
{{Quote| The woods are lovely, dark and deep. But I have promises to keep and miles to go before I sleep. | Robert Frost}}&lt;br /&gt;
[[File:United_Corporations_of_Elaya%28s%29.jpg|thumb||right||Cityscape of UCE.]]&lt;br /&gt;
==Return to Seraph==&lt;br /&gt;
Mune&#039;s return to Seraph brought them back into contact with their first love, but the reunion would ultimately become one of the most painful experiences of their life. Events surrounding Asahi revealed a threat specifically designed around Mune. A virus had been engineered to target their unusual genetics and was transmitted to Mune through contact with Asahi. Worse still was Asahi&#039;s own condition.&lt;br /&gt;
&lt;br /&gt;
There was no saving him. When Asahi asked Mune to end his suffering, Mune ultimately honoured his request. Even years later, Mune considers it the most painful thing they have ever done. The experience profoundly influenced Mune&#039;s relationship with lethal force. They do not believe killing is inherently corrupting, nor do they divide such actions neatly between Light and Dark. Instead, Mune carries a much simpler conviction: if another reasonable option exists, take it.&lt;br /&gt;
&lt;br /&gt;
Asahi&#039;s collar remained with Mune afterward. What had once represented a promise became something quieter, the memory of someone Mune had loved and would continue to love even as life carried them forward. The virus, however, remained.&lt;br /&gt;
&lt;br /&gt;
==Elincia Rei &amp;amp; Caleb Wild&#039;en==&lt;br /&gt;
&lt;br /&gt;
{{Quote| Love is pure and true; love knows no gender. | Tori Spelling}}&lt;br /&gt;
&lt;br /&gt;
[[File:Mune-and-Caleb(s).png|left|600px|Mune &amp;amp; Caleb]]&lt;br /&gt;
Mune&#039;s deteriorating condition eventually brought them to Elincia Rei, a scientist associated with Scholae Palatinae whose expertise offered the possibility of treatment. It was during Mune&#039;s treatment and recovery that Caleb Wild&#039;en entered their life. Caleb was assigned to protect Mune and initially approached the responsibility with the detached professionalism expected of a covert operative. The imposing Togorian was disciplined, blunt, reserved, and accustomed to keeping others at a comfortable distance.&lt;br /&gt;
&lt;br /&gt;
Mune did not appear particularly interested in maintaining that distance. Beneath Caleb&#039;s intimidating exterior, Mune recognized something familiar: another person who had spent much of their life trying to become what others expected of them. Mune had no interest in Caleb&#039;s reputation or the persona surrounding it. They simply wanted to know him. Caleb, in turn, became something Mune had rarely possessed. Stability.&lt;br /&gt;
&lt;br /&gt;
Their relationship gradually moved beyond protector and charge. Trust became friendship, friendship became affection, and affection eventually became love. Where Asahi had once been the person with whom Mune could share the parts of themself others discouraged, Caleb became the person beside whom Mune could simply exist without explanation. Mune would never stop loving Asahi. Caleb never asked them to.&lt;br /&gt;
&lt;br /&gt;
==Following the Force==&lt;br /&gt;
&lt;br /&gt;
Mune remained within Scholae Palatinae for a time, building a life alongside Caleb while continuing to develop their abilities and understanding of the Force. Eventually, Farsight began pulling Mune elsewhere. There was somewhere they needed to be. Mune could not necessarily explain where that conviction would lead or precisely what waited at the other end. They simply knew that remaining where they were felt wrong.&lt;br /&gt;
&lt;br /&gt;
Caleb trusted them. So when Mune left, Caleb went with them.&lt;br /&gt;
&lt;br /&gt;
For Mune, the decision was not a rejection of everything that had come before. It was simply another step forward, guided by the same Force they had learned to listen to as a child. That path eventually brought them to Clan Arcona.&lt;br /&gt;
&lt;br /&gt;
==Family==&lt;br /&gt;
&lt;br /&gt;
Arcona gave Mune something they had spent much of their life slowly assembling around themself: family chosen as much as inherited. That family became considerably more complicated when Aimi asked Mune to take responsibility for their much younger brother, Carr. Mune&#039;s initial response was somewhere between confusion and annoyance. Carr was brilliant, inquisitive, sarcastic, frequently undisciplined, and possessed an extraordinary ability to involve himself with technology he had probably been specifically instructed to leave alone. Mune nevertheless took the responsibility seriously, and Carr became part of the life Mune and Caleb had built together.&lt;br /&gt;
&lt;br /&gt;
Their relationship changed as Carr grew. Mune initially regarded Carr as someone to protect. Over time, however, Carr demonstrated the same fierce loyalty Mune valued so deeply in others. Beneath their considerable differences—particularly Carr&#039;s insistence upon treating the Force as a system that could eventually be explained without resorting to mysticism—the brothers shared a deep concern for the people around them.&lt;br /&gt;
&lt;br /&gt;
Carr would eventually become considerably more than Mune&#039;s responsibility. He became someone Mune trusted beside them.&lt;br /&gt;
&lt;br /&gt;
|-|Adulthood 2=&lt;br /&gt;
&lt;br /&gt;
==The Voidbreaker II==&lt;br /&gt;
&lt;br /&gt;
Within Arcona, Mune found another home aboard the Voidbreaker II. The ship brought together an eclectic collection of people who became friends, confidantes, and eventually another extension of Mune&#039;s growing family. Among them was Zig Kaliska, whom Mune came to trust deeply. Her judgment and willingness to challenge those around her made her an invaluable friend and someone whose counsel Mune came to value greatly.&lt;br /&gt;
&lt;br /&gt;
Ro&#039;ki Tel similarly found his way into the extended Cinteroph family through his friendship with Carr. His considerably more easygoing nature—and seemingly inexhaustible supply of terrible jokes—proved particularly effective at amusing Mune. Mune also developed a close friendship with Eleceos, whose own powerful Farsight and empathic abilities gave the pair an unusual understanding of one another.&lt;br /&gt;
&lt;br /&gt;
For someone who had once been encouraged to keep their visions private, the Voidbreaker II gradually became a place where Mune learned to do the opposite. They began speaking openly about what they saw, trusting those around them to help interpret possibilities that Mune had once believed they needed to carry alone. A burden shared, they discovered, was considerably easier to carry. In time, Mune was asked to take command of the Voidbreaker II. They accepted. Mune never regarded command as evidence that their judgment was inherently more valuable than anyone else&#039;s. They instead developed a collaborative style of leadership, actively seeking the perspectives of their crew and placing particular trust in Zig, who became their Executive Officer. When challenged, Mune would rather understand why someone disagreed than silence them.&lt;br /&gt;
&lt;br /&gt;
To Mune, authority exists to carry responsibility, not confer superiority. The Captain may ultimately have to make the decision, but that also means accepting responsibility for whatever follows. The Voidbreaker II became more than Mune&#039;s command. It became home.&lt;br /&gt;
&lt;br /&gt;
==Taken==&lt;br /&gt;
&lt;br /&gt;
That home was disrupted when Seito returned to Mune&#039;s life. Mune had long regarded their brother with more pity than hatred. Both had suffered beneath Eien, and Mune understood that circumstances had shaped Seito just as surely as they had shaped them. Where Mune had found people and places that allowed them to heal and grow, Seito had followed a very different path. Whatever hope Mune might once have held for their brother did not prevent Seito from becoming a threat. Mune was kidnapped.&lt;br /&gt;
&lt;br /&gt;
During their captivity, Mune lost their memories. Names disappeared. Relationships disappeared. Education, experience, philosophy, and much of the context through which Mune understood the world disappeared with them. What remained was something far more fundamental. Instinct.&lt;br /&gt;
&lt;br /&gt;
The part of Mune they had once regarded as feral came to dominate their behaviour. It was not another personality, nor something inherently malicious. It was the intensely instinctual survivor that had always existed alongside Mune&#039;s intellectual nature, now operating without the memories and learned experience that normally tempered and contextualized it. Mune became increasingly dependent upon scent, body language, immediate experience, and the powerful canid senses they had previously relied upon far less consciously. They knew they were in danger. They knew Seito was responsible. They did not know who Seito was.&lt;br /&gt;
&lt;br /&gt;
==The Rescue==&lt;br /&gt;
&lt;br /&gt;
Carr refused to abandon his brother. With Mune gone, Carr reached out to Arcona and helped gather those willing to bring the Captain home. For Caleb, it was another painful failure to protect the person he loved. For Carr, it became a moment when waiting for someone older or more experienced to solve the problem was no longer an option. They went after Mune. When the rescuers finally reached them, Mune could not remember Carr or Caleb. But memory and recognition proved to be different things. Scent told Mune something their mind could not. Caleb was familiar. Safe. Carr was familiar too. Important.&lt;br /&gt;
&lt;br /&gt;
Mune could not have explained the relationships between them, but the instinctual part of them did not require an explanation. These were people who mattered. People who belonged within the small circle Mune&#039;s instincts recognized as their own. Seito threatened them. Mune did not remember that Seito was their brother. They did not remember that he had also been a victim of Eien, nor that the person Mune had once been pitied him and might have sought some means of saving him. The Mune standing there knew only what was immediately apparent. Seito was the threat. Carr and the others were theirs to protect.&lt;br /&gt;
&lt;br /&gt;
The feral Mune acted. Seito was killed during the rescue. Only later would Mune understand what they had done.&lt;br /&gt;
&lt;br /&gt;
==Homecoming==&lt;br /&gt;
&lt;br /&gt;
Returning to the Voidbreaker II did not immediately restore the person its crew remembered. Mune remained without much of their past, navigating familiar surroundings through sensations and instincts they could not yet explain. Caleb became particularly important during this period. Even without remembering their marriage, Mune instinctively associated the Togorian with safety. The relationship was not effortless. Moments of tension or stress could cause Mune to recoil even from Caleb&#039;s touch. At other times, that same touch and familiar scent provided precisely the reassurance they needed.&lt;br /&gt;
&lt;br /&gt;
Carr similarly occupied a place Mune understood before they remembered why. The younger brother Mune had once considered someone to protect had helped bring them home. As their relationship was rebuilt and memories began returning, Mune gradually came to recognize something their instinctual side had already begun to understand. Carr was no longer a child standing behind them. He was capable of standing beside them.&lt;br /&gt;
&lt;br /&gt;
|-|Adulthood 3=&lt;br /&gt;
&lt;br /&gt;
==Becoming Whole==&lt;br /&gt;
&lt;br /&gt;
Mune&#039;s memories returned gradually. Some surfaced unexpectedly, triggered by familiar people, places, scents, sensations, or experiences. Others were drawn out through deliberate work with Eleceos. As one of Mune&#039;s close friends, Eleceos combined powerful Farsight with an unusual empathic ability expressed through physical touch, allowing him to help Mune navigate returning memories and the emotions attached to them. The process eventually restored the knowledge of Seito. With it came the realization that Mune had killed their own brother. Mune mourned what had happened and the possibility that had died with him. Seito had been another victim of Eien, and the Mune who remembered him could not help wondering whether there might once have been some way to save him.&lt;br /&gt;
&lt;br /&gt;
Mune also understood something important. The person who killed Seito had not possessed that knowledge. Memoryless Mune had seen someone threatening their life and the lives of people their instincts recognized as important and had acted to protect them. There had been no philosophical judgment, old resentment, or conscious decision to condemn a brother. There had only been instinct. And Mune no longer rejected that instinct as something separate from themself.&lt;br /&gt;
&lt;br /&gt;
As their memories returned, the intellectual Mune returned with them—but the feral Mune did not disappear. Instead, the two increasingly became indistinguishable. Instinct gained context. Intellect learned to trust instinct. The analytical scholar and the territorial predator were not competing identities. They were different expressions of the same person, and the experience of living without their memories had forced Mune to understand a part of themself they had once tried primarily to control. That integration remains visible in ordinary life. Mune unconsciously scents the air, reacts readily to unfamiliar sounds, finds comfort in familiar scents and physical contact, and tends to roam when they need to think. Stress makes those behaviours more pronounced, but they no longer represent a loss of control. Through the Force, Mune has even learned to give that instinctual nature physical expression by transforming into a white-furred Cythraul. The form is not the release of some creature hidden within them, but another shape in which Mune is comfortable being themself.&lt;br /&gt;
&lt;br /&gt;
==Captain Once More==&lt;br /&gt;
&lt;br /&gt;
Recovery also meant returning to a responsibility Mune had held before Seito took their memories: command of the Voidbreaker II. Mune returned to the Captain&#039;s chair changed by the experience, but no less committed to the principles by which they had led before it. If anything, relying so completely upon others during their recovery reinforced their belief that leadership was never supposed to mean standing above those around them. Zig remained a trusted friend and invaluable Executive Officer. Carr was no longer merely a younger brother Mune felt obligated to protect. Caleb remained their rock, but Mune understood more clearly than ever that protection between them flowed in both directions. Eleceos had helped guide Mune through one of the most difficult periods of their life. Mune had needed all of them. There was no shame in that.&lt;br /&gt;
&lt;br /&gt;
Recognition as an Arconae carries similar meaning. Mune values the title because it represents the trust and recognition of their fellow Arconae, but firmly rejects any suggestion that it places them above another member of the Clan. The title of Oracle carries considerably less weight in Mune&#039;s mind. Their exceptional Farsight has followed them since childhood; giving it another title changes little. As far as Mune is concerned, they are still simply the Captain of the Voidbreaker II.&lt;br /&gt;
&lt;br /&gt;
|-|Present Day=&lt;br /&gt;
&lt;br /&gt;
==Present Day== &lt;br /&gt;
[[File:DJBMuneCyhtraul.png|thumb|right|400px|Mune using Transformation to take on the form of a Cythraul.]]&lt;br /&gt;
At twenty-eight, Mune has stopped trying to resolve themself into something simpler.&lt;br /&gt;
&lt;br /&gt;
They remain deeply spiritual without adhering to a conventional division between Light and Dark. They are intellectual and instinctual, compassionate but capable of violence, optimistic enough to believe almost anyone can change, and experienced enough to know that belief will sometimes hurt them. Mune remains prone to withdrawing into endless possibilities when something goes wrong, wondering what they might have done differently. They hyperfixate upon visions and research, keep several projects underway simultaneously, and frequently wander the ship simply because movement helps organize their thoughts.&lt;br /&gt;
&lt;br /&gt;
They are also considerably warmer than their history might suggest. Mune reads voraciously, delights in acquiring knowledge, enjoys terrible jokes and worse puns, and is openly affectionate with those close to them while remaining mindful of their boundaries. Around Caleb, that affection becomes considerably less restrained. Physical closeness remains one of Mune&#039;s strongest sources of comfort, and after everything they have experienced, there are few places they feel safer than wrapped in their husband&#039;s arms.&lt;br /&gt;
&lt;br /&gt;
Their family has grown around them. Caleb is their rock. Carr is no longer the child Mune must stand in front of, but a brother capable of standing beside them. Zig and Eleceos are trusted friends. Ro&#039;ki and others have become part of an increasingly sprawling extended family. The Voidbreaker II is home.&lt;br /&gt;
&lt;br /&gt;
Mune knows there will be other losses, other dangers, other visions, and other decisions they will wish they could make differently. Farsight has taught them better than most that the future is rarely simple. For once, Mune does not need it to be. Surrounded by people they trust and who trust them in return, they are content to continue forward and discover where the adventure takes them next.&lt;br /&gt;
&lt;br /&gt;
Asked to explain who they are beneath the titles, histories, contradictions, and expectations accumulated throughout their life, Mune&#039;s answer is considerably simpler.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;I am me.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Profile ==&lt;br /&gt;
{{Quote| The hidden harmony is better than the obvious. | Heraclitus}}&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Physical Profile=&lt;br /&gt;
 [[File:Djbmuneref.png|thumb||left|400px|Mune Cinteroph, Shistavanen, Age 27]]&lt;br /&gt;
Mune stands slightly below average height for an adult Shistavanen at 5&#039;7&amp;quot; (170 cm). They possess a lean, athletic build shaped more by agility and endurance than raw strength, with long limbs, a narrow waist, and subtle curves that lend their physique an androgynous quality. Regular swimming and running keep them well-toned without adding significant bulk.&lt;br /&gt;
&lt;br /&gt;
Their body is covered in pristine white fur, growing especially thick around the cheeks, throat, and scruff to form a prominent ruff. Mune&#039;s features are distinctly vulpine, with a slender muzzle, black nose, pointed teeth, and large, expressive ears adorned with simple helix piercings. Between them, the fur grows longer and shaggier, usually falling untidily across their forehead. Vivid ruby-red eyes with narrow, vulpine pupils stand out sharply against their otherwise pale features. A large, heavily furred tail extends behind them, while their padded fingers and toes end in slightly curved black claws. Mune keeps their fur well-groomed, though their perpetually tousled headfur lends them a somewhat more relaxed appearance. Their expressive ears and tail frequently betray emotions that their face does not, particularly when they are distracted or caught off guard.&lt;br /&gt;
&lt;br /&gt;
Around Mune&#039;s throat rests a simple steel collar, secured into an unbroken circle by a locking screw and rarely, if ever, removed. Their clothing otherwise varies freely between masculine, feminine, and androgynous styles according to mood and circumstance. Mune gives little thought to attaching gender to their presentation and is equally comfortable in any of them.&lt;br /&gt;
&lt;br /&gt;
==Cythraul Form==&lt;br /&gt;
&lt;br /&gt;
Through their mastery of Transformation, Mune can assume the form of a large Cythraul wolf. Their transformed body retains the pristine white coloration of their Shistavanen form, accompanied by the same striking ruby-red eyes. Long-limbed and powerfully built through the shoulders, the Cythraul carries itself low and forward with a distinctly predatory posture, its shaggy coat forming a pronounced ridge across the neck and back.&lt;br /&gt;
&lt;br /&gt;
Despite its more imposing appearance, the Cythraul is not a separate persona or a loss of Mune&#039;s higher reasoning. It is simply another physical expression of the instinctual nature they have come to accept as part of themself. Mune remains recognizably Mune while transformed, albeit considerably more reliant upon scent, hearing, body language, and other natural behaviours suited to the form.&lt;br /&gt;
&lt;br /&gt;
|-|Personality Profile=&lt;br /&gt;
&lt;br /&gt;
Mune Cinteroph is warm, curious, and deeply perceptive, pairing a sharp intellect with an equally sharp tongue. Gregarious and emotionally intelligent, they enjoy conversation, learning, sarcasm, and an unfortunate number of terrible jokes. Mune is quietly confident in their intelligence but readily admits mistakes and revises their understanding when presented with new information. Their mind is rarely idle, often juggling several projects at once or becoming intensely focused on research and particularly troublesome visions.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Compassion and loyalty strongly guide Mune&#039;s behaviour. They prefer to understand rather than judge and will often encourage others to talk through what they are feeling. Mune believes most people are fundamentally decent and capable of change, sometimes extending that faith longer than circumstances warrant. Their family and chosen &amp;quot;pack&amp;quot; are especially important to them, and while Mune generally responds proportionately when personally threatened, their restraint becomes considerably less reliable when someone they love is endangered. Despite their otherwise considerable resolve, Mune suffers from claustrophobia and can become increasingly distressed when confined or physically restrained.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Logic and instinct exist comfortably alongside one another in Mune. Once wary of their more feral nature, they now accept it as readily as their intellectual side. Scenting the air, reacting instinctively to sounds, expressive ears and tail, and increasingly territorial behaviour under stress are all commonplace. Even their Cythraul form is regarded not as another identity, but simply another expression of themself. Mune remains deeply spiritual and believes strongly in the Living Force, though they reject a strict distinction between Light and Dark. They similarly place little importance on rank or authority, preferring collaboration and regarding leadership as a responsibility rather than a privilege. Despite their many titles and the contradictions others may see in them, Mune has little interest in defining themself through any one label. When asked who they are, their answer is characteristically simple: &#039;&#039;&#039;&amp;quot;I am me.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-|Combat Profile=&lt;br /&gt;
&lt;br /&gt;
Mune is an agile and highly mobile combatant who favours awareness, finesse, and adaptability over brute strength. Their fighting style keeps them constantly moving, weaving through an opponent&#039;s reach and relying upon considerable Athletics and Stamina to maintain the pace. With a lightsaber, Mune primarily employs &#039;&#039;&#039;Shien&#039;&#039;&#039;, supplemented by the acrobatics of &#039;&#039;&#039;Ataru&#039;&#039;&#039;, while Shadow Step and K&#039;thri provide additional close-quarters options. Their lack of physical strength remains a notable weakness; if caught or successfully cornered, Mune can be overpowered by considerably stronger opponents.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
What makes Mune particularly dangerous is their command of the Force. Mastery of &#039;&#039;&#039;Farsight&#039;&#039;&#039;, coupled with &#039;&#039;&#039;Clairvoyance III&#039;&#039;&#039;, allows them to perceive branching possibilities even in the midst of combat with little conscious effort. Rather than possessing perfect knowledge of what an opponent will do, Mune fights with an uncanny awareness of what might happen next, allowing instinct and intellect to rapidly select between possible responses. Precognition further supplements this awareness, making Mune exceptionally difficult to surprise.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Mune possesses an unusually broad defensive and support repertoire. Their powerful &#039;&#039;&#039;Barrier&#039;&#039;&#039; can protect both themself and others, while &#039;&#039;&#039;Healing&#039;&#039;&#039; combined with Accelerated Healing II makes injury less immediately debilitating. Battle Meditation and Force Meld further emphasize Mune&#039;s ability to fight as part of a group rather than solely as an individual. Most importantly, &#039;&#039;&#039;Channel III&#039;&#039;&#039; allows Mune to draw directly upon the Living Force to rapidly replenish exhausted Force reserves, enabling them to sustain extensive Force use through a prolonged engagement.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When greater aggression is required, Mune can employ Telekinesis and powerful Pyrokinesis or abandon conventional weaponry entirely through their mastery of &#039;&#039;&#039;Transformation&#039;&#039;&#039;, assuming the form of a large white Cythraul. The latter favours Mune&#039;s instinctual nature, heightened mobility, natural weapons, and predatory senses without sacrificing their intelligence or Force abilities. Mune rarely seeks lethal confrontation and prefers to avoid unnecessary danger. When cornered or when their family and crew are threatened, however, that restraint can rapidly give way to a much more ferocious response. Even then, Mune&#039;s greatest weapon is rarely claws, lightsaber, or flame—it is the unsettling possibility that &#039;&#039;&#039;they have already seen several ways the fight could end.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-|Speech=&lt;br /&gt;
Mune speaks in a warm tenor toward the higher end of the vocal range. Their Basic retains a refined accent shaped by their upbringing and education, softened by an unusual lilt and slight lengthening of the vowels. Once distinctly aristocratic, the accent has become less pronounced since Mune&#039;s memory loss and recovery, their speech now blending its former eloquence with a more relaxed and instinctively direct cadence. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Mune remains highly articulate and can readily slip into polished, carefully measured speech when diplomacy or command requires it. In ordinary conversation, however, they are considerably less formal, favouring easy conversation, sarcasm, playful turns of phrase, and terrible jokes. When stressed, threatened, or acting heavily upon instinct, their language becomes noticeably more economical: sentences shorten, words become direct, and tone and body language carry increasingly more of the message.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When speaking Shistavanen or Togorian, Mune&#039;s usual Basic accent largely disappears, and their voice settles slightly lower. This becomes particularly pronounced in Shistavanen, where instinctive vocalizations and subtleties of tone come more naturally to them. Regardless of language, Mune&#039;s speech now reflects much the same balance as the rest of them: &#039;&#039;&#039;cultivated intellect layered naturally alongside something considerably more instinctual.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Possessions of Note==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;| &#039;&#039;&#039;Possessions of Note&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Etymology&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Kurn’mun&#039;&#039;&#039; &#039;&#039;Moonward&#039;&#039;&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/items/85399-elder-lightsaber Elder Lightsaber]&lt;br /&gt;
| &#039;&#039;&#039;Kurn&#039;&#039;&#039;, to turn toward, face. &#039;&#039;&#039;Mun&#039;&#039;&#039;, moon.&lt;br /&gt;
| Blue-bladed elder lightsaber. This is Mune&#039;s primary weapon and signifies their commitment to protecting those they love and cherish. The blue of the blade and Varpeline crystal matches the shade of Caleb&#039;s eyes, Mune&#039;s husband and a man of bravery and righteousness. The hilt can easily be held in a one-handed or two-handed grip.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &#039;&#039;&#039;Dusk’thar&#039;&#039;&#039; &#039;&#039;Twilight Fang&#039;&#039;&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://www.darkjedibrotherhood.com/items/82664-elder-lightsaber Elder Lightsaber] &lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &#039;&#039;&#039;Dusk&#039;&#039;&#039;, recognizable root word. &#039;&#039;&#039;Thar&#039;&#039;&#039;, fang.&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | A purple-bladed elder lightsaber focused through a purple Varpeline crystal. The crystal originally held by this weapon, gifted to Mune by Asahi, has been removed so the keepsake could never be lost and has since been replaced with one nearly identical. The lightsaber continues to be sentimental. Its hilt is designed for a one-handed grip. The purple signified a balance between the Light and Dark and is often associated with a willingness to explore unorthodox methods of understanding the Force.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wyr’kla&#039;&#039;&#039; &#039;&#039;Ghostclaw&#039;&#039;&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/items/113586-lightdagger Lightdager]&lt;br /&gt;
| &#039;&#039;&#039;Wyr&#039;&#039;&#039;, ghost, spirit, unseen. &#039;&#039;&#039;Kla&#039;&#039;&#039;, short for claw or strike.&lt;br /&gt;
| This lightdagger has an indigo blade focused through a Solari crystal. The hilt can be wielded with one hand. Its colour is often seen as a balance between blue and purple lightsaber blade colours. Mune believes there is no line, there is no Light, and there is no Dark and that they are the same. It is how that power is used that makes the Force-user.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &#039;&#039;&#039;Sarr’mun&#039;&#039;&#039; &#039;&#039;Mooncutter&#039;&#039;&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://www.darkjedibrotherhood.com/items/87810-force-imbued-blade Force-imbued Blade]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &#039;&#039;&#039;Sarr&#039;&#039;&#039;, to cleave, to cut in a clean arc. &#039;&#039;&#039;Mun&#039;&#039;&#039; short, raw form of moon.&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | This Force-imbued blade takes the shape of a katana and is a gift from their teacher. Mune returned to their homeworld, guided by their visions, only to continue upon their path; they had one more test to pass. At the monastery that began their training in the use of the Force, they earned this blade.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Varruk’nar&#039;&#039;&#039; &#039;&#039;Bloodhowl&#039;&#039;&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/items/90989-ichor-sword Ichor Sword]&lt;br /&gt;
| &#039;&#039;&#039;Varruk&#039;&#039;&#039;, howl, violent, full-bodied. &#039;&#039;&#039;Nar&#039;&#039;&#039;, blood, rage, or war-cry.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Significant Fictions/Character Canon/Roleplaying Sessions==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;| &#039;&#039;&#039;Fictions&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Title&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;70%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Summary&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Time Period&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [https://drive.google.com/file/d/1DF7IEIRX1-3FjwQdtEoOsN7wZY3YUoiY/view Blood and Dreams]&lt;br /&gt;
| Mune can learn no more from the Nayaman monastery or TRF, and so they must step out of those sanctums to begin life on their own. It is then that they are first exposed to the Brotherhood through one of its members. Though hesitant at first, Mune takes him up on his invitation, and their first step upon the path begins.&lt;br /&gt;
| ~27 ABY&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://drive.google.com/file/d/1tnVxBu9zGbE3cfOEHnWfd0nP9LiOWG0D/view Where the Demons Hide]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Mune returns to Seraph, chasing visions that lead them back to their home and a horrible discovery. They are forced to walk the paths of their childhood, to relive nightmares and traumas they never thought to be faced with ever again... but to save the one they love, they would be forced to face those demons.&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | ~32 ABY&lt;br /&gt;
|-&lt;br /&gt;
| [https://drive.google.com/file/d/1gml-WqlN6wzrJJp8nlk4Kwxu_lFXEDWN/view On Wounded Seraph’s Wings]&lt;br /&gt;
| Mune is found on the roof of Adoniram Tower, lost in their visions of the future to escape the immediate pain of Elincia&#039;s passing. Caleb comes to console them and ease their suffering in the embrace of his arms. Never will they forget their friend and the one responsible for their meeting.&lt;br /&gt;
| ~37 ABY&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;| &#039;&#039;&#039;Roleplaying Sessions&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Title&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;70%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Summary&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Time Period&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://discord.darkjedibrotherhood.com/rp-sessions/2z.html Mos Kenny]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Mune is dropped off at a cantina in Mos Kenny, Tatooine, by Caleb after they walked right into a pillar while too focused on reading a book while walking. The cantina so happened to be busy with patrons from all over the Brotherhood, including some old friends and new.&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | ~40 ABY&lt;br /&gt;
|-&lt;br /&gt;
| [https://discord.darkjedibrotherhood.com/rp-sessions/eel.html Of Wolves and Sheep]&lt;br /&gt;
| On their way to Seraph, they are intercepted and kidnapped by their sociopathic brother, Seito. It is up to their brother Carr, some close friends, and an old friend from Scholae to save them from the clutches of Seito&#039;s sadistic plans.&lt;br /&gt;
| ~41 ABY&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Materials==&lt;br /&gt;
&lt;br /&gt;
[https://www.darkjedibrotherhood.com/members/3607/character_sheet Character Sheet]&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona members]][[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Mune</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Mune_Cinteroph&amp;diff=202686</id>
		<title>Mune Cinteroph</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Mune_Cinteroph&amp;diff=202686"/>
		<updated>2026-08-17T15:43:55Z</updated>

		<summary type="html">&lt;p&gt;Mune: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|imp|rdb|exd|nor|featured}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Force Disciple&lt;br /&gt;
|image= [[File: MunePFP.png|250px]]&lt;br /&gt;
|firstname= Mune&lt;br /&gt;
|lastname= Cinteroph&lt;br /&gt;
|homeworld= [[Seraph]]&lt;br /&gt;
|birth= 16 ABY&lt;br /&gt;
|death=&lt;br /&gt;
|species= Shistavanen&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Pink &lt;br /&gt;
|eyes= Ruby&lt;br /&gt;
|height= 1m 70cm&lt;br /&gt;
|weight= 77.11kg&lt;br /&gt;
|cyber= &lt;br /&gt;
|mother=Aimi Cinteroph&lt;br /&gt;
|father=Eien Osada (deceased)&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=[[Caleb Wild&#039;en]]&lt;br /&gt;
|allies= &lt;br /&gt;
|enemies= *UCE Government&lt;br /&gt;
|saber= *Purple&lt;br /&gt;
*Blue&lt;br /&gt;
*Indigo&lt;br /&gt;
|form= *Shien&lt;br /&gt;
*Ataru&lt;br /&gt;
|weapons= *Kurn&#039;mun (Elder Lightsaber)&lt;br /&gt;
*Sarr&#039;mun (Force-Imbued Blade)&lt;br /&gt;
*Varruk&#039;nar (Ichor Sword)&lt;br /&gt;
*Wyr&#039;kla (Lightdagger)&lt;br /&gt;
*Dusk&#039;thar (Elder Lightsaber)&lt;br /&gt;
|fightingstyle= *Shadow Step&lt;br /&gt;
*K&#039;thri&lt;br /&gt;
|profession= *Oracle&lt;br /&gt;
*Director of Imperial Scholae Intelligence (formerly)&lt;br /&gt;
*Voidbreaker II Intelligence Officer (formerly)&lt;br /&gt;
*Voidbreaker II Captain&lt;br /&gt;
*Envoy Corps&lt;br /&gt;
|position= *Magistrate to the Deputy Grand Master&lt;br /&gt;
|era=*[[Imperial era]]&lt;br /&gt;
*[[Rise of the Brotherhood era]]&lt;br /&gt;
*[[Exodus era]]&lt;br /&gt;
*[[New Order era]]&lt;br /&gt;
|affiliation=*[[Clan Arcona]]&lt;br /&gt;
*[[House Qel-Droma]]&lt;br /&gt;
*[[Voidbreaker]] II&lt;br /&gt;
*[[Envoy Corps]]&lt;br /&gt;
|ship=&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier: 3607|3607]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote| Flowers grow out of dark moments. | Corita Kent}}&lt;br /&gt;
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&#039;&#039;&#039;Mune Cinteroph&#039;&#039;&#039; is a [[Shistavanen]] Arconae of [[Clan Arcona]] and Captain of the &#039;&#039;[[Voidbreaker ]]&#039;&#039;II, renowned for their exceptional gift of Farsight and the title of Oracle it has earned them. A scholar, explorer, and deeply spiritual believer in the Living Force, Mune rejects simple distinctions between Light and Dark in favour of judging individuals by their choices and actions. Beneath their warm, eloquent, and occasionally irreverent nature lies an equally powerful instinctual side, the two having become inseparable parts of the person they are today. Fiercely devoted to their family and crew, Mune leads through trust and collaboration rather than authority, surrounding themself with a chosen &amp;quot;pack&amp;quot; they will go to extraordinary lengths to protect. Despite the titles accumulated throughout an eventful life, Mune places little importance upon defining themself by any of them. In their own words, &#039;&#039;&#039;&amp;quot;I am me.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
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== Character History ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Childhood=&lt;br /&gt;
&lt;br /&gt;
{{Quote| Waiting is painful. Forgetting is painful. But not knowing which to do is the worst kind of suffering.| Paulo Coelho}}&lt;br /&gt;
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[[File:Excursiongraphics1.png|thumb|left|Force-sensitive canid native to Seraph.]]&lt;br /&gt;
Mune Cinteroph&#039;s earliest years were spent on Seraph beneath the shadow of his father, Eien Osada. Even before Mune&#039;s birth, Eien had taken an invasive interest in what his child might become, altering Mune&#039;s developing genetics with material derived from a Force-sensitive species native to the planet. Whether those alterations contributed to Mune&#039;s unusually powerful connection to the Force or the deeply instinctual side of their nature would remain impossible to say with certainty. Life under Eien was difficult and often unsafe. Mune learned young to be observant, cautious, and fiercely protective of themself and those they cared about. Their mother, Aimi, remained someone Mune loved deeply, while their brother Seito was another child caught within circumstances neither of them had chosen.&lt;br /&gt;
&lt;br /&gt;
Eventually, Mune escaped and found refuge within a monastery on Seraph. For perhaps the first time in their young life, they were genuinely safe. The change suited them. Naturally inquisitive, Mune delighted in an environment where learning and study were actively encouraged. The monks introduced them to a more spiritual understanding of the Force, particularly the Living Force that surrounded and connected all things. Mune&#039;s already remarkable gift for Farsight flourished under their instruction, though the monks discouraged the young Shistavanen from openly discussing the visions they experienced.&lt;br /&gt;
&lt;br /&gt;
The monastery became more than a refuge. It was Mune&#039;s first experience with a home where knowledge was encouraged and where they were given the space to discover who they might become. It was during these years that Mune met Asahi. The two were young, but Asahi became someone with whom Mune could be remarkably open. He listened to Mune&#039;s thoughts, questions, and, importantly, the visions they had been taught to keep largely to themself. Their friendship deepened into Mune&#039;s first experience with love and left an impression that would remain long after their paths separated.&lt;br /&gt;
&lt;br /&gt;
|-|Adolescence=&lt;br /&gt;
[[File:Csp-logo.png|thumb|right|150px|CSP Emblem]]&lt;br /&gt;
The safety Mune found at the monastery did not last indefinitely. Eien eventually came for them, arriving with a cadre of men intent upon taking Mune back. Faced with the prospect of once again falling under their father&#039;s control, Mune defended themself. Eien was killed in the confrontation. Mune would carry complicated feelings about their father&#039;s death into adulthood. They eventually made peace with the instinctual part of themself that acted in self-preservation and does not regret refusing to be taken. What remains is regret for what never had the opportunity to happen—that Eien never chose differently, and that circumstances never allowed Mune to discover whether understanding or even forgiveness might someday have been possible.&lt;br /&gt;
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Mune left the monastery soon afterward.&lt;br /&gt;
&lt;br /&gt;
The monks had given them safety, knowledge, and the foundations of a spiritual relationship with the Living Force that would remain throughout their life. Mune did not leave because they rejected those teachings or the people who had sheltered them. Rather, the time had come to discover what existed beyond the monastery&#039;s walls.&lt;br /&gt;
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That search eventually brought them to the Brotherhood. Mune entered its ranks without ever comfortably fitting the philosophical labels others might have preferred. Their spirituality remained heavily influenced by the Living Force. Still, Mune found little reason to believe that compassion, anger, serenity, fear, love, or aggression could be cleanly divided into opposing halves. They were simply parts of being alive. During these early years, Mune became close with Impetus. The two trained and worked to strengthen themselves alongside one another, developing a friendship built upon mutual trust. Impetus often found in Mune someone willing to listen without judgment, and Mune became one of the people in whom she could confide.&lt;br /&gt;
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Mune continued to develop their abilities while trying to determine where they belonged in the much larger world they had entered. Farsight remained both their greatest gift and a private burden. The lessons of the monastery remained deeply ingrained, and despite having once shared their visions with Asahi, Mune remained reluctant to place their weight upon others. Before long, their path would lead back to Seraph. And to Asahi.&lt;br /&gt;
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|-|Adulthood 1=&lt;br /&gt;
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{{Quote| The woods are lovely, dark and deep. But I have promises to keep and miles to go before I sleep. | Robert Frost}}&lt;br /&gt;
[[File:United_Corporations_of_Elaya%28s%29.jpg|thumb||right||Cityscape of UCE.]]&lt;br /&gt;
==Return to Seraph==&lt;br /&gt;
Mune&#039;s return to Seraph brought them back into contact with their first love, but the reunion would ultimately become one of the most painful experiences of their life. Events surrounding Asahi revealed a threat specifically designed around Mune. A virus had been engineered to target their unusual genetics and was transmitted to Mune through contact with Asahi. Worse still was Asahi&#039;s own condition.&lt;br /&gt;
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There was no saving him. When Asahi asked Mune to end his suffering, Mune ultimately honoured his request. Even years later, Mune considers it the most painful thing they have ever done. The experience profoundly influenced Mune&#039;s relationship with lethal force. They do not believe killing is inherently corrupting, nor do they divide such actions neatly between Light and Dark. Instead, Mune carries a much simpler conviction: if another reasonable option exists, take it.&lt;br /&gt;
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Asahi&#039;s collar remained with Mune afterward. What had once represented a promise became something quieter, the memory of someone Mune had loved and would continue to love even as life carried them forward. The virus, however, remained.&lt;br /&gt;
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==Elincia Rei &amp;amp; Caleb Wild&#039;en==&lt;br /&gt;
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{{Quote| Love is pure and true; love knows no gender. | Tori Spelling}}&lt;br /&gt;
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[[File:Mune-and-Caleb(s).png|left|600px|Mune &amp;amp; Caleb]]&lt;br /&gt;
Mune&#039;s deteriorating condition eventually brought them to Elincia Rei, a scientist associated with Scholae Palatinae whose expertise offered the possibility of treatment. It was during Mune&#039;s treatment and recovery that Caleb Wild&#039;en entered their life. Caleb was assigned to protect Mune and initially approached the responsibility with the detached professionalism expected of a covert operative. The imposing Togorian was disciplined, blunt, reserved, and accustomed to keeping others at a comfortable distance.&lt;br /&gt;
&lt;br /&gt;
Mune did not appear particularly interested in maintaining that distance. Beneath Caleb&#039;s intimidating exterior, Mune recognized something familiar: another person who had spent much of their life trying to become what others expected of them. Mune had no interest in Caleb&#039;s reputation or the persona surrounding it. They simply wanted to know him. Caleb, in turn, became something Mune had rarely possessed. Stability.&lt;br /&gt;
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Their relationship gradually moved beyond protector and charge. Trust became friendship, friendship became affection, and affection eventually became love. Where Asahi had once been the person with whom Mune could share the parts of themself others discouraged, Caleb became the person beside whom Mune could simply exist without explanation. Mune would never stop loving Asahi. Caleb never asked them to.&lt;br /&gt;
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==Following the Force==&lt;br /&gt;
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Mune remained within Scholae Palatinae for a time, building a life alongside Caleb while continuing to develop their abilities and understanding of the Force. Eventually, Farsight began pulling Mune elsewhere. There was somewhere they needed to be. Mune could not necessarily explain where that conviction would lead or precisely what waited at the other end. They simply knew that remaining where they were felt wrong.&lt;br /&gt;
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Caleb trusted them. So when Mune left, Caleb went with them.&lt;br /&gt;
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For Mune, the decision was not a rejection of everything that had come before. It was simply another step forward, guided by the same Force they had learned to listen to as a child. That path eventually brought them to Clan Arcona.&lt;br /&gt;
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==Family==&lt;br /&gt;
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Arcona gave Mune something they had spent much of their life slowly assembling around themself: family chosen as much as inherited. That family became considerably more complicated when Aimi asked Mune to take responsibility for their much younger brother, Carr. Mune&#039;s initial response was somewhere between confusion and annoyance. Carr was brilliant, inquisitive, sarcastic, frequently undisciplined, and possessed an extraordinary ability to involve himself with technology he had probably been specifically instructed to leave alone. Mune nevertheless took the responsibility seriously, and Carr became part of the life Mune and Caleb had built together.&lt;br /&gt;
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Their relationship changed as Carr grew. Mune initially regarded Carr as someone to protect. Over time, however, Carr demonstrated the same fierce loyalty Mune valued so deeply in others. Beneath their considerable differences—particularly Carr&#039;s insistence upon treating the Force as a system that could eventually be explained without resorting to mysticism—the brothers shared a deep concern for the people around them.&lt;br /&gt;
&lt;br /&gt;
Carr would eventually become considerably more than Mune&#039;s responsibility. He became someone Mune trusted beside them.&lt;br /&gt;
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|-|Adulthood 2=&lt;br /&gt;
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==The Voidbreaker II==&lt;br /&gt;
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Within Arcona, Mune found another home aboard the Voidbreaker II. The ship brought together an eclectic collection of people who became friends, confidantes, and eventually another extension of Mune&#039;s growing family. Among them was Zig Kaliska, whom Mune came to trust deeply. Her judgment and willingness to challenge those around her made her an invaluable friend and someone whose counsel Mune came to value greatly.&lt;br /&gt;
&lt;br /&gt;
Ro&#039;ki Tel similarly found his way into the extended Cinteroph family through his friendship with Carr. His considerably more easygoing nature—and seemingly inexhaustible supply of terrible jokes—proved particularly effective at amusing Mune. Mune also developed a close friendship with Eleceos, whose own powerful Farsight and empathic abilities gave the pair an unusual understanding of one another.&lt;br /&gt;
&lt;br /&gt;
For someone who had once been encouraged to keep their visions private, the Voidbreaker II gradually became a place where Mune learned to do the opposite. They began speaking openly about what they saw, trusting those around them to help interpret possibilities that Mune had once believed they needed to carry alone. A burden shared, they discovered, was considerably easier to carry. In time, Mune was asked to take command of the Voidbreaker II. They accepted. Mune never regarded command as evidence that their judgment was inherently more valuable than anyone else&#039;s. They instead developed a collaborative style of leadership, actively seeking the perspectives of their crew and placing particular trust in Zig, who became their Executive Officer. When challenged, Mune would rather understand why someone disagreed than silence them.&lt;br /&gt;
&lt;br /&gt;
To Mune, authority exists to carry responsibility, not confer superiority. The Captain may ultimately have to make the decision, but that also means accepting responsibility for whatever follows. The Voidbreaker II became more than Mune&#039;s command. It became home.&lt;br /&gt;
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==Taken==&lt;br /&gt;
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That home was disrupted when Seito returned to Mune&#039;s life. Mune had long regarded their brother with more pity than hatred. Both had suffered beneath Eien, and Mune understood that circumstances had shaped Seito just as surely as they had shaped them. Where Mune had found people and places that allowed them to heal and grow, Seito had followed a very different path. Whatever hope Mune might once have held for their brother did not prevent Seito from becoming a threat. Mune was kidnapped.&lt;br /&gt;
&lt;br /&gt;
During their captivity, Mune lost their memories. Names disappeared. Relationships disappeared. Education, experience, philosophy, and much of the context through which Mune understood the world disappeared with them. What remained was something far more fundamental. Instinct.&lt;br /&gt;
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The part of Mune they had once regarded as feral came to dominate their behaviour. It was not another personality, nor something inherently malicious. It was the intensely instinctual survivor that had always existed alongside Mune&#039;s intellectual nature, now operating without the memories and learned experience that normally tempered and contextualized it. Mune became increasingly dependent upon scent, body language, immediate experience, and the powerful canid senses they had previously relied upon far less consciously. They knew they were in danger. They knew Seito was responsible. They did not know who Seito was.&lt;br /&gt;
&lt;br /&gt;
==The Rescue==&lt;br /&gt;
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Carr refused to abandon his brother. With Mune gone, Carr reached out to Arcona and helped gather those willing to bring the Captain home. For Caleb, it was another painful failure to protect the person he loved. For Carr, it became a moment when waiting for someone older or more experienced to solve the problem was no longer an option. They went after Mune. When the rescuers finally reached them, Mune could not remember Carr or Caleb. But memory and recognition proved to be different things. Scent told Mune something their mind could not. Caleb was familiar. Safe. Carr was familiar too. Important.&lt;br /&gt;
&lt;br /&gt;
Mune could not have explained the relationships between them, but the instinctual part of them did not require an explanation. These were people who mattered. People who belonged within the small circle Mune&#039;s instincts recognized as their own. Seito threatened them. Mune did not remember that Seito was their brother. They did not remember that he had also been a victim of Eien, nor that the person Mune had once been pitied him and might have sought some means of saving him. The Mune standing there knew only what was immediately apparent. Seito was the threat. Carr and the others were theirs to protect.&lt;br /&gt;
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The feral Mune acted. Seito was killed during the rescue. Only later would Mune understand what they had done.&lt;br /&gt;
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==Homecoming==&lt;br /&gt;
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Returning to the Voidbreaker II did not immediately restore the person its crew remembered. Mune remained without much of their past, navigating familiar surroundings through sensations and instincts they could not yet explain. Caleb became particularly important during this period. Even without remembering their marriage, Mune instinctively associated the Togorian with safety. The relationship was not effortless. Moments of tension or stress could cause Mune to recoil even from Caleb&#039;s touch. At other times, that same touch and familiar scent provided precisely the reassurance they needed.&lt;br /&gt;
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Carr similarly occupied a place Mune understood before they remembered why. The younger brother Mune had once considered someone to protect had helped bring them home. As their relationship was rebuilt and memories began returning, Mune gradually came to recognize something their instinctual side had already begun to understand. Carr was no longer a child standing behind them. He was capable of standing beside them.&lt;br /&gt;
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|-|Adulthood 3=&lt;br /&gt;
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==Becoming Whole==&lt;br /&gt;
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Mune&#039;s memories returned gradually. Some surfaced unexpectedly, triggered by familiar people, places, scents, sensations, or experiences. Others were drawn out through deliberate work with Eleceos. As one of Mune&#039;s close friends, Eleceos combined powerful Farsight with an unusual empathic ability expressed through physical touch, allowing him to help Mune navigate returning memories and the emotions attached to them. The process eventually restored the knowledge of Seito. With it came the realization that Mune had killed their own brother. Mune mourned what had happened and the possibility that had died with him. Seito had been another victim of Eien, and the Mune who remembered him could not help wondering whether there might once have been some way to save him.&lt;br /&gt;
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Mune also understood something important. The person who killed Seito had not possessed that knowledge. Memoryless Mune had seen someone threatening their life and the lives of people their instincts recognized as important and had acted to protect them. There had been no philosophical judgment, old resentment, or conscious decision to condemn a brother. There had only been instinct. And Mune no longer rejected that instinct as something separate from themself.&lt;br /&gt;
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As their memories returned, the intellectual Mune returned with them—but the feral Mune did not disappear. Instead, the two increasingly became indistinguishable. Instinct gained context. Intellect learned to trust instinct. The analytical scholar and the territorial predator were not competing identities. They were different expressions of the same person, and the experience of living without their memories had forced Mune to understand a part of themself they had once tried primarily to control. That integration remains visible in ordinary life. Mune unconsciously scents the air, reacts readily to unfamiliar sounds, finds comfort in familiar scents and physical contact, and tends to roam when they need to think. Stress makes those behaviours more pronounced, but they no longer represent a loss of control. Through the Force, Mune has even learned to give that instinctual nature physical expression by transforming into a white-furred Cythraul. The form is not the release of some creature hidden within them, but another shape in which Mune is comfortable being themself.&lt;br /&gt;
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==Captain Once More==&lt;br /&gt;
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Recovery also meant returning to a responsibility Mune had held before Seito took their memories: command of the Voidbreaker II. Mune returned to the Captain&#039;s chair changed by the experience, but no less committed to the principles by which they had led before it. If anything, relying so completely upon others during their recovery reinforced their belief that leadership was never supposed to mean standing above those around them. Zig remained a trusted friend and invaluable Executive Officer. Carr was no longer merely a younger brother Mune felt obligated to protect. Caleb remained their rock, but Mune understood more clearly than ever that protection between them flowed in both directions. Eleceos had helped guide Mune through one of the most difficult periods of their life. Mune had needed all of them. There was no shame in that.&lt;br /&gt;
&lt;br /&gt;
Recognition as an Arconae carries similar meaning. Mune values the title because it represents the trust and recognition of their fellow Arconae, but firmly rejects any suggestion that it places them above another member of the Clan. The title of Oracle carries considerably less weight in Mune&#039;s mind. Their exceptional Farsight has followed them since childhood; giving it another title changes little. As far as Mune is concerned, they are still simply the Captain of the Voidbreaker II.&lt;br /&gt;
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|-|Present Day=&lt;br /&gt;
&lt;br /&gt;
==Present Day== &lt;br /&gt;
[[File:DJBMuneCyhtraul.png|thumb|right|400px|Mune using Transformation to take on the form of a Cythraul.]]&lt;br /&gt;
At twenty-eight, Mune has stopped trying to resolve themself into something simpler.&lt;br /&gt;
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They remain deeply spiritual without adhering to a conventional division between Light and Dark. They are intellectual and instinctual, compassionate but capable of violence, optimistic enough to believe almost anyone can change, and experienced enough to know that belief will sometimes hurt them. Mune remains prone to withdrawing into endless possibilities when something goes wrong, wondering what they might have done differently. They hyperfixate upon visions and research, keep several projects underway simultaneously, and frequently wander the ship simply because movement helps organize their thoughts.&lt;br /&gt;
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They are also considerably warmer than their history might suggest. Mune reads voraciously, delights in acquiring knowledge, enjoys terrible jokes and worse puns, and is openly affectionate with those close to them while remaining mindful of their boundaries. Around Caleb, that affection becomes considerably less restrained. Physical closeness remains one of Mune&#039;s strongest sources of comfort, and after everything they have experienced, there are few places they feel safer than wrapped in their husband&#039;s arms.&lt;br /&gt;
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Their family has grown around them. Caleb is their rock. Carr is no longer the child Mune must stand in front of, but a brother capable of standing beside them. Zig and Eleceos are trusted friends. Ro&#039;ki and others have become part of an increasingly sprawling extended family. The Voidbreaker II is home.&lt;br /&gt;
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Mune knows there will be other losses, other dangers, other visions, and other decisions they will wish they could make differently. Farsight has taught them better than most that the future is rarely simple. For once, Mune does not need it to be. Surrounded by people they trust and who trust them in return, they are content to continue forward and discover where the adventure takes them next.&lt;br /&gt;
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Asked to explain who they are beneath the titles, histories, contradictions, and expectations accumulated throughout their life, Mune&#039;s answer is considerably simpler.&lt;br /&gt;
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&#039;&#039;&#039;&amp;quot;I am me.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
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== Profile ==&lt;br /&gt;
{{Quote| The hidden harmony is better than the obvious. | Heraclitus}}&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Physical Profile=&lt;br /&gt;
 [[File:Djbmuneref.png|thumb||left|400px|Mune Cinteroph, Shistavanen, Age 27]]&lt;br /&gt;
Mune stands slightly below average height for an adult Shistavanen at 5&#039;7&amp;quot; (170 cm). They possess a lean, athletic build shaped more by agility and endurance than raw strength, with long limbs, a narrow waist, and subtle curves that lend their physique an androgynous quality. Regular swimming and running keep them well-toned without adding significant bulk.&lt;br /&gt;
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Their body is covered in pristine white fur, growing especially thick around the cheeks, throat, and scruff to form a prominent ruff. Mune&#039;s features are distinctly vulpine, with a slender muzzle, black nose, pointed teeth, and large, expressive ears adorned with simple helix piercings. Between them, the fur grows longer and shaggier, usually falling untidily across their forehead. Vivid ruby-red eyes with narrow, vulpine pupils stand out sharply against their otherwise pale features. A large, heavily furred tail extends behind them, while their padded fingers and toes end in slightly curved black claws. Mune keeps their fur well-groomed, though their perpetually tousled headfur lends them a somewhat more relaxed appearance. Their expressive ears and tail frequently betray emotions that their face does not, particularly when they are distracted or caught off guard.&lt;br /&gt;
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Around Mune&#039;s throat rests a simple steel collar, secured into an unbroken circle by a locking screw and rarely, if ever, removed. Their clothing otherwise varies freely between masculine, feminine, and androgynous styles according to mood and circumstance. Mune gives little thought to attaching gender to their presentation and is equally comfortable in any of them.&lt;br /&gt;
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==Cythraul Form==&lt;br /&gt;
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Through their mastery of Transformation, Mune can assume the form of a large Cythraul wolf. Their transformed body retains the pristine white coloration of their Shistavanen form, accompanied by the same striking ruby-red eyes. Long-limbed and powerfully built through the shoulders, the Cythraul carries itself low and forward with a distinctly predatory posture, its shaggy coat forming a pronounced ridge across the neck and back.&lt;br /&gt;
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Despite its more imposing appearance, the Cythraul is not a separate persona or a loss of Mune&#039;s higher reasoning. It is simply another physical expression of the instinctual nature they have come to accept as part of themself. Mune remains recognizably Mune while transformed, albeit considerably more reliant upon scent, hearing, body language, and other natural behaviours suited to the form.&lt;br /&gt;
&lt;br /&gt;
|-|Personality Profile=&lt;br /&gt;
&lt;br /&gt;
Mune Cinteroph is warm, curious, and deeply perceptive, pairing a sharp intellect with an equally sharp tongue. Gregarious and emotionally intelligent, they enjoy conversation, learning, sarcasm, and an unfortunate number of terrible jokes. Mune is quietly confident in their intelligence but readily admits mistakes and revises their understanding when presented with new information. Their mind is rarely idle, often juggling several projects at once or becoming intensely focused on research and particularly troublesome visions.&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
Compassion and loyalty strongly guide Mune&#039;s behaviour. They prefer to understand rather than judge and will often encourage others to talk through what they are feeling. Mune believes most people are fundamentally decent and capable of change, sometimes extending that faith longer than circumstances warrant. Their family and chosen &amp;quot;pack&amp;quot; are especially important to them, and while Mune generally responds proportionately when personally threatened, their restraint becomes considerably less reliable when someone they love is endangered. Despite their otherwise considerable resolve, Mune suffers from claustrophobia and can become increasingly distressed when confined or physically restrained.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Logic and instinct exist comfortably alongside one another in Mune. Once wary of their more feral nature, they now accept it as readily as their intellectual side. Scenting the air, reacting instinctively to sounds, expressive ears and tail, and increasingly territorial behaviour under stress are all commonplace. Even their Cythraul form is regarded not as another identity, but simply another expression of themself. Mune remains deeply spiritual and believes strongly in the Living Force, though they reject a strict distinction between Light and Dark. They similarly place little importance on rank or authority, preferring collaboration and regarding leadership as a responsibility rather than a privilege. Despite their many titles and the contradictions others may see in them, Mune has little interest in defining themself through any one label. When asked who they are, their answer is characteristically simple: &#039;&#039;&#039;&amp;quot;I am me.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
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|-|Combat Profile=&lt;br /&gt;
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Mune is an agile and highly mobile combatant who favours awareness, finesse, and adaptability over brute strength. Their fighting style keeps them constantly moving, weaving through an opponent&#039;s reach and relying upon considerable Athletics and Stamina to maintain the pace. With a lightsaber, Mune primarily employs &#039;&#039;&#039;Shien&#039;&#039;&#039;, supplemented by the acrobatics of &#039;&#039;&#039;Ataru&#039;&#039;&#039;, while Shadow Step and K&#039;thri provide additional close-quarters options. Their lack of physical strength remains a notable weakness; if caught or successfully cornered, Mune can be overpowered by considerably stronger opponents.&lt;br /&gt;
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What makes Mune particularly dangerous is their command of the Force. Mastery of &#039;&#039;&#039;Farsight&#039;&#039;&#039;, coupled with &#039;&#039;&#039;Clairvoyance III&#039;&#039;&#039;, allows them to perceive branching possibilities even in the midst of combat with little conscious effort. Rather than possessing perfect knowledge of what an opponent will do, Mune fights with an uncanny awareness of what might happen next, allowing instinct and intellect to rapidly select between possible responses. Precognition further supplements this awareness, making Mune exceptionally difficult to surprise.&lt;br /&gt;
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Mune possesses an unusually broad defensive and support repertoire. Their powerful &#039;&#039;&#039;Barrier&#039;&#039;&#039; can protect both themself and others, while &#039;&#039;&#039;Healing&#039;&#039;&#039; combined with Accelerated Healing II makes injury less immediately debilitating. Battle Meditation and Force Meld further emphasize Mune&#039;s ability to fight as part of a group rather than solely as an individual. Most importantly, &#039;&#039;&#039;Channel III&#039;&#039;&#039; allows Mune to draw directly upon the Living Force to rapidly replenish exhausted Force reserves, enabling them to sustain extensive Force use through a prolonged engagement.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When greater aggression is required, Mune can employ Telekinesis and powerful Pyrokinesis or abandon conventional weaponry entirely through their mastery of &#039;&#039;&#039;Transformation&#039;&#039;&#039;, assuming the form of a large white Cythraul. The latter favours Mune&#039;s instinctual nature, heightened mobility, natural weapons, and predatory senses without sacrificing their intelligence or Force abilities. Mune rarely seeks lethal confrontation and prefers to avoid unnecessary danger. When cornered or when their family and crew are threatened, however, that restraint can rapidly give way to a much more ferocious response. Even then, Mune&#039;s greatest weapon is rarely claws, lightsaber, or flame—it is the unsettling possibility that &#039;&#039;&#039;they have already seen several ways the fight could end.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-|Speech=&lt;br /&gt;
Mune speaks in a warm tenor toward the higher end of the vocal range. Their Basic retains a refined accent shaped by their upbringing and education, softened by an unusual lilt and slight lengthening of the vowels. Once distinctly aristocratic, the accent has become less pronounced since Mune&#039;s memory loss and recovery, their speech now blending its former eloquence with a more relaxed and instinctively direct cadence. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Mune remains highly articulate and can readily slip into polished, carefully measured speech when diplomacy or command requires it. In ordinary conversation, however, they are considerably less formal, favouring easy conversation, sarcasm, playful turns of phrase, and terrible jokes. When stressed, threatened, or acting heavily upon instinct, their language becomes noticeably more economical: sentences shorten, words become direct, and tone and body language carry increasingly more of the message.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When speaking Shistavanen or Togorian, Mune&#039;s usual Basic accent largely disappears, and their voice settles slightly lower. This becomes particularly pronounced in Shistavanen, where instinctive vocalizations and subtleties of tone come more naturally to them. Regardless of language, Mune&#039;s speech now reflects much the same balance as the rest of them: &#039;&#039;&#039;cultivated intellect layered naturally alongside something considerably more instinctual.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Possessions of Note==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;| &#039;&#039;&#039;Possessions of Note&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Etymology&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Kurn’mun&#039;&#039;&#039; &#039;&#039;Moonward&#039;&#039;&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/items/85399-elder-lightsaber Elder Lightsaber]&lt;br /&gt;
| &#039;&#039;&#039;Kurn&#039;&#039;&#039;, to turn toward, face. &#039;&#039;&#039;Mun&#039;&#039;&#039;, moon.&lt;br /&gt;
| Blue-bladed elder lightsaber. This is Mune&#039;s primary weapon and signifies their commitment to protecting those they love and cherish. The blue of the blade and Varpeline crystal matches the shade of Caleb&#039;s eyes, Mune&#039;s husband and a man of bravery and righteousness. The hilt can easily be held in a one-handed or two-handed grip.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &#039;&#039;&#039;Dusk’thar&#039;&#039;&#039; &#039;&#039;Twilight Fang&#039;&#039;&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://www.darkjedibrotherhood.com/items/82664-elder-lightsaber Elder Lightsaber] &lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &#039;&#039;&#039;Dusk&#039;&#039;&#039;, recognizable root word. &#039;&#039;&#039;Thar&#039;&#039;&#039;, fang.&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | A purple-bladed elder lightsaber focused through a purple Varpeline crystal. The crystal originally held by this weapon, gifted to Mune by Asahi, has been removed so the keepsake could never be lost and has since been replaced with one nearly identical. The lightsaber continues to be sentimental. Its hilt is designed for a one-handed grip. The purple signified a balance between the Light and Dark and is often associated with a willingness to explore unorthodox methods of understanding the Force.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wyr’kla&#039;&#039;&#039; &#039;&#039;Ghostclaw&#039;&#039;&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/items/113586-lightdagger Lightdager]&lt;br /&gt;
| &#039;&#039;&#039;Wyr&#039;&#039;&#039;, ghost, spirit, unseen. &#039;&#039;&#039;Kla&#039;&#039;&#039;, short for claw or strike.&lt;br /&gt;
| This lightdagger has an indigo blade focused through a Solari crystal. The hilt can be wielded with one hand. Its colour is often seen as a balance between blue and purple lightsaber blade colours. Mune believes there is no line, there is no Light, and there is no Dark and that they are the same. It is how that power is used that makes the Force-user.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &#039;&#039;&#039;Sarr’mun&#039;&#039;&#039; &#039;&#039;Mooncutter&#039;&#039;&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://www.darkjedibrotherhood.com/items/87810-force-imbued-blade Force-imbued Blade]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &#039;&#039;&#039;Sarr&#039;&#039;&#039;, to cleave, to cut in a clean arc. &#039;&#039;&#039;Mun&#039;&#039;&#039; short, raw form of moon.&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | This Force-imbued blade takes the shape of a katana and is a gift from their teacher. Mune returned to their homeworld, guided by their visions, only to continue upon their path; they had one more test to pass. At the monastery that began their training in the use of the Force, they earned this blade.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Varruk’nar&#039;&#039;&#039; &#039;&#039;Bloodhowl&#039;&#039;&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/items/90989-ichor-sword Ichor Sword]&lt;br /&gt;
| &#039;&#039;&#039;Varruk&#039;&#039;&#039;, howl, violent, full-bodied. &#039;&#039;&#039;Nar&#039;&#039;&#039;, blood, rage, or war-cry.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Significant Fictions/Character Canon/Roleplaying Sessions==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;| &#039;&#039;&#039;Fictions&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Title&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;70%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Summary&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Time Period&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [https://drive.google.com/file/d/1DF7IEIRX1-3FjwQdtEoOsN7wZY3YUoiY/view Blood and Dreams]&lt;br /&gt;
| Mune can learn no more from the Nayaman monastery or TRF, and so they must step out of those sanctums to begin life on their own. It is then that they are first exposed to the Brotherhood through one of its members. Though hesitant at first, Mune takes him up on his invitation, and their first step upon the path begins.&lt;br /&gt;
| ~27 ABY&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://drive.google.com/file/d/1tnVxBu9zGbE3cfOEHnWfd0nP9LiOWG0D/view Where the Demons Hide]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Mune returns to Seraph, chasing visions that lead them back to their home and a horrible discovery. They are forced to walk the paths of their childhood, to relive nightmares and traumas they never thought to be faced with ever again... but to save the one they love, they would be forced to face those demons.&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | ~32 ABY&lt;br /&gt;
|-&lt;br /&gt;
| [https://drive.google.com/file/d/1gml-WqlN6wzrJJp8nlk4Kwxu_lFXEDWN/view On Wounded Seraph’s Wings]&lt;br /&gt;
| Mune is found on the roof of Adoniram Tower, lost in their visions of the future to escape the immediate pain of Elincia&#039;s passing. Caleb comes to console them and ease their suffering in the embrace of his arms. Never will they forget their friend and the one responsible for their meeting.&lt;br /&gt;
| ~37 ABY&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;| &#039;&#039;&#039;Roleplaying Sessions&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Title&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;70%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Summary&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Time Period&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://discord.darkjedibrotherhood.com/rp-sessions/2z.html Mos Kenny]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Mune is dropped off at a cantina in Mos Kenny, Tatooine, by Caleb after they walked right into a pillar while too focused on reading a book while walking. The cantina so happened to be busy with patrons from all over the Brotherhood, including some old friends and new.&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | ~40 ABY&lt;br /&gt;
|-&lt;br /&gt;
| [https://discord.darkjedibrotherhood.com/rp-sessions/eel.html Of Wolves and Sheep]&lt;br /&gt;
| On their way to Seraph, they are intercepted and kidnapped by their sociopathic brother, Seito. It is up to their brother Carr, some close friends, and an old friend from Scholae to save them from the clutches of Seito&#039;s sadistic plans.&lt;br /&gt;
| ~41 ABY&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Materials==&lt;br /&gt;
&lt;br /&gt;
[https://www.darkjedibrotherhood.com/members/3607/character_sheet Character Sheet]&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona members]][[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Mune</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Mune_Cinteroph&amp;diff=202678</id>
		<title>Mune Cinteroph</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Mune_Cinteroph&amp;diff=202678"/>
		<updated>2026-08-17T05:03:40Z</updated>

		<summary type="html">&lt;p&gt;Mune: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|imp|rdb|exd|nor|featured}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Force Disciple&lt;br /&gt;
|image= [[File: MunePFP.png|250px]]&lt;br /&gt;
|firstname= Mune&lt;br /&gt;
|lastname= Cinteroph&lt;br /&gt;
|homeworld= [[Seraph]]&lt;br /&gt;
|birth= 16 ABY&lt;br /&gt;
|death=&lt;br /&gt;
|species= Shistavanen&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Pink &lt;br /&gt;
|eyes= Ruby&lt;br /&gt;
|height= 1m 70cm&lt;br /&gt;
|weight= 77.11kg&lt;br /&gt;
|cyber= &lt;br /&gt;
|mother=Aimi Cinteroph&lt;br /&gt;
|father=Eien Osada (deceased)&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=[[Caleb Wild&#039;en]]&lt;br /&gt;
|allies= &lt;br /&gt;
|enemies= *UCE Government&lt;br /&gt;
|saber= *Purple&lt;br /&gt;
*Blue&lt;br /&gt;
*Indigo&lt;br /&gt;
|form= *Shien&lt;br /&gt;
*Ataru&lt;br /&gt;
|weapons= *Kurn&#039;mun (Elder Lightsaber)&lt;br /&gt;
*Sarr&#039;mun (Force-Imbued Blade)&lt;br /&gt;
*Varruk&#039;nar (Ichor Sword)&lt;br /&gt;
*Wyr&#039;kla (Lightdagger)&lt;br /&gt;
*Dusk&#039;thar (Elder Lightsaber)&lt;br /&gt;
|fightingstyle= *Shadow Step&lt;br /&gt;
*K&#039;thri&lt;br /&gt;
|profession= *Oracle&lt;br /&gt;
*Director of Imperial Scholae Intelligence (formerly)&lt;br /&gt;
*Voidbreaker II Intelligence Officer (formerly)&lt;br /&gt;
*Voidbreaker II Captain&lt;br /&gt;
*Envoy Corps&lt;br /&gt;
|position= *Praetor to the Master at Arms&lt;br /&gt;
|era=*[[Imperial era]]&lt;br /&gt;
*[[Rise of the Brotherhood era]]&lt;br /&gt;
*[[Exodus era]]&lt;br /&gt;
*[[New Order era]]&lt;br /&gt;
|affiliation=*[[Clan Arcona]]&lt;br /&gt;
*[[House Qel-Droma]]&lt;br /&gt;
*[[Voidbreaker]] II&lt;br /&gt;
*[[Envoy Corps]]&lt;br /&gt;
|ship=&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier: 3607|3607]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote| Flowers grow out of dark moments. | Corita Kent}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mune Cinteroph&#039;&#039;&#039; is a [[Shistavanen]] Arconae of [[Clan Arcona]] and Captain of the &#039;&#039;[[Voidbreaker ]]&#039;&#039;II, renowned for their exceptional gift of Farsight and the title of Oracle it has earned them. A scholar, explorer, and deeply spiritual believer in the Living Force, Mune rejects simple distinctions between Light and Dark in favour of judging individuals by their choices and actions. Beneath their warm, eloquent, and occasionally irreverent nature lies an equally powerful instinctual side, the two having become inseparable parts of the person they are today. Fiercely devoted to their family and crew, Mune leads through trust and collaboration rather than authority, surrounding themself with a chosen &amp;quot;pack&amp;quot; they will go to extraordinary lengths to protect. Despite the titles accumulated throughout an eventful life, Mune places little importance upon defining themself by any of them. In their own words, &#039;&#039;&#039;&amp;quot;I am me.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Childhood=&lt;br /&gt;
&lt;br /&gt;
{{Quote| Waiting is painful. Forgetting is painful. But not knowing which to do is the worst kind of suffering.| Paulo Coelho}}&lt;br /&gt;
&lt;br /&gt;
[[File:Excursiongraphics1.png|thumb|left|Force-sensitive canid native to Seraph.]]&lt;br /&gt;
Mune Cinteroph&#039;s earliest years were spent on Seraph beneath the shadow of his father, Eien Osada. Even before Mune&#039;s birth, Eien had taken an invasive interest in what his child might become, altering Mune&#039;s developing genetics with material derived from a Force-sensitive species native to the planet. Whether those alterations contributed to Mune&#039;s unusually powerful connection to the Force or the deeply instinctual side of their nature would remain impossible to say with certainty. Life under Eien was difficult and often unsafe. Mune learned young to be observant, cautious, and fiercely protective of themself and those they cared about. Their mother, Aimi, remained someone Mune loved deeply, while their brother Seito was another child caught within circumstances neither of them had chosen.&lt;br /&gt;
&lt;br /&gt;
Eventually, Mune escaped and found refuge within a monastery on Seraph. For perhaps the first time in their young life, they were genuinely safe. The change suited them. Naturally inquisitive, Mune delighted in an environment where learning and study were actively encouraged. The monks introduced them to a more spiritual understanding of the Force, particularly the Living Force that surrounded and connected all things. Mune&#039;s already remarkable gift for Farsight flourished under their instruction, though the monks discouraged the young Shistavanen from openly discussing the visions they experienced.&lt;br /&gt;
&lt;br /&gt;
The monastery became more than a refuge. It was Mune&#039;s first experience with a home where knowledge was encouraged and where they were given the space to discover who they might become. It was during these years that Mune met Asahi. The two were young, but Asahi became someone with whom Mune could be remarkably open. He listened to Mune&#039;s thoughts, questions, and, importantly, the visions they had been taught to keep largely to themself. Their friendship deepened into Mune&#039;s first experience with love and left an impression that would remain long after their paths separated.&lt;br /&gt;
&lt;br /&gt;
|-|Adolescence=&lt;br /&gt;
[[File:Csp-logo.png|thumb|right|150px|CSP Emblem]]&lt;br /&gt;
The safety Mune found at the monastery did not last indefinitely. Eien eventually came for them, arriving with a cadre of men intent upon taking Mune back. Faced with the prospect of once again falling under their father&#039;s control, Mune defended themself. Eien was killed in the confrontation. Mune would carry complicated feelings about their father&#039;s death into adulthood. They eventually made peace with the instinctual part of themself that acted in self-preservation and does not regret refusing to be taken. What remains is regret for what never had the opportunity to happen—that Eien never chose differently, and that circumstances never allowed Mune to discover whether understanding or even forgiveness might someday have been possible.&lt;br /&gt;
&lt;br /&gt;
Mune left the monastery soon afterward.&lt;br /&gt;
&lt;br /&gt;
The monks had given them safety, knowledge, and the foundations of a spiritual relationship with the Living Force that would remain throughout their life. Mune did not leave because they rejected those teachings or the people who had sheltered them. Rather, the time had come to discover what existed beyond the monastery&#039;s walls.&lt;br /&gt;
&lt;br /&gt;
That search eventually brought them to the Brotherhood. Mune entered its ranks without ever comfortably fitting the philosophical labels others might have preferred. Their spirituality remained heavily influenced by the Living Force. Still, Mune found little reason to believe that compassion, anger, serenity, fear, love, or aggression could be cleanly divided into opposing halves. They were simply parts of being alive. During these early years, Mune became close with Impetus. The two trained and worked to strengthen themselves alongside one another, developing a friendship built upon mutual trust. Impetus often found in Mune someone willing to listen without judgment, and Mune became one of the people in whom she could confide.&lt;br /&gt;
&lt;br /&gt;
Mune continued to develop their abilities while trying to determine where they belonged in the much larger world they had entered. Farsight remained both their greatest gift and a private burden. The lessons of the monastery remained deeply ingrained, and despite having once shared their visions with Asahi, Mune remained reluctant to place their weight upon others. Before long, their path would lead back to Seraph. And to Asahi.&lt;br /&gt;
&lt;br /&gt;
|-|Adulthood 1=&lt;br /&gt;
&lt;br /&gt;
{{Quote| The woods are lovely, dark and deep. But I have promises to keep and miles to go before I sleep. | Robert Frost}}&lt;br /&gt;
[[File:United_Corporations_of_Elaya%28s%29.jpg|thumb||right||Cityscape of UCE.]]&lt;br /&gt;
==Return to Seraph==&lt;br /&gt;
Mune&#039;s return to Seraph brought them back into contact with their first love, but the reunion would ultimately become one of the most painful experiences of their life. Events surrounding Asahi revealed a threat specifically designed around Mune. A virus had been engineered to target their unusual genetics and was transmitted to Mune through contact with Asahi. Worse still was Asahi&#039;s own condition.&lt;br /&gt;
&lt;br /&gt;
There was no saving him. When Asahi asked Mune to end his suffering, Mune ultimately honoured his request. Even years later, Mune considers it the most painful thing they have ever done. The experience profoundly influenced Mune&#039;s relationship with lethal force. They do not believe killing is inherently corrupting, nor do they divide such actions neatly between Light and Dark. Instead, Mune carries a much simpler conviction: if another reasonable option exists, take it.&lt;br /&gt;
&lt;br /&gt;
Asahi&#039;s collar remained with Mune afterward. What had once represented a promise became something quieter, the memory of someone Mune had loved and would continue to love even as life carried them forward. The virus, however, remained.&lt;br /&gt;
&lt;br /&gt;
==Elincia Rei &amp;amp; Caleb Wild&#039;en==&lt;br /&gt;
&lt;br /&gt;
{{Quote| Love is pure and true; love knows no gender. | Tori Spelling}}&lt;br /&gt;
&lt;br /&gt;
[[File:Mune-and-Caleb(s).png|left|600px|Mune &amp;amp; Caleb]]&lt;br /&gt;
Mune&#039;s deteriorating condition eventually brought them to Elincia Rei, a scientist associated with Scholae Palatinae whose expertise offered the possibility of treatment. It was during Mune&#039;s treatment and recovery that Caleb Wild&#039;en entered their life. Caleb was assigned to protect Mune and initially approached the responsibility with the detached professionalism expected of a covert operative. The imposing Togorian was disciplined, blunt, reserved, and accustomed to keeping others at a comfortable distance.&lt;br /&gt;
&lt;br /&gt;
Mune did not appear particularly interested in maintaining that distance. Beneath Caleb&#039;s intimidating exterior, Mune recognized something familiar: another person who had spent much of their life trying to become what others expected of them. Mune had no interest in Caleb&#039;s reputation or the persona surrounding it. They simply wanted to know him. Caleb, in turn, became something Mune had rarely possessed. Stability.&lt;br /&gt;
&lt;br /&gt;
Their relationship gradually moved beyond protector and charge. Trust became friendship, friendship became affection, and affection eventually became love. Where Asahi had once been the person with whom Mune could share the parts of themself others discouraged, Caleb became the person beside whom Mune could simply exist without explanation. Mune would never stop loving Asahi. Caleb never asked them to.&lt;br /&gt;
&lt;br /&gt;
==Following the Force==&lt;br /&gt;
&lt;br /&gt;
Mune remained within Scholae Palatinae for a time, building a life alongside Caleb while continuing to develop their abilities and understanding of the Force. Eventually, Farsight began pulling Mune elsewhere. There was somewhere they needed to be. Mune could not necessarily explain where that conviction would lead or precisely what waited at the other end. They simply knew that remaining where they were felt wrong.&lt;br /&gt;
&lt;br /&gt;
Caleb trusted them. So when Mune left, Caleb went with them.&lt;br /&gt;
&lt;br /&gt;
For Mune, the decision was not a rejection of everything that had come before. It was simply another step forward, guided by the same Force they had learned to listen to as a child. That path eventually brought them to Clan Arcona.&lt;br /&gt;
&lt;br /&gt;
==Family==&lt;br /&gt;
&lt;br /&gt;
Arcona gave Mune something they had spent much of their life slowly assembling around themself: family chosen as much as inherited. That family became considerably more complicated when Aimi asked Mune to take responsibility for their much younger brother, Carr. Mune&#039;s initial response was somewhere between confusion and annoyance. Carr was brilliant, inquisitive, sarcastic, frequently undisciplined, and possessed an extraordinary ability to involve himself with technology he had probably been specifically instructed to leave alone. Mune nevertheless took the responsibility seriously, and Carr became part of the life Mune and Caleb had built together.&lt;br /&gt;
&lt;br /&gt;
Their relationship changed as Carr grew. Mune initially regarded Carr as someone to protect. Over time, however, Carr demonstrated the same fierce loyalty Mune valued so deeply in others. Beneath their considerable differences—particularly Carr&#039;s insistence upon treating the Force as a system that could eventually be explained without resorting to mysticism—the brothers shared a deep concern for the people around them.&lt;br /&gt;
&lt;br /&gt;
Carr would eventually become considerably more than Mune&#039;s responsibility. He became someone Mune trusted beside them.&lt;br /&gt;
&lt;br /&gt;
|-|Adulthood 2=&lt;br /&gt;
&lt;br /&gt;
==The Voidbreaker II==&lt;br /&gt;
&lt;br /&gt;
Within Arcona, Mune found another home aboard the Voidbreaker II. The ship brought together an eclectic collection of people who became friends, confidantes, and eventually another extension of Mune&#039;s growing family. Among them was Zig Kaliska, whom Mune came to trust deeply. Her judgment and willingness to challenge those around her made her an invaluable friend and someone whose counsel Mune came to value greatly.&lt;br /&gt;
&lt;br /&gt;
Ro&#039;ki Tel similarly found his way into the extended Cinteroph family through his friendship with Carr. His considerably more easygoing nature—and seemingly inexhaustible supply of terrible jokes—proved particularly effective at amusing Mune. Mune also developed a close friendship with Eleceos, whose own powerful Farsight and empathic abilities gave the pair an unusual understanding of one another.&lt;br /&gt;
&lt;br /&gt;
For someone who had once been encouraged to keep their visions private, the Voidbreaker II gradually became a place where Mune learned to do the opposite. They began speaking openly about what they saw, trusting those around them to help interpret possibilities that Mune had once believed they needed to carry alone. A burden shared, they discovered, was considerably easier to carry. In time, Mune was asked to take command of the Voidbreaker II. They accepted. Mune never regarded command as evidence that their judgment was inherently more valuable than anyone else&#039;s. They instead developed a collaborative style of leadership, actively seeking the perspectives of their crew and placing particular trust in Zig, who became their Executive Officer. When challenged, Mune would rather understand why someone disagreed than silence them.&lt;br /&gt;
&lt;br /&gt;
To Mune, authority exists to carry responsibility, not confer superiority. The Captain may ultimately have to make the decision, but that also means accepting responsibility for whatever follows. The Voidbreaker II became more than Mune&#039;s command. It became home.&lt;br /&gt;
&lt;br /&gt;
==Taken==&lt;br /&gt;
&lt;br /&gt;
That home was disrupted when Seito returned to Mune&#039;s life. Mune had long regarded their brother with more pity than hatred. Both had suffered beneath Eien, and Mune understood that circumstances had shaped Seito just as surely as they had shaped them. Where Mune had found people and places that allowed them to heal and grow, Seito had followed a very different path. Whatever hope Mune might once have held for their brother did not prevent Seito from becoming a threat. Mune was kidnapped.&lt;br /&gt;
&lt;br /&gt;
During their captivity, Mune lost their memories. Names disappeared. Relationships disappeared. Education, experience, philosophy, and much of the context through which Mune understood the world disappeared with them. What remained was something far more fundamental. Instinct.&lt;br /&gt;
&lt;br /&gt;
The part of Mune they had once regarded as feral came to dominate their behaviour. It was not another personality, nor something inherently malicious. It was the intensely instinctual survivor that had always existed alongside Mune&#039;s intellectual nature, now operating without the memories and learned experience that normally tempered and contextualized it. Mune became increasingly dependent upon scent, body language, immediate experience, and the powerful canid senses they had previously relied upon far less consciously. They knew they were in danger. They knew Seito was responsible. They did not know who Seito was.&lt;br /&gt;
&lt;br /&gt;
==The Rescue==&lt;br /&gt;
&lt;br /&gt;
Carr refused to abandon his brother. With Mune gone, Carr reached out to Arcona and helped gather those willing to bring the Captain home. For Caleb, it was another painful failure to protect the person he loved. For Carr, it became a moment when waiting for someone older or more experienced to solve the problem was no longer an option. They went after Mune. When the rescuers finally reached them, Mune could not remember Carr or Caleb. But memory and recognition proved to be different things. Scent told Mune something their mind could not. Caleb was familiar. Safe. Carr was familiar too. Important.&lt;br /&gt;
&lt;br /&gt;
Mune could not have explained the relationships between them, but the instinctual part of them did not require an explanation. These were people who mattered. People who belonged within the small circle Mune&#039;s instincts recognized as their own. Seito threatened them. Mune did not remember that Seito was their brother. They did not remember that he had also been a victim of Eien, nor that the person Mune had once been pitied him and might have sought some means of saving him. The Mune standing there knew only what was immediately apparent. Seito was the threat. Carr and the others were theirs to protect.&lt;br /&gt;
&lt;br /&gt;
The feral Mune acted. Seito was killed during the rescue. Only later would Mune understand what they had done.&lt;br /&gt;
&lt;br /&gt;
==Homecoming==&lt;br /&gt;
&lt;br /&gt;
Returning to the Voidbreaker II did not immediately restore the person its crew remembered. Mune remained without much of their past, navigating familiar surroundings through sensations and instincts they could not yet explain. Caleb became particularly important during this period. Even without remembering their marriage, Mune instinctively associated the Togorian with safety. The relationship was not effortless. Moments of tension or stress could cause Mune to recoil even from Caleb&#039;s touch. At other times, that same touch and familiar scent provided precisely the reassurance they needed.&lt;br /&gt;
&lt;br /&gt;
Carr similarly occupied a place Mune understood before they remembered why. The younger brother Mune had once considered someone to protect had helped bring them home. As their relationship was rebuilt and memories began returning, Mune gradually came to recognize something their instinctual side had already begun to understand. Carr was no longer a child standing behind them. He was capable of standing beside them.&lt;br /&gt;
&lt;br /&gt;
|-|Adulthood 3=&lt;br /&gt;
&lt;br /&gt;
==Becoming Whole==&lt;br /&gt;
&lt;br /&gt;
Mune&#039;s memories returned gradually. Some surfaced unexpectedly, triggered by familiar people, places, scents, sensations, or experiences. Others were drawn out through deliberate work with Eleceos. As one of Mune&#039;s close friends, Eleceos combined powerful Farsight with an unusual empathic ability expressed through physical touch, allowing him to help Mune navigate returning memories and the emotions attached to them. The process eventually restored the knowledge of Seito. With it came the realization that Mune had killed their own brother. Mune mourned what had happened and the possibility that had died with him. Seito had been another victim of Eien, and the Mune who remembered him could not help wondering whether there might once have been some way to save him.&lt;br /&gt;
&lt;br /&gt;
Mune also understood something important. The person who killed Seito had not possessed that knowledge. Memoryless Mune had seen someone threatening their life and the lives of people their instincts recognized as important and had acted to protect them. There had been no philosophical judgment, old resentment, or conscious decision to condemn a brother. There had only been instinct. And Mune no longer rejected that instinct as something separate from themself.&lt;br /&gt;
&lt;br /&gt;
As their memories returned, the intellectual Mune returned with them—but the feral Mune did not disappear. Instead, the two increasingly became indistinguishable. Instinct gained context. Intellect learned to trust instinct. The analytical scholar and the territorial predator were not competing identities. They were different expressions of the same person, and the experience of living without their memories had forced Mune to understand a part of themself they had once tried primarily to control. That integration remains visible in ordinary life. Mune unconsciously scents the air, reacts readily to unfamiliar sounds, finds comfort in familiar scents and physical contact, and tends to roam when they need to think. Stress makes those behaviours more pronounced, but they no longer represent a loss of control. Through the Force, Mune has even learned to give that instinctual nature physical expression by transforming into a white-furred Cythraul. The form is not the release of some creature hidden within them, but another shape in which Mune is comfortable being themself.&lt;br /&gt;
&lt;br /&gt;
==Captain Once More==&lt;br /&gt;
&lt;br /&gt;
Recovery also meant returning to a responsibility Mune had held before Seito took their memories: command of the Voidbreaker II. Mune returned to the Captain&#039;s chair changed by the experience, but no less committed to the principles by which they had led before it. If anything, relying so completely upon others during their recovery reinforced their belief that leadership was never supposed to mean standing above those around them. Zig remained a trusted friend and invaluable Executive Officer. Carr was no longer merely a younger brother Mune felt obligated to protect. Caleb remained their rock, but Mune understood more clearly than ever that protection between them flowed in both directions. Eleceos had helped guide Mune through one of the most difficult periods of their life. Mune had needed all of them. There was no shame in that.&lt;br /&gt;
&lt;br /&gt;
Recognition as an Arconae carries similar meaning. Mune values the title because it represents the trust and recognition of their fellow Arconae, but firmly rejects any suggestion that it places them above another member of the Clan. The title of Oracle carries considerably less weight in Mune&#039;s mind. Their exceptional Farsight has followed them since childhood; giving it another title changes little. As far as Mune is concerned, they are still simply the Captain of the Voidbreaker II.&lt;br /&gt;
&lt;br /&gt;
|-|Present Day=&lt;br /&gt;
&lt;br /&gt;
==Present Day== &lt;br /&gt;
[[File:DJBMuneCyhtraul.png|thumb|right|400px|Mune using Transformation to take on the form of a Cythraul.]]&lt;br /&gt;
At twenty-eight, Mune has stopped trying to resolve themself into something simpler.&lt;br /&gt;
&lt;br /&gt;
They remain deeply spiritual without adhering to a conventional division between Light and Dark. They are intellectual and instinctual, compassionate but capable of violence, optimistic enough to believe almost anyone can change, and experienced enough to know that belief will sometimes hurt them. Mune remains prone to withdrawing into endless possibilities when something goes wrong, wondering what they might have done differently. They hyperfixate upon visions and research, keep several projects underway simultaneously, and frequently wander the ship simply because movement helps organize their thoughts.&lt;br /&gt;
&lt;br /&gt;
They are also considerably warmer than their history might suggest. Mune reads voraciously, delights in acquiring knowledge, enjoys terrible jokes and worse puns, and is openly affectionate with those close to them while remaining mindful of their boundaries. Around Caleb, that affection becomes considerably less restrained. Physical closeness remains one of Mune&#039;s strongest sources of comfort, and after everything they have experienced, there are few places they feel safer than wrapped in their husband&#039;s arms.&lt;br /&gt;
&lt;br /&gt;
Their family has grown around them. Caleb is their rock. Carr is no longer the child Mune must stand in front of, but a brother capable of standing beside them. Zig and Eleceos are trusted friends. Ro&#039;ki and others have become part of an increasingly sprawling extended family. The Voidbreaker II is home.&lt;br /&gt;
&lt;br /&gt;
Mune knows there will be other losses, other dangers, other visions, and other decisions they will wish they could make differently. Farsight has taught them better than most that the future is rarely simple. For once, Mune does not need it to be. Surrounded by people they trust and who trust them in return, they are content to continue forward and discover where the adventure takes them next.&lt;br /&gt;
&lt;br /&gt;
Asked to explain who they are beneath the titles, histories, contradictions, and expectations accumulated throughout their life, Mune&#039;s answer is considerably simpler.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;I am me.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Profile ==&lt;br /&gt;
{{Quote| The hidden harmony is better than the obvious. | Heraclitus}}&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Physical Profile=&lt;br /&gt;
 [[File:Djbmuneref.png|thumb||left|400px|Mune Cinteroph, Shistavanen, Age 27]]&lt;br /&gt;
Mune stands slightly below average height for an adult Shistavanen at 5&#039;7&amp;quot; (170 cm). They possess a lean, athletic build shaped more by agility and endurance than raw strength, with long limbs, a narrow waist, and subtle curves that lend their physique an androgynous quality. Regular swimming and running keep them well-toned without adding significant bulk.&lt;br /&gt;
&lt;br /&gt;
Their body is covered in pristine white fur, growing especially thick around the cheeks, throat, and scruff to form a prominent ruff. Mune&#039;s features are distinctly vulpine, with a slender muzzle, black nose, pointed teeth, and large, expressive ears adorned with simple helix piercings. Between them, the fur grows longer and shaggier, usually falling untidily across their forehead. Vivid ruby-red eyes with narrow, vulpine pupils stand out sharply against their otherwise pale features. A large, heavily furred tail extends behind them, while their padded fingers and toes end in slightly curved black claws. Mune keeps their fur well-groomed, though their perpetually tousled headfur lends them a somewhat more relaxed appearance. Their expressive ears and tail frequently betray emotions that their face does not, particularly when they are distracted or caught off guard.&lt;br /&gt;
&lt;br /&gt;
Around Mune&#039;s throat rests a simple steel collar, secured into an unbroken circle by a locking screw and rarely, if ever, removed. Their clothing otherwise varies freely between masculine, feminine, and androgynous styles according to mood and circumstance. Mune gives little thought to attaching gender to their presentation and is equally comfortable in any of them.&lt;br /&gt;
&lt;br /&gt;
==Cythraul Form==&lt;br /&gt;
&lt;br /&gt;
Through their mastery of Transformation, Mune can assume the form of a large Cythraul wolf. Their transformed body retains the pristine white coloration of their Shistavanen form, accompanied by the same striking ruby-red eyes. Long-limbed and powerfully built through the shoulders, the Cythraul carries itself low and forward with a distinctly predatory posture, its shaggy coat forming a pronounced ridge across the neck and back.&lt;br /&gt;
&lt;br /&gt;
Despite its more imposing appearance, the Cythraul is not a separate persona or a loss of Mune&#039;s higher reasoning. It is simply another physical expression of the instinctual nature they have come to accept as part of themself. Mune remains recognizably Mune while transformed, albeit considerably more reliant upon scent, hearing, body language, and other natural behaviours suited to the form.&lt;br /&gt;
&lt;br /&gt;
|-|Personality Profile=&lt;br /&gt;
&lt;br /&gt;
Mune Cinteroph is warm, curious, and deeply perceptive, pairing a sharp intellect with an equally sharp tongue. Gregarious and emotionally intelligent, they enjoy conversation, learning, sarcasm, and an unfortunate number of terrible jokes. Mune is quietly confident in their intelligence but readily admits mistakes and revises their understanding when presented with new information. Their mind is rarely idle, often juggling several projects at once or becoming intensely focused on research and particularly troublesome visions.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Compassion and loyalty strongly guide Mune&#039;s behaviour. They prefer to understand rather than judge and will often encourage others to talk through what they are feeling. Mune believes most people are fundamentally decent and capable of change, sometimes extending that faith longer than circumstances warrant. Their family and chosen &amp;quot;pack&amp;quot; are especially important to them, and while Mune generally responds proportionately when personally threatened, their restraint becomes considerably less reliable when someone they love is endangered. Despite their otherwise considerable resolve, Mune suffers from claustrophobia and can become increasingly distressed when confined or physically restrained.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Logic and instinct exist comfortably alongside one another in Mune. Once wary of their more feral nature, they now accept it as readily as their intellectual side. Scenting the air, reacting instinctively to sounds, expressive ears and tail, and increasingly territorial behaviour under stress are all commonplace. Even their Cythraul form is regarded not as another identity, but simply another expression of themself. Mune remains deeply spiritual and believes strongly in the Living Force, though they reject a strict distinction between Light and Dark. They similarly place little importance on rank or authority, preferring collaboration and regarding leadership as a responsibility rather than a privilege. Despite their many titles and the contradictions others may see in them, Mune has little interest in defining themself through any one label. When asked who they are, their answer is characteristically simple: &#039;&#039;&#039;&amp;quot;I am me.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-|Combat Profile=&lt;br /&gt;
&lt;br /&gt;
Mune is an agile and highly mobile combatant who favours awareness, finesse, and adaptability over brute strength. Their fighting style keeps them constantly moving, weaving through an opponent&#039;s reach and relying upon considerable Athletics and Stamina to maintain the pace. With a lightsaber, Mune primarily employs &#039;&#039;&#039;Shien&#039;&#039;&#039;, supplemented by the acrobatics of &#039;&#039;&#039;Ataru&#039;&#039;&#039;, while Shadow Step and K&#039;thri provide additional close-quarters options. Their lack of physical strength remains a notable weakness; if caught or successfully cornered, Mune can be overpowered by considerably stronger opponents.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
What makes Mune particularly dangerous is their command of the Force. Mastery of &#039;&#039;&#039;Farsight&#039;&#039;&#039;, coupled with &#039;&#039;&#039;Clairvoyance III&#039;&#039;&#039;, allows them to perceive branching possibilities even in the midst of combat with little conscious effort. Rather than possessing perfect knowledge of what an opponent will do, Mune fights with an uncanny awareness of what might happen next, allowing instinct and intellect to rapidly select between possible responses. Precognition further supplements this awareness, making Mune exceptionally difficult to surprise.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Mune possesses an unusually broad defensive and support repertoire. Their powerful &#039;&#039;&#039;Barrier&#039;&#039;&#039; can protect both themself and others, while &#039;&#039;&#039;Healing&#039;&#039;&#039; combined with Accelerated Healing II makes injury less immediately debilitating. Battle Meditation and Force Meld further emphasize Mune&#039;s ability to fight as part of a group rather than solely as an individual. Most importantly, &#039;&#039;&#039;Channel III&#039;&#039;&#039; allows Mune to draw directly upon the Living Force to rapidly replenish exhausted Force reserves, enabling them to sustain extensive Force use through a prolonged engagement.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When greater aggression is required, Mune can employ Telekinesis and powerful Pyrokinesis or abandon conventional weaponry entirely through their mastery of &#039;&#039;&#039;Transformation&#039;&#039;&#039;, assuming the form of a large white Cythraul. The latter favours Mune&#039;s instinctual nature, heightened mobility, natural weapons, and predatory senses without sacrificing their intelligence or Force abilities. Mune rarely seeks lethal confrontation and prefers to avoid unnecessary danger. When cornered or when their family and crew are threatened, however, that restraint can rapidly give way to a much more ferocious response. Even then, Mune&#039;s greatest weapon is rarely claws, lightsaber, or flame—it is the unsettling possibility that &#039;&#039;&#039;they have already seen several ways the fight could end.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-|Speech=&lt;br /&gt;
Mune speaks in a warm tenor toward the higher end of the vocal range. Their Basic retains a refined accent shaped by their upbringing and education, softened by an unusual lilt and slight lengthening of the vowels. Once distinctly aristocratic, the accent has become less pronounced since Mune&#039;s memory loss and recovery, their speech now blending its former eloquence with a more relaxed and instinctively direct cadence. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Mune remains highly articulate and can readily slip into polished, carefully measured speech when diplomacy or command requires it. In ordinary conversation, however, they are considerably less formal, favouring easy conversation, sarcasm, playful turns of phrase, and terrible jokes. When stressed, threatened, or acting heavily upon instinct, their language becomes noticeably more economical: sentences shorten, words become direct, and tone and body language carry increasingly more of the message.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When speaking Shistavanen or Togorian, Mune&#039;s usual Basic accent largely disappears, and their voice settles slightly lower. This becomes particularly pronounced in Shistavanen, where instinctive vocalizations and subtleties of tone come more naturally to them. Regardless of language, Mune&#039;s speech now reflects much the same balance as the rest of them: &#039;&#039;&#039;cultivated intellect layered naturally alongside something considerably more instinctual.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Possessions of Note==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;| &#039;&#039;&#039;Possessions of Note&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Etymology&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Kurn’mun&#039;&#039;&#039; &#039;&#039;Moonward&#039;&#039;&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/items/85399-elder-lightsaber Elder Lightsaber]&lt;br /&gt;
| &#039;&#039;&#039;Kurn&#039;&#039;&#039;, to turn toward, face. &#039;&#039;&#039;Mun&#039;&#039;&#039;, moon.&lt;br /&gt;
| Blue-bladed elder lightsaber. This is Mune&#039;s primary weapon and signifies their commitment to protecting those they love and cherish. The blue of the blade and Varpeline crystal matches the shade of Caleb&#039;s eyes, Mune&#039;s husband and a man of bravery and righteousness. The hilt can easily be held in a one-handed or two-handed grip.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &#039;&#039;&#039;Dusk’thar&#039;&#039;&#039; &#039;&#039;Twilight Fang&#039;&#039;&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://www.darkjedibrotherhood.com/items/82664-elder-lightsaber Elder Lightsaber] &lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &#039;&#039;&#039;Dusk&#039;&#039;&#039;, recognizable root word. &#039;&#039;&#039;Thar&#039;&#039;&#039;, fang.&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | A purple-bladed elder lightsaber focused through a purple Varpeline crystal. The crystal originally held by this weapon, gifted to Mune by Asahi, has been removed so the keepsake could never be lost and has since been replaced with one nearly identical. The lightsaber continues to be sentimental. Its hilt is designed for a one-handed grip. The purple signified a balance between the Light and Dark and is often associated with a willingness to explore unorthodox methods of understanding the Force.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wyr’kla&#039;&#039;&#039; &#039;&#039;Ghostclaw&#039;&#039;&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/items/113586-lightdagger Lightdager]&lt;br /&gt;
| &#039;&#039;&#039;Wyr&#039;&#039;&#039;, ghost, spirit, unseen. &#039;&#039;&#039;Kla&#039;&#039;&#039;, short for claw or strike.&lt;br /&gt;
| This lightdagger has an indigo blade focused through a Solari crystal. The hilt can be wielded with one hand. Its colour is often seen as a balance between blue and purple lightsaber blade colours. Mune believes there is no line, there is no Light, and there is no Dark and that they are the same. It is how that power is used that makes the Force-user.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &#039;&#039;&#039;Sarr’mun&#039;&#039;&#039; &#039;&#039;Mooncutter&#039;&#039;&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://www.darkjedibrotherhood.com/items/87810-force-imbued-blade Force-imbued Blade]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &#039;&#039;&#039;Sarr&#039;&#039;&#039;, to cleave, to cut in a clean arc. &#039;&#039;&#039;Mun&#039;&#039;&#039; short, raw form of moon.&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | This Force-imbued blade takes the shape of a katana and is a gift from their teacher. Mune returned to their homeworld, guided by their visions, only to continue upon their path; they had one more test to pass. At the monastery that began their training in the use of the Force, they earned this blade.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Varruk’nar&#039;&#039;&#039; &#039;&#039;Bloodhowl&#039;&#039;&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/items/90989-ichor-sword Ichor Sword]&lt;br /&gt;
| &#039;&#039;&#039;Varruk&#039;&#039;&#039;, howl, violent, full-bodied. &#039;&#039;&#039;Nar&#039;&#039;&#039;, blood, rage, or war-cry.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Significant Fictions/Character Canon/Roleplaying Sessions==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;| &#039;&#039;&#039;Fictions&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Title&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;70%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Summary&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Time Period&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [https://drive.google.com/file/d/1DF7IEIRX1-3FjwQdtEoOsN7wZY3YUoiY/view Blood and Dreams]&lt;br /&gt;
| Mune can learn no more from the Nayaman monastery or TRF, and so they must step out of those sanctums to begin life on their own. It is then that they are first exposed to the Brotherhood through one of its members. Though hesitant at first, Mune takes him up on his invitation, and their first step upon the path begins.&lt;br /&gt;
| ~27 ABY&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://drive.google.com/file/d/1tnVxBu9zGbE3cfOEHnWfd0nP9LiOWG0D/view Where the Demons Hide]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Mune returns to Seraph, chasing visions that lead them back to their home and a horrible discovery. They are forced to walk the paths of their childhood, to relive nightmares and traumas they never thought to be faced with ever again... but to save the one they love, they would be forced to face those demons.&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | ~32 ABY&lt;br /&gt;
|-&lt;br /&gt;
| [https://drive.google.com/file/d/1gml-WqlN6wzrJJp8nlk4Kwxu_lFXEDWN/view On Wounded Seraph’s Wings]&lt;br /&gt;
| Mune is found on the roof of Adoniram Tower, lost in their visions of the future to escape the immediate pain of Elincia&#039;s passing. Caleb comes to console them and ease their suffering in the embrace of his arms. Never will they forget their friend and the one responsible for their meeting.&lt;br /&gt;
| ~37 ABY&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;| &#039;&#039;&#039;Roleplaying Sessions&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Title&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;70%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Summary&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Time Period&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://discord.darkjedibrotherhood.com/rp-sessions/2z.html Mos Kenny]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Mune is dropped off at a cantina in Mos Kenny, Tatooine, by Caleb after they walked right into a pillar while too focused on reading a book while walking. The cantina so happened to be busy with patrons from all over the Brotherhood, including some old friends and new.&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | ~40 ABY&lt;br /&gt;
|-&lt;br /&gt;
| [https://discord.darkjedibrotherhood.com/rp-sessions/eel.html Of Wolves and Sheep]&lt;br /&gt;
| On their way to Seraph, they are intercepted and kidnapped by their sociopathic brother, Seito. It is up to their brother Carr, some close friends, and an old friend from Scholae to save them from the clutches of Seito&#039;s sadistic plans.&lt;br /&gt;
| ~41 ABY&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Materials==&lt;br /&gt;
&lt;br /&gt;
[https://www.darkjedibrotherhood.com/members/3607/character_sheet Character Sheet]&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona members]][[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Mune</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Mune_Cinteroph&amp;diff=202677</id>
		<title>Mune Cinteroph</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Mune_Cinteroph&amp;diff=202677"/>
		<updated>2026-08-17T05:03:21Z</updated>

		<summary type="html">&lt;p&gt;Mune: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|imp|rdb|exd|nor|featured}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Force Disciple&lt;br /&gt;
|image= [[File: MunePFP.png|250px]]&lt;br /&gt;
|firstname= Mune&lt;br /&gt;
|lastname= Cinteroph&lt;br /&gt;
|homeworld= [[Seraph]]&lt;br /&gt;
|birth= 16 ABY&lt;br /&gt;
|death=&lt;br /&gt;
|species= Shistavanen&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Pink &lt;br /&gt;
|eyes= Ruby&lt;br /&gt;
|height= 1m 70cm&lt;br /&gt;
|weight= 77.11kg&lt;br /&gt;
|cyber= &lt;br /&gt;
|mother=Aimi Cinteroph&lt;br /&gt;
|father=Eien Osada (deceased)&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=[[Caleb Wild&#039;en]]&lt;br /&gt;
|allies= &lt;br /&gt;
|enemies= *UCE Government&lt;br /&gt;
|saber= *Purple&lt;br /&gt;
*Blue&lt;br /&gt;
*Indigo&lt;br /&gt;
|form= *Shien&lt;br /&gt;
*Ataru&lt;br /&gt;
|weapons= *Kurn&#039;mun (Elder Lightsaber)&lt;br /&gt;
*Sarr&#039;mun (Force-Imbued Blade)&lt;br /&gt;
*Varruk&#039;nar (Ichor Sword)&lt;br /&gt;
*Wyr&#039;kla (Lightdagger)&lt;br /&gt;
*Dusk&#039;thar (Elder Lightsaber)&lt;br /&gt;
|fightingstyle= *Shadow Step&lt;br /&gt;
*K&#039;thri&lt;br /&gt;
|profession= *Oracle&lt;br /&gt;
*Director of Imperial Scholae Intelligence (formerly)&lt;br /&gt;
*Voidbreaker II Intelligence Officer (formerly)&lt;br /&gt;
*Voidbreaker II Captain&lt;br /&gt;
*Envoy Corps&lt;br /&gt;
|position= *Praetor to the Master at Arms&lt;br /&gt;
|era=*[[Imperial era]]&lt;br /&gt;
*[[Rise of the Brotherhood era]]&lt;br /&gt;
*[[Exodus era]]&lt;br /&gt;
*[[New Order era]]&lt;br /&gt;
|affiliation=*[[Clan Arcona]]&lt;br /&gt;
*[[House Qel-Droma]]&lt;br /&gt;
*[[Voidbreaker]] II&lt;br /&gt;
*[[Envoy Corps]]&lt;br /&gt;
|ship=&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier: 3607|3607]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote| Flowers grow out of dark moments. | Corita Kent}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mune Cinteroph&#039;&#039;&#039; is a [[Shistavanen]] Arconae of [[Clan Arcona]] and Captain of the &#039;&#039;[[Voidbreaker II]]&#039;&#039;, renowned for their exceptional gift of Farsight and the title of Oracle it has earned them. A scholar, explorer, and deeply spiritual believer in the Living Force, Mune rejects simple distinctions between Light and Dark in favour of judging individuals by their choices and actions. Beneath their warm, eloquent, and occasionally irreverent nature lies an equally powerful instinctual side, the two having become inseparable parts of the person they are today. Fiercely devoted to their family and crew, Mune leads through trust and collaboration rather than authority, surrounding themself with a chosen &amp;quot;pack&amp;quot; they will go to extraordinary lengths to protect. Despite the titles accumulated throughout an eventful life, Mune places little importance upon defining themself by any of them. In their own words, &#039;&#039;&#039;&amp;quot;I am me.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Childhood=&lt;br /&gt;
&lt;br /&gt;
{{Quote| Waiting is painful. Forgetting is painful. But not knowing which to do is the worst kind of suffering.| Paulo Coelho}}&lt;br /&gt;
&lt;br /&gt;
[[File:Excursiongraphics1.png|thumb|left|Force-sensitive canid native to Seraph.]]&lt;br /&gt;
Mune Cinteroph&#039;s earliest years were spent on Seraph beneath the shadow of his father, Eien Osada. Even before Mune&#039;s birth, Eien had taken an invasive interest in what his child might become, altering Mune&#039;s developing genetics with material derived from a Force-sensitive species native to the planet. Whether those alterations contributed to Mune&#039;s unusually powerful connection to the Force or the deeply instinctual side of their nature would remain impossible to say with certainty. Life under Eien was difficult and often unsafe. Mune learned young to be observant, cautious, and fiercely protective of themself and those they cared about. Their mother, Aimi, remained someone Mune loved deeply, while their brother Seito was another child caught within circumstances neither of them had chosen.&lt;br /&gt;
&lt;br /&gt;
Eventually, Mune escaped and found refuge within a monastery on Seraph. For perhaps the first time in their young life, they were genuinely safe. The change suited them. Naturally inquisitive, Mune delighted in an environment where learning and study were actively encouraged. The monks introduced them to a more spiritual understanding of the Force, particularly the Living Force that surrounded and connected all things. Mune&#039;s already remarkable gift for Farsight flourished under their instruction, though the monks discouraged the young Shistavanen from openly discussing the visions they experienced.&lt;br /&gt;
&lt;br /&gt;
The monastery became more than a refuge. It was Mune&#039;s first experience with a home where knowledge was encouraged and where they were given the space to discover who they might become. It was during these years that Mune met Asahi. The two were young, but Asahi became someone with whom Mune could be remarkably open. He listened to Mune&#039;s thoughts, questions, and, importantly, the visions they had been taught to keep largely to themself. Their friendship deepened into Mune&#039;s first experience with love and left an impression that would remain long after their paths separated.&lt;br /&gt;
&lt;br /&gt;
|-|Adolescence=&lt;br /&gt;
[[File:Csp-logo.png|thumb|right|150px|CSP Emblem]]&lt;br /&gt;
The safety Mune found at the monastery did not last indefinitely. Eien eventually came for them, arriving with a cadre of men intent upon taking Mune back. Faced with the prospect of once again falling under their father&#039;s control, Mune defended themself. Eien was killed in the confrontation. Mune would carry complicated feelings about their father&#039;s death into adulthood. They eventually made peace with the instinctual part of themself that acted in self-preservation and does not regret refusing to be taken. What remains is regret for what never had the opportunity to happen—that Eien never chose differently, and that circumstances never allowed Mune to discover whether understanding or even forgiveness might someday have been possible.&lt;br /&gt;
&lt;br /&gt;
Mune left the monastery soon afterward.&lt;br /&gt;
&lt;br /&gt;
The monks had given them safety, knowledge, and the foundations of a spiritual relationship with the Living Force that would remain throughout their life. Mune did not leave because they rejected those teachings or the people who had sheltered them. Rather, the time had come to discover what existed beyond the monastery&#039;s walls.&lt;br /&gt;
&lt;br /&gt;
That search eventually brought them to the Brotherhood. Mune entered its ranks without ever comfortably fitting the philosophical labels others might have preferred. Their spirituality remained heavily influenced by the Living Force. Still, Mune found little reason to believe that compassion, anger, serenity, fear, love, or aggression could be cleanly divided into opposing halves. They were simply parts of being alive. During these early years, Mune became close with Impetus. The two trained and worked to strengthen themselves alongside one another, developing a friendship built upon mutual trust. Impetus often found in Mune someone willing to listen without judgment, and Mune became one of the people in whom she could confide.&lt;br /&gt;
&lt;br /&gt;
Mune continued to develop their abilities while trying to determine where they belonged in the much larger world they had entered. Farsight remained both their greatest gift and a private burden. The lessons of the monastery remained deeply ingrained, and despite having once shared their visions with Asahi, Mune remained reluctant to place their weight upon others. Before long, their path would lead back to Seraph. And to Asahi.&lt;br /&gt;
&lt;br /&gt;
|-|Adulthood 1=&lt;br /&gt;
&lt;br /&gt;
{{Quote| The woods are lovely, dark and deep. But I have promises to keep and miles to go before I sleep. | Robert Frost}}&lt;br /&gt;
[[File:United_Corporations_of_Elaya%28s%29.jpg|thumb||right||Cityscape of UCE.]]&lt;br /&gt;
==Return to Seraph==&lt;br /&gt;
Mune&#039;s return to Seraph brought them back into contact with their first love, but the reunion would ultimately become one of the most painful experiences of their life. Events surrounding Asahi revealed a threat specifically designed around Mune. A virus had been engineered to target their unusual genetics and was transmitted to Mune through contact with Asahi. Worse still was Asahi&#039;s own condition.&lt;br /&gt;
&lt;br /&gt;
There was no saving him. When Asahi asked Mune to end his suffering, Mune ultimately honoured his request. Even years later, Mune considers it the most painful thing they have ever done. The experience profoundly influenced Mune&#039;s relationship with lethal force. They do not believe killing is inherently corrupting, nor do they divide such actions neatly between Light and Dark. Instead, Mune carries a much simpler conviction: if another reasonable option exists, take it.&lt;br /&gt;
&lt;br /&gt;
Asahi&#039;s collar remained with Mune afterward. What had once represented a promise became something quieter, the memory of someone Mune had loved and would continue to love even as life carried them forward. The virus, however, remained.&lt;br /&gt;
&lt;br /&gt;
==Elincia Rei &amp;amp; Caleb Wild&#039;en==&lt;br /&gt;
&lt;br /&gt;
{{Quote| Love is pure and true; love knows no gender. | Tori Spelling}}&lt;br /&gt;
&lt;br /&gt;
[[File:Mune-and-Caleb(s).png|left|600px|Mune &amp;amp; Caleb]]&lt;br /&gt;
Mune&#039;s deteriorating condition eventually brought them to Elincia Rei, a scientist associated with Scholae Palatinae whose expertise offered the possibility of treatment. It was during Mune&#039;s treatment and recovery that Caleb Wild&#039;en entered their life. Caleb was assigned to protect Mune and initially approached the responsibility with the detached professionalism expected of a covert operative. The imposing Togorian was disciplined, blunt, reserved, and accustomed to keeping others at a comfortable distance.&lt;br /&gt;
&lt;br /&gt;
Mune did not appear particularly interested in maintaining that distance. Beneath Caleb&#039;s intimidating exterior, Mune recognized something familiar: another person who had spent much of their life trying to become what others expected of them. Mune had no interest in Caleb&#039;s reputation or the persona surrounding it. They simply wanted to know him. Caleb, in turn, became something Mune had rarely possessed. Stability.&lt;br /&gt;
&lt;br /&gt;
Their relationship gradually moved beyond protector and charge. Trust became friendship, friendship became affection, and affection eventually became love. Where Asahi had once been the person with whom Mune could share the parts of themself others discouraged, Caleb became the person beside whom Mune could simply exist without explanation. Mune would never stop loving Asahi. Caleb never asked them to.&lt;br /&gt;
&lt;br /&gt;
==Following the Force==&lt;br /&gt;
&lt;br /&gt;
Mune remained within Scholae Palatinae for a time, building a life alongside Caleb while continuing to develop their abilities and understanding of the Force. Eventually, Farsight began pulling Mune elsewhere. There was somewhere they needed to be. Mune could not necessarily explain where that conviction would lead or precisely what waited at the other end. They simply knew that remaining where they were felt wrong.&lt;br /&gt;
&lt;br /&gt;
Caleb trusted them. So when Mune left, Caleb went with them.&lt;br /&gt;
&lt;br /&gt;
For Mune, the decision was not a rejection of everything that had come before. It was simply another step forward, guided by the same Force they had learned to listen to as a child. That path eventually brought them to Clan Arcona.&lt;br /&gt;
&lt;br /&gt;
==Family==&lt;br /&gt;
&lt;br /&gt;
Arcona gave Mune something they had spent much of their life slowly assembling around themself: family chosen as much as inherited. That family became considerably more complicated when Aimi asked Mune to take responsibility for their much younger brother, Carr. Mune&#039;s initial response was somewhere between confusion and annoyance. Carr was brilliant, inquisitive, sarcastic, frequently undisciplined, and possessed an extraordinary ability to involve himself with technology he had probably been specifically instructed to leave alone. Mune nevertheless took the responsibility seriously, and Carr became part of the life Mune and Caleb had built together.&lt;br /&gt;
&lt;br /&gt;
Their relationship changed as Carr grew. Mune initially regarded Carr as someone to protect. Over time, however, Carr demonstrated the same fierce loyalty Mune valued so deeply in others. Beneath their considerable differences—particularly Carr&#039;s insistence upon treating the Force as a system that could eventually be explained without resorting to mysticism—the brothers shared a deep concern for the people around them.&lt;br /&gt;
&lt;br /&gt;
Carr would eventually become considerably more than Mune&#039;s responsibility. He became someone Mune trusted beside them.&lt;br /&gt;
&lt;br /&gt;
|-|Adulthood 2=&lt;br /&gt;
&lt;br /&gt;
==The Voidbreaker II==&lt;br /&gt;
&lt;br /&gt;
Within Arcona, Mune found another home aboard the Voidbreaker II. The ship brought together an eclectic collection of people who became friends, confidantes, and eventually another extension of Mune&#039;s growing family. Among them was Zig Kaliska, whom Mune came to trust deeply. Her judgment and willingness to challenge those around her made her an invaluable friend and someone whose counsel Mune came to value greatly.&lt;br /&gt;
&lt;br /&gt;
Ro&#039;ki Tel similarly found his way into the extended Cinteroph family through his friendship with Carr. His considerably more easygoing nature—and seemingly inexhaustible supply of terrible jokes—proved particularly effective at amusing Mune. Mune also developed a close friendship with Eleceos, whose own powerful Farsight and empathic abilities gave the pair an unusual understanding of one another.&lt;br /&gt;
&lt;br /&gt;
For someone who had once been encouraged to keep their visions private, the Voidbreaker II gradually became a place where Mune learned to do the opposite. They began speaking openly about what they saw, trusting those around them to help interpret possibilities that Mune had once believed they needed to carry alone. A burden shared, they discovered, was considerably easier to carry. In time, Mune was asked to take command of the Voidbreaker II. They accepted. Mune never regarded command as evidence that their judgment was inherently more valuable than anyone else&#039;s. They instead developed a collaborative style of leadership, actively seeking the perspectives of their crew and placing particular trust in Zig, who became their Executive Officer. When challenged, Mune would rather understand why someone disagreed than silence them.&lt;br /&gt;
&lt;br /&gt;
To Mune, authority exists to carry responsibility, not confer superiority. The Captain may ultimately have to make the decision, but that also means accepting responsibility for whatever follows. The Voidbreaker II became more than Mune&#039;s command. It became home.&lt;br /&gt;
&lt;br /&gt;
==Taken==&lt;br /&gt;
&lt;br /&gt;
That home was disrupted when Seito returned to Mune&#039;s life. Mune had long regarded their brother with more pity than hatred. Both had suffered beneath Eien, and Mune understood that circumstances had shaped Seito just as surely as they had shaped them. Where Mune had found people and places that allowed them to heal and grow, Seito had followed a very different path. Whatever hope Mune might once have held for their brother did not prevent Seito from becoming a threat. Mune was kidnapped.&lt;br /&gt;
&lt;br /&gt;
During their captivity, Mune lost their memories. Names disappeared. Relationships disappeared. Education, experience, philosophy, and much of the context through which Mune understood the world disappeared with them. What remained was something far more fundamental. Instinct.&lt;br /&gt;
&lt;br /&gt;
The part of Mune they had once regarded as feral came to dominate their behaviour. It was not another personality, nor something inherently malicious. It was the intensely instinctual survivor that had always existed alongside Mune&#039;s intellectual nature, now operating without the memories and learned experience that normally tempered and contextualized it. Mune became increasingly dependent upon scent, body language, immediate experience, and the powerful canid senses they had previously relied upon far less consciously. They knew they were in danger. They knew Seito was responsible. They did not know who Seito was.&lt;br /&gt;
&lt;br /&gt;
==The Rescue==&lt;br /&gt;
&lt;br /&gt;
Carr refused to abandon his brother. With Mune gone, Carr reached out to Arcona and helped gather those willing to bring the Captain home. For Caleb, it was another painful failure to protect the person he loved. For Carr, it became a moment when waiting for someone older or more experienced to solve the problem was no longer an option. They went after Mune. When the rescuers finally reached them, Mune could not remember Carr or Caleb. But memory and recognition proved to be different things. Scent told Mune something their mind could not. Caleb was familiar. Safe. Carr was familiar too. Important.&lt;br /&gt;
&lt;br /&gt;
Mune could not have explained the relationships between them, but the instinctual part of them did not require an explanation. These were people who mattered. People who belonged within the small circle Mune&#039;s instincts recognized as their own. Seito threatened them. Mune did not remember that Seito was their brother. They did not remember that he had also been a victim of Eien, nor that the person Mune had once been pitied him and might have sought some means of saving him. The Mune standing there knew only what was immediately apparent. Seito was the threat. Carr and the others were theirs to protect.&lt;br /&gt;
&lt;br /&gt;
The feral Mune acted. Seito was killed during the rescue. Only later would Mune understand what they had done.&lt;br /&gt;
&lt;br /&gt;
==Homecoming==&lt;br /&gt;
&lt;br /&gt;
Returning to the Voidbreaker II did not immediately restore the person its crew remembered. Mune remained without much of their past, navigating familiar surroundings through sensations and instincts they could not yet explain. Caleb became particularly important during this period. Even without remembering their marriage, Mune instinctively associated the Togorian with safety. The relationship was not effortless. Moments of tension or stress could cause Mune to recoil even from Caleb&#039;s touch. At other times, that same touch and familiar scent provided precisely the reassurance they needed.&lt;br /&gt;
&lt;br /&gt;
Carr similarly occupied a place Mune understood before they remembered why. The younger brother Mune had once considered someone to protect had helped bring them home. As their relationship was rebuilt and memories began returning, Mune gradually came to recognize something their instinctual side had already begun to understand. Carr was no longer a child standing behind them. He was capable of standing beside them.&lt;br /&gt;
&lt;br /&gt;
|-|Adulthood 3=&lt;br /&gt;
&lt;br /&gt;
==Becoming Whole==&lt;br /&gt;
&lt;br /&gt;
Mune&#039;s memories returned gradually. Some surfaced unexpectedly, triggered by familiar people, places, scents, sensations, or experiences. Others were drawn out through deliberate work with Eleceos. As one of Mune&#039;s close friends, Eleceos combined powerful Farsight with an unusual empathic ability expressed through physical touch, allowing him to help Mune navigate returning memories and the emotions attached to them. The process eventually restored the knowledge of Seito. With it came the realization that Mune had killed their own brother. Mune mourned what had happened and the possibility that had died with him. Seito had been another victim of Eien, and the Mune who remembered him could not help wondering whether there might once have been some way to save him.&lt;br /&gt;
&lt;br /&gt;
Mune also understood something important. The person who killed Seito had not possessed that knowledge. Memoryless Mune had seen someone threatening their life and the lives of people their instincts recognized as important and had acted to protect them. There had been no philosophical judgment, old resentment, or conscious decision to condemn a brother. There had only been instinct. And Mune no longer rejected that instinct as something separate from themself.&lt;br /&gt;
&lt;br /&gt;
As their memories returned, the intellectual Mune returned with them—but the feral Mune did not disappear. Instead, the two increasingly became indistinguishable. Instinct gained context. Intellect learned to trust instinct. The analytical scholar and the territorial predator were not competing identities. They were different expressions of the same person, and the experience of living without their memories had forced Mune to understand a part of themself they had once tried primarily to control. That integration remains visible in ordinary life. Mune unconsciously scents the air, reacts readily to unfamiliar sounds, finds comfort in familiar scents and physical contact, and tends to roam when they need to think. Stress makes those behaviours more pronounced, but they no longer represent a loss of control. Through the Force, Mune has even learned to give that instinctual nature physical expression by transforming into a white-furred Cythraul. The form is not the release of some creature hidden within them, but another shape in which Mune is comfortable being themself.&lt;br /&gt;
&lt;br /&gt;
==Captain Once More==&lt;br /&gt;
&lt;br /&gt;
Recovery also meant returning to a responsibility Mune had held before Seito took their memories: command of the Voidbreaker II. Mune returned to the Captain&#039;s chair changed by the experience, but no less committed to the principles by which they had led before it. If anything, relying so completely upon others during their recovery reinforced their belief that leadership was never supposed to mean standing above those around them. Zig remained a trusted friend and invaluable Executive Officer. Carr was no longer merely a younger brother Mune felt obligated to protect. Caleb remained their rock, but Mune understood more clearly than ever that protection between them flowed in both directions. Eleceos had helped guide Mune through one of the most difficult periods of their life. Mune had needed all of them. There was no shame in that.&lt;br /&gt;
&lt;br /&gt;
Recognition as an Arconae carries similar meaning. Mune values the title because it represents the trust and recognition of their fellow Arconae, but firmly rejects any suggestion that it places them above another member of the Clan. The title of Oracle carries considerably less weight in Mune&#039;s mind. Their exceptional Farsight has followed them since childhood; giving it another title changes little. As far as Mune is concerned, they are still simply the Captain of the Voidbreaker II.&lt;br /&gt;
&lt;br /&gt;
|-|Present Day=&lt;br /&gt;
&lt;br /&gt;
==Present Day== &lt;br /&gt;
[[File:DJBMuneCyhtraul.png|thumb|right|400px|Mune using Transformation to take on the form of a Cythraul.]]&lt;br /&gt;
At twenty-eight, Mune has stopped trying to resolve themself into something simpler.&lt;br /&gt;
&lt;br /&gt;
They remain deeply spiritual without adhering to a conventional division between Light and Dark. They are intellectual and instinctual, compassionate but capable of violence, optimistic enough to believe almost anyone can change, and experienced enough to know that belief will sometimes hurt them. Mune remains prone to withdrawing into endless possibilities when something goes wrong, wondering what they might have done differently. They hyperfixate upon visions and research, keep several projects underway simultaneously, and frequently wander the ship simply because movement helps organize their thoughts.&lt;br /&gt;
&lt;br /&gt;
They are also considerably warmer than their history might suggest. Mune reads voraciously, delights in acquiring knowledge, enjoys terrible jokes and worse puns, and is openly affectionate with those close to them while remaining mindful of their boundaries. Around Caleb, that affection becomes considerably less restrained. Physical closeness remains one of Mune&#039;s strongest sources of comfort, and after everything they have experienced, there are few places they feel safer than wrapped in their husband&#039;s arms.&lt;br /&gt;
&lt;br /&gt;
Their family has grown around them. Caleb is their rock. Carr is no longer the child Mune must stand in front of, but a brother capable of standing beside them. Zig and Eleceos are trusted friends. Ro&#039;ki and others have become part of an increasingly sprawling extended family. The Voidbreaker II is home.&lt;br /&gt;
&lt;br /&gt;
Mune knows there will be other losses, other dangers, other visions, and other decisions they will wish they could make differently. Farsight has taught them better than most that the future is rarely simple. For once, Mune does not need it to be. Surrounded by people they trust and who trust them in return, they are content to continue forward and discover where the adventure takes them next.&lt;br /&gt;
&lt;br /&gt;
Asked to explain who they are beneath the titles, histories, contradictions, and expectations accumulated throughout their life, Mune&#039;s answer is considerably simpler.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;I am me.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Profile ==&lt;br /&gt;
{{Quote| The hidden harmony is better than the obvious. | Heraclitus}}&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Physical Profile=&lt;br /&gt;
 [[File:Djbmuneref.png|thumb||left|400px|Mune Cinteroph, Shistavanen, Age 27]]&lt;br /&gt;
Mune stands slightly below average height for an adult Shistavanen at 5&#039;7&amp;quot; (170 cm). They possess a lean, athletic build shaped more by agility and endurance than raw strength, with long limbs, a narrow waist, and subtle curves that lend their physique an androgynous quality. Regular swimming and running keep them well-toned without adding significant bulk.&lt;br /&gt;
&lt;br /&gt;
Their body is covered in pristine white fur, growing especially thick around the cheeks, throat, and scruff to form a prominent ruff. Mune&#039;s features are distinctly vulpine, with a slender muzzle, black nose, pointed teeth, and large, expressive ears adorned with simple helix piercings. Between them, the fur grows longer and shaggier, usually falling untidily across their forehead. Vivid ruby-red eyes with narrow, vulpine pupils stand out sharply against their otherwise pale features. A large, heavily furred tail extends behind them, while their padded fingers and toes end in slightly curved black claws. Mune keeps their fur well-groomed, though their perpetually tousled headfur lends them a somewhat more relaxed appearance. Their expressive ears and tail frequently betray emotions that their face does not, particularly when they are distracted or caught off guard.&lt;br /&gt;
&lt;br /&gt;
Around Mune&#039;s throat rests a simple steel collar, secured into an unbroken circle by a locking screw and rarely, if ever, removed. Their clothing otherwise varies freely between masculine, feminine, and androgynous styles according to mood and circumstance. Mune gives little thought to attaching gender to their presentation and is equally comfortable in any of them.&lt;br /&gt;
&lt;br /&gt;
==Cythraul Form==&lt;br /&gt;
&lt;br /&gt;
Through their mastery of Transformation, Mune can assume the form of a large Cythraul wolf. Their transformed body retains the pristine white coloration of their Shistavanen form, accompanied by the same striking ruby-red eyes. Long-limbed and powerfully built through the shoulders, the Cythraul carries itself low and forward with a distinctly predatory posture, its shaggy coat forming a pronounced ridge across the neck and back.&lt;br /&gt;
&lt;br /&gt;
Despite its more imposing appearance, the Cythraul is not a separate persona or a loss of Mune&#039;s higher reasoning. It is simply another physical expression of the instinctual nature they have come to accept as part of themself. Mune remains recognizably Mune while transformed, albeit considerably more reliant upon scent, hearing, body language, and other natural behaviours suited to the form.&lt;br /&gt;
&lt;br /&gt;
|-|Personality Profile=&lt;br /&gt;
&lt;br /&gt;
Mune Cinteroph is warm, curious, and deeply perceptive, pairing a sharp intellect with an equally sharp tongue. Gregarious and emotionally intelligent, they enjoy conversation, learning, sarcasm, and an unfortunate number of terrible jokes. Mune is quietly confident in their intelligence but readily admits mistakes and revises their understanding when presented with new information. Their mind is rarely idle, often juggling several projects at once or becoming intensely focused on research and particularly troublesome visions.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Compassion and loyalty strongly guide Mune&#039;s behaviour. They prefer to understand rather than judge and will often encourage others to talk through what they are feeling. Mune believes most people are fundamentally decent and capable of change, sometimes extending that faith longer than circumstances warrant. Their family and chosen &amp;quot;pack&amp;quot; are especially important to them, and while Mune generally responds proportionately when personally threatened, their restraint becomes considerably less reliable when someone they love is endangered. Despite their otherwise considerable resolve, Mune suffers from claustrophobia and can become increasingly distressed when confined or physically restrained.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Logic and instinct exist comfortably alongside one another in Mune. Once wary of their more feral nature, they now accept it as readily as their intellectual side. Scenting the air, reacting instinctively to sounds, expressive ears and tail, and increasingly territorial behaviour under stress are all commonplace. Even their Cythraul form is regarded not as another identity, but simply another expression of themself. Mune remains deeply spiritual and believes strongly in the Living Force, though they reject a strict distinction between Light and Dark. They similarly place little importance on rank or authority, preferring collaboration and regarding leadership as a responsibility rather than a privilege. Despite their many titles and the contradictions others may see in them, Mune has little interest in defining themself through any one label. When asked who they are, their answer is characteristically simple: &#039;&#039;&#039;&amp;quot;I am me.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-|Combat Profile=&lt;br /&gt;
&lt;br /&gt;
Mune is an agile and highly mobile combatant who favours awareness, finesse, and adaptability over brute strength. Their fighting style keeps them constantly moving, weaving through an opponent&#039;s reach and relying upon considerable Athletics and Stamina to maintain the pace. With a lightsaber, Mune primarily employs &#039;&#039;&#039;Shien&#039;&#039;&#039;, supplemented by the acrobatics of &#039;&#039;&#039;Ataru&#039;&#039;&#039;, while Shadow Step and K&#039;thri provide additional close-quarters options. Their lack of physical strength remains a notable weakness; if caught or successfully cornered, Mune can be overpowered by considerably stronger opponents.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
What makes Mune particularly dangerous is their command of the Force. Mastery of &#039;&#039;&#039;Farsight&#039;&#039;&#039;, coupled with &#039;&#039;&#039;Clairvoyance III&#039;&#039;&#039;, allows them to perceive branching possibilities even in the midst of combat with little conscious effort. Rather than possessing perfect knowledge of what an opponent will do, Mune fights with an uncanny awareness of what might happen next, allowing instinct and intellect to rapidly select between possible responses. Precognition further supplements this awareness, making Mune exceptionally difficult to surprise.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Mune possesses an unusually broad defensive and support repertoire. Their powerful &#039;&#039;&#039;Barrier&#039;&#039;&#039; can protect both themself and others, while &#039;&#039;&#039;Healing&#039;&#039;&#039; combined with Accelerated Healing II makes injury less immediately debilitating. Battle Meditation and Force Meld further emphasize Mune&#039;s ability to fight as part of a group rather than solely as an individual. Most importantly, &#039;&#039;&#039;Channel III&#039;&#039;&#039; allows Mune to draw directly upon the Living Force to rapidly replenish exhausted Force reserves, enabling them to sustain extensive Force use through a prolonged engagement.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When greater aggression is required, Mune can employ Telekinesis and powerful Pyrokinesis or abandon conventional weaponry entirely through their mastery of &#039;&#039;&#039;Transformation&#039;&#039;&#039;, assuming the form of a large white Cythraul. The latter favours Mune&#039;s instinctual nature, heightened mobility, natural weapons, and predatory senses without sacrificing their intelligence or Force abilities. Mune rarely seeks lethal confrontation and prefers to avoid unnecessary danger. When cornered or when their family and crew are threatened, however, that restraint can rapidly give way to a much more ferocious response. Even then, Mune&#039;s greatest weapon is rarely claws, lightsaber, or flame—it is the unsettling possibility that &#039;&#039;&#039;they have already seen several ways the fight could end.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-|Speech=&lt;br /&gt;
Mune speaks in a warm tenor toward the higher end of the vocal range. Their Basic retains a refined accent shaped by their upbringing and education, softened by an unusual lilt and slight lengthening of the vowels. Once distinctly aristocratic, the accent has become less pronounced since Mune&#039;s memory loss and recovery, their speech now blending its former eloquence with a more relaxed and instinctively direct cadence. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Mune remains highly articulate and can readily slip into polished, carefully measured speech when diplomacy or command requires it. In ordinary conversation, however, they are considerably less formal, favouring easy conversation, sarcasm, playful turns of phrase, and terrible jokes. When stressed, threatened, or acting heavily upon instinct, their language becomes noticeably more economical: sentences shorten, words become direct, and tone and body language carry increasingly more of the message.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When speaking Shistavanen or Togorian, Mune&#039;s usual Basic accent largely disappears, and their voice settles slightly lower. This becomes particularly pronounced in Shistavanen, where instinctive vocalizations and subtleties of tone come more naturally to them. Regardless of language, Mune&#039;s speech now reflects much the same balance as the rest of them: &#039;&#039;&#039;cultivated intellect layered naturally alongside something considerably more instinctual.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Possessions of Note==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;| &#039;&#039;&#039;Possessions of Note&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Etymology&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Kurn’mun&#039;&#039;&#039; &#039;&#039;Moonward&#039;&#039;&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/items/85399-elder-lightsaber Elder Lightsaber]&lt;br /&gt;
| &#039;&#039;&#039;Kurn&#039;&#039;&#039;, to turn toward, face. &#039;&#039;&#039;Mun&#039;&#039;&#039;, moon.&lt;br /&gt;
| Blue-bladed elder lightsaber. This is Mune&#039;s primary weapon and signifies their commitment to protecting those they love and cherish. The blue of the blade and Varpeline crystal matches the shade of Caleb&#039;s eyes, Mune&#039;s husband and a man of bravery and righteousness. The hilt can easily be held in a one-handed or two-handed grip.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &#039;&#039;&#039;Dusk’thar&#039;&#039;&#039; &#039;&#039;Twilight Fang&#039;&#039;&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://www.darkjedibrotherhood.com/items/82664-elder-lightsaber Elder Lightsaber] &lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &#039;&#039;&#039;Dusk&#039;&#039;&#039;, recognizable root word. &#039;&#039;&#039;Thar&#039;&#039;&#039;, fang.&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | A purple-bladed elder lightsaber focused through a purple Varpeline crystal. The crystal originally held by this weapon, gifted to Mune by Asahi, has been removed so the keepsake could never be lost and has since been replaced with one nearly identical. The lightsaber continues to be sentimental. Its hilt is designed for a one-handed grip. The purple signified a balance between the Light and Dark and is often associated with a willingness to explore unorthodox methods of understanding the Force.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wyr’kla&#039;&#039;&#039; &#039;&#039;Ghostclaw&#039;&#039;&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/items/113586-lightdagger Lightdager]&lt;br /&gt;
| &#039;&#039;&#039;Wyr&#039;&#039;&#039;, ghost, spirit, unseen. &#039;&#039;&#039;Kla&#039;&#039;&#039;, short for claw or strike.&lt;br /&gt;
| This lightdagger has an indigo blade focused through a Solari crystal. The hilt can be wielded with one hand. Its colour is often seen as a balance between blue and purple lightsaber blade colours. Mune believes there is no line, there is no Light, and there is no Dark and that they are the same. It is how that power is used that makes the Force-user.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &#039;&#039;&#039;Sarr’mun&#039;&#039;&#039; &#039;&#039;Mooncutter&#039;&#039;&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://www.darkjedibrotherhood.com/items/87810-force-imbued-blade Force-imbued Blade]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &#039;&#039;&#039;Sarr&#039;&#039;&#039;, to cleave, to cut in a clean arc. &#039;&#039;&#039;Mun&#039;&#039;&#039; short, raw form of moon.&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | This Force-imbued blade takes the shape of a katana and is a gift from their teacher. Mune returned to their homeworld, guided by their visions, only to continue upon their path; they had one more test to pass. At the monastery that began their training in the use of the Force, they earned this blade.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Varruk’nar&#039;&#039;&#039; &#039;&#039;Bloodhowl&#039;&#039;&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/items/90989-ichor-sword Ichor Sword]&lt;br /&gt;
| &#039;&#039;&#039;Varruk&#039;&#039;&#039;, howl, violent, full-bodied. &#039;&#039;&#039;Nar&#039;&#039;&#039;, blood, rage, or war-cry.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Significant Fictions/Character Canon/Roleplaying Sessions==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;| &#039;&#039;&#039;Fictions&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Title&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;70%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Summary&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Time Period&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [https://drive.google.com/file/d/1DF7IEIRX1-3FjwQdtEoOsN7wZY3YUoiY/view Blood and Dreams]&lt;br /&gt;
| Mune can learn no more from the Nayaman monastery or TRF, and so they must step out of those sanctums to begin life on their own. It is then that they are first exposed to the Brotherhood through one of its members. Though hesitant at first, Mune takes him up on his invitation, and their first step upon the path begins.&lt;br /&gt;
| ~27 ABY&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://drive.google.com/file/d/1tnVxBu9zGbE3cfOEHnWfd0nP9LiOWG0D/view Where the Demons Hide]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Mune returns to Seraph, chasing visions that lead them back to their home and a horrible discovery. They are forced to walk the paths of their childhood, to relive nightmares and traumas they never thought to be faced with ever again... but to save the one they love, they would be forced to face those demons.&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | ~32 ABY&lt;br /&gt;
|-&lt;br /&gt;
| [https://drive.google.com/file/d/1gml-WqlN6wzrJJp8nlk4Kwxu_lFXEDWN/view On Wounded Seraph’s Wings]&lt;br /&gt;
| Mune is found on the roof of Adoniram Tower, lost in their visions of the future to escape the immediate pain of Elincia&#039;s passing. Caleb comes to console them and ease their suffering in the embrace of his arms. Never will they forget their friend and the one responsible for their meeting.&lt;br /&gt;
| ~37 ABY&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;| &#039;&#039;&#039;Roleplaying Sessions&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Title&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;70%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Summary&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Time Period&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://discord.darkjedibrotherhood.com/rp-sessions/2z.html Mos Kenny]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Mune is dropped off at a cantina in Mos Kenny, Tatooine, by Caleb after they walked right into a pillar while too focused on reading a book while walking. The cantina so happened to be busy with patrons from all over the Brotherhood, including some old friends and new.&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | ~40 ABY&lt;br /&gt;
|-&lt;br /&gt;
| [https://discord.darkjedibrotherhood.com/rp-sessions/eel.html Of Wolves and Sheep]&lt;br /&gt;
| On their way to Seraph, they are intercepted and kidnapped by their sociopathic brother, Seito. It is up to their brother Carr, some close friends, and an old friend from Scholae to save them from the clutches of Seito&#039;s sadistic plans.&lt;br /&gt;
| ~41 ABY&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Materials==&lt;br /&gt;
&lt;br /&gt;
[https://www.darkjedibrotherhood.com/members/3607/character_sheet Character Sheet]&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona members]][[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Mune</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Mune_Cinteroph&amp;diff=202676</id>
		<title>Mune Cinteroph</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Mune_Cinteroph&amp;diff=202676"/>
		<updated>2026-08-17T05:01:53Z</updated>

		<summary type="html">&lt;p&gt;Mune: /* Profile */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|imp|rdb|exd|nor|featured}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Force Disciple&lt;br /&gt;
|image= [[File: MunePFP.png|250px]]&lt;br /&gt;
|firstname= Mune&lt;br /&gt;
|lastname= Cinteroph&lt;br /&gt;
|homeworld= [[Seraph]]&lt;br /&gt;
|birth= 16 ABY&lt;br /&gt;
|death=&lt;br /&gt;
|species= Shistavanen&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Pink &lt;br /&gt;
|eyes= Ruby&lt;br /&gt;
|height= 1m 70cm&lt;br /&gt;
|weight= 77.11kg&lt;br /&gt;
|cyber= &lt;br /&gt;
|mother=Aimi Cinteroph&lt;br /&gt;
|father=Eien Osada (deceased)&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=[[Caleb Wild&#039;en]]&lt;br /&gt;
|allies= &lt;br /&gt;
|enemies= *UCE Government&lt;br /&gt;
|saber= *Purple&lt;br /&gt;
*Blue&lt;br /&gt;
*Indigo&lt;br /&gt;
|form= *Shien&lt;br /&gt;
*Ataru&lt;br /&gt;
|weapons= *Kurn&#039;mun (Elder Lightsaber)&lt;br /&gt;
*Sarr&#039;mun (Force-Imbued Blade)&lt;br /&gt;
*Varruk&#039;nar (Ichor Sword)&lt;br /&gt;
*Wyr&#039;kla (Lightdagger)&lt;br /&gt;
*Dusk&#039;thar (Elder Lightsaber)&lt;br /&gt;
|fightingstyle= *Shadow Step&lt;br /&gt;
*K&#039;thri&lt;br /&gt;
|profession= *Oracle&lt;br /&gt;
*Director of Imperial Scholae Intelligence (formerly)&lt;br /&gt;
*Voidbreaker II Intelligence Officer (formerly)&lt;br /&gt;
*Voidbreaker II Captain&lt;br /&gt;
*Envoy Corps&lt;br /&gt;
|position= *Praetor to the Master at Arms&lt;br /&gt;
|era=*[[Imperial era]]&lt;br /&gt;
*[[Rise of the Brotherhood era]]&lt;br /&gt;
*[[Exodus era]]&lt;br /&gt;
*[[New Order era]]&lt;br /&gt;
|affiliation=*[[Clan Arcona]]&lt;br /&gt;
*[[House Qel-Droma]]&lt;br /&gt;
*[[Voidbreaker]] II&lt;br /&gt;
*[[Envoy Corps]]&lt;br /&gt;
|ship=&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier: 3607|3607]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote| Flowers grow out of dark moments. | Corita Kent}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mune Cinteroph&#039;&#039;&#039; has long been part of the Imperial Clan, his disappearance for a handful of years notwithstanding; he has distinguished himself well since his return to the ranks of his fellow Palatinaeans. Born on [[Seraph]] in the [[Caperion System]], he is a scholar, calculating thinker and talented swordsman. Before his disappearance, he was a leader within [[Scholae Palatinae]] for [[House Acclivis Draco]]. He took only two apprentices in his time, &#039;&#039;&#039;Impetus M&#039;Nar&#039;&#039;&#039; and [[Braecen Kaeth]]. The reasons for his disappearance remain his own, though it is rumoured that the Doctor and Empress, [[Elincia Rei]] is aware. He has since left his clan of many years to join [[Arcona]].&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Childhood=&lt;br /&gt;
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{{Quote| Waiting is painful. Forgetting is painful. But not knowing which to do is the worst kind of suffering.| Paulo Coelho}}&lt;br /&gt;
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[[File:Excursiongraphics1.png|thumb|left|Force-sensitive canid native to Seraph.]]&lt;br /&gt;
Mune Cinteroph&#039;s earliest years were spent on Seraph beneath the shadow of his father, Eien Osada. Even before Mune&#039;s birth, Eien had taken an invasive interest in what his child might become, altering Mune&#039;s developing genetics with material derived from a Force-sensitive species native to the planet. Whether those alterations contributed to Mune&#039;s unusually powerful connection to the Force or the deeply instinctual side of their nature would remain impossible to say with certainty. Life under Eien was difficult and often unsafe. Mune learned young to be observant, cautious, and fiercely protective of themself and those they cared about. Their mother, Aimi, remained someone Mune loved deeply, while their brother Seito was another child caught within circumstances neither of them had chosen.&lt;br /&gt;
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Eventually, Mune escaped and found refuge within a monastery on Seraph. For perhaps the first time in their young life, they were genuinely safe. The change suited them. Naturally inquisitive, Mune delighted in an environment where learning and study were actively encouraged. The monks introduced them to a more spiritual understanding of the Force, particularly the Living Force that surrounded and connected all things. Mune&#039;s already remarkable gift for Farsight flourished under their instruction, though the monks discouraged the young Shistavanen from openly discussing the visions they experienced.&lt;br /&gt;
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The monastery became more than a refuge. It was Mune&#039;s first experience with a home where knowledge was encouraged and where they were given the space to discover who they might become. It was during these years that Mune met Asahi. The two were young, but Asahi became someone with whom Mune could be remarkably open. He listened to Mune&#039;s thoughts, questions, and, importantly, the visions they had been taught to keep largely to themself. Their friendship deepened into Mune&#039;s first experience with love and left an impression that would remain long after their paths separated.&lt;br /&gt;
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|-|Adolescence=&lt;br /&gt;
[[File:Csp-logo.png|thumb|right|150px|CSP Emblem]]&lt;br /&gt;
The safety Mune found at the monastery did not last indefinitely. Eien eventually came for them, arriving with a cadre of men intent upon taking Mune back. Faced with the prospect of once again falling under their father&#039;s control, Mune defended themself. Eien was killed in the confrontation. Mune would carry complicated feelings about their father&#039;s death into adulthood. They eventually made peace with the instinctual part of themself that acted in self-preservation and does not regret refusing to be taken. What remains is regret for what never had the opportunity to happen—that Eien never chose differently, and that circumstances never allowed Mune to discover whether understanding or even forgiveness might someday have been possible.&lt;br /&gt;
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Mune left the monastery soon afterward.&lt;br /&gt;
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The monks had given them safety, knowledge, and the foundations of a spiritual relationship with the Living Force that would remain throughout their life. Mune did not leave because they rejected those teachings or the people who had sheltered them. Rather, the time had come to discover what existed beyond the monastery&#039;s walls.&lt;br /&gt;
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That search eventually brought them to the Brotherhood. Mune entered its ranks without ever comfortably fitting the philosophical labels others might have preferred. Their spirituality remained heavily influenced by the Living Force. Still, Mune found little reason to believe that compassion, anger, serenity, fear, love, or aggression could be cleanly divided into opposing halves. They were simply parts of being alive. During these early years, Mune became close with Impetus. The two trained and worked to strengthen themselves alongside one another, developing a friendship built upon mutual trust. Impetus often found in Mune someone willing to listen without judgment, and Mune became one of the people in whom she could confide.&lt;br /&gt;
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Mune continued to develop their abilities while trying to determine where they belonged in the much larger world they had entered. Farsight remained both their greatest gift and a private burden. The lessons of the monastery remained deeply ingrained, and despite having once shared their visions with Asahi, Mune remained reluctant to place their weight upon others. Before long, their path would lead back to Seraph. And to Asahi.&lt;br /&gt;
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|-|Adulthood 1=&lt;br /&gt;
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{{Quote| The woods are lovely, dark and deep. But I have promises to keep and miles to go before I sleep. | Robert Frost}}&lt;br /&gt;
[[File:United_Corporations_of_Elaya%28s%29.jpg|thumb||right||Cityscape of UCE.]]&lt;br /&gt;
==Return to Seraph==&lt;br /&gt;
Mune&#039;s return to Seraph brought them back into contact with their first love, but the reunion would ultimately become one of the most painful experiences of their life. Events surrounding Asahi revealed a threat specifically designed around Mune. A virus had been engineered to target their unusual genetics and was transmitted to Mune through contact with Asahi. Worse still was Asahi&#039;s own condition.&lt;br /&gt;
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There was no saving him. When Asahi asked Mune to end his suffering, Mune ultimately honoured his request. Even years later, Mune considers it the most painful thing they have ever done. The experience profoundly influenced Mune&#039;s relationship with lethal force. They do not believe killing is inherently corrupting, nor do they divide such actions neatly between Light and Dark. Instead, Mune carries a much simpler conviction: if another reasonable option exists, take it.&lt;br /&gt;
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Asahi&#039;s collar remained with Mune afterward. What had once represented a promise became something quieter, the memory of someone Mune had loved and would continue to love even as life carried them forward. The virus, however, remained.&lt;br /&gt;
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==Elincia Rei &amp;amp; Caleb Wild&#039;en==&lt;br /&gt;
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{{Quote| Love is pure and true; love knows no gender. | Tori Spelling}}&lt;br /&gt;
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[[File:Mune-and-Caleb(s).png|left|600px|Mune &amp;amp; Caleb]]&lt;br /&gt;
Mune&#039;s deteriorating condition eventually brought them to Elincia Rei, a scientist associated with Scholae Palatinae whose expertise offered the possibility of treatment. It was during Mune&#039;s treatment and recovery that Caleb Wild&#039;en entered their life. Caleb was assigned to protect Mune and initially approached the responsibility with the detached professionalism expected of a covert operative. The imposing Togorian was disciplined, blunt, reserved, and accustomed to keeping others at a comfortable distance.&lt;br /&gt;
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Mune did not appear particularly interested in maintaining that distance. Beneath Caleb&#039;s intimidating exterior, Mune recognized something familiar: another person who had spent much of their life trying to become what others expected of them. Mune had no interest in Caleb&#039;s reputation or the persona surrounding it. They simply wanted to know him. Caleb, in turn, became something Mune had rarely possessed. Stability.&lt;br /&gt;
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Their relationship gradually moved beyond protector and charge. Trust became friendship, friendship became affection, and affection eventually became love. Where Asahi had once been the person with whom Mune could share the parts of themself others discouraged, Caleb became the person beside whom Mune could simply exist without explanation. Mune would never stop loving Asahi. Caleb never asked them to.&lt;br /&gt;
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==Following the Force==&lt;br /&gt;
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Mune remained within Scholae Palatinae for a time, building a life alongside Caleb while continuing to develop their abilities and understanding of the Force. Eventually, Farsight began pulling Mune elsewhere. There was somewhere they needed to be. Mune could not necessarily explain where that conviction would lead or precisely what waited at the other end. They simply knew that remaining where they were felt wrong.&lt;br /&gt;
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Caleb trusted them. So when Mune left, Caleb went with them.&lt;br /&gt;
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For Mune, the decision was not a rejection of everything that had come before. It was simply another step forward, guided by the same Force they had learned to listen to as a child. That path eventually brought them to Clan Arcona.&lt;br /&gt;
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==Family==&lt;br /&gt;
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Arcona gave Mune something they had spent much of their life slowly assembling around themself: family chosen as much as inherited. That family became considerably more complicated when Aimi asked Mune to take responsibility for their much younger brother, Carr. Mune&#039;s initial response was somewhere between confusion and annoyance. Carr was brilliant, inquisitive, sarcastic, frequently undisciplined, and possessed an extraordinary ability to involve himself with technology he had probably been specifically instructed to leave alone. Mune nevertheless took the responsibility seriously, and Carr became part of the life Mune and Caleb had built together.&lt;br /&gt;
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Their relationship changed as Carr grew. Mune initially regarded Carr as someone to protect. Over time, however, Carr demonstrated the same fierce loyalty Mune valued so deeply in others. Beneath their considerable differences—particularly Carr&#039;s insistence upon treating the Force as a system that could eventually be explained without resorting to mysticism—the brothers shared a deep concern for the people around them.&lt;br /&gt;
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Carr would eventually become considerably more than Mune&#039;s responsibility. He became someone Mune trusted beside them.&lt;br /&gt;
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|-|Adulthood 2=&lt;br /&gt;
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==The Voidbreaker II==&lt;br /&gt;
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Within Arcona, Mune found another home aboard the Voidbreaker II. The ship brought together an eclectic collection of people who became friends, confidantes, and eventually another extension of Mune&#039;s growing family. Among them was Zig Kaliska, whom Mune came to trust deeply. Her judgment and willingness to challenge those around her made her an invaluable friend and someone whose counsel Mune came to value greatly.&lt;br /&gt;
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Ro&#039;ki Tel similarly found his way into the extended Cinteroph family through his friendship with Carr. His considerably more easygoing nature—and seemingly inexhaustible supply of terrible jokes—proved particularly effective at amusing Mune. Mune also developed a close friendship with Eleceos, whose own powerful Farsight and empathic abilities gave the pair an unusual understanding of one another.&lt;br /&gt;
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For someone who had once been encouraged to keep their visions private, the Voidbreaker II gradually became a place where Mune learned to do the opposite. They began speaking openly about what they saw, trusting those around them to help interpret possibilities that Mune had once believed they needed to carry alone. A burden shared, they discovered, was considerably easier to carry. In time, Mune was asked to take command of the Voidbreaker II. They accepted. Mune never regarded command as evidence that their judgment was inherently more valuable than anyone else&#039;s. They instead developed a collaborative style of leadership, actively seeking the perspectives of their crew and placing particular trust in Zig, who became their Executive Officer. When challenged, Mune would rather understand why someone disagreed than silence them.&lt;br /&gt;
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To Mune, authority exists to carry responsibility, not confer superiority. The Captain may ultimately have to make the decision, but that also means accepting responsibility for whatever follows. The Voidbreaker II became more than Mune&#039;s command. It became home.&lt;br /&gt;
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==Taken==&lt;br /&gt;
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That home was disrupted when Seito returned to Mune&#039;s life. Mune had long regarded their brother with more pity than hatred. Both had suffered beneath Eien, and Mune understood that circumstances had shaped Seito just as surely as they had shaped them. Where Mune had found people and places that allowed them to heal and grow, Seito had followed a very different path. Whatever hope Mune might once have held for their brother did not prevent Seito from becoming a threat. Mune was kidnapped.&lt;br /&gt;
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During their captivity, Mune lost their memories. Names disappeared. Relationships disappeared. Education, experience, philosophy, and much of the context through which Mune understood the world disappeared with them. What remained was something far more fundamental. Instinct.&lt;br /&gt;
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The part of Mune they had once regarded as feral came to dominate their behaviour. It was not another personality, nor something inherently malicious. It was the intensely instinctual survivor that had always existed alongside Mune&#039;s intellectual nature, now operating without the memories and learned experience that normally tempered and contextualized it. Mune became increasingly dependent upon scent, body language, immediate experience, and the powerful canid senses they had previously relied upon far less consciously. They knew they were in danger. They knew Seito was responsible. They did not know who Seito was.&lt;br /&gt;
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==The Rescue==&lt;br /&gt;
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Carr refused to abandon his brother. With Mune gone, Carr reached out to Arcona and helped gather those willing to bring the Captain home. For Caleb, it was another painful failure to protect the person he loved. For Carr, it became a moment when waiting for someone older or more experienced to solve the problem was no longer an option. They went after Mune. When the rescuers finally reached them, Mune could not remember Carr or Caleb. But memory and recognition proved to be different things. Scent told Mune something their mind could not. Caleb was familiar. Safe. Carr was familiar too. Important.&lt;br /&gt;
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Mune could not have explained the relationships between them, but the instinctual part of them did not require an explanation. These were people who mattered. People who belonged within the small circle Mune&#039;s instincts recognized as their own. Seito threatened them. Mune did not remember that Seito was their brother. They did not remember that he had also been a victim of Eien, nor that the person Mune had once been pitied him and might have sought some means of saving him. The Mune standing there knew only what was immediately apparent. Seito was the threat. Carr and the others were theirs to protect.&lt;br /&gt;
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The feral Mune acted. Seito was killed during the rescue. Only later would Mune understand what they had done.&lt;br /&gt;
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==Homecoming==&lt;br /&gt;
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Returning to the Voidbreaker II did not immediately restore the person its crew remembered. Mune remained without much of their past, navigating familiar surroundings through sensations and instincts they could not yet explain. Caleb became particularly important during this period. Even without remembering their marriage, Mune instinctively associated the Togorian with safety. The relationship was not effortless. Moments of tension or stress could cause Mune to recoil even from Caleb&#039;s touch. At other times, that same touch and familiar scent provided precisely the reassurance they needed.&lt;br /&gt;
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Carr similarly occupied a place Mune understood before they remembered why. The younger brother Mune had once considered someone to protect had helped bring them home. As their relationship was rebuilt and memories began returning, Mune gradually came to recognize something their instinctual side had already begun to understand. Carr was no longer a child standing behind them. He was capable of standing beside them.&lt;br /&gt;
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|-|Adulthood 3=&lt;br /&gt;
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==Becoming Whole==&lt;br /&gt;
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Mune&#039;s memories returned gradually. Some surfaced unexpectedly, triggered by familiar people, places, scents, sensations, or experiences. Others were drawn out through deliberate work with Eleceos. As one of Mune&#039;s close friends, Eleceos combined powerful Farsight with an unusual empathic ability expressed through physical touch, allowing him to help Mune navigate returning memories and the emotions attached to them. The process eventually restored the knowledge of Seito. With it came the realization that Mune had killed their own brother. Mune mourned what had happened and the possibility that had died with him. Seito had been another victim of Eien, and the Mune who remembered him could not help wondering whether there might once have been some way to save him.&lt;br /&gt;
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Mune also understood something important. The person who killed Seito had not possessed that knowledge. Memoryless Mune had seen someone threatening their life and the lives of people their instincts recognized as important and had acted to protect them. There had been no philosophical judgment, old resentment, or conscious decision to condemn a brother. There had only been instinct. And Mune no longer rejected that instinct as something separate from themself.&lt;br /&gt;
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As their memories returned, the intellectual Mune returned with them—but the feral Mune did not disappear. Instead, the two increasingly became indistinguishable. Instinct gained context. Intellect learned to trust instinct. The analytical scholar and the territorial predator were not competing identities. They were different expressions of the same person, and the experience of living without their memories had forced Mune to understand a part of themself they had once tried primarily to control. That integration remains visible in ordinary life. Mune unconsciously scents the air, reacts readily to unfamiliar sounds, finds comfort in familiar scents and physical contact, and tends to roam when they need to think. Stress makes those behaviours more pronounced, but they no longer represent a loss of control. Through the Force, Mune has even learned to give that instinctual nature physical expression by transforming into a white-furred Cythraul. The form is not the release of some creature hidden within them, but another shape in which Mune is comfortable being themself.&lt;br /&gt;
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==Captain Once More==&lt;br /&gt;
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Recovery also meant returning to a responsibility Mune had held before Seito took their memories: command of the Voidbreaker II. Mune returned to the Captain&#039;s chair changed by the experience, but no less committed to the principles by which they had led before it. If anything, relying so completely upon others during their recovery reinforced their belief that leadership was never supposed to mean standing above those around them. Zig remained a trusted friend and invaluable Executive Officer. Carr was no longer merely a younger brother Mune felt obligated to protect. Caleb remained their rock, but Mune understood more clearly than ever that protection between them flowed in both directions. Eleceos had helped guide Mune through one of the most difficult periods of their life. Mune had needed all of them. There was no shame in that.&lt;br /&gt;
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Recognition as an Arconae carries similar meaning. Mune values the title because it represents the trust and recognition of their fellow Arconae, but firmly rejects any suggestion that it places them above another member of the Clan. The title of Oracle carries considerably less weight in Mune&#039;s mind. Their exceptional Farsight has followed them since childhood; giving it another title changes little. As far as Mune is concerned, they are still simply the Captain of the Voidbreaker II.&lt;br /&gt;
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|-|Present Day=&lt;br /&gt;
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==Present Day== &lt;br /&gt;
[[File:DJBMuneCyhtraul.png|thumb|right|400px|Mune using Transformation to take on the form of a Cythraul.]]&lt;br /&gt;
At twenty-eight, Mune has stopped trying to resolve themself into something simpler.&lt;br /&gt;
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They remain deeply spiritual without adhering to a conventional division between Light and Dark. They are intellectual and instinctual, compassionate but capable of violence, optimistic enough to believe almost anyone can change, and experienced enough to know that belief will sometimes hurt them. Mune remains prone to withdrawing into endless possibilities when something goes wrong, wondering what they might have done differently. They hyperfixate upon visions and research, keep several projects underway simultaneously, and frequently wander the ship simply because movement helps organize their thoughts.&lt;br /&gt;
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They are also considerably warmer than their history might suggest. Mune reads voraciously, delights in acquiring knowledge, enjoys terrible jokes and worse puns, and is openly affectionate with those close to them while remaining mindful of their boundaries. Around Caleb, that affection becomes considerably less restrained. Physical closeness remains one of Mune&#039;s strongest sources of comfort, and after everything they have experienced, there are few places they feel safer than wrapped in their husband&#039;s arms.&lt;br /&gt;
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Their family has grown around them. Caleb is their rock. Carr is no longer the child Mune must stand in front of, but a brother capable of standing beside them. Zig and Eleceos are trusted friends. Ro&#039;ki and others have become part of an increasingly sprawling extended family. The Voidbreaker II is home.&lt;br /&gt;
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Mune knows there will be other losses, other dangers, other visions, and other decisions they will wish they could make differently. Farsight has taught them better than most that the future is rarely simple. For once, Mune does not need it to be. Surrounded by people they trust and who trust them in return, they are content to continue forward and discover where the adventure takes them next.&lt;br /&gt;
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Asked to explain who they are beneath the titles, histories, contradictions, and expectations accumulated throughout their life, Mune&#039;s answer is considerably simpler.&lt;br /&gt;
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&#039;&#039;&#039;&amp;quot;I am me.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
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== Profile ==&lt;br /&gt;
{{Quote| The hidden harmony is better than the obvious. | Heraclitus}}&lt;br /&gt;
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|-|Physical Profile=&lt;br /&gt;
 [[File:Djbmuneref.png|thumb||left|400px|Mune Cinteroph, Shistavanen, Age 27]]&lt;br /&gt;
Mune stands slightly below average height for an adult Shistavanen at 5&#039;7&amp;quot; (170 cm). They possess a lean, athletic build shaped more by agility and endurance than raw strength, with long limbs, a narrow waist, and subtle curves that lend their physique an androgynous quality. Regular swimming and running keep them well-toned without adding significant bulk.&lt;br /&gt;
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Their body is covered in pristine white fur, growing especially thick around the cheeks, throat, and scruff to form a prominent ruff. Mune&#039;s features are distinctly vulpine, with a slender muzzle, black nose, pointed teeth, and large, expressive ears adorned with simple helix piercings. Between them, the fur grows longer and shaggier, usually falling untidily across their forehead. Vivid ruby-red eyes with narrow, vulpine pupils stand out sharply against their otherwise pale features. A large, heavily furred tail extends behind them, while their padded fingers and toes end in slightly curved black claws. Mune keeps their fur well-groomed, though their perpetually tousled headfur lends them a somewhat more relaxed appearance. Their expressive ears and tail frequently betray emotions that their face does not, particularly when they are distracted or caught off guard.&lt;br /&gt;
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Around Mune&#039;s throat rests a simple steel collar, secured into an unbroken circle by a locking screw and rarely, if ever, removed. Their clothing otherwise varies freely between masculine, feminine, and androgynous styles according to mood and circumstance. Mune gives little thought to attaching gender to their presentation and is equally comfortable in any of them.&lt;br /&gt;
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==Cythraul Form==&lt;br /&gt;
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Through their mastery of Transformation, Mune can assume the form of a large Cythraul wolf. Their transformed body retains the pristine white coloration of their Shistavanen form, accompanied by the same striking ruby-red eyes. Long-limbed and powerfully built through the shoulders, the Cythraul carries itself low and forward with a distinctly predatory posture, its shaggy coat forming a pronounced ridge across the neck and back.&lt;br /&gt;
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Despite its more imposing appearance, the Cythraul is not a separate persona or a loss of Mune&#039;s higher reasoning. It is simply another physical expression of the instinctual nature they have come to accept as part of themself. Mune remains recognizably Mune while transformed, albeit considerably more reliant upon scent, hearing, body language, and other natural behaviours suited to the form.&lt;br /&gt;
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|-|Personality Profile=&lt;br /&gt;
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Mune Cinteroph is warm, curious, and deeply perceptive, pairing a sharp intellect with an equally sharp tongue. Gregarious and emotionally intelligent, they enjoy conversation, learning, sarcasm, and an unfortunate number of terrible jokes. Mune is quietly confident in their intelligence but readily admits mistakes and revises their understanding when presented with new information. Their mind is rarely idle, often juggling several projects at once or becoming intensely focused on research and particularly troublesome visions.&lt;br /&gt;
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Compassion and loyalty strongly guide Mune&#039;s behaviour. They prefer to understand rather than judge and will often encourage others to talk through what they are feeling. Mune believes most people are fundamentally decent and capable of change, sometimes extending that faith longer than circumstances warrant. Their family and chosen &amp;quot;pack&amp;quot; are especially important to them, and while Mune generally responds proportionately when personally threatened, their restraint becomes considerably less reliable when someone they love is endangered. Despite their otherwise considerable resolve, Mune suffers from claustrophobia and can become increasingly distressed when confined or physically restrained.&lt;br /&gt;
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Logic and instinct exist comfortably alongside one another in Mune. Once wary of their more feral nature, they now accept it as readily as their intellectual side. Scenting the air, reacting instinctively to sounds, expressive ears and tail, and increasingly territorial behaviour under stress are all commonplace. Even their Cythraul form is regarded not as another identity, but simply another expression of themself. Mune remains deeply spiritual and believes strongly in the Living Force, though they reject a strict distinction between Light and Dark. They similarly place little importance on rank or authority, preferring collaboration and regarding leadership as a responsibility rather than a privilege. Despite their many titles and the contradictions others may see in them, Mune has little interest in defining themself through any one label. When asked who they are, their answer is characteristically simple: &#039;&#039;&#039;&amp;quot;I am me.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
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|-|Combat Profile=&lt;br /&gt;
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Mune is an agile and highly mobile combatant who favours awareness, finesse, and adaptability over brute strength. Their fighting style keeps them constantly moving, weaving through an opponent&#039;s reach and relying upon considerable Athletics and Stamina to maintain the pace. With a lightsaber, Mune primarily employs &#039;&#039;&#039;Shien&#039;&#039;&#039;, supplemented by the acrobatics of &#039;&#039;&#039;Ataru&#039;&#039;&#039;, while Shadow Step and K&#039;thri provide additional close-quarters options. Their lack of physical strength remains a notable weakness; if caught or successfully cornered, Mune can be overpowered by considerably stronger opponents.&lt;br /&gt;
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What makes Mune particularly dangerous is their command of the Force. Mastery of &#039;&#039;&#039;Farsight&#039;&#039;&#039;, coupled with &#039;&#039;&#039;Clairvoyance III&#039;&#039;&#039;, allows them to perceive branching possibilities even in the midst of combat with little conscious effort. Rather than possessing perfect knowledge of what an opponent will do, Mune fights with an uncanny awareness of what might happen next, allowing instinct and intellect to rapidly select between possible responses. Precognition further supplements this awareness, making Mune exceptionally difficult to surprise.&lt;br /&gt;
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Mune possesses an unusually broad defensive and support repertoire. Their powerful &#039;&#039;&#039;Barrier&#039;&#039;&#039; can protect both themself and others, while &#039;&#039;&#039;Healing&#039;&#039;&#039; combined with Accelerated Healing II makes injury less immediately debilitating. Battle Meditation and Force Meld further emphasize Mune&#039;s ability to fight as part of a group rather than solely as an individual. Most importantly, &#039;&#039;&#039;Channel III&#039;&#039;&#039; allows Mune to draw directly upon the Living Force to rapidly replenish exhausted Force reserves, enabling them to sustain extensive Force use through a prolonged engagement.&lt;br /&gt;
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When greater aggression is required, Mune can employ Telekinesis and powerful Pyrokinesis or abandon conventional weaponry entirely through their mastery of &#039;&#039;&#039;Transformation&#039;&#039;&#039;, assuming the form of a large white Cythraul. The latter favours Mune&#039;s instinctual nature, heightened mobility, natural weapons, and predatory senses without sacrificing their intelligence or Force abilities. Mune rarely seeks lethal confrontation and prefers to avoid unnecessary danger. When cornered or when their family and crew are threatened, however, that restraint can rapidly give way to a much more ferocious response. Even then, Mune&#039;s greatest weapon is rarely claws, lightsaber, or flame—it is the unsettling possibility that &#039;&#039;&#039;they have already seen several ways the fight could end.&#039;&#039;&#039;&lt;br /&gt;
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|-|Speech=&lt;br /&gt;
Mune speaks in a warm tenor toward the higher end of the vocal range. Their Basic retains a refined accent shaped by their upbringing and education, softened by an unusual lilt and slight lengthening of the vowels. Once distinctly aristocratic, the accent has become less pronounced since Mune&#039;s memory loss and recovery, their speech now blending its former eloquence with a more relaxed and instinctively direct cadence. &lt;br /&gt;
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Mune remains highly articulate and can readily slip into polished, carefully measured speech when diplomacy or command requires it. In ordinary conversation, however, they are considerably less formal, favouring easy conversation, sarcasm, playful turns of phrase, and terrible jokes. When stressed, threatened, or acting heavily upon instinct, their language becomes noticeably more economical: sentences shorten, words become direct, and tone and body language carry increasingly more of the message.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When speaking Shistavanen or Togorian, Mune&#039;s usual Basic accent largely disappears, and their voice settles slightly lower. This becomes particularly pronounced in Shistavanen, where instinctive vocalizations and subtleties of tone come more naturally to them. Regardless of language, Mune&#039;s speech now reflects much the same balance as the rest of them: &#039;&#039;&#039;cultivated intellect layered naturally alongside something considerably more instinctual.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Possessions of Note==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;| &#039;&#039;&#039;Possessions of Note&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Etymology&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Kurn’mun&#039;&#039;&#039; &#039;&#039;Moonward&#039;&#039;&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/items/85399-elder-lightsaber Elder Lightsaber]&lt;br /&gt;
| &#039;&#039;&#039;Kurn&#039;&#039;&#039;, to turn toward, face. &#039;&#039;&#039;Mun&#039;&#039;&#039;, moon.&lt;br /&gt;
| Blue-bladed elder lightsaber. This is Mune&#039;s primary weapon and signifies their commitment to protecting those they love and cherish. The blue of the blade and Varpeline crystal matches the shade of Caleb&#039;s eyes, Mune&#039;s husband and a man of bravery and righteousness. The hilt can easily be held in a one-handed or two-handed grip.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &#039;&#039;&#039;Dusk’thar&#039;&#039;&#039; &#039;&#039;Twilight Fang&#039;&#039;&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://www.darkjedibrotherhood.com/items/82664-elder-lightsaber Elder Lightsaber] &lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &#039;&#039;&#039;Dusk&#039;&#039;&#039;, recognizable root word. &#039;&#039;&#039;Thar&#039;&#039;&#039;, fang.&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | A purple-bladed elder lightsaber focused through a purple Varpeline crystal. The crystal originally held by this weapon, gifted to Mune by Asahi, has been removed so the keepsake could never be lost and has since been replaced with one nearly identical. The lightsaber continues to be sentimental. Its hilt is designed for a one-handed grip. The purple signified a balance between the Light and Dark and is often associated with a willingness to explore unorthodox methods of understanding the Force.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wyr’kla&#039;&#039;&#039; &#039;&#039;Ghostclaw&#039;&#039;&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/items/113586-lightdagger Lightdager]&lt;br /&gt;
| &#039;&#039;&#039;Wyr&#039;&#039;&#039;, ghost, spirit, unseen. &#039;&#039;&#039;Kla&#039;&#039;&#039;, short for claw or strike.&lt;br /&gt;
| This lightdagger has an indigo blade focused through a Solari crystal. The hilt can be wielded with one hand. Its colour is often seen as a balance between blue and purple lightsaber blade colours. Mune believes there is no line, there is no Light, and there is no Dark and that they are the same. It is how that power is used that makes the Force-user.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &#039;&#039;&#039;Sarr’mun&#039;&#039;&#039; &#039;&#039;Mooncutter&#039;&#039;&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://www.darkjedibrotherhood.com/items/87810-force-imbued-blade Force-imbued Blade]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &#039;&#039;&#039;Sarr&#039;&#039;&#039;, to cleave, to cut in a clean arc. &#039;&#039;&#039;Mun&#039;&#039;&#039; short, raw form of moon.&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | This Force-imbued blade takes the shape of a katana and is a gift from their teacher. Mune returned to their homeworld, guided by their visions, only to continue upon their path; they had one more test to pass. At the monastery that began their training in the use of the Force, they earned this blade.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Varruk’nar&#039;&#039;&#039; &#039;&#039;Bloodhowl&#039;&#039;&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/items/90989-ichor-sword Ichor Sword]&lt;br /&gt;
| &#039;&#039;&#039;Varruk&#039;&#039;&#039;, howl, violent, full-bodied. &#039;&#039;&#039;Nar&#039;&#039;&#039;, blood, rage, or war-cry.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Significant Fictions/Character Canon/Roleplaying Sessions==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;| &#039;&#039;&#039;Fictions&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Title&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;70%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Summary&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Time Period&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [https://drive.google.com/file/d/1DF7IEIRX1-3FjwQdtEoOsN7wZY3YUoiY/view Blood and Dreams]&lt;br /&gt;
| Mune can learn no more from the Nayaman monastery or TRF, and so they must step out of those sanctums to begin life on their own. It is then that they are first exposed to the Brotherhood through one of its members. Though hesitant at first, Mune takes him up on his invitation, and their first step upon the path begins.&lt;br /&gt;
| ~27 ABY&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://drive.google.com/file/d/1tnVxBu9zGbE3cfOEHnWfd0nP9LiOWG0D/view Where the Demons Hide]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Mune returns to Seraph, chasing visions that lead them back to their home and a horrible discovery. They are forced to walk the paths of their childhood, to relive nightmares and traumas they never thought to be faced with ever again... but to save the one they love, they would be forced to face those demons.&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | ~32 ABY&lt;br /&gt;
|-&lt;br /&gt;
| [https://drive.google.com/file/d/1gml-WqlN6wzrJJp8nlk4Kwxu_lFXEDWN/view On Wounded Seraph’s Wings]&lt;br /&gt;
| Mune is found on the roof of Adoniram Tower, lost in their visions of the future to escape the immediate pain of Elincia&#039;s passing. Caleb comes to console them and ease their suffering in the embrace of his arms. Never will they forget their friend and the one responsible for their meeting.&lt;br /&gt;
| ~37 ABY&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;| &#039;&#039;&#039;Roleplaying Sessions&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Title&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;70%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Summary&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Time Period&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://discord.darkjedibrotherhood.com/rp-sessions/2z.html Mos Kenny]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Mune is dropped off at a cantina in Mos Kenny, Tatooine, by Caleb after they walked right into a pillar while too focused on reading a book while walking. The cantina so happened to be busy with patrons from all over the Brotherhood, including some old friends and new.&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | ~40 ABY&lt;br /&gt;
|-&lt;br /&gt;
| [https://discord.darkjedibrotherhood.com/rp-sessions/eel.html Of Wolves and Sheep]&lt;br /&gt;
| On their way to Seraph, they are intercepted and kidnapped by their sociopathic brother, Seito. It is up to their brother Carr, some close friends, and an old friend from Scholae to save them from the clutches of Seito&#039;s sadistic plans.&lt;br /&gt;
| ~41 ABY&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Materials==&lt;br /&gt;
&lt;br /&gt;
[https://www.darkjedibrotherhood.com/members/3607/character_sheet Character Sheet]&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona members]][[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Mune</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Mune_Cinteroph&amp;diff=202675</id>
		<title>Mune Cinteroph</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Mune_Cinteroph&amp;diff=202675"/>
		<updated>2026-08-17T04:56:44Z</updated>

		<summary type="html">&lt;p&gt;Mune: /* Character History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|imp|rdb|exd|nor|featured}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Force Disciple&lt;br /&gt;
|image= [[File: MunePFP.png|250px]]&lt;br /&gt;
|firstname= Mune&lt;br /&gt;
|lastname= Cinteroph&lt;br /&gt;
|homeworld= [[Seraph]]&lt;br /&gt;
|birth= 16 ABY&lt;br /&gt;
|death=&lt;br /&gt;
|species= Shistavanen&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Pink &lt;br /&gt;
|eyes= Ruby&lt;br /&gt;
|height= 1m 70cm&lt;br /&gt;
|weight= 77.11kg&lt;br /&gt;
|cyber= &lt;br /&gt;
|mother=Aimi Cinteroph&lt;br /&gt;
|father=Eien Osada (deceased)&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=[[Caleb Wild&#039;en]]&lt;br /&gt;
|allies= &lt;br /&gt;
|enemies= *UCE Government&lt;br /&gt;
|saber= *Purple&lt;br /&gt;
*Blue&lt;br /&gt;
*Indigo&lt;br /&gt;
|form= *Shien&lt;br /&gt;
*Ataru&lt;br /&gt;
|weapons= *Kurn&#039;mun (Elder Lightsaber)&lt;br /&gt;
*Sarr&#039;mun (Force-Imbued Blade)&lt;br /&gt;
*Varruk&#039;nar (Ichor Sword)&lt;br /&gt;
*Wyr&#039;kla (Lightdagger)&lt;br /&gt;
*Dusk&#039;thar (Elder Lightsaber)&lt;br /&gt;
|fightingstyle= *Shadow Step&lt;br /&gt;
*K&#039;thri&lt;br /&gt;
|profession= *Oracle&lt;br /&gt;
*Director of Imperial Scholae Intelligence (formerly)&lt;br /&gt;
*Voidbreaker II Intelligence Officer (formerly)&lt;br /&gt;
*Voidbreaker II Captain&lt;br /&gt;
*Envoy Corps&lt;br /&gt;
|position= *Praetor to the Master at Arms&lt;br /&gt;
|era=*[[Imperial era]]&lt;br /&gt;
*[[Rise of the Brotherhood era]]&lt;br /&gt;
*[[Exodus era]]&lt;br /&gt;
*[[New Order era]]&lt;br /&gt;
|affiliation=*[[Clan Arcona]]&lt;br /&gt;
*[[House Qel-Droma]]&lt;br /&gt;
*[[Voidbreaker]] II&lt;br /&gt;
*[[Envoy Corps]]&lt;br /&gt;
|ship=&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier: 3607|3607]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote| Flowers grow out of dark moments. | Corita Kent}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mune Cinteroph&#039;&#039;&#039; has long been part of the Imperial Clan, his disappearance for a handful of years notwithstanding; he has distinguished himself well since his return to the ranks of his fellow Palatinaeans. Born on [[Seraph]] in the [[Caperion System]], he is a scholar, calculating thinker and talented swordsman. Before his disappearance, he was a leader within [[Scholae Palatinae]] for [[House Acclivis Draco]]. He took only two apprentices in his time, &#039;&#039;&#039;Impetus M&#039;Nar&#039;&#039;&#039; and [[Braecen Kaeth]]. The reasons for his disappearance remain his own, though it is rumoured that the Doctor and Empress, [[Elincia Rei]] is aware. He has since left his clan of many years to join [[Arcona]].&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Childhood=&lt;br /&gt;
&lt;br /&gt;
{{Quote| Waiting is painful. Forgetting is painful. But not knowing which to do is the worst kind of suffering.| Paulo Coelho}}&lt;br /&gt;
&lt;br /&gt;
[[File:Excursiongraphics1.png|thumb|left|Force-sensitive canid native to Seraph.]]&lt;br /&gt;
Mune Cinteroph&#039;s earliest years were spent on Seraph beneath the shadow of his father, Eien Osada. Even before Mune&#039;s birth, Eien had taken an invasive interest in what his child might become, altering Mune&#039;s developing genetics with material derived from a Force-sensitive species native to the planet. Whether those alterations contributed to Mune&#039;s unusually powerful connection to the Force or the deeply instinctual side of their nature would remain impossible to say with certainty. Life under Eien was difficult and often unsafe. Mune learned young to be observant, cautious, and fiercely protective of themself and those they cared about. Their mother, Aimi, remained someone Mune loved deeply, while their brother Seito was another child caught within circumstances neither of them had chosen.&lt;br /&gt;
&lt;br /&gt;
Eventually, Mune escaped and found refuge within a monastery on Seraph. For perhaps the first time in their young life, they were genuinely safe. The change suited them. Naturally inquisitive, Mune delighted in an environment where learning and study were actively encouraged. The monks introduced them to a more spiritual understanding of the Force, particularly the Living Force that surrounded and connected all things. Mune&#039;s already remarkable gift for Farsight flourished under their instruction, though the monks discouraged the young Shistavanen from openly discussing the visions they experienced.&lt;br /&gt;
&lt;br /&gt;
The monastery became more than a refuge. It was Mune&#039;s first experience with a home where knowledge was encouraged and where they were given the space to discover who they might become. It was during these years that Mune met Asahi. The two were young, but Asahi became someone with whom Mune could be remarkably open. He listened to Mune&#039;s thoughts, questions, and, importantly, the visions they had been taught to keep largely to themself. Their friendship deepened into Mune&#039;s first experience with love and left an impression that would remain long after their paths separated.&lt;br /&gt;
&lt;br /&gt;
|-|Adolescence=&lt;br /&gt;
[[File:Csp-logo.png|thumb|right|150px|CSP Emblem]]&lt;br /&gt;
The safety Mune found at the monastery did not last indefinitely. Eien eventually came for them, arriving with a cadre of men intent upon taking Mune back. Faced with the prospect of once again falling under their father&#039;s control, Mune defended themself. Eien was killed in the confrontation. Mune would carry complicated feelings about their father&#039;s death into adulthood. They eventually made peace with the instinctual part of themself that acted in self-preservation and does not regret refusing to be taken. What remains is regret for what never had the opportunity to happen—that Eien never chose differently, and that circumstances never allowed Mune to discover whether understanding or even forgiveness might someday have been possible.&lt;br /&gt;
&lt;br /&gt;
Mune left the monastery soon afterward.&lt;br /&gt;
&lt;br /&gt;
The monks had given them safety, knowledge, and the foundations of a spiritual relationship with the Living Force that would remain throughout their life. Mune did not leave because they rejected those teachings or the people who had sheltered them. Rather, the time had come to discover what existed beyond the monastery&#039;s walls.&lt;br /&gt;
&lt;br /&gt;
That search eventually brought them to the Brotherhood. Mune entered its ranks without ever comfortably fitting the philosophical labels others might have preferred. Their spirituality remained heavily influenced by the Living Force. Still, Mune found little reason to believe that compassion, anger, serenity, fear, love, or aggression could be cleanly divided into opposing halves. They were simply parts of being alive. During these early years, Mune became close with Impetus. The two trained and worked to strengthen themselves alongside one another, developing a friendship built upon mutual trust. Impetus often found in Mune someone willing to listen without judgment, and Mune became one of the people in whom she could confide.&lt;br /&gt;
&lt;br /&gt;
Mune continued to develop their abilities while trying to determine where they belonged in the much larger world they had entered. Farsight remained both their greatest gift and a private burden. The lessons of the monastery remained deeply ingrained, and despite having once shared their visions with Asahi, Mune remained reluctant to place their weight upon others. Before long, their path would lead back to Seraph. And to Asahi.&lt;br /&gt;
&lt;br /&gt;
|-|Adulthood 1=&lt;br /&gt;
&lt;br /&gt;
{{Quote| The woods are lovely, dark and deep. But I have promises to keep and miles to go before I sleep. | Robert Frost}}&lt;br /&gt;
[[File:United_Corporations_of_Elaya%28s%29.jpg|thumb||right||Cityscape of UCE.]]&lt;br /&gt;
==Return to Seraph==&lt;br /&gt;
Mune&#039;s return to Seraph brought them back into contact with their first love, but the reunion would ultimately become one of the most painful experiences of their life. Events surrounding Asahi revealed a threat specifically designed around Mune. A virus had been engineered to target their unusual genetics and was transmitted to Mune through contact with Asahi. Worse still was Asahi&#039;s own condition.&lt;br /&gt;
&lt;br /&gt;
There was no saving him. When Asahi asked Mune to end his suffering, Mune ultimately honoured his request. Even years later, Mune considers it the most painful thing they have ever done. The experience profoundly influenced Mune&#039;s relationship with lethal force. They do not believe killing is inherently corrupting, nor do they divide such actions neatly between Light and Dark. Instead, Mune carries a much simpler conviction: if another reasonable option exists, take it.&lt;br /&gt;
&lt;br /&gt;
Asahi&#039;s collar remained with Mune afterward. What had once represented a promise became something quieter, the memory of someone Mune had loved and would continue to love even as life carried them forward. The virus, however, remained.&lt;br /&gt;
&lt;br /&gt;
==Elincia Rei &amp;amp; Caleb Wild&#039;en==&lt;br /&gt;
&lt;br /&gt;
{{Quote| Love is pure and true; love knows no gender. | Tori Spelling}}&lt;br /&gt;
&lt;br /&gt;
[[File:Mune-and-Caleb(s).png|left|600px|Mune &amp;amp; Caleb]]&lt;br /&gt;
Mune&#039;s deteriorating condition eventually brought them to Elincia Rei, a scientist associated with Scholae Palatinae whose expertise offered the possibility of treatment. It was during Mune&#039;s treatment and recovery that Caleb Wild&#039;en entered their life. Caleb was assigned to protect Mune and initially approached the responsibility with the detached professionalism expected of a covert operative. The imposing Togorian was disciplined, blunt, reserved, and accustomed to keeping others at a comfortable distance.&lt;br /&gt;
&lt;br /&gt;
Mune did not appear particularly interested in maintaining that distance. Beneath Caleb&#039;s intimidating exterior, Mune recognized something familiar: another person who had spent much of their life trying to become what others expected of them. Mune had no interest in Caleb&#039;s reputation or the persona surrounding it. They simply wanted to know him. Caleb, in turn, became something Mune had rarely possessed. Stability.&lt;br /&gt;
&lt;br /&gt;
Their relationship gradually moved beyond protector and charge. Trust became friendship, friendship became affection, and affection eventually became love. Where Asahi had once been the person with whom Mune could share the parts of themself others discouraged, Caleb became the person beside whom Mune could simply exist without explanation. Mune would never stop loving Asahi. Caleb never asked them to.&lt;br /&gt;
&lt;br /&gt;
==Following the Force==&lt;br /&gt;
&lt;br /&gt;
Mune remained within Scholae Palatinae for a time, building a life alongside Caleb while continuing to develop their abilities and understanding of the Force. Eventually, Farsight began pulling Mune elsewhere. There was somewhere they needed to be. Mune could not necessarily explain where that conviction would lead or precisely what waited at the other end. They simply knew that remaining where they were felt wrong.&lt;br /&gt;
&lt;br /&gt;
Caleb trusted them. So when Mune left, Caleb went with them.&lt;br /&gt;
&lt;br /&gt;
For Mune, the decision was not a rejection of everything that had come before. It was simply another step forward, guided by the same Force they had learned to listen to as a child. That path eventually brought them to Clan Arcona.&lt;br /&gt;
&lt;br /&gt;
==Family==&lt;br /&gt;
&lt;br /&gt;
Arcona gave Mune something they had spent much of their life slowly assembling around themself: family chosen as much as inherited. That family became considerably more complicated when Aimi asked Mune to take responsibility for their much younger brother, Carr. Mune&#039;s initial response was somewhere between confusion and annoyance. Carr was brilliant, inquisitive, sarcastic, frequently undisciplined, and possessed an extraordinary ability to involve himself with technology he had probably been specifically instructed to leave alone. Mune nevertheless took the responsibility seriously, and Carr became part of the life Mune and Caleb had built together.&lt;br /&gt;
&lt;br /&gt;
Their relationship changed as Carr grew. Mune initially regarded Carr as someone to protect. Over time, however, Carr demonstrated the same fierce loyalty Mune valued so deeply in others. Beneath their considerable differences—particularly Carr&#039;s insistence upon treating the Force as a system that could eventually be explained without resorting to mysticism—the brothers shared a deep concern for the people around them.&lt;br /&gt;
&lt;br /&gt;
Carr would eventually become considerably more than Mune&#039;s responsibility. He became someone Mune trusted beside them.&lt;br /&gt;
&lt;br /&gt;
|-|Adulthood 2=&lt;br /&gt;
&lt;br /&gt;
==The Voidbreaker II==&lt;br /&gt;
&lt;br /&gt;
Within Arcona, Mune found another home aboard the Voidbreaker II. The ship brought together an eclectic collection of people who became friends, confidantes, and eventually another extension of Mune&#039;s growing family. Among them was Zig Kaliska, whom Mune came to trust deeply. Her judgment and willingness to challenge those around her made her an invaluable friend and someone whose counsel Mune came to value greatly.&lt;br /&gt;
&lt;br /&gt;
Ro&#039;ki Tel similarly found his way into the extended Cinteroph family through his friendship with Carr. His considerably more easygoing nature—and seemingly inexhaustible supply of terrible jokes—proved particularly effective at amusing Mune. Mune also developed a close friendship with Eleceos, whose own powerful Farsight and empathic abilities gave the pair an unusual understanding of one another.&lt;br /&gt;
&lt;br /&gt;
For someone who had once been encouraged to keep their visions private, the Voidbreaker II gradually became a place where Mune learned to do the opposite. They began speaking openly about what they saw, trusting those around them to help interpret possibilities that Mune had once believed they needed to carry alone. A burden shared, they discovered, was considerably easier to carry. In time, Mune was asked to take command of the Voidbreaker II. They accepted. Mune never regarded command as evidence that their judgment was inherently more valuable than anyone else&#039;s. They instead developed a collaborative style of leadership, actively seeking the perspectives of their crew and placing particular trust in Zig, who became their Executive Officer. When challenged, Mune would rather understand why someone disagreed than silence them.&lt;br /&gt;
&lt;br /&gt;
To Mune, authority exists to carry responsibility, not confer superiority. The Captain may ultimately have to make the decision, but that also means accepting responsibility for whatever follows. The Voidbreaker II became more than Mune&#039;s command. It became home.&lt;br /&gt;
&lt;br /&gt;
==Taken==&lt;br /&gt;
&lt;br /&gt;
That home was disrupted when Seito returned to Mune&#039;s life. Mune had long regarded their brother with more pity than hatred. Both had suffered beneath Eien, and Mune understood that circumstances had shaped Seito just as surely as they had shaped them. Where Mune had found people and places that allowed them to heal and grow, Seito had followed a very different path. Whatever hope Mune might once have held for their brother did not prevent Seito from becoming a threat. Mune was kidnapped.&lt;br /&gt;
&lt;br /&gt;
During their captivity, Mune lost their memories. Names disappeared. Relationships disappeared. Education, experience, philosophy, and much of the context through which Mune understood the world disappeared with them. What remained was something far more fundamental. Instinct.&lt;br /&gt;
&lt;br /&gt;
The part of Mune they had once regarded as feral came to dominate their behaviour. It was not another personality, nor something inherently malicious. It was the intensely instinctual survivor that had always existed alongside Mune&#039;s intellectual nature, now operating without the memories and learned experience that normally tempered and contextualized it. Mune became increasingly dependent upon scent, body language, immediate experience, and the powerful canid senses they had previously relied upon far less consciously. They knew they were in danger. They knew Seito was responsible. They did not know who Seito was.&lt;br /&gt;
&lt;br /&gt;
==The Rescue==&lt;br /&gt;
&lt;br /&gt;
Carr refused to abandon his brother. With Mune gone, Carr reached out to Arcona and helped gather those willing to bring the Captain home. For Caleb, it was another painful failure to protect the person he loved. For Carr, it became a moment when waiting for someone older or more experienced to solve the problem was no longer an option. They went after Mune. When the rescuers finally reached them, Mune could not remember Carr or Caleb. But memory and recognition proved to be different things. Scent told Mune something their mind could not. Caleb was familiar. Safe. Carr was familiar too. Important.&lt;br /&gt;
&lt;br /&gt;
Mune could not have explained the relationships between them, but the instinctual part of them did not require an explanation. These were people who mattered. People who belonged within the small circle Mune&#039;s instincts recognized as their own. Seito threatened them. Mune did not remember that Seito was their brother. They did not remember that he had also been a victim of Eien, nor that the person Mune had once been pitied him and might have sought some means of saving him. The Mune standing there knew only what was immediately apparent. Seito was the threat. Carr and the others were theirs to protect.&lt;br /&gt;
&lt;br /&gt;
The feral Mune acted. Seito was killed during the rescue. Only later would Mune understand what they had done.&lt;br /&gt;
&lt;br /&gt;
==Homecoming==&lt;br /&gt;
&lt;br /&gt;
Returning to the Voidbreaker II did not immediately restore the person its crew remembered. Mune remained without much of their past, navigating familiar surroundings through sensations and instincts they could not yet explain. Caleb became particularly important during this period. Even without remembering their marriage, Mune instinctively associated the Togorian with safety. The relationship was not effortless. Moments of tension or stress could cause Mune to recoil even from Caleb&#039;s touch. At other times, that same touch and familiar scent provided precisely the reassurance they needed.&lt;br /&gt;
&lt;br /&gt;
Carr similarly occupied a place Mune understood before they remembered why. The younger brother Mune had once considered someone to protect had helped bring them home. As their relationship was rebuilt and memories began returning, Mune gradually came to recognize something their instinctual side had already begun to understand. Carr was no longer a child standing behind them. He was capable of standing beside them.&lt;br /&gt;
&lt;br /&gt;
|-|Adulthood 3=&lt;br /&gt;
&lt;br /&gt;
==Becoming Whole==&lt;br /&gt;
&lt;br /&gt;
Mune&#039;s memories returned gradually. Some surfaced unexpectedly, triggered by familiar people, places, scents, sensations, or experiences. Others were drawn out through deliberate work with Eleceos. As one of Mune&#039;s close friends, Eleceos combined powerful Farsight with an unusual empathic ability expressed through physical touch, allowing him to help Mune navigate returning memories and the emotions attached to them. The process eventually restored the knowledge of Seito. With it came the realization that Mune had killed their own brother. Mune mourned what had happened and the possibility that had died with him. Seito had been another victim of Eien, and the Mune who remembered him could not help wondering whether there might once have been some way to save him.&lt;br /&gt;
&lt;br /&gt;
Mune also understood something important. The person who killed Seito had not possessed that knowledge. Memoryless Mune had seen someone threatening their life and the lives of people their instincts recognized as important and had acted to protect them. There had been no philosophical judgment, old resentment, or conscious decision to condemn a brother. There had only been instinct. And Mune no longer rejected that instinct as something separate from themself.&lt;br /&gt;
&lt;br /&gt;
As their memories returned, the intellectual Mune returned with them—but the feral Mune did not disappear. Instead, the two increasingly became indistinguishable. Instinct gained context. Intellect learned to trust instinct. The analytical scholar and the territorial predator were not competing identities. They were different expressions of the same person, and the experience of living without their memories had forced Mune to understand a part of themself they had once tried primarily to control. That integration remains visible in ordinary life. Mune unconsciously scents the air, reacts readily to unfamiliar sounds, finds comfort in familiar scents and physical contact, and tends to roam when they need to think. Stress makes those behaviours more pronounced, but they no longer represent a loss of control. Through the Force, Mune has even learned to give that instinctual nature physical expression by transforming into a white-furred Cythraul. The form is not the release of some creature hidden within them, but another shape in which Mune is comfortable being themself.&lt;br /&gt;
&lt;br /&gt;
==Captain Once More==&lt;br /&gt;
&lt;br /&gt;
Recovery also meant returning to a responsibility Mune had held before Seito took their memories: command of the Voidbreaker II. Mune returned to the Captain&#039;s chair changed by the experience, but no less committed to the principles by which they had led before it. If anything, relying so completely upon others during their recovery reinforced their belief that leadership was never supposed to mean standing above those around them. Zig remained a trusted friend and invaluable Executive Officer. Carr was no longer merely a younger brother Mune felt obligated to protect. Caleb remained their rock, but Mune understood more clearly than ever that protection between them flowed in both directions. Eleceos had helped guide Mune through one of the most difficult periods of their life. Mune had needed all of them. There was no shame in that.&lt;br /&gt;
&lt;br /&gt;
Recognition as an Arconae carries similar meaning. Mune values the title because it represents the trust and recognition of their fellow Arconae, but firmly rejects any suggestion that it places them above another member of the Clan. The title of Oracle carries considerably less weight in Mune&#039;s mind. Their exceptional Farsight has followed them since childhood; giving it another title changes little. As far as Mune is concerned, they are still simply the Captain of the Voidbreaker II.&lt;br /&gt;
&lt;br /&gt;
|-|Present Day=&lt;br /&gt;
&lt;br /&gt;
==Present Day== &lt;br /&gt;
[[File:DJBMuneCyhtraul.png|thumb|right|400px|Mune using Transformation to take on the form of a Cythraul.]]&lt;br /&gt;
At twenty-eight, Mune has stopped trying to resolve themself into something simpler.&lt;br /&gt;
&lt;br /&gt;
They remain deeply spiritual without adhering to a conventional division between Light and Dark. They are intellectual and instinctual, compassionate but capable of violence, optimistic enough to believe almost anyone can change, and experienced enough to know that belief will sometimes hurt them. Mune remains prone to withdrawing into endless possibilities when something goes wrong, wondering what they might have done differently. They hyperfixate upon visions and research, keep several projects underway simultaneously, and frequently wander the ship simply because movement helps organize their thoughts.&lt;br /&gt;
&lt;br /&gt;
They are also considerably warmer than their history might suggest. Mune reads voraciously, delights in acquiring knowledge, enjoys terrible jokes and worse puns, and is openly affectionate with those close to them while remaining mindful of their boundaries. Around Caleb, that affection becomes considerably less restrained. Physical closeness remains one of Mune&#039;s strongest sources of comfort, and after everything they have experienced, there are few places they feel safer than wrapped in their husband&#039;s arms.&lt;br /&gt;
&lt;br /&gt;
Their family has grown around them. Caleb is their rock. Carr is no longer the child Mune must stand in front of, but a brother capable of standing beside them. Zig and Eleceos are trusted friends. Ro&#039;ki and others have become part of an increasingly sprawling extended family. The Voidbreaker II is home.&lt;br /&gt;
&lt;br /&gt;
Mune knows there will be other losses, other dangers, other visions, and other decisions they will wish they could make differently. Farsight has taught them better than most that the future is rarely simple. For once, Mune does not need it to be. Surrounded by people they trust and who trust them in return, they are content to continue forward and discover where the adventure takes them next.&lt;br /&gt;
&lt;br /&gt;
Asked to explain who they are beneath the titles, histories, contradictions, and expectations accumulated throughout their life, Mune&#039;s answer is considerably simpler.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;I am me.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Profile ==&lt;br /&gt;
{{Quote| The hidden harmony is better than the obvious. | Heraclitus}}&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Physical Profile=&lt;br /&gt;
 [[File:Djbmuneref.png|thumb||left|400px|Mune Cinteroph, Shistavanen, Age 27]]&lt;br /&gt;
Mune stands slightly below average height for an adult Shistavanen at 5&#039;7&amp;quot; (170 cm). They possess a lean, athletic build shaped more by agility and endurance than raw strength, with long limbs, a narrow waist, and subtle curves that lend their physique an androgynous quality. Regular swimming and running keep them well-toned without adding significant bulk.&lt;br /&gt;
&lt;br /&gt;
Their body is covered in pristine white fur, growing especially thick around the cheeks, throat, and scruff to form a prominent ruff. Mune&#039;s features are distinctly vulpine, with a slender muzzle, black nose, pointed teeth, and large, expressive ears adorned with simple helix piercings. Between them, the fur grows longer and shaggier, usually falling untidily across their forehead. Vivid ruby-red eyes with narrow, vulpine pupils stand out sharply against their otherwise pale features. A large, heavily furred tail extends behind them, while their padded fingers and toes end in slightly curved black claws. Mune keeps their fur well-groomed, though their perpetually tousled headfur lends them a somewhat more relaxed appearance. Their expressive ears and tail frequently betray emotions that their face does not, particularly when they are distracted or caught off guard.&lt;br /&gt;
&lt;br /&gt;
Around Mune&#039;s throat rests a simple steel collar, secured into an unbroken circle by a locking screw and rarely, if ever, removed. Their clothing otherwise varies freely between masculine, feminine, and androgynous styles according to mood and circumstance. Mune gives little thought to attaching gender to their presentation and is equally comfortable in any of them.&lt;br /&gt;
&lt;br /&gt;
==Cythraul Form==&lt;br /&gt;
&lt;br /&gt;
Through their mastery of Transformation, Mune can assume the form of a large Cythraul wolf. Their transformed body retains the pristine white coloration of their Shistavanen form, accompanied by the same striking ruby-red eyes. Long-limbed and powerfully built through the shoulders, the Cythraul carries itself low and forward with a distinctly predatory posture, its shaggy coat forming a pronounced ridge across the neck and back.&lt;br /&gt;
&lt;br /&gt;
Despite its more imposing appearance, the Cythraul is not a separate persona or a loss of Mune&#039;s higher reasoning. It is simply another physical expression of the instinctual nature they have come to accept as part of themself. Mune remains recognizably Mune while transformed, albeit considerably more reliant upon scent, hearing, body language, and other natural behaviours suited to the form.&lt;br /&gt;
&lt;br /&gt;
|-|Personality Profile=&lt;br /&gt;
&lt;br /&gt;
Mune Cinteroph is warm, curious, and deeply perceptive, pairing a sharp intellect with an equally sharp tongue. Gregarious and emotionally intelligent, they enjoy conversation, learning, sarcasm, and an unfortunate number of terrible jokes. Mune is quietly confident in their intelligence but readily admits mistakes and revises their understanding when presented with new information. Their mind is rarely idle, often juggling several projects at once or becoming intensely focused on research and particularly troublesome visions.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Compassion and loyalty strongly guide Mune&#039;s behaviour. They prefer to understand rather than judge and will often encourage others to talk through what they are feeling. Mune believes most people are fundamentally decent and capable of change, sometimes extending that faith longer than circumstances warrant. Their family and chosen &amp;quot;pack&amp;quot; are especially important to them, and while Mune generally responds proportionately when personally threatened, their restraint becomes considerably less reliable when someone they love is endangered. Despite their otherwise considerable resolve, Mune suffers from claustrophobia and can become increasingly distressed when confined or physically restrained.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Logic and instinct exist comfortably alongside one another in Mune. Once wary of their more feral nature, they now accept it as readily as their intellectual side. Scenting the air, reacting instinctively to sounds, expressive ears and tail, and increasingly territorial behaviour under stress are all commonplace. Even their Cythraul form is regarded not as another identity, but simply another expression of themself. Mune remains deeply spiritual and believes strongly in the Living Force, though they reject a strict distinction between Light and Dark. They similarly place little importance on rank or authority, preferring collaboration and regarding leadership as a responsibility rather than a privilege. Despite their many titles and the contradictions others may see in them, Mune has little interest in defining themself through any one label. When asked who they are, their answer is characteristically simple: &#039;&#039;&#039;&amp;quot;I am me.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-|Combat Profile=&lt;br /&gt;
&lt;br /&gt;
Mune is an agile and highly mobile combatant who favours awareness, finesse, and adaptability over brute strength. Their fighting style keeps them constantly moving, weaving through an opponent&#039;s reach and relying upon considerable Athletics and Stamina to maintain the pace. With a lightsaber, Mune primarily employs &#039;&#039;&#039;Shien&#039;&#039;&#039;, supplemented by the acrobatics of &#039;&#039;&#039;Ataru&#039;&#039;&#039;, while Shadow Step and K&#039;thri provide additional close-quarters options. Their lack of physical strength remains a notable weakness; if caught or successfully cornered, Mune can be overpowered by considerably stronger opponents.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
What makes Mune particularly dangerous is their command of the Force. Mastery of &#039;&#039;&#039;Farsight&#039;&#039;&#039;, coupled with &#039;&#039;&#039;Clairvoyance III&#039;&#039;&#039;, allows them to perceive branching possibilities even in the midst of combat with little conscious effort. Rather than possessing perfect knowledge of what an opponent will do, Mune fights with an uncanny awareness of what might happen next, allowing instinct and intellect to rapidly select between possible responses. Precognition further supplements this awareness, making Mune exceptionally difficult to surprise.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Mune possesses an unusually broad defensive and support repertoire. Their powerful &#039;&#039;&#039;Barrier&#039;&#039;&#039; can protect both themself and others, while &#039;&#039;&#039;Healing&#039;&#039;&#039; combined with Accelerated Healing II makes injury less immediately debilitating. Battle Meditation and Force Meld further emphasize Mune&#039;s ability to fight as part of a group rather than solely as an individual. Most importantly, &#039;&#039;&#039;Channel III&#039;&#039;&#039; allows Mune to draw directly upon the Living Force to rapidly replenish exhausted Force reserves, enabling them to sustain extensive Force use through a prolonged engagement.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When greater aggression is required, Mune can employ Telekinesis and powerful Pyrokinesis or abandon conventional weaponry entirely through their mastery of &#039;&#039;&#039;Transformation&#039;&#039;&#039;, assuming the form of a large white Cythraul. The latter favours Mune&#039;s instinctual nature, heightened mobility, natural weapons, and predatory senses without sacrificing their intelligence or Force abilities. Mune rarely seeks lethal confrontation and prefers to avoid unnecessary danger. When cornered or when their family and crew are threatened, however, that restraint can rapidly give way to a much more ferocious response. Even then, Mune&#039;s greatest weapon is rarely claws, lightsaber, or flame—it is the unsettling possibility that &#039;&#039;&#039;they have already seen several ways the fight could end.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-|Speech=&lt;br /&gt;
wip&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Possessions of Note==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;| &#039;&#039;&#039;Possessions of Note&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Etymology&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Kurn’mun&#039;&#039;&#039; &#039;&#039;Moonward&#039;&#039;&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/items/85399-elder-lightsaber Elder Lightsaber]&lt;br /&gt;
| &#039;&#039;&#039;Kurn&#039;&#039;&#039;, to turn toward, face. &#039;&#039;&#039;Mun&#039;&#039;&#039;, moon.&lt;br /&gt;
| Blue-bladed elder lightsaber. This is Mune&#039;s primary weapon and signifies their commitment to protecting those they love and cherish. The blue of the blade and Varpeline crystal matches the shade of Caleb&#039;s eyes, Mune&#039;s husband and a man of bravery and righteousness. The hilt can easily be held in a one-handed or two-handed grip.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &#039;&#039;&#039;Dusk’thar&#039;&#039;&#039; &#039;&#039;Twilight Fang&#039;&#039;&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://www.darkjedibrotherhood.com/items/82664-elder-lightsaber Elder Lightsaber] &lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &#039;&#039;&#039;Dusk&#039;&#039;&#039;, recognizable root word. &#039;&#039;&#039;Thar&#039;&#039;&#039;, fang.&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | A purple-bladed elder lightsaber focused through a purple Varpeline crystal. The crystal originally held by this weapon, gifted to Mune by Asahi, has been removed so the keepsake could never be lost and has since been replaced with one nearly identical. The lightsaber continues to be sentimental. Its hilt is designed for a one-handed grip. The purple signified a balance between the Light and Dark and is often associated with a willingness to explore unorthodox methods of understanding the Force.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wyr’kla&#039;&#039;&#039; &#039;&#039;Ghostclaw&#039;&#039;&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/items/113586-lightdagger Lightdager]&lt;br /&gt;
| &#039;&#039;&#039;Wyr&#039;&#039;&#039;, ghost, spirit, unseen. &#039;&#039;&#039;Kla&#039;&#039;&#039;, short for claw or strike.&lt;br /&gt;
| This lightdagger has an indigo blade focused through a Solari crystal. The hilt can be wielded with one hand. Its colour is often seen as a balance between blue and purple lightsaber blade colours. Mune believes there is no line, there is no Light, and there is no Dark and that they are the same. It is how that power is used that makes the Force-user.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &#039;&#039;&#039;Sarr’mun&#039;&#039;&#039; &#039;&#039;Mooncutter&#039;&#039;&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://www.darkjedibrotherhood.com/items/87810-force-imbued-blade Force-imbued Blade]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &#039;&#039;&#039;Sarr&#039;&#039;&#039;, to cleave, to cut in a clean arc. &#039;&#039;&#039;Mun&#039;&#039;&#039; short, raw form of moon.&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | This Force-imbued blade takes the shape of a katana and is a gift from their teacher. Mune returned to their homeworld, guided by their visions, only to continue upon their path; they had one more test to pass. At the monastery that began their training in the use of the Force, they earned this blade.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Varruk’nar&#039;&#039;&#039; &#039;&#039;Bloodhowl&#039;&#039;&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/items/90989-ichor-sword Ichor Sword]&lt;br /&gt;
| &#039;&#039;&#039;Varruk&#039;&#039;&#039;, howl, violent, full-bodied. &#039;&#039;&#039;Nar&#039;&#039;&#039;, blood, rage, or war-cry.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Significant Fictions/Character Canon/Roleplaying Sessions==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;| &#039;&#039;&#039;Fictions&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Title&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;70%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Summary&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Time Period&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [https://drive.google.com/file/d/1DF7IEIRX1-3FjwQdtEoOsN7wZY3YUoiY/view Blood and Dreams]&lt;br /&gt;
| Mune can learn no more from the Nayaman monastery or TRF, and so they must step out of those sanctums to begin life on their own. It is then that they are first exposed to the Brotherhood through one of its members. Though hesitant at first, Mune takes him up on his invitation, and their first step upon the path begins.&lt;br /&gt;
| ~27 ABY&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://drive.google.com/file/d/1tnVxBu9zGbE3cfOEHnWfd0nP9LiOWG0D/view Where the Demons Hide]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Mune returns to Seraph, chasing visions that lead them back to their home and a horrible discovery. They are forced to walk the paths of their childhood, to relive nightmares and traumas they never thought to be faced with ever again... but to save the one they love, they would be forced to face those demons.&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | ~32 ABY&lt;br /&gt;
|-&lt;br /&gt;
| [https://drive.google.com/file/d/1gml-WqlN6wzrJJp8nlk4Kwxu_lFXEDWN/view On Wounded Seraph’s Wings]&lt;br /&gt;
| Mune is found on the roof of Adoniram Tower, lost in their visions of the future to escape the immediate pain of Elincia&#039;s passing. Caleb comes to console them and ease their suffering in the embrace of his arms. Never will they forget their friend and the one responsible for their meeting.&lt;br /&gt;
| ~37 ABY&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;| &#039;&#039;&#039;Roleplaying Sessions&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Title&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;70%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Summary&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Time Period&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://discord.darkjedibrotherhood.com/rp-sessions/2z.html Mos Kenny]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Mune is dropped off at a cantina in Mos Kenny, Tatooine, by Caleb after they walked right into a pillar while too focused on reading a book while walking. The cantina so happened to be busy with patrons from all over the Brotherhood, including some old friends and new.&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | ~40 ABY&lt;br /&gt;
|-&lt;br /&gt;
| [https://discord.darkjedibrotherhood.com/rp-sessions/eel.html Of Wolves and Sheep]&lt;br /&gt;
| On their way to Seraph, they are intercepted and kidnapped by their sociopathic brother, Seito. It is up to their brother Carr, some close friends, and an old friend from Scholae to save them from the clutches of Seito&#039;s sadistic plans.&lt;br /&gt;
| ~41 ABY&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Materials==&lt;br /&gt;
&lt;br /&gt;
[https://www.darkjedibrotherhood.com/members/3607/character_sheet Character Sheet]&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona members]][[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Mune</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Mune_Cinteroph&amp;diff=202674</id>
		<title>Mune Cinteroph</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Mune_Cinteroph&amp;diff=202674"/>
		<updated>2026-08-17T04:55:15Z</updated>

		<summary type="html">&lt;p&gt;Mune: /* Profile */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|imp|rdb|exd|nor|featured}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Force Disciple&lt;br /&gt;
|image= [[File: MunePFP.png|250px]]&lt;br /&gt;
|firstname= Mune&lt;br /&gt;
|lastname= Cinteroph&lt;br /&gt;
|homeworld= [[Seraph]]&lt;br /&gt;
|birth= 16 ABY&lt;br /&gt;
|death=&lt;br /&gt;
|species= Shistavanen&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Pink &lt;br /&gt;
|eyes= Ruby&lt;br /&gt;
|height= 1m 70cm&lt;br /&gt;
|weight= 77.11kg&lt;br /&gt;
|cyber= &lt;br /&gt;
|mother=Aimi Cinteroph&lt;br /&gt;
|father=Eien Osada (deceased)&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=[[Caleb Wild&#039;en]]&lt;br /&gt;
|allies= &lt;br /&gt;
|enemies= *UCE Government&lt;br /&gt;
|saber= *Purple&lt;br /&gt;
*Blue&lt;br /&gt;
*Indigo&lt;br /&gt;
|form= *Shien&lt;br /&gt;
*Ataru&lt;br /&gt;
|weapons= *Kurn&#039;mun (Elder Lightsaber)&lt;br /&gt;
*Sarr&#039;mun (Force-Imbued Blade)&lt;br /&gt;
*Varruk&#039;nar (Ichor Sword)&lt;br /&gt;
*Wyr&#039;kla (Lightdagger)&lt;br /&gt;
*Dusk&#039;thar (Elder Lightsaber)&lt;br /&gt;
|fightingstyle= *Shadow Step&lt;br /&gt;
*K&#039;thri&lt;br /&gt;
|profession= *Oracle&lt;br /&gt;
*Director of Imperial Scholae Intelligence (formerly)&lt;br /&gt;
*Voidbreaker II Intelligence Officer (formerly)&lt;br /&gt;
*Voidbreaker II Captain&lt;br /&gt;
*Envoy Corps&lt;br /&gt;
|position= *Praetor to the Master at Arms&lt;br /&gt;
|era=*[[Imperial era]]&lt;br /&gt;
*[[Rise of the Brotherhood era]]&lt;br /&gt;
*[[Exodus era]]&lt;br /&gt;
*[[New Order era]]&lt;br /&gt;
|affiliation=*[[Clan Arcona]]&lt;br /&gt;
*[[House Qel-Droma]]&lt;br /&gt;
*[[Voidbreaker]] II&lt;br /&gt;
*[[Envoy Corps]]&lt;br /&gt;
|ship=&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier: 3607|3607]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote| Flowers grow out of dark moments. | Corita Kent}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mune Cinteroph&#039;&#039;&#039; has long been part of the Imperial Clan, his disappearance for a handful of years notwithstanding; he has distinguished himself well since his return to the ranks of his fellow Palatinaeans. Born on [[Seraph]] in the [[Caperion System]], he is a scholar, calculating thinker and talented swordsman. Before his disappearance, he was a leader within [[Scholae Palatinae]] for [[House Acclivis Draco]]. He took only two apprentices in his time, &#039;&#039;&#039;Impetus M&#039;Nar&#039;&#039;&#039; and [[Braecen Kaeth]]. The reasons for his disappearance remain his own, though it is rumoured that the Doctor and Empress, [[Elincia Rei]] is aware. He has since left his clan of many years to join [[Arcona]].&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Childhood=&lt;br /&gt;
&lt;br /&gt;
{{Quote| Waiting is painful. Forgetting is painful. But not knowing which to do is the worst kind of suffering.| Paulo Coelho}}&lt;br /&gt;
&lt;br /&gt;
[[File:Excursiongraphics1.png|thumb|left|Force-sensitive canid native to Seraph.]]&lt;br /&gt;
Mune Cinteroph&#039;s earliest years were spent on Seraph beneath the shadow of his father, Eien Osada. Even before Mune&#039;s birth, Eien had taken an invasive interest in what his child might become, altering Mune&#039;s developing genetics with material derived from a Force-sensitive species native to the planet. Whether those alterations contributed to Mune&#039;s unusually powerful connection to the Force or the deeply instinctual side of their nature would remain impossible to say with certainty. Life under Eien was difficult and often unsafe. Mune learned young to be observant, cautious, and fiercely protective of themself and those they cared about. Their mother, Aimi, remained someone Mune loved deeply, while their brother Seito was another child caught within circumstances neither of them had chosen.&lt;br /&gt;
&lt;br /&gt;
Eventually, Mune escaped and found refuge within a monastery on Seraph. For perhaps the first time in their young life, they were genuinely safe. The change suited them. Naturally inquisitive, Mune delighted in an environment where learning and study were actively encouraged. The monks introduced them to a more spiritual understanding of the Force, particularly the Living Force that surrounded and connected all things. Mune&#039;s already remarkable gift for Farsight flourished under their instruction, though the monks discouraged the young Shistavanen from openly discussing the visions they experienced.&lt;br /&gt;
&lt;br /&gt;
The monastery became more than a refuge. It was Mune&#039;s first experience with a home where knowledge was encouraged and where they were given the space to discover who they might become. It was during these years that Mune met Asahi. The two were young, but Asahi became someone with whom Mune could be remarkably open. He listened to Mune&#039;s thoughts, questions, and, importantly, the visions they had been taught to keep largely to themself. Their friendship deepened into Mune&#039;s first experience with love and left an impression that would remain long after their paths separated.&lt;br /&gt;
&lt;br /&gt;
|-|Adolescence=&lt;br /&gt;
[[File:Csp-logo.png|thumb|right|150px|CSP Emblem]]&lt;br /&gt;
The safety Mune found at the monastery did not last indefinitely. Eien eventually came for them, arriving with a cadre of men intent upon taking Mune back. Faced with the prospect of once again falling under their father&#039;s control, Mune defended themself. Eien was killed in the confrontation. Mune would carry complicated feelings about their father&#039;s death into adulthood. They eventually made peace with the instinctual part of themself that acted in self-preservation and does not regret refusing to be taken. What remains is regret for what never had the opportunity to happen—that Eien never chose differently, and that circumstances never allowed Mune to discover whether understanding or even forgiveness might someday have been possible.&lt;br /&gt;
&lt;br /&gt;
Mune left the monastery soon afterward.&lt;br /&gt;
&lt;br /&gt;
The monks had given them safety, knowledge, and the foundations of a spiritual relationship with the Living Force that would remain throughout their life. Mune did not leave because they rejected those teachings or the people who had sheltered them. Rather, the time had come to discover what existed beyond the monastery&#039;s walls.&lt;br /&gt;
&lt;br /&gt;
That search eventually brought them to the Brotherhood. Mune entered its ranks without ever comfortably fitting the philosophical labels others might have preferred. Their spirituality remained heavily influenced by the Living Force. Still, Mune found little reason to believe that compassion, anger, serenity, fear, love, or aggression could be cleanly divided into opposing halves. They were simply parts of being alive. During these early years, Mune became close with Impetus. The two trained and worked to strengthen themselves alongside one another, developing a friendship built upon mutual trust. Impetus often found in Mune someone willing to listen without judgment, and Mune became one of the people in whom she could confide.&lt;br /&gt;
&lt;br /&gt;
Mune continued to develop their abilities while trying to determine where they belonged in the much larger world they had entered. Farsight remained both their greatest gift and a private burden. The lessons of the monastery remained deeply ingrained, and despite having once shared their visions with Asahi, Mune remained reluctant to place their weight upon others. Before long, their path would lead back to Seraph. And to Asahi.&lt;br /&gt;
&lt;br /&gt;
|-|Adulthood 1=&lt;br /&gt;
&lt;br /&gt;
{{Quote| The woods are lovely, dark and deep. But I have promises to keep and miles to go before I sleep. | Robert Frost}}&lt;br /&gt;
&lt;br /&gt;
==Return to Seraph==&lt;br /&gt;
Mune&#039;s return to Seraph brought them back into contact with their first love, but the reunion would ultimately become one of the most painful experiences of their life. Events surrounding Asahi revealed a threat specifically designed around Mune. A virus had been engineered to target their unusual genetics and was transmitted to Mune through contact with Asahi. Worse still was Asahi&#039;s own condition.&lt;br /&gt;
&lt;br /&gt;
There was no saving him. When Asahi asked Mune to end his suffering, Mune ultimately honoured his request. Even years later, Mune considers it the most painful thing they have ever done. The experience profoundly influenced Mune&#039;s relationship with lethal force. They do not believe killing is inherently corrupting, nor do they divide such actions neatly between Light and Dark. Instead, Mune carries a much simpler conviction: if another reasonable option exists, take it.&lt;br /&gt;
&lt;br /&gt;
Asahi&#039;s collar remained with Mune afterward. What had once represented a promise became something quieter, the memory of someone Mune had loved and would continue to love even as life carried them forward. The virus, however, remained.&lt;br /&gt;
&lt;br /&gt;
==Elincia Rei &amp;amp; Caleb Wild&#039;en==&lt;br /&gt;
&lt;br /&gt;
{{Quote| Love is pure and true; love knows no gender. | Tori Spelling}}&lt;br /&gt;
&lt;br /&gt;
[[File:Mune-and-Caleb(s).png|left|600px|Mune &amp;amp; Caleb]]&lt;br /&gt;
Mune&#039;s deteriorating condition eventually brought them to Elincia Rei, a scientist associated with Scholae Palatinae whose expertise offered the possibility of treatment. It was during Mune&#039;s treatment and recovery that Caleb Wild&#039;en entered their life. Caleb was assigned to protect Mune and initially approached the responsibility with the detached professionalism expected of a covert operative. The imposing Togorian was disciplined, blunt, reserved, and accustomed to keeping others at a comfortable distance.&lt;br /&gt;
&lt;br /&gt;
Mune did not appear particularly interested in maintaining that distance. Beneath Caleb&#039;s intimidating exterior, Mune recognized something familiar: another person who had spent much of their life trying to become what others expected of them. Mune had no interest in Caleb&#039;s reputation or the persona surrounding it. They simply wanted to know him. Caleb, in turn, became something Mune had rarely possessed. Stability.&lt;br /&gt;
&lt;br /&gt;
Their relationship gradually moved beyond protector and charge. Trust became friendship, friendship became affection, and affection eventually became love. Where Asahi had once been the person with whom Mune could share the parts of themself others discouraged, Caleb became the person beside whom Mune could simply exist without explanation. Mune would never stop loving Asahi. Caleb never asked them to.&lt;br /&gt;
&lt;br /&gt;
==Following the Force==&lt;br /&gt;
&lt;br /&gt;
Mune remained within Scholae Palatinae for a time, building a life alongside Caleb while continuing to develop their abilities and understanding of the Force. Eventually, Farsight began pulling Mune elsewhere. There was somewhere they needed to be. Mune could not necessarily explain where that conviction would lead or precisely what waited at the other end. They simply knew that remaining where they were felt wrong.&lt;br /&gt;
&lt;br /&gt;
Caleb trusted them. So when Mune left, Caleb went with them.&lt;br /&gt;
&lt;br /&gt;
For Mune, the decision was not a rejection of everything that had come before. It was simply another step forward, guided by the same Force they had learned to listen to as a child. That path eventually brought them to Clan Arcona.&lt;br /&gt;
&lt;br /&gt;
==Family==&lt;br /&gt;
&lt;br /&gt;
Arcona gave Mune something they had spent much of their life slowly assembling around themself: family chosen as much as inherited. That family became considerably more complicated when Aimi asked Mune to take responsibility for their much younger brother, Carr. Mune&#039;s initial response was somewhere between confusion and annoyance. Carr was brilliant, inquisitive, sarcastic, frequently undisciplined, and possessed an extraordinary ability to involve himself with technology he had probably been specifically instructed to leave alone. Mune nevertheless took the responsibility seriously, and Carr became part of the life Mune and Caleb had built together.&lt;br /&gt;
&lt;br /&gt;
Their relationship changed as Carr grew. Mune initially regarded Carr as someone to protect. Over time, however, Carr demonstrated the same fierce loyalty Mune valued so deeply in others. Beneath their considerable differences—particularly Carr&#039;s insistence upon treating the Force as a system that could eventually be explained without resorting to mysticism—the brothers shared a deep concern for the people around them.&lt;br /&gt;
&lt;br /&gt;
Carr would eventually become considerably more than Mune&#039;s responsibility. He became someone Mune trusted beside them.&lt;br /&gt;
&lt;br /&gt;
|-|Adulthood 2=&lt;br /&gt;
&lt;br /&gt;
==The Voidbreaker II==&lt;br /&gt;
&lt;br /&gt;
Within Arcona, Mune found another home aboard the Voidbreaker II. The ship brought together an eclectic collection of people who became friends, confidantes, and eventually another extension of Mune&#039;s growing family. Among them was Zig Kaliska, whom Mune came to trust deeply. Her judgment and willingness to challenge those around her made her an invaluable friend and someone whose counsel Mune came to value greatly.&lt;br /&gt;
&lt;br /&gt;
Ro&#039;ki Tel similarly found his way into the extended Cinteroph family through his friendship with Carr. His considerably more easygoing nature—and seemingly inexhaustible supply of terrible jokes—proved particularly effective at amusing Mune. Mune also developed a close friendship with Eleceos, whose own powerful Farsight and empathic abilities gave the pair an unusual understanding of one another.&lt;br /&gt;
&lt;br /&gt;
For someone who had once been encouraged to keep their visions private, the Voidbreaker II gradually became a place where Mune learned to do the opposite. They began speaking openly about what they saw, trusting those around them to help interpret possibilities that Mune had once believed they needed to carry alone. A burden shared, they discovered, was considerably easier to carry. In time, Mune was asked to take command of the Voidbreaker II. They accepted. Mune never regarded command as evidence that their judgment was inherently more valuable than anyone else&#039;s. They instead developed a collaborative style of leadership, actively seeking the perspectives of their crew and placing particular trust in Zig, who became their Executive Officer. When challenged, Mune would rather understand why someone disagreed than silence them.&lt;br /&gt;
&lt;br /&gt;
To Mune, authority exists to carry responsibility, not confer superiority. The Captain may ultimately have to make the decision, but that also means accepting responsibility for whatever follows. The Voidbreaker II became more than Mune&#039;s command. It became home.&lt;br /&gt;
&lt;br /&gt;
==Taken==&lt;br /&gt;
&lt;br /&gt;
That home was disrupted when Seito returned to Mune&#039;s life. Mune had long regarded their brother with more pity than hatred. Both had suffered beneath Eien, and Mune understood that circumstances had shaped Seito just as surely as they had shaped them. Where Mune had found people and places that allowed them to heal and grow, Seito had followed a very different path. Whatever hope Mune might once have held for their brother did not prevent Seito from becoming a threat. Mune was kidnapped.&lt;br /&gt;
&lt;br /&gt;
During their captivity, Mune lost their memories. Names disappeared. Relationships disappeared. Education, experience, philosophy, and much of the context through which Mune understood the world disappeared with them. What remained was something far more fundamental. Instinct.&lt;br /&gt;
&lt;br /&gt;
The part of Mune they had once regarded as feral came to dominate their behaviour. It was not another personality, nor something inherently malicious. It was the intensely instinctual survivor that had always existed alongside Mune&#039;s intellectual nature, now operating without the memories and learned experience that normally tempered and contextualized it. Mune became increasingly dependent upon scent, body language, immediate experience, and the powerful canid senses they had previously relied upon far less consciously. They knew they were in danger. They knew Seito was responsible. They did not know who Seito was.&lt;br /&gt;
&lt;br /&gt;
==The Rescue==&lt;br /&gt;
&lt;br /&gt;
Carr refused to abandon his brother. With Mune gone, Carr reached out to Arcona and helped gather those willing to bring the Captain home. For Caleb, it was another painful failure to protect the person he loved. For Carr, it became a moment when waiting for someone older or more experienced to solve the problem was no longer an option. They went after Mune. When the rescuers finally reached them, Mune could not remember Carr or Caleb. But memory and recognition proved to be different things. Scent told Mune something their mind could not. Caleb was familiar. Safe. Carr was familiar too. Important.&lt;br /&gt;
&lt;br /&gt;
Mune could not have explained the relationships between them, but the instinctual part of them did not require an explanation. These were people who mattered. People who belonged within the small circle Mune&#039;s instincts recognized as their own. Seito threatened them. Mune did not remember that Seito was their brother. They did not remember that he had also been a victim of Eien, nor that the person Mune had once been pitied him and might have sought some means of saving him. The Mune standing there knew only what was immediately apparent. Seito was the threat. Carr and the others were theirs to protect.&lt;br /&gt;
&lt;br /&gt;
The feral Mune acted. Seito was killed during the rescue. Only later would Mune understand what they had done.&lt;br /&gt;
&lt;br /&gt;
==Homecoming==&lt;br /&gt;
&lt;br /&gt;
Returning to the Voidbreaker II did not immediately restore the person its crew remembered. Mune remained without much of their past, navigating familiar surroundings through sensations and instincts they could not yet explain. Caleb became particularly important during this period. Even without remembering their marriage, Mune instinctively associated the Togorian with safety. The relationship was not effortless. Moments of tension or stress could cause Mune to recoil even from Caleb&#039;s touch. At other times, that same touch and familiar scent provided precisely the reassurance they needed.&lt;br /&gt;
&lt;br /&gt;
Carr similarly occupied a place Mune understood before they remembered why. The younger brother Mune had once considered someone to protect had helped bring them home. As their relationship was rebuilt and memories began returning, Mune gradually came to recognize something their instinctual side had already begun to understand. Carr was no longer a child standing behind them. He was capable of standing beside them.&lt;br /&gt;
&lt;br /&gt;
|-|Adulthood 3=&lt;br /&gt;
&lt;br /&gt;
==Becoming Whole==&lt;br /&gt;
&lt;br /&gt;
Mune&#039;s memories returned gradually. Some surfaced unexpectedly, triggered by familiar people, places, scents, sensations, or experiences. Others were drawn out through deliberate work with Eleceos. As one of Mune&#039;s close friends, Eleceos combined powerful Farsight with an unusual empathic ability expressed through physical touch, allowing him to help Mune navigate returning memories and the emotions attached to them. The process eventually restored the knowledge of Seito. With it came the realization that Mune had killed their own brother. Mune mourned what had happened and the possibility that had died with him. Seito had been another victim of Eien, and the Mune who remembered him could not help wondering whether there might once have been some way to save him.&lt;br /&gt;
&lt;br /&gt;
Mune also understood something important. The person who killed Seito had not possessed that knowledge. Memoryless Mune had seen someone threatening their life and the lives of people their instincts recognized as important and had acted to protect them. There had been no philosophical judgment, old resentment, or conscious decision to condemn a brother. There had only been instinct. And Mune no longer rejected that instinct as something separate from themself.&lt;br /&gt;
&lt;br /&gt;
As their memories returned, the intellectual Mune returned with them—but the feral Mune did not disappear. Instead, the two increasingly became indistinguishable. Instinct gained context. Intellect learned to trust instinct. The analytical scholar and the territorial predator were not competing identities. They were different expressions of the same person, and the experience of living without their memories had forced Mune to understand a part of themself they had once tried primarily to control. That integration remains visible in ordinary life. Mune unconsciously scents the air, reacts readily to unfamiliar sounds, finds comfort in familiar scents and physical contact, and tends to roam when they need to think. Stress makes those behaviours more pronounced, but they no longer represent a loss of control. Through the Force, Mune has even learned to give that instinctual nature physical expression by transforming into a white-furred Cythraul. The form is not the release of some creature hidden within them, but another shape in which Mune is comfortable being themself.&lt;br /&gt;
&lt;br /&gt;
==Captain Once More==&lt;br /&gt;
&lt;br /&gt;
Recovery also meant returning to a responsibility Mune had held before Seito took their memories: command of the Voidbreaker II. Mune returned to the Captain&#039;s chair changed by the experience, but no less committed to the principles by which they had led before it. If anything, relying so completely upon others during their recovery reinforced their belief that leadership was never supposed to mean standing above those around them. Zig remained a trusted friend and invaluable Executive Officer. Carr was no longer merely a younger brother Mune felt obligated to protect. Caleb remained their rock, but Mune understood more clearly than ever that protection between them flowed in both directions. Eleceos had helped guide Mune through one of the most difficult periods of their life. Mune had needed all of them. There was no shame in that.&lt;br /&gt;
&lt;br /&gt;
Recognition as an Arconae carries similar meaning. Mune values the title because it represents the trust and recognition of their fellow Arconae, but firmly rejects any suggestion that it places them above another member of the Clan. The title of Oracle carries considerably less weight in Mune&#039;s mind. Their exceptional Farsight has followed them since childhood; giving it another title changes little. As far as Mune is concerned, they are still simply the Captain of the Voidbreaker II.&lt;br /&gt;
&lt;br /&gt;
|-|Present Day=&lt;br /&gt;
&lt;br /&gt;
==Present Day== &lt;br /&gt;
&lt;br /&gt;
At twenty-eight, Mune has stopped trying to resolve themself into something simpler.&lt;br /&gt;
&lt;br /&gt;
They remain deeply spiritual without adhering to a conventional division between Light and Dark. They are intellectual and instinctual, compassionate but capable of violence, optimistic enough to believe almost anyone can change, and experienced enough to know that belief will sometimes hurt them. Mune remains prone to withdrawing into endless possibilities when something goes wrong, wondering what they might have done differently. They hyperfixate upon visions and research, keep several projects underway simultaneously, and frequently wander the ship simply because movement helps organize their thoughts.&lt;br /&gt;
&lt;br /&gt;
They are also considerably warmer than their history might suggest. Mune reads voraciously, delights in acquiring knowledge, enjoys terrible jokes and worse puns, and is openly affectionate with those close to them while remaining mindful of their boundaries. Around Caleb, that affection becomes considerably less restrained. Physical closeness remains one of Mune&#039;s strongest sources of comfort, and after everything they have experienced, there are few places they feel safer than wrapped in their husband&#039;s arms.&lt;br /&gt;
&lt;br /&gt;
Their family has grown around them. Caleb is their rock. Carr is no longer the child Mune must stand in front of, but a brother capable of standing beside them. Zig and Eleceos are trusted friends. Ro&#039;ki and others have become part of an increasingly sprawling extended family. The Voidbreaker II is home.&lt;br /&gt;
&lt;br /&gt;
Mune knows there will be other losses, other dangers, other visions, and other decisions they will wish they could make differently. Farsight has taught them better than most that the future is rarely simple. For once, Mune does not need it to be. Surrounded by people they trust and who trust them in return, they are content to continue forward and discover where the adventure takes them next.&lt;br /&gt;
&lt;br /&gt;
Asked to explain who they are beneath the titles, histories, contradictions, and expectations accumulated throughout their life, Mune&#039;s answer is considerably simpler.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;I am me.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Profile ==&lt;br /&gt;
{{Quote| The hidden harmony is better than the obvious. | Heraclitus}}&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Physical Profile=&lt;br /&gt;
 [[File:Djbmuneref.png|thumb||left|400px|Mune Cinteroph, Shistavanen, Age 27]]&lt;br /&gt;
Mune stands slightly below average height for an adult Shistavanen at 5&#039;7&amp;quot; (170 cm). They possess a lean, athletic build shaped more by agility and endurance than raw strength, with long limbs, a narrow waist, and subtle curves that lend their physique an androgynous quality. Regular swimming and running keep them well-toned without adding significant bulk.&lt;br /&gt;
&lt;br /&gt;
Their body is covered in pristine white fur, growing especially thick around the cheeks, throat, and scruff to form a prominent ruff. Mune&#039;s features are distinctly vulpine, with a slender muzzle, black nose, pointed teeth, and large, expressive ears adorned with simple helix piercings. Between them, the fur grows longer and shaggier, usually falling untidily across their forehead. Vivid ruby-red eyes with narrow, vulpine pupils stand out sharply against their otherwise pale features. A large, heavily furred tail extends behind them, while their padded fingers and toes end in slightly curved black claws. Mune keeps their fur well-groomed, though their perpetually tousled headfur lends them a somewhat more relaxed appearance. Their expressive ears and tail frequently betray emotions that their face does not, particularly when they are distracted or caught off guard.&lt;br /&gt;
&lt;br /&gt;
Around Mune&#039;s throat rests a simple steel collar, secured into an unbroken circle by a locking screw and rarely, if ever, removed. Their clothing otherwise varies freely between masculine, feminine, and androgynous styles according to mood and circumstance. Mune gives little thought to attaching gender to their presentation and is equally comfortable in any of them.&lt;br /&gt;
&lt;br /&gt;
==Cythraul Form==&lt;br /&gt;
&lt;br /&gt;
Through their mastery of Transformation, Mune can assume the form of a large Cythraul wolf. Their transformed body retains the pristine white coloration of their Shistavanen form, accompanied by the same striking ruby-red eyes. Long-limbed and powerfully built through the shoulders, the Cythraul carries itself low and forward with a distinctly predatory posture, its shaggy coat forming a pronounced ridge across the neck and back.&lt;br /&gt;
&lt;br /&gt;
Despite its more imposing appearance, the Cythraul is not a separate persona or a loss of Mune&#039;s higher reasoning. It is simply another physical expression of the instinctual nature they have come to accept as part of themself. Mune remains recognizably Mune while transformed, albeit considerably more reliant upon scent, hearing, body language, and other natural behaviours suited to the form.&lt;br /&gt;
&lt;br /&gt;
|-|Personality Profile=&lt;br /&gt;
&lt;br /&gt;
Mune Cinteroph is warm, curious, and deeply perceptive, pairing a sharp intellect with an equally sharp tongue. Gregarious and emotionally intelligent, they enjoy conversation, learning, sarcasm, and an unfortunate number of terrible jokes. Mune is quietly confident in their intelligence but readily admits mistakes and revises their understanding when presented with new information. Their mind is rarely idle, often juggling several projects at once or becoming intensely focused on research and particularly troublesome visions.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Compassion and loyalty strongly guide Mune&#039;s behaviour. They prefer to understand rather than judge and will often encourage others to talk through what they are feeling. Mune believes most people are fundamentally decent and capable of change, sometimes extending that faith longer than circumstances warrant. Their family and chosen &amp;quot;pack&amp;quot; are especially important to them, and while Mune generally responds proportionately when personally threatened, their restraint becomes considerably less reliable when someone they love is endangered. Despite their otherwise considerable resolve, Mune suffers from claustrophobia and can become increasingly distressed when confined or physically restrained.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Logic and instinct exist comfortably alongside one another in Mune. Once wary of their more feral nature, they now accept it as readily as their intellectual side. Scenting the air, reacting instinctively to sounds, expressive ears and tail, and increasingly territorial behaviour under stress are all commonplace. Even their Cythraul form is regarded not as another identity, but simply another expression of themself. Mune remains deeply spiritual and believes strongly in the Living Force, though they reject a strict distinction between Light and Dark. They similarly place little importance on rank or authority, preferring collaboration and regarding leadership as a responsibility rather than a privilege. Despite their many titles and the contradictions others may see in them, Mune has little interest in defining themself through any one label. When asked who they are, their answer is characteristically simple: &#039;&#039;&#039;&amp;quot;I am me.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-|Combat Profile=&lt;br /&gt;
&lt;br /&gt;
Mune is an agile and highly mobile combatant who favours awareness, finesse, and adaptability over brute strength. Their fighting style keeps them constantly moving, weaving through an opponent&#039;s reach and relying upon considerable Athletics and Stamina to maintain the pace. With a lightsaber, Mune primarily employs &#039;&#039;&#039;Shien&#039;&#039;&#039;, supplemented by the acrobatics of &#039;&#039;&#039;Ataru&#039;&#039;&#039;, while Shadow Step and K&#039;thri provide additional close-quarters options. Their lack of physical strength remains a notable weakness; if caught or successfully cornered, Mune can be overpowered by considerably stronger opponents.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
What makes Mune particularly dangerous is their command of the Force. Mastery of &#039;&#039;&#039;Farsight&#039;&#039;&#039;, coupled with &#039;&#039;&#039;Clairvoyance III&#039;&#039;&#039;, allows them to perceive branching possibilities even in the midst of combat with little conscious effort. Rather than possessing perfect knowledge of what an opponent will do, Mune fights with an uncanny awareness of what might happen next, allowing instinct and intellect to rapidly select between possible responses. Precognition further supplements this awareness, making Mune exceptionally difficult to surprise.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Mune possesses an unusually broad defensive and support repertoire. Their powerful &#039;&#039;&#039;Barrier&#039;&#039;&#039; can protect both themself and others, while &#039;&#039;&#039;Healing&#039;&#039;&#039; combined with Accelerated Healing II makes injury less immediately debilitating. Battle Meditation and Force Meld further emphasize Mune&#039;s ability to fight as part of a group rather than solely as an individual. Most importantly, &#039;&#039;&#039;Channel III&#039;&#039;&#039; allows Mune to draw directly upon the Living Force to rapidly replenish exhausted Force reserves, enabling them to sustain extensive Force use through a prolonged engagement.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When greater aggression is required, Mune can employ Telekinesis and powerful Pyrokinesis or abandon conventional weaponry entirely through their mastery of &#039;&#039;&#039;Transformation&#039;&#039;&#039;, assuming the form of a large white Cythraul. The latter favours Mune&#039;s instinctual nature, heightened mobility, natural weapons, and predatory senses without sacrificing their intelligence or Force abilities. Mune rarely seeks lethal confrontation and prefers to avoid unnecessary danger. When cornered or when their family and crew are threatened, however, that restraint can rapidly give way to a much more ferocious response. Even then, Mune&#039;s greatest weapon is rarely claws, lightsaber, or flame—it is the unsettling possibility that &#039;&#039;&#039;they have already seen several ways the fight could end.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-|Speech=&lt;br /&gt;
wip&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Possessions of Note==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;| &#039;&#039;&#039;Possessions of Note&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Etymology&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Kurn’mun&#039;&#039;&#039; &#039;&#039;Moonward&#039;&#039;&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/items/85399-elder-lightsaber Elder Lightsaber]&lt;br /&gt;
| &#039;&#039;&#039;Kurn&#039;&#039;&#039;, to turn toward, face. &#039;&#039;&#039;Mun&#039;&#039;&#039;, moon.&lt;br /&gt;
| Blue-bladed elder lightsaber. This is Mune&#039;s primary weapon and signifies their commitment to protecting those they love and cherish. The blue of the blade and Varpeline crystal matches the shade of Caleb&#039;s eyes, Mune&#039;s husband and a man of bravery and righteousness. The hilt can easily be held in a one-handed or two-handed grip.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &#039;&#039;&#039;Dusk’thar&#039;&#039;&#039; &#039;&#039;Twilight Fang&#039;&#039;&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://www.darkjedibrotherhood.com/items/82664-elder-lightsaber Elder Lightsaber] &lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &#039;&#039;&#039;Dusk&#039;&#039;&#039;, recognizable root word. &#039;&#039;&#039;Thar&#039;&#039;&#039;, fang.&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | A purple-bladed elder lightsaber focused through a purple Varpeline crystal. The crystal originally held by this weapon, gifted to Mune by Asahi, has been removed so the keepsake could never be lost and has since been replaced with one nearly identical. The lightsaber continues to be sentimental. Its hilt is designed for a one-handed grip. The purple signified a balance between the Light and Dark and is often associated with a willingness to explore unorthodox methods of understanding the Force.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wyr’kla&#039;&#039;&#039; &#039;&#039;Ghostclaw&#039;&#039;&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/items/113586-lightdagger Lightdager]&lt;br /&gt;
| &#039;&#039;&#039;Wyr&#039;&#039;&#039;, ghost, spirit, unseen. &#039;&#039;&#039;Kla&#039;&#039;&#039;, short for claw or strike.&lt;br /&gt;
| This lightdagger has an indigo blade focused through a Solari crystal. The hilt can be wielded with one hand. Its colour is often seen as a balance between blue and purple lightsaber blade colours. Mune believes there is no line, there is no Light, and there is no Dark and that they are the same. It is how that power is used that makes the Force-user.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &#039;&#039;&#039;Sarr’mun&#039;&#039;&#039; &#039;&#039;Mooncutter&#039;&#039;&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://www.darkjedibrotherhood.com/items/87810-force-imbued-blade Force-imbued Blade]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &#039;&#039;&#039;Sarr&#039;&#039;&#039;, to cleave, to cut in a clean arc. &#039;&#039;&#039;Mun&#039;&#039;&#039; short, raw form of moon.&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | This Force-imbued blade takes the shape of a katana and is a gift from their teacher. Mune returned to their homeworld, guided by their visions, only to continue upon their path; they had one more test to pass. At the monastery that began their training in the use of the Force, they earned this blade.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Varruk’nar&#039;&#039;&#039; &#039;&#039;Bloodhowl&#039;&#039;&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/items/90989-ichor-sword Ichor Sword]&lt;br /&gt;
| &#039;&#039;&#039;Varruk&#039;&#039;&#039;, howl, violent, full-bodied. &#039;&#039;&#039;Nar&#039;&#039;&#039;, blood, rage, or war-cry.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Significant Fictions/Character Canon/Roleplaying Sessions==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;| &#039;&#039;&#039;Fictions&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Title&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;70%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Summary&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Time Period&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [https://drive.google.com/file/d/1DF7IEIRX1-3FjwQdtEoOsN7wZY3YUoiY/view Blood and Dreams]&lt;br /&gt;
| Mune can learn no more from the Nayaman monastery or TRF, and so they must step out of those sanctums to begin life on their own. It is then that they are first exposed to the Brotherhood through one of its members. Though hesitant at first, Mune takes him up on his invitation, and their first step upon the path begins.&lt;br /&gt;
| ~27 ABY&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://drive.google.com/file/d/1tnVxBu9zGbE3cfOEHnWfd0nP9LiOWG0D/view Where the Demons Hide]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Mune returns to Seraph, chasing visions that lead them back to their home and a horrible discovery. They are forced to walk the paths of their childhood, to relive nightmares and traumas they never thought to be faced with ever again... but to save the one they love, they would be forced to face those demons.&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | ~32 ABY&lt;br /&gt;
|-&lt;br /&gt;
| [https://drive.google.com/file/d/1gml-WqlN6wzrJJp8nlk4Kwxu_lFXEDWN/view On Wounded Seraph’s Wings]&lt;br /&gt;
| Mune is found on the roof of Adoniram Tower, lost in their visions of the future to escape the immediate pain of Elincia&#039;s passing. Caleb comes to console them and ease their suffering in the embrace of his arms. Never will they forget their friend and the one responsible for their meeting.&lt;br /&gt;
| ~37 ABY&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;| &#039;&#039;&#039;Roleplaying Sessions&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Title&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;70%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Summary&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Time Period&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://discord.darkjedibrotherhood.com/rp-sessions/2z.html Mos Kenny]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Mune is dropped off at a cantina in Mos Kenny, Tatooine, by Caleb after they walked right into a pillar while too focused on reading a book while walking. The cantina so happened to be busy with patrons from all over the Brotherhood, including some old friends and new.&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | ~40 ABY&lt;br /&gt;
|-&lt;br /&gt;
| [https://discord.darkjedibrotherhood.com/rp-sessions/eel.html Of Wolves and Sheep]&lt;br /&gt;
| On their way to Seraph, they are intercepted and kidnapped by their sociopathic brother, Seito. It is up to their brother Carr, some close friends, and an old friend from Scholae to save them from the clutches of Seito&#039;s sadistic plans.&lt;br /&gt;
| ~41 ABY&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Materials==&lt;br /&gt;
&lt;br /&gt;
[https://www.darkjedibrotherhood.com/members/3607/character_sheet Character Sheet]&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona members]][[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Mune</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Mune_Cinteroph&amp;diff=202673</id>
		<title>Mune Cinteroph</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Mune_Cinteroph&amp;diff=202673"/>
		<updated>2026-08-17T04:51:14Z</updated>

		<summary type="html">&lt;p&gt;Mune: /* Profile */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|imp|rdb|exd|nor|featured}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Force Disciple&lt;br /&gt;
|image= [[File: MunePFP.png|250px]]&lt;br /&gt;
|firstname= Mune&lt;br /&gt;
|lastname= Cinteroph&lt;br /&gt;
|homeworld= [[Seraph]]&lt;br /&gt;
|birth= 16 ABY&lt;br /&gt;
|death=&lt;br /&gt;
|species= Shistavanen&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Pink &lt;br /&gt;
|eyes= Ruby&lt;br /&gt;
|height= 1m 70cm&lt;br /&gt;
|weight= 77.11kg&lt;br /&gt;
|cyber= &lt;br /&gt;
|mother=Aimi Cinteroph&lt;br /&gt;
|father=Eien Osada (deceased)&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=[[Caleb Wild&#039;en]]&lt;br /&gt;
|allies= &lt;br /&gt;
|enemies= *UCE Government&lt;br /&gt;
|saber= *Purple&lt;br /&gt;
*Blue&lt;br /&gt;
*Indigo&lt;br /&gt;
|form= *Shien&lt;br /&gt;
*Ataru&lt;br /&gt;
|weapons= *Kurn&#039;mun (Elder Lightsaber)&lt;br /&gt;
*Sarr&#039;mun (Force-Imbued Blade)&lt;br /&gt;
*Varruk&#039;nar (Ichor Sword)&lt;br /&gt;
*Wyr&#039;kla (Lightdagger)&lt;br /&gt;
*Dusk&#039;thar (Elder Lightsaber)&lt;br /&gt;
|fightingstyle= *Shadow Step&lt;br /&gt;
*K&#039;thri&lt;br /&gt;
|profession= *Oracle&lt;br /&gt;
*Director of Imperial Scholae Intelligence (formerly)&lt;br /&gt;
*Voidbreaker II Intelligence Officer (formerly)&lt;br /&gt;
*Voidbreaker II Captain&lt;br /&gt;
*Envoy Corps&lt;br /&gt;
|position= *Praetor to the Master at Arms&lt;br /&gt;
|era=*[[Imperial era]]&lt;br /&gt;
*[[Rise of the Brotherhood era]]&lt;br /&gt;
*[[Exodus era]]&lt;br /&gt;
*[[New Order era]]&lt;br /&gt;
|affiliation=*[[Clan Arcona]]&lt;br /&gt;
*[[House Qel-Droma]]&lt;br /&gt;
*[[Voidbreaker]] II&lt;br /&gt;
*[[Envoy Corps]]&lt;br /&gt;
|ship=&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier: 3607|3607]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote| Flowers grow out of dark moments. | Corita Kent}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mune Cinteroph&#039;&#039;&#039; has long been part of the Imperial Clan, his disappearance for a handful of years notwithstanding; he has distinguished himself well since his return to the ranks of his fellow Palatinaeans. Born on [[Seraph]] in the [[Caperion System]], he is a scholar, calculating thinker and talented swordsman. Before his disappearance, he was a leader within [[Scholae Palatinae]] for [[House Acclivis Draco]]. He took only two apprentices in his time, &#039;&#039;&#039;Impetus M&#039;Nar&#039;&#039;&#039; and [[Braecen Kaeth]]. The reasons for his disappearance remain his own, though it is rumoured that the Doctor and Empress, [[Elincia Rei]] is aware. He has since left his clan of many years to join [[Arcona]].&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Childhood=&lt;br /&gt;
&lt;br /&gt;
{{Quote| Waiting is painful. Forgetting is painful. But not knowing which to do is the worst kind of suffering.| Paulo Coelho}}&lt;br /&gt;
&lt;br /&gt;
[[File:Excursiongraphics1.png|thumb|left|Force-sensitive canid native to Seraph.]]&lt;br /&gt;
Mune Cinteroph&#039;s earliest years were spent on Seraph beneath the shadow of his father, Eien Osada. Even before Mune&#039;s birth, Eien had taken an invasive interest in what his child might become, altering Mune&#039;s developing genetics with material derived from a Force-sensitive species native to the planet. Whether those alterations contributed to Mune&#039;s unusually powerful connection to the Force or the deeply instinctual side of their nature would remain impossible to say with certainty. Life under Eien was difficult and often unsafe. Mune learned young to be observant, cautious, and fiercely protective of themself and those they cared about. Their mother, Aimi, remained someone Mune loved deeply, while their brother Seito was another child caught within circumstances neither of them had chosen.&lt;br /&gt;
&lt;br /&gt;
Eventually, Mune escaped and found refuge within a monastery on Seraph. For perhaps the first time in their young life, they were genuinely safe. The change suited them. Naturally inquisitive, Mune delighted in an environment where learning and study were actively encouraged. The monks introduced them to a more spiritual understanding of the Force, particularly the Living Force that surrounded and connected all things. Mune&#039;s already remarkable gift for Farsight flourished under their instruction, though the monks discouraged the young Shistavanen from openly discussing the visions they experienced.&lt;br /&gt;
&lt;br /&gt;
The monastery became more than a refuge. It was Mune&#039;s first experience with a home where knowledge was encouraged and where they were given the space to discover who they might become. It was during these years that Mune met Asahi. The two were young, but Asahi became someone with whom Mune could be remarkably open. He listened to Mune&#039;s thoughts, questions, and, importantly, the visions they had been taught to keep largely to themself. Their friendship deepened into Mune&#039;s first experience with love and left an impression that would remain long after their paths separated.&lt;br /&gt;
&lt;br /&gt;
|-|Adolescence=&lt;br /&gt;
[[File:Csp-logo.png|thumb|right|150px|CSP Emblem]]&lt;br /&gt;
The safety Mune found at the monastery did not last indefinitely. Eien eventually came for them, arriving with a cadre of men intent upon taking Mune back. Faced with the prospect of once again falling under their father&#039;s control, Mune defended themself. Eien was killed in the confrontation. Mune would carry complicated feelings about their father&#039;s death into adulthood. They eventually made peace with the instinctual part of themself that acted in self-preservation and does not regret refusing to be taken. What remains is regret for what never had the opportunity to happen—that Eien never chose differently, and that circumstances never allowed Mune to discover whether understanding or even forgiveness might someday have been possible.&lt;br /&gt;
&lt;br /&gt;
Mune left the monastery soon afterward.&lt;br /&gt;
&lt;br /&gt;
The monks had given them safety, knowledge, and the foundations of a spiritual relationship with the Living Force that would remain throughout their life. Mune did not leave because they rejected those teachings or the people who had sheltered them. Rather, the time had come to discover what existed beyond the monastery&#039;s walls.&lt;br /&gt;
&lt;br /&gt;
That search eventually brought them to the Brotherhood. Mune entered its ranks without ever comfortably fitting the philosophical labels others might have preferred. Their spirituality remained heavily influenced by the Living Force. Still, Mune found little reason to believe that compassion, anger, serenity, fear, love, or aggression could be cleanly divided into opposing halves. They were simply parts of being alive. During these early years, Mune became close with Impetus. The two trained and worked to strengthen themselves alongside one another, developing a friendship built upon mutual trust. Impetus often found in Mune someone willing to listen without judgment, and Mune became one of the people in whom she could confide.&lt;br /&gt;
&lt;br /&gt;
Mune continued to develop their abilities while trying to determine where they belonged in the much larger world they had entered. Farsight remained both their greatest gift and a private burden. The lessons of the monastery remained deeply ingrained, and despite having once shared their visions with Asahi, Mune remained reluctant to place their weight upon others. Before long, their path would lead back to Seraph. And to Asahi.&lt;br /&gt;
&lt;br /&gt;
|-|Adulthood 1=&lt;br /&gt;
&lt;br /&gt;
{{Quote| The woods are lovely, dark and deep. But I have promises to keep and miles to go before I sleep. | Robert Frost}}&lt;br /&gt;
&lt;br /&gt;
==Return to Seraph==&lt;br /&gt;
Mune&#039;s return to Seraph brought them back into contact with their first love, but the reunion would ultimately become one of the most painful experiences of their life. Events surrounding Asahi revealed a threat specifically designed around Mune. A virus had been engineered to target their unusual genetics and was transmitted to Mune through contact with Asahi. Worse still was Asahi&#039;s own condition.&lt;br /&gt;
&lt;br /&gt;
There was no saving him. When Asahi asked Mune to end his suffering, Mune ultimately honoured his request. Even years later, Mune considers it the most painful thing they have ever done. The experience profoundly influenced Mune&#039;s relationship with lethal force. They do not believe killing is inherently corrupting, nor do they divide such actions neatly between Light and Dark. Instead, Mune carries a much simpler conviction: if another reasonable option exists, take it.&lt;br /&gt;
&lt;br /&gt;
Asahi&#039;s collar remained with Mune afterward. What had once represented a promise became something quieter, the memory of someone Mune had loved and would continue to love even as life carried them forward. The virus, however, remained.&lt;br /&gt;
&lt;br /&gt;
==Elincia Rei &amp;amp; Caleb Wild&#039;en==&lt;br /&gt;
&lt;br /&gt;
{{Quote| Love is pure and true; love knows no gender. | Tori Spelling}}&lt;br /&gt;
&lt;br /&gt;
[[File:Mune-and-Caleb(s).png|left|600px|Mune &amp;amp; Caleb]]&lt;br /&gt;
Mune&#039;s deteriorating condition eventually brought them to Elincia Rei, a scientist associated with Scholae Palatinae whose expertise offered the possibility of treatment. It was during Mune&#039;s treatment and recovery that Caleb Wild&#039;en entered their life. Caleb was assigned to protect Mune and initially approached the responsibility with the detached professionalism expected of a covert operative. The imposing Togorian was disciplined, blunt, reserved, and accustomed to keeping others at a comfortable distance.&lt;br /&gt;
&lt;br /&gt;
Mune did not appear particularly interested in maintaining that distance. Beneath Caleb&#039;s intimidating exterior, Mune recognized something familiar: another person who had spent much of their life trying to become what others expected of them. Mune had no interest in Caleb&#039;s reputation or the persona surrounding it. They simply wanted to know him. Caleb, in turn, became something Mune had rarely possessed. Stability.&lt;br /&gt;
&lt;br /&gt;
Their relationship gradually moved beyond protector and charge. Trust became friendship, friendship became affection, and affection eventually became love. Where Asahi had once been the person with whom Mune could share the parts of themself others discouraged, Caleb became the person beside whom Mune could simply exist without explanation. Mune would never stop loving Asahi. Caleb never asked them to.&lt;br /&gt;
&lt;br /&gt;
==Following the Force==&lt;br /&gt;
&lt;br /&gt;
Mune remained within Scholae Palatinae for a time, building a life alongside Caleb while continuing to develop their abilities and understanding of the Force. Eventually, Farsight began pulling Mune elsewhere. There was somewhere they needed to be. Mune could not necessarily explain where that conviction would lead or precisely what waited at the other end. They simply knew that remaining where they were felt wrong.&lt;br /&gt;
&lt;br /&gt;
Caleb trusted them. So when Mune left, Caleb went with them.&lt;br /&gt;
&lt;br /&gt;
For Mune, the decision was not a rejection of everything that had come before. It was simply another step forward, guided by the same Force they had learned to listen to as a child. That path eventually brought them to Clan Arcona.&lt;br /&gt;
&lt;br /&gt;
==Family==&lt;br /&gt;
&lt;br /&gt;
Arcona gave Mune something they had spent much of their life slowly assembling around themself: family chosen as much as inherited. That family became considerably more complicated when Aimi asked Mune to take responsibility for their much younger brother, Carr. Mune&#039;s initial response was somewhere between confusion and annoyance. Carr was brilliant, inquisitive, sarcastic, frequently undisciplined, and possessed an extraordinary ability to involve himself with technology he had probably been specifically instructed to leave alone. Mune nevertheless took the responsibility seriously, and Carr became part of the life Mune and Caleb had built together.&lt;br /&gt;
&lt;br /&gt;
Their relationship changed as Carr grew. Mune initially regarded Carr as someone to protect. Over time, however, Carr demonstrated the same fierce loyalty Mune valued so deeply in others. Beneath their considerable differences—particularly Carr&#039;s insistence upon treating the Force as a system that could eventually be explained without resorting to mysticism—the brothers shared a deep concern for the people around them.&lt;br /&gt;
&lt;br /&gt;
Carr would eventually become considerably more than Mune&#039;s responsibility. He became someone Mune trusted beside them.&lt;br /&gt;
&lt;br /&gt;
|-|Adulthood 2=&lt;br /&gt;
&lt;br /&gt;
==The Voidbreaker II==&lt;br /&gt;
&lt;br /&gt;
Within Arcona, Mune found another home aboard the Voidbreaker II. The ship brought together an eclectic collection of people who became friends, confidantes, and eventually another extension of Mune&#039;s growing family. Among them was Zig Kaliska, whom Mune came to trust deeply. Her judgment and willingness to challenge those around her made her an invaluable friend and someone whose counsel Mune came to value greatly.&lt;br /&gt;
&lt;br /&gt;
Ro&#039;ki Tel similarly found his way into the extended Cinteroph family through his friendship with Carr. His considerably more easygoing nature—and seemingly inexhaustible supply of terrible jokes—proved particularly effective at amusing Mune. Mune also developed a close friendship with Eleceos, whose own powerful Farsight and empathic abilities gave the pair an unusual understanding of one another.&lt;br /&gt;
&lt;br /&gt;
For someone who had once been encouraged to keep their visions private, the Voidbreaker II gradually became a place where Mune learned to do the opposite. They began speaking openly about what they saw, trusting those around them to help interpret possibilities that Mune had once believed they needed to carry alone. A burden shared, they discovered, was considerably easier to carry. In time, Mune was asked to take command of the Voidbreaker II. They accepted. Mune never regarded command as evidence that their judgment was inherently more valuable than anyone else&#039;s. They instead developed a collaborative style of leadership, actively seeking the perspectives of their crew and placing particular trust in Zig, who became their Executive Officer. When challenged, Mune would rather understand why someone disagreed than silence them.&lt;br /&gt;
&lt;br /&gt;
To Mune, authority exists to carry responsibility, not confer superiority. The Captain may ultimately have to make the decision, but that also means accepting responsibility for whatever follows. The Voidbreaker II became more than Mune&#039;s command. It became home.&lt;br /&gt;
&lt;br /&gt;
==Taken==&lt;br /&gt;
&lt;br /&gt;
That home was disrupted when Seito returned to Mune&#039;s life. Mune had long regarded their brother with more pity than hatred. Both had suffered beneath Eien, and Mune understood that circumstances had shaped Seito just as surely as they had shaped them. Where Mune had found people and places that allowed them to heal and grow, Seito had followed a very different path. Whatever hope Mune might once have held for their brother did not prevent Seito from becoming a threat. Mune was kidnapped.&lt;br /&gt;
&lt;br /&gt;
During their captivity, Mune lost their memories. Names disappeared. Relationships disappeared. Education, experience, philosophy, and much of the context through which Mune understood the world disappeared with them. What remained was something far more fundamental. Instinct.&lt;br /&gt;
&lt;br /&gt;
The part of Mune they had once regarded as feral came to dominate their behaviour. It was not another personality, nor something inherently malicious. It was the intensely instinctual survivor that had always existed alongside Mune&#039;s intellectual nature, now operating without the memories and learned experience that normally tempered and contextualized it. Mune became increasingly dependent upon scent, body language, immediate experience, and the powerful canid senses they had previously relied upon far less consciously. They knew they were in danger. They knew Seito was responsible. They did not know who Seito was.&lt;br /&gt;
&lt;br /&gt;
==The Rescue==&lt;br /&gt;
&lt;br /&gt;
Carr refused to abandon his brother. With Mune gone, Carr reached out to Arcona and helped gather those willing to bring the Captain home. For Caleb, it was another painful failure to protect the person he loved. For Carr, it became a moment when waiting for someone older or more experienced to solve the problem was no longer an option. They went after Mune. When the rescuers finally reached them, Mune could not remember Carr or Caleb. But memory and recognition proved to be different things. Scent told Mune something their mind could not. Caleb was familiar. Safe. Carr was familiar too. Important.&lt;br /&gt;
&lt;br /&gt;
Mune could not have explained the relationships between them, but the instinctual part of them did not require an explanation. These were people who mattered. People who belonged within the small circle Mune&#039;s instincts recognized as their own. Seito threatened them. Mune did not remember that Seito was their brother. They did not remember that he had also been a victim of Eien, nor that the person Mune had once been pitied him and might have sought some means of saving him. The Mune standing there knew only what was immediately apparent. Seito was the threat. Carr and the others were theirs to protect.&lt;br /&gt;
&lt;br /&gt;
The feral Mune acted. Seito was killed during the rescue. Only later would Mune understand what they had done.&lt;br /&gt;
&lt;br /&gt;
==Homecoming==&lt;br /&gt;
&lt;br /&gt;
Returning to the Voidbreaker II did not immediately restore the person its crew remembered. Mune remained without much of their past, navigating familiar surroundings through sensations and instincts they could not yet explain. Caleb became particularly important during this period. Even without remembering their marriage, Mune instinctively associated the Togorian with safety. The relationship was not effortless. Moments of tension or stress could cause Mune to recoil even from Caleb&#039;s touch. At other times, that same touch and familiar scent provided precisely the reassurance they needed.&lt;br /&gt;
&lt;br /&gt;
Carr similarly occupied a place Mune understood before they remembered why. The younger brother Mune had once considered someone to protect had helped bring them home. As their relationship was rebuilt and memories began returning, Mune gradually came to recognize something their instinctual side had already begun to understand. Carr was no longer a child standing behind them. He was capable of standing beside them.&lt;br /&gt;
&lt;br /&gt;
|-|Adulthood 3=&lt;br /&gt;
&lt;br /&gt;
==Becoming Whole==&lt;br /&gt;
&lt;br /&gt;
Mune&#039;s memories returned gradually. Some surfaced unexpectedly, triggered by familiar people, places, scents, sensations, or experiences. Others were drawn out through deliberate work with Eleceos. As one of Mune&#039;s close friends, Eleceos combined powerful Farsight with an unusual empathic ability expressed through physical touch, allowing him to help Mune navigate returning memories and the emotions attached to them. The process eventually restored the knowledge of Seito. With it came the realization that Mune had killed their own brother. Mune mourned what had happened and the possibility that had died with him. Seito had been another victim of Eien, and the Mune who remembered him could not help wondering whether there might once have been some way to save him.&lt;br /&gt;
&lt;br /&gt;
Mune also understood something important. The person who killed Seito had not possessed that knowledge. Memoryless Mune had seen someone threatening their life and the lives of people their instincts recognized as important and had acted to protect them. There had been no philosophical judgment, old resentment, or conscious decision to condemn a brother. There had only been instinct. And Mune no longer rejected that instinct as something separate from themself.&lt;br /&gt;
&lt;br /&gt;
As their memories returned, the intellectual Mune returned with them—but the feral Mune did not disappear. Instead, the two increasingly became indistinguishable. Instinct gained context. Intellect learned to trust instinct. The analytical scholar and the territorial predator were not competing identities. They were different expressions of the same person, and the experience of living without their memories had forced Mune to understand a part of themself they had once tried primarily to control. That integration remains visible in ordinary life. Mune unconsciously scents the air, reacts readily to unfamiliar sounds, finds comfort in familiar scents and physical contact, and tends to roam when they need to think. Stress makes those behaviours more pronounced, but they no longer represent a loss of control. Through the Force, Mune has even learned to give that instinctual nature physical expression by transforming into a white-furred Cythraul. The form is not the release of some creature hidden within them, but another shape in which Mune is comfortable being themself.&lt;br /&gt;
&lt;br /&gt;
==Captain Once More==&lt;br /&gt;
&lt;br /&gt;
Recovery also meant returning to a responsibility Mune had held before Seito took their memories: command of the Voidbreaker II. Mune returned to the Captain&#039;s chair changed by the experience, but no less committed to the principles by which they had led before it. If anything, relying so completely upon others during their recovery reinforced their belief that leadership was never supposed to mean standing above those around them. Zig remained a trusted friend and invaluable Executive Officer. Carr was no longer merely a younger brother Mune felt obligated to protect. Caleb remained their rock, but Mune understood more clearly than ever that protection between them flowed in both directions. Eleceos had helped guide Mune through one of the most difficult periods of their life. Mune had needed all of them. There was no shame in that.&lt;br /&gt;
&lt;br /&gt;
Recognition as an Arconae carries similar meaning. Mune values the title because it represents the trust and recognition of their fellow Arconae, but firmly rejects any suggestion that it places them above another member of the Clan. The title of Oracle carries considerably less weight in Mune&#039;s mind. Their exceptional Farsight has followed them since childhood; giving it another title changes little. As far as Mune is concerned, they are still simply the Captain of the Voidbreaker II.&lt;br /&gt;
&lt;br /&gt;
|-|Present Day=&lt;br /&gt;
&lt;br /&gt;
==Present Day== &lt;br /&gt;
&lt;br /&gt;
At twenty-eight, Mune has stopped trying to resolve themself into something simpler.&lt;br /&gt;
&lt;br /&gt;
They remain deeply spiritual without adhering to a conventional division between Light and Dark. They are intellectual and instinctual, compassionate but capable of violence, optimistic enough to believe almost anyone can change, and experienced enough to know that belief will sometimes hurt them. Mune remains prone to withdrawing into endless possibilities when something goes wrong, wondering what they might have done differently. They hyperfixate upon visions and research, keep several projects underway simultaneously, and frequently wander the ship simply because movement helps organize their thoughts.&lt;br /&gt;
&lt;br /&gt;
They are also considerably warmer than their history might suggest. Mune reads voraciously, delights in acquiring knowledge, enjoys terrible jokes and worse puns, and is openly affectionate with those close to them while remaining mindful of their boundaries. Around Caleb, that affection becomes considerably less restrained. Physical closeness remains one of Mune&#039;s strongest sources of comfort, and after everything they have experienced, there are few places they feel safer than wrapped in their husband&#039;s arms.&lt;br /&gt;
&lt;br /&gt;
Their family has grown around them. Caleb is their rock. Carr is no longer the child Mune must stand in front of, but a brother capable of standing beside them. Zig and Eleceos are trusted friends. Ro&#039;ki and others have become part of an increasingly sprawling extended family. The Voidbreaker II is home.&lt;br /&gt;
&lt;br /&gt;
Mune knows there will be other losses, other dangers, other visions, and other decisions they will wish they could make differently. Farsight has taught them better than most that the future is rarely simple. For once, Mune does not need it to be. Surrounded by people they trust and who trust them in return, they are content to continue forward and discover where the adventure takes them next.&lt;br /&gt;
&lt;br /&gt;
Asked to explain who they are beneath the titles, histories, contradictions, and expectations accumulated throughout their life, Mune&#039;s answer is considerably simpler.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;I am me.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Profile ==&lt;br /&gt;
{{Quote| The hidden harmony is better than the obvious. | Heraclitus}}&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Physical Profile=&lt;br /&gt;
 [[File:Djbmuneref.png|thumb||left|400px|Mune Cinteroph, Shistavanen, Age 27]]&lt;br /&gt;
Mune stands slightly below average height for an adult Shistavanen, at 5&#039;7&amp;quot; (170cm). They are lithely built with subtle curves, nearing feminine. They are well-toned, with a build trained for agility and finesse rather than power, honed through a strict regimen of swimming and running. Topping their head are expressive and largish canid ears reminiscent of a fox, each with simple helix piercings. Their fur between their ears is left shaggy and rather tussled, at times pinned back to keep it out of their eyes. Around their throat is a steel collar kept locked by a simple locking screw, giving it the appearance of a perfect circle; they never remove it. &lt;br /&gt;
&lt;br /&gt;
Vivid, ruby eyes look out from a fluffy face, each pupil vulpine in shape and bright with intelligence. Their face is dominated by a slender muzzle lined with pointed teeth. Their body is thickly furred from the top of their ears to their toes. Their pristine white fur is luxurious and well-kept. An especially thick ruff of fur covers the scruff and throat. Their tail is meticulously groomed and easily gives a flamboyant flip with the casualness of someone at ease with their stature. Upon fingers and toes are slightly curved black claws intended for ripping and tearing into prey.&lt;br /&gt;
&lt;br /&gt;
Mune speaks with an aristocratic accent, softened by an exotic lilt, telltale of a blend of two distinct accents resulting in slight lengthening of the vowels. They speak in a warm tenor at the higher end of the vocal range. Their tone deepens only slightly when speaking in Shistavanen and loses any trace of their usual accent, as is also the case when they speak Togorian.&lt;br /&gt;
&lt;br /&gt;
|-|Personality Profile=&lt;br /&gt;
&lt;br /&gt;
Mune Cinteroph is warm, curious, and deeply perceptive, pairing a sharp intellect with an equally sharp tongue. Gregarious and emotionally intelligent, they enjoy conversation, learning, sarcasm, and an unfortunate number of terrible jokes. Mune is quietly confident in their intelligence but readily admits mistakes and revises their understanding when presented with new information. Their mind is rarely idle, often juggling several projects at once or becoming intensely focused on research and particularly troublesome visions.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Compassion and loyalty strongly guide Mune&#039;s behaviour. They prefer to understand rather than judge and will often encourage others to talk through what they are feeling. Mune believes most people are fundamentally decent and capable of change, sometimes extending that faith longer than circumstances warrant. Their family and chosen &amp;quot;pack&amp;quot; are especially important to them, and while Mune generally responds proportionately when personally threatened, their restraint becomes considerably less reliable when someone they love is endangered. Despite their otherwise considerable resolve, Mune suffers from claustrophobia and can become increasingly distressed when confined or physically restrained.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Logic and instinct exist comfortably alongside one another in Mune. Once wary of their more feral nature, they now accept it as readily as their intellectual side. Scenting the air, reacting instinctively to sounds, expressive ears and tail, and increasingly territorial behaviour under stress are all commonplace. Even their Cythraul form is regarded not as another identity, but simply another expression of themself. Mune remains deeply spiritual and believes strongly in the Living Force, though they reject a strict distinction between Light and Dark. They similarly place little importance on rank or authority, preferring collaboration and regarding leadership as a responsibility rather than a privilege. Despite their many titles and the contradictions others may see in them, Mune has little interest in defining themself through any one label. When asked who they are, their answer is characteristically simple: &#039;&#039;&#039;&amp;quot;I am me.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-|Combat Profile=&lt;br /&gt;
&lt;br /&gt;
Mune is an agile and highly mobile combatant who favours awareness, finesse, and adaptability over brute strength. Their fighting style keeps them constantly moving, weaving through an opponent&#039;s reach and relying upon considerable Athletics and Stamina to maintain the pace. With a lightsaber, Mune primarily employs &#039;&#039;&#039;Shien&#039;&#039;&#039;, supplemented by the acrobatics of &#039;&#039;&#039;Ataru&#039;&#039;&#039;, while Shadow Step and K&#039;thri provide additional close-quarters options. Their lack of physical strength remains a notable weakness; if caught or successfully cornered, Mune can be overpowered by considerably stronger opponents.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
What makes Mune particularly dangerous is their command of the Force. Mastery of &#039;&#039;&#039;Farsight&#039;&#039;&#039;, coupled with &#039;&#039;&#039;Clairvoyance III&#039;&#039;&#039;, allows them to perceive branching possibilities even in the midst of combat with little conscious effort. Rather than possessing perfect knowledge of what an opponent will do, Mune fights with an uncanny awareness of what might happen next, allowing instinct and intellect to rapidly select between possible responses. Precognition further supplements this awareness, making Mune exceptionally difficult to surprise.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Mune possesses an unusually broad defensive and support repertoire. Their powerful &#039;&#039;&#039;Barrier&#039;&#039;&#039; can protect both themself and others, while &#039;&#039;&#039;Healing&#039;&#039;&#039; combined with Accelerated Healing II makes injury less immediately debilitating. Battle Meditation and Force Meld further emphasize Mune&#039;s ability to fight as part of a group rather than solely as an individual. Most importantly, &#039;&#039;&#039;Channel III&#039;&#039;&#039; allows Mune to draw directly upon the Living Force to rapidly replenish exhausted Force reserves, enabling them to sustain extensive Force use through a prolonged engagement.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When greater aggression is required, Mune can employ Telekinesis and powerful Pyrokinesis or abandon conventional weaponry entirely through their mastery of &#039;&#039;&#039;Transformation&#039;&#039;&#039;, assuming the form of a large white Cythraul. The latter favours Mune&#039;s instinctual nature, heightened mobility, natural weapons, and predatory senses without sacrificing their intelligence or Force abilities. Mune rarely seeks lethal confrontation and prefers to avoid unnecessary danger. When cornered or when their family and crew are threatened, however, that restraint can rapidly give way to a much more ferocious response. Even then, Mune&#039;s greatest weapon is rarely claws, lightsaber, or flame—it is the unsettling possibility that &#039;&#039;&#039;they have already seen several ways the fight could end.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-|Speech=&lt;br /&gt;
wip&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Possessions of Note==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;| &#039;&#039;&#039;Possessions of Note&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Etymology&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Kurn’mun&#039;&#039;&#039; &#039;&#039;Moonward&#039;&#039;&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/items/85399-elder-lightsaber Elder Lightsaber]&lt;br /&gt;
| &#039;&#039;&#039;Kurn&#039;&#039;&#039;, to turn toward, face. &#039;&#039;&#039;Mun&#039;&#039;&#039;, moon.&lt;br /&gt;
| Blue-bladed elder lightsaber. This is Mune&#039;s primary weapon and signifies their commitment to protecting those they love and cherish. The blue of the blade and Varpeline crystal matches the shade of Caleb&#039;s eyes, Mune&#039;s husband and a man of bravery and righteousness. The hilt can easily be held in a one-handed or two-handed grip.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &#039;&#039;&#039;Dusk’thar&#039;&#039;&#039; &#039;&#039;Twilight Fang&#039;&#039;&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://www.darkjedibrotherhood.com/items/82664-elder-lightsaber Elder Lightsaber] &lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &#039;&#039;&#039;Dusk&#039;&#039;&#039;, recognizable root word. &#039;&#039;&#039;Thar&#039;&#039;&#039;, fang.&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | A purple-bladed elder lightsaber focused through a purple Varpeline crystal. The crystal originally held by this weapon, gifted to Mune by Asahi, has been removed so the keepsake could never be lost and has since been replaced with one nearly identical. The lightsaber continues to be sentimental. Its hilt is designed for a one-handed grip. The purple signified a balance between the Light and Dark and is often associated with a willingness to explore unorthodox methods of understanding the Force.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wyr’kla&#039;&#039;&#039; &#039;&#039;Ghostclaw&#039;&#039;&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/items/113586-lightdagger Lightdager]&lt;br /&gt;
| &#039;&#039;&#039;Wyr&#039;&#039;&#039;, ghost, spirit, unseen. &#039;&#039;&#039;Kla&#039;&#039;&#039;, short for claw or strike.&lt;br /&gt;
| This lightdagger has an indigo blade focused through a Solari crystal. The hilt can be wielded with one hand. Its colour is often seen as a balance between blue and purple lightsaber blade colours. Mune believes there is no line, there is no Light, and there is no Dark and that they are the same. It is how that power is used that makes the Force-user.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &#039;&#039;&#039;Sarr’mun&#039;&#039;&#039; &#039;&#039;Mooncutter&#039;&#039;&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://www.darkjedibrotherhood.com/items/87810-force-imbued-blade Force-imbued Blade]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &#039;&#039;&#039;Sarr&#039;&#039;&#039;, to cleave, to cut in a clean arc. &#039;&#039;&#039;Mun&#039;&#039;&#039; short, raw form of moon.&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | This Force-imbued blade takes the shape of a katana and is a gift from their teacher. Mune returned to their homeworld, guided by their visions, only to continue upon their path; they had one more test to pass. At the monastery that began their training in the use of the Force, they earned this blade.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Varruk’nar&#039;&#039;&#039; &#039;&#039;Bloodhowl&#039;&#039;&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/items/90989-ichor-sword Ichor Sword]&lt;br /&gt;
| &#039;&#039;&#039;Varruk&#039;&#039;&#039;, howl, violent, full-bodied. &#039;&#039;&#039;Nar&#039;&#039;&#039;, blood, rage, or war-cry.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Significant Fictions/Character Canon/Roleplaying Sessions==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;| &#039;&#039;&#039;Fictions&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Title&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;70%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Summary&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Time Period&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [https://drive.google.com/file/d/1DF7IEIRX1-3FjwQdtEoOsN7wZY3YUoiY/view Blood and Dreams]&lt;br /&gt;
| Mune can learn no more from the Nayaman monastery or TRF, and so they must step out of those sanctums to begin life on their own. It is then that they are first exposed to the Brotherhood through one of its members. Though hesitant at first, Mune takes him up on his invitation, and their first step upon the path begins.&lt;br /&gt;
| ~27 ABY&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://drive.google.com/file/d/1tnVxBu9zGbE3cfOEHnWfd0nP9LiOWG0D/view Where the Demons Hide]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Mune returns to Seraph, chasing visions that lead them back to their home and a horrible discovery. They are forced to walk the paths of their childhood, to relive nightmares and traumas they never thought to be faced with ever again... but to save the one they love, they would be forced to face those demons.&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | ~32 ABY&lt;br /&gt;
|-&lt;br /&gt;
| [https://drive.google.com/file/d/1gml-WqlN6wzrJJp8nlk4Kwxu_lFXEDWN/view On Wounded Seraph’s Wings]&lt;br /&gt;
| Mune is found on the roof of Adoniram Tower, lost in their visions of the future to escape the immediate pain of Elincia&#039;s passing. Caleb comes to console them and ease their suffering in the embrace of his arms. Never will they forget their friend and the one responsible for their meeting.&lt;br /&gt;
| ~37 ABY&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;| &#039;&#039;&#039;Roleplaying Sessions&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Title&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;70%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Summary&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Time Period&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://discord.darkjedibrotherhood.com/rp-sessions/2z.html Mos Kenny]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Mune is dropped off at a cantina in Mos Kenny, Tatooine, by Caleb after they walked right into a pillar while too focused on reading a book while walking. The cantina so happened to be busy with patrons from all over the Brotherhood, including some old friends and new.&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | ~40 ABY&lt;br /&gt;
|-&lt;br /&gt;
| [https://discord.darkjedibrotherhood.com/rp-sessions/eel.html Of Wolves and Sheep]&lt;br /&gt;
| On their way to Seraph, they are intercepted and kidnapped by their sociopathic brother, Seito. It is up to their brother Carr, some close friends, and an old friend from Scholae to save them from the clutches of Seito&#039;s sadistic plans.&lt;br /&gt;
| ~41 ABY&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Materials==&lt;br /&gt;
&lt;br /&gt;
[https://www.darkjedibrotherhood.com/members/3607/character_sheet Character Sheet]&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona members]][[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Mune</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Mune_Cinteroph&amp;diff=202672</id>
		<title>Mune Cinteroph</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Mune_Cinteroph&amp;diff=202672"/>
		<updated>2026-08-17T04:49:37Z</updated>

		<summary type="html">&lt;p&gt;Mune: /* Profile */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|imp|rdb|exd|nor|featured}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Force Disciple&lt;br /&gt;
|image= [[File: MunePFP.png|250px]]&lt;br /&gt;
|firstname= Mune&lt;br /&gt;
|lastname= Cinteroph&lt;br /&gt;
|homeworld= [[Seraph]]&lt;br /&gt;
|birth= 16 ABY&lt;br /&gt;
|death=&lt;br /&gt;
|species= Shistavanen&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Pink &lt;br /&gt;
|eyes= Ruby&lt;br /&gt;
|height= 1m 70cm&lt;br /&gt;
|weight= 77.11kg&lt;br /&gt;
|cyber= &lt;br /&gt;
|mother=Aimi Cinteroph&lt;br /&gt;
|father=Eien Osada (deceased)&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=[[Caleb Wild&#039;en]]&lt;br /&gt;
|allies= &lt;br /&gt;
|enemies= *UCE Government&lt;br /&gt;
|saber= *Purple&lt;br /&gt;
*Blue&lt;br /&gt;
*Indigo&lt;br /&gt;
|form= *Shien&lt;br /&gt;
*Ataru&lt;br /&gt;
|weapons= *Kurn&#039;mun (Elder Lightsaber)&lt;br /&gt;
*Sarr&#039;mun (Force-Imbued Blade)&lt;br /&gt;
*Varruk&#039;nar (Ichor Sword)&lt;br /&gt;
*Wyr&#039;kla (Lightdagger)&lt;br /&gt;
*Dusk&#039;thar (Elder Lightsaber)&lt;br /&gt;
|fightingstyle= *Shadow Step&lt;br /&gt;
*K&#039;thri&lt;br /&gt;
|profession= *Oracle&lt;br /&gt;
*Director of Imperial Scholae Intelligence (formerly)&lt;br /&gt;
*Voidbreaker II Intelligence Officer (formerly)&lt;br /&gt;
*Voidbreaker II Captain&lt;br /&gt;
*Envoy Corps&lt;br /&gt;
|position= *Praetor to the Master at Arms&lt;br /&gt;
|era=*[[Imperial era]]&lt;br /&gt;
*[[Rise of the Brotherhood era]]&lt;br /&gt;
*[[Exodus era]]&lt;br /&gt;
*[[New Order era]]&lt;br /&gt;
|affiliation=*[[Clan Arcona]]&lt;br /&gt;
*[[House Qel-Droma]]&lt;br /&gt;
*[[Voidbreaker]] II&lt;br /&gt;
*[[Envoy Corps]]&lt;br /&gt;
|ship=&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier: 3607|3607]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote| Flowers grow out of dark moments. | Corita Kent}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mune Cinteroph&#039;&#039;&#039; has long been part of the Imperial Clan, his disappearance for a handful of years notwithstanding; he has distinguished himself well since his return to the ranks of his fellow Palatinaeans. Born on [[Seraph]] in the [[Caperion System]], he is a scholar, calculating thinker and talented swordsman. Before his disappearance, he was a leader within [[Scholae Palatinae]] for [[House Acclivis Draco]]. He took only two apprentices in his time, &#039;&#039;&#039;Impetus M&#039;Nar&#039;&#039;&#039; and [[Braecen Kaeth]]. The reasons for his disappearance remain his own, though it is rumoured that the Doctor and Empress, [[Elincia Rei]] is aware. He has since left his clan of many years to join [[Arcona]].&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Childhood=&lt;br /&gt;
&lt;br /&gt;
{{Quote| Waiting is painful. Forgetting is painful. But not knowing which to do is the worst kind of suffering.| Paulo Coelho}}&lt;br /&gt;
&lt;br /&gt;
[[File:Excursiongraphics1.png|thumb|left|Force-sensitive canid native to Seraph.]]&lt;br /&gt;
Mune Cinteroph&#039;s earliest years were spent on Seraph beneath the shadow of his father, Eien Osada. Even before Mune&#039;s birth, Eien had taken an invasive interest in what his child might become, altering Mune&#039;s developing genetics with material derived from a Force-sensitive species native to the planet. Whether those alterations contributed to Mune&#039;s unusually powerful connection to the Force or the deeply instinctual side of their nature would remain impossible to say with certainty. Life under Eien was difficult and often unsafe. Mune learned young to be observant, cautious, and fiercely protective of themself and those they cared about. Their mother, Aimi, remained someone Mune loved deeply, while their brother Seito was another child caught within circumstances neither of them had chosen.&lt;br /&gt;
&lt;br /&gt;
Eventually, Mune escaped and found refuge within a monastery on Seraph. For perhaps the first time in their young life, they were genuinely safe. The change suited them. Naturally inquisitive, Mune delighted in an environment where learning and study were actively encouraged. The monks introduced them to a more spiritual understanding of the Force, particularly the Living Force that surrounded and connected all things. Mune&#039;s already remarkable gift for Farsight flourished under their instruction, though the monks discouraged the young Shistavanen from openly discussing the visions they experienced.&lt;br /&gt;
&lt;br /&gt;
The monastery became more than a refuge. It was Mune&#039;s first experience with a home where knowledge was encouraged and where they were given the space to discover who they might become. It was during these years that Mune met Asahi. The two were young, but Asahi became someone with whom Mune could be remarkably open. He listened to Mune&#039;s thoughts, questions, and, importantly, the visions they had been taught to keep largely to themself. Their friendship deepened into Mune&#039;s first experience with love and left an impression that would remain long after their paths separated.&lt;br /&gt;
&lt;br /&gt;
|-|Adolescence=&lt;br /&gt;
[[File:Csp-logo.png|thumb|right|150px|CSP Emblem]]&lt;br /&gt;
The safety Mune found at the monastery did not last indefinitely. Eien eventually came for them, arriving with a cadre of men intent upon taking Mune back. Faced with the prospect of once again falling under their father&#039;s control, Mune defended themself. Eien was killed in the confrontation. Mune would carry complicated feelings about their father&#039;s death into adulthood. They eventually made peace with the instinctual part of themself that acted in self-preservation and does not regret refusing to be taken. What remains is regret for what never had the opportunity to happen—that Eien never chose differently, and that circumstances never allowed Mune to discover whether understanding or even forgiveness might someday have been possible.&lt;br /&gt;
&lt;br /&gt;
Mune left the monastery soon afterward.&lt;br /&gt;
&lt;br /&gt;
The monks had given them safety, knowledge, and the foundations of a spiritual relationship with the Living Force that would remain throughout their life. Mune did not leave because they rejected those teachings or the people who had sheltered them. Rather, the time had come to discover what existed beyond the monastery&#039;s walls.&lt;br /&gt;
&lt;br /&gt;
That search eventually brought them to the Brotherhood. Mune entered its ranks without ever comfortably fitting the philosophical labels others might have preferred. Their spirituality remained heavily influenced by the Living Force. Still, Mune found little reason to believe that compassion, anger, serenity, fear, love, or aggression could be cleanly divided into opposing halves. They were simply parts of being alive. During these early years, Mune became close with Impetus. The two trained and worked to strengthen themselves alongside one another, developing a friendship built upon mutual trust. Impetus often found in Mune someone willing to listen without judgment, and Mune became one of the people in whom she could confide.&lt;br /&gt;
&lt;br /&gt;
Mune continued to develop their abilities while trying to determine where they belonged in the much larger world they had entered. Farsight remained both their greatest gift and a private burden. The lessons of the monastery remained deeply ingrained, and despite having once shared their visions with Asahi, Mune remained reluctant to place their weight upon others. Before long, their path would lead back to Seraph. And to Asahi.&lt;br /&gt;
&lt;br /&gt;
|-|Adulthood 1=&lt;br /&gt;
&lt;br /&gt;
{{Quote| The woods are lovely, dark and deep. But I have promises to keep and miles to go before I sleep. | Robert Frost}}&lt;br /&gt;
&lt;br /&gt;
==Return to Seraph==&lt;br /&gt;
Mune&#039;s return to Seraph brought them back into contact with their first love, but the reunion would ultimately become one of the most painful experiences of their life. Events surrounding Asahi revealed a threat specifically designed around Mune. A virus had been engineered to target their unusual genetics and was transmitted to Mune through contact with Asahi. Worse still was Asahi&#039;s own condition.&lt;br /&gt;
&lt;br /&gt;
There was no saving him. When Asahi asked Mune to end his suffering, Mune ultimately honoured his request. Even years later, Mune considers it the most painful thing they have ever done. The experience profoundly influenced Mune&#039;s relationship with lethal force. They do not believe killing is inherently corrupting, nor do they divide such actions neatly between Light and Dark. Instead, Mune carries a much simpler conviction: if another reasonable option exists, take it.&lt;br /&gt;
&lt;br /&gt;
Asahi&#039;s collar remained with Mune afterward. What had once represented a promise became something quieter, the memory of someone Mune had loved and would continue to love even as life carried them forward. The virus, however, remained.&lt;br /&gt;
&lt;br /&gt;
==Elincia Rei &amp;amp; Caleb Wild&#039;en==&lt;br /&gt;
&lt;br /&gt;
{{Quote| Love is pure and true; love knows no gender. | Tori Spelling}}&lt;br /&gt;
&lt;br /&gt;
[[File:Mune-and-Caleb(s).png|left|600px|Mune &amp;amp; Caleb]]&lt;br /&gt;
Mune&#039;s deteriorating condition eventually brought them to Elincia Rei, a scientist associated with Scholae Palatinae whose expertise offered the possibility of treatment. It was during Mune&#039;s treatment and recovery that Caleb Wild&#039;en entered their life. Caleb was assigned to protect Mune and initially approached the responsibility with the detached professionalism expected of a covert operative. The imposing Togorian was disciplined, blunt, reserved, and accustomed to keeping others at a comfortable distance.&lt;br /&gt;
&lt;br /&gt;
Mune did not appear particularly interested in maintaining that distance. Beneath Caleb&#039;s intimidating exterior, Mune recognized something familiar: another person who had spent much of their life trying to become what others expected of them. Mune had no interest in Caleb&#039;s reputation or the persona surrounding it. They simply wanted to know him. Caleb, in turn, became something Mune had rarely possessed. Stability.&lt;br /&gt;
&lt;br /&gt;
Their relationship gradually moved beyond protector and charge. Trust became friendship, friendship became affection, and affection eventually became love. Where Asahi had once been the person with whom Mune could share the parts of themself others discouraged, Caleb became the person beside whom Mune could simply exist without explanation. Mune would never stop loving Asahi. Caleb never asked them to.&lt;br /&gt;
&lt;br /&gt;
==Following the Force==&lt;br /&gt;
&lt;br /&gt;
Mune remained within Scholae Palatinae for a time, building a life alongside Caleb while continuing to develop their abilities and understanding of the Force. Eventually, Farsight began pulling Mune elsewhere. There was somewhere they needed to be. Mune could not necessarily explain where that conviction would lead or precisely what waited at the other end. They simply knew that remaining where they were felt wrong.&lt;br /&gt;
&lt;br /&gt;
Caleb trusted them. So when Mune left, Caleb went with them.&lt;br /&gt;
&lt;br /&gt;
For Mune, the decision was not a rejection of everything that had come before. It was simply another step forward, guided by the same Force they had learned to listen to as a child. That path eventually brought them to Clan Arcona.&lt;br /&gt;
&lt;br /&gt;
==Family==&lt;br /&gt;
&lt;br /&gt;
Arcona gave Mune something they had spent much of their life slowly assembling around themself: family chosen as much as inherited. That family became considerably more complicated when Aimi asked Mune to take responsibility for their much younger brother, Carr. Mune&#039;s initial response was somewhere between confusion and annoyance. Carr was brilliant, inquisitive, sarcastic, frequently undisciplined, and possessed an extraordinary ability to involve himself with technology he had probably been specifically instructed to leave alone. Mune nevertheless took the responsibility seriously, and Carr became part of the life Mune and Caleb had built together.&lt;br /&gt;
&lt;br /&gt;
Their relationship changed as Carr grew. Mune initially regarded Carr as someone to protect. Over time, however, Carr demonstrated the same fierce loyalty Mune valued so deeply in others. Beneath their considerable differences—particularly Carr&#039;s insistence upon treating the Force as a system that could eventually be explained without resorting to mysticism—the brothers shared a deep concern for the people around them.&lt;br /&gt;
&lt;br /&gt;
Carr would eventually become considerably more than Mune&#039;s responsibility. He became someone Mune trusted beside them.&lt;br /&gt;
&lt;br /&gt;
|-|Adulthood 2=&lt;br /&gt;
&lt;br /&gt;
==The Voidbreaker II==&lt;br /&gt;
&lt;br /&gt;
Within Arcona, Mune found another home aboard the Voidbreaker II. The ship brought together an eclectic collection of people who became friends, confidantes, and eventually another extension of Mune&#039;s growing family. Among them was Zig Kaliska, whom Mune came to trust deeply. Her judgment and willingness to challenge those around her made her an invaluable friend and someone whose counsel Mune came to value greatly.&lt;br /&gt;
&lt;br /&gt;
Ro&#039;ki Tel similarly found his way into the extended Cinteroph family through his friendship with Carr. His considerably more easygoing nature—and seemingly inexhaustible supply of terrible jokes—proved particularly effective at amusing Mune. Mune also developed a close friendship with Eleceos, whose own powerful Farsight and empathic abilities gave the pair an unusual understanding of one another.&lt;br /&gt;
&lt;br /&gt;
For someone who had once been encouraged to keep their visions private, the Voidbreaker II gradually became a place where Mune learned to do the opposite. They began speaking openly about what they saw, trusting those around them to help interpret possibilities that Mune had once believed they needed to carry alone. A burden shared, they discovered, was considerably easier to carry. In time, Mune was asked to take command of the Voidbreaker II. They accepted. Mune never regarded command as evidence that their judgment was inherently more valuable than anyone else&#039;s. They instead developed a collaborative style of leadership, actively seeking the perspectives of their crew and placing particular trust in Zig, who became their Executive Officer. When challenged, Mune would rather understand why someone disagreed than silence them.&lt;br /&gt;
&lt;br /&gt;
To Mune, authority exists to carry responsibility, not confer superiority. The Captain may ultimately have to make the decision, but that also means accepting responsibility for whatever follows. The Voidbreaker II became more than Mune&#039;s command. It became home.&lt;br /&gt;
&lt;br /&gt;
==Taken==&lt;br /&gt;
&lt;br /&gt;
That home was disrupted when Seito returned to Mune&#039;s life. Mune had long regarded their brother with more pity than hatred. Both had suffered beneath Eien, and Mune understood that circumstances had shaped Seito just as surely as they had shaped them. Where Mune had found people and places that allowed them to heal and grow, Seito had followed a very different path. Whatever hope Mune might once have held for their brother did not prevent Seito from becoming a threat. Mune was kidnapped.&lt;br /&gt;
&lt;br /&gt;
During their captivity, Mune lost their memories. Names disappeared. Relationships disappeared. Education, experience, philosophy, and much of the context through which Mune understood the world disappeared with them. What remained was something far more fundamental. Instinct.&lt;br /&gt;
&lt;br /&gt;
The part of Mune they had once regarded as feral came to dominate their behaviour. It was not another personality, nor something inherently malicious. It was the intensely instinctual survivor that had always existed alongside Mune&#039;s intellectual nature, now operating without the memories and learned experience that normally tempered and contextualized it. Mune became increasingly dependent upon scent, body language, immediate experience, and the powerful canid senses they had previously relied upon far less consciously. They knew they were in danger. They knew Seito was responsible. They did not know who Seito was.&lt;br /&gt;
&lt;br /&gt;
==The Rescue==&lt;br /&gt;
&lt;br /&gt;
Carr refused to abandon his brother. With Mune gone, Carr reached out to Arcona and helped gather those willing to bring the Captain home. For Caleb, it was another painful failure to protect the person he loved. For Carr, it became a moment when waiting for someone older or more experienced to solve the problem was no longer an option. They went after Mune. When the rescuers finally reached them, Mune could not remember Carr or Caleb. But memory and recognition proved to be different things. Scent told Mune something their mind could not. Caleb was familiar. Safe. Carr was familiar too. Important.&lt;br /&gt;
&lt;br /&gt;
Mune could not have explained the relationships between them, but the instinctual part of them did not require an explanation. These were people who mattered. People who belonged within the small circle Mune&#039;s instincts recognized as their own. Seito threatened them. Mune did not remember that Seito was their brother. They did not remember that he had also been a victim of Eien, nor that the person Mune had once been pitied him and might have sought some means of saving him. The Mune standing there knew only what was immediately apparent. Seito was the threat. Carr and the others were theirs to protect.&lt;br /&gt;
&lt;br /&gt;
The feral Mune acted. Seito was killed during the rescue. Only later would Mune understand what they had done.&lt;br /&gt;
&lt;br /&gt;
==Homecoming==&lt;br /&gt;
&lt;br /&gt;
Returning to the Voidbreaker II did not immediately restore the person its crew remembered. Mune remained without much of their past, navigating familiar surroundings through sensations and instincts they could not yet explain. Caleb became particularly important during this period. Even without remembering their marriage, Mune instinctively associated the Togorian with safety. The relationship was not effortless. Moments of tension or stress could cause Mune to recoil even from Caleb&#039;s touch. At other times, that same touch and familiar scent provided precisely the reassurance they needed.&lt;br /&gt;
&lt;br /&gt;
Carr similarly occupied a place Mune understood before they remembered why. The younger brother Mune had once considered someone to protect had helped bring them home. As their relationship was rebuilt and memories began returning, Mune gradually came to recognize something their instinctual side had already begun to understand. Carr was no longer a child standing behind them. He was capable of standing beside them.&lt;br /&gt;
&lt;br /&gt;
|-|Adulthood 3=&lt;br /&gt;
&lt;br /&gt;
==Becoming Whole==&lt;br /&gt;
&lt;br /&gt;
Mune&#039;s memories returned gradually. Some surfaced unexpectedly, triggered by familiar people, places, scents, sensations, or experiences. Others were drawn out through deliberate work with Eleceos. As one of Mune&#039;s close friends, Eleceos combined powerful Farsight with an unusual empathic ability expressed through physical touch, allowing him to help Mune navigate returning memories and the emotions attached to them. The process eventually restored the knowledge of Seito. With it came the realization that Mune had killed their own brother. Mune mourned what had happened and the possibility that had died with him. Seito had been another victim of Eien, and the Mune who remembered him could not help wondering whether there might once have been some way to save him.&lt;br /&gt;
&lt;br /&gt;
Mune also understood something important. The person who killed Seito had not possessed that knowledge. Memoryless Mune had seen someone threatening their life and the lives of people their instincts recognized as important and had acted to protect them. There had been no philosophical judgment, old resentment, or conscious decision to condemn a brother. There had only been instinct. And Mune no longer rejected that instinct as something separate from themself.&lt;br /&gt;
&lt;br /&gt;
As their memories returned, the intellectual Mune returned with them—but the feral Mune did not disappear. Instead, the two increasingly became indistinguishable. Instinct gained context. Intellect learned to trust instinct. The analytical scholar and the territorial predator were not competing identities. They were different expressions of the same person, and the experience of living without their memories had forced Mune to understand a part of themself they had once tried primarily to control. That integration remains visible in ordinary life. Mune unconsciously scents the air, reacts readily to unfamiliar sounds, finds comfort in familiar scents and physical contact, and tends to roam when they need to think. Stress makes those behaviours more pronounced, but they no longer represent a loss of control. Through the Force, Mune has even learned to give that instinctual nature physical expression by transforming into a white-furred Cythraul. The form is not the release of some creature hidden within them, but another shape in which Mune is comfortable being themself.&lt;br /&gt;
&lt;br /&gt;
==Captain Once More==&lt;br /&gt;
&lt;br /&gt;
Recovery also meant returning to a responsibility Mune had held before Seito took their memories: command of the Voidbreaker II. Mune returned to the Captain&#039;s chair changed by the experience, but no less committed to the principles by which they had led before it. If anything, relying so completely upon others during their recovery reinforced their belief that leadership was never supposed to mean standing above those around them. Zig remained a trusted friend and invaluable Executive Officer. Carr was no longer merely a younger brother Mune felt obligated to protect. Caleb remained their rock, but Mune understood more clearly than ever that protection between them flowed in both directions. Eleceos had helped guide Mune through one of the most difficult periods of their life. Mune had needed all of them. There was no shame in that.&lt;br /&gt;
&lt;br /&gt;
Recognition as an Arconae carries similar meaning. Mune values the title because it represents the trust and recognition of their fellow Arconae, but firmly rejects any suggestion that it places them above another member of the Clan. The title of Oracle carries considerably less weight in Mune&#039;s mind. Their exceptional Farsight has followed them since childhood; giving it another title changes little. As far as Mune is concerned, they are still simply the Captain of the Voidbreaker II.&lt;br /&gt;
&lt;br /&gt;
|-|Present Day=&lt;br /&gt;
&lt;br /&gt;
==Present Day== &lt;br /&gt;
&lt;br /&gt;
At twenty-eight, Mune has stopped trying to resolve themself into something simpler.&lt;br /&gt;
&lt;br /&gt;
They remain deeply spiritual without adhering to a conventional division between Light and Dark. They are intellectual and instinctual, compassionate but capable of violence, optimistic enough to believe almost anyone can change, and experienced enough to know that belief will sometimes hurt them. Mune remains prone to withdrawing into endless possibilities when something goes wrong, wondering what they might have done differently. They hyperfixate upon visions and research, keep several projects underway simultaneously, and frequently wander the ship simply because movement helps organize their thoughts.&lt;br /&gt;
&lt;br /&gt;
They are also considerably warmer than their history might suggest. Mune reads voraciously, delights in acquiring knowledge, enjoys terrible jokes and worse puns, and is openly affectionate with those close to them while remaining mindful of their boundaries. Around Caleb, that affection becomes considerably less restrained. Physical closeness remains one of Mune&#039;s strongest sources of comfort, and after everything they have experienced, there are few places they feel safer than wrapped in their husband&#039;s arms.&lt;br /&gt;
&lt;br /&gt;
Their family has grown around them. Caleb is their rock. Carr is no longer the child Mune must stand in front of, but a brother capable of standing beside them. Zig and Eleceos are trusted friends. Ro&#039;ki and others have become part of an increasingly sprawling extended family. The Voidbreaker II is home.&lt;br /&gt;
&lt;br /&gt;
Mune knows there will be other losses, other dangers, other visions, and other decisions they will wish they could make differently. Farsight has taught them better than most that the future is rarely simple. For once, Mune does not need it to be. Surrounded by people they trust and who trust them in return, they are content to continue forward and discover where the adventure takes them next.&lt;br /&gt;
&lt;br /&gt;
Asked to explain who they are beneath the titles, histories, contradictions, and expectations accumulated throughout their life, Mune&#039;s answer is considerably simpler.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;I am me.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Profile ==&lt;br /&gt;
{{Quote| The hidden harmony is better than the obvious. | Heraclitus}}&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Physical Profile=&lt;br /&gt;
 [[File:Djbmuneref.png|thumb||left|400px|Mune Cinteroph, Shistavanen, Age 27]]&lt;br /&gt;
Mune stands slightly below average height for an adult Shistavanen, at 5&#039;7&amp;quot; (170cm). They are lithely built with subtle curves, nearing feminine. They are well-toned, with a build trained for agility and finesse rather than power, honed through a strict regimen of swimming and running. Topping their head are expressive and largish canid ears reminiscent of a fox, each with simple helix piercings. Their fur between their ears is left shaggy and rather tussled, at times pinned back to keep it out of their eyes. Around their throat is a steel collar kept locked by a simple locking screw, giving it the appearance of a perfect circle; they never remove it. &lt;br /&gt;
&lt;br /&gt;
Vivid, ruby eyes look out from a fluffy face, each pupil vulpine in shape and bright with intelligence. Their face is dominated by a slender muzzle lined with pointed teeth. Their body is thickly furred from the top of their ears to their toes. Their pristine white fur is luxurious and well-kept. An especially thick ruff of fur covers the scruff and throat. Their tail is meticulously groomed and easily gives a flamboyant flip with the casualness of someone at ease with their stature. Upon fingers and toes are slightly curved black claws intended for ripping and tearing into prey.&lt;br /&gt;
&lt;br /&gt;
Mune speaks with an aristocratic accent, softened by an exotic lilt, telltale of a blend of two distinct accents resulting in slight lengthening of the vowels. They speak in a warm tenor at the higher end of the vocal range. Their tone deepens only slightly when speaking in Shistavanen and loses any trace of their usual accent, as is also the case when they speak Togorian.&lt;br /&gt;
&lt;br /&gt;
|-|Personality Profile=&lt;br /&gt;
&lt;br /&gt;
Mune Cinteroph is warm, curious, and deeply perceptive, pairing a sharp intellect with an equally sharp tongue. Gregarious and emotionally intelligent, they enjoy conversation, learning, sarcasm, and an unfortunate number of terrible jokes. Mune is quietly confident in their intelligence but readily admits mistakes and revises their understanding when presented with new information. Their mind is rarely idle, often juggling several projects at once or becoming intensely focused on research and particularly troublesome visions.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Compassion and loyalty strongly guide Mune&#039;s behaviour. They prefer to understand rather than judge and will often encourage others to talk through what they are feeling. Mune believes most people are fundamentally decent and capable of change, sometimes extending that faith longer than circumstances warrant. Their family and chosen &amp;quot;pack&amp;quot; are especially important to them, and while Mune generally responds proportionately when personally threatened, their restraint becomes considerably less reliable when someone they love is endangered. Despite their otherwise considerable resolve, Mune suffers from claustrophobia and can become increasingly distressed when confined or physically restrained.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Logic and instinct exist comfortably alongside one another in Mune. Once wary of their more feral nature, they now accept it as readily as their intellectual side. Scenting the air, reacting instinctively to sounds, expressive ears and tail, and increasingly territorial behaviour under stress are all commonplace. Even their Cythraul form is regarded not as another identity, but simply another expression of themself. Mune remains deeply spiritual and believes strongly in the Living Force, though they reject a strict distinction between Light and Dark. They similarly place little importance on rank or authority, preferring collaboration and regarding leadership as a responsibility rather than a privilege. Despite their many titles and the contradictions others may see in them, Mune has little interest in defining themself through any one label. When asked who they are, their answer is characteristically simple: &#039;&#039;&#039;&amp;quot;I am me.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-|Combat Profile=&lt;br /&gt;
&lt;br /&gt;
Mune is an agile and highly mobile combatant who favours awareness, finesse, and adaptability over brute strength. Their fighting style keeps them constantly moving, weaving through an opponent&#039;s reach and relying upon considerable Athletics and Stamina to maintain the pace. With a lightsaber, Mune primarily employs &#039;&#039;&#039;Shien&#039;&#039;&#039;, supplemented by the acrobatics of &#039;&#039;&#039;Ataru&#039;&#039;&#039;, while Shadow Step and K&#039;thri provide additional close-quarters options. Their lack of physical strength remains a notable weakness; if caught or successfully cornered, Mune can be overpowered by considerably stronger opponents.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
What makes Mune particularly dangerous is their command of the Force. Mastery of &#039;&#039;&#039;Farsight&#039;&#039;&#039;, coupled with &#039;&#039;&#039;Clairvoyance III&#039;&#039;&#039;, allows them to perceive branching possibilities even in the midst of combat with little conscious effort. Rather than possessing perfect knowledge of what an opponent will do, Mune fights with an uncanny awareness of what might happen next, allowing instinct and intellect to rapidly select between possible responses. Precognition further supplements this awareness, making Mune exceptionally difficult to surprise.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Mune possesses an unusually broad defensive and support repertoire. Their powerful &#039;&#039;&#039;Barrier&#039;&#039;&#039; can protect both themself and others, while &#039;&#039;&#039;Healing&#039;&#039;&#039; combined with Accelerated Healing II makes injury less immediately debilitating. Battle Meditation and Force Meld further emphasize Mune&#039;s ability to fight as part of a group rather than solely as an individual. Most importantly, &#039;&#039;&#039;Channel III&#039;&#039;&#039; allows Mune to draw directly upon the Living Force to rapidly replenish exhausted Force reserves, enabling them to sustain extensive Force use through a prolonged engagement.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When greater aggression is required, Mune can employ Telekinesis and powerful Pyrokinesis or abandon conventional weaponry entirely through their mastery of &#039;&#039;&#039;Transformation&#039;&#039;&#039;, assuming the form of a large white Cythraul. The latter favours Mune&#039;s instinctual nature, heightened mobility, natural weapons, and predatory senses without sacrificing their intelligence or Force abilities. Mune rarely seeks lethal confrontation and prefers to avoid unnecessary danger. When cornered or when their family and crew are threatened, however, that restraint can rapidly give way to a much more ferocious response. Even then, Mune&#039;s greatest weapon is rarely claws, lightsaber, or flame—it is the unsettling possibility that &#039;&#039;&#039;they have already seen several ways the fight could end.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Possessions of Note==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;| &#039;&#039;&#039;Possessions of Note&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Etymology&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Kurn’mun&#039;&#039;&#039; &#039;&#039;Moonward&#039;&#039;&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/items/85399-elder-lightsaber Elder Lightsaber]&lt;br /&gt;
| &#039;&#039;&#039;Kurn&#039;&#039;&#039;, to turn toward, face. &#039;&#039;&#039;Mun&#039;&#039;&#039;, moon.&lt;br /&gt;
| Blue-bladed elder lightsaber. This is Mune&#039;s primary weapon and signifies their commitment to protecting those they love and cherish. The blue of the blade and Varpeline crystal matches the shade of Caleb&#039;s eyes, Mune&#039;s husband and a man of bravery and righteousness. The hilt can easily be held in a one-handed or two-handed grip.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &#039;&#039;&#039;Dusk’thar&#039;&#039;&#039; &#039;&#039;Twilight Fang&#039;&#039;&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://www.darkjedibrotherhood.com/items/82664-elder-lightsaber Elder Lightsaber] &lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &#039;&#039;&#039;Dusk&#039;&#039;&#039;, recognizable root word. &#039;&#039;&#039;Thar&#039;&#039;&#039;, fang.&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | A purple-bladed elder lightsaber focused through a purple Varpeline crystal. The crystal originally held by this weapon, gifted to Mune by Asahi, has been removed so the keepsake could never be lost and has since been replaced with one nearly identical. The lightsaber continues to be sentimental. Its hilt is designed for a one-handed grip. The purple signified a balance between the Light and Dark and is often associated with a willingness to explore unorthodox methods of understanding the Force.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wyr’kla&#039;&#039;&#039; &#039;&#039;Ghostclaw&#039;&#039;&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/items/113586-lightdagger Lightdager]&lt;br /&gt;
| &#039;&#039;&#039;Wyr&#039;&#039;&#039;, ghost, spirit, unseen. &#039;&#039;&#039;Kla&#039;&#039;&#039;, short for claw or strike.&lt;br /&gt;
| This lightdagger has an indigo blade focused through a Solari crystal. The hilt can be wielded with one hand. Its colour is often seen as a balance between blue and purple lightsaber blade colours. Mune believes there is no line, there is no Light, and there is no Dark and that they are the same. It is how that power is used that makes the Force-user.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &#039;&#039;&#039;Sarr’mun&#039;&#039;&#039; &#039;&#039;Mooncutter&#039;&#039;&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://www.darkjedibrotherhood.com/items/87810-force-imbued-blade Force-imbued Blade]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &#039;&#039;&#039;Sarr&#039;&#039;&#039;, to cleave, to cut in a clean arc. &#039;&#039;&#039;Mun&#039;&#039;&#039; short, raw form of moon.&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | This Force-imbued blade takes the shape of a katana and is a gift from their teacher. Mune returned to their homeworld, guided by their visions, only to continue upon their path; they had one more test to pass. At the monastery that began their training in the use of the Force, they earned this blade.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Varruk’nar&#039;&#039;&#039; &#039;&#039;Bloodhowl&#039;&#039;&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/items/90989-ichor-sword Ichor Sword]&lt;br /&gt;
| &#039;&#039;&#039;Varruk&#039;&#039;&#039;, howl, violent, full-bodied. &#039;&#039;&#039;Nar&#039;&#039;&#039;, blood, rage, or war-cry.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Significant Fictions/Character Canon/Roleplaying Sessions==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;| &#039;&#039;&#039;Fictions&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Title&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;70%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Summary&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Time Period&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [https://drive.google.com/file/d/1DF7IEIRX1-3FjwQdtEoOsN7wZY3YUoiY/view Blood and Dreams]&lt;br /&gt;
| Mune can learn no more from the Nayaman monastery or TRF, and so they must step out of those sanctums to begin life on their own. It is then that they are first exposed to the Brotherhood through one of its members. Though hesitant at first, Mune takes him up on his invitation, and their first step upon the path begins.&lt;br /&gt;
| ~27 ABY&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://drive.google.com/file/d/1tnVxBu9zGbE3cfOEHnWfd0nP9LiOWG0D/view Where the Demons Hide]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Mune returns to Seraph, chasing visions that lead them back to their home and a horrible discovery. They are forced to walk the paths of their childhood, to relive nightmares and traumas they never thought to be faced with ever again... but to save the one they love, they would be forced to face those demons.&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | ~32 ABY&lt;br /&gt;
|-&lt;br /&gt;
| [https://drive.google.com/file/d/1gml-WqlN6wzrJJp8nlk4Kwxu_lFXEDWN/view On Wounded Seraph’s Wings]&lt;br /&gt;
| Mune is found on the roof of Adoniram Tower, lost in their visions of the future to escape the immediate pain of Elincia&#039;s passing. Caleb comes to console them and ease their suffering in the embrace of his arms. Never will they forget their friend and the one responsible for their meeting.&lt;br /&gt;
| ~37 ABY&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;| &#039;&#039;&#039;Roleplaying Sessions&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Title&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;70%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Summary&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Time Period&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://discord.darkjedibrotherhood.com/rp-sessions/2z.html Mos Kenny]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Mune is dropped off at a cantina in Mos Kenny, Tatooine, by Caleb after they walked right into a pillar while too focused on reading a book while walking. The cantina so happened to be busy with patrons from all over the Brotherhood, including some old friends and new.&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | ~40 ABY&lt;br /&gt;
|-&lt;br /&gt;
| [https://discord.darkjedibrotherhood.com/rp-sessions/eel.html Of Wolves and Sheep]&lt;br /&gt;
| On their way to Seraph, they are intercepted and kidnapped by their sociopathic brother, Seito. It is up to their brother Carr, some close friends, and an old friend from Scholae to save them from the clutches of Seito&#039;s sadistic plans.&lt;br /&gt;
| ~41 ABY&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Materials==&lt;br /&gt;
&lt;br /&gt;
[https://www.darkjedibrotherhood.com/members/3607/character_sheet Character Sheet]&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona members]][[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Mune</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Mune_Cinteroph&amp;diff=202671</id>
		<title>Mune Cinteroph</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Mune_Cinteroph&amp;diff=202671"/>
		<updated>2026-08-17T04:48:01Z</updated>

		<summary type="html">&lt;p&gt;Mune: /* Profile */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|imp|rdb|exd|nor|featured}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Force Disciple&lt;br /&gt;
|image= [[File: MunePFP.png|250px]]&lt;br /&gt;
|firstname= Mune&lt;br /&gt;
|lastname= Cinteroph&lt;br /&gt;
|homeworld= [[Seraph]]&lt;br /&gt;
|birth= 16 ABY&lt;br /&gt;
|death=&lt;br /&gt;
|species= Shistavanen&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Pink &lt;br /&gt;
|eyes= Ruby&lt;br /&gt;
|height= 1m 70cm&lt;br /&gt;
|weight= 77.11kg&lt;br /&gt;
|cyber= &lt;br /&gt;
|mother=Aimi Cinteroph&lt;br /&gt;
|father=Eien Osada (deceased)&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=[[Caleb Wild&#039;en]]&lt;br /&gt;
|allies= &lt;br /&gt;
|enemies= *UCE Government&lt;br /&gt;
|saber= *Purple&lt;br /&gt;
*Blue&lt;br /&gt;
*Indigo&lt;br /&gt;
|form= *Shien&lt;br /&gt;
*Ataru&lt;br /&gt;
|weapons= *Kurn&#039;mun (Elder Lightsaber)&lt;br /&gt;
*Sarr&#039;mun (Force-Imbued Blade)&lt;br /&gt;
*Varruk&#039;nar (Ichor Sword)&lt;br /&gt;
*Wyr&#039;kla (Lightdagger)&lt;br /&gt;
*Dusk&#039;thar (Elder Lightsaber)&lt;br /&gt;
|fightingstyle= *Shadow Step&lt;br /&gt;
*K&#039;thri&lt;br /&gt;
|profession= *Oracle&lt;br /&gt;
*Director of Imperial Scholae Intelligence (formerly)&lt;br /&gt;
*Voidbreaker II Intelligence Officer (formerly)&lt;br /&gt;
*Voidbreaker II Captain&lt;br /&gt;
*Envoy Corps&lt;br /&gt;
|position= *Praetor to the Master at Arms&lt;br /&gt;
|era=*[[Imperial era]]&lt;br /&gt;
*[[Rise of the Brotherhood era]]&lt;br /&gt;
*[[Exodus era]]&lt;br /&gt;
*[[New Order era]]&lt;br /&gt;
|affiliation=*[[Clan Arcona]]&lt;br /&gt;
*[[House Qel-Droma]]&lt;br /&gt;
*[[Voidbreaker]] II&lt;br /&gt;
*[[Envoy Corps]]&lt;br /&gt;
|ship=&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier: 3607|3607]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote| Flowers grow out of dark moments. | Corita Kent}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mune Cinteroph&#039;&#039;&#039; has long been part of the Imperial Clan, his disappearance for a handful of years notwithstanding; he has distinguished himself well since his return to the ranks of his fellow Palatinaeans. Born on [[Seraph]] in the [[Caperion System]], he is a scholar, calculating thinker and talented swordsman. Before his disappearance, he was a leader within [[Scholae Palatinae]] for [[House Acclivis Draco]]. He took only two apprentices in his time, &#039;&#039;&#039;Impetus M&#039;Nar&#039;&#039;&#039; and [[Braecen Kaeth]]. The reasons for his disappearance remain his own, though it is rumoured that the Doctor and Empress, [[Elincia Rei]] is aware. He has since left his clan of many years to join [[Arcona]].&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Childhood=&lt;br /&gt;
&lt;br /&gt;
{{Quote| Waiting is painful. Forgetting is painful. But not knowing which to do is the worst kind of suffering.| Paulo Coelho}}&lt;br /&gt;
&lt;br /&gt;
[[File:Excursiongraphics1.png|thumb|left|Force-sensitive canid native to Seraph.]]&lt;br /&gt;
Mune Cinteroph&#039;s earliest years were spent on Seraph beneath the shadow of his father, Eien Osada. Even before Mune&#039;s birth, Eien had taken an invasive interest in what his child might become, altering Mune&#039;s developing genetics with material derived from a Force-sensitive species native to the planet. Whether those alterations contributed to Mune&#039;s unusually powerful connection to the Force or the deeply instinctual side of their nature would remain impossible to say with certainty. Life under Eien was difficult and often unsafe. Mune learned young to be observant, cautious, and fiercely protective of themself and those they cared about. Their mother, Aimi, remained someone Mune loved deeply, while their brother Seito was another child caught within circumstances neither of them had chosen.&lt;br /&gt;
&lt;br /&gt;
Eventually, Mune escaped and found refuge within a monastery on Seraph. For perhaps the first time in their young life, they were genuinely safe. The change suited them. Naturally inquisitive, Mune delighted in an environment where learning and study were actively encouraged. The monks introduced them to a more spiritual understanding of the Force, particularly the Living Force that surrounded and connected all things. Mune&#039;s already remarkable gift for Farsight flourished under their instruction, though the monks discouraged the young Shistavanen from openly discussing the visions they experienced.&lt;br /&gt;
&lt;br /&gt;
The monastery became more than a refuge. It was Mune&#039;s first experience with a home where knowledge was encouraged and where they were given the space to discover who they might become. It was during these years that Mune met Asahi. The two were young, but Asahi became someone with whom Mune could be remarkably open. He listened to Mune&#039;s thoughts, questions, and, importantly, the visions they had been taught to keep largely to themself. Their friendship deepened into Mune&#039;s first experience with love and left an impression that would remain long after their paths separated.&lt;br /&gt;
&lt;br /&gt;
|-|Adolescence=&lt;br /&gt;
[[File:Csp-logo.png|thumb|right|150px|CSP Emblem]]&lt;br /&gt;
The safety Mune found at the monastery did not last indefinitely. Eien eventually came for them, arriving with a cadre of men intent upon taking Mune back. Faced with the prospect of once again falling under their father&#039;s control, Mune defended themself. Eien was killed in the confrontation. Mune would carry complicated feelings about their father&#039;s death into adulthood. They eventually made peace with the instinctual part of themself that acted in self-preservation and does not regret refusing to be taken. What remains is regret for what never had the opportunity to happen—that Eien never chose differently, and that circumstances never allowed Mune to discover whether understanding or even forgiveness might someday have been possible.&lt;br /&gt;
&lt;br /&gt;
Mune left the monastery soon afterward.&lt;br /&gt;
&lt;br /&gt;
The monks had given them safety, knowledge, and the foundations of a spiritual relationship with the Living Force that would remain throughout their life. Mune did not leave because they rejected those teachings or the people who had sheltered them. Rather, the time had come to discover what existed beyond the monastery&#039;s walls.&lt;br /&gt;
&lt;br /&gt;
That search eventually brought them to the Brotherhood. Mune entered its ranks without ever comfortably fitting the philosophical labels others might have preferred. Their spirituality remained heavily influenced by the Living Force. Still, Mune found little reason to believe that compassion, anger, serenity, fear, love, or aggression could be cleanly divided into opposing halves. They were simply parts of being alive. During these early years, Mune became close with Impetus. The two trained and worked to strengthen themselves alongside one another, developing a friendship built upon mutual trust. Impetus often found in Mune someone willing to listen without judgment, and Mune became one of the people in whom she could confide.&lt;br /&gt;
&lt;br /&gt;
Mune continued to develop their abilities while trying to determine where they belonged in the much larger world they had entered. Farsight remained both their greatest gift and a private burden. The lessons of the monastery remained deeply ingrained, and despite having once shared their visions with Asahi, Mune remained reluctant to place their weight upon others. Before long, their path would lead back to Seraph. And to Asahi.&lt;br /&gt;
&lt;br /&gt;
|-|Adulthood 1=&lt;br /&gt;
&lt;br /&gt;
{{Quote| The woods are lovely, dark and deep. But I have promises to keep and miles to go before I sleep. | Robert Frost}}&lt;br /&gt;
&lt;br /&gt;
==Return to Seraph==&lt;br /&gt;
Mune&#039;s return to Seraph brought them back into contact with their first love, but the reunion would ultimately become one of the most painful experiences of their life. Events surrounding Asahi revealed a threat specifically designed around Mune. A virus had been engineered to target their unusual genetics and was transmitted to Mune through contact with Asahi. Worse still was Asahi&#039;s own condition.&lt;br /&gt;
&lt;br /&gt;
There was no saving him. When Asahi asked Mune to end his suffering, Mune ultimately honoured his request. Even years later, Mune considers it the most painful thing they have ever done. The experience profoundly influenced Mune&#039;s relationship with lethal force. They do not believe killing is inherently corrupting, nor do they divide such actions neatly between Light and Dark. Instead, Mune carries a much simpler conviction: if another reasonable option exists, take it.&lt;br /&gt;
&lt;br /&gt;
Asahi&#039;s collar remained with Mune afterward. What had once represented a promise became something quieter, the memory of someone Mune had loved and would continue to love even as life carried them forward. The virus, however, remained.&lt;br /&gt;
&lt;br /&gt;
==Elincia Rei &amp;amp; Caleb Wild&#039;en==&lt;br /&gt;
&lt;br /&gt;
{{Quote| Love is pure and true; love knows no gender. | Tori Spelling}}&lt;br /&gt;
&lt;br /&gt;
[[File:Mune-and-Caleb(s).png|left|600px|Mune &amp;amp; Caleb]]&lt;br /&gt;
Mune&#039;s deteriorating condition eventually brought them to Elincia Rei, a scientist associated with Scholae Palatinae whose expertise offered the possibility of treatment. It was during Mune&#039;s treatment and recovery that Caleb Wild&#039;en entered their life. Caleb was assigned to protect Mune and initially approached the responsibility with the detached professionalism expected of a covert operative. The imposing Togorian was disciplined, blunt, reserved, and accustomed to keeping others at a comfortable distance.&lt;br /&gt;
&lt;br /&gt;
Mune did not appear particularly interested in maintaining that distance. Beneath Caleb&#039;s intimidating exterior, Mune recognized something familiar: another person who had spent much of their life trying to become what others expected of them. Mune had no interest in Caleb&#039;s reputation or the persona surrounding it. They simply wanted to know him. Caleb, in turn, became something Mune had rarely possessed. Stability.&lt;br /&gt;
&lt;br /&gt;
Their relationship gradually moved beyond protector and charge. Trust became friendship, friendship became affection, and affection eventually became love. Where Asahi had once been the person with whom Mune could share the parts of themself others discouraged, Caleb became the person beside whom Mune could simply exist without explanation. Mune would never stop loving Asahi. Caleb never asked them to.&lt;br /&gt;
&lt;br /&gt;
==Following the Force==&lt;br /&gt;
&lt;br /&gt;
Mune remained within Scholae Palatinae for a time, building a life alongside Caleb while continuing to develop their abilities and understanding of the Force. Eventually, Farsight began pulling Mune elsewhere. There was somewhere they needed to be. Mune could not necessarily explain where that conviction would lead or precisely what waited at the other end. They simply knew that remaining where they were felt wrong.&lt;br /&gt;
&lt;br /&gt;
Caleb trusted them. So when Mune left, Caleb went with them.&lt;br /&gt;
&lt;br /&gt;
For Mune, the decision was not a rejection of everything that had come before. It was simply another step forward, guided by the same Force they had learned to listen to as a child. That path eventually brought them to Clan Arcona.&lt;br /&gt;
&lt;br /&gt;
==Family==&lt;br /&gt;
&lt;br /&gt;
Arcona gave Mune something they had spent much of their life slowly assembling around themself: family chosen as much as inherited. That family became considerably more complicated when Aimi asked Mune to take responsibility for their much younger brother, Carr. Mune&#039;s initial response was somewhere between confusion and annoyance. Carr was brilliant, inquisitive, sarcastic, frequently undisciplined, and possessed an extraordinary ability to involve himself with technology he had probably been specifically instructed to leave alone. Mune nevertheless took the responsibility seriously, and Carr became part of the life Mune and Caleb had built together.&lt;br /&gt;
&lt;br /&gt;
Their relationship changed as Carr grew. Mune initially regarded Carr as someone to protect. Over time, however, Carr demonstrated the same fierce loyalty Mune valued so deeply in others. Beneath their considerable differences—particularly Carr&#039;s insistence upon treating the Force as a system that could eventually be explained without resorting to mysticism—the brothers shared a deep concern for the people around them.&lt;br /&gt;
&lt;br /&gt;
Carr would eventually become considerably more than Mune&#039;s responsibility. He became someone Mune trusted beside them.&lt;br /&gt;
&lt;br /&gt;
|-|Adulthood 2=&lt;br /&gt;
&lt;br /&gt;
==The Voidbreaker II==&lt;br /&gt;
&lt;br /&gt;
Within Arcona, Mune found another home aboard the Voidbreaker II. The ship brought together an eclectic collection of people who became friends, confidantes, and eventually another extension of Mune&#039;s growing family. Among them was Zig Kaliska, whom Mune came to trust deeply. Her judgment and willingness to challenge those around her made her an invaluable friend and someone whose counsel Mune came to value greatly.&lt;br /&gt;
&lt;br /&gt;
Ro&#039;ki Tel similarly found his way into the extended Cinteroph family through his friendship with Carr. His considerably more easygoing nature—and seemingly inexhaustible supply of terrible jokes—proved particularly effective at amusing Mune. Mune also developed a close friendship with Eleceos, whose own powerful Farsight and empathic abilities gave the pair an unusual understanding of one another.&lt;br /&gt;
&lt;br /&gt;
For someone who had once been encouraged to keep their visions private, the Voidbreaker II gradually became a place where Mune learned to do the opposite. They began speaking openly about what they saw, trusting those around them to help interpret possibilities that Mune had once believed they needed to carry alone. A burden shared, they discovered, was considerably easier to carry. In time, Mune was asked to take command of the Voidbreaker II. They accepted. Mune never regarded command as evidence that their judgment was inherently more valuable than anyone else&#039;s. They instead developed a collaborative style of leadership, actively seeking the perspectives of their crew and placing particular trust in Zig, who became their Executive Officer. When challenged, Mune would rather understand why someone disagreed than silence them.&lt;br /&gt;
&lt;br /&gt;
To Mune, authority exists to carry responsibility, not confer superiority. The Captain may ultimately have to make the decision, but that also means accepting responsibility for whatever follows. The Voidbreaker II became more than Mune&#039;s command. It became home.&lt;br /&gt;
&lt;br /&gt;
==Taken==&lt;br /&gt;
&lt;br /&gt;
That home was disrupted when Seito returned to Mune&#039;s life. Mune had long regarded their brother with more pity than hatred. Both had suffered beneath Eien, and Mune understood that circumstances had shaped Seito just as surely as they had shaped them. Where Mune had found people and places that allowed them to heal and grow, Seito had followed a very different path. Whatever hope Mune might once have held for their brother did not prevent Seito from becoming a threat. Mune was kidnapped.&lt;br /&gt;
&lt;br /&gt;
During their captivity, Mune lost their memories. Names disappeared. Relationships disappeared. Education, experience, philosophy, and much of the context through which Mune understood the world disappeared with them. What remained was something far more fundamental. Instinct.&lt;br /&gt;
&lt;br /&gt;
The part of Mune they had once regarded as feral came to dominate their behaviour. It was not another personality, nor something inherently malicious. It was the intensely instinctual survivor that had always existed alongside Mune&#039;s intellectual nature, now operating without the memories and learned experience that normally tempered and contextualized it. Mune became increasingly dependent upon scent, body language, immediate experience, and the powerful canid senses they had previously relied upon far less consciously. They knew they were in danger. They knew Seito was responsible. They did not know who Seito was.&lt;br /&gt;
&lt;br /&gt;
==The Rescue==&lt;br /&gt;
&lt;br /&gt;
Carr refused to abandon his brother. With Mune gone, Carr reached out to Arcona and helped gather those willing to bring the Captain home. For Caleb, it was another painful failure to protect the person he loved. For Carr, it became a moment when waiting for someone older or more experienced to solve the problem was no longer an option. They went after Mune. When the rescuers finally reached them, Mune could not remember Carr or Caleb. But memory and recognition proved to be different things. Scent told Mune something their mind could not. Caleb was familiar. Safe. Carr was familiar too. Important.&lt;br /&gt;
&lt;br /&gt;
Mune could not have explained the relationships between them, but the instinctual part of them did not require an explanation. These were people who mattered. People who belonged within the small circle Mune&#039;s instincts recognized as their own. Seito threatened them. Mune did not remember that Seito was their brother. They did not remember that he had also been a victim of Eien, nor that the person Mune had once been pitied him and might have sought some means of saving him. The Mune standing there knew only what was immediately apparent. Seito was the threat. Carr and the others were theirs to protect.&lt;br /&gt;
&lt;br /&gt;
The feral Mune acted. Seito was killed during the rescue. Only later would Mune understand what they had done.&lt;br /&gt;
&lt;br /&gt;
==Homecoming==&lt;br /&gt;
&lt;br /&gt;
Returning to the Voidbreaker II did not immediately restore the person its crew remembered. Mune remained without much of their past, navigating familiar surroundings through sensations and instincts they could not yet explain. Caleb became particularly important during this period. Even without remembering their marriage, Mune instinctively associated the Togorian with safety. The relationship was not effortless. Moments of tension or stress could cause Mune to recoil even from Caleb&#039;s touch. At other times, that same touch and familiar scent provided precisely the reassurance they needed.&lt;br /&gt;
&lt;br /&gt;
Carr similarly occupied a place Mune understood before they remembered why. The younger brother Mune had once considered someone to protect had helped bring them home. As their relationship was rebuilt and memories began returning, Mune gradually came to recognize something their instinctual side had already begun to understand. Carr was no longer a child standing behind them. He was capable of standing beside them.&lt;br /&gt;
&lt;br /&gt;
|-|Adulthood 3=&lt;br /&gt;
&lt;br /&gt;
==Becoming Whole==&lt;br /&gt;
&lt;br /&gt;
Mune&#039;s memories returned gradually. Some surfaced unexpectedly, triggered by familiar people, places, scents, sensations, or experiences. Others were drawn out through deliberate work with Eleceos. As one of Mune&#039;s close friends, Eleceos combined powerful Farsight with an unusual empathic ability expressed through physical touch, allowing him to help Mune navigate returning memories and the emotions attached to them. The process eventually restored the knowledge of Seito. With it came the realization that Mune had killed their own brother. Mune mourned what had happened and the possibility that had died with him. Seito had been another victim of Eien, and the Mune who remembered him could not help wondering whether there might once have been some way to save him.&lt;br /&gt;
&lt;br /&gt;
Mune also understood something important. The person who killed Seito had not possessed that knowledge. Memoryless Mune had seen someone threatening their life and the lives of people their instincts recognized as important and had acted to protect them. There had been no philosophical judgment, old resentment, or conscious decision to condemn a brother. There had only been instinct. And Mune no longer rejected that instinct as something separate from themself.&lt;br /&gt;
&lt;br /&gt;
As their memories returned, the intellectual Mune returned with them—but the feral Mune did not disappear. Instead, the two increasingly became indistinguishable. Instinct gained context. Intellect learned to trust instinct. The analytical scholar and the territorial predator were not competing identities. They were different expressions of the same person, and the experience of living without their memories had forced Mune to understand a part of themself they had once tried primarily to control. That integration remains visible in ordinary life. Mune unconsciously scents the air, reacts readily to unfamiliar sounds, finds comfort in familiar scents and physical contact, and tends to roam when they need to think. Stress makes those behaviours more pronounced, but they no longer represent a loss of control. Through the Force, Mune has even learned to give that instinctual nature physical expression by transforming into a white-furred Cythraul. The form is not the release of some creature hidden within them, but another shape in which Mune is comfortable being themself.&lt;br /&gt;
&lt;br /&gt;
==Captain Once More==&lt;br /&gt;
&lt;br /&gt;
Recovery also meant returning to a responsibility Mune had held before Seito took their memories: command of the Voidbreaker II. Mune returned to the Captain&#039;s chair changed by the experience, but no less committed to the principles by which they had led before it. If anything, relying so completely upon others during their recovery reinforced their belief that leadership was never supposed to mean standing above those around them. Zig remained a trusted friend and invaluable Executive Officer. Carr was no longer merely a younger brother Mune felt obligated to protect. Caleb remained their rock, but Mune understood more clearly than ever that protection between them flowed in both directions. Eleceos had helped guide Mune through one of the most difficult periods of their life. Mune had needed all of them. There was no shame in that.&lt;br /&gt;
&lt;br /&gt;
Recognition as an Arconae carries similar meaning. Mune values the title because it represents the trust and recognition of their fellow Arconae, but firmly rejects any suggestion that it places them above another member of the Clan. The title of Oracle carries considerably less weight in Mune&#039;s mind. Their exceptional Farsight has followed them since childhood; giving it another title changes little. As far as Mune is concerned, they are still simply the Captain of the Voidbreaker II.&lt;br /&gt;
&lt;br /&gt;
|-|Present Day=&lt;br /&gt;
&lt;br /&gt;
==Present Day== &lt;br /&gt;
&lt;br /&gt;
At twenty-eight, Mune has stopped trying to resolve themself into something simpler.&lt;br /&gt;
&lt;br /&gt;
They remain deeply spiritual without adhering to a conventional division between Light and Dark. They are intellectual and instinctual, compassionate but capable of violence, optimistic enough to believe almost anyone can change, and experienced enough to know that belief will sometimes hurt them. Mune remains prone to withdrawing into endless possibilities when something goes wrong, wondering what they might have done differently. They hyperfixate upon visions and research, keep several projects underway simultaneously, and frequently wander the ship simply because movement helps organize their thoughts.&lt;br /&gt;
&lt;br /&gt;
They are also considerably warmer than their history might suggest. Mune reads voraciously, delights in acquiring knowledge, enjoys terrible jokes and worse puns, and is openly affectionate with those close to them while remaining mindful of their boundaries. Around Caleb, that affection becomes considerably less restrained. Physical closeness remains one of Mune&#039;s strongest sources of comfort, and after everything they have experienced, there are few places they feel safer than wrapped in their husband&#039;s arms.&lt;br /&gt;
&lt;br /&gt;
Their family has grown around them. Caleb is their rock. Carr is no longer the child Mune must stand in front of, but a brother capable of standing beside them. Zig and Eleceos are trusted friends. Ro&#039;ki and others have become part of an increasingly sprawling extended family. The Voidbreaker II is home.&lt;br /&gt;
&lt;br /&gt;
Mune knows there will be other losses, other dangers, other visions, and other decisions they will wish they could make differently. Farsight has taught them better than most that the future is rarely simple. For once, Mune does not need it to be. Surrounded by people they trust and who trust them in return, they are content to continue forward and discover where the adventure takes them next.&lt;br /&gt;
&lt;br /&gt;
Asked to explain who they are beneath the titles, histories, contradictions, and expectations accumulated throughout their life, Mune&#039;s answer is considerably simpler.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;I am me.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Profile ==&lt;br /&gt;
{{Quote| The hidden harmony is better than the obvious. | Heraclitus}}&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Physical Profile=&lt;br /&gt;
 [[File:Djbmuneref.png|thumb||left|400px|Mune Cinteroph, Shistavanen, Age 27]]&lt;br /&gt;
Mune stands slightly below average height for an adult Shistavanen, at 5&#039;7&amp;quot; (170cm). They are lithely built with subtle curves, nearing feminine. They are well-toned, with a build trained for agility and finesse rather than power, honed through a strict regimen of swimming and running. Topping their head are expressive and largish canid ears reminiscent of a fox, each with simple helix piercings. Their fur between their ears is left shaggy and rather tussled, at times pinned back to keep it out of their eyes. Around their throat is a steel collar kept locked by a simple locking screw, giving it the appearance of a perfect circle; they never remove it. &lt;br /&gt;
&lt;br /&gt;
Vivid, ruby eyes look out from a fluffy face, each pupil vulpine in shape and bright with intelligence. Their face is dominated by a slender muzzle lined with pointed teeth. Their body is thickly furred from the top of their ears to their toes. Their pristine white fur is luxurious and well-kept. An especially thick ruff of fur covers the scruff and throat. Their tail is meticulously groomed and easily gives a flamboyant flip with the casualness of someone at ease with their stature. Upon fingers and toes are slightly curved black claws intended for ripping and tearing into prey.&lt;br /&gt;
&lt;br /&gt;
Mune speaks with an aristocratic accent, softened by an exotic lilt, telltale of a blend of two distinct accents resulting in slight lengthening of the vowels. They speak in a warm tenor at the higher end of the vocal range. Their tone deepens only slightly when speaking in Shistavanen and loses any trace of their usual accent, as is also the case when they speak Togorian.&lt;br /&gt;
&lt;br /&gt;
|-|Personality Profile=&lt;br /&gt;
&lt;br /&gt;
Mune Cinteroph is warm, curious, and deeply perceptive, pairing a sharp intellect with an equally sharp tongue. Gregarious and emotionally intelligent, they enjoy conversation, learning, sarcasm, and an unfortunate number of terrible jokes. Mune is quietly confident in their intelligence but readily admits mistakes and revises their understanding when presented with new information. Their mind is rarely idle, often juggling several projects at once or becoming intensely focused on research and particularly troublesome visions.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Compassion and loyalty strongly guide Mune&#039;s behaviour. They prefer to understand rather than judge and will often encourage others to talk through what they are feeling. Mune believes most people are fundamentally decent and capable of change, sometimes extending that faith longer than circumstances warrant. Their family and chosen &amp;quot;pack&amp;quot; are especially important to them, and while Mune generally responds proportionately when personally threatened, their restraint becomes considerably less reliable when someone they love is endangered. Despite their otherwise considerable resolve, Mune suffers from claustrophobia and can become increasingly distressed when confined or physically restrained.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Logic and instinct exist comfortably alongside one another in Mune. Once wary of their more feral nature, they now accept it as readily as their intellectual side. Scenting the air, reacting instinctively to sounds, expressive ears and tail, and increasingly territorial behaviour under stress are all commonplace. Even their Cythraul form is regarded not as another identity, but simply another expression of themself. Mune remains deeply spiritual and believes strongly in the Living Force, though they reject a strict distinction between Light and Dark. They similarly place little importance on rank or authority, preferring collaboration and regarding leadership as a responsibility rather than a privilege. Despite their many titles and the contradictions others may see in them, Mune has little interest in defining themself through any one label. When asked who they are, their answer is characteristically simple: &#039;&#039;&#039;&amp;quot;I am me.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-|Combat Profile=&lt;br /&gt;
&lt;br /&gt;
Mune is an agile and highly mobile combatant who favours awareness, finesse, and adaptability over brute strength. Their fighting style keeps them constantly moving, weaving through an opponent&#039;s reach and relying upon considerable Athletics and Stamina to maintain the pace. With a lightsaber, Mune primarily employs Shien, supplemented by the acrobatics of Ataru, while Shadow Step and K&#039;thri provide additional close-quarters options. Their lack of physical strength remains a notable weakness; if caught or successfully cornered, Mune can be overpowered by considerably stronger opponents.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
What makes Mune particularly dangerous is their command of the Force. Mastery of Farsight, coupled with Clairvoyance III, allows them to perceive branching possibilities even in the midst of combat with little conscious effort. Rather than possessing perfect knowledge of what an opponent will do, Mune fights with an uncanny awareness of what might happen next, allowing instinct and intellect to rapidly select between possible responses. Precognition further supplements this awareness, making Mune exceptionally difficult to surprise.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Mune possesses an unusually broad defensive and support repertoire. Their powerful Barrier can protect both themself and others, while Healing combined with Accelerated Healing II makes injury less immediately debilitating. Battle Meditation and Force Meld further emphasize Mune&#039;s ability to fight as part of a group rather than solely as an individual. Most importantly, Channel III allows Mune to draw directly upon the Living Force to rapidly replenish exhausted Force reserves, enabling them to sustain extensive Force use through a prolonged engagement.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When greater aggression is required, Mune can employ Telekinesis and powerful Pyrokinesis or abandon conventional weaponry entirely through their mastery of Transformation, assuming the form of a large white Cythraul. The latter favours Mune&#039;s instinctual nature, heightened mobility, natural weapons, and predatory senses without sacrificing their intelligence or Force abilities. Mune rarely seeks lethal confrontation and prefers to avoid unnecessary danger. When cornered or when their family and crew are threatened, however, that restraint can rapidly give way to a much more ferocious response. Even then, Mune&#039;s greatest weapon is rarely claws, lightsaber, or flame—it is the unsettling possibility that they have already seen several ways the fight could end.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Possessions of Note==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;| &#039;&#039;&#039;Possessions of Note&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Etymology&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Kurn’mun&#039;&#039;&#039; &#039;&#039;Moonward&#039;&#039;&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/items/85399-elder-lightsaber Elder Lightsaber]&lt;br /&gt;
| &#039;&#039;&#039;Kurn&#039;&#039;&#039;, to turn toward, face. &#039;&#039;&#039;Mun&#039;&#039;&#039;, moon.&lt;br /&gt;
| Blue-bladed elder lightsaber. This is Mune&#039;s primary weapon and signifies their commitment to protecting those they love and cherish. The blue of the blade and Varpeline crystal matches the shade of Caleb&#039;s eyes, Mune&#039;s husband and a man of bravery and righteousness. The hilt can easily be held in a one-handed or two-handed grip.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &#039;&#039;&#039;Dusk’thar&#039;&#039;&#039; &#039;&#039;Twilight Fang&#039;&#039;&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://www.darkjedibrotherhood.com/items/82664-elder-lightsaber Elder Lightsaber] &lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &#039;&#039;&#039;Dusk&#039;&#039;&#039;, recognizable root word. &#039;&#039;&#039;Thar&#039;&#039;&#039;, fang.&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | A purple-bladed elder lightsaber focused through a purple Varpeline crystal. The crystal originally held by this weapon, gifted to Mune by Asahi, has been removed so the keepsake could never be lost and has since been replaced with one nearly identical. The lightsaber continues to be sentimental. Its hilt is designed for a one-handed grip. The purple signified a balance between the Light and Dark and is often associated with a willingness to explore unorthodox methods of understanding the Force.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wyr’kla&#039;&#039;&#039; &#039;&#039;Ghostclaw&#039;&#039;&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/items/113586-lightdagger Lightdager]&lt;br /&gt;
| &#039;&#039;&#039;Wyr&#039;&#039;&#039;, ghost, spirit, unseen. &#039;&#039;&#039;Kla&#039;&#039;&#039;, short for claw or strike.&lt;br /&gt;
| This lightdagger has an indigo blade focused through a Solari crystal. The hilt can be wielded with one hand. Its colour is often seen as a balance between blue and purple lightsaber blade colours. Mune believes there is no line, there is no Light, and there is no Dark and that they are the same. It is how that power is used that makes the Force-user.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &#039;&#039;&#039;Sarr’mun&#039;&#039;&#039; &#039;&#039;Mooncutter&#039;&#039;&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://www.darkjedibrotherhood.com/items/87810-force-imbued-blade Force-imbued Blade]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &#039;&#039;&#039;Sarr&#039;&#039;&#039;, to cleave, to cut in a clean arc. &#039;&#039;&#039;Mun&#039;&#039;&#039; short, raw form of moon.&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | This Force-imbued blade takes the shape of a katana and is a gift from their teacher. Mune returned to their homeworld, guided by their visions, only to continue upon their path; they had one more test to pass. At the monastery that began their training in the use of the Force, they earned this blade.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Varruk’nar&#039;&#039;&#039; &#039;&#039;Bloodhowl&#039;&#039;&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/items/90989-ichor-sword Ichor Sword]&lt;br /&gt;
| &#039;&#039;&#039;Varruk&#039;&#039;&#039;, howl, violent, full-bodied. &#039;&#039;&#039;Nar&#039;&#039;&#039;, blood, rage, or war-cry.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Significant Fictions/Character Canon/Roleplaying Sessions==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;| &#039;&#039;&#039;Fictions&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Title&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;70%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Summary&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Time Period&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [https://drive.google.com/file/d/1DF7IEIRX1-3FjwQdtEoOsN7wZY3YUoiY/view Blood and Dreams]&lt;br /&gt;
| Mune can learn no more from the Nayaman monastery or TRF, and so they must step out of those sanctums to begin life on their own. It is then that they are first exposed to the Brotherhood through one of its members. Though hesitant at first, Mune takes him up on his invitation, and their first step upon the path begins.&lt;br /&gt;
| ~27 ABY&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://drive.google.com/file/d/1tnVxBu9zGbE3cfOEHnWfd0nP9LiOWG0D/view Where the Demons Hide]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Mune returns to Seraph, chasing visions that lead them back to their home and a horrible discovery. They are forced to walk the paths of their childhood, to relive nightmares and traumas they never thought to be faced with ever again... but to save the one they love, they would be forced to face those demons.&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | ~32 ABY&lt;br /&gt;
|-&lt;br /&gt;
| [https://drive.google.com/file/d/1gml-WqlN6wzrJJp8nlk4Kwxu_lFXEDWN/view On Wounded Seraph’s Wings]&lt;br /&gt;
| Mune is found on the roof of Adoniram Tower, lost in their visions of the future to escape the immediate pain of Elincia&#039;s passing. Caleb comes to console them and ease their suffering in the embrace of his arms. Never will they forget their friend and the one responsible for their meeting.&lt;br /&gt;
| ~37 ABY&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;| &#039;&#039;&#039;Roleplaying Sessions&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Title&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;70%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Summary&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Time Period&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://discord.darkjedibrotherhood.com/rp-sessions/2z.html Mos Kenny]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Mune is dropped off at a cantina in Mos Kenny, Tatooine, by Caleb after they walked right into a pillar while too focused on reading a book while walking. The cantina so happened to be busy with patrons from all over the Brotherhood, including some old friends and new.&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | ~40 ABY&lt;br /&gt;
|-&lt;br /&gt;
| [https://discord.darkjedibrotherhood.com/rp-sessions/eel.html Of Wolves and Sheep]&lt;br /&gt;
| On their way to Seraph, they are intercepted and kidnapped by their sociopathic brother, Seito. It is up to their brother Carr, some close friends, and an old friend from Scholae to save them from the clutches of Seito&#039;s sadistic plans.&lt;br /&gt;
| ~41 ABY&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Materials==&lt;br /&gt;
&lt;br /&gt;
[https://www.darkjedibrotherhood.com/members/3607/character_sheet Character Sheet]&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona members]][[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Mune</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Mune_Cinteroph&amp;diff=202669</id>
		<title>Mune Cinteroph</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Mune_Cinteroph&amp;diff=202669"/>
		<updated>2026-08-17T04:42:26Z</updated>

		<summary type="html">&lt;p&gt;Mune: /* Profile */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|imp|rdb|exd|nor|featured}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Force Disciple&lt;br /&gt;
|image= [[File: MunePFP.png|250px]]&lt;br /&gt;
|firstname= Mune&lt;br /&gt;
|lastname= Cinteroph&lt;br /&gt;
|homeworld= [[Seraph]]&lt;br /&gt;
|birth= 16 ABY&lt;br /&gt;
|death=&lt;br /&gt;
|species= Shistavanen&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Pink &lt;br /&gt;
|eyes= Ruby&lt;br /&gt;
|height= 1m 70cm&lt;br /&gt;
|weight= 77.11kg&lt;br /&gt;
|cyber= &lt;br /&gt;
|mother=Aimi Cinteroph&lt;br /&gt;
|father=Eien Osada (deceased)&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=[[Caleb Wild&#039;en]]&lt;br /&gt;
|allies= &lt;br /&gt;
|enemies= *UCE Government&lt;br /&gt;
|saber= *Purple&lt;br /&gt;
*Blue&lt;br /&gt;
*Indigo&lt;br /&gt;
|form= *Shien&lt;br /&gt;
*Ataru&lt;br /&gt;
|weapons= *Kurn&#039;mun (Elder Lightsaber)&lt;br /&gt;
*Sarr&#039;mun (Force-Imbued Blade)&lt;br /&gt;
*Varruk&#039;nar (Ichor Sword)&lt;br /&gt;
*Wyr&#039;kla (Lightdagger)&lt;br /&gt;
*Dusk&#039;thar (Elder Lightsaber)&lt;br /&gt;
|fightingstyle= *Shadow Step&lt;br /&gt;
*K&#039;thri&lt;br /&gt;
|profession= *Oracle&lt;br /&gt;
*Director of Imperial Scholae Intelligence (formerly)&lt;br /&gt;
*Voidbreaker II Intelligence Officer (formerly)&lt;br /&gt;
*Voidbreaker II Captain&lt;br /&gt;
*Envoy Corps&lt;br /&gt;
|position= *Praetor to the Master at Arms&lt;br /&gt;
|era=*[[Imperial era]]&lt;br /&gt;
*[[Rise of the Brotherhood era]]&lt;br /&gt;
*[[Exodus era]]&lt;br /&gt;
*[[New Order era]]&lt;br /&gt;
|affiliation=*[[Clan Arcona]]&lt;br /&gt;
*[[House Qel-Droma]]&lt;br /&gt;
*[[Voidbreaker]] II&lt;br /&gt;
*[[Envoy Corps]]&lt;br /&gt;
|ship=&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier: 3607|3607]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote| Flowers grow out of dark moments. | Corita Kent}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mune Cinteroph&#039;&#039;&#039; has long been part of the Imperial Clan, his disappearance for a handful of years notwithstanding; he has distinguished himself well since his return to the ranks of his fellow Palatinaeans. Born on [[Seraph]] in the [[Caperion System]], he is a scholar, calculating thinker and talented swordsman. Before his disappearance, he was a leader within [[Scholae Palatinae]] for [[House Acclivis Draco]]. He took only two apprentices in his time, &#039;&#039;&#039;Impetus M&#039;Nar&#039;&#039;&#039; and [[Braecen Kaeth]]. The reasons for his disappearance remain his own, though it is rumoured that the Doctor and Empress, [[Elincia Rei]] is aware. He has since left his clan of many years to join [[Arcona]].&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Childhood=&lt;br /&gt;
&lt;br /&gt;
{{Quote| Waiting is painful. Forgetting is painful. But not knowing which to do is the worst kind of suffering.| Paulo Coelho}}&lt;br /&gt;
&lt;br /&gt;
[[File:Excursiongraphics1.png|thumb|left|Force-sensitive canid native to Seraph.]]&lt;br /&gt;
Mune Cinteroph&#039;s earliest years were spent on Seraph beneath the shadow of his father, Eien Osada. Even before Mune&#039;s birth, Eien had taken an invasive interest in what his child might become, altering Mune&#039;s developing genetics with material derived from a Force-sensitive species native to the planet. Whether those alterations contributed to Mune&#039;s unusually powerful connection to the Force or the deeply instinctual side of their nature would remain impossible to say with certainty. Life under Eien was difficult and often unsafe. Mune learned young to be observant, cautious, and fiercely protective of themself and those they cared about. Their mother, Aimi, remained someone Mune loved deeply, while their brother Seito was another child caught within circumstances neither of them had chosen.&lt;br /&gt;
&lt;br /&gt;
Eventually, Mune escaped and found refuge within a monastery on Seraph. For perhaps the first time in their young life, they were genuinely safe. The change suited them. Naturally inquisitive, Mune delighted in an environment where learning and study were actively encouraged. The monks introduced them to a more spiritual understanding of the Force, particularly the Living Force that surrounded and connected all things. Mune&#039;s already remarkable gift for Farsight flourished under their instruction, though the monks discouraged the young Shistavanen from openly discussing the visions they experienced.&lt;br /&gt;
&lt;br /&gt;
The monastery became more than a refuge. It was Mune&#039;s first experience with a home where knowledge was encouraged and where they were given the space to discover who they might become. It was during these years that Mune met Asahi. The two were young, but Asahi became someone with whom Mune could be remarkably open. He listened to Mune&#039;s thoughts, questions, and, importantly, the visions they had been taught to keep largely to themself. Their friendship deepened into Mune&#039;s first experience with love and left an impression that would remain long after their paths separated.&lt;br /&gt;
&lt;br /&gt;
|-|Adolescence=&lt;br /&gt;
[[File:Csp-logo.png|thumb|right|150px|CSP Emblem]]&lt;br /&gt;
The safety Mune found at the monastery did not last indefinitely. Eien eventually came for them, arriving with a cadre of men intent upon taking Mune back. Faced with the prospect of once again falling under their father&#039;s control, Mune defended themself. Eien was killed in the confrontation. Mune would carry complicated feelings about their father&#039;s death into adulthood. They eventually made peace with the instinctual part of themself that acted in self-preservation and does not regret refusing to be taken. What remains is regret for what never had the opportunity to happen—that Eien never chose differently, and that circumstances never allowed Mune to discover whether understanding or even forgiveness might someday have been possible.&lt;br /&gt;
&lt;br /&gt;
Mune left the monastery soon afterward.&lt;br /&gt;
&lt;br /&gt;
The monks had given them safety, knowledge, and the foundations of a spiritual relationship with the Living Force that would remain throughout their life. Mune did not leave because they rejected those teachings or the people who had sheltered them. Rather, the time had come to discover what existed beyond the monastery&#039;s walls.&lt;br /&gt;
&lt;br /&gt;
That search eventually brought them to the Brotherhood. Mune entered its ranks without ever comfortably fitting the philosophical labels others might have preferred. Their spirituality remained heavily influenced by the Living Force. Still, Mune found little reason to believe that compassion, anger, serenity, fear, love, or aggression could be cleanly divided into opposing halves. They were simply parts of being alive. During these early years, Mune became close with Impetus. The two trained and worked to strengthen themselves alongside one another, developing a friendship built upon mutual trust. Impetus often found in Mune someone willing to listen without judgment, and Mune became one of the people in whom she could confide.&lt;br /&gt;
&lt;br /&gt;
Mune continued to develop their abilities while trying to determine where they belonged in the much larger world they had entered. Farsight remained both their greatest gift and a private burden. The lessons of the monastery remained deeply ingrained, and despite having once shared their visions with Asahi, Mune remained reluctant to place their weight upon others. Before long, their path would lead back to Seraph. And to Asahi.&lt;br /&gt;
&lt;br /&gt;
|-|Adulthood 1=&lt;br /&gt;
&lt;br /&gt;
{{Quote| The woods are lovely, dark and deep. But I have promises to keep and miles to go before I sleep. | Robert Frost}}&lt;br /&gt;
&lt;br /&gt;
==Return to Seraph==&lt;br /&gt;
Mune&#039;s return to Seraph brought them back into contact with their first love, but the reunion would ultimately become one of the most painful experiences of their life. Events surrounding Asahi revealed a threat specifically designed around Mune. A virus had been engineered to target their unusual genetics and was transmitted to Mune through contact with Asahi. Worse still was Asahi&#039;s own condition.&lt;br /&gt;
&lt;br /&gt;
There was no saving him. When Asahi asked Mune to end his suffering, Mune ultimately honoured his request. Even years later, Mune considers it the most painful thing they have ever done. The experience profoundly influenced Mune&#039;s relationship with lethal force. They do not believe killing is inherently corrupting, nor do they divide such actions neatly between Light and Dark. Instead, Mune carries a much simpler conviction: if another reasonable option exists, take it.&lt;br /&gt;
&lt;br /&gt;
Asahi&#039;s collar remained with Mune afterward. What had once represented a promise became something quieter, the memory of someone Mune had loved and would continue to love even as life carried them forward. The virus, however, remained.&lt;br /&gt;
&lt;br /&gt;
==Elincia Rei &amp;amp; Caleb Wild&#039;en==&lt;br /&gt;
&lt;br /&gt;
{{Quote| Love is pure and true; love knows no gender. | Tori Spelling}}&lt;br /&gt;
&lt;br /&gt;
[[File:Mune-and-Caleb(s).png|left|600px|Mune &amp;amp; Caleb]]&lt;br /&gt;
Mune&#039;s deteriorating condition eventually brought them to Elincia Rei, a scientist associated with Scholae Palatinae whose expertise offered the possibility of treatment. It was during Mune&#039;s treatment and recovery that Caleb Wild&#039;en entered their life. Caleb was assigned to protect Mune and initially approached the responsibility with the detached professionalism expected of a covert operative. The imposing Togorian was disciplined, blunt, reserved, and accustomed to keeping others at a comfortable distance.&lt;br /&gt;
&lt;br /&gt;
Mune did not appear particularly interested in maintaining that distance. Beneath Caleb&#039;s intimidating exterior, Mune recognized something familiar: another person who had spent much of their life trying to become what others expected of them. Mune had no interest in Caleb&#039;s reputation or the persona surrounding it. They simply wanted to know him. Caleb, in turn, became something Mune had rarely possessed. Stability.&lt;br /&gt;
&lt;br /&gt;
Their relationship gradually moved beyond protector and charge. Trust became friendship, friendship became affection, and affection eventually became love. Where Asahi had once been the person with whom Mune could share the parts of themself others discouraged, Caleb became the person beside whom Mune could simply exist without explanation. Mune would never stop loving Asahi. Caleb never asked them to.&lt;br /&gt;
&lt;br /&gt;
==Following the Force==&lt;br /&gt;
&lt;br /&gt;
Mune remained within Scholae Palatinae for a time, building a life alongside Caleb while continuing to develop their abilities and understanding of the Force. Eventually, Farsight began pulling Mune elsewhere. There was somewhere they needed to be. Mune could not necessarily explain where that conviction would lead or precisely what waited at the other end. They simply knew that remaining where they were felt wrong.&lt;br /&gt;
&lt;br /&gt;
Caleb trusted them. So when Mune left, Caleb went with them.&lt;br /&gt;
&lt;br /&gt;
For Mune, the decision was not a rejection of everything that had come before. It was simply another step forward, guided by the same Force they had learned to listen to as a child. That path eventually brought them to Clan Arcona.&lt;br /&gt;
&lt;br /&gt;
==Family==&lt;br /&gt;
&lt;br /&gt;
Arcona gave Mune something they had spent much of their life slowly assembling around themself: family chosen as much as inherited. That family became considerably more complicated when Aimi asked Mune to take responsibility for their much younger brother, Carr. Mune&#039;s initial response was somewhere between confusion and annoyance. Carr was brilliant, inquisitive, sarcastic, frequently undisciplined, and possessed an extraordinary ability to involve himself with technology he had probably been specifically instructed to leave alone. Mune nevertheless took the responsibility seriously, and Carr became part of the life Mune and Caleb had built together.&lt;br /&gt;
&lt;br /&gt;
Their relationship changed as Carr grew. Mune initially regarded Carr as someone to protect. Over time, however, Carr demonstrated the same fierce loyalty Mune valued so deeply in others. Beneath their considerable differences—particularly Carr&#039;s insistence upon treating the Force as a system that could eventually be explained without resorting to mysticism—the brothers shared a deep concern for the people around them.&lt;br /&gt;
&lt;br /&gt;
Carr would eventually become considerably more than Mune&#039;s responsibility. He became someone Mune trusted beside them.&lt;br /&gt;
&lt;br /&gt;
|-|Adulthood 2=&lt;br /&gt;
&lt;br /&gt;
==The Voidbreaker II==&lt;br /&gt;
&lt;br /&gt;
Within Arcona, Mune found another home aboard the Voidbreaker II. The ship brought together an eclectic collection of people who became friends, confidantes, and eventually another extension of Mune&#039;s growing family. Among them was Zig Kaliska, whom Mune came to trust deeply. Her judgment and willingness to challenge those around her made her an invaluable friend and someone whose counsel Mune came to value greatly.&lt;br /&gt;
&lt;br /&gt;
Ro&#039;ki Tel similarly found his way into the extended Cinteroph family through his friendship with Carr. His considerably more easygoing nature—and seemingly inexhaustible supply of terrible jokes—proved particularly effective at amusing Mune. Mune also developed a close friendship with Eleceos, whose own powerful Farsight and empathic abilities gave the pair an unusual understanding of one another.&lt;br /&gt;
&lt;br /&gt;
For someone who had once been encouraged to keep their visions private, the Voidbreaker II gradually became a place where Mune learned to do the opposite. They began speaking openly about what they saw, trusting those around them to help interpret possibilities that Mune had once believed they needed to carry alone. A burden shared, they discovered, was considerably easier to carry. In time, Mune was asked to take command of the Voidbreaker II. They accepted. Mune never regarded command as evidence that their judgment was inherently more valuable than anyone else&#039;s. They instead developed a collaborative style of leadership, actively seeking the perspectives of their crew and placing particular trust in Zig, who became their Executive Officer. When challenged, Mune would rather understand why someone disagreed than silence them.&lt;br /&gt;
&lt;br /&gt;
To Mune, authority exists to carry responsibility, not confer superiority. The Captain may ultimately have to make the decision, but that also means accepting responsibility for whatever follows. The Voidbreaker II became more than Mune&#039;s command. It became home.&lt;br /&gt;
&lt;br /&gt;
==Taken==&lt;br /&gt;
&lt;br /&gt;
That home was disrupted when Seito returned to Mune&#039;s life. Mune had long regarded their brother with more pity than hatred. Both had suffered beneath Eien, and Mune understood that circumstances had shaped Seito just as surely as they had shaped them. Where Mune had found people and places that allowed them to heal and grow, Seito had followed a very different path. Whatever hope Mune might once have held for their brother did not prevent Seito from becoming a threat. Mune was kidnapped.&lt;br /&gt;
&lt;br /&gt;
During their captivity, Mune lost their memories. Names disappeared. Relationships disappeared. Education, experience, philosophy, and much of the context through which Mune understood the world disappeared with them. What remained was something far more fundamental. Instinct.&lt;br /&gt;
&lt;br /&gt;
The part of Mune they had once regarded as feral came to dominate their behaviour. It was not another personality, nor something inherently malicious. It was the intensely instinctual survivor that had always existed alongside Mune&#039;s intellectual nature, now operating without the memories and learned experience that normally tempered and contextualized it. Mune became increasingly dependent upon scent, body language, immediate experience, and the powerful canid senses they had previously relied upon far less consciously. They knew they were in danger. They knew Seito was responsible. They did not know who Seito was.&lt;br /&gt;
&lt;br /&gt;
==The Rescue==&lt;br /&gt;
&lt;br /&gt;
Carr refused to abandon his brother. With Mune gone, Carr reached out to Arcona and helped gather those willing to bring the Captain home. For Caleb, it was another painful failure to protect the person he loved. For Carr, it became a moment when waiting for someone older or more experienced to solve the problem was no longer an option. They went after Mune. When the rescuers finally reached them, Mune could not remember Carr or Caleb. But memory and recognition proved to be different things. Scent told Mune something their mind could not. Caleb was familiar. Safe. Carr was familiar too. Important.&lt;br /&gt;
&lt;br /&gt;
Mune could not have explained the relationships between them, but the instinctual part of them did not require an explanation. These were people who mattered. People who belonged within the small circle Mune&#039;s instincts recognized as their own. Seito threatened them. Mune did not remember that Seito was their brother. They did not remember that he had also been a victim of Eien, nor that the person Mune had once been pitied him and might have sought some means of saving him. The Mune standing there knew only what was immediately apparent. Seito was the threat. Carr and the others were theirs to protect.&lt;br /&gt;
&lt;br /&gt;
The feral Mune acted. Seito was killed during the rescue. Only later would Mune understand what they had done.&lt;br /&gt;
&lt;br /&gt;
==Homecoming==&lt;br /&gt;
&lt;br /&gt;
Returning to the Voidbreaker II did not immediately restore the person its crew remembered. Mune remained without much of their past, navigating familiar surroundings through sensations and instincts they could not yet explain. Caleb became particularly important during this period. Even without remembering their marriage, Mune instinctively associated the Togorian with safety. The relationship was not effortless. Moments of tension or stress could cause Mune to recoil even from Caleb&#039;s touch. At other times, that same touch and familiar scent provided precisely the reassurance they needed.&lt;br /&gt;
&lt;br /&gt;
Carr similarly occupied a place Mune understood before they remembered why. The younger brother Mune had once considered someone to protect had helped bring them home. As their relationship was rebuilt and memories began returning, Mune gradually came to recognize something their instinctual side had already begun to understand. Carr was no longer a child standing behind them. He was capable of standing beside them.&lt;br /&gt;
&lt;br /&gt;
|-|Adulthood 3=&lt;br /&gt;
&lt;br /&gt;
==Becoming Whole==&lt;br /&gt;
&lt;br /&gt;
Mune&#039;s memories returned gradually. Some surfaced unexpectedly, triggered by familiar people, places, scents, sensations, or experiences. Others were drawn out through deliberate work with Eleceos. As one of Mune&#039;s close friends, Eleceos combined powerful Farsight with an unusual empathic ability expressed through physical touch, allowing him to help Mune navigate returning memories and the emotions attached to them. The process eventually restored the knowledge of Seito. With it came the realization that Mune had killed their own brother. Mune mourned what had happened and the possibility that had died with him. Seito had been another victim of Eien, and the Mune who remembered him could not help wondering whether there might once have been some way to save him.&lt;br /&gt;
&lt;br /&gt;
Mune also understood something important. The person who killed Seito had not possessed that knowledge. Memoryless Mune had seen someone threatening their life and the lives of people their instincts recognized as important and had acted to protect them. There had been no philosophical judgment, old resentment, or conscious decision to condemn a brother. There had only been instinct. And Mune no longer rejected that instinct as something separate from themself.&lt;br /&gt;
&lt;br /&gt;
As their memories returned, the intellectual Mune returned with them—but the feral Mune did not disappear. Instead, the two increasingly became indistinguishable. Instinct gained context. Intellect learned to trust instinct. The analytical scholar and the territorial predator were not competing identities. They were different expressions of the same person, and the experience of living without their memories had forced Mune to understand a part of themself they had once tried primarily to control. That integration remains visible in ordinary life. Mune unconsciously scents the air, reacts readily to unfamiliar sounds, finds comfort in familiar scents and physical contact, and tends to roam when they need to think. Stress makes those behaviours more pronounced, but they no longer represent a loss of control. Through the Force, Mune has even learned to give that instinctual nature physical expression by transforming into a white-furred Cythraul. The form is not the release of some creature hidden within them, but another shape in which Mune is comfortable being themself.&lt;br /&gt;
&lt;br /&gt;
==Captain Once More==&lt;br /&gt;
&lt;br /&gt;
Recovery also meant returning to a responsibility Mune had held before Seito took their memories: command of the Voidbreaker II. Mune returned to the Captain&#039;s chair changed by the experience, but no less committed to the principles by which they had led before it. If anything, relying so completely upon others during their recovery reinforced their belief that leadership was never supposed to mean standing above those around them. Zig remained a trusted friend and invaluable Executive Officer. Carr was no longer merely a younger brother Mune felt obligated to protect. Caleb remained their rock, but Mune understood more clearly than ever that protection between them flowed in both directions. Eleceos had helped guide Mune through one of the most difficult periods of their life. Mune had needed all of them. There was no shame in that.&lt;br /&gt;
&lt;br /&gt;
Recognition as an Arconae carries similar meaning. Mune values the title because it represents the trust and recognition of their fellow Arconae, but firmly rejects any suggestion that it places them above another member of the Clan. The title of Oracle carries considerably less weight in Mune&#039;s mind. Their exceptional Farsight has followed them since childhood; giving it another title changes little. As far as Mune is concerned, they are still simply the Captain of the Voidbreaker II.&lt;br /&gt;
&lt;br /&gt;
|-|Present Day=&lt;br /&gt;
&lt;br /&gt;
==Present Day== &lt;br /&gt;
&lt;br /&gt;
At twenty-eight, Mune has stopped trying to resolve themself into something simpler.&lt;br /&gt;
&lt;br /&gt;
They remain deeply spiritual without adhering to a conventional division between Light and Dark. They are intellectual and instinctual, compassionate but capable of violence, optimistic enough to believe almost anyone can change, and experienced enough to know that belief will sometimes hurt them. Mune remains prone to withdrawing into endless possibilities when something goes wrong, wondering what they might have done differently. They hyperfixate upon visions and research, keep several projects underway simultaneously, and frequently wander the ship simply because movement helps organize their thoughts.&lt;br /&gt;
&lt;br /&gt;
They are also considerably warmer than their history might suggest. Mune reads voraciously, delights in acquiring knowledge, enjoys terrible jokes and worse puns, and is openly affectionate with those close to them while remaining mindful of their boundaries. Around Caleb, that affection becomes considerably less restrained. Physical closeness remains one of Mune&#039;s strongest sources of comfort, and after everything they have experienced, there are few places they feel safer than wrapped in their husband&#039;s arms.&lt;br /&gt;
&lt;br /&gt;
Their family has grown around them. Caleb is their rock. Carr is no longer the child Mune must stand in front of, but a brother capable of standing beside them. Zig and Eleceos are trusted friends. Ro&#039;ki and others have become part of an increasingly sprawling extended family. The Voidbreaker II is home.&lt;br /&gt;
&lt;br /&gt;
Mune knows there will be other losses, other dangers, other visions, and other decisions they will wish they could make differently. Farsight has taught them better than most that the future is rarely simple. For once, Mune does not need it to be. Surrounded by people they trust and who trust them in return, they are content to continue forward and discover where the adventure takes them next.&lt;br /&gt;
&lt;br /&gt;
Asked to explain who they are beneath the titles, histories, contradictions, and expectations accumulated throughout their life, Mune&#039;s answer is considerably simpler.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;I am me.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Profile ==&lt;br /&gt;
{{Quote| The hidden harmony is better than the obvious. | Heraclitus}}&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Physical Profile=&lt;br /&gt;
 [[File:Djbmuneref.png|thumb||left|400px|Mune Cinteroph, Shistavanen, Age 27]]&lt;br /&gt;
Mune stands slightly below average height for an adult Shistavanen, at 5&#039;7&amp;quot; (170cm). They are lithely built with subtle curves, nearing feminine. They are well-toned, with a build trained for agility and finesse rather than power, honed through a strict regimen of swimming and running. Topping their head are expressive and largish canid ears reminiscent of a fox, each with simple helix piercings. Their fur between their ears is left shaggy and rather tussled, at times pinned back to keep it out of their eyes. Around their throat is a steel collar kept locked by a simple locking screw, giving it the appearance of a perfect circle; they never remove it. &lt;br /&gt;
&lt;br /&gt;
Vivid, ruby eyes look out from a fluffy face, each pupil vulpine in shape and bright with intelligence. Their face is dominated by a slender muzzle lined with pointed teeth. Their body is thickly furred from the top of their ears to their toes. Their pristine white fur is luxurious and well-kept. An especially thick ruff of fur covers the scruff and throat. Their tail is meticulously groomed and easily gives a flamboyant flip with the casualness of someone at ease with their stature. Upon fingers and toes are slightly curved black claws intended for ripping and tearing into prey.&lt;br /&gt;
&lt;br /&gt;
Mune speaks with an aristocratic accent, softened by an exotic lilt, telltale of a blend of two distinct accents resulting in slight lengthening of the vowels. They speak in a warm tenor at the higher end of the vocal range. Their tone deepens only slightly when speaking in Shistavanen and loses any trace of their usual accent, as is also the case when they speak Togorian.&lt;br /&gt;
&lt;br /&gt;
|-|Personality Profile=&lt;br /&gt;
&lt;br /&gt;
Mune Cinteroph is warm, curious, and deeply perceptive, pairing a sharp intellect with an equally sharp tongue. Gregarious and emotionally intelligent, they enjoy conversation, learning, sarcasm, and an unfortunate number of terrible jokes. Mune is quietly confident in their intelligence but readily admits mistakes and revises their understanding when presented with new information. Their mind is rarely idle, often juggling several projects at once or becoming intensely focused on research and particularly troublesome visions.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Compassion and loyalty strongly guide Mune&#039;s behaviour. They prefer to understand rather than judge and will often encourage others to talk through what they are feeling. Mune believes most people are fundamentally decent and capable of change, sometimes extending that faith longer than circumstances warrant. Their family and chosen &amp;quot;pack&amp;quot; are especially important to them, and while Mune generally responds proportionately when personally threatened, their restraint becomes considerably less reliable when someone they love is endangered. Despite their otherwise considerable resolve, Mune suffers from claustrophobia and can become increasingly distressed when confined or physically restrained.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Logic and instinct exist comfortably alongside one another in Mune. Once wary of their more feral nature, they now accept it as readily as their intellectual side. Scenting the air, reacting instinctively to sounds, expressive ears and tail, and increasingly territorial behaviour under stress are all commonplace. Even their Cythraul form is regarded not as another identity, but simply another expression of themself. Mune remains deeply spiritual and believes strongly in the Living Force, though they reject a strict distinction between Light and Dark. They similarly place little importance on rank or authority, preferring collaboration and regarding leadership as a responsibility rather than a privilege. Despite their many titles and the contradictions others may see in them, Mune has little interest in defining themself through any one label. When asked who they are, their answer is characteristically simple: &#039;&#039;&#039;&amp;quot;I am me.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-|Combat Profile=&lt;br /&gt;
&lt;br /&gt;
Mune is extremely agile and is trained in the use of two swords (or two lightsabers in most cases). They depend heavily on their honed reflexes, natural speed, and even the precognitive power of the Force to expertly weave their way around an opponent&#039;s attacks. Though they have a preference for swords, Mune can pick up just about any bladed weapon and fight.&lt;br /&gt;
&lt;br /&gt;
Mune is no stranger to the Force and its many powers. Perhaps in part due to their father&#039;s meddling, they were found to be gifted when they were quite young, and that power became the focus of their father&#039;s research. Their sensitivity to the Force first came to them as Farsight and grew from there. Now, they&#039;ve turned their focus towards the protective and healing powers of the Force with little to no emphasis on offensive powers. Farsight remains at the core of their abilities, with their dual nature giving rise to their mastery of Transformation.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Possessions of Note==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;| &#039;&#039;&#039;Possessions of Note&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Etymology&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Kurn’mun&#039;&#039;&#039; &#039;&#039;Moonward&#039;&#039;&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/items/85399-elder-lightsaber Elder Lightsaber]&lt;br /&gt;
| &#039;&#039;&#039;Kurn&#039;&#039;&#039;, to turn toward, face. &#039;&#039;&#039;Mun&#039;&#039;&#039;, moon.&lt;br /&gt;
| Blue-bladed elder lightsaber. This is Mune&#039;s primary weapon and signifies their commitment to protecting those they love and cherish. The blue of the blade and Varpeline crystal matches the shade of Caleb&#039;s eyes, Mune&#039;s husband and a man of bravery and righteousness. The hilt can easily be held in a one-handed or two-handed grip.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &#039;&#039;&#039;Dusk’thar&#039;&#039;&#039; &#039;&#039;Twilight Fang&#039;&#039;&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://www.darkjedibrotherhood.com/items/82664-elder-lightsaber Elder Lightsaber] &lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &#039;&#039;&#039;Dusk&#039;&#039;&#039;, recognizable root word. &#039;&#039;&#039;Thar&#039;&#039;&#039;, fang.&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | A purple-bladed elder lightsaber focused through a purple Varpeline crystal. The crystal originally held by this weapon, gifted to Mune by Asahi, has been removed so the keepsake could never be lost and has since been replaced with one nearly identical. The lightsaber continues to be sentimental. Its hilt is designed for a one-handed grip. The purple signified a balance between the Light and Dark and is often associated with a willingness to explore unorthodox methods of understanding the Force.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wyr’kla&#039;&#039;&#039; &#039;&#039;Ghostclaw&#039;&#039;&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/items/113586-lightdagger Lightdager]&lt;br /&gt;
| &#039;&#039;&#039;Wyr&#039;&#039;&#039;, ghost, spirit, unseen. &#039;&#039;&#039;Kla&#039;&#039;&#039;, short for claw or strike.&lt;br /&gt;
| This lightdagger has an indigo blade focused through a Solari crystal. The hilt can be wielded with one hand. Its colour is often seen as a balance between blue and purple lightsaber blade colours. Mune believes there is no line, there is no Light, and there is no Dark and that they are the same. It is how that power is used that makes the Force-user.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &#039;&#039;&#039;Sarr’mun&#039;&#039;&#039; &#039;&#039;Mooncutter&#039;&#039;&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://www.darkjedibrotherhood.com/items/87810-force-imbued-blade Force-imbued Blade]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &#039;&#039;&#039;Sarr&#039;&#039;&#039;, to cleave, to cut in a clean arc. &#039;&#039;&#039;Mun&#039;&#039;&#039; short, raw form of moon.&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | This Force-imbued blade takes the shape of a katana and is a gift from their teacher. Mune returned to their homeworld, guided by their visions, only to continue upon their path; they had one more test to pass. At the monastery that began their training in the use of the Force, they earned this blade.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Varruk’nar&#039;&#039;&#039; &#039;&#039;Bloodhowl&#039;&#039;&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/items/90989-ichor-sword Ichor Sword]&lt;br /&gt;
| &#039;&#039;&#039;Varruk&#039;&#039;&#039;, howl, violent, full-bodied. &#039;&#039;&#039;Nar&#039;&#039;&#039;, blood, rage, or war-cry.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Significant Fictions/Character Canon/Roleplaying Sessions==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;| &#039;&#039;&#039;Fictions&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Title&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;70%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Summary&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Time Period&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [https://drive.google.com/file/d/1DF7IEIRX1-3FjwQdtEoOsN7wZY3YUoiY/view Blood and Dreams]&lt;br /&gt;
| Mune can learn no more from the Nayaman monastery or TRF, and so they must step out of those sanctums to begin life on their own. It is then that they are first exposed to the Brotherhood through one of its members. Though hesitant at first, Mune takes him up on his invitation, and their first step upon the path begins.&lt;br /&gt;
| ~27 ABY&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://drive.google.com/file/d/1tnVxBu9zGbE3cfOEHnWfd0nP9LiOWG0D/view Where the Demons Hide]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Mune returns to Seraph, chasing visions that lead them back to their home and a horrible discovery. They are forced to walk the paths of their childhood, to relive nightmares and traumas they never thought to be faced with ever again... but to save the one they love, they would be forced to face those demons.&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | ~32 ABY&lt;br /&gt;
|-&lt;br /&gt;
| [https://drive.google.com/file/d/1gml-WqlN6wzrJJp8nlk4Kwxu_lFXEDWN/view On Wounded Seraph’s Wings]&lt;br /&gt;
| Mune is found on the roof of Adoniram Tower, lost in their visions of the future to escape the immediate pain of Elincia&#039;s passing. Caleb comes to console them and ease their suffering in the embrace of his arms. Never will they forget their friend and the one responsible for their meeting.&lt;br /&gt;
| ~37 ABY&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;| &#039;&#039;&#039;Roleplaying Sessions&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Title&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;70%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Summary&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Time Period&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://discord.darkjedibrotherhood.com/rp-sessions/2z.html Mos Kenny]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Mune is dropped off at a cantina in Mos Kenny, Tatooine, by Caleb after they walked right into a pillar while too focused on reading a book while walking. The cantina so happened to be busy with patrons from all over the Brotherhood, including some old friends and new.&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | ~40 ABY&lt;br /&gt;
|-&lt;br /&gt;
| [https://discord.darkjedibrotherhood.com/rp-sessions/eel.html Of Wolves and Sheep]&lt;br /&gt;
| On their way to Seraph, they are intercepted and kidnapped by their sociopathic brother, Seito. It is up to their brother Carr, some close friends, and an old friend from Scholae to save them from the clutches of Seito&#039;s sadistic plans.&lt;br /&gt;
| ~41 ABY&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Materials==&lt;br /&gt;
&lt;br /&gt;
[https://www.darkjedibrotherhood.com/members/3607/character_sheet Character Sheet]&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona members]][[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Mune</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Mune_Cinteroph&amp;diff=202667</id>
		<title>Mune Cinteroph</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Mune_Cinteroph&amp;diff=202667"/>
		<updated>2026-08-17T04:31:56Z</updated>

		<summary type="html">&lt;p&gt;Mune: /* Character History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|imp|rdb|exd|nor|featured}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Force Disciple&lt;br /&gt;
|image= [[File: MunePFP.png|250px]]&lt;br /&gt;
|firstname= Mune&lt;br /&gt;
|lastname= Cinteroph&lt;br /&gt;
|homeworld= [[Seraph]]&lt;br /&gt;
|birth= 16 ABY&lt;br /&gt;
|death=&lt;br /&gt;
|species= Shistavanen&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Pink &lt;br /&gt;
|eyes= Ruby&lt;br /&gt;
|height= 1m 70cm&lt;br /&gt;
|weight= 77.11kg&lt;br /&gt;
|cyber= &lt;br /&gt;
|mother=Aimi Cinteroph&lt;br /&gt;
|father=Eien Osada (deceased)&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=[[Caleb Wild&#039;en]]&lt;br /&gt;
|allies= &lt;br /&gt;
|enemies= *UCE Government&lt;br /&gt;
|saber= *Purple&lt;br /&gt;
*Blue&lt;br /&gt;
*Indigo&lt;br /&gt;
|form= *Shien&lt;br /&gt;
*Ataru&lt;br /&gt;
|weapons= *Kurn&#039;mun (Elder Lightsaber)&lt;br /&gt;
*Sarr&#039;mun (Force-Imbued Blade)&lt;br /&gt;
*Varruk&#039;nar (Ichor Sword)&lt;br /&gt;
*Wyr&#039;kla (Lightdagger)&lt;br /&gt;
*Dusk&#039;thar (Elder Lightsaber)&lt;br /&gt;
|fightingstyle= *Shadow Step&lt;br /&gt;
*K&#039;thri&lt;br /&gt;
|profession= *Oracle&lt;br /&gt;
*Director of Imperial Scholae Intelligence (formerly)&lt;br /&gt;
*Voidbreaker II Intelligence Officer (formerly)&lt;br /&gt;
*Voidbreaker II Captain&lt;br /&gt;
*Envoy Corps&lt;br /&gt;
|position= *Praetor to the Master at Arms&lt;br /&gt;
|era=*[[Imperial era]]&lt;br /&gt;
*[[Rise of the Brotherhood era]]&lt;br /&gt;
*[[Exodus era]]&lt;br /&gt;
*[[New Order era]]&lt;br /&gt;
|affiliation=*[[Clan Arcona]]&lt;br /&gt;
*[[House Qel-Droma]]&lt;br /&gt;
*[[Voidbreaker]] II&lt;br /&gt;
*[[Envoy Corps]]&lt;br /&gt;
|ship=&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier: 3607|3607]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote| Flowers grow out of dark moments. | Corita Kent}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mune Cinteroph&#039;&#039;&#039; has long been part of the Imperial Clan, his disappearance for a handful of years notwithstanding; he has distinguished himself well since his return to the ranks of his fellow Palatinaeans. Born on [[Seraph]] in the [[Caperion System]], he is a scholar, calculating thinker and talented swordsman. Before his disappearance, he was a leader within [[Scholae Palatinae]] for [[House Acclivis Draco]]. He took only two apprentices in his time, &#039;&#039;&#039;Impetus M&#039;Nar&#039;&#039;&#039; and [[Braecen Kaeth]]. The reasons for his disappearance remain his own, though it is rumoured that the Doctor and Empress, [[Elincia Rei]] is aware. He has since left his clan of many years to join [[Arcona]].&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Childhood=&lt;br /&gt;
&lt;br /&gt;
{{Quote| Waiting is painful. Forgetting is painful. But not knowing which to do is the worst kind of suffering.| Paulo Coelho}}&lt;br /&gt;
&lt;br /&gt;
[[File:Excursiongraphics1.png|thumb|left|Force-sensitive canid native to Seraph.]]&lt;br /&gt;
Mune Cinteroph&#039;s earliest years were spent on Seraph beneath the shadow of his father, Eien Osada. Even before Mune&#039;s birth, Eien had taken an invasive interest in what his child might become, altering Mune&#039;s developing genetics with material derived from a Force-sensitive species native to the planet. Whether those alterations contributed to Mune&#039;s unusually powerful connection to the Force or the deeply instinctual side of their nature would remain impossible to say with certainty. Life under Eien was difficult and often unsafe. Mune learned young to be observant, cautious, and fiercely protective of themself and those they cared about. Their mother, Aimi, remained someone Mune loved deeply, while their brother Seito was another child caught within circumstances neither of them had chosen.&lt;br /&gt;
&lt;br /&gt;
Eventually, Mune escaped and found refuge within a monastery on Seraph. For perhaps the first time in their young life, they were genuinely safe. The change suited them. Naturally inquisitive, Mune delighted in an environment where learning and study were actively encouraged. The monks introduced them to a more spiritual understanding of the Force, particularly the Living Force that surrounded and connected all things. Mune&#039;s already remarkable gift for Farsight flourished under their instruction, though the monks discouraged the young Shistavanen from openly discussing the visions they experienced.&lt;br /&gt;
&lt;br /&gt;
The monastery became more than a refuge. It was Mune&#039;s first experience with a home where knowledge was encouraged and where they were given the space to discover who they might become. It was during these years that Mune met Asahi. The two were young, but Asahi became someone with whom Mune could be remarkably open. He listened to Mune&#039;s thoughts, questions, and, importantly, the visions they had been taught to keep largely to themself. Their friendship deepened into Mune&#039;s first experience with love and left an impression that would remain long after their paths separated.&lt;br /&gt;
&lt;br /&gt;
|-|Adolescence=&lt;br /&gt;
[[File:Csp-logo.png|thumb|right|150px|CSP Emblem]]&lt;br /&gt;
The safety Mune found at the monastery did not last indefinitely. Eien eventually came for them, arriving with a cadre of men intent upon taking Mune back. Faced with the prospect of once again falling under their father&#039;s control, Mune defended themself. Eien was killed in the confrontation. Mune would carry complicated feelings about their father&#039;s death into adulthood. They eventually made peace with the instinctual part of themself that acted in self-preservation and does not regret refusing to be taken. What remains is regret for what never had the opportunity to happen—that Eien never chose differently, and that circumstances never allowed Mune to discover whether understanding or even forgiveness might someday have been possible.&lt;br /&gt;
&lt;br /&gt;
Mune left the monastery soon afterward.&lt;br /&gt;
&lt;br /&gt;
The monks had given them safety, knowledge, and the foundations of a spiritual relationship with the Living Force that would remain throughout their life. Mune did not leave because they rejected those teachings or the people who had sheltered them. Rather, the time had come to discover what existed beyond the monastery&#039;s walls.&lt;br /&gt;
&lt;br /&gt;
That search eventually brought them to the Brotherhood. Mune entered its ranks without ever comfortably fitting the philosophical labels others might have preferred. Their spirituality remained heavily influenced by the Living Force. Still, Mune found little reason to believe that compassion, anger, serenity, fear, love, or aggression could be cleanly divided into opposing halves. They were simply parts of being alive. During these early years, Mune became close with Impetus. The two trained and worked to strengthen themselves alongside one another, developing a friendship built upon mutual trust. Impetus often found in Mune someone willing to listen without judgment, and Mune became one of the people in whom she could confide.&lt;br /&gt;
&lt;br /&gt;
Mune continued to develop their abilities while trying to determine where they belonged in the much larger world they had entered. Farsight remained both their greatest gift and a private burden. The lessons of the monastery remained deeply ingrained, and despite having once shared their visions with Asahi, Mune remained reluctant to place their weight upon others. Before long, their path would lead back to Seraph. And to Asahi.&lt;br /&gt;
&lt;br /&gt;
|-|Adulthood 1=&lt;br /&gt;
&lt;br /&gt;
{{Quote| The woods are lovely, dark and deep. But I have promises to keep and miles to go before I sleep. | Robert Frost}}&lt;br /&gt;
&lt;br /&gt;
==Return to Seraph==&lt;br /&gt;
Mune&#039;s return to Seraph brought them back into contact with their first love, but the reunion would ultimately become one of the most painful experiences of their life. Events surrounding Asahi revealed a threat specifically designed around Mune. A virus had been engineered to target their unusual genetics and was transmitted to Mune through contact with Asahi. Worse still was Asahi&#039;s own condition.&lt;br /&gt;
&lt;br /&gt;
There was no saving him. When Asahi asked Mune to end his suffering, Mune ultimately honoured his request. Even years later, Mune considers it the most painful thing they have ever done. The experience profoundly influenced Mune&#039;s relationship with lethal force. They do not believe killing is inherently corrupting, nor do they divide such actions neatly between Light and Dark. Instead, Mune carries a much simpler conviction: if another reasonable option exists, take it.&lt;br /&gt;
&lt;br /&gt;
Asahi&#039;s collar remained with Mune afterward. What had once represented a promise became something quieter, the memory of someone Mune had loved and would continue to love even as life carried them forward. The virus, however, remained.&lt;br /&gt;
&lt;br /&gt;
==Elincia Rei &amp;amp; Caleb Wild&#039;en==&lt;br /&gt;
&lt;br /&gt;
{{Quote| Love is pure and true; love knows no gender. | Tori Spelling}}&lt;br /&gt;
&lt;br /&gt;
[[File:Mune-and-Caleb(s).png|left|600px|Mune &amp;amp; Caleb]]&lt;br /&gt;
Mune&#039;s deteriorating condition eventually brought them to Elincia Rei, a scientist associated with Scholae Palatinae whose expertise offered the possibility of treatment. It was during Mune&#039;s treatment and recovery that Caleb Wild&#039;en entered their life. Caleb was assigned to protect Mune and initially approached the responsibility with the detached professionalism expected of a covert operative. The imposing Togorian was disciplined, blunt, reserved, and accustomed to keeping others at a comfortable distance.&lt;br /&gt;
&lt;br /&gt;
Mune did not appear particularly interested in maintaining that distance. Beneath Caleb&#039;s intimidating exterior, Mune recognized something familiar: another person who had spent much of their life trying to become what others expected of them. Mune had no interest in Caleb&#039;s reputation or the persona surrounding it. They simply wanted to know him. Caleb, in turn, became something Mune had rarely possessed. Stability.&lt;br /&gt;
&lt;br /&gt;
Their relationship gradually moved beyond protector and charge. Trust became friendship, friendship became affection, and affection eventually became love. Where Asahi had once been the person with whom Mune could share the parts of themself others discouraged, Caleb became the person beside whom Mune could simply exist without explanation. Mune would never stop loving Asahi. Caleb never asked them to.&lt;br /&gt;
&lt;br /&gt;
==Following the Force==&lt;br /&gt;
&lt;br /&gt;
Mune remained within Scholae Palatinae for a time, building a life alongside Caleb while continuing to develop their abilities and understanding of the Force. Eventually, Farsight began pulling Mune elsewhere. There was somewhere they needed to be. Mune could not necessarily explain where that conviction would lead or precisely what waited at the other end. They simply knew that remaining where they were felt wrong.&lt;br /&gt;
&lt;br /&gt;
Caleb trusted them. So when Mune left, Caleb went with them.&lt;br /&gt;
&lt;br /&gt;
For Mune, the decision was not a rejection of everything that had come before. It was simply another step forward, guided by the same Force they had learned to listen to as a child. That path eventually brought them to Clan Arcona.&lt;br /&gt;
&lt;br /&gt;
==Family==&lt;br /&gt;
&lt;br /&gt;
Arcona gave Mune something they had spent much of their life slowly assembling around themself: family chosen as much as inherited. That family became considerably more complicated when Aimi asked Mune to take responsibility for their much younger brother, Carr. Mune&#039;s initial response was somewhere between confusion and annoyance. Carr was brilliant, inquisitive, sarcastic, frequently undisciplined, and possessed an extraordinary ability to involve himself with technology he had probably been specifically instructed to leave alone. Mune nevertheless took the responsibility seriously, and Carr became part of the life Mune and Caleb had built together.&lt;br /&gt;
&lt;br /&gt;
Their relationship changed as Carr grew. Mune initially regarded Carr as someone to protect. Over time, however, Carr demonstrated the same fierce loyalty Mune valued so deeply in others. Beneath their considerable differences—particularly Carr&#039;s insistence upon treating the Force as a system that could eventually be explained without resorting to mysticism—the brothers shared a deep concern for the people around them.&lt;br /&gt;
&lt;br /&gt;
Carr would eventually become considerably more than Mune&#039;s responsibility. He became someone Mune trusted beside them.&lt;br /&gt;
&lt;br /&gt;
|-|Adulthood 2=&lt;br /&gt;
&lt;br /&gt;
==The Voidbreaker II==&lt;br /&gt;
&lt;br /&gt;
Within Arcona, Mune found another home aboard the Voidbreaker II. The ship brought together an eclectic collection of people who became friends, confidantes, and eventually another extension of Mune&#039;s growing family. Among them was Zig Kaliska, whom Mune came to trust deeply. Her judgment and willingness to challenge those around her made her an invaluable friend and someone whose counsel Mune came to value greatly.&lt;br /&gt;
&lt;br /&gt;
Ro&#039;ki Tel similarly found his way into the extended Cinteroph family through his friendship with Carr. His considerably more easygoing nature—and seemingly inexhaustible supply of terrible jokes—proved particularly effective at amusing Mune. Mune also developed a close friendship with Eleceos, whose own powerful Farsight and empathic abilities gave the pair an unusual understanding of one another.&lt;br /&gt;
&lt;br /&gt;
For someone who had once been encouraged to keep their visions private, the Voidbreaker II gradually became a place where Mune learned to do the opposite. They began speaking openly about what they saw, trusting those around them to help interpret possibilities that Mune had once believed they needed to carry alone. A burden shared, they discovered, was considerably easier to carry. In time, Mune was asked to take command of the Voidbreaker II. They accepted. Mune never regarded command as evidence that their judgment was inherently more valuable than anyone else&#039;s. They instead developed a collaborative style of leadership, actively seeking the perspectives of their crew and placing particular trust in Zig, who became their Executive Officer. When challenged, Mune would rather understand why someone disagreed than silence them.&lt;br /&gt;
&lt;br /&gt;
To Mune, authority exists to carry responsibility, not confer superiority. The Captain may ultimately have to make the decision, but that also means accepting responsibility for whatever follows. The Voidbreaker II became more than Mune&#039;s command. It became home.&lt;br /&gt;
&lt;br /&gt;
==Taken==&lt;br /&gt;
&lt;br /&gt;
That home was disrupted when Seito returned to Mune&#039;s life. Mune had long regarded their brother with more pity than hatred. Both had suffered beneath Eien, and Mune understood that circumstances had shaped Seito just as surely as they had shaped them. Where Mune had found people and places that allowed them to heal and grow, Seito had followed a very different path. Whatever hope Mune might once have held for their brother did not prevent Seito from becoming a threat. Mune was kidnapped.&lt;br /&gt;
&lt;br /&gt;
During their captivity, Mune lost their memories. Names disappeared. Relationships disappeared. Education, experience, philosophy, and much of the context through which Mune understood the world disappeared with them. What remained was something far more fundamental. Instinct.&lt;br /&gt;
&lt;br /&gt;
The part of Mune they had once regarded as feral came to dominate their behaviour. It was not another personality, nor something inherently malicious. It was the intensely instinctual survivor that had always existed alongside Mune&#039;s intellectual nature, now operating without the memories and learned experience that normally tempered and contextualized it. Mune became increasingly dependent upon scent, body language, immediate experience, and the powerful canid senses they had previously relied upon far less consciously. They knew they were in danger. They knew Seito was responsible. They did not know who Seito was.&lt;br /&gt;
&lt;br /&gt;
==The Rescue==&lt;br /&gt;
&lt;br /&gt;
Carr refused to abandon his brother. With Mune gone, Carr reached out to Arcona and helped gather those willing to bring the Captain home. For Caleb, it was another painful failure to protect the person he loved. For Carr, it became a moment when waiting for someone older or more experienced to solve the problem was no longer an option. They went after Mune. When the rescuers finally reached them, Mune could not remember Carr or Caleb. But memory and recognition proved to be different things. Scent told Mune something their mind could not. Caleb was familiar. Safe. Carr was familiar too. Important.&lt;br /&gt;
&lt;br /&gt;
Mune could not have explained the relationships between them, but the instinctual part of them did not require an explanation. These were people who mattered. People who belonged within the small circle Mune&#039;s instincts recognized as their own. Seito threatened them. Mune did not remember that Seito was their brother. They did not remember that he had also been a victim of Eien, nor that the person Mune had once been pitied him and might have sought some means of saving him. The Mune standing there knew only what was immediately apparent. Seito was the threat. Carr and the others were theirs to protect.&lt;br /&gt;
&lt;br /&gt;
The feral Mune acted. Seito was killed during the rescue. Only later would Mune understand what they had done.&lt;br /&gt;
&lt;br /&gt;
==Homecoming==&lt;br /&gt;
&lt;br /&gt;
Returning to the Voidbreaker II did not immediately restore the person its crew remembered. Mune remained without much of their past, navigating familiar surroundings through sensations and instincts they could not yet explain. Caleb became particularly important during this period. Even without remembering their marriage, Mune instinctively associated the Togorian with safety. The relationship was not effortless. Moments of tension or stress could cause Mune to recoil even from Caleb&#039;s touch. At other times, that same touch and familiar scent provided precisely the reassurance they needed.&lt;br /&gt;
&lt;br /&gt;
Carr similarly occupied a place Mune understood before they remembered why. The younger brother Mune had once considered someone to protect had helped bring them home. As their relationship was rebuilt and memories began returning, Mune gradually came to recognize something their instinctual side had already begun to understand. Carr was no longer a child standing behind them. He was capable of standing beside them.&lt;br /&gt;
&lt;br /&gt;
|-|Adulthood 3=&lt;br /&gt;
&lt;br /&gt;
==Becoming Whole==&lt;br /&gt;
&lt;br /&gt;
Mune&#039;s memories returned gradually. Some surfaced unexpectedly, triggered by familiar people, places, scents, sensations, or experiences. Others were drawn out through deliberate work with Eleceos. As one of Mune&#039;s close friends, Eleceos combined powerful Farsight with an unusual empathic ability expressed through physical touch, allowing him to help Mune navigate returning memories and the emotions attached to them. The process eventually restored the knowledge of Seito. With it came the realization that Mune had killed their own brother. Mune mourned what had happened and the possibility that had died with him. Seito had been another victim of Eien, and the Mune who remembered him could not help wondering whether there might once have been some way to save him.&lt;br /&gt;
&lt;br /&gt;
Mune also understood something important. The person who killed Seito had not possessed that knowledge. Memoryless Mune had seen someone threatening their life and the lives of people their instincts recognized as important and had acted to protect them. There had been no philosophical judgment, old resentment, or conscious decision to condemn a brother. There had only been instinct. And Mune no longer rejected that instinct as something separate from themself.&lt;br /&gt;
&lt;br /&gt;
As their memories returned, the intellectual Mune returned with them—but the feral Mune did not disappear. Instead, the two increasingly became indistinguishable. Instinct gained context. Intellect learned to trust instinct. The analytical scholar and the territorial predator were not competing identities. They were different expressions of the same person, and the experience of living without their memories had forced Mune to understand a part of themself they had once tried primarily to control. That integration remains visible in ordinary life. Mune unconsciously scents the air, reacts readily to unfamiliar sounds, finds comfort in familiar scents and physical contact, and tends to roam when they need to think. Stress makes those behaviours more pronounced, but they no longer represent a loss of control. Through the Force, Mune has even learned to give that instinctual nature physical expression by transforming into a white-furred Cythraul. The form is not the release of some creature hidden within them, but another shape in which Mune is comfortable being themself.&lt;br /&gt;
&lt;br /&gt;
==Captain Once More==&lt;br /&gt;
&lt;br /&gt;
Recovery also meant returning to a responsibility Mune had held before Seito took their memories: command of the Voidbreaker II. Mune returned to the Captain&#039;s chair changed by the experience, but no less committed to the principles by which they had led before it. If anything, relying so completely upon others during their recovery reinforced their belief that leadership was never supposed to mean standing above those around them. Zig remained a trusted friend and invaluable Executive Officer. Carr was no longer merely a younger brother Mune felt obligated to protect. Caleb remained their rock, but Mune understood more clearly than ever that protection between them flowed in both directions. Eleceos had helped guide Mune through one of the most difficult periods of their life. Mune had needed all of them. There was no shame in that.&lt;br /&gt;
&lt;br /&gt;
Recognition as an Arconae carries similar meaning. Mune values the title because it represents the trust and recognition of their fellow Arconae, but firmly rejects any suggestion that it places them above another member of the Clan. The title of Oracle carries considerably less weight in Mune&#039;s mind. Their exceptional Farsight has followed them since childhood; giving it another title changes little. As far as Mune is concerned, they are still simply the Captain of the Voidbreaker II.&lt;br /&gt;
&lt;br /&gt;
|-|Present Day=&lt;br /&gt;
&lt;br /&gt;
==Present Day== &lt;br /&gt;
&lt;br /&gt;
At twenty-eight, Mune has stopped trying to resolve themself into something simpler.&lt;br /&gt;
&lt;br /&gt;
They remain deeply spiritual without adhering to a conventional division between Light and Dark. They are intellectual and instinctual, compassionate but capable of violence, optimistic enough to believe almost anyone can change, and experienced enough to know that belief will sometimes hurt them. Mune remains prone to withdrawing into endless possibilities when something goes wrong, wondering what they might have done differently. They hyperfixate upon visions and research, keep several projects underway simultaneously, and frequently wander the ship simply because movement helps organize their thoughts.&lt;br /&gt;
&lt;br /&gt;
They are also considerably warmer than their history might suggest. Mune reads voraciously, delights in acquiring knowledge, enjoys terrible jokes and worse puns, and is openly affectionate with those close to them while remaining mindful of their boundaries. Around Caleb, that affection becomes considerably less restrained. Physical closeness remains one of Mune&#039;s strongest sources of comfort, and after everything they have experienced, there are few places they feel safer than wrapped in their husband&#039;s arms.&lt;br /&gt;
&lt;br /&gt;
Their family has grown around them. Caleb is their rock. Carr is no longer the child Mune must stand in front of, but a brother capable of standing beside them. Zig and Eleceos are trusted friends. Ro&#039;ki and others have become part of an increasingly sprawling extended family. The Voidbreaker II is home.&lt;br /&gt;
&lt;br /&gt;
Mune knows there will be other losses, other dangers, other visions, and other decisions they will wish they could make differently. Farsight has taught them better than most that the future is rarely simple. For once, Mune does not need it to be. Surrounded by people they trust and who trust them in return, they are content to continue forward and discover where the adventure takes them next.&lt;br /&gt;
&lt;br /&gt;
Asked to explain who they are beneath the titles, histories, contradictions, and expectations accumulated throughout their life, Mune&#039;s answer is considerably simpler.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;I am me.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Profile ==&lt;br /&gt;
{{Quote| The hidden harmony is better than the obvious. | Heraclitus}}&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Physical Profile=&lt;br /&gt;
 [[File:Djbmuneref.png|thumb||left|400px|Mune Cinteroph, Shistavanen, Age 27]]&lt;br /&gt;
Mune stands slightly below average height for an adult Shistavanen, at 5&#039;7&amp;quot; (170cm). They are lithely built with subtle curves, nearing feminine. They are well-toned, with a build trained for agility and finesse rather than power, honed through a strict regimen of swimming and running. Topping their head are expressive and largish canid ears reminiscent of a fox, each with simple helix piercings. Their fur between their ears is left shaggy and rather tussled, at times pinned back to keep it out of their eyes. Around their throat is a steel collar kept locked by a simple locking screw, giving it the appearance of a perfect circle; they never remove it. &lt;br /&gt;
&lt;br /&gt;
Vivid, ruby eyes look out from a fluffy face, each pupil vulpine in shape and bright with intelligence. Their face is dominated by a slender muzzle lined with pointed teeth. Their body is thickly furred from the top of their ears to their toes. Their pristine white fur is luxurious and well-kept. An especially thick ruff of fur covers the scruff and throat. Their tail is meticulously groomed and easily gives a flamboyant flip with the casualness of someone at ease with their stature. Upon fingers and toes are slightly curved black claws intended for ripping and tearing into prey.&lt;br /&gt;
&lt;br /&gt;
Mune speaks with an aristocratic accent, softened by an exotic lilt, telltale of a blend of two distinct accents resulting in slight lengthening of the vowels. They speak in a warm tenor at the higher end of the vocal range. Their tone deepens only slightly when speaking in Shistavanen and loses any trace of their usual accent, as is also the case when they speak Togorian.&lt;br /&gt;
&lt;br /&gt;
|-|Personality Profile=&lt;br /&gt;
&lt;br /&gt;
Mune is a complex Shistavanen, one who has gone through no small number of hardships in their youth. They are amiable and easy enough to get along with, charming, considerate and kind. They are exceptionally loyal. Their senses are finely honed, giving them an uncanny perception of the world around them, are resolute and intellectually brilliant. They are a creature of dual natures, instinct and logic, passion and thoughtfulness. They are deeply reflective and strikingly outgoing. Their pack is the most important thing to them, a pack that includes their crewmates and their blood family. Many of their mannerisms appear a little odd at times, bordering on the animalistic, perhaps most notably in how they sniff the air or the unschooled wag of their tail when they are not paying attention. They are considered gregarious, kind and witty. Still others consider them flippant, emotionally turbulent and absent-minded, perhaps even a little peculiar. Their new habit of roaming as a large Cythraul wolf certainly does nothing to ward off the sentiment of them being a little odd.&lt;br /&gt;
&lt;br /&gt;
Mune suffers from &#039;&#039;claustrophobia&#039;&#039; or fear of restriction and suffocation.&lt;br /&gt;
&lt;br /&gt;
In non-combat situations, Mune is a learned observer. Their keen perception earned them a position as Director of Imperial Scholae Intelligence and later, upon their leaving the clan, a position as the [[Voidbreaker]]&#039;s Intelligence Officer. They rely heavily on their intellect and resolve. &lt;br /&gt;
&lt;br /&gt;
|-|Combat Profile=&lt;br /&gt;
&lt;br /&gt;
Mune is extremely agile and is trained in the use of two swords (or two lightsabers in most cases). They depend heavily on their honed reflexes, natural speed, and even the precognitive power of the Force to expertly weave their way around an opponent&#039;s attacks. Though they have a preference for swords, Mune can pick up just about any bladed weapon and fight.&lt;br /&gt;
&lt;br /&gt;
Mune is no stranger to the Force and its many powers. Perhaps in part due to their father&#039;s meddling, they were found to be gifted when they were quite young, and that power became the focus of their father&#039;s research. Their sensitivity to the Force first came to them as Farsight and grew from there. Now, they&#039;ve turned their focus towards the protective and healing powers of the Force with little to no emphasis on offensive powers. Farsight remains at the core of their abilities, with their dual nature giving rise to their mastery of Transformation.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Possessions of Note==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;| &#039;&#039;&#039;Possessions of Note&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Etymology&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Kurn’mun&#039;&#039;&#039; &#039;&#039;Moonward&#039;&#039;&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/items/85399-elder-lightsaber Elder Lightsaber]&lt;br /&gt;
| &#039;&#039;&#039;Kurn&#039;&#039;&#039;, to turn toward, face. &#039;&#039;&#039;Mun&#039;&#039;&#039;, moon.&lt;br /&gt;
| Blue-bladed elder lightsaber. This is Mune&#039;s primary weapon and signifies their commitment to protecting those they love and cherish. The blue of the blade and Varpeline crystal matches the shade of Caleb&#039;s eyes, Mune&#039;s husband and a man of bravery and righteousness. The hilt can easily be held in a one-handed or two-handed grip.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &#039;&#039;&#039;Dusk’thar&#039;&#039;&#039; &#039;&#039;Twilight Fang&#039;&#039;&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://www.darkjedibrotherhood.com/items/82664-elder-lightsaber Elder Lightsaber] &lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &#039;&#039;&#039;Dusk&#039;&#039;&#039;, recognizable root word. &#039;&#039;&#039;Thar&#039;&#039;&#039;, fang.&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | A purple-bladed elder lightsaber focused through a purple Varpeline crystal. The crystal originally held by this weapon, gifted to Mune by Asahi, has been removed so the keepsake could never be lost and has since been replaced with one nearly identical. The lightsaber continues to be sentimental. Its hilt is designed for a one-handed grip. The purple signified a balance between the Light and Dark and is often associated with a willingness to explore unorthodox methods of understanding the Force.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wyr’kla&#039;&#039;&#039; &#039;&#039;Ghostclaw&#039;&#039;&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/items/113586-lightdagger Lightdager]&lt;br /&gt;
| &#039;&#039;&#039;Wyr&#039;&#039;&#039;, ghost, spirit, unseen. &#039;&#039;&#039;Kla&#039;&#039;&#039;, short for claw or strike.&lt;br /&gt;
| This lightdagger has an indigo blade focused through a Solari crystal. The hilt can be wielded with one hand. Its colour is often seen as a balance between blue and purple lightsaber blade colours. Mune believes there is no line, there is no Light, and there is no Dark and that they are the same. It is how that power is used that makes the Force-user.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &#039;&#039;&#039;Sarr’mun&#039;&#039;&#039; &#039;&#039;Mooncutter&#039;&#039;&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://www.darkjedibrotherhood.com/items/87810-force-imbued-blade Force-imbued Blade]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &#039;&#039;&#039;Sarr&#039;&#039;&#039;, to cleave, to cut in a clean arc. &#039;&#039;&#039;Mun&#039;&#039;&#039; short, raw form of moon.&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | This Force-imbued blade takes the shape of a katana and is a gift from their teacher. Mune returned to their homeworld, guided by their visions, only to continue upon their path; they had one more test to pass. At the monastery that began their training in the use of the Force, they earned this blade.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Varruk’nar&#039;&#039;&#039; &#039;&#039;Bloodhowl&#039;&#039;&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/items/90989-ichor-sword Ichor Sword]&lt;br /&gt;
| &#039;&#039;&#039;Varruk&#039;&#039;&#039;, howl, violent, full-bodied. &#039;&#039;&#039;Nar&#039;&#039;&#039;, blood, rage, or war-cry.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Significant Fictions/Character Canon/Roleplaying Sessions==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;| &#039;&#039;&#039;Fictions&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Title&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;70%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Summary&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Time Period&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [https://drive.google.com/file/d/1DF7IEIRX1-3FjwQdtEoOsN7wZY3YUoiY/view Blood and Dreams]&lt;br /&gt;
| Mune can learn no more from the Nayaman monastery or TRF, and so they must step out of those sanctums to begin life on their own. It is then that they are first exposed to the Brotherhood through one of its members. Though hesitant at first, Mune takes him up on his invitation, and their first step upon the path begins.&lt;br /&gt;
| ~27 ABY&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://drive.google.com/file/d/1tnVxBu9zGbE3cfOEHnWfd0nP9LiOWG0D/view Where the Demons Hide]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Mune returns to Seraph, chasing visions that lead them back to their home and a horrible discovery. They are forced to walk the paths of their childhood, to relive nightmares and traumas they never thought to be faced with ever again... but to save the one they love, they would be forced to face those demons.&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | ~32 ABY&lt;br /&gt;
|-&lt;br /&gt;
| [https://drive.google.com/file/d/1gml-WqlN6wzrJJp8nlk4Kwxu_lFXEDWN/view On Wounded Seraph’s Wings]&lt;br /&gt;
| Mune is found on the roof of Adoniram Tower, lost in their visions of the future to escape the immediate pain of Elincia&#039;s passing. Caleb comes to console them and ease their suffering in the embrace of his arms. Never will they forget their friend and the one responsible for their meeting.&lt;br /&gt;
| ~37 ABY&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;| &#039;&#039;&#039;Roleplaying Sessions&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Title&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;70%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Summary&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Time Period&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://discord.darkjedibrotherhood.com/rp-sessions/2z.html Mos Kenny]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Mune is dropped off at a cantina in Mos Kenny, Tatooine, by Caleb after they walked right into a pillar while too focused on reading a book while walking. The cantina so happened to be busy with patrons from all over the Brotherhood, including some old friends and new.&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | ~40 ABY&lt;br /&gt;
|-&lt;br /&gt;
| [https://discord.darkjedibrotherhood.com/rp-sessions/eel.html Of Wolves and Sheep]&lt;br /&gt;
| On their way to Seraph, they are intercepted and kidnapped by their sociopathic brother, Seito. It is up to their brother Carr, some close friends, and an old friend from Scholae to save them from the clutches of Seito&#039;s sadistic plans.&lt;br /&gt;
| ~41 ABY&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Materials==&lt;br /&gt;
&lt;br /&gt;
[https://www.darkjedibrotherhood.com/members/3607/character_sheet Character Sheet]&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona members]][[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Mune</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Mune_Cinteroph&amp;diff=202666</id>
		<title>Mune Cinteroph</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Mune_Cinteroph&amp;diff=202666"/>
		<updated>2026-08-17T04:28:59Z</updated>

		<summary type="html">&lt;p&gt;Mune: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|imp|rdb|exd|nor|featured}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Force Disciple&lt;br /&gt;
|image= [[File: MunePFP.png|250px]]&lt;br /&gt;
|firstname= Mune&lt;br /&gt;
|lastname= Cinteroph&lt;br /&gt;
|homeworld= [[Seraph]]&lt;br /&gt;
|birth= 16 ABY&lt;br /&gt;
|death=&lt;br /&gt;
|species= Shistavanen&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Pink &lt;br /&gt;
|eyes= Ruby&lt;br /&gt;
|height= 1m 70cm&lt;br /&gt;
|weight= 77.11kg&lt;br /&gt;
|cyber= &lt;br /&gt;
|mother=Aimi Cinteroph&lt;br /&gt;
|father=Eien Osada (deceased)&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=[[Caleb Wild&#039;en]]&lt;br /&gt;
|allies= &lt;br /&gt;
|enemies= *UCE Government&lt;br /&gt;
|saber= *Purple&lt;br /&gt;
*Blue&lt;br /&gt;
*Indigo&lt;br /&gt;
|form= *Shien&lt;br /&gt;
*Ataru&lt;br /&gt;
|weapons= *Kurn&#039;mun (Elder Lightsaber)&lt;br /&gt;
*Sarr&#039;mun (Force-Imbued Blade)&lt;br /&gt;
*Varruk&#039;nar (Ichor Sword)&lt;br /&gt;
*Wyr&#039;kla (Lightdagger)&lt;br /&gt;
*Dusk&#039;thar (Elder Lightsaber)&lt;br /&gt;
|fightingstyle= *Shadow Step&lt;br /&gt;
*K&#039;thri&lt;br /&gt;
|profession= *Oracle&lt;br /&gt;
*Director of Imperial Scholae Intelligence (formerly)&lt;br /&gt;
*Voidbreaker II Intelligence Officer (formerly)&lt;br /&gt;
*Voidbreaker II Captain&lt;br /&gt;
*Envoy Corps&lt;br /&gt;
|position= *Praetor to the Master at Arms&lt;br /&gt;
|era=*[[Imperial era]]&lt;br /&gt;
*[[Rise of the Brotherhood era]]&lt;br /&gt;
*[[Exodus era]]&lt;br /&gt;
*[[New Order era]]&lt;br /&gt;
|affiliation=*[[Clan Arcona]]&lt;br /&gt;
*[[House Qel-Droma]]&lt;br /&gt;
*[[Voidbreaker]] II&lt;br /&gt;
*[[Envoy Corps]]&lt;br /&gt;
|ship=&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier: 3607|3607]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote| Flowers grow out of dark moments. | Corita Kent}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mune Cinteroph&#039;&#039;&#039; has long been part of the Imperial Clan, his disappearance for a handful of years notwithstanding; he has distinguished himself well since his return to the ranks of his fellow Palatinaeans. Born on [[Seraph]] in the [[Caperion System]], he is a scholar, calculating thinker and talented swordsman. Before his disappearance, he was a leader within [[Scholae Palatinae]] for [[House Acclivis Draco]]. He took only two apprentices in his time, &#039;&#039;&#039;Impetus M&#039;Nar&#039;&#039;&#039; and [[Braecen Kaeth]]. The reasons for his disappearance remain his own, though it is rumoured that the Doctor and Empress, [[Elincia Rei]] is aware. He has since left his clan of many years to join [[Arcona]].&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Childhood=&lt;br /&gt;
&lt;br /&gt;
{{Quote| Waiting is painful. Forgetting is painful. But not knowing which to do is the worst kind of suffering.| Paulo Coelho}}&lt;br /&gt;
&lt;br /&gt;
[[File:Excursiongraphics1.png|thumb|left|Force-sensitive canid native to Seraph.]]&lt;br /&gt;
Mune Cinteroph&#039;s earliest years were spent on Seraph beneath the shadow of his father, Eien Osada. Even before Mune&#039;s birth, Eien had taken an invasive interest in what his child might become, altering Mune&#039;s developing genetics with material derived from a Force-sensitive species native to the planet. Whether those alterations contributed to Mune&#039;s unusually powerful connection to the Force or the deeply instinctual side of their nature would remain impossible to say with certainty. Life under Eien was difficult and often unsafe. Mune learned young to be observant, cautious, and fiercely protective of themself and those they cared about. Their mother, Aimi, remained someone Mune loved deeply, while their brother Seito was another child caught within circumstances neither of them had chosen.&lt;br /&gt;
&lt;br /&gt;
Eventually, Mune escaped and found refuge within a monastery on Seraph. For perhaps the first time in their young life, they were genuinely safe. The change suited them. Naturally inquisitive, Mune delighted in an environment where learning and study were actively encouraged. The monks introduced them to a more spiritual understanding of the Force, particularly the Living Force that surrounded and connected all things. Mune&#039;s already remarkable gift for Farsight flourished under their instruction, though the monks discouraged the young Shistavanen from openly discussing the visions they experienced.&lt;br /&gt;
&lt;br /&gt;
The monastery became more than a refuge. It was Mune&#039;s first experience with a home where knowledge was encouraged and where they were given the space to discover who they might become. It was during these years that Mune met Asahi. The two were young, but Asahi became someone with whom Mune could be remarkably open. He listened to Mune&#039;s thoughts, questions, and, importantly, the visions they had been taught to keep largely to themself. Their friendship deepened into Mune&#039;s first experience with love and left an impression that would remain long after their paths separated.&lt;br /&gt;
&lt;br /&gt;
|-|Adolescence=&lt;br /&gt;
&lt;br /&gt;
The safety Mune found at the monastery did not last indefinitely. Eien eventually came for them, arriving with a cadre of men intent upon taking Mune back. Faced with the prospect of once again falling under their father&#039;s control, Mune defended themself. Eien was killed in the confrontation. Mune would carry complicated feelings about their father&#039;s death into adulthood. They eventually made peace with the instinctual part of themself that acted in self-preservation and does not regret refusing to be taken. What remains is regret for what never had the opportunity to happen—that Eien never chose differently, and that circumstances never allowed Mune to discover whether understanding or even forgiveness might someday have been possible.&lt;br /&gt;
&lt;br /&gt;
Mune left the monastery soon afterward.&lt;br /&gt;
&lt;br /&gt;
The monks had given them safety, knowledge, and the foundations of a spiritual relationship with the Living Force that would remain throughout their life. Mune did not leave because they rejected those teachings or the people who had sheltered them. Rather, the time had come to discover what existed beyond the monastery&#039;s walls.&lt;br /&gt;
[[File:Csp-logo.png|thumb|right|150px|CSP Emblem]]&lt;br /&gt;
That search eventually brought them to the Brotherhood. Mune entered its ranks without ever comfortably fitting the philosophical labels others might have preferred. Their spirituality remained heavily influenced by the Living Force. Still, Mune found little reason to believe that compassion, anger, serenity, fear, love, or aggression could be cleanly divided into opposing halves. They were simply parts of being alive. During these early years, Mune became close with Impetus. The two trained and worked to strengthen themselves alongside one another, developing a friendship built upon mutual trust. Impetus often found in Mune someone willing to listen without judgment, and Mune became one of the people in whom she could confide.&lt;br /&gt;
&lt;br /&gt;
Mune continued to develop their abilities while trying to determine where they belonged in the much larger world they had entered. Farsight remained both their greatest gift and a private burden. The lessons of the monastery remained deeply ingrained, and despite having once shared their visions with Asahi, Mune remained reluctant to place their weight upon others. Before long, their path would lead back to Seraph. And to Asahi.&lt;br /&gt;
&lt;br /&gt;
|-|Adulthood 1=&lt;br /&gt;
&lt;br /&gt;
{{Quote| The woods are lovely, dark and deep. But I have promises to keep and miles to go before I sleep. | Robert Frost}}&lt;br /&gt;
&lt;br /&gt;
==Return to Seraph==&lt;br /&gt;
Mune&#039;s return to Seraph brought them back into contact with their first love, but the reunion would ultimately become one of the most painful experiences of their life. Events surrounding Asahi revealed a threat specifically designed around Mune. A virus had been engineered to target their unusual genetics and was transmitted to Mune through contact with Asahi. Worse still was Asahi&#039;s own condition.&lt;br /&gt;
&lt;br /&gt;
There was no saving him. When Asahi asked Mune to end his suffering, Mune ultimately honoured his request. Even years later, Mune considers it the most painful thing they have ever done. The experience profoundly influenced Mune&#039;s relationship with lethal force. They do not believe killing is inherently corrupting, nor do they divide such actions neatly between Light and Dark. Instead, Mune carries a much simpler conviction: if another reasonable option exists, take it.&lt;br /&gt;
&lt;br /&gt;
Asahi&#039;s collar remained with Mune afterward. What had once represented a promise became something quieter, the memory of someone Mune had loved and would continue to love even as life carried them forward. The virus, however, remained.&lt;br /&gt;
&lt;br /&gt;
==Elincia Rei &amp;amp; Caleb Wild&#039;en==&lt;br /&gt;
&lt;br /&gt;
{{Quote| Love is pure and true; love knows no gender. | Tori Spelling}}&lt;br /&gt;
&lt;br /&gt;
[[File:Mune-and-Caleb(s).png|left|600px|Mune &amp;amp; Caleb]]&lt;br /&gt;
Mune&#039;s deteriorating condition eventually brought them to Elincia Rei, a scientist associated with Scholae Palatinae whose expertise offered the possibility of treatment. It was during Mune&#039;s treatment and recovery that Caleb Wild&#039;en entered their life. Caleb was assigned to protect Mune and initially approached the responsibility with the detached professionalism expected of a covert operative. The imposing Togorian was disciplined, blunt, reserved, and accustomed to keeping others at a comfortable distance.&lt;br /&gt;
&lt;br /&gt;
Mune did not appear particularly interested in maintaining that distance. Beneath Caleb&#039;s intimidating exterior, Mune recognized something familiar: another person who had spent much of their life trying to become what others expected of them. Mune had no interest in Caleb&#039;s reputation or the persona surrounding it. They simply wanted to know him. Caleb, in turn, became something Mune had rarely possessed. Stability.&lt;br /&gt;
&lt;br /&gt;
Their relationship gradually moved beyond protector and charge. Trust became friendship, friendship became affection, and affection eventually became love. Where Asahi had once been the person with whom Mune could share the parts of themself others discouraged, Caleb became the person beside whom Mune could simply exist without explanation. Mune would never stop loving Asahi. Caleb never asked them to.&lt;br /&gt;
&lt;br /&gt;
==Following the Force==&lt;br /&gt;
&lt;br /&gt;
Mune remained within Scholae Palatinae for a time, building a life alongside Caleb while continuing to develop their abilities and understanding of the Force. Eventually, Farsight began pulling Mune elsewhere. There was somewhere they needed to be. Mune could not necessarily explain where that conviction would lead or precisely what waited at the other end. They simply knew that remaining where they were felt wrong.&lt;br /&gt;
&lt;br /&gt;
Caleb trusted them. So when Mune left, Caleb went with them.&lt;br /&gt;
&lt;br /&gt;
For Mune, the decision was not a rejection of everything that had come before. It was simply another step forward, guided by the same Force they had learned to listen to as a child. That path eventually brought them to Clan Arcona.&lt;br /&gt;
&lt;br /&gt;
==Family==&lt;br /&gt;
&lt;br /&gt;
Arcona gave Mune something they had spent much of their life slowly assembling around themself: family chosen as much as inherited. That family became considerably more complicated when Aimi asked Mune to take responsibility for their much younger brother, Carr. Mune&#039;s initial response was somewhere between confusion and annoyance. Carr was brilliant, inquisitive, sarcastic, frequently undisciplined, and possessed an extraordinary ability to involve himself with technology he had probably been specifically instructed to leave alone. Mune nevertheless took the responsibility seriously, and Carr became part of the life Mune and Caleb had built together.&lt;br /&gt;
&lt;br /&gt;
Their relationship changed as Carr grew. Mune initially regarded Carr as someone to protect. Over time, however, Carr demonstrated the same fierce loyalty Mune valued so deeply in others. Beneath their considerable differences—particularly Carr&#039;s insistence upon treating the Force as a system that could eventually be explained without resorting to mysticism—the brothers shared a deep concern for the people around them.&lt;br /&gt;
&lt;br /&gt;
Carr would eventually become considerably more than Mune&#039;s responsibility. He became someone Mune trusted beside them.&lt;br /&gt;
&lt;br /&gt;
|-|Adulthood 2=&lt;br /&gt;
&lt;br /&gt;
==The Voidbreaker II==&lt;br /&gt;
&lt;br /&gt;
Within Arcona, Mune found another home aboard the Voidbreaker II. The ship brought together an eclectic collection of people who became friends, confidantes, and eventually another extension of Mune&#039;s growing family. Among them was Zig Kaliska, whom Mune came to trust deeply. Her judgment and willingness to challenge those around her made her an invaluable friend and someone whose counsel Mune came to value greatly.&lt;br /&gt;
&lt;br /&gt;
Ro&#039;ki Tel similarly found his way into the extended Cinteroph family through his friendship with Carr. His considerably more easygoing nature—and seemingly inexhaustible supply of terrible jokes—proved particularly effective at amusing Mune. Mune also developed a close friendship with Eleceos, whose own powerful Farsight and empathic abilities gave the pair an unusual understanding of one another.&lt;br /&gt;
&lt;br /&gt;
For someone who had once been encouraged to keep their visions private, the Voidbreaker II gradually became a place where Mune learned to do the opposite. They began speaking openly about what they saw, trusting those around them to help interpret possibilities that Mune had once believed they needed to carry alone. A burden shared, they discovered, was considerably easier to carry. In time, Mune was asked to take command of the Voidbreaker II. They accepted. Mune never regarded command as evidence that their judgment was inherently more valuable than anyone else&#039;s. They instead developed a collaborative style of leadership, actively seeking the perspectives of their crew and placing particular trust in Zig, who became their Executive Officer. When challenged, Mune would rather understand why someone disagreed than silence them.&lt;br /&gt;
&lt;br /&gt;
To Mune, authority exists to carry responsibility, not confer superiority. The Captain may ultimately have to make the decision, but that also means accepting responsibility for whatever follows. The Voidbreaker II became more than Mune&#039;s command. It became home.&lt;br /&gt;
&lt;br /&gt;
==Taken==&lt;br /&gt;
&lt;br /&gt;
That home was disrupted when Seito returned to Mune&#039;s life. Mune had long regarded their brother with more pity than hatred. Both had suffered beneath Eien, and Mune understood that circumstances had shaped Seito just as surely as they had shaped them. Where Mune had found people and places that allowed them to heal and grow, Seito had followed a very different path. Whatever hope Mune might once have held for their brother did not prevent Seito from becoming a threat. Mune was kidnapped.&lt;br /&gt;
&lt;br /&gt;
During their captivity, Mune lost their memories. Names disappeared. Relationships disappeared. Education, experience, philosophy, and much of the context through which Mune understood the world disappeared with them. What remained was something far more fundamental. Instinct.&lt;br /&gt;
&lt;br /&gt;
The part of Mune they had once regarded as feral came to dominate their behaviour. It was not another personality, nor something inherently malicious. It was the intensely instinctual survivor that had always existed alongside Mune&#039;s intellectual nature, now operating without the memories and learned experience that normally tempered and contextualized it. Mune became increasingly dependent upon scent, body language, immediate experience, and the powerful canid senses they had previously relied upon far less consciously. They knew they were in danger. They knew Seito was responsible. They did not know who Seito was.&lt;br /&gt;
&lt;br /&gt;
==The Rescue==&lt;br /&gt;
&lt;br /&gt;
Carr refused to abandon his brother. With Mune gone, Carr reached out to Arcona and helped gather those willing to bring the Captain home. For Caleb, it was another painful failure to protect the person he loved. For Carr, it became a moment when waiting for someone older or more experienced to solve the problem was no longer an option. They went after Mune. When the rescuers finally reached them, Mune could not remember Carr or Caleb. But memory and recognition proved to be different things. Scent told Mune something their mind could not. Caleb was familiar. Safe. Carr was familiar too. Important.&lt;br /&gt;
&lt;br /&gt;
Mune could not have explained the relationships between them, but the instinctual part of them did not require an explanation. These were people who mattered. People who belonged within the small circle Mune&#039;s instincts recognized as their own. Seito threatened them. Mune did not remember that Seito was their brother. They did not remember that he had also been a victim of Eien, nor that the person Mune had once been pitied him and might have sought some means of saving him. The Mune standing there knew only what was immediately apparent. Seito was the threat. Carr and the others were theirs to protect.&lt;br /&gt;
&lt;br /&gt;
The feral Mune acted. Seito was killed during the rescue. Only later would Mune understand what they had done.&lt;br /&gt;
&lt;br /&gt;
==Homecoming==&lt;br /&gt;
&lt;br /&gt;
Returning to the Voidbreaker II did not immediately restore the person its crew remembered. Mune remained without much of their past, navigating familiar surroundings through sensations and instincts they could not yet explain. Caleb became particularly important during this period. Even without remembering their marriage, Mune instinctively associated the Togorian with safety. The relationship was not effortless. Moments of tension or stress could cause Mune to recoil even from Caleb&#039;s touch. At other times, that same touch and familiar scent provided precisely the reassurance they needed.&lt;br /&gt;
&lt;br /&gt;
Carr similarly occupied a place Mune understood before they remembered why. The younger brother Mune had once considered someone to protect had helped bring them home. As their relationship was rebuilt and memories began returning, Mune gradually came to recognize something their instinctual side had already begun to understand. Carr was no longer a child standing behind them. He was capable of standing beside them.&lt;br /&gt;
&lt;br /&gt;
|-|Adulthood 3=&lt;br /&gt;
&lt;br /&gt;
==Becoming Whole==&lt;br /&gt;
&lt;br /&gt;
Mune&#039;s memories returned gradually. Some surfaced unexpectedly, triggered by familiar people, places, scents, sensations, or experiences. Others were drawn out through deliberate work with Eleceos. As one of Mune&#039;s close friends, Eleceos combined powerful Farsight with an unusual empathic ability expressed through physical touch, allowing him to help Mune navigate returning memories and the emotions attached to them. The process eventually restored the knowledge of Seito. With it came the realization that Mune had killed their own brother. Mune mourned what had happened and the possibility that had died with him. Seito had been another victim of Eien, and the Mune who remembered him could not help wondering whether there might once have been some way to save him.&lt;br /&gt;
&lt;br /&gt;
Mune also understood something important. The person who killed Seito had not possessed that knowledge. Memoryless Mune had seen someone threatening their life and the lives of people their instincts recognized as important and had acted to protect them. There had been no philosophical judgment, old resentment, or conscious decision to condemn a brother. There had only been instinct. And Mune no longer rejected that instinct as something separate from themself.&lt;br /&gt;
&lt;br /&gt;
As their memories returned, the intellectual Mune returned with them—but the feral Mune did not disappear. Instead, the two increasingly became indistinguishable. Instinct gained context. Intellect learned to trust instinct. The analytical scholar and the territorial predator were not competing identities. They were different expressions of the same person, and the experience of living without their memories had forced Mune to understand a part of themself they had once tried primarily to control. That integration remains visible in ordinary life. Mune unconsciously scents the air, reacts readily to unfamiliar sounds, finds comfort in familiar scents and physical contact, and tends to roam when they need to think. Stress makes those behaviours more pronounced, but they no longer represent a loss of control. Through the Force, Mune has even learned to give that instinctual nature physical expression by transforming into a white-furred Cythraul. The form is not the release of some creature hidden within them, but another shape in which Mune is comfortable being themself.&lt;br /&gt;
&lt;br /&gt;
==Captain Once More==&lt;br /&gt;
&lt;br /&gt;
Recovery also meant returning to a responsibility Mune had held before Seito took their memories: command of the Voidbreaker II. Mune returned to the Captain&#039;s chair changed by the experience, but no less committed to the principles by which they had led before it. If anything, relying so completely upon others during their recovery reinforced their belief that leadership was never supposed to mean standing above those around them. Zig remained a trusted friend and invaluable Executive Officer. Carr was no longer merely a younger brother Mune felt obligated to protect. Caleb remained their rock, but Mune understood more clearly than ever that protection between them flowed in both directions. Eleceos had helped guide Mune through one of the most difficult periods of their life. Mune had needed all of them. There was no shame in that.&lt;br /&gt;
&lt;br /&gt;
Recognition as an Arconae carries similar meaning. Mune values the title because it represents the trust and recognition of their fellow Arconae, but firmly rejects any suggestion that it places them above another member of the Clan. The title of Oracle carries considerably less weight in Mune&#039;s mind. Their exceptional Farsight has followed them since childhood; giving it another title changes little. As far as Mune is concerned, they are still simply the Captain of the Voidbreaker II.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Profile ==&lt;br /&gt;
{{Quote| The hidden harmony is better than the obvious. | Heraclitus}}&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Physical Profile=&lt;br /&gt;
 [[File:Djbmuneref.png|thumb||left|400px|Mune Cinteroph, Shistavanen, Age 27]]&lt;br /&gt;
Mune stands slightly below average height for an adult Shistavanen, at 5&#039;7&amp;quot; (170cm). They are lithely built with subtle curves, nearing feminine. They are well-toned, with a build trained for agility and finesse rather than power, honed through a strict regimen of swimming and running. Topping their head are expressive and largish canid ears reminiscent of a fox, each with simple helix piercings. Their fur between their ears is left shaggy and rather tussled, at times pinned back to keep it out of their eyes. Around their throat is a steel collar kept locked by a simple locking screw, giving it the appearance of a perfect circle; they never remove it. &lt;br /&gt;
&lt;br /&gt;
Vivid, ruby eyes look out from a fluffy face, each pupil vulpine in shape and bright with intelligence. Their face is dominated by a slender muzzle lined with pointed teeth. Their body is thickly furred from the top of their ears to their toes. Their pristine white fur is luxurious and well-kept. An especially thick ruff of fur covers the scruff and throat. Their tail is meticulously groomed and easily gives a flamboyant flip with the casualness of someone at ease with their stature. Upon fingers and toes are slightly curved black claws intended for ripping and tearing into prey.&lt;br /&gt;
&lt;br /&gt;
Mune speaks with an aristocratic accent, softened by an exotic lilt, telltale of a blend of two distinct accents resulting in slight lengthening of the vowels. They speak in a warm tenor at the higher end of the vocal range. Their tone deepens only slightly when speaking in Shistavanen and loses any trace of their usual accent, as is also the case when they speak Togorian.&lt;br /&gt;
&lt;br /&gt;
|-|Personality Profile=&lt;br /&gt;
&lt;br /&gt;
Mune is a complex Shistavanen, one who has gone through no small number of hardships in their youth. They are amiable and easy enough to get along with, charming, considerate and kind. They are exceptionally loyal. Their senses are finely honed, giving them an uncanny perception of the world around them, are resolute and intellectually brilliant. They are a creature of dual natures, instinct and logic, passion and thoughtfulness. They are deeply reflective and strikingly outgoing. Their pack is the most important thing to them, a pack that includes their crewmates and their blood family. Many of their mannerisms appear a little odd at times, bordering on the animalistic, perhaps most notably in how they sniff the air or the unschooled wag of their tail when they are not paying attention. They are considered gregarious, kind and witty. Still others consider them flippant, emotionally turbulent and absent-minded, perhaps even a little peculiar. Their new habit of roaming as a large Cythraul wolf certainly does nothing to ward off the sentiment of them being a little odd.&lt;br /&gt;
&lt;br /&gt;
Mune suffers from &#039;&#039;claustrophobia&#039;&#039; or fear of restriction and suffocation.&lt;br /&gt;
&lt;br /&gt;
In non-combat situations, Mune is a learned observer. Their keen perception earned them a position as Director of Imperial Scholae Intelligence and later, upon their leaving the clan, a position as the [[Voidbreaker]]&#039;s Intelligence Officer. They rely heavily on their intellect and resolve. &lt;br /&gt;
&lt;br /&gt;
|-|Combat Profile=&lt;br /&gt;
&lt;br /&gt;
Mune is extremely agile and is trained in the use of two swords (or two lightsabers in most cases). They depend heavily on their honed reflexes, natural speed, and even the precognitive power of the Force to expertly weave their way around an opponent&#039;s attacks. Though they have a preference for swords, Mune can pick up just about any bladed weapon and fight.&lt;br /&gt;
&lt;br /&gt;
Mune is no stranger to the Force and its many powers. Perhaps in part due to their father&#039;s meddling, they were found to be gifted when they were quite young, and that power became the focus of their father&#039;s research. Their sensitivity to the Force first came to them as Farsight and grew from there. Now, they&#039;ve turned their focus towards the protective and healing powers of the Force with little to no emphasis on offensive powers. Farsight remains at the core of their abilities, with their dual nature giving rise to their mastery of Transformation.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Possessions of Note==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;| &#039;&#039;&#039;Possessions of Note&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Etymology&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Kurn’mun&#039;&#039;&#039; &#039;&#039;Moonward&#039;&#039;&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/items/85399-elder-lightsaber Elder Lightsaber]&lt;br /&gt;
| &#039;&#039;&#039;Kurn&#039;&#039;&#039;, to turn toward, face. &#039;&#039;&#039;Mun&#039;&#039;&#039;, moon.&lt;br /&gt;
| Blue-bladed elder lightsaber. This is Mune&#039;s primary weapon and signifies their commitment to protecting those they love and cherish. The blue of the blade and Varpeline crystal matches the shade of Caleb&#039;s eyes, Mune&#039;s husband and a man of bravery and righteousness. The hilt can easily be held in a one-handed or two-handed grip.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &#039;&#039;&#039;Dusk’thar&#039;&#039;&#039; &#039;&#039;Twilight Fang&#039;&#039;&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://www.darkjedibrotherhood.com/items/82664-elder-lightsaber Elder Lightsaber] &lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &#039;&#039;&#039;Dusk&#039;&#039;&#039;, recognizable root word. &#039;&#039;&#039;Thar&#039;&#039;&#039;, fang.&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | A purple-bladed elder lightsaber focused through a purple Varpeline crystal. The crystal originally held by this weapon, gifted to Mune by Asahi, has been removed so the keepsake could never be lost and has since been replaced with one nearly identical. The lightsaber continues to be sentimental. Its hilt is designed for a one-handed grip. The purple signified a balance between the Light and Dark and is often associated with a willingness to explore unorthodox methods of understanding the Force.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wyr’kla&#039;&#039;&#039; &#039;&#039;Ghostclaw&#039;&#039;&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/items/113586-lightdagger Lightdager]&lt;br /&gt;
| &#039;&#039;&#039;Wyr&#039;&#039;&#039;, ghost, spirit, unseen. &#039;&#039;&#039;Kla&#039;&#039;&#039;, short for claw or strike.&lt;br /&gt;
| This lightdagger has an indigo blade focused through a Solari crystal. The hilt can be wielded with one hand. Its colour is often seen as a balance between blue and purple lightsaber blade colours. Mune believes there is no line, there is no Light, and there is no Dark and that they are the same. It is how that power is used that makes the Force-user.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &#039;&#039;&#039;Sarr’mun&#039;&#039;&#039; &#039;&#039;Mooncutter&#039;&#039;&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://www.darkjedibrotherhood.com/items/87810-force-imbued-blade Force-imbued Blade]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &#039;&#039;&#039;Sarr&#039;&#039;&#039;, to cleave, to cut in a clean arc. &#039;&#039;&#039;Mun&#039;&#039;&#039; short, raw form of moon.&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | This Force-imbued blade takes the shape of a katana and is a gift from their teacher. Mune returned to their homeworld, guided by their visions, only to continue upon their path; they had one more test to pass. At the monastery that began their training in the use of the Force, they earned this blade.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Varruk’nar&#039;&#039;&#039; &#039;&#039;Bloodhowl&#039;&#039;&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/items/90989-ichor-sword Ichor Sword]&lt;br /&gt;
| &#039;&#039;&#039;Varruk&#039;&#039;&#039;, howl, violent, full-bodied. &#039;&#039;&#039;Nar&#039;&#039;&#039;, blood, rage, or war-cry.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Significant Fictions/Character Canon/Roleplaying Sessions==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;| &#039;&#039;&#039;Fictions&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Title&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;70%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Summary&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Time Period&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [https://drive.google.com/file/d/1DF7IEIRX1-3FjwQdtEoOsN7wZY3YUoiY/view Blood and Dreams]&lt;br /&gt;
| Mune can learn no more from the Nayaman monastery or TRF, and so they must step out of those sanctums to begin life on their own. It is then that they are first exposed to the Brotherhood through one of its members. Though hesitant at first, Mune takes him up on his invitation, and their first step upon the path begins.&lt;br /&gt;
| ~27 ABY&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://drive.google.com/file/d/1tnVxBu9zGbE3cfOEHnWfd0nP9LiOWG0D/view Where the Demons Hide]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Mune returns to Seraph, chasing visions that lead them back to their home and a horrible discovery. They are forced to walk the paths of their childhood, to relive nightmares and traumas they never thought to be faced with ever again... but to save the one they love, they would be forced to face those demons.&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | ~32 ABY&lt;br /&gt;
|-&lt;br /&gt;
| [https://drive.google.com/file/d/1gml-WqlN6wzrJJp8nlk4Kwxu_lFXEDWN/view On Wounded Seraph’s Wings]&lt;br /&gt;
| Mune is found on the roof of Adoniram Tower, lost in their visions of the future to escape the immediate pain of Elincia&#039;s passing. Caleb comes to console them and ease their suffering in the embrace of his arms. Never will they forget their friend and the one responsible for their meeting.&lt;br /&gt;
| ~37 ABY&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;| &#039;&#039;&#039;Roleplaying Sessions&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Title&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;70%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Summary&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Time Period&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://discord.darkjedibrotherhood.com/rp-sessions/2z.html Mos Kenny]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Mune is dropped off at a cantina in Mos Kenny, Tatooine, by Caleb after they walked right into a pillar while too focused on reading a book while walking. The cantina so happened to be busy with patrons from all over the Brotherhood, including some old friends and new.&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | ~40 ABY&lt;br /&gt;
|-&lt;br /&gt;
| [https://discord.darkjedibrotherhood.com/rp-sessions/eel.html Of Wolves and Sheep]&lt;br /&gt;
| On their way to Seraph, they are intercepted and kidnapped by their sociopathic brother, Seito. It is up to their brother Carr, some close friends, and an old friend from Scholae to save them from the clutches of Seito&#039;s sadistic plans.&lt;br /&gt;
| ~41 ABY&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Materials==&lt;br /&gt;
&lt;br /&gt;
[https://www.darkjedibrotherhood.com/members/3607/character_sheet Character Sheet]&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona members]][[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Mune</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Mune_Cinteroph&amp;diff=202665</id>
		<title>Mune Cinteroph</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Mune_Cinteroph&amp;diff=202665"/>
		<updated>2026-08-17T04:25:26Z</updated>

		<summary type="html">&lt;p&gt;Mune: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|imp|rdb|exd|nor|featured}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Force Disciple&lt;br /&gt;
|image= [[File: MunePFP.png|250px]]&lt;br /&gt;
|firstname= Mune&lt;br /&gt;
|lastname= Cinteroph&lt;br /&gt;
|homeworld= [[Seraph]]&lt;br /&gt;
|birth= 16 ABY&lt;br /&gt;
|death=&lt;br /&gt;
|species= Shistavanen&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Pink &lt;br /&gt;
|eyes= Ruby&lt;br /&gt;
|height= 1m 70cm&lt;br /&gt;
|weight= 77.11kg&lt;br /&gt;
|cyber= &lt;br /&gt;
|mother=Aimi Cinteroph&lt;br /&gt;
|father=Eien Osada (deceased)&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=[[Caleb Wild&#039;en]]&lt;br /&gt;
|allies= &lt;br /&gt;
|enemies= *UCE Government&lt;br /&gt;
|saber= *Purple&lt;br /&gt;
*Blue&lt;br /&gt;
*Indigo&lt;br /&gt;
|form= *Shien&lt;br /&gt;
*Ataru&lt;br /&gt;
|weapons= *Kurn&#039;mun (Elder Lightsaber)&lt;br /&gt;
*Sarr&#039;mun (Force-Imbued Blade)&lt;br /&gt;
*Varruk&#039;nar (Ichor Sword)&lt;br /&gt;
*Wyr&#039;kla (Lightdagger)&lt;br /&gt;
*Dusk&#039;thar (Elder Lightsaber)&lt;br /&gt;
|fightingstyle= *Shadow Step&lt;br /&gt;
*K&#039;thri&lt;br /&gt;
|profession= *Oracle&lt;br /&gt;
*Director of Imperial Scholae Intelligence (formerly)&lt;br /&gt;
*Voidbreaker II Intelligence Officer (formerly)&lt;br /&gt;
*Voidbreaker II Captain&lt;br /&gt;
*Envoy Corps&lt;br /&gt;
|position= *Praetor to the Master at Arms&lt;br /&gt;
|era=*[[Imperial era]]&lt;br /&gt;
*[[Rise of the Brotherhood era]]&lt;br /&gt;
*[[Exodus era]]&lt;br /&gt;
*[[New Order era]]&lt;br /&gt;
|affiliation=*[[Clan Arcona]]&lt;br /&gt;
*[[House Qel-Droma]]&lt;br /&gt;
*[[Voidbreaker]] II&lt;br /&gt;
*[[Envoy Corps]]&lt;br /&gt;
|ship=&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier: 3607|3607]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote| Flowers grow out of dark moments. | Corita Kent}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mune Cinteroph&#039;&#039;&#039; has long been part of the Imperial Clan, his disappearance for a handful of years notwithstanding; he has distinguished himself well since his return to the ranks of his fellow Palatinaeans. Born on [[Seraph]] in the [[Caperion System]], he is a scholar, calculating thinker and talented swordsman. Before his disappearance, he was a leader within [[Scholae Palatinae]] for [[House Acclivis Draco]]. He took only two apprentices in his time, &#039;&#039;&#039;Impetus M&#039;Nar&#039;&#039;&#039; and [[Braecen Kaeth]]. The reasons for his disappearance remain his own, though it is rumoured that the Doctor and Empress, [[Elincia Rei]] is aware. He has since left his clan of many years to join [[Arcona]].&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Childhood=&lt;br /&gt;
&lt;br /&gt;
{{Quote| Waiting is painful. Forgetting is painful. But not knowing which to do is the worst kind of suffering.| Paulo Coelho}}&lt;br /&gt;
&lt;br /&gt;
[[File:Excursiongraphics1.png|thumb|left|Force-sensitive canid native to Seraph.]]&lt;br /&gt;
Mune Cinteroph&#039;s earliest years were spent on Seraph beneath the shadow of his father, Eien Osada. Even before Mune&#039;s birth, Eien had taken an invasive interest in what his child might become, altering Mune&#039;s developing genetics with material derived from a Force-sensitive species native to the planet. Whether those alterations contributed to Mune&#039;s unusually powerful connection to the Force or the deeply instinctual side of their nature would remain impossible to say with certainty. Life under Eien was difficult and often unsafe. Mune learned young to be observant, cautious, and fiercely protective of themself and those they cared about. Their mother, Aimi, remained someone Mune loved deeply, while their brother Seito was another child caught within circumstances neither of them had chosen.&lt;br /&gt;
&lt;br /&gt;
Eventually, Mune escaped and found refuge within a monastery on Seraph. For perhaps the first time in their young life, they were genuinely safe. The change suited them. Naturally inquisitive, Mune delighted in an environment where learning and study were actively encouraged. The monks introduced them to a more spiritual understanding of the Force, particularly the Living Force that surrounded and connected all things. Mune&#039;s already remarkable gift for Farsight flourished under their instruction, though the monks discouraged the young Shistavanen from openly discussing the visions they experienced.&lt;br /&gt;
&lt;br /&gt;
The monastery became more than a refuge. It was Mune&#039;s first experience with a home where knowledge was encouraged and where they were given the space to discover who they might become. It was during these years that Mune met Asahi. The two were young, but Asahi became someone with whom Mune could be remarkably open. He listened to Mune&#039;s thoughts, questions, and, importantly, the visions they had been taught to keep largely to themself. Their friendship deepened into Mune&#039;s first experience with love and left an impression that would remain long after their paths separated.&lt;br /&gt;
&lt;br /&gt;
|-|Adolescence=&lt;br /&gt;
&lt;br /&gt;
The safety Mune found at the monastery did not last indefinitely. Eien eventually came for them, arriving with a cadre of men intent upon taking Mune back. Faced with the prospect of once again falling under their father&#039;s control, Mune defended themself. Eien was killed in the confrontation. Mune would carry complicated feelings about their father&#039;s death into adulthood. They eventually made peace with the instinctual part of themself that acted in self-preservation and does not regret refusing to be taken. What remains is regret for what never had the opportunity to happen—that Eien never chose differently, and that circumstances never allowed Mune to discover whether understanding or even forgiveness might someday have been possible.&lt;br /&gt;
&lt;br /&gt;
Mune left the monastery soon afterward.&lt;br /&gt;
&lt;br /&gt;
The monks had given them safety, knowledge, and the foundations of a spiritual relationship with the Living Force that would remain throughout their life. Mune did not leave because they rejected those teachings or the people who had sheltered them. Rather, the time had come to discover what existed beyond the monastery&#039;s walls.&lt;br /&gt;
[[File:Csp-logo.png|thumb|right|150px|CSP Emblem]]&lt;br /&gt;
That search eventually brought them to the Brotherhood. Mune entered its ranks without ever comfortably fitting the philosophical labels others might have preferred. Their spirituality remained heavily influenced by the Living Force. Still, Mune found little reason to believe that compassion, anger, serenity, fear, love, or aggression could be cleanly divided into opposing halves. They were simply parts of being alive. During these early years, Mune became close with Impetus. The two trained and worked to strengthen themselves alongside one another, developing a friendship built upon mutual trust. Impetus often found in Mune someone willing to listen without judgment, and Mune became one of the people in whom she could confide.&lt;br /&gt;
&lt;br /&gt;
Mune continued to develop their abilities while trying to determine where they belonged in the much larger world they had entered. Farsight remained both their greatest gift and a private burden. The lessons of the monastery remained deeply ingrained, and despite having once shared their visions with Asahi, Mune remained reluctant to place their weight upon others. Before long, their path would lead back to Seraph. And to Asahi.&lt;br /&gt;
&lt;br /&gt;
|-|Adulthood 1=&lt;br /&gt;
&lt;br /&gt;
{{Quote| The woods are lovely, dark and deep. But I have promises to keep and miles to go before I sleep. | Robert Frost}}&lt;br /&gt;
&lt;br /&gt;
==Return to Seraph==&lt;br /&gt;
Mune&#039;s return to Seraph brought them back into contact with their first love, but the reunion would ultimately become one of the most painful experiences of their life. Events surrounding Asahi revealed a threat specifically designed around Mune. A virus had been engineered to target their unusual genetics and was transmitted to Mune through contact with Asahi. Worse still was Asahi&#039;s own condition.&lt;br /&gt;
&lt;br /&gt;
There was no saving him. When Asahi asked Mune to end his suffering, Mune ultimately honoured his request. Even years later, Mune considers it the most painful thing they have ever done. The experience profoundly influenced Mune&#039;s relationship with lethal force. They do not believe killing is inherently corrupting, nor do they divide such actions neatly between Light and Dark. Instead, Mune carries a much simpler conviction: if another reasonable option exists, take it.&lt;br /&gt;
&lt;br /&gt;
Asahi&#039;s collar remained with Mune afterward. What had once represented a promise became something quieter, the memory of someone Mune had loved and would continue to love even as life carried them forward. The virus, however, remained.&lt;br /&gt;
&lt;br /&gt;
==Elincia Rei &amp;amp; Caleb Wild&#039;en==&lt;br /&gt;
&lt;br /&gt;
{{Quote| Love is pure and true; love knows no gender. | Tori Spelling}}&lt;br /&gt;
&lt;br /&gt;
[[File:Mune-and-Caleb(s).png|left|600px|Mune &amp;amp; Caleb]]&lt;br /&gt;
Mune&#039;s deteriorating condition eventually brought them to Elincia Rei, a scientist associated with Scholae Palatinae whose expertise offered the possibility of treatment. It was during Mune&#039;s treatment and recovery that Caleb Wild&#039;en entered their life. Caleb was assigned to protect Mune and initially approached the responsibility with the detached professionalism expected of a covert operative. The imposing Togorian was disciplined, blunt, reserved, and accustomed to keeping others at a comfortable distance.&lt;br /&gt;
&lt;br /&gt;
Mune did not appear particularly interested in maintaining that distance. Beneath Caleb&#039;s intimidating exterior, Mune recognized something familiar: another person who had spent much of their life trying to become what others expected of them. Mune had no interest in Caleb&#039;s reputation or the persona surrounding it. They simply wanted to know him. Caleb, in turn, became something Mune had rarely possessed. Stability.&lt;br /&gt;
&lt;br /&gt;
Their relationship gradually moved beyond protector and charge. Trust became friendship, friendship became affection, and affection eventually became love. Where Asahi had once been the person with whom Mune could share the parts of themself others discouraged, Caleb became the person beside whom Mune could simply exist without explanation. Mune would never stop loving Asahi. Caleb never asked them to.&lt;br /&gt;
&lt;br /&gt;
==Following the Force==&lt;br /&gt;
&lt;br /&gt;
Mune remained within Scholae Palatinae for a time, building a life alongside Caleb while continuing to develop their abilities and understanding of the Force. Eventually, Farsight began pulling Mune elsewhere. There was somewhere they needed to be. Mune could not necessarily explain where that conviction would lead or precisely what waited at the other end. They simply knew that remaining where they were felt wrong.&lt;br /&gt;
&lt;br /&gt;
Caleb trusted them. So when Mune left, Caleb went with them.&lt;br /&gt;
&lt;br /&gt;
For Mune, the decision was not a rejection of everything that had come before. It was simply another step forward, guided by the same Force they had learned to listen to as a child. That path eventually brought them to Clan Arcona.&lt;br /&gt;
&lt;br /&gt;
==Family==&lt;br /&gt;
&lt;br /&gt;
Arcona gave Mune something they had spent much of their life slowly assembling around themself: family chosen as much as inherited. That family became considerably more complicated when Aimi asked Mune to take responsibility for their much younger brother, Carr. Mune&#039;s initial response was somewhere between confusion and annoyance. Carr was brilliant, inquisitive, sarcastic, frequently undisciplined, and possessed an extraordinary ability to involve himself with technology he had probably been specifically instructed to leave alone. Mune nevertheless took the responsibility seriously, and Carr became part of the life Mune and Caleb had built together.&lt;br /&gt;
&lt;br /&gt;
Their relationship changed as Carr grew. Mune initially regarded Carr as someone to protect. Over time, however, Carr demonstrated the same fierce loyalty Mune valued so deeply in others. Beneath their considerable differences—particularly Carr&#039;s insistence upon treating the Force as a system that could eventually be explained without resorting to mysticism—the brothers shared a deep concern for the people around them.&lt;br /&gt;
&lt;br /&gt;
Carr would eventually become considerably more than Mune&#039;s responsibility. He became someone Mune trusted beside them.&lt;br /&gt;
&lt;br /&gt;
|-|Adulthood 2=&lt;br /&gt;
&lt;br /&gt;
==The Voidbreaker II==&lt;br /&gt;
&lt;br /&gt;
Within Arcona, Mune found another home aboard the Voidbreaker II. The ship brought together an eclectic collection of people who became friends, confidantes, and eventually another extension of Mune&#039;s growing family. Among them was Zig Kaliska, whom Mune came to trust deeply. Her judgment and willingness to challenge those around her made her an invaluable friend and someone whose counsel Mune came to value greatly.&lt;br /&gt;
&lt;br /&gt;
Ro&#039;ki Tel similarly found his way into the extended Cinteroph family through his friendship with Carr. His considerably more easygoing nature—and seemingly inexhaustible supply of terrible jokes—proved particularly effective at amusing Mune. Mune also developed a close friendship with Eleceos, whose own powerful Farsight and empathic abilities gave the pair an unusual understanding of one another.&lt;br /&gt;
&lt;br /&gt;
For someone who had once been encouraged to keep their visions private, the Voidbreaker II gradually became a place where Mune learned to do the opposite. They began speaking openly about what they saw, trusting those around them to help interpret possibilities that Mune had once believed they needed to carry alone. A burden shared, they discovered, was considerably easier to carry. In time, Mune was asked to take command of the Voidbreaker II. They accepted. Mune never regarded command as evidence that their judgment was inherently more valuable than anyone else&#039;s. They instead developed a collaborative style of leadership, actively seeking the perspectives of their crew and placing particular trust in Zig, who became their Executive Officer. When challenged, Mune would rather understand why someone disagreed than silence them.&lt;br /&gt;
&lt;br /&gt;
To Mune, authority exists to carry responsibility, not confer superiority. The Captain may ultimately have to make the decision, but that also means accepting responsibility for whatever follows. The Voidbreaker II became more than Mune&#039;s command. It became home.&lt;br /&gt;
&lt;br /&gt;
==Taken==&lt;br /&gt;
&lt;br /&gt;
That home was disrupted when Seito returned to Mune&#039;s life. Mune had long regarded their brother with more pity than hatred. Both had suffered beneath Eien, and Mune understood that circumstances had shaped Seito just as surely as they had shaped them. Where Mune had found people and places that allowed them to heal and grow, Seito had followed a very different path. Whatever hope Mune might once have held for their brother did not prevent Seito from becoming a threat. Mune was kidnapped.&lt;br /&gt;
&lt;br /&gt;
During their captivity, Mune lost their memories. Names disappeared. Relationships disappeared. Education, experience, philosophy, and much of the context through which Mune understood the world disappeared with them. What remained was something far more fundamental. Instinct.&lt;br /&gt;
&lt;br /&gt;
The part of Mune they had once regarded as feral came to dominate their behaviour. It was not another personality, nor something inherently malicious. It was the intensely instinctual survivor that had always existed alongside Mune&#039;s intellectual nature, now operating without the memories and learned experience that normally tempered and contextualized it. Mune became increasingly dependent upon scent, body language, immediate experience, and the powerful canid senses they had previously relied upon far less consciously. They knew they were in danger. They knew Seito was responsible. They did not know who Seito was.&lt;br /&gt;
&lt;br /&gt;
==The Rescue==&lt;br /&gt;
&lt;br /&gt;
Carr refused to abandon his brother. With Mune gone, Carr reached out to Arcona and helped gather those willing to bring the Captain home. For Caleb, it was another painful failure to protect the person he loved. For Carr, it became a moment when waiting for someone older or more experienced to solve the problem was no longer an option. They went after Mune. When the rescuers finally reached them, Mune could not remember Carr or Caleb. But memory and recognition proved to be different things. Scent told Mune something their mind could not. Caleb was familiar. Safe. Carr was familiar too. Important.&lt;br /&gt;
&lt;br /&gt;
Mune could not have explained the relationships between them, but the instinctual part of them did not require an explanation. These were people who mattered. People who belonged within the small circle Mune&#039;s instincts recognized as their own. Seito threatened them. Mune did not remember that Seito was their brother. They did not remember that he had also been a victim of Eien, nor that the person Mune had once been pitied him and might have sought some means of saving him. The Mune standing there knew only what was immediately apparent. Seito was the threat. Carr and the others were theirs to protect.&lt;br /&gt;
&lt;br /&gt;
The feral Mune acted. Seito was killed during the rescue. Only later would Mune understand what they had done.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Profile ==&lt;br /&gt;
{{Quote| The hidden harmony is better than the obvious. | Heraclitus}}&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Physical Profile=&lt;br /&gt;
 [[File:Djbmuneref.png|thumb||left|400px|Mune Cinteroph, Shistavanen, Age 27]]&lt;br /&gt;
Mune stands slightly below average height for an adult Shistavanen, at 5&#039;7&amp;quot; (170cm). They are lithely built with subtle curves, nearing feminine. They are well-toned, with a build trained for agility and finesse rather than power, honed through a strict regimen of swimming and running. Topping their head are expressive and largish canid ears reminiscent of a fox, each with simple helix piercings. Their fur between their ears is left shaggy and rather tussled, at times pinned back to keep it out of their eyes. Around their throat is a steel collar kept locked by a simple locking screw, giving it the appearance of a perfect circle; they never remove it. &lt;br /&gt;
&lt;br /&gt;
Vivid, ruby eyes look out from a fluffy face, each pupil vulpine in shape and bright with intelligence. Their face is dominated by a slender muzzle lined with pointed teeth. Their body is thickly furred from the top of their ears to their toes. Their pristine white fur is luxurious and well-kept. An especially thick ruff of fur covers the scruff and throat. Their tail is meticulously groomed and easily gives a flamboyant flip with the casualness of someone at ease with their stature. Upon fingers and toes are slightly curved black claws intended for ripping and tearing into prey.&lt;br /&gt;
&lt;br /&gt;
Mune speaks with an aristocratic accent, softened by an exotic lilt, telltale of a blend of two distinct accents resulting in slight lengthening of the vowels. They speak in a warm tenor at the higher end of the vocal range. Their tone deepens only slightly when speaking in Shistavanen and loses any trace of their usual accent, as is also the case when they speak Togorian.&lt;br /&gt;
&lt;br /&gt;
|-|Personality Profile=&lt;br /&gt;
&lt;br /&gt;
Mune is a complex Shistavanen, one who has gone through no small number of hardships in their youth. They are amiable and easy enough to get along with, charming, considerate and kind. They are exceptionally loyal. Their senses are finely honed, giving them an uncanny perception of the world around them, are resolute and intellectually brilliant. They are a creature of dual natures, instinct and logic, passion and thoughtfulness. They are deeply reflective and strikingly outgoing. Their pack is the most important thing to them, a pack that includes their crewmates and their blood family. Many of their mannerisms appear a little odd at times, bordering on the animalistic, perhaps most notably in how they sniff the air or the unschooled wag of their tail when they are not paying attention. They are considered gregarious, kind and witty. Still others consider them flippant, emotionally turbulent and absent-minded, perhaps even a little peculiar. Their new habit of roaming as a large Cythraul wolf certainly does nothing to ward off the sentiment of them being a little odd.&lt;br /&gt;
&lt;br /&gt;
Mune suffers from &#039;&#039;claustrophobia&#039;&#039; or fear of restriction and suffocation.&lt;br /&gt;
&lt;br /&gt;
In non-combat situations, Mune is a learned observer. Their keen perception earned them a position as Director of Imperial Scholae Intelligence and later, upon their leaving the clan, a position as the [[Voidbreaker]]&#039;s Intelligence Officer. They rely heavily on their intellect and resolve. &lt;br /&gt;
&lt;br /&gt;
|-|Combat Profile=&lt;br /&gt;
&lt;br /&gt;
Mune is extremely agile and is trained in the use of two swords (or two lightsabers in most cases). They depend heavily on their honed reflexes, natural speed, and even the precognitive power of the Force to expertly weave their way around an opponent&#039;s attacks. Though they have a preference for swords, Mune can pick up just about any bladed weapon and fight.&lt;br /&gt;
&lt;br /&gt;
Mune is no stranger to the Force and its many powers. Perhaps in part due to their father&#039;s meddling, they were found to be gifted when they were quite young, and that power became the focus of their father&#039;s research. Their sensitivity to the Force first came to them as Farsight and grew from there. Now, they&#039;ve turned their focus towards the protective and healing powers of the Force with little to no emphasis on offensive powers. Farsight remains at the core of their abilities, with their dual nature giving rise to their mastery of Transformation.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Possessions of Note==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;| &#039;&#039;&#039;Possessions of Note&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Etymology&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Kurn’mun&#039;&#039;&#039; &#039;&#039;Moonward&#039;&#039;&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/items/85399-elder-lightsaber Elder Lightsaber]&lt;br /&gt;
| &#039;&#039;&#039;Kurn&#039;&#039;&#039;, to turn toward, face. &#039;&#039;&#039;Mun&#039;&#039;&#039;, moon.&lt;br /&gt;
| Blue-bladed elder lightsaber. This is Mune&#039;s primary weapon and signifies their commitment to protecting those they love and cherish. The blue of the blade and Varpeline crystal matches the shade of Caleb&#039;s eyes, Mune&#039;s husband and a man of bravery and righteousness. The hilt can easily be held in a one-handed or two-handed grip.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &#039;&#039;&#039;Dusk’thar&#039;&#039;&#039; &#039;&#039;Twilight Fang&#039;&#039;&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://www.darkjedibrotherhood.com/items/82664-elder-lightsaber Elder Lightsaber] &lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &#039;&#039;&#039;Dusk&#039;&#039;&#039;, recognizable root word. &#039;&#039;&#039;Thar&#039;&#039;&#039;, fang.&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | A purple-bladed elder lightsaber focused through a purple Varpeline crystal. The crystal originally held by this weapon, gifted to Mune by Asahi, has been removed so the keepsake could never be lost and has since been replaced with one nearly identical. The lightsaber continues to be sentimental. Its hilt is designed for a one-handed grip. The purple signified a balance between the Light and Dark and is often associated with a willingness to explore unorthodox methods of understanding the Force.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wyr’kla&#039;&#039;&#039; &#039;&#039;Ghostclaw&#039;&#039;&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/items/113586-lightdagger Lightdager]&lt;br /&gt;
| &#039;&#039;&#039;Wyr&#039;&#039;&#039;, ghost, spirit, unseen. &#039;&#039;&#039;Kla&#039;&#039;&#039;, short for claw or strike.&lt;br /&gt;
| This lightdagger has an indigo blade focused through a Solari crystal. The hilt can be wielded with one hand. Its colour is often seen as a balance between blue and purple lightsaber blade colours. Mune believes there is no line, there is no Light, and there is no Dark and that they are the same. It is how that power is used that makes the Force-user.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &#039;&#039;&#039;Sarr’mun&#039;&#039;&#039; &#039;&#039;Mooncutter&#039;&#039;&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://www.darkjedibrotherhood.com/items/87810-force-imbued-blade Force-imbued Blade]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &#039;&#039;&#039;Sarr&#039;&#039;&#039;, to cleave, to cut in a clean arc. &#039;&#039;&#039;Mun&#039;&#039;&#039; short, raw form of moon.&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | This Force-imbued blade takes the shape of a katana and is a gift from their teacher. Mune returned to their homeworld, guided by their visions, only to continue upon their path; they had one more test to pass. At the monastery that began their training in the use of the Force, they earned this blade.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Varruk’nar&#039;&#039;&#039; &#039;&#039;Bloodhowl&#039;&#039;&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/items/90989-ichor-sword Ichor Sword]&lt;br /&gt;
| &#039;&#039;&#039;Varruk&#039;&#039;&#039;, howl, violent, full-bodied. &#039;&#039;&#039;Nar&#039;&#039;&#039;, blood, rage, or war-cry.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Significant Fictions/Character Canon/Roleplaying Sessions==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;| &#039;&#039;&#039;Fictions&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Title&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;70%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Summary&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Time Period&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [https://drive.google.com/file/d/1DF7IEIRX1-3FjwQdtEoOsN7wZY3YUoiY/view Blood and Dreams]&lt;br /&gt;
| Mune can learn no more from the Nayaman monastery or TRF, and so they must step out of those sanctums to begin life on their own. It is then that they are first exposed to the Brotherhood through one of its members. Though hesitant at first, Mune takes him up on his invitation, and their first step upon the path begins.&lt;br /&gt;
| ~27 ABY&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://drive.google.com/file/d/1tnVxBu9zGbE3cfOEHnWfd0nP9LiOWG0D/view Where the Demons Hide]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Mune returns to Seraph, chasing visions that lead them back to their home and a horrible discovery. They are forced to walk the paths of their childhood, to relive nightmares and traumas they never thought to be faced with ever again... but to save the one they love, they would be forced to face those demons.&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | ~32 ABY&lt;br /&gt;
|-&lt;br /&gt;
| [https://drive.google.com/file/d/1gml-WqlN6wzrJJp8nlk4Kwxu_lFXEDWN/view On Wounded Seraph’s Wings]&lt;br /&gt;
| Mune is found on the roof of Adoniram Tower, lost in their visions of the future to escape the immediate pain of Elincia&#039;s passing. Caleb comes to console them and ease their suffering in the embrace of his arms. Never will they forget their friend and the one responsible for their meeting.&lt;br /&gt;
| ~37 ABY&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;| &#039;&#039;&#039;Roleplaying Sessions&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Title&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;70%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Summary&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Time Period&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://discord.darkjedibrotherhood.com/rp-sessions/2z.html Mos Kenny]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Mune is dropped off at a cantina in Mos Kenny, Tatooine, by Caleb after they walked right into a pillar while too focused on reading a book while walking. The cantina so happened to be busy with patrons from all over the Brotherhood, including some old friends and new.&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | ~40 ABY&lt;br /&gt;
|-&lt;br /&gt;
| [https://discord.darkjedibrotherhood.com/rp-sessions/eel.html Of Wolves and Sheep]&lt;br /&gt;
| On their way to Seraph, they are intercepted and kidnapped by their sociopathic brother, Seito. It is up to their brother Carr, some close friends, and an old friend from Scholae to save them from the clutches of Seito&#039;s sadistic plans.&lt;br /&gt;
| ~41 ABY&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Materials==&lt;br /&gt;
&lt;br /&gt;
[https://www.darkjedibrotherhood.com/members/3607/character_sheet Character Sheet]&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona members]][[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Mune</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Mune_Cinteroph&amp;diff=202664</id>
		<title>Mune Cinteroph</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Mune_Cinteroph&amp;diff=202664"/>
		<updated>2026-08-17T04:24:53Z</updated>

		<summary type="html">&lt;p&gt;Mune: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|imp|rdb|exd|nor|featured}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Force Disciple&lt;br /&gt;
|image= [[File: MunePFP.png|250px]]&lt;br /&gt;
|firstname= Mune&lt;br /&gt;
|lastname= Cinteroph&lt;br /&gt;
|homeworld= [[Seraph]]&lt;br /&gt;
|birth= 16 ABY&lt;br /&gt;
|death=&lt;br /&gt;
|species= Shistavanen&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Pink &lt;br /&gt;
|eyes= Ruby&lt;br /&gt;
|height= 1m 70cm&lt;br /&gt;
|weight= 77.11kg&lt;br /&gt;
|cyber= &lt;br /&gt;
|mother=Aimi Cinteroph&lt;br /&gt;
|father=Eien Osada (deceased)&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=[[Caleb Wild&#039;en]]&lt;br /&gt;
|allies= &lt;br /&gt;
|enemies= *UCE Government&lt;br /&gt;
|saber= *Purple&lt;br /&gt;
*Blue&lt;br /&gt;
*Indigo&lt;br /&gt;
|form= *Shien&lt;br /&gt;
*Ataru&lt;br /&gt;
|weapons= *Kurn&#039;mun (Elder Lightsaber)&lt;br /&gt;
*Sarr&#039;mun (Force-Imbued Blade)&lt;br /&gt;
*Varruk&#039;nar (Ichor Sword)&lt;br /&gt;
*Wyr&#039;kla (Lightdagger)&lt;br /&gt;
*Dusk&#039;thar (Elder Lightsaber)&lt;br /&gt;
|fightingstyle= *Shadow Step&lt;br /&gt;
*K&#039;thri&lt;br /&gt;
|profession= *Oracle&lt;br /&gt;
*Director of Imperial Scholae Intelligence (formerly)&lt;br /&gt;
*Voidbreaker II Intelligence Officer (formerly)&lt;br /&gt;
*Voidbreaker II Captain&lt;br /&gt;
*Envoy Corps&lt;br /&gt;
|position= *Praetor to the Master at Arms&lt;br /&gt;
|era=*[[Imperial era]]&lt;br /&gt;
*[[Rise of the Brotherhood era]]&lt;br /&gt;
*[[Exodus era]]&lt;br /&gt;
*[[New Order era]]&lt;br /&gt;
|affiliation=*[[Clan Arcona]]&lt;br /&gt;
*[[House Qel-Droma]]&lt;br /&gt;
*[[Voidbreaker]] II&lt;br /&gt;
*[[Envoy Corps]]&lt;br /&gt;
|ship=&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier: 3607|3607]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote| Flowers grow out of dark moments. | Corita Kent}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mune Cinteroph&#039;&#039;&#039; has long been part of the Imperial Clan, his disappearance for a handful of years notwithstanding; he has distinguished himself well since his return to the ranks of his fellow Palatinaeans. Born on [[Seraph]] in the [[Caperion System]], he is a scholar, calculating thinker and talented swordsman. Before his disappearance, he was a leader within [[Scholae Palatinae]] for [[House Acclivis Draco]]. He took only two apprentices in his time, &#039;&#039;&#039;Impetus M&#039;Nar&#039;&#039;&#039; and [[Braecen Kaeth]]. The reasons for his disappearance remain his own, though it is rumoured that the Doctor and Empress, [[Elincia Rei]] is aware. He has since left his clan of many years to join [[Arcona]].&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Childhood=&lt;br /&gt;
&lt;br /&gt;
{{Quote| Waiting is painful. Forgetting is painful. But not knowing which to do is the worst kind of suffering.| Paulo Coelho}}&lt;br /&gt;
&lt;br /&gt;
[[File:Excursiongraphics1.png|thumb|left|Force-sensitive canid native to Seraph.]]&lt;br /&gt;
Mune Cinteroph&#039;s earliest years were spent on Seraph beneath the shadow of his father, Eien Osada. Even before Mune&#039;s birth, Eien had taken an invasive interest in what his child might become, altering Mune&#039;s developing genetics with material derived from a Force-sensitive species native to the planet. Whether those alterations contributed to Mune&#039;s unusually powerful connection to the Force or the deeply instinctual side of their nature would remain impossible to say with certainty. Life under Eien was difficult and often unsafe. Mune learned young to be observant, cautious, and fiercely protective of themself and those they cared about. Their mother, Aimi, remained someone Mune loved deeply, while their brother Seito was another child caught within circumstances neither of them had chosen.&lt;br /&gt;
&lt;br /&gt;
Eventually, Mune escaped and found refuge within a monastery on Seraph. For perhaps the first time in their young life, they were genuinely safe. The change suited them. Naturally inquisitive, Mune delighted in an environment where learning and study were actively encouraged. The monks introduced them to a more spiritual understanding of the Force, particularly the Living Force that surrounded and connected all things. Mune&#039;s already remarkable gift for Farsight flourished under their instruction, though the monks discouraged the young Shistavanen from openly discussing the visions they experienced.&lt;br /&gt;
&lt;br /&gt;
The monastery became more than a refuge. It was Mune&#039;s first experience with a home where knowledge was encouraged and where they were given the space to discover who they might become. It was during these years that Mune met Asahi. The two were young, but Asahi became someone with whom Mune could be remarkably open. He listened to Mune&#039;s thoughts, questions, and, importantly, the visions they had been taught to keep largely to themself. Their friendship deepened into Mune&#039;s first experience with love and left an impression that would remain long after their paths separated.&lt;br /&gt;
&lt;br /&gt;
|-|Adolescence=&lt;br /&gt;
&lt;br /&gt;
The safety Mune found at the monastery did not last indefinitely. Eien eventually came for them, arriving with a cadre of men intent upon taking Mune back. Faced with the prospect of once again falling under their father&#039;s control, Mune defended themself. Eien was killed in the confrontation. Mune would carry complicated feelings about their father&#039;s death into adulthood. They eventually made peace with the instinctual part of themself that acted in self-preservation and does not regret refusing to be taken. What remains is regret for what never had the opportunity to happen—that Eien never chose differently, and that circumstances never allowed Mune to discover whether understanding or even forgiveness might someday have been possible.&lt;br /&gt;
&lt;br /&gt;
Mune left the monastery soon afterward.&lt;br /&gt;
&lt;br /&gt;
The monks had given them safety, knowledge, and the foundations of a spiritual relationship with the Living Force that would remain throughout their life. Mune did not leave because they rejected those teachings or the people who had sheltered them. Rather, the time had come to discover what existed beyond the monastery&#039;s walls.&lt;br /&gt;
[[File:Csp-logo.png|thumb|right|150px|CSP Emblem]]&lt;br /&gt;
That search eventually brought them to the Brotherhood. Mune entered its ranks without ever comfortably fitting the philosophical labels others might have preferred. Their spirituality remained heavily influenced by the Living Force. Still, Mune found little reason to believe that compassion, anger, serenity, fear, love, or aggression could be cleanly divided into opposing halves. They were simply parts of being alive. During these early years, Mune became close with Impetus. The two trained and worked to strengthen themselves alongside one another, developing a friendship built upon mutual trust. Impetus often found in Mune someone willing to listen without judgment, and Mune became one of the people in whom she could confide.&lt;br /&gt;
&lt;br /&gt;
Mune continued to develop their abilities while trying to determine where they belonged in the much larger world they had entered. Farsight remained both their greatest gift and a private burden. The lessons of the monastery remained deeply ingrained, and despite having once shared their visions with Asahi, Mune remained reluctant to place their weight upon others. Before long, their path would lead back to Seraph. And to Asahi.&lt;br /&gt;
&lt;br /&gt;
|-|Adulthood 1=&lt;br /&gt;
&lt;br /&gt;
{{Quote| The woods are lovely, dark and deep. But I have promises to keep and miles to go before I sleep. | Robert Frost}}&lt;br /&gt;
&lt;br /&gt;
==Return to Seraph==&lt;br /&gt;
Mune&#039;s return to Seraph brought them back into contact with their first love, but the reunion would ultimately become one of the most painful experiences of their life. Events surrounding Asahi revealed a threat specifically designed around Mune. A virus had been engineered to target their unusual genetics and was transmitted to Mune through contact with Asahi. Worse still was Asahi&#039;s own condition.&lt;br /&gt;
&lt;br /&gt;
There was no saving him. When Asahi asked Mune to end his suffering, Mune ultimately honoured his request. Even years later, Mune considers it the most painful thing they have ever done. The experience profoundly influenced Mune&#039;s relationship with lethal force. They do not believe killing is inherently corrupting, nor do they divide such actions neatly between Light and Dark. Instead, Mune carries a much simpler conviction: if another reasonable option exists, take it.&lt;br /&gt;
&lt;br /&gt;
Asahi&#039;s collar remained with Mune afterward. What had once represented a promise became something quieter, the memory of someone Mune had loved and would continue to love even as life carried them forward. The virus, however, remained.&lt;br /&gt;
&lt;br /&gt;
==Elincia Rei &amp;amp; Caleb Wild&#039;en==&lt;br /&gt;
&lt;br /&gt;
{{Quote| Love is pure and true; love knows no gender. | Tori Spelling}}&lt;br /&gt;
&lt;br /&gt;
[[File:Mune-and-Caleb(s).png|left|600px|Mune &amp;amp; Caleb]]&lt;br /&gt;
Mune&#039;s deteriorating condition eventually brought them to Elincia Rei, a scientist associated with Scholae Palatinae whose expertise offered the possibility of treatment. It was during Mune&#039;s treatment and recovery that Caleb Wild&#039;en entered their life. Caleb was assigned to protect Mune and initially approached the responsibility with the detached professionalism expected of a covert operative. The imposing Togorian was disciplined, blunt, reserved, and accustomed to keeping others at a comfortable distance.&lt;br /&gt;
&lt;br /&gt;
Mune did not appear particularly interested in maintaining that distance. Beneath Caleb&#039;s intimidating exterior, Mune recognized something familiar: another person who had spent much of their life trying to become what others expected of them. Mune had no interest in Caleb&#039;s reputation or the persona surrounding it. They simply wanted to know him. Caleb, in turn, became something Mune had rarely possessed. Stability.&lt;br /&gt;
&lt;br /&gt;
Their relationship gradually moved beyond protector and charge. Trust became friendship, friendship became affection, and affection eventually became love. Where Asahi had once been the person with whom Mune could share the parts of themself others discouraged, Caleb became the person beside whom Mune could simply exist without explanation. Mune would never stop loving Asahi. Caleb never asked them to.&lt;br /&gt;
&lt;br /&gt;
==Following the Force==&lt;br /&gt;
&lt;br /&gt;
Mune remained within Scholae Palatinae for a time, building a life alongside Caleb while continuing to develop their abilities and understanding of the Force. Eventually, Farsight began pulling Mune elsewhere. There was somewhere they needed to be. Mune could not necessarily explain where that conviction would lead or precisely what waited at the other end. They simply knew that remaining where they were felt wrong.&lt;br /&gt;
&lt;br /&gt;
Caleb trusted them. So when Mune left, Caleb went with them.&lt;br /&gt;
&lt;br /&gt;
For Mune, the decision was not a rejection of everything that had come before. It was simply another step forward, guided by the same Force they had learned to listen to as a child. That path eventually brought them to Clan Arcona.&lt;br /&gt;
&lt;br /&gt;
|-|Adulthood 2=&lt;br /&gt;
&lt;br /&gt;
==Family==&lt;br /&gt;
&lt;br /&gt;
Arcona gave Mune something they had spent much of their life slowly assembling around themself: family chosen as much as inherited. That family became considerably more complicated when Aimi asked Mune to take responsibility for their much younger brother, Carr. Mune&#039;s initial response was somewhere between confusion and annoyance. Carr was brilliant, inquisitive, sarcastic, frequently undisciplined, and possessed an extraordinary ability to involve himself with technology he had probably been specifically instructed to leave alone. Mune nevertheless took the responsibility seriously, and Carr became part of the life Mune and Caleb had built together.&lt;br /&gt;
&lt;br /&gt;
Their relationship changed as Carr grew. Mune initially regarded Carr as someone to protect. Over time, however, Carr demonstrated the same fierce loyalty Mune valued so deeply in others. Beneath their considerable differences—particularly Carr&#039;s insistence upon treating the Force as a system that could eventually be explained without resorting to mysticism—the brothers shared a deep concern for the people around them.&lt;br /&gt;
&lt;br /&gt;
Carr would eventually become considerably more than Mune&#039;s responsibility. He became someone Mune trusted beside them.&lt;br /&gt;
&lt;br /&gt;
==The Voidbreaker II==&lt;br /&gt;
&lt;br /&gt;
Within Arcona, Mune found another home aboard the Voidbreaker II. The ship brought together an eclectic collection of people who became friends, confidantes, and eventually another extension of Mune&#039;s growing family. Among them was Zig Kaliska, whom Mune came to trust deeply. Her judgment and willingness to challenge those around her made her an invaluable friend and someone whose counsel Mune came to value greatly.&lt;br /&gt;
&lt;br /&gt;
Ro&#039;ki Tel similarly found his way into the extended Cinteroph family through his friendship with Carr. His considerably more easygoing nature—and seemingly inexhaustible supply of terrible jokes—proved particularly effective at amusing Mune. Mune also developed a close friendship with Eleceos, whose own powerful Farsight and empathic abilities gave the pair an unusual understanding of one another.&lt;br /&gt;
&lt;br /&gt;
For someone who had once been encouraged to keep their visions private, the Voidbreaker II gradually became a place where Mune learned to do the opposite. They began speaking openly about what they saw, trusting those around them to help interpret possibilities that Mune had once believed they needed to carry alone. A burden shared, they discovered, was considerably easier to carry. In time, Mune was asked to take command of the Voidbreaker II. They accepted. Mune never regarded command as evidence that their judgment was inherently more valuable than anyone else&#039;s. They instead developed a collaborative style of leadership, actively seeking the perspectives of their crew and placing particular trust in Zig, who became their Executive Officer. When challenged, Mune would rather understand why someone disagreed than silence them.&lt;br /&gt;
&lt;br /&gt;
To Mune, authority exists to carry responsibility, not confer superiority. The Captain may ultimately have to make the decision, but that also means accepting responsibility for whatever follows. The Voidbreaker II became more than Mune&#039;s command. It became home.&lt;br /&gt;
&lt;br /&gt;
==Taken==&lt;br /&gt;
&lt;br /&gt;
That home was disrupted when Seito returned to Mune&#039;s life. Mune had long regarded their brother with more pity than hatred. Both had suffered beneath Eien, and Mune understood that circumstances had shaped Seito just as surely as they had shaped them. Where Mune had found people and places that allowed them to heal and grow, Seito had followed a very different path. Whatever hope Mune might once have held for their brother did not prevent Seito from becoming a threat. Mune was kidnapped.&lt;br /&gt;
&lt;br /&gt;
During their captivity, Mune lost their memories. Names disappeared. Relationships disappeared. Education, experience, philosophy, and much of the context through which Mune understood the world disappeared with them. What remained was something far more fundamental. Instinct.&lt;br /&gt;
&lt;br /&gt;
The part of Mune they had once regarded as feral came to dominate their behaviour. It was not another personality, nor something inherently malicious. It was the intensely instinctual survivor that had always existed alongside Mune&#039;s intellectual nature, now operating without the memories and learned experience that normally tempered and contextualized it. Mune became increasingly dependent upon scent, body language, immediate experience, and the powerful canid senses they had previously relied upon far less consciously. They knew they were in danger. They knew Seito was responsible. They did not know who Seito was.&lt;br /&gt;
&lt;br /&gt;
==The Rescue==&lt;br /&gt;
&lt;br /&gt;
Carr refused to abandon his brother. With Mune gone, Carr reached out to Arcona and helped gather those willing to bring the Captain home. For Caleb, it was another painful failure to protect the person he loved. For Carr, it became a moment when waiting for someone older or more experienced to solve the problem was no longer an option. They went after Mune. When the rescuers finally reached them, Mune could not remember Carr or Caleb. But memory and recognition proved to be different things. Scent told Mune something their mind could not. Caleb was familiar. Safe. Carr was familiar too. Important.&lt;br /&gt;
&lt;br /&gt;
Mune could not have explained the relationships between them, but the instinctual part of them did not require an explanation. These were people who mattered. People who belonged within the small circle Mune&#039;s instincts recognized as their own. Seito threatened them. Mune did not remember that Seito was their brother. They did not remember that he had also been a victim of Eien, nor that the person Mune had once been pitied him and might have sought some means of saving him. The Mune standing there knew only what was immediately apparent. Seito was the threat. Carr and the others were theirs to protect.&lt;br /&gt;
&lt;br /&gt;
The feral Mune acted. Seito was killed during the rescue. Only later would Mune understand what they had done.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Profile ==&lt;br /&gt;
{{Quote| The hidden harmony is better than the obvious. | Heraclitus}}&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Physical Profile=&lt;br /&gt;
 [[File:Djbmuneref.png|thumb||left|400px|Mune Cinteroph, Shistavanen, Age 27]]&lt;br /&gt;
Mune stands slightly below average height for an adult Shistavanen, at 5&#039;7&amp;quot; (170cm). They are lithely built with subtle curves, nearing feminine. They are well-toned, with a build trained for agility and finesse rather than power, honed through a strict regimen of swimming and running. Topping their head are expressive and largish canid ears reminiscent of a fox, each with simple helix piercings. Their fur between their ears is left shaggy and rather tussled, at times pinned back to keep it out of their eyes. Around their throat is a steel collar kept locked by a simple locking screw, giving it the appearance of a perfect circle; they never remove it. &lt;br /&gt;
&lt;br /&gt;
Vivid, ruby eyes look out from a fluffy face, each pupil vulpine in shape and bright with intelligence. Their face is dominated by a slender muzzle lined with pointed teeth. Their body is thickly furred from the top of their ears to their toes. Their pristine white fur is luxurious and well-kept. An especially thick ruff of fur covers the scruff and throat. Their tail is meticulously groomed and easily gives a flamboyant flip with the casualness of someone at ease with their stature. Upon fingers and toes are slightly curved black claws intended for ripping and tearing into prey.&lt;br /&gt;
&lt;br /&gt;
Mune speaks with an aristocratic accent, softened by an exotic lilt, telltale of a blend of two distinct accents resulting in slight lengthening of the vowels. They speak in a warm tenor at the higher end of the vocal range. Their tone deepens only slightly when speaking in Shistavanen and loses any trace of their usual accent, as is also the case when they speak Togorian.&lt;br /&gt;
&lt;br /&gt;
|-|Personality Profile=&lt;br /&gt;
&lt;br /&gt;
Mune is a complex Shistavanen, one who has gone through no small number of hardships in their youth. They are amiable and easy enough to get along with, charming, considerate and kind. They are exceptionally loyal. Their senses are finely honed, giving them an uncanny perception of the world around them, are resolute and intellectually brilliant. They are a creature of dual natures, instinct and logic, passion and thoughtfulness. They are deeply reflective and strikingly outgoing. Their pack is the most important thing to them, a pack that includes their crewmates and their blood family. Many of their mannerisms appear a little odd at times, bordering on the animalistic, perhaps most notably in how they sniff the air or the unschooled wag of their tail when they are not paying attention. They are considered gregarious, kind and witty. Still others consider them flippant, emotionally turbulent and absent-minded, perhaps even a little peculiar. Their new habit of roaming as a large Cythraul wolf certainly does nothing to ward off the sentiment of them being a little odd.&lt;br /&gt;
&lt;br /&gt;
Mune suffers from &#039;&#039;claustrophobia&#039;&#039; or fear of restriction and suffocation.&lt;br /&gt;
&lt;br /&gt;
In non-combat situations, Mune is a learned observer. Their keen perception earned them a position as Director of Imperial Scholae Intelligence and later, upon their leaving the clan, a position as the [[Voidbreaker]]&#039;s Intelligence Officer. They rely heavily on their intellect and resolve. &lt;br /&gt;
&lt;br /&gt;
|-|Combat Profile=&lt;br /&gt;
&lt;br /&gt;
Mune is extremely agile and is trained in the use of two swords (or two lightsabers in most cases). They depend heavily on their honed reflexes, natural speed, and even the precognitive power of the Force to expertly weave their way around an opponent&#039;s attacks. Though they have a preference for swords, Mune can pick up just about any bladed weapon and fight.&lt;br /&gt;
&lt;br /&gt;
Mune is no stranger to the Force and its many powers. Perhaps in part due to their father&#039;s meddling, they were found to be gifted when they were quite young, and that power became the focus of their father&#039;s research. Their sensitivity to the Force first came to them as Farsight and grew from there. Now, they&#039;ve turned their focus towards the protective and healing powers of the Force with little to no emphasis on offensive powers. Farsight remains at the core of their abilities, with their dual nature giving rise to their mastery of Transformation.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Possessions of Note==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;| &#039;&#039;&#039;Possessions of Note&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Etymology&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Kurn’mun&#039;&#039;&#039; &#039;&#039;Moonward&#039;&#039;&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/items/85399-elder-lightsaber Elder Lightsaber]&lt;br /&gt;
| &#039;&#039;&#039;Kurn&#039;&#039;&#039;, to turn toward, face. &#039;&#039;&#039;Mun&#039;&#039;&#039;, moon.&lt;br /&gt;
| Blue-bladed elder lightsaber. This is Mune&#039;s primary weapon and signifies their commitment to protecting those they love and cherish. The blue of the blade and Varpeline crystal matches the shade of Caleb&#039;s eyes, Mune&#039;s husband and a man of bravery and righteousness. The hilt can easily be held in a one-handed or two-handed grip.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &#039;&#039;&#039;Dusk’thar&#039;&#039;&#039; &#039;&#039;Twilight Fang&#039;&#039;&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://www.darkjedibrotherhood.com/items/82664-elder-lightsaber Elder Lightsaber] &lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &#039;&#039;&#039;Dusk&#039;&#039;&#039;, recognizable root word. &#039;&#039;&#039;Thar&#039;&#039;&#039;, fang.&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | A purple-bladed elder lightsaber focused through a purple Varpeline crystal. The crystal originally held by this weapon, gifted to Mune by Asahi, has been removed so the keepsake could never be lost and has since been replaced with one nearly identical. The lightsaber continues to be sentimental. Its hilt is designed for a one-handed grip. The purple signified a balance between the Light and Dark and is often associated with a willingness to explore unorthodox methods of understanding the Force.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wyr’kla&#039;&#039;&#039; &#039;&#039;Ghostclaw&#039;&#039;&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/items/113586-lightdagger Lightdager]&lt;br /&gt;
| &#039;&#039;&#039;Wyr&#039;&#039;&#039;, ghost, spirit, unseen. &#039;&#039;&#039;Kla&#039;&#039;&#039;, short for claw or strike.&lt;br /&gt;
| This lightdagger has an indigo blade focused through a Solari crystal. The hilt can be wielded with one hand. Its colour is often seen as a balance between blue and purple lightsaber blade colours. Mune believes there is no line, there is no Light, and there is no Dark and that they are the same. It is how that power is used that makes the Force-user.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &#039;&#039;&#039;Sarr’mun&#039;&#039;&#039; &#039;&#039;Mooncutter&#039;&#039;&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://www.darkjedibrotherhood.com/items/87810-force-imbued-blade Force-imbued Blade]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &#039;&#039;&#039;Sarr&#039;&#039;&#039;, to cleave, to cut in a clean arc. &#039;&#039;&#039;Mun&#039;&#039;&#039; short, raw form of moon.&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | This Force-imbued blade takes the shape of a katana and is a gift from their teacher. Mune returned to their homeworld, guided by their visions, only to continue upon their path; they had one more test to pass. At the monastery that began their training in the use of the Force, they earned this blade.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Varruk’nar&#039;&#039;&#039; &#039;&#039;Bloodhowl&#039;&#039;&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/items/90989-ichor-sword Ichor Sword]&lt;br /&gt;
| &#039;&#039;&#039;Varruk&#039;&#039;&#039;, howl, violent, full-bodied. &#039;&#039;&#039;Nar&#039;&#039;&#039;, blood, rage, or war-cry.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Significant Fictions/Character Canon/Roleplaying Sessions==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;| &#039;&#039;&#039;Fictions&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Title&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;70%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Summary&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Time Period&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [https://drive.google.com/file/d/1DF7IEIRX1-3FjwQdtEoOsN7wZY3YUoiY/view Blood and Dreams]&lt;br /&gt;
| Mune can learn no more from the Nayaman monastery or TRF, and so they must step out of those sanctums to begin life on their own. It is then that they are first exposed to the Brotherhood through one of its members. Though hesitant at first, Mune takes him up on his invitation, and their first step upon the path begins.&lt;br /&gt;
| ~27 ABY&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://drive.google.com/file/d/1tnVxBu9zGbE3cfOEHnWfd0nP9LiOWG0D/view Where the Demons Hide]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Mune returns to Seraph, chasing visions that lead them back to their home and a horrible discovery. They are forced to walk the paths of their childhood, to relive nightmares and traumas they never thought to be faced with ever again... but to save the one they love, they would be forced to face those demons.&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | ~32 ABY&lt;br /&gt;
|-&lt;br /&gt;
| [https://drive.google.com/file/d/1gml-WqlN6wzrJJp8nlk4Kwxu_lFXEDWN/view On Wounded Seraph’s Wings]&lt;br /&gt;
| Mune is found on the roof of Adoniram Tower, lost in their visions of the future to escape the immediate pain of Elincia&#039;s passing. Caleb comes to console them and ease their suffering in the embrace of his arms. Never will they forget their friend and the one responsible for their meeting.&lt;br /&gt;
| ~37 ABY&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;| &#039;&#039;&#039;Roleplaying Sessions&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Title&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;70%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Summary&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Time Period&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://discord.darkjedibrotherhood.com/rp-sessions/2z.html Mos Kenny]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Mune is dropped off at a cantina in Mos Kenny, Tatooine, by Caleb after they walked right into a pillar while too focused on reading a book while walking. The cantina so happened to be busy with patrons from all over the Brotherhood, including some old friends and new.&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | ~40 ABY&lt;br /&gt;
|-&lt;br /&gt;
| [https://discord.darkjedibrotherhood.com/rp-sessions/eel.html Of Wolves and Sheep]&lt;br /&gt;
| On their way to Seraph, they are intercepted and kidnapped by their sociopathic brother, Seito. It is up to their brother Carr, some close friends, and an old friend from Scholae to save them from the clutches of Seito&#039;s sadistic plans.&lt;br /&gt;
| ~41 ABY&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Maroon&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Materials==&lt;br /&gt;
&lt;br /&gt;
[https://www.darkjedibrotherhood.com/members/3607/character_sheet Character Sheet]&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona members]][[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Mune</name></author>
	</entry>
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