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	<id>https://wiki.darkjedibrotherhood.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MarrekGunstinson</id>
	<title>Wikipedia of the Dark Brotherhood, an online Star Wars Club - User contributions [en]</title>
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	<updated>2026-04-09T09:48:22Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=IG-100_Unit_AB-5&amp;diff=138846</id>
		<title>IG-100 Unit AB-5</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=IG-100_Unit_AB-5&amp;diff=138846"/>
		<updated>2014-12-26T07:50:33Z</updated>

		<summary type="html">&lt;p&gt;MarrekGunstinson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Eras|njo|djb}}&lt;br /&gt;
{{Construction}}&lt;br /&gt;
{{Droid&lt;br /&gt;
| image = [[File:IG-117.png|250px]]&lt;br /&gt;
| name = IG-100 AB-5 &amp;quot;Hawk Eye&amp;quot;&lt;br /&gt;
| homeworld = &lt;br /&gt;
| birth =&lt;br /&gt;
| death = &lt;br /&gt;
| creator = [[Artemis Naa]] (reprogramming)&lt;br /&gt;
| manufacturer = Holowan Mechanicals&lt;br /&gt;
| line = IG-series&lt;br /&gt;
| model = IG-100 MagnaGuard&lt;br /&gt;
| class = Bodyguard/Battle Droid&lt;br /&gt;
| amount = &lt;br /&gt;
| length = &lt;br /&gt;
| width = &lt;br /&gt;
| height = 1.95 m&lt;br /&gt;
| gender = Masculine Programming&lt;br /&gt;
| sensor = Black&lt;br /&gt;
| armament = Electrostaff, Custom DC-17m, Thermal Detonators, Seeker Missiles&lt;br /&gt;
| equipment = Spotting scope, Ghillie suit, Comms device, Thermal scanner&lt;br /&gt;
| era = [[Dark Jedi Brotherhood Era]]&lt;br /&gt;
| affiliation = [[Marrek Gunstinson]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Summary&lt;br /&gt;
&lt;br /&gt;
===Apex Brigade Unit AB-5===&lt;br /&gt;
&lt;br /&gt;
==== Physical Description ====&lt;br /&gt;
This IG-100 MagnaGuard has its paint scheme altered dependant upon location and objective, the standard paint scheme maintained is jet black, however the paint scheme is changed each mission to a camouflage pattern that best fits the terrain that the robot will have to operate in. The Sensors visible on Unit AB-5 have been colored black to aid in concealment of the robot. The unit also carries a Ghillie suit made special for each mission which has been fitted for the robot to wear should it be nessecary.&lt;br /&gt;
&lt;br /&gt;
==== History ==== &lt;br /&gt;
This IG-100 was given to Apex Brigade after its acquisition by Clan Arcona. Apex Brigade then assigned the robot to Marrek Gunstinson whom had it reprogrammed to act as his personal spotter and bodyguard in the field. &lt;br /&gt;
&lt;br /&gt;
==== Personality ====&lt;br /&gt;
Unit AB-5 is programmed to act respectfully to any and all known members of Clan Arcona, however it has been programmed to obey Marrek Gunstinson’s orders over any others.&lt;br /&gt;
&lt;br /&gt;
==== Combat Specialization ====&lt;br /&gt;
*Sniper/Spotter - Unit AB-5 has been trained to use a custom DC-17m as a sniper and trained to act as Marrek Gunstinson’s spotter using a spotting scope&lt;br /&gt;
&lt;br /&gt;
*Close range combat - Unit AB-5 is trained to defend Marrek Gunstinson at all costs in close range combat either with the DC-17 or using its Electrostaff&lt;br /&gt;
&lt;br /&gt;
====Weapon Loadout====&lt;br /&gt;
*A custom DC-17m which has been modified with a longer barrel, a high powered scope along the top rail, and a low power red dot sight with back up iron sights mounted with a forty-five degree offset  on the right side of the blaster. This blaster has a pressure switch on the right side for a close range stun setting, it has an ambidextrous selector switch to change from Semi-automatic to Fully Automatic fire, and the blaster is capable of loading Anti-armour Grenades with a four meter blast radius&lt;br /&gt;
&lt;br /&gt;
*Thermal Detonators&lt;br /&gt;
&lt;br /&gt;
*Seeker Missiles located on the unit’s back plate&lt;br /&gt;
&lt;br /&gt;
*A Phrik Alloy Electrostaff&lt;br /&gt;
&lt;br /&gt;
[[Category:Droids]][[Category:Arcona NPCs]]&lt;/div&gt;</summary>
		<author><name>MarrekGunstinson</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=IG-100_Unit_AB-5&amp;diff=138693</id>
		<title>IG-100 Unit AB-5</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=IG-100_Unit_AB-5&amp;diff=138693"/>
		<updated>2014-12-16T19:01:27Z</updated>

		<summary type="html">&lt;p&gt;MarrekGunstinson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Eras|njo|djb}}&lt;br /&gt;
{{Construction}}&lt;br /&gt;
{{Droid&lt;br /&gt;
| image = [[File:IG-117.png|250px]]&lt;br /&gt;
| name = IG-110 AB-5 &amp;quot;Hawk Eye&amp;quot;&lt;br /&gt;
| homeworld = &lt;br /&gt;
| birth =&lt;br /&gt;
| death = &lt;br /&gt;
| creator = [[Artemis Naa]] (reprogramming)&lt;br /&gt;
| manufacturer = Holowan Mechanicals&lt;br /&gt;
| line = IG-series&lt;br /&gt;
| model = IG-100 MagnaGuard&lt;br /&gt;
| class = Bodyguard/Battle Droid&lt;br /&gt;
| amount = &lt;br /&gt;
| length = &lt;br /&gt;
| width = &lt;br /&gt;
| height = 1.95 m&lt;br /&gt;
| gender = Masculine Programming&lt;br /&gt;
| sensor = Black&lt;br /&gt;
| armament = Electrostaff, Custom DC-17m, Thermal Detonators, Seeker Missiles&lt;br /&gt;
| equipment = Spotting scope, Ghillie suit, Comms device, Thermal scanner&lt;br /&gt;
| era = [[Dark Jedi Brotherhood Era]]&lt;br /&gt;
| affiliation = [[Marrek Gunstinson]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Summary&lt;br /&gt;
&lt;br /&gt;
===Apex Brigade Unit AB-5===&lt;br /&gt;
&lt;br /&gt;
==== Physical Description ====&lt;br /&gt;
This IG-100 MagnaGuard has its paint scheme altered dependant upon location and objective, the standard paint scheme maintained is jet black, however the paint scheme is changed each mission to a camouflage pattern that best fits the terrain that the robot will have to operate in. The Sensors visible on Unit AB-5 have been colored black to aid in concealment of the robot. The unit also carries a Ghillie suit made special for each mission which has been fitted for the robot to wear should it be nessecary.&lt;br /&gt;
&lt;br /&gt;
==== History ==== &lt;br /&gt;
This IG-100 was given to Apex Brigade after its acquisition by Clan Arcona. Apex Brigade then assigned the robot to Marrek Gunstinson whom had it reprogrammed to act as his personal spotter and bodyguard in the field. &lt;br /&gt;
&lt;br /&gt;
==== Personality ====&lt;br /&gt;
Unit AB-5 is programmed to act respectfully to any and all known members of Clan Arcona, however it has been programmed to obey Marrek Gunstinson’s orders over any others.&lt;br /&gt;
&lt;br /&gt;
==== Combat Specialization ====&lt;br /&gt;
*Sniper/Spotter - Unit AB-5 has been trained to use a custom DC-17m as a sniper and trained to act as Marrek Gunstinson’s spotter using a spotting scope&lt;br /&gt;
&lt;br /&gt;
*Close range combat - Unit AB-5 is trained to defend Marrek Gunstinson at all costs in close range combat either with the DC-17 or using its Electrostaff&lt;br /&gt;
&lt;br /&gt;
====Weapon Loadout====&lt;br /&gt;
*A custom DC-17m which has been modified with a longer barrel, a high powered scope along the top rail, and a low power red dot sight with back up iron sights mounted with a forty-five degree offset  on the right side of the blaster. This blaster has a pressure switch on the right side for a close range stun setting, it has an ambidextrous selector switch to change from Semi-automatic to Fully Automatic fire, and the blaster is capable of loading Anti-armour Grenades with a four meter blast radius&lt;br /&gt;
&lt;br /&gt;
*Thermal Detonators&lt;br /&gt;
&lt;br /&gt;
*Seeker Missiles located on the unit’s back plate&lt;br /&gt;
&lt;br /&gt;
*A Phrik Alloy Electrostaff&lt;br /&gt;
&lt;br /&gt;
[[Category:Droids]][[Category:Arcona NPCs]]&lt;/div&gt;</summary>
		<author><name>MarrekGunstinson</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Marrek_Gunstinson&amp;diff=138509</id>
		<title>Marrek Gunstinson</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Marrek_Gunstinson&amp;diff=138509"/>
		<updated>2014-12-12T07:51:13Z</updated>

		<summary type="html">&lt;p&gt;MarrekGunstinson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Eras|new|njo|djb}}&lt;br /&gt;
&lt;br /&gt;
{{Construction}} &lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
&lt;br /&gt;
|image = &lt;br /&gt;
&lt;br /&gt;
|type = Obelisk&lt;br /&gt;
&lt;br /&gt;
|firstname=  Marrek&lt;br /&gt;
&lt;br /&gt;
|lastname= Gunstinson&lt;br /&gt;
&lt;br /&gt;
|homeworld= Corellia&lt;br /&gt;
&lt;br /&gt;
|languages= Basic&lt;br /&gt;
&lt;br /&gt;
|birth= 19 ABY&lt;br /&gt;
&lt;br /&gt;
|species= Human&lt;br /&gt;
&lt;br /&gt;
|gender= Male&lt;br /&gt;
&lt;br /&gt;
|hair= Black&lt;br /&gt;
&lt;br /&gt;
|eyes= Red&lt;br /&gt;
&lt;br /&gt;
|height= 6’8”&lt;br /&gt;
&lt;br /&gt;
|weight= 187lbs&lt;br /&gt;
&lt;br /&gt;
|cyber= N/A&lt;br /&gt;
&lt;br /&gt;
|fightingstyle= Soresu&lt;br /&gt;
&lt;br /&gt;
|profession= Scout/Sniper&lt;br /&gt;
&lt;br /&gt;
|allies= [[Montresor]], [[Kanis Da&#039;uul]]&lt;br /&gt;
&lt;br /&gt;
|position= Dark Jedi Knight/ [[Apex Brigade]] Sniper&lt;br /&gt;
&lt;br /&gt;
|era= Dark Jedi Brotherhood&lt;br /&gt;
&lt;br /&gt;
|affiliation= Dark Jedi Brotherhood, [[Arcona]], [[Shadow Gate]], [[Apex Brigade]]&lt;br /&gt;
&lt;br /&gt;
|masters= [[Montresor]]&lt;br /&gt;
&lt;br /&gt;
|apprentices= [[Codar Sovar]], [[Adam Bolera]]&lt;br /&gt;
&lt;br /&gt;
|dossier= [[dossier:13600|13600]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Marrek is a young member of [[Apex Brigade]], joining them as a Sniper. He is now nineteen and a Dark Jedi Knight. His childhood was spent outdoors for much of his time. He had little in the way of formal school but instead was taught by his father how to survive and how to fight. When he joined the Dark Brotherhood he made friends quickly and showed value in the fact that while his schooling was little, he was eager to learn and learned quickly. He has made his way through many courses at the academy and has advanced to the rank of Dark Jedi Knight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Youth &amp;amp; Adolescence===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As a young child Marrek spent much his time shooting sport blaster rifles with his father, his initial training that made him the skill and deadly accurate shot he is today. As Marrek grew, he slowly developed his connection to the force, finding it first in his ability to control his breathing for extended periods of time, then in his hearing, among other things. In his teenage years, Marrek spent a large amount of his time outside of school shooting, or exploring the partially underwater cave systems he had found around his family&#039;s house. Several expeditions into the caves didn&#039;t always leave him coming home at the end of the day empty handed, on several occasions he would come home with various interesting looking stones and sometimes he would show up with different crystals, not all of which he, or his father, were able to identify. About the age of seventeen Marrek had been exploring deep into the woods near the Family homestead when he was attacked by a massive animal, which raked his face shortly before he was able to lodge a large hunting knife into its jaw and kill it, the two scars that now mar his face are an everlasting reminder of that day. The day Marrek left home, his father sent him with an old family heirloom, an ancient double bladed longsword, and while Marrek had practiced with swords in his past, his father had never before allowed him to touch this sword. After taking the sword, he found his connection to the force to be stronger than it ever had been before.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Joining The Brotherhood===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kanis Da&#039;uul recruited Marrek into the Brotherhood when Marrek was traveling after having just left Corellia at turning eighteen years old. The two met in a Cantina, which was subsequently raided, after Marrek had showed his skill in combat, assisting Kanis, Kanis brought him to join the ranks of the Brotherhood&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The Battle for Svolten====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Marrek has quickly worked his way up to Acolyte, and is now vying for Protector after showing his worth in the raid on Svolten, serving as a Support Sniper for one of the AIC-4s that went to the planet. Helping to ensure the victory Arcona had locked in with less casualties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Taking a Master====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A few weeks after the capture of Svolten Marrek was taken on by Montresor, to be trained further and have assistance in his rise to Dark Jedi Knight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The Battle of Ziost====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unlike Svolten, Marrek was ready for the battle of Ziost, he had his equipment prepared ahead of time and he was picking off One Sith before his AIC-4 even hit the ground. His master had transfered to take command of House Plagueis prior to the start of the mission. Both House [[Plagueis]] and Clan Arcona had been sent into Ziost though. During the battle Marrek was given a field promotion to Dark Jedi Knight after choosing to protect Arcona&#039;s Consul Marick Arconae over his own master. While his master still survived the encounter, the shot that hit the assassin behind Marick alerting Marick to prevent the other assassin from killing Montresor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====His First Apprentice====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Marrek&#039;s first apprentice was Condar Sovar. Condar showed himself to be a very eager learner and advanced through the ranks nearly as quickly as Marrek had done himself. Shortly after Condar&#039;s advancement to Dark Jedi Knight however Condar separated from Clan Arcona, becoming a rogue member of the Brotherhood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====A Life Saved and an Apprentice Gained====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
During the Battle of Ziost Marrek had saved a Jedi Padawan, by the name of Adam Bolera, from a One Sith Assassin, after the Padawan&#039;s master had died from injuries received during the fight Marrek approached Adam and recruited him into the ranks of House Qel-Droma. When the time came for Adam Bolera to choose his master in the House, he selected Marrek.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Marrek is extremely tall and thin, standing six feet eight inches tall yet weighing only 187 pounds. His black hair is worn cut short in a military style cut. His face is marred by two large scars the slash diagonal down his face, going from about his left temple to his right lower cheek, one scar going just above his left eye, and the other just below. His eyes were a vibrant fiery sort of red and many found them to be either very piercing or very scary, or a mixture of the two.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Attire===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Marrek is most commonly found wearing the Obelisk Cadet uniform, under the uniform he wears a blast-dampening vest. Strapped to the belt of the uniform, but usually hidden behind the cloak he wears with the uniform, he would always carry his family heirloom, a double edge longsword, and his personal lightsaber.&lt;br /&gt;
Marrek&#039;s battle uniform is the lightweight polyweave body suit issued to him as a member of Apex Brigade, however he is also known to carry a ghillie suit with him on missions that might require him to take up a hidden position in a natural location.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
Marrek has been known to carry a variety of weapons into battle, these weapons range from his sword, a Saber, Slugthrower pistols, Blaster pistols, sniper rifles, and other blaster weapons, as well as a variety of grenades.&lt;br /&gt;
&lt;br /&gt;
As a Dark Jedi Knight his standard load out now consists of a &lt;br /&gt;
*Sorosuub X-45 &lt;br /&gt;
*Prax-Arms AXM-50&lt;br /&gt;
*Relby-K23 Blaster Pistol &lt;br /&gt;
*Custom Dissuader KD-30 &amp;quot;Acid Trip&amp;quot; Slugthrower Pistol&lt;br /&gt;
*Personal Lightsaber&lt;br /&gt;
*Thermal Grenades&lt;br /&gt;
*His sword given to him by his father&lt;br /&gt;
*Vibroknife&lt;br /&gt;
&lt;br /&gt;
==Personality Traits==&lt;br /&gt;
&lt;br /&gt;
He has a very military-like personality being mostly impersonal about things to those that he doesn&#039;t know, or doesn&#039;t particularly know to trust with anything more. He tends not to speak much to people he is unacquainted to, and when he does speak he tends to come off rather harshly toward them. To members of Clan Arcona that he has become better acquainted to however he might speak more if there is something to be said, and often seems more friendly in general.&lt;br /&gt;
&lt;br /&gt;
==Allies==&lt;br /&gt;
===Fade&#039;s===&lt;br /&gt;
Marrek has two fades that have been assigned to him: [[Shadex Soldown]] and [[Benwarr Blatile]]&lt;br /&gt;
&lt;br /&gt;
===IG-100 Unit AB-5===&lt;br /&gt;
As a member of Apex Brigade Marrek has had IG-100 [[IG-100 Unit AB-5|Unit AB-5]] assigned to him.&lt;br /&gt;
&lt;br /&gt;
[[Category:DJB Characters]]&lt;br /&gt;
[[Category:Arconans]]&lt;/div&gt;</summary>
		<author><name>MarrekGunstinson</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Marrek_Gunstinson&amp;diff=138508</id>
		<title>Marrek Gunstinson</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Marrek_Gunstinson&amp;diff=138508"/>
		<updated>2014-12-12T07:23:38Z</updated>

		<summary type="html">&lt;p&gt;MarrekGunstinson: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Eras|new|njo|djb}}&lt;br /&gt;
&lt;br /&gt;
{{Construction}} &lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
&lt;br /&gt;
|image = &lt;br /&gt;
&lt;br /&gt;
|type = Obelisk&lt;br /&gt;
&lt;br /&gt;
|firstname=  Marrek&lt;br /&gt;
&lt;br /&gt;
|lastname= Gunstinson&lt;br /&gt;
&lt;br /&gt;
|homeworld= Corellia&lt;br /&gt;
&lt;br /&gt;
|languages= Basic&lt;br /&gt;
&lt;br /&gt;
|birth= 19 ABY&lt;br /&gt;
&lt;br /&gt;
|species= Human&lt;br /&gt;
&lt;br /&gt;
|gender= Male&lt;br /&gt;
&lt;br /&gt;
|hair= Black&lt;br /&gt;
&lt;br /&gt;
|eyes= Red&lt;br /&gt;
&lt;br /&gt;
|height= 6’8”&lt;br /&gt;
&lt;br /&gt;
|weight= 187lbs&lt;br /&gt;
&lt;br /&gt;
|cyber= N/A&lt;br /&gt;
&lt;br /&gt;
|fightingstyle= Soresu&lt;br /&gt;
&lt;br /&gt;
|profession= Scout/Sniper&lt;br /&gt;
&lt;br /&gt;
|allies= [[Montresor]], [[Kanis Da&#039;uul]]&lt;br /&gt;
&lt;br /&gt;
|position= Dark Jedi Knight/ [[Shadow Gate]] Sniper&lt;br /&gt;
&lt;br /&gt;
|era= Dark Jedi Brotherhood&lt;br /&gt;
&lt;br /&gt;
|affiliation= Dark Jedi Brotherhood, [[Arcona]], [[Shadow Gate]]&lt;br /&gt;
&lt;br /&gt;
|masters= [[Montresor]]&lt;br /&gt;
&lt;br /&gt;
|dossier= [[dossier:13600|13600]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Marrek is a younger member of [[Shadow Gate]], joining them as a Sniper. He is just of age, being only eighteen yeas old, but progressing along the ranks very quickly. His childhood was spent outdoors for much of his time. He had little in the way of Formal school but instead was taught by his father how to survive and how to fight. when he joined the Dark Brotherhood he made friends quickly and showed value in the fact that while his schooling was little, he was eager to learn and learned quickly. He has made his way through many courses at the academy, now a Guardian, and looking ahead to becoming a Jedi Hunter soon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Youth &amp;amp; Adolescence===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As a young child Marrek spent much his time shooting sport blaster rifles with his father, his initial training that made him the skill and deadly accurate shot he is today. As Marrek grew, he slowly developed his connection to the force, finding it first in his ability to control his breathing for extended periods of time, then in his hearing, among other things. In his teenage years, Marrek spent a large amount of his time outside of school shooting, or exploring the partially underwater cave systems he had found around his family&#039;s house. Several expeditions into the caves didn&#039;t always leave him coming home at the end of the day empty handed, on several occasions he would come home with various interesting looking stones and sometimes he would show up with different crystals, not all of which he, or his father, were able to identify. About the age of seventeen Marrek had been exploring deep into the woods near the Family homestead when he was attacked by a massive animal, which raked his face shortly before he was able to lodge a large hunting knife into its jaw and kill it, the two scars that now mar his face are an everlasting reminder of that day. The day Marrek left home, his father sent him with an old family heirloom, an ancient double bladed longsword, and while Marrek had practiced with swords in his past, his father had never before allowed him to touch this sword. After taking the sword, he found his connection to the force to be stronger than it ever had been before.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Joining The Brotherhood===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kanis Da&#039;uul recruited Marrek into the Brotherhood when Marrek was traveling after having just left Corellia at turning eighteen years old. The two met in a Cantina, which was subsequently raided, after Marrek had showed his skill in combat, assisting Kanis, Kanis brought him to join the ranks of the Brotherhood&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The Battle for Svolten====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Marrek has quickly worked his way up to Acolyte, and is now vying for Protector after showing his worth in the raid on Svolten, serving as a Support Sniper for one of the AIC-4s that went to the planet. Helping to ensure the victory Arcona had locked in with less casualties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Taking a Master====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A few weeks after the capture of Svolten Marrek was taken on by Montresor, to be trained further and have assistance in his rise to Dark Jedi Knight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The Battle of Ziost====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unlike Svolten, Marrek was ready for the battle of Ziost, he had his equipment prepared ahead of time and he was picking off One Sith before his AIC-4 even hit the ground. His master had transfered to take command of House Plagueis prior to the start of the mission. Both House [[Plagueis]] and Clan Arcona had been sent into Ziost though. During the battle Marrek was given a field promotion to Dark Jedi Knight after choosing to protect Arcona&#039;s Consul Marick Arconae over his own master. While his master still survived the encounter, the shot that hit the assassin behind Marick alerting Marick to prevent the other assassin from killing Montresor.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Marrek is extremely tall and thin, standing six feet eight inches tall yet weighing only 187 pounds. His black hair is worn cut short in a military style cut. His face is marred by two large scars the slash diagonal down his face, going from about his left temple to his right lower cheek, one scar going just above his left eye, and the other just below. His eyes were a vibrant fiery sort of red and many found them to be either very piercing or very scary, or a mixture of the two.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Attire===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Marrek is most commonly found wearing the Obelisk Cadet uniform, under the uniform he wears a blast-dampening vest. Strapped to the belt of the uniform, but usually hidden behind the cloak he wears with the uniform, he would always carry his family heirloom, a double bladed longsword.&lt;br /&gt;
When going into battle Marrek would wear his Gatekeeper Spectre Armor, over the armor he wears his blast-dampening vest underneath the armor plating he mounts over top of the Spectre armor, covering his arms, hands(excluding his thumbs, index fingers, and middle fingers), Legs, Feet, Back, and Chest. The armor plating was made of Durasteel and is painted obsidian black, though Marrek has been known to have the plating repainted depending on the mission to give it a camouflage to match the terrain he will be in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
Marrek has been known to carry a variety of weapons into battle, these weapons range from his sword, an Armory Saber, Slugthrower pistols, Blaster pistols, sniper rifles, and other blaster weapons, as well as a variety of grenades.&lt;br /&gt;
&lt;br /&gt;
As a Dark Jedi Knight his standard load out now consists of a &lt;br /&gt;
*Sorosuub X-45 &lt;br /&gt;
*Prax-Arms AXM-50&lt;br /&gt;
*Relby-K23 Blaster Pistol &lt;br /&gt;
*Custom Dissuader KD-30 &amp;quot;Acid Trip&amp;quot; Slugthrower Pistol&lt;br /&gt;
*Personal Lightsaber&lt;br /&gt;
*Thermal Grenades&lt;br /&gt;
*His sword given to him by his father&lt;br /&gt;
*Vibroknife&lt;br /&gt;
&lt;br /&gt;
==Personality Traits==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He has a very military-like personality being mostly impersonal about things to those that he doesn&#039;t know, or doesn&#039;t particularly know to trust with anything more.&lt;br /&gt;
&lt;br /&gt;
[[Category:DJB Characters]]&lt;br /&gt;
[[Category:Arconans]]&lt;/div&gt;</summary>
		<author><name>MarrekGunstinson</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Shadex_Soldown&amp;diff=138507</id>
		<title>Shadex Soldown</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Shadex_Soldown&amp;diff=138507"/>
		<updated>2014-12-12T07:20:25Z</updated>

		<summary type="html">&lt;p&gt;MarrekGunstinson: Created page with &amp;quot;{{Character |type=NPC |image= |firstname=Shadex |lastname=Soldown |homeworld=Unknown |birth=10 ABY (28 Years Old) |species=Human |gender=Male |hair=blonde |eyes=green |height=...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|type=NPC&lt;br /&gt;
|image=&lt;br /&gt;
|firstname=Shadex&lt;br /&gt;
|lastname=Soldown&lt;br /&gt;
|homeworld=Unknown&lt;br /&gt;
|birth=10 ABY (28 Years Old)&lt;br /&gt;
|species=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=blonde&lt;br /&gt;
|eyes=green&lt;br /&gt;
|height=5’8”/1.7272m&lt;br /&gt;
|weight=170lb/	77kg 110g&lt;br /&gt;
|profession=Medic/Comms&lt;br /&gt;
|affiliation=Marrek Gunstinson&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Summary&lt;br /&gt;
&lt;br /&gt;
=== Fade Initiative ===&lt;br /&gt;
&lt;br /&gt;
==== Physical Description ====&lt;br /&gt;
Shadex has a muscular build and keeps his blonde hair cut short almost to a point of nonexistence, his emerald green eyes maintain a militaristic look. He wears a dark medic uniform and carries a primary comms unit for Marrek’s small personal team.&lt;br /&gt;
&lt;br /&gt;
==== History ==== &lt;br /&gt;
Shadex was born into the Mandalorian lifestyle and while he excels at hand-to-hand combat he has trained to be a combat medic, as well as a communications specialist. He has been assigned to Marrek’s personal forces to act as a medic for the team, and also to aid in communications between the team and the rest of the forces Marrek operates in the field with due to the fact the Marrek is normally quite a distance away from any other squads.&lt;br /&gt;
&lt;br /&gt;
==== Personality ====&lt;br /&gt;
Shadex is a very compassionate person in nature which is why he chose to become a medic, it is a way for him to help people while also maintaining the military capabilities valued by the Mandalorians.&lt;br /&gt;
&lt;br /&gt;
==== Combat Specialization ====&lt;br /&gt;
*Medic - Shadex excels as a combat medic, he is adept at treating almost any wounds that could be sustained in combat.&lt;br /&gt;
&lt;br /&gt;
*Communications - Shadex is trained with a variety of comms devices and is aware of multiple channels on a comms unit that most common soldiers have no idea exist, he has used this training in the past to find hidden frequencies that enemies sometimes use to discover information his enemies would probably rather have kept secret.&lt;br /&gt;
&lt;br /&gt;
====Weapon Loadout====&lt;br /&gt;
*DH-17&lt;br /&gt;
&lt;br /&gt;
*C-15 Combat Medic Shotgun&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona NPCs]]&lt;br /&gt;
[[Category:Fades of Arcona]]&lt;/div&gt;</summary>
		<author><name>MarrekGunstinson</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Benwarr_Blatile&amp;diff=138506</id>
		<title>Benwarr Blatile</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Benwarr_Blatile&amp;diff=138506"/>
		<updated>2014-12-12T07:01:50Z</updated>

		<summary type="html">&lt;p&gt;MarrekGunstinson: Created page with &amp;quot;{{Character |type=NPC |image= |firstname=Benwarr |lastname=Blatile |homeworld=Unknown |birth=8 ABY (30 Years Old) |species=Human |gender=Male |hair=brown |eyes=blue |height=5...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|type=NPC&lt;br /&gt;
|image=&lt;br /&gt;
|firstname=Benwarr&lt;br /&gt;
|lastname=Blatile&lt;br /&gt;
|homeworld=Unknown&lt;br /&gt;
|birth=8 ABY (30 Years Old)&lt;br /&gt;
|species=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=brown&lt;br /&gt;
|eyes=blue&lt;br /&gt;
|height=5’6”/1.6764m&lt;br /&gt;
|weight=150lb/68kg 38g&lt;br /&gt;
|profession=Pilot/Slicer&lt;br /&gt;
|affiliation=[[Marrek Gunstinson]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Summary&lt;br /&gt;
&lt;br /&gt;
=== Fade Initiative ===&lt;br /&gt;
&lt;br /&gt;
==== Physical Description ====&lt;br /&gt;
Benwarr is a somewhat short, thin man with dark brown hair and bright blue eyes. He is not particularly strong for a Wilderness ranger, but he makes up for his lack of strength with an above average intelligence and a great deal of skill with vehicles of almost any kind.&lt;br /&gt;
&lt;br /&gt;
==== History ==== &lt;br /&gt;
Benwarr joined the Arconan Wilderness Rangers at the age of 25, it is believed that he may be from Corellia where he learned to fly but he recounts has recounted tales from many different planets from his youth that no one is entirely sure where the man came from. He has shown himself to be a skilled pilot during his time with the Wilderness rangers, being adept in the use of almost any small vehicle you throw at him, and even showing a great degree of skill in driving much larger ground vehicles, however he has yet to be allowed to attempt to assist in the piloting of any capital ships. Beyond piloting Benwarr has shown a great degree of skill in slicing and is an exceptional mechanic. He mentions having a criminal record on some planets due to his compulsion for hot wiring and stealing luxury vehicles&lt;br /&gt;
&lt;br /&gt;
==== Personality ====&lt;br /&gt;
Benwarr has a warm personality and is generally very kind to people. He is extremely loyal to Clan Arcona, however some question how much he can be trusted with a vehicle, it is fairly well known that he has a problem with stealing vehicles that he likes.&lt;br /&gt;
&lt;br /&gt;
==== Combat Specialization ====&lt;br /&gt;
*Pilot - Benwarr can pilot almost anything you throw at him with a great deal of skill thanks to his years of training, he’s capable of driving even the largest of ground vehicles.&lt;br /&gt;
&lt;br /&gt;
*Slicer - Benwarr’s slicer experience has had many years in the training, he is mostly known for using his slicer skills to hot wire vehicles but he is capable of far more than that given the proper tools.&lt;br /&gt;
&lt;br /&gt;
====Weapon Loadout====&lt;br /&gt;
*Prax-Arms AXM-50 &lt;br /&gt;
&lt;br /&gt;
*Scatter gun&lt;br /&gt;
&lt;br /&gt;
*DH-17&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona NPCs]]&lt;br /&gt;
[[Category:Fades of Arcona]]&lt;/div&gt;</summary>
		<author><name>MarrekGunstinson</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=IG-100_Unit_AB-5&amp;diff=138505</id>
		<title>IG-100 Unit AB-5</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=IG-100_Unit_AB-5&amp;diff=138505"/>
		<updated>2014-12-12T05:43:08Z</updated>

		<summary type="html">&lt;p&gt;MarrekGunstinson: Created page with &amp;quot; {{Eras|njo|djb}} {{Construction}} {{Droid | image = 250px | name = IG-110 AB-5 | homeworld =  | birth = | death =  | creator = Artemis Naa (reprogramm...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Eras|njo|djb}}&lt;br /&gt;
{{Construction}}&lt;br /&gt;
{{Droid&lt;br /&gt;
| image = [[File:IG-117.png|250px]]&lt;br /&gt;
| name = IG-110 AB-5&lt;br /&gt;
| homeworld = &lt;br /&gt;
| birth =&lt;br /&gt;
| death = &lt;br /&gt;
| creator = [[Artemis Naa]] (reprogramming)&lt;br /&gt;
| manufacturer = Holowan Mechanicals&lt;br /&gt;
| line = IG-series&lt;br /&gt;
| model = IG-100 MagnaGuard&lt;br /&gt;
| class = Bodyguard/Battle Droid&lt;br /&gt;
| amount = &lt;br /&gt;
| length = &lt;br /&gt;
| width = &lt;br /&gt;
| height = 1.95 m&lt;br /&gt;
| gender = Masculine Programming&lt;br /&gt;
| sensor = Black&lt;br /&gt;
| armament = Electrostaff, Custom DC-17m, Thermal Detonators, Seeker Missiles&lt;br /&gt;
| equipment = Spotting scope, Ghillie suit, Comms device, Thermal scanner&lt;br /&gt;
| era = [[Dark Jedi Brotherhood Era]]&lt;br /&gt;
| affiliation = [[Marrek Gunstinson]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Summary&lt;br /&gt;
&lt;br /&gt;
===Apex Brigade Unit AB-5===&lt;br /&gt;
&lt;br /&gt;
==== Physical Description ====&lt;br /&gt;
This IG-100 MagnaGuard has its paint scheme altered dependant upon location and objective, the standard paint scheme maintained is jet black, however the paint scheme is changed each mission to a camouflage pattern that best fits the terrain that the robot will have to operate in. The Sensors visible on Unit AB-5 have been colored black to aid in concealment of the robot. The unit also carries a Ghillie suit made special for each mission which has been fitted for the robot to wear should it be nessecary.&lt;br /&gt;
&lt;br /&gt;
==== History ==== &lt;br /&gt;
This IG-100 was given to Apex Brigade after its acquisition by Clan Arcona. Apex Brigade then assigned the robot to Marrek Gunstinson whom had it reprogrammed to act as his personal spotter and bodyguard in the field. &lt;br /&gt;
&lt;br /&gt;
==== Personality ====&lt;br /&gt;
Unit AB-5 is programmed to act respectfully to any and all known members of Clan Arcona, however it has been programmed to obey Marrek Gunstinson’s orders over any others.&lt;br /&gt;
&lt;br /&gt;
==== Combat Specialization ====&lt;br /&gt;
*Sniper/Spotter - Unit AB-5 has been trained to use a custom DC-17m as a sniper and trained to act as Marrek Gunstinson’s spotter using a spotting scope&lt;br /&gt;
&lt;br /&gt;
*Close range combat - Unit AB-5 is trained to defend Marrek Gunstinson at all costs in close range combat either with the DC-17 or using its Electrostaff&lt;br /&gt;
&lt;br /&gt;
====Weapon Loadout====&lt;br /&gt;
*A custom DC-17m which has been modified with a longer barrel, a high powered scope along the top rail, and a low power red dot sight with back up iron sights mounted with a forty-five degree offset  on the right side of the blaster. This blaster has a pressure switch on the right side for a close range stun setting, it has an ambidextrous selector switch to change from Semi-automatic to Fully Automatic fire, and the blaster is capable of loading Anti-armour Grenades with a four meter blast radius&lt;br /&gt;
&lt;br /&gt;
*Thermal Detonators&lt;br /&gt;
&lt;br /&gt;
*Seeker Missiles located on the unit’s back plate&lt;br /&gt;
&lt;br /&gt;
*A Phrik Alloy Electrostaff&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>MarrekGunstinson</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Shadow_Phyle&amp;diff=128579</id>
		<title>Shadow Phyle</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Shadow_Phyle&amp;diff=128579"/>
		<updated>2013-12-10T22:33:04Z</updated>

		<summary type="html">&lt;p&gt;MarrekGunstinson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Organization&lt;br /&gt;
|image=&lt;br /&gt;
|name=Shadow Phyle&lt;br /&gt;
|founder=* [[Kanis Da&#039;uul]]&lt;br /&gt;
* [[Marick Arconae]]&lt;br /&gt;
|leader=*Tetrarch [[Kanis Da&#039;uul]]&lt;br /&gt;
|headquarters=Port Ol&#039;val&lt;br /&gt;
|founded=37 ABY&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|affiliation=* [[House Qel-Droma]]&lt;br /&gt;
* [[Arcona|Clan Arcona]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|Dzwol Châts Asha.|Shadow Phyle motto}}&lt;br /&gt;
Reminiscent of House [[Qel-Droma]]’s [[Prophecy Phyle]], Shadow Phyle is a new team composed of a diverse group of Clan [[Arcona]]’s younger members. The tyros of Shadow Phyle work together to accomplish tasks and missions that fall outside the conventional range of Arcona’s other teams. True to their name, they operate in the background as a support group, investigating and scouting while gathering data and intel for the other teams. In times of war they will handle a wide range of tasks and are flexible and adaptable to whatever the situation calls for.&lt;br /&gt;
&lt;br /&gt;
==Battleteam History==&lt;br /&gt;
After the events of the [[Dark Crusade]], Consul [[Marick Arconae]] realised a need for change within the battle teams of Arcona.  Arcona needed support in battle, to work outside the purview of other teams.  It was seen as a time to give new blood a chance to prove itself for Arcona. &lt;br /&gt;
&lt;br /&gt;
When Kanis was working with Marick Arconae in the formation of Shadow Phyle, the subject of the Oblivion Brigade was brought up. One aspect of Oblivion Brigade&#039;s operations stuck out to the new leader, a concept that could be adapted for Shadow Phyle. The members of the Oblivion Brigade would travel in cells of two, so that if one member were to go rogue, the other could stop them.&lt;br /&gt;
&lt;br /&gt;
Their motto, &amp;quot;Dzwol Châts Asha&amp;quot;, translates in Ancient Sith to mean &amp;quot;To exist to gain victory.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Roster==&lt;br /&gt;
The current roster of Shadow Phyle is as follows, listed in hierarchical order:&lt;br /&gt;
*The Tetrarch: [[Kanis Da&#039;uul]]&lt;br /&gt;
*Tyros&lt;br /&gt;
**[[Cyrinity Lokar]]&lt;br /&gt;
**[[Marrek Gunstinson]]&lt;br /&gt;
**[[Adi Ka &#039;Taramas]]&lt;br /&gt;
**[[Rrogon Skar]]&lt;br /&gt;
**[[Kintocass]]&lt;br /&gt;
**[[Krant Altair]]&lt;br /&gt;
**Morathi Jadeonar&lt;br /&gt;
**Ayako Da&#039;uul&lt;br /&gt;
**Ellie-Marie Kinsha&lt;br /&gt;
&lt;br /&gt;
{{Arcona}}&lt;br /&gt;
[[Category:Under Construction]] [[Category:Arcona]][[Category:Battle Team]]&lt;/div&gt;</summary>
		<author><name>MarrekGunstinson</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Marrek_Gunstinson&amp;diff=128221</id>
		<title>Marrek Gunstinson</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Marrek_Gunstinson&amp;diff=128221"/>
		<updated>2013-11-27T06:34:31Z</updated>

		<summary type="html">&lt;p&gt;MarrekGunstinson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Eras|new|njo|djb}}&lt;br /&gt;
&lt;br /&gt;
{{Construction}} &lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
&lt;br /&gt;
|image = &lt;br /&gt;
&lt;br /&gt;
|type = Obelisk&lt;br /&gt;
&lt;br /&gt;
|firstname=  Marrek&lt;br /&gt;
&lt;br /&gt;
|lastname= Gunstinson&lt;br /&gt;
&lt;br /&gt;
|homeworld= Corellia&lt;br /&gt;
&lt;br /&gt;
|languages= Basic&lt;br /&gt;
&lt;br /&gt;
|birth= 19 ABY&lt;br /&gt;
&lt;br /&gt;
|species= Human&lt;br /&gt;
&lt;br /&gt;
|gender= Male&lt;br /&gt;
&lt;br /&gt;
|hair= Black&lt;br /&gt;
&lt;br /&gt;
|eyes= Red&lt;br /&gt;
&lt;br /&gt;
|height= 6’8”&lt;br /&gt;
&lt;br /&gt;
|weight= 187lbs&lt;br /&gt;
&lt;br /&gt;
|cyber= N/A&lt;br /&gt;
&lt;br /&gt;
|fightingstyle= Soresu&lt;br /&gt;
&lt;br /&gt;
|profession= Scout/Sniper&lt;br /&gt;
&lt;br /&gt;
|allies= [[Montresor]], [[Kanis Da&#039;uul]]&lt;br /&gt;
&lt;br /&gt;
|position= Dark Jedi Knight/ [[Shadow Gate]] Sniper&lt;br /&gt;
&lt;br /&gt;
|era= Dark Jedi Brotherhood&lt;br /&gt;
&lt;br /&gt;
|affiliation= Dark Jedi Brotherhood, [[Arcona]], [[Shadow Gate]]&lt;br /&gt;
&lt;br /&gt;
|masters= [[Montresor]]&lt;br /&gt;
&lt;br /&gt;
|dossier= [[dossier:13600|13600]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Marrek is a younger member of [[Shadow Gate]], joining them as a Sniper. He is just of age, being only eighteen yeas old, but progressing along the ranks very quickly. His childhood was spent outdoors for much of his time. He had little in the way of Formal school but instead was taught by his father how to survive and how to fight. when he joined the Dark Brotherhood he made friends quickly and showed value in the fact that while his schooling was little, he was eager to learn and learned quickly. He has made his way through many courses at the academy, now a Guardian, and looking ahead to becoming a Jedi Hunter soon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Youth &amp;amp; Adolescence===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As a young child Marrek spent much his time shooting sport blaster rifles with his father, his initial training that made him the skill and deadly accurate shot he is today. As Marrek grew, he slowly developed his connection to the force, finding it first in his ability to control his breathing for extended periods of time, then in his hearing, among other things. In his teenage years, Marrek spent a large amount of his time outside of school shooting, or exploring the partially underwater cave systems he had found around his family&#039;s house. Several expeditions into the caves didn&#039;t always leave him coming home at the end of the day empty handed, on several occasions he would come home with various interesting looking stones and sometimes he would show up with different crystals, not all of which he, or his father, were able to identify. About the age of seventeen Marrek had been exploring deep into the woods near the Family homestead when he was attacked by a massive animal, which raked his face shortly before he was able to lodge a large hunting knife into its jaw and kill it, the two scars that now mar his face are an everlasting reminder of that day. The day Marrek left home, his father sent him with an old family heirloom, an ancient double bladed longsword, and while Marrek had practiced with swords in his past, his father had never before allowed him to touch this sword. After taking the sword, he found his connection to the force to be stronger than it ever had been before.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Joining The Brotherhood===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kanis Da&#039;uul recruited Marrek into the Brotherhood when Marrek was traveling after having just left Corellia at turning eighteen years old. The two met in a Cantina, which was subsequently raided, after Marrek had showed his skill in combat, assisting Kanis, Kanis brought him to join the ranks of the Brotherhood&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The Battle for Svolten====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Marrek has quickly worked his way up to Acolyte, and is now vying for Protector after showing his worth in the raid on Svolten, serving as a Support Sniper for one of the AIC-4s that went to the planet. Helping to ensure the victory Arcona had locked in with less casualties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Taking a Master====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A few weeks after the capture of Svolten Marrek was taken on by Montresor, to be trained further and have assistance in his rise to Dark Jedi Knight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The Battle of Ziost====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unlike Svolten, Marrek was ready for the battle of Ziost, he had his equipment prepared ahead of time and he was picking off One Sith before his AIC-4 even hit the ground. His master had transfered to take command of House Plagueis prior to the start of the mission. Both House [[Plagueis]] and Clan Arcona had been sent into Ziost though. During the battle Marrek was given a field promotion to Dark Jedi Knight after choosing to protect Arcona&#039;s Consul Marick Arconae over his own master. While his master still survived the encounter, the shot that hit the assassin behind Marick alerting Marick to prevent the other assassin from killing Montresor.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Marrek is extremely tall and thin, standing six feet eight inches tall yet weighing only 187 pounds. His black hair is worn cut short in a military style cut. His face is marred by two large scars the slash diagonal down his face, going from about his left temple to his right lower cheek, one scar going just above his left eye, and the other just below. His eyes were a vibrant fiery sort of red and many found them to be either very piercing or very scary, or a mixture of the two.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Attire===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Marrek is most commonly found wearing the Obelisk Cadet uniform, under the uniform he wears a blast-dampening vest. Strapped to the belt of the uniform, but usually hidden behind the cloak he wears with the uniform, he would always carry his family heirloom, a double bladed longsword.&lt;br /&gt;
When going into battle Marrek would wear his Gatekeeper Spectre Armor, over the armor he wears his blast-dampening vest underneath the armor plating he mounts over top of the Spectre armor, covering his arms, hands(excluding his thumbs, index fingers, and middle fingers), Legs, Feet, Back, and Chest. The armor plating was made of Durasteel and is painted obsidian black, though Marrek has been known to have the plating repainted depending on the mission to give it a camouflage to match the terrain he will be in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
Marrek has been known to carry a variety of weapons into battle, these weapons range from his sword, an Armory Saber, Slugthrower pistols, Blaster pistols, sniper rifles, and other blaster weapons, as well as a variety of grenades.&lt;br /&gt;
&lt;br /&gt;
As a Dark Jedi Knight his standard load out now consists of a Sorosuub X-45, a Prax-Arms AXM-50, a Relby-K23 Blast Pistol, and his custom Dissuader KD-30 &amp;quot;Acid Trip&amp;quot; Slugthrower Pistol&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Personality Traits==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He has a very military-like personality being mostly impersonal about things to those that he doesn&#039;t know, or doesn&#039;t particularly know to trust with anything more.&lt;br /&gt;
&lt;br /&gt;
[[Category:DJB Characters]]&lt;/div&gt;</summary>
		<author><name>MarrekGunstinson</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Marrek_Gunstinson&amp;diff=128220</id>
		<title>Marrek Gunstinson</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Marrek_Gunstinson&amp;diff=128220"/>
		<updated>2013-11-27T06:33:06Z</updated>

		<summary type="html">&lt;p&gt;MarrekGunstinson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Eras|new|njo|djb}}&lt;br /&gt;
&lt;br /&gt;
{{Construction}} &lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
&lt;br /&gt;
|image = &lt;br /&gt;
&lt;br /&gt;
|type = [[Obelisk|Obelisk]]&lt;br /&gt;
&lt;br /&gt;
|firstname=  Marrek&lt;br /&gt;
&lt;br /&gt;
|lastname= Gunstinson&lt;br /&gt;
&lt;br /&gt;
|homeworld= Corellia&lt;br /&gt;
&lt;br /&gt;
|languages= Basic&lt;br /&gt;
&lt;br /&gt;
|birth= 19 ABY&lt;br /&gt;
&lt;br /&gt;
|species= Human&lt;br /&gt;
&lt;br /&gt;
|gender= Male&lt;br /&gt;
&lt;br /&gt;
|hair= Black&lt;br /&gt;
&lt;br /&gt;
|eyes= Red&lt;br /&gt;
&lt;br /&gt;
|height= 6’8”&lt;br /&gt;
&lt;br /&gt;
|weight= 187lbs&lt;br /&gt;
&lt;br /&gt;
|cyber= N/A&lt;br /&gt;
&lt;br /&gt;
|fightingstyle= Soresu&lt;br /&gt;
&lt;br /&gt;
|profession= Scout/Sniper&lt;br /&gt;
&lt;br /&gt;
|allies= [[Montresor]], [[Kanis Da&#039;uul]]&lt;br /&gt;
&lt;br /&gt;
|position= Dark Jedi Knight/ [[Shadow Gate]] Sniper&lt;br /&gt;
&lt;br /&gt;
|era= Dark Jedi Brotherhood&lt;br /&gt;
&lt;br /&gt;
|affiliation= Dark Jedi Brotherhood, [[Arcona]], [[Shadow Gate]]&lt;br /&gt;
&lt;br /&gt;
|masters= [[Montresor]]&lt;br /&gt;
&lt;br /&gt;
|dossier= [[dossier:13600|13600]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Marrek is a younger member of [[Shadow Gate]], joining them as a Sniper. He is just of age, being only eighteen yeas old, but progressing along the ranks very quickly. His childhood was spent outdoors for much of his time. He had little in the way of Formal school but instead was taught by his father how to survive and how to fight. when he joined the Dark Brotherhood he made friends quickly and showed value in the fact that while his schooling was little, he was eager to learn and learned quickly. He has made his way through many courses at the academy, now a Guardian, and looking ahead to becoming a Jedi Hunter soon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Youth &amp;amp; Adolescence===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As a young child Marrek spent much his time shooting sport blaster rifles with his father, his initial training that made him the skill and deadly accurate shot he is today. As Marrek grew, he slowly developed his connection to the force, finding it first in his ability to control his breathing for extended periods of time, then in his hearing, among other things. In his teenage years, Marrek spent a large amount of his time outside of school shooting, or exploring the partially underwater cave systems he had found around his family&#039;s house. Several expeditions into the caves didn&#039;t always leave him coming home at the end of the day empty handed, on several occasions he would come home with various interesting looking stones and sometimes he would show up with different crystals, not all of which he, or his father, were able to identify. About the age of seventeen Marrek had been exploring deep into the woods near the Family homestead when he was attacked by a massive animal, which raked his face shortly before he was able to lodge a large hunting knife into its jaw and kill it, the two scars that now mar his face are an everlasting reminder of that day. The day Marrek left home, his father sent him with an old family heirloom, an ancient double bladed longsword, and while Marrek had practiced with swords in his past, his father had never before allowed him to touch this sword. After taking the sword, he found his connection to the force to be stronger than it ever had been before.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Joining The Brotherhood===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kanis Da&#039;uul recruited Marrek into the Brotherhood when Marrek was traveling after having just left Corellia at turning eighteen years old. The two met in a Cantina, which was subsequently raided, after Marrek had showed his skill in combat, assisting Kanis, Kanis brought him to join the ranks of the Brotherhood&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The Battle for Svolten====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Marrek has quickly worked his way up to Acolyte, and is now vying for Protector after showing his worth in the raid on Svolten, serving as a Support Sniper for one of the AIC-4s that went to the planet. Helping to ensure the victory Arcona had locked in with less casualties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Taking a Master====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A few weeks after the capture of Svolten Marrek was taken on by Montresor, to be trained further and have assistance in his rise to Dark Jedi Knight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The Battle of Ziost====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unlike Svolten, Marrek was ready for the battle of Ziost, he had his equipment prepared ahead of time and he was picking off One Sith before his AIC-4 even hit the ground. His master had transfered to take command of House Plagueis prior to the start of the mission. Both House [[Plagueis]] and Clan Arcona had been sent into Ziost though. During the battle Marrek was given a field promotion to Dark Jedi Knight after choosing to protect Arcona&#039;s Consul Marick Arconae over his own master. While his master still survived the encounter, the shot that hit the assassin behind Marick alerting Marick to prevent the other assassin from killing Montresor.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Marrek is extremely tall and thin, standing six feet eight inches tall yet weighing only 187 pounds. His black hair is worn cut short in a military style cut. His face is marred by two large scars the slash diagonal down his face, going from about his left temple to his right lower cheek, one scar going just above his left eye, and the other just below. His eyes were a vibrant fiery sort of red and many found them to be either very piercing or very scary, or a mixture of the two.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Attire===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Marrek is most commonly found wearing the Obelisk Cadet uniform, under the uniform he wears a blast-dampening vest. Strapped to the belt of the uniform, but usually hidden behind the cloak he wears with the uniform, he would always carry his family heirloom, a double bladed longsword.&lt;br /&gt;
When going into battle Marrek would wear his Gatekeeper Spectre Armor, over the armor he wears his blast-dampening vest underneath the armor plating he mounts over top of the Spectre armor, covering his arms, hands(excluding his thumbs, index fingers, and middle fingers), Legs, Feet, Back, and Chest. The armor plating was made of Durasteel and is painted obsidian black, though Marrek has been known to have the plating repainted depending on the mission to give it a camouflage to match the terrain he will be in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
Marrek has been known to carry a variety of weapons into battle, these weapons range from his sword, an Armory Saber, Slugthrower pistols, Blaster pistols, sniper rifles, and other blaster weapons, as well as a variety of grenades.&lt;br /&gt;
&lt;br /&gt;
As a Dark Jedi Knight his standard load out now consists of a Sorosuub X-45, a Prax-Arms AXM-50, a Relby-K23 Blast Pistol, and his custom Dissuader KD-30 &amp;quot;Acid Trip&amp;quot; Slugthrower Pistol&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Personality Traits==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He has a very military-like personality being mostly impersonal about things to those that he doesn&#039;t know, or doesn&#039;t particularly know to trust with anything more.&lt;br /&gt;
&lt;br /&gt;
[[Category:DJB Characters]]&lt;/div&gt;</summary>
		<author><name>MarrekGunstinson</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Marrek_Gunstinson&amp;diff=128219</id>
		<title>Marrek Gunstinson</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Marrek_Gunstinson&amp;diff=128219"/>
		<updated>2013-11-27T06:29:55Z</updated>

		<summary type="html">&lt;p&gt;MarrekGunstinson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Eras|new|njo|djb}}&lt;br /&gt;
&lt;br /&gt;
{{Construction}} &lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
&lt;br /&gt;
|image = &lt;br /&gt;
&lt;br /&gt;
|type = [[Obelisk]]&lt;br /&gt;
&lt;br /&gt;
|firstname=  Marrek&lt;br /&gt;
&lt;br /&gt;
|lastname= Gunstinson&lt;br /&gt;
&lt;br /&gt;
|homeworld= Corellia&lt;br /&gt;
&lt;br /&gt;
|languages= Basic&lt;br /&gt;
&lt;br /&gt;
|birth= 19 ABY&lt;br /&gt;
&lt;br /&gt;
|species= Human&lt;br /&gt;
&lt;br /&gt;
|gender= Male&lt;br /&gt;
&lt;br /&gt;
|hair= Black&lt;br /&gt;
&lt;br /&gt;
|eyes= Red&lt;br /&gt;
&lt;br /&gt;
|height= 6’8”&lt;br /&gt;
&lt;br /&gt;
|weight= 187lbs&lt;br /&gt;
&lt;br /&gt;
|cyber= N/A&lt;br /&gt;
&lt;br /&gt;
|fightingstyle= Soresu&lt;br /&gt;
&lt;br /&gt;
|profession= Scout/Sniper&lt;br /&gt;
&lt;br /&gt;
|allies= [[Montresor]], [[Kanis Da’uul]]&lt;br /&gt;
&lt;br /&gt;
|position= Dark Jedi Knight/ [[Shadow Gate]] Sniper&lt;br /&gt;
&lt;br /&gt;
|era= Dark Jedi Brotherhood&lt;br /&gt;
&lt;br /&gt;
|affiliation= Dark Jedi Brotherhood, [[Arcona]], [[Shadow Gate]]&lt;br /&gt;
&lt;br /&gt;
|masters= [[Montresor]]&lt;br /&gt;
&lt;br /&gt;
|dossier= [[dossier:13600|13600]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Marrek is a younger member of [[Shadow Gate]], joining them as a Sniper. He is just of age, being only eighteen yeas old, but progressing along the ranks very quickly. His childhood was spent outdoors for much of his time. He had little in the way of Formal school but instead was taught by his father how to survive and how to fight. when he joined the Dark Brotherhood he made friends quickly and showed value in the fact that while his schooling was little, he was eager to learn and learned quickly. He has made his way through many courses at the academy, now a Guardian, and looking ahead to becoming a Jedi Hunter soon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Youth &amp;amp; Adolescence===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As a young child Marrek spent much his time shooting sport blaster rifles with his father, his initial training that made him the skill and deadly accurate shot he is today. As Marrek grew, he slowly developed his connection to the force, finding it first in his ability to control his breathing for extended periods of time, then in his hearing, among other things. In his teenage years, Marrek spent a large amount of his time outside of school shooting, or exploring the partially underwater cave systems he had found around his family’s house. Several expeditions into the caves didn’t always leave him coming home at the end of the day empty handed, on several occasions he would come home with various interesting looking stones and sometimes he would show up with different crystals, not all of which he, or his father, were able to identify. About the age of seventeen Marrek had been exploring deep into the woods near the Family homestead when he was attacked by a massive animal, which raked his face shortly before he was able to lodge a large hunting knife into its jaw and kill it, the two scars that now mar his face are an everlasting reminder of that day. The day Marrek left home, his father sent him with an old family heirloom, an ancient double bladed longsword, and while Marrek had practiced with swords in his past, his father had never before allowed him to touch this sword. After taking the sword, he found his connection to the force to be stronger than it ever had been before.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Joining The Brotherhood===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kanis Da’uul recruited Marrek into the Brotherhood when Marrek was traveling after having just left Corellia at turning eighteen years old. The two met in a Cantina, which was subsequently raided, after Marrek had showed his skill in combat, assisting Kanis, Kanis brought him to join the ranks of the Brotherhood&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The Battle for Svolten====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Marrek has quickly worked his way up to Acolyte, and is now vying for Protector after showing his worth in the raid on Svolten, serving as a Support Sniper for one of the AIC-4’s that went to the planet. Helping to ensure the victory Arcona had locked in with less casualties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Taking a Master====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A few weeks after the capture of Svolten Marrek was taken on by Montresor, to be trained further and have assistance in his rise to Dark Jedi Knight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The Battle of Ziost====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unlike Svolten, Marrek was ready for the battle of Ziost, he had his equipment prepared ahead of time and he was picking off One Sith before his AIC-4 even hit the ground. His master had transfered to take command of House Plagueis prior to the start of the mission. Both House [[Plagueis]] and Clan Arcona had been sent into Ziost though. During the battle Marrek was given a field promotion to Dark Jedi Knight after choosing to protect Arcona&#039;s Consul Marick Arconae over his own master. While his master still survived the encounter, the shot that hit the assassin behind Marick alerting Marick to prevent the other assassin from killing Montresor.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Marrek is extremely tall and thin, standing six feet eight inches tall yet weighing only 187 pounds. His black hair is worn cut short in a military style cut. His face is marred by two large scars the slash diagonal down his face, going from about his left temple to his right lower cheek, one scar going just above his left eye, and the other just below. His eyes were a vibrant fiery sort of red and many found them to be either very piercing or very scary, or a mixture of the two.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Attire===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Marrek is most commonly found wearing the Obelisk Cadet uniform, under the uniform he wears a blast-dampening vest. Strapped to the belt of the uniform, but usually hidden behind the cloak he wears with the uniform, he would always carry his family heirloom, a double bladed longsword.&lt;br /&gt;
When going into battle Marrek would wear his Gatekeeper Spectre Armor, over the armor he wears his blast-dampening vest underneath the armor plating he mounts over top of the Spectre armor, covering his arms, hands(excluding his thumbs, index fingers, and middle fingers), Legs, Feet, Back, and Chest. The armor plating was made of Durasteel and is painted obsidian black, though Marrek has been known to have the plating repainted depending on the mission to give it a camouflage to match the terrain he will be in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
Marrek has been known to carry a variety of weapons into battle, these weapons range from his sword, an Armory Saber, Slugthrower pistols, Blaster pistols, sniper rifles, and other blaster weapons, as well as a variety of grenades.&lt;br /&gt;
&lt;br /&gt;
As a Dark Jedi Knight his standard load out now consists of a Sorosuub X-45, a Prax-Arms AXM-50, a Relby-K23 Blast Pistol, and his custom Dissuader KD-30 &amp;quot;Acid Trip&amp;quot; Slugthrower Pistol&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Personality Traits==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He has a very military-like personality being mostly impersonal about things to those that he doesn&#039;t know, or doesn&#039;t particularly know to trust with anything more.&lt;br /&gt;
&lt;br /&gt;
[[Category:DJB Characters]]&lt;/div&gt;</summary>
		<author><name>MarrekGunstinson</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Marrek_Gunstinson&amp;diff=128218</id>
		<title>Marrek Gunstinson</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Marrek_Gunstinson&amp;diff=128218"/>
		<updated>2013-11-27T06:20:17Z</updated>

		<summary type="html">&lt;p&gt;MarrekGunstinson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[dossier:13600]]&lt;br /&gt;
{{Eras|new|njo|djb}}&lt;br /&gt;
&lt;br /&gt;
{{Construction}} &lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
&lt;br /&gt;
|image = &lt;br /&gt;
&lt;br /&gt;
|type = Obelisk&lt;br /&gt;
&lt;br /&gt;
|firstname=  Marrek&lt;br /&gt;
&lt;br /&gt;
|lastname= Gunstinson&lt;br /&gt;
&lt;br /&gt;
|homeworld= Corellia&lt;br /&gt;
&lt;br /&gt;
|languages= Basic&lt;br /&gt;
&lt;br /&gt;
|birth= 19 ABY&lt;br /&gt;
&lt;br /&gt;
|species= Human&lt;br /&gt;
&lt;br /&gt;
|gender= Male&lt;br /&gt;
&lt;br /&gt;
|hair= Black&lt;br /&gt;
&lt;br /&gt;
|eyes= Red&lt;br /&gt;
&lt;br /&gt;
|height= 6’8”&lt;br /&gt;
&lt;br /&gt;
|weight= 187lbs&lt;br /&gt;
&lt;br /&gt;
|cyber= N/A&lt;br /&gt;
&lt;br /&gt;
|fightingstyle= Soresu&lt;br /&gt;
&lt;br /&gt;
|profession= Scout/Sniper&lt;br /&gt;
&lt;br /&gt;
|allies= Montresor, Kanis Da’uul&lt;br /&gt;
&lt;br /&gt;
|position= Dark Jedi Knight/ Shadow Gate Sniper&lt;br /&gt;
&lt;br /&gt;
|era= Dark Jedi Brotherhood&lt;br /&gt;
&lt;br /&gt;
|affiliation= Dark Jedi Brotherhood, Arcona, Shadow Gate&lt;br /&gt;
&lt;br /&gt;
|masters= Montresor&lt;br /&gt;
&lt;br /&gt;
|dossier= 13600&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Marrek is a younger member of Shadow Gate, joining them as a Sniper. He is just of age, being only eighteen yeas old, but progressing along the ranks very quickly. His childhood was spent outdoors for much of his time. He had little in the way of Formal school but instead was taught by his father how to survive and how to fight. when he joined the Dark Brotherhood he made friends quickly and showed value in the fact that while his schooling was little, he was eager to learn and learned quickly. He has made his way through many courses at the academy, now a Guardian, and looking ahead to becoming a Jedi Hunter soon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Youth &amp;amp; Adolescence===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As a young child Marrek spent much his time shooting sport blaster rifles with his father, his initial training that made him the skill and deadly accurate shot he is today. As Marrek grew, he slowly developed his connection to the force, finding it first in his ability to control his breathing for extended periods of time, then in his hearing, among other things. In his teenage years, Marrek spent a large amount of his time outside of school shooting, or exploring the partially underwater cave systems he had found around his family’s house. Several expeditions into the caves didn’t always leave him coming home at the end of the day empty handed, on several occasions he would come home with various interesting looking stones and sometimes he would show up with different crystals, not all of which he, or his father, were able to identify. About the age of seventeen Marrek had been exploring deep into the woods near the Family homestead when he was attacked by a massive animal, which raked his face shortly before he was able to lodge a large hunting knife into its jaw and kill it, the two scars that now mar his face are an everlasting reminder of that day. The day Marrek left home, his father sent him with an old family heirloom, an ancient double bladed longsword, and while Marrek had practiced with swords in his past, his father had never before allowed him to touch this sword. After taking the sword, he found his connection to the force to be stronger than it ever had been before.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Joining The Brotherhood===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kanis Da’uul recruited Marrek into the Brotherhood when Marrek was traveling after having just left Corellia at turning eighteen years old. The two met in a Cantina, which was subsequently raided, after Marrek had showed his skill in combat, assisting Kanis, Kanis brought him to join the ranks of the Brotherhood&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The Battle for Svolten====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Marrek has quickly worked his way up to Acolyte, and is now vying for Protector after showing his worth in the raid on Svolten, serving as a Support Sniper for one of the AIC-4’s that went to the planet. Helping to ensure the victory Arcona had locked in with less casualties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Taking a Master====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A few weeks after the capture of Svolten Marrek was taken on by Montresor, to be trained further and have assistance in his rise to Dark Jedi Knight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The Battle of Ziost====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unlike Svolten, Marrek was ready for the battle of Ziost, he had his equipment prepared ahead of time and he was picking off One Sith before his AIC-4 even hit the ground. His master had transfered to take command of House Plagueis prior to the start of the mission. Both House Plagueis and Clan Arcona had been sent into Ziost though. During the battle Marrek was given a field promotion to Dark Jedi Knight after choosing to protect Arcona&#039;s Consul Marick Arconae over his own master. While his master still survived the encounter, the shot that hit the assassin behind Marick alerting Marick to prevent the other assassin from killing Montresor.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Marrek is extremely tall and thin, standing six feet eight inches tall yet weighing only 187 pounds. His black hair is worn cut short in a military style cut. His face is marred by two large scars the slash diagonal down his face, going from about his left temple to his right lower cheek, one scar going just above his left eye, and the other just below. His eyes were a vibrant fiery sort of red and many found them to be either very piercing or very scary, or a mixture of the two.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Attire===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Marrek is most commonly found wearing the Obelisk Cadet uniform, under the uniform he wears a blast-dampening vest. Strapped to the belt of the uniform, but usually hidden behind the cloak he wears with the uniform, he would always carry his family heirloom, a double bladed longsword.&lt;br /&gt;
When going into battle Marrek would wear his Gatekeeper Spectre Armor, over the armor he wears his blast-dampening vest underneath the armor plating he mounts over top of the Spectre armor, covering his arms, hands(excluding his thumbs, index fingers, and middle fingers), Legs, Feet, Back, and Chest. The armor plating was made of Durasteel and is painted obsidian black, though Marrek has been known to have the plating repainted depending on the mission to give it a camouflage to match the terrain he will be in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
Marrek has been known to carry a variety of weapons into battle, these weapons range from his sword, an Armory Saber, Slugthrower pistols, Blaster pistols, sniper rifles, and other blaster weapons, as well as a variety of grenades.&lt;br /&gt;
&lt;br /&gt;
As a Jedi Knight his standard load out now consists of a Sorosuub X-45, a Prax-Arms AXM-50, a Relby-K23 Blast Pistol, and his custom Dissuader KD-30 &amp;quot;Acid Trip&amp;quot; Slugthrower Pistol&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Personality Traits==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He has a very military-like personality being mostly impersonal about things to those that he doesn&#039;t know, or doesn&#039;t particularly know to trust with anything more.&lt;/div&gt;</summary>
		<author><name>MarrekGunstinson</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Marrek_Gunstinson&amp;diff=127288</id>
		<title>Marrek Gunstinson</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Marrek_Gunstinson&amp;diff=127288"/>
		<updated>2013-10-19T00:59:26Z</updated>

		<summary type="html">&lt;p&gt;MarrekGunstinson: /* Joining The Brotherhood */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|new|njo|djb}}&lt;br /&gt;
&lt;br /&gt;
{{Construction}} &lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
&lt;br /&gt;
|image = &lt;br /&gt;
&lt;br /&gt;
|type = Obelisk&lt;br /&gt;
&lt;br /&gt;
|firstname=  Marrek&lt;br /&gt;
&lt;br /&gt;
|lastname= Gunstinson&lt;br /&gt;
&lt;br /&gt;
|homeworld= Corellia&lt;br /&gt;
&lt;br /&gt;
|languages= Basic&lt;br /&gt;
&lt;br /&gt;
|birth= 19 ABY&lt;br /&gt;
&lt;br /&gt;
|species= Human&lt;br /&gt;
&lt;br /&gt;
|gender= Male&lt;br /&gt;
&lt;br /&gt;
|hair= Black&lt;br /&gt;
&lt;br /&gt;
|eyes= Red&lt;br /&gt;
&lt;br /&gt;
|height= 6’8”&lt;br /&gt;
&lt;br /&gt;
|weight= 187lbs&lt;br /&gt;
&lt;br /&gt;
|cyber= N/A&lt;br /&gt;
&lt;br /&gt;
|fightingstyle= Dulon, Broken Gate&lt;br /&gt;
&lt;br /&gt;
|profession= Scout/Sniper&lt;br /&gt;
&lt;br /&gt;
|allies= Montresor, Kanis Du’uul&lt;br /&gt;
&lt;br /&gt;
|position= Guardian/ Shadow Gate Sniper&lt;br /&gt;
&lt;br /&gt;
|era= Dark Jedi Brotherhood&lt;br /&gt;
&lt;br /&gt;
|affiliation= Dark Jedi Brotherhood, Arcona, Shadow Gate&lt;br /&gt;
&lt;br /&gt;
|masters= Montresor&lt;br /&gt;
&lt;br /&gt;
|dossier= 13600&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Marrek is a younger member of Shadow Gate, joining them as a Sniper. He is just of age, being only eighteen yeas old, but progressing along the ranks very quickly. His childhood was spent outdoors for much of his time. He had little in the way of Formal school but instead was taught by his father how to survive and how to fight. when he joined the Dark Brotherhood he made friends quickly and showed value in the fact that while his schooling was little, he was eager to learn and learned quickly. He has made his way through many courses at the academy, now a Guardian, and looking ahead to becoming a Jedi Hunter soon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Youth &amp;amp; Adolescence===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As a young child Marrek spent much his time shooting sport blaster rifles with his father, his initial training that made him the skill and deadly accurate shot he is today. As Marrek grew, he slowly developed his connection to the force, finding it first in his ability to control his breathing for extended periods of time, then in his hearing, among other things. In his teenage years, Marrek spent a large amount of his time outside of school shooting, or exploring the partially underwater cave systems he had found around his family’s house. Several expeditions into the caves didn’t always leave him coming home at the end of the day empty handed, on several occasions he would come home with various interesting looking stones and sometimes he would show up with different crystals, not all of which he, or his father, were able to identify. About the age of seventeen Marrek had been exploring deep into the woods near the Family homestead when he was attacked by a massive animal, which raked his face shortly before he was able to lodge a large hunting knife into its jaw and kill it, the two scars that now marr his face are an everlasting reminder of that day. The day Marrek left home, his father sent him with an old family heirloom, an ancient double bladed longsword, and while Marrek had practiced with swords in his past, his father had never before allowed him to touch this sword. After taking the sword, he found his connection to the force to be stronger than it ever had been before.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Joining The Brotherhood===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kanis Du’uul recruited Marrek into the Brotherhood when Marrek was travelling after having just left Corellia at turning eighteen years old. The two met in a Cantina, which was subsequently raided, after Marrek had showed his skill in combat, assisting Kanis, Kanis brought him to join the ranks of the Brotherhood&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The Battle for Svolten====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Marrek has quickly worked his way up to Acolyte, and is now vying for Protector after showing his worth in the raid on Svolten, serving as a Support Sniper for one of the AIC-4’s that went to the planet. Helping to ensure the victory Arcona had locked in with less casualties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Taking a Master====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A few weeks after the capture of Svolten Marrek was taken on by Montresor, to be trained further and have assistance in his rise to Dark Jedi Knight.&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Marrek is extremely tall and thin, standing six feet eight inches tall yet weighs only 187 pounds. His jet black hair is worn long and pulled back into a ponytail. His face was marred by two large scars the slash diagonal down his face, going from about his left temple to his right lower cheek, one scar going just above his left eye, and the other just below. His eyes were a vibrant fiery sort of red and many found them to be either very piercing or very scary, or a mixture of the two.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Attire===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Marrek is most commonly found wearing Obelisk Soldier robes, under the robes he would wear a blast-dampening vest. Strapped to the belt of the robes, but usually hidden behind the cloak he wears with the robes, he would always carry his family heirloom, a double bladed longsword.&lt;br /&gt;
When going into battle Marrek would wear his Gatekeeper Spectre Armor, over the armor he wears his blast-dampening vest underneath the armor plating he mounts over top of the Spectre armor, covering his arms, hands(excluding his thumbs, index fingers, and middle fingers), Legs, Feet, Back, and Chest. The armor plating was made of Durasteel and is painted Jet black, though Marrek has been known to have the plating repainted depending on the mission to give it a camouflage to match the terrain he will be in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
Marrek has been known to carry a variety of weapons into battle, these weapons range from his sword, an Armory Saber, Slugthrower pistols, Blaster pistols, sniper rifles, and other blaster weapons, as well as a variety of grenades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Personality Traits==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He has a very military-like personality being mostly impersonal about things to those that he doesn’t know, or doesn’t particularly know to trust with anything more.&lt;/div&gt;</summary>
		<author><name>MarrekGunstinson</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Marrek_Gunstinson&amp;diff=127107</id>
		<title>Marrek Gunstinson</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Marrek_Gunstinson&amp;diff=127107"/>
		<updated>2013-10-11T02:37:06Z</updated>

		<summary type="html">&lt;p&gt;MarrekGunstinson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|new|njo|djb}}&lt;br /&gt;
&lt;br /&gt;
{{Construction}} &lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
&lt;br /&gt;
|image = &lt;br /&gt;
&lt;br /&gt;
|type = Obelisk&lt;br /&gt;
&lt;br /&gt;
|firstname=  Marrek&lt;br /&gt;
&lt;br /&gt;
|lastname= Gunstinson&lt;br /&gt;
&lt;br /&gt;
|homeworld= Corellia&lt;br /&gt;
&lt;br /&gt;
|languages= Basic&lt;br /&gt;
&lt;br /&gt;
|birth= 19 ABY&lt;br /&gt;
&lt;br /&gt;
|species= Human&lt;br /&gt;
&lt;br /&gt;
|gender= Male&lt;br /&gt;
&lt;br /&gt;
|hair= Black&lt;br /&gt;
&lt;br /&gt;
|eyes= Red&lt;br /&gt;
&lt;br /&gt;
|height= 6’8”&lt;br /&gt;
&lt;br /&gt;
|weight= 187lbs&lt;br /&gt;
&lt;br /&gt;
|cyber= N/A&lt;br /&gt;
&lt;br /&gt;
|fightingstyle= Dulon, Broken Gate&lt;br /&gt;
&lt;br /&gt;
|profession= Scout/Sniper&lt;br /&gt;
&lt;br /&gt;
|allies= Montresor, Kanis Du’uul&lt;br /&gt;
&lt;br /&gt;
|position= Guardian/ Shadow Gate Sniper&lt;br /&gt;
&lt;br /&gt;
|era= Dark Jedi Brotherhood&lt;br /&gt;
&lt;br /&gt;
|affiliation= Dark Jedi Brotherhood, Arcona, Shadow Gate&lt;br /&gt;
&lt;br /&gt;
|masters= Montresor&lt;br /&gt;
&lt;br /&gt;
|dossier= 13600&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Marrek is a younger member of Shadow Gate, joining them as a Sniper. He is just of age, being only eighteen yeas old, but progressing along the ranks very quickly. His childhood was spent outdoors for much of his time. He had little in the way of Formal school but instead was taught by his father how to survive and how to fight. when he joined the Dark Brotherhood he made friends quickly and showed value in the fact that while his schooling was little, he was eager to learn and learned quickly. He has made his way through many courses at the academy, now a Guardian, and looking ahead to becoming a Jedi Hunter soon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Youth &amp;amp; Adolescence===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As a young child Marrek spent much his time shooting sport blaster rifles with his father, his initial training that made him the skill and deadly accurate shot he is today. As Marrek grew, he slowly developed his connection to the force, finding it first in his ability to control his breathing for extended periods of time, then in his hearing, among other things. In his teenage years, Marrek spent a large amount of his time outside of school shooting, or exploring the partially underwater cave systems he had found around his family’s house. Several expeditions into the caves didn’t always leave him coming home at the end of the day empty handed, on several occasions he would come home with various interesting looking stones and sometimes he would show up with different crystals, not all of which he, or his father, were able to identify. About the age of seventeen Marrek had been exploring deep into the woods near the Family homestead when he was attacked by a massive animal, which raked his face shortly before he was able to lodge a large hunting knife into its jaw and kill it, the two scars that now marr his face are an everlasting reminder of that day. The day Marrek left home, his father sent him with an old family heirloom, an ancient double bladed longsword, and while Marrek had practiced with swords in his past, his father had never before allowed him to touch this sword. After taking the sword, he found his connection to the force to be stronger than it ever had been before.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Joining The Brotherhood===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kanis Du’uul recruited Marrek into the Brotherhood when Marrek was travelling after having just left Corellia at turning eighteen years old. The two met in the Cantina, which was subsequently raided, after Marrek had showed his skill in combat, assisting Kanis, Kanis brought him to join the ranks of the Brotherhood&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The Battle for Svolten====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Marrek has quickly worked his way up to Acolyte, and is now vying for Protector after showing his worth in the raid on Svolten, serving as a Support Sniper for one of the AIC-4’s that went to the planet. Helping to ensure the victory Arcona had locked in with less casualties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Taking a Master====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A few weeks after the capture of Svolten Marrek was taken on by Montresor, to be trained further and have assistance in his rise to Dark Jedi Knight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Marrek is extremely tall and thin, standing six feet eight inches tall yet weighs only 187 pounds. His jet black hair is worn long and pulled back into a ponytail. His face was marred by two large scars the slash diagonal down his face, going from about his left temple to his right lower cheek, one scar going just above his left eye, and the other just below. His eyes were a vibrant fiery sort of red and many found them to be either very piercing or very scary, or a mixture of the two.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Attire===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Marrek is most commonly found wearing Obelisk Soldier robes, under the robes he would wear a blast-dampening vest. Strapped to the belt of the robes, but usually hidden behind the cloak he wears with the robes, he would always carry his family heirloom, a double bladed longsword.&lt;br /&gt;
When going into battle Marrek would wear his Gatekeeper Spectre Armor, over the armor he wears his blast-dampening vest underneath the armor plating he mounts over top of the Spectre armor, covering his arms, hands(excluding his thumbs, index fingers, and middle fingers), Legs, Feet, Back, and Chest. The armor plating was made of Durasteel and is painted Jet black, though Marrek has been known to have the plating repainted depending on the mission to give it a camouflage to match the terrain he will be in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
Marrek has been known to carry a variety of weapons into battle, these weapons range from his sword, an Armory Saber, Slugthrower pistols, Blaster pistols, sniper rifles, and other blaster weapons, as well as a variety of grenades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Personality Traits==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He has a very military-like personality being mostly impersonal about things to those that he doesn’t know, or doesn’t particularly know to trust with anything more.&lt;/div&gt;</summary>
		<author><name>MarrekGunstinson</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Marrek_Gunstinson&amp;diff=127106</id>
		<title>Marrek Gunstinson</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Marrek_Gunstinson&amp;diff=127106"/>
		<updated>2013-10-11T01:25:35Z</updated>

		<summary type="html">&lt;p&gt;MarrekGunstinson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|new|njo|djb}}&lt;br /&gt;
&lt;br /&gt;
{{Construction}} &lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
&lt;br /&gt;
|image = &lt;br /&gt;
&lt;br /&gt;
|type = Obelisk&lt;br /&gt;
&lt;br /&gt;
|firstname=  Marrek&lt;br /&gt;
&lt;br /&gt;
|lastname= Gunstinson&lt;br /&gt;
&lt;br /&gt;
|homeworld= Corellia&lt;br /&gt;
&lt;br /&gt;
|languages= Basic&lt;br /&gt;
&lt;br /&gt;
|birth= 19 ABY&lt;br /&gt;
&lt;br /&gt;
|species= Human&lt;br /&gt;
&lt;br /&gt;
|gender= Male&lt;br /&gt;
&lt;br /&gt;
|hair= Black&lt;br /&gt;
&lt;br /&gt;
|eyes= Red&lt;br /&gt;
&lt;br /&gt;
|height= 6’8”&lt;br /&gt;
&lt;br /&gt;
|weight= 187lbs&lt;br /&gt;
&lt;br /&gt;
|cyber= N/A&lt;br /&gt;
&lt;br /&gt;
|fightingstyle= Dulon, Broken Gate&lt;br /&gt;
&lt;br /&gt;
|profession= Scout/Sniper&lt;br /&gt;
&lt;br /&gt;
|allies= Montresor, Kanis Du’uul&lt;br /&gt;
&lt;br /&gt;
|position= Guardian/ Shadow Gate Sniper&lt;br /&gt;
&lt;br /&gt;
|era= Dark Jedi Brotherhood&lt;br /&gt;
&lt;br /&gt;
|affiliation= Dark Jedi Brotherhood, Arcona, Shadow Gate&lt;br /&gt;
&lt;br /&gt;
|masters= Montresor&lt;br /&gt;
&lt;br /&gt;
|dossier= 13600&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Marrek is the newest member of Shadow Gate, joining them as a Sniper. He is still young but progressing along the ranks very quickly. He is still young but progressing along the ranks very quickly. His childhood was spent outdoors for much of his time. He had little in the way of Formal school but instead was taught by his father how to survive and how to fight. when he joined the Dark Brotherhood he made friends quickly and showed value in the fact that while his schooling was little, he was eager to learn and learned quickly. He has made his way through many courses at the academy, now a Protector, and looking ahead to becoming a Guardian soon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Youth &amp;amp; Adolescence===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As a young child Marrek spent much his time shooting sport blaster rifles with his father, his initial training that made him the skill and deadly accurate shot he is today. As Marrek grew, he slowly developed his connection to the force, finding it first in his ability to control his breathing for extended periods of time, then in his hearing, among other things. In his teenage years, Marrek spent a large amount of his time outside of school shooting, or exploring the partially underwater cave systems he had found around his family’s house. Several expeditions into the caves didn’t always leave him coming home at the end of the day empty handed, on several occasions he would come home with various interesting looking stones and sometimes he would show up with different crystals, not all of which he, or his father, were able to identify. About the age of seventeen Marrek had been exploring deep into the woods near the Family homestead when he was attacked by a massive animal, which raked his face shortly before he was able to lodge a large hunting knife into its jaw and kill it, the two scars that now marr his face are an everlasting reminder of that day. The day Marrek left home, his father sent him with an old family heirloom, an ancient double bladed longsword, and while Marrek had practiced with swords in his past, his father had never before allowed him to touch this sword. After taking the sword, he found his connection to the force to be stronger than it ever had been before.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Joining The Brotherhood===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kanis Du’uul recruited Marrek into the Brotherhood when Marrek was travelling after having just left Corellia at turning eighteen years old. The two met in the Cantina, which was subsequently raided, after Marrek had showed his skill in combat, assisting Kanis, Kanis brought him to join the ranks of the Brotherhood&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Time In The Brotherhood==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Marrek has quickly worked his way up to Acolyte, and is now vying for Protector after showing his worth in the raid on Svolten, serving as a Support Sniper for one of the AIC-4’s that went to the planet. Helping to ensure the victory Arcona had locked in with less casualties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Marrek is extremely tall and thin, standing six feet eight Inchs tall yet weighing only 187 pounds. His jet black hair is worn long and pulled back into a ponytail. His face was marred by two large scars the slash diagnally down his face, going from about his left temple to his right lower cheek, one scar going just above his left eye, and the other just below. His eyes were a vibrant fiery sort of red and many found them to be either very piercing or very scary, or a mixture of the two.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Attire===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Marrek is most commonly found wearing Obelisk Soldier robes, under the robes he would wear a blast-dampening vest. Strapped to the belt of the robes, but usually hidden behind the cloak he wore with the robes he would always carry his family heirloom, a double bladed longsword.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Personality Traits==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He has a very military-like personality being mostly impersonal about things to those that he doesn’t know, or doesn’t particularly know to trust with anything more.&lt;/div&gt;</summary>
		<author><name>MarrekGunstinson</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Shadow_Gate&amp;diff=127041</id>
		<title>Shadow Gate</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Shadow_Gate&amp;diff=127041"/>
		<updated>2013-10-07T04:15:10Z</updated>

		<summary type="html">&lt;p&gt;MarrekGunstinson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Organization&lt;br /&gt;
|image=[[File:Swirl.jpg|250px]]&lt;br /&gt;
|name=Shadow Gate&lt;br /&gt;
|founder=* [[Marick Del&#039;Abbot]]&lt;br /&gt;
* [[Talos Erinos]]&lt;br /&gt;
|leader=*Gatewarden [[Etah d&#039;Tana]]&lt;br /&gt;
|headquarters=Port Ol&#039;val&lt;br /&gt;
|founded=31 ABY&lt;br /&gt;
|dissolved=33 ABY&lt;br /&gt;
|restored=35 ABY&lt;br /&gt;
|affiliation=* [[House Qel-Droma]]&lt;br /&gt;
* [[Arcona|Clan Arcona]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|The Shadow Knows|Shadow Gate Motto}}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gate&#039;&#039;&#039; is a Battleteam within [[House Qel-Droma]] of [[Clan Arcona]]. It comprises the elite agents operating to secure the interests of the Shadow Clan, through espionage, intelligence gathering, subversion, political machinations, and assassinations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Battleteam History  ==&lt;br /&gt;
&lt;br /&gt;
===  First Run  ===&lt;br /&gt;
Originally founded in early 31 ABY, Shadow Gate was an oddity as it broke the stereotype of  other Battleteams; while Shadow Gate members were all combat-trained and capable Dark Jedi, their methods of operation revolved not in the realm of commando tactics and overt assault, nor was it a covert operations unit. Instead, they dealt in the world of passive intelligence gathering and special ventures, which included striking deals with the seedier elements of the galaxy and securing items of interest through bartering, haggling, and occasionally, thievery.&lt;br /&gt;
&lt;br /&gt;
Shadow Gate&#039;s first leader was the then-Guardian [[Driftan Housan]], an up-and-coming Arconan prodigy who, from the very earliest stages of his training, displayed the levelheadedness and intellect to lead this unorthodox unit. &lt;br /&gt;
&lt;br /&gt;
====  Decommissioning  ====&lt;br /&gt;
Shadow Gate was shut down at the same time that Arcona lost its clan status, but the members of the team at that time archived all of the information in their databases, counting on a future date when it would be needed again.&lt;br /&gt;
===  Revival  ===&lt;br /&gt;
Once the Shadow Clan was reformed, then there was once again a need for the battleteam and the gatekeepers were recalled to active duty.  The first of the new Gate Keepers was Talos, but duties in other parts of the Brotherhood quickly claimed him.  Solus Gar was the next to hold the mantle, but soon he too was needed elsewhere.  Sanguinus Entar was the next to lead the team, followed by Socorra, and finally the current Warden, Zakath.&lt;br /&gt;
==  Inside the Gates (Methods of Operation)  ==&lt;br /&gt;
&lt;br /&gt;
===  Deep-Cover Aliases (DCA)  ===&lt;br /&gt;
&lt;br /&gt;
First and foremost, each Shadow Gatekeeper, including the Gatewarden, has the opportunity to create one or more in-depth, cover identities for use while active on Port Ol’val. Known as a Deep-Cover Alias, or DCA, these faux identities are created for the dual purposes of making intelligence gathering easier while also protecting the Gatekeeper’s true identity, thereby protecting House Qel-Droma and Clan Arcona as a whole.&lt;br /&gt;
&lt;br /&gt;
Given the importance of the DCA to the work of the battle team, every possible effort is put into the creation of a new cover.  Each possible aspect of the personality that is to be assumed is filled in, such as birthdate, home planet, family status, social background.  Even the minute data of what brand their first speeder was, or where they worked their first job is covered.  The idea is to make the identity airtight--able to hold up against the most dedicated scrutiny and attempts to reveal it to be a fake.  In fact, the last step in the process before any DCA can be considered complete is that all of the other members of Shadow Gate use all of their skills to attempt to crack the facade of the cover.  Only when they all fail is the seal of approval given for field use.  A testament to the success and skill of the team in the creation of these covers came about 2 years ago when one of the cover identities received a summons for jury duty!&lt;br /&gt;
&lt;br /&gt;
Commonly, the Gatekeepers use their Deep-Cover Aliases to infiltrate one of Ol’val’s pre-established and already known organizations, as House Qel-Droma does not sponsor a front company or have a “public” face on Ol’val; indeed, the only people who actually know of Shadow Gate’s presence in the Port are the Arconae and the Clan Summit along with the House Summit.  Due to the free reign that the team is given to operate, day to day details of specific operations are kept classified, and not reported higher up the chain.  &lt;br /&gt;
&lt;br /&gt;
As such, each Deep-Cover Alias is kept in the utmost secrecy by the House and there are no hardcopy records of the DCAs and their creators/users anywhere in the Dajorra System, from the High Summit to the [[Dajorra Intelligence Agency]], as the compromising of even one DCA could throw HQD’s position on Port Ol’val into chaos. Because of this ever looming risk, only the Gatewarden and the benefactor known as “Blindman” are privy to the knowledge of exactly who is who. &lt;br /&gt;
&lt;br /&gt;
Not every member of Shadow Gate resorts to a single DCA, however. For example, known Arconan [[Ronovi Tavisaen]] resorted to multiple impromptu identities for each separate mission she undertook while on Ol&#039;val.  In fact most of the operatives have a bevy of different personas in their repetoire that they can use as covers at any given moment, although it is true that each agent tends to pick a favorite that is their most fleshed out and back-stopped cover.  &lt;br /&gt;
&lt;br /&gt;
====DCA examples====&lt;br /&gt;
Some examples of known DCAs are:&lt;br /&gt;
*Jocjo Blueen--Managing Director of Olex Corporation is the known DCA of Gatewarden [[Andrelious J. Inahj]]&lt;br /&gt;
*Tyros Rhal--Conman, gambler, jack of all criminal trades is the DCA of Gatekeeper [[Scelestus]]&lt;br /&gt;
&lt;br /&gt;
====Safehouses====&lt;br /&gt;
[[File:Gilded_Credit.jpg|thumb|200px|left|The Gilded Credit]]&lt;br /&gt;
[[File:ETR3.jpg|thumb|200px|right|Upsilon 3]] &lt;br /&gt;
In addition to setting up their DCAs, all gatekeepers have the task of finding and establishing various safehouses around the port.  This practice gives the agents safe places to rest, relax, and lay low when necessary and it also allows for the expansion of the team’s area of influence.  The location of a safehouse should be in a such a place that people coming and going at any hour of the day won’t arouse suspicion.  Ideally it would be a location with multiple entrance and exit points.  It should also be nondescript, and unlikely to attract attention from either the authorities or criminal elements.  A known crack house, for example, makes a poor safehouse.  The current safehouses listed below both meet all of the aforementioned requirements.&lt;br /&gt;
&lt;br /&gt;
=====Current Safehouses=====&lt;br /&gt;
*The Gilded Credit, a casino.  &lt;br /&gt;
*Upsilon 3, a grounded naval vessel.&lt;br /&gt;
&lt;br /&gt;
===  Adaptive Reconnaissance Intelligence Agents (ARIA)  ===&lt;br /&gt;
&lt;br /&gt;
Adaptive Reconnaissance Intelligence Agent is the “occupational code” associated with Shadow Gate’s more “combative” side, for as well-versed as each Gatekeeper is in spying, each is also a trained tactical operator, supposedly working out of the Adaptive Reconnaissance Intelligence Division of the Dajorra Intelligence Agency. &lt;br /&gt;
&lt;br /&gt;
This is a wide-spread misconception, as neither the DIA, nor any of the Arconan Military Corps., have a division known as the ARIA. However, neither side has gone to any great lengths to stop the circulation of the misconception, as it has served both Shadow Gate and the DIA well; for Shadow Gate, it provides the Battleteam with another organization to hide behind, while it allows the DIA to bask in the glory and praise of Shadow Gate’s accomplishments, as all “ARIA” operations, both successes and failures, are attributed to the DIA. &lt;br /&gt;
&lt;br /&gt;
As for the exact role of the Adaptive Reconnaissance Intelligence Agents, it varies very little from the role that the Deep-Cover Aliases play, except for one major difference. Whereas “covert” and “clandestine” are the watchwords with the Deep-Cover Aliases, “aggressive ” is a more fitting description of the ARIAs; they are tasked with the covert, but aggressive, gathering of intelligence as there are always situations, especially on Port Ol’val, where intelligence cannot be gathered through “clandestine” means, no matter how proficient the spy is. The only way to that intelligence is through bloodshed.&lt;br /&gt;
&lt;br /&gt;
[[File:Balaclava.jpg|thumb|200px|right|Balaclavas]] &lt;br /&gt;
Thus, ARIA operations are handled very professionally and tactically and despite the agents being the same people as their DCAs, there is no resemblance between the two divisions of Shadow Gate. During ARIA operations, Gatekeepers wear a hood and balaclava as part of their Fortea Operations Armor to conceal their faces and outward communication is kept at a minimum (though agents are free to speak via the encrypted throat-mics they wear). &lt;br /&gt;
&lt;br /&gt;
However, as total silence is impossible during any sort of operation, Shadow Gate has taken a few precautions. Callsigns are used in the place of names and are randomly assigned before each mission, and no agent uses the same one more than once adding to the layers of secrecy that keep them safe.  For communication, simple sign language commands have been drilled into each Gatekeeper’s head.&lt;br /&gt;
&lt;br /&gt;
Additionally, it is almost always the duty of Shadow Gate to act on the intelligence gathered by both of the Battleteam’s divisions.. Acting on intelligence includes actions such as ambushing arms deals and drug shipments, destroying or sabotaging property, and assassinating key targets, both political and criminal.&lt;br /&gt;
&lt;br /&gt;
Therefore, acting on intelligence usually requires Gatekeepers to use their ARIA training but there is always the occasional need for Gatekeepers to step back into their DCAs and go even deeper undercover.&lt;br /&gt;
&lt;br /&gt;
===  Training  ===&lt;br /&gt;
Shadow Gate personnel receive double the training of most Battleteams, as both of Shadow Gate’s roles must be catered to. However, the doubled time and difficulty of the training results in double the benefits received at the end, as by the time Gatekeepers are activated, they are probably bi-lingual and can withstand a wide array of interrogation techniques, while also being able to conduct a tactical assault operation with maximum efficiency and lethality. &lt;br /&gt;
&lt;br /&gt;
====  Training Regimen Alpha  ====&lt;br /&gt;
&#039;&#039;&#039;Subjects Covered:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Cover Identities&lt;br /&gt;
&lt;br /&gt;
*Society Integration&lt;br /&gt;
&lt;br /&gt;
*Interrogation Defense&lt;br /&gt;
&lt;br /&gt;
*Criminal behavior/mannerisms&lt;br /&gt;
&lt;br /&gt;
The training for Deep Cover operations, codenamed Training Regimen Alpha, is a “passive-intensive” training program designed to teach Shadow Gate personnel how to be effective in deep-cover scenarios and create natural, believable cover identities. In addition to that, instruction in how to withstand interrogation, how to blend in with society and how to analyze the various types of criminal behaviors and mannerisms is also provided. &lt;br /&gt;
&lt;br /&gt;
Regimen Alpha is taught by employees of the Dajorra Intelligence Agency, from both the Bureau of Analysis and the Bureau of Operations, and lasts roughly 8 weeks. Weeks 1-4 have recruits creating, fine-tuning, and learning to use their Deep-Cover Aliases, while Week 5 is dedicated soley to society integration. Weeks 6 and 7 are often referred to as &amp;quot;Torture Week&amp;quot;, due to the fact that it is during these 14 days that potential Gatekeepers are taught how to resist interrogation...first hand. Finally, Week 8 instructs the near-graduates on the various types of criminal behaviors and mannerisms that they may encounter while operating in Port Ol&#039;val.&lt;br /&gt;
&lt;br /&gt;
Despite &amp;quot;Torture Week&amp;quot;, the Regimen itself is classified as “passive-intensive” due to the fact that no “hot” instruction, such as live-fire exercises, takes place. This is not to say, however, that the Regimen is an easy course; indeed, Regimen Alpha taxes its students just as hard mentally and emotionally as Regimen Bravo does physically. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====  Training Regimen Bravo  ====&lt;br /&gt;
&#039;&#039;&#039;Subjects Covered:&#039;&#039;&#039;&lt;br /&gt;
*Slicing&lt;br /&gt;
*Bypassing security measures&lt;br /&gt;
*Demolitions&lt;br /&gt;
*General Physical Conditioning&lt;br /&gt;
This part of the training is much more physically challenging and is geared toward honing the body to become the weapon it will need to be to allow the gatekeeper to survive in the field.  Weeks of intense physical training, involving sleep deprivation and reduced caloric intake are interspersed with training in slicing, lockpicking, demolitions, and a variety of other skills that could be called upon out on the job.  The regimen changes frequently with recruits running 6 miles one day, wearing a heavy pack, to picking complex locks underwater the next day.  The extreme conditions and constant guessing about what tomorrow holds is intentional and designed to teach the trainees to perform under pressure and maintain their mental toughness, even as they build the physical strength needed to complete their variety of missions.  Weapons training is also a critical part of this step, ensuring that each agent that graduates the course is a crack shot and a master with the blade.  The 8 weeks are undoubtedly brutal and a number of candidates have either quit or had to be removed for medical reasons, but the success of the members of Shadow Gate is a glowing testament to the efficacy of the training program and the quality of recruits that are able to make it through.&lt;br /&gt;
&lt;br /&gt;
===  Standard Loadout  ===&lt;br /&gt;
&lt;br /&gt;
====  Weapons  ====&lt;br /&gt;
While the operatives of Shadow Gate can and do use a variety of weapon types to accomplish their missions, there are a couple of items that tend to show up frequently in the personal inventories of the members of the team.  Silence and subterfuge are obviously the traits of choice and their weapons reflect this.&lt;br /&gt;
&lt;br /&gt;
=====Czerka Arms SH-9 Silenced Slugthrower=====&lt;br /&gt;
This primitive pistol has long been a mainstay for those who want to be neither seen nor heard when they need to kill.  The weapon can easily be concealed and the ten round magazine that can fire a number of different types of rounds make it versatile enough to get the job done.  The screw in suppressor makes it almost impossible to detect the report of the shot.&lt;br /&gt;
&lt;br /&gt;
=====Cred-knife=====&lt;br /&gt;
The original creator of this item has been lost to the ravages of time, but the idea has been used for decades.  A basic, innocent looking cred stick has been hollowed out to conceal a knife blade.  The stick is separated into two halves with one forming the handle and the other the &#039;sheath&#039;.  It is well balanced for throwing and razor sharp.  A couple of years back a way was discovered to coat it with a sensor baffle allowing it to bypass most weapon scanners.  It is often the only weapon that may be left to a Gatekeeper, but it is enough.&lt;br /&gt;
&lt;br /&gt;
==== Armor ====&lt;br /&gt;
[[File:Spectre_armor.blade.JPG|thumb|75px|left|Spectre Armor]] &lt;br /&gt;
&lt;br /&gt;
Gatekeeper Spectre Armor:&lt;br /&gt;
&lt;br /&gt;
Based on the Oblivion Spectre Armor, the Gatekeeper Spectre Armor has been updated from Marick Del&#039;Abbot&#039;s original design. When designing the Armor that would be worn by all of his agents, Marick factored in the various situational needs of the types of missions his operatives would be undertaking. As such, he wanted something that was lightweight yet helped give agents an extra edge in their field. It is an extremely lightweight full body suit designed for light combat. It was not intended to be worn by itself on any conventional battlefield, and will not hold up against more than a few blaster bolts or bladed weaponry.&lt;br /&gt;
&lt;br /&gt;
The suit consists of two different layers. The first is an all-black body suit made of an elastic, flexible material that is lined with nano-processing servos as well as tiny little needles that just barely puncture the epidermis. Once linked with the wearer&#039;s body, the suit can monitor every vital statistic of the organic body (such as temperature, hydration levels, and heart rate). Not only does it monitor these stats, but it also factors in data from its sensors to analyze and then counteract the environment around the user and adjusts accordingly.&lt;br /&gt;
&lt;br /&gt;
Also along the suit are scattered packets of different types of chemicals. Depending on the situation, the suit would automatically inject the body with the appropriate chemical. On a typical operation, this could mean injecting the body with a chemical that could cool the body off when in a hot environment. This would allow an agent to stand in an interrogation room with the heat turned all the way up and not so much as breaking a sweat.&lt;br /&gt;
&lt;br /&gt;
It can also release a chemical to give agents an unnerving sense of calm in what could normally be perceived as a highly stressful situation. The chemicals have all been diluted and balanced out so that the body will naturally flush out the chemicals. The suit is NOT a substitute for the training Shadow Gate Agents go through, and the more experienced the agent is the more efficient the suit is. Each suite is custom tailored to the agent. One agent&#039;s suit would not work with another body, as it is specific to the user’s specifications. There is also room for modification on the second layer.&lt;br /&gt;
&lt;br /&gt;
The second layer, by default on Marick&#039;s prototype, is a matte-black armor-weave padding that covers the legs, forearms, and chest. There is room in the design for personal modifications, such as adding plates or other forms of heavier materials. Doing so would affect the suit’s mobility, though.&lt;br /&gt;
&lt;br /&gt;
The final piece of the Spectre Armor is the wrist-comm that attaches to the wrist. The suit can be monitored from this panel, which also has a multi-tool function that involves an LED/UV light, slicing tool, tazer, fiber optic cable w/ camera, and an optional eye-piece set for field missions that brings up the same information on the wrist-comm to a HUD.&lt;br /&gt;
&lt;br /&gt;
==Roster==&lt;br /&gt;
The current roster of Shadow Gate is as follows, listed in hierarchical order:&lt;br /&gt;
*The Gatewarden: [[Etah d&#039;Tana]]&lt;br /&gt;
*The Gate Steward: [[Deimos d&#039;Tana]]&lt;br /&gt;
*Gatekeepers&lt;br /&gt;
**[[Timeros|Timeros Caesus Entar Arconae]]&lt;br /&gt;
**[[Strategos Thanatos Arconae|Strategos Thanatos Entar Arconae]]&lt;br /&gt;
**[[Saiketsu]]&lt;br /&gt;
**[[Ood Bnar]]&lt;br /&gt;
**[[Graus Colvin]]&lt;br /&gt;
**[[Fet&#039;ai&#039;narun]]&lt;br /&gt;
**[[Kanis Da&#039;uul]]&lt;br /&gt;
**[[Marrek Gunstinson]]&lt;br /&gt;
**[[Adi Ka &#039;Taramas]]&lt;br /&gt;
{{arcona}}&lt;br /&gt;
[[Category:Under Construction]] [[Category:Arcona]][[Category:Battle Team]]&lt;/div&gt;</summary>
		<author><name>MarrekGunstinson</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Shadow_Gate&amp;diff=127040</id>
		<title>Shadow Gate</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Shadow_Gate&amp;diff=127040"/>
		<updated>2013-10-07T04:11:27Z</updated>

		<summary type="html">&lt;p&gt;MarrekGunstinson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Organization&lt;br /&gt;
|image=[[File:Swirl.jpg|250px]]&lt;br /&gt;
|name=Shadow Gate&lt;br /&gt;
|founder=* [[Marick Del&#039;Abbot]]&lt;br /&gt;
* [[Talos Erinos]]&lt;br /&gt;
|leader=*Gatewarden [[Etah d&#039;Tana]]&lt;br /&gt;
|headquarters=Port Ol&#039;val&lt;br /&gt;
|founded=31 ABY&lt;br /&gt;
|dissolved=33 ABY&lt;br /&gt;
|restored=35 ABY&lt;br /&gt;
|affiliation=* [[House Qel-Droma]]&lt;br /&gt;
* [[Arcona|Clan Arcona]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|The Shadow Knows|Shadow Gate Motto}}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gate&#039;&#039;&#039; is a Battleteam within [[House Qel-Droma]] of [[Clan Arcona]]. It comprises the elite agents operating to secure the interests of the Shadow Clan, through espionage, intelligence gathering, subversion, political machinations, and assassinations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Battleteam History  ==&lt;br /&gt;
&lt;br /&gt;
===  First Run  ===&lt;br /&gt;
Originally founded in early 31 ABY, Shadow Gate was an oddity as it broke the stereotype of  other Battleteams; while Shadow Gate members were all combat-trained and capable Dark Jedi, their methods of operation revolved not in the realm of commando tactics and overt assault, nor was it a covert operations unit. Instead, they dealt in the world of passive intelligence gathering and special ventures, which included striking deals with the seedier elements of the galaxy and securing items of interest through bartering, haggling, and occasionally, thievery.&lt;br /&gt;
&lt;br /&gt;
Shadow Gate&#039;s first leader was the then-Guardian [[Driftan Housan]], an up-and-coming Arconan prodigy who, from the very earliest stages of his training, displayed the levelheadedness and intellect to lead this unorthodox unit. &lt;br /&gt;
&lt;br /&gt;
====  Decommissioning  ====&lt;br /&gt;
Shadow Gate was shut down at the same time that Arcona lost its clan status, but the members of the team at that time archived all of the information in their databases, counting on a future date when it would be needed again.&lt;br /&gt;
===  Revival  ===&lt;br /&gt;
Once the Shadow Clan was reformed, then there was once again a need for the battleteam and the gatekeepers were recalled to active duty.  The first of the new Gate Keepers was Talos, but duties in other parts of the Brotherhood quickly claimed him.  Solus Gar was the next to hold the mantle, but soon he too was needed elsewhere.  Sanguinus Entar was the next to lead the team, followed by Socorra, and finally the current Warden, Zakath.&lt;br /&gt;
==  Inside the Gates (Methods of Operation)  ==&lt;br /&gt;
&lt;br /&gt;
===  Deep-Cover Aliases (DCA)  ===&lt;br /&gt;
&lt;br /&gt;
First and foremost, each Shadow Gatekeeper, including the Gatewarden, has the opportunity to create one or more in-depth, cover identities for use while active on Port Ol’val. Known as a Deep-Cover Alias, or DCA, these faux identities are created for the dual purposes of making intelligence gathering easier while also protecting the Gatekeeper’s true identity, thereby protecting House Qel-Droma and Clan Arcona as a whole.&lt;br /&gt;
&lt;br /&gt;
Given the importance of the DCA to the work of the battle team, every possible effort is put into the creation of a new cover.  Each possible aspect of the personality that is to be assumed is filled in, such as birthdate, home planet, family status, social background.  Even the minute data of what brand their first speeder was, or where they worked their first job is covered.  The idea is to make the identity airtight--able to hold up against the most dedicated scrutiny and attempts to reveal it to be a fake.  In fact, the last step in the process before any DCA can be considered complete is that all of the other members of Shadow Gate use all of their skills to attempt to crack the facade of the cover.  Only when they all fail is the seal of approval given for field use.  A testament to the success and skill of the team in the creation of these covers came about 2 years ago when one of the cover identities received a summons for jury duty!&lt;br /&gt;
&lt;br /&gt;
Commonly, the Gatekeepers use their Deep-Cover Aliases to infiltrate one of Ol’val’s pre-established and already known organizations, as House Qel-Droma does not sponsor a front company or have a “public” face on Ol’val; indeed, the only people who actually know of Shadow Gate’s presence in the Port are the Arconae and the Clan Summit along with the House Summit.  Due to the free reign that the team is given to operate, day to day details of specific operations are kept classified, and not reported higher up the chain.  &lt;br /&gt;
&lt;br /&gt;
As such, each Deep-Cover Alias is kept in the utmost secrecy by the House and there are no hardcopy records of the DCAs and their creators/users anywhere in the Dajorra System, from the High Summit to the [[Dajorra Intelligence Agency]], as the compromising of even one DCA could throw HQD’s position on Port Ol’val into chaos. Because of this ever looming risk, only the Gatewarden and the benefactor known as “Blindman” are privy to the knowledge of exactly who is who. &lt;br /&gt;
&lt;br /&gt;
Not every member of Shadow Gate resorts to a single DCA, however. For example, known Arconan [[Ronovi Tavisaen]] resorted to multiple impromptu identities for each separate mission she undertook while on Ol&#039;val.  In fact most of the operatives have a bevy of different personas in their repetoire that they can use as covers at any given moment, although it is true that each agent tends to pick a favorite that is their most fleshed out and back-stopped cover.  &lt;br /&gt;
&lt;br /&gt;
====DCA examples====&lt;br /&gt;
Some examples of known DCAs are:&lt;br /&gt;
*Jocjo Blueen--Managing Director of Olex Corporation is the known DCA of Gatewarden [[Andrelious J. Inahj]]&lt;br /&gt;
*Tyros Rhal--Conman, gambler, jack of all criminal trades is the DCA of Gatekeeper [[Scelestus]]&lt;br /&gt;
&lt;br /&gt;
====Safehouses====&lt;br /&gt;
[[File:Gilded_Credit.jpg|thumb|200px|left|The Gilded Credit]]&lt;br /&gt;
[[File:ETR3.jpg|thumb|200px|right|Upsilon 3]] &lt;br /&gt;
In addition to setting up their DCAs, all gatekeepers have the task of finding and establishing various safehouses around the port.  This practice gives the agents safe places to rest, relax, and lay low when necessary and it also allows for the expansion of the team’s area of influence.  The location of a safehouse should be in a such a place that people coming and going at any hour of the day won’t arouse suspicion.  Ideally it would be a location with multiple entrance and exit points.  It should also be nondescript, and unlikely to attract attention from either the authorities or criminal elements.  A known crack house, for example, makes a poor safehouse.  The current safehouses listed below both meet all of the aforementioned requirements.&lt;br /&gt;
&lt;br /&gt;
=====Current Safehouses=====&lt;br /&gt;
*The Gilded Credit, a casino.  &lt;br /&gt;
*Upsilon 3, a grounded naval vessel.&lt;br /&gt;
&lt;br /&gt;
===  Adaptive Reconnaissance Intelligence Agents (ARIA)  ===&lt;br /&gt;
&lt;br /&gt;
Adaptive Reconnaissance Intelligence Agent is the “occupational code” associated with Shadow Gate’s more “combative” side, for as well-versed as each Gatekeeper is in spying, each is also a trained tactical operator, supposedly working out of the Adaptive Reconnaissance Intelligence Division of the Dajorra Intelligence Agency. &lt;br /&gt;
&lt;br /&gt;
This is a wide-spread misconception, as neither the DIA, nor any of the Arconan Military Corps., have a division known as the ARIA. However, neither side has gone to any great lengths to stop the circulation of the misconception, as it has served both Shadow Gate and the DIA well; for Shadow Gate, it provides the Battleteam with another organization to hide behind, while it allows the DIA to bask in the glory and praise of Shadow Gate’s accomplishments, as all “ARIA” operations, both successes and failures, are attributed to the DIA. &lt;br /&gt;
&lt;br /&gt;
As for the exact role of the Adaptive Reconnaissance Intelligence Agents, it varies very little from the role that the Deep-Cover Aliases play, except for one major difference. Whereas “covert” and “clandestine” are the watchwords with the Deep-Cover Aliases, “aggressive ” is a more fitting description of the ARIAs; they are tasked with the covert, but aggressive, gathering of intelligence as there are always situations, especially on Port Ol’val, where intelligence cannot be gathered through “clandestine” means, no matter how proficient the spy is. The only way to that intelligence is through bloodshed.&lt;br /&gt;
&lt;br /&gt;
[[File:Balaclava.jpg|thumb|200px|right|Balaclavas]] &lt;br /&gt;
Thus, ARIA operations are handled very professionally and tactically and despite the agents being the same people as their DCAs, there is no resemblance between the two divisions of Shadow Gate. During ARIA operations, Gatekeepers wear a hood and balaclava as part of their Fortea Operations Armor to conceal their faces and outward communication is kept at a minimum (though agents are free to speak via the encrypted throat-mics they wear). &lt;br /&gt;
&lt;br /&gt;
However, as total silence is impossible during any sort of operation, Shadow Gate has taken a few precautions. Callsigns are used in the place of names and are randomly assigned before each mission, and no agent uses the same one more than once adding to the layers of secrecy that keep them safe.  For communication, simple sign language commands have been drilled into each Gatekeeper’s head.&lt;br /&gt;
&lt;br /&gt;
Additionally, it is almost always the duty of Shadow Gate to act on the intelligence gathered by both of the Battleteam’s divisions.. Acting on intelligence includes actions such as ambushing arms deals and drug shipments, destroying or sabotaging property, and assassinating key targets, both political and criminal.&lt;br /&gt;
&lt;br /&gt;
Therefore, acting on intelligence usually requires Gatekeepers to use their ARIA training but there is always the occasional need for Gatekeepers to step back into their DCAs and go even deeper undercover.&lt;br /&gt;
&lt;br /&gt;
===  Training  ===&lt;br /&gt;
Shadow Gate personnel receive double the training of most Battleteams, as both of Shadow Gate’s roles must be catered to. However, the doubled time and difficulty of the training results in double the benefits received at the end, as by the time Gatekeepers are activated, they are probably bi-lingual and can withstand a wide array of interrogation techniques, while also being able to conduct a tactical assault operation with maximum efficiency and lethality. &lt;br /&gt;
&lt;br /&gt;
====  Training Regimen Alpha  ====&lt;br /&gt;
&#039;&#039;&#039;Subjects Covered:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Cover Identities&lt;br /&gt;
&lt;br /&gt;
*Society Integration&lt;br /&gt;
&lt;br /&gt;
*Interrogation Defense&lt;br /&gt;
&lt;br /&gt;
*Criminal behavior/mannerisms&lt;br /&gt;
&lt;br /&gt;
The training for Deep Cover operations, codenamed Training Regimen Alpha, is a “passive-intensive” training program designed to teach Shadow Gate personnel how to be effective in deep-cover scenarios and create natural, believable cover identities. In addition to that, instruction in how to withstand interrogation, how to blend in with society and how to analyze the various types of criminal behaviors and mannerisms is also provided. &lt;br /&gt;
&lt;br /&gt;
Regimen Alpha is taught by employees of the Dajorra Intelligence Agency, from both the Bureau of Analysis and the Bureau of Operations, and lasts roughly 8 weeks. Weeks 1-4 have recruits creating, fine-tuning, and learning to use their Deep-Cover Aliases, while Week 5 is dedicated soley to society integration. Weeks 6 and 7 are often referred to as &amp;quot;Torture Week&amp;quot;, due to the fact that it is during these 14 days that potential Gatekeepers are taught how to resist interrogation...first hand. Finally, Week 8 instructs the near-graduates on the various types of criminal behaviors and mannerisms that they may encounter while operating in Port Ol&#039;val.&lt;br /&gt;
&lt;br /&gt;
Despite &amp;quot;Torture Week&amp;quot;, the Regimen itself is classified as “passive-intensive” due to the fact that no “hot” instruction, such as live-fire exercises, takes place. This is not to say, however, that the Regimen is an easy course; indeed, Regimen Alpha taxes its students just as hard mentally and emotionally as Regimen Bravo does physically. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====  Training Regimen Bravo  ====&lt;br /&gt;
&#039;&#039;&#039;Subjects Covered:&#039;&#039;&#039;&lt;br /&gt;
*Slicing&lt;br /&gt;
*Bypassing security measures&lt;br /&gt;
*Demolitions&lt;br /&gt;
*General Physical Conditioning&lt;br /&gt;
This part of the training is much more physically challenging and is geared toward honing the body to become the weapon it will need to be to allow the gatekeeper to survive in the field.  Weeks of intense physical training, involving sleep deprivation and reduced caloric intake are interspersed with training in slicing, lockpicking, demolitions, and a variety of other skills that could be called upon out on the job.  The regimen changes frequently with recruits running 6 miles one day, wearing a heavy pack, to picking complex locks underwater the next day.  The extreme conditions and constant guessing about what tomorrow holds is intentional and designed to teach the trainees to perform under pressure and maintain their mental toughness, even as they build the physical strength needed to complete their variety of missions.  Weapons training is also a critical part of this step, ensuring that each agent that graduates the course is a crack shot and a master with the blade.  The 8 weeks are undoubtedly brutal and a number of candidates have either quit or had to be removed for medical reasons, but the success of the members of Shadow Gate is a glowing testament to the efficacy of the training program and the quality of recruits that are able to make it through.&lt;br /&gt;
&lt;br /&gt;
===  Standard Loadout  ===&lt;br /&gt;
&lt;br /&gt;
====  Weapons  ====&lt;br /&gt;
While the operatives of Shadow Gate can and do use a variety of weapon types to accomplish their missions, there are a couple of items that tend to show up frequently in the personal inventories of the members of the team.  Silence and subterfuge are obviously the traits of choice and their weapons reflect this.&lt;br /&gt;
&lt;br /&gt;
=====Czerka Arms SH-9 Silenced Slugthrower=====&lt;br /&gt;
This primitive pistol has long been a mainstay for those who want to be neither seen nor heard when they need to kill.  The weapon can easily be concealed and the ten round magazine that can fire a number of different types of rounds make it versatile enough to get the job done.  The screw in suppressor makes it almost impossible to detect the report of the shot.&lt;br /&gt;
&lt;br /&gt;
=====Cred-knife=====&lt;br /&gt;
The original creator of this item has been lost to the ravages of time, but the idea has been used for decades.  A basic, innocent looking cred stick has been hollowed out to conceal a knife blade.  The stick is separated into two halves with one forming the handle and the other the &#039;sheath&#039;.  It is well balanced for throwing and razor sharp.  A couple of years back a way was discovered to coat it with a sensor baffle allowing it to bypass most weapon scanners.  It is often the only weapon that may be left to a Gatekeeper, but it is enough.&lt;br /&gt;
&lt;br /&gt;
==== Armor ====&lt;br /&gt;
[[File:Spectre_armor.blade.JPG|thumb|75px|left|Spectre Armor]] &lt;br /&gt;
&lt;br /&gt;
Gatekeeper Spectre Armor:&lt;br /&gt;
&lt;br /&gt;
Based on the Oblivion Spectre Armor, the Gatekeeper Spectre Armor has been updated from Marick Del&#039;Abbot&#039;s original design. When designing the Armor that would be worn by all of his agents, Marick factored in the various situational needs of the types of missions his operatives would be undertaking. As such, he wanted something that was lightweight yet helped give agents an extra edge in their field. It is an extremely lightweight full body suit designed for light combat. It was not intended to be worn by itself on any conventional battlefield, and will not hold up against more than a few blaster bolts or bladed weaponry.&lt;br /&gt;
&lt;br /&gt;
The suit consists of two different layers. The first is an all-black body suit made of an elastic, flexible material that is lined with nano-processing servos as well as tiny little needles that just barely puncture the epidermis. Once linked with the wearer&#039;s body, the suit can monitor every vital statistic of the organic body (such as temperature, hydration levels, and heart rate). Not only does it monitor these stats, but it also factors in data from its sensors to analyze and then counteract the environment around the user and adjusts accordingly.&lt;br /&gt;
&lt;br /&gt;
Also along the suit are scattered packets of different types of chemicals. Depending on the situation, the suit would automatically inject the body with the appropriate chemical. On a typical operation, this could mean injecting the body with a chemical that could cool the body off when in a hot environment. This would allow an agent to stand in an interrogation room with the heat turned all the way up and not so much as breaking a sweat.&lt;br /&gt;
&lt;br /&gt;
It can also release a chemical to give agents an unnerving sense of calm in what could normally be perceived as a highly stressful situation. The chemicals have all been diluted and balanced out so that the body will naturally flush out the chemicals. The suit is NOT a substitute for the training Shadow Gate Agents go through, and the more experienced the agent is the more efficient the suit is. Each suite is custom tailored to the agent. One agent&#039;s suit would not work with another body, as it is specific to the user’s specifications. There is also room for modification on the second layer.&lt;br /&gt;
&lt;br /&gt;
The second layer, by default on Marick&#039;s prototype, is a matte-black armor-weave padding that covers the legs, forearms, and chest. There is room in the design for personal modifications, such as adding plates or other forms of heavier materials. Doing so would affect the suit’s mobility, though.&lt;br /&gt;
&lt;br /&gt;
The final piece of the Spectre Armor is the wrist-comm that attaches to the wrist. The suit can be monitored from this panel, which also has a multi-tool function that involves an LED/UV light, slicing tool, tazer, fiber optic cable w/ camera, and an optional eye-piece set for field missions that brings up the same information on the wrist-comm to a HUD.&lt;br /&gt;
&lt;br /&gt;
==Roster==&lt;br /&gt;
The current roster of Shadow Gate is as follows, listed in hierarchical order:&lt;br /&gt;
*The Gatewarden: [[Etah d&#039;Tana]]&lt;br /&gt;
*The Gate Steward: [[Deimos d&#039;Tana]]&lt;br /&gt;
*Gatekeepers&lt;br /&gt;
**[[Timeros|Timeros Caesus Entar Arconae]]&lt;br /&gt;
**[[Strategos Thanatos Arconae|Strategos Thanatos Entar Arconae]]&lt;br /&gt;
**[[Saiketsu]]&lt;br /&gt;
**[[Ood Bnar]]&lt;br /&gt;
**[[Invictus]]&lt;br /&gt;
**[[Graus Colvin]]&lt;br /&gt;
**[[Fet&#039;ai&#039;narun]]&lt;br /&gt;
**[[Incendus]]&lt;br /&gt;
**[[Kanis Da&#039;uul]]&lt;br /&gt;
**[[Marrek Gunstinson]]&lt;br /&gt;
**[[Adi Ka &#039;Taramas]]&lt;br /&gt;
{{arcona}}&lt;br /&gt;
[[Category:Under Construction]] [[Category:Arcona]][[Category:Battle Team]]&lt;/div&gt;</summary>
		<author><name>MarrekGunstinson</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Shadow_Gate&amp;diff=126529</id>
		<title>Shadow Gate</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Shadow_Gate&amp;diff=126529"/>
		<updated>2013-09-17T02:49:39Z</updated>

		<summary type="html">&lt;p&gt;MarrekGunstinson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Organization&lt;br /&gt;
|image=[[File:Swirl.jpg|250px]]&lt;br /&gt;
|name=Shadow Gate&lt;br /&gt;
|founder=* [[Marick Del&#039;Abbot]]&lt;br /&gt;
* [[Talos Erinos]]&lt;br /&gt;
|leader=*Gatewarden [[Etah d&#039;Tana]]&lt;br /&gt;
|headquarters=Port Ol&#039;val&lt;br /&gt;
|founded=31 ABY&lt;br /&gt;
|dissolved=33 ABY&lt;br /&gt;
|restored=35 ABY&lt;br /&gt;
|affiliation=* [[House Qel-Droma]]&lt;br /&gt;
* [[Arcona|Clan Arcona]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|The Shadow Knows|Shadow Gate Motto}}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gate&#039;&#039;&#039; is a Battleteam within [[House Qel-Droma]] of [[Clan Arcona]]. It comprises the elite agents operating to secure the interests of the Shadow Clan, through espionage, intelligence gathering, subversion, political machinations, and assassinations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Battleteam History  ==&lt;br /&gt;
&lt;br /&gt;
===  First Run  ===&lt;br /&gt;
Originally founded in early 31 ABY, Shadow Gate was an oddity as it broke the stereotype of  other Battleteams; while Shadow Gate members were all combat-trained and capable Dark Jedi, their methods of operation revolved not in the realm of commando tactics and overt assault, nor was it a covert operations unit. Instead, they dealt in the world of passive intelligence gathering and special ventures, which included striking deals with the seedier elements of the galaxy and securing items of interest through bartering, haggling, and occasionally, thievery.&lt;br /&gt;
&lt;br /&gt;
Shadow Gate&#039;s first leader was the then-Guardian [[Driftan Housan]], an up-and-coming Arconan prodigy who, from the very earliest stages of his training, displayed the levelheadedness and intellect to lead this unorthodox unit. &lt;br /&gt;
&lt;br /&gt;
====  Decommissioning  ====&lt;br /&gt;
Shadow Gate was shut down at the same time that Arcona lost its clan status, but the members of the team at that time archived all of the information in their databases, counting on a future date when it would be needed again.&lt;br /&gt;
===  Revival  ===&lt;br /&gt;
Once the Shadow Clan was reformed, then there was once again a need for the battleteam and the gatekeepers were recalled to active duty.  The first of the new Gate Keepers was Talos, but duties in other parts of the Brotherhood quickly claimed him.  Solus Gar was the next to hold the mantle, but soon he too was needed elsewhere.  Sanguinus Entar was the next to lead the team, followed by Socorra, and finally the current Warden, Zakath.&lt;br /&gt;
==  Inside the Gates (Methods of Operation)  ==&lt;br /&gt;
&lt;br /&gt;
===  Deep-Cover Aliases (DCA)  ===&lt;br /&gt;
&lt;br /&gt;
First and foremost, each Shadow Gatekeeper, including the Gatewarden, has the opportunity to create one or more in-depth, cover identities for use while active on Port Ol’val. Known as a Deep-Cover Alias, or DCA, these faux identities are created for the dual purposes of making intelligence gathering easier while also protecting the Gatekeeper’s true identity, thereby protecting House Qel-Droma and Clan Arcona as a whole.&lt;br /&gt;
&lt;br /&gt;
Given the importance of the DCA to the work of the battle team, every possible effort is put into the creation of a new cover.  Each possible aspect of the personality that is to be assumed is filled in, such as birthdate, home planet, family status, social background.  Even the minute data of what brand their first speeder was, or where they worked their first job is covered.  The idea is to make the identity airtight--able to hold up against the most dedicated scrutiny and attempts to reveal it to be a fake.  In fact, the last step in the process before any DCA can be considered complete is that all of the other members of Shadow Gate use all of their skills to attempt to crack the facade of the cover.  Only when they all fail is the seal of approval given for field use.  A testament to the success and skill of the team in the creation of these covers came about 2 years ago when one of the cover identities received a summons for jury duty!&lt;br /&gt;
&lt;br /&gt;
Commonly, the Gatekeepers use their Deep-Cover Aliases to infiltrate one of Ol’val’s pre-established and already known organizations, as House Qel-Droma does not sponsor a front company or have a “public” face on Ol’val; indeed, the only people who actually know of Shadow Gate’s presence in the Port are the Arconae and the Clan Summit along with the House Summit.  Due to the free reign that the team is given to operate, day to day details of specific operations are kept classified, and not reported higher up the chain.  &lt;br /&gt;
&lt;br /&gt;
As such, each Deep-Cover Alias is kept in the utmost secrecy by the House and there are no hardcopy records of the DCAs and their creators/users anywhere in the Dajorra System, from the High Summit to the [[Dajorra Intelligence Agency]], as the compromising of even one DCA could throw HQD’s position on Port Ol’val into chaos. Because of this ever looming risk, only the Gatewarden and the benefactor known as “Blindman” are privy to the knowledge of exactly who is who. &lt;br /&gt;
&lt;br /&gt;
Not every member of Shadow Gate resorts to a single DCA, however. For example, known Arconan [[Ronovi Tavisaen]] resorted to multiple impromptu identities for each separate mission she undertook while on Ol&#039;val.  In fact most of the operatives have a bevy of different personas in their repetoire that they can use as covers at any given moment, although it is true that each agent tends to pick a favorite that is their most fleshed out and back-stopped cover.  &lt;br /&gt;
&lt;br /&gt;
====DCA examples====&lt;br /&gt;
Some examples of known DCAs are:&lt;br /&gt;
*Jocjo Blueen--Managing Director of Olex Corporation is the known DCA of Gatewarden [[Andrelious J. Inahj]]&lt;br /&gt;
*Tyros Rhal--Conman, gambler, jack of all criminal trades is the DCA of Gatekeeper [[Scelestus]]&lt;br /&gt;
&lt;br /&gt;
====Safehouses====&lt;br /&gt;
[[File:Gilded_Credit.jpg|thumb|200px|left|The Gilded Credit]]&lt;br /&gt;
[[File:ETR3.jpg|thumb|200px|right|Upsilon 3]] &lt;br /&gt;
In addition to setting up their DCAs, all gatekeepers have the task of finding and establishing various safehouses around the port.  This practice gives the agents safe places to rest, relax, and lay low when necessary and it also allows for the expansion of the team’s area of influence.  The location of a safehouse should be in a such a place that people coming and going at any hour of the day won’t arouse suspicion.  Ideally it would be a location with multiple entrance and exit points.  It should also be nondescript, and unlikely to attract attention from either the authorities or criminal elements.  A known crack house, for example, makes a poor safehouse.  The current safehouses listed below both meet all of the aforementioned requirements.&lt;br /&gt;
&lt;br /&gt;
=====Current Safehouses=====&lt;br /&gt;
*The Gilded Credit, a casino.  &lt;br /&gt;
*Upsilon 3, a grounded naval vessel.&lt;br /&gt;
&lt;br /&gt;
===  Adaptive Reconnaissance Intelligence Agents (ARIA)  ===&lt;br /&gt;
&lt;br /&gt;
Adaptive Reconnaissance Intelligence Agent is the “occupational code” associated with Shadow Gate’s more “combative” side, for as well-versed as each Gatekeeper is in spying, each is also a trained tactical operator, supposedly working out of the Adaptive Reconnaissance Intelligence Division of the Dajorra Intelligence Agency. &lt;br /&gt;
&lt;br /&gt;
This is a wide-spread misconception, as neither the DIA, nor any of the Arconan Military Corps., have a division known as the ARIA. However, neither side has gone to any great lengths to stop the circulation of the misconception, as it has served both Shadow Gate and the DIA well; for Shadow Gate, it provides the Battleteam with another organization to hide behind, while it allows the DIA to bask in the glory and praise of Shadow Gate’s accomplishments, as all “ARIA” operations, both successes and failures, are attributed to the DIA. &lt;br /&gt;
&lt;br /&gt;
As for the exact role of the Adaptive Reconnaissance Intelligence Agents, it varies very little from the role that the Deep-Cover Aliases play, except for one major difference. Whereas “covert” and “clandestine” are the watchwords with the Deep-Cover Aliases, “aggressive ” is a more fitting description of the ARIAs; they are tasked with the covert, but aggressive, gathering of intelligence as there are always situations, especially on Port Ol’val, where intelligence cannot be gathered through “clandestine” means, no matter how proficient the spy is. The only way to that intelligence is through bloodshed.&lt;br /&gt;
&lt;br /&gt;
[[File:Balaclava.jpg|thumb|200px|right|Balaclavas]] &lt;br /&gt;
Thus, ARIA operations are handled very professionally and tactically and despite the agents being the same people as their DCAs, there is no resemblance between the two divisions of Shadow Gate. During ARIA operations, Gatekeepers wear a hood and balaclava as part of their Fortea Operations Armor to conceal their faces and outward communication is kept at a minimum (though agents are free to speak via the encrypted throat-mics they wear). &lt;br /&gt;
&lt;br /&gt;
However, as total silence is impossible during any sort of operation, Shadow Gate has taken a few precautions. Callsigns are used in the place of names and are randomly assigned before each mission, and no agent uses the same one more than once adding to the layers of secrecy that keep them safe.  For communication, simple sign language commands have been drilled into each Gatekeeper’s head.&lt;br /&gt;
&lt;br /&gt;
Additionally, it is almost always the duty of Shadow Gate to act on the intelligence gathered by both of the Battleteam’s divisions.. Acting on intelligence includes actions such as ambushing arms deals and drug shipments, destroying or sabotaging property, and assassinating key targets, both political and criminal.&lt;br /&gt;
&lt;br /&gt;
Therefore, acting on intelligence usually requires Gatekeepers to use their ARIA training but there is always the occasional need for Gatekeepers to step back into their DCAs and go even deeper undercover.&lt;br /&gt;
&lt;br /&gt;
===  Training  ===&lt;br /&gt;
Shadow Gate personnel receive double the training of most Battleteams, as both of Shadow Gate’s roles must be catered to. However, the doubled time and difficulty of the training results in double the benefits received at the end, as by the time Gatekeepers are activated, they are probably bi-lingual and can withstand a wide array of interrogation techniques, while also being able to conduct a tactical assault operation with maximum efficiency and lethality. &lt;br /&gt;
&lt;br /&gt;
====  Training Regimen Alpha  ====&lt;br /&gt;
&#039;&#039;&#039;Subjects Covered:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Cover Identities&lt;br /&gt;
&lt;br /&gt;
*Society Integration&lt;br /&gt;
&lt;br /&gt;
*Interrogation Defense&lt;br /&gt;
&lt;br /&gt;
*Criminal behavior/mannerisms&lt;br /&gt;
&lt;br /&gt;
The training for Deep Cover operations, codenamed Training Regimen Alpha, is a “passive-intensive” training program designed to teach Shadow Gate personnel how to be effective in deep-cover scenarios and create natural, believable cover identities. In addition to that, instruction in how to withstand interrogation, how to blend in with society and how to analyze the various types of criminal behaviors and mannerisms is also provided. &lt;br /&gt;
&lt;br /&gt;
Regimen Alpha is taught by employees of the Dajorra Intelligence Agency, from both the Bureau of Analysis and the Bureau of Operations, and lasts roughly 8 weeks. Weeks 1-4 have recruits creating, fine-tuning, and learning to use their Deep-Cover Aliases, while Week 5 is dedicated soley to society integration. Weeks 6 and 7 are often referred to as &amp;quot;Torture Week&amp;quot;, due to the fact that it is during these 14 days that potential Gatekeepers are taught how to resist interrogation...first hand. Finally, Week 8 instructs the near-graduates on the various types of criminal behaviors and mannerisms that they may encounter while operating in Port Ol&#039;val.&lt;br /&gt;
&lt;br /&gt;
Despite &amp;quot;Torture Week&amp;quot;, the Regimen itself is classified as “passive-intensive” due to the fact that no “hot” instruction, such as live-fire exercises, takes place. This is not to say, however, that the Regimen is an easy course; indeed, Regimen Alpha taxes its students just as hard mentally and emotionally as Regimen Bravo does physically. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====  Training Regimen Bravo  ====&lt;br /&gt;
&#039;&#039;&#039;Subjects Covered:&#039;&#039;&#039;&lt;br /&gt;
*Slicing&lt;br /&gt;
*Bypassing security measures&lt;br /&gt;
*Demolitions&lt;br /&gt;
*General Physical Conditioning&lt;br /&gt;
This part of the training is much more physically challenging and is geared toward honing the body to become the weapon it will need to be to allow the gatekeeper to survive in the field.  Weeks of intense physical training, involving sleep deprivation and reduced caloric intake are interspersed with training in slicing, lockpicking, demolitions, and a variety of other skills that could be called upon out on the job.  The regimen changes frequently with recruits running 6 miles one day, wearing a heavy pack, to picking complex locks underwater the next day.  The extreme conditions and constant guessing about what tomorrow holds is intentional and designed to teach the trainees to perform under pressure and maintain their mental toughness, even as they build the physical strength needed to complete their variety of missions.  Weapons training is also a critical part of this step, ensuring that each agent that graduates the course is a crack shot and a master with the blade.  The 8 weeks are undoubtedly brutal and a number of candidates have either quit or had to be removed for medical reasons, but the success of the members of Shadow Gate is a glowing testament to the efficacy of the training program and the quality of recruits that are able to make it through.&lt;br /&gt;
&lt;br /&gt;
===  Standard Loadout  ===&lt;br /&gt;
&lt;br /&gt;
====  Weapons  ====&lt;br /&gt;
While the operatives of Shadow Gate can and do use a variety of weapon types to accomplish their missions, there are a couple of items that tend to show up frequently in the personal inventories of the members of the team.  Silence and subterfuge are obviously the traits of choice and their weapons reflect this.&lt;br /&gt;
&lt;br /&gt;
=====Czerka Arms SH-9 Silenced Slugthrower=====&lt;br /&gt;
This primitive pistol has long been a mainstay for those who want to be neither seen nor heard when they need to kill.  The weapon can easily be concealed and the ten round magazine that can fire a number of different types of rounds make it versatile enough to get the job done.  The screw in suppressor makes it almost impossible to detect the report of the shot.&lt;br /&gt;
&lt;br /&gt;
=====Cred-knife=====&lt;br /&gt;
The original creator of this item has been lost to the ravages of time, but the idea has been used for decades.  A basic, innocent looking cred stick has been hollowed out to conceal a knife blade.  The stick is separated into two halves with one forming the handle and the other the &#039;sheath&#039;.  It is well balanced for throwing and razor sharp.  A couple of years back a way was discovered to coat it with a sensor baffle allowing it to bypass most weapon scanners.  It is often the only weapon that may be left to a Gatekeeper, but it is enough.&lt;br /&gt;
&lt;br /&gt;
==== Armor ====&lt;br /&gt;
[[File:Spectre_armor.blade.JPG|thumb|75px|left|Spectre Armor]] &lt;br /&gt;
&lt;br /&gt;
Gatekeeper Spectre Armor:&lt;br /&gt;
&lt;br /&gt;
Based on the Oblivion Spectre Armor, the Gatekeeper Spectre Armor has been updated from Marick Del&#039;Abbot&#039;s original design. When designing the Armor that would be worn by all of his agents, Marick factored in the various situational needs of the types of missions his operatives would be undertaking. As such, he wanted something that was lightweight yet helped give agents an extra edge in their field. It is an extremely lightweight full body suit designed for light combat. It was not intended to be worn by itself on any conventional battlefield, and will not hold up against more than a few blaster bolts or bladed weaponry.&lt;br /&gt;
&lt;br /&gt;
The suit consists of two different layers. The first is an all-black body suit made of an elastic, flexible material that is lined with nano-processing servos as well as tiny little needles that just barely puncture the epidermis. Once linked with the wearer&#039;s body, the suit can monitor every vital statistic of the organic body (such as temperature, hydration levels, and heart rate). Not only does it monitor these stats, but it also factors in data from its sensors to analyze and then counteract the environment around the user and adjusts accordingly.&lt;br /&gt;
&lt;br /&gt;
Also along the suit are scattered packets of different types of chemicals. Depending on the situation, the suit would automatically inject the body with the appropriate chemical. On a typical operation, this could mean injecting the body with a chemical that could cool the body off when in a hot environment. This would allow an agent to stand in an interrogation room with the heat turned all the way up and not so much as breaking a sweat.&lt;br /&gt;
&lt;br /&gt;
It can also release a chemical to give agents an unnerving sense of calm in what could normally be perceived as a highly stressful situation. The chemicals have all been diluted and balanced out so that the body will naturally flush out the chemicals. The suit is NOT a substitute for the training Shadow Gate Agents go through, and the more experienced the agent is the more efficient the suit is. Each suite is custom tailored to the agent. One agent&#039;s suit would not work with another body, as it is specific to the user’s specifications. There is also room for modification on the second layer.&lt;br /&gt;
&lt;br /&gt;
The second layer, by default on Marick&#039;s prototype, is a matte-black armor-weave padding that covers the legs, forearms, and chest. There is room in the design for personal modifications, such as adding plates or other forms of heavier materials. Doing so would affect the suit’s mobility, though.&lt;br /&gt;
&lt;br /&gt;
The final piece of the Spectre Armor is the wrist-comm that attaches to the wrist. The suit can be monitored from this panel, which also has a multi-tool function that involves an LED/UV light, slicing tool, tazer, fiber optic cable w/ camera, and an optional eye-piece set for field missions that brings up the same information on the wrist-comm to a HUD.&lt;br /&gt;
&lt;br /&gt;
==Roster==&lt;br /&gt;
The current roster of Shadow Gate is as follows, listed in hierarchical order:&lt;br /&gt;
*The Blindman: Currently no one appointed&lt;br /&gt;
*The Banshee: Currently no one appointed&lt;br /&gt;
*The Gatewarden: [[Etah d&#039;Tana]]&lt;br /&gt;
*Gatekeepers&lt;br /&gt;
**[[Timeros|Timeros Caesus Entar Arconae]]&lt;br /&gt;
**[[Strategos Thanatos Arconae|Strategos Thanatos Entar Arconae]]&lt;br /&gt;
**[[Saiketsu]]&lt;br /&gt;
**[[Ood Bnar]]&lt;br /&gt;
**[[Invictus]]&lt;br /&gt;
**[[Graus Colvin]]&lt;br /&gt;
**[[Fet&#039;ai&#039;narun]]&lt;br /&gt;
**[[Deimos d&#039;Tana]]&lt;br /&gt;
**[[Incendus]]&lt;br /&gt;
**[[Kanis Da&#039;uul]]&lt;br /&gt;
**[[Marrek Gunstinson]]&lt;br /&gt;
{{arcona}}&lt;br /&gt;
[[Category:Under Construction]] [[Category:Arcona]][[Category:Battle Team]]&lt;/div&gt;</summary>
		<author><name>MarrekGunstinson</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Shadow_Gate&amp;diff=126514</id>
		<title>Shadow Gate</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Shadow_Gate&amp;diff=126514"/>
		<updated>2013-09-16T23:09:14Z</updated>

		<summary type="html">&lt;p&gt;MarrekGunstinson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Organization&lt;br /&gt;
|image=[[File:Swirl.jpg|250px]]&lt;br /&gt;
|name=Shadow Gate&lt;br /&gt;
|founder=* [[Marick Del&#039;Abbot]]&lt;br /&gt;
* [[Talos Erinos]]&lt;br /&gt;
|leader=*Gatewarden [[Invictus]]&lt;br /&gt;
|headquarters=Port Ol&#039;val&lt;br /&gt;
|founded=31 ABY&lt;br /&gt;
|dissolved=33 ABY&lt;br /&gt;
|restored=35 ABY&lt;br /&gt;
|affiliation=* [[House Qel-Droma]]&lt;br /&gt;
* [[Arcona|Clan Arcona]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|The Shadow Knows|Shadow Gate Motto}}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gate&#039;&#039;&#039; is a Battleteam within [[House Qel-Droma]] of [[Clan Arcona]]. It comprises the elite agents operating to secure the interests of the Shadow Clan, through espionage, intelligence gathering, subversion, political machinations, and assassinations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Battleteam History  ==&lt;br /&gt;
&lt;br /&gt;
===  First Run  ===&lt;br /&gt;
Originally founded in early 31 ABY, Shadow Gate was an oddity as it broke the stereotype of  other Battleteams; while Shadow Gate members were all combat-trained and capable Dark Jedi, their methods of operation revolved not in the realm of commando tactics and overt assault, nor was it a covert operations unit. Instead, they dealt in the world of passive intelligence gathering and special ventures, which included striking deals with the seedier elements of the galaxy and securing items of interest through bartering, haggling, and occasionally, thievery.&lt;br /&gt;
&lt;br /&gt;
Shadow Gate&#039;s first leader was the then-Guardian [[Driftan Housan]], an up-and-coming Arconan prodigy who, from the very earliest stages of his training, displayed the levelheadedness and intellect to lead this unorthodox unit. &lt;br /&gt;
&lt;br /&gt;
====  Decommissioning  ====&lt;br /&gt;
Shadow Gate was shut down at the same time that Arcona lost its clan status, but the members of the team at that time archived all of the information in their databases, counting on a future date when it would be needed again.&lt;br /&gt;
===  Revival  ===&lt;br /&gt;
Once the Shadow Clan was reformed, then there was once again a need for the battleteam and the gatekeepers were recalled to active duty.  The first of the new Gate Keepers was Talos, but duties in other parts of the Brotherhood quickly claimed him.  Solus Gar was the next to hold the mantle, but soon he too was needed elsewhere.  Sanguinus Entar was the next to lead the team, followed by Socorra, and finally the current Warden, Zakath.&lt;br /&gt;
==  Inside the Gates (Methods of Operation)  ==&lt;br /&gt;
&lt;br /&gt;
===  Deep-Cover Aliases (DCA)  ===&lt;br /&gt;
&lt;br /&gt;
First and foremost, each Shadow Gatekeeper, including the Gatewarden, has the opportunity to create one or more in-depth, cover identities for use while active on Port Ol’val. Known as a Deep-Cover Alias, or DCA, these faux identities are created for the dual purposes of making intelligence gathering easier while also protecting the Gatekeeper’s true identity, thereby protecting House Qel-Droma and Clan Arcona as a whole.&lt;br /&gt;
&lt;br /&gt;
Given the importance of the DCA to the work of the battle team, every possible effort is put into the creation of a new cover.  Each possible aspect of the personality that is to be assumed is filled in, such as birthdate, home planet, family status, social background.  Even the minute data of what brand their first speeder was, or where they worked their first job is covered.  The idea is to make the identity airtight--able to hold up against the most dedicated scrutiny and attempts to reveal it to be a fake.  In fact, the last step in the process before any DCA can be considered complete is that all of the other members of Shadow Gate use all of their skills to attempt to crack the facade of the cover.  Only when they all fail is the seal of approval given for field use.  A testament to the success and skill of the team in the creation of these covers came about 2 years ago when one of the cover identities received a summons for jury duty!&lt;br /&gt;
&lt;br /&gt;
Commonly, the Gatekeepers use their Deep-Cover Aliases to infiltrate one of Ol’val’s pre-established and already known organizations, as House Qel-Droma does not sponsor a front company or have a “public” face on Ol’val; indeed, the only people who actually know of Shadow Gate’s presence in the Port are the Arconae and the Clan Summit along with the House Summit.  Due to the free reign that the team is given to operate, day to day details of specific operations are kept classified, and not reported higher up the chain.  &lt;br /&gt;
&lt;br /&gt;
As such, each Deep-Cover Alias is kept in the utmost secrecy by the House and there are no hardcopy records of the DCAs and their creators/users anywhere in the Dajorra System, from the High Summit to the [[Dajorra Intelligence Agency]], as the compromising of even one DCA could throw HQD’s position on Port Ol’val into chaos. Because of this ever looming risk, only the Gatewarden and the benefactor known as “Blindman” are privy to the knowledge of exactly who is who. &lt;br /&gt;
&lt;br /&gt;
Not every member of Shadow Gate resorts to a single DCA, however. For example, known Arconan [[Ronovi Tavisaen]] resorted to multiple impromptu identities for each separate mission she undertook while on Ol&#039;val.  In fact most of the operatives have a bevy of different personas in their repetoire that they can use as covers at any given moment, although it is true that each agent tends to pick a favorite that is their most fleshed out and back-stopped cover.  &lt;br /&gt;
&lt;br /&gt;
====DCA examples====&lt;br /&gt;
Some examples of known DCAs are:&lt;br /&gt;
*Jocjo Blueen--Managing Director of Olex Corporation is the known DCA of Gatewarden [[Andrelious J. Inahj]]&lt;br /&gt;
*Tyros Rhal--Conman, gambler, jack of all criminal trades is the DCA of Gatekeeper [[Scelestus]]&lt;br /&gt;
&lt;br /&gt;
====Safehouses====&lt;br /&gt;
[[File:Gilded_Credit.jpg|thumb|200px|left|The Gilded Credit]]&lt;br /&gt;
[[File:ETR3.jpg|thumb|200px|right|Upsilon 3]] &lt;br /&gt;
In addition to setting up their DCAs, all gatekeepers have the task of finding and establishing various safehouses around the port.  This practice gives the agents safe places to rest, relax, and lay low when necessary and it also allows for the expansion of the team’s area of influence.  The location of a safehouse should be in a such a place that people coming and going at any hour of the day won’t arouse suspicion.  Ideally it would be a location with multiple entrance and exit points.  It should also be nondescript, and unlikely to attract attention from either the authorities or criminal elements.  A known crack house, for example, makes a poor safehouse.  The current safehouses listed below both meet all of the aforementioned requirements.&lt;br /&gt;
&lt;br /&gt;
=====Current Safehouses=====&lt;br /&gt;
*The Gilded Credit, a casino.  &lt;br /&gt;
*Upsilon 3, a grounded naval vessel.&lt;br /&gt;
&lt;br /&gt;
===  Adaptive Reconnaissance Intelligence Agents (ARIA)  ===&lt;br /&gt;
&lt;br /&gt;
Adaptive Reconnaissance Intelligence Agent is the “occupational code” associated with Shadow Gate’s more “combative” side, for as well-versed as each Gatekeeper is in spying, each is also a trained tactical operator, supposedly working out of the Adaptive Reconnaissance Intelligence Division of the Dajorra Intelligence Agency. &lt;br /&gt;
&lt;br /&gt;
This is a wide-spread misconception, as neither the DIA, nor any of the Arconan Military Corps., have a division known as the ARIA. However, neither side has gone to any great lengths to stop the circulation of the misconception, as it has served both Shadow Gate and the DIA well; for Shadow Gate, it provides the Battleteam with another organization to hide behind, while it allows the DIA to bask in the glory and praise of Shadow Gate’s accomplishments, as all “ARIA” operations, both successes and failures, are attributed to the DIA. &lt;br /&gt;
&lt;br /&gt;
As for the exact role of the Adaptive Reconnaissance Intelligence Agents, it varies very little from the role that the Deep-Cover Aliases play, except for one major difference. Whereas “covert” and “clandestine” are the watchwords with the Deep-Cover Aliases, “aggressive ” is a more fitting description of the ARIAs; they are tasked with the covert, but aggressive, gathering of intelligence as there are always situations, especially on Port Ol’val, where intelligence cannot be gathered through “clandestine” means, no matter how proficient the spy is. The only way to that intelligence is through bloodshed.&lt;br /&gt;
&lt;br /&gt;
[[File:Balaclava.jpg|thumb|200px|right|Balaclavas]] &lt;br /&gt;
Thus, ARIA operations are handled very professionally and tactically and despite the agents being the same people as their DCAs, there is no resemblance between the two divisions of Shadow Gate. During ARIA operations, Gatekeepers wear a hood and balaclava as part of their Fortea Operations Armor to conceal their faces and outward communication is kept at a minimum (though agents are free to speak via the encrypted throat-mics they wear). &lt;br /&gt;
&lt;br /&gt;
However, as total silence is impossible during any sort of operation, Shadow Gate has taken a few precautions. Callsigns are used in the place of names and are randomly assigned before each mission, and no agent uses the same one more than once adding to the layers of secrecy that keep them safe.  For communication, simple sign language commands have been drilled into each Gatekeeper’s head.&lt;br /&gt;
&lt;br /&gt;
Additionally, it is almost always the duty of Shadow Gate to act on the intelligence gathered by both of the Battleteam’s divisions.. Acting on intelligence includes actions such as ambushing arms deals and drug shipments, destroying or sabotaging property, and assassinating key targets, both political and criminal.&lt;br /&gt;
&lt;br /&gt;
Therefore, acting on intelligence usually requires Gatekeepers to use their ARIA training but there is always the occasional need for Gatekeepers to step back into their DCAs and go even deeper undercover.&lt;br /&gt;
&lt;br /&gt;
===  Training  ===&lt;br /&gt;
Shadow Gate personnel receive double the training of most Battleteams, as both of Shadow Gate’s roles must be catered to. However, the doubled time and difficulty of the training results in double the benefits received at the end, as by the time Gatekeepers are activated, they are probably bi-lingual and can withstand a wide array of interrogation techniques, while also being able to conduct a tactical assault operation with maximum efficiency and lethality. &lt;br /&gt;
&lt;br /&gt;
====  Training Regimen Alpha  ====&lt;br /&gt;
&#039;&#039;&#039;Subjects Covered:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Cover Identities&lt;br /&gt;
&lt;br /&gt;
*Society Integration&lt;br /&gt;
&lt;br /&gt;
*Interrogation Defense&lt;br /&gt;
&lt;br /&gt;
*Criminal behavior/mannerisms&lt;br /&gt;
&lt;br /&gt;
The training for Deep Cover operations, codenamed Training Regimen Alpha, is a “passive-intensive” training program designed to teach Shadow Gate personnel how to be effective in deep-cover scenarios and create natural, believable cover identities. In addition to that, instruction in how to withstand interrogation, how to blend in with society and how to analyze the various types of criminal behaviors and mannerisms is also provided. &lt;br /&gt;
&lt;br /&gt;
Regimen Alpha is taught by employees of the Dajorra Intelligence Agency, from both the Bureau of Analysis and the Bureau of Operations, and lasts roughly 8 weeks. Weeks 1-4 have recruits creating, fine-tuning, and learning to use their Deep-Cover Aliases, while Week 5 is dedicated soley to society integration. Weeks 6 and 7 are often referred to as &amp;quot;Torture Week&amp;quot;, due to the fact that it is during these 14 days that potential Gatekeepers are taught how to resist interrogation...first hand. Finally, Week 8 instructs the near-graduates on the various types of criminal behaviors and mannerisms that they may encounter while operating in Port Ol&#039;val.&lt;br /&gt;
&lt;br /&gt;
Despite &amp;quot;Torture Week&amp;quot;, the Regimen itself is classified as “passive-intensive” due to the fact that no “hot” instruction, such as live-fire exercises, takes place. This is not to say, however, that the Regimen is an easy course; indeed, Regimen Alpha taxes its students just as hard mentally and emotionally as Regimen Bravo does physically. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====  Training Regimen Bravo  ====&lt;br /&gt;
&#039;&#039;&#039;Subjects Covered:&#039;&#039;&#039;&lt;br /&gt;
*Slicing&lt;br /&gt;
*Bypassing security measures&lt;br /&gt;
*Demolitions&lt;br /&gt;
*General Physical Conditioning&lt;br /&gt;
This part of the training is much more physically challenging and is geared toward honing the body to become the weapon it will need to be to allow the gatekeeper to survive in the field.  Weeks of intense physical training, involving sleep deprivation and reduced caloric intake are interspersed with training in slicing, lockpicking, demolitions, and a variety of other skills that could be called upon out on the job.  The regimen changes frequently with recruits running 6 miles one day, wearing a heavy pack, to picking complex locks underwater the next day.  The extreme conditions and constant guessing about what tomorrow holds is intentional and designed to teach the trainees to perform under pressure and maintain their mental toughness, even as they build the physical strength needed to complete their variety of missions.  Weapons training is also a critical part of this step, ensuring that each agent that graduates the course is a crack shot and a master with the blade.  The 8 weeks are undoubtedly brutal and a number of candidates have either quit or had to be removed for medical reasons, but the success of the members of Shadow Gate is a glowing testament to the efficacy of the training program and the quality of recruits that are able to make it through.&lt;br /&gt;
&lt;br /&gt;
===  Standard Loadout  ===&lt;br /&gt;
&lt;br /&gt;
====  Weapons  ====&lt;br /&gt;
While the operatives of Shadow Gate can and do use a variety of weapon types to accomplish their missions, there are a couple of items that tend to show up frequently in the personal inventories of the members of the team.  Silence and subterfuge are obviously the traits of choice and their weapons reflect this.&lt;br /&gt;
&lt;br /&gt;
=====Czerka Arms SH-9 Silenced Slugthrower=====&lt;br /&gt;
This primitive pistol has long been a mainstay for those who want to be neither seen nor heard when they need to kill.  The weapon can easily be concealed and the ten round magazine that can fire a number of different types of rounds make it versatile enough to get the job done.  The screw in suppressor makes it almost impossible to detect the report of the shot.&lt;br /&gt;
&lt;br /&gt;
=====Cred-knife=====&lt;br /&gt;
The original creator of this item has been lost to the ravages of time, but the idea has been used for decades.  A basic, innocent looking cred stick has been hollowed out to conceal a knife blade.  The stick is separated into two halves with one forming the handle and the other the &#039;sheath&#039;.  It is well balanced for throwing and razor sharp.  A couple of years back a way was discovered to coat it with a sensor baffle allowing it to bypass most weapon scanners.  It is often the only weapon that may be left to a Gatekeeper, but it is enough.&lt;br /&gt;
&lt;br /&gt;
==== Armor ====&lt;br /&gt;
[[File:Spectre_armor.blade.JPG|thumb|75px|left|Spectre Armor]] &lt;br /&gt;
&lt;br /&gt;
Gatekeeper Spectre Armor:&lt;br /&gt;
&lt;br /&gt;
Based on the Oblivion Spectre Armor, the Gatekeeper Spectre Armor has been updated from Marick Del&#039;Abbot&#039;s original design. When designing the Armor that would be worn by all of his agents, Marick factored in the various situational needs of the types of missions his operatives would be undertaking. As such, he wanted something that was lightweight yet helped give agents an extra edge in their field. It is an extremely lightweight full body suit designed for light combat. It was not intended to be worn by itself on any conventional battlefield, and will not hold up against more than a few blaster bolts or bladed weaponry.&lt;br /&gt;
&lt;br /&gt;
The suit consists of two different layers. The first is an all-black body suit made of an elastic, flexible material that is lined with nano-processing servos as well as tiny little needles that just barely puncture the epidermis. Once linked with the wearer&#039;s body, the suit can monitor every vital statistic of the organic body (such as temperature, hydration levels, and heart rate). Not only does it monitor these stats, but it also factors in data from its sensors to analyze and then counteract the environment around the user and adjusts accordingly.&lt;br /&gt;
&lt;br /&gt;
Also along the suit are scattered packets of different types of chemicals. Depending on the situation, the suit would automatically inject the body with the appropriate chemical. On a typical operation, this could mean injecting the body with a chemical that could cool the body off when in a hot environment. This would allow an agent to stand in an interrogation room with the heat turned all the way up and not so much as breaking a sweat.&lt;br /&gt;
&lt;br /&gt;
It can also release a chemical to give agents an unnerving sense of calm in what could normally be perceived as a highly stressful situation. The chemicals have all been diluted and balanced out so that the body will naturally flush out the chemicals. The suit is NOT a substitute for the training Shadow Gate Agents go through, and the more experienced the agent is the more efficient the suit is. Each suite is custom tailored to the agent. One agent&#039;s suit would not work with another body, as it is specific to the user’s specifications. There is also room for modification on the second layer.&lt;br /&gt;
&lt;br /&gt;
The second layer, by default on Marick&#039;s prototype, is a matte-black armor-weave padding that covers the legs, forearms, and chest. There is room in the design for personal modifications, such as adding plates or other forms of heavier materials. Doing so would affect the suit’s mobility, though.&lt;br /&gt;
&lt;br /&gt;
The final piece of the Spectre Armor is the wrist-comm that attaches to the wrist. The suit can be monitored from this panel, which also has a multi-tool function that involves an LED/UV light, slicing tool, tazer, fiber optic cable w/ camera, and an optional eye-piece set for field missions that brings up the same information on the wrist-comm to a HUD.&lt;br /&gt;
&lt;br /&gt;
==Roster==&lt;br /&gt;
The current roster of Shadow Gate is as follows, listed in hierarchical order:&lt;br /&gt;
*The Blindman: Currently no one appointed&lt;br /&gt;
*The Banshee: Currently no one appointed&lt;br /&gt;
*The Gatewarden: [[Etah d&#039;Tana]]&lt;br /&gt;
*Gatekeepers&lt;br /&gt;
**[[Strategos Thanatos Arconae|Strategos Thanatos Entar Arconae]]&lt;br /&gt;
**[[Timeros|Timeros Caesus Entar Arconae]]&lt;br /&gt;
**[[Saiketsu]]&lt;br /&gt;
**[[Ood Bnar]]&lt;br /&gt;
**[[Fet&#039;ai&#039;narun]]&lt;br /&gt;
**[[Graus Colvin]]&lt;br /&gt;
**[[Deimos d&#039;Tana]]&lt;br /&gt;
**[[Invictus]]&lt;br /&gt;
**[[Kanis Da&#039;uul]]&lt;br /&gt;
**[[Incendus]]&lt;br /&gt;
**[[Marrek Gunstinson]]&lt;br /&gt;
{{arcona}}&lt;br /&gt;
[[Category:Under Construction]] [[Category:Arcona]][[Category:Battle Team]]&lt;/div&gt;</summary>
		<author><name>MarrekGunstinson</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Marrek_Gunstinson&amp;diff=125307</id>
		<title>Marrek Gunstinson</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Marrek_Gunstinson&amp;diff=125307"/>
		<updated>2013-07-25T05:02:05Z</updated>

		<summary type="html">&lt;p&gt;MarrekGunstinson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|new|njo|djb}}&lt;br /&gt;
&lt;br /&gt;
{{Construction}} &lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
&lt;br /&gt;
|image = &lt;br /&gt;
&lt;br /&gt;
|type = Obelisk&lt;br /&gt;
&lt;br /&gt;
|firstname=  Marrek&lt;br /&gt;
&lt;br /&gt;
|lastname= Gunstinson&lt;br /&gt;
&lt;br /&gt;
|homeworld= Corellia&lt;br /&gt;
&lt;br /&gt;
|languages= Basic&lt;br /&gt;
&lt;br /&gt;
|birth= 19 ABY&lt;br /&gt;
&lt;br /&gt;
|species= Human&lt;br /&gt;
&lt;br /&gt;
|gender= Male&lt;br /&gt;
&lt;br /&gt;
|hair= Black&lt;br /&gt;
&lt;br /&gt;
|eyes= Red&lt;br /&gt;
&lt;br /&gt;
|height= 6’8”&lt;br /&gt;
&lt;br /&gt;
|weight= 187lbs&lt;br /&gt;
&lt;br /&gt;
|cyber= N/A&lt;br /&gt;
&lt;br /&gt;
|fightingstyle= Dulon, Broken Gate&lt;br /&gt;
&lt;br /&gt;
|profession= Scout/Sniper&lt;br /&gt;
&lt;br /&gt;
|Allies: Montresor, Kanis Du’uul&lt;br /&gt;
&lt;br /&gt;
|position= Acolyte/ Shadow Gate Sniper&lt;br /&gt;
&lt;br /&gt;
|era= Dark Jedi Brotherhood&lt;br /&gt;
&lt;br /&gt;
|affiliation= Dark Jedi Brotherhood, Arcona, Shadow Gate&lt;br /&gt;
&lt;br /&gt;
|masters= Montresor&lt;br /&gt;
&lt;br /&gt;
|dossier= 13600&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Marrek is the newest member of Shadow Gate, joining them as a Sniper. He is still young but progressing along the ranks very quickly. He is still young but progressing along the ranks very quickly. His childhood was spent outdoors for much of his time. He had little in the way of Formal school but instead was taught by his father how to survive and how to fight. when he joined the Dark Brotherhood he made friends quickly and showed value in the fact that while his schooling was little, he was eager to learn and learned quickly. He has made his way through many courses at the academy, now a Protector, and looking ahead to becoming a Guardian soon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Youth &amp;amp; Adolescence===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As a young child Marrek spent much his time shooting sport blaster rifles with his father, his initial training that made him the skill and deadly accurate shot he is today. As Marrek grew, he slowly developed his connection to the force, finding it first in his ability to control his breathing for extended periods of time, then in his hearing, among other things. In his teenage years, Marrek spent a large amount of his time outside of school shooting, or exploring the partially underwater cave systems he had found around his family’s house. Several expeditions into the caves didn’t always leave him coming home at the end of the day empty handed, on several occasions he would come home with various interesting looking stones and sometimes he would show up with different crystals, not all of which he, or his father, were able to identify. About the age of seventeen Marrek had been exploring deep into the woods near the Family homestead when he was attacked by a massive animal, which raked his face shortly before he was able to lodge a large hunting knife into its jaw and kill it, the two scars that now marr his face are an everlasting reminder of that day. The day Marrek left home, his father sent him with an old family heirloom, an ancient double bladed longsword, and while Marrek had practiced with swords in his past, his father had never before allowed him to touch this sword. After taking the sword, he found his connection to the force to be stronger than it ever had been before.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Joining The Brotherhood===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kanis Du’uul recruited Marrek into the Brotherhood when Marrek was travelling after having just left Corellia at turning eighteen years old. The two met in the Cantina, which was subsequently raided, after Marrek had showed his skill in combat, assisting Kanis, Kanis brought him to join the ranks of the Brotherhood&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Time In The Brotherhood==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Marrek has quickly worked his way up to Acolyte, and is now vying for Protector after showing his worth in the raid on Svolten, serving as a Support Sniper for one of the AIC-4’s that went to the planet. Helping to ensure the victory Arcona had locked in with less casualties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Marrek is extremely tall and thin, standing six feet eight Inchs tall yet weighing only 187 pounds. His jet black hair is worn long and pulled back into a ponytail. His face was marred by two large scars the slash diagnally down his face, going from about his left temple to his right lower cheek, one scar going just above his left eye, and the other just below. His eyes were a vibrant fiery sort of red and many found them to be either very piercing or very scary, or a mixture of the two.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Attire===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Marrek is most commonly found wearing Obelisk Soldier robes, under the robes he would wear a blast-dampening vest. Strapped to the belt of the robes, but usually hidden behind the cloak he wore with the robes he would always carry his family heirloom, a double bladed longsword.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Personality Traits==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He has a very military-like personality being mostly impersonal about things to those that he doesn’t know, or doesn’t particularly know to trust with anything more.&lt;/div&gt;</summary>
		<author><name>MarrekGunstinson</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Marrek_Gunstinson&amp;diff=125037</id>
		<title>Marrek Gunstinson</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Marrek_Gunstinson&amp;diff=125037"/>
		<updated>2013-07-22T02:48:30Z</updated>

		<summary type="html">&lt;p&gt;MarrekGunstinson: Created page with &amp;quot;{{Eras|new|njo|djb}}  {{Construction}}   {{Character  |image =   |type = Obelisk  |firstname=  Marrek  |lastname= Gunstinson  |homeworld= Corellia  |languages= Basic  |birth= ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|new|njo|djb}}&lt;br /&gt;
&lt;br /&gt;
{{Construction}} &lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
&lt;br /&gt;
|image = &lt;br /&gt;
&lt;br /&gt;
|type = Obelisk&lt;br /&gt;
&lt;br /&gt;
|firstname=  Marrek&lt;br /&gt;
&lt;br /&gt;
|lastname= Gunstinson&lt;br /&gt;
&lt;br /&gt;
|homeworld= Corellia&lt;br /&gt;
&lt;br /&gt;
|languages= Basic&lt;br /&gt;
&lt;br /&gt;
|birth= 19 ABY&lt;br /&gt;
&lt;br /&gt;
|species= Human&lt;br /&gt;
&lt;br /&gt;
|gender= Male&lt;br /&gt;
&lt;br /&gt;
|hair= Black&lt;br /&gt;
&lt;br /&gt;
|eyes= Red&lt;br /&gt;
&lt;br /&gt;
|height= 6’8”&lt;br /&gt;
&lt;br /&gt;
|weight= 187lbs&lt;br /&gt;
&lt;br /&gt;
|cyber= N/A&lt;br /&gt;
&lt;br /&gt;
|fightingstyle= Dulon, Broken Gate&lt;br /&gt;
&lt;br /&gt;
|profession= Scout/Sniper&lt;br /&gt;
&lt;br /&gt;
|Allies: Montresor, Kanis Du’uul&lt;br /&gt;
&lt;br /&gt;
|position= Acolyte/ Shadow Gate Sniper&lt;br /&gt;
&lt;br /&gt;
|era= Dark Jedi Brotherhood&lt;br /&gt;
&lt;br /&gt;
|affiliation= Dark Jedi Brotherhood, Arcona, Shadow Gate&lt;br /&gt;
&lt;br /&gt;
|masters= Montresor&lt;br /&gt;
&lt;br /&gt;
|dossier= 13600&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Marrek is the newest member of Shadow Gate, joining them as a Sniper. He is still young but progressing along the ranks very quickly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Youth &amp;amp; Adolescence===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As a young child Marrek spent much his time shooting sport blaster rifles with his father, his initial training that made him the skill and deadly accurate shot he is today. As Marrek grew, he slowly developed his connection to the force, finding it first in his ability to control his breathing for extended periods of time, then in his hearing, among other things. In his teenage years, Marrek spent a large amount of his time outside of school shooting, or exploring the partially underwater cave systems he had found around his family’s house. Several expeditions into the caves didn’t always leave him coming home at the end of the day empty handed, on several occasions he would come home with various interesting looking stones and sometimes he would show up with different crystals, not all of which he, or his father, were able to identify. About the age of seventeen Marrek had been exploring deep into the woods near the Family homestead when he was attacked by a massive animal, which raked his face shortly before he was able to lodge a large hunting knife into its jaw and kill it, the two scars that now marr his face are an everlasting reminder of that day. The day Marrek left home, his father sent him with an old family heirloom, an ancient double bladed longsword, and while Marrek had practiced with swords in his past, his father had never before allowed him to touch this sword. After taking the sword, he found his connection to the force to be stronger than it ever had been before.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Joining The Brotherhood===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kanis Du’uul recruited Marrek into the Brotherhood when Marrek was travelling after having just left Corellia at turning eighteen years old. The two met in the Cantina, which was subsequently raided, after Marrek had showed his skill in combat, assisting Kanis, Kanis brought him to join the ranks of the Brotherhood&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Time In The Brotherhood==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Marrek has quickly worked his way up to Acolyte, and is now vying for Protector after showing his worth in the raid on Svolten, serving as a Support Sniper for one of the AIC-4’s that went to the planet. Helping to ensure the victory Arcona had locked in with less casualties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Marrek is extremely tall and thin, standing six feet eight Inchs tall yet weighing only 187 pounds. His jet black hair is worn long and pulled back into a ponytail. His face was marred by two large scars the slash diagnally down his face, going from about his left temple to his right lower cheek, one scar going just above his left eye, and the other just below. His eyes were a vibrant fiery sort of red and many found them to be either very piercing or very scary, or a mixture of the two.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Attire===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Marrek is most commonly found wearing Obelisk Soldier robes, under the robes he would wear a blast-dampening vest. Strapped to the belt of the robes, but usually hidden behind the cloak he wore with the robes he would always carry his family heirloom, a double bladed longsword.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Personality Traits==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He has a very military-like personality being mostly impersonal about things to those that he doesn’t know, or doesn’t particularly know to trust with anything more.&lt;/div&gt;</summary>
		<author><name>MarrekGunstinson</name></author>
	</entry>
</feed>