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	<id>https://wiki.darkjedibrotherhood.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mako+Henymory</id>
	<title>Wikipedia of the Dark Brotherhood, an online Star Wars Club - User contributions [en]</title>
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	<updated>2026-04-11T01:15:48Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Ad_Vizsla&amp;diff=197216</id>
		<title>Ad Vizsla</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Ad_Vizsla&amp;diff=197216"/>
		<updated>2025-05-08T21:45:53Z</updated>

		<summary type="html">&lt;p&gt;Mako Henymory: updating title holder list and forfeited list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Ad Vizsla}}&lt;br /&gt;
Clan [[Vizsla]] was founded upon a singular principle: Credits not Words. To that end, the Clan Title &#039;&#039;Ad Vizsla&#039;&#039; can only be earned through contribution to the clan&#039;s coffers. There is no partisanship, no politicking, no promises - only cold, hard credits.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
Once any active Vizsla member contributes two million credits towards the clan&#039;s credit account, they are awarded the title of &#039;&#039;Ad Vizsla&#039;&#039; by the sitting [[Consul]]. &lt;br /&gt;
&lt;br /&gt;
The current list of clan credit-earning activities can be found in the [[Possessions_Salary_Policy#Clan_Credits | Possessions/Salary Policy - Clan Credits]]&lt;br /&gt;
&lt;br /&gt;
== Retention of Title ==&lt;br /&gt;
&lt;br /&gt;
Title holders will retain the right to display it on their dossier and in communications for as long as they are a part of the clan. Retirement to the [[Rogues]] or elevation to the [[Dark Council]] does not strip a holder of the title.&lt;br /&gt;
&lt;br /&gt;
== Revocation of Title ==&lt;br /&gt;
&lt;br /&gt;
Transferring to another clan will result in the removal of the title. Extreme circumstances (on a case-by-case basis) may also result in the removal of the title, but this requires consultation with the [[MAA]].&lt;br /&gt;
&lt;br /&gt;
== Returning Members ==&lt;br /&gt;
&lt;br /&gt;
Any member who leaves Vizsla (except to Rogues/Dark Council as noted above) and then subsequently returns will have their clan credit contribution reset to zero. This is applied equally to previous title-holders as well as non title-holders - each will have to earn a fresh two million credits to (re-) earn the title.&lt;br /&gt;
&lt;br /&gt;
== Current Members ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;fancy&amp;quot; style=&amp;quot;font-size: 10px; background-color:#111111;&amp;quot; width=&amp;quot;550&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color: #e7641c; font-variant:small-caps; font-size:larger; color: #000000&amp;quot; |  &#039;&#039;&#039;Ad Vizsla Holders&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background: #222222; color: #F8A30F;&amp;quot; |  &#039;&#039;&#039;Member&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background: #222222; color: #F8A30F;&amp;quot; |  &#039;&#039;&#039;Awarded Date&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;40%&amp;quot;  |  [[Kenath Zoron]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;40%&amp;quot;  | 04 May 2021 &amp;lt;ref&amp;gt;https://www.darkjedibrotherhood.com/news/reports-vizsla-consul-report-1&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Rulvak Qurroc]]&lt;br /&gt;
|08 Apr 2024&lt;br /&gt;
|-&lt;br /&gt;
|[[Mako Henymory]]&lt;br /&gt;
|19 Nov 2024&lt;br /&gt;
|-&lt;br /&gt;
|[[Ikarri Itinen]]&lt;br /&gt;
|19 Nov 2024&lt;br /&gt;
|-&lt;br /&gt;
|Hector Von Ricmore&lt;br /&gt;
|11 December 2024&lt;br /&gt;
|-&lt;br /&gt;
|[[Valhavoc]]&lt;br /&gt;
|30 December 2024 &lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Behind the Scenes ==&lt;br /&gt;
The number of two million credits was determined by looking at various member&#039;s historical yearly contributions. Extremely productive years saw approximately 1 million clan credits earned by members through a variety of activities, and thus two years of high achieving was determined as a fair, round number that was attainable. &lt;br /&gt;
&lt;br /&gt;
While the principle of the Clan Title (namely that it would be earned by a defined, impartial metric) was set out in the initial formation documents for the creation of Clan Vizsla, the actual name was only decided upon after the first title-holder reached the two million credit mark. The formation document initially suggested the title, &amp;quot;Mando&#039;ad&amp;quot;, meaning &amp;quot;Son/Daughter of Mandalore&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Multiple names were bandied about - some humorous (&amp;quot;Vizjizzles&amp;quot;), some serious (&amp;quot;Pre Vizsla&amp;quot;) - before &#039;&#039;Ad Vizsla&#039;&#039; was finalized on the day that it was granted to Kenath Zoron.&lt;br /&gt;
&lt;br /&gt;
== Revoked Titles ==&lt;br /&gt;
Two members have left the Ad Vizsla since the creation of Clan Vizsla.  [[Vynn Salm]] was awarded the Clan title after a distinguished career as a member and Consul on 26 October 2023.  Vynn forfeited the title upon moving to [[Clan Scholae Palatinae]].  Socorra Tenebrosa Nhar’qual Erinos earned the title on 1 May 2025.  Socorra forfeited the title upon moving to [[Clan Arcona]]. &lt;br /&gt;
&lt;br /&gt;
{{Vizsla}}&lt;br /&gt;
&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Vizsla]]&lt;br /&gt;
[[Category:Titles]]&lt;/div&gt;</summary>
		<author><name>Mako Henymory</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Ad_Vizsla&amp;diff=197086</id>
		<title>Ad Vizsla</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Ad_Vizsla&amp;diff=197086"/>
		<updated>2025-05-01T20:21:38Z</updated>

		<summary type="html">&lt;p&gt;Mako Henymory: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Ad Vizsla}}&lt;br /&gt;
Clan [[Vizsla]] was founded upon a singular principle: Credits not Words. To that end, the Clan Title &#039;&#039;Ad Vizsla&#039;&#039; can only be earned through contribution to the clan&#039;s coffers. There is no partisanship, no politicking, no promises - only cold, hard credits.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
Once any active Vizsla member contributes two million credits towards the clan&#039;s credit account, they are awarded the title of &#039;&#039;Ad Vizsla&#039;&#039; by the sitting [[Consul]]. &lt;br /&gt;
&lt;br /&gt;
The current list of clan credit-earning activities can be found in the [[Possessions_Salary_Policy#Clan_Credits | Possessions/Salary Policy - Clan Credits]]&lt;br /&gt;
&lt;br /&gt;
== Retention of Title ==&lt;br /&gt;
&lt;br /&gt;
Title holders will retain the right to display it on their dossier and in communications for as long as they are a part of the clan. Retirement to the [[Rogues]] or elevation to the [[Dark Council]] does not strip a holder of the title.&lt;br /&gt;
&lt;br /&gt;
== Revocation of Title ==&lt;br /&gt;
&lt;br /&gt;
Transferring to another clan will result in the removal of the title. Extreme circumstances (on a case-by-case basis) may also result in the removal of the title, but this requires consultation with the [[MAA]].&lt;br /&gt;
&lt;br /&gt;
== Returning Members ==&lt;br /&gt;
&lt;br /&gt;
Any member who leaves Vizsla (except to Rogues/Dark Council as noted above) and then subsequently returns will have their clan credit contribution reset to zero. This is applied equally to previous title-holders as well as non title-holders - each will have to earn a fresh two million credits to (re-) earn the title.&lt;br /&gt;
&lt;br /&gt;
== Current Members ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;fancy&amp;quot; style=&amp;quot;font-size: 10px; background-color:#111111;&amp;quot; width=&amp;quot;550&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color: #e7641c; font-variant:small-caps; font-size:larger; color: #000000&amp;quot; |  &#039;&#039;&#039;Ad Vizsla Holders&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background: #222222; color: #F8A30F;&amp;quot; |  &#039;&#039;&#039;Member&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background: #222222; color: #F8A30F;&amp;quot; |  &#039;&#039;&#039;Awarded Date&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;40%&amp;quot;  |  [[Kenath Zoron]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;40%&amp;quot;  | 04 May 2021 &amp;lt;ref&amp;gt;https://www.darkjedibrotherhood.com/news/reports-vizsla-consul-report-1&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Rulvak Qurroc]]&lt;br /&gt;
|08 Apr 2024&lt;br /&gt;
|-&lt;br /&gt;
|[[Mako Henymory]]&lt;br /&gt;
|19 Nov 2024&lt;br /&gt;
|-&lt;br /&gt;
|[[Ikarri Itinen]]&lt;br /&gt;
|19 Nov 2024&lt;br /&gt;
|-&lt;br /&gt;
|Hector Von Ricmore&lt;br /&gt;
|11 December 2024&lt;br /&gt;
|-&lt;br /&gt;
|[[Valhavoc]]&lt;br /&gt;
|30 December 2024 &lt;br /&gt;
|-&lt;br /&gt;
|Socorra Tenebrosa Nhar’qual Erinos&lt;br /&gt;
|1 May 2025&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Behind the Scenes ==&lt;br /&gt;
The number of two million credits was determined by looking at various member&#039;s historical yearly contributions. Extremely productive years saw approximately 1 million clan credits earned by members through a variety of activities, and thus two years of high achieving was determined as a fair, round number that was attainable. &lt;br /&gt;
&lt;br /&gt;
While the principle of the Clan Title (namely that it would be earned by a defined, impartial metric) was set out in the initial formation documents for the creation of Clan Vizsla, the actual name was only decided upon after the first title-holder reached the two million credit mark. The formation document initially suggested the title, &amp;quot;Mando&#039;ad&amp;quot;, meaning &amp;quot;Son/Daughter of Mandalore&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Multiple names were bandied about - some humorous (&amp;quot;Vizjizzles&amp;quot;), some serious (&amp;quot;Pre Vizsla&amp;quot;) - before &#039;&#039;Ad Vizsla&#039;&#039; was finalized on the day that it was granted to Kenath Zoron.&lt;br /&gt;
&lt;br /&gt;
== Revoked Titles ==&lt;br /&gt;
Only one member has left the Ad Vizsla since the creation of Clan Vizsla.  [[Vynn Salm]] was awarded the Clan title after a distinguished career as a member and Consul on 26 October 2023.  Vynn forfeited the title upon moving to [[Clan Scholae Palatinae]].&lt;br /&gt;
&lt;br /&gt;
{{Vizsla}}&lt;br /&gt;
&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Vizsla]]&lt;br /&gt;
[[Category:Titles]]&lt;/div&gt;</summary>
		<author><name>Mako Henymory</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Kandosii_Casino&amp;diff=197069</id>
		<title>Kandosii Casino</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Kandosii_Casino&amp;diff=197069"/>
		<updated>2025-04-30T21:16:28Z</updated>

		<summary type="html">&lt;p&gt;Mako Henymory: Vizsla Wiki Update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
&lt;br /&gt;
{{Ship&lt;br /&gt;
|image=[[File:Misntrel-class-yacht.png|250px]]&lt;br /&gt;
|name=&#039;&#039;The Kandosii Casino&#039;&#039;&lt;br /&gt;
|class =&#039;&#039;[[starwars:Minstrel-class_space_yacht|Minstrel]]&#039;&#039;-class Space Yacht&lt;br /&gt;
|length =160 Meters&lt;br /&gt;
|hyperdrive=Class 2&lt;br /&gt;
|armament=*6 Turbolaser Turrets&lt;br /&gt;
*1 Tractor Beam Projector&lt;br /&gt;
|crew=*37 persons&lt;br /&gt;
|passengers=75 guests&lt;br /&gt;
|cargo=90 tons&lt;br /&gt;
|capacity=*6 Starfighters (not present)&lt;br /&gt;
*2 [[starwars:Aka&#039;jor-class_shuttle|Aka&#039;jor]]-class Shuttles&lt;br /&gt;
|affiliation=[[Clan Vizsla]]&lt;br /&gt;
|role=Casino and Vacation Yacht&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This ship is no longer in use by Clan Vizsla.&lt;br /&gt;
&lt;br /&gt;
== The Kandosii Casino ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Kandosii Casino&#039;&#039;&#039; is a modified [[starwars:Minstrel-class_space_yacht|Minstrel-class Space Yacht]] owned and operated by [[Clan Vizsla]]. The 160-meter long Yacht was constructed by the [[Arx Capital Exchange]] in 39 ABY, based on a modified design from [[starwars:Ubrikkian_Industries|Ubrikkian Industries]].&lt;br /&gt;
&lt;br /&gt;
Despite Vizsla’s military strength and mercenary operations, sometimes we all need to unwind after a hard hunt through the Outer Rim, and sometimes, even commanders need some time for R&amp;amp;R. That is where the &#039;&#039;Kandosii Casino&#039;&#039; comes in.&lt;br /&gt;
&lt;br /&gt;
The Yacht has been heavily modified from the original design, and features a range of amenities, three decks, an exclusive VIP lounge and a medium hangar that could accommodate 6 starfighters, along with a pair of [[starwars:Aka&#039;jor-class_shuttle|Aka&#039;jor-class shuttles]] that cater for the &#039;&#039;Casino&#039;&#039;’s guest transfer and cargo needs.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Casino&#039;&#039; calls the [[Zsoldos]] system home, and regularly tours idyllic paradise worlds like [[starwars:Cerea|Cerea]] and [[starwars:Takodana|Takodana]], and more prosperous systems such as [[starwars:Bespin|Bespin]] and [[starwars:Sullust|Sullust]], sometimes with and sometimes without Clan support. These tours will usually last two or three weeks, depending on how many days are spent in orbit around each stop, with another week back home for rest and recovery.&lt;br /&gt;
&lt;br /&gt;
As a public-facing entity, the &#039;&#039;Kandosii&#039;&#039; keeps its Brotherhood and Clan affiliations quiet, but does have a reputation for safety, comfort and security thanks to the hard work of its management team.&lt;br /&gt;
&lt;br /&gt;
=== Staff ===&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Kandosii Casino&#039;&#039; is managed by an excitable Bothan named &#039;&#039;&#039;Lucil Cuddy&#039;&#039;&#039;, with security handled by the passionate Cathar, &#039;&#039;&#039;Desi Naz&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
These two are the double act that keeps the &#039;&#039;Casino&#039;&#039; running, overseeing the day to day operations on behalf of Clan Vizsla, however they tend to get along like oil and water and some days, the Yacht’s entertainment isn’t just on the stage. Thanks to Lucil’s social and friendly nature, and Desi’s serious and no-nonsense approach to security, the &#039;&#039;Casino&#039;&#039; has a good reputation for safe and enjoyable cruises that service a public who is hungry for entertainment and escape in an otherwise troubled galaxy.&lt;br /&gt;
&lt;br /&gt;
The pilot in command is a human named &#039;&#039;&#039;Sella Hamne&#039;&#039;&#039;, a reliable and compassionate woman who expertly guides the &#039;&#039;Casino&#039;&#039; along its tours, both as an experienced pilot and navigator, and as a voice of reason should any drama erupt.&lt;br /&gt;
&lt;br /&gt;
The executive chef is a young Ardennian named &#039;&#039;&#039;Carden&#039;&#039;&#039;, a refugee with a talent for exotic and memorable meals who grows his own special herbs and spices in a very small hydroponics lab, whose location is a closely guarded secret.&lt;br /&gt;
&lt;br /&gt;
Lastly, the VIP lounge and restaurant is managed by the exotic Twi’lek hostess &#039;&#039;&#039;Sonneta&#039;&#039;&#039;. She often provides the guests in the VIP Lounge her personal attention, and every night she thrills guests with her opera-trained voice and her energetic dance routines.&lt;br /&gt;
&lt;br /&gt;
In addition to this crew of regulars, the Yacht is mostly staffed by a rotating mix of people from Clan Vizsla territory, with support from a team of droids, including several [https://www.darkjedibrotherhood.com/item_prototypes/bd-3000-luxury-droid BD-3000 luxury droids] for the gaming floors and restaurant areas, modified [https://www.darkjedibrotherhood.com/item_prototypes/asn-courier-droid ASN couriers] to bus the kitchen, and a few [https://www.darkjedibrotherhood.com/item_prototypes/b2-super-battle-droid B2 battle droids] for sensitive areas.&lt;br /&gt;
&lt;br /&gt;
=== Service Level ===&lt;br /&gt;
&lt;br /&gt;
==== Hangar ====&lt;br /&gt;
The hangar is a simple block design, with entry and exit from beneath the Yacht. Two Aka’jor-class shuttles are on hand regularly, and they cater to the &#039;&#039;Casino&#039;&#039;’s cargo transport and passenger ferrying needs, with most pickups of guests coordinated planet-side.&lt;br /&gt;
&lt;br /&gt;
There is also space for a maximum of six starfighters, but the &#039;&#039;Casino&#039;&#039; does not have a complement; instead, the space is reserved for Clan members and special guests who join the &#039;&#039;Casino&#039;&#039; between ports.&lt;br /&gt;
&lt;br /&gt;
A small greeting room is attached to the hangar, featuring four elevators to take guests to the Guest Quarter and Observation Deck areas above.&lt;br /&gt;
&lt;br /&gt;
==== Crew Quarters ====&lt;br /&gt;
Behind the hangars is the service deck, which features numerous small rooms for each of the rotating staff, a droid maintenance workshop, and a comfortable staff lounge. The kitchen is also on this floor, with a hollow shaft for modified ASN couriers to shuffle food to the Gaming Floor and VIP Lounge directly above.&lt;br /&gt;
&lt;br /&gt;
=== Residential Level ===&lt;br /&gt;
&lt;br /&gt;
==== Engineering ====&lt;br /&gt;
The fore and aft portions of the second level are given over to the necessary engineering areas, including hyperdrive, waste processing and power generators, with most controls accessible remotely from the cockpit.&lt;br /&gt;
&lt;br /&gt;
==== Living Quarters ====&lt;br /&gt;
Modest cabins dominate the second level of the Yacht, allowing for a comfortable stay for all guests who choose to travel with the &#039;&#039;Casino&#039;&#039;. Each cabin features a double bed, storage desk, personal refresher nook and a small walk-in robe.&lt;br /&gt;
&lt;br /&gt;
A limited number of luxury cabins are also available for special guests and dignitaries, featuring a small spa and holotable. Luxury cabins have also been set aside for the five permanent crew members.&lt;br /&gt;
&lt;br /&gt;
==== Relaxation Parlour ====&lt;br /&gt;
The other main feature of the second level is a massage parlour, with a small fernery and realistic holo water fountain, and a few spa and sauna rooms for the comfort of guests.&lt;br /&gt;
&lt;br /&gt;
=== Entertainment Level ===&lt;br /&gt;
&lt;br /&gt;
==== Observation Deck ====&lt;br /&gt;
The Observation Deck on the third level is an open external space that features a large, heated swimming pool, a stage for holodancers to accompany the music system, and a circular droid serviced bar to greet guests as they enter and exit the Gaming Floor. Elevators connect to the Guest Quarters and Hangar below. The elevators face outward, ensuring that awe-inspiring views of the world outside the ship greet all visitors as they arrive on this level.&lt;br /&gt;
&lt;br /&gt;
==== Gaming Floor ====&lt;br /&gt;
The third level is dominated by the main gaming floor, which includes a circular droid-serviced bar and bistro towards the back, decorated support pillars and transparisteel windows along the entire edge. This floor caters to all the guests [[starwars:Gambling/Legends|gambling]] needs. There are two small areas for lugjack machines and jubilee wheels flanking a circular droid-serviced bar and bistro along the aft side, along with several small and medium tables for a wide selection of card and dice games, including Binspo, Zinbiddle, Pazaak, Hintaro and of course, Sabacc. All of these draw regular crowds thanks to their visibility from the entrances to the Gaming Floor. An elegant elevator platform connects to the VIP Lounge above, located in the heart of the gaming floor.&lt;br /&gt;
&lt;br /&gt;
=== VIP Level ===&lt;br /&gt;
&lt;br /&gt;
==== VIP Lounge ====&lt;br /&gt;
The entire fourth level is given over to the VIP Lounge, an exclusive area within a shielded transparisteel dome that features a catered bar and bistro, a live cabaret stage that converts to a private holotheatre during the day, and elegant little staircases that duck down to viewing platforms above the gaming floor. Large private tables adorn the VIP Lounge to ensure that the best guests always have access to their favourite games.&lt;br /&gt;
&lt;br /&gt;
Entrance to the VIP Lounge is quite exclusive, with expensive tickets ensuring that only the galaxy’s better half would experience this space. Holders of the [https://www.darkjedibrotherhood.com/item_prototypes/vizsla-challenge-coin Vizsla Challenge Coin] are, of course, always welcome.&lt;br /&gt;
&lt;br /&gt;
==== Cockpit ====&lt;br /&gt;
Also located on the fourth level is a small elevator room that connects with the permanent crew cabins via a secure elevator. Blast doors connect this guarded room to the cockpit, which is overseen by the pilot in charge and a command bridge droid. Security terminals allow for observation of the guests, and most of the necessary engineering and flight needs are controlled from here.&lt;br /&gt;
&lt;br /&gt;
[[Category:Vizsla starships]][[Category:Vizsla]]&lt;/div&gt;</summary>
		<author><name>Mako Henymory</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Saxon_Fleet&amp;diff=197068</id>
		<title>Saxon Fleet</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Saxon_Fleet&amp;diff=197068"/>
		<updated>2025-04-30T21:15:05Z</updated>

		<summary type="html">&lt;p&gt;Mako Henymory: Vizsla Wiki Update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
The former fleet of [[Clan Vizsla]] was constructed to act as a multi role mercenary fleet available to the highest bidder when not in use by the Clan itself. The two houses have small fleets designed to allow them to travel separately, independently and rendezvous with the primary *Clan Vizsla* military which serves the Clan as a whole.&lt;br /&gt;
&lt;br /&gt;
The Saxon Fleet has been decommissioned, its ships being absorbed into the Warforged Flotilla.  &lt;br /&gt;
&lt;br /&gt;
= Saxon Naval Forces =&lt;br /&gt;
The Saxon Fleet formerly were the primary ships and navy of Clan Vizsla. Named after the Super Commando leader, Gar Saxon, the fleet operates from the Vizsla base and starport on [[Daemunn]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Brokar Flight ==&lt;br /&gt;
&lt;br /&gt;
*Moonfall -  [[item:85096|Providence-class Dreadnought]]&lt;br /&gt;
**[[itemprototype:starviper-class-attack-platform-squadron|StarViper-class Attack Platform Squadron]] x10&lt;br /&gt;
**[[itemprototype:kom-rk-class-fighter-flight|Kom&#039;rk-class Fighter Flight]] x2&lt;br /&gt;
&lt;br /&gt;
*Basilisk II - [[Item:83908|Providence Class Dreadnought]]&lt;br /&gt;
**[[itemprototype:starviper-class-attack-platform-squadron|StarViper-class Attack Platform Squadron]] x10&lt;br /&gt;
**[[itemprototype:kom-rk-class-fighter-flight|Kom&#039;rk-class Fighter Flight]] x2&lt;br /&gt;
&lt;br /&gt;
*Sovereign - [[Item:87219|Keldabe-class Battleship]]&lt;br /&gt;
**[[itemprototype:starviper-class-attack-platform-squadron|StarViper-class Attack Platform Squadron]] x3&lt;br /&gt;
**[[itemprototype:kom-rk-class-fighter-flight|Kom&#039;rk-class Fighter Flight]] x2&lt;br /&gt;
&lt;br /&gt;
*Aspirant - [[Item:87258|Keldabe-class Battleship]]&lt;br /&gt;
**[[itemprototype:starviper-class-attack-platform-squadron|StarViper-class Attack Platform Squadron]] x3&lt;br /&gt;
**[[itemprototype:kom-rk-class-fighter-flight|Kom&#039;rk-class Fighter Flight]] x2&lt;br /&gt;
&lt;br /&gt;
*Galaar - [[Item:85069|Hynestian Star Cruiser]]&lt;br /&gt;
** [[itemprototype:fang-fighter-squadron|Fang Fighter Squadron]] x4&lt;br /&gt;
*Tarre’s Terror - [[Item:85068|Hynestian Star Cruiser]]&lt;br /&gt;
** [[itemprototype:fang-fighter-squadron|Fang Fighter Squadron]] x4&lt;br /&gt;
*Shriek Hawk - [[item:78219|CC-7700 Frigate]]&lt;br /&gt;
*Adenn - [[item:85053|Crusader-class Corvette]]&lt;br /&gt;
*Cabur - [[item:85052|Crusader-class Corvette]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Transport Flight ===&lt;br /&gt;
The transport ships for Clan Vizsla’s Vehicles and military personnel. &lt;br /&gt;
&lt;br /&gt;
*Deviant IV - [[item:62813|Acclamator-class Assault Ship]]&lt;br /&gt;
*[[itemprototype:imperial-gozanti-class-cruiser|Imperial Gozanti-class Cruiser]]&lt;br /&gt;
*[[itemprototype:imperial-gozanti-class-cruiser|Imperial Gozanti-class Cruiser]]&lt;br /&gt;
*[[itemprototype:imperial-gozanti-class-cruiser|Imperial Gozanti-class Cruiser]]&lt;br /&gt;
*[[itemprototype:imperial-gozanti-class-cruiser|Imperial Gozanti-class Cruiser]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Vizsla}}&lt;br /&gt;
[[Category:Vizsla military]]&lt;/div&gt;</summary>
		<author><name>Mako Henymory</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Nox_Company&amp;diff=197067</id>
		<title>Nox Company</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Nox_Company&amp;diff=197067"/>
		<updated>2025-04-30T21:13:50Z</updated>

		<summary type="html">&lt;p&gt;Mako Henymory: Vizsla Wiki update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Military Unit&lt;br /&gt;
|unit_name=Nox Company&lt;br /&gt;
|image=&lt;br /&gt;
|dates=&lt;br /&gt;
|country=&lt;br /&gt;
|allegiance=[[Vizsla]]&lt;br /&gt;
|branch=[[Deathwatch]]&lt;br /&gt;
|type=|role=*Infantry&lt;br /&gt;
*Heavy Infantry&lt;br /&gt;
|size=*144 Troops&lt;br /&gt;
*6 Officers&lt;br /&gt;
|command_structure=&lt;br /&gt;
|garrison=&lt;br /&gt;
|nickname=&lt;br /&gt;
|patron=&lt;br /&gt;
|motto=“Laugh today, for tomorrow isn’t promised”&lt;br /&gt;
|colors=&lt;br /&gt;
|march=&lt;br /&gt;
|mascot=&lt;br /&gt;
|anniversaries=&lt;br /&gt;
|equipment=*Blaster rifle&lt;br /&gt;
*Blaster pistol&lt;br /&gt;
*Various grenades&lt;br /&gt;
*Heavy explosives&lt;br /&gt;
|battles=&lt;br /&gt;
|decorations=&lt;br /&gt;
|battle_honors=&lt;br /&gt;
|commanders=&lt;br /&gt;
|notable_commanders=&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
==History==&lt;br /&gt;
Nox company was formed at the creation of House Deathwatch. Operating more as a loose cadre of mercenaries rather than a true military unit, Raist, and Shimrah reformed the team into the professional paramilitary organization it is currently. It now serves as the premier military unit of Vizsla, and in that role, its service is exemplary. Nox also gets put “on loan” quite regularly, and whose service they are put under is one of the perks of having exorbitant sums of credits to retain them. Nobody says. Discretion is paramount. Until recently, their record was unblemished&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the Battle of the Oasis on Korun, disaster struck. Poor operational intelligence, combined with other factors led to a catastrophic, embarrassing defeat and tactical withdrawal for the Company. With 20 members dead, and more than half the company injured in some way, including Raistlin. The war against the native Ga’lum would have to be put on hold. However, the damage had been done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Slowly reforming and rebuilding, Nox company was absorbed into The Beskar Storm.  The Ground forces of Clan Vizsla.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
=Equipment and Capabilities==&lt;br /&gt;
Nox company consists of 144 field personnel and 6 support and logistics soldiers that comprise an elite paramilitary unit. There are some special attaché units to it as well, but they function as such. These soldiers come from many different backgrounds; New Republic Drop Troops, Imperial Storm Commandos, bounty hunters and mercs, even an assassin droid, and a few leftovers from Raist’s Regulars. They are well versed in a variety of mission types including but not limited to; territory control, full-scale planetary warfare, VIP and asset protection, general security, counterterrorism, and space-borne operations. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nox Company is both trained in and equipped with a wide range of weaponry, but prefers blaster rifles and explosives. Some operatives prefer repeaters and have tripods to mount them on if needed. An incredibly tight unit, they operate effectively independently and as part of a larger force. When not on assignment or involved in large-scale operations, the company partakes in mercenary work, and some of its members moonlight as Bounty Hunters during downtime, bringing in additional credits to Vizsla when able to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
==Key Members==&lt;br /&gt;
Commander Milo “MC” Charadbon - Unit Leader &lt;br /&gt;
Commander Milo is a Zeltronian male from Coruscant. Having spent most of his life doing mercenary work, MC, as he is known informally, has risen through the ranks to assume command of the Nox Company. Always leading from the front, Milo is a brilliant tactician and a very capable soldier. He inspires his troops to greater heights than they would be capable of alone, and has performed several valorous acts in combat to earn his reputation amongst his peers. His standard loadout is a blaster carbine, twin Westar pistols, multiple grenades, and bladed weapons for CQC. A veteran of almost 50 sorties, Milo is a peerless soldier and leader.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lieutenant Commander Elia Shartinlier - Mission Support/IO/Logistics - &lt;br /&gt;
Elia is a Hapan female and though she is one of the few members of Nox Company not assigned to a frontline role, her abilities as an Intelligence Officer make her one of the most crucial members of the team. Able to direct the flow of combat impeccably from Deathwatch bunker, Elia makes sure that Nox is operating at peak efficiency and coordinates other disparate elements as well to all work effectively together. An accomplished hacker, and in a past life, a requisition and logistical officer of the Empire, she has settled into her new role with ease. Elia is skilled with a blaster, but rarely if ever needs to use it. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Colonel Ramon Cerbellaos - Special Attaché &lt;br /&gt;
“The Colonel &#039;&#039; is a human male and one of Raist’s most loyal friends plus longtime allies. Having fought alongside Raist for years, at Dandoran, and other missions throughout their years together, Raist knew he would be a natural fit for Nox. Operating as a special attaché, the Colonel can almost always be found in the thick of battle. Despite his advanced age, and the casual ribbing of his fellow soldiers to hang it up already and retire, Ramon is still as deadly as ever on the battlefield, and those who have had the privilege of fighting alongside him would be the first to say that he is an indomitable warrior, with no sign of slowing down just yet. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lieutenant War’ro’rufk “The Wall”&lt;br /&gt;
The Wall is a Wookie male who is massive, even by Wookie standards. Towering over every other member of the unit in height, he is used not only for his prodigious strength but also as a decoy, bodyguard, and many other roles well suited to him. His service record is admirable and he rarely speaks, sticking to mission parameters whenever possible. One of the only company members to display nearly no emotion, a smirk from the Wall means your joke was a riot. He has refused promotion, command roles, and reassignment nearly every time, preferring the loose organizational structure of Nox, as well as the camaraderie.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Vizsla}}&lt;br /&gt;
 &lt;br /&gt;
[[Category:Vizsla military]]&lt;/div&gt;</summary>
		<author><name>Mako Henymory</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Zsoldos_System&amp;diff=197066</id>
		<title>Zsoldos System</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Zsoldos_System&amp;diff=197066"/>
		<updated>2025-04-30T21:12:33Z</updated>

		<summary type="html">&lt;p&gt;Mako Henymory: Vizsla Wiki Update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{System&lt;br /&gt;
|imageBG=&lt;br /&gt;
|image=[[File:Zsoldos Map.jpg|200px|thumb|left|Galaxy Map]]&lt;br /&gt;
|name=Zsoldos System&lt;br /&gt;
|region=[[starwars:Outer Rim| Outer Rim]]&lt;br /&gt;
|sector=&lt;br /&gt;
|coordinates=H-17&lt;br /&gt;
|xyz=&lt;br /&gt;
|suns=Abercrombie&lt;br /&gt;
|orbits=* Korus&lt;br /&gt;
* [[Zsoldos]]&lt;br /&gt;
* Pirun&lt;br /&gt;
* Eesu&lt;br /&gt;
|stations=[[Sundari Station]]&lt;br /&gt;
|asteroids=&lt;br /&gt;
|comets=&lt;br /&gt;
|nebulae=&lt;br /&gt;
|other=&lt;br /&gt;
|routes=&lt;br /&gt;
|quadrants=&lt;br /&gt;
|species=&lt;br /&gt;
|otherspecies=*[[Starwars:Human|Humans]]&lt;br /&gt;
*Various others&lt;br /&gt;
|language=*[[Starwars:Basic|Galactic Basic]]&lt;br /&gt;
|population=&lt;br /&gt;
|imports=&lt;br /&gt;
|exports=&lt;br /&gt;
|affiliation=* [[Clan Vizsla|Vizsla]]&lt;br /&gt;
|item= [[item:79902|ID 79902]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Zsoldos System is the home system of [[Clan Vizsla]], located in the Outer Rim. It has one K1V-type sequence star named Abercrombie, with a surface temperature of 5190° and a mass of .86 nonillion killograms. Abercrombie has four main orbits; Korus, [[Zsoldos]], Pirun, and Eesu. The system takes its name from the second planet instead of the star.&lt;br /&gt;
&lt;br /&gt;
== Orbits ==&lt;br /&gt;
=== [[item:79912|Korus]] ===&lt;br /&gt;
* Distance From Star (in AU): 0.87 &lt;br /&gt;
* Type: Terrestrial &lt;br /&gt;
Korus is a type I atmosphere capable of sustaining life. The planet itself is a desert world with rocky outcroppings. Due to its closer location to the sun the planet has a high ambient temperature. Frequent windstorms cause the sands to shift and can make travel difficult on the surface. Korus has one moon, named Kant.&lt;br /&gt;
&lt;br /&gt;
==== [[item:79916|Kant]] ==== &lt;br /&gt;
&lt;br /&gt;
Kant is a Type IV atmosphere. The surface is completely rocky with numerous craters and fissures. It has no atmosphere and is incapable of supporting life. It is the location of the Clan Vizsla repair yard which maintains a fixed position in orbit between the Moon and Planet. The repair yard is protected by minefields and gun emplacements.&lt;br /&gt;
&lt;br /&gt;
=== [[item:79913| Zsoldos]] ===&lt;br /&gt;
* Distance From Star (in AU): 1.02 &lt;br /&gt;
* Type: Terrestrial &lt;br /&gt;
[[Zsoldos]] is a type I atmosphere capable of supporting life. It has a mixed terrain with polar ice caps at the northern and southernmost poles. The continents have nearly every biome: dense forests, deserts, fertile plains, and mountainous peaks. Weather varies greatly across the planet with extreme cold at the poles and higher elevations, while more temperate climates are found along the equator.  Clan Vizsla Headquarters on the planet at the Blackspire Expanse Starport.&lt;br /&gt;
&lt;br /&gt;
==== [[item:79917| Daemunn]] ====&lt;br /&gt;
&lt;br /&gt;
Daemunn has a type I atmosphere and is a swampy planet with high mountain ranges running through them. Rain at the lower elevations is normal with the high mountains causing a terrarium-like effect with the water cycle.  Daemunn serves as a forward base and supply point for the Warforged Flotilla. The base and its location are a well-guarded secret with numerous policies in place to maintain the secrecy of the location. &lt;br /&gt;
&lt;br /&gt;
=== [[item:79914| Pirun]] === &lt;br /&gt;
* Distance From Star (in AU): 1.86 &lt;br /&gt;
* Type (Terrestrial or Gas Giant): Terrestrial&lt;br /&gt;
Pirun has a type I atmosphere capable of sustaining life. The entire surface of the planet is covered in salt water. Beneath the surface active volcanoes spew both heat and minerals into the water. Storms form frequently across the surface of the planet ranging from small thunderstorms to massive hurricanes. &lt;br /&gt;
&lt;br /&gt;
==== [[item:79918| Endura]] ====&lt;br /&gt;
&lt;br /&gt;
Endura has a Type I atmosphere and is covered in thick forests and freshwater lakes. The entire moon is a temperate rainforest receiving heavy rainfall and prone to flash flooding. The trees are abundant, but not the giants found in other moons or planets such as Endor. &lt;br /&gt;
&lt;br /&gt;
====[[item:79919| Asclops]]====&lt;br /&gt;
Asclops has a Type IV atmosphere and is almost completely barren of life. It shows signs of a previous catastrophic event - likely an asteroid strike - that is the likely cause of this decimation. For all its inhospitable exterior, it is still heavily mined for valuable ores, believed to have been seeded there through the aforementioned asteroid impact(s). &lt;br /&gt;
=== [[item:79915| Eesu]] ===&lt;br /&gt;
* Distance From Star (in AU): 7.43 &lt;br /&gt;
* Type: Gas Giant &lt;br /&gt;
Eesu is a type IV atmosphere consisting mainly of Hydrogen and Methane giving it a purple appearance. Its core is thought to be composed of a liquid metallic hydrogen compound due to its large magnetic field. Incapable of supporting life, the planet is harsh and unforgiving. Storms swirl constantly in the atmosphere and lighting runs through its cloud mass constantly. It has a large ring of asteroids that have collected just inside its gravity well. &lt;br /&gt;
&lt;br /&gt;
==== Eesu I ====&lt;br /&gt;
Eesu I is a type IV atmosphere. The moon is pock-marked from collisions with numerous meteor strikes and completely uninhabitable. &lt;br /&gt;
&lt;br /&gt;
==== Eesu II ====&lt;br /&gt;
Eesu II is a type IV atmosphere. The moon is pock-marked from collisions with numerous meteor strikes and completely uninhabitable. &lt;br /&gt;
&lt;br /&gt;
==== Eesu III ==== &lt;br /&gt;
Eesu III is a type IV atmosphere. The moon is pock-marked from collisions with numerous meteor strikes and completely uninhabitable. &lt;br /&gt;
&lt;br /&gt;
==== Eesu IV ====&lt;br /&gt;
Eesu IV is a type IV atmosphere. The moon is pock-marked from collisions with numerous meteor strikes and completely uninhabitable. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Star Systems]][[Category:Vizsla territories]]&lt;br /&gt;
{{Vizsla}}&lt;/div&gt;</summary>
		<author><name>Mako Henymory</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Zsoldos&amp;diff=197065</id>
		<title>Zsoldos</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Zsoldos&amp;diff=197065"/>
		<updated>2025-04-30T21:10:52Z</updated>

		<summary type="html">&lt;p&gt;Mako Henymory: Vizsla Wiki Update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Planet&lt;br /&gt;
|image=[[File:Zsoldos.jpg|250px]]  &lt;br /&gt;
|name=Zsoldos&lt;br /&gt;
|region=[[starwars:Outer Rim| Outer Rim]]&lt;br /&gt;
|system=[[Zsoldos System]]&lt;br /&gt;
|suns=Abercrombie 1 &lt;br /&gt;
|moons=[[Daemunn]]&lt;br /&gt;
|lengthyear= 194 Days&lt;br /&gt;
|lengthday= 24 hours&lt;br /&gt;
|class=Terrestrial&lt;br /&gt;
|diameter=* Planet: 6000KM  &lt;br /&gt;
* w/atmosphere: 6800KM  &lt;br /&gt;
|atmosphere=Type II  &lt;br /&gt;
|climate=Multi-Biome  &lt;br /&gt;
|gravity=0.99 Factors  &lt;br /&gt;
|terrain=Variable  &lt;br /&gt;
|species=Human&lt;br /&gt;
|otherspecies=Varied&lt;br /&gt;
|language=[[starwars:Basic|Basic]]&lt;br /&gt;
|population=2.2 Million&lt;br /&gt;
|cities=Ruins&lt;br /&gt;
|imports=None&lt;br /&gt;
|exports=Varied&lt;br /&gt;
|affiliation=* [[Clan Vizsla]]&lt;br /&gt;
|item= [[item:79913|ID 79913]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Zsoldos is one of three inhabited planets in the [[Zsoldos System]] and is the current headquarters of [[Vizsla]], a Mandalorian style Clan of the Brotherhood that formed just before [[Great Jedi War XIII]]. The planet is multi-Biomed with varied terrain, sprawling planetary oceans, scorching deserts, and vast rainforests with an atmosphere capable of supporting most sentient life. Located within Wild Space, Zsoldos is inhabited by a motley collection of miscreants and ne’er-do-wells spread across the planet in small trading villages, gambling dens such as Ebon Ridge, and great drinking halls such as Saga. Zsoldos has one moon, [[Daemunn]]. Which orbits the planet every twenty-four hours.&lt;br /&gt;
&lt;br /&gt;
Vizsla returned to Zsoldos from [[Daemunn]] after they secured the planet by subjugating or driving out their enemies.  Clan Vizsla is currently headquartered in the Blackspire Expanse Starport. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The earliest recorded instance of sentient life on Zsoldos is the arrival of the smuggler/explorer Gefion and her crew in [[starwars:519BBY|519 BBY]]. The diverse crew of Gefion’s ship, ​Luck’s End,​ were fleeing the chains of the civilized galaxy and sought new safe havens in Wild Space. Initially keeping the hyperspace route to the relatively unexplored system a close secret, Gefion eventually sought to bring in more settlers to help establish a discreet stop for those in the galaxy wishing to be left alone. The diverse outlaws scoured the planet for potential settlement locations and began establishing a rudimentary spaceport in what would later become known as Jasper.&lt;br /&gt;
Over the years, the crew would add families, backwater merchants, and individuals who sought the freedom a remote planet offered. Small and diverse communities began to form from these initial settlers as some even began to chafe under the ​civilized​ nature of Jasper. The most prominent of these new settlements were Ullr and Du Kang. Ullr and Du Kang were founded around [[starwars:437BBY|437 BBY]] in different regions of the planet. The founders of Ullr were rowdy bounty hunters with a rustic and revelrous warrior culture who took refuge in the colder northern regions of Zsoldos’ largest continent. Du Kang was established on a large island just north of the planet’s equator by a formidable group of assassins with a strict honor code.&lt;br /&gt;
The cultures of the “big three” settlements led to small quarrels over the planets meager resources, but a persistent peace through disassociation often marked the years. What did unite the factions of Zsoldos was a desire to remain independent and thus they consistently rebuffed the advances of the [[starwars:Rebellion|Rebellion]] and the [[starwars:Empire|Empire]] throughout the [[starwars:GalacticCivilWar|Galactic Civil War]] period.&lt;br /&gt;
The tenuous stalemate continued with the arrival of [[Clan Vizsla]] in [[36 ABY|36ABY.]] The members of [[Clan Vizsla]] have integrated in the diverse communities and many have adopted their cultures. The descendants of the original settlers have equally accepted the Clan, in large part due to the credits and commodities that [[Vizsla]] has brought to the planet.&lt;br /&gt;
&lt;br /&gt;
==Native Inhabitants==&lt;br /&gt;
&lt;br /&gt;
Being a planet that is home to those who look to escape the shackles and restrictions of Galactic law, Zsoldos naturally is mostly populated by humans of varying backgrounds and trades. However, Zsoldos&#039; lawlessness appeals to any race and it is not uncommon to see other species come to set up home. [[starwars:Twi&#039;lek|Twi&#039;leks]], [[starwars:Togruta|Togruta]], [[starwars:Chiss|Chiss]] and even [[starwars:Zabrak|Zabraks]] and [[starwars:Zygerrian|Zygerrians]] are just a few of the many varying small pockets of species that arrive in order to make new lives for themselves or try to forget their old ones. This is especially true since the arrival of [[Clan Vizsla]] in [[36 ABY|36 ABY]] since they care not about race or alignment to the [[starwars:Force|Force]] within their own ranks and instead value an individual on their ability to bring in credits.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
&lt;br /&gt;
The geography of Zsoldos varies from region to region. The majority of the landmass consists of desert expanses that would be better described as blasted lands. Not much grows within these biomes, save for the mountainous terrain, leaving a dust-storm-covered harsh wilderness. Within more vibrant regions, grasslands and tropical forests can be found with all the flora that comes with it. Thick canopies blot out the sky within the forested areas while the grasslands are the realm of hunters and prey. Tundras can be found at each pole, with massive glacial shelves creating a network of hidden plateaus hidden from view. More than half the planet is covered by oceans, offering up fathomless unexplored depths pockmarked by islands where some say artifacts from the planet&#039;s natural inhabitants are buried.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Key Locations==&lt;br /&gt;
&lt;br /&gt;
===Saga===&lt;br /&gt;
&lt;br /&gt;
Located in the forested crags of Ullr, Saga overlooks the great northern oceans of Zsoldos. The great drinking hall was established shortly after Ullr’s founding and serves as the communities central hub for gossip, drink, and debauchery. Built from the strong timber in the nearby forested region, Saga is a rustic structure harkening back to a time before prefabricated buildings and the comforts of modern living. Great dining tables line the hall and are often occupied by Ullr’s warrior elite, mercenaries, [[starwars:Bounty Hunter|Bounty Hunters]] and anyone looking to celebrate the joy of surviving another miserable day. While the Drinking hall is the main focus there is a small community that has developed around it.&lt;br /&gt;
&lt;br /&gt;
[[item:82791 | Possession Page]]&lt;br /&gt;
&lt;br /&gt;
===Yuanming===&lt;br /&gt;
&lt;br /&gt;
Located on the remote island of Du Kang, Yuanming serves as one of the few civilized locations on the planet. Technically superior to any other structure on the planet, Yuanming is a hotel complex with a strict code that must be adhered to by its residents and guests. This hotel is one of three locations on Zsoldos that members of [[Clan Vizsla]] can obtain bounties, and it is the lone location on the planet where weapons are prohibited.  Built as a large resort complex it has two large gleaming towers full of rooms to rent. Several pools dot the island with bars and casinos throughout. The only true spaceport on the planet is located next to the resort.&lt;br /&gt;
&lt;br /&gt;
[[item:83067 | Possession Page]]&lt;br /&gt;
&lt;br /&gt;
===Ebon Ridge===&lt;br /&gt;
&lt;br /&gt;
Ebon Ridge is the slums of Zsoldos full of down on their luck people. Gambling Dens and Casino&#039;s litter its streets. The oldest settlement on the planet it has become the denizen of thugs, criminals, and gangs. The dirt and grime from the desert region make cleanliness a near impossibility and patrons are as likely to pick up an infection as they are a drink. Located in Ebon ridge is the Scrap Pit which houses the Underground Fighting Ring. This is where individuals can sign up to compete in no holds barred matches for large sums of credits, the fights are broadcast system-wide with wagers taken on the combatants.  Ebon Ridge is also one of the few locations on the planet that allows, and often sees, duels of dishonor. These duels occur when one patron shoots another in the back. These duels of dishonor can happen for any reason for the slightest argument can often lead to backstabbings and gunfights.&lt;br /&gt;
&lt;br /&gt;
[[item:82921 | Possession Page]]&lt;br /&gt;
&lt;br /&gt;
====The Scrap Pit====&lt;br /&gt;
Located on the outskirts of Ebon Ridge is a scrap yard known as The Scrap Pit. Peering inside from beyond the neglected fence line this is just another scrap yard filled with junked speeders, fighters, and freighters. Hidden deep in the piles of discarded junk is a small warehouse. This warehouse is invisible from all directions as the scrap has been piled not only around the building but along the roof as well.&lt;br /&gt;
&lt;br /&gt;
If you are one of the select few invited into the warehouse you would be greeted with a large orange backlit sign reading Adade Dar&#039;yaim (Personal Hell) in Mando’a. Below this sign is a pit about 25 feet across and 8 feet deep. The rim of the pit has a 4-foot fence lining it. Just beyond the pit is a medium-sized office raised into the air with a large window on the front side to observe the action without the view being blocked by the special guests who are invited.&lt;br /&gt;
&lt;br /&gt;
This pit is the reason the building exists. This lawless arena is situated underground and is a haven for those looking for blood-filled entertainment and looking to make a quick bet for some cash. Warriors and brawlers from all over Zsoldos compete either to show their superiority or satisfy their bloodlust. There are often no rules, and most of the time the fights are usually deathmatches where only one man is left standing. The arena itself is hexagonal in shape and caged with electrical wiring in order to keep would-be cowards from fleeing.&lt;br /&gt;
&lt;br /&gt;
===Roark-Cole-Tresor Research Station===&lt;br /&gt;
&lt;br /&gt;
Located at the southernmost point of Zsoldos, the Roark-Cole-Tresor Research Station was named aptly after [[Clan Vizsla|Clan Vizsla&#039;s]] first leaders. The research facility is the only building constructed amidst the frozen tundra and is one of the few structures on Zsoldos constructed out of [[starwars:durasteel|durasteel]], necessary due to the harsh blizzards that often occur and the need to keep the cold on the outside. The facility is shaped like a cube, approximately 64 meters in height, length, and width, possibly due to the influence of the [[starwars:Mandalorian cubism|cubism]] movement of [[starwars:Mandalore|Mandalore]]. No one except [[Vizsla|Vizsla&#039;s]] members know what this research facility is for or even its existence in the first place.&lt;br /&gt;
&lt;br /&gt;
[[item:82792 | Possessions Page]]&lt;br /&gt;
&lt;br /&gt;
===Graveyard of the Honoured Hunters===&lt;br /&gt;
This hallowed area is not exactly part of the surface of the planet but is instead a designated location in orbit that is synced so that it is always facing the system’s sun, Abercrombie 1. It is considered sacred to all members of Clan Vizsla and is one of the few overtly clan-focused places in the whole system.&lt;br /&gt;
&lt;br /&gt;
The aspiring hunters in their ranks know that, should they fall in the service to the clan, every possible effort will be made to return their corpses (or whatever pieces remain) to Zsoldos for a unique ceremony to honor their sacrifice. Their remains will be placed into simple caskets and lifted into space into this graveyard. From there, as a symbolic gesture, the caskets will be launched from the graveyard on a path towards the sun, returning the valiant hunter to the primordial forces that created the universe. The ceremony and the path of the fallen member is documented and archived for future hunters to observe and learn the rites.&lt;br /&gt;
&lt;br /&gt;
This also, of course, serves a practical purpose in that it prevents any rival hunters from claiming any bounty on clan members and, on at least one occasion, has been used to sow disinformation about one of the clan’s hunter&#039;s untimely “death” in order to carry out a more elaborate hunt.&lt;br /&gt;
&lt;br /&gt;
[[item:82767 | Possession Page]]&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
&lt;br /&gt;
===Bounty on Nnelg Noswil===&lt;br /&gt;
&lt;br /&gt;
In [[37 ABY|37 ABY]], shortly after the formation of [[Clan Vizsla]] a woman was murdered and defiled outside the Saga drinking hall. [[Starwars:Bounty Hunter|Bounty Hunter]] Emminent [[Idris Adenn]] and his crew were some of the few [[Vizsla]] members that accepted the Nnelg Noswil contract. &lt;br /&gt;
&lt;br /&gt;
Nnelg had made it difficult to be caught as he made a home within Saga&#039;s surrounding forest, only to come back into town for supplies when he needed them. He set traps around that captured both locals looking for revenge and hunters looking to cash in on his skull.&lt;br /&gt;
&lt;br /&gt;
After an incident in Ullr where a shop&#039;s fuel canisters exploded after Noswil entered the town for supplies, he injured and killed several civilians on his way back into forest but not before leaving a blood trail for Idris to follow. The trail grew cold, but not before the [[starwars:Mandalorian|Mandalorian]] noticed an arrow amongst the vines and foliage of the forest.&lt;br /&gt;
&lt;br /&gt;
He and his crew retreated to the Saga drinking hall where they deduced the arrow was part of a trap in order to not hunt animals, but kill people.&lt;br /&gt;
&lt;br /&gt;
The following morning whilst nursing a hangover, Idris learned from a local that they were several others that had tried to catch Noswil before him. Thinking there was a possibility of them being [[Vizsla]] initiates, he was able to track their Armor and bodies to where Nnelg was hiding. A battle ensued between the two which resulted in the death of Nnelg Noswil.&lt;br /&gt;
&lt;br /&gt;
Idris claimed the bounty soon afterwards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Planets]] [[Category:Vizsla territories]]&lt;br /&gt;
{{Vizsla}}&lt;/div&gt;</summary>
		<author><name>Mako Henymory</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Korus&amp;diff=197064</id>
		<title>Korus</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Korus&amp;diff=197064"/>
		<updated>2025-04-30T21:08:30Z</updated>

		<summary type="html">&lt;p&gt;Mako Henymory: Clan Vizsla Wiki Update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Planet&lt;br /&gt;
|image=[[File:Korus.png|250px]] &lt;br /&gt;
|name=Korus&lt;br /&gt;
|region=[[starwars:Outer Rim| Outer Rim]]&lt;br /&gt;
|sector=&lt;br /&gt;
|system=[[Zsoldos System]]&lt;br /&gt;
|suns= Abercrombie &lt;br /&gt;
|moons=Kant&lt;br /&gt;
|coord=&lt;br /&gt;
|distance=&lt;br /&gt;
|lengthday=&lt;br /&gt;
|lengthyear=&lt;br /&gt;
|class=Terrestrial&lt;br /&gt;
|diameter=&lt;br /&gt;
|atmosphere=Breathable&lt;br /&gt;
|climate=Arid&lt;br /&gt;
|gravity=Standard&lt;br /&gt;
|terrain= &lt;br /&gt;
*Deserts&lt;br /&gt;
*Sulphur Pools&lt;br /&gt;
*Canyons&lt;br /&gt;
*Mesas&lt;br /&gt;
|water=&lt;br /&gt;
|interest=&lt;br /&gt;
|species=&lt;br /&gt;
|otherspecies=&lt;br /&gt;
|language=[[starwars:Basic|Basic]]&lt;br /&gt;
|population=&lt;br /&gt;
|cities=&lt;br /&gt;
|locations=&lt;br /&gt;
|government=&lt;br /&gt;
|imports=&lt;br /&gt;
|exports=&lt;br /&gt;
|affiliation= [[Clan Vizsla]] &lt;br /&gt;
|item=[[item:79913|79913]]}}&lt;br /&gt;
&lt;br /&gt;
Korus is the closest planet in the Zsoldos System to the star Abercrombie and is the forward operating and training base for House Deathwatch, a [[House]] of [[Clan Vizsla]]. The planet is a desert biome, with arid and semi arid habitats consisting of sand dune deserts, mesas, canyons and occasionally sulfur pools. Due to its general inhospitable nature, Korus remains largely unexplored by the Brotherhood as a whole, leaving many of its wonders, and hazards open for discovery. &lt;br /&gt;
&lt;br /&gt;
=Native Inhabitants=&lt;br /&gt;
&lt;br /&gt;
== The Ga’lum ==&lt;br /&gt;
&lt;br /&gt;
Known to themselves as the Ga’lum, they were once a warlike culture on Korus, until they either eradicated or assimilated other tribes on the planet over the centuries. With this sociological change, they&#039;ve diverted from raiders to scavengers, primarily artifact scavengers that live in the Northern pole. They seek treasure and trinkets alike, both natural and otherwise. &lt;br /&gt;
&lt;br /&gt;
The Ga’lum keep to themselves in a network of tribal style villages and settlements. No village currently exceeds 110 residents, though there are an unknown number of villages 50 have been recorded to date. The village leaders meet on a semi-annually schedule at a different location each time. The meeting lasts for 3 weeks, and they discuss plans for the future and current events, as well as upcoming expeditions. &lt;br /&gt;
&lt;br /&gt;
With isolation from the rest of the galaxy, the Ga’lum have become a curious and exploratory people. They live with and use modern technology just as they also do the same with primitive tech. Once a year they take their scavenged goods and send an envoy out to sell them to the highest bidder. They are resistant to outsiders but known to have exceptional hospitality to visitors, particularly to the lost and injured. They view Deathwatch and Vizsla with unease, though will make no openly hostile actions against them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Geography=&lt;br /&gt;
&lt;br /&gt;
Korus is a sandy desert planet with two different kinds of habitats. The first is an arid desert around the equator with extreme temperature swings with it being fatally hot during the day and deathly cold at night. This area is inhospitable to most life forms and consists almost entirely of soft, sprawling sand dunes outside the occasional landmark. &lt;br /&gt;
&lt;br /&gt;
Outside of the equator, reaching towards both the poles, Korus is much more hospitable to life. While it is still considered a desert biome, it consists almost entirely of the semi-arid habitat that is not nearly as hot as the arid desert near the equator and experiences long, dry summers and cool winters with some precipitation. &lt;br /&gt;
&lt;br /&gt;
While uncommon, it is possible to find some canyons and sulfur pools near the north and south poles of Korus. &lt;br /&gt;
&lt;br /&gt;
=Key Locations=&lt;br /&gt;
== Deathwatch Bunker==&lt;br /&gt;
[[File:DWB Image.png|200px|thumb|right|Entrance to the Deathwatch Bunker on Korus]]&lt;br /&gt;
Charged with establishing roots for House Deathwatch by Clan Summit, [[Shimrah]] ordered the construction of the newest Deathwatch base. Unlike The Anvil on [[Daemunn]], the newest base under Vizsla banners had very little terrain to aid in its protection. &lt;br /&gt;
&lt;br /&gt;
To better protect the base from not only enemies, but as well as the elements, it was decided that the base would be built straight down into the crust of Korus. It also boasts an underground hangar capable of servicing, or hiding many of the ships belonging to the members of Vizsla and Deathwatch as well as its House Fleet.&lt;br /&gt;
&lt;br /&gt;
The newest iteration takes inspiration from the nearby [[starwars:Deathwatch Bunker|Deathwatch Bunker]] on the moon of [[starwars:Endor|Endor]], used during the [[starwars:Galactic Civil War|Galactic Civil War]].&lt;br /&gt;
&lt;br /&gt;
Currently the base is maintained by House Deathwatch as a forward operating base and training facility.&lt;br /&gt;
&lt;br /&gt;
=== Ricmore’s Regal Repository ===&lt;br /&gt;
&lt;br /&gt;
Ricmore’s Repository serves as an onsite location for Deathwatch and Vizsla members to acquire various goods. The store is adjacent to the House’s underground hangar, allowing it to service starships and vehicles alike. The shop trades and houses inventory with the various Regent stores and allows members the opportunity to purchase goods and equipment without need to travel to the Arx System.&lt;br /&gt;
&lt;br /&gt;
The shop is capable of catering to members&#039; needs and desires from weapons and armor to vehicles.&lt;br /&gt;
&lt;br /&gt;
=== Juda’s Spice Refinery ===&lt;br /&gt;
&lt;br /&gt;
The Spice Refinery serves as both a source of income and a useful preparation site for Deathwatch. The building refines chemicals and spice into recreational and medicinal drugs. The narcotics are available for purchase by Vizsla members but also sold and transported by its members to make credits. The supplies include spice based medicine, stimulants and adrenals to help heal/treat Vizsla members and provide temporary advantages in combat.&lt;br /&gt;
&lt;br /&gt;
While preparing for export, workers place the illicit goods in boxes resistant to traditional scanning methods that are often disguised as legal medicine and other resource crates. The workers are willing to provide this technology to members willing to risk carrying the illegal spices.&lt;br /&gt;
&lt;br /&gt;
=== Raist&#039;s Respite ===&lt;br /&gt;
&lt;br /&gt;
Sublevels 21-24 of Deathwatch’s bunker have been repurposed into an area where Clan Vizsla and its visitors can unwind. As the only recreation source on the planet, having a place where base personnel and soldiers could relax was of paramount importance when Raist requisitioned the space. Some of the amenities include the following:&lt;br /&gt;
&lt;br /&gt;
Sublevel 21 - Promenade &lt;br /&gt;
&lt;br /&gt;
Stepping off the turbolift of the Promenade, one might be forgiven for mistaken they are not in a military installation. Various stalls are operated by both Deathwatch members and civilians who thought business might be more lucrative here then on Daemunn. One of those individuals is a Toydarian known among the inhabitants as Tratty. Tratty acts both as a guide and a stall owner, and his imported fruit and other foodstuffs fetch a high price. In addition to stalls, there is an arcade with an impressive Holosimulator, a gym with nearly every amenity one could want, and a shooting gallery with some “personal touches” built in. Holofeeds keep those inside updated and in touch with the rest of the galaxy, and gambling is both frequent and encouraged. Boonta Eve on Tatooine is practically a base holiday at this point. Whereas Ricmore’s aka the “triple R” houses all regent goods, Raist’s, or the “double R” is a community supported shopping experience. &lt;br /&gt;
&lt;br /&gt;
Sublevel 22 - The Arena&lt;br /&gt;
&lt;br /&gt;
The colosseum is simple in design, yet serves a purpose that cannot be filled by any other area in the bunker. A large sand pit, incorporating sand from Korus, Mandalore, and Zsoldos. Two portcullis on either side separate the combatants in the arena. With seating to house the entire base, as well as any guests of honor. The Arena is where disputes are settled, matters of honor resolved, and the blood of many skilled warriors has yet to be spilled here. A central dais is elevated to offer the best view and it is here where the leadership of the clan sits. A true Mandalorian dueling pit.&lt;br /&gt;
&lt;br /&gt;
Sublevel 23 - The Vault &lt;br /&gt;
&lt;br /&gt;
While also housing Deathwatch’s personal credit storage, under very heavy security, each Deathwatch member is given their own private 6x8 secure vault. It is an honor to be granted such a repository, and the higher one’s status is in the Clan, the larger and more opulent their Vault is. Each vault is under biometric lock, meaning only the individual or someone else’s pre authorized generic imprint will allow access.&lt;br /&gt;
&lt;br /&gt;
Sublevel 24 - The Pool&lt;br /&gt;
&lt;br /&gt;
The entire level has been dedicated to The Pool. Not just any pool, though it is often used for that purpose by the base’s denizens. This water source stretches nearly 300m deep. The plan was to not only keep a source of fresh water for the Deathwatch as there were very little on Korus. In addition, The Pool is used as a training area for underwater exercises, such as demolition, field testing, and physical endurance. It boasts not only state of the art filtration systems, but also a beautiful rock waterfall, a water slide and the latest in wave creation technology as well. A popular destination among staff rotating off shift to be sure. &lt;br /&gt;
&lt;br /&gt;
==FOB Besh - “The Bulwark”==&lt;br /&gt;
&lt;br /&gt;
Situated approximately 2 kilometers from the bunker of Clan Deathwatch is FOB Besh. Nicknamed the Bulwark, it is the first line of defense and hopefully the only one necessary. It is the choke point and security checkpoint of a series of concentric rings, each a half km in decreasing circumference. Within each of these rings are further layers of security. Trenches, razor wire, sniper posts, manned security checkpoints, automated droids, holofeeds, minefields, and turrets to name a few. The outermost ring has signs posted conspicuously in several languages most notably Basic to keep out those who don’t belong. In addition, the outermost fortifications are being expanded daily, growing the space at which Deathwatch can feel secure at a rapid pace. All visitors must pass through FOB Besh. Soldiers perform security protocols to ensure the base is secure. Visitors that make it through screening are taken via gravtrain to the bunker, a round trip of around 5 minutes, when such traffic is needed. If you’re not on the guest list, you aren’t getting in. &lt;br /&gt;
&lt;br /&gt;
== The Oasis ==&lt;br /&gt;
&lt;br /&gt;
Also known as “Al’Rasha” to the Ga’lum, this peculiarity sits in the equator zone of the planet. Approximately 5 kilometers in circumference and surrounded on all sides by massive mountainous outcroppings, the Oasis is an area in which unique flora and fauna found nowhere else on the planet are located. One such species is the Doran fruit that comes from a bush that grows only at the Oasis. &lt;br /&gt;
&lt;br /&gt;
The Ga’lum consider this location sacred, and one of their meetings takes place within the canyon walls. With it being a spot of such significance, the Ga’lum guard this spot vigorously, and patrols from various villages will be seen along the canyon’s edges constantly. Despite its size, it is defendable, and fortifiable, and it is for these reasons and others that Raist has designated the Oasis priority Alpha-1-Black. In addition, he feels the pull of the Force strongly in this one location specifically, but until it is under Deathwatch control, why and to what ends cannot be verified. For now, Quaestor Shimrah has exercised caution, not wanting to engage in open conflict, but the Oasis will be Vizsla’s eventually, either through diplomacy or combat. &lt;br /&gt;
&lt;br /&gt;
== The Megaliths ==&lt;br /&gt;
&lt;br /&gt;
During the preliminary scan of the planet by Deathwatch survey droids, a series of megalithic stone structures were found half buried in the sand near the equator. The droids were able to receive a sample of the stone and send it back to Vizsla scientists before mysteriously going offline.&lt;br /&gt;
&lt;br /&gt;
Vizsla scientists have determined, based on prior samples of Korus’ geology, the massive stones are foreign to Korus. Further archaeology and investigation will be required to unravel the mystery of the Stone Towers.  &lt;br /&gt;
&lt;br /&gt;
== The Forgotten Tower ==&lt;br /&gt;
&lt;br /&gt;
Ten kilometers north of the Equator lies a husk of a building. Rising four hundred and fifty meters high this lone tower sticks out against the flat sands surrounding it. Once a facility of some kind, the tower has laid forgotten and abandoned for longer than anyone remembers. The tower hosts advanced security and nigh impenetrable walls that have kept its secrets and treasures safe and secure over the centuries. It has been used as a waypoint for travelers to rest in its shade and a guidepost for those that are lost in the sands.&lt;br /&gt;
&lt;br /&gt;
== The Petrified Forest ==&lt;br /&gt;
[[File:Petrified forest.png|150px|thumb|right|The Petrified Forest stands as a reminder of a once thriving planet.]]&lt;br /&gt;
In the heart of the sandy dunes stands a forest of trees that have been turned to stone. While many of the smallest parts of the long dead trees have broken away and remain strewn about or buried in the sand while the largest of the trunks and branches remain, as if frozen in time.&lt;br /&gt;
&lt;br /&gt;
== Halz Salt Flats ==&lt;br /&gt;
&lt;br /&gt;
In the southern hemisphere located halfway from the equator to the southern pole are the Halz Salt Flats. A once massive, ancient ocean is now just a dried sea bed. Not much can be found here in the depressed salt flats, outside of ancient fossils. Perhaps buried beneath precious resources may exist or the remains of civilization. Vizsla scientists have marked this location to be petitioned for resources to excavate. &lt;br /&gt;
&lt;br /&gt;
== Des’mor Caves ==&lt;br /&gt;
&lt;br /&gt;
Located in the northern pole, Des’more Caves is a series of entrances to a single massive underground cave system. The cave system has not been fully mapped out though there have been one hundred and thirty three kilometers of tunnels and caverns currently mapped. The caves boast a variety of ecosystems from bare rock to being full of flora and fauna. The passages range from being massive to extremely tight, boasting grand arched ceilings to claustrophobic squeezes. A few key areas in the system are the Crystal Caverns, an area where the caves are covered in precious and semi-precious crystals and gems of various sizes. Hell’s Breath, an area where the air is toxic and deadly to breath. The Emerald Green, A forest like area where the plants and wildlife evolved to have bio-luminous.&lt;br /&gt;
&lt;br /&gt;
= Apex Predators =&lt;br /&gt;
== Krykna ==&lt;br /&gt;
&lt;br /&gt;
These desert and cave dwelling spiders were initially brought to Korus long ago for sport and to test combat prowess in combat arenas. However, a breeding pair managed to escape their captors and fled to the intertwining web of caverns of the Des’mor Caves. Over time, they would breed and feast on anything available, such as a weary traveler who ventured too close to the mouth of their caves. So many in number, there are certain sections of the caves that are all but impenetrable and are now the source of Death Watch legends.&lt;br /&gt;
&lt;br /&gt;
== Korus Death Worm ==&lt;br /&gt;
[[File:Korus Death Worm.png|150px|thumb|right|A possible depiction of the Korus Death Worm.]]&lt;br /&gt;
A legend among the Ga’lum, the Korus Death Worm is said to inhabit the soft sandy dunes found around the equator of Korus. Not much is known about the creature as its existence alone is pure rumor other than its size can vary from a few feet to the size of a starship, as well as its ability to burrow underneath the sand and spit disintegrating poison. After listening to several varying stories, Vizsla scientists have attempted to depict the creature based on similarities between the stories.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Planets]] [[Category:Vizsla territories]]&lt;br /&gt;
{{Vizsla}}&lt;/div&gt;</summary>
		<author><name>Mako Henymory</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Endura&amp;diff=197063</id>
		<title>Endura</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Endura&amp;diff=197063"/>
		<updated>2025-04-30T21:07:04Z</updated>

		<summary type="html">&lt;p&gt;Mako Henymory: Vizsla Wiki Update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{System&lt;br /&gt;
|imageBG=&lt;br /&gt;
|image=[[File:Zsoldos Map.jpg|200px|thumb|left|Galaxy Map]]&lt;br /&gt;
|name=Endura&lt;br /&gt;
|region=[[starwars:Outer Rim| Outer Rim]]&lt;br /&gt;
|sector=&lt;br /&gt;
|coordinates=H-17&lt;br /&gt;
|xyz=&lt;br /&gt;
|suns=Abercrombie&lt;br /&gt;
|orbits=* Pirun&lt;br /&gt;
&lt;br /&gt;
|stations=[[]]&lt;br /&gt;
|asteroids=&lt;br /&gt;
|comets=&lt;br /&gt;
|nebulae=&lt;br /&gt;
|other=&lt;br /&gt;
|routes=&lt;br /&gt;
|quadrants=&lt;br /&gt;
|species=&lt;br /&gt;
|otherspecies=*[[Starwars:Human|Humans]]&lt;br /&gt;
*Various others&lt;br /&gt;
|language=*[[Starwars:Basic|Galactic Basic]]&lt;br /&gt;
|population=&lt;br /&gt;
|imports=&lt;br /&gt;
|exports=&lt;br /&gt;
|affiliation=* [[Clan Vizsla|Vizsla]]&lt;br /&gt;
|item= [[item:79918|ID 79918]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Endura is a moon that orbits the planet of Pirun and serves as a forward outpost and training facility for House Wren. It has a type I atmosphere capable of supporting life. Its terrain is covered with thick temperate rainforests and freshwater lakes. Heavy rainfall and flash floods are common. Trees are abundant, but not the giants found in other moons or planets such as Endor.&lt;br /&gt;
&lt;br /&gt;
== Orbits ==&lt;br /&gt;
=== [[item:79914| Pirun]] === &lt;br /&gt;
* Distance From Star (in AU): 1.86 &lt;br /&gt;
* Type (Terrestrial or Gas Giant): Terrestrial&lt;br /&gt;
Pirun has a type I atmosphere capable of sustaining life. The entire surface of the planet is covered in salt water. Beneath the surface active volcanoes spew both heat and minerals into the water. Storms form frequently across the surface of the planet ranging from small thunderstorms to massive hurricanes. &lt;br /&gt;
&lt;br /&gt;
House Wren Headquarters&lt;br /&gt;
&lt;br /&gt;
Once the main base for House Wren, Endura now serves as a forward operating and training base for the house.  In secret the workers employed by Wren dug out a hidden base deep underground.&lt;br /&gt;
&lt;br /&gt;
The base has a hidden hanger bay on the side of a mountain in the equatorial region of the planet. The rainforest surrounds the mountain, and the hidden door is covered in natural mosses and vines to help with camouflage. The underground base has a war room, barracks, cafeteria, medical center, and training area. There is also an office for the Quaestor and Aedile of the house to store their trophies. &lt;br /&gt;
&lt;br /&gt;
Barracks&lt;br /&gt;
&lt;br /&gt;
The Wren barracks are close to the exit making it easier to respond to imminent threats. It is fifty meters underground and leads directly into the base&#039;s kitchen area. The barracks hold a contingent of two hundred soldiers. &lt;br /&gt;
&lt;br /&gt;
Kitchen&lt;br /&gt;
&lt;br /&gt;
The Kitchen is not a glamorous place to get high dining, but it works for what Mandalorians, and other bounty hunters might need for a quick meal. It seats forty people at a time.&lt;br /&gt;
&lt;br /&gt;
Quartermaster&lt;br /&gt;
&lt;br /&gt;
The Quartermaster is where all of the troops go to collect their munitions. In this case it is in the lowest part of the base a good 75 meters underground. It boasts a huge shooting range with moving targets and shielded units for close quarter practice as well. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Star Systems]][[Category:Vizsla territories]]&lt;br /&gt;
{{Vizsla}}&lt;/div&gt;</summary>
		<author><name>Mako Henymory</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Daemunn&amp;diff=197062</id>
		<title>Daemunn</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Daemunn&amp;diff=197062"/>
		<updated>2025-04-30T21:04:55Z</updated>

		<summary type="html">&lt;p&gt;Mako Henymory: syntax for link to zsoldos system&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanimprove|Vizsla|Please be patient. Lore in progress.}}&lt;br /&gt;
{{Eras|nor|}}&lt;br /&gt;
{{Structure&lt;br /&gt;
|image= [[File:Anvil.jpg|250px]]&lt;br /&gt;
|name= The Anvil&lt;br /&gt;
|laiddown=&lt;br /&gt;
|constructed=41 ABY&lt;br /&gt;
|destroyed=&lt;br /&gt;
|location=[[Daemunn]]&lt;br /&gt;
|builder=*[[Clan Vizsla]]&lt;br /&gt;
|population=&lt;br /&gt;
|height=&lt;br /&gt;
|width=&lt;br /&gt;
|era=[[New Order era]]&lt;br /&gt;
|affiliation=*[[Clan Vizsla]]&lt;br /&gt;
|possession item=[[item:82917|ID 82917]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The moon of Daemunn is used as a spaceport and supply depot for the Warforged Flotilla and Clan Vizsla.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Daemunn was once used as the central seat of Power for Clan Vizsla in the [[Zsoldos_System|Zsoldos System]].  During that time Vizsla consolidated their power and pushed their opposition out or subjugated them.  Once the [[Zsoldos]] had been secured, Vizsla returned from the moon of Daemunn to Zsoldos.&lt;br /&gt;
&lt;br /&gt;
Currently Daemunn exists as a main forward operating base for the Warforged Flotilla.  The support staff for the fleet maintain the facilities on Daemunn under the orders of the Consul and Proconsul. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Exterior===&lt;br /&gt;
&lt;br /&gt;
Prefab homes have been erected at the foot of the base that wealthier clan members and personnel call their home away from home while stationed at The Anvil.  Beyond the courtyard of homes lies a sheer cliff with a treacherous road carved into the cliff face descending to the bottom of it. At the foot of the Sundor mountains where the Anvil looks out over the city like an everwatchful eye. Arpat, meaning seed in Mando&#039;a, is a sprawling new city and Capital of Daemunn that seemingly sprung up in close proximity to the Spaceports. This is typical of many worlds as logistics will become easier the closer you are to travel lanes. &lt;br /&gt;
&lt;br /&gt;
It is governed by officials voted in by the people and are carefully monitored by the Mandalorian overseers of Clan Vizsla where final approval and say comes directly from the Summit. These appointed officials or governors are figureheads and charismatic spokesmen of the Clan presiding over them and their presence is important for day to day affairs. From there, the Daemunn River stretches out for two miles wide, at the military base, a four lane highway bridge is the only ground access point to The Anvil.  Vizsla engineers chose this spot for their headquarters from a sheer military focal point of defensibility.&lt;br /&gt;
&lt;br /&gt;
Before crossing the bridge, visitors will notice that the landscape has been cleared for kilometers to give a pair of Mass Driver Cannons and Turbolaser Towers clear line of sight to defend the bridge and base from ground and amphibious assault. Once across the bridge, more Mass Driver Cannons and Turbolaser Towers line the bank of the cliff to repel invaders. Just beyond the first line of towers, Vizsla engineers have installed a Power Fence to further aid in the defense against land based attacks, if the river and cliff weren’t enough. &lt;br /&gt;
&lt;br /&gt;
With the ground defenses well tended to, engineers constructed a DDS-02 Shield Generator along the mountain wall to secure The Anvil from aerial and orbital bombardment. The Anvil isn’t defenseless from aerial attack as it hosts an Ion Pulse Cannon capable of disabling the power systems of an entire attacking fleet, leaving them vulnerable to counter attack.&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
[[File:anvilcave.jpg|200px|left]]&lt;br /&gt;
&lt;br /&gt;
This headquarters isn’t designed like your typical box like installation, with rooms sitting directly beside and on top of each other, instead, utilize manmade and natural caverns to house Clan Vizsla’s military operations. Being built into the side of a mountain, The Anvil looks more like a mining operation with hvac, plumbing and electrical lines gathered neatly along the walls and ceiling next to suspended lights.  Few know the full layout of The Anvil by heart, as its personnel are relegated to zones defined by their occupation. &lt;br /&gt;
&lt;br /&gt;
===Defensibility===&lt;br /&gt;
&lt;br /&gt;
Just like the exterior, engineers pulled out all the stops to make the interior of The Anvil as defensible as possible. Various air shafts have been widened and connected to allow the Mandalorian defenders to use jetpacks to flank unsuspecting invaders. Etched and carved into the mountain side, winding halls were created to disorient foreign invaders while choke points were designed to give defenders strategic firing advantages. Furthermore, pillboxes were hidden in the walls around the facility only accessible via jetpack or climbing rope from a tunnel ascending straight up into the air shafts.&lt;br /&gt;
&lt;br /&gt;
===Barracks===&lt;br /&gt;
&lt;br /&gt;
The difference in treatment between enlisted men and officers seems to be pretty standard among all military arms across the galaxy and Clan Vizsla is no different. Enlisted personnel have their barracks built straight into the side of the mountain with very little extra added for comfort. Stone walls, ceiling and floor are what these soldiers call home among racks of bunks with what seemed to be the scratchiest linens Vizsla Logistics could find in the entire galaxy. Very little amenities are added to the enlisted barracks as a way to “encourage” their performance into a commission and comfier lifestyle. &lt;br /&gt;
&lt;br /&gt;
Comfy is an understatement for the comparison between the officer barrack and the enlisted barracks. Officer barracks are fully sealed off with a durasteel floor, ceiling and walls to create the effect of cleanliness and more modern living than their cave dwelling soldiers. To add to the modern living, high thread count sheets adorn the single cots while hot water is piped into the wash basins, showers and caf machines to put the final touches to the extravagance of officer living.  &lt;br /&gt;
&lt;br /&gt;
===The Forge===&lt;br /&gt;
&lt;br /&gt;
Nestled deep within the mountain is a place no Mandalorian society would go without, The Forge. Headed by The Armourer and his/her apprentices, these Mandalorians are in charge of producing many of the armaments required and used by Clan Vizsla. Whether it’s repairing weapons or forging new beskar’gam for foundlings, these Mandalorians hold an important place within the Clan by allowing the rest of Vizsla to create what they’re best at, War.&lt;br /&gt;
&lt;br /&gt;
===The Cooler===&lt;br /&gt;
[[File:anvilcooler1.jpg|200px|left]]&lt;br /&gt;
The Cooler is the nickname given to the carbon freezing chamber and viewing room created by Clan Vizsla to house its trophies. While other trophy rooms may contain suits of armor, weapons, artwork and trinkets from conquered people, The Cooler holds Vizsla’s most prized possessions, people. &lt;br /&gt;
&lt;br /&gt;
Frozen in carbonite, these people adorn the walls as macabre art in the value of high profile targets that the Clan would rather not have traversing the galaxy. Whether it be high ranking Collective Officers, prolific members of the Children of Mortis or other targets worth more than their weight in credits, it’s safe to say that once you join the gallery, you’ll never be leaving.&lt;br /&gt;
&lt;br /&gt;
===The Crucible===&lt;br /&gt;
&lt;br /&gt;
The largest cavern in the mountain, boasting a ceiling of nearly sixty meters, is used by Clan Vizsla as one of its premier training facilities. With the ample space provided, it serves to teach young Mandalorians the art of unarmed, bladed and blaster combat taught by the most renowned Combat Masters Vizsla has to offer.&lt;br /&gt;
&lt;br /&gt;
A catwalk sitting over the training area not only gives a Jai&#039;galaar’s eye view of combatants, but also allows instructors to train and coach Mandalorians through the obstacle course set high into the rafters. This obstacle course is used to refine the art of the Rising Phoenix, otherwise known as the jetpack to non Mandalorians.   &lt;br /&gt;
&lt;br /&gt;
== Spaceport ==&lt;br /&gt;
[[File:anvilspaceport.jpg|200px|right]]&lt;br /&gt;
Daemunn Spaceport lies 40 kilometers from The Anvil so each of their DDS-02 Shield Generators will overlap to cover all of Daemunn’s Spaceport bays that boast enough size to be able to house the entirety of the Fleet at the same time. While the major ships of House Deathwatch, House Wren and Saxon naval forces are all contained on the ground, the mountains of Daemunn shelter the corvettes, freighters and star fighters of Clan Vizsla in more man made caves, much like the Rebel Alliance did on Hoth. While also attempting to reduce their visual footprint from orbit, underground barracks have been constructed to house the army of navy personnel that the fleet would require while grounded at Daemunn Spaceport.   &lt;br /&gt;
&lt;br /&gt;
A series of [[starwars:Train|rail speeder lines]] connect the base and the nearby Daemunn Spaceport hangars via underground and above ground tunnels. Proconsul [Juda Graves] saw the importance of being able to quickly move personnel and supplies between the two installations not just for the sake of logistical efficiency, but to reduce weak points in Vizsla operations per Consul Korvis’ directive.   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Planets]] [[Category:Vizsla territories]]&lt;br /&gt;
{{Vizsla}}&lt;/div&gt;</summary>
		<author><name>Mako Henymory</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Daemunn&amp;diff=197061</id>
		<title>Daemunn</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Daemunn&amp;diff=197061"/>
		<updated>2025-04-30T21:02:30Z</updated>

		<summary type="html">&lt;p&gt;Mako Henymory: Clan Wiki Update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanimprove|Vizsla|Please be patient. Lore in progress.}}&lt;br /&gt;
{{Eras|nor|}}&lt;br /&gt;
{{Structure&lt;br /&gt;
|image= [[File:Anvil.jpg|250px]]&lt;br /&gt;
|name= The Anvil&lt;br /&gt;
|laiddown=&lt;br /&gt;
|constructed=41 ABY&lt;br /&gt;
|destroyed=&lt;br /&gt;
|location=[[Daemunn]]&lt;br /&gt;
|builder=*[[Clan Vizsla]]&lt;br /&gt;
|population=&lt;br /&gt;
|height=&lt;br /&gt;
|width=&lt;br /&gt;
|era=[[New Order era]]&lt;br /&gt;
|affiliation=*[[Clan Vizsla]]&lt;br /&gt;
|possession item=[[item:82917|ID 82917]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The moon of Daemunn is used as a spaceport and supply depot for the Warforged Flotilla and Clan Vizsla.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Daemunn was once used as the central seat of Power for Clan Vizsla in the [[Zsoldos system]].  During that time Vizsla consolidated their power and pushed their opposition out or subjugated them.  Once the [[Zsoldos]] had been secured, Vizsla returned from the moon of Daemunn to Zsoldos.&lt;br /&gt;
&lt;br /&gt;
Currently Daemunn exists as a main forward operating base for the Warforged Flotilla.  The support staff for the fleet maintain the facilities on Daemunn under the orders of the Consul and Proconsul. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Exterior===&lt;br /&gt;
&lt;br /&gt;
Prefab homes have been erected at the foot of the base that wealthier clan members and personnel call their home away from home while stationed at The Anvil.  Beyond the courtyard of homes lies a sheer cliff with a treacherous road carved into the cliff face descending to the bottom of it. At the foot of the Sundor mountains where the Anvil looks out over the city like an everwatchful eye. Arpat, meaning seed in Mando&#039;a, is a sprawling new city and Capital of Daemunn that seemingly sprung up in close proximity to the Spaceports. This is typical of many worlds as logistics will become easier the closer you are to travel lanes. &lt;br /&gt;
&lt;br /&gt;
It is governed by officials voted in by the people and are carefully monitored by the Mandalorian overseers of Clan Vizsla where final approval and say comes directly from the Summit. These appointed officials or governors are figureheads and charismatic spokesmen of the Clan presiding over them and their presence is important for day to day affairs. From there, the Daemunn River stretches out for two miles wide, at the military base, a four lane highway bridge is the only ground access point to The Anvil.  Vizsla engineers chose this spot for their headquarters from a sheer military focal point of defensibility.&lt;br /&gt;
&lt;br /&gt;
Before crossing the bridge, visitors will notice that the landscape has been cleared for kilometers to give a pair of Mass Driver Cannons and Turbolaser Towers clear line of sight to defend the bridge and base from ground and amphibious assault. Once across the bridge, more Mass Driver Cannons and Turbolaser Towers line the bank of the cliff to repel invaders. Just beyond the first line of towers, Vizsla engineers have installed a Power Fence to further aid in the defense against land based attacks, if the river and cliff weren’t enough. &lt;br /&gt;
&lt;br /&gt;
With the ground defenses well tended to, engineers constructed a DDS-02 Shield Generator along the mountain wall to secure The Anvil from aerial and orbital bombardment. The Anvil isn’t defenseless from aerial attack as it hosts an Ion Pulse Cannon capable of disabling the power systems of an entire attacking fleet, leaving them vulnerable to counter attack.&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
[[File:anvilcave.jpg|200px|left]]&lt;br /&gt;
&lt;br /&gt;
This headquarters isn’t designed like your typical box like installation, with rooms sitting directly beside and on top of each other, instead, utilize manmade and natural caverns to house Clan Vizsla’s military operations. Being built into the side of a mountain, The Anvil looks more like a mining operation with hvac, plumbing and electrical lines gathered neatly along the walls and ceiling next to suspended lights.  Few know the full layout of The Anvil by heart, as its personnel are relegated to zones defined by their occupation. &lt;br /&gt;
&lt;br /&gt;
===Defensibility===&lt;br /&gt;
&lt;br /&gt;
Just like the exterior, engineers pulled out all the stops to make the interior of The Anvil as defensible as possible. Various air shafts have been widened and connected to allow the Mandalorian defenders to use jetpacks to flank unsuspecting invaders. Etched and carved into the mountain side, winding halls were created to disorient foreign invaders while choke points were designed to give defenders strategic firing advantages. Furthermore, pillboxes were hidden in the walls around the facility only accessible via jetpack or climbing rope from a tunnel ascending straight up into the air shafts.&lt;br /&gt;
&lt;br /&gt;
===Barracks===&lt;br /&gt;
&lt;br /&gt;
The difference in treatment between enlisted men and officers seems to be pretty standard among all military arms across the galaxy and Clan Vizsla is no different. Enlisted personnel have their barracks built straight into the side of the mountain with very little extra added for comfort. Stone walls, ceiling and floor are what these soldiers call home among racks of bunks with what seemed to be the scratchiest linens Vizsla Logistics could find in the entire galaxy. Very little amenities are added to the enlisted barracks as a way to “encourage” their performance into a commission and comfier lifestyle. &lt;br /&gt;
&lt;br /&gt;
Comfy is an understatement for the comparison between the officer barrack and the enlisted barracks. Officer barracks are fully sealed off with a durasteel floor, ceiling and walls to create the effect of cleanliness and more modern living than their cave dwelling soldiers. To add to the modern living, high thread count sheets adorn the single cots while hot water is piped into the wash basins, showers and caf machines to put the final touches to the extravagance of officer living.  &lt;br /&gt;
&lt;br /&gt;
===The Forge===&lt;br /&gt;
&lt;br /&gt;
Nestled deep within the mountain is a place no Mandalorian society would go without, The Forge. Headed by The Armourer and his/her apprentices, these Mandalorians are in charge of producing many of the armaments required and used by Clan Vizsla. Whether it’s repairing weapons or forging new beskar’gam for foundlings, these Mandalorians hold an important place within the Clan by allowing the rest of Vizsla to create what they’re best at, War.&lt;br /&gt;
&lt;br /&gt;
===The Cooler===&lt;br /&gt;
[[File:anvilcooler1.jpg|200px|left]]&lt;br /&gt;
The Cooler is the nickname given to the carbon freezing chamber and viewing room created by Clan Vizsla to house its trophies. While other trophy rooms may contain suits of armor, weapons, artwork and trinkets from conquered people, The Cooler holds Vizsla’s most prized possessions, people. &lt;br /&gt;
&lt;br /&gt;
Frozen in carbonite, these people adorn the walls as macabre art in the value of high profile targets that the Clan would rather not have traversing the galaxy. Whether it be high ranking Collective Officers, prolific members of the Children of Mortis or other targets worth more than their weight in credits, it’s safe to say that once you join the gallery, you’ll never be leaving.&lt;br /&gt;
&lt;br /&gt;
===The Crucible===&lt;br /&gt;
&lt;br /&gt;
The largest cavern in the mountain, boasting a ceiling of nearly sixty meters, is used by Clan Vizsla as one of its premier training facilities. With the ample space provided, it serves to teach young Mandalorians the art of unarmed, bladed and blaster combat taught by the most renowned Combat Masters Vizsla has to offer.&lt;br /&gt;
&lt;br /&gt;
A catwalk sitting over the training area not only gives a Jai&#039;galaar’s eye view of combatants, but also allows instructors to train and coach Mandalorians through the obstacle course set high into the rafters. This obstacle course is used to refine the art of the Rising Phoenix, otherwise known as the jetpack to non Mandalorians.   &lt;br /&gt;
&lt;br /&gt;
== Spaceport ==&lt;br /&gt;
[[File:anvilspaceport.jpg|200px|right]]&lt;br /&gt;
Daemunn Spaceport lies 40 kilometers from The Anvil so each of their DDS-02 Shield Generators will overlap to cover all of Daemunn’s Spaceport bays that boast enough size to be able to house the entirety of the Fleet at the same time. While the major ships of House Deathwatch, House Wren and Saxon naval forces are all contained on the ground, the mountains of Daemunn shelter the corvettes, freighters and star fighters of Clan Vizsla in more man made caves, much like the Rebel Alliance did on Hoth. While also attempting to reduce their visual footprint from orbit, underground barracks have been constructed to house the army of navy personnel that the fleet would require while grounded at Daemunn Spaceport.   &lt;br /&gt;
&lt;br /&gt;
A series of [[starwars:Train|rail speeder lines]] connect the base and the nearby Daemunn Spaceport hangars via underground and above ground tunnels. Proconsul [Juda Graves] saw the importance of being able to quickly move personnel and supplies between the two installations not just for the sake of logistical efficiency, but to reduce weak points in Vizsla operations per Consul Korvis’ directive.   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Planets]] [[Category:Vizsla territories]]&lt;br /&gt;
{{Vizsla}}&lt;/div&gt;</summary>
		<author><name>Mako Henymory</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Clan_Vizsla&amp;diff=196656</id>
		<title>Clan Vizsla</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Clan_Vizsla&amp;diff=196656"/>
		<updated>2025-04-06T19:30:23Z</updated>

		<summary type="html">&lt;p&gt;Mako Henymory: Updating/Refining&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
{{Government&lt;br /&gt;
| image = [[File:VizslaLogo.png|250px]]&lt;br /&gt;
| name = Clan Vizsla&lt;br /&gt;
| founding = &lt;br /&gt;
| commander = {{Vizsla-CON}}&lt;br /&gt;
| judicial ={{Vizsla-PCON}} &lt;br /&gt;
| capital = [[Zsoldos]]&lt;br /&gt;
| established = [[30_ABY_to_39_ABY#37ABY|37 ABY]]&lt;br /&gt;
| reorganized = &lt;br /&gt;
| era = [[New Order era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|We&#039;re a culture. We&#039;re an idea. And you can&#039;t kill ideas—but we can certainly kill you.|Mandalore the Destroyer}}&lt;br /&gt;
&lt;br /&gt;
Clan Vizsla is one of the seven [[Clans]] in the Dark Brotherhood currently led by {{Vizsla-CON}}. Vizsla was formed in 37 ABY with a goal of earning money, fame, and glory. The clan is allegiant to credits and by proxy the [[Iron Throne]] especially when they pay. &lt;br /&gt;
&lt;br /&gt;
Clan Vizsla isn’t tied to the dogma of the Jedi or Sith, anyone is capable of excelling to the highest levels within it. Members are not judged based on force sensitivity, but by their ability to bring credits into the Clan’s coffers… and their own pockets. While not Mandalorian in and of itself, it operates much the same way with actions earning respect. Members are Mercenaries, Bounty Hunters, Smugglers, and just about any other profession that can turn a profit.&lt;br /&gt;
&lt;br /&gt;
== History==&lt;br /&gt;
&lt;br /&gt;
Clan Vizsla was officially opened IRL 31 May 2019, with 23 members drawn from all other clans and the Rogues. The basis of the clan was defined in the [https://drive.google.com/open?id=14tlay0gW4gxVDMvXuUc83LF2nyZJ4UARMuo7FBWJuX0 formal proposal] that was accepted by the Grand Master, [[Telaris &amp;quot;Mav&amp;quot; Cantor]], in consultation with the [[Dark Council]], [[Consul | Consuls]], and the [[Star Chamber]]. The founding Consul was [https://www.darkjedibrotherhood.com/members/1120 Declan Roark], with the Proconsul being [https://www.darkjedibrotherhood.com/members/8650 Val Cole], and the Rollmaster being Montresor.&lt;br /&gt;
&lt;br /&gt;
The initial structure of the clan included two [[Battleteams]], [[Wren]] and [[Saxon]], being led by [[Rulvak Qurroc]] and [[Idris Adenn]] respectively.&lt;br /&gt;
&lt;br /&gt;
Wren has since been made into a full house on 8 Oct 2019. The creation of [[Battleteam Deathwatch]] followed shortly thereafter.&lt;br /&gt;
&lt;br /&gt;
Saxon was closed on 5 May 2021 due to a restructuring of the clan. The principle behind that restructure was that all members of [[EQ1]] rank and above will be part of House Wren, with all remaining ranks being focused into Battleteam Deathwatch.&lt;br /&gt;
&lt;br /&gt;
=== Clan Achievements ===&lt;br /&gt;
Third Clan of the Brotherhood - [[Great Jedi War XIII]]&lt;br /&gt;
&lt;br /&gt;
Second Clan of the Brotherhood - [[Fourteenth_Great_Jedi_War | Great Jedi War XIV]]&lt;br /&gt;
&lt;br /&gt;
== Clan Title ==&lt;br /&gt;
{{Main|Ad Vizsla}}&lt;br /&gt;
&lt;br /&gt;
The Vizsla Clan Title, [[Ad Vizsla]], is awarded at two million credits. The founding documents of the clan emphasized that the awarding of the title will only be done through an impartial and unbiased metric, rather than any sort of politics, preferences, or favours.&lt;br /&gt;
&lt;br /&gt;
== Military Strength ==&lt;br /&gt;
The clan is focused on the members&#039; abilities to complete contracts. As such, the focus of any military assets is not to act as a standing navy for massive operations, but rather smaller, agile strike forces to allow for flexibility in deployments. In general, the [https://www.darkjedibrotherhood.com/units/vizsla/possessions fleet] favours corvettes, frigates, and multi-purpose fighters, though some larger craft have gradually entered service.&lt;br /&gt;
&lt;br /&gt;
== Contracts ==&lt;br /&gt;
As a mercenary group, Clan Vizsla has participated in many conflicts, usually on the side of the greater Dark Brotherhood as a whole, though credits do hold sway in deciding who the clan members support.&lt;br /&gt;
&lt;br /&gt;
===Great Jedi War XIII - &amp;quot;Discord&amp;quot; ===&lt;br /&gt;
During the negotiations between The Brotherhood, The Collective, and  Severian Principate a falsely flagged fleet under the disguise of the Iron Navy attacked the Lyra System. Never one to miss an opportunity for credits and a good fight Vizsla took on the fraudulent Iron Navy flagships turning them to scrap and gaining the necessary intel on “project Indigo”, The Collectives brainwashing scheme used on prisoners of war.&lt;br /&gt;
&lt;br /&gt;
With Lyra Colony was still under attack by the brainwashed army those not still taking down the remaining fighters landed near the colony center and began an earnest attack on the ground forces. After assisting the Lyr-Sec forces  Declan handed the intel over to Amara Cirrus securing not just double pay but future contracts for the Severian Principate. &lt;br /&gt;
&lt;br /&gt;
As a result of services rendered, the clan amassed 92,985,800 credits, again proving that in chaos there is opportunity, and in opportunity, there are credits.&lt;br /&gt;
&lt;br /&gt;
==== Notable Statistics ====&lt;br /&gt;
# The clan placed 3rd overall in the War, earning a custom weapon as a result. That weapon is a Mandalorian axe and is only available to Clan Vizsla members.&lt;br /&gt;
# Vizsla earned the theater victory on [[Lyra-3K-a_system#Lyra_colony | Lyra Colony]].&lt;br /&gt;
# The Consul, Declan Roark, earned the title of [[Vendetta#War_Heroes |Third Hero]] of the war. Then-Battleteam Wren leader, Rulvak Qurroc, earned fourth place overall as well.&lt;br /&gt;
# 85% of the clan participated in some manner or another, with 10 members participating in all the activity bins:&lt;br /&gt;
* Montresor&lt;br /&gt;
* Farrin Xies Tarentae&lt;br /&gt;
* Kenath Zoron&lt;br /&gt;
* Kanal O&#039;neill&lt;br /&gt;
* Idris Adenn&lt;br /&gt;
* Val Cole&lt;br /&gt;
* Declan Roark (100% event participation)&lt;br /&gt;
* Kano Tor Tydex&lt;br /&gt;
* Kalan Amak (100% event participation)&lt;br /&gt;
* Rajhin &lt;br /&gt;
&lt;br /&gt;
=== Great Jedi War XIV ===&lt;br /&gt;
As the [[Collective]] invade the Arx system Clan Vizsla received a lucrative contract to help stave off the invading forces and protect the [[Shroud Syndicate]] and their flagship the [[Godless Matron]]. Air superiority was not possible and so the clan landed the bulk of its members on the Matron itself to repel boarders as well secure any assets. During the battle, the Clan was able to requisition a Shroud Slicing Suite. &lt;br /&gt;
&lt;br /&gt;
As the Planetary Shields around [[Arx]] fell the Vizsla forces, with the Matron secure, headed planetside to fulfill the second part of the contract defending the Iron Throne. Setting up a defensive perimeter in Eos City the clan fought a hard and bloody battle but eventually held the line. Their strategic positioning, cutting off one of the more direct routes to the Iron Legion command center and the lifts to the Dark Ascent, home of the Grandmaster and the Dark Council. For their efforts, the clan received a very hefty payday and the Grandmaster commissioned a suit of armor created exclusively for the members of Clan Vizsla.&lt;br /&gt;
&lt;br /&gt;
Additionally, the contracts earned the clan 89,580,000 credits.&lt;br /&gt;
&lt;br /&gt;
==== Notable Statistics ====&lt;br /&gt;
# Vizsla placed 2nd overall in the war. The clan earned a [https://www.darkjedibrotherhood.com/items/75969-shroud-slicing-suite Shroud Slicing Suite] to slot into a clanship as a result of the run-on objectives. It has been fitted onto the clan ship The Panoptes&lt;br /&gt;
# Rulvak Qurroc again earned fourth place overall.&lt;br /&gt;
# 13 members managed to complete all activity bins:&lt;br /&gt;
* Montresor&lt;br /&gt;
* Kenath Zoron&lt;br /&gt;
* Kanal O&#039;neil&lt;br /&gt;
* Kalan Amak&lt;br /&gt;
* Val Cole&lt;br /&gt;
* Declan Roark&lt;br /&gt;
* Hector Ricmore&lt;br /&gt;
* Darth Aeternus&lt;br /&gt;
* Darcy Avarik&lt;br /&gt;
* Elequin&lt;br /&gt;
* Occultan Iacul&lt;br /&gt;
* Rajhin&lt;br /&gt;
* Rulvak Qurroc&lt;br /&gt;
&lt;br /&gt;
=== The Tragedy of Annoyance ===&lt;br /&gt;
Vizsla clan member Juur Gogh failed at carrying an assassination contract against the former Consul of Clan [[Plagueis]], [[Arden Karn]], setting off a series of battles in which the Plagueis fleet invaded [[Zsoldos]]. The campaign was halted when the Dark Council [https://discourse.darkjedibrotherhood.com/t/afoc-official-event-fiction/2401/2 intervened], directing the Plagueis fleet to redirect to [[Tenixir]] while contracting the Vizsla forces to do the same in order to free the Deputy Grand Master, [[Evant Taelyan]].&lt;br /&gt;
&lt;br /&gt;
In the end, while Plagueis may style the feud as a [[The Zsoldos Incursion | success]], Vizsla merely remembers it as &amp;quot;The Tragedy of Annoyance&amp;quot;. No serious losses were sustained by Vizsla, and the mercenary clan was able to fight the larger clan to a stand-still.&lt;br /&gt;
&lt;br /&gt;
==== Notable Statistics ====&lt;br /&gt;
# Vizsla [https://www.darkjedibrotherhood.com/competitions/15549 placed] members in positions 3 through 5, with Appius Wight, Kalan Amak, and Rajhin ranking respectively in those spots. Additionally, Trenkyp Zkig placed 9th.&lt;br /&gt;
# The final score of the event was 161 to 163.55 in favor of Plagueis.&lt;br /&gt;
&lt;br /&gt;
== Summit Roll ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;fancy&amp;quot; style=&amp;quot;font-size: 10px; background-color:#111111;&amp;quot; width=&amp;quot;550&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color: #e7641c; font-variant:small-caps; font-size:larger; color: #000000&amp;quot; |  &#039;&#039;&#039;Leaders of Clan Vizsla&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background: #222222; color: #F8A30F;&amp;quot; |  &#039;&#039;&#039;Consul&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background: #222222; color: #F8A30F;&amp;quot; |  &#039;&#039;&#039;Service Dates&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  [[dossier:1120|Declan Roark]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  Jun 1, 2019 (Foundation) - May 3, 2021&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  [[dossier:756|Dracaryis]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  May 3, 2021 - May 24, 2021&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  [[dossier:8930|Korvis]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  May 24, 2021 - Jan 22, 2024&lt;br /&gt;
|-&lt;br /&gt;
|[[dossier:12648|Socorra Erinos]]&lt;br /&gt;
|Jan 22, 2024 - Jun 24, 2024&lt;br /&gt;
|-&lt;br /&gt;
|[[dossier:13561|Ikarri Itinen]]&lt;br /&gt;
|Jun 24, 2024 - Dec 15, 2024&lt;br /&gt;
|-&lt;br /&gt;
|[[dossier:1120|Declan Roark]]&lt;br /&gt;
|Dec 30, 2024  - Mar 3, 2025&lt;br /&gt;
|-&lt;br /&gt;
|[[dossier:13802|Dracaryis]]&lt;br /&gt;
|Mar 3, 2025  - Incumbent&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background: #222222; color: #F8A30F;&amp;quot; |  &#039;&#039;&#039;Proconsul&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background: #222222; color: #F8A30F;&amp;quot; |  &#039;&#039;&#039;Service Dates&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  [[dossier:8650|Val Cole]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  Jun 1, 2019 (Foundation) - Mar 24, 2020&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  [[dossier:756|Dracaryis]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  Mar 24, 2020 - Mar 9, 2021&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  [[dossier:8930|Korvis]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  Mar 23, 2021 - May 24, 2021&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  | [[dossier:13820|Zoron Ad Vizsla]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  | May 29, 2021 - July 7, 2022&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  | [[dossier:4224|Juda Graves]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  | July 7, 2022 - 21 Jul, 2023&lt;br /&gt;
|-&lt;br /&gt;
|[[dossier:12648|Soccora Erinos]]&lt;br /&gt;
|Oct 29, 2023 - Jan 22, 2024&lt;br /&gt;
|-&lt;br /&gt;
|[[dossier:13561|Ikarri Itinen]]&lt;br /&gt;
|Jan 22, 2024 - Jun 24, 2024&lt;br /&gt;
|-&lt;br /&gt;
|[[dossier:1120|Declan Roark]]&lt;br /&gt;
|Jul 16, 2024 - Dec 30, 2024&lt;br /&gt;
|-&lt;br /&gt;
|[[dossier:7640|Mako Henymory]]&lt;br /&gt;
|Jan 4, 2025 - Incumbent&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background: #222222; color: #F8A30F;&amp;quot; |  &#039;&#039;&#039;Loremaster (defunct position)&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background: #222222; color: #F8A30F;&amp;quot; |  &#039;&#039;&#039;Service Dates&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  [[dossier:13369|Montresor]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  Jun 1, 2019 (Foundation) - Jul 7, 2021&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  [[dossier:307|Darcy Avarik]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  Jul 27, 2021 - Sep 1, 2021 (dissolution of position)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Vizsla}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Clans]][[Category:Vizsla]]&lt;/div&gt;</summary>
		<author><name>Mako Henymory</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Template:Wren-QUA&amp;diff=196655</id>
		<title>Template:Wren-QUA</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Template:Wren-QUA&amp;diff=196655"/>
		<updated>2025-04-06T19:24:21Z</updated>

		<summary type="html">&lt;p&gt;Mako Henymory: updating&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not In Use&amp;lt;noinclude&amp;gt;[[Category:Vizsla Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mako Henymory</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Template:Vizsla&amp;diff=196653</id>
		<title>Template:Vizsla</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Template:Vizsla&amp;diff=196653"/>
		<updated>2025-04-06T19:21:53Z</updated>

		<summary type="html">&lt;p&gt;Mako Henymory: Updating&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|table width=&amp;quot;98%&amp;quot; align=&amp;quot;left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px #F8A30F solid; background: #000000;-moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; -moz-border-radius-topleft: 1em; -moz-border-radius-bottomleft: 1em; -moz-border-radius-topright: 1em; -moz-border-radius-bottomright: 1em; width: 200; margin-top: -1.4em; margin: 0 0 1em 1em; font-family: Arial, Helvetica, sans-serif; font-size: 10px;color: #000000;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; style=&amp;quot;-moz-border-radius-topleft: 1em; -moz-border-radius-topright: 1em; text-align: center; color: #000000; font-variant:small-caps; font-size:larger; background-color: #e7641c; text-align:center;&amp;quot; | &#039;&#039;&#039;Clan Vizsla&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; color: #F8A30F; text-align:center&amp;quot; width=&amp;quot;150px&amp;quot; | &#039;&#039;&#039;Units&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; color: #ffffff; text-align:left&amp;quot; | &#039;&#039;&#039;Clan&#039;&#039;&#039; [[Vizsla]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; color: #F8A30F; text-align:center&amp;quot; width=&amp;quot;150px&amp;quot; | &#039;&#039;&#039;Leadership&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; color: #ffffff; text-align:left&amp;quot; | &#039;&#039;&#039;Consul&#039;&#039;&#039; {{Vizsla-CON}} • &#039;&#039;&#039;Proconsul&#039;&#039;&#039; {{Vizsla-PCON}} &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; color: #F8A30F; text-align:center&amp;quot; width=&amp;quot;150px&amp;quot; | &#039;&#039;&#039;Territory&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; color: #ffffff; text-align:left&amp;quot; | [[Zsoldos]] • [[Zsoldos System]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; color: #F8A30F; text-align:center&amp;quot; width=&amp;quot;150px&amp;quot; | &#039;&#039;&#039;Miscellaneous&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; color: #ffffff; text-align:left&amp;quot; | [[Ad Vizsla]] • [[Clan Fero]] • [[Clan_Vizsla_Great_Hunt | Great Hunt]] • [[Clan_Vizsla_Artifacts | Clan Artifacts]] • [[The History of Clan Vizsla|Clan History]]&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor={{{bgcolor_value|#000000; colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;-moz-border-radius-bottomleft: 1em; -moz-border-radius-bottomright: 1em; text-align: center; background-color: #e7641c; color: #000000; &amp;quot;}}} | &#039;&#039;Credits not Words.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Vizsla Templates|{{PAGENAME}}]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mako Henymory</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Ikarri_Itinen&amp;diff=196308</id>
		<title>Ikarri Itinen</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Ikarri_Itinen&amp;diff=196308"/>
		<updated>2025-03-11T07:53:21Z</updated>

		<summary type="html">&lt;p&gt;Mako Henymory: Removed category Vizsla tag, should only have Vizsla Members Tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|pre|rep|imp|rdb|exd|nor}}&lt;br /&gt;
{{Construction}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Force Disciple&lt;br /&gt;
|image= [[File:Ikarri Updated.jpg|250px]]&lt;br /&gt;
|firstname= Ikarri&lt;br /&gt;
|lastname= Itinen&lt;br /&gt;
|homeworld= Panatha&lt;br /&gt;
|Age= 65 Years&lt;br /&gt;
|species= Epicanthix&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Black&lt;br /&gt;
|eyes= Ashen Gray&lt;br /&gt;
|height= 6’2&lt;br /&gt;
|weight= 179&lt;br /&gt;
|allies=[[Socorra Erinos|Socorra]]&lt;br /&gt;
|profession= Pilot and Explorer&lt;br /&gt;
|position=Proconsul of Vizsla&lt;br /&gt;
|affiliation= [[Vizsla]]&lt;br /&gt;
|dossier= [[dossier:13561|13561]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== “Mediocrity ensures no one ever asks more of you than they should.” ==&lt;br /&gt;
&lt;br /&gt;
=== Brilliant But Unruly ===&lt;br /&gt;
&lt;br /&gt;
Ikarri Itinen, a native of the rugged and resilient Epicanthix home world [https://starwars.fandom.com/wiki/Panatha Panatha], exhibited an extraordinary level of intellect at an early age. His parents, both accomplished scientists and former members of the Panatha military, recognized his potential and spared no effort in providing him with the finest training available. These early years sparked his interest in archaeology as he began learning about other cultures, worlds, and histories, and his desire to learn grew.&lt;br /&gt;
&lt;br /&gt;
As he grew older, he was enrolled in a variety of fields, including preparation for what his parents assumed would be a military career following in their footsteps. Though physically he was average among students, his reaction time and quick thinking gave rise to a teenager&#039;s love of dangerous habits. More than once, he managed to steal, trick, or borrow speeders, which he would take for joyrides until caught or he grew bored and returned them.&lt;br /&gt;
&lt;br /&gt;
This negligent behavior led to his early enrollment in a military academy. Despite the trouble he had caused, it was quickly covered up with a bit of hush money and promises of better behavior. Something he caught onto early in life was that with the right amount of money and the right words, nearly anything one did could be forgotten or removed from public records.&lt;br /&gt;
&lt;br /&gt;
=== A Learned Slacker ===&lt;br /&gt;
His training within the academy instilled in him a sense of purpose, particularly when he finally earned his way into the cockpit of a fighter. His love for speeders translated well to flight, and through purposeful intention, he coasted under the radar as much as possible. Never seeking distinction in his service through disingenuous behavior, he served his time doing the bare minimum to succeed without excelling. He continued his education throughout these years, learning as much as he could. It was during these early years that his planet first made contact with the Galactic Empire, and many of his people began moving off-world to explore more of the galaxy. Ikarri strongly considered desertion but chose to complete his enlistment to term.&lt;br /&gt;
&lt;br /&gt;
With his collected earnings, he purchased the antiqued Star Courier that he affectionally dubbed [[item:48322-star-courier|The Siren]] he continues to fly to this day. Taking the time to repair, replace, and upgrade the ship throughout the following few decades. His travels took him out of the Pacanth Reach into the wider Galaxy where he put his talents as a pilot and his intellect to use, providing courier services, intelligence gathering, and taking any opportunity to work hands-on with any digs or discoveries he could get hired for.&lt;br /&gt;
&lt;br /&gt;
Spending nearly two decades pursuing his interests in the known galaxy, he began to yearn for something new. At the time, he had unknowingly worked for the Shadow Academy on several occasions, earning a reputation as a skilled pilot and brilliant archaeologist. When he was approached with the offer of a long-term contract to investigate and record any possible routes through the [https://starwars.fandom.com/wiki/Unknown_Regions Unknown Regions], it didn’t take long for him to latch onto the opportunity. Making the necessary modifications to the Star Courier to ensure not only his comfort, knowing he would spend years aboard the ship, but also modifying the hyperdrive and sensor arrays to enhance his ability to complete the contract promptly. Only in his late forties, still relatively young for a member of his race, did he set out into the unknown.&lt;br /&gt;
&lt;br /&gt;
By his sixth decade of life, Ikarri became a well-known figure among those who dared to explore the Unknown Regions. Known for his calm demeanor, charm, and remarkable ability to nearly instantly pick up new concepts or methods from those he encountered. He spent his time cataloging points of interest, planets, and more. Though he collated the data within his ship&#039;s computers, on occasions he found a particularly interesting or what he believed would be a profitable site. He would store the charts, navigation data, and specifics on a personal drive while scrubbing the information from his onboard systems. Though he intended to share a majority of his discoveries with his employer, he didn’t feel the need to share everything upon his return.&lt;br /&gt;
&lt;br /&gt;
=== Ready To Act ===&lt;br /&gt;
&lt;br /&gt;
Ikarri Itinen&#039;s journey ultimately led him back to Brotherhood space, where he was introduced to the newly formed [[Aurora Collegium of Sciences]], which held the details of his contract. He would take up residency there until the events of the [[Sixteenth Great Jedi War]], where his skills as a pilot would be put to the test entering the [[Ethereal Realm]]  and combating the [[The Children of Mortis]]. It was during these events that he learned of the greater Dark Brotherhood and began to see an opportunity to turn the organization to his benefit. His actions within the Collegium and during the war caught the attention of Korvis Manda&#039;vod, the Consul of Clan Vizsla, who upon their return to normal space offered Ikarri a contract working for him directly.&lt;br /&gt;
&lt;br /&gt;
Within a few months, he had proven to be an effective member of Korvis’ summit, and with the Consul&#039;s untimely death, he was elevated to the position of Proconsul under the new Consul Socorra Erinos. The two had arrived at Vizsla at roughly the same time, and though they shared a military background, where Socorra found the most use for her new Proconsul was in the coordination of contracts, vessels, and locations for Vizsla’s various members. The two struck an accord, with Socorra acting as the frontline leader and Ikarri coordinating and ensuring she and her people had every resource they needed in their pursuit of Korvis’ killers.&lt;br /&gt;
&lt;br /&gt;
{{Positions}}&lt;br /&gt;
{{Succession box&lt;br /&gt;
|title=[[Proconsul|Proconsul]]&lt;br /&gt;
|years=42 ABY–Present&lt;br /&gt;
|before=[[Socorra]]&lt;br /&gt;
|after= Incumbent&lt;br /&gt;
}}&lt;br /&gt;
{{End&lt;br /&gt;
|footer=&amp;amp;nbsp;}}&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
&lt;br /&gt;
Ikkari is a Epicanthix of moderate build for his species, known for their muscular builds he tends to lean towards the trimmed physique. He has the tanned skin natural to his people, though paler than would be expected, his almond-shaped Eyes are dark green with specks of ashen gray in the iris, his black hair is short cut in an almost militaristic fashion, beginning to show the signs of receding under his left eye is a bar-code tattoo with what appears to be rank and insignia inscribed.&lt;br /&gt;
[[Category:Vizsla members]]&lt;/div&gt;</summary>
		<author><name>Mako Henymory</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Template:Vizsla-CON&amp;diff=196307</id>
		<title>Template:Vizsla-CON</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Template:Vizsla-CON&amp;diff=196307"/>
		<updated>2025-03-11T07:45:08Z</updated>

		<summary type="html">&lt;p&gt;Mako Henymory: updating to new Con&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Dracaryis|Dracaryis]]&amp;lt;noinclude&amp;gt;[[Category:Vizsla Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mako Henymory</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=The_History_of_Clan_Vizsla&amp;diff=196261</id>
		<title>The History of Clan Vizsla</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=The_History_of_Clan_Vizsla&amp;diff=196261"/>
		<updated>2025-03-07T07:39:57Z</updated>

		<summary type="html">&lt;p&gt;Mako Henymory: updating to reflect Great Hunt IX fiction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:The History of Clan Vizsla}}&lt;br /&gt;
{{Construction}}&lt;br /&gt;
&lt;br /&gt;
A summarized version of Clan [[Vizsla]]’s history.  &lt;br /&gt;
&lt;br /&gt;
‘’Please note that this page is currently a work in progress for images and links.’’&lt;br /&gt;
&lt;br /&gt;
==Clan Foundation era==&lt;br /&gt;
‘’2019-2021 37-39 ABY’’&lt;br /&gt;
&lt;br /&gt;
In the year 37 ABY [[Declan Roark]] alongside a group of primarily Mandalorians, with some mercenaries, and Force users founded Clan [[Vizsla]].  The young Clan set up their operations in the [[Zsoldos]] system, a part of the unknown regions of space.  Clan Vizsla had deep ties to the Dark Jedi Brotherhood and leveraged these connections to take on well paying contract jobs.  They grew their influence over the Zsoldos system through a combination of diplomacy, force of arms, and economic pressure.&lt;br /&gt;
&lt;br /&gt;
After establishing their initial foothold in the system, Clan Vizsla came into conflict with Clan Plagueis.  Members of Clan Vizsla had fulfilled a contract that had been targeting a Named Plagueis member.  After a period of high tension the two Clan leaders resolved the issue.&lt;br /&gt;
&lt;br /&gt;
==Early Vizsla Era==&lt;br /&gt;
‘’2022-2023  40-42 ABY’’&lt;br /&gt;
&lt;br /&gt;
Looking to expand further into the Zsoldos system, Clan Vizsla turned its sights to the moon Daemunn.  Daemunn was home to an outcast group known as the Daemunn Wayists.  The Wayists, took a hostile stance towards Vizsla as the Mandalorians probed the moon for potential outpost locations.  After some initial struggles and skirmishes with the Wayists, Clan Vizsla was called away to assist the Brotherhood with their struggles against The Children of Mortis.&lt;br /&gt;
&lt;br /&gt;
Their pressing contract completed with the Brotherhood Clan Vizsla returned to the Zsoldos system to press the attack against the Wayists.  The outcast group had not let the slight reprieve from the Mandalorian assault go to waste, having set up ties with The Children of Mortis.  This alliance proved unhelpful to the Wayists as the Vizsla assault proved victorious, the Clan claiming the moon Daemunn as their own.&lt;br /&gt;
&lt;br /&gt;
Clan Vizsla proceeded to move their main operations to Daemunn.  After setting up their base a rival Mandalorian clan, Clan Ferro, began to pressure Clan Vizsla over differences in ideology.  Vizsla, seeing Clan Ferro as a great threat, took action to bring the other factions including the underworld of Zsoldos into line.  The Clan swiftly took action, squashing out its local adversaries.&lt;br /&gt;
&lt;br /&gt;
==Current Era==&lt;br /&gt;
‘’2024-Present  43ABY-Present’’&lt;br /&gt;
&lt;br /&gt;
During the action to nullify their local threat, then Consul Korvis sacrificed himself to secure the safe escape of fellow Clan Vizsla members.  This sacrifice motivated Clan Vizsla to finish subjugating the rest of the Zsoldos factions.&lt;br /&gt;
&lt;br /&gt;
Hostilities with Clan Ferro continued to grow, small skirmishes became more common as the two Mandalorian clans ramped up their forces for more major conflict across their tentative borders.  &lt;br /&gt;
&lt;br /&gt;
Declan Roark stepped forward to once more take the helm of Vizsla.  The Clan worked tirelessly to fortify their defenses.  Revamping and rebuilding their old headquarters and adding a planet wide shield to Zsoldos.  Their seat of power secured, Clan Vizsla turned their attention toward taking the fight to Ferro.&lt;br /&gt;
&lt;br /&gt;
Receiving concerning intelligence reports of rumors that Clan Fero was preparing to launch a major military action, Vizsla sent the clan members into Fero space to ascertain the truth.  Their information-gathering successful Vizsla learned that Fero’s Diplomat Alenna Vhett would be left by herself on Ferosar.  Clan Fero’s fleet jumped into the Zsoldos system above Korus and began to orbitally bombard the planet indiscriminately causing minor damage to the planet.  The Warforged Flotilla immediately moved to engage and routed the Fero fleet.  While this was occurring Clan Vizsla onboard their newly acquired Mercenary fleet infiltrated Ferosar in an attempt to capture Alenna Vhett.  Vizsla forces were unable to capture the diplomat but managed to critically injure her and take the Ba&#039;slanar Codex from her.  Speculations were raised that Fero had wanted Vizsla to capture Vhett so she could speak with Vizsla leadership and Clan members, to possibly attempt to convert them to Fero loyalty.  The confrontation ended with Vizsla in possession of an important Fero artifact and the Fero fleet being significantly damaged. &lt;br /&gt;
&lt;br /&gt;
==Notable locations==&lt;br /&gt;
To be added&lt;br /&gt;
&lt;br /&gt;
==Notable NPCs== &lt;br /&gt;
To be added&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Vizsla}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Vizsla]]&lt;/div&gt;</summary>
		<author><name>Mako Henymory</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Clan_Vizsla_Great_Hunt&amp;diff=196260</id>
		<title>Clan Vizsla Great Hunt</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Clan_Vizsla_Great_Hunt&amp;diff=196260"/>
		<updated>2025-03-07T05:21:04Z</updated>

		<summary type="html">&lt;p&gt;Mako Henymory: Adding new Great Hunt winner&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Great Hunt&#039;&#039;&#039; is a [[Vizsla]] tradition in which the clan&#039;s members hone their skills and compete for glory.&lt;br /&gt;
&lt;br /&gt;
== History of the Mandalorian Great Hunt ==&lt;br /&gt;
&lt;br /&gt;
It was originally started as a Mandalorian only tradition on the [[starwars: Onderon|Onderon]] moon of [[Starwars:|Dxun]]. It was a way for Mandalorians to fight for honor and the title of Champion of the Great Hunt. It later became a galaxy-spanning event that was open to the best Bounty Hunters and Mercenaries in the universe, most of which were sponsored by various organizations and wealthy individuals. &lt;br /&gt;
&lt;br /&gt;
It was part bounty hunt and part gladiator arena. Each bounty had at least 2 hunters assigned to it, meaning you had to kill not just your target but your opponent as well. Cheating or using outside help meant an immediate Death Warrant on a participant’s head was issued.&lt;br /&gt;
&lt;br /&gt;
== Clan Vizsla ==&lt;br /&gt;
&lt;br /&gt;
The Great Hunt is organized and called by the Consul of [[Clan Vizsla]] and currently open only to members of the clan. The hunt is designed to test the skill and endurance of the clan, as well as the battle-readiness since they can be called at anytime. The winner of the hunt is declared Huntmaster and must then defend their title whenever the next Great Hunt is called.&lt;br /&gt;
&lt;br /&gt;
Just as in the Great Hunts of [[Starwars:|Mandalorian]] fame there are multiple bounties to be taken. The bounties are not always people but often highly sought after or rare items.  While completing the event quickly does help, many of the bounties also are graded on the quality. For example, a larger Krayt Pearl will beat a smaller one. These items can be used to further clan interests and boost a member’s legacy in the clan and brotherhood as a whole.&lt;br /&gt;
&lt;br /&gt;
== Huntmaster ==&lt;br /&gt;
&lt;br /&gt;
The title of Huntmaster comes with a tangible benefit - the use of one of Clan Vizsla&#039;s artifact weapons, the [https://www.darkjedibrotherhood.com/items/80561-jai-jalaar-electro-trident Jai&#039;jalaar Electro-Trident]. This formidable Beskar-forged weapon is a deadly polearm whose head is shaped like the Shriekhawk in Vizsla&#039;s crest. &lt;br /&gt;
&lt;br /&gt;
==Rules of The Great Hunt:==&lt;br /&gt;
#All participants must work alone unless noted in the specific Bounty.&lt;br /&gt;
#Competitors are not allowed to kill each other.&lt;br /&gt;
#All Bounties must be turned in before the set end of the Hunt.&lt;br /&gt;
#Respect the Bounty and follow all instructions.&lt;br /&gt;
&lt;br /&gt;
== Previous Winners ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[Category:Vizsla events]]&lt;br /&gt;
{| class=&amp;quot;fancy&amp;quot; style=&amp;quot;font-size: 10px; background-color:#111111;&amp;quot; width=&amp;quot;550&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #e7641c; font-variant:small-caps; font-size:larger; color: #000000&amp;quot; |  &#039;&#039;&#039;Great Hunt Winners - Huntmasters&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background: #222222; color: #F8A30F;&amp;quot; |  &#039;&#039;&#039;Member&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background: #222222; color: #F8A30F;&amp;quot; |  &#039;&#039;&#039;Great Hunt&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;40%&amp;quot; | [[dossier:14025|Rulvak Qurroc]]&lt;br /&gt;
| style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;40%&amp;quot; | [https://www.darkjedibrotherhood.com/competitions/15266 The Great Hunt I]&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40%&amp;quot; | [[dossier:8650|Val Cole]]&amp;lt;ref&amp;gt;https://www.darkjedibrotherhood.com/news/reports-vizsla-viii-calm-before-the-storm&amp;lt;/ref&amp;gt;&lt;br /&gt;
| width=&amp;quot;40%&amp;quot; | [https://www.darkjedibrotherhood.com/competitions/15736 The Great Hunt II]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;40%&amp;quot; | [[dossier:13820|Kenath Zoron]]&lt;br /&gt;
| style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;40%&amp;quot; | [https://www.darkjedibrotherhood.com/competitions/15912 The Great Hunt III]&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40%&amp;quot; | [[dossier:13369|Montresor]]&lt;br /&gt;
| width=&amp;quot;40%&amp;quot; | [https://www.darkjedibrotherhood.com/competitions/16412 The Great Hunt IV]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;40%&amp;quot; | [[dossier:13820|Kenath Zoron]] &amp;lt;ref&amp;gt;https://www.darkjedibrotherhood.com/news/reports-consul-report-april-2022&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://www.darkjedibrotherhood.com/news/reports-aedile-of-wren-report-3-0&amp;lt;/ref&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;40%&amp;quot; | [https://www.darkjedibrotherhood.com/competitions/17039 The Great Hunt V]&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40%&amp;quot; | [[dossier:14059|Chrome]] &amp;lt;ref&amp;gt;https://www.darkjedibrotherhood.com/news/reports-consul-report-april-2022&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://www.darkjedibrotherhood.com/news/reports-aedile-of-wren-report-3-0&amp;lt;/ref&amp;gt;&lt;br /&gt;
| width=&amp;quot;40%&amp;quot; | [https://www.darkjedibrotherhood.com/competitions/18528 The Great Hunt VI]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;40%&amp;quot; | [[dossier:16605|Haro Zylrun]]&lt;br /&gt;
| style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;40%&amp;quot; | [https://www.darkjedibrotherhood.com/competitions/19724 The Great Hunt VII]&lt;br /&gt;
|-&lt;br /&gt;
|[[dossier:14025|Rulvak Qurroc]]&lt;br /&gt;
| style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;40%&amp;quot; | [https://www.darkjedibrotherhood.com/competitions/21910 The Great Hunt VIII]&lt;br /&gt;
|-&lt;br /&gt;
|[[dossier:16298|Sinya Ani]]&lt;br /&gt;
| style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;40%&amp;quot; | [https://www.darkjedibrotherhood.com/competitions/22988 The Great Hunt IX]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Vizsla}}&lt;/div&gt;</summary>
		<author><name>Mako Henymory</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Clan_Vizsla&amp;diff=196240</id>
		<title>Clan Vizsla</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Clan_Vizsla&amp;diff=196240"/>
		<updated>2025-03-04T09:58:15Z</updated>

		<summary type="html">&lt;p&gt;Mako Henymory: Updating Consul list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
{{Government&lt;br /&gt;
| image = [[File:VizslaLogo.png|250px]]&lt;br /&gt;
| name = Clan Vizsla&lt;br /&gt;
| founding = &lt;br /&gt;
| commander = {{Vizsla-CON}}&lt;br /&gt;
| judicial ={{Vizsla-PCON}} &lt;br /&gt;
| capital = [[Zsoldos]]&lt;br /&gt;
| established = [[30_ABY_to_39_ABY#37ABY|37 ABY]]&lt;br /&gt;
| reorganized = &lt;br /&gt;
| era = [[New Order era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|We&#039;re a culture. We&#039;re an idea. And you can&#039;t kill ideas—but we can certainly kill you.|Mandalore the Destroyer}}&lt;br /&gt;
&lt;br /&gt;
Clan Vizsla is one of the seven [[Clans]] in the Dark Brotherhood currently led by {{Vizsla-CON}}. Vizsla was formed in 37 ABY with a goal of earning money, fame, and glory. The clan is allegiant to credits and by proxy the [[Iron Throne]] especially when they pay. &lt;br /&gt;
&lt;br /&gt;
Clan Vizsla isn’t tied to the dogma of the Jedi or Sith, anyone is capable of excelling to the highest levels within it. Members are not judged based on force sensitivity, but by their ability to bring credits into the Clan’s coffers… and their own pockets. While not Mandalorian in and of itself, it operates much the same way with actions earning respect. Members are Mercenaries, Bounty Hunters, Smugglers, and just about any other profession that can turn a profit.&lt;br /&gt;
&lt;br /&gt;
== History==&lt;br /&gt;
&lt;br /&gt;
Clan Vizsla was officially opened IRL 31 May 2019, with 23 members drawn from all other clans and the Rogues. The basis of the clan was defined in the [https://drive.google.com/open?id=14tlay0gW4gxVDMvXuUc83LF2nyZJ4UARMuo7FBWJuX0 formal proposal] that was accepted by the Grand Master, [[Telaris &amp;quot;Mav&amp;quot; Cantor]], in consultation with the [[Dark Council]], [[Consul | Consuls]], and the [[Star Chamber]]. The founding Consul was [https://www.darkjedibrotherhood.com/members/1120 Declan Roark], with the Proconsul being [https://www.darkjedibrotherhood.com/members/8650 Val Cole], and the Rollmaster being Montresor.&lt;br /&gt;
&lt;br /&gt;
The initial structure of the clan included two [[Battleteams]], [[Wren]] and [[Saxon]], being led by [[Rulvak Qurroc]] and [[Idris Adenn]] respectively.&lt;br /&gt;
&lt;br /&gt;
Wren has since been made into a full house on 8 Oct 2019. The creation of [[Battleteam Deathwatch]] followed shortly thereafter.&lt;br /&gt;
&lt;br /&gt;
Saxon was closed on 5 May 2021 due to a restructuring of the clan. The principle behind that restructure was that all members of [[EQ1]] rank and above will be part of House Wren, with all remaining ranks being focused into Battleteam Deathwatch.&lt;br /&gt;
&lt;br /&gt;
=== Clan Achievements ===&lt;br /&gt;
Third Clan of the Brotherhood - [[Great Jedi War XIII]]&lt;br /&gt;
&lt;br /&gt;
Second Clan of the Brotherhood - [[Fourteenth_Great_Jedi_War | Great Jedi War XIV]]&lt;br /&gt;
&lt;br /&gt;
== Clan Title ==&lt;br /&gt;
{{Main|Ad Vizsla}}&lt;br /&gt;
&lt;br /&gt;
The Vizsla Clan Title, [[Ad Vizsla]], is awarded at two million credits. The founding documents of the clan emphasized that the awarding of the title will only be done through an impartial and unbiased metric, rather than any sort of politics, preferences, or favours.&lt;br /&gt;
&lt;br /&gt;
== Military Strength ==&lt;br /&gt;
The clan is focused on the members&#039; abilities to complete contracts. As such, the focus of any military assets is not to act as a standing navy for massive operations, but rather smaller, agile strike forces to allow for flexibility in deployments. In general, the [https://www.darkjedibrotherhood.com/units/vizsla/possessions fleet] favours corvettes, frigates, and multi-purpose fighters, though some larger craft have gradually entered service.&lt;br /&gt;
&lt;br /&gt;
== Contracts ==&lt;br /&gt;
As a mercenary group, Clan Vizsla has participated in many conflicts, usually on the side of the greater Dark Brotherhood as a whole, though credits do hold sway in deciding who the clan members support.&lt;br /&gt;
&lt;br /&gt;
===Great Jedi War XIII - &amp;quot;Discord&amp;quot; ===&lt;br /&gt;
During the negotiations between The Brotherhood, The Collective, and  Severian Principate a falsely flagged fleet under the disguise of the Iron Navy attacked the Lyra System. Never one to miss an opportunity for credits and a good fight Vizsla took on the fraudulent Iron Navy flagships turning them to scrap and gaining the necessary intel on “project Indigo”, The Collectives brainwashing scheme used on prisoners of war.&lt;br /&gt;
&lt;br /&gt;
With Lyra Colony was still under attack by the brainwashed army those not still taking down the remaining fighters landed near the colony center and began an earnest attack on the ground forces. After assisting the Lyr-Sec forces  Declan handed the intel over to Amara Cirrus securing not just double pay but future contracts for the Severian Principate. &lt;br /&gt;
&lt;br /&gt;
As a result of services rendered, the clan amassed 92,985,800 credits, again proving that in chaos there is opportunity, and in opportunity, there are credits.&lt;br /&gt;
&lt;br /&gt;
==== Notable Statistics ====&lt;br /&gt;
# The clan placed 3rd overall in the War, earning a custom weapon as a result. That weapon is a Mandalorian axe and is only available to Clan Vizsla members.&lt;br /&gt;
# Vizsla earned the theater victory on [[Lyra-3K-a_system#Lyra_colony | Lyra Colony]].&lt;br /&gt;
# The Consul, Declan Roark, earned the title of [[Vendetta#War_Heroes |Third Hero]] of the war. Then-Battleteam Wren leader, Rulvak Qurroc, earned fourth place overall as well.&lt;br /&gt;
# 85% of the clan participated in some manner or another, with 10 members participating in all the activity bins:&lt;br /&gt;
* Montresor&lt;br /&gt;
* Farrin Xies Tarentae&lt;br /&gt;
* Kenath Zoron&lt;br /&gt;
* Kanal O&#039;neill&lt;br /&gt;
* Idris Adenn&lt;br /&gt;
* Val Cole&lt;br /&gt;
* Declan Roark (100% event participation)&lt;br /&gt;
* Kano Tor Tydex&lt;br /&gt;
* Kalan Amak (100% event participation)&lt;br /&gt;
* Rajhin &lt;br /&gt;
&lt;br /&gt;
=== Great Jedi War XIV ===&lt;br /&gt;
As the [[Collective]] invade the Arx system Clan Vizsla received a lucrative contract to help stave off the invading forces and protect the [[Shroud Syndicate]] and their flagship the [[Godless Matron]]. Air superiority was not possible and so the clan landed the bulk of its members on the Matron itself to repel boarders as well secure any assets. During the battle, the Clan was able to requisition a Shroud Slicing Suite. &lt;br /&gt;
&lt;br /&gt;
As the Planetary Shields around [[Arx]] fell the Vizsla forces, with the Matron secure, headed planetside to fulfill the second part of the contract defending the Iron Throne. Setting up a defensive perimeter in Eos City the clan fought a hard and bloody battle but eventually held the line. Their strategic positioning, cutting off one of the more direct routes to the Iron Legion command center and the lifts to the Dark Ascent, home of the Grandmaster and the Dark Council. For their efforts, the clan received a very hefty payday and the Grandmaster commissioned a suit of armor created exclusively for the members of Clan Vizsla.&lt;br /&gt;
&lt;br /&gt;
Additionally, the contracts earned the clan 89,580,000 credits.&lt;br /&gt;
&lt;br /&gt;
==== Notable Statistics ====&lt;br /&gt;
# Vizsla placed 2nd overall in the war. The clan earned a [https://www.darkjedibrotherhood.com/items/75969-shroud-slicing-suite Shroud Slicing Suite] to slot into a clanship as a result of the run-on objectives. It has been fitted onto the clan ship The Panoptes&lt;br /&gt;
# Rulvak Qurroc again earned fourth place overall.&lt;br /&gt;
# 13 members managed to complete all activity bins:&lt;br /&gt;
* Montresor&lt;br /&gt;
* Kenath Zoron&lt;br /&gt;
* Kanal O&#039;neil&lt;br /&gt;
* Kalan Amak&lt;br /&gt;
* Val Cole&lt;br /&gt;
* Declan Roark&lt;br /&gt;
* Hector Ricmore&lt;br /&gt;
* Darth Aeternus&lt;br /&gt;
* Darcy Avarik&lt;br /&gt;
* Elequin&lt;br /&gt;
* Occultan Iacul&lt;br /&gt;
* Rajhin&lt;br /&gt;
* Rulvak Qurroc&lt;br /&gt;
&lt;br /&gt;
=== The Tragedy of Annoyance ===&lt;br /&gt;
Vizsla clan member Juur Gogh failed at carrying an assassination contract against the former Consul of Clan [[Plagueis]], [[Arden Karn]], setting off a series of battles in which the Plagueis fleet invaded [[Zsoldos]]. The campaign was halted when the Dark Council [https://discourse.darkjedibrotherhood.com/t/afoc-official-event-fiction/2401/2 intervened], directing the Plagueis fleet to redirect to [[Tenixir]] while contracting the Vizsla forces to do the same in order to free the Deputy Grand Master, [[Evant Taelyan]].&lt;br /&gt;
&lt;br /&gt;
In the end, while Plagueis may style the feud as a [[The Zsoldos Incursion | success]], Vizsla merely remembers it as &amp;quot;The Tragedy of Annoyance&amp;quot;. No serious losses were sustained by Vizsla, and the mercenary clan was able to fight the larger clan to a stand-still.&lt;br /&gt;
&lt;br /&gt;
==== Notable Statistics ====&lt;br /&gt;
# Vizsla [https://www.darkjedibrotherhood.com/competitions/15549 placed] members in positions 3 through 5, with Appius Wight, Kalan Amak, and Rajhin ranking respectively in those spots. Additionally, Trenkyp Zkig placed 9th.&lt;br /&gt;
# The final score of the event was 161 to 163.55 in favor of Plagueis.&lt;br /&gt;
&lt;br /&gt;
=== Rite of Supremacy: Escalation ===&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
=== First Blood ===&lt;br /&gt;
In remembrance of those who had fallen in combat. Members of Clan Vizsla hosted a [[starwars:kote ky&#039;ram|kote ky&#039;ram]]. Members gathered in celebrations that were cut short by the disrespectful emissary of a Clan calling themselves Fero, led by a man named Cagg Tral. His second in command was his cousin and chief of operations, Sunda, who was in charge of Mimic Station located in the Stellera System.&lt;br /&gt;
&lt;br /&gt;
This emissary interrupted the celebration, demanding that Clan Vizsla bend the knee to this self-proclaimed Mand&#039;alor. Enraged by this act, the sitting Proconsul, [[Juda Graves]] beheaded this imposter and sent his head back to the leaders of Fero. Anticipating a retaliation, the Consul [[Korvis]] preemptively struck, sending the Saxon fleet to the Stellera System. The battle was quick and decisive as Vizsla&#039;s armada struck with speed and precision, quickly capturing Mimic station. Sunda was slain and Cagg had been captured by the Aedile of House Wren, [[Chrome]], and brought to the Clan Summit. During the interrogation, Korvis and Juda learned that there was an unknown entity pulling the strings behind the curtain. Only her name, Su Well, and her species, [[starwars:Miraluka|Miraluka]], were known. In addition, she was a Force Disciple with an agenda. Her desire was to secure the might of Clan Vizsla and to mesh it with her puppet army in Fero. Ultimately her plan had failed. &lt;br /&gt;
&lt;br /&gt;
To battle this new threat, Clan Vizsla shifted focus and decided that pushing the attack - to drive the spear through the body, was essential as they could not allow Su Well to recuperate. But in the midst of chaos, a new player had emerged. A Dashade named Kanx, requested a ceasefire if the forces of Clan Vizsla could deliver Su Well to him. Vizsla would also be awarded with a cache of titanium that Su Well had been using to back her reinforcements. The Proconsul agreed to these terms but had no intention to deliver Su Well to Kanx. &lt;br /&gt;
&lt;br /&gt;
==== Battle Of Mimban ====&lt;br /&gt;
[[File:mandoassault.jpg|150px|left]]&lt;br /&gt;
After Mimic Station had been successfully captured. The Saxon fleet made for the last known location of Su Well. The swampy cesspool known as Mimban which could be found in the [[starwars:The Slice|The Slice]]. A strike team consisting of [[Korvis]], [[Juda Graves]], Hector Von Ricmore, Occultan Iacul, [[Shimrah]], Legion, Kintocass, Onyx, and Kasmar made planetfall. The fighting was hellacious as the force attacked a station that was heavily guarded by Fero forces and AA Towers. In order to secure aerial dominance, they pushed onward to assault the Anti-Air batteries. Successful in this campaign, they managed to destroy the towers to allow bombardment from the Saxon fleet to commence. The base was ravaged, prisoners were captured, and the planet had been plundered. Yet Su Well was nowhere to be found. The slippery Miralukan had managed to avoid detection and capture once more as she had been able to think one step ahead of her pursuers. With a cache of Titanium and the spoils of war. Vizsla did not leave empty handed, but their search for this mysterious enemy would continue. What they didn&#039;t know, was that Su Well was an oracle that had enhanced sight due to her strength in the Force. Tracking her would be far more difficult than previously anticipated.&lt;br /&gt;
&lt;br /&gt;
==== [Great Hunt VII] Worlds Collide ====&lt;br /&gt;
Following an unexpected attack on several key assets held by Vizsla, the resulting onslaught led to the sacrifice of the Clan&#039;s Consul, Korvis Manda&#039;vod, who perished while ensuring his team was able to escape the installation. Swearing to identify the attackers and avenge the former Consul, Socorra Erinos claimed the position of Consul promised an oath of vengeance against the perpetrators. &lt;br /&gt;
&lt;br /&gt;
== Summit Roll ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;fancy&amp;quot; style=&amp;quot;font-size: 10px; background-color:#111111;&amp;quot; width=&amp;quot;550&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color: #e7641c; font-variant:small-caps; font-size:larger; color: #000000&amp;quot; |  &#039;&#039;&#039;Leaders of Clan Vizsla&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background: #222222; color: #F8A30F;&amp;quot; |  &#039;&#039;&#039;Consul&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background: #222222; color: #F8A30F;&amp;quot; |  &#039;&#039;&#039;Service Dates&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  [[dossier:1120|Declan Roark]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  Jun 1, 2019 (Foundation) - May 3, 2021&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  [[dossier:756|Dracaryis]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  May 3, 2021 - May 24, 2021&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  [[dossier:8930|Korvis]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  May 24, 2021 - Jan 22, 2024&lt;br /&gt;
|-&lt;br /&gt;
|[[dossier:12648|Socorra Erinos]]&lt;br /&gt;
|Jan 22, 2024 - Jun 24, 2024&lt;br /&gt;
|-&lt;br /&gt;
|[[dossier:13561|Ikarri Itinen]]&lt;br /&gt;
|Jun 24, 2024 - Dec 15, 2024&lt;br /&gt;
|-&lt;br /&gt;
|[[dossier:1120|Declan Roark]]&lt;br /&gt;
|Dec 30, 2024  - Mar 3, 2025&lt;br /&gt;
|-&lt;br /&gt;
|[[dossier:13802|Dracaryis]]&lt;br /&gt;
|Mar 3, 2025  - Incumbent&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background: #222222; color: #F8A30F;&amp;quot; |  &#039;&#039;&#039;Proconsul&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background: #222222; color: #F8A30F;&amp;quot; |  &#039;&#039;&#039;Service Dates&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  [[dossier:8650|Val Cole]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  Jun 1, 2019 (Foundation) - Mar 24, 2020&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  [[dossier:756|Dracaryis]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  Mar 24, 2020 - Mar 9, 2021&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  [[dossier:8930|Korvis]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  Mar 23, 2021 - May 24, 2021&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  | [[dossier:13820|Zoron Ad Vizsla]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  | May 29, 2021 - July 7, 2022&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  | [[dossier:4224|Juda Graves]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  | July 7, 2022 - 21 Jul, 2023&lt;br /&gt;
|-&lt;br /&gt;
|[[dossier:12648|Soccora Erinos]]&lt;br /&gt;
|Oct 29, 2023 - Jan 22, 2024&lt;br /&gt;
|-&lt;br /&gt;
|[[dossier:13561|Ikarri Itinen]]&lt;br /&gt;
|Jan 22, 2024 - Jun 24, 2024&lt;br /&gt;
|-&lt;br /&gt;
|[[dossier:1120|Declan Roark]]&lt;br /&gt;
|Jul 16, 2024 - Dec 30, 2024&lt;br /&gt;
|-&lt;br /&gt;
|[[dossier:7640|Mako Henymory]]&lt;br /&gt;
|Jan 4, 2025 - Incumbent&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background: #222222; color: #F8A30F;&amp;quot; |  &#039;&#039;&#039;Loremaster (defunct position)&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background: #222222; color: #F8A30F;&amp;quot; |  &#039;&#039;&#039;Service Dates&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  [[dossier:13369|Montresor]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  Jun 1, 2019 (Foundation) - Jul 7, 2021&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  [[dossier:307|Darcy Avarik]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  Jul 27, 2021 - Sep 1, 2021 (dissolution of position)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Vizsla}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Clans]][[Category:Vizsla]]&lt;/div&gt;</summary>
		<author><name>Mako Henymory</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Mako_Henymory&amp;diff=195964</id>
		<title>Mako Henymory</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Mako_Henymory&amp;diff=195964"/>
		<updated>2025-02-02T09:08:17Z</updated>

		<summary type="html">&lt;p&gt;Mako Henymory: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|exd|nor}}&lt;br /&gt;
{{Construction}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order = Sith&lt;br /&gt;
|image=[[File:Mako large.jpg|250px]]&lt;br /&gt;
|firstname= Mako&lt;br /&gt;
|lastname= Henymory&lt;br /&gt;
|homeworld= [[starwars: Coruscant|Coruscant]]&lt;br /&gt;
|birth= {{Birthyear_and_Age|ABY|5}}&lt;br /&gt;
|status=Still alive&lt;br /&gt;
|species= Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair= Black &lt;br /&gt;
|eyes= Emerald Green&lt;br /&gt;
|height= 6’/1.82m&lt;br /&gt;
|weight= 180lbs/81.64&lt;br /&gt;
|cyber=None&lt;br /&gt;
|allies=*[[Arcia Cortel]]&lt;br /&gt;
*[[Declan Roark]]&lt;br /&gt;
*[[Sylvia Arztin]]&lt;br /&gt;
|enemies=&lt;br /&gt;
|saber= Black core&lt;br /&gt;
|form= [[Djem So]]&lt;br /&gt;
|fightingstyle= [[Teras Kasi]]&lt;br /&gt;
|profession= [[Krath (order)|Krath]]&lt;br /&gt;
|position= Proconsul of  [[Vizsla|Clan Vizsla]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation=*[[Vizsla|Clan Vizsla]]&lt;br /&gt;
*[[Ad Vizsla]]&lt;br /&gt;
|ship=The Claw&lt;br /&gt;
|masters=none&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier:7640|7640]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
After much loss, [[Mako Henymory]] has found a home and purpose with [[Vizsla|Clan Vizsla]] &lt;br /&gt;
&lt;br /&gt;
==Character History==&lt;br /&gt;
&lt;br /&gt;
Born in 5 ABY on [[starwars: Coruscant|Coruscant]] Mako had a deeply troubled childhood.  Growing up as an orphan in the lower levels of Coruscant.  Mako played with the Dark side of the Force throughout these early years, learning and developing skills he would use for the rest of his life.&lt;br /&gt;
&lt;br /&gt;
Mako joined the Dark Jedi Brotherhood as a young adult.  He trained as a Krath learning much in the ways of the Force.  Even training an apprentice of his own.  He floated between several Clans, [[Arcona]], [[Odan-Urr]], and [[Scholae Palatinae]] taking on various leadership roles and working under Dark Counselors from time to time.&lt;br /&gt;
&lt;br /&gt;
During this time Mako met several close friends, and the one he considered the love of his life.  Unfortunately due to the schemes of Force users many of them, including his love, died.  These losses caused him to grow a disdain towards other Force users and specialize his skills to eliminating them.  Mako also lost his trust in most others.&lt;br /&gt;
&lt;br /&gt;
Taking up the role of a Mercenary, Mako helped to found [[Vizsla|Clan Vizsla]].  As the fledgling clan developed Mako has created a home for himself amongst them.  While he may never trust anyone fully again Mako works to protect and further Vizsla and the Clan’s causes.&lt;br /&gt;
&lt;br /&gt;
[[Category:Vizsla members]]&lt;/div&gt;</summary>
		<author><name>Mako Henymory</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Clan_Fero&amp;diff=195923</id>
		<title>Clan Fero</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Clan_Fero&amp;diff=195923"/>
		<updated>2025-01-29T09:45:48Z</updated>

		<summary type="html">&lt;p&gt;Mako Henymory: Major update Complete rework of Clan Fero getting them set as a major player in the Vizsla story moving forward.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rep|nor}}&lt;br /&gt;
{{Government&lt;br /&gt;
| image = [[File:Clan_Fero_Logo.png|250px]]&lt;br /&gt;
| name = Clan Fero&lt;br /&gt;
| type = NPC Faction&lt;br /&gt;
| Discovery = 42 ABY&lt;br /&gt;
| headofstate = &lt;br /&gt;
| headofgov = &lt;br /&gt;
| commander = Kyrah Fero&lt;br /&gt;
| Advisors&lt;br /&gt;
| Knights = &lt;br /&gt;
| capital = Southern Unknown Regions&lt;br /&gt;
| language = &lt;br /&gt;
| currency = Credits&lt;br /&gt;
| religious = &lt;br /&gt;
| holiday = &lt;br /&gt;
| motto =  “The Bonds of Honor Outlast the Weight of Gold.”&lt;br /&gt;
| formed = &lt;br /&gt;
| established =&lt;br /&gt;
| reorganized = &lt;br /&gt;
| fragmented = &lt;br /&gt;
| dissolved = &lt;br /&gt;
| restored = &lt;br /&gt;
| era = [[New Order era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Clan Fero]] is a [[starwars:Mandalorian|Mandalorian]] clan and rival to [[Clan Vizsla]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Clan Fero thrives on adaptability, emphasizing both tradition and innovation. Their motto, “&amp;quot;The Bonds of Honor Outlast the Weight of Gold.”  They are a pragmatic and resourceful clan, holding a deep-seated rivalry with Clan Vizsla due to conflicting philosophies over Mandalorian traditions and leadership.&lt;br /&gt;
&lt;br /&gt;
==RIVALRY WITH CLAN VIZSLA==&lt;br /&gt;
===Conflict Origins===&lt;br /&gt;
Clan Fero and Vizsla’s enmity stretches back to the Mandalorian Civil Wars, where Fero accused Vizsla of betraying Mandalorian values by prioritizing mercenary work over loyalty. Vizsla dismissed Fero as archaic idealists.&lt;br /&gt;
===Present-Day Struggles===&lt;br /&gt;
* Fero sabotages Vizsla&#039;s operations, considering their pursuit of credits dishonorable.&lt;br /&gt;
* Vizsla undermines Fero by targeting their supply lines and spreading propaganda of their supposed inferiority.&lt;br /&gt;
* Both clans frequently clash in contested regions, turning the galaxy into their battleground.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Core Values===&lt;br /&gt;
* Ruthless Pragmatism - Success matters above all else. Clan Fero rewards results, not ideology.&lt;br /&gt;
* Adaptive Warfare - They emphasize guerrilla tactics and technological innovation to outmaneuver rivals.&lt;br /&gt;
* Collective Leadership - Leadership is shared among proven warriors to ensure no single individual wields unchecked power.&lt;br /&gt;
* Vendetta Against Vizsla - A centuries-old blood feud fuels their rivalry, often boiling over into sabotage, skirmishes, and assassination.&lt;br /&gt;
&lt;br /&gt;
===Clan Fero Motto &amp;quot;The Bonds of Honor Outlast the Weight of Gold.&amp;quot;===&lt;br /&gt;
&#039;&#039;&#039;Meaning&#039;&#039;&#039;&lt;br /&gt;
This motto signifies that honor, loyalty, and the trust forged between allies and clanmates are of greater value and longer-lasting than wealth or material gain. It places an emphasis on integrity, duty, and the enduring nature of personal and collective commitments. For Clan Fero, relationships founded on mutual respect and shared values form the bedrock of their strength as Mandalorians, rather than the pursuit of monetary gain or temporary advantage.&lt;br /&gt;
===Fero&#039;s Identity===&lt;br /&gt;
* Principled Leadership - The motto underscores Clan Fero&#039;s dedication to leading with honor and ensuring their actions reflect the integrity of their creed. They prioritize the collective good and the long-term survival of their people over personal enrichment or opportunism.&lt;br /&gt;
* Warrior Ethos - The idea that bonds outlast gold reinforces their identity as Mandalorian warriors who stand united in battle, unyielding in the face of betrayal or external threats.&lt;br /&gt;
* Cultural Significance - It symbolizes a rejection of purely transactional relationships, promoting deeper, enduring connections that are pivotal in the turbulent galaxy they inhabit.&lt;br /&gt;
&lt;br /&gt;
== Leadership ==&lt;br /&gt;
&lt;br /&gt;
===Philosophy===&lt;br /&gt;
Clan Fero rejects the cold pragmatism of [[Vizsla]], embracing the belief that true strength is found in loyalty, sacrifice, and action. They value unity, honor, and legacy, fostering a tightly-knit warrior culture. While Vizsla prioritizes credits and mercenary work, Fero views wealth as a means to achieve noble goals rather than an end.&lt;br /&gt;
Clan Fero maintains a balance of traditional Mandalorian values, using both their martial prowess and Force-sensitive members to carve their place in the galaxy.&lt;br /&gt;
&lt;br /&gt;
===Leadership Structure===&lt;br /&gt;
Clan Fero operates under a semi-democratic leadership model that balances military command and administrative governance.&lt;br /&gt;
====The Alor&#039;ad (Clan Leader)====&lt;br /&gt;
The Alor&#039;ad leads the clan as a unifying figure but is accountable to a council of elders and war chiefs.&lt;br /&gt;
Selected through haar&#039;chakaar (Trial of Leadership), a combination of combat, strategy, and diplomacy tests.&lt;br /&gt;
=====Responsibilities=====&lt;br /&gt;
Oversee all clan operations.&lt;br /&gt;
Protect the clan&#039;s honor and uphold its traditions.&lt;br /&gt;
====The Riduurok Council (Council of Honor)====&lt;br /&gt;
Composed of senior leaders, Force-users, and non-Force-sensitive Mandalorians.&lt;br /&gt;
Members represent different clan factions (military, administrative, and spiritual).&lt;br /&gt;
&#039;&#039;&#039;Duties&#039;&#039;&#039;&lt;br /&gt;
* Advise the Alor’ad on critical decisions.&lt;br /&gt;
* Resolve disputes within the clan.&lt;br /&gt;
* Protect cultural heritage.&lt;br /&gt;
====The Kar&#039;ta (Clan Enforcers)====&lt;br /&gt;
A group of elite warriors directly loyal to the Alor&#039;ad.&lt;br /&gt;
Tasked with internal security, enforcing laws, and protecting leadership.&lt;br /&gt;
&lt;br /&gt;
===Administrative Structure===&lt;br /&gt;
Clan Fero divides its administrative roles into three primary divisions to ensure efficiency&lt;br /&gt;
====The Beskar&#039;kar (Forged Path)==== &lt;br /&gt;
Economic and Strategic Planners&lt;br /&gt;
* Oversee resource acquisition (mining, trade, and crafting).&lt;br /&gt;
* Manage clan finances and supply chains for weapons and ships.&lt;br /&gt;
* Ensure technological advancement to stay ahead of Vizsla.&lt;br /&gt;
====The Aliit’ka (Clan Spirit)====&lt;br /&gt;
Cultural and Diplomatic Division&lt;br /&gt;
* Maintain the clan’s traditions and lore.&lt;br /&gt;
* Train the next generation of warriors in both Mandalorian and Brotherhood ways.&lt;br /&gt;
* Handle diplomatic relations with other clans, including tenuous truces.&lt;br /&gt;
====The Oya’kar (War March)==== &lt;br /&gt;
Military and Intelligence Division&lt;br /&gt;
* Operate all combat and intelligence units.&lt;br /&gt;
* Plan and execute skirmishes, both on and off the battlefield.&lt;br /&gt;
* Maintain an extensive spy network to counter Vizsla’s mercenary tactics.&lt;br /&gt;
&lt;br /&gt;
===MILITARY STRUCTURE===&lt;br /&gt;
====The Ori&#039;ramikade (Supercommandos)====&lt;br /&gt;
Elite warriors of the clan, handpicked for their skill and loyalty.&lt;br /&gt;
Conduct specialized missions, including but not limited to &lt;br /&gt;
* assassination&lt;br /&gt;
* infiltration&lt;br /&gt;
* sabotage.&lt;br /&gt;
====The Vornskr Corps====&lt;br /&gt;
A unit trained in guerrilla warfare and ambush tactics, inspired by the tenacity of the Vornskr.&lt;br /&gt;
* Utilize unconventional strategies to outmaneuver Vizsla&#039;s mercenaries.&lt;br /&gt;
====The Ruus’alor (War Chiefs)====&lt;br /&gt;
Mid-level commanders overseeing subunits.&lt;br /&gt;
* Responsible for leading ground forces and reporting directly to the Oya’kar.&lt;br /&gt;
====The Runi’vod (Force-Wielders)====&lt;br /&gt;
Force-sensitive Mandalorians who integrate the teachings of the Dark Jedi Brotherhood with Mandalorian combat.&lt;br /&gt;
* Often serve as strategists and frontline warriors in battle.&lt;br /&gt;
====The Ha&#039;rangir Fleet====&lt;br /&gt;
Fleet of warships that protect the clan’s holdings and provide rapid deployment capabilities.&lt;br /&gt;
Crews are divided into&lt;br /&gt;
* Taral (Guardians) - Defensive specialists.&lt;br /&gt;
* Jai’galaar (Shriek-Hawks) - Pilots focused on hit-and-run tactics.&lt;br /&gt;
&lt;br /&gt;
===Key Leaders===&lt;br /&gt;
* Alor’ad - Kyrah Fero - Fierce strategist and visionary leader.&lt;br /&gt;
* Chief of the Oya’kar - Talrin Lok - Ruthless tactician with a hatred for Clan Vizsla.&lt;br /&gt;
* Head of the Runi’vod - Jerec Kryze - Force-sensitive descendant of Mandalore the Preserver.&lt;br /&gt;
* Fleet Commander - Tyrus Ordo - Former pirate turned loyal clan member.&lt;br /&gt;
* Aliit’ka Keeper - Alenna Vhett - Historian and diplomat striving to unite Mandalorian clans.&lt;br /&gt;
&lt;br /&gt;
===Riduurok Council===&lt;br /&gt;
The Riduurok Council is the governing body of Clan Fero, composed of its most respected and accomplished members. Each brings unique skills and perspectives, embodying the clan&#039;s ethos of loyalty and honor. Below are the detailed personalities, backgrounds, and signature items of the council members:&lt;br /&gt;
====Kyrah Fero – Alor&#039;ad (Clan Leader)====&lt;br /&gt;
=====Personality=====&lt;br /&gt;
Kyrah is calm, disciplined, and highly strategic. She embodies quiet authority, earning respect through her actions rather than rhetoric. Her patience masks an unwavering determination to protect the clan and see its enemies humbled. She is regarded as a living symbol of Fero’s values.&lt;br /&gt;
=====Background===== &lt;br /&gt;
Born into Clan Fero on Krownest, Kyrah grew up in a noble Mandalorian lineage steeped in tradition. From an early age, she displayed a natural aptitude for leadership, mediation, and combat. Her rise to leadership came after she defeated her predecessor in the haar&#039;chakaar (Trial of Leadership), emphasizing wit over brute strength.&lt;br /&gt;
=====Education===== &lt;br /&gt;
Kyrah was educated in traditional Mandalorian combat arts, diplomacy, and battlefield strategy. She honed her skills with prolonged campaigns against mercenaries backed by Clan Vizsla. She also spent time on [[starwars:Mandalore|Mandalore]] studying ancient texts about the Mandalorian Wars.&lt;br /&gt;
=====Signature Item===== &lt;br /&gt;
&#039;&#039;&#039;Iraan Beskar&#039;&#039;&#039; (Shield of Steel)&lt;br /&gt;
A beskar shield forged from the remnants of her family’s ancestral armor, passed down for generations. Its surface is etched with runes symbolizing loyalty and sacrifice. Capable of withstanding blaster fire, lightsaber strikes, and heavy blows, it represents Kyrah’s role as the unyielding protector of Clan Fero’s honor and people.&lt;br /&gt;
&lt;br /&gt;
====Talrin Lok – Chief of the Oya’kar (Military Commander)====&lt;br /&gt;
=====Personality===== &lt;br /&gt;
Talrin is bold, fiery, and relentless—a true warrior who thrives on the battlefield. He possesses an unshakable hatred for Clan Vizsla, viewing them as dishonorable opportunists. Talrin leads with raw charisma and unyielding loyalty, inspiring his troops to face impossible odds. While ruthless to his enemies, he is deeply protective of his warriors.&lt;br /&gt;
=====Background=====&lt;br /&gt;
Born on [[starwars:Concord Dawn|Concord Dawn]], Talrin’s family were farmers caught in the crossfire of a Vizsla-led raid. Orphaned and left for dead, Talrin survived by sheer will. He was later found and adopted into Clan Fero after ambushing and killing a band of Vizsla mercenaries with little more than improvised explosives and sheer determination.&lt;br /&gt;
=====Education===== &lt;br /&gt;
Talrin was trained in guerrilla tactics, heavy weaponry, and battlefield leadership by Fero&#039;s Ori&#039;ramikade (supercommandos). His combat style is brutal and pragmatic, favoring ambushes, explosives, and overwhelming firepower.&lt;br /&gt;
=====Signature Item===== &lt;br /&gt;
&#039;&#039;&#039;Ba&#039;slanor&#039;&#039;&#039; (The Anvil)&lt;br /&gt;
A massive two-handed beskar war hammer capable of crushing armor, vehicles, and fortifications alike. The hammer&#039;s weight is perfectly balanced, and its shaft is reinforced with a cortosis weave, allowing Talrin to counter lightsaber attacks. Talrin earned Ba’slanor after shattering the cockpit of a Vizsla gunship single-handedly, cementing his reputation as an unrelenting force on the battlefield.&lt;br /&gt;
&lt;br /&gt;
==== Tyrus Ordo – Fleet Commander of the Ha&#039;rangir Fleet====&lt;br /&gt;
=====Personality===== &lt;br /&gt;
Tyrus is a cunning and pragmatic naval strategist who commands respect through his keen intellect and sharp instincts. He is resourceful and calculating, with a dry sense of humor that often masks his ruthlessness. Though loyal to Clan Fero, Tyrus retains a roguish edge, a reminder of his past as a pirate.&lt;br /&gt;
=====Background=====&lt;br /&gt;
Born on Corellia to a family of smugglers, Tyrus spent his youth navigating hyperspace routes and escaping Imperial patrols. After losing his crew in a skirmish with Clan Vizsla-backed mercenaries, Tyrus was captured by Clan Fero. Rather than face execution, he offered his skills as a fleet tactician and quickly earned a place of respect within the clan.&lt;br /&gt;
=====Education=====&lt;br /&gt;
Tyrus learned starship piloting, navigation, and fleet tactics in the dangerous criminal underworld of the Core Worlds. Under Clan Fero’s tutelage, he studied Mandalorian naval doctrine and adapted it to modern combat, creating a unique blend of precision and unpredictability in his fleet maneuvers.&lt;br /&gt;
=====Signature Item===== &lt;br /&gt;
&#039;&#039;&#039;The Shriek&#039;&#039;&#039;&lt;br /&gt;
A customized Mandalorian jetpack that incorporates micro-repulsors and dual-mounted blaster cannons. Tyrus uses The Shriek both in personal combat and to inspire his troops—when he launches into battle, the jetpack’s engines emit a distinct banshee-like wail, striking fear into his enemies. The pack also features an emergency escape booster for zero-G environments.&lt;br /&gt;
&lt;br /&gt;
====Jerec Kryze – Head of the Runi&#039;vod (Force-Wielder Division)====&lt;br /&gt;
=====Personality=====&lt;br /&gt;
Stoic, enigmatic, and fiercely honorable, Jerec Kryze is both a warrior and a philosopher. His quiet, reflective nature contrasts with his deadly proficiency in combat. Jerec is devoted to Mandalorian traditions but also embraces the teachings of the Dark Jedi Brotherhood, blending the two into a unique spiritual perspective.&lt;br /&gt;
=====Background=====&lt;br /&gt;
Born on Mandalore, Jerec is a descendant of the famed Kryze clan but chose to join Clan Fero after becoming disillusioned with his family’s alliances. He was discovered to be Force-sensitive at a young age, and while many distrusted his abilities, Kyrah Fero saw his potential and welcomed him into the clan.&lt;br /&gt;
=====Education=====&lt;br /&gt;
Jerec trained under both Mandalorian warriors and Dark Jedi Brotherhood instructors, honing his skills with a lightsaber, the Force, and traditional Mandalorian weaponry. He is a master of duality, blending Mandalorian pragmatism with Force mysticism.&lt;br /&gt;
=====Signature Item=====&lt;br /&gt;
&#039;&#039;&#039;The Haran&#039;kad&#039;&#039;&#039; (Hell Saber)&lt;br /&gt;
A beskar-forged vibrosaber with a cortosis weave, resistant to lightsabers and imbued with a faint Dark Side presence. The blade hums with a deep, resonant tone when activated. Jerec wields The Haran&#039;kad with surgical precision, capable of parrying lightsaber strikes while cleaving through armor.&lt;br /&gt;
&lt;br /&gt;
====Alenna Vhett – Keeper of the Aliit&#039;ka (Cultural and Diplomatic Division)====&lt;br /&gt;
=====Personality=====&lt;br /&gt;
Alenna is a wise and dignified figure within Clan Fero, embodying the clan’s moral compass. She is a skilled orator, historian, and diplomat who carries herself with grace and unyielding determination. Beneath her calm exterior lies a sharp wit and an indomitable will to preserve the clan’s traditions.&lt;br /&gt;
=====Background=====&lt;br /&gt;
Born on Shogun, Alenna comes from a long line of Mandalorian lore-keepers. She was raised among sacred texts and beskar relics, developing a profound reverence for Mandalorian history. When her family was wiped out during a Vizsla-led siege, Alenna was adopted by Clan Fero as its cultural custodian.&lt;br /&gt;
=====Education=====&lt;br /&gt;
Alenna was educated in ancient Mandalorian customs, languages, and diplomacy. She is fluent in Galactic Basic, Mando’a, and several other dialects, allowing her to navigate tense negotiations and unite disparate factions under Clan Fero’s banner.&lt;br /&gt;
=====Signature Item=====&lt;br /&gt;
&#039;&#039;&#039;The Ba&#039;slanar Codex&#039;&#039;&#039;&lt;br /&gt;
An ancient beskar-plated data holocron, containing a wealth of Mandalorian history, tactics, and rituals. Alenna carries the codex into battles and negotiations alike, using it as both a symbol of the clan’s cultural strength and a source of knowledge. The codex’s casing can withstand blaster fire and physical impacts, while its internal systems are locked with biometric security, accessible only to her.&lt;br /&gt;
&lt;br /&gt;
====Varo Rook – Clan Enforcer and Internal Security Chief (Kar’ta)====&lt;br /&gt;
=====Personality=====&lt;br /&gt;
Varo is cold, meticulous, and unrelenting. Tasked with maintaining discipline and rooting out disloyalty, he is Clan Fero’s most feared and secretive operative. Varo speaks little and acts decisively, often appearing where he is least expected. His loyalty to the Alor&#039;ad and the clan is absolute.&lt;br /&gt;
=====Background=====&lt;br /&gt;
Born into slavery on [[starwars:Nar Shaddaa|Nar Shaddaa]], Varo escaped as a young boy and found refuge with Clan Fero after proving his skills as a tracker. The clan gave him purpose, and he repaid that gift with unwavering loyalty, becoming their shadow enforcer.&lt;br /&gt;
=====Education=====&lt;br /&gt;
Varo learned stealth, espionage, and interrogation tactics on the streets of the Hutt-controlled underworld. Under Clan Fero’s guidance, he mastered Mandalorian combat techniques and became an expert in counterintelligence.&lt;br /&gt;
=====Signature Item=====&lt;br /&gt;
&#039;&#039;&#039;The Mirdala Kyram&#039;&#039;&#039; (Clever Death)&lt;br /&gt;
A pair of modified vibro-daggers coated in beskar and laced with a neurotoxic edge. The blades can pierce even the toughest armor, delivering debilitating poison to anyone who survives the initial strike. Varo wields them with silent efficiency, often eliminating targets before they know he is there.&lt;br /&gt;
&lt;br /&gt;
===Kyrah Fero – Alor&#039;ad of Clan Fero (Extended Background)===&lt;br /&gt;
====Major Victories====&lt;br /&gt;
Kyrah Fero&#039;s leadership has been marked by decisive victories that solidified her authority and strengthened Clan Fero&#039;s position as a rising power&lt;br /&gt;
=====The Ambush at Sarka Canyon=====&lt;br /&gt;
After a band of Vizsla-backed mercenaries raided a Fero outpost, Kyrah devised an ingenious ambush at Sarka Canyon on the Outer Rim world of Carlac. Knowing the Vizsla mercenaries would pursue a stolen supply convoy, Kyrah and her warriors baited them into a chokepoint rigged with explosives.&lt;br /&gt;
Once the convoy appeared trapped, the Fero forces descended from hidden cliffs and rained fire upon the mercenaries. Kyrah personally led the charge, wielding Iraan Beskar to deflect incoming fire while rallying her troops. The victory crippled Vizsla’s foothold on Carlac and earned her a reputation for strategic brilliance.&lt;br /&gt;
=====The Siege of Kordo Station=====&lt;br /&gt;
Kordo Station, an orbital depot controlled by a cartel supported by Vizsla sympathizers, posed a major threat to Fero’s trade routes. Kyrah organized a combined strike—coordinating fleet assaults led by Tyrus Ordo and ground infiltration by Talrin Lok.&lt;br /&gt;
Kyrah infiltrated the station herself, using stealth to disable its shields before spearheading the boarding operation. In close quarters, she faced the cartel&#039;s enforcer—a cybernetically enhanced Mandalorian warlord. Kyrah defeated him in single combat, solidifying her standing as a warrior capable of balancing leadership and frontline action.&lt;br /&gt;
&lt;br /&gt;
====The Trial of Ka&#039;rta Beskar (The Heart of Steel)====&lt;br /&gt;
Kyrah’s defining personal combat trial took place during her rise to leadership. To prove her worth as Alor&#039;ad, Kyrah invoked the haar’chakaar—a grueling and ancient rite of combat. Unlike most trials, Kyrah did not face a single opponent but instead volunteered to fight three rivals of the clan who questioned her readiness to lead.&lt;br /&gt;
The battle took place within an arena encircled by roaring clanmates. Kyrah fought unarmed, relying on skill and endurance to overcome each opponent:&lt;br /&gt;
Against a brute wielding a beskar maul, Kyrah outmaneuvered him, using his strength and momentum against him before disarming and breaking his weapon.&lt;br /&gt;
The second challenger, an agile swordsman, was overwhelmed by Kyrah’s relentless, defensive counterattacks, culminating in her snapping his blade in half with her bare hands.&lt;br /&gt;
The final challenger was a sniper who attempted to shoot her from concealment within the arena. Kyrah used her shield, Iraan Beskar, to reflect his blaster bolt before closing the distance and defeating him with a disarming strike to the jaw.&lt;br /&gt;
By the end of the trial, Kyrah stood victorious, her calm composure unbroken. Her triumph in the Trial of Ka’rta Beskar earned her the full loyalty of Clan Fero and a reputation for valor that extended beyond her warriors.&lt;br /&gt;
&lt;br /&gt;
====The Journey of Solitude – Forging the Leader====&lt;br /&gt;
Before assuming the mantle of Alor&#039;ad, Kyrah undertook a journey of self-imposed exile to test her mettle, expand her understanding of the galaxy, and refine her skills as a leader. Believing that a true Mandalorian must understand the galaxy’s chaos to protect their people, she left her clan behind for a year to walk the dangerous underbelly of the Outer Rim and the Core Worlds.&lt;br /&gt;
=====Covert Infiltration of Imperial and New Republic Training=====&lt;br /&gt;
Disguising herself under a false identity, Kyrah infiltrated an Imperial remnant training academy on Ord Radama as a mercenary recruit. There, she studied the Empire’s rigid tactics, command structures, and stormtrooper formations, absorbing knowledge to counter them in the future. Her time under New Republic-backed militias offered insight into their less disciplined but adaptable methods.&lt;br /&gt;
In one instance, Kyrah led an “exercise ambush” that left an Imperial lieutenant humiliated after she outflanked his troops using Mandalorian hit-and-fade tactics. Her skills earned her begrudging respect, though she vanished from the ranks before her true identity could be discovered.&lt;br /&gt;
=====The Seedy Underbelly – Building the Network=====&lt;br /&gt;
Kyrah spent months operating within the criminal syndicates of Nar Shaddaa and Ord Mantell, taking freelance bounty hunting contracts and working alongside spice runners, assassins, and information brokers. She used this time to build valuable contacts in the underworld while honing her infiltration and espionage skills.&lt;br /&gt;
Notably, Kyrah secured the loyalty of a Duros slicer and a former Black Sun enforcer, who now serve as informants for Clan Fero’s operations against Vizsla and other threats. Kyrah also uncovered illegal Vizsla-backed smuggling routes, which she later dismantled with her fleet commander, Tyrus Ordo.&lt;br /&gt;
=====Reflection in the Wastes of Concordia=====&lt;br /&gt;
Toward the end of her journey, Kyrah traveled alone to the desolate mines of Concordia, where many Mandalorian warriors once fell. For weeks, she lived off the land and meditated upon the failures of Mandalore’s history. She reforged a deeper connection to her Mandalorian heritage, emerging with a renewed sense of purpose and a vision for Clan Fero’s future: a Mandalorian people united not by greed but by loyalty and honor.&lt;br /&gt;
&lt;br /&gt;
====Kyrah’s Legacy====&lt;br /&gt;
Kyrah’s victories, her trial, and her year of solitude elevated her from a capable warrior to a leader worthy of myth. She returned to Clan Fero stronger, sharper, and more resolute in her ideals. Her ability to balance diplomacy, strategy, and combat cemented her place as the Alor&#039;ad who could stand against Clan Vizsla and any threat to Mandalorian unity.&lt;br /&gt;
The Iraan Beskar shield, now bearing fresh scarring from her trials, became a symbol of her indomitable will—a shield for her people and a reminder that honor and loyalty would outlast the fleeting allure of wealth.&lt;br /&gt;
&lt;br /&gt;
===Ferosar System – Home of Clan Fero===&lt;br /&gt;
====Primary Star==== &lt;br /&gt;
* Nehada, a bright, golden-yellow star that provides the system with temperate and consistent sunlight.&lt;br /&gt;
====Orbital Bodies====&lt;br /&gt;
* Kal’tir (First planet): A molten, volcanic planet with rich mineral resources but uninhabitable surface conditions.&lt;br /&gt;
* Ferosar (Second planet): The habitable homeworld of Clan Fero.&lt;br /&gt;
* Nehadaska (Third planet): A gas giant with swirling purple and green clouds, surrounded by several moons, one of which serves as a satellite outpost for Clan Fero’s orbital fleet.&lt;br /&gt;
* Zharic Belt: An asteroid field rich in beskar deposits that provides vital resources for Clan Fero’s armor and weaponry.&lt;br /&gt;
====Planetary Overview====&lt;br /&gt;
=====Ferosar=====&lt;br /&gt;
=====Geological Features=====&lt;br /&gt;
Ferosar is a rugged planet defined by its dramatic terrain and unique geological structures:&lt;br /&gt;
* The Ka’rta Ridge -  A massive, crescent-shaped mountain range with jagged peaks, where Mandalorian warriors test their endurance and mountaintop fortresses provide natural defensive strongholds.&lt;br /&gt;
* The Luthan Expanse - A sprawling desert wasteland dotted with ancient ruins and beskar-rich mesas. Sandstorms frequently sweep the area, making navigation treacherous.&lt;br /&gt;
* Ashmir Forest - A dense, ancient forest with trees whose blackened bark gives them a skeletal appearance. Rumors of hidden Vizsla saboteurs or dangerous wildlife make the forest a place of caution.&lt;br /&gt;
* The Fyrn Sea - A vast, shimmering sea with phosphorescent algae that glow blue at night. Coastal settlements provide food and trade for the clan.&lt;br /&gt;
* Nar’thaar Canyons - Narrow, maze-like canyons carved by ancient rivers, now home to smugglers and ambush sites for Clan Fero warriors.&lt;br /&gt;
=====Climate=====&lt;br /&gt;
Ferosar’s climate is diverse but temperate, with clear distinctions between regions:&lt;br /&gt;
* The planet’s equator experiences semi-arid conditions with mild winters and blazing summers.&lt;br /&gt;
* The poles are colder, featuring tundra-like landscapes and occasional snowfall.&lt;br /&gt;
* Storm seasons, particularly in the desert regions, can bring torrential rain and violent sandstorms.&lt;br /&gt;
Despite these challenges, Ferosar is rich in natural resources, including beskar deposits, making it invaluable to Clan Fero.&lt;br /&gt;
=====Key Locations on Ferosar=====&lt;br /&gt;
&#039;&#039;&#039;Ka’rta’alor Citadel&#039;&#039;&#039; – Clan Fero’s Base of Operations&lt;br /&gt;
* Perched atop a sheer cliff within the Ka’rta Ridge, the Ka’rta’alor Citadel serves as the heart of Clan Fero’s operations.&lt;br /&gt;
&#039;&#039;&#039;Design:&#039;&#039;&#039;&lt;br /&gt;
* The fortress is hewn into the rock, blending with the surrounding mountain, making it nearly invisible from afar.&lt;br /&gt;
* Beskar-reinforced walls and retractable energy shields protect against orbital bombardments and ground assaults.&lt;br /&gt;
The Riduurok Hall, a grand chamber within the citadel, houses the clan’s council meetings and ceremonial gatherings.&lt;br /&gt;
Features:&lt;br /&gt;
* Training yards for Mandalorian warriors, complete with obstacle courses and live-fire drills.&lt;br /&gt;
* A massive armory storing Clan Fero’s legendary beskar weapons and armor.&lt;br /&gt;
* A deep command bunker with state-of-the-art holographic displays for strategic planning.&lt;br /&gt;
&#039;&#039;&#039;Jarris Starport – Gateway to the Stars&#039;&#039;&#039;&lt;br /&gt;
Located on the edge of the Luthan Expanse, Jarris Starport is Ferosar’s primary spaceport, bustling with activity.&lt;br /&gt;
Design:&lt;br /&gt;
* A sprawling complex with landing pads for ships ranging from small fighters to large cargo freighters.&lt;br /&gt;
* Hangars lined with repair bays and workshops for maintaining Clan Fero’s fleet.&lt;br /&gt;
* A market district catering to off-world traders and smugglers, operating under strict clan oversight.&lt;br /&gt;
Security:&lt;br /&gt;
* Anti-aircraft turrets and shield generators protect the starport from orbital and ground threats.&lt;br /&gt;
* A dedicated squad of Mandalorian enforcers patrol the area to ensure loyalty and order.&lt;br /&gt;
&#039;&#039;&#039;Tyr’naka Stronghold – Military Training Grounds&#039;&#039;&#039;&lt;br /&gt;
Located within the Ashmir Forest, this stronghold is a secretive base used for advanced military training and special operations.&lt;br /&gt;
Purpose:&lt;br /&gt;
* Training recruits in stealth, guerrilla tactics, and survival skills under the dense forest canopy.&lt;br /&gt;
Housing elite Ori’ramikade units for rapid deployment to hot zones.&lt;br /&gt;
Features:&lt;br /&gt;
* Concealed barracks and armories camouflaged by the forest.&lt;br /&gt;
* Simulated combat zones replicating urban and wilderness combat scenarios.&lt;br /&gt;
* Hidden sensor arrays to detect intruders, including Vizsla scouts.&lt;br /&gt;
&#039;&#039;&#039;Zharic Forgeworks – Beskar Refinery&#039;&#039;&#039;&lt;br /&gt;
Nestled within the Nar’thaar Canyons, the Zharic Forgeworks processes beskar ore mined from the nearby Zharic Belt.&lt;br /&gt;
Design:&lt;br /&gt;
* Massive furnaces fueled by geothermal energy.&lt;br /&gt;
* Smithing halls where Mandalorian artisans craft bespoke armor and weapons.&lt;br /&gt;
* A subterranean vault containing reserves of refined beskar, heavily guarded by automated turrets and security droids.&lt;br /&gt;
&#039;&#039;&#039;The Keshar Spire – Communication and Defense Tower&#039;&#039;&#039;&lt;br /&gt;
The Keshar Spire is a towering structure built atop a plateau overlooking the Fyrn Sea.&lt;br /&gt;
Purpose:&lt;br /&gt;
* Acts as a planetary communication hub, linking all of Ferosar’s key locations.&lt;br /&gt;
* Houses long-range ion cannons and missile batteries for orbital defense.&lt;br /&gt;
&#039;&#039;&#039;Strategic Importance of Ferosar:&#039;&#039;&#039;&lt;br /&gt;
The planet’s rugged terrain, rich beskar deposits, and fortified locations make Ferosar a natural stronghold. Clan Fero’s infrastructure is designed for self-sufficiency, allowing them to fend off external threats—including their arch-rivals, Clan Vizsla. Ferosar is not just a home but a symbol of Clan Fero’s defiance, unity, and unbreakable resolve.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Vizsla}}&lt;br /&gt;
[[Category:Vizsla]]&lt;br /&gt;
[[Category:Organizations]][[Category:Vizsla NPCs]]&lt;/div&gt;</summary>
		<author><name>Mako Henymory</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=The_History_of_Clan_Vizsla&amp;diff=195922</id>
		<title>The History of Clan Vizsla</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=The_History_of_Clan_Vizsla&amp;diff=195922"/>
		<updated>2025-01-29T04:28:50Z</updated>

		<summary type="html">&lt;p&gt;Mako Henymory: Creating page to help members know what has and is going on fictionally with Clan Vizsla&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:The History of Clan Vizsla}}&lt;br /&gt;
{{Construction}}&lt;br /&gt;
&lt;br /&gt;
A summarized version of Clan [[Vizsla]]’s history.  &lt;br /&gt;
&lt;br /&gt;
‘’Please note that this page is currently a work in progress for images and links.’’&lt;br /&gt;
&lt;br /&gt;
==Clan Foundation era==&lt;br /&gt;
‘’2019-2021 37-39 ABY’’&lt;br /&gt;
&lt;br /&gt;
In the year 37 ABY [[Declan Roark]] alongside a group of primarily Mandalorians, with some mercenaries, and Force users founded Clan [[Vizsla]].  The young Clan set up their operations in the [[Zsoldos]] system, a part of the unknown regions of space.  Clan Vizsla had deep ties to the Dark Jedi Brotherhood and leveraged these connections to take on well paying contract jobs.  They grew their influence over the Zsoldos system through a combination of diplomacy, force of arms, and economic pressure.&lt;br /&gt;
&lt;br /&gt;
After establishing their initial foothold in the system, Clan Vizsla came into conflict with Clan Plagueis.  Members of Clan Vizsla had fulfilled a contract that had been targeting a Named Plagueis member.  After a period of high tension the two Clan leaders resolved the issue.&lt;br /&gt;
&lt;br /&gt;
==Early Vizsla Era==&lt;br /&gt;
‘’2022-2023  40-42 ABY’’&lt;br /&gt;
&lt;br /&gt;
Looking to expand further into the Zsoldos system, Clan Vizsla turned its sights to the moon Daemunn.  Daemunn was home to an outcast group known as the Daemunn Wayists.  The Wayists, took a hostile stance towards Vizsla as the Mandalorians probed the moon for potential outpost locations.  After some initial struggles and skirmishes with the Wayists, Clan Vizsla was called away to assist the Brotherhood with their struggles against The Children of Mortis.&lt;br /&gt;
&lt;br /&gt;
Their pressing contract completed with the Brotherhood Clan Vizsla returned to the Zsoldos system to press the attack against the Wayists.  The outcast group had not let the slight reprieve from the Mandalorian assault go to waste, having set up ties with The Children of Mortis.  This alliance proved unhelpful to the Wayists as the Vizsla assault proved victorious, the Clan claiming the moon Daemunn as their own.&lt;br /&gt;
&lt;br /&gt;
Clan Vizsla proceeded to move their main operations to Daemunn.  After setting up their base a rival Mandalorian clan, Clan Ferro, began to pressure Clan Vizsla over differences in ideology.  Vizsla, seeing Clan Ferro as a great threat, took action to bring the other factions including the underworld of Zsoldos into line.  The Clan swiftly took action, squashing out its local adversaries.&lt;br /&gt;
&lt;br /&gt;
==Current Era==&lt;br /&gt;
‘’2024-Present  43ABY-Present’’&lt;br /&gt;
&lt;br /&gt;
During the action to nullify their local threat, then Consul Korvis sacrificed himself to secure the safe escape of fellow Clan Vizsla members.  This sacrifice motivated Clan Vizsla to finish subjugating the rest of the Zsoldos factions.&lt;br /&gt;
&lt;br /&gt;
Hostilities with Clan Ferro continued to grow, small skirmishes became more common as the two Mandalorian clans ramped up their forces for more major conflict across their tentative borders.  &lt;br /&gt;
&lt;br /&gt;
Declan Roark stepped forward to once more take the helm of Vizsla.  The Clan worked tirelessly to fortify their defenses.  Revamping and rebuilding their old headquarters and adding a planet wide shield to Zsoldos.  Their seat of power secured, Clan Vizsla turned their attention toward taking the fight to Ferro.&lt;br /&gt;
&lt;br /&gt;
==Notable locations==&lt;br /&gt;
To be added&lt;br /&gt;
&lt;br /&gt;
==Notable NPCs== &lt;br /&gt;
To be added&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Vizsla}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Vizsla]]&lt;/div&gt;</summary>
		<author><name>Mako Henymory</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Sylvia_Arztin&amp;diff=195869</id>
		<title>Sylvia Arztin</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Sylvia_Arztin&amp;diff=195869"/>
		<updated>2025-01-25T07:26:20Z</updated>

		<summary type="html">&lt;p&gt;Mako Henymory: small addition&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|djb}}&lt;br /&gt;
{{Quality}}&lt;br /&gt;
{{Construction}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order = Gray&lt;br /&gt;
|image=&lt;br /&gt;
|firstname= Sylvia&lt;br /&gt;
|lastname= Arztin&lt;br /&gt;
|homeworld= [[Solyiat]]&lt;br /&gt;
|birth= {{Birthyear_and_Age|ABY|17}}&lt;br /&gt;
|status=Still alive&lt;br /&gt;
|species= Human&lt;br /&gt;
|gender=Female&lt;br /&gt;
|hair= Premature Grey &lt;br /&gt;
|eyes= Blueish Grey&lt;br /&gt;
|height= 1.6 m / 5&#039;3&amp;quot;&lt;br /&gt;
|weight= 45.35 kg / 100 lbs&lt;br /&gt;
|cyber=None&lt;br /&gt;
|allies=*[[Mako Henymory]]&lt;br /&gt;
*[[Arcia Cortel]]&lt;br /&gt;
|enemies=&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|profession= Doctor&lt;br /&gt;
|position= &lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation=*[[Vizsla|Clan Vizsla]]&lt;br /&gt;
|ship=The Claw&lt;br /&gt;
|masters=none&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier:7640|7640]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Sylvia Arztin Was born in the city of Baime on [[Solyiat]] in the [[Kiast System]] to a pair of doctors.  Growing up in a seemingly forgotten slum filled with gang violence, Sylvia’s parents ran a makeshift hospital out of their home.  It is here that the young Sylvia began to learn the ways of a doctor.  She began her studies at the age of 6, treated her first patient at 10, and performed her first surgery at 14.  Being gifted with the Force, Sylvia began utilizing it, in minor ways at first, to assist her during surgery.  When she was 18 Sylvia had become an accomplished surgeon.  &lt;br /&gt;
&lt;br /&gt;
Rumors about a surgeon that utilized strange powers brought the young woman’s existence to the attention of [[Mako Henymory]] then of [[Odan Urr]] who recruited Sylvia to join the Jedi.  After refusing to learn to use a lightsaber or offensive Force skills, the Jedi decided it best to let Sylvia do good with her natural talents in medicine.  As such Sylvia was sent to House Hoth to serve as a doctor and surgeon.&lt;br /&gt;
&lt;br /&gt;
Shortly after the transfer to Hoth, Sylvia learned of Mako’s departure from the Jedi Clan.  Feeling no strong attachment to either the light or the dark ways of the Force, Sylvia followed after Mako.  The young woman caught up to Henymory after he resurfaced as a part of [[Vizsla|Clan Vizsla]].  While not officially a member of the Clan, Sylvia still works as a doctor and surgeon helping the Mandalorian Clan and the people of [[Zsoldos]] while also serving as ships doctor aboard The Claw, Mako’s personal Corvette.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Vizsla members]]&lt;/div&gt;</summary>
		<author><name>Mako Henymory</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Sylvia_Arztin&amp;diff=195868</id>
		<title>Sylvia Arztin</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Sylvia_Arztin&amp;diff=195868"/>
		<updated>2025-01-25T07:20:32Z</updated>

		<summary type="html">&lt;p&gt;Mako Henymory: larger update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|djb}}&lt;br /&gt;
{{Quality}}&lt;br /&gt;
{{Construction}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order = Gray&lt;br /&gt;
|image=&lt;br /&gt;
|firstname= Sylvia&lt;br /&gt;
|lastname= Arztin&lt;br /&gt;
|homeworld= [[Solyiat]]&lt;br /&gt;
|birth= {{Birthyear_and_Age|ABY|17}}&lt;br /&gt;
|status=Still alive&lt;br /&gt;
|species= Human&lt;br /&gt;
|gender=Female&lt;br /&gt;
|hair= Premature Grey &lt;br /&gt;
|eyes= Blueish Grey&lt;br /&gt;
|height= 1.6 m / 5&#039;3&amp;quot;&lt;br /&gt;
|weight= 45.35 kg / 100 lbs&lt;br /&gt;
|cyber=None&lt;br /&gt;
|allies=*[[Mako Henymory]]&lt;br /&gt;
*[[Arcia Cortel]]&lt;br /&gt;
|enemies=&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|profession= Doctor&lt;br /&gt;
|position= &lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation=*[[Vizsla|Clan Vizsla]]&lt;br /&gt;
|ship=The Claw&lt;br /&gt;
|masters=none&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier:7640|7640]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Sylvia Arztin Was born in the city of Baime on [[Solyiat]] in the [[Kiast System]] to a pair of doctors.  Growing up in a seemingly forgotten slum filled with gang violence, Sylvia’s parents ran a makeshift hospital out of their home.  It is here that the young Sylvia began to learn the ways of a doctor.  She began her studies at the age of 6, treated her first patient at 10, and performed her first surgery at 14.  Being gifted with the Force, Sylvia began utilizing it, in minor ways at first, to assist her during surgery.  When she was 18 Sylvia had become an accomplished surgeon.  &lt;br /&gt;
&lt;br /&gt;
Rumors about a surgeon that utilized strange powers brought the young woman’s existence to the attention of [[Mako Henymory]] then of [[Odan Urr]] who recruited Sylvia to join the Jedi.  After refusing to learn to use a lightsaber or offensive Force skills, the Jedi decided it best to let Sylvia do good with her natural talents in medicine.  As such Sylvia was sent to House Hoth to serve as a doctor and surgeon.&lt;br /&gt;
&lt;br /&gt;
Shortly after the transfer to Hoth, Sylvia learned of Mako’s departure from the Jedi Clan.  Feeling no strong attachment to either the light or the dark ways of the Force, Sylvia followed after Mako.  The young woman caught up to Henymory after he resurfaced as a part of [[Vizsla|Clan Vizsla]].  While not officially a member of the Clan, Sylvia still works as a doctor and surgeon helping the Mandalorian Clan and the people of [[Zsoldos]] while also serving aboard The Claw, Mako’s personal Corvette.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Vizsla members]]&lt;/div&gt;</summary>
		<author><name>Mako Henymory</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Sylvia_Arztin&amp;diff=195806</id>
		<title>Sylvia Arztin</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Sylvia_Arztin&amp;diff=195806"/>
		<updated>2025-01-24T09:45:38Z</updated>

		<summary type="html">&lt;p&gt;Mako Henymory: slight updates and preparing for larger edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|djb}}&lt;br /&gt;
{{Quality}}&lt;br /&gt;
{{Construction}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order = Gray&lt;br /&gt;
|image=&lt;br /&gt;
|firstname= Sylvia&lt;br /&gt;
|lastname= Arztin&lt;br /&gt;
|homeworld= [[Solyiat]]&lt;br /&gt;
|birth= {{Birthyear_and_Age|ABY|17}}&lt;br /&gt;
|status=Still alive&lt;br /&gt;
|species= Human&lt;br /&gt;
|gender=Female&lt;br /&gt;
|hair= Premature Grey &lt;br /&gt;
|eyes= Blueish Grey&lt;br /&gt;
|height= 1.6 m / 5&#039;3&amp;quot;&lt;br /&gt;
|weight= 45.35 kg / 100 lbs&lt;br /&gt;
|cyber=None&lt;br /&gt;
|allies=*[[Mako Henymory]]&lt;br /&gt;
*[[Arcia Cortel]]&lt;br /&gt;
|enemies=&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|profession= Doctor&lt;br /&gt;
|position= &lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation=*[[Vizsla|Clan Vizsla]]&lt;br /&gt;
|ship=The Claw&lt;br /&gt;
|masters=none&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier:7640|7640]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Sylvia Arztin Was born in the city of Baime on [[Solyiat]] in the [[Kiast System]] to a pair of doctors.  Growing up in a seemingly forgotten slum filled with gang violence, Sylvia’s parents ran a makeshift hospital out of their home.  It is here that the young Sylvia began to learn the ways of a doctor.  Becoming an accomplished surgeon at a young age Sylvia was discovered by [[Mako Henymory]] then of [[Odan Urr]].  Mako recruited Sylvia to join Odan Urr.  After refusing to learn to use a lightsaber or offensive skills Force skills, the Jedi decided it best to let Sylvia do good with her natural talents in medicine.  As such Sylvia was sent to House Hoth to serve as a doctor and surgeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Vizsla members]]&lt;/div&gt;</summary>
		<author><name>Mako Henymory</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Sylvia_Arztin&amp;diff=195805</id>
		<title>Sylvia Arztin</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Sylvia_Arztin&amp;diff=195805"/>
		<updated>2025-01-24T09:34:56Z</updated>

		<summary type="html">&lt;p&gt;Mako Henymory: adjusting birth you the fancy birthyear age thing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|djb}}&lt;br /&gt;
{{Quality}}&lt;br /&gt;
{{Construction}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order = Jedi&lt;br /&gt;
|image=&lt;br /&gt;
|firstname= Sylvia&lt;br /&gt;
|lastname= Arztin&lt;br /&gt;
|homeworld= [[Solyiat]]&lt;br /&gt;
|birth= {{Birthyear_and_Age|ABY|17}}&lt;br /&gt;
|status=Still alive&lt;br /&gt;
|species= Human&lt;br /&gt;
|gender=Female&lt;br /&gt;
|hair= Premature Grey &lt;br /&gt;
|eyes= Blueish Grey&lt;br /&gt;
|height= 1.6 m / 5&#039;3&amp;quot;&lt;br /&gt;
|weight= 43.09 kg / 95 lbs&lt;br /&gt;
|cyber=None&lt;br /&gt;
|allies=*[[Mako Henymory]]&lt;br /&gt;
|enemies=&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|profession= Doctor&lt;br /&gt;
|position= &lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation=*[[Odan Urr|Clan Odan Urr]]&lt;br /&gt;
*[[Hoth|House Hoth]]&lt;br /&gt;
|ship=none&lt;br /&gt;
|masters=none&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier:7640|7640]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Sylvia Arztin Was born in the city of Baime on [[Solyiat]] in the [[Kiast System]] to a pair of doctors.  Growing up in a seemingly forgotten slum filled with gang violence, Sylvia’s parents ran a makeshift hospital out of their home.  It is here that the young Sylvia began to learn the ways of a doctor.  Becoming an accomplished surgeon at a young age Sylvia was discovered by [[Mako Henymory]] then of [[Odan Urr]].  Mako recruited Sylvia to join Odan Urr.  After refusing to learn to use a lightsaber or offensive skills Force skills, the Jedi decided it best to let Sylvia do good with her natural talents in medicine.  As such Sylvia was sent to House Hoth to serve as a doctor and surgeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Odan-Urr members]]&lt;/div&gt;</summary>
		<author><name>Mako Henymory</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Mako_Henymory&amp;diff=195685</id>
		<title>Mako Henymory</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Mako_Henymory&amp;diff=195685"/>
		<updated>2025-01-15T03:53:51Z</updated>

		<summary type="html">&lt;p&gt;Mako Henymory: adjusting a few things&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|djb}}&lt;br /&gt;
{{Quality}}&lt;br /&gt;
{{Construction}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order = Sith&lt;br /&gt;
|image=[[File:Mako large.jpg|250px]]&lt;br /&gt;
|firstname= Mako&lt;br /&gt;
|lastname= Henymory&lt;br /&gt;
|homeworld= [[starwars: Coruscant|Coruscant]]&lt;br /&gt;
|birth= 5 ABY&lt;br /&gt;
|status=Still alive&lt;br /&gt;
|species= Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair= Black &lt;br /&gt;
|eyes= Emerald Green&lt;br /&gt;
|height= 6’/1.82m&lt;br /&gt;
|weight= 180lbs/81.64&lt;br /&gt;
|cyber=None&lt;br /&gt;
|allies=*[[Arcia Cortel]]&lt;br /&gt;
*[[Declan Roark]]&lt;br /&gt;
|enemies=&lt;br /&gt;
|saber= Black core&lt;br /&gt;
|form= [[Djem So]]&lt;br /&gt;
|fightingstyle= [[Teras Kasi]]&lt;br /&gt;
|profession= [[Krath (order)|Krath]]&lt;br /&gt;
|position= Proconsul of  [[Vizsla|Clan Vizsla]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation=*[[Vizsla|Clan Vizsla]]&lt;br /&gt;
*[[Ad Vizsla]]&lt;br /&gt;
|ship=The Claw&lt;br /&gt;
|masters=none&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier:7640|7640]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
After much loss, Mako Henymory has found a home and purpose with [[Vizsla|Clan Vizsla]] &lt;br /&gt;
&lt;br /&gt;
==Character History==&lt;br /&gt;
&lt;br /&gt;
Born in 5 ABY on [[starwars: Coruscant|Coruscant]] Mako had a deeply troubled childhood.  Growing up as an orphan in the lower levels of Coruscant.  Mako played with the Dark side of the Force throughout these early years, learning and developing skills he would use for the rest of his life.&lt;br /&gt;
&lt;br /&gt;
Mako joined the Dark Jedi Brotherhood as a young adult.  He trained as a Krath learning much in the ways of the Force.  Even training an apprentice of his own.  He floated between several Clans, [[Arcona]], [[Odan-Urr]], and [[Scholae Palatinae]] taking on various leadership roles and working under Dark Counselors from time to time.&lt;br /&gt;
&lt;br /&gt;
During this time Mako met several close friends, and the one he considered the love of his life.  Unfortunately due to the schemes of Force users many of them, including his love, died.  These losses caused him to grow a disdain towards other Force users and specialize his skills to eliminating them.  Mako also lost his trust in most others.&lt;br /&gt;
&lt;br /&gt;
Taking up the role of a Mercenary, Mako helped to found [[Vizsla|Clan Vizsla]].  As the fledgling clan developed Mako has created a home for himself amongst them.  While he may never trust anyone fully again Mako works to protect and further Vizsla and the Clan’s causes.&lt;br /&gt;
&lt;br /&gt;
[[Category:Vizsla members]]&lt;/div&gt;</summary>
		<author><name>Mako Henymory</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Mako_Henymory&amp;diff=195684</id>
		<title>Mako Henymory</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Mako_Henymory&amp;diff=195684"/>
		<updated>2025-01-15T03:49:41Z</updated>

		<summary type="html">&lt;p&gt;Mako Henymory: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|djb}}&lt;br /&gt;
{{Quality}}&lt;br /&gt;
{{Construction}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order = Sith&lt;br /&gt;
|image=[[File:Mako large.jpg|250px]]&lt;br /&gt;
|firstname= Mako&lt;br /&gt;
|lastname= Henymory&lt;br /&gt;
|homeworld= [[starwars: Coruscant|Coruscant]]&lt;br /&gt;
|birth= 5 ABY&lt;br /&gt;
|status=Still alive&lt;br /&gt;
|species= Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair= Black &lt;br /&gt;
|eyes= Emerald Green&lt;br /&gt;
|height= 6’/1.82m&lt;br /&gt;
|weight= 180lbs/81.64&lt;br /&gt;
|cyber=None&lt;br /&gt;
|allies=*[[Arcia Cortel]]&lt;br /&gt;
*[[Declan Roark]]&lt;br /&gt;
|enemies=*Clan Ferro&lt;br /&gt;
|saber= Black core&lt;br /&gt;
|form= [[Djem So]]&lt;br /&gt;
|fightingstyle= [[Teras Kasi]]&lt;br /&gt;
|profession= [[Krath (order)|Krath]]&lt;br /&gt;
|position= Proconsul of  [[Vizsla|Clan Vizsla]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation=*[[Vizsla|Clan Vizsla]]&lt;br /&gt;
*[[Ad Vizsla]]&lt;br /&gt;
|ship=The Claw&lt;br /&gt;
|masters=none&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier:7640|7640]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
After much loss, Mako Henymory has found a home and purpose with [[Vizsla|Clan Vizsla]] &lt;br /&gt;
&lt;br /&gt;
==Character History==&lt;br /&gt;
&lt;br /&gt;
Born in 5 ABY on [[starwars: Coruscant|Coruscant]] Mako had a deeply troubled childhood.  Growing up as an orphan in the lower levels of Coruscant.  Mako played with the Dark side of the Force throughout these early years, learning and developing skills he would use for the rest of his life.&lt;br /&gt;
&lt;br /&gt;
Mako joined the Dark Jedi Brotherhood as a young adult.  He trained as a Krath learning much in the ways of the Force.  Even training an apprentice of his own.  He floated between several Clans, [[Arcona]], [[Odan-Urr]], and [[Scholae Palatinae]] taking on various leadership roles and working under Dark Counselors from time to time.&lt;br /&gt;
&lt;br /&gt;
During this time Mako met several close friends, and the one he considered the love of his life.  Unfortunately due to the schemes of Force users many of them, including his love, died.  These losses caused him to grow a disdain towards other Force users and specialize his skills to eliminating them.  Mako also lost his trust in most others.&lt;br /&gt;
&lt;br /&gt;
Taking up the role of a Mercenary, Mako helped to found [[Vizsla|Clan Vizsla]].  As the fledgling clan developed Mako has created a home for himself amongst them.  While he may never trust anyone fully again Mako works to protect and further Vizsla and the Clan’s causes.&lt;br /&gt;
&lt;br /&gt;
[[Category:Vizsla members]]&lt;/div&gt;</summary>
		<author><name>Mako Henymory</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Mako_Henymory&amp;diff=195683</id>
		<title>Mako Henymory</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Mako_Henymory&amp;diff=195683"/>
		<updated>2025-01-15T03:48:27Z</updated>

		<summary type="html">&lt;p&gt;Mako Henymory: Major update, rewriting most of this page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|djb}}&lt;br /&gt;
{{Quality}}&lt;br /&gt;
{{Construction}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order = Sith&lt;br /&gt;
|image=[[File:Mako large.jpg|250px]]&lt;br /&gt;
|firstname= Mako&lt;br /&gt;
|lastname= Henymory&lt;br /&gt;
|homeworld= [[starwars: Coruscant|Coruscant]]&lt;br /&gt;
|birth= 5 ABY&lt;br /&gt;
|status=Still alive&lt;br /&gt;
|species= Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair= Black &lt;br /&gt;
|eyes= Emerald Green&lt;br /&gt;
|height= 6’/1.82m&lt;br /&gt;
|weight= 180lbs/81.64&lt;br /&gt;
|cyber=None&lt;br /&gt;
|allies=*[[Arcia Cortel]]&lt;br /&gt;
*[[Declan Roark]]&lt;br /&gt;
|enemies=*Clan Ferro&lt;br /&gt;
|saber= Black core&lt;br /&gt;
|form= [[Djem So]]&lt;br /&gt;
|fightingstyle= [[Teras Kasi]]&lt;br /&gt;
|profession= [[Krath (order)|Krath]]&lt;br /&gt;
|position= Proconsul of  [[Vizsla|Clan Vizsla]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation=*[[Vizsla|Clan Vizsla]]&lt;br /&gt;
*[[Ad Vizsla]]&lt;br /&gt;
|ship=The Claw&lt;br /&gt;
|masters=none&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier:7640|7640]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
After much loss, Mako Henymory has found a home and purpose with [[Vizsla|Clan Vizsla]] &lt;br /&gt;
&lt;br /&gt;
==Character History==&lt;br /&gt;
&lt;br /&gt;
Born in 5 ABY on [[starwars: Coruscant|Coruscant]] Mako had a deeply troubled childhood.  Growing up as an orphan in the lower levels of Coruscant.  Mako played with the Dark side of the Force throughout these early years, learning and developing skills he would use for the rest of his life.&lt;br /&gt;
&lt;br /&gt;
Mako joined the Dark Jedi Brotherhood as a young adult.  He trained as a Krath learning much in the ways of the Force.  Even training an apprentice of his own.  He floated between several Clans, [[Arcona]], [[Odan-Urr]], and [[Scholae Palatinae]] taking on various leadership roles and working under Dark Counselors from time to time.&lt;br /&gt;
&lt;br /&gt;
During this time Mako met several close friends, and the one he considered the love of his life.  Unfortunately due to the schemes of Force users many of them, including his love, died.  These losses caused him to grow a disdain towards other Force users and specialize his skills to eliminating them.  Mako also lost his trust in most others.&lt;br /&gt;
&lt;br /&gt;
Taking up the role of a Mercenary, Mako helped to found [[Vizsla|Clan Vizsla]].  As the fledgling clan developed Mako has created a home for himself amongst them.  While he may never trust anyone fully again Mako works to protect and further Vizsla and the Clan’s causes.&lt;br /&gt;
&lt;br /&gt;
[[Category:Vizsla Members]]&lt;/div&gt;</summary>
		<author><name>Mako Henymory</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Template:Vizsla-PCON&amp;diff=195682</id>
		<title>Template:Vizsla-PCON</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Template:Vizsla-PCON&amp;diff=195682"/>
		<updated>2025-01-15T01:12:16Z</updated>

		<summary type="html">&lt;p&gt;Mako Henymory: Updating Vizsla Pcon listing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Mako Henymory]]&amp;lt;noinclude&amp;gt;[[Category:Vizsla Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mako Henymory</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Template:Vizsla-CON&amp;diff=195681</id>
		<title>Template:Vizsla-CON</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Template:Vizsla-CON&amp;diff=195681"/>
		<updated>2025-01-15T01:11:22Z</updated>

		<summary type="html">&lt;p&gt;Mako Henymory: Updating Vizsla Con listing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Declan Roark|Declan Roark]]&amp;lt;noinclude&amp;gt;[[Category:Vizsla Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mako Henymory</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Clan_Vizsla&amp;diff=195677</id>
		<title>Clan Vizsla</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Clan_Vizsla&amp;diff=195677"/>
		<updated>2025-01-14T09:18:33Z</updated>

		<summary type="html">&lt;p&gt;Mako Henymory: updating Con/Pcon listings to reflect current changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
{{Government&lt;br /&gt;
| image = [[File:VizslaLogo.png|250px]]&lt;br /&gt;
| name = Clan Vizsla&lt;br /&gt;
| founding = &lt;br /&gt;
| commander = {{Vizsla-CON}}&lt;br /&gt;
| judicial ={{Vizsla-PCON}} &lt;br /&gt;
| capital = [[Zsoldos]]&lt;br /&gt;
| established = [[30_ABY_to_39_ABY#37ABY|37 ABY]]&lt;br /&gt;
| reorganized = &lt;br /&gt;
| era = [[New Order era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|We&#039;re a culture. We&#039;re an idea. And you can&#039;t kill ideas—but we can certainly kill you.|Mandalore the Destroyer}}&lt;br /&gt;
&lt;br /&gt;
Clan Vizsla is one of the seven [[Clans]] in the Dark Brotherhood currently led by {{Vizsla-CON}}. Vizsla was formed in 37 ABY with a goal of earning money, fame, and glory. The clan is allegiant to credits and by proxy the [[Iron Throne]] especially when they pay. &lt;br /&gt;
&lt;br /&gt;
Clan Vizsla isn’t tied to the dogma of the Jedi or Sith, anyone is capable of excelling to the highest levels within it. Members are not judged based on force sensitivity, but by their ability to bring credits into the Clan’s coffers… and their own pockets. While not Mandalorian in and of itself, it operates much the same way with actions earning respect. Members are Mercenaries, Bounty Hunters, Smugglers, and just about any other profession that can turn a profit.&lt;br /&gt;
&lt;br /&gt;
== History==&lt;br /&gt;
&lt;br /&gt;
Clan Vizsla was officially opened IRL 31 May 2019, with 23 members drawn from all other clans and the Rogues. The basis of the clan was defined in the [https://drive.google.com/open?id=14tlay0gW4gxVDMvXuUc83LF2nyZJ4UARMuo7FBWJuX0 formal proposal] that was accepted by the Grand Master, [[Telaris &amp;quot;Mav&amp;quot; Cantor]], in consultation with the [[Dark Council]], [[Consul | Consuls]], and the [[Star Chamber]]. The founding Consul was [https://www.darkjedibrotherhood.com/members/1120 Declan Roark], with the Proconsul being [https://www.darkjedibrotherhood.com/members/8650 Val Cole], and the Rollmaster being Montresor.&lt;br /&gt;
&lt;br /&gt;
The initial structure of the clan included two [[Battleteams]], [[Wren]] and [[Saxon]], being led by [[Rulvak Qurroc]] and [[Idris Adenn]] respectively.&lt;br /&gt;
&lt;br /&gt;
Wren has since been made into a full house on 8 Oct 2019. The creation of [[Battleteam Deathwatch]] followed shortly thereafter.&lt;br /&gt;
&lt;br /&gt;
Saxon was closed on 5 May 2021 due to a restructuring of the clan. The principle behind that restructure was that all members of [[EQ1]] rank and above will be part of House Wren, with all remaining ranks being focused into Battleteam Deathwatch.&lt;br /&gt;
&lt;br /&gt;
=== Clan Achievements ===&lt;br /&gt;
Third Clan of the Brotherhood - [[Great Jedi War XIII]]&lt;br /&gt;
&lt;br /&gt;
Second Clan of the Brotherhood - [[Fourteenth_Great_Jedi_War | Great Jedi War XIV]]&lt;br /&gt;
&lt;br /&gt;
== Clan Title ==&lt;br /&gt;
{{Main|Ad Vizsla}}&lt;br /&gt;
&lt;br /&gt;
The Vizsla Clan Title, [[Ad Vizsla]], is awarded at two million credits. The founding documents of the clan emphasized that the awarding of the title will only be done through an impartial and unbiased metric, rather than any sort of politics, preferences, or favours.&lt;br /&gt;
&lt;br /&gt;
== Military Strength ==&lt;br /&gt;
The clan is focused on the members&#039; abilities to complete contracts. As such, the focus of any military assets is not to act as a standing navy for massive operations, but rather smaller, agile strike forces to allow for flexibility in deployments. In general, the [https://www.darkjedibrotherhood.com/units/vizsla/possessions fleet] favours corvettes, frigates, and multi-purpose fighters, though some larger craft have gradually entered service.&lt;br /&gt;
&lt;br /&gt;
== Contracts ==&lt;br /&gt;
As a mercenary group, Clan Vizsla has participated in many conflicts, usually on the side of the greater Dark Brotherhood as a whole, though credits do hold sway in deciding who the clan members support.&lt;br /&gt;
&lt;br /&gt;
===Great Jedi War XIII - &amp;quot;Discord&amp;quot; ===&lt;br /&gt;
During the negotiations between The Brotherhood, The Collective, and  Severian Principate a falsely flagged fleet under the disguise of the Iron Navy attacked the Lyra System. Never one to miss an opportunity for credits and a good fight Vizsla took on the fraudulent Iron Navy flagships turning them to scrap and gaining the necessary intel on “project Indigo”, The Collectives brainwashing scheme used on prisoners of war.&lt;br /&gt;
&lt;br /&gt;
With Lyra Colony was still under attack by the brainwashed army those not still taking down the remaining fighters landed near the colony center and began an earnest attack on the ground forces. After assisting the Lyr-Sec forces  Declan handed the intel over to Amara Cirrus securing not just double pay but future contracts for the Severian Principate. &lt;br /&gt;
&lt;br /&gt;
As a result of services rendered, the clan amassed 92,985,800 credits, again proving that in chaos there is opportunity, and in opportunity, there are credits.&lt;br /&gt;
&lt;br /&gt;
==== Notable Statistics ====&lt;br /&gt;
# The clan placed 3rd overall in the War, earning a custom weapon as a result. That weapon is a Mandalorian axe and is only available to Clan Vizsla members.&lt;br /&gt;
# Vizsla earned the theater victory on [[Lyra-3K-a_system#Lyra_colony | Lyra Colony]].&lt;br /&gt;
# The Consul, Declan Roark, earned the title of [[Vendetta#War_Heroes |Third Hero]] of the war. Then-Battleteam Wren leader, Rulvak Qurroc, earned fourth place overall as well.&lt;br /&gt;
# 85% of the clan participated in some manner or another, with 10 members participating in all the activity bins:&lt;br /&gt;
* Montresor&lt;br /&gt;
* Farrin Xies Tarentae&lt;br /&gt;
* Kenath Zoron&lt;br /&gt;
* Kanal O&#039;neill&lt;br /&gt;
* Idris Adenn&lt;br /&gt;
* Val Cole&lt;br /&gt;
* Declan Roark (100% event participation)&lt;br /&gt;
* Kano Tor Tydex&lt;br /&gt;
* Kalan Amak (100% event participation)&lt;br /&gt;
* Rajhin &lt;br /&gt;
&lt;br /&gt;
=== Great Jedi War XIV ===&lt;br /&gt;
As the [[Collective]] invade the Arx system Clan Vizsla received a lucrative contract to help stave off the invading forces and protect the [[Shroud Syndicate]] and their flagship the [[Godless Matron]]. Air superiority was not possible and so the clan landed the bulk of its members on the Matron itself to repel boarders as well secure any assets. During the battle, the Clan was able to requisition a Shroud Slicing Suite. &lt;br /&gt;
&lt;br /&gt;
As the Planetary Shields around [[Arx]] fell the Vizsla forces, with the Matron secure, headed planetside to fulfill the second part of the contract defending the Iron Throne. Setting up a defensive perimeter in Eos City the clan fought a hard and bloody battle but eventually held the line. Their strategic positioning, cutting off one of the more direct routes to the Iron Legion command center and the lifts to the Dark Ascent, home of the Grandmaster and the Dark Council. For their efforts, the clan received a very hefty payday and the Grandmaster commissioned a suit of armor created exclusively for the members of Clan Vizsla.&lt;br /&gt;
&lt;br /&gt;
Additionally, the contracts earned the clan 89,580,000 credits.&lt;br /&gt;
&lt;br /&gt;
==== Notable Statistics ====&lt;br /&gt;
# Vizsla placed 2nd overall in the war. The clan earned a [https://www.darkjedibrotherhood.com/items/75969-shroud-slicing-suite Shroud Slicing Suite] to slot into a clanship as a result of the run-on objectives. It has been fitted onto the clan ship The Panoptes&lt;br /&gt;
# Rulvak Qurroc again earned fourth place overall.&lt;br /&gt;
# 13 members managed to complete all activity bins:&lt;br /&gt;
* Montresor&lt;br /&gt;
* Kenath Zoron&lt;br /&gt;
* Kanal O&#039;neil&lt;br /&gt;
* Kalan Amak&lt;br /&gt;
* Val Cole&lt;br /&gt;
* Declan Roark&lt;br /&gt;
* Hector Ricmore&lt;br /&gt;
* Darth Aeternus&lt;br /&gt;
* Darcy Avarik&lt;br /&gt;
* Elequin&lt;br /&gt;
* Occultan Iacul&lt;br /&gt;
* Rajhin&lt;br /&gt;
* Rulvak Qurroc&lt;br /&gt;
&lt;br /&gt;
=== The Tragedy of Annoyance ===&lt;br /&gt;
Vizsla clan member Juur Gogh failed at carrying an assassination contract against the former Consul of Clan [[Plagueis]], [[Arden Karn]], setting off a series of battles in which the Plagueis fleet invaded [[Zsoldos]]. The campaign was halted when the Dark Council [https://discourse.darkjedibrotherhood.com/t/afoc-official-event-fiction/2401/2 intervened], directing the Plagueis fleet to redirect to [[Tenixir]] while contracting the Vizsla forces to do the same in order to free the Deputy Grand Master, [[Evant Taelyan]].&lt;br /&gt;
&lt;br /&gt;
In the end, while Plagueis may style the feud as a [[The Zsoldos Incursion | success]], Vizsla merely remembers it as &amp;quot;The Tragedy of Annoyance&amp;quot;. No serious losses were sustained by Vizsla, and the mercenary clan was able to fight the larger clan to a stand-still.&lt;br /&gt;
&lt;br /&gt;
==== Notable Statistics ====&lt;br /&gt;
# Vizsla [https://www.darkjedibrotherhood.com/competitions/15549 placed] members in positions 3 through 5, with Appius Wight, Kalan Amak, and Rajhin ranking respectively in those spots. Additionally, Trenkyp Zkig placed 9th.&lt;br /&gt;
# The final score of the event was 161 to 163.55 in favor of Plagueis.&lt;br /&gt;
&lt;br /&gt;
=== Rite of Supremacy: Escalation ===&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
=== First Blood ===&lt;br /&gt;
In remembrance of those who had fallen in combat. Members of Clan Vizsla hosted a [[starwars:kote ky&#039;ram|kote ky&#039;ram]]. Members gathered in celebrations that were cut short by the disrespectful emissary of a Clan calling themselves Fero, led by a man named Cagg Tral. His second in command was his cousin and chief of operations, Sunda, who was in charge of Mimic Station located in the Stellera System.&lt;br /&gt;
&lt;br /&gt;
This emissary interrupted the celebration, demanding that Clan Vizsla bend the knee to this self-proclaimed Mand&#039;alor. Enraged by this act, the sitting Proconsul, [[Juda Graves]] beheaded this imposter and sent his head back to the leaders of Fero. Anticipating a retaliation, the Consul [[Korvis]] preemptively struck, sending the Saxon fleet to the Stellera System. The battle was quick and decisive as Vizsla&#039;s armada struck with speed and precision, quickly capturing Mimic station. Sunda was slain and Cagg had been captured by the Aedile of House Wren, [[Chrome]], and brought to the Clan Summit. During the interrogation, Korvis and Juda learned that there was an unknown entity pulling the strings behind the curtain. Only her name, Su Well, and her species, [[starwars:Miraluka|Miraluka]], were known. In addition, she was a Force Disciple with an agenda. Her desire was to secure the might of Clan Vizsla and to mesh it with her puppet army in Fero. Ultimately her plan had failed. &lt;br /&gt;
&lt;br /&gt;
To battle this new threat, Clan Vizsla shifted focus and decided that pushing the attack - to drive the spear through the body, was essential as they could not allow Su Well to recuperate. But in the midst of chaos, a new player had emerged. A Dashade named Kanx, requested a ceasefire if the forces of Clan Vizsla could deliver Su Well to him. Vizsla would also be awarded with a cache of titanium that Su Well had been using to back her reinforcements. The Proconsul agreed to these terms but had no intention to deliver Su Well to Kanx. &lt;br /&gt;
&lt;br /&gt;
==== Battle Of Mimban ====&lt;br /&gt;
[[File:mandoassault.jpg|150px|left]]&lt;br /&gt;
After Mimic Station had been successfully captured. The Saxon fleet made for the last known location of Su Well. The swampy cesspool known as Mimban which could be found in the [[starwars:The Slice|The Slice]]. A strike team consisting of [[Korvis]], [[Juda Graves]], Hector Von Ricmore, Occultan Iacul, [[Shimrah]], Legion, Kintocass, Onyx, and Kasmar made planetfall. The fighting was hellacious as the force attacked a station that was heavily guarded by Fero forces and AA Towers. In order to secure aerial dominance, they pushed onward to assault the Anti-Air batteries. Successful in this campaign, they managed to destroy the towers to allow bombardment from the Saxon fleet to commence. The base was ravaged, prisoners were captured, and the planet had been plundered. Yet Su Well was nowhere to be found. The slippery Miralukan had managed to avoid detection and capture once more as she had been able to think one step ahead of her pursuers. With a cache of Titanium and the spoils of war. Vizsla did not leave empty handed, but their search for this mysterious enemy would continue. What they didn&#039;t know, was that Su Well was an oracle that had enhanced sight due to her strength in the Force. Tracking her would be far more difficult than previously anticipated.&lt;br /&gt;
&lt;br /&gt;
==== [Great Hunt VII] Worlds Collide ====&lt;br /&gt;
Following an unexpected attack on several key assets held by Vizsla, the resulting onslaught led to the sacrifice of the Clan&#039;s Consul, Korvis Manda&#039;vod, who perished while ensuring his team was able to escape the installation. Swearing to identify the attackers and avenge the former Consul, Socorra Erinos claimed the position of Consul promised an oath of vengeance against the perpetrators. &lt;br /&gt;
&lt;br /&gt;
== Summit Roll ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;fancy&amp;quot; style=&amp;quot;font-size: 10px; background-color:#111111;&amp;quot; width=&amp;quot;550&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color: #e7641c; font-variant:small-caps; font-size:larger; color: #000000&amp;quot; |  &#039;&#039;&#039;Leaders of Clan Vizsla&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background: #222222; color: #F8A30F;&amp;quot; |  &#039;&#039;&#039;Consul&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background: #222222; color: #F8A30F;&amp;quot; |  &#039;&#039;&#039;Service Dates&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  [[dossier:1120|Declan Roark]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  Jun 1, 2019 (Foundation) - May 3, 2021&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  [[dossier:756|Dracaryis]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  May 3, 2021 - May 24, 2021&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  [[dossier:8930|Korvis]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  May 24, 2021 - Jan 22, 2024&lt;br /&gt;
|-&lt;br /&gt;
|[[dossier:12648|Socorra Erinos]]&lt;br /&gt;
|Jan 22, 2024 - Jun 24, 2024&lt;br /&gt;
|-&lt;br /&gt;
|[[dossier:13561|Ikarri Itinen]]&lt;br /&gt;
|Jun 24, 2024 - Dec 15, 2024&lt;br /&gt;
|-&lt;br /&gt;
|[[dossier:1120|Declan Roark]]&lt;br /&gt;
|Dec 30, 2024  - Incumbent&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background: #222222; color: #F8A30F;&amp;quot; |  &#039;&#039;&#039;Proconsul&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background: #222222; color: #F8A30F;&amp;quot; |  &#039;&#039;&#039;Service Dates&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  [[dossier:8650|Val Cole]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  Jun 1, 2019 (Foundation) - Mar 24, 2020&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  [[dossier:756|Dracaryis]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  Mar 24, 2020 - Mar 9, 2021&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  [[dossier:8930|Korvis]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  Mar 23, 2021 - May 24, 2021&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  | [[dossier:13820|Zoron Ad Vizsla]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  | May 29, 2021 - July 7, 2022&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  | [[dossier:4224|Juda Graves]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  | July 7, 2022 - 21 Jul, 2023&lt;br /&gt;
|-&lt;br /&gt;
|[[dossier:12648|Soccora Erinos]]&lt;br /&gt;
|Oct 29, 2023 - Jan 22, 2024&lt;br /&gt;
|-&lt;br /&gt;
|[[dossier:13561|Ikarri Itinen]]&lt;br /&gt;
|Jan 22, 2024 - Jun 24, 2024&lt;br /&gt;
|-&lt;br /&gt;
|[[dossier:1120|Declan Roark]]&lt;br /&gt;
|Jul 16, 2024 - Dec 30, 2024&lt;br /&gt;
|-&lt;br /&gt;
|[[dossier:7640|Mako Henymory]]&lt;br /&gt;
|Jan 4, 2025 - Incumbent&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background: #222222; color: #F8A30F;&amp;quot; |  &#039;&#039;&#039;Loremaster (defunct position)&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background: #222222; color: #F8A30F;&amp;quot; |  &#039;&#039;&#039;Service Dates&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  [[dossier:13369|Montresor]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  Jun 1, 2019 (Foundation) - Jul 7, 2021&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  [[dossier:307|Darcy Avarik]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  Jul 27, 2021 - Sep 1, 2021 (dissolution of position)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Vizsla}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Clans]][[Category:Vizsla]]&lt;/div&gt;</summary>
		<author><name>Mako Henymory</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Sylvia_Arztin&amp;diff=165626</id>
		<title>Sylvia Arztin</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Sylvia_Arztin&amp;diff=165626"/>
		<updated>2017-10-11T01:17:01Z</updated>

		<summary type="html">&lt;p&gt;Mako Henymory: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|djb}}&lt;br /&gt;
{{Quality}}&lt;br /&gt;
{{Construction}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type = Jedi&lt;br /&gt;
|image=&lt;br /&gt;
|firstname= Sylvia&lt;br /&gt;
|lastname= Arztin&lt;br /&gt;
|homeworld= [[Solyiat]]&lt;br /&gt;
|birth= 17 ABY&lt;br /&gt;
|status=Still alive&lt;br /&gt;
|species= Human&lt;br /&gt;
|gender=Female&lt;br /&gt;
|hair= Premature Grey &lt;br /&gt;
|eyes= Blueish Grey&lt;br /&gt;
|height= 1.6 m / 5&#039;3&amp;quot;&lt;br /&gt;
|weight= 43.09 kg / 95 lbs&lt;br /&gt;
|cyber=None&lt;br /&gt;
|allies=*[[Mako Henymory]]&lt;br /&gt;
|enemies=&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|profession= Doctor&lt;br /&gt;
|position= &lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation=*[[Odan Urr|Clan Odan Urr]]&lt;br /&gt;
*[[Hoth|House Hoth]]&lt;br /&gt;
|ship=none&lt;br /&gt;
|masters=none&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier:7640|7640]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Sylvia Arztin Was born in the city of Baime on [[Solyiat]] in the [[Kiast System]] to a pair of doctors.  Growing up in a seemingly forgotten slum filled with gang violence, Sylvia’s parents ran a makeshift hospital out of their home.  It is here that the young Sylvia began to learn the ways of a doctor.  Becoming an accomplished surgeon at a young age Sylvia was discovered by [[Mako Henymory]] then of [[Odan Urr]].  Mako recruited Sylvia to join Odan Urr.  After refusing to learn to use a lightsaber or offensive skills Force skills, the Jedi decided it best to let Sylvia do good with her natural talents in medicine.  As such Sylvia was sent to House Hoth to serve as a doctor and surgeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Odan Urr members]]&lt;/div&gt;</summary>
		<author><name>Mako Henymory</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Sylvia_Arztin&amp;diff=165625</id>
		<title>Sylvia Arztin</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Sylvia_Arztin&amp;diff=165625"/>
		<updated>2017-10-11T01:12:11Z</updated>

		<summary type="html">&lt;p&gt;Mako Henymory: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|djb}}&lt;br /&gt;
{{Quality}}&lt;br /&gt;
{{Construction}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type = Jedi&lt;br /&gt;
|image=&lt;br /&gt;
|firstname= Sylvia&lt;br /&gt;
|lastname= Arztin&lt;br /&gt;
|homeworld= [[Solyiat]]&lt;br /&gt;
|birth= 17 ABY&lt;br /&gt;
|status=Still alive&lt;br /&gt;
|species= Human&lt;br /&gt;
|gender=Female&lt;br /&gt;
|hair= Premature Grey &lt;br /&gt;
|eyes= Blueish Grey&lt;br /&gt;
|height= 1.6 m / 5&#039;3&amp;quot;&lt;br /&gt;
|weight= 43.09 kg / 95 lbs&lt;br /&gt;
|cyber=None&lt;br /&gt;
|allies=*[[Mako Henymory]]&lt;br /&gt;
|enemies=&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|profession= Doctor&lt;br /&gt;
|position= &lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation=*[[Odan Urr|Clan Odan Urr]]&lt;br /&gt;
*[[Hoth|House Hoth]]&lt;br /&gt;
|ship=none&lt;br /&gt;
|masters=none&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier:7640|7640]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Sylvia Arztin Was born in the city of Baime on [[Solyiat]] in the [[Kaist]] System to a pair of doctors.  Growing up in a seemingly forgotten slum filled with gang violence, Sylvia’s parents ran a makeshift hospital out of their home.  It is here that the young Sylvia began to learn the ways of a doctor.  Becoming an accomplished surgeon at a young age Sylvia was discovered by [[Mako Henymory]] then of [[Odan Urr]].  Mako recruited Sylvia to join Odan Urr.  After refusing to learn to use a lightsaber or offensive skills Force skills, the Jedi decided it best to let Sylvia do good with her natural talents in medicine.  As such Sylvia was sent to House Hoth to serve as a doctor and surgeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Odan Urr members]]&lt;/div&gt;</summary>
		<author><name>Mako Henymory</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Sylvia_Arztin&amp;diff=165624</id>
		<title>Sylvia Arztin</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Sylvia_Arztin&amp;diff=165624"/>
		<updated>2017-10-11T01:10:52Z</updated>

		<summary type="html">&lt;p&gt;Mako Henymory: Created page with &amp;quot;{{Eras|djb}} {{Quality}} {{Construction}} {{Character |type = Sith |image= |firstname= Sylvia |lastname= Arztin |homeworld= Solyiat |birth= 17 ABY |status=Still alive |spe...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|djb}}&lt;br /&gt;
{{Quality}}&lt;br /&gt;
{{Construction}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type = Sith&lt;br /&gt;
|image=&lt;br /&gt;
|firstname= Sylvia&lt;br /&gt;
|lastname= Arztin&lt;br /&gt;
|homeworld= [[Solyiat]]&lt;br /&gt;
|birth= 17 ABY&lt;br /&gt;
|status=Still alive&lt;br /&gt;
|species= Human&lt;br /&gt;
|gender=Female&lt;br /&gt;
|hair= Premature Grey &lt;br /&gt;
|eyes= Blueish Grey&lt;br /&gt;
|height= 1.6 m / 5&#039;3&amp;quot;&lt;br /&gt;
|weight= 43.09 kg / 95 lbs&lt;br /&gt;
|cyber=None&lt;br /&gt;
|allies=*[[Mako Henymory]]&lt;br /&gt;
|enemies=&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|profession= Doctor&lt;br /&gt;
|position= &lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation=*[[Odan Urr|Clan Odan Urr]]&lt;br /&gt;
*[[Hoth|House Hoth]]&lt;br /&gt;
|ship=none&lt;br /&gt;
|masters=none&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier:7640|7640]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Sylvia Arztin Was born in the city of Baime on [[Solyiat]] in the [[Kaist]] System to a pair of doctors.  Growing up in a seemingly forgotten slum filled with gang violence, Sylvia’s parents ran a makeshift hospital out of their home.  It is here that the young Sylvia began to learn the ways of a doctor.  Becoming an accomplished surgeon at a young age Sylvia was discovered by [[Mako Henymory]] then of [[Odan Urr]].  Mako recruited Sylvia to join Odan Urr.  After refusing to learn to use a lightsaber or offensive skills Force skills, the Jedi decided it best to let Sylvia do good with her natural talents in medicine.  As such Sylvia was sent to House Hoth to serve as a doctor and surgeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Odan Urr members]]&lt;/div&gt;</summary>
		<author><name>Mako Henymory</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=House_Satele_Shan&amp;diff=148548</id>
		<title>House Satele Shan</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=House_Satele_Shan&amp;diff=148548"/>
		<updated>2016-02-23T03:32:07Z</updated>

		<summary type="html">&lt;p&gt;Mako Henymory: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|njo|djb}}&lt;br /&gt;
{{construction}}&lt;br /&gt;
{{HOUWikiUpdate}}&lt;br /&gt;
{{Organization&lt;br /&gt;
|name= House Satele Shan&lt;br /&gt;
|image=[[File:HSS-Logo.jpg|250px]]&lt;br /&gt;
|founder=&lt;br /&gt;
|leader=*[[Quaestor]]: {{HSS-QUA}}&lt;br /&gt;
*[[Aedile]]: {{HSS-AED}}&lt;br /&gt;
|members=&lt;br /&gt;
|headquarters=[[Seher]]&lt;br /&gt;
|locations=[[New Tython]]&lt;br /&gt;
|formed= &lt;br /&gt;
|founded= [[33 ABY]]&lt;br /&gt;
|reorganized=&lt;br /&gt;
|fragmented=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|affiliation=*[[Odan-Urr|Clan Odan-Urr]]&lt;br /&gt;
*[[Dark Jedi Brotherhood]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|A light hunting the darkness|House motto}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House Satele Shan&#039;&#039;&#039;, one of two Light-Side [[Houses]] of [[Odan-Urr|Clan Odan-Urr]], was created in 33 ABY. The House serves as the primary diplomatic force for the Clan whilst maintaining many other functions such as espionage and intelligence gathering, peacekeeping and, when war comes, tactical mastery. The House also has become a part of the [[Sentinel Network]] and operates under the directive of SeNet.  The current leaders of House Satele Shan are [[Quaestor]] {{HSS-QUA}} and [[Aedile]] {{HSS-AED}}. There are currently two active [[Battleteams]], [[Disciples of Baas]] and [[Ooroo|Strike-Team Ooroo]], led by {{BTDoB-BTL‎}} and {{BTSTO-BTL‎}} respectively.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
In 33 ABY House Satele Shan was formed after a splinter group of Clan Odan-Urr made an unlikely ally in the [[Harakoan]] metropolis of [[Seher]], one of the most advanced and independent tribes on [[New Tython]]. Operating as an advisory force for the tribe, the members of House Satele Shan are provided accommodation as well as the ability to freely pass in and out of the City.  The Seherob widely respect the opinion of their Light-sided comrades due to sworn protection of the tribe as well as their command of technology beyond the Seherob’s own.&lt;br /&gt;
&lt;br /&gt;
It was in 39 ABY when Quaestor [[Mako Henymory]] discovered a troubling truth within SeNet.  House Satele Shan assisted the [[Proconsul]] of Clan [[Odan-Urr]], [[Turel Sorenn]], in purging several traitors to the Clan from within the SeNet ranks.  This in turn prompted the reformation of SeNet and the inclusion of House Satele Shan into the SeNet ranks.&lt;br /&gt;
&lt;br /&gt;
==Purpose==&lt;br /&gt;
&lt;br /&gt;
House Satele Shan is tasked with protecting, training, and enriching the City of [[Seher]].  While they take this task seriously, they are also a part of the [[Sentinel Network]] and as such take on the role of agents.  In their duties they are specifically tasked with protecting innocents both on [[New Tython]] and off it, they accomplish this task by preemptively seeking out and claiming, or destroying, artifacts which may hold dangerous abilities.  They also accomplish this task by actively seeking out evil individuals and tactfully removing them before they become a threat.  In addition to these tasks they also serve as Clan [[Odan-Urr]]’s main diplomatic force and are often called upon to settle disputes in a peaceful manner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Seher==&lt;br /&gt;
&lt;br /&gt;
The City of [[Seher]] plays the role of home and business partner to House Satele Shan.  They both protect and train its citizens as well as casting votes on policy within the city.&lt;br /&gt;
&lt;br /&gt;
==Jedi Citadel==&lt;br /&gt;
&lt;br /&gt;
The Jedi Citadel within [[Seher]] serves as both home and fortress for the House.  They live and train within the confines of its walls.&lt;br /&gt;
&lt;br /&gt;
==Sentinel Network Involvement==&lt;br /&gt;
&lt;br /&gt;
The [[Sentinel Network]] plays a dual role toward the House, As they are a part of the intelligence agency and also segregated from it.  The Members of House Satele Shan are Agents of SeNet as well as investigators of it.  They do this in order to detect any traitors within the SeNet ranks and to insure that Clan [[Odan-Urr]] is protected from both external and internal threats.&lt;br /&gt;
&lt;br /&gt;
==Military assets==&lt;br /&gt;
To Be Announced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Battle Teams==&lt;br /&gt;
&lt;br /&gt;
House Satele Shan currently contains two active Battle Teams.  [[Ooroo]] and the [[Disciples of Baas]].&lt;br /&gt;
&lt;br /&gt;
== House Summit Roll ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;fancy fancy-green&amp;quot; width=&amp;quot;700&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;4&amp;quot;  |  &#039;&#039;&#039;House Satele Shan&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot;  |  &#039;&#039;&#039;Quaestor&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot;  |  &#039;&#039;&#039;Aedile&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot;  |  &#039;&#039;&#039;Service ended in:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  [[Ji]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  [[Solari]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  | &#039;&#039;&#039;Apr 23, 2015&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  [[Solari]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  [[Dossier:13009|Mar Sûl]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  | &#039;&#039;&#039;Jun 13, 2015&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  [[Dossier:13009|Mar Sûl]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  [[Seridan Brehevik]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  | &#039;&#039;&#039;Sep 23, 2015&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  [[Dossier:13009|Mar Sûl]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  [[Kah Manet]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  | &#039;&#039;&#039;Jan 3, 2016&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  [[Mako Henymory]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  [[Kah Manet]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  | &#039;&#039;&#039;Feb 3, 2016&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  [[Mako Henymory]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  [[Alethia Archenksova]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  | &#039;&#039;&#039;Incumbent&#039;&#039;&#039;&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
SeNet affiliated&lt;br /&gt;
&lt;br /&gt;
{{Odan-urr}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Clans &amp;amp; Houses]] [[Category:Odan-Urr]]&lt;/div&gt;</summary>
		<author><name>Mako Henymory</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=House_Satele_Shan&amp;diff=148212</id>
		<title>House Satele Shan</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=House_Satele_Shan&amp;diff=148212"/>
		<updated>2016-02-08T17:37:55Z</updated>

		<summary type="html">&lt;p&gt;Mako Henymory: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|njo|djb}}&lt;br /&gt;
{{construction}}&lt;br /&gt;
{{HOUWikiUpdate}}&lt;br /&gt;
{{Organization&lt;br /&gt;
|name= House Satele Shan&lt;br /&gt;
|image=[[File:HSS-Logo.jpg|250px]]&lt;br /&gt;
|founder=&lt;br /&gt;
|leader=*[[Quaestor]]: {{HSS-QUA}}&lt;br /&gt;
*[[Aedile]]: TBA&lt;br /&gt;
|members=&lt;br /&gt;
|headquarters=&lt;br /&gt;
|locations=[[New Tython]]&lt;br /&gt;
|formed= &lt;br /&gt;
|founded= [[38 ABY]]&lt;br /&gt;
|reorganized=&lt;br /&gt;
|fragmented=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|affiliation=*[[Odan-Urr|Clan Odan-Urr]]&lt;br /&gt;
*[[Dark Jedi Brotherhood]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|A light hunting the darkness|House motto}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House Satele Shan&#039;&#039;&#039;, one of two Light-Side [[Houses]] of [[Odan-Urr|Clan Odan-Urr]] was created in 38 ABY, The House serves as the primary diplomatic force for the Clan whilst maintaining many other functions such as espionage and intelligence gathering, Peacekeeping and , when war comes, tactical mastery. The House also has become a part of the [[Sentinel Network]] and operates under the directive of SeNet.  The current leaders of House Satele Shan are [[Quaestor]] {{HSS-QUA}} and [[Aedile]] TBA. There are currently two active [[Battleteams]], [[Disciples of Baas]] and [[Ooroo|Strike-Team Ooroo]], led by {{BTDoB-BTL‎}} and {{BTSTO-BTL‎}} respectively.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
In 38 ABY House Satele Shan was formed after a splinter group of Clan Odan-Urr made an unlikely ally in the [[Harakoan]] Metropolis of [[Seher]], one of the most advanced and independent tribes on [[New Tython]]. Operating as an advisory force for the tribe the members of House Satele Shan are provided accommodation as well as the ability to freely pass in and out of the City, the Seherob widely respect the opinion of their Light-sided comrades due to sworn protection of the Tribe as well as their command of technology beyond the Seherob’s own.&lt;br /&gt;
&lt;br /&gt;
It was in 39 ABY when Quaestor [[Mako Henymory]] discovered a troubling truth within SeNet.  House Satele Shan assisted the [[Proconsul]] of Clan [[Odan-Urr]], [[Turel Sorenn]], in purging several traitors to the Clan from within the SeNet ranks.  This in turn prompted the reformation of SeNet and the inclusion of House Satele Shan into the SeNet ranks.&lt;br /&gt;
&lt;br /&gt;
==Purpose==&lt;br /&gt;
&lt;br /&gt;
House Satele Shan is tasked with protecting, training, and enriching the City of [[Seher]].  While they take this task seriously, they are also a part of the [[Sentinel Network]] and as such take on the role of agents.  In their duties they are specifically tasked with protecting innocents both on [[New Tython]] and off it, they accomplish this task by preemptively seeking out and claiming, or destroying, artifacts which may hold dangerous abilities.  They also accomplish this task by actively seeking out evil individuals and tactfully removing them before they become a threat.  In addition to these tasks they also serve as Clan [[Odan-Urr]]’s main diplomatic force and are often called upon to settle disputes in a peaceful manner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Seher==&lt;br /&gt;
&lt;br /&gt;
The City of [[Seher]] plays the role of home and business partner to House Satele Shan.  They both protect and train its citizens as well as casting votes on policy within the city.&lt;br /&gt;
&lt;br /&gt;
==Jedi Citadel==&lt;br /&gt;
&lt;br /&gt;
The Jedi Citadel within [[Seher]] serves as both home and fortress for the House.  They live and train within the confines of its walls.&lt;br /&gt;
&lt;br /&gt;
==Sentinel Network Involvement==&lt;br /&gt;
&lt;br /&gt;
The [[Sentinel Network]] plays a dual role toward the House, As they are a part of the intelligence agency and also segregated from it.  The Members of House Satele Shan are Agents of SeNet as well as investigators of it.  They do this in order to detect any traitors within the SeNet ranks and to insure that Clan [[Odan-Urr]] is protected from both external and internal threats.&lt;br /&gt;
&lt;br /&gt;
==Military assets==&lt;br /&gt;
To Be Announced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Battle Teams==&lt;br /&gt;
&lt;br /&gt;
House Satele Shan currently contains two active Battle Teams.  [[Ooroo]] and the [[Disciples of Baas]].&lt;br /&gt;
&lt;br /&gt;
== House Summit Roll ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;fancy fancy-green&amp;quot; width=&amp;quot;700&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;4&amp;quot;  |  &#039;&#039;&#039;House Satele Shan&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot;  |  &#039;&#039;&#039;Quaestor&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot;  |  &#039;&#039;&#039;Aedile&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot;  |  &#039;&#039;&#039;Service ended in:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  [[Ji]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  [[Solari]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  | &#039;&#039;&#039;Apr 23, 2015&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  [[Solari]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  [[Dossier:13009|Mar Sûl]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  | &#039;&#039;&#039;Jun 13, 2015&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  [[Dossier:13009|Mar Sûl]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  [[Seridan Brehevik]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  | &#039;&#039;&#039;Sep 23, 2015&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  [[Dossier:13009|Mar Sûl]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  [[Kah Manet]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  | &#039;&#039;&#039;Jan 3, 2016&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  [[Mako Henymory]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  [[Kah Manet]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  | &#039;&#039;&#039;Feb 3, 2016&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  [[Mako Henymory]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  TBA&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  | &#039;&#039;&#039;Incumbent&#039;&#039;&#039;&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
SeNet affiliated&lt;br /&gt;
&lt;br /&gt;
{{Odan-urr}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Clans &amp;amp; Houses]] [[Category:Odan-Urr]]&lt;/div&gt;</summary>
		<author><name>Mako Henymory</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=House_Satele_Shan&amp;diff=148211</id>
		<title>House Satele Shan</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=House_Satele_Shan&amp;diff=148211"/>
		<updated>2016-02-08T17:36:31Z</updated>

		<summary type="html">&lt;p&gt;Mako Henymory: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|njo|djb}}&lt;br /&gt;
{{construction}}&lt;br /&gt;
{{HOUWikiUpdate}}&lt;br /&gt;
{{Organization&lt;br /&gt;
|name= House Satele Shan&lt;br /&gt;
|image=[[File:HSS-Logo.jpg|250px]]&lt;br /&gt;
|founder=&lt;br /&gt;
|leader=*[[Quaestor]]: {{HSS-QUA}}&lt;br /&gt;
*[[Aedile]]: TBA&lt;br /&gt;
|members=&lt;br /&gt;
|headquarters=&lt;br /&gt;
|locations=[[New Tython]]&lt;br /&gt;
|formed= &lt;br /&gt;
|founded= [[38 ABY]]&lt;br /&gt;
|reorganized=&lt;br /&gt;
|fragmented=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|affiliation=*[[Odan-Urr|Clan Odan-Urr]]&lt;br /&gt;
*[[Dark Jedi Brotherhood]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|A light hunting the darkness|House motto}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House Satele Shan&#039;&#039;&#039;, one of two Light-Side [[Houses]] of [[Odan-Urr|Clan Odan-Urr]] was created in 38 ABY, The House serves as the primary diplomatic force for the Clan whilst maintaining many other functions such as espionage and intelligence gathering, Peacekeeping and , when war comes, tactical mastery. The House also has become a part of the [[Sentinel Network]] and operates under the directive of SeNet.  The current leaders of House Satele Shan are [[Quaestor]] {{HSS-QUA}} and [[Aedile]] TBA. There are currently two active [[Battleteams]], [[Disciples of Baas]] and [[Ooroo|Strike-Team Ooroo]], led by {{BTDoB-BTL‎}} and {{BTSTO-BTL‎}} respectively.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
In 38 ABY House Satele Shan was formed after a splinter group of Clan Odan-Urr made an unlikely ally in the [[Harakoan]] Metropolis of [[Seher]], one of the most advanced and independent tribes on [[New Tython]]. Operating as an advisory force for the tribe the members of House Satele Shan are provided accommodation as well as the ability to freely pass in and out of the City, the Seherob widely respect the opinion of their Light-sided comrades due to sworn protection of the Tribe as well as their command of technology beyond the Seherob’s own.&lt;br /&gt;
&lt;br /&gt;
It was in 39 ABY when Quaestor [[Mako Henymory]] discovered a troubling truth within SeNet.  House Satele Shan assisted the [[Proconsul]] of Clan [[Odan-Urr]], [[Turel Sorenn]], in purging several traitors to the Clan from within the SeNet ranks.  This in turn prompted the reformation of SeNet and the inclusion of House Satele Shan into the SeNet ranks.&lt;br /&gt;
&lt;br /&gt;
==Purpose==&lt;br /&gt;
&lt;br /&gt;
House Satele Shan is tasked with protecting, training, and enriching the City of [[Seher]].  While they take this task seriously, they are also a part of the [[Sentinel Network]] and as such take on the role of agents.  In their duties they are specifically tasked with protecting innocents both on [[New Tython]] and off it, they accomplish this task by preemptively seeking out and claiming, or destroying, artifacts which may hold dangerous abilities.  They also accomplish this task by actively seeking out evil individuals and tactfully removing them before they become a threat.  In addition to these tasks they also serve as Clan [[Odan-Urr]]’s main diplomatic force and are often called upon to settle disputes in a peaceful manner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Seher==&lt;br /&gt;
&lt;br /&gt;
The City of [[Seher]] plays the role of home and business partner to House Satele Shan.  They both protect and train its citizens as well as casting votes on policy within the city.&lt;br /&gt;
&lt;br /&gt;
==Jedi Citadel==&lt;br /&gt;
&lt;br /&gt;
The Jedi Citadel within [[Seher]] serves as both home and fortress for the House.  They live and train within the confines of its walls.&lt;br /&gt;
&lt;br /&gt;
==Sentinel Network Involvement==&lt;br /&gt;
&lt;br /&gt;
The [[Sentinel Network]] plays a dual role toward the House, As they are a part of the intelligence agency and also segregated from it.  The Members of House Satele Shan are Agents of SeNet as well as investigators of it.  They do this in order to detect any traitors within the SeNet ranks and to insure that Clan [[Odan-Urr]] is protected from both external and internal threats.&lt;br /&gt;
&lt;br /&gt;
==Military assets==&lt;br /&gt;
To Be Announced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Battle Teams==&lt;br /&gt;
&lt;br /&gt;
House Satele Shan currently contains two active Battle Teams.  [[Ooroo]] and the [[Disciples of Baas]].&lt;br /&gt;
&lt;br /&gt;
== House Summit Roll ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;fancy fancy-green&amp;quot; width=&amp;quot;700&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;4&amp;quot;  |  &#039;&#039;&#039;House Satele Shan&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot;  |  &#039;&#039;&#039;Quaestor&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot;  |  &#039;&#039;&#039;Aedile&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot;  |  &#039;&#039;&#039;Service ended in:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  [[Ji]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  [[Solari]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  | &#039;&#039;&#039;Apr 23, 2015&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  [[Solari]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  [[Dossier:13009|Mar Sûl]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  | &#039;&#039;&#039;Jun 13, 2015&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  [[Dossier:13009|Mar Sûl]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  [[Seridan Brehevik]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  | &#039;&#039;&#039;Sep 23, 2015&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  [[Dossier:13009|Mar Sûl]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  [[Kah Manet]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  | &#039;&#039;&#039;Jan 3, 2016&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  [[Mako Henymory]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  [[Kah Manet]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  | &#039;&#039;&#039;Feb 3, 2016&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  [[Mako Henymory]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  TBA&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  | &#039;&#039;&#039;Incumbent&#039;&#039;&#039;&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Boats and Hoes (The gardening tool)&lt;br /&gt;
&lt;br /&gt;
{{Odan-urr}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Clans &amp;amp; Houses]] [[Category:Odan-Urr]]&lt;/div&gt;</summary>
		<author><name>Mako Henymory</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=House_Satele_Shan&amp;diff=148210</id>
		<title>House Satele Shan</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=House_Satele_Shan&amp;diff=148210"/>
		<updated>2016-02-08T17:35:54Z</updated>

		<summary type="html">&lt;p&gt;Mako Henymory: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|njo|djb}}&lt;br /&gt;
{{construction}}&lt;br /&gt;
{{HOUWikiUpdate}}&lt;br /&gt;
{{Organization&lt;br /&gt;
|name= House Satele Shan&lt;br /&gt;
|image=[[File:HSS-Logo.jpg|250px]]&lt;br /&gt;
|founder=&lt;br /&gt;
|leader=*[[Quaestor]]: {{HSS-QUA}}&lt;br /&gt;
*[[Aedile]]: TBA&lt;br /&gt;
|members=&lt;br /&gt;
|headquarters=&lt;br /&gt;
|locations=[[New Tython]]&lt;br /&gt;
|formed= &lt;br /&gt;
|founded= [[38 ABY]]&lt;br /&gt;
|reorganized=&lt;br /&gt;
|fragmented=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|affiliation=*[[Odan-Urr|Clan Odan-Urr]]&lt;br /&gt;
*[[Dark Jedi Brotherhood]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|A light hunting the darkness|House motto}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House Satele Shan&#039;&#039;&#039;, one of two Light-Side [[Houses]] of [[Odan-Urr|Clan Odan-Urr]] was created in 38 ABY, The House serves as the primary diplomatic force for the Clan whilst maintaining many other functions such as espionage and intelligence gathering, Peacekeeping and , when war comes, tactical mastery. The House also has become a part of the [[Sentinel Network]] and operates under the directive of SeNet.  The current leaders of House Satele Shan are [[Quaestor]] {{HSS-QUA}} and [[Aedile]] TBA. There are currently two active [[Battleteams]], [[Disciples of Baas]] and [[Ooroo|Strike-Team Ooroo]], led by {{BTDoB-BTL‎}} and {{BTSTO-BTL‎}} respectively.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
In 38 ABY House Satele Shan was formed after a splinter group of Clan Odan-Urr made an unlikely ally in the [[Harakoan]] Metropolis of [[Seher]], one of the most advanced and independent tribes on [[New Tython]]. Operating as an advisory force for the tribe the members of House Satele Shan are provided accommodation as well as the ability to freely pass in and out of the City, the Seherob widely respect the opinion of their Light-sided comrades due to sworn protection of the Tribe as well as their command of technology beyond the Seherob’s own.&lt;br /&gt;
&lt;br /&gt;
It was in 39 ABY when Quaestor [[Mako Henymory]] discovered a troubling truth within SeNet.  House Satele Shan assisted the [[Proconsul]] of Clan [[Odan-Urr]], [[Turel Sorenn]], in purging several traitors to the Clan from within the SeNet ranks.  This in turn prompted the reformation of SeNet and the inclusion of House Satele Shan into the SeNet ranks.&lt;br /&gt;
&lt;br /&gt;
==Purpose==&lt;br /&gt;
&lt;br /&gt;
House Satele Shan is tasked with protecting, training, and enriching the City of [[Seher]].  While they take this task seriously, they are also a part of the [[Sentinel Network]] and as such take on the role of agents.  In their duties they are specifically tasked with protecting innocents both on [[New Tython]] and off it, they accomplish this task by preemptively seeking out and claiming, or destroying, artifacts which may hold dangerous abilities.  They also accomplish this task by actively seeking out evil individuals and tactfully removing them before they become a threat.  In addition to these tasks they also serve as Clan [[Odan-Urr]]’s main diplomatic force and are often called upon to settle disputes in a peaceful manner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Seher==&lt;br /&gt;
&lt;br /&gt;
The City of [[Seher]] plays the role of home and business partner to House Satele Shan.  They both protect and train its citizens as well as casting votes on policy within the city.&lt;br /&gt;
&lt;br /&gt;
==Jedi Citadel==&lt;br /&gt;
&lt;br /&gt;
The Jedi Citadel within [[Seher]] serves as both home and fortress for the House.  They live and train within the confines of its walls.&lt;br /&gt;
&lt;br /&gt;
==Sentinel Network Involvement==&lt;br /&gt;
&lt;br /&gt;
The [[Sentinel Network]] plays a dual role toward the House, As they are a part of the intelligence agency and also segregated from it.  The Members of House Satele Shan are Agents of SeNet as well as investigators of it.  They do this in order to detect any traitors within the SeNet ranks and to insure that Clan [[Odan-Urr]] is protected from both external and internal threats.&lt;br /&gt;
&lt;br /&gt;
==Military assets==&lt;br /&gt;
To Be Announced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Battle Teams==&lt;br /&gt;
&lt;br /&gt;
House Satele Shan currently contains two active Battle Teams.  [[Ooroo]] and the [[Disciples of Baas]].&lt;br /&gt;
&lt;br /&gt;
== House Summit Roll ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;fancy fancy-green&amp;quot; width=&amp;quot;700&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;4&amp;quot;  |  &#039;&#039;&#039;House Satele Shan&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot;  |  &#039;&#039;&#039;Quaestor&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot;  |  &#039;&#039;&#039;Aedile&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot;  |  &#039;&#039;&#039;Service ended in:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  [[Ji]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  [[Solari]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  | &#039;&#039;&#039;Apr 23, 2015&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  [[Solari]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  [[Dossier:13009|Mar Sûl]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  | &#039;&#039;&#039;Jun 13, 2015&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  [[Dossier:13009|Mar Sûl]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  [[Seridan Brehevik]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  | &#039;&#039;&#039;Sep 23, 2015&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  [[Dossier:13009|Mar Sûl]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  [[Kah Manet]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  | &#039;&#039;&#039;Jan 3, 2016&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  [[Mako Henymory]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  [[Kah Manet]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  | &#039;&#039;&#039;Feb 3, 2016&#039;&#039;&#039;&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  [[Mako Henymory]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  TBA&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  | &#039;&#039;&#039;Incumbent&#039;&#039;&#039;&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Boats and Hoes (The gardening tool)&lt;br /&gt;
&lt;br /&gt;
{{Odan-urr}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Clans &amp;amp; Houses]] [[Category:Odan-Urr]]&lt;/div&gt;</summary>
		<author><name>Mako Henymory</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=House_Satele_Shan&amp;diff=148208</id>
		<title>House Satele Shan</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=House_Satele_Shan&amp;diff=148208"/>
		<updated>2016-02-08T17:33:35Z</updated>

		<summary type="html">&lt;p&gt;Mako Henymory: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|njo|djb}}&lt;br /&gt;
{{construction}}&lt;br /&gt;
{{HOUWikiUpdate}}&lt;br /&gt;
{{Organization&lt;br /&gt;
|name= House Satele Shan&lt;br /&gt;
|image=[[File:HSS-Logo.jpg|250px]]&lt;br /&gt;
|founder=&lt;br /&gt;
|leader=*[[Quaestor]]: {{HSS-QUA}}&lt;br /&gt;
*[[Aedile]]: TBA&lt;br /&gt;
|members=&lt;br /&gt;
|headquarters=&lt;br /&gt;
|locations=[[New Tython]]&lt;br /&gt;
|formed= &lt;br /&gt;
|founded= [[38 ABY]]&lt;br /&gt;
|reorganized=&lt;br /&gt;
|fragmented=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|affiliation=*[[Odan-Urr|Clan Odan-Urr]]&lt;br /&gt;
*[[Dark Jedi Brotherhood]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|A light hunting the darkness|House motto}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House Satele Shan&#039;&#039;&#039;, one of two Light-Side [[Houses]] of [[Odan-Urr|Clan Odan-Urr]] was created in 38 ABY, The House serves as the primary diplomatic force for the Clan whilst maintaining many other functions such as espionage and intelligence gathering, Peacekeeping and , when war comes, tactical mastery. The House also has become a part of the [[Sentinel Network]] and operates under the directive of SeNet.  The current leaders of House Satele Shan are [[Quaestor]] {{HSS-QUA}} and [[Aedile]] TBA. There are currently two active [[Battleteams]], [[Disciples of Baas]] and [[Ooroo|Strike-Team Ooroo]], led by {{BTDoB-BTL‎}} and {{BTSTO-BTL‎}} respectively.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
In 38 ABY House Satele Shan was formed after a splinter group of Clan Odan-Urr made an unlikely ally in the [[Harakoan]] Metropolis of [[Seher]], one of the most advanced and independent tribes on [[New Tython]]. Operating as an advisory force for the tribe the members of House Satele Shan are provided accommodation as well as the ability to freely pass in and out of the City, the Seherob widely respect the opinion of their Light-sided comrades due to sworn protection of the Tribe as well as their command of technology beyond the Seherob’s own.&lt;br /&gt;
&lt;br /&gt;
It was in 39 ABY when Quaestor [[Mako Henymory]] discovered a troubling truth within SeNet.  House Satele Shan assisted the [[Proconsul]] of Clan [[Odan-Urr]], [[Turel Sorenn]], in purging several traitors to the Clan from within the SeNet ranks.  This in turn prompted the reformation of SeNet and the inclusion of House Satele Shan into the SeNet ranks.&lt;br /&gt;
&lt;br /&gt;
==Purpose==&lt;br /&gt;
&lt;br /&gt;
House Satele Shan is tasked with protecting, training, and enriching the City of [[Seher]].  While they take this task seriously, they are also a part of the [[Sentinel Network]] and as such take on the role of agents.  In their duties they are specifically tasked with protecting innocents both on [[New Tython]] and off it, they accomplish this task by preemptively seeking out and claiming, or destroying, artifacts which may hold dangerous abilities.  They also accomplish this task by actively seeking out evil individuals and tactfully removing them before they become a threat.  In addition to these tasks they also serve as Clan [[Odan-Urr]]’s main diplomatic force and are often called upon to settle disputes in a peaceful manner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Seher==&lt;br /&gt;
&lt;br /&gt;
The City of [[Seher]] plays the role of home and business partner to House Satele Shan.  They both protect and train its citizens as well as casting votes on policy within the city.&lt;br /&gt;
&lt;br /&gt;
==Jedi Citadel==&lt;br /&gt;
&lt;br /&gt;
The Jedi Citadel within [[Seher]] serves as both home and fortress for the House.  They live and train within the confines of its walls.&lt;br /&gt;
&lt;br /&gt;
==Sentinel Network Involvement==&lt;br /&gt;
&lt;br /&gt;
The [[Sentinel Network]] plays a dual role toward the House, As they are a part of the intelligence agency and also segregated from it.  The Members of House Satele Shan are Agents of SeNet as well as investigators of it.  They do this in order to detect any traitors within the SeNet ranks and to insure that Clan [[Odan-Urr]] is protected from both external and internal threats.&lt;br /&gt;
&lt;br /&gt;
==Military assets==&lt;br /&gt;
To Be Announced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Battle Teams==&lt;br /&gt;
&lt;br /&gt;
House Satele Shan currently contains two active Battle Teams.  [[Ooroo]] and the [[Disciples of Baas]].&lt;br /&gt;
&lt;br /&gt;
== House Summit Roll ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;fancy fancy-green&amp;quot; width=&amp;quot;700&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;4&amp;quot;  |  &#039;&#039;&#039;House Satele Shan&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot;  |  &#039;&#039;&#039;Quaestor&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot;  |  &#039;&#039;&#039;Aedile&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot;  |  &#039;&#039;&#039;Service ended in:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  [[Ji]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  [[Solari]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  | &#039;&#039;&#039;Apr 23, 2015&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  [[Solari]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  [[Dossier:13009|Mar Sûl]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  | &#039;&#039;&#039;Jun 13, 2015&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  [[Dossier:13009|Mar Sûl]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  [[Seridan Brehevik]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  | &#039;&#039;&#039;Sep 23, 2015&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  [[Dossier:13009|Mar Sûl]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  [[Kah Manet]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  | &#039;&#039;&#039;Jan 3, 2016&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  [[Mako Henymory]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  [[Kah Manet]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  | &#039;&#039;&#039;Incumbent&#039;&#039;&#039;&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Boats and Hoes (The gardening tool)&lt;br /&gt;
&lt;br /&gt;
{{Odan-urr}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Clans &amp;amp; Houses]] [[Category:Odan-Urr]]&lt;/div&gt;</summary>
		<author><name>Mako Henymory</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=House_Satele_Shan&amp;diff=148207</id>
		<title>House Satele Shan</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=House_Satele_Shan&amp;diff=148207"/>
		<updated>2016-02-08T17:32:23Z</updated>

		<summary type="html">&lt;p&gt;Mako Henymory: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|njo|djb}}&lt;br /&gt;
{{construction}}&lt;br /&gt;
{{HOUWikiUpdate}}&lt;br /&gt;
{{Organization&lt;br /&gt;
|name= House Satele Shan&lt;br /&gt;
|image=[[File:HSS-Logo.jpg|250px]]&lt;br /&gt;
|founder=&lt;br /&gt;
|leader=*[[Quaestor]]: {{HSS-QUA}}&lt;br /&gt;
*[[Aedile]]: {{HSS-AED}}&lt;br /&gt;
|members=&lt;br /&gt;
|headquarters=&lt;br /&gt;
|locations=[[New Tython]]&lt;br /&gt;
|formed= &lt;br /&gt;
|founded= [[38 ABY]]&lt;br /&gt;
|reorganized=&lt;br /&gt;
|fragmented=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|affiliation=*[[Odan-Urr|Clan Odan-Urr]]&lt;br /&gt;
*[[Dark Jedi Brotherhood]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|A light hunting the darkness|House motto}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House Satele Shan&#039;&#039;&#039;, one of two Light-Side [[Houses]] of [[Odan-Urr|Clan Odan-Urr]] was created in 38 ABY, The House serves as the primary diplomatic force for the Clan whilst maintaining many other functions such as espionage and intelligence gathering, Peacekeeping and , when war comes, tactical mastery. The House also has become a part of the [[Sentinel Network]] and operates under the directive of SeNet.  The current leaders of House Satele Shan are [[Quaestor]] {{HSS-QUA}} and [[Aedile]] {{HSS-AED}}. There are currently two active [[Battleteams]], [[Disciples of Baas]] and [[Ooroo|Strike-Team Ooroo]], led by {{BTDoB-BTL‎}} and {{BTSTO-BTL‎}} respectively.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
In 38 ABY House Satele Shan was formed after a splinter group of Clan Odan-Urr made an unlikely ally in the [[Harakoan]] Metropolis of [[Seher]], one of the most advanced and independent tribes on [[New Tython]]. Operating as an advisory force for the tribe the members of House Satele Shan are provided accommodation as well as the ability to freely pass in and out of the City, the Seherob widely respect the opinion of their Light-sided comrades due to sworn protection of the Tribe as well as their command of technology beyond the Seherob’s own.&lt;br /&gt;
&lt;br /&gt;
It was in 39 ABY when Quaestor [[Mako Henymory]] discovered a troubling truth within SeNet.  House Satele Shan assisted the [[Proconsul]] of Clan [[Odan-Urr]], [[Turel Sorenn]], in purging several traitors to the Clan from within the SeNet ranks.  This in turn prompted the reformation of SeNet and the inclusion of House Satele Shan into the SeNet ranks.&lt;br /&gt;
&lt;br /&gt;
==Purpose==&lt;br /&gt;
&lt;br /&gt;
House Satele Shan is tasked with protecting, training, and enriching the City of [[Seher]].  While they take this task seriously, they are also a part of the [[Sentinel Network]] and as such take on the role of agents.  In their duties they are specifically tasked with protecting innocents both on [[New Tython]] and off it, they accomplish this task by preemptively seeking out and claiming, or destroying, artifacts which may hold dangerous abilities.  They also accomplish this task by actively seeking out evil individuals and tactfully removing them before they become a threat.  In addition to these tasks they also serve as Clan [[Odan-Urr]]’s main diplomatic force and are often called upon to settle disputes in a peaceful manner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Seher==&lt;br /&gt;
&lt;br /&gt;
The City of [[Seher]] plays the role of home and business partner to House Satele Shan.  They both protect and train its citizens as well as casting votes on policy within the city.&lt;br /&gt;
&lt;br /&gt;
==Jedi Citadel==&lt;br /&gt;
&lt;br /&gt;
The Jedi Citadel within [[Seher]] serves as both home and fortress for the House.  They live and train within the confines of its walls.&lt;br /&gt;
&lt;br /&gt;
==Sentinel Network Involvement==&lt;br /&gt;
&lt;br /&gt;
The [[Sentinel Network]] plays a dual role toward the House, As they are a part of the intelligence agency and also segregated from it.  The Members of House Satele Shan are Agents of SeNet as well as investigators of it.  They do this in order to detect any traitors within the SeNet ranks and to insure that Clan [[Odan-Urr]] is protected from both external and internal threats.&lt;br /&gt;
&lt;br /&gt;
==Military assets==&lt;br /&gt;
To Be Announced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Battle Teams==&lt;br /&gt;
&lt;br /&gt;
House Satele Shan currently contains two active Battle Teams.  [[Ooroo]] and the [[Disciples of Baas]].&lt;br /&gt;
&lt;br /&gt;
== House Summit Roll ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;fancy fancy-green&amp;quot; width=&amp;quot;700&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;4&amp;quot;  |  &#039;&#039;&#039;House Satele Shan&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot;  |  &#039;&#039;&#039;Quaestor&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot;  |  &#039;&#039;&#039;Aedile&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot;  |  &#039;&#039;&#039;Service ended in:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  [[Ji]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  [[Solari]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  | &#039;&#039;&#039;Apr 23, 2015&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  [[Solari]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  [[Dossier:13009|Mar Sûl]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  | &#039;&#039;&#039;Jun 13, 2015&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  [[Dossier:13009|Mar Sûl]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  [[Seridan Brehevik]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  | &#039;&#039;&#039;Sep 23, 2015&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  [[Dossier:13009|Mar Sûl]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  [[Kah Manet]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  | &#039;&#039;&#039;Jan 3, 2016&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  [[Mako Henymory]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  [[Kah Manet]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  | &#039;&#039;&#039;Incumbent&#039;&#039;&#039;&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Boats and Hoes (The gardening tool)&lt;br /&gt;
&lt;br /&gt;
{{Odan-urr}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Clans &amp;amp; Houses]] [[Category:Odan-Urr]]&lt;/div&gt;</summary>
		<author><name>Mako Henymory</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=House_Satele_Shan&amp;diff=148205</id>
		<title>House Satele Shan</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=House_Satele_Shan&amp;diff=148205"/>
		<updated>2016-02-08T17:31:49Z</updated>

		<summary type="html">&lt;p&gt;Mako Henymory: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|njo|djb}}&lt;br /&gt;
{{construction}}&lt;br /&gt;
{{HOUWikiUpdate}}&lt;br /&gt;
{{Organization&lt;br /&gt;
|name= House Satele Shan&lt;br /&gt;
|image=[[File:HSS-Logo.jpg|250px]]&lt;br /&gt;
|founder=&lt;br /&gt;
|leader=*[[Quaestor]]: {{HSS-QUA}}&lt;br /&gt;
*[[Aedile]]: {{HSS-AED}}&lt;br /&gt;
|members=&lt;br /&gt;
|headquarters=&lt;br /&gt;
|locations=[[New Tython]]&lt;br /&gt;
|formed= &lt;br /&gt;
|founded= [[38 ABY]]&lt;br /&gt;
|reorganized=&lt;br /&gt;
|fragmented=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|affiliation=*[[Odan-Urr|Clan Odan-Urr]]&lt;br /&gt;
*[[Dark Jedi Brotherhood]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|A light hunting the darkness|House motto}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House Satele Shan&#039;&#039;&#039;, one of two Light-Side [[Houses]] of [[Odan-Urr|Clan Odan-Urr]] was created in 38 ABY, The House serves as the primary diplomatic force for the Clan whilst maintaining many other functions such as espionage and intelligence gathering, Peacekeeping and , when war comes, tactical mastery. The House also has become a part of the [[Sentenil Network]] and operates under the directive of SeNet.  The current leaders of House Satele Shan are [[Quaestor]] {{HSS-QUA}} and [[Aedile]] {{HSS-AED}}. There are currently two active [[Battleteams]], [[Disciples of Baas]] and [[Ooroo|Strike-Team Ooroo]], led by {{BTDoB-BTL‎}} and {{BTSTO-BTL‎}} respectively.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
In 38 ABY House Satele Shan was formed after a splinter group of Clan Odan-Urr made an unlikely ally in the [[Harakoan]] Metropolis of [[Seher]], one of the most advanced and independent tribes on [[New Tython]]. Operating as an advisory force for the tribe the members of House Satele Shan are provided accommodation as well as the ability to freely pass in and out of the City, the Seherob widely respect the opinion of their Light-sided comrades due to sworn protection of the Tribe as well as their command of technology beyond the Seherob’s own.&lt;br /&gt;
&lt;br /&gt;
It was in 39 ABY when Quaestor [[Mako Henymory]] discovered a troubling truth within SeNet.  House Satele Shan assisted the [[Proconsul]] of Clan [[Odan-Urr]], [[Turel Sorenn]], in purging several traitors to the Clan from within the SeNet ranks.  This in turn prompted the reformation of SeNet and the inclusion of House Satele Shan into the SeNet ranks.&lt;br /&gt;
&lt;br /&gt;
==Purpose==&lt;br /&gt;
&lt;br /&gt;
House Satele Shan is tasked with protecting, training, and enriching the City of [[Seher]].  While they take this task seriously, they are also a part of the [[Sentinel Network]] and as such take on the role of agents.  In their duties they are specifically tasked with protecting innocents both on [[New Tython]] and off it, they accomplish this task by preemptively seeking out and claiming, or destroying, artifacts which may hold dangerous abilities.  They also accomplish this task by actively seeking out evil individuals and tactfully removing them before they become a threat.  In addition to these tasks they also serve as Clan [[Odan-Urr]]’s main diplomatic force and are often called upon to settle disputes in a peaceful manner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Seher==&lt;br /&gt;
&lt;br /&gt;
The City of [[Seher]] plays the role of home and business partner to House Satele Shan.  They both protect and train its citizens as well as casting votes on policy within the city.&lt;br /&gt;
&lt;br /&gt;
==Jedi Citadel==&lt;br /&gt;
&lt;br /&gt;
The Jedi Citadel within [[Seher]] serves as both home and fortress for the House.  They live and train within the confines of its walls.&lt;br /&gt;
&lt;br /&gt;
==Sentinel Network Involvement==&lt;br /&gt;
&lt;br /&gt;
The [[Sentinel Network]] plays a dual role toward the House, As they are a part of the intelligence agency and also segregated from it.  The Members of House Satele Shan are Agents of SeNet as well as investigators of it.  They do this in order to detect any traitors within the SeNet ranks and to insure that Clan [[Odan-Urr]] is protected from both external and internal threats.&lt;br /&gt;
&lt;br /&gt;
==Military assets==&lt;br /&gt;
To Be Announced&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Battle Teams==&lt;br /&gt;
&lt;br /&gt;
House Satele Shan currently contains two active Battle Teams.  [[Ooroo]] and the [[Disciples of Baas]].&lt;br /&gt;
&lt;br /&gt;
== House Summit Roll ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;fancy fancy-green&amp;quot; width=&amp;quot;700&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;4&amp;quot;  |  &#039;&#039;&#039;House Satele Shan&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot;  |  &#039;&#039;&#039;Quaestor&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot;  |  &#039;&#039;&#039;Aedile&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot;  |  &#039;&#039;&#039;Service ended in:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  [[Ji]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  [[Solari]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  | &#039;&#039;&#039;Apr 23, 2015&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  [[Solari]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  [[Dossier:13009|Mar Sûl]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  | &#039;&#039;&#039;Jun 13, 2015&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  [[Dossier:13009|Mar Sûl]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  [[Seridan Brehevik]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  | &#039;&#039;&#039;Sep 23, 2015&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  [[Dossier:13009|Mar Sûl]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  [[Kah Manet]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  | &#039;&#039;&#039;Jan 3, 2016&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  [[Mako Henymory]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  [[Kah Manet]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  | &#039;&#039;&#039;Incumbent&#039;&#039;&#039;&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Boats and Hoes (The gardening tool)&lt;br /&gt;
&lt;br /&gt;
{{Odan-urr}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Clans &amp;amp; Houses]] [[Category:Odan-Urr]]&lt;/div&gt;</summary>
		<author><name>Mako Henymory</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Nighthawk&amp;diff=146812</id>
		<title>Nighthawk</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Nighthawk&amp;diff=146812"/>
		<updated>2015-12-08T02:18:02Z</updated>

		<summary type="html">&lt;p&gt;Mako Henymory: /* Captain */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AAII Article|Needs images}}&lt;br /&gt;
{{Organization&lt;br /&gt;
|image=[[File:BTNighthawk-Logo.jpg|250px]]&lt;br /&gt;
|name=Nighthawk&lt;br /&gt;
|founder=[[Teroch_Erinos|Teroch Erinos]]&lt;br /&gt;
|leader=*Captain {{NHBTL}}&lt;br /&gt;
*Executive Officer {{NHBTS}}&lt;br /&gt;
|headquarters= AGV Nighthawk&lt;br /&gt;
|formed= 37 ABY&lt;br /&gt;
|founded=&lt;br /&gt;
|reorganized=&lt;br /&gt;
|affiliation=*[[Dajorra Intelligence Agency]]&lt;br /&gt;
*[[House Galeres]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Nighthawk]] is a [[Battleteam]] that serves under the [[House Summit]] of [[House Galeres]]. Their main focal point lies with the [[AGV Nighthawk]], a heavily modified vessel used as a mobile base of operation for the [[Dajorra Intelligence Agency]]. It is equipped with a cloaking device as well as an impressive hangar bay not usually seen on an Agave-class picket.&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
{{Quote|“There is no other ship or crew, who, at the dying of the light, I would trust completely with my House and my life.&amp;quot;&#039;|Atyiru&#039;s Creed}} &lt;br /&gt;
The Nighthawk, crew and ship, is in direct service to the Dajorra’s Intelligence Agency (DIA), and as such, the AGV Nighthawk acts as the forward operating base of the Intelligence Agency. It is responsible for the maintenance of Arcona’s spy network, informants and intelligence gathering. Reporting to the Director of Dajorra’s Intelligence Agency, the Captain of the Nighthawk has developed a reputation of knowing far more than many of the Dark Jedi within the Brotherhood. Needless to say, this makes them quite uncomfortable because they are unsure how much is truly necessary for her to know.&lt;br /&gt;
Though it is staffed primarily by those not sensitive to the Force, the Nighthawk boasts an impressive compliment of Galeres-aligned Dark Jedi holding various roles throughout the ship. The on-board Chain of Command holds absolute authority; the crew will show respect for members of the Brotherhood aboard the ship, but they will only take orders from their direct superiors.&lt;br /&gt;
&lt;br /&gt;
==Connection with the DIA==&lt;br /&gt;
&lt;br /&gt;
The Nighthawk serves as the Shadow Lord’s eyes and ears, but it also serves as the [[Dajorra Intelligence Agency|DIA’s]] mobile command when the Last Light is not readily available. Under the command of the Director, and having been specifically requisitioned with stealth and intelligence work in mind, the Nighthawk fulfills missions that would be too dangerous or impossible for other ships in the fleet. &lt;br /&gt;
The entirety of the crew is under specific orders that state that any information brought aboard the Nighthawk is to remain confidential. All reports to the Director go directly through the Captain, who acts as the vessel’s final word in any situation.&lt;br /&gt;
The Nighthawk carries out missions requiring an array of specialties including: the tasking and collection of informants in enemy space, as well as the reconnaissance of rival houses, clans and enemies abroad. &lt;br /&gt;
&lt;br /&gt;
==Nighthawk Combat Action==&lt;br /&gt;
&lt;br /&gt;
===Operation: Sojourn:===&lt;br /&gt;
&lt;br /&gt;
[https://wiki.darkjedibrotherhood.com/view/Operation:_Sojourn| Operation Sojourn]&lt;br /&gt;
&lt;br /&gt;
[http://forums.darkjedibrotherhood.com/archive/17/t-7024.html| Nighthawk Run-On] &lt;br /&gt;
&lt;br /&gt;
The AGV Nighthawk, then captained by Teroch Erinos Arconae, played a critical role during Operation Sojourn. Once it was discovered that the key to curing the Cythraul was a plant known as ‘Blood Cups,’ the Shadow Lord Marick Arconae instructed Teroch and his crew to secure the remedy, whatever the cost. Along with the entirety of the Nighthawk crew, the elite Soulfire Strike Team was assigned to the Agave Class Picket for combat support during the mission. &lt;br /&gt;
	Using the BAC Darkest Night as cover after a hyperspace jump, the AGV Nighthawk made use of it’s highly advanced stealth technology to peel away from the larger ship and made it’s way towards Millinar, where it was discovered the ‘Blood Cups’ were located. The order of events was simple; the Nighthawk would remain cloaked in orbit above the planet while Soulfire Strike Team members made their way down to the planet’s surface to recover the cure. Once recovered, they would return to the ship and plot a course back to the Dajorra system.&lt;br /&gt;
	&lt;br /&gt;
===Bosthirda:===&lt;br /&gt;
&lt;br /&gt;
[http://forums.darkjedibrotherhood.com/archive/241/t-7073.html| Bosthirda Run-On]&lt;br /&gt;
&lt;br /&gt;
Reports of this action remain speculation&lt;br /&gt;
&lt;br /&gt;
===Begeren:===&lt;br /&gt;
&lt;br /&gt;
During the events on Begeren, the AGV Nighthawk patrolled the sector under cover of the Stygium cloaking device to relay information to and from agents of Arcona and the Serpentine Throne. Several members of the crew that were trained in feats of combat were deployed to the surface in attempts to secure key points and artifacts of power to allow Arcona a steady victory and claim the planet as their own. Among the crew sent to fight for the Shadow Clan, the ship’s former Commander, Teroch Erinos Arconae, and Chief Engineer Sight Nortorshin proved their mettle repeatedly before they were recalled to the Nighthawk to assist Arcona in other means throughout the sector.&lt;br /&gt;
&lt;br /&gt;
===Nicht Ka:===&lt;br /&gt;
Reports of this action remain speculation&lt;br /&gt;
&lt;br /&gt;
===Strange and Beautiful:===&lt;br /&gt;
Reports of this action remain speculation&lt;br /&gt;
&lt;br /&gt;
===Hawk Tales:===&lt;br /&gt;
&lt;br /&gt;
[https://www.darkjedibrotherhood.com/system/competition_submissions/000/020/352/1c171a1c36f06ec8282a60423bbe7610d9e94dd7.txt?1400718610| Hawk Tales Volume #1!]&lt;br /&gt;
&lt;br /&gt;
While on routine patrol, the crew of the Nighthawk intercepted a rather strange transmission. While performing the standard decryption algorithms, which Azler Wilder was assisting with, they discovered that the transmission was a coded message. &lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1CW6H0DpxT1Dbfhf6PdeuLoFfR2RRz2mYEQdh58uXJYo/edit| Hawk Tales Volume #2!]&lt;br /&gt;
&lt;br /&gt;
The Nighthawk was tasked with identifying the individuals responsible for multiple cargo ships going missing on the outer portion of the Dajorra system. When finally confronting the group of pirates responsible the crew were denied any support vessels and ordered to eliminate the threat by whatever means necessary. Specialist Darkblade formulates a plan to send a member of the Special Forces team outside the vessel in a daring trick maneuver, the Nighthawk would appear to be destroyed by the enemy forces, become cloaked and retreat as the Special Forces member uses debris to cover their approach to the enemy vessels planting explosives capable of crippling the enemy ships.&lt;br /&gt;
&lt;br /&gt;
Antar Locke volunteers for the mission. Though the mission is a success he sustains significant injury due to exposure to vacuum and requires additional time for recover. With the Pirate threat eliminated Nighthawk resumes it’s responsibilities until Hawk Tales #3!&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1feAldTKYbJayvrjH_MWSmfJ0amnSLtRpj054JkjJ88c/edit?usp=sharing| Hawk Tales Volume #3!]&lt;br /&gt;
&lt;br /&gt;
Reports of this action remain speculation&lt;br /&gt;
&lt;br /&gt;
===Operation: Figurehead:===&lt;br /&gt;
&lt;br /&gt;
Reports of this action remain speculation&lt;br /&gt;
&lt;br /&gt;
===Operation: Revival:===&lt;br /&gt;
&lt;br /&gt;
Reports of this action remain speculation&lt;br /&gt;
&lt;br /&gt;
==Crew Sections==&lt;br /&gt;
&lt;br /&gt;
===CIC / Bridge===&lt;br /&gt;
&lt;br /&gt;
The Command Section is ultimately responsible for the welfare of the ship and the crew. They have proven themselves able to make decisions under pressure and to decisively organize and mobilize the crew to perform various mission types. The Command Section consists of the Captain and the Executive Officer(XO). &lt;br /&gt;
&lt;br /&gt;
====Captain====&lt;br /&gt;
&lt;br /&gt;
The Captain’s primary responsibility is to ensure the safety of their ship and crew, but the position also requires the frequent use of sophisticated diplomatic, strategic, and interpersonal skills. The Captain has to be able to balance the varied roles they must carry out every day.&lt;br /&gt;
&lt;br /&gt;
A captain is charged with two main responsibilities.The first, and most important of these, is the effective and safe operation of their ship and crew. A captain’s actions and personality must inspire loyalty in the crew under his/her command; staff can become disaffected and mutinous when they lose respect for their leader’s decisions. Secondly, captains are expected to be inventive and spontaneous military tacticians that are able to appreciate and act on any threat to the ship, or Clan Arcona. Captains must know when to take up arms and fight, and when to cut losses and run. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The current Ship’s Captain is: [[Rulvak Qurroc]]&lt;br /&gt;
&lt;br /&gt;
====Executive Officer(XO)====&lt;br /&gt;
&lt;br /&gt;
The Executive Officer reports directly to the Captain. He/She is typically responsible for the management of day-to-day activities, freeing the Captain to concentrate on planning the unit&#039;s next move. In any event that the Captain is absent, the XO takes charge. &lt;br /&gt;
&lt;br /&gt;
The XO manages the ship effectively and efficiently, making best use of the resources available. Section heads are required to report directly to the XO. The XO is the link between the Captain and the crew. It is his/her job to interrupt and carry out the orders of the Captain.&lt;br /&gt;
&lt;br /&gt;
The current Executive Officer is: [[Mako Henymory]]&lt;br /&gt;
&lt;br /&gt;
===Helm/Navigations===&lt;br /&gt;
&lt;br /&gt;
The Helm/Navigation Section is responsible for steering and plotting the course of the ship. They are also, at times, needed to be a lookout. They need a keen eye to detail and the ability to clearly and concisely communicate with the officer in charge of the bridge. The helmsman must be able to make split second decisions based on incoming orders, the data they are receiving via their console, and the visual display. The helmsman reports to the most senior officer on the bridge.&lt;br /&gt;
&lt;br /&gt;
The current Helmsman is: [[Karth Orsai]]&lt;br /&gt;
&lt;br /&gt;
====Communications====&lt;br /&gt;
&lt;br /&gt;
The Communications Section is responsible for handling all incoming and outgoing messages aboard the ship through use of the Shotgun Hyper Transceiver. They are responsible for monitoring all communication frequencies. The Comm officer must have a keen ear and be able to pick up on subtle changes in the frequencies that could give away a vessel not visible by the naked eye or sensors. &lt;br /&gt;
&lt;br /&gt;
The current Communications Officer is [[Nami Dalros]]&lt;br /&gt;
&lt;br /&gt;
====Operations/Sensors====&lt;br /&gt;
&lt;br /&gt;
The Operations Section is responsible for the allocation of energy, sensors, and the other day to day tasks of the ship. They are also responsible for maintaining the AI as well as working in conjunction with the AI to maintain the ships normal operations. Operations are even responsible for non-Engineering related maintenance of the ship. Another duty of Operations is monitoring the sensor systems of the AGV Nighthawk. The Operations Officer reports to the Chief Engineer.&lt;br /&gt;
&lt;br /&gt;
The current Operations Officer is Senior Operative [[Finn Legain]]&lt;br /&gt;
&lt;br /&gt;
===Flight Deck===&lt;br /&gt;
&lt;br /&gt;
The Flight Deck Section is responsible for maintaining and launching any fighters or shuttles aboard the AGV Nighthawk. The Flight Deck Chief reports to the XO.&lt;br /&gt;
&lt;br /&gt;
The current Flight Deck Chief is: Chief [[Gryden Carr]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Armory and Cargo Hold==== &lt;br /&gt;
&lt;br /&gt;
The Quartermaster is responsible for maintaining the armory and equipment aboard the AGV Nighthawk. He/She must ensure that all weapons and equipment is maintained and inventoried. While each crewman is responsible for the cleanliness and functionality of their weapons, the Quartermaster is responsible for inspecting the weapons after cleaning. The Quartermaster is also responsible for logistics aboard the AGV Nighthawk, including maintaining the cargo inventory. The Quartermaster reports to the Security Chief.&lt;br /&gt;
&lt;br /&gt;
The current Quartermaster is: [[Emily Hune]]&lt;br /&gt;
&lt;br /&gt;
====The Nighthawk’s Talons====&lt;br /&gt;
&lt;br /&gt;
A recent course of action, instituted by Captain Cortel following the events of Operation: Resurgence, brought about the creation of the Talons. Cortel felt as though the ship required specialized troops capable of reacting to a variety of combat situations, including, but not limited to: repelling boarding parties, leading extraction crews, or eliminating informants as necessary. The first step was to convert the Special Forces troopers by assigning Dark Jedi with superior combat experience to oversee their training and development. Then secondly, splitting the compliment into two squads: one for infiltration and subterfuge, and the other geared towards full out aggressive and defensive combat with ground and ship borne enemies. The Talons report directly to the Captain of the ship, and in their absence, the Executive Officer.&lt;br /&gt;
&lt;br /&gt;
The Talon’s are housed within the Flight Deck/Hangar;which is where their ongoing training, drills and equipment remain ever at the ready to launch on the Captain’s orders.&lt;br /&gt;
&lt;br /&gt;
Section Chief: Commandant [[Rhace Tarrin]]&lt;br /&gt;
&lt;br /&gt;
First Talon Leader: &lt;br /&gt;
&lt;br /&gt;
Second Talon Leader:&lt;br /&gt;
&lt;br /&gt;
===Encrypt/Analysis===&lt;br /&gt;
&lt;br /&gt;
The Encryption/Analysis Section is responsible for gathering, deciphering, and analysing data. They must be well versed in multiple different types of encryption softwares and have the ability to encode messages in such a way that they are nearly impossible to break. They are also responsible for searching for patterns in vast amounts of data to determine enemy plans and positions. The Encrypt/Analysis Chief reports to the XO.&lt;br /&gt;
&lt;br /&gt;
The current Encrypt/Analysis Chief: VACANT&lt;br /&gt;
&lt;br /&gt;
====Information Retrieval====&lt;br /&gt;
&lt;br /&gt;
When one thinks of Information Retrieval, a picture of a Dark Jedi torturing a prisoner for information is often what comes to mind. As any good interrogator knows, torture is often not a dependable method of getting good intel. The Information Retrieval Officer must be able to read a prisoner and figure out the best way to to get the needed intel. They must be able to make some prisoners feel comfortable and willing to share information, as well as have the stomach required to cause an immense amount of pain that may be required to pull information from a prisoner. The Information Retrieval Officer reports to the Chief Security Officer.&lt;br /&gt;
&lt;br /&gt;
The current Information Retrieval Officer is:&lt;br /&gt;
&lt;br /&gt;
===Medical===&lt;br /&gt;
&lt;br /&gt;
The medical section of the Nighthawk oversees those that require medical attention; either in the form of quickly helping the injured or giving treatment to those that require supervised health treatments. As a whole, the crew is required to monitor its own condition and report immediately to the med bay should symptoms arise that require analysis. There are also regular medical checkups performed whilst aboard when deployed for medium to long periods of time. The medical bay’s secondary purpose is to research and analyse foreign components and elements to be used either in medicine or for a scientific nature. The Ship’s Doctor is the only other officer, other than the XO, who can relieve the Captain of command. The Ship’s Doctor reports to the XO.&lt;br /&gt;
&lt;br /&gt;
The current Ship’s Doctor is [[Ood Bnar]]&lt;br /&gt;
&lt;br /&gt;
===Engineering===&lt;br /&gt;
&lt;br /&gt;
Engineering, while located on the majority of deck four, is responsible for the overall workings of everything on the ship.  The section is currently made up of five, highly-trained engineers, and is headed by the Chief Engineer.  The Chief is the one who ultimately is responsible for the ship functioning correctly, as well as the actions of the engineers under his command.&lt;br /&gt;
&lt;br /&gt;
Although they maintain the functionality of everything down to working heads, the engineers main responsibility is focused on six systems.  The first system is the most important, the reactor and secondary reactor. Without a reactor, the ship would literally be dead in space because the reactor powers everything from the engines to life support.  The second most important system is the ship’s computerized networks that control the operations of the ship.  The third is the life support system, which allows the crew to live in the confines of space.  The fourth major system is the communications system, which allows the Nighthawk to send and receive messages both from within the ship and outside of the ship.  The fifth system is the Stygium Cloaking system, which allows the Nighthawk to accomplish her missions undetected.  The final system of utmost importance is the flight control system. Without this system the Nighthawk would be unable to move. After the six important systems are working properly, engineering then goes down the list of systems in the order that the current Chief thinks are important. The Chief Engineer reports to the XO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The current Chief Engineer is: [[Trevor Grinstro]] &lt;br /&gt;
&lt;br /&gt;
====Mess/Custodial====&lt;br /&gt;
&lt;br /&gt;
Mess/Custodial Section, at first glance, may not seem as important as the other sections, but they are integral to the success of any mission. “An army marches on its stomach.” This is as true today as it has ever been. Morale is extremely important because of the extended duration of the AGV Nighthawk’s missions. They are responsible for the meals and cleanliness of the AGV Nighthawk. They report to the Operations Officer.&lt;br /&gt;
&lt;br /&gt;
===Tactical/Security/Marines=== &lt;br /&gt;
&lt;br /&gt;
Security aboard the AGV Nighthawk provides an important role in protecting the ship against external and internal threats. Its’ marines are trained to handle everything from investigating suspicious activities and crimes aboard the Nighthawk, to assisting the Information Retrieval Officer with interrogating any prisoners captured during missions, and even repelling any would-be boarders with deadly tactical efficiency. &lt;br /&gt;
&lt;br /&gt;
Constant battle drills, run by the Security Chief, keep the marines at peak performance. The Security marines are organized into three shifts, with at least 5 marines on duty at any given time. The whole team is mobilized and ready during combat situations.&lt;br /&gt;
&lt;br /&gt;
The Security Chief also functions as the Tactical Officer during combat situations. His console is tied into the Nighthawk&#039;s tactical and targeting systems, allowing him to point the Nighthawk&#039;s weaponry at any specific target ordered by the Captain or Executive Officer. The Security Chief reports to the XO.&lt;br /&gt;
&lt;br /&gt;
The current Security Chief is: &lt;br /&gt;
&lt;br /&gt;
Additional Security Personnel:&lt;br /&gt;
&lt;br /&gt;
==Standard Equipment Loadouts==&lt;br /&gt;
&lt;br /&gt;
===General Crew===&lt;br /&gt;
&lt;br /&gt;
====Uniform:====&lt;br /&gt;
&lt;br /&gt;
The crew of the Nighthawk is fitted with a standard black uniform , with brown padding built into the elbow and knees, should the species allow it. A utility belt carrying required tools and equipment is added to this, as well as sturdy boots  and a set of gloves. Situated near crew work areas and in crew billeting  are emergency lockers with short term space suits should the ship’s environment be breached, also included are limited rations, water and a small survival kit.. &lt;br /&gt;
&lt;br /&gt;
All crew members are issued a sidearm to be kept with them at all times., a holster usually attached to their utility belt.  The weapons shall be keep in a drop holster on their stong side thigh.&lt;br /&gt;
&lt;br /&gt;
The more specialized crew members, special ops and security officers, have additional equipment such as overcoats or robes as is their preference. These items follow the ship’s regulation: black, with additional colors denoting their operation classification for easier identification in the field.&lt;br /&gt;
&lt;br /&gt;
===Security===&lt;br /&gt;
&lt;br /&gt;
====Uniform:==== &lt;br /&gt;
&lt;br /&gt;
A black Nighthawk  robe or coat with an indigo blend at ankle length. The Nighthawk’s symbol located on the upper sleeve of each arm. Weapon holsters are installed on the inside of the robe or coat, near the rear waist areaunderneath the armpits, designed to hold two blasters or blades. A protective vestThis vest is made from a Khaki fabric dyed black and backed by transparisteel plating.  The pants are made from the same black Khaki, tailored to fit the individual,  with numerous patches, pockets and clips for various tools and or weapons. Across the belt area are specialised clips to include space for; torch, blaster, stun baton, stun cuffs, narcotics &amp;amp; alcohol screener, holocommunicator and a datapad. The boots are made from a tough leather with a damage resistant spray made from atomised graphene and silicon. &lt;br /&gt;
&lt;br /&gt;
====Weapons:====&lt;br /&gt;
&lt;br /&gt;
* BlasTech DL-44 Blasters&lt;br /&gt;
* Z2 Merr-Sonn stun baton&lt;br /&gt;
&lt;br /&gt;
====Accessories:==== &lt;br /&gt;
&lt;br /&gt;
* TikiTech rudic-powered torch&lt;br /&gt;
* Merr-Sonn Geonosian stun cuffs&lt;br /&gt;
* Tagge Company respiratory, haematology and excretory analyser&lt;br /&gt;
* HoloNet holocommunicator&lt;br /&gt;
* MicroData Technologies Companion2000 datapad&lt;br /&gt;
&lt;br /&gt;
===Medical:=== &lt;br /&gt;
&lt;br /&gt;
====Uniform:====&lt;br /&gt;
&lt;br /&gt;
A black Nighthawk robe or coat with a white blend at ankle length. The Nighthawk symbol is located on the upper sleeve of each arm fabric, near the shoulder. Leather pouches are stitched on the inside of the coat, capable of holding test tubes, syringes, portable tests and surgical instruments. A white khaki vest encompasses the torso of the member. The small red cross symbol located in the upper right chest is the indicator of this member’s trade. Across the belt area are specialised clips designed to hold various items such as; blaster, torch, stun baton, narcotics &amp;amp; alcoholic screener,  chemistry container, spray applicator, holocommunicator and a datapad. The boots are made from a tough leather with a damage resistant spray made from atomised graphene and silicon.&lt;br /&gt;
&lt;br /&gt;
====Weapons:====&lt;br /&gt;
&lt;br /&gt;
* BlasTech DL-44 blaster&lt;br /&gt;
&lt;br /&gt;
====Accessories:====&lt;br /&gt;
&lt;br /&gt;
* TikiTech rudic-powered torch&lt;br /&gt;
* Tagge Company respiratory, haematology and excretory analyser&lt;br /&gt;
* HoloNet holocommunicator&lt;br /&gt;
* MicroData Technologies Companion2000 datapad&lt;br /&gt;
* GeneTech Corporation 3D-4X containers&lt;br /&gt;
* Tagge Company hydraulic chemical atomiser&lt;br /&gt;
&lt;br /&gt;
===Engineer:=== &lt;br /&gt;
&lt;br /&gt;
====Uniform:====&lt;br /&gt;
&lt;br /&gt;
A black Nighthawk robe or coat with a amber blend at ankle length. The Nighthawk symbol is located on the upper sleeve of each arm fabric, near the shoulder. Leather pouches are stitched on the inside of the coat, capable of holding  blueprints, portable tests and repair instruments. An amber khaki vest encompasses the torso of the member. The small lightning symbol located in the upper right chest is the indicator of this member’s trade. Across the belt area are specialised clips designed to hold various items such as; blaster, torch, stun baton, blowtorch, chemistry container, spray applicator, holocommunicator and a datapad. The boots are made from a tough leather with a damage resistant spray made from atomised graphene and silicon.&lt;br /&gt;
&lt;br /&gt;
====Weapons: ====&lt;br /&gt;
* BlasTech DL-44 blaster&lt;br /&gt;
&lt;br /&gt;
====Accessories:==== &lt;br /&gt;
* TikiTech rudic-powered torch&lt;br /&gt;
* Industrial Automaton Acetylen blowtorch&lt;br /&gt;
* HoloNet holocommunicator&lt;br /&gt;
* MicroData Technologies Companion2000 datapad&lt;br /&gt;
* GeneTech Corporation 3D-4X containers&lt;br /&gt;
* Tagge Company hydraulic chemical atomiser&lt;br /&gt;
&lt;br /&gt;
===Helmsman:===&lt;br /&gt;
&lt;br /&gt;
====Uniform:====&lt;br /&gt;
&lt;br /&gt;
A black Nighthawk robe or coat  with a maroon blend at ankle length. The Nighthawk symbol is located on the upper sleeve of each arm fabric, near the shoulder. A maroon khaki vest encompasses the torso of the member, backed with transparisteel plating for amor.The small wing symbol located in the upper right chest is the indicator of this member’s trade. Across the belt area are specialised clips designed to hold various items such as; blaster, torch, stun baton, stun grenade, holocommunicator and a datapad. The boots are made from a tough leather with a damage resistant spray made from atomised graphene and silicon.&lt;br /&gt;
&lt;br /&gt;
====Weapons:====&lt;br /&gt;
* BlasTech DL-44 blaster&lt;br /&gt;
* Z2 Merr-Sonn stun baton&lt;br /&gt;
* Spore/B Merr Sonn stun grenade&lt;br /&gt;
* C-14A Merr Sonn stun grenade&lt;br /&gt;
&lt;br /&gt;
====Accessories:====&lt;br /&gt;
* TikiTech rudic-powered torch&lt;br /&gt;
* HoloNet holocommunicator&lt;br /&gt;
* MicroData Technologies Companion2000 datapad&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Arcona}}&lt;br /&gt;
[[Category:Arcona]][[Category:Battle Team]]&lt;/div&gt;</summary>
		<author><name>Mako Henymory</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Nighthawk&amp;diff=146811</id>
		<title>Nighthawk</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Nighthawk&amp;diff=146811"/>
		<updated>2015-12-08T02:17:16Z</updated>

		<summary type="html">&lt;p&gt;Mako Henymory: /* The Nighthawk’s Talons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AAII Article|Needs images}}&lt;br /&gt;
{{Organization&lt;br /&gt;
|image=[[File:BTNighthawk-Logo.jpg|250px]]&lt;br /&gt;
|name=Nighthawk&lt;br /&gt;
|founder=[[Teroch_Erinos|Teroch Erinos]]&lt;br /&gt;
|leader=*Captain {{NHBTL}}&lt;br /&gt;
*Executive Officer {{NHBTS}}&lt;br /&gt;
|headquarters= AGV Nighthawk&lt;br /&gt;
|formed= 37 ABY&lt;br /&gt;
|founded=&lt;br /&gt;
|reorganized=&lt;br /&gt;
|affiliation=*[[Dajorra Intelligence Agency]]&lt;br /&gt;
*[[House Galeres]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Nighthawk]] is a [[Battleteam]] that serves under the [[House Summit]] of [[House Galeres]]. Their main focal point lies with the [[AGV Nighthawk]], a heavily modified vessel used as a mobile base of operation for the [[Dajorra Intelligence Agency]]. It is equipped with a cloaking device as well as an impressive hangar bay not usually seen on an Agave-class picket.&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
{{Quote|“There is no other ship or crew, who, at the dying of the light, I would trust completely with my House and my life.&amp;quot;&#039;|Atyiru&#039;s Creed}} &lt;br /&gt;
The Nighthawk, crew and ship, is in direct service to the Dajorra’s Intelligence Agency (DIA), and as such, the AGV Nighthawk acts as the forward operating base of the Intelligence Agency. It is responsible for the maintenance of Arcona’s spy network, informants and intelligence gathering. Reporting to the Director of Dajorra’s Intelligence Agency, the Captain of the Nighthawk has developed a reputation of knowing far more than many of the Dark Jedi within the Brotherhood. Needless to say, this makes them quite uncomfortable because they are unsure how much is truly necessary for her to know.&lt;br /&gt;
Though it is staffed primarily by those not sensitive to the Force, the Nighthawk boasts an impressive compliment of Galeres-aligned Dark Jedi holding various roles throughout the ship. The on-board Chain of Command holds absolute authority; the crew will show respect for members of the Brotherhood aboard the ship, but they will only take orders from their direct superiors.&lt;br /&gt;
&lt;br /&gt;
==Connection with the DIA==&lt;br /&gt;
&lt;br /&gt;
The Nighthawk serves as the Shadow Lord’s eyes and ears, but it also serves as the [[Dajorra Intelligence Agency|DIA’s]] mobile command when the Last Light is not readily available. Under the command of the Director, and having been specifically requisitioned with stealth and intelligence work in mind, the Nighthawk fulfills missions that would be too dangerous or impossible for other ships in the fleet. &lt;br /&gt;
The entirety of the crew is under specific orders that state that any information brought aboard the Nighthawk is to remain confidential. All reports to the Director go directly through the Captain, who acts as the vessel’s final word in any situation.&lt;br /&gt;
The Nighthawk carries out missions requiring an array of specialties including: the tasking and collection of informants in enemy space, as well as the reconnaissance of rival houses, clans and enemies abroad. &lt;br /&gt;
&lt;br /&gt;
==Nighthawk Combat Action==&lt;br /&gt;
&lt;br /&gt;
===Operation: Sojourn:===&lt;br /&gt;
&lt;br /&gt;
[https://wiki.darkjedibrotherhood.com/view/Operation:_Sojourn| Operation Sojourn]&lt;br /&gt;
&lt;br /&gt;
[http://forums.darkjedibrotherhood.com/archive/17/t-7024.html| Nighthawk Run-On] &lt;br /&gt;
&lt;br /&gt;
The AGV Nighthawk, then captained by Teroch Erinos Arconae, played a critical role during Operation Sojourn. Once it was discovered that the key to curing the Cythraul was a plant known as ‘Blood Cups,’ the Shadow Lord Marick Arconae instructed Teroch and his crew to secure the remedy, whatever the cost. Along with the entirety of the Nighthawk crew, the elite Soulfire Strike Team was assigned to the Agave Class Picket for combat support during the mission. &lt;br /&gt;
	Using the BAC Darkest Night as cover after a hyperspace jump, the AGV Nighthawk made use of it’s highly advanced stealth technology to peel away from the larger ship and made it’s way towards Millinar, where it was discovered the ‘Blood Cups’ were located. The order of events was simple; the Nighthawk would remain cloaked in orbit above the planet while Soulfire Strike Team members made their way down to the planet’s surface to recover the cure. Once recovered, they would return to the ship and plot a course back to the Dajorra system.&lt;br /&gt;
	&lt;br /&gt;
===Bosthirda:===&lt;br /&gt;
&lt;br /&gt;
[http://forums.darkjedibrotherhood.com/archive/241/t-7073.html| Bosthirda Run-On]&lt;br /&gt;
&lt;br /&gt;
Reports of this action remain speculation&lt;br /&gt;
&lt;br /&gt;
===Begeren:===&lt;br /&gt;
&lt;br /&gt;
During the events on Begeren, the AGV Nighthawk patrolled the sector under cover of the Stygium cloaking device to relay information to and from agents of Arcona and the Serpentine Throne. Several members of the crew that were trained in feats of combat were deployed to the surface in attempts to secure key points and artifacts of power to allow Arcona a steady victory and claim the planet as their own. Among the crew sent to fight for the Shadow Clan, the ship’s former Commander, Teroch Erinos Arconae, and Chief Engineer Sight Nortorshin proved their mettle repeatedly before they were recalled to the Nighthawk to assist Arcona in other means throughout the sector.&lt;br /&gt;
&lt;br /&gt;
===Nicht Ka:===&lt;br /&gt;
Reports of this action remain speculation&lt;br /&gt;
&lt;br /&gt;
===Strange and Beautiful:===&lt;br /&gt;
Reports of this action remain speculation&lt;br /&gt;
&lt;br /&gt;
===Hawk Tales:===&lt;br /&gt;
&lt;br /&gt;
[https://www.darkjedibrotherhood.com/system/competition_submissions/000/020/352/1c171a1c36f06ec8282a60423bbe7610d9e94dd7.txt?1400718610| Hawk Tales Volume #1!]&lt;br /&gt;
&lt;br /&gt;
While on routine patrol, the crew of the Nighthawk intercepted a rather strange transmission. While performing the standard decryption algorithms, which Azler Wilder was assisting with, they discovered that the transmission was a coded message. &lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1CW6H0DpxT1Dbfhf6PdeuLoFfR2RRz2mYEQdh58uXJYo/edit| Hawk Tales Volume #2!]&lt;br /&gt;
&lt;br /&gt;
The Nighthawk was tasked with identifying the individuals responsible for multiple cargo ships going missing on the outer portion of the Dajorra system. When finally confronting the group of pirates responsible the crew were denied any support vessels and ordered to eliminate the threat by whatever means necessary. Specialist Darkblade formulates a plan to send a member of the Special Forces team outside the vessel in a daring trick maneuver, the Nighthawk would appear to be destroyed by the enemy forces, become cloaked and retreat as the Special Forces member uses debris to cover their approach to the enemy vessels planting explosives capable of crippling the enemy ships.&lt;br /&gt;
&lt;br /&gt;
Antar Locke volunteers for the mission. Though the mission is a success he sustains significant injury due to exposure to vacuum and requires additional time for recover. With the Pirate threat eliminated Nighthawk resumes it’s responsibilities until Hawk Tales #3!&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1feAldTKYbJayvrjH_MWSmfJ0amnSLtRpj054JkjJ88c/edit?usp=sharing| Hawk Tales Volume #3!]&lt;br /&gt;
&lt;br /&gt;
Reports of this action remain speculation&lt;br /&gt;
&lt;br /&gt;
===Operation: Figurehead:===&lt;br /&gt;
&lt;br /&gt;
Reports of this action remain speculation&lt;br /&gt;
&lt;br /&gt;
===Operation: Revival:===&lt;br /&gt;
&lt;br /&gt;
Reports of this action remain speculation&lt;br /&gt;
&lt;br /&gt;
==Crew Sections==&lt;br /&gt;
&lt;br /&gt;
===CIC / Bridge===&lt;br /&gt;
&lt;br /&gt;
The Command Section is ultimately responsible for the welfare of the ship and the crew. They have proven themselves able to make decisions under pressure and to decisively organize and mobilize the crew to perform various mission types. The Command Section consists of the Captain and the Executive Officer(XO). &lt;br /&gt;
&lt;br /&gt;
====Captain====&lt;br /&gt;
&lt;br /&gt;
The Captain’s primary responsibility is to ensure the safety of their ship and crew, but the position also requires the frequent use of sophisticated diplomatic, strategic, and interpersonal skills. The Captain has to be able to balance the varied roles they must carry out every day.&lt;br /&gt;
&lt;br /&gt;
A captain is charged with two main responsibilities.The first, and most important of these, is the effective and safe operation of their ship and crew. A captain’s actions and personality must inspire loyalty in the crew under his/her command; staff can become disaffected and mutinous when they lose respect for their leader’s decisions. Secondly, captains are expected to be inventive and spontaneous military tacticians that are able to appreciate and act on any threat to the ship, or Clan Arcona. Captains must know when to take up arms and fight, and when to cut losses and run. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The current Ship’s Captain is [[Rulvak Qurroc]]&lt;br /&gt;
&lt;br /&gt;
====Executive Officer(XO)====&lt;br /&gt;
&lt;br /&gt;
The Executive Officer reports directly to the Captain. He/She is typically responsible for the management of day-to-day activities, freeing the Captain to concentrate on planning the unit&#039;s next move. In any event that the Captain is absent, the XO takes charge. &lt;br /&gt;
&lt;br /&gt;
The XO manages the ship effectively and efficiently, making best use of the resources available. Section heads are required to report directly to the XO. The XO is the link between the Captain and the crew. It is his/her job to interrupt and carry out the orders of the Captain.&lt;br /&gt;
&lt;br /&gt;
The current Executive Officer is: [[Mako Henymory]]&lt;br /&gt;
&lt;br /&gt;
===Helm/Navigations===&lt;br /&gt;
&lt;br /&gt;
The Helm/Navigation Section is responsible for steering and plotting the course of the ship. They are also, at times, needed to be a lookout. They need a keen eye to detail and the ability to clearly and concisely communicate with the officer in charge of the bridge. The helmsman must be able to make split second decisions based on incoming orders, the data they are receiving via their console, and the visual display. The helmsman reports to the most senior officer on the bridge.&lt;br /&gt;
&lt;br /&gt;
The current Helmsman is: [[Karth Orsai]]&lt;br /&gt;
&lt;br /&gt;
====Communications====&lt;br /&gt;
&lt;br /&gt;
The Communications Section is responsible for handling all incoming and outgoing messages aboard the ship through use of the Shotgun Hyper Transceiver. They are responsible for monitoring all communication frequencies. The Comm officer must have a keen ear and be able to pick up on subtle changes in the frequencies that could give away a vessel not visible by the naked eye or sensors. &lt;br /&gt;
&lt;br /&gt;
The current Communications Officer is [[Nami Dalros]]&lt;br /&gt;
&lt;br /&gt;
====Operations/Sensors====&lt;br /&gt;
&lt;br /&gt;
The Operations Section is responsible for the allocation of energy, sensors, and the other day to day tasks of the ship. They are also responsible for maintaining the AI as well as working in conjunction with the AI to maintain the ships normal operations. Operations are even responsible for non-Engineering related maintenance of the ship. Another duty of Operations is monitoring the sensor systems of the AGV Nighthawk. The Operations Officer reports to the Chief Engineer.&lt;br /&gt;
&lt;br /&gt;
The current Operations Officer is Senior Operative [[Finn Legain]]&lt;br /&gt;
&lt;br /&gt;
===Flight Deck===&lt;br /&gt;
&lt;br /&gt;
The Flight Deck Section is responsible for maintaining and launching any fighters or shuttles aboard the AGV Nighthawk. The Flight Deck Chief reports to the XO.&lt;br /&gt;
&lt;br /&gt;
The current Flight Deck Chief is: Chief [[Gryden Carr]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Armory and Cargo Hold==== &lt;br /&gt;
&lt;br /&gt;
The Quartermaster is responsible for maintaining the armory and equipment aboard the AGV Nighthawk. He/She must ensure that all weapons and equipment is maintained and inventoried. While each crewman is responsible for the cleanliness and functionality of their weapons, the Quartermaster is responsible for inspecting the weapons after cleaning. The Quartermaster is also responsible for logistics aboard the AGV Nighthawk, including maintaining the cargo inventory. The Quartermaster reports to the Security Chief.&lt;br /&gt;
&lt;br /&gt;
The current Quartermaster is: [[Emily Hune]]&lt;br /&gt;
&lt;br /&gt;
====The Nighthawk’s Talons====&lt;br /&gt;
&lt;br /&gt;
A recent course of action, instituted by Captain Cortel following the events of Operation: Resurgence, brought about the creation of the Talons. Cortel felt as though the ship required specialized troops capable of reacting to a variety of combat situations, including, but not limited to: repelling boarding parties, leading extraction crews, or eliminating informants as necessary. The first step was to convert the Special Forces troopers by assigning Dark Jedi with superior combat experience to oversee their training and development. Then secondly, splitting the compliment into two squads: one for infiltration and subterfuge, and the other geared towards full out aggressive and defensive combat with ground and ship borne enemies. The Talons report directly to the Captain of the ship, and in their absence, the Executive Officer.&lt;br /&gt;
&lt;br /&gt;
The Talon’s are housed within the Flight Deck/Hangar;which is where their ongoing training, drills and equipment remain ever at the ready to launch on the Captain’s orders.&lt;br /&gt;
&lt;br /&gt;
Section Chief: Commandant [[Rhace Tarrin]]&lt;br /&gt;
&lt;br /&gt;
First Talon Leader: &lt;br /&gt;
&lt;br /&gt;
Second Talon Leader:&lt;br /&gt;
&lt;br /&gt;
===Encrypt/Analysis===&lt;br /&gt;
&lt;br /&gt;
The Encryption/Analysis Section is responsible for gathering, deciphering, and analysing data. They must be well versed in multiple different types of encryption softwares and have the ability to encode messages in such a way that they are nearly impossible to break. They are also responsible for searching for patterns in vast amounts of data to determine enemy plans and positions. The Encrypt/Analysis Chief reports to the XO.&lt;br /&gt;
&lt;br /&gt;
The current Encrypt/Analysis Chief: VACANT&lt;br /&gt;
&lt;br /&gt;
====Information Retrieval====&lt;br /&gt;
&lt;br /&gt;
When one thinks of Information Retrieval, a picture of a Dark Jedi torturing a prisoner for information is often what comes to mind. As any good interrogator knows, torture is often not a dependable method of getting good intel. The Information Retrieval Officer must be able to read a prisoner and figure out the best way to to get the needed intel. They must be able to make some prisoners feel comfortable and willing to share information, as well as have the stomach required to cause an immense amount of pain that may be required to pull information from a prisoner. The Information Retrieval Officer reports to the Chief Security Officer.&lt;br /&gt;
&lt;br /&gt;
The current Information Retrieval Officer is:&lt;br /&gt;
&lt;br /&gt;
===Medical===&lt;br /&gt;
&lt;br /&gt;
The medical section of the Nighthawk oversees those that require medical attention; either in the form of quickly helping the injured or giving treatment to those that require supervised health treatments. As a whole, the crew is required to monitor its own condition and report immediately to the med bay should symptoms arise that require analysis. There are also regular medical checkups performed whilst aboard when deployed for medium to long periods of time. The medical bay’s secondary purpose is to research and analyse foreign components and elements to be used either in medicine or for a scientific nature. The Ship’s Doctor is the only other officer, other than the XO, who can relieve the Captain of command. The Ship’s Doctor reports to the XO.&lt;br /&gt;
&lt;br /&gt;
The current Ship’s Doctor is [[Ood Bnar]]&lt;br /&gt;
&lt;br /&gt;
===Engineering===&lt;br /&gt;
&lt;br /&gt;
Engineering, while located on the majority of deck four, is responsible for the overall workings of everything on the ship.  The section is currently made up of five, highly-trained engineers, and is headed by the Chief Engineer.  The Chief is the one who ultimately is responsible for the ship functioning correctly, as well as the actions of the engineers under his command.&lt;br /&gt;
&lt;br /&gt;
Although they maintain the functionality of everything down to working heads, the engineers main responsibility is focused on six systems.  The first system is the most important, the reactor and secondary reactor. Without a reactor, the ship would literally be dead in space because the reactor powers everything from the engines to life support.  The second most important system is the ship’s computerized networks that control the operations of the ship.  The third is the life support system, which allows the crew to live in the confines of space.  The fourth major system is the communications system, which allows the Nighthawk to send and receive messages both from within the ship and outside of the ship.  The fifth system is the Stygium Cloaking system, which allows the Nighthawk to accomplish her missions undetected.  The final system of utmost importance is the flight control system. Without this system the Nighthawk would be unable to move. After the six important systems are working properly, engineering then goes down the list of systems in the order that the current Chief thinks are important. The Chief Engineer reports to the XO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The current Chief Engineer is: [[Trevor Grinstro]] &lt;br /&gt;
&lt;br /&gt;
====Mess/Custodial====&lt;br /&gt;
&lt;br /&gt;
Mess/Custodial Section, at first glance, may not seem as important as the other sections, but they are integral to the success of any mission. “An army marches on its stomach.” This is as true today as it has ever been. Morale is extremely important because of the extended duration of the AGV Nighthawk’s missions. They are responsible for the meals and cleanliness of the AGV Nighthawk. They report to the Operations Officer.&lt;br /&gt;
&lt;br /&gt;
===Tactical/Security/Marines=== &lt;br /&gt;
&lt;br /&gt;
Security aboard the AGV Nighthawk provides an important role in protecting the ship against external and internal threats. Its’ marines are trained to handle everything from investigating suspicious activities and crimes aboard the Nighthawk, to assisting the Information Retrieval Officer with interrogating any prisoners captured during missions, and even repelling any would-be boarders with deadly tactical efficiency. &lt;br /&gt;
&lt;br /&gt;
Constant battle drills, run by the Security Chief, keep the marines at peak performance. The Security marines are organized into three shifts, with at least 5 marines on duty at any given time. The whole team is mobilized and ready during combat situations.&lt;br /&gt;
&lt;br /&gt;
The Security Chief also functions as the Tactical Officer during combat situations. His console is tied into the Nighthawk&#039;s tactical and targeting systems, allowing him to point the Nighthawk&#039;s weaponry at any specific target ordered by the Captain or Executive Officer. The Security Chief reports to the XO.&lt;br /&gt;
&lt;br /&gt;
The current Security Chief is: &lt;br /&gt;
&lt;br /&gt;
Additional Security Personnel:&lt;br /&gt;
&lt;br /&gt;
==Standard Equipment Loadouts==&lt;br /&gt;
&lt;br /&gt;
===General Crew===&lt;br /&gt;
&lt;br /&gt;
====Uniform:====&lt;br /&gt;
&lt;br /&gt;
The crew of the Nighthawk is fitted with a standard black uniform , with brown padding built into the elbow and knees, should the species allow it. A utility belt carrying required tools and equipment is added to this, as well as sturdy boots  and a set of gloves. Situated near crew work areas and in crew billeting  are emergency lockers with short term space suits should the ship’s environment be breached, also included are limited rations, water and a small survival kit.. &lt;br /&gt;
&lt;br /&gt;
All crew members are issued a sidearm to be kept with them at all times., a holster usually attached to their utility belt.  The weapons shall be keep in a drop holster on their stong side thigh.&lt;br /&gt;
&lt;br /&gt;
The more specialized crew members, special ops and security officers, have additional equipment such as overcoats or robes as is their preference. These items follow the ship’s regulation: black, with additional colors denoting their operation classification for easier identification in the field.&lt;br /&gt;
&lt;br /&gt;
===Security===&lt;br /&gt;
&lt;br /&gt;
====Uniform:==== &lt;br /&gt;
&lt;br /&gt;
A black Nighthawk  robe or coat with an indigo blend at ankle length. The Nighthawk’s symbol located on the upper sleeve of each arm. Weapon holsters are installed on the inside of the robe or coat, near the rear waist areaunderneath the armpits, designed to hold two blasters or blades. A protective vestThis vest is made from a Khaki fabric dyed black and backed by transparisteel plating.  The pants are made from the same black Khaki, tailored to fit the individual,  with numerous patches, pockets and clips for various tools and or weapons. Across the belt area are specialised clips to include space for; torch, blaster, stun baton, stun cuffs, narcotics &amp;amp; alcohol screener, holocommunicator and a datapad. The boots are made from a tough leather with a damage resistant spray made from atomised graphene and silicon. &lt;br /&gt;
&lt;br /&gt;
====Weapons:====&lt;br /&gt;
&lt;br /&gt;
* BlasTech DL-44 Blasters&lt;br /&gt;
* Z2 Merr-Sonn stun baton&lt;br /&gt;
&lt;br /&gt;
====Accessories:==== &lt;br /&gt;
&lt;br /&gt;
* TikiTech rudic-powered torch&lt;br /&gt;
* Merr-Sonn Geonosian stun cuffs&lt;br /&gt;
* Tagge Company respiratory, haematology and excretory analyser&lt;br /&gt;
* HoloNet holocommunicator&lt;br /&gt;
* MicroData Technologies Companion2000 datapad&lt;br /&gt;
&lt;br /&gt;
===Medical:=== &lt;br /&gt;
&lt;br /&gt;
====Uniform:====&lt;br /&gt;
&lt;br /&gt;
A black Nighthawk robe or coat with a white blend at ankle length. The Nighthawk symbol is located on the upper sleeve of each arm fabric, near the shoulder. Leather pouches are stitched on the inside of the coat, capable of holding test tubes, syringes, portable tests and surgical instruments. A white khaki vest encompasses the torso of the member. The small red cross symbol located in the upper right chest is the indicator of this member’s trade. Across the belt area are specialised clips designed to hold various items such as; blaster, torch, stun baton, narcotics &amp;amp; alcoholic screener,  chemistry container, spray applicator, holocommunicator and a datapad. The boots are made from a tough leather with a damage resistant spray made from atomised graphene and silicon.&lt;br /&gt;
&lt;br /&gt;
====Weapons:====&lt;br /&gt;
&lt;br /&gt;
* BlasTech DL-44 blaster&lt;br /&gt;
&lt;br /&gt;
====Accessories:====&lt;br /&gt;
&lt;br /&gt;
* TikiTech rudic-powered torch&lt;br /&gt;
* Tagge Company respiratory, haematology and excretory analyser&lt;br /&gt;
* HoloNet holocommunicator&lt;br /&gt;
* MicroData Technologies Companion2000 datapad&lt;br /&gt;
* GeneTech Corporation 3D-4X containers&lt;br /&gt;
* Tagge Company hydraulic chemical atomiser&lt;br /&gt;
&lt;br /&gt;
===Engineer:=== &lt;br /&gt;
&lt;br /&gt;
====Uniform:====&lt;br /&gt;
&lt;br /&gt;
A black Nighthawk robe or coat with a amber blend at ankle length. The Nighthawk symbol is located on the upper sleeve of each arm fabric, near the shoulder. Leather pouches are stitched on the inside of the coat, capable of holding  blueprints, portable tests and repair instruments. An amber khaki vest encompasses the torso of the member. The small lightning symbol located in the upper right chest is the indicator of this member’s trade. Across the belt area are specialised clips designed to hold various items such as; blaster, torch, stun baton, blowtorch, chemistry container, spray applicator, holocommunicator and a datapad. The boots are made from a tough leather with a damage resistant spray made from atomised graphene and silicon.&lt;br /&gt;
&lt;br /&gt;
====Weapons: ====&lt;br /&gt;
* BlasTech DL-44 blaster&lt;br /&gt;
&lt;br /&gt;
====Accessories:==== &lt;br /&gt;
* TikiTech rudic-powered torch&lt;br /&gt;
* Industrial Automaton Acetylen blowtorch&lt;br /&gt;
* HoloNet holocommunicator&lt;br /&gt;
* MicroData Technologies Companion2000 datapad&lt;br /&gt;
* GeneTech Corporation 3D-4X containers&lt;br /&gt;
* Tagge Company hydraulic chemical atomiser&lt;br /&gt;
&lt;br /&gt;
===Helmsman:===&lt;br /&gt;
&lt;br /&gt;
====Uniform:====&lt;br /&gt;
&lt;br /&gt;
A black Nighthawk robe or coat  with a maroon blend at ankle length. The Nighthawk symbol is located on the upper sleeve of each arm fabric, near the shoulder. A maroon khaki vest encompasses the torso of the member, backed with transparisteel plating for amor.The small wing symbol located in the upper right chest is the indicator of this member’s trade. Across the belt area are specialised clips designed to hold various items such as; blaster, torch, stun baton, stun grenade, holocommunicator and a datapad. The boots are made from a tough leather with a damage resistant spray made from atomised graphene and silicon.&lt;br /&gt;
&lt;br /&gt;
====Weapons:====&lt;br /&gt;
* BlasTech DL-44 blaster&lt;br /&gt;
* Z2 Merr-Sonn stun baton&lt;br /&gt;
* Spore/B Merr Sonn stun grenade&lt;br /&gt;
* C-14A Merr Sonn stun grenade&lt;br /&gt;
&lt;br /&gt;
====Accessories:====&lt;br /&gt;
* TikiTech rudic-powered torch&lt;br /&gt;
* HoloNet holocommunicator&lt;br /&gt;
* MicroData Technologies Companion2000 datapad&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Arcona}}&lt;br /&gt;
[[Category:Arcona]][[Category:Battle Team]]&lt;/div&gt;</summary>
		<author><name>Mako Henymory</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Nighthawk&amp;diff=146810</id>
		<title>Nighthawk</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Nighthawk&amp;diff=146810"/>
		<updated>2015-12-08T02:16:55Z</updated>

		<summary type="html">&lt;p&gt;Mako Henymory: /* Tactical/Security/Marines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AAII Article|Needs images}}&lt;br /&gt;
{{Organization&lt;br /&gt;
|image=[[File:BTNighthawk-Logo.jpg|250px]]&lt;br /&gt;
|name=Nighthawk&lt;br /&gt;
|founder=[[Teroch_Erinos|Teroch Erinos]]&lt;br /&gt;
|leader=*Captain {{NHBTL}}&lt;br /&gt;
*Executive Officer {{NHBTS}}&lt;br /&gt;
|headquarters= AGV Nighthawk&lt;br /&gt;
|formed= 37 ABY&lt;br /&gt;
|founded=&lt;br /&gt;
|reorganized=&lt;br /&gt;
|affiliation=*[[Dajorra Intelligence Agency]]&lt;br /&gt;
*[[House Galeres]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Nighthawk]] is a [[Battleteam]] that serves under the [[House Summit]] of [[House Galeres]]. Their main focal point lies with the [[AGV Nighthawk]], a heavily modified vessel used as a mobile base of operation for the [[Dajorra Intelligence Agency]]. It is equipped with a cloaking device as well as an impressive hangar bay not usually seen on an Agave-class picket.&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
{{Quote|“There is no other ship or crew, who, at the dying of the light, I would trust completely with my House and my life.&amp;quot;&#039;|Atyiru&#039;s Creed}} &lt;br /&gt;
The Nighthawk, crew and ship, is in direct service to the Dajorra’s Intelligence Agency (DIA), and as such, the AGV Nighthawk acts as the forward operating base of the Intelligence Agency. It is responsible for the maintenance of Arcona’s spy network, informants and intelligence gathering. Reporting to the Director of Dajorra’s Intelligence Agency, the Captain of the Nighthawk has developed a reputation of knowing far more than many of the Dark Jedi within the Brotherhood. Needless to say, this makes them quite uncomfortable because they are unsure how much is truly necessary for her to know.&lt;br /&gt;
Though it is staffed primarily by those not sensitive to the Force, the Nighthawk boasts an impressive compliment of Galeres-aligned Dark Jedi holding various roles throughout the ship. The on-board Chain of Command holds absolute authority; the crew will show respect for members of the Brotherhood aboard the ship, but they will only take orders from their direct superiors.&lt;br /&gt;
&lt;br /&gt;
==Connection with the DIA==&lt;br /&gt;
&lt;br /&gt;
The Nighthawk serves as the Shadow Lord’s eyes and ears, but it also serves as the [[Dajorra Intelligence Agency|DIA’s]] mobile command when the Last Light is not readily available. Under the command of the Director, and having been specifically requisitioned with stealth and intelligence work in mind, the Nighthawk fulfills missions that would be too dangerous or impossible for other ships in the fleet. &lt;br /&gt;
The entirety of the crew is under specific orders that state that any information brought aboard the Nighthawk is to remain confidential. All reports to the Director go directly through the Captain, who acts as the vessel’s final word in any situation.&lt;br /&gt;
The Nighthawk carries out missions requiring an array of specialties including: the tasking and collection of informants in enemy space, as well as the reconnaissance of rival houses, clans and enemies abroad. &lt;br /&gt;
&lt;br /&gt;
==Nighthawk Combat Action==&lt;br /&gt;
&lt;br /&gt;
===Operation: Sojourn:===&lt;br /&gt;
&lt;br /&gt;
[https://wiki.darkjedibrotherhood.com/view/Operation:_Sojourn| Operation Sojourn]&lt;br /&gt;
&lt;br /&gt;
[http://forums.darkjedibrotherhood.com/archive/17/t-7024.html| Nighthawk Run-On] &lt;br /&gt;
&lt;br /&gt;
The AGV Nighthawk, then captained by Teroch Erinos Arconae, played a critical role during Operation Sojourn. Once it was discovered that the key to curing the Cythraul was a plant known as ‘Blood Cups,’ the Shadow Lord Marick Arconae instructed Teroch and his crew to secure the remedy, whatever the cost. Along with the entirety of the Nighthawk crew, the elite Soulfire Strike Team was assigned to the Agave Class Picket for combat support during the mission. &lt;br /&gt;
	Using the BAC Darkest Night as cover after a hyperspace jump, the AGV Nighthawk made use of it’s highly advanced stealth technology to peel away from the larger ship and made it’s way towards Millinar, where it was discovered the ‘Blood Cups’ were located. The order of events was simple; the Nighthawk would remain cloaked in orbit above the planet while Soulfire Strike Team members made their way down to the planet’s surface to recover the cure. Once recovered, they would return to the ship and plot a course back to the Dajorra system.&lt;br /&gt;
	&lt;br /&gt;
===Bosthirda:===&lt;br /&gt;
&lt;br /&gt;
[http://forums.darkjedibrotherhood.com/archive/241/t-7073.html| Bosthirda Run-On]&lt;br /&gt;
&lt;br /&gt;
Reports of this action remain speculation&lt;br /&gt;
&lt;br /&gt;
===Begeren:===&lt;br /&gt;
&lt;br /&gt;
During the events on Begeren, the AGV Nighthawk patrolled the sector under cover of the Stygium cloaking device to relay information to and from agents of Arcona and the Serpentine Throne. Several members of the crew that were trained in feats of combat were deployed to the surface in attempts to secure key points and artifacts of power to allow Arcona a steady victory and claim the planet as their own. Among the crew sent to fight for the Shadow Clan, the ship’s former Commander, Teroch Erinos Arconae, and Chief Engineer Sight Nortorshin proved their mettle repeatedly before they were recalled to the Nighthawk to assist Arcona in other means throughout the sector.&lt;br /&gt;
&lt;br /&gt;
===Nicht Ka:===&lt;br /&gt;
Reports of this action remain speculation&lt;br /&gt;
&lt;br /&gt;
===Strange and Beautiful:===&lt;br /&gt;
Reports of this action remain speculation&lt;br /&gt;
&lt;br /&gt;
===Hawk Tales:===&lt;br /&gt;
&lt;br /&gt;
[https://www.darkjedibrotherhood.com/system/competition_submissions/000/020/352/1c171a1c36f06ec8282a60423bbe7610d9e94dd7.txt?1400718610| Hawk Tales Volume #1!]&lt;br /&gt;
&lt;br /&gt;
While on routine patrol, the crew of the Nighthawk intercepted a rather strange transmission. While performing the standard decryption algorithms, which Azler Wilder was assisting with, they discovered that the transmission was a coded message. &lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1CW6H0DpxT1Dbfhf6PdeuLoFfR2RRz2mYEQdh58uXJYo/edit| Hawk Tales Volume #2!]&lt;br /&gt;
&lt;br /&gt;
The Nighthawk was tasked with identifying the individuals responsible for multiple cargo ships going missing on the outer portion of the Dajorra system. When finally confronting the group of pirates responsible the crew were denied any support vessels and ordered to eliminate the threat by whatever means necessary. Specialist Darkblade formulates a plan to send a member of the Special Forces team outside the vessel in a daring trick maneuver, the Nighthawk would appear to be destroyed by the enemy forces, become cloaked and retreat as the Special Forces member uses debris to cover their approach to the enemy vessels planting explosives capable of crippling the enemy ships.&lt;br /&gt;
&lt;br /&gt;
Antar Locke volunteers for the mission. Though the mission is a success he sustains significant injury due to exposure to vacuum and requires additional time for recover. With the Pirate threat eliminated Nighthawk resumes it’s responsibilities until Hawk Tales #3!&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1feAldTKYbJayvrjH_MWSmfJ0amnSLtRpj054JkjJ88c/edit?usp=sharing| Hawk Tales Volume #3!]&lt;br /&gt;
&lt;br /&gt;
Reports of this action remain speculation&lt;br /&gt;
&lt;br /&gt;
===Operation: Figurehead:===&lt;br /&gt;
&lt;br /&gt;
Reports of this action remain speculation&lt;br /&gt;
&lt;br /&gt;
===Operation: Revival:===&lt;br /&gt;
&lt;br /&gt;
Reports of this action remain speculation&lt;br /&gt;
&lt;br /&gt;
==Crew Sections==&lt;br /&gt;
&lt;br /&gt;
===CIC / Bridge===&lt;br /&gt;
&lt;br /&gt;
The Command Section is ultimately responsible for the welfare of the ship and the crew. They have proven themselves able to make decisions under pressure and to decisively organize and mobilize the crew to perform various mission types. The Command Section consists of the Captain and the Executive Officer(XO). &lt;br /&gt;
&lt;br /&gt;
====Captain====&lt;br /&gt;
&lt;br /&gt;
The Captain’s primary responsibility is to ensure the safety of their ship and crew, but the position also requires the frequent use of sophisticated diplomatic, strategic, and interpersonal skills. The Captain has to be able to balance the varied roles they must carry out every day.&lt;br /&gt;
&lt;br /&gt;
A captain is charged with two main responsibilities.The first, and most important of these, is the effective and safe operation of their ship and crew. A captain’s actions and personality must inspire loyalty in the crew under his/her command; staff can become disaffected and mutinous when they lose respect for their leader’s decisions. Secondly, captains are expected to be inventive and spontaneous military tacticians that are able to appreciate and act on any threat to the ship, or Clan Arcona. Captains must know when to take up arms and fight, and when to cut losses and run. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The current Ship’s Captain is [[Rulvak Qurroc]]&lt;br /&gt;
&lt;br /&gt;
====Executive Officer(XO)====&lt;br /&gt;
&lt;br /&gt;
The Executive Officer reports directly to the Captain. He/She is typically responsible for the management of day-to-day activities, freeing the Captain to concentrate on planning the unit&#039;s next move. In any event that the Captain is absent, the XO takes charge. &lt;br /&gt;
&lt;br /&gt;
The XO manages the ship effectively and efficiently, making best use of the resources available. Section heads are required to report directly to the XO. The XO is the link between the Captain and the crew. It is his/her job to interrupt and carry out the orders of the Captain.&lt;br /&gt;
&lt;br /&gt;
The current Executive Officer is: [[Mako Henymory]]&lt;br /&gt;
&lt;br /&gt;
===Helm/Navigations===&lt;br /&gt;
&lt;br /&gt;
The Helm/Navigation Section is responsible for steering and plotting the course of the ship. They are also, at times, needed to be a lookout. They need a keen eye to detail and the ability to clearly and concisely communicate with the officer in charge of the bridge. The helmsman must be able to make split second decisions based on incoming orders, the data they are receiving via their console, and the visual display. The helmsman reports to the most senior officer on the bridge.&lt;br /&gt;
&lt;br /&gt;
The current Helmsman is: [[Karth Orsai]]&lt;br /&gt;
&lt;br /&gt;
====Communications====&lt;br /&gt;
&lt;br /&gt;
The Communications Section is responsible for handling all incoming and outgoing messages aboard the ship through use of the Shotgun Hyper Transceiver. They are responsible for monitoring all communication frequencies. The Comm officer must have a keen ear and be able to pick up on subtle changes in the frequencies that could give away a vessel not visible by the naked eye or sensors. &lt;br /&gt;
&lt;br /&gt;
The current Communications Officer is [[Nami Dalros]]&lt;br /&gt;
&lt;br /&gt;
====Operations/Sensors====&lt;br /&gt;
&lt;br /&gt;
The Operations Section is responsible for the allocation of energy, sensors, and the other day to day tasks of the ship. They are also responsible for maintaining the AI as well as working in conjunction with the AI to maintain the ships normal operations. Operations are even responsible for non-Engineering related maintenance of the ship. Another duty of Operations is monitoring the sensor systems of the AGV Nighthawk. The Operations Officer reports to the Chief Engineer.&lt;br /&gt;
&lt;br /&gt;
The current Operations Officer is Senior Operative [[Finn Legain]]&lt;br /&gt;
&lt;br /&gt;
===Flight Deck===&lt;br /&gt;
&lt;br /&gt;
The Flight Deck Section is responsible for maintaining and launching any fighters or shuttles aboard the AGV Nighthawk. The Flight Deck Chief reports to the XO.&lt;br /&gt;
&lt;br /&gt;
The current Flight Deck Chief is: Chief [[Gryden Carr]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Armory and Cargo Hold==== &lt;br /&gt;
&lt;br /&gt;
The Quartermaster is responsible for maintaining the armory and equipment aboard the AGV Nighthawk. He/She must ensure that all weapons and equipment is maintained and inventoried. While each crewman is responsible for the cleanliness and functionality of their weapons, the Quartermaster is responsible for inspecting the weapons after cleaning. The Quartermaster is also responsible for logistics aboard the AGV Nighthawk, including maintaining the cargo inventory. The Quartermaster reports to the Security Chief.&lt;br /&gt;
&lt;br /&gt;
The current Quartermaster is: [[Emily Hune]]&lt;br /&gt;
&lt;br /&gt;
====The Nighthawk’s Talons====&lt;br /&gt;
&lt;br /&gt;
A recent course of action, instituted by Captain Cortel following the events of Operation: Resurgence, brought about the creation of the Talons. Cortel felt as though the ship required specialized troops capable of reacting to a variety of combat situations, including, but not limited to: repelling boarding parties, leading extraction crews, or eliminating informants as necessary. The first step was to convert the Special Forces troopers by assigning Dark Jedi with superior combat experience to oversee their training and development. Then secondly, splitting the compliment into two squads: one for infiltration and subterfuge, and the other geared towards full out aggressive and defensive combat with ground and ship borne enemies. The Talons report directly to the Captain of the ship, and in their absence, the Executive Officer.&lt;br /&gt;
&lt;br /&gt;
The Talon’s are housed within the Flight Deck/Hangar;which is where their ongoing training, drills and equipment remain ever at the ready to launch on the Captain’s orders.&lt;br /&gt;
&lt;br /&gt;
Section Chief: [[Rhace Tarrin]]&lt;br /&gt;
&lt;br /&gt;
First Talon Leader: &lt;br /&gt;
&lt;br /&gt;
Second Talon Leader:&lt;br /&gt;
&lt;br /&gt;
===Encrypt/Analysis===&lt;br /&gt;
&lt;br /&gt;
The Encryption/Analysis Section is responsible for gathering, deciphering, and analysing data. They must be well versed in multiple different types of encryption softwares and have the ability to encode messages in such a way that they are nearly impossible to break. They are also responsible for searching for patterns in vast amounts of data to determine enemy plans and positions. The Encrypt/Analysis Chief reports to the XO.&lt;br /&gt;
&lt;br /&gt;
The current Encrypt/Analysis Chief: VACANT&lt;br /&gt;
&lt;br /&gt;
====Information Retrieval====&lt;br /&gt;
&lt;br /&gt;
When one thinks of Information Retrieval, a picture of a Dark Jedi torturing a prisoner for information is often what comes to mind. As any good interrogator knows, torture is often not a dependable method of getting good intel. The Information Retrieval Officer must be able to read a prisoner and figure out the best way to to get the needed intel. They must be able to make some prisoners feel comfortable and willing to share information, as well as have the stomach required to cause an immense amount of pain that may be required to pull information from a prisoner. The Information Retrieval Officer reports to the Chief Security Officer.&lt;br /&gt;
&lt;br /&gt;
The current Information Retrieval Officer is:&lt;br /&gt;
&lt;br /&gt;
===Medical===&lt;br /&gt;
&lt;br /&gt;
The medical section of the Nighthawk oversees those that require medical attention; either in the form of quickly helping the injured or giving treatment to those that require supervised health treatments. As a whole, the crew is required to monitor its own condition and report immediately to the med bay should symptoms arise that require analysis. There are also regular medical checkups performed whilst aboard when deployed for medium to long periods of time. The medical bay’s secondary purpose is to research and analyse foreign components and elements to be used either in medicine or for a scientific nature. The Ship’s Doctor is the only other officer, other than the XO, who can relieve the Captain of command. The Ship’s Doctor reports to the XO.&lt;br /&gt;
&lt;br /&gt;
The current Ship’s Doctor is [[Ood Bnar]]&lt;br /&gt;
&lt;br /&gt;
===Engineering===&lt;br /&gt;
&lt;br /&gt;
Engineering, while located on the majority of deck four, is responsible for the overall workings of everything on the ship.  The section is currently made up of five, highly-trained engineers, and is headed by the Chief Engineer.  The Chief is the one who ultimately is responsible for the ship functioning correctly, as well as the actions of the engineers under his command.&lt;br /&gt;
&lt;br /&gt;
Although they maintain the functionality of everything down to working heads, the engineers main responsibility is focused on six systems.  The first system is the most important, the reactor and secondary reactor. Without a reactor, the ship would literally be dead in space because the reactor powers everything from the engines to life support.  The second most important system is the ship’s computerized networks that control the operations of the ship.  The third is the life support system, which allows the crew to live in the confines of space.  The fourth major system is the communications system, which allows the Nighthawk to send and receive messages both from within the ship and outside of the ship.  The fifth system is the Stygium Cloaking system, which allows the Nighthawk to accomplish her missions undetected.  The final system of utmost importance is the flight control system. Without this system the Nighthawk would be unable to move. After the six important systems are working properly, engineering then goes down the list of systems in the order that the current Chief thinks are important. The Chief Engineer reports to the XO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The current Chief Engineer is: [[Trevor Grinstro]] &lt;br /&gt;
&lt;br /&gt;
====Mess/Custodial====&lt;br /&gt;
&lt;br /&gt;
Mess/Custodial Section, at first glance, may not seem as important as the other sections, but they are integral to the success of any mission. “An army marches on its stomach.” This is as true today as it has ever been. Morale is extremely important because of the extended duration of the AGV Nighthawk’s missions. They are responsible for the meals and cleanliness of the AGV Nighthawk. They report to the Operations Officer.&lt;br /&gt;
&lt;br /&gt;
===Tactical/Security/Marines=== &lt;br /&gt;
&lt;br /&gt;
Security aboard the AGV Nighthawk provides an important role in protecting the ship against external and internal threats. Its’ marines are trained to handle everything from investigating suspicious activities and crimes aboard the Nighthawk, to assisting the Information Retrieval Officer with interrogating any prisoners captured during missions, and even repelling any would-be boarders with deadly tactical efficiency. &lt;br /&gt;
&lt;br /&gt;
Constant battle drills, run by the Security Chief, keep the marines at peak performance. The Security marines are organized into three shifts, with at least 5 marines on duty at any given time. The whole team is mobilized and ready during combat situations.&lt;br /&gt;
&lt;br /&gt;
The Security Chief also functions as the Tactical Officer during combat situations. His console is tied into the Nighthawk&#039;s tactical and targeting systems, allowing him to point the Nighthawk&#039;s weaponry at any specific target ordered by the Captain or Executive Officer. The Security Chief reports to the XO.&lt;br /&gt;
&lt;br /&gt;
The current Security Chief is: &lt;br /&gt;
&lt;br /&gt;
Additional Security Personnel:&lt;br /&gt;
&lt;br /&gt;
==Standard Equipment Loadouts==&lt;br /&gt;
&lt;br /&gt;
===General Crew===&lt;br /&gt;
&lt;br /&gt;
====Uniform:====&lt;br /&gt;
&lt;br /&gt;
The crew of the Nighthawk is fitted with a standard black uniform , with brown padding built into the elbow and knees, should the species allow it. A utility belt carrying required tools and equipment is added to this, as well as sturdy boots  and a set of gloves. Situated near crew work areas and in crew billeting  are emergency lockers with short term space suits should the ship’s environment be breached, also included are limited rations, water and a small survival kit.. &lt;br /&gt;
&lt;br /&gt;
All crew members are issued a sidearm to be kept with them at all times., a holster usually attached to their utility belt.  The weapons shall be keep in a drop holster on their stong side thigh.&lt;br /&gt;
&lt;br /&gt;
The more specialized crew members, special ops and security officers, have additional equipment such as overcoats or robes as is their preference. These items follow the ship’s regulation: black, with additional colors denoting their operation classification for easier identification in the field.&lt;br /&gt;
&lt;br /&gt;
===Security===&lt;br /&gt;
&lt;br /&gt;
====Uniform:==== &lt;br /&gt;
&lt;br /&gt;
A black Nighthawk  robe or coat with an indigo blend at ankle length. The Nighthawk’s symbol located on the upper sleeve of each arm. Weapon holsters are installed on the inside of the robe or coat, near the rear waist areaunderneath the armpits, designed to hold two blasters or blades. A protective vestThis vest is made from a Khaki fabric dyed black and backed by transparisteel plating.  The pants are made from the same black Khaki, tailored to fit the individual,  with numerous patches, pockets and clips for various tools and or weapons. Across the belt area are specialised clips to include space for; torch, blaster, stun baton, stun cuffs, narcotics &amp;amp; alcohol screener, holocommunicator and a datapad. The boots are made from a tough leather with a damage resistant spray made from atomised graphene and silicon. &lt;br /&gt;
&lt;br /&gt;
====Weapons:====&lt;br /&gt;
&lt;br /&gt;
* BlasTech DL-44 Blasters&lt;br /&gt;
* Z2 Merr-Sonn stun baton&lt;br /&gt;
&lt;br /&gt;
====Accessories:==== &lt;br /&gt;
&lt;br /&gt;
* TikiTech rudic-powered torch&lt;br /&gt;
* Merr-Sonn Geonosian stun cuffs&lt;br /&gt;
* Tagge Company respiratory, haematology and excretory analyser&lt;br /&gt;
* HoloNet holocommunicator&lt;br /&gt;
* MicroData Technologies Companion2000 datapad&lt;br /&gt;
&lt;br /&gt;
===Medical:=== &lt;br /&gt;
&lt;br /&gt;
====Uniform:====&lt;br /&gt;
&lt;br /&gt;
A black Nighthawk robe or coat with a white blend at ankle length. The Nighthawk symbol is located on the upper sleeve of each arm fabric, near the shoulder. Leather pouches are stitched on the inside of the coat, capable of holding test tubes, syringes, portable tests and surgical instruments. A white khaki vest encompasses the torso of the member. The small red cross symbol located in the upper right chest is the indicator of this member’s trade. Across the belt area are specialised clips designed to hold various items such as; blaster, torch, stun baton, narcotics &amp;amp; alcoholic screener,  chemistry container, spray applicator, holocommunicator and a datapad. The boots are made from a tough leather with a damage resistant spray made from atomised graphene and silicon.&lt;br /&gt;
&lt;br /&gt;
====Weapons:====&lt;br /&gt;
&lt;br /&gt;
* BlasTech DL-44 blaster&lt;br /&gt;
&lt;br /&gt;
====Accessories:====&lt;br /&gt;
&lt;br /&gt;
* TikiTech rudic-powered torch&lt;br /&gt;
* Tagge Company respiratory, haematology and excretory analyser&lt;br /&gt;
* HoloNet holocommunicator&lt;br /&gt;
* MicroData Technologies Companion2000 datapad&lt;br /&gt;
* GeneTech Corporation 3D-4X containers&lt;br /&gt;
* Tagge Company hydraulic chemical atomiser&lt;br /&gt;
&lt;br /&gt;
===Engineer:=== &lt;br /&gt;
&lt;br /&gt;
====Uniform:====&lt;br /&gt;
&lt;br /&gt;
A black Nighthawk robe or coat with a amber blend at ankle length. The Nighthawk symbol is located on the upper sleeve of each arm fabric, near the shoulder. Leather pouches are stitched on the inside of the coat, capable of holding  blueprints, portable tests and repair instruments. An amber khaki vest encompasses the torso of the member. The small lightning symbol located in the upper right chest is the indicator of this member’s trade. Across the belt area are specialised clips designed to hold various items such as; blaster, torch, stun baton, blowtorch, chemistry container, spray applicator, holocommunicator and a datapad. The boots are made from a tough leather with a damage resistant spray made from atomised graphene and silicon.&lt;br /&gt;
&lt;br /&gt;
====Weapons: ====&lt;br /&gt;
* BlasTech DL-44 blaster&lt;br /&gt;
&lt;br /&gt;
====Accessories:==== &lt;br /&gt;
* TikiTech rudic-powered torch&lt;br /&gt;
* Industrial Automaton Acetylen blowtorch&lt;br /&gt;
* HoloNet holocommunicator&lt;br /&gt;
* MicroData Technologies Companion2000 datapad&lt;br /&gt;
* GeneTech Corporation 3D-4X containers&lt;br /&gt;
* Tagge Company hydraulic chemical atomiser&lt;br /&gt;
&lt;br /&gt;
===Helmsman:===&lt;br /&gt;
&lt;br /&gt;
====Uniform:====&lt;br /&gt;
&lt;br /&gt;
A black Nighthawk robe or coat  with a maroon blend at ankle length. The Nighthawk symbol is located on the upper sleeve of each arm fabric, near the shoulder. A maroon khaki vest encompasses the torso of the member, backed with transparisteel plating for amor.The small wing symbol located in the upper right chest is the indicator of this member’s trade. Across the belt area are specialised clips designed to hold various items such as; blaster, torch, stun baton, stun grenade, holocommunicator and a datapad. The boots are made from a tough leather with a damage resistant spray made from atomised graphene and silicon.&lt;br /&gt;
&lt;br /&gt;
====Weapons:====&lt;br /&gt;
* BlasTech DL-44 blaster&lt;br /&gt;
* Z2 Merr-Sonn stun baton&lt;br /&gt;
* Spore/B Merr Sonn stun grenade&lt;br /&gt;
* C-14A Merr Sonn stun grenade&lt;br /&gt;
&lt;br /&gt;
====Accessories:====&lt;br /&gt;
* TikiTech rudic-powered torch&lt;br /&gt;
* HoloNet holocommunicator&lt;br /&gt;
* MicroData Technologies Companion2000 datapad&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Arcona}}&lt;br /&gt;
[[Category:Arcona]][[Category:Battle Team]]&lt;/div&gt;</summary>
		<author><name>Mako Henymory</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Nighthawk&amp;diff=146809</id>
		<title>Nighthawk</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Nighthawk&amp;diff=146809"/>
		<updated>2015-12-08T02:16:33Z</updated>

		<summary type="html">&lt;p&gt;Mako Henymory: /* Information Retrieval */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AAII Article|Needs images}}&lt;br /&gt;
{{Organization&lt;br /&gt;
|image=[[File:BTNighthawk-Logo.jpg|250px]]&lt;br /&gt;
|name=Nighthawk&lt;br /&gt;
|founder=[[Teroch_Erinos|Teroch Erinos]]&lt;br /&gt;
|leader=*Captain {{NHBTL}}&lt;br /&gt;
*Executive Officer {{NHBTS}}&lt;br /&gt;
|headquarters= AGV Nighthawk&lt;br /&gt;
|formed= 37 ABY&lt;br /&gt;
|founded=&lt;br /&gt;
|reorganized=&lt;br /&gt;
|affiliation=*[[Dajorra Intelligence Agency]]&lt;br /&gt;
*[[House Galeres]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Nighthawk]] is a [[Battleteam]] that serves under the [[House Summit]] of [[House Galeres]]. Their main focal point lies with the [[AGV Nighthawk]], a heavily modified vessel used as a mobile base of operation for the [[Dajorra Intelligence Agency]]. It is equipped with a cloaking device as well as an impressive hangar bay not usually seen on an Agave-class picket.&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
{{Quote|“There is no other ship or crew, who, at the dying of the light, I would trust completely with my House and my life.&amp;quot;&#039;|Atyiru&#039;s Creed}} &lt;br /&gt;
The Nighthawk, crew and ship, is in direct service to the Dajorra’s Intelligence Agency (DIA), and as such, the AGV Nighthawk acts as the forward operating base of the Intelligence Agency. It is responsible for the maintenance of Arcona’s spy network, informants and intelligence gathering. Reporting to the Director of Dajorra’s Intelligence Agency, the Captain of the Nighthawk has developed a reputation of knowing far more than many of the Dark Jedi within the Brotherhood. Needless to say, this makes them quite uncomfortable because they are unsure how much is truly necessary for her to know.&lt;br /&gt;
Though it is staffed primarily by those not sensitive to the Force, the Nighthawk boasts an impressive compliment of Galeres-aligned Dark Jedi holding various roles throughout the ship. The on-board Chain of Command holds absolute authority; the crew will show respect for members of the Brotherhood aboard the ship, but they will only take orders from their direct superiors.&lt;br /&gt;
&lt;br /&gt;
==Connection with the DIA==&lt;br /&gt;
&lt;br /&gt;
The Nighthawk serves as the Shadow Lord’s eyes and ears, but it also serves as the [[Dajorra Intelligence Agency|DIA’s]] mobile command when the Last Light is not readily available. Under the command of the Director, and having been specifically requisitioned with stealth and intelligence work in mind, the Nighthawk fulfills missions that would be too dangerous or impossible for other ships in the fleet. &lt;br /&gt;
The entirety of the crew is under specific orders that state that any information brought aboard the Nighthawk is to remain confidential. All reports to the Director go directly through the Captain, who acts as the vessel’s final word in any situation.&lt;br /&gt;
The Nighthawk carries out missions requiring an array of specialties including: the tasking and collection of informants in enemy space, as well as the reconnaissance of rival houses, clans and enemies abroad. &lt;br /&gt;
&lt;br /&gt;
==Nighthawk Combat Action==&lt;br /&gt;
&lt;br /&gt;
===Operation: Sojourn:===&lt;br /&gt;
&lt;br /&gt;
[https://wiki.darkjedibrotherhood.com/view/Operation:_Sojourn| Operation Sojourn]&lt;br /&gt;
&lt;br /&gt;
[http://forums.darkjedibrotherhood.com/archive/17/t-7024.html| Nighthawk Run-On] &lt;br /&gt;
&lt;br /&gt;
The AGV Nighthawk, then captained by Teroch Erinos Arconae, played a critical role during Operation Sojourn. Once it was discovered that the key to curing the Cythraul was a plant known as ‘Blood Cups,’ the Shadow Lord Marick Arconae instructed Teroch and his crew to secure the remedy, whatever the cost. Along with the entirety of the Nighthawk crew, the elite Soulfire Strike Team was assigned to the Agave Class Picket for combat support during the mission. &lt;br /&gt;
	Using the BAC Darkest Night as cover after a hyperspace jump, the AGV Nighthawk made use of it’s highly advanced stealth technology to peel away from the larger ship and made it’s way towards Millinar, where it was discovered the ‘Blood Cups’ were located. The order of events was simple; the Nighthawk would remain cloaked in orbit above the planet while Soulfire Strike Team members made their way down to the planet’s surface to recover the cure. Once recovered, they would return to the ship and plot a course back to the Dajorra system.&lt;br /&gt;
	&lt;br /&gt;
===Bosthirda:===&lt;br /&gt;
&lt;br /&gt;
[http://forums.darkjedibrotherhood.com/archive/241/t-7073.html| Bosthirda Run-On]&lt;br /&gt;
&lt;br /&gt;
Reports of this action remain speculation&lt;br /&gt;
&lt;br /&gt;
===Begeren:===&lt;br /&gt;
&lt;br /&gt;
During the events on Begeren, the AGV Nighthawk patrolled the sector under cover of the Stygium cloaking device to relay information to and from agents of Arcona and the Serpentine Throne. Several members of the crew that were trained in feats of combat were deployed to the surface in attempts to secure key points and artifacts of power to allow Arcona a steady victory and claim the planet as their own. Among the crew sent to fight for the Shadow Clan, the ship’s former Commander, Teroch Erinos Arconae, and Chief Engineer Sight Nortorshin proved their mettle repeatedly before they were recalled to the Nighthawk to assist Arcona in other means throughout the sector.&lt;br /&gt;
&lt;br /&gt;
===Nicht Ka:===&lt;br /&gt;
Reports of this action remain speculation&lt;br /&gt;
&lt;br /&gt;
===Strange and Beautiful:===&lt;br /&gt;
Reports of this action remain speculation&lt;br /&gt;
&lt;br /&gt;
===Hawk Tales:===&lt;br /&gt;
&lt;br /&gt;
[https://www.darkjedibrotherhood.com/system/competition_submissions/000/020/352/1c171a1c36f06ec8282a60423bbe7610d9e94dd7.txt?1400718610| Hawk Tales Volume #1!]&lt;br /&gt;
&lt;br /&gt;
While on routine patrol, the crew of the Nighthawk intercepted a rather strange transmission. While performing the standard decryption algorithms, which Azler Wilder was assisting with, they discovered that the transmission was a coded message. &lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1CW6H0DpxT1Dbfhf6PdeuLoFfR2RRz2mYEQdh58uXJYo/edit| Hawk Tales Volume #2!]&lt;br /&gt;
&lt;br /&gt;
The Nighthawk was tasked with identifying the individuals responsible for multiple cargo ships going missing on the outer portion of the Dajorra system. When finally confronting the group of pirates responsible the crew were denied any support vessels and ordered to eliminate the threat by whatever means necessary. Specialist Darkblade formulates a plan to send a member of the Special Forces team outside the vessel in a daring trick maneuver, the Nighthawk would appear to be destroyed by the enemy forces, become cloaked and retreat as the Special Forces member uses debris to cover their approach to the enemy vessels planting explosives capable of crippling the enemy ships.&lt;br /&gt;
&lt;br /&gt;
Antar Locke volunteers for the mission. Though the mission is a success he sustains significant injury due to exposure to vacuum and requires additional time for recover. With the Pirate threat eliminated Nighthawk resumes it’s responsibilities until Hawk Tales #3!&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1feAldTKYbJayvrjH_MWSmfJ0amnSLtRpj054JkjJ88c/edit?usp=sharing| Hawk Tales Volume #3!]&lt;br /&gt;
&lt;br /&gt;
Reports of this action remain speculation&lt;br /&gt;
&lt;br /&gt;
===Operation: Figurehead:===&lt;br /&gt;
&lt;br /&gt;
Reports of this action remain speculation&lt;br /&gt;
&lt;br /&gt;
===Operation: Revival:===&lt;br /&gt;
&lt;br /&gt;
Reports of this action remain speculation&lt;br /&gt;
&lt;br /&gt;
==Crew Sections==&lt;br /&gt;
&lt;br /&gt;
===CIC / Bridge===&lt;br /&gt;
&lt;br /&gt;
The Command Section is ultimately responsible for the welfare of the ship and the crew. They have proven themselves able to make decisions under pressure and to decisively organize and mobilize the crew to perform various mission types. The Command Section consists of the Captain and the Executive Officer(XO). &lt;br /&gt;
&lt;br /&gt;
====Captain====&lt;br /&gt;
&lt;br /&gt;
The Captain’s primary responsibility is to ensure the safety of their ship and crew, but the position also requires the frequent use of sophisticated diplomatic, strategic, and interpersonal skills. The Captain has to be able to balance the varied roles they must carry out every day.&lt;br /&gt;
&lt;br /&gt;
A captain is charged with two main responsibilities.The first, and most important of these, is the effective and safe operation of their ship and crew. A captain’s actions and personality must inspire loyalty in the crew under his/her command; staff can become disaffected and mutinous when they lose respect for their leader’s decisions. Secondly, captains are expected to be inventive and spontaneous military tacticians that are able to appreciate and act on any threat to the ship, or Clan Arcona. Captains must know when to take up arms and fight, and when to cut losses and run. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The current Ship’s Captain is [[Rulvak Qurroc]]&lt;br /&gt;
&lt;br /&gt;
====Executive Officer(XO)====&lt;br /&gt;
&lt;br /&gt;
The Executive Officer reports directly to the Captain. He/She is typically responsible for the management of day-to-day activities, freeing the Captain to concentrate on planning the unit&#039;s next move. In any event that the Captain is absent, the XO takes charge. &lt;br /&gt;
&lt;br /&gt;
The XO manages the ship effectively and efficiently, making best use of the resources available. Section heads are required to report directly to the XO. The XO is the link between the Captain and the crew. It is his/her job to interrupt and carry out the orders of the Captain.&lt;br /&gt;
&lt;br /&gt;
The current Executive Officer is: [[Mako Henymory]]&lt;br /&gt;
&lt;br /&gt;
===Helm/Navigations===&lt;br /&gt;
&lt;br /&gt;
The Helm/Navigation Section is responsible for steering and plotting the course of the ship. They are also, at times, needed to be a lookout. They need a keen eye to detail and the ability to clearly and concisely communicate with the officer in charge of the bridge. The helmsman must be able to make split second decisions based on incoming orders, the data they are receiving via their console, and the visual display. The helmsman reports to the most senior officer on the bridge.&lt;br /&gt;
&lt;br /&gt;
The current Helmsman is: [[Karth Orsai]]&lt;br /&gt;
&lt;br /&gt;
====Communications====&lt;br /&gt;
&lt;br /&gt;
The Communications Section is responsible for handling all incoming and outgoing messages aboard the ship through use of the Shotgun Hyper Transceiver. They are responsible for monitoring all communication frequencies. The Comm officer must have a keen ear and be able to pick up on subtle changes in the frequencies that could give away a vessel not visible by the naked eye or sensors. &lt;br /&gt;
&lt;br /&gt;
The current Communications Officer is [[Nami Dalros]]&lt;br /&gt;
&lt;br /&gt;
====Operations/Sensors====&lt;br /&gt;
&lt;br /&gt;
The Operations Section is responsible for the allocation of energy, sensors, and the other day to day tasks of the ship. They are also responsible for maintaining the AI as well as working in conjunction with the AI to maintain the ships normal operations. Operations are even responsible for non-Engineering related maintenance of the ship. Another duty of Operations is monitoring the sensor systems of the AGV Nighthawk. The Operations Officer reports to the Chief Engineer.&lt;br /&gt;
&lt;br /&gt;
The current Operations Officer is Senior Operative [[Finn Legain]]&lt;br /&gt;
&lt;br /&gt;
===Flight Deck===&lt;br /&gt;
&lt;br /&gt;
The Flight Deck Section is responsible for maintaining and launching any fighters or shuttles aboard the AGV Nighthawk. The Flight Deck Chief reports to the XO.&lt;br /&gt;
&lt;br /&gt;
The current Flight Deck Chief is: Chief [[Gryden Carr]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Armory and Cargo Hold==== &lt;br /&gt;
&lt;br /&gt;
The Quartermaster is responsible for maintaining the armory and equipment aboard the AGV Nighthawk. He/She must ensure that all weapons and equipment is maintained and inventoried. While each crewman is responsible for the cleanliness and functionality of their weapons, the Quartermaster is responsible for inspecting the weapons after cleaning. The Quartermaster is also responsible for logistics aboard the AGV Nighthawk, including maintaining the cargo inventory. The Quartermaster reports to the Security Chief.&lt;br /&gt;
&lt;br /&gt;
The current Quartermaster is: [[Emily Hune]]&lt;br /&gt;
&lt;br /&gt;
====The Nighthawk’s Talons====&lt;br /&gt;
&lt;br /&gt;
A recent course of action, instituted by Captain Cortel following the events of Operation: Resurgence, brought about the creation of the Talons. Cortel felt as though the ship required specialized troops capable of reacting to a variety of combat situations, including, but not limited to: repelling boarding parties, leading extraction crews, or eliminating informants as necessary. The first step was to convert the Special Forces troopers by assigning Dark Jedi with superior combat experience to oversee their training and development. Then secondly, splitting the compliment into two squads: one for infiltration and subterfuge, and the other geared towards full out aggressive and defensive combat with ground and ship borne enemies. The Talons report directly to the Captain of the ship, and in their absence, the Executive Officer.&lt;br /&gt;
&lt;br /&gt;
The Talon’s are housed within the Flight Deck/Hangar;which is where their ongoing training, drills and equipment remain ever at the ready to launch on the Captain’s orders.&lt;br /&gt;
&lt;br /&gt;
Section Chief: [[Rhace Tarrin]]&lt;br /&gt;
&lt;br /&gt;
First Talon Leader: &lt;br /&gt;
&lt;br /&gt;
Second Talon Leader:&lt;br /&gt;
&lt;br /&gt;
===Encrypt/Analysis===&lt;br /&gt;
&lt;br /&gt;
The Encryption/Analysis Section is responsible for gathering, deciphering, and analysing data. They must be well versed in multiple different types of encryption softwares and have the ability to encode messages in such a way that they are nearly impossible to break. They are also responsible for searching for patterns in vast amounts of data to determine enemy plans and positions. The Encrypt/Analysis Chief reports to the XO.&lt;br /&gt;
&lt;br /&gt;
The current Encrypt/Analysis Chief: VACANT&lt;br /&gt;
&lt;br /&gt;
====Information Retrieval====&lt;br /&gt;
&lt;br /&gt;
When one thinks of Information Retrieval, a picture of a Dark Jedi torturing a prisoner for information is often what comes to mind. As any good interrogator knows, torture is often not a dependable method of getting good intel. The Information Retrieval Officer must be able to read a prisoner and figure out the best way to to get the needed intel. They must be able to make some prisoners feel comfortable and willing to share information, as well as have the stomach required to cause an immense amount of pain that may be required to pull information from a prisoner. The Information Retrieval Officer reports to the Chief Security Officer.&lt;br /&gt;
&lt;br /&gt;
The current Information Retrieval Officer is:&lt;br /&gt;
&lt;br /&gt;
===Medical===&lt;br /&gt;
&lt;br /&gt;
The medical section of the Nighthawk oversees those that require medical attention; either in the form of quickly helping the injured or giving treatment to those that require supervised health treatments. As a whole, the crew is required to monitor its own condition and report immediately to the med bay should symptoms arise that require analysis. There are also regular medical checkups performed whilst aboard when deployed for medium to long periods of time. The medical bay’s secondary purpose is to research and analyse foreign components and elements to be used either in medicine or for a scientific nature. The Ship’s Doctor is the only other officer, other than the XO, who can relieve the Captain of command. The Ship’s Doctor reports to the XO.&lt;br /&gt;
&lt;br /&gt;
The current Ship’s Doctor is [[Ood Bnar]]&lt;br /&gt;
&lt;br /&gt;
===Engineering===&lt;br /&gt;
&lt;br /&gt;
Engineering, while located on the majority of deck four, is responsible for the overall workings of everything on the ship.  The section is currently made up of five, highly-trained engineers, and is headed by the Chief Engineer.  The Chief is the one who ultimately is responsible for the ship functioning correctly, as well as the actions of the engineers under his command.&lt;br /&gt;
&lt;br /&gt;
Although they maintain the functionality of everything down to working heads, the engineers main responsibility is focused on six systems.  The first system is the most important, the reactor and secondary reactor. Without a reactor, the ship would literally be dead in space because the reactor powers everything from the engines to life support.  The second most important system is the ship’s computerized networks that control the operations of the ship.  The third is the life support system, which allows the crew to live in the confines of space.  The fourth major system is the communications system, which allows the Nighthawk to send and receive messages both from within the ship and outside of the ship.  The fifth system is the Stygium Cloaking system, which allows the Nighthawk to accomplish her missions undetected.  The final system of utmost importance is the flight control system. Without this system the Nighthawk would be unable to move. After the six important systems are working properly, engineering then goes down the list of systems in the order that the current Chief thinks are important. The Chief Engineer reports to the XO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The current Chief Engineer is: [[Trevor Grinstro]] &lt;br /&gt;
&lt;br /&gt;
====Mess/Custodial====&lt;br /&gt;
&lt;br /&gt;
Mess/Custodial Section, at first glance, may not seem as important as the other sections, but they are integral to the success of any mission. “An army marches on its stomach.” This is as true today as it has ever been. Morale is extremely important because of the extended duration of the AGV Nighthawk’s missions. They are responsible for the meals and cleanliness of the AGV Nighthawk. They report to the Operations Officer.&lt;br /&gt;
&lt;br /&gt;
===Tactical/Security/Marines=== &lt;br /&gt;
&lt;br /&gt;
Security aboard the AGV Nighthawk provides an important role in protecting the ship against external and internal threats. Its’ marines are trained to handle everything from investigating suspicious activities and crimes aboard the Nighthawk, to assisting the Information Retrieval Officer with interrogating any prisoners captured during missions, and even repelling any would-be boarders with deadly tactical efficiency. &lt;br /&gt;
&lt;br /&gt;
Constant battle drills, run by the Security Chief, keep the marines at peak performance. The Security marines are organized into three shifts, with at least 5 marines on duty at any given time. The whole team is mobilized and ready during combat situations.&lt;br /&gt;
&lt;br /&gt;
The Security Chief also functions as the Tactical Officer during combat situations. His console is tied into the Nighthawk&#039;s tactical and targeting systems, allowing him to point the Nighthawk&#039;s weaponry at any specific target ordered by the Captain or Executive Officer. The Security Chief reports to the XO.&lt;br /&gt;
&lt;br /&gt;
The current Security Chief is: Chief [[Zakath]].&lt;br /&gt;
&lt;br /&gt;
Additional Security Personnel: Operative [[Nath Voth]]&lt;br /&gt;
&lt;br /&gt;
==Standard Equipment Loadouts==&lt;br /&gt;
&lt;br /&gt;
===General Crew===&lt;br /&gt;
&lt;br /&gt;
====Uniform:====&lt;br /&gt;
&lt;br /&gt;
The crew of the Nighthawk is fitted with a standard black uniform , with brown padding built into the elbow and knees, should the species allow it. A utility belt carrying required tools and equipment is added to this, as well as sturdy boots  and a set of gloves. Situated near crew work areas and in crew billeting  are emergency lockers with short term space suits should the ship’s environment be breached, also included are limited rations, water and a small survival kit.. &lt;br /&gt;
&lt;br /&gt;
All crew members are issued a sidearm to be kept with them at all times., a holster usually attached to their utility belt.  The weapons shall be keep in a drop holster on their stong side thigh.&lt;br /&gt;
&lt;br /&gt;
The more specialized crew members, special ops and security officers, have additional equipment such as overcoats or robes as is their preference. These items follow the ship’s regulation: black, with additional colors denoting their operation classification for easier identification in the field.&lt;br /&gt;
&lt;br /&gt;
===Security===&lt;br /&gt;
&lt;br /&gt;
====Uniform:==== &lt;br /&gt;
&lt;br /&gt;
A black Nighthawk  robe or coat with an indigo blend at ankle length. The Nighthawk’s symbol located on the upper sleeve of each arm. Weapon holsters are installed on the inside of the robe or coat, near the rear waist areaunderneath the armpits, designed to hold two blasters or blades. A protective vestThis vest is made from a Khaki fabric dyed black and backed by transparisteel plating.  The pants are made from the same black Khaki, tailored to fit the individual,  with numerous patches, pockets and clips for various tools and or weapons. Across the belt area are specialised clips to include space for; torch, blaster, stun baton, stun cuffs, narcotics &amp;amp; alcohol screener, holocommunicator and a datapad. The boots are made from a tough leather with a damage resistant spray made from atomised graphene and silicon. &lt;br /&gt;
&lt;br /&gt;
====Weapons:====&lt;br /&gt;
&lt;br /&gt;
* BlasTech DL-44 Blasters&lt;br /&gt;
* Z2 Merr-Sonn stun baton&lt;br /&gt;
&lt;br /&gt;
====Accessories:==== &lt;br /&gt;
&lt;br /&gt;
* TikiTech rudic-powered torch&lt;br /&gt;
* Merr-Sonn Geonosian stun cuffs&lt;br /&gt;
* Tagge Company respiratory, haematology and excretory analyser&lt;br /&gt;
* HoloNet holocommunicator&lt;br /&gt;
* MicroData Technologies Companion2000 datapad&lt;br /&gt;
&lt;br /&gt;
===Medical:=== &lt;br /&gt;
&lt;br /&gt;
====Uniform:====&lt;br /&gt;
&lt;br /&gt;
A black Nighthawk robe or coat with a white blend at ankle length. The Nighthawk symbol is located on the upper sleeve of each arm fabric, near the shoulder. Leather pouches are stitched on the inside of the coat, capable of holding test tubes, syringes, portable tests and surgical instruments. A white khaki vest encompasses the torso of the member. The small red cross symbol located in the upper right chest is the indicator of this member’s trade. Across the belt area are specialised clips designed to hold various items such as; blaster, torch, stun baton, narcotics &amp;amp; alcoholic screener,  chemistry container, spray applicator, holocommunicator and a datapad. The boots are made from a tough leather with a damage resistant spray made from atomised graphene and silicon.&lt;br /&gt;
&lt;br /&gt;
====Weapons:====&lt;br /&gt;
&lt;br /&gt;
* BlasTech DL-44 blaster&lt;br /&gt;
&lt;br /&gt;
====Accessories:====&lt;br /&gt;
&lt;br /&gt;
* TikiTech rudic-powered torch&lt;br /&gt;
* Tagge Company respiratory, haematology and excretory analyser&lt;br /&gt;
* HoloNet holocommunicator&lt;br /&gt;
* MicroData Technologies Companion2000 datapad&lt;br /&gt;
* GeneTech Corporation 3D-4X containers&lt;br /&gt;
* Tagge Company hydraulic chemical atomiser&lt;br /&gt;
&lt;br /&gt;
===Engineer:=== &lt;br /&gt;
&lt;br /&gt;
====Uniform:====&lt;br /&gt;
&lt;br /&gt;
A black Nighthawk robe or coat with a amber blend at ankle length. The Nighthawk symbol is located on the upper sleeve of each arm fabric, near the shoulder. Leather pouches are stitched on the inside of the coat, capable of holding  blueprints, portable tests and repair instruments. An amber khaki vest encompasses the torso of the member. The small lightning symbol located in the upper right chest is the indicator of this member’s trade. Across the belt area are specialised clips designed to hold various items such as; blaster, torch, stun baton, blowtorch, chemistry container, spray applicator, holocommunicator and a datapad. The boots are made from a tough leather with a damage resistant spray made from atomised graphene and silicon.&lt;br /&gt;
&lt;br /&gt;
====Weapons: ====&lt;br /&gt;
* BlasTech DL-44 blaster&lt;br /&gt;
&lt;br /&gt;
====Accessories:==== &lt;br /&gt;
* TikiTech rudic-powered torch&lt;br /&gt;
* Industrial Automaton Acetylen blowtorch&lt;br /&gt;
* HoloNet holocommunicator&lt;br /&gt;
* MicroData Technologies Companion2000 datapad&lt;br /&gt;
* GeneTech Corporation 3D-4X containers&lt;br /&gt;
* Tagge Company hydraulic chemical atomiser&lt;br /&gt;
&lt;br /&gt;
===Helmsman:===&lt;br /&gt;
&lt;br /&gt;
====Uniform:====&lt;br /&gt;
&lt;br /&gt;
A black Nighthawk robe or coat  with a maroon blend at ankle length. The Nighthawk symbol is located on the upper sleeve of each arm fabric, near the shoulder. A maroon khaki vest encompasses the torso of the member, backed with transparisteel plating for amor.The small wing symbol located in the upper right chest is the indicator of this member’s trade. Across the belt area are specialised clips designed to hold various items such as; blaster, torch, stun baton, stun grenade, holocommunicator and a datapad. The boots are made from a tough leather with a damage resistant spray made from atomised graphene and silicon.&lt;br /&gt;
&lt;br /&gt;
====Weapons:====&lt;br /&gt;
* BlasTech DL-44 blaster&lt;br /&gt;
* Z2 Merr-Sonn stun baton&lt;br /&gt;
* Spore/B Merr Sonn stun grenade&lt;br /&gt;
* C-14A Merr Sonn stun grenade&lt;br /&gt;
&lt;br /&gt;
====Accessories:====&lt;br /&gt;
* TikiTech rudic-powered torch&lt;br /&gt;
* HoloNet holocommunicator&lt;br /&gt;
* MicroData Technologies Companion2000 datapad&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Arcona}}&lt;br /&gt;
[[Category:Arcona]][[Category:Battle Team]]&lt;/div&gt;</summary>
		<author><name>Mako Henymory</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Nighthawk&amp;diff=146807</id>
		<title>Nighthawk</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Nighthawk&amp;diff=146807"/>
		<updated>2015-12-08T02:15:53Z</updated>

		<summary type="html">&lt;p&gt;Mako Henymory: /* Executive Officer(XO) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AAII Article|Needs images}}&lt;br /&gt;
{{Organization&lt;br /&gt;
|image=[[File:BTNighthawk-Logo.jpg|250px]]&lt;br /&gt;
|name=Nighthawk&lt;br /&gt;
|founder=[[Teroch_Erinos|Teroch Erinos]]&lt;br /&gt;
|leader=*Captain {{NHBTL}}&lt;br /&gt;
*Executive Officer {{NHBTS}}&lt;br /&gt;
|headquarters= AGV Nighthawk&lt;br /&gt;
|formed= 37 ABY&lt;br /&gt;
|founded=&lt;br /&gt;
|reorganized=&lt;br /&gt;
|affiliation=*[[Dajorra Intelligence Agency]]&lt;br /&gt;
*[[House Galeres]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Nighthawk]] is a [[Battleteam]] that serves under the [[House Summit]] of [[House Galeres]]. Their main focal point lies with the [[AGV Nighthawk]], a heavily modified vessel used as a mobile base of operation for the [[Dajorra Intelligence Agency]]. It is equipped with a cloaking device as well as an impressive hangar bay not usually seen on an Agave-class picket.&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
{{Quote|“There is no other ship or crew, who, at the dying of the light, I would trust completely with my House and my life.&amp;quot;&#039;|Atyiru&#039;s Creed}} &lt;br /&gt;
The Nighthawk, crew and ship, is in direct service to the Dajorra’s Intelligence Agency (DIA), and as such, the AGV Nighthawk acts as the forward operating base of the Intelligence Agency. It is responsible for the maintenance of Arcona’s spy network, informants and intelligence gathering. Reporting to the Director of Dajorra’s Intelligence Agency, the Captain of the Nighthawk has developed a reputation of knowing far more than many of the Dark Jedi within the Brotherhood. Needless to say, this makes them quite uncomfortable because they are unsure how much is truly necessary for her to know.&lt;br /&gt;
Though it is staffed primarily by those not sensitive to the Force, the Nighthawk boasts an impressive compliment of Galeres-aligned Dark Jedi holding various roles throughout the ship. The on-board Chain of Command holds absolute authority; the crew will show respect for members of the Brotherhood aboard the ship, but they will only take orders from their direct superiors.&lt;br /&gt;
&lt;br /&gt;
==Connection with the DIA==&lt;br /&gt;
&lt;br /&gt;
The Nighthawk serves as the Shadow Lord’s eyes and ears, but it also serves as the [[Dajorra Intelligence Agency|DIA’s]] mobile command when the Last Light is not readily available. Under the command of the Director, and having been specifically requisitioned with stealth and intelligence work in mind, the Nighthawk fulfills missions that would be too dangerous or impossible for other ships in the fleet. &lt;br /&gt;
The entirety of the crew is under specific orders that state that any information brought aboard the Nighthawk is to remain confidential. All reports to the Director go directly through the Captain, who acts as the vessel’s final word in any situation.&lt;br /&gt;
The Nighthawk carries out missions requiring an array of specialties including: the tasking and collection of informants in enemy space, as well as the reconnaissance of rival houses, clans and enemies abroad. &lt;br /&gt;
&lt;br /&gt;
==Nighthawk Combat Action==&lt;br /&gt;
&lt;br /&gt;
===Operation: Sojourn:===&lt;br /&gt;
&lt;br /&gt;
[https://wiki.darkjedibrotherhood.com/view/Operation:_Sojourn| Operation Sojourn]&lt;br /&gt;
&lt;br /&gt;
[http://forums.darkjedibrotherhood.com/archive/17/t-7024.html| Nighthawk Run-On] &lt;br /&gt;
&lt;br /&gt;
The AGV Nighthawk, then captained by Teroch Erinos Arconae, played a critical role during Operation Sojourn. Once it was discovered that the key to curing the Cythraul was a plant known as ‘Blood Cups,’ the Shadow Lord Marick Arconae instructed Teroch and his crew to secure the remedy, whatever the cost. Along with the entirety of the Nighthawk crew, the elite Soulfire Strike Team was assigned to the Agave Class Picket for combat support during the mission. &lt;br /&gt;
	Using the BAC Darkest Night as cover after a hyperspace jump, the AGV Nighthawk made use of it’s highly advanced stealth technology to peel away from the larger ship and made it’s way towards Millinar, where it was discovered the ‘Blood Cups’ were located. The order of events was simple; the Nighthawk would remain cloaked in orbit above the planet while Soulfire Strike Team members made their way down to the planet’s surface to recover the cure. Once recovered, they would return to the ship and plot a course back to the Dajorra system.&lt;br /&gt;
	&lt;br /&gt;
===Bosthirda:===&lt;br /&gt;
&lt;br /&gt;
[http://forums.darkjedibrotherhood.com/archive/241/t-7073.html| Bosthirda Run-On]&lt;br /&gt;
&lt;br /&gt;
Reports of this action remain speculation&lt;br /&gt;
&lt;br /&gt;
===Begeren:===&lt;br /&gt;
&lt;br /&gt;
During the events on Begeren, the AGV Nighthawk patrolled the sector under cover of the Stygium cloaking device to relay information to and from agents of Arcona and the Serpentine Throne. Several members of the crew that were trained in feats of combat were deployed to the surface in attempts to secure key points and artifacts of power to allow Arcona a steady victory and claim the planet as their own. Among the crew sent to fight for the Shadow Clan, the ship’s former Commander, Teroch Erinos Arconae, and Chief Engineer Sight Nortorshin proved their mettle repeatedly before they were recalled to the Nighthawk to assist Arcona in other means throughout the sector.&lt;br /&gt;
&lt;br /&gt;
===Nicht Ka:===&lt;br /&gt;
Reports of this action remain speculation&lt;br /&gt;
&lt;br /&gt;
===Strange and Beautiful:===&lt;br /&gt;
Reports of this action remain speculation&lt;br /&gt;
&lt;br /&gt;
===Hawk Tales:===&lt;br /&gt;
&lt;br /&gt;
[https://www.darkjedibrotherhood.com/system/competition_submissions/000/020/352/1c171a1c36f06ec8282a60423bbe7610d9e94dd7.txt?1400718610| Hawk Tales Volume #1!]&lt;br /&gt;
&lt;br /&gt;
While on routine patrol, the crew of the Nighthawk intercepted a rather strange transmission. While performing the standard decryption algorithms, which Azler Wilder was assisting with, they discovered that the transmission was a coded message. &lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1CW6H0DpxT1Dbfhf6PdeuLoFfR2RRz2mYEQdh58uXJYo/edit| Hawk Tales Volume #2!]&lt;br /&gt;
&lt;br /&gt;
The Nighthawk was tasked with identifying the individuals responsible for multiple cargo ships going missing on the outer portion of the Dajorra system. When finally confronting the group of pirates responsible the crew were denied any support vessels and ordered to eliminate the threat by whatever means necessary. Specialist Darkblade formulates a plan to send a member of the Special Forces team outside the vessel in a daring trick maneuver, the Nighthawk would appear to be destroyed by the enemy forces, become cloaked and retreat as the Special Forces member uses debris to cover their approach to the enemy vessels planting explosives capable of crippling the enemy ships.&lt;br /&gt;
&lt;br /&gt;
Antar Locke volunteers for the mission. Though the mission is a success he sustains significant injury due to exposure to vacuum and requires additional time for recover. With the Pirate threat eliminated Nighthawk resumes it’s responsibilities until Hawk Tales #3!&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1feAldTKYbJayvrjH_MWSmfJ0amnSLtRpj054JkjJ88c/edit?usp=sharing| Hawk Tales Volume #3!]&lt;br /&gt;
&lt;br /&gt;
Reports of this action remain speculation&lt;br /&gt;
&lt;br /&gt;
===Operation: Figurehead:===&lt;br /&gt;
&lt;br /&gt;
Reports of this action remain speculation&lt;br /&gt;
&lt;br /&gt;
===Operation: Revival:===&lt;br /&gt;
&lt;br /&gt;
Reports of this action remain speculation&lt;br /&gt;
&lt;br /&gt;
==Crew Sections==&lt;br /&gt;
&lt;br /&gt;
===CIC / Bridge===&lt;br /&gt;
&lt;br /&gt;
The Command Section is ultimately responsible for the welfare of the ship and the crew. They have proven themselves able to make decisions under pressure and to decisively organize and mobilize the crew to perform various mission types. The Command Section consists of the Captain and the Executive Officer(XO). &lt;br /&gt;
&lt;br /&gt;
====Captain====&lt;br /&gt;
&lt;br /&gt;
The Captain’s primary responsibility is to ensure the safety of their ship and crew, but the position also requires the frequent use of sophisticated diplomatic, strategic, and interpersonal skills. The Captain has to be able to balance the varied roles they must carry out every day.&lt;br /&gt;
&lt;br /&gt;
A captain is charged with two main responsibilities.The first, and most important of these, is the effective and safe operation of their ship and crew. A captain’s actions and personality must inspire loyalty in the crew under his/her command; staff can become disaffected and mutinous when they lose respect for their leader’s decisions. Secondly, captains are expected to be inventive and spontaneous military tacticians that are able to appreciate and act on any threat to the ship, or Clan Arcona. Captains must know when to take up arms and fight, and when to cut losses and run. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The current Ship’s Captain is [[Rulvak Qurroc]]&lt;br /&gt;
&lt;br /&gt;
====Executive Officer(XO)====&lt;br /&gt;
&lt;br /&gt;
The Executive Officer reports directly to the Captain. He/She is typically responsible for the management of day-to-day activities, freeing the Captain to concentrate on planning the unit&#039;s next move. In any event that the Captain is absent, the XO takes charge. &lt;br /&gt;
&lt;br /&gt;
The XO manages the ship effectively and efficiently, making best use of the resources available. Section heads are required to report directly to the XO. The XO is the link between the Captain and the crew. It is his/her job to interrupt and carry out the orders of the Captain.&lt;br /&gt;
&lt;br /&gt;
The current Executive Officer is: [[Mako Henymory]]&lt;br /&gt;
&lt;br /&gt;
===Helm/Navigations===&lt;br /&gt;
&lt;br /&gt;
The Helm/Navigation Section is responsible for steering and plotting the course of the ship. They are also, at times, needed to be a lookout. They need a keen eye to detail and the ability to clearly and concisely communicate with the officer in charge of the bridge. The helmsman must be able to make split second decisions based on incoming orders, the data they are receiving via their console, and the visual display. The helmsman reports to the most senior officer on the bridge.&lt;br /&gt;
&lt;br /&gt;
The current Helmsman is: [[Karth Orsai]]&lt;br /&gt;
&lt;br /&gt;
====Communications====&lt;br /&gt;
&lt;br /&gt;
The Communications Section is responsible for handling all incoming and outgoing messages aboard the ship through use of the Shotgun Hyper Transceiver. They are responsible for monitoring all communication frequencies. The Comm officer must have a keen ear and be able to pick up on subtle changes in the frequencies that could give away a vessel not visible by the naked eye or sensors. &lt;br /&gt;
&lt;br /&gt;
The current Communications Officer is [[Nami Dalros]]&lt;br /&gt;
&lt;br /&gt;
====Operations/Sensors====&lt;br /&gt;
&lt;br /&gt;
The Operations Section is responsible for the allocation of energy, sensors, and the other day to day tasks of the ship. They are also responsible for maintaining the AI as well as working in conjunction with the AI to maintain the ships normal operations. Operations are even responsible for non-Engineering related maintenance of the ship. Another duty of Operations is monitoring the sensor systems of the AGV Nighthawk. The Operations Officer reports to the Chief Engineer.&lt;br /&gt;
&lt;br /&gt;
The current Operations Officer is Senior Operative [[Finn Legain]]&lt;br /&gt;
&lt;br /&gt;
===Flight Deck===&lt;br /&gt;
&lt;br /&gt;
The Flight Deck Section is responsible for maintaining and launching any fighters or shuttles aboard the AGV Nighthawk. The Flight Deck Chief reports to the XO.&lt;br /&gt;
&lt;br /&gt;
The current Flight Deck Chief is: Chief [[Gryden Carr]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Armory and Cargo Hold==== &lt;br /&gt;
&lt;br /&gt;
The Quartermaster is responsible for maintaining the armory and equipment aboard the AGV Nighthawk. He/She must ensure that all weapons and equipment is maintained and inventoried. While each crewman is responsible for the cleanliness and functionality of their weapons, the Quartermaster is responsible for inspecting the weapons after cleaning. The Quartermaster is also responsible for logistics aboard the AGV Nighthawk, including maintaining the cargo inventory. The Quartermaster reports to the Security Chief.&lt;br /&gt;
&lt;br /&gt;
The current Quartermaster is: [[Emily Hune]]&lt;br /&gt;
&lt;br /&gt;
====The Nighthawk’s Talons====&lt;br /&gt;
&lt;br /&gt;
A recent course of action, instituted by Captain Cortel following the events of Operation: Resurgence, brought about the creation of the Talons. Cortel felt as though the ship required specialized troops capable of reacting to a variety of combat situations, including, but not limited to: repelling boarding parties, leading extraction crews, or eliminating informants as necessary. The first step was to convert the Special Forces troopers by assigning Dark Jedi with superior combat experience to oversee their training and development. Then secondly, splitting the compliment into two squads: one for infiltration and subterfuge, and the other geared towards full out aggressive and defensive combat with ground and ship borne enemies. The Talons report directly to the Captain of the ship, and in their absence, the Executive Officer.&lt;br /&gt;
&lt;br /&gt;
The Talon’s are housed within the Flight Deck/Hangar;which is where their ongoing training, drills and equipment remain ever at the ready to launch on the Captain’s orders.&lt;br /&gt;
&lt;br /&gt;
Section Chief: [[Rhace Tarrin]]&lt;br /&gt;
&lt;br /&gt;
First Talon Leader: &lt;br /&gt;
&lt;br /&gt;
Second Talon Leader:&lt;br /&gt;
&lt;br /&gt;
===Encrypt/Analysis===&lt;br /&gt;
&lt;br /&gt;
The Encryption/Analysis Section is responsible for gathering, deciphering, and analysing data. They must be well versed in multiple different types of encryption softwares and have the ability to encode messages in such a way that they are nearly impossible to break. They are also responsible for searching for patterns in vast amounts of data to determine enemy plans and positions. The Encrypt/Analysis Chief reports to the XO.&lt;br /&gt;
&lt;br /&gt;
The current Encrypt/Analysis Chief: VACANT&lt;br /&gt;
&lt;br /&gt;
====Information Retrieval====&lt;br /&gt;
&lt;br /&gt;
When one thinks of Information Retrieval, a picture of a Dark Jedi torturing a prisoner for information is often what comes to mind. As any good interrogator knows, torture is often not a dependable method of getting good intel. The Information Retrieval Officer must be able to read a prisoner and figure out the best way to to get the needed intel. They must be able to make some prisoners feel comfortable and willing to share information, as well as have the stomach required to cause an immense amount of pain that may be required to pull information from a prisoner. The Information Retrieval Officer reports to the Chief Security Officer.&lt;br /&gt;
&lt;br /&gt;
The current Information Retrieval Officer is: Operative [[Nath Voth]].&lt;br /&gt;
&lt;br /&gt;
===Medical===&lt;br /&gt;
&lt;br /&gt;
The medical section of the Nighthawk oversees those that require medical attention; either in the form of quickly helping the injured or giving treatment to those that require supervised health treatments. As a whole, the crew is required to monitor its own condition and report immediately to the med bay should symptoms arise that require analysis. There are also regular medical checkups performed whilst aboard when deployed for medium to long periods of time. The medical bay’s secondary purpose is to research and analyse foreign components and elements to be used either in medicine or for a scientific nature. The Ship’s Doctor is the only other officer, other than the XO, who can relieve the Captain of command. The Ship’s Doctor reports to the XO.&lt;br /&gt;
&lt;br /&gt;
The current Ship’s Doctor is [[Ood Bnar]]&lt;br /&gt;
&lt;br /&gt;
===Engineering===&lt;br /&gt;
&lt;br /&gt;
Engineering, while located on the majority of deck four, is responsible for the overall workings of everything on the ship.  The section is currently made up of five, highly-trained engineers, and is headed by the Chief Engineer.  The Chief is the one who ultimately is responsible for the ship functioning correctly, as well as the actions of the engineers under his command.&lt;br /&gt;
&lt;br /&gt;
Although they maintain the functionality of everything down to working heads, the engineers main responsibility is focused on six systems.  The first system is the most important, the reactor and secondary reactor. Without a reactor, the ship would literally be dead in space because the reactor powers everything from the engines to life support.  The second most important system is the ship’s computerized networks that control the operations of the ship.  The third is the life support system, which allows the crew to live in the confines of space.  The fourth major system is the communications system, which allows the Nighthawk to send and receive messages both from within the ship and outside of the ship.  The fifth system is the Stygium Cloaking system, which allows the Nighthawk to accomplish her missions undetected.  The final system of utmost importance is the flight control system. Without this system the Nighthawk would be unable to move. After the six important systems are working properly, engineering then goes down the list of systems in the order that the current Chief thinks are important. The Chief Engineer reports to the XO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The current Chief Engineer is: [[Trevor Grinstro]] &lt;br /&gt;
&lt;br /&gt;
====Mess/Custodial====&lt;br /&gt;
&lt;br /&gt;
Mess/Custodial Section, at first glance, may not seem as important as the other sections, but they are integral to the success of any mission. “An army marches on its stomach.” This is as true today as it has ever been. Morale is extremely important because of the extended duration of the AGV Nighthawk’s missions. They are responsible for the meals and cleanliness of the AGV Nighthawk. They report to the Operations Officer.&lt;br /&gt;
&lt;br /&gt;
===Tactical/Security/Marines=== &lt;br /&gt;
&lt;br /&gt;
Security aboard the AGV Nighthawk provides an important role in protecting the ship against external and internal threats. Its’ marines are trained to handle everything from investigating suspicious activities and crimes aboard the Nighthawk, to assisting the Information Retrieval Officer with interrogating any prisoners captured during missions, and even repelling any would-be boarders with deadly tactical efficiency. &lt;br /&gt;
&lt;br /&gt;
Constant battle drills, run by the Security Chief, keep the marines at peak performance. The Security marines are organized into three shifts, with at least 5 marines on duty at any given time. The whole team is mobilized and ready during combat situations.&lt;br /&gt;
&lt;br /&gt;
The Security Chief also functions as the Tactical Officer during combat situations. His console is tied into the Nighthawk&#039;s tactical and targeting systems, allowing him to point the Nighthawk&#039;s weaponry at any specific target ordered by the Captain or Executive Officer. The Security Chief reports to the XO.&lt;br /&gt;
&lt;br /&gt;
The current Security Chief is: Chief [[Zakath]].&lt;br /&gt;
&lt;br /&gt;
Additional Security Personnel: Operative [[Nath Voth]]&lt;br /&gt;
&lt;br /&gt;
==Standard Equipment Loadouts==&lt;br /&gt;
&lt;br /&gt;
===General Crew===&lt;br /&gt;
&lt;br /&gt;
====Uniform:====&lt;br /&gt;
&lt;br /&gt;
The crew of the Nighthawk is fitted with a standard black uniform , with brown padding built into the elbow and knees, should the species allow it. A utility belt carrying required tools and equipment is added to this, as well as sturdy boots  and a set of gloves. Situated near crew work areas and in crew billeting  are emergency lockers with short term space suits should the ship’s environment be breached, also included are limited rations, water and a small survival kit.. &lt;br /&gt;
&lt;br /&gt;
All crew members are issued a sidearm to be kept with them at all times., a holster usually attached to their utility belt.  The weapons shall be keep in a drop holster on their stong side thigh.&lt;br /&gt;
&lt;br /&gt;
The more specialized crew members, special ops and security officers, have additional equipment such as overcoats or robes as is their preference. These items follow the ship’s regulation: black, with additional colors denoting their operation classification for easier identification in the field.&lt;br /&gt;
&lt;br /&gt;
===Security===&lt;br /&gt;
&lt;br /&gt;
====Uniform:==== &lt;br /&gt;
&lt;br /&gt;
A black Nighthawk  robe or coat with an indigo blend at ankle length. The Nighthawk’s symbol located on the upper sleeve of each arm. Weapon holsters are installed on the inside of the robe or coat, near the rear waist areaunderneath the armpits, designed to hold two blasters or blades. A protective vestThis vest is made from a Khaki fabric dyed black and backed by transparisteel plating.  The pants are made from the same black Khaki, tailored to fit the individual,  with numerous patches, pockets and clips for various tools and or weapons. Across the belt area are specialised clips to include space for; torch, blaster, stun baton, stun cuffs, narcotics &amp;amp; alcohol screener, holocommunicator and a datapad. The boots are made from a tough leather with a damage resistant spray made from atomised graphene and silicon. &lt;br /&gt;
&lt;br /&gt;
====Weapons:====&lt;br /&gt;
&lt;br /&gt;
* BlasTech DL-44 Blasters&lt;br /&gt;
* Z2 Merr-Sonn stun baton&lt;br /&gt;
&lt;br /&gt;
====Accessories:==== &lt;br /&gt;
&lt;br /&gt;
* TikiTech rudic-powered torch&lt;br /&gt;
* Merr-Sonn Geonosian stun cuffs&lt;br /&gt;
* Tagge Company respiratory, haematology and excretory analyser&lt;br /&gt;
* HoloNet holocommunicator&lt;br /&gt;
* MicroData Technologies Companion2000 datapad&lt;br /&gt;
&lt;br /&gt;
===Medical:=== &lt;br /&gt;
&lt;br /&gt;
====Uniform:====&lt;br /&gt;
&lt;br /&gt;
A black Nighthawk robe or coat with a white blend at ankle length. The Nighthawk symbol is located on the upper sleeve of each arm fabric, near the shoulder. Leather pouches are stitched on the inside of the coat, capable of holding test tubes, syringes, portable tests and surgical instruments. A white khaki vest encompasses the torso of the member. The small red cross symbol located in the upper right chest is the indicator of this member’s trade. Across the belt area are specialised clips designed to hold various items such as; blaster, torch, stun baton, narcotics &amp;amp; alcoholic screener,  chemistry container, spray applicator, holocommunicator and a datapad. The boots are made from a tough leather with a damage resistant spray made from atomised graphene and silicon.&lt;br /&gt;
&lt;br /&gt;
====Weapons:====&lt;br /&gt;
&lt;br /&gt;
* BlasTech DL-44 blaster&lt;br /&gt;
&lt;br /&gt;
====Accessories:====&lt;br /&gt;
&lt;br /&gt;
* TikiTech rudic-powered torch&lt;br /&gt;
* Tagge Company respiratory, haematology and excretory analyser&lt;br /&gt;
* HoloNet holocommunicator&lt;br /&gt;
* MicroData Technologies Companion2000 datapad&lt;br /&gt;
* GeneTech Corporation 3D-4X containers&lt;br /&gt;
* Tagge Company hydraulic chemical atomiser&lt;br /&gt;
&lt;br /&gt;
===Engineer:=== &lt;br /&gt;
&lt;br /&gt;
====Uniform:====&lt;br /&gt;
&lt;br /&gt;
A black Nighthawk robe or coat with a amber blend at ankle length. The Nighthawk symbol is located on the upper sleeve of each arm fabric, near the shoulder. Leather pouches are stitched on the inside of the coat, capable of holding  blueprints, portable tests and repair instruments. An amber khaki vest encompasses the torso of the member. The small lightning symbol located in the upper right chest is the indicator of this member’s trade. Across the belt area are specialised clips designed to hold various items such as; blaster, torch, stun baton, blowtorch, chemistry container, spray applicator, holocommunicator and a datapad. The boots are made from a tough leather with a damage resistant spray made from atomised graphene and silicon.&lt;br /&gt;
&lt;br /&gt;
====Weapons: ====&lt;br /&gt;
* BlasTech DL-44 blaster&lt;br /&gt;
&lt;br /&gt;
====Accessories:==== &lt;br /&gt;
* TikiTech rudic-powered torch&lt;br /&gt;
* Industrial Automaton Acetylen blowtorch&lt;br /&gt;
* HoloNet holocommunicator&lt;br /&gt;
* MicroData Technologies Companion2000 datapad&lt;br /&gt;
* GeneTech Corporation 3D-4X containers&lt;br /&gt;
* Tagge Company hydraulic chemical atomiser&lt;br /&gt;
&lt;br /&gt;
===Helmsman:===&lt;br /&gt;
&lt;br /&gt;
====Uniform:====&lt;br /&gt;
&lt;br /&gt;
A black Nighthawk robe or coat  with a maroon blend at ankle length. The Nighthawk symbol is located on the upper sleeve of each arm fabric, near the shoulder. A maroon khaki vest encompasses the torso of the member, backed with transparisteel plating for amor.The small wing symbol located in the upper right chest is the indicator of this member’s trade. Across the belt area are specialised clips designed to hold various items such as; blaster, torch, stun baton, stun grenade, holocommunicator and a datapad. The boots are made from a tough leather with a damage resistant spray made from atomised graphene and silicon.&lt;br /&gt;
&lt;br /&gt;
====Weapons:====&lt;br /&gt;
* BlasTech DL-44 blaster&lt;br /&gt;
* Z2 Merr-Sonn stun baton&lt;br /&gt;
* Spore/B Merr Sonn stun grenade&lt;br /&gt;
* C-14A Merr Sonn stun grenade&lt;br /&gt;
&lt;br /&gt;
====Accessories:====&lt;br /&gt;
* TikiTech rudic-powered torch&lt;br /&gt;
* HoloNet holocommunicator&lt;br /&gt;
* MicroData Technologies Companion2000 datapad&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Arcona}}&lt;br /&gt;
[[Category:Arcona]][[Category:Battle Team]]&lt;/div&gt;</summary>
		<author><name>Mako Henymory</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Nighthawk&amp;diff=146806</id>
		<title>Nighthawk</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Nighthawk&amp;diff=146806"/>
		<updated>2015-12-08T02:15:23Z</updated>

		<summary type="html">&lt;p&gt;Mako Henymory: /* Armory and Cargo Hold */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AAII Article|Needs images}}&lt;br /&gt;
{{Organization&lt;br /&gt;
|image=[[File:BTNighthawk-Logo.jpg|250px]]&lt;br /&gt;
|name=Nighthawk&lt;br /&gt;
|founder=[[Teroch_Erinos|Teroch Erinos]]&lt;br /&gt;
|leader=*Captain {{NHBTL}}&lt;br /&gt;
*Executive Officer {{NHBTS}}&lt;br /&gt;
|headquarters= AGV Nighthawk&lt;br /&gt;
|formed= 37 ABY&lt;br /&gt;
|founded=&lt;br /&gt;
|reorganized=&lt;br /&gt;
|affiliation=*[[Dajorra Intelligence Agency]]&lt;br /&gt;
*[[House Galeres]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Nighthawk]] is a [[Battleteam]] that serves under the [[House Summit]] of [[House Galeres]]. Their main focal point lies with the [[AGV Nighthawk]], a heavily modified vessel used as a mobile base of operation for the [[Dajorra Intelligence Agency]]. It is equipped with a cloaking device as well as an impressive hangar bay not usually seen on an Agave-class picket.&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
{{Quote|“There is no other ship or crew, who, at the dying of the light, I would trust completely with my House and my life.&amp;quot;&#039;|Atyiru&#039;s Creed}} &lt;br /&gt;
The Nighthawk, crew and ship, is in direct service to the Dajorra’s Intelligence Agency (DIA), and as such, the AGV Nighthawk acts as the forward operating base of the Intelligence Agency. It is responsible for the maintenance of Arcona’s spy network, informants and intelligence gathering. Reporting to the Director of Dajorra’s Intelligence Agency, the Captain of the Nighthawk has developed a reputation of knowing far more than many of the Dark Jedi within the Brotherhood. Needless to say, this makes them quite uncomfortable because they are unsure how much is truly necessary for her to know.&lt;br /&gt;
Though it is staffed primarily by those not sensitive to the Force, the Nighthawk boasts an impressive compliment of Galeres-aligned Dark Jedi holding various roles throughout the ship. The on-board Chain of Command holds absolute authority; the crew will show respect for members of the Brotherhood aboard the ship, but they will only take orders from their direct superiors.&lt;br /&gt;
&lt;br /&gt;
==Connection with the DIA==&lt;br /&gt;
&lt;br /&gt;
The Nighthawk serves as the Shadow Lord’s eyes and ears, but it also serves as the [[Dajorra Intelligence Agency|DIA’s]] mobile command when the Last Light is not readily available. Under the command of the Director, and having been specifically requisitioned with stealth and intelligence work in mind, the Nighthawk fulfills missions that would be too dangerous or impossible for other ships in the fleet. &lt;br /&gt;
The entirety of the crew is under specific orders that state that any information brought aboard the Nighthawk is to remain confidential. All reports to the Director go directly through the Captain, who acts as the vessel’s final word in any situation.&lt;br /&gt;
The Nighthawk carries out missions requiring an array of specialties including: the tasking and collection of informants in enemy space, as well as the reconnaissance of rival houses, clans and enemies abroad. &lt;br /&gt;
&lt;br /&gt;
==Nighthawk Combat Action==&lt;br /&gt;
&lt;br /&gt;
===Operation: Sojourn:===&lt;br /&gt;
&lt;br /&gt;
[https://wiki.darkjedibrotherhood.com/view/Operation:_Sojourn| Operation Sojourn]&lt;br /&gt;
&lt;br /&gt;
[http://forums.darkjedibrotherhood.com/archive/17/t-7024.html| Nighthawk Run-On] &lt;br /&gt;
&lt;br /&gt;
The AGV Nighthawk, then captained by Teroch Erinos Arconae, played a critical role during Operation Sojourn. Once it was discovered that the key to curing the Cythraul was a plant known as ‘Blood Cups,’ the Shadow Lord Marick Arconae instructed Teroch and his crew to secure the remedy, whatever the cost. Along with the entirety of the Nighthawk crew, the elite Soulfire Strike Team was assigned to the Agave Class Picket for combat support during the mission. &lt;br /&gt;
	Using the BAC Darkest Night as cover after a hyperspace jump, the AGV Nighthawk made use of it’s highly advanced stealth technology to peel away from the larger ship and made it’s way towards Millinar, where it was discovered the ‘Blood Cups’ were located. The order of events was simple; the Nighthawk would remain cloaked in orbit above the planet while Soulfire Strike Team members made their way down to the planet’s surface to recover the cure. Once recovered, they would return to the ship and plot a course back to the Dajorra system.&lt;br /&gt;
	&lt;br /&gt;
===Bosthirda:===&lt;br /&gt;
&lt;br /&gt;
[http://forums.darkjedibrotherhood.com/archive/241/t-7073.html| Bosthirda Run-On]&lt;br /&gt;
&lt;br /&gt;
Reports of this action remain speculation&lt;br /&gt;
&lt;br /&gt;
===Begeren:===&lt;br /&gt;
&lt;br /&gt;
During the events on Begeren, the AGV Nighthawk patrolled the sector under cover of the Stygium cloaking device to relay information to and from agents of Arcona and the Serpentine Throne. Several members of the crew that were trained in feats of combat were deployed to the surface in attempts to secure key points and artifacts of power to allow Arcona a steady victory and claim the planet as their own. Among the crew sent to fight for the Shadow Clan, the ship’s former Commander, Teroch Erinos Arconae, and Chief Engineer Sight Nortorshin proved their mettle repeatedly before they were recalled to the Nighthawk to assist Arcona in other means throughout the sector.&lt;br /&gt;
&lt;br /&gt;
===Nicht Ka:===&lt;br /&gt;
Reports of this action remain speculation&lt;br /&gt;
&lt;br /&gt;
===Strange and Beautiful:===&lt;br /&gt;
Reports of this action remain speculation&lt;br /&gt;
&lt;br /&gt;
===Hawk Tales:===&lt;br /&gt;
&lt;br /&gt;
[https://www.darkjedibrotherhood.com/system/competition_submissions/000/020/352/1c171a1c36f06ec8282a60423bbe7610d9e94dd7.txt?1400718610| Hawk Tales Volume #1!]&lt;br /&gt;
&lt;br /&gt;
While on routine patrol, the crew of the Nighthawk intercepted a rather strange transmission. While performing the standard decryption algorithms, which Azler Wilder was assisting with, they discovered that the transmission was a coded message. &lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1CW6H0DpxT1Dbfhf6PdeuLoFfR2RRz2mYEQdh58uXJYo/edit| Hawk Tales Volume #2!]&lt;br /&gt;
&lt;br /&gt;
The Nighthawk was tasked with identifying the individuals responsible for multiple cargo ships going missing on the outer portion of the Dajorra system. When finally confronting the group of pirates responsible the crew were denied any support vessels and ordered to eliminate the threat by whatever means necessary. Specialist Darkblade formulates a plan to send a member of the Special Forces team outside the vessel in a daring trick maneuver, the Nighthawk would appear to be destroyed by the enemy forces, become cloaked and retreat as the Special Forces member uses debris to cover their approach to the enemy vessels planting explosives capable of crippling the enemy ships.&lt;br /&gt;
&lt;br /&gt;
Antar Locke volunteers for the mission. Though the mission is a success he sustains significant injury due to exposure to vacuum and requires additional time for recover. With the Pirate threat eliminated Nighthawk resumes it’s responsibilities until Hawk Tales #3!&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1feAldTKYbJayvrjH_MWSmfJ0amnSLtRpj054JkjJ88c/edit?usp=sharing| Hawk Tales Volume #3!]&lt;br /&gt;
&lt;br /&gt;
Reports of this action remain speculation&lt;br /&gt;
&lt;br /&gt;
===Operation: Figurehead:===&lt;br /&gt;
&lt;br /&gt;
Reports of this action remain speculation&lt;br /&gt;
&lt;br /&gt;
===Operation: Revival:===&lt;br /&gt;
&lt;br /&gt;
Reports of this action remain speculation&lt;br /&gt;
&lt;br /&gt;
==Crew Sections==&lt;br /&gt;
&lt;br /&gt;
===CIC / Bridge===&lt;br /&gt;
&lt;br /&gt;
The Command Section is ultimately responsible for the welfare of the ship and the crew. They have proven themselves able to make decisions under pressure and to decisively organize and mobilize the crew to perform various mission types. The Command Section consists of the Captain and the Executive Officer(XO). &lt;br /&gt;
&lt;br /&gt;
====Captain====&lt;br /&gt;
&lt;br /&gt;
The Captain’s primary responsibility is to ensure the safety of their ship and crew, but the position also requires the frequent use of sophisticated diplomatic, strategic, and interpersonal skills. The Captain has to be able to balance the varied roles they must carry out every day.&lt;br /&gt;
&lt;br /&gt;
A captain is charged with two main responsibilities.The first, and most important of these, is the effective and safe operation of their ship and crew. A captain’s actions and personality must inspire loyalty in the crew under his/her command; staff can become disaffected and mutinous when they lose respect for their leader’s decisions. Secondly, captains are expected to be inventive and spontaneous military tacticians that are able to appreciate and act on any threat to the ship, or Clan Arcona. Captains must know when to take up arms and fight, and when to cut losses and run. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The current Ship’s Captain is [[Rulvak Qurroc]]&lt;br /&gt;
&lt;br /&gt;
====Executive Officer(XO)====&lt;br /&gt;
&lt;br /&gt;
The Executive Officer reports directly to the Captain. He/She is typically responsible for the management of day-to-day activities, freeing the Captain to concentrate on planning the unit&#039;s next move. In any event that the Captain is absent, the XO takes charge. &lt;br /&gt;
&lt;br /&gt;
The XO manages the ship effectively and efficiently, making best use of the resources available. Section heads are required to report directly to the XO. The XO is the link between the Captain and the crew. It is his/her job to interrupt and carry out the orders of the Captain.&lt;br /&gt;
&lt;br /&gt;
The current Executive Officer is:&lt;br /&gt;
&lt;br /&gt;
===Helm/Navigations===&lt;br /&gt;
&lt;br /&gt;
The Helm/Navigation Section is responsible for steering and plotting the course of the ship. They are also, at times, needed to be a lookout. They need a keen eye to detail and the ability to clearly and concisely communicate with the officer in charge of the bridge. The helmsman must be able to make split second decisions based on incoming orders, the data they are receiving via their console, and the visual display. The helmsman reports to the most senior officer on the bridge.&lt;br /&gt;
&lt;br /&gt;
The current Helmsman is: [[Karth Orsai]]&lt;br /&gt;
&lt;br /&gt;
====Communications====&lt;br /&gt;
&lt;br /&gt;
The Communications Section is responsible for handling all incoming and outgoing messages aboard the ship through use of the Shotgun Hyper Transceiver. They are responsible for monitoring all communication frequencies. The Comm officer must have a keen ear and be able to pick up on subtle changes in the frequencies that could give away a vessel not visible by the naked eye or sensors. &lt;br /&gt;
&lt;br /&gt;
The current Communications Officer is [[Nami Dalros]]&lt;br /&gt;
&lt;br /&gt;
====Operations/Sensors====&lt;br /&gt;
&lt;br /&gt;
The Operations Section is responsible for the allocation of energy, sensors, and the other day to day tasks of the ship. They are also responsible for maintaining the AI as well as working in conjunction with the AI to maintain the ships normal operations. Operations are even responsible for non-Engineering related maintenance of the ship. Another duty of Operations is monitoring the sensor systems of the AGV Nighthawk. The Operations Officer reports to the Chief Engineer.&lt;br /&gt;
&lt;br /&gt;
The current Operations Officer is Senior Operative [[Finn Legain]]&lt;br /&gt;
&lt;br /&gt;
===Flight Deck===&lt;br /&gt;
&lt;br /&gt;
The Flight Deck Section is responsible for maintaining and launching any fighters or shuttles aboard the AGV Nighthawk. The Flight Deck Chief reports to the XO.&lt;br /&gt;
&lt;br /&gt;
The current Flight Deck Chief is: Chief [[Gryden Carr]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Armory and Cargo Hold==== &lt;br /&gt;
&lt;br /&gt;
The Quartermaster is responsible for maintaining the armory and equipment aboard the AGV Nighthawk. He/She must ensure that all weapons and equipment is maintained and inventoried. While each crewman is responsible for the cleanliness and functionality of their weapons, the Quartermaster is responsible for inspecting the weapons after cleaning. The Quartermaster is also responsible for logistics aboard the AGV Nighthawk, including maintaining the cargo inventory. The Quartermaster reports to the Security Chief.&lt;br /&gt;
&lt;br /&gt;
The current Quartermaster is: [[Emily Hune]]&lt;br /&gt;
&lt;br /&gt;
====The Nighthawk’s Talons====&lt;br /&gt;
&lt;br /&gt;
A recent course of action, instituted by Captain Cortel following the events of Operation: Resurgence, brought about the creation of the Talons. Cortel felt as though the ship required specialized troops capable of reacting to a variety of combat situations, including, but not limited to: repelling boarding parties, leading extraction crews, or eliminating informants as necessary. The first step was to convert the Special Forces troopers by assigning Dark Jedi with superior combat experience to oversee their training and development. Then secondly, splitting the compliment into two squads: one for infiltration and subterfuge, and the other geared towards full out aggressive and defensive combat with ground and ship borne enemies. The Talons report directly to the Captain of the ship, and in their absence, the Executive Officer.&lt;br /&gt;
&lt;br /&gt;
The Talon’s are housed within the Flight Deck/Hangar;which is where their ongoing training, drills and equipment remain ever at the ready to launch on the Captain’s orders.&lt;br /&gt;
&lt;br /&gt;
Section Chief: [[Rhace Tarrin]]&lt;br /&gt;
&lt;br /&gt;
First Talon Leader: &lt;br /&gt;
&lt;br /&gt;
Second Talon Leader:&lt;br /&gt;
&lt;br /&gt;
===Encrypt/Analysis===&lt;br /&gt;
&lt;br /&gt;
The Encryption/Analysis Section is responsible for gathering, deciphering, and analysing data. They must be well versed in multiple different types of encryption softwares and have the ability to encode messages in such a way that they are nearly impossible to break. They are also responsible for searching for patterns in vast amounts of data to determine enemy plans and positions. The Encrypt/Analysis Chief reports to the XO.&lt;br /&gt;
&lt;br /&gt;
The current Encrypt/Analysis Chief: VACANT&lt;br /&gt;
&lt;br /&gt;
====Information Retrieval====&lt;br /&gt;
&lt;br /&gt;
When one thinks of Information Retrieval, a picture of a Dark Jedi torturing a prisoner for information is often what comes to mind. As any good interrogator knows, torture is often not a dependable method of getting good intel. The Information Retrieval Officer must be able to read a prisoner and figure out the best way to to get the needed intel. They must be able to make some prisoners feel comfortable and willing to share information, as well as have the stomach required to cause an immense amount of pain that may be required to pull information from a prisoner. The Information Retrieval Officer reports to the Chief Security Officer.&lt;br /&gt;
&lt;br /&gt;
The current Information Retrieval Officer is: Operative [[Nath Voth]].&lt;br /&gt;
&lt;br /&gt;
===Medical===&lt;br /&gt;
&lt;br /&gt;
The medical section of the Nighthawk oversees those that require medical attention; either in the form of quickly helping the injured or giving treatment to those that require supervised health treatments. As a whole, the crew is required to monitor its own condition and report immediately to the med bay should symptoms arise that require analysis. There are also regular medical checkups performed whilst aboard when deployed for medium to long periods of time. The medical bay’s secondary purpose is to research and analyse foreign components and elements to be used either in medicine or for a scientific nature. The Ship’s Doctor is the only other officer, other than the XO, who can relieve the Captain of command. The Ship’s Doctor reports to the XO.&lt;br /&gt;
&lt;br /&gt;
The current Ship’s Doctor is [[Ood Bnar]]&lt;br /&gt;
&lt;br /&gt;
===Engineering===&lt;br /&gt;
&lt;br /&gt;
Engineering, while located on the majority of deck four, is responsible for the overall workings of everything on the ship.  The section is currently made up of five, highly-trained engineers, and is headed by the Chief Engineer.  The Chief is the one who ultimately is responsible for the ship functioning correctly, as well as the actions of the engineers under his command.&lt;br /&gt;
&lt;br /&gt;
Although they maintain the functionality of everything down to working heads, the engineers main responsibility is focused on six systems.  The first system is the most important, the reactor and secondary reactor. Without a reactor, the ship would literally be dead in space because the reactor powers everything from the engines to life support.  The second most important system is the ship’s computerized networks that control the operations of the ship.  The third is the life support system, which allows the crew to live in the confines of space.  The fourth major system is the communications system, which allows the Nighthawk to send and receive messages both from within the ship and outside of the ship.  The fifth system is the Stygium Cloaking system, which allows the Nighthawk to accomplish her missions undetected.  The final system of utmost importance is the flight control system. Without this system the Nighthawk would be unable to move. After the six important systems are working properly, engineering then goes down the list of systems in the order that the current Chief thinks are important. The Chief Engineer reports to the XO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The current Chief Engineer is: [[Trevor Grinstro]] &lt;br /&gt;
&lt;br /&gt;
====Mess/Custodial====&lt;br /&gt;
&lt;br /&gt;
Mess/Custodial Section, at first glance, may not seem as important as the other sections, but they are integral to the success of any mission. “An army marches on its stomach.” This is as true today as it has ever been. Morale is extremely important because of the extended duration of the AGV Nighthawk’s missions. They are responsible for the meals and cleanliness of the AGV Nighthawk. They report to the Operations Officer.&lt;br /&gt;
&lt;br /&gt;
===Tactical/Security/Marines=== &lt;br /&gt;
&lt;br /&gt;
Security aboard the AGV Nighthawk provides an important role in protecting the ship against external and internal threats. Its’ marines are trained to handle everything from investigating suspicious activities and crimes aboard the Nighthawk, to assisting the Information Retrieval Officer with interrogating any prisoners captured during missions, and even repelling any would-be boarders with deadly tactical efficiency. &lt;br /&gt;
&lt;br /&gt;
Constant battle drills, run by the Security Chief, keep the marines at peak performance. The Security marines are organized into three shifts, with at least 5 marines on duty at any given time. The whole team is mobilized and ready during combat situations.&lt;br /&gt;
&lt;br /&gt;
The Security Chief also functions as the Tactical Officer during combat situations. His console is tied into the Nighthawk&#039;s tactical and targeting systems, allowing him to point the Nighthawk&#039;s weaponry at any specific target ordered by the Captain or Executive Officer. The Security Chief reports to the XO.&lt;br /&gt;
&lt;br /&gt;
The current Security Chief is: Chief [[Zakath]].&lt;br /&gt;
&lt;br /&gt;
Additional Security Personnel: Operative [[Nath Voth]]&lt;br /&gt;
&lt;br /&gt;
==Standard Equipment Loadouts==&lt;br /&gt;
&lt;br /&gt;
===General Crew===&lt;br /&gt;
&lt;br /&gt;
====Uniform:====&lt;br /&gt;
&lt;br /&gt;
The crew of the Nighthawk is fitted with a standard black uniform , with brown padding built into the elbow and knees, should the species allow it. A utility belt carrying required tools and equipment is added to this, as well as sturdy boots  and a set of gloves. Situated near crew work areas and in crew billeting  are emergency lockers with short term space suits should the ship’s environment be breached, also included are limited rations, water and a small survival kit.. &lt;br /&gt;
&lt;br /&gt;
All crew members are issued a sidearm to be kept with them at all times., a holster usually attached to their utility belt.  The weapons shall be keep in a drop holster on their stong side thigh.&lt;br /&gt;
&lt;br /&gt;
The more specialized crew members, special ops and security officers, have additional equipment such as overcoats or robes as is their preference. These items follow the ship’s regulation: black, with additional colors denoting their operation classification for easier identification in the field.&lt;br /&gt;
&lt;br /&gt;
===Security===&lt;br /&gt;
&lt;br /&gt;
====Uniform:==== &lt;br /&gt;
&lt;br /&gt;
A black Nighthawk  robe or coat with an indigo blend at ankle length. The Nighthawk’s symbol located on the upper sleeve of each arm. Weapon holsters are installed on the inside of the robe or coat, near the rear waist areaunderneath the armpits, designed to hold two blasters or blades. A protective vestThis vest is made from a Khaki fabric dyed black and backed by transparisteel plating.  The pants are made from the same black Khaki, tailored to fit the individual,  with numerous patches, pockets and clips for various tools and or weapons. Across the belt area are specialised clips to include space for; torch, blaster, stun baton, stun cuffs, narcotics &amp;amp; alcohol screener, holocommunicator and a datapad. The boots are made from a tough leather with a damage resistant spray made from atomised graphene and silicon. &lt;br /&gt;
&lt;br /&gt;
====Weapons:====&lt;br /&gt;
&lt;br /&gt;
* BlasTech DL-44 Blasters&lt;br /&gt;
* Z2 Merr-Sonn stun baton&lt;br /&gt;
&lt;br /&gt;
====Accessories:==== &lt;br /&gt;
&lt;br /&gt;
* TikiTech rudic-powered torch&lt;br /&gt;
* Merr-Sonn Geonosian stun cuffs&lt;br /&gt;
* Tagge Company respiratory, haematology and excretory analyser&lt;br /&gt;
* HoloNet holocommunicator&lt;br /&gt;
* MicroData Technologies Companion2000 datapad&lt;br /&gt;
&lt;br /&gt;
===Medical:=== &lt;br /&gt;
&lt;br /&gt;
====Uniform:====&lt;br /&gt;
&lt;br /&gt;
A black Nighthawk robe or coat with a white blend at ankle length. The Nighthawk symbol is located on the upper sleeve of each arm fabric, near the shoulder. Leather pouches are stitched on the inside of the coat, capable of holding test tubes, syringes, portable tests and surgical instruments. A white khaki vest encompasses the torso of the member. The small red cross symbol located in the upper right chest is the indicator of this member’s trade. Across the belt area are specialised clips designed to hold various items such as; blaster, torch, stun baton, narcotics &amp;amp; alcoholic screener,  chemistry container, spray applicator, holocommunicator and a datapad. The boots are made from a tough leather with a damage resistant spray made from atomised graphene and silicon.&lt;br /&gt;
&lt;br /&gt;
====Weapons:====&lt;br /&gt;
&lt;br /&gt;
* BlasTech DL-44 blaster&lt;br /&gt;
&lt;br /&gt;
====Accessories:====&lt;br /&gt;
&lt;br /&gt;
* TikiTech rudic-powered torch&lt;br /&gt;
* Tagge Company respiratory, haematology and excretory analyser&lt;br /&gt;
* HoloNet holocommunicator&lt;br /&gt;
* MicroData Technologies Companion2000 datapad&lt;br /&gt;
* GeneTech Corporation 3D-4X containers&lt;br /&gt;
* Tagge Company hydraulic chemical atomiser&lt;br /&gt;
&lt;br /&gt;
===Engineer:=== &lt;br /&gt;
&lt;br /&gt;
====Uniform:====&lt;br /&gt;
&lt;br /&gt;
A black Nighthawk robe or coat with a amber blend at ankle length. The Nighthawk symbol is located on the upper sleeve of each arm fabric, near the shoulder. Leather pouches are stitched on the inside of the coat, capable of holding  blueprints, portable tests and repair instruments. An amber khaki vest encompasses the torso of the member. The small lightning symbol located in the upper right chest is the indicator of this member’s trade. Across the belt area are specialised clips designed to hold various items such as; blaster, torch, stun baton, blowtorch, chemistry container, spray applicator, holocommunicator and a datapad. The boots are made from a tough leather with a damage resistant spray made from atomised graphene and silicon.&lt;br /&gt;
&lt;br /&gt;
====Weapons: ====&lt;br /&gt;
* BlasTech DL-44 blaster&lt;br /&gt;
&lt;br /&gt;
====Accessories:==== &lt;br /&gt;
* TikiTech rudic-powered torch&lt;br /&gt;
* Industrial Automaton Acetylen blowtorch&lt;br /&gt;
* HoloNet holocommunicator&lt;br /&gt;
* MicroData Technologies Companion2000 datapad&lt;br /&gt;
* GeneTech Corporation 3D-4X containers&lt;br /&gt;
* Tagge Company hydraulic chemical atomiser&lt;br /&gt;
&lt;br /&gt;
===Helmsman:===&lt;br /&gt;
&lt;br /&gt;
====Uniform:====&lt;br /&gt;
&lt;br /&gt;
A black Nighthawk robe or coat  with a maroon blend at ankle length. The Nighthawk symbol is located on the upper sleeve of each arm fabric, near the shoulder. A maroon khaki vest encompasses the torso of the member, backed with transparisteel plating for amor.The small wing symbol located in the upper right chest is the indicator of this member’s trade. Across the belt area are specialised clips designed to hold various items such as; blaster, torch, stun baton, stun grenade, holocommunicator and a datapad. The boots are made from a tough leather with a damage resistant spray made from atomised graphene and silicon.&lt;br /&gt;
&lt;br /&gt;
====Weapons:====&lt;br /&gt;
* BlasTech DL-44 blaster&lt;br /&gt;
* Z2 Merr-Sonn stun baton&lt;br /&gt;
* Spore/B Merr Sonn stun grenade&lt;br /&gt;
* C-14A Merr Sonn stun grenade&lt;br /&gt;
&lt;br /&gt;
====Accessories:====&lt;br /&gt;
* TikiTech rudic-powered torch&lt;br /&gt;
* HoloNet holocommunicator&lt;br /&gt;
* MicroData Technologies Companion2000 datapad&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Arcona}}&lt;br /&gt;
[[Category:Arcona]][[Category:Battle Team]]&lt;/div&gt;</summary>
		<author><name>Mako Henymory</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Nighthawk&amp;diff=146805</id>
		<title>Nighthawk</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Nighthawk&amp;diff=146805"/>
		<updated>2015-12-08T02:14:42Z</updated>

		<summary type="html">&lt;p&gt;Mako Henymory: /* The Nighthawk’s Talons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AAII Article|Needs images}}&lt;br /&gt;
{{Organization&lt;br /&gt;
|image=[[File:BTNighthawk-Logo.jpg|250px]]&lt;br /&gt;
|name=Nighthawk&lt;br /&gt;
|founder=[[Teroch_Erinos|Teroch Erinos]]&lt;br /&gt;
|leader=*Captain {{NHBTL}}&lt;br /&gt;
*Executive Officer {{NHBTS}}&lt;br /&gt;
|headquarters= AGV Nighthawk&lt;br /&gt;
|formed= 37 ABY&lt;br /&gt;
|founded=&lt;br /&gt;
|reorganized=&lt;br /&gt;
|affiliation=*[[Dajorra Intelligence Agency]]&lt;br /&gt;
*[[House Galeres]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Nighthawk]] is a [[Battleteam]] that serves under the [[House Summit]] of [[House Galeres]]. Their main focal point lies with the [[AGV Nighthawk]], a heavily modified vessel used as a mobile base of operation for the [[Dajorra Intelligence Agency]]. It is equipped with a cloaking device as well as an impressive hangar bay not usually seen on an Agave-class picket.&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
{{Quote|“There is no other ship or crew, who, at the dying of the light, I would trust completely with my House and my life.&amp;quot;&#039;|Atyiru&#039;s Creed}} &lt;br /&gt;
The Nighthawk, crew and ship, is in direct service to the Dajorra’s Intelligence Agency (DIA), and as such, the AGV Nighthawk acts as the forward operating base of the Intelligence Agency. It is responsible for the maintenance of Arcona’s spy network, informants and intelligence gathering. Reporting to the Director of Dajorra’s Intelligence Agency, the Captain of the Nighthawk has developed a reputation of knowing far more than many of the Dark Jedi within the Brotherhood. Needless to say, this makes them quite uncomfortable because they are unsure how much is truly necessary for her to know.&lt;br /&gt;
Though it is staffed primarily by those not sensitive to the Force, the Nighthawk boasts an impressive compliment of Galeres-aligned Dark Jedi holding various roles throughout the ship. The on-board Chain of Command holds absolute authority; the crew will show respect for members of the Brotherhood aboard the ship, but they will only take orders from their direct superiors.&lt;br /&gt;
&lt;br /&gt;
==Connection with the DIA==&lt;br /&gt;
&lt;br /&gt;
The Nighthawk serves as the Shadow Lord’s eyes and ears, but it also serves as the [[Dajorra Intelligence Agency|DIA’s]] mobile command when the Last Light is not readily available. Under the command of the Director, and having been specifically requisitioned with stealth and intelligence work in mind, the Nighthawk fulfills missions that would be too dangerous or impossible for other ships in the fleet. &lt;br /&gt;
The entirety of the crew is under specific orders that state that any information brought aboard the Nighthawk is to remain confidential. All reports to the Director go directly through the Captain, who acts as the vessel’s final word in any situation.&lt;br /&gt;
The Nighthawk carries out missions requiring an array of specialties including: the tasking and collection of informants in enemy space, as well as the reconnaissance of rival houses, clans and enemies abroad. &lt;br /&gt;
&lt;br /&gt;
==Nighthawk Combat Action==&lt;br /&gt;
&lt;br /&gt;
===Operation: Sojourn:===&lt;br /&gt;
&lt;br /&gt;
[https://wiki.darkjedibrotherhood.com/view/Operation:_Sojourn| Operation Sojourn]&lt;br /&gt;
&lt;br /&gt;
[http://forums.darkjedibrotherhood.com/archive/17/t-7024.html| Nighthawk Run-On] &lt;br /&gt;
&lt;br /&gt;
The AGV Nighthawk, then captained by Teroch Erinos Arconae, played a critical role during Operation Sojourn. Once it was discovered that the key to curing the Cythraul was a plant known as ‘Blood Cups,’ the Shadow Lord Marick Arconae instructed Teroch and his crew to secure the remedy, whatever the cost. Along with the entirety of the Nighthawk crew, the elite Soulfire Strike Team was assigned to the Agave Class Picket for combat support during the mission. &lt;br /&gt;
	Using the BAC Darkest Night as cover after a hyperspace jump, the AGV Nighthawk made use of it’s highly advanced stealth technology to peel away from the larger ship and made it’s way towards Millinar, where it was discovered the ‘Blood Cups’ were located. The order of events was simple; the Nighthawk would remain cloaked in orbit above the planet while Soulfire Strike Team members made their way down to the planet’s surface to recover the cure. Once recovered, they would return to the ship and plot a course back to the Dajorra system.&lt;br /&gt;
	&lt;br /&gt;
===Bosthirda:===&lt;br /&gt;
&lt;br /&gt;
[http://forums.darkjedibrotherhood.com/archive/241/t-7073.html| Bosthirda Run-On]&lt;br /&gt;
&lt;br /&gt;
Reports of this action remain speculation&lt;br /&gt;
&lt;br /&gt;
===Begeren:===&lt;br /&gt;
&lt;br /&gt;
During the events on Begeren, the AGV Nighthawk patrolled the sector under cover of the Stygium cloaking device to relay information to and from agents of Arcona and the Serpentine Throne. Several members of the crew that were trained in feats of combat were deployed to the surface in attempts to secure key points and artifacts of power to allow Arcona a steady victory and claim the planet as their own. Among the crew sent to fight for the Shadow Clan, the ship’s former Commander, Teroch Erinos Arconae, and Chief Engineer Sight Nortorshin proved their mettle repeatedly before they were recalled to the Nighthawk to assist Arcona in other means throughout the sector.&lt;br /&gt;
&lt;br /&gt;
===Nicht Ka:===&lt;br /&gt;
Reports of this action remain speculation&lt;br /&gt;
&lt;br /&gt;
===Strange and Beautiful:===&lt;br /&gt;
Reports of this action remain speculation&lt;br /&gt;
&lt;br /&gt;
===Hawk Tales:===&lt;br /&gt;
&lt;br /&gt;
[https://www.darkjedibrotherhood.com/system/competition_submissions/000/020/352/1c171a1c36f06ec8282a60423bbe7610d9e94dd7.txt?1400718610| Hawk Tales Volume #1!]&lt;br /&gt;
&lt;br /&gt;
While on routine patrol, the crew of the Nighthawk intercepted a rather strange transmission. While performing the standard decryption algorithms, which Azler Wilder was assisting with, they discovered that the transmission was a coded message. &lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1CW6H0DpxT1Dbfhf6PdeuLoFfR2RRz2mYEQdh58uXJYo/edit| Hawk Tales Volume #2!]&lt;br /&gt;
&lt;br /&gt;
The Nighthawk was tasked with identifying the individuals responsible for multiple cargo ships going missing on the outer portion of the Dajorra system. When finally confronting the group of pirates responsible the crew were denied any support vessels and ordered to eliminate the threat by whatever means necessary. Specialist Darkblade formulates a plan to send a member of the Special Forces team outside the vessel in a daring trick maneuver, the Nighthawk would appear to be destroyed by the enemy forces, become cloaked and retreat as the Special Forces member uses debris to cover their approach to the enemy vessels planting explosives capable of crippling the enemy ships.&lt;br /&gt;
&lt;br /&gt;
Antar Locke volunteers for the mission. Though the mission is a success he sustains significant injury due to exposure to vacuum and requires additional time for recover. With the Pirate threat eliminated Nighthawk resumes it’s responsibilities until Hawk Tales #3!&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1feAldTKYbJayvrjH_MWSmfJ0amnSLtRpj054JkjJ88c/edit?usp=sharing| Hawk Tales Volume #3!]&lt;br /&gt;
&lt;br /&gt;
Reports of this action remain speculation&lt;br /&gt;
&lt;br /&gt;
===Operation: Figurehead:===&lt;br /&gt;
&lt;br /&gt;
Reports of this action remain speculation&lt;br /&gt;
&lt;br /&gt;
===Operation: Revival:===&lt;br /&gt;
&lt;br /&gt;
Reports of this action remain speculation&lt;br /&gt;
&lt;br /&gt;
==Crew Sections==&lt;br /&gt;
&lt;br /&gt;
===CIC / Bridge===&lt;br /&gt;
&lt;br /&gt;
The Command Section is ultimately responsible for the welfare of the ship and the crew. They have proven themselves able to make decisions under pressure and to decisively organize and mobilize the crew to perform various mission types. The Command Section consists of the Captain and the Executive Officer(XO). &lt;br /&gt;
&lt;br /&gt;
====Captain====&lt;br /&gt;
&lt;br /&gt;
The Captain’s primary responsibility is to ensure the safety of their ship and crew, but the position also requires the frequent use of sophisticated diplomatic, strategic, and interpersonal skills. The Captain has to be able to balance the varied roles they must carry out every day.&lt;br /&gt;
&lt;br /&gt;
A captain is charged with two main responsibilities.The first, and most important of these, is the effective and safe operation of their ship and crew. A captain’s actions and personality must inspire loyalty in the crew under his/her command; staff can become disaffected and mutinous when they lose respect for their leader’s decisions. Secondly, captains are expected to be inventive and spontaneous military tacticians that are able to appreciate and act on any threat to the ship, or Clan Arcona. Captains must know when to take up arms and fight, and when to cut losses and run. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The current Ship’s Captain is [[Rulvak Qurroc]]&lt;br /&gt;
&lt;br /&gt;
====Executive Officer(XO)====&lt;br /&gt;
&lt;br /&gt;
The Executive Officer reports directly to the Captain. He/She is typically responsible for the management of day-to-day activities, freeing the Captain to concentrate on planning the unit&#039;s next move. In any event that the Captain is absent, the XO takes charge. &lt;br /&gt;
&lt;br /&gt;
The XO manages the ship effectively and efficiently, making best use of the resources available. Section heads are required to report directly to the XO. The XO is the link between the Captain and the crew. It is his/her job to interrupt and carry out the orders of the Captain.&lt;br /&gt;
&lt;br /&gt;
The current Executive Officer is:&lt;br /&gt;
&lt;br /&gt;
===Helm/Navigations===&lt;br /&gt;
&lt;br /&gt;
The Helm/Navigation Section is responsible for steering and plotting the course of the ship. They are also, at times, needed to be a lookout. They need a keen eye to detail and the ability to clearly and concisely communicate with the officer in charge of the bridge. The helmsman must be able to make split second decisions based on incoming orders, the data they are receiving via their console, and the visual display. The helmsman reports to the most senior officer on the bridge.&lt;br /&gt;
&lt;br /&gt;
The current Helmsman is: [[Karth Orsai]]&lt;br /&gt;
&lt;br /&gt;
====Communications====&lt;br /&gt;
&lt;br /&gt;
The Communications Section is responsible for handling all incoming and outgoing messages aboard the ship through use of the Shotgun Hyper Transceiver. They are responsible for monitoring all communication frequencies. The Comm officer must have a keen ear and be able to pick up on subtle changes in the frequencies that could give away a vessel not visible by the naked eye or sensors. &lt;br /&gt;
&lt;br /&gt;
The current Communications Officer is [[Nami Dalros]]&lt;br /&gt;
&lt;br /&gt;
====Operations/Sensors====&lt;br /&gt;
&lt;br /&gt;
The Operations Section is responsible for the allocation of energy, sensors, and the other day to day tasks of the ship. They are also responsible for maintaining the AI as well as working in conjunction with the AI to maintain the ships normal operations. Operations are even responsible for non-Engineering related maintenance of the ship. Another duty of Operations is monitoring the sensor systems of the AGV Nighthawk. The Operations Officer reports to the Chief Engineer.&lt;br /&gt;
&lt;br /&gt;
The current Operations Officer is Senior Operative [[Finn Legain]]&lt;br /&gt;
&lt;br /&gt;
===Flight Deck===&lt;br /&gt;
&lt;br /&gt;
The Flight Deck Section is responsible for maintaining and launching any fighters or shuttles aboard the AGV Nighthawk. The Flight Deck Chief reports to the XO.&lt;br /&gt;
&lt;br /&gt;
The current Flight Deck Chief is: Chief [[Gryden Carr]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Armory and Cargo Hold==== &lt;br /&gt;
&lt;br /&gt;
The Quartermaster is responsible for maintaining the armory and equipment aboard the AGV Nighthawk. He/She must ensure that all weapons and equipment is maintained and inventoried. While each crewman is responsible for the cleanliness and functionality of their weapons, the Quartermaster is responsible for inspecting the weapons after cleaning. The Quartermaster is also responsible for logistics aboard the AGV Nighthawk, including maintaining the cargo inventory. The Quartermaster reports to the Security Chief.&lt;br /&gt;
&lt;br /&gt;
The current Quartermaster is: [[Baxir Vol]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The Nighthawk’s Talons====&lt;br /&gt;
&lt;br /&gt;
A recent course of action, instituted by Captain Cortel following the events of Operation: Resurgence, brought about the creation of the Talons. Cortel felt as though the ship required specialized troops capable of reacting to a variety of combat situations, including, but not limited to: repelling boarding parties, leading extraction crews, or eliminating informants as necessary. The first step was to convert the Special Forces troopers by assigning Dark Jedi with superior combat experience to oversee their training and development. Then secondly, splitting the compliment into two squads: one for infiltration and subterfuge, and the other geared towards full out aggressive and defensive combat with ground and ship borne enemies. The Talons report directly to the Captain of the ship, and in their absence, the Executive Officer.&lt;br /&gt;
&lt;br /&gt;
The Talon’s are housed within the Flight Deck/Hangar;which is where their ongoing training, drills and equipment remain ever at the ready to launch on the Captain’s orders.&lt;br /&gt;
&lt;br /&gt;
Section Chief: [[Rhace Tarrin]]&lt;br /&gt;
&lt;br /&gt;
First Talon Leader: &lt;br /&gt;
&lt;br /&gt;
Second Talon Leader:&lt;br /&gt;
&lt;br /&gt;
===Encrypt/Analysis===&lt;br /&gt;
&lt;br /&gt;
The Encryption/Analysis Section is responsible for gathering, deciphering, and analysing data. They must be well versed in multiple different types of encryption softwares and have the ability to encode messages in such a way that they are nearly impossible to break. They are also responsible for searching for patterns in vast amounts of data to determine enemy plans and positions. The Encrypt/Analysis Chief reports to the XO.&lt;br /&gt;
&lt;br /&gt;
The current Encrypt/Analysis Chief: VACANT&lt;br /&gt;
&lt;br /&gt;
====Information Retrieval====&lt;br /&gt;
&lt;br /&gt;
When one thinks of Information Retrieval, a picture of a Dark Jedi torturing a prisoner for information is often what comes to mind. As any good interrogator knows, torture is often not a dependable method of getting good intel. The Information Retrieval Officer must be able to read a prisoner and figure out the best way to to get the needed intel. They must be able to make some prisoners feel comfortable and willing to share information, as well as have the stomach required to cause an immense amount of pain that may be required to pull information from a prisoner. The Information Retrieval Officer reports to the Chief Security Officer.&lt;br /&gt;
&lt;br /&gt;
The current Information Retrieval Officer is: Operative [[Nath Voth]].&lt;br /&gt;
&lt;br /&gt;
===Medical===&lt;br /&gt;
&lt;br /&gt;
The medical section of the Nighthawk oversees those that require medical attention; either in the form of quickly helping the injured or giving treatment to those that require supervised health treatments. As a whole, the crew is required to monitor its own condition and report immediately to the med bay should symptoms arise that require analysis. There are also regular medical checkups performed whilst aboard when deployed for medium to long periods of time. The medical bay’s secondary purpose is to research and analyse foreign components and elements to be used either in medicine or for a scientific nature. The Ship’s Doctor is the only other officer, other than the XO, who can relieve the Captain of command. The Ship’s Doctor reports to the XO.&lt;br /&gt;
&lt;br /&gt;
The current Ship’s Doctor is [[Ood Bnar]]&lt;br /&gt;
&lt;br /&gt;
===Engineering===&lt;br /&gt;
&lt;br /&gt;
Engineering, while located on the majority of deck four, is responsible for the overall workings of everything on the ship.  The section is currently made up of five, highly-trained engineers, and is headed by the Chief Engineer.  The Chief is the one who ultimately is responsible for the ship functioning correctly, as well as the actions of the engineers under his command.&lt;br /&gt;
&lt;br /&gt;
Although they maintain the functionality of everything down to working heads, the engineers main responsibility is focused on six systems.  The first system is the most important, the reactor and secondary reactor. Without a reactor, the ship would literally be dead in space because the reactor powers everything from the engines to life support.  The second most important system is the ship’s computerized networks that control the operations of the ship.  The third is the life support system, which allows the crew to live in the confines of space.  The fourth major system is the communications system, which allows the Nighthawk to send and receive messages both from within the ship and outside of the ship.  The fifth system is the Stygium Cloaking system, which allows the Nighthawk to accomplish her missions undetected.  The final system of utmost importance is the flight control system. Without this system the Nighthawk would be unable to move. After the six important systems are working properly, engineering then goes down the list of systems in the order that the current Chief thinks are important. The Chief Engineer reports to the XO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The current Chief Engineer is: [[Trevor Grinstro]] &lt;br /&gt;
&lt;br /&gt;
====Mess/Custodial====&lt;br /&gt;
&lt;br /&gt;
Mess/Custodial Section, at first glance, may not seem as important as the other sections, but they are integral to the success of any mission. “An army marches on its stomach.” This is as true today as it has ever been. Morale is extremely important because of the extended duration of the AGV Nighthawk’s missions. They are responsible for the meals and cleanliness of the AGV Nighthawk. They report to the Operations Officer.&lt;br /&gt;
&lt;br /&gt;
===Tactical/Security/Marines=== &lt;br /&gt;
&lt;br /&gt;
Security aboard the AGV Nighthawk provides an important role in protecting the ship against external and internal threats. Its’ marines are trained to handle everything from investigating suspicious activities and crimes aboard the Nighthawk, to assisting the Information Retrieval Officer with interrogating any prisoners captured during missions, and even repelling any would-be boarders with deadly tactical efficiency. &lt;br /&gt;
&lt;br /&gt;
Constant battle drills, run by the Security Chief, keep the marines at peak performance. The Security marines are organized into three shifts, with at least 5 marines on duty at any given time. The whole team is mobilized and ready during combat situations.&lt;br /&gt;
&lt;br /&gt;
The Security Chief also functions as the Tactical Officer during combat situations. His console is tied into the Nighthawk&#039;s tactical and targeting systems, allowing him to point the Nighthawk&#039;s weaponry at any specific target ordered by the Captain or Executive Officer. The Security Chief reports to the XO.&lt;br /&gt;
&lt;br /&gt;
The current Security Chief is: Chief [[Zakath]].&lt;br /&gt;
&lt;br /&gt;
Additional Security Personnel: Operative [[Nath Voth]]&lt;br /&gt;
&lt;br /&gt;
==Standard Equipment Loadouts==&lt;br /&gt;
&lt;br /&gt;
===General Crew===&lt;br /&gt;
&lt;br /&gt;
====Uniform:====&lt;br /&gt;
&lt;br /&gt;
The crew of the Nighthawk is fitted with a standard black uniform , with brown padding built into the elbow and knees, should the species allow it. A utility belt carrying required tools and equipment is added to this, as well as sturdy boots  and a set of gloves. Situated near crew work areas and in crew billeting  are emergency lockers with short term space suits should the ship’s environment be breached, also included are limited rations, water and a small survival kit.. &lt;br /&gt;
&lt;br /&gt;
All crew members are issued a sidearm to be kept with them at all times., a holster usually attached to their utility belt.  The weapons shall be keep in a drop holster on their stong side thigh.&lt;br /&gt;
&lt;br /&gt;
The more specialized crew members, special ops and security officers, have additional equipment such as overcoats or robes as is their preference. These items follow the ship’s regulation: black, with additional colors denoting their operation classification for easier identification in the field.&lt;br /&gt;
&lt;br /&gt;
===Security===&lt;br /&gt;
&lt;br /&gt;
====Uniform:==== &lt;br /&gt;
&lt;br /&gt;
A black Nighthawk  robe or coat with an indigo blend at ankle length. The Nighthawk’s symbol located on the upper sleeve of each arm. Weapon holsters are installed on the inside of the robe or coat, near the rear waist areaunderneath the armpits, designed to hold two blasters or blades. A protective vestThis vest is made from a Khaki fabric dyed black and backed by transparisteel plating.  The pants are made from the same black Khaki, tailored to fit the individual,  with numerous patches, pockets and clips for various tools and or weapons. Across the belt area are specialised clips to include space for; torch, blaster, stun baton, stun cuffs, narcotics &amp;amp; alcohol screener, holocommunicator and a datapad. The boots are made from a tough leather with a damage resistant spray made from atomised graphene and silicon. &lt;br /&gt;
&lt;br /&gt;
====Weapons:====&lt;br /&gt;
&lt;br /&gt;
* BlasTech DL-44 Blasters&lt;br /&gt;
* Z2 Merr-Sonn stun baton&lt;br /&gt;
&lt;br /&gt;
====Accessories:==== &lt;br /&gt;
&lt;br /&gt;
* TikiTech rudic-powered torch&lt;br /&gt;
* Merr-Sonn Geonosian stun cuffs&lt;br /&gt;
* Tagge Company respiratory, haematology and excretory analyser&lt;br /&gt;
* HoloNet holocommunicator&lt;br /&gt;
* MicroData Technologies Companion2000 datapad&lt;br /&gt;
&lt;br /&gt;
===Medical:=== &lt;br /&gt;
&lt;br /&gt;
====Uniform:====&lt;br /&gt;
&lt;br /&gt;
A black Nighthawk robe or coat with a white blend at ankle length. The Nighthawk symbol is located on the upper sleeve of each arm fabric, near the shoulder. Leather pouches are stitched on the inside of the coat, capable of holding test tubes, syringes, portable tests and surgical instruments. A white khaki vest encompasses the torso of the member. The small red cross symbol located in the upper right chest is the indicator of this member’s trade. Across the belt area are specialised clips designed to hold various items such as; blaster, torch, stun baton, narcotics &amp;amp; alcoholic screener,  chemistry container, spray applicator, holocommunicator and a datapad. The boots are made from a tough leather with a damage resistant spray made from atomised graphene and silicon.&lt;br /&gt;
&lt;br /&gt;
====Weapons:====&lt;br /&gt;
&lt;br /&gt;
* BlasTech DL-44 blaster&lt;br /&gt;
&lt;br /&gt;
====Accessories:====&lt;br /&gt;
&lt;br /&gt;
* TikiTech rudic-powered torch&lt;br /&gt;
* Tagge Company respiratory, haematology and excretory analyser&lt;br /&gt;
* HoloNet holocommunicator&lt;br /&gt;
* MicroData Technologies Companion2000 datapad&lt;br /&gt;
* GeneTech Corporation 3D-4X containers&lt;br /&gt;
* Tagge Company hydraulic chemical atomiser&lt;br /&gt;
&lt;br /&gt;
===Engineer:=== &lt;br /&gt;
&lt;br /&gt;
====Uniform:====&lt;br /&gt;
&lt;br /&gt;
A black Nighthawk robe or coat with a amber blend at ankle length. The Nighthawk symbol is located on the upper sleeve of each arm fabric, near the shoulder. Leather pouches are stitched on the inside of the coat, capable of holding  blueprints, portable tests and repair instruments. An amber khaki vest encompasses the torso of the member. The small lightning symbol located in the upper right chest is the indicator of this member’s trade. Across the belt area are specialised clips designed to hold various items such as; blaster, torch, stun baton, blowtorch, chemistry container, spray applicator, holocommunicator and a datapad. The boots are made from a tough leather with a damage resistant spray made from atomised graphene and silicon.&lt;br /&gt;
&lt;br /&gt;
====Weapons: ====&lt;br /&gt;
* BlasTech DL-44 blaster&lt;br /&gt;
&lt;br /&gt;
====Accessories:==== &lt;br /&gt;
* TikiTech rudic-powered torch&lt;br /&gt;
* Industrial Automaton Acetylen blowtorch&lt;br /&gt;
* HoloNet holocommunicator&lt;br /&gt;
* MicroData Technologies Companion2000 datapad&lt;br /&gt;
* GeneTech Corporation 3D-4X containers&lt;br /&gt;
* Tagge Company hydraulic chemical atomiser&lt;br /&gt;
&lt;br /&gt;
===Helmsman:===&lt;br /&gt;
&lt;br /&gt;
====Uniform:====&lt;br /&gt;
&lt;br /&gt;
A black Nighthawk robe or coat  with a maroon blend at ankle length. The Nighthawk symbol is located on the upper sleeve of each arm fabric, near the shoulder. A maroon khaki vest encompasses the torso of the member, backed with transparisteel plating for amor.The small wing symbol located in the upper right chest is the indicator of this member’s trade. Across the belt area are specialised clips designed to hold various items such as; blaster, torch, stun baton, stun grenade, holocommunicator and a datapad. The boots are made from a tough leather with a damage resistant spray made from atomised graphene and silicon.&lt;br /&gt;
&lt;br /&gt;
====Weapons:====&lt;br /&gt;
* BlasTech DL-44 blaster&lt;br /&gt;
* Z2 Merr-Sonn stun baton&lt;br /&gt;
* Spore/B Merr Sonn stun grenade&lt;br /&gt;
* C-14A Merr Sonn stun grenade&lt;br /&gt;
&lt;br /&gt;
====Accessories:====&lt;br /&gt;
* TikiTech rudic-powered torch&lt;br /&gt;
* HoloNet holocommunicator&lt;br /&gt;
* MicroData Technologies Companion2000 datapad&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Arcona}}&lt;br /&gt;
[[Category:Arcona]][[Category:Battle Team]]&lt;/div&gt;</summary>
		<author><name>Mako Henymory</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Nighthawk&amp;diff=146804</id>
		<title>Nighthawk</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Nighthawk&amp;diff=146804"/>
		<updated>2015-12-08T02:13:56Z</updated>

		<summary type="html">&lt;p&gt;Mako Henymory: /* Captain */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AAII Article|Needs images}}&lt;br /&gt;
{{Organization&lt;br /&gt;
|image=[[File:BTNighthawk-Logo.jpg|250px]]&lt;br /&gt;
|name=Nighthawk&lt;br /&gt;
|founder=[[Teroch_Erinos|Teroch Erinos]]&lt;br /&gt;
|leader=*Captain {{NHBTL}}&lt;br /&gt;
*Executive Officer {{NHBTS}}&lt;br /&gt;
|headquarters= AGV Nighthawk&lt;br /&gt;
|formed= 37 ABY&lt;br /&gt;
|founded=&lt;br /&gt;
|reorganized=&lt;br /&gt;
|affiliation=*[[Dajorra Intelligence Agency]]&lt;br /&gt;
*[[House Galeres]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Nighthawk]] is a [[Battleteam]] that serves under the [[House Summit]] of [[House Galeres]]. Their main focal point lies with the [[AGV Nighthawk]], a heavily modified vessel used as a mobile base of operation for the [[Dajorra Intelligence Agency]]. It is equipped with a cloaking device as well as an impressive hangar bay not usually seen on an Agave-class picket.&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
{{Quote|“There is no other ship or crew, who, at the dying of the light, I would trust completely with my House and my life.&amp;quot;&#039;|Atyiru&#039;s Creed}} &lt;br /&gt;
The Nighthawk, crew and ship, is in direct service to the Dajorra’s Intelligence Agency (DIA), and as such, the AGV Nighthawk acts as the forward operating base of the Intelligence Agency. It is responsible for the maintenance of Arcona’s spy network, informants and intelligence gathering. Reporting to the Director of Dajorra’s Intelligence Agency, the Captain of the Nighthawk has developed a reputation of knowing far more than many of the Dark Jedi within the Brotherhood. Needless to say, this makes them quite uncomfortable because they are unsure how much is truly necessary for her to know.&lt;br /&gt;
Though it is staffed primarily by those not sensitive to the Force, the Nighthawk boasts an impressive compliment of Galeres-aligned Dark Jedi holding various roles throughout the ship. The on-board Chain of Command holds absolute authority; the crew will show respect for members of the Brotherhood aboard the ship, but they will only take orders from their direct superiors.&lt;br /&gt;
&lt;br /&gt;
==Connection with the DIA==&lt;br /&gt;
&lt;br /&gt;
The Nighthawk serves as the Shadow Lord’s eyes and ears, but it also serves as the [[Dajorra Intelligence Agency|DIA’s]] mobile command when the Last Light is not readily available. Under the command of the Director, and having been specifically requisitioned with stealth and intelligence work in mind, the Nighthawk fulfills missions that would be too dangerous or impossible for other ships in the fleet. &lt;br /&gt;
The entirety of the crew is under specific orders that state that any information brought aboard the Nighthawk is to remain confidential. All reports to the Director go directly through the Captain, who acts as the vessel’s final word in any situation.&lt;br /&gt;
The Nighthawk carries out missions requiring an array of specialties including: the tasking and collection of informants in enemy space, as well as the reconnaissance of rival houses, clans and enemies abroad. &lt;br /&gt;
&lt;br /&gt;
==Nighthawk Combat Action==&lt;br /&gt;
&lt;br /&gt;
===Operation: Sojourn:===&lt;br /&gt;
&lt;br /&gt;
[https://wiki.darkjedibrotherhood.com/view/Operation:_Sojourn| Operation Sojourn]&lt;br /&gt;
&lt;br /&gt;
[http://forums.darkjedibrotherhood.com/archive/17/t-7024.html| Nighthawk Run-On] &lt;br /&gt;
&lt;br /&gt;
The AGV Nighthawk, then captained by Teroch Erinos Arconae, played a critical role during Operation Sojourn. Once it was discovered that the key to curing the Cythraul was a plant known as ‘Blood Cups,’ the Shadow Lord Marick Arconae instructed Teroch and his crew to secure the remedy, whatever the cost. Along with the entirety of the Nighthawk crew, the elite Soulfire Strike Team was assigned to the Agave Class Picket for combat support during the mission. &lt;br /&gt;
	Using the BAC Darkest Night as cover after a hyperspace jump, the AGV Nighthawk made use of it’s highly advanced stealth technology to peel away from the larger ship and made it’s way towards Millinar, where it was discovered the ‘Blood Cups’ were located. The order of events was simple; the Nighthawk would remain cloaked in orbit above the planet while Soulfire Strike Team members made their way down to the planet’s surface to recover the cure. Once recovered, they would return to the ship and plot a course back to the Dajorra system.&lt;br /&gt;
	&lt;br /&gt;
===Bosthirda:===&lt;br /&gt;
&lt;br /&gt;
[http://forums.darkjedibrotherhood.com/archive/241/t-7073.html| Bosthirda Run-On]&lt;br /&gt;
&lt;br /&gt;
Reports of this action remain speculation&lt;br /&gt;
&lt;br /&gt;
===Begeren:===&lt;br /&gt;
&lt;br /&gt;
During the events on Begeren, the AGV Nighthawk patrolled the sector under cover of the Stygium cloaking device to relay information to and from agents of Arcona and the Serpentine Throne. Several members of the crew that were trained in feats of combat were deployed to the surface in attempts to secure key points and artifacts of power to allow Arcona a steady victory and claim the planet as their own. Among the crew sent to fight for the Shadow Clan, the ship’s former Commander, Teroch Erinos Arconae, and Chief Engineer Sight Nortorshin proved their mettle repeatedly before they were recalled to the Nighthawk to assist Arcona in other means throughout the sector.&lt;br /&gt;
&lt;br /&gt;
===Nicht Ka:===&lt;br /&gt;
Reports of this action remain speculation&lt;br /&gt;
&lt;br /&gt;
===Strange and Beautiful:===&lt;br /&gt;
Reports of this action remain speculation&lt;br /&gt;
&lt;br /&gt;
===Hawk Tales:===&lt;br /&gt;
&lt;br /&gt;
[https://www.darkjedibrotherhood.com/system/competition_submissions/000/020/352/1c171a1c36f06ec8282a60423bbe7610d9e94dd7.txt?1400718610| Hawk Tales Volume #1!]&lt;br /&gt;
&lt;br /&gt;
While on routine patrol, the crew of the Nighthawk intercepted a rather strange transmission. While performing the standard decryption algorithms, which Azler Wilder was assisting with, they discovered that the transmission was a coded message. &lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1CW6H0DpxT1Dbfhf6PdeuLoFfR2RRz2mYEQdh58uXJYo/edit| Hawk Tales Volume #2!]&lt;br /&gt;
&lt;br /&gt;
The Nighthawk was tasked with identifying the individuals responsible for multiple cargo ships going missing on the outer portion of the Dajorra system. When finally confronting the group of pirates responsible the crew were denied any support vessels and ordered to eliminate the threat by whatever means necessary. Specialist Darkblade formulates a plan to send a member of the Special Forces team outside the vessel in a daring trick maneuver, the Nighthawk would appear to be destroyed by the enemy forces, become cloaked and retreat as the Special Forces member uses debris to cover their approach to the enemy vessels planting explosives capable of crippling the enemy ships.&lt;br /&gt;
&lt;br /&gt;
Antar Locke volunteers for the mission. Though the mission is a success he sustains significant injury due to exposure to vacuum and requires additional time for recover. With the Pirate threat eliminated Nighthawk resumes it’s responsibilities until Hawk Tales #3!&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1feAldTKYbJayvrjH_MWSmfJ0amnSLtRpj054JkjJ88c/edit?usp=sharing| Hawk Tales Volume #3!]&lt;br /&gt;
&lt;br /&gt;
Reports of this action remain speculation&lt;br /&gt;
&lt;br /&gt;
===Operation: Figurehead:===&lt;br /&gt;
&lt;br /&gt;
Reports of this action remain speculation&lt;br /&gt;
&lt;br /&gt;
===Operation: Revival:===&lt;br /&gt;
&lt;br /&gt;
Reports of this action remain speculation&lt;br /&gt;
&lt;br /&gt;
==Crew Sections==&lt;br /&gt;
&lt;br /&gt;
===CIC / Bridge===&lt;br /&gt;
&lt;br /&gt;
The Command Section is ultimately responsible for the welfare of the ship and the crew. They have proven themselves able to make decisions under pressure and to decisively organize and mobilize the crew to perform various mission types. The Command Section consists of the Captain and the Executive Officer(XO). &lt;br /&gt;
&lt;br /&gt;
====Captain====&lt;br /&gt;
&lt;br /&gt;
The Captain’s primary responsibility is to ensure the safety of their ship and crew, but the position also requires the frequent use of sophisticated diplomatic, strategic, and interpersonal skills. The Captain has to be able to balance the varied roles they must carry out every day.&lt;br /&gt;
&lt;br /&gt;
A captain is charged with two main responsibilities.The first, and most important of these, is the effective and safe operation of their ship and crew. A captain’s actions and personality must inspire loyalty in the crew under his/her command; staff can become disaffected and mutinous when they lose respect for their leader’s decisions. Secondly, captains are expected to be inventive and spontaneous military tacticians that are able to appreciate and act on any threat to the ship, or Clan Arcona. Captains must know when to take up arms and fight, and when to cut losses and run. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The current Ship’s Captain is [[Rulvak Qurroc]]&lt;br /&gt;
&lt;br /&gt;
====Executive Officer(XO)====&lt;br /&gt;
&lt;br /&gt;
The Executive Officer reports directly to the Captain. He/She is typically responsible for the management of day-to-day activities, freeing the Captain to concentrate on planning the unit&#039;s next move. In any event that the Captain is absent, the XO takes charge. &lt;br /&gt;
&lt;br /&gt;
The XO manages the ship effectively and efficiently, making best use of the resources available. Section heads are required to report directly to the XO. The XO is the link between the Captain and the crew. It is his/her job to interrupt and carry out the orders of the Captain.&lt;br /&gt;
&lt;br /&gt;
The current Executive Officer is:&lt;br /&gt;
&lt;br /&gt;
===Helm/Navigations===&lt;br /&gt;
&lt;br /&gt;
The Helm/Navigation Section is responsible for steering and plotting the course of the ship. They are also, at times, needed to be a lookout. They need a keen eye to detail and the ability to clearly and concisely communicate with the officer in charge of the bridge. The helmsman must be able to make split second decisions based on incoming orders, the data they are receiving via their console, and the visual display. The helmsman reports to the most senior officer on the bridge.&lt;br /&gt;
&lt;br /&gt;
The current Helmsman is: [[Karth Orsai]]&lt;br /&gt;
&lt;br /&gt;
====Communications====&lt;br /&gt;
&lt;br /&gt;
The Communications Section is responsible for handling all incoming and outgoing messages aboard the ship through use of the Shotgun Hyper Transceiver. They are responsible for monitoring all communication frequencies. The Comm officer must have a keen ear and be able to pick up on subtle changes in the frequencies that could give away a vessel not visible by the naked eye or sensors. &lt;br /&gt;
&lt;br /&gt;
The current Communications Officer is [[Nami Dalros]]&lt;br /&gt;
&lt;br /&gt;
====Operations/Sensors====&lt;br /&gt;
&lt;br /&gt;
The Operations Section is responsible for the allocation of energy, sensors, and the other day to day tasks of the ship. They are also responsible for maintaining the AI as well as working in conjunction with the AI to maintain the ships normal operations. Operations are even responsible for non-Engineering related maintenance of the ship. Another duty of Operations is monitoring the sensor systems of the AGV Nighthawk. The Operations Officer reports to the Chief Engineer.&lt;br /&gt;
&lt;br /&gt;
The current Operations Officer is Senior Operative [[Finn Legain]]&lt;br /&gt;
&lt;br /&gt;
===Flight Deck===&lt;br /&gt;
&lt;br /&gt;
The Flight Deck Section is responsible for maintaining and launching any fighters or shuttles aboard the AGV Nighthawk. The Flight Deck Chief reports to the XO.&lt;br /&gt;
&lt;br /&gt;
The current Flight Deck Chief is: Chief [[Gryden Carr]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Armory and Cargo Hold==== &lt;br /&gt;
&lt;br /&gt;
The Quartermaster is responsible for maintaining the armory and equipment aboard the AGV Nighthawk. He/She must ensure that all weapons and equipment is maintained and inventoried. While each crewman is responsible for the cleanliness and functionality of their weapons, the Quartermaster is responsible for inspecting the weapons after cleaning. The Quartermaster is also responsible for logistics aboard the AGV Nighthawk, including maintaining the cargo inventory. The Quartermaster reports to the Security Chief.&lt;br /&gt;
&lt;br /&gt;
The current Quartermaster is: [[Baxir Vol]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The Nighthawk’s Talons====&lt;br /&gt;
&lt;br /&gt;
A recent course of action, instituted by Captain Cortel following the events of Operation: Resurgence, brought about the creation of the Talons. Cortel felt as though the ship required specialized troops capable of reacting to a variety of combat situations, including, but not limited to: repelling boarding parties, leading extraction crews, or eliminating informants as necessary. The first step was to convert the Special Forces troopers by assigning Dark Jedi with superior combat experience to oversee their training and development. Then secondly, splitting the compliment into two squads: one for infiltration and subterfuge, and the other geared towards full out aggressive and defensive combat with ground and ship borne enemies. The Talons report directly to the Captain of the ship, and in their absence, the Executive Officer.&lt;br /&gt;
&lt;br /&gt;
The Talon’s are housed within the Flight Deck/Hangar;which is where their ongoing training, drills and equipment remain ever at the ready to launch on the Captain’s orders.&lt;br /&gt;
&lt;br /&gt;
Section Chief: [[Mako Henymory]]&lt;br /&gt;
&lt;br /&gt;
First Talon Leader: &lt;br /&gt;
&lt;br /&gt;
Second Talon Leader: &lt;br /&gt;
&lt;br /&gt;
===Encrypt/Analysis===&lt;br /&gt;
&lt;br /&gt;
The Encryption/Analysis Section is responsible for gathering, deciphering, and analysing data. They must be well versed in multiple different types of encryption softwares and have the ability to encode messages in such a way that they are nearly impossible to break. They are also responsible for searching for patterns in vast amounts of data to determine enemy plans and positions. The Encrypt/Analysis Chief reports to the XO.&lt;br /&gt;
&lt;br /&gt;
The current Encrypt/Analysis Chief: VACANT&lt;br /&gt;
&lt;br /&gt;
====Information Retrieval====&lt;br /&gt;
&lt;br /&gt;
When one thinks of Information Retrieval, a picture of a Dark Jedi torturing a prisoner for information is often what comes to mind. As any good interrogator knows, torture is often not a dependable method of getting good intel. The Information Retrieval Officer must be able to read a prisoner and figure out the best way to to get the needed intel. They must be able to make some prisoners feel comfortable and willing to share information, as well as have the stomach required to cause an immense amount of pain that may be required to pull information from a prisoner. The Information Retrieval Officer reports to the Chief Security Officer.&lt;br /&gt;
&lt;br /&gt;
The current Information Retrieval Officer is: Operative [[Nath Voth]].&lt;br /&gt;
&lt;br /&gt;
===Medical===&lt;br /&gt;
&lt;br /&gt;
The medical section of the Nighthawk oversees those that require medical attention; either in the form of quickly helping the injured or giving treatment to those that require supervised health treatments. As a whole, the crew is required to monitor its own condition and report immediately to the med bay should symptoms arise that require analysis. There are also regular medical checkups performed whilst aboard when deployed for medium to long periods of time. The medical bay’s secondary purpose is to research and analyse foreign components and elements to be used either in medicine or for a scientific nature. The Ship’s Doctor is the only other officer, other than the XO, who can relieve the Captain of command. The Ship’s Doctor reports to the XO.&lt;br /&gt;
&lt;br /&gt;
The current Ship’s Doctor is [[Ood Bnar]]&lt;br /&gt;
&lt;br /&gt;
===Engineering===&lt;br /&gt;
&lt;br /&gt;
Engineering, while located on the majority of deck four, is responsible for the overall workings of everything on the ship.  The section is currently made up of five, highly-trained engineers, and is headed by the Chief Engineer.  The Chief is the one who ultimately is responsible for the ship functioning correctly, as well as the actions of the engineers under his command.&lt;br /&gt;
&lt;br /&gt;
Although they maintain the functionality of everything down to working heads, the engineers main responsibility is focused on six systems.  The first system is the most important, the reactor and secondary reactor. Without a reactor, the ship would literally be dead in space because the reactor powers everything from the engines to life support.  The second most important system is the ship’s computerized networks that control the operations of the ship.  The third is the life support system, which allows the crew to live in the confines of space.  The fourth major system is the communications system, which allows the Nighthawk to send and receive messages both from within the ship and outside of the ship.  The fifth system is the Stygium Cloaking system, which allows the Nighthawk to accomplish her missions undetected.  The final system of utmost importance is the flight control system. Without this system the Nighthawk would be unable to move. After the six important systems are working properly, engineering then goes down the list of systems in the order that the current Chief thinks are important. The Chief Engineer reports to the XO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The current Chief Engineer is: [[Trevor Grinstro]] &lt;br /&gt;
&lt;br /&gt;
====Mess/Custodial====&lt;br /&gt;
&lt;br /&gt;
Mess/Custodial Section, at first glance, may not seem as important as the other sections, but they are integral to the success of any mission. “An army marches on its stomach.” This is as true today as it has ever been. Morale is extremely important because of the extended duration of the AGV Nighthawk’s missions. They are responsible for the meals and cleanliness of the AGV Nighthawk. They report to the Operations Officer.&lt;br /&gt;
&lt;br /&gt;
===Tactical/Security/Marines=== &lt;br /&gt;
&lt;br /&gt;
Security aboard the AGV Nighthawk provides an important role in protecting the ship against external and internal threats. Its’ marines are trained to handle everything from investigating suspicious activities and crimes aboard the Nighthawk, to assisting the Information Retrieval Officer with interrogating any prisoners captured during missions, and even repelling any would-be boarders with deadly tactical efficiency. &lt;br /&gt;
&lt;br /&gt;
Constant battle drills, run by the Security Chief, keep the marines at peak performance. The Security marines are organized into three shifts, with at least 5 marines on duty at any given time. The whole team is mobilized and ready during combat situations.&lt;br /&gt;
&lt;br /&gt;
The Security Chief also functions as the Tactical Officer during combat situations. His console is tied into the Nighthawk&#039;s tactical and targeting systems, allowing him to point the Nighthawk&#039;s weaponry at any specific target ordered by the Captain or Executive Officer. The Security Chief reports to the XO.&lt;br /&gt;
&lt;br /&gt;
The current Security Chief is: Chief [[Zakath]].&lt;br /&gt;
&lt;br /&gt;
Additional Security Personnel: Operative [[Nath Voth]]&lt;br /&gt;
&lt;br /&gt;
==Standard Equipment Loadouts==&lt;br /&gt;
&lt;br /&gt;
===General Crew===&lt;br /&gt;
&lt;br /&gt;
====Uniform:====&lt;br /&gt;
&lt;br /&gt;
The crew of the Nighthawk is fitted with a standard black uniform , with brown padding built into the elbow and knees, should the species allow it. A utility belt carrying required tools and equipment is added to this, as well as sturdy boots  and a set of gloves. Situated near crew work areas and in crew billeting  are emergency lockers with short term space suits should the ship’s environment be breached, also included are limited rations, water and a small survival kit.. &lt;br /&gt;
&lt;br /&gt;
All crew members are issued a sidearm to be kept with them at all times., a holster usually attached to their utility belt.  The weapons shall be keep in a drop holster on their stong side thigh.&lt;br /&gt;
&lt;br /&gt;
The more specialized crew members, special ops and security officers, have additional equipment such as overcoats or robes as is their preference. These items follow the ship’s regulation: black, with additional colors denoting their operation classification for easier identification in the field.&lt;br /&gt;
&lt;br /&gt;
===Security===&lt;br /&gt;
&lt;br /&gt;
====Uniform:==== &lt;br /&gt;
&lt;br /&gt;
A black Nighthawk  robe or coat with an indigo blend at ankle length. The Nighthawk’s symbol located on the upper sleeve of each arm. Weapon holsters are installed on the inside of the robe or coat, near the rear waist areaunderneath the armpits, designed to hold two blasters or blades. A protective vestThis vest is made from a Khaki fabric dyed black and backed by transparisteel plating.  The pants are made from the same black Khaki, tailored to fit the individual,  with numerous patches, pockets and clips for various tools and or weapons. Across the belt area are specialised clips to include space for; torch, blaster, stun baton, stun cuffs, narcotics &amp;amp; alcohol screener, holocommunicator and a datapad. The boots are made from a tough leather with a damage resistant spray made from atomised graphene and silicon. &lt;br /&gt;
&lt;br /&gt;
====Weapons:====&lt;br /&gt;
&lt;br /&gt;
* BlasTech DL-44 Blasters&lt;br /&gt;
* Z2 Merr-Sonn stun baton&lt;br /&gt;
&lt;br /&gt;
====Accessories:==== &lt;br /&gt;
&lt;br /&gt;
* TikiTech rudic-powered torch&lt;br /&gt;
* Merr-Sonn Geonosian stun cuffs&lt;br /&gt;
* Tagge Company respiratory, haematology and excretory analyser&lt;br /&gt;
* HoloNet holocommunicator&lt;br /&gt;
* MicroData Technologies Companion2000 datapad&lt;br /&gt;
&lt;br /&gt;
===Medical:=== &lt;br /&gt;
&lt;br /&gt;
====Uniform:====&lt;br /&gt;
&lt;br /&gt;
A black Nighthawk robe or coat with a white blend at ankle length. The Nighthawk symbol is located on the upper sleeve of each arm fabric, near the shoulder. Leather pouches are stitched on the inside of the coat, capable of holding test tubes, syringes, portable tests and surgical instruments. A white khaki vest encompasses the torso of the member. The small red cross symbol located in the upper right chest is the indicator of this member’s trade. Across the belt area are specialised clips designed to hold various items such as; blaster, torch, stun baton, narcotics &amp;amp; alcoholic screener,  chemistry container, spray applicator, holocommunicator and a datapad. The boots are made from a tough leather with a damage resistant spray made from atomised graphene and silicon.&lt;br /&gt;
&lt;br /&gt;
====Weapons:====&lt;br /&gt;
&lt;br /&gt;
* BlasTech DL-44 blaster&lt;br /&gt;
&lt;br /&gt;
====Accessories:====&lt;br /&gt;
&lt;br /&gt;
* TikiTech rudic-powered torch&lt;br /&gt;
* Tagge Company respiratory, haematology and excretory analyser&lt;br /&gt;
* HoloNet holocommunicator&lt;br /&gt;
* MicroData Technologies Companion2000 datapad&lt;br /&gt;
* GeneTech Corporation 3D-4X containers&lt;br /&gt;
* Tagge Company hydraulic chemical atomiser&lt;br /&gt;
&lt;br /&gt;
===Engineer:=== &lt;br /&gt;
&lt;br /&gt;
====Uniform:====&lt;br /&gt;
&lt;br /&gt;
A black Nighthawk robe or coat with a amber blend at ankle length. The Nighthawk symbol is located on the upper sleeve of each arm fabric, near the shoulder. Leather pouches are stitched on the inside of the coat, capable of holding  blueprints, portable tests and repair instruments. An amber khaki vest encompasses the torso of the member. The small lightning symbol located in the upper right chest is the indicator of this member’s trade. Across the belt area are specialised clips designed to hold various items such as; blaster, torch, stun baton, blowtorch, chemistry container, spray applicator, holocommunicator and a datapad. The boots are made from a tough leather with a damage resistant spray made from atomised graphene and silicon.&lt;br /&gt;
&lt;br /&gt;
====Weapons: ====&lt;br /&gt;
* BlasTech DL-44 blaster&lt;br /&gt;
&lt;br /&gt;
====Accessories:==== &lt;br /&gt;
* TikiTech rudic-powered torch&lt;br /&gt;
* Industrial Automaton Acetylen blowtorch&lt;br /&gt;
* HoloNet holocommunicator&lt;br /&gt;
* MicroData Technologies Companion2000 datapad&lt;br /&gt;
* GeneTech Corporation 3D-4X containers&lt;br /&gt;
* Tagge Company hydraulic chemical atomiser&lt;br /&gt;
&lt;br /&gt;
===Helmsman:===&lt;br /&gt;
&lt;br /&gt;
====Uniform:====&lt;br /&gt;
&lt;br /&gt;
A black Nighthawk robe or coat  with a maroon blend at ankle length. The Nighthawk symbol is located on the upper sleeve of each arm fabric, near the shoulder. A maroon khaki vest encompasses the torso of the member, backed with transparisteel plating for amor.The small wing symbol located in the upper right chest is the indicator of this member’s trade. Across the belt area are specialised clips designed to hold various items such as; blaster, torch, stun baton, stun grenade, holocommunicator and a datapad. The boots are made from a tough leather with a damage resistant spray made from atomised graphene and silicon.&lt;br /&gt;
&lt;br /&gt;
====Weapons:====&lt;br /&gt;
* BlasTech DL-44 blaster&lt;br /&gt;
* Z2 Merr-Sonn stun baton&lt;br /&gt;
* Spore/B Merr Sonn stun grenade&lt;br /&gt;
* C-14A Merr Sonn stun grenade&lt;br /&gt;
&lt;br /&gt;
====Accessories:====&lt;br /&gt;
* TikiTech rudic-powered torch&lt;br /&gt;
* HoloNet holocommunicator&lt;br /&gt;
* MicroData Technologies Companion2000 datapad&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Arcona}}&lt;br /&gt;
[[Category:Arcona]][[Category:Battle Team]]&lt;/div&gt;</summary>
		<author><name>Mako Henymory</name></author>
	</entry>
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