<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.darkjedibrotherhood.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Korvyn</id>
	<title>Wikipedia of the Dark Brotherhood, an online Star Wars Club - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.darkjedibrotherhood.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Korvyn"/>
	<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/view/Special:Contributions/Korvyn"/>
	<updated>2026-05-10T10:50:42Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Haro_Zylrun&amp;diff=200567</id>
		<title>Haro Zylrun</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Haro_Zylrun&amp;diff=200567"/>
		<updated>2026-04-17T00:35:37Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|exd|nor}}&lt;br /&gt;
{{Construction}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Mercenary&lt;br /&gt;
&amp;lt;!-- |image= [[File:filename.ext|250px]] upload an image first --&amp;gt;&lt;br /&gt;
|firstname= Haro&lt;br /&gt;
|lastname= Zylrun&lt;br /&gt;
|homeworld= [[starwars:Mandalore|Mandalore]]&lt;br /&gt;
|birth= 20 ABY&lt;br /&gt;
|species= Human&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Black&lt;br /&gt;
|eyes= Stormy Gray&lt;br /&gt;
|height= 6&#039; 2&amp;quot;/1.89 m&lt;br /&gt;
|weight= 171 lbs/77.4 kg&lt;br /&gt;
|mother= Akaata Vizsla Zylrun&lt;br /&gt;
|father= Parun Zylrun&lt;br /&gt;
|allies= * [[Vizsla]]&lt;br /&gt;
* Mandalore&lt;br /&gt;
|enemies= [[Clan Fero]]&lt;br /&gt;
|weapons= * [https://www.darkjedibrotherhood.com/items/46463-synergy-wld-5-peacekeeper &#039;&#039;Jate&#039;kara&#039;&#039;]&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/items/113752-mandalorian-assault-rifle &#039;&#039;Karanov&#039;&#039;]&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/items/80390-beskar-beskad &#039;&#039;Ijaat&#039;&#039;]&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/items/80400-beskar-kal-dagger &#039;&#039;Aliit Zylrun Kal&#039;&#039;]&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/items/115901-bounty-hunter-s-fireblade &#039;&#039;Tra&#039;kad&#039;&#039;]&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/items/115907-kisteer-hunter-edition-1284-projectile-rifle Kisteer 1284 Projectile Rifle]&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/items/51564-crushgaunts Crushgaunts]&lt;br /&gt;
|fightingstyle= * Mandalorian Core&lt;br /&gt;
* Corellian Kickboxing&lt;br /&gt;
|profession= * Soldier&lt;br /&gt;
* Bounty hunter&lt;br /&gt;
|era= * [[Exodus era]]&lt;br /&gt;
* [[New Order era]]&lt;br /&gt;
|affiliation= [[Vizsla]]&lt;br /&gt;
|dossier= [[dossier:16605|16605]]&lt;br /&gt;
|siblings=* Jhefi Zylrun&lt;br /&gt;
* Ruusaan Zylrun&lt;br /&gt;
|children=Kiera Zylrun (Adopted)|position=Combat trainer for Vizslan troops}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Summary ===&lt;br /&gt;
Haro [[Clan Zylrun|Zylrun]] was born on [[starwars:Mandalore|Mandalore]] to Parun and Akaata Zylrun.  He has a younger brother named Jhefi, and a baby sister named Ruusaan.  He joined the Dark Jedi Brotherhood on his twentieth birthday.  He is now twenty-three years old, and an active member of Clan Vizsla.&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
Haro Zylrun was born at 03:06 on April 13th, 20 ABY to Parun and Akaata Zylrun, two members of a community of a hundred or so [https://starwars.fandom.com/wiki/Mandalorian Mandalorians] who were working to rebuild Mandalore&#039;s capital city of [[starwars:Sundari|Sundari]].  The number of Mandalorians was steadily growing, as around two or three Mandos arrived to the village every month.&lt;br /&gt;
&lt;br /&gt;
Haro started his training early, as with all born Mandos, being taught weapon safety while he was still in a &#039;&#039;birikad&#039;&#039;.  He started his training in knife fighting and martial arts at the age of three and a half, only a couple years after learning to walk.&lt;br /&gt;
&lt;br /&gt;
Soon after Haro turned four, he got a younger brother named Jhefi.  He tried to be a good example for his new brother, such as eating all his food, using the &#039;&#039;oshokita&#039;&#039; by himself, and helping with chores around the house.&lt;br /&gt;
&lt;br /&gt;
Haro grew quickly, and at the age of five he started blaster training.  He often came home and told his brother what he had learned, even though Jhefi was too young to understand what he was talking about.  In the months after, he trained as often as he could, though he always had time for a game of &#039;&#039;get&#039;shuk&#039;&#039; with the other &#039;&#039;adiike&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== A Dangerous Accident ===&lt;br /&gt;
At seven years old, Haro started his training with explosives.  His uncle Jifo brought him to the old city to see how they were using bombs to clear away the trinitite covering the ruins, and shown some of the other equipment being used to break up the crystal.  He got to set some charges (with supervision from the other adults there) and detonate them to see how powerful the explosives were.  He was told how every month, a different third of the adults in the community was assigned to work on clearing the trinitite, and how they rotated between three groups throughout the years.  Eventually, he had to go home, but he stealthily stole a thermal detonator to show his younger brother.  At night, Haro woke Jhefi and brought him to the mine to show him the pilfered explosive.  He took him to a secluded location and activated the thermal detonator, throwing it as far as he could.  However, instead of landing and exploding where they both could see it, like he intended it to, the grenade fell into a cave and exploded, waking up a sleeping [[starwars:Shriek-hawk|&#039;&#039;jai&#039;galaar&#039;&#039;]].  The creature flew out of the cave and grabbed both brothers before trying to fly away.&lt;br /&gt;
&lt;br /&gt;
Before it could bring them too far, however, Haro drew his knife and stabbed the foot that was carrying him.  The shriek-hawk dropped him, and he fell fifty feet, landing on his face and arm.  The resulting injuries included a broken nose, broken arm, and three broken ribs, as well as several lacerations and a broken toe.  He quickly got to his feet to try and follow the creature, but it passed out of sight quickly.  He limped back to the village and woke his parents, explaining the situation.  They sounded the alarm and assembled a search team to rescue Jhefi.  They told Haro to head to the infirmary, but he refused, stating that it was his fault this happened in the first place, so it was his duty to help resolve it, even with his injuries.&lt;br /&gt;
&lt;br /&gt;
The rescue team boarded Akaata&#039;s Kom&#039;rk, and Haro helped navigate them in the direction he last saw the &#039;&#039;jai&#039;galaar&#039;&#039; heading.  It didn&#039;t take too long to find the nest and rescue Jhefi, and they arrived back at the village just as the sun came up.&lt;br /&gt;
&lt;br /&gt;
Haro spent a month and a half in the infirmary healing from his wounds, which he hated, as it meant he couldn&#039;t train, which felt like torture to him.  While he was in the infirmary, Jifo berated him for stealing the detonator, but Haro&#039;s father stopped him after a couple of days, saying that he&#039;d already had his punishment.  Haro eventually healed from his wounds, but his nose didn&#039;t end up completely straight.  He also apologized to Jhefi several times, but he still feels bad about it to this day.&lt;br /&gt;
&lt;br /&gt;
=== The Hunt Fiasco ===&lt;br /&gt;
Every year at the settlement, the community held a small-scale Great Hunt, where a team of five Mandos were given three days to hide anywhere they could get to without the use of technology.  After the three days were up, five more teams were sent out and given a week to find and bring back the hiding team.  Whichever hunting team brought the hiding team back before the seven days were up won the title of Huntmaster within the community for a year, as well as all the credits lost in bets on which team would win.  If the hiding team survived the seven days without being found, they were given the credits instead, and won the title &#039;&#039;Dha-Werda Verd&#039;&#039; until the next Hunt.&lt;br /&gt;
&lt;br /&gt;
In 29 ABY, when that year&#039;s Hunt had just begun, and the hunters were bound to set out the next morning, Haro, who was too young to participate but wanted to anyway, hatched a plan.  He would sneak out, find the hiders, and bring them back to the village all on his own, gaining a ton of fame in the process.  So he packed up some &#039;&#039;haashun&#039;&#039;, a few bottles of water, his knife, and an uj cake; and set out to find the hiders.&lt;br /&gt;
&lt;br /&gt;
It didn&#039;t take long for him to be caught, as Jifo spotted him trying to sneak between houses and brought him back, giving him a stern talking-to all the way to his parents&#039; house.  That, however, didn&#039;t stop him from trying to sneak out the next night, and the next, until finally, on the fourth day, Jifo wanted to see what he would do, so he left the village.  And so, Haro finally set off with the intent of finding the hiders.&lt;br /&gt;
&lt;br /&gt;
Jifo explained the situation to Parun, and they decided to stealthily tail him to find out what he would do.  Haro had no idea he was being followed as he traveled across the crystal surface in his search.  He quickly ran out of water, then food, and on his second day out, he fell into a pit.  By &#039;sheer chance&#039; as he thought at the time, his dad and uncle were nearby, and they rescued him and brought him back home.  He had a couple of injuries from the fall, such as a split lip and bruised knee, but he recovered quickly.&lt;br /&gt;
&lt;br /&gt;
Instead of learning his lesson, though, he set out again the next night, this time successfully avoiding being seen.  He brought more supplies with him, as well as his family&#039;s strill, a gray-furred, playful animal by the name of Daven to keep him company and help him out of rough spots.  However, shortly after noon that day, he was found by a hunting team who were returning victorious, and they escorted him, red-faced, back to the village.&lt;br /&gt;
&lt;br /&gt;
=== Competitive Fighter ===&lt;br /&gt;
On his twelfth birthday, Haro was given the choice of joining a large portion of the Mandalorians in the settlement in following the Way of the Mandalore.  He refused, however, preferring to join with his family in their beliefs instead of distancing himself from them.&lt;br /&gt;
&lt;br /&gt;
Soon after, Haro began training with more advanced Mandalorian equipment, such as &#039;&#039;beskar&#039;gam&#039;&#039;, a jetpack, vambraces, and even a pair of crushgaunts.  He took to the crushgaunts quickly, but the rest required more training to acclimate to.  He got used to the jetpack&#039;s controls after a week, and loved the freedom and ease of movement it gave him.  The vambraces took him another week, and the armor took him almost a whole month to get accustomed to.&lt;br /&gt;
&lt;br /&gt;
Soon after that, Haro started a fight club among the adiike near his age, in an otherwise unused cave not far from the settlement.  In this fight club, he randomly selected two people from in attendance to fight.  The first one to tap out, shed blood, or sustain a moderate injury such as a sprain lost.  The other children could bet on who would win with random &#039;&#039;kebise&#039;&#039; such as pieces of trinitite, scraps of cloth, and even sometimes actual credits.  Haro fought more often than the other children, a fact which was remarked upon several times by the other children but explained away with the fact that he started the club, so he should get the privilege of fighting more.&lt;br /&gt;
&lt;br /&gt;
The club ran twice a week for three and a half months before Parun found out and shut it down.  In that time, Haro had won almost a hundred credits from the other children.  Parun, seeing the disappointment of the children who had been participating in it, instead instated a more legitimate fight club in the village for the children old enough to have their own &#039;&#039;beskar&#039;gam&#039;&#039;, but he got rid of the betting, instead creating a points system for wins and losses:&lt;br /&gt;
&lt;br /&gt;
When anyone first joined the club, they were given ten points.  If they defeated their opponent in a match, they gained a point from their opponent.  Everyone had a fair chance to be chosen to fight, and there could be more than one fight happening at a time.  Once, there were even as much as eleven fights happening at once.  On the sixteenth birthday, a Mando would be ineligible to fight anymore, and their points would be exchanged for an equivalent amount of credits.&lt;br /&gt;
&lt;br /&gt;
When Haro reached this milestone, he was awarded two hundred fifteen credits, a record unbroken as of yet.  He decided to join the &#039;&#039;ramikade&#039;&#039;, and began the specialized training.  His best friend Nu&#039;do Galaar trained alongside him, and together, they joined the ranks of the &#039;&#039;ramikade&#039;&#039; a year later.  They weren&#039;t dispatched often, and spent most of their time sparring amongst themselves, until at nineteen years old, Haro decided he wanted something more, and left &#039;&#039;Manda&#039;yaim&#039;&#039; for the first time.  Nu&#039;do remained on the planet, too content with his current life to leave.&lt;br /&gt;
&lt;br /&gt;
Haro&#039;s mother flew him to Coruscant, where he began making credits by serving in the planet&#039;s military.  During his service, Haro managed to earn his way up to the rank of Commander, but the all serious business grew boring for him quickly.  After nine months of service, he met a Zabrak Mandalorian named [[Juda Graves]] in a cantina during a break.  Juda told him about a large community by the name of Clan Vizsla, which he was a member of, and directed him to Zsoldos.  Intrigued, Haro requested leave and, when it was granted, took a shuttle to the planet to investigate this rumor.  He found the Clan to be better than the Zabrak had described, and sent notice to the Coruscant military that he would be resigning from his position to pursue an alternate career.  He then joined Clan Vizsla, quickly falling into place with the credit-focused combat-heavy community.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
=== Info ===&lt;br /&gt;
* Haro is a member of the Mandalorian special forces (the &#039;&#039;ramikade&#039;&#039;)&lt;br /&gt;
* Haro once served in the Coruscanti military for nine months, and was promoted to Commander within that time&lt;br /&gt;
* Haro&#039;s &#039;&#039;beskar&#039;gam&#039;&#039; was given to him by his family back when he lived on Mandalore&lt;br /&gt;
* Haro can down a pint of &#039;&#039;ne&#039;tra gal&#039;&#039; in four seconds&lt;br /&gt;
* Haro has a goal to win a fight in every single arena across the entire galaxy&lt;br /&gt;
&lt;br /&gt;
=== Favorites ===&lt;br /&gt;
* Food: Uj cake&lt;br /&gt;
* Drink: [[starwars:black ale/Legends|&#039;&#039;Ne&#039;tra gal&#039;&#039;]]&lt;br /&gt;
* Game: &#039;&#039;Get&#039;shuk&#039;&#039;&lt;br /&gt;
* Weapon: [[starwars:crushgaunt/Legends|Crushgaunts]]&lt;br /&gt;
* Place to Aim (Defense): Head&lt;br /&gt;
* Place to Aim (Sparring): Center mass&lt;br /&gt;
* Ship: [[starwars:Kom&#039;rk-class fighter/transport|Kom&#039;rk-class Fighter]]&lt;br /&gt;
* Animal: [[Strill]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Vizsla members]]&lt;br /&gt;
[[Category: Mercenaries]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=The_Warforged_Flotilla&amp;diff=200566</id>
		<title>The Warforged Flotilla</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=The_Warforged_Flotilla&amp;diff=200566"/>
		<updated>2026-04-17T00:10:36Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: Added image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}{{construction}}&lt;br /&gt;
{{Fleet&lt;br /&gt;
|image=[[File:VizFleet.jpg|250px]]&lt;br /&gt;
|name=  &lt;br /&gt;
|type=Navy&lt;br /&gt;
|founder=&lt;br /&gt;
|founded=43 ABY&lt;br /&gt;
|fragmented=&lt;br /&gt;
|reorganized=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|headquarter=&lt;br /&gt;
|location=[[Zsoldos System]]&lt;br /&gt;
|commander=&lt;br /&gt;
|officers=&lt;br /&gt;
|crew=&lt;br /&gt;
|flagship=[[item:87219|The Cabur]] &lt;br /&gt;
|capital=&lt;br /&gt;
|starfighters=&lt;br /&gt;
|ground=&lt;br /&gt;
|naval=&lt;br /&gt;
|campaigns=&lt;br /&gt;
|battles=&lt;br /&gt;
|affiliation= [[Clan Vizsla]]|Fleet Name=The Warforged Flotilla}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Warforged Flotilla ==&lt;br /&gt;
The Warforged Flotilla is the primary naval task force of Clan Vizsla, characterized by its reliance on overwhelming firepower and superior ship numbers. Departing from traditional Mandalorian raiding tactics that often prioritize stealth or guerrilla warfare, the Flotilla operates under a &amp;quot;sledgehammer&amp;quot; doctrine, utilizing heavy capital ships and specialized starfighter screens to secure rapid, decisive victories through brute force.&lt;br /&gt;
&lt;br /&gt;
=== Tactical Doctrine ===&lt;br /&gt;
The Flotilla is designed for high-intensity fleet engagements and space superiority. Its operational strategy centers on bypassing enemy defenses through two primary methods:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Direct Shield Penetration:&#039;&#039;&#039; The heavy use of Mass Drivers allows the fleet to ignore conventional energy shielding, delivering physical payloads directly to enemy hulls.&lt;br /&gt;
* &#039;&#039;&#039;Kyber-Augmented Suppression&#039;&#039;&#039;: The use of experimental or high-output weaponry, such as the Ascendant Composite Beam, is employed to disable primary targets and break enemy formations.&lt;br /&gt;
&lt;br /&gt;
=== Fleet Composition ===&lt;br /&gt;
==== Capital Ships ====&lt;br /&gt;
The Flotilla’s core is composed of Keldabe-class capital ships, noted for their reinforced shielding and heavy armament.   &lt;br /&gt;
&lt;br /&gt;
* [[item:87219|The Cabur]] : The fleet&#039;s flagship. It serves as the tactical hub and primary offensive powerhouse, equipped with a Kyber-powered Ascendant Composite Beam.&lt;br /&gt;
* [[Item:87258|Aspirant]] &amp;amp;[[Item:87416|Myrmidon]]: Heavy fire-support vessels that utilize Mass Driver batteries to neutralize shielded targets.&lt;br /&gt;
&lt;br /&gt;
==== Escorts &amp;amp; Screens ====&lt;br /&gt;
Crusader-class Corvettes: The Flotilla maintains a permanent screen of eight Crusader-class corvettes. These vessels are tasked with point defense and the systematic elimination of smaller enemy craft, allowing the capital ships to remain focused on primary objectives.&lt;br /&gt;
&lt;br /&gt;
* Crusader-class Corvette - [[item:111999|Crusader-class Corvette]]&lt;br /&gt;
* Crusader-class Corvette - [[item:112000|Crusader-class Corvette]]	&lt;br /&gt;
* Crusader-class Corvette - [[item:112001|Crusader-class Corvette]]	&lt;br /&gt;
* Crusader-class Corvette - [[item:111998|Crusader-class Corvette]]	&lt;br /&gt;
* Crusader-class Corvette - [[item:93027|Crusader-class Corvette]]	&lt;br /&gt;
* Echo of Kyr’tsad - [[item:93026|Crusader-class Corvette]]	&lt;br /&gt;
* McGavin - [[item:85052|Crusader-class Corvette]]	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Starfighter Complement ====&lt;br /&gt;
The Warforged Flotilla employs a carrier-heavy strategy to maintain a multi-layered defensive and offensive grid:&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|+&lt;br /&gt;
! Unit Type&lt;br /&gt;
! Class&lt;br /&gt;
! Primary Role&lt;br /&gt;
|-&lt;br /&gt;
! Interceptor Screen&lt;br /&gt;
| Ordo-class Beskar Starfighter || Protection of capital ships from bomber runs and ordnance.&lt;br /&gt;
|-&lt;br /&gt;
! Superiority Fighter&lt;br /&gt;
| Fang Fighter&lt;br /&gt;
| Air superiority by engaging enemy starfighters and bombing runs &lt;br /&gt;
|-&lt;br /&gt;
! Boarding Craft&lt;br /&gt;
| Kom&#039;rk-class Transport || Rapid deployment of Mandalorian strike teams for boarding actions.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 {{Vizsla}} &lt;br /&gt;
[[Category:Vizsla military]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:VizFleet.jpg&amp;diff=200565</id>
		<title>File:VizFleet.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:VizFleet.jpg&amp;diff=200565"/>
		<updated>2026-04-17T00:04:53Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: The Warforged Flotilla Capital ships above Zsoldos


Category:Images-Vehicles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The Warforged Flotilla Capital ships above Zsoldos&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Images-Vehicles]]&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{AI Art}}&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Ad_Vizsla&amp;diff=200564</id>
		<title>Ad Vizsla</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Ad_Vizsla&amp;diff=200564"/>
		<updated>2026-04-16T18:00:02Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Ad Vizsla}}&lt;br /&gt;
Clan [[Vizsla]] was founded upon a singular principle: Credits not Words. To that end, the Clan Title &#039;&#039;Ad Vizsla&#039;&#039; can only be earned through contribution to the clan&#039;s coffers. There is no partisanship, no politicking, no promises - only cold, hard credits.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
Once any active Vizsla member contributes two million credits towards the clan&#039;s credit account, they are awarded the title of &#039;&#039;Ad Vizsla&#039;&#039; by the sitting [[Consul]]. &lt;br /&gt;
&lt;br /&gt;
The current list of clan credit-earning activities can be found in the [[Credit_Award_Policy#Clan_Credits | Credit Award Policy - Clan Credits]]&lt;br /&gt;
&lt;br /&gt;
== Retention of Title ==&lt;br /&gt;
&lt;br /&gt;
Title holders will retain the right to display it on their dossier and in communications for as long as they are a part of the clan. Retirement to the [[Rogues]] or elevation to the [[Dark Council]] does not strip a holder of the title.&lt;br /&gt;
&lt;br /&gt;
== Revocation of Title ==&lt;br /&gt;
&lt;br /&gt;
Transferring to another clan will result in the removal of the title. Extreme circumstances (on a case-by-case basis) may also result in the removal of the title, but this requires consultation with the [[DGM|DGMAA]].&lt;br /&gt;
&lt;br /&gt;
== Returning Members ==&lt;br /&gt;
&lt;br /&gt;
Any member who leaves Vizsla (except to Rogues/Dark Council as noted above) and then subsequently returns will have their clan credit contribution reset to zero. This is applied equally to previous title-holders as well as non-title-holders - each will have to earn a fresh two million credits to (re-) earn the title.&lt;br /&gt;
&lt;br /&gt;
== Current Members ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;fancy&amp;quot; style=&amp;quot;font-size: 10px; background-color:#111111;&amp;quot; width=&amp;quot;550&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color: #e7641c; font-variant:small-caps; font-size:larger; color: #000000&amp;quot; |  &#039;&#039;&#039;Ad Vizsla Holders&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background: #222222; color: #F8A30F;&amp;quot; |  &#039;&#039;&#039;Member&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background: #222222; color: #F8A30F;&amp;quot; |  &#039;&#039;&#039;Awarded Date&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;40%&amp;quot;  |  [[Kenath Zoron]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;40%&amp;quot;  | 04 May 2021 &amp;lt;ref&amp;gt;https://www.darkjedibrotherhood.com/news/reports-vizsla-consul-report-1&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Rulvak Qurroc]]&lt;br /&gt;
|08 Apr 2024&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;40%&amp;quot;  |[[Mako Henymory]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;40%&amp;quot;  |19 Nov 2024&lt;br /&gt;
|-&lt;br /&gt;
|[[Ikarri Itinen]]&lt;br /&gt;
|19 Nov 2024&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;40%&amp;quot;  |Hector Von Ricmore&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;40%&amp;quot;  |11 December 2024&lt;br /&gt;
|-&lt;br /&gt;
|[[Valhavoc]]&lt;br /&gt;
|30 December 2024 &lt;br /&gt;
|-&lt;br /&gt;
|[[Haro Zylrun]]&lt;br /&gt;
|02 October 2025 &lt;br /&gt;
|-&lt;br /&gt;
|[[dossier:13944|Kanal O&#039;Neill]]&lt;br /&gt;
|9 Apr 2026&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Behind the Scenes ==&lt;br /&gt;
The number of two million credits was determined by looking at various members&#039; historical yearly contributions. Extremely productive years saw approximately 1 million clan credits earned by members through a variety of activities, and thus, two years of high achievement were determined as a fair, round number that was attainable. &lt;br /&gt;
&lt;br /&gt;
While the principle of the Clan Title (namely that it would be earned by a defined, impartial metric) was set out in the initial formation documents for the creation of Clan Vizsla, the actual name was only decided upon after the first title-holder reached the two million credit mark. The formation document initially suggested the title, &amp;quot;Mando&#039;ad&amp;quot;, meaning &amp;quot;Son/Daughter of Mandalore&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Multiple names were bandied about - some humorous (&amp;quot;Vizjizzles&amp;quot;), some serious (&amp;quot;Pre Vizsla&amp;quot;) - before &#039;&#039;Ad Vizsla&#039;&#039; was finalized on the day that it was granted to Kenath Zoron.&lt;br /&gt;
&lt;br /&gt;
== Revoked Titles ==&lt;br /&gt;
Members who have forfeited their clan titles.  &lt;br /&gt;
* [[dossier:8930|Korvyn]] was awarded the Clan title after a distinguished career as a member and Consul on 26 October 2023.  He forfeited the title upon moving to [[Clan Scholae Palatinae]].  &lt;br /&gt;
* Socorra Tenebrosa Nhar’qual Erinos earned the title on 1 May 2025.  Socorra forfeited the title upon moving to [[Clan Arcona]]. &lt;br /&gt;
&lt;br /&gt;
{{Vizsla}}&lt;br /&gt;
&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Vizsla]]&lt;br /&gt;
[[Category:Titles]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Ad_Vizsla&amp;diff=200563</id>
		<title>Ad Vizsla</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Ad_Vizsla&amp;diff=200563"/>
		<updated>2026-04-16T17:54:41Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Ad Vizsla}}&lt;br /&gt;
Clan [[Vizsla]] was founded upon a singular principle: Credits not Words. To that end, the Clan Title &#039;&#039;Ad Vizsla&#039;&#039; can only be earned through contribution to the clan&#039;s coffers. There is no partisanship, no politicking, no promises - only cold, hard credits.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
Once any active Vizsla member contributes two million credits towards the clan&#039;s credit account, they are awarded the title of &#039;&#039;Ad Vizsla&#039;&#039; by the sitting [[Consul]]. &lt;br /&gt;
&lt;br /&gt;
The current list of clan credit-earning activities can be found in the [[Credit_Award_Policy#Clan_Credits | Credit Award Policy - Clan Credits]]&lt;br /&gt;
&lt;br /&gt;
== Retention of Title ==&lt;br /&gt;
&lt;br /&gt;
Title holders will retain the right to display it on their dossier and in communications for as long as they are a part of the clan. Retirement to the [[Rogues]] or elevation to the [[Dark Council]] does not strip a holder of the title.&lt;br /&gt;
&lt;br /&gt;
== Revocation of Title ==&lt;br /&gt;
&lt;br /&gt;
Transferring to another clan will result in the removal of the title. Extreme circumstances (on a case-by-case basis) may also result in the removal of the title, but this requires consultation with the [[MAA]].&lt;br /&gt;
&lt;br /&gt;
== Returning Members ==&lt;br /&gt;
&lt;br /&gt;
Any member who leaves Vizsla (except to Rogues/Dark Council as noted above) and then subsequently returns will have their clan credit contribution reset to zero. This is applied equally to previous title-holders as well as non-title-holders - each will have to earn a fresh two million credits to (re-) earn the title.&lt;br /&gt;
&lt;br /&gt;
== Current Members ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;fancy&amp;quot; style=&amp;quot;font-size: 10px; background-color:#111111;&amp;quot; width=&amp;quot;550&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color: #e7641c; font-variant:small-caps; font-size:larger; color: #000000&amp;quot; |  &#039;&#039;&#039;Ad Vizsla Holders&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background: #222222; color: #F8A30F;&amp;quot; |  &#039;&#039;&#039;Member&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background: #222222; color: #F8A30F;&amp;quot; |  &#039;&#039;&#039;Awarded Date&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;40%&amp;quot;  |  [[Kenath Zoron]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;40%&amp;quot;  | 04 May 2021 &amp;lt;ref&amp;gt;https://www.darkjedibrotherhood.com/news/reports-vizsla-consul-report-1&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Rulvak Qurroc]]&lt;br /&gt;
|08 Apr 2024&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;40%&amp;quot;  |[[Mako Henymory]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;40%&amp;quot;  |19 Nov 2024&lt;br /&gt;
|-&lt;br /&gt;
|[[Ikarri Itinen]]&lt;br /&gt;
|19 Nov 2024&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;40%&amp;quot;  |Hector Von Ricmore&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;40%&amp;quot;  |11 December 2024&lt;br /&gt;
|-&lt;br /&gt;
|[[Valhavoc]]&lt;br /&gt;
|30 December 2024 &lt;br /&gt;
|-&lt;br /&gt;
|[[Haro Zylrun]]&lt;br /&gt;
|02 October 2025 &lt;br /&gt;
|-&lt;br /&gt;
|[[dossier:13944|Kanal O&#039;Neill]]&lt;br /&gt;
|9 Apr 2026&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Behind the Scenes ==&lt;br /&gt;
The number of two million credits was determined by looking at various members&#039; historical yearly contributions. Extremely productive years saw approximately 1 million clan credits earned by members through a variety of activities, and thus, two years of high achievement were determined as a fair, round number that was attainable. &lt;br /&gt;
&lt;br /&gt;
While the principle of the Clan Title (namely that it would be earned by a defined, impartial metric) was set out in the initial formation documents for the creation of Clan Vizsla, the actual name was only decided upon after the first title-holder reached the two million credit mark. The formation document initially suggested the title, &amp;quot;Mando&#039;ad&amp;quot;, meaning &amp;quot;Son/Daughter of Mandalore&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Multiple names were bandied about - some humorous (&amp;quot;Vizjizzles&amp;quot;), some serious (&amp;quot;Pre Vizsla&amp;quot;) - before &#039;&#039;Ad Vizsla&#039;&#039; was finalized on the day that it was granted to Kenath Zoron.&lt;br /&gt;
&lt;br /&gt;
== Revoked Titles ==&lt;br /&gt;
Members who have forfeited their clan titles.  &lt;br /&gt;
* [[dossier:8930|Korvyn]] was awarded the Clan title after a distinguished career as a member and Consul on 26 October 2023.  He forfeited the title upon moving to [[Clan Scholae Palatinae]].  &lt;br /&gt;
* Socorra Tenebrosa Nhar’qual Erinos earned the title on 1 May 2025.  Socorra forfeited the title upon moving to [[Clan Arcona]]. &lt;br /&gt;
&lt;br /&gt;
{{Vizsla}}&lt;br /&gt;
&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Vizsla]]&lt;br /&gt;
[[Category:Titles]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Ad_Vizsla&amp;diff=200562</id>
		<title>Ad Vizsla</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Ad_Vizsla&amp;diff=200562"/>
		<updated>2026-04-16T17:50:16Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Ad Vizsla}}&lt;br /&gt;
Clan [[Vizsla]] was founded upon a singular principle: Credits not Words. To that end, the Clan Title &#039;&#039;Ad Vizsla&#039;&#039; can only be earned through contribution to the clan&#039;s coffers. There is no partisanship, no politicking, no promises - only cold, hard credits.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
Once any active Vizsla member contributes two million credits towards the clan&#039;s credit account, they are awarded the title of &#039;&#039;Ad Vizsla&#039;&#039; by the sitting [[Consul]]. &lt;br /&gt;
&lt;br /&gt;
The current list of clan credit-earning activities can be found in the [[Credit_Award_Policy#Clan_Credits | Credit Award Policy - Clan Credits]]&lt;br /&gt;
&lt;br /&gt;
== Retention of Title ==&lt;br /&gt;
&lt;br /&gt;
Title holders will retain the right to display it on their dossier and in communications for as long as they are a part of the clan. Retirement to the [[Rogues]] or elevation to the [[Dark Council]] does not strip a holder of the title.&lt;br /&gt;
&lt;br /&gt;
== Revocation of Title ==&lt;br /&gt;
&lt;br /&gt;
Transferring to another clan will result in the removal of the title. Extreme circumstances (on a case-by-case basis) may also result in the removal of the title, but this requires consultation with the [[MAA]].&lt;br /&gt;
&lt;br /&gt;
== Returning Members ==&lt;br /&gt;
&lt;br /&gt;
Any member who leaves Vizsla (except to Rogues/Dark Council as noted above) and then subsequently returns will have their clan credit contribution reset to zero. This is applied equally to previous title-holders as well as non title-holders - each will have to earn a fresh two million credits to (re-) earn the title.&lt;br /&gt;
&lt;br /&gt;
== Current Members ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;fancy&amp;quot; style=&amp;quot;font-size: 10px; background-color:#111111;&amp;quot; width=&amp;quot;550&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color: #e7641c; font-variant:small-caps; font-size:larger; color: #000000&amp;quot; |  &#039;&#039;&#039;Ad Vizsla Holders&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background: #222222; color: #F8A30F;&amp;quot; |  &#039;&#039;&#039;Member&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background: #222222; color: #F8A30F;&amp;quot; |  &#039;&#039;&#039;Awarded Date&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;40%&amp;quot;  |  [[Kenath Zoron]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;40%&amp;quot;  | 04 May 2021 &amp;lt;ref&amp;gt;https://www.darkjedibrotherhood.com/news/reports-vizsla-consul-report-1&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Rulvak Qurroc]]&lt;br /&gt;
|08 Apr 2024&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;40%&amp;quot;  |[[Mako Henymory]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;40%&amp;quot;  |19 Nov 2024&lt;br /&gt;
|-&lt;br /&gt;
|[[Ikarri Itinen]]&lt;br /&gt;
|19 Nov 2024&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;40%&amp;quot;  |Hector Von Ricmore&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;40%&amp;quot;  |11 December 2024&lt;br /&gt;
|-&lt;br /&gt;
|[[Valhavoc]]&lt;br /&gt;
|30 December 2024 &lt;br /&gt;
|-&lt;br /&gt;
|[[Haro Zylrun]]&lt;br /&gt;
|02 October 2025 &lt;br /&gt;
|-&lt;br /&gt;
|[[dossier:13944|Kanal O&#039;Neill]]&lt;br /&gt;
|9 Apr 2026&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Behind the Scenes ==&lt;br /&gt;
The number of two million credits was determined by looking at various member&#039;s historical yearly contributions. Extremely productive years saw approximately 1 million clan credits earned by members through a variety of activities, and thus two years of high achieving was determined as a fair, round number that was attainable. &lt;br /&gt;
&lt;br /&gt;
While the principle of the Clan Title (namely that it would be earned by a defined, impartial metric) was set out in the initial formation documents for the creation of Clan Vizsla, the actual name was only decided upon after the first title-holder reached the two million credit mark. The formation document initially suggested the title, &amp;quot;Mando&#039;ad&amp;quot;, meaning &amp;quot;Son/Daughter of Mandalore&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Multiple names were bandied about - some humorous (&amp;quot;Vizjizzles&amp;quot;), some serious (&amp;quot;Pre Vizsla&amp;quot;) - before &#039;&#039;Ad Vizsla&#039;&#039; was finalized on the day that it was granted to Kenath Zoron.&lt;br /&gt;
&lt;br /&gt;
== Revoked Titles ==&lt;br /&gt;
Two members have left the Ad Vizsla since the creation of Clan Vizsla.  [Korvyn Elvandar|[Vynn Salm]] was awarded the Clan title after a distinguished career as a member and Consul on 26 October 2023.  Vynn forfeited the title upon moving to [[Clan Scholae Palatinae]].  Socorra Tenebrosa Nhar’qual Erinos earned the title on 1 May 2025.  Socorra forfeited the title upon moving to [[Clan Arcona]]. &lt;br /&gt;
&lt;br /&gt;
{{Vizsla}}&lt;br /&gt;
&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Vizsla]]&lt;br /&gt;
[[Category:Titles]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=The_Warforged_Flotilla&amp;diff=200554</id>
		<title>The Warforged Flotilla</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=The_Warforged_Flotilla&amp;diff=200554"/>
		<updated>2026-04-14T16:16:04Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}{{construction}}&lt;br /&gt;
{{Fleet&lt;br /&gt;
|image=&lt;br /&gt;
|name=  &lt;br /&gt;
|type=Navy&lt;br /&gt;
|founder=&lt;br /&gt;
|founded=43 ABY&lt;br /&gt;
|fragmented=&lt;br /&gt;
|reorganized=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|headquarter=&lt;br /&gt;
|location=[[Zsoldos System]]&lt;br /&gt;
|commander=&lt;br /&gt;
|officers=&lt;br /&gt;
|crew=&lt;br /&gt;
|flagship=[[item:87219|The Cabur]] &lt;br /&gt;
|capital=&lt;br /&gt;
|starfighters=&lt;br /&gt;
|ground=&lt;br /&gt;
|naval=&lt;br /&gt;
|campaigns=&lt;br /&gt;
|battles=&lt;br /&gt;
|affiliation= [[Clan Vizsla]]|Fleet Name=The Warforged Flotilla}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Warforged Flotilla ==&lt;br /&gt;
The Warforged Flotilla is the primary naval task force of Clan Vizsla, characterized by its reliance on overwhelming firepower and superior ship numbers. Departing from traditional Mandalorian raiding tactics that often prioritize stealth or guerrilla warfare, the Flotilla operates under a &amp;quot;sledgehammer&amp;quot; doctrine, utilizing heavy capital ships and specialized starfighter screens to secure rapid, decisive victories through brute force.&lt;br /&gt;
&lt;br /&gt;
=== Tactical Doctrine ===&lt;br /&gt;
The Flotilla is designed for high-intensity fleet engagements and space superiority. Its operational strategy centers on bypassing enemy defenses through two primary methods:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Direct Shield Penetration:&#039;&#039;&#039; The heavy use of Mass Drivers allows the fleet to ignore conventional energy shielding, delivering physical payloads directly to enemy hulls.&lt;br /&gt;
* &#039;&#039;&#039;Kyber-Augmented Suppression&#039;&#039;&#039;: The use of experimental or high-output weaponry, such as the Ascendant Composite Beam, is employed to disable primary targets and break enemy formations.&lt;br /&gt;
&lt;br /&gt;
=== Fleet Composition ===&lt;br /&gt;
==== Capital Ships ====&lt;br /&gt;
The Flotilla’s core is composed of Keldabe-class capital ships, noted for their reinforced shielding and heavy armament.   &lt;br /&gt;
&lt;br /&gt;
* [[item:87219|The Cabur]] : The fleet&#039;s flagship. It serves as the tactical hub and primary offensive powerhouse, equipped with a Kyber-powered Ascendant Composite Beam.&lt;br /&gt;
* [[Item:87258|Aspirant]] &amp;amp;[[Item:87416|Myrmidon]]: Heavy fire-support vessels that utilize Mass Driver batteries to neutralize shielded targets.&lt;br /&gt;
&lt;br /&gt;
==== Escorts &amp;amp; Screens ====&lt;br /&gt;
Crusader-class Corvettes: The Flotilla maintains a permanent screen of eight Crusader-class corvettes. These vessels are tasked with point defense and the systematic elimination of smaller enemy craft, allowing the capital ships to remain focused on primary objectives.&lt;br /&gt;
&lt;br /&gt;
* Crusader-class Corvette - [[item:111999|Crusader-class Corvette]]&lt;br /&gt;
* Crusader-class Corvette - [[item:112000|Crusader-class Corvette]]	&lt;br /&gt;
* Crusader-class Corvette - [[item:112001|Crusader-class Corvette]]	&lt;br /&gt;
* Crusader-class Corvette - [[item:111998|Crusader-class Corvette]]	&lt;br /&gt;
* Crusader-class Corvette - [[item:93027|Crusader-class Corvette]]	&lt;br /&gt;
* Echo of Kyr’tsad - [[item:93026|Crusader-class Corvette]]	&lt;br /&gt;
* McGavin - [[item:85052|Crusader-class Corvette]]	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Starfighter Complement ====&lt;br /&gt;
The Warforged Flotilla employs a carrier-heavy strategy to maintain a multi-layered defensive and offensive grid:&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|+&lt;br /&gt;
! Unit Type&lt;br /&gt;
! Class&lt;br /&gt;
! Primary Role&lt;br /&gt;
|-&lt;br /&gt;
! Interceptor Screen&lt;br /&gt;
| Ordo-class Beskar Starfighter || Protection of capital ships from bomber runs and ordnance.&lt;br /&gt;
|-&lt;br /&gt;
! Superiority Fighter&lt;br /&gt;
| Fang Fighter&lt;br /&gt;
| Air superiority by engaging enemy starfighters and bombing runs &lt;br /&gt;
|-&lt;br /&gt;
! Boarding Craft&lt;br /&gt;
| Kom&#039;rk-class Transport || Rapid deployment of Mandalorian strike teams for boarding actions.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 {{Vizsla}} &lt;br /&gt;
[[Category:Vizsla military]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=The_Warforged_Flotilla&amp;diff=200553</id>
		<title>The Warforged Flotilla</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=The_Warforged_Flotilla&amp;diff=200553"/>
		<updated>2026-04-14T16:11:57Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}{{construction}}&lt;br /&gt;
{{Fleet&lt;br /&gt;
|image=&lt;br /&gt;
|name=  &lt;br /&gt;
|type=Navy&lt;br /&gt;
|founder=&lt;br /&gt;
|founded=43 ABY&lt;br /&gt;
|fragmented=&lt;br /&gt;
|reorganized=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|headquarter=&lt;br /&gt;
|location=[[Zsoldos System]]&lt;br /&gt;
|commander=&lt;br /&gt;
|officers=&lt;br /&gt;
|crew=&lt;br /&gt;
|flagship=[[item:87219|The Cabur]] &lt;br /&gt;
|capital=&lt;br /&gt;
|starfighters=&lt;br /&gt;
|ground=&lt;br /&gt;
|naval=&lt;br /&gt;
|campaigns=&lt;br /&gt;
|battles=&lt;br /&gt;
|affiliation= [[Clan Vizsla]]|Fleet Name=The Warforged Flotilla}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Warforged Flotilla ==&lt;br /&gt;
The Warforged Flotilla is the primary naval task force of Clan Vizsla, characterized by its reliance on overwhelming firepower and superior ship numbers. Departing from traditional Mandalorian raiding tactics that often prioritize stealth or guerrilla warfare, the Flotilla operates under a &amp;quot;sledgehammer&amp;quot; doctrine, utilizing heavy capital ships and specialized starfighter screens to secure rapid, decisive victories through brute force.&lt;br /&gt;
&lt;br /&gt;
=== Tactical Doctrine ===&lt;br /&gt;
The Flotilla is designed for high-intensity fleet engagements and space superiority. Its operational strategy centers on bypassing enemy defenses through two primary methods:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Direct Shield Penetration:&#039;&#039;&#039; The heavy use of Mass Drivers allows the fleet to ignore conventional energy shielding, delivering physical payloads directly to enemy hulls.&lt;br /&gt;
* &#039;&#039;&#039;Kyber-Augmented Suppression&#039;&#039;&#039;: The use of experimental or high-output weaponry, such as the Ascendant Composite Beam, is employed to disable primary targets and break enemy formations.&lt;br /&gt;
&lt;br /&gt;
=== Fleet Composition ===&lt;br /&gt;
==== Capital Ships ====&lt;br /&gt;
The Flotilla’s core is composed of Keldabe-class capital ships, noted for their reinforced shielding and heavy armament.   &lt;br /&gt;
&lt;br /&gt;
* [[item:87219|The Cabur]] : The fleet&#039;s flagship. It serves as the tactical hub and primary offensive powerhouse, equipped with a Kyber-powered Ascendant Composite Beam.&lt;br /&gt;
* [[Item:87258|Aspirant]] &amp;amp;[[Item:87416|Myrmidon]]: Heavy fire-support vessels that utilize Mass Driver batteries to neutralize shielded targets.&lt;br /&gt;
&lt;br /&gt;
==== Escorts &amp;amp; Screens ====&lt;br /&gt;
Crusader-class Corvettes: The Flotilla maintains a permanent screen of eight Crusader-class corvettes. These vessels are tasked with point defense and the systematic elimination of smaller enemy craft, allowing the capital ships to remain focused on primary objectives.&lt;br /&gt;
&lt;br /&gt;
* Crusader-class Corvette - [[item:111999|Crusader-class Corvette]]&lt;br /&gt;
* Crusader-class Corvette - [[item:112000|Crusader-class Corvette]]	&lt;br /&gt;
* Crusader-class Corvette - [[item:112001|Crusader-class Corvette]]	&lt;br /&gt;
* Crusader-class Corvette - [[item:111998|Crusader-class Corvette]]	&lt;br /&gt;
* Crusader-class Corvette - [[item:93027|Crusader-class Corvette]]	&lt;br /&gt;
* Echo of Kyr’tsad - [[item:93026|Crusader-class Corvette]]	&lt;br /&gt;
* McGavin - [[item:85052|Crusader-class Corvette]]	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Starfighter Complement ====&lt;br /&gt;
The Warforged Flotilla employs a carrier-heavy strategy to maintain a multi-layered defensive and offensive grid:&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|+&lt;br /&gt;
! Unit Type&lt;br /&gt;
! Class&lt;br /&gt;
! Primary Role&lt;br /&gt;
|-&lt;br /&gt;
! Interceptor Screen&lt;br /&gt;
| Ordo-class Beskar Starfighter || Protection of capital ships from bomber runs and ordnance.&lt;br /&gt;
|-&lt;br /&gt;
! Superiority Fighter&lt;br /&gt;
| Fang Fighter&lt;br /&gt;
| Fang Fighter&lt;br /&gt;
|-&lt;br /&gt;
! Boarding Craft&lt;br /&gt;
| Kom&#039;rk-class Transport || Rapid deployment of Mandalorian strike teams for boarding actions.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
While the Flotilla is synonymous with Clan Vizsla’s naval prestige, it is specifically recognized for its &amp;quot;Warforged&amp;quot; designation—a reference to its upgraded hull plating and enhanced weapon systems that allow it to absorb significant fire while maintaining offensive momentum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 {{Vizsla}} &lt;br /&gt;
[[Category:Vizsla military]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=The_Warforged_Flotilla&amp;diff=200552</id>
		<title>The Warforged Flotilla</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=The_Warforged_Flotilla&amp;diff=200552"/>
		<updated>2026-04-14T16:02:43Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: formatting error fixed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}{{construction}}&lt;br /&gt;
{{Fleet&lt;br /&gt;
|image=&lt;br /&gt;
|name=  &lt;br /&gt;
|type=Navy&lt;br /&gt;
|founder=&lt;br /&gt;
|founded=43 ABY&lt;br /&gt;
|fragmented=&lt;br /&gt;
|reorganized=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|headquarter=&lt;br /&gt;
|location=[[Zsoldos System]]&lt;br /&gt;
|commander=&lt;br /&gt;
|officers=&lt;br /&gt;
|crew=&lt;br /&gt;
|flagship=[[item:85052|Cabur]] &lt;br /&gt;
|capital=&lt;br /&gt;
|starfighters=&lt;br /&gt;
|ground=&lt;br /&gt;
|naval=&lt;br /&gt;
|campaigns=&lt;br /&gt;
|battles=&lt;br /&gt;
|affiliation= [[Clan Vizsla]]|Fleet Name=The Warforged Flotilla}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Warforged Flotilla ==&lt;br /&gt;
The Warforged Flotilla is the primary naval task force of Clan Vizsla, characterized by its reliance on overwhelming firepower and superior ship numbers. Departing from traditional Mandalorian raiding tactics that often prioritize stealth or guerrilla warfare, the Flotilla operates under a &amp;quot;sledgehammer&amp;quot; doctrine, utilizing heavy capital ships and specialized starfighter screens to secure rapid, decisive victories through brute force.&lt;br /&gt;
&lt;br /&gt;
=== Tactical Doctrine ===&lt;br /&gt;
The Flotilla is designed for high-intensity fleet engagements and space superiority. Its operational strategy centers on bypassing enemy defenses through two primary methods:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Direct Shield Penetration:&#039;&#039;&#039; The heavy use of Mass Drivers allows the fleet to ignore conventional energy shielding, delivering physical payloads directly to enemy hulls.&lt;br /&gt;
* &#039;&#039;&#039;Kyber-Augmented Suppression&#039;&#039;&#039;: The use of experimental or high-output weaponry, such as the Ascendant Composite Beam, is employed to disable primary targets and break enemy formations.&lt;br /&gt;
&lt;br /&gt;
=== Fleet Composition ===&lt;br /&gt;
==== Capital Ships ====&lt;br /&gt;
The Flotilla’s core is composed of Keldabe-class capital ships, noted for their reinforced shielding and heavy armament.   &lt;br /&gt;
&lt;br /&gt;
* [[item:85052|Cabur]] : The fleet&#039;s flagship. It serves as the tactical hub and primary offensive powerhouse, equipped with a Kyber-powered Ascendant Composite Beam.&lt;br /&gt;
* [[Item:87258|Aspirant]] &amp;amp;[[Item:87416|Myrmidon]]: Heavy fire-support vessels that utilize Mass Driver batteries to neutralize shielded targets.&lt;br /&gt;
&lt;br /&gt;
==== Escorts &amp;amp; Screens ====&lt;br /&gt;
Crusader-class Corvettes: The Flotilla maintains a permanent screen of eight Crusader-class corvettes. These vessels are tasked with point defense and the systematic elimination of smaller enemy craft, allowing the capital ships to remain focused on primary objectives.&lt;br /&gt;
&lt;br /&gt;
* Crusader-class Corvette - [[item:111999|Crusader-class Corvette]]&lt;br /&gt;
* Crusader-class Corvette - [[item:112000|Crusader-class Corvette]]	&lt;br /&gt;
* Crusader-class Corvette - [[item:112001|Crusader-class Corvette]]	&lt;br /&gt;
* Crusader-class Corvette - [[item:111998|Crusader-class Corvette]]	&lt;br /&gt;
* Crusader-class Corvette - [[item:93027|Crusader-class Corvette]]	&lt;br /&gt;
* Echo of Kyr’tsad - [[item:93026|Crusader-class Corvette]]	&lt;br /&gt;
* McGavin - [[item:85052|Crusader-class Corvette]]	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Starfighter Complement ====&lt;br /&gt;
The Warforged Flotilla employs a carrier-heavy strategy to maintain a multi-layered defensive and offensive grid:&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|+&lt;br /&gt;
! Unit Type&lt;br /&gt;
! Class&lt;br /&gt;
! Primary Role&lt;br /&gt;
|-&lt;br /&gt;
! Interceptor Screen&lt;br /&gt;
| Ordo-class Beskar Starfighter || Protection of capital ships from bomber runs and ordnance.&lt;br /&gt;
|-&lt;br /&gt;
! Superiority Fighter&lt;br /&gt;
| Fang Fighter&lt;br /&gt;
| Fang Fighter&lt;br /&gt;
|-&lt;br /&gt;
! Boarding Craft&lt;br /&gt;
| Kom&#039;rk-class Transport || Rapid deployment of Mandalorian strike teams for boarding actions.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
While the Flotilla is synonymous with Clan Vizsla’s naval prestige, it is specifically recognized for its &amp;quot;Warforged&amp;quot; designation—a reference to its upgraded hull plating and enhanced weapon systems that allow it to absorb significant fire while maintaining offensive momentum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 {{Vizsla}} &lt;br /&gt;
[[Category:Vizsla military]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=The_Warforged_Flotilla&amp;diff=200551</id>
		<title>The Warforged Flotilla</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=The_Warforged_Flotilla&amp;diff=200551"/>
		<updated>2026-04-14T15:57:46Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: Created page with &amp;quot;{{Eras|nor}}{{construction}} {{Fleet |image= |name= The Warforged Flotilla  |type=Navy |founder= |founded=43 ABY |fragmented= |reorganized= |dissolved= |restored= |headquarter= |location=Zsoldos System |commander= |officers= |crew= |flagship=Cabur  |capital= |starfighters= |ground= |naval= |campaigns= |battles= |affiliation= Clan Vizsla}}    == The Warforged Flotilla == The Warforged Flotilla is the primary naval task force of Clan Vizsla, characte...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}{{construction}}&lt;br /&gt;
{{Fleet&lt;br /&gt;
|image=&lt;br /&gt;
|name= The Warforged Flotilla &lt;br /&gt;
|type=Navy&lt;br /&gt;
|founder=&lt;br /&gt;
|founded=43 ABY&lt;br /&gt;
|fragmented=&lt;br /&gt;
|reorganized=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|headquarter=&lt;br /&gt;
|location=[[Zsoldos System]]&lt;br /&gt;
|commander=&lt;br /&gt;
|officers=&lt;br /&gt;
|crew=&lt;br /&gt;
|flagship=[[item:85052|Cabur]] &lt;br /&gt;
|capital=&lt;br /&gt;
|starfighters=&lt;br /&gt;
|ground=&lt;br /&gt;
|naval=&lt;br /&gt;
|campaigns=&lt;br /&gt;
|battles=&lt;br /&gt;
|affiliation= [[Clan Vizsla]]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Warforged Flotilla ==&lt;br /&gt;
The Warforged Flotilla is the primary naval task force of Clan Vizsla, characterized by its reliance on overwhelming firepower and superior ship numbers. Departing from traditional Mandalorian raiding tactics that often prioritize stealth or guerrilla warfare, the Flotilla operates under a &amp;quot;sledgehammer&amp;quot; doctrine, utilizing heavy capital ships and specialized starfighter screens to secure rapid, decisive victories through brute force.&lt;br /&gt;
&lt;br /&gt;
=== Tactical Doctrine ===&lt;br /&gt;
The Flotilla is designed for high-intensity fleet engagements and space superiority. Its operational strategy centers on bypassing enemy defenses through two primary methods:&lt;br /&gt;
Direct Shield Penetration: The heavy use of Mass Drivers allows the fleet to ignore conventional energy shielding, delivering physical payloads directly to enemy hulls.&lt;br /&gt;
Kyber-Augmented Suppression: The use of experimental or high-output weaponry, such as the Ascendant Composite Beam, is employed to disable primary targets and break enemy formations.&lt;br /&gt;
&lt;br /&gt;
=== Fleet Composition ===&lt;br /&gt;
==== Capital Ships ====&lt;br /&gt;
The Flotilla’s core is composed of Keldabe-class capital ships, noted for their reinforced shielding and heavy armament.   &lt;br /&gt;
&lt;br /&gt;
* [[item:85052|Cabur]] : The fleet&#039;s flagship. It serves as the tactical hub and primary offensive powerhouse, equipped with a Kyber-powered Ascendant Composite Beam.&lt;br /&gt;
* [[Item:87258|Aspirant]] &amp;amp;[[Item:87416|Myrmidon]]: Heavy fire-support vessels that utilize Mass Driver batteries to neutralize shielded targets.&lt;br /&gt;
&lt;br /&gt;
==== Escorts &amp;amp; Screens ====&lt;br /&gt;
Crusader-class Corvettes: The Flotilla maintains a permanent screen of eight Crusader-class corvettes. These vessels are tasked with point defense and the systematic elimination of smaller enemy craft, allowing the capital ships to remain focused on primary objectives.&lt;br /&gt;
&lt;br /&gt;
* Crusader-class Corvette - [[item:111999|Crusader-class Corvette]]&lt;br /&gt;
* Crusader-class Corvette - [[item:112000|Crusader-class Corvette]]	&lt;br /&gt;
* Crusader-class Corvette - [[item:112001|Crusader-class Corvette]]	&lt;br /&gt;
* Crusader-class Corvette - [[item:111998|Crusader-class Corvette]]	&lt;br /&gt;
* Crusader-class Corvette - [[item:93027|Crusader-class Corvette]]	&lt;br /&gt;
* Echo of Kyr’tsad - [[item:93026|Crusader-class Corvette]]	&lt;br /&gt;
* McGavin - [[item:85052|Crusader-class Corvette]]	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Starfighter Complement ====&lt;br /&gt;
The Warforged Flotilla employs a carrier-heavy strategy to maintain a multi-layered defensive and offensive grid:&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|+&lt;br /&gt;
! Unit Type&lt;br /&gt;
! Class&lt;br /&gt;
! Primary Role&lt;br /&gt;
|-&lt;br /&gt;
! Interceptor Screen&lt;br /&gt;
| Ordo-class Beskar Starfighter || Protection of capital ships from bomber runs and ordnance.&lt;br /&gt;
|-&lt;br /&gt;
! Superiority Fighter&lt;br /&gt;
| Fang Fighter&lt;br /&gt;
| Fang Fighter&lt;br /&gt;
|-&lt;br /&gt;
! Boarding Craft&lt;br /&gt;
| Kom&#039;rk-class Transport || Rapid deployment of Mandalorian strike teams for boarding actions.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
While the Flotilla is synonymous with Clan Vizsla’s naval prestige, it is specifically recognized for its &amp;quot;Warforged&amp;quot; designation—a reference to its upgraded hull plating and enhanced weapon systems that allow it to absorb significant fire while maintaining offensive momentum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 {{Vizsla}} &lt;br /&gt;
[[Category:Vizsla military]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Saxon_Fleet&amp;diff=200485</id>
		<title>Saxon Fleet</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Saxon_Fleet&amp;diff=200485"/>
		<updated>2026-04-09T20:31:13Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
{{Historic|Clan Vizsla}}&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
The former fleet of [[Clan Vizsla]] was constructed to act as a multi role mercenary fleet available to the highest bidder when not in use by the Clan itself. The two houses have small fleets designed to allow them to travel separately, independently and rendezvous with the primary *Clan Vizsla* military which serves the Clan as a whole.&lt;br /&gt;
&lt;br /&gt;
The Saxon Fleet has been decommissioned, its ships being absorbed into the Warforged Flotilla.  &lt;br /&gt;
&lt;br /&gt;
= Saxon Naval Forces =&lt;br /&gt;
The Saxon Fleet formerly were the primary ships and navy of Clan Vizsla. Named after the Super Commando leader, Gar Saxon, the fleet operates from the Vizsla base and starport on [[Daemunn]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Brokar Flight ==&lt;br /&gt;
&lt;br /&gt;
*Moonfall -  [[item:85096|Providence-class Dreadnought]]&lt;br /&gt;
**[[itemprototype:starviper-class-attack-platform-squadron|StarViper-class Attack Platform Squadron]] x10&lt;br /&gt;
**[[itemprototype:kom-rk-class-fighter-flight|Kom&#039;rk-class Fighter Flight]] x2&lt;br /&gt;
&lt;br /&gt;
*Basilisk II - [[Item:83908|Providence Class Dreadnought]]&lt;br /&gt;
**[[itemprototype:starviper-class-attack-platform-squadron|StarViper-class Attack Platform Squadron]] x10&lt;br /&gt;
**[[itemprototype:kom-rk-class-fighter-flight|Kom&#039;rk-class Fighter Flight]] x2&lt;br /&gt;
&lt;br /&gt;
*Sovereign - [[Item:87219|Keldabe-class Battleship]]&lt;br /&gt;
**[[itemprototype:starviper-class-attack-platform-squadron|StarViper-class Attack Platform Squadron]] x3&lt;br /&gt;
**[[itemprototype:kom-rk-class-fighter-flight|Kom&#039;rk-class Fighter Flight]] x2&lt;br /&gt;
&lt;br /&gt;
*Aspirant - [[Item:87258|Keldabe-class Battleship]]&lt;br /&gt;
**[[itemprototype:starviper-class-attack-platform-squadron|StarViper-class Attack Platform Squadron]] x3&lt;br /&gt;
**[[itemprototype:kom-rk-class-fighter-flight|Kom&#039;rk-class Fighter Flight]] x2&lt;br /&gt;
&lt;br /&gt;
*Galaar - [[Item:85069|Hynestian Star Cruiser]]&lt;br /&gt;
** [[itemprototype:fang-fighter-squadron|Fang Fighter Squadron]] x4&lt;br /&gt;
*Tarre’s Terror - [[Item:85068|Hynestian Star Cruiser]]&lt;br /&gt;
** [[itemprototype:fang-fighter-squadron|Fang Fighter Squadron]] x4&lt;br /&gt;
*Shriek Hawk - [[item:78219|CC-7700 Frigate]]&lt;br /&gt;
*Adenn - [[item:85053|Crusader-class Corvette]]&lt;br /&gt;
*Cabur - [[item:85052|Crusader-class Corvette]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Transport Flight ===&lt;br /&gt;
The transport ships for Clan Vizsla’s Vehicles and military personnel. &lt;br /&gt;
&lt;br /&gt;
*Deviant IV - [[item:62813|Acclamator-class Assault Ship]]&lt;br /&gt;
*[[itemprototype:imperial-gozanti-class-cruiser|Imperial Gozanti-class Cruiser]]&lt;br /&gt;
*[[itemprototype:imperial-gozanti-class-cruiser|Imperial Gozanti-class Cruiser]]&lt;br /&gt;
*[[itemprototype:imperial-gozanti-class-cruiser|Imperial Gozanti-class Cruiser]]&lt;br /&gt;
*[[itemprototype:imperial-gozanti-class-cruiser|Imperial Gozanti-class Cruiser]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Vizsla}}&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Velirared400.png&amp;diff=200469</id>
		<title>File:Velirared400.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Velirared400.png&amp;diff=200469"/>
		<updated>2026-04-08T18:06:38Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Velira Morvane &lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyrighted}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Images-Characters]] [[Category:Images-Non Humans]] [[Category:Images-Anzat]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Veliraredupdate2.png&amp;diff=200468</id>
		<title>File:Veliraredupdate2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Veliraredupdate2.png&amp;diff=200468"/>
		<updated>2026-04-08T18:06:07Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Velira Morvane, preparing to feed &lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyrighted}}&lt;br /&gt;
[[Category:Images-Characters]] [[Category:Images-Non Humans]] [[Category:Images-Anzat]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:VeliraAndMorganMeeting.png&amp;diff=200467</id>
		<title>File:VeliraAndMorganMeeting.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:VeliraAndMorganMeeting.png&amp;diff=200467"/>
		<updated>2026-04-08T18:05:47Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Images-Characters]] [[Category:Images-Non Humans]] [[Category:Images-Anzat]]&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
Velira and Morgan Sorenn&#039;s first meeting. Artwork created by Vyr.&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{fairuse}}&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Veliraredupdate2.png&amp;diff=200466</id>
		<title>File:Veliraredupdate2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Veliraredupdate2.png&amp;diff=200466"/>
		<updated>2026-04-08T18:04:19Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Velira Morvane, preparing to feed &lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyrighted}}&lt;br /&gt;
[[Category:Images-Anzat]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Velirared400.png&amp;diff=200465</id>
		<title>File:Velirared400.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Velirared400.png&amp;diff=200465"/>
		<updated>2026-04-08T18:03:10Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Velira Morvane [[Category:Images-Anzat]] &lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyrighted}}&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Item_Aspect_Approval_Policy&amp;diff=200198</id>
		<title>Item Aspect Approval Policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Item_Aspect_Approval_Policy&amp;diff=200198"/>
		<updated>2026-03-21T00:48:06Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|real}}&lt;br /&gt;
{{Regent}}&lt;br /&gt;
&lt;br /&gt;
The [[Item Aspect Approval Policy]] outlines the various requirements that must be followed for any item aspect submitted by a member for use on a specific prototype item owned by that member. Upon completion of an item aspect and its submission, the [[Regent]] staff will review the submission to ensure that it meets the requirements set forth below. Should there be any issues or if it does not meet the requirements, it will be remanded back with reference to the specific requirement(s) that were not met.&lt;br /&gt;
&lt;br /&gt;
While the policy allows for some mentions of character usage, leave specific character history elements and how they tie into the specific prototype item for your character’s Wiki page, rather than on an aspect.&lt;br /&gt;
&lt;br /&gt;
If you have questions regarding an aspect, please utilize the &#039;&#039;&#039;Comment&#039;&#039;&#039; function within your submission under the &#039;&#039;&#039;Items Requiring My Attention&#039;&#039;&#039; section, which can be found on your Administration page.  You may also send an email to [mailto:djb-regent-staff@googlegroups.com djb-regent-staff@googlegroups.com] with any questions you may have, should you have not yet submitted an item aspect and need help in building it.&lt;br /&gt;
 &lt;br /&gt;
==Item Aspect Guidelines==&lt;br /&gt;
All Item Aspects that are submitted will have the following policies applied when being considered for approval:&lt;br /&gt;
&lt;br /&gt;
:1. &#039;&#039;&#039;Non-Functional:&#039;&#039;&#039; All item aspects are considered to be Non-Functional, and as such should only include language to alter the cosmetic nature of an item.  The language of the aspect can not include any portion of functional alterations as a result of slottable upgrades. This is done to prevent conflicts with functional upgrades that can be swapped in and out. Only Poison and Droid Personality remain as Functional Aspects. For those aspects, review the instructions in the Aspect Type Description.&lt;br /&gt;
&lt;br /&gt;
:2. &#039;&#039;&#039;Singular:&#039;&#039;&#039; Aspects are limited to an alteration of one single specific key feature of an item. It will not be approved if it appears that multiple non-functional adjustments are being attempted within a single aspect.&lt;br /&gt;
&lt;br /&gt;
:3. &#039;&#039;&#039;Appropriate Language:&#039;&#039;&#039; All aspects must be free of profanity, vulgar language, sexual content, racism, or other potentially offensive subject matters. &lt;br /&gt;
&lt;br /&gt;
:4. &#039;&#039;&#039;Aspect Type Description:&#039;&#039;&#039; All aspects must meet any specific language outlined in the description of the aspect type being requested for approval, if present; there can be no conflict. This specific language ensures compliance with the balance of the system. [[file:aspecttypedescription.jpg|thumb|600x600px|An Example of an Aspect Type Description for a Ranged Weapon|center]]&lt;br /&gt;
&lt;br /&gt;
:5. &#039;&#039;&#039;Prototype Item Logic:&#039;&#039;&#039; All aspect language needs to make sense in the context of the prototype item that it is intended to modify or describe. For example, you would not say that the S-foils were black on a starfighter if it did not have S-foils, nor would you note that a blaster rifle had a finely honed cutting edge.&lt;br /&gt;
&lt;br /&gt;
:6. &#039;&#039;&#039;Length:&#039;&#039;&#039; All aspects must be no longer than 150 words in length.&lt;br /&gt;
&lt;br /&gt;
:7. &#039;&#039;&#039;Images:&#039;&#039;&#039; No embedded images, text only. One link to a relevant image may be allowed within the aspect itself. This link should be text-based, with a URL that references a full link name hosted on an image site that can not be modified or altered.   Google drive images will not be accepted.&lt;br /&gt;
&lt;br /&gt;
:8. &#039;&#039;&#039;Base Item Only:&#039;&#039;&#039; All aspects must describe only the specific base item that it is referencing. The aspect description should not include any reference to upgrade aspects and/or purchasable upgrades that can be slotted.&lt;br /&gt;
&lt;br /&gt;
:9. &#039;&#039;&#039;Counterfeit Rule:&#039;&#039;&#039; An aspect cannot modify an item such that it is attempting to become a copy of another item, or modify an item to such a degree that it is no longer identifiable as the original item. When reading the item aspect, it must be clear that the extended description of an item does not attempt to mimic any item that is not the original item, regardless of its source. The aspect must retain the item&#039;s original characteristics, clearly identifiable as the original item. &lt;br /&gt;
&lt;br /&gt;
:10. &#039;&#039;&#039;Granted Aspects:&#039;&#039;&#039; Granted aspects are special aspects given to an item on a per-item basis and may grant a special effect with a corresponding downside. An aspect cannot modify or suppress the effects of a granted aspect, and granted aspects may not be counterfeited/duplicated by members. (i.e. A member cannot take the Intense Local Magnetic Field aspect from the Praetorian Royal Guard Armor and create a version for the Imperial Stormtrooper Armor)&lt;br /&gt;
&lt;br /&gt;
===Item Environment=== &lt;br /&gt;
With the above requirements in mind, when creating an aspect, there are two ways that the aspect’s presentation can be written. It can be written from a neutral perspective, such as the Display Case.  Or from a personal and intimate perspective, such as Equipped.  When creating your item environment, it may only be written in &#039;&#039;&#039;one&#039;&#039;&#039; perspective. They may not be combined.&lt;br /&gt;
&lt;br /&gt;
:1. &#039;&#039;&#039;Display Case:&#039;&#039;&#039; The aspect may detail the prototype itself as if it were sitting inside of a display case in a room.  There can be a reference to a character that is intended to be using, wearing, or equipping the specific prototype. This can be utilized for both Non-Functional and Functional aspects. Omitting the character’s name is particularly useful if an aspect will be used for multiple characters or just for a general aspect.&lt;br /&gt;
&lt;br /&gt;
: Example Aspect&lt;br /&gt;
: “Carefully tailored to fit the form of &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt;’s Hutt frame, only the white uniform top of this Grand Admiral’s Uniform exists. The neck has been greatly widened to fit around him, and the sleeves have been moved down and shrunk to fit onto his arms.  The golden epaulet wraps around a third of his neck on both sides.”&lt;br /&gt;
&lt;br /&gt;
:2. &#039;&#039;&#039;Equipped:&#039;&#039;&#039; The aspect may detail the prototype itself from the perspective of someone standing in front of your character who is seeing you wearing it.  While there can be a specific reference to your character and how that item is physically being worn, you can not include physical appearance details in relation to changes in that character’s appearance due to wearing it, such as makeup or hairstyles. &lt;br /&gt;
&lt;br /&gt;
: Example Aspect&lt;br /&gt;
: “The diplomatic uniform of Clan Plagueis is perfectly tailored for &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt;. The edges of the black tunic’s sleeves stop just short of his wrists, showing the cuff of the white undershirt underneath. The tunic’s neck sits tightly upon his throat, rank insignia displayed on the sides. Buttoned from top to bottom, medals adorn the right breast, with the bottom of the tunic coming down just past his waist. The pants, perfectly pressed, descend straight to his black boots where they fluff outward.”&lt;br /&gt;
&lt;br /&gt;
=== Unique and Custom Items ===&lt;br /&gt;
Some items have specific rules beyond the standard Aspect Guidelines listed above.  In this section, those items will be highlighted.&lt;br /&gt;
&lt;br /&gt;
===== Brotherhood Robes =====&lt;br /&gt;
&lt;br /&gt;
[[itemprototype:journeyman-brotherhood-robes|Journeyman]] and [[itemprototype:equite-brotherhood-robes|Equite]] Robes custom aspects must describe and name a selectable robe on the Robe Construction Tool. The use of descriptors for light, medium, or heavy armor should also not be included in the aspect, as these can be changed on a whim by the member at any time. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Journeyman and Equite Example:&#039;&#039;&#039; “&amp;lt;nowiki&amp;gt;{{item_name}}&amp;lt;/nowiki&amp;gt;[this_item] is tailored in the style of the Lost Sister robes. The pants, tunic, and cape are off-white, contrasting with the black boots and belt. A pair of black gloves completes the ensemble”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[itemprototype:tailored-brotherhood-robes|Tailored Brotherhood Robes]], [[itemprototype:elder-tailored-brotherhood-robes|Elder Tailored Brotherhood Robes]], and [[itemprototype:elder-tailored-armor|Elder Tailored Armor]] are custom robes/armor and can reflect whatever appearance the member desires as long as it does not conflict with the Counterfeit Rule (i.e. no Mandalorian armor, Stormtrooper Armor, etc) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Lightsabers =====&lt;br /&gt;
Lightsabers in the possession system are meant to mirror the options available on members&#039; dossiers.&lt;br /&gt;
&lt;br /&gt;
Lightsabers of members EQ1 and below (on the Knight Lightsaber and regular Lightsaber/Lightsaber Shoto item, if purchased) must describe and name a selectable lightsaber from the Weapon Construction Tool and they will use the Basic Lightsaber Cosmetic aspect type ONLY. All lightsaber cosmetic aspects that wish to describe a selector lightsaber will use a ‘’’Basic Lightsaber Cosmetic’’’, and all custom or modified lightsaber cosmetic aspects will use an ‘’’Advanced Lightsaber Cosmetic’’’.&lt;br /&gt;
&lt;br /&gt;
===Example Aspects===&lt;br /&gt;
In an effort to assist with the creation of aspects and to avoid general errors, below are examples of Aspects that both meet the requirements and do not meet the requirements.  For those that do not, a corrected version is included with an explanation.&lt;br /&gt;
&lt;br /&gt;
==== Item: Ballroom Dress (Formal Attire) ====&lt;br /&gt;
: “Custom tailored for &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt;, this &amp;lt;nowiki&amp;gt;{{item_name}}&amp;lt;/nowiki&amp;gt; is a sleek sparking black form-fitting dress that follows the curves of &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt; down to her waist before descending in a straight line down to her ankles. It features a slit down the right side to allow for a large range of movement, allowing the surrounding wind to make it flow behind her.  It shows off both shoulders, her upper chest and neck, and the entirety of her arms. Unlike her typical appearance, &amp;lt;nowiki&amp;gt;{{owner}} &amp;lt;/nowiki&amp;gt; has her hair curled and up in a high ponytail when wearing this dress with black fingernail polish and soft pink lipstick.”&lt;br /&gt;
&lt;br /&gt;
: The above aspect utilizes the Equipped Item Environment, by detailing the item’s appearance on a specific character.  It includes non-item specific physical appearance details in relation to how it is worn including specific changes to that character’s appearance when wearing it; which is a problem.  It does also run afoul of the Rested State requirement by detailing the wind’s interaction with it having a slit in the side.&lt;br /&gt;
&lt;br /&gt;
: Corrected&lt;br /&gt;
: “Custom tailored for &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt;, this &amp;lt;nowiki&amp;gt;{{item_name}}&amp;lt;/nowiki&amp;gt; is a sleek sparking black form-fitting dress that follows the curves of &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt; down to her waist before descending in a straight line down to her ankles. It features a slit down the right side to allow for a large range of movement, and shows off both shoulders, her upper chest and neck, and the entirety of her arms.”&lt;br /&gt;
&lt;br /&gt;
==== Item: Jedi Robes ====&lt;br /&gt;
: “These padawan robes are custom made for &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt; and fit loosely to allow for freedom of movement. They feature chest and shoulder armor protection at the expense of agility, with plating on the boots as well. The robes are a dark brown with a black tunic and pants. Knee-high boots complete the ensemble.”&lt;br /&gt;
&lt;br /&gt;
: The above aspect adds Functionality to the Jedi Robes by adding the armor pieces.  This example should be re-written to fall within Non-Functional guidelines.&lt;br /&gt;
&lt;br /&gt;
: Corrected&lt;br /&gt;
: “These robes are custom-tailored for &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt; with a dark brown outer robe. An oversized black tunic and pants, along with knee-high boots, complete the ensemble.”&lt;br /&gt;
&lt;br /&gt;
==== Item: Imperial Grand Admiral’s Uniform ====&lt;br /&gt;
: “This specific Grand Admiral’s Uniform is custom tailored to fit &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt;’s small frame and look virtually indistinguishable from the full size version, complete with a slightly smaller rank plaque and smaller code cylinders to appropriately match the ensemble.”&lt;br /&gt;
&lt;br /&gt;
: While this aspect changes the size and scale of the original, it falls within aspect rules since it is still identifiable as the original item. &lt;br /&gt;
&lt;br /&gt;
==== Item: Dark Age Sith Armor ====&lt;br /&gt;
: “This specific &amp;lt;nowiki&amp;gt;{{this_item}}&amp;lt;/nowiki&amp;gt; has been custom tailored to fit the size of a much smaller species, with a unique twist; each piece of this &amp;lt;nowiki&amp;gt;{{this_item}}&amp;lt;/nowiki&amp;gt;’s plating has been made to resemble a stark white imperial uniform, complete with grey and black waistline, black armored boots, with golden epaulets and trim in the same places found on such a uniform.  &amp;lt;nowiki&amp;gt;[Visual Representation](https://imgur.com/Zaki7Xw)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: While clearly intended to function as an Imperial Grand Admiral’s Uniform, this does not violate the Counterfeit Rule due to the original aspects of the Dark Age Sith Armor being recolored to fit that design. Even with adding the rank plaque and epaulets as separate entities, it does not change it enough where it would be unidentifiable as the original item.  The visual representation also falls within the rules, as it also reinforces that it maintains the original design in a visual way.&lt;br /&gt;
&lt;br /&gt;
==== Item: WESTAR-35 Blaster Pistol ====&lt;br /&gt;
: “This weapon has been modified with 3 settings&lt;br /&gt;
&lt;br /&gt;
*1- Stun/Neurological disruption - Blue beam - can stun an opponent for short time&lt;br /&gt;
*2- Pain/Burn - Red beam - can cause burns and searing damage&lt;br /&gt;
*3- Kill - Green beam - Deadliest setting, will blast holes”&lt;br /&gt;
&lt;br /&gt;
: The primary issue of this aspect is that it changes the item’s Functionality when it should be a Non-Functional aspect.  This would result in the entire aspect needing to be reworked to be non-functional.  If this were submitted as a Functional aspect however, it would still go against the Singular rule by adding three separate functions.  If this was submitted as a Functional aspect with only one of the above, it would be an allowed aspect.&lt;br /&gt;
&lt;br /&gt;
==== Item: Mandalorian Assault Rifle ====&lt;br /&gt;
: “This &amp;lt;nowiki&amp;gt;{{original_item_name}}&amp;lt;/nowiki&amp;gt; was obviously not built on an assembly line. The various parts have clearly been sourced from scrap metal and other suitable substitute resources, broken down and reshaped to suit their new purpose. It&#039;s not exactly pretty, as the pieces bear imperfections, the colors don&#039;t all match, and some things are held together with makeshift bindings. Beneath its rugged form though, the critical components are properly constructed, making it as functional as any other &amp;lt;nowiki&amp;gt;{{original_item_name}}&amp;lt;/nowiki&amp;gt;.”&lt;br /&gt;
&lt;br /&gt;
: The above aspect, while well written, violates the Counterfeit Rule. As it is written, the only original construction is underneath the exterior.  That is not enough to make it identifiable as a Mandalorian Assault Rifle with the exterior being scrap metal and bindings that are not fully defined. To bring this to where it meets the rules, it only needs a simple adjustment on that part.&lt;br /&gt;
&lt;br /&gt;
: Corrected&lt;br /&gt;
: “This &amp;lt;nowiki&amp;gt;{{original_item_name}}&amp;lt;/nowiki&amp;gt; was obviously not built on an assembly line. The various parts have clearly been sourced from scrap metal and other suitable substitute resources, broken down and reshaped to resemble an exterior casing of a Mandalorian Assault Rifle. It&#039;s not exactly pretty, as the pieces bear imperfections, the colors don&#039;t match, and some things are held together with makeshift bindings. Beneath its rugged form though, the critical components are properly constructed, making it as functional as any other &amp;lt;nowiki&amp;gt;{{original_item_name}}&amp;lt;/nowiki&amp;gt;.” &lt;br /&gt;
&lt;br /&gt;
==== Item: TIE/SF Starfighter ====&lt;br /&gt;
: “The central cockpit section of the &amp;lt;nowiki&amp;gt;{{this_item}}&amp;lt;/nowiki&amp;gt; has been removed and replaced with the main section of an X-Wing Starfighter, with the laser cannons centered underneath it.  Its color is a vibrant black, and cockpit glass a stark crimson.”&lt;br /&gt;
&lt;br /&gt;
: The above aspect violates the Counterfeit Rule as at this point it can no longer be identified as the original item.  It also incorporates a Functional portion to it as well by altering the design configuration of the fighter resulting in a functional difference when compared to the original item.  This would be fully remanded for a complete re-design.&lt;br /&gt;
&lt;br /&gt;
==== Item: HK-model Gladiator Droid ====&lt;br /&gt;
: “&amp;lt;nowiki&amp;gt;{{item_name}}&amp;lt;/nowiki&amp;gt; unlike every other &amp;lt;nowiki&amp;gt;{{original_item_name}}&amp;lt;/nowiki&amp;gt; cannot fight. It has lost all combat functions, along with its body, and has been left as just a head.”&lt;br /&gt;
&lt;br /&gt;
: The above aspect, even though it modifies the item’s functionality to a severe degree, is still within the rules for a Functional Aspect. Because the head is that of an HK-droid, it also falls within the bounds of the Counterfeit Rule since it can clearly be identified as its original item.&lt;br /&gt;
&lt;br /&gt;
=== Aspect Type Unique Scenarios ===&lt;br /&gt;
Some specific types of aspects are exempt from certain rules presented above. These aspect types are presented below with their specific special scenario situations where they can be fully customized, but still must obey all Aspect rules. &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Formal Attire&#039;&#039;&#039;:  Formal Attire aspects are non-functional aspects intended to detail a specific set of attire that &#039;&#039;‘’can&#039;&#039; be entirely customized for a specific character in a formal setting, such as a ball or a night of clubbing.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Casual Attire&#039;&#039;&#039;:  Casual Attire aspects are non-functional aspects intended to detail a specific set of attire that &#039;&#039;can&#039;&#039; be entirely customized for a specific character in a casual environment, such as daily wear or lounging around.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Political Attire&#039;&#039;&#039;:  Political Attire aspects are non-functional aspects intended to detail a specific set of attire that &#039;&#039;can&#039;&#039; be entirely customized for a specific character in a formal political environment to identify themselves to a specific allegiance, such as wearing a clan or house-specific uniform, or the uniform of a specific faction not represented by a currently existing item within the Item Stores. It can often include medals, accolades, or rank insignias attached to it.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Costume&#039;&#039;&#039;:  Costume aspects are non-functional aspects intended to detail a specific costume that &#039;&#039;can&#039;&#039; be entirely customized for a specific character in an environment, such as a costume ball, try and hide their appearance, or cheaply appear as another character without the functionality or protection.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Family Heirloom&#039;&#039;&#039;: Family Heirloom aspects are non-functional aspects intended to detail an heirloom or artifact of a character’s family line that &#039;&#039;&#039;can&#039;&#039;&#039; be entirely customized to represent said heirloom in its appearance only.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Tailored Armor&#039;&#039;&#039;:  Tailored Armor aspects are both functional and non-functional aspects intended to be 100% fully customizable to the owner’s desire. These are often paired with commissioned or generated artwork to further detail its appearance.&lt;br /&gt;
&lt;br /&gt;
: Caution should be taken when writing these to avoid breaking &#039;&#039;&#039;Functional Rule #7: Granted Aspects&#039;&#039;&#039; such as having tailored armor be Beskar or utilizing other Granted Aspects on it, which is the most often occurring mistake with these.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Elder Tailored Robes&#039;&#039;&#039;: Elder Tailored Robes, albeit being fully customizable, are intended to be for non-armor creations. This can be any type of clothing or garment. Any usage of armor should be directed to the Elder Tailored Armor.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Elder Tailored Armor&#039;&#039;&#039;: Elder Tailored Armor is fully customizable and is intended for any type of wearable creation that is armor-based.&lt;br /&gt;
&lt;br /&gt;
===Credits and Version Information===&lt;br /&gt;
&#039;&#039;Currently in version 2.0&#039;&#039;&lt;br /&gt;
* 1.0 version drafted by Evant Taelyan ahead of possessions open beta - 24 Oct 2016&lt;br /&gt;
* 1.1 version edited by Evant Taelyan to add Functional Aspect policy Singular - 29 Nov 2016&lt;br /&gt;
* 1.2 version edited by Atra Ventus to add clarification for image linking and granted aspects, amongst other minor changes - 15 Aug 2020&lt;br /&gt;
* 1.3 version edited by Korvis to add clarification to the counterfeit rule, Brotherhood robes, lightsabers and provide examples of acceptable and unacceptable aspects - 1 Nov 2022&lt;br /&gt;
* 1.4 version edited by Korvis to add Base Item Only rule and examples to non-custom Lightsabers and Brotherhood robes - 13 Feb 2025&lt;br /&gt;
*2.0 version drafted by Teebu, with edits by Thran Occasus-Palpatine and Korvis - Restructured and Updated.&lt;br /&gt;
&lt;br /&gt;
[[Category:Regent Policies]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Item_Aspect_Approval_Policy&amp;diff=200197</id>
		<title>Item Aspect Approval Policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Item_Aspect_Approval_Policy&amp;diff=200197"/>
		<updated>2026-03-21T00:46:52Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|real}}&lt;br /&gt;
{{Regent}}&lt;br /&gt;
&lt;br /&gt;
The [[Item Aspect Approval Policy]] outlines the various requirements that must be followed for any item aspect submitted by a member for use on a specific prototype item owned by that member. Upon completion of an item aspect and its submission, the [[Regent]] staff will review the submission to ensure that it meets the requirements set forth below. Should there be any issues or if it does not meet the requirements, it will be remanded back with reference to the specific requirement(s) that were not met.&lt;br /&gt;
&lt;br /&gt;
While the policy allows for some mentions of character usage, leave specific character history elements and how they tie into the specific prototype item for your character’s Wiki page, rather than on an aspect.&lt;br /&gt;
&lt;br /&gt;
If you have questions regarding an aspect, please utilize the &#039;&#039;&#039;Comment&#039;&#039;&#039; function within your submission under the &#039;&#039;&#039;Items Requiring My Attention&#039;&#039;&#039; section, which can be found on your Administration page.  You may also send an email to [mailto:djb-regent-staff@googlegroups.com djb-regent-staff@googlegroups.com] with any questions you may have, should you have not yet submitted an item aspect and need help in building it.&lt;br /&gt;
 &lt;br /&gt;
==Item Aspect Guidelines==&lt;br /&gt;
All Item Aspects that are submitted will have the following policies applied when being considered for approval:&lt;br /&gt;
&lt;br /&gt;
:1. &#039;&#039;&#039;Non-Functional:&#039;&#039;&#039; All item aspects are considered to be Non-Functional, and as such should only include language to alter the cosmetic nature of an item.  The language of the aspect can not include any portion of functional alterations as a result of slottable upgrades. This is done to prevent conflicts with functional upgrades that can be swapped in and out. Only Poison and Droid Personality remain as Functional Aspects. For those aspects, review the instructions in the Aspect Type Description.&lt;br /&gt;
&lt;br /&gt;
:2. &#039;&#039;&#039;Singular:&#039;&#039;&#039; Aspects are limited to an alteration of one single specific key feature of an item. It will not be approved if it appears that multiple non-functional adjustments are being attempted within a single aspect.&lt;br /&gt;
&lt;br /&gt;
:3. &#039;&#039;&#039;Appropriate Language:&#039;&#039;&#039; All aspects must be free of profanity, vulgar language, sexual content, racism, or other potentially offensive subject matters. &lt;br /&gt;
&lt;br /&gt;
:4. &#039;&#039;&#039;Aspect Type Description:&#039;&#039;&#039; All aspects must meet any specific language outlined in the description of the aspect type being requested for approval, if present; there can be no conflict. This specific language ensures compliance with the balance of the system. [[file:aspecttypedescription.jpg|thumb|600x600px|An Example of an Aspect Type Description for a Ranged Weapon|left]]&lt;br /&gt;
&lt;br /&gt;
:5. &#039;&#039;&#039;Prototype Item Logic:&#039;&#039;&#039; All aspect language needs to make sense in the context of the prototype item that it is intended to modify or describe. For example, you would not say that the S-foils were black on a starfighter if it did not have S-foils, nor would you note that a blaster rifle had a finely honed cutting edge.&lt;br /&gt;
&lt;br /&gt;
:6. &#039;&#039;&#039;Length:&#039;&#039;&#039; All aspects must be no longer than 150 words in length.&lt;br /&gt;
&lt;br /&gt;
:7. &#039;&#039;&#039;Images:&#039;&#039;&#039; No embedded images, text only. One link to a relevant image may be allowed within the aspect itself. This link should be text-based, with a URL that references a full link name hosted on an image site that can not be modified or altered.   Google drive images will not be accepted.&lt;br /&gt;
&lt;br /&gt;
:8. &#039;&#039;&#039;Base Item Only:&#039;&#039;&#039; All aspects must describe only the specific base item that it is referencing. The aspect description should not include any reference to upgrade aspects and/or purchasable upgrades that can be slotted.&lt;br /&gt;
&lt;br /&gt;
:9. &#039;&#039;&#039;Counterfeit Rule:&#039;&#039;&#039; An aspect cannot modify an item such that it is attempting to become a copy of another item, or modify an item to such a degree that it is no longer identifiable as the original item. When reading the item aspect, it must be clear that the extended description of an item does not attempt to mimic any item that is not the original item, regardless of its source. The aspect must retain the item&#039;s original characteristics, clearly identifiable as the original item. &lt;br /&gt;
&lt;br /&gt;
:10. &#039;&#039;&#039;Granted Aspects:&#039;&#039;&#039; Granted aspects are special aspects given to an item on a per-item basis and may grant a special effect with a corresponding downside. An aspect cannot modify or suppress the effects of a granted aspect, and granted aspects may not be counterfeited/duplicated by members. (i.e. A member cannot take the Intense Local Magnetic Field aspect from the Praetorian Royal Guard Armor and create a version for the Imperial Stormtrooper Armor)&lt;br /&gt;
&lt;br /&gt;
===Item Environment=== &lt;br /&gt;
With the above requirements in mind, when creating an aspect, there are two ways that the aspect’s presentation can be written. It can be written from a neutral perspective, such as the Display Case.  Or from a personal and intimate perspective, such as Equipped.  When creating your item environment, it may only be written in &#039;&#039;&#039;one&#039;&#039;&#039; perspective. They may not be combined.&lt;br /&gt;
&lt;br /&gt;
:1. &#039;&#039;&#039;Display Case:&#039;&#039;&#039; The aspect may detail the prototype itself as if it were sitting inside of a display case in a room.  There can be a reference to a character that is intended to be using, wearing, or equipping the specific prototype. This can be utilized for both Non-Functional and Functional aspects. Omitting the character’s name is particularly useful if an aspect will be used for multiple characters or just for a general aspect.&lt;br /&gt;
&lt;br /&gt;
: Example Aspect&lt;br /&gt;
: “Carefully tailored to fit the form of &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt;’s Hutt frame, only the white uniform top of this Grand Admiral’s Uniform exists. The neck has been greatly widened to fit around him, and the sleeves have been moved down and shrunk to fit onto his arms.  The golden epaulet wraps around a third of his neck on both sides.”&lt;br /&gt;
&lt;br /&gt;
:2. &#039;&#039;&#039;Equipped:&#039;&#039;&#039; The aspect may detail the prototype itself from the perspective of someone standing in front of your character who is seeing you wearing it.  While there can be a specific reference to your character and how that item is physically being worn, you can not include physical appearance details in relation to changes in that character’s appearance due to wearing it, such as makeup or hairstyles. &lt;br /&gt;
&lt;br /&gt;
: Example Aspect&lt;br /&gt;
: “The diplomatic uniform of Clan Plagueis is perfectly tailored for &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt;. The edges of the black tunic’s sleeves stop just short of his wrists, showing the cuff of the white undershirt underneath. The tunic’s neck sits tightly upon his throat, rank insignia displayed on the sides. Buttoned from top to bottom, medals adorn the right breast, with the bottom of the tunic coming down just past his waist. The pants, perfectly pressed, descend straight to his black boots where they fluff outward.”&lt;br /&gt;
&lt;br /&gt;
=== Unique and Custom Items ===&lt;br /&gt;
Some items have specific rules beyond the standard Aspect Guidelines listed above.  In this section, those items will be highlighted.&lt;br /&gt;
&lt;br /&gt;
===== Brotherhood Robes =====&lt;br /&gt;
&lt;br /&gt;
[[itemprototype:journeyman-brotherhood-robes|Journeyman]] and [[itemprototype:equite-brotherhood-robes|Equite]] Robes custom aspects must describe and name a selectable robe on the Robe Construction Tool. The use of descriptors for light, medium, or heavy armor should also not be included in the aspect, as these can be changed on a whim by the member at any time. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Journeyman and Equite Example:&#039;&#039;&#039; “&amp;lt;nowiki&amp;gt;{{item_name}}&amp;lt;/nowiki&amp;gt;[this_item] is tailored in the style of the Lost Sister robes. The pants, tunic, and cape are off-white, contrasting with the black boots and belt. A pair of black gloves completes the ensemble”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[itemprototype:tailored-brotherhood-robes|Tailored Brotherhood Robes]], [[itemprototype:elder-tailored-brotherhood-robes|Elder Tailored Brotherhood Robes]], and [[itemprototype:elder-tailored-armor|Elder Tailored Armor]] are custom robes/armor and can reflect whatever appearance the member desires as long as it does not conflict with the Counterfeit Rule (i.e. no Mandalorian armor, Stormtrooper Armor, etc) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Lightsabers =====&lt;br /&gt;
Lightsabers in the possession system are meant to mirror the options available on members&#039; dossiers.&lt;br /&gt;
&lt;br /&gt;
Lightsabers of members EQ1 and below (on the Knight Lightsaber and regular Lightsaber/Lightsaber Shoto item, if purchased) must describe and name a selectable lightsaber from the Weapon Construction Tool and they will use the Basic Lightsaber Cosmetic aspect type ONLY. All lightsaber cosmetic aspects that wish to describe a selector lightsaber will use a ‘’’Basic Lightsaber Cosmetic’’’, and all custom or modified lightsaber cosmetic aspects will use an ‘’’Advanced Lightsaber Cosmetic’’’.&lt;br /&gt;
&lt;br /&gt;
===Example Aspects===&lt;br /&gt;
In an effort to assist with the creation of aspects and to avoid general errors, below are examples of Aspects that both meet the requirements and do not meet the requirements.  For those that do not, a corrected version is included with an explanation.&lt;br /&gt;
&lt;br /&gt;
==== Item: Ballroom Dress (Formal Attire) ====&lt;br /&gt;
: “Custom tailored for &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt;, this &amp;lt;nowiki&amp;gt;{{item_name}}&amp;lt;/nowiki&amp;gt; is a sleek sparking black form-fitting dress that follows the curves of &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt; down to her waist before descending in a straight line down to her ankles. It features a slit down the right side to allow for a large range of movement, allowing the surrounding wind to make it flow behind her.  It shows off both shoulders, her upper chest and neck, and the entirety of her arms. Unlike her typical appearance, &amp;lt;nowiki&amp;gt;{{owner}} &amp;lt;/nowiki&amp;gt; has her hair curled and up in a high ponytail when wearing this dress with black fingernail polish and soft pink lipstick.”&lt;br /&gt;
&lt;br /&gt;
: The above aspect utilizes the Equipped Item Environment, by detailing the item’s appearance on a specific character.  It includes non-item specific physical appearance details in relation to how it is worn including specific changes to that character’s appearance when wearing it; which is a problem.  It does also run afoul of the Rested State requirement by detailing the wind’s interaction with it having a slit in the side.&lt;br /&gt;
&lt;br /&gt;
: Corrected&lt;br /&gt;
: “Custom tailored for &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt;, this &amp;lt;nowiki&amp;gt;{{item_name}}&amp;lt;/nowiki&amp;gt; is a sleek sparking black form-fitting dress that follows the curves of &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt; down to her waist before descending in a straight line down to her ankles. It features a slit down the right side to allow for a large range of movement, and shows off both shoulders, her upper chest and neck, and the entirety of her arms.”&lt;br /&gt;
&lt;br /&gt;
==== Item: Jedi Robes ====&lt;br /&gt;
: “These padawan robes are custom made for &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt; and fit loosely to allow for freedom of movement. They feature chest and shoulder armor protection at the expense of agility, with plating on the boots as well. The robes are a dark brown with a black tunic and pants. Knee-high boots complete the ensemble.”&lt;br /&gt;
&lt;br /&gt;
: The above aspect adds Functionality to the Jedi Robes by adding the armor pieces.  This example should be re-written to fall within Non-Functional guidelines.&lt;br /&gt;
&lt;br /&gt;
: Corrected&lt;br /&gt;
: “These robes are custom-tailored for &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt; with a dark brown outer robe. An oversized black tunic and pants, along with knee-high boots, complete the ensemble.”&lt;br /&gt;
&lt;br /&gt;
==== Item: Imperial Grand Admiral’s Uniform ====&lt;br /&gt;
: “This specific Grand Admiral’s Uniform is custom tailored to fit &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt;’s small frame and look virtually indistinguishable from the full size version, complete with a slightly smaller rank plaque and smaller code cylinders to appropriately match the ensemble.”&lt;br /&gt;
&lt;br /&gt;
: While this aspect changes the size and scale of the original, it falls within aspect rules since it is still identifiable as the original item. &lt;br /&gt;
&lt;br /&gt;
==== Item: Dark Age Sith Armor ====&lt;br /&gt;
: “This specific &amp;lt;nowiki&amp;gt;{{this_item}}&amp;lt;/nowiki&amp;gt; has been custom tailored to fit the size of a much smaller species, with a unique twist; each piece of this &amp;lt;nowiki&amp;gt;{{this_item}}&amp;lt;/nowiki&amp;gt;’s plating has been made to resemble a stark white imperial uniform, complete with grey and black waistline, black armored boots, with golden epaulets and trim in the same places found on such a uniform.  &amp;lt;nowiki&amp;gt;[Visual Representation](https://imgur.com/Zaki7Xw)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: While clearly intended to function as an Imperial Grand Admiral’s Uniform, this does not violate the Counterfeit Rule due to the original aspects of the Dark Age Sith Armor being recolored to fit that design. Even with adding the rank plaque and epaulets as separate entities, it does not change it enough where it would be unidentifiable as the original item.  The visual representation also falls within the rules, as it also reinforces that it maintains the original design in a visual way.&lt;br /&gt;
&lt;br /&gt;
==== Item: WESTAR-35 Blaster Pistol ====&lt;br /&gt;
: “This weapon has been modified with 3 settings&lt;br /&gt;
&lt;br /&gt;
*1- Stun/Neurological disruption - Blue beam - can stun an opponent for short time&lt;br /&gt;
*2- Pain/Burn - Red beam - can cause burns and searing damage&lt;br /&gt;
*3- Kill - Green beam - Deadliest setting, will blast holes”&lt;br /&gt;
&lt;br /&gt;
: The primary issue of this aspect is that it changes the item’s Functionality when it should be a Non-Functional aspect.  This would result in the entire aspect needing to be reworked to be non-functional.  If this were submitted as a Functional aspect however, it would still go against the Singular rule by adding three separate functions.  If this was submitted as a Functional aspect with only one of the above, it would be an allowed aspect.&lt;br /&gt;
&lt;br /&gt;
==== Item: Mandalorian Assault Rifle ====&lt;br /&gt;
: “This &amp;lt;nowiki&amp;gt;{{original_item_name}}&amp;lt;/nowiki&amp;gt; was obviously not built on an assembly line. The various parts have clearly been sourced from scrap metal and other suitable substitute resources, broken down and reshaped to suit their new purpose. It&#039;s not exactly pretty, as the pieces bear imperfections, the colors don&#039;t all match, and some things are held together with makeshift bindings. Beneath its rugged form though, the critical components are properly constructed, making it as functional as any other &amp;lt;nowiki&amp;gt;{{original_item_name}}&amp;lt;/nowiki&amp;gt;.”&lt;br /&gt;
&lt;br /&gt;
: The above aspect, while well written, violates the Counterfeit Rule. As it is written, the only original construction is underneath the exterior.  That is not enough to make it identifiable as a Mandalorian Assault Rifle with the exterior being scrap metal and bindings that are not fully defined. To bring this to where it meets the rules, it only needs a simple adjustment on that part.&lt;br /&gt;
&lt;br /&gt;
: Corrected&lt;br /&gt;
: “This &amp;lt;nowiki&amp;gt;{{original_item_name}}&amp;lt;/nowiki&amp;gt; was obviously not built on an assembly line. The various parts have clearly been sourced from scrap metal and other suitable substitute resources, broken down and reshaped to resemble an exterior casing of a Mandalorian Assault Rifle. It&#039;s not exactly pretty, as the pieces bear imperfections, the colors don&#039;t match, and some things are held together with makeshift bindings. Beneath its rugged form though, the critical components are properly constructed, making it as functional as any other &amp;lt;nowiki&amp;gt;{{original_item_name}}&amp;lt;/nowiki&amp;gt;.” &lt;br /&gt;
&lt;br /&gt;
==== Item: TIE/SF Starfighter ====&lt;br /&gt;
: “The central cockpit section of the &amp;lt;nowiki&amp;gt;{{this_item}}&amp;lt;/nowiki&amp;gt; has been removed and replaced with the main section of an X-Wing Starfighter, with the laser cannons centered underneath it.  Its color is a vibrant black, and cockpit glass a stark crimson.”&lt;br /&gt;
&lt;br /&gt;
: The above aspect violates the Counterfeit Rule as at this point it can no longer be identified as the original item.  It also incorporates a Functional portion to it as well by altering the design configuration of the fighter resulting in a functional difference when compared to the original item.  This would be fully remanded for a complete re-design.&lt;br /&gt;
&lt;br /&gt;
==== Item: HK-model Gladiator Droid ====&lt;br /&gt;
: “&amp;lt;nowiki&amp;gt;{{item_name}}&amp;lt;/nowiki&amp;gt; unlike every other &amp;lt;nowiki&amp;gt;{{original_item_name}}&amp;lt;/nowiki&amp;gt; cannot fight. It has lost all combat functions, along with its body, and has been left as just a head.”&lt;br /&gt;
&lt;br /&gt;
: The above aspect, even though it modifies the item’s functionality to a severe degree, is still within the rules for a Functional Aspect. Because the head is that of an HK-droid, it also falls within the bounds of the Counterfeit Rule since it can clearly be identified as its original item.&lt;br /&gt;
&lt;br /&gt;
=== Aspect Type Unique Scenarios ===&lt;br /&gt;
Some specific types of aspects are exempt from certain rules presented above. These aspect types are presented below with their specific special scenario situations where they can be fully customized, but still must obey all Aspect rules. &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Formal Attire&#039;&#039;&#039;:  Formal Attire aspects are non-functional aspects intended to detail a specific set of attire that &#039;&#039;‘’can&#039;&#039; be entirely customized for a specific character in a formal setting, such as a ball or a night of clubbing.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Casual Attire&#039;&#039;&#039;:  Casual Attire aspects are non-functional aspects intended to detail a specific set of attire that &#039;&#039;can&#039;&#039; be entirely customized for a specific character in a casual environment, such as daily wear or lounging around.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Political Attire&#039;&#039;&#039;:  Political Attire aspects are non-functional aspects intended to detail a specific set of attire that &#039;&#039;can&#039;&#039; be entirely customized for a specific character in a formal political environment to identify themselves to a specific allegiance, such as wearing a clan or house-specific uniform, or the uniform of a specific faction not represented by a currently existing item within the Item Stores. It can often include medals, accolades, or rank insignias attached to it.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Costume&#039;&#039;&#039;:  Costume aspects are non-functional aspects intended to detail a specific costume that &#039;&#039;can&#039;&#039; be entirely customized for a specific character in an environment, such as a costume ball, try and hide their appearance, or cheaply appear as another character without the functionality or protection.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Family Heirloom&#039;&#039;&#039;: Family Heirloom aspects are non-functional aspects intended to detail an heirloom or artifact of a character’s family line that &#039;&#039;&#039;can&#039;&#039;&#039; be entirely customized to represent said heirloom in its appearance only.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Tailored Armor&#039;&#039;&#039;:  Tailored Armor aspects are both functional and non-functional aspects intended to be 100% fully customizable to the owner’s desire. These are often paired with commissioned or generated artwork to further detail its appearance.&lt;br /&gt;
&lt;br /&gt;
: Caution should be taken when writing these to avoid breaking &#039;&#039;&#039;Functional Rule #7: Granted Aspects&#039;&#039;&#039; such as having tailored armor be Beskar or utilizing other Granted Aspects on it, which is the most often occurring mistake with these.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Elder Tailored Robes&#039;&#039;&#039;: Elder Tailored Robes, albeit being fully customizable, are intended to be for non-armor creations. This can be any type of clothing or garment. Any usage of armor should be directed to the Elder Tailored Armor.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Elder Tailored Armor&#039;&#039;&#039;: Elder Tailored Armor is fully customizable and is intended for any type of wearable creation that is armor-based.&lt;br /&gt;
&lt;br /&gt;
===Credits and Version Information===&lt;br /&gt;
&#039;&#039;Currently in version 2.0&#039;&#039;&lt;br /&gt;
* 1.0 version drafted by Evant Taelyan ahead of possessions open beta - 24 Oct 2016&lt;br /&gt;
* 1.1 version edited by Evant Taelyan to add Functional Aspect policy Singular - 29 Nov 2016&lt;br /&gt;
* 1.2 version edited by Atra Ventus to add clarification for image linking and granted aspects, amongst other minor changes - 15 Aug 2020&lt;br /&gt;
* 1.3 version edited by Korvis to add clarification to the counterfeit rule, Brotherhood robes, lightsabers and provide examples of acceptable and unacceptable aspects - 1 Nov 2022&lt;br /&gt;
* 1.4 version edited by Korvis to add Base Item Only rule and examples to non-custom Lightsabers and Brotherhood robes - 13 Feb 2025&lt;br /&gt;
*2.0 version drafted by Teebu, with edits by Thran Occasus-Palpatine and Korvis - Restructured and Updated.&lt;br /&gt;
&lt;br /&gt;
[[Category:Regent Policies]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Item_Aspect_Approval_Policy&amp;diff=200196</id>
		<title>Item Aspect Approval Policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Item_Aspect_Approval_Policy&amp;diff=200196"/>
		<updated>2026-03-21T00:44:01Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|real}}&lt;br /&gt;
{{Regent}}&lt;br /&gt;
&lt;br /&gt;
The [[Item Aspect Approval Policy]] outlines the various requirements that must be followed for any item aspect submitted by a member for use on a specific prototype item owned by that member. Upon completion of an item aspect and its submission, the [[Regent]] staff will review the submission to ensure that it meets the requirements set forth below. Should there be any issues or if it does not meet the requirements, it will be remanded back with reference to the specific requirement(s) that were not met.&lt;br /&gt;
&lt;br /&gt;
While the policy allows for some mentions of character usage, leave specific character history elements and how they tie into the specific prototype item for your character’s Wiki page, rather than on an aspect.&lt;br /&gt;
&lt;br /&gt;
If you have questions regarding an aspect, please utilize the &#039;&#039;&#039;Comment&#039;&#039;&#039; function within your submission under the &#039;&#039;&#039;Items Requiring My Attention&#039;&#039;&#039; section, which can be found on your Administration page.  You may also send an email to [mailto:djb-regent-staff@googlegroups.com djb-regent-staff@googlegroups.com] with any questions you may have, should you have not yet submitted an item aspect and need help in building it.&lt;br /&gt;
 &lt;br /&gt;
==Item Aspect Guidelines==&lt;br /&gt;
All Item Aspects that are submitted will have the following policies applied when being considered for approval:&lt;br /&gt;
&lt;br /&gt;
:1. &#039;&#039;&#039;Non-Functional:&#039;&#039;&#039; All item aspects are considered to be Non-Functional, and as such should only include language to alter the cosmetic nature of an item.  The language of the aspect can not include any portion of functional alterations as a result of slottable upgrades. This is done to prevent conflicts with functional upgrades that can be swapped in and out. Only Poison and Droid Personality remain as Functional Aspects. For those aspects, review the instructions in the Aspect Type Description.&lt;br /&gt;
&lt;br /&gt;
:2. &#039;&#039;&#039;Singular:&#039;&#039;&#039; Aspects are limited to an alteration of one single specific key feature of an item. It will not be approved if it appears that multiple non-functional adjustments are being attempted within a single aspect.&lt;br /&gt;
&lt;br /&gt;
:3. &#039;&#039;&#039;Appropriate Language:&#039;&#039;&#039; All aspects must be free of profanity, vulgar language, sexual content, racism, or other potentially offensive subject matters. &lt;br /&gt;
&lt;br /&gt;
:4. &#039;&#039;&#039;Aspect Type Description:&#039;&#039;&#039; All aspects must meet any specific language outlined in the description of the aspect type being requested for approval, if present; there can be no conflict. This specific language ensures compliance with the balance of the system. [[file:aspecttypedescription.jpg|thumb|600x600px|An Example of an Aspect Type Description for a Ranged Weapon|left]]&lt;br /&gt;
&lt;br /&gt;
:5. &#039;&#039;&#039;Prototype Item Logic:&#039;&#039;&#039; All aspect language needs to make sense in the context of the prototype item that it is intended to modify or describe. For example, you would not say that the S-foils were black on a starfighter if it did not have S-foils, nor would you note that a blaster rifle had a finely honed cutting edge.&lt;br /&gt;
&lt;br /&gt;
:6. &#039;&#039;&#039;Length:&#039;&#039;&#039; All aspects must be no longer than 150 words in length.&lt;br /&gt;
&lt;br /&gt;
:7. &#039;&#039;&#039;Images:&#039;&#039;&#039; No embedded images, text only. One link to a relevant image may be allowed within the aspect itself. This link should be text-based, with a URL that references a full link name hosted on an image site that can not be modified or altered.   Google drive images will not be accepted.&lt;br /&gt;
&lt;br /&gt;
:8. &#039;&#039;&#039;Base Item Only:&#039;&#039;&#039; All aspects must describe only the specific base item that it is referencing. The aspect description should not include any reference to upgrade aspects and/or purchasable upgrades that can be slotted.&lt;br /&gt;
&lt;br /&gt;
:9. &#039;&#039;&#039;Counterfeit Rule:&#039;&#039;&#039; An aspect cannot modify an item such that it is attempting to become a copy of another item, or modify an item to such a degree that it is no longer identifiable as the original item. When reading the item aspect, it must be clear that the extended description of an item does not attempt to mimic any item that is not the original item, regardless of its source. The aspect must retain the item&#039;s original characteristics, clearly identifiable as the original item. &lt;br /&gt;
&lt;br /&gt;
:10. &#039;&#039;&#039;Granted Aspects:&#039;&#039;&#039; Granted aspects are special aspects given to an item on a per-item basis and may grant a special effect with a corresponding downside. An aspect cannot modify or suppress the effects of a granted aspect, and granted aspects may not be counterfeited/duplicated by members. (i.e. A member cannot take the Intense Local Magnetic Field aspect from the Praetorian Royal Guard Armor and create a version for the Imperial Stormtrooper Armor)&lt;br /&gt;
&lt;br /&gt;
===Item Environment=== &lt;br /&gt;
With the above requirements in mind, when creating an aspect, there are two ways that the aspect’s presentation can be written. It can be written from a neutral perspective, such as the Display Case.  Or from a personal and intimate perspective, such as Equipped.  When creating your item environment, it may only be written in &#039;&#039;&#039;one&#039;&#039;&#039; perspective. They may not be combined.&lt;br /&gt;
&lt;br /&gt;
:1. &#039;&#039;&#039;Display Case:&#039;&#039;&#039; The aspect may detail the prototype itself as if it were sitting inside of a display case in a room.  There can be a reference to a character that is intended to be using, wearing, or equipping the specific prototype. This can be utilized for both Non-Functional and Functional aspects. Omitting the character’s name is particularly useful if an aspect will be used for multiple characters or just for a general aspect.&lt;br /&gt;
&lt;br /&gt;
: Example Aspect&lt;br /&gt;
: “Carefully tailored to fit the form of &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt;’s Hutt frame, only the white uniform top of this Grand Admiral’s Uniform exists. The neck has been greatly widened to fit around him, and the sleeves have been moved down and shrunk to fit onto his arms.  The golden epaulet wraps around a third of his neck on both sides.”&lt;br /&gt;
&lt;br /&gt;
:2. &#039;&#039;&#039;Equipped:&#039;&#039;&#039; The aspect may detail the prototype itself from the perspective of someone standing in front of your character who is seeing you wearing it.  While there can be a specific reference to your character and how that item is physically being worn, you can not include physical appearance details in relation to changes in that character’s appearance due to wearing it, such as makeup or hairstyles. &lt;br /&gt;
&lt;br /&gt;
: Example Aspect&lt;br /&gt;
: “The diplomatic uniform of Clan Plagueis is perfectly tailored for &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt;. The edges of the black tunic’s sleeves stop just short of his wrists, showing the cuff of the white undershirt underneath. The tunic’s neck sits tightly upon his throat, rank insignia displayed on the sides. Buttoned from top to bottom, medals adorn the right breast, with the bottom of the tunic coming down just past his waist. The pants, perfectly pressed, descend straight to his black boots where they fluff outward.”&lt;br /&gt;
&lt;br /&gt;
=== Unique and Custom Items ===&lt;br /&gt;
Some items have specific rules beyond the standard Aspect Guidelines listed above.  In this section, those items will be highlighted.&lt;br /&gt;
&lt;br /&gt;
===== Brotherhood Robes =====&lt;br /&gt;
&lt;br /&gt;
[[itemprototype:journeyman-brotherhood-robes|Journeyman]] and [[itemprototype:equite-brotherhood-robes|Equite]] Robes custom aspects must describe and name a selectable robe on the Robe Construction Tool. The use of descriptors for light, medium, or heavy armor should also not be included in the aspect, as these can be changed on a whim by the member at any time. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Journeyman and Equite Example:&#039;&#039;&#039; “&amp;lt;nowiki&amp;gt;{{item_name}}&amp;lt;/nowiki&amp;gt;[this_item] is tailored in the style of the Lost Sister robes. The pants, tunic, and cape are off-white, contrasting with the black boots and belt. A pair of black gloves completes the ensemble”&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[itemprototype:tailored-brotherhood-robes|Tailored Brotherhood Robes]], [[itemprototype:elder-tailored-brotherhood-robes|Elder Tailored Brotherhood Robes]], and [[itemprototype:elder-tailored-armor|Elder Tailored Armor]] are custom robes/armor and can reflect whatever appearance the member desires as long as it does not conflict with the Counterfeit Rule (i.e. no Mandalorian armor, Stormtrooper Armor, etc) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Lightsabers =====&lt;br /&gt;
Lightsabers in the possession system are meant to mirror the options available on members&#039; dossiers.&lt;br /&gt;
&lt;br /&gt;
Lightsabers of members EQ1 and below (on the Knight Lightsaber and regular Lightsaber/Lightsaber Shoto item, if purchased) must describe and name a selectable lightsaber from the Weapon Construction Tool and they will use the Basic Lightsaber Cosmetic aspect type ONLY. All lightsaber cosmetic aspects that wish to describe a selector lightsaber will use a ‘’’Basic Lightsaber Cosmetic’’’, and all custom or modified lightsaber cosmetic aspects will use an ‘’’Advanced Lightsaber Cosmetic’’’.&lt;br /&gt;
&lt;br /&gt;
===Example Aspects===&lt;br /&gt;
In an effort to assist with the creation of aspects and to avoid general errors, below are examples of Aspects that both meet the requirements and do not meet the requirements.  For those that do not, a corrected version is included with an explanation.&lt;br /&gt;
&lt;br /&gt;
==== Item: Ballroom Dress (Formal Attire) ====&lt;br /&gt;
: “Custom tailored for &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt;, this &amp;lt;nowiki&amp;gt;{{item_name}}&amp;lt;/nowiki&amp;gt; is a sleek sparking black form-fitting dress that follows the curves of &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt; down to her waist before descending in a straight line down to her ankles. It features a slit down the right side to allow for a large range of movement, allowing the surrounding wind to make it flow behind her.  It shows off both shoulders, her upper chest and neck, and the entirety of her arms. Unlike her typical appearance, &amp;lt;nowiki&amp;gt;{{owner}} &amp;lt;/nowiki&amp;gt; has her hair curled and up in a high ponytail when wearing this dress with black fingernail polish and soft pink lipstick.”&lt;br /&gt;
&lt;br /&gt;
: The above aspect utilizes the Equipped Item Environment, by detailing the item’s appearance on a specific character.  It includes non-item specific physical appearance details in relation to how it is worn including specific changes to that character’s appearance when wearing it; which is a problem.  It does also run afoul of the Rested State requirement by detailing the wind’s interaction with it having a slit in the side.&lt;br /&gt;
&lt;br /&gt;
: Corrected&lt;br /&gt;
: “Custom tailored for &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt;, this &amp;lt;nowiki&amp;gt;{{item_name}}&amp;lt;/nowiki&amp;gt; is a sleek sparking black form-fitting dress that follows the curves of &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt; down to her waist before descending in a straight line down to her ankles. It features a slit down the right side to allow for a large range of movement, and shows off both shoulders, her upper chest and neck, and the entirety of her arms.”&lt;br /&gt;
&lt;br /&gt;
==== Item: Jedi Robes ====&lt;br /&gt;
: “These padawan robes are custom made for &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt; and fit loosely to allow for freedom of movement. They feature chest and shoulder armor protection at the expense of agility, with plating on the boots as well. The robes are a dark brown with a black tunic and pants. Knee-high boots complete the ensemble.”&lt;br /&gt;
&lt;br /&gt;
: The above aspect adds Functionality to the Jedi Robes by adding the armor pieces.  This example should be re-written to fall within Non-Functional guidelines.&lt;br /&gt;
&lt;br /&gt;
: Corrected&lt;br /&gt;
: “These robes are custom-tailored for &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt; with a dark brown outer robe. An oversized black tunic and pants, along with knee-high boots, complete the ensemble.”&lt;br /&gt;
&lt;br /&gt;
==== Item: Imperial Grand Admiral’s Uniform ====&lt;br /&gt;
: “This specific Grand Admiral’s Uniform is custom tailored to fit &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt;’s small frame and look virtually indistinguishable from the full size version, complete with a slightly smaller rank plaque and smaller code cylinders to appropriately match the ensemble.”&lt;br /&gt;
&lt;br /&gt;
: While this aspect changes the size and scale of the original, it falls within aspect rules since it is still identifiable as the original item. &lt;br /&gt;
&lt;br /&gt;
==== Item: Dark Age Sith Armor ====&lt;br /&gt;
: “This specific &amp;lt;nowiki&amp;gt;{{this_item}}&amp;lt;/nowiki&amp;gt; has been custom tailored to fit the size of a much smaller species, with a unique twist; each piece of this &amp;lt;nowiki&amp;gt;{{this_item}}&amp;lt;/nowiki&amp;gt;’s plating has been made to resemble a stark white imperial uniform, complete with grey and black waistline, black armored boots, with golden epaulets and trim in the same places found on such a uniform.  &amp;lt;nowiki&amp;gt;[Visual Representation](https://imgur.com/Zaki7Xw)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: While clearly intended to function as an Imperial Grand Admiral’s Uniform, this does not violate the Counterfeit Rule due to the original aspects of the Dark Age Sith Armor being recolored to fit that design. Even with adding the rank plaque and epaulets as separate entities, it does not change it enough where it would be unidentifiable as the original item.  The visual representation also falls within the rules, as it also reinforces that it maintains the original design in a visual way.&lt;br /&gt;
&lt;br /&gt;
==== Item: WESTAR-35 Blaster Pistol ====&lt;br /&gt;
: “This weapon has been modified with 3 settings&lt;br /&gt;
&lt;br /&gt;
*1- Stun/Neurological disruption - Blue beam - can stun an opponent for short time&lt;br /&gt;
*2- Pain/Burn - Red beam - can cause burns and searing damage&lt;br /&gt;
*3- Kill - Green beam - Deadliest setting, will blast holes”&lt;br /&gt;
&lt;br /&gt;
: The primary issue of this aspect is that it changes the item’s Functionality when it should be a Non-Functional aspect.  This would result in the entire aspect needing to be reworked to be non-functional.  If this were submitted as a Functional aspect however, it would still go against the Singular rule by adding three separate functions.  If this was submitted as a Functional aspect with only one of the above, it would be an allowed aspect.&lt;br /&gt;
&lt;br /&gt;
==== Item: Mandalorian Assault Rifle ====&lt;br /&gt;
: “This &amp;lt;nowiki&amp;gt;{{original_item_name}}&amp;lt;/nowiki&amp;gt; was obviously not built on an assembly line. The various parts have clearly been sourced from scrap metal and other suitable substitute resources, broken down and reshaped to suit their new purpose. It&#039;s not exactly pretty, as the pieces bear imperfections, the colors don&#039;t all match, and some things are held together with makeshift bindings. Beneath its rugged form though, the critical components are properly constructed, making it as functional as any other &amp;lt;nowiki&amp;gt;{{original_item_name}}&amp;lt;/nowiki&amp;gt;.”&lt;br /&gt;
&lt;br /&gt;
: The above aspect, while well written, violates the Counterfeit Rule. As it is written, the only original construction is underneath the exterior.  That is not enough to make it identifiable as a Mandalorian Assault Rifle with the exterior being scrap metal and bindings that are not fully defined. To bring this to where it meets the rules, it only needs a simple adjustment on that part.&lt;br /&gt;
&lt;br /&gt;
: Corrected&lt;br /&gt;
: “This &amp;lt;nowiki&amp;gt;{{original_item_name}}&amp;lt;/nowiki&amp;gt; was obviously not built on an assembly line. The various parts have clearly been sourced from scrap metal and other suitable substitute resources, broken down and reshaped to resemble an exterior casing of a Mandalorian Assault Rifle. It&#039;s not exactly pretty, as the pieces bear imperfections, the colors don&#039;t match, and some things are held together with makeshift bindings. Beneath its rugged form though, the critical components are properly constructed, making it as functional as any other &amp;lt;nowiki&amp;gt;{{original_item_name}}&amp;lt;/nowiki&amp;gt;.” &lt;br /&gt;
&lt;br /&gt;
==== Item: TIE/SF Starfighter ====&lt;br /&gt;
: “The central cockpit section of the &amp;lt;nowiki&amp;gt;{{this_item}}&amp;lt;/nowiki&amp;gt; has been removed and replaced with the main section of an X-Wing Starfighter, with the laser cannons centered underneath it.  Its color is a vibrant black, and cockpit glass a stark crimson.”&lt;br /&gt;
&lt;br /&gt;
: The above aspect violates the Counterfeit Rule as at this point it can no longer be identified as the original item.  It also incorporates a Functional portion to it as well by altering the design configuration of the fighter resulting in a functional difference when compared to the original item.  This would be fully remanded for a complete re-design.&lt;br /&gt;
&lt;br /&gt;
==== Item: HK-model Gladiator Droid ====&lt;br /&gt;
: “&amp;lt;nowiki&amp;gt;{{item_name}}&amp;lt;/nowiki&amp;gt; unlike every other &amp;lt;nowiki&amp;gt;{{original_item_name}}&amp;lt;/nowiki&amp;gt; cannot fight. It has lost all combat functions, along with its body, and has been left as just a head.”&lt;br /&gt;
&lt;br /&gt;
: The above aspect, even though it modifies the item’s functionality to a severe degree, is still within the rules for a Functional Aspect. Because the head is that of an HK-droid, it also falls within the bounds of the Counterfeit Rule since it can clearly be identified as its original item.&lt;br /&gt;
&lt;br /&gt;
=== Aspect Type Unique Scenarios ===&lt;br /&gt;
Some specific types of aspects are exempt from certain rules presented above. These aspect types are presented below with their specific special scenario situations where they can be fully customized, but still must obey all Aspect rules. &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Formal Attire&#039;&#039;&#039;:  Formal Attire aspects are non-functional aspects intended to detail a specific set of attire that &#039;&#039;‘’can&#039;&#039; be entirely customized for a specific character in a formal setting, such as a ball or a night of clubbing.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Casual Attire&#039;&#039;&#039;:  Casual Attire aspects are non-functional aspects intended to detail a specific set of attire that &#039;&#039;can&#039;&#039; be entirely customized for a specific character in a casual environment, such as daily wear or lounging around.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Political Attire&#039;&#039;&#039;:  Political Attire aspects are non-functional aspects intended to detail a specific set of attire that &#039;&#039;can&#039;&#039; be entirely customized for a specific character in a formal political environment to identify themselves to a specific allegiance, such as wearing a clan or house-specific uniform, or the uniform of a specific faction not represented by a currently existing item within the Item Stores. It can often include medals, accolades, or rank insignias attached to it.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Costume&#039;&#039;&#039;:  Costume aspects are non-functional aspects intended to detail a specific costume that &#039;&#039;can&#039;&#039; be entirely customized for a specific character in an environment, such as a costume ball, try and hide their appearance, or cheaply appear as another character without the functionality or protection.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Family Heirloom&#039;&#039;&#039;: Family Heirloom aspects are non-functional aspects intended to detail an heirloom or artifact of a character’s family line that &#039;&#039;&#039;can&#039;&#039;&#039; be entirely customized to represent said heirloom in its appearance only.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Tailored Armor&#039;&#039;&#039;:  Tailored Armor aspects are both functional and non-functional aspects intended to be 100% fully customizable to the owner’s desire. These are often paired with commissioned or generated artwork to further detail its appearance.&lt;br /&gt;
&lt;br /&gt;
: Caution should be taken when writing these to avoid breaking &#039;&#039;&#039;Functional Rule #7: Granted Aspects&#039;&#039;&#039; such as having tailored armor be Beskar or utilizing other Granted Aspects on it, which is the most often occurring mistake with these.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Elder Tailored Robes&#039;&#039;&#039;: Elder Tailored Robes, albeit being fully customizable, are intended to be for non-armor creations. This can be any type of clothing or garment. Any usage of armor should be directed to the Elder Tailored Armor.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Elder Tailored Armor&#039;&#039;&#039;: Elder Tailored Armor is fully customizable and is intended for any type of wearable creation that is armor-based.&lt;br /&gt;
&lt;br /&gt;
===Credits and Version Information===&lt;br /&gt;
&#039;&#039;Currently in version 2.0&#039;&#039;&lt;br /&gt;
* 1.0 version drafted by Evant Taelyan ahead of possessions open beta - 24 Oct 2016&lt;br /&gt;
* 1.1 version edited by Evant Taelyan to add Functional Aspect policy Singular - 29 Nov 2016&lt;br /&gt;
* 1.2 version edited by Atra Ventus to add clarification for image linking and granted aspects, amongst other minor changes - 15 Aug 2020&lt;br /&gt;
* 1.3 version edited by Korvis to add clarification to the counterfeit rule, Brotherhood robes, lightsabers and provide examples of acceptable and unacceptable aspects - 1 Nov 2022&lt;br /&gt;
* 1.4 version edited by Korvis to add Base Item Only rule and examples to non-custom Lightsabers and Brotherhood robes - 13 Feb 2025&lt;br /&gt;
*2.0 version drafted by Teebu, with edits by Thran Occasus-Palpatine and Korvis - Restructured and Updated.&lt;br /&gt;
&lt;br /&gt;
[[Category:Regent Policies]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Item_Aspect_Approval_Policy&amp;diff=200195</id>
		<title>Item Aspect Approval Policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Item_Aspect_Approval_Policy&amp;diff=200195"/>
		<updated>2026-03-21T00:43:22Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|real}}&lt;br /&gt;
{{Regent}}&lt;br /&gt;
&lt;br /&gt;
The [[Item Aspect Approval Policy]] outlines the various requirements that must be followed for any item aspect submitted by a member for use on a specific prototype item owned by that member. Upon completion of an item aspect and its submission, the [[Regent]] staff will review the submission to ensure that it meets the requirements set forth below. Should there be any issues or if it does not meet the requirements, it will be remanded back with reference to the specific requirement(s) that were not met.&lt;br /&gt;
&lt;br /&gt;
While the policy allows for some mentions of character usage, leave specific character history elements and how they tie into the specific prototype item for your character’s Wiki page, rather than on an aspect.&lt;br /&gt;
&lt;br /&gt;
If you have questions regarding an aspect, please utilize the &#039;&#039;&#039;Comment&#039;&#039;&#039; function within your submission under the &#039;&#039;&#039;Items Requiring My Attention&#039;&#039;&#039; section, which can be found on your Administration page.  You may also send an email to [mailto:djb-regent-staff@googlegroups.com djb-regent-staff@googlegroups.com] with any questions you may have, should you have not yet submitted an item aspect and need help in building it.&lt;br /&gt;
 &lt;br /&gt;
==Item Aspect Guidelines==&lt;br /&gt;
All Item Aspects that are submitted will have the following policies applied when being considered for approval:&lt;br /&gt;
&lt;br /&gt;
:1. &#039;&#039;&#039;Non-Functional:&#039;&#039;&#039; All item aspects are considered to be Non-Functional, and as such should only include language to alter the cosmetic nature of an item.  The language of the aspect can not include any portion of functional alterations as a result of slottable upgrades. This is done to prevent conflicts with functional upgrades that can be swapped in and out. Only Poison and Droid Personality remain as Functional Aspects. For those aspects, review the instructions in the Aspect Type Description.&lt;br /&gt;
&lt;br /&gt;
:2. &#039;&#039;&#039;Singular:&#039;&#039;&#039; Aspects are limited to an alteration of one single specific key feature of an item. It will not be approved if it appears that multiple non-functional adjustments are being attempted within a single aspect.&lt;br /&gt;
&lt;br /&gt;
:3. &#039;&#039;&#039;Appropriate Language:&#039;&#039;&#039; All aspects must be free of profanity, vulgar language, sexual content, racism, or other potentially offensive subject matters. &lt;br /&gt;
&lt;br /&gt;
:4. &#039;&#039;&#039;Aspect Type Description:&#039;&#039;&#039; All aspects must meet any specific language outlined in the description of the aspect type being requested for approval, if present; there can be no conflict. This specific language ensures compliance with the balance of the system. [[file:aspecttypedescription.jpg|thumb|600x600px|An Example of an Aspect Type Description for a Ranged Weapon|left]]&lt;br /&gt;
&lt;br /&gt;
:5. &#039;&#039;&#039;Prototype Item Logic:&#039;&#039;&#039; All aspect language needs to make sense in the context of the prototype item that it is intended to modify or describe. For example, you would not say that the S-foils were black on a starfighter if it did not have S-foils, nor would you note that a blaster rifle had a finely honed cutting edge.&lt;br /&gt;
&lt;br /&gt;
:6. &#039;&#039;&#039;Length:&#039;&#039;&#039; All aspects must be no longer than 150 words in length.&lt;br /&gt;
&lt;br /&gt;
:7. &#039;&#039;&#039;Images:&#039;&#039;&#039; No embedded images, text only. One link to a relevant image may be allowed within the aspect itself. This link should be text-based, with a URL that references a full link name hosted on an image site that can not be modified or altered.   Google drive images will not be accepted.&lt;br /&gt;
&lt;br /&gt;
:8. &#039;&#039;&#039;Base Item Only:&#039;&#039;&#039; All aspects must describe only the specific base item that it is referencing. The aspect description should not include any reference to upgrade aspects and/or purchasable upgrades that can be slotted.&lt;br /&gt;
&lt;br /&gt;
:9. &#039;&#039;&#039;Counterfeit Rule:&#039;&#039;&#039; An aspect cannot modify an item such that it is attempting to become a copy of another item, or modify an item to such a degree that it is no longer identifiable as the original item. When reading the item aspect, it must be clear that the extended description of an item does not attempt to mimic any item that is not the original item, regardless of its source. The aspect must retain the item&#039;s original characteristics, clearly identifiable as the original item. &lt;br /&gt;
&lt;br /&gt;
:10. &#039;&#039;&#039;Granted Aspects:&#039;&#039;&#039; Granted aspects are special aspects given to an item on a per-item basis and may grant a special effect with a corresponding downside. An aspect cannot modify or suppress the effects of a granted aspect, and granted aspects may not be counterfeited/duplicated by members. (i.e. A member cannot take the Intense Local Magnetic Field aspect from the Praetorian Royal Guard Armor and create a version for the Imperial Stormtrooper Armor)&lt;br /&gt;
&lt;br /&gt;
===Item Environment=== &lt;br /&gt;
With the above requirements in mind, when creating an aspect, there are two ways that the aspect’s presentation can be written. It can be written from a neutral perspective, such as the Display Case.  Or from a personal and intimate perspective, such as Equipped.  When creating your item environment, it may only be written in &#039;&#039;&#039;one&#039;&#039;&#039; perspective. They may not be combined.&lt;br /&gt;
&lt;br /&gt;
:1. &#039;&#039;&#039;Display Case:&#039;&#039;&#039; The aspect may detail the prototype itself as if it were sitting inside of a display case in a room.  There can be a reference to a character that is intended to be using, wearing, or equipping the specific prototype. This can be utilized for both Non-Functional and Functional aspects. Omitting the character’s name is particularly useful if an aspect will be used for multiple characters or just for a general aspect.&lt;br /&gt;
&lt;br /&gt;
: Example Aspect&lt;br /&gt;
: “Carefully tailored to fit the form of &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt;’s Hutt frame, only the white uniform top of this Grand Admiral’s Uniform exists. The neck has been greatly widened to fit around him, and the sleeves have been moved down and shrunk to fit onto his arms.  The golden epaulet wraps around a third of his neck on both sides.”&lt;br /&gt;
&lt;br /&gt;
:2. &#039;&#039;&#039;Equipped:&#039;&#039;&#039; The aspect may detail the prototype itself from the perspective of someone standing in front of your character who is seeing you wearing it.  While there can be a specific reference to your character and how that item is physically being worn, you can not include physical appearance details in relation to changes in that character’s appearance due to wearing it, such as makeup or hairstyles. &lt;br /&gt;
&lt;br /&gt;
: Example Aspect&lt;br /&gt;
: “The diplomatic uniform of Clan Plagueis is perfectly tailored for &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt;. The edges of the black tunic’s sleeves stop just short of his wrists, showing the cuff of the white undershirt underneath. The tunic’s neck sits tightly upon his throat, rank insignia displayed on the sides. Buttoned from top to bottom, medals adorn the right breast, with the bottom of the tunic coming down just past his waist. The pants, perfectly pressed, descend straight to his black boots where they fluff outward.”&lt;br /&gt;
&lt;br /&gt;
=== Unique and Custom Items ===&lt;br /&gt;
Some items have specific rules beyond the standard Aspect Guidelines listed above.  In this section, those items will be highlighted.&lt;br /&gt;
&lt;br /&gt;
===== Brotherhood Robes =====&lt;br /&gt;
&lt;br /&gt;
[[itemprototype:journeyman-brotherhood-robes|Journeyman]] and [[itemprototype:equite-brotherhood-robes|Equite]] Robes custom aspects must describe and name a selectable robe on the Robe Construction Tool. The use of descriptors for light, medium, or heavy armor should also not be included in the aspect, as these can be changed on a whim by the member at any time. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Journeyman and Equite Example:&#039;&#039;&#039; “&amp;lt;nowiki&amp;gt;{{item_name}}&amp;lt;/nowiki&amp;gt;[this_item] is tailored in the style of the Lost Sister robes. The pants, tunic, and cape are off-white, contrasting with the black boots and belt. A pair of black gloves completes the ensemble”&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[itemprototype:tailored-brotherhood-robes|Tailored Brotherhood Robes]], [[itemprototype:elder-tailored-brotherhood-robes|Elder Tailored Brotherhood Robes]], and [[itemprototype:elder-tailored-armor|Elder Tailored Armor]] are custom robes/armor and can reflect whatever appearance the member desires as long as it does not conflict with the Counterfeit Rule (i.e. no Mandalorian armor, Stormtrooper Armor, etc) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Lightsabers =====&lt;br /&gt;
Lightsabers in the possession system are meant to mirror the options available on members&#039; dossiers.&lt;br /&gt;
&lt;br /&gt;
Lightsabers of members EQ1 and below (on the Knight Lightsaber and regular Lightsaber/Lightsaber Shoto item, if purchased) must describe and name a selectable lightsaber from the Weapon Construction Tool and they will use the Basic Lightsaber Cosmetic aspect type ONLY. All lightsaber cosmetic aspects that wish to describe a selector lightsaber will use a ‘’’Basic Lightsaber Cosmetic’’’, and all custom or modified lightsaber cosmetic aspects will use an ‘’’Advanced Lightsaber Cosmetic’’’.&lt;br /&gt;
&lt;br /&gt;
===Example Aspects===&lt;br /&gt;
In an effort to assist with the creation of aspects and to avoid general errors, below are examples of Aspects that both meet the requirements and do not meet the requirements.  For those that do not, a corrected version is included with an explanation.&lt;br /&gt;
&lt;br /&gt;
==== Item: Ballroom Dress (Formal Attire) ====&lt;br /&gt;
: “Custom tailored for &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt;, this &amp;lt;nowiki&amp;gt;{{item_name}}&amp;lt;/nowiki&amp;gt; is a sleek sparking black form-fitting dress that follows the curves of &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt; down to her waist before descending in a straight line down to her ankles. It features a slit down the right side to allow for a large range of movement, allowing the surrounding wind to make it flow behind her.  It shows off both shoulders, her upper chest and neck, and the entirety of her arms. Unlike her typical appearance, &amp;lt;nowiki&amp;gt;{{owner}} &amp;lt;/nowiki&amp;gt; has her hair curled and up in a high ponytail when wearing this dress with black fingernail polish and soft pink lipstick.”&lt;br /&gt;
&lt;br /&gt;
: The above aspect utilizes the Equipped Item Environment, by detailing the item’s appearance on a specific character.  It includes non-item specific physical appearance details in relation to how it is worn including specific changes to that character’s appearance when wearing it; which is a problem.  It does also run afoul of the Rested State requirement by detailing the wind’s interaction with it having a slit in the side.&lt;br /&gt;
&lt;br /&gt;
: Corrected&lt;br /&gt;
: “Custom tailored for &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt;, this &amp;lt;nowiki&amp;gt;{{item_name}}&amp;lt;/nowiki&amp;gt; is a sleek sparking black form-fitting dress that follows the curves of &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt; down to her waist before descending in a straight line down to her ankles. It features a slit down the right side to allow for a large range of movement, and shows off both shoulders, her upper chest and neck, and the entirety of her arms.”&lt;br /&gt;
&lt;br /&gt;
==== Item: Jedi Robes ====&lt;br /&gt;
: “These padawan robes are custom made for &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt; and fit loosely to allow for freedom of movement. They feature chest and shoulder armor protection at the expense of agility, with plating on the boots as well. The robes are a dark brown with a black tunic and pants. Knee-high boots complete the ensemble.”&lt;br /&gt;
&lt;br /&gt;
: The above aspect adds Functionality to the Jedi Robes by adding the armor pieces.  This example should be re-written to fall within Non-Functional guidelines.&lt;br /&gt;
&lt;br /&gt;
: Corrected&lt;br /&gt;
: “These robes are custom-tailored for &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt; with a dark brown outer robe. An oversized black tunic and pants, along with knee-high boots, complete the ensemble.”&lt;br /&gt;
&lt;br /&gt;
==== Item: Imperial Grand Admiral’s Uniform ====&lt;br /&gt;
: “This specific Grand Admiral’s Uniform is custom tailored to fit &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt;’s small frame and look virtually indistinguishable from the full size version, complete with a slightly smaller rank plaque and smaller code cylinders to appropriately match the ensemble.”&lt;br /&gt;
&lt;br /&gt;
: While this aspect changes the size and scale of the original, it falls within aspect rules since it is still identifiable as the original item. &lt;br /&gt;
&lt;br /&gt;
===== Item: Dark Age Sith Armor =====&lt;br /&gt;
: “This specific &amp;lt;nowiki&amp;gt;{{this_item}}&amp;lt;/nowiki&amp;gt; has been custom tailored to fit the size of a much smaller species, with a unique twist; each piece of this &amp;lt;nowiki&amp;gt;{{this_item}}&amp;lt;/nowiki&amp;gt;’s plating has been made to resemble a stark white imperial uniform, complete with grey and black waistline, black armored boots, with golden epaulets and trim in the same places found on such a uniform.  &amp;lt;nowiki&amp;gt;[Visual Representation](https://imgur.com/Zaki7Xw)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: While clearly intended to function as an Imperial Grand Admiral’s Uniform, this does not violate the Counterfeit Rule due to the original aspects of the Dark Age Sith Armor being recolored to fit that design. Even with adding the rank plaque and epaulets as separate entities, it does not change it enough where it would be unidentifiable as the original item.  The visual representation also falls within the rules, as it also reinforces that it maintains the original design in a visual way.&lt;br /&gt;
&lt;br /&gt;
==== Item: WESTAR-35 Blaster Pistol ====&lt;br /&gt;
: “This weapon has been modified with 3 settings&lt;br /&gt;
&lt;br /&gt;
*1- Stun/Neurological disruption - Blue beam - can stun an opponent for short time&lt;br /&gt;
*2- Pain/Burn - Red beam - can cause burns and searing damage&lt;br /&gt;
*3- Kill - Green beam - Deadliest setting, will blast holes”&lt;br /&gt;
&lt;br /&gt;
: The primary issue of this aspect is that it changes the item’s Functionality when it should be a Non-Functional aspect.  This would result in the entire aspect needing to be reworked to be non-functional.  If this were submitted as a Functional aspect however, it would still go against the Singular rule by adding three separate functions.  If this was submitted as a Functional aspect with only one of the above, it would be an allowed aspect.&lt;br /&gt;
&lt;br /&gt;
==== Item: Mandalorian Assault Rifle ====&lt;br /&gt;
: “This &amp;lt;nowiki&amp;gt;{{original_item_name}}&amp;lt;/nowiki&amp;gt; was obviously not built on an assembly line. The various parts have clearly been sourced from scrap metal and other suitable substitute resources, broken down and reshaped to suit their new purpose. It&#039;s not exactly pretty, as the pieces bear imperfections, the colors don&#039;t all match, and some things are held together with makeshift bindings. Beneath its rugged form though, the critical components are properly constructed, making it as functional as any other &amp;lt;nowiki&amp;gt;{{original_item_name}}&amp;lt;/nowiki&amp;gt;.”&lt;br /&gt;
&lt;br /&gt;
: The above aspect, while well written, violates the Counterfeit Rule. As it is written, the only original construction is underneath the exterior.  That is not enough to make it identifiable as a Mandalorian Assault Rifle with the exterior being scrap metal and bindings that are not fully defined. To bring this to where it meets the rules, it only needs a simple adjustment on that part.&lt;br /&gt;
&lt;br /&gt;
: Corrected&lt;br /&gt;
: “This &amp;lt;nowiki&amp;gt;{{original_item_name}}&amp;lt;/nowiki&amp;gt; was obviously not built on an assembly line. The various parts have clearly been sourced from scrap metal and other suitable substitute resources, broken down and reshaped to resemble an exterior casing of a Mandalorian Assault Rifle. It&#039;s not exactly pretty, as the pieces bear imperfections, the colors don&#039;t match, and some things are held together with makeshift bindings. Beneath its rugged form though, the critical components are properly constructed, making it as functional as any other &amp;lt;nowiki&amp;gt;{{original_item_name}}&amp;lt;/nowiki&amp;gt;.” &lt;br /&gt;
&lt;br /&gt;
==== Item: TIE/SF Starfighter ====&lt;br /&gt;
: “The central cockpit section of the &amp;lt;nowiki&amp;gt;{{this_item}}&amp;lt;/nowiki&amp;gt; has been removed and replaced with the main section of an X-Wing Starfighter, with the laser cannons centered underneath it.  Its color is a vibrant black, and cockpit glass a stark crimson.”&lt;br /&gt;
&lt;br /&gt;
: The above aspect violates the Counterfeit Rule as at this point it can no longer be identified as the original item.  It also incorporates a Functional portion to it as well by altering the design configuration of the fighter resulting in a functional difference when compared to the original item.  This would be fully remanded for a complete re-design.&lt;br /&gt;
&lt;br /&gt;
==== Item: HK-model Gladiator Droid ====&lt;br /&gt;
: “&amp;lt;nowiki&amp;gt;{{item_name}}&amp;lt;/nowiki&amp;gt; unlike every other &amp;lt;nowiki&amp;gt;{{original_item_name}}&amp;lt;/nowiki&amp;gt; cannot fight. It has lost all combat functions, along with its body, and has been left as just a head.”&lt;br /&gt;
&lt;br /&gt;
: The above aspect, even though it modifies the item’s functionality to a severe degree, is still within the rules for a Functional Aspect. Because the head is that of an HK-droid, it also falls within the bounds of the Counterfeit Rule since it can clearly be identified as its original item.&lt;br /&gt;
&lt;br /&gt;
=== Aspect Type Unique Scenarios ===&lt;br /&gt;
Some specific types of aspects are exempt from certain rules presented above. These aspect types are presented below with their specific special scenario situations where they can be fully customized, but still must obey all Aspect rules. &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Formal Attire&#039;&#039;&#039;:  Formal Attire aspects are non-functional aspects intended to detail a specific set of attire that &#039;&#039;‘’can&#039;&#039; be entirely customized for a specific character in a formal setting, such as a ball or a night of clubbing.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Casual Attire&#039;&#039;&#039;:  Casual Attire aspects are non-functional aspects intended to detail a specific set of attire that &#039;&#039;can&#039;&#039; be entirely customized for a specific character in a casual environment, such as daily wear or lounging around.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Political Attire&#039;&#039;&#039;:  Political Attire aspects are non-functional aspects intended to detail a specific set of attire that &#039;&#039;can&#039;&#039; be entirely customized for a specific character in a formal political environment to identify themselves to a specific allegiance, such as wearing a clan or house-specific uniform, or the uniform of a specific faction not represented by a currently existing item within the Item Stores. It can often include medals, accolades, or rank insignias attached to it.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Costume&#039;&#039;&#039;:  Costume aspects are non-functional aspects intended to detail a specific costume that &#039;&#039;can&#039;&#039; be entirely customized for a specific character in an environment, such as a costume ball, try and hide their appearance, or cheaply appear as another character without the functionality or protection.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Family Heirloom&#039;&#039;&#039;: Family Heirloom aspects are non-functional aspects intended to detail an heirloom or artifact of a character’s family line that &#039;&#039;&#039;can&#039;&#039;&#039; be entirely customized to represent said heirloom in its appearance only.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Tailored Armor&#039;&#039;&#039;:  Tailored Armor aspects are both functional and non-functional aspects intended to be 100% fully customizable to the owner’s desire. These are often paired with commissioned or generated artwork to further detail its appearance.&lt;br /&gt;
&lt;br /&gt;
: Caution should be taken when writing these to avoid breaking &#039;&#039;&#039;Functional Rule #7: Granted Aspects&#039;&#039;&#039; such as having tailored armor be Beskar or utilizing other Granted Aspects on it, which is the most often occurring mistake with these.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Elder Tailored Robes&#039;&#039;&#039;: Elder Tailored Robes, albeit being fully customizable, are intended to be for non-armor creations. This can be any type of clothing or garment. Any usage of armor should be directed to the Elder Tailored Armor.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Elder Tailored Armor&#039;&#039;&#039;: Elder Tailored Armor is fully customizable and is intended for any type of wearable creation that is armor-based.&lt;br /&gt;
&lt;br /&gt;
===Credits and Version Information===&lt;br /&gt;
&#039;&#039;Currently in version 2.0&#039;&#039;&lt;br /&gt;
* 1.0 version drafted by Evant Taelyan ahead of possessions open beta - 24 Oct 2016&lt;br /&gt;
* 1.1 version edited by Evant Taelyan to add Functional Aspect policy Singular - 29 Nov 2016&lt;br /&gt;
* 1.2 version edited by Atra Ventus to add clarification for image linking and granted aspects, amongst other minor changes - 15 Aug 2020&lt;br /&gt;
* 1.3 version edited by Korvis to add clarification to the counterfeit rule, Brotherhood robes, lightsabers and provide examples of acceptable and unacceptable aspects - 1 Nov 2022&lt;br /&gt;
* 1.4 version edited by Korvis to add Base Item Only rule and examples to non-custom Lightsabers and Brotherhood robes - 13 Feb 2025&lt;br /&gt;
*2.0 version drafted by Teebu, with edits by Thran Occasus-Palpatine and Korvis - Restructured and Updated.&lt;br /&gt;
&lt;br /&gt;
[[Category:Regent Policies]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Item_Aspect_Approval_Policy&amp;diff=200194</id>
		<title>Item Aspect Approval Policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Item_Aspect_Approval_Policy&amp;diff=200194"/>
		<updated>2026-03-21T00:39:58Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: Corrected formatting and errors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|real}}&lt;br /&gt;
{{Regent}}&lt;br /&gt;
&lt;br /&gt;
The [[Item Aspect Approval Policy]] outlines the various requirements that must be followed for any item aspect submitted by a member for use on a specific prototype item owned by that member. Upon completion of an item aspect and its submission, the [[Regent]] staff will review the submission to ensure that it meets the requirements set forth below. Should there be any issues or if it does not meet the requirements, it will be remanded back with reference to the specific requirement(s) that were not met.&lt;br /&gt;
&lt;br /&gt;
While the policy allows for some mentions of character usage, leave specific character history elements and how they tie into the specific prototype item for your character’s Wiki page, rather than on an aspect.&lt;br /&gt;
&lt;br /&gt;
If you have questions regarding an aspect, please utilize the &#039;&#039;&#039;Comment&#039;&#039;&#039; function within your submission under the &#039;&#039;&#039;Items Requiring My Attention&#039;&#039;&#039; section, which can be found on your Administration page.  You may also send an email to [mailto:djb-regent-staff@googlegroups.com djb-regent-staff@googlegroups.com] with any questions you may have, should you have not yet submitted an item aspect and need help in building it.&lt;br /&gt;
 &lt;br /&gt;
==Item Aspect Guidelines==&lt;br /&gt;
All Item Aspects that are submitted will have the following policies applied when being considered for approval:&lt;br /&gt;
&lt;br /&gt;
:1. &#039;&#039;&#039;Non-Functional:&#039;&#039;&#039; All item aspects are considered to be Non-Functional, and as such should only include language to alter the cosmetic nature of an item.  The language of the aspect can not include any portion of functional alterations as a result of slottable upgrades. This is done to prevent conflicts with functional upgrades that can be swapped in and out. Only Poison and Droid Personality remain as Functional Aspects. For those aspects, review the instructions in the Aspect Type Description.&lt;br /&gt;
&lt;br /&gt;
:2. &#039;&#039;&#039;Singular:&#039;&#039;&#039; Aspects are limited to an alteration of one single specific key feature of an item. It will not be approved if it appears that multiple non-functional adjustments are being attempted within a single aspect.&lt;br /&gt;
&lt;br /&gt;
:3. &#039;&#039;&#039;Appropriate Language:&#039;&#039;&#039; All aspects must be free of profanity, vulgar language, sexual content, racism, or other potentially offensive subject matters. &lt;br /&gt;
&lt;br /&gt;
:4. &#039;&#039;&#039;Aspect Type Description:&#039;&#039;&#039; All aspects must meet any specific language outlined in the description of the aspect type being requested for approval, if present; there can be no conflict. This specific language ensures compliance with the balance of the system. [[file:aspecttypedescription.jpg|thumb|600x600px|An Example of an Aspect Type Description for a Ranged Weapon|left]]&lt;br /&gt;
&lt;br /&gt;
:5. &#039;&#039;&#039;Prototype Item Logic:&#039;&#039;&#039; All aspect language needs to make sense in the context of the prototype item that it is intended to modify or describe. For example, you would not say that the S-foils were black on a starfighter if it did not have S-foils, nor would you note that a blaster rifle had a finely honed cutting edge.&lt;br /&gt;
&lt;br /&gt;
:6. &#039;&#039;&#039;Length:&#039;&#039;&#039; All aspects must be no longer than 150 words in length.&lt;br /&gt;
&lt;br /&gt;
:7. &#039;&#039;&#039;Images:&#039;&#039;&#039; No embedded images, text only. One link to a relevant image may be allowed within the aspect itself. This link should be text-based, with a URL that references a full link name hosted on an image site that can not be modified or altered.   Google drive images will not be accepted.&lt;br /&gt;
&lt;br /&gt;
:8. &#039;&#039;&#039;Base Item Only:&#039;&#039;&#039; All aspects must describe only the specific base item that it is referencing. The aspect description should not include any reference to upgrade aspects and/or purchasable upgrades that can be slotted.&lt;br /&gt;
&lt;br /&gt;
:9. &#039;&#039;&#039;Counterfeit Rule:&#039;&#039;&#039; An aspect cannot modify an item such that it is attempting to become a copy of another item, or modify an item to such a degree that it is no longer identifiable as the original item. When reading the item aspect, it must be clear that the extended description of an item does not attempt to mimic any item that is not the original item, regardless of its source. The aspect must retain the original characteristics of the item where it is clearly identifiable as the original item. &lt;br /&gt;
&lt;br /&gt;
:10. &#039;&#039;&#039;Granted Aspects:&#039;&#039;&#039; Granted aspects are special aspects given to an item on a per-item basis and may grant a special effect with a corresponding downside. An aspect cannot modify or suppress the effects of a granted aspect, and granted aspects may not be counterfeited/duplicated by members. (i.e. A member cannot take the Intense Local Magnetic Field aspect from the Praetorian Royal Guard Armor and create a version for the Imperial Stormtrooper Armor)&lt;br /&gt;
&lt;br /&gt;
===Item Environment=== &lt;br /&gt;
With the above requirements in mind, when creating an aspect, there are two ways that the aspect’s presentation can be written. It can be written from a neutral perspective, such as the Display Case.  Or from a personal and intimate perspective, such as Equipped.  When creating your item environment, it may only be written in &#039;&#039;&#039;one&#039;&#039;&#039; perspective. They may not be combined.&lt;br /&gt;
&lt;br /&gt;
:1. &#039;&#039;&#039;Display Case:&#039;&#039;&#039; The aspect may detail the prototype itself as if it were sitting inside of a display case in a room.  There can be a reference to a character that is intended to be using, wearing, or equipping the specific prototype. This can be utilized for both Non-Functional and Functional aspects. Omitting the character’s name is particularly useful if an aspect will be used for multiple characters or just for a general aspect.&lt;br /&gt;
&lt;br /&gt;
: Example Aspect&lt;br /&gt;
: “Carefully tailored to fit the form of &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt;’s Hutt frame, only the white uniform top of this Grand Admiral’s Uniform exists. The neck has been greatly widened to fit around him, and the sleeves have been moved down and shrunk to fit onto his arms.  The golden epaulet wraps around a third of his neck on both sides.”&lt;br /&gt;
&lt;br /&gt;
:2. &#039;&#039;&#039;Equipped:&#039;&#039;&#039; The aspect may detail the prototype itself from the perspective of someone standing in front of your character who is seeing you wearing it.  While there can be a specific reference to your character and how that item is physically being worn, you can not include physical appearance details in relation to changes in that character’s appearance due to wearing it, such as makeup or hairstyles. &lt;br /&gt;
&lt;br /&gt;
: Example Aspect&lt;br /&gt;
: “The diplomatic uniform of Clan Plagueis is perfectly tailored for &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt;. The edges of the black tunic’s sleeves stop just short of his wrists, showing the cuff of the white undershirt underneath. The tunic’s neck sits tightly upon his throat, rank insignia displayed on the sides. Buttoned from top to bottom, medals adorn the right breast, with the bottom of the tunic coming down just past his waist. The pants, perfectly pressed, descend straight to his black boots where they fluff outward.”&lt;br /&gt;
&lt;br /&gt;
=== Unique and Custom Items ===&lt;br /&gt;
Some items have specific rules beyond the standard Aspect Guidelines listed above.  In this section those items will be highlighted.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;===== Brotherhood Robes: =====&amp;lt;/nowiki&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
[[itemprototype:journeyman-brotherhood-robes|Journeyman]] and [[itemprototype:equite-brotherhood-robes|Equite]] Robes custom aspects must describe and name a selectable robe on the Robe Construction Tool. The use of descriptors for light, medium, or heavy armor should also not be included in the aspect as these can be changed on a whim by the member at any time. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Journeyman and Equite Example:&#039;&#039;&#039; “&amp;lt;nowiki&amp;gt;{{item_name}}&amp;lt;/nowiki&amp;gt;[this_item] is tailored in the style of the Lost Sister robes. The pants, tunic, and cape are off-white, contrasting the black boots and belt. A pair of black gloves completes the ensemble”&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[itemprototype:tailored-brotherhood-robes|Tailored Brotherhood Robes]], [[itemprototype:elder-tailored-brotherhood-robes|Elder Tailored Brotherhood Robes]], and [[itemprototype:elder-tailored-armor|Elder Tailored Armor]] are custom robes/armor and can reflect whatever appearance the member desires as long as it does not conflict with the Counterfeit Rule (i.e. no Mandalorian armor, Stormtrooper Armor, etc) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Lightsabers =====&lt;br /&gt;
Lightsabers in possessions are meant to mirror the options available on members&#039; dossiers.&lt;br /&gt;
&lt;br /&gt;
Lightsabers of members EQ1 and below (on the Knight Lightsaber and regular Lightsaber/Lightsaber Shoto item, if purchased) must describe and name a selectable lightsaber from the Weapon Construction Tool and they will use the Basic Lightsaber Cosmetic aspect type ONLY. All lightsaber cosmetic aspects that wish to describe a selector lightsaber will use a ‘’’Basic Lightsaber Cosmetic’’’, and all custom or modified lightsaber cosmetic aspects will use an ‘’’Advanced Lightsaber Cosmetic’’’.&lt;br /&gt;
&lt;br /&gt;
===Example Aspects===&lt;br /&gt;
In an effort to assist with the creation of aspects and to avoid general errors, below are examples of Aspects that both meet the requirements, and do not meet the requirements.  For those that do not, a corrected version is included with an explanation.&lt;br /&gt;
&lt;br /&gt;
==== Item: Ballroom Dress (Formal Attire) ====&lt;br /&gt;
: “Custom tailored for &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt;, this &amp;lt;nowiki&amp;gt;{{item_name}}&amp;lt;/nowiki&amp;gt; is a sleek sparking black form-fitting dress that follows the curves of &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt; down to her waist before descending in a straight line down to her ankles. It features a slit down the right side to allow for a large range of movement, allowing the surrounding wind to make it flow behind her.  It shows off both shoulders, her upper chest and neck, and the entirety of her arms. Unlike her typical appearance, &amp;lt;nowiki&amp;gt;{{owner}} &amp;lt;/nowiki&amp;gt; has her hair curled and up in a high ponytail when wearing this dress with black fingernail polish and soft pink lipstick.”&lt;br /&gt;
&lt;br /&gt;
: The above aspect utilizes the Equipped Item Environment, by detailing the item’s appearance on a specific character.  It includes non-item specific physical appearance details in relation to how it is worn including specific changes to that character’s appearance when wearing it; which is a problem.  It does also run afoul of the Rested State requirement by detailing the wind’s interaction with it having a slit in the side.&lt;br /&gt;
&lt;br /&gt;
: Corrected&lt;br /&gt;
: “Custom tailored for &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt;, this &amp;lt;nowiki&amp;gt;{{item_name}}&amp;lt;/nowiki&amp;gt; is a sleek sparking black form-fitting dress that follows the curves of &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt; down to her waist before descending in a straight line down to her ankles. It features a slit down the right side to allow for a large range of movement, and shows off both shoulders, her upper chest and neck, and the entirety of her arms.”&lt;br /&gt;
&lt;br /&gt;
==== Item: Jedi Robes ====&lt;br /&gt;
: “These padawan robes are custom made for &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt; and fit loosely to allow for freedom of movement. They feature chest and shoulder armor protection at the expense of agility, with plating on the boots as well. The robes are a dark brown with a black tunic and pants. Knee-high boots complete the ensemble.”&lt;br /&gt;
&lt;br /&gt;
: The above aspect adds Functionality to the Jedi Robes by adding the armor pieces.  This example should be re-written to fall within Non-Functional guidelines.&lt;br /&gt;
&lt;br /&gt;
: Corrected&lt;br /&gt;
: “These robes are custom-tailored for &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt; with a dark brown outer robe. An oversized black tunic and pants, along with knee-high boots, complete the ensemble.”&lt;br /&gt;
&lt;br /&gt;
==== Item: Imperial Grand Admiral’s Uniform ====&lt;br /&gt;
: “This specific Grand Admiral’s Uniform is custom tailored to fit &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt;’s small frame and look virtually indistinguishable from the full size version, complete with a slightly smaller rank plaque and smaller code cylinders to appropriately match the ensemble.”&lt;br /&gt;
&lt;br /&gt;
: While this aspect changes the size and scale of the original, it falls within aspect rules since it is still identifiable as the original item. &lt;br /&gt;
&lt;br /&gt;
===== Item: Dark Age Sith Armor =====&lt;br /&gt;
: “This specific &amp;lt;nowiki&amp;gt;{{this_item}}&amp;lt;/nowiki&amp;gt; has been custom tailored to fit the size of a much smaller species, with a unique twist; each piece of this &amp;lt;nowiki&amp;gt;{{this_item}}&amp;lt;/nowiki&amp;gt;’s plating has been made to resemble a stark white imperial uniform, complete with grey and black waistline, black armored boots, with golden epaulets and trim in the same places found on such a uniform.  &amp;lt;nowiki&amp;gt;[Visual Representation](https://imgur.com/Zaki7Xw)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: While clearly intended to function as an Imperial Grand Admiral’s Uniform, this does not violate the Counterfeit Rule due to the original aspects of the Dark Age Sith Armor being recolored to fit that design. Even with adding the rank plaque and epaulets as separate entities, it does not change it enough where it would be unidentifiable as the original item.  The visual representation also falls within the rules, as it also reinforces that it maintains the original design in a visual way.&lt;br /&gt;
&lt;br /&gt;
==== Item: WESTAR-35 Blaster Pistol ====&lt;br /&gt;
: “This weapon has been modified with 3 settings&lt;br /&gt;
&lt;br /&gt;
*1- Stun/Neurological disruption - Blue beam - can stun an opponent for short time&lt;br /&gt;
*2- Pain/Burn - Red beam - can cause burns and searing damage&lt;br /&gt;
*3- Kill - Green beam - Deadliest setting, will blast holes”&lt;br /&gt;
&lt;br /&gt;
: The primary issue of this aspect is that it changes the item’s Functionality when it should be a Non-Functional aspect.  This would result in the entire aspect needing to be reworked to be non-functional.  If this were submitted as a Functional aspect however, it would still go against the Singular rule by adding three separate functions.  If this was submitted as a Functional aspect with only one of the above, it would be an allowed aspect.&lt;br /&gt;
&lt;br /&gt;
==== Item: Mandalorian Assault Rifle ====&lt;br /&gt;
: “This &amp;lt;nowiki&amp;gt;{{original_item_name}}&amp;lt;/nowiki&amp;gt; was obviously not built on an assembly line. The various parts have clearly been sourced from scrap metal and other suitable substitute resources, broken down and reshaped to suit their new purpose. It&#039;s not exactly pretty, as the pieces bear imperfections, the colors don&#039;t all match, and some things are held together with makeshift bindings. Beneath its rugged form though, the critical components are properly constructed, making it as functional as any other &amp;lt;nowiki&amp;gt;{{original_item_name}}&amp;lt;/nowiki&amp;gt;.”&lt;br /&gt;
&lt;br /&gt;
: The above aspect, while well written, violates the Counterfeit Rule. As it is written, the only original construction is underneath the exterior.  That is not enough to make it identifiable as a Mandalorian Assault Rifle with the exterior being scrap metal and bindings that are not fully defined. To bring this to where it meets the rules, it only needs a simple adjustment on that part.&lt;br /&gt;
&lt;br /&gt;
: Corrected&lt;br /&gt;
: “This &amp;lt;nowiki&amp;gt;{{original_item_name}}&amp;lt;/nowiki&amp;gt; was obviously not built on an assembly line. The various parts have clearly been sourced from scrap metal and other suitable substitute resources, broken down and reshaped to resemble an exterior casing of a Mandalorian Assault Rifle. It&#039;s not exactly pretty, as the pieces bear imperfections, the colors don&#039;t match, and some things are held together with makeshift bindings. Beneath its rugged form though, the critical components are properly constructed, making it as functional as any other &amp;lt;nowiki&amp;gt;{{original_item_name}}&amp;lt;/nowiki&amp;gt;.” &lt;br /&gt;
&lt;br /&gt;
==== Item: TIE/SF Starfighter ====&lt;br /&gt;
: “The central cockpit section of the &amp;lt;nowiki&amp;gt;{{this_item}}&amp;lt;/nowiki&amp;gt; has been removed and replaced with the main section of an X-Wing Starfighter, with the laser cannons centered underneath it.  Its color is a vibrant black, and cockpit glass a stark crimson.”&lt;br /&gt;
&lt;br /&gt;
: The above aspect violates the Counterfeit Rule as at this point it can no longer be identified as the original item.  It also incorporates a Functional portion to it as well by altering the design configuration of the fighter resulting in a functional difference when compared to the original item.  This would be fully remanded for a complete re-design.&lt;br /&gt;
&lt;br /&gt;
==== Item: HK-model Gladiator Droid ====&lt;br /&gt;
: “&amp;lt;nowiki&amp;gt;{{item_name}}&amp;lt;/nowiki&amp;gt; unlike every other &amp;lt;nowiki&amp;gt;{{original_item_name}}&amp;lt;/nowiki&amp;gt; cannot fight. It has lost all combat functions, along with its body, and has been left as just a head.”&lt;br /&gt;
&lt;br /&gt;
: The above aspect, even though it modifies the item’s functionality to a severe degree, is still within the rules for a Functional Aspect. Because the head is that of an HK-droid, it also falls within the bounds of the Counterfeit Rule since it can clearly be identified as its original item.&lt;br /&gt;
&lt;br /&gt;
=== Aspect Type Unique Scenarios ===&lt;br /&gt;
Some specific types of aspects are exempt from certain rules presented above. These aspect types are presented below with their specific special scenario situations where they can be fully customized, but still must obey all Aspect rules. &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Formal Attire&#039;&#039;&#039;:  Formal Attire aspects are non-functional aspects intended to detail a specific set of attire that &#039;&#039;‘’can&#039;&#039; be entirely customized for a specific character in a formal setting, such as a ball or a night of clubbing.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Casual Attire&#039;&#039;&#039;:  Casual Attire aspects are non-functional aspects intended to detail a specific set of attire that &#039;&#039;can&#039;&#039; be entirely customized for a specific character in a casual environment, such as daily wear or lounging around.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Political Attire&#039;&#039;&#039;:  Political Attire aspects are non-functional aspects intended to detail a specific set of attire that &#039;&#039;can&#039;&#039; be entirely customized for a specific character in a formal political environment to identify themselves to a specific allegiance, such as wearing a clan or house-specific uniform, or the uniform of a specific faction not represented by a currently existing item within the Item Stores. Often can include medals, accolades, or rank insignias attached to it.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Costume&#039;&#039;&#039;:  Costume aspects are non-functional aspects intended to detail a specific costume that &#039;&#039;can&#039;&#039; be entirely customized for a specific character in an environment, such as a costume ball, try and hide their appearance, or cheaply appear as another character without the functionality or protection.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Family Heirloom&#039;&#039;&#039;: Family Heirloom aspects are non-functional aspects intended to detail an heirloom or artifact of a character’s family line that &#039;&#039;&#039;can&#039;&#039;&#039; be entirely customized to represent said heirloom in its appearance only.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Tailored Armor&#039;&#039;&#039;:  Tailored Armor aspects are both functional and non-functional aspects intended to be 100% fully customizable to the owner’s desire. These are often paired with commissioned or generated artwork to further detail its appearance.&lt;br /&gt;
&lt;br /&gt;
: Caution should be taken when writing these to avoid breaking &#039;&#039;&#039;Functional Rule #7: Granted Aspects&#039;&#039;&#039; such as having tailored armor be Beskar or utilizing other Granted Aspects on it, which is the most often occurring mistake with these.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Elder Tailored Robes&#039;&#039;&#039;: Elder Tailored Robes, albeit being fully customizable, are intended to be for non-armor creations. This can be any type of clothing or garment. Any usage of armor should be directed to the Elder Tailored Armor.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Elder Tailored Armor&#039;&#039;&#039;: Elder Tailored Armor is fully customizable and is intended for any type of wearable creation that is armor-based.&lt;br /&gt;
&lt;br /&gt;
===Credits and Version Information===&lt;br /&gt;
&#039;&#039;Currently in version 2.0&#039;&#039;&lt;br /&gt;
* 1.0 version drafted by Evant Taelyan ahead of possessions open beta - 24 Oct 2016&lt;br /&gt;
* 1.1 version edited by Evant Taelyan to add Functional Aspect policy Singular - 29 Nov 2016&lt;br /&gt;
* 1.2 version edited by Atra Ventus to add clarification for image linking and granted aspects, amongst other minor changes - 15 Aug 2020&lt;br /&gt;
* 1.3 version edited by Korvis to add clarification to the counterfeit rule, Brotherhood robes, lightsabers and provide examples of acceptable and unacceptable aspects - 1 Nov 2022&lt;br /&gt;
* 1.4 version edited by Korvis to add Base Item Only rule and examples to non-custom Lightsabers and Brotherhood robes - 13 Feb 2025&lt;br /&gt;
*2.0 version drafted by Teebu, with edits by Thran Occasus-Palpatine and Korvis - Restructured and Updated.&lt;br /&gt;
&lt;br /&gt;
[[Category:Regent Policies]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Korvyn&amp;diff=200179</id>
		<title>Korvyn</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Korvyn&amp;diff=200179"/>
		<updated>2026-03-19T13:32:04Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: Changed location of residence.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{construction}}&lt;br /&gt;
{{Eras|rdb|exd|nor}}&lt;br /&gt;
{{Character&lt;br /&gt;
|name=Korvyn &lt;br /&gt;
|image=[[File:Korv Image .jpg|left|thumb|558x558px]]&lt;br /&gt;
|homeworld=Coruscant&lt;br /&gt;
|birth=Unknown&lt;br /&gt;
|death=&lt;br /&gt;
|species=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Brown&lt;br /&gt;
|eyes=Brown&lt;br /&gt;
|height=1.9 Meters&lt;br /&gt;
|weight=225 pounds&lt;br /&gt;
|cyber= Left Arm&lt;br /&gt;
|allies= &lt;br /&gt;
|enemies= &lt;br /&gt;
|saber= Dual single-hilt lightsabers&lt;br /&gt;
|form= Form VI (Niman)&lt;br /&gt;
|fightingstyle=Stealth&lt;br /&gt;
|profession=Director and Spy&lt;br /&gt;
|position=&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation=|dossier=[http://www.darkjedibrotherhood.com/dbjedi/dossier.asp?ID=8930 8930]&lt;br /&gt;
}} &lt;br /&gt;
Korvyn has renounced clan ties and operates as a freelancer mostly used by the Arx Capital Exchange. A former member of [[Clan Scholae Palatinae  ]] and [[ House Revan]]. He resides on the Planet [[Salas V]] a planet formerly under the control of Independent House Revan. &lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== The Beginning ===&lt;br /&gt;
Korvyn was born on Coruscant; the exact date has never been confirmed. He never knew his parents, after getting kicked out of several orphanages, grew up on the streets of Coruscant. As with most in the underworld, Korvyn joined a street gang. In time, this came to be his Family. His natural talent for thievery and stealth made him a valuable asset to the gang. His adolescence was spent in and out of the jails in the Ocato sector of the underworld, and he was feared by most of the inhabitants as both a cold-blooded assassin and a master thief. He was framed for the murder of a rival gang leader and sentenced to life in prison in a detention facility located in the unknown regions.&lt;br /&gt;
=== A New Path ===&lt;br /&gt;
==== The Emperor&#039;s Hammer ====&lt;br /&gt;
&lt;br /&gt;
At the age of 18, Korvyn was offered the chance to attend the Imperial Academy and serve the Empire. In exchange for his service, one year would be taken off his prison time for every year served. A natural thief growing up, Korvyn displayed remarkable talents in Recon and Sniper school. Graduating 1st in his class, he was assigned to special duties within the [[Emperor&#039;s Hammer]]. &lt;br /&gt;
&lt;br /&gt;
It was during this time that his Force abilities were discovered, and training began in the Dark Brotherhood. Transferred to Clan Arcona, Korvyn excelled at his studies and was soon put in one leadership role after another Including Consul to Clan Arcona and eventually Krath High Priest. &lt;br /&gt;
&lt;br /&gt;
Korvyn was also an agent for the Nightstalkers during this time taking on many dangerous Covert operations. Most of these Missions involved the assassination of political enemies of the Emperor’s Hammer. Korvyn met up with his Mentor Dante, on a remote desert planet and was informed that the Nightstalkers and all those affiliated with them had been branded as traitors to the Emperor’s Hammer. However, one member still needed to be rescued, and Korvyn volunteered himself for the distraction that would make it possible, though it would cost him dearly.&lt;br /&gt;
&lt;br /&gt;
Arriving back in Coronada, home world of Clan Arcona, Korvyn was summoned to the great hall on Eos. After a make believe Trial, Korvyn was branded a traitor by the [[Emperor&#039;s Hammer]] and his force powers were stripped. It was during this time that the last of the Operatives made his escape unnoticed.  Korvyn fled the System in his personal ship and was hounded by Assassins for months to come. &lt;br /&gt;
&lt;br /&gt;
=== Finding Darkness === &lt;br /&gt;
Korvyn reached out to his former Krath High Priest [[Troutrooper]] in his preparations for leaving the [[Emperor&#039;s Hammer]] and learned of the Dark Jedi Brotherhood. Believing that the enemy of his Enemy was his ally, Korvyn joined up. &lt;br /&gt;
&lt;br /&gt;
He was stationed in [[Clan Tarentum]] during the Incursion of an alien race, but soon after grew tired of their self-segregation. He was eventually transferred into [[House Dorimad Sol]] of [[Clan Scholae Palatinae]]. Here, he was reunited with many of the former Mentors and teachers that had been expelled from the [[Emperor&#039;s Hammer]] as well.&lt;br /&gt;
&lt;br /&gt;
=== Power of the Dark Side ===&lt;br /&gt;
==== Serving House Dorimad Sol ====&lt;br /&gt;
Korvyn&#039;s service to [[House Dorimad Sol]] began almost immediately. It had been known for some time that a new Criminal Organization had become active on [[Caina]]. With his background in infiltration and assassination Korvyn was selected by the House summit to take out this new group. It was during this time that Korvyn began a dangerous game that almost ended everything he had worked so hard to gain.&lt;br /&gt;
&lt;br /&gt;
Starting the mission, Korvyn spent a lot of his time in the nearly destroyed city of Cervus. The alien attack here had been nothing short of brutal. The city had nearly been leveled, and the people had lost everything. That made it fertile ground for recruitment into a criminal life full of the promise of easy money. He made no efforts to hide his power in the force. Instead,d he drank plentifully and accrued some very large gambling debts.  Eventually, he got what he had been looking for. He owed more money than anyone thought he could pay, and owed it to the people he was seeking out.&lt;br /&gt;
&lt;br /&gt;
His service to the organization began like most; in exchange for relief of a part of his gambling debts, he would supply information about patrol times and such. This gave the organization a great deal of room to grow and gave Korvyn more chances to earn their trust.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Banshee Brigade ====&lt;br /&gt;
&lt;br /&gt;
In 28 aby, Korvyn was approached by [[Thran Occasus]] to lead the [[Banshee Brigade]]. It was a great honor, but still, Korvyn sought direction through the force. After many days of meditation, Korvyn returned to the house summit and accepted the privilege of reforming and leading the brigade. This, coupled with his newly gained trust in the Criminal group, strengthened his ability to manipulate things to his advantage. Soon, though, the most dangerous part of his life as a double agent would be thrust upon him. &lt;br /&gt;
&lt;br /&gt;
==== Rollmaster ====&lt;br /&gt;
&lt;br /&gt;
Eventually, the force pulled Korvyn in another direction. It spoke in whispers that he had not felt in years, and Korvyn knew it was time to get back to his roots in the Force. He first accepted the position of [[Rollmaster]] within the house. This afforded him the ability to both observe and guide the recruits coming in, but also to study the force more. His new office soon began to look more like a library than an office. with rows of shelves, Holovids, and even Ancient Sith art. He had once again returned to his Krath roots and was energized once again.&lt;br /&gt;
&lt;br /&gt;
It also afforded him access to information that made him now indispensable to his other life. No longer could they hold his gambling debts over him. He now had power, prestige, and wealth. &lt;br /&gt;
&lt;br /&gt;
==== Sacrifice and Honor ====&lt;br /&gt;
&lt;br /&gt;
Eventually, duty called for him to once again make a great Sacrifice for his House. In the waning hours of the night, [[Angelo Dante]] would once again call on Korvyn to take on a dangerous and secret mission. Renouncing his title as [[Rollmaster]] Korvyn left abruptly, not to be seen or heard from for a long time. Dante and Korvyn had laid out a course of events that would serve [[House Dorimad Sol]] and rid them of the unwanted intrusion of their planet. Korvyn started leading attacks on troops from [[House Dorimad Sol]]. Of course, these troops and Jedi he was killing had been those considered too weak and inferior to continue their training. It trimmed the fat from the house and led to Korvyn gaining access to the highest members of the operation he had infiltrated. Now his goal was almost achieved, and he made preparations for his return to his life in the Dark Jedi Brotherhood. &lt;br /&gt;
&lt;br /&gt;
With that taken care of, Korvyn set his sights on finishing all that he had set out to do. Convincing the leaders of the organization that they needed to attack the Dark Jedi in a full frontal attack, they gathered every man they could. Once the attack force had been assembled, Korvyn executed his final part of the plan. The leaders fell beneath the onslaught of Force and Saber that was unleashed upon them. The so-called army they assembled was destroyed as the ice caves they used as a staging ground were bombarded by the Star destroyers and Imperial Bombers that had been sent by [[Angelo Dante]]&lt;br /&gt;
&lt;br /&gt;
With his mission completed, Korvyn returned to Castle Dorimad Sol. Though he received no accolades for his mission, he had the Honor of knowing that once again, His House had depended on him, and he had brought them a victory, no matter how secret it was. &lt;br /&gt;
&lt;br /&gt;
==== House Revan ====&lt;br /&gt;
&lt;br /&gt;
==== The Return ====&lt;br /&gt;
&lt;br /&gt;
== Profile ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Appearance ===&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Personality===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Force Disciple]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Korvyn&amp;diff=200178</id>
		<title>Korvyn</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Korvyn&amp;diff=200178"/>
		<updated>2026-03-19T01:35:57Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{construction}}&lt;br /&gt;
{{Eras|rdb|exd|nor}}&lt;br /&gt;
{{Character&lt;br /&gt;
|name=Korvyn &lt;br /&gt;
|image=[[File:Korv Image .jpg|left|thumb|558x558px]]&lt;br /&gt;
|homeworld=Coruscant&lt;br /&gt;
|birth=Unknown&lt;br /&gt;
|death=&lt;br /&gt;
|species=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Brown&lt;br /&gt;
|eyes=Brown&lt;br /&gt;
|height=1.9 Meters&lt;br /&gt;
|weight=225 pounds&lt;br /&gt;
|cyber= Left Arm&lt;br /&gt;
|allies= &lt;br /&gt;
|enemies= &lt;br /&gt;
|saber= Dual single-hilt lightsabers&lt;br /&gt;
|form= Form VI (Niman)&lt;br /&gt;
|fightingstyle=Stealth&lt;br /&gt;
|profession=Director and Spy&lt;br /&gt;
|position=&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation=|dossier=[http://www.darkjedibrotherhood.com/dbjedi/dossier.asp?ID=8930 8930]&lt;br /&gt;
}} &lt;br /&gt;
Korvyn has renounced clan ties and operates as a freelancer mostly used by the Arx Capital Exchange. A former member of [[Clan Scholae Palatinae  ]] and [[ House Revan]]. He resides on the Planet [[Caina]], a planet formerly under the control of Clan Scholae Palatinae&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== The Beginning ===&lt;br /&gt;
Korvyn was born on Coruscant; the exact date has never been confirmed. He never knew his parents, after getting kicked out of several orphanages, grew up on the streets of Coruscant. As with most in the underworld, Korvyn joined a street gang. In time, this came to be his Family. His natural talent for thievery and stealth made him a valuable asset to the gang. His adolescence was spent in and out of the jails in the Ocato sector of the underworld, and he was feared by most of the inhabitants as both a cold-blooded assassin and a master thief. He was framed for the murder of a rival gang leader and sentenced to life in prison in a detention facility located in the unknown regions.&lt;br /&gt;
=== A New Path ===&lt;br /&gt;
==== The Emperor&#039;s Hammer ====&lt;br /&gt;
&lt;br /&gt;
At the age of 18, Korvyn was offered the chance to attend the Imperial Academy and serve the Empire. In exchange for his service, one year would be taken off his prison time for every year served. A natural thief growing up, Korvyn displayed remarkable talents in Recon and Sniper school. Graduating 1st in his class, he was assigned to special duties within the [[Emperor&#039;s Hammer]]. &lt;br /&gt;
&lt;br /&gt;
It was during this time that his Force abilities were discovered, and training began in the Dark Brotherhood. Transferred to Clan Arcona, Korvyn excelled at his studies and was soon put in one leadership role after another Including Consul to Clan Arcona and eventually Krath High Priest. &lt;br /&gt;
&lt;br /&gt;
Korvyn was also an agent for the Nightstalkers during this time taking on many dangerous Covert operations. Most of these Missions involved the assassination of political enemies of the Emperor’s Hammer. Korvyn met up with his Mentor Dante, on a remote desert planet and was informed that the Nightstalkers and all those affiliated with them had been branded as traitors to the Emperor’s Hammer. However, one member still needed to be rescued, and Korvyn volunteered himself for the distraction that would make it possible, though it would cost him dearly.&lt;br /&gt;
&lt;br /&gt;
Arriving back in Coronada, home world of Clan Arcona, Korvyn was summoned to the great hall on Eos. After a make believe Trial, Korvyn was branded a traitor by the [[Emperor&#039;s Hammer]] and his force powers were stripped. It was during this time that the last of the Operatives made his escape unnoticed.  Korvyn fled the System in his personal ship and was hounded by Assassins for months to come. &lt;br /&gt;
&lt;br /&gt;
=== Finding Darkness === &lt;br /&gt;
Korvyn reached out to his former Krath High Priest [[Troutrooper]] in his preparations for leaving the [[Emperor&#039;s Hammer]] and learned of the Dark Jedi Brotherhood. Believing that the enemy of his Enemy was his ally, Korvyn joined up. &lt;br /&gt;
&lt;br /&gt;
He was stationed in [[Clan Tarentum]] during the Incursion of an alien race, but soon after grew tired of their self-segregation. He was eventually transferred into [[House Dorimad Sol]] of [[Clan Scholae Palatinae]]. Here, he was reunited with many of the former Mentors and teachers that had been expelled from the [[Emperor&#039;s Hammer]] as well.&lt;br /&gt;
&lt;br /&gt;
=== Power of the Dark Side ===&lt;br /&gt;
==== Serving House Dorimad Sol ====&lt;br /&gt;
Korvyn&#039;s service to [[House Dorimad Sol]] began almost immediately. It had been known for some time that a new Criminal Organization had become active on [[Caina]]. With his background in infiltration and assassination Korvyn was selected by the House summit to take out this new group. It was during this time that Korvyn began a dangerous game that almost ended everything he had worked so hard to gain.&lt;br /&gt;
&lt;br /&gt;
Starting the mission, Korvyn spent a lot of his time in the nearly destroyed city of Cervus. The alien attack here had been nothing short of brutal. The city had nearly been leveled, and the people had lost everything. That made it fertile ground for recruitment into a criminal life full of the promise of easy money. He made no efforts to hide his power in the force. Instead,d he drank plentifully and accrued some very large gambling debts.  Eventually, he got what he had been looking for. He owed more money than anyone thought he could pay, and owed it to the people he was seeking out.&lt;br /&gt;
&lt;br /&gt;
His service to the organization began like most; in exchange for relief of a part of his gambling debts, he would supply information about patrol times and such. This gave the organization a great deal of room to grow and gave Korvyn more chances to earn their trust.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Banshee Brigade ====&lt;br /&gt;
&lt;br /&gt;
In 28 aby, Korvyn was approached by [[Thran Occasus]] to lead the [[Banshee Brigade]]. It was a great honor, but still, Korvyn sought direction through the force. After many days of meditation, Korvyn returned to the house summit and accepted the privilege of reforming and leading the brigade. This, coupled with his newly gained trust in the Criminal group, strengthened his ability to manipulate things to his advantage. Soon, though, the most dangerous part of his life as a double agent would be thrust upon him. &lt;br /&gt;
&lt;br /&gt;
==== Rollmaster ====&lt;br /&gt;
&lt;br /&gt;
Eventually, the force pulled Korvyn in another direction. It spoke in whispers that he had not felt in years, and Korvyn knew it was time to get back to his roots in the Force. He first accepted the position of [[Rollmaster]] within the house. This afforded him the ability to both observe and guide the recruits coming in, but also to study the force more. His new office soon began to look more like a library than an office. with rows of shelves, Holovids, and even Ancient Sith art. He had once again returned to his Krath roots and was energized once again.&lt;br /&gt;
&lt;br /&gt;
It also afforded him access to information that made him now indispensable to his other life. No longer could they hold his gambling debts over him. He now had power, prestige, and wealth. &lt;br /&gt;
&lt;br /&gt;
==== Sacrifice and Honor ====&lt;br /&gt;
&lt;br /&gt;
Eventually, duty called for him to once again make a great Sacrifice for his House. In the waning hours of the night, [[Angelo Dante]] would once again call on Korvyn to take on a dangerous and secret mission. Renouncing his title as [[Rollmaster]] Korvyn left abruptly, not to be seen or heard from for a long time. Dante and Korvyn had laid out a course of events that would serve [[House Dorimad Sol]] and rid them of the unwanted intrusion of their planet. Korvyn started leading attacks on troops from [[House Dorimad Sol]]. Of course, these troops and Jedi he was killing had been those considered too weak and inferior to continue their training. It trimmed the fat from the house and led to Korvyn gaining access to the highest members of the operation he had infiltrated. Now his goal was almost achieved, and he made preparations for his return to his life in the Dark Jedi Brotherhood. &lt;br /&gt;
&lt;br /&gt;
With that taken care of, Korvyn set his sights on finishing all that he had set out to do. Convincing the leaders of the organization that they needed to attack the Dark Jedi in a full frontal attack, they gathered every man they could. Once the attack force had been assembled, Korvyn executed his final part of the plan. The leaders fell beneath the onslaught of Force and Saber that was unleashed upon them. The so-called army they assembled was destroyed as the ice caves they used as a staging ground were bombarded by the Star destroyers and Imperial Bombers that had been sent by [[Angelo Dante]]&lt;br /&gt;
&lt;br /&gt;
With his mission completed, Korvyn returned to Castle Dorimad Sol. Though he received no accolades for his mission, he had the Honor of knowing that once again, His House had depended on him, and he had brought them a victory, no matter how secret it was. &lt;br /&gt;
&lt;br /&gt;
==== House Revan ====&lt;br /&gt;
&lt;br /&gt;
==== The Return ====&lt;br /&gt;
&lt;br /&gt;
== Profile ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Appearance ===&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Personality===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Force Disciple]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Korvyn&amp;diff=200177</id>
		<title>Korvyn</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Korvyn&amp;diff=200177"/>
		<updated>2026-03-19T01:30:58Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: Added image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{construction}}&lt;br /&gt;
{{Eras|rdb|exd|nor}}&lt;br /&gt;
{{Character&lt;br /&gt;
|name=Korvyn &lt;br /&gt;
|image=&lt;br /&gt;
|homeworld=Coruscant&lt;br /&gt;
|birth=Unknown&lt;br /&gt;
|death=&lt;br /&gt;
|species=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Brown&lt;br /&gt;
|eyes=Brown&lt;br /&gt;
|height=1.9 Meters&lt;br /&gt;
|weight=225 pounds&lt;br /&gt;
|cyber= Left Arm&lt;br /&gt;
|allies= &lt;br /&gt;
|enemies= &lt;br /&gt;
|saber= Dual single-hilt lightsabers&lt;br /&gt;
|form= Form VI (Niman)&lt;br /&gt;
|fightingstyle=Stealth&lt;br /&gt;
|profession=Director and Spy&lt;br /&gt;
|position=&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation=|dossier=[http://www.darkjedibrotherhood.com/dbjedi/dossier.asp?ID=8930 8930]&lt;br /&gt;
}} &lt;br /&gt;
Korvyn has renounced clan ties and operates as a freelancer mostly used by the Arx Capital Exchange. A former member of [[Clan Scholae Palatinae  ]] and [[ House Revan]]. He resides on the Planet [[Caina]], a planet formerly under the control of Clan Scholae Palatinae&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== The Beginning ===&lt;br /&gt;
Korvyn was born on Coruscant; the exact date has never been confirmed. He never knew his parents, after getting kicked out of several orphanages, grew up on the streets of Coruscant. As with most in the underworld, Korvyn joined a street gang. In time, this came to be his Family. His natural talent for thievery and stealth made him a valuable asset to the gang. His adolescence was spent in and out of the jails in the Ocato sector of the underworld, and he was feared by most of the inhabitants as both a cold-blooded assassin and a master thief. He was framed for the murder of a rival gang leader and sentenced to life in prison in a detention facility located in the unknown regions.&lt;br /&gt;
=== A New Path ===&lt;br /&gt;
==== The Emperor&#039;s Hammer ====&lt;br /&gt;
&lt;br /&gt;
At the age of 18, Korvyn was offered the chance to attend the Imperial Academy and serve the Empire. In exchange for his service, one year would be taken off his prison time for every year served. A natural thief growing up, Korvyn displayed remarkable talents in Recon and Sniper school. Graduating 1st in his class, he was assigned to special duties within the [[Emperor&#039;s Hammer]]. &lt;br /&gt;
&lt;br /&gt;
It was during this time that his Force abilities were discovered, and training began in the Dark Brotherhood. Transferred to Clan Arcona, Korvyn excelled at his studies and was soon put in one leadership role after another Including Consul to Clan Arcona and eventually Krath High Priest. &lt;br /&gt;
&lt;br /&gt;
Korvyn was also an agent for the Nightstalkers during this time taking on many dangerous Covert operations. Most of these Missions involved the assassination of political enemies of the Emperor’s Hammer. Korvyn met up with his Mentor Dante, on a remote desert planet and was informed that the Nightstalkers and all those affiliated with them had been branded as traitors to the Emperor’s Hammer. However, one member still needed to be rescued, and Korvyn volunteered himself for the distraction that would make it possible, though it would cost him dearly.&lt;br /&gt;
&lt;br /&gt;
Arriving back in Coronada, home world of Clan Arcona, Korvyn was summoned to the great hall on Eos. After a make believe Trial, Korvyn was branded a traitor by the [[Emperor&#039;s Hammer]] and his force powers were stripped. It was during this time that the last of the Operatives made his escape unnoticed.  Korvyn fled the System in his personal ship and was hounded by Assassins for months to come. &lt;br /&gt;
&lt;br /&gt;
=== Finding Darkness === &lt;br /&gt;
Korvyn reached out to his former Krath High Priest [[Troutrooper]] in his preparations for leaving the [[Emperor&#039;s Hammer]] and learned of the Dark Jedi Brotherhood. Believing that the enemy of his Enemy was his ally, Korvyn joined up. &lt;br /&gt;
&lt;br /&gt;
He was stationed in [[Clan Tarentum]] during the Incursion of an alien race, but soon after grew tired of their self-segregation. He was eventually transferred into [[House Dorimad Sol]] of [[Clan Scholae Palatinae]]. Here, he was reunited with many of the former Mentors and teachers that had been expelled from the [[Emperor&#039;s Hammer]] as well.&lt;br /&gt;
&lt;br /&gt;
=== Power of the Dark Side ===&lt;br /&gt;
==== Serving House Dorimad Sol ====&lt;br /&gt;
Korvyn&#039;s service to [[House Dorimad Sol]] began almost immediately. It had been known for some time that a new Criminal Organization had become active on [[Caina]]. With his background in infiltration and assassination Korvyn was selected by the House summit to take out this new group. It was during this time that Korvyn began a dangerous game that almost ended everything he had worked so hard to gain.&lt;br /&gt;
&lt;br /&gt;
Starting the mission, Korvyn spent a lot of his time in the nearly destroyed city of Cervus. The alien attack here had been nothing short of brutal. The city had nearly been leveled, and the people had lost everything. That made it fertile ground for recruitment into a criminal life full of the promise of easy money. He made no efforts to hide his power in the force. Instead,d he drank plentifully and accrued some very large gambling debts.  Eventually, he got what he had been looking for. He owed more money than anyone thought he could pay, and owed it to the people he was seeking out.&lt;br /&gt;
&lt;br /&gt;
His service to the organization began like most; in exchange for relief of a part of his gambling debts, he would supply information about patrol times and such. This gave the organization a great deal of room to grow and gave Korvyn more chances to earn their trust.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Banshee Brigade ====&lt;br /&gt;
&lt;br /&gt;
In 28 aby, Korvyn was approached by [[Thran Occasus]] to lead the [[Banshee Brigade]]. It was a great honor, but still, Korvyn sought direction through the force. After many days of meditation, Korvyn returned to the house summit and accepted the privilege of reforming and leading the brigade. This, coupled with his newly gained trust in the Criminal group, strengthened his ability to manipulate things to his advantage. Soon, though, the most dangerous part of his life as a double agent would be thrust upon him. &lt;br /&gt;
&lt;br /&gt;
==== Rollmaster ====&lt;br /&gt;
&lt;br /&gt;
Eventually, the force pulled Korvyn in another direction. It spoke in whispers that he had not felt in years, and Korvyn knew it was time to get back to his roots in the Force. He first accepted the position of [[Rollmaster]] within the house. This afforded him the ability to both observe and guide the recruits coming in, but also to study the force more. His new office soon began to look more like a library than an office. with rows of shelves, Holovids, and even Ancient Sith art. He had once again returned to his Krath roots and was energized once again.&lt;br /&gt;
&lt;br /&gt;
It also afforded him access to information that made him now indispensable to his other life. No longer could they hold his gambling debts over him. He now had power, prestige, and wealth. &lt;br /&gt;
&lt;br /&gt;
==== Sacrifice and Honor ====&lt;br /&gt;
&lt;br /&gt;
Eventually, duty called for him to once again make a great Sacrifice for his House. In the waning hours of the night, [[Angelo Dante]] would once again call on Korvyn to take on a dangerous and secret mission. Renouncing his title as [[Rollmaster]] Korvyn left abruptly, not to be seen or heard from for a long time. Dante and Korvyn had laid out a course of events that would serve [[House Dorimad Sol]] and rid them of the unwanted intrusion of their planet. Korvyn started leading attacks on troops from [[House Dorimad Sol]]. Of course, these troops and Jedi he was killing had been those considered too weak and inferior to continue their training. It trimmed the fat from the house and led to Korvyn gaining access to the highest members of the operation he had infiltrated. Now his goal was almost achieved, and he made preparations for his return to his life in the Dark Jedi Brotherhood. &lt;br /&gt;
&lt;br /&gt;
With that taken care of, Korvyn set his sights on finishing all that he had set out to do. Convincing the leaders of the organization that they needed to attack the Dark Jedi in a full frontal attack, they gathered every man they could. Once the attack force had been assembled, Korvyn executed his final part of the plan. The leaders fell beneath the onslaught of Force and Saber that was unleashed upon them. The so-called army they assembled was destroyed as the ice caves they used as a staging ground were bombarded by the Star destroyers and Imperial Bombers that had been sent by [[Angelo Dante]]&lt;br /&gt;
&lt;br /&gt;
With his mission completed, Korvyn returned to Castle Dorimad Sol. Though he received no accolades for his mission, he had the Honor of knowing that once again, His House had depended on him, and he had brought them a victory, no matter how secret it was. &lt;br /&gt;
&lt;br /&gt;
==== House Revan ====&lt;br /&gt;
&lt;br /&gt;
==== The Return ====&lt;br /&gt;
&lt;br /&gt;
== Profile ==&lt;br /&gt;
[[File:Korv Image .jpg|left|thumb|558x558px]]&lt;br /&gt;
&lt;br /&gt;
===Appearance ===&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Personality===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Force Disciple]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Korv_Image_.jpg&amp;diff=200176</id>
		<title>File:Korv Image .jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Korv_Image_.jpg&amp;diff=200176"/>
		<updated>2026-03-19T01:03:12Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: Post Imperial Korvyn




Category: Images-Characters
Category: Images-Humans&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Post Imperial Korvyn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Images-Characters]]&lt;br /&gt;
[[Category: Images-Humans]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{AI Art}}&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Zsoldos&amp;diff=199873</id>
		<title>Zsoldos</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Zsoldos&amp;diff=199873"/>
		<updated>2026-03-05T20:19:08Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: /* Saga */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
{{Planet&lt;br /&gt;
|image=[[File:Zsoldos.jpg|250px]]  &lt;br /&gt;
|name=Zsoldos&lt;br /&gt;
|region=[[starwars:Outer Rim| Outer Rim]]&lt;br /&gt;
|system=[[Zsoldos System]]&lt;br /&gt;
|suns=Abercrombie 1 &lt;br /&gt;
|moons=[[Daemunn]]&lt;br /&gt;
|lengthyear= 194 Days&lt;br /&gt;
|lengthday= 24 hours&lt;br /&gt;
|class=Terrestrial&lt;br /&gt;
|diameter=* Planet: 6000KM  &lt;br /&gt;
* w/atmosphere: 6800KM  &lt;br /&gt;
|atmosphere=Type II  &lt;br /&gt;
|climate=Multi-Biome  &lt;br /&gt;
|gravity=0.99 Factors  &lt;br /&gt;
|terrain=Variable  &lt;br /&gt;
|species=Human&lt;br /&gt;
|otherspecies=Varied&lt;br /&gt;
|language=[[starwars:Basic|Basic]]&lt;br /&gt;
|population=2.2 Million&lt;br /&gt;
|cities=Ruins&lt;br /&gt;
|imports=None&lt;br /&gt;
|exports=Varied&lt;br /&gt;
|affiliation=* [[Clan Vizsla]]&lt;br /&gt;
|item= [[item:79913|ID 79913]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Zsoldos is one of three inhabited planets in the [[Zsoldos System]] and is the current headquarters of [[Vizsla]], a Mandalorian style Clan of the Brotherhood that formed just before [[Great Jedi War XIII]]. The planet is multi-Biomed with varied terrain, sprawling planetary oceans, scorching deserts, and vast rainforests with an atmosphere capable of supporting most sentient life. Located within Wild Space, Zsoldos is inhabited by a motley collection of miscreants and ne’er-do-wells spread across the planet in small trading villages, gambling dens such as Ebon Ridge, and great drinking halls such as Saga. Zsoldos has one moon, [[Daemunn]]. Which orbits the planet every twenty-four hours.&lt;br /&gt;
&lt;br /&gt;
Vizsla returned to Zsoldos from [[Daemunn]] after they secured the planet by subjugating or driving out their enemies.  Clan Vizsla is currently headquartered in the Blackspire Expanse Starport. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The earliest recorded instance of sentient life on Zsoldos is the arrival of the smuggler/explorer Gefion and her crew in [[starwars:519BBY|519 BBY]]. The diverse crew of Gefion’s ship, ​Luck’s End,​ were fleeing the chains of the civilized galaxy and sought new safe havens in Wild Space. Initially keeping the hyperspace route to the relatively unexplored system a close secret, Gefion eventually sought to bring in more settlers to help establish a discreet stop for those in the galaxy wishing to be left alone. The diverse outlaws scoured the planet for potential settlement locations and began establishing a rudimentary spaceport in what would later become known as Jasper.&lt;br /&gt;
Over the years, the crew would add families, backwater merchants, and individuals who sought the freedom a remote planet offered. Small and diverse communities began to form from these initial settlers as some even began to chafe under the ​civilized​ nature of Jasper. The most prominent of these new settlements were Ullr and Du Kang. Ullr and Du Kang were founded around [[starwars:437BBY|437 BBY]] in different regions of the planet. The founders of Ullr were rowdy bounty hunters with a rustic and revelrous warrior culture who took refuge in the colder northern regions of Zsoldos’ largest continent. Du Kang was established on a large island just north of the planet’s equator by a formidable group of assassins with a strict honor code.&lt;br /&gt;
The cultures of the “big three” settlements led to small quarrels over the planets meager resources, but a persistent peace through disassociation often marked the years. What did unite the factions of Zsoldos was a desire to remain independent and thus they consistently rebuffed the advances of the [[starwars:Rebellion|Rebellion]] and the [[starwars:Empire|Empire]] throughout the [[starwars:GalacticCivilWar|Galactic Civil War]] period.&lt;br /&gt;
The tenuous stalemate continued with the arrival of [[Clan Vizsla]] in [[36 ABY|36ABY.]] The members of [[Clan Vizsla]] have integrated in the diverse communities and many have adopted their cultures. The descendants of the original settlers have equally accepted the Clan, in large part due to the credits and commodities that [[Vizsla]] has brought to the planet.&lt;br /&gt;
&lt;br /&gt;
==Native Inhabitants==&lt;br /&gt;
&lt;br /&gt;
Being a planet that is home to those who look to escape the shackles and restrictions of Galactic law, Zsoldos naturally is mostly populated by humans of varying backgrounds and trades. However, Zsoldos&#039; lawlessness appeals to any race and it is not uncommon to see other species come to set up home. [[starwars:Twi&#039;lek|Twi&#039;leks]], [[starwars:Togruta|Togruta]], [[starwars:Chiss|Chiss]] and even [[starwars:Zabrak|Zabraks]] and [[starwars:Zygerrian|Zygerrians]] are just a few of the many varying small pockets of species that arrive in order to make new lives for themselves or try to forget their old ones. This is especially true since the arrival of [[Clan Vizsla]] in [[36 ABY|36 ABY]] since they care not about race or alignment to the [[starwars:Force|Force]] within their own ranks and instead value an individual on their ability to bring in credits.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
&lt;br /&gt;
The geography of Zsoldos varies from region to region. The majority of the landmass consists of desert expanses that would be better described as blasted lands. Not much grows within these biomes, save for the mountainous terrain, leaving a dust-storm-covered harsh wilderness. Within more vibrant regions, grasslands and tropical forests can be found with all the flora that comes with it. Thick canopies blot out the sky within the forested areas while the grasslands are the realm of hunters and prey. Tundras can be found at each pole, with massive glacial shelves creating a network of hidden plateaus hidden from view. More than half the planet is covered by oceans, offering up fathomless unexplored depths pockmarked by islands where some say artifacts from the planet&#039;s natural inhabitants are buried.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Key Locations==&lt;br /&gt;
&lt;br /&gt;
===Saga===&lt;br /&gt;
[[File:ErickDanza.jpg|thumb|Erick Alehands Serving Drinks in the Drinking Hall]]&lt;br /&gt;
Located in the forested crags of Ullr, Saga overlooks the great northern oceans of Zsoldos. The great drinking hall was established shortly after Ullr’s founding and serves as the communities central hub for gossip, drink, and debauchery. Built from the strong timber in the nearby forested region, Saga is a rustic structure harkening back to a time before prefabricated buildings and the comforts of modern living. Great dining tables line the hall and are often occupied by Ullr’s warrior elite, mercenaries, [[starwars:Bounty Hunter|Bounty Hunters]] and anyone looking to celebrate the joy of surviving another miserable day. While the Drinking hall is the main focus there is a small community that has developed around it.&lt;br /&gt;
&lt;br /&gt;
[[item:82791 | Possession Page]]&lt;br /&gt;
&lt;br /&gt;
===Yuanming===&lt;br /&gt;
&lt;br /&gt;
Located on the remote island of Du Kang, Yuanming serves as one of the few civilized locations on the planet. Technically superior to any other structure on the planet, Yuanming is a hotel complex with a strict code that must be adhered to by its residents and guests. This hotel is one of three locations on Zsoldos that members of [[Clan Vizsla]] can obtain bounties, and it is the lone location on the planet where weapons are prohibited.  Built as a large resort complex it has two large gleaming towers full of rooms to rent. Several pools dot the island with bars and casinos throughout. The only true spaceport on the planet is located next to the resort.&lt;br /&gt;
&lt;br /&gt;
[[item:83067 | Possession Page]]&lt;br /&gt;
&lt;br /&gt;
===Ebon Ridge===&lt;br /&gt;
&lt;br /&gt;
Ebon Ridge is the slums of Zsoldos full of down on their luck people. Gambling Dens and Casino&#039;s litter its streets. The oldest settlement on the planet it has become the denizen of thugs, criminals, and gangs. The dirt and grime from the desert region make cleanliness a near impossibility and patrons are as likely to pick up an infection as they are a drink. Located in Ebon ridge is the Scrap Pit which houses the Underground Fighting Ring. This is where individuals can sign up to compete in no holds barred matches for large sums of credits, the fights are broadcast system-wide with wagers taken on the combatants.  Ebon Ridge is also one of the few locations on the planet that allows, and often sees, duels of dishonor. These duels occur when one patron shoots another in the back. These duels of dishonor can happen for any reason for the slightest argument can often lead to backstabbings and gunfights.&lt;br /&gt;
&lt;br /&gt;
[[item:82921 | Possession Page]]&lt;br /&gt;
&lt;br /&gt;
====The Scrap Pit====&lt;br /&gt;
Located on the outskirts of Ebon Ridge is a scrap yard known as The Scrap Pit. Peering inside from beyond the neglected fence line this is just another scrap yard filled with junked speeders, fighters, and freighters. Hidden deep in the piles of discarded junk is a small warehouse. This warehouse is invisible from all directions as the scrap has been piled not only around the building but along the roof as well.&lt;br /&gt;
&lt;br /&gt;
If you are one of the select few invited into the warehouse you would be greeted with a large orange backlit sign reading Adade Dar&#039;yaim (Personal Hell) in Mando’a. Below this sign is a pit about 25 feet across and 8 feet deep. The rim of the pit has a 4-foot fence lining it. Just beyond the pit is a medium-sized office raised into the air with a large window on the front side to observe the action without the view being blocked by the special guests who are invited.&lt;br /&gt;
&lt;br /&gt;
This pit is the reason the building exists. This lawless arena is situated underground and is a haven for those looking for blood-filled entertainment and looking to make a quick bet for some cash. Warriors and brawlers from all over Zsoldos compete either to show their superiority or satisfy their bloodlust. There are often no rules, and most of the time the fights are usually deathmatches where only one man is left standing. The arena itself is hexagonal in shape and caged with electrical wiring in order to keep would-be cowards from fleeing.&lt;br /&gt;
&lt;br /&gt;
===Roark-Cole-Tresor Research Station===&lt;br /&gt;
&lt;br /&gt;
Located at the southernmost point of Zsoldos, the Roark-Cole-Tresor Research Station was named aptly after [[Clan Vizsla|Clan Vizsla&#039;s]] first leaders. The research facility is the only building constructed amidst the frozen tundra and is one of the few structures on Zsoldos constructed out of [[starwars:durasteel|durasteel]], necessary due to the harsh blizzards that often occur and the need to keep the cold on the outside. The facility is shaped like a cube, approximately 64 meters in height, length, and width, possibly due to the influence of the [[starwars:Mandalorian cubism|cubism]] movement of [[starwars:Mandalore|Mandalore]]. No one except [[Vizsla|Vizsla&#039;s]] members know what this research facility is for or even its existence in the first place.&lt;br /&gt;
&lt;br /&gt;
[[item:82792 | Possessions Page]]&lt;br /&gt;
&lt;br /&gt;
===Graveyard of the Honoured Hunters===&lt;br /&gt;
This hallowed area is not exactly part of the surface of the planet but is instead a designated location in orbit that is synced so that it is always facing the system’s sun, Abercrombie 1. It is considered sacred to all members of Clan Vizsla and is one of the few overtly clan-focused places in the whole system.&lt;br /&gt;
&lt;br /&gt;
The aspiring hunters in their ranks know that, should they fall in the service to the clan, every possible effort will be made to return their corpses (or whatever pieces remain) to Zsoldos for a unique ceremony to honor their sacrifice. Their remains will be placed into simple caskets and lifted into space into this graveyard. From there, as a symbolic gesture, the caskets will be launched from the graveyard on a path towards the sun, returning the valiant hunter to the primordial forces that created the universe. The ceremony and the path of the fallen member is documented and archived for future hunters to observe and learn the rites.&lt;br /&gt;
&lt;br /&gt;
This also, of course, serves a practical purpose in that it prevents any rival hunters from claiming any bounty on clan members and, on at least one occasion, has been used to sow disinformation about one of the clan’s hunter&#039;s untimely “death” in order to carry out a more elaborate hunt.&lt;br /&gt;
&lt;br /&gt;
[[item:82767 | Possession Page]]&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
&lt;br /&gt;
===Bounty on Nnelg Noswil===&lt;br /&gt;
&lt;br /&gt;
In [[37 ABY|37 ABY]], shortly after the formation of [[Clan Vizsla]] a woman was murdered and defiled outside the Saga drinking hall. [[Starwars:Bounty Hunter|Bounty Hunter]] Emminent [[Idris Adenn]] and his crew were some of the few [[Vizsla]] members that accepted the Nnelg Noswil contract. &lt;br /&gt;
&lt;br /&gt;
Nnelg had made it difficult to be caught as he made a home within Saga&#039;s surrounding forest, only to come back into town for supplies when he needed them. He set traps around that captured both locals looking for revenge and hunters looking to cash in on his skull.&lt;br /&gt;
&lt;br /&gt;
After an incident in Ullr where a shop&#039;s fuel canisters exploded after Noswil entered the town for supplies, he injured and killed several civilians on his way back into forest but not before leaving a blood trail for Idris to follow. The trail grew cold, but not before the [[starwars:Mandalorian|Mandalorian]] noticed an arrow amongst the vines and foliage of the forest.&lt;br /&gt;
&lt;br /&gt;
He and his crew retreated to the Saga drinking hall where they deduced the arrow was part of a trap in order to not hunt animals, but kill people.&lt;br /&gt;
&lt;br /&gt;
The following morning whilst nursing a hangover, Idris learned from a local that they were several others that had tried to catch Noswil before him. Thinking there was a possibility of them being [[Vizsla]] initiates, he was able to track their Armor and bodies to where Nnelg was hiding. A battle ensued between the two which resulted in the death of Nnelg Noswil.&lt;br /&gt;
&lt;br /&gt;
Idris claimed the bounty soon afterwards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Planets]] [[Category:Vizsla territories]]&lt;br /&gt;
{{Vizsla}}&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:ErickDanza.jpg&amp;diff=199872</id>
		<title>File:ErickDanza.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:ErickDanza.jpg&amp;diff=199872"/>
		<updated>2026-03-05T20:17:20Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: Erick Alehands in the Saga Drinking hall on Zsoldos

Category:Images-Humans&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Erick Alehands in the Saga Drinking hall on Zsoldos&lt;br /&gt;
&lt;br /&gt;
[[Category:Images-Humans]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{AI Art}}&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Korvis&amp;diff=199751</id>
		<title>Korvis</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Korvis&amp;diff=199751"/>
		<updated>2026-02-26T00:50:18Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{construction}}&lt;br /&gt;
{{Eras|exd|nor}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type= Mandalorian&lt;br /&gt;
|image= &lt;br /&gt;
|firstname= Korvis&lt;br /&gt;
|lastname=&lt;br /&gt;
|homeworld= [Rattataki]&lt;br /&gt;
|birth=13 ABY&lt;br /&gt;
|death=42 ABY&lt;br /&gt;
|species= Rattataki&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= none&lt;br /&gt;
|eyes= Gray&lt;br /&gt;
|height= 2.1 m / 6&#039;11&amp;quot;&lt;br /&gt;
|weight=112.0 kg / 247 lbs&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother=&lt;br /&gt;
|father=&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies=&lt;br /&gt;
|enemies=&lt;br /&gt;
|saber= &lt;br /&gt;
|form= &lt;br /&gt;
|weapons= &lt;br /&gt;
* Beskar Spear&lt;br /&gt;
* Westar-34&lt;br /&gt;
* Mandalorian Vambraces&lt;br /&gt;
|fightingstyle= &lt;br /&gt;
|profession= Mercenary&lt;br /&gt;
|position= Consul&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation= [[Clan Vizsla]]&lt;br /&gt;
|ship= Con-Air&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier:8930|8930]] }}&lt;br /&gt;
&#039;&#039;&#039;Korvis&#039;&#039;&#039; is a [[starwars:Rattataki|Rattataki]] Mandalorian operating for Clan Vizla. He was the Consul of Clan Vizsla.&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
Born in a noble house on Rattataki, Korvis was raised with the finer things in life. From an early age, however, he gravitated to the gladiatorial side of the Rattataki culture. By the time he was in his early teens, he was sneaking out to watch the matches and turned his back on the fanciful and comfortable lifestyle his parents provided. He ran away from Rattataki at the age of 18, seeking a more adventurous life than what was planned for him by his family. &lt;br /&gt;
He traveled the galaxy as a gun for hire, gladiator, and mercenary for various crews and individuals. Despite being an accomplished fighter, he still felt there was more to his life than just randomly killing people. It paid the bills but was not the life he knew he was destined to have. Eventually, he found himself hired to fight for an unknown group operating in the [[Zsoldos]] system.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=== Clan Vizsla ===&lt;br /&gt;
The job itself was a simple job to secure a pirate base. Korvis attacked it with his normal brutality, and Korvis was the sole survivor on both sides. He secured the base and collected the pay for the whole team. Unbeknownst to him, the job was actually a recruitment tactic used by Clan Vizsla to weed out the best it could find to become Mandalorians. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Physical Description ===&lt;br /&gt;
Korvis is an imposing mountain of a man, standing nearly 7 feet tall and built like a bodybuilder. Numerous tattoos adorn his face and body. Not the typical tribal tattoos of most Rattataki, instead, he focuses on designs that typify his Mandalorian heritage and Zsoldos. &lt;br /&gt;
&lt;br /&gt;
=== Equipment and Armor ===&lt;br /&gt;
His Beskar armor was forged by the master of Beskar in the Brotherhood [[Zxyl Bes&#039;uliik Taldrya]]. It is custom-made as all Beskar armor is with rigid specifications. Painted with orange and white accents on both the helmet and chest plate. The rest is painted in a dark grey color. A single Shriekhawk is painted on his right shoulder piece. Underneath, he wears a tight-fitting bodysuit that accentuates his muscular figure. &lt;br /&gt;
Also, crafted by Zxyl of Clan Bes’uliik is Korvis pride and joy. The Spear of Nidas. A 7-foot-long beskar spear with a wide blade and long blade sharpened on both sides.  It is designed to both stab and cut his enemies. The back end of the spear has also been shaped into a pointed tip, allowing him to stab with both ends. The shaft has been darkened with acid to give it a black appearance and an orange ribbon adorns the shaft where it meets the blade. Korvis has named it after a Taung general who held the Zhell at bay during the evacuation of Coruscant, which led the Taung to Roon and eventually to Mandalore, forming the earliest Mandalorians. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Former Characters]]&lt;br /&gt;
[[category:Mercenaries]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Korvis&amp;diff=199750</id>
		<title>Korvis</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Korvis&amp;diff=199750"/>
		<updated>2026-02-26T00:48:39Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{construction}}&lt;br /&gt;
{{Eras|exd|nor}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type= Mandalorian&lt;br /&gt;
|image= &lt;br /&gt;
|firstname= Korvis&lt;br /&gt;
|lastname=&lt;br /&gt;
|homeworld= [Rattataki]&lt;br /&gt;
|birth=13 ABY&lt;br /&gt;
|death=42 ABY&lt;br /&gt;
|species= Rattataki&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= none&lt;br /&gt;
|eyes= Gray&lt;br /&gt;
|height= 2.1 m / 6&#039;11&amp;quot;&lt;br /&gt;
|weight=112.0 kg / 247 lbs&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother=&lt;br /&gt;
|father=&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies=&lt;br /&gt;
|enemies=&lt;br /&gt;
|saber= &lt;br /&gt;
|form= &lt;br /&gt;
|weapons= &lt;br /&gt;
* Beskar Spear&lt;br /&gt;
* Westar-34&lt;br /&gt;
* Mandalorian Vambraces&lt;br /&gt;
|fightingstyle= &lt;br /&gt;
|profession= Mercenary&lt;br /&gt;
|position= Consul&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation= [[Clan Vizsla]]&lt;br /&gt;
|ship= Con-Air&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier:8930|8930]] }}&lt;br /&gt;
&#039;&#039;&#039;Korvis&#039;&#039;&#039; is a [[starwars:Rattataki|Rattataki]] Mandalorian operating for Clan Vizla. He was the Consul of Clan Vizsla.&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
Born in a noble house on Rattataki, Korvis was raised with the finer things in life. From an early age, however, he gravitated to the gladiatorial side of the Rattataki culture. By the time he was in his early teens, he was sneaking out to watch the matches and turned his back on the fanciful and comfortable lifestyle his parents provided. He ran away from Rattataki at the age of 18, seeking a more adventurous life than what was planned for him by his family. &lt;br /&gt;
He traveled the galaxy as a gun for hire, gladiator, and mercenary for various crews and individuals. Despite being an accomplished fighter, he still felt there was more to his life than just randomly killing people. It paid the bills but was not the life he knew he was destined to have. Eventually, he found himself hired to fight for an unknown group operating in the [[Zsoldos]] system.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=== Clan Vizsla ===&lt;br /&gt;
The job itself was a simple job to secure a pirate base. Korvis attacked it with his normal brutality, and Korvis was the sole survivor on both sides. He secured the base and collected the pay for the whole team. Unbeknownst to him, the job was actually a recruitment tactic used by Clan Vizsla to weed out the best it could find to become Mandalorians. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Physical Description ===&lt;br /&gt;
Korvis is an imposing mountain of a man, standing nearly 7 feet tall and built like a bodybuilder. Numerous tattoos adorn his face and body. Not the typical tribal tattoos of most Rattataki, instead, he focuses on designs that typify his Mandalorian heritage and Zsoldos. &lt;br /&gt;
&lt;br /&gt;
=== Equipment and Armor ===&lt;br /&gt;
His Beskar armor was forged by the master of Beskar in the Brotherhood [[Zxyl Bes&#039;uliik Taldrya]]. It is custom-made as all Beskar armor is with rigid specifications. Painted with orange and white accents on both the helmet and chest plate. The rest is painted in a dark grey color. A single Shriekhawk is painted on his right shoulder piece. Underneath, he wears a tight-fitting bodysuit that accentuates his muscular figure. &lt;br /&gt;
Also, crafted by Zxyl of Clan Bes’uliik is Korvis pride and joy. The Spear of Nidas. A 7-foot-long beskar spear with a wide blade and long blade sharpened on both sides.  It is designed to both stab and cut his enemies. The back end of the spear has also been shaped into a pointed tip, allowing him to stab with both ends. The shaft has been darkened with acid to give it a black appearance and an orange ribbon adorns the shaft where it meets the blade. Korvis has named it after a Taung general who held the Zhell at bay during the evacuation of Coruscant, which led the Taung to Roon and eventually to Mandalore, forming the earliest Mandalorians. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Former Characters]]&lt;br /&gt;
[[category:Mercenary]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Korvis&amp;diff=199749</id>
		<title>Korvis</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Korvis&amp;diff=199749"/>
		<updated>2026-02-26T00:46:59Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{construction}}&lt;br /&gt;
{{Eras|exd|nor}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type= Mandalorian&lt;br /&gt;
|image= &lt;br /&gt;
|firstname= Korvis&lt;br /&gt;
|lastname=&lt;br /&gt;
|homeworld= [Rattataki]&lt;br /&gt;
|birth=13 ABY&lt;br /&gt;
|death=42 ABY&lt;br /&gt;
|species= Rattataki&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= none&lt;br /&gt;
|eyes= Gray&lt;br /&gt;
|height= 2.1 m / 6&#039;11&amp;quot;&lt;br /&gt;
|weight=112.0 kg / 247 lbs&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother=&lt;br /&gt;
|father=&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies=&lt;br /&gt;
|enemies=&lt;br /&gt;
|saber= &lt;br /&gt;
|form= &lt;br /&gt;
|weapons= &lt;br /&gt;
* Beskar Spear&lt;br /&gt;
* Westar-34&lt;br /&gt;
* Mandalorian Vambraces&lt;br /&gt;
|fightingstyle= &lt;br /&gt;
|profession= Mercenary&lt;br /&gt;
|position= Consul&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation= [[Clan Vizsla]]&lt;br /&gt;
|ship= Con-Air&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier:8930|8930]] }}&lt;br /&gt;
&#039;&#039;&#039;Korvis&#039;&#039;&#039; is a [[starwars:Rattataki|Rattataki]] Mandalorian operating for Clan Vizla. He is the current Consul of the clan.&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
Born in a noble house on Rattataki, Korvis was raised with the finer things in life. From an early age, however, he gravitated to the gladiatorial side of the Rattataki culture. By the time he was in his early teens, he was sneaking out to watch the matches and turned his back on the fanciful and comfortable lifestyle his parents provided. He ran away from Rattataki at the age of 18, seeking a more adventurous life than what was planned for him by his family. &lt;br /&gt;
He traveled the galaxy as a gun for hire, gladiator, and mercenary for various crews and individuals. Despite being an accomplished fighter, he still felt there was more to his life than just randomly killing people. It paid the bills but was not the life he knew he was destined to have. Eventually, he found himself hired to fight for an unknown group operating in the [[Zsoldos]] system.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=== Clan Vizsla ===&lt;br /&gt;
The job itself was a simple job to secure a pirate base. Korvis attacked it with his normal brutality, and Korvis was the sole survivor on both sides. He secured the base and collected the pay for the whole team. Unbeknownst to him, the job was actually a recruitment tactic used by Clan Vizsla to weed out the best it could find to become Mandalorians. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Physical Description ===&lt;br /&gt;
Korvis is an imposing mountain of a man, standing nearly 7 feet tall and built like a bodybuilder. Numerous tattoos adorn his face and body. Not the typical tribal tattoos of most Rattataki, instead, he focuses on designs that typify his Mandalorian heritage and Zsoldos. &lt;br /&gt;
&lt;br /&gt;
=== Equipment and Armor ===&lt;br /&gt;
His Beskar armor was forged by the master of Beskar in the Brotherhood [[Zxyl Bes&#039;uliik Taldrya]]. It is custom-made as all Beskar armor is with rigid specifications. Painted with orange and white accents on both the helmet and chest plate. The rest is painted in a dark grey color. A single Shriekhawk is painted on his right shoulder piece. Underneath, he wears a tight-fitting bodysuit that accentuates his muscular figure. &lt;br /&gt;
Also, crafted by Zxyl of Clan Bes’uliik is Korvis pride and joy. The Spear of Nidas. A 7-foot-long beskar spear with a wide blade and long blade sharpened on both sides.  It is designed to both stab and cut his enemies. The back end of the spear has also been shaped into a pointed tip, allowing him to stab with both ends. The shaft has been darkened with acid to give it a black appearance and an orange ribbon adorns the shaft where it meets the blade. Korvis has named it after a Taung general who held the Zhell at bay during the evacuation of Coruscant, which led the Taung to Roon and eventually to Mandalore, forming the earliest Mandalorians. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Former Characters]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Ad_Vizsla&amp;diff=199748</id>
		<title>Ad Vizsla</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Ad_Vizsla&amp;diff=199748"/>
		<updated>2026-02-26T00:38:47Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: Fixed red link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Ad Vizsla}}&lt;br /&gt;
Clan [[Vizsla]] was founded upon a singular principle: Credits not Words. To that end, the Clan Title &#039;&#039;Ad Vizsla&#039;&#039; can only be earned through contribution to the clan&#039;s coffers. There is no partisanship, no politicking, no promises - only cold, hard credits.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
Once any active Vizsla member contributes two million credits towards the clan&#039;s credit account, they are awarded the title of &#039;&#039;Ad Vizsla&#039;&#039; by the sitting [[Consul]]. &lt;br /&gt;
&lt;br /&gt;
The current list of clan credit-earning activities can be found in the [[Possessions_Salary_Policy#Clan_Credits | Possessions/Salary Policy - Clan Credits]]&lt;br /&gt;
&lt;br /&gt;
== Retention of Title ==&lt;br /&gt;
&lt;br /&gt;
Title holders will retain the right to display it on their dossier and in communications for as long as they are a part of the clan. Retirement to the [[Rogues]] or elevation to the [[Dark Council]] does not strip a holder of the title.&lt;br /&gt;
&lt;br /&gt;
== Revocation of Title ==&lt;br /&gt;
&lt;br /&gt;
Transferring to another clan will result in the removal of the title. Extreme circumstances (on a case-by-case basis) may also result in the removal of the title, but this requires consultation with the [[MAA]].&lt;br /&gt;
&lt;br /&gt;
== Returning Members ==&lt;br /&gt;
&lt;br /&gt;
Any member who leaves Vizsla (except to Rogues/Dark Council as noted above) and then subsequently returns will have their clan credit contribution reset to zero. This is applied equally to previous title-holders as well as non title-holders - each will have to earn a fresh two million credits to (re-) earn the title.&lt;br /&gt;
&lt;br /&gt;
== Current Members ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;fancy&amp;quot; style=&amp;quot;font-size: 10px; background-color:#111111;&amp;quot; width=&amp;quot;550&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color: #e7641c; font-variant:small-caps; font-size:larger; color: #000000&amp;quot; |  &#039;&#039;&#039;Ad Vizsla Holders&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background: #222222; color: #F8A30F;&amp;quot; |  &#039;&#039;&#039;Member&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background: #222222; color: #F8A30F;&amp;quot; |  &#039;&#039;&#039;Awarded Date&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;40%&amp;quot;  |  [[Kenath Zoron]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;40%&amp;quot;  | 04 May 2021 &amp;lt;ref&amp;gt;https://www.darkjedibrotherhood.com/news/reports-vizsla-consul-report-1&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Rulvak Qurroc]]&lt;br /&gt;
|08 Apr 2024&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;40%&amp;quot;  |[[Mako Henymory]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;40%&amp;quot;  |19 Nov 2024&lt;br /&gt;
|-&lt;br /&gt;
|[[Ikarri Itinen]]&lt;br /&gt;
|19 Nov 2024&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;40%&amp;quot;  |Hector Von Ricmore&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;40%&amp;quot;  |11 December 2024&lt;br /&gt;
|-&lt;br /&gt;
|[[Valhavoc]]&lt;br /&gt;
|30 December 2024 &lt;br /&gt;
|-&lt;br /&gt;
|[[Haro Zylrun]]&lt;br /&gt;
|02 October 2025 &lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Behind the Scenes ==&lt;br /&gt;
The number of two million credits was determined by looking at various member&#039;s historical yearly contributions. Extremely productive years saw approximately 1 million clan credits earned by members through a variety of activities, and thus two years of high achieving was determined as a fair, round number that was attainable. &lt;br /&gt;
&lt;br /&gt;
While the principle of the Clan Title (namely that it would be earned by a defined, impartial metric) was set out in the initial formation documents for the creation of Clan Vizsla, the actual name was only decided upon after the first title-holder reached the two million credit mark. The formation document initially suggested the title, &amp;quot;Mando&#039;ad&amp;quot;, meaning &amp;quot;Son/Daughter of Mandalore&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Multiple names were bandied about - some humorous (&amp;quot;Vizjizzles&amp;quot;), some serious (&amp;quot;Pre Vizsla&amp;quot;) - before &#039;&#039;Ad Vizsla&#039;&#039; was finalized on the day that it was granted to Kenath Zoron.&lt;br /&gt;
&lt;br /&gt;
== Revoked Titles ==&lt;br /&gt;
Two members have left the Ad Vizsla since the creation of Clan Vizsla.  [Korvyn Elvandar|[Vynn Salm]] was awarded the Clan title after a distinguished career as a member and Consul on 26 October 2023.  Vynn forfeited the title upon moving to [[Clan Scholae Palatinae]].  Socorra Tenebrosa Nhar’qual Erinos earned the title on 1 May 2025.  Socorra forfeited the title upon moving to [[Clan Arcona]]. &lt;br /&gt;
&lt;br /&gt;
{{Vizsla}}&lt;br /&gt;
&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Vizsla]]&lt;br /&gt;
[[Category:Titles]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Category:Images-Thisspiasian&amp;diff=199747</id>
		<title>Category:Images-Thisspiasian</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Category:Images-Thisspiasian&amp;diff=199747"/>
		<updated>2026-02-26T00:26:38Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: Created Category for Thisspiasian species images to eliminate red link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This category is for all images of [[starwars:Thisspiasian|Thisspiasian]] characters.&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Images by Species]]&lt;br /&gt;
[[Category:Images-Non Humans|Thisspiasian]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:V3Jenni_Icon_(1).png&amp;diff=199746</id>
		<title>File:V3Jenni Icon (1).png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:V3Jenni_Icon_(1).png&amp;diff=199746"/>
		<updated>2026-02-26T00:21:32Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Images-Miscellaneous ]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyrighted Com}}&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:OrseOloWinter-43ABY.png&amp;diff=199745</id>
		<title>File:OrseOloWinter-43ABY.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:OrseOloWinter-43ABY.png&amp;diff=199745"/>
		<updated>2026-02-26T00:04:02Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: Removed Category:Characters as this is an image not a character page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Images-Non Humans]]&lt;br /&gt;
[[Category:Images-Umbaran]]&lt;br /&gt;
[[Category:Images-Sephi]]&lt;br /&gt;
[[Category:Images-Droids]]&lt;br /&gt;
[[Category:Images-Hybrids]]&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyrighted Com}}&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Twins_and_Tanako-39ABY.png&amp;diff=199744</id>
		<title>File:Twins and Tanako-39ABY.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Twins_and_Tanako-39ABY.png&amp;diff=199744"/>
		<updated>2026-02-26T00:03:26Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: Removed Category:Characters as this is an image not a character page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Images-Non Humans]]&lt;br /&gt;
[[Category:Images-Droids]]&lt;br /&gt;
[[Category:Images-Hybrids]]&lt;br /&gt;
[[Category: Images-Twi&#039;lek]]&lt;br /&gt;
[[Category:Images-Groups]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyrighted Com}}&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:OrseOlo-43ABY.png&amp;diff=199743</id>
		<title>File:OrseOlo-43ABY.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:OrseOlo-43ABY.png&amp;diff=199743"/>
		<updated>2026-02-26T00:02:55Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: Removed Category:Characters as this is an image not a character page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Images-Non Humans]]&lt;br /&gt;
[[Category:Images-Umbaran]]&lt;br /&gt;
[[Category:Images-Sephi]]&lt;br /&gt;
[[Category:Images-Hybrids]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{AI Art}}&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:OrseandTwins-42ABY.png&amp;diff=199742</id>
		<title>File:OrseandTwins-42ABY.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:OrseandTwins-42ABY.png&amp;diff=199742"/>
		<updated>2026-02-26T00:02:34Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: Removed Category:Characters as this is an image not a character page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Images-Non Humans]]&lt;br /&gt;
[[Category:Images-Umbaran]]&lt;br /&gt;
[[Category:Images-Sephi]]&lt;br /&gt;
[[Category:Images-Hybrids]]&lt;br /&gt;
[[Category: Images-Twi&#039;lek]]&lt;br /&gt;
[[Category:Images-Groups]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyrighted Com|artist=[https://www.instagram.com/annasassiart/ AnnaSassiArt]}}&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Orse-Port.png&amp;diff=199741</id>
		<title>File:Orse-Port.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Orse-Port.png&amp;diff=199741"/>
		<updated>2026-02-26T00:02:11Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: Removed Category:Characters as this is an image not a character page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Images-Non Humans]]&lt;br /&gt;
[[Category:Images-Umbaran]]&lt;br /&gt;
[[Category:Images-Sephi]]&lt;br /&gt;
[[Category:Images-Hybrids]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{AI Art}}&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Orse-43ABY-ChippedIn.png&amp;diff=199740</id>
		<title>File:Orse-43ABY-ChippedIn.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Orse-43ABY-ChippedIn.png&amp;diff=199740"/>
		<updated>2026-02-26T00:01:54Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: Removed Category:Characters as this is an image not a character page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Images-Non Humans]]&lt;br /&gt;
[[Category:Images-Umbaran]]&lt;br /&gt;
[[Category:Images-Sephi]]&lt;br /&gt;
[[Category:Images-Hybrids]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{AI Art}}&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Folly-Tena_Ushul.png&amp;diff=199739</id>
		<title>File:Folly-Tena Ushul.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Folly-Tena_Ushul.png&amp;diff=199739"/>
		<updated>2026-02-26T00:01:20Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: Removed Category:Characters as this is an image not a character page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Tena Ushul, Neti Chief Botanist of Hod Haran&#039;s Folly&lt;br /&gt;
&lt;br /&gt;
Artwork used with permission by Makio Kuta (https://makiokuta.itch.io/)&lt;br /&gt;
[[Category:Images-Head Shots]][[Category:Images-Neti]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{fairuse}}&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:ERRNT-Twins-40ABY.png&amp;diff=199738</id>
		<title>File:ERRNT-Twins-40ABY.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:ERRNT-Twins-40ABY.png&amp;diff=199738"/>
		<updated>2026-02-25T23:56:51Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: Removed Category:Characters as this is an image not a character page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Images-Non Humans]]&lt;br /&gt;
[[Category:Images-Droids]]&lt;br /&gt;
[[Category:Images-Hybrids]]&lt;br /&gt;
[[Category: Images-Twi&#039;lek]]&lt;br /&gt;
[[Category:Images-Groups]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyrighted Com|artist=[https://www.instagram.com/angytatsu/ Angytatsu]}}&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Korvyn&amp;diff=199737</id>
		<title>Korvyn</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Korvyn&amp;diff=199737"/>
		<updated>2026-02-25T23:44:14Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{construction}}&lt;br /&gt;
{{Eras|rdb|exd|nor}}&lt;br /&gt;
{{Character&lt;br /&gt;
|name=Korvyn &lt;br /&gt;
|image=&lt;br /&gt;
|homeworld=Coruscant&lt;br /&gt;
|birth=Unknown&lt;br /&gt;
|death=&lt;br /&gt;
|species=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Brown&lt;br /&gt;
|eyes=Brown&lt;br /&gt;
|height=1.9 Meters&lt;br /&gt;
|weight=225 pounds&lt;br /&gt;
|cyber= Left Arm&lt;br /&gt;
|allies= &lt;br /&gt;
|enemies= &lt;br /&gt;
|saber= Dual single-hilt lightsabers&lt;br /&gt;
|form= Form VI (Niman)&lt;br /&gt;
|fightingstyle=Stealth&lt;br /&gt;
|profession=Director and Spy&lt;br /&gt;
|position=&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation=|dossier=[http://www.darkjedibrotherhood.com/dbjedi/dossier.asp?ID=8930 8930]&lt;br /&gt;
}} &lt;br /&gt;
Korvyn has renounced clan ties and operates as a freelancer mostly used by the Arx Capital Exchange. A former member of [[Clan Scholae Palatinae  ]] and [[ House Revan]]. He resides on the Planet [[Caina]], a planet formerly under the control of Clan Scholae Palatinae&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== The Beginning ===&lt;br /&gt;
Korvyn was born on Coruscant; the exact date has never been confirmed. He never knew his parents, after getting kicked out of several orphanages, grew up on the streets of Coruscant. As with most in the underworld, Korvyn joined a street gang. In time, this came to be his Family. His natural talent for thievery and stealth made him a valuable asset to the gang. His adolescence was spent in and out of the jails in the Ocato sector of the underworld, and he was feared by most of the inhabitants as both a cold-blooded assassin and a master thief. He was framed for the murder of a rival gang leader and sentenced to life in prison in a detention facility located in the unknown regions.&lt;br /&gt;
=== A New Path ===&lt;br /&gt;
==== The Emperor&#039;s Hammer ====&lt;br /&gt;
&lt;br /&gt;
At the age of 18, Korvyn was offered the chance to attend the Imperial Academy and serve the Empire. In exchange for his service, one year would be taken off his prison time for every year served. A natural thief growing up, Korvyn displayed remarkable talents in Recon and Sniper school. Graduating 1st in his class, he was assigned to special duties within the [[Emperor&#039;s Hammer]]. &lt;br /&gt;
&lt;br /&gt;
It was during this time that his Force abilities were discovered, and training began in the Dark Brotherhood. Transferred to Clan Arcona, Korvyn excelled at his studies and was soon put in one leadership role after another Including Consul to Clan Arcona and eventually Krath High Priest. &lt;br /&gt;
&lt;br /&gt;
Korvyn was also an agent for the Nightstalkers during this time taking on many dangerous Covert operations. Most of these Missions involved the assassination of political enemies of the Emperor’s Hammer. Korvyn met up with his Mentor Dante, on a remote desert planet and was informed that the Nightstalkers and all those affiliated with them had been branded as traitors to the Emperor’s Hammer. However, one member still needed to be rescued, and Korvyn volunteered himself for the distraction that would make it possible, though it would cost him dearly.&lt;br /&gt;
&lt;br /&gt;
Arriving back in Coronada, home world of Clan Arcona, Korvyn was summoned to the great hall on Eos. After a make believe Trial, Korvyn was branded a traitor by the [[Emperor&#039;s Hammer]] and his force powers were stripped. It was during this time that the last of the Operatives made his escape unnoticed.  Korvyn fled the System in his personal ship and was hounded by Assassins for months to come. &lt;br /&gt;
&lt;br /&gt;
=== Finding Darkness === &lt;br /&gt;
Korvyn reached out to his former Krath High Priest [[Troutrooper]] in his preparations for leaving the [[Emperor&#039;s Hammer]] and learned of the Dark Jedi Brotherhood. Believing that the enemy of his Enemy was his ally, Korvyn joined up. &lt;br /&gt;
&lt;br /&gt;
He was stationed in [[Clan Tarentum]] during the Incursion of an alien race, but soon after grew tired of their self-segregation. He was eventually transferred into [[House Dorimad Sol]] of [[Clan Scholae Palatinae]]. Here, he was reunited with many of the former Mentors and teachers that had been expelled from the [[Emperor&#039;s Hammer]] as well.&lt;br /&gt;
&lt;br /&gt;
=== Power of the Dark Side ===&lt;br /&gt;
==== Serving House Dorimad Sol ====&lt;br /&gt;
Korvyn&#039;s service to [[House Dorimad Sol]] began almost immediately. It had been known for some time that a new Criminal Organization had become active on [[Caina]]. With his background in infiltration and assassination Korvyn was selected by the House summit to take out this new group. It was during this time that Korvyn began a dangerous game that almost ended everything he had worked so hard to gain.&lt;br /&gt;
&lt;br /&gt;
Starting the mission, Korvyn spent a lot of his time in the nearly destroyed city of Cervus. The alien attack here had been nothing short of brutal. The city had nearly been leveled, and the people had lost everything. That made it fertile ground for recruitment into a criminal life full of the promise of easy money. He made no efforts to hide his power in the force. Instead,d he drank plentifully and accrued some very large gambling debts.  Eventually, he got what he had been looking for. He owed more money than anyone thought he could pay, and owed it to the people he was seeking out.&lt;br /&gt;
&lt;br /&gt;
His service to the organization began like most; in exchange for relief of a part of his gambling debts, he would supply information about patrol times and such. This gave the organization a great deal of room to grow and gave Korvyn more chances to earn their trust.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Banshee Brigade ====&lt;br /&gt;
&lt;br /&gt;
In 28 aby, Korvyn was approached by [[Thran Occasus]] to lead the [[Banshee Brigade]]. It was a great honor, but still, Korvyn sought direction through the force. After many days of meditation, Korvyn returned to the house summit and accepted the privilege of reforming and leading the brigade. This, coupled with his newly gained trust in the Criminal group, strengthened his ability to manipulate things to his advantage. Soon, though, the most dangerous part of his life as a double agent would be thrust upon him. &lt;br /&gt;
&lt;br /&gt;
==== Rollmaster ====&lt;br /&gt;
&lt;br /&gt;
Eventually, the force pulled Korvyn in another direction. It spoke in whispers that he had not felt in years, and Korvyn knew it was time to get back to his roots in the Force. He first accepted the position of [[Rollmaster]] within the house. This afforded him the ability to both observe and guide the recruits coming in, but also to study the force more. His new office soon began to look more like a library than an office. with rows of shelves, Holovids, and even Ancient Sith art. He had once again returned to his Krath roots and was energized once again.&lt;br /&gt;
&lt;br /&gt;
It also afforded him access to information that made him now indispensable to his other life. No longer could they hold his gambling debts over him. He now had power, prestige, and wealth. &lt;br /&gt;
&lt;br /&gt;
==== Sacrifice and Honor ====&lt;br /&gt;
&lt;br /&gt;
Eventually, duty called for him to once again make a great Sacrifice for his House. In the waning hours of the night, [[Angelo Dante]] would once again call on Korvyn to take on a dangerous and secret mission. Renouncing his title as [[Rollmaster]] Korvyn left abruptly, not to be seen or heard from for a long time. Dante and Korvyn had laid out a course of events that would serve [[House Dorimad Sol]] and rid them of the unwanted intrusion of their planet. Korvyn started leading attacks on troops from [[House Dorimad Sol]]. Of course, these troops and Jedi he was killing had been those considered too weak and inferior to continue their training. It trimmed the fat from the house and led to Korvyn gaining access to the highest members of the operation he had infiltrated. Now his goal was almost achieved, and he made preparations for his return to his life in the Dark Jedi Brotherhood. &lt;br /&gt;
&lt;br /&gt;
With that taken care of, Korvyn set his sights on finishing all that he had set out to do. Convincing the leaders of the organization that they needed to attack the Dark Jedi in a full frontal attack, they gathered every man they could. Once the attack force had been assembled, Korvyn executed his final part of the plan. The leaders fell beneath the onslaught of Force and Saber that was unleashed upon them. The so-called army they assembled was destroyed as the ice caves they used as a staging ground were bombarded by the Star destroyers and Imperial Bombers that had been sent by [[Angelo Dante]]&lt;br /&gt;
&lt;br /&gt;
With his mission completed, Korvyn returned to Castle Dorimad Sol. Though he received no accolades for his mission, he had the Honor of knowing that once again, His House had depended on him, and he had brought them a victory, no matter how secret it was. &lt;br /&gt;
&lt;br /&gt;
==== House Revan ====&lt;br /&gt;
&lt;br /&gt;
==== The Return ====&lt;br /&gt;
&lt;br /&gt;
== Profile ==&lt;br /&gt;
===Appearance ===&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Personality===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Force Disciple]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Korvyn&amp;diff=199729</id>
		<title>Korvyn</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Korvyn&amp;diff=199729"/>
		<updated>2026-02-25T21:33:09Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: Cleaned up timeline and created new page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{construction}}&lt;br /&gt;
{{Eras|rdb|exd|nor}}&lt;br /&gt;
{{Character&lt;br /&gt;
|name=Korvyn &lt;br /&gt;
|image=&lt;br /&gt;
|homeworld=Coruscant&lt;br /&gt;
|birth=Unknown&lt;br /&gt;
|death=&lt;br /&gt;
|species=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Brown&lt;br /&gt;
|eyes=Brown&lt;br /&gt;
|height=1.9 Meters&lt;br /&gt;
|weight=225 pounds&lt;br /&gt;
|cyber= Left Arm&lt;br /&gt;
|allies= &lt;br /&gt;
|enemies= &lt;br /&gt;
|saber= Dual single-hilt lightsabers&lt;br /&gt;
|form= Form VI (Niman)&lt;br /&gt;
|fightingstyle=Stealth&lt;br /&gt;
|profession=Director and Spy&lt;br /&gt;
|position=&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation=|dossier=[http://www.darkjedibrotherhood.com/dbjedi/dossier.asp?ID=8930 8930]&lt;br /&gt;
}} &lt;br /&gt;
Korvyn has renounced clan ties and operates as a freelancer mostly used by the Arx Capital Exchange. A former member of [[Clan Scholae Palatinae  ]] and [[ House Revan]]. He resides on the Planet [[Caina]], a planet formerly under the control of Clan Scholae Palatinae&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== The Beginning ===&lt;br /&gt;
Korvyn was born on Coruscant; the exact date has never been confirmed. He never knew his parents, after getting kicked out of several orphanages, grew up on the streets of Coruscant. As with most in the underworld, Korvyn joined a street gang. In time, this came to be his Family. His natural talent for thievery and stealth made him a valuable asset to the gang. His adolescence was spent in and out of the jails in the Ocato sector of the underworld, and he was feared by most of the inhabitants as both a cold-blooded assassin and a master thief. He was framed for the murder of a rival gang leader and sentenced to life in prison in a detention facility located in the unknown regions.&lt;br /&gt;
=== A New Path ===&lt;br /&gt;
==== The Emperor&#039;s Hammer ====&lt;br /&gt;
&lt;br /&gt;
At the age of 18, Korvyn was offered the chance to attend the Imperial Academy and serve the Empire. In exchange for his service, one year would be taken off his prison time for every year served. A natural thief growing up, Korvyn displayed remarkable talents in Recon and Sniper school. Graduating 1st in his class, he was assigned to special duties within the [[Emperor&#039;s Hammer]]. &lt;br /&gt;
&lt;br /&gt;
It was during this time that his Force abilities were discovered, and training began in the Dark Brotherhood. Transferred to Clan Arcona, Korvyn excelled at his studies and was soon put in one leadership role after another Including Consul to Clan Arcona and eventually Krath High Priest. &lt;br /&gt;
&lt;br /&gt;
Korvyn was also an agent for the Nightstalkers during this time taking on many dangerous Covert operations. Most of these Missions involved the assassination of political enemies of the Emperor’s Hammer. Korvyn met up with his Mentor Dante, on a remote desert planet and was informed that the Nightstalkers and all those affiliated with them had been branded as traitors to the Emperor’s Hammer. However, one member still needed to be rescued, and Korvyn volunteered himself for the distraction that would make it possible, though it would cost him dearly.&lt;br /&gt;
&lt;br /&gt;
Arriving back in Coronada, home world of Clan Arcona, Korvyn was summoned to the great hall on Eos. After a make believe Trial, Korvyn was branded a traitor by the [[Emperor&#039;s Hammer]] and his force powers were stripped. It was during this time that the last of the Operatives made his escape unnoticed.  Korvyn fled the System in his personal ship and was hounded by Assassins for months to come. &lt;br /&gt;
&lt;br /&gt;
=== Finding Darkness === &lt;br /&gt;
Korvyn reached out to his former Krath High Priest [[Troutrooper]] in his preparations for leaving the [[Emperor&#039;s Hammer]] and learned of the Dark Jedi Brotherhood. Believing that the enemy of his Enemy was his ally, Korvyn joined up. &lt;br /&gt;
&lt;br /&gt;
He was stationed in [[Clan Tarentum]] during the Incursion of an alien race, but soon after grew tired of their self-segregation. He was eventually transferred into [[House Dorimad Sol]] of [[Clan Scholae Palatinae]]. Here, he was reunited with many of the former Mentors and teachers that had been expelled from the [[Emperor&#039;s Hammer]] as well.&lt;br /&gt;
&lt;br /&gt;
=== Power of the Dark Side ===&lt;br /&gt;
==== Serving House Dorimad Sol ====&lt;br /&gt;
Korvyn&#039;s service to [[House Dorimad Sol]] began almost immediately. It had been known for some time that a new Criminal Organization had become active on [[Caina]]. With his background in infiltration and assassination Korvyn was selected by the House summit to take out this new group. It was during this time that Korvyn began a dangerous game that almost ended everything he had worked so hard to gain.&lt;br /&gt;
&lt;br /&gt;
Starting the mission, Korvyn spent a lot of his time in the nearly destroyed city of Cervus. The alien attack here had been nothing short of brutal. The city had nearly been leveled, and the people had lost everything. That made it fertile ground for recruitment into a criminal life full of the promise of easy money. He made no efforts to hide his power in the force. Instead,d he drank plentifully and accrued some very large gambling debts.  Eventually, he got what he had been looking for. He owed more money than anyone thought he could pay, and owed it to the people he was seeking out.&lt;br /&gt;
&lt;br /&gt;
His service to the organization began like most; in exchange for relief of a part of his gambling debts, he would supply information about patrol times and such. This gave the organization a great deal of room to grow and gave Korvyn more chances to earn their trust.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Banshee Brigade ====&lt;br /&gt;
&lt;br /&gt;
In 28 aby, Korvyn was approached by [[Thran Occasus]] to lead the [[Banshee Brigade]]. It was a great honor, but still, Korvyn sought direction through the force. After many days of meditation, Korvyn returned to the house summit and accepted the privilege of reforming and leading the brigade. This, coupled with his newly gained trust in the Criminal group, strengthened his ability to manipulate things to his advantage. Soon, though, the most dangerous part of his life as a double agent would be thrust upon him. &lt;br /&gt;
&lt;br /&gt;
==== Rollmaster ====&lt;br /&gt;
&lt;br /&gt;
Eventually, the force pulled Korvyn in another direction. It spoke in whispers that he had not felt in years, and Korvyn knew it was time to get back to his roots in the Force. He first accepted the position of [[Rollmaster]] within the house. This afforded him the ability to both observe and guide the recruits coming in, but also to study the force more. His new office soon began to look more like a library than an office. with rows of shelves, Holovids, and even Ancient Sith art. He had once again returned to his Krath roots and was energized once again.&lt;br /&gt;
&lt;br /&gt;
It also afforded him access to information that made him now indispensable to his other life. No longer could they hold his gambling debts over him. He now had power, prestige, and wealth. &lt;br /&gt;
&lt;br /&gt;
==== Sacrifice and Honor ====&lt;br /&gt;
&lt;br /&gt;
Eventually, duty called for him to once again make a great Sacrifice for his House. In the waning hours of the night, [[Angelo Dante]] would once again call on Korvyn to take on a dangerous and secret mission. Renouncing his title as [[Rollmaster]] Korvyn left abruptly, not to be seen or heard from for a long time. Dante and Korvyn had laid out a course of events that would serve [[House Dorimad Sol]] and rid them of the unwanted intrusion of their planet. Korvyn started leading attacks on troops from [[House Dorimad Sol]]. Of course, these troops and Jedi he was killing had been those considered too weak and inferior to continue their training. It trimmed the fat from the house and led to Korvyn gaining access to the highest members of the operation he had infiltrated. Now his goal was almost achieved, and he made preparations for his return to his life in the Dark Jedi Brotherhood. &lt;br /&gt;
&lt;br /&gt;
With that taken care of, Korvyn set his sights on finishing all that he had set out to do. Convincing the leaders of the organization that they needed to attack the Dark Jedi in a full frontal attack, they gathered every man they could. Once the attack force had been assembled, Korvyn executed his final part of the plan. The leaders fell beneath the onslaught of Force and Saber that was unleashed upon them. The so-called army they assembled was destroyed as the ice caves they used as a staging ground were bombarded by the Star destroyers and Imperial Bombers that had been sent by [[Angelo Dante]]&lt;br /&gt;
&lt;br /&gt;
With his mission completed, Korvyn returned to Castle Dorimad Sol. Though he received no accolades for his mission, he had the Honor of knowing that once again, His House had depended on him, and he had brought them a victory, no matter how secret it was. &lt;br /&gt;
&lt;br /&gt;
==== House Revan ====&lt;br /&gt;
&lt;br /&gt;
==== The Return ====&lt;br /&gt;
&lt;br /&gt;
== Profile ==&lt;br /&gt;
===Appearance ===&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Personality===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:DJB Characters]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=User:Zxyl_Bes%27uliik_Taldrya/Sandbox&amp;diff=199297</id>
		<title>User:Zxyl Bes&#039;uliik Taldrya/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=User:Zxyl_Bes%27uliik_Taldrya/Sandbox&amp;diff=199297"/>
		<updated>2026-01-21T21:11:16Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|order= Sith&lt;br /&gt;
|image=&lt;br /&gt;
|firstname= Rylus&lt;br /&gt;
|lastname= Vane&lt;br /&gt;
|homeworld= [[starwars:Firrerre|Firrerre]]&lt;br /&gt;
|birth=35 BBY&lt;br /&gt;
|placeofbirth= &lt;br /&gt;
|death=&lt;br /&gt;
|placeofdeath=&lt;br /&gt;
|causeofdeath=&lt;br /&gt;
|species=[starwars:Firrerreo{{!}}]&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Black&lt;br /&gt;
|eyes=Yellow&lt;br /&gt;
|height=1.82 m / 6&#039;0&amp;quot;&lt;br /&gt;
|weight=82.0 kg / 181 lbs&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother=Unknown&lt;br /&gt;
|father=Unknown&lt;br /&gt;
|siblings=&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies=* The Imperium&lt;br /&gt;
* Imperial Remnants&lt;br /&gt;
|enemies=* Zxyl Bes&#039;uliik&lt;br /&gt;
* Mandalorians&lt;br /&gt;
|saber=Black core with a red outer glow&lt;br /&gt;
|form=* &#039;&#039;&#039;Hybrid Form&#039;&#039;&#039;: &#039;&#039;Form Zulu&#039;&#039;&lt;br /&gt;
** &#039;&#039;Shii-Cho&#039;&#039; techniques&lt;br /&gt;
** &#039;&#039;Djem-So&#039;&#039; techniques&lt;br /&gt;
|weapons=* &#039;&#039;&#039;&#039;&#039;Krataa&#039;&#039;&#039;&#039;&#039; (Zweihander Lightsaber)&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Harvest&#039;&#039;&#039;&#039;&#039; (Ancient Sith Lightsaber Gauntlet)&lt;br /&gt;
* Soulscorn Pistol&lt;br /&gt;
|fightingstyle=Variable&lt;br /&gt;
|profession=&lt;br /&gt;
|position=Supreme Sovereign of The Imperium&lt;br /&gt;
|era=* Rise of the Galactic Empire era&lt;br /&gt;
* Rebellion era&lt;br /&gt;
* New Jedi Order era&lt;br /&gt;
* Current Brotherhood era&lt;br /&gt;
|affiliation=* The Imperium&lt;br /&gt;
* Sith Order&lt;br /&gt;
* Galactic Empire&lt;br /&gt;
** Imperial Security Bureau&lt;br /&gt;
** Moff Council&lt;br /&gt;
|ship=&#039;&#039;&#039;&#039;&#039;Riccroal&#039;&#039;&#039;&#039;&#039; (Heavily Modified Ancient Sith Fighter)&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|sheet= [[charactersheet:IDNUM|IDNUM]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moff Rylus Vane&#039;&#039;&#039; is an enigmatic [[starwars:Sith|Sith]] whose loyalty lies only to himself. Born during the fall of the [[starwars:Galactic Republic|Galactic Republic]] and having gone through adolescence during the rise of the [[starwars:Galactic Empire|Galactic Empire]], Vane was an anomaly amongst xenophobic Imperials that had otherwise treated his homeworld with harsh disdain. After a short stint with the [[starwars:Imperial Navy|Imperial Navy]] - for which he was nearly denied - he was quickly recruited into the [[starwars:Imperial Security Bureau|Imperial Security Bureau]]. Rylus quickly rose through the ranks of the Bureau, working with killer and brutal efficiency to stop uprisings and security threats against the Empire. Sometime prior to the fall of the Empire for his loyalty and efforts he was externally promoted to the position of Moff and given control over a small sector in the [[starwars:Outer Rim|Outer Rim]], which he took a personal hand in the security of.&lt;br /&gt;
&lt;br /&gt;
When orders came via the Emperor&#039;s Sentinel Droid&#039;s to begin [[starwars:Operation: Cinder|Operation: CINDER]] Vane did not hesitate, consolidating troops into his fleet and burning the loyal worlds under his watch. With the complete fracture of the Imperial Navy underway the Firrerreo took his forces into [[starwars:Wild Space|Wild Space]], eventually coming across a volcanic planet hidden by an unstable nebula orbiting a red hypergiant to which they settled in massive subterranean complexes. Rylus Vane stumbled upon an ancient [[starwars:Sith Tomb|Sith Tomb]] and [[starwars:Dark side nexus|Dark side nexus]] while excavating, leading to his possession by an Ancient Sith Lord Centurion, &#039;&#039;&#039;Lord Svols&#039;&#039;&#039;. Svols consolidated knowledge of the Force and Dark side that had made their way with his Imperial Remnant around Vane, creating a dark Imperial dictatorship dubbed &#039;&#039;&#039;The Imperium&#039;&#039;&#039; with his avatar as its leader.&lt;br /&gt;
&lt;br /&gt;
Rylus&#039; first encounter with the Brotherhood came in the form of Imperium contact with the [[starwars:Mandalorian Covert|Mandalorian Covert]] led by [[Zxyl Bes&#039;uliik]]. After a fierce confrontation in which half of a landing garrison was decimated, the Imperium Sovereign made it his mission to eradicate the Mandalorian threat plaguing him. Fully embracing Svols&#039; teachings, Rylus Vane underwent a transformation from aristocrat to an &#039;&#039;avatar of the Dark side&#039;&#039;, currently seeking to build ties for the Imperium so he can eliminate Bes&#039;uliik. &lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
&lt;br /&gt;
=== Pre-Empire History ===&lt;br /&gt;
&lt;br /&gt;
==== Early Years ====&lt;br /&gt;
&lt;br /&gt;
===== Trouble Maker =====&lt;br /&gt;
&lt;br /&gt;
===== Fall of the Republic =====&lt;br /&gt;
&lt;br /&gt;
==== The Galactic Empire ====&lt;br /&gt;
&lt;br /&gt;
===== The Imperial Navy =====&lt;br /&gt;
&lt;br /&gt;
===== Imperial Security Bureau =====&lt;br /&gt;
&lt;br /&gt;
===== Moff of the Outer Rim Territories =====&lt;br /&gt;
&lt;br /&gt;
==== The Imperium ====&lt;br /&gt;
&lt;br /&gt;
===== A New Home =====&lt;br /&gt;
&lt;br /&gt;
===== Power Discovered =====&lt;br /&gt;
[[File:Anubisv2.0.jpg|alt=Lord Svols&#039; Armor|left|thumb|309x309px|Lord Svols&#039; Sith Armor]]&lt;br /&gt;
&lt;br /&gt;
===== The Imperium =====&lt;br /&gt;
&lt;br /&gt;
===== Failed Raid =====&lt;br /&gt;
&lt;br /&gt;
===== The Sith Centurion =====&lt;br /&gt;
&lt;br /&gt;
===== Fall of the Imperium =====&lt;br /&gt;
&lt;br /&gt;
===== The Brotherhood =====&lt;br /&gt;
&lt;br /&gt;
== Personality &amp;amp; Traits ==&lt;br /&gt;
&lt;br /&gt;
=== Powers &amp;amp; Abilities ===&lt;br /&gt;
&lt;br /&gt;
==== Personality ====&lt;br /&gt;
&lt;br /&gt;
==== Physical Prowess ====&lt;br /&gt;
&lt;br /&gt;
==== Knowledge in the Force ====&lt;br /&gt;
&lt;br /&gt;
===== Lightsaber Combat =====&lt;br /&gt;
&lt;br /&gt;
===== Special Abilities =====&lt;br /&gt;
&lt;br /&gt;
===== Sith Magick =====&lt;br /&gt;
&lt;br /&gt;
=== Equipment &amp;amp; Possessions ===&lt;br /&gt;
&lt;br /&gt;
==== Ancient Sith Centurion Armor ====&lt;br /&gt;
&lt;br /&gt;
==== Krataa ====&lt;br /&gt;
&lt;br /&gt;
==== Ancient Sith Lightsaber Gauntlet ====&lt;br /&gt;
&lt;br /&gt;
==== Riccroal ====&lt;br /&gt;
Main|Riccroal&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=The_Scimitar_of_Lord_Hoth&amp;diff=199296</id>
		<title>The Scimitar of Lord Hoth</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=The_Scimitar_of_Lord_Hoth&amp;diff=199296"/>
		<updated>2026-01-21T21:09:26Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{eras|exd|nor|real}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| image= [[File:QLDqLlY.png|250px]]&lt;br /&gt;
| name= Scimitar of Lord Hoth&lt;br /&gt;
| manufacturer=&lt;br /&gt;
| model= &lt;br /&gt;
| type= [[StarWars:Vibrosword/Legends|Vibrosword]]&lt;br /&gt;
| cost=&lt;br /&gt;
| item= [[item:80570]]&lt;br /&gt;
| size= 101cm in length&lt;br /&gt;
| capacity=&lt;br /&gt;
| range= Melee&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Scimitar of Lord Hoth is a competition created for the members of [[Clan Odan-Urr]], as a way for the Summit to recognize and reward the members who were the most active in the Clan over the course of an entire year. It was designed to promote all forms of activity in the club and give the members a fun way to compete with each other.&lt;br /&gt;
 &lt;br /&gt;
At the end of the year, the Scimitar and its holder&#039;s title is awarded to the most active member in Odan-Urr, with who it remains with for the following year. They are able to display and fictional use the physical Scimitar on their person. This honorary title is the “Champion of Odan-Urr” and the Scimitar design and artwork were created by [[Ozosi Vym]]. Both the title and the sword are fictional in nature and will not appear on their dossier. Also, the sword can only be used in a ceremonial nature in any fiction written by that year’s champion. It can not be used in any fictional combat situation, especially in the ACC. &lt;br /&gt;
&lt;br /&gt;
== Competition Details and Purpose ==&lt;br /&gt;
&lt;br /&gt;
The Scimitar competition was created by [[Edgar Drachen]] with the help of Yuki Suoh aka [[Zoso Quinn]] in 2017 to find a way to not only reward the members of [[House Hoth]] but also promote all the different types of activities the DJB as a club offers to them. The intent of this competition was to enable members to do anything the club offers with as little bias as possible and still have a fair chance at becoming the overall Champion and the wielder of the Scimitar.&lt;br /&gt;
&lt;br /&gt;
This competition is broken into two parts -&lt;br /&gt;
* The Annual Champion - The one earns the Title and the Scimitar for the following year.&lt;br /&gt;
* The Monthly winner - Those who are selected as winners for a specific month.&lt;br /&gt;
&lt;br /&gt;
The competition point system was only changed twice thus far, once to add Novae for the GJW XII and when the 2018 competition was started. This was to increase points for lesser-used activities and bring fiction/art activities more in line with gaming activities. Future changes should be minimal and only used to add new activities the current setup doesn’t account for and to correct any imbalances between activities.&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
&lt;br /&gt;
There are some rules that are not subject to change:&lt;br /&gt;
&lt;br /&gt;
* The Consul and Proconsul are not eligible to earn points or win the competition. If a sitting CON or PCON resigns their position they then will start earning points as of that day.  &lt;br /&gt;
* Any New member by joining the Clan will only have their points counted from the day they entered the Clan.&lt;br /&gt;
* No one from outside the Clan may earn Scimitar Points&lt;br /&gt;
* Current points standings are to be displayed on the Clan Odan-Urr Holocron for member reference.&lt;br /&gt;
*Grading by the CON and PCON will be finished at the beginning of the following month, and winners will be announced in the Clan report on the 5th.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  The creation of the Scimitar  ==&lt;br /&gt;
&lt;br /&gt;
Following the establishment of House Hoth’s home on Solyiat, the world’s most skilled bladesmiths were commissioned by Edgar Drachen and Yuki Suoh to forge a new weapon. Rather than a sword intended wholly for war, it was to instead serve as a symbol to the House and those who held it. Its meaning was to serve both as a means to honor the House’s patron along those who lost their lives in the New Tython atrocity.&lt;br /&gt;
&lt;br /&gt;
The Scimitar is 101cm overall with a blade length of 85cm. Forged from a combination of materials both from the Clan’s lost homeworld and their new base of operations. The primary materials of its core and hilt were formed from metals taken from the now destroyed [[Fort Pernicar]], while the durasteel exterior of the blade was formed from metals native to Solyiat. &lt;br /&gt;
&lt;br /&gt;
At the base of the blade itself, the symbol of Hoth has been branded to the metal. This has been further decorated with sapphires taken from New Tython and rubies recovered from across Solyiat. These serve as its sole ornamentation.&lt;br /&gt;
&lt;br /&gt;
Imbued with the light side, the Scimitar of Lord Hoth bathes its wielder in a healing aura and vibrates when in close proximity to Dark Jedi.&lt;br /&gt;
&lt;br /&gt;
== History of the Scimitar ==   &lt;br /&gt;
&lt;br /&gt;
The role of the Scimitar itself was largely ceremonial and served as a symbol of unity and a prize in the honorific competitions within House Hoth. This was intended to foster good relations and unity between the disparate groups which had survived New Tython and the varied factions who had come to join the House in its war against the Brotherhood. This was only further emphasized as the first two victors of such competitions consisted of an outsider who had sworn himself to the Clan’s service and a Mandalorian of a clan who had come to ally themselves with the Jedi.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Monthly Winners ==&lt;br /&gt;
&lt;br /&gt;
Listed below are the number of times a members have won a monthly Scimitar competition:&lt;br /&gt;
*[[Arcia Cortel]] aka C’ree - 5&lt;br /&gt;
*[[Droveth Kathera Vectivi]] - 3&lt;br /&gt;
*[[Ka Tarvitz]]/[[Essik Lyccane]] - 8&lt;br /&gt;
*[[Turel Sorenn]] - 6&lt;br /&gt;
*[[Tistito Kingang]] - 1&lt;br /&gt;
*[[Jael Chi&#039;ra]] - 2&lt;br /&gt;
*[[Creon Saldean]] - 2&lt;br /&gt;
*[[Agate|Agate Gua’lara]] - 9&lt;br /&gt;
*Zhunix - 2&lt;br /&gt;
*Ozosi Vym - 1&lt;br /&gt;
*[[Alethia Archenksova]] - 4&lt;br /&gt;
*Jafits Skrumm - 9&lt;br /&gt;
*[[Edgar Drachen]] - 1&lt;br /&gt;
*[[Ira Ojiman]] - 1&lt;br /&gt;
*[[Aura Ta&#039;var]] - 5&lt;br /&gt;
*[[Raiju Kang]] - 2&lt;br /&gt;
*[[Ryan Hawkins]] - 1&lt;br /&gt;
&lt;br /&gt;
== Past Champions of Odan-Urr ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;fancy fancy-green&amp;quot; width=&amp;quot;700&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;4&amp;quot;  |  &#039;&#039;&#039;The Order of the Scimitar of Lord Hoth&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot;  |  &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot;  |  &#039;&#039;&#039;Points Earned&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot;  |  &#039;&#039;&#039;Year earned&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  [[Ka Tarvitz]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  | 2079.75&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  | 2017&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  [[Turel Sorenn]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  | 2381.65&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  | 2018&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  [[Agate|Agate Gua’lara]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  | 571.5&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  | 2019&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  [[Agate|Agate Gua’lara]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  | 3500.5&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  | 2020&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  [[Aura Ta&#039;var]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  | 2425&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  | 2021&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  [[Essik Lyccane]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  | 2693&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  | 2022&lt;br /&gt;
|-&lt;br /&gt;
|[[JScumm|Jafits Skrumm]]&lt;br /&gt;
|&lt;br /&gt;
|2023&lt;br /&gt;
|-&lt;br /&gt;
|Christopher Winchester *&lt;br /&gt;
|4145&lt;br /&gt;
|2024&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* The First Scimitar competition was created in February 2017 and therefore only ran for 11 months in that year. &lt;br /&gt;
* When House Hoth was disbanded in July 2019 the competition was continued under House Sunrider for the remaining months of 2019.&lt;br /&gt;
* The Scimitar competition is now open to the entire Clan&lt;br /&gt;
* Christopher Winchester AKA Nero AKA Albrecht von Weissmann goes by many names therefore used his most commonly known Alias&lt;br /&gt;
&lt;br /&gt;
{{Odan-urr}}&lt;br /&gt;
[[Category:Odan-Urr artifacts]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Caelus_Chronicles&amp;diff=199295</id>
		<title>Caelus Chronicles</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Caelus_Chronicles&amp;diff=199295"/>
		<updated>2026-01-21T21:07:02Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Battle&lt;br /&gt;
| prev = [[SRI Research Projects]]&lt;br /&gt;
| conc = &lt;br /&gt;
| next = &lt;br /&gt;
| image = [[File:CaelusChronicles.png|250px]]&lt;br /&gt;
| name = Caelus Chronicles&lt;br /&gt;
| conflict = &lt;br /&gt;
| objective = &lt;br /&gt;
| date = [[30_ABY_to_39_ABY|36 ABY]]&lt;br /&gt;
| location = &lt;br /&gt;
| participants = *Clan [[Taldryan]]&lt;br /&gt;
| outcome = &lt;br /&gt;
| side1 = &lt;br /&gt;
| side2 = &lt;br /&gt;
| side3 = &lt;br /&gt;
| side4 = &lt;br /&gt;
| side5 = &lt;br /&gt;
| side6 = &lt;br /&gt;
| commanders1 = &lt;br /&gt;
| commanders2 = &lt;br /&gt;
| commanders3 = &lt;br /&gt;
| forces1 = &lt;br /&gt;
| forces2 = &lt;br /&gt;
| forces3 = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caelus Chronicles&#039;&#039;&#039; was an event held for [[Taldryan]] starting in [[30_ABY_to_39_ABY|36 ABY]] and stretching into the following year. &lt;br /&gt;
&lt;br /&gt;
==Prelude==&lt;br /&gt;
&lt;br /&gt;
==Course of Events==&lt;br /&gt;
Chapter 1 insert&lt;br /&gt;
&lt;br /&gt;
Chapter 2 insert &lt;br /&gt;
&lt;br /&gt;
Following up on the previous events, Consul Rian Taldrya was confronted by Lord Astor Ky’Lian and forced to reveal he was indeed a user of the Force. Confirming Astor&#039;s suspicions, he was now convinced that Clan Taldryan was there to help him and the Caelus system. Telling the tale of how Caelus gained its independence during a brief skirmish war with the Imperial remnants that are believed to have now formed into the First Order, Astor told Rian about The Bastion. This Star Destroyer was rendered inoperable during the skirmish, but had now seen a lot of traffic in and out of it, signaling that there were forces at work to try and restore the ship. Astor asked for help from Clan Taldryan and in return for their help he would keep the fact that there were Force users in the Clan a secret from everyone else.&lt;br /&gt;
&lt;br /&gt;
Darth Vishes grew impatient with anger as he realized his plan to restore The Bastion Star Destroyer to full power had been thwarted by non other than Lord Ky&#039;Lian and his new allies from Clan Taldryan. Deciding to clear the board of opposing power players, Darth Vishes initiated Operation: King Fall. As he assaulted the Chyron capitol building with only two other troopers, Darth Vishes decimated the C-Sec guards and secured the capitol building with relative ease as he made his way to Lord Astor Ky&#039;Lians office. As Vishes entered the office he slew the personal attache of Astor without a second glance, hurling the activated personal droid out of the window with a simple gesture of his hand, he enveloped Astor in the Force and lifted him up before slashing him across the chest with his lightsaber and killing the Governer. &lt;br /&gt;
&lt;br /&gt;
A day after the attack, Taldryan learned of the attack on the capitol as they witnessed smoke rising from the building. Realizing the wound was from a lightsaber, a grave disparity fell over the Consul and ProConsul. Whoever had attacked and killed Lord Astor needed to be found and stopped as soon as possible, lest Taldryan be blamed for the death and lose everything they had worked so hard for. &lt;br /&gt;
&lt;br /&gt;
Unbeknownst to Clan Taldryan, Drayan Ky&#039;Lian was an Apprentice to Darth Vishes who had fooled and strung Clan Taldryan along ever since they first met. Darth Vishes summoned his Apprentice to Ostera, where a temple could be found revealing secret powers of the Dark Side of the Force. As Drayan began to secure the loyalty of his troops, he banished his sister to the dungeons. Moving quickly, Drayan set his next plan in motion, the capture of Taldryan&#039;s Consul. Luring him into a trap, Drayan was able to capture Rian and deal a devastating blow to the moral of Clan Taldryan.&lt;br /&gt;
&lt;br /&gt;
However, Drayan&#039;s victory did not last long. With all haste, Taldryanites rallied to their Consul and succeeded in rescuing him as well as ending the life of Drayan Ky&#039;Lian by beheading him in the duel. Drayan had followers of his own who abandoned him and headed to a place called Heavens Crest in order to further their own powers through the same means Drayan had before them. With the Caelus System now back in control of the sole surviving member of the Ky&#039;Lian family, the population breathed a sigh of relief as Ceyra proclaimed that the population would now have free elections instead of hereditary heirs. &lt;br /&gt;
&lt;br /&gt;
The Collective had been watching the ordeal throughout and not intervened.In fact they believed Taldryan to be weak and ripe for the slaughterhouse after the situation as they had been destabilized as a Clan. Time would only tell how Clan Taldryan would strengthen their position once again and if they will retake their home system.&lt;br /&gt;
&lt;br /&gt;
==The Participants==&lt;br /&gt;
Down below you will find the overall participant list and final placements across all five chapters. The top three finishers have earned the unofficial title of &amp;quot;Hero of Caelus&amp;quot; as a reward for participation and placement during the event. Further down you can find each individual chapter and their respective winners. &lt;br /&gt;
&lt;br /&gt;
===[https://www.darkjedibrotherhood.com/competitions/13454 Taldryan Caelus Chronicles - A Taldryan Story]===&lt;br /&gt;
#[[Justinios Drake|Justinios Taldrya Drake]] (1st)&lt;br /&gt;
#Andrelious J. Mimosa-Inahj (2nd)&lt;br /&gt;
#[[Arvalis|Soren Leonis]] (3rd)&lt;br /&gt;
#[[Raistline Taldrya Majere]]&lt;br /&gt;
#[[Aldaric]]&lt;br /&gt;
#[[Alaris Jinn]]&lt;br /&gt;
#[[Halcyon Taldrya|Halcyon Rokir Taldrya]]&lt;br /&gt;
#[[Quejo]]&lt;br /&gt;
#[[Kookimarissia Mimosa-Inahj]]&lt;br /&gt;
#[[Darkblade|Morax Darkblade]]&lt;br /&gt;
#[[Nihlus Vexrii]]&lt;br /&gt;
#Nero Inferni&lt;br /&gt;
#[[Rian Taldrya]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[https://www.darkjedibrotherhood.com/competitions/13580 Chapter I: Chyron - A Rising Shadow]===&lt;br /&gt;
#Andrelious J. Mimosa-Inahj (1st)&lt;br /&gt;
#[[Justinios Drake|Justinios Taldrya Drake]] (2nd)&lt;br /&gt;
#[[Quejo]] (3rd)&lt;br /&gt;
#[[Raistline Taldrya Majere]]&lt;br /&gt;
#[[Alaris Jinn]]&lt;br /&gt;
#[[Kookimarissia Mimosa-Inahj]]&lt;br /&gt;
#[[Halcyon Taldrya|Halcyon Rokir Taldrya]]&lt;br /&gt;
&lt;br /&gt;
===[https://www.darkjedibrotherhood.com/competitions/13579 Chapter II: - Iosan - In the Trenches]===&lt;br /&gt;
#[[Justinios Drake|Justinios Taldrya Drake]] (1st)&lt;br /&gt;
#Andrelious J. Mimosa-Inahj (2nd)&lt;br /&gt;
#[[Halcyon Taldrya|Halcyon Rokir Taldrya]] (3rd)&lt;br /&gt;
&lt;br /&gt;
===[https://www.darkjedibrotherhood.com/competitions/13767 Chapter III: Orth - The Bastion]===&lt;br /&gt;
#[[Arvalis|Arvalis Raith]] (1st)&lt;br /&gt;
#[[Justinios Drake|Justinios Taldrya Drake]] (2nd)&lt;br /&gt;
#[[Raistline Taldrya Majere]] (3rd)&lt;br /&gt;
#Andrelious J. Mimosa-Inahj&lt;br /&gt;
#[[Halcyon Taldrya|Halcyon Rokir Taldrya]]&lt;br /&gt;
#[[Quejo]]&lt;br /&gt;
#[[Kookimarissia Mimosa-Inahj]]&lt;br /&gt;
&lt;br /&gt;
===[https://www.darkjedibrotherhood.com/competitions/14011 Chapter IV: Kasiya - Broken Chains]===&lt;br /&gt;
#[[Arvalis|Arvalis Raith]] (1st)&lt;br /&gt;
#Andrelious J. Mimosa-Inahj (2nd)&lt;br /&gt;
#[[Raistline Taldrya Majere]] (3rd)&lt;br /&gt;
#[[Kookimarissia Mimosa-Inahj]]&lt;br /&gt;
#[[Justinios Drake|Justinios Taldrya Drake]]&lt;br /&gt;
#Christopher Winchester&lt;br /&gt;
&lt;br /&gt;
===[https://www.darkjedibrotherhood.com/competitions/14421 Chapter V: Chyron - Endgame]===&lt;br /&gt;
#[[Aldaric]] (1st)&lt;br /&gt;
#Andrelious J. Mimosa-Inahj (2nd)&lt;br /&gt;
#[[Justinios Drake|Justinios Taldrya Drake]] (3rd)&lt;br /&gt;
#[[Raistline Taldrya Majere]]&lt;br /&gt;
#[[Rian Taldrya]]&lt;br /&gt;
#[[Darkblade|Morax Darkblade]]&lt;br /&gt;
#[[Anubis Taldrya]]&lt;br /&gt;
&lt;br /&gt;
==Results==&lt;br /&gt;
&lt;br /&gt;
{|{| class=&amp;quot;fancy&amp;quot; style=&amp;quot;margin:0 auto; width:75%;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; | &#039;&#039;&#039; Chapter I: Chyron - A Rising Shadow &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; style=&amp;quot;color: #DDD;&amp;quot; width=&amp;quot;33%&amp;quot; | &#039;&#039;[https://www.darkjedibrotherhood.com/competitions/13491 ARS The Face of a Shadow]&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; style=&amp;quot;color: #DDD;&amp;quot; width=&amp;quot;33%&amp;quot; | &#039;&#039;[https://www.darkjedibrotherhood.com/competitions/13489 ARS A Banner to unite under]&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; style=&amp;quot;color: #DDD;&amp;quot; width=&amp;quot;33%&amp;quot; | &#039;&#039;[https://www.darkjedibrotherhood.com/competitions/13490 ARS Traces in the Shadows]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align:top;&amp;quot; |&lt;br /&gt;
#Raistline Taldrya Majere (1st)&lt;br /&gt;
#Alaris Jinn (2nd)&lt;br /&gt;
#Justinios Taldrya Drake (3rd)&lt;br /&gt;
#Andrelious J. Mimosa-Inahj&lt;br /&gt;
#Halcyon Rokir Taldrya&lt;br /&gt;
#Kookimarissia Mimosa-Inahj&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align:top;&amp;quot; |&lt;br /&gt;
#Quejo (1st)&lt;br /&gt;
#Andrelious J. Mimosa-Inahj (2nd)&lt;br /&gt;
#Justinios Taldrya Drake (3rd)&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align:top;&amp;quot; |&lt;br /&gt;
#Andrelious J. Mimosa-Inahj (1st)&lt;br /&gt;
#Justinios Taldrya Drake (2nd)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|{| class=&amp;quot;fancy&amp;quot; style=&amp;quot;margin:0 auto; width:75%;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; | &#039;&#039;&#039; Chapter II: Iosan - In the Trenches &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; style=&amp;quot;color: #DDD;&amp;quot; width=&amp;quot;33%&amp;quot; | &#039;&#039;[https://www.darkjedibrotherhood.com/competitions/13577 ITT Ghost Rebel]&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; style=&amp;quot;color: #DDD;&amp;quot; width=&amp;quot;33%&amp;quot; | &#039;&#039;[https://www.darkjedibrotherhood.com/competitions/13578 ITT The Elites]&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; style=&amp;quot;color: #DDD;&amp;quot; width=&amp;quot;33%&amp;quot; | &#039;&#039;[https://www.darkjedibrotherhood.com/competitions/13576 ITT Hidden Agendas]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align:top;&amp;quot; |&lt;br /&gt;
#Justinios Taldrya Drake (1st)&lt;br /&gt;
#Andrelious J. Mimosa-Inahj (2nd)&lt;br /&gt;
#Halcyon Rokir Taldrya (3rd)&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align:top;&amp;quot; |&lt;br /&gt;
#Andrelious J. Mimosa-Inahj (1st)&lt;br /&gt;
#Justinios Taldrya Drake (2nd)&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align:top;&amp;quot; |&lt;br /&gt;
#Justinios Taldrya Drake (1st)&lt;br /&gt;
#Andrelious J. Mimosa-Inahj (2nd)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|{| class=&amp;quot;fancy&amp;quot; style=&amp;quot;margin:0 auto; width:75%;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; | &#039;&#039;&#039; Chapter III: Orth - The Bastion &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; style=&amp;quot;color: #DDD;&amp;quot; width=&amp;quot;33%&amp;quot; | &#039;&#039;[https://www.darkjedibrotherhood.com/competitions/13770 TB Nose-art]&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; style=&amp;quot;color: #DDD;&amp;quot; width=&amp;quot;33%&amp;quot; | &#039;&#039;[https://www.darkjedibrotherhood.com/competitions/13769 TB The Shaft]&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; style=&amp;quot;color: #DDD;&amp;quot; width=&amp;quot;33%&amp;quot; | &#039;&#039;[https://www.darkjedibrotherhood.com/competitions/13768 TB Storming the Bastion]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align:top;&amp;quot; |&lt;br /&gt;
#Arvalis Raith (1st)&lt;br /&gt;
#Raistline Taldrya Majere (2nd)&lt;br /&gt;
#Andrelious J. Mimosa-Inahj (3rd)&lt;br /&gt;
#Justinios Taldrya Drake&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align:top;&amp;quot; |&lt;br /&gt;
#Arvalis Raith (1st)&lt;br /&gt;
#Raistline Taldrya Majere (2nd)&lt;br /&gt;
#Justinios Taldrya Drake (3rd)&lt;br /&gt;
#Halcyon Rokir Taldrya&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align:top;&amp;quot; |&lt;br /&gt;
#Halcyon Rokir Taldrya (1st)&lt;br /&gt;
#Justinios Taldrya Drake (1st)&lt;br /&gt;
#Quejo (2nd)&lt;br /&gt;
#Arvalis Raith (2nd)&lt;br /&gt;
#Kookimarissia Mimosa-Inahj (3rd)&lt;br /&gt;
#Andrelious J. Mimosa-Inahj (3rd)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|{| class=&amp;quot;fancy&amp;quot; style=&amp;quot;margin:0 auto; width:75%;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; | &#039;&#039;&#039; Chapter IV: Kasiya - Broken Chains &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; style=&amp;quot;color: #DDD;&amp;quot; width=&amp;quot;33%&amp;quot; | &#039;&#039;[https://www.darkjedibrotherhood.com/competitions/14014 BC A hidden message]&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; style=&amp;quot;color: #DDD;&amp;quot; width=&amp;quot;33%&amp;quot; | &#039;&#039;[https://www.darkjedibrotherhood.com/competitions/14013 BC Hidden in the Clouds]&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; style=&amp;quot;color: #DDD;&amp;quot; width=&amp;quot;33%&amp;quot; | &#039;&#039;[https://www.darkjedibrotherhood.com/competitions/14012 BC Vishes final gift]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align:top;&amp;quot; |&lt;br /&gt;
#Arvalis Raith (1st)&lt;br /&gt;
#Sean Deschain (2nd)&lt;br /&gt;
#Andrelious J. Mimosa-Inahj (3rd)&lt;br /&gt;
#Raistline Taldrya Majere&lt;br /&gt;
#Justinios Taldrya Drake&lt;br /&gt;
#Kookimarissia Mimosa-Inahj&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align:top;&amp;quot; |&lt;br /&gt;
#Raistline Taldrya Majere (1st)&lt;br /&gt;
#Justinios Taldrya Drake (2nd)&lt;br /&gt;
#Arvalis Raith (3rd)&lt;br /&gt;
#Kookimarissia Mimosa-Inahj&lt;br /&gt;
#Andrelious J. Mimosa-Inahj&lt;br /&gt;
#Sean Deschain&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align:top;&amp;quot; |&lt;br /&gt;
#Andrelious J. Mimosa-Inahj (1st)&lt;br /&gt;
#Arvalis Raith (2nd)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|{| class=&amp;quot;fancy&amp;quot; style=&amp;quot;margin:0 auto; width:75%;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;6&amp;quot; class=&amp;quot;head&amp;quot; | &#039;&#039;&#039; Chapter V: Chyron - Endgame &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; style=&amp;quot;color: #DDD;&amp;quot; width=&amp;quot;16%&amp;quot; | &#039;&#039;[https://www.darkjedibrotherhood.com/competitions/14424 EG Fiction #1]&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; style=&amp;quot;color: #DDD;&amp;quot; width=&amp;quot;16%&amp;quot; | &#039;&#039;[https://www.darkjedibrotherhood.com/competitions/14425 EG Fiction #2]&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; style=&amp;quot;color: #DDD;&amp;quot; width=&amp;quot;16%&amp;quot; | &#039;&#039;[https://www.darkjedibrotherhood.com/competitions/14426 EG Trivia]&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; style=&amp;quot;color: #DDD;&amp;quot; width=&amp;quot;16%&amp;quot; | &#039;&#039;[https://www.darkjedibrotherhood.com/competitions/14427 EG Flashgame]&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; style=&amp;quot;color: #DDD;&amp;quot; width=&amp;quot;16%&amp;quot; | &#039;&#039;[https://www.darkjedibrotherhood.com/competitions/14423 EG Graphics]&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; style=&amp;quot;color: #DDD;&amp;quot; width=&amp;quot;16%&amp;quot; | &#039;&#039;[https://www.darkjedibrotherhood.com/competitions/14422 EG Puzzle]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align:top;&amp;quot; |&lt;br /&gt;
#Andrelious J. Mimosa-Inahj (1st)&lt;br /&gt;
#Justinios Taldrya Drake (2nd)&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align:top;&amp;quot; |&lt;br /&gt;
#Andrelious J. Mimosa-Inahj (1st)&lt;br /&gt;
#Justinios Taldrya Drake (2nd)&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align:top;&amp;quot; |&lt;br /&gt;
#Nihlus Vexrii (1st)&lt;br /&gt;
#Aldaric (2nd)&lt;br /&gt;
#Andrelious J. Mimosa-Inahj (3rd)&lt;br /&gt;
#Justinios Taldrya Drake&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align:top;&amp;quot; |&lt;br /&gt;
#Aldaric (1st)&lt;br /&gt;
#Morax Darkblade (2nd)&lt;br /&gt;
#Andrelious J. Mimosa-Inahj (3rd)&lt;br /&gt;
#Justinios Taldrya Drake&lt;br /&gt;
#Raistline Taldrya Majere&lt;br /&gt;
#Nihlus Vexrii&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align:top;&amp;quot; |&lt;br /&gt;
#Anubis Taldrya (1st)&lt;br /&gt;
#Aldaric (2nd)&lt;br /&gt;
#Justinios Taldrya Drake (3rd)&lt;br /&gt;
#Andrelious J. Mimosa-Inahj&lt;br /&gt;
#Morax Darkblade&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align:top;&amp;quot; |&lt;br /&gt;
#Aldaric (1st)&lt;br /&gt;
#Justinios Taldrya Drake (2nd)&lt;br /&gt;
#Nihlus Vexrii (3rd)&lt;br /&gt;
#Andrelious J. Mimosa-Inahj&lt;br /&gt;
#Rian Taldrya&lt;br /&gt;
|}&lt;br /&gt;
====Extra====&lt;br /&gt;
[https://discourse.darkjedibrotherhood.com/t/caelus-chronicles-chapter-iii-the-bastion/1975 Chapter III: The Bastion Fiction]  &lt;br /&gt;
&lt;br /&gt;
[https://discourse.darkjedibrotherhood.com/t/caelus-chronicles-chapter-iv-broken-chains/2005 Chapter IV: Broken Chains Fiction]  &lt;br /&gt;
&lt;br /&gt;
[https://discourse.darkjedibrotherhood.com/t/caelus-chronicles-chapter-v-endgame-clan-fiction/2110 Chapter V: Endgame Fiction]  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Start box}}&lt;br /&gt;
{{Succession box&lt;br /&gt;
|before= [[SRI Research Projects]]&lt;br /&gt;
|title= Major Taldryan Conflicts&lt;br /&gt;
|years=[[30 ABY to 39 ABY|36 ABY]]&lt;br /&gt;
|after= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{End box}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Taldryan events]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Masters_of_our_Fate&amp;diff=199294</id>
		<title>Masters of our Fate</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Masters_of_our_Fate&amp;diff=199294"/>
		<updated>2026-01-21T21:06:02Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Battle&lt;br /&gt;
| prev = [[Gathering Darkness]]&lt;br /&gt;
| conc = &lt;br /&gt;
| next = [[Taldryan Intelligence Directorate]]&lt;br /&gt;
| image = [[File:MouF.png|250px]]&lt;br /&gt;
| name = Masters of our Fate&lt;br /&gt;
| conflict = &lt;br /&gt;
| objective = &lt;br /&gt;
| date = [[30_ABY_to_39_ABY|33 ABY]]&lt;br /&gt;
| location = &lt;br /&gt;
| participants = *Clan [[Taldryan]]&lt;br /&gt;
| outcome = &lt;br /&gt;
| side1 = &lt;br /&gt;
| side2 = &lt;br /&gt;
| side3 = &lt;br /&gt;
| side4 = &lt;br /&gt;
| side5 = &lt;br /&gt;
| side6 = &lt;br /&gt;
| commanders1 = *[[Keirdagh Taldrya Cantor]]  &lt;br /&gt;
*[[Howlader|Prophet Howlader Taldrya]]&lt;br /&gt;
| commanders2 = &lt;br /&gt;
| commanders3 = &lt;br /&gt;
| forces1 = *Forces of [[Taldryan]]&lt;br /&gt;
| forces2 = &lt;br /&gt;
| forces3 = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Masters of our Fate&#039;&#039;&#039; was an event held for [[Taldryan]] in [[30_ABY_to_39_ABY|33 ABY]].&lt;br /&gt;
&lt;br /&gt;
==Prelude==&lt;br /&gt;
Taldryan had entered into a period of uneasy peace. Its newfound allies, the [[Gray Paladins - Taldryan|Gray Paladins]], had delivered on their promise and helped root out the last of the One Sith insurgents that had attempted to expose Taldryan to the people of Karufr. For the meantime at least, the true nature of the planet’s rulers was kept a secret.&lt;br /&gt;
&lt;br /&gt;
The wounds that had been borne of the [[Eleventh Great Jedi War|Brotherhood’s Civil War]] that followed were harder to come to terms with. Taldryan had, as it always did, stood up against the Dark Council’s excesses, and sought to defend the Brotherhood; and as usual, the Brotherhood only seemed to hate them for it even more.&lt;br /&gt;
&lt;br /&gt;
Now though, there was change on the air. The Force whispered of it, and Taldryan would have to look towards its home, and face it’s fate without aid.&lt;br /&gt;
&lt;br /&gt;
==Course of Events==&lt;br /&gt;
&lt;br /&gt;
The Taldryan upper Summit had convened in order to review where the attacks where coming from on their databases. It became clear that with the specific attacks on certain databases, the enemy was looking for something in particular. Consul [[Keirdagh Taldrya Cantor]], ProConsul [[Howlader]] and the Quaestors [[Omega Kira]] and [[Raistline Taldrya Majere]] deduced, with the help of Intelligence Director Raeth Elson and Grey Paladin [[Cole Drayson]], that the attacks were coming from the Corporate Sector Authority, using a branch called the Sphinxian Sat Tech as a cover name through the branches located on [[Dragostae (City)|Dragostae City]]. Keirdagh bode Raeth Elson to start preparing to dismantle any Sphinxian Sat Tech upon discovery, and to coordinate with other Taldryan intelligence units to prepare for further attacks. Taldryan was preparing for war, alone, ensuring that no more threats to their home would come from anyone outside, or inside, the Dark Jedi Brotherhood. &lt;br /&gt;
&lt;br /&gt;
==The Participants==&lt;br /&gt;
Due to the event hosts unable to compile a list of participants in a timely fashion, some members names have changed before being properly documented. Below is the list of participants as they are known at the time of documentation. &lt;br /&gt;
&lt;br /&gt;
#Andrelious J. Mimosa-Inahj (1st)&lt;br /&gt;
#[[Rian Taldrya]] (2nd)&lt;br /&gt;
#[[Halcyon Taldrya|Halcyon Rokir Taldrya]] (3rd)&lt;br /&gt;
#[[Arvalis|Arvalis Raith]]&lt;br /&gt;
#[[Kenath Zoron]]&lt;br /&gt;
#[[Raistline Taldrya Majere]]&lt;br /&gt;
#[[Kookimarissia Mimosa-Inahj]]&lt;br /&gt;
#[[Bobecc Varga]]&lt;br /&gt;
#Christopher Winchester&lt;br /&gt;
#[[Vodo Biask Taldrya]]&lt;br /&gt;
#[[Howlader|Howlader Taldrya]]&lt;br /&gt;
#[[Aiden Dru]]&lt;br /&gt;
#[[Keirdagh Taldrya Cantor]]&lt;br /&gt;
#[[Andan Taldrya Marshall]]&lt;br /&gt;
#[[Rhylance]]&lt;br /&gt;
#[[Catmatui]]&lt;br /&gt;
#[[Omega Kira]]&lt;br /&gt;
#Serenla&lt;br /&gt;
&lt;br /&gt;
==Results==&lt;br /&gt;
&lt;br /&gt;
{|{| class=&amp;quot;fancy&amp;quot; style=&amp;quot;margin:0 auto; width:75%;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;head&amp;quot; | &#039;&#039;&#039; Phase One &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; style=&amp;quot;color: #DDD;&amp;quot; width=&amp;quot;25%&amp;quot; | &#039;&#039;[https://www.darkjedibrotherhood.com/competitions/8968 MF My Nation is my Pride]&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; style=&amp;quot;color: #DDD;&amp;quot; width=&amp;quot;25%&amp;quot; | &#039;&#039;[https://www.darkjedibrotherhood.com/competitions/8969 MF Friend or Fauna]&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; style=&amp;quot;color: #DDD;&amp;quot; width=&amp;quot;25%&amp;quot; | &#039;&#039;[https://www.darkjedibrotherhood.com/competitions/8966 MF Return to Action]&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; style=&amp;quot;color: #DDD;&amp;quot; width=&amp;quot;25%&amp;quot; | &#039;&#039;[https://www.darkjedibrotherhood.com/competitions/8967 MF A Place to Call Home]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align:top;&amp;quot; |&lt;br /&gt;
#Raistline Taldrya Majere (1st)&lt;br /&gt;
#Halcyon Rokir Taldrya (2nd)&lt;br /&gt;
#Andrelious J. Mimosa-Inahj (3rd)&lt;br /&gt;
#Howlader Taldrya&lt;br /&gt;
 &lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align:top;&amp;quot; |&lt;br /&gt;
#Rian Taldrya (1st)&lt;br /&gt;
#Andrelious J. Mimosa-Inahj (2nd)&lt;br /&gt;
#Kookimarissia Mimosa-Inahj (3rd)&lt;br /&gt;
#Howlader Taldrya&lt;br /&gt;
#Arvalis Raith&lt;br /&gt;
 &lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align:top;&amp;quot; |&lt;br /&gt;
#Andrelious J. Mimosa-Inahj (1st)&lt;br /&gt;
#Halcyon Rokir Taldrya (2nd)&lt;br /&gt;
#Rian Taldrya (3rd)&lt;br /&gt;
#Arvalis Raith&lt;br /&gt;
#Serenla&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align:top;&amp;quot; |&lt;br /&gt;
#Andrelious J. Mimosa-Inahj (1st)&lt;br /&gt;
#Raistline Taldrya Majere (2nd)&lt;br /&gt;
#Arvalis Raith (3rd)&lt;br /&gt;
#Howlader Taldrya&lt;br /&gt;
#Kookimarissia Mimosa-Inahj&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
{|{| class=&amp;quot;fancy&amp;quot; style=&amp;quot;margin:0 auto; width:75%;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;7&amp;quot; class=&amp;quot;head&amp;quot; | &#039;&#039;&#039; Phase Two &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; style=&amp;quot;color: #DDD;&amp;quot; width=&amp;quot;14.2%&amp;quot; | &#039;&#039;[https://www.darkjedibrotherhood.com/competitions/9032 MF The Riddle of the Sphinx]&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; style=&amp;quot;color: #DDD;&amp;quot; width=&amp;quot;14.2%&amp;quot; | &#039;&#039;[https://www.darkjedibrotherhood.com/competitions/9036 MF Hunt the Informant]&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; style=&amp;quot;color: #DDD;&amp;quot; width=&amp;quot;14.2%&amp;quot; | &#039;&#039;[https://www.darkjedibrotherhood.com/competitions/9030 MF A foe of many faces]&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; style=&amp;quot;color: #DDD;&amp;quot; width=&amp;quot;14.2%&amp;quot; | &#039;&#039;[https://www.darkjedibrotherhood.com/competitions/9031 MF Into the Sphinx’s Lair]&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; style=&amp;quot;color: #DDD;&amp;quot; width=&amp;quot;14.2%&amp;quot; | &#039;&#039;[https://www.darkjedibrotherhood.com/competitions/9033 MF Droid Soldier]&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; style=&amp;quot;color: #DDD;&amp;quot; width=&amp;quot;14.2%&amp;quot; | &#039;&#039;[https://www.darkjedibrotherhood.com/competitions/9035 MF Advanced Recon Descramble]&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; style=&amp;quot;color: #DDD;&amp;quot; width=&amp;quot;14.2%&amp;quot; | &#039;&#039;[https://www.darkjedibrotherhood.com/competitions/9034 MF Corporate Espionage]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align:top;&amp;quot; |&lt;br /&gt;
#Seyda Norith (1st)&lt;br /&gt;
#Rian Taldrya (2nd)&lt;br /&gt;
#Halcyon Rokir Taldrya (3rd)&lt;br /&gt;
#Kenath Zoron&lt;br /&gt;
#Raistline Taldrya Majere&lt;br /&gt;
#Takeru Akamura&lt;br /&gt;
#Andrelious J. Mimosa-Inahj&lt;br /&gt;
#Arvalis Raith&lt;br /&gt;
#Catmatui&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align:top;&amp;quot; |&lt;br /&gt;
#Halcyon Rokir Taldrya (1st)&lt;br /&gt;
#Arvalis Raith (2nd)&lt;br /&gt;
#Andrelious J. Mimosa-Inahj (3rd)&lt;br /&gt;
#Kookimarissia Mimosa-Inahj&lt;br /&gt;
#Andan Taldrya Marshall&lt;br /&gt;
#Raistline Taldrya Majere&lt;br /&gt;
#Omega Kira&lt;br /&gt;
#Rian Taldrya&lt;br /&gt;
#Aiden Dru&lt;br /&gt;
#Keirdagh Taldrya Cantor&lt;br /&gt;
#Rhylance&lt;br /&gt;
#Seyda Norith&lt;br /&gt;
#Kenath Zoron&lt;br /&gt;
#Takeru Akamura&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align:top;&amp;quot; |&lt;br /&gt;
#Kenath Zoron (1st)&lt;br /&gt;
#Halcyon Rokir Taldrya (2nd)&lt;br /&gt;
#Rian Taldrya (3rd)&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align:top;&amp;quot; |&lt;br /&gt;
#Andrelious J. Mimosa-Inahj (1st)&lt;br /&gt;
#Rhylance (2nd)&lt;br /&gt;
#Keirdagh Taldrya Cantor&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align:top;&amp;quot; |&lt;br /&gt;
#Rian Taldrya (1st)&lt;br /&gt;
#Arvalis Raith (2nd)&lt;br /&gt;
#Kenath Zoron (3rd)&lt;br /&gt;
#Andrelious J. Mimosa-Inahj&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align:top;&amp;quot; |&lt;br /&gt;
#Kenath Zoron (1st)&lt;br /&gt;
#Arvalis Raith (2nd)&lt;br /&gt;
#Rian Taldrya (3rd)&lt;br /&gt;
#Rhylance&lt;br /&gt;
#Vodo Biask Taldrya&lt;br /&gt;
#Kookimarissia Mimosa-Inahj&lt;br /&gt;
#Seyda Norith&lt;br /&gt;
#Howlader Taldrya&lt;br /&gt;
#Takeru Akamura&lt;br /&gt;
#Andrelious J. Mimosa-Inahj&lt;br /&gt;
#Keirdagh Taldrya Cantor&lt;br /&gt;
#Omega Kira&lt;br /&gt;
#Halcyon Rokir Taldrya&lt;br /&gt;
#Andan Taldrya Marshall&lt;br /&gt;
#Raistline Taldrya Majere&lt;br /&gt;
#Catmatui&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align:top;&amp;quot; |&lt;br /&gt;
#Vodo Biask Taldrya (1st)&lt;br /&gt;
#Raistline Taldrya Majere (2nd)&lt;br /&gt;
#Kenath Zoron (3rd)&lt;br /&gt;
#Catmatui&lt;br /&gt;
#Rian Taldrya&lt;br /&gt;
#Andan Taldrya Marshall&lt;br /&gt;
#Omega Kira&lt;br /&gt;
#Aiden Dru&lt;br /&gt;
#Arvalis Raith&lt;br /&gt;
#Howlader Taldrya&lt;br /&gt;
#Andrelious J. Mimosa-Inahj&lt;br /&gt;
#Halcyon Rokir Taldrya&lt;br /&gt;
#Seyda Norith&lt;br /&gt;
#Keirdagh Taldrya Cantor&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
{|{| class=&amp;quot;fancy&amp;quot; style=&amp;quot;margin:0 auto; width:25%;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; | &#039;&#039;&#039; Event Long &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; style=&amp;quot;color: #DDD;&amp;quot; width=&amp;quot;25%&amp;quot; | &#039;&#039;[https://www.darkjedibrotherhood.com/competitions/8970 MF Gatekeeper Trials - Masters of our Fate]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align:top;&amp;quot; |&lt;br /&gt;
#Andrelious J. Mimosa-Inahj (1st)&lt;br /&gt;
#Kookimarissia Mimosa-Inahj (2nd)&lt;br /&gt;
#Catmatui	Unweighted (3rd)&lt;br /&gt;
#Raistline Taldrya Majere&lt;br /&gt;
#Howlader Taldrya&lt;br /&gt;
#Bobecc Varga&lt;br /&gt;
#Omega Kira&lt;br /&gt;
#Kenath Zoron&lt;br /&gt;
#Keirdagh Taldrya Cantor&lt;br /&gt;
#Aiden Dru&lt;br /&gt;
#Tasha&#039;Vel Versea&lt;br /&gt;
#Scudi Ferria&lt;br /&gt;
#Octavia Morgan Obrie&lt;br /&gt;
#Sia Thiano&lt;br /&gt;
#Dazta Delel&lt;br /&gt;
#Konar Auryus-Saas&lt;br /&gt;
#Alethia Archenksova&lt;br /&gt;
#Athrun Zala&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
====Extra====&lt;br /&gt;
&lt;br /&gt;
[https://www.darkjedibrotherhood.com/news/reports-masters-of-our-fate-a-shrouded-enemy Event Report]&lt;br /&gt;
&lt;br /&gt;
[https://discourse.darkjedibrotherhood.com/t/masters-of-our-fate-a-shrouded-enemy-dark-jedi-brotherhood/906/2 Event Fiction]&lt;br /&gt;
&lt;br /&gt;
{{Start box}}&lt;br /&gt;
{{Succession box&lt;br /&gt;
|before= [[Gathering Darkness]]&lt;br /&gt;
|title= Major Taldryan Conflicts&lt;br /&gt;
|years=[[30 ABY to 39 ABY|33 ABY]]&lt;br /&gt;
|after= [[Taldryan Intelligence Directorate]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{End box}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Taldryan events]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Gathering_Darkness&amp;diff=199293</id>
		<title>Gathering Darkness</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Gathering_Darkness&amp;diff=199293"/>
		<updated>2026-01-21T21:05:10Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|exd}}&lt;br /&gt;
{{Battle&lt;br /&gt;
| prev = [[Sins of Our Fathers]]&lt;br /&gt;
| next = [[Masters of our Fate]]&lt;br /&gt;
| image = &lt;br /&gt;
| name = Gathering Darkness&lt;br /&gt;
| conflict = (details about the conflict in question)&lt;br /&gt;
| objective = (for mission-based battles)&lt;br /&gt;
| date = [[30 ABY to 39 ABY|32 ABY]]&lt;br /&gt;
| location = [[Karufr]]&lt;br /&gt;
| participants = &lt;br /&gt;
* [[Gray Paladins - Taldryan|Gray Paladins]]&lt;br /&gt;
* [[Taldryan]]&lt;br /&gt;
| outcome = &lt;br /&gt;
| side1 = Taldryan&lt;br /&gt;
| side2 = One Sith&lt;br /&gt;
| side3 = Gray Paladins&lt;br /&gt;
| commanders1 =&lt;br /&gt;
* [[Rian Aslar]]&lt;br /&gt;
* [[Keirdagh Taldrya Cantor]]&lt;br /&gt;
| commanders2 = &lt;br /&gt;
| commanders3 = &lt;br /&gt;
| forces1 = &lt;br /&gt;
| forces2 = &lt;br /&gt;
| forces3 = &lt;br /&gt;
| casual1 = &lt;br /&gt;
| casual2 = &lt;br /&gt;
| casual3 = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gathering Darkness&#039;&#039;&#039; was an event held for Clan Taldryan in [[30 ABY to 39 ABY|33 ABY]]. &lt;br /&gt;
&lt;br /&gt;
==Prelude==&lt;br /&gt;
There is danger approaching.&lt;br /&gt;
&lt;br /&gt;
The form it takes, the threats it holds, these are unknown to us.&lt;br /&gt;
&lt;br /&gt;
What is known is that our enemy knows who we are.&lt;br /&gt;
&lt;br /&gt;
More importantly, they know where we live.&lt;br /&gt;
&lt;br /&gt;
Karufr is no longer safe.&lt;br /&gt;
&lt;br /&gt;
Taldryan is no longer safe.&lt;br /&gt;
&lt;br /&gt;
Light fades, and darkness gathers.&lt;br /&gt;
&lt;br /&gt;
Prepare yourselves.&lt;br /&gt;
&lt;br /&gt;
==Course of Events==&lt;br /&gt;
&lt;br /&gt;
==The Participants==&lt;br /&gt;
Due to the event organizer unable to properly document this event after completion, some member names have changed over the course of the years until it was documented now. This also resulted in a member deleting their dossier in the meantime, hence the &amp;quot;A deleted dossier&amp;quot; popping up in some of the competitions and rankings. &lt;br /&gt;
&lt;br /&gt;
#[[Halcyon Taldrya|Halcyon Rokir Taldrya]](1st)&lt;br /&gt;
#[[Kenath Zoron]] (2nd)&lt;br /&gt;
#[[Howlader|Howlader Taldrya]] (3rd)&lt;br /&gt;
#[[Rian Taldrya]]&lt;br /&gt;
#[[Aidan Kincaid]]&lt;br /&gt;
#[[Tarax Eosphoros Taldrya Kor]]&lt;br /&gt;
#[[Selika Roh]]&lt;br /&gt;
#[[Gryffon De&#039;Urtha Cantor]]&lt;br /&gt;
#[[Aiden Dru]]&lt;br /&gt;
#[[Shaz&#039;air Taldrya]]&lt;br /&gt;
#[[Raistline Taldrya Majere]]&lt;br /&gt;
#[[Armags C&#039;Hiesa]]&lt;br /&gt;
#[[Arvalis|Arvalis Raith]]&lt;br /&gt;
#[[Keirdagh Taldrya Cantor]]&lt;br /&gt;
#[[Vodo Biask Taldrya]]&lt;br /&gt;
#[[Catmatui]]&lt;br /&gt;
#Christopher Winchester&lt;br /&gt;
#A deleted dossier&lt;br /&gt;
#Kooks&lt;br /&gt;
#Talon Drear&lt;br /&gt;
#Gorn daa&#039;murk&lt;br /&gt;
#Chaosrain Taldrya&lt;br /&gt;
#Rax Von-Klug&lt;br /&gt;
&lt;br /&gt;
==Results==&lt;br /&gt;
&lt;br /&gt;
{|{| class=&amp;quot;fancy&amp;quot; style=&amp;quot;margin:0 auto; width:75%;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;5&amp;quot; class=&amp;quot;head&amp;quot; | &#039;&#039;&#039; Phase One &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; style=&amp;quot;color: #DDD;&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;[https://www.darkjedibrotherhood.com/competitions/7888 GD Who is the Paladin?]&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; style=&amp;quot;color: #DDD;&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;[https://www.darkjedibrotherhood.com/competitions/7891 GD Flight into Danger]&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; style=&amp;quot;color: #DDD;&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;[https://www.darkjedibrotherhood.com/competitions/7992 GD A Traitor Revealed]&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; style=&amp;quot;color: #DDD;&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;[https://www.darkjedibrotherhood.com/competitions/7991 GD Enemies at the Gates]&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; style=&amp;quot;color: #DDD;&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;[https://www.darkjedibrotherhood.com/competitions/7937 GD A Lengthening Shadow]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align:top;&amp;quot; |&lt;br /&gt;
#Aidan Kincaid (1st)&lt;br /&gt;
#Arvalis Raith (2nd)&lt;br /&gt;
#Vodo Biask Taldrya (3rd)&lt;br /&gt;
#Rian Taldrya&lt;br /&gt;
#Howlader Taldrya&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align:top;&amp;quot; |&lt;br /&gt;
#Rian Taldrya (1st)&lt;br /&gt;
#Howlader Taldrya (2nd)&lt;br /&gt;
#Arvalis Raith (3rd)&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align:top;&amp;quot; |&lt;br /&gt;
#Selika Roh (1st)&lt;br /&gt;
#Keirdagh Taldrya Cantor (2nd)&lt;br /&gt;
#Gorn daa&#039;murk (3rd)&lt;br /&gt;
#Talon Drear (3rd)&lt;br /&gt;
#Raistline Taldrya Majere&lt;br /&gt;
#Halcyon Rokir Taldrya&lt;br /&gt;
#Kenath Zoron&lt;br /&gt;
#Tarax Eosphoros Taldrya Kor&lt;br /&gt;
#Armags C&#039;Hiesa&lt;br /&gt;
#Howlader Taldrya&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align:top;&amp;quot; |&lt;br /&gt;
#Gorn daa&#039;murk (1st)&lt;br /&gt;
#Raistline Taldrya Majere (2nd)&lt;br /&gt;
#Kenath Zoron (3rd)&lt;br /&gt;
#Talon Drear&lt;br /&gt;
#Halcyon Rokir Taldrya&lt;br /&gt;
#Armags C&#039;Hiesa&lt;br /&gt;
#Keirdagh Taldrya Cantor&lt;br /&gt;
#Howlader Taldrya&lt;br /&gt;
#Selika Roh&lt;br /&gt;
#Aiden Dru&lt;br /&gt;
#Rian Taldrya&lt;br /&gt;
#Kooks&lt;br /&gt;
#Gryffon De&#039;Urtha Cantor&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align:top;&amp;quot; |&lt;br /&gt;
#Aidan Kincaid (1st)&lt;br /&gt;
#Rian Taldrya (2nd)&lt;br /&gt;
#Raistline Taldrya Majere (3rd)&lt;br /&gt;
#Howlader Taldrya&lt;br /&gt;
#Halcyon Rokir Taldrya&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
{|{| class=&amp;quot;fancy&amp;quot; style=&amp;quot;margin:0 auto; width:75%;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;5&amp;quot; class=&amp;quot;head&amp;quot; | &#039;&#039;&#039; Phase Two &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; style=&amp;quot;color: #DDD;&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;[https://www.darkjedibrotherhood.com/competitions/7990 GD A Glimpse Behind the Veil]&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; style=&amp;quot;color: #DDD;&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;[https://www.darkjedibrotherhood.com/competitions/8029 GD Only Light Can Purge the Dark]&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; style=&amp;quot;color: #DDD;&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;[https://www.darkjedibrotherhood.com/competitions/8028 GD He Walks Through the Raindrops]&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; style=&amp;quot;color: #DDD;&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;[https://www.darkjedibrotherhood.com/competitions/8027 GD The Gray Conclave]&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; style=&amp;quot;color: #DDD;&amp;quot; width=&amp;quot;20%&amp;quot; | &#039;&#039;[https://www.darkjedibrotherhood.com/competitions/8097 GD The Price of Honour]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align:top;&amp;quot; |&lt;br /&gt;
#Vodo Biask Taldrya (1st)&lt;br /&gt;
#Halcyon Rokir Taldrya (2nd)&lt;br /&gt;
#Kenath Zoron (3rd)&lt;br /&gt;
#Howlader Taldrya&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align:top;&amp;quot; |&lt;br /&gt;
#Aidan Kincaid (1st)&lt;br /&gt;
#Armags C&#039;Hiesa (2nd)&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align:top;&amp;quot; |&lt;br /&gt;
#Aidan Kincaid (1st)&lt;br /&gt;
#Raistline Taldrya Majere (2nd)&lt;br /&gt;
#Kenath Zoron (3rd)&lt;br /&gt;
#Howlader Taldrya&lt;br /&gt;
#Rian Taldrya&lt;br /&gt;
#Keirdagh Taldrya Cantor&lt;br /&gt;
#Halcyon Rokir Taldrya&lt;br /&gt;
#Gryffon De&#039;Urtha Cantor&lt;br /&gt;
#Armags C&#039;Hiesa&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align:top;&amp;quot; |&lt;br /&gt;
#Halcyon Rokir Taldrya (1st)&lt;br /&gt;
#Rian Taldrya (2nd)&lt;br /&gt;
#Kenath Zoron (3rd)&lt;br /&gt;
#Aidan Kincaid&lt;br /&gt;
#Armags C&#039;Hiesa&lt;br /&gt;
#Keirdagh Taldrya Cantor&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align:top;&amp;quot; |&lt;br /&gt;
#Kenath Zoron (1st)&lt;br /&gt;
#Halcyon Rokir Taldrya (2nd)&lt;br /&gt;
#A deleted dossier (3rd)&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
{|{| class=&amp;quot;fancy&amp;quot; style=&amp;quot;margin:0 auto; width:50%;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; | &#039;&#039;&#039; Event Long &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; style=&amp;quot;color: #DDD;&amp;quot; width=&amp;quot;50%&amp;quot; | &#039;&#039;[https://www.darkjedibrotherhood.com/competitions/7938 GD Cannons to the Left]&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; style=&amp;quot;color: #DDD;&amp;quot; width=&amp;quot;50%&amp;quot; | &#039;&#039;[https://www.darkjedibrotherhood.com/competitions/7939 GD Cannons to the Right]&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align:top;&amp;quot; |&lt;br /&gt;
#Halcyon Rokir Taldrya (1st)&lt;br /&gt;
#Keirdagh Taldrya Cantor (2nd)&lt;br /&gt;
#Kenath Zoron (3rd)&lt;br /&gt;
#Howlader Taldrya (3rd)&lt;br /&gt;
#Aiden Dru (3rd)&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align:top;&amp;quot; |&lt;br /&gt;
#Raistline Taldrya Majere (1st)&lt;br /&gt;
#Kenath Zoron (2nd)&lt;br /&gt;
#Keirdagh Taldrya Cantor (3rd)&lt;br /&gt;
#Catmatui&lt;br /&gt;
#Rian Taldrya&lt;br /&gt;
#Rax Von-Klug&lt;br /&gt;
#Zorix Zoff&lt;br /&gt;
#Chaosrain Taldrya&lt;br /&gt;
#Aidan Kincaid&lt;br /&gt;
#Ood Bnar	&lt;br /&gt;
#Armags C&#039;Hiesa&lt;br /&gt;
#Vivibelle Baenre&lt;br /&gt;
#Howlader Taldrya&lt;br /&gt;
#Halcyon Rokir Taldrya&lt;br /&gt;
#Takeru Akamura&lt;br /&gt;
#Haran &amp;quot;Ji&amp;quot; Urr&lt;br /&gt;
#Aiden Dru&lt;br /&gt;
#Sa Ool&lt;br /&gt;
#Lu`aisha Gresee&lt;br /&gt;
#Lexiconus Qor&lt;br /&gt;
#Legorii Arconae&lt;br /&gt;
#Shaz&#039;air Taldrya&lt;br /&gt;
#Kell Palpatine Dante&lt;br /&gt;
#Liam Torun-Urr&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Extra====&lt;br /&gt;
&lt;br /&gt;
{{Start box}}&lt;br /&gt;
{{Succession box&lt;br /&gt;
|before= [[Sins of Our Fathers]]&lt;br /&gt;
|title= Major Taldryan Conflicts&lt;br /&gt;
|years=[[30 ABY to 39 ABY|33 ABY]]&lt;br /&gt;
|after= [[Masters of our Fate]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{End box}}&lt;br /&gt;
[[Category:Events]]&lt;br /&gt;
[[Category:Taldryan events]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Knights_of_Allusis&amp;diff=199292</id>
		<title>Knights of Allusis</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Knights_of_Allusis&amp;diff=199292"/>
		<updated>2026-01-21T21:04:32Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|exd|nor}}&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Battleteam Knights of Allusis&lt;br /&gt;
|image=[[File:Allusis.jpg|250px]]&lt;br /&gt;
|dates=31-35 ABY, 42 ABY-Present&lt;br /&gt;
|countryt=&lt;br /&gt;
|allegiance=* [[Odan-Urr|Clan Odan-Urr]]&lt;br /&gt;
* [[House Hoth|House Hoth]]&lt;br /&gt;
|branch=&lt;br /&gt;
|type= Overt strike team&lt;br /&gt;
|role= Defensive and offensive front line ops&lt;br /&gt;
|size=&lt;br /&gt;
|command_structure=&lt;br /&gt;
|garrison=*[[item:83758|The Motherhouse]], [[Jedi Praxeum]]&lt;br /&gt;
*[[item:85875|Helm of Allusis]], [[Daleem]]&lt;br /&gt;
|nickname=&lt;br /&gt;
|patron=[[starwars:Belth Allusis|Belth Allusis]]&lt;br /&gt;
|motto=First to Defend, Last to Fall&lt;br /&gt;
|colors=Blue &amp;amp; Yellow&lt;br /&gt;
|march=&lt;br /&gt;
|mascot=&lt;br /&gt;
|anniversaries= Jan 10, 2013, Jan 1, 2024&lt;br /&gt;
|equipment=&lt;br /&gt;
|battles=&lt;br /&gt;
|decorations=&lt;br /&gt;
|battle_honors=&lt;br /&gt;
|commanders= {{BTKoA-BTL}}&lt;br /&gt;
|notable_commanders=* [[Lyze Kiel]]&lt;br /&gt;
* [[Liam Torun-Urr]]&lt;br /&gt;
* [[V&#039;yr Vorsa]]&lt;br /&gt;
* [[Turel Sorenn]]&lt;br /&gt;
* [[Daniel Stephens|Seraphol Ceartas]]&lt;br /&gt;
* [[Tistito Kingang]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|Jedi Master Belth Allusis, seven dozen of the Order&#039;s finest Knights, and four thousand of the Republic&#039;s strongest soldiers dug in to defend the shield generators…or die trying.|Jedi Master Gnost-Dural&#039;s holo-documentary about the Battle of Bothawui }}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Knights of Allusis&#039;&#039;&#039; is a team of Jedi, soldiers, and scoundrels within [[Odan-Urr|Clan Odan-Urr]]. Formed to defend the old House Odan-Urr against deadly threats during the [[Dark Crusade]], they took heavy losses during the [[Eleventh Great Jedi War|Brotherhood Civil War]] while their surviving members were scattered, reassigned, or fled for more peaceful lives. Under the order of the [[Quaestor]] of [[ House Hoth]], their Knight Commander now seeks to unite powerful individuals from the Jedi, the [[Kotahitanga-Unity Defense Force]], and even the underworld of [[New Tython]] for their mission - to defend House, Clan, and the Galaxy. The team was disbanded shortly before the [[Twelfth Great Jedi War|attack]] by the [[Collective]], but reactivated by High Counsilor [[Gui Sol]] in 42 ABY.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Beginnings===&lt;br /&gt;
During the [[Tenth Great Jedi War]], while some Jedi deliberated on pacifism, a group of brave individuals rallied a small force of Jedi to battle the oncoming threat. Together with their allies from Clan Ordo, these Jedi who called themselves Knights of Allusis, fought in many skirmishes and won many battles against the Sith. However, it was during the final battle that the Knights fought to their deaths. They died, to the man, protecting their House and order.&lt;br /&gt;
&lt;br /&gt;
It was only after the war when it was deliberated how the Jedi should counter this ever-present threat, that Councillor [[Drodik Va&#039;lence al&#039;Tor]] gave [[Lyze Kiel]] the job of creating a team that would be at the forefront of House Odan-Urr&#039;s defense. Lyze recruited some of the most talented men and women the House had had and created the Knights of Allusis, named after the heroes who died in the War.&lt;br /&gt;
&lt;br /&gt;
===Mercenary Crisis and Fall of New Tython===&lt;br /&gt;
After the death of Councillor [[Ji]] at the hands of a suicide bomber, a new crisis arose. A mercenary group attacked the [[Arca Praxeum]] in an attempt to steal hidden dark-side artifacts from its vault. The Knights fought with the attackers outside the Praxeum, protecting the [[Halls of the Watchmen]], eventually pushing them back with assistance from the K.U.D.F. forces and Jedi from the House.&lt;br /&gt;
&lt;br /&gt;
Not too long after the artifacts were stolen, [[Cy Thuron]] began an offensive on Menat Ombo in an attempt to take over the planet. Battles broke out in the city as the Jedi were driven back under the barrage of laser fire from Thuron&#039;s mercenary army. Not long after taking Menat Ombo and imprisoning the Council, Thuron made an assault on Ordain Vonoro Spacedock where the Jedi were evacuating what civilians and K.U.D.F. personnel they could. The Knights held the rearguard until the last possible moment, after which they too escaped, leaving only the young Elleron, hero of New Tython, to cover their retreat.&lt;br /&gt;
&lt;br /&gt;
===The Dark Crusade===&lt;br /&gt;
Knowing full well they couldn&#039;t retake their planet without greater military support and starships, Councillor Liam Torun made the hard decision to continue the House&#039;s war against the Brotherhood. Very soon the knights were deployed on the many battlefields of the Sith Worlds. In an attempt to gather as many artifacts of Dark Side power, the Knights were sent into the hardest missions against the Sith. But even with the help of the K.U.D.F., they managed to do little but annoy the Brotherhood and the One Sith. Still, even with the comparably small forces, the Knights, Ooroo and the K.U.D.F managed to liberate enough assets from both sides to bolster their own military strength.&lt;br /&gt;
&lt;br /&gt;
===The Varonat Crisis===&lt;br /&gt;
{{Main|The Varonat Crisis}}&lt;br /&gt;
&lt;br /&gt;
It was after the Dark Crusade ended that the Knights, as a whole, were shaken to the core. During a routine mission on the planet Varonat, Jedi Commander V&#039;yr Vorsa and her second-in-command, Kah Manet, were ambushed and taken prisoner by an elite mercenary team called Alpha&#039;s Omega. The mercenaries sent out a ransom demand and Councillor Torun commanded the rest of the Knight to rescue their entrapped leaders. &lt;br /&gt;
&lt;br /&gt;
The Knights arrived at Varonat thinking they were the hunters, when in fact their whole plan was anticipated, and they were being lured into a trap. Seeking information from a local gangster was their first mistake. It was there that they were captured and given to the mercenaries for a healthy sum of credits. A botched escape attempt was planned and while all the knights were freed, they didn&#039;t leave the planet. Alpha&#039;s Omega once again captured the strike team and carried them off-world, to New Tython.&lt;br /&gt;
&lt;br /&gt;
===Tides of Freedom===&lt;br /&gt;
{{Main|Liberation: Tides of freedom}}&lt;br /&gt;
&lt;br /&gt;
Later years saw the [[Fall of New Tython]] and the rise of the [[New Dawn]] under the Sith Warrior [[Cy Thuron]]. Seeking to claim the world for himself, Thuron initiated a succession of relentless assaults which saw Tythonian forces stretched thin. This was soon followed by the capture of [[Harakoan]] High Chieftain [[Whenua]] as well as the two Harakoan City Council members, Ministers Matiu and Kiri. Entire settlements of Harakoans were slaughtered during a festival, and it proved to be little more than a precursor of what would follow. As political figures were captured, executed or their followers butchered, Thuron was able to drive the Jedi from New Tython and claim the planet for himself as the [[Thuron Monarchy]].&lt;br /&gt;
&lt;br /&gt;
During preparations to reclaim the planet, it became clear that freeing the Harakoans would be an essential part of any plan. The Knights of Allusis were tasked with raiding [[Purity Rock]], a mass concentration camp that was slowly killing its populace with forced labor. Along with [[Strike-Team Ooroo]] and the [[Disciples of Baas]], their goal was to completely break the facility and free the prisoners in a single assault. While far from an easy task, there was simply no alternative. As Ooroo and Bass disabled the main security measures and broke armory locks for the prisoners to use, the Knights themselves spearheaded the uprising. Casualties were high on both sides even with these successes and thousands of Harakoans were lost in the battle, but the majority were able to flee into the deserts. Along with the loss of their captives, the Thuronians saw over three-quarters of their number lost in the fighting, with their leader [[Vorlem Tytis]] among them. The groups were able to escape through the use of stolen corvettes and the assault teams eventually rendezvoused with the &#039;&#039;[[Arthos]]&#039;&#039; on the system&#039;s edge.&lt;br /&gt;
&lt;br /&gt;
The victory proved to be a turning point, not only freeing a people bound for execution but also shattering a key symbol of the Thuronian monarchy&#039;s humanocentric agenda.&lt;br /&gt;
&lt;br /&gt;
===Return of the Light===&lt;br /&gt;
{{Main|Return of the Light}}&lt;br /&gt;
&lt;br /&gt;
The Knights of Allusis were part of a major offensive against New Tython. Tasked with invading and liberating the world from the ruling Thuron Monarchy, the Knights themselves played the role of a strike team assisting with the removal of Cy Thuron militia forces and the massed groups of Alpha&#039;s Omega units. Rather than engaging the entire government in a pitched battle and risking instability, the Jedi opted to instead systematically dismantle and remove key targets while freeing captive prisoners who might assist with the restructuring of New Tython. Led by [Liam Torun]], the Jedi accomplished a series of rapid victories, reclaiming one territory after another before engaging the Mad King himself. The battle ended with the death of Thuron at the hands of [[Mirus Hi&#039;ija]] following a duel against Liam, and with him died the Thuron Monarchy itself. The planet&#039;s territories were soon divided between the Tythonian Colonial Alliance, the Harakoans, and other independent colonies. The Governors of the previous order were then soon put to trial and imprisoned for crimes against the people they had once governed.&lt;br /&gt;
&lt;br /&gt;
===Dissolution and Rebirth===&lt;br /&gt;
&lt;br /&gt;
The role of the Knights of Allusis was eventually retired with the shifting role of [[House Hoth]]. The group would remain active for some time, performing notable actions during the [[Fall of New Tython]] in which they helped to evacuate a substantial number of civilians from Iron Legion forces by breaking through the orbiting blockade. The gradual restructuring of the survivors required that the Knights&#039; various roles and skills needed to be more broadly distributed among the clan&#039;s forces, and the effectiveness of their forces was a greater priority over maintaining old traditions. While the battle team would continue to exist in an unofficial capacity, with its members operating and acting as one group in times of need, it officially shut down shortly following the clan&#039;s establishment in the [[Kiast System]].&lt;br /&gt;
&lt;br /&gt;
The faction would remain dormant for almost a decade, before it would be officially reformed [[42 ABY]] to serve as the newly reformed [[House Hoth|House Hoth&#039;s]] specialist assault team. Established in a garrison role within the [[Jedi Praxeum]], the group has served once more as one of Clan Odan-Urr&#039;s foremost strike units. A portion of their strength is always present on Kiast, while the majority of their number continue to operate out of Daleem.&lt;br /&gt;
&lt;br /&gt;
===Base of Operations===&lt;br /&gt;
&lt;br /&gt;
[[File:Knights Underground Facilities.jpg‎|thumb|250px|left]] [[File:Knights Main Base and Temple.jpg‎|thumb|250px|right]] The Knights of Allusis operate out of two primary locations. The first of these is the Motherhouse, a minor secondary base situated within the Jedi Praxeum on Kist. The second and their prmary base of operations is the Helm of Allusis, a fortified planetary base and Jedi Temple. Although emulating the typical structure of a temple and its general layout, the building is reinforced against assaults and deceptively well designed against armed combat efforts. &lt;br /&gt;
&lt;br /&gt;
[[File:Knights_Underground_Map.png|thumb|250px|right]] Much of its facilities extend far below the earth, including underground hangars and workshops, limiting the presence of essential facilities in easy to target locations from artillery or airborne strikes. These are divided into individual workshop areas for vehicles, allowing for the easy maintenance and storage over individually owned vehicles.&lt;br /&gt;
&lt;br /&gt;
== Patron ==&lt;br /&gt;
[[File:Bothawui.jpg|thumb|left|250px|Master Belth Allusis&#039; final stand]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[starwars:Belth Allusis|Belth Allusis]]&#039;&#039;&#039; was a Jedi Master who lived and fought against the Sith Empire 3700 years ago, during the [[starwars:Great Galactic War|Great Galactic War]]. He is said to have been a courageous and selfless person as well as a prominent member of the Jedi Council at the time.&lt;br /&gt;
&lt;br /&gt;
His defense of Bothawui was a turning point in the Great Galactic War and a disheartening and utterly disastrous victory for the Sith. He and his men were named &amp;quot;The Heroes of Bothawui&amp;quot; for their actions in the defense of the planet which gave hope to the Republic and showed the Sith Empire that Jedi were to be feared and not taken lightly. &lt;br /&gt;
&lt;br /&gt;
Because of this tremendous accomplishment and selfless sacrifice, the Knights of Allusis were named after the legendary hero and their tactics and role in combat reflect the Master&#039;s genius. &lt;br /&gt;
&lt;br /&gt;
==Roll of Leaders==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;fancy&amp;quot; style=&amp;quot;font-size: 10px; background-color:#111111;&amp;quot; width=&amp;quot;550&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color: #032032; font-variant:small-caps; font-size:larger;&amp;quot; |  &#039;&#039;&#039;Battleteam Leaders of the Knights of Allusis&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background: #1A5C60; color: #cccccc;&amp;quot; |  &#039;&#039;&#039;Battleteam Leader&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background: #1A5C60; color: #cccccc;&amp;quot; |  &#039;&#039;&#039;Service Dates&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  [[Lyze Kiel]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  Jan 10, 2013 – Mar 18, 2013&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  [[V&#039;yr Vorsa]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  Mar 18, 2013 – Apr 16, 2014&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  [[Turel Sorenn]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  Apr 16, 2014 – Sep 9, Jul 2014&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  [[Seraphol Ceartas]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  Sep 14, 2014 – Mar 3, 2015&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  [[Salbecca]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  Mar 3, 2015 – Jun 23, 2015&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  [[Liam Torun]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  Jun 23, 2015 – Nov 7, 2015&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  [[Tistito Kingang]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  Dec 3, 2015 – Nov 10, 2016&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  Christopher Winchester&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  Nov 21, 2016 – Jan 16, 2017&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  [[Torin Ardell]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  Jan 17, 2017 – Apr 23, 2017&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  [[dossier:6377|Yuki Suoh]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  Jan 23, 2024 – July 2, 2024&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  [[Syrena Valkar]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  Nov 4, 2024 - Present&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;foot&amp;quot; colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color: #032032; color: #cccccc; font-size:smaller;&amp;quot; | &#039;&#039;&#039;&#039;&#039;First to Defend, Last to Fall&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Odan-urr}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Odan-Urr]][[Category:Battleteams]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Aliso&amp;diff=199291</id>
		<title>Aliso</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Aliso&amp;diff=199291"/>
		<updated>2026-01-21T21:03:17Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Planet&lt;br /&gt;
|image=[[Image:Aliso.jpg|250px]]&lt;br /&gt;
|name=Aliso&lt;br /&gt;
|region=[[starwars:Unknown Regions|Unknown Regions]]&lt;br /&gt;
|sector=&lt;br /&gt;
|system=[[Aliso system]]&lt;br /&gt;
|suns=Aliso I&lt;br /&gt;
|moons=&lt;br /&gt;
|coord=&lt;br /&gt;
|distance=&lt;br /&gt;
|lengthday=26 standard hours&lt;br /&gt;
|lengthyear=408 Days&lt;br /&gt;
|class=&lt;br /&gt;
|diameter=13,942 km&lt;br /&gt;
|atmosphere=Type I (Breathable)&lt;br /&gt;
|climate=*Dry, temperate zones over much of the planet&lt;br /&gt;
*Permanent ice caps at the poles&lt;br /&gt;
|gravity=1.04 G&lt;br /&gt;
|terrain=*Inland plains&lt;br /&gt;
*Coastal mountains&lt;br /&gt;
*Scattered archipelagos&lt;br /&gt;
|water=*Oceans&lt;br /&gt;
*Lakes&lt;br /&gt;
|interest=&lt;br /&gt;
|species=None&lt;br /&gt;
|otherspecies=&lt;br /&gt;
|language=&lt;br /&gt;
|population=6 million&lt;br /&gt;
|cities=[[Aliso City]]&lt;br /&gt;
|locations=*[[The Pinnacle]]&lt;br /&gt;
*[[Korada Monastery]]&lt;br /&gt;
*[[Supply Station Omega]]&lt;br /&gt;
|government=&lt;br /&gt;
|imports=&lt;br /&gt;
|exports=&lt;br /&gt;
|affiliation=[[Clan Plagueis]]&lt;br /&gt;
|item= [[item:79972|ID 79972]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Aliso&#039;&#039;&#039; is the second planet of the [[Aliso system]], located on the edge of the [[starwars:Unknown Regions|Unknown Regions]]. Aliso is the location of [[the Pinnacle]], a major outpost of [[Clan Plagueis]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The planet Aliso and its system were rediscovered in 34 ABY during the inquisition by Clan Plagueis to carry out the command of [[Grand Master]] [[Pravus]] to eliminate all Undesirables from the [[Dark Jedi Brotherhood]] and its occupied territories. The system itself was rediscovered by mercenary [[Laren Uscot]] who, while under contract by the Dread Lord, [[Teylas Ramar]], covertly followed the Undesirables as they escaped courtesy of [[starwars:Weequay|Weequay mercenaries]] from the [[starwars:Outer Rim Territories|Outer Rim world]] of [[starwars:Florrum|Florrum]] following the [[Battle of Florrum]].&lt;br /&gt;
&lt;br /&gt;
Shortly after the [[Ascendant Fleet]] arrived to dispatch the Undesirables and their guardians who were defensed into the Pinnacle. Due to the ever-expanding forces of Plagueis, the need to depend on trade for a steady import of food, and the massive influx of undesirable slaves, the decision was made by the Dread Lord to relocate non-military assets, and some military assets, to Aliso and occupy the Pinnacle to begin colonization. The scattered structures around the Pinnacle formed the basis of an expanding settlement around the Plagueis headquarters, eventually earning the name [[Aliso City]]. The continued growth of Plagueis drove development of the new city as well as several scattered settlements around the planet as more and more slaves, settlers, and military personnel began to make their home on the planetary surface instead of in space.&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
Aliso is a terrestrial world less than a few thousand years removed from an extremely active volcanic period which apexed into a volcanic winter. Currently the climate of Aliso is a perpetual, worldwide autumn climate that is a result of being only recently recovered from ecological disaster. As a result of recent geologic history, the ecosystem of Aliso is also still in recovery mode with a low diversity of life, and very few complex organisms inhabiting the world.&lt;br /&gt;
&lt;br /&gt;
Much of the world is covered in liquid water oceans, roughly 82%, with a majority of the land mass being spread out, smaller continents. Most land masses are flat plains with small, coastal mountains.&lt;br /&gt;
&lt;br /&gt;
== Notable landmarks ==&lt;br /&gt;
=== Aliso City ===&lt;br /&gt;
{{main|Aliso City}}&lt;br /&gt;
[[Aliso City]] is, for lack of a better definition, a frontier city. Before Plagueis occupied the planet, Separatist forces controlled the Pinnacle and other military buildings, outposts, and industry located along the western side of the plateau. These were ultimately abandoned during or after the [[starwars:Clone Wars|Clone Wars]], falling into disrepair and obsolescence before Plagueian forces arrived planetside. &lt;br /&gt;
 &lt;br /&gt;
Before and after Plagueian occupation, Aliso City began to naturally expand eastward due to a settling immigrant population and transient merchants taking an interest in the returning industry and military operations emerging from Aliso. The organization of the city beyond the position of the Pinnacle and its complexes, consequently, is most affected by the specific demographics of those who reside within its borders, with each neighborhood’s structure, economics, and culture differing from the next. This means that, unlike sprawling metropolitan cities, Aliso City is not strictly cut up into districts or boroughs, nor does it follow a planned, pre-laid out grid. It is a diverse patchwork of commerce and trade, simultaneously urban and rustic, and continually evolving as the numbers of visitors, citizens, and Plagueian forces continue to grow. &lt;br /&gt;
&lt;br /&gt;
=== The Pinnacle ===&lt;br /&gt;
{{main|The Pinnacle}}&lt;br /&gt;
The Pinnacle is a tall, closely built conglomerate of towers with the main tower reaching a height of 612 meters. At the base of the Pinnacle is an larger, wider support structure with many rooms repurposed for the needs of Clan Plagueis. Although the outside of the Pinnacle is protected by a shielding system, the inside is just as formidable with internal shielding grids, anti-riot control systems, and bulkhead controls making any attempt to overtake the Pinnacle nearly impossible.&lt;br /&gt;
&lt;br /&gt;
While many of the lower levels originally served as prison cells and have since been repurposed, most of the upper levels served as offices and other similar facilities that retain those purposes under Clan Plagueis. On the top level is a command and control center which has been refitted to serve as more than just a control center of the former prison, but also as a command center for Clan Plagueis with a much more versatile control and communications system. There are also several sublevels, 28 all together, to which the bottom most levels formerly housed the maximum security wing of the complex. The upper sublevels still serve as the main hangar and spaceport which sprawls out onto the basin below the cliff the Pinnacle sits on.&lt;br /&gt;
&lt;br /&gt;
=== Fort Dooku ===&lt;br /&gt;
&lt;br /&gt;
{{main|Fort Dooku}}&lt;br /&gt;
Fort Dooku is the primary base of operations of [[House Tyranus]]. It can be described as an impressive fortification that projects the power of Clan Plagueis across Aliso. The fort is constructed atop a stone mesa and is located on the plains west of The Pinnacle.&lt;br /&gt;
&lt;br /&gt;
=== Korada Monastery === &lt;br /&gt;
{{main|Korada Monastery}}&lt;br /&gt;
[[Korada Monastery]] was the main base of operations for [[House]] [[House Karness Muur|Karness Muur]] on the surface of [[Aliso]] located about 330 km west-north-west from [[The Pinnacle]]. Once an ancient temple or palace of an unknown species, it more recently was used by the monks of the [[starwars:B%27omarr_Order| B’oamarr Order]]. Following the dissolution of Karness Muur, it now serves as a formidable fortress and source of mystery. &lt;br /&gt;
&lt;br /&gt;
=== Supply Station Omega === &lt;br /&gt;
{{main|Supply Station Omega}}&lt;br /&gt;
[[Supply Station Omega]] was a facility operated by the now dissolved [[House]] [[House Ajunta Pall|Ajunta Pall]] of [[Clan]] [[Clan Plagueis|Plagueis]] as its primary base of operations. Formerly a Separatist outpost that maintained the infrastructure of the complex now known as the Pinnacle, it was only discovered after further surveys of Aliso were conducted by the Ascendant Clan. &lt;br /&gt;
&lt;br /&gt;
=== CIS Tundra Station ===&lt;br /&gt;
&lt;br /&gt;
The CIS Tundra Station (or CTS) is an multilevel research station built by the Confederacy of Independent Systems on one of the permanent ice caps located at the north pole. Along with being utilized for the collection of data regarding the planet’s wildlife and ecosystem, the station was also customized for minor weapons research and analysis, in order to build up military defenses on the planet. The remoteness of the station, compared to other CIS military barracks and structures, was consequently justified by the need to scope out other areas of the planet and expand the Confederacy&#039;s reach along the continents and Aliso&#039;s poles.&lt;br /&gt;
&lt;br /&gt;
Upon its abandonment and the arrival of both Plagueis and travelers from the Unknown Regions, the station has become more of a bunker and storage area for outdated weapons and data units. However, within its seven levels, there are multiple rooms designed to serve as quarters for former CIS scientists. As a result, several members of Clan Plagueis who are more accustomed to colder temperatures have requested that the CTS serve as a secondary residence for them when they are not on active clan duty at the Pinnacle or at their houses’ headquarters. This means that they are obligated to man the station, as it has been retrofitted to be a new military outpost for the clan, and report any and all findings or indiscrepancies to Plagueis forces.&lt;br /&gt;
&lt;br /&gt;
The station is equipped with a covered transport landing platform to protect crafts from the extreme cold outside and to allow members of the Plagueis ruling council to visit. Necessities like air, water, and foodstuffs are kept in a warm section of the base to keep from freezing; these are delivered by transport weekly. Security is limited, but with the presence of a handful of Dark Jedi, there is little concern of an assault or infiltration.&lt;br /&gt;
&lt;br /&gt;
=== Cordana Valley ===&lt;br /&gt;
&lt;br /&gt;
Nestled between the two largest mountains on Aliso, Mt. Thilan and Mt. Rapso, lies the evolving Cordana Valley. This plateau consists of a wide variety of flora and microorganisms that changes the ecosystem daily. The tree growth has been steadily growing, but there lacks any forest of note in the valley. The main attraction is Braun River, the main source of water for much of Aliso. The river winds its way through the valley, carving out canyons and forming numerous estuaries that feed into it. The recent Plagueis encampment on the planet introduced sentient lifeforms to the Valley. Many residents of Aliso City revere this as a sanctuary to the planet and use it for recreational purposes.&lt;br /&gt;
&lt;br /&gt;
Though there are no official establishments in the Valley, during the warmer days of the constant autumn season, a few ambitious Alisoans set up shop, selling items needed to survive a long weekend in the Valley. The true adventure seekers often climb either mountain to vie for the best campsites that offer stunning views of either a sunset or sunrise.&lt;br /&gt;
&lt;br /&gt;
While many residents love the beauty of the Valley, Clan Plagueis views it as a potential site for live military training operations. The mountains offer great hiding spots for training snipers, while the ground gives many opportunities to train infantry soldiers. The bodies of those who don’t make it through would be thrown into the river, and carried away into the ocean prior to the Cantonica Accords. The Dread Lord has sent many expeditions into the valley to take proper measurements to erect a military base fit with barracks and a weapons depot.&lt;br /&gt;
&lt;br /&gt;
===Valneikian Spire===&lt;br /&gt;
&lt;br /&gt;
{{main|Valneikian spire}}&lt;br /&gt;
&lt;br /&gt;
The Valneikian spire is the home of the [[Valneikian hive]], the last bastion of [[starwars:Geonosians|Geonosians]] in the galaxy.  It is located on the inland side of the coastal mountain range, roughly 300 kilometers southwest of Aliso City on the southern continent of Aliso.  There are multiple spires that rise among the mountains, but Valkenian spire refers to both the settlement as a whole but also the primary central spire that rises above all the others.  Within this spire is where you will find the Queen and Archduke of the hive.&lt;br /&gt;
&lt;br /&gt;
The location was chosen after the hive had been subjugated by Clan Plagueis in 35 ABY as a suitable place to resettle the Geonosians. Given the needs for swift construction, most of the spire has been hollowed out from existing stone as opposed to built up through more typical Geonosian construction. The spire descends deep into the mountains, extending nearly as far below ground as it does above. &lt;br /&gt;
&lt;br /&gt;
=== Djeri&#039;s Retreat ===&lt;br /&gt;
&lt;br /&gt;
Sitting on the largest of the Pearl Islands, a small archipelago about 2,000 km north of Aliso City, Djeri’s Retreat is notable as a resort-style retreat for Alisoans  lucky enough to afford it. The geothermal activity in the area has created natural hot springs, resulting in a pleasantly temperate climate on the islands despite their high latitude. Geothermal baths are a popular attraction as a relief from the cooler air temperature, and the Retreat also provides fine dining, casino activities, and other common upper class indulgences. The Retreat presents itself as the premiere location on Aliso for catering to the vices of the wealthy.&lt;br /&gt;
&lt;br /&gt;
Popular as a spot for legitimate business deals, elements of the Retreat do cater to less savory elements if one knows whom to ask. With a permanent population of only about 10,000, most of the residents eke out a meager living off of tips in the service industry built for the rich vacationers. The most popular cuisine is seafood, and fish is plentiful in the waters off the coast of the Pearl Islands.&lt;br /&gt;
&lt;br /&gt;
Djeri’s Retreat is named for its owner and founder, Djeri Moraal, a businessman attempting to establish himself as one of the major power players in real estate on Aliso.&lt;br /&gt;
&lt;br /&gt;
=== Isle of New Raxulon ===&lt;br /&gt;
&lt;br /&gt;
It is said that Aliso City is not the Confederacy of Independent Systems’ first attempt at settlement. During the hottest point of the Clone Wars, members of the CIS wished to expand further from their military outposts and the Pinnacle, hoping to create a new capital that would rival that of Raxulon on the planet Raxus. Their plan also involved erecting a new Separatist Senate building, in case their existing headquarters were infiltrated by outside forces during the war. &lt;br /&gt;
&lt;br /&gt;
With approval from Count Dooku, members of the CIS began to settle ambassadors, as well as their families and loved ones, on a separate isle not far from the western plateau of Aliso City. The isle is heavily populated by native trees and bushes, but little to no organic life besides simple life forms and insects inhabits the space. Much flora and foliage was cleared away to make room for the new buildings that would ideally house residents of New Raxulon. While the initial barracks and quarters that were built were crude, they offered ample storage space for CIS shipments and supplies. New Raxulon ultimately became not a settlement for people, but instead for objects, such as durasteel and duracrete that had been discarded from their construction yards. This currently gives the island the look of a dumpster or junkyard, where shrapnel and other tossed artifacts and equipment have been left behind and forgotten.&lt;br /&gt;
&lt;br /&gt;
When the CIS ambassadors took umbrage with the ugly state of New Raxulon - after all, nobody likes to live near a landfill - their request to be relocated was answered quickly and almost abashedly. They were returned to the Pinnacle or other military outposts close to where Aliso City would later expand into the frontier settlement it is today. Other ambassadors decided to leave Aliso entirely, preferring the actual Raxulon on Raxus. Currently, the lost isle of New Raxulon is no longer lost, but instead serves as a site of intrigue for those interested in collecting and studying the debris left behind by the CIS. It is said that some Alisoans have actually settled on New Raxulon, scrounging for items of value within the enormous junk piles left behind. The roughshod barracks are still used as shelters for these rambunctious and wily scavengers to this day.&lt;br /&gt;
&lt;br /&gt;
=== Djeri&#039;s Mansion ===&lt;br /&gt;
&lt;br /&gt;
Located on the smallest of the Pearl Islands, Djeri&#039;s Mansion is a sight to behold on the archipelago. Constructed almost entirely out of transparisteel, it was built by Djeri Moraal following the burgeoning success of Djeri&#039;s Retreat and is also colloquially called the Crystal Palace. It is a whopping six stories tall and 12,000 square feet, surrounded by tall exotic trees imported to Aliso from neighboring planets in the Outer Rim.&lt;br /&gt;
&lt;br /&gt;
Within the colossal mansion, one can find a Pazaak parlor, a full bar, a meditation chamber, and a gorgeous view of the Aliso oceans from the master suite. On the rooftop, one can find an entire garden tended to by the bustling staff, lush with foreign plants and herbs that are periodically harvested and sold. The insides of the windows are tinted to avoid glare, and it is rumored that Moraal has the fragrance of licorice pumped throughout the building, given that it is allegedly his favorite smell.&lt;br /&gt;
&lt;br /&gt;
Hidden around the perimeter of the Crystal Palace is an array of anti-aircraft artillery, always primed and ready to shoot down anyone who would dare attack the luxurious property. It is no secret that such weaponry was bought from the Ascendant Legion, given Moraal&#039;s steadfast allegiance to Clan Plagueis.&lt;br /&gt;
&lt;br /&gt;
=== Ashkrik Retreat ===&lt;br /&gt;
&lt;br /&gt;
Ashkrik Retreat is a large mansion expanse on one of the few bigger islands of Aliso belonging to the Saraask’ar, gifted from Dread Lord Ronovi Tavisaen to Plagueis&#039; allies. The mansion sees use from the leader of the Saraask’ar as well as its captains and their guests. The island is moderately forested with small lakes and creeks which provides a perfect hunting ground for the Trandsoshans to hold ritual hunts in the name of the Scorekeeper.&lt;br /&gt;
&lt;br /&gt;
The mansion itself isn&#039;t a structure that anyone would call opulent or lavish; instead, it takes on a more rustic tone that allows the Trandoshans of Saraask’ar to feel more in touch with the nature around them. As far as the layout is concerned, the retreat is two stories and boasts a dozen bedrooms, each with their own restroom. A large kitchen can be found on the first floor that would probably resemble something closer to a surgical ward with all of the easy to clean stainless durasteel in it. The clan room is the gathering point in the building which sports furs of various rare species across the universe. Behind the retreat is a pen used by the Trandoshans to hold their prey for the next hunt.&lt;br /&gt;
&lt;br /&gt;
=== The Vault ===&lt;br /&gt;
&lt;br /&gt;
Following the successful takeover of Hyperdyne Industries by Plagueis infiltrators, the newly&lt;br /&gt;
installed Board of Directors committed to providing the Dread Lord full control of the assets of&lt;br /&gt;
the firm. In typical corporate fashion, the design and construction of The Vault took longer than&lt;br /&gt;
anticipated. Initial plans were drafted placing the Vault squarely in the heart of Aliso City but&lt;br /&gt;
were scrapped after rumors of Kel Zar learning about the project. The facility was moved to an&lt;br /&gt;
island a few kilometers from Djeri’s Retreat.&lt;br /&gt;
&lt;br /&gt;
Upon completion of the four-story complex, the Board determined it was appropriate to&lt;br /&gt;
terminate the lives of all who worked on the project, thus leaving the building plans with those&lt;br /&gt;
entrusted by the Dread Lord. Entry is controlled by appointment only, with the entrance guarded&lt;br /&gt;
by former Plagueian Ravagers equipped with state of the art weaponry. Visitors are monitored by&lt;br /&gt;
Hyperdyne staff the moment they enter orbit and are escorted to the facility from the Aliso&lt;br /&gt;
spaceport. The two landing pads on the island permit only Hyperdyne and Plagueis registered&lt;br /&gt;
vehicles. The Hyperdyne vehicle that transports visitors is lined with explosives to be detonated&lt;br /&gt;
by remote should the vehicle change from the approved flight path for any reason.&lt;br /&gt;
The Dread Lord has authorized the following details to be uploaded to the datapads of Plagueians upon Knighthood:&lt;br /&gt;
*  Level 1 - Research labs&lt;br /&gt;
*  Level 2 - Credit reserves&lt;br /&gt;
*  Level 3 - Intellectual property&lt;br /&gt;
*  Level 4 - Corporate offices&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Plagueis}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Planets]][[Category:Plagueis territories]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
</feed>