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	<updated>2026-08-20T00:37:15Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Khro&amp;diff=202780</id>
		<title>Khro</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Khro&amp;diff=202780"/>
		<updated>2026-08-19T04:05:05Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
{{Construction}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Mercenary&lt;br /&gt;
|image=&lt;br /&gt;
[[File:Khro.jpg|250px|thumb]]&lt;br /&gt;
|firstname= Khro&lt;br /&gt;
|lastname= Hul&lt;br /&gt;
|homeworld=&lt;br /&gt;
|birth= 9 ABY&lt;br /&gt;
|placeofbirth= Nagi&lt;br /&gt;
|death=&lt;br /&gt;
|placeofdeath=&lt;br /&gt;
|causeofdeath=&lt;br /&gt;
|species=Nagai&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Black&lt;br /&gt;
|eyes=Red-Orange&lt;br /&gt;
|height=1.93 m / 6&#039;4&amp;quot;&lt;br /&gt;
|weight=75.0 kg / 165 lbs&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother=&lt;br /&gt;
|father=&lt;br /&gt;
|siblings=&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies= None&lt;br /&gt;
|enemies=&lt;br /&gt;
|saber=&lt;br /&gt;
|form= * Juyo &lt;br /&gt;
* Niman&lt;br /&gt;
|weapons= * [https://www.darkjedibrotherhood.com/items/120749-elder-lightsaber Elder Lightsaber]&lt;br /&gt;
* Explosives&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|profession=Anarchist&lt;br /&gt;
|position=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|ship=[https://www.darkjedibrotherhood.com/items/77701-wtk-85a-interstellar-transport The Rotten Mynock]&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier:8930|8930]]&lt;br /&gt;
|sheet= [[charactersheet:26542|26542]] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|The Nagai have their honor, the Jedi their rules, the Sith have their hunger. Personally, I find a thermal detonator and a cracked power cell far more entertaining.|Khro}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Khro&#039;&#039;&#039; is a Nagai demolitionist, saboteur, and Force-sensitive mercenary affiliated with the Dark Jedi Brotherhood. Renowned for his unpredictable tactics and complete disregard for traditional martial dogmas, Khro operates out of his heavily modified transport, The Rotten Mynock.&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
Born into a respectable family within Nagi’s martial caste, Khro was afforded every privilege of traditional Nagai upbringing. Blessed with superior speed, razor-sharp reflexes, and natural grace, he was expected to excel as a master duelist and honorable warrior.&lt;br /&gt;
&lt;br /&gt;
However, Khro found the rigid decorum, stoicism, intricate honor codes, and endless hours of martial training of Nagai society utterly suffocating. While his peers spent years perfecting singular sword strikes, Khro channeled his kinetic intellect into testing local security systems, rewiring training equipment, and analyzing the structural integrity of local academies. Viewing the stoic posturing of his superiors as high comedy, Khro eventually departed Nagi, not out of exiled disgrace or grief, but to escape the sheer monotony of home.&lt;br /&gt;
&lt;br /&gt;
As Khro traveled the Outer Rim, his talents eventually caught the eye of Dark Jedi scholars and Sith recruiters seeking to mold him into an assassin. Khro absorbed their instruction, learning to channel raw emotion and aggression to manipulate his environment, but found Sith grandiosity as absurd as Nagai honor codes. Lectures regarding &amp;quot;galactic dominion&amp;quot; and &amp;quot;the inherent order of the Dark Side&amp;quot; were met with stifled laughter. After taking what knowledge he needed, Khro abandoned his trainers, treating their sacred philosophies as little more than useful party tricks.&lt;br /&gt;
=== Freelance Chaos ===&lt;br /&gt;
{{Quote|“I understand exactly how seriously you&#039;re taking this. That&#039;s what makes it funny.”|Khro}}&lt;br /&gt;
&lt;br /&gt;
In his early contracts, Khro established a ruthless, highly technical approach to freelance work. While traditional mercenaries targeted specific leaders or stole high-value cargo, Khro targeted the infrastructure itself. He accepted jobs from desperate local cartels, back-alley brokers, and rogue factions, consistently turning routine sabotage assignments into catastrophic events. By bypassing reactor fail-safes, overloading heavy mining equipment, and hot-wiring regional power grids, he repeatedly demonstrated that any facility could be dismantled with the right mechanical leverage.&lt;br /&gt;
&lt;br /&gt;
As his reputation grew, Khro became known across shadowports as an unpredictable hazard who treated every contract like an exercise in controlled destruction. Clients learned that hiring Khro meant forfeiting any hope of a subtle or quiet resolution. He operated with complete disregard for mercenary etiquette, planetary laws, or collateral damage, accepting payment only for jobs that offered a technical challenge and total freedom in how he achieved the objective.&lt;br /&gt;
&lt;br /&gt;
By the time he acquired The Rotten Mynock, Khro was fully established as a true freelance anarchist, an operative who belonged to no faction, answered to no authority, and existed purely to redline the galaxy in a blaze of fire.&lt;br /&gt;
&lt;br /&gt;
=== Untethered ===&lt;br /&gt;
&lt;br /&gt;
The turning point came with his acquisition of The Rotten Mynock. Once a clunky WTK-85 freighter, Khro systematically gutted, modified, and retrofitted the vessel into a mobile, industrial workshop and flying ordnance lab. No longer reliant on clients for transportation, heavy tools, or deep-space staging grounds, Khro realized he no longer needed a middleman, or a contract, to justify his work. The ship provided total mobility and complete operational autonomy.&lt;br /&gt;
&lt;br /&gt;
Transitioning away from the freelance market, Khro ceased taking orders. Instead of waiting for a syndicate to hire him to blow up a rival’s fuel depot or disrupt a corporate supply line, he began identifying targets entirely on his own terms. High-security outposts, salvage yards, and fortified corporate communication relays were no longer objectives on a pay stub. Operating fully untethered across the Outer Rim, Khro evolved from a mercenary for hire into an unpredictable, self-directed force of industrial ruin.&lt;br /&gt;
&lt;br /&gt;
== Appearance and Equipment ==&lt;br /&gt;
=== Physical Description ===&lt;br /&gt;
Standing tall with the lean, wire-thin frame characteristic of the Nagai, Khro is defined by a striking, high-contrast palette. His skin is a stark, porcelain white, taut over high, sharp cheekbones and an angular jawline. His eyes are a red-orange, intense, beneath heavy, subtle brows. Moving away from the long, fluid hair common among Nagai warriors, Khro wears a tight undercut: the sides and back are shaved down to short, pale stubble, while the longer, pitch-black hair on top is kept swept neatly back over his crown. His posture is relaxed and fluid, which sits in sharp contrast to his cold, pale features.&lt;br /&gt;
&lt;br /&gt;
=== Attire ===&lt;br /&gt;
Khro’s outfit is a distinct mix of frayed, tailored luxury and raw industrial wear.&lt;br /&gt;
&lt;br /&gt;
* The Duster: A heavy, double-breasted coat made of dark navy-blue fabric with an oversized, structured collar that stands up high around his neck. The coat’s original fine stitching is ruined, the hem is raggedly frayed, the cuffs are stained with grease, and the fabric across the shoulders and lower back is marked by faded chemical stains and dark scorch marks. A pristine, pale-yellow pocket square sits tucked into the left breast pocket, an intentionally absurd remnant of formal dress.&lt;br /&gt;
&lt;br /&gt;
* Shirt &amp;amp; Pants: Beneath the coat, he wears a charcoal-gray dress shirt with the top few buttons left undone, spilling over a dark, unadorned collarline. His trousers are dark slate, tailored flat-front pants that show heavy wear, complete with coarse, hand-stitched patches sewn in various locations&lt;br /&gt;
&lt;br /&gt;
* Gauntlets &amp;amp; Footwear: His handwear is completely mismatched. On his right hand, he wears a simple, black fingerless leather glove that leaves his pale fingers exposed. His left arm is wrapped in a heavy, forearm-length welder&#039;s gauntlet made of thick, scorched brown leather with flared cuffs and brass-buckled straps. He wears high, heavy-duty black leather boots with scuffed toes and reinforced durasteel that covers the toes.&lt;br /&gt;
&lt;br /&gt;
* Belts &amp;amp; Rigging: Wrapped around his waist is a layered set of worn brown leather belts. The main belt carries a heavy metal buckle, a low-slung holster rig on his left hip housing the silver-and-black hilt of his lightsaber, and a thick coil of copper wire, fuse wire, and blasting caps hanging from brass carabiners on his right side.&lt;br /&gt;
&lt;br /&gt;
=== Weapons and Equipment ===&lt;br /&gt;
Khro’s lightsaber is less a weapon of a Dark Jedi and more a piece of shrapnel that survived. Originally a sleek dueling hilt, the gunmetal frame is deeply scarred, pitted with chemical corrosion, and scorched near the emitter; half the casing has been gouged away entirely to expose the internal wiring. It is held together by yellowed industrial resin, copper ties, and peeling mechanic’s tape that barely covers the humming power cell. The ignition is a crude, salvaged toggle switch welded crookedly to the hilt, sparking violently whenever flipped. It ignites (most of the time) with a jagged red-orange blade that crackles with static and constantly vents hot plasma from the exposed internals. Rattling with loose parts and smells faintly of ozone and burning insulation.&lt;br /&gt;
&lt;br /&gt;
He carries a Tostovin Munitions Micro-Grenade Launcher that has seen better days itself. Scratches and dents mar its stock and barrel. The paint is chipped in places, and you can tell it needs a good cleaning. Loaded with Dioxis grenades, this weapon is a war crime on most planets.  &lt;br /&gt;
Paired up with it is the Q-1041 Plasma Cutter, an extremely powerful two-handed molecular torch manufactured by Borallis M&amp;amp;M that uses a high-energy quantum-kerf ray to cut into nearly anything. Primarily used to get into places he shouldn&#039;t, Khro isn&#039;t against using it on enemies if need be. &lt;br /&gt;
&lt;br /&gt;
He carries various explosives depending on the situation. Anything and everything he can get his hands on is stocked in his ship, and he isn&#039;t against purchasing, stealing, or borrowing what he needs for maximum destruction. &lt;br /&gt;
&lt;br /&gt;
Miscellaneous Equipment: &lt;br /&gt;
* Breath Mask (For using the Dioxis)&lt;br /&gt;
* Flame Jar&lt;br /&gt;
* Flask (Usually a flammable liquid inside)&lt;br /&gt;
* Baobab EZ3 Airbrush (For tagging his crimes)&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Khro is intensely independent and possesses little patience for authority, dogma, or expectations imposed upon him by others. He is observant and curious, often studying the people and environments around him simply to understand how they function. While he can be personable, engaging, and even charming, Khro rarely feels obligated to conform to the expectations of those around him. He follows his own interests and instincts, sometimes changing direction on a whim when something else captures his attention. He is difficult to predict, but not without reason; Khro often understands exactly what he is doing even when his actions appear reckless or nonsensical to others.&lt;br /&gt;
&lt;br /&gt;
Khro has a genuine appreciation for chaos and disorder, not merely as tools for accomplishing a goal but as experiences worth pursuing in their own right. He enjoys watching carefully constructed plans unravel, seeing rigid social structures disrupted, and discovering what people become when circumstances move beyond their control. To Khro, chaos strips away pretense and reveals what lies underneath. This does not mean he is incapable of appreciating order, discipline, or stability; rather, he finds them most interesting when they are challenged. He has a particular disdain for those who take themselves, their positions, or their beliefs too seriously, and he is naturally inclined to test their boundaries. His humor and irreverence emerge naturally from this outlook, but they do not define him. At his core, Khro is someone who values freedom, curiosity, and the unpredictable nature of existence, and who is perfectly willing to make things considerably less predictable simply because he can.&lt;br /&gt;
[[Category: Rogue]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Khro&amp;diff=202779</id>
		<title>Khro</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Khro&amp;diff=202779"/>
		<updated>2026-08-19T03:57:13Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: /* Personality */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
{{Construction}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Mercenary&lt;br /&gt;
|image=&lt;br /&gt;
[[File:Khro.jpg|250px|thumb]]&lt;br /&gt;
|firstname= Khro&lt;br /&gt;
|lastname= Hul&lt;br /&gt;
|homeworld=&lt;br /&gt;
|birth= 9 ABY&lt;br /&gt;
|placeofbirth= Nagi&lt;br /&gt;
|death=&lt;br /&gt;
|placeofdeath=&lt;br /&gt;
|causeofdeath=&lt;br /&gt;
|species=Nagai&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Black&lt;br /&gt;
|eyes=Red-Orange&lt;br /&gt;
|height=1.93 m / 6&#039;4&amp;quot;&lt;br /&gt;
|weight=75.0 kg / 165 lbs&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother=&lt;br /&gt;
|father=&lt;br /&gt;
|siblings=&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies= None&lt;br /&gt;
|enemies=&lt;br /&gt;
|saber=&lt;br /&gt;
|form= * Juyo &lt;br /&gt;
* Niman&lt;br /&gt;
|weapons= * [https://www.darkjedibrotherhood.com/items/120749-elder-lightsaber Elder Lightsaber]&lt;br /&gt;
* Explosives&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|profession=Anarchist&lt;br /&gt;
|position=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|ship=[https://www.darkjedibrotherhood.com/items/77701-wtk-85a-interstellar-transport The Rotten Mynock]&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier:8930|8930]]&lt;br /&gt;
|sheet= [[charactersheet:26542|26542]] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|The Nagai have their honor, the Jedi their rules, the Sith have their hunger. Personally, I find a thermal detonator and a cracked power cell far more entertaining.|Khro}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Khro&#039;&#039;&#039; is a Nagai demolitionist, saboteur, and Force-sensitive mercenary affiliated with the Dark Jedi Brotherhood. Renowned for his unpredictable tactics and complete disregard for traditional martial dogmas, Khro operates out of his heavily modified transport, The Rotten Mynock.&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
Born into a respectable family within Nagi’s martial caste, Khro was afforded every privilege of traditional Nagai upbringing. Blessed with superior speed, razor-sharp reflexes, and natural grace, he was expected to excel as a master duelist and honorable warrior.&lt;br /&gt;
&lt;br /&gt;
However, Khro found the rigid decorum, stoicism, intricate honor codes, and endless hours of martial training of Nagai society utterly suffocating. While his peers spent years perfecting singular sword strikes, Khro channeled his kinetic intellect into testing local security systems, rewiring training equipment, and analyzing the structural integrity of local academies. Viewing the stoic posturing of his superiors as high comedy, Khro eventually departed Nagi, not out of exiled disgrace or grief, but to escape the sheer monotony of home.&lt;br /&gt;
&lt;br /&gt;
As Khro traveled the Outer Rim, his talents eventually caught the eye of Dark Jedi scholars and Sith recruiters seeking to mold him into an assassin. Khro absorbed their instruction, learning to channel raw emotion and aggression to manipulate his environment, but found Sith grandiosity as absurd as Nagai honor codes. Lectures regarding &amp;quot;galactic dominion&amp;quot; and &amp;quot;the inherent order of the Dark Side&amp;quot; were met with stifled laughter. After taking what knowledge he needed, Khro abandoned his trainers, treating their sacred philosophies as little more than useful party tricks.&lt;br /&gt;
=== Freelance Chaos ===&lt;br /&gt;
{{Quote|“I understand exactly how seriously you&#039;re taking this. That&#039;s what makes it funny.”|Khro}}&lt;br /&gt;
&lt;br /&gt;
In his early contracts, Khro established a ruthless, highly technical approach to freelance work. While traditional mercenaries targeted specific leaders or stole high-value cargo, Khro targeted the infrastructure itself. He accepted jobs from desperate local cartels, back-alley brokers, and rogue factions, consistently turning routine sabotage assignments into catastrophic events. By bypassing reactor fail-safes, overloading heavy mining equipment, and hot-wiring regional power grids, he repeatedly demonstrated that any facility could be dismantled with the right mechanical leverage.&lt;br /&gt;
&lt;br /&gt;
As his reputation grew, Khro became known across shadowports as an unpredictable hazard who treated every contract like an exercise in controlled destruction. Clients learned that hiring Khro meant forfeiting any hope of a subtle or quiet resolution. He operated with complete disregard for mercenary etiquette, planetary laws, or collateral damage, accepting payment only for jobs that offered a technical challenge and total freedom in how he achieved the objective.&lt;br /&gt;
&lt;br /&gt;
By the time he acquired The Rotten Mynock, Khro was fully established as a true freelance anarchist, an operative who belonged to no faction, answered to no authority, and existed purely to redline the galaxy in a blaze of fire.&lt;br /&gt;
&lt;br /&gt;
=== Untethered ===&lt;br /&gt;
&lt;br /&gt;
The turning point came with his acquisition of The Rotten Mynock. Once a clunky WTK-85 freighter, Khro systematically gutted, modified, and retrofitted the vessel into a mobile, industrial workshop and flying ordnance lab. No longer reliant on clients for transportation, heavy tools, or deep-space staging grounds, Khro realized he no longer needed a middleman, or a contract, to justify his work. The ship provided total mobility and complete operational autonomy.&lt;br /&gt;
&lt;br /&gt;
Transitioning away from the freelance market, Khro ceased taking orders. Instead of waiting for a syndicate to hire him to blow up a rival’s fuel depot or disrupt a corporate supply line, he began identifying targets entirely on his own terms. High-security outposts, salvage yards, and fortified corporate communication relays were no longer objectives on a pay stub. Operating fully untethered across the Outer Rim, Khro evolved from a mercenary for hire into an unpredictable, self-directed force of industrial ruin.&lt;br /&gt;
&lt;br /&gt;
== Appearance and Equipment ==&lt;br /&gt;
=== Physical Description ===&lt;br /&gt;
Standing tall with the lean, wire-thin frame characteristic of the Nagai, Khro is defined by a striking, high-contrast palette. His skin is a stark, porcelain white, taut over high, sharp cheekbones and an angular jawline. His eyes are a red-orange, intense, beneath heavy, subtle brows. Moving away from the long, fluid hair common among Nagai warriors, Khro wears a tight undercut: the sides and back are shaved down to short, pale stubble, while the longer, pitch-black hair on top is kept swept neatly back over his crown. His posture is relaxed and fluid, which sits in sharp contrast to his cold, pale features.&lt;br /&gt;
&lt;br /&gt;
=== Attire ===&lt;br /&gt;
Khro’s outfit is a distinct mix of frayed, tailored luxury and raw industrial wear.&lt;br /&gt;
&lt;br /&gt;
* The Duster: A heavy, double-breasted coat made of dark navy-blue fabric with an oversized, structured collar that stands up high around his neck. The coat’s original fine stitching is ruined, the hem is raggedly frayed, the cuffs are stained with grease, and the fabric across the shoulders and lower back is marked by faded chemical stains and dark scorch marks. A pristine, pale-yellow pocket square sits tucked into the left breast pocket, an intentionally absurd remnant of formal dress.&lt;br /&gt;
&lt;br /&gt;
* Shirt &amp;amp; Pants: Beneath the coat, he wears a charcoal-gray dress shirt with the top few buttons left undone, spilling over a dark, unadorned collarline. His trousers are dark slate, tailored flat-front pants that show heavy wear, complete with coarse, hand-stitched patches sewn in various locations&lt;br /&gt;
&lt;br /&gt;
* Gauntlets &amp;amp; Footwear: His handwear is completely mismatched. On his right hand, he wears a simple, black fingerless leather glove that leaves his pale fingers exposed. His left arm is wrapped in a heavy, forearm-length welder&#039;s gauntlet made of thick, scorched brown leather with flared cuffs and brass-buckled straps. He wears high, heavy-duty black leather boots with scuffed toes and reinforced durasteel that covers the toes.&lt;br /&gt;
&lt;br /&gt;
* Belts &amp;amp; Rigging: Wrapped around his waist is a layered set of worn brown leather belts. The main belt carries a heavy metal buckle, a low-slung holster rig on his left hip housing the silver-and-black hilt of his lightsaber, and a thick coil of copper wire, fuse wire, and blasting caps hanging from brass carabiners on his right side.&lt;br /&gt;
&lt;br /&gt;
=== Weapons and Equipment ===&lt;br /&gt;
Khro’s lightsaber is less a weapon of a Dark Jedi and more a piece of shrapnel that survived. Originally a sleek dueling hilt, the gunmetal frame is deeply scarred, pitted with chemical corrosion, and scorched near the emitter; half the casing has been gouged away entirely to expose the internal wiring. It is held together by yellowed industrial resin, copper ties, and peeling mechanic’s tape that barely covers the humming power cell. The ignition is a crude, salvaged toggle switch welded crookedly to the hilt, sparking violently whenever flipped. It ignites (most of the time) with a jagged red-orange blade that crackles with static and constantly vents hot plasma from the exposed internals. Rattling with loose parts and smells faintly of ozone and burning insulation.&lt;br /&gt;
&lt;br /&gt;
He carries a Tostovin Munitions Micro-Grenade Launcher that has seen better days itself. Scratches and dents mar its stock and barrel. The paint is chipped in places, and you can tell it needs a good cleaning. Loaded with Dioxis grenades, this weapon is a war crime on most planets.  &lt;br /&gt;
Paired up with it is the Q-1041 Plasma Cutter, an extremely powerful two-handed molecular torch manufactured by Borallis M&amp;amp;M that uses a high-energy quantum-kerf ray to cut into nearly anything. Primarily used to get into places he shouldn&#039;t, Khro isn&#039;t against using it on enemies if need be. &lt;br /&gt;
&lt;br /&gt;
He carries various explosives depending on the situation. Anything and everything he can get his hands on is stocked in his ship, and he isn&#039;t against purchasing, stealing, or borrowing what he needs for maximum destruction. &lt;br /&gt;
&lt;br /&gt;
Miscellaneous Equipment: &lt;br /&gt;
* Breath Mask (For using the Dioxis)&lt;br /&gt;
* Flame Jar&lt;br /&gt;
* Flask (Usually a flammable liquid inside)&lt;br /&gt;
* Baobab EZ3 Airbrush (For tagging his crimes)&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Khro is an intensely independent individual who has little patience for authority, dogma, or expectations imposed upon him by others. He possesses a sharp and curious mind, constantly observing the people and environments around him and looking for opportunities to understand how they work. Khro is not inherently antisocial; he can be personable, engaging, and even charming when he chooses to be. However, he rarely feels obligated to conform to the expectations of those around him. He follows his own interests and instincts, often changing direction simply because something else has caught his attention. This makes him difficult to predict, though not necessarily irrational. There is usually a reason behind his actions, even if that reason is known only to him.&lt;br /&gt;
&lt;br /&gt;
Khro has a particular disdain for people who take themselves, their positions, or their beliefs too seriously. He is perfectly capable of recognizing competence, discipline, and conviction, but he has little respect for those who believe such qualities make them inherently superior to others. He is naturally inclined to test boundaries and challenge assumptions, sometimes simply to see what lies beyond them. His humor tends to emerge from these interactions rather than defining them, often taking the form of dry observations, irreverent comments, or a mischievous reaction to situations others find serious. Beneath his casual demeanor is someone who genuinely enjoys experiencing the unexpected. Khro does not necessarily seek chaos for its own sake; he simply refuses to be afraid of it, and is often at his most comfortable when circumstances stop behaving as expected.&lt;br /&gt;
[[Category: Rogue]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Khro&amp;diff=202776</id>
		<title>Khro</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Khro&amp;diff=202776"/>
		<updated>2026-08-19T03:16:46Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
{{Construction}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Mercenary&lt;br /&gt;
|image=&lt;br /&gt;
[[File:Khro.jpg|250px|thumb]]&lt;br /&gt;
|firstname= Khro&lt;br /&gt;
|lastname= Hul&lt;br /&gt;
|homeworld=&lt;br /&gt;
|birth= 9 ABY&lt;br /&gt;
|placeofbirth= Nagi&lt;br /&gt;
|death=&lt;br /&gt;
|placeofdeath=&lt;br /&gt;
|causeofdeath=&lt;br /&gt;
|species=Nagai&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Black&lt;br /&gt;
|eyes=Red-Orange&lt;br /&gt;
|height=1.93 m / 6&#039;4&amp;quot;&lt;br /&gt;
|weight=75.0 kg / 165 lbs&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother=&lt;br /&gt;
|father=&lt;br /&gt;
|siblings=&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies= None&lt;br /&gt;
|enemies=&lt;br /&gt;
|saber=&lt;br /&gt;
|form= * Juyo &lt;br /&gt;
* Niman&lt;br /&gt;
|weapons= * [https://www.darkjedibrotherhood.com/items/120749-elder-lightsaber Elder Lightsaber]&lt;br /&gt;
* Explosives&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|profession=Anarchist&lt;br /&gt;
|position=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|ship=[https://www.darkjedibrotherhood.com/items/77701-wtk-85a-interstellar-transport The Rotten Mynock]&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier:8930|8930]]&lt;br /&gt;
|sheet= [[charactersheet:26542|26542]] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|The Nagai have their honor, the Jedi their rules, the Sith have their hunger. Personally, I find a thermal detonator and a cracked power cell far more entertaining.|Khro}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Khro&#039;&#039;&#039; is a Nagai demolitionist, saboteur, and Force-sensitive mercenary affiliated with the Dark Jedi Brotherhood. Renowned for his unpredictable tactics and complete disregard for traditional martial dogmas, Khro operates out of his heavily modified transport, The Rotten Mynock.&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
Born into a respectable family within Nagi’s martial caste, Khro was afforded every privilege of traditional Nagai upbringing. Blessed with superior speed, razor-sharp reflexes, and natural grace, he was expected to excel as a master duelist and honorable warrior.&lt;br /&gt;
&lt;br /&gt;
However, Khro found the rigid decorum, stoicism, intricate honor codes, and endless hours of martial training of Nagai society utterly suffocating. While his peers spent years perfecting singular sword strikes, Khro channeled his kinetic intellect into testing local security systems, rewiring training equipment, and analyzing the structural integrity of local academies. Viewing the stoic posturing of his superiors as high comedy, Khro eventually departed Nagi, not out of exiled disgrace or grief, but to escape the sheer monotony of home.&lt;br /&gt;
&lt;br /&gt;
As Khro traveled the Outer Rim, his talents eventually caught the eye of Dark Jedi scholars and Sith recruiters seeking to mold him into an assassin. Khro absorbed their instruction, learning to channel raw emotion and aggression to manipulate his environment, but found Sith grandiosity as absurd as Nagai honor codes. Lectures regarding &amp;quot;galactic dominion&amp;quot; and &amp;quot;the inherent order of the Dark Side&amp;quot; were met with stifled laughter. After taking what knowledge he needed, Khro abandoned his trainers, treating their sacred philosophies as little more than useful party tricks.&lt;br /&gt;
=== Freelance Chaos ===&lt;br /&gt;
{{Quote|“I understand exactly how seriously you&#039;re taking this. That&#039;s what makes it funny.”|Khro}}&lt;br /&gt;
&lt;br /&gt;
In his early contracts, Khro established a ruthless, highly technical approach to freelance work. While traditional mercenaries targeted specific leaders or stole high-value cargo, Khro targeted the infrastructure itself. He accepted jobs from desperate local cartels, back-alley brokers, and rogue factions, consistently turning routine sabotage assignments into catastrophic events. By bypassing reactor fail-safes, overloading heavy mining equipment, and hot-wiring regional power grids, he repeatedly demonstrated that any facility could be dismantled with the right mechanical leverage.&lt;br /&gt;
&lt;br /&gt;
As his reputation grew, Khro became known across shadowports as an unpredictable hazard who treated every contract like an exercise in controlled destruction. Clients learned that hiring Khro meant forfeiting any hope of a subtle or quiet resolution. He operated with complete disregard for mercenary etiquette, planetary laws, or collateral damage, accepting payment only for jobs that offered a technical challenge and total freedom in how he achieved the objective.&lt;br /&gt;
&lt;br /&gt;
By the time he acquired The Rotten Mynock, Khro was fully established as a true freelance anarchist, an operative who belonged to no faction, answered to no authority, and existed purely to redline the galaxy in a blaze of fire.&lt;br /&gt;
&lt;br /&gt;
=== Untethered ===&lt;br /&gt;
&lt;br /&gt;
The turning point came with his acquisition of The Rotten Mynock. Once a clunky WTK-85 freighter, Khro systematically gutted, modified, and retrofitted the vessel into a mobile, industrial workshop and flying ordnance lab. No longer reliant on clients for transportation, heavy tools, or deep-space staging grounds, Khro realized he no longer needed a middleman, or a contract, to justify his work. The ship provided total mobility and complete operational autonomy.&lt;br /&gt;
&lt;br /&gt;
Transitioning away from the freelance market, Khro ceased taking orders. Instead of waiting for a syndicate to hire him to blow up a rival’s fuel depot or disrupt a corporate supply line, he began identifying targets entirely on his own terms. High-security outposts, salvage yards, and fortified corporate communication relays were no longer objectives on a pay stub. Operating fully untethered across the Outer Rim, Khro evolved from a mercenary for hire into an unpredictable, self-directed force of industrial ruin.&lt;br /&gt;
&lt;br /&gt;
== Appearance and Equipment ==&lt;br /&gt;
=== Physical Description ===&lt;br /&gt;
Standing tall with the lean, wire-thin frame characteristic of the Nagai, Khro is defined by a striking, high-contrast palette. His skin is a stark, porcelain white, taut over high, sharp cheekbones and an angular jawline. His eyes are a red-orange, intense, beneath heavy, subtle brows. Moving away from the long, fluid hair common among Nagai warriors, Khro wears a tight undercut: the sides and back are shaved down to short, pale stubble, while the longer, pitch-black hair on top is kept swept neatly back over his crown. His posture is relaxed and fluid, which sits in sharp contrast to his cold, pale features.&lt;br /&gt;
&lt;br /&gt;
=== Attire ===&lt;br /&gt;
Khro’s outfit is a distinct mix of frayed, tailored luxury and raw industrial wear.&lt;br /&gt;
&lt;br /&gt;
* The Duster: A heavy, double-breasted coat made of dark navy-blue fabric with an oversized, structured collar that stands up high around his neck. The coat’s original fine stitching is ruined, the hem is raggedly frayed, the cuffs are stained with grease, and the fabric across the shoulders and lower back is marked by faded chemical stains and dark scorch marks. A pristine, pale-yellow pocket square sits tucked into the left breast pocket, an intentionally absurd remnant of formal dress.&lt;br /&gt;
&lt;br /&gt;
* Shirt &amp;amp; Pants: Beneath the coat, he wears a charcoal-gray dress shirt with the top few buttons left undone, spilling over a dark, unadorned collarline. His trousers are dark slate, tailored flat-front pants that show heavy wear, complete with coarse, hand-stitched patches sewn in various locations&lt;br /&gt;
&lt;br /&gt;
* Gauntlets &amp;amp; Footwear: His handwear is completely mismatched. On his right hand, he wears a simple, black fingerless leather glove that leaves his pale fingers exposed. His left arm is wrapped in a heavy, forearm-length welder&#039;s gauntlet made of thick, scorched brown leather with flared cuffs and brass-buckled straps. He wears high, heavy-duty black leather boots with scuffed toes and reinforced durasteel that covers the toes.&lt;br /&gt;
&lt;br /&gt;
* Belts &amp;amp; Rigging: Wrapped around his waist is a layered set of worn brown leather belts. The main belt carries a heavy metal buckle, a low-slung holster rig on his left hip housing the silver-and-black hilt of his lightsaber, and a thick coil of copper wire, fuse wire, and blasting caps hanging from brass carabiners on his right side.&lt;br /&gt;
&lt;br /&gt;
=== Weapons and Equipment ===&lt;br /&gt;
Khro’s lightsaber is less a weapon of a Dark Jedi and more a piece of shrapnel that survived. Originally a sleek dueling hilt, the gunmetal frame is deeply scarred, pitted with chemical corrosion, and scorched near the emitter; half the casing has been gouged away entirely to expose the internal wiring. It is held together by yellowed industrial resin, copper ties, and peeling mechanic’s tape that barely covers the humming power cell. The ignition is a crude, salvaged toggle switch welded crookedly to the hilt, sparking violently whenever flipped. It ignites (most of the time) with a jagged red-orange blade that crackles with static and constantly vents hot plasma from the exposed internals. Rattling with loose parts and smells faintly of ozone and burning insulation.&lt;br /&gt;
&lt;br /&gt;
He carries a Tostovin Munitions Micro-Grenade Launcher that has seen better days itself. Scratches and dents mar its stock and barrel. The paint is chipped in places, and you can tell it needs a good cleaning. Loaded with Dioxis grenades, this weapon is a war crime on most planets.  &lt;br /&gt;
Paired up with it is the Q-1041 Plasma Cutter, an extremely powerful two-handed molecular torch manufactured by Borallis M&amp;amp;M that uses a high-energy quantum-kerf ray to cut into nearly anything. Primarily used to get into places he shouldn&#039;t, Khro isn&#039;t against using it on enemies if need be. &lt;br /&gt;
&lt;br /&gt;
He carries various explosives depending on the situation. Anything and everything he can get his hands on is stocked in his ship, and he isn&#039;t against purchasing, stealing, or borrowing what he needs for maximum destruction. &lt;br /&gt;
&lt;br /&gt;
Miscellaneous Equipment: &lt;br /&gt;
* Breath Mask (For using the Dioxis)&lt;br /&gt;
* Flame Jar&lt;br /&gt;
* Flask (Usually a flammable liquid inside)&lt;br /&gt;
* Baobab EZ3 Airbrush (For tagging his crimes)&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Rogue]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Khro&amp;diff=202774</id>
		<title>Khro</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Khro&amp;diff=202774"/>
		<updated>2026-08-19T01:54:51Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
{{Construction}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Mercenary&lt;br /&gt;
|image=&lt;br /&gt;
[[File:Khro.jpg|250px|thumb]]&lt;br /&gt;
|firstname= Khro&lt;br /&gt;
|lastname= Hul&lt;br /&gt;
|homeworld=&lt;br /&gt;
|birth= 9 ABY&lt;br /&gt;
|placeofbirth= Nagi&lt;br /&gt;
|death=&lt;br /&gt;
|placeofdeath=&lt;br /&gt;
|causeofdeath=&lt;br /&gt;
|species=Nagai&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Black&lt;br /&gt;
|eyes=Red-Orange&lt;br /&gt;
|height=1.93 m / 6&#039;4&amp;quot;&lt;br /&gt;
|weight=75.0 kg / 165 lbs&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother=&lt;br /&gt;
|father=&lt;br /&gt;
|siblings=&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies= None&lt;br /&gt;
|enemies=&lt;br /&gt;
|saber=&lt;br /&gt;
|form= * Juyo &lt;br /&gt;
* Niman&lt;br /&gt;
|weapons= * [https://www.darkjedibrotherhood.com/items/120749-elder-lightsaber Elder Lightsaber]&lt;br /&gt;
* Explosives&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|profession=Anarchist&lt;br /&gt;
|position=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|ship=[https://www.darkjedibrotherhood.com/items/77701-wtk-85a-interstellar-transport The Rotten Mynock]&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier:8930|8930]]&lt;br /&gt;
|sheet= [[charactersheet:26542|26542]] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|The Nagai have their honor, the Jedi their rules, the Sith have their hunger. Personally, I find a thermal detonator and a cracked power cell far more entertaining.|Khro}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Khro&#039;&#039;&#039; is a Nagai demolitionist, saboteur, and Force-sensitive mercenary affiliated with the Dark Jedi Brotherhood. Renowned for his unpredictable tactics and complete disregard for traditional martial dogmas, Khro operates out of his heavily modified transport, The Rotten Mynock.&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
Born into a respectable family within Nagi’s martial caste, Khro was afforded every privilege of traditional Nagai upbringing. Blessed with superior speed, razor-sharp reflexes, and natural grace, he was expected to excel as a master duelist and honorable warrior.&lt;br /&gt;
&lt;br /&gt;
However, Khro found the rigid decorum, stoicism, intricate honor codes, and endless hours of martial training of Nagai society utterly suffocating. While his peers spent years perfecting singular sword strikes, Khro channeled his kinetic intellect into testing local security systems, rewiring training equipment, and analyzing the structural integrity of local academies. Viewing the stoic posturing of his superiors as high comedy, Khro eventually departed Nagi, not out of exiled disgrace or grief, but to escape the sheer monotony of home.&lt;br /&gt;
&lt;br /&gt;
As Khro traveled the Outer Rim, his talents eventually caught the eye of Dark Jedi scholars and Sith recruiters seeking to mold him into an assassin. Khro absorbed their instruction, learning to channel raw emotion and aggression to manipulate his environment, but found Sith grandiosity as absurd as Nagai honor codes. Lectures regarding &amp;quot;galactic dominion&amp;quot; and &amp;quot;the inherent order of the Dark Side&amp;quot; were met with stifled laughter. After taking what knowledge he needed, Khro abandoned his trainers, treating their sacred philosophies as little more than useful party tricks.&lt;br /&gt;
=== Freelance Chaos ===&lt;br /&gt;
{{Quote|“I understand exactly how seriously you&#039;re taking this. That&#039;s what makes it funny.”|Khro}}&lt;br /&gt;
&lt;br /&gt;
In his early contracts, Khro established a ruthless, highly technical approach to freelance work. While traditional mercenaries targeted specific leaders or stole high-value cargo, Khro targeted the infrastructure itself. He accepted jobs from desperate local cartels, back-alley brokers, and rogue factions, consistently turning routine sabotage assignments into catastrophic events. By bypassing reactor fail-safes, overloading heavy mining equipment, and hot-wiring regional power grids, he repeatedly demonstrated that any facility could be dismantled with the right mechanical leverage.&lt;br /&gt;
&lt;br /&gt;
As his reputation grew, Khro became known across shadowports as an unpredictable hazard who treated every contract like an exercise in controlled destruction. Clients learned that hiring Khro meant forfeiting any hope of a subtle or quiet resolution. He operated with complete disregard for mercenary etiquette, planetary laws, or collateral damage, accepting payment only for jobs that offered a technical challenge and total freedom in how he achieved the objective.&lt;br /&gt;
&lt;br /&gt;
By the time he acquired The Rotten Mynock, Khro was fully established as a true freelance anarchist, an operative who belonged to no faction, answered to no authority, and existed purely to redline the galaxy in a blaze of fire.&lt;br /&gt;
&lt;br /&gt;
== Appearance and Equipment ==&lt;br /&gt;
=== Physical Description ===&lt;br /&gt;
Standing tall with the lean, wire-thin frame characteristic of the Nagai, Khro is defined by a striking, high-contrast palette. His skin is a stark, porcelain white, taut over high, sharp cheekbones and an angular jawline. His eyes are a red-orange, intense, beneath heavy, subtle brows. Moving away from the long, fluid hair common among Nagai warriors, Khro wears a tight undercut: the sides and back are shaved down to short, pale stubble, while the longer, pitch-black hair on top is kept swept neatly back over his crown. His posture is relaxed and fluid, which sits in sharp contrast to his cold, pale features.&lt;br /&gt;
&lt;br /&gt;
=== Attire ===&lt;br /&gt;
Khro’s outfit is a distinct mix of frayed, tailored luxury and raw industrial wear.&lt;br /&gt;
&lt;br /&gt;
* The Duster: A heavy, double-breasted coat made of dark navy-blue fabric with an oversized, structured collar that stands up high around his neck. The coat’s original fine stitching is ruined, the hem is raggedly frayed, the cuffs are stained with grease, and the fabric across the shoulders and lower back is marked by faded chemical stains and dark scorch marks. A pristine, pale-yellow pocket square sits tucked into the left breast pocket, an intentionally absurd remnant of formal dress.&lt;br /&gt;
&lt;br /&gt;
* Shirt &amp;amp; Pants: Beneath the coat, he wears a charcoal-gray dress shirt with the top few buttons left undone, spilling over a dark, unadorned collarline. His trousers are dark slate, tailored flat-front pants that show heavy wear, complete with coarse, hand-stitched patches sewn in various locations&lt;br /&gt;
&lt;br /&gt;
* Gauntlets &amp;amp; Footwear: His handwear is completely mismatched. On his right hand, he wears a simple, black fingerless leather glove that leaves his pale fingers exposed. His left arm is wrapped in a heavy, forearm-length welder&#039;s gauntlet made of thick, scorched brown leather with flared cuffs and brass-buckled straps. He wears high, heavy-duty black leather boots with scuffed toes and reinforced durasteel that covers the toes.&lt;br /&gt;
&lt;br /&gt;
* Belts &amp;amp; Rigging: Wrapped around his waist is a layered set of worn brown leather belts. The main belt carries a heavy metal buckle, a low-slung holster rig on his left hip housing the silver-and-black hilt of his lightsaber, and a thick coil of copper wire, fuse wire, and blasting caps hanging from brass carabiners on his right side.&lt;br /&gt;
&lt;br /&gt;
=== Weapons and Equipment ===&lt;br /&gt;
Khro’s lightsaber is less a weapon of a Dark Jedi and more a piece of shrapnel that survived. Originally a sleek dueling hilt, the gunmetal frame is deeply scarred, pitted with chemical corrosion, and scorched near the emitter; half the casing has been gouged away entirely to expose the internal wiring. It is held together by yellowed industrial resin, copper ties, and peeling mechanic’s tape that barely covers the humming power cell. The ignition is a crude, salvaged toggle switch welded crookedly to the hilt, sparking violently whenever flipped. It ignites (most of the time) with a jagged red-orange blade that crackles with static and constantly vents hot plasma from the exposed internals. Rattling with loose parts and smells faintly of ozone and burning insulation.&lt;br /&gt;
&lt;br /&gt;
He carries a Tostovin Munitions Micro-Grenade Launcher that has seen better days itself. Scratches and dents mar its stock and barrel. The paint is chipped in places, and you can tell it needs a good cleaning. Loaded with Dioxis grenades, this weapon is a war crime on most planets.  &lt;br /&gt;
Paired up with it is the Q-1041 Plasma Cutter, an extremely powerful two-handed molecular torch manufactured by Borallis M&amp;amp;M that uses a high-energy quantum-kerf ray to cut into nearly anything. Primarily used to get into places he shouldn&#039;t, Khro isn&#039;t against using it on enemies if need be. &lt;br /&gt;
&lt;br /&gt;
He carries various explosives depending on the situation. Anything and everything he can get his hands on is stocked in his ship, and he isn&#039;t against purchasing, stealing, or borrowing what he needs for maximum destruction. &lt;br /&gt;
&lt;br /&gt;
Miscellaneous Equipment: &lt;br /&gt;
* Breath Mask (For using the Dioxis)&lt;br /&gt;
* Flame Jar&lt;br /&gt;
* Flask (Usually a flammable liquid inside)&lt;br /&gt;
* Baobab EZ3 Airbrush (For tagging his crimes)&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Rogue]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Khro&amp;diff=202369</id>
		<title>Khro</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Khro&amp;diff=202369"/>
		<updated>2026-08-15T03:48:46Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
{{Construction}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Mercenary&lt;br /&gt;
|image=&lt;br /&gt;
[[File:Khro.jpg|250px|thumb]]&lt;br /&gt;
|firstname= Khro&lt;br /&gt;
|lastname= Hul&lt;br /&gt;
|homeworld=&lt;br /&gt;
|birth= 9 ABY&lt;br /&gt;
|placeofbirth= Nagi&lt;br /&gt;
|death=&lt;br /&gt;
|placeofdeath=&lt;br /&gt;
|causeofdeath=&lt;br /&gt;
|species=Nagai&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Black&lt;br /&gt;
|eyes=Red-Orange&lt;br /&gt;
|height=1.93 m / 6&#039;4&amp;quot;&lt;br /&gt;
|weight=75.0 kg / 165 lbs&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother=&lt;br /&gt;
|father=&lt;br /&gt;
|siblings=&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies= None&lt;br /&gt;
|enemies=&lt;br /&gt;
|saber=&lt;br /&gt;
|form= * Juyo &lt;br /&gt;
* Niman&lt;br /&gt;
|weapons= * [https://www.darkjedibrotherhood.com/items/120749-elder-lightsaber Elder Lightsaber]&lt;br /&gt;
* Explosives&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|profession=Anarchist&lt;br /&gt;
|position=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|ship=[https://www.darkjedibrotherhood.com/items/77701-wtk-85a-interstellar-transport The Rotten Mynock]&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier:8930|8930]]&lt;br /&gt;
|sheet= [[charactersheet:26542|26542]] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|The Nagai have their honor, the Jedi their rules, the Sith have their hunger. Personally, I find a thermal detonator and a cracked power cell far more entertaining.|Khro}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Khro&#039;&#039;&#039; is a Nagai demolitionist, saboteur, and Force-sensitive mercenary affiliated with the Dark Jedi Brotherhood. Renowned for his unpredictable tactics and complete disregard for traditional martial dogmas, Khro operates out of his heavily modified transport, The Rotten Mynock.&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
Born into a respectable family within Nagi’s martial caste, Khro was afforded every privilege of traditional Nagai upbringing. Blessed with superior speed, razor-sharp reflexes, and natural grace, he was expected to excel as a master duelist and honorable warrior.&lt;br /&gt;
&lt;br /&gt;
However, Khro found the rigid decorum, stoicism, intricate honor codes, and endless hours of martial training of Nagai society utterly suffocating. While his peers spent years perfecting singular sword strikes, Khro channeled his kinetic intellect into testing local security systems, rewiring training equipment, and analyzing the structural integrity of local academies. Viewing the stoic posturing of his superiors as high comedy, Khro eventually departed Nagi, not out of exiled disgrace or grief, but to escape the sheer monotony of home.&lt;br /&gt;
&lt;br /&gt;
As Khro traveled the Outer Rim, his talents eventually caught the eye of Dark Jedi scholars and Sith recruiters seeking to mold him into an assassin. Khro absorbed their instruction, learning to channel raw emotion and aggression to manipulate his environment, but found Sith grandiosity as absurd as Nagai honor codes. Lectures regarding &amp;quot;galactic dominion&amp;quot; and &amp;quot;the inherent order of the Dark Side&amp;quot; were met with stifled laughter. After taking what knowledge he needed, Khro abandoned his trainers, treating their sacred philosophies as little more than useful party tricks.&lt;br /&gt;
=== Freelance Chaos ===&lt;br /&gt;
{{Quote|“I understand exactly how seriously you&#039;re taking this. That&#039;s what makes it funny.”|Khro}}&lt;br /&gt;
== Appearance and Equipment ==&lt;br /&gt;
=== Physical Description ===&lt;br /&gt;
Standing tall with the lean, wire-thin frame characteristic of the Nagai, Khro is defined by a striking, high-contrast palette. His skin is a stark, porcelain white, taut over high, sharp cheekbones and an angular jawline. His eyes are a red-orange, intense, beneath heavy, subtle brows. Moving away from the long, fluid hair common among Nagai warriors, Khro wears a tight undercut: the sides and back are shaved down to short, pale stubble, while the longer, pitch-black hair on top is kept swept neatly back over his crown. His posture is relaxed and fluid, which sits in sharp contrast to his cold, pale features.&lt;br /&gt;
&lt;br /&gt;
=== Attire ===&lt;br /&gt;
Khro’s outfit is a distinct mix of frayed, tailored luxury and raw industrial wear.&lt;br /&gt;
&lt;br /&gt;
* The Duster: A heavy, double-breasted coat made of dark navy-blue fabric with an oversized, structured collar that stands up high around his neck. The coat’s original fine stitching is ruined, the hem is raggedly frayed, the cuffs are stained with grease, and the fabric across the shoulders and lower back is marked by faded chemical stains and dark scorch marks. A pristine, pale-yellow pocket square sits tucked into the left breast pocket, an intentionally absurd remnant of formal dress.&lt;br /&gt;
&lt;br /&gt;
* Shirt &amp;amp; Pants: Beneath the coat, he wears a charcoal-gray dress shirt with the top few buttons left undone, spilling over a dark, unadorned collarline. His trousers are dark slate, tailored flat-front pants that show heavy wear, complete with coarse, hand-stitched patches sewn in various locations&lt;br /&gt;
&lt;br /&gt;
* Gauntlets &amp;amp; Footwear: His handwear is completely mismatched. On his right hand, he wears a simple, black fingerless leather glove that leaves his pale fingers exposed. His left arm is wrapped in a heavy, forearm-length welder&#039;s gauntlet made of thick, scorched brown leather with flared cuffs and brass-buckled straps. He wears high, heavy-duty black leather boots with scuffed toes and reinforced durasteel that covers the toes.&lt;br /&gt;
&lt;br /&gt;
* Belts &amp;amp; Rigging: Wrapped around his waist is a layered set of worn brown leather belts. The main belt carries a heavy metal buckle, a low-slung holster rig on his left hip housing the silver-and-black hilt of his lightsaber, and a thick coil of copper wire, fuse wire, and blasting caps hanging from brass carabiners on his right side.&lt;br /&gt;
&lt;br /&gt;
=== Weapons and Equipment ===&lt;br /&gt;
Khro’s lightsaber is less a weapon of a Dark Jedi and more a piece of shrapnel that survived. Originally a sleek dueling hilt, the gunmetal frame is deeply scarred, pitted with chemical corrosion, and scorched near the emitter; half the casing has been gouged away entirely to expose the internal wiring. It is held together by yellowed industrial resin, copper ties, and peeling mechanic’s tape that barely covers the humming power cell. The ignition is a crude, salvaged toggle switch welded crookedly to the hilt, sparking violently whenever flipped. It ignites (most of the time) with a jagged red-orange blade that crackles with static and constantly vents hot plasma from the exposed internals. Rattling with loose parts and smells faintly of ozone and burning insulation.&lt;br /&gt;
&lt;br /&gt;
He carries a Tostovin Munitions Micro-Grenade Launcher that has seen better days itself. Scratches and dents mar its stock and barrel. The paint is chipped in places, and you can tell it needs a good cleaning. Loaded with Dioxis grenades, this weapon is a war crime on most planets.  &lt;br /&gt;
Paired up with it is the Q-1041 Plasma Cutter, an extremely powerful two-handed molecular torch manufactured by Borallis M&amp;amp;M that uses a high-energy quantum-kerf ray to cut into nearly anything. Primarily used to get into places he shouldn&#039;t, Khro isn&#039;t against using it on enemies if need be. &lt;br /&gt;
&lt;br /&gt;
He carries various explosives depending on the situation. Anything and everything he can get his hands on is stocked in his ship, and he isn&#039;t against purchasing, stealing, or borrowing what he needs for maximum destruction. &lt;br /&gt;
&lt;br /&gt;
Miscellaneous Equipment: &lt;br /&gt;
* Breath Mask (For using the Dioxis)&lt;br /&gt;
* Flame Jar&lt;br /&gt;
* Flask (Usually a flammable liquid inside)&lt;br /&gt;
* Baobab EZ3 Airbrush (For tagging his crimes)&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Rogue]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Zsoldos_System&amp;diff=201760</id>
		<title>Zsoldos System</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Zsoldos_System&amp;diff=201760"/>
		<updated>2026-08-05T14:51:30Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
{{System&lt;br /&gt;
|imageBG=&lt;br /&gt;
|image=[[File:ZsoldosSystem.png|250px|thumb|left|Zsoldos System Map]]&lt;br /&gt;
|name=Zsoldos System&lt;br /&gt;
|region=[[starwars:Outer Rim| Outer Rim]]&lt;br /&gt;
|sector=&lt;br /&gt;
|coordinates=H-17&lt;br /&gt;
|xyz=&lt;br /&gt;
|suns=Abercrombie&lt;br /&gt;
|orbits=* Korus&lt;br /&gt;
* [[Zsoldos]]&lt;br /&gt;
* Pirun&lt;br /&gt;
* Eesu&lt;br /&gt;
|stations=&lt;br /&gt;
|asteroids=&lt;br /&gt;
|comets=&lt;br /&gt;
|nebulae=&lt;br /&gt;
|other=&lt;br /&gt;
|routes=&lt;br /&gt;
|quadrants=&lt;br /&gt;
|species=&lt;br /&gt;
|otherspecies=*[[Starwars:Human|Humans]]&lt;br /&gt;
*Various others&lt;br /&gt;
|language=*[[Starwars:Basic|Galactic Basic]]&lt;br /&gt;
|population=&lt;br /&gt;
|imports=&lt;br /&gt;
|exports=&lt;br /&gt;
|affiliation=* [[Clan Vizsla|Vizsla]]&lt;br /&gt;
|item= [[item:79902|ID 79902]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Zsoldos System is the home system of [[Clan Vizsla]], located in the Outer Rim. It has one K1V-type sequence star named Abercrombie, with a surface temperature of 5190° and a mass of .86 nonillion kilograms. Abercrombie has four main orbits: Korus, [[Zsoldos]], Pirun, and Eesu. The system takes its name from the second planet instead of the star.&lt;br /&gt;
&lt;br /&gt;
== Orbits ==&lt;br /&gt;
=== [[item:79912|Korus]] ===&lt;br /&gt;
* &#039;&#039;&#039;Classification:&#039;&#039;&#039; Terrestrial (Desert World) &lt;br /&gt;
* &#039;&#039;&#039;Atmosphere&#039;&#039;&#039;: Type I (Life-sustaining, Arid)&lt;br /&gt;
&lt;br /&gt;
Korus is a primary terrestrial world possessing a Type I life-sustaining atmosphere. Positioned in close proximity to the system&#039;s K1V sun, the planet experiences exceptionally high ambient temperatures and intense thermal radiation.&lt;br /&gt;
&lt;br /&gt;
The planetary surface is dominated by vast, sun-scorched dunes, arid badlands, and exposed rocky outcroppings. Intense atmospheric heating fuels frequent, high-velocity sandstorms across the globe, continuously shifting the dunes and creating severe hazards for ground transport, long-range travel, and atmospheric flight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== [[item:79916|Kant]] ==== &lt;br /&gt;
* &#039;&#039;&#039;Classification:&#039;&#039;&#039; Natural Satellite&lt;br /&gt;
* &#039;&#039;&#039;Atmosphere: Type IV&#039;&#039;&#039; (Airless / Vacuum)&lt;br /&gt;
Orbiting Korus as its single moon, Kant is a cold, rocky celestial body categorized by a Type IV atmosphere. Completely airless and incapable of supporting organic life, Kant&#039;s surface is heavily pockmarked by cosmic bombardment, featuring thousands of impact craters, jagged ridges, and deep structural fissures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[item:79913| Zsoldos]] ===&lt;br /&gt;
* &#039;&#039;&#039;Classification:&#039;&#039;&#039; Terrestrial (Multi-Biome)&lt;br /&gt;
* &#039;&#039;&#039;Atmosphere:&#039;&#039;&#039; Type I (Life-sustaining)&lt;br /&gt;
Located at an optimal 1.02 AU, Zsoldos is the primary world from which the system takes its name. The planet possesses a breathable Type I atmosphere and a remarkably varied topography spanning multiple continental landmasses. Permanent polar ice caps crown its northernmost and southernmost reaches, while the equatorial and mid-latitude continents feature nearly every major terrestrial biome, including dense forests, sprawling arid deserts, fertile plains, and soaring mountain ranges.&lt;br /&gt;
Weather and climate vary heavily across the globe. Extreme cold dominates the polar regions and high elevations, in contrast to mild, temperate weather along the equatorial zones. Serving as the planetary nexus of authority, Blackspire Expanse Starport acts as the official Headquarters for Clan Vizsla.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== [[item:79917| Daemunn]] ====&lt;br /&gt;
* &#039;&#039;&#039;Classification:&#039;&#039;&#039; Natural Satellite&lt;br /&gt;
* &#039;&#039;&#039;Atmosphere:&#039;&#039;&#039; Type I (Life-sustaining, High-Humidity)&lt;br /&gt;
&lt;br /&gt;
Orbiting Zsoldos, Daemunn is a moon characterized by a Type I atmosphere, vast wetland swamps, and high, jagged mountain ranges slicing through its lowlands.&lt;br /&gt;
&lt;br /&gt;
The geography creates a unique hydro-meteorological phenomenon: normal rain showers at lower elevations interact with the surrounding high peaks to trap moisture, creating a closed, terrarium-like water cycle. Warm, vapor-heavy air remains trapped in the swampy valleys, fostering continuous precipitation and dense lowland fog layers. Leveraging its harsh terrain and natural environmental concealment, Daemunn serves as the forward staging base and critical resupply depot for the Warforged Flotilla. &lt;br /&gt;
&lt;br /&gt;
=== [[item:79914| Pirun]] === &lt;br /&gt;
* &#039;&#039;&#039;Classification:&#039;&#039;&#039; Terrestrial&lt;br /&gt;
* &#039;&#039;&#039;Atmosphere:&#039;&#039;&#039; Type I (Life-sustaining, Ocean World)&lt;br /&gt;
Pirun is a terrestrial world, located at 1.86 AU, defined by a global ocean that covers 100% of the planet&#039;s surface. Lacking any major continental landmasses to disrupt thermal wind vectors, planet-spanning hypercanes and severe storm belts sweep continuously across its equatorial zones.&lt;br /&gt;
Beneath the ocean&#039;s surface, active undersea volcanic chains and geothermal rifts continuously pump heat, sulfur, and heavy mineral compounds into the saltwater basin. These subterranean thermal vents generate rich abyssal micro-climates, supporting bioluminescent deep-sea thermophiles and pelagic megafauna while giving the surrounding ocean a distinct emerald-indigo coloration.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== [[item:79918| Endura (Inner Moon)]] ====&lt;br /&gt;
* &#039;&#039;&#039;Classification:&#039;&#039;&#039; Natural Satellite&lt;br /&gt;
* &#039;&#039;&#039;Atmosphere:&#039;&#039;&#039; Type I (Life-sustaining, High-condensation)&lt;br /&gt;
Orbiting Pirun in close proximity, Endura is a temperate rainforest moon dominated by dense ironwood canopy forests, sprawling freshwater lake basins, and volatile river networks. The moon receives near-constant precipitation, creating high condensation levels, thick ground-level vapor fog, and a high water table.&lt;br /&gt;
Endura’s environment is heavily shaped by its hydro-gravitational resonance with Pirun. As Endura orbits its parent world, intense gravitational tides cause the water levels in highland glacial lakes to swell and collapse rapidly, sending catastrophic flash floods roaring through low-lying river valleys. During the day, sunlight reflecting off Pirun’s global oceans casts a luminous cyan hue across Endura’s sky, while periodic planetary eclipses plunge the canopy into a deep crimson twilight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[item:79919| Asclops (Outer Moon)]]====&lt;br /&gt;
* &#039;&#039;&#039;Classification:&#039;&#039;&#039; Natural Satellite&lt;br /&gt;
* &#039;&#039;&#039;Atmosphere:&#039;&#039;&#039; Type IV (Inhospitable / Vacuum)&lt;br /&gt;
Positioned on a wider orbit around Pirun, Asclops is a desolate, airless moon almost entirely devoid of organic life. The moon bears the scars of an ancient cataclysmic impact—believed to be a cluster of metallic heavy-density asteroids—that stripped its early atmosphere, fractured its crust, and pockmarked the surface with multi-ringed impact basins.&lt;br /&gt;
Despite its hazardous vacuum environment and severe solar radiation, Asclops is heavily exploited for its economic value. The historic impact event seeded the moon&#039;s fractured crust with exceptionally rich veins of heavy metallic ores, starship-grade titanium alloys, and quadanium compounds.&lt;br /&gt;
&lt;br /&gt;
=== [[item:79915| Eesu]] ===&lt;br /&gt;
* &#039;&#039;&#039;Classification:&#039;&#039;&#039; Jovian Gas Giant&lt;br /&gt;
* &#039;&#039;&#039;Atmosphere:&#039;&#039;&#039; Type IV (Hydrogen / Methane)&lt;br /&gt;
Orbiting at 7.43 AU, Eesu is a massive, life-hostile gas giant dominated by high concentrations of atmospheric hydrogen and methane, giving the planet a striking, deep-purple hue. Deep within its core, extreme gravitational pressure compresses hydrogen into a liquid metallic state, generating a powerful planetary magnetic field.&lt;br /&gt;
The upper atmosphere is a violent cauldron of perpetual, planet-spanning storms, where supersonic winds drive massive turbulence and continuous electrical discharges arc across the cloud banks. Just inside its gravity well, Eesu traps a dense, churning ring of asteroids and orbital debris, creating a hazardous navigation zone for incoming starships.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Eesu I  - IV====&lt;br /&gt;
* &#039;&#039;&#039;Classification:&#039;&#039;&#039; Dead Natural Satellites (4 Moons)&lt;br /&gt;
* &#039;&#039;&#039;Atmosphere:&#039;&#039;&#039; Type IV (Vacuum / Inhospitable)&lt;br /&gt;
Eesu is orbited by four major moons—Eesu I, Eesu II, Eesu III, and Eesu IV. Subject to the gas giant&#039;s intense gravitational pull, all four celestial bodies possess Type IV atmospheres and are completely incapable of supporting organic life. Each moon is heavily pockmarked and scarred from millions of years of meteor collisions and ring debris strikes, standing as desolate, frozen sentinels on the system&#039;s outer edge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Star Systems]]&lt;br /&gt;
[[Category:Vizsla territories]]&lt;br /&gt;
{{Vizsla}}&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Zsoldos_System&amp;diff=201758</id>
		<title>Zsoldos System</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Zsoldos_System&amp;diff=201758"/>
		<updated>2026-08-05T04:03:51Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
{{System&lt;br /&gt;
|imageBG=&lt;br /&gt;
|image=[[File:ZsoldosSystem.png|250px|thumb|left|Zsoldos System Map]]&lt;br /&gt;
|name=Zsoldos System&lt;br /&gt;
|region=[[starwars:Outer Rim| Outer Rim]]&lt;br /&gt;
|sector=&lt;br /&gt;
|coordinates=H-17&lt;br /&gt;
|xyz=&lt;br /&gt;
|suns=Abercrombie&lt;br /&gt;
|orbits=* Korus&lt;br /&gt;
* [[Zsoldos]]&lt;br /&gt;
* Pirun&lt;br /&gt;
* Eesu&lt;br /&gt;
|stations=[[Sundari Station]]&lt;br /&gt;
|asteroids=&lt;br /&gt;
|comets=&lt;br /&gt;
|nebulae=&lt;br /&gt;
|other=&lt;br /&gt;
|routes=&lt;br /&gt;
|quadrants=&lt;br /&gt;
|species=&lt;br /&gt;
|otherspecies=*[[Starwars:Human|Humans]]&lt;br /&gt;
*Various others&lt;br /&gt;
|language=*[[Starwars:Basic|Galactic Basic]]&lt;br /&gt;
|population=&lt;br /&gt;
|imports=&lt;br /&gt;
|exports=&lt;br /&gt;
|affiliation=* [[Clan Vizsla|Vizsla]]&lt;br /&gt;
|item= [[item:79902|ID 79902]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Zsoldos System is the home system of [[Clan Vizsla]], located in the Outer Rim. It has one K1V-type sequence star named Abercrombie, with a surface temperature of 5190° and a mass of .86 nonillion killograms. Abercrombie has four main orbits; Korus, [[Zsoldos]], Pirun, and Eesu. The system takes its name from the second planet instead of the star.&lt;br /&gt;
&lt;br /&gt;
== Orbits ==&lt;br /&gt;
=== [[item:79912|Korus]] ===&lt;br /&gt;
* Distance From Star (in AU): 0.87 &lt;br /&gt;
* Type: Terrestrial &lt;br /&gt;
Korus is a type I atmosphere capable of sustaining life. The planet itself is a desert world with rocky outcroppings. Due to its closer location to the sun the planet has a high ambient temperature. Frequent windstorms cause the sands to shift and can make travel difficult on the surface. Korus has one moon, named Kant.&lt;br /&gt;
&lt;br /&gt;
==== [[item:79916|Kant]] ==== &lt;br /&gt;
&lt;br /&gt;
Kant is a Type IV atmosphere. The surface is completely rocky with numerous craters and fissures. It has no atmosphere and is incapable of supporting life. It is the location of the Clan Vizsla repair yard which maintains a fixed position in orbit between the Moon and Planet. The repair yard is protected by minefields and gun emplacements.&lt;br /&gt;
&lt;br /&gt;
=== [[item:79913| Zsoldos]] ===&lt;br /&gt;
* Distance From Star (in AU): 1.02 &lt;br /&gt;
* Type: Terrestrial &lt;br /&gt;
[[Zsoldos]] is a type I atmosphere capable of supporting life. It has a mixed terrain with polar ice caps at the northern and southernmost poles. The continents have nearly every biome: dense forests, deserts, fertile plains, and mountainous peaks. Weather varies greatly across the planet with extreme cold at the poles and higher elevations, while more temperate climates are found along the equator.  Clan Vizsla Headquarters on the planet at the Blackspire Expanse Starport.&lt;br /&gt;
&lt;br /&gt;
==== [[item:79917| Daemunn]] ====&lt;br /&gt;
&lt;br /&gt;
Daemunn has a type I atmosphere and is a swampy planet with high mountain ranges running through them. Rain at the lower elevations is normal with the high mountains causing a terrarium-like effect with the water cycle.  Daemunn serves as a forward base and supply point for the Warforged Flotilla. The base and its location are a well-guarded secret with numerous policies in place to maintain the secrecy of the location. &lt;br /&gt;
&lt;br /&gt;
=== [[item:79914| Pirun]] === &lt;br /&gt;
* Distance From Star (in AU): 1.86 &lt;br /&gt;
* Type (Terrestrial or Gas Giant): Terrestrial&lt;br /&gt;
Pirun has a type I atmosphere capable of sustaining life. The entire surface of the planet is covered in salt water. Beneath the surface active volcanoes spew both heat and minerals into the water. Storms form frequently across the surface of the planet ranging from small thunderstorms to massive hurricanes. &lt;br /&gt;
&lt;br /&gt;
==== [[item:79918| Endura]] ====&lt;br /&gt;
&lt;br /&gt;
Endura has a Type I atmosphere and is covered in thick forests and freshwater lakes. The entire moon is a temperate rainforest receiving heavy rainfall and prone to flash flooding. The trees are abundant, but not the giants found in other moons or planets such as Endor. &lt;br /&gt;
&lt;br /&gt;
====[[item:79919| Asclops]]====&lt;br /&gt;
Asclops has a Type IV atmosphere and is almost completely barren of life. It shows signs of a previous catastrophic event - likely an asteroid strike - that is the likely cause of this decimation. For all its inhospitable exterior, it is still heavily mined for valuable ores, believed to have been seeded there through the aforementioned asteroid impact(s). &lt;br /&gt;
=== [[item:79915| Eesu]] ===&lt;br /&gt;
* Distance From Star (in AU): 7.43 &lt;br /&gt;
* Type: Gas Giant &lt;br /&gt;
Eesu is a type IV atmosphere consisting mainly of Hydrogen and Methane giving it a purple appearance. Its core is thought to be composed of a liquid metallic hydrogen compound due to its large magnetic field. Incapable of supporting life, the planet is harsh and unforgiving. Storms swirl constantly in the atmosphere and lighting runs through its cloud mass constantly. It has a large ring of asteroids that have collected just inside its gravity well. &lt;br /&gt;
&lt;br /&gt;
==== Eesu I ====&lt;br /&gt;
Eesu I is a type IV atmosphere. The moon is pock-marked from collisions with numerous meteor strikes and completely uninhabitable. &lt;br /&gt;
&lt;br /&gt;
==== Eesu II ====&lt;br /&gt;
Eesu II is a type IV atmosphere. The moon is pock-marked from collisions with numerous meteor strikes and completely uninhabitable. &lt;br /&gt;
&lt;br /&gt;
==== Eesu III ==== &lt;br /&gt;
Eesu III is a type IV atmosphere. The moon is pock-marked from collisions with numerous meteor strikes and completely uninhabitable. &lt;br /&gt;
&lt;br /&gt;
==== Eesu IV ====&lt;br /&gt;
Eesu IV is a type IV atmosphere. The moon is pock-marked from collisions with numerous meteor strikes and completely uninhabitable. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Star Systems]][[Category:Vizsla territories]]&lt;br /&gt;
{{Vizsla}}&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:ZsoldosSystem.png&amp;diff=201757</id>
		<title>File:ZsoldosSystem.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:ZsoldosSystem.png&amp;diff=201757"/>
		<updated>2026-08-05T04:02:17Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: Map of the Zoldos system 

Category:Images-Locations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Map of the Zoldos system &lt;br /&gt;
&lt;br /&gt;
[[Category:Images-Locations]] &lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{AI Art}}&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Siorc&amp;diff=201741</id>
		<title>Siorc</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Siorc&amp;diff=201741"/>
		<updated>2026-08-04T03:30:00Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: Filled out Infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rdb|exd|nor}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Mercenary&lt;br /&gt;
|image=[[File:SiorcHeadshot.png|250px]]&lt;br /&gt;
|firstname= Siorc&lt;br /&gt;
|lastname= &lt;br /&gt;
|homeworld= Corellia&lt;br /&gt;
|birth= 13 ABY&lt;br /&gt;
|placeofbirth= Unknown &lt;br /&gt;
|death=&lt;br /&gt;
|placeofdeath=&lt;br /&gt;
|causeofdeath=&lt;br /&gt;
|species= [[Starwars:Evereni|Evereni]]&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Black with red highlights&lt;br /&gt;
|eyes=Black&lt;br /&gt;
|height=2.1 m / 6&#039;11&amp;quot;&lt;br /&gt;
|weight=114.0 kg / 251 lbs&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother=&lt;br /&gt;
|father=&lt;br /&gt;
|siblings=&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies=&lt;br /&gt;
|enemies=[[Kamjin the Hutt]]&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|weapons= * Revenant A-15 Blaster Rifle&lt;br /&gt;
* WESTAR-35 &amp;quot;Phoenix Edition&amp;quot; Blaster Pistol&lt;br /&gt;
* Munit&#039;kad Halberd&lt;br /&gt;
* Stabby &lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|profession=Bounty Hunter&lt;br /&gt;
|position=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|ship=&lt;br /&gt;
|masters=Korvis Manda&#039;Vod&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier:8930|Korvis]] &lt;br /&gt;
|sheet= [[charactersheet:24886|Siorc]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Siorc&#039;&#039;&#039; is a formidable Evereni warrior and a Mandalorian bounty hunter. Working primarily for [[Clan Vizsla]], he is known for his relentless heavy assault tactics and unwavering personal code of honor. A foundling and trainee of Korvis Manda’vod, Siorc operates as a nomad, with his ship serving as his only real home. &lt;br /&gt;
&lt;br /&gt;
{{quote|Korvis told me once: &#039;The armor doesn&#039;t make you Mando&#039;ad; the choice to stand when others kneel does.|Siorc}}&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
== Early Life: The Coronet Dregs ==&lt;br /&gt;
&lt;br /&gt;
Before he became a foundling, Siorc&#039;s life was defined by a far more humble, yet equally brutal, pursuit: the hunt for scrap. Abandoned on the smog-choked, eternally bustling industrial planet of Corellia, he was, to the locals and the corporate security, nothing more than a &amp;quot;shipyard rat&amp;quot;, a nameless throwaway dwelling in the mechanical underbelly. His entire childhood passed beneath the monumental skeletal frames of starships being assembled and &amp;quot;birthed&amp;quot; in the colossal drydocks high above. Below, his world was the gritty, acidic taste of industrial smog and the perpetual twilight cast by the massive structures.&lt;br /&gt;
&lt;br /&gt;
Living as a scavenger demanded an immediate mastery of keeping a low profile. Siorc could navigate the tunnels and crawlspaces of the yards with silent efficiency. Survival was a constant, grueling calculation: he lived by infiltrating the mountainous refuse piles and discarded component dumps of the Corellian Engineering Corporation (CEC). His specific quarry was high-grade circuitry and exotic metals. Components that, though deemed scrap by the megacorporation, still retained a substantial value on the black market.&lt;br /&gt;
&lt;br /&gt;
This crucible of his early life was a potent, dehumanizing lesson. The constant struggle for existence in the dregs of Corellian society stripped away any youthful empathy or compassion. It was replaced by a cold, sharp, and intensely predatory pragmatism. Siorc learned to perceive his environment and every being within it through a singular, unflinching lens: in the corrosive environment of the shipyards, everything was sorted purely into categories, either a tool to be exploited, a meal to be consumed, or a threat to be neutralized. This unforgiving philosophy would eventually set him up for a life as a Mandalorian and Bounty Hunter.&lt;br /&gt;
&lt;br /&gt;
== The Foundling ==&lt;br /&gt;
&lt;br /&gt;
===== The Confrontation =====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Quote|Korvis: &amp;quot;You’ve held your own with scrap metal. Imagine what you could do with Beskar.&amp;quot; &amp;lt;br&amp;gt; Siorc: &amp;quot;I don&#039;t need your help.&amp;quot; &amp;lt;br&amp;gt;Korvis: &amp;quot;I’m not offering help. I’m offering a Way.&amp;quot;| Korvis recounting Siroc becoming a foundling}}&lt;br /&gt;
&lt;br /&gt;
The fated moment occurred on the rain-slicked docks of the industrial sector. Siorc had been cornered by four members of the [[starwars:Bofa_Treat_Gang|Bofa Treat Gang]], a local gang intent on reclaiming a stolen power cell. Despite being severely outmatched, suffering from a broken arm and heavy bleeding, the boy, armed with only a blunt, rusted length of industrial rebar, refused to yield. He fought off his attackers with reckless abandon. Keeping them at bay through sheer willpower alone. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The stalemate ended when the Mandalorian Korvis happened to come across the melee. He watched as the young Evereni fought. When the other boys began arming themselves with knives, Korvis stepped in. He did not arrive as a savior in the traditional sense. Stepping between the juvenile and the syndicate members, Korvis ignored his blasters entirely. In a gesture that would define Siorc’s entire combat philosophy, Korvis reached into his belt, drew a standard-issue vibroblade, and presented the hilt to the boy. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Siorc’s response was instantaneous. Casting aside the rusted rebar, he snatched the humming blade and lunged. With the superior edge of the vibro-steel, Siorc dismantled the syndicate&#039;s front line in a matter of seconds, his raw instinct finally matched with a weapon capable of executing his intent. Throughout the skirmish, Korvis remained motionless, acting only as a physical wall to prevent the gang&#039;s retreat, forcing the young boy to finish the fight he had started. When the last gang member lay dead in the Corellian mud, the boy stood heaving, blood-streaked, and still clutching the Mandalorian’s steel. When Siorc attempted to return the weapon, Korvis’s refusal marked the true beginning of their shared history. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Training =====&lt;br /&gt;
{{quote| You’re shrinking back again, Siorc. Stop it. If you walk into a cantina and they don&#039;t stop talking, you aren&#039;t walking heavy enough. Make them wonder not if you&#039;ll kill them, but who you&#039;ll start with.|Korvis Manda’vod}}&lt;br /&gt;
&lt;br /&gt;
The transition from a desperate shipyard rat to a disciplined nomadic hunter was less about martial arts and more about the psychological deconstruction of Siorc’s survival instincts. Korvis Manda’vod recognized that years of scavenging in the vents of Coronet City had programmed Siorc to remain small, frantic, and reactive. To break this, Korvis focused on forcing him to stop shrinking into the shadows and start occupying his rapidly growing body. He taught Siorc that his size was not a liability for concealment, but a tool for intimidation and  control of the situation just by his presence. By the end of his apprenticeship, the frantic energy of the scavenger had been replaced by a terrifying, heavy stillness.&lt;br /&gt;
&lt;br /&gt;
Korvis instilled a philosophy of being economically brutal. Teaching Siorc that a fight is a tactical failure if it lasts longer than a few seconds, and that there is no fair fight. This &amp;quot;one-move, one-end&amp;quot; mentality birthed his belief in utilizing his mass and immense reach to end a confrontation before the opposition could even process the threat. This shifted Siorc&#039;s mindset from a boy who ran from trouble to a man who became the conclusion of any conflict.&lt;br /&gt;
&lt;br /&gt;
The final result of this training was that Siorc emerged as a professional predator who walks with a heavy presence. He learned to enter a room and instantly map its exits, its threats, and its breaking points, often winning encounters through sheer physical imposition before a blaster was ever drawn. No longer a foundling, he emerged from his training as a Bounty Hunter set to make a name for himself by traveling the galaxy and earning honor, and credits for [[Clan Vizsla]].&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
Siorc is an imposing figure, standing at 2.1 meters (6&#039;11&amp;quot;) with a massive, muscular frame and broad shoulders that reflect his 114 kg weight. His skin is a light gray with a distinct bluish tint, characteristic of the Evereni. His eyes and fingernails are a striking, solid black, and his sharp, pointed teeth are often visible behind his lips, adding to his predatory visage.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
His dark black hair features emerging streaks of deep red, kept in a modern style with shaved sides and a six-inch length on top. A single silver hoop pierces his right ear, a small token of individuality against the cold steel of his Pure Beskar Armor. When fully geared, he is a walking fortress, typically seen with his heavy jetpack and the massive silhouette of his repeater cannon strapped to his back.&lt;br /&gt;
&lt;br /&gt;
== Ship and Equipment ==&lt;br /&gt;
==== The Salty Trinitaur ====&lt;br /&gt;
[[File:SaltyTrinitaur.png|thumb]]&lt;br /&gt;
The Salty Trinitaur is a masterwork of Mandalorian utility, a Kom&#039;rk-class &amp;quot;Nite Owl Edition&amp;quot; fighter that trades traditional comfort for the cold efficiency of the hunt. Clad in its signature Matte Obsidian and Solar Gold plating, the ship’s exterior is reinforced with heavy armor capable of weathering the most intense dogfights. Its core systems are driven by a specialized Droid Brain and an Experimental Interface, allowing Siorc to synchronize his helmet’s HUD directly with the ship’s sensors. This digital bond, combined with the Stealth Drive and Brotherhood Path Engine, transforms the vessel into a ghost—capable of slipping through high-security blockades and navigating uncharted hyperspace lanes to corner targets who think they are safe in the deep reaches of the Outer Rim.&lt;br /&gt;
&lt;br /&gt;
Inside, the &amp;quot;luxury&amp;quot; of the Nite Owl edition has been gutted and replaced with the specialized tools of a bounty hunter. The main cabin serves as a pressurized tactical armory, featuring magnetic racks for a vast array of weaponry and a high-fidelity holographic projection table for mission briefings. Instead of plush seating, the interior features modular containment units for high-value targets and a compact medical suite designed for rapid-patching combat wounds. Despite its rugged purpose, the ship retains a sense of luxury, a pilot’s chair upholstered in Krayt-dragon leather and a customized galley stocked with premium rations, ensuring Siorc remains combat-effective during weeks of long-range surveillance. With its dual laser cannons and missile launchers ready to fire, the Salty Trinitaur is more than a ship; it is a mobile base of operations dedicated to the pursuit and capture of the galaxy&#039;s most dangerous marks.&lt;br /&gt;
==== Equipment ====&lt;br /&gt;
[[File:SiorcArmor.png|left|thumb]]&lt;br /&gt;
Siorc’s inventory is a testament to the Heavy Mandalorian combat philosophy, favoring overwhelming firepower and unbreakable defense. His primary protection is a suit of Mandalorian Beskar Armor, a legendary deterrent against both blaster fire and lightsabers, which he pairs with a Mandalorian &amp;quot;Covert Edition&amp;quot; Heavy Jetpack for sustained aerial dominance. For long-range traversal across planetary surfaces, Siorc utilizes a QS-01 &amp;quot;Vandal&amp;quot; Swoop Bike, a high-speed vehicle perfectly suited for the quick, aggressive insertions required by a professional bounty hunter.&lt;br /&gt;
&lt;br /&gt;
His offensive capability is anchored by a Revenant A-15 Blaster Rifle, featuring a set of dual blaster barrels for a massive punch, with a secondary mode that allows the user to spread the shots just like the Scatter Gun. For more personal engagements, he carries the WESTAR-35 &amp;quot;Phoenix Edition&amp;quot; Blaster Pistol, a precision sidearm with high-thermal output, and his signature blade, &amp;quot;Stabby.&amp;quot; In close-quarters or ceremonial combat, Siorc wields the Munit&#039;kad Halberd, a traditional Mandalorian polearm that provides lethal reach. His tactical utility is rounded out by an IM-40 Ammunition and Tool Pouch and a Utility Belt stocked with Thermal Detonators, Advanced Stuncuffs, and Medpacs, ensuring he has the tools to either stabilize a high-value asset or level the building they are hiding in.&lt;br /&gt;
&lt;br /&gt;
[[Category: Vizsla members]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Siorc&amp;diff=201738</id>
		<title>Siorc</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Siorc&amp;diff=201738"/>
		<updated>2026-08-04T02:21:17Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rdb|exd|nor}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Mercenary&lt;br /&gt;
|image=[[File:SiorcHeadshot.png|250px]]&lt;br /&gt;
|firstname= Siorc&lt;br /&gt;
|lastname= &lt;br /&gt;
|homeworld= Corellia&lt;br /&gt;
|birth= 13 ABY&lt;br /&gt;
|placeofbirth= Unknown &lt;br /&gt;
|death=&lt;br /&gt;
|placeofdeath=&lt;br /&gt;
|causeofdeath=&lt;br /&gt;
|species= [[Starwars:Evereni|Evereni]]&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Black with red highlights&lt;br /&gt;
|eyes=Black&lt;br /&gt;
|height=2.1 m / 6&#039;11&amp;quot;&lt;br /&gt;
|weight=114.0 kg / 251 lbs&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother=&lt;br /&gt;
|father=&lt;br /&gt;
|siblings=&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies=&lt;br /&gt;
|enemies=&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|weapons= * &lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|profession=&lt;br /&gt;
|position=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|ship=&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier:8930|Korvis]] &lt;br /&gt;
|sheet= [[charactersheet:24886|Siorc]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Siorc&#039;&#039;&#039; is a formidable Evereni warrior and a Mandalorian bounty hunter. Working primarily for [[Clan Vizsla]], he is known for his relentless heavy assault tactics and unwavering personal code of honor. A foundling and trainee of Korvis Manda’vod, Siorc operates as a nomad, with his ship serving as his only real home. &lt;br /&gt;
&lt;br /&gt;
{{quote|Korvis told me once: &#039;The armor doesn&#039;t make you Mando&#039;ad; the choice to stand when others kneel does.|Siorc}}&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
== Early Life: The Coronet Dregs ==&lt;br /&gt;
&lt;br /&gt;
Before he became a foundling, Siorc&#039;s life was defined by a far more humble, yet equally brutal, pursuit: the hunt for scrap. Abandoned on the smog-choked, eternally bustling industrial planet of Corellia, he was, to the locals and the corporate security, nothing more than a &amp;quot;shipyard rat&amp;quot;, a nameless throwaway dwelling in the mechanical underbelly. His entire childhood passed beneath the monumental skeletal frames of starships being assembled and &amp;quot;birthed&amp;quot; in the colossal drydocks high above. Below, his world was the gritty, acidic taste of industrial smog and the perpetual twilight cast by the massive structures.&lt;br /&gt;
&lt;br /&gt;
Living as a scavenger demanded an immediate mastery of keeping a low profile. Siorc could navigate the tunnels and crawlspaces of the yards with silent efficiency. Survival was a constant, grueling calculation: he lived by infiltrating the mountainous refuse piles and discarded component dumps of the Corellian Engineering Corporation (CEC). His specific quarry was high-grade circuitry and exotic metals. Components that, though deemed scrap by the megacorporation, still retained a substantial value on the black market.&lt;br /&gt;
&lt;br /&gt;
This crucible of his early life was a potent, dehumanizing lesson. The constant struggle for existence in the dregs of Corellian society stripped away any youthful empathy or compassion. It was replaced by a cold, sharp, and intensely predatory pragmatism. Siorc learned to perceive his environment and every being within it through a singular, unflinching lens: in the corrosive environment of the shipyards, everything was sorted purely into categories, either a tool to be exploited, a meal to be consumed, or a threat to be neutralized. This unforgiving philosophy would eventually set him up for a life as a Mandalorian and Bounty Hunter.&lt;br /&gt;
&lt;br /&gt;
== The Foundling ==&lt;br /&gt;
&lt;br /&gt;
===== The Confrontation =====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Quote|Korvis: &amp;quot;You’ve held your own with scrap metal. Imagine what you could do with Beskar.&amp;quot; &amp;lt;br&amp;gt; Siorc: &amp;quot;I don&#039;t need your help.&amp;quot; &amp;lt;br&amp;gt;Korvis: &amp;quot;I’m not offering help. I’m offering a Way.&amp;quot;| Korvis recounting Siroc becoming a foundling}}&lt;br /&gt;
&lt;br /&gt;
The fated moment occurred on the rain-slicked docks of the industrial sector. Siorc had been cornered by four members of the [[starwars:Bofa_Treat_Gang|Bofa Treat Gang]], a local gang intent on reclaiming a stolen power cell. Despite being severely outmatched, suffering from a broken arm and heavy bleeding, the boy, armed with only a blunt, rusted length of industrial rebar, refused to yield. He fought off his attackers with reckless abandon. Keeping them at bay through sheer willpower alone. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The stalemate ended when the Mandalorian Korvis happened to come across the melee. He watched as the young Evereni fought. When the other boys began arming themselves with knives, Korvis stepped in. He did not arrive as a savior in the traditional sense. Stepping between the juvenile and the syndicate members, Korvis ignored his blasters entirely. In a gesture that would define Siorc’s entire combat philosophy, Korvis reached into his belt, drew a standard-issue vibroblade, and presented the hilt to the boy. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Siorc’s response was instantaneous. Casting aside the rusted rebar, he snatched the humming blade and lunged. With the superior edge of the vibro-steel, Siorc dismantled the syndicate&#039;s front line in a matter of seconds, his raw instinct finally matched with a weapon capable of executing his intent. Throughout the skirmish, Korvis remained motionless, acting only as a physical wall to prevent the gang&#039;s retreat, forcing the young boy to finish the fight he had started. When the last gang member lay dead in the Corellian mud, the boy stood heaving, blood-streaked, and still clutching the Mandalorian’s steel. When Siorc attempted to return the weapon, Korvis’s refusal marked the true beginning of their shared history. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Training =====&lt;br /&gt;
{{quote| You’re shrinking back again, Siorc. Stop it. If you walk into a cantina and they don&#039;t stop talking, you aren&#039;t walking heavy enough. Make them wonder not if you&#039;ll kill them, but who you&#039;ll start with.|Korvis Manda’vod}}&lt;br /&gt;
&lt;br /&gt;
The transition from a desperate shipyard rat to a disciplined nomadic hunter was less about martial arts and more about the psychological deconstruction of Siorc’s survival instincts. Korvis Manda’vod recognized that years of scavenging in the vents of Coronet City had programmed Siorc to remain small, frantic, and reactive. To break this, Korvis focused on forcing him to stop shrinking into the shadows and start occupying his rapidly growing body. He taught Siorc that his size was not a liability for concealment, but a tool for intimidation and  control of the situation just by his presence. By the end of his apprenticeship, the frantic energy of the scavenger had been replaced by a terrifying, heavy stillness.&lt;br /&gt;
&lt;br /&gt;
Korvis instilled a philosophy of being economically brutal. Teaching Siorc that a fight is a tactical failure if it lasts longer than a few seconds, and that there is no fair fight. This &amp;quot;one-move, one-end&amp;quot; mentality birthed his belief in utilizing his mass and immense reach to end a confrontation before the opposition could even process the threat. This shifted Siorc&#039;s mindset from a boy who ran from trouble to a man who became the conclusion of any conflict.&lt;br /&gt;
&lt;br /&gt;
The final result of this training was that Siorc emerged as a professional predator who walks with a heavy presence. He learned to enter a room and instantly map its exits, its threats, and its breaking points, often winning encounters through sheer physical imposition before a blaster was ever drawn. No longer a foundling, he emerged from his training as a Bounty Hunter set to make a name for himself by traveling the galaxy and earning honor, and credits for [[Clan Vizsla]].&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
Siorc is an imposing figure, standing at 2.1 meters (6&#039;11&amp;quot;) with a massive, muscular frame and broad shoulders that reflect his 114 kg weight. His skin is a light gray with a distinct bluish tint, characteristic of the Evereni. His eyes and fingernails are a striking, solid black, and his sharp, pointed teeth are often visible behind his lips, adding to his predatory visage.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
His dark black hair features emerging streaks of deep red, kept in a modern style with shaved sides and a six-inch length on top. A single silver hoop pierces his right ear, a small token of individuality against the cold steel of his Pure Beskar Armor. When fully geared, he is a walking fortress, typically seen with his heavy jetpack and the massive silhouette of his repeater cannon strapped to his back.&lt;br /&gt;
&lt;br /&gt;
== Ship and Equipment ==&lt;br /&gt;
==== The Salty Trinitaur ====&lt;br /&gt;
[[File:SaltyTrinitaur.png|thumb]]&lt;br /&gt;
The Salty Trinitaur is a masterwork of Mandalorian utility, a Kom&#039;rk-class &amp;quot;Nite Owl Edition&amp;quot; fighter that trades traditional comfort for the cold efficiency of the hunt. Clad in its signature Matte Obsidian and Solar Gold plating, the ship’s exterior is reinforced with heavy armor capable of weathering the most intense dogfights. Its core systems are driven by a specialized Droid Brain and an Experimental Interface, allowing Siorc to synchronize his helmet’s HUD directly with the ship’s sensors. This digital bond, combined with the Stealth Drive and Brotherhood Path Engine, transforms the vessel into a ghost—capable of slipping through high-security blockades and navigating uncharted hyperspace lanes to corner targets who think they are safe in the deep reaches of the Outer Rim.&lt;br /&gt;
&lt;br /&gt;
Inside, the &amp;quot;luxury&amp;quot; of the Nite Owl edition has been gutted and replaced with the specialized tools of a bounty hunter. The main cabin serves as a pressurized tactical armory, featuring magnetic racks for a vast array of weaponry and a high-fidelity holographic projection table for mission briefings. Instead of plush seating, the interior features modular containment units for high-value targets and a compact medical suite designed for rapid-patching combat wounds. Despite its rugged purpose, the ship retains a sense of luxury, a pilot’s chair upholstered in Krayt-dragon leather and a customized galley stocked with premium rations, ensuring Siorc remains combat-effective during weeks of long-range surveillance. With its dual laser cannons and missile launchers ready to fire, the Salty Trinitaur is more than a ship; it is a mobile base of operations dedicated to the pursuit and capture of the galaxy&#039;s most dangerous marks.&lt;br /&gt;
==== Equipment ====&lt;br /&gt;
[[File:SiorcArmor.png|left|thumb]]&lt;br /&gt;
Siorc’s inventory is a testament to the Heavy Mandalorian combat philosophy, favoring overwhelming firepower and unbreakable defense. His primary protection is a suit of Mandalorian Beskar Armor, a legendary deterrent against both blaster fire and lightsabers, which he pairs with a Mandalorian &amp;quot;Covert Edition&amp;quot; Heavy Jetpack for sustained aerial dominance. For long-range traversal across planetary surfaces, Siorc utilizes a QS-01 &amp;quot;Vandal&amp;quot; Swoop Bike, a high-speed vehicle perfectly suited for the quick, aggressive insertions required by a professional bounty hunter.&lt;br /&gt;
&lt;br /&gt;
His offensive capability is anchored by a Revenant A-15 Blaster Rifle, featuring a set of dual blaster barrels for a massive punch, with a secondary mode that allows the user to spread the shots just like the Scatter Gun. For more personal engagements, he carries the WESTAR-35 &amp;quot;Phoenix Edition&amp;quot; Blaster Pistol, a precision sidearm with high-thermal output, and his signature blade, &amp;quot;Stabby.&amp;quot; In close-quarters or ceremonial combat, Siorc wields the Munit&#039;kad Halberd, a traditional Mandalorian polearm that provides lethal reach. His tactical utility is rounded out by an IM-40 Ammunition and Tool Pouch and a Utility Belt stocked with Thermal Detonators, Advanced Stuncuffs, and Medpacs, ensuring he has the tools to either stabilize a high-value asset or level the building they are hiding in.&lt;br /&gt;
&lt;br /&gt;
[[Category: Vizsla members]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Khro&amp;diff=201695</id>
		<title>Khro</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Khro&amp;diff=201695"/>
		<updated>2026-08-02T04:08:24Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
{{Construction}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Mercenary&lt;br /&gt;
|image=&lt;br /&gt;
[[File:Khro.jpg|250px|thumb]]&lt;br /&gt;
|firstname= Khro&lt;br /&gt;
|lastname= Hul&lt;br /&gt;
|homeworld=&lt;br /&gt;
|birth= 9 ABY&lt;br /&gt;
|placeofbirth= Nagi&lt;br /&gt;
|death=&lt;br /&gt;
|placeofdeath=&lt;br /&gt;
|causeofdeath=&lt;br /&gt;
|species=Nagai&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Black&lt;br /&gt;
|eyes=Red-Orange&lt;br /&gt;
|height=1.93 m / 6&#039;4&amp;quot;&lt;br /&gt;
|weight=75.0 kg / 165 lbs&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother=&lt;br /&gt;
|father=&lt;br /&gt;
|siblings=&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies= None&lt;br /&gt;
|enemies=&lt;br /&gt;
|saber=&lt;br /&gt;
|form= * Juyo &lt;br /&gt;
* Niman&lt;br /&gt;
|weapons= * [https://www.darkjedibrotherhood.com/items/120749-elder-lightsaber Elder Lightsaber]&lt;br /&gt;
* Explosives&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|profession=Anarchist&lt;br /&gt;
|position=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|ship=[https://www.darkjedibrotherhood.com/items/77701-wtk-85a-interstellar-transport The Rotten Mynock]&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier:8930|8930]]&lt;br /&gt;
|sheet= [[charactersheet:26542|26542]] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|The Nagai have their honor, the Jedi their rules, the Sith have their hunger. Personally, I find a thermal detonator and a cracked power cell far more entertaining.|Khro}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Khro&#039;&#039;&#039; is a Nagai demolitionist, saboteur, and Force-sensitive mercenary affiliated with the Dark Jedi Brotherhood. Renowned for his unpredictable tactics and complete disregard for traditional martial dogmas, Khro operates out of his heavily modified transport, The Rotten Mynock.&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
Born into a respectable family within Nagi’s martial caste, Khro was afforded every privilege of traditional Nagai upbringing. Blessed with superior speed, razor-sharp reflexes, and natural grace, he was expected to excel as a master duelist and honorable warrior.&lt;br /&gt;
&lt;br /&gt;
However, Khro found the rigid decorum, stoicism, intricate honor codes, and endless hours of martial training of Nagai society utterly suffocating. While his peers spent years perfecting singular sword strikes, Khro channeled his kinetic intellect into testing local security systems, rewiring training equipment, and analyzing the structural integrity of local academies. Viewing the stoic posturing of his superiors as high comedy, Khro eventually departed Nagi, not out of exiled disgrace or grief, but to escape the sheer monotony of home.&lt;br /&gt;
&lt;br /&gt;
As Khro traveled the Outer Rim, his talents eventually caught the eye of Dark Jedi scholars and Sith recruiters seeking to mold him into an assassin. Khro absorbed their instruction, learning to channel raw emotion and aggression to manipulate his environment, but found Sith grandiosity as absurd as Nagai honor codes. Lectures regarding &amp;quot;galactic dominion&amp;quot; and &amp;quot;the inherent order of the Dark Side&amp;quot; were met with stifled laughter. After taking what knowledge he needed, Khro abandoned his trainers, treating their sacred philosophies as little more than useful party tricks.&lt;br /&gt;
=== Freelance Chaos ===&lt;br /&gt;
&lt;br /&gt;
== Appearance and Equipment ==&lt;br /&gt;
=== Physical Description ===&lt;br /&gt;
Standing tall with the lean, wire-thin frame characteristic of the Nagai, Khro is defined by a striking, high-contrast palette. His skin is a stark, porcelain white, taut over high, sharp cheekbones and an angular jawline. His eyes are a red-orange, intense, beneath heavy, subtle brows. Moving away from the long, fluid hair common among Nagai warriors, Khro wears a tight undercut: the sides and back are shaved down to short, pale stubble, while the longer, pitch-black hair on top is kept swept neatly back over his crown. His posture is relaxed and fluid, which sits in sharp contrast to his cold, pale features.&lt;br /&gt;
&lt;br /&gt;
=== Attire ===&lt;br /&gt;
Khro’s outfit is a distinct mix of frayed, tailored luxury and raw industrial wear.&lt;br /&gt;
&lt;br /&gt;
* The Duster: A heavy, double-breasted coat made of dark navy-blue fabric with an oversized, structured collar that stands up high around his neck. The coat’s original fine stitching is ruined, the hem is raggedly frayed, the cuffs are stained with grease, and the fabric across the shoulders and lower back is marked by faded chemical stains and dark scorch marks. A pristine, pale-yellow pocket square sits tucked into the left breast pocket, an intentionally absurd remnant of formal dress.&lt;br /&gt;
&lt;br /&gt;
* Shirt &amp;amp; Pants: Beneath the coat, he wears a charcoal-gray dress shirt with the top few buttons left undone, spilling over a dark, unadorned collarline. His trousers are dark slate, tailored flat-front pants that show heavy wear, complete with coarse, hand-stitched patches sewn in various locations&lt;br /&gt;
&lt;br /&gt;
* Gauntlets &amp;amp; Footwear: His handwear is completely mismatched. On his right hand, he wears a simple, black fingerless leather glove that leaves his pale fingers exposed. His left arm is wrapped in a heavy, forearm-length welder&#039;s gauntlet made of thick, scorched brown leather with flared cuffs and brass-buckled straps. He wears high, heavy-duty black leather boots with scuffed toes and reinforced durasteel that covers the toes.&lt;br /&gt;
&lt;br /&gt;
* Belts &amp;amp; Rigging: Wrapped around his waist is a layered set of worn brown leather belts. The main belt carries a heavy metal buckle, a low-slung holster rig on his left hip housing the silver-and-black hilt of his lightsaber, and a thick coil of copper wire, fuse wire, and blasting caps hanging from brass carabiners on his right side.&lt;br /&gt;
&lt;br /&gt;
=== Weapons and Equipment ===&lt;br /&gt;
Khro’s lightsaber is less a weapon of a Dark Jedi and more a piece of shrapnel that survived. Originally a sleek dueling hilt, the gunmetal frame is deeply scarred, pitted with chemical corrosion, and scorched near the emitter; half the casing has been gouged away entirely to expose the internal wiring. It is held together by yellowed industrial resin, copper ties, and peeling mechanic’s tape that barely covers the humming power cell. The ignition is a crude, salvaged toggle switch welded crookedly to the hilt, sparking violently whenever flipped. It ignites (most of the time) with a jagged red-orange blade that crackles with static and constantly vents hot plasma from the exposed internals. Rattling with loose parts and smells faintly of ozone and burning insulation.&lt;br /&gt;
&lt;br /&gt;
He carries a Tostovin Munitions Micro-Grenade Launcher that has seen better days itself. Scratches and dents mar its stock and barrel. The paint is chipped in places, and you can tell it needs a good cleaning. Loaded with Dioxis grenades, this weapon is a war crime on most planets.  &lt;br /&gt;
Paired up with it is the Q-1041 Plasma Cutter, an extremely powerful two-handed molecular torch manufactured by Borallis M&amp;amp;M that uses a high-energy quantum-kerf ray to cut into nearly anything. Primarily used to get into places he shouldn&#039;t, Khro isn&#039;t against using it on enemies if need be. &lt;br /&gt;
&lt;br /&gt;
He carries various explosives depending on the situation. Anything and everything he can get his hands on is stocked in his ship, and he isn&#039;t against purchasing, stealing, or borrowing what he needs for maximum destruction. &lt;br /&gt;
&lt;br /&gt;
Miscellaneous Equipment: &lt;br /&gt;
* Breath Mask (For using the Dioxis)&lt;br /&gt;
* Flame Jar&lt;br /&gt;
* Flask (Usually a flammable liquid inside)&lt;br /&gt;
* Baobab EZ3 Airbrush (For tagging his crimes)&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Rogue]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Khro.jpg&amp;diff=201694</id>
		<title>File:Khro.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Khro.jpg&amp;diff=201694"/>
		<updated>2026-08-02T04:07:30Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Image of Khro&lt;br /&gt;
&lt;br /&gt;
[[Category:Images-Non Humans]]&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{AI Art}}&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Khro.jpg&amp;diff=201693</id>
		<title>File:Khro.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Khro.jpg&amp;diff=201693"/>
		<updated>2026-08-02T04:05:03Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: Image of Khro

category:images-nagai&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Image of Khro&lt;br /&gt;
&lt;br /&gt;
[[category:images-nagai]]&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{AI Art}}&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:JinnHospitalityGroup_Logo.png&amp;diff=201692</id>
		<title>File:JinnHospitalityGroup Logo.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:JinnHospitalityGroup_Logo.png&amp;diff=201692"/>
		<updated>2026-08-02T03:55:25Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: Added Image Category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{AI Art}}&lt;br /&gt;
[[Category:Images-Logos]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Khro&amp;diff=201690</id>
		<title>Khro</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Khro&amp;diff=201690"/>
		<updated>2026-08-02T03:28:20Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: /* Physical Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
{{Construction}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Mercenary&lt;br /&gt;
|image=&lt;br /&gt;
|firstname= Khro&lt;br /&gt;
|lastname= Hul&lt;br /&gt;
|homeworld=&lt;br /&gt;
|birth= 9 ABY&lt;br /&gt;
|placeofbirth= Nagi&lt;br /&gt;
|death=&lt;br /&gt;
|placeofdeath=&lt;br /&gt;
|causeofdeath=&lt;br /&gt;
|species=Nagai&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Black&lt;br /&gt;
|eyes=Red-Orange&lt;br /&gt;
|height=1.93 m / 6&#039;4&amp;quot;&lt;br /&gt;
|weight=75.0 kg / 165 lbs&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother=&lt;br /&gt;
|father=&lt;br /&gt;
|siblings=&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies= None&lt;br /&gt;
|enemies=&lt;br /&gt;
|saber=&lt;br /&gt;
|form= * Juyo &lt;br /&gt;
* Niman&lt;br /&gt;
|weapons= * [https://www.darkjedibrotherhood.com/items/120749-elder-lightsaber Elder Lightsaber]&lt;br /&gt;
* Explosives&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|profession=Anarchist&lt;br /&gt;
|position=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|ship=[https://www.darkjedibrotherhood.com/items/77701-wtk-85a-interstellar-transport The Rotten Mynock]&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier:8930|8930]]&lt;br /&gt;
|sheet= [[charactersheet:26542|26542]] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|The Nagai have their honor, the Jedi their rules, the Sith have their hunger. Personally, I find a thermal detonator and a cracked power cell far more entertaining.|Khro}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Khro&#039;&#039;&#039; is a Nagai demolitionist, saboteur, and Force-sensitive mercenary affiliated with the Dark Jedi Brotherhood. Renowned for his unpredictable tactics and complete disregard for traditional martial dogmas, Khro operates out of his heavily modified transport, The Rotten Mynock.&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
Born into a respectable family within Nagi’s martial caste, Khro was afforded every privilege of traditional Nagai upbringing. Blessed with superior speed, razor-sharp reflexes, and natural grace, he was expected to excel as a master duelist and honorable warrior.&lt;br /&gt;
&lt;br /&gt;
However, Khro found the rigid decorum, stoicism, intricate honor codes, and endless hours of martial training of Nagai society utterly suffocating. While his peers spent years perfecting singular sword strikes, Khro channeled his kinetic intellect into testing local security systems, rewiring training equipment, and analyzing the structural integrity of local academies. Viewing the stoic posturing of his superiors as high comedy, Khro eventually departed Nagi, not out of exiled disgrace or grief, but to escape the sheer monotony of home.&lt;br /&gt;
&lt;br /&gt;
As Khro traveled the Outer Rim, his talents eventually caught the eye of Dark Jedi scholars and Sith recruiters seeking to mold him into an assassin. Khro absorbed their instruction, learning to channel raw emotion and aggression to manipulate his environment, but found Sith grandiosity as absurd as Nagai honor codes. Lectures regarding &amp;quot;galactic dominion&amp;quot; and &amp;quot;the inherent order of the Dark Side&amp;quot; were met with stifled laughter. After taking what knowledge he needed, Khro abandoned his trainers, treating their sacred philosophies as little more than useful party tricks.&lt;br /&gt;
=== Freelance Chaos ===&lt;br /&gt;
&lt;br /&gt;
== Appearance and Equipment ==&lt;br /&gt;
=== Physical Description ===&lt;br /&gt;
Standing tall with the lean, wire-thin frame characteristic of the Nagai, Khro is defined by a striking, high-contrast palette. His skin is a stark, porcelain white, taut over high, sharp cheekbones and an angular jawline. His eyes are a red-orange, intense, beneath heavy, subtle brows. Moving away from the long, fluid hair common among Nagai warriors, Khro wears a tight undercut: the sides and back are shaved down to short, pale stubble, while the longer, pitch-black hair on top is kept swept neatly back over his crown. His posture is relaxed and fluid, which sits in sharp contrast to his cold, pale features.&lt;br /&gt;
&lt;br /&gt;
=== Attire ===&lt;br /&gt;
Khro’s outfit is a distinct mix of frayed, tailored luxury and raw industrial wear.&lt;br /&gt;
&lt;br /&gt;
* The Duster: A heavy, double-breasted coat made of dark navy-blue fabric with an oversized, structured collar that stands up high around his neck. The coat’s original fine stitching is ruined, the hem is raggedly frayed, the cuffs are stained with grease, and the fabric across the shoulders and lower back is marked by faded chemical stains and dark scorch marks. A pristine, pale-yellow pocket square sits tucked into the left breast pocket, an intentionally absurd remnant of formal dress.&lt;br /&gt;
&lt;br /&gt;
* Shirt &amp;amp; Pants: Beneath the coat, he wears a charcoal-gray dress shirt with the top few buttons left undone, spilling over a dark, unadorned collarline. His trousers are dark slate, tailored flat-front pants that show heavy wear, complete with coarse, hand-stitched patches sewn in various locations&lt;br /&gt;
&lt;br /&gt;
* Gauntlets &amp;amp; Footwear: His handwear is completely mismatched. On his right hand, he wears a simple, black fingerless leather glove that leaves his pale fingers exposed. His left arm is wrapped in a heavy, forearm-length welder&#039;s gauntlet made of thick, scorched brown leather with flared cuffs and brass-buckled straps. He wears high, heavy-duty black leather boots with scuffed toes and reinforced durasteel that covers the toes.&lt;br /&gt;
&lt;br /&gt;
* Belts &amp;amp; Rigging: Wrapped around his waist is a layered set of worn brown leather belts. The main belt carries a heavy metal buckle, a low-slung holster rig on his left hip housing the silver-and-black hilt of his lightsaber, and a thick coil of copper wire, fuse wire, and blasting caps hanging from brass carabiners on his right side.&lt;br /&gt;
&lt;br /&gt;
=== Weapons and Equipment ===&lt;br /&gt;
Khro’s lightsaber is less a weapon of a Dark Jedi and more a piece of shrapnel that survived. Originally a sleek dueling hilt, the gunmetal frame is deeply scarred, pitted with chemical corrosion, and scorched near the emitter; half the casing has been gouged away entirely to expose the internal wiring. It is held together by yellowed industrial resin, copper ties, and peeling mechanic’s tape that barely covers the humming power cell. The ignition is a crude, salvaged toggle switch welded crookedly to the hilt, sparking violently whenever flipped. It ignites (most of the time) with a jagged red-orange blade that crackles with static and constantly vents hot plasma from the exposed internals. Rattling with loose parts and smells faintly of ozone and burning insulation.&lt;br /&gt;
&lt;br /&gt;
He carries a Tostovin Munitions Micro-Grenade Launcher that has seen better days itself. Scratches and dents mar its stock and barrel. The paint is chipped in places, and you can tell it needs a good cleaning. Loaded with Dioxis grenades, this weapon is a war crime on most planets.  &lt;br /&gt;
Paired up with it is the Q-1041 Plasma Cutter, an extremely powerful two-handed molecular torch manufactured by Borallis M&amp;amp;M that uses a high-energy quantum-kerf ray to cut into nearly anything. Primarily used to get into places he shouldn&#039;t, Khro isn&#039;t against using it on enemies if need be. &lt;br /&gt;
&lt;br /&gt;
He carries various explosives depending on the situation. Anything and everything he can get his hands on is stocked in his ship, and he isn&#039;t against purchasing, stealing, or borrowing what he needs for maximum destruction. &lt;br /&gt;
&lt;br /&gt;
Miscellaneous Equipment: &lt;br /&gt;
* Breath Mask (For using the Dioxis)&lt;br /&gt;
* Flame Jar&lt;br /&gt;
* Flask (Usually a flammable liquid inside)&lt;br /&gt;
* Baobab EZ3 Airbrush (For tagging his crimes)&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Rogue]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Khro&amp;diff=201688</id>
		<title>Khro</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Khro&amp;diff=201688"/>
		<updated>2026-08-02T02:36:12Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: Initial creation and outline notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
{{Construction}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Mercenary&lt;br /&gt;
|image=&lt;br /&gt;
|firstname= Khro&lt;br /&gt;
|lastname= Hul&lt;br /&gt;
|homeworld=&lt;br /&gt;
|birth= 9 ABY&lt;br /&gt;
|placeofbirth= Nagi&lt;br /&gt;
|death=&lt;br /&gt;
|placeofdeath=&lt;br /&gt;
|causeofdeath=&lt;br /&gt;
|species=Nagai&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Black&lt;br /&gt;
|eyes=Red-Orange&lt;br /&gt;
|height=1.93 m / 6&#039;4&amp;quot;&lt;br /&gt;
|weight=75.0 kg / 165 lbs&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother=&lt;br /&gt;
|father=&lt;br /&gt;
|siblings=&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies= None&lt;br /&gt;
|enemies=&lt;br /&gt;
|saber=&lt;br /&gt;
|form= * Juyo &lt;br /&gt;
* Niman&lt;br /&gt;
|weapons= * [https://www.darkjedibrotherhood.com/items/120749-elder-lightsaber Elder Lightsaber]&lt;br /&gt;
* Explosives&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|profession=Anarchist&lt;br /&gt;
|position=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|ship=[https://www.darkjedibrotherhood.com/items/77701-wtk-85a-interstellar-transport The Rotten Mynock]&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier:8930|8930]]&lt;br /&gt;
|sheet= [[charactersheet:26542|26542]] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|The Nagai have their honor, the Jedi their rules, the Sith have their hunger. Personally, I find a thermal detonator and a cracked power cell far more entertaining.|Khro}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Khro&#039;&#039;&#039; is a Nagai demolitionist, saboteur, and Force-sensitive mercenary affiliated with the Dark Jedi Brotherhood. Renowned for his unpredictable tactics and complete disregard for traditional martial dogmas, Khro operates out of his heavily modified transport, The Rotten Mynock.&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
Born into a respectable family within Nagi’s martial caste, Khro was afforded every privilege of traditional Nagai upbringing. Blessed with superior speed, razor-sharp reflexes, and natural grace, he was expected to excel as a master duelist and honorable warrior.&lt;br /&gt;
&lt;br /&gt;
However, Khro found the rigid decorum, stoicism, intricate honor codes, and endless hours of martial training of Nagai society utterly suffocating. While his peers spent years perfecting singular sword strikes, Khro channeled his kinetic intellect into testing local security systems, rewiring training equipment, and analyzing the structural integrity of local academies. Viewing the stoic posturing of his superiors as high comedy, Khro eventually departed Nagi, not out of exiled disgrace or grief, but to escape the sheer monotony of home.&lt;br /&gt;
&lt;br /&gt;
As Khro traveled the Outer Rim, his talents eventually caught the eye of Dark Jedi scholars and Sith recruiters seeking to mold him into an assassin. Khro absorbed their instruction, learning to channel raw emotion and aggression to manipulate his environment, but found Sith grandiosity as absurd as Nagai honor codes. Lectures regarding &amp;quot;galactic dominion&amp;quot; and &amp;quot;the inherent order of the Dark Side&amp;quot; were met with stifled laughter. After taking what knowledge he needed, Khro abandoned his trainers, treating their sacred philosophies as little more than useful party tricks.&lt;br /&gt;
=== Freelance Chaos ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Rogue]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Korvyn&amp;diff=201353</id>
		<title>Korvyn</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Korvyn&amp;diff=201353"/>
		<updated>2026-07-22T15:25:00Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{construction}}&lt;br /&gt;
{{Eras|rdb|exd|nor}}&lt;br /&gt;
{{Character&lt;br /&gt;
|name=Korvyn &lt;br /&gt;
|image=[[File:Korv Image .jpg|left|thumb|558x558px]]&lt;br /&gt;
|homeworld=Coruscant&lt;br /&gt;
|birth=Unknown&lt;br /&gt;
|death=&lt;br /&gt;
|species=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Brown&lt;br /&gt;
|eyes=Brown&lt;br /&gt;
|height=1.9 Meters&lt;br /&gt;
|weight=225 pounds&lt;br /&gt;
|cyber= Left Arm&lt;br /&gt;
|allies= &lt;br /&gt;
|enemies= &lt;br /&gt;
|saber= Dual single-hilt lightsabers&lt;br /&gt;
|form= Form VI (Niman)&lt;br /&gt;
|fightingstyle=Stealth&lt;br /&gt;
|profession=Director and Spy&lt;br /&gt;
|position=&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation=|dossier=[http://www.darkjedibrotherhood.com/dbjedi/dossier.asp?ID=8930 8930]&lt;br /&gt;
}} &lt;br /&gt;
Korvyn has renounced clan ties and operates as a freelancer mostly used by the Arx Capital Exchange. A former member of [[Clan Scholae Palatinae  ]] and [[ House Revan]]. He resides on the Planet [[Salas V]] a planet formerly under the control of Independent House Revan. &lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== The Beginning ===&lt;br /&gt;
Korvyn was born on Coruscant; the exact date has never been confirmed. He never knew his parents, after getting kicked out of several orphanages, grew up on the streets of Coruscant. As with most in the underworld, Korvyn joined a street gang. In time, this came to be his Family. His natural talent for thievery and stealth made him a valuable asset to the gang. His adolescence was spent in and out of the jails in the Ocato sector of the underworld, and he was feared by most of the inhabitants as both a cold-blooded assassin and a master thief. He was framed for the murder of a rival gang leader and sentenced to life in prison in a detention facility located in the unknown regions.&lt;br /&gt;
=== A New Path ===&lt;br /&gt;
==== The Emperor&#039;s Hammer ====&lt;br /&gt;
&lt;br /&gt;
At the age of 18, Korvyn was offered the chance to attend the Imperial Academy and serve the Empire. In exchange for his service, one year would be taken off his prison time for every year served. A natural thief growing up, Korvyn displayed remarkable talents in Recon and Sniper school. Graduating 1st in his class, he was assigned to special duties within the [[Emperor&#039;s Hammer]]. &lt;br /&gt;
&lt;br /&gt;
It was during this time that his Force abilities were discovered, and training began in the Dark Brotherhood. Transferred to Clan Arcona, Korvyn excelled at his studies and was soon put in one leadership role after another Including Consul to Clan Arcona and eventually Krath High Priest. &lt;br /&gt;
&lt;br /&gt;
Korvyn was also an agent for the Nightstalkers during this time taking on many dangerous Covert operations. Most of these Missions involved the assassination of political enemies of the Emperor’s Hammer. Korvyn met up with his Mentor Dante, on a remote desert planet and was informed that the Nightstalkers and all those affiliated with them had been branded as traitors to the Emperor’s Hammer. However, one member still needed to be rescued, and Korvyn volunteered himself for the distraction that would make it possible, though it would cost him dearly.&lt;br /&gt;
&lt;br /&gt;
Arriving back in Coronada, home world of Clan Arcona, Korvyn was summoned to the great hall on Eos. After a make believe Trial, Korvyn was branded a traitor by the [[Emperor&#039;s Hammer]] and his force powers were stripped. It was during this time that the last of the Operatives made his escape unnoticed.  Korvyn fled the System in his personal ship and was hounded by Assassins for months to come. &lt;br /&gt;
&lt;br /&gt;
=== Finding Darkness === &lt;br /&gt;
Korvyn reached out to his former Krath High Priest [[Troutrooper]] in his preparations for leaving the [[Emperor&#039;s Hammer]] and learned of the Dark Jedi Brotherhood. Believing that the enemy of his Enemy was his ally, Korvyn joined up. &lt;br /&gt;
&lt;br /&gt;
He was stationed in [[Clan Tarentum]] during the Incursion of an alien race, but soon after grew tired of their self-segregation. He was eventually transferred into [[House Dorimad Sol]] of [[Clan Scholae Palatinae]]. Here, he was reunited with many of the former Mentors and teachers that had been expelled from the [[Emperor&#039;s Hammer]] as well.&lt;br /&gt;
&lt;br /&gt;
=== Power of the Dark Side ===&lt;br /&gt;
==== Serving House Dorimad Sol ====&lt;br /&gt;
Korvyn&#039;s service to [[House Dorimad Sol]] began almost immediately. It had been known for some time that a new Criminal Organization had become active on [[Caina]]. With his background in infiltration and assassination Korvyn was selected by the House summit to take out this new group. It was during this time that Korvyn began a dangerous game that almost ended everything he had worked so hard to gain.&lt;br /&gt;
&lt;br /&gt;
Starting the mission, Korvyn spent a lot of his time in the nearly destroyed city of Cervus. The alien attack here had been nothing short of brutal. The city had nearly been leveled, and the people had lost everything. That made it fertile ground for recruitment into a criminal life full of the promise of easy money. He made no efforts to hide his power in the force. Instead,d he drank plentifully and accrued some very large gambling debts.  Eventually, he got what he had been looking for. He owed more money than anyone thought he could pay, and owed it to the people he was seeking out.&lt;br /&gt;
&lt;br /&gt;
His service to the organization began like most; in exchange for relief of a part of his gambling debts, he would supply information about patrol times and such. This gave the organization a great deal of room to grow and gave Korvyn more chances to earn their trust.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Banshee Brigade ====&lt;br /&gt;
&lt;br /&gt;
In 28 aby, Korvyn was approached by [[Thran Occasus]] to lead the [[Banshee Brigade]]. It was a great honor, but still, Korvyn sought direction through the force. After many days of meditation, Korvyn returned to the house summit and accepted the privilege of reforming and leading the brigade. This, coupled with his newly gained trust in the Criminal group, strengthened his ability to manipulate things to his advantage. Soon, though, the most dangerous part of his life as a double agent would be thrust upon him. &lt;br /&gt;
&lt;br /&gt;
==== Rollmaster ====&lt;br /&gt;
&lt;br /&gt;
Eventually, the force pulled Korvyn in another direction. It spoke in whispers that he had not felt in years, and Korvyn knew it was time to get back to his roots in the Force. He first accepted the position of [[Rollmaster]] within the house. This afforded him the ability to both observe and guide the recruits coming in, but also to study the force more. His new office soon began to look more like a library than an office. with rows of shelves, Holovids, and even Ancient Sith art. He had once again returned to his Krath roots and was energized once again.&lt;br /&gt;
&lt;br /&gt;
It also afforded him access to information that made him now indispensable to his other life. No longer could they hold his gambling debts over him. He now had power, prestige, and wealth. &lt;br /&gt;
&lt;br /&gt;
==== Sacrifice and Honor ====&lt;br /&gt;
&lt;br /&gt;
Eventually, duty called for him to once again make a great Sacrifice for his House. In the waning hours of the night, [[Angelo Dante]] would once again call on Korvyn to take on a dangerous and secret mission. Renouncing his title as [[Rollmaster]] Korvyn left abruptly, not to be seen or heard from for a long time. Dante and Korvyn had laid out a course of events that would serve [[House Dorimad Sol]] and rid them of the unwanted intrusion of their planet. Korvyn started leading attacks on troops from [[House Dorimad Sol]]. Of course, these troops and Jedi he was killing had been those considered too weak and inferior to continue their training. It trimmed the fat from the house and led to Korvyn gaining access to the highest members of the operation he had infiltrated. Now his goal was almost achieved, and he made preparations for his return to his life in the Dark Jedi Brotherhood. &lt;br /&gt;
&lt;br /&gt;
With that taken care of, Korvyn set his sights on finishing all that he had set out to do. Convincing the leaders of the organization that they needed to attack the Dark Jedi in a full frontal attack, they gathered every man they could. Once the attack force had been assembled, Korvyn executed his final part of the plan. The leaders fell beneath the onslaught of Force and Saber that was unleashed upon them. The so-called army they assembled was destroyed as the ice caves they used as a staging ground were bombarded by the Star destroyers and Imperial Bombers that had been sent by [[Angelo Dante]]&lt;br /&gt;
&lt;br /&gt;
With his mission completed, Korvyn returned to Castle Dorimad Sol. Though he received no accolades for his mission, he had the Honor of knowing that once again, His House had depended on him, and he had brought them a victory, no matter how secret it was. &lt;br /&gt;
&lt;br /&gt;
==== House Revan ====&lt;br /&gt;
&lt;br /&gt;
==== The Return ====&lt;br /&gt;
&lt;br /&gt;
== Profile ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Appearance ===&lt;br /&gt;
Korvyn carries the battle-worn presence of a seasoned veteran. He has weathered skin, etched with deep brow lines, and sharp, hazel eyes that set his face into a stoic, brooding glare. He sports a full, neatly trimmed salt-and-pepper beard and mustache, complemented by dark, textured hair heavily streaked with silver-gray that is swept back and to the side. Most striking is his left arm, which has been entirely replaced from the shoulder down with a sophisticated cybernetic prosthetic constructed from dark gunmetal-grey and polished chrome armor plates, complete with exposed mechanical joints and precision metallic digits.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
His attire is built for both durability and style, defined by a full-length, heavy black duster coat featuring asymmetrical pointed hems that fall near his ankles. The coat is accented with crimson quilted shoulder padding, silver rivets, and multiple dark utility straps and buckles along the sleeves and lapels, sitting over a thick, layered charcoal cowl-scarf wrapped tightly around his neck. Beneath the coat, he wears a diagonal, quilted crimson-red leather cuirass wrapped tightly across his torso and secured with a matching red leather waist belt. His arms are clad in fitted black sleeves with multi-strap wrist cuffs that leave his bare hand exposed, while his dark grey tactical trousers are tucked into heavy-duty black combat boots accented with burgundy leather wraps, cross-lacing, silver ankle buckles, and a single red utility strap fastened around his left thigh.&lt;br /&gt;
&lt;br /&gt;
=== Personality===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Force Disciple]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Korvyn&amp;diff=201352</id>
		<title>Korvyn</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Korvyn&amp;diff=201352"/>
		<updated>2026-07-22T15:22:41Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{construction}}&lt;br /&gt;
{{Eras|rdb|exd|nor}}&lt;br /&gt;
{{Character&lt;br /&gt;
|name=Korvyn &lt;br /&gt;
|image=[[File:Korv Image .jpg|left|thumb|558x558px]]&lt;br /&gt;
|homeworld=Coruscant&lt;br /&gt;
|birth=Unknown&lt;br /&gt;
|death=&lt;br /&gt;
|species=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Brown&lt;br /&gt;
|eyes=Brown&lt;br /&gt;
|height=1.9 Meters&lt;br /&gt;
|weight=225 pounds&lt;br /&gt;
|cyber= Left Arm&lt;br /&gt;
|allies= &lt;br /&gt;
|enemies= &lt;br /&gt;
|saber= Dual single-hilt lightsabers&lt;br /&gt;
|form= Form VI (Niman)&lt;br /&gt;
|fightingstyle=Stealth&lt;br /&gt;
|profession=Director and Spy&lt;br /&gt;
|position=&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation=|dossier=[http://www.darkjedibrotherhood.com/dbjedi/dossier.asp?ID=8930 8930]&lt;br /&gt;
}} &lt;br /&gt;
Korvyn has renounced clan ties and operates as a freelancer mostly used by the Arx Capital Exchange. A former member of [[Clan Scholae Palatinae  ]] and [[ House Revan]]. He resides on the Planet [[Salas V]] a planet formerly under the control of Independent House Revan. &lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== The Beginning ===&lt;br /&gt;
Korvyn was born on Coruscant; the exact date has never been confirmed. He never knew his parents, after getting kicked out of several orphanages, grew up on the streets of Coruscant. As with most in the underworld, Korvyn joined a street gang. In time, this came to be his Family. His natural talent for thievery and stealth made him a valuable asset to the gang. His adolescence was spent in and out of the jails in the Ocato sector of the underworld, and he was feared by most of the inhabitants as both a cold-blooded assassin and a master thief. He was framed for the murder of a rival gang leader and sentenced to life in prison in a detention facility located in the unknown regions.&lt;br /&gt;
=== A New Path ===&lt;br /&gt;
==== The Emperor&#039;s Hammer ====&lt;br /&gt;
&lt;br /&gt;
At the age of 18, Korvyn was offered the chance to attend the Imperial Academy and serve the Empire. In exchange for his service, one year would be taken off his prison time for every year served. A natural thief growing up, Korvyn displayed remarkable talents in Recon and Sniper school. Graduating 1st in his class, he was assigned to special duties within the [[Emperor&#039;s Hammer]]. &lt;br /&gt;
&lt;br /&gt;
It was during this time that his Force abilities were discovered, and training began in the Dark Brotherhood. Transferred to Clan Arcona, Korvyn excelled at his studies and was soon put in one leadership role after another Including Consul to Clan Arcona and eventually Krath High Priest. &lt;br /&gt;
&lt;br /&gt;
Korvyn was also an agent for the Nightstalkers during this time taking on many dangerous Covert operations. Most of these Missions involved the assassination of political enemies of the Emperor’s Hammer. Korvyn met up with his Mentor Dante, on a remote desert planet and was informed that the Nightstalkers and all those affiliated with them had been branded as traitors to the Emperor’s Hammer. However, one member still needed to be rescued, and Korvyn volunteered himself for the distraction that would make it possible, though it would cost him dearly.&lt;br /&gt;
&lt;br /&gt;
Arriving back in Coronada, home world of Clan Arcona, Korvyn was summoned to the great hall on Eos. After a make believe Trial, Korvyn was branded a traitor by the [[Emperor&#039;s Hammer]] and his force powers were stripped. It was during this time that the last of the Operatives made his escape unnoticed.  Korvyn fled the System in his personal ship and was hounded by Assassins for months to come. &lt;br /&gt;
&lt;br /&gt;
=== Finding Darkness === &lt;br /&gt;
Korvyn reached out to his former Krath High Priest [[Troutrooper]] in his preparations for leaving the [[Emperor&#039;s Hammer]] and learned of the Dark Jedi Brotherhood. Believing that the enemy of his Enemy was his ally, Korvyn joined up. &lt;br /&gt;
&lt;br /&gt;
He was stationed in [[Clan Tarentum]] during the Incursion of an alien race, but soon after grew tired of their self-segregation. He was eventually transferred into [[House Dorimad Sol]] of [[Clan Scholae Palatinae]]. Here, he was reunited with many of the former Mentors and teachers that had been expelled from the [[Emperor&#039;s Hammer]] as well.&lt;br /&gt;
&lt;br /&gt;
=== Power of the Dark Side ===&lt;br /&gt;
==== Serving House Dorimad Sol ====&lt;br /&gt;
Korvyn&#039;s service to [[House Dorimad Sol]] began almost immediately. It had been known for some time that a new Criminal Organization had become active on [[Caina]]. With his background in infiltration and assassination Korvyn was selected by the House summit to take out this new group. It was during this time that Korvyn began a dangerous game that almost ended everything he had worked so hard to gain.&lt;br /&gt;
&lt;br /&gt;
Starting the mission, Korvyn spent a lot of his time in the nearly destroyed city of Cervus. The alien attack here had been nothing short of brutal. The city had nearly been leveled, and the people had lost everything. That made it fertile ground for recruitment into a criminal life full of the promise of easy money. He made no efforts to hide his power in the force. Instead,d he drank plentifully and accrued some very large gambling debts.  Eventually, he got what he had been looking for. He owed more money than anyone thought he could pay, and owed it to the people he was seeking out.&lt;br /&gt;
&lt;br /&gt;
His service to the organization began like most; in exchange for relief of a part of his gambling debts, he would supply information about patrol times and such. This gave the organization a great deal of room to grow and gave Korvyn more chances to earn their trust.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Banshee Brigade ====&lt;br /&gt;
&lt;br /&gt;
In 28 aby, Korvyn was approached by [[Thran Occasus]] to lead the [[Banshee Brigade]]. It was a great honor, but still, Korvyn sought direction through the force. After many days of meditation, Korvyn returned to the house summit and accepted the privilege of reforming and leading the brigade. This, coupled with his newly gained trust in the Criminal group, strengthened his ability to manipulate things to his advantage. Soon, though, the most dangerous part of his life as a double agent would be thrust upon him. &lt;br /&gt;
&lt;br /&gt;
==== Rollmaster ====&lt;br /&gt;
&lt;br /&gt;
Eventually, the force pulled Korvyn in another direction. It spoke in whispers that he had not felt in years, and Korvyn knew it was time to get back to his roots in the Force. He first accepted the position of [[Rollmaster]] within the house. This afforded him the ability to both observe and guide the recruits coming in, but also to study the force more. His new office soon began to look more like a library than an office. with rows of shelves, Holovids, and even Ancient Sith art. He had once again returned to his Krath roots and was energized once again.&lt;br /&gt;
&lt;br /&gt;
It also afforded him access to information that made him now indispensable to his other life. No longer could they hold his gambling debts over him. He now had power, prestige, and wealth. &lt;br /&gt;
&lt;br /&gt;
==== Sacrifice and Honor ====&lt;br /&gt;
&lt;br /&gt;
Eventually, duty called for him to once again make a great Sacrifice for his House. In the waning hours of the night, [[Angelo Dante]] would once again call on Korvyn to take on a dangerous and secret mission. Renouncing his title as [[Rollmaster]] Korvyn left abruptly, not to be seen or heard from for a long time. Dante and Korvyn had laid out a course of events that would serve [[House Dorimad Sol]] and rid them of the unwanted intrusion of their planet. Korvyn started leading attacks on troops from [[House Dorimad Sol]]. Of course, these troops and Jedi he was killing had been those considered too weak and inferior to continue their training. It trimmed the fat from the house and led to Korvyn gaining access to the highest members of the operation he had infiltrated. Now his goal was almost achieved, and he made preparations for his return to his life in the Dark Jedi Brotherhood. &lt;br /&gt;
&lt;br /&gt;
With that taken care of, Korvyn set his sights on finishing all that he had set out to do. Convincing the leaders of the organization that they needed to attack the Dark Jedi in a full frontal attack, they gathered every man they could. Once the attack force had been assembled, Korvyn executed his final part of the plan. The leaders fell beneath the onslaught of Force and Saber that was unleashed upon them. The so-called army they assembled was destroyed as the ice caves they used as a staging ground were bombarded by the Star destroyers and Imperial Bombers that had been sent by [[Angelo Dante]]&lt;br /&gt;
&lt;br /&gt;
With his mission completed, Korvyn returned to Castle Dorimad Sol. Though he received no accolades for his mission, he had the Honor of knowing that once again, His House had depended on him, and he had brought them a victory, no matter how secret it was. &lt;br /&gt;
&lt;br /&gt;
==== House Revan ====&lt;br /&gt;
&lt;br /&gt;
==== The Return ====&lt;br /&gt;
&lt;br /&gt;
== Profile ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Appearance ===&lt;br /&gt;
Korvyn carries the battle-worn presence of a seasoned veteran. He has weathered skin, etched with deep brow lines, and sharp, hazel eyes that set his face into a stoic, brooding glare. He sports a full, neatly trimmed salt-and-pepper beard and mustache, complemented by dark, textured hair heavily streaked with silver-gray that is swept back and to the side. Most striking is his left arm, which has been entirely replaced from the shoulder down with a sophisticated cybernetic prosthetic constructed from dark gunmetal-grey and polished chrome armor plates, complete with exposed mechanical joints and precision metallic digits.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Personality===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Force Disciple]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File_talk:Nb_(1).png&amp;diff=201007</id>
		<title>File talk:Nb (1).png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File_talk:Nb_(1).png&amp;diff=201007"/>
		<updated>2026-06-09T03:40:34Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: Created page with &amp;quot;Added Images-Characters category - Korv&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Added Images-Characters category - Korv&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Nb_(1).png&amp;diff=201006</id>
		<title>File:Nb (1).png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Nb_(1).png&amp;diff=201006"/>
		<updated>2026-06-09T03:36:28Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Acantha Tesalun&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{AI Art}}&lt;br /&gt;
[[Category:Images-Characters]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Haro_Zylrun&amp;diff=200567</id>
		<title>Haro Zylrun</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Haro_Zylrun&amp;diff=200567"/>
		<updated>2026-04-17T00:35:37Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|exd|nor}}&lt;br /&gt;
{{Construction}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Mercenary&lt;br /&gt;
&amp;lt;!-- |image= [[File:filename.ext|250px]] upload an image first --&amp;gt;&lt;br /&gt;
|firstname= Haro&lt;br /&gt;
|lastname= Zylrun&lt;br /&gt;
|homeworld= [[starwars:Mandalore|Mandalore]]&lt;br /&gt;
|birth= 20 ABY&lt;br /&gt;
|species= Human&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Black&lt;br /&gt;
|eyes= Stormy Gray&lt;br /&gt;
|height= 6&#039; 2&amp;quot;/1.89 m&lt;br /&gt;
|weight= 171 lbs/77.4 kg&lt;br /&gt;
|mother= Akaata Vizsla Zylrun&lt;br /&gt;
|father= Parun Zylrun&lt;br /&gt;
|allies= * [[Vizsla]]&lt;br /&gt;
* Mandalore&lt;br /&gt;
|enemies= [[Clan Fero]]&lt;br /&gt;
|weapons= * [https://www.darkjedibrotherhood.com/items/46463-synergy-wld-5-peacekeeper &#039;&#039;Jate&#039;kara&#039;&#039;]&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/items/113752-mandalorian-assault-rifle &#039;&#039;Karanov&#039;&#039;]&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/items/80390-beskar-beskad &#039;&#039;Ijaat&#039;&#039;]&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/items/80400-beskar-kal-dagger &#039;&#039;Aliit Zylrun Kal&#039;&#039;]&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/items/115901-bounty-hunter-s-fireblade &#039;&#039;Tra&#039;kad&#039;&#039;]&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/items/115907-kisteer-hunter-edition-1284-projectile-rifle Kisteer 1284 Projectile Rifle]&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/items/51564-crushgaunts Crushgaunts]&lt;br /&gt;
|fightingstyle= * Mandalorian Core&lt;br /&gt;
* Corellian Kickboxing&lt;br /&gt;
|profession= * Soldier&lt;br /&gt;
* Bounty hunter&lt;br /&gt;
|era= * [[Exodus era]]&lt;br /&gt;
* [[New Order era]]&lt;br /&gt;
|affiliation= [[Vizsla]]&lt;br /&gt;
|dossier= [[dossier:16605|16605]]&lt;br /&gt;
|siblings=* Jhefi Zylrun&lt;br /&gt;
* Ruusaan Zylrun&lt;br /&gt;
|children=Kiera Zylrun (Adopted)|position=Combat trainer for Vizslan troops}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Summary ===&lt;br /&gt;
Haro [[Clan Zylrun|Zylrun]] was born on [[starwars:Mandalore|Mandalore]] to Parun and Akaata Zylrun.  He has a younger brother named Jhefi, and a baby sister named Ruusaan.  He joined the Dark Jedi Brotherhood on his twentieth birthday.  He is now twenty-three years old, and an active member of Clan Vizsla.&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
Haro Zylrun was born at 03:06 on April 13th, 20 ABY to Parun and Akaata Zylrun, two members of a community of a hundred or so [https://starwars.fandom.com/wiki/Mandalorian Mandalorians] who were working to rebuild Mandalore&#039;s capital city of [[starwars:Sundari|Sundari]].  The number of Mandalorians was steadily growing, as around two or three Mandos arrived to the village every month.&lt;br /&gt;
&lt;br /&gt;
Haro started his training early, as with all born Mandos, being taught weapon safety while he was still in a &#039;&#039;birikad&#039;&#039;.  He started his training in knife fighting and martial arts at the age of three and a half, only a couple years after learning to walk.&lt;br /&gt;
&lt;br /&gt;
Soon after Haro turned four, he got a younger brother named Jhefi.  He tried to be a good example for his new brother, such as eating all his food, using the &#039;&#039;oshokita&#039;&#039; by himself, and helping with chores around the house.&lt;br /&gt;
&lt;br /&gt;
Haro grew quickly, and at the age of five he started blaster training.  He often came home and told his brother what he had learned, even though Jhefi was too young to understand what he was talking about.  In the months after, he trained as often as he could, though he always had time for a game of &#039;&#039;get&#039;shuk&#039;&#039; with the other &#039;&#039;adiike&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== A Dangerous Accident ===&lt;br /&gt;
At seven years old, Haro started his training with explosives.  His uncle Jifo brought him to the old city to see how they were using bombs to clear away the trinitite covering the ruins, and shown some of the other equipment being used to break up the crystal.  He got to set some charges (with supervision from the other adults there) and detonate them to see how powerful the explosives were.  He was told how every month, a different third of the adults in the community was assigned to work on clearing the trinitite, and how they rotated between three groups throughout the years.  Eventually, he had to go home, but he stealthily stole a thermal detonator to show his younger brother.  At night, Haro woke Jhefi and brought him to the mine to show him the pilfered explosive.  He took him to a secluded location and activated the thermal detonator, throwing it as far as he could.  However, instead of landing and exploding where they both could see it, like he intended it to, the grenade fell into a cave and exploded, waking up a sleeping [[starwars:Shriek-hawk|&#039;&#039;jai&#039;galaar&#039;&#039;]].  The creature flew out of the cave and grabbed both brothers before trying to fly away.&lt;br /&gt;
&lt;br /&gt;
Before it could bring them too far, however, Haro drew his knife and stabbed the foot that was carrying him.  The shriek-hawk dropped him, and he fell fifty feet, landing on his face and arm.  The resulting injuries included a broken nose, broken arm, and three broken ribs, as well as several lacerations and a broken toe.  He quickly got to his feet to try and follow the creature, but it passed out of sight quickly.  He limped back to the village and woke his parents, explaining the situation.  They sounded the alarm and assembled a search team to rescue Jhefi.  They told Haro to head to the infirmary, but he refused, stating that it was his fault this happened in the first place, so it was his duty to help resolve it, even with his injuries.&lt;br /&gt;
&lt;br /&gt;
The rescue team boarded Akaata&#039;s Kom&#039;rk, and Haro helped navigate them in the direction he last saw the &#039;&#039;jai&#039;galaar&#039;&#039; heading.  It didn&#039;t take too long to find the nest and rescue Jhefi, and they arrived back at the village just as the sun came up.&lt;br /&gt;
&lt;br /&gt;
Haro spent a month and a half in the infirmary healing from his wounds, which he hated, as it meant he couldn&#039;t train, which felt like torture to him.  While he was in the infirmary, Jifo berated him for stealing the detonator, but Haro&#039;s father stopped him after a couple of days, saying that he&#039;d already had his punishment.  Haro eventually healed from his wounds, but his nose didn&#039;t end up completely straight.  He also apologized to Jhefi several times, but he still feels bad about it to this day.&lt;br /&gt;
&lt;br /&gt;
=== The Hunt Fiasco ===&lt;br /&gt;
Every year at the settlement, the community held a small-scale Great Hunt, where a team of five Mandos were given three days to hide anywhere they could get to without the use of technology.  After the three days were up, five more teams were sent out and given a week to find and bring back the hiding team.  Whichever hunting team brought the hiding team back before the seven days were up won the title of Huntmaster within the community for a year, as well as all the credits lost in bets on which team would win.  If the hiding team survived the seven days without being found, they were given the credits instead, and won the title &#039;&#039;Dha-Werda Verd&#039;&#039; until the next Hunt.&lt;br /&gt;
&lt;br /&gt;
In 29 ABY, when that year&#039;s Hunt had just begun, and the hunters were bound to set out the next morning, Haro, who was too young to participate but wanted to anyway, hatched a plan.  He would sneak out, find the hiders, and bring them back to the village all on his own, gaining a ton of fame in the process.  So he packed up some &#039;&#039;haashun&#039;&#039;, a few bottles of water, his knife, and an uj cake; and set out to find the hiders.&lt;br /&gt;
&lt;br /&gt;
It didn&#039;t take long for him to be caught, as Jifo spotted him trying to sneak between houses and brought him back, giving him a stern talking-to all the way to his parents&#039; house.  That, however, didn&#039;t stop him from trying to sneak out the next night, and the next, until finally, on the fourth day, Jifo wanted to see what he would do, so he left the village.  And so, Haro finally set off with the intent of finding the hiders.&lt;br /&gt;
&lt;br /&gt;
Jifo explained the situation to Parun, and they decided to stealthily tail him to find out what he would do.  Haro had no idea he was being followed as he traveled across the crystal surface in his search.  He quickly ran out of water, then food, and on his second day out, he fell into a pit.  By &#039;sheer chance&#039; as he thought at the time, his dad and uncle were nearby, and they rescued him and brought him back home.  He had a couple of injuries from the fall, such as a split lip and bruised knee, but he recovered quickly.&lt;br /&gt;
&lt;br /&gt;
Instead of learning his lesson, though, he set out again the next night, this time successfully avoiding being seen.  He brought more supplies with him, as well as his family&#039;s strill, a gray-furred, playful animal by the name of Daven to keep him company and help him out of rough spots.  However, shortly after noon that day, he was found by a hunting team who were returning victorious, and they escorted him, red-faced, back to the village.&lt;br /&gt;
&lt;br /&gt;
=== Competitive Fighter ===&lt;br /&gt;
On his twelfth birthday, Haro was given the choice of joining a large portion of the Mandalorians in the settlement in following the Way of the Mandalore.  He refused, however, preferring to join with his family in their beliefs instead of distancing himself from them.&lt;br /&gt;
&lt;br /&gt;
Soon after, Haro began training with more advanced Mandalorian equipment, such as &#039;&#039;beskar&#039;gam&#039;&#039;, a jetpack, vambraces, and even a pair of crushgaunts.  He took to the crushgaunts quickly, but the rest required more training to acclimate to.  He got used to the jetpack&#039;s controls after a week, and loved the freedom and ease of movement it gave him.  The vambraces took him another week, and the armor took him almost a whole month to get accustomed to.&lt;br /&gt;
&lt;br /&gt;
Soon after that, Haro started a fight club among the adiike near his age, in an otherwise unused cave not far from the settlement.  In this fight club, he randomly selected two people from in attendance to fight.  The first one to tap out, shed blood, or sustain a moderate injury such as a sprain lost.  The other children could bet on who would win with random &#039;&#039;kebise&#039;&#039; such as pieces of trinitite, scraps of cloth, and even sometimes actual credits.  Haro fought more often than the other children, a fact which was remarked upon several times by the other children but explained away with the fact that he started the club, so he should get the privilege of fighting more.&lt;br /&gt;
&lt;br /&gt;
The club ran twice a week for three and a half months before Parun found out and shut it down.  In that time, Haro had won almost a hundred credits from the other children.  Parun, seeing the disappointment of the children who had been participating in it, instead instated a more legitimate fight club in the village for the children old enough to have their own &#039;&#039;beskar&#039;gam&#039;&#039;, but he got rid of the betting, instead creating a points system for wins and losses:&lt;br /&gt;
&lt;br /&gt;
When anyone first joined the club, they were given ten points.  If they defeated their opponent in a match, they gained a point from their opponent.  Everyone had a fair chance to be chosen to fight, and there could be more than one fight happening at a time.  Once, there were even as much as eleven fights happening at once.  On the sixteenth birthday, a Mando would be ineligible to fight anymore, and their points would be exchanged for an equivalent amount of credits.&lt;br /&gt;
&lt;br /&gt;
When Haro reached this milestone, he was awarded two hundred fifteen credits, a record unbroken as of yet.  He decided to join the &#039;&#039;ramikade&#039;&#039;, and began the specialized training.  His best friend Nu&#039;do Galaar trained alongside him, and together, they joined the ranks of the &#039;&#039;ramikade&#039;&#039; a year later.  They weren&#039;t dispatched often, and spent most of their time sparring amongst themselves, until at nineteen years old, Haro decided he wanted something more, and left &#039;&#039;Manda&#039;yaim&#039;&#039; for the first time.  Nu&#039;do remained on the planet, too content with his current life to leave.&lt;br /&gt;
&lt;br /&gt;
Haro&#039;s mother flew him to Coruscant, where he began making credits by serving in the planet&#039;s military.  During his service, Haro managed to earn his way up to the rank of Commander, but the all serious business grew boring for him quickly.  After nine months of service, he met a Zabrak Mandalorian named [[Juda Graves]] in a cantina during a break.  Juda told him about a large community by the name of Clan Vizsla, which he was a member of, and directed him to Zsoldos.  Intrigued, Haro requested leave and, when it was granted, took a shuttle to the planet to investigate this rumor.  He found the Clan to be better than the Zabrak had described, and sent notice to the Coruscant military that he would be resigning from his position to pursue an alternate career.  He then joined Clan Vizsla, quickly falling into place with the credit-focused combat-heavy community.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
=== Info ===&lt;br /&gt;
* Haro is a member of the Mandalorian special forces (the &#039;&#039;ramikade&#039;&#039;)&lt;br /&gt;
* Haro once served in the Coruscanti military for nine months, and was promoted to Commander within that time&lt;br /&gt;
* Haro&#039;s &#039;&#039;beskar&#039;gam&#039;&#039; was given to him by his family back when he lived on Mandalore&lt;br /&gt;
* Haro can down a pint of &#039;&#039;ne&#039;tra gal&#039;&#039; in four seconds&lt;br /&gt;
* Haro has a goal to win a fight in every single arena across the entire galaxy&lt;br /&gt;
&lt;br /&gt;
=== Favorites ===&lt;br /&gt;
* Food: Uj cake&lt;br /&gt;
* Drink: [[starwars:black ale/Legends|&#039;&#039;Ne&#039;tra gal&#039;&#039;]]&lt;br /&gt;
* Game: &#039;&#039;Get&#039;shuk&#039;&#039;&lt;br /&gt;
* Weapon: [[starwars:crushgaunt/Legends|Crushgaunts]]&lt;br /&gt;
* Place to Aim (Defense): Head&lt;br /&gt;
* Place to Aim (Sparring): Center mass&lt;br /&gt;
* Ship: [[starwars:Kom&#039;rk-class fighter/transport|Kom&#039;rk-class Fighter]]&lt;br /&gt;
* Animal: [[Strill]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Vizsla members]]&lt;br /&gt;
[[Category: Mercenaries]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=The_Warforged_Flotilla&amp;diff=200566</id>
		<title>The Warforged Flotilla</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=The_Warforged_Flotilla&amp;diff=200566"/>
		<updated>2026-04-17T00:10:36Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: Added image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}{{construction}}&lt;br /&gt;
{{Fleet&lt;br /&gt;
|image=[[File:VizFleet.jpg|250px]]&lt;br /&gt;
|name=  &lt;br /&gt;
|type=Navy&lt;br /&gt;
|founder=&lt;br /&gt;
|founded=43 ABY&lt;br /&gt;
|fragmented=&lt;br /&gt;
|reorganized=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|headquarter=&lt;br /&gt;
|location=[[Zsoldos System]]&lt;br /&gt;
|commander=&lt;br /&gt;
|officers=&lt;br /&gt;
|crew=&lt;br /&gt;
|flagship=[[item:87219|The Cabur]] &lt;br /&gt;
|capital=&lt;br /&gt;
|starfighters=&lt;br /&gt;
|ground=&lt;br /&gt;
|naval=&lt;br /&gt;
|campaigns=&lt;br /&gt;
|battles=&lt;br /&gt;
|affiliation= [[Clan Vizsla]]|Fleet Name=The Warforged Flotilla}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Warforged Flotilla ==&lt;br /&gt;
The Warforged Flotilla is the primary naval task force of Clan Vizsla, characterized by its reliance on overwhelming firepower and superior ship numbers. Departing from traditional Mandalorian raiding tactics that often prioritize stealth or guerrilla warfare, the Flotilla operates under a &amp;quot;sledgehammer&amp;quot; doctrine, utilizing heavy capital ships and specialized starfighter screens to secure rapid, decisive victories through brute force.&lt;br /&gt;
&lt;br /&gt;
=== Tactical Doctrine ===&lt;br /&gt;
The Flotilla is designed for high-intensity fleet engagements and space superiority. Its operational strategy centers on bypassing enemy defenses through two primary methods:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Direct Shield Penetration:&#039;&#039;&#039; The heavy use of Mass Drivers allows the fleet to ignore conventional energy shielding, delivering physical payloads directly to enemy hulls.&lt;br /&gt;
* &#039;&#039;&#039;Kyber-Augmented Suppression&#039;&#039;&#039;: The use of experimental or high-output weaponry, such as the Ascendant Composite Beam, is employed to disable primary targets and break enemy formations.&lt;br /&gt;
&lt;br /&gt;
=== Fleet Composition ===&lt;br /&gt;
==== Capital Ships ====&lt;br /&gt;
The Flotilla’s core is composed of Keldabe-class capital ships, noted for their reinforced shielding and heavy armament.   &lt;br /&gt;
&lt;br /&gt;
* [[item:87219|The Cabur]] : The fleet&#039;s flagship. It serves as the tactical hub and primary offensive powerhouse, equipped with a Kyber-powered Ascendant Composite Beam.&lt;br /&gt;
* [[Item:87258|Aspirant]] &amp;amp;[[Item:87416|Myrmidon]]: Heavy fire-support vessels that utilize Mass Driver batteries to neutralize shielded targets.&lt;br /&gt;
&lt;br /&gt;
==== Escorts &amp;amp; Screens ====&lt;br /&gt;
Crusader-class Corvettes: The Flotilla maintains a permanent screen of eight Crusader-class corvettes. These vessels are tasked with point defense and the systematic elimination of smaller enemy craft, allowing the capital ships to remain focused on primary objectives.&lt;br /&gt;
&lt;br /&gt;
* Crusader-class Corvette - [[item:111999|Crusader-class Corvette]]&lt;br /&gt;
* Crusader-class Corvette - [[item:112000|Crusader-class Corvette]]	&lt;br /&gt;
* Crusader-class Corvette - [[item:112001|Crusader-class Corvette]]	&lt;br /&gt;
* Crusader-class Corvette - [[item:111998|Crusader-class Corvette]]	&lt;br /&gt;
* Crusader-class Corvette - [[item:93027|Crusader-class Corvette]]	&lt;br /&gt;
* Echo of Kyr’tsad - [[item:93026|Crusader-class Corvette]]	&lt;br /&gt;
* McGavin - [[item:85052|Crusader-class Corvette]]	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Starfighter Complement ====&lt;br /&gt;
The Warforged Flotilla employs a carrier-heavy strategy to maintain a multi-layered defensive and offensive grid:&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|+&lt;br /&gt;
! Unit Type&lt;br /&gt;
! Class&lt;br /&gt;
! Primary Role&lt;br /&gt;
|-&lt;br /&gt;
! Interceptor Screen&lt;br /&gt;
| Ordo-class Beskar Starfighter || Protection of capital ships from bomber runs and ordnance.&lt;br /&gt;
|-&lt;br /&gt;
! Superiority Fighter&lt;br /&gt;
| Fang Fighter&lt;br /&gt;
| Air superiority by engaging enemy starfighters and bombing runs &lt;br /&gt;
|-&lt;br /&gt;
! Boarding Craft&lt;br /&gt;
| Kom&#039;rk-class Transport || Rapid deployment of Mandalorian strike teams for boarding actions.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 {{Vizsla}} &lt;br /&gt;
[[Category:Vizsla military]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:VizFleet.jpg&amp;diff=200565</id>
		<title>File:VizFleet.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:VizFleet.jpg&amp;diff=200565"/>
		<updated>2026-04-17T00:04:53Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: The Warforged Flotilla Capital ships above Zsoldos


Category:Images-Vehicles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The Warforged Flotilla Capital ships above Zsoldos&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Images-Vehicles]]&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{AI Art}}&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Ad_Vizsla&amp;diff=200564</id>
		<title>Ad Vizsla</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Ad_Vizsla&amp;diff=200564"/>
		<updated>2026-04-16T18:00:02Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Ad Vizsla}}&lt;br /&gt;
Clan [[Vizsla]] was founded upon a singular principle: Credits not Words. To that end, the Clan Title &#039;&#039;Ad Vizsla&#039;&#039; can only be earned through contribution to the clan&#039;s coffers. There is no partisanship, no politicking, no promises - only cold, hard credits.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
Once any active Vizsla member contributes two million credits towards the clan&#039;s credit account, they are awarded the title of &#039;&#039;Ad Vizsla&#039;&#039; by the sitting [[Consul]]. &lt;br /&gt;
&lt;br /&gt;
The current list of clan credit-earning activities can be found in the [[Credit_Award_Policy#Clan_Credits | Credit Award Policy - Clan Credits]]&lt;br /&gt;
&lt;br /&gt;
== Retention of Title ==&lt;br /&gt;
&lt;br /&gt;
Title holders will retain the right to display it on their dossier and in communications for as long as they are a part of the clan. Retirement to the [[Rogues]] or elevation to the [[Dark Council]] does not strip a holder of the title.&lt;br /&gt;
&lt;br /&gt;
== Revocation of Title ==&lt;br /&gt;
&lt;br /&gt;
Transferring to another clan will result in the removal of the title. Extreme circumstances (on a case-by-case basis) may also result in the removal of the title, but this requires consultation with the [[DGM|DGMAA]].&lt;br /&gt;
&lt;br /&gt;
== Returning Members ==&lt;br /&gt;
&lt;br /&gt;
Any member who leaves Vizsla (except to Rogues/Dark Council as noted above) and then subsequently returns will have their clan credit contribution reset to zero. This is applied equally to previous title-holders as well as non-title-holders - each will have to earn a fresh two million credits to (re-) earn the title.&lt;br /&gt;
&lt;br /&gt;
== Current Members ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;fancy&amp;quot; style=&amp;quot;font-size: 10px; background-color:#111111;&amp;quot; width=&amp;quot;550&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color: #e7641c; font-variant:small-caps; font-size:larger; color: #000000&amp;quot; |  &#039;&#039;&#039;Ad Vizsla Holders&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background: #222222; color: #F8A30F;&amp;quot; |  &#039;&#039;&#039;Member&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background: #222222; color: #F8A30F;&amp;quot; |  &#039;&#039;&#039;Awarded Date&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;40%&amp;quot;  |  [[Kenath Zoron]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;40%&amp;quot;  | 04 May 2021 &amp;lt;ref&amp;gt;https://www.darkjedibrotherhood.com/news/reports-vizsla-consul-report-1&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Rulvak Qurroc]]&lt;br /&gt;
|08 Apr 2024&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;40%&amp;quot;  |[[Mako Henymory]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;40%&amp;quot;  |19 Nov 2024&lt;br /&gt;
|-&lt;br /&gt;
|[[Ikarri Itinen]]&lt;br /&gt;
|19 Nov 2024&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;40%&amp;quot;  |Hector Von Ricmore&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;40%&amp;quot;  |11 December 2024&lt;br /&gt;
|-&lt;br /&gt;
|[[Valhavoc]]&lt;br /&gt;
|30 December 2024 &lt;br /&gt;
|-&lt;br /&gt;
|[[Haro Zylrun]]&lt;br /&gt;
|02 October 2025 &lt;br /&gt;
|-&lt;br /&gt;
|[[dossier:13944|Kanal O&#039;Neill]]&lt;br /&gt;
|9 Apr 2026&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Behind the Scenes ==&lt;br /&gt;
The number of two million credits was determined by looking at various members&#039; historical yearly contributions. Extremely productive years saw approximately 1 million clan credits earned by members through a variety of activities, and thus, two years of high achievement were determined as a fair, round number that was attainable. &lt;br /&gt;
&lt;br /&gt;
While the principle of the Clan Title (namely that it would be earned by a defined, impartial metric) was set out in the initial formation documents for the creation of Clan Vizsla, the actual name was only decided upon after the first title-holder reached the two million credit mark. The formation document initially suggested the title, &amp;quot;Mando&#039;ad&amp;quot;, meaning &amp;quot;Son/Daughter of Mandalore&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Multiple names were bandied about - some humorous (&amp;quot;Vizjizzles&amp;quot;), some serious (&amp;quot;Pre Vizsla&amp;quot;) - before &#039;&#039;Ad Vizsla&#039;&#039; was finalized on the day that it was granted to Kenath Zoron.&lt;br /&gt;
&lt;br /&gt;
== Revoked Titles ==&lt;br /&gt;
Members who have forfeited their clan titles.  &lt;br /&gt;
* [[dossier:8930|Korvyn]] was awarded the Clan title after a distinguished career as a member and Consul on 26 October 2023.  He forfeited the title upon moving to [[Clan Scholae Palatinae]].  &lt;br /&gt;
* Socorra Tenebrosa Nhar’qual Erinos earned the title on 1 May 2025.  Socorra forfeited the title upon moving to [[Clan Arcona]]. &lt;br /&gt;
&lt;br /&gt;
{{Vizsla}}&lt;br /&gt;
&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Vizsla]]&lt;br /&gt;
[[Category:Titles]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Ad_Vizsla&amp;diff=200563</id>
		<title>Ad Vizsla</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Ad_Vizsla&amp;diff=200563"/>
		<updated>2026-04-16T17:54:41Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Ad Vizsla}}&lt;br /&gt;
Clan [[Vizsla]] was founded upon a singular principle: Credits not Words. To that end, the Clan Title &#039;&#039;Ad Vizsla&#039;&#039; can only be earned through contribution to the clan&#039;s coffers. There is no partisanship, no politicking, no promises - only cold, hard credits.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
Once any active Vizsla member contributes two million credits towards the clan&#039;s credit account, they are awarded the title of &#039;&#039;Ad Vizsla&#039;&#039; by the sitting [[Consul]]. &lt;br /&gt;
&lt;br /&gt;
The current list of clan credit-earning activities can be found in the [[Credit_Award_Policy#Clan_Credits | Credit Award Policy - Clan Credits]]&lt;br /&gt;
&lt;br /&gt;
== Retention of Title ==&lt;br /&gt;
&lt;br /&gt;
Title holders will retain the right to display it on their dossier and in communications for as long as they are a part of the clan. Retirement to the [[Rogues]] or elevation to the [[Dark Council]] does not strip a holder of the title.&lt;br /&gt;
&lt;br /&gt;
== Revocation of Title ==&lt;br /&gt;
&lt;br /&gt;
Transferring to another clan will result in the removal of the title. Extreme circumstances (on a case-by-case basis) may also result in the removal of the title, but this requires consultation with the [[MAA]].&lt;br /&gt;
&lt;br /&gt;
== Returning Members ==&lt;br /&gt;
&lt;br /&gt;
Any member who leaves Vizsla (except to Rogues/Dark Council as noted above) and then subsequently returns will have their clan credit contribution reset to zero. This is applied equally to previous title-holders as well as non-title-holders - each will have to earn a fresh two million credits to (re-) earn the title.&lt;br /&gt;
&lt;br /&gt;
== Current Members ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;fancy&amp;quot; style=&amp;quot;font-size: 10px; background-color:#111111;&amp;quot; width=&amp;quot;550&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color: #e7641c; font-variant:small-caps; font-size:larger; color: #000000&amp;quot; |  &#039;&#039;&#039;Ad Vizsla Holders&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background: #222222; color: #F8A30F;&amp;quot; |  &#039;&#039;&#039;Member&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background: #222222; color: #F8A30F;&amp;quot; |  &#039;&#039;&#039;Awarded Date&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;40%&amp;quot;  |  [[Kenath Zoron]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;40%&amp;quot;  | 04 May 2021 &amp;lt;ref&amp;gt;https://www.darkjedibrotherhood.com/news/reports-vizsla-consul-report-1&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Rulvak Qurroc]]&lt;br /&gt;
|08 Apr 2024&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;40%&amp;quot;  |[[Mako Henymory]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;40%&amp;quot;  |19 Nov 2024&lt;br /&gt;
|-&lt;br /&gt;
|[[Ikarri Itinen]]&lt;br /&gt;
|19 Nov 2024&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;40%&amp;quot;  |Hector Von Ricmore&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;40%&amp;quot;  |11 December 2024&lt;br /&gt;
|-&lt;br /&gt;
|[[Valhavoc]]&lt;br /&gt;
|30 December 2024 &lt;br /&gt;
|-&lt;br /&gt;
|[[Haro Zylrun]]&lt;br /&gt;
|02 October 2025 &lt;br /&gt;
|-&lt;br /&gt;
|[[dossier:13944|Kanal O&#039;Neill]]&lt;br /&gt;
|9 Apr 2026&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Behind the Scenes ==&lt;br /&gt;
The number of two million credits was determined by looking at various members&#039; historical yearly contributions. Extremely productive years saw approximately 1 million clan credits earned by members through a variety of activities, and thus, two years of high achievement were determined as a fair, round number that was attainable. &lt;br /&gt;
&lt;br /&gt;
While the principle of the Clan Title (namely that it would be earned by a defined, impartial metric) was set out in the initial formation documents for the creation of Clan Vizsla, the actual name was only decided upon after the first title-holder reached the two million credit mark. The formation document initially suggested the title, &amp;quot;Mando&#039;ad&amp;quot;, meaning &amp;quot;Son/Daughter of Mandalore&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Multiple names were bandied about - some humorous (&amp;quot;Vizjizzles&amp;quot;), some serious (&amp;quot;Pre Vizsla&amp;quot;) - before &#039;&#039;Ad Vizsla&#039;&#039; was finalized on the day that it was granted to Kenath Zoron.&lt;br /&gt;
&lt;br /&gt;
== Revoked Titles ==&lt;br /&gt;
Members who have forfeited their clan titles.  &lt;br /&gt;
* [[dossier:8930|Korvyn]] was awarded the Clan title after a distinguished career as a member and Consul on 26 October 2023.  He forfeited the title upon moving to [[Clan Scholae Palatinae]].  &lt;br /&gt;
* Socorra Tenebrosa Nhar’qual Erinos earned the title on 1 May 2025.  Socorra forfeited the title upon moving to [[Clan Arcona]]. &lt;br /&gt;
&lt;br /&gt;
{{Vizsla}}&lt;br /&gt;
&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Vizsla]]&lt;br /&gt;
[[Category:Titles]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Ad_Vizsla&amp;diff=200562</id>
		<title>Ad Vizsla</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Ad_Vizsla&amp;diff=200562"/>
		<updated>2026-04-16T17:50:16Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Ad Vizsla}}&lt;br /&gt;
Clan [[Vizsla]] was founded upon a singular principle: Credits not Words. To that end, the Clan Title &#039;&#039;Ad Vizsla&#039;&#039; can only be earned through contribution to the clan&#039;s coffers. There is no partisanship, no politicking, no promises - only cold, hard credits.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
Once any active Vizsla member contributes two million credits towards the clan&#039;s credit account, they are awarded the title of &#039;&#039;Ad Vizsla&#039;&#039; by the sitting [[Consul]]. &lt;br /&gt;
&lt;br /&gt;
The current list of clan credit-earning activities can be found in the [[Credit_Award_Policy#Clan_Credits | Credit Award Policy - Clan Credits]]&lt;br /&gt;
&lt;br /&gt;
== Retention of Title ==&lt;br /&gt;
&lt;br /&gt;
Title holders will retain the right to display it on their dossier and in communications for as long as they are a part of the clan. Retirement to the [[Rogues]] or elevation to the [[Dark Council]] does not strip a holder of the title.&lt;br /&gt;
&lt;br /&gt;
== Revocation of Title ==&lt;br /&gt;
&lt;br /&gt;
Transferring to another clan will result in the removal of the title. Extreme circumstances (on a case-by-case basis) may also result in the removal of the title, but this requires consultation with the [[MAA]].&lt;br /&gt;
&lt;br /&gt;
== Returning Members ==&lt;br /&gt;
&lt;br /&gt;
Any member who leaves Vizsla (except to Rogues/Dark Council as noted above) and then subsequently returns will have their clan credit contribution reset to zero. This is applied equally to previous title-holders as well as non title-holders - each will have to earn a fresh two million credits to (re-) earn the title.&lt;br /&gt;
&lt;br /&gt;
== Current Members ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;fancy&amp;quot; style=&amp;quot;font-size: 10px; background-color:#111111;&amp;quot; width=&amp;quot;550&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color: #e7641c; font-variant:small-caps; font-size:larger; color: #000000&amp;quot; |  &#039;&#039;&#039;Ad Vizsla Holders&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background: #222222; color: #F8A30F;&amp;quot; |  &#039;&#039;&#039;Member&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background: #222222; color: #F8A30F;&amp;quot; |  &#039;&#039;&#039;Awarded Date&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;40%&amp;quot;  |  [[Kenath Zoron]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;40%&amp;quot;  | 04 May 2021 &amp;lt;ref&amp;gt;https://www.darkjedibrotherhood.com/news/reports-vizsla-consul-report-1&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Rulvak Qurroc]]&lt;br /&gt;
|08 Apr 2024&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;40%&amp;quot;  |[[Mako Henymory]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;40%&amp;quot;  |19 Nov 2024&lt;br /&gt;
|-&lt;br /&gt;
|[[Ikarri Itinen]]&lt;br /&gt;
|19 Nov 2024&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;40%&amp;quot;  |Hector Von Ricmore&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;40%&amp;quot;  |11 December 2024&lt;br /&gt;
|-&lt;br /&gt;
|[[Valhavoc]]&lt;br /&gt;
|30 December 2024 &lt;br /&gt;
|-&lt;br /&gt;
|[[Haro Zylrun]]&lt;br /&gt;
|02 October 2025 &lt;br /&gt;
|-&lt;br /&gt;
|[[dossier:13944|Kanal O&#039;Neill]]&lt;br /&gt;
|9 Apr 2026&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Behind the Scenes ==&lt;br /&gt;
The number of two million credits was determined by looking at various member&#039;s historical yearly contributions. Extremely productive years saw approximately 1 million clan credits earned by members through a variety of activities, and thus two years of high achieving was determined as a fair, round number that was attainable. &lt;br /&gt;
&lt;br /&gt;
While the principle of the Clan Title (namely that it would be earned by a defined, impartial metric) was set out in the initial formation documents for the creation of Clan Vizsla, the actual name was only decided upon after the first title-holder reached the two million credit mark. The formation document initially suggested the title, &amp;quot;Mando&#039;ad&amp;quot;, meaning &amp;quot;Son/Daughter of Mandalore&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Multiple names were bandied about - some humorous (&amp;quot;Vizjizzles&amp;quot;), some serious (&amp;quot;Pre Vizsla&amp;quot;) - before &#039;&#039;Ad Vizsla&#039;&#039; was finalized on the day that it was granted to Kenath Zoron.&lt;br /&gt;
&lt;br /&gt;
== Revoked Titles ==&lt;br /&gt;
Two members have left the Ad Vizsla since the creation of Clan Vizsla.  [Korvyn Elvandar|[Vynn Salm]] was awarded the Clan title after a distinguished career as a member and Consul on 26 October 2023.  Vynn forfeited the title upon moving to [[Clan Scholae Palatinae]].  Socorra Tenebrosa Nhar’qual Erinos earned the title on 1 May 2025.  Socorra forfeited the title upon moving to [[Clan Arcona]]. &lt;br /&gt;
&lt;br /&gt;
{{Vizsla}}&lt;br /&gt;
&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Vizsla]]&lt;br /&gt;
[[Category:Titles]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=The_Warforged_Flotilla&amp;diff=200554</id>
		<title>The Warforged Flotilla</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=The_Warforged_Flotilla&amp;diff=200554"/>
		<updated>2026-04-14T16:16:04Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}{{construction}}&lt;br /&gt;
{{Fleet&lt;br /&gt;
|image=&lt;br /&gt;
|name=  &lt;br /&gt;
|type=Navy&lt;br /&gt;
|founder=&lt;br /&gt;
|founded=43 ABY&lt;br /&gt;
|fragmented=&lt;br /&gt;
|reorganized=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|headquarter=&lt;br /&gt;
|location=[[Zsoldos System]]&lt;br /&gt;
|commander=&lt;br /&gt;
|officers=&lt;br /&gt;
|crew=&lt;br /&gt;
|flagship=[[item:87219|The Cabur]] &lt;br /&gt;
|capital=&lt;br /&gt;
|starfighters=&lt;br /&gt;
|ground=&lt;br /&gt;
|naval=&lt;br /&gt;
|campaigns=&lt;br /&gt;
|battles=&lt;br /&gt;
|affiliation= [[Clan Vizsla]]|Fleet Name=The Warforged Flotilla}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Warforged Flotilla ==&lt;br /&gt;
The Warforged Flotilla is the primary naval task force of Clan Vizsla, characterized by its reliance on overwhelming firepower and superior ship numbers. Departing from traditional Mandalorian raiding tactics that often prioritize stealth or guerrilla warfare, the Flotilla operates under a &amp;quot;sledgehammer&amp;quot; doctrine, utilizing heavy capital ships and specialized starfighter screens to secure rapid, decisive victories through brute force.&lt;br /&gt;
&lt;br /&gt;
=== Tactical Doctrine ===&lt;br /&gt;
The Flotilla is designed for high-intensity fleet engagements and space superiority. Its operational strategy centers on bypassing enemy defenses through two primary methods:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Direct Shield Penetration:&#039;&#039;&#039; The heavy use of Mass Drivers allows the fleet to ignore conventional energy shielding, delivering physical payloads directly to enemy hulls.&lt;br /&gt;
* &#039;&#039;&#039;Kyber-Augmented Suppression&#039;&#039;&#039;: The use of experimental or high-output weaponry, such as the Ascendant Composite Beam, is employed to disable primary targets and break enemy formations.&lt;br /&gt;
&lt;br /&gt;
=== Fleet Composition ===&lt;br /&gt;
==== Capital Ships ====&lt;br /&gt;
The Flotilla’s core is composed of Keldabe-class capital ships, noted for their reinforced shielding and heavy armament.   &lt;br /&gt;
&lt;br /&gt;
* [[item:87219|The Cabur]] : The fleet&#039;s flagship. It serves as the tactical hub and primary offensive powerhouse, equipped with a Kyber-powered Ascendant Composite Beam.&lt;br /&gt;
* [[Item:87258|Aspirant]] &amp;amp;[[Item:87416|Myrmidon]]: Heavy fire-support vessels that utilize Mass Driver batteries to neutralize shielded targets.&lt;br /&gt;
&lt;br /&gt;
==== Escorts &amp;amp; Screens ====&lt;br /&gt;
Crusader-class Corvettes: The Flotilla maintains a permanent screen of eight Crusader-class corvettes. These vessels are tasked with point defense and the systematic elimination of smaller enemy craft, allowing the capital ships to remain focused on primary objectives.&lt;br /&gt;
&lt;br /&gt;
* Crusader-class Corvette - [[item:111999|Crusader-class Corvette]]&lt;br /&gt;
* Crusader-class Corvette - [[item:112000|Crusader-class Corvette]]	&lt;br /&gt;
* Crusader-class Corvette - [[item:112001|Crusader-class Corvette]]	&lt;br /&gt;
* Crusader-class Corvette - [[item:111998|Crusader-class Corvette]]	&lt;br /&gt;
* Crusader-class Corvette - [[item:93027|Crusader-class Corvette]]	&lt;br /&gt;
* Echo of Kyr’tsad - [[item:93026|Crusader-class Corvette]]	&lt;br /&gt;
* McGavin - [[item:85052|Crusader-class Corvette]]	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Starfighter Complement ====&lt;br /&gt;
The Warforged Flotilla employs a carrier-heavy strategy to maintain a multi-layered defensive and offensive grid:&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|+&lt;br /&gt;
! Unit Type&lt;br /&gt;
! Class&lt;br /&gt;
! Primary Role&lt;br /&gt;
|-&lt;br /&gt;
! Interceptor Screen&lt;br /&gt;
| Ordo-class Beskar Starfighter || Protection of capital ships from bomber runs and ordnance.&lt;br /&gt;
|-&lt;br /&gt;
! Superiority Fighter&lt;br /&gt;
| Fang Fighter&lt;br /&gt;
| Air superiority by engaging enemy starfighters and bombing runs &lt;br /&gt;
|-&lt;br /&gt;
! Boarding Craft&lt;br /&gt;
| Kom&#039;rk-class Transport || Rapid deployment of Mandalorian strike teams for boarding actions.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 {{Vizsla}} &lt;br /&gt;
[[Category:Vizsla military]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=The_Warforged_Flotilla&amp;diff=200553</id>
		<title>The Warforged Flotilla</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=The_Warforged_Flotilla&amp;diff=200553"/>
		<updated>2026-04-14T16:11:57Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}{{construction}}&lt;br /&gt;
{{Fleet&lt;br /&gt;
|image=&lt;br /&gt;
|name=  &lt;br /&gt;
|type=Navy&lt;br /&gt;
|founder=&lt;br /&gt;
|founded=43 ABY&lt;br /&gt;
|fragmented=&lt;br /&gt;
|reorganized=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|headquarter=&lt;br /&gt;
|location=[[Zsoldos System]]&lt;br /&gt;
|commander=&lt;br /&gt;
|officers=&lt;br /&gt;
|crew=&lt;br /&gt;
|flagship=[[item:87219|The Cabur]] &lt;br /&gt;
|capital=&lt;br /&gt;
|starfighters=&lt;br /&gt;
|ground=&lt;br /&gt;
|naval=&lt;br /&gt;
|campaigns=&lt;br /&gt;
|battles=&lt;br /&gt;
|affiliation= [[Clan Vizsla]]|Fleet Name=The Warforged Flotilla}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Warforged Flotilla ==&lt;br /&gt;
The Warforged Flotilla is the primary naval task force of Clan Vizsla, characterized by its reliance on overwhelming firepower and superior ship numbers. Departing from traditional Mandalorian raiding tactics that often prioritize stealth or guerrilla warfare, the Flotilla operates under a &amp;quot;sledgehammer&amp;quot; doctrine, utilizing heavy capital ships and specialized starfighter screens to secure rapid, decisive victories through brute force.&lt;br /&gt;
&lt;br /&gt;
=== Tactical Doctrine ===&lt;br /&gt;
The Flotilla is designed for high-intensity fleet engagements and space superiority. Its operational strategy centers on bypassing enemy defenses through two primary methods:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Direct Shield Penetration:&#039;&#039;&#039; The heavy use of Mass Drivers allows the fleet to ignore conventional energy shielding, delivering physical payloads directly to enemy hulls.&lt;br /&gt;
* &#039;&#039;&#039;Kyber-Augmented Suppression&#039;&#039;&#039;: The use of experimental or high-output weaponry, such as the Ascendant Composite Beam, is employed to disable primary targets and break enemy formations.&lt;br /&gt;
&lt;br /&gt;
=== Fleet Composition ===&lt;br /&gt;
==== Capital Ships ====&lt;br /&gt;
The Flotilla’s core is composed of Keldabe-class capital ships, noted for their reinforced shielding and heavy armament.   &lt;br /&gt;
&lt;br /&gt;
* [[item:87219|The Cabur]] : The fleet&#039;s flagship. It serves as the tactical hub and primary offensive powerhouse, equipped with a Kyber-powered Ascendant Composite Beam.&lt;br /&gt;
* [[Item:87258|Aspirant]] &amp;amp;[[Item:87416|Myrmidon]]: Heavy fire-support vessels that utilize Mass Driver batteries to neutralize shielded targets.&lt;br /&gt;
&lt;br /&gt;
==== Escorts &amp;amp; Screens ====&lt;br /&gt;
Crusader-class Corvettes: The Flotilla maintains a permanent screen of eight Crusader-class corvettes. These vessels are tasked with point defense and the systematic elimination of smaller enemy craft, allowing the capital ships to remain focused on primary objectives.&lt;br /&gt;
&lt;br /&gt;
* Crusader-class Corvette - [[item:111999|Crusader-class Corvette]]&lt;br /&gt;
* Crusader-class Corvette - [[item:112000|Crusader-class Corvette]]	&lt;br /&gt;
* Crusader-class Corvette - [[item:112001|Crusader-class Corvette]]	&lt;br /&gt;
* Crusader-class Corvette - [[item:111998|Crusader-class Corvette]]	&lt;br /&gt;
* Crusader-class Corvette - [[item:93027|Crusader-class Corvette]]	&lt;br /&gt;
* Echo of Kyr’tsad - [[item:93026|Crusader-class Corvette]]	&lt;br /&gt;
* McGavin - [[item:85052|Crusader-class Corvette]]	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Starfighter Complement ====&lt;br /&gt;
The Warforged Flotilla employs a carrier-heavy strategy to maintain a multi-layered defensive and offensive grid:&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|+&lt;br /&gt;
! Unit Type&lt;br /&gt;
! Class&lt;br /&gt;
! Primary Role&lt;br /&gt;
|-&lt;br /&gt;
! Interceptor Screen&lt;br /&gt;
| Ordo-class Beskar Starfighter || Protection of capital ships from bomber runs and ordnance.&lt;br /&gt;
|-&lt;br /&gt;
! Superiority Fighter&lt;br /&gt;
| Fang Fighter&lt;br /&gt;
| Fang Fighter&lt;br /&gt;
|-&lt;br /&gt;
! Boarding Craft&lt;br /&gt;
| Kom&#039;rk-class Transport || Rapid deployment of Mandalorian strike teams for boarding actions.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
While the Flotilla is synonymous with Clan Vizsla’s naval prestige, it is specifically recognized for its &amp;quot;Warforged&amp;quot; designation—a reference to its upgraded hull plating and enhanced weapon systems that allow it to absorb significant fire while maintaining offensive momentum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 {{Vizsla}} &lt;br /&gt;
[[Category:Vizsla military]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=The_Warforged_Flotilla&amp;diff=200552</id>
		<title>The Warforged Flotilla</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=The_Warforged_Flotilla&amp;diff=200552"/>
		<updated>2026-04-14T16:02:43Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: formatting error fixed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}{{construction}}&lt;br /&gt;
{{Fleet&lt;br /&gt;
|image=&lt;br /&gt;
|name=  &lt;br /&gt;
|type=Navy&lt;br /&gt;
|founder=&lt;br /&gt;
|founded=43 ABY&lt;br /&gt;
|fragmented=&lt;br /&gt;
|reorganized=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|headquarter=&lt;br /&gt;
|location=[[Zsoldos System]]&lt;br /&gt;
|commander=&lt;br /&gt;
|officers=&lt;br /&gt;
|crew=&lt;br /&gt;
|flagship=[[item:85052|Cabur]] &lt;br /&gt;
|capital=&lt;br /&gt;
|starfighters=&lt;br /&gt;
|ground=&lt;br /&gt;
|naval=&lt;br /&gt;
|campaigns=&lt;br /&gt;
|battles=&lt;br /&gt;
|affiliation= [[Clan Vizsla]]|Fleet Name=The Warforged Flotilla}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Warforged Flotilla ==&lt;br /&gt;
The Warforged Flotilla is the primary naval task force of Clan Vizsla, characterized by its reliance on overwhelming firepower and superior ship numbers. Departing from traditional Mandalorian raiding tactics that often prioritize stealth or guerrilla warfare, the Flotilla operates under a &amp;quot;sledgehammer&amp;quot; doctrine, utilizing heavy capital ships and specialized starfighter screens to secure rapid, decisive victories through brute force.&lt;br /&gt;
&lt;br /&gt;
=== Tactical Doctrine ===&lt;br /&gt;
The Flotilla is designed for high-intensity fleet engagements and space superiority. Its operational strategy centers on bypassing enemy defenses through two primary methods:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Direct Shield Penetration:&#039;&#039;&#039; The heavy use of Mass Drivers allows the fleet to ignore conventional energy shielding, delivering physical payloads directly to enemy hulls.&lt;br /&gt;
* &#039;&#039;&#039;Kyber-Augmented Suppression&#039;&#039;&#039;: The use of experimental or high-output weaponry, such as the Ascendant Composite Beam, is employed to disable primary targets and break enemy formations.&lt;br /&gt;
&lt;br /&gt;
=== Fleet Composition ===&lt;br /&gt;
==== Capital Ships ====&lt;br /&gt;
The Flotilla’s core is composed of Keldabe-class capital ships, noted for their reinforced shielding and heavy armament.   &lt;br /&gt;
&lt;br /&gt;
* [[item:85052|Cabur]] : The fleet&#039;s flagship. It serves as the tactical hub and primary offensive powerhouse, equipped with a Kyber-powered Ascendant Composite Beam.&lt;br /&gt;
* [[Item:87258|Aspirant]] &amp;amp;[[Item:87416|Myrmidon]]: Heavy fire-support vessels that utilize Mass Driver batteries to neutralize shielded targets.&lt;br /&gt;
&lt;br /&gt;
==== Escorts &amp;amp; Screens ====&lt;br /&gt;
Crusader-class Corvettes: The Flotilla maintains a permanent screen of eight Crusader-class corvettes. These vessels are tasked with point defense and the systematic elimination of smaller enemy craft, allowing the capital ships to remain focused on primary objectives.&lt;br /&gt;
&lt;br /&gt;
* Crusader-class Corvette - [[item:111999|Crusader-class Corvette]]&lt;br /&gt;
* Crusader-class Corvette - [[item:112000|Crusader-class Corvette]]	&lt;br /&gt;
* Crusader-class Corvette - [[item:112001|Crusader-class Corvette]]	&lt;br /&gt;
* Crusader-class Corvette - [[item:111998|Crusader-class Corvette]]	&lt;br /&gt;
* Crusader-class Corvette - [[item:93027|Crusader-class Corvette]]	&lt;br /&gt;
* Echo of Kyr’tsad - [[item:93026|Crusader-class Corvette]]	&lt;br /&gt;
* McGavin - [[item:85052|Crusader-class Corvette]]	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Starfighter Complement ====&lt;br /&gt;
The Warforged Flotilla employs a carrier-heavy strategy to maintain a multi-layered defensive and offensive grid:&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|+&lt;br /&gt;
! Unit Type&lt;br /&gt;
! Class&lt;br /&gt;
! Primary Role&lt;br /&gt;
|-&lt;br /&gt;
! Interceptor Screen&lt;br /&gt;
| Ordo-class Beskar Starfighter || Protection of capital ships from bomber runs and ordnance.&lt;br /&gt;
|-&lt;br /&gt;
! Superiority Fighter&lt;br /&gt;
| Fang Fighter&lt;br /&gt;
| Fang Fighter&lt;br /&gt;
|-&lt;br /&gt;
! Boarding Craft&lt;br /&gt;
| Kom&#039;rk-class Transport || Rapid deployment of Mandalorian strike teams for boarding actions.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
While the Flotilla is synonymous with Clan Vizsla’s naval prestige, it is specifically recognized for its &amp;quot;Warforged&amp;quot; designation—a reference to its upgraded hull plating and enhanced weapon systems that allow it to absorb significant fire while maintaining offensive momentum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 {{Vizsla}} &lt;br /&gt;
[[Category:Vizsla military]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=The_Warforged_Flotilla&amp;diff=200551</id>
		<title>The Warforged Flotilla</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=The_Warforged_Flotilla&amp;diff=200551"/>
		<updated>2026-04-14T15:57:46Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: Created page with &amp;quot;{{Eras|nor}}{{construction}} {{Fleet |image= |name= The Warforged Flotilla  |type=Navy |founder= |founded=43 ABY |fragmented= |reorganized= |dissolved= |restored= |headquarter= |location=Zsoldos System |commander= |officers= |crew= |flagship=Cabur  |capital= |starfighters= |ground= |naval= |campaigns= |battles= |affiliation= Clan Vizsla}}    == The Warforged Flotilla == The Warforged Flotilla is the primary naval task force of Clan Vizsla, characte...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}{{construction}}&lt;br /&gt;
{{Fleet&lt;br /&gt;
|image=&lt;br /&gt;
|name= The Warforged Flotilla &lt;br /&gt;
|type=Navy&lt;br /&gt;
|founder=&lt;br /&gt;
|founded=43 ABY&lt;br /&gt;
|fragmented=&lt;br /&gt;
|reorganized=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|headquarter=&lt;br /&gt;
|location=[[Zsoldos System]]&lt;br /&gt;
|commander=&lt;br /&gt;
|officers=&lt;br /&gt;
|crew=&lt;br /&gt;
|flagship=[[item:85052|Cabur]] &lt;br /&gt;
|capital=&lt;br /&gt;
|starfighters=&lt;br /&gt;
|ground=&lt;br /&gt;
|naval=&lt;br /&gt;
|campaigns=&lt;br /&gt;
|battles=&lt;br /&gt;
|affiliation= [[Clan Vizsla]]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Warforged Flotilla ==&lt;br /&gt;
The Warforged Flotilla is the primary naval task force of Clan Vizsla, characterized by its reliance on overwhelming firepower and superior ship numbers. Departing from traditional Mandalorian raiding tactics that often prioritize stealth or guerrilla warfare, the Flotilla operates under a &amp;quot;sledgehammer&amp;quot; doctrine, utilizing heavy capital ships and specialized starfighter screens to secure rapid, decisive victories through brute force.&lt;br /&gt;
&lt;br /&gt;
=== Tactical Doctrine ===&lt;br /&gt;
The Flotilla is designed for high-intensity fleet engagements and space superiority. Its operational strategy centers on bypassing enemy defenses through two primary methods:&lt;br /&gt;
Direct Shield Penetration: The heavy use of Mass Drivers allows the fleet to ignore conventional energy shielding, delivering physical payloads directly to enemy hulls.&lt;br /&gt;
Kyber-Augmented Suppression: The use of experimental or high-output weaponry, such as the Ascendant Composite Beam, is employed to disable primary targets and break enemy formations.&lt;br /&gt;
&lt;br /&gt;
=== Fleet Composition ===&lt;br /&gt;
==== Capital Ships ====&lt;br /&gt;
The Flotilla’s core is composed of Keldabe-class capital ships, noted for their reinforced shielding and heavy armament.   &lt;br /&gt;
&lt;br /&gt;
* [[item:85052|Cabur]] : The fleet&#039;s flagship. It serves as the tactical hub and primary offensive powerhouse, equipped with a Kyber-powered Ascendant Composite Beam.&lt;br /&gt;
* [[Item:87258|Aspirant]] &amp;amp;[[Item:87416|Myrmidon]]: Heavy fire-support vessels that utilize Mass Driver batteries to neutralize shielded targets.&lt;br /&gt;
&lt;br /&gt;
==== Escorts &amp;amp; Screens ====&lt;br /&gt;
Crusader-class Corvettes: The Flotilla maintains a permanent screen of eight Crusader-class corvettes. These vessels are tasked with point defense and the systematic elimination of smaller enemy craft, allowing the capital ships to remain focused on primary objectives.&lt;br /&gt;
&lt;br /&gt;
* Crusader-class Corvette - [[item:111999|Crusader-class Corvette]]&lt;br /&gt;
* Crusader-class Corvette - [[item:112000|Crusader-class Corvette]]	&lt;br /&gt;
* Crusader-class Corvette - [[item:112001|Crusader-class Corvette]]	&lt;br /&gt;
* Crusader-class Corvette - [[item:111998|Crusader-class Corvette]]	&lt;br /&gt;
* Crusader-class Corvette - [[item:93027|Crusader-class Corvette]]	&lt;br /&gt;
* Echo of Kyr’tsad - [[item:93026|Crusader-class Corvette]]	&lt;br /&gt;
* McGavin - [[item:85052|Crusader-class Corvette]]	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Starfighter Complement ====&lt;br /&gt;
The Warforged Flotilla employs a carrier-heavy strategy to maintain a multi-layered defensive and offensive grid:&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|+&lt;br /&gt;
! Unit Type&lt;br /&gt;
! Class&lt;br /&gt;
! Primary Role&lt;br /&gt;
|-&lt;br /&gt;
! Interceptor Screen&lt;br /&gt;
| Ordo-class Beskar Starfighter || Protection of capital ships from bomber runs and ordnance.&lt;br /&gt;
|-&lt;br /&gt;
! Superiority Fighter&lt;br /&gt;
| Fang Fighter&lt;br /&gt;
| Fang Fighter&lt;br /&gt;
|-&lt;br /&gt;
! Boarding Craft&lt;br /&gt;
| Kom&#039;rk-class Transport || Rapid deployment of Mandalorian strike teams for boarding actions.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
While the Flotilla is synonymous with Clan Vizsla’s naval prestige, it is specifically recognized for its &amp;quot;Warforged&amp;quot; designation—a reference to its upgraded hull plating and enhanced weapon systems that allow it to absorb significant fire while maintaining offensive momentum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 {{Vizsla}} &lt;br /&gt;
[[Category:Vizsla military]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Saxon_Fleet&amp;diff=200485</id>
		<title>Saxon Fleet</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Saxon_Fleet&amp;diff=200485"/>
		<updated>2026-04-09T20:31:13Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
{{Historic|Clan Vizsla}}&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
The former fleet of [[Clan Vizsla]] was constructed to act as a multi role mercenary fleet available to the highest bidder when not in use by the Clan itself. The two houses have small fleets designed to allow them to travel separately, independently and rendezvous with the primary *Clan Vizsla* military which serves the Clan as a whole.&lt;br /&gt;
&lt;br /&gt;
The Saxon Fleet has been decommissioned, its ships being absorbed into the Warforged Flotilla.  &lt;br /&gt;
&lt;br /&gt;
= Saxon Naval Forces =&lt;br /&gt;
The Saxon Fleet formerly were the primary ships and navy of Clan Vizsla. Named after the Super Commando leader, Gar Saxon, the fleet operates from the Vizsla base and starport on [[Daemunn]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Brokar Flight ==&lt;br /&gt;
&lt;br /&gt;
*Moonfall -  [[item:85096|Providence-class Dreadnought]]&lt;br /&gt;
**[[itemprototype:starviper-class-attack-platform-squadron|StarViper-class Attack Platform Squadron]] x10&lt;br /&gt;
**[[itemprototype:kom-rk-class-fighter-flight|Kom&#039;rk-class Fighter Flight]] x2&lt;br /&gt;
&lt;br /&gt;
*Basilisk II - [[Item:83908|Providence Class Dreadnought]]&lt;br /&gt;
**[[itemprototype:starviper-class-attack-platform-squadron|StarViper-class Attack Platform Squadron]] x10&lt;br /&gt;
**[[itemprototype:kom-rk-class-fighter-flight|Kom&#039;rk-class Fighter Flight]] x2&lt;br /&gt;
&lt;br /&gt;
*Sovereign - [[Item:87219|Keldabe-class Battleship]]&lt;br /&gt;
**[[itemprototype:starviper-class-attack-platform-squadron|StarViper-class Attack Platform Squadron]] x3&lt;br /&gt;
**[[itemprototype:kom-rk-class-fighter-flight|Kom&#039;rk-class Fighter Flight]] x2&lt;br /&gt;
&lt;br /&gt;
*Aspirant - [[Item:87258|Keldabe-class Battleship]]&lt;br /&gt;
**[[itemprototype:starviper-class-attack-platform-squadron|StarViper-class Attack Platform Squadron]] x3&lt;br /&gt;
**[[itemprototype:kom-rk-class-fighter-flight|Kom&#039;rk-class Fighter Flight]] x2&lt;br /&gt;
&lt;br /&gt;
*Galaar - [[Item:85069|Hynestian Star Cruiser]]&lt;br /&gt;
** [[itemprototype:fang-fighter-squadron|Fang Fighter Squadron]] x4&lt;br /&gt;
*Tarre’s Terror - [[Item:85068|Hynestian Star Cruiser]]&lt;br /&gt;
** [[itemprototype:fang-fighter-squadron|Fang Fighter Squadron]] x4&lt;br /&gt;
*Shriek Hawk - [[item:78219|CC-7700 Frigate]]&lt;br /&gt;
*Adenn - [[item:85053|Crusader-class Corvette]]&lt;br /&gt;
*Cabur - [[item:85052|Crusader-class Corvette]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Transport Flight ===&lt;br /&gt;
The transport ships for Clan Vizsla’s Vehicles and military personnel. &lt;br /&gt;
&lt;br /&gt;
*Deviant IV - [[item:62813|Acclamator-class Assault Ship]]&lt;br /&gt;
*[[itemprototype:imperial-gozanti-class-cruiser|Imperial Gozanti-class Cruiser]]&lt;br /&gt;
*[[itemprototype:imperial-gozanti-class-cruiser|Imperial Gozanti-class Cruiser]]&lt;br /&gt;
*[[itemprototype:imperial-gozanti-class-cruiser|Imperial Gozanti-class Cruiser]]&lt;br /&gt;
*[[itemprototype:imperial-gozanti-class-cruiser|Imperial Gozanti-class Cruiser]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Vizsla}}&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Velirared400.png&amp;diff=200469</id>
		<title>File:Velirared400.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Velirared400.png&amp;diff=200469"/>
		<updated>2026-04-08T18:06:38Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Velira Morvane &lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyrighted}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Images-Characters]] [[Category:Images-Non Humans]] [[Category:Images-Anzat]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Veliraredupdate2.png&amp;diff=200468</id>
		<title>File:Veliraredupdate2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Veliraredupdate2.png&amp;diff=200468"/>
		<updated>2026-04-08T18:06:07Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Velira Morvane, preparing to feed &lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyrighted}}&lt;br /&gt;
[[Category:Images-Characters]] [[Category:Images-Non Humans]] [[Category:Images-Anzat]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:VeliraAndMorganMeeting.png&amp;diff=200467</id>
		<title>File:VeliraAndMorganMeeting.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:VeliraAndMorganMeeting.png&amp;diff=200467"/>
		<updated>2026-04-08T18:05:47Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Images-Characters]] [[Category:Images-Non Humans]] [[Category:Images-Anzat]]&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
Velira and Morgan Sorenn&#039;s first meeting. Artwork created by Vyr.&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{fairuse}}&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Veliraredupdate2.png&amp;diff=200466</id>
		<title>File:Veliraredupdate2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Veliraredupdate2.png&amp;diff=200466"/>
		<updated>2026-04-08T18:04:19Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Velira Morvane, preparing to feed &lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyrighted}}&lt;br /&gt;
[[Category:Images-Anzat]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Velirared400.png&amp;diff=200465</id>
		<title>File:Velirared400.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Velirared400.png&amp;diff=200465"/>
		<updated>2026-04-08T18:03:10Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Velira Morvane [[Category:Images-Anzat]] &lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyrighted}}&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Item_Aspect_Approval_Policy&amp;diff=200198</id>
		<title>Item Aspect Approval Policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Item_Aspect_Approval_Policy&amp;diff=200198"/>
		<updated>2026-03-21T00:48:06Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|real}}&lt;br /&gt;
{{Regent}}&lt;br /&gt;
&lt;br /&gt;
The [[Item Aspect Approval Policy]] outlines the various requirements that must be followed for any item aspect submitted by a member for use on a specific prototype item owned by that member. Upon completion of an item aspect and its submission, the [[Regent]] staff will review the submission to ensure that it meets the requirements set forth below. Should there be any issues or if it does not meet the requirements, it will be remanded back with reference to the specific requirement(s) that were not met.&lt;br /&gt;
&lt;br /&gt;
While the policy allows for some mentions of character usage, leave specific character history elements and how they tie into the specific prototype item for your character’s Wiki page, rather than on an aspect.&lt;br /&gt;
&lt;br /&gt;
If you have questions regarding an aspect, please utilize the &#039;&#039;&#039;Comment&#039;&#039;&#039; function within your submission under the &#039;&#039;&#039;Items Requiring My Attention&#039;&#039;&#039; section, which can be found on your Administration page.  You may also send an email to [mailto:djb-regent-staff@googlegroups.com djb-regent-staff@googlegroups.com] with any questions you may have, should you have not yet submitted an item aspect and need help in building it.&lt;br /&gt;
 &lt;br /&gt;
==Item Aspect Guidelines==&lt;br /&gt;
All Item Aspects that are submitted will have the following policies applied when being considered for approval:&lt;br /&gt;
&lt;br /&gt;
:1. &#039;&#039;&#039;Non-Functional:&#039;&#039;&#039; All item aspects are considered to be Non-Functional, and as such should only include language to alter the cosmetic nature of an item.  The language of the aspect can not include any portion of functional alterations as a result of slottable upgrades. This is done to prevent conflicts with functional upgrades that can be swapped in and out. Only Poison and Droid Personality remain as Functional Aspects. For those aspects, review the instructions in the Aspect Type Description.&lt;br /&gt;
&lt;br /&gt;
:2. &#039;&#039;&#039;Singular:&#039;&#039;&#039; Aspects are limited to an alteration of one single specific key feature of an item. It will not be approved if it appears that multiple non-functional adjustments are being attempted within a single aspect.&lt;br /&gt;
&lt;br /&gt;
:3. &#039;&#039;&#039;Appropriate Language:&#039;&#039;&#039; All aspects must be free of profanity, vulgar language, sexual content, racism, or other potentially offensive subject matters. &lt;br /&gt;
&lt;br /&gt;
:4. &#039;&#039;&#039;Aspect Type Description:&#039;&#039;&#039; All aspects must meet any specific language outlined in the description of the aspect type being requested for approval, if present; there can be no conflict. This specific language ensures compliance with the balance of the system. [[file:aspecttypedescription.jpg|thumb|600x600px|An Example of an Aspect Type Description for a Ranged Weapon|center]]&lt;br /&gt;
&lt;br /&gt;
:5. &#039;&#039;&#039;Prototype Item Logic:&#039;&#039;&#039; All aspect language needs to make sense in the context of the prototype item that it is intended to modify or describe. For example, you would not say that the S-foils were black on a starfighter if it did not have S-foils, nor would you note that a blaster rifle had a finely honed cutting edge.&lt;br /&gt;
&lt;br /&gt;
:6. &#039;&#039;&#039;Length:&#039;&#039;&#039; All aspects must be no longer than 150 words in length.&lt;br /&gt;
&lt;br /&gt;
:7. &#039;&#039;&#039;Images:&#039;&#039;&#039; No embedded images, text only. One link to a relevant image may be allowed within the aspect itself. This link should be text-based, with a URL that references a full link name hosted on an image site that can not be modified or altered.   Google drive images will not be accepted.&lt;br /&gt;
&lt;br /&gt;
:8. &#039;&#039;&#039;Base Item Only:&#039;&#039;&#039; All aspects must describe only the specific base item that it is referencing. The aspect description should not include any reference to upgrade aspects and/or purchasable upgrades that can be slotted.&lt;br /&gt;
&lt;br /&gt;
:9. &#039;&#039;&#039;Counterfeit Rule:&#039;&#039;&#039; An aspect cannot modify an item such that it is attempting to become a copy of another item, or modify an item to such a degree that it is no longer identifiable as the original item. When reading the item aspect, it must be clear that the extended description of an item does not attempt to mimic any item that is not the original item, regardless of its source. The aspect must retain the item&#039;s original characteristics, clearly identifiable as the original item. &lt;br /&gt;
&lt;br /&gt;
:10. &#039;&#039;&#039;Granted Aspects:&#039;&#039;&#039; Granted aspects are special aspects given to an item on a per-item basis and may grant a special effect with a corresponding downside. An aspect cannot modify or suppress the effects of a granted aspect, and granted aspects may not be counterfeited/duplicated by members. (i.e. A member cannot take the Intense Local Magnetic Field aspect from the Praetorian Royal Guard Armor and create a version for the Imperial Stormtrooper Armor)&lt;br /&gt;
&lt;br /&gt;
===Item Environment=== &lt;br /&gt;
With the above requirements in mind, when creating an aspect, there are two ways that the aspect’s presentation can be written. It can be written from a neutral perspective, such as the Display Case.  Or from a personal and intimate perspective, such as Equipped.  When creating your item environment, it may only be written in &#039;&#039;&#039;one&#039;&#039;&#039; perspective. They may not be combined.&lt;br /&gt;
&lt;br /&gt;
:1. &#039;&#039;&#039;Display Case:&#039;&#039;&#039; The aspect may detail the prototype itself as if it were sitting inside of a display case in a room.  There can be a reference to a character that is intended to be using, wearing, or equipping the specific prototype. This can be utilized for both Non-Functional and Functional aspects. Omitting the character’s name is particularly useful if an aspect will be used for multiple characters or just for a general aspect.&lt;br /&gt;
&lt;br /&gt;
: Example Aspect&lt;br /&gt;
: “Carefully tailored to fit the form of &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt;’s Hutt frame, only the white uniform top of this Grand Admiral’s Uniform exists. The neck has been greatly widened to fit around him, and the sleeves have been moved down and shrunk to fit onto his arms.  The golden epaulet wraps around a third of his neck on both sides.”&lt;br /&gt;
&lt;br /&gt;
:2. &#039;&#039;&#039;Equipped:&#039;&#039;&#039; The aspect may detail the prototype itself from the perspective of someone standing in front of your character who is seeing you wearing it.  While there can be a specific reference to your character and how that item is physically being worn, you can not include physical appearance details in relation to changes in that character’s appearance due to wearing it, such as makeup or hairstyles. &lt;br /&gt;
&lt;br /&gt;
: Example Aspect&lt;br /&gt;
: “The diplomatic uniform of Clan Plagueis is perfectly tailored for &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt;. The edges of the black tunic’s sleeves stop just short of his wrists, showing the cuff of the white undershirt underneath. The tunic’s neck sits tightly upon his throat, rank insignia displayed on the sides. Buttoned from top to bottom, medals adorn the right breast, with the bottom of the tunic coming down just past his waist. The pants, perfectly pressed, descend straight to his black boots where they fluff outward.”&lt;br /&gt;
&lt;br /&gt;
=== Unique and Custom Items ===&lt;br /&gt;
Some items have specific rules beyond the standard Aspect Guidelines listed above.  In this section, those items will be highlighted.&lt;br /&gt;
&lt;br /&gt;
===== Brotherhood Robes =====&lt;br /&gt;
&lt;br /&gt;
[[itemprototype:journeyman-brotherhood-robes|Journeyman]] and [[itemprototype:equite-brotherhood-robes|Equite]] Robes custom aspects must describe and name a selectable robe on the Robe Construction Tool. The use of descriptors for light, medium, or heavy armor should also not be included in the aspect, as these can be changed on a whim by the member at any time. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Journeyman and Equite Example:&#039;&#039;&#039; “&amp;lt;nowiki&amp;gt;{{item_name}}&amp;lt;/nowiki&amp;gt;[this_item] is tailored in the style of the Lost Sister robes. The pants, tunic, and cape are off-white, contrasting with the black boots and belt. A pair of black gloves completes the ensemble”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[itemprototype:tailored-brotherhood-robes|Tailored Brotherhood Robes]], [[itemprototype:elder-tailored-brotherhood-robes|Elder Tailored Brotherhood Robes]], and [[itemprototype:elder-tailored-armor|Elder Tailored Armor]] are custom robes/armor and can reflect whatever appearance the member desires as long as it does not conflict with the Counterfeit Rule (i.e. no Mandalorian armor, Stormtrooper Armor, etc) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Lightsabers =====&lt;br /&gt;
Lightsabers in the possession system are meant to mirror the options available on members&#039; dossiers.&lt;br /&gt;
&lt;br /&gt;
Lightsabers of members EQ1 and below (on the Knight Lightsaber and regular Lightsaber/Lightsaber Shoto item, if purchased) must describe and name a selectable lightsaber from the Weapon Construction Tool and they will use the Basic Lightsaber Cosmetic aspect type ONLY. All lightsaber cosmetic aspects that wish to describe a selector lightsaber will use a ‘’’Basic Lightsaber Cosmetic’’’, and all custom or modified lightsaber cosmetic aspects will use an ‘’’Advanced Lightsaber Cosmetic’’’.&lt;br /&gt;
&lt;br /&gt;
===Example Aspects===&lt;br /&gt;
In an effort to assist with the creation of aspects and to avoid general errors, below are examples of Aspects that both meet the requirements and do not meet the requirements.  For those that do not, a corrected version is included with an explanation.&lt;br /&gt;
&lt;br /&gt;
==== Item: Ballroom Dress (Formal Attire) ====&lt;br /&gt;
: “Custom tailored for &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt;, this &amp;lt;nowiki&amp;gt;{{item_name}}&amp;lt;/nowiki&amp;gt; is a sleek sparking black form-fitting dress that follows the curves of &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt; down to her waist before descending in a straight line down to her ankles. It features a slit down the right side to allow for a large range of movement, allowing the surrounding wind to make it flow behind her.  It shows off both shoulders, her upper chest and neck, and the entirety of her arms. Unlike her typical appearance, &amp;lt;nowiki&amp;gt;{{owner}} &amp;lt;/nowiki&amp;gt; has her hair curled and up in a high ponytail when wearing this dress with black fingernail polish and soft pink lipstick.”&lt;br /&gt;
&lt;br /&gt;
: The above aspect utilizes the Equipped Item Environment, by detailing the item’s appearance on a specific character.  It includes non-item specific physical appearance details in relation to how it is worn including specific changes to that character’s appearance when wearing it; which is a problem.  It does also run afoul of the Rested State requirement by detailing the wind’s interaction with it having a slit in the side.&lt;br /&gt;
&lt;br /&gt;
: Corrected&lt;br /&gt;
: “Custom tailored for &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt;, this &amp;lt;nowiki&amp;gt;{{item_name}}&amp;lt;/nowiki&amp;gt; is a sleek sparking black form-fitting dress that follows the curves of &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt; down to her waist before descending in a straight line down to her ankles. It features a slit down the right side to allow for a large range of movement, and shows off both shoulders, her upper chest and neck, and the entirety of her arms.”&lt;br /&gt;
&lt;br /&gt;
==== Item: Jedi Robes ====&lt;br /&gt;
: “These padawan robes are custom made for &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt; and fit loosely to allow for freedom of movement. They feature chest and shoulder armor protection at the expense of agility, with plating on the boots as well. The robes are a dark brown with a black tunic and pants. Knee-high boots complete the ensemble.”&lt;br /&gt;
&lt;br /&gt;
: The above aspect adds Functionality to the Jedi Robes by adding the armor pieces.  This example should be re-written to fall within Non-Functional guidelines.&lt;br /&gt;
&lt;br /&gt;
: Corrected&lt;br /&gt;
: “These robes are custom-tailored for &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt; with a dark brown outer robe. An oversized black tunic and pants, along with knee-high boots, complete the ensemble.”&lt;br /&gt;
&lt;br /&gt;
==== Item: Imperial Grand Admiral’s Uniform ====&lt;br /&gt;
: “This specific Grand Admiral’s Uniform is custom tailored to fit &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt;’s small frame and look virtually indistinguishable from the full size version, complete with a slightly smaller rank plaque and smaller code cylinders to appropriately match the ensemble.”&lt;br /&gt;
&lt;br /&gt;
: While this aspect changes the size and scale of the original, it falls within aspect rules since it is still identifiable as the original item. &lt;br /&gt;
&lt;br /&gt;
==== Item: Dark Age Sith Armor ====&lt;br /&gt;
: “This specific &amp;lt;nowiki&amp;gt;{{this_item}}&amp;lt;/nowiki&amp;gt; has been custom tailored to fit the size of a much smaller species, with a unique twist; each piece of this &amp;lt;nowiki&amp;gt;{{this_item}}&amp;lt;/nowiki&amp;gt;’s plating has been made to resemble a stark white imperial uniform, complete with grey and black waistline, black armored boots, with golden epaulets and trim in the same places found on such a uniform.  &amp;lt;nowiki&amp;gt;[Visual Representation](https://imgur.com/Zaki7Xw)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: While clearly intended to function as an Imperial Grand Admiral’s Uniform, this does not violate the Counterfeit Rule due to the original aspects of the Dark Age Sith Armor being recolored to fit that design. Even with adding the rank plaque and epaulets as separate entities, it does not change it enough where it would be unidentifiable as the original item.  The visual representation also falls within the rules, as it also reinforces that it maintains the original design in a visual way.&lt;br /&gt;
&lt;br /&gt;
==== Item: WESTAR-35 Blaster Pistol ====&lt;br /&gt;
: “This weapon has been modified with 3 settings&lt;br /&gt;
&lt;br /&gt;
*1- Stun/Neurological disruption - Blue beam - can stun an opponent for short time&lt;br /&gt;
*2- Pain/Burn - Red beam - can cause burns and searing damage&lt;br /&gt;
*3- Kill - Green beam - Deadliest setting, will blast holes”&lt;br /&gt;
&lt;br /&gt;
: The primary issue of this aspect is that it changes the item’s Functionality when it should be a Non-Functional aspect.  This would result in the entire aspect needing to be reworked to be non-functional.  If this were submitted as a Functional aspect however, it would still go against the Singular rule by adding three separate functions.  If this was submitted as a Functional aspect with only one of the above, it would be an allowed aspect.&lt;br /&gt;
&lt;br /&gt;
==== Item: Mandalorian Assault Rifle ====&lt;br /&gt;
: “This &amp;lt;nowiki&amp;gt;{{original_item_name}}&amp;lt;/nowiki&amp;gt; was obviously not built on an assembly line. The various parts have clearly been sourced from scrap metal and other suitable substitute resources, broken down and reshaped to suit their new purpose. It&#039;s not exactly pretty, as the pieces bear imperfections, the colors don&#039;t all match, and some things are held together with makeshift bindings. Beneath its rugged form though, the critical components are properly constructed, making it as functional as any other &amp;lt;nowiki&amp;gt;{{original_item_name}}&amp;lt;/nowiki&amp;gt;.”&lt;br /&gt;
&lt;br /&gt;
: The above aspect, while well written, violates the Counterfeit Rule. As it is written, the only original construction is underneath the exterior.  That is not enough to make it identifiable as a Mandalorian Assault Rifle with the exterior being scrap metal and bindings that are not fully defined. To bring this to where it meets the rules, it only needs a simple adjustment on that part.&lt;br /&gt;
&lt;br /&gt;
: Corrected&lt;br /&gt;
: “This &amp;lt;nowiki&amp;gt;{{original_item_name}}&amp;lt;/nowiki&amp;gt; was obviously not built on an assembly line. The various parts have clearly been sourced from scrap metal and other suitable substitute resources, broken down and reshaped to resemble an exterior casing of a Mandalorian Assault Rifle. It&#039;s not exactly pretty, as the pieces bear imperfections, the colors don&#039;t match, and some things are held together with makeshift bindings. Beneath its rugged form though, the critical components are properly constructed, making it as functional as any other &amp;lt;nowiki&amp;gt;{{original_item_name}}&amp;lt;/nowiki&amp;gt;.” &lt;br /&gt;
&lt;br /&gt;
==== Item: TIE/SF Starfighter ====&lt;br /&gt;
: “The central cockpit section of the &amp;lt;nowiki&amp;gt;{{this_item}}&amp;lt;/nowiki&amp;gt; has been removed and replaced with the main section of an X-Wing Starfighter, with the laser cannons centered underneath it.  Its color is a vibrant black, and cockpit glass a stark crimson.”&lt;br /&gt;
&lt;br /&gt;
: The above aspect violates the Counterfeit Rule as at this point it can no longer be identified as the original item.  It also incorporates a Functional portion to it as well by altering the design configuration of the fighter resulting in a functional difference when compared to the original item.  This would be fully remanded for a complete re-design.&lt;br /&gt;
&lt;br /&gt;
==== Item: HK-model Gladiator Droid ====&lt;br /&gt;
: “&amp;lt;nowiki&amp;gt;{{item_name}}&amp;lt;/nowiki&amp;gt; unlike every other &amp;lt;nowiki&amp;gt;{{original_item_name}}&amp;lt;/nowiki&amp;gt; cannot fight. It has lost all combat functions, along with its body, and has been left as just a head.”&lt;br /&gt;
&lt;br /&gt;
: The above aspect, even though it modifies the item’s functionality to a severe degree, is still within the rules for a Functional Aspect. Because the head is that of an HK-droid, it also falls within the bounds of the Counterfeit Rule since it can clearly be identified as its original item.&lt;br /&gt;
&lt;br /&gt;
=== Aspect Type Unique Scenarios ===&lt;br /&gt;
Some specific types of aspects are exempt from certain rules presented above. These aspect types are presented below with their specific special scenario situations where they can be fully customized, but still must obey all Aspect rules. &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Formal Attire&#039;&#039;&#039;:  Formal Attire aspects are non-functional aspects intended to detail a specific set of attire that &#039;&#039;‘’can&#039;&#039; be entirely customized for a specific character in a formal setting, such as a ball or a night of clubbing.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Casual Attire&#039;&#039;&#039;:  Casual Attire aspects are non-functional aspects intended to detail a specific set of attire that &#039;&#039;can&#039;&#039; be entirely customized for a specific character in a casual environment, such as daily wear or lounging around.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Political Attire&#039;&#039;&#039;:  Political Attire aspects are non-functional aspects intended to detail a specific set of attire that &#039;&#039;can&#039;&#039; be entirely customized for a specific character in a formal political environment to identify themselves to a specific allegiance, such as wearing a clan or house-specific uniform, or the uniform of a specific faction not represented by a currently existing item within the Item Stores. It can often include medals, accolades, or rank insignias attached to it.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Costume&#039;&#039;&#039;:  Costume aspects are non-functional aspects intended to detail a specific costume that &#039;&#039;can&#039;&#039; be entirely customized for a specific character in an environment, such as a costume ball, try and hide their appearance, or cheaply appear as another character without the functionality or protection.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Family Heirloom&#039;&#039;&#039;: Family Heirloom aspects are non-functional aspects intended to detail an heirloom or artifact of a character’s family line that &#039;&#039;&#039;can&#039;&#039;&#039; be entirely customized to represent said heirloom in its appearance only.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Tailored Armor&#039;&#039;&#039;:  Tailored Armor aspects are both functional and non-functional aspects intended to be 100% fully customizable to the owner’s desire. These are often paired with commissioned or generated artwork to further detail its appearance.&lt;br /&gt;
&lt;br /&gt;
: Caution should be taken when writing these to avoid breaking &#039;&#039;&#039;Functional Rule #7: Granted Aspects&#039;&#039;&#039; such as having tailored armor be Beskar or utilizing other Granted Aspects on it, which is the most often occurring mistake with these.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Elder Tailored Robes&#039;&#039;&#039;: Elder Tailored Robes, albeit being fully customizable, are intended to be for non-armor creations. This can be any type of clothing or garment. Any usage of armor should be directed to the Elder Tailored Armor.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Elder Tailored Armor&#039;&#039;&#039;: Elder Tailored Armor is fully customizable and is intended for any type of wearable creation that is armor-based.&lt;br /&gt;
&lt;br /&gt;
===Credits and Version Information===&lt;br /&gt;
&#039;&#039;Currently in version 2.0&#039;&#039;&lt;br /&gt;
* 1.0 version drafted by Evant Taelyan ahead of possessions open beta - 24 Oct 2016&lt;br /&gt;
* 1.1 version edited by Evant Taelyan to add Functional Aspect policy Singular - 29 Nov 2016&lt;br /&gt;
* 1.2 version edited by Atra Ventus to add clarification for image linking and granted aspects, amongst other minor changes - 15 Aug 2020&lt;br /&gt;
* 1.3 version edited by Korvis to add clarification to the counterfeit rule, Brotherhood robes, lightsabers and provide examples of acceptable and unacceptable aspects - 1 Nov 2022&lt;br /&gt;
* 1.4 version edited by Korvis to add Base Item Only rule and examples to non-custom Lightsabers and Brotherhood robes - 13 Feb 2025&lt;br /&gt;
*2.0 version drafted by Teebu, with edits by Thran Occasus-Palpatine and Korvis - Restructured and Updated.&lt;br /&gt;
&lt;br /&gt;
[[Category:Regent Policies]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Item_Aspect_Approval_Policy&amp;diff=200197</id>
		<title>Item Aspect Approval Policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Item_Aspect_Approval_Policy&amp;diff=200197"/>
		<updated>2026-03-21T00:46:52Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|real}}&lt;br /&gt;
{{Regent}}&lt;br /&gt;
&lt;br /&gt;
The [[Item Aspect Approval Policy]] outlines the various requirements that must be followed for any item aspect submitted by a member for use on a specific prototype item owned by that member. Upon completion of an item aspect and its submission, the [[Regent]] staff will review the submission to ensure that it meets the requirements set forth below. Should there be any issues or if it does not meet the requirements, it will be remanded back with reference to the specific requirement(s) that were not met.&lt;br /&gt;
&lt;br /&gt;
While the policy allows for some mentions of character usage, leave specific character history elements and how they tie into the specific prototype item for your character’s Wiki page, rather than on an aspect.&lt;br /&gt;
&lt;br /&gt;
If you have questions regarding an aspect, please utilize the &#039;&#039;&#039;Comment&#039;&#039;&#039; function within your submission under the &#039;&#039;&#039;Items Requiring My Attention&#039;&#039;&#039; section, which can be found on your Administration page.  You may also send an email to [mailto:djb-regent-staff@googlegroups.com djb-regent-staff@googlegroups.com] with any questions you may have, should you have not yet submitted an item aspect and need help in building it.&lt;br /&gt;
 &lt;br /&gt;
==Item Aspect Guidelines==&lt;br /&gt;
All Item Aspects that are submitted will have the following policies applied when being considered for approval:&lt;br /&gt;
&lt;br /&gt;
:1. &#039;&#039;&#039;Non-Functional:&#039;&#039;&#039; All item aspects are considered to be Non-Functional, and as such should only include language to alter the cosmetic nature of an item.  The language of the aspect can not include any portion of functional alterations as a result of slottable upgrades. This is done to prevent conflicts with functional upgrades that can be swapped in and out. Only Poison and Droid Personality remain as Functional Aspects. For those aspects, review the instructions in the Aspect Type Description.&lt;br /&gt;
&lt;br /&gt;
:2. &#039;&#039;&#039;Singular:&#039;&#039;&#039; Aspects are limited to an alteration of one single specific key feature of an item. It will not be approved if it appears that multiple non-functional adjustments are being attempted within a single aspect.&lt;br /&gt;
&lt;br /&gt;
:3. &#039;&#039;&#039;Appropriate Language:&#039;&#039;&#039; All aspects must be free of profanity, vulgar language, sexual content, racism, or other potentially offensive subject matters. &lt;br /&gt;
&lt;br /&gt;
:4. &#039;&#039;&#039;Aspect Type Description:&#039;&#039;&#039; All aspects must meet any specific language outlined in the description of the aspect type being requested for approval, if present; there can be no conflict. This specific language ensures compliance with the balance of the system. [[file:aspecttypedescription.jpg|thumb|600x600px|An Example of an Aspect Type Description for a Ranged Weapon|left]]&lt;br /&gt;
&lt;br /&gt;
:5. &#039;&#039;&#039;Prototype Item Logic:&#039;&#039;&#039; All aspect language needs to make sense in the context of the prototype item that it is intended to modify or describe. For example, you would not say that the S-foils were black on a starfighter if it did not have S-foils, nor would you note that a blaster rifle had a finely honed cutting edge.&lt;br /&gt;
&lt;br /&gt;
:6. &#039;&#039;&#039;Length:&#039;&#039;&#039; All aspects must be no longer than 150 words in length.&lt;br /&gt;
&lt;br /&gt;
:7. &#039;&#039;&#039;Images:&#039;&#039;&#039; No embedded images, text only. One link to a relevant image may be allowed within the aspect itself. This link should be text-based, with a URL that references a full link name hosted on an image site that can not be modified or altered.   Google drive images will not be accepted.&lt;br /&gt;
&lt;br /&gt;
:8. &#039;&#039;&#039;Base Item Only:&#039;&#039;&#039; All aspects must describe only the specific base item that it is referencing. The aspect description should not include any reference to upgrade aspects and/or purchasable upgrades that can be slotted.&lt;br /&gt;
&lt;br /&gt;
:9. &#039;&#039;&#039;Counterfeit Rule:&#039;&#039;&#039; An aspect cannot modify an item such that it is attempting to become a copy of another item, or modify an item to such a degree that it is no longer identifiable as the original item. When reading the item aspect, it must be clear that the extended description of an item does not attempt to mimic any item that is not the original item, regardless of its source. The aspect must retain the item&#039;s original characteristics, clearly identifiable as the original item. &lt;br /&gt;
&lt;br /&gt;
:10. &#039;&#039;&#039;Granted Aspects:&#039;&#039;&#039; Granted aspects are special aspects given to an item on a per-item basis and may grant a special effect with a corresponding downside. An aspect cannot modify or suppress the effects of a granted aspect, and granted aspects may not be counterfeited/duplicated by members. (i.e. A member cannot take the Intense Local Magnetic Field aspect from the Praetorian Royal Guard Armor and create a version for the Imperial Stormtrooper Armor)&lt;br /&gt;
&lt;br /&gt;
===Item Environment=== &lt;br /&gt;
With the above requirements in mind, when creating an aspect, there are two ways that the aspect’s presentation can be written. It can be written from a neutral perspective, such as the Display Case.  Or from a personal and intimate perspective, such as Equipped.  When creating your item environment, it may only be written in &#039;&#039;&#039;one&#039;&#039;&#039; perspective. They may not be combined.&lt;br /&gt;
&lt;br /&gt;
:1. &#039;&#039;&#039;Display Case:&#039;&#039;&#039; The aspect may detail the prototype itself as if it were sitting inside of a display case in a room.  There can be a reference to a character that is intended to be using, wearing, or equipping the specific prototype. This can be utilized for both Non-Functional and Functional aspects. Omitting the character’s name is particularly useful if an aspect will be used for multiple characters or just for a general aspect.&lt;br /&gt;
&lt;br /&gt;
: Example Aspect&lt;br /&gt;
: “Carefully tailored to fit the form of &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt;’s Hutt frame, only the white uniform top of this Grand Admiral’s Uniform exists. The neck has been greatly widened to fit around him, and the sleeves have been moved down and shrunk to fit onto his arms.  The golden epaulet wraps around a third of his neck on both sides.”&lt;br /&gt;
&lt;br /&gt;
:2. &#039;&#039;&#039;Equipped:&#039;&#039;&#039; The aspect may detail the prototype itself from the perspective of someone standing in front of your character who is seeing you wearing it.  While there can be a specific reference to your character and how that item is physically being worn, you can not include physical appearance details in relation to changes in that character’s appearance due to wearing it, such as makeup or hairstyles. &lt;br /&gt;
&lt;br /&gt;
: Example Aspect&lt;br /&gt;
: “The diplomatic uniform of Clan Plagueis is perfectly tailored for &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt;. The edges of the black tunic’s sleeves stop just short of his wrists, showing the cuff of the white undershirt underneath. The tunic’s neck sits tightly upon his throat, rank insignia displayed on the sides. Buttoned from top to bottom, medals adorn the right breast, with the bottom of the tunic coming down just past his waist. The pants, perfectly pressed, descend straight to his black boots where they fluff outward.”&lt;br /&gt;
&lt;br /&gt;
=== Unique and Custom Items ===&lt;br /&gt;
Some items have specific rules beyond the standard Aspect Guidelines listed above.  In this section, those items will be highlighted.&lt;br /&gt;
&lt;br /&gt;
===== Brotherhood Robes =====&lt;br /&gt;
&lt;br /&gt;
[[itemprototype:journeyman-brotherhood-robes|Journeyman]] and [[itemprototype:equite-brotherhood-robes|Equite]] Robes custom aspects must describe and name a selectable robe on the Robe Construction Tool. The use of descriptors for light, medium, or heavy armor should also not be included in the aspect, as these can be changed on a whim by the member at any time. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Journeyman and Equite Example:&#039;&#039;&#039; “&amp;lt;nowiki&amp;gt;{{item_name}}&amp;lt;/nowiki&amp;gt;[this_item] is tailored in the style of the Lost Sister robes. The pants, tunic, and cape are off-white, contrasting with the black boots and belt. A pair of black gloves completes the ensemble”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[itemprototype:tailored-brotherhood-robes|Tailored Brotherhood Robes]], [[itemprototype:elder-tailored-brotherhood-robes|Elder Tailored Brotherhood Robes]], and [[itemprototype:elder-tailored-armor|Elder Tailored Armor]] are custom robes/armor and can reflect whatever appearance the member desires as long as it does not conflict with the Counterfeit Rule (i.e. no Mandalorian armor, Stormtrooper Armor, etc) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Lightsabers =====&lt;br /&gt;
Lightsabers in the possession system are meant to mirror the options available on members&#039; dossiers.&lt;br /&gt;
&lt;br /&gt;
Lightsabers of members EQ1 and below (on the Knight Lightsaber and regular Lightsaber/Lightsaber Shoto item, if purchased) must describe and name a selectable lightsaber from the Weapon Construction Tool and they will use the Basic Lightsaber Cosmetic aspect type ONLY. All lightsaber cosmetic aspects that wish to describe a selector lightsaber will use a ‘’’Basic Lightsaber Cosmetic’’’, and all custom or modified lightsaber cosmetic aspects will use an ‘’’Advanced Lightsaber Cosmetic’’’.&lt;br /&gt;
&lt;br /&gt;
===Example Aspects===&lt;br /&gt;
In an effort to assist with the creation of aspects and to avoid general errors, below are examples of Aspects that both meet the requirements and do not meet the requirements.  For those that do not, a corrected version is included with an explanation.&lt;br /&gt;
&lt;br /&gt;
==== Item: Ballroom Dress (Formal Attire) ====&lt;br /&gt;
: “Custom tailored for &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt;, this &amp;lt;nowiki&amp;gt;{{item_name}}&amp;lt;/nowiki&amp;gt; is a sleek sparking black form-fitting dress that follows the curves of &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt; down to her waist before descending in a straight line down to her ankles. It features a slit down the right side to allow for a large range of movement, allowing the surrounding wind to make it flow behind her.  It shows off both shoulders, her upper chest and neck, and the entirety of her arms. Unlike her typical appearance, &amp;lt;nowiki&amp;gt;{{owner}} &amp;lt;/nowiki&amp;gt; has her hair curled and up in a high ponytail when wearing this dress with black fingernail polish and soft pink lipstick.”&lt;br /&gt;
&lt;br /&gt;
: The above aspect utilizes the Equipped Item Environment, by detailing the item’s appearance on a specific character.  It includes non-item specific physical appearance details in relation to how it is worn including specific changes to that character’s appearance when wearing it; which is a problem.  It does also run afoul of the Rested State requirement by detailing the wind’s interaction with it having a slit in the side.&lt;br /&gt;
&lt;br /&gt;
: Corrected&lt;br /&gt;
: “Custom tailored for &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt;, this &amp;lt;nowiki&amp;gt;{{item_name}}&amp;lt;/nowiki&amp;gt; is a sleek sparking black form-fitting dress that follows the curves of &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt; down to her waist before descending in a straight line down to her ankles. It features a slit down the right side to allow for a large range of movement, and shows off both shoulders, her upper chest and neck, and the entirety of her arms.”&lt;br /&gt;
&lt;br /&gt;
==== Item: Jedi Robes ====&lt;br /&gt;
: “These padawan robes are custom made for &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt; and fit loosely to allow for freedom of movement. They feature chest and shoulder armor protection at the expense of agility, with plating on the boots as well. The robes are a dark brown with a black tunic and pants. Knee-high boots complete the ensemble.”&lt;br /&gt;
&lt;br /&gt;
: The above aspect adds Functionality to the Jedi Robes by adding the armor pieces.  This example should be re-written to fall within Non-Functional guidelines.&lt;br /&gt;
&lt;br /&gt;
: Corrected&lt;br /&gt;
: “These robes are custom-tailored for &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt; with a dark brown outer robe. An oversized black tunic and pants, along with knee-high boots, complete the ensemble.”&lt;br /&gt;
&lt;br /&gt;
==== Item: Imperial Grand Admiral’s Uniform ====&lt;br /&gt;
: “This specific Grand Admiral’s Uniform is custom tailored to fit &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt;’s small frame and look virtually indistinguishable from the full size version, complete with a slightly smaller rank plaque and smaller code cylinders to appropriately match the ensemble.”&lt;br /&gt;
&lt;br /&gt;
: While this aspect changes the size and scale of the original, it falls within aspect rules since it is still identifiable as the original item. &lt;br /&gt;
&lt;br /&gt;
==== Item: Dark Age Sith Armor ====&lt;br /&gt;
: “This specific &amp;lt;nowiki&amp;gt;{{this_item}}&amp;lt;/nowiki&amp;gt; has been custom tailored to fit the size of a much smaller species, with a unique twist; each piece of this &amp;lt;nowiki&amp;gt;{{this_item}}&amp;lt;/nowiki&amp;gt;’s plating has been made to resemble a stark white imperial uniform, complete with grey and black waistline, black armored boots, with golden epaulets and trim in the same places found on such a uniform.  &amp;lt;nowiki&amp;gt;[Visual Representation](https://imgur.com/Zaki7Xw)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: While clearly intended to function as an Imperial Grand Admiral’s Uniform, this does not violate the Counterfeit Rule due to the original aspects of the Dark Age Sith Armor being recolored to fit that design. Even with adding the rank plaque and epaulets as separate entities, it does not change it enough where it would be unidentifiable as the original item.  The visual representation also falls within the rules, as it also reinforces that it maintains the original design in a visual way.&lt;br /&gt;
&lt;br /&gt;
==== Item: WESTAR-35 Blaster Pistol ====&lt;br /&gt;
: “This weapon has been modified with 3 settings&lt;br /&gt;
&lt;br /&gt;
*1- Stun/Neurological disruption - Blue beam - can stun an opponent for short time&lt;br /&gt;
*2- Pain/Burn - Red beam - can cause burns and searing damage&lt;br /&gt;
*3- Kill - Green beam - Deadliest setting, will blast holes”&lt;br /&gt;
&lt;br /&gt;
: The primary issue of this aspect is that it changes the item’s Functionality when it should be a Non-Functional aspect.  This would result in the entire aspect needing to be reworked to be non-functional.  If this were submitted as a Functional aspect however, it would still go against the Singular rule by adding three separate functions.  If this was submitted as a Functional aspect with only one of the above, it would be an allowed aspect.&lt;br /&gt;
&lt;br /&gt;
==== Item: Mandalorian Assault Rifle ====&lt;br /&gt;
: “This &amp;lt;nowiki&amp;gt;{{original_item_name}}&amp;lt;/nowiki&amp;gt; was obviously not built on an assembly line. The various parts have clearly been sourced from scrap metal and other suitable substitute resources, broken down and reshaped to suit their new purpose. It&#039;s not exactly pretty, as the pieces bear imperfections, the colors don&#039;t all match, and some things are held together with makeshift bindings. Beneath its rugged form though, the critical components are properly constructed, making it as functional as any other &amp;lt;nowiki&amp;gt;{{original_item_name}}&amp;lt;/nowiki&amp;gt;.”&lt;br /&gt;
&lt;br /&gt;
: The above aspect, while well written, violates the Counterfeit Rule. As it is written, the only original construction is underneath the exterior.  That is not enough to make it identifiable as a Mandalorian Assault Rifle with the exterior being scrap metal and bindings that are not fully defined. To bring this to where it meets the rules, it only needs a simple adjustment on that part.&lt;br /&gt;
&lt;br /&gt;
: Corrected&lt;br /&gt;
: “This &amp;lt;nowiki&amp;gt;{{original_item_name}}&amp;lt;/nowiki&amp;gt; was obviously not built on an assembly line. The various parts have clearly been sourced from scrap metal and other suitable substitute resources, broken down and reshaped to resemble an exterior casing of a Mandalorian Assault Rifle. It&#039;s not exactly pretty, as the pieces bear imperfections, the colors don&#039;t match, and some things are held together with makeshift bindings. Beneath its rugged form though, the critical components are properly constructed, making it as functional as any other &amp;lt;nowiki&amp;gt;{{original_item_name}}&amp;lt;/nowiki&amp;gt;.” &lt;br /&gt;
&lt;br /&gt;
==== Item: TIE/SF Starfighter ====&lt;br /&gt;
: “The central cockpit section of the &amp;lt;nowiki&amp;gt;{{this_item}}&amp;lt;/nowiki&amp;gt; has been removed and replaced with the main section of an X-Wing Starfighter, with the laser cannons centered underneath it.  Its color is a vibrant black, and cockpit glass a stark crimson.”&lt;br /&gt;
&lt;br /&gt;
: The above aspect violates the Counterfeit Rule as at this point it can no longer be identified as the original item.  It also incorporates a Functional portion to it as well by altering the design configuration of the fighter resulting in a functional difference when compared to the original item.  This would be fully remanded for a complete re-design.&lt;br /&gt;
&lt;br /&gt;
==== Item: HK-model Gladiator Droid ====&lt;br /&gt;
: “&amp;lt;nowiki&amp;gt;{{item_name}}&amp;lt;/nowiki&amp;gt; unlike every other &amp;lt;nowiki&amp;gt;{{original_item_name}}&amp;lt;/nowiki&amp;gt; cannot fight. It has lost all combat functions, along with its body, and has been left as just a head.”&lt;br /&gt;
&lt;br /&gt;
: The above aspect, even though it modifies the item’s functionality to a severe degree, is still within the rules for a Functional Aspect. Because the head is that of an HK-droid, it also falls within the bounds of the Counterfeit Rule since it can clearly be identified as its original item.&lt;br /&gt;
&lt;br /&gt;
=== Aspect Type Unique Scenarios ===&lt;br /&gt;
Some specific types of aspects are exempt from certain rules presented above. These aspect types are presented below with their specific special scenario situations where they can be fully customized, but still must obey all Aspect rules. &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Formal Attire&#039;&#039;&#039;:  Formal Attire aspects are non-functional aspects intended to detail a specific set of attire that &#039;&#039;‘’can&#039;&#039; be entirely customized for a specific character in a formal setting, such as a ball or a night of clubbing.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Casual Attire&#039;&#039;&#039;:  Casual Attire aspects are non-functional aspects intended to detail a specific set of attire that &#039;&#039;can&#039;&#039; be entirely customized for a specific character in a casual environment, such as daily wear or lounging around.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Political Attire&#039;&#039;&#039;:  Political Attire aspects are non-functional aspects intended to detail a specific set of attire that &#039;&#039;can&#039;&#039; be entirely customized for a specific character in a formal political environment to identify themselves to a specific allegiance, such as wearing a clan or house-specific uniform, or the uniform of a specific faction not represented by a currently existing item within the Item Stores. It can often include medals, accolades, or rank insignias attached to it.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Costume&#039;&#039;&#039;:  Costume aspects are non-functional aspects intended to detail a specific costume that &#039;&#039;can&#039;&#039; be entirely customized for a specific character in an environment, such as a costume ball, try and hide their appearance, or cheaply appear as another character without the functionality or protection.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Family Heirloom&#039;&#039;&#039;: Family Heirloom aspects are non-functional aspects intended to detail an heirloom or artifact of a character’s family line that &#039;&#039;&#039;can&#039;&#039;&#039; be entirely customized to represent said heirloom in its appearance only.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Tailored Armor&#039;&#039;&#039;:  Tailored Armor aspects are both functional and non-functional aspects intended to be 100% fully customizable to the owner’s desire. These are often paired with commissioned or generated artwork to further detail its appearance.&lt;br /&gt;
&lt;br /&gt;
: Caution should be taken when writing these to avoid breaking &#039;&#039;&#039;Functional Rule #7: Granted Aspects&#039;&#039;&#039; such as having tailored armor be Beskar or utilizing other Granted Aspects on it, which is the most often occurring mistake with these.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Elder Tailored Robes&#039;&#039;&#039;: Elder Tailored Robes, albeit being fully customizable, are intended to be for non-armor creations. This can be any type of clothing or garment. Any usage of armor should be directed to the Elder Tailored Armor.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Elder Tailored Armor&#039;&#039;&#039;: Elder Tailored Armor is fully customizable and is intended for any type of wearable creation that is armor-based.&lt;br /&gt;
&lt;br /&gt;
===Credits and Version Information===&lt;br /&gt;
&#039;&#039;Currently in version 2.0&#039;&#039;&lt;br /&gt;
* 1.0 version drafted by Evant Taelyan ahead of possessions open beta - 24 Oct 2016&lt;br /&gt;
* 1.1 version edited by Evant Taelyan to add Functional Aspect policy Singular - 29 Nov 2016&lt;br /&gt;
* 1.2 version edited by Atra Ventus to add clarification for image linking and granted aspects, amongst other minor changes - 15 Aug 2020&lt;br /&gt;
* 1.3 version edited by Korvis to add clarification to the counterfeit rule, Brotherhood robes, lightsabers and provide examples of acceptable and unacceptable aspects - 1 Nov 2022&lt;br /&gt;
* 1.4 version edited by Korvis to add Base Item Only rule and examples to non-custom Lightsabers and Brotherhood robes - 13 Feb 2025&lt;br /&gt;
*2.0 version drafted by Teebu, with edits by Thran Occasus-Palpatine and Korvis - Restructured and Updated.&lt;br /&gt;
&lt;br /&gt;
[[Category:Regent Policies]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Item_Aspect_Approval_Policy&amp;diff=200196</id>
		<title>Item Aspect Approval Policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Item_Aspect_Approval_Policy&amp;diff=200196"/>
		<updated>2026-03-21T00:44:01Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|real}}&lt;br /&gt;
{{Regent}}&lt;br /&gt;
&lt;br /&gt;
The [[Item Aspect Approval Policy]] outlines the various requirements that must be followed for any item aspect submitted by a member for use on a specific prototype item owned by that member. Upon completion of an item aspect and its submission, the [[Regent]] staff will review the submission to ensure that it meets the requirements set forth below. Should there be any issues or if it does not meet the requirements, it will be remanded back with reference to the specific requirement(s) that were not met.&lt;br /&gt;
&lt;br /&gt;
While the policy allows for some mentions of character usage, leave specific character history elements and how they tie into the specific prototype item for your character’s Wiki page, rather than on an aspect.&lt;br /&gt;
&lt;br /&gt;
If you have questions regarding an aspect, please utilize the &#039;&#039;&#039;Comment&#039;&#039;&#039; function within your submission under the &#039;&#039;&#039;Items Requiring My Attention&#039;&#039;&#039; section, which can be found on your Administration page.  You may also send an email to [mailto:djb-regent-staff@googlegroups.com djb-regent-staff@googlegroups.com] with any questions you may have, should you have not yet submitted an item aspect and need help in building it.&lt;br /&gt;
 &lt;br /&gt;
==Item Aspect Guidelines==&lt;br /&gt;
All Item Aspects that are submitted will have the following policies applied when being considered for approval:&lt;br /&gt;
&lt;br /&gt;
:1. &#039;&#039;&#039;Non-Functional:&#039;&#039;&#039; All item aspects are considered to be Non-Functional, and as such should only include language to alter the cosmetic nature of an item.  The language of the aspect can not include any portion of functional alterations as a result of slottable upgrades. This is done to prevent conflicts with functional upgrades that can be swapped in and out. Only Poison and Droid Personality remain as Functional Aspects. For those aspects, review the instructions in the Aspect Type Description.&lt;br /&gt;
&lt;br /&gt;
:2. &#039;&#039;&#039;Singular:&#039;&#039;&#039; Aspects are limited to an alteration of one single specific key feature of an item. It will not be approved if it appears that multiple non-functional adjustments are being attempted within a single aspect.&lt;br /&gt;
&lt;br /&gt;
:3. &#039;&#039;&#039;Appropriate Language:&#039;&#039;&#039; All aspects must be free of profanity, vulgar language, sexual content, racism, or other potentially offensive subject matters. &lt;br /&gt;
&lt;br /&gt;
:4. &#039;&#039;&#039;Aspect Type Description:&#039;&#039;&#039; All aspects must meet any specific language outlined in the description of the aspect type being requested for approval, if present; there can be no conflict. This specific language ensures compliance with the balance of the system. [[file:aspecttypedescription.jpg|thumb|600x600px|An Example of an Aspect Type Description for a Ranged Weapon|left]]&lt;br /&gt;
&lt;br /&gt;
:5. &#039;&#039;&#039;Prototype Item Logic:&#039;&#039;&#039; All aspect language needs to make sense in the context of the prototype item that it is intended to modify or describe. For example, you would not say that the S-foils were black on a starfighter if it did not have S-foils, nor would you note that a blaster rifle had a finely honed cutting edge.&lt;br /&gt;
&lt;br /&gt;
:6. &#039;&#039;&#039;Length:&#039;&#039;&#039; All aspects must be no longer than 150 words in length.&lt;br /&gt;
&lt;br /&gt;
:7. &#039;&#039;&#039;Images:&#039;&#039;&#039; No embedded images, text only. One link to a relevant image may be allowed within the aspect itself. This link should be text-based, with a URL that references a full link name hosted on an image site that can not be modified or altered.   Google drive images will not be accepted.&lt;br /&gt;
&lt;br /&gt;
:8. &#039;&#039;&#039;Base Item Only:&#039;&#039;&#039; All aspects must describe only the specific base item that it is referencing. The aspect description should not include any reference to upgrade aspects and/or purchasable upgrades that can be slotted.&lt;br /&gt;
&lt;br /&gt;
:9. &#039;&#039;&#039;Counterfeit Rule:&#039;&#039;&#039; An aspect cannot modify an item such that it is attempting to become a copy of another item, or modify an item to such a degree that it is no longer identifiable as the original item. When reading the item aspect, it must be clear that the extended description of an item does not attempt to mimic any item that is not the original item, regardless of its source. The aspect must retain the item&#039;s original characteristics, clearly identifiable as the original item. &lt;br /&gt;
&lt;br /&gt;
:10. &#039;&#039;&#039;Granted Aspects:&#039;&#039;&#039; Granted aspects are special aspects given to an item on a per-item basis and may grant a special effect with a corresponding downside. An aspect cannot modify or suppress the effects of a granted aspect, and granted aspects may not be counterfeited/duplicated by members. (i.e. A member cannot take the Intense Local Magnetic Field aspect from the Praetorian Royal Guard Armor and create a version for the Imperial Stormtrooper Armor)&lt;br /&gt;
&lt;br /&gt;
===Item Environment=== &lt;br /&gt;
With the above requirements in mind, when creating an aspect, there are two ways that the aspect’s presentation can be written. It can be written from a neutral perspective, such as the Display Case.  Or from a personal and intimate perspective, such as Equipped.  When creating your item environment, it may only be written in &#039;&#039;&#039;one&#039;&#039;&#039; perspective. They may not be combined.&lt;br /&gt;
&lt;br /&gt;
:1. &#039;&#039;&#039;Display Case:&#039;&#039;&#039; The aspect may detail the prototype itself as if it were sitting inside of a display case in a room.  There can be a reference to a character that is intended to be using, wearing, or equipping the specific prototype. This can be utilized for both Non-Functional and Functional aspects. Omitting the character’s name is particularly useful if an aspect will be used for multiple characters or just for a general aspect.&lt;br /&gt;
&lt;br /&gt;
: Example Aspect&lt;br /&gt;
: “Carefully tailored to fit the form of &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt;’s Hutt frame, only the white uniform top of this Grand Admiral’s Uniform exists. The neck has been greatly widened to fit around him, and the sleeves have been moved down and shrunk to fit onto his arms.  The golden epaulet wraps around a third of his neck on both sides.”&lt;br /&gt;
&lt;br /&gt;
:2. &#039;&#039;&#039;Equipped:&#039;&#039;&#039; The aspect may detail the prototype itself from the perspective of someone standing in front of your character who is seeing you wearing it.  While there can be a specific reference to your character and how that item is physically being worn, you can not include physical appearance details in relation to changes in that character’s appearance due to wearing it, such as makeup or hairstyles. &lt;br /&gt;
&lt;br /&gt;
: Example Aspect&lt;br /&gt;
: “The diplomatic uniform of Clan Plagueis is perfectly tailored for &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt;. The edges of the black tunic’s sleeves stop just short of his wrists, showing the cuff of the white undershirt underneath. The tunic’s neck sits tightly upon his throat, rank insignia displayed on the sides. Buttoned from top to bottom, medals adorn the right breast, with the bottom of the tunic coming down just past his waist. The pants, perfectly pressed, descend straight to his black boots where they fluff outward.”&lt;br /&gt;
&lt;br /&gt;
=== Unique and Custom Items ===&lt;br /&gt;
Some items have specific rules beyond the standard Aspect Guidelines listed above.  In this section, those items will be highlighted.&lt;br /&gt;
&lt;br /&gt;
===== Brotherhood Robes =====&lt;br /&gt;
&lt;br /&gt;
[[itemprototype:journeyman-brotherhood-robes|Journeyman]] and [[itemprototype:equite-brotherhood-robes|Equite]] Robes custom aspects must describe and name a selectable robe on the Robe Construction Tool. The use of descriptors for light, medium, or heavy armor should also not be included in the aspect, as these can be changed on a whim by the member at any time. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Journeyman and Equite Example:&#039;&#039;&#039; “&amp;lt;nowiki&amp;gt;{{item_name}}&amp;lt;/nowiki&amp;gt;[this_item] is tailored in the style of the Lost Sister robes. The pants, tunic, and cape are off-white, contrasting with the black boots and belt. A pair of black gloves completes the ensemble”&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[itemprototype:tailored-brotherhood-robes|Tailored Brotherhood Robes]], [[itemprototype:elder-tailored-brotherhood-robes|Elder Tailored Brotherhood Robes]], and [[itemprototype:elder-tailored-armor|Elder Tailored Armor]] are custom robes/armor and can reflect whatever appearance the member desires as long as it does not conflict with the Counterfeit Rule (i.e. no Mandalorian armor, Stormtrooper Armor, etc) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Lightsabers =====&lt;br /&gt;
Lightsabers in the possession system are meant to mirror the options available on members&#039; dossiers.&lt;br /&gt;
&lt;br /&gt;
Lightsabers of members EQ1 and below (on the Knight Lightsaber and regular Lightsaber/Lightsaber Shoto item, if purchased) must describe and name a selectable lightsaber from the Weapon Construction Tool and they will use the Basic Lightsaber Cosmetic aspect type ONLY. All lightsaber cosmetic aspects that wish to describe a selector lightsaber will use a ‘’’Basic Lightsaber Cosmetic’’’, and all custom or modified lightsaber cosmetic aspects will use an ‘’’Advanced Lightsaber Cosmetic’’’.&lt;br /&gt;
&lt;br /&gt;
===Example Aspects===&lt;br /&gt;
In an effort to assist with the creation of aspects and to avoid general errors, below are examples of Aspects that both meet the requirements and do not meet the requirements.  For those that do not, a corrected version is included with an explanation.&lt;br /&gt;
&lt;br /&gt;
==== Item: Ballroom Dress (Formal Attire) ====&lt;br /&gt;
: “Custom tailored for &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt;, this &amp;lt;nowiki&amp;gt;{{item_name}}&amp;lt;/nowiki&amp;gt; is a sleek sparking black form-fitting dress that follows the curves of &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt; down to her waist before descending in a straight line down to her ankles. It features a slit down the right side to allow for a large range of movement, allowing the surrounding wind to make it flow behind her.  It shows off both shoulders, her upper chest and neck, and the entirety of her arms. Unlike her typical appearance, &amp;lt;nowiki&amp;gt;{{owner}} &amp;lt;/nowiki&amp;gt; has her hair curled and up in a high ponytail when wearing this dress with black fingernail polish and soft pink lipstick.”&lt;br /&gt;
&lt;br /&gt;
: The above aspect utilizes the Equipped Item Environment, by detailing the item’s appearance on a specific character.  It includes non-item specific physical appearance details in relation to how it is worn including specific changes to that character’s appearance when wearing it; which is a problem.  It does also run afoul of the Rested State requirement by detailing the wind’s interaction with it having a slit in the side.&lt;br /&gt;
&lt;br /&gt;
: Corrected&lt;br /&gt;
: “Custom tailored for &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt;, this &amp;lt;nowiki&amp;gt;{{item_name}}&amp;lt;/nowiki&amp;gt; is a sleek sparking black form-fitting dress that follows the curves of &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt; down to her waist before descending in a straight line down to her ankles. It features a slit down the right side to allow for a large range of movement, and shows off both shoulders, her upper chest and neck, and the entirety of her arms.”&lt;br /&gt;
&lt;br /&gt;
==== Item: Jedi Robes ====&lt;br /&gt;
: “These padawan robes are custom made for &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt; and fit loosely to allow for freedom of movement. They feature chest and shoulder armor protection at the expense of agility, with plating on the boots as well. The robes are a dark brown with a black tunic and pants. Knee-high boots complete the ensemble.”&lt;br /&gt;
&lt;br /&gt;
: The above aspect adds Functionality to the Jedi Robes by adding the armor pieces.  This example should be re-written to fall within Non-Functional guidelines.&lt;br /&gt;
&lt;br /&gt;
: Corrected&lt;br /&gt;
: “These robes are custom-tailored for &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt; with a dark brown outer robe. An oversized black tunic and pants, along with knee-high boots, complete the ensemble.”&lt;br /&gt;
&lt;br /&gt;
==== Item: Imperial Grand Admiral’s Uniform ====&lt;br /&gt;
: “This specific Grand Admiral’s Uniform is custom tailored to fit &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt;’s small frame and look virtually indistinguishable from the full size version, complete with a slightly smaller rank plaque and smaller code cylinders to appropriately match the ensemble.”&lt;br /&gt;
&lt;br /&gt;
: While this aspect changes the size and scale of the original, it falls within aspect rules since it is still identifiable as the original item. &lt;br /&gt;
&lt;br /&gt;
==== Item: Dark Age Sith Armor ====&lt;br /&gt;
: “This specific &amp;lt;nowiki&amp;gt;{{this_item}}&amp;lt;/nowiki&amp;gt; has been custom tailored to fit the size of a much smaller species, with a unique twist; each piece of this &amp;lt;nowiki&amp;gt;{{this_item}}&amp;lt;/nowiki&amp;gt;’s plating has been made to resemble a stark white imperial uniform, complete with grey and black waistline, black armored boots, with golden epaulets and trim in the same places found on such a uniform.  &amp;lt;nowiki&amp;gt;[Visual Representation](https://imgur.com/Zaki7Xw)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: While clearly intended to function as an Imperial Grand Admiral’s Uniform, this does not violate the Counterfeit Rule due to the original aspects of the Dark Age Sith Armor being recolored to fit that design. Even with adding the rank plaque and epaulets as separate entities, it does not change it enough where it would be unidentifiable as the original item.  The visual representation also falls within the rules, as it also reinforces that it maintains the original design in a visual way.&lt;br /&gt;
&lt;br /&gt;
==== Item: WESTAR-35 Blaster Pistol ====&lt;br /&gt;
: “This weapon has been modified with 3 settings&lt;br /&gt;
&lt;br /&gt;
*1- Stun/Neurological disruption - Blue beam - can stun an opponent for short time&lt;br /&gt;
*2- Pain/Burn - Red beam - can cause burns and searing damage&lt;br /&gt;
*3- Kill - Green beam - Deadliest setting, will blast holes”&lt;br /&gt;
&lt;br /&gt;
: The primary issue of this aspect is that it changes the item’s Functionality when it should be a Non-Functional aspect.  This would result in the entire aspect needing to be reworked to be non-functional.  If this were submitted as a Functional aspect however, it would still go against the Singular rule by adding three separate functions.  If this was submitted as a Functional aspect with only one of the above, it would be an allowed aspect.&lt;br /&gt;
&lt;br /&gt;
==== Item: Mandalorian Assault Rifle ====&lt;br /&gt;
: “This &amp;lt;nowiki&amp;gt;{{original_item_name}}&amp;lt;/nowiki&amp;gt; was obviously not built on an assembly line. The various parts have clearly been sourced from scrap metal and other suitable substitute resources, broken down and reshaped to suit their new purpose. It&#039;s not exactly pretty, as the pieces bear imperfections, the colors don&#039;t all match, and some things are held together with makeshift bindings. Beneath its rugged form though, the critical components are properly constructed, making it as functional as any other &amp;lt;nowiki&amp;gt;{{original_item_name}}&amp;lt;/nowiki&amp;gt;.”&lt;br /&gt;
&lt;br /&gt;
: The above aspect, while well written, violates the Counterfeit Rule. As it is written, the only original construction is underneath the exterior.  That is not enough to make it identifiable as a Mandalorian Assault Rifle with the exterior being scrap metal and bindings that are not fully defined. To bring this to where it meets the rules, it only needs a simple adjustment on that part.&lt;br /&gt;
&lt;br /&gt;
: Corrected&lt;br /&gt;
: “This &amp;lt;nowiki&amp;gt;{{original_item_name}}&amp;lt;/nowiki&amp;gt; was obviously not built on an assembly line. The various parts have clearly been sourced from scrap metal and other suitable substitute resources, broken down and reshaped to resemble an exterior casing of a Mandalorian Assault Rifle. It&#039;s not exactly pretty, as the pieces bear imperfections, the colors don&#039;t match, and some things are held together with makeshift bindings. Beneath its rugged form though, the critical components are properly constructed, making it as functional as any other &amp;lt;nowiki&amp;gt;{{original_item_name}}&amp;lt;/nowiki&amp;gt;.” &lt;br /&gt;
&lt;br /&gt;
==== Item: TIE/SF Starfighter ====&lt;br /&gt;
: “The central cockpit section of the &amp;lt;nowiki&amp;gt;{{this_item}}&amp;lt;/nowiki&amp;gt; has been removed and replaced with the main section of an X-Wing Starfighter, with the laser cannons centered underneath it.  Its color is a vibrant black, and cockpit glass a stark crimson.”&lt;br /&gt;
&lt;br /&gt;
: The above aspect violates the Counterfeit Rule as at this point it can no longer be identified as the original item.  It also incorporates a Functional portion to it as well by altering the design configuration of the fighter resulting in a functional difference when compared to the original item.  This would be fully remanded for a complete re-design.&lt;br /&gt;
&lt;br /&gt;
==== Item: HK-model Gladiator Droid ====&lt;br /&gt;
: “&amp;lt;nowiki&amp;gt;{{item_name}}&amp;lt;/nowiki&amp;gt; unlike every other &amp;lt;nowiki&amp;gt;{{original_item_name}}&amp;lt;/nowiki&amp;gt; cannot fight. It has lost all combat functions, along with its body, and has been left as just a head.”&lt;br /&gt;
&lt;br /&gt;
: The above aspect, even though it modifies the item’s functionality to a severe degree, is still within the rules for a Functional Aspect. Because the head is that of an HK-droid, it also falls within the bounds of the Counterfeit Rule since it can clearly be identified as its original item.&lt;br /&gt;
&lt;br /&gt;
=== Aspect Type Unique Scenarios ===&lt;br /&gt;
Some specific types of aspects are exempt from certain rules presented above. These aspect types are presented below with their specific special scenario situations where they can be fully customized, but still must obey all Aspect rules. &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Formal Attire&#039;&#039;&#039;:  Formal Attire aspects are non-functional aspects intended to detail a specific set of attire that &#039;&#039;‘’can&#039;&#039; be entirely customized for a specific character in a formal setting, such as a ball or a night of clubbing.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Casual Attire&#039;&#039;&#039;:  Casual Attire aspects are non-functional aspects intended to detail a specific set of attire that &#039;&#039;can&#039;&#039; be entirely customized for a specific character in a casual environment, such as daily wear or lounging around.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Political Attire&#039;&#039;&#039;:  Political Attire aspects are non-functional aspects intended to detail a specific set of attire that &#039;&#039;can&#039;&#039; be entirely customized for a specific character in a formal political environment to identify themselves to a specific allegiance, such as wearing a clan or house-specific uniform, or the uniform of a specific faction not represented by a currently existing item within the Item Stores. It can often include medals, accolades, or rank insignias attached to it.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Costume&#039;&#039;&#039;:  Costume aspects are non-functional aspects intended to detail a specific costume that &#039;&#039;can&#039;&#039; be entirely customized for a specific character in an environment, such as a costume ball, try and hide their appearance, or cheaply appear as another character without the functionality or protection.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Family Heirloom&#039;&#039;&#039;: Family Heirloom aspects are non-functional aspects intended to detail an heirloom or artifact of a character’s family line that &#039;&#039;&#039;can&#039;&#039;&#039; be entirely customized to represent said heirloom in its appearance only.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Tailored Armor&#039;&#039;&#039;:  Tailored Armor aspects are both functional and non-functional aspects intended to be 100% fully customizable to the owner’s desire. These are often paired with commissioned or generated artwork to further detail its appearance.&lt;br /&gt;
&lt;br /&gt;
: Caution should be taken when writing these to avoid breaking &#039;&#039;&#039;Functional Rule #7: Granted Aspects&#039;&#039;&#039; such as having tailored armor be Beskar or utilizing other Granted Aspects on it, which is the most often occurring mistake with these.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Elder Tailored Robes&#039;&#039;&#039;: Elder Tailored Robes, albeit being fully customizable, are intended to be for non-armor creations. This can be any type of clothing or garment. Any usage of armor should be directed to the Elder Tailored Armor.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Elder Tailored Armor&#039;&#039;&#039;: Elder Tailored Armor is fully customizable and is intended for any type of wearable creation that is armor-based.&lt;br /&gt;
&lt;br /&gt;
===Credits and Version Information===&lt;br /&gt;
&#039;&#039;Currently in version 2.0&#039;&#039;&lt;br /&gt;
* 1.0 version drafted by Evant Taelyan ahead of possessions open beta - 24 Oct 2016&lt;br /&gt;
* 1.1 version edited by Evant Taelyan to add Functional Aspect policy Singular - 29 Nov 2016&lt;br /&gt;
* 1.2 version edited by Atra Ventus to add clarification for image linking and granted aspects, amongst other minor changes - 15 Aug 2020&lt;br /&gt;
* 1.3 version edited by Korvis to add clarification to the counterfeit rule, Brotherhood robes, lightsabers and provide examples of acceptable and unacceptable aspects - 1 Nov 2022&lt;br /&gt;
* 1.4 version edited by Korvis to add Base Item Only rule and examples to non-custom Lightsabers and Brotherhood robes - 13 Feb 2025&lt;br /&gt;
*2.0 version drafted by Teebu, with edits by Thran Occasus-Palpatine and Korvis - Restructured and Updated.&lt;br /&gt;
&lt;br /&gt;
[[Category:Regent Policies]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Item_Aspect_Approval_Policy&amp;diff=200195</id>
		<title>Item Aspect Approval Policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Item_Aspect_Approval_Policy&amp;diff=200195"/>
		<updated>2026-03-21T00:43:22Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|real}}&lt;br /&gt;
{{Regent}}&lt;br /&gt;
&lt;br /&gt;
The [[Item Aspect Approval Policy]] outlines the various requirements that must be followed for any item aspect submitted by a member for use on a specific prototype item owned by that member. Upon completion of an item aspect and its submission, the [[Regent]] staff will review the submission to ensure that it meets the requirements set forth below. Should there be any issues or if it does not meet the requirements, it will be remanded back with reference to the specific requirement(s) that were not met.&lt;br /&gt;
&lt;br /&gt;
While the policy allows for some mentions of character usage, leave specific character history elements and how they tie into the specific prototype item for your character’s Wiki page, rather than on an aspect.&lt;br /&gt;
&lt;br /&gt;
If you have questions regarding an aspect, please utilize the &#039;&#039;&#039;Comment&#039;&#039;&#039; function within your submission under the &#039;&#039;&#039;Items Requiring My Attention&#039;&#039;&#039; section, which can be found on your Administration page.  You may also send an email to [mailto:djb-regent-staff@googlegroups.com djb-regent-staff@googlegroups.com] with any questions you may have, should you have not yet submitted an item aspect and need help in building it.&lt;br /&gt;
 &lt;br /&gt;
==Item Aspect Guidelines==&lt;br /&gt;
All Item Aspects that are submitted will have the following policies applied when being considered for approval:&lt;br /&gt;
&lt;br /&gt;
:1. &#039;&#039;&#039;Non-Functional:&#039;&#039;&#039; All item aspects are considered to be Non-Functional, and as such should only include language to alter the cosmetic nature of an item.  The language of the aspect can not include any portion of functional alterations as a result of slottable upgrades. This is done to prevent conflicts with functional upgrades that can be swapped in and out. Only Poison and Droid Personality remain as Functional Aspects. For those aspects, review the instructions in the Aspect Type Description.&lt;br /&gt;
&lt;br /&gt;
:2. &#039;&#039;&#039;Singular:&#039;&#039;&#039; Aspects are limited to an alteration of one single specific key feature of an item. It will not be approved if it appears that multiple non-functional adjustments are being attempted within a single aspect.&lt;br /&gt;
&lt;br /&gt;
:3. &#039;&#039;&#039;Appropriate Language:&#039;&#039;&#039; All aspects must be free of profanity, vulgar language, sexual content, racism, or other potentially offensive subject matters. &lt;br /&gt;
&lt;br /&gt;
:4. &#039;&#039;&#039;Aspect Type Description:&#039;&#039;&#039; All aspects must meet any specific language outlined in the description of the aspect type being requested for approval, if present; there can be no conflict. This specific language ensures compliance with the balance of the system. [[file:aspecttypedescription.jpg|thumb|600x600px|An Example of an Aspect Type Description for a Ranged Weapon|left]]&lt;br /&gt;
&lt;br /&gt;
:5. &#039;&#039;&#039;Prototype Item Logic:&#039;&#039;&#039; All aspect language needs to make sense in the context of the prototype item that it is intended to modify or describe. For example, you would not say that the S-foils were black on a starfighter if it did not have S-foils, nor would you note that a blaster rifle had a finely honed cutting edge.&lt;br /&gt;
&lt;br /&gt;
:6. &#039;&#039;&#039;Length:&#039;&#039;&#039; All aspects must be no longer than 150 words in length.&lt;br /&gt;
&lt;br /&gt;
:7. &#039;&#039;&#039;Images:&#039;&#039;&#039; No embedded images, text only. One link to a relevant image may be allowed within the aspect itself. This link should be text-based, with a URL that references a full link name hosted on an image site that can not be modified or altered.   Google drive images will not be accepted.&lt;br /&gt;
&lt;br /&gt;
:8. &#039;&#039;&#039;Base Item Only:&#039;&#039;&#039; All aspects must describe only the specific base item that it is referencing. The aspect description should not include any reference to upgrade aspects and/or purchasable upgrades that can be slotted.&lt;br /&gt;
&lt;br /&gt;
:9. &#039;&#039;&#039;Counterfeit Rule:&#039;&#039;&#039; An aspect cannot modify an item such that it is attempting to become a copy of another item, or modify an item to such a degree that it is no longer identifiable as the original item. When reading the item aspect, it must be clear that the extended description of an item does not attempt to mimic any item that is not the original item, regardless of its source. The aspect must retain the item&#039;s original characteristics, clearly identifiable as the original item. &lt;br /&gt;
&lt;br /&gt;
:10. &#039;&#039;&#039;Granted Aspects:&#039;&#039;&#039; Granted aspects are special aspects given to an item on a per-item basis and may grant a special effect with a corresponding downside. An aspect cannot modify or suppress the effects of a granted aspect, and granted aspects may not be counterfeited/duplicated by members. (i.e. A member cannot take the Intense Local Magnetic Field aspect from the Praetorian Royal Guard Armor and create a version for the Imperial Stormtrooper Armor)&lt;br /&gt;
&lt;br /&gt;
===Item Environment=== &lt;br /&gt;
With the above requirements in mind, when creating an aspect, there are two ways that the aspect’s presentation can be written. It can be written from a neutral perspective, such as the Display Case.  Or from a personal and intimate perspective, such as Equipped.  When creating your item environment, it may only be written in &#039;&#039;&#039;one&#039;&#039;&#039; perspective. They may not be combined.&lt;br /&gt;
&lt;br /&gt;
:1. &#039;&#039;&#039;Display Case:&#039;&#039;&#039; The aspect may detail the prototype itself as if it were sitting inside of a display case in a room.  There can be a reference to a character that is intended to be using, wearing, or equipping the specific prototype. This can be utilized for both Non-Functional and Functional aspects. Omitting the character’s name is particularly useful if an aspect will be used for multiple characters or just for a general aspect.&lt;br /&gt;
&lt;br /&gt;
: Example Aspect&lt;br /&gt;
: “Carefully tailored to fit the form of &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt;’s Hutt frame, only the white uniform top of this Grand Admiral’s Uniform exists. The neck has been greatly widened to fit around him, and the sleeves have been moved down and shrunk to fit onto his arms.  The golden epaulet wraps around a third of his neck on both sides.”&lt;br /&gt;
&lt;br /&gt;
:2. &#039;&#039;&#039;Equipped:&#039;&#039;&#039; The aspect may detail the prototype itself from the perspective of someone standing in front of your character who is seeing you wearing it.  While there can be a specific reference to your character and how that item is physically being worn, you can not include physical appearance details in relation to changes in that character’s appearance due to wearing it, such as makeup or hairstyles. &lt;br /&gt;
&lt;br /&gt;
: Example Aspect&lt;br /&gt;
: “The diplomatic uniform of Clan Plagueis is perfectly tailored for &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt;. The edges of the black tunic’s sleeves stop just short of his wrists, showing the cuff of the white undershirt underneath. The tunic’s neck sits tightly upon his throat, rank insignia displayed on the sides. Buttoned from top to bottom, medals adorn the right breast, with the bottom of the tunic coming down just past his waist. The pants, perfectly pressed, descend straight to his black boots where they fluff outward.”&lt;br /&gt;
&lt;br /&gt;
=== Unique and Custom Items ===&lt;br /&gt;
Some items have specific rules beyond the standard Aspect Guidelines listed above.  In this section, those items will be highlighted.&lt;br /&gt;
&lt;br /&gt;
===== Brotherhood Robes =====&lt;br /&gt;
&lt;br /&gt;
[[itemprototype:journeyman-brotherhood-robes|Journeyman]] and [[itemprototype:equite-brotherhood-robes|Equite]] Robes custom aspects must describe and name a selectable robe on the Robe Construction Tool. The use of descriptors for light, medium, or heavy armor should also not be included in the aspect, as these can be changed on a whim by the member at any time. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Journeyman and Equite Example:&#039;&#039;&#039; “&amp;lt;nowiki&amp;gt;{{item_name}}&amp;lt;/nowiki&amp;gt;[this_item] is tailored in the style of the Lost Sister robes. The pants, tunic, and cape are off-white, contrasting with the black boots and belt. A pair of black gloves completes the ensemble”&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[itemprototype:tailored-brotherhood-robes|Tailored Brotherhood Robes]], [[itemprototype:elder-tailored-brotherhood-robes|Elder Tailored Brotherhood Robes]], and [[itemprototype:elder-tailored-armor|Elder Tailored Armor]] are custom robes/armor and can reflect whatever appearance the member desires as long as it does not conflict with the Counterfeit Rule (i.e. no Mandalorian armor, Stormtrooper Armor, etc) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Lightsabers =====&lt;br /&gt;
Lightsabers in the possession system are meant to mirror the options available on members&#039; dossiers.&lt;br /&gt;
&lt;br /&gt;
Lightsabers of members EQ1 and below (on the Knight Lightsaber and regular Lightsaber/Lightsaber Shoto item, if purchased) must describe and name a selectable lightsaber from the Weapon Construction Tool and they will use the Basic Lightsaber Cosmetic aspect type ONLY. All lightsaber cosmetic aspects that wish to describe a selector lightsaber will use a ‘’’Basic Lightsaber Cosmetic’’’, and all custom or modified lightsaber cosmetic aspects will use an ‘’’Advanced Lightsaber Cosmetic’’’.&lt;br /&gt;
&lt;br /&gt;
===Example Aspects===&lt;br /&gt;
In an effort to assist with the creation of aspects and to avoid general errors, below are examples of Aspects that both meet the requirements and do not meet the requirements.  For those that do not, a corrected version is included with an explanation.&lt;br /&gt;
&lt;br /&gt;
==== Item: Ballroom Dress (Formal Attire) ====&lt;br /&gt;
: “Custom tailored for &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt;, this &amp;lt;nowiki&amp;gt;{{item_name}}&amp;lt;/nowiki&amp;gt; is a sleek sparking black form-fitting dress that follows the curves of &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt; down to her waist before descending in a straight line down to her ankles. It features a slit down the right side to allow for a large range of movement, allowing the surrounding wind to make it flow behind her.  It shows off both shoulders, her upper chest and neck, and the entirety of her arms. Unlike her typical appearance, &amp;lt;nowiki&amp;gt;{{owner}} &amp;lt;/nowiki&amp;gt; has her hair curled and up in a high ponytail when wearing this dress with black fingernail polish and soft pink lipstick.”&lt;br /&gt;
&lt;br /&gt;
: The above aspect utilizes the Equipped Item Environment, by detailing the item’s appearance on a specific character.  It includes non-item specific physical appearance details in relation to how it is worn including specific changes to that character’s appearance when wearing it; which is a problem.  It does also run afoul of the Rested State requirement by detailing the wind’s interaction with it having a slit in the side.&lt;br /&gt;
&lt;br /&gt;
: Corrected&lt;br /&gt;
: “Custom tailored for &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt;, this &amp;lt;nowiki&amp;gt;{{item_name}}&amp;lt;/nowiki&amp;gt; is a sleek sparking black form-fitting dress that follows the curves of &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt; down to her waist before descending in a straight line down to her ankles. It features a slit down the right side to allow for a large range of movement, and shows off both shoulders, her upper chest and neck, and the entirety of her arms.”&lt;br /&gt;
&lt;br /&gt;
==== Item: Jedi Robes ====&lt;br /&gt;
: “These padawan robes are custom made for &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt; and fit loosely to allow for freedom of movement. They feature chest and shoulder armor protection at the expense of agility, with plating on the boots as well. The robes are a dark brown with a black tunic and pants. Knee-high boots complete the ensemble.”&lt;br /&gt;
&lt;br /&gt;
: The above aspect adds Functionality to the Jedi Robes by adding the armor pieces.  This example should be re-written to fall within Non-Functional guidelines.&lt;br /&gt;
&lt;br /&gt;
: Corrected&lt;br /&gt;
: “These robes are custom-tailored for &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt; with a dark brown outer robe. An oversized black tunic and pants, along with knee-high boots, complete the ensemble.”&lt;br /&gt;
&lt;br /&gt;
==== Item: Imperial Grand Admiral’s Uniform ====&lt;br /&gt;
: “This specific Grand Admiral’s Uniform is custom tailored to fit &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt;’s small frame and look virtually indistinguishable from the full size version, complete with a slightly smaller rank plaque and smaller code cylinders to appropriately match the ensemble.”&lt;br /&gt;
&lt;br /&gt;
: While this aspect changes the size and scale of the original, it falls within aspect rules since it is still identifiable as the original item. &lt;br /&gt;
&lt;br /&gt;
===== Item: Dark Age Sith Armor =====&lt;br /&gt;
: “This specific &amp;lt;nowiki&amp;gt;{{this_item}}&amp;lt;/nowiki&amp;gt; has been custom tailored to fit the size of a much smaller species, with a unique twist; each piece of this &amp;lt;nowiki&amp;gt;{{this_item}}&amp;lt;/nowiki&amp;gt;’s plating has been made to resemble a stark white imperial uniform, complete with grey and black waistline, black armored boots, with golden epaulets and trim in the same places found on such a uniform.  &amp;lt;nowiki&amp;gt;[Visual Representation](https://imgur.com/Zaki7Xw)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: While clearly intended to function as an Imperial Grand Admiral’s Uniform, this does not violate the Counterfeit Rule due to the original aspects of the Dark Age Sith Armor being recolored to fit that design. Even with adding the rank plaque and epaulets as separate entities, it does not change it enough where it would be unidentifiable as the original item.  The visual representation also falls within the rules, as it also reinforces that it maintains the original design in a visual way.&lt;br /&gt;
&lt;br /&gt;
==== Item: WESTAR-35 Blaster Pistol ====&lt;br /&gt;
: “This weapon has been modified with 3 settings&lt;br /&gt;
&lt;br /&gt;
*1- Stun/Neurological disruption - Blue beam - can stun an opponent for short time&lt;br /&gt;
*2- Pain/Burn - Red beam - can cause burns and searing damage&lt;br /&gt;
*3- Kill - Green beam - Deadliest setting, will blast holes”&lt;br /&gt;
&lt;br /&gt;
: The primary issue of this aspect is that it changes the item’s Functionality when it should be a Non-Functional aspect.  This would result in the entire aspect needing to be reworked to be non-functional.  If this were submitted as a Functional aspect however, it would still go against the Singular rule by adding three separate functions.  If this was submitted as a Functional aspect with only one of the above, it would be an allowed aspect.&lt;br /&gt;
&lt;br /&gt;
==== Item: Mandalorian Assault Rifle ====&lt;br /&gt;
: “This &amp;lt;nowiki&amp;gt;{{original_item_name}}&amp;lt;/nowiki&amp;gt; was obviously not built on an assembly line. The various parts have clearly been sourced from scrap metal and other suitable substitute resources, broken down and reshaped to suit their new purpose. It&#039;s not exactly pretty, as the pieces bear imperfections, the colors don&#039;t all match, and some things are held together with makeshift bindings. Beneath its rugged form though, the critical components are properly constructed, making it as functional as any other &amp;lt;nowiki&amp;gt;{{original_item_name}}&amp;lt;/nowiki&amp;gt;.”&lt;br /&gt;
&lt;br /&gt;
: The above aspect, while well written, violates the Counterfeit Rule. As it is written, the only original construction is underneath the exterior.  That is not enough to make it identifiable as a Mandalorian Assault Rifle with the exterior being scrap metal and bindings that are not fully defined. To bring this to where it meets the rules, it only needs a simple adjustment on that part.&lt;br /&gt;
&lt;br /&gt;
: Corrected&lt;br /&gt;
: “This &amp;lt;nowiki&amp;gt;{{original_item_name}}&amp;lt;/nowiki&amp;gt; was obviously not built on an assembly line. The various parts have clearly been sourced from scrap metal and other suitable substitute resources, broken down and reshaped to resemble an exterior casing of a Mandalorian Assault Rifle. It&#039;s not exactly pretty, as the pieces bear imperfections, the colors don&#039;t match, and some things are held together with makeshift bindings. Beneath its rugged form though, the critical components are properly constructed, making it as functional as any other &amp;lt;nowiki&amp;gt;{{original_item_name}}&amp;lt;/nowiki&amp;gt;.” &lt;br /&gt;
&lt;br /&gt;
==== Item: TIE/SF Starfighter ====&lt;br /&gt;
: “The central cockpit section of the &amp;lt;nowiki&amp;gt;{{this_item}}&amp;lt;/nowiki&amp;gt; has been removed and replaced with the main section of an X-Wing Starfighter, with the laser cannons centered underneath it.  Its color is a vibrant black, and cockpit glass a stark crimson.”&lt;br /&gt;
&lt;br /&gt;
: The above aspect violates the Counterfeit Rule as at this point it can no longer be identified as the original item.  It also incorporates a Functional portion to it as well by altering the design configuration of the fighter resulting in a functional difference when compared to the original item.  This would be fully remanded for a complete re-design.&lt;br /&gt;
&lt;br /&gt;
==== Item: HK-model Gladiator Droid ====&lt;br /&gt;
: “&amp;lt;nowiki&amp;gt;{{item_name}}&amp;lt;/nowiki&amp;gt; unlike every other &amp;lt;nowiki&amp;gt;{{original_item_name}}&amp;lt;/nowiki&amp;gt; cannot fight. It has lost all combat functions, along with its body, and has been left as just a head.”&lt;br /&gt;
&lt;br /&gt;
: The above aspect, even though it modifies the item’s functionality to a severe degree, is still within the rules for a Functional Aspect. Because the head is that of an HK-droid, it also falls within the bounds of the Counterfeit Rule since it can clearly be identified as its original item.&lt;br /&gt;
&lt;br /&gt;
=== Aspect Type Unique Scenarios ===&lt;br /&gt;
Some specific types of aspects are exempt from certain rules presented above. These aspect types are presented below with their specific special scenario situations where they can be fully customized, but still must obey all Aspect rules. &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Formal Attire&#039;&#039;&#039;:  Formal Attire aspects are non-functional aspects intended to detail a specific set of attire that &#039;&#039;‘’can&#039;&#039; be entirely customized for a specific character in a formal setting, such as a ball or a night of clubbing.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Casual Attire&#039;&#039;&#039;:  Casual Attire aspects are non-functional aspects intended to detail a specific set of attire that &#039;&#039;can&#039;&#039; be entirely customized for a specific character in a casual environment, such as daily wear or lounging around.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Political Attire&#039;&#039;&#039;:  Political Attire aspects are non-functional aspects intended to detail a specific set of attire that &#039;&#039;can&#039;&#039; be entirely customized for a specific character in a formal political environment to identify themselves to a specific allegiance, such as wearing a clan or house-specific uniform, or the uniform of a specific faction not represented by a currently existing item within the Item Stores. It can often include medals, accolades, or rank insignias attached to it.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Costume&#039;&#039;&#039;:  Costume aspects are non-functional aspects intended to detail a specific costume that &#039;&#039;can&#039;&#039; be entirely customized for a specific character in an environment, such as a costume ball, try and hide their appearance, or cheaply appear as another character without the functionality or protection.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Family Heirloom&#039;&#039;&#039;: Family Heirloom aspects are non-functional aspects intended to detail an heirloom or artifact of a character’s family line that &#039;&#039;&#039;can&#039;&#039;&#039; be entirely customized to represent said heirloom in its appearance only.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Tailored Armor&#039;&#039;&#039;:  Tailored Armor aspects are both functional and non-functional aspects intended to be 100% fully customizable to the owner’s desire. These are often paired with commissioned or generated artwork to further detail its appearance.&lt;br /&gt;
&lt;br /&gt;
: Caution should be taken when writing these to avoid breaking &#039;&#039;&#039;Functional Rule #7: Granted Aspects&#039;&#039;&#039; such as having tailored armor be Beskar or utilizing other Granted Aspects on it, which is the most often occurring mistake with these.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Elder Tailored Robes&#039;&#039;&#039;: Elder Tailored Robes, albeit being fully customizable, are intended to be for non-armor creations. This can be any type of clothing or garment. Any usage of armor should be directed to the Elder Tailored Armor.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Elder Tailored Armor&#039;&#039;&#039;: Elder Tailored Armor is fully customizable and is intended for any type of wearable creation that is armor-based.&lt;br /&gt;
&lt;br /&gt;
===Credits and Version Information===&lt;br /&gt;
&#039;&#039;Currently in version 2.0&#039;&#039;&lt;br /&gt;
* 1.0 version drafted by Evant Taelyan ahead of possessions open beta - 24 Oct 2016&lt;br /&gt;
* 1.1 version edited by Evant Taelyan to add Functional Aspect policy Singular - 29 Nov 2016&lt;br /&gt;
* 1.2 version edited by Atra Ventus to add clarification for image linking and granted aspects, amongst other minor changes - 15 Aug 2020&lt;br /&gt;
* 1.3 version edited by Korvis to add clarification to the counterfeit rule, Brotherhood robes, lightsabers and provide examples of acceptable and unacceptable aspects - 1 Nov 2022&lt;br /&gt;
* 1.4 version edited by Korvis to add Base Item Only rule and examples to non-custom Lightsabers and Brotherhood robes - 13 Feb 2025&lt;br /&gt;
*2.0 version drafted by Teebu, with edits by Thran Occasus-Palpatine and Korvis - Restructured and Updated.&lt;br /&gt;
&lt;br /&gt;
[[Category:Regent Policies]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Item_Aspect_Approval_Policy&amp;diff=200194</id>
		<title>Item Aspect Approval Policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Item_Aspect_Approval_Policy&amp;diff=200194"/>
		<updated>2026-03-21T00:39:58Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: Corrected formatting and errors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|real}}&lt;br /&gt;
{{Regent}}&lt;br /&gt;
&lt;br /&gt;
The [[Item Aspect Approval Policy]] outlines the various requirements that must be followed for any item aspect submitted by a member for use on a specific prototype item owned by that member. Upon completion of an item aspect and its submission, the [[Regent]] staff will review the submission to ensure that it meets the requirements set forth below. Should there be any issues or if it does not meet the requirements, it will be remanded back with reference to the specific requirement(s) that were not met.&lt;br /&gt;
&lt;br /&gt;
While the policy allows for some mentions of character usage, leave specific character history elements and how they tie into the specific prototype item for your character’s Wiki page, rather than on an aspect.&lt;br /&gt;
&lt;br /&gt;
If you have questions regarding an aspect, please utilize the &#039;&#039;&#039;Comment&#039;&#039;&#039; function within your submission under the &#039;&#039;&#039;Items Requiring My Attention&#039;&#039;&#039; section, which can be found on your Administration page.  You may also send an email to [mailto:djb-regent-staff@googlegroups.com djb-regent-staff@googlegroups.com] with any questions you may have, should you have not yet submitted an item aspect and need help in building it.&lt;br /&gt;
 &lt;br /&gt;
==Item Aspect Guidelines==&lt;br /&gt;
All Item Aspects that are submitted will have the following policies applied when being considered for approval:&lt;br /&gt;
&lt;br /&gt;
:1. &#039;&#039;&#039;Non-Functional:&#039;&#039;&#039; All item aspects are considered to be Non-Functional, and as such should only include language to alter the cosmetic nature of an item.  The language of the aspect can not include any portion of functional alterations as a result of slottable upgrades. This is done to prevent conflicts with functional upgrades that can be swapped in and out. Only Poison and Droid Personality remain as Functional Aspects. For those aspects, review the instructions in the Aspect Type Description.&lt;br /&gt;
&lt;br /&gt;
:2. &#039;&#039;&#039;Singular:&#039;&#039;&#039; Aspects are limited to an alteration of one single specific key feature of an item. It will not be approved if it appears that multiple non-functional adjustments are being attempted within a single aspect.&lt;br /&gt;
&lt;br /&gt;
:3. &#039;&#039;&#039;Appropriate Language:&#039;&#039;&#039; All aspects must be free of profanity, vulgar language, sexual content, racism, or other potentially offensive subject matters. &lt;br /&gt;
&lt;br /&gt;
:4. &#039;&#039;&#039;Aspect Type Description:&#039;&#039;&#039; All aspects must meet any specific language outlined in the description of the aspect type being requested for approval, if present; there can be no conflict. This specific language ensures compliance with the balance of the system. [[file:aspecttypedescription.jpg|thumb|600x600px|An Example of an Aspect Type Description for a Ranged Weapon|left]]&lt;br /&gt;
&lt;br /&gt;
:5. &#039;&#039;&#039;Prototype Item Logic:&#039;&#039;&#039; All aspect language needs to make sense in the context of the prototype item that it is intended to modify or describe. For example, you would not say that the S-foils were black on a starfighter if it did not have S-foils, nor would you note that a blaster rifle had a finely honed cutting edge.&lt;br /&gt;
&lt;br /&gt;
:6. &#039;&#039;&#039;Length:&#039;&#039;&#039; All aspects must be no longer than 150 words in length.&lt;br /&gt;
&lt;br /&gt;
:7. &#039;&#039;&#039;Images:&#039;&#039;&#039; No embedded images, text only. One link to a relevant image may be allowed within the aspect itself. This link should be text-based, with a URL that references a full link name hosted on an image site that can not be modified or altered.   Google drive images will not be accepted.&lt;br /&gt;
&lt;br /&gt;
:8. &#039;&#039;&#039;Base Item Only:&#039;&#039;&#039; All aspects must describe only the specific base item that it is referencing. The aspect description should not include any reference to upgrade aspects and/or purchasable upgrades that can be slotted.&lt;br /&gt;
&lt;br /&gt;
:9. &#039;&#039;&#039;Counterfeit Rule:&#039;&#039;&#039; An aspect cannot modify an item such that it is attempting to become a copy of another item, or modify an item to such a degree that it is no longer identifiable as the original item. When reading the item aspect, it must be clear that the extended description of an item does not attempt to mimic any item that is not the original item, regardless of its source. The aspect must retain the original characteristics of the item where it is clearly identifiable as the original item. &lt;br /&gt;
&lt;br /&gt;
:10. &#039;&#039;&#039;Granted Aspects:&#039;&#039;&#039; Granted aspects are special aspects given to an item on a per-item basis and may grant a special effect with a corresponding downside. An aspect cannot modify or suppress the effects of a granted aspect, and granted aspects may not be counterfeited/duplicated by members. (i.e. A member cannot take the Intense Local Magnetic Field aspect from the Praetorian Royal Guard Armor and create a version for the Imperial Stormtrooper Armor)&lt;br /&gt;
&lt;br /&gt;
===Item Environment=== &lt;br /&gt;
With the above requirements in mind, when creating an aspect, there are two ways that the aspect’s presentation can be written. It can be written from a neutral perspective, such as the Display Case.  Or from a personal and intimate perspective, such as Equipped.  When creating your item environment, it may only be written in &#039;&#039;&#039;one&#039;&#039;&#039; perspective. They may not be combined.&lt;br /&gt;
&lt;br /&gt;
:1. &#039;&#039;&#039;Display Case:&#039;&#039;&#039; The aspect may detail the prototype itself as if it were sitting inside of a display case in a room.  There can be a reference to a character that is intended to be using, wearing, or equipping the specific prototype. This can be utilized for both Non-Functional and Functional aspects. Omitting the character’s name is particularly useful if an aspect will be used for multiple characters or just for a general aspect.&lt;br /&gt;
&lt;br /&gt;
: Example Aspect&lt;br /&gt;
: “Carefully tailored to fit the form of &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt;’s Hutt frame, only the white uniform top of this Grand Admiral’s Uniform exists. The neck has been greatly widened to fit around him, and the sleeves have been moved down and shrunk to fit onto his arms.  The golden epaulet wraps around a third of his neck on both sides.”&lt;br /&gt;
&lt;br /&gt;
:2. &#039;&#039;&#039;Equipped:&#039;&#039;&#039; The aspect may detail the prototype itself from the perspective of someone standing in front of your character who is seeing you wearing it.  While there can be a specific reference to your character and how that item is physically being worn, you can not include physical appearance details in relation to changes in that character’s appearance due to wearing it, such as makeup or hairstyles. &lt;br /&gt;
&lt;br /&gt;
: Example Aspect&lt;br /&gt;
: “The diplomatic uniform of Clan Plagueis is perfectly tailored for &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt;. The edges of the black tunic’s sleeves stop just short of his wrists, showing the cuff of the white undershirt underneath. The tunic’s neck sits tightly upon his throat, rank insignia displayed on the sides. Buttoned from top to bottom, medals adorn the right breast, with the bottom of the tunic coming down just past his waist. The pants, perfectly pressed, descend straight to his black boots where they fluff outward.”&lt;br /&gt;
&lt;br /&gt;
=== Unique and Custom Items ===&lt;br /&gt;
Some items have specific rules beyond the standard Aspect Guidelines listed above.  In this section those items will be highlighted.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;===== Brotherhood Robes: =====&amp;lt;/nowiki&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
[[itemprototype:journeyman-brotherhood-robes|Journeyman]] and [[itemprototype:equite-brotherhood-robes|Equite]] Robes custom aspects must describe and name a selectable robe on the Robe Construction Tool. The use of descriptors for light, medium, or heavy armor should also not be included in the aspect as these can be changed on a whim by the member at any time. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Journeyman and Equite Example:&#039;&#039;&#039; “&amp;lt;nowiki&amp;gt;{{item_name}}&amp;lt;/nowiki&amp;gt;[this_item] is tailored in the style of the Lost Sister robes. The pants, tunic, and cape are off-white, contrasting the black boots and belt. A pair of black gloves completes the ensemble”&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[itemprototype:tailored-brotherhood-robes|Tailored Brotherhood Robes]], [[itemprototype:elder-tailored-brotherhood-robes|Elder Tailored Brotherhood Robes]], and [[itemprototype:elder-tailored-armor|Elder Tailored Armor]] are custom robes/armor and can reflect whatever appearance the member desires as long as it does not conflict with the Counterfeit Rule (i.e. no Mandalorian armor, Stormtrooper Armor, etc) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Lightsabers =====&lt;br /&gt;
Lightsabers in possessions are meant to mirror the options available on members&#039; dossiers.&lt;br /&gt;
&lt;br /&gt;
Lightsabers of members EQ1 and below (on the Knight Lightsaber and regular Lightsaber/Lightsaber Shoto item, if purchased) must describe and name a selectable lightsaber from the Weapon Construction Tool and they will use the Basic Lightsaber Cosmetic aspect type ONLY. All lightsaber cosmetic aspects that wish to describe a selector lightsaber will use a ‘’’Basic Lightsaber Cosmetic’’’, and all custom or modified lightsaber cosmetic aspects will use an ‘’’Advanced Lightsaber Cosmetic’’’.&lt;br /&gt;
&lt;br /&gt;
===Example Aspects===&lt;br /&gt;
In an effort to assist with the creation of aspects and to avoid general errors, below are examples of Aspects that both meet the requirements, and do not meet the requirements.  For those that do not, a corrected version is included with an explanation.&lt;br /&gt;
&lt;br /&gt;
==== Item: Ballroom Dress (Formal Attire) ====&lt;br /&gt;
: “Custom tailored for &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt;, this &amp;lt;nowiki&amp;gt;{{item_name}}&amp;lt;/nowiki&amp;gt; is a sleek sparking black form-fitting dress that follows the curves of &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt; down to her waist before descending in a straight line down to her ankles. It features a slit down the right side to allow for a large range of movement, allowing the surrounding wind to make it flow behind her.  It shows off both shoulders, her upper chest and neck, and the entirety of her arms. Unlike her typical appearance, &amp;lt;nowiki&amp;gt;{{owner}} &amp;lt;/nowiki&amp;gt; has her hair curled and up in a high ponytail when wearing this dress with black fingernail polish and soft pink lipstick.”&lt;br /&gt;
&lt;br /&gt;
: The above aspect utilizes the Equipped Item Environment, by detailing the item’s appearance on a specific character.  It includes non-item specific physical appearance details in relation to how it is worn including specific changes to that character’s appearance when wearing it; which is a problem.  It does also run afoul of the Rested State requirement by detailing the wind’s interaction with it having a slit in the side.&lt;br /&gt;
&lt;br /&gt;
: Corrected&lt;br /&gt;
: “Custom tailored for &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt;, this &amp;lt;nowiki&amp;gt;{{item_name}}&amp;lt;/nowiki&amp;gt; is a sleek sparking black form-fitting dress that follows the curves of &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt; down to her waist before descending in a straight line down to her ankles. It features a slit down the right side to allow for a large range of movement, and shows off both shoulders, her upper chest and neck, and the entirety of her arms.”&lt;br /&gt;
&lt;br /&gt;
==== Item: Jedi Robes ====&lt;br /&gt;
: “These padawan robes are custom made for &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt; and fit loosely to allow for freedom of movement. They feature chest and shoulder armor protection at the expense of agility, with plating on the boots as well. The robes are a dark brown with a black tunic and pants. Knee-high boots complete the ensemble.”&lt;br /&gt;
&lt;br /&gt;
: The above aspect adds Functionality to the Jedi Robes by adding the armor pieces.  This example should be re-written to fall within Non-Functional guidelines.&lt;br /&gt;
&lt;br /&gt;
: Corrected&lt;br /&gt;
: “These robes are custom-tailored for &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt; with a dark brown outer robe. An oversized black tunic and pants, along with knee-high boots, complete the ensemble.”&lt;br /&gt;
&lt;br /&gt;
==== Item: Imperial Grand Admiral’s Uniform ====&lt;br /&gt;
: “This specific Grand Admiral’s Uniform is custom tailored to fit &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt;’s small frame and look virtually indistinguishable from the full size version, complete with a slightly smaller rank plaque and smaller code cylinders to appropriately match the ensemble.”&lt;br /&gt;
&lt;br /&gt;
: While this aspect changes the size and scale of the original, it falls within aspect rules since it is still identifiable as the original item. &lt;br /&gt;
&lt;br /&gt;
===== Item: Dark Age Sith Armor =====&lt;br /&gt;
: “This specific &amp;lt;nowiki&amp;gt;{{this_item}}&amp;lt;/nowiki&amp;gt; has been custom tailored to fit the size of a much smaller species, with a unique twist; each piece of this &amp;lt;nowiki&amp;gt;{{this_item}}&amp;lt;/nowiki&amp;gt;’s plating has been made to resemble a stark white imperial uniform, complete with grey and black waistline, black armored boots, with golden epaulets and trim in the same places found on such a uniform.  &amp;lt;nowiki&amp;gt;[Visual Representation](https://imgur.com/Zaki7Xw)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: While clearly intended to function as an Imperial Grand Admiral’s Uniform, this does not violate the Counterfeit Rule due to the original aspects of the Dark Age Sith Armor being recolored to fit that design. Even with adding the rank plaque and epaulets as separate entities, it does not change it enough where it would be unidentifiable as the original item.  The visual representation also falls within the rules, as it also reinforces that it maintains the original design in a visual way.&lt;br /&gt;
&lt;br /&gt;
==== Item: WESTAR-35 Blaster Pistol ====&lt;br /&gt;
: “This weapon has been modified with 3 settings&lt;br /&gt;
&lt;br /&gt;
*1- Stun/Neurological disruption - Blue beam - can stun an opponent for short time&lt;br /&gt;
*2- Pain/Burn - Red beam - can cause burns and searing damage&lt;br /&gt;
*3- Kill - Green beam - Deadliest setting, will blast holes”&lt;br /&gt;
&lt;br /&gt;
: The primary issue of this aspect is that it changes the item’s Functionality when it should be a Non-Functional aspect.  This would result in the entire aspect needing to be reworked to be non-functional.  If this were submitted as a Functional aspect however, it would still go against the Singular rule by adding three separate functions.  If this was submitted as a Functional aspect with only one of the above, it would be an allowed aspect.&lt;br /&gt;
&lt;br /&gt;
==== Item: Mandalorian Assault Rifle ====&lt;br /&gt;
: “This &amp;lt;nowiki&amp;gt;{{original_item_name}}&amp;lt;/nowiki&amp;gt; was obviously not built on an assembly line. The various parts have clearly been sourced from scrap metal and other suitable substitute resources, broken down and reshaped to suit their new purpose. It&#039;s not exactly pretty, as the pieces bear imperfections, the colors don&#039;t all match, and some things are held together with makeshift bindings. Beneath its rugged form though, the critical components are properly constructed, making it as functional as any other &amp;lt;nowiki&amp;gt;{{original_item_name}}&amp;lt;/nowiki&amp;gt;.”&lt;br /&gt;
&lt;br /&gt;
: The above aspect, while well written, violates the Counterfeit Rule. As it is written, the only original construction is underneath the exterior.  That is not enough to make it identifiable as a Mandalorian Assault Rifle with the exterior being scrap metal and bindings that are not fully defined. To bring this to where it meets the rules, it only needs a simple adjustment on that part.&lt;br /&gt;
&lt;br /&gt;
: Corrected&lt;br /&gt;
: “This &amp;lt;nowiki&amp;gt;{{original_item_name}}&amp;lt;/nowiki&amp;gt; was obviously not built on an assembly line. The various parts have clearly been sourced from scrap metal and other suitable substitute resources, broken down and reshaped to resemble an exterior casing of a Mandalorian Assault Rifle. It&#039;s not exactly pretty, as the pieces bear imperfections, the colors don&#039;t match, and some things are held together with makeshift bindings. Beneath its rugged form though, the critical components are properly constructed, making it as functional as any other &amp;lt;nowiki&amp;gt;{{original_item_name}}&amp;lt;/nowiki&amp;gt;.” &lt;br /&gt;
&lt;br /&gt;
==== Item: TIE/SF Starfighter ====&lt;br /&gt;
: “The central cockpit section of the &amp;lt;nowiki&amp;gt;{{this_item}}&amp;lt;/nowiki&amp;gt; has been removed and replaced with the main section of an X-Wing Starfighter, with the laser cannons centered underneath it.  Its color is a vibrant black, and cockpit glass a stark crimson.”&lt;br /&gt;
&lt;br /&gt;
: The above aspect violates the Counterfeit Rule as at this point it can no longer be identified as the original item.  It also incorporates a Functional portion to it as well by altering the design configuration of the fighter resulting in a functional difference when compared to the original item.  This would be fully remanded for a complete re-design.&lt;br /&gt;
&lt;br /&gt;
==== Item: HK-model Gladiator Droid ====&lt;br /&gt;
: “&amp;lt;nowiki&amp;gt;{{item_name}}&amp;lt;/nowiki&amp;gt; unlike every other &amp;lt;nowiki&amp;gt;{{original_item_name}}&amp;lt;/nowiki&amp;gt; cannot fight. It has lost all combat functions, along with its body, and has been left as just a head.”&lt;br /&gt;
&lt;br /&gt;
: The above aspect, even though it modifies the item’s functionality to a severe degree, is still within the rules for a Functional Aspect. Because the head is that of an HK-droid, it also falls within the bounds of the Counterfeit Rule since it can clearly be identified as its original item.&lt;br /&gt;
&lt;br /&gt;
=== Aspect Type Unique Scenarios ===&lt;br /&gt;
Some specific types of aspects are exempt from certain rules presented above. These aspect types are presented below with their specific special scenario situations where they can be fully customized, but still must obey all Aspect rules. &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Formal Attire&#039;&#039;&#039;:  Formal Attire aspects are non-functional aspects intended to detail a specific set of attire that &#039;&#039;‘’can&#039;&#039; be entirely customized for a specific character in a formal setting, such as a ball or a night of clubbing.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Casual Attire&#039;&#039;&#039;:  Casual Attire aspects are non-functional aspects intended to detail a specific set of attire that &#039;&#039;can&#039;&#039; be entirely customized for a specific character in a casual environment, such as daily wear or lounging around.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Political Attire&#039;&#039;&#039;:  Political Attire aspects are non-functional aspects intended to detail a specific set of attire that &#039;&#039;can&#039;&#039; be entirely customized for a specific character in a formal political environment to identify themselves to a specific allegiance, such as wearing a clan or house-specific uniform, or the uniform of a specific faction not represented by a currently existing item within the Item Stores. Often can include medals, accolades, or rank insignias attached to it.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Costume&#039;&#039;&#039;:  Costume aspects are non-functional aspects intended to detail a specific costume that &#039;&#039;can&#039;&#039; be entirely customized for a specific character in an environment, such as a costume ball, try and hide their appearance, or cheaply appear as another character without the functionality or protection.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Family Heirloom&#039;&#039;&#039;: Family Heirloom aspects are non-functional aspects intended to detail an heirloom or artifact of a character’s family line that &#039;&#039;&#039;can&#039;&#039;&#039; be entirely customized to represent said heirloom in its appearance only.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Tailored Armor&#039;&#039;&#039;:  Tailored Armor aspects are both functional and non-functional aspects intended to be 100% fully customizable to the owner’s desire. These are often paired with commissioned or generated artwork to further detail its appearance.&lt;br /&gt;
&lt;br /&gt;
: Caution should be taken when writing these to avoid breaking &#039;&#039;&#039;Functional Rule #7: Granted Aspects&#039;&#039;&#039; such as having tailored armor be Beskar or utilizing other Granted Aspects on it, which is the most often occurring mistake with these.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Elder Tailored Robes&#039;&#039;&#039;: Elder Tailored Robes, albeit being fully customizable, are intended to be for non-armor creations. This can be any type of clothing or garment. Any usage of armor should be directed to the Elder Tailored Armor.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Elder Tailored Armor&#039;&#039;&#039;: Elder Tailored Armor is fully customizable and is intended for any type of wearable creation that is armor-based.&lt;br /&gt;
&lt;br /&gt;
===Credits and Version Information===&lt;br /&gt;
&#039;&#039;Currently in version 2.0&#039;&#039;&lt;br /&gt;
* 1.0 version drafted by Evant Taelyan ahead of possessions open beta - 24 Oct 2016&lt;br /&gt;
* 1.1 version edited by Evant Taelyan to add Functional Aspect policy Singular - 29 Nov 2016&lt;br /&gt;
* 1.2 version edited by Atra Ventus to add clarification for image linking and granted aspects, amongst other minor changes - 15 Aug 2020&lt;br /&gt;
* 1.3 version edited by Korvis to add clarification to the counterfeit rule, Brotherhood robes, lightsabers and provide examples of acceptable and unacceptable aspects - 1 Nov 2022&lt;br /&gt;
* 1.4 version edited by Korvis to add Base Item Only rule and examples to non-custom Lightsabers and Brotherhood robes - 13 Feb 2025&lt;br /&gt;
*2.0 version drafted by Teebu, with edits by Thran Occasus-Palpatine and Korvis - Restructured and Updated.&lt;br /&gt;
&lt;br /&gt;
[[Category:Regent Policies]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Korvyn&amp;diff=200179</id>
		<title>Korvyn</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Korvyn&amp;diff=200179"/>
		<updated>2026-03-19T13:32:04Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: Changed location of residence.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{construction}}&lt;br /&gt;
{{Eras|rdb|exd|nor}}&lt;br /&gt;
{{Character&lt;br /&gt;
|name=Korvyn &lt;br /&gt;
|image=[[File:Korv Image .jpg|left|thumb|558x558px]]&lt;br /&gt;
|homeworld=Coruscant&lt;br /&gt;
|birth=Unknown&lt;br /&gt;
|death=&lt;br /&gt;
|species=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Brown&lt;br /&gt;
|eyes=Brown&lt;br /&gt;
|height=1.9 Meters&lt;br /&gt;
|weight=225 pounds&lt;br /&gt;
|cyber= Left Arm&lt;br /&gt;
|allies= &lt;br /&gt;
|enemies= &lt;br /&gt;
|saber= Dual single-hilt lightsabers&lt;br /&gt;
|form= Form VI (Niman)&lt;br /&gt;
|fightingstyle=Stealth&lt;br /&gt;
|profession=Director and Spy&lt;br /&gt;
|position=&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation=|dossier=[http://www.darkjedibrotherhood.com/dbjedi/dossier.asp?ID=8930 8930]&lt;br /&gt;
}} &lt;br /&gt;
Korvyn has renounced clan ties and operates as a freelancer mostly used by the Arx Capital Exchange. A former member of [[Clan Scholae Palatinae  ]] and [[ House Revan]]. He resides on the Planet [[Salas V]] a planet formerly under the control of Independent House Revan. &lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== The Beginning ===&lt;br /&gt;
Korvyn was born on Coruscant; the exact date has never been confirmed. He never knew his parents, after getting kicked out of several orphanages, grew up on the streets of Coruscant. As with most in the underworld, Korvyn joined a street gang. In time, this came to be his Family. His natural talent for thievery and stealth made him a valuable asset to the gang. His adolescence was spent in and out of the jails in the Ocato sector of the underworld, and he was feared by most of the inhabitants as both a cold-blooded assassin and a master thief. He was framed for the murder of a rival gang leader and sentenced to life in prison in a detention facility located in the unknown regions.&lt;br /&gt;
=== A New Path ===&lt;br /&gt;
==== The Emperor&#039;s Hammer ====&lt;br /&gt;
&lt;br /&gt;
At the age of 18, Korvyn was offered the chance to attend the Imperial Academy and serve the Empire. In exchange for his service, one year would be taken off his prison time for every year served. A natural thief growing up, Korvyn displayed remarkable talents in Recon and Sniper school. Graduating 1st in his class, he was assigned to special duties within the [[Emperor&#039;s Hammer]]. &lt;br /&gt;
&lt;br /&gt;
It was during this time that his Force abilities were discovered, and training began in the Dark Brotherhood. Transferred to Clan Arcona, Korvyn excelled at his studies and was soon put in one leadership role after another Including Consul to Clan Arcona and eventually Krath High Priest. &lt;br /&gt;
&lt;br /&gt;
Korvyn was also an agent for the Nightstalkers during this time taking on many dangerous Covert operations. Most of these Missions involved the assassination of political enemies of the Emperor’s Hammer. Korvyn met up with his Mentor Dante, on a remote desert planet and was informed that the Nightstalkers and all those affiliated with them had been branded as traitors to the Emperor’s Hammer. However, one member still needed to be rescued, and Korvyn volunteered himself for the distraction that would make it possible, though it would cost him dearly.&lt;br /&gt;
&lt;br /&gt;
Arriving back in Coronada, home world of Clan Arcona, Korvyn was summoned to the great hall on Eos. After a make believe Trial, Korvyn was branded a traitor by the [[Emperor&#039;s Hammer]] and his force powers were stripped. It was during this time that the last of the Operatives made his escape unnoticed.  Korvyn fled the System in his personal ship and was hounded by Assassins for months to come. &lt;br /&gt;
&lt;br /&gt;
=== Finding Darkness === &lt;br /&gt;
Korvyn reached out to his former Krath High Priest [[Troutrooper]] in his preparations for leaving the [[Emperor&#039;s Hammer]] and learned of the Dark Jedi Brotherhood. Believing that the enemy of his Enemy was his ally, Korvyn joined up. &lt;br /&gt;
&lt;br /&gt;
He was stationed in [[Clan Tarentum]] during the Incursion of an alien race, but soon after grew tired of their self-segregation. He was eventually transferred into [[House Dorimad Sol]] of [[Clan Scholae Palatinae]]. Here, he was reunited with many of the former Mentors and teachers that had been expelled from the [[Emperor&#039;s Hammer]] as well.&lt;br /&gt;
&lt;br /&gt;
=== Power of the Dark Side ===&lt;br /&gt;
==== Serving House Dorimad Sol ====&lt;br /&gt;
Korvyn&#039;s service to [[House Dorimad Sol]] began almost immediately. It had been known for some time that a new Criminal Organization had become active on [[Caina]]. With his background in infiltration and assassination Korvyn was selected by the House summit to take out this new group. It was during this time that Korvyn began a dangerous game that almost ended everything he had worked so hard to gain.&lt;br /&gt;
&lt;br /&gt;
Starting the mission, Korvyn spent a lot of his time in the nearly destroyed city of Cervus. The alien attack here had been nothing short of brutal. The city had nearly been leveled, and the people had lost everything. That made it fertile ground for recruitment into a criminal life full of the promise of easy money. He made no efforts to hide his power in the force. Instead,d he drank plentifully and accrued some very large gambling debts.  Eventually, he got what he had been looking for. He owed more money than anyone thought he could pay, and owed it to the people he was seeking out.&lt;br /&gt;
&lt;br /&gt;
His service to the organization began like most; in exchange for relief of a part of his gambling debts, he would supply information about patrol times and such. This gave the organization a great deal of room to grow and gave Korvyn more chances to earn their trust.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Banshee Brigade ====&lt;br /&gt;
&lt;br /&gt;
In 28 aby, Korvyn was approached by [[Thran Occasus]] to lead the [[Banshee Brigade]]. It was a great honor, but still, Korvyn sought direction through the force. After many days of meditation, Korvyn returned to the house summit and accepted the privilege of reforming and leading the brigade. This, coupled with his newly gained trust in the Criminal group, strengthened his ability to manipulate things to his advantage. Soon, though, the most dangerous part of his life as a double agent would be thrust upon him. &lt;br /&gt;
&lt;br /&gt;
==== Rollmaster ====&lt;br /&gt;
&lt;br /&gt;
Eventually, the force pulled Korvyn in another direction. It spoke in whispers that he had not felt in years, and Korvyn knew it was time to get back to his roots in the Force. He first accepted the position of [[Rollmaster]] within the house. This afforded him the ability to both observe and guide the recruits coming in, but also to study the force more. His new office soon began to look more like a library than an office. with rows of shelves, Holovids, and even Ancient Sith art. He had once again returned to his Krath roots and was energized once again.&lt;br /&gt;
&lt;br /&gt;
It also afforded him access to information that made him now indispensable to his other life. No longer could they hold his gambling debts over him. He now had power, prestige, and wealth. &lt;br /&gt;
&lt;br /&gt;
==== Sacrifice and Honor ====&lt;br /&gt;
&lt;br /&gt;
Eventually, duty called for him to once again make a great Sacrifice for his House. In the waning hours of the night, [[Angelo Dante]] would once again call on Korvyn to take on a dangerous and secret mission. Renouncing his title as [[Rollmaster]] Korvyn left abruptly, not to be seen or heard from for a long time. Dante and Korvyn had laid out a course of events that would serve [[House Dorimad Sol]] and rid them of the unwanted intrusion of their planet. Korvyn started leading attacks on troops from [[House Dorimad Sol]]. Of course, these troops and Jedi he was killing had been those considered too weak and inferior to continue their training. It trimmed the fat from the house and led to Korvyn gaining access to the highest members of the operation he had infiltrated. Now his goal was almost achieved, and he made preparations for his return to his life in the Dark Jedi Brotherhood. &lt;br /&gt;
&lt;br /&gt;
With that taken care of, Korvyn set his sights on finishing all that he had set out to do. Convincing the leaders of the organization that they needed to attack the Dark Jedi in a full frontal attack, they gathered every man they could. Once the attack force had been assembled, Korvyn executed his final part of the plan. The leaders fell beneath the onslaught of Force and Saber that was unleashed upon them. The so-called army they assembled was destroyed as the ice caves they used as a staging ground were bombarded by the Star destroyers and Imperial Bombers that had been sent by [[Angelo Dante]]&lt;br /&gt;
&lt;br /&gt;
With his mission completed, Korvyn returned to Castle Dorimad Sol. Though he received no accolades for his mission, he had the Honor of knowing that once again, His House had depended on him, and he had brought them a victory, no matter how secret it was. &lt;br /&gt;
&lt;br /&gt;
==== House Revan ====&lt;br /&gt;
&lt;br /&gt;
==== The Return ====&lt;br /&gt;
&lt;br /&gt;
== Profile ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Appearance ===&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Personality===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Force Disciple]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Korvyn&amp;diff=200178</id>
		<title>Korvyn</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Korvyn&amp;diff=200178"/>
		<updated>2026-03-19T01:35:57Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{construction}}&lt;br /&gt;
{{Eras|rdb|exd|nor}}&lt;br /&gt;
{{Character&lt;br /&gt;
|name=Korvyn &lt;br /&gt;
|image=[[File:Korv Image .jpg|left|thumb|558x558px]]&lt;br /&gt;
|homeworld=Coruscant&lt;br /&gt;
|birth=Unknown&lt;br /&gt;
|death=&lt;br /&gt;
|species=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Brown&lt;br /&gt;
|eyes=Brown&lt;br /&gt;
|height=1.9 Meters&lt;br /&gt;
|weight=225 pounds&lt;br /&gt;
|cyber= Left Arm&lt;br /&gt;
|allies= &lt;br /&gt;
|enemies= &lt;br /&gt;
|saber= Dual single-hilt lightsabers&lt;br /&gt;
|form= Form VI (Niman)&lt;br /&gt;
|fightingstyle=Stealth&lt;br /&gt;
|profession=Director and Spy&lt;br /&gt;
|position=&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation=|dossier=[http://www.darkjedibrotherhood.com/dbjedi/dossier.asp?ID=8930 8930]&lt;br /&gt;
}} &lt;br /&gt;
Korvyn has renounced clan ties and operates as a freelancer mostly used by the Arx Capital Exchange. A former member of [[Clan Scholae Palatinae  ]] and [[ House Revan]]. He resides on the Planet [[Caina]], a planet formerly under the control of Clan Scholae Palatinae&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== The Beginning ===&lt;br /&gt;
Korvyn was born on Coruscant; the exact date has never been confirmed. He never knew his parents, after getting kicked out of several orphanages, grew up on the streets of Coruscant. As with most in the underworld, Korvyn joined a street gang. In time, this came to be his Family. His natural talent for thievery and stealth made him a valuable asset to the gang. His adolescence was spent in and out of the jails in the Ocato sector of the underworld, and he was feared by most of the inhabitants as both a cold-blooded assassin and a master thief. He was framed for the murder of a rival gang leader and sentenced to life in prison in a detention facility located in the unknown regions.&lt;br /&gt;
=== A New Path ===&lt;br /&gt;
==== The Emperor&#039;s Hammer ====&lt;br /&gt;
&lt;br /&gt;
At the age of 18, Korvyn was offered the chance to attend the Imperial Academy and serve the Empire. In exchange for his service, one year would be taken off his prison time for every year served. A natural thief growing up, Korvyn displayed remarkable talents in Recon and Sniper school. Graduating 1st in his class, he was assigned to special duties within the [[Emperor&#039;s Hammer]]. &lt;br /&gt;
&lt;br /&gt;
It was during this time that his Force abilities were discovered, and training began in the Dark Brotherhood. Transferred to Clan Arcona, Korvyn excelled at his studies and was soon put in one leadership role after another Including Consul to Clan Arcona and eventually Krath High Priest. &lt;br /&gt;
&lt;br /&gt;
Korvyn was also an agent for the Nightstalkers during this time taking on many dangerous Covert operations. Most of these Missions involved the assassination of political enemies of the Emperor’s Hammer. Korvyn met up with his Mentor Dante, on a remote desert planet and was informed that the Nightstalkers and all those affiliated with them had been branded as traitors to the Emperor’s Hammer. However, one member still needed to be rescued, and Korvyn volunteered himself for the distraction that would make it possible, though it would cost him dearly.&lt;br /&gt;
&lt;br /&gt;
Arriving back in Coronada, home world of Clan Arcona, Korvyn was summoned to the great hall on Eos. After a make believe Trial, Korvyn was branded a traitor by the [[Emperor&#039;s Hammer]] and his force powers were stripped. It was during this time that the last of the Operatives made his escape unnoticed.  Korvyn fled the System in his personal ship and was hounded by Assassins for months to come. &lt;br /&gt;
&lt;br /&gt;
=== Finding Darkness === &lt;br /&gt;
Korvyn reached out to his former Krath High Priest [[Troutrooper]] in his preparations for leaving the [[Emperor&#039;s Hammer]] and learned of the Dark Jedi Brotherhood. Believing that the enemy of his Enemy was his ally, Korvyn joined up. &lt;br /&gt;
&lt;br /&gt;
He was stationed in [[Clan Tarentum]] during the Incursion of an alien race, but soon after grew tired of their self-segregation. He was eventually transferred into [[House Dorimad Sol]] of [[Clan Scholae Palatinae]]. Here, he was reunited with many of the former Mentors and teachers that had been expelled from the [[Emperor&#039;s Hammer]] as well.&lt;br /&gt;
&lt;br /&gt;
=== Power of the Dark Side ===&lt;br /&gt;
==== Serving House Dorimad Sol ====&lt;br /&gt;
Korvyn&#039;s service to [[House Dorimad Sol]] began almost immediately. It had been known for some time that a new Criminal Organization had become active on [[Caina]]. With his background in infiltration and assassination Korvyn was selected by the House summit to take out this new group. It was during this time that Korvyn began a dangerous game that almost ended everything he had worked so hard to gain.&lt;br /&gt;
&lt;br /&gt;
Starting the mission, Korvyn spent a lot of his time in the nearly destroyed city of Cervus. The alien attack here had been nothing short of brutal. The city had nearly been leveled, and the people had lost everything. That made it fertile ground for recruitment into a criminal life full of the promise of easy money. He made no efforts to hide his power in the force. Instead,d he drank plentifully and accrued some very large gambling debts.  Eventually, he got what he had been looking for. He owed more money than anyone thought he could pay, and owed it to the people he was seeking out.&lt;br /&gt;
&lt;br /&gt;
His service to the organization began like most; in exchange for relief of a part of his gambling debts, he would supply information about patrol times and such. This gave the organization a great deal of room to grow and gave Korvyn more chances to earn their trust.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Banshee Brigade ====&lt;br /&gt;
&lt;br /&gt;
In 28 aby, Korvyn was approached by [[Thran Occasus]] to lead the [[Banshee Brigade]]. It was a great honor, but still, Korvyn sought direction through the force. After many days of meditation, Korvyn returned to the house summit and accepted the privilege of reforming and leading the brigade. This, coupled with his newly gained trust in the Criminal group, strengthened his ability to manipulate things to his advantage. Soon, though, the most dangerous part of his life as a double agent would be thrust upon him. &lt;br /&gt;
&lt;br /&gt;
==== Rollmaster ====&lt;br /&gt;
&lt;br /&gt;
Eventually, the force pulled Korvyn in another direction. It spoke in whispers that he had not felt in years, and Korvyn knew it was time to get back to his roots in the Force. He first accepted the position of [[Rollmaster]] within the house. This afforded him the ability to both observe and guide the recruits coming in, but also to study the force more. His new office soon began to look more like a library than an office. with rows of shelves, Holovids, and even Ancient Sith art. He had once again returned to his Krath roots and was energized once again.&lt;br /&gt;
&lt;br /&gt;
It also afforded him access to information that made him now indispensable to his other life. No longer could they hold his gambling debts over him. He now had power, prestige, and wealth. &lt;br /&gt;
&lt;br /&gt;
==== Sacrifice and Honor ====&lt;br /&gt;
&lt;br /&gt;
Eventually, duty called for him to once again make a great Sacrifice for his House. In the waning hours of the night, [[Angelo Dante]] would once again call on Korvyn to take on a dangerous and secret mission. Renouncing his title as [[Rollmaster]] Korvyn left abruptly, not to be seen or heard from for a long time. Dante and Korvyn had laid out a course of events that would serve [[House Dorimad Sol]] and rid them of the unwanted intrusion of their planet. Korvyn started leading attacks on troops from [[House Dorimad Sol]]. Of course, these troops and Jedi he was killing had been those considered too weak and inferior to continue their training. It trimmed the fat from the house and led to Korvyn gaining access to the highest members of the operation he had infiltrated. Now his goal was almost achieved, and he made preparations for his return to his life in the Dark Jedi Brotherhood. &lt;br /&gt;
&lt;br /&gt;
With that taken care of, Korvyn set his sights on finishing all that he had set out to do. Convincing the leaders of the organization that they needed to attack the Dark Jedi in a full frontal attack, they gathered every man they could. Once the attack force had been assembled, Korvyn executed his final part of the plan. The leaders fell beneath the onslaught of Force and Saber that was unleashed upon them. The so-called army they assembled was destroyed as the ice caves they used as a staging ground were bombarded by the Star destroyers and Imperial Bombers that had been sent by [[Angelo Dante]]&lt;br /&gt;
&lt;br /&gt;
With his mission completed, Korvyn returned to Castle Dorimad Sol. Though he received no accolades for his mission, he had the Honor of knowing that once again, His House had depended on him, and he had brought them a victory, no matter how secret it was. &lt;br /&gt;
&lt;br /&gt;
==== House Revan ====&lt;br /&gt;
&lt;br /&gt;
==== The Return ====&lt;br /&gt;
&lt;br /&gt;
== Profile ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Appearance ===&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Personality===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Force Disciple]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Korvyn&amp;diff=200177</id>
		<title>Korvyn</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Korvyn&amp;diff=200177"/>
		<updated>2026-03-19T01:30:58Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: Added image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{construction}}&lt;br /&gt;
{{Eras|rdb|exd|nor}}&lt;br /&gt;
{{Character&lt;br /&gt;
|name=Korvyn &lt;br /&gt;
|image=&lt;br /&gt;
|homeworld=Coruscant&lt;br /&gt;
|birth=Unknown&lt;br /&gt;
|death=&lt;br /&gt;
|species=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Brown&lt;br /&gt;
|eyes=Brown&lt;br /&gt;
|height=1.9 Meters&lt;br /&gt;
|weight=225 pounds&lt;br /&gt;
|cyber= Left Arm&lt;br /&gt;
|allies= &lt;br /&gt;
|enemies= &lt;br /&gt;
|saber= Dual single-hilt lightsabers&lt;br /&gt;
|form= Form VI (Niman)&lt;br /&gt;
|fightingstyle=Stealth&lt;br /&gt;
|profession=Director and Spy&lt;br /&gt;
|position=&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation=|dossier=[http://www.darkjedibrotherhood.com/dbjedi/dossier.asp?ID=8930 8930]&lt;br /&gt;
}} &lt;br /&gt;
Korvyn has renounced clan ties and operates as a freelancer mostly used by the Arx Capital Exchange. A former member of [[Clan Scholae Palatinae  ]] and [[ House Revan]]. He resides on the Planet [[Caina]], a planet formerly under the control of Clan Scholae Palatinae&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== The Beginning ===&lt;br /&gt;
Korvyn was born on Coruscant; the exact date has never been confirmed. He never knew his parents, after getting kicked out of several orphanages, grew up on the streets of Coruscant. As with most in the underworld, Korvyn joined a street gang. In time, this came to be his Family. His natural talent for thievery and stealth made him a valuable asset to the gang. His adolescence was spent in and out of the jails in the Ocato sector of the underworld, and he was feared by most of the inhabitants as both a cold-blooded assassin and a master thief. He was framed for the murder of a rival gang leader and sentenced to life in prison in a detention facility located in the unknown regions.&lt;br /&gt;
=== A New Path ===&lt;br /&gt;
==== The Emperor&#039;s Hammer ====&lt;br /&gt;
&lt;br /&gt;
At the age of 18, Korvyn was offered the chance to attend the Imperial Academy and serve the Empire. In exchange for his service, one year would be taken off his prison time for every year served. A natural thief growing up, Korvyn displayed remarkable talents in Recon and Sniper school. Graduating 1st in his class, he was assigned to special duties within the [[Emperor&#039;s Hammer]]. &lt;br /&gt;
&lt;br /&gt;
It was during this time that his Force abilities were discovered, and training began in the Dark Brotherhood. Transferred to Clan Arcona, Korvyn excelled at his studies and was soon put in one leadership role after another Including Consul to Clan Arcona and eventually Krath High Priest. &lt;br /&gt;
&lt;br /&gt;
Korvyn was also an agent for the Nightstalkers during this time taking on many dangerous Covert operations. Most of these Missions involved the assassination of political enemies of the Emperor’s Hammer. Korvyn met up with his Mentor Dante, on a remote desert planet and was informed that the Nightstalkers and all those affiliated with them had been branded as traitors to the Emperor’s Hammer. However, one member still needed to be rescued, and Korvyn volunteered himself for the distraction that would make it possible, though it would cost him dearly.&lt;br /&gt;
&lt;br /&gt;
Arriving back in Coronada, home world of Clan Arcona, Korvyn was summoned to the great hall on Eos. After a make believe Trial, Korvyn was branded a traitor by the [[Emperor&#039;s Hammer]] and his force powers were stripped. It was during this time that the last of the Operatives made his escape unnoticed.  Korvyn fled the System in his personal ship and was hounded by Assassins for months to come. &lt;br /&gt;
&lt;br /&gt;
=== Finding Darkness === &lt;br /&gt;
Korvyn reached out to his former Krath High Priest [[Troutrooper]] in his preparations for leaving the [[Emperor&#039;s Hammer]] and learned of the Dark Jedi Brotherhood. Believing that the enemy of his Enemy was his ally, Korvyn joined up. &lt;br /&gt;
&lt;br /&gt;
He was stationed in [[Clan Tarentum]] during the Incursion of an alien race, but soon after grew tired of their self-segregation. He was eventually transferred into [[House Dorimad Sol]] of [[Clan Scholae Palatinae]]. Here, he was reunited with many of the former Mentors and teachers that had been expelled from the [[Emperor&#039;s Hammer]] as well.&lt;br /&gt;
&lt;br /&gt;
=== Power of the Dark Side ===&lt;br /&gt;
==== Serving House Dorimad Sol ====&lt;br /&gt;
Korvyn&#039;s service to [[House Dorimad Sol]] began almost immediately. It had been known for some time that a new Criminal Organization had become active on [[Caina]]. With his background in infiltration and assassination Korvyn was selected by the House summit to take out this new group. It was during this time that Korvyn began a dangerous game that almost ended everything he had worked so hard to gain.&lt;br /&gt;
&lt;br /&gt;
Starting the mission, Korvyn spent a lot of his time in the nearly destroyed city of Cervus. The alien attack here had been nothing short of brutal. The city had nearly been leveled, and the people had lost everything. That made it fertile ground for recruitment into a criminal life full of the promise of easy money. He made no efforts to hide his power in the force. Instead,d he drank plentifully and accrued some very large gambling debts.  Eventually, he got what he had been looking for. He owed more money than anyone thought he could pay, and owed it to the people he was seeking out.&lt;br /&gt;
&lt;br /&gt;
His service to the organization began like most; in exchange for relief of a part of his gambling debts, he would supply information about patrol times and such. This gave the organization a great deal of room to grow and gave Korvyn more chances to earn their trust.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Banshee Brigade ====&lt;br /&gt;
&lt;br /&gt;
In 28 aby, Korvyn was approached by [[Thran Occasus]] to lead the [[Banshee Brigade]]. It was a great honor, but still, Korvyn sought direction through the force. After many days of meditation, Korvyn returned to the house summit and accepted the privilege of reforming and leading the brigade. This, coupled with his newly gained trust in the Criminal group, strengthened his ability to manipulate things to his advantage. Soon, though, the most dangerous part of his life as a double agent would be thrust upon him. &lt;br /&gt;
&lt;br /&gt;
==== Rollmaster ====&lt;br /&gt;
&lt;br /&gt;
Eventually, the force pulled Korvyn in another direction. It spoke in whispers that he had not felt in years, and Korvyn knew it was time to get back to his roots in the Force. He first accepted the position of [[Rollmaster]] within the house. This afforded him the ability to both observe and guide the recruits coming in, but also to study the force more. His new office soon began to look more like a library than an office. with rows of shelves, Holovids, and even Ancient Sith art. He had once again returned to his Krath roots and was energized once again.&lt;br /&gt;
&lt;br /&gt;
It also afforded him access to information that made him now indispensable to his other life. No longer could they hold his gambling debts over him. He now had power, prestige, and wealth. &lt;br /&gt;
&lt;br /&gt;
==== Sacrifice and Honor ====&lt;br /&gt;
&lt;br /&gt;
Eventually, duty called for him to once again make a great Sacrifice for his House. In the waning hours of the night, [[Angelo Dante]] would once again call on Korvyn to take on a dangerous and secret mission. Renouncing his title as [[Rollmaster]] Korvyn left abruptly, not to be seen or heard from for a long time. Dante and Korvyn had laid out a course of events that would serve [[House Dorimad Sol]] and rid them of the unwanted intrusion of their planet. Korvyn started leading attacks on troops from [[House Dorimad Sol]]. Of course, these troops and Jedi he was killing had been those considered too weak and inferior to continue their training. It trimmed the fat from the house and led to Korvyn gaining access to the highest members of the operation he had infiltrated. Now his goal was almost achieved, and he made preparations for his return to his life in the Dark Jedi Brotherhood. &lt;br /&gt;
&lt;br /&gt;
With that taken care of, Korvyn set his sights on finishing all that he had set out to do. Convincing the leaders of the organization that they needed to attack the Dark Jedi in a full frontal attack, they gathered every man they could. Once the attack force had been assembled, Korvyn executed his final part of the plan. The leaders fell beneath the onslaught of Force and Saber that was unleashed upon them. The so-called army they assembled was destroyed as the ice caves they used as a staging ground were bombarded by the Star destroyers and Imperial Bombers that had been sent by [[Angelo Dante]]&lt;br /&gt;
&lt;br /&gt;
With his mission completed, Korvyn returned to Castle Dorimad Sol. Though he received no accolades for his mission, he had the Honor of knowing that once again, His House had depended on him, and he had brought them a victory, no matter how secret it was. &lt;br /&gt;
&lt;br /&gt;
==== House Revan ====&lt;br /&gt;
&lt;br /&gt;
==== The Return ====&lt;br /&gt;
&lt;br /&gt;
== Profile ==&lt;br /&gt;
[[File:Korv Image .jpg|left|thumb|558x558px]]&lt;br /&gt;
&lt;br /&gt;
===Appearance ===&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Personality===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Force Disciple]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Korv_Image_.jpg&amp;diff=200176</id>
		<title>File:Korv Image .jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Korv_Image_.jpg&amp;diff=200176"/>
		<updated>2026-03-19T01:03:12Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: Post Imperial Korvyn




Category: Images-Characters
Category: Images-Humans&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Post Imperial Korvyn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Images-Characters]]&lt;br /&gt;
[[Category: Images-Humans]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{AI Art}}&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Zsoldos&amp;diff=199873</id>
		<title>Zsoldos</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Zsoldos&amp;diff=199873"/>
		<updated>2026-03-05T20:19:08Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: /* Saga */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
{{Planet&lt;br /&gt;
|image=[[File:Zsoldos.jpg|250px]]  &lt;br /&gt;
|name=Zsoldos&lt;br /&gt;
|region=[[starwars:Outer Rim| Outer Rim]]&lt;br /&gt;
|system=[[Zsoldos System]]&lt;br /&gt;
|suns=Abercrombie 1 &lt;br /&gt;
|moons=[[Daemunn]]&lt;br /&gt;
|lengthyear= 194 Days&lt;br /&gt;
|lengthday= 24 hours&lt;br /&gt;
|class=Terrestrial&lt;br /&gt;
|diameter=* Planet: 6000KM  &lt;br /&gt;
* w/atmosphere: 6800KM  &lt;br /&gt;
|atmosphere=Type II  &lt;br /&gt;
|climate=Multi-Biome  &lt;br /&gt;
|gravity=0.99 Factors  &lt;br /&gt;
|terrain=Variable  &lt;br /&gt;
|species=Human&lt;br /&gt;
|otherspecies=Varied&lt;br /&gt;
|language=[[starwars:Basic|Basic]]&lt;br /&gt;
|population=2.2 Million&lt;br /&gt;
|cities=Ruins&lt;br /&gt;
|imports=None&lt;br /&gt;
|exports=Varied&lt;br /&gt;
|affiliation=* [[Clan Vizsla]]&lt;br /&gt;
|item= [[item:79913|ID 79913]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Zsoldos is one of three inhabited planets in the [[Zsoldos System]] and is the current headquarters of [[Vizsla]], a Mandalorian style Clan of the Brotherhood that formed just before [[Great Jedi War XIII]]. The planet is multi-Biomed with varied terrain, sprawling planetary oceans, scorching deserts, and vast rainforests with an atmosphere capable of supporting most sentient life. Located within Wild Space, Zsoldos is inhabited by a motley collection of miscreants and ne’er-do-wells spread across the planet in small trading villages, gambling dens such as Ebon Ridge, and great drinking halls such as Saga. Zsoldos has one moon, [[Daemunn]]. Which orbits the planet every twenty-four hours.&lt;br /&gt;
&lt;br /&gt;
Vizsla returned to Zsoldos from [[Daemunn]] after they secured the planet by subjugating or driving out their enemies.  Clan Vizsla is currently headquartered in the Blackspire Expanse Starport. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The earliest recorded instance of sentient life on Zsoldos is the arrival of the smuggler/explorer Gefion and her crew in [[starwars:519BBY|519 BBY]]. The diverse crew of Gefion’s ship, ​Luck’s End,​ were fleeing the chains of the civilized galaxy and sought new safe havens in Wild Space. Initially keeping the hyperspace route to the relatively unexplored system a close secret, Gefion eventually sought to bring in more settlers to help establish a discreet stop for those in the galaxy wishing to be left alone. The diverse outlaws scoured the planet for potential settlement locations and began establishing a rudimentary spaceport in what would later become known as Jasper.&lt;br /&gt;
Over the years, the crew would add families, backwater merchants, and individuals who sought the freedom a remote planet offered. Small and diverse communities began to form from these initial settlers as some even began to chafe under the ​civilized​ nature of Jasper. The most prominent of these new settlements were Ullr and Du Kang. Ullr and Du Kang were founded around [[starwars:437BBY|437 BBY]] in different regions of the planet. The founders of Ullr were rowdy bounty hunters with a rustic and revelrous warrior culture who took refuge in the colder northern regions of Zsoldos’ largest continent. Du Kang was established on a large island just north of the planet’s equator by a formidable group of assassins with a strict honor code.&lt;br /&gt;
The cultures of the “big three” settlements led to small quarrels over the planets meager resources, but a persistent peace through disassociation often marked the years. What did unite the factions of Zsoldos was a desire to remain independent and thus they consistently rebuffed the advances of the [[starwars:Rebellion|Rebellion]] and the [[starwars:Empire|Empire]] throughout the [[starwars:GalacticCivilWar|Galactic Civil War]] period.&lt;br /&gt;
The tenuous stalemate continued with the arrival of [[Clan Vizsla]] in [[36 ABY|36ABY.]] The members of [[Clan Vizsla]] have integrated in the diverse communities and many have adopted their cultures. The descendants of the original settlers have equally accepted the Clan, in large part due to the credits and commodities that [[Vizsla]] has brought to the planet.&lt;br /&gt;
&lt;br /&gt;
==Native Inhabitants==&lt;br /&gt;
&lt;br /&gt;
Being a planet that is home to those who look to escape the shackles and restrictions of Galactic law, Zsoldos naturally is mostly populated by humans of varying backgrounds and trades. However, Zsoldos&#039; lawlessness appeals to any race and it is not uncommon to see other species come to set up home. [[starwars:Twi&#039;lek|Twi&#039;leks]], [[starwars:Togruta|Togruta]], [[starwars:Chiss|Chiss]] and even [[starwars:Zabrak|Zabraks]] and [[starwars:Zygerrian|Zygerrians]] are just a few of the many varying small pockets of species that arrive in order to make new lives for themselves or try to forget their old ones. This is especially true since the arrival of [[Clan Vizsla]] in [[36 ABY|36 ABY]] since they care not about race or alignment to the [[starwars:Force|Force]] within their own ranks and instead value an individual on their ability to bring in credits.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
&lt;br /&gt;
The geography of Zsoldos varies from region to region. The majority of the landmass consists of desert expanses that would be better described as blasted lands. Not much grows within these biomes, save for the mountainous terrain, leaving a dust-storm-covered harsh wilderness. Within more vibrant regions, grasslands and tropical forests can be found with all the flora that comes with it. Thick canopies blot out the sky within the forested areas while the grasslands are the realm of hunters and prey. Tundras can be found at each pole, with massive glacial shelves creating a network of hidden plateaus hidden from view. More than half the planet is covered by oceans, offering up fathomless unexplored depths pockmarked by islands where some say artifacts from the planet&#039;s natural inhabitants are buried.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Key Locations==&lt;br /&gt;
&lt;br /&gt;
===Saga===&lt;br /&gt;
[[File:ErickDanza.jpg|thumb|Erick Alehands Serving Drinks in the Drinking Hall]]&lt;br /&gt;
Located in the forested crags of Ullr, Saga overlooks the great northern oceans of Zsoldos. The great drinking hall was established shortly after Ullr’s founding and serves as the communities central hub for gossip, drink, and debauchery. Built from the strong timber in the nearby forested region, Saga is a rustic structure harkening back to a time before prefabricated buildings and the comforts of modern living. Great dining tables line the hall and are often occupied by Ullr’s warrior elite, mercenaries, [[starwars:Bounty Hunter|Bounty Hunters]] and anyone looking to celebrate the joy of surviving another miserable day. While the Drinking hall is the main focus there is a small community that has developed around it.&lt;br /&gt;
&lt;br /&gt;
[[item:82791 | Possession Page]]&lt;br /&gt;
&lt;br /&gt;
===Yuanming===&lt;br /&gt;
&lt;br /&gt;
Located on the remote island of Du Kang, Yuanming serves as one of the few civilized locations on the planet. Technically superior to any other structure on the planet, Yuanming is a hotel complex with a strict code that must be adhered to by its residents and guests. This hotel is one of three locations on Zsoldos that members of [[Clan Vizsla]] can obtain bounties, and it is the lone location on the planet where weapons are prohibited.  Built as a large resort complex it has two large gleaming towers full of rooms to rent. Several pools dot the island with bars and casinos throughout. The only true spaceport on the planet is located next to the resort.&lt;br /&gt;
&lt;br /&gt;
[[item:83067 | Possession Page]]&lt;br /&gt;
&lt;br /&gt;
===Ebon Ridge===&lt;br /&gt;
&lt;br /&gt;
Ebon Ridge is the slums of Zsoldos full of down on their luck people. Gambling Dens and Casino&#039;s litter its streets. The oldest settlement on the planet it has become the denizen of thugs, criminals, and gangs. The dirt and grime from the desert region make cleanliness a near impossibility and patrons are as likely to pick up an infection as they are a drink. Located in Ebon ridge is the Scrap Pit which houses the Underground Fighting Ring. This is where individuals can sign up to compete in no holds barred matches for large sums of credits, the fights are broadcast system-wide with wagers taken on the combatants.  Ebon Ridge is also one of the few locations on the planet that allows, and often sees, duels of dishonor. These duels occur when one patron shoots another in the back. These duels of dishonor can happen for any reason for the slightest argument can often lead to backstabbings and gunfights.&lt;br /&gt;
&lt;br /&gt;
[[item:82921 | Possession Page]]&lt;br /&gt;
&lt;br /&gt;
====The Scrap Pit====&lt;br /&gt;
Located on the outskirts of Ebon Ridge is a scrap yard known as The Scrap Pit. Peering inside from beyond the neglected fence line this is just another scrap yard filled with junked speeders, fighters, and freighters. Hidden deep in the piles of discarded junk is a small warehouse. This warehouse is invisible from all directions as the scrap has been piled not only around the building but along the roof as well.&lt;br /&gt;
&lt;br /&gt;
If you are one of the select few invited into the warehouse you would be greeted with a large orange backlit sign reading Adade Dar&#039;yaim (Personal Hell) in Mando’a. Below this sign is a pit about 25 feet across and 8 feet deep. The rim of the pit has a 4-foot fence lining it. Just beyond the pit is a medium-sized office raised into the air with a large window on the front side to observe the action without the view being blocked by the special guests who are invited.&lt;br /&gt;
&lt;br /&gt;
This pit is the reason the building exists. This lawless arena is situated underground and is a haven for those looking for blood-filled entertainment and looking to make a quick bet for some cash. Warriors and brawlers from all over Zsoldos compete either to show their superiority or satisfy their bloodlust. There are often no rules, and most of the time the fights are usually deathmatches where only one man is left standing. The arena itself is hexagonal in shape and caged with electrical wiring in order to keep would-be cowards from fleeing.&lt;br /&gt;
&lt;br /&gt;
===Roark-Cole-Tresor Research Station===&lt;br /&gt;
&lt;br /&gt;
Located at the southernmost point of Zsoldos, the Roark-Cole-Tresor Research Station was named aptly after [[Clan Vizsla|Clan Vizsla&#039;s]] first leaders. The research facility is the only building constructed amidst the frozen tundra and is one of the few structures on Zsoldos constructed out of [[starwars:durasteel|durasteel]], necessary due to the harsh blizzards that often occur and the need to keep the cold on the outside. The facility is shaped like a cube, approximately 64 meters in height, length, and width, possibly due to the influence of the [[starwars:Mandalorian cubism|cubism]] movement of [[starwars:Mandalore|Mandalore]]. No one except [[Vizsla|Vizsla&#039;s]] members know what this research facility is for or even its existence in the first place.&lt;br /&gt;
&lt;br /&gt;
[[item:82792 | Possessions Page]]&lt;br /&gt;
&lt;br /&gt;
===Graveyard of the Honoured Hunters===&lt;br /&gt;
This hallowed area is not exactly part of the surface of the planet but is instead a designated location in orbit that is synced so that it is always facing the system’s sun, Abercrombie 1. It is considered sacred to all members of Clan Vizsla and is one of the few overtly clan-focused places in the whole system.&lt;br /&gt;
&lt;br /&gt;
The aspiring hunters in their ranks know that, should they fall in the service to the clan, every possible effort will be made to return their corpses (or whatever pieces remain) to Zsoldos for a unique ceremony to honor their sacrifice. Their remains will be placed into simple caskets and lifted into space into this graveyard. From there, as a symbolic gesture, the caskets will be launched from the graveyard on a path towards the sun, returning the valiant hunter to the primordial forces that created the universe. The ceremony and the path of the fallen member is documented and archived for future hunters to observe and learn the rites.&lt;br /&gt;
&lt;br /&gt;
This also, of course, serves a practical purpose in that it prevents any rival hunters from claiming any bounty on clan members and, on at least one occasion, has been used to sow disinformation about one of the clan’s hunter&#039;s untimely “death” in order to carry out a more elaborate hunt.&lt;br /&gt;
&lt;br /&gt;
[[item:82767 | Possession Page]]&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
&lt;br /&gt;
===Bounty on Nnelg Noswil===&lt;br /&gt;
&lt;br /&gt;
In [[37 ABY|37 ABY]], shortly after the formation of [[Clan Vizsla]] a woman was murdered and defiled outside the Saga drinking hall. [[Starwars:Bounty Hunter|Bounty Hunter]] Emminent [[Idris Adenn]] and his crew were some of the few [[Vizsla]] members that accepted the Nnelg Noswil contract. &lt;br /&gt;
&lt;br /&gt;
Nnelg had made it difficult to be caught as he made a home within Saga&#039;s surrounding forest, only to come back into town for supplies when he needed them. He set traps around that captured both locals looking for revenge and hunters looking to cash in on his skull.&lt;br /&gt;
&lt;br /&gt;
After an incident in Ullr where a shop&#039;s fuel canisters exploded after Noswil entered the town for supplies, he injured and killed several civilians on his way back into forest but not before leaving a blood trail for Idris to follow. The trail grew cold, but not before the [[starwars:Mandalorian|Mandalorian]] noticed an arrow amongst the vines and foliage of the forest.&lt;br /&gt;
&lt;br /&gt;
He and his crew retreated to the Saga drinking hall where they deduced the arrow was part of a trap in order to not hunt animals, but kill people.&lt;br /&gt;
&lt;br /&gt;
The following morning whilst nursing a hangover, Idris learned from a local that they were several others that had tried to catch Noswil before him. Thinking there was a possibility of them being [[Vizsla]] initiates, he was able to track their Armor and bodies to where Nnelg was hiding. A battle ensued between the two which resulted in the death of Nnelg Noswil.&lt;br /&gt;
&lt;br /&gt;
Idris claimed the bounty soon afterwards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Planets]] [[Category:Vizsla territories]]&lt;br /&gt;
{{Vizsla}}&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:ErickDanza.jpg&amp;diff=199872</id>
		<title>File:ErickDanza.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:ErickDanza.jpg&amp;diff=199872"/>
		<updated>2026-03-05T20:17:20Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: Erick Alehands in the Saga Drinking hall on Zsoldos

Category:Images-Humans&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Erick Alehands in the Saga Drinking hall on Zsoldos&lt;br /&gt;
&lt;br /&gt;
[[Category:Images-Humans]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{AI Art}}&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Korvis&amp;diff=199751</id>
		<title>Korvis</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Korvis&amp;diff=199751"/>
		<updated>2026-02-26T00:50:18Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{construction}}&lt;br /&gt;
{{Eras|exd|nor}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type= Mandalorian&lt;br /&gt;
|image= &lt;br /&gt;
|firstname= Korvis&lt;br /&gt;
|lastname=&lt;br /&gt;
|homeworld= [Rattataki]&lt;br /&gt;
|birth=13 ABY&lt;br /&gt;
|death=42 ABY&lt;br /&gt;
|species= Rattataki&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= none&lt;br /&gt;
|eyes= Gray&lt;br /&gt;
|height= 2.1 m / 6&#039;11&amp;quot;&lt;br /&gt;
|weight=112.0 kg / 247 lbs&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother=&lt;br /&gt;
|father=&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies=&lt;br /&gt;
|enemies=&lt;br /&gt;
|saber= &lt;br /&gt;
|form= &lt;br /&gt;
|weapons= &lt;br /&gt;
* Beskar Spear&lt;br /&gt;
* Westar-34&lt;br /&gt;
* Mandalorian Vambraces&lt;br /&gt;
|fightingstyle= &lt;br /&gt;
|profession= Mercenary&lt;br /&gt;
|position= Consul&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation= [[Clan Vizsla]]&lt;br /&gt;
|ship= Con-Air&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier:8930|8930]] }}&lt;br /&gt;
&#039;&#039;&#039;Korvis&#039;&#039;&#039; is a [[starwars:Rattataki|Rattataki]] Mandalorian operating for Clan Vizla. He was the Consul of Clan Vizsla.&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
Born in a noble house on Rattataki, Korvis was raised with the finer things in life. From an early age, however, he gravitated to the gladiatorial side of the Rattataki culture. By the time he was in his early teens, he was sneaking out to watch the matches and turned his back on the fanciful and comfortable lifestyle his parents provided. He ran away from Rattataki at the age of 18, seeking a more adventurous life than what was planned for him by his family. &lt;br /&gt;
He traveled the galaxy as a gun for hire, gladiator, and mercenary for various crews and individuals. Despite being an accomplished fighter, he still felt there was more to his life than just randomly killing people. It paid the bills but was not the life he knew he was destined to have. Eventually, he found himself hired to fight for an unknown group operating in the [[Zsoldos]] system.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=== Clan Vizsla ===&lt;br /&gt;
The job itself was a simple job to secure a pirate base. Korvis attacked it with his normal brutality, and Korvis was the sole survivor on both sides. He secured the base and collected the pay for the whole team. Unbeknownst to him, the job was actually a recruitment tactic used by Clan Vizsla to weed out the best it could find to become Mandalorians. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Physical Description ===&lt;br /&gt;
Korvis is an imposing mountain of a man, standing nearly 7 feet tall and built like a bodybuilder. Numerous tattoos adorn his face and body. Not the typical tribal tattoos of most Rattataki, instead, he focuses on designs that typify his Mandalorian heritage and Zsoldos. &lt;br /&gt;
&lt;br /&gt;
=== Equipment and Armor ===&lt;br /&gt;
His Beskar armor was forged by the master of Beskar in the Brotherhood [[Zxyl Bes&#039;uliik Taldrya]]. It is custom-made as all Beskar armor is with rigid specifications. Painted with orange and white accents on both the helmet and chest plate. The rest is painted in a dark grey color. A single Shriekhawk is painted on his right shoulder piece. Underneath, he wears a tight-fitting bodysuit that accentuates his muscular figure. &lt;br /&gt;
Also, crafted by Zxyl of Clan Bes’uliik is Korvis pride and joy. The Spear of Nidas. A 7-foot-long beskar spear with a wide blade and long blade sharpened on both sides.  It is designed to both stab and cut his enemies. The back end of the spear has also been shaped into a pointed tip, allowing him to stab with both ends. The shaft has been darkened with acid to give it a black appearance and an orange ribbon adorns the shaft where it meets the blade. Korvis has named it after a Taung general who held the Zhell at bay during the evacuation of Coruscant, which led the Taung to Roon and eventually to Mandalore, forming the earliest Mandalorians. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Former Characters]]&lt;br /&gt;
[[category:Mercenaries]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Korvis&amp;diff=199750</id>
		<title>Korvis</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Korvis&amp;diff=199750"/>
		<updated>2026-02-26T00:48:39Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{construction}}&lt;br /&gt;
{{Eras|exd|nor}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type= Mandalorian&lt;br /&gt;
|image= &lt;br /&gt;
|firstname= Korvis&lt;br /&gt;
|lastname=&lt;br /&gt;
|homeworld= [Rattataki]&lt;br /&gt;
|birth=13 ABY&lt;br /&gt;
|death=42 ABY&lt;br /&gt;
|species= Rattataki&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= none&lt;br /&gt;
|eyes= Gray&lt;br /&gt;
|height= 2.1 m / 6&#039;11&amp;quot;&lt;br /&gt;
|weight=112.0 kg / 247 lbs&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother=&lt;br /&gt;
|father=&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies=&lt;br /&gt;
|enemies=&lt;br /&gt;
|saber= &lt;br /&gt;
|form= &lt;br /&gt;
|weapons= &lt;br /&gt;
* Beskar Spear&lt;br /&gt;
* Westar-34&lt;br /&gt;
* Mandalorian Vambraces&lt;br /&gt;
|fightingstyle= &lt;br /&gt;
|profession= Mercenary&lt;br /&gt;
|position= Consul&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation= [[Clan Vizsla]]&lt;br /&gt;
|ship= Con-Air&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier:8930|8930]] }}&lt;br /&gt;
&#039;&#039;&#039;Korvis&#039;&#039;&#039; is a [[starwars:Rattataki|Rattataki]] Mandalorian operating for Clan Vizla. He was the Consul of Clan Vizsla.&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
Born in a noble house on Rattataki, Korvis was raised with the finer things in life. From an early age, however, he gravitated to the gladiatorial side of the Rattataki culture. By the time he was in his early teens, he was sneaking out to watch the matches and turned his back on the fanciful and comfortable lifestyle his parents provided. He ran away from Rattataki at the age of 18, seeking a more adventurous life than what was planned for him by his family. &lt;br /&gt;
He traveled the galaxy as a gun for hire, gladiator, and mercenary for various crews and individuals. Despite being an accomplished fighter, he still felt there was more to his life than just randomly killing people. It paid the bills but was not the life he knew he was destined to have. Eventually, he found himself hired to fight for an unknown group operating in the [[Zsoldos]] system.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=== Clan Vizsla ===&lt;br /&gt;
The job itself was a simple job to secure a pirate base. Korvis attacked it with his normal brutality, and Korvis was the sole survivor on both sides. He secured the base and collected the pay for the whole team. Unbeknownst to him, the job was actually a recruitment tactic used by Clan Vizsla to weed out the best it could find to become Mandalorians. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Physical Description ===&lt;br /&gt;
Korvis is an imposing mountain of a man, standing nearly 7 feet tall and built like a bodybuilder. Numerous tattoos adorn his face and body. Not the typical tribal tattoos of most Rattataki, instead, he focuses on designs that typify his Mandalorian heritage and Zsoldos. &lt;br /&gt;
&lt;br /&gt;
=== Equipment and Armor ===&lt;br /&gt;
His Beskar armor was forged by the master of Beskar in the Brotherhood [[Zxyl Bes&#039;uliik Taldrya]]. It is custom-made as all Beskar armor is with rigid specifications. Painted with orange and white accents on both the helmet and chest plate. The rest is painted in a dark grey color. A single Shriekhawk is painted on his right shoulder piece. Underneath, he wears a tight-fitting bodysuit that accentuates his muscular figure. &lt;br /&gt;
Also, crafted by Zxyl of Clan Bes’uliik is Korvis pride and joy. The Spear of Nidas. A 7-foot-long beskar spear with a wide blade and long blade sharpened on both sides.  It is designed to both stab and cut his enemies. The back end of the spear has also been shaped into a pointed tip, allowing him to stab with both ends. The shaft has been darkened with acid to give it a black appearance and an orange ribbon adorns the shaft where it meets the blade. Korvis has named it after a Taung general who held the Zhell at bay during the evacuation of Coruscant, which led the Taung to Roon and eventually to Mandalore, forming the earliest Mandalorians. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Former Characters]]&lt;br /&gt;
[[category:Mercenary]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Korvis&amp;diff=199749</id>
		<title>Korvis</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Korvis&amp;diff=199749"/>
		<updated>2026-02-26T00:46:59Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{construction}}&lt;br /&gt;
{{Eras|exd|nor}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type= Mandalorian&lt;br /&gt;
|image= &lt;br /&gt;
|firstname= Korvis&lt;br /&gt;
|lastname=&lt;br /&gt;
|homeworld= [Rattataki]&lt;br /&gt;
|birth=13 ABY&lt;br /&gt;
|death=42 ABY&lt;br /&gt;
|species= Rattataki&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= none&lt;br /&gt;
|eyes= Gray&lt;br /&gt;
|height= 2.1 m / 6&#039;11&amp;quot;&lt;br /&gt;
|weight=112.0 kg / 247 lbs&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother=&lt;br /&gt;
|father=&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies=&lt;br /&gt;
|enemies=&lt;br /&gt;
|saber= &lt;br /&gt;
|form= &lt;br /&gt;
|weapons= &lt;br /&gt;
* Beskar Spear&lt;br /&gt;
* Westar-34&lt;br /&gt;
* Mandalorian Vambraces&lt;br /&gt;
|fightingstyle= &lt;br /&gt;
|profession= Mercenary&lt;br /&gt;
|position= Consul&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation= [[Clan Vizsla]]&lt;br /&gt;
|ship= Con-Air&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier:8930|8930]] }}&lt;br /&gt;
&#039;&#039;&#039;Korvis&#039;&#039;&#039; is a [[starwars:Rattataki|Rattataki]] Mandalorian operating for Clan Vizla. He is the current Consul of the clan.&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
Born in a noble house on Rattataki, Korvis was raised with the finer things in life. From an early age, however, he gravitated to the gladiatorial side of the Rattataki culture. By the time he was in his early teens, he was sneaking out to watch the matches and turned his back on the fanciful and comfortable lifestyle his parents provided. He ran away from Rattataki at the age of 18, seeking a more adventurous life than what was planned for him by his family. &lt;br /&gt;
He traveled the galaxy as a gun for hire, gladiator, and mercenary for various crews and individuals. Despite being an accomplished fighter, he still felt there was more to his life than just randomly killing people. It paid the bills but was not the life he knew he was destined to have. Eventually, he found himself hired to fight for an unknown group operating in the [[Zsoldos]] system.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=== Clan Vizsla ===&lt;br /&gt;
The job itself was a simple job to secure a pirate base. Korvis attacked it with his normal brutality, and Korvis was the sole survivor on both sides. He secured the base and collected the pay for the whole team. Unbeknownst to him, the job was actually a recruitment tactic used by Clan Vizsla to weed out the best it could find to become Mandalorians. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Physical Description ===&lt;br /&gt;
Korvis is an imposing mountain of a man, standing nearly 7 feet tall and built like a bodybuilder. Numerous tattoos adorn his face and body. Not the typical tribal tattoos of most Rattataki, instead, he focuses on designs that typify his Mandalorian heritage and Zsoldos. &lt;br /&gt;
&lt;br /&gt;
=== Equipment and Armor ===&lt;br /&gt;
His Beskar armor was forged by the master of Beskar in the Brotherhood [[Zxyl Bes&#039;uliik Taldrya]]. It is custom-made as all Beskar armor is with rigid specifications. Painted with orange and white accents on both the helmet and chest plate. The rest is painted in a dark grey color. A single Shriekhawk is painted on his right shoulder piece. Underneath, he wears a tight-fitting bodysuit that accentuates his muscular figure. &lt;br /&gt;
Also, crafted by Zxyl of Clan Bes’uliik is Korvis pride and joy. The Spear of Nidas. A 7-foot-long beskar spear with a wide blade and long blade sharpened on both sides.  It is designed to both stab and cut his enemies. The back end of the spear has also been shaped into a pointed tip, allowing him to stab with both ends. The shaft has been darkened with acid to give it a black appearance and an orange ribbon adorns the shaft where it meets the blade. Korvis has named it after a Taung general who held the Zhell at bay during the evacuation of Coruscant, which led the Taung to Roon and eventually to Mandalore, forming the earliest Mandalorians. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Former Characters]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
</feed>