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		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Clan_Odan-Urr&amp;diff=202985</id>
		<title>Clan Odan-Urr</title>
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		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanimprove|Odan-Urr|History update}}&lt;br /&gt;
{{Eras|exd|nor}}&lt;br /&gt;
{{Government&lt;br /&gt;
| image = [[File:OdanUrr.png|250px]]&lt;br /&gt;
|BG1=032032&lt;br /&gt;
|BG2=1A5C60&lt;br /&gt;
| name = Odan-Urr&lt;br /&gt;
| type = Resistance Movement; Jedi Order&lt;br /&gt;
| founding =&lt;br /&gt;
| headofstate = &#039;&#039;&#039;High Councilor&#039;&#039;&#039; {{COU-CON}}&lt;br /&gt;
| headofgov = &#039;&#039;&#039;High Councilor&#039;&#039;&#039; {{COU-CON}}&lt;br /&gt;
| commander = &#039;&#039;&#039;Councilor of War&#039;&#039;&#039; {{COU-PCON}}&lt;br /&gt;
| defacto = &lt;br /&gt;
| executive = [[Councillors of Urr|Council of Urr]]&lt;br /&gt;
| legislative = [[Councillors of Urr|Council of Urr]]&lt;br /&gt;
| judicial = [[Councillors of Urr|Council of Urr]]&lt;br /&gt;
| capital = [[Kiast (Planet)|Kiast]]&lt;br /&gt;
| language = [[starwars:Basic|Galactic Basic]]&lt;br /&gt;
| currency = [[starwars:Credit|Galactic Credit Standard]]&lt;br /&gt;
| religious = Jedi Order&lt;br /&gt;
| holiday = &lt;br /&gt;
| anthem = &lt;br /&gt;
| formed =Acolytes of Odan-Urr&lt;br /&gt;
| established =3 ABY (As Acolytes of Odan-Urr)&lt;br /&gt;
| reorganized = [[20 ABY to 29 ABY|28 ABY]] (As House Odan-Urr)&lt;br /&gt;
| fragmented = &lt;br /&gt;
| dissolved = &lt;br /&gt;
| restored = &lt;br /&gt;
| era =[[Exodus era]], [[New Order era]]&lt;br /&gt;
}}&lt;br /&gt;
[https://www.darkjedibrotherhood.com/units/odan-urr &#039;&#039;&#039;Odan-Urr&#039;&#039;&#039;], the first [[starwars:Light Side|Light side]] [[Clan]] admitted to the [[DJB|Brotherhood]], was formed in [[20 ABY to 29 ABY|28 ABY]] after the initial encounter with the [[Dark Council]] on planet [[New Tython|Harakoa]]. Before this, the [[starwars:Jedi|Jedi]] on Harakoa existed as the Acolytes of Odan-Urr. Admittance to the Brotherhood shifted the focus of the Odanite population from their function as defenders of the local colonist and tribal populations to interplanetary concerns, particularly fending off their rivals—who would happily exterminate them—with savvy politicking and, when necessary, espionage. After the destruction of [[New Tython]] they relocated to the [[Kiast System]] and entered a state of open war with the Dark Brotherhood from their Headquarters on the planet [[Kiast (Planet)|Kiast]].&lt;br /&gt;
&lt;br /&gt;
==History Of The Clan==&lt;br /&gt;
{{main|Clan Odan-Urr history}}&lt;br /&gt;
===Acolytes of Odan-Urr===&lt;br /&gt;
Despite the [[starwars:Great Jedi Purge|Great Jedi Purge]], several [[starwars:Jedi Master|Jedi Masters]] managed to elude [[starwars:Palpatine|Palpatine’s]] wrath and survive, going on to train students to rebuild the Order. Jedi Masters like [[starwars:Ylenic_It%27kla|Ylenic It&#039;kla]] fought actively with the [[starwars:Alliance to Restore the Republic|Rebellion]], alongside his students.  However, the death of It&#039;kla upon [[starwars:Alderaan|Alderaan]] and subsequent defeat of the Rebellion at [[starwars:Hoth|Hoth]] (a battle in which It&#039;kla&#039;s young [[starwars:Force-sensitive|Force-sensitives]] took part) shook the will of the students to continue active resistance against the [[starwars:Galactic Empire|Empire]].  They fled deep into the [[starwars:Outer Rim Territories|Outer Rim]] in their [[starwars:Starfighter|fighters]], eventually encountering a world populated only by what they could describe as noble savages—a people that called themselves [[Harakoan|Harakoans]] who lived closely tied to nature, shunning all modern technology as corrupting.&lt;br /&gt;
[[File:GreatjediwarXmandos.png|200px|thumb|right|Clan Ordo, attacking Dark Jedi on New Tython]]&lt;br /&gt;
Settling upon the world Harakoa (rechristened [[New Tython|&#039;&#039;&#039;New Tython&#039;&#039;&#039;]] by the Jedi), the new arrivals had soon spread across the planet, ingratiating themselves with the wide variety of tribal populations inhabiting the continents.  However, as the population of colonists from distant, more technologically advanced worlds increased from several hundred to many thousands planetwide, the relative peace of the tribal world was largely shattered due to conflicts (which often erupted into full-scale wars) over rights to land and resources.  Fearing the eruption of planet-wide bloodshed the Jedi intervened politically, brokering a truce at the site which would become the capital city of [[Menat Ombo]].  Though the peace that resulted was tenuous at best, it persisted for many years, interrupted by only minor skirmishes between isolated groups of colonists and the tribes.&lt;br /&gt;
&lt;br /&gt;
By the time contact with the [[Dark Jedi Brotherhood]] was made, the Acolytes of Odan-Urr possessed little in the way of military technology. Their space force consisted of only a handful of outdated, beat-up old fighters from their time with the Rebel Alliance, while their ground forces were made up of warriors from countless tribes and colonies, who often disliked one another more than the enemy they were supposed to combat.  Due to the precarious state of their armed forces, the Jedi knew they could not defeat the Brotherhood fleets, nor would their devotion to &#039;&#039;&#039;New Tython&#039;&#039;&#039; (and the people there-on) permit them to retreat. To their great surprise, the [[Dark Council]] was willing, and prepared, to broker an agreement, permitting the Acolytes of Odan-Urr to continue their existence within the fold of the Brotherhood as Clan Odan-Urr in exchange for Brotherhood-recognized dominion over &#039;&#039;&#039;New Tython&#039;&#039;&#039;.  Though the motivations of the Dark Jedi were, naturally, suspect, in the Brotherhood the Acolyte Council saw a nearly unending supply of converts, and the continued ability to protect their world.  The true motivations of the [[Grand Master]] [[Muz Ashen]] were not then known, though there were those who thought it possible he either intended to congregate all of the light and grey subversives amidst the dark clans in one place before annihilating them or perhaps desired a foil with which to weed out weaker Brotherhood houses. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Clan Odan-Urr===&lt;br /&gt;
The motivations of the Brotherhood were eventually made known when the combined armies of the Brotherhood descended upon New Tython, cutting out a path of destruction on the planet. The fog of war spread wide and thick across the land. Within days devastation had turned [[Menat Ombo]] into a pile of rubble. Odan-Urr fought back by allying itself with the late Jedi Master [[Michael Halcyon]] and the forces of the Mandalorian [[starwars:Clan Ordo|Clan Ordo]]. When the senseless war had concluded the Brotherhood departed as swiftly as they came leaving behind ruins and a shattered people.&lt;br /&gt;
[[File:Renewal.jpg|200px|thumb|left|Battle of Tanduran fields]]&lt;br /&gt;
The months following the war were filled with a long and arduous period of reconstruction. During this time anti-Jedi sentiments began to stir and foment. Near the end of 31 ABY the seeds of discord blossomed with the emergence of the &#039;&#039;&#039;Mad Hermit&#039;&#039;&#039; [[Cy Thuron]]. By raising support from the common populace Cy was able to topple the longstanding Jedi-led government. The Jedi, recognizing the people’s right to autonomy, stepped down, vacating [[Ooroo Abbey]] whilst ceding governmental control to the Menat Council, a civilian elected body. &lt;br /&gt;
&lt;br /&gt;
Cy&#039;s aggressive supporters then targeted the local urbanized Harakoan presence in the city. The group&#039;s spiciest attitude towards the Harakoans led to the rise of an oppositional and equally influential peace movement led by farmer turned social activist [[Gideon|Gideon Varos]]. The two hemispheres of Menat Ombo&#039;s conscience eventually clashed at a rally precipitated by Cy&#039;s call for violence against the native Harakoans. With a warrant for his arrest, Cy either fled the city or went underground. [[Gideon]] and his supporters then moved to petition the Menat and Jedi High Councils to intervene and disband the violent dissident group. At the open assembly, an explosion tore through the [[Ooroo Abbey|Abbey]] taking the lives of several civilians, Menat Council member Marten, and famed Jedi High Councilor [[Ji]].&lt;br /&gt;
&lt;br /&gt;
In the aftermath of the explosion Cy&#039;s supporters formally rallied together establishing the political entity [[New Dawn|The People&#039;s New Dawn]] headed by former Menat Ombo citizen [[Ozan Miliet]]. The group distanced themselves from the Mad Hermit and further cited grievances against the new government after which The New Dawn declared its official secession from the city-state. The New Dawn then en masse departed the city for points north the morning following High Councilor Ji&#039;s passing into the Force in an event known as the Morning Exodus.&lt;br /&gt;
&lt;br /&gt;
In the weeks following the exodus, peace and quiet did indeed return to [[Menat Ombo]] as did the continued reconstruction of the city. The Jedi having moved base of operations to the [[Halls of the Watchmen|Halls Of The Watchmen]] began moving their operations into the Harakoan ruins that would become the [[Arca Praxeum]], named in honor of the ancient Jedi Master [[starwars:Arca Jeth|Arca Jeth]].&lt;br /&gt;
&lt;br /&gt;
Peace would continue as the Jedi were called away from the planet, as the Clans of the Dark Jedi Brotherhood went to war with the [[One Sith]] throughout the regions of [[starwars:Sith Space|Sith Space]]. Recognizing that the conflict could lead to a stronger Brotherhood, an unchecked Sith Order, or both spilling out into the Galaxy at large, they mobilized to try and blunt the advances of both forces. It was in this time that Ozan Miliet was found dead in a Menat Ombo alleyway, followed shortly by the disappearance of the New Dawn movement from political circles. This disappearance would soon be explained, as Cy Thuron—having trained in the ways of the [[Sith]] since his disappearance—retook control of the movement before combining it with a vast army of mercenary and pirate forces he had amassed. Rechristening his new group the [[Thuron Monarchy]], he used the absence of the Jedi and the element of surprise to smash the Harakoan tribes of the planet at night before moving on to conquer the city of Menat Ombo. The colonies fell shortly thereafter, while his forces used advanced weaponry and slash-and-burn tactics to massacre Harakoan tribals and imprison those they captured in the new prison of [[Purity Rock]]. This event would come to be known as the [[Fall of New Tython]].&lt;br /&gt;
&lt;br /&gt;
The Jedi, despairing over the news of the planet&#039;s fall yet still beleaguered by the Brotherhood&#039;s [[Dark Crusade]], returned to the world briefly and attempted to rescue anyone they could, ultimately only being able to save a few thousand refugees. Guided by the Force, Odan-Urr was able to evacuate these few to the previously undiscovered world of [[Haven]], whereupon they established a de facto base of operations and would work to bolster their military forces, the [[Kotahitanga-Unity Defense Force]], for a future assault on the Monarchy. With these developments, their role in the Crusade shifted from one of trying to hold back the Brotherhood, to one of guerrilla assaults and raids aimed at stealing weaponry, equipment, and supplies from the Brotherhood&#039;s clans and the One Sith wherever they could. They would gather these upon Haven, alongside anyone they could gather to fight as part of the KUDF for their return.&lt;br /&gt;
&lt;br /&gt;
This effort would see its largest action on the [[starwars:Corellian system|Corellian]] world of [[starwars:Talus|Talus]], where Odanite forces infiltrated the world in the midst of their travels to prevent a dangerous and potentially destabilizing uprising from spilling over into the Galaxy. Dubbed the [[Renewal of Hope]] by the Jedi after the fact, the Jedi would clash with a governor of Talus named Garus and his forces as they attempted to activate a warhead filled with deadly biological agents against their enemies. In the ensuing battle, a [[starwars:Tibanna|tibanna gas]] explosion, several strikes by Jedi forces, and the death of Garus at the hands of the [[Quaestor]] would see the insurgent forces decimated and their stockpiled weaponry and supplies spirited away to Haven, to help arm the bulk of rebel forces against Thuron&#039;s rule. In the weeks following, the Jedi would be contacted by the Bothan crew of the [[NSD Fey&#039;lya&#039;s Last Stand|NSD Fey&#039;lya&#039;s Last Stand]], whereupon the Bothans would offer the Jedi military and fleet support if they would in turn receive the opportunity to create a colony on New Tython&#039;s surface after Thuron&#039;s fall. The Jedi were quick to accept, forming the backbone of their naval forces.&lt;br /&gt;
&lt;br /&gt;
Shortly after the Renewal of Hope, the Jedi would suffer a setback as one of their [[Battleteam|Strike Teams]], the [[Knights of Allusis]], fell captive to the mercenary group [[Alpha&#039;s Omega]]. Part of the Thuron Monarchy&#039;s forces, the group would oversee the [[Liberation: Tides of freedom|imprisonment]] of the group within the compound of Purity Rock. There, the Knights of Allusis would meet with [[Whenua]], a longtime ally of the Jedi among the Harakoans and a leader of the [[Iwu Gioki]] tribe, as well as the long-imprisoned Gideon Varos. With their help, and the aid of the prisoners, the Jedi would slowly sabotage and disable their [[starwars:Slaving collar|shock collars]] and await the arrival of aid to stage an uprising against the prison&#039;s warden, a mass murderer of Harakoans known as [[Vorlem Tytis]]. Their chance would come when two other Strike Teams, [[Ooroo]] and the [[Disciples of Baas]], staged a conjoined attack on the facility and disabled its defenses from without. As the guards fell back upon their prison&#039;s walls, the Jedi would spring their trap, leading to a mass prisoner outbreak that would obliterate the prison&#039;s guard corps, liberate millions of Harakoans and other rebels, and leave Purity Rock deserted. In the chaos, the Jedi would escape aboard pirate frigates that would be rechristened the &#039;&#039;[[Pride of Owyhyee]]&#039;&#039; and the &#039;&#039;[[Proxia Mustirion]]&#039;&#039; by the Jedi.&lt;br /&gt;
&lt;br /&gt;
Gathering in the Owyhyee mountain range bordering the Hunonum Desert, the Harakoan escapees would be met by the Jedi as their forces quietly slipped supplies and munitions to their positions from their base on Haven. There, they resuscitated the rebels to health before working with the KUDF&#039;s soldiers to train them in the use of the weaponry and equipment stolen from the Brotherhood and Talus during the Crusade. Though initially offended by this technological change, many Harakoans were eager for any chance to strike back at Thuron, and over the next few weeks, their forces would learn to trust and even welcome the training offered by Odanite forces. With Whenua&#039;s guidance, they negotiated the beginnings of a document for after Thuron&#039;s fall that would unite their tribes, protect their rights, and ensure a place for both them and the colonists of the planet in the peace that would follow the uprising. They would unite and become the first iteration of the Harakoan Tribal Army, a force millions strong and dedicated to the protection of New Tython - freeing the Jedi and KUDF to move about the Galaxy without fear of the world falling again.&lt;br /&gt;
&lt;br /&gt;
Launching their strike in late 37 ABY, the Jedi and their tribal allies struck first at the space station [[Sanctuary]] in an assault known as Operation: Daybreak. With their ability to control mass space travel to and from the planet destroyed, the Monarchy had to rely more upon their ground-based and aerial operations to patrol the world, a capability severely stunted when the Tribal Army and the KUDF descended upon their main staging area - the Mon Calamari colony known as the Dac Compound. Liberating the enslaved populace and conquering the colony&#039;s defenses, the Jedi forces captured the colony and garrisoned it with Harakoan troops to allow themselves mobility across the world&#039;s surface. In reaction, Cy would order his forces in the colonist town of Tanduran to deploy a shield generator and ground forces to the surrounding fields, where they would engage KUDF forces in a vicious terrain battle the likes of which hadn&#039;t been seen there since the clashes of the Brotherhood&#039;s invasion. The successes of the Jedi would lead to a local uprising in the colony of Vard Mislu, and while KUDF forces were able to assist and enlist the rebels in what would ultimately be a victory, nearly the entire colony would be destroyed in the fighting. Finally, the Tribal Army&#039;s forces would draw Thuron&#039;s garrison in Menat Ombo out into the field while the KUDF launched a surprise assault on the city from outside the ruined It&#039;kla District. While Jedi forces took down Thuron&#039;s army, Quaestor [[Liam Torun-Urr|Liam]] engaged Cy Thuron in a lightsaber duel that culminated in the False King&#039;s death.&lt;br /&gt;
&lt;br /&gt;
After the defeat of Thuron and surrender or desertion of his forces, the Jedi would bring together the peoples of the planet to sign the [[Treaty of Menat Ombo]], which granted equal rights and protections to each of the planet&#039;s nations while ensuring New Tython would have a local force distinct from the KUDF to defend its lands in the event of new conquerors attacking.&lt;br /&gt;
&lt;br /&gt;
==Government and Politics==&lt;br /&gt;
&lt;br /&gt;
=== Coalitions ===&lt;br /&gt;
&lt;br /&gt;
==== Knights Of Urr ====&lt;br /&gt;
Whilst lacking a base of operations, the Knights of Urr are brought together—regardless of political or Force alignment—by their willingness to protect the ideals of Odan-Urr by any means necessary.  They will never forgive or forget slights against their home.&lt;br /&gt;
&lt;br /&gt;
==== Okami Mandalorian Clan ====&lt;br /&gt;
{{Main|Okami}}&lt;br /&gt;
Based on the ice moon of [[Kaerls]] within the system, the [[item:79428|Okami Clan]] has sworn fealty to Empress Kaltani Anasaye and will do anything she asks.  Moreover, they strictly follow the Resol&#039;nare, a stricter form of the Mandalorian Code of Honor.  Although they are not against technological advancements, the Okami prefer to live in a similar way to their ancestors; survival is a part of life as you learn to embrace nature at its fullest.&lt;br /&gt;
&lt;br /&gt;
==== Peacekeepers ====&lt;br /&gt;
The Peacekeepers represent the tip of the spear for emergencies—both legal and diplomatic—that arise within the realms of the Kiast System.  Driven by a strong belief in the value of life and what is right, their members take pride in their efforts to fix problems in the galaxy.  Made up of soldiers, diplomats, law enforcement, medical staff, rescue professionals, and Jedi, this unique Odanite Domestic Force team stands ready to respond with a helping hand in times of need.&lt;br /&gt;
&lt;br /&gt;
==== Sentinel Network (SeNet) ====&lt;br /&gt;
{{Main|Sentinel Network}}&lt;br /&gt;
The Intelligence Community of the Odanites, the [[item:80639|Sentinel Network]] is an organization consisting of everything from spies to data analysts.  Although many never venture into the field, their contributions are nonetheless just as important as others that make up SeNet as a whole.  They follow two key doctrines to protect the Clan: Foreknowledge is the ultimate asset; Knowing your targets is half the victory. &lt;br /&gt;
&lt;br /&gt;
==== Strike-Team Ooroo ====&lt;br /&gt;
{{Main|Strike-Team Ooroo}}&lt;br /&gt;
The Special Protection, Extraction, Assassination, and Rescue team, or [[item:69550|SPEAR]] is a group of trained operatives who work together to make the system a safer place, one enemy at a time.  They can be activated at a moment&#039;s notice for a variety of tasks, some of which are contracted by the Sentinel Network.  Examples are everything from search and rescue and small-scale assaults to serving as security personnel for high-ranking diplomats. &lt;br /&gt;
&lt;br /&gt;
==== The Wildcards ====&lt;br /&gt;
{{Main|The Wildcards}}&lt;br /&gt;
Although it was originally a team sanctioned by Odan-Urr, the [[item:55067|Wildcards]]; originally privateers—have degenerated into a loosely fitted group of misfits, vigilantes, and those that are generally accustomed to working outside of the confines of the law.  Their de facto leader, Damien Blackadder, is a known fence and trafficker of black market goods that can be found on [[Palioxis_Station|Palioxis Station]]. &lt;br /&gt;
&lt;br /&gt;
==== Tython Squadron ====&lt;br /&gt;
{{Main|Tython Squadron}}&lt;br /&gt;
The elite [[item:58992|pilots]] of Odan-Urr who answer only to the High Councillor and Councillor of War.  Their base of operations is the Pride of Harakoa, and there have been sightings of this team practicing dogfight scenarios of late to better operate as a cohesive unit.  Their mission is to defend the Kiast System and the Clan from a repeat of the tragedy of New Tython. &lt;br /&gt;
&lt;br /&gt;
===  Council of Urr  ===&lt;br /&gt;
[[File:Urr-council.jpg|200px|thumb|right|Council chamber]]&lt;br /&gt;
{{Main|Councillors of Urr}}&lt;br /&gt;
The Council of Urr, a successor to the Jedi Council, ultimately controls all affairs of Odan-Urr. The Council is comprised of influential members of the resistance, including the former Jedi Council of New Tython, leaders of the refugee population, the commanding officers of the two major joint task forces, the director of the Sentinel Network, and others deemed critical to the war effort. [[Councillors of Urr|Other members]] hold permanent seats in recognition for their services to the cause.&lt;br /&gt;
&lt;br /&gt;
=== Joint Task Force Sunrider ===&lt;br /&gt;
{{Main|House Sunrider}}&lt;br /&gt;
Founded in 37 ABY, House Sunrider is a House of Clan Odan-Urr that serves as a warden of the Kiast system and as a fighting force outside the system, whether it be initiating strikes upon major powers or sticking up for the little guy. Though its official jurisdiction is the entire Kiast system, it&#039;s actual jurisdiction is the galaxy itself. As such, this is a mobile force that goes out to fix problems in the galaxy, wherever they may be. &lt;br /&gt;
&lt;br /&gt;
=== Jedi Praxeum ===&lt;br /&gt;
{{Main|Jedi Praxeum}}&lt;br /&gt;
The Jedi Praxeum, informally known as the Jedi Academy or just the Praxeum, is a school built for the education and training of Jedi. Located on the isolated planet of Kiast, it is Odan-Urr’s main training facility for Force users and it is deemed the safest place for Jedi within the Dark Jedi Brotherhood. &lt;br /&gt;
&lt;br /&gt;
=== Velastari Temple ===&lt;br /&gt;
{{Main|Velastari Temple}}&lt;br /&gt;
[[File:Velastari_Temple.jpeg|thumb|220px|The Velastari temple]]&lt;br /&gt;
The Velastari Temple is an abandoned Old Jedi Order temple created by ancient Sephi. Located on the isolated planet of Kiast, it is not too far away from the Jedi Praxeum and is visible from the nearby mountain peaks surrounding it. Jedi students visit throughout their training and older trained Jedi often visit to reflect upon their shared past.  &lt;br /&gt;
&lt;br /&gt;
==  Society and Culture  ==&lt;br /&gt;
===  Jedi  ===&lt;br /&gt;
Although most of the Jedi who originally arrived on the planet were classically trained by It&#039;kla himself, a series of Force philosophies soon emerged, either brought by new inductees from the Brotherhood and other groups or just due to the poor and unrefined training methods of the Council.  The majority of the Jedi adhere to what they perceive as the original teachings of the Jedi Order and are often characterized by their wisdom, but extreme hesitancy to commit.  However, other Jedi who follow the examples of more rogue Jedi such as [[starwars:Qui-Gon Jinn|Qui-Gon Jinn]] and [[starwars:Quinlan Vos|Quinlan Vos]] have also emerged.  Though they are usually viewed as hot-headed and rash, they have a tendency to live up to their &#039;get the job done&#039; attitude and several have even become members of the Council.  The third major group of Jedi in Odan-Urr are those that follow a more gray path.  Though their peers often view them with nervous suspicion, their quality of person has lent them a great deal of weight and influence when forming policy.  For the moment, all three groups are quite content to work in harmony and acknowledge the balance achieved by doing so.&lt;br /&gt;
&lt;br /&gt;
In recent years, events on the planet and the realities of becoming strong enough to face down Brotherhood threats have led to an increase in the unity, training, and discipline amongst Jedi ranks. Their position as frontline leaders in the war against the Iron Throne has allowed them to swell in numbers and in power, while the leadership of the Council of Urr helps to keep them largely on the path of the Light Side of the Force. After the emergence of Houses—later joint task forces—Hoth and Satele Shan, have strayed from their original, loosely-defined beginnings and have largely come to resemble the organization structures of the Dark Clans they oppose, though as a foil rather than an ally—a powerful entity of the Light, still far from the power to outwardly oppose the Darkness, yet now with the ability to start doing some good within the Galaxy.&lt;br /&gt;
&lt;br /&gt;
==  Military  ==&lt;br /&gt;
{{Main|Odanite Expeditionary Force}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On New Tython, the Jedi led the [[Kotahitanga-Unity Defense Force]], a small military formed from contributions by the Jedi and the planet&#039;s natives. In addition to the KUDF, the Harakoan Tribal Army, the Tythonian Security Forces, and a variety of local militias defended the planet with varying amounts of coordination. The vast majority of the Harakoan and Tythonian forces were eradicated in the bombardment of New Tython, and the survivors and the KUDF were reformed as the Odanite Expeditionary Force.&lt;br /&gt;
&lt;br /&gt;
The [https://www.darkjedibrotherhood.com/items/54542-item-container OEF ground forces] are designed to be a quick strike force, capable of destroying critical targets or performing rescue and extraction missions. The regular army’s most elite unit is the [[Tanduran and Dac Unified Commandos]], known as TDUC or “The Ducks,” originally formed on New Tython by Mon Calamari from the [[Dac Compound]] and Humans from [[Tythonian_Colonial_Alliance#Tanduran|Tanduran]].&lt;br /&gt;
&lt;br /&gt;
The flagship of the [https://www.darkjedibrotherhood.com/items/54540-item-container OEF navy] is the [https://www.darkjedibrotherhood.com/items/46091-mc80-star-cruiser MC80 star cruiser &#039;&#039;Solari&#039;&#039;], which also serves as the OEF’s primary command center and a frequent meeting place for the Council of Urr. Several gunships, light cruisers, and independent starfighter squadrons provide quick reaction capability. The former flagships of House Shan and House Hoth, the &#039;&#039;[[Rohlan&#039;s Vision]]&#039;&#039; and &#039;&#039;[https://www.darkjedibrotherhood.com/items/46230-mc40a-light-cruiser Remembrance of Seher]&#039;&#039;, now serve as a part of the larger fleet along with the New Tython-era flagship, the &#039;&#039;[[Pride of Owyhyee]]&#039;&#039;. The fleet can be further augmented with ships from JTF Sunrider when situations require such actions.&lt;br /&gt;
&lt;br /&gt;
=== Intelligence ===&lt;br /&gt;
{{Main|Sentinel Network}}&lt;br /&gt;
&lt;br /&gt;
Originally formed as [[Shadow Company]] within the KUDF, the Sentinel Network, or SeNet, was expanded into a full-fledged intelligence network by the [[starwars:Jedi Sentinel|Jedi Sentinels]]. Currently, it is a widespread group of analysts, intelligence officers, informants, Jedi Sentinels, and black ops personnel.&lt;br /&gt;
&lt;br /&gt;
==  Astrography  ==&lt;br /&gt;
The [[Kiast System|Kiast System]] is the new home system that the Clan Odan-Urr relocated to after the destruction of New Tython. Kiast is situated in the [[starwars:Nilgaard_sector|Nilgaard sector]] in the [[starwars: Outer Rim Territories|Outer Rim Territories]]. It is located somewhere within the Palioxis Cloud nebula in an isolated part of the sector, branching off from the [[starwars:http://starwars.wikia.com/wiki/Perlemian_Trade_Route/Legends|Perlemian Trade Route]].&lt;br /&gt;
&lt;br /&gt;
==  Allies and Enemies  ==&lt;br /&gt;
&lt;br /&gt;
===  Allies  ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Arcona|Clan Arcona]]&#039;&#039;&#039; – The alliance between Arcona and Odan-urr dates back to the signing of the [[Dajorra-Yhi Concordat]] in 33 ABY by the consuls [[A&#039;lora Kituri]] and Atyiru Caesura Entar. The Concordat put an end to several years of hostile relationships and set the stage for a new era. After the destruction of New Tython, Atyiru, and many other Arconans were sympathetic to the Odanite cause and offered clandestine support to the Jedi. As relations between Darth Pravus and the clans continued to sour, Arcona and Odan-Urr became the core of a new resistance movement: the White Lotus.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Okami]]&#039;&#039;&#039;  – These Mandalorians also live within the Kiast system and have agreed to work with Odan-Urr and serve as shock troopers. They mostly keep to themselves but are trusted allies when they are truly needed.&lt;br /&gt;
&lt;br /&gt;
===  Neutral  ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Taldryan|Clan Taldryan]]&#039;&#039;&#039; – After [[Jac Cotelin]] destroyed Karufr on the orders of Darth Pravus, Odan-Urr chose to take a risk and aid Taldryan in its time of need. Although Odan-Urr helped Taldryan steal several Iron Navy vessels to form the core of their new fleet, and Taldryan fought alongside the Lotus in the attack on Darth Pravus’ flagship, the &#039;&#039;Suffering&#039;&#039;, it remains to be seen if the fragile peace will endure in the face of the Collective and the rise of Grand Master [[Telaris &amp;quot;Mav&amp;quot; Cantor|Telaris]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Plagueis|Clan Plagueis]]&#039;&#039;&#039; – Relations between Plagueis and Odan-Urr have improved after negotiations began to end the Pelaguian reliance on slavery and an anti-aggression pact was drafted between the two Clans during Odan-Urr&#039;s first Pro-Bowl invitational appearance. However, considering the Clan&#039;s bouts over the years, they both remain hesitant to call each other allies.  &lt;br /&gt;
&lt;br /&gt;
===  Enemies  ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Inquisitorius|The Inquisitorius]]&#039;&#039;&#039; – The Inquisitorius, and Grand Inquisitor [[Ishanta]] in particular, lead the Iron Throne’s effort to destroy the Jedi, the Undesirables, and any hint of opposition to Darth Pravus. Although their [[Voice of the Brotherhood#Fictional role|leader]] recently rededicated the organization to defeating the Collective, the Odanites and their oppressors remain openly hostile to one another.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[The Collective]]&#039;&#039;&#039; – Rath Oligard’s [[Great Jedi War XII|war against Force-users]] does not discriminate between Light and Dark. Although the Collective has not breached the security of the Kiast system, their forces have decimated the Sentinel Network and inflamed tensions between the Jedi and their ‘mundane’ colleagues. While Odan-Urr bloodied Oligard’s forces at Ancora, the war between them is far from over.&lt;br /&gt;
&lt;br /&gt;
==The Odanite Code==&lt;br /&gt;
[[The Odanite Code]] was created by members of the summit and clan title holders on October 7th, 2017 as Great Jedi War XII was about to start. This Code is the cumulative efforts of the entire clan leadership to set real-life guidelines on not only what COU stands for but how its leaders and members should interact with each other and the club as a whole.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{Odan-urr}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
[[Category:Clans|Odan-Urr]] [[Category:Odan-Urr]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Bolt_Squadron&amp;diff=202982</id>
		<title>Bolt Squadron</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Bolt_Squadron&amp;diff=202982"/>
		<updated>2026-09-07T02:27:38Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Military Unit&lt;br /&gt;
|unit_name= “Bolt Squadron&amp;quot;&lt;br /&gt;
|image=&lt;br /&gt;
|dates=30 ABY - 34 ABY, reformed in 44 ABY&lt;br /&gt;
|allegiance=[[House Hoth]]&lt;br /&gt;
|branch=Hoth Naval Forces&lt;br /&gt;
|patron= [[House Hoth]]&lt;br /&gt;
|colors=Cobalt blue and White&lt;br /&gt;
|equipment= 12 E-Wing Escort Fighters, 1 Dynamic-class freighter, 14 astromech droids, 12 repair droids&lt;br /&gt;
|commanders= Commander Hobs Terin&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
“You aren&#039;t all dead, which means we completed our mission.” ~ Commander Hobs Terin&lt;br /&gt;
&lt;br /&gt;
Led by Commander Hobs Terin, Bolt Squadron is one of House Hoth&#039;s main special forces groups. The pilots were chosen for their abilities in both piloting a starfighter and at least one other useful skill. &lt;br /&gt;
== History == &lt;br /&gt;
“I&#039;ll be very blunt this time; I know you read my request, I do not want a promotion or the reconstruction of Signate Squadron, I want my squadron back.” ~ Commander Hobs Terin&lt;br /&gt;
&lt;br /&gt;
Bolt Squadron was formed in 30 ABY as a training squadron for one class of that year&#039;s recruits. It was formed as a Z-95 headhunter squadron but was changed to an E-wing squadron near the end of the training cycle. Instead of the newly trained pilots being dispersed into other squadrons Bolt Squadron was made into a military unit and kept assembled. They served until 34 ABY when all but one of the squadron&#039;s pilots were killed during The Fall of New Tython. The squadron was disbanded and the last surviving member, then Lieutenant Commander Hobs Terin, was promoted to Commander and given an A-wing squadron called Signate Squadron to command. &lt;br /&gt;
&lt;br /&gt;
Over the next decade Commander Terin would lead Signate Squadron but always miss his first group. He would also reject promotions routinely, preferring to continue to fly fighters until he was made to stop. In early 44 ABY Signate Squadron was on a covert operation and while they were there the base that housed their A-wings was destroyed. Terin saw this as his chance to reform his original unit and requested that instead of A-wings, he be supplied E-wings and for the name of the squadron to be changed. His request was neither accepted nor denied for the next month leaving the squadron without any ships to fly. When he confronted officers about this, he was tolt to accept a promotion and move on. Finally, he demanded his request be met and just six weeks before The Siege of Cor&#039;neria the squadron was supplied. During the siege the newly reformed Bolt Squadron lost all but four pilots.  &lt;br /&gt;
&lt;br /&gt;
Bolt Squadron is currently undergoing the training of newer recruits. Eight of the fourteen members have only been in a few engagements and another two, while experienced, are recent additions to the squadron. &lt;br /&gt;
&lt;br /&gt;
== Organization ==&lt;br /&gt;
Bolt Squadron is broken up into three operational flights.&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|One Flight=&lt;br /&gt;
----&lt;br /&gt;
Commander Hobs Terin&lt;br /&gt;
&lt;br /&gt;
Species: Human Male&lt;br /&gt;
&lt;br /&gt;
Age: 42&lt;br /&gt;
&lt;br /&gt;
Command: Bolt Squadron&lt;br /&gt;
&lt;br /&gt;
Callsign: “Bolt One”&lt;br /&gt;
&lt;br /&gt;
Biography:  Hobs Terin was born on New Tython and has served the Odan-Urr military since 30 ABY. He was part of the group that made up the original Bolt Squadron at its inception and is the last surviving member of the original squadron. He is a veteran of many conflicts in Clan Odan-Urr&#039;s history and has been under many different commands. He commanded a squadron called Signate Squadron in the time between the disbandment and reconstruction of Bolt Squadron. He was the one to reform Bolt Squadron just a few weeks before the siege of Cor&#039;neria where he lost over half of his squadron. At 42 years old standard time he is among the oldest fighter pilots in the O.U.S.C. and has been eligible for promotion for over a decade.  &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Executive Officer Treath Da&#039;ler&lt;br /&gt;
&lt;br /&gt;
Species: Bothan Male&lt;br /&gt;
&lt;br /&gt;
Age: 32&lt;br /&gt;
&lt;br /&gt;
Callsign: “Bolt Two”&lt;br /&gt;
&lt;br /&gt;
Secondary role: slicer&lt;br /&gt;
&lt;br /&gt;
Biography: Treath Da&#039;ler is Bolt Squadron&#039;s Executive Officer, he was promoted from lieutenant commander during the reconstruction of Bolt Squadron. He is an ace pilot and expert slicer. Da&#039;ler has served under Commander Terin since he joined the Odan-Urr military in 38 ABY. He was born on Solyiat.    &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Junior Lieutenant Sarik&lt;br /&gt;
&lt;br /&gt;
Species: S&#039;kytri Male&lt;br /&gt;
&lt;br /&gt;
Age: 18&lt;br /&gt;
&lt;br /&gt;
Callsign: “Bolt Three”&lt;br /&gt;
&lt;br /&gt;
Secondary roles: Field Mechanic, Force User &lt;br /&gt;
&lt;br /&gt;
Biography: Sarik is a red S&#039;kytri, though he remembers very little about his people. He was &#039;adopted&#039; by a pirate gang that was made up of Trandoshans and Weequay. He was treated as a slave and taken in by Hobs Terin when Signate Squadron destroyed the pirate stronghold he was living in. He knows four languages though he cannot speak any of them very well, he knows a very incomplete version of the S&#039;kytri language, understands but cannot speak Trandoshan and Wookie, and speaks basic almost fluently. He joined The Odanite United Defense Force Flight Academy at 16 and graduated two years later in 44 ABY. While the O.U.S.C. has the usual military rule that family members may not be in the same unit, Terin never officially adopted Sarik allowing them to serve together.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Airman Daric Idson&lt;br /&gt;
&lt;br /&gt;
Species: Human Male&lt;br /&gt;
&lt;br /&gt;
Age: 24&lt;br /&gt;
&lt;br /&gt;
Callsign: “Bolt Four”&lt;br /&gt;
&lt;br /&gt;
Biography: Daric Idson is a Human from Solyiat who trained in the O.U.S.C. Flight Academy. He was chosen for Bolt Squadron due to his training as a medic. &lt;br /&gt;
&lt;br /&gt;
|-|Two Flight= &lt;br /&gt;
----&lt;br /&gt;
Lieutenant Commander Jan Harvis   &lt;br /&gt;
&lt;br /&gt;
Species: Human Male  &lt;br /&gt;
&lt;br /&gt;
Age: 29 &lt;br /&gt;
&lt;br /&gt;
Callsign: “Bolt Five”&lt;br /&gt;
&lt;br /&gt;
Secondary Role: Investigation, Clandestine Operations&lt;br /&gt;
&lt;br /&gt;
Biography: A Corellian and former member of The Correlian Sercurity Force (CorSec), Jan Harvis and his CorSec partner Bart Gordo both moved from Correlia to the Kiast system. Jan joined the O.U.S.C. in 39 ABY and has been serving under the command of Commander Terin since 41 ABY. He joined Signate Squadron and is one of only four pilots still living who were part of the squadron. While he was chosen for Bolt Squadron more because he was already under the command of Commander Terin, his training from CorSec have been invaluable to the squadron. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Lieutenant Orv Aabor &lt;br /&gt;
&lt;br /&gt;
Species: Mon Calamari Male &lt;br /&gt;
&lt;br /&gt;
Age 31 &lt;br /&gt;
&lt;br /&gt;
Callsign: “Bolt Six”&lt;br /&gt;
&lt;br /&gt;
Biography: Orv Aabor was born on the planet of Mon Cala and became a freight pilot at a young age. He joined the O.U.S.C. in 39 ABY and was in the same training class as Jan Harvis. The two of them have been assigned to the same unit consistently since they finished training and have become great friends. While he was chosen for Bolt Squadron because he was already under the command of Commander Terin, his incredible communications skills are very valuable to the squadron. &lt;br /&gt;
&lt;br /&gt;
Junior Lieutenant Bart Gordo&lt;br /&gt;
&lt;br /&gt;
Species: Human Male &lt;br /&gt;
&lt;br /&gt;
Age: 29 &lt;br /&gt;
&lt;br /&gt;
Callsign: “Bolt Seven”&lt;br /&gt;
&lt;br /&gt;
Secondary Roles: Investigation, Force User&lt;br /&gt;
&lt;br /&gt;
Biography: Bart Gordo joined the O.U.S.C. a few years later than his CorSec partner. He began training in 42 ABY after failing to find anyone in Is Brea who would hire a former CorSec agent. He joined at the request of Commander Terin and his friend Jan Harvis with the promise that if he graduated, he would be placed under Terin&#039;s command. He graduated second of his class in the flight academy behind only Dokau, and was placed in Two Flight three days after his graduation. He joined the squadron a few weeks after the Siege of Cor&#039;neria.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Airman Chaux Cireg&lt;br /&gt;
&lt;br /&gt;
Species: Deveronian Male&lt;br /&gt;
&lt;br /&gt;
Age: 20&lt;br /&gt;
&lt;br /&gt;
Callsign: “Bolt Eight”&lt;br /&gt;
&lt;br /&gt;
Biography: Chaux Cireg was part of the same class as Bart Gordo and has quickly become accepted in the tight knit Two Flight. He was born on Daleem and was chosen for a role in Bolt Squadron because of his experience with explosives.  &lt;br /&gt;
&lt;br /&gt;
|-|Three Flight=&lt;br /&gt;
----&lt;br /&gt;
Lieutenant Commander Eliwufe&#039;en&#039;ofmo&lt;br /&gt;
&lt;br /&gt;
Species: Chiss Male &lt;br /&gt;
&lt;br /&gt;
Age: 26 physically, 82 chronologically &lt;br /&gt;
&lt;br /&gt;
Callsign: “Bolt Nine”&lt;br /&gt;
&lt;br /&gt;
Biography: Eliwufe&#039;en&#039;ofmo, or Eeno as most people call him, is one of very few Jedi who survived The Jedi Purge. He was frozen in cryostasis in 12 BBY and thawed in 44 ABY. He was allowed into the O.U.S.C. with minimal training due to his history as a veteran of both The Clone Wars and The Galactic Civil War, though he was not part of any major battles in the civil war. He joined Bold Squadron just before The Siege of Cor&#039;neria though he was pulled out of the squadron temporarily and was sent a few weeks early to scout the major strongholds of the planet. While Bolt Squadron was restructuring after the siege Eeno was promoted to Lieutenant Commander and made the leader of Four Flight. Commander Terin tasked Eeno with training the five other force users in Bolt Squadron in The Force. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Airman Torven Dal &lt;br /&gt;
&lt;br /&gt;
Species: Twi&#039;lek Male&lt;br /&gt;
&lt;br /&gt;
Age: 36&lt;br /&gt;
&lt;br /&gt;
Callsign: “Bolt Ten”&lt;br /&gt;
&lt;br /&gt;
Biography: Called Torven&#039;dal by other Twi&#039;leks, Torven Dal was part of an earlier class than Bart Gordo and Chaux Cireg and graduated top of his class. He has a wife and three children, one fifteen-year-old, and twins who are both twelve, his family lives on whatever base he is assigned to if possible. He was moved to Bolt Squadron during its restructuring because he is force sensitive.  &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Junior Lieutenant Dokau&lt;br /&gt;
&lt;br /&gt;
Species: Half Zabrak Half Mirialan Male&lt;br /&gt;
&lt;br /&gt;
Callsign: “Bolt Eleven”&lt;br /&gt;
&lt;br /&gt;
Age: 20&lt;br /&gt;
&lt;br /&gt;
Biography: First of his class in flight academy Dokau was chosen for assignment in Bolt Squadron right out of training alongside Bart Gordo and Chaux Cireg. His mother was a nightsister and started to train him in her ways, but both of his parents were killed in a pirate raid of the station he lived on in 42 ABY. He began training that year and was chosen for Bold Squadron due to his force sensitivity. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Airman Jay Pinark&lt;br /&gt;
&lt;br /&gt;
Species: Pantoran Male&lt;br /&gt;
&lt;br /&gt;
Age: 32&lt;br /&gt;
&lt;br /&gt;
Callsign: “Bolt Twelve”&lt;br /&gt;
&lt;br /&gt;
Biography: Jay Pinark was part of the same fight class as most of the other new members. He was put within Bolt Squadron by The Sentinel Network (SenNet), partly to keep them informed of the actions of this many times covert squadron, and partly because he wanted to become a pilot. He was thoroughly trained to use The Force by SenNet and is very good with concealment and illusions. Commander Terin is the only other member of the squadron that knows he is a SenNet agent. &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/tabbertransclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== One Flight ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Commander Hobs Terin&lt;br /&gt;
&lt;br /&gt;
Species: Human Male&lt;br /&gt;
&lt;br /&gt;
Age: 42&lt;br /&gt;
&lt;br /&gt;
Command: Bolt Squadron&lt;br /&gt;
&lt;br /&gt;
Callsign: “Bolt One”&lt;br /&gt;
&lt;br /&gt;
Biography:  Hobs Terin was born on New Tython and has served the Odan-Urr military since 30 ABY. He was part of the group that made up the original Bolt Squadron at its inception and is the last surviving member of the original squadron. He is a veteran of many conflicts in Clan Odan-Urr&#039;s history and has been under many different commands. He commanded a squadron called Signate Squadron in the time between the disbandment and reconstruction of Bolt Squadron. He was the one to reform Bolt Squadron just a few weeks before the siege of Cor&#039;neria where he lost over half of his squadron. At 42 years old standard time he is among the oldest fighter pilots in the O.U.S.C. and has been eligible for promotion for over a decade.  &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Executive Officer Treath Da&#039;ler&lt;br /&gt;
&lt;br /&gt;
Species: Bothan Male&lt;br /&gt;
&lt;br /&gt;
Age: 32&lt;br /&gt;
&lt;br /&gt;
Callsign: “Bolt Two”&lt;br /&gt;
&lt;br /&gt;
Secondary role: slicer&lt;br /&gt;
&lt;br /&gt;
Biography: Treath Da&#039;ler is Bolt Squadron&#039;s Executive Officer, he was promoted from lieutenant commander during the reconstruction of Bolt Squadron. He is an ace pilot and expert slicer. Da&#039;ler has served under Commander Terin since he joined the Odan-Urr military in 38 ABY. He was born on Solyiat.    &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Junior Lieutenant Sarik&lt;br /&gt;
&lt;br /&gt;
Species: S&#039;kytri Male&lt;br /&gt;
&lt;br /&gt;
Age: 18&lt;br /&gt;
&lt;br /&gt;
Callsign: “Bolt Three”&lt;br /&gt;
&lt;br /&gt;
Secondary roles: Field Mechanic, Force User &lt;br /&gt;
&lt;br /&gt;
Biography: Sarik is a red S&#039;kytri, though he remembers very little about his people. He was &#039;adopted&#039; by a pirate gang that was made up of Trandoshans and Weequay. He was treated as a slave and taken in by Hobs Terin when Signate Squadron destroyed the pirate stronghold he was living in. He knows four languages though he cannot speak any of them very well, he knows a very incomplete version of the S&#039;kytri language, understands but cannot speak Trandoshan and Wookie, and speaks basic almost fluently. He joined The Odanite United Defense Force Flight Academy at 16 and graduated two years later in 44 ABY. While the O.U.S.C. has the usual military rule that family members may not be in the same unit, Terin never officially adopted Sarik allowing them to serve together.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Airman Daric Idson&lt;br /&gt;
&lt;br /&gt;
Species: Human Male&lt;br /&gt;
&lt;br /&gt;
Age: 24&lt;br /&gt;
&lt;br /&gt;
Callsign: “Bolt Four”&lt;br /&gt;
&lt;br /&gt;
Biography: Daric Idson is a Human from Solyiat who trained in the O.U.S.C. Flight Academy. He was chosen for Bolt Squadron due to his training as a medic. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Two Flight ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lieutenant Commander Jan Harvis&lt;br /&gt;
&lt;br /&gt;
Species: Human Male &lt;br /&gt;
&lt;br /&gt;
Age: 29 &lt;br /&gt;
&lt;br /&gt;
Callsign: “Bolt Five”&lt;br /&gt;
&lt;br /&gt;
Secondary Role: Investigation, Clandestine Operations&lt;br /&gt;
&lt;br /&gt;
Biography: A Corellian and former member of The Correlian Sercurity Force (CorSec), Jan Harvis and his CorSec partner Bart Gordo both moved from Correlia to the Kiast system. Jan joined the O.U.S.C. in 39 ABY and has been serving under the command of Commander Terin since 41 ABY. He joined Signate Squadron and is one of only four pilots still living who were part of the squadron. While he was chosen for Bolt Squadron more because he was already under the command of Commander Terin, his training from CorSec have been invaluable to the squadron. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Lieutenant Orv Aabor &lt;br /&gt;
&lt;br /&gt;
Species: Mon Calamari Male &lt;br /&gt;
&lt;br /&gt;
Age 31 &lt;br /&gt;
&lt;br /&gt;
Callsign: “Bolt Six”&lt;br /&gt;
&lt;br /&gt;
Biography: Orv Aabor was born on the planet of Mon Cala and became a freight pilot at a young age. He joined the O.U.S.C. in 39 ABY and was in the same training class as Jan Harvis. The two of them have been assigned to the same unit consistently since they finished training and have become great friends. While he was chosen for Bolt Squadron because he was already under the command of Commander Terin, his incredible communications skills are very valuable to the squadron. &lt;br /&gt;
&lt;br /&gt;
Junior Lieutenant Bart Gordo&lt;br /&gt;
&lt;br /&gt;
Species: Human Male &lt;br /&gt;
&lt;br /&gt;
Age: 29 &lt;br /&gt;
&lt;br /&gt;
Callsign: “Bolt Seven”&lt;br /&gt;
&lt;br /&gt;
Secondary Roles: Investigation, Force User&lt;br /&gt;
&lt;br /&gt;
Biography: Bart Gordo joined the O.U.S.C. a few years later than his CorSec partner. He began training in 42 ABY after failing to find anyone in Is Brea who would hire a former CorSec agent. He joined at the request of Commander Terin and his friend Jan Harvis with the promise that if he graduated, he would be placed under Terin&#039;s command. He graduated second of his class in the flight academy behind only Dokau, and was placed in Two Flight three days after his graduation. He joined the squadron a few weeks after the Siege of Cor&#039;neria.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Airman Chaux Cireg&lt;br /&gt;
&lt;br /&gt;
Species: Deveronian Male&lt;br /&gt;
&lt;br /&gt;
Age: 20&lt;br /&gt;
&lt;br /&gt;
Callsign: “Bolt Eight”&lt;br /&gt;
&lt;br /&gt;
Biography: Chaux Cireg was part of the same class as Bart Gordo and has quickly become accepted in the tight knit Two Flight. He was born on Daleem and was chosen for a role in Bolt Squadron because of his experience with explosives.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Three Flight ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lieutenant Commander Eliwufe&#039;en&#039;ofmo&lt;br /&gt;
&lt;br /&gt;
Species: Chiss Male &lt;br /&gt;
&lt;br /&gt;
Age: 26 physically, 82 chronologically &lt;br /&gt;
&lt;br /&gt;
Callsign: “Bolt Nine”&lt;br /&gt;
&lt;br /&gt;
Biography: Eliwufe&#039;en&#039;ofmo, or Eeno as most people call him, is one of very few Jedi who survived The Jedi Purge. He was frozen in cryostasis in 12 BBY and thawed in 44 ABY. He was allowed into the O.U.S.C. with minimal training due to his history as a veteran of both The Clone Wars and The Galactic Civil War, though he was not part of any major battles in the civil war. He joined Bold Squadron just before The Siege of Cor&#039;neria though he was pulled out of the squadron temporarily and was sent a few weeks early to scout the major strongholds of the planet. While Bolt Squadron was restructuring after the siege Eeno was promoted to Lieutenant Commander and made the leader of Four Flight. Commander Terin tasked Eeno with training the five other force users in Bolt Squadron in The Force. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Airman Torven Dal &lt;br /&gt;
&lt;br /&gt;
Species: Twi&#039;lek Male&lt;br /&gt;
&lt;br /&gt;
Age: 36&lt;br /&gt;
&lt;br /&gt;
Callsign: “Bolt Ten”&lt;br /&gt;
&lt;br /&gt;
Biography: Called Torven&#039;dal by other Twi&#039;leks, Torven Dal was part of an earlier class than Bart Gordo and Chaux Cireg and graduated top of his class. He has a wife and three children, one fifteen-year-old, and twins who are both twelve, his family lives on whatever base he is assigned to if possible. He was moved to Bolt Squadron during its restructuring because he is force sensitive.  &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Junior Lieutenant Dokau&lt;br /&gt;
&lt;br /&gt;
Species: Half Zabrak Half Mirialan Male&lt;br /&gt;
&lt;br /&gt;
Callsign: “Bolt Eleven”&lt;br /&gt;
&lt;br /&gt;
Age: 20&lt;br /&gt;
&lt;br /&gt;
Biography: First of his class in flight academy Dokau was chosen for assignment in Bolt Squadron right out of training alongside Bart Gordo and Chaux Cireg. His mother was a nightsister and started to train him in her ways, but both of his parents were killed in a pirate raid of the station he lived on in 42 ABY. He began training that year and was chosen for Bold Squadron due to his force sensitivity. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Airman Jay Pinark&lt;br /&gt;
&lt;br /&gt;
Species: Pantoran Male&lt;br /&gt;
&lt;br /&gt;
Age: 32&lt;br /&gt;
&lt;br /&gt;
Callsign: “Bolt Twelve”&lt;br /&gt;
&lt;br /&gt;
Biography: Jay Pinark was part of the same fight class as most of the other new members. He was put within Bolt Squadron by The Sentinel Network (SenNet), partly to keep them informed of the actions of this many times covert squadron, and partly because he wanted to become a pilot. He was thoroughly trained to use The Force by SenNet and is very good with concealment and illusions. Commander Terin is the only other member of the squadron that knows he is a SenNet agent. &lt;br /&gt;
&lt;br /&gt;
=== Support Personnel ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Arnid Vus&lt;br /&gt;
&lt;br /&gt;
Species: Arkanian Male &lt;br /&gt;
&lt;br /&gt;
Age: 24 biologically, unknown cronologically  &lt;br /&gt;
&lt;br /&gt;
Callsign: “Baet”&lt;br /&gt;
&lt;br /&gt;
Biography: Arnid Vus was a collective experiment who rebelled against his masters. Created by and a clone of Titus Harrow, he was part of an experiment to make a long living, hyperintelligent species. He was highly deformed and required extensive cybernetic augmentation to be able to survive. Among the parts of his body that were replaced with cybernetics was the part of his brain that stores long term memory. He only remembers three years back and everything here is his current understanding of the situation.  &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Wrrlerr &lt;br /&gt;
&lt;br /&gt;
Species: Wookiee Male&lt;br /&gt;
&lt;br /&gt;
Age: 128&lt;br /&gt;
&lt;br /&gt;
Callsign: “Baet”&lt;br /&gt;
&lt;br /&gt;
Biography: Wrrlerr is an adult Wookiee who fought on Kashyyyk in The Clone Wars. He joined Bolt Squadron after being rescued by Treath Da&#039;ler and swearing a life dept to the Bothan. He is tall even by Wookiee standards and is a very capable mechanic.  &lt;br /&gt;
&lt;br /&gt;
[[Category: Odan-Urr military]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Bolt_Squadron&amp;diff=202980</id>
		<title>Bolt Squadron</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Bolt_Squadron&amp;diff=202980"/>
		<updated>2026-09-07T02:12:16Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Military Unit&lt;br /&gt;
|unit_name= “Bolt Squadron&amp;quot;&lt;br /&gt;
|image=&lt;br /&gt;
|dates=30 ABY - 34 ABY, reformed in 44 ABY&lt;br /&gt;
|allegiance=[[House Hoth]]&lt;br /&gt;
|branch=Hoth Naval Forces&lt;br /&gt;
|patron= [[House Hoth]]&lt;br /&gt;
|colors=Cobalt blue and White&lt;br /&gt;
|equipment= 12 E-Wing Escort Fighters, 1 Dynamic-class freighter, 14 astromech droids, 12 repair droids&lt;br /&gt;
|commanders= Commander Hobs Terin&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
“You aren&#039;t all dead, which means we completed our mission.” ~ Commander Hobs Terin&lt;br /&gt;
&lt;br /&gt;
Led by Commander Hobs Terin, Bolt Squadron is one of House Hoth&#039;s main special forces groups. The pilots were chosen for their abilities in both piloting a starfighter and at least one other useful skill. &lt;br /&gt;
== History == &lt;br /&gt;
“I&#039;ll be very blunt this time; I know you read my request, I do not want a promotion or the reconstruction of Signate Squadron, I want my squadron back.” ~ Commander Hobs Terin&lt;br /&gt;
&lt;br /&gt;
Bolt Squadron was formed in 30 ABY as a training squadron for one class of that year&#039;s recruits. It was formed as a Z-95 headhunter squadron but was changed to an E-wing squadron near the end of the training cycle. Instead of the newly trained pilots being dispersed into other squadrons Bolt Squadron was made into a military unit and kept assembled. They served until 34 ABY when all but one of the squadron&#039;s pilots were killed during The Fall of New Tython. The squadron was disbanded and the last surviving member, then Lieutenant Commander Hobs Terin, was promoted to Commander and given an A-wing squadron called Signate Squadron to command. &lt;br /&gt;
&lt;br /&gt;
Over the next decade Commander Terin would lead Signate Squadron but always miss his first group. He would also reject promotions routinely, preferring to continue to fly fighters until he was made to stop. In early 44 ABY Signate Squadron was on a covert operation and while they were there the base that housed their A-wings was destroyed. Terin saw this as his chance to reform his original unit and requested that instead of A-wings, he be supplied E-wings and for the name of the squadron to be changed. His request was neither accepted nor denied for the next month leaving the squadron without any ships to fly. When he confronted officers about this, he was tolt to accept a promotion and move on. Finally, he demanded his request be met and just six weeks before The Siege of Cor&#039;neria the squadron was supplied. During the siege the newly reformed Bolt Squadron lost all but four pilots.  &lt;br /&gt;
&lt;br /&gt;
Bolt Squadron is currently undergoing the training of newer recruits. Eight of the fourteen members have only been in a few engagements and another two, while experienced, are recent additions to the squadron. &lt;br /&gt;
&lt;br /&gt;
== Organization ==&lt;br /&gt;
Bolt Squadron is broken up into three operational flights.&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|One Flight=&lt;br /&gt;
&lt;br /&gt;
Commander Hobs Terin&lt;br /&gt;
&lt;br /&gt;
Species: Human Male&lt;br /&gt;
&lt;br /&gt;
Age: 42&lt;br /&gt;
&lt;br /&gt;
Command: Bolt Squadron&lt;br /&gt;
&lt;br /&gt;
Callsign: “Bolt One”&lt;br /&gt;
&lt;br /&gt;
Biography:  Hobs Terin was born on New Tython and has served the Odan-Urr military since 30 ABY. He was part of the group that made up the original Bolt Squadron at its inception and is the last surviving member of the original squadron. He is a veteran of many conflicts in Clan Odan-Urr&#039;s history and has been under many different commands. He commanded a squadron called Signate Squadron in the time between the disbandment and reconstruction of Bolt Squadron. He was the one to reform Bolt Squadron just a few weeks before the siege of Cor&#039;neria where he lost over half of his squadron. At 42 years old standard time he is among the oldest fighter pilots in the O.U.S.C. and has been eligible for promotion for over a decade.  &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Executive Officer Treath Da&#039;ler&lt;br /&gt;
&lt;br /&gt;
Species: Bothan Male&lt;br /&gt;
&lt;br /&gt;
Age: 32&lt;br /&gt;
&lt;br /&gt;
Callsign: “Bolt Two”&lt;br /&gt;
&lt;br /&gt;
Secondary role: slicer&lt;br /&gt;
&lt;br /&gt;
Biography: Treath Da&#039;ler is Bolt Squadron&#039;s Executive Officer, he was promoted from lieutenant commander during the reconstruction of Bolt Squadron. He is an ace pilot and expert slicer. Da&#039;ler has served under Commander Terin since he joined the Odan-Urr military in 38 ABY. He was born on Solyiat.    &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Junior Lieutenant Sarik&lt;br /&gt;
&lt;br /&gt;
Species: S&#039;kytri Male&lt;br /&gt;
&lt;br /&gt;
Age: 18&lt;br /&gt;
&lt;br /&gt;
Callsign: “Bolt Three”&lt;br /&gt;
&lt;br /&gt;
Secondary roles: Field Mechanic, Force User &lt;br /&gt;
&lt;br /&gt;
Biography: Sarik is a red S&#039;kytri, though he remembers very little about his people. He was &#039;adopted&#039; by a pirate gang that was made up of Trandoshans and Weequay. He was treated as a slave and taken in by Hobs Terin when Signate Squadron destroyed the pirate stronghold he was living in. He knows four languages though he cannot speak any of them very well, he knows a very incomplete version of the S&#039;kytri language, understands but cannot speak Trandoshan and Wookie, and speaks basic almost fluently. He joined The Odanite United Defense Force Flight Academy at 16 and graduated two years later in 44 ABY. While the O.U.S.C. has the usual military rule that family members may not be in the same unit, Terin never officially adopted Sarik allowing them to serve together.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Airman Daric Idson&lt;br /&gt;
&lt;br /&gt;
Species: Human Male&lt;br /&gt;
&lt;br /&gt;
Age: 24&lt;br /&gt;
&lt;br /&gt;
Callsign: “Bolt Four”&lt;br /&gt;
&lt;br /&gt;
Biography: Daric Idson is a Human from Solyiat who trained in the O.U.S.C. Flight Academy. He was chosen for Bolt Squadron due to his training as a medic. &lt;br /&gt;
&lt;br /&gt;
|-|Two Flight=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lieutenant Commander Jan Harvis&lt;br /&gt;
&lt;br /&gt;
Species: Human Male &lt;br /&gt;
&lt;br /&gt;
Age: 29 &lt;br /&gt;
&lt;br /&gt;
Callsign: “Bolt Five”&lt;br /&gt;
&lt;br /&gt;
Secondary Role: Investigation, Clandestine Operations&lt;br /&gt;
&lt;br /&gt;
Biography: A Corellian and former member of The Correlian Sercurity Force (CorSec), Jan Harvis and his CorSec partner Bart Gordo both moved from Correlia to the Kiast system. Jan joined the O.U.S.C. in 39 ABY and has been serving under the command of Commander Terin since 41 ABY. He joined Signate Squadron and is one of only four pilots still living who were part of the squadron. While he was chosen for Bolt Squadron more because he was already under the command of Commander Terin, his training from CorSec have been invaluable to the squadron. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Lieutenant Orv Aabor &lt;br /&gt;
&lt;br /&gt;
Species: Mon Calamari Male &lt;br /&gt;
&lt;br /&gt;
Age 31 &lt;br /&gt;
&lt;br /&gt;
Callsign: “Bolt Six”&lt;br /&gt;
&lt;br /&gt;
Biography: Orv Aabor was born on the planet of Mon Cala and became a freight pilot at a young age. He joined the O.U.S.C. in 39 ABY and was in the same training class as Jan Harvis. The two of them have been assigned to the same unit consistently since they finished training and have become great friends. While he was chosen for Bolt Squadron because he was already under the command of Commander Terin, his incredible communications skills are very valuable to the squadron. &lt;br /&gt;
&lt;br /&gt;
Junior Lieutenant Bart Gordo&lt;br /&gt;
&lt;br /&gt;
Species: Human Male &lt;br /&gt;
&lt;br /&gt;
Age: 29 &lt;br /&gt;
&lt;br /&gt;
Callsign: “Bolt Seven”&lt;br /&gt;
&lt;br /&gt;
Secondary Roles: Investigation, Force User&lt;br /&gt;
&lt;br /&gt;
Biography: Bart Gordo joined the O.U.S.C. a few years later than his CorSec partner. He began training in 42 ABY after failing to find anyone in Is Brea who would hire a former CorSec agent. He joined at the request of Commander Terin and his friend Jan Harvis with the promise that if he graduated, he would be placed under Terin&#039;s command. He graduated second of his class in the flight academy behind only Dokau, and was placed in Two Flight three days after his graduation. He joined the squadron a few weeks after the Siege of Cor&#039;neria.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Airman Chaux Cireg&lt;br /&gt;
&lt;br /&gt;
Species: Deveronian Male&lt;br /&gt;
&lt;br /&gt;
Age: 20&lt;br /&gt;
&lt;br /&gt;
Callsign: “Bolt Eight”&lt;br /&gt;
&lt;br /&gt;
Biography: Chaux Cireg was part of the same class as Bart Gordo and has quickly become accepted in the tight knit Two Flight. He was born on Daleem and was chosen for a role in Bolt Squadron because of his experience with explosives.  &lt;br /&gt;
&lt;br /&gt;
|-|Three Flight=&lt;br /&gt;
&lt;br /&gt;
Lieutenant Commander Eliwufe&#039;en&#039;ofmo&lt;br /&gt;
&lt;br /&gt;
Species: Chiss Male &lt;br /&gt;
&lt;br /&gt;
Age: 26 physically, 82 chronologically &lt;br /&gt;
&lt;br /&gt;
Callsign: “Bolt Nine”&lt;br /&gt;
&lt;br /&gt;
Biography: Eliwufe&#039;en&#039;ofmo, or Eeno as most people call him, is one of very few Jedi who survived The Jedi Purge. He was frozen in cryostasis in 12 BBY and thawed in 44 ABY. He was allowed into the O.U.S.C. with minimal training due to his history as a veteran of both The Clone Wars and The Galactic Civil War, though he was not part of any major battles in the civil war. He joined Bold Squadron just before The Siege of Cor&#039;neria though he was pulled out of the squadron temporarily and was sent a few weeks early to scout the major strongholds of the planet. While Bolt Squadron was restructuring after the siege Eeno was promoted to Lieutenant Commander and made the leader of Four Flight. Commander Terin tasked Eeno with training the five other force users in Bolt Squadron in The Force. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Airman Torven Dal &lt;br /&gt;
&lt;br /&gt;
Species: Twi&#039;lek Male&lt;br /&gt;
&lt;br /&gt;
Age: 36&lt;br /&gt;
&lt;br /&gt;
Callsign: “Bolt Ten”&lt;br /&gt;
&lt;br /&gt;
Biography: Called Torven&#039;dal by other Twi&#039;leks, Torven Dal was part of an earlier class than Bart Gordo and Chaux Cireg and graduated top of his class. He has a wife and three children, one fifteen-year-old, and twins who are both twelve, his family lives on whatever base he is assigned to if possible. He was moved to Bolt Squadron during its restructuring because he is force sensitive.  &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Junior Lieutenant Dokau&lt;br /&gt;
&lt;br /&gt;
Species: Half Zabrak Half Mirialan Male&lt;br /&gt;
&lt;br /&gt;
Callsign: “Bolt Eleven”&lt;br /&gt;
&lt;br /&gt;
Age: 20&lt;br /&gt;
&lt;br /&gt;
Biography: First of his class in flight academy Dokau was chosen for assignment in Bolt Squadron right out of training alongside Bart Gordo and Chaux Cireg. His mother was a nightsister and started to train him in her ways, but both of his parents were killed in a pirate raid of the station he lived on in 42 ABY. He began training that year and was chosen for Bold Squadron due to his force sensitivity. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Airman Jay Pinark&lt;br /&gt;
&lt;br /&gt;
Species: Pantoran Male&lt;br /&gt;
&lt;br /&gt;
Age: 32&lt;br /&gt;
&lt;br /&gt;
Callsign: “Bolt Twelve”&lt;br /&gt;
&lt;br /&gt;
Biography: Jay Pinark was part of the same fight class as most of the other new members. He was put within Bolt Squadron by The Sentinel Network (SenNet), partly to keep them informed of the actions of this many times covert squadron, and partly because he wanted to become a pilot. He was thoroughly trained to use The Force by SenNet and is very good with concealment and illusions. Commander Terin is the only other member of the squadron that knows he is a SenNet agent. &lt;br /&gt;
 &lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/tabbertransclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== One Flight ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Commander Hobs Terin&lt;br /&gt;
&lt;br /&gt;
Species: Human Male&lt;br /&gt;
&lt;br /&gt;
Age: 42&lt;br /&gt;
&lt;br /&gt;
Command: Bolt Squadron&lt;br /&gt;
&lt;br /&gt;
Callsign: “Bolt One”&lt;br /&gt;
&lt;br /&gt;
Biography:  Hobs Terin was born on New Tython and has served the Odan-Urr military since 30 ABY. He was part of the group that made up the original Bolt Squadron at its inception and is the last surviving member of the original squadron. He is a veteran of many conflicts in Clan Odan-Urr&#039;s history and has been under many different commands. He commanded a squadron called Signate Squadron in the time between the disbandment and reconstruction of Bolt Squadron. He was the one to reform Bolt Squadron just a few weeks before the siege of Cor&#039;neria where he lost over half of his squadron. At 42 years old standard time he is among the oldest fighter pilots in the O.U.S.C. and has been eligible for promotion for over a decade.  &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Executive Officer Treath Da&#039;ler&lt;br /&gt;
&lt;br /&gt;
Species: Bothan Male&lt;br /&gt;
&lt;br /&gt;
Age: 32&lt;br /&gt;
&lt;br /&gt;
Callsign: “Bolt Two”&lt;br /&gt;
&lt;br /&gt;
Secondary role: slicer&lt;br /&gt;
&lt;br /&gt;
Biography: Treath Da&#039;ler is Bolt Squadron&#039;s Executive Officer, he was promoted from lieutenant commander during the reconstruction of Bolt Squadron. He is an ace pilot and expert slicer. Da&#039;ler has served under Commander Terin since he joined the Odan-Urr military in 38 ABY. He was born on Solyiat.    &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Junior Lieutenant Sarik&lt;br /&gt;
&lt;br /&gt;
Species: S&#039;kytri Male&lt;br /&gt;
&lt;br /&gt;
Age: 18&lt;br /&gt;
&lt;br /&gt;
Callsign: “Bolt Three”&lt;br /&gt;
&lt;br /&gt;
Secondary roles: Field Mechanic, Force User &lt;br /&gt;
&lt;br /&gt;
Biography: Sarik is a red S&#039;kytri, though he remembers very little about his people. He was &#039;adopted&#039; by a pirate gang that was made up of Trandoshans and Weequay. He was treated as a slave and taken in by Hobs Terin when Signate Squadron destroyed the pirate stronghold he was living in. He knows four languages though he cannot speak any of them very well, he knows a very incomplete version of the S&#039;kytri language, understands but cannot speak Trandoshan and Wookie, and speaks basic almost fluently. He joined The Odanite United Defense Force Flight Academy at 16 and graduated two years later in 44 ABY. While the O.U.S.C. has the usual military rule that family members may not be in the same unit, Terin never officially adopted Sarik allowing them to serve together.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Airman Daric Idson&lt;br /&gt;
&lt;br /&gt;
Species: Human Male&lt;br /&gt;
&lt;br /&gt;
Age: 24&lt;br /&gt;
&lt;br /&gt;
Callsign: “Bolt Four”&lt;br /&gt;
&lt;br /&gt;
Biography: Daric Idson is a Human from Solyiat who trained in the O.U.S.C. Flight Academy. He was chosen for Bolt Squadron due to his training as a medic. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Two Flight ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lieutenant Commander Jan Harvis&lt;br /&gt;
&lt;br /&gt;
Species: Human Male &lt;br /&gt;
&lt;br /&gt;
Age: 29 &lt;br /&gt;
&lt;br /&gt;
Callsign: “Bolt Five”&lt;br /&gt;
&lt;br /&gt;
Secondary Role: Investigation, Clandestine Operations&lt;br /&gt;
&lt;br /&gt;
Biography: A Corellian and former member of The Correlian Sercurity Force (CorSec), Jan Harvis and his CorSec partner Bart Gordo both moved from Correlia to the Kiast system. Jan joined the O.U.S.C. in 39 ABY and has been serving under the command of Commander Terin since 41 ABY. He joined Signate Squadron and is one of only four pilots still living who were part of the squadron. While he was chosen for Bolt Squadron more because he was already under the command of Commander Terin, his training from CorSec have been invaluable to the squadron. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Lieutenant Orv Aabor &lt;br /&gt;
&lt;br /&gt;
Species: Mon Calamari Male &lt;br /&gt;
&lt;br /&gt;
Age 31 &lt;br /&gt;
&lt;br /&gt;
Callsign: “Bolt Six”&lt;br /&gt;
&lt;br /&gt;
Biography: Orv Aabor was born on the planet of Mon Cala and became a freight pilot at a young age. He joined the O.U.S.C. in 39 ABY and was in the same training class as Jan Harvis. The two of them have been assigned to the same unit consistently since they finished training and have become great friends. While he was chosen for Bolt Squadron because he was already under the command of Commander Terin, his incredible communications skills are very valuable to the squadron. &lt;br /&gt;
&lt;br /&gt;
Junior Lieutenant Bart Gordo&lt;br /&gt;
&lt;br /&gt;
Species: Human Male &lt;br /&gt;
&lt;br /&gt;
Age: 29 &lt;br /&gt;
&lt;br /&gt;
Callsign: “Bolt Seven”&lt;br /&gt;
&lt;br /&gt;
Secondary Roles: Investigation, Force User&lt;br /&gt;
&lt;br /&gt;
Biography: Bart Gordo joined the O.U.S.C. a few years later than his CorSec partner. He began training in 42 ABY after failing to find anyone in Is Brea who would hire a former CorSec agent. He joined at the request of Commander Terin and his friend Jan Harvis with the promise that if he graduated, he would be placed under Terin&#039;s command. He graduated second of his class in the flight academy behind only Dokau, and was placed in Two Flight three days after his graduation. He joined the squadron a few weeks after the Siege of Cor&#039;neria.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Airman Chaux Cireg&lt;br /&gt;
&lt;br /&gt;
Species: Deveronian Male&lt;br /&gt;
&lt;br /&gt;
Age: 20&lt;br /&gt;
&lt;br /&gt;
Callsign: “Bolt Eight”&lt;br /&gt;
&lt;br /&gt;
Biography: Chaux Cireg was part of the same class as Bart Gordo and has quickly become accepted in the tight knit Two Flight. He was born on Daleem and was chosen for a role in Bolt Squadron because of his experience with explosives.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Three Flight ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lieutenant Commander Eliwufe&#039;en&#039;ofmo&lt;br /&gt;
&lt;br /&gt;
Species: Chiss Male &lt;br /&gt;
&lt;br /&gt;
Age: 26 physically, 82 chronologically &lt;br /&gt;
&lt;br /&gt;
Callsign: “Bolt Nine”&lt;br /&gt;
&lt;br /&gt;
Biography: Eliwufe&#039;en&#039;ofmo, or Eeno as most people call him, is one of very few Jedi who survived The Jedi Purge. He was frozen in cryostasis in 12 BBY and thawed in 44 ABY. He was allowed into the O.U.S.C. with minimal training due to his history as a veteran of both The Clone Wars and The Galactic Civil War, though he was not part of any major battles in the civil war. He joined Bold Squadron just before The Siege of Cor&#039;neria though he was pulled out of the squadron temporarily and was sent a few weeks early to scout the major strongholds of the planet. While Bolt Squadron was restructuring after the siege Eeno was promoted to Lieutenant Commander and made the leader of Four Flight. Commander Terin tasked Eeno with training the five other force users in Bolt Squadron in The Force. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Airman Torven Dal &lt;br /&gt;
&lt;br /&gt;
Species: Twi&#039;lek Male&lt;br /&gt;
&lt;br /&gt;
Age: 36&lt;br /&gt;
&lt;br /&gt;
Callsign: “Bolt Ten”&lt;br /&gt;
&lt;br /&gt;
Biography: Called Torven&#039;dal by other Twi&#039;leks, Torven Dal was part of an earlier class than Bart Gordo and Chaux Cireg and graduated top of his class. He has a wife and three children, one fifteen-year-old, and twins who are both twelve, his family lives on whatever base he is assigned to if possible. He was moved to Bolt Squadron during its restructuring because he is force sensitive.  &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Junior Lieutenant Dokau&lt;br /&gt;
&lt;br /&gt;
Species: Half Zabrak Half Mirialan Male&lt;br /&gt;
&lt;br /&gt;
Callsign: “Bolt Eleven”&lt;br /&gt;
&lt;br /&gt;
Age: 20&lt;br /&gt;
&lt;br /&gt;
Biography: First of his class in flight academy Dokau was chosen for assignment in Bolt Squadron right out of training alongside Bart Gordo and Chaux Cireg. His mother was a nightsister and started to train him in her ways, but both of his parents were killed in a pirate raid of the station he lived on in 42 ABY. He began training that year and was chosen for Bold Squadron due to his force sensitivity. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Airman Jay Pinark&lt;br /&gt;
&lt;br /&gt;
Species: Pantoran Male&lt;br /&gt;
&lt;br /&gt;
Age: 32&lt;br /&gt;
&lt;br /&gt;
Callsign: “Bolt Twelve”&lt;br /&gt;
&lt;br /&gt;
Biography: Jay Pinark was part of the same fight class as most of the other new members. He was put within Bolt Squadron by The Sentinel Network (SenNet), partly to keep them informed of the actions of this many times covert squadron, and partly because he wanted to become a pilot. He was thoroughly trained to use The Force by SenNet and is very good with concealment and illusions. Commander Terin is the only other member of the squadron that knows he is a SenNet agent. &lt;br /&gt;
&lt;br /&gt;
=== Support Personnel ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Arnid Vus&lt;br /&gt;
&lt;br /&gt;
Species: Arkanian Male &lt;br /&gt;
&lt;br /&gt;
Age: 24 biologically, unknown cronologically  &lt;br /&gt;
&lt;br /&gt;
Callsign: “Baet”&lt;br /&gt;
&lt;br /&gt;
Biography: Arnid Vus was a collective experiment who rebelled against his masters. Created by and a clone of Titus Harrow, he was part of an experiment to make a long living, hyperintelligent species. He was highly deformed and required extensive cybernetic augmentation to be able to survive. Among the parts of his body that were replaced with cybernetics was the part of his brain that stores long term memory. He only remembers three years back and everything here is his current understanding of the situation.  &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Wrrlerr &lt;br /&gt;
&lt;br /&gt;
Species: Wookiee Male&lt;br /&gt;
&lt;br /&gt;
Age: 128&lt;br /&gt;
&lt;br /&gt;
Callsign: “Baet”&lt;br /&gt;
&lt;br /&gt;
Biography: Wrrlerr is an adult Wookiee who fought on Kashyyyk in The Clone Wars. He joined Bolt Squadron after being rescued by Treath Da&#039;ler and swearing a life dept to the Bothan. He is tall even by Wookiee standards and is a very capable mechanic.  &lt;br /&gt;
&lt;br /&gt;
[[Category: Odan-Urr military]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Clan_Fero&amp;diff=202877</id>
		<title>Clan Fero</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Clan_Fero&amp;diff=202877"/>
		<updated>2026-08-22T03:13:11Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rep|nor}}&lt;br /&gt;
{{construction}}&lt;br /&gt;
{{Government&lt;br /&gt;
| image = [[File:Clan_Fero_Logo.png|250px]]&lt;br /&gt;
| name = Clan Fero&lt;br /&gt;
| type = NPC Faction&lt;br /&gt;
| Discovery = 42 ABY&lt;br /&gt;
| headofstate = &lt;br /&gt;
| headofgov = &lt;br /&gt;
| commander = Kyrah Fero&lt;br /&gt;
| Advisors&lt;br /&gt;
| Knights = &lt;br /&gt;
| capital = Southern Unknown Regions&lt;br /&gt;
| language = &lt;br /&gt;
| currency = Credits&lt;br /&gt;
| religious = &lt;br /&gt;
| holiday = &lt;br /&gt;
| motto =  “The Bonds of Honor Outlast the Weight of Gold.”&lt;br /&gt;
| formed = &lt;br /&gt;
| established =&lt;br /&gt;
| reorganized = &lt;br /&gt;
| fragmented = &lt;br /&gt;
| dissolved = &lt;br /&gt;
| restored = &lt;br /&gt;
| era = [[New Order era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Main Page=&lt;br /&gt;
[[Clan Fero]] is a [[starwars:Mandalorian|Mandalorian]] clan and rival to [[Clan Vizsla]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Clan Fero thrives on adaptability, emphasizing both tradition and innovation. Their motto, “&amp;quot;The Bonds of Honor Outlast the Weight of Gold.”  They are a pragmatic and resourceful clan, holding a deep-seated rivalry with Clan Vizsla due to conflicting philosophies over Mandalorian traditions and leadership.&lt;br /&gt;
&lt;br /&gt;
==RIVALRY WITH CLAN VIZSLA==&lt;br /&gt;
===Conflict Origins===&lt;br /&gt;
Clan Fero and Vizsla’s enmity stretches back to the Mandalorian Civil Wars, where Fero accused Vizsla of betraying Mandalorian values by prioritizing mercenary work over loyalty. Vizsla dismissed Fero as archaic idealists.&lt;br /&gt;
===Present-Day Struggles===&lt;br /&gt;
* Fero sabotages Vizsla&#039;s operations, considering their pursuit of credits dishonorable.&lt;br /&gt;
* Vizsla undermines Fero by targeting their supply lines and spreading propaganda of their supposed inferiority.&lt;br /&gt;
* Both clans frequently clash in contested regions, turning the galaxy into their battleground.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Core Values===&lt;br /&gt;
* Ruthless Pragmatism - Success matters above all else. Clan Fero rewards results, not ideology.&lt;br /&gt;
* Adaptive Warfare - They emphasize guerrilla tactics and technological innovation to outmaneuver rivals.&lt;br /&gt;
* Collective Leadership - Leadership is shared among proven warriors to ensure no single individual wields unchecked power.&lt;br /&gt;
* Vendetta Against Vizsla - A centuries-old blood feud fuels their rivalry, often boiling over into sabotage, skirmishes, and assassination.&lt;br /&gt;
&lt;br /&gt;
===Clan Fero Motto &amp;quot;The Bonds of Honor Outlast the Weight of Gold.&amp;quot;===&lt;br /&gt;
&#039;&#039;&#039;Meaning&#039;&#039;&#039;&lt;br /&gt;
This motto signifies that honor, loyalty, and the trust forged between allies and clanmates are of greater value and longer-lasting than wealth or material gain. It places an emphasis on integrity, duty, and the enduring nature of personal and collective commitments. For Clan Fero, relationships founded on mutual respect and shared values form the bedrock of their strength as Mandalorians, rather than the pursuit of monetary gain or temporary advantage.&lt;br /&gt;
===Fero&#039;s Identity===&lt;br /&gt;
* Principled Leadership - The motto underscores Clan Fero&#039;s dedication to leading with honor and ensuring their actions reflect the integrity of their creed. They prioritize the collective good and the long-term survival of their people over personal enrichment or opportunism.&lt;br /&gt;
* Warrior Ethos - The idea that bonds outlast gold reinforces their identity as Mandalorian warriors who stand united in battle, unyielding in the face of betrayal or external threats.&lt;br /&gt;
* Cultural Significance - It symbolizes a rejection of purely transactional relationships, promoting deeper, enduring connections that are pivotal in the turbulent galaxy they inhabit.&lt;br /&gt;
&lt;br /&gt;
===Philosophy===&lt;br /&gt;
Clan Fero rejects the cold pragmatism of [[Vizsla]], embracing the belief that true strength is found in loyalty, sacrifice, and action. They value unity, honor, and legacy, fostering a tightly-knit warrior culture. While Vizsla prioritizes credits and mercenary work, Fero views wealth as a means to achieve noble goals rather than an end.&lt;br /&gt;
Clan Fero maintains a balance of traditional Mandalorian values, using both their martial prowess and Force-sensitive members to carve their place in the galaxy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Structure=&lt;br /&gt;
===Leadership Structure===&lt;br /&gt;
Clan Fero operates under a semi-democratic leadership model that balances military command and administrative governance.&lt;br /&gt;
====The Alor&#039;ad (Clan Leader)====&lt;br /&gt;
The Alor&#039;ad leads the clan as a unifying figure but is accountable to a council of elders and war chiefs.&lt;br /&gt;
Selected through haar&#039;chakaar (Trial of Leadership), a combination of combat, strategy, and diplomacy tests.&lt;br /&gt;
=====Responsibilities=====&lt;br /&gt;
Oversee all clan operations.&lt;br /&gt;
Protect the clan&#039;s honor and uphold its traditions.&lt;br /&gt;
====The Riduurok Council (Council of Honor)====&lt;br /&gt;
Composed of senior leaders, Force-users, and non-Force-sensitive Mandalorians.&lt;br /&gt;
Members represent different clan factions (military, administrative, and spiritual).&lt;br /&gt;
&#039;&#039;&#039;Duties&#039;&#039;&#039;&lt;br /&gt;
* Advise the Alor’ad on critical decisions.&lt;br /&gt;
* Resolve disputes within the clan.&lt;br /&gt;
* Protect cultural heritage.&lt;br /&gt;
====The Kar&#039;ta (Clan Enforcers)====&lt;br /&gt;
A group of elite warriors directly loyal to the Alor&#039;ad.&lt;br /&gt;
Tasked with internal security, enforcing laws, and protecting leadership.&lt;br /&gt;
&lt;br /&gt;
===Administrative Structure===&lt;br /&gt;
Clan Fero divides its administrative roles into three primary divisions to ensure efficiency&lt;br /&gt;
====The Beskar&#039;kar (Forged Path)==== &lt;br /&gt;
Economic and Strategic Planners&lt;br /&gt;
* Oversee resource acquisition (mining, trade, and crafting).&lt;br /&gt;
* Manage clan finances and supply chains for weapons and ships.&lt;br /&gt;
* Ensure technological advancement to stay ahead of Vizsla.&lt;br /&gt;
====The Aliit’ka (Clan Spirit)====&lt;br /&gt;
Cultural and Diplomatic Division&lt;br /&gt;
* Maintain the clan’s traditions and lore.&lt;br /&gt;
* Train the next generation of warriors in both Mandalorian and Brotherhood ways.&lt;br /&gt;
* Handle diplomatic relations with other clans, including tenuous truces.&lt;br /&gt;
====The Oya’kar (War March)==== &lt;br /&gt;
Military and Intelligence Division&lt;br /&gt;
* Operate all combat and intelligence units.&lt;br /&gt;
* Plan and execute skirmishes, both on and off the battlefield.&lt;br /&gt;
* Maintain an extensive spy network to counter Vizsla’s mercenary tactics.&lt;br /&gt;
&lt;br /&gt;
===MILITARY STRUCTURE===&lt;br /&gt;
====The Ori&#039;ramikade (Supercommandos)====&lt;br /&gt;
Elite warriors of the clan, handpicked for their skill and loyalty.&lt;br /&gt;
Conduct specialized missions, including but not limited to &lt;br /&gt;
* assassination&lt;br /&gt;
* infiltration&lt;br /&gt;
* sabotage.&lt;br /&gt;
====The Vornskr Corps====&lt;br /&gt;
A unit trained in guerrilla warfare and ambush tactics, inspired by the tenacity of the Vornskr.&lt;br /&gt;
* Utilize unconventional strategies to outmaneuver Vizsla&#039;s mercenaries.&lt;br /&gt;
====The Ruus’alor (War Chiefs)====&lt;br /&gt;
Mid-level commanders overseeing subunits.&lt;br /&gt;
* Responsible for leading ground forces and reporting directly to the Oya’kar.&lt;br /&gt;
====The Runi’vod (Force-Wielders)====&lt;br /&gt;
Force-sensitive Mandalorians who integrate the teachings of the Dark Jedi Brotherhood with Mandalorian combat.&lt;br /&gt;
* Often serve as strategists and frontline warriors in battle.&lt;br /&gt;
====The Ha&#039;rangir Fleet====&lt;br /&gt;
Fleet of warships that protect the clan’s holdings and provide rapid deployment capabilities.&lt;br /&gt;
Crews are divided into&lt;br /&gt;
* Taral (Guardians) - Defensive specialists.&lt;br /&gt;
* Jai’galaar (Shriek-Hawks) - Pilots focused on hit-and-run tactics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Leaders=&lt;br /&gt;
===Key Leaders===&lt;br /&gt;
* Alor’ad - Kyrah Fero - Fierce strategist and visionary leader.&lt;br /&gt;
* Chief of the Oya’kar - Talrin Lok - Ruthless tactician with a hatred for Clan Vizsla.&lt;br /&gt;
* Head of the Runi’vod - Jerec Kryze - Force-sensitive descendant of Mandalore the Preserver.&lt;br /&gt;
* Fleet Commander - Tyrus Ordo - Former pirate turned loyal clan member.&lt;br /&gt;
* Aliit’ka Keeper - Alenna Vhett - Historian and diplomat striving to unite Mandalorian clans.&lt;br /&gt;
===Riduurok Council===&lt;br /&gt;
The Riduurok Council is the governing body of Clan Fero, composed of its most respected and accomplished members. Each brings unique skills and perspectives, embodying the clan&#039;s ethos of loyalty and honor. Below are the detailed personalities, backgrounds, and signature items of the council members:&lt;br /&gt;
{{#tag:tabber&lt;br /&gt;
| Kyrah Fero = &lt;br /&gt;
====Kyrah Fero – Alor&#039;ad (Clan Leader)====&lt;br /&gt;
=====Personality=====&lt;br /&gt;
Kyrah is calm, disciplined, and highly strategic. She embodies quiet authority, earning respect through her actions rather than rhetoric. Her patience masks an unwavering determination to protect the clan and see its enemies humbled. She is regarded as a living symbol of Fero’s values.&lt;br /&gt;
=====Background===== &lt;br /&gt;
Born into Clan Fero on Krownest, Kyrah grew up in a noble Mandalorian lineage steeped in tradition. From an early age, she displayed a natural aptitude for leadership, mediation, and combat. Her rise to leadership came after she defeated her predecessor in the haar&#039;chakaar (Trial of Leadership), emphasizing wit over brute strength.&lt;br /&gt;
=====Education===== &lt;br /&gt;
Kyrah was educated in traditional Mandalorian combat arts, diplomacy, and battlefield strategy. She honed her skills with prolonged campaigns against mercenaries backed by Clan Vizsla. She also spent time on [[starwars:Mandalore|Mandalore]] studying ancient texts about the Mandalorian Wars.&lt;br /&gt;
=====Signature Item===== &lt;br /&gt;
&#039;&#039;&#039;Iraan Beskar&#039;&#039;&#039; (Shield of Steel)&lt;br /&gt;
A beskar shield forged from the remnants of her family’s ancestral armor, passed down for generations. Its surface is etched with runes symbolizing loyalty and sacrifice. Capable of withstanding blaster fire, lightsaber strikes, and heavy blows, it represents Kyrah’s role as the unyielding protector of Clan Fero’s honor and people.&lt;br /&gt;
&lt;br /&gt;
====Major Victories====&lt;br /&gt;
Kyrah Fero&#039;s leadership has been marked by decisive victories that solidified her authority and strengthened Clan Fero&#039;s position as a rising power&lt;br /&gt;
=====The Ambush at Sarka Canyon=====&lt;br /&gt;
After a band of Vizsla-backed mercenaries raided a Fero outpost, Kyrah devised an ingenious ambush at Sarka Canyon on the Outer Rim world of Carlac. Knowing the Vizsla mercenaries would pursue a stolen supply convoy, Kyrah and her warriors baited them into a chokepoint rigged with explosives.&lt;br /&gt;
Once the convoy appeared trapped, the Fero forces descended from hidden cliffs and rained fire upon the mercenaries. Kyrah personally led the charge, wielding Iraan Beskar to deflect incoming fire while rallying her troops. The victory crippled Vizsla’s foothold on Carlac and earned her a reputation for strategic brilliance.&lt;br /&gt;
=====The Siege of Kordo Station=====&lt;br /&gt;
Kordo Station, an orbital depot controlled by a cartel supported by Vizsla sympathizers, posed a major threat to Fero’s trade routes. Kyrah organized a combined strike—coordinating fleet assaults led by Tyrus Ordo and ground infiltration by Talrin Lok.&lt;br /&gt;
Kyrah infiltrated the station herself, using stealth to disable its shields before spearheading the boarding operation. In close quarters, she faced the cartel&#039;s enforcer—a cybernetically enhanced Mandalorian warlord. Kyrah defeated him in single combat, solidifying her standing as a warrior capable of balancing leadership and frontline action.&lt;br /&gt;
&lt;br /&gt;
====The Trial of Ka&#039;rta Beskar (The Heart of Steel)====&lt;br /&gt;
Kyrah’s defining personal combat trial took place during her rise to leadership. To prove her worth as Alor&#039;ad, Kyrah invoked the haar’chakaar—a grueling and ancient rite of combat. Unlike most trials, Kyrah did not face a single opponent but instead volunteered to fight three rivals of the clan who questioned her readiness to lead.&lt;br /&gt;
The battle took place within an arena encircled by roaring clanmates. Kyrah fought unarmed, relying on skill and endurance to overcome each opponent:&lt;br /&gt;
Against a brute wielding a beskar maul, Kyrah outmaneuvered him, using his strength and momentum against him before disarming and breaking his weapon.&lt;br /&gt;
The second challenger, an agile swordsman, was overwhelmed by Kyrah’s relentless, defensive counterattacks, culminating in her snapping his blade in half with her bare hands.&lt;br /&gt;
The final challenger was a sniper who attempted to shoot her from concealment within the arena. Kyrah used her shield, Iraan Beskar, to reflect his blaster bolt before closing the distance and defeating him with a disarming strike to the jaw.&lt;br /&gt;
By the end of the trial, Kyrah stood victorious, her calm composure unbroken. Her triumph in the Trial of Ka’rta Beskar earned her the full loyalty of Clan Fero and a reputation for valor that extended beyond her warriors.&lt;br /&gt;
&lt;br /&gt;
====The Journey of Solitude – Forging the Leader====&lt;br /&gt;
Before assuming the mantle of Alor&#039;ad, Kyrah undertook a journey of self-imposed exile to test her mettle, expand her understanding of the galaxy, and refine her skills as a leader. Believing that a true Mandalorian must understand the galaxy’s chaos to protect their people, she left her clan behind for a year to walk the dangerous underbelly of the Outer Rim and the Core Worlds.&lt;br /&gt;
=====Covert Infiltration of Imperial and New Republic Training=====&lt;br /&gt;
Disguising herself under a false identity, Kyrah infiltrated an Imperial remnant training academy on Ord Radama as a mercenary recruit. There, she studied the Empire’s rigid tactics, command structures, and stormtrooper formations, absorbing knowledge to counter them in the future. Her time under New Republic-backed militias offered insight into their less disciplined but adaptable methods.&lt;br /&gt;
In one instance, Kyrah led an “exercise ambush” that left an Imperial lieutenant humiliated after she outflanked his troops using Mandalorian hit-and-fade tactics. Her skills earned her begrudging respect, though she vanished from the ranks before her true identity could be discovered.&lt;br /&gt;
=====The Seedy Underbelly – Building the Network=====&lt;br /&gt;
Kyrah spent months operating within the criminal syndicates of Nar Shaddaa and Ord Mantell, taking freelance bounty hunting contracts and working alongside spice runners, assassins, and information brokers. She used this time to build valuable contacts in the underworld while honing her infiltration and espionage skills.&lt;br /&gt;
Notably, Kyrah secured the loyalty of a Duros slicer and a former Black Sun enforcer, who now serve as informants for Clan Fero’s operations against Vizsla and other threats. Kyrah also uncovered illegal Vizsla-backed smuggling routes, which she later dismantled with her fleet commander, Tyrus Ordo.&lt;br /&gt;
=====Reflection in the Wastes of Concordia=====&lt;br /&gt;
Toward the end of her journey, Kyrah traveled alone to the desolate mines of Concordia, where many Mandalorian warriors once fell. For weeks, she lived off the land and meditated upon the failures of Mandalore’s history. She reforged a deeper connection to her Mandalorian heritage, emerging with a renewed sense of purpose and a vision for Clan Fero’s future: a Mandalorian people united not by greed but by loyalty and honor.&lt;br /&gt;
&lt;br /&gt;
====Kyrah’s Legacy====&lt;br /&gt;
Kyrah’s victories, her trial, and her year of solitude elevated her from a capable warrior to a leader worthy of myth. She returned to Clan Fero stronger, sharper, and more resolute in her ideals. Her ability to balance diplomacy, strategy, and combat cemented her place as the Alor&#039;ad who could stand against Clan Vizsla and any threat to Mandalorian unity.&lt;br /&gt;
The Iraan Beskar shield, now bearing fresh scarring from her trials, became a symbol of her indomitable will—a shield for her people and a reminder that honor and loyalty would outlast the fleeting allure of wealth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Talrin Lok= &lt;br /&gt;
====Talrin Lok – Chief of the Oya’kar (Military Commander)====&lt;br /&gt;
=====Personality===== &lt;br /&gt;
Talrin is bold, fiery, and relentless—a true warrior who thrives on the battlefield. He possesses an unshakable hatred for Clan Vizsla, viewing them as dishonorable opportunists. Talrin leads with raw charisma and unyielding loyalty, inspiring his troops to face impossible odds. While ruthless to his enemies, he is deeply protective of his warriors.&lt;br /&gt;
=====Background=====&lt;br /&gt;
Born on [[starwars:Concord Dawn|Concord Dawn]], Talrin’s family were farmers caught in the crossfire of a Vizsla-led raid. Orphaned and left for dead, Talrin survived by sheer will. He was later found and adopted into Clan Fero after ambushing and killing a band of Vizsla mercenaries with little more than improvised explosives and sheer determination.&lt;br /&gt;
=====Education===== &lt;br /&gt;
Talrin was trained in guerrilla tactics, heavy weaponry, and battlefield leadership by Fero&#039;s Ori&#039;ramikade (supercommandos). His combat style is brutal and pragmatic, favoring ambushes, explosives, and overwhelming firepower.&lt;br /&gt;
=====Signature Item===== &lt;br /&gt;
&#039;&#039;&#039;Ba&#039;slanor&#039;&#039;&#039; (The Anvil)&lt;br /&gt;
A massive two-handed beskar war hammer capable of crushing armor, vehicles, and fortifications alike. The hammer&#039;s weight is perfectly balanced, and its shaft is reinforced with a cortosis weave, allowing Talrin to counter lightsaber attacks. Talrin earned Ba’slanor after shattering the cockpit of a Vizsla gunship single-handedly, cementing his reputation as an unrelenting force on the battlefield.&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Tyrus Ordo =&lt;br /&gt;
==== Tyrus Ordo – Fleet Commander of the Ha&#039;rangir Fleet====&lt;br /&gt;
=====Personality===== &lt;br /&gt;
Tyrus is a cunning and pragmatic naval strategist who commands respect through his keen intellect and sharp instincts. He is resourceful and calculating, with a dry sense of humor that often masks his ruthlessness. Though loyal to Clan Fero, Tyrus retains a roguish edge, a reminder of his past as a pirate.&lt;br /&gt;
=====Background=====&lt;br /&gt;
Born on Corellia to a family of smugglers, Tyrus spent his youth navigating hyperspace routes and escaping Imperial patrols. After losing his crew in a skirmish with Clan Vizsla-backed mercenaries, Tyrus was captured by Clan Fero. Rather than face execution, he offered his skills as a fleet tactician and quickly earned a place of respect within the clan.&lt;br /&gt;
=====Education=====&lt;br /&gt;
Tyrus learned starship piloting, navigation, and fleet tactics in the dangerous criminal underworld of the Core Worlds. Under Clan Fero’s tutelage, he studied Mandalorian naval doctrine and adapted it to modern combat, creating a unique blend of precision and unpredictability in his fleet maneuvers.&lt;br /&gt;
=====Signature Item===== &lt;br /&gt;
&#039;&#039;&#039;The Shriek&#039;&#039;&#039;&lt;br /&gt;
A customized Mandalorian jetpack that incorporates micro-repulsors and dual-mounted blaster cannons. Tyrus uses The Shriek both in personal combat and to inspire his troops—when he launches into battle, the jetpack’s engines emit a distinct banshee-like wail, striking fear into his enemies. The pack also features an emergency escape booster for zero-G environments.&lt;br /&gt;
{{!}}-{{!}} Jerec Kryze = &lt;br /&gt;
====Jerec Kryze – Head of the Runi&#039;vod (Force-Wielder Division)====&lt;br /&gt;
=====Personality=====&lt;br /&gt;
Stoic, enigmatic, and fiercely honorable, Jerec Kryze is both a warrior and a philosopher. His quiet, reflective nature contrasts with his deadly proficiency in combat. Jerec is devoted to Mandalorian traditions but also embraces the teachings of the Dark Jedi Brotherhood, blending the two into a unique spiritual perspective.&lt;br /&gt;
=====Background=====&lt;br /&gt;
Born on Mandalore, Jerec is a descendant of the famed Kryze clan but chose to join Clan Fero after becoming disillusioned with his family’s alliances. He was discovered to be Force-sensitive at a young age, and while many distrusted his abilities, Kyrah Fero saw his potential and welcomed him into the clan.&lt;br /&gt;
=====Education=====&lt;br /&gt;
Jerec trained under both Mandalorian warriors and Dark Jedi Brotherhood instructors, honing his skills with a lightsaber, the Force, and traditional Mandalorian weaponry. He is a master of duality, blending Mandalorian pragmatism with Force mysticism.&lt;br /&gt;
=====Signature Item=====&lt;br /&gt;
&#039;&#039;&#039;The Haran&#039;kad&#039;&#039;&#039; (Hell Saber)&lt;br /&gt;
A beskar-forged vibrosaber with a cortosis weave, resistant to lightsabers and imbued with a faint Dark Side presence. The blade hums with a deep, resonant tone when activated. Jerec wields The Haran&#039;kad with surgical precision, capable of parrying lightsaber strikes while cleaving through armor.&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Alenna Vhett= &lt;br /&gt;
====Alenna Vhett – Keeper of the Aliit&#039;ka (Cultural and Diplomatic Division)====&lt;br /&gt;
=====Personality=====&lt;br /&gt;
Alenna is a wise and dignified figure within Clan Fero, embodying the clan’s moral compass. She is a skilled orator, historian, and diplomat who carries herself with grace and unyielding determination. Beneath her calm exterior lies a sharp wit and an indomitable will to preserve the clan’s traditions.&lt;br /&gt;
=====Background=====&lt;br /&gt;
Born on Shogun, Alenna comes from a long line of Mandalorian lore-keepers. She was raised among sacred texts and beskar relics, developing a profound reverence for Mandalorian history. When her family was wiped out during a Vizsla-led siege, Alenna was adopted by Clan Fero as its cultural custodian.&lt;br /&gt;
=====Education=====&lt;br /&gt;
Alenna was educated in ancient Mandalorian customs, languages, and diplomacy. She is fluent in Galactic Basic, Mando’a, and several other dialects, allowing her to navigate tense negotiations and unite disparate factions under Clan Fero’s banner.&lt;br /&gt;
=====Signature Item=====&lt;br /&gt;
&#039;&#039;&#039;The Ba&#039;slanar Codex&#039;&#039;&#039;&lt;br /&gt;
An ancient beskar-plated data holocron, containing a wealth of Mandalorian history, tactics, and rituals. Alenna carries the codex into battles and negotiations alike, using it as both a symbol of the clan’s cultural strength and a source of knowledge. The codex’s casing can withstand blaster fire and physical impacts, while its internal systems are locked with biometric security, accessible only to her.&lt;br /&gt;
&lt;br /&gt;
{{!}}-{{!}} Varo Rook = &lt;br /&gt;
====Varo Rook – Clan Enforcer and Internal Security Chief (Kar’ta)====&lt;br /&gt;
=====Personality=====&lt;br /&gt;
Varo is cold, meticulous, and unrelenting. Tasked with maintaining discipline and rooting out disloyalty, he is Clan Fero’s most feared and secretive operative. Varo speaks little and acts decisively, often appearing where he is least expected. His loyalty to the Alor&#039;ad and the clan is absolute.&lt;br /&gt;
=====Background=====&lt;br /&gt;
Born into slavery on [[starwars:Nar Shaddaa|Nar Shaddaa]], Varo escaped as a young boy and found refuge with Clan Fero after proving his skills as a tracker. The clan gave him purpose, and he repaid that gift with unwavering loyalty, becoming their shadow enforcer.&lt;br /&gt;
=====Education=====&lt;br /&gt;
Varo learned stealth, espionage, and interrogation tactics on the streets of the Hutt-controlled underworld. Under Clan Fero’s guidance, he mastered Mandalorian combat techniques and became an expert in counterintelligence.&lt;br /&gt;
=====Signature Item=====&lt;br /&gt;
&#039;&#039;&#039;The Mirdala Kyram&#039;&#039;&#039; (Clever Death)&lt;br /&gt;
A pair of modified vibro-daggers coated in beskar and laced with a neurotoxic edge. The blades can pierce even the toughest armor, delivering debilitating poison to anyone who survives the initial strike. Varo wields them with silent efficiency, often eliminating targets before they know he is there.&lt;br /&gt;
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[[Category:Vizsla]]&lt;br /&gt;
[[Category:Organizations]][[Category:Vizsla NPCs]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
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		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Clan_Fero&amp;diff=202874</id>
		<title>Clan Fero</title>
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| image = [[File:Clan_Fero_Logo.png|250px]]&lt;br /&gt;
| name = Clan Fero&lt;br /&gt;
| type = NPC Faction&lt;br /&gt;
| Discovery = 42 ABY&lt;br /&gt;
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| headofgov = &lt;br /&gt;
| commander = Kyrah Fero&lt;br /&gt;
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| capital = Southern Unknown Regions&lt;br /&gt;
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| currency = Credits&lt;br /&gt;
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| motto =  “The Bonds of Honor Outlast the Weight of Gold.”&lt;br /&gt;
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| era = [[New Order era]]&lt;br /&gt;
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[[Clan Fero]] is a [[starwars:Mandalorian|Mandalorian]] clan and rival to [[Clan Vizsla]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Clan Fero thrives on adaptability, emphasizing both tradition and innovation. Their motto, “&amp;quot;The Bonds of Honor Outlast the Weight of Gold.”  They are a pragmatic and resourceful clan, holding a deep-seated rivalry with Clan Vizsla due to conflicting philosophies over Mandalorian traditions and leadership.&lt;br /&gt;
&lt;br /&gt;
==RIVALRY WITH CLAN VIZSLA==&lt;br /&gt;
===Conflict Origins===&lt;br /&gt;
Clan Fero and Vizsla’s enmity stretches back to the Mandalorian Civil Wars, where Fero accused Vizsla of betraying Mandalorian values by prioritizing mercenary work over loyalty. Vizsla dismissed Fero as archaic idealists.&lt;br /&gt;
===Present-Day Struggles===&lt;br /&gt;
* Fero sabotages Vizsla&#039;s operations, considering their pursuit of credits dishonorable.&lt;br /&gt;
* Vizsla undermines Fero by targeting their supply lines and spreading propaganda of their supposed inferiority.&lt;br /&gt;
* Both clans frequently clash in contested regions, turning the galaxy into their battleground.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Core Values===&lt;br /&gt;
* Ruthless Pragmatism - Success matters above all else. Clan Fero rewards results, not ideology.&lt;br /&gt;
* Adaptive Warfare - They emphasize guerrilla tactics and technological innovation to outmaneuver rivals.&lt;br /&gt;
* Collective Leadership - Leadership is shared among proven warriors to ensure no single individual wields unchecked power.&lt;br /&gt;
* Vendetta Against Vizsla - A centuries-old blood feud fuels their rivalry, often boiling over into sabotage, skirmishes, and assassination.&lt;br /&gt;
&lt;br /&gt;
===Clan Fero Motto &amp;quot;The Bonds of Honor Outlast the Weight of Gold.&amp;quot;===&lt;br /&gt;
&#039;&#039;&#039;Meaning&#039;&#039;&#039;&lt;br /&gt;
This motto signifies that honor, loyalty, and the trust forged between allies and clanmates are of greater value and longer-lasting than wealth or material gain. It places an emphasis on integrity, duty, and the enduring nature of personal and collective commitments. For Clan Fero, relationships founded on mutual respect and shared values form the bedrock of their strength as Mandalorians, rather than the pursuit of monetary gain or temporary advantage.&lt;br /&gt;
===Fero&#039;s Identity===&lt;br /&gt;
* Principled Leadership - The motto underscores Clan Fero&#039;s dedication to leading with honor and ensuring their actions reflect the integrity of their creed. They prioritize the collective good and the long-term survival of their people over personal enrichment or opportunism.&lt;br /&gt;
* Warrior Ethos - The idea that bonds outlast gold reinforces their identity as Mandalorian warriors who stand united in battle, unyielding in the face of betrayal or external threats.&lt;br /&gt;
* Cultural Significance - It symbolizes a rejection of purely transactional relationships, promoting deeper, enduring connections that are pivotal in the turbulent galaxy they inhabit.&lt;br /&gt;
&lt;br /&gt;
===Philosophy===&lt;br /&gt;
Clan Fero rejects the cold pragmatism of [[Vizsla]], embracing the belief that true strength is found in loyalty, sacrifice, and action. They value unity, honor, and legacy, fostering a tightly-knit warrior culture. While Vizsla prioritizes credits and mercenary work, Fero views wealth as a means to achieve noble goals rather than an end.&lt;br /&gt;
Clan Fero maintains a balance of traditional Mandalorian values, using both their martial prowess and Force-sensitive members to carve their place in the galaxy.&lt;br /&gt;
&lt;br /&gt;
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|-|Structure=&lt;br /&gt;
===Leadership Structure===&lt;br /&gt;
Clan Fero operates under a semi-democratic leadership model that balances military command and administrative governance.&lt;br /&gt;
====The Alor&#039;ad (Clan Leader)====&lt;br /&gt;
The Alor&#039;ad leads the clan as a unifying figure but is accountable to a council of elders and war chiefs.&lt;br /&gt;
Selected through haar&#039;chakaar (Trial of Leadership), a combination of combat, strategy, and diplomacy tests.&lt;br /&gt;
=====Responsibilities=====&lt;br /&gt;
Oversee all clan operations.&lt;br /&gt;
Protect the clan&#039;s honor and uphold its traditions.&lt;br /&gt;
====The Riduurok Council (Council of Honor)====&lt;br /&gt;
Composed of senior leaders, Force-users, and non-Force-sensitive Mandalorians.&lt;br /&gt;
Members represent different clan factions (military, administrative, and spiritual).&lt;br /&gt;
&#039;&#039;&#039;Duties&#039;&#039;&#039;&lt;br /&gt;
* Advise the Alor’ad on critical decisions.&lt;br /&gt;
* Resolve disputes within the clan.&lt;br /&gt;
* Protect cultural heritage.&lt;br /&gt;
====The Kar&#039;ta (Clan Enforcers)====&lt;br /&gt;
A group of elite warriors directly loyal to the Alor&#039;ad.&lt;br /&gt;
Tasked with internal security, enforcing laws, and protecting leadership.&lt;br /&gt;
&lt;br /&gt;
===Administrative Structure===&lt;br /&gt;
Clan Fero divides its administrative roles into three primary divisions to ensure efficiency&lt;br /&gt;
====The Beskar&#039;kar (Forged Path)==== &lt;br /&gt;
Economic and Strategic Planners&lt;br /&gt;
* Oversee resource acquisition (mining, trade, and crafting).&lt;br /&gt;
* Manage clan finances and supply chains for weapons and ships.&lt;br /&gt;
* Ensure technological advancement to stay ahead of Vizsla.&lt;br /&gt;
====The Aliit’ka (Clan Spirit)====&lt;br /&gt;
Cultural and Diplomatic Division&lt;br /&gt;
* Maintain the clan’s traditions and lore.&lt;br /&gt;
* Train the next generation of warriors in both Mandalorian and Brotherhood ways.&lt;br /&gt;
* Handle diplomatic relations with other clans, including tenuous truces.&lt;br /&gt;
====The Oya’kar (War March)==== &lt;br /&gt;
Military and Intelligence Division&lt;br /&gt;
* Operate all combat and intelligence units.&lt;br /&gt;
* Plan and execute skirmishes, both on and off the battlefield.&lt;br /&gt;
* Maintain an extensive spy network to counter Vizsla’s mercenary tactics.&lt;br /&gt;
&lt;br /&gt;
===MILITARY STRUCTURE===&lt;br /&gt;
====The Ori&#039;ramikade (Supercommandos)====&lt;br /&gt;
Elite warriors of the clan, handpicked for their skill and loyalty.&lt;br /&gt;
Conduct specialized missions, including but not limited to &lt;br /&gt;
* assassination&lt;br /&gt;
* infiltration&lt;br /&gt;
* sabotage.&lt;br /&gt;
====The Vornskr Corps====&lt;br /&gt;
A unit trained in guerrilla warfare and ambush tactics, inspired by the tenacity of the Vornskr.&lt;br /&gt;
* Utilize unconventional strategies to outmaneuver Vizsla&#039;s mercenaries.&lt;br /&gt;
====The Ruus’alor (War Chiefs)====&lt;br /&gt;
Mid-level commanders overseeing subunits.&lt;br /&gt;
* Responsible for leading ground forces and reporting directly to the Oya’kar.&lt;br /&gt;
====The Runi’vod (Force-Wielders)====&lt;br /&gt;
Force-sensitive Mandalorians who integrate the teachings of the Dark Jedi Brotherhood with Mandalorian combat.&lt;br /&gt;
* Often serve as strategists and frontline warriors in battle.&lt;br /&gt;
====The Ha&#039;rangir Fleet====&lt;br /&gt;
Fleet of warships that protect the clan’s holdings and provide rapid deployment capabilities.&lt;br /&gt;
Crews are divided into&lt;br /&gt;
* Taral (Guardians) - Defensive specialists.&lt;br /&gt;
* Jai’galaar (Shriek-Hawks) - Pilots focused on hit-and-run tactics.&lt;br /&gt;
&lt;br /&gt;
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|-|Leaders=&lt;br /&gt;
===Key Leaders===&lt;br /&gt;
* Alor’ad - Kyrah Fero - Fierce strategist and visionary leader.&lt;br /&gt;
* Chief of the Oya’kar - Talrin Lok - Ruthless tactician with a hatred for Clan Vizsla.&lt;br /&gt;
* Head of the Runi’vod - Jerec Kryze - Force-sensitive descendant of Mandalore the Preserver.&lt;br /&gt;
* Fleet Commander - Tyrus Ordo - Former pirate turned loyal clan member.&lt;br /&gt;
* Aliit’ka Keeper - Alenna Vhett - Historian and diplomat striving to unite Mandalorian clans.&lt;br /&gt;
===Riduurok Council===&lt;br /&gt;
The Riduurok Council is the governing body of Clan Fero, composed of its most respected and accomplished members. Each brings unique skills and perspectives, embodying the clan&#039;s ethos of loyalty and honor. Below are the detailed personalities, backgrounds, and signature items of the council members:&lt;br /&gt;
====Kyrah Fero – Alor&#039;ad (Clan Leader)====&lt;br /&gt;
=====Personality=====&lt;br /&gt;
Kyrah is calm, disciplined, and highly strategic. She embodies quiet authority, earning respect through her actions rather than rhetoric. Her patience masks an unwavering determination to protect the clan and see its enemies humbled. She is regarded as a living symbol of Fero’s values.&lt;br /&gt;
=====Background===== &lt;br /&gt;
Born into Clan Fero on Krownest, Kyrah grew up in a noble Mandalorian lineage steeped in tradition. From an early age, she displayed a natural aptitude for leadership, mediation, and combat. Her rise to leadership came after she defeated her predecessor in the haar&#039;chakaar (Trial of Leadership), emphasizing wit over brute strength.&lt;br /&gt;
=====Education===== &lt;br /&gt;
Kyrah was educated in traditional Mandalorian combat arts, diplomacy, and battlefield strategy. She honed her skills with prolonged campaigns against mercenaries backed by Clan Vizsla. She also spent time on [[starwars:Mandalore|Mandalore]] studying ancient texts about the Mandalorian Wars.&lt;br /&gt;
=====Signature Item===== &lt;br /&gt;
&#039;&#039;&#039;Iraan Beskar&#039;&#039;&#039; (Shield of Steel)&lt;br /&gt;
A beskar shield forged from the remnants of her family’s ancestral armor, passed down for generations. Its surface is etched with runes symbolizing loyalty and sacrifice. Capable of withstanding blaster fire, lightsaber strikes, and heavy blows, it represents Kyrah’s role as the unyielding protector of Clan Fero’s honor and people.&lt;br /&gt;
&lt;br /&gt;
====Talrin Lok – Chief of the Oya’kar (Military Commander)====&lt;br /&gt;
=====Personality===== &lt;br /&gt;
Talrin is bold, fiery, and relentless—a true warrior who thrives on the battlefield. He possesses an unshakable hatred for Clan Vizsla, viewing them as dishonorable opportunists. Talrin leads with raw charisma and unyielding loyalty, inspiring his troops to face impossible odds. While ruthless to his enemies, he is deeply protective of his warriors.&lt;br /&gt;
=====Background=====&lt;br /&gt;
Born on [[starwars:Concord Dawn|Concord Dawn]], Talrin’s family were farmers caught in the crossfire of a Vizsla-led raid. Orphaned and left for dead, Talrin survived by sheer will. He was later found and adopted into Clan Fero after ambushing and killing a band of Vizsla mercenaries with little more than improvised explosives and sheer determination.&lt;br /&gt;
=====Education===== &lt;br /&gt;
Talrin was trained in guerrilla tactics, heavy weaponry, and battlefield leadership by Fero&#039;s Ori&#039;ramikade (supercommandos). His combat style is brutal and pragmatic, favoring ambushes, explosives, and overwhelming firepower.&lt;br /&gt;
=====Signature Item===== &lt;br /&gt;
&#039;&#039;&#039;Ba&#039;slanor&#039;&#039;&#039; (The Anvil)&lt;br /&gt;
A massive two-handed beskar war hammer capable of crushing armor, vehicles, and fortifications alike. The hammer&#039;s weight is perfectly balanced, and its shaft is reinforced with a cortosis weave, allowing Talrin to counter lightsaber attacks. Talrin earned Ba’slanor after shattering the cockpit of a Vizsla gunship single-handedly, cementing his reputation as an unrelenting force on the battlefield.&lt;br /&gt;
&lt;br /&gt;
==== Tyrus Ordo – Fleet Commander of the Ha&#039;rangir Fleet====&lt;br /&gt;
=====Personality===== &lt;br /&gt;
Tyrus is a cunning and pragmatic naval strategist who commands respect through his keen intellect and sharp instincts. He is resourceful and calculating, with a dry sense of humor that often masks his ruthlessness. Though loyal to Clan Fero, Tyrus retains a roguish edge, a reminder of his past as a pirate.&lt;br /&gt;
=====Background=====&lt;br /&gt;
Born on Corellia to a family of smugglers, Tyrus spent his youth navigating hyperspace routes and escaping Imperial patrols. After losing his crew in a skirmish with Clan Vizsla-backed mercenaries, Tyrus was captured by Clan Fero. Rather than face execution, he offered his skills as a fleet tactician and quickly earned a place of respect within the clan.&lt;br /&gt;
=====Education=====&lt;br /&gt;
Tyrus learned starship piloting, navigation, and fleet tactics in the dangerous criminal underworld of the Core Worlds. Under Clan Fero’s tutelage, he studied Mandalorian naval doctrine and adapted it to modern combat, creating a unique blend of precision and unpredictability in his fleet maneuvers.&lt;br /&gt;
=====Signature Item===== &lt;br /&gt;
&#039;&#039;&#039;The Shriek&#039;&#039;&#039;&lt;br /&gt;
A customized Mandalorian jetpack that incorporates micro-repulsors and dual-mounted blaster cannons. Tyrus uses The Shriek both in personal combat and to inspire his troops—when he launches into battle, the jetpack’s engines emit a distinct banshee-like wail, striking fear into his enemies. The pack also features an emergency escape booster for zero-G environments.&lt;br /&gt;
&lt;br /&gt;
====Jerec Kryze – Head of the Runi&#039;vod (Force-Wielder Division)====&lt;br /&gt;
=====Personality=====&lt;br /&gt;
Stoic, enigmatic, and fiercely honorable, Jerec Kryze is both a warrior and a philosopher. His quiet, reflective nature contrasts with his deadly proficiency in combat. Jerec is devoted to Mandalorian traditions but also embraces the teachings of the Dark Jedi Brotherhood, blending the two into a unique spiritual perspective.&lt;br /&gt;
=====Background=====&lt;br /&gt;
Born on Mandalore, Jerec is a descendant of the famed Kryze clan but chose to join Clan Fero after becoming disillusioned with his family’s alliances. He was discovered to be Force-sensitive at a young age, and while many distrusted his abilities, Kyrah Fero saw his potential and welcomed him into the clan.&lt;br /&gt;
=====Education=====&lt;br /&gt;
Jerec trained under both Mandalorian warriors and Dark Jedi Brotherhood instructors, honing his skills with a lightsaber, the Force, and traditional Mandalorian weaponry. He is a master of duality, blending Mandalorian pragmatism with Force mysticism.&lt;br /&gt;
=====Signature Item=====&lt;br /&gt;
&#039;&#039;&#039;The Haran&#039;kad&#039;&#039;&#039; (Hell Saber)&lt;br /&gt;
A beskar-forged vibrosaber with a cortosis weave, resistant to lightsabers and imbued with a faint Dark Side presence. The blade hums with a deep, resonant tone when activated. Jerec wields The Haran&#039;kad with surgical precision, capable of parrying lightsaber strikes while cleaving through armor.&lt;br /&gt;
&lt;br /&gt;
====Alenna Vhett – Keeper of the Aliit&#039;ka (Cultural and Diplomatic Division)====&lt;br /&gt;
=====Personality=====&lt;br /&gt;
Alenna is a wise and dignified figure within Clan Fero, embodying the clan’s moral compass. She is a skilled orator, historian, and diplomat who carries herself with grace and unyielding determination. Beneath her calm exterior lies a sharp wit and an indomitable will to preserve the clan’s traditions.&lt;br /&gt;
=====Background=====&lt;br /&gt;
Born on Shogun, Alenna comes from a long line of Mandalorian lore-keepers. She was raised among sacred texts and beskar relics, developing a profound reverence for Mandalorian history. When her family was wiped out during a Vizsla-led siege, Alenna was adopted by Clan Fero as its cultural custodian.&lt;br /&gt;
=====Education=====&lt;br /&gt;
Alenna was educated in ancient Mandalorian customs, languages, and diplomacy. She is fluent in Galactic Basic, Mando’a, and several other dialects, allowing her to navigate tense negotiations and unite disparate factions under Clan Fero’s banner.&lt;br /&gt;
=====Signature Item=====&lt;br /&gt;
&#039;&#039;&#039;The Ba&#039;slanar Codex&#039;&#039;&#039;&lt;br /&gt;
An ancient beskar-plated data holocron, containing a wealth of Mandalorian history, tactics, and rituals. Alenna carries the codex into battles and negotiations alike, using it as both a symbol of the clan’s cultural strength and a source of knowledge. The codex’s casing can withstand blaster fire and physical impacts, while its internal systems are locked with biometric security, accessible only to her.&lt;br /&gt;
&lt;br /&gt;
====Varo Rook – Clan Enforcer and Internal Security Chief (Kar’ta)====&lt;br /&gt;
=====Personality=====&lt;br /&gt;
Varo is cold, meticulous, and unrelenting. Tasked with maintaining discipline and rooting out disloyalty, he is Clan Fero’s most feared and secretive operative. Varo speaks little and acts decisively, often appearing where he is least expected. His loyalty to the Alor&#039;ad and the clan is absolute.&lt;br /&gt;
=====Background=====&lt;br /&gt;
Born into slavery on [[starwars:Nar Shaddaa|Nar Shaddaa]], Varo escaped as a young boy and found refuge with Clan Fero after proving his skills as a tracker. The clan gave him purpose, and he repaid that gift with unwavering loyalty, becoming their shadow enforcer.&lt;br /&gt;
=====Education=====&lt;br /&gt;
Varo learned stealth, espionage, and interrogation tactics on the streets of the Hutt-controlled underworld. Under Clan Fero’s guidance, he mastered Mandalorian combat techniques and became an expert in counterintelligence.&lt;br /&gt;
=====Signature Item=====&lt;br /&gt;
&#039;&#039;&#039;The Mirdala Kyram&#039;&#039;&#039; (Clever Death)&lt;br /&gt;
A pair of modified vibro-daggers coated in beskar and laced with a neurotoxic edge. The blades can pierce even the toughest armor, delivering debilitating poison to anyone who survives the initial strike. Varo wields them with silent efficiency, often eliminating targets before they know he is there.&lt;br /&gt;
&lt;br /&gt;
===Kyrah Fero – Alor&#039;ad of Clan Fero (Extended Background)===&lt;br /&gt;
====Major Victories====&lt;br /&gt;
Kyrah Fero&#039;s leadership has been marked by decisive victories that solidified her authority and strengthened Clan Fero&#039;s position as a rising power&lt;br /&gt;
=====The Ambush at Sarka Canyon=====&lt;br /&gt;
After a band of Vizsla-backed mercenaries raided a Fero outpost, Kyrah devised an ingenious ambush at Sarka Canyon on the Outer Rim world of Carlac. Knowing the Vizsla mercenaries would pursue a stolen supply convoy, Kyrah and her warriors baited them into a chokepoint rigged with explosives.&lt;br /&gt;
Once the convoy appeared trapped, the Fero forces descended from hidden cliffs and rained fire upon the mercenaries. Kyrah personally led the charge, wielding Iraan Beskar to deflect incoming fire while rallying her troops. The victory crippled Vizsla’s foothold on Carlac and earned her a reputation for strategic brilliance.&lt;br /&gt;
=====The Siege of Kordo Station=====&lt;br /&gt;
Kordo Station, an orbital depot controlled by a cartel supported by Vizsla sympathizers, posed a major threat to Fero’s trade routes. Kyrah organized a combined strike—coordinating fleet assaults led by Tyrus Ordo and ground infiltration by Talrin Lok.&lt;br /&gt;
Kyrah infiltrated the station herself, using stealth to disable its shields before spearheading the boarding operation. In close quarters, she faced the cartel&#039;s enforcer—a cybernetically enhanced Mandalorian warlord. Kyrah defeated him in single combat, solidifying her standing as a warrior capable of balancing leadership and frontline action.&lt;br /&gt;
&lt;br /&gt;
====The Trial of Ka&#039;rta Beskar (The Heart of Steel)====&lt;br /&gt;
Kyrah’s defining personal combat trial took place during her rise to leadership. To prove her worth as Alor&#039;ad, Kyrah invoked the haar’chakaar—a grueling and ancient rite of combat. Unlike most trials, Kyrah did not face a single opponent but instead volunteered to fight three rivals of the clan who questioned her readiness to lead.&lt;br /&gt;
The battle took place within an arena encircled by roaring clanmates. Kyrah fought unarmed, relying on skill and endurance to overcome each opponent:&lt;br /&gt;
Against a brute wielding a beskar maul, Kyrah outmaneuvered him, using his strength and momentum against him before disarming and breaking his weapon.&lt;br /&gt;
The second challenger, an agile swordsman, was overwhelmed by Kyrah’s relentless, defensive counterattacks, culminating in her snapping his blade in half with her bare hands.&lt;br /&gt;
The final challenger was a sniper who attempted to shoot her from concealment within the arena. Kyrah used her shield, Iraan Beskar, to reflect his blaster bolt before closing the distance and defeating him with a disarming strike to the jaw.&lt;br /&gt;
By the end of the trial, Kyrah stood victorious, her calm composure unbroken. Her triumph in the Trial of Ka’rta Beskar earned her the full loyalty of Clan Fero and a reputation for valor that extended beyond her warriors.&lt;br /&gt;
&lt;br /&gt;
====The Journey of Solitude – Forging the Leader====&lt;br /&gt;
Before assuming the mantle of Alor&#039;ad, Kyrah undertook a journey of self-imposed exile to test her mettle, expand her understanding of the galaxy, and refine her skills as a leader. Believing that a true Mandalorian must understand the galaxy’s chaos to protect their people, she left her clan behind for a year to walk the dangerous underbelly of the Outer Rim and the Core Worlds.&lt;br /&gt;
=====Covert Infiltration of Imperial and New Republic Training=====&lt;br /&gt;
Disguising herself under a false identity, Kyrah infiltrated an Imperial remnant training academy on Ord Radama as a mercenary recruit. There, she studied the Empire’s rigid tactics, command structures, and stormtrooper formations, absorbing knowledge to counter them in the future. Her time under New Republic-backed militias offered insight into their less disciplined but adaptable methods.&lt;br /&gt;
In one instance, Kyrah led an “exercise ambush” that left an Imperial lieutenant humiliated after she outflanked his troops using Mandalorian hit-and-fade tactics. Her skills earned her begrudging respect, though she vanished from the ranks before her true identity could be discovered.&lt;br /&gt;
=====The Seedy Underbelly – Building the Network=====&lt;br /&gt;
Kyrah spent months operating within the criminal syndicates of Nar Shaddaa and Ord Mantell, taking freelance bounty hunting contracts and working alongside spice runners, assassins, and information brokers. She used this time to build valuable contacts in the underworld while honing her infiltration and espionage skills.&lt;br /&gt;
Notably, Kyrah secured the loyalty of a Duros slicer and a former Black Sun enforcer, who now serve as informants for Clan Fero’s operations against Vizsla and other threats. Kyrah also uncovered illegal Vizsla-backed smuggling routes, which she later dismantled with her fleet commander, Tyrus Ordo.&lt;br /&gt;
=====Reflection in the Wastes of Concordia=====&lt;br /&gt;
Toward the end of her journey, Kyrah traveled alone to the desolate mines of Concordia, where many Mandalorian warriors once fell. For weeks, she lived off the land and meditated upon the failures of Mandalore’s history. She reforged a deeper connection to her Mandalorian heritage, emerging with a renewed sense of purpose and a vision for Clan Fero’s future: a Mandalorian people united not by greed but by loyalty and honor.&lt;br /&gt;
&lt;br /&gt;
====Kyrah’s Legacy====&lt;br /&gt;
Kyrah’s victories, her trial, and her year of solitude elevated her from a capable warrior to a leader worthy of myth. She returned to Clan Fero stronger, sharper, and more resolute in her ideals. Her ability to balance diplomacy, strategy, and combat cemented her place as the Alor&#039;ad who could stand against Clan Vizsla and any threat to Mandalorian unity.&lt;br /&gt;
The Iraan Beskar shield, now bearing fresh scarring from her trials, became a symbol of her indomitable will—a shield for her people and a reminder that honor and loyalty would outlast the fleeting allure of wealth.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Vizsla}}&lt;br /&gt;
[[Category:Vizsla]]&lt;br /&gt;
[[Category:Organizations]][[Category:Vizsla NPCs]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Clan_Fero&amp;diff=202873</id>
		<title>Clan Fero</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Clan_Fero&amp;diff=202873"/>
		<updated>2026-08-22T01:03:47Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
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&lt;div&gt;{{Eras|rep|nor}}&lt;br /&gt;
{{Government&lt;br /&gt;
| image = [[File:Clan_Fero_Logo.png|250px]]&lt;br /&gt;
| name = Clan Fero&lt;br /&gt;
| type = NPC Faction&lt;br /&gt;
| Discovery = 42 ABY&lt;br /&gt;
| headofstate = &lt;br /&gt;
| headofgov = &lt;br /&gt;
| commander = Kyrah Fero&lt;br /&gt;
| Advisors&lt;br /&gt;
| Knights = &lt;br /&gt;
| capital = Southern Unknown Regions&lt;br /&gt;
| language = &lt;br /&gt;
| currency = Credits&lt;br /&gt;
| religious = &lt;br /&gt;
| holiday = &lt;br /&gt;
| motto =  “The Bonds of Honor Outlast the Weight of Gold.”&lt;br /&gt;
| formed = &lt;br /&gt;
| established =&lt;br /&gt;
| reorganized = &lt;br /&gt;
| fragmented = &lt;br /&gt;
| dissolved = &lt;br /&gt;
| restored = &lt;br /&gt;
| era = [[New Order era]]&lt;br /&gt;
}}&lt;br /&gt;
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{{construction}}&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Main Page=&lt;br /&gt;
[[Clan Fero]] is a [[starwars:Mandalorian|Mandalorian]] clan and rival to [[Clan Vizsla]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Clan Fero thrives on adaptability, emphasizing both tradition and innovation. Their motto, “&amp;quot;The Bonds of Honor Outlast the Weight of Gold.”  They are a pragmatic and resourceful clan, holding a deep-seated rivalry with Clan Vizsla due to conflicting philosophies over Mandalorian traditions and leadership.&lt;br /&gt;
&lt;br /&gt;
==RIVALRY WITH CLAN VIZSLA==&lt;br /&gt;
===Conflict Origins===&lt;br /&gt;
Clan Fero and Vizsla’s enmity stretches back to the Mandalorian Civil Wars, where Fero accused Vizsla of betraying Mandalorian values by prioritizing mercenary work over loyalty. Vizsla dismissed Fero as archaic idealists.&lt;br /&gt;
===Present-Day Struggles===&lt;br /&gt;
* Fero sabotages Vizsla&#039;s operations, considering their pursuit of credits dishonorable.&lt;br /&gt;
* Vizsla undermines Fero by targeting their supply lines and spreading propaganda of their supposed inferiority.&lt;br /&gt;
* Both clans frequently clash in contested regions, turning the galaxy into their battleground.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Core Values===&lt;br /&gt;
* Ruthless Pragmatism - Success matters above all else. Clan Fero rewards results, not ideology.&lt;br /&gt;
* Adaptive Warfare - They emphasize guerrilla tactics and technological innovation to outmaneuver rivals.&lt;br /&gt;
* Collective Leadership - Leadership is shared among proven warriors to ensure no single individual wields unchecked power.&lt;br /&gt;
* Vendetta Against Vizsla - A centuries-old blood feud fuels their rivalry, often boiling over into sabotage, skirmishes, and assassination.&lt;br /&gt;
&lt;br /&gt;
===Clan Fero Motto &amp;quot;The Bonds of Honor Outlast the Weight of Gold.&amp;quot;===&lt;br /&gt;
&#039;&#039;&#039;Meaning&#039;&#039;&#039;&lt;br /&gt;
This motto signifies that honor, loyalty, and the trust forged between allies and clanmates are of greater value and longer-lasting than wealth or material gain. It places an emphasis on integrity, duty, and the enduring nature of personal and collective commitments. For Clan Fero, relationships founded on mutual respect and shared values form the bedrock of their strength as Mandalorians, rather than the pursuit of monetary gain or temporary advantage.&lt;br /&gt;
===Fero&#039;s Identity===&lt;br /&gt;
* Principled Leadership - The motto underscores Clan Fero&#039;s dedication to leading with honor and ensuring their actions reflect the integrity of their creed. They prioritize the collective good and the long-term survival of their people over personal enrichment or opportunism.&lt;br /&gt;
* Warrior Ethos - The idea that bonds outlast gold reinforces their identity as Mandalorian warriors who stand united in battle, unyielding in the face of betrayal or external threats.&lt;br /&gt;
* Cultural Significance - It symbolizes a rejection of purely transactional relationships, promoting deeper, enduring connections that are pivotal in the turbulent galaxy they inhabit.&lt;br /&gt;
&lt;br /&gt;
===Philosophy===&lt;br /&gt;
Clan Fero rejects the cold pragmatism of [[Vizsla]], embracing the belief that true strength is found in loyalty, sacrifice, and action. They value unity, honor, and legacy, fostering a tightly-knit warrior culture. While Vizsla prioritizes credits and mercenary work, Fero views wealth as a means to achieve noble goals rather than an end.&lt;br /&gt;
Clan Fero maintains a balance of traditional Mandalorian values, using both their martial prowess and Force-sensitive members to carve their place in the galaxy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Structure=&lt;br /&gt;
===Leadership Structure===&lt;br /&gt;
Clan Fero operates under a semi-democratic leadership model that balances military command and administrative governance.&lt;br /&gt;
====The Alor&#039;ad (Clan Leader)====&lt;br /&gt;
The Alor&#039;ad leads the clan as a unifying figure but is accountable to a council of elders and war chiefs.&lt;br /&gt;
Selected through haar&#039;chakaar (Trial of Leadership), a combination of combat, strategy, and diplomacy tests.&lt;br /&gt;
=====Responsibilities=====&lt;br /&gt;
Oversee all clan operations.&lt;br /&gt;
Protect the clan&#039;s honor and uphold its traditions.&lt;br /&gt;
====The Riduurok Council (Council of Honor)====&lt;br /&gt;
Composed of senior leaders, Force-users, and non-Force-sensitive Mandalorians.&lt;br /&gt;
Members represent different clan factions (military, administrative, and spiritual).&lt;br /&gt;
&#039;&#039;&#039;Duties&#039;&#039;&#039;&lt;br /&gt;
* Advise the Alor’ad on critical decisions.&lt;br /&gt;
* Resolve disputes within the clan.&lt;br /&gt;
* Protect cultural heritage.&lt;br /&gt;
====The Kar&#039;ta (Clan Enforcers)====&lt;br /&gt;
A group of elite warriors directly loyal to the Alor&#039;ad.&lt;br /&gt;
Tasked with internal security, enforcing laws, and protecting leadership.&lt;br /&gt;
&lt;br /&gt;
===Administrative Structure===&lt;br /&gt;
Clan Fero divides its administrative roles into three primary divisions to ensure efficiency&lt;br /&gt;
====The Beskar&#039;kar (Forged Path)==== &lt;br /&gt;
Economic and Strategic Planners&lt;br /&gt;
* Oversee resource acquisition (mining, trade, and crafting).&lt;br /&gt;
* Manage clan finances and supply chains for weapons and ships.&lt;br /&gt;
* Ensure technological advancement to stay ahead of Vizsla.&lt;br /&gt;
====The Aliit’ka (Clan Spirit)====&lt;br /&gt;
Cultural and Diplomatic Division&lt;br /&gt;
* Maintain the clan’s traditions and lore.&lt;br /&gt;
* Train the next generation of warriors in both Mandalorian and Brotherhood ways.&lt;br /&gt;
* Handle diplomatic relations with other clans, including tenuous truces.&lt;br /&gt;
====The Oya’kar (War March)==== &lt;br /&gt;
Military and Intelligence Division&lt;br /&gt;
* Operate all combat and intelligence units.&lt;br /&gt;
* Plan and execute skirmishes, both on and off the battlefield.&lt;br /&gt;
* Maintain an extensive spy network to counter Vizsla’s mercenary tactics.&lt;br /&gt;
&lt;br /&gt;
===MILITARY STRUCTURE===&lt;br /&gt;
====The Ori&#039;ramikade (Supercommandos)====&lt;br /&gt;
Elite warriors of the clan, handpicked for their skill and loyalty.&lt;br /&gt;
Conduct specialized missions, including but not limited to &lt;br /&gt;
* assassination&lt;br /&gt;
* infiltration&lt;br /&gt;
* sabotage.&lt;br /&gt;
====The Vornskr Corps====&lt;br /&gt;
A unit trained in guerrilla warfare and ambush tactics, inspired by the tenacity of the Vornskr.&lt;br /&gt;
* Utilize unconventional strategies to outmaneuver Vizsla&#039;s mercenaries.&lt;br /&gt;
====The Ruus’alor (War Chiefs)====&lt;br /&gt;
Mid-level commanders overseeing subunits.&lt;br /&gt;
* Responsible for leading ground forces and reporting directly to the Oya’kar.&lt;br /&gt;
====The Runi’vod (Force-Wielders)====&lt;br /&gt;
Force-sensitive Mandalorians who integrate the teachings of the Dark Jedi Brotherhood with Mandalorian combat.&lt;br /&gt;
* Often serve as strategists and frontline warriors in battle.&lt;br /&gt;
====The Ha&#039;rangir Fleet====&lt;br /&gt;
Fleet of warships that protect the clan’s holdings and provide rapid deployment capabilities.&lt;br /&gt;
Crews are divided into&lt;br /&gt;
* Taral (Guardians) - Defensive specialists.&lt;br /&gt;
* Jai’galaar (Shriek-Hawks) - Pilots focused on hit-and-run tactics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-|Leaders=&lt;br /&gt;
===Key Leaders===&lt;br /&gt;
* Alor’ad - Kyrah Fero - Fierce strategist and visionary leader.&lt;br /&gt;
* Chief of the Oya’kar - Talrin Lok - Ruthless tactician with a hatred for Clan Vizsla.&lt;br /&gt;
* Head of the Runi’vod - Jerec Kryze - Force-sensitive descendant of Mandalore the Preserver.&lt;br /&gt;
* Fleet Commander - Tyrus Ordo - Former pirate turned loyal clan member.&lt;br /&gt;
* Aliit’ka Keeper - Alenna Vhett - Historian and diplomat striving to unite Mandalorian clans.&lt;br /&gt;
===Riduurok Council===&lt;br /&gt;
The Riduurok Council is the governing body of Clan Fero, composed of its most respected and accomplished members. Each brings unique skills and perspectives, embodying the clan&#039;s ethos of loyalty and honor. Below are the detailed personalities, backgrounds, and signature items of the council members:&lt;br /&gt;
====Kyrah Fero – Alor&#039;ad (Clan Leader)====&lt;br /&gt;
=====Personality=====&lt;br /&gt;
Kyrah is calm, disciplined, and highly strategic. She embodies quiet authority, earning respect through her actions rather than rhetoric. Her patience masks an unwavering determination to protect the clan and see its enemies humbled. She is regarded as a living symbol of Fero’s values.&lt;br /&gt;
=====Background===== &lt;br /&gt;
Born into Clan Fero on Krownest, Kyrah grew up in a noble Mandalorian lineage steeped in tradition. From an early age, she displayed a natural aptitude for leadership, mediation, and combat. Her rise to leadership came after she defeated her predecessor in the haar&#039;chakaar (Trial of Leadership), emphasizing wit over brute strength.&lt;br /&gt;
=====Education===== &lt;br /&gt;
Kyrah was educated in traditional Mandalorian combat arts, diplomacy, and battlefield strategy. She honed her skills with prolonged campaigns against mercenaries backed by Clan Vizsla. She also spent time on [[starwars:Mandalore|Mandalore]] studying ancient texts about the Mandalorian Wars.&lt;br /&gt;
=====Signature Item===== &lt;br /&gt;
&#039;&#039;&#039;Iraan Beskar&#039;&#039;&#039; (Shield of Steel)&lt;br /&gt;
A beskar shield forged from the remnants of her family’s ancestral armor, passed down for generations. Its surface is etched with runes symbolizing loyalty and sacrifice. Capable of withstanding blaster fire, lightsaber strikes, and heavy blows, it represents Kyrah’s role as the unyielding protector of Clan Fero’s honor and people.&lt;br /&gt;
&lt;br /&gt;
====Talrin Lok – Chief of the Oya’kar (Military Commander)====&lt;br /&gt;
=====Personality===== &lt;br /&gt;
Talrin is bold, fiery, and relentless—a true warrior who thrives on the battlefield. He possesses an unshakable hatred for Clan Vizsla, viewing them as dishonorable opportunists. Talrin leads with raw charisma and unyielding loyalty, inspiring his troops to face impossible odds. While ruthless to his enemies, he is deeply protective of his warriors.&lt;br /&gt;
=====Background=====&lt;br /&gt;
Born on [[starwars:Concord Dawn|Concord Dawn]], Talrin’s family were farmers caught in the crossfire of a Vizsla-led raid. Orphaned and left for dead, Talrin survived by sheer will. He was later found and adopted into Clan Fero after ambushing and killing a band of Vizsla mercenaries with little more than improvised explosives and sheer determination.&lt;br /&gt;
=====Education===== &lt;br /&gt;
Talrin was trained in guerrilla tactics, heavy weaponry, and battlefield leadership by Fero&#039;s Ori&#039;ramikade (supercommandos). His combat style is brutal and pragmatic, favoring ambushes, explosives, and overwhelming firepower.&lt;br /&gt;
=====Signature Item===== &lt;br /&gt;
&#039;&#039;&#039;Ba&#039;slanor&#039;&#039;&#039; (The Anvil)&lt;br /&gt;
A massive two-handed beskar war hammer capable of crushing armor, vehicles, and fortifications alike. The hammer&#039;s weight is perfectly balanced, and its shaft is reinforced with a cortosis weave, allowing Talrin to counter lightsaber attacks. Talrin earned Ba’slanor after shattering the cockpit of a Vizsla gunship single-handedly, cementing his reputation as an unrelenting force on the battlefield.&lt;br /&gt;
&lt;br /&gt;
==== Tyrus Ordo – Fleet Commander of the Ha&#039;rangir Fleet====&lt;br /&gt;
=====Personality===== &lt;br /&gt;
Tyrus is a cunning and pragmatic naval strategist who commands respect through his keen intellect and sharp instincts. He is resourceful and calculating, with a dry sense of humor that often masks his ruthlessness. Though loyal to Clan Fero, Tyrus retains a roguish edge, a reminder of his past as a pirate.&lt;br /&gt;
=====Background=====&lt;br /&gt;
Born on Corellia to a family of smugglers, Tyrus spent his youth navigating hyperspace routes and escaping Imperial patrols. After losing his crew in a skirmish with Clan Vizsla-backed mercenaries, Tyrus was captured by Clan Fero. Rather than face execution, he offered his skills as a fleet tactician and quickly earned a place of respect within the clan.&lt;br /&gt;
=====Education=====&lt;br /&gt;
Tyrus learned starship piloting, navigation, and fleet tactics in the dangerous criminal underworld of the Core Worlds. Under Clan Fero’s tutelage, he studied Mandalorian naval doctrine and adapted it to modern combat, creating a unique blend of precision and unpredictability in his fleet maneuvers.&lt;br /&gt;
=====Signature Item===== &lt;br /&gt;
&#039;&#039;&#039;The Shriek&#039;&#039;&#039;&lt;br /&gt;
A customized Mandalorian jetpack that incorporates micro-repulsors and dual-mounted blaster cannons. Tyrus uses The Shriek both in personal combat and to inspire his troops—when he launches into battle, the jetpack’s engines emit a distinct banshee-like wail, striking fear into his enemies. The pack also features an emergency escape booster for zero-G environments.&lt;br /&gt;
&lt;br /&gt;
====Jerec Kryze – Head of the Runi&#039;vod (Force-Wielder Division)====&lt;br /&gt;
=====Personality=====&lt;br /&gt;
Stoic, enigmatic, and fiercely honorable, Jerec Kryze is both a warrior and a philosopher. His quiet, reflective nature contrasts with his deadly proficiency in combat. Jerec is devoted to Mandalorian traditions but also embraces the teachings of the Dark Jedi Brotherhood, blending the two into a unique spiritual perspective.&lt;br /&gt;
=====Background=====&lt;br /&gt;
Born on Mandalore, Jerec is a descendant of the famed Kryze clan but chose to join Clan Fero after becoming disillusioned with his family’s alliances. He was discovered to be Force-sensitive at a young age, and while many distrusted his abilities, Kyrah Fero saw his potential and welcomed him into the clan.&lt;br /&gt;
=====Education=====&lt;br /&gt;
Jerec trained under both Mandalorian warriors and Dark Jedi Brotherhood instructors, honing his skills with a lightsaber, the Force, and traditional Mandalorian weaponry. He is a master of duality, blending Mandalorian pragmatism with Force mysticism.&lt;br /&gt;
=====Signature Item=====&lt;br /&gt;
&#039;&#039;&#039;The Haran&#039;kad&#039;&#039;&#039; (Hell Saber)&lt;br /&gt;
A beskar-forged vibrosaber with a cortosis weave, resistant to lightsabers and imbued with a faint Dark Side presence. The blade hums with a deep, resonant tone when activated. Jerec wields The Haran&#039;kad with surgical precision, capable of parrying lightsaber strikes while cleaving through armor.&lt;br /&gt;
&lt;br /&gt;
====Alenna Vhett – Keeper of the Aliit&#039;ka (Cultural and Diplomatic Division)====&lt;br /&gt;
=====Personality=====&lt;br /&gt;
Alenna is a wise and dignified figure within Clan Fero, embodying the clan’s moral compass. She is a skilled orator, historian, and diplomat who carries herself with grace and unyielding determination. Beneath her calm exterior lies a sharp wit and an indomitable will to preserve the clan’s traditions.&lt;br /&gt;
=====Background=====&lt;br /&gt;
Born on Shogun, Alenna comes from a long line of Mandalorian lore-keepers. She was raised among sacred texts and beskar relics, developing a profound reverence for Mandalorian history. When her family was wiped out during a Vizsla-led siege, Alenna was adopted by Clan Fero as its cultural custodian.&lt;br /&gt;
=====Education=====&lt;br /&gt;
Alenna was educated in ancient Mandalorian customs, languages, and diplomacy. She is fluent in Galactic Basic, Mando’a, and several other dialects, allowing her to navigate tense negotiations and unite disparate factions under Clan Fero’s banner.&lt;br /&gt;
=====Signature Item=====&lt;br /&gt;
&#039;&#039;&#039;The Ba&#039;slanar Codex&#039;&#039;&#039;&lt;br /&gt;
An ancient beskar-plated data holocron, containing a wealth of Mandalorian history, tactics, and rituals. Alenna carries the codex into battles and negotiations alike, using it as both a symbol of the clan’s cultural strength and a source of knowledge. The codex’s casing can withstand blaster fire and physical impacts, while its internal systems are locked with biometric security, accessible only to her.&lt;br /&gt;
&lt;br /&gt;
====Varo Rook – Clan Enforcer and Internal Security Chief (Kar’ta)====&lt;br /&gt;
=====Personality=====&lt;br /&gt;
Varo is cold, meticulous, and unrelenting. Tasked with maintaining discipline and rooting out disloyalty, he is Clan Fero’s most feared and secretive operative. Varo speaks little and acts decisively, often appearing where he is least expected. His loyalty to the Alor&#039;ad and the clan is absolute.&lt;br /&gt;
=====Background=====&lt;br /&gt;
Born into slavery on [[starwars:Nar Shaddaa|Nar Shaddaa]], Varo escaped as a young boy and found refuge with Clan Fero after proving his skills as a tracker. The clan gave him purpose, and he repaid that gift with unwavering loyalty, becoming their shadow enforcer.&lt;br /&gt;
=====Education=====&lt;br /&gt;
Varo learned stealth, espionage, and interrogation tactics on the streets of the Hutt-controlled underworld. Under Clan Fero’s guidance, he mastered Mandalorian combat techniques and became an expert in counterintelligence.&lt;br /&gt;
=====Signature Item=====&lt;br /&gt;
&#039;&#039;&#039;The Mirdala Kyram&#039;&#039;&#039; (Clever Death)&lt;br /&gt;
A pair of modified vibro-daggers coated in beskar and laced with a neurotoxic edge. The blades can pierce even the toughest armor, delivering debilitating poison to anyone who survives the initial strike. Varo wields them with silent efficiency, often eliminating targets before they know he is there.&lt;br /&gt;
&lt;br /&gt;
===Kyrah Fero – Alor&#039;ad of Clan Fero (Extended Background)===&lt;br /&gt;
====Major Victories====&lt;br /&gt;
Kyrah Fero&#039;s leadership has been marked by decisive victories that solidified her authority and strengthened Clan Fero&#039;s position as a rising power&lt;br /&gt;
=====The Ambush at Sarka Canyon=====&lt;br /&gt;
After a band of Vizsla-backed mercenaries raided a Fero outpost, Kyrah devised an ingenious ambush at Sarka Canyon on the Outer Rim world of Carlac. Knowing the Vizsla mercenaries would pursue a stolen supply convoy, Kyrah and her warriors baited them into a chokepoint rigged with explosives.&lt;br /&gt;
Once the convoy appeared trapped, the Fero forces descended from hidden cliffs and rained fire upon the mercenaries. Kyrah personally led the charge, wielding Iraan Beskar to deflect incoming fire while rallying her troops. The victory crippled Vizsla’s foothold on Carlac and earned her a reputation for strategic brilliance.&lt;br /&gt;
=====The Siege of Kordo Station=====&lt;br /&gt;
Kordo Station, an orbital depot controlled by a cartel supported by Vizsla sympathizers, posed a major threat to Fero’s trade routes. Kyrah organized a combined strike—coordinating fleet assaults led by Tyrus Ordo and ground infiltration by Talrin Lok.&lt;br /&gt;
Kyrah infiltrated the station herself, using stealth to disable its shields before spearheading the boarding operation. In close quarters, she faced the cartel&#039;s enforcer—a cybernetically enhanced Mandalorian warlord. Kyrah defeated him in single combat, solidifying her standing as a warrior capable of balancing leadership and frontline action.&lt;br /&gt;
&lt;br /&gt;
====The Trial of Ka&#039;rta Beskar (The Heart of Steel)====&lt;br /&gt;
Kyrah’s defining personal combat trial took place during her rise to leadership. To prove her worth as Alor&#039;ad, Kyrah invoked the haar’chakaar—a grueling and ancient rite of combat. Unlike most trials, Kyrah did not face a single opponent but instead volunteered to fight three rivals of the clan who questioned her readiness to lead.&lt;br /&gt;
The battle took place within an arena encircled by roaring clanmates. Kyrah fought unarmed, relying on skill and endurance to overcome each opponent:&lt;br /&gt;
Against a brute wielding a beskar maul, Kyrah outmaneuvered him, using his strength and momentum against him before disarming and breaking his weapon.&lt;br /&gt;
The second challenger, an agile swordsman, was overwhelmed by Kyrah’s relentless, defensive counterattacks, culminating in her snapping his blade in half with her bare hands.&lt;br /&gt;
The final challenger was a sniper who attempted to shoot her from concealment within the arena. Kyrah used her shield, Iraan Beskar, to reflect his blaster bolt before closing the distance and defeating him with a disarming strike to the jaw.&lt;br /&gt;
By the end of the trial, Kyrah stood victorious, her calm composure unbroken. Her triumph in the Trial of Ka’rta Beskar earned her the full loyalty of Clan Fero and a reputation for valor that extended beyond her warriors.&lt;br /&gt;
&lt;br /&gt;
====The Journey of Solitude – Forging the Leader====&lt;br /&gt;
Before assuming the mantle of Alor&#039;ad, Kyrah undertook a journey of self-imposed exile to test her mettle, expand her understanding of the galaxy, and refine her skills as a leader. Believing that a true Mandalorian must understand the galaxy’s chaos to protect their people, she left her clan behind for a year to walk the dangerous underbelly of the Outer Rim and the Core Worlds.&lt;br /&gt;
=====Covert Infiltration of Imperial and New Republic Training=====&lt;br /&gt;
Disguising herself under a false identity, Kyrah infiltrated an Imperial remnant training academy on Ord Radama as a mercenary recruit. There, she studied the Empire’s rigid tactics, command structures, and stormtrooper formations, absorbing knowledge to counter them in the future. Her time under New Republic-backed militias offered insight into their less disciplined but adaptable methods.&lt;br /&gt;
In one instance, Kyrah led an “exercise ambush” that left an Imperial lieutenant humiliated after she outflanked his troops using Mandalorian hit-and-fade tactics. Her skills earned her begrudging respect, though she vanished from the ranks before her true identity could be discovered.&lt;br /&gt;
=====The Seedy Underbelly – Building the Network=====&lt;br /&gt;
Kyrah spent months operating within the criminal syndicates of Nar Shaddaa and Ord Mantell, taking freelance bounty hunting contracts and working alongside spice runners, assassins, and information brokers. She used this time to build valuable contacts in the underworld while honing her infiltration and espionage skills.&lt;br /&gt;
Notably, Kyrah secured the loyalty of a Duros slicer and a former Black Sun enforcer, who now serve as informants for Clan Fero’s operations against Vizsla and other threats. Kyrah also uncovered illegal Vizsla-backed smuggling routes, which she later dismantled with her fleet commander, Tyrus Ordo.&lt;br /&gt;
=====Reflection in the Wastes of Concordia=====&lt;br /&gt;
Toward the end of her journey, Kyrah traveled alone to the desolate mines of Concordia, where many Mandalorian warriors once fell. For weeks, she lived off the land and meditated upon the failures of Mandalore’s history. She reforged a deeper connection to her Mandalorian heritage, emerging with a renewed sense of purpose and a vision for Clan Fero’s future: a Mandalorian people united not by greed but by loyalty and honor.&lt;br /&gt;
&lt;br /&gt;
====Kyrah’s Legacy====&lt;br /&gt;
Kyrah’s victories, her trial, and her year of solitude elevated her from a capable warrior to a leader worthy of myth. She returned to Clan Fero stronger, sharper, and more resolute in her ideals. Her ability to balance diplomacy, strategy, and combat cemented her place as the Alor&#039;ad who could stand against Clan Vizsla and any threat to Mandalorian unity.&lt;br /&gt;
The Iraan Beskar shield, now bearing fresh scarring from her trials, became a symbol of her indomitable will—a shield for her people and a reminder that honor and loyalty would outlast the fleeting allure of wealth.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Vizsla}}&lt;br /&gt;
[[Category:Vizsla]]&lt;br /&gt;
[[Category:Organizations]][[Category:Vizsla NPCs]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Khro&amp;diff=202780</id>
		<title>Khro</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Khro&amp;diff=202780"/>
		<updated>2026-08-19T04:05:05Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
{{Construction}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Mercenary&lt;br /&gt;
|image=&lt;br /&gt;
[[File:Khro.jpg|250px|thumb]]&lt;br /&gt;
|firstname= Khro&lt;br /&gt;
|lastname= Hul&lt;br /&gt;
|homeworld=&lt;br /&gt;
|birth= 9 ABY&lt;br /&gt;
|placeofbirth= Nagi&lt;br /&gt;
|death=&lt;br /&gt;
|placeofdeath=&lt;br /&gt;
|causeofdeath=&lt;br /&gt;
|species=Nagai&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Black&lt;br /&gt;
|eyes=Red-Orange&lt;br /&gt;
|height=1.93 m / 6&#039;4&amp;quot;&lt;br /&gt;
|weight=75.0 kg / 165 lbs&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother=&lt;br /&gt;
|father=&lt;br /&gt;
|siblings=&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies= None&lt;br /&gt;
|enemies=&lt;br /&gt;
|saber=&lt;br /&gt;
|form= * Juyo &lt;br /&gt;
* Niman&lt;br /&gt;
|weapons= * [https://www.darkjedibrotherhood.com/items/120749-elder-lightsaber Elder Lightsaber]&lt;br /&gt;
* Explosives&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|profession=Anarchist&lt;br /&gt;
|position=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|ship=[https://www.darkjedibrotherhood.com/items/77701-wtk-85a-interstellar-transport The Rotten Mynock]&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier:8930|8930]]&lt;br /&gt;
|sheet= [[charactersheet:26542|26542]] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|The Nagai have their honor, the Jedi their rules, the Sith have their hunger. Personally, I find a thermal detonator and a cracked power cell far more entertaining.|Khro}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Khro&#039;&#039;&#039; is a Nagai demolitionist, saboteur, and Force-sensitive mercenary affiliated with the Dark Jedi Brotherhood. Renowned for his unpredictable tactics and complete disregard for traditional martial dogmas, Khro operates out of his heavily modified transport, The Rotten Mynock.&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
Born into a respectable family within Nagi’s martial caste, Khro was afforded every privilege of traditional Nagai upbringing. Blessed with superior speed, razor-sharp reflexes, and natural grace, he was expected to excel as a master duelist and honorable warrior.&lt;br /&gt;
&lt;br /&gt;
However, Khro found the rigid decorum, stoicism, intricate honor codes, and endless hours of martial training of Nagai society utterly suffocating. While his peers spent years perfecting singular sword strikes, Khro channeled his kinetic intellect into testing local security systems, rewiring training equipment, and analyzing the structural integrity of local academies. Viewing the stoic posturing of his superiors as high comedy, Khro eventually departed Nagi, not out of exiled disgrace or grief, but to escape the sheer monotony of home.&lt;br /&gt;
&lt;br /&gt;
As Khro traveled the Outer Rim, his talents eventually caught the eye of Dark Jedi scholars and Sith recruiters seeking to mold him into an assassin. Khro absorbed their instruction, learning to channel raw emotion and aggression to manipulate his environment, but found Sith grandiosity as absurd as Nagai honor codes. Lectures regarding &amp;quot;galactic dominion&amp;quot; and &amp;quot;the inherent order of the Dark Side&amp;quot; were met with stifled laughter. After taking what knowledge he needed, Khro abandoned his trainers, treating their sacred philosophies as little more than useful party tricks.&lt;br /&gt;
=== Freelance Chaos ===&lt;br /&gt;
{{Quote|“I understand exactly how seriously you&#039;re taking this. That&#039;s what makes it funny.”|Khro}}&lt;br /&gt;
&lt;br /&gt;
In his early contracts, Khro established a ruthless, highly technical approach to freelance work. While traditional mercenaries targeted specific leaders or stole high-value cargo, Khro targeted the infrastructure itself. He accepted jobs from desperate local cartels, back-alley brokers, and rogue factions, consistently turning routine sabotage assignments into catastrophic events. By bypassing reactor fail-safes, overloading heavy mining equipment, and hot-wiring regional power grids, he repeatedly demonstrated that any facility could be dismantled with the right mechanical leverage.&lt;br /&gt;
&lt;br /&gt;
As his reputation grew, Khro became known across shadowports as an unpredictable hazard who treated every contract like an exercise in controlled destruction. Clients learned that hiring Khro meant forfeiting any hope of a subtle or quiet resolution. He operated with complete disregard for mercenary etiquette, planetary laws, or collateral damage, accepting payment only for jobs that offered a technical challenge and total freedom in how he achieved the objective.&lt;br /&gt;
&lt;br /&gt;
By the time he acquired The Rotten Mynock, Khro was fully established as a true freelance anarchist, an operative who belonged to no faction, answered to no authority, and existed purely to redline the galaxy in a blaze of fire.&lt;br /&gt;
&lt;br /&gt;
=== Untethered ===&lt;br /&gt;
&lt;br /&gt;
The turning point came with his acquisition of The Rotten Mynock. Once a clunky WTK-85 freighter, Khro systematically gutted, modified, and retrofitted the vessel into a mobile, industrial workshop and flying ordnance lab. No longer reliant on clients for transportation, heavy tools, or deep-space staging grounds, Khro realized he no longer needed a middleman, or a contract, to justify his work. The ship provided total mobility and complete operational autonomy.&lt;br /&gt;
&lt;br /&gt;
Transitioning away from the freelance market, Khro ceased taking orders. Instead of waiting for a syndicate to hire him to blow up a rival’s fuel depot or disrupt a corporate supply line, he began identifying targets entirely on his own terms. High-security outposts, salvage yards, and fortified corporate communication relays were no longer objectives on a pay stub. Operating fully untethered across the Outer Rim, Khro evolved from a mercenary for hire into an unpredictable, self-directed force of industrial ruin.&lt;br /&gt;
&lt;br /&gt;
== Appearance and Equipment ==&lt;br /&gt;
=== Physical Description ===&lt;br /&gt;
Standing tall with the lean, wire-thin frame characteristic of the Nagai, Khro is defined by a striking, high-contrast palette. His skin is a stark, porcelain white, taut over high, sharp cheekbones and an angular jawline. His eyes are a red-orange, intense, beneath heavy, subtle brows. Moving away from the long, fluid hair common among Nagai warriors, Khro wears a tight undercut: the sides and back are shaved down to short, pale stubble, while the longer, pitch-black hair on top is kept swept neatly back over his crown. His posture is relaxed and fluid, which sits in sharp contrast to his cold, pale features.&lt;br /&gt;
&lt;br /&gt;
=== Attire ===&lt;br /&gt;
Khro’s outfit is a distinct mix of frayed, tailored luxury and raw industrial wear.&lt;br /&gt;
&lt;br /&gt;
* The Duster: A heavy, double-breasted coat made of dark navy-blue fabric with an oversized, structured collar that stands up high around his neck. The coat’s original fine stitching is ruined, the hem is raggedly frayed, the cuffs are stained with grease, and the fabric across the shoulders and lower back is marked by faded chemical stains and dark scorch marks. A pristine, pale-yellow pocket square sits tucked into the left breast pocket, an intentionally absurd remnant of formal dress.&lt;br /&gt;
&lt;br /&gt;
* Shirt &amp;amp; Pants: Beneath the coat, he wears a charcoal-gray dress shirt with the top few buttons left undone, spilling over a dark, unadorned collarline. His trousers are dark slate, tailored flat-front pants that show heavy wear, complete with coarse, hand-stitched patches sewn in various locations&lt;br /&gt;
&lt;br /&gt;
* Gauntlets &amp;amp; Footwear: His handwear is completely mismatched. On his right hand, he wears a simple, black fingerless leather glove that leaves his pale fingers exposed. His left arm is wrapped in a heavy, forearm-length welder&#039;s gauntlet made of thick, scorched brown leather with flared cuffs and brass-buckled straps. He wears high, heavy-duty black leather boots with scuffed toes and reinforced durasteel that covers the toes.&lt;br /&gt;
&lt;br /&gt;
* Belts &amp;amp; Rigging: Wrapped around his waist is a layered set of worn brown leather belts. The main belt carries a heavy metal buckle, a low-slung holster rig on his left hip housing the silver-and-black hilt of his lightsaber, and a thick coil of copper wire, fuse wire, and blasting caps hanging from brass carabiners on his right side.&lt;br /&gt;
&lt;br /&gt;
=== Weapons and Equipment ===&lt;br /&gt;
Khro’s lightsaber is less a weapon of a Dark Jedi and more a piece of shrapnel that survived. Originally a sleek dueling hilt, the gunmetal frame is deeply scarred, pitted with chemical corrosion, and scorched near the emitter; half the casing has been gouged away entirely to expose the internal wiring. It is held together by yellowed industrial resin, copper ties, and peeling mechanic’s tape that barely covers the humming power cell. The ignition is a crude, salvaged toggle switch welded crookedly to the hilt, sparking violently whenever flipped. It ignites (most of the time) with a jagged red-orange blade that crackles with static and constantly vents hot plasma from the exposed internals. Rattling with loose parts and smells faintly of ozone and burning insulation.&lt;br /&gt;
&lt;br /&gt;
He carries a Tostovin Munitions Micro-Grenade Launcher that has seen better days itself. Scratches and dents mar its stock and barrel. The paint is chipped in places, and you can tell it needs a good cleaning. Loaded with Dioxis grenades, this weapon is a war crime on most planets.  &lt;br /&gt;
Paired up with it is the Q-1041 Plasma Cutter, an extremely powerful two-handed molecular torch manufactured by Borallis M&amp;amp;M that uses a high-energy quantum-kerf ray to cut into nearly anything. Primarily used to get into places he shouldn&#039;t, Khro isn&#039;t against using it on enemies if need be. &lt;br /&gt;
&lt;br /&gt;
He carries various explosives depending on the situation. Anything and everything he can get his hands on is stocked in his ship, and he isn&#039;t against purchasing, stealing, or borrowing what he needs for maximum destruction. &lt;br /&gt;
&lt;br /&gt;
Miscellaneous Equipment: &lt;br /&gt;
* Breath Mask (For using the Dioxis)&lt;br /&gt;
* Flame Jar&lt;br /&gt;
* Flask (Usually a flammable liquid inside)&lt;br /&gt;
* Baobab EZ3 Airbrush (For tagging his crimes)&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Khro is intensely independent and possesses little patience for authority, dogma, or expectations imposed upon him by others. He is observant and curious, often studying the people and environments around him simply to understand how they function. While he can be personable, engaging, and even charming, Khro rarely feels obligated to conform to the expectations of those around him. He follows his own interests and instincts, sometimes changing direction on a whim when something else captures his attention. He is difficult to predict, but not without reason; Khro often understands exactly what he is doing even when his actions appear reckless or nonsensical to others.&lt;br /&gt;
&lt;br /&gt;
Khro has a genuine appreciation for chaos and disorder, not merely as tools for accomplishing a goal but as experiences worth pursuing in their own right. He enjoys watching carefully constructed plans unravel, seeing rigid social structures disrupted, and discovering what people become when circumstances move beyond their control. To Khro, chaos strips away pretense and reveals what lies underneath. This does not mean he is incapable of appreciating order, discipline, or stability; rather, he finds them most interesting when they are challenged. He has a particular disdain for those who take themselves, their positions, or their beliefs too seriously, and he is naturally inclined to test their boundaries. His humor and irreverence emerge naturally from this outlook, but they do not define him. At his core, Khro is someone who values freedom, curiosity, and the unpredictable nature of existence, and who is perfectly willing to make things considerably less predictable simply because he can.&lt;br /&gt;
[[Category: Rogue]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Khro&amp;diff=202779</id>
		<title>Khro</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Khro&amp;diff=202779"/>
		<updated>2026-08-19T03:57:13Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: /* Personality */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
{{Construction}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Mercenary&lt;br /&gt;
|image=&lt;br /&gt;
[[File:Khro.jpg|250px|thumb]]&lt;br /&gt;
|firstname= Khro&lt;br /&gt;
|lastname= Hul&lt;br /&gt;
|homeworld=&lt;br /&gt;
|birth= 9 ABY&lt;br /&gt;
|placeofbirth= Nagi&lt;br /&gt;
|death=&lt;br /&gt;
|placeofdeath=&lt;br /&gt;
|causeofdeath=&lt;br /&gt;
|species=Nagai&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Black&lt;br /&gt;
|eyes=Red-Orange&lt;br /&gt;
|height=1.93 m / 6&#039;4&amp;quot;&lt;br /&gt;
|weight=75.0 kg / 165 lbs&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother=&lt;br /&gt;
|father=&lt;br /&gt;
|siblings=&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies= None&lt;br /&gt;
|enemies=&lt;br /&gt;
|saber=&lt;br /&gt;
|form= * Juyo &lt;br /&gt;
* Niman&lt;br /&gt;
|weapons= * [https://www.darkjedibrotherhood.com/items/120749-elder-lightsaber Elder Lightsaber]&lt;br /&gt;
* Explosives&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|profession=Anarchist&lt;br /&gt;
|position=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|ship=[https://www.darkjedibrotherhood.com/items/77701-wtk-85a-interstellar-transport The Rotten Mynock]&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier:8930|8930]]&lt;br /&gt;
|sheet= [[charactersheet:26542|26542]] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|The Nagai have their honor, the Jedi their rules, the Sith have their hunger. Personally, I find a thermal detonator and a cracked power cell far more entertaining.|Khro}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Khro&#039;&#039;&#039; is a Nagai demolitionist, saboteur, and Force-sensitive mercenary affiliated with the Dark Jedi Brotherhood. Renowned for his unpredictable tactics and complete disregard for traditional martial dogmas, Khro operates out of his heavily modified transport, The Rotten Mynock.&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
Born into a respectable family within Nagi’s martial caste, Khro was afforded every privilege of traditional Nagai upbringing. Blessed with superior speed, razor-sharp reflexes, and natural grace, he was expected to excel as a master duelist and honorable warrior.&lt;br /&gt;
&lt;br /&gt;
However, Khro found the rigid decorum, stoicism, intricate honor codes, and endless hours of martial training of Nagai society utterly suffocating. While his peers spent years perfecting singular sword strikes, Khro channeled his kinetic intellect into testing local security systems, rewiring training equipment, and analyzing the structural integrity of local academies. Viewing the stoic posturing of his superiors as high comedy, Khro eventually departed Nagi, not out of exiled disgrace or grief, but to escape the sheer monotony of home.&lt;br /&gt;
&lt;br /&gt;
As Khro traveled the Outer Rim, his talents eventually caught the eye of Dark Jedi scholars and Sith recruiters seeking to mold him into an assassin. Khro absorbed their instruction, learning to channel raw emotion and aggression to manipulate his environment, but found Sith grandiosity as absurd as Nagai honor codes. Lectures regarding &amp;quot;galactic dominion&amp;quot; and &amp;quot;the inherent order of the Dark Side&amp;quot; were met with stifled laughter. After taking what knowledge he needed, Khro abandoned his trainers, treating their sacred philosophies as little more than useful party tricks.&lt;br /&gt;
=== Freelance Chaos ===&lt;br /&gt;
{{Quote|“I understand exactly how seriously you&#039;re taking this. That&#039;s what makes it funny.”|Khro}}&lt;br /&gt;
&lt;br /&gt;
In his early contracts, Khro established a ruthless, highly technical approach to freelance work. While traditional mercenaries targeted specific leaders or stole high-value cargo, Khro targeted the infrastructure itself. He accepted jobs from desperate local cartels, back-alley brokers, and rogue factions, consistently turning routine sabotage assignments into catastrophic events. By bypassing reactor fail-safes, overloading heavy mining equipment, and hot-wiring regional power grids, he repeatedly demonstrated that any facility could be dismantled with the right mechanical leverage.&lt;br /&gt;
&lt;br /&gt;
As his reputation grew, Khro became known across shadowports as an unpredictable hazard who treated every contract like an exercise in controlled destruction. Clients learned that hiring Khro meant forfeiting any hope of a subtle or quiet resolution. He operated with complete disregard for mercenary etiquette, planetary laws, or collateral damage, accepting payment only for jobs that offered a technical challenge and total freedom in how he achieved the objective.&lt;br /&gt;
&lt;br /&gt;
By the time he acquired The Rotten Mynock, Khro was fully established as a true freelance anarchist, an operative who belonged to no faction, answered to no authority, and existed purely to redline the galaxy in a blaze of fire.&lt;br /&gt;
&lt;br /&gt;
=== Untethered ===&lt;br /&gt;
&lt;br /&gt;
The turning point came with his acquisition of The Rotten Mynock. Once a clunky WTK-85 freighter, Khro systematically gutted, modified, and retrofitted the vessel into a mobile, industrial workshop and flying ordnance lab. No longer reliant on clients for transportation, heavy tools, or deep-space staging grounds, Khro realized he no longer needed a middleman, or a contract, to justify his work. The ship provided total mobility and complete operational autonomy.&lt;br /&gt;
&lt;br /&gt;
Transitioning away from the freelance market, Khro ceased taking orders. Instead of waiting for a syndicate to hire him to blow up a rival’s fuel depot or disrupt a corporate supply line, he began identifying targets entirely on his own terms. High-security outposts, salvage yards, and fortified corporate communication relays were no longer objectives on a pay stub. Operating fully untethered across the Outer Rim, Khro evolved from a mercenary for hire into an unpredictable, self-directed force of industrial ruin.&lt;br /&gt;
&lt;br /&gt;
== Appearance and Equipment ==&lt;br /&gt;
=== Physical Description ===&lt;br /&gt;
Standing tall with the lean, wire-thin frame characteristic of the Nagai, Khro is defined by a striking, high-contrast palette. His skin is a stark, porcelain white, taut over high, sharp cheekbones and an angular jawline. His eyes are a red-orange, intense, beneath heavy, subtle brows. Moving away from the long, fluid hair common among Nagai warriors, Khro wears a tight undercut: the sides and back are shaved down to short, pale stubble, while the longer, pitch-black hair on top is kept swept neatly back over his crown. His posture is relaxed and fluid, which sits in sharp contrast to his cold, pale features.&lt;br /&gt;
&lt;br /&gt;
=== Attire ===&lt;br /&gt;
Khro’s outfit is a distinct mix of frayed, tailored luxury and raw industrial wear.&lt;br /&gt;
&lt;br /&gt;
* The Duster: A heavy, double-breasted coat made of dark navy-blue fabric with an oversized, structured collar that stands up high around his neck. The coat’s original fine stitching is ruined, the hem is raggedly frayed, the cuffs are stained with grease, and the fabric across the shoulders and lower back is marked by faded chemical stains and dark scorch marks. A pristine, pale-yellow pocket square sits tucked into the left breast pocket, an intentionally absurd remnant of formal dress.&lt;br /&gt;
&lt;br /&gt;
* Shirt &amp;amp; Pants: Beneath the coat, he wears a charcoal-gray dress shirt with the top few buttons left undone, spilling over a dark, unadorned collarline. His trousers are dark slate, tailored flat-front pants that show heavy wear, complete with coarse, hand-stitched patches sewn in various locations&lt;br /&gt;
&lt;br /&gt;
* Gauntlets &amp;amp; Footwear: His handwear is completely mismatched. On his right hand, he wears a simple, black fingerless leather glove that leaves his pale fingers exposed. His left arm is wrapped in a heavy, forearm-length welder&#039;s gauntlet made of thick, scorched brown leather with flared cuffs and brass-buckled straps. He wears high, heavy-duty black leather boots with scuffed toes and reinforced durasteel that covers the toes.&lt;br /&gt;
&lt;br /&gt;
* Belts &amp;amp; Rigging: Wrapped around his waist is a layered set of worn brown leather belts. The main belt carries a heavy metal buckle, a low-slung holster rig on his left hip housing the silver-and-black hilt of his lightsaber, and a thick coil of copper wire, fuse wire, and blasting caps hanging from brass carabiners on his right side.&lt;br /&gt;
&lt;br /&gt;
=== Weapons and Equipment ===&lt;br /&gt;
Khro’s lightsaber is less a weapon of a Dark Jedi and more a piece of shrapnel that survived. Originally a sleek dueling hilt, the gunmetal frame is deeply scarred, pitted with chemical corrosion, and scorched near the emitter; half the casing has been gouged away entirely to expose the internal wiring. It is held together by yellowed industrial resin, copper ties, and peeling mechanic’s tape that barely covers the humming power cell. The ignition is a crude, salvaged toggle switch welded crookedly to the hilt, sparking violently whenever flipped. It ignites (most of the time) with a jagged red-orange blade that crackles with static and constantly vents hot plasma from the exposed internals. Rattling with loose parts and smells faintly of ozone and burning insulation.&lt;br /&gt;
&lt;br /&gt;
He carries a Tostovin Munitions Micro-Grenade Launcher that has seen better days itself. Scratches and dents mar its stock and barrel. The paint is chipped in places, and you can tell it needs a good cleaning. Loaded with Dioxis grenades, this weapon is a war crime on most planets.  &lt;br /&gt;
Paired up with it is the Q-1041 Plasma Cutter, an extremely powerful two-handed molecular torch manufactured by Borallis M&amp;amp;M that uses a high-energy quantum-kerf ray to cut into nearly anything. Primarily used to get into places he shouldn&#039;t, Khro isn&#039;t against using it on enemies if need be. &lt;br /&gt;
&lt;br /&gt;
He carries various explosives depending on the situation. Anything and everything he can get his hands on is stocked in his ship, and he isn&#039;t against purchasing, stealing, or borrowing what he needs for maximum destruction. &lt;br /&gt;
&lt;br /&gt;
Miscellaneous Equipment: &lt;br /&gt;
* Breath Mask (For using the Dioxis)&lt;br /&gt;
* Flame Jar&lt;br /&gt;
* Flask (Usually a flammable liquid inside)&lt;br /&gt;
* Baobab EZ3 Airbrush (For tagging his crimes)&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Khro is an intensely independent individual who has little patience for authority, dogma, or expectations imposed upon him by others. He possesses a sharp and curious mind, constantly observing the people and environments around him and looking for opportunities to understand how they work. Khro is not inherently antisocial; he can be personable, engaging, and even charming when he chooses to be. However, he rarely feels obligated to conform to the expectations of those around him. He follows his own interests and instincts, often changing direction simply because something else has caught his attention. This makes him difficult to predict, though not necessarily irrational. There is usually a reason behind his actions, even if that reason is known only to him.&lt;br /&gt;
&lt;br /&gt;
Khro has a particular disdain for people who take themselves, their positions, or their beliefs too seriously. He is perfectly capable of recognizing competence, discipline, and conviction, but he has little respect for those who believe such qualities make them inherently superior to others. He is naturally inclined to test boundaries and challenge assumptions, sometimes simply to see what lies beyond them. His humor tends to emerge from these interactions rather than defining them, often taking the form of dry observations, irreverent comments, or a mischievous reaction to situations others find serious. Beneath his casual demeanor is someone who genuinely enjoys experiencing the unexpected. Khro does not necessarily seek chaos for its own sake; he simply refuses to be afraid of it, and is often at his most comfortable when circumstances stop behaving as expected.&lt;br /&gt;
[[Category: Rogue]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Khro&amp;diff=202776</id>
		<title>Khro</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Khro&amp;diff=202776"/>
		<updated>2026-08-19T03:16:46Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
{{Construction}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Mercenary&lt;br /&gt;
|image=&lt;br /&gt;
[[File:Khro.jpg|250px|thumb]]&lt;br /&gt;
|firstname= Khro&lt;br /&gt;
|lastname= Hul&lt;br /&gt;
|homeworld=&lt;br /&gt;
|birth= 9 ABY&lt;br /&gt;
|placeofbirth= Nagi&lt;br /&gt;
|death=&lt;br /&gt;
|placeofdeath=&lt;br /&gt;
|causeofdeath=&lt;br /&gt;
|species=Nagai&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Black&lt;br /&gt;
|eyes=Red-Orange&lt;br /&gt;
|height=1.93 m / 6&#039;4&amp;quot;&lt;br /&gt;
|weight=75.0 kg / 165 lbs&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother=&lt;br /&gt;
|father=&lt;br /&gt;
|siblings=&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies= None&lt;br /&gt;
|enemies=&lt;br /&gt;
|saber=&lt;br /&gt;
|form= * Juyo &lt;br /&gt;
* Niman&lt;br /&gt;
|weapons= * [https://www.darkjedibrotherhood.com/items/120749-elder-lightsaber Elder Lightsaber]&lt;br /&gt;
* Explosives&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|profession=Anarchist&lt;br /&gt;
|position=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|ship=[https://www.darkjedibrotherhood.com/items/77701-wtk-85a-interstellar-transport The Rotten Mynock]&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier:8930|8930]]&lt;br /&gt;
|sheet= [[charactersheet:26542|26542]] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|The Nagai have their honor, the Jedi their rules, the Sith have their hunger. Personally, I find a thermal detonator and a cracked power cell far more entertaining.|Khro}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Khro&#039;&#039;&#039; is a Nagai demolitionist, saboteur, and Force-sensitive mercenary affiliated with the Dark Jedi Brotherhood. Renowned for his unpredictable tactics and complete disregard for traditional martial dogmas, Khro operates out of his heavily modified transport, The Rotten Mynock.&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
Born into a respectable family within Nagi’s martial caste, Khro was afforded every privilege of traditional Nagai upbringing. Blessed with superior speed, razor-sharp reflexes, and natural grace, he was expected to excel as a master duelist and honorable warrior.&lt;br /&gt;
&lt;br /&gt;
However, Khro found the rigid decorum, stoicism, intricate honor codes, and endless hours of martial training of Nagai society utterly suffocating. While his peers spent years perfecting singular sword strikes, Khro channeled his kinetic intellect into testing local security systems, rewiring training equipment, and analyzing the structural integrity of local academies. Viewing the stoic posturing of his superiors as high comedy, Khro eventually departed Nagi, not out of exiled disgrace or grief, but to escape the sheer monotony of home.&lt;br /&gt;
&lt;br /&gt;
As Khro traveled the Outer Rim, his talents eventually caught the eye of Dark Jedi scholars and Sith recruiters seeking to mold him into an assassin. Khro absorbed their instruction, learning to channel raw emotion and aggression to manipulate his environment, but found Sith grandiosity as absurd as Nagai honor codes. Lectures regarding &amp;quot;galactic dominion&amp;quot; and &amp;quot;the inherent order of the Dark Side&amp;quot; were met with stifled laughter. After taking what knowledge he needed, Khro abandoned his trainers, treating their sacred philosophies as little more than useful party tricks.&lt;br /&gt;
=== Freelance Chaos ===&lt;br /&gt;
{{Quote|“I understand exactly how seriously you&#039;re taking this. That&#039;s what makes it funny.”|Khro}}&lt;br /&gt;
&lt;br /&gt;
In his early contracts, Khro established a ruthless, highly technical approach to freelance work. While traditional mercenaries targeted specific leaders or stole high-value cargo, Khro targeted the infrastructure itself. He accepted jobs from desperate local cartels, back-alley brokers, and rogue factions, consistently turning routine sabotage assignments into catastrophic events. By bypassing reactor fail-safes, overloading heavy mining equipment, and hot-wiring regional power grids, he repeatedly demonstrated that any facility could be dismantled with the right mechanical leverage.&lt;br /&gt;
&lt;br /&gt;
As his reputation grew, Khro became known across shadowports as an unpredictable hazard who treated every contract like an exercise in controlled destruction. Clients learned that hiring Khro meant forfeiting any hope of a subtle or quiet resolution. He operated with complete disregard for mercenary etiquette, planetary laws, or collateral damage, accepting payment only for jobs that offered a technical challenge and total freedom in how he achieved the objective.&lt;br /&gt;
&lt;br /&gt;
By the time he acquired The Rotten Mynock, Khro was fully established as a true freelance anarchist, an operative who belonged to no faction, answered to no authority, and existed purely to redline the galaxy in a blaze of fire.&lt;br /&gt;
&lt;br /&gt;
=== Untethered ===&lt;br /&gt;
&lt;br /&gt;
The turning point came with his acquisition of The Rotten Mynock. Once a clunky WTK-85 freighter, Khro systematically gutted, modified, and retrofitted the vessel into a mobile, industrial workshop and flying ordnance lab. No longer reliant on clients for transportation, heavy tools, or deep-space staging grounds, Khro realized he no longer needed a middleman, or a contract, to justify his work. The ship provided total mobility and complete operational autonomy.&lt;br /&gt;
&lt;br /&gt;
Transitioning away from the freelance market, Khro ceased taking orders. Instead of waiting for a syndicate to hire him to blow up a rival’s fuel depot or disrupt a corporate supply line, he began identifying targets entirely on his own terms. High-security outposts, salvage yards, and fortified corporate communication relays were no longer objectives on a pay stub. Operating fully untethered across the Outer Rim, Khro evolved from a mercenary for hire into an unpredictable, self-directed force of industrial ruin.&lt;br /&gt;
&lt;br /&gt;
== Appearance and Equipment ==&lt;br /&gt;
=== Physical Description ===&lt;br /&gt;
Standing tall with the lean, wire-thin frame characteristic of the Nagai, Khro is defined by a striking, high-contrast palette. His skin is a stark, porcelain white, taut over high, sharp cheekbones and an angular jawline. His eyes are a red-orange, intense, beneath heavy, subtle brows. Moving away from the long, fluid hair common among Nagai warriors, Khro wears a tight undercut: the sides and back are shaved down to short, pale stubble, while the longer, pitch-black hair on top is kept swept neatly back over his crown. His posture is relaxed and fluid, which sits in sharp contrast to his cold, pale features.&lt;br /&gt;
&lt;br /&gt;
=== Attire ===&lt;br /&gt;
Khro’s outfit is a distinct mix of frayed, tailored luxury and raw industrial wear.&lt;br /&gt;
&lt;br /&gt;
* The Duster: A heavy, double-breasted coat made of dark navy-blue fabric with an oversized, structured collar that stands up high around his neck. The coat’s original fine stitching is ruined, the hem is raggedly frayed, the cuffs are stained with grease, and the fabric across the shoulders and lower back is marked by faded chemical stains and dark scorch marks. A pristine, pale-yellow pocket square sits tucked into the left breast pocket, an intentionally absurd remnant of formal dress.&lt;br /&gt;
&lt;br /&gt;
* Shirt &amp;amp; Pants: Beneath the coat, he wears a charcoal-gray dress shirt with the top few buttons left undone, spilling over a dark, unadorned collarline. His trousers are dark slate, tailored flat-front pants that show heavy wear, complete with coarse, hand-stitched patches sewn in various locations&lt;br /&gt;
&lt;br /&gt;
* Gauntlets &amp;amp; Footwear: His handwear is completely mismatched. On his right hand, he wears a simple, black fingerless leather glove that leaves his pale fingers exposed. His left arm is wrapped in a heavy, forearm-length welder&#039;s gauntlet made of thick, scorched brown leather with flared cuffs and brass-buckled straps. He wears high, heavy-duty black leather boots with scuffed toes and reinforced durasteel that covers the toes.&lt;br /&gt;
&lt;br /&gt;
* Belts &amp;amp; Rigging: Wrapped around his waist is a layered set of worn brown leather belts. The main belt carries a heavy metal buckle, a low-slung holster rig on his left hip housing the silver-and-black hilt of his lightsaber, and a thick coil of copper wire, fuse wire, and blasting caps hanging from brass carabiners on his right side.&lt;br /&gt;
&lt;br /&gt;
=== Weapons and Equipment ===&lt;br /&gt;
Khro’s lightsaber is less a weapon of a Dark Jedi and more a piece of shrapnel that survived. Originally a sleek dueling hilt, the gunmetal frame is deeply scarred, pitted with chemical corrosion, and scorched near the emitter; half the casing has been gouged away entirely to expose the internal wiring. It is held together by yellowed industrial resin, copper ties, and peeling mechanic’s tape that barely covers the humming power cell. The ignition is a crude, salvaged toggle switch welded crookedly to the hilt, sparking violently whenever flipped. It ignites (most of the time) with a jagged red-orange blade that crackles with static and constantly vents hot plasma from the exposed internals. Rattling with loose parts and smells faintly of ozone and burning insulation.&lt;br /&gt;
&lt;br /&gt;
He carries a Tostovin Munitions Micro-Grenade Launcher that has seen better days itself. Scratches and dents mar its stock and barrel. The paint is chipped in places, and you can tell it needs a good cleaning. Loaded with Dioxis grenades, this weapon is a war crime on most planets.  &lt;br /&gt;
Paired up with it is the Q-1041 Plasma Cutter, an extremely powerful two-handed molecular torch manufactured by Borallis M&amp;amp;M that uses a high-energy quantum-kerf ray to cut into nearly anything. Primarily used to get into places he shouldn&#039;t, Khro isn&#039;t against using it on enemies if need be. &lt;br /&gt;
&lt;br /&gt;
He carries various explosives depending on the situation. Anything and everything he can get his hands on is stocked in his ship, and he isn&#039;t against purchasing, stealing, or borrowing what he needs for maximum destruction. &lt;br /&gt;
&lt;br /&gt;
Miscellaneous Equipment: &lt;br /&gt;
* Breath Mask (For using the Dioxis)&lt;br /&gt;
* Flame Jar&lt;br /&gt;
* Flask (Usually a flammable liquid inside)&lt;br /&gt;
* Baobab EZ3 Airbrush (For tagging his crimes)&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Rogue]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Khro&amp;diff=202774</id>
		<title>Khro</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Khro&amp;diff=202774"/>
		<updated>2026-08-19T01:54:51Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
{{Construction}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Mercenary&lt;br /&gt;
|image=&lt;br /&gt;
[[File:Khro.jpg|250px|thumb]]&lt;br /&gt;
|firstname= Khro&lt;br /&gt;
|lastname= Hul&lt;br /&gt;
|homeworld=&lt;br /&gt;
|birth= 9 ABY&lt;br /&gt;
|placeofbirth= Nagi&lt;br /&gt;
|death=&lt;br /&gt;
|placeofdeath=&lt;br /&gt;
|causeofdeath=&lt;br /&gt;
|species=Nagai&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Black&lt;br /&gt;
|eyes=Red-Orange&lt;br /&gt;
|height=1.93 m / 6&#039;4&amp;quot;&lt;br /&gt;
|weight=75.0 kg / 165 lbs&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother=&lt;br /&gt;
|father=&lt;br /&gt;
|siblings=&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies= None&lt;br /&gt;
|enemies=&lt;br /&gt;
|saber=&lt;br /&gt;
|form= * Juyo &lt;br /&gt;
* Niman&lt;br /&gt;
|weapons= * [https://www.darkjedibrotherhood.com/items/120749-elder-lightsaber Elder Lightsaber]&lt;br /&gt;
* Explosives&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|profession=Anarchist&lt;br /&gt;
|position=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|ship=[https://www.darkjedibrotherhood.com/items/77701-wtk-85a-interstellar-transport The Rotten Mynock]&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier:8930|8930]]&lt;br /&gt;
|sheet= [[charactersheet:26542|26542]] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|The Nagai have their honor, the Jedi their rules, the Sith have their hunger. Personally, I find a thermal detonator and a cracked power cell far more entertaining.|Khro}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Khro&#039;&#039;&#039; is a Nagai demolitionist, saboteur, and Force-sensitive mercenary affiliated with the Dark Jedi Brotherhood. Renowned for his unpredictable tactics and complete disregard for traditional martial dogmas, Khro operates out of his heavily modified transport, The Rotten Mynock.&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
Born into a respectable family within Nagi’s martial caste, Khro was afforded every privilege of traditional Nagai upbringing. Blessed with superior speed, razor-sharp reflexes, and natural grace, he was expected to excel as a master duelist and honorable warrior.&lt;br /&gt;
&lt;br /&gt;
However, Khro found the rigid decorum, stoicism, intricate honor codes, and endless hours of martial training of Nagai society utterly suffocating. While his peers spent years perfecting singular sword strikes, Khro channeled his kinetic intellect into testing local security systems, rewiring training equipment, and analyzing the structural integrity of local academies. Viewing the stoic posturing of his superiors as high comedy, Khro eventually departed Nagi, not out of exiled disgrace or grief, but to escape the sheer monotony of home.&lt;br /&gt;
&lt;br /&gt;
As Khro traveled the Outer Rim, his talents eventually caught the eye of Dark Jedi scholars and Sith recruiters seeking to mold him into an assassin. Khro absorbed their instruction, learning to channel raw emotion and aggression to manipulate his environment, but found Sith grandiosity as absurd as Nagai honor codes. Lectures regarding &amp;quot;galactic dominion&amp;quot; and &amp;quot;the inherent order of the Dark Side&amp;quot; were met with stifled laughter. After taking what knowledge he needed, Khro abandoned his trainers, treating their sacred philosophies as little more than useful party tricks.&lt;br /&gt;
=== Freelance Chaos ===&lt;br /&gt;
{{Quote|“I understand exactly how seriously you&#039;re taking this. That&#039;s what makes it funny.”|Khro}}&lt;br /&gt;
&lt;br /&gt;
In his early contracts, Khro established a ruthless, highly technical approach to freelance work. While traditional mercenaries targeted specific leaders or stole high-value cargo, Khro targeted the infrastructure itself. He accepted jobs from desperate local cartels, back-alley brokers, and rogue factions, consistently turning routine sabotage assignments into catastrophic events. By bypassing reactor fail-safes, overloading heavy mining equipment, and hot-wiring regional power grids, he repeatedly demonstrated that any facility could be dismantled with the right mechanical leverage.&lt;br /&gt;
&lt;br /&gt;
As his reputation grew, Khro became known across shadowports as an unpredictable hazard who treated every contract like an exercise in controlled destruction. Clients learned that hiring Khro meant forfeiting any hope of a subtle or quiet resolution. He operated with complete disregard for mercenary etiquette, planetary laws, or collateral damage, accepting payment only for jobs that offered a technical challenge and total freedom in how he achieved the objective.&lt;br /&gt;
&lt;br /&gt;
By the time he acquired The Rotten Mynock, Khro was fully established as a true freelance anarchist, an operative who belonged to no faction, answered to no authority, and existed purely to redline the galaxy in a blaze of fire.&lt;br /&gt;
&lt;br /&gt;
== Appearance and Equipment ==&lt;br /&gt;
=== Physical Description ===&lt;br /&gt;
Standing tall with the lean, wire-thin frame characteristic of the Nagai, Khro is defined by a striking, high-contrast palette. His skin is a stark, porcelain white, taut over high, sharp cheekbones and an angular jawline. His eyes are a red-orange, intense, beneath heavy, subtle brows. Moving away from the long, fluid hair common among Nagai warriors, Khro wears a tight undercut: the sides and back are shaved down to short, pale stubble, while the longer, pitch-black hair on top is kept swept neatly back over his crown. His posture is relaxed and fluid, which sits in sharp contrast to his cold, pale features.&lt;br /&gt;
&lt;br /&gt;
=== Attire ===&lt;br /&gt;
Khro’s outfit is a distinct mix of frayed, tailored luxury and raw industrial wear.&lt;br /&gt;
&lt;br /&gt;
* The Duster: A heavy, double-breasted coat made of dark navy-blue fabric with an oversized, structured collar that stands up high around his neck. The coat’s original fine stitching is ruined, the hem is raggedly frayed, the cuffs are stained with grease, and the fabric across the shoulders and lower back is marked by faded chemical stains and dark scorch marks. A pristine, pale-yellow pocket square sits tucked into the left breast pocket, an intentionally absurd remnant of formal dress.&lt;br /&gt;
&lt;br /&gt;
* Shirt &amp;amp; Pants: Beneath the coat, he wears a charcoal-gray dress shirt with the top few buttons left undone, spilling over a dark, unadorned collarline. His trousers are dark slate, tailored flat-front pants that show heavy wear, complete with coarse, hand-stitched patches sewn in various locations&lt;br /&gt;
&lt;br /&gt;
* Gauntlets &amp;amp; Footwear: His handwear is completely mismatched. On his right hand, he wears a simple, black fingerless leather glove that leaves his pale fingers exposed. His left arm is wrapped in a heavy, forearm-length welder&#039;s gauntlet made of thick, scorched brown leather with flared cuffs and brass-buckled straps. He wears high, heavy-duty black leather boots with scuffed toes and reinforced durasteel that covers the toes.&lt;br /&gt;
&lt;br /&gt;
* Belts &amp;amp; Rigging: Wrapped around his waist is a layered set of worn brown leather belts. The main belt carries a heavy metal buckle, a low-slung holster rig on his left hip housing the silver-and-black hilt of his lightsaber, and a thick coil of copper wire, fuse wire, and blasting caps hanging from brass carabiners on his right side.&lt;br /&gt;
&lt;br /&gt;
=== Weapons and Equipment ===&lt;br /&gt;
Khro’s lightsaber is less a weapon of a Dark Jedi and more a piece of shrapnel that survived. Originally a sleek dueling hilt, the gunmetal frame is deeply scarred, pitted with chemical corrosion, and scorched near the emitter; half the casing has been gouged away entirely to expose the internal wiring. It is held together by yellowed industrial resin, copper ties, and peeling mechanic’s tape that barely covers the humming power cell. The ignition is a crude, salvaged toggle switch welded crookedly to the hilt, sparking violently whenever flipped. It ignites (most of the time) with a jagged red-orange blade that crackles with static and constantly vents hot plasma from the exposed internals. Rattling with loose parts and smells faintly of ozone and burning insulation.&lt;br /&gt;
&lt;br /&gt;
He carries a Tostovin Munitions Micro-Grenade Launcher that has seen better days itself. Scratches and dents mar its stock and barrel. The paint is chipped in places, and you can tell it needs a good cleaning. Loaded with Dioxis grenades, this weapon is a war crime on most planets.  &lt;br /&gt;
Paired up with it is the Q-1041 Plasma Cutter, an extremely powerful two-handed molecular torch manufactured by Borallis M&amp;amp;M that uses a high-energy quantum-kerf ray to cut into nearly anything. Primarily used to get into places he shouldn&#039;t, Khro isn&#039;t against using it on enemies if need be. &lt;br /&gt;
&lt;br /&gt;
He carries various explosives depending on the situation. Anything and everything he can get his hands on is stocked in his ship, and he isn&#039;t against purchasing, stealing, or borrowing what he needs for maximum destruction. &lt;br /&gt;
&lt;br /&gt;
Miscellaneous Equipment: &lt;br /&gt;
* Breath Mask (For using the Dioxis)&lt;br /&gt;
* Flame Jar&lt;br /&gt;
* Flask (Usually a flammable liquid inside)&lt;br /&gt;
* Baobab EZ3 Airbrush (For tagging his crimes)&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Rogue]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Khro&amp;diff=202369</id>
		<title>Khro</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Khro&amp;diff=202369"/>
		<updated>2026-08-15T03:48:46Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
{{Construction}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Mercenary&lt;br /&gt;
|image=&lt;br /&gt;
[[File:Khro.jpg|250px|thumb]]&lt;br /&gt;
|firstname= Khro&lt;br /&gt;
|lastname= Hul&lt;br /&gt;
|homeworld=&lt;br /&gt;
|birth= 9 ABY&lt;br /&gt;
|placeofbirth= Nagi&lt;br /&gt;
|death=&lt;br /&gt;
|placeofdeath=&lt;br /&gt;
|causeofdeath=&lt;br /&gt;
|species=Nagai&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Black&lt;br /&gt;
|eyes=Red-Orange&lt;br /&gt;
|height=1.93 m / 6&#039;4&amp;quot;&lt;br /&gt;
|weight=75.0 kg / 165 lbs&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother=&lt;br /&gt;
|father=&lt;br /&gt;
|siblings=&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies= None&lt;br /&gt;
|enemies=&lt;br /&gt;
|saber=&lt;br /&gt;
|form= * Juyo &lt;br /&gt;
* Niman&lt;br /&gt;
|weapons= * [https://www.darkjedibrotherhood.com/items/120749-elder-lightsaber Elder Lightsaber]&lt;br /&gt;
* Explosives&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|profession=Anarchist&lt;br /&gt;
|position=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|ship=[https://www.darkjedibrotherhood.com/items/77701-wtk-85a-interstellar-transport The Rotten Mynock]&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier:8930|8930]]&lt;br /&gt;
|sheet= [[charactersheet:26542|26542]] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|The Nagai have their honor, the Jedi their rules, the Sith have their hunger. Personally, I find a thermal detonator and a cracked power cell far more entertaining.|Khro}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Khro&#039;&#039;&#039; is a Nagai demolitionist, saboteur, and Force-sensitive mercenary affiliated with the Dark Jedi Brotherhood. Renowned for his unpredictable tactics and complete disregard for traditional martial dogmas, Khro operates out of his heavily modified transport, The Rotten Mynock.&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
Born into a respectable family within Nagi’s martial caste, Khro was afforded every privilege of traditional Nagai upbringing. Blessed with superior speed, razor-sharp reflexes, and natural grace, he was expected to excel as a master duelist and honorable warrior.&lt;br /&gt;
&lt;br /&gt;
However, Khro found the rigid decorum, stoicism, intricate honor codes, and endless hours of martial training of Nagai society utterly suffocating. While his peers spent years perfecting singular sword strikes, Khro channeled his kinetic intellect into testing local security systems, rewiring training equipment, and analyzing the structural integrity of local academies. Viewing the stoic posturing of his superiors as high comedy, Khro eventually departed Nagi, not out of exiled disgrace or grief, but to escape the sheer monotony of home.&lt;br /&gt;
&lt;br /&gt;
As Khro traveled the Outer Rim, his talents eventually caught the eye of Dark Jedi scholars and Sith recruiters seeking to mold him into an assassin. Khro absorbed their instruction, learning to channel raw emotion and aggression to manipulate his environment, but found Sith grandiosity as absurd as Nagai honor codes. Lectures regarding &amp;quot;galactic dominion&amp;quot; and &amp;quot;the inherent order of the Dark Side&amp;quot; were met with stifled laughter. After taking what knowledge he needed, Khro abandoned his trainers, treating their sacred philosophies as little more than useful party tricks.&lt;br /&gt;
=== Freelance Chaos ===&lt;br /&gt;
{{Quote|“I understand exactly how seriously you&#039;re taking this. That&#039;s what makes it funny.”|Khro}}&lt;br /&gt;
== Appearance and Equipment ==&lt;br /&gt;
=== Physical Description ===&lt;br /&gt;
Standing tall with the lean, wire-thin frame characteristic of the Nagai, Khro is defined by a striking, high-contrast palette. His skin is a stark, porcelain white, taut over high, sharp cheekbones and an angular jawline. His eyes are a red-orange, intense, beneath heavy, subtle brows. Moving away from the long, fluid hair common among Nagai warriors, Khro wears a tight undercut: the sides and back are shaved down to short, pale stubble, while the longer, pitch-black hair on top is kept swept neatly back over his crown. His posture is relaxed and fluid, which sits in sharp contrast to his cold, pale features.&lt;br /&gt;
&lt;br /&gt;
=== Attire ===&lt;br /&gt;
Khro’s outfit is a distinct mix of frayed, tailored luxury and raw industrial wear.&lt;br /&gt;
&lt;br /&gt;
* The Duster: A heavy, double-breasted coat made of dark navy-blue fabric with an oversized, structured collar that stands up high around his neck. The coat’s original fine stitching is ruined, the hem is raggedly frayed, the cuffs are stained with grease, and the fabric across the shoulders and lower back is marked by faded chemical stains and dark scorch marks. A pristine, pale-yellow pocket square sits tucked into the left breast pocket, an intentionally absurd remnant of formal dress.&lt;br /&gt;
&lt;br /&gt;
* Shirt &amp;amp; Pants: Beneath the coat, he wears a charcoal-gray dress shirt with the top few buttons left undone, spilling over a dark, unadorned collarline. His trousers are dark slate, tailored flat-front pants that show heavy wear, complete with coarse, hand-stitched patches sewn in various locations&lt;br /&gt;
&lt;br /&gt;
* Gauntlets &amp;amp; Footwear: His handwear is completely mismatched. On his right hand, he wears a simple, black fingerless leather glove that leaves his pale fingers exposed. His left arm is wrapped in a heavy, forearm-length welder&#039;s gauntlet made of thick, scorched brown leather with flared cuffs and brass-buckled straps. He wears high, heavy-duty black leather boots with scuffed toes and reinforced durasteel that covers the toes.&lt;br /&gt;
&lt;br /&gt;
* Belts &amp;amp; Rigging: Wrapped around his waist is a layered set of worn brown leather belts. The main belt carries a heavy metal buckle, a low-slung holster rig on his left hip housing the silver-and-black hilt of his lightsaber, and a thick coil of copper wire, fuse wire, and blasting caps hanging from brass carabiners on his right side.&lt;br /&gt;
&lt;br /&gt;
=== Weapons and Equipment ===&lt;br /&gt;
Khro’s lightsaber is less a weapon of a Dark Jedi and more a piece of shrapnel that survived. Originally a sleek dueling hilt, the gunmetal frame is deeply scarred, pitted with chemical corrosion, and scorched near the emitter; half the casing has been gouged away entirely to expose the internal wiring. It is held together by yellowed industrial resin, copper ties, and peeling mechanic’s tape that barely covers the humming power cell. The ignition is a crude, salvaged toggle switch welded crookedly to the hilt, sparking violently whenever flipped. It ignites (most of the time) with a jagged red-orange blade that crackles with static and constantly vents hot plasma from the exposed internals. Rattling with loose parts and smells faintly of ozone and burning insulation.&lt;br /&gt;
&lt;br /&gt;
He carries a Tostovin Munitions Micro-Grenade Launcher that has seen better days itself. Scratches and dents mar its stock and barrel. The paint is chipped in places, and you can tell it needs a good cleaning. Loaded with Dioxis grenades, this weapon is a war crime on most planets.  &lt;br /&gt;
Paired up with it is the Q-1041 Plasma Cutter, an extremely powerful two-handed molecular torch manufactured by Borallis M&amp;amp;M that uses a high-energy quantum-kerf ray to cut into nearly anything. Primarily used to get into places he shouldn&#039;t, Khro isn&#039;t against using it on enemies if need be. &lt;br /&gt;
&lt;br /&gt;
He carries various explosives depending on the situation. Anything and everything he can get his hands on is stocked in his ship, and he isn&#039;t against purchasing, stealing, or borrowing what he needs for maximum destruction. &lt;br /&gt;
&lt;br /&gt;
Miscellaneous Equipment: &lt;br /&gt;
* Breath Mask (For using the Dioxis)&lt;br /&gt;
* Flame Jar&lt;br /&gt;
* Flask (Usually a flammable liquid inside)&lt;br /&gt;
* Baobab EZ3 Airbrush (For tagging his crimes)&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Rogue]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Zsoldos_System&amp;diff=201760</id>
		<title>Zsoldos System</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Zsoldos_System&amp;diff=201760"/>
		<updated>2026-08-05T14:51:30Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
{{System&lt;br /&gt;
|imageBG=&lt;br /&gt;
|image=[[File:ZsoldosSystem.png|250px|thumb|left|Zsoldos System Map]]&lt;br /&gt;
|name=Zsoldos System&lt;br /&gt;
|region=[[starwars:Outer Rim| Outer Rim]]&lt;br /&gt;
|sector=&lt;br /&gt;
|coordinates=H-17&lt;br /&gt;
|xyz=&lt;br /&gt;
|suns=Abercrombie&lt;br /&gt;
|orbits=* Korus&lt;br /&gt;
* [[Zsoldos]]&lt;br /&gt;
* Pirun&lt;br /&gt;
* Eesu&lt;br /&gt;
|stations=&lt;br /&gt;
|asteroids=&lt;br /&gt;
|comets=&lt;br /&gt;
|nebulae=&lt;br /&gt;
|other=&lt;br /&gt;
|routes=&lt;br /&gt;
|quadrants=&lt;br /&gt;
|species=&lt;br /&gt;
|otherspecies=*[[Starwars:Human|Humans]]&lt;br /&gt;
*Various others&lt;br /&gt;
|language=*[[Starwars:Basic|Galactic Basic]]&lt;br /&gt;
|population=&lt;br /&gt;
|imports=&lt;br /&gt;
|exports=&lt;br /&gt;
|affiliation=* [[Clan Vizsla|Vizsla]]&lt;br /&gt;
|item= [[item:79902|ID 79902]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Zsoldos System is the home system of [[Clan Vizsla]], located in the Outer Rim. It has one K1V-type sequence star named Abercrombie, with a surface temperature of 5190° and a mass of .86 nonillion kilograms. Abercrombie has four main orbits: Korus, [[Zsoldos]], Pirun, and Eesu. The system takes its name from the second planet instead of the star.&lt;br /&gt;
&lt;br /&gt;
== Orbits ==&lt;br /&gt;
=== [[item:79912|Korus]] ===&lt;br /&gt;
* &#039;&#039;&#039;Classification:&#039;&#039;&#039; Terrestrial (Desert World) &lt;br /&gt;
* &#039;&#039;&#039;Atmosphere&#039;&#039;&#039;: Type I (Life-sustaining, Arid)&lt;br /&gt;
&lt;br /&gt;
Korus is a primary terrestrial world possessing a Type I life-sustaining atmosphere. Positioned in close proximity to the system&#039;s K1V sun, the planet experiences exceptionally high ambient temperatures and intense thermal radiation.&lt;br /&gt;
&lt;br /&gt;
The planetary surface is dominated by vast, sun-scorched dunes, arid badlands, and exposed rocky outcroppings. Intense atmospheric heating fuels frequent, high-velocity sandstorms across the globe, continuously shifting the dunes and creating severe hazards for ground transport, long-range travel, and atmospheric flight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== [[item:79916|Kant]] ==== &lt;br /&gt;
* &#039;&#039;&#039;Classification:&#039;&#039;&#039; Natural Satellite&lt;br /&gt;
* &#039;&#039;&#039;Atmosphere: Type IV&#039;&#039;&#039; (Airless / Vacuum)&lt;br /&gt;
Orbiting Korus as its single moon, Kant is a cold, rocky celestial body categorized by a Type IV atmosphere. Completely airless and incapable of supporting organic life, Kant&#039;s surface is heavily pockmarked by cosmic bombardment, featuring thousands of impact craters, jagged ridges, and deep structural fissures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[item:79913| Zsoldos]] ===&lt;br /&gt;
* &#039;&#039;&#039;Classification:&#039;&#039;&#039; Terrestrial (Multi-Biome)&lt;br /&gt;
* &#039;&#039;&#039;Atmosphere:&#039;&#039;&#039; Type I (Life-sustaining)&lt;br /&gt;
Located at an optimal 1.02 AU, Zsoldos is the primary world from which the system takes its name. The planet possesses a breathable Type I atmosphere and a remarkably varied topography spanning multiple continental landmasses. Permanent polar ice caps crown its northernmost and southernmost reaches, while the equatorial and mid-latitude continents feature nearly every major terrestrial biome, including dense forests, sprawling arid deserts, fertile plains, and soaring mountain ranges.&lt;br /&gt;
Weather and climate vary heavily across the globe. Extreme cold dominates the polar regions and high elevations, in contrast to mild, temperate weather along the equatorial zones. Serving as the planetary nexus of authority, Blackspire Expanse Starport acts as the official Headquarters for Clan Vizsla.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== [[item:79917| Daemunn]] ====&lt;br /&gt;
* &#039;&#039;&#039;Classification:&#039;&#039;&#039; Natural Satellite&lt;br /&gt;
* &#039;&#039;&#039;Atmosphere:&#039;&#039;&#039; Type I (Life-sustaining, High-Humidity)&lt;br /&gt;
&lt;br /&gt;
Orbiting Zsoldos, Daemunn is a moon characterized by a Type I atmosphere, vast wetland swamps, and high, jagged mountain ranges slicing through its lowlands.&lt;br /&gt;
&lt;br /&gt;
The geography creates a unique hydro-meteorological phenomenon: normal rain showers at lower elevations interact with the surrounding high peaks to trap moisture, creating a closed, terrarium-like water cycle. Warm, vapor-heavy air remains trapped in the swampy valleys, fostering continuous precipitation and dense lowland fog layers. Leveraging its harsh terrain and natural environmental concealment, Daemunn serves as the forward staging base and critical resupply depot for the Warforged Flotilla. &lt;br /&gt;
&lt;br /&gt;
=== [[item:79914| Pirun]] === &lt;br /&gt;
* &#039;&#039;&#039;Classification:&#039;&#039;&#039; Terrestrial&lt;br /&gt;
* &#039;&#039;&#039;Atmosphere:&#039;&#039;&#039; Type I (Life-sustaining, Ocean World)&lt;br /&gt;
Pirun is a terrestrial world, located at 1.86 AU, defined by a global ocean that covers 100% of the planet&#039;s surface. Lacking any major continental landmasses to disrupt thermal wind vectors, planet-spanning hypercanes and severe storm belts sweep continuously across its equatorial zones.&lt;br /&gt;
Beneath the ocean&#039;s surface, active undersea volcanic chains and geothermal rifts continuously pump heat, sulfur, and heavy mineral compounds into the saltwater basin. These subterranean thermal vents generate rich abyssal micro-climates, supporting bioluminescent deep-sea thermophiles and pelagic megafauna while giving the surrounding ocean a distinct emerald-indigo coloration.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== [[item:79918| Endura (Inner Moon)]] ====&lt;br /&gt;
* &#039;&#039;&#039;Classification:&#039;&#039;&#039; Natural Satellite&lt;br /&gt;
* &#039;&#039;&#039;Atmosphere:&#039;&#039;&#039; Type I (Life-sustaining, High-condensation)&lt;br /&gt;
Orbiting Pirun in close proximity, Endura is a temperate rainforest moon dominated by dense ironwood canopy forests, sprawling freshwater lake basins, and volatile river networks. The moon receives near-constant precipitation, creating high condensation levels, thick ground-level vapor fog, and a high water table.&lt;br /&gt;
Endura’s environment is heavily shaped by its hydro-gravitational resonance with Pirun. As Endura orbits its parent world, intense gravitational tides cause the water levels in highland glacial lakes to swell and collapse rapidly, sending catastrophic flash floods roaring through low-lying river valleys. During the day, sunlight reflecting off Pirun’s global oceans casts a luminous cyan hue across Endura’s sky, while periodic planetary eclipses plunge the canopy into a deep crimson twilight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[item:79919| Asclops (Outer Moon)]]====&lt;br /&gt;
* &#039;&#039;&#039;Classification:&#039;&#039;&#039; Natural Satellite&lt;br /&gt;
* &#039;&#039;&#039;Atmosphere:&#039;&#039;&#039; Type IV (Inhospitable / Vacuum)&lt;br /&gt;
Positioned on a wider orbit around Pirun, Asclops is a desolate, airless moon almost entirely devoid of organic life. The moon bears the scars of an ancient cataclysmic impact—believed to be a cluster of metallic heavy-density asteroids—that stripped its early atmosphere, fractured its crust, and pockmarked the surface with multi-ringed impact basins.&lt;br /&gt;
Despite its hazardous vacuum environment and severe solar radiation, Asclops is heavily exploited for its economic value. The historic impact event seeded the moon&#039;s fractured crust with exceptionally rich veins of heavy metallic ores, starship-grade titanium alloys, and quadanium compounds.&lt;br /&gt;
&lt;br /&gt;
=== [[item:79915| Eesu]] ===&lt;br /&gt;
* &#039;&#039;&#039;Classification:&#039;&#039;&#039; Jovian Gas Giant&lt;br /&gt;
* &#039;&#039;&#039;Atmosphere:&#039;&#039;&#039; Type IV (Hydrogen / Methane)&lt;br /&gt;
Orbiting at 7.43 AU, Eesu is a massive, life-hostile gas giant dominated by high concentrations of atmospheric hydrogen and methane, giving the planet a striking, deep-purple hue. Deep within its core, extreme gravitational pressure compresses hydrogen into a liquid metallic state, generating a powerful planetary magnetic field.&lt;br /&gt;
The upper atmosphere is a violent cauldron of perpetual, planet-spanning storms, where supersonic winds drive massive turbulence and continuous electrical discharges arc across the cloud banks. Just inside its gravity well, Eesu traps a dense, churning ring of asteroids and orbital debris, creating a hazardous navigation zone for incoming starships.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Eesu I  - IV====&lt;br /&gt;
* &#039;&#039;&#039;Classification:&#039;&#039;&#039; Dead Natural Satellites (4 Moons)&lt;br /&gt;
* &#039;&#039;&#039;Atmosphere:&#039;&#039;&#039; Type IV (Vacuum / Inhospitable)&lt;br /&gt;
Eesu is orbited by four major moons—Eesu I, Eesu II, Eesu III, and Eesu IV. Subject to the gas giant&#039;s intense gravitational pull, all four celestial bodies possess Type IV atmospheres and are completely incapable of supporting organic life. Each moon is heavily pockmarked and scarred from millions of years of meteor collisions and ring debris strikes, standing as desolate, frozen sentinels on the system&#039;s outer edge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Star Systems]]&lt;br /&gt;
[[Category:Vizsla territories]]&lt;br /&gt;
{{Vizsla}}&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Zsoldos_System&amp;diff=201758</id>
		<title>Zsoldos System</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Zsoldos_System&amp;diff=201758"/>
		<updated>2026-08-05T04:03:51Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
{{System&lt;br /&gt;
|imageBG=&lt;br /&gt;
|image=[[File:ZsoldosSystem.png|250px|thumb|left|Zsoldos System Map]]&lt;br /&gt;
|name=Zsoldos System&lt;br /&gt;
|region=[[starwars:Outer Rim| Outer Rim]]&lt;br /&gt;
|sector=&lt;br /&gt;
|coordinates=H-17&lt;br /&gt;
|xyz=&lt;br /&gt;
|suns=Abercrombie&lt;br /&gt;
|orbits=* Korus&lt;br /&gt;
* [[Zsoldos]]&lt;br /&gt;
* Pirun&lt;br /&gt;
* Eesu&lt;br /&gt;
|stations=[[Sundari Station]]&lt;br /&gt;
|asteroids=&lt;br /&gt;
|comets=&lt;br /&gt;
|nebulae=&lt;br /&gt;
|other=&lt;br /&gt;
|routes=&lt;br /&gt;
|quadrants=&lt;br /&gt;
|species=&lt;br /&gt;
|otherspecies=*[[Starwars:Human|Humans]]&lt;br /&gt;
*Various others&lt;br /&gt;
|language=*[[Starwars:Basic|Galactic Basic]]&lt;br /&gt;
|population=&lt;br /&gt;
|imports=&lt;br /&gt;
|exports=&lt;br /&gt;
|affiliation=* [[Clan Vizsla|Vizsla]]&lt;br /&gt;
|item= [[item:79902|ID 79902]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Zsoldos System is the home system of [[Clan Vizsla]], located in the Outer Rim. It has one K1V-type sequence star named Abercrombie, with a surface temperature of 5190° and a mass of .86 nonillion killograms. Abercrombie has four main orbits; Korus, [[Zsoldos]], Pirun, and Eesu. The system takes its name from the second planet instead of the star.&lt;br /&gt;
&lt;br /&gt;
== Orbits ==&lt;br /&gt;
=== [[item:79912|Korus]] ===&lt;br /&gt;
* Distance From Star (in AU): 0.87 &lt;br /&gt;
* Type: Terrestrial &lt;br /&gt;
Korus is a type I atmosphere capable of sustaining life. The planet itself is a desert world with rocky outcroppings. Due to its closer location to the sun the planet has a high ambient temperature. Frequent windstorms cause the sands to shift and can make travel difficult on the surface. Korus has one moon, named Kant.&lt;br /&gt;
&lt;br /&gt;
==== [[item:79916|Kant]] ==== &lt;br /&gt;
&lt;br /&gt;
Kant is a Type IV atmosphere. The surface is completely rocky with numerous craters and fissures. It has no atmosphere and is incapable of supporting life. It is the location of the Clan Vizsla repair yard which maintains a fixed position in orbit between the Moon and Planet. The repair yard is protected by minefields and gun emplacements.&lt;br /&gt;
&lt;br /&gt;
=== [[item:79913| Zsoldos]] ===&lt;br /&gt;
* Distance From Star (in AU): 1.02 &lt;br /&gt;
* Type: Terrestrial &lt;br /&gt;
[[Zsoldos]] is a type I atmosphere capable of supporting life. It has a mixed terrain with polar ice caps at the northern and southernmost poles. The continents have nearly every biome: dense forests, deserts, fertile plains, and mountainous peaks. Weather varies greatly across the planet with extreme cold at the poles and higher elevations, while more temperate climates are found along the equator.  Clan Vizsla Headquarters on the planet at the Blackspire Expanse Starport.&lt;br /&gt;
&lt;br /&gt;
==== [[item:79917| Daemunn]] ====&lt;br /&gt;
&lt;br /&gt;
Daemunn has a type I atmosphere and is a swampy planet with high mountain ranges running through them. Rain at the lower elevations is normal with the high mountains causing a terrarium-like effect with the water cycle.  Daemunn serves as a forward base and supply point for the Warforged Flotilla. The base and its location are a well-guarded secret with numerous policies in place to maintain the secrecy of the location. &lt;br /&gt;
&lt;br /&gt;
=== [[item:79914| Pirun]] === &lt;br /&gt;
* Distance From Star (in AU): 1.86 &lt;br /&gt;
* Type (Terrestrial or Gas Giant): Terrestrial&lt;br /&gt;
Pirun has a type I atmosphere capable of sustaining life. The entire surface of the planet is covered in salt water. Beneath the surface active volcanoes spew both heat and minerals into the water. Storms form frequently across the surface of the planet ranging from small thunderstorms to massive hurricanes. &lt;br /&gt;
&lt;br /&gt;
==== [[item:79918| Endura]] ====&lt;br /&gt;
&lt;br /&gt;
Endura has a Type I atmosphere and is covered in thick forests and freshwater lakes. The entire moon is a temperate rainforest receiving heavy rainfall and prone to flash flooding. The trees are abundant, but not the giants found in other moons or planets such as Endor. &lt;br /&gt;
&lt;br /&gt;
====[[item:79919| Asclops]]====&lt;br /&gt;
Asclops has a Type IV atmosphere and is almost completely barren of life. It shows signs of a previous catastrophic event - likely an asteroid strike - that is the likely cause of this decimation. For all its inhospitable exterior, it is still heavily mined for valuable ores, believed to have been seeded there through the aforementioned asteroid impact(s). &lt;br /&gt;
=== [[item:79915| Eesu]] ===&lt;br /&gt;
* Distance From Star (in AU): 7.43 &lt;br /&gt;
* Type: Gas Giant &lt;br /&gt;
Eesu is a type IV atmosphere consisting mainly of Hydrogen and Methane giving it a purple appearance. Its core is thought to be composed of a liquid metallic hydrogen compound due to its large magnetic field. Incapable of supporting life, the planet is harsh and unforgiving. Storms swirl constantly in the atmosphere and lighting runs through its cloud mass constantly. It has a large ring of asteroids that have collected just inside its gravity well. &lt;br /&gt;
&lt;br /&gt;
==== Eesu I ====&lt;br /&gt;
Eesu I is a type IV atmosphere. The moon is pock-marked from collisions with numerous meteor strikes and completely uninhabitable. &lt;br /&gt;
&lt;br /&gt;
==== Eesu II ====&lt;br /&gt;
Eesu II is a type IV atmosphere. The moon is pock-marked from collisions with numerous meteor strikes and completely uninhabitable. &lt;br /&gt;
&lt;br /&gt;
==== Eesu III ==== &lt;br /&gt;
Eesu III is a type IV atmosphere. The moon is pock-marked from collisions with numerous meteor strikes and completely uninhabitable. &lt;br /&gt;
&lt;br /&gt;
==== Eesu IV ====&lt;br /&gt;
Eesu IV is a type IV atmosphere. The moon is pock-marked from collisions with numerous meteor strikes and completely uninhabitable. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Star Systems]][[Category:Vizsla territories]]&lt;br /&gt;
{{Vizsla}}&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:ZsoldosSystem.png&amp;diff=201757</id>
		<title>File:ZsoldosSystem.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:ZsoldosSystem.png&amp;diff=201757"/>
		<updated>2026-08-05T04:02:17Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: Map of the Zoldos system 

Category:Images-Locations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Map of the Zoldos system &lt;br /&gt;
&lt;br /&gt;
[[Category:Images-Locations]] &lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{AI Art}}&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Siorc&amp;diff=201741</id>
		<title>Siorc</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Siorc&amp;diff=201741"/>
		<updated>2026-08-04T03:30:00Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: Filled out Infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rdb|exd|nor}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Mercenary&lt;br /&gt;
|image=[[File:SiorcHeadshot.png|250px]]&lt;br /&gt;
|firstname= Siorc&lt;br /&gt;
|lastname= &lt;br /&gt;
|homeworld= Corellia&lt;br /&gt;
|birth= 13 ABY&lt;br /&gt;
|placeofbirth= Unknown &lt;br /&gt;
|death=&lt;br /&gt;
|placeofdeath=&lt;br /&gt;
|causeofdeath=&lt;br /&gt;
|species= [[Starwars:Evereni|Evereni]]&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Black with red highlights&lt;br /&gt;
|eyes=Black&lt;br /&gt;
|height=2.1 m / 6&#039;11&amp;quot;&lt;br /&gt;
|weight=114.0 kg / 251 lbs&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother=&lt;br /&gt;
|father=&lt;br /&gt;
|siblings=&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies=&lt;br /&gt;
|enemies=[[Kamjin the Hutt]]&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|weapons= * Revenant A-15 Blaster Rifle&lt;br /&gt;
* WESTAR-35 &amp;quot;Phoenix Edition&amp;quot; Blaster Pistol&lt;br /&gt;
* Munit&#039;kad Halberd&lt;br /&gt;
* Stabby &lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|profession=Bounty Hunter&lt;br /&gt;
|position=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|ship=&lt;br /&gt;
|masters=Korvis Manda&#039;Vod&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier:8930|Korvis]] &lt;br /&gt;
|sheet= [[charactersheet:24886|Siorc]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Siorc&#039;&#039;&#039; is a formidable Evereni warrior and a Mandalorian bounty hunter. Working primarily for [[Clan Vizsla]], he is known for his relentless heavy assault tactics and unwavering personal code of honor. A foundling and trainee of Korvis Manda’vod, Siorc operates as a nomad, with his ship serving as his only real home. &lt;br /&gt;
&lt;br /&gt;
{{quote|Korvis told me once: &#039;The armor doesn&#039;t make you Mando&#039;ad; the choice to stand when others kneel does.|Siorc}}&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
== Early Life: The Coronet Dregs ==&lt;br /&gt;
&lt;br /&gt;
Before he became a foundling, Siorc&#039;s life was defined by a far more humble, yet equally brutal, pursuit: the hunt for scrap. Abandoned on the smog-choked, eternally bustling industrial planet of Corellia, he was, to the locals and the corporate security, nothing more than a &amp;quot;shipyard rat&amp;quot;, a nameless throwaway dwelling in the mechanical underbelly. His entire childhood passed beneath the monumental skeletal frames of starships being assembled and &amp;quot;birthed&amp;quot; in the colossal drydocks high above. Below, his world was the gritty, acidic taste of industrial smog and the perpetual twilight cast by the massive structures.&lt;br /&gt;
&lt;br /&gt;
Living as a scavenger demanded an immediate mastery of keeping a low profile. Siorc could navigate the tunnels and crawlspaces of the yards with silent efficiency. Survival was a constant, grueling calculation: he lived by infiltrating the mountainous refuse piles and discarded component dumps of the Corellian Engineering Corporation (CEC). His specific quarry was high-grade circuitry and exotic metals. Components that, though deemed scrap by the megacorporation, still retained a substantial value on the black market.&lt;br /&gt;
&lt;br /&gt;
This crucible of his early life was a potent, dehumanizing lesson. The constant struggle for existence in the dregs of Corellian society stripped away any youthful empathy or compassion. It was replaced by a cold, sharp, and intensely predatory pragmatism. Siorc learned to perceive his environment and every being within it through a singular, unflinching lens: in the corrosive environment of the shipyards, everything was sorted purely into categories, either a tool to be exploited, a meal to be consumed, or a threat to be neutralized. This unforgiving philosophy would eventually set him up for a life as a Mandalorian and Bounty Hunter.&lt;br /&gt;
&lt;br /&gt;
== The Foundling ==&lt;br /&gt;
&lt;br /&gt;
===== The Confrontation =====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Quote|Korvis: &amp;quot;You’ve held your own with scrap metal. Imagine what you could do with Beskar.&amp;quot; &amp;lt;br&amp;gt; Siorc: &amp;quot;I don&#039;t need your help.&amp;quot; &amp;lt;br&amp;gt;Korvis: &amp;quot;I’m not offering help. I’m offering a Way.&amp;quot;| Korvis recounting Siroc becoming a foundling}}&lt;br /&gt;
&lt;br /&gt;
The fated moment occurred on the rain-slicked docks of the industrial sector. Siorc had been cornered by four members of the [[starwars:Bofa_Treat_Gang|Bofa Treat Gang]], a local gang intent on reclaiming a stolen power cell. Despite being severely outmatched, suffering from a broken arm and heavy bleeding, the boy, armed with only a blunt, rusted length of industrial rebar, refused to yield. He fought off his attackers with reckless abandon. Keeping them at bay through sheer willpower alone. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The stalemate ended when the Mandalorian Korvis happened to come across the melee. He watched as the young Evereni fought. When the other boys began arming themselves with knives, Korvis stepped in. He did not arrive as a savior in the traditional sense. Stepping between the juvenile and the syndicate members, Korvis ignored his blasters entirely. In a gesture that would define Siorc’s entire combat philosophy, Korvis reached into his belt, drew a standard-issue vibroblade, and presented the hilt to the boy. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Siorc’s response was instantaneous. Casting aside the rusted rebar, he snatched the humming blade and lunged. With the superior edge of the vibro-steel, Siorc dismantled the syndicate&#039;s front line in a matter of seconds, his raw instinct finally matched with a weapon capable of executing his intent. Throughout the skirmish, Korvis remained motionless, acting only as a physical wall to prevent the gang&#039;s retreat, forcing the young boy to finish the fight he had started. When the last gang member lay dead in the Corellian mud, the boy stood heaving, blood-streaked, and still clutching the Mandalorian’s steel. When Siorc attempted to return the weapon, Korvis’s refusal marked the true beginning of their shared history. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Training =====&lt;br /&gt;
{{quote| You’re shrinking back again, Siorc. Stop it. If you walk into a cantina and they don&#039;t stop talking, you aren&#039;t walking heavy enough. Make them wonder not if you&#039;ll kill them, but who you&#039;ll start with.|Korvis Manda’vod}}&lt;br /&gt;
&lt;br /&gt;
The transition from a desperate shipyard rat to a disciplined nomadic hunter was less about martial arts and more about the psychological deconstruction of Siorc’s survival instincts. Korvis Manda’vod recognized that years of scavenging in the vents of Coronet City had programmed Siorc to remain small, frantic, and reactive. To break this, Korvis focused on forcing him to stop shrinking into the shadows and start occupying his rapidly growing body. He taught Siorc that his size was not a liability for concealment, but a tool for intimidation and  control of the situation just by his presence. By the end of his apprenticeship, the frantic energy of the scavenger had been replaced by a terrifying, heavy stillness.&lt;br /&gt;
&lt;br /&gt;
Korvis instilled a philosophy of being economically brutal. Teaching Siorc that a fight is a tactical failure if it lasts longer than a few seconds, and that there is no fair fight. This &amp;quot;one-move, one-end&amp;quot; mentality birthed his belief in utilizing his mass and immense reach to end a confrontation before the opposition could even process the threat. This shifted Siorc&#039;s mindset from a boy who ran from trouble to a man who became the conclusion of any conflict.&lt;br /&gt;
&lt;br /&gt;
The final result of this training was that Siorc emerged as a professional predator who walks with a heavy presence. He learned to enter a room and instantly map its exits, its threats, and its breaking points, often winning encounters through sheer physical imposition before a blaster was ever drawn. No longer a foundling, he emerged from his training as a Bounty Hunter set to make a name for himself by traveling the galaxy and earning honor, and credits for [[Clan Vizsla]].&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
Siorc is an imposing figure, standing at 2.1 meters (6&#039;11&amp;quot;) with a massive, muscular frame and broad shoulders that reflect his 114 kg weight. His skin is a light gray with a distinct bluish tint, characteristic of the Evereni. His eyes and fingernails are a striking, solid black, and his sharp, pointed teeth are often visible behind his lips, adding to his predatory visage.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
His dark black hair features emerging streaks of deep red, kept in a modern style with shaved sides and a six-inch length on top. A single silver hoop pierces his right ear, a small token of individuality against the cold steel of his Pure Beskar Armor. When fully geared, he is a walking fortress, typically seen with his heavy jetpack and the massive silhouette of his repeater cannon strapped to his back.&lt;br /&gt;
&lt;br /&gt;
== Ship and Equipment ==&lt;br /&gt;
==== The Salty Trinitaur ====&lt;br /&gt;
[[File:SaltyTrinitaur.png|thumb]]&lt;br /&gt;
The Salty Trinitaur is a masterwork of Mandalorian utility, a Kom&#039;rk-class &amp;quot;Nite Owl Edition&amp;quot; fighter that trades traditional comfort for the cold efficiency of the hunt. Clad in its signature Matte Obsidian and Solar Gold plating, the ship’s exterior is reinforced with heavy armor capable of weathering the most intense dogfights. Its core systems are driven by a specialized Droid Brain and an Experimental Interface, allowing Siorc to synchronize his helmet’s HUD directly with the ship’s sensors. This digital bond, combined with the Stealth Drive and Brotherhood Path Engine, transforms the vessel into a ghost—capable of slipping through high-security blockades and navigating uncharted hyperspace lanes to corner targets who think they are safe in the deep reaches of the Outer Rim.&lt;br /&gt;
&lt;br /&gt;
Inside, the &amp;quot;luxury&amp;quot; of the Nite Owl edition has been gutted and replaced with the specialized tools of a bounty hunter. The main cabin serves as a pressurized tactical armory, featuring magnetic racks for a vast array of weaponry and a high-fidelity holographic projection table for mission briefings. Instead of plush seating, the interior features modular containment units for high-value targets and a compact medical suite designed for rapid-patching combat wounds. Despite its rugged purpose, the ship retains a sense of luxury, a pilot’s chair upholstered in Krayt-dragon leather and a customized galley stocked with premium rations, ensuring Siorc remains combat-effective during weeks of long-range surveillance. With its dual laser cannons and missile launchers ready to fire, the Salty Trinitaur is more than a ship; it is a mobile base of operations dedicated to the pursuit and capture of the galaxy&#039;s most dangerous marks.&lt;br /&gt;
==== Equipment ====&lt;br /&gt;
[[File:SiorcArmor.png|left|thumb]]&lt;br /&gt;
Siorc’s inventory is a testament to the Heavy Mandalorian combat philosophy, favoring overwhelming firepower and unbreakable defense. His primary protection is a suit of Mandalorian Beskar Armor, a legendary deterrent against both blaster fire and lightsabers, which he pairs with a Mandalorian &amp;quot;Covert Edition&amp;quot; Heavy Jetpack for sustained aerial dominance. For long-range traversal across planetary surfaces, Siorc utilizes a QS-01 &amp;quot;Vandal&amp;quot; Swoop Bike, a high-speed vehicle perfectly suited for the quick, aggressive insertions required by a professional bounty hunter.&lt;br /&gt;
&lt;br /&gt;
His offensive capability is anchored by a Revenant A-15 Blaster Rifle, featuring a set of dual blaster barrels for a massive punch, with a secondary mode that allows the user to spread the shots just like the Scatter Gun. For more personal engagements, he carries the WESTAR-35 &amp;quot;Phoenix Edition&amp;quot; Blaster Pistol, a precision sidearm with high-thermal output, and his signature blade, &amp;quot;Stabby.&amp;quot; In close-quarters or ceremonial combat, Siorc wields the Munit&#039;kad Halberd, a traditional Mandalorian polearm that provides lethal reach. His tactical utility is rounded out by an IM-40 Ammunition and Tool Pouch and a Utility Belt stocked with Thermal Detonators, Advanced Stuncuffs, and Medpacs, ensuring he has the tools to either stabilize a high-value asset or level the building they are hiding in.&lt;br /&gt;
&lt;br /&gt;
[[Category: Vizsla members]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Siorc&amp;diff=201738</id>
		<title>Siorc</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Siorc&amp;diff=201738"/>
		<updated>2026-08-04T02:21:17Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rdb|exd|nor}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Mercenary&lt;br /&gt;
|image=[[File:SiorcHeadshot.png|250px]]&lt;br /&gt;
|firstname= Siorc&lt;br /&gt;
|lastname= &lt;br /&gt;
|homeworld= Corellia&lt;br /&gt;
|birth= 13 ABY&lt;br /&gt;
|placeofbirth= Unknown &lt;br /&gt;
|death=&lt;br /&gt;
|placeofdeath=&lt;br /&gt;
|causeofdeath=&lt;br /&gt;
|species= [[Starwars:Evereni|Evereni]]&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Black with red highlights&lt;br /&gt;
|eyes=Black&lt;br /&gt;
|height=2.1 m / 6&#039;11&amp;quot;&lt;br /&gt;
|weight=114.0 kg / 251 lbs&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother=&lt;br /&gt;
|father=&lt;br /&gt;
|siblings=&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies=&lt;br /&gt;
|enemies=&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|weapons= * &lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|profession=&lt;br /&gt;
|position=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|ship=&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier:8930|Korvis]] &lt;br /&gt;
|sheet= [[charactersheet:24886|Siorc]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Siorc&#039;&#039;&#039; is a formidable Evereni warrior and a Mandalorian bounty hunter. Working primarily for [[Clan Vizsla]], he is known for his relentless heavy assault tactics and unwavering personal code of honor. A foundling and trainee of Korvis Manda’vod, Siorc operates as a nomad, with his ship serving as his only real home. &lt;br /&gt;
&lt;br /&gt;
{{quote|Korvis told me once: &#039;The armor doesn&#039;t make you Mando&#039;ad; the choice to stand when others kneel does.|Siorc}}&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
== Early Life: The Coronet Dregs ==&lt;br /&gt;
&lt;br /&gt;
Before he became a foundling, Siorc&#039;s life was defined by a far more humble, yet equally brutal, pursuit: the hunt for scrap. Abandoned on the smog-choked, eternally bustling industrial planet of Corellia, he was, to the locals and the corporate security, nothing more than a &amp;quot;shipyard rat&amp;quot;, a nameless throwaway dwelling in the mechanical underbelly. His entire childhood passed beneath the monumental skeletal frames of starships being assembled and &amp;quot;birthed&amp;quot; in the colossal drydocks high above. Below, his world was the gritty, acidic taste of industrial smog and the perpetual twilight cast by the massive structures.&lt;br /&gt;
&lt;br /&gt;
Living as a scavenger demanded an immediate mastery of keeping a low profile. Siorc could navigate the tunnels and crawlspaces of the yards with silent efficiency. Survival was a constant, grueling calculation: he lived by infiltrating the mountainous refuse piles and discarded component dumps of the Corellian Engineering Corporation (CEC). His specific quarry was high-grade circuitry and exotic metals. Components that, though deemed scrap by the megacorporation, still retained a substantial value on the black market.&lt;br /&gt;
&lt;br /&gt;
This crucible of his early life was a potent, dehumanizing lesson. The constant struggle for existence in the dregs of Corellian society stripped away any youthful empathy or compassion. It was replaced by a cold, sharp, and intensely predatory pragmatism. Siorc learned to perceive his environment and every being within it through a singular, unflinching lens: in the corrosive environment of the shipyards, everything was sorted purely into categories, either a tool to be exploited, a meal to be consumed, or a threat to be neutralized. This unforgiving philosophy would eventually set him up for a life as a Mandalorian and Bounty Hunter.&lt;br /&gt;
&lt;br /&gt;
== The Foundling ==&lt;br /&gt;
&lt;br /&gt;
===== The Confrontation =====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Quote|Korvis: &amp;quot;You’ve held your own with scrap metal. Imagine what you could do with Beskar.&amp;quot; &amp;lt;br&amp;gt; Siorc: &amp;quot;I don&#039;t need your help.&amp;quot; &amp;lt;br&amp;gt;Korvis: &amp;quot;I’m not offering help. I’m offering a Way.&amp;quot;| Korvis recounting Siroc becoming a foundling}}&lt;br /&gt;
&lt;br /&gt;
The fated moment occurred on the rain-slicked docks of the industrial sector. Siorc had been cornered by four members of the [[starwars:Bofa_Treat_Gang|Bofa Treat Gang]], a local gang intent on reclaiming a stolen power cell. Despite being severely outmatched, suffering from a broken arm and heavy bleeding, the boy, armed with only a blunt, rusted length of industrial rebar, refused to yield. He fought off his attackers with reckless abandon. Keeping them at bay through sheer willpower alone. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The stalemate ended when the Mandalorian Korvis happened to come across the melee. He watched as the young Evereni fought. When the other boys began arming themselves with knives, Korvis stepped in. He did not arrive as a savior in the traditional sense. Stepping between the juvenile and the syndicate members, Korvis ignored his blasters entirely. In a gesture that would define Siorc’s entire combat philosophy, Korvis reached into his belt, drew a standard-issue vibroblade, and presented the hilt to the boy. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Siorc’s response was instantaneous. Casting aside the rusted rebar, he snatched the humming blade and lunged. With the superior edge of the vibro-steel, Siorc dismantled the syndicate&#039;s front line in a matter of seconds, his raw instinct finally matched with a weapon capable of executing his intent. Throughout the skirmish, Korvis remained motionless, acting only as a physical wall to prevent the gang&#039;s retreat, forcing the young boy to finish the fight he had started. When the last gang member lay dead in the Corellian mud, the boy stood heaving, blood-streaked, and still clutching the Mandalorian’s steel. When Siorc attempted to return the weapon, Korvis’s refusal marked the true beginning of their shared history. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Training =====&lt;br /&gt;
{{quote| You’re shrinking back again, Siorc. Stop it. If you walk into a cantina and they don&#039;t stop talking, you aren&#039;t walking heavy enough. Make them wonder not if you&#039;ll kill them, but who you&#039;ll start with.|Korvis Manda’vod}}&lt;br /&gt;
&lt;br /&gt;
The transition from a desperate shipyard rat to a disciplined nomadic hunter was less about martial arts and more about the psychological deconstruction of Siorc’s survival instincts. Korvis Manda’vod recognized that years of scavenging in the vents of Coronet City had programmed Siorc to remain small, frantic, and reactive. To break this, Korvis focused on forcing him to stop shrinking into the shadows and start occupying his rapidly growing body. He taught Siorc that his size was not a liability for concealment, but a tool for intimidation and  control of the situation just by his presence. By the end of his apprenticeship, the frantic energy of the scavenger had been replaced by a terrifying, heavy stillness.&lt;br /&gt;
&lt;br /&gt;
Korvis instilled a philosophy of being economically brutal. Teaching Siorc that a fight is a tactical failure if it lasts longer than a few seconds, and that there is no fair fight. This &amp;quot;one-move, one-end&amp;quot; mentality birthed his belief in utilizing his mass and immense reach to end a confrontation before the opposition could even process the threat. This shifted Siorc&#039;s mindset from a boy who ran from trouble to a man who became the conclusion of any conflict.&lt;br /&gt;
&lt;br /&gt;
The final result of this training was that Siorc emerged as a professional predator who walks with a heavy presence. He learned to enter a room and instantly map its exits, its threats, and its breaking points, often winning encounters through sheer physical imposition before a blaster was ever drawn. No longer a foundling, he emerged from his training as a Bounty Hunter set to make a name for himself by traveling the galaxy and earning honor, and credits for [[Clan Vizsla]].&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
Siorc is an imposing figure, standing at 2.1 meters (6&#039;11&amp;quot;) with a massive, muscular frame and broad shoulders that reflect his 114 kg weight. His skin is a light gray with a distinct bluish tint, characteristic of the Evereni. His eyes and fingernails are a striking, solid black, and his sharp, pointed teeth are often visible behind his lips, adding to his predatory visage.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
His dark black hair features emerging streaks of deep red, kept in a modern style with shaved sides and a six-inch length on top. A single silver hoop pierces his right ear, a small token of individuality against the cold steel of his Pure Beskar Armor. When fully geared, he is a walking fortress, typically seen with his heavy jetpack and the massive silhouette of his repeater cannon strapped to his back.&lt;br /&gt;
&lt;br /&gt;
== Ship and Equipment ==&lt;br /&gt;
==== The Salty Trinitaur ====&lt;br /&gt;
[[File:SaltyTrinitaur.png|thumb]]&lt;br /&gt;
The Salty Trinitaur is a masterwork of Mandalorian utility, a Kom&#039;rk-class &amp;quot;Nite Owl Edition&amp;quot; fighter that trades traditional comfort for the cold efficiency of the hunt. Clad in its signature Matte Obsidian and Solar Gold plating, the ship’s exterior is reinforced with heavy armor capable of weathering the most intense dogfights. Its core systems are driven by a specialized Droid Brain and an Experimental Interface, allowing Siorc to synchronize his helmet’s HUD directly with the ship’s sensors. This digital bond, combined with the Stealth Drive and Brotherhood Path Engine, transforms the vessel into a ghost—capable of slipping through high-security blockades and navigating uncharted hyperspace lanes to corner targets who think they are safe in the deep reaches of the Outer Rim.&lt;br /&gt;
&lt;br /&gt;
Inside, the &amp;quot;luxury&amp;quot; of the Nite Owl edition has been gutted and replaced with the specialized tools of a bounty hunter. The main cabin serves as a pressurized tactical armory, featuring magnetic racks for a vast array of weaponry and a high-fidelity holographic projection table for mission briefings. Instead of plush seating, the interior features modular containment units for high-value targets and a compact medical suite designed for rapid-patching combat wounds. Despite its rugged purpose, the ship retains a sense of luxury, a pilot’s chair upholstered in Krayt-dragon leather and a customized galley stocked with premium rations, ensuring Siorc remains combat-effective during weeks of long-range surveillance. With its dual laser cannons and missile launchers ready to fire, the Salty Trinitaur is more than a ship; it is a mobile base of operations dedicated to the pursuit and capture of the galaxy&#039;s most dangerous marks.&lt;br /&gt;
==== Equipment ====&lt;br /&gt;
[[File:SiorcArmor.png|left|thumb]]&lt;br /&gt;
Siorc’s inventory is a testament to the Heavy Mandalorian combat philosophy, favoring overwhelming firepower and unbreakable defense. His primary protection is a suit of Mandalorian Beskar Armor, a legendary deterrent against both blaster fire and lightsabers, which he pairs with a Mandalorian &amp;quot;Covert Edition&amp;quot; Heavy Jetpack for sustained aerial dominance. For long-range traversal across planetary surfaces, Siorc utilizes a QS-01 &amp;quot;Vandal&amp;quot; Swoop Bike, a high-speed vehicle perfectly suited for the quick, aggressive insertions required by a professional bounty hunter.&lt;br /&gt;
&lt;br /&gt;
His offensive capability is anchored by a Revenant A-15 Blaster Rifle, featuring a set of dual blaster barrels for a massive punch, with a secondary mode that allows the user to spread the shots just like the Scatter Gun. For more personal engagements, he carries the WESTAR-35 &amp;quot;Phoenix Edition&amp;quot; Blaster Pistol, a precision sidearm with high-thermal output, and his signature blade, &amp;quot;Stabby.&amp;quot; In close-quarters or ceremonial combat, Siorc wields the Munit&#039;kad Halberd, a traditional Mandalorian polearm that provides lethal reach. His tactical utility is rounded out by an IM-40 Ammunition and Tool Pouch and a Utility Belt stocked with Thermal Detonators, Advanced Stuncuffs, and Medpacs, ensuring he has the tools to either stabilize a high-value asset or level the building they are hiding in.&lt;br /&gt;
&lt;br /&gt;
[[Category: Vizsla members]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Khro&amp;diff=201695</id>
		<title>Khro</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Khro&amp;diff=201695"/>
		<updated>2026-08-02T04:08:24Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
{{Construction}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Mercenary&lt;br /&gt;
|image=&lt;br /&gt;
[[File:Khro.jpg|250px|thumb]]&lt;br /&gt;
|firstname= Khro&lt;br /&gt;
|lastname= Hul&lt;br /&gt;
|homeworld=&lt;br /&gt;
|birth= 9 ABY&lt;br /&gt;
|placeofbirth= Nagi&lt;br /&gt;
|death=&lt;br /&gt;
|placeofdeath=&lt;br /&gt;
|causeofdeath=&lt;br /&gt;
|species=Nagai&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Black&lt;br /&gt;
|eyes=Red-Orange&lt;br /&gt;
|height=1.93 m / 6&#039;4&amp;quot;&lt;br /&gt;
|weight=75.0 kg / 165 lbs&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother=&lt;br /&gt;
|father=&lt;br /&gt;
|siblings=&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies= None&lt;br /&gt;
|enemies=&lt;br /&gt;
|saber=&lt;br /&gt;
|form= * Juyo &lt;br /&gt;
* Niman&lt;br /&gt;
|weapons= * [https://www.darkjedibrotherhood.com/items/120749-elder-lightsaber Elder Lightsaber]&lt;br /&gt;
* Explosives&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|profession=Anarchist&lt;br /&gt;
|position=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|ship=[https://www.darkjedibrotherhood.com/items/77701-wtk-85a-interstellar-transport The Rotten Mynock]&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier:8930|8930]]&lt;br /&gt;
|sheet= [[charactersheet:26542|26542]] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|The Nagai have their honor, the Jedi their rules, the Sith have their hunger. Personally, I find a thermal detonator and a cracked power cell far more entertaining.|Khro}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Khro&#039;&#039;&#039; is a Nagai demolitionist, saboteur, and Force-sensitive mercenary affiliated with the Dark Jedi Brotherhood. Renowned for his unpredictable tactics and complete disregard for traditional martial dogmas, Khro operates out of his heavily modified transport, The Rotten Mynock.&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
Born into a respectable family within Nagi’s martial caste, Khro was afforded every privilege of traditional Nagai upbringing. Blessed with superior speed, razor-sharp reflexes, and natural grace, he was expected to excel as a master duelist and honorable warrior.&lt;br /&gt;
&lt;br /&gt;
However, Khro found the rigid decorum, stoicism, intricate honor codes, and endless hours of martial training of Nagai society utterly suffocating. While his peers spent years perfecting singular sword strikes, Khro channeled his kinetic intellect into testing local security systems, rewiring training equipment, and analyzing the structural integrity of local academies. Viewing the stoic posturing of his superiors as high comedy, Khro eventually departed Nagi, not out of exiled disgrace or grief, but to escape the sheer monotony of home.&lt;br /&gt;
&lt;br /&gt;
As Khro traveled the Outer Rim, his talents eventually caught the eye of Dark Jedi scholars and Sith recruiters seeking to mold him into an assassin. Khro absorbed their instruction, learning to channel raw emotion and aggression to manipulate his environment, but found Sith grandiosity as absurd as Nagai honor codes. Lectures regarding &amp;quot;galactic dominion&amp;quot; and &amp;quot;the inherent order of the Dark Side&amp;quot; were met with stifled laughter. After taking what knowledge he needed, Khro abandoned his trainers, treating their sacred philosophies as little more than useful party tricks.&lt;br /&gt;
=== Freelance Chaos ===&lt;br /&gt;
&lt;br /&gt;
== Appearance and Equipment ==&lt;br /&gt;
=== Physical Description ===&lt;br /&gt;
Standing tall with the lean, wire-thin frame characteristic of the Nagai, Khro is defined by a striking, high-contrast palette. His skin is a stark, porcelain white, taut over high, sharp cheekbones and an angular jawline. His eyes are a red-orange, intense, beneath heavy, subtle brows. Moving away from the long, fluid hair common among Nagai warriors, Khro wears a tight undercut: the sides and back are shaved down to short, pale stubble, while the longer, pitch-black hair on top is kept swept neatly back over his crown. His posture is relaxed and fluid, which sits in sharp contrast to his cold, pale features.&lt;br /&gt;
&lt;br /&gt;
=== Attire ===&lt;br /&gt;
Khro’s outfit is a distinct mix of frayed, tailored luxury and raw industrial wear.&lt;br /&gt;
&lt;br /&gt;
* The Duster: A heavy, double-breasted coat made of dark navy-blue fabric with an oversized, structured collar that stands up high around his neck. The coat’s original fine stitching is ruined, the hem is raggedly frayed, the cuffs are stained with grease, and the fabric across the shoulders and lower back is marked by faded chemical stains and dark scorch marks. A pristine, pale-yellow pocket square sits tucked into the left breast pocket, an intentionally absurd remnant of formal dress.&lt;br /&gt;
&lt;br /&gt;
* Shirt &amp;amp; Pants: Beneath the coat, he wears a charcoal-gray dress shirt with the top few buttons left undone, spilling over a dark, unadorned collarline. His trousers are dark slate, tailored flat-front pants that show heavy wear, complete with coarse, hand-stitched patches sewn in various locations&lt;br /&gt;
&lt;br /&gt;
* Gauntlets &amp;amp; Footwear: His handwear is completely mismatched. On his right hand, he wears a simple, black fingerless leather glove that leaves his pale fingers exposed. His left arm is wrapped in a heavy, forearm-length welder&#039;s gauntlet made of thick, scorched brown leather with flared cuffs and brass-buckled straps. He wears high, heavy-duty black leather boots with scuffed toes and reinforced durasteel that covers the toes.&lt;br /&gt;
&lt;br /&gt;
* Belts &amp;amp; Rigging: Wrapped around his waist is a layered set of worn brown leather belts. The main belt carries a heavy metal buckle, a low-slung holster rig on his left hip housing the silver-and-black hilt of his lightsaber, and a thick coil of copper wire, fuse wire, and blasting caps hanging from brass carabiners on his right side.&lt;br /&gt;
&lt;br /&gt;
=== Weapons and Equipment ===&lt;br /&gt;
Khro’s lightsaber is less a weapon of a Dark Jedi and more a piece of shrapnel that survived. Originally a sleek dueling hilt, the gunmetal frame is deeply scarred, pitted with chemical corrosion, and scorched near the emitter; half the casing has been gouged away entirely to expose the internal wiring. It is held together by yellowed industrial resin, copper ties, and peeling mechanic’s tape that barely covers the humming power cell. The ignition is a crude, salvaged toggle switch welded crookedly to the hilt, sparking violently whenever flipped. It ignites (most of the time) with a jagged red-orange blade that crackles with static and constantly vents hot plasma from the exposed internals. Rattling with loose parts and smells faintly of ozone and burning insulation.&lt;br /&gt;
&lt;br /&gt;
He carries a Tostovin Munitions Micro-Grenade Launcher that has seen better days itself. Scratches and dents mar its stock and barrel. The paint is chipped in places, and you can tell it needs a good cleaning. Loaded with Dioxis grenades, this weapon is a war crime on most planets.  &lt;br /&gt;
Paired up with it is the Q-1041 Plasma Cutter, an extremely powerful two-handed molecular torch manufactured by Borallis M&amp;amp;M that uses a high-energy quantum-kerf ray to cut into nearly anything. Primarily used to get into places he shouldn&#039;t, Khro isn&#039;t against using it on enemies if need be. &lt;br /&gt;
&lt;br /&gt;
He carries various explosives depending on the situation. Anything and everything he can get his hands on is stocked in his ship, and he isn&#039;t against purchasing, stealing, or borrowing what he needs for maximum destruction. &lt;br /&gt;
&lt;br /&gt;
Miscellaneous Equipment: &lt;br /&gt;
* Breath Mask (For using the Dioxis)&lt;br /&gt;
* Flame Jar&lt;br /&gt;
* Flask (Usually a flammable liquid inside)&lt;br /&gt;
* Baobab EZ3 Airbrush (For tagging his crimes)&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Rogue]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Khro.jpg&amp;diff=201694</id>
		<title>File:Khro.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Khro.jpg&amp;diff=201694"/>
		<updated>2026-08-02T04:07:30Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Image of Khro&lt;br /&gt;
&lt;br /&gt;
[[Category:Images-Non Humans]]&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{AI Art}}&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Khro.jpg&amp;diff=201693</id>
		<title>File:Khro.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Khro.jpg&amp;diff=201693"/>
		<updated>2026-08-02T04:05:03Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: Image of Khro

category:images-nagai&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Image of Khro&lt;br /&gt;
&lt;br /&gt;
[[category:images-nagai]]&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{AI Art}}&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:JinnHospitalityGroup_Logo.png&amp;diff=201692</id>
		<title>File:JinnHospitalityGroup Logo.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:JinnHospitalityGroup_Logo.png&amp;diff=201692"/>
		<updated>2026-08-02T03:55:25Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: Added Image Category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{AI Art}}&lt;br /&gt;
[[Category:Images-Logos]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Khro&amp;diff=201690</id>
		<title>Khro</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Khro&amp;diff=201690"/>
		<updated>2026-08-02T03:28:20Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: /* Physical Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
{{Construction}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Mercenary&lt;br /&gt;
|image=&lt;br /&gt;
|firstname= Khro&lt;br /&gt;
|lastname= Hul&lt;br /&gt;
|homeworld=&lt;br /&gt;
|birth= 9 ABY&lt;br /&gt;
|placeofbirth= Nagi&lt;br /&gt;
|death=&lt;br /&gt;
|placeofdeath=&lt;br /&gt;
|causeofdeath=&lt;br /&gt;
|species=Nagai&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Black&lt;br /&gt;
|eyes=Red-Orange&lt;br /&gt;
|height=1.93 m / 6&#039;4&amp;quot;&lt;br /&gt;
|weight=75.0 kg / 165 lbs&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother=&lt;br /&gt;
|father=&lt;br /&gt;
|siblings=&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies= None&lt;br /&gt;
|enemies=&lt;br /&gt;
|saber=&lt;br /&gt;
|form= * Juyo &lt;br /&gt;
* Niman&lt;br /&gt;
|weapons= * [https://www.darkjedibrotherhood.com/items/120749-elder-lightsaber Elder Lightsaber]&lt;br /&gt;
* Explosives&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|profession=Anarchist&lt;br /&gt;
|position=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|ship=[https://www.darkjedibrotherhood.com/items/77701-wtk-85a-interstellar-transport The Rotten Mynock]&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier:8930|8930]]&lt;br /&gt;
|sheet= [[charactersheet:26542|26542]] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|The Nagai have their honor, the Jedi their rules, the Sith have their hunger. Personally, I find a thermal detonator and a cracked power cell far more entertaining.|Khro}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Khro&#039;&#039;&#039; is a Nagai demolitionist, saboteur, and Force-sensitive mercenary affiliated with the Dark Jedi Brotherhood. Renowned for his unpredictable tactics and complete disregard for traditional martial dogmas, Khro operates out of his heavily modified transport, The Rotten Mynock.&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
Born into a respectable family within Nagi’s martial caste, Khro was afforded every privilege of traditional Nagai upbringing. Blessed with superior speed, razor-sharp reflexes, and natural grace, he was expected to excel as a master duelist and honorable warrior.&lt;br /&gt;
&lt;br /&gt;
However, Khro found the rigid decorum, stoicism, intricate honor codes, and endless hours of martial training of Nagai society utterly suffocating. While his peers spent years perfecting singular sword strikes, Khro channeled his kinetic intellect into testing local security systems, rewiring training equipment, and analyzing the structural integrity of local academies. Viewing the stoic posturing of his superiors as high comedy, Khro eventually departed Nagi, not out of exiled disgrace or grief, but to escape the sheer monotony of home.&lt;br /&gt;
&lt;br /&gt;
As Khro traveled the Outer Rim, his talents eventually caught the eye of Dark Jedi scholars and Sith recruiters seeking to mold him into an assassin. Khro absorbed their instruction, learning to channel raw emotion and aggression to manipulate his environment, but found Sith grandiosity as absurd as Nagai honor codes. Lectures regarding &amp;quot;galactic dominion&amp;quot; and &amp;quot;the inherent order of the Dark Side&amp;quot; were met with stifled laughter. After taking what knowledge he needed, Khro abandoned his trainers, treating their sacred philosophies as little more than useful party tricks.&lt;br /&gt;
=== Freelance Chaos ===&lt;br /&gt;
&lt;br /&gt;
== Appearance and Equipment ==&lt;br /&gt;
=== Physical Description ===&lt;br /&gt;
Standing tall with the lean, wire-thin frame characteristic of the Nagai, Khro is defined by a striking, high-contrast palette. His skin is a stark, porcelain white, taut over high, sharp cheekbones and an angular jawline. His eyes are a red-orange, intense, beneath heavy, subtle brows. Moving away from the long, fluid hair common among Nagai warriors, Khro wears a tight undercut: the sides and back are shaved down to short, pale stubble, while the longer, pitch-black hair on top is kept swept neatly back over his crown. His posture is relaxed and fluid, which sits in sharp contrast to his cold, pale features.&lt;br /&gt;
&lt;br /&gt;
=== Attire ===&lt;br /&gt;
Khro’s outfit is a distinct mix of frayed, tailored luxury and raw industrial wear.&lt;br /&gt;
&lt;br /&gt;
* The Duster: A heavy, double-breasted coat made of dark navy-blue fabric with an oversized, structured collar that stands up high around his neck. The coat’s original fine stitching is ruined, the hem is raggedly frayed, the cuffs are stained with grease, and the fabric across the shoulders and lower back is marked by faded chemical stains and dark scorch marks. A pristine, pale-yellow pocket square sits tucked into the left breast pocket, an intentionally absurd remnant of formal dress.&lt;br /&gt;
&lt;br /&gt;
* Shirt &amp;amp; Pants: Beneath the coat, he wears a charcoal-gray dress shirt with the top few buttons left undone, spilling over a dark, unadorned collarline. His trousers are dark slate, tailored flat-front pants that show heavy wear, complete with coarse, hand-stitched patches sewn in various locations&lt;br /&gt;
&lt;br /&gt;
* Gauntlets &amp;amp; Footwear: His handwear is completely mismatched. On his right hand, he wears a simple, black fingerless leather glove that leaves his pale fingers exposed. His left arm is wrapped in a heavy, forearm-length welder&#039;s gauntlet made of thick, scorched brown leather with flared cuffs and brass-buckled straps. He wears high, heavy-duty black leather boots with scuffed toes and reinforced durasteel that covers the toes.&lt;br /&gt;
&lt;br /&gt;
* Belts &amp;amp; Rigging: Wrapped around his waist is a layered set of worn brown leather belts. The main belt carries a heavy metal buckle, a low-slung holster rig on his left hip housing the silver-and-black hilt of his lightsaber, and a thick coil of copper wire, fuse wire, and blasting caps hanging from brass carabiners on his right side.&lt;br /&gt;
&lt;br /&gt;
=== Weapons and Equipment ===&lt;br /&gt;
Khro’s lightsaber is less a weapon of a Dark Jedi and more a piece of shrapnel that survived. Originally a sleek dueling hilt, the gunmetal frame is deeply scarred, pitted with chemical corrosion, and scorched near the emitter; half the casing has been gouged away entirely to expose the internal wiring. It is held together by yellowed industrial resin, copper ties, and peeling mechanic’s tape that barely covers the humming power cell. The ignition is a crude, salvaged toggle switch welded crookedly to the hilt, sparking violently whenever flipped. It ignites (most of the time) with a jagged red-orange blade that crackles with static and constantly vents hot plasma from the exposed internals. Rattling with loose parts and smells faintly of ozone and burning insulation.&lt;br /&gt;
&lt;br /&gt;
He carries a Tostovin Munitions Micro-Grenade Launcher that has seen better days itself. Scratches and dents mar its stock and barrel. The paint is chipped in places, and you can tell it needs a good cleaning. Loaded with Dioxis grenades, this weapon is a war crime on most planets.  &lt;br /&gt;
Paired up with it is the Q-1041 Plasma Cutter, an extremely powerful two-handed molecular torch manufactured by Borallis M&amp;amp;M that uses a high-energy quantum-kerf ray to cut into nearly anything. Primarily used to get into places he shouldn&#039;t, Khro isn&#039;t against using it on enemies if need be. &lt;br /&gt;
&lt;br /&gt;
He carries various explosives depending on the situation. Anything and everything he can get his hands on is stocked in his ship, and he isn&#039;t against purchasing, stealing, or borrowing what he needs for maximum destruction. &lt;br /&gt;
&lt;br /&gt;
Miscellaneous Equipment: &lt;br /&gt;
* Breath Mask (For using the Dioxis)&lt;br /&gt;
* Flame Jar&lt;br /&gt;
* Flask (Usually a flammable liquid inside)&lt;br /&gt;
* Baobab EZ3 Airbrush (For tagging his crimes)&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Rogue]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Khro&amp;diff=201688</id>
		<title>Khro</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Khro&amp;diff=201688"/>
		<updated>2026-08-02T02:36:12Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: Initial creation and outline notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
{{Construction}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Mercenary&lt;br /&gt;
|image=&lt;br /&gt;
|firstname= Khro&lt;br /&gt;
|lastname= Hul&lt;br /&gt;
|homeworld=&lt;br /&gt;
|birth= 9 ABY&lt;br /&gt;
|placeofbirth= Nagi&lt;br /&gt;
|death=&lt;br /&gt;
|placeofdeath=&lt;br /&gt;
|causeofdeath=&lt;br /&gt;
|species=Nagai&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Black&lt;br /&gt;
|eyes=Red-Orange&lt;br /&gt;
|height=1.93 m / 6&#039;4&amp;quot;&lt;br /&gt;
|weight=75.0 kg / 165 lbs&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother=&lt;br /&gt;
|father=&lt;br /&gt;
|siblings=&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies= None&lt;br /&gt;
|enemies=&lt;br /&gt;
|saber=&lt;br /&gt;
|form= * Juyo &lt;br /&gt;
* Niman&lt;br /&gt;
|weapons= * [https://www.darkjedibrotherhood.com/items/120749-elder-lightsaber Elder Lightsaber]&lt;br /&gt;
* Explosives&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|profession=Anarchist&lt;br /&gt;
|position=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|ship=[https://www.darkjedibrotherhood.com/items/77701-wtk-85a-interstellar-transport The Rotten Mynock]&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier:8930|8930]]&lt;br /&gt;
|sheet= [[charactersheet:26542|26542]] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|The Nagai have their honor, the Jedi their rules, the Sith have their hunger. Personally, I find a thermal detonator and a cracked power cell far more entertaining.|Khro}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Khro&#039;&#039;&#039; is a Nagai demolitionist, saboteur, and Force-sensitive mercenary affiliated with the Dark Jedi Brotherhood. Renowned for his unpredictable tactics and complete disregard for traditional martial dogmas, Khro operates out of his heavily modified transport, The Rotten Mynock.&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
Born into a respectable family within Nagi’s martial caste, Khro was afforded every privilege of traditional Nagai upbringing. Blessed with superior speed, razor-sharp reflexes, and natural grace, he was expected to excel as a master duelist and honorable warrior.&lt;br /&gt;
&lt;br /&gt;
However, Khro found the rigid decorum, stoicism, intricate honor codes, and endless hours of martial training of Nagai society utterly suffocating. While his peers spent years perfecting singular sword strikes, Khro channeled his kinetic intellect into testing local security systems, rewiring training equipment, and analyzing the structural integrity of local academies. Viewing the stoic posturing of his superiors as high comedy, Khro eventually departed Nagi, not out of exiled disgrace or grief, but to escape the sheer monotony of home.&lt;br /&gt;
&lt;br /&gt;
As Khro traveled the Outer Rim, his talents eventually caught the eye of Dark Jedi scholars and Sith recruiters seeking to mold him into an assassin. Khro absorbed their instruction, learning to channel raw emotion and aggression to manipulate his environment, but found Sith grandiosity as absurd as Nagai honor codes. Lectures regarding &amp;quot;galactic dominion&amp;quot; and &amp;quot;the inherent order of the Dark Side&amp;quot; were met with stifled laughter. After taking what knowledge he needed, Khro abandoned his trainers, treating their sacred philosophies as little more than useful party tricks.&lt;br /&gt;
=== Freelance Chaos ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Rogue]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Korvyn&amp;diff=201353</id>
		<title>Korvyn</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Korvyn&amp;diff=201353"/>
		<updated>2026-07-22T15:25:00Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{construction}}&lt;br /&gt;
{{Eras|rdb|exd|nor}}&lt;br /&gt;
{{Character&lt;br /&gt;
|name=Korvyn &lt;br /&gt;
|image=[[File:Korv Image .jpg|left|thumb|558x558px]]&lt;br /&gt;
|homeworld=Coruscant&lt;br /&gt;
|birth=Unknown&lt;br /&gt;
|death=&lt;br /&gt;
|species=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Brown&lt;br /&gt;
|eyes=Brown&lt;br /&gt;
|height=1.9 Meters&lt;br /&gt;
|weight=225 pounds&lt;br /&gt;
|cyber= Left Arm&lt;br /&gt;
|allies= &lt;br /&gt;
|enemies= &lt;br /&gt;
|saber= Dual single-hilt lightsabers&lt;br /&gt;
|form= Form VI (Niman)&lt;br /&gt;
|fightingstyle=Stealth&lt;br /&gt;
|profession=Director and Spy&lt;br /&gt;
|position=&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation=|dossier=[http://www.darkjedibrotherhood.com/dbjedi/dossier.asp?ID=8930 8930]&lt;br /&gt;
}} &lt;br /&gt;
Korvyn has renounced clan ties and operates as a freelancer mostly used by the Arx Capital Exchange. A former member of [[Clan Scholae Palatinae  ]] and [[ House Revan]]. He resides on the Planet [[Salas V]] a planet formerly under the control of Independent House Revan. &lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== The Beginning ===&lt;br /&gt;
Korvyn was born on Coruscant; the exact date has never been confirmed. He never knew his parents, after getting kicked out of several orphanages, grew up on the streets of Coruscant. As with most in the underworld, Korvyn joined a street gang. In time, this came to be his Family. His natural talent for thievery and stealth made him a valuable asset to the gang. His adolescence was spent in and out of the jails in the Ocato sector of the underworld, and he was feared by most of the inhabitants as both a cold-blooded assassin and a master thief. He was framed for the murder of a rival gang leader and sentenced to life in prison in a detention facility located in the unknown regions.&lt;br /&gt;
=== A New Path ===&lt;br /&gt;
==== The Emperor&#039;s Hammer ====&lt;br /&gt;
&lt;br /&gt;
At the age of 18, Korvyn was offered the chance to attend the Imperial Academy and serve the Empire. In exchange for his service, one year would be taken off his prison time for every year served. A natural thief growing up, Korvyn displayed remarkable talents in Recon and Sniper school. Graduating 1st in his class, he was assigned to special duties within the [[Emperor&#039;s Hammer]]. &lt;br /&gt;
&lt;br /&gt;
It was during this time that his Force abilities were discovered, and training began in the Dark Brotherhood. Transferred to Clan Arcona, Korvyn excelled at his studies and was soon put in one leadership role after another Including Consul to Clan Arcona and eventually Krath High Priest. &lt;br /&gt;
&lt;br /&gt;
Korvyn was also an agent for the Nightstalkers during this time taking on many dangerous Covert operations. Most of these Missions involved the assassination of political enemies of the Emperor’s Hammer. Korvyn met up with his Mentor Dante, on a remote desert planet and was informed that the Nightstalkers and all those affiliated with them had been branded as traitors to the Emperor’s Hammer. However, one member still needed to be rescued, and Korvyn volunteered himself for the distraction that would make it possible, though it would cost him dearly.&lt;br /&gt;
&lt;br /&gt;
Arriving back in Coronada, home world of Clan Arcona, Korvyn was summoned to the great hall on Eos. After a make believe Trial, Korvyn was branded a traitor by the [[Emperor&#039;s Hammer]] and his force powers were stripped. It was during this time that the last of the Operatives made his escape unnoticed.  Korvyn fled the System in his personal ship and was hounded by Assassins for months to come. &lt;br /&gt;
&lt;br /&gt;
=== Finding Darkness === &lt;br /&gt;
Korvyn reached out to his former Krath High Priest [[Troutrooper]] in his preparations for leaving the [[Emperor&#039;s Hammer]] and learned of the Dark Jedi Brotherhood. Believing that the enemy of his Enemy was his ally, Korvyn joined up. &lt;br /&gt;
&lt;br /&gt;
He was stationed in [[Clan Tarentum]] during the Incursion of an alien race, but soon after grew tired of their self-segregation. He was eventually transferred into [[House Dorimad Sol]] of [[Clan Scholae Palatinae]]. Here, he was reunited with many of the former Mentors and teachers that had been expelled from the [[Emperor&#039;s Hammer]] as well.&lt;br /&gt;
&lt;br /&gt;
=== Power of the Dark Side ===&lt;br /&gt;
==== Serving House Dorimad Sol ====&lt;br /&gt;
Korvyn&#039;s service to [[House Dorimad Sol]] began almost immediately. It had been known for some time that a new Criminal Organization had become active on [[Caina]]. With his background in infiltration and assassination Korvyn was selected by the House summit to take out this new group. It was during this time that Korvyn began a dangerous game that almost ended everything he had worked so hard to gain.&lt;br /&gt;
&lt;br /&gt;
Starting the mission, Korvyn spent a lot of his time in the nearly destroyed city of Cervus. The alien attack here had been nothing short of brutal. The city had nearly been leveled, and the people had lost everything. That made it fertile ground for recruitment into a criminal life full of the promise of easy money. He made no efforts to hide his power in the force. Instead,d he drank plentifully and accrued some very large gambling debts.  Eventually, he got what he had been looking for. He owed more money than anyone thought he could pay, and owed it to the people he was seeking out.&lt;br /&gt;
&lt;br /&gt;
His service to the organization began like most; in exchange for relief of a part of his gambling debts, he would supply information about patrol times and such. This gave the organization a great deal of room to grow and gave Korvyn more chances to earn their trust.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Banshee Brigade ====&lt;br /&gt;
&lt;br /&gt;
In 28 aby, Korvyn was approached by [[Thran Occasus]] to lead the [[Banshee Brigade]]. It was a great honor, but still, Korvyn sought direction through the force. After many days of meditation, Korvyn returned to the house summit and accepted the privilege of reforming and leading the brigade. This, coupled with his newly gained trust in the Criminal group, strengthened his ability to manipulate things to his advantage. Soon, though, the most dangerous part of his life as a double agent would be thrust upon him. &lt;br /&gt;
&lt;br /&gt;
==== Rollmaster ====&lt;br /&gt;
&lt;br /&gt;
Eventually, the force pulled Korvyn in another direction. It spoke in whispers that he had not felt in years, and Korvyn knew it was time to get back to his roots in the Force. He first accepted the position of [[Rollmaster]] within the house. This afforded him the ability to both observe and guide the recruits coming in, but also to study the force more. His new office soon began to look more like a library than an office. with rows of shelves, Holovids, and even Ancient Sith art. He had once again returned to his Krath roots and was energized once again.&lt;br /&gt;
&lt;br /&gt;
It also afforded him access to information that made him now indispensable to his other life. No longer could they hold his gambling debts over him. He now had power, prestige, and wealth. &lt;br /&gt;
&lt;br /&gt;
==== Sacrifice and Honor ====&lt;br /&gt;
&lt;br /&gt;
Eventually, duty called for him to once again make a great Sacrifice for his House. In the waning hours of the night, [[Angelo Dante]] would once again call on Korvyn to take on a dangerous and secret mission. Renouncing his title as [[Rollmaster]] Korvyn left abruptly, not to be seen or heard from for a long time. Dante and Korvyn had laid out a course of events that would serve [[House Dorimad Sol]] and rid them of the unwanted intrusion of their planet. Korvyn started leading attacks on troops from [[House Dorimad Sol]]. Of course, these troops and Jedi he was killing had been those considered too weak and inferior to continue their training. It trimmed the fat from the house and led to Korvyn gaining access to the highest members of the operation he had infiltrated. Now his goal was almost achieved, and he made preparations for his return to his life in the Dark Jedi Brotherhood. &lt;br /&gt;
&lt;br /&gt;
With that taken care of, Korvyn set his sights on finishing all that he had set out to do. Convincing the leaders of the organization that they needed to attack the Dark Jedi in a full frontal attack, they gathered every man they could. Once the attack force had been assembled, Korvyn executed his final part of the plan. The leaders fell beneath the onslaught of Force and Saber that was unleashed upon them. The so-called army they assembled was destroyed as the ice caves they used as a staging ground were bombarded by the Star destroyers and Imperial Bombers that had been sent by [[Angelo Dante]]&lt;br /&gt;
&lt;br /&gt;
With his mission completed, Korvyn returned to Castle Dorimad Sol. Though he received no accolades for his mission, he had the Honor of knowing that once again, His House had depended on him, and he had brought them a victory, no matter how secret it was. &lt;br /&gt;
&lt;br /&gt;
==== House Revan ====&lt;br /&gt;
&lt;br /&gt;
==== The Return ====&lt;br /&gt;
&lt;br /&gt;
== Profile ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Appearance ===&lt;br /&gt;
Korvyn carries the battle-worn presence of a seasoned veteran. He has weathered skin, etched with deep brow lines, and sharp, hazel eyes that set his face into a stoic, brooding glare. He sports a full, neatly trimmed salt-and-pepper beard and mustache, complemented by dark, textured hair heavily streaked with silver-gray that is swept back and to the side. Most striking is his left arm, which has been entirely replaced from the shoulder down with a sophisticated cybernetic prosthetic constructed from dark gunmetal-grey and polished chrome armor plates, complete with exposed mechanical joints and precision metallic digits.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
His attire is built for both durability and style, defined by a full-length, heavy black duster coat featuring asymmetrical pointed hems that fall near his ankles. The coat is accented with crimson quilted shoulder padding, silver rivets, and multiple dark utility straps and buckles along the sleeves and lapels, sitting over a thick, layered charcoal cowl-scarf wrapped tightly around his neck. Beneath the coat, he wears a diagonal, quilted crimson-red leather cuirass wrapped tightly across his torso and secured with a matching red leather waist belt. His arms are clad in fitted black sleeves with multi-strap wrist cuffs that leave his bare hand exposed, while his dark grey tactical trousers are tucked into heavy-duty black combat boots accented with burgundy leather wraps, cross-lacing, silver ankle buckles, and a single red utility strap fastened around his left thigh.&lt;br /&gt;
&lt;br /&gt;
=== Personality===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Force Disciple]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Korvyn&amp;diff=201352</id>
		<title>Korvyn</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Korvyn&amp;diff=201352"/>
		<updated>2026-07-22T15:22:41Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{construction}}&lt;br /&gt;
{{Eras|rdb|exd|nor}}&lt;br /&gt;
{{Character&lt;br /&gt;
|name=Korvyn &lt;br /&gt;
|image=[[File:Korv Image .jpg|left|thumb|558x558px]]&lt;br /&gt;
|homeworld=Coruscant&lt;br /&gt;
|birth=Unknown&lt;br /&gt;
|death=&lt;br /&gt;
|species=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Brown&lt;br /&gt;
|eyes=Brown&lt;br /&gt;
|height=1.9 Meters&lt;br /&gt;
|weight=225 pounds&lt;br /&gt;
|cyber= Left Arm&lt;br /&gt;
|allies= &lt;br /&gt;
|enemies= &lt;br /&gt;
|saber= Dual single-hilt lightsabers&lt;br /&gt;
|form= Form VI (Niman)&lt;br /&gt;
|fightingstyle=Stealth&lt;br /&gt;
|profession=Director and Spy&lt;br /&gt;
|position=&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation=|dossier=[http://www.darkjedibrotherhood.com/dbjedi/dossier.asp?ID=8930 8930]&lt;br /&gt;
}} &lt;br /&gt;
Korvyn has renounced clan ties and operates as a freelancer mostly used by the Arx Capital Exchange. A former member of [[Clan Scholae Palatinae  ]] and [[ House Revan]]. He resides on the Planet [[Salas V]] a planet formerly under the control of Independent House Revan. &lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== The Beginning ===&lt;br /&gt;
Korvyn was born on Coruscant; the exact date has never been confirmed. He never knew his parents, after getting kicked out of several orphanages, grew up on the streets of Coruscant. As with most in the underworld, Korvyn joined a street gang. In time, this came to be his Family. His natural talent for thievery and stealth made him a valuable asset to the gang. His adolescence was spent in and out of the jails in the Ocato sector of the underworld, and he was feared by most of the inhabitants as both a cold-blooded assassin and a master thief. He was framed for the murder of a rival gang leader and sentenced to life in prison in a detention facility located in the unknown regions.&lt;br /&gt;
=== A New Path ===&lt;br /&gt;
==== The Emperor&#039;s Hammer ====&lt;br /&gt;
&lt;br /&gt;
At the age of 18, Korvyn was offered the chance to attend the Imperial Academy and serve the Empire. In exchange for his service, one year would be taken off his prison time for every year served. A natural thief growing up, Korvyn displayed remarkable talents in Recon and Sniper school. Graduating 1st in his class, he was assigned to special duties within the [[Emperor&#039;s Hammer]]. &lt;br /&gt;
&lt;br /&gt;
It was during this time that his Force abilities were discovered, and training began in the Dark Brotherhood. Transferred to Clan Arcona, Korvyn excelled at his studies and was soon put in one leadership role after another Including Consul to Clan Arcona and eventually Krath High Priest. &lt;br /&gt;
&lt;br /&gt;
Korvyn was also an agent for the Nightstalkers during this time taking on many dangerous Covert operations. Most of these Missions involved the assassination of political enemies of the Emperor’s Hammer. Korvyn met up with his Mentor Dante, on a remote desert planet and was informed that the Nightstalkers and all those affiliated with them had been branded as traitors to the Emperor’s Hammer. However, one member still needed to be rescued, and Korvyn volunteered himself for the distraction that would make it possible, though it would cost him dearly.&lt;br /&gt;
&lt;br /&gt;
Arriving back in Coronada, home world of Clan Arcona, Korvyn was summoned to the great hall on Eos. After a make believe Trial, Korvyn was branded a traitor by the [[Emperor&#039;s Hammer]] and his force powers were stripped. It was during this time that the last of the Operatives made his escape unnoticed.  Korvyn fled the System in his personal ship and was hounded by Assassins for months to come. &lt;br /&gt;
&lt;br /&gt;
=== Finding Darkness === &lt;br /&gt;
Korvyn reached out to his former Krath High Priest [[Troutrooper]] in his preparations for leaving the [[Emperor&#039;s Hammer]] and learned of the Dark Jedi Brotherhood. Believing that the enemy of his Enemy was his ally, Korvyn joined up. &lt;br /&gt;
&lt;br /&gt;
He was stationed in [[Clan Tarentum]] during the Incursion of an alien race, but soon after grew tired of their self-segregation. He was eventually transferred into [[House Dorimad Sol]] of [[Clan Scholae Palatinae]]. Here, he was reunited with many of the former Mentors and teachers that had been expelled from the [[Emperor&#039;s Hammer]] as well.&lt;br /&gt;
&lt;br /&gt;
=== Power of the Dark Side ===&lt;br /&gt;
==== Serving House Dorimad Sol ====&lt;br /&gt;
Korvyn&#039;s service to [[House Dorimad Sol]] began almost immediately. It had been known for some time that a new Criminal Organization had become active on [[Caina]]. With his background in infiltration and assassination Korvyn was selected by the House summit to take out this new group. It was during this time that Korvyn began a dangerous game that almost ended everything he had worked so hard to gain.&lt;br /&gt;
&lt;br /&gt;
Starting the mission, Korvyn spent a lot of his time in the nearly destroyed city of Cervus. The alien attack here had been nothing short of brutal. The city had nearly been leveled, and the people had lost everything. That made it fertile ground for recruitment into a criminal life full of the promise of easy money. He made no efforts to hide his power in the force. Instead,d he drank plentifully and accrued some very large gambling debts.  Eventually, he got what he had been looking for. He owed more money than anyone thought he could pay, and owed it to the people he was seeking out.&lt;br /&gt;
&lt;br /&gt;
His service to the organization began like most; in exchange for relief of a part of his gambling debts, he would supply information about patrol times and such. This gave the organization a great deal of room to grow and gave Korvyn more chances to earn their trust.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Banshee Brigade ====&lt;br /&gt;
&lt;br /&gt;
In 28 aby, Korvyn was approached by [[Thran Occasus]] to lead the [[Banshee Brigade]]. It was a great honor, but still, Korvyn sought direction through the force. After many days of meditation, Korvyn returned to the house summit and accepted the privilege of reforming and leading the brigade. This, coupled with his newly gained trust in the Criminal group, strengthened his ability to manipulate things to his advantage. Soon, though, the most dangerous part of his life as a double agent would be thrust upon him. &lt;br /&gt;
&lt;br /&gt;
==== Rollmaster ====&lt;br /&gt;
&lt;br /&gt;
Eventually, the force pulled Korvyn in another direction. It spoke in whispers that he had not felt in years, and Korvyn knew it was time to get back to his roots in the Force. He first accepted the position of [[Rollmaster]] within the house. This afforded him the ability to both observe and guide the recruits coming in, but also to study the force more. His new office soon began to look more like a library than an office. with rows of shelves, Holovids, and even Ancient Sith art. He had once again returned to his Krath roots and was energized once again.&lt;br /&gt;
&lt;br /&gt;
It also afforded him access to information that made him now indispensable to his other life. No longer could they hold his gambling debts over him. He now had power, prestige, and wealth. &lt;br /&gt;
&lt;br /&gt;
==== Sacrifice and Honor ====&lt;br /&gt;
&lt;br /&gt;
Eventually, duty called for him to once again make a great Sacrifice for his House. In the waning hours of the night, [[Angelo Dante]] would once again call on Korvyn to take on a dangerous and secret mission. Renouncing his title as [[Rollmaster]] Korvyn left abruptly, not to be seen or heard from for a long time. Dante and Korvyn had laid out a course of events that would serve [[House Dorimad Sol]] and rid them of the unwanted intrusion of their planet. Korvyn started leading attacks on troops from [[House Dorimad Sol]]. Of course, these troops and Jedi he was killing had been those considered too weak and inferior to continue their training. It trimmed the fat from the house and led to Korvyn gaining access to the highest members of the operation he had infiltrated. Now his goal was almost achieved, and he made preparations for his return to his life in the Dark Jedi Brotherhood. &lt;br /&gt;
&lt;br /&gt;
With that taken care of, Korvyn set his sights on finishing all that he had set out to do. Convincing the leaders of the organization that they needed to attack the Dark Jedi in a full frontal attack, they gathered every man they could. Once the attack force had been assembled, Korvyn executed his final part of the plan. The leaders fell beneath the onslaught of Force and Saber that was unleashed upon them. The so-called army they assembled was destroyed as the ice caves they used as a staging ground were bombarded by the Star destroyers and Imperial Bombers that had been sent by [[Angelo Dante]]&lt;br /&gt;
&lt;br /&gt;
With his mission completed, Korvyn returned to Castle Dorimad Sol. Though he received no accolades for his mission, he had the Honor of knowing that once again, His House had depended on him, and he had brought them a victory, no matter how secret it was. &lt;br /&gt;
&lt;br /&gt;
==== House Revan ====&lt;br /&gt;
&lt;br /&gt;
==== The Return ====&lt;br /&gt;
&lt;br /&gt;
== Profile ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Appearance ===&lt;br /&gt;
Korvyn carries the battle-worn presence of a seasoned veteran. He has weathered skin, etched with deep brow lines, and sharp, hazel eyes that set his face into a stoic, brooding glare. He sports a full, neatly trimmed salt-and-pepper beard and mustache, complemented by dark, textured hair heavily streaked with silver-gray that is swept back and to the side. Most striking is his left arm, which has been entirely replaced from the shoulder down with a sophisticated cybernetic prosthetic constructed from dark gunmetal-grey and polished chrome armor plates, complete with exposed mechanical joints and precision metallic digits.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Personality===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Force Disciple]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File_talk:Nb_(1).png&amp;diff=201007</id>
		<title>File talk:Nb (1).png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File_talk:Nb_(1).png&amp;diff=201007"/>
		<updated>2026-06-09T03:40:34Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: Created page with &amp;quot;Added Images-Characters category - Korv&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Added Images-Characters category - Korv&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Nb_(1).png&amp;diff=201006</id>
		<title>File:Nb (1).png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Nb_(1).png&amp;diff=201006"/>
		<updated>2026-06-09T03:36:28Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Acantha Tesalun&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{AI Art}}&lt;br /&gt;
[[Category:Images-Characters]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Haro_Zylrun&amp;diff=200567</id>
		<title>Haro Zylrun</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Haro_Zylrun&amp;diff=200567"/>
		<updated>2026-04-17T00:35:37Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|exd|nor}}&lt;br /&gt;
{{Construction}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Mercenary&lt;br /&gt;
&amp;lt;!-- |image= [[File:filename.ext|250px]] upload an image first --&amp;gt;&lt;br /&gt;
|firstname= Haro&lt;br /&gt;
|lastname= Zylrun&lt;br /&gt;
|homeworld= [[starwars:Mandalore|Mandalore]]&lt;br /&gt;
|birth= 20 ABY&lt;br /&gt;
|species= Human&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Black&lt;br /&gt;
|eyes= Stormy Gray&lt;br /&gt;
|height= 6&#039; 2&amp;quot;/1.89 m&lt;br /&gt;
|weight= 171 lbs/77.4 kg&lt;br /&gt;
|mother= Akaata Vizsla Zylrun&lt;br /&gt;
|father= Parun Zylrun&lt;br /&gt;
|allies= * [[Vizsla]]&lt;br /&gt;
* Mandalore&lt;br /&gt;
|enemies= [[Clan Fero]]&lt;br /&gt;
|weapons= * [https://www.darkjedibrotherhood.com/items/46463-synergy-wld-5-peacekeeper &#039;&#039;Jate&#039;kara&#039;&#039;]&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/items/113752-mandalorian-assault-rifle &#039;&#039;Karanov&#039;&#039;]&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/items/80390-beskar-beskad &#039;&#039;Ijaat&#039;&#039;]&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/items/80400-beskar-kal-dagger &#039;&#039;Aliit Zylrun Kal&#039;&#039;]&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/items/115901-bounty-hunter-s-fireblade &#039;&#039;Tra&#039;kad&#039;&#039;]&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/items/115907-kisteer-hunter-edition-1284-projectile-rifle Kisteer 1284 Projectile Rifle]&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/items/51564-crushgaunts Crushgaunts]&lt;br /&gt;
|fightingstyle= * Mandalorian Core&lt;br /&gt;
* Corellian Kickboxing&lt;br /&gt;
|profession= * Soldier&lt;br /&gt;
* Bounty hunter&lt;br /&gt;
|era= * [[Exodus era]]&lt;br /&gt;
* [[New Order era]]&lt;br /&gt;
|affiliation= [[Vizsla]]&lt;br /&gt;
|dossier= [[dossier:16605|16605]]&lt;br /&gt;
|siblings=* Jhefi Zylrun&lt;br /&gt;
* Ruusaan Zylrun&lt;br /&gt;
|children=Kiera Zylrun (Adopted)|position=Combat trainer for Vizslan troops}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Summary ===&lt;br /&gt;
Haro [[Clan Zylrun|Zylrun]] was born on [[starwars:Mandalore|Mandalore]] to Parun and Akaata Zylrun.  He has a younger brother named Jhefi, and a baby sister named Ruusaan.  He joined the Dark Jedi Brotherhood on his twentieth birthday.  He is now twenty-three years old, and an active member of Clan Vizsla.&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
Haro Zylrun was born at 03:06 on April 13th, 20 ABY to Parun and Akaata Zylrun, two members of a community of a hundred or so [https://starwars.fandom.com/wiki/Mandalorian Mandalorians] who were working to rebuild Mandalore&#039;s capital city of [[starwars:Sundari|Sundari]].  The number of Mandalorians was steadily growing, as around two or three Mandos arrived to the village every month.&lt;br /&gt;
&lt;br /&gt;
Haro started his training early, as with all born Mandos, being taught weapon safety while he was still in a &#039;&#039;birikad&#039;&#039;.  He started his training in knife fighting and martial arts at the age of three and a half, only a couple years after learning to walk.&lt;br /&gt;
&lt;br /&gt;
Soon after Haro turned four, he got a younger brother named Jhefi.  He tried to be a good example for his new brother, such as eating all his food, using the &#039;&#039;oshokita&#039;&#039; by himself, and helping with chores around the house.&lt;br /&gt;
&lt;br /&gt;
Haro grew quickly, and at the age of five he started blaster training.  He often came home and told his brother what he had learned, even though Jhefi was too young to understand what he was talking about.  In the months after, he trained as often as he could, though he always had time for a game of &#039;&#039;get&#039;shuk&#039;&#039; with the other &#039;&#039;adiike&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== A Dangerous Accident ===&lt;br /&gt;
At seven years old, Haro started his training with explosives.  His uncle Jifo brought him to the old city to see how they were using bombs to clear away the trinitite covering the ruins, and shown some of the other equipment being used to break up the crystal.  He got to set some charges (with supervision from the other adults there) and detonate them to see how powerful the explosives were.  He was told how every month, a different third of the adults in the community was assigned to work on clearing the trinitite, and how they rotated between three groups throughout the years.  Eventually, he had to go home, but he stealthily stole a thermal detonator to show his younger brother.  At night, Haro woke Jhefi and brought him to the mine to show him the pilfered explosive.  He took him to a secluded location and activated the thermal detonator, throwing it as far as he could.  However, instead of landing and exploding where they both could see it, like he intended it to, the grenade fell into a cave and exploded, waking up a sleeping [[starwars:Shriek-hawk|&#039;&#039;jai&#039;galaar&#039;&#039;]].  The creature flew out of the cave and grabbed both brothers before trying to fly away.&lt;br /&gt;
&lt;br /&gt;
Before it could bring them too far, however, Haro drew his knife and stabbed the foot that was carrying him.  The shriek-hawk dropped him, and he fell fifty feet, landing on his face and arm.  The resulting injuries included a broken nose, broken arm, and three broken ribs, as well as several lacerations and a broken toe.  He quickly got to his feet to try and follow the creature, but it passed out of sight quickly.  He limped back to the village and woke his parents, explaining the situation.  They sounded the alarm and assembled a search team to rescue Jhefi.  They told Haro to head to the infirmary, but he refused, stating that it was his fault this happened in the first place, so it was his duty to help resolve it, even with his injuries.&lt;br /&gt;
&lt;br /&gt;
The rescue team boarded Akaata&#039;s Kom&#039;rk, and Haro helped navigate them in the direction he last saw the &#039;&#039;jai&#039;galaar&#039;&#039; heading.  It didn&#039;t take too long to find the nest and rescue Jhefi, and they arrived back at the village just as the sun came up.&lt;br /&gt;
&lt;br /&gt;
Haro spent a month and a half in the infirmary healing from his wounds, which he hated, as it meant he couldn&#039;t train, which felt like torture to him.  While he was in the infirmary, Jifo berated him for stealing the detonator, but Haro&#039;s father stopped him after a couple of days, saying that he&#039;d already had his punishment.  Haro eventually healed from his wounds, but his nose didn&#039;t end up completely straight.  He also apologized to Jhefi several times, but he still feels bad about it to this day.&lt;br /&gt;
&lt;br /&gt;
=== The Hunt Fiasco ===&lt;br /&gt;
Every year at the settlement, the community held a small-scale Great Hunt, where a team of five Mandos were given three days to hide anywhere they could get to without the use of technology.  After the three days were up, five more teams were sent out and given a week to find and bring back the hiding team.  Whichever hunting team brought the hiding team back before the seven days were up won the title of Huntmaster within the community for a year, as well as all the credits lost in bets on which team would win.  If the hiding team survived the seven days without being found, they were given the credits instead, and won the title &#039;&#039;Dha-Werda Verd&#039;&#039; until the next Hunt.&lt;br /&gt;
&lt;br /&gt;
In 29 ABY, when that year&#039;s Hunt had just begun, and the hunters were bound to set out the next morning, Haro, who was too young to participate but wanted to anyway, hatched a plan.  He would sneak out, find the hiders, and bring them back to the village all on his own, gaining a ton of fame in the process.  So he packed up some &#039;&#039;haashun&#039;&#039;, a few bottles of water, his knife, and an uj cake; and set out to find the hiders.&lt;br /&gt;
&lt;br /&gt;
It didn&#039;t take long for him to be caught, as Jifo spotted him trying to sneak between houses and brought him back, giving him a stern talking-to all the way to his parents&#039; house.  That, however, didn&#039;t stop him from trying to sneak out the next night, and the next, until finally, on the fourth day, Jifo wanted to see what he would do, so he left the village.  And so, Haro finally set off with the intent of finding the hiders.&lt;br /&gt;
&lt;br /&gt;
Jifo explained the situation to Parun, and they decided to stealthily tail him to find out what he would do.  Haro had no idea he was being followed as he traveled across the crystal surface in his search.  He quickly ran out of water, then food, and on his second day out, he fell into a pit.  By &#039;sheer chance&#039; as he thought at the time, his dad and uncle were nearby, and they rescued him and brought him back home.  He had a couple of injuries from the fall, such as a split lip and bruised knee, but he recovered quickly.&lt;br /&gt;
&lt;br /&gt;
Instead of learning his lesson, though, he set out again the next night, this time successfully avoiding being seen.  He brought more supplies with him, as well as his family&#039;s strill, a gray-furred, playful animal by the name of Daven to keep him company and help him out of rough spots.  However, shortly after noon that day, he was found by a hunting team who were returning victorious, and they escorted him, red-faced, back to the village.&lt;br /&gt;
&lt;br /&gt;
=== Competitive Fighter ===&lt;br /&gt;
On his twelfth birthday, Haro was given the choice of joining a large portion of the Mandalorians in the settlement in following the Way of the Mandalore.  He refused, however, preferring to join with his family in their beliefs instead of distancing himself from them.&lt;br /&gt;
&lt;br /&gt;
Soon after, Haro began training with more advanced Mandalorian equipment, such as &#039;&#039;beskar&#039;gam&#039;&#039;, a jetpack, vambraces, and even a pair of crushgaunts.  He took to the crushgaunts quickly, but the rest required more training to acclimate to.  He got used to the jetpack&#039;s controls after a week, and loved the freedom and ease of movement it gave him.  The vambraces took him another week, and the armor took him almost a whole month to get accustomed to.&lt;br /&gt;
&lt;br /&gt;
Soon after that, Haro started a fight club among the adiike near his age, in an otherwise unused cave not far from the settlement.  In this fight club, he randomly selected two people from in attendance to fight.  The first one to tap out, shed blood, or sustain a moderate injury such as a sprain lost.  The other children could bet on who would win with random &#039;&#039;kebise&#039;&#039; such as pieces of trinitite, scraps of cloth, and even sometimes actual credits.  Haro fought more often than the other children, a fact which was remarked upon several times by the other children but explained away with the fact that he started the club, so he should get the privilege of fighting more.&lt;br /&gt;
&lt;br /&gt;
The club ran twice a week for three and a half months before Parun found out and shut it down.  In that time, Haro had won almost a hundred credits from the other children.  Parun, seeing the disappointment of the children who had been participating in it, instead instated a more legitimate fight club in the village for the children old enough to have their own &#039;&#039;beskar&#039;gam&#039;&#039;, but he got rid of the betting, instead creating a points system for wins and losses:&lt;br /&gt;
&lt;br /&gt;
When anyone first joined the club, they were given ten points.  If they defeated their opponent in a match, they gained a point from their opponent.  Everyone had a fair chance to be chosen to fight, and there could be more than one fight happening at a time.  Once, there were even as much as eleven fights happening at once.  On the sixteenth birthday, a Mando would be ineligible to fight anymore, and their points would be exchanged for an equivalent amount of credits.&lt;br /&gt;
&lt;br /&gt;
When Haro reached this milestone, he was awarded two hundred fifteen credits, a record unbroken as of yet.  He decided to join the &#039;&#039;ramikade&#039;&#039;, and began the specialized training.  His best friend Nu&#039;do Galaar trained alongside him, and together, they joined the ranks of the &#039;&#039;ramikade&#039;&#039; a year later.  They weren&#039;t dispatched often, and spent most of their time sparring amongst themselves, until at nineteen years old, Haro decided he wanted something more, and left &#039;&#039;Manda&#039;yaim&#039;&#039; for the first time.  Nu&#039;do remained on the planet, too content with his current life to leave.&lt;br /&gt;
&lt;br /&gt;
Haro&#039;s mother flew him to Coruscant, where he began making credits by serving in the planet&#039;s military.  During his service, Haro managed to earn his way up to the rank of Commander, but the all serious business grew boring for him quickly.  After nine months of service, he met a Zabrak Mandalorian named [[Juda Graves]] in a cantina during a break.  Juda told him about a large community by the name of Clan Vizsla, which he was a member of, and directed him to Zsoldos.  Intrigued, Haro requested leave and, when it was granted, took a shuttle to the planet to investigate this rumor.  He found the Clan to be better than the Zabrak had described, and sent notice to the Coruscant military that he would be resigning from his position to pursue an alternate career.  He then joined Clan Vizsla, quickly falling into place with the credit-focused combat-heavy community.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
=== Info ===&lt;br /&gt;
* Haro is a member of the Mandalorian special forces (the &#039;&#039;ramikade&#039;&#039;)&lt;br /&gt;
* Haro once served in the Coruscanti military for nine months, and was promoted to Commander within that time&lt;br /&gt;
* Haro&#039;s &#039;&#039;beskar&#039;gam&#039;&#039; was given to him by his family back when he lived on Mandalore&lt;br /&gt;
* Haro can down a pint of &#039;&#039;ne&#039;tra gal&#039;&#039; in four seconds&lt;br /&gt;
* Haro has a goal to win a fight in every single arena across the entire galaxy&lt;br /&gt;
&lt;br /&gt;
=== Favorites ===&lt;br /&gt;
* Food: Uj cake&lt;br /&gt;
* Drink: [[starwars:black ale/Legends|&#039;&#039;Ne&#039;tra gal&#039;&#039;]]&lt;br /&gt;
* Game: &#039;&#039;Get&#039;shuk&#039;&#039;&lt;br /&gt;
* Weapon: [[starwars:crushgaunt/Legends|Crushgaunts]]&lt;br /&gt;
* Place to Aim (Defense): Head&lt;br /&gt;
* Place to Aim (Sparring): Center mass&lt;br /&gt;
* Ship: [[starwars:Kom&#039;rk-class fighter/transport|Kom&#039;rk-class Fighter]]&lt;br /&gt;
* Animal: [[Strill]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Vizsla members]]&lt;br /&gt;
[[Category: Mercenaries]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=The_Warforged_Flotilla&amp;diff=200566</id>
		<title>The Warforged Flotilla</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=The_Warforged_Flotilla&amp;diff=200566"/>
		<updated>2026-04-17T00:10:36Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: Added image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}{{construction}}&lt;br /&gt;
{{Fleet&lt;br /&gt;
|image=[[File:VizFleet.jpg|250px]]&lt;br /&gt;
|name=  &lt;br /&gt;
|type=Navy&lt;br /&gt;
|founder=&lt;br /&gt;
|founded=43 ABY&lt;br /&gt;
|fragmented=&lt;br /&gt;
|reorganized=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|headquarter=&lt;br /&gt;
|location=[[Zsoldos System]]&lt;br /&gt;
|commander=&lt;br /&gt;
|officers=&lt;br /&gt;
|crew=&lt;br /&gt;
|flagship=[[item:87219|The Cabur]] &lt;br /&gt;
|capital=&lt;br /&gt;
|starfighters=&lt;br /&gt;
|ground=&lt;br /&gt;
|naval=&lt;br /&gt;
|campaigns=&lt;br /&gt;
|battles=&lt;br /&gt;
|affiliation= [[Clan Vizsla]]|Fleet Name=The Warforged Flotilla}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Warforged Flotilla ==&lt;br /&gt;
The Warforged Flotilla is the primary naval task force of Clan Vizsla, characterized by its reliance on overwhelming firepower and superior ship numbers. Departing from traditional Mandalorian raiding tactics that often prioritize stealth or guerrilla warfare, the Flotilla operates under a &amp;quot;sledgehammer&amp;quot; doctrine, utilizing heavy capital ships and specialized starfighter screens to secure rapid, decisive victories through brute force.&lt;br /&gt;
&lt;br /&gt;
=== Tactical Doctrine ===&lt;br /&gt;
The Flotilla is designed for high-intensity fleet engagements and space superiority. Its operational strategy centers on bypassing enemy defenses through two primary methods:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Direct Shield Penetration:&#039;&#039;&#039; The heavy use of Mass Drivers allows the fleet to ignore conventional energy shielding, delivering physical payloads directly to enemy hulls.&lt;br /&gt;
* &#039;&#039;&#039;Kyber-Augmented Suppression&#039;&#039;&#039;: The use of experimental or high-output weaponry, such as the Ascendant Composite Beam, is employed to disable primary targets and break enemy formations.&lt;br /&gt;
&lt;br /&gt;
=== Fleet Composition ===&lt;br /&gt;
==== Capital Ships ====&lt;br /&gt;
The Flotilla’s core is composed of Keldabe-class capital ships, noted for their reinforced shielding and heavy armament.   &lt;br /&gt;
&lt;br /&gt;
* [[item:87219|The Cabur]] : The fleet&#039;s flagship. It serves as the tactical hub and primary offensive powerhouse, equipped with a Kyber-powered Ascendant Composite Beam.&lt;br /&gt;
* [[Item:87258|Aspirant]] &amp;amp;[[Item:87416|Myrmidon]]: Heavy fire-support vessels that utilize Mass Driver batteries to neutralize shielded targets.&lt;br /&gt;
&lt;br /&gt;
==== Escorts &amp;amp; Screens ====&lt;br /&gt;
Crusader-class Corvettes: The Flotilla maintains a permanent screen of eight Crusader-class corvettes. These vessels are tasked with point defense and the systematic elimination of smaller enemy craft, allowing the capital ships to remain focused on primary objectives.&lt;br /&gt;
&lt;br /&gt;
* Crusader-class Corvette - [[item:111999|Crusader-class Corvette]]&lt;br /&gt;
* Crusader-class Corvette - [[item:112000|Crusader-class Corvette]]	&lt;br /&gt;
* Crusader-class Corvette - [[item:112001|Crusader-class Corvette]]	&lt;br /&gt;
* Crusader-class Corvette - [[item:111998|Crusader-class Corvette]]	&lt;br /&gt;
* Crusader-class Corvette - [[item:93027|Crusader-class Corvette]]	&lt;br /&gt;
* Echo of Kyr’tsad - [[item:93026|Crusader-class Corvette]]	&lt;br /&gt;
* McGavin - [[item:85052|Crusader-class Corvette]]	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Starfighter Complement ====&lt;br /&gt;
The Warforged Flotilla employs a carrier-heavy strategy to maintain a multi-layered defensive and offensive grid:&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|+&lt;br /&gt;
! Unit Type&lt;br /&gt;
! Class&lt;br /&gt;
! Primary Role&lt;br /&gt;
|-&lt;br /&gt;
! Interceptor Screen&lt;br /&gt;
| Ordo-class Beskar Starfighter || Protection of capital ships from bomber runs and ordnance.&lt;br /&gt;
|-&lt;br /&gt;
! Superiority Fighter&lt;br /&gt;
| Fang Fighter&lt;br /&gt;
| Air superiority by engaging enemy starfighters and bombing runs &lt;br /&gt;
|-&lt;br /&gt;
! Boarding Craft&lt;br /&gt;
| Kom&#039;rk-class Transport || Rapid deployment of Mandalorian strike teams for boarding actions.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 {{Vizsla}} &lt;br /&gt;
[[Category:Vizsla military]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:VizFleet.jpg&amp;diff=200565</id>
		<title>File:VizFleet.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:VizFleet.jpg&amp;diff=200565"/>
		<updated>2026-04-17T00:04:53Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: The Warforged Flotilla Capital ships above Zsoldos


Category:Images-Vehicles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The Warforged Flotilla Capital ships above Zsoldos&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Images-Vehicles]]&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{AI Art}}&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Ad_Vizsla&amp;diff=200564</id>
		<title>Ad Vizsla</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Ad_Vizsla&amp;diff=200564"/>
		<updated>2026-04-16T18:00:02Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Ad Vizsla}}&lt;br /&gt;
Clan [[Vizsla]] was founded upon a singular principle: Credits not Words. To that end, the Clan Title &#039;&#039;Ad Vizsla&#039;&#039; can only be earned through contribution to the clan&#039;s coffers. There is no partisanship, no politicking, no promises - only cold, hard credits.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
Once any active Vizsla member contributes two million credits towards the clan&#039;s credit account, they are awarded the title of &#039;&#039;Ad Vizsla&#039;&#039; by the sitting [[Consul]]. &lt;br /&gt;
&lt;br /&gt;
The current list of clan credit-earning activities can be found in the [[Credit_Award_Policy#Clan_Credits | Credit Award Policy - Clan Credits]]&lt;br /&gt;
&lt;br /&gt;
== Retention of Title ==&lt;br /&gt;
&lt;br /&gt;
Title holders will retain the right to display it on their dossier and in communications for as long as they are a part of the clan. Retirement to the [[Rogues]] or elevation to the [[Dark Council]] does not strip a holder of the title.&lt;br /&gt;
&lt;br /&gt;
== Revocation of Title ==&lt;br /&gt;
&lt;br /&gt;
Transferring to another clan will result in the removal of the title. Extreme circumstances (on a case-by-case basis) may also result in the removal of the title, but this requires consultation with the [[DGM|DGMAA]].&lt;br /&gt;
&lt;br /&gt;
== Returning Members ==&lt;br /&gt;
&lt;br /&gt;
Any member who leaves Vizsla (except to Rogues/Dark Council as noted above) and then subsequently returns will have their clan credit contribution reset to zero. This is applied equally to previous title-holders as well as non-title-holders - each will have to earn a fresh two million credits to (re-) earn the title.&lt;br /&gt;
&lt;br /&gt;
== Current Members ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;fancy&amp;quot; style=&amp;quot;font-size: 10px; background-color:#111111;&amp;quot; width=&amp;quot;550&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color: #e7641c; font-variant:small-caps; font-size:larger; color: #000000&amp;quot; |  &#039;&#039;&#039;Ad Vizsla Holders&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background: #222222; color: #F8A30F;&amp;quot; |  &#039;&#039;&#039;Member&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background: #222222; color: #F8A30F;&amp;quot; |  &#039;&#039;&#039;Awarded Date&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;40%&amp;quot;  |  [[Kenath Zoron]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;40%&amp;quot;  | 04 May 2021 &amp;lt;ref&amp;gt;https://www.darkjedibrotherhood.com/news/reports-vizsla-consul-report-1&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Rulvak Qurroc]]&lt;br /&gt;
|08 Apr 2024&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;40%&amp;quot;  |[[Mako Henymory]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;40%&amp;quot;  |19 Nov 2024&lt;br /&gt;
|-&lt;br /&gt;
|[[Ikarri Itinen]]&lt;br /&gt;
|19 Nov 2024&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;40%&amp;quot;  |Hector Von Ricmore&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;40%&amp;quot;  |11 December 2024&lt;br /&gt;
|-&lt;br /&gt;
|[[Valhavoc]]&lt;br /&gt;
|30 December 2024 &lt;br /&gt;
|-&lt;br /&gt;
|[[Haro Zylrun]]&lt;br /&gt;
|02 October 2025 &lt;br /&gt;
|-&lt;br /&gt;
|[[dossier:13944|Kanal O&#039;Neill]]&lt;br /&gt;
|9 Apr 2026&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Behind the Scenes ==&lt;br /&gt;
The number of two million credits was determined by looking at various members&#039; historical yearly contributions. Extremely productive years saw approximately 1 million clan credits earned by members through a variety of activities, and thus, two years of high achievement were determined as a fair, round number that was attainable. &lt;br /&gt;
&lt;br /&gt;
While the principle of the Clan Title (namely that it would be earned by a defined, impartial metric) was set out in the initial formation documents for the creation of Clan Vizsla, the actual name was only decided upon after the first title-holder reached the two million credit mark. The formation document initially suggested the title, &amp;quot;Mando&#039;ad&amp;quot;, meaning &amp;quot;Son/Daughter of Mandalore&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Multiple names were bandied about - some humorous (&amp;quot;Vizjizzles&amp;quot;), some serious (&amp;quot;Pre Vizsla&amp;quot;) - before &#039;&#039;Ad Vizsla&#039;&#039; was finalized on the day that it was granted to Kenath Zoron.&lt;br /&gt;
&lt;br /&gt;
== Revoked Titles ==&lt;br /&gt;
Members who have forfeited their clan titles.  &lt;br /&gt;
* [[dossier:8930|Korvyn]] was awarded the Clan title after a distinguished career as a member and Consul on 26 October 2023.  He forfeited the title upon moving to [[Clan Scholae Palatinae]].  &lt;br /&gt;
* Socorra Tenebrosa Nhar’qual Erinos earned the title on 1 May 2025.  Socorra forfeited the title upon moving to [[Clan Arcona]]. &lt;br /&gt;
&lt;br /&gt;
{{Vizsla}}&lt;br /&gt;
&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Vizsla]]&lt;br /&gt;
[[Category:Titles]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Ad_Vizsla&amp;diff=200563</id>
		<title>Ad Vizsla</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Ad_Vizsla&amp;diff=200563"/>
		<updated>2026-04-16T17:54:41Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Ad Vizsla}}&lt;br /&gt;
Clan [[Vizsla]] was founded upon a singular principle: Credits not Words. To that end, the Clan Title &#039;&#039;Ad Vizsla&#039;&#039; can only be earned through contribution to the clan&#039;s coffers. There is no partisanship, no politicking, no promises - only cold, hard credits.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
Once any active Vizsla member contributes two million credits towards the clan&#039;s credit account, they are awarded the title of &#039;&#039;Ad Vizsla&#039;&#039; by the sitting [[Consul]]. &lt;br /&gt;
&lt;br /&gt;
The current list of clan credit-earning activities can be found in the [[Credit_Award_Policy#Clan_Credits | Credit Award Policy - Clan Credits]]&lt;br /&gt;
&lt;br /&gt;
== Retention of Title ==&lt;br /&gt;
&lt;br /&gt;
Title holders will retain the right to display it on their dossier and in communications for as long as they are a part of the clan. Retirement to the [[Rogues]] or elevation to the [[Dark Council]] does not strip a holder of the title.&lt;br /&gt;
&lt;br /&gt;
== Revocation of Title ==&lt;br /&gt;
&lt;br /&gt;
Transferring to another clan will result in the removal of the title. Extreme circumstances (on a case-by-case basis) may also result in the removal of the title, but this requires consultation with the [[MAA]].&lt;br /&gt;
&lt;br /&gt;
== Returning Members ==&lt;br /&gt;
&lt;br /&gt;
Any member who leaves Vizsla (except to Rogues/Dark Council as noted above) and then subsequently returns will have their clan credit contribution reset to zero. This is applied equally to previous title-holders as well as non-title-holders - each will have to earn a fresh two million credits to (re-) earn the title.&lt;br /&gt;
&lt;br /&gt;
== Current Members ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;fancy&amp;quot; style=&amp;quot;font-size: 10px; background-color:#111111;&amp;quot; width=&amp;quot;550&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color: #e7641c; font-variant:small-caps; font-size:larger; color: #000000&amp;quot; |  &#039;&#039;&#039;Ad Vizsla Holders&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background: #222222; color: #F8A30F;&amp;quot; |  &#039;&#039;&#039;Member&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background: #222222; color: #F8A30F;&amp;quot; |  &#039;&#039;&#039;Awarded Date&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;40%&amp;quot;  |  [[Kenath Zoron]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;40%&amp;quot;  | 04 May 2021 &amp;lt;ref&amp;gt;https://www.darkjedibrotherhood.com/news/reports-vizsla-consul-report-1&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Rulvak Qurroc]]&lt;br /&gt;
|08 Apr 2024&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;40%&amp;quot;  |[[Mako Henymory]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;40%&amp;quot;  |19 Nov 2024&lt;br /&gt;
|-&lt;br /&gt;
|[[Ikarri Itinen]]&lt;br /&gt;
|19 Nov 2024&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;40%&amp;quot;  |Hector Von Ricmore&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;40%&amp;quot;  |11 December 2024&lt;br /&gt;
|-&lt;br /&gt;
|[[Valhavoc]]&lt;br /&gt;
|30 December 2024 &lt;br /&gt;
|-&lt;br /&gt;
|[[Haro Zylrun]]&lt;br /&gt;
|02 October 2025 &lt;br /&gt;
|-&lt;br /&gt;
|[[dossier:13944|Kanal O&#039;Neill]]&lt;br /&gt;
|9 Apr 2026&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Behind the Scenes ==&lt;br /&gt;
The number of two million credits was determined by looking at various members&#039; historical yearly contributions. Extremely productive years saw approximately 1 million clan credits earned by members through a variety of activities, and thus, two years of high achievement were determined as a fair, round number that was attainable. &lt;br /&gt;
&lt;br /&gt;
While the principle of the Clan Title (namely that it would be earned by a defined, impartial metric) was set out in the initial formation documents for the creation of Clan Vizsla, the actual name was only decided upon after the first title-holder reached the two million credit mark. The formation document initially suggested the title, &amp;quot;Mando&#039;ad&amp;quot;, meaning &amp;quot;Son/Daughter of Mandalore&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Multiple names were bandied about - some humorous (&amp;quot;Vizjizzles&amp;quot;), some serious (&amp;quot;Pre Vizsla&amp;quot;) - before &#039;&#039;Ad Vizsla&#039;&#039; was finalized on the day that it was granted to Kenath Zoron.&lt;br /&gt;
&lt;br /&gt;
== Revoked Titles ==&lt;br /&gt;
Members who have forfeited their clan titles.  &lt;br /&gt;
* [[dossier:8930|Korvyn]] was awarded the Clan title after a distinguished career as a member and Consul on 26 October 2023.  He forfeited the title upon moving to [[Clan Scholae Palatinae]].  &lt;br /&gt;
* Socorra Tenebrosa Nhar’qual Erinos earned the title on 1 May 2025.  Socorra forfeited the title upon moving to [[Clan Arcona]]. &lt;br /&gt;
&lt;br /&gt;
{{Vizsla}}&lt;br /&gt;
&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Vizsla]]&lt;br /&gt;
[[Category:Titles]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Ad_Vizsla&amp;diff=200562</id>
		<title>Ad Vizsla</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Ad_Vizsla&amp;diff=200562"/>
		<updated>2026-04-16T17:50:16Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Ad Vizsla}}&lt;br /&gt;
Clan [[Vizsla]] was founded upon a singular principle: Credits not Words. To that end, the Clan Title &#039;&#039;Ad Vizsla&#039;&#039; can only be earned through contribution to the clan&#039;s coffers. There is no partisanship, no politicking, no promises - only cold, hard credits.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
Once any active Vizsla member contributes two million credits towards the clan&#039;s credit account, they are awarded the title of &#039;&#039;Ad Vizsla&#039;&#039; by the sitting [[Consul]]. &lt;br /&gt;
&lt;br /&gt;
The current list of clan credit-earning activities can be found in the [[Credit_Award_Policy#Clan_Credits | Credit Award Policy - Clan Credits]]&lt;br /&gt;
&lt;br /&gt;
== Retention of Title ==&lt;br /&gt;
&lt;br /&gt;
Title holders will retain the right to display it on their dossier and in communications for as long as they are a part of the clan. Retirement to the [[Rogues]] or elevation to the [[Dark Council]] does not strip a holder of the title.&lt;br /&gt;
&lt;br /&gt;
== Revocation of Title ==&lt;br /&gt;
&lt;br /&gt;
Transferring to another clan will result in the removal of the title. Extreme circumstances (on a case-by-case basis) may also result in the removal of the title, but this requires consultation with the [[MAA]].&lt;br /&gt;
&lt;br /&gt;
== Returning Members ==&lt;br /&gt;
&lt;br /&gt;
Any member who leaves Vizsla (except to Rogues/Dark Council as noted above) and then subsequently returns will have their clan credit contribution reset to zero. This is applied equally to previous title-holders as well as non title-holders - each will have to earn a fresh two million credits to (re-) earn the title.&lt;br /&gt;
&lt;br /&gt;
== Current Members ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;fancy&amp;quot; style=&amp;quot;font-size: 10px; background-color:#111111;&amp;quot; width=&amp;quot;550&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color: #e7641c; font-variant:small-caps; font-size:larger; color: #000000&amp;quot; |  &#039;&#039;&#039;Ad Vizsla Holders&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background: #222222; color: #F8A30F;&amp;quot; |  &#039;&#039;&#039;Member&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background: #222222; color: #F8A30F;&amp;quot; |  &#039;&#039;&#039;Awarded Date&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;40%&amp;quot;  |  [[Kenath Zoron]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;40%&amp;quot;  | 04 May 2021 &amp;lt;ref&amp;gt;https://www.darkjedibrotherhood.com/news/reports-vizsla-consul-report-1&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Rulvak Qurroc]]&lt;br /&gt;
|08 Apr 2024&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;40%&amp;quot;  |[[Mako Henymory]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;40%&amp;quot;  |19 Nov 2024&lt;br /&gt;
|-&lt;br /&gt;
|[[Ikarri Itinen]]&lt;br /&gt;
|19 Nov 2024&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;40%&amp;quot;  |Hector Von Ricmore&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;40%&amp;quot;  |11 December 2024&lt;br /&gt;
|-&lt;br /&gt;
|[[Valhavoc]]&lt;br /&gt;
|30 December 2024 &lt;br /&gt;
|-&lt;br /&gt;
|[[Haro Zylrun]]&lt;br /&gt;
|02 October 2025 &lt;br /&gt;
|-&lt;br /&gt;
|[[dossier:13944|Kanal O&#039;Neill]]&lt;br /&gt;
|9 Apr 2026&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Behind the Scenes ==&lt;br /&gt;
The number of two million credits was determined by looking at various member&#039;s historical yearly contributions. Extremely productive years saw approximately 1 million clan credits earned by members through a variety of activities, and thus two years of high achieving was determined as a fair, round number that was attainable. &lt;br /&gt;
&lt;br /&gt;
While the principle of the Clan Title (namely that it would be earned by a defined, impartial metric) was set out in the initial formation documents for the creation of Clan Vizsla, the actual name was only decided upon after the first title-holder reached the two million credit mark. The formation document initially suggested the title, &amp;quot;Mando&#039;ad&amp;quot;, meaning &amp;quot;Son/Daughter of Mandalore&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Multiple names were bandied about - some humorous (&amp;quot;Vizjizzles&amp;quot;), some serious (&amp;quot;Pre Vizsla&amp;quot;) - before &#039;&#039;Ad Vizsla&#039;&#039; was finalized on the day that it was granted to Kenath Zoron.&lt;br /&gt;
&lt;br /&gt;
== Revoked Titles ==&lt;br /&gt;
Two members have left the Ad Vizsla since the creation of Clan Vizsla.  [Korvyn Elvandar|[Vynn Salm]] was awarded the Clan title after a distinguished career as a member and Consul on 26 October 2023.  Vynn forfeited the title upon moving to [[Clan Scholae Palatinae]].  Socorra Tenebrosa Nhar’qual Erinos earned the title on 1 May 2025.  Socorra forfeited the title upon moving to [[Clan Arcona]]. &lt;br /&gt;
&lt;br /&gt;
{{Vizsla}}&lt;br /&gt;
&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Vizsla]]&lt;br /&gt;
[[Category:Titles]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=The_Warforged_Flotilla&amp;diff=200554</id>
		<title>The Warforged Flotilla</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=The_Warforged_Flotilla&amp;diff=200554"/>
		<updated>2026-04-14T16:16:04Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}{{construction}}&lt;br /&gt;
{{Fleet&lt;br /&gt;
|image=&lt;br /&gt;
|name=  &lt;br /&gt;
|type=Navy&lt;br /&gt;
|founder=&lt;br /&gt;
|founded=43 ABY&lt;br /&gt;
|fragmented=&lt;br /&gt;
|reorganized=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|headquarter=&lt;br /&gt;
|location=[[Zsoldos System]]&lt;br /&gt;
|commander=&lt;br /&gt;
|officers=&lt;br /&gt;
|crew=&lt;br /&gt;
|flagship=[[item:87219|The Cabur]] &lt;br /&gt;
|capital=&lt;br /&gt;
|starfighters=&lt;br /&gt;
|ground=&lt;br /&gt;
|naval=&lt;br /&gt;
|campaigns=&lt;br /&gt;
|battles=&lt;br /&gt;
|affiliation= [[Clan Vizsla]]|Fleet Name=The Warforged Flotilla}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Warforged Flotilla ==&lt;br /&gt;
The Warforged Flotilla is the primary naval task force of Clan Vizsla, characterized by its reliance on overwhelming firepower and superior ship numbers. Departing from traditional Mandalorian raiding tactics that often prioritize stealth or guerrilla warfare, the Flotilla operates under a &amp;quot;sledgehammer&amp;quot; doctrine, utilizing heavy capital ships and specialized starfighter screens to secure rapid, decisive victories through brute force.&lt;br /&gt;
&lt;br /&gt;
=== Tactical Doctrine ===&lt;br /&gt;
The Flotilla is designed for high-intensity fleet engagements and space superiority. Its operational strategy centers on bypassing enemy defenses through two primary methods:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Direct Shield Penetration:&#039;&#039;&#039; The heavy use of Mass Drivers allows the fleet to ignore conventional energy shielding, delivering physical payloads directly to enemy hulls.&lt;br /&gt;
* &#039;&#039;&#039;Kyber-Augmented Suppression&#039;&#039;&#039;: The use of experimental or high-output weaponry, such as the Ascendant Composite Beam, is employed to disable primary targets and break enemy formations.&lt;br /&gt;
&lt;br /&gt;
=== Fleet Composition ===&lt;br /&gt;
==== Capital Ships ====&lt;br /&gt;
The Flotilla’s core is composed of Keldabe-class capital ships, noted for their reinforced shielding and heavy armament.   &lt;br /&gt;
&lt;br /&gt;
* [[item:87219|The Cabur]] : The fleet&#039;s flagship. It serves as the tactical hub and primary offensive powerhouse, equipped with a Kyber-powered Ascendant Composite Beam.&lt;br /&gt;
* [[Item:87258|Aspirant]] &amp;amp;[[Item:87416|Myrmidon]]: Heavy fire-support vessels that utilize Mass Driver batteries to neutralize shielded targets.&lt;br /&gt;
&lt;br /&gt;
==== Escorts &amp;amp; Screens ====&lt;br /&gt;
Crusader-class Corvettes: The Flotilla maintains a permanent screen of eight Crusader-class corvettes. These vessels are tasked with point defense and the systematic elimination of smaller enemy craft, allowing the capital ships to remain focused on primary objectives.&lt;br /&gt;
&lt;br /&gt;
* Crusader-class Corvette - [[item:111999|Crusader-class Corvette]]&lt;br /&gt;
* Crusader-class Corvette - [[item:112000|Crusader-class Corvette]]	&lt;br /&gt;
* Crusader-class Corvette - [[item:112001|Crusader-class Corvette]]	&lt;br /&gt;
* Crusader-class Corvette - [[item:111998|Crusader-class Corvette]]	&lt;br /&gt;
* Crusader-class Corvette - [[item:93027|Crusader-class Corvette]]	&lt;br /&gt;
* Echo of Kyr’tsad - [[item:93026|Crusader-class Corvette]]	&lt;br /&gt;
* McGavin - [[item:85052|Crusader-class Corvette]]	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Starfighter Complement ====&lt;br /&gt;
The Warforged Flotilla employs a carrier-heavy strategy to maintain a multi-layered defensive and offensive grid:&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|+&lt;br /&gt;
! Unit Type&lt;br /&gt;
! Class&lt;br /&gt;
! Primary Role&lt;br /&gt;
|-&lt;br /&gt;
! Interceptor Screen&lt;br /&gt;
| Ordo-class Beskar Starfighter || Protection of capital ships from bomber runs and ordnance.&lt;br /&gt;
|-&lt;br /&gt;
! Superiority Fighter&lt;br /&gt;
| Fang Fighter&lt;br /&gt;
| Air superiority by engaging enemy starfighters and bombing runs &lt;br /&gt;
|-&lt;br /&gt;
! Boarding Craft&lt;br /&gt;
| Kom&#039;rk-class Transport || Rapid deployment of Mandalorian strike teams for boarding actions.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 {{Vizsla}} &lt;br /&gt;
[[Category:Vizsla military]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=The_Warforged_Flotilla&amp;diff=200553</id>
		<title>The Warforged Flotilla</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=The_Warforged_Flotilla&amp;diff=200553"/>
		<updated>2026-04-14T16:11:57Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}{{construction}}&lt;br /&gt;
{{Fleet&lt;br /&gt;
|image=&lt;br /&gt;
|name=  &lt;br /&gt;
|type=Navy&lt;br /&gt;
|founder=&lt;br /&gt;
|founded=43 ABY&lt;br /&gt;
|fragmented=&lt;br /&gt;
|reorganized=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|headquarter=&lt;br /&gt;
|location=[[Zsoldos System]]&lt;br /&gt;
|commander=&lt;br /&gt;
|officers=&lt;br /&gt;
|crew=&lt;br /&gt;
|flagship=[[item:87219|The Cabur]] &lt;br /&gt;
|capital=&lt;br /&gt;
|starfighters=&lt;br /&gt;
|ground=&lt;br /&gt;
|naval=&lt;br /&gt;
|campaigns=&lt;br /&gt;
|battles=&lt;br /&gt;
|affiliation= [[Clan Vizsla]]|Fleet Name=The Warforged Flotilla}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Warforged Flotilla ==&lt;br /&gt;
The Warforged Flotilla is the primary naval task force of Clan Vizsla, characterized by its reliance on overwhelming firepower and superior ship numbers. Departing from traditional Mandalorian raiding tactics that often prioritize stealth or guerrilla warfare, the Flotilla operates under a &amp;quot;sledgehammer&amp;quot; doctrine, utilizing heavy capital ships and specialized starfighter screens to secure rapid, decisive victories through brute force.&lt;br /&gt;
&lt;br /&gt;
=== Tactical Doctrine ===&lt;br /&gt;
The Flotilla is designed for high-intensity fleet engagements and space superiority. Its operational strategy centers on bypassing enemy defenses through two primary methods:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Direct Shield Penetration:&#039;&#039;&#039; The heavy use of Mass Drivers allows the fleet to ignore conventional energy shielding, delivering physical payloads directly to enemy hulls.&lt;br /&gt;
* &#039;&#039;&#039;Kyber-Augmented Suppression&#039;&#039;&#039;: The use of experimental or high-output weaponry, such as the Ascendant Composite Beam, is employed to disable primary targets and break enemy formations.&lt;br /&gt;
&lt;br /&gt;
=== Fleet Composition ===&lt;br /&gt;
==== Capital Ships ====&lt;br /&gt;
The Flotilla’s core is composed of Keldabe-class capital ships, noted for their reinforced shielding and heavy armament.   &lt;br /&gt;
&lt;br /&gt;
* [[item:87219|The Cabur]] : The fleet&#039;s flagship. It serves as the tactical hub and primary offensive powerhouse, equipped with a Kyber-powered Ascendant Composite Beam.&lt;br /&gt;
* [[Item:87258|Aspirant]] &amp;amp;[[Item:87416|Myrmidon]]: Heavy fire-support vessels that utilize Mass Driver batteries to neutralize shielded targets.&lt;br /&gt;
&lt;br /&gt;
==== Escorts &amp;amp; Screens ====&lt;br /&gt;
Crusader-class Corvettes: The Flotilla maintains a permanent screen of eight Crusader-class corvettes. These vessels are tasked with point defense and the systematic elimination of smaller enemy craft, allowing the capital ships to remain focused on primary objectives.&lt;br /&gt;
&lt;br /&gt;
* Crusader-class Corvette - [[item:111999|Crusader-class Corvette]]&lt;br /&gt;
* Crusader-class Corvette - [[item:112000|Crusader-class Corvette]]	&lt;br /&gt;
* Crusader-class Corvette - [[item:112001|Crusader-class Corvette]]	&lt;br /&gt;
* Crusader-class Corvette - [[item:111998|Crusader-class Corvette]]	&lt;br /&gt;
* Crusader-class Corvette - [[item:93027|Crusader-class Corvette]]	&lt;br /&gt;
* Echo of Kyr’tsad - [[item:93026|Crusader-class Corvette]]	&lt;br /&gt;
* McGavin - [[item:85052|Crusader-class Corvette]]	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Starfighter Complement ====&lt;br /&gt;
The Warforged Flotilla employs a carrier-heavy strategy to maintain a multi-layered defensive and offensive grid:&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|+&lt;br /&gt;
! Unit Type&lt;br /&gt;
! Class&lt;br /&gt;
! Primary Role&lt;br /&gt;
|-&lt;br /&gt;
! Interceptor Screen&lt;br /&gt;
| Ordo-class Beskar Starfighter || Protection of capital ships from bomber runs and ordnance.&lt;br /&gt;
|-&lt;br /&gt;
! Superiority Fighter&lt;br /&gt;
| Fang Fighter&lt;br /&gt;
| Fang Fighter&lt;br /&gt;
|-&lt;br /&gt;
! Boarding Craft&lt;br /&gt;
| Kom&#039;rk-class Transport || Rapid deployment of Mandalorian strike teams for boarding actions.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
While the Flotilla is synonymous with Clan Vizsla’s naval prestige, it is specifically recognized for its &amp;quot;Warforged&amp;quot; designation—a reference to its upgraded hull plating and enhanced weapon systems that allow it to absorb significant fire while maintaining offensive momentum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 {{Vizsla}} &lt;br /&gt;
[[Category:Vizsla military]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=The_Warforged_Flotilla&amp;diff=200552</id>
		<title>The Warforged Flotilla</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=The_Warforged_Flotilla&amp;diff=200552"/>
		<updated>2026-04-14T16:02:43Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: formatting error fixed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}{{construction}}&lt;br /&gt;
{{Fleet&lt;br /&gt;
|image=&lt;br /&gt;
|name=  &lt;br /&gt;
|type=Navy&lt;br /&gt;
|founder=&lt;br /&gt;
|founded=43 ABY&lt;br /&gt;
|fragmented=&lt;br /&gt;
|reorganized=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|headquarter=&lt;br /&gt;
|location=[[Zsoldos System]]&lt;br /&gt;
|commander=&lt;br /&gt;
|officers=&lt;br /&gt;
|crew=&lt;br /&gt;
|flagship=[[item:85052|Cabur]] &lt;br /&gt;
|capital=&lt;br /&gt;
|starfighters=&lt;br /&gt;
|ground=&lt;br /&gt;
|naval=&lt;br /&gt;
|campaigns=&lt;br /&gt;
|battles=&lt;br /&gt;
|affiliation= [[Clan Vizsla]]|Fleet Name=The Warforged Flotilla}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Warforged Flotilla ==&lt;br /&gt;
The Warforged Flotilla is the primary naval task force of Clan Vizsla, characterized by its reliance on overwhelming firepower and superior ship numbers. Departing from traditional Mandalorian raiding tactics that often prioritize stealth or guerrilla warfare, the Flotilla operates under a &amp;quot;sledgehammer&amp;quot; doctrine, utilizing heavy capital ships and specialized starfighter screens to secure rapid, decisive victories through brute force.&lt;br /&gt;
&lt;br /&gt;
=== Tactical Doctrine ===&lt;br /&gt;
The Flotilla is designed for high-intensity fleet engagements and space superiority. Its operational strategy centers on bypassing enemy defenses through two primary methods:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Direct Shield Penetration:&#039;&#039;&#039; The heavy use of Mass Drivers allows the fleet to ignore conventional energy shielding, delivering physical payloads directly to enemy hulls.&lt;br /&gt;
* &#039;&#039;&#039;Kyber-Augmented Suppression&#039;&#039;&#039;: The use of experimental or high-output weaponry, such as the Ascendant Composite Beam, is employed to disable primary targets and break enemy formations.&lt;br /&gt;
&lt;br /&gt;
=== Fleet Composition ===&lt;br /&gt;
==== Capital Ships ====&lt;br /&gt;
The Flotilla’s core is composed of Keldabe-class capital ships, noted for their reinforced shielding and heavy armament.   &lt;br /&gt;
&lt;br /&gt;
* [[item:85052|Cabur]] : The fleet&#039;s flagship. It serves as the tactical hub and primary offensive powerhouse, equipped with a Kyber-powered Ascendant Composite Beam.&lt;br /&gt;
* [[Item:87258|Aspirant]] &amp;amp;[[Item:87416|Myrmidon]]: Heavy fire-support vessels that utilize Mass Driver batteries to neutralize shielded targets.&lt;br /&gt;
&lt;br /&gt;
==== Escorts &amp;amp; Screens ====&lt;br /&gt;
Crusader-class Corvettes: The Flotilla maintains a permanent screen of eight Crusader-class corvettes. These vessels are tasked with point defense and the systematic elimination of smaller enemy craft, allowing the capital ships to remain focused on primary objectives.&lt;br /&gt;
&lt;br /&gt;
* Crusader-class Corvette - [[item:111999|Crusader-class Corvette]]&lt;br /&gt;
* Crusader-class Corvette - [[item:112000|Crusader-class Corvette]]	&lt;br /&gt;
* Crusader-class Corvette - [[item:112001|Crusader-class Corvette]]	&lt;br /&gt;
* Crusader-class Corvette - [[item:111998|Crusader-class Corvette]]	&lt;br /&gt;
* Crusader-class Corvette - [[item:93027|Crusader-class Corvette]]	&lt;br /&gt;
* Echo of Kyr’tsad - [[item:93026|Crusader-class Corvette]]	&lt;br /&gt;
* McGavin - [[item:85052|Crusader-class Corvette]]	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Starfighter Complement ====&lt;br /&gt;
The Warforged Flotilla employs a carrier-heavy strategy to maintain a multi-layered defensive and offensive grid:&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|+&lt;br /&gt;
! Unit Type&lt;br /&gt;
! Class&lt;br /&gt;
! Primary Role&lt;br /&gt;
|-&lt;br /&gt;
! Interceptor Screen&lt;br /&gt;
| Ordo-class Beskar Starfighter || Protection of capital ships from bomber runs and ordnance.&lt;br /&gt;
|-&lt;br /&gt;
! Superiority Fighter&lt;br /&gt;
| Fang Fighter&lt;br /&gt;
| Fang Fighter&lt;br /&gt;
|-&lt;br /&gt;
! Boarding Craft&lt;br /&gt;
| Kom&#039;rk-class Transport || Rapid deployment of Mandalorian strike teams for boarding actions.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
While the Flotilla is synonymous with Clan Vizsla’s naval prestige, it is specifically recognized for its &amp;quot;Warforged&amp;quot; designation—a reference to its upgraded hull plating and enhanced weapon systems that allow it to absorb significant fire while maintaining offensive momentum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 {{Vizsla}} &lt;br /&gt;
[[Category:Vizsla military]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=The_Warforged_Flotilla&amp;diff=200551</id>
		<title>The Warforged Flotilla</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=The_Warforged_Flotilla&amp;diff=200551"/>
		<updated>2026-04-14T15:57:46Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: Created page with &amp;quot;{{Eras|nor}}{{construction}} {{Fleet |image= |name= The Warforged Flotilla  |type=Navy |founder= |founded=43 ABY |fragmented= |reorganized= |dissolved= |restored= |headquarter= |location=Zsoldos System |commander= |officers= |crew= |flagship=Cabur  |capital= |starfighters= |ground= |naval= |campaigns= |battles= |affiliation= Clan Vizsla}}    == The Warforged Flotilla == The Warforged Flotilla is the primary naval task force of Clan Vizsla, characte...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}{{construction}}&lt;br /&gt;
{{Fleet&lt;br /&gt;
|image=&lt;br /&gt;
|name= The Warforged Flotilla &lt;br /&gt;
|type=Navy&lt;br /&gt;
|founder=&lt;br /&gt;
|founded=43 ABY&lt;br /&gt;
|fragmented=&lt;br /&gt;
|reorganized=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|headquarter=&lt;br /&gt;
|location=[[Zsoldos System]]&lt;br /&gt;
|commander=&lt;br /&gt;
|officers=&lt;br /&gt;
|crew=&lt;br /&gt;
|flagship=[[item:85052|Cabur]] &lt;br /&gt;
|capital=&lt;br /&gt;
|starfighters=&lt;br /&gt;
|ground=&lt;br /&gt;
|naval=&lt;br /&gt;
|campaigns=&lt;br /&gt;
|battles=&lt;br /&gt;
|affiliation= [[Clan Vizsla]]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Warforged Flotilla ==&lt;br /&gt;
The Warforged Flotilla is the primary naval task force of Clan Vizsla, characterized by its reliance on overwhelming firepower and superior ship numbers. Departing from traditional Mandalorian raiding tactics that often prioritize stealth or guerrilla warfare, the Flotilla operates under a &amp;quot;sledgehammer&amp;quot; doctrine, utilizing heavy capital ships and specialized starfighter screens to secure rapid, decisive victories through brute force.&lt;br /&gt;
&lt;br /&gt;
=== Tactical Doctrine ===&lt;br /&gt;
The Flotilla is designed for high-intensity fleet engagements and space superiority. Its operational strategy centers on bypassing enemy defenses through two primary methods:&lt;br /&gt;
Direct Shield Penetration: The heavy use of Mass Drivers allows the fleet to ignore conventional energy shielding, delivering physical payloads directly to enemy hulls.&lt;br /&gt;
Kyber-Augmented Suppression: The use of experimental or high-output weaponry, such as the Ascendant Composite Beam, is employed to disable primary targets and break enemy formations.&lt;br /&gt;
&lt;br /&gt;
=== Fleet Composition ===&lt;br /&gt;
==== Capital Ships ====&lt;br /&gt;
The Flotilla’s core is composed of Keldabe-class capital ships, noted for their reinforced shielding and heavy armament.   &lt;br /&gt;
&lt;br /&gt;
* [[item:85052|Cabur]] : The fleet&#039;s flagship. It serves as the tactical hub and primary offensive powerhouse, equipped with a Kyber-powered Ascendant Composite Beam.&lt;br /&gt;
* [[Item:87258|Aspirant]] &amp;amp;[[Item:87416|Myrmidon]]: Heavy fire-support vessels that utilize Mass Driver batteries to neutralize shielded targets.&lt;br /&gt;
&lt;br /&gt;
==== Escorts &amp;amp; Screens ====&lt;br /&gt;
Crusader-class Corvettes: The Flotilla maintains a permanent screen of eight Crusader-class corvettes. These vessels are tasked with point defense and the systematic elimination of smaller enemy craft, allowing the capital ships to remain focused on primary objectives.&lt;br /&gt;
&lt;br /&gt;
* Crusader-class Corvette - [[item:111999|Crusader-class Corvette]]&lt;br /&gt;
* Crusader-class Corvette - [[item:112000|Crusader-class Corvette]]	&lt;br /&gt;
* Crusader-class Corvette - [[item:112001|Crusader-class Corvette]]	&lt;br /&gt;
* Crusader-class Corvette - [[item:111998|Crusader-class Corvette]]	&lt;br /&gt;
* Crusader-class Corvette - [[item:93027|Crusader-class Corvette]]	&lt;br /&gt;
* Echo of Kyr’tsad - [[item:93026|Crusader-class Corvette]]	&lt;br /&gt;
* McGavin - [[item:85052|Crusader-class Corvette]]	&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Starfighter Complement ====&lt;br /&gt;
The Warforged Flotilla employs a carrier-heavy strategy to maintain a multi-layered defensive and offensive grid:&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|+&lt;br /&gt;
! Unit Type&lt;br /&gt;
! Class&lt;br /&gt;
! Primary Role&lt;br /&gt;
|-&lt;br /&gt;
! Interceptor Screen&lt;br /&gt;
| Ordo-class Beskar Starfighter || Protection of capital ships from bomber runs and ordnance.&lt;br /&gt;
|-&lt;br /&gt;
! Superiority Fighter&lt;br /&gt;
| Fang Fighter&lt;br /&gt;
| Fang Fighter&lt;br /&gt;
|-&lt;br /&gt;
! Boarding Craft&lt;br /&gt;
| Kom&#039;rk-class Transport || Rapid deployment of Mandalorian strike teams for boarding actions.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
While the Flotilla is synonymous with Clan Vizsla’s naval prestige, it is specifically recognized for its &amp;quot;Warforged&amp;quot; designation—a reference to its upgraded hull plating and enhanced weapon systems that allow it to absorb significant fire while maintaining offensive momentum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 {{Vizsla}} &lt;br /&gt;
[[Category:Vizsla military]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Saxon_Fleet&amp;diff=200485</id>
		<title>Saxon Fleet</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Saxon_Fleet&amp;diff=200485"/>
		<updated>2026-04-09T20:31:13Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
{{Historic|Clan Vizsla}}&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
The former fleet of [[Clan Vizsla]] was constructed to act as a multi role mercenary fleet available to the highest bidder when not in use by the Clan itself. The two houses have small fleets designed to allow them to travel separately, independently and rendezvous with the primary *Clan Vizsla* military which serves the Clan as a whole.&lt;br /&gt;
&lt;br /&gt;
The Saxon Fleet has been decommissioned, its ships being absorbed into the Warforged Flotilla.  &lt;br /&gt;
&lt;br /&gt;
= Saxon Naval Forces =&lt;br /&gt;
The Saxon Fleet formerly were the primary ships and navy of Clan Vizsla. Named after the Super Commando leader, Gar Saxon, the fleet operates from the Vizsla base and starport on [[Daemunn]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Brokar Flight ==&lt;br /&gt;
&lt;br /&gt;
*Moonfall -  [[item:85096|Providence-class Dreadnought]]&lt;br /&gt;
**[[itemprototype:starviper-class-attack-platform-squadron|StarViper-class Attack Platform Squadron]] x10&lt;br /&gt;
**[[itemprototype:kom-rk-class-fighter-flight|Kom&#039;rk-class Fighter Flight]] x2&lt;br /&gt;
&lt;br /&gt;
*Basilisk II - [[Item:83908|Providence Class Dreadnought]]&lt;br /&gt;
**[[itemprototype:starviper-class-attack-platform-squadron|StarViper-class Attack Platform Squadron]] x10&lt;br /&gt;
**[[itemprototype:kom-rk-class-fighter-flight|Kom&#039;rk-class Fighter Flight]] x2&lt;br /&gt;
&lt;br /&gt;
*Sovereign - [[Item:87219|Keldabe-class Battleship]]&lt;br /&gt;
**[[itemprototype:starviper-class-attack-platform-squadron|StarViper-class Attack Platform Squadron]] x3&lt;br /&gt;
**[[itemprototype:kom-rk-class-fighter-flight|Kom&#039;rk-class Fighter Flight]] x2&lt;br /&gt;
&lt;br /&gt;
*Aspirant - [[Item:87258|Keldabe-class Battleship]]&lt;br /&gt;
**[[itemprototype:starviper-class-attack-platform-squadron|StarViper-class Attack Platform Squadron]] x3&lt;br /&gt;
**[[itemprototype:kom-rk-class-fighter-flight|Kom&#039;rk-class Fighter Flight]] x2&lt;br /&gt;
&lt;br /&gt;
*Galaar - [[Item:85069|Hynestian Star Cruiser]]&lt;br /&gt;
** [[itemprototype:fang-fighter-squadron|Fang Fighter Squadron]] x4&lt;br /&gt;
*Tarre’s Terror - [[Item:85068|Hynestian Star Cruiser]]&lt;br /&gt;
** [[itemprototype:fang-fighter-squadron|Fang Fighter Squadron]] x4&lt;br /&gt;
*Shriek Hawk - [[item:78219|CC-7700 Frigate]]&lt;br /&gt;
*Adenn - [[item:85053|Crusader-class Corvette]]&lt;br /&gt;
*Cabur - [[item:85052|Crusader-class Corvette]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Transport Flight ===&lt;br /&gt;
The transport ships for Clan Vizsla’s Vehicles and military personnel. &lt;br /&gt;
&lt;br /&gt;
*Deviant IV - [[item:62813|Acclamator-class Assault Ship]]&lt;br /&gt;
*[[itemprototype:imperial-gozanti-class-cruiser|Imperial Gozanti-class Cruiser]]&lt;br /&gt;
*[[itemprototype:imperial-gozanti-class-cruiser|Imperial Gozanti-class Cruiser]]&lt;br /&gt;
*[[itemprototype:imperial-gozanti-class-cruiser|Imperial Gozanti-class Cruiser]]&lt;br /&gt;
*[[itemprototype:imperial-gozanti-class-cruiser|Imperial Gozanti-class Cruiser]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Vizsla}}&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Velirared400.png&amp;diff=200469</id>
		<title>File:Velirared400.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Velirared400.png&amp;diff=200469"/>
		<updated>2026-04-08T18:06:38Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Velira Morvane &lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyrighted}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Images-Characters]] [[Category:Images-Non Humans]] [[Category:Images-Anzat]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Veliraredupdate2.png&amp;diff=200468</id>
		<title>File:Veliraredupdate2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Veliraredupdate2.png&amp;diff=200468"/>
		<updated>2026-04-08T18:06:07Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Velira Morvane, preparing to feed &lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyrighted}}&lt;br /&gt;
[[Category:Images-Characters]] [[Category:Images-Non Humans]] [[Category:Images-Anzat]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:VeliraAndMorganMeeting.png&amp;diff=200467</id>
		<title>File:VeliraAndMorganMeeting.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:VeliraAndMorganMeeting.png&amp;diff=200467"/>
		<updated>2026-04-08T18:05:47Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Images-Characters]] [[Category:Images-Non Humans]] [[Category:Images-Anzat]]&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
Velira and Morgan Sorenn&#039;s first meeting. Artwork created by Vyr.&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{fairuse}}&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Veliraredupdate2.png&amp;diff=200466</id>
		<title>File:Veliraredupdate2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Veliraredupdate2.png&amp;diff=200466"/>
		<updated>2026-04-08T18:04:19Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Velira Morvane, preparing to feed &lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyrighted}}&lt;br /&gt;
[[Category:Images-Anzat]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Velirared400.png&amp;diff=200465</id>
		<title>File:Velirared400.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Velirared400.png&amp;diff=200465"/>
		<updated>2026-04-08T18:03:10Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Velira Morvane [[Category:Images-Anzat]] &lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyrighted}}&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Item_Aspect_Approval_Policy&amp;diff=200198</id>
		<title>Item Aspect Approval Policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Item_Aspect_Approval_Policy&amp;diff=200198"/>
		<updated>2026-03-21T00:48:06Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|real}}&lt;br /&gt;
{{Regent}}&lt;br /&gt;
&lt;br /&gt;
The [[Item Aspect Approval Policy]] outlines the various requirements that must be followed for any item aspect submitted by a member for use on a specific prototype item owned by that member. Upon completion of an item aspect and its submission, the [[Regent]] staff will review the submission to ensure that it meets the requirements set forth below. Should there be any issues or if it does not meet the requirements, it will be remanded back with reference to the specific requirement(s) that were not met.&lt;br /&gt;
&lt;br /&gt;
While the policy allows for some mentions of character usage, leave specific character history elements and how they tie into the specific prototype item for your character’s Wiki page, rather than on an aspect.&lt;br /&gt;
&lt;br /&gt;
If you have questions regarding an aspect, please utilize the &#039;&#039;&#039;Comment&#039;&#039;&#039; function within your submission under the &#039;&#039;&#039;Items Requiring My Attention&#039;&#039;&#039; section, which can be found on your Administration page.  You may also send an email to [mailto:djb-regent-staff@googlegroups.com djb-regent-staff@googlegroups.com] with any questions you may have, should you have not yet submitted an item aspect and need help in building it.&lt;br /&gt;
 &lt;br /&gt;
==Item Aspect Guidelines==&lt;br /&gt;
All Item Aspects that are submitted will have the following policies applied when being considered for approval:&lt;br /&gt;
&lt;br /&gt;
:1. &#039;&#039;&#039;Non-Functional:&#039;&#039;&#039; All item aspects are considered to be Non-Functional, and as such should only include language to alter the cosmetic nature of an item.  The language of the aspect can not include any portion of functional alterations as a result of slottable upgrades. This is done to prevent conflicts with functional upgrades that can be swapped in and out. Only Poison and Droid Personality remain as Functional Aspects. For those aspects, review the instructions in the Aspect Type Description.&lt;br /&gt;
&lt;br /&gt;
:2. &#039;&#039;&#039;Singular:&#039;&#039;&#039; Aspects are limited to an alteration of one single specific key feature of an item. It will not be approved if it appears that multiple non-functional adjustments are being attempted within a single aspect.&lt;br /&gt;
&lt;br /&gt;
:3. &#039;&#039;&#039;Appropriate Language:&#039;&#039;&#039; All aspects must be free of profanity, vulgar language, sexual content, racism, or other potentially offensive subject matters. &lt;br /&gt;
&lt;br /&gt;
:4. &#039;&#039;&#039;Aspect Type Description:&#039;&#039;&#039; All aspects must meet any specific language outlined in the description of the aspect type being requested for approval, if present; there can be no conflict. This specific language ensures compliance with the balance of the system. [[file:aspecttypedescription.jpg|thumb|600x600px|An Example of an Aspect Type Description for a Ranged Weapon|center]]&lt;br /&gt;
&lt;br /&gt;
:5. &#039;&#039;&#039;Prototype Item Logic:&#039;&#039;&#039; All aspect language needs to make sense in the context of the prototype item that it is intended to modify or describe. For example, you would not say that the S-foils were black on a starfighter if it did not have S-foils, nor would you note that a blaster rifle had a finely honed cutting edge.&lt;br /&gt;
&lt;br /&gt;
:6. &#039;&#039;&#039;Length:&#039;&#039;&#039; All aspects must be no longer than 150 words in length.&lt;br /&gt;
&lt;br /&gt;
:7. &#039;&#039;&#039;Images:&#039;&#039;&#039; No embedded images, text only. One link to a relevant image may be allowed within the aspect itself. This link should be text-based, with a URL that references a full link name hosted on an image site that can not be modified or altered.   Google drive images will not be accepted.&lt;br /&gt;
&lt;br /&gt;
:8. &#039;&#039;&#039;Base Item Only:&#039;&#039;&#039; All aspects must describe only the specific base item that it is referencing. The aspect description should not include any reference to upgrade aspects and/or purchasable upgrades that can be slotted.&lt;br /&gt;
&lt;br /&gt;
:9. &#039;&#039;&#039;Counterfeit Rule:&#039;&#039;&#039; An aspect cannot modify an item such that it is attempting to become a copy of another item, or modify an item to such a degree that it is no longer identifiable as the original item. When reading the item aspect, it must be clear that the extended description of an item does not attempt to mimic any item that is not the original item, regardless of its source. The aspect must retain the item&#039;s original characteristics, clearly identifiable as the original item. &lt;br /&gt;
&lt;br /&gt;
:10. &#039;&#039;&#039;Granted Aspects:&#039;&#039;&#039; Granted aspects are special aspects given to an item on a per-item basis and may grant a special effect with a corresponding downside. An aspect cannot modify or suppress the effects of a granted aspect, and granted aspects may not be counterfeited/duplicated by members. (i.e. A member cannot take the Intense Local Magnetic Field aspect from the Praetorian Royal Guard Armor and create a version for the Imperial Stormtrooper Armor)&lt;br /&gt;
&lt;br /&gt;
===Item Environment=== &lt;br /&gt;
With the above requirements in mind, when creating an aspect, there are two ways that the aspect’s presentation can be written. It can be written from a neutral perspective, such as the Display Case.  Or from a personal and intimate perspective, such as Equipped.  When creating your item environment, it may only be written in &#039;&#039;&#039;one&#039;&#039;&#039; perspective. They may not be combined.&lt;br /&gt;
&lt;br /&gt;
:1. &#039;&#039;&#039;Display Case:&#039;&#039;&#039; The aspect may detail the prototype itself as if it were sitting inside of a display case in a room.  There can be a reference to a character that is intended to be using, wearing, or equipping the specific prototype. This can be utilized for both Non-Functional and Functional aspects. Omitting the character’s name is particularly useful if an aspect will be used for multiple characters or just for a general aspect.&lt;br /&gt;
&lt;br /&gt;
: Example Aspect&lt;br /&gt;
: “Carefully tailored to fit the form of &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt;’s Hutt frame, only the white uniform top of this Grand Admiral’s Uniform exists. The neck has been greatly widened to fit around him, and the sleeves have been moved down and shrunk to fit onto his arms.  The golden epaulet wraps around a third of his neck on both sides.”&lt;br /&gt;
&lt;br /&gt;
:2. &#039;&#039;&#039;Equipped:&#039;&#039;&#039; The aspect may detail the prototype itself from the perspective of someone standing in front of your character who is seeing you wearing it.  While there can be a specific reference to your character and how that item is physically being worn, you can not include physical appearance details in relation to changes in that character’s appearance due to wearing it, such as makeup or hairstyles. &lt;br /&gt;
&lt;br /&gt;
: Example Aspect&lt;br /&gt;
: “The diplomatic uniform of Clan Plagueis is perfectly tailored for &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt;. The edges of the black tunic’s sleeves stop just short of his wrists, showing the cuff of the white undershirt underneath. The tunic’s neck sits tightly upon his throat, rank insignia displayed on the sides. Buttoned from top to bottom, medals adorn the right breast, with the bottom of the tunic coming down just past his waist. The pants, perfectly pressed, descend straight to his black boots where they fluff outward.”&lt;br /&gt;
&lt;br /&gt;
=== Unique and Custom Items ===&lt;br /&gt;
Some items have specific rules beyond the standard Aspect Guidelines listed above.  In this section, those items will be highlighted.&lt;br /&gt;
&lt;br /&gt;
===== Brotherhood Robes =====&lt;br /&gt;
&lt;br /&gt;
[[itemprototype:journeyman-brotherhood-robes|Journeyman]] and [[itemprototype:equite-brotherhood-robes|Equite]] Robes custom aspects must describe and name a selectable robe on the Robe Construction Tool. The use of descriptors for light, medium, or heavy armor should also not be included in the aspect, as these can be changed on a whim by the member at any time. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Journeyman and Equite Example:&#039;&#039;&#039; “&amp;lt;nowiki&amp;gt;{{item_name}}&amp;lt;/nowiki&amp;gt;[this_item] is tailored in the style of the Lost Sister robes. The pants, tunic, and cape are off-white, contrasting with the black boots and belt. A pair of black gloves completes the ensemble”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[itemprototype:tailored-brotherhood-robes|Tailored Brotherhood Robes]], [[itemprototype:elder-tailored-brotherhood-robes|Elder Tailored Brotherhood Robes]], and [[itemprototype:elder-tailored-armor|Elder Tailored Armor]] are custom robes/armor and can reflect whatever appearance the member desires as long as it does not conflict with the Counterfeit Rule (i.e. no Mandalorian armor, Stormtrooper Armor, etc) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Lightsabers =====&lt;br /&gt;
Lightsabers in the possession system are meant to mirror the options available on members&#039; dossiers.&lt;br /&gt;
&lt;br /&gt;
Lightsabers of members EQ1 and below (on the Knight Lightsaber and regular Lightsaber/Lightsaber Shoto item, if purchased) must describe and name a selectable lightsaber from the Weapon Construction Tool and they will use the Basic Lightsaber Cosmetic aspect type ONLY. All lightsaber cosmetic aspects that wish to describe a selector lightsaber will use a ‘’’Basic Lightsaber Cosmetic’’’, and all custom or modified lightsaber cosmetic aspects will use an ‘’’Advanced Lightsaber Cosmetic’’’.&lt;br /&gt;
&lt;br /&gt;
===Example Aspects===&lt;br /&gt;
In an effort to assist with the creation of aspects and to avoid general errors, below are examples of Aspects that both meet the requirements and do not meet the requirements.  For those that do not, a corrected version is included with an explanation.&lt;br /&gt;
&lt;br /&gt;
==== Item: Ballroom Dress (Formal Attire) ====&lt;br /&gt;
: “Custom tailored for &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt;, this &amp;lt;nowiki&amp;gt;{{item_name}}&amp;lt;/nowiki&amp;gt; is a sleek sparking black form-fitting dress that follows the curves of &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt; down to her waist before descending in a straight line down to her ankles. It features a slit down the right side to allow for a large range of movement, allowing the surrounding wind to make it flow behind her.  It shows off both shoulders, her upper chest and neck, and the entirety of her arms. Unlike her typical appearance, &amp;lt;nowiki&amp;gt;{{owner}} &amp;lt;/nowiki&amp;gt; has her hair curled and up in a high ponytail when wearing this dress with black fingernail polish and soft pink lipstick.”&lt;br /&gt;
&lt;br /&gt;
: The above aspect utilizes the Equipped Item Environment, by detailing the item’s appearance on a specific character.  It includes non-item specific physical appearance details in relation to how it is worn including specific changes to that character’s appearance when wearing it; which is a problem.  It does also run afoul of the Rested State requirement by detailing the wind’s interaction with it having a slit in the side.&lt;br /&gt;
&lt;br /&gt;
: Corrected&lt;br /&gt;
: “Custom tailored for &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt;, this &amp;lt;nowiki&amp;gt;{{item_name}}&amp;lt;/nowiki&amp;gt; is a sleek sparking black form-fitting dress that follows the curves of &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt; down to her waist before descending in a straight line down to her ankles. It features a slit down the right side to allow for a large range of movement, and shows off both shoulders, her upper chest and neck, and the entirety of her arms.”&lt;br /&gt;
&lt;br /&gt;
==== Item: Jedi Robes ====&lt;br /&gt;
: “These padawan robes are custom made for &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt; and fit loosely to allow for freedom of movement. They feature chest and shoulder armor protection at the expense of agility, with plating on the boots as well. The robes are a dark brown with a black tunic and pants. Knee-high boots complete the ensemble.”&lt;br /&gt;
&lt;br /&gt;
: The above aspect adds Functionality to the Jedi Robes by adding the armor pieces.  This example should be re-written to fall within Non-Functional guidelines.&lt;br /&gt;
&lt;br /&gt;
: Corrected&lt;br /&gt;
: “These robes are custom-tailored for &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt; with a dark brown outer robe. An oversized black tunic and pants, along with knee-high boots, complete the ensemble.”&lt;br /&gt;
&lt;br /&gt;
==== Item: Imperial Grand Admiral’s Uniform ====&lt;br /&gt;
: “This specific Grand Admiral’s Uniform is custom tailored to fit &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt;’s small frame and look virtually indistinguishable from the full size version, complete with a slightly smaller rank plaque and smaller code cylinders to appropriately match the ensemble.”&lt;br /&gt;
&lt;br /&gt;
: While this aspect changes the size and scale of the original, it falls within aspect rules since it is still identifiable as the original item. &lt;br /&gt;
&lt;br /&gt;
==== Item: Dark Age Sith Armor ====&lt;br /&gt;
: “This specific &amp;lt;nowiki&amp;gt;{{this_item}}&amp;lt;/nowiki&amp;gt; has been custom tailored to fit the size of a much smaller species, with a unique twist; each piece of this &amp;lt;nowiki&amp;gt;{{this_item}}&amp;lt;/nowiki&amp;gt;’s plating has been made to resemble a stark white imperial uniform, complete with grey and black waistline, black armored boots, with golden epaulets and trim in the same places found on such a uniform.  &amp;lt;nowiki&amp;gt;[Visual Representation](https://imgur.com/Zaki7Xw)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: While clearly intended to function as an Imperial Grand Admiral’s Uniform, this does not violate the Counterfeit Rule due to the original aspects of the Dark Age Sith Armor being recolored to fit that design. Even with adding the rank plaque and epaulets as separate entities, it does not change it enough where it would be unidentifiable as the original item.  The visual representation also falls within the rules, as it also reinforces that it maintains the original design in a visual way.&lt;br /&gt;
&lt;br /&gt;
==== Item: WESTAR-35 Blaster Pistol ====&lt;br /&gt;
: “This weapon has been modified with 3 settings&lt;br /&gt;
&lt;br /&gt;
*1- Stun/Neurological disruption - Blue beam - can stun an opponent for short time&lt;br /&gt;
*2- Pain/Burn - Red beam - can cause burns and searing damage&lt;br /&gt;
*3- Kill - Green beam - Deadliest setting, will blast holes”&lt;br /&gt;
&lt;br /&gt;
: The primary issue of this aspect is that it changes the item’s Functionality when it should be a Non-Functional aspect.  This would result in the entire aspect needing to be reworked to be non-functional.  If this were submitted as a Functional aspect however, it would still go against the Singular rule by adding three separate functions.  If this was submitted as a Functional aspect with only one of the above, it would be an allowed aspect.&lt;br /&gt;
&lt;br /&gt;
==== Item: Mandalorian Assault Rifle ====&lt;br /&gt;
: “This &amp;lt;nowiki&amp;gt;{{original_item_name}}&amp;lt;/nowiki&amp;gt; was obviously not built on an assembly line. The various parts have clearly been sourced from scrap metal and other suitable substitute resources, broken down and reshaped to suit their new purpose. It&#039;s not exactly pretty, as the pieces bear imperfections, the colors don&#039;t all match, and some things are held together with makeshift bindings. Beneath its rugged form though, the critical components are properly constructed, making it as functional as any other &amp;lt;nowiki&amp;gt;{{original_item_name}}&amp;lt;/nowiki&amp;gt;.”&lt;br /&gt;
&lt;br /&gt;
: The above aspect, while well written, violates the Counterfeit Rule. As it is written, the only original construction is underneath the exterior.  That is not enough to make it identifiable as a Mandalorian Assault Rifle with the exterior being scrap metal and bindings that are not fully defined. To bring this to where it meets the rules, it only needs a simple adjustment on that part.&lt;br /&gt;
&lt;br /&gt;
: Corrected&lt;br /&gt;
: “This &amp;lt;nowiki&amp;gt;{{original_item_name}}&amp;lt;/nowiki&amp;gt; was obviously not built on an assembly line. The various parts have clearly been sourced from scrap metal and other suitable substitute resources, broken down and reshaped to resemble an exterior casing of a Mandalorian Assault Rifle. It&#039;s not exactly pretty, as the pieces bear imperfections, the colors don&#039;t match, and some things are held together with makeshift bindings. Beneath its rugged form though, the critical components are properly constructed, making it as functional as any other &amp;lt;nowiki&amp;gt;{{original_item_name}}&amp;lt;/nowiki&amp;gt;.” &lt;br /&gt;
&lt;br /&gt;
==== Item: TIE/SF Starfighter ====&lt;br /&gt;
: “The central cockpit section of the &amp;lt;nowiki&amp;gt;{{this_item}}&amp;lt;/nowiki&amp;gt; has been removed and replaced with the main section of an X-Wing Starfighter, with the laser cannons centered underneath it.  Its color is a vibrant black, and cockpit glass a stark crimson.”&lt;br /&gt;
&lt;br /&gt;
: The above aspect violates the Counterfeit Rule as at this point it can no longer be identified as the original item.  It also incorporates a Functional portion to it as well by altering the design configuration of the fighter resulting in a functional difference when compared to the original item.  This would be fully remanded for a complete re-design.&lt;br /&gt;
&lt;br /&gt;
==== Item: HK-model Gladiator Droid ====&lt;br /&gt;
: “&amp;lt;nowiki&amp;gt;{{item_name}}&amp;lt;/nowiki&amp;gt; unlike every other &amp;lt;nowiki&amp;gt;{{original_item_name}}&amp;lt;/nowiki&amp;gt; cannot fight. It has lost all combat functions, along with its body, and has been left as just a head.”&lt;br /&gt;
&lt;br /&gt;
: The above aspect, even though it modifies the item’s functionality to a severe degree, is still within the rules for a Functional Aspect. Because the head is that of an HK-droid, it also falls within the bounds of the Counterfeit Rule since it can clearly be identified as its original item.&lt;br /&gt;
&lt;br /&gt;
=== Aspect Type Unique Scenarios ===&lt;br /&gt;
Some specific types of aspects are exempt from certain rules presented above. These aspect types are presented below with their specific special scenario situations where they can be fully customized, but still must obey all Aspect rules. &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Formal Attire&#039;&#039;&#039;:  Formal Attire aspects are non-functional aspects intended to detail a specific set of attire that &#039;&#039;‘’can&#039;&#039; be entirely customized for a specific character in a formal setting, such as a ball or a night of clubbing.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Casual Attire&#039;&#039;&#039;:  Casual Attire aspects are non-functional aspects intended to detail a specific set of attire that &#039;&#039;can&#039;&#039; be entirely customized for a specific character in a casual environment, such as daily wear or lounging around.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Political Attire&#039;&#039;&#039;:  Political Attire aspects are non-functional aspects intended to detail a specific set of attire that &#039;&#039;can&#039;&#039; be entirely customized for a specific character in a formal political environment to identify themselves to a specific allegiance, such as wearing a clan or house-specific uniform, or the uniform of a specific faction not represented by a currently existing item within the Item Stores. It can often include medals, accolades, or rank insignias attached to it.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Costume&#039;&#039;&#039;:  Costume aspects are non-functional aspects intended to detail a specific costume that &#039;&#039;can&#039;&#039; be entirely customized for a specific character in an environment, such as a costume ball, try and hide their appearance, or cheaply appear as another character without the functionality or protection.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Family Heirloom&#039;&#039;&#039;: Family Heirloom aspects are non-functional aspects intended to detail an heirloom or artifact of a character’s family line that &#039;&#039;&#039;can&#039;&#039;&#039; be entirely customized to represent said heirloom in its appearance only.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Tailored Armor&#039;&#039;&#039;:  Tailored Armor aspects are both functional and non-functional aspects intended to be 100% fully customizable to the owner’s desire. These are often paired with commissioned or generated artwork to further detail its appearance.&lt;br /&gt;
&lt;br /&gt;
: Caution should be taken when writing these to avoid breaking &#039;&#039;&#039;Functional Rule #7: Granted Aspects&#039;&#039;&#039; such as having tailored armor be Beskar or utilizing other Granted Aspects on it, which is the most often occurring mistake with these.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Elder Tailored Robes&#039;&#039;&#039;: Elder Tailored Robes, albeit being fully customizable, are intended to be for non-armor creations. This can be any type of clothing or garment. Any usage of armor should be directed to the Elder Tailored Armor.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Elder Tailored Armor&#039;&#039;&#039;: Elder Tailored Armor is fully customizable and is intended for any type of wearable creation that is armor-based.&lt;br /&gt;
&lt;br /&gt;
===Credits and Version Information===&lt;br /&gt;
&#039;&#039;Currently in version 2.0&#039;&#039;&lt;br /&gt;
* 1.0 version drafted by Evant Taelyan ahead of possessions open beta - 24 Oct 2016&lt;br /&gt;
* 1.1 version edited by Evant Taelyan to add Functional Aspect policy Singular - 29 Nov 2016&lt;br /&gt;
* 1.2 version edited by Atra Ventus to add clarification for image linking and granted aspects, amongst other minor changes - 15 Aug 2020&lt;br /&gt;
* 1.3 version edited by Korvis to add clarification to the counterfeit rule, Brotherhood robes, lightsabers and provide examples of acceptable and unacceptable aspects - 1 Nov 2022&lt;br /&gt;
* 1.4 version edited by Korvis to add Base Item Only rule and examples to non-custom Lightsabers and Brotherhood robes - 13 Feb 2025&lt;br /&gt;
*2.0 version drafted by Teebu, with edits by Thran Occasus-Palpatine and Korvis - Restructured and Updated.&lt;br /&gt;
&lt;br /&gt;
[[Category:Regent Policies]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Item_Aspect_Approval_Policy&amp;diff=200197</id>
		<title>Item Aspect Approval Policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Item_Aspect_Approval_Policy&amp;diff=200197"/>
		<updated>2026-03-21T00:46:52Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|real}}&lt;br /&gt;
{{Regent}}&lt;br /&gt;
&lt;br /&gt;
The [[Item Aspect Approval Policy]] outlines the various requirements that must be followed for any item aspect submitted by a member for use on a specific prototype item owned by that member. Upon completion of an item aspect and its submission, the [[Regent]] staff will review the submission to ensure that it meets the requirements set forth below. Should there be any issues or if it does not meet the requirements, it will be remanded back with reference to the specific requirement(s) that were not met.&lt;br /&gt;
&lt;br /&gt;
While the policy allows for some mentions of character usage, leave specific character history elements and how they tie into the specific prototype item for your character’s Wiki page, rather than on an aspect.&lt;br /&gt;
&lt;br /&gt;
If you have questions regarding an aspect, please utilize the &#039;&#039;&#039;Comment&#039;&#039;&#039; function within your submission under the &#039;&#039;&#039;Items Requiring My Attention&#039;&#039;&#039; section, which can be found on your Administration page.  You may also send an email to [mailto:djb-regent-staff@googlegroups.com djb-regent-staff@googlegroups.com] with any questions you may have, should you have not yet submitted an item aspect and need help in building it.&lt;br /&gt;
 &lt;br /&gt;
==Item Aspect Guidelines==&lt;br /&gt;
All Item Aspects that are submitted will have the following policies applied when being considered for approval:&lt;br /&gt;
&lt;br /&gt;
:1. &#039;&#039;&#039;Non-Functional:&#039;&#039;&#039; All item aspects are considered to be Non-Functional, and as such should only include language to alter the cosmetic nature of an item.  The language of the aspect can not include any portion of functional alterations as a result of slottable upgrades. This is done to prevent conflicts with functional upgrades that can be swapped in and out. Only Poison and Droid Personality remain as Functional Aspects. For those aspects, review the instructions in the Aspect Type Description.&lt;br /&gt;
&lt;br /&gt;
:2. &#039;&#039;&#039;Singular:&#039;&#039;&#039; Aspects are limited to an alteration of one single specific key feature of an item. It will not be approved if it appears that multiple non-functional adjustments are being attempted within a single aspect.&lt;br /&gt;
&lt;br /&gt;
:3. &#039;&#039;&#039;Appropriate Language:&#039;&#039;&#039; All aspects must be free of profanity, vulgar language, sexual content, racism, or other potentially offensive subject matters. &lt;br /&gt;
&lt;br /&gt;
:4. &#039;&#039;&#039;Aspect Type Description:&#039;&#039;&#039; All aspects must meet any specific language outlined in the description of the aspect type being requested for approval, if present; there can be no conflict. This specific language ensures compliance with the balance of the system. [[file:aspecttypedescription.jpg|thumb|600x600px|An Example of an Aspect Type Description for a Ranged Weapon|left]]&lt;br /&gt;
&lt;br /&gt;
:5. &#039;&#039;&#039;Prototype Item Logic:&#039;&#039;&#039; All aspect language needs to make sense in the context of the prototype item that it is intended to modify or describe. For example, you would not say that the S-foils were black on a starfighter if it did not have S-foils, nor would you note that a blaster rifle had a finely honed cutting edge.&lt;br /&gt;
&lt;br /&gt;
:6. &#039;&#039;&#039;Length:&#039;&#039;&#039; All aspects must be no longer than 150 words in length.&lt;br /&gt;
&lt;br /&gt;
:7. &#039;&#039;&#039;Images:&#039;&#039;&#039; No embedded images, text only. One link to a relevant image may be allowed within the aspect itself. This link should be text-based, with a URL that references a full link name hosted on an image site that can not be modified or altered.   Google drive images will not be accepted.&lt;br /&gt;
&lt;br /&gt;
:8. &#039;&#039;&#039;Base Item Only:&#039;&#039;&#039; All aspects must describe only the specific base item that it is referencing. The aspect description should not include any reference to upgrade aspects and/or purchasable upgrades that can be slotted.&lt;br /&gt;
&lt;br /&gt;
:9. &#039;&#039;&#039;Counterfeit Rule:&#039;&#039;&#039; An aspect cannot modify an item such that it is attempting to become a copy of another item, or modify an item to such a degree that it is no longer identifiable as the original item. When reading the item aspect, it must be clear that the extended description of an item does not attempt to mimic any item that is not the original item, regardless of its source. The aspect must retain the item&#039;s original characteristics, clearly identifiable as the original item. &lt;br /&gt;
&lt;br /&gt;
:10. &#039;&#039;&#039;Granted Aspects:&#039;&#039;&#039; Granted aspects are special aspects given to an item on a per-item basis and may grant a special effect with a corresponding downside. An aspect cannot modify or suppress the effects of a granted aspect, and granted aspects may not be counterfeited/duplicated by members. (i.e. A member cannot take the Intense Local Magnetic Field aspect from the Praetorian Royal Guard Armor and create a version for the Imperial Stormtrooper Armor)&lt;br /&gt;
&lt;br /&gt;
===Item Environment=== &lt;br /&gt;
With the above requirements in mind, when creating an aspect, there are two ways that the aspect’s presentation can be written. It can be written from a neutral perspective, such as the Display Case.  Or from a personal and intimate perspective, such as Equipped.  When creating your item environment, it may only be written in &#039;&#039;&#039;one&#039;&#039;&#039; perspective. They may not be combined.&lt;br /&gt;
&lt;br /&gt;
:1. &#039;&#039;&#039;Display Case:&#039;&#039;&#039; The aspect may detail the prototype itself as if it were sitting inside of a display case in a room.  There can be a reference to a character that is intended to be using, wearing, or equipping the specific prototype. This can be utilized for both Non-Functional and Functional aspects. Omitting the character’s name is particularly useful if an aspect will be used for multiple characters or just for a general aspect.&lt;br /&gt;
&lt;br /&gt;
: Example Aspect&lt;br /&gt;
: “Carefully tailored to fit the form of &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt;’s Hutt frame, only the white uniform top of this Grand Admiral’s Uniform exists. The neck has been greatly widened to fit around him, and the sleeves have been moved down and shrunk to fit onto his arms.  The golden epaulet wraps around a third of his neck on both sides.”&lt;br /&gt;
&lt;br /&gt;
:2. &#039;&#039;&#039;Equipped:&#039;&#039;&#039; The aspect may detail the prototype itself from the perspective of someone standing in front of your character who is seeing you wearing it.  While there can be a specific reference to your character and how that item is physically being worn, you can not include physical appearance details in relation to changes in that character’s appearance due to wearing it, such as makeup or hairstyles. &lt;br /&gt;
&lt;br /&gt;
: Example Aspect&lt;br /&gt;
: “The diplomatic uniform of Clan Plagueis is perfectly tailored for &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt;. The edges of the black tunic’s sleeves stop just short of his wrists, showing the cuff of the white undershirt underneath. The tunic’s neck sits tightly upon his throat, rank insignia displayed on the sides. Buttoned from top to bottom, medals adorn the right breast, with the bottom of the tunic coming down just past his waist. The pants, perfectly pressed, descend straight to his black boots where they fluff outward.”&lt;br /&gt;
&lt;br /&gt;
=== Unique and Custom Items ===&lt;br /&gt;
Some items have specific rules beyond the standard Aspect Guidelines listed above.  In this section, those items will be highlighted.&lt;br /&gt;
&lt;br /&gt;
===== Brotherhood Robes =====&lt;br /&gt;
&lt;br /&gt;
[[itemprototype:journeyman-brotherhood-robes|Journeyman]] and [[itemprototype:equite-brotherhood-robes|Equite]] Robes custom aspects must describe and name a selectable robe on the Robe Construction Tool. The use of descriptors for light, medium, or heavy armor should also not be included in the aspect, as these can be changed on a whim by the member at any time. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Journeyman and Equite Example:&#039;&#039;&#039; “&amp;lt;nowiki&amp;gt;{{item_name}}&amp;lt;/nowiki&amp;gt;[this_item] is tailored in the style of the Lost Sister robes. The pants, tunic, and cape are off-white, contrasting with the black boots and belt. A pair of black gloves completes the ensemble”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[itemprototype:tailored-brotherhood-robes|Tailored Brotherhood Robes]], [[itemprototype:elder-tailored-brotherhood-robes|Elder Tailored Brotherhood Robes]], and [[itemprototype:elder-tailored-armor|Elder Tailored Armor]] are custom robes/armor and can reflect whatever appearance the member desires as long as it does not conflict with the Counterfeit Rule (i.e. no Mandalorian armor, Stormtrooper Armor, etc) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Lightsabers =====&lt;br /&gt;
Lightsabers in the possession system are meant to mirror the options available on members&#039; dossiers.&lt;br /&gt;
&lt;br /&gt;
Lightsabers of members EQ1 and below (on the Knight Lightsaber and regular Lightsaber/Lightsaber Shoto item, if purchased) must describe and name a selectable lightsaber from the Weapon Construction Tool and they will use the Basic Lightsaber Cosmetic aspect type ONLY. All lightsaber cosmetic aspects that wish to describe a selector lightsaber will use a ‘’’Basic Lightsaber Cosmetic’’’, and all custom or modified lightsaber cosmetic aspects will use an ‘’’Advanced Lightsaber Cosmetic’’’.&lt;br /&gt;
&lt;br /&gt;
===Example Aspects===&lt;br /&gt;
In an effort to assist with the creation of aspects and to avoid general errors, below are examples of Aspects that both meet the requirements and do not meet the requirements.  For those that do not, a corrected version is included with an explanation.&lt;br /&gt;
&lt;br /&gt;
==== Item: Ballroom Dress (Formal Attire) ====&lt;br /&gt;
: “Custom tailored for &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt;, this &amp;lt;nowiki&amp;gt;{{item_name}}&amp;lt;/nowiki&amp;gt; is a sleek sparking black form-fitting dress that follows the curves of &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt; down to her waist before descending in a straight line down to her ankles. It features a slit down the right side to allow for a large range of movement, allowing the surrounding wind to make it flow behind her.  It shows off both shoulders, her upper chest and neck, and the entirety of her arms. Unlike her typical appearance, &amp;lt;nowiki&amp;gt;{{owner}} &amp;lt;/nowiki&amp;gt; has her hair curled and up in a high ponytail when wearing this dress with black fingernail polish and soft pink lipstick.”&lt;br /&gt;
&lt;br /&gt;
: The above aspect utilizes the Equipped Item Environment, by detailing the item’s appearance on a specific character.  It includes non-item specific physical appearance details in relation to how it is worn including specific changes to that character’s appearance when wearing it; which is a problem.  It does also run afoul of the Rested State requirement by detailing the wind’s interaction with it having a slit in the side.&lt;br /&gt;
&lt;br /&gt;
: Corrected&lt;br /&gt;
: “Custom tailored for &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt;, this &amp;lt;nowiki&amp;gt;{{item_name}}&amp;lt;/nowiki&amp;gt; is a sleek sparking black form-fitting dress that follows the curves of &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt; down to her waist before descending in a straight line down to her ankles. It features a slit down the right side to allow for a large range of movement, and shows off both shoulders, her upper chest and neck, and the entirety of her arms.”&lt;br /&gt;
&lt;br /&gt;
==== Item: Jedi Robes ====&lt;br /&gt;
: “These padawan robes are custom made for &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt; and fit loosely to allow for freedom of movement. They feature chest and shoulder armor protection at the expense of agility, with plating on the boots as well. The robes are a dark brown with a black tunic and pants. Knee-high boots complete the ensemble.”&lt;br /&gt;
&lt;br /&gt;
: The above aspect adds Functionality to the Jedi Robes by adding the armor pieces.  This example should be re-written to fall within Non-Functional guidelines.&lt;br /&gt;
&lt;br /&gt;
: Corrected&lt;br /&gt;
: “These robes are custom-tailored for &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt; with a dark brown outer robe. An oversized black tunic and pants, along with knee-high boots, complete the ensemble.”&lt;br /&gt;
&lt;br /&gt;
==== Item: Imperial Grand Admiral’s Uniform ====&lt;br /&gt;
: “This specific Grand Admiral’s Uniform is custom tailored to fit &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt;’s small frame and look virtually indistinguishable from the full size version, complete with a slightly smaller rank plaque and smaller code cylinders to appropriately match the ensemble.”&lt;br /&gt;
&lt;br /&gt;
: While this aspect changes the size and scale of the original, it falls within aspect rules since it is still identifiable as the original item. &lt;br /&gt;
&lt;br /&gt;
==== Item: Dark Age Sith Armor ====&lt;br /&gt;
: “This specific &amp;lt;nowiki&amp;gt;{{this_item}}&amp;lt;/nowiki&amp;gt; has been custom tailored to fit the size of a much smaller species, with a unique twist; each piece of this &amp;lt;nowiki&amp;gt;{{this_item}}&amp;lt;/nowiki&amp;gt;’s plating has been made to resemble a stark white imperial uniform, complete with grey and black waistline, black armored boots, with golden epaulets and trim in the same places found on such a uniform.  &amp;lt;nowiki&amp;gt;[Visual Representation](https://imgur.com/Zaki7Xw)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: While clearly intended to function as an Imperial Grand Admiral’s Uniform, this does not violate the Counterfeit Rule due to the original aspects of the Dark Age Sith Armor being recolored to fit that design. Even with adding the rank plaque and epaulets as separate entities, it does not change it enough where it would be unidentifiable as the original item.  The visual representation also falls within the rules, as it also reinforces that it maintains the original design in a visual way.&lt;br /&gt;
&lt;br /&gt;
==== Item: WESTAR-35 Blaster Pistol ====&lt;br /&gt;
: “This weapon has been modified with 3 settings&lt;br /&gt;
&lt;br /&gt;
*1- Stun/Neurological disruption - Blue beam - can stun an opponent for short time&lt;br /&gt;
*2- Pain/Burn - Red beam - can cause burns and searing damage&lt;br /&gt;
*3- Kill - Green beam - Deadliest setting, will blast holes”&lt;br /&gt;
&lt;br /&gt;
: The primary issue of this aspect is that it changes the item’s Functionality when it should be a Non-Functional aspect.  This would result in the entire aspect needing to be reworked to be non-functional.  If this were submitted as a Functional aspect however, it would still go against the Singular rule by adding three separate functions.  If this was submitted as a Functional aspect with only one of the above, it would be an allowed aspect.&lt;br /&gt;
&lt;br /&gt;
==== Item: Mandalorian Assault Rifle ====&lt;br /&gt;
: “This &amp;lt;nowiki&amp;gt;{{original_item_name}}&amp;lt;/nowiki&amp;gt; was obviously not built on an assembly line. The various parts have clearly been sourced from scrap metal and other suitable substitute resources, broken down and reshaped to suit their new purpose. It&#039;s not exactly pretty, as the pieces bear imperfections, the colors don&#039;t all match, and some things are held together with makeshift bindings. Beneath its rugged form though, the critical components are properly constructed, making it as functional as any other &amp;lt;nowiki&amp;gt;{{original_item_name}}&amp;lt;/nowiki&amp;gt;.”&lt;br /&gt;
&lt;br /&gt;
: The above aspect, while well written, violates the Counterfeit Rule. As it is written, the only original construction is underneath the exterior.  That is not enough to make it identifiable as a Mandalorian Assault Rifle with the exterior being scrap metal and bindings that are not fully defined. To bring this to where it meets the rules, it only needs a simple adjustment on that part.&lt;br /&gt;
&lt;br /&gt;
: Corrected&lt;br /&gt;
: “This &amp;lt;nowiki&amp;gt;{{original_item_name}}&amp;lt;/nowiki&amp;gt; was obviously not built on an assembly line. The various parts have clearly been sourced from scrap metal and other suitable substitute resources, broken down and reshaped to resemble an exterior casing of a Mandalorian Assault Rifle. It&#039;s not exactly pretty, as the pieces bear imperfections, the colors don&#039;t match, and some things are held together with makeshift bindings. Beneath its rugged form though, the critical components are properly constructed, making it as functional as any other &amp;lt;nowiki&amp;gt;{{original_item_name}}&amp;lt;/nowiki&amp;gt;.” &lt;br /&gt;
&lt;br /&gt;
==== Item: TIE/SF Starfighter ====&lt;br /&gt;
: “The central cockpit section of the &amp;lt;nowiki&amp;gt;{{this_item}}&amp;lt;/nowiki&amp;gt; has been removed and replaced with the main section of an X-Wing Starfighter, with the laser cannons centered underneath it.  Its color is a vibrant black, and cockpit glass a stark crimson.”&lt;br /&gt;
&lt;br /&gt;
: The above aspect violates the Counterfeit Rule as at this point it can no longer be identified as the original item.  It also incorporates a Functional portion to it as well by altering the design configuration of the fighter resulting in a functional difference when compared to the original item.  This would be fully remanded for a complete re-design.&lt;br /&gt;
&lt;br /&gt;
==== Item: HK-model Gladiator Droid ====&lt;br /&gt;
: “&amp;lt;nowiki&amp;gt;{{item_name}}&amp;lt;/nowiki&amp;gt; unlike every other &amp;lt;nowiki&amp;gt;{{original_item_name}}&amp;lt;/nowiki&amp;gt; cannot fight. It has lost all combat functions, along with its body, and has been left as just a head.”&lt;br /&gt;
&lt;br /&gt;
: The above aspect, even though it modifies the item’s functionality to a severe degree, is still within the rules for a Functional Aspect. Because the head is that of an HK-droid, it also falls within the bounds of the Counterfeit Rule since it can clearly be identified as its original item.&lt;br /&gt;
&lt;br /&gt;
=== Aspect Type Unique Scenarios ===&lt;br /&gt;
Some specific types of aspects are exempt from certain rules presented above. These aspect types are presented below with their specific special scenario situations where they can be fully customized, but still must obey all Aspect rules. &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Formal Attire&#039;&#039;&#039;:  Formal Attire aspects are non-functional aspects intended to detail a specific set of attire that &#039;&#039;‘’can&#039;&#039; be entirely customized for a specific character in a formal setting, such as a ball or a night of clubbing.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Casual Attire&#039;&#039;&#039;:  Casual Attire aspects are non-functional aspects intended to detail a specific set of attire that &#039;&#039;can&#039;&#039; be entirely customized for a specific character in a casual environment, such as daily wear or lounging around.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Political Attire&#039;&#039;&#039;:  Political Attire aspects are non-functional aspects intended to detail a specific set of attire that &#039;&#039;can&#039;&#039; be entirely customized for a specific character in a formal political environment to identify themselves to a specific allegiance, such as wearing a clan or house-specific uniform, or the uniform of a specific faction not represented by a currently existing item within the Item Stores. It can often include medals, accolades, or rank insignias attached to it.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Costume&#039;&#039;&#039;:  Costume aspects are non-functional aspects intended to detail a specific costume that &#039;&#039;can&#039;&#039; be entirely customized for a specific character in an environment, such as a costume ball, try and hide their appearance, or cheaply appear as another character without the functionality or protection.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Family Heirloom&#039;&#039;&#039;: Family Heirloom aspects are non-functional aspects intended to detail an heirloom or artifact of a character’s family line that &#039;&#039;&#039;can&#039;&#039;&#039; be entirely customized to represent said heirloom in its appearance only.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Tailored Armor&#039;&#039;&#039;:  Tailored Armor aspects are both functional and non-functional aspects intended to be 100% fully customizable to the owner’s desire. These are often paired with commissioned or generated artwork to further detail its appearance.&lt;br /&gt;
&lt;br /&gt;
: Caution should be taken when writing these to avoid breaking &#039;&#039;&#039;Functional Rule #7: Granted Aspects&#039;&#039;&#039; such as having tailored armor be Beskar or utilizing other Granted Aspects on it, which is the most often occurring mistake with these.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Elder Tailored Robes&#039;&#039;&#039;: Elder Tailored Robes, albeit being fully customizable, are intended to be for non-armor creations. This can be any type of clothing or garment. Any usage of armor should be directed to the Elder Tailored Armor.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Elder Tailored Armor&#039;&#039;&#039;: Elder Tailored Armor is fully customizable and is intended for any type of wearable creation that is armor-based.&lt;br /&gt;
&lt;br /&gt;
===Credits and Version Information===&lt;br /&gt;
&#039;&#039;Currently in version 2.0&#039;&#039;&lt;br /&gt;
* 1.0 version drafted by Evant Taelyan ahead of possessions open beta - 24 Oct 2016&lt;br /&gt;
* 1.1 version edited by Evant Taelyan to add Functional Aspect policy Singular - 29 Nov 2016&lt;br /&gt;
* 1.2 version edited by Atra Ventus to add clarification for image linking and granted aspects, amongst other minor changes - 15 Aug 2020&lt;br /&gt;
* 1.3 version edited by Korvis to add clarification to the counterfeit rule, Brotherhood robes, lightsabers and provide examples of acceptable and unacceptable aspects - 1 Nov 2022&lt;br /&gt;
* 1.4 version edited by Korvis to add Base Item Only rule and examples to non-custom Lightsabers and Brotherhood robes - 13 Feb 2025&lt;br /&gt;
*2.0 version drafted by Teebu, with edits by Thran Occasus-Palpatine and Korvis - Restructured and Updated.&lt;br /&gt;
&lt;br /&gt;
[[Category:Regent Policies]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Item_Aspect_Approval_Policy&amp;diff=200196</id>
		<title>Item Aspect Approval Policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Item_Aspect_Approval_Policy&amp;diff=200196"/>
		<updated>2026-03-21T00:44:01Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|real}}&lt;br /&gt;
{{Regent}}&lt;br /&gt;
&lt;br /&gt;
The [[Item Aspect Approval Policy]] outlines the various requirements that must be followed for any item aspect submitted by a member for use on a specific prototype item owned by that member. Upon completion of an item aspect and its submission, the [[Regent]] staff will review the submission to ensure that it meets the requirements set forth below. Should there be any issues or if it does not meet the requirements, it will be remanded back with reference to the specific requirement(s) that were not met.&lt;br /&gt;
&lt;br /&gt;
While the policy allows for some mentions of character usage, leave specific character history elements and how they tie into the specific prototype item for your character’s Wiki page, rather than on an aspect.&lt;br /&gt;
&lt;br /&gt;
If you have questions regarding an aspect, please utilize the &#039;&#039;&#039;Comment&#039;&#039;&#039; function within your submission under the &#039;&#039;&#039;Items Requiring My Attention&#039;&#039;&#039; section, which can be found on your Administration page.  You may also send an email to [mailto:djb-regent-staff@googlegroups.com djb-regent-staff@googlegroups.com] with any questions you may have, should you have not yet submitted an item aspect and need help in building it.&lt;br /&gt;
 &lt;br /&gt;
==Item Aspect Guidelines==&lt;br /&gt;
All Item Aspects that are submitted will have the following policies applied when being considered for approval:&lt;br /&gt;
&lt;br /&gt;
:1. &#039;&#039;&#039;Non-Functional:&#039;&#039;&#039; All item aspects are considered to be Non-Functional, and as such should only include language to alter the cosmetic nature of an item.  The language of the aspect can not include any portion of functional alterations as a result of slottable upgrades. This is done to prevent conflicts with functional upgrades that can be swapped in and out. Only Poison and Droid Personality remain as Functional Aspects. For those aspects, review the instructions in the Aspect Type Description.&lt;br /&gt;
&lt;br /&gt;
:2. &#039;&#039;&#039;Singular:&#039;&#039;&#039; Aspects are limited to an alteration of one single specific key feature of an item. It will not be approved if it appears that multiple non-functional adjustments are being attempted within a single aspect.&lt;br /&gt;
&lt;br /&gt;
:3. &#039;&#039;&#039;Appropriate Language:&#039;&#039;&#039; All aspects must be free of profanity, vulgar language, sexual content, racism, or other potentially offensive subject matters. &lt;br /&gt;
&lt;br /&gt;
:4. &#039;&#039;&#039;Aspect Type Description:&#039;&#039;&#039; All aspects must meet any specific language outlined in the description of the aspect type being requested for approval, if present; there can be no conflict. This specific language ensures compliance with the balance of the system. [[file:aspecttypedescription.jpg|thumb|600x600px|An Example of an Aspect Type Description for a Ranged Weapon|left]]&lt;br /&gt;
&lt;br /&gt;
:5. &#039;&#039;&#039;Prototype Item Logic:&#039;&#039;&#039; All aspect language needs to make sense in the context of the prototype item that it is intended to modify or describe. For example, you would not say that the S-foils were black on a starfighter if it did not have S-foils, nor would you note that a blaster rifle had a finely honed cutting edge.&lt;br /&gt;
&lt;br /&gt;
:6. &#039;&#039;&#039;Length:&#039;&#039;&#039; All aspects must be no longer than 150 words in length.&lt;br /&gt;
&lt;br /&gt;
:7. &#039;&#039;&#039;Images:&#039;&#039;&#039; No embedded images, text only. One link to a relevant image may be allowed within the aspect itself. This link should be text-based, with a URL that references a full link name hosted on an image site that can not be modified or altered.   Google drive images will not be accepted.&lt;br /&gt;
&lt;br /&gt;
:8. &#039;&#039;&#039;Base Item Only:&#039;&#039;&#039; All aspects must describe only the specific base item that it is referencing. The aspect description should not include any reference to upgrade aspects and/or purchasable upgrades that can be slotted.&lt;br /&gt;
&lt;br /&gt;
:9. &#039;&#039;&#039;Counterfeit Rule:&#039;&#039;&#039; An aspect cannot modify an item such that it is attempting to become a copy of another item, or modify an item to such a degree that it is no longer identifiable as the original item. When reading the item aspect, it must be clear that the extended description of an item does not attempt to mimic any item that is not the original item, regardless of its source. The aspect must retain the item&#039;s original characteristics, clearly identifiable as the original item. &lt;br /&gt;
&lt;br /&gt;
:10. &#039;&#039;&#039;Granted Aspects:&#039;&#039;&#039; Granted aspects are special aspects given to an item on a per-item basis and may grant a special effect with a corresponding downside. An aspect cannot modify or suppress the effects of a granted aspect, and granted aspects may not be counterfeited/duplicated by members. (i.e. A member cannot take the Intense Local Magnetic Field aspect from the Praetorian Royal Guard Armor and create a version for the Imperial Stormtrooper Armor)&lt;br /&gt;
&lt;br /&gt;
===Item Environment=== &lt;br /&gt;
With the above requirements in mind, when creating an aspect, there are two ways that the aspect’s presentation can be written. It can be written from a neutral perspective, such as the Display Case.  Or from a personal and intimate perspective, such as Equipped.  When creating your item environment, it may only be written in &#039;&#039;&#039;one&#039;&#039;&#039; perspective. They may not be combined.&lt;br /&gt;
&lt;br /&gt;
:1. &#039;&#039;&#039;Display Case:&#039;&#039;&#039; The aspect may detail the prototype itself as if it were sitting inside of a display case in a room.  There can be a reference to a character that is intended to be using, wearing, or equipping the specific prototype. This can be utilized for both Non-Functional and Functional aspects. Omitting the character’s name is particularly useful if an aspect will be used for multiple characters or just for a general aspect.&lt;br /&gt;
&lt;br /&gt;
: Example Aspect&lt;br /&gt;
: “Carefully tailored to fit the form of &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt;’s Hutt frame, only the white uniform top of this Grand Admiral’s Uniform exists. The neck has been greatly widened to fit around him, and the sleeves have been moved down and shrunk to fit onto his arms.  The golden epaulet wraps around a third of his neck on both sides.”&lt;br /&gt;
&lt;br /&gt;
:2. &#039;&#039;&#039;Equipped:&#039;&#039;&#039; The aspect may detail the prototype itself from the perspective of someone standing in front of your character who is seeing you wearing it.  While there can be a specific reference to your character and how that item is physically being worn, you can not include physical appearance details in relation to changes in that character’s appearance due to wearing it, such as makeup or hairstyles. &lt;br /&gt;
&lt;br /&gt;
: Example Aspect&lt;br /&gt;
: “The diplomatic uniform of Clan Plagueis is perfectly tailored for &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt;. The edges of the black tunic’s sleeves stop just short of his wrists, showing the cuff of the white undershirt underneath. The tunic’s neck sits tightly upon his throat, rank insignia displayed on the sides. Buttoned from top to bottom, medals adorn the right breast, with the bottom of the tunic coming down just past his waist. The pants, perfectly pressed, descend straight to his black boots where they fluff outward.”&lt;br /&gt;
&lt;br /&gt;
=== Unique and Custom Items ===&lt;br /&gt;
Some items have specific rules beyond the standard Aspect Guidelines listed above.  In this section, those items will be highlighted.&lt;br /&gt;
&lt;br /&gt;
===== Brotherhood Robes =====&lt;br /&gt;
&lt;br /&gt;
[[itemprototype:journeyman-brotherhood-robes|Journeyman]] and [[itemprototype:equite-brotherhood-robes|Equite]] Robes custom aspects must describe and name a selectable robe on the Robe Construction Tool. The use of descriptors for light, medium, or heavy armor should also not be included in the aspect, as these can be changed on a whim by the member at any time. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Journeyman and Equite Example:&#039;&#039;&#039; “&amp;lt;nowiki&amp;gt;{{item_name}}&amp;lt;/nowiki&amp;gt;[this_item] is tailored in the style of the Lost Sister robes. The pants, tunic, and cape are off-white, contrasting with the black boots and belt. A pair of black gloves completes the ensemble”&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[itemprototype:tailored-brotherhood-robes|Tailored Brotherhood Robes]], [[itemprototype:elder-tailored-brotherhood-robes|Elder Tailored Brotherhood Robes]], and [[itemprototype:elder-tailored-armor|Elder Tailored Armor]] are custom robes/armor and can reflect whatever appearance the member desires as long as it does not conflict with the Counterfeit Rule (i.e. no Mandalorian armor, Stormtrooper Armor, etc) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Lightsabers =====&lt;br /&gt;
Lightsabers in the possession system are meant to mirror the options available on members&#039; dossiers.&lt;br /&gt;
&lt;br /&gt;
Lightsabers of members EQ1 and below (on the Knight Lightsaber and regular Lightsaber/Lightsaber Shoto item, if purchased) must describe and name a selectable lightsaber from the Weapon Construction Tool and they will use the Basic Lightsaber Cosmetic aspect type ONLY. All lightsaber cosmetic aspects that wish to describe a selector lightsaber will use a ‘’’Basic Lightsaber Cosmetic’’’, and all custom or modified lightsaber cosmetic aspects will use an ‘’’Advanced Lightsaber Cosmetic’’’.&lt;br /&gt;
&lt;br /&gt;
===Example Aspects===&lt;br /&gt;
In an effort to assist with the creation of aspects and to avoid general errors, below are examples of Aspects that both meet the requirements and do not meet the requirements.  For those that do not, a corrected version is included with an explanation.&lt;br /&gt;
&lt;br /&gt;
==== Item: Ballroom Dress (Formal Attire) ====&lt;br /&gt;
: “Custom tailored for &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt;, this &amp;lt;nowiki&amp;gt;{{item_name}}&amp;lt;/nowiki&amp;gt; is a sleek sparking black form-fitting dress that follows the curves of &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt; down to her waist before descending in a straight line down to her ankles. It features a slit down the right side to allow for a large range of movement, allowing the surrounding wind to make it flow behind her.  It shows off both shoulders, her upper chest and neck, and the entirety of her arms. Unlike her typical appearance, &amp;lt;nowiki&amp;gt;{{owner}} &amp;lt;/nowiki&amp;gt; has her hair curled and up in a high ponytail when wearing this dress with black fingernail polish and soft pink lipstick.”&lt;br /&gt;
&lt;br /&gt;
: The above aspect utilizes the Equipped Item Environment, by detailing the item’s appearance on a specific character.  It includes non-item specific physical appearance details in relation to how it is worn including specific changes to that character’s appearance when wearing it; which is a problem.  It does also run afoul of the Rested State requirement by detailing the wind’s interaction with it having a slit in the side.&lt;br /&gt;
&lt;br /&gt;
: Corrected&lt;br /&gt;
: “Custom tailored for &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt;, this &amp;lt;nowiki&amp;gt;{{item_name}}&amp;lt;/nowiki&amp;gt; is a sleek sparking black form-fitting dress that follows the curves of &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt; down to her waist before descending in a straight line down to her ankles. It features a slit down the right side to allow for a large range of movement, and shows off both shoulders, her upper chest and neck, and the entirety of her arms.”&lt;br /&gt;
&lt;br /&gt;
==== Item: Jedi Robes ====&lt;br /&gt;
: “These padawan robes are custom made for &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt; and fit loosely to allow for freedom of movement. They feature chest and shoulder armor protection at the expense of agility, with plating on the boots as well. The robes are a dark brown with a black tunic and pants. Knee-high boots complete the ensemble.”&lt;br /&gt;
&lt;br /&gt;
: The above aspect adds Functionality to the Jedi Robes by adding the armor pieces.  This example should be re-written to fall within Non-Functional guidelines.&lt;br /&gt;
&lt;br /&gt;
: Corrected&lt;br /&gt;
: “These robes are custom-tailored for &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt; with a dark brown outer robe. An oversized black tunic and pants, along with knee-high boots, complete the ensemble.”&lt;br /&gt;
&lt;br /&gt;
==== Item: Imperial Grand Admiral’s Uniform ====&lt;br /&gt;
: “This specific Grand Admiral’s Uniform is custom tailored to fit &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt;’s small frame and look virtually indistinguishable from the full size version, complete with a slightly smaller rank plaque and smaller code cylinders to appropriately match the ensemble.”&lt;br /&gt;
&lt;br /&gt;
: While this aspect changes the size and scale of the original, it falls within aspect rules since it is still identifiable as the original item. &lt;br /&gt;
&lt;br /&gt;
==== Item: Dark Age Sith Armor ====&lt;br /&gt;
: “This specific &amp;lt;nowiki&amp;gt;{{this_item}}&amp;lt;/nowiki&amp;gt; has been custom tailored to fit the size of a much smaller species, with a unique twist; each piece of this &amp;lt;nowiki&amp;gt;{{this_item}}&amp;lt;/nowiki&amp;gt;’s plating has been made to resemble a stark white imperial uniform, complete with grey and black waistline, black armored boots, with golden epaulets and trim in the same places found on such a uniform.  &amp;lt;nowiki&amp;gt;[Visual Representation](https://imgur.com/Zaki7Xw)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: While clearly intended to function as an Imperial Grand Admiral’s Uniform, this does not violate the Counterfeit Rule due to the original aspects of the Dark Age Sith Armor being recolored to fit that design. Even with adding the rank plaque and epaulets as separate entities, it does not change it enough where it would be unidentifiable as the original item.  The visual representation also falls within the rules, as it also reinforces that it maintains the original design in a visual way.&lt;br /&gt;
&lt;br /&gt;
==== Item: WESTAR-35 Blaster Pistol ====&lt;br /&gt;
: “This weapon has been modified with 3 settings&lt;br /&gt;
&lt;br /&gt;
*1- Stun/Neurological disruption - Blue beam - can stun an opponent for short time&lt;br /&gt;
*2- Pain/Burn - Red beam - can cause burns and searing damage&lt;br /&gt;
*3- Kill - Green beam - Deadliest setting, will blast holes”&lt;br /&gt;
&lt;br /&gt;
: The primary issue of this aspect is that it changes the item’s Functionality when it should be a Non-Functional aspect.  This would result in the entire aspect needing to be reworked to be non-functional.  If this were submitted as a Functional aspect however, it would still go against the Singular rule by adding three separate functions.  If this was submitted as a Functional aspect with only one of the above, it would be an allowed aspect.&lt;br /&gt;
&lt;br /&gt;
==== Item: Mandalorian Assault Rifle ====&lt;br /&gt;
: “This &amp;lt;nowiki&amp;gt;{{original_item_name}}&amp;lt;/nowiki&amp;gt; was obviously not built on an assembly line. The various parts have clearly been sourced from scrap metal and other suitable substitute resources, broken down and reshaped to suit their new purpose. It&#039;s not exactly pretty, as the pieces bear imperfections, the colors don&#039;t all match, and some things are held together with makeshift bindings. Beneath its rugged form though, the critical components are properly constructed, making it as functional as any other &amp;lt;nowiki&amp;gt;{{original_item_name}}&amp;lt;/nowiki&amp;gt;.”&lt;br /&gt;
&lt;br /&gt;
: The above aspect, while well written, violates the Counterfeit Rule. As it is written, the only original construction is underneath the exterior.  That is not enough to make it identifiable as a Mandalorian Assault Rifle with the exterior being scrap metal and bindings that are not fully defined. To bring this to where it meets the rules, it only needs a simple adjustment on that part.&lt;br /&gt;
&lt;br /&gt;
: Corrected&lt;br /&gt;
: “This &amp;lt;nowiki&amp;gt;{{original_item_name}}&amp;lt;/nowiki&amp;gt; was obviously not built on an assembly line. The various parts have clearly been sourced from scrap metal and other suitable substitute resources, broken down and reshaped to resemble an exterior casing of a Mandalorian Assault Rifle. It&#039;s not exactly pretty, as the pieces bear imperfections, the colors don&#039;t match, and some things are held together with makeshift bindings. Beneath its rugged form though, the critical components are properly constructed, making it as functional as any other &amp;lt;nowiki&amp;gt;{{original_item_name}}&amp;lt;/nowiki&amp;gt;.” &lt;br /&gt;
&lt;br /&gt;
==== Item: TIE/SF Starfighter ====&lt;br /&gt;
: “The central cockpit section of the &amp;lt;nowiki&amp;gt;{{this_item}}&amp;lt;/nowiki&amp;gt; has been removed and replaced with the main section of an X-Wing Starfighter, with the laser cannons centered underneath it.  Its color is a vibrant black, and cockpit glass a stark crimson.”&lt;br /&gt;
&lt;br /&gt;
: The above aspect violates the Counterfeit Rule as at this point it can no longer be identified as the original item.  It also incorporates a Functional portion to it as well by altering the design configuration of the fighter resulting in a functional difference when compared to the original item.  This would be fully remanded for a complete re-design.&lt;br /&gt;
&lt;br /&gt;
==== Item: HK-model Gladiator Droid ====&lt;br /&gt;
: “&amp;lt;nowiki&amp;gt;{{item_name}}&amp;lt;/nowiki&amp;gt; unlike every other &amp;lt;nowiki&amp;gt;{{original_item_name}}&amp;lt;/nowiki&amp;gt; cannot fight. It has lost all combat functions, along with its body, and has been left as just a head.”&lt;br /&gt;
&lt;br /&gt;
: The above aspect, even though it modifies the item’s functionality to a severe degree, is still within the rules for a Functional Aspect. Because the head is that of an HK-droid, it also falls within the bounds of the Counterfeit Rule since it can clearly be identified as its original item.&lt;br /&gt;
&lt;br /&gt;
=== Aspect Type Unique Scenarios ===&lt;br /&gt;
Some specific types of aspects are exempt from certain rules presented above. These aspect types are presented below with their specific special scenario situations where they can be fully customized, but still must obey all Aspect rules. &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Formal Attire&#039;&#039;&#039;:  Formal Attire aspects are non-functional aspects intended to detail a specific set of attire that &#039;&#039;‘’can&#039;&#039; be entirely customized for a specific character in a formal setting, such as a ball or a night of clubbing.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Casual Attire&#039;&#039;&#039;:  Casual Attire aspects are non-functional aspects intended to detail a specific set of attire that &#039;&#039;can&#039;&#039; be entirely customized for a specific character in a casual environment, such as daily wear or lounging around.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Political Attire&#039;&#039;&#039;:  Political Attire aspects are non-functional aspects intended to detail a specific set of attire that &#039;&#039;can&#039;&#039; be entirely customized for a specific character in a formal political environment to identify themselves to a specific allegiance, such as wearing a clan or house-specific uniform, or the uniform of a specific faction not represented by a currently existing item within the Item Stores. It can often include medals, accolades, or rank insignias attached to it.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Costume&#039;&#039;&#039;:  Costume aspects are non-functional aspects intended to detail a specific costume that &#039;&#039;can&#039;&#039; be entirely customized for a specific character in an environment, such as a costume ball, try and hide their appearance, or cheaply appear as another character without the functionality or protection.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Family Heirloom&#039;&#039;&#039;: Family Heirloom aspects are non-functional aspects intended to detail an heirloom or artifact of a character’s family line that &#039;&#039;&#039;can&#039;&#039;&#039; be entirely customized to represent said heirloom in its appearance only.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Tailored Armor&#039;&#039;&#039;:  Tailored Armor aspects are both functional and non-functional aspects intended to be 100% fully customizable to the owner’s desire. These are often paired with commissioned or generated artwork to further detail its appearance.&lt;br /&gt;
&lt;br /&gt;
: Caution should be taken when writing these to avoid breaking &#039;&#039;&#039;Functional Rule #7: Granted Aspects&#039;&#039;&#039; such as having tailored armor be Beskar or utilizing other Granted Aspects on it, which is the most often occurring mistake with these.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Elder Tailored Robes&#039;&#039;&#039;: Elder Tailored Robes, albeit being fully customizable, are intended to be for non-armor creations. This can be any type of clothing or garment. Any usage of armor should be directed to the Elder Tailored Armor.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Elder Tailored Armor&#039;&#039;&#039;: Elder Tailored Armor is fully customizable and is intended for any type of wearable creation that is armor-based.&lt;br /&gt;
&lt;br /&gt;
===Credits and Version Information===&lt;br /&gt;
&#039;&#039;Currently in version 2.0&#039;&#039;&lt;br /&gt;
* 1.0 version drafted by Evant Taelyan ahead of possessions open beta - 24 Oct 2016&lt;br /&gt;
* 1.1 version edited by Evant Taelyan to add Functional Aspect policy Singular - 29 Nov 2016&lt;br /&gt;
* 1.2 version edited by Atra Ventus to add clarification for image linking and granted aspects, amongst other minor changes - 15 Aug 2020&lt;br /&gt;
* 1.3 version edited by Korvis to add clarification to the counterfeit rule, Brotherhood robes, lightsabers and provide examples of acceptable and unacceptable aspects - 1 Nov 2022&lt;br /&gt;
* 1.4 version edited by Korvis to add Base Item Only rule and examples to non-custom Lightsabers and Brotherhood robes - 13 Feb 2025&lt;br /&gt;
*2.0 version drafted by Teebu, with edits by Thran Occasus-Palpatine and Korvis - Restructured and Updated.&lt;br /&gt;
&lt;br /&gt;
[[Category:Regent Policies]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Item_Aspect_Approval_Policy&amp;diff=200195</id>
		<title>Item Aspect Approval Policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Item_Aspect_Approval_Policy&amp;diff=200195"/>
		<updated>2026-03-21T00:43:22Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|real}}&lt;br /&gt;
{{Regent}}&lt;br /&gt;
&lt;br /&gt;
The [[Item Aspect Approval Policy]] outlines the various requirements that must be followed for any item aspect submitted by a member for use on a specific prototype item owned by that member. Upon completion of an item aspect and its submission, the [[Regent]] staff will review the submission to ensure that it meets the requirements set forth below. Should there be any issues or if it does not meet the requirements, it will be remanded back with reference to the specific requirement(s) that were not met.&lt;br /&gt;
&lt;br /&gt;
While the policy allows for some mentions of character usage, leave specific character history elements and how they tie into the specific prototype item for your character’s Wiki page, rather than on an aspect.&lt;br /&gt;
&lt;br /&gt;
If you have questions regarding an aspect, please utilize the &#039;&#039;&#039;Comment&#039;&#039;&#039; function within your submission under the &#039;&#039;&#039;Items Requiring My Attention&#039;&#039;&#039; section, which can be found on your Administration page.  You may also send an email to [mailto:djb-regent-staff@googlegroups.com djb-regent-staff@googlegroups.com] with any questions you may have, should you have not yet submitted an item aspect and need help in building it.&lt;br /&gt;
 &lt;br /&gt;
==Item Aspect Guidelines==&lt;br /&gt;
All Item Aspects that are submitted will have the following policies applied when being considered for approval:&lt;br /&gt;
&lt;br /&gt;
:1. &#039;&#039;&#039;Non-Functional:&#039;&#039;&#039; All item aspects are considered to be Non-Functional, and as such should only include language to alter the cosmetic nature of an item.  The language of the aspect can not include any portion of functional alterations as a result of slottable upgrades. This is done to prevent conflicts with functional upgrades that can be swapped in and out. Only Poison and Droid Personality remain as Functional Aspects. For those aspects, review the instructions in the Aspect Type Description.&lt;br /&gt;
&lt;br /&gt;
:2. &#039;&#039;&#039;Singular:&#039;&#039;&#039; Aspects are limited to an alteration of one single specific key feature of an item. It will not be approved if it appears that multiple non-functional adjustments are being attempted within a single aspect.&lt;br /&gt;
&lt;br /&gt;
:3. &#039;&#039;&#039;Appropriate Language:&#039;&#039;&#039; All aspects must be free of profanity, vulgar language, sexual content, racism, or other potentially offensive subject matters. &lt;br /&gt;
&lt;br /&gt;
:4. &#039;&#039;&#039;Aspect Type Description:&#039;&#039;&#039; All aspects must meet any specific language outlined in the description of the aspect type being requested for approval, if present; there can be no conflict. This specific language ensures compliance with the balance of the system. [[file:aspecttypedescription.jpg|thumb|600x600px|An Example of an Aspect Type Description for a Ranged Weapon|left]]&lt;br /&gt;
&lt;br /&gt;
:5. &#039;&#039;&#039;Prototype Item Logic:&#039;&#039;&#039; All aspect language needs to make sense in the context of the prototype item that it is intended to modify or describe. For example, you would not say that the S-foils were black on a starfighter if it did not have S-foils, nor would you note that a blaster rifle had a finely honed cutting edge.&lt;br /&gt;
&lt;br /&gt;
:6. &#039;&#039;&#039;Length:&#039;&#039;&#039; All aspects must be no longer than 150 words in length.&lt;br /&gt;
&lt;br /&gt;
:7. &#039;&#039;&#039;Images:&#039;&#039;&#039; No embedded images, text only. One link to a relevant image may be allowed within the aspect itself. This link should be text-based, with a URL that references a full link name hosted on an image site that can not be modified or altered.   Google drive images will not be accepted.&lt;br /&gt;
&lt;br /&gt;
:8. &#039;&#039;&#039;Base Item Only:&#039;&#039;&#039; All aspects must describe only the specific base item that it is referencing. The aspect description should not include any reference to upgrade aspects and/or purchasable upgrades that can be slotted.&lt;br /&gt;
&lt;br /&gt;
:9. &#039;&#039;&#039;Counterfeit Rule:&#039;&#039;&#039; An aspect cannot modify an item such that it is attempting to become a copy of another item, or modify an item to such a degree that it is no longer identifiable as the original item. When reading the item aspect, it must be clear that the extended description of an item does not attempt to mimic any item that is not the original item, regardless of its source. The aspect must retain the item&#039;s original characteristics, clearly identifiable as the original item. &lt;br /&gt;
&lt;br /&gt;
:10. &#039;&#039;&#039;Granted Aspects:&#039;&#039;&#039; Granted aspects are special aspects given to an item on a per-item basis and may grant a special effect with a corresponding downside. An aspect cannot modify or suppress the effects of a granted aspect, and granted aspects may not be counterfeited/duplicated by members. (i.e. A member cannot take the Intense Local Magnetic Field aspect from the Praetorian Royal Guard Armor and create a version for the Imperial Stormtrooper Armor)&lt;br /&gt;
&lt;br /&gt;
===Item Environment=== &lt;br /&gt;
With the above requirements in mind, when creating an aspect, there are two ways that the aspect’s presentation can be written. It can be written from a neutral perspective, such as the Display Case.  Or from a personal and intimate perspective, such as Equipped.  When creating your item environment, it may only be written in &#039;&#039;&#039;one&#039;&#039;&#039; perspective. They may not be combined.&lt;br /&gt;
&lt;br /&gt;
:1. &#039;&#039;&#039;Display Case:&#039;&#039;&#039; The aspect may detail the prototype itself as if it were sitting inside of a display case in a room.  There can be a reference to a character that is intended to be using, wearing, or equipping the specific prototype. This can be utilized for both Non-Functional and Functional aspects. Omitting the character’s name is particularly useful if an aspect will be used for multiple characters or just for a general aspect.&lt;br /&gt;
&lt;br /&gt;
: Example Aspect&lt;br /&gt;
: “Carefully tailored to fit the form of &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt;’s Hutt frame, only the white uniform top of this Grand Admiral’s Uniform exists. The neck has been greatly widened to fit around him, and the sleeves have been moved down and shrunk to fit onto his arms.  The golden epaulet wraps around a third of his neck on both sides.”&lt;br /&gt;
&lt;br /&gt;
:2. &#039;&#039;&#039;Equipped:&#039;&#039;&#039; The aspect may detail the prototype itself from the perspective of someone standing in front of your character who is seeing you wearing it.  While there can be a specific reference to your character and how that item is physically being worn, you can not include physical appearance details in relation to changes in that character’s appearance due to wearing it, such as makeup or hairstyles. &lt;br /&gt;
&lt;br /&gt;
: Example Aspect&lt;br /&gt;
: “The diplomatic uniform of Clan Plagueis is perfectly tailored for &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt;. The edges of the black tunic’s sleeves stop just short of his wrists, showing the cuff of the white undershirt underneath. The tunic’s neck sits tightly upon his throat, rank insignia displayed on the sides. Buttoned from top to bottom, medals adorn the right breast, with the bottom of the tunic coming down just past his waist. The pants, perfectly pressed, descend straight to his black boots where they fluff outward.”&lt;br /&gt;
&lt;br /&gt;
=== Unique and Custom Items ===&lt;br /&gt;
Some items have specific rules beyond the standard Aspect Guidelines listed above.  In this section, those items will be highlighted.&lt;br /&gt;
&lt;br /&gt;
===== Brotherhood Robes =====&lt;br /&gt;
&lt;br /&gt;
[[itemprototype:journeyman-brotherhood-robes|Journeyman]] and [[itemprototype:equite-brotherhood-robes|Equite]] Robes custom aspects must describe and name a selectable robe on the Robe Construction Tool. The use of descriptors for light, medium, or heavy armor should also not be included in the aspect, as these can be changed on a whim by the member at any time. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Journeyman and Equite Example:&#039;&#039;&#039; “&amp;lt;nowiki&amp;gt;{{item_name}}&amp;lt;/nowiki&amp;gt;[this_item] is tailored in the style of the Lost Sister robes. The pants, tunic, and cape are off-white, contrasting with the black boots and belt. A pair of black gloves completes the ensemble”&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[itemprototype:tailored-brotherhood-robes|Tailored Brotherhood Robes]], [[itemprototype:elder-tailored-brotherhood-robes|Elder Tailored Brotherhood Robes]], and [[itemprototype:elder-tailored-armor|Elder Tailored Armor]] are custom robes/armor and can reflect whatever appearance the member desires as long as it does not conflict with the Counterfeit Rule (i.e. no Mandalorian armor, Stormtrooper Armor, etc) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Lightsabers =====&lt;br /&gt;
Lightsabers in the possession system are meant to mirror the options available on members&#039; dossiers.&lt;br /&gt;
&lt;br /&gt;
Lightsabers of members EQ1 and below (on the Knight Lightsaber and regular Lightsaber/Lightsaber Shoto item, if purchased) must describe and name a selectable lightsaber from the Weapon Construction Tool and they will use the Basic Lightsaber Cosmetic aspect type ONLY. All lightsaber cosmetic aspects that wish to describe a selector lightsaber will use a ‘’’Basic Lightsaber Cosmetic’’’, and all custom or modified lightsaber cosmetic aspects will use an ‘’’Advanced Lightsaber Cosmetic’’’.&lt;br /&gt;
&lt;br /&gt;
===Example Aspects===&lt;br /&gt;
In an effort to assist with the creation of aspects and to avoid general errors, below are examples of Aspects that both meet the requirements and do not meet the requirements.  For those that do not, a corrected version is included with an explanation.&lt;br /&gt;
&lt;br /&gt;
==== Item: Ballroom Dress (Formal Attire) ====&lt;br /&gt;
: “Custom tailored for &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt;, this &amp;lt;nowiki&amp;gt;{{item_name}}&amp;lt;/nowiki&amp;gt; is a sleek sparking black form-fitting dress that follows the curves of &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt; down to her waist before descending in a straight line down to her ankles. It features a slit down the right side to allow for a large range of movement, allowing the surrounding wind to make it flow behind her.  It shows off both shoulders, her upper chest and neck, and the entirety of her arms. Unlike her typical appearance, &amp;lt;nowiki&amp;gt;{{owner}} &amp;lt;/nowiki&amp;gt; has her hair curled and up in a high ponytail when wearing this dress with black fingernail polish and soft pink lipstick.”&lt;br /&gt;
&lt;br /&gt;
: The above aspect utilizes the Equipped Item Environment, by detailing the item’s appearance on a specific character.  It includes non-item specific physical appearance details in relation to how it is worn including specific changes to that character’s appearance when wearing it; which is a problem.  It does also run afoul of the Rested State requirement by detailing the wind’s interaction with it having a slit in the side.&lt;br /&gt;
&lt;br /&gt;
: Corrected&lt;br /&gt;
: “Custom tailored for &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt;, this &amp;lt;nowiki&amp;gt;{{item_name}}&amp;lt;/nowiki&amp;gt; is a sleek sparking black form-fitting dress that follows the curves of &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt; down to her waist before descending in a straight line down to her ankles. It features a slit down the right side to allow for a large range of movement, and shows off both shoulders, her upper chest and neck, and the entirety of her arms.”&lt;br /&gt;
&lt;br /&gt;
==== Item: Jedi Robes ====&lt;br /&gt;
: “These padawan robes are custom made for &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt; and fit loosely to allow for freedom of movement. They feature chest and shoulder armor protection at the expense of agility, with plating on the boots as well. The robes are a dark brown with a black tunic and pants. Knee-high boots complete the ensemble.”&lt;br /&gt;
&lt;br /&gt;
: The above aspect adds Functionality to the Jedi Robes by adding the armor pieces.  This example should be re-written to fall within Non-Functional guidelines.&lt;br /&gt;
&lt;br /&gt;
: Corrected&lt;br /&gt;
: “These robes are custom-tailored for &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt; with a dark brown outer robe. An oversized black tunic and pants, along with knee-high boots, complete the ensemble.”&lt;br /&gt;
&lt;br /&gt;
==== Item: Imperial Grand Admiral’s Uniform ====&lt;br /&gt;
: “This specific Grand Admiral’s Uniform is custom tailored to fit &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt;’s small frame and look virtually indistinguishable from the full size version, complete with a slightly smaller rank plaque and smaller code cylinders to appropriately match the ensemble.”&lt;br /&gt;
&lt;br /&gt;
: While this aspect changes the size and scale of the original, it falls within aspect rules since it is still identifiable as the original item. &lt;br /&gt;
&lt;br /&gt;
===== Item: Dark Age Sith Armor =====&lt;br /&gt;
: “This specific &amp;lt;nowiki&amp;gt;{{this_item}}&amp;lt;/nowiki&amp;gt; has been custom tailored to fit the size of a much smaller species, with a unique twist; each piece of this &amp;lt;nowiki&amp;gt;{{this_item}}&amp;lt;/nowiki&amp;gt;’s plating has been made to resemble a stark white imperial uniform, complete with grey and black waistline, black armored boots, with golden epaulets and trim in the same places found on such a uniform.  &amp;lt;nowiki&amp;gt;[Visual Representation](https://imgur.com/Zaki7Xw)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: While clearly intended to function as an Imperial Grand Admiral’s Uniform, this does not violate the Counterfeit Rule due to the original aspects of the Dark Age Sith Armor being recolored to fit that design. Even with adding the rank plaque and epaulets as separate entities, it does not change it enough where it would be unidentifiable as the original item.  The visual representation also falls within the rules, as it also reinforces that it maintains the original design in a visual way.&lt;br /&gt;
&lt;br /&gt;
==== Item: WESTAR-35 Blaster Pistol ====&lt;br /&gt;
: “This weapon has been modified with 3 settings&lt;br /&gt;
&lt;br /&gt;
*1- Stun/Neurological disruption - Blue beam - can stun an opponent for short time&lt;br /&gt;
*2- Pain/Burn - Red beam - can cause burns and searing damage&lt;br /&gt;
*3- Kill - Green beam - Deadliest setting, will blast holes”&lt;br /&gt;
&lt;br /&gt;
: The primary issue of this aspect is that it changes the item’s Functionality when it should be a Non-Functional aspect.  This would result in the entire aspect needing to be reworked to be non-functional.  If this were submitted as a Functional aspect however, it would still go against the Singular rule by adding three separate functions.  If this was submitted as a Functional aspect with only one of the above, it would be an allowed aspect.&lt;br /&gt;
&lt;br /&gt;
==== Item: Mandalorian Assault Rifle ====&lt;br /&gt;
: “This &amp;lt;nowiki&amp;gt;{{original_item_name}}&amp;lt;/nowiki&amp;gt; was obviously not built on an assembly line. The various parts have clearly been sourced from scrap metal and other suitable substitute resources, broken down and reshaped to suit their new purpose. It&#039;s not exactly pretty, as the pieces bear imperfections, the colors don&#039;t all match, and some things are held together with makeshift bindings. Beneath its rugged form though, the critical components are properly constructed, making it as functional as any other &amp;lt;nowiki&amp;gt;{{original_item_name}}&amp;lt;/nowiki&amp;gt;.”&lt;br /&gt;
&lt;br /&gt;
: The above aspect, while well written, violates the Counterfeit Rule. As it is written, the only original construction is underneath the exterior.  That is not enough to make it identifiable as a Mandalorian Assault Rifle with the exterior being scrap metal and bindings that are not fully defined. To bring this to where it meets the rules, it only needs a simple adjustment on that part.&lt;br /&gt;
&lt;br /&gt;
: Corrected&lt;br /&gt;
: “This &amp;lt;nowiki&amp;gt;{{original_item_name}}&amp;lt;/nowiki&amp;gt; was obviously not built on an assembly line. The various parts have clearly been sourced from scrap metal and other suitable substitute resources, broken down and reshaped to resemble an exterior casing of a Mandalorian Assault Rifle. It&#039;s not exactly pretty, as the pieces bear imperfections, the colors don&#039;t match, and some things are held together with makeshift bindings. Beneath its rugged form though, the critical components are properly constructed, making it as functional as any other &amp;lt;nowiki&amp;gt;{{original_item_name}}&amp;lt;/nowiki&amp;gt;.” &lt;br /&gt;
&lt;br /&gt;
==== Item: TIE/SF Starfighter ====&lt;br /&gt;
: “The central cockpit section of the &amp;lt;nowiki&amp;gt;{{this_item}}&amp;lt;/nowiki&amp;gt; has been removed and replaced with the main section of an X-Wing Starfighter, with the laser cannons centered underneath it.  Its color is a vibrant black, and cockpit glass a stark crimson.”&lt;br /&gt;
&lt;br /&gt;
: The above aspect violates the Counterfeit Rule as at this point it can no longer be identified as the original item.  It also incorporates a Functional portion to it as well by altering the design configuration of the fighter resulting in a functional difference when compared to the original item.  This would be fully remanded for a complete re-design.&lt;br /&gt;
&lt;br /&gt;
==== Item: HK-model Gladiator Droid ====&lt;br /&gt;
: “&amp;lt;nowiki&amp;gt;{{item_name}}&amp;lt;/nowiki&amp;gt; unlike every other &amp;lt;nowiki&amp;gt;{{original_item_name}}&amp;lt;/nowiki&amp;gt; cannot fight. It has lost all combat functions, along with its body, and has been left as just a head.”&lt;br /&gt;
&lt;br /&gt;
: The above aspect, even though it modifies the item’s functionality to a severe degree, is still within the rules for a Functional Aspect. Because the head is that of an HK-droid, it also falls within the bounds of the Counterfeit Rule since it can clearly be identified as its original item.&lt;br /&gt;
&lt;br /&gt;
=== Aspect Type Unique Scenarios ===&lt;br /&gt;
Some specific types of aspects are exempt from certain rules presented above. These aspect types are presented below with their specific special scenario situations where they can be fully customized, but still must obey all Aspect rules. &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Formal Attire&#039;&#039;&#039;:  Formal Attire aspects are non-functional aspects intended to detail a specific set of attire that &#039;&#039;‘’can&#039;&#039; be entirely customized for a specific character in a formal setting, such as a ball or a night of clubbing.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Casual Attire&#039;&#039;&#039;:  Casual Attire aspects are non-functional aspects intended to detail a specific set of attire that &#039;&#039;can&#039;&#039; be entirely customized for a specific character in a casual environment, such as daily wear or lounging around.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Political Attire&#039;&#039;&#039;:  Political Attire aspects are non-functional aspects intended to detail a specific set of attire that &#039;&#039;can&#039;&#039; be entirely customized for a specific character in a formal political environment to identify themselves to a specific allegiance, such as wearing a clan or house-specific uniform, or the uniform of a specific faction not represented by a currently existing item within the Item Stores. It can often include medals, accolades, or rank insignias attached to it.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Costume&#039;&#039;&#039;:  Costume aspects are non-functional aspects intended to detail a specific costume that &#039;&#039;can&#039;&#039; be entirely customized for a specific character in an environment, such as a costume ball, try and hide their appearance, or cheaply appear as another character without the functionality or protection.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Family Heirloom&#039;&#039;&#039;: Family Heirloom aspects are non-functional aspects intended to detail an heirloom or artifact of a character’s family line that &#039;&#039;&#039;can&#039;&#039;&#039; be entirely customized to represent said heirloom in its appearance only.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Tailored Armor&#039;&#039;&#039;:  Tailored Armor aspects are both functional and non-functional aspects intended to be 100% fully customizable to the owner’s desire. These are often paired with commissioned or generated artwork to further detail its appearance.&lt;br /&gt;
&lt;br /&gt;
: Caution should be taken when writing these to avoid breaking &#039;&#039;&#039;Functional Rule #7: Granted Aspects&#039;&#039;&#039; such as having tailored armor be Beskar or utilizing other Granted Aspects on it, which is the most often occurring mistake with these.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Elder Tailored Robes&#039;&#039;&#039;: Elder Tailored Robes, albeit being fully customizable, are intended to be for non-armor creations. This can be any type of clothing or garment. Any usage of armor should be directed to the Elder Tailored Armor.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Elder Tailored Armor&#039;&#039;&#039;: Elder Tailored Armor is fully customizable and is intended for any type of wearable creation that is armor-based.&lt;br /&gt;
&lt;br /&gt;
===Credits and Version Information===&lt;br /&gt;
&#039;&#039;Currently in version 2.0&#039;&#039;&lt;br /&gt;
* 1.0 version drafted by Evant Taelyan ahead of possessions open beta - 24 Oct 2016&lt;br /&gt;
* 1.1 version edited by Evant Taelyan to add Functional Aspect policy Singular - 29 Nov 2016&lt;br /&gt;
* 1.2 version edited by Atra Ventus to add clarification for image linking and granted aspects, amongst other minor changes - 15 Aug 2020&lt;br /&gt;
* 1.3 version edited by Korvis to add clarification to the counterfeit rule, Brotherhood robes, lightsabers and provide examples of acceptable and unacceptable aspects - 1 Nov 2022&lt;br /&gt;
* 1.4 version edited by Korvis to add Base Item Only rule and examples to non-custom Lightsabers and Brotherhood robes - 13 Feb 2025&lt;br /&gt;
*2.0 version drafted by Teebu, with edits by Thran Occasus-Palpatine and Korvis - Restructured and Updated.&lt;br /&gt;
&lt;br /&gt;
[[Category:Regent Policies]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Item_Aspect_Approval_Policy&amp;diff=200194</id>
		<title>Item Aspect Approval Policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Item_Aspect_Approval_Policy&amp;diff=200194"/>
		<updated>2026-03-21T00:39:58Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: Corrected formatting and errors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|real}}&lt;br /&gt;
{{Regent}}&lt;br /&gt;
&lt;br /&gt;
The [[Item Aspect Approval Policy]] outlines the various requirements that must be followed for any item aspect submitted by a member for use on a specific prototype item owned by that member. Upon completion of an item aspect and its submission, the [[Regent]] staff will review the submission to ensure that it meets the requirements set forth below. Should there be any issues or if it does not meet the requirements, it will be remanded back with reference to the specific requirement(s) that were not met.&lt;br /&gt;
&lt;br /&gt;
While the policy allows for some mentions of character usage, leave specific character history elements and how they tie into the specific prototype item for your character’s Wiki page, rather than on an aspect.&lt;br /&gt;
&lt;br /&gt;
If you have questions regarding an aspect, please utilize the &#039;&#039;&#039;Comment&#039;&#039;&#039; function within your submission under the &#039;&#039;&#039;Items Requiring My Attention&#039;&#039;&#039; section, which can be found on your Administration page.  You may also send an email to [mailto:djb-regent-staff@googlegroups.com djb-regent-staff@googlegroups.com] with any questions you may have, should you have not yet submitted an item aspect and need help in building it.&lt;br /&gt;
 &lt;br /&gt;
==Item Aspect Guidelines==&lt;br /&gt;
All Item Aspects that are submitted will have the following policies applied when being considered for approval:&lt;br /&gt;
&lt;br /&gt;
:1. &#039;&#039;&#039;Non-Functional:&#039;&#039;&#039; All item aspects are considered to be Non-Functional, and as such should only include language to alter the cosmetic nature of an item.  The language of the aspect can not include any portion of functional alterations as a result of slottable upgrades. This is done to prevent conflicts with functional upgrades that can be swapped in and out. Only Poison and Droid Personality remain as Functional Aspects. For those aspects, review the instructions in the Aspect Type Description.&lt;br /&gt;
&lt;br /&gt;
:2. &#039;&#039;&#039;Singular:&#039;&#039;&#039; Aspects are limited to an alteration of one single specific key feature of an item. It will not be approved if it appears that multiple non-functional adjustments are being attempted within a single aspect.&lt;br /&gt;
&lt;br /&gt;
:3. &#039;&#039;&#039;Appropriate Language:&#039;&#039;&#039; All aspects must be free of profanity, vulgar language, sexual content, racism, or other potentially offensive subject matters. &lt;br /&gt;
&lt;br /&gt;
:4. &#039;&#039;&#039;Aspect Type Description:&#039;&#039;&#039; All aspects must meet any specific language outlined in the description of the aspect type being requested for approval, if present; there can be no conflict. This specific language ensures compliance with the balance of the system. [[file:aspecttypedescription.jpg|thumb|600x600px|An Example of an Aspect Type Description for a Ranged Weapon|left]]&lt;br /&gt;
&lt;br /&gt;
:5. &#039;&#039;&#039;Prototype Item Logic:&#039;&#039;&#039; All aspect language needs to make sense in the context of the prototype item that it is intended to modify or describe. For example, you would not say that the S-foils were black on a starfighter if it did not have S-foils, nor would you note that a blaster rifle had a finely honed cutting edge.&lt;br /&gt;
&lt;br /&gt;
:6. &#039;&#039;&#039;Length:&#039;&#039;&#039; All aspects must be no longer than 150 words in length.&lt;br /&gt;
&lt;br /&gt;
:7. &#039;&#039;&#039;Images:&#039;&#039;&#039; No embedded images, text only. One link to a relevant image may be allowed within the aspect itself. This link should be text-based, with a URL that references a full link name hosted on an image site that can not be modified or altered.   Google drive images will not be accepted.&lt;br /&gt;
&lt;br /&gt;
:8. &#039;&#039;&#039;Base Item Only:&#039;&#039;&#039; All aspects must describe only the specific base item that it is referencing. The aspect description should not include any reference to upgrade aspects and/or purchasable upgrades that can be slotted.&lt;br /&gt;
&lt;br /&gt;
:9. &#039;&#039;&#039;Counterfeit Rule:&#039;&#039;&#039; An aspect cannot modify an item such that it is attempting to become a copy of another item, or modify an item to such a degree that it is no longer identifiable as the original item. When reading the item aspect, it must be clear that the extended description of an item does not attempt to mimic any item that is not the original item, regardless of its source. The aspect must retain the original characteristics of the item where it is clearly identifiable as the original item. &lt;br /&gt;
&lt;br /&gt;
:10. &#039;&#039;&#039;Granted Aspects:&#039;&#039;&#039; Granted aspects are special aspects given to an item on a per-item basis and may grant a special effect with a corresponding downside. An aspect cannot modify or suppress the effects of a granted aspect, and granted aspects may not be counterfeited/duplicated by members. (i.e. A member cannot take the Intense Local Magnetic Field aspect from the Praetorian Royal Guard Armor and create a version for the Imperial Stormtrooper Armor)&lt;br /&gt;
&lt;br /&gt;
===Item Environment=== &lt;br /&gt;
With the above requirements in mind, when creating an aspect, there are two ways that the aspect’s presentation can be written. It can be written from a neutral perspective, such as the Display Case.  Or from a personal and intimate perspective, such as Equipped.  When creating your item environment, it may only be written in &#039;&#039;&#039;one&#039;&#039;&#039; perspective. They may not be combined.&lt;br /&gt;
&lt;br /&gt;
:1. &#039;&#039;&#039;Display Case:&#039;&#039;&#039; The aspect may detail the prototype itself as if it were sitting inside of a display case in a room.  There can be a reference to a character that is intended to be using, wearing, or equipping the specific prototype. This can be utilized for both Non-Functional and Functional aspects. Omitting the character’s name is particularly useful if an aspect will be used for multiple characters or just for a general aspect.&lt;br /&gt;
&lt;br /&gt;
: Example Aspect&lt;br /&gt;
: “Carefully tailored to fit the form of &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt;’s Hutt frame, only the white uniform top of this Grand Admiral’s Uniform exists. The neck has been greatly widened to fit around him, and the sleeves have been moved down and shrunk to fit onto his arms.  The golden epaulet wraps around a third of his neck on both sides.”&lt;br /&gt;
&lt;br /&gt;
:2. &#039;&#039;&#039;Equipped:&#039;&#039;&#039; The aspect may detail the prototype itself from the perspective of someone standing in front of your character who is seeing you wearing it.  While there can be a specific reference to your character and how that item is physically being worn, you can not include physical appearance details in relation to changes in that character’s appearance due to wearing it, such as makeup or hairstyles. &lt;br /&gt;
&lt;br /&gt;
: Example Aspect&lt;br /&gt;
: “The diplomatic uniform of Clan Plagueis is perfectly tailored for &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt;. The edges of the black tunic’s sleeves stop just short of his wrists, showing the cuff of the white undershirt underneath. The tunic’s neck sits tightly upon his throat, rank insignia displayed on the sides. Buttoned from top to bottom, medals adorn the right breast, with the bottom of the tunic coming down just past his waist. The pants, perfectly pressed, descend straight to his black boots where they fluff outward.”&lt;br /&gt;
&lt;br /&gt;
=== Unique and Custom Items ===&lt;br /&gt;
Some items have specific rules beyond the standard Aspect Guidelines listed above.  In this section those items will be highlighted.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;===== Brotherhood Robes: =====&amp;lt;/nowiki&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
[[itemprototype:journeyman-brotherhood-robes|Journeyman]] and [[itemprototype:equite-brotherhood-robes|Equite]] Robes custom aspects must describe and name a selectable robe on the Robe Construction Tool. The use of descriptors for light, medium, or heavy armor should also not be included in the aspect as these can be changed on a whim by the member at any time. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Journeyman and Equite Example:&#039;&#039;&#039; “&amp;lt;nowiki&amp;gt;{{item_name}}&amp;lt;/nowiki&amp;gt;[this_item] is tailored in the style of the Lost Sister robes. The pants, tunic, and cape are off-white, contrasting the black boots and belt. A pair of black gloves completes the ensemble”&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[itemprototype:tailored-brotherhood-robes|Tailored Brotherhood Robes]], [[itemprototype:elder-tailored-brotherhood-robes|Elder Tailored Brotherhood Robes]], and [[itemprototype:elder-tailored-armor|Elder Tailored Armor]] are custom robes/armor and can reflect whatever appearance the member desires as long as it does not conflict with the Counterfeit Rule (i.e. no Mandalorian armor, Stormtrooper Armor, etc) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Lightsabers =====&lt;br /&gt;
Lightsabers in possessions are meant to mirror the options available on members&#039; dossiers.&lt;br /&gt;
&lt;br /&gt;
Lightsabers of members EQ1 and below (on the Knight Lightsaber and regular Lightsaber/Lightsaber Shoto item, if purchased) must describe and name a selectable lightsaber from the Weapon Construction Tool and they will use the Basic Lightsaber Cosmetic aspect type ONLY. All lightsaber cosmetic aspects that wish to describe a selector lightsaber will use a ‘’’Basic Lightsaber Cosmetic’’’, and all custom or modified lightsaber cosmetic aspects will use an ‘’’Advanced Lightsaber Cosmetic’’’.&lt;br /&gt;
&lt;br /&gt;
===Example Aspects===&lt;br /&gt;
In an effort to assist with the creation of aspects and to avoid general errors, below are examples of Aspects that both meet the requirements, and do not meet the requirements.  For those that do not, a corrected version is included with an explanation.&lt;br /&gt;
&lt;br /&gt;
==== Item: Ballroom Dress (Formal Attire) ====&lt;br /&gt;
: “Custom tailored for &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt;, this &amp;lt;nowiki&amp;gt;{{item_name}}&amp;lt;/nowiki&amp;gt; is a sleek sparking black form-fitting dress that follows the curves of &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt; down to her waist before descending in a straight line down to her ankles. It features a slit down the right side to allow for a large range of movement, allowing the surrounding wind to make it flow behind her.  It shows off both shoulders, her upper chest and neck, and the entirety of her arms. Unlike her typical appearance, &amp;lt;nowiki&amp;gt;{{owner}} &amp;lt;/nowiki&amp;gt; has her hair curled and up in a high ponytail when wearing this dress with black fingernail polish and soft pink lipstick.”&lt;br /&gt;
&lt;br /&gt;
: The above aspect utilizes the Equipped Item Environment, by detailing the item’s appearance on a specific character.  It includes non-item specific physical appearance details in relation to how it is worn including specific changes to that character’s appearance when wearing it; which is a problem.  It does also run afoul of the Rested State requirement by detailing the wind’s interaction with it having a slit in the side.&lt;br /&gt;
&lt;br /&gt;
: Corrected&lt;br /&gt;
: “Custom tailored for &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt;, this &amp;lt;nowiki&amp;gt;{{item_name}}&amp;lt;/nowiki&amp;gt; is a sleek sparking black form-fitting dress that follows the curves of &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt; down to her waist before descending in a straight line down to her ankles. It features a slit down the right side to allow for a large range of movement, and shows off both shoulders, her upper chest and neck, and the entirety of her arms.”&lt;br /&gt;
&lt;br /&gt;
==== Item: Jedi Robes ====&lt;br /&gt;
: “These padawan robes are custom made for &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt; and fit loosely to allow for freedom of movement. They feature chest and shoulder armor protection at the expense of agility, with plating on the boots as well. The robes are a dark brown with a black tunic and pants. Knee-high boots complete the ensemble.”&lt;br /&gt;
&lt;br /&gt;
: The above aspect adds Functionality to the Jedi Robes by adding the armor pieces.  This example should be re-written to fall within Non-Functional guidelines.&lt;br /&gt;
&lt;br /&gt;
: Corrected&lt;br /&gt;
: “These robes are custom-tailored for &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt; with a dark brown outer robe. An oversized black tunic and pants, along with knee-high boots, complete the ensemble.”&lt;br /&gt;
&lt;br /&gt;
==== Item: Imperial Grand Admiral’s Uniform ====&lt;br /&gt;
: “This specific Grand Admiral’s Uniform is custom tailored to fit &amp;lt;nowiki&amp;gt;{{owner}}&amp;lt;/nowiki&amp;gt;’s small frame and look virtually indistinguishable from the full size version, complete with a slightly smaller rank plaque and smaller code cylinders to appropriately match the ensemble.”&lt;br /&gt;
&lt;br /&gt;
: While this aspect changes the size and scale of the original, it falls within aspect rules since it is still identifiable as the original item. &lt;br /&gt;
&lt;br /&gt;
===== Item: Dark Age Sith Armor =====&lt;br /&gt;
: “This specific &amp;lt;nowiki&amp;gt;{{this_item}}&amp;lt;/nowiki&amp;gt; has been custom tailored to fit the size of a much smaller species, with a unique twist; each piece of this &amp;lt;nowiki&amp;gt;{{this_item}}&amp;lt;/nowiki&amp;gt;’s plating has been made to resemble a stark white imperial uniform, complete with grey and black waistline, black armored boots, with golden epaulets and trim in the same places found on such a uniform.  &amp;lt;nowiki&amp;gt;[Visual Representation](https://imgur.com/Zaki7Xw)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: While clearly intended to function as an Imperial Grand Admiral’s Uniform, this does not violate the Counterfeit Rule due to the original aspects of the Dark Age Sith Armor being recolored to fit that design. Even with adding the rank plaque and epaulets as separate entities, it does not change it enough where it would be unidentifiable as the original item.  The visual representation also falls within the rules, as it also reinforces that it maintains the original design in a visual way.&lt;br /&gt;
&lt;br /&gt;
==== Item: WESTAR-35 Blaster Pistol ====&lt;br /&gt;
: “This weapon has been modified with 3 settings&lt;br /&gt;
&lt;br /&gt;
*1- Stun/Neurological disruption - Blue beam - can stun an opponent for short time&lt;br /&gt;
*2- Pain/Burn - Red beam - can cause burns and searing damage&lt;br /&gt;
*3- Kill - Green beam - Deadliest setting, will blast holes”&lt;br /&gt;
&lt;br /&gt;
: The primary issue of this aspect is that it changes the item’s Functionality when it should be a Non-Functional aspect.  This would result in the entire aspect needing to be reworked to be non-functional.  If this were submitted as a Functional aspect however, it would still go against the Singular rule by adding three separate functions.  If this was submitted as a Functional aspect with only one of the above, it would be an allowed aspect.&lt;br /&gt;
&lt;br /&gt;
==== Item: Mandalorian Assault Rifle ====&lt;br /&gt;
: “This &amp;lt;nowiki&amp;gt;{{original_item_name}}&amp;lt;/nowiki&amp;gt; was obviously not built on an assembly line. The various parts have clearly been sourced from scrap metal and other suitable substitute resources, broken down and reshaped to suit their new purpose. It&#039;s not exactly pretty, as the pieces bear imperfections, the colors don&#039;t all match, and some things are held together with makeshift bindings. Beneath its rugged form though, the critical components are properly constructed, making it as functional as any other &amp;lt;nowiki&amp;gt;{{original_item_name}}&amp;lt;/nowiki&amp;gt;.”&lt;br /&gt;
&lt;br /&gt;
: The above aspect, while well written, violates the Counterfeit Rule. As it is written, the only original construction is underneath the exterior.  That is not enough to make it identifiable as a Mandalorian Assault Rifle with the exterior being scrap metal and bindings that are not fully defined. To bring this to where it meets the rules, it only needs a simple adjustment on that part.&lt;br /&gt;
&lt;br /&gt;
: Corrected&lt;br /&gt;
: “This &amp;lt;nowiki&amp;gt;{{original_item_name}}&amp;lt;/nowiki&amp;gt; was obviously not built on an assembly line. The various parts have clearly been sourced from scrap metal and other suitable substitute resources, broken down and reshaped to resemble an exterior casing of a Mandalorian Assault Rifle. It&#039;s not exactly pretty, as the pieces bear imperfections, the colors don&#039;t match, and some things are held together with makeshift bindings. Beneath its rugged form though, the critical components are properly constructed, making it as functional as any other &amp;lt;nowiki&amp;gt;{{original_item_name}}&amp;lt;/nowiki&amp;gt;.” &lt;br /&gt;
&lt;br /&gt;
==== Item: TIE/SF Starfighter ====&lt;br /&gt;
: “The central cockpit section of the &amp;lt;nowiki&amp;gt;{{this_item}}&amp;lt;/nowiki&amp;gt; has been removed and replaced with the main section of an X-Wing Starfighter, with the laser cannons centered underneath it.  Its color is a vibrant black, and cockpit glass a stark crimson.”&lt;br /&gt;
&lt;br /&gt;
: The above aspect violates the Counterfeit Rule as at this point it can no longer be identified as the original item.  It also incorporates a Functional portion to it as well by altering the design configuration of the fighter resulting in a functional difference when compared to the original item.  This would be fully remanded for a complete re-design.&lt;br /&gt;
&lt;br /&gt;
==== Item: HK-model Gladiator Droid ====&lt;br /&gt;
: “&amp;lt;nowiki&amp;gt;{{item_name}}&amp;lt;/nowiki&amp;gt; unlike every other &amp;lt;nowiki&amp;gt;{{original_item_name}}&amp;lt;/nowiki&amp;gt; cannot fight. It has lost all combat functions, along with its body, and has been left as just a head.”&lt;br /&gt;
&lt;br /&gt;
: The above aspect, even though it modifies the item’s functionality to a severe degree, is still within the rules for a Functional Aspect. Because the head is that of an HK-droid, it also falls within the bounds of the Counterfeit Rule since it can clearly be identified as its original item.&lt;br /&gt;
&lt;br /&gt;
=== Aspect Type Unique Scenarios ===&lt;br /&gt;
Some specific types of aspects are exempt from certain rules presented above. These aspect types are presented below with their specific special scenario situations where they can be fully customized, but still must obey all Aspect rules. &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Formal Attire&#039;&#039;&#039;:  Formal Attire aspects are non-functional aspects intended to detail a specific set of attire that &#039;&#039;‘’can&#039;&#039; be entirely customized for a specific character in a formal setting, such as a ball or a night of clubbing.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Casual Attire&#039;&#039;&#039;:  Casual Attire aspects are non-functional aspects intended to detail a specific set of attire that &#039;&#039;can&#039;&#039; be entirely customized for a specific character in a casual environment, such as daily wear or lounging around.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Political Attire&#039;&#039;&#039;:  Political Attire aspects are non-functional aspects intended to detail a specific set of attire that &#039;&#039;can&#039;&#039; be entirely customized for a specific character in a formal political environment to identify themselves to a specific allegiance, such as wearing a clan or house-specific uniform, or the uniform of a specific faction not represented by a currently existing item within the Item Stores. Often can include medals, accolades, or rank insignias attached to it.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Costume&#039;&#039;&#039;:  Costume aspects are non-functional aspects intended to detail a specific costume that &#039;&#039;can&#039;&#039; be entirely customized for a specific character in an environment, such as a costume ball, try and hide their appearance, or cheaply appear as another character without the functionality or protection.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Family Heirloom&#039;&#039;&#039;: Family Heirloom aspects are non-functional aspects intended to detail an heirloom or artifact of a character’s family line that &#039;&#039;&#039;can&#039;&#039;&#039; be entirely customized to represent said heirloom in its appearance only.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Tailored Armor&#039;&#039;&#039;:  Tailored Armor aspects are both functional and non-functional aspects intended to be 100% fully customizable to the owner’s desire. These are often paired with commissioned or generated artwork to further detail its appearance.&lt;br /&gt;
&lt;br /&gt;
: Caution should be taken when writing these to avoid breaking &#039;&#039;&#039;Functional Rule #7: Granted Aspects&#039;&#039;&#039; such as having tailored armor be Beskar or utilizing other Granted Aspects on it, which is the most often occurring mistake with these.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Elder Tailored Robes&#039;&#039;&#039;: Elder Tailored Robes, albeit being fully customizable, are intended to be for non-armor creations. This can be any type of clothing or garment. Any usage of armor should be directed to the Elder Tailored Armor.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Elder Tailored Armor&#039;&#039;&#039;: Elder Tailored Armor is fully customizable and is intended for any type of wearable creation that is armor-based.&lt;br /&gt;
&lt;br /&gt;
===Credits and Version Information===&lt;br /&gt;
&#039;&#039;Currently in version 2.0&#039;&#039;&lt;br /&gt;
* 1.0 version drafted by Evant Taelyan ahead of possessions open beta - 24 Oct 2016&lt;br /&gt;
* 1.1 version edited by Evant Taelyan to add Functional Aspect policy Singular - 29 Nov 2016&lt;br /&gt;
* 1.2 version edited by Atra Ventus to add clarification for image linking and granted aspects, amongst other minor changes - 15 Aug 2020&lt;br /&gt;
* 1.3 version edited by Korvis to add clarification to the counterfeit rule, Brotherhood robes, lightsabers and provide examples of acceptable and unacceptable aspects - 1 Nov 2022&lt;br /&gt;
* 1.4 version edited by Korvis to add Base Item Only rule and examples to non-custom Lightsabers and Brotherhood robes - 13 Feb 2025&lt;br /&gt;
*2.0 version drafted by Teebu, with edits by Thran Occasus-Palpatine and Korvis - Restructured and Updated.&lt;br /&gt;
&lt;br /&gt;
[[Category:Regent Policies]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Korvyn&amp;diff=200179</id>
		<title>Korvyn</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Korvyn&amp;diff=200179"/>
		<updated>2026-03-19T13:32:04Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: Changed location of residence.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{construction}}&lt;br /&gt;
{{Eras|rdb|exd|nor}}&lt;br /&gt;
{{Character&lt;br /&gt;
|name=Korvyn &lt;br /&gt;
|image=[[File:Korv Image .jpg|left|thumb|558x558px]]&lt;br /&gt;
|homeworld=Coruscant&lt;br /&gt;
|birth=Unknown&lt;br /&gt;
|death=&lt;br /&gt;
|species=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Brown&lt;br /&gt;
|eyes=Brown&lt;br /&gt;
|height=1.9 Meters&lt;br /&gt;
|weight=225 pounds&lt;br /&gt;
|cyber= Left Arm&lt;br /&gt;
|allies= &lt;br /&gt;
|enemies= &lt;br /&gt;
|saber= Dual single-hilt lightsabers&lt;br /&gt;
|form= Form VI (Niman)&lt;br /&gt;
|fightingstyle=Stealth&lt;br /&gt;
|profession=Director and Spy&lt;br /&gt;
|position=&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation=|dossier=[http://www.darkjedibrotherhood.com/dbjedi/dossier.asp?ID=8930 8930]&lt;br /&gt;
}} &lt;br /&gt;
Korvyn has renounced clan ties and operates as a freelancer mostly used by the Arx Capital Exchange. A former member of [[Clan Scholae Palatinae  ]] and [[ House Revan]]. He resides on the Planet [[Salas V]] a planet formerly under the control of Independent House Revan. &lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== The Beginning ===&lt;br /&gt;
Korvyn was born on Coruscant; the exact date has never been confirmed. He never knew his parents, after getting kicked out of several orphanages, grew up on the streets of Coruscant. As with most in the underworld, Korvyn joined a street gang. In time, this came to be his Family. His natural talent for thievery and stealth made him a valuable asset to the gang. His adolescence was spent in and out of the jails in the Ocato sector of the underworld, and he was feared by most of the inhabitants as both a cold-blooded assassin and a master thief. He was framed for the murder of a rival gang leader and sentenced to life in prison in a detention facility located in the unknown regions.&lt;br /&gt;
=== A New Path ===&lt;br /&gt;
==== The Emperor&#039;s Hammer ====&lt;br /&gt;
&lt;br /&gt;
At the age of 18, Korvyn was offered the chance to attend the Imperial Academy and serve the Empire. In exchange for his service, one year would be taken off his prison time for every year served. A natural thief growing up, Korvyn displayed remarkable talents in Recon and Sniper school. Graduating 1st in his class, he was assigned to special duties within the [[Emperor&#039;s Hammer]]. &lt;br /&gt;
&lt;br /&gt;
It was during this time that his Force abilities were discovered, and training began in the Dark Brotherhood. Transferred to Clan Arcona, Korvyn excelled at his studies and was soon put in one leadership role after another Including Consul to Clan Arcona and eventually Krath High Priest. &lt;br /&gt;
&lt;br /&gt;
Korvyn was also an agent for the Nightstalkers during this time taking on many dangerous Covert operations. Most of these Missions involved the assassination of political enemies of the Emperor’s Hammer. Korvyn met up with his Mentor Dante, on a remote desert planet and was informed that the Nightstalkers and all those affiliated with them had been branded as traitors to the Emperor’s Hammer. However, one member still needed to be rescued, and Korvyn volunteered himself for the distraction that would make it possible, though it would cost him dearly.&lt;br /&gt;
&lt;br /&gt;
Arriving back in Coronada, home world of Clan Arcona, Korvyn was summoned to the great hall on Eos. After a make believe Trial, Korvyn was branded a traitor by the [[Emperor&#039;s Hammer]] and his force powers were stripped. It was during this time that the last of the Operatives made his escape unnoticed.  Korvyn fled the System in his personal ship and was hounded by Assassins for months to come. &lt;br /&gt;
&lt;br /&gt;
=== Finding Darkness === &lt;br /&gt;
Korvyn reached out to his former Krath High Priest [[Troutrooper]] in his preparations for leaving the [[Emperor&#039;s Hammer]] and learned of the Dark Jedi Brotherhood. Believing that the enemy of his Enemy was his ally, Korvyn joined up. &lt;br /&gt;
&lt;br /&gt;
He was stationed in [[Clan Tarentum]] during the Incursion of an alien race, but soon after grew tired of their self-segregation. He was eventually transferred into [[House Dorimad Sol]] of [[Clan Scholae Palatinae]]. Here, he was reunited with many of the former Mentors and teachers that had been expelled from the [[Emperor&#039;s Hammer]] as well.&lt;br /&gt;
&lt;br /&gt;
=== Power of the Dark Side ===&lt;br /&gt;
==== Serving House Dorimad Sol ====&lt;br /&gt;
Korvyn&#039;s service to [[House Dorimad Sol]] began almost immediately. It had been known for some time that a new Criminal Organization had become active on [[Caina]]. With his background in infiltration and assassination Korvyn was selected by the House summit to take out this new group. It was during this time that Korvyn began a dangerous game that almost ended everything he had worked so hard to gain.&lt;br /&gt;
&lt;br /&gt;
Starting the mission, Korvyn spent a lot of his time in the nearly destroyed city of Cervus. The alien attack here had been nothing short of brutal. The city had nearly been leveled, and the people had lost everything. That made it fertile ground for recruitment into a criminal life full of the promise of easy money. He made no efforts to hide his power in the force. Instead,d he drank plentifully and accrued some very large gambling debts.  Eventually, he got what he had been looking for. He owed more money than anyone thought he could pay, and owed it to the people he was seeking out.&lt;br /&gt;
&lt;br /&gt;
His service to the organization began like most; in exchange for relief of a part of his gambling debts, he would supply information about patrol times and such. This gave the organization a great deal of room to grow and gave Korvyn more chances to earn their trust.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Banshee Brigade ====&lt;br /&gt;
&lt;br /&gt;
In 28 aby, Korvyn was approached by [[Thran Occasus]] to lead the [[Banshee Brigade]]. It was a great honor, but still, Korvyn sought direction through the force. After many days of meditation, Korvyn returned to the house summit and accepted the privilege of reforming and leading the brigade. This, coupled with his newly gained trust in the Criminal group, strengthened his ability to manipulate things to his advantage. Soon, though, the most dangerous part of his life as a double agent would be thrust upon him. &lt;br /&gt;
&lt;br /&gt;
==== Rollmaster ====&lt;br /&gt;
&lt;br /&gt;
Eventually, the force pulled Korvyn in another direction. It spoke in whispers that he had not felt in years, and Korvyn knew it was time to get back to his roots in the Force. He first accepted the position of [[Rollmaster]] within the house. This afforded him the ability to both observe and guide the recruits coming in, but also to study the force more. His new office soon began to look more like a library than an office. with rows of shelves, Holovids, and even Ancient Sith art. He had once again returned to his Krath roots and was energized once again.&lt;br /&gt;
&lt;br /&gt;
It also afforded him access to information that made him now indispensable to his other life. No longer could they hold his gambling debts over him. He now had power, prestige, and wealth. &lt;br /&gt;
&lt;br /&gt;
==== Sacrifice and Honor ====&lt;br /&gt;
&lt;br /&gt;
Eventually, duty called for him to once again make a great Sacrifice for his House. In the waning hours of the night, [[Angelo Dante]] would once again call on Korvyn to take on a dangerous and secret mission. Renouncing his title as [[Rollmaster]] Korvyn left abruptly, not to be seen or heard from for a long time. Dante and Korvyn had laid out a course of events that would serve [[House Dorimad Sol]] and rid them of the unwanted intrusion of their planet. Korvyn started leading attacks on troops from [[House Dorimad Sol]]. Of course, these troops and Jedi he was killing had been those considered too weak and inferior to continue their training. It trimmed the fat from the house and led to Korvyn gaining access to the highest members of the operation he had infiltrated. Now his goal was almost achieved, and he made preparations for his return to his life in the Dark Jedi Brotherhood. &lt;br /&gt;
&lt;br /&gt;
With that taken care of, Korvyn set his sights on finishing all that he had set out to do. Convincing the leaders of the organization that they needed to attack the Dark Jedi in a full frontal attack, they gathered every man they could. Once the attack force had been assembled, Korvyn executed his final part of the plan. The leaders fell beneath the onslaught of Force and Saber that was unleashed upon them. The so-called army they assembled was destroyed as the ice caves they used as a staging ground were bombarded by the Star destroyers and Imperial Bombers that had been sent by [[Angelo Dante]]&lt;br /&gt;
&lt;br /&gt;
With his mission completed, Korvyn returned to Castle Dorimad Sol. Though he received no accolades for his mission, he had the Honor of knowing that once again, His House had depended on him, and he had brought them a victory, no matter how secret it was. &lt;br /&gt;
&lt;br /&gt;
==== House Revan ====&lt;br /&gt;
&lt;br /&gt;
==== The Return ====&lt;br /&gt;
&lt;br /&gt;
== Profile ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Appearance ===&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Personality===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Force Disciple]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Korvyn&amp;diff=200178</id>
		<title>Korvyn</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Korvyn&amp;diff=200178"/>
		<updated>2026-03-19T01:35:57Z</updated>

		<summary type="html">&lt;p&gt;Korvyn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{construction}}&lt;br /&gt;
{{Eras|rdb|exd|nor}}&lt;br /&gt;
{{Character&lt;br /&gt;
|name=Korvyn &lt;br /&gt;
|image=[[File:Korv Image .jpg|left|thumb|558x558px]]&lt;br /&gt;
|homeworld=Coruscant&lt;br /&gt;
|birth=Unknown&lt;br /&gt;
|death=&lt;br /&gt;
|species=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Brown&lt;br /&gt;
|eyes=Brown&lt;br /&gt;
|height=1.9 Meters&lt;br /&gt;
|weight=225 pounds&lt;br /&gt;
|cyber= Left Arm&lt;br /&gt;
|allies= &lt;br /&gt;
|enemies= &lt;br /&gt;
|saber= Dual single-hilt lightsabers&lt;br /&gt;
|form= Form VI (Niman)&lt;br /&gt;
|fightingstyle=Stealth&lt;br /&gt;
|profession=Director and Spy&lt;br /&gt;
|position=&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation=|dossier=[http://www.darkjedibrotherhood.com/dbjedi/dossier.asp?ID=8930 8930]&lt;br /&gt;
}} &lt;br /&gt;
Korvyn has renounced clan ties and operates as a freelancer mostly used by the Arx Capital Exchange. A former member of [[Clan Scholae Palatinae  ]] and [[ House Revan]]. He resides on the Planet [[Caina]], a planet formerly under the control of Clan Scholae Palatinae&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== The Beginning ===&lt;br /&gt;
Korvyn was born on Coruscant; the exact date has never been confirmed. He never knew his parents, after getting kicked out of several orphanages, grew up on the streets of Coruscant. As with most in the underworld, Korvyn joined a street gang. In time, this came to be his Family. His natural talent for thievery and stealth made him a valuable asset to the gang. His adolescence was spent in and out of the jails in the Ocato sector of the underworld, and he was feared by most of the inhabitants as both a cold-blooded assassin and a master thief. He was framed for the murder of a rival gang leader and sentenced to life in prison in a detention facility located in the unknown regions.&lt;br /&gt;
=== A New Path ===&lt;br /&gt;
==== The Emperor&#039;s Hammer ====&lt;br /&gt;
&lt;br /&gt;
At the age of 18, Korvyn was offered the chance to attend the Imperial Academy and serve the Empire. In exchange for his service, one year would be taken off his prison time for every year served. A natural thief growing up, Korvyn displayed remarkable talents in Recon and Sniper school. Graduating 1st in his class, he was assigned to special duties within the [[Emperor&#039;s Hammer]]. &lt;br /&gt;
&lt;br /&gt;
It was during this time that his Force abilities were discovered, and training began in the Dark Brotherhood. Transferred to Clan Arcona, Korvyn excelled at his studies and was soon put in one leadership role after another Including Consul to Clan Arcona and eventually Krath High Priest. &lt;br /&gt;
&lt;br /&gt;
Korvyn was also an agent for the Nightstalkers during this time taking on many dangerous Covert operations. Most of these Missions involved the assassination of political enemies of the Emperor’s Hammer. Korvyn met up with his Mentor Dante, on a remote desert planet and was informed that the Nightstalkers and all those affiliated with them had been branded as traitors to the Emperor’s Hammer. However, one member still needed to be rescued, and Korvyn volunteered himself for the distraction that would make it possible, though it would cost him dearly.&lt;br /&gt;
&lt;br /&gt;
Arriving back in Coronada, home world of Clan Arcona, Korvyn was summoned to the great hall on Eos. After a make believe Trial, Korvyn was branded a traitor by the [[Emperor&#039;s Hammer]] and his force powers were stripped. It was during this time that the last of the Operatives made his escape unnoticed.  Korvyn fled the System in his personal ship and was hounded by Assassins for months to come. &lt;br /&gt;
&lt;br /&gt;
=== Finding Darkness === &lt;br /&gt;
Korvyn reached out to his former Krath High Priest [[Troutrooper]] in his preparations for leaving the [[Emperor&#039;s Hammer]] and learned of the Dark Jedi Brotherhood. Believing that the enemy of his Enemy was his ally, Korvyn joined up. &lt;br /&gt;
&lt;br /&gt;
He was stationed in [[Clan Tarentum]] during the Incursion of an alien race, but soon after grew tired of their self-segregation. He was eventually transferred into [[House Dorimad Sol]] of [[Clan Scholae Palatinae]]. Here, he was reunited with many of the former Mentors and teachers that had been expelled from the [[Emperor&#039;s Hammer]] as well.&lt;br /&gt;
&lt;br /&gt;
=== Power of the Dark Side ===&lt;br /&gt;
==== Serving House Dorimad Sol ====&lt;br /&gt;
Korvyn&#039;s service to [[House Dorimad Sol]] began almost immediately. It had been known for some time that a new Criminal Organization had become active on [[Caina]]. With his background in infiltration and assassination Korvyn was selected by the House summit to take out this new group. It was during this time that Korvyn began a dangerous game that almost ended everything he had worked so hard to gain.&lt;br /&gt;
&lt;br /&gt;
Starting the mission, Korvyn spent a lot of his time in the nearly destroyed city of Cervus. The alien attack here had been nothing short of brutal. The city had nearly been leveled, and the people had lost everything. That made it fertile ground for recruitment into a criminal life full of the promise of easy money. He made no efforts to hide his power in the force. Instead,d he drank plentifully and accrued some very large gambling debts.  Eventually, he got what he had been looking for. He owed more money than anyone thought he could pay, and owed it to the people he was seeking out.&lt;br /&gt;
&lt;br /&gt;
His service to the organization began like most; in exchange for relief of a part of his gambling debts, he would supply information about patrol times and such. This gave the organization a great deal of room to grow and gave Korvyn more chances to earn their trust.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Banshee Brigade ====&lt;br /&gt;
&lt;br /&gt;
In 28 aby, Korvyn was approached by [[Thran Occasus]] to lead the [[Banshee Brigade]]. It was a great honor, but still, Korvyn sought direction through the force. After many days of meditation, Korvyn returned to the house summit and accepted the privilege of reforming and leading the brigade. This, coupled with his newly gained trust in the Criminal group, strengthened his ability to manipulate things to his advantage. Soon, though, the most dangerous part of his life as a double agent would be thrust upon him. &lt;br /&gt;
&lt;br /&gt;
==== Rollmaster ====&lt;br /&gt;
&lt;br /&gt;
Eventually, the force pulled Korvyn in another direction. It spoke in whispers that he had not felt in years, and Korvyn knew it was time to get back to his roots in the Force. He first accepted the position of [[Rollmaster]] within the house. This afforded him the ability to both observe and guide the recruits coming in, but also to study the force more. His new office soon began to look more like a library than an office. with rows of shelves, Holovids, and even Ancient Sith art. He had once again returned to his Krath roots and was energized once again.&lt;br /&gt;
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It also afforded him access to information that made him now indispensable to his other life. No longer could they hold his gambling debts over him. He now had power, prestige, and wealth. &lt;br /&gt;
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==== Sacrifice and Honor ====&lt;br /&gt;
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Eventually, duty called for him to once again make a great Sacrifice for his House. In the waning hours of the night, [[Angelo Dante]] would once again call on Korvyn to take on a dangerous and secret mission. Renouncing his title as [[Rollmaster]] Korvyn left abruptly, not to be seen or heard from for a long time. Dante and Korvyn had laid out a course of events that would serve [[House Dorimad Sol]] and rid them of the unwanted intrusion of their planet. Korvyn started leading attacks on troops from [[House Dorimad Sol]]. Of course, these troops and Jedi he was killing had been those considered too weak and inferior to continue their training. It trimmed the fat from the house and led to Korvyn gaining access to the highest members of the operation he had infiltrated. Now his goal was almost achieved, and he made preparations for his return to his life in the Dark Jedi Brotherhood. &lt;br /&gt;
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With that taken care of, Korvyn set his sights on finishing all that he had set out to do. Convincing the leaders of the organization that they needed to attack the Dark Jedi in a full frontal attack, they gathered every man they could. Once the attack force had been assembled, Korvyn executed his final part of the plan. The leaders fell beneath the onslaught of Force and Saber that was unleashed upon them. The so-called army they assembled was destroyed as the ice caves they used as a staging ground were bombarded by the Star destroyers and Imperial Bombers that had been sent by [[Angelo Dante]]&lt;br /&gt;
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With his mission completed, Korvyn returned to Castle Dorimad Sol. Though he received no accolades for his mission, he had the Honor of knowing that once again, His House had depended on him, and he had brought them a victory, no matter how secret it was. &lt;br /&gt;
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==== House Revan ====&lt;br /&gt;
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==== The Return ====&lt;br /&gt;
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== Profile ==&lt;br /&gt;
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===Appearance ===&lt;br /&gt;
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=== Equipment ===&lt;br /&gt;
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=== Personality===&lt;br /&gt;
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[[Category:Characters]]&lt;br /&gt;
[[Category:Force Disciple]]&lt;/div&gt;</summary>
		<author><name>Korvyn</name></author>
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