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	<title>Wikipedia of the Dark Brotherhood, an online Star Wars Club - User contributions [en]</title>
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	<updated>2026-04-10T07:55:42Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Threader&amp;diff=169424</id>
		<title>Threader</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Threader&amp;diff=169424"/>
		<updated>2018-07-07T03:39:48Z</updated>

		<summary type="html">&lt;p&gt;KordathBleu: Fixing discrepancy in character created by&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;[https://www.darkjedibrotherhood.com/competitions/13098| By Zujenia]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
|type=NPC&lt;br /&gt;
|image=&lt;br /&gt;
|firstname= Threader&lt;br /&gt;
|species=[[starwars:Zabrak|Zabrak]] &lt;br /&gt;
|gender= Male&lt;br /&gt;
|eyes= Yellow&lt;br /&gt;
|height=1.8m.&lt;br /&gt;
|weight=77.1kg.&lt;br /&gt;
|profession=Criminal&lt;br /&gt;
|position=Illegal clothes reseller&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The underworld of crime has no cloth merchant more notorious than a Zabrak named Threader. If you want designer clothes for &#039;cheap&#039; credits or custom streetwear, he&#039;s the man to go to. Threader has taken advantage of this exposed niche and made it his life&#039;s blood, his business spanning from [[Port Ol&#039;val]] to [[Selen]].&lt;br /&gt;
&lt;br /&gt;
Threader looks like your average Zabrak, if your average Zabrak was missing a leg and had half a jaw replaced with metal. Threader stands at a full height of 1.80m and a solid 77.11 kgs. His chest is barrel in shape throwing his thin frame into a more intimidating figure when combined with his well-developed muscles. Threader&#039;s brown skin is marked by black facial tattoos striping across his face. His lower left jaw is covered by a metal plate, protecting the barely healed fractured bone. Threader&#039;s horns circle the crown of his head, laying to the side of the braided mohawk at the center. Last but not least of notable traits is the bummed cybernetic right leg that had replaced three-fourths of his leg. The knee joint of the prosthetic has locked several years ago, an issue that has been neglected because of Threader&#039;s growing distrust of mechanics.&lt;br /&gt;
&lt;br /&gt;
Threader is a stern man who accepts little banthadung in his place of business, which always comes first. If a task is asked of him, he&#039;ll make sure it&#039;s done to the satisfaction of the customer. The Zabrack has set rules he establishes to his life and business, and he doesn&#039;t appreciate when they&#039;re not followed or heeded. It&#039;s best not to seek out his ire.&lt;br /&gt;
&lt;br /&gt;
[[Category: Arcona NPCs]]&lt;/div&gt;</summary>
		<author><name>KordathBleu</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Kordath_Bleu&amp;diff=168529</id>
		<title>Kordath Bleu</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Kordath_Bleu&amp;diff=168529"/>
		<updated>2018-05-25T19:08:57Z</updated>

		<summary type="html">&lt;p&gt;KordathBleu: Updated character iamge&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|new|njo|djb}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type = Gray&lt;br /&gt;
|image=[[image:Kordath2.jpg|250px]]&lt;br /&gt;
|firstname=Kordath&lt;br /&gt;
|lastname=Bleu&lt;br /&gt;
|homeworld=Freighter born&lt;br /&gt;
|birth=7 ABY (30 Years Old)&lt;br /&gt;
|death=&lt;br /&gt;
|species=Ryn&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Gray and White&lt;br /&gt;
|eyes=Gray&lt;br /&gt;
|height=5&#039;4&amp;quot;/1.65m&lt;br /&gt;
|weight=120lbs/54 kg&lt;br /&gt;
|cyber=None&lt;br /&gt;
|allies=&lt;br /&gt;
*[[Etah d&#039;Tana]]&lt;br /&gt;
* [[Atyiru Caesus Entar]]&lt;br /&gt;
* [[Uji]]&lt;br /&gt;
* [[Nath Voth]]&lt;br /&gt;
* [[Stres&#039;tron&#039;garmis]] &lt;br /&gt;
|enemies=&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|fightingstyle=[[Jeswandi]]&lt;br /&gt;
|profession=Wanderer&lt;br /&gt;
|position=&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]], [[New Republic Era]], [[New Jedi Order Era]] &lt;br /&gt;
|affiliation=* [[Clan Arcona]]&lt;br /&gt;
* [[House Qel-Droma]]&lt;br /&gt;
|ship=&lt;br /&gt;
|masters=[[Nath Voth]]&lt;br /&gt;
|apprentices= [[Lonewolf]]&lt;br /&gt;
|dossier=[[Dossier:13593|13593]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
===Childhood===&lt;br /&gt;
[[File:ACTIV.jpg‎|thumb|left|100px|Class VI Bulk Freighter]]&lt;br /&gt;
&lt;br /&gt;
Kordath Bleu was born to his Ryn Clan sometime in the year 7 ABY, aboard a Class VI Bulk Freighter. His Ryn Clan consisted of a dozen separate families, traveling the Galaxy together as wandering laborers. Until Kordath was of an age where he could contribute to the jobs the Clan could take on, he was unaware of how many outsiders viewed his people. Around his tenth year he began to take on light work loads alongside his Father and older brother, Kordo, as well as cousins and other members of the Family. This is when he learned about the real world, and just how hateful life was in the Galaxy.&lt;br /&gt;
&lt;br /&gt;
Even as he was exposed to the racist attitude and stereotypes that people placed upon the Ryn, Kordath managed to keep a cheerful disposition through much of his childhood. Filled with curiosity and energy, Kord spent his time learning various jobs and trades as the Clan moved from place to place. He gained a great respect for those with skilled trades and specialists, even though he knew he’d never get to fully master a craft of his own with how his family moved around.&lt;br /&gt;
&lt;br /&gt;
He also learned about survival, and how to focus past the stares and distrust of outsiders. At some point in every Ryn’s development they learn to start keeping their head down and to watch the locals. No matter how useful, how open the Ryn were in whatever work they were doing for a local farmer or some kind of maintenance job for a small town, people only tolerated them for so long. Kordath started to recognize the looks, the side long glances and mutterings between men who’d watch them.&lt;br /&gt;
&lt;br /&gt;
Shortly after this would start his Family would gather their things, collect what pay they could, and hop another transport offworld. Despite the bigotry and hostility from the adults everywhere he went, Kordath did enjoy the life he lead. Seeing new worlds and sites on a regular basis was invigorating, and he learned things everywhere he went. Making friends among other children wherever they went was easy, at least when they’d first land. By the time the Family left again, most friends he’d made would say they weren’t allowed to talk to him anymore, even though they could never figure out why. It wasn’t till he was much older that he realized this is what it looked like when a parent imbues their child with racism and hate.&lt;br /&gt;
&lt;br /&gt;
===Hosk Station and Lonely Travels===&lt;br /&gt;
&lt;br /&gt;
Puberty isn’t fun, no matter what species you are, and it’s even less amusing when you travel with the same people all the time. This was also when Kordath’s abilities with the Force began to manifest themselves in small ways. Knowing when trouble was coming to the Clan before it happened, being able to find little, lost items and the like. Things he’d later learn was more or less normal for the burgeoning Force Sensitive. Kordath also learned in this time from his mother, the art of reading cards. Divination through Sabacc cards was an old Ryn tradition, it’s one of the reasons it’s believed they came up with them in the first place. Foretelling the future is a finicky thing at best, but could be a useful schtick when on a more accepting world. Even if people didn’t believe it, the showmanship and entertainment value could help the Family get enough credits to book the next ship out.&lt;br /&gt;
&lt;br /&gt;
[[File:Hosk_Station1.jpg‎|thumb|right|200px|Hosk Station]]&lt;br /&gt;
&lt;br /&gt;
Kordath learned he had a talent for it, to an eerie extent that resulted in him not being allowed to do it for prospective customers. Foretelling divinations of doom and misfortune helped sell the act, but when a man goes home to find his house gutted by flame and everyone he loves dead after the young Ryn flipping Sabacc cards told him something ‘bad was coming’ never ended well. After a few close calls, his mother decided that Kordath was gifted enough in the art of card reading that he should never, ever do it for an audience.&lt;br /&gt;
&lt;br /&gt;
This was a time when Kordath was heavily influenced by both ends of his immediate family. His parents were steadfast sources of confidence, always seeming certain of what the Family was doing. He could tell they were travel worn, but they held no hate for those who harassed the Ryn at every stop. His older brother, Kordo, on the other hand was dealing with what every young male Ryn went through at some point. Barely restrained anger and a desire to lash out as they were treated like thieves and scum everywhere they went. At the other end was Karina and Karo, his little sisters, still innocent to the world.&lt;br /&gt;
&lt;br /&gt;
Kordath was regularly left to corral his sisters, and their friend, Gwen, who was only around a year younger than he. Another seemingly universal fact, the female of the species knows what’s going on first when puberty strikes. &lt;br /&gt;
&lt;br /&gt;
It was on Hosk station, in the Kalabra system, that life took a sudden shift on the adolescent Ryn. While the Family waited for the transport they’d be traveling on, as cargo, Kordath had been baited into chasing Gwen while he was meant to be keeping an eye on his sisters. Interrupted by his parents right at the moment where the young man didn’t know what was going on after the female Ryn had allowed herself to be caught, it was discovered that Karo and Karina were missing.&lt;br /&gt;
&lt;br /&gt;
Confused and feeling guilty for the whole thing, Kordath went off in search of his sisters, knowing that station personnel would be of little use. The station manager used them for maintenance on a regular basis, a very tolerant Human who knew the Ryn Families that came through to be adept and useful, and didn’t view them as thieves. Not everyone aboard was so tolerant, viewing the traveling species as vermin and rodents. Kordath ran the halls of the station, begging for anyone to tell him if they’d seen his little sisters, and got little for his efforts.&lt;br /&gt;
&lt;br /&gt;
Worried out of his mind, he felt something, something he’d been feeling for sometime since he’d begun finding things, or feeling trouble before it happened. It tugged at him, guiding his steps through the halls, to darkened corridors and parts of the station he’d never seen on the few trips to Hosk he’d been a part of. The young Ryn found his sisters, held in cells by slavers. He saw their faces, the slavers and his sisters. Surprise from one, hope from the other. The world went red, than black, and Kordath never could recall what happened next. When things cleared all he could see were his sisters’ faces, a look of empty eyed horror on Karo’s, Karina crying and huddled up against her. Of the slavers, charred bodies that smelled of burnt ozone and flesh. When Kordath got the cell open, his sisters fled, screaming in terror, refusing to meet his eyes.&lt;br /&gt;
&lt;br /&gt;
The Ryn were very strict about defending oneself while traveling, problems caused by one member of the Family would affect the whole. Kordath wasn’t sure how, but he’d just ended three lives, which is a lot for a twelve year old kid to take in. The station manager found him huddled outside of the room, hugging his own knees and sobbing. He told the man what happened, as far as he could remember, and that he could never go back to his Family now. The manager informed him the men who’d taken his sisters were part of a crew, he couldn’t stay on the station, but he could get him to another transport. &lt;br /&gt;
&lt;br /&gt;
It was one of the last acts of kindness Kordath would get till years later on Nar Shaddaa.&lt;br /&gt;
&lt;br /&gt;
===Nar Shaddaa===&lt;br /&gt;
&lt;br /&gt;
====Criminal Enterprises====&lt;br /&gt;
&lt;br /&gt;
Nar Shaddaa living treated the Ryn surprisingly well, much better than anyone could have expected.  Almost fifteen years had passed since his separation from his clan, and Kordath had survived and, some would say, flourished.  Gaining a reputation for being able to get into places he shouldn&#039;t, and always getting out again, had gotten him somewhat steady work with local crime lords.  Everyone needed spies, and Kordath proved time and again that he was capable of infiltrating rival gangs strongholds and stealing information or &#039;product&#039;.  The fact that sometimes the same criminals he stole from in service of another would turn around and hire him to retaliate just made things more lucrative.&lt;br /&gt;
&lt;br /&gt;
In this time he made a few contacts, who helped him learn the finer arts of data theft and encryption breaking. With a budding skill at slicing, Kordath was able to expand his offered services. This also allowed him to start circumventing some security systems, letting him complete jobs with much greater ease.&lt;br /&gt;
&lt;br /&gt;
While this provided, if not a steady income, at least a livable amount of credits. And it provided a rush for the Ryn, who came to pride himself on his abilities. But no one can do that kind of job for to long, not on a planet like Nar Shaddaa anyways. He managed just over a year of work, before he had to get out of that line of work. If he’d made a living out of this further out in the Rim, providing his service to just one client rather than freelancing it might have gone on for some time. Instead as his reputation grew he gained enemies, rivals who thought he was taking their work and gang bosses who he robbed in the service of bigger crime lords. &lt;br /&gt;
&lt;br /&gt;
It was only a matter of time before he was tracked down, despite his efforts to keep off the map. The setup came through one of the contacts he’d done business with a few times, it hadn’t smelled bad when it came through, just another job. Despite that he’d had that familiar bad feeling; it had popped up more then a few times on Nar Shaddaa and he’d turned down every job when it happened. But he had a rep, and the criminal upper crust deserved respect. Thus he’d always turned down jobs in person despite the danger, showing respect and explaining that he just couldn’t take on the task at the time. Only by offering to do another job down the line for free was he still alive, with that attitude.&lt;br /&gt;
&lt;br /&gt;
And everytime he’d turn down a job, he’d heard about a rival who’d taken it on and gotten caught. Killed, tortured, maimed and thrown out into the street, the results were different but the gist was always the same. So he went to turn down the job, in person as he’d always done with a hope that the crime lord would understand. Instead of the usual business of getting patted down and escorted through a storefront or the like, he found himself in the office of a warehouse. The bad feeling intensified, and the Ryn nearly managed to get away from the dozen or so toughs that came for him.&lt;br /&gt;
&lt;br /&gt;
Instead he was beaten, many of his bones broken and his skull bounced around like a sportsball. Various warnings were screamed at him, insults and names and threats of further violence if he didn’t take himself out of the game. All the usual trash talk he’d heard from them in the taverns and cantinas over the last year. Only now, armed with pipe and chain, they were backing up their threats and offers of violence. When they left, Kordath wasn’t certain, he was bloody and broken on the floor. Somehow he dragged himself out into the streets, and was found sometime near morning and taken to a hospital.&lt;br /&gt;
&lt;br /&gt;
An expensive week of bacta treatments later, he was back on the street very nearly broke. The Ryn found himself back at square one, if he went back to working for the criminal world he’d wind up dead. He was almost out of credits, some of his accounts had been found by rivals while he was in the hospital and drained. It was time to get back to doing odd jobs and labor, he decided, until he could hop off this rock and find his next place to settle for a time. Wandering the streets of Nar Shaddaa, letting his feet guide him and unbeknownst to the Ryn at the time, likely the Force as well.&lt;br /&gt;
&lt;br /&gt;
====A New Style of Life====&lt;br /&gt;
&lt;br /&gt;
Where his feet took him, ended up being the front window of a run down looking building, proclaiming itself a Bothan Dojo. In the window was a sign offering an upstairs apartment in exchange for cleaning services and errand running. With no where left to turn, and little money to his name, Kordath took a chance. When he entered to the dojo, he noted that the inside was much better looking than the outside, something that the old Bothan he met said was purposeful. The old Bothan, whom Kordath learned was Master Bahn’sing, told him that whenever the dojo looked prosperous he would get robbed. He seemed to find this amusing, in that beating street toughs trying to extort money from him got tiring after a while.&lt;br /&gt;
&lt;br /&gt;
Bahn’sing offered him the apartment and job before Bleu could even ask for it, leading the Ryn to believe the old Bothan was lonely. Later he’d realize that the Master was just a good judge of character, and had spotted that the Ryn was at the end of his proverbial rope. Over the next few weeks, Kordath did odd jobs for the man, sweeping the sidewalks outside the dojo. Running to market for groceries for the old man, painting some of the walls inside and generally sprucing up the appearance of the old dojo. Bahn’sing was kind to the Ryn, not caring about the reputation that generally followed Kordath’s species around.&lt;br /&gt;
&lt;br /&gt;
He also didn’t try and get Bleu to talk about his past, even when the two men, one old, one still quite young, started sharing meals. Over time, Kordath opened up to the old man, explaining why he’d ran away from his Clan and his travels since. He tried for some time to avoid explaining what he’d done on Nar Shaddaa prior to meeting the old Bothan, but even that eventually came out. Bahn’sing never judged, simply nodding and dispensing bits of wisdom over tea. As time went on Kordath spent more time in the dojo itself, as his strength returned after leaving the hospital.&lt;br /&gt;
&lt;br /&gt;
Bahn’sing had few students, mostly youths from the neighborhood who he taught for very little money from their parents. The old Bothan explained to him at one point that ‘It was better to have them learning patience and control here, then spending their time on the streets fighting’. It only occurred to Kordath years later that Bahn’sing had recognized his Force sensitivity when listening to the Ryn’s tales. It was probably because of this that the old Bothan pushed the Ryn to start sitting in on lessons. After a few months of staying in the dojo’s apartment, Kordath had begun to take his first steps in learning the Bothan art of [[Jeswandi]].&lt;br /&gt;
&lt;br /&gt;
The art of baiting and parrying attacks helped focus the Ryn’s mind wonderfully over the next few months, and would lead him to using the drills he learned further on in life in the Brotherhood. This lifestyle went on for many months, and Kordath was relatively happy with his situation. But, Nar Shaddaa being Nar Shaddaa, gangs started pushing in on the area demanding protection money and robbing people’s homes. Bahn’sing refused, when the gangs returned with weapons and firebombs, Kordath attempted to defend what he’d come to view as home. At the end of the night, burned and battered, the Ryn watched the dojo burn to the ground, Bahn’sing watching alongside him.&lt;br /&gt;
&lt;br /&gt;
His Master went back to Botahwui, saying he had no reason to stay on Nar Shaddaa, cautioning Kordath against vengeance. He told him this was just another chapter starting in life, and to move on rather than hold on. The Ryn was again homeless and broke, finding no other options he began waylaying gang members in the darker parts of Nar Shaddaa to gain credits for food. His actions eventually lead [[Etah]] d’Tana to him, finding the Ryn drunkenly fighting off members of a gang that he’d been harassing after they found him in a cantina. Etah recognized the frustration and anger the Ryn was exuding, as well as sensing the Force in him.&lt;br /&gt;
&lt;br /&gt;
Etah tracked Bleu back to an alley that the Ryn had set up a small shelter in, out of the elements. Even with his own skills as a former security officer, he was surprised when the Ryn met him in the alley as if expecting him. The two had a long talk, eventually the Obelisk was able to convince Bleu to come with him to work for the d’Tana Family for a time. After a few years working under the Dark Jedi, Etah began to quietly tutor him on controlling his precognitive abilities, the very danger sense he’d relied on most of his life. Once Etah felt the Ryn was ready, and trustworthy, he took him to Lyspair, and the Shadow Academy.&lt;br /&gt;
&lt;br /&gt;
===Brotherhood Career===&lt;br /&gt;
&lt;br /&gt;
====Scholarly Pursuits and Carnivorousness Invaders====&lt;br /&gt;
&lt;br /&gt;
The first time Kordath set foot on [[Lyspair]] he knew that the course of his life had changed yet again.  Idle competitiveness between students of the Shadow Academy not withstanding, the Ryn found himself in an environment where learning wasn&#039;t just an option, it was life-saving.  And Kordath threw himself into his studies, taking every course that time allowed him to and generally having an enjoyable time.  It was no surprise when the Ryn took up the purple of the Krath Order when questioned as to where his pursuits would lie.&lt;br /&gt;
&lt;br /&gt;
Due to Etah&#039;s influences, the newly minted Krath ended up in House Galeres of Clan Arcona, where he found a surprisingly diverse group of individuals.  While acclimating to his new surroundings, and attempting to pursue his studies in the lore of the Force, the House&#039;s home of [[Eldar]] was attacked by a group of cannibals how believed that the flesh of Force Sensitives would give them power.  Everyone was called to fight, including the Ryn whom disliked everything that happened in the following weeks.&lt;br /&gt;
&lt;br /&gt;
During the conflict with what were called &#039;Death Walkers&#039;, Kordath was paired off with a fellow Krath, a Knight named [[Nath Voth]], who was more or less tasked with keeping him alive.  After the cannibals were driven off the planet, this relationship was formalized with Kordath becoming her Apprentice, much to the annoyance of Nath.&lt;br /&gt;
&lt;br /&gt;
====Sojurn, Hapans and Puppies====&lt;br /&gt;
&lt;br /&gt;
Kordath found himself in charge of the [[Dark Forge]] Battleteam when the next major crisis occurred. This time the summit’s pet dogs were ill, and the Clan as a whole, fresh out of fighting [[One Sith]] forces in various skirmishes and engagements, traveled to the Hapes cluster to find medicine. Over the course of the operation, Kordath and team were nearly captured by Hapan elite forces. As said force was made up entirely of attractive Hapan females who attempted to seduce Dark Forge to capture them, Kordath was naturally suspicious and managed to alert his team to foil the plot.&lt;br /&gt;
&lt;br /&gt;
Due to many factors, Kordath stepped down near the end of the Operation, and went into seclusion in the archives within Kurs’kranak on [[Eldar]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Arconan Civil War====&lt;br /&gt;
&lt;br /&gt;
A short while after Operation Sojurn, a brief civil war occurred within Arcona. A war to decide how best to proceed or who to lead, Kordath wasn’t sure as he wasn’t paying attention, locked in the archives doing research. Somebody won, somebody lost.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Attack On Estle City====&lt;br /&gt;
&lt;br /&gt;
Briefly after the civil war ended, with tensions still running high the summit had a meeting at the SPECTER HQ in Estle City on Selen. During said meeting, [[Atyiru]], Aedile of the House Galeres was shot by a sniper and nearly killed. Over the course of the next week, Kordath, reassigned to Dark Forge, helped to investigate the shooting. After discovering the location that the shooter had used, and finding a place she’d been spotted often enough, he was told to babysit the witness they’d found. This turned out badly, as the shooter turned out to be a Force Sensitive Zeltron woman who managed to capture Kordath.&lt;br /&gt;
&lt;br /&gt;
After escaping, with some aid from his team mates, the Ryn nearly got caught in the sabotage of the SPECTER HQ blast. Shuttles had been landing in the central courtyard when it went up, as Kordath and Lexiconus were arriving, including one carrying [[Cethgus]], the Quaestor at the time. After securing the Quaestor from the wreckage of his shuttle, a cry through the Force went out from Ood B’nar, who’d tracked the would be assassin. Along with [[Meleu]] he was facing both the Zeltron and her Master, a Chistori named Dassac.&lt;br /&gt;
&lt;br /&gt;
As the battle escalated, Cethgus and Ood attempting to take out the One Sith Elder, while Meleu, Lexiconus, and Kordath fought the Zeltron, Lexiconus was killed. Kordath suffered a grievous injury, nearly severing one of his arms, and Cethgus and company retreated...leaving Kordath’s unconcious body behind. Dassac saved himself, the Zeltron, and Kordath from an orbital bombardment called down on the location, and proceeded to both nurse the Ryn back to health, and perform electroshock torture on him in an attempt to turn him against Arcona.&lt;br /&gt;
&lt;br /&gt;
When Arconan forces began to encroach on Dassac’s bunker, and learning that Ood had killed his assassin, he released the Ryn of his own accord. Kordath found a man named [[Uji]] as he left the bunker, who went to the medcenter with him as both men were exhausted. On the way they got to know one another, both being mutual acquaintances of Atyiru. They hadd heard of one another and felt they could at least trust each other. Upon arriving and learning that their Aedile was up and about, the three were able to have a few moments of peace together, and Kordath got to feel the tension between the apparently ex-couple.&lt;br /&gt;
&lt;br /&gt;
Shortly after, the twin children of [[Andrelious]] and Kookimarissia were kidnapped by a DIA double agent, taking them hostage so as to force Atyiru to leave with him. Feeling an alarm through the Force, Kordath and Uji tracked them despite their obvious fatigue. Uji confronted the agent, Braxant, and convinced him to give up the children, taking them back to the hospital to give into the care of Ood. Kordath tracked them from the rooftops the rest of the way to a tower in the financial sector of the city. Uji returned, hopped up on stims given to him by Ood, and charged the building, forcing Kordath to scramble to keep up and not let the Obelisk get killed.&lt;br /&gt;
&lt;br /&gt;
The two stormed the building, fighting their way to a turbo lift. During the time since he’d been released from Dassac, Kordath had been hearing the Chistori’s voice in his head. It had been trying to get him to view Arcona as his enemy, and nearly got him to cut down Uji in the lift. When the Obelisk left the lift, Kordath, who didn’t realize until later, fell into a mind trap of some kind. Finding himself sitting with Dassac having a ‘chat’, the Krath fought for control of his sanity, until Uji’s confrontation with Braxant shook the building. The DIA double agent had used explosives in an attempt to kill the Obelisk, which broke Kordath from the mental prison.&lt;br /&gt;
&lt;br /&gt;
Kordath and Uji, fighting despite exhaustion and injuries against Braxant, managed to disarm him to some extent. At this time, Andrelious and his wife crashed the windows in hover tanks, and killed Braxant for threatening their children. Atyiru was saved, and Kordath and Uji went to have a beer together. Since these events the two have bonded.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Korriban?====&lt;br /&gt;
&lt;br /&gt;
Shortly after the events that transpired in Estle City, the Brotherhood had a three way rumble of pointless proportions upon the surface of Korriban. Three factions squared (triangled? triangled.) off in a bid for power that turned out to be false. Hurrah. A lot of people died, Kordath was captured alongside his mate [[Uji]] by Odan Urr forces who they ended up aiding the defence of when other people tried to attack them. The safest place in a war is supposed to be a cell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Specter and Perdition====&lt;br /&gt;
Sometime after the events of Korriban, Kordath was appointed to the Captain’s chair of the [[Nighthawk]], a decision he was nominally involved in. For several uneventful months this wasn’t a bad thing, the duty was light, and his ship had a damned good crew on it. This meant Kordath didn’t have to do a whole lot of Captaining, until remnant forces of One Sith and Brotherhood military deserters came knocking. Lead by Dassac, the same Chistori who’d dug around in Bleu’s brain, they went about systematically attacking the infrastructure of the Clan’s Private Military Corp, SPECTER.&lt;br /&gt;
&lt;br /&gt;
Uji Tameike lead the beginning counteroffensive, as the PMC was primarily a Galeres operation and he’d taken the regrettably annoying job of Aedile at the time. SPECTER suffered major losses, though the enemy was driven back once more.&lt;br /&gt;
&lt;br /&gt;
A short time after this they of course returned, catching the &#039;&#039;Nighthawk&#039;&#039; in a trap that forced Kordath to turn himself over to save his ship and crew. This left the Ryn at the mercy of Dassac once more, and Trilsha, the sister to the Zeltron that had previously made his life a living hell during the attack on Estle City.&lt;br /&gt;
&lt;br /&gt;
Several weeks later Dassac’s forces, calling themselves Perdition, engaged the Arconan fleet in open battle. At the beginning of said battle, Kordath was heard spouting propaganda over the communication channels, in an attempt to convince Arconan military forces to turn on their masters. This also activated sleeper agents within the fleet, evening the field for the out numbered Perdition forces.&lt;br /&gt;
&lt;br /&gt;
After the battle, Kordath was recovered by Arconan forces and his head cleaned out again. It’s unknown if this will have any long term effects on the Ryn’s psyche, or if there’s any extra programming still up there.&lt;br /&gt;
&lt;br /&gt;
== DJB Facts ==&lt;br /&gt;
=== Positions Held ===&lt;br /&gt;
Currently a member of the [Shadow Gate]] Battleteam of [[Qel-Droma]].&lt;br /&gt;
&lt;br /&gt;
Kordath has also been Rollmaster for Arcona, and survived six months as a Magistrate to the MAA.&lt;br /&gt;
&lt;br /&gt;
Also two six month stints as a BTL, once for [[Nighthawk]], the other for a mistake that shall not be named.&lt;br /&gt;
&lt;br /&gt;
=== Outstanding Achievements ===&lt;br /&gt;
Named &#039;Prodigy of Galeres&#039; after placing first in the House&#039;s &#039;Homecoming&#039; event.&lt;br /&gt;
&lt;br /&gt;
Got a [[Sapphire Blade]] as an Equite 2 almost entirely on activity and Rollmaster work. Woot.&lt;br /&gt;
&lt;br /&gt;
== Personality, Writing Kordath ==&lt;br /&gt;
=== Personality ===&lt;br /&gt;
&lt;br /&gt;
Note: This was written primarily by [[Atyiru Caesus Entar]] and is being used with her permission, it was just too good not to use.&lt;br /&gt;
&lt;br /&gt;
Kordath is, at his most basic, a simple soul looking for a life less complicated by the pettier ideals or superfluous ambitions popular to most of his comrades. His nomadic people carry with them a wanderer&#039;s heritage, calling no place in the Galaxy home, instead finding belonging in their family, folklore, and stories, despite a heavy reputation as thieves and gypsies. This influence is apparent in Kordath’s nature, as he has reservations interacting with and befriending other people, despite his kinder inclinations. His appreciation for an unhurried and a largely peaceful, salt-of-the-earth lifestyle are most obvious in his nonviolent tendencies, his love for just few, fine things—like whiskey, quiet moments, and decent reading material—and his easier association with other plain, hearty folk, like mundane workmen and soldiers.&lt;br /&gt;
 &lt;br /&gt;
Kordath’s main motivators can be difficult to pinpoint, particularly because of his seemingly cowardly (and sometimes actually cowardly) behaviors. He is protective of his family, once having saved his sisters at cost to himself, but sees little point in hurting others and will not go out of his way to do so just for the sake of material greed or idealistic causes, such as with campaigns in the Brotherhood. His sense of moral good partnered with his experience growing up roughing it on various streets across the Galaxy lead him to only kill, steal, or, really, act at all, out of necessity, and only honest necessity, not greed. However, he is also compassionate, and has a strong, if skewed, sense of justice, especially for the downtrodden or looked-down-on, and will act on their behalf without personal gain. What little ambition he has, if any, can be thought of as a desire to learn and, more so, a desire to just live his life (and survive long enough to do it).&lt;br /&gt;
 &lt;br /&gt;
In short, Kordath is a man (er, Ryn) who appreciates family, necessity, spirit, and the little things in life that he loves. &lt;br /&gt;
&lt;br /&gt;
[[File:AttyKord.jpg|thumb|left|200px|Atty and Kord imbibing]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;Caf, The Force, and Death Sticks, are all that we need.&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;I&amp;gt;&amp;quot;And whiskey?&amp;quot;&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;Well yeah, I thought that went without saying&amp;quot;&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--&amp;lt;i&amp;gt;Kordath and Atyiru&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Writing Kordath ===&lt;br /&gt;
&lt;br /&gt;
His speech patterns are both erratic and, to many, annoying.  Lot&#039;s of &#039;umm&#039; and pauses, and the occasional comment that makes your brain hurt.  He is not assertive, not because he doesn&#039;t believe in what he&#039;s saying, but because the Ryn is so used to not attracting attention.  This changes in certain situations, depending on his responsibilities or what he&#039;s trying to accomplish.  An experienced con-man, Kordath can slip in and out of various speech patterns on command, going from fortune teller to sales man, to crazed homeless person at the drop of a hat.&lt;br /&gt;
&lt;br /&gt;
He is also somewhat of an alcoholic, more likely to be found at the local &#039;watering hole&#039; then anywhere else.  Oftentimes he seeks out Atyiru, one of the few people who shares his passion for the drink, and likely his closest friend  They&#039;re just friends.  Really.&lt;br /&gt;
&lt;br /&gt;
As to being useless in a fight, the Ryn is more likely to fade to the back of an encounter in an attempt to find an opening he can use in a decisive manner. His preferred method is a knife in the back, or the edge of his hand to a throat, the lightsaber being a final resort.  Don&#039;t give the Ryn a gun.  Ever.  Nothing good will ever happen.  Since his time in Dark Forge, he&#039;s learned the joy of explosives, which when coupled with his natural nimbleness and skills in stealth have lead to more than a few amusing moments.  For him anyways.&lt;br /&gt;
&lt;br /&gt;
In short, Kordath will avoid confrontation if possible, and if forced to fight, will try and do so from the shadows.  If he knows something is going to be unavoidable, he&#039;ll strike first if possible.  If he thinks it&#039;s amusing, he&#039;ll take advantage of a situation, but only if he thinks it will get a laugh and not physically harm someone.&lt;br /&gt;
&lt;br /&gt;
He&#039;s also the last person to pull a weapon on an opponent in a straight up fight, believing that escalation is a horrible thing.&lt;br /&gt;
&lt;br /&gt;
And he always, &amp;lt;i&amp;gt;always&amp;lt;/i&amp;gt;, pays for his drinks.  Seriously.&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona members]]&lt;/div&gt;</summary>
		<author><name>KordathBleu</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Kordath2.jpg&amp;diff=168528</id>
		<title>File:Kordath2.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Kordath2.jpg&amp;diff=168528"/>
		<updated>2018-05-25T19:08:17Z</updated>

		<summary type="html">&lt;p&gt;KordathBleu: Category: Images-Characters
Category: Images-Non Humans
[{Fairuse}]&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Images-Characters]]&lt;br /&gt;
[[Category: Images-Non Humans]]&lt;br /&gt;
[{Fairuse}]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{fairuse}}&lt;/div&gt;</summary>
		<author><name>KordathBleu</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Kordath_Bleu_d%27Tana&amp;diff=168527</id>
		<title>Kordath Bleu d&#039;Tana</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Kordath_Bleu_d%27Tana&amp;diff=168527"/>
		<updated>2018-05-25T19:03:04Z</updated>

		<summary type="html">&lt;p&gt;KordathBleu: KordathBleu moved page Kordath Bleu d&amp;#039;Tana to Kordath Bleu: Name changed, slightly&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Kordath Bleu]]&lt;/div&gt;</summary>
		<author><name>KordathBleu</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Kordath_Bleu&amp;diff=168526</id>
		<title>Kordath Bleu</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Kordath_Bleu&amp;diff=168526"/>
		<updated>2018-05-25T19:03:04Z</updated>

		<summary type="html">&lt;p&gt;KordathBleu: KordathBleu moved page Kordath Bleu d&amp;#039;Tana to Kordath Bleu: Name changed, slightly&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|new|njo|djb}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type = Gray&lt;br /&gt;
|image=[[image:Kordath.jpeg|250px]]&lt;br /&gt;
|firstname=Kordath&lt;br /&gt;
|lastname=Bleu&lt;br /&gt;
|homeworld=Freighter born&lt;br /&gt;
|birth=7 ABY (30 Years Old)&lt;br /&gt;
|death=&lt;br /&gt;
|species=Ryn&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Gray and White&lt;br /&gt;
|eyes=Gray&lt;br /&gt;
|height=5&#039;4&amp;quot;/1.65m&lt;br /&gt;
|weight=120lbs/54 kg&lt;br /&gt;
|cyber=None&lt;br /&gt;
|allies=&lt;br /&gt;
*[[Etah d&#039;Tana]]&lt;br /&gt;
* [[Atyiru Caesus Entar]]&lt;br /&gt;
* [[Uji]]&lt;br /&gt;
* [[Nath Voth]]&lt;br /&gt;
* [[Stres&#039;tron&#039;garmis]] &lt;br /&gt;
|enemies=&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|fightingstyle=[[Jeswandi]]&lt;br /&gt;
|profession=Wanderer&lt;br /&gt;
|position=&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]], [[New Republic Era]], [[New Jedi Order Era]] &lt;br /&gt;
|affiliation=* [[Clan Arcona]]&lt;br /&gt;
* [[House Qel-Droma]]&lt;br /&gt;
|ship=&lt;br /&gt;
|masters=[[Nath Voth]]&lt;br /&gt;
|apprentices= [[Lonewolf]]&lt;br /&gt;
|dossier=[[Dossier:13593|13593]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
===Childhood===&lt;br /&gt;
[[File:ACTIV.jpg‎|thumb|left|100px|Class VI Bulk Freighter]]&lt;br /&gt;
&lt;br /&gt;
Kordath Bleu was born to his Ryn Clan sometime in the year 7 ABY, aboard a Class VI Bulk Freighter. His Ryn Clan consisted of a dozen separate families, traveling the Galaxy together as wandering laborers. Until Kordath was of an age where he could contribute to the jobs the Clan could take on, he was unaware of how many outsiders viewed his people. Around his tenth year he began to take on light work loads alongside his Father and older brother, Kordo, as well as cousins and other members of the Family. This is when he learned about the real world, and just how hateful life was in the Galaxy.&lt;br /&gt;
&lt;br /&gt;
Even as he was exposed to the racist attitude and stereotypes that people placed upon the Ryn, Kordath managed to keep a cheerful disposition through much of his childhood. Filled with curiosity and energy, Kord spent his time learning various jobs and trades as the Clan moved from place to place. He gained a great respect for those with skilled trades and specialists, even though he knew he’d never get to fully master a craft of his own with how his family moved around.&lt;br /&gt;
&lt;br /&gt;
He also learned about survival, and how to focus past the stares and distrust of outsiders. At some point in every Ryn’s development they learn to start keeping their head down and to watch the locals. No matter how useful, how open the Ryn were in whatever work they were doing for a local farmer or some kind of maintenance job for a small town, people only tolerated them for so long. Kordath started to recognize the looks, the side long glances and mutterings between men who’d watch them.&lt;br /&gt;
&lt;br /&gt;
Shortly after this would start his Family would gather their things, collect what pay they could, and hop another transport offworld. Despite the bigotry and hostility from the adults everywhere he went, Kordath did enjoy the life he lead. Seeing new worlds and sites on a regular basis was invigorating, and he learned things everywhere he went. Making friends among other children wherever they went was easy, at least when they’d first land. By the time the Family left again, most friends he’d made would say they weren’t allowed to talk to him anymore, even though they could never figure out why. It wasn’t till he was much older that he realized this is what it looked like when a parent imbues their child with racism and hate.&lt;br /&gt;
&lt;br /&gt;
===Hosk Station and Lonely Travels===&lt;br /&gt;
&lt;br /&gt;
Puberty isn’t fun, no matter what species you are, and it’s even less amusing when you travel with the same people all the time. This was also when Kordath’s abilities with the Force began to manifest themselves in small ways. Knowing when trouble was coming to the Clan before it happened, being able to find little, lost items and the like. Things he’d later learn was more or less normal for the burgeoning Force Sensitive. Kordath also learned in this time from his mother, the art of reading cards. Divination through Sabacc cards was an old Ryn tradition, it’s one of the reasons it’s believed they came up with them in the first place. Foretelling the future is a finicky thing at best, but could be a useful schtick when on a more accepting world. Even if people didn’t believe it, the showmanship and entertainment value could help the Family get enough credits to book the next ship out.&lt;br /&gt;
&lt;br /&gt;
[[File:Hosk_Station1.jpg‎|thumb|right|200px|Hosk Station]]&lt;br /&gt;
&lt;br /&gt;
Kordath learned he had a talent for it, to an eerie extent that resulted in him not being allowed to do it for prospective customers. Foretelling divinations of doom and misfortune helped sell the act, but when a man goes home to find his house gutted by flame and everyone he loves dead after the young Ryn flipping Sabacc cards told him something ‘bad was coming’ never ended well. After a few close calls, his mother decided that Kordath was gifted enough in the art of card reading that he should never, ever do it for an audience.&lt;br /&gt;
&lt;br /&gt;
This was a time when Kordath was heavily influenced by both ends of his immediate family. His parents were steadfast sources of confidence, always seeming certain of what the Family was doing. He could tell they were travel worn, but they held no hate for those who harassed the Ryn at every stop. His older brother, Kordo, on the other hand was dealing with what every young male Ryn went through at some point. Barely restrained anger and a desire to lash out as they were treated like thieves and scum everywhere they went. At the other end was Karina and Karo, his little sisters, still innocent to the world.&lt;br /&gt;
&lt;br /&gt;
Kordath was regularly left to corral his sisters, and their friend, Gwen, who was only around a year younger than he. Another seemingly universal fact, the female of the species knows what’s going on first when puberty strikes. &lt;br /&gt;
&lt;br /&gt;
It was on Hosk station, in the Kalabra system, that life took a sudden shift on the adolescent Ryn. While the Family waited for the transport they’d be traveling on, as cargo, Kordath had been baited into chasing Gwen while he was meant to be keeping an eye on his sisters. Interrupted by his parents right at the moment where the young man didn’t know what was going on after the female Ryn had allowed herself to be caught, it was discovered that Karo and Karina were missing.&lt;br /&gt;
&lt;br /&gt;
Confused and feeling guilty for the whole thing, Kordath went off in search of his sisters, knowing that station personnel would be of little use. The station manager used them for maintenance on a regular basis, a very tolerant Human who knew the Ryn Families that came through to be adept and useful, and didn’t view them as thieves. Not everyone aboard was so tolerant, viewing the traveling species as vermin and rodents. Kordath ran the halls of the station, begging for anyone to tell him if they’d seen his little sisters, and got little for his efforts.&lt;br /&gt;
&lt;br /&gt;
Worried out of his mind, he felt something, something he’d been feeling for sometime since he’d begun finding things, or feeling trouble before it happened. It tugged at him, guiding his steps through the halls, to darkened corridors and parts of the station he’d never seen on the few trips to Hosk he’d been a part of. The young Ryn found his sisters, held in cells by slavers. He saw their faces, the slavers and his sisters. Surprise from one, hope from the other. The world went red, than black, and Kordath never could recall what happened next. When things cleared all he could see were his sisters’ faces, a look of empty eyed horror on Karo’s, Karina crying and huddled up against her. Of the slavers, charred bodies that smelled of burnt ozone and flesh. When Kordath got the cell open, his sisters fled, screaming in terror, refusing to meet his eyes.&lt;br /&gt;
&lt;br /&gt;
The Ryn were very strict about defending oneself while traveling, problems caused by one member of the Family would affect the whole. Kordath wasn’t sure how, but he’d just ended three lives, which is a lot for a twelve year old kid to take in. The station manager found him huddled outside of the room, hugging his own knees and sobbing. He told the man what happened, as far as he could remember, and that he could never go back to his Family now. The manager informed him the men who’d taken his sisters were part of a crew, he couldn’t stay on the station, but he could get him to another transport. &lt;br /&gt;
&lt;br /&gt;
It was one of the last acts of kindness Kordath would get till years later on Nar Shaddaa.&lt;br /&gt;
&lt;br /&gt;
===Nar Shaddaa===&lt;br /&gt;
&lt;br /&gt;
====Criminal Enterprises====&lt;br /&gt;
&lt;br /&gt;
Nar Shaddaa living treated the Ryn surprisingly well, much better than anyone could have expected.  Almost fifteen years had passed since his separation from his clan, and Kordath had survived and, some would say, flourished.  Gaining a reputation for being able to get into places he shouldn&#039;t, and always getting out again, had gotten him somewhat steady work with local crime lords.  Everyone needed spies, and Kordath proved time and again that he was capable of infiltrating rival gangs strongholds and stealing information or &#039;product&#039;.  The fact that sometimes the same criminals he stole from in service of another would turn around and hire him to retaliate just made things more lucrative.&lt;br /&gt;
&lt;br /&gt;
In this time he made a few contacts, who helped him learn the finer arts of data theft and encryption breaking. With a budding skill at slicing, Kordath was able to expand his offered services. This also allowed him to start circumventing some security systems, letting him complete jobs with much greater ease.&lt;br /&gt;
&lt;br /&gt;
While this provided, if not a steady income, at least a livable amount of credits. And it provided a rush for the Ryn, who came to pride himself on his abilities. But no one can do that kind of job for to long, not on a planet like Nar Shaddaa anyways. He managed just over a year of work, before he had to get out of that line of work. If he’d made a living out of this further out in the Rim, providing his service to just one client rather than freelancing it might have gone on for some time. Instead as his reputation grew he gained enemies, rivals who thought he was taking their work and gang bosses who he robbed in the service of bigger crime lords. &lt;br /&gt;
&lt;br /&gt;
It was only a matter of time before he was tracked down, despite his efforts to keep off the map. The setup came through one of the contacts he’d done business with a few times, it hadn’t smelled bad when it came through, just another job. Despite that he’d had that familiar bad feeling; it had popped up more then a few times on Nar Shaddaa and he’d turned down every job when it happened. But he had a rep, and the criminal upper crust deserved respect. Thus he’d always turned down jobs in person despite the danger, showing respect and explaining that he just couldn’t take on the task at the time. Only by offering to do another job down the line for free was he still alive, with that attitude.&lt;br /&gt;
&lt;br /&gt;
And everytime he’d turn down a job, he’d heard about a rival who’d taken it on and gotten caught. Killed, tortured, maimed and thrown out into the street, the results were different but the gist was always the same. So he went to turn down the job, in person as he’d always done with a hope that the crime lord would understand. Instead of the usual business of getting patted down and escorted through a storefront or the like, he found himself in the office of a warehouse. The bad feeling intensified, and the Ryn nearly managed to get away from the dozen or so toughs that came for him.&lt;br /&gt;
&lt;br /&gt;
Instead he was beaten, many of his bones broken and his skull bounced around like a sportsball. Various warnings were screamed at him, insults and names and threats of further violence if he didn’t take himself out of the game. All the usual trash talk he’d heard from them in the taverns and cantinas over the last year. Only now, armed with pipe and chain, they were backing up their threats and offers of violence. When they left, Kordath wasn’t certain, he was bloody and broken on the floor. Somehow he dragged himself out into the streets, and was found sometime near morning and taken to a hospital.&lt;br /&gt;
&lt;br /&gt;
An expensive week of bacta treatments later, he was back on the street very nearly broke. The Ryn found himself back at square one, if he went back to working for the criminal world he’d wind up dead. He was almost out of credits, some of his accounts had been found by rivals while he was in the hospital and drained. It was time to get back to doing odd jobs and labor, he decided, until he could hop off this rock and find his next place to settle for a time. Wandering the streets of Nar Shaddaa, letting his feet guide him and unbeknownst to the Ryn at the time, likely the Force as well.&lt;br /&gt;
&lt;br /&gt;
====A New Style of Life====&lt;br /&gt;
&lt;br /&gt;
Where his feet took him, ended up being the front window of a run down looking building, proclaiming itself a Bothan Dojo. In the window was a sign offering an upstairs apartment in exchange for cleaning services and errand running. With no where left to turn, and little money to his name, Kordath took a chance. When he entered to the dojo, he noted that the inside was much better looking than the outside, something that the old Bothan he met said was purposeful. The old Bothan, whom Kordath learned was Master Bahn’sing, told him that whenever the dojo looked prosperous he would get robbed. He seemed to find this amusing, in that beating street toughs trying to extort money from him got tiring after a while.&lt;br /&gt;
&lt;br /&gt;
Bahn’sing offered him the apartment and job before Bleu could even ask for it, leading the Ryn to believe the old Bothan was lonely. Later he’d realize that the Master was just a good judge of character, and had spotted that the Ryn was at the end of his proverbial rope. Over the next few weeks, Kordath did odd jobs for the man, sweeping the sidewalks outside the dojo. Running to market for groceries for the old man, painting some of the walls inside and generally sprucing up the appearance of the old dojo. Bahn’sing was kind to the Ryn, not caring about the reputation that generally followed Kordath’s species around.&lt;br /&gt;
&lt;br /&gt;
He also didn’t try and get Bleu to talk about his past, even when the two men, one old, one still quite young, started sharing meals. Over time, Kordath opened up to the old man, explaining why he’d ran away from his Clan and his travels since. He tried for some time to avoid explaining what he’d done on Nar Shaddaa prior to meeting the old Bothan, but even that eventually came out. Bahn’sing never judged, simply nodding and dispensing bits of wisdom over tea. As time went on Kordath spent more time in the dojo itself, as his strength returned after leaving the hospital.&lt;br /&gt;
&lt;br /&gt;
Bahn’sing had few students, mostly youths from the neighborhood who he taught for very little money from their parents. The old Bothan explained to him at one point that ‘It was better to have them learning patience and control here, then spending their time on the streets fighting’. It only occurred to Kordath years later that Bahn’sing had recognized his Force sensitivity when listening to the Ryn’s tales. It was probably because of this that the old Bothan pushed the Ryn to start sitting in on lessons. After a few months of staying in the dojo’s apartment, Kordath had begun to take his first steps in learning the Bothan art of [[Jeswandi]].&lt;br /&gt;
&lt;br /&gt;
The art of baiting and parrying attacks helped focus the Ryn’s mind wonderfully over the next few months, and would lead him to using the drills he learned further on in life in the Brotherhood. This lifestyle went on for many months, and Kordath was relatively happy with his situation. But, Nar Shaddaa being Nar Shaddaa, gangs started pushing in on the area demanding protection money and robbing people’s homes. Bahn’sing refused, when the gangs returned with weapons and firebombs, Kordath attempted to defend what he’d come to view as home. At the end of the night, burned and battered, the Ryn watched the dojo burn to the ground, Bahn’sing watching alongside him.&lt;br /&gt;
&lt;br /&gt;
His Master went back to Botahwui, saying he had no reason to stay on Nar Shaddaa, cautioning Kordath against vengeance. He told him this was just another chapter starting in life, and to move on rather than hold on. The Ryn was again homeless and broke, finding no other options he began waylaying gang members in the darker parts of Nar Shaddaa to gain credits for food. His actions eventually lead [[Etah]] d’Tana to him, finding the Ryn drunkenly fighting off members of a gang that he’d been harassing after they found him in a cantina. Etah recognized the frustration and anger the Ryn was exuding, as well as sensing the Force in him.&lt;br /&gt;
&lt;br /&gt;
Etah tracked Bleu back to an alley that the Ryn had set up a small shelter in, out of the elements. Even with his own skills as a former security officer, he was surprised when the Ryn met him in the alley as if expecting him. The two had a long talk, eventually the Obelisk was able to convince Bleu to come with him to work for the d’Tana Family for a time. After a few years working under the Dark Jedi, Etah began to quietly tutor him on controlling his precognitive abilities, the very danger sense he’d relied on most of his life. Once Etah felt the Ryn was ready, and trustworthy, he took him to Lyspair, and the Shadow Academy.&lt;br /&gt;
&lt;br /&gt;
===Brotherhood Career===&lt;br /&gt;
&lt;br /&gt;
====Scholarly Pursuits and Carnivorousness Invaders====&lt;br /&gt;
&lt;br /&gt;
The first time Kordath set foot on [[Lyspair]] he knew that the course of his life had changed yet again.  Idle competitiveness between students of the Shadow Academy not withstanding, the Ryn found himself in an environment where learning wasn&#039;t just an option, it was life-saving.  And Kordath threw himself into his studies, taking every course that time allowed him to and generally having an enjoyable time.  It was no surprise when the Ryn took up the purple of the Krath Order when questioned as to where his pursuits would lie.&lt;br /&gt;
&lt;br /&gt;
Due to Etah&#039;s influences, the newly minted Krath ended up in House Galeres of Clan Arcona, where he found a surprisingly diverse group of individuals.  While acclimating to his new surroundings, and attempting to pursue his studies in the lore of the Force, the House&#039;s home of [[Eldar]] was attacked by a group of cannibals how believed that the flesh of Force Sensitives would give them power.  Everyone was called to fight, including the Ryn whom disliked everything that happened in the following weeks.&lt;br /&gt;
&lt;br /&gt;
During the conflict with what were called &#039;Death Walkers&#039;, Kordath was paired off with a fellow Krath, a Knight named [[Nath Voth]], who was more or less tasked with keeping him alive.  After the cannibals were driven off the planet, this relationship was formalized with Kordath becoming her Apprentice, much to the annoyance of Nath.&lt;br /&gt;
&lt;br /&gt;
====Sojurn, Hapans and Puppies====&lt;br /&gt;
&lt;br /&gt;
Kordath found himself in charge of the [[Dark Forge]] Battleteam when the next major crisis occurred. This time the summit’s pet dogs were ill, and the Clan as a whole, fresh out of fighting [[One Sith]] forces in various skirmishes and engagements, traveled to the Hapes cluster to find medicine. Over the course of the operation, Kordath and team were nearly captured by Hapan elite forces. As said force was made up entirely of attractive Hapan females who attempted to seduce Dark Forge to capture them, Kordath was naturally suspicious and managed to alert his team to foil the plot.&lt;br /&gt;
&lt;br /&gt;
Due to many factors, Kordath stepped down near the end of the Operation, and went into seclusion in the archives within Kurs’kranak on [[Eldar]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Arconan Civil War====&lt;br /&gt;
&lt;br /&gt;
A short while after Operation Sojurn, a brief civil war occurred within Arcona. A war to decide how best to proceed or who to lead, Kordath wasn’t sure as he wasn’t paying attention, locked in the archives doing research. Somebody won, somebody lost.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Attack On Estle City====&lt;br /&gt;
&lt;br /&gt;
Briefly after the civil war ended, with tensions still running high the summit had a meeting at the SPECTER HQ in Estle City on Selen. During said meeting, [[Atyiru]], Aedile of the House Galeres was shot by a sniper and nearly killed. Over the course of the next week, Kordath, reassigned to Dark Forge, helped to investigate the shooting. After discovering the location that the shooter had used, and finding a place she’d been spotted often enough, he was told to babysit the witness they’d found. This turned out badly, as the shooter turned out to be a Force Sensitive Zeltron woman who managed to capture Kordath.&lt;br /&gt;
&lt;br /&gt;
After escaping, with some aid from his team mates, the Ryn nearly got caught in the sabotage of the SPECTER HQ blast. Shuttles had been landing in the central courtyard when it went up, as Kordath and Lexiconus were arriving, including one carrying [[Cethgus]], the Quaestor at the time. After securing the Quaestor from the wreckage of his shuttle, a cry through the Force went out from Ood B’nar, who’d tracked the would be assassin. Along with [[Meleu]] he was facing both the Zeltron and her Master, a Chistori named Dassac.&lt;br /&gt;
&lt;br /&gt;
As the battle escalated, Cethgus and Ood attempting to take out the One Sith Elder, while Meleu, Lexiconus, and Kordath fought the Zeltron, Lexiconus was killed. Kordath suffered a grievous injury, nearly severing one of his arms, and Cethgus and company retreated...leaving Kordath’s unconcious body behind. Dassac saved himself, the Zeltron, and Kordath from an orbital bombardment called down on the location, and proceeded to both nurse the Ryn back to health, and perform electroshock torture on him in an attempt to turn him against Arcona.&lt;br /&gt;
&lt;br /&gt;
When Arconan forces began to encroach on Dassac’s bunker, and learning that Ood had killed his assassin, he released the Ryn of his own accord. Kordath found a man named [[Uji]] as he left the bunker, who went to the medcenter with him as both men were exhausted. On the way they got to know one another, both being mutual acquaintances of Atyiru. They hadd heard of one another and felt they could at least trust each other. Upon arriving and learning that their Aedile was up and about, the three were able to have a few moments of peace together, and Kordath got to feel the tension between the apparently ex-couple.&lt;br /&gt;
&lt;br /&gt;
Shortly after, the twin children of [[Andrelious]] and Kookimarissia were kidnapped by a DIA double agent, taking them hostage so as to force Atyiru to leave with him. Feeling an alarm through the Force, Kordath and Uji tracked them despite their obvious fatigue. Uji confronted the agent, Braxant, and convinced him to give up the children, taking them back to the hospital to give into the care of Ood. Kordath tracked them from the rooftops the rest of the way to a tower in the financial sector of the city. Uji returned, hopped up on stims given to him by Ood, and charged the building, forcing Kordath to scramble to keep up and not let the Obelisk get killed.&lt;br /&gt;
&lt;br /&gt;
The two stormed the building, fighting their way to a turbo lift. During the time since he’d been released from Dassac, Kordath had been hearing the Chistori’s voice in his head. It had been trying to get him to view Arcona as his enemy, and nearly got him to cut down Uji in the lift. When the Obelisk left the lift, Kordath, who didn’t realize until later, fell into a mind trap of some kind. Finding himself sitting with Dassac having a ‘chat’, the Krath fought for control of his sanity, until Uji’s confrontation with Braxant shook the building. The DIA double agent had used explosives in an attempt to kill the Obelisk, which broke Kordath from the mental prison.&lt;br /&gt;
&lt;br /&gt;
Kordath and Uji, fighting despite exhaustion and injuries against Braxant, managed to disarm him to some extent. At this time, Andrelious and his wife crashed the windows in hover tanks, and killed Braxant for threatening their children. Atyiru was saved, and Kordath and Uji went to have a beer together. Since these events the two have bonded.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Korriban?====&lt;br /&gt;
&lt;br /&gt;
Shortly after the events that transpired in Estle City, the Brotherhood had a three way rumble of pointless proportions upon the surface of Korriban. Three factions squared (triangled? triangled.) off in a bid for power that turned out to be false. Hurrah. A lot of people died, Kordath was captured alongside his mate [[Uji]] by Odan Urr forces who they ended up aiding the defence of when other people tried to attack them. The safest place in a war is supposed to be a cell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Specter and Perdition====&lt;br /&gt;
Sometime after the events of Korriban, Kordath was appointed to the Captain’s chair of the [[Nighthawk]], a decision he was nominally involved in. For several uneventful months this wasn’t a bad thing, the duty was light, and his ship had a damned good crew on it. This meant Kordath didn’t have to do a whole lot of Captaining, until remnant forces of One Sith and Brotherhood military deserters came knocking. Lead by Dassac, the same Chistori who’d dug around in Bleu’s brain, they went about systematically attacking the infrastructure of the Clan’s Private Military Corp, SPECTER.&lt;br /&gt;
&lt;br /&gt;
Uji Tameike lead the beginning counteroffensive, as the PMC was primarily a Galeres operation and he’d taken the regrettably annoying job of Aedile at the time. SPECTER suffered major losses, though the enemy was driven back once more.&lt;br /&gt;
&lt;br /&gt;
A short time after this they of course returned, catching the &#039;&#039;Nighthawk&#039;&#039; in a trap that forced Kordath to turn himself over to save his ship and crew. This left the Ryn at the mercy of Dassac once more, and Trilsha, the sister to the Zeltron that had previously made his life a living hell during the attack on Estle City.&lt;br /&gt;
&lt;br /&gt;
Several weeks later Dassac’s forces, calling themselves Perdition, engaged the Arconan fleet in open battle. At the beginning of said battle, Kordath was heard spouting propaganda over the communication channels, in an attempt to convince Arconan military forces to turn on their masters. This also activated sleeper agents within the fleet, evening the field for the out numbered Perdition forces.&lt;br /&gt;
&lt;br /&gt;
After the battle, Kordath was recovered by Arconan forces and his head cleaned out again. It’s unknown if this will have any long term effects on the Ryn’s psyche, or if there’s any extra programming still up there.&lt;br /&gt;
&lt;br /&gt;
== DJB Facts ==&lt;br /&gt;
=== Positions Held ===&lt;br /&gt;
Currently a member of the [Shadow Gate]] Battleteam of [[Qel-Droma]].&lt;br /&gt;
&lt;br /&gt;
Kordath has also been Rollmaster for Arcona, and survived six months as a Magistrate to the MAA.&lt;br /&gt;
&lt;br /&gt;
Also two six month stints as a BTL, once for [[Nighthawk]], the other for a mistake that shall not be named.&lt;br /&gt;
&lt;br /&gt;
=== Outstanding Achievements ===&lt;br /&gt;
Named &#039;Prodigy of Galeres&#039; after placing first in the House&#039;s &#039;Homecoming&#039; event.&lt;br /&gt;
&lt;br /&gt;
Got a [[Sapphire Blade]] as an Equite 2 almost entirely on activity and Rollmaster work. Woot.&lt;br /&gt;
&lt;br /&gt;
== Personality, Writing Kordath ==&lt;br /&gt;
=== Personality ===&lt;br /&gt;
&lt;br /&gt;
Note: This was written primarily by [[Atyiru Caesus Entar]] and is being used with her permission, it was just too good not to use.&lt;br /&gt;
&lt;br /&gt;
Kordath is, at his most basic, a simple soul looking for a life less complicated by the pettier ideals or superfluous ambitions popular to most of his comrades. His nomadic people carry with them a wanderer&#039;s heritage, calling no place in the Galaxy home, instead finding belonging in their family, folklore, and stories, despite a heavy reputation as thieves and gypsies. This influence is apparent in Kordath’s nature, as he has reservations interacting with and befriending other people, despite his kinder inclinations. His appreciation for an unhurried and a largely peaceful, salt-of-the-earth lifestyle are most obvious in his nonviolent tendencies, his love for just few, fine things—like whiskey, quiet moments, and decent reading material—and his easier association with other plain, hearty folk, like mundane workmen and soldiers.&lt;br /&gt;
 &lt;br /&gt;
Kordath’s main motivators can be difficult to pinpoint, particularly because of his seemingly cowardly (and sometimes actually cowardly) behaviors. He is protective of his family, once having saved his sisters at cost to himself, but sees little point in hurting others and will not go out of his way to do so just for the sake of material greed or idealistic causes, such as with campaigns in the Brotherhood. His sense of moral good partnered with his experience growing up roughing it on various streets across the Galaxy lead him to only kill, steal, or, really, act at all, out of necessity, and only honest necessity, not greed. However, he is also compassionate, and has a strong, if skewed, sense of justice, especially for the downtrodden or looked-down-on, and will act on their behalf without personal gain. What little ambition he has, if any, can be thought of as a desire to learn and, more so, a desire to just live his life (and survive long enough to do it).&lt;br /&gt;
 &lt;br /&gt;
In short, Kordath is a man (er, Ryn) who appreciates family, necessity, spirit, and the little things in life that he loves. &lt;br /&gt;
&lt;br /&gt;
[[File:AttyKord.jpg|thumb|left|200px|Atty and Kord imbibing]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;Caf, The Force, and Death Sticks, are all that we need.&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;I&amp;gt;&amp;quot;And whiskey?&amp;quot;&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;Well yeah, I thought that went without saying&amp;quot;&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--&amp;lt;i&amp;gt;Kordath and Atyiru&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Writing Kordath ===&lt;br /&gt;
&lt;br /&gt;
His speech patterns are both erratic and, to many, annoying.  Lot&#039;s of &#039;umm&#039; and pauses, and the occasional comment that makes your brain hurt.  He is not assertive, not because he doesn&#039;t believe in what he&#039;s saying, but because the Ryn is so used to not attracting attention.  This changes in certain situations, depending on his responsibilities or what he&#039;s trying to accomplish.  An experienced con-man, Kordath can slip in and out of various speech patterns on command, going from fortune teller to sales man, to crazed homeless person at the drop of a hat.&lt;br /&gt;
&lt;br /&gt;
He is also somewhat of an alcoholic, more likely to be found at the local &#039;watering hole&#039; then anywhere else.  Oftentimes he seeks out Atyiru, one of the few people who shares his passion for the drink, and likely his closest friend  They&#039;re just friends.  Really.&lt;br /&gt;
&lt;br /&gt;
As to being useless in a fight, the Ryn is more likely to fade to the back of an encounter in an attempt to find an opening he can use in a decisive manner. His preferred method is a knife in the back, or the edge of his hand to a throat, the lightsaber being a final resort.  Don&#039;t give the Ryn a gun.  Ever.  Nothing good will ever happen.  Since his time in Dark Forge, he&#039;s learned the joy of explosives, which when coupled with his natural nimbleness and skills in stealth have lead to more than a few amusing moments.  For him anyways.&lt;br /&gt;
&lt;br /&gt;
In short, Kordath will avoid confrontation if possible, and if forced to fight, will try and do so from the shadows.  If he knows something is going to be unavoidable, he&#039;ll strike first if possible.  If he thinks it&#039;s amusing, he&#039;ll take advantage of a situation, but only if he thinks it will get a laugh and not physically harm someone.&lt;br /&gt;
&lt;br /&gt;
He&#039;s also the last person to pull a weapon on an opponent in a straight up fight, believing that escalation is a horrible thing.&lt;br /&gt;
&lt;br /&gt;
And he always, &amp;lt;i&amp;gt;always&amp;lt;/i&amp;gt;, pays for his drinks.  Seriously.&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona members]]&lt;/div&gt;</summary>
		<author><name>KordathBleu</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Kordath_Bleu&amp;diff=163148</id>
		<title>Kordath Bleu</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Kordath_Bleu&amp;diff=163148"/>
		<updated>2017-05-15T23:05:43Z</updated>

		<summary type="html">&lt;p&gt;KordathBleu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|new|njo|djb}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type = Gray&lt;br /&gt;
|image=[[image:Kordath.jpeg|250px]]&lt;br /&gt;
|firstname=Kordath&lt;br /&gt;
|lastname=Bleu&lt;br /&gt;
|homeworld=Freighter born&lt;br /&gt;
|birth=7 ABY (30 Years Old)&lt;br /&gt;
|death=&lt;br /&gt;
|species=Ryn&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Gray and White&lt;br /&gt;
|eyes=Gray&lt;br /&gt;
|height=5&#039;4&amp;quot;/1.65m&lt;br /&gt;
|weight=120lbs/54 kg&lt;br /&gt;
|cyber=None&lt;br /&gt;
|allies=&lt;br /&gt;
*[[Etah d&#039;Tana]]&lt;br /&gt;
* [[Atyiru Caesus Entar]]&lt;br /&gt;
* [[Uji]]&lt;br /&gt;
* [[Nath Voth]]&lt;br /&gt;
* [[Stres&#039;tron&#039;garmis]] &lt;br /&gt;
|enemies=&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|fightingstyle=[[Jeswandi]]&lt;br /&gt;
|profession=Wanderer&lt;br /&gt;
|position=&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]], [[New Republic Era]], [[New Jedi Order Era]] &lt;br /&gt;
|affiliation=* [[Clan Arcona]]&lt;br /&gt;
* [[House Qel-Droma]]&lt;br /&gt;
|ship=&lt;br /&gt;
|masters=[[Nath Voth]]&lt;br /&gt;
|apprentices= [[Lonewolf]]&lt;br /&gt;
|dossier=[[Dossier:13593|13593]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
===Childhood===&lt;br /&gt;
[[File:ACTIV.jpg‎|thumb|left|100px|Class VI Bulk Freighter]]&lt;br /&gt;
&lt;br /&gt;
Kordath Bleu was born to his Ryn Clan sometime in the year 7 ABY, aboard a Class VI Bulk Freighter. His Ryn Clan consisted of a dozen separate families, traveling the Galaxy together as wandering laborers. Until Kordath was of an age where he could contribute to the jobs the Clan could take on, he was unaware of how many outsiders viewed his people. Around his tenth year he began to take on light work loads alongside his Father and older brother, Kordo, as well as cousins and other members of the Family. This is when he learned about the real world, and just how hateful life was in the Galaxy.&lt;br /&gt;
&lt;br /&gt;
Even as he was exposed to the racist attitude and stereotypes that people placed upon the Ryn, Kordath managed to keep a cheerful disposition through much of his childhood. Filled with curiosity and energy, Kord spent his time learning various jobs and trades as the Clan moved from place to place. He gained a great respect for those with skilled trades and specialists, even though he knew he’d never get to fully master a craft of his own with how his family moved around.&lt;br /&gt;
&lt;br /&gt;
He also learned about survival, and how to focus past the stares and distrust of outsiders. At some point in every Ryn’s development they learn to start keeping their head down and to watch the locals. No matter how useful, how open the Ryn were in whatever work they were doing for a local farmer or some kind of maintenance job for a small town, people only tolerated them for so long. Kordath started to recognize the looks, the side long glances and mutterings between men who’d watch them.&lt;br /&gt;
&lt;br /&gt;
Shortly after this would start his Family would gather their things, collect what pay they could, and hop another transport offworld. Despite the bigotry and hostility from the adults everywhere he went, Kordath did enjoy the life he lead. Seeing new worlds and sites on a regular basis was invigorating, and he learned things everywhere he went. Making friends among other children wherever they went was easy, at least when they’d first land. By the time the Family left again, most friends he’d made would say they weren’t allowed to talk to him anymore, even though they could never figure out why. It wasn’t till he was much older that he realized this is what it looked like when a parent imbues their child with racism and hate.&lt;br /&gt;
&lt;br /&gt;
===Hosk Station and Lonely Travels===&lt;br /&gt;
&lt;br /&gt;
Puberty isn’t fun, no matter what species you are, and it’s even less amusing when you travel with the same people all the time. This was also when Kordath’s abilities with the Force began to manifest themselves in small ways. Knowing when trouble was coming to the Clan before it happened, being able to find little, lost items and the like. Things he’d later learn was more or less normal for the burgeoning Force Sensitive. Kordath also learned in this time from his mother, the art of reading cards. Divination through Sabacc cards was an old Ryn tradition, it’s one of the reasons it’s believed they came up with them in the first place. Foretelling the future is a finicky thing at best, but could be a useful schtick when on a more accepting world. Even if people didn’t believe it, the showmanship and entertainment value could help the Family get enough credits to book the next ship out.&lt;br /&gt;
&lt;br /&gt;
[[File:Hosk_Station1.jpg‎|thumb|right|200px|Hosk Station]]&lt;br /&gt;
&lt;br /&gt;
Kordath learned he had a talent for it, to an eerie extent that resulted in him not being allowed to do it for prospective customers. Foretelling divinations of doom and misfortune helped sell the act, but when a man goes home to find his house gutted by flame and everyone he loves dead after the young Ryn flipping Sabacc cards told him something ‘bad was coming’ never ended well. After a few close calls, his mother decided that Kordath was gifted enough in the art of card reading that he should never, ever do it for an audience.&lt;br /&gt;
&lt;br /&gt;
This was a time when Kordath was heavily influenced by both ends of his immediate family. His parents were steadfast sources of confidence, always seeming certain of what the Family was doing. He could tell they were travel worn, but they held no hate for those who harassed the Ryn at every stop. His older brother, Kordo, on the other hand was dealing with what every young male Ryn went through at some point. Barely restrained anger and a desire to lash out as they were treated like thieves and scum everywhere they went. At the other end was Karina and Karo, his little sisters, still innocent to the world.&lt;br /&gt;
&lt;br /&gt;
Kordath was regularly left to corral his sisters, and their friend, Gwen, who was only around a year younger than he. Another seemingly universal fact, the female of the species knows what’s going on first when puberty strikes. &lt;br /&gt;
&lt;br /&gt;
It was on Hosk station, in the Kalabra system, that life took a sudden shift on the adolescent Ryn. While the Family waited for the transport they’d be traveling on, as cargo, Kordath had been baited into chasing Gwen while he was meant to be keeping an eye on his sisters. Interrupted by his parents right at the moment where the young man didn’t know what was going on after the female Ryn had allowed herself to be caught, it was discovered that Karo and Karina were missing.&lt;br /&gt;
&lt;br /&gt;
Confused and feeling guilty for the whole thing, Kordath went off in search of his sisters, knowing that station personnel would be of little use. The station manager used them for maintenance on a regular basis, a very tolerant Human who knew the Ryn Families that came through to be adept and useful, and didn’t view them as thieves. Not everyone aboard was so tolerant, viewing the traveling species as vermin and rodents. Kordath ran the halls of the station, begging for anyone to tell him if they’d seen his little sisters, and got little for his efforts.&lt;br /&gt;
&lt;br /&gt;
Worried out of his mind, he felt something, something he’d been feeling for sometime since he’d begun finding things, or feeling trouble before it happened. It tugged at him, guiding his steps through the halls, to darkened corridors and parts of the station he’d never seen on the few trips to Hosk he’d been a part of. The young Ryn found his sisters, held in cells by slavers. He saw their faces, the slavers and his sisters. Surprise from one, hope from the other. The world went red, than black, and Kordath never could recall what happened next. When things cleared all he could see were his sisters’ faces, a look of empty eyed horror on Karo’s, Karina crying and huddled up against her. Of the slavers, charred bodies that smelled of burnt ozone and flesh. When Kordath got the cell open, his sisters fled, screaming in terror, refusing to meet his eyes.&lt;br /&gt;
&lt;br /&gt;
The Ryn were very strict about defending oneself while traveling, problems caused by one member of the Family would affect the whole. Kordath wasn’t sure how, but he’d just ended three lives, which is a lot for a twelve year old kid to take in. The station manager found him huddled outside of the room, hugging his own knees and sobbing. He told the man what happened, as far as he could remember, and that he could never go back to his Family now. The manager informed him the men who’d taken his sisters were part of a crew, he couldn’t stay on the station, but he could get him to another transport. &lt;br /&gt;
&lt;br /&gt;
It was one of the last acts of kindness Kordath would get till years later on Nar Shaddaa.&lt;br /&gt;
&lt;br /&gt;
===Nar Shaddaa===&lt;br /&gt;
&lt;br /&gt;
====Criminal Enterprises====&lt;br /&gt;
&lt;br /&gt;
Nar Shaddaa living treated the Ryn surprisingly well, much better than anyone could have expected.  Almost fifteen years had passed since his separation from his clan, and Kordath had survived and, some would say, flourished.  Gaining a reputation for being able to get into places he shouldn&#039;t, and always getting out again, had gotten him somewhat steady work with local crime lords.  Everyone needed spies, and Kordath proved time and again that he was capable of infiltrating rival gangs strongholds and stealing information or &#039;product&#039;.  The fact that sometimes the same criminals he stole from in service of another would turn around and hire him to retaliate just made things more lucrative.&lt;br /&gt;
&lt;br /&gt;
In this time he made a few contacts, who helped him learn the finer arts of data theft and encryption breaking. With a budding skill at slicing, Kordath was able to expand his offered services. This also allowed him to start circumventing some security systems, letting him complete jobs with much greater ease.&lt;br /&gt;
&lt;br /&gt;
While this provided, if not a steady income, at least a livable amount of credits. And it provided a rush for the Ryn, who came to pride himself on his abilities. But no one can do that kind of job for to long, not on a planet like Nar Shaddaa anyways. He managed just over a year of work, before he had to get out of that line of work. If he’d made a living out of this further out in the Rim, providing his service to just one client rather than freelancing it might have gone on for some time. Instead as his reputation grew he gained enemies, rivals who thought he was taking their work and gang bosses who he robbed in the service of bigger crime lords. &lt;br /&gt;
&lt;br /&gt;
It was only a matter of time before he was tracked down, despite his efforts to keep off the map. The setup came through one of the contacts he’d done business with a few times, it hadn’t smelled bad when it came through, just another job. Despite that he’d had that familiar bad feeling; it had popped up more then a few times on Nar Shaddaa and he’d turned down every job when it happened. But he had a rep, and the criminal upper crust deserved respect. Thus he’d always turned down jobs in person despite the danger, showing respect and explaining that he just couldn’t take on the task at the time. Only by offering to do another job down the line for free was he still alive, with that attitude.&lt;br /&gt;
&lt;br /&gt;
And everytime he’d turn down a job, he’d heard about a rival who’d taken it on and gotten caught. Killed, tortured, maimed and thrown out into the street, the results were different but the gist was always the same. So he went to turn down the job, in person as he’d always done with a hope that the crime lord would understand. Instead of the usual business of getting patted down and escorted through a storefront or the like, he found himself in the office of a warehouse. The bad feeling intensified, and the Ryn nearly managed to get away from the dozen or so toughs that came for him.&lt;br /&gt;
&lt;br /&gt;
Instead he was beaten, many of his bones broken and his skull bounced around like a sportsball. Various warnings were screamed at him, insults and names and threats of further violence if he didn’t take himself out of the game. All the usual trash talk he’d heard from them in the taverns and cantinas over the last year. Only now, armed with pipe and chain, they were backing up their threats and offers of violence. When they left, Kordath wasn’t certain, he was bloody and broken on the floor. Somehow he dragged himself out into the streets, and was found sometime near morning and taken to a hospital.&lt;br /&gt;
&lt;br /&gt;
An expensive week of bacta treatments later, he was back on the street very nearly broke. The Ryn found himself back at square one, if he went back to working for the criminal world he’d wind up dead. He was almost out of credits, some of his accounts had been found by rivals while he was in the hospital and drained. It was time to get back to doing odd jobs and labor, he decided, until he could hop off this rock and find his next place to settle for a time. Wandering the streets of Nar Shaddaa, letting his feet guide him and unbeknownst to the Ryn at the time, likely the Force as well.&lt;br /&gt;
&lt;br /&gt;
====A New Style of Life====&lt;br /&gt;
&lt;br /&gt;
Where his feet took him, ended up being the front window of a run down looking building, proclaiming itself a Bothan Dojo. In the window was a sign offering an upstairs apartment in exchange for cleaning services and errand running. With no where left to turn, and little money to his name, Kordath took a chance. When he entered to the dojo, he noted that the inside was much better looking than the outside, something that the old Bothan he met said was purposeful. The old Bothan, whom Kordath learned was Master Bahn’sing, told him that whenever the dojo looked prosperous he would get robbed. He seemed to find this amusing, in that beating street toughs trying to extort money from him got tiring after a while.&lt;br /&gt;
&lt;br /&gt;
Bahn’sing offered him the apartment and job before Bleu could even ask for it, leading the Ryn to believe the old Bothan was lonely. Later he’d realize that the Master was just a good judge of character, and had spotted that the Ryn was at the end of his proverbial rope. Over the next few weeks, Kordath did odd jobs for the man, sweeping the sidewalks outside the dojo. Running to market for groceries for the old man, painting some of the walls inside and generally sprucing up the appearance of the old dojo. Bahn’sing was kind to the Ryn, not caring about the reputation that generally followed Kordath’s species around.&lt;br /&gt;
&lt;br /&gt;
He also didn’t try and get Bleu to talk about his past, even when the two men, one old, one still quite young, started sharing meals. Over time, Kordath opened up to the old man, explaining why he’d ran away from his Clan and his travels since. He tried for some time to avoid explaining what he’d done on Nar Shaddaa prior to meeting the old Bothan, but even that eventually came out. Bahn’sing never judged, simply nodding and dispensing bits of wisdom over tea. As time went on Kordath spent more time in the dojo itself, as his strength returned after leaving the hospital.&lt;br /&gt;
&lt;br /&gt;
Bahn’sing had few students, mostly youths from the neighborhood who he taught for very little money from their parents. The old Bothan explained to him at one point that ‘It was better to have them learning patience and control here, then spending their time on the streets fighting’. It only occurred to Kordath years later that Bahn’sing had recognized his Force sensitivity when listening to the Ryn’s tales. It was probably because of this that the old Bothan pushed the Ryn to start sitting in on lessons. After a few months of staying in the dojo’s apartment, Kordath had begun to take his first steps in learning the Bothan art of [[Jeswandi]].&lt;br /&gt;
&lt;br /&gt;
The art of baiting and parrying attacks helped focus the Ryn’s mind wonderfully over the next few months, and would lead him to using the drills he learned further on in life in the Brotherhood. This lifestyle went on for many months, and Kordath was relatively happy with his situation. But, Nar Shaddaa being Nar Shaddaa, gangs started pushing in on the area demanding protection money and robbing people’s homes. Bahn’sing refused, when the gangs returned with weapons and firebombs, Kordath attempted to defend what he’d come to view as home. At the end of the night, burned and battered, the Ryn watched the dojo burn to the ground, Bahn’sing watching alongside him.&lt;br /&gt;
&lt;br /&gt;
His Master went back to Botahwui, saying he had no reason to stay on Nar Shaddaa, cautioning Kordath against vengeance. He told him this was just another chapter starting in life, and to move on rather than hold on. The Ryn was again homeless and broke, finding no other options he began waylaying gang members in the darker parts of Nar Shaddaa to gain credits for food. His actions eventually lead [[Etah]] d’Tana to him, finding the Ryn drunkenly fighting off members of a gang that he’d been harassing after they found him in a cantina. Etah recognized the frustration and anger the Ryn was exuding, as well as sensing the Force in him.&lt;br /&gt;
&lt;br /&gt;
Etah tracked Bleu back to an alley that the Ryn had set up a small shelter in, out of the elements. Even with his own skills as a former security officer, he was surprised when the Ryn met him in the alley as if expecting him. The two had a long talk, eventually the Obelisk was able to convince Bleu to come with him to work for the d’Tana Family for a time. After a few years working under the Dark Jedi, Etah began to quietly tutor him on controlling his precognitive abilities, the very danger sense he’d relied on most of his life. Once Etah felt the Ryn was ready, and trustworthy, he took him to Lyspair, and the Shadow Academy.&lt;br /&gt;
&lt;br /&gt;
===Brotherhood Career===&lt;br /&gt;
&lt;br /&gt;
====Scholarly Pursuits and Carnivorousness Invaders====&lt;br /&gt;
&lt;br /&gt;
The first time Kordath set foot on [[Lyspair]] he knew that the course of his life had changed yet again.  Idle competitiveness between students of the Shadow Academy not withstanding, the Ryn found himself in an environment where learning wasn&#039;t just an option, it was life-saving.  And Kordath threw himself into his studies, taking every course that time allowed him to and generally having an enjoyable time.  It was no surprise when the Ryn took up the purple of the Krath Order when questioned as to where his pursuits would lie.&lt;br /&gt;
&lt;br /&gt;
Due to Etah&#039;s influences, the newly minted Krath ended up in House Galeres of Clan Arcona, where he found a surprisingly diverse group of individuals.  While acclimating to his new surroundings, and attempting to pursue his studies in the lore of the Force, the House&#039;s home of [[Eldar]] was attacked by a group of cannibals how believed that the flesh of Force Sensitives would give them power.  Everyone was called to fight, including the Ryn whom disliked everything that happened in the following weeks.&lt;br /&gt;
&lt;br /&gt;
During the conflict with what were called &#039;Death Walkers&#039;, Kordath was paired off with a fellow Krath, a Knight named [[Nath Voth]], who was more or less tasked with keeping him alive.  After the cannibals were driven off the planet, this relationship was formalized with Kordath becoming her Apprentice, much to the annoyance of Nath.&lt;br /&gt;
&lt;br /&gt;
====Sojurn, Hapans and Puppies====&lt;br /&gt;
&lt;br /&gt;
Kordath found himself in charge of the [[Dark Forge]] Battleteam when the next major crisis occurred. This time the summit’s pet dogs were ill, and the Clan as a whole, fresh out of fighting [[One Sith]] forces in various skirmishes and engagements, traveled to the Hapes cluster to find medicine. Over the course of the operation, Kordath and team were nearly captured by Hapan elite forces. As said force was made up entirely of attractive Hapan females who attempted to seduce Dark Forge to capture them, Kordath was naturally suspicious and managed to alert his team to foil the plot.&lt;br /&gt;
&lt;br /&gt;
Due to many factors, Kordath stepped down near the end of the Operation, and went into seclusion in the archives within Kurs’kranak on [[Eldar]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Arconan Civil War====&lt;br /&gt;
&lt;br /&gt;
A short while after Operation Sojurn, a brief civil war occurred within Arcona. A war to decide how best to proceed or who to lead, Kordath wasn’t sure as he wasn’t paying attention, locked in the archives doing research. Somebody won, somebody lost.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Attack On Estle City====&lt;br /&gt;
&lt;br /&gt;
Briefly after the civil war ended, with tensions still running high the summit had a meeting at the SPECTER HQ in Estle City on Selen. During said meeting, [[Atyiru]], Aedile of the House Galeres was shot by a sniper and nearly killed. Over the course of the next week, Kordath, reassigned to Dark Forge, helped to investigate the shooting. After discovering the location that the shooter had used, and finding a place she’d been spotted often enough, he was told to babysit the witness they’d found. This turned out badly, as the shooter turned out to be a Force Sensitive Zeltron woman who managed to capture Kordath.&lt;br /&gt;
&lt;br /&gt;
After escaping, with some aid from his team mates, the Ryn nearly got caught in the sabotage of the SPECTER HQ blast. Shuttles had been landing in the central courtyard when it went up, as Kordath and Lexiconus were arriving, including one carrying [[Cethgus]], the Quaestor at the time. After securing the Quaestor from the wreckage of his shuttle, a cry through the Force went out from Ood B’nar, who’d tracked the would be assassin. Along with [[Meleu]] he was facing both the Zeltron and her Master, a Chistori named Dassac.&lt;br /&gt;
&lt;br /&gt;
As the battle escalated, Cethgus and Ood attempting to take out the One Sith Elder, while Meleu, Lexiconus, and Kordath fought the Zeltron, Lexiconus was killed. Kordath suffered a grievous injury, nearly severing one of his arms, and Cethgus and company retreated...leaving Kordath’s unconcious body behind. Dassac saved himself, the Zeltron, and Kordath from an orbital bombardment called down on the location, and proceeded to both nurse the Ryn back to health, and perform electroshock torture on him in an attempt to turn him against Arcona.&lt;br /&gt;
&lt;br /&gt;
When Arconan forces began to encroach on Dassac’s bunker, and learning that Ood had killed his assassin, he released the Ryn of his own accord. Kordath found a man named [[Uji]] as he left the bunker, who went to the medcenter with him as both men were exhausted. On the way they got to know one another, both being mutual acquaintances of Atyiru. They hadd heard of one another and felt they could at least trust each other. Upon arriving and learning that their Aedile was up and about, the three were able to have a few moments of peace together, and Kordath got to feel the tension between the apparently ex-couple.&lt;br /&gt;
&lt;br /&gt;
Shortly after, the twin children of [[Andrelious]] and Kookimarissia were kidnapped by a DIA double agent, taking them hostage so as to force Atyiru to leave with him. Feeling an alarm through the Force, Kordath and Uji tracked them despite their obvious fatigue. Uji confronted the agent, Braxant, and convinced him to give up the children, taking them back to the hospital to give into the care of Ood. Kordath tracked them from the rooftops the rest of the way to a tower in the financial sector of the city. Uji returned, hopped up on stims given to him by Ood, and charged the building, forcing Kordath to scramble to keep up and not let the Obelisk get killed.&lt;br /&gt;
&lt;br /&gt;
The two stormed the building, fighting their way to a turbo lift. During the time since he’d been released from Dassac, Kordath had been hearing the Chistori’s voice in his head. It had been trying to get him to view Arcona as his enemy, and nearly got him to cut down Uji in the lift. When the Obelisk left the lift, Kordath, who didn’t realize until later, fell into a mind trap of some kind. Finding himself sitting with Dassac having a ‘chat’, the Krath fought for control of his sanity, until Uji’s confrontation with Braxant shook the building. The DIA double agent had used explosives in an attempt to kill the Obelisk, which broke Kordath from the mental prison.&lt;br /&gt;
&lt;br /&gt;
Kordath and Uji, fighting despite exhaustion and injuries against Braxant, managed to disarm him to some extent. At this time, Andrelious and his wife crashed the windows in hover tanks, and killed Braxant for threatening their children. Atyiru was saved, and Kordath and Uji went to have a beer together. Since these events the two have bonded.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Korriban?====&lt;br /&gt;
&lt;br /&gt;
Shortly after the events that transpired in Estle City, the Brotherhood had a three way rumble of pointless proportions upon the surface of Korriban. Three factions squared (triangled? triangled.) off in a bid for power that turned out to be false. Hurrah. A lot of people died, Kordath was captured alongside his mate [[Uji]] by Odan Urr forces who they ended up aiding the defence of when other people tried to attack them. The safest place in a war is supposed to be a cell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Specter and Perdition====&lt;br /&gt;
Sometime after the events of Korriban, Kordath was appointed to the Captain’s chair of the [[Nighthawk]], a decision he was nominally involved in. For several uneventful months this wasn’t a bad thing, the duty was light, and his ship had a damned good crew on it. This meant Kordath didn’t have to do a whole lot of Captaining, until remnant forces of One Sith and Brotherhood military deserters came knocking. Lead by Dassac, the same Chistori who’d dug around in Bleu’s brain, they went about systematically attacking the infrastructure of the Clan’s Private Military Corp, SPECTER.&lt;br /&gt;
&lt;br /&gt;
Uji Tameike lead the beginning counteroffensive, as the PMC was primarily a Galeres operation and he’d taken the regrettably annoying job of Aedile at the time. SPECTER suffered major losses, though the enemy was driven back once more.&lt;br /&gt;
&lt;br /&gt;
A short time after this they of course returned, catching the &#039;&#039;Nighthawk&#039;&#039; in a trap that forced Kordath to turn himself over to save his ship and crew. This left the Ryn at the mercy of Dassac once more, and Trilsha, the sister to the Zeltron that had previously made his life a living hell during the attack on Estle City.&lt;br /&gt;
&lt;br /&gt;
Several weeks later Dassac’s forces, calling themselves Perdition, engaged the Arconan fleet in open battle. At the beginning of said battle, Kordath was heard spouting propaganda over the communication channels, in an attempt to convince Arconan military forces to turn on their masters. This also activated sleeper agents within the fleet, evening the field for the out numbered Perdition forces.&lt;br /&gt;
&lt;br /&gt;
After the battle, Kordath was recovered by Arconan forces and his head cleaned out again. It’s unknown if this will have any long term effects on the Ryn’s psyche, or if there’s any extra programming still up there.&lt;br /&gt;
&lt;br /&gt;
== DJB Facts ==&lt;br /&gt;
=== Positions Held ===&lt;br /&gt;
Currently a member of the [Shadow Gate]] Battleteam of [[Qel-Droma]].&lt;br /&gt;
&lt;br /&gt;
Kordath has also been Rollmaster for Arcona, and survived six months as a Magistrate to the MAA.&lt;br /&gt;
&lt;br /&gt;
Also two six month stints as a BTL, once for [[Nighthawk]], the other for a mistake that shall not be named.&lt;br /&gt;
&lt;br /&gt;
=== Outstanding Achievements ===&lt;br /&gt;
Named &#039;Prodigy of Galeres&#039; after placing first in the House&#039;s &#039;Homecoming&#039; event.&lt;br /&gt;
&lt;br /&gt;
Got a [[Sapphire Blade]] as an Equite 2 almost entirely on activity and Rollmaster work. Woot.&lt;br /&gt;
&lt;br /&gt;
== Personality, Writing Kordath ==&lt;br /&gt;
=== Personality ===&lt;br /&gt;
&lt;br /&gt;
Note: This was written primarily by [[Atyiru Caesus Entar]] and is being used with her permission, it was just too good not to use.&lt;br /&gt;
&lt;br /&gt;
Kordath is, at his most basic, a simple soul looking for a life less complicated by the pettier ideals or superfluous ambitions popular to most of his comrades. His nomadic people carry with them a wanderer&#039;s heritage, calling no place in the Galaxy home, instead finding belonging in their family, folklore, and stories, despite a heavy reputation as thieves and gypsies. This influence is apparent in Kordath’s nature, as he has reservations interacting with and befriending other people, despite his kinder inclinations. His appreciation for an unhurried and a largely peaceful, salt-of-the-earth lifestyle are most obvious in his nonviolent tendencies, his love for just few, fine things—like whiskey, quiet moments, and decent reading material—and his easier association with other plain, hearty folk, like mundane workmen and soldiers.&lt;br /&gt;
 &lt;br /&gt;
Kordath’s main motivators can be difficult to pinpoint, particularly because of his seemingly cowardly (and sometimes actually cowardly) behaviors. He is protective of his family, once having saved his sisters at cost to himself, but sees little point in hurting others and will not go out of his way to do so just for the sake of material greed or idealistic causes, such as with campaigns in the Brotherhood. His sense of moral good partnered with his experience growing up roughing it on various streets across the Galaxy lead him to only kill, steal, or, really, act at all, out of necessity, and only honest necessity, not greed. However, he is also compassionate, and has a strong, if skewed, sense of justice, especially for the downtrodden or looked-down-on, and will act on their behalf without personal gain. What little ambition he has, if any, can be thought of as a desire to learn and, more so, a desire to just live his life (and survive long enough to do it).&lt;br /&gt;
 &lt;br /&gt;
In short, Kordath is a man (er, Ryn) who appreciates family, necessity, spirit, and the little things in life that he loves. &lt;br /&gt;
&lt;br /&gt;
[[File:AttyKord.jpg|thumb|left|200px|Atty and Kord imbibing]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;Caf, The Force, and Death Sticks, are all that we need.&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;I&amp;gt;&amp;quot;And whiskey?&amp;quot;&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;Well yeah, I thought that went without saying&amp;quot;&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--&amp;lt;i&amp;gt;Kordath and Atyiru&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Writing Kordath ===&lt;br /&gt;
&lt;br /&gt;
His speech patterns are both erratic and, to many, annoying.  Lot&#039;s of &#039;umm&#039; and pauses, and the occasional comment that makes your brain hurt.  He is not assertive, not because he doesn&#039;t believe in what he&#039;s saying, but because the Ryn is so used to not attracting attention.  This changes in certain situations, depending on his responsibilities or what he&#039;s trying to accomplish.  An experienced con-man, Kordath can slip in and out of various speech patterns on command, going from fortune teller to sales man, to crazed homeless person at the drop of a hat.&lt;br /&gt;
&lt;br /&gt;
He is also somewhat of an alcoholic, more likely to be found at the local &#039;watering hole&#039; then anywhere else.  Oftentimes he seeks out Atyiru, one of the few people who shares his passion for the drink, and likely his closest friend  They&#039;re just friends.  Really.&lt;br /&gt;
&lt;br /&gt;
As to being useless in a fight, the Ryn is more likely to fade to the back of an encounter in an attempt to find an opening he can use in a decisive manner. His preferred method is a knife in the back, or the edge of his hand to a throat, the lightsaber being a final resort.  Don&#039;t give the Ryn a gun.  Ever.  Nothing good will ever happen.  Since his time in Dark Forge, he&#039;s learned the joy of explosives, which when coupled with his natural nimbleness and skills in stealth have lead to more than a few amusing moments.  For him anyways.&lt;br /&gt;
&lt;br /&gt;
In short, Kordath will avoid confrontation if possible, and if forced to fight, will try and do so from the shadows.  If he knows something is going to be unavoidable, he&#039;ll strike first if possible.  If he thinks it&#039;s amusing, he&#039;ll take advantage of a situation, but only if he thinks it will get a laugh and not physically harm someone.&lt;br /&gt;
&lt;br /&gt;
He&#039;s also the last person to pull a weapon on an opponent in a straight up fight, believing that escalation is a horrible thing.&lt;br /&gt;
&lt;br /&gt;
And he always, &amp;lt;i&amp;gt;always&amp;lt;/i&amp;gt;, pays for his drinks.  Seriously.&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona members]]&lt;/div&gt;</summary>
		<author><name>KordathBleu</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Fade_Initiative&amp;diff=162405</id>
		<title>Fade Initiative</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Fade_Initiative&amp;diff=162405"/>
		<updated>2017-03-18T05:54:45Z</updated>

		<summary type="html">&lt;p&gt;KordathBleu: /* Fade Points */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{eras|exd}}&lt;br /&gt;
{{Clanimprove|Arcona|Needs upating members wise; Explain how to earn a Fade; Explain skill distribution and add template link}}&lt;br /&gt;
{{Organization&lt;br /&gt;
|name=Fade Initiative&lt;br /&gt;
|image=[[File:Fade Design.JPG|250px]]&lt;br /&gt;
|founder=[[Marick Arconae]]&lt;br /&gt;
|leader=Consul {{ArcCON}}&lt;br /&gt;
|headquarters=* [[Dajorra System]]&lt;br /&gt;
* [[Selen]]&lt;br /&gt;
|founded=[[32 ABY]]&lt;br /&gt;
|affiliation=[[Clan Arcona]]&lt;br /&gt;
|era=* [[Exodus era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Fade Initiative&#039;&#039;&#039; is a program of [[Clan Arcona]] designed to reward mentors amongst the [[Shadesworn]] and to promote those soldiers of the [[Arconan Armed Forces]] that demonstrate key combat skills to greater prominence within the ranks of Arcona.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Fade Initiative was opened in [[32 ABY]] by then-[[Consul]] [[Marick Arconae]] as a program of merit. Those Shadesworn who demonstrate excellent leadership skills, such as those who are capable of training their fellow Arconans to the rank of [[Dark Jedi Knight]], are recommended for the Fade Initiative. In turn, those soldiers with excellent skills and notable combat records are also made available - these people will then find each other and a Fade will swear fealty to a Shadesworn. &lt;br /&gt;
&lt;br /&gt;
Fades are drawn from two separate pools to be eligible, taken equally from the ranks of Arcona&#039;s [[starwars:Mandalorian|Mandalorian]] clan [[Erinos]] and the ranks of the  [[starwars:Wilderness_Fighters|Wilderness Rangers]]. Most warriors from these two groups show the requisite skills to draw the eye of the Shadow Clan and drive themselves to prominence. A newly-minted Fade is branded with the mark of the Fades, a tattoo to be placed anywhere on their body. Their allegiance is then given to their assigned Shadesworn and not to Arcona as a whole, leaving the Fade free to follow the wishes of their Master. &lt;br /&gt;
&lt;br /&gt;
== List of Fades ==&lt;br /&gt;
{| class=&amp;quot;fancy&amp;quot;&lt;br /&gt;
! Fade !! | Assigned Shadesworn&lt;br /&gt;
|-&lt;br /&gt;
! [[Acaelus Del&#039;aran]]&lt;br /&gt;
|Marick Arconae&lt;br /&gt;
|-&lt;br /&gt;
! [[Aryn &#039;Jade&#039; Erinos]]&lt;br /&gt;
|[[Celevon Edraven]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Benwarr Blatile]]&lt;br /&gt;
|[[Marrek Gunstinson]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Elequin Erinos]]&lt;br /&gt;
|[[Arcia Cortel]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Idwal Erinos]]&lt;br /&gt;
|[[Nikola Valtiere]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Jax Erinos]]&lt;br /&gt;
|[[Atyiru Caesus Entar]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Kristen Erinos]]&lt;br /&gt;
|Marick Arconae&lt;br /&gt;
|-&lt;br /&gt;
! [[Lilly Nortor Erinos]]&lt;br /&gt;
|[[Mako Henymory]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Maa&#039;ka Da&#039;Rani Erinos]]&lt;br /&gt;
|[[Kanis Da&#039;uul]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Shadex Soldown]]&lt;br /&gt;
|Marrek Gunstinson&lt;br /&gt;
|-&lt;br /&gt;
! [[Tybalt Erinos]]&lt;br /&gt;
|[[Luna Okami]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Vincent Erinos]]&lt;br /&gt;
|Mako Henymory&lt;br /&gt;
|-&lt;br /&gt;
! [[Isshwarr]]&lt;br /&gt;
|[[Terran Koul]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Kolot]]&lt;br /&gt;
|[[Terran Koul]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Thorfinn Mindon]]&lt;br /&gt;
|[[Celevon Edraven]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Stres&#039;tron&#039;garmis]]&lt;br /&gt;
|[[Kordath Bleu d&#039;Tana]]&lt;br /&gt;
|-&lt;br /&gt;
![[Sprout]]&lt;br /&gt;
|[[Kordath Bleu d&#039;Tana]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fade Points ==&lt;br /&gt;
{| class=&amp;quot;fancy&amp;quot;&lt;br /&gt;
! Member !! | Fade Points&lt;br /&gt;
|-&lt;br /&gt;
! [[Sashar]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
! [[Timeros]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
! [[Strategos]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
! [[Nadrin Erinos Arconae | Rayze]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
! [[Marick Arconae]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
! [[Ood Bnar]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
! [[Terran Koul]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
! [[Zakath]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
! [[Celevon Edraven Erinos]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
! [[Nath Voth]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
! [[Atyiru Caesura Entar]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
! [[Ernordeth Puer-Irae]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
! [[Kanis Da`uul]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
! [[Nikola Valtiere]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
! [[Mako Henymory]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
! [[Arcia Cortel]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
![[Uji | Uji Tameike]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
! [[Kordath Bleu d&#039;Tana]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
! [[Kaiburr]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
![[Xenna]]&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Flair ==&lt;br /&gt;
For those who have their Fade(s) listed under a &amp;quot;Companion&amp;quot; section of their wiki, one of the following logos can be used to easily indicate that the companion is part of the Fade Initiative.&lt;br /&gt;
[[image:FadeLogoRed.png|125px|FadeLogoRed.png]][[image:FadeLogo.png|125px|FadeLogo.png]][[image:FadeLogoBlack.png|125px|FadeLogoBlack.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Organizations]]&lt;br /&gt;
[[Category:Arcona members]]&lt;/div&gt;</summary>
		<author><name>KordathBleu</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Fade_Initiative&amp;diff=161924</id>
		<title>Fade Initiative</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Fade_Initiative&amp;diff=161924"/>
		<updated>2017-02-21T08:46:45Z</updated>

		<summary type="html">&lt;p&gt;KordathBleu: /* Fade Points */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{eras|exd}}&lt;br /&gt;
{{Clanimprove|Arcona|Needs upating members wise; Explain how to earn a Fade; Explain skill distribution and add template link}}&lt;br /&gt;
{{Organization&lt;br /&gt;
|name=Fade Initiative&lt;br /&gt;
|image=[[File:Fade Design.JPG|250px]]&lt;br /&gt;
|founder=[[Marick Arconae]]&lt;br /&gt;
|leader=Consul {{ArcCON}}&lt;br /&gt;
|headquarters=* [[Dajorra System]]&lt;br /&gt;
* [[Selen]]&lt;br /&gt;
|founded=[[32 ABY]]&lt;br /&gt;
|affiliation=[[Clan Arcona]]&lt;br /&gt;
|era=* [[Exodus era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Fade Initiative&#039;&#039;&#039; is a program of [[Clan Arcona]] designed to reward mentors amongst the [[Shadesworn]] and to promote those soldiers of the [[Arconan Armed Forces]] that demonstrate key combat skills to greater prominence within the ranks of Arcona.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Fade Initiative was opened in [[32 ABY]] by then-[[Consul]] [[Marick Arconae]] as a program of merit. Those Shadesworn who demonstrate excellent leadership skills, such as those who are capable of training their fellow Arconans to the rank of [[Dark Jedi Knight]], are recommended for the Fade Initiative. In turn, those soldiers with excellent skills and notable combat records are also made available - these people will then find each other and a Fade will swear fealty to a Shadesworn. &lt;br /&gt;
&lt;br /&gt;
Fades are drawn from two separate pools to be eligible, taken equally from the ranks of Arcona&#039;s [[starwars:Mandalorian|Mandalorian]] clan [[Erinos]] and the ranks of the  [[starwars:Wilderness_Fighters|Wilderness Rangers]]. Most warriors from these two groups show the requisite skills to draw the eye of the Shadow Clan and drive themselves to prominence. A newly-minted Fade is branded with the mark of the Fades, a tattoo to be placed anywhere on their body. Their allegiance is then given to their assigned Shadesworn and not to Arcona as a whole, leaving the Fade free to follow the wishes of their Master. &lt;br /&gt;
&lt;br /&gt;
== List of Fades ==&lt;br /&gt;
{| class=&amp;quot;fancy&amp;quot;&lt;br /&gt;
! Fade !! | Assigned Shadesworn&lt;br /&gt;
|-&lt;br /&gt;
! [[Acaelus Del&#039;aran]]&lt;br /&gt;
|Marick Arconae&lt;br /&gt;
|-&lt;br /&gt;
! [[Aryn &#039;Jade&#039; Erinos]]&lt;br /&gt;
|[[Celevon Edraven]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Benwarr Blatile]]&lt;br /&gt;
|[[Marrek Gunstinson]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Elequin Erinos]]&lt;br /&gt;
|[[Arcia Cortel]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Idwal Erinos]]&lt;br /&gt;
|[[Nikola Valtiere]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Jax Erinos]]&lt;br /&gt;
|[[Atyiru Caesus Entar]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Kristen Erinos]]&lt;br /&gt;
|Marick Arconae&lt;br /&gt;
|-&lt;br /&gt;
! [[Lilly Nortor Erinos]]&lt;br /&gt;
|[[Mako Henymory]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Maa&#039;ka Da&#039;Rani Erinos]]&lt;br /&gt;
|[[Kanis Da&#039;uul]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Shadex Soldown]]&lt;br /&gt;
|Marrek Gunstinson&lt;br /&gt;
|-&lt;br /&gt;
! [[Tybalt Erinos]]&lt;br /&gt;
|[[Luna Okami]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Vincent Erinos]]&lt;br /&gt;
|Mako Henymory&lt;br /&gt;
|-&lt;br /&gt;
! [[Isshwarr]]&lt;br /&gt;
|[[Terran Koul]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Kolot]]&lt;br /&gt;
|[[Terran Koul]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Thorfinn Mindon]]&lt;br /&gt;
|[[Celevon Edraven]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Stres&#039;tron&#039;garmis]]&lt;br /&gt;
|[[Kordath Bleu d&#039;Tana]]&lt;br /&gt;
|-&lt;br /&gt;
![[Sprout]]&lt;br /&gt;
|[[Kordath Bleu d&#039;Tana]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fade Points ==&lt;br /&gt;
{| class=&amp;quot;fancy&amp;quot;&lt;br /&gt;
! Member !! | Fade Points&lt;br /&gt;
|-&lt;br /&gt;
! [[Sashar]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
! [[Timeros]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
! [[Strategos]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
! [[Nadrin Erinos Arconae | Rayze]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
! [[Marick Arconae]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
! [[Ood Bnar]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
! [[Terran Koul]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
! [[Zakath]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
! [[Celevon Edraven Erinos]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
! [[Nath Voth]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
! [[Atyiru Caesura Entar]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
! [[Ernordeth Puer-Irae]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
! [[Kanis Da`uul]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
! [[Nikola Valtiere]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
! [[Mako Henymory]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
! [[Arcia Cortel]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
![[Uji | Uji Tameike]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
! [[Kordath Bleu d&#039;Tana]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
! [[Kaiburr]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
![[Xenna]]&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Flair ==&lt;br /&gt;
For those who have their Fade(s) listed under a &amp;quot;Companion&amp;quot; section of their wiki, one of the following logos can be used to easily indicate that the companion is part of the Fade Initiative.&lt;br /&gt;
[[image:FadeLogoRed.png|125px|FadeLogoRed.png]][[image:FadeLogo.png|125px|FadeLogo.png]][[image:FadeLogoBlack.png|125px|FadeLogoBlack.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Organizations]]&lt;br /&gt;
[[Category:Arcona members]]&lt;/div&gt;</summary>
		<author><name>KordathBleu</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Fade_Initiative&amp;diff=161923</id>
		<title>Fade Initiative</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Fade_Initiative&amp;diff=161923"/>
		<updated>2017-02-21T08:46:07Z</updated>

		<summary type="html">&lt;p&gt;KordathBleu: /* List of Fades */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{eras|exd}}&lt;br /&gt;
{{Clanimprove|Arcona|Needs upating members wise; Explain how to earn a Fade; Explain skill distribution and add template link}}&lt;br /&gt;
{{Organization&lt;br /&gt;
|name=Fade Initiative&lt;br /&gt;
|image=[[File:Fade Design.JPG|250px]]&lt;br /&gt;
|founder=[[Marick Arconae]]&lt;br /&gt;
|leader=Consul {{ArcCON}}&lt;br /&gt;
|headquarters=* [[Dajorra System]]&lt;br /&gt;
* [[Selen]]&lt;br /&gt;
|founded=[[32 ABY]]&lt;br /&gt;
|affiliation=[[Clan Arcona]]&lt;br /&gt;
|era=* [[Exodus era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Fade Initiative&#039;&#039;&#039; is a program of [[Clan Arcona]] designed to reward mentors amongst the [[Shadesworn]] and to promote those soldiers of the [[Arconan Armed Forces]] that demonstrate key combat skills to greater prominence within the ranks of Arcona.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Fade Initiative was opened in [[32 ABY]] by then-[[Consul]] [[Marick Arconae]] as a program of merit. Those Shadesworn who demonstrate excellent leadership skills, such as those who are capable of training their fellow Arconans to the rank of [[Dark Jedi Knight]], are recommended for the Fade Initiative. In turn, those soldiers with excellent skills and notable combat records are also made available - these people will then find each other and a Fade will swear fealty to a Shadesworn. &lt;br /&gt;
&lt;br /&gt;
Fades are drawn from two separate pools to be eligible, taken equally from the ranks of Arcona&#039;s [[starwars:Mandalorian|Mandalorian]] clan [[Erinos]] and the ranks of the  [[starwars:Wilderness_Fighters|Wilderness Rangers]]. Most warriors from these two groups show the requisite skills to draw the eye of the Shadow Clan and drive themselves to prominence. A newly-minted Fade is branded with the mark of the Fades, a tattoo to be placed anywhere on their body. Their allegiance is then given to their assigned Shadesworn and not to Arcona as a whole, leaving the Fade free to follow the wishes of their Master. &lt;br /&gt;
&lt;br /&gt;
== List of Fades ==&lt;br /&gt;
{| class=&amp;quot;fancy&amp;quot;&lt;br /&gt;
! Fade !! | Assigned Shadesworn&lt;br /&gt;
|-&lt;br /&gt;
! [[Acaelus Del&#039;aran]]&lt;br /&gt;
|Marick Arconae&lt;br /&gt;
|-&lt;br /&gt;
! [[Aryn &#039;Jade&#039; Erinos]]&lt;br /&gt;
|[[Celevon Edraven]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Benwarr Blatile]]&lt;br /&gt;
|[[Marrek Gunstinson]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Elequin Erinos]]&lt;br /&gt;
|[[Arcia Cortel]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Idwal Erinos]]&lt;br /&gt;
|[[Nikola Valtiere]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Jax Erinos]]&lt;br /&gt;
|[[Atyiru Caesus Entar]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Kristen Erinos]]&lt;br /&gt;
|Marick Arconae&lt;br /&gt;
|-&lt;br /&gt;
! [[Lilly Nortor Erinos]]&lt;br /&gt;
|[[Mako Henymory]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Maa&#039;ka Da&#039;Rani Erinos]]&lt;br /&gt;
|[[Kanis Da&#039;uul]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Shadex Soldown]]&lt;br /&gt;
|Marrek Gunstinson&lt;br /&gt;
|-&lt;br /&gt;
! [[Tybalt Erinos]]&lt;br /&gt;
|[[Luna Okami]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Vincent Erinos]]&lt;br /&gt;
|Mako Henymory&lt;br /&gt;
|-&lt;br /&gt;
! [[Isshwarr]]&lt;br /&gt;
|[[Terran Koul]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Kolot]]&lt;br /&gt;
|[[Terran Koul]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Thorfinn Mindon]]&lt;br /&gt;
|[[Celevon Edraven]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Stres&#039;tron&#039;garmis]]&lt;br /&gt;
|[[Kordath Bleu d&#039;Tana]]&lt;br /&gt;
|-&lt;br /&gt;
![[Sprout]]&lt;br /&gt;
|[[Kordath Bleu d&#039;Tana]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fade Points ==&lt;br /&gt;
{| class=&amp;quot;fancy&amp;quot;&lt;br /&gt;
! Member !! | Fade Points&lt;br /&gt;
|-&lt;br /&gt;
! [[Sashar]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
! [[Timeros]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
! [[Strategos]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
! [[Nadrin Erinos Arconae | Rayze]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
! [[Marick Arconae]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
! [[Ood Bnar]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
! [[Terran Koul]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
! [[Zakath]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
! [[Celevon Edraven Erinos]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
! [[Nath Voth]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
! [[Atyiru Caesura Entar]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
! [[Ernordeth Puer-Irae]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
! [[Kanis Da`uul]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
! [[Nikola Valtiere]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
! [[Mako Henymory]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
! [[Arcia Cortel]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
![[Uji | Uji Tameike]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
! [[Kordath Bleu d&#039;Tana]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
! [[Kaiburr]]&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Flair ==&lt;br /&gt;
For those who have their Fade(s) listed under a &amp;quot;Companion&amp;quot; section of their wiki, one of the following logos can be used to easily indicate that the companion is part of the Fade Initiative.&lt;br /&gt;
[[image:FadeLogoRed.png|125px|FadeLogoRed.png]][[image:FadeLogo.png|125px|FadeLogo.png]][[image:FadeLogoBlack.png|125px|FadeLogoBlack.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Organizations]]&lt;br /&gt;
[[Category:Arcona members]]&lt;/div&gt;</summary>
		<author><name>KordathBleu</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Shadesworn&amp;diff=156735</id>
		<title>Shadesworn</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Shadesworn&amp;diff=156735"/>
		<updated>2016-09-30T22:10:42Z</updated>

		<summary type="html">&lt;p&gt;KordathBleu: Updating a placement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Organization&lt;br /&gt;
|BG1=000000&lt;br /&gt;
|BG2=ffcc00&lt;br /&gt;
|name=Shadesworn&lt;br /&gt;
|image=[[Image:shadelogo.jpg]]&lt;br /&gt;
|leader=*Shadow Lord {{ArcCON}}  &lt;br /&gt;
*Shadow Scion {{ArcPCON}}&lt;br /&gt;
|headquarters=&lt;br /&gt;
|locations=Dajorra Space&lt;br /&gt;
|affiliation= [[Clan Arcona]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
“Shadesworn” is the name given to the members of Clan Arcona by the denizens of the [[Dajorra System]]. The etymology of the distinction likely came from the unwavering loyalty that the Force-sensitive members of Clan Arcona swore to their Shadow Lord/Lady. The population look to those wielding the Force as protectors and demi-gods, while they see their mundane counterparts as paragons of skill and ability. The addition of non-Force-using Shadesworn to the ranks of the upper echelons is a new tradition, but even without the Force to guide them, these Shadesworn have earned a place beside their Force-sensitive compatriots. This lends them even further merit and respect among the rest of the mundane troops. &lt;br /&gt;
&lt;br /&gt;
== Shadesworn Ranks ==&lt;br /&gt;
In the [[Arconan Armed Forces Portal|Arconan Armed Forces]], the Shadesworn have their own designated ranks. Shadow Lord and Shadow Scion are the only ranks that require a position to be held. As such, they carry respective sovereignty over Arcona’s forces. &lt;br /&gt;
&lt;br /&gt;
Even at their lowest rank--Shadeling--a Shadesworn is to be addressed formally as “Sir” or “Madam” by mundane soldiers or officers out of respect. Initiates must first prove themselves to be worthy of recognition among the Armed Forces.&lt;br /&gt;
&lt;br /&gt;
For all Shadesworn castes: &lt;br /&gt;
* Shadesworn ranks are in no way associated with your Dark Jedi Brotherhood rank (such as Novitiate, Journeyman, Equite, Elder) as they measure individual accomplishment and dedication to the Shadow Clan.&lt;br /&gt;
* Shadesworn ranks are only given to active members of Clan Arcona. Upon return from rogue status, former ranks can be retained. &lt;br /&gt;
* Transfers will be handled as case by case situations.  &lt;br /&gt;
* For any Shadesworn rank that requires service in a position, a member must serve 4 continuous months in that position to be eligible for their Shadesworn title/rank. If a member is elevated to a higher position before this period is complete, they will serve out the remainder of their time in grade and attain the previous title/rank. Time served in this in their new rank will also count towards their next elevation for the current position held.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;margin:auto;background-color:rgba(34,34,34,.9);width:600px;border:2px solid #404040;border-spacing:0;border-radius:10px;&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tr style=&amp;quot;background-color:#404040;color:white;font-size:large;font-variant:small-caps;text-align:center;border-radius:5px 5px 0 0;&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;text-align:center;width:25%;&amp;quot;&amp;gt;Rank&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Hard Requirements&amp;lt;/th&amp;gt;&lt;br /&gt;
		&amp;lt;th style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Soft Requirements&amp;lt;/th&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td style=&amp;quot;color:white;font-weight:bold;text-align:right;padding:.5rem 2rem .5rem .5rem;border-top:1px solid #404040;border-bottom:1px solid #404040;&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;div&amp;gt;Shadow Lord&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top:1px solid #404040;border-bottom:1px solid #404040;&amp;quot;&amp;gt;[[Consul]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;color:white;font-weight:bold;text-align:right;padding:.5rem 2rem .5rem .5rem;border-top:1px solid #404040;border-bottom:1px solid #404040;&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;div&amp;gt;Shadow Scion&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top:1px solid #404040;border-bottom:1px solid #404040;&amp;quot;&amp;gt;[[Proconsul]]&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;color:white;font-weight:bold;text-align:right;padding:.5rem 2rem .5rem .5rem;border-top:1px solid #404040;border-bottom:1px solid #404040;&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;div&amp;gt;Shadeborn&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;border-top:1px solid #404040;border-bottom:1px solid #404040;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;border-top:1px solid #404040;border-bottom:1px solid #404040;&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;ul&amp;gt;&lt;br /&gt;
				&amp;lt;li&amp;gt;[[di Tenebrous Arconae]]&amp;lt;/li&amp;gt;&lt;br /&gt;
				&amp;lt;li&amp;gt;[[Template:Arcona_Leaders|Consul/Proconsul Emeritus]]&amp;lt;/li&amp;gt;			&lt;br /&gt;
				&amp;lt;li&amp;gt;&lt;br /&gt;
					&amp;lt;ul style=&amp;quot;list-style:none none;margin-left:-2rem;&amp;quot;&amp;gt;&lt;br /&gt;
						&amp;lt;li&amp;gt;2500 [[Prestige]]&amp;lt;/li&amp;gt;&lt;br /&gt;
						&amp;lt;li&amp;gt;[[Quaestor]] / [[Rollmaster]]&amp;lt;/li&amp;gt;&lt;br /&gt;
						&amp;lt;li&amp;gt;Exemplary Service in [[Great Jedi War|War]]&amp;lt;/li&amp;gt;&lt;br /&gt;
					&amp;lt;/ul&amp;gt;&lt;br /&gt;
				&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;/ul&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;color:white;font-weight:bold;text-align:right;padding:.5rem 2rem .5rem .5rem;border-top:1px solid #404040;border-bottom:1px solid #404040;&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;div&amp;gt;First Circle&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;border-top:1px solid #404040;border-bottom:1px solid #404040;&amp;quot;&amp;gt;&lt;br /&gt;
			2000 [[Prestige]]&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;border-top:1px solid #404040;border-bottom:1px solid #404040;&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;ul&amp;gt;&lt;br /&gt;
				&amp;lt;li&amp;gt;[[Quaestor]] / [[Rollmaster]]&amp;lt;/li&amp;gt;&lt;br /&gt;
				&amp;lt;li&amp;gt;Awarded [[Seal of Loyalty]] by Arcona Consul&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;/ul&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;color:white;font-weight:bold;text-align:right;padding:.5rem 2rem .5rem .5rem;border-top:1px solid #404040;border-bottom:1px solid #404040;&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;div&amp;gt;Second Circle&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;border-top:1px solid #404040;border-bottom:1px solid #404040;&amp;quot;&amp;gt;&lt;br /&gt;
			1500 [[Prestige]]&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;border-top:1px solid #404040;border-bottom:1px solid #404040;&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;ul&amp;gt;&lt;br /&gt;
				&amp;lt;li&amp;gt;[[Rollmaster]] / [[Aedile]]&amp;lt;/li&amp;gt;&lt;br /&gt;
				&amp;lt;li&amp;gt;Top 3 Placement in [[Vendetta|Vendetta/Feud]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;/ul&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;color:white;font-weight:bold;text-align:right;padding:.5rem 2rem .5rem .5rem;border-top:1px solid #404040;border-bottom:1px solid #404040;&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;div&amp;gt;Third Circle&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;border-top:1px solid #404040;border-bottom:1px solid #404040;&amp;quot;&amp;gt;&lt;br /&gt;
			1000 [[Prestige]]&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;border-top:1px solid #404040;border-bottom:1px solid #404040;&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;ul&amp;gt;&lt;br /&gt;
				&amp;lt;li&amp;gt;[[Battleteam Leader]]&amp;lt;/li&amp;gt;&lt;br /&gt;
				&amp;lt;li&amp;gt;Top Arconan in [[Vendetta|Vendetta/Operation/Feud]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;/ul&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;color:white;font-weight:bold;text-align:right;padding:.5rem 2rem .5rem .5rem;border-top:1px solid #404040;border-bottom:1px solid #404040;&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;div&amp;gt;Knight&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top:1px solid #404040;border-bottom:1px solid #404040;&amp;quot;&amp;gt;			&lt;br /&gt;
			500 [[Prestige]]&amp;lt;br /&amp;gt;&lt;br /&gt;
			[[Ranks|Journeyman IV]]&amp;lt;br /&amp;gt;&lt;br /&gt;
			Rank 3 in any [[Societies|Society]]&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;color:white;font-weight:bold;text-align:right;padding:.5rem 2rem .5rem .5rem;border-top:1px solid #404040;border-bottom:1px solid #404040;&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;div&amp;gt;Shadeling&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top:1px solid #404040;border-bottom:1px solid #404040;&amp;quot;&amp;gt;&lt;br /&gt;
			250 [[Prestige]]&amp;lt;br /&amp;gt;&lt;br /&gt;
			[[Ranks|Novitiate IV]]&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td style=&amp;quot;color:white;font-weight:bold;text-align:right;padding:.5rem 2rem .5rem .5rem;border-top:1px solid #404040;border-bottom:1px solid #404040;&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;div&amp;gt;Initiate&amp;lt;/div&amp;gt;&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top:1px solid #404040;border-bottom:1px solid #404040;&amp;quot;&amp;gt;			&lt;br /&gt;
			50 [[Prestige]]&lt;br /&gt;
		&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr&amp;gt;&lt;br /&gt;
		&amp;lt;td colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#404040;color:white;font-style:italic;text-align:center;font-size:90%;border-radius:0 0 5px 5px;&amp;quot;&amp;gt;All &amp;lt;strong&amp;gt;Hard Requirements&amp;lt;/strong&amp;gt; are mandatory.&amp;lt;br /&amp;gt;&lt;br /&gt;
			Where applicable, a single &amp;lt;strong&amp;gt;Soft Requirement&amp;lt;/strong&amp;gt; must be met in order to qualify for a given rank.&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Roster ==&lt;br /&gt;
&lt;br /&gt;
=== Shadow Lord / Lady ===&lt;br /&gt;
Power and influence emanate from the Shadow Lords or Ladies as though it is part of their very being. The leader to whom all Arconans are fealty-sworn garners fear from all but the greatest threats in the galaxy. Nothing short of complete dominance will suffice for the Shadow Lord or Lady; every action and expression of willpower standing as a testament to the weight and burden of the mantle of responsibility they carry. They are trusted as the guiding hand of every decision and directions made in the best interests of the Shadow Clan. Supreme Commander of the Arconan Armed Forces, the Shadow Lord engineers the victories that secure Arcona’s continued dominance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Lord&#039;&#039;&#039;: {{ArcCON}}-- [[ISDII Eye of the Abyss II|ISDII &#039;&#039;Eye of the Abyss II&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Upon resignation, Shadow Lords are automatically awarded or returned to the rank of Shadeborn.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Shadow Scion ===&lt;br /&gt;
The Shadow Scion is the right hand of the Shadow Lord. They hold the true power and strength to Arcona&#039;s day-to-day operations and efficiency and are entrusted with upholding the Shadow Lords words and decrees. They ensure the Shadow Lords safety above all else. In battle the Shadow Scion serves as the Commander of the Arcona Armed forces, taking orders only from the Shadow Lord himself.&lt;br /&gt;
&lt;br /&gt;
Commander of the Arconan Armed Forces. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Scion:&#039;&#039;&#039; {{ArcPCON}}-- [[NSD Invicta|NSD &#039;&#039;Invicta&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Upon resignation, Shadow Scions are automatically awarded the rank of Shadeborn.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Shadeborn ===&lt;br /&gt;
Shadeborn are spoken of with hushed and reverent tones in the corridors of the Citadel. These icons of the Clan are heroes of renown and held in high esteem by all who serve the throne of Arcona. Whether through prowess on the battlefield or through political scheming and machinations, these are not individuals who one would want to cross. In battle, the Shadeborn are often field grade commanders in charge of large units within the Arconan military structure. Each Shadeborn is given command over one ship or squadron in the Arcona Fleet.&lt;br /&gt;
&lt;br /&gt;
* [[Braecen Kaeth]]&lt;br /&gt;
* [[Celahir Erinos]]&lt;br /&gt;
* [[Legorii | Legorii Arconae]]&lt;br /&gt;
* [[Marick Arconae]]&lt;br /&gt;
* [[Wuntila Arconae]]&lt;br /&gt;
* [[Nadrin Erinos Arconae | Rayze Erinos Arconae]]&lt;br /&gt;
* [[Sashar Arconae | Sashar Erinos Arconae]]&lt;br /&gt;
* [[Socorra]]&lt;br /&gt;
* [[Strategos Thanatos Entar Arconae]]&lt;br /&gt;
* [[Terran Koul]]&lt;br /&gt;
* [[Timeros Caesus Entar Arconae]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== First Circle ===&lt;br /&gt;
Shadesworn of the First Circle (1C) are the backbone of the Arconan war machine, veterans worthy of respect and fear by all within the Clan. Members of this circle have given their lives to the ideals and goals of the clan and wield considerable power within the military structure of the Shadow Clan. They are trusted with leading large segments of the Armed Forces and can always be found at the front lines of any battle.&lt;br /&gt;
&lt;br /&gt;
* [[Alaris Jinn]]&lt;br /&gt;
* [[Celevon Edraven Erinos]]&lt;br /&gt;
* [[Ood Bnar]]&lt;br /&gt;
* [[Kordath Bleu d&#039;Tana|Kordath Bleu]] &lt;br /&gt;
&lt;br /&gt;
=== Second Circle ===&lt;br /&gt;
Shadesworn of the Second Circle (2C) have shown themselves to be true leaders in the Shadow Clan either by position or by deeds. Outstanding performance in a major competition can act as a stepping stone towards the Second Circle for those not in a position to lead but are able to demonstrate great prowess on the battlefield.&lt;br /&gt;
&lt;br /&gt;
* [[Ernordeth Puer-Irae]]&lt;br /&gt;
* [[Mako Henymory]]&lt;br /&gt;
&lt;br /&gt;
=== Third Circle===&lt;br /&gt;
Shadesworn of the Third Circle (3C) are warriors who have proven themselves over and over again as useful and skilled agents of their Clan. These members have begun to unlock the true power of their abilities, but still have much to learn before they can be considered masters. 3C’s are often sent on more sensitive and dangerous missions, both to test their skills and loyalty, but also to cull the weak from the strong.&lt;br /&gt;
&lt;br /&gt;
* [[Cyris Oscura]] &lt;br /&gt;
* [[Rhiann Baenre | Emily Hune]]&lt;br /&gt;
* [[Nikola Valtiere]]&lt;br /&gt;
* [[Zakath]]&lt;br /&gt;
&lt;br /&gt;
=== Knight === &lt;br /&gt;
Shadesworn Knights have not only completed their most difficult Trials, but demonstrated their prowess on the battlefield or in the arena. They can be entrusted to lead single squads of troops with confidence.&lt;br /&gt;
&lt;br /&gt;
* [[Adam Bolera | Adem Bol&#039;era]]&lt;br /&gt;
* [[Jeax Zirv | Azler Wilder]]&lt;br /&gt;
* [[Egregious]]&lt;br /&gt;
* Enahropes Teriad&lt;br /&gt;
* [[K&#039;tana]]&lt;br /&gt;
* [[Kaiburr]]&lt;br /&gt;
* [[Kanis Da&#039;uul]]&lt;br /&gt;
* [[Kharoc Garrlan]]&lt;br /&gt;
* [[Mks Ehn]]&lt;br /&gt;
* [[Nashiro Kakos]]&lt;br /&gt;
* [[Nath Voth]]&lt;br /&gt;
* [[Revs]]&lt;br /&gt;
* [[Rhace Tarrin]]&lt;br /&gt;
* [[Rins&#039;zler| Rins&#039;zler Sang-Kalinor]]&lt;br /&gt;
* [[Riverche]]&lt;br /&gt;
* [[Rrogon Skar]]&lt;br /&gt;
* [[Rulvak Qurroc]]&lt;br /&gt;
* [[Tavens]]&lt;br /&gt;
* [[Wes Biriuk]]&lt;br /&gt;
* [[Zednich Wolfram]]&lt;br /&gt;
&lt;br /&gt;
=== Shadeling ===&lt;br /&gt;
Shadelings are constantly trying to prove themselves to their superiors in order to garner favor and more power within the ranks of the Shadow Brethren. They are often assigned to larger units within the Armed Forces in order to hone their fighting skills and learn at the feet of those who are more experienced. Most Shadelings are blind to the potential and ultimate power that awaits them as they grow, whether it be in mastery of the Force or perfection of their skills and abilities -  but these shortsighted soldiers of Arcona are useful in the never ended feuds that are a part of the Brotherhood.&lt;br /&gt;
&lt;br /&gt;
* [[Damon &#039;Snabbie&#039; Tye | Damon Tye]]&lt;br /&gt;
* Mac&lt;br /&gt;
* [[Seren Dipity Puer-Irae]]&lt;br /&gt;
* [[Rex Silverthorn]]&lt;br /&gt;
* [[Xeipha]]&lt;br /&gt;
* [[Xenna | Xenna Azara]]&lt;br /&gt;
&lt;br /&gt;
=== Initiate ===&lt;br /&gt;
All Shadeborn start their career as Initiates after the Shadow Lord and his Scion recognizes their potential. Service to the Shadow Clan is the only way to ascend the ladder through the ranks of the Shadesworn, where further power and prestige are available to those keen enough to seek it. &lt;br /&gt;
&lt;br /&gt;
* Altair Tellaryn&lt;br /&gt;
* Araffin&lt;br /&gt;
* [[Dash Rowsdower]]&lt;br /&gt;
* Dorn Alder&#039;ax&lt;br /&gt;
* [[Eringuard Edmons]]&lt;br /&gt;
* [[Kintocass]]&lt;br /&gt;
* Morathi Jadeonar&lt;br /&gt;
* Ozmosis Oso&lt;br /&gt;
* Qayin Rex Mortis&lt;br /&gt;
* Raidius&lt;br /&gt;
* Sheldi&lt;br /&gt;
* Shykra&lt;br /&gt;
* Spectra&lt;br /&gt;
* [[Thorzan Dane Beviin]]&lt;br /&gt;
* Trin Valen&lt;br /&gt;
* Violet Cuscuta&lt;br /&gt;
* Yuh&#039;orah&lt;br /&gt;
&lt;br /&gt;
[[Category: Organizations]]&lt;br /&gt;
[[Category: Arcona members]]&lt;/div&gt;</summary>
		<author><name>KordathBleu</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Shadow_Gate&amp;diff=156332</id>
		<title>Shadow Gate</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Shadow_Gate&amp;diff=156332"/>
		<updated>2016-09-18T10:32:04Z</updated>

		<summary type="html">&lt;p&gt;KordathBleu: Adding Kord&amp;#039;s cover identiy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanimprove|Arcona|Outdated}}&lt;br /&gt;
{{Organization&lt;br /&gt;
|image=[[File:ShadowGateLogo.png|250px]]&lt;br /&gt;
|name=Shadow Gate&lt;br /&gt;
|founder=* [[Marick Arconae]]&lt;br /&gt;
* [[Talos Erinos]]&lt;br /&gt;
|leader=*Gate Warden: {{ShadGateBTL}}&lt;br /&gt;
*Gate Steward: {{ShadGateBTS}}&lt;br /&gt;
|headquarters=[[Port Ol&#039;val]]&lt;br /&gt;
|founded=[[31 ABY]]&lt;br /&gt;
|dissolved=* 33 ABY&lt;br /&gt;
* 36 ABY&lt;br /&gt;
|restored=* 35 ABY&lt;br /&gt;
* 38 ABY&lt;br /&gt;
|affiliation=* [[House Qel-Droma]]&lt;br /&gt;
* [[Arcona|Clan Arcona]]&lt;br /&gt;
|era=* [[Dark Jedi Brotherhood Era]]&lt;br /&gt;
* [[New Order era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|The Shadow Knows|Shadow Gate Motto}}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gate&#039;&#039;&#039; is a Battleteam within [[House Qel-Droma]] of [[Clan Arcona]]. It comprises of elite agents known as *Gatekeepers*. They work alone or in small task groups  to secure the interests of the Shadow Clan through espionage, intelligence gathering, subversion, political machinations, assassinations and the occasional explosion or two.&lt;br /&gt;
&lt;br /&gt;
== Battleteam History ==&lt;br /&gt;
&lt;br /&gt;
=== First Run ===&lt;br /&gt;
Originally founded in early 31 ABY, Shadow Gate was an oddity as it broke the stereotype of other Battleteams; while Shadow Gate members were all combat-trained and capable Dark Jedi, their methods of operation revolved not in the realm of commando tactics and overt assault, nor was it a covert operations unit. Instead, they dealt in the world of passive intelligence gathering and special ventures, which included striking deals with the seedier elements of the galaxy and securing items of interest through bartering, haggling, and occasionally thievery.&lt;br /&gt;
&lt;br /&gt;
Shadow Gate&#039;s first leader was the then-Guardian [[Driftan Housan]], an up-and-coming Arconan prodigy who, from the very earliest stages of his training, displayed the level-headedness and intellect to lead this unorthodox unit. &lt;br /&gt;
&lt;br /&gt;
==== Decommissioning ====&lt;br /&gt;
Shadow Gate was shut down at the same time that Arcona lost its Clan status, but the team’s members at that time archived all of the information in their databases, counting on a future date when it would be needed again.&lt;br /&gt;
&lt;br /&gt;
=== Revival ===&lt;br /&gt;
&lt;br /&gt;
Once the Shadow Clan was reformed there was once again a need for the Battleteam and the Gatekeepers were recalled to active duty. The first of the new Gate Wardens was [[Talos Erinos]], but duties in other parts of the Brotherhood quickly claimed him. [[Solus Gar]] was the next to hold the mantle, but soon he too was needed elsewhere.&lt;br /&gt;
&lt;br /&gt;
The Battleteam was once again shut down until [[38 ABY]], when it was determined that [[Arete]] no longer fulfilled Clan Arcona’s needs and in its place Shadow Gate revived through the efforts of [[Rrogon Skar]]. With its new leader, the team was commissioned to form a unit of undercover operatives who were tasked with the objective of seizing control of Ol’val’s criminal underworld.&lt;br /&gt;
&lt;br /&gt;
=== Recent Events ===&lt;br /&gt;
&lt;br /&gt;
[[Ktana]] and, formerly, [[Nath Voth]] currently ran Shadow Gate as a primary source of intel for Qel-Droma on Port Ol’val. Just before K’tana became leader of the Battleteam, she infiltrated a [[small gang|27&#039;s]] that helped several members of the Battleteam remove small rival gangs from the Port immediately after she became Gate Warden. A search and destroy mission had the Battleteam remove control of the Port from the Triumvirate. The Triumvirate had been a sect of three gangs which had formed an alliance to subvert Qel-Droman control, but between Shadow Gate and the 27&#039;s, Port Ol’val was conquered and the Triumvirate disassembled. &lt;br /&gt;
&lt;br /&gt;
During this time, K’tana used her knowledge to bring the members together in their DCA’s, something highly frowned upon that would cause issues later on. The Gate Warden had them go in small groups to rid the Port of the three heads of each gang that formed the Triumvirate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Inside the Gates (Methods of Operation) ==&lt;br /&gt;
&lt;br /&gt;
=== Deep-Cover Aliases (DCA) ===&lt;br /&gt;
&lt;br /&gt;
First and foremost, each Shadow Gatekeeper, including the Gate Warden, has the opportunity to create one or more in-depth cover identities for use while active on Port Ol’val. Known as a Deep-Cover Alias, or DCA, these faux identities are created for the purpose of making intelligence gathering easier while also protecting the Gatekeeper’s true identity, thereby protecting House Qel-Droma and Clan Arcona as a whole.&lt;br /&gt;
&lt;br /&gt;
Given the importance of the DCA to the work of the Battleteam, every possible effort is put into the creation of a new cover. Each possible aspect of the personality that is to be assumed is filled in, such as birthdate, home planet, family status, social background. Even minute data such as what brand their first speeder was, or where they worked their first job, is covered. The idea is to make the identity airtight - able to hold up against the most dedicated scrutiny and attempts to reveal it as a fake. In fact, the last step in the process before any DCA can be considered complete is for all of the other members of Shadow Gate use all of their skills to attempt to crack the cover’s facade. Only when they all fail is the seal of approval given for field use. A testament to the team’s success and skill in the creation of these covers came about 2 years ago when one of the cover identities received a summons for jury duty on their supposed home planet.&lt;br /&gt;
&lt;br /&gt;
Commonly, the Gatekeepers use their Deep-Cover Aliases to infiltrate one of [[Port Ol&#039;val|Port Ol’val’s]] pre-established and already known organizations. Due to the free rein that the team is given to operate, day to day details of specific operations are kept classified, and not reported higher up the chain. Regardless of this, certain higher members always seem to know who has done what.&lt;br /&gt;
&lt;br /&gt;
As such, each Deep-Cover Alias is kept in the utmost secrecy by the House and there are no hardcopy records of the DCAs and their creators/users anywhere in the [[Dajorra System]], from the High Summit to the [[Dajorra Intelligence Agency]], as compromising even one DCA could throw Qel-Droma&#039;s position on Port Ol’val into chaos. Because of this ever-looming risk, knowledge of each member&#039;s exact identity is kept secret as much as possible, even from other members of the Clan.&lt;br /&gt;
&lt;br /&gt;
Not every member of Shadow Gate resorts to a single DCA, however. In the past, for example, [[Ronovi Tavisaen]] resorted to multiple impromptu identities for each separate mission she undertook while on Ol&#039;val. In fact, most of the operatives have a bevy of different personas in their repertoire that they can use as covers at any given moment, although it is true that each agent tends to pick a favorite that is their most fleshed out and back-stopped cover.&lt;br /&gt;
&lt;br /&gt;
Other members, such as Ktana, choose to keep a single DCA and hold them down with resources like the 27’s or business fronts. The small gang knows her by nothing other than her Cover Alias and no amount of prying, torture or interrogation can make them tell what they don’t know.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Front businesses====&lt;br /&gt;
[[File:Gilded_Credit.jpg|thumb|200px|left|The Gilded Credit]]&lt;br /&gt;
[[File:ETR3.jpg|thumb|200px|right|Upsilon 3]] &lt;br /&gt;
In addition to setting up their DCAs, all Gatekeepers have the task of finding and establishing various Front Businesses around the port. This practice gives the agents safe places to rest, relax, and lay low when necessary and it also allows for the expansion of the team’s area of influence. The location of a Front Business should be in a such a place that people coming and going at any hour of the day won’t arouse suspicion. Ideally it would be a location with multiple entrance and exit points. It should also be nondescript, and unlikely to attract attention from either the authorities or criminal elements. &lt;br /&gt;
&lt;br /&gt;
====Current front companies====&lt;br /&gt;
&lt;br /&gt;
===Orion&#039;s Shadow===&lt;br /&gt;
The re-creation of Shadow Gate came with orders to form a mercenary group to take over Port Ol&#039;val. This led to the creation of organization known as Orion’s Shadow. However, the company was to receive no help, overt or otherwise, from House Qel-Droma. The Gate Wardens took to the challenge immediately, forming the Company with nothing more than what few blasters they could afford out of their own pockets. Over time, through careful planning, Orion&#039;s Shadow grew into a large ground force, and even a small fleet of ships consisting of mainly fighters, with a few corvette class ships. Orion&#039;s Shadow’s leader can usually be found in Ruby&#039;s Perch taking contracts. Their fleet operates out of Malikie’s Repairs.&lt;br /&gt;
&lt;br /&gt;
===Ruby’s Perch===&lt;br /&gt;
Place where you can drink, eat bar food and gamble to your heart’s content. It also serves as one of the entrances to the secret series of tunnels known only to current and former members of Shadow Gate (as well as the Quaestor &amp;amp; Aedile), which lead to safe houses and different locations throughout Port Ol’val.&lt;br /&gt;
&lt;br /&gt;
===Malikie’s Ship Repairs &amp;amp; Upgrades===&lt;br /&gt;
A small shelf in the docs with a addition hanger carved into the wall behind it. Set up as a front by [[Revs]] this small landing pad also acts a a shop for pirates and smugglers to bring their ships to be repaired. Having bugged the ducts and Kas Tunnel with sensors and microphones, Malikie is able to gain information on any ship or persons coming into or leaving the Port. The secret tunnels leading to it also act as a way for Shadow Gate to smuggle supplies into the Port completely undetected. &lt;br /&gt;
&lt;br /&gt;
===Thanatophilia===&lt;br /&gt;
&lt;br /&gt;
[[Thanatophilia]] is a quiet bar with a morbid theme and no tolerance for violence. A frequent gathering place for the various gangs of Ol’val to scheme and deal with one another. Tables contain corpses in varying poses and glasses have been embedded with bone. It is currently under the reluctant supervision of [[Timeros Caesus Entar Arconae]].&lt;br /&gt;
&lt;br /&gt;
===Bleu&#039;s Clues Investigative Services===&lt;br /&gt;
A small office in one of the cheaper levels near the Plaza has found itself home to a small Private Investigator&#039;s firm ran by [[Kordath Bleu d&#039;Tana|Kordath Bleu]] and his Fades, with simple rules and rates concerning the recovery of items and people. Bleu refuses, quite adamantly, to ever go after casino debtors from the Hutt businesses as those who take lines of credit from such places deserve what they get.&lt;br /&gt;
&lt;br /&gt;
==Roster==&lt;br /&gt;
The current roster of Shadow Gate is as follows:&lt;br /&gt;
*The Gate Warden: [[K&#039;tana]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Gatekeepers&lt;br /&gt;
**[[Marick Arconae]]&lt;br /&gt;
**[[Timeros Caesus Entar Arconae]]&lt;br /&gt;
**[[Socorra]]&lt;br /&gt;
**[[Rrogon Skar]]&lt;br /&gt;
**[[Livana Magnuri]]&lt;br /&gt;
**[[Revs]]&lt;br /&gt;
**[[Kordath Bleu d&#039;Tana]]&lt;br /&gt;
**[[Lonewolf]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Arcona}}&lt;br /&gt;
[[Category:Battleteams]] [[Category:Arcona]]&lt;/div&gt;</summary>
		<author><name>KordathBleu</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Last_Light&amp;diff=152222</id>
		<title>Last Light</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Last_Light&amp;diff=152222"/>
		<updated>2016-06-29T01:12:16Z</updated>

		<summary type="html">&lt;p&gt;KordathBleu: updating minor details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;&#039;&#039;Last Light&#039;&#039;&#039;&#039;&#039; is a &#039;&#039;Majestic&#039;&#039;-class Heavy Cruiser. The ship was given to [[Clan Arcona]] in 27 ABY after the debacle at Antei that was later known as the [[Eighth Great Jedi War]].&lt;br /&gt;
&lt;br /&gt;
It currently serves with the [[Dajorra Defence Force]].&lt;br /&gt;
&lt;br /&gt;
{{Ship&lt;br /&gt;
|name=&#039;&#039;Last Light&#039;&#039;&lt;br /&gt;
|image=[[Image:LastLight-arc.jpg|250px]]&lt;br /&gt;
|class=&#039;&#039;Majestic&#039;&#039;-class Heavy Cruiser&lt;br /&gt;
|amount=&lt;br /&gt;
|cost=&lt;br /&gt;
|modifier=&lt;br /&gt;
|sysmods=&lt;br /&gt;
|length=700 meters&lt;br /&gt;
|width=&lt;br /&gt;
|height=&lt;br /&gt;
|max accel=&lt;br /&gt;
|mglt=&lt;br /&gt;
|max speed=1,000 km/h&lt;br /&gt;
|engine=&lt;br /&gt;
|hdsystem=&lt;br /&gt;
|poweroutput=&lt;br /&gt;
|power=&lt;br /&gt;
|shield gen=&lt;br /&gt;
|hull=&lt;br /&gt;
|sensor=&lt;br /&gt;
|target=&lt;br /&gt;
|navigation=&lt;br /&gt;
|avionics=&lt;br /&gt;
|hyperdrive=*Class 0.95&lt;br /&gt;
*Class 10 Backup&lt;br /&gt;
|countermeasures=&lt;br /&gt;
|armament=*30 Turbolasers &lt;br /&gt;
:Fire arc: 5 front, 10 left, 10 right, 5 back&lt;br /&gt;
:Crew: 2&lt;br /&gt;
:Space range: 75 km&lt;br /&gt;
:Atmospheric range: 150 km&lt;br /&gt;
*20 Ion cannons &lt;br /&gt;
:Fire arc: 5 forward, 5 left, 5 right, 5 back&lt;br /&gt;
:Crew: 1&lt;br /&gt;
:Space range: 50 km&lt;br /&gt;
:Atmospheric range: 100 km&lt;br /&gt;
*20 Laser cannons &lt;br /&gt;
:Fire arc: 5 forward, 5 left, 5 right, 5 back&lt;br /&gt;
:Crew: 1&lt;br /&gt;
:Space range: 25 km&lt;br /&gt;
:Atmospheric range: 50 km&lt;br /&gt;
*8 Concussion missile tubes &lt;br /&gt;
:Fire arc: 3 front, 2 left, 2 right, 1 back&lt;br /&gt;
:Crew: 2&lt;br /&gt;
:Space range: 60 km&lt;br /&gt;
:Atmospheric range: 6 km&lt;br /&gt;
*4 Tractor beam projectors &lt;br /&gt;
:Fire arc: 1 front, 1 left, 1 right, 1 back&lt;br /&gt;
:Crew: 6&lt;br /&gt;
:Space range: 30 km&lt;br /&gt;
:Atmospheric range: 60 km&lt;br /&gt;
|complement=&lt;br /&gt;
|crew=*4,050&lt;br /&gt;
*132 Gunners &lt;br /&gt;
|skeleton=1,350&lt;br /&gt;
|passengers=640 troops&lt;br /&gt;
|capacity=12,000 metric tons&lt;br /&gt;
|consumables=5 months&lt;br /&gt;
|othersystems=&lt;br /&gt;
|role=&lt;br /&gt;
|status=&lt;br /&gt;
|commission=27 ABY&lt;br /&gt;
|firstsight=&lt;br /&gt;
|destroyed=&lt;br /&gt;
|retired=&lt;br /&gt;
|lastsight=&lt;br /&gt;
|battles= [[Ninth Great Jedi War]], [[Tenth Great Jedi War|Invasion of New Tython]], [[Horizons]]&lt;br /&gt;
|affiliation=[[Clan Arcona]]&lt;br /&gt;
|fleet=&lt;br /&gt;
|task force=&lt;br /&gt;
|owners=&lt;br /&gt;
|namedcrew=&lt;br /&gt;
|captains=*[[Vassan Rokir]]&lt;br /&gt;
*[[Kordath Bleu d&#039;Tana]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Role==&lt;br /&gt;
&#039;&#039;Majestic&#039;&#039;-class Heavy Cruisers have the ability to fire their main guns at a range greater than any other cruiser in production. Due to this Arcona employed the &#039;&#039;&#039;&#039;&#039;Last Light&#039;&#039;&#039;&#039;&#039; with the [[Dajorra Defense Force]], using it to soften up capital ships at range before the Bombers moved in.&lt;br /&gt;
&lt;br /&gt;
When the DDF was abolished for a short, the &#039;&#039;&#039;&#039;&#039;Last Light&#039;&#039;&#039;&#039;&#039; was assigned to the newly created [[Arcona First Fleet|First Fleet]], but now serves with the DDF again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Action==&lt;br /&gt;
=== House Feud of 28 ABY ===&lt;br /&gt;
The &#039;&#039;Last Light&#039;&#039; first saw action in the inter-House Feud, a set of small issues that escalated into conflict between the two Houses of Clan Arcona. The &#039;&#039;Last Light&#039;&#039; assisted the [[ISDII Eye of the Abyss II|ISDII &#039;&#039;Eye of the Abyss II&#039;&#039;]] in ending the feud, although it was mainly intimidation by that ISDII and the Consul that brought the conflict to a close.&lt;br /&gt;
&lt;br /&gt;
=== The Evacuation of Dajorra ===&lt;br /&gt;
&lt;br /&gt;
The interceptor was involved in the evacuation of the [[Dajorra System]] in 29 ABY, arriving to attack the assembled Yuuzhan Vong forces a half hour after the [[Dajorra Defense Force]] alongside the rest of the [[Arcona Expeditionary Force]]. The vessel was brought into the battle by a Thrawn Pincer movement by the [[INT Creeping Darkness]], coming up behind the majority of the Yuuzhan Vong force. The Last Light opened fire on the nearest Vong capital ship, a destroyer codenamed &#039;&#039;Lucifer&#039;&#039; by the Commodore. &lt;br /&gt;
&lt;br /&gt;
Later in the battle, the Last Light was part of the first wave of a staggered withdraw to the Maw Rendezvous. The vessel decanted alongside the &#039;&#039;[[ISDII Eye of the Abyss II|Eye of the Abyss]]&#039;&#039;, &#039;&#039;[[BAC Darkest Night|Darkest Night]]&#039;&#039;, and &#039;&#039;[[INT Creeping Darkness]]&#039;&#039;. Also, one third of the remaining fighters decanted with the first wave. The Last Light was forced to cover the second wave decanting to the Maw, and sustained some damage in the process.&lt;br /&gt;
&lt;br /&gt;
The Last Light eventually made its way to Selen, where [[Clan Naga Sadow]] and the Arconan ground forces were fighting a vicious battle against the Yuuzhan Vong in Estle City. The Last Light survived the combat and was repaired, along with the rest of the AEF, by [[Clan Tarentum]].&lt;br /&gt;
&lt;br /&gt;
=== Uneasy Alliances Feud of 29 ABY ===&lt;br /&gt;
&lt;br /&gt;
The next time the interceptor saw serious action was in 29 ABY during a feud with [[Clan Scholae Palatinae]] and [[Clan Plagueis]], as the ship was sent with the [[Arcona Expeditionary Force]] into the Cocytus System to fight the enemy Clans&#039; fleets, as well as the Yuuzhan Vong. The Majestic-class cruiser hardly sustained any damage during the battle.&lt;br /&gt;
&lt;br /&gt;
Also, to note, there are a few refugees living on board, although the bulk of them are housed on the &#039;&#039;Abyss&#039;&#039;. These refugees were generated after the Dajorra System was lost to the Yuuzhan Vong during the [[Eighth Great Jedi War]], and the Clan has yet to reclaim its home system.&lt;br /&gt;
&lt;br /&gt;
===Black Tempest===&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Last Light&#039;&#039; remained as the flagship of the Arcona Expeditionary Force during the events that led up to Arcona&#039;s retaking of the Dajorra system. there, the cruiser helped the rest of the flotilla dispatch the remaining Vong forces.&lt;br /&gt;
&lt;br /&gt;
===Second Battle of Antei===&lt;br /&gt;
&lt;br /&gt;
Along with the rest of Arcona&#039;s fleet, the &#039;&#039;Last Light&#039;&#039; served with distinction in the Second Battle of Antei and helped take down the Super Star Destroyer that had engaged the clan fleets. Following the battle, the &#039;&#039;Last Light&#039;&#039;, along with the other craft in Arcona&#039;s Navy returned to Dajorra, where She was reassigned to the Dajorra Defense Force along with the newly commissioned [[MJHC Lictor]], finally relinquishing the job of Flagship to a destroyer, the [[NSD Invicta]].&lt;br /&gt;
&lt;br /&gt;
== Complement ==&lt;br /&gt;
Currently attached to the &#039;&#039;Last Light&#039;&#039; are 3 squadrons of fighters, which together form Fighter Wing II of the Dajorra Defence Force. Wing II is commanded by [[Larn Viock]].&lt;br /&gt;
&lt;br /&gt;
*[[Breach Squadron]] ([[T-65XJ X-Wing - Arcona|XJ-Wings]])&lt;br /&gt;
**Commanded by [[Lal&#039;ta]]&lt;br /&gt;
*[[Obscurum Squadron]] ([[T-65XJ X-Wing - Arcona|XJ-Wings]])&lt;br /&gt;
**Commanded by [[Florence Young]]&lt;br /&gt;
*[[Terminus Squadron]] ([[B-51 B-Wing - Arcona|B-Wings)]]&lt;br /&gt;
**Commanded by [[Ricky Ross]]&lt;br /&gt;
&lt;br /&gt;
=== Troop Complement ===&lt;br /&gt;
The troop complement attached to the &#039;&#039;Last Light&#039;&#039; forms the eighth division of the [[Arcona Army Corps]]. It is commanded by Colonel [[Lizelle Skirota]]&lt;br /&gt;
&lt;br /&gt;
* 18 Infantry Squads - 180 Troops&lt;br /&gt;
* 18 Heavy Trooper Squads - 180 Troops&lt;br /&gt;
* 3 Scout Squads - 30 Troops&lt;br /&gt;
* 3 Medic Squads - 30 Troops&lt;br /&gt;
* 2 Engineer Squads - 20 Troops&lt;br /&gt;
&lt;br /&gt;
*4 [[Oblivion Brigade|Wilderness Ranger Squads (Oblivion Brigade)]] - 40 Troops (under command of DIA Director)&lt;br /&gt;
&lt;br /&gt;
Total: 480 Troops&lt;br /&gt;
&lt;br /&gt;
==Officers==&lt;br /&gt;
* Commanding Officer – [[Kordath Bleu d&#039;Tana]]&lt;br /&gt;
* Executive Officer - [[Cerone Kroan]]&lt;br /&gt;
&lt;br /&gt;
{{ARCOoB}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona OOB]][[Category:Arcona Starships]]&lt;/div&gt;</summary>
		<author><name>KordathBleu</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Kordath_Bleu&amp;diff=151096</id>
		<title>Kordath Bleu</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Kordath_Bleu&amp;diff=151096"/>
		<updated>2016-06-14T02:50:12Z</updated>

		<summary type="html">&lt;p&gt;KordathBleu: /* Personality */ image adding&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|new|njo|djb}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type = Gray&lt;br /&gt;
|image=[[image:Kordath.jpeg|250px]]&lt;br /&gt;
|name=Kordath Bleu&lt;br /&gt;
|homeworld=Freighter born&lt;br /&gt;
|birth=7 ABY (30 Years Old)&lt;br /&gt;
|death=&lt;br /&gt;
|species=Ryn&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Gray and White&lt;br /&gt;
|eyes=Gray&lt;br /&gt;
|height=5&#039;4&amp;quot;/1.65m&lt;br /&gt;
|weight=120lbs/54 kg&lt;br /&gt;
|cyber=None&lt;br /&gt;
|allies=&lt;br /&gt;
*[[Etah d&#039;Tana]]&lt;br /&gt;
* [[Atyiru Caesus Entar]]&lt;br /&gt;
* [[Uji]]&lt;br /&gt;
* [[Nath Voth]]&lt;br /&gt;
* [[Stres&#039;tron&#039;garmis]] &lt;br /&gt;
|enemies=&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|fightingstyle=[[Jeswandi]]&lt;br /&gt;
|profession=Wanderer&lt;br /&gt;
|position=&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]], [[New Republic Era]], [[New Jedi Order Era]] &lt;br /&gt;
|affiliation=* [[Clan Arcona]]&lt;br /&gt;
* [[House Qel-Droma]]&lt;br /&gt;
|ship=&lt;br /&gt;
|masters=[[Nath Voth]]&lt;br /&gt;
|apprentices= [[Lonewolf]]&lt;br /&gt;
|dossier=[[Dossier:13593|13593]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
===Childhood===&lt;br /&gt;
[[File:ACTIV.jpg‎|thumb|left|100px|Class VI Bulk Freighter]]&lt;br /&gt;
&lt;br /&gt;
Kordath Bleu was born to his Ryn Clan sometime in the year 7 ABY, aboard a Class VI Bulk Freighter. His Ryn Clan consisted of a dozen separate families, traveling the Galaxy together as wandering laborers. Until Kordath was of an age where he could contribute to the jobs the Clan could take on, he was unaware of how many outsiders viewed his people. Around his tenth year he began to take on light work loads alongside his Father and older brother, Kordo, as well as cousins and other members of the Family. This is when he learned about the real world, and just how hateful life was in the Galaxy.&lt;br /&gt;
&lt;br /&gt;
Even as he was exposed to the racist attitude and stereotypes that people placed upon the Ryn, Kordath managed to keep a cheerful disposition through much of his childhood. Filled with curiosity and energy, Kord spent his time learning various jobs and trades as the Clan moved from place to place. He gained a great respect for those with skilled trades and specialists, even though he knew he’d never get to fully master a craft of his own with how his family moved around.&lt;br /&gt;
&lt;br /&gt;
He also learned about survival, and how to focus past the stares and distrust of outsiders. At some point in every Ryn’s development they learn to start keeping their head down and to watch the locals. No matter how useful, how open the Ryn were in whatever work they were doing for a local farmer or some kind of maintenance job for a small town, people only tolerated them for so long. Kordath started to recognize the looks, the side long glances and mutterings between men who’d watch them.&lt;br /&gt;
&lt;br /&gt;
Shortly after this would start his Family would gather their things, collect what pay they could, and hop another transport offworld. Despite the bigotry and hostility from the adults everywhere he went, Kordath did enjoy the life he lead. Seeing new worlds and sites on a regular basis was invigorating, and he learned things everywhere he went. Making friends among other children wherever they went was easy, at least when they’d first land. By the time the Family left again, most friends he’d made would say they weren’t allowed to talk to him anymore, even though they could never figure out why. It wasn’t till he was much older that he realized this is what it looked like when a parent imbues their child with racism and hate.&lt;br /&gt;
&lt;br /&gt;
===Hosk Station and Lonely Travels===&lt;br /&gt;
&lt;br /&gt;
Puberty isn’t fun, no matter what species you are, and it’s even less amusing when you travel with the same people all the time. This was also when Kordath’s abilities with the Force began to manifest themselves in small ways. Knowing when trouble was coming to the Clan before it happened, being able to find little, lost items and the like. Things he’d later learn was more or less normal for the burgeoning Force Sensitive. Kordath also learned in this time from his mother, the art of reading cards. Divination through Sabacc cards was an old Ryn tradition, it’s one of the reasons it’s believed they came up with them in the first place. Foretelling the future is a finicky thing at best, but could be a useful schtick when on a more accepting world. Even if people didn’t believe it, the showmanship and entertainment value could help the Family get enough credits to book the next ship out.&lt;br /&gt;
&lt;br /&gt;
[[File:Hosk_Station1.jpg‎|thumb|right|200px|Hosk Station]]&lt;br /&gt;
&lt;br /&gt;
Kordath learned he had a talent for it, to an eerie extent that resulted in him not being allowed to do it for prospective customers. Foretelling divinations of doom and misfortune helped sell the act, but when a man goes home to find his house gutted by flame and everyone he loves dead after the young Ryn flipping Sabacc cards told him something ‘bad was coming’ never ended well. After a few close calls, his mother decided that Kordath was gifted enough in the art of card reading that he should never, ever do it for an audience.&lt;br /&gt;
&lt;br /&gt;
This was a time when Kordath was heavily influenced by both ends of his immediate family. His parents were steadfast sources of confidence, always seeming certain of what the Family was doing. He could tell they were travel worn, but they held no hate for those who harassed the Ryn at every stop. His older brother, Kordo, on the other hand was dealing with what every young male Ryn went through at some point. Barely restrained anger and a desire to lash out as they were treated like thieves and scum everywhere they went. At the other end was Karina and Karo, his little sisters, still innocent to the world.&lt;br /&gt;
&lt;br /&gt;
Kordath was regularly left to corral his sisters, and their friend, Gwen, who was only around a year younger than he. Another seemingly universal fact, the female of the species knows what’s going on first when puberty strikes. &lt;br /&gt;
&lt;br /&gt;
It was on Hosk station, in the Kalabra system, that life took a sudden shift on the adolescent Ryn. While the Family waited for the transport they’d be traveling on, as cargo, Kordath had been baited into chasing Gwen while he was meant to be keeping an eye on his sisters. Interrupted by his parents right at the moment where the young man didn’t know what was going on after the female Ryn had allowed herself to be caught, it was discovered that Karo and Karina were missing.&lt;br /&gt;
&lt;br /&gt;
Confused and feeling guilty for the whole thing, Kordath went off in search of his sisters, knowing that station personnel would be of little use. The station manager used them for maintenance on a regular basis, a very tolerant Human who knew the Ryn Families that came through to be adept and useful, and didn’t view them as thieves. Not everyone aboard was so tolerant, viewing the traveling species as vermin and rodents. Kordath ran the halls of the station, begging for anyone to tell him if they’d seen his little sisters, and got little for his efforts.&lt;br /&gt;
&lt;br /&gt;
Worried out of his mind, he felt something, something he’d been feeling for sometime since he’d begun finding things, or feeling trouble before it happened. It tugged at him, guiding his steps through the halls, to darkened corridors and parts of the station he’d never seen on the few trips to Hosk he’d been a part of. The young Ryn found his sisters, held in cells by slavers. He saw their faces, the slavers and his sisters. Surprise from one, hope from the other. The world went red, than black, and Kordath never could recall what happened next. When things cleared all he could see were his sisters’ faces, a look of empty eyed horror on Karo’s, Karina crying and huddled up against her. Of the slavers, charred bodies that smelled of burnt ozone and flesh. When Kordath got the cell open, his sisters fled, screaming in terror, refusing to meet his eyes.&lt;br /&gt;
&lt;br /&gt;
The Ryn were very strict about defending oneself while traveling, problems caused by one member of the Family would affect the whole. Kordath wasn’t sure how, but he’d just ended three lives, which is a lot for a twelve year old kid to take in. The station manager found him huddled outside of the room, hugging his own knees and sobbing. He told the man what happened, as far as he could remember, and that he could never go back to his Family now. The manager informed him the men who’d taken his sisters were part of a crew, he couldn’t stay on the station, but he could get him to another transport. &lt;br /&gt;
&lt;br /&gt;
It was one of the last acts of kindness Kordath would get till years later on Nar Shaddaa.&lt;br /&gt;
&lt;br /&gt;
===Nar Shaddaa===&lt;br /&gt;
&lt;br /&gt;
====Criminal Enterprises====&lt;br /&gt;
&lt;br /&gt;
Nar Shaddaa living treated the Ryn surprisingly well, much better than anyone could have expected.  Almost fifteen years had passed since his separation from his clan, and Kordath had survived and, some would say, flourished.  Gaining a reputation for being able to get into places he shouldn&#039;t, and always getting out again, had gotten him somewhat steady work with local crime lords.  Everyone needed spies, and Kordath proved time and again that he was capable of infiltrating rival gangs strongholds and stealing information or &#039;product&#039;.  The fact that sometimes the same criminals he stole from in service of another would turn around and hire him to retaliate just made things more lucrative.&lt;br /&gt;
&lt;br /&gt;
In this time he made a few contacts, who helped him learn the finer arts of data theft and encryption breaking. With a budding skill at slicing, Kordath was able to expand his offered services. This also allowed him to start circumventing some security systems, letting him complete jobs with much greater ease.&lt;br /&gt;
&lt;br /&gt;
While this provided, if not a steady income, at least a livable amount of credits. And it provided a rush for the Ryn, who came to pride himself on his abilities. But no one can do that kind of job for to long, not on a planet like Nar Shaddaa anyways. He managed just over a year of work, before he had to get out of that line of work. If he’d made a living out of this further out in the Rim, providing his service to just one client rather than freelancing it might have gone on for some time. Instead as his reputation grew he gained enemies, rivals who thought he was taking their work and gang bosses who he robbed in the service of bigger crime lords. &lt;br /&gt;
&lt;br /&gt;
It was only a matter of time before he was tracked down, despite his efforts to keep off the map. The setup came through one of the contacts he’d done business with a few times, it hadn’t smelled bad when it came through, just another job. Despite that he’d had that familiar bad feeling; it had popped up more then a few times on Nar Shaddaa and he’d turned down every job when it happened. But he had a rep, and the criminal upper crust deserved respect. Thus he’d always turned down jobs in person despite the danger, showing respect and explaining that he just couldn’t take on the task at the time. Only by offering to do another job down the line for free was he still alive, with that attitude.&lt;br /&gt;
&lt;br /&gt;
And everytime he’d turn down a job, he’d heard about a rival who’d taken it on and gotten caught. Killed, tortured, maimed and thrown out into the street, the results were different but the gist was always the same. So he went to turn down the job, in person as he’d always done with a hope that the crime lord would understand. Instead of the usual business of getting patted down and escorted through a storefront or the like, he found himself in the office of a warehouse. The bad feeling intensified, and the Ryn nearly managed to get away from the dozen or so toughs that came for him.&lt;br /&gt;
&lt;br /&gt;
Instead he was beaten, many of his bones broken and his skull bounced around like a sportsball. Various warnings were screamed at him, insults and names and threats of further violence if he didn’t take himself out of the game. All the usual trash talk he’d heard from them in the taverns and cantinas over the last year. Only now, armed with pipe and chain, they were backing up their threats and offers of violence. When they left, Kordath wasn’t certain, he was bloody and broken on the floor. Somehow he dragged himself out into the streets, and was found sometime near morning and taken to a hospital.&lt;br /&gt;
&lt;br /&gt;
An expensive week of bacta treatments later, he was back on the street very nearly broke. The Ryn found himself back at square one, if he went back to working for the criminal world he’d wind up dead. He was almost out of credits, some of his accounts had been found by rivals while he was in the hospital and drained. It was time to get back to doing odd jobs and labor, he decided, until he could hop off this rock and find his next place to settle for a time. Wandering the streets of Nar Shaddaa, letting his feet guide him and unbeknownst to the Ryn at the time, likely the Force as well.&lt;br /&gt;
&lt;br /&gt;
====A New Style of Life====&lt;br /&gt;
&lt;br /&gt;
Where his feet took him, ended up being the front window of a run down looking building, proclaiming itself a Bothan Dojo. In the window was a sign offering an upstairs apartment in exchange for cleaning services and errand running. With no where left to turn, and little money to his name, Kordath took a chance. When he entered to the dojo, he noted that the inside was much better looking than the outside, something that the old Bothan he met said was purposeful. The old Bothan, whom Kordath learned was Master Bahn’sing, told him that whenever the dojo looked prosperous he would get robbed. He seemed to find this amusing, in that beating street toughs trying to extort money from him got tiring after a while.&lt;br /&gt;
&lt;br /&gt;
Bahn’sing offered him the apartment and job before Bleu could even ask for it, leading the Ryn to believe the old Bothan was lonely. Later he’d realize that the Master was just a good judge of character, and had spotted that the Ryn was at the end of his proverbial rope. Over the next few weeks, Kordath did odd jobs for the man, sweeping the sidewalks outside the dojo. Running to market for groceries for the old man, painting some of the walls inside and generally sprucing up the appearance of the old dojo. Bahn’sing was kind to the Ryn, not caring about the reputation that generally followed Kordath’s species around.&lt;br /&gt;
&lt;br /&gt;
He also didn’t try and get Bleu to talk about his past, even when the two men, one old, one still quite young, started sharing meals. Over time, Kordath opened up to the old man, explaining why he’d ran away from his Clan and his travels since. He tried for some time to avoid explaining what he’d done on Nar Shaddaa prior to meeting the old Bothan, but even that eventually came out. Bahn’sing never judged, simply nodding and dispensing bits of wisdom over tea. As time went on Kordath spent more time in the dojo itself, as his strength returned after leaving the hospital.&lt;br /&gt;
&lt;br /&gt;
Bahn’sing had few students, mostly youths from the neighborhood who he taught for very little money from their parents. The old Bothan explained to him at one point that ‘It was better to have them learning patience and control here, then spending their time on the streets fighting’. It only occurred to Kordath years later that Bahn’sing had recognized his Force sensitivity when listening to the Ryn’s tales. It was probably because of this that the old Bothan pushed the Ryn to start sitting in on lessons. After a few months of staying in the dojo’s apartment, Kordath had begun to take his first steps in learning the Bothan art of [[Jeswandi]].&lt;br /&gt;
&lt;br /&gt;
The art of baiting and parrying attacks helped focus the Ryn’s mind wonderfully over the next few months, and would lead him to using the drills he learned further on in life in the Brotherhood. This lifestyle went on for many months, and Kordath was relatively happy with his situation. But, Nar Shaddaa being Nar Shaddaa, gangs started pushing in on the area demanding protection money and robbing people’s homes. Bahn’sing refused, when the gangs returned with weapons and firebombs, Kordath attempted to defend what he’d come to view as home. At the end of the night, burned and battered, the Ryn watched the dojo burn to the ground, Bahn’sing watching alongside him.&lt;br /&gt;
&lt;br /&gt;
His Master went back to Botahwui, saying he had no reason to stay on Nar Shaddaa, cautioning Kordath against vengeance. He told him this was just another chapter starting in life, and to move on rather than hold on. The Ryn was again homeless and broke, finding no other options he began waylaying gang members in the darker parts of Nar Shaddaa to gain credits for food. His actions eventually lead [[Etah]] d’Tana to him, finding the Ryn drunkenly fighting off members of a gang that he’d been harassing after they found him in a cantina. Etah recognized the frustration and anger the Ryn was exuding, as well as sensing the Force in him.&lt;br /&gt;
&lt;br /&gt;
Etah tracked Bleu back to an alley that the Ryn had set up a small shelter in, out of the elements. Even with his own skills as a former security officer, he was surprised when the Ryn met him in the alley as if expecting him. The two had a long talk, eventually the Obelisk was able to convince Bleu to come with him to work for the d’Tana Family for a time. After a few years working under the Dark Jedi, Etah began to quietly tutor him on controlling his precognitive abilities, the very danger sense he’d relied on most of his life. Once Etah felt the Ryn was ready, and trustworthy, he took him to Lyspair, and the Shadow Academy.&lt;br /&gt;
&lt;br /&gt;
===Brotherhood Career===&lt;br /&gt;
&lt;br /&gt;
====Scholarly Pursuits and Carnivorousness Invaders====&lt;br /&gt;
&lt;br /&gt;
The first time Kordath set foot on [[Lyspair]] he knew that the course of his life had changed yet again.  Idle competitiveness between students of the Shadow Academy not withstanding, the Ryn found himself in an environment where learning wasn&#039;t just an option, it was life-saving.  And Kordath threw himself into his studies, taking every course that time allowed him to and generally having an enjoyable time.  It was no surprise when the Ryn took up the purple of the Krath Order when questioned as to where his pursuits would lie.&lt;br /&gt;
&lt;br /&gt;
Due to Etah&#039;s influences, the newly minted Krath ended up in House Galeres of Clan Arcona, where he found a surprisingly diverse group of individuals.  While acclimating to his new surroundings, and attempting to pursue his studies in the lore of the Force, the House&#039;s home of [[Eldar]] was attacked by a group of cannibals how believed that the flesh of Force Sensitives would give them power.  Everyone was called to fight, including the Ryn whom disliked everything that happened in the following weeks.&lt;br /&gt;
&lt;br /&gt;
During the conflict with what were called &#039;Death Walkers&#039;, Kordath was paired off with a fellow Krath, a Knight named [[Nath Voth]], who was more or less tasked with keeping him alive.  After the cannibals were driven off the planet, this relationship was formalized with Kordath becoming her Apprentice, much to the annoyance of Nath.&lt;br /&gt;
&lt;br /&gt;
====Sojurn, Hapans and Puppies====&lt;br /&gt;
&lt;br /&gt;
Kordath found himself in charge of the [[Dark Forge]] Battleteam when the next major crisis occurred. This time the summit’s pet dogs were ill, and the Clan as a whole, fresh out of fighting [[One Sith]] forces in various skirmishes and engagements, traveled to the Hapes cluster to find medicine. Over the course of the operation, Kordath and team were nearly captured by Hapan elite forces. As said force was made up entirely of attractive Hapan females who attempted to seduce Dark Forge to capture them, Kordath was naturally suspicious and managed to alert his team to foil the plot.&lt;br /&gt;
&lt;br /&gt;
Due to many factors, Kordath stepped down near the end of the Operation, and went into seclusion in the archives within Kurs’kranak on [[Eldar]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Arconan Civil War====&lt;br /&gt;
&lt;br /&gt;
A short while after Operation Sojurn, a brief civil war occurred within Arcona. A war to decide how best to proceed or who to lead, Kordath wasn’t sure as he wasn’t paying attention, locked in the archives doing research. Somebody won, somebody lost.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Attack On Estle City====&lt;br /&gt;
&lt;br /&gt;
Briefly after the civil war ended, with tensions still running high the summit had a meeting at the SPECTER HQ in Estle City on Selen. During said meeting, [[Atyiru]], Aedile of the House Galeres was shot by a sniper and nearly killed. Over the course of the next week, Kordath, reassigned to Dark Forge, helped to investigate the shooting. After discovering the location that the shooter had used, and finding a place she’d been spotted often enough, he was told to babysit the witness they’d found. This turned out badly, as the shooter turned out to be a Force Sensitive Zeltron woman who managed to capture Kordath.&lt;br /&gt;
&lt;br /&gt;
After escaping, with some aid from his team mates, the Ryn nearly got caught in the sabotage of the SPECTER HQ blast. Shuttles had been landing in the central courtyard when it went up, as Kordath and Lexiconus were arriving, including one carrying [[Cethgus]], the Quaestor at the time. After securing the Quaestor from the wreckage of his shuttle, a cry through the Force went out from Ood B’nar, who’d tracked the would be assassin. Along with [[Meleu]] he was facing both the Zeltron and her Master, a Chistori named Dassac.&lt;br /&gt;
&lt;br /&gt;
As the battle escalated, Cethgus and Ood attempting to take out the One Sith Elder, while Meleu, Lexiconus, and Kordath fought the Zeltron, Lexiconus was killed. Kordath suffered a grievous injury, nearly severing one of his arms, and Cethgus and company retreated...leaving Kordath’s unconcious body behind. Dassac saved himself, the Zeltron, and Kordath from an orbital bombardment called down on the location, and proceeded to both nurse the Ryn back to health, and perform electroshock torture on him in an attempt to turn him against Arcona.&lt;br /&gt;
&lt;br /&gt;
When Arconan forces began to encroach on Dassac’s bunker, and learning that Ood had killed his assassin, he released the Ryn of his own accord. Kordath found a man named [[Uji]] as he left the bunker, who went to the medcenter with him as both men were exhausted. On the way they got to know one another, both being mutual acquaintances of Atyiru. They hadd heard of one another and felt they could at least trust each other. Upon arriving and learning that their Aedile was up and about, the three were able to have a few moments of peace together, and Kordath got to feel the tension between the apparently ex-couple.&lt;br /&gt;
&lt;br /&gt;
Shortly after, the twin children of [[Andrelious]] and Kookimarissia were kidnapped by a DIA double agent, taking them hostage so as to force Atyiru to leave with him. Feeling an alarm through the Force, Kordath and Uji tracked them despite their obvious fatigue. Uji confronted the agent, Braxant, and convinced him to give up the children, taking them back to the hospital to give into the care of Ood. Kordath tracked them from the rooftops the rest of the way to a tower in the financial sector of the city. Uji returned, hopped up on stims given to him by Ood, and charged the building, forcing Kordath to scramble to keep up and not let the Obelisk get killed.&lt;br /&gt;
&lt;br /&gt;
The two stormed the building, fighting their way to a turbo lift. During the time since he’d been released from Dassac, Kordath had been hearing the Chistori’s voice in his head. It had been trying to get him to view Arcona as his enemy, and nearly got him to cut down Uji in the lift. When the Obelisk left the lift, Kordath, who didn’t realize until later, fell into a mind trap of some kind. Finding himself sitting with Dassac having a ‘chat’, the Krath fought for control of his sanity, until Uji’s confrontation with Braxant shook the building. The DIA double agent had used explosives in an attempt to kill the Obelisk, which broke Kordath from the mental prison.&lt;br /&gt;
&lt;br /&gt;
Kordath and Uji, fighting despite exhaustion and injuries against Braxant, managed to disarm him to some extent. At this time, Andrelious and his wife crashed the windows in hover tanks, and killed Braxant for threatening their children. Atyiru was saved, and Kordath and Uji went to have a beer together. Since these events the two have bonded.&lt;br /&gt;
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&lt;br /&gt;
====Korriban?====&lt;br /&gt;
&lt;br /&gt;
Shortly after the events that transpired in Estle City, the Brotherhood had a three way rumble of pointless proportions upon the surface of Korriban. Three factions squared (triangled? triangled.) off in a bid for power that turned out to be false. Hurrah. A lot of people died, Kordath was captured alongside his mate [[Uji]] by Odan Urr forces who they ended up aiding the defence of when other people tried to attack them. The safest place in a war is supposed to be a cell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Specter and Perdition====&lt;br /&gt;
Sometime after the events of Korriban, Kordath was appointed to the Captain’s chair of the [[Nighthawk]], a decision he was nominally involved in. For several uneventful months this wasn’t a bad thing, the duty was light, and his ship had a damned good crew on it. This meant Kordath didn’t have to do a whole lot of Captaining, until remnant forces of One Sith and Brotherhood military deserters came knocking. Lead by Dassac, the same Chistori who’d dug around in Bleu’s brain, they went about systematically attacking the infrastructure of the Clan’s Private Military Corp, SPECTER.&lt;br /&gt;
&lt;br /&gt;
Uji Tameike lead the beginning counteroffensive, as the PMC was primarily a Galeres operation and he’d taken the regrettably annoying job of Aedile at the time. SPECTER suffered major losses, though the enemy was driven back once more.&lt;br /&gt;
&lt;br /&gt;
A short time after this they of course returned, catching the &#039;&#039;Nighthawk&#039;&#039; in a trap that forced Kordath to turn himself over to save his ship and crew. This left the Ryn at the mercy of Dassac once more, and Trilsha, the sister to the Zeltron that had previously made his life a living hell during the attack on Estle City.&lt;br /&gt;
&lt;br /&gt;
Several weeks later Dassac’s forces, calling themselves Perdition, engaged the Arconan fleet in open battle. At the beginning of said battle, Kordath was heard spouting propaganda over the communication channels, in an attempt to convince Arconan military forces to turn on their masters. This also activated sleeper agents within the fleet, evening the field for the out numbered Perdition forces.&lt;br /&gt;
&lt;br /&gt;
After the battle, Kordath was recovered by Arconan forces and his head cleaned out again. It’s unknown if this will have any long term effects on the Ryn’s psyche, or if there’s any extra programming still up there.&lt;br /&gt;
&lt;br /&gt;
== DJB Facts ==&lt;br /&gt;
=== Positions Held ===&lt;br /&gt;
Currently a member of the [Shadow Gate]] Battleteam of [[Qel-Droma]].&lt;br /&gt;
&lt;br /&gt;
Kordath has also been Rollmaster for Arcona, and survived six months as a Magistrate to the MAA.&lt;br /&gt;
&lt;br /&gt;
Also two six month stints as a BTL, once for [[Nighthawk]], the other for a mistake that shall not be named.&lt;br /&gt;
&lt;br /&gt;
=== Outstanding Achievements ===&lt;br /&gt;
Named &#039;Prodigy of Galeres&#039; after placing first in the House&#039;s &#039;Homecoming&#039; event.&lt;br /&gt;
&lt;br /&gt;
Got a [[Sapphire Blade]] as an Equite 2 almost entirely on activity and Rollmaster work. Woot.&lt;br /&gt;
&lt;br /&gt;
== Personality, Writing Kordath ==&lt;br /&gt;
=== Personality ===&lt;br /&gt;
&lt;br /&gt;
Note: This was written primarily by [[Atyiru Caesus Entar]] and is being used with her permission, it was just too good not to use.&lt;br /&gt;
&lt;br /&gt;
Kordath is, at his most basic, a simple soul looking for a life less complicated by the pettier ideals or superfluous ambitions popular to most of his comrades. His nomadic people carry with them a wanderer&#039;s heritage, calling no place in the Galaxy home, instead finding belonging in their family, folklore, and stories, despite a heavy reputation as thieves and gypsies. This influence is apparent in Kordath’s nature, as he has reservations interacting with and befriending other people, despite his kinder inclinations. His appreciation for an unhurried and a largely peaceful, salt-of-the-earth lifestyle are most obvious in his nonviolent tendencies, his love for just few, fine things—like whiskey, quiet moments, and decent reading material—and his easier association with other plain, hearty folk, like mundane workmen and soldiers.&lt;br /&gt;
 &lt;br /&gt;
Kordath’s main motivators can be difficult to pinpoint, particularly because of his seemingly cowardly (and sometimes actually cowardly) behaviors. He is protective of his family, once having saved his sisters at cost to himself, but sees little point in hurting others and will not go out of his way to do so just for the sake of material greed or idealistic causes, such as with campaigns in the Brotherhood. His sense of moral good partnered with his experience growing up roughing it on various streets across the Galaxy lead him to only kill, steal, or, really, act at all, out of necessity, and only honest necessity, not greed. However, he is also compassionate, and has a strong, if skewed, sense of justice, especially for the downtrodden or looked-down-on, and will act on their behalf without personal gain. What little ambition he has, if any, can be thought of as a desire to learn and, more so, a desire to just live his life (and survive long enough to do it).&lt;br /&gt;
 &lt;br /&gt;
In short, Kordath is a man (er, Ryn) who appreciates family, necessity, spirit, and the little things in life that he loves. &lt;br /&gt;
&lt;br /&gt;
[[File:AttyKord.jpg|thumb|left|200px|Atty and Kord imbibing]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;Caf, The Force, and Death Sticks, are all that we need.&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;I&amp;gt;&amp;quot;And whiskey?&amp;quot;&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;Well yeah, I thought that went without saying&amp;quot;&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--&amp;lt;i&amp;gt;Kordath and Atyiru&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Writing Kordath ===&lt;br /&gt;
&lt;br /&gt;
His speech patterns are both erratic and, to many, annoying.  Lot&#039;s of &#039;umm&#039; and pauses, and the occasional comment that makes your brain hurt.  He is not assertive, not because he doesn&#039;t believe in what he&#039;s saying, but because the Ryn is so used to not attracting attention.  This changes in certain situations, depending on his responsibilities or what he&#039;s trying to accomplish.  An experienced con-man, Kordath can slip in and out of various speech patterns on command, going from fortune teller to sales man, to crazed homeless person at the drop of a hat.&lt;br /&gt;
&lt;br /&gt;
He is also somewhat of an alcoholic, more likely to be found at the local &#039;watering hole&#039; then anywhere else.  Oftentimes he seeks out Atyiru, one of the few people who shares his passion for the drink, and likely his closest friend  They&#039;re just friends.  Really.&lt;br /&gt;
&lt;br /&gt;
As to being useless in a fight, the Ryn is more likely to fade to the back of an encounter in an attempt to find an opening he can use in a decisive manner. His preferred method is a knife in the back, or the edge of his hand to a throat, the lightsaber being a final resort.  Don&#039;t give the Ryn a gun.  Ever.  Nothing good will ever happen.  Since his time in Dark Forge, he&#039;s learned the joy of explosives, which when coupled with his natural nimbleness and skills in stealth have lead to more than a few amusing moments.  For him anyways.&lt;br /&gt;
&lt;br /&gt;
In short, Kordath will avoid confrontation if possible, and if forced to fight, will try and do so from the shadows.  If he knows something is going to be unavoidable, he&#039;ll strike first if possible.  If he thinks it&#039;s amusing, he&#039;ll take advantage of a situation, but only if he thinks it will get a laugh and not physically harm someone.&lt;br /&gt;
&lt;br /&gt;
He&#039;s also the last person to pull a weapon on an opponent in a straight up fight, believing that escalation is a horrible thing.&lt;br /&gt;
&lt;br /&gt;
And he always, &amp;lt;i&amp;gt;always&amp;lt;/i&amp;gt;, pays for his drinks.  Seriously.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Arconans]]&lt;/div&gt;</summary>
		<author><name>KordathBleu</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:AttyKord.jpg&amp;diff=151095</id>
		<title>File:AttyKord.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:AttyKord.jpg&amp;diff=151095"/>
		<updated>2016-06-14T02:49:09Z</updated>

		<summary type="html">&lt;p&gt;KordathBleu: {{fairuse}}
Category: Images-Characters&lt;/p&gt;
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&lt;div&gt;{{fairuse}}&lt;br /&gt;
[[Category: Images-Characters]]&lt;/div&gt;</summary>
		<author><name>KordathBleu</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Kordath_Bleu&amp;diff=151094</id>
		<title>Kordath Bleu</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Kordath_Bleu&amp;diff=151094"/>
		<updated>2016-06-14T02:34:25Z</updated>

		<summary type="html">&lt;p&gt;KordathBleu: /* Hosk Station and Lonely Travels */ Adding images&lt;/p&gt;
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&lt;div&gt;{{Eras|new|njo|djb}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type = Gray&lt;br /&gt;
|image=[[image:Kordath.jpeg|250px]]&lt;br /&gt;
|name=Kordath Bleu&lt;br /&gt;
|homeworld=Freighter born&lt;br /&gt;
|birth=7 ABY (30 Years Old)&lt;br /&gt;
|death=&lt;br /&gt;
|species=Ryn&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Gray and White&lt;br /&gt;
|eyes=Gray&lt;br /&gt;
|height=5&#039;4&amp;quot;/1.65m&lt;br /&gt;
|weight=120lbs/54 kg&lt;br /&gt;
|cyber=None&lt;br /&gt;
|allies=&lt;br /&gt;
*[[Etah d&#039;Tana]]&lt;br /&gt;
* [[Atyiru Caesus Entar]]&lt;br /&gt;
* [[Uji]]&lt;br /&gt;
* [[Nath Voth]]&lt;br /&gt;
* [[Stres&#039;tron&#039;garmis]] &lt;br /&gt;
|enemies=&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|fightingstyle=[[Jeswandi]]&lt;br /&gt;
|profession=Wanderer&lt;br /&gt;
|position=&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]], [[New Republic Era]], [[New Jedi Order Era]] &lt;br /&gt;
|affiliation=* [[Clan Arcona]]&lt;br /&gt;
* [[House Qel-Droma]]&lt;br /&gt;
|ship=&lt;br /&gt;
|masters=[[Nath Voth]]&lt;br /&gt;
|apprentices= [[Lonewolf]]&lt;br /&gt;
|dossier=[[Dossier:13593|13593]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
===Childhood===&lt;br /&gt;
[[File:ACTIV.jpg‎|thumb|left|100px|Class VI Bulk Freighter]]&lt;br /&gt;
&lt;br /&gt;
Kordath Bleu was born to his Ryn Clan sometime in the year 7 ABY, aboard a Class VI Bulk Freighter. His Ryn Clan consisted of a dozen separate families, traveling the Galaxy together as wandering laborers. Until Kordath was of an age where he could contribute to the jobs the Clan could take on, he was unaware of how many outsiders viewed his people. Around his tenth year he began to take on light work loads alongside his Father and older brother, Kordo, as well as cousins and other members of the Family. This is when he learned about the real world, and just how hateful life was in the Galaxy.&lt;br /&gt;
&lt;br /&gt;
Even as he was exposed to the racist attitude and stereotypes that people placed upon the Ryn, Kordath managed to keep a cheerful disposition through much of his childhood. Filled with curiosity and energy, Kord spent his time learning various jobs and trades as the Clan moved from place to place. He gained a great respect for those with skilled trades and specialists, even though he knew he’d never get to fully master a craft of his own with how his family moved around.&lt;br /&gt;
&lt;br /&gt;
He also learned about survival, and how to focus past the stares and distrust of outsiders. At some point in every Ryn’s development they learn to start keeping their head down and to watch the locals. No matter how useful, how open the Ryn were in whatever work they were doing for a local farmer or some kind of maintenance job for a small town, people only tolerated them for so long. Kordath started to recognize the looks, the side long glances and mutterings between men who’d watch them.&lt;br /&gt;
&lt;br /&gt;
Shortly after this would start his Family would gather their things, collect what pay they could, and hop another transport offworld. Despite the bigotry and hostility from the adults everywhere he went, Kordath did enjoy the life he lead. Seeing new worlds and sites on a regular basis was invigorating, and he learned things everywhere he went. Making friends among other children wherever they went was easy, at least when they’d first land. By the time the Family left again, most friends he’d made would say they weren’t allowed to talk to him anymore, even though they could never figure out why. It wasn’t till he was much older that he realized this is what it looked like when a parent imbues their child with racism and hate.&lt;br /&gt;
&lt;br /&gt;
===Hosk Station and Lonely Travels===&lt;br /&gt;
&lt;br /&gt;
Puberty isn’t fun, no matter what species you are, and it’s even less amusing when you travel with the same people all the time. This was also when Kordath’s abilities with the Force began to manifest themselves in small ways. Knowing when trouble was coming to the Clan before it happened, being able to find little, lost items and the like. Things he’d later learn was more or less normal for the burgeoning Force Sensitive. Kordath also learned in this time from his mother, the art of reading cards. Divination through Sabacc cards was an old Ryn tradition, it’s one of the reasons it’s believed they came up with them in the first place. Foretelling the future is a finicky thing at best, but could be a useful schtick when on a more accepting world. Even if people didn’t believe it, the showmanship and entertainment value could help the Family get enough credits to book the next ship out.&lt;br /&gt;
&lt;br /&gt;
[[File:Hosk_Station1.jpg‎|thumb|right|200px|Hosk Station]]&lt;br /&gt;
&lt;br /&gt;
Kordath learned he had a talent for it, to an eerie extent that resulted in him not being allowed to do it for prospective customers. Foretelling divinations of doom and misfortune helped sell the act, but when a man goes home to find his house gutted by flame and everyone he loves dead after the young Ryn flipping Sabacc cards told him something ‘bad was coming’ never ended well. After a few close calls, his mother decided that Kordath was gifted enough in the art of card reading that he should never, ever do it for an audience.&lt;br /&gt;
&lt;br /&gt;
This was a time when Kordath was heavily influenced by both ends of his immediate family. His parents were steadfast sources of confidence, always seeming certain of what the Family was doing. He could tell they were travel worn, but they held no hate for those who harassed the Ryn at every stop. His older brother, Kordo, on the other hand was dealing with what every young male Ryn went through at some point. Barely restrained anger and a desire to lash out as they were treated like thieves and scum everywhere they went. At the other end was Karina and Karo, his little sisters, still innocent to the world.&lt;br /&gt;
&lt;br /&gt;
Kordath was regularly left to corral his sisters, and their friend, Gwen, who was only around a year younger than he. Another seemingly universal fact, the female of the species knows what’s going on first when puberty strikes. &lt;br /&gt;
&lt;br /&gt;
It was on Hosk station, in the Kalabra system, that life took a sudden shift on the adolescent Ryn. While the Family waited for the transport they’d be traveling on, as cargo, Kordath had been baited into chasing Gwen while he was meant to be keeping an eye on his sisters. Interrupted by his parents right at the moment where the young man didn’t know what was going on after the female Ryn had allowed herself to be caught, it was discovered that Karo and Karina were missing.&lt;br /&gt;
&lt;br /&gt;
Confused and feeling guilty for the whole thing, Kordath went off in search of his sisters, knowing that station personnel would be of little use. The station manager used them for maintenance on a regular basis, a very tolerant Human who knew the Ryn Families that came through to be adept and useful, and didn’t view them as thieves. Not everyone aboard was so tolerant, viewing the traveling species as vermin and rodents. Kordath ran the halls of the station, begging for anyone to tell him if they’d seen his little sisters, and got little for his efforts.&lt;br /&gt;
&lt;br /&gt;
Worried out of his mind, he felt something, something he’d been feeling for sometime since he’d begun finding things, or feeling trouble before it happened. It tugged at him, guiding his steps through the halls, to darkened corridors and parts of the station he’d never seen on the few trips to Hosk he’d been a part of. The young Ryn found his sisters, held in cells by slavers. He saw their faces, the slavers and his sisters. Surprise from one, hope from the other. The world went red, than black, and Kordath never could recall what happened next. When things cleared all he could see were his sisters’ faces, a look of empty eyed horror on Karo’s, Karina crying and huddled up against her. Of the slavers, charred bodies that smelled of burnt ozone and flesh. When Kordath got the cell open, his sisters fled, screaming in terror, refusing to meet his eyes.&lt;br /&gt;
&lt;br /&gt;
The Ryn were very strict about defending oneself while traveling, problems caused by one member of the Family would affect the whole. Kordath wasn’t sure how, but he’d just ended three lives, which is a lot for a twelve year old kid to take in. The station manager found him huddled outside of the room, hugging his own knees and sobbing. He told the man what happened, as far as he could remember, and that he could never go back to his Family now. The manager informed him the men who’d taken his sisters were part of a crew, he couldn’t stay on the station, but he could get him to another transport. &lt;br /&gt;
&lt;br /&gt;
It was one of the last acts of kindness Kordath would get till years later on Nar Shaddaa.&lt;br /&gt;
&lt;br /&gt;
===Nar Shaddaa===&lt;br /&gt;
&lt;br /&gt;
====Criminal Enterprises====&lt;br /&gt;
&lt;br /&gt;
Nar Shaddaa living treated the Ryn surprisingly well, much better than anyone could have expected.  Almost fifteen years had passed since his separation from his clan, and Kordath had survived and, some would say, flourished.  Gaining a reputation for being able to get into places he shouldn&#039;t, and always getting out again, had gotten him somewhat steady work with local crime lords.  Everyone needed spies, and Kordath proved time and again that he was capable of infiltrating rival gangs strongholds and stealing information or &#039;product&#039;.  The fact that sometimes the same criminals he stole from in service of another would turn around and hire him to retaliate just made things more lucrative.&lt;br /&gt;
&lt;br /&gt;
In this time he made a few contacts, who helped him learn the finer arts of data theft and encryption breaking. With a budding skill at slicing, Kordath was able to expand his offered services. This also allowed him to start circumventing some security systems, letting him complete jobs with much greater ease.&lt;br /&gt;
&lt;br /&gt;
While this provided, if not a steady income, at least a livable amount of credits. And it provided a rush for the Ryn, who came to pride himself on his abilities. But no one can do that kind of job for to long, not on a planet like Nar Shaddaa anyways. He managed just over a year of work, before he had to get out of that line of work. If he’d made a living out of this further out in the Rim, providing his service to just one client rather than freelancing it might have gone on for some time. Instead as his reputation grew he gained enemies, rivals who thought he was taking their work and gang bosses who he robbed in the service of bigger crime lords. &lt;br /&gt;
&lt;br /&gt;
It was only a matter of time before he was tracked down, despite his efforts to keep off the map. The setup came through one of the contacts he’d done business with a few times, it hadn’t smelled bad when it came through, just another job. Despite that he’d had that familiar bad feeling; it had popped up more then a few times on Nar Shaddaa and he’d turned down every job when it happened. But he had a rep, and the criminal upper crust deserved respect. Thus he’d always turned down jobs in person despite the danger, showing respect and explaining that he just couldn’t take on the task at the time. Only by offering to do another job down the line for free was he still alive, with that attitude.&lt;br /&gt;
&lt;br /&gt;
And everytime he’d turn down a job, he’d heard about a rival who’d taken it on and gotten caught. Killed, tortured, maimed and thrown out into the street, the results were different but the gist was always the same. So he went to turn down the job, in person as he’d always done with a hope that the crime lord would understand. Instead of the usual business of getting patted down and escorted through a storefront or the like, he found himself in the office of a warehouse. The bad feeling intensified, and the Ryn nearly managed to get away from the dozen or so toughs that came for him.&lt;br /&gt;
&lt;br /&gt;
Instead he was beaten, many of his bones broken and his skull bounced around like a sportsball. Various warnings were screamed at him, insults and names and threats of further violence if he didn’t take himself out of the game. All the usual trash talk he’d heard from them in the taverns and cantinas over the last year. Only now, armed with pipe and chain, they were backing up their threats and offers of violence. When they left, Kordath wasn’t certain, he was bloody and broken on the floor. Somehow he dragged himself out into the streets, and was found sometime near morning and taken to a hospital.&lt;br /&gt;
&lt;br /&gt;
An expensive week of bacta treatments later, he was back on the street very nearly broke. The Ryn found himself back at square one, if he went back to working for the criminal world he’d wind up dead. He was almost out of credits, some of his accounts had been found by rivals while he was in the hospital and drained. It was time to get back to doing odd jobs and labor, he decided, until he could hop off this rock and find his next place to settle for a time. Wandering the streets of Nar Shaddaa, letting his feet guide him and unbeknownst to the Ryn at the time, likely the Force as well.&lt;br /&gt;
&lt;br /&gt;
====A New Style of Life====&lt;br /&gt;
&lt;br /&gt;
Where his feet took him, ended up being the front window of a run down looking building, proclaiming itself a Bothan Dojo. In the window was a sign offering an upstairs apartment in exchange for cleaning services and errand running. With no where left to turn, and little money to his name, Kordath took a chance. When he entered to the dojo, he noted that the inside was much better looking than the outside, something that the old Bothan he met said was purposeful. The old Bothan, whom Kordath learned was Master Bahn’sing, told him that whenever the dojo looked prosperous he would get robbed. He seemed to find this amusing, in that beating street toughs trying to extort money from him got tiring after a while.&lt;br /&gt;
&lt;br /&gt;
Bahn’sing offered him the apartment and job before Bleu could even ask for it, leading the Ryn to believe the old Bothan was lonely. Later he’d realize that the Master was just a good judge of character, and had spotted that the Ryn was at the end of his proverbial rope. Over the next few weeks, Kordath did odd jobs for the man, sweeping the sidewalks outside the dojo. Running to market for groceries for the old man, painting some of the walls inside and generally sprucing up the appearance of the old dojo. Bahn’sing was kind to the Ryn, not caring about the reputation that generally followed Kordath’s species around.&lt;br /&gt;
&lt;br /&gt;
He also didn’t try and get Bleu to talk about his past, even when the two men, one old, one still quite young, started sharing meals. Over time, Kordath opened up to the old man, explaining why he’d ran away from his Clan and his travels since. He tried for some time to avoid explaining what he’d done on Nar Shaddaa prior to meeting the old Bothan, but even that eventually came out. Bahn’sing never judged, simply nodding and dispensing bits of wisdom over tea. As time went on Kordath spent more time in the dojo itself, as his strength returned after leaving the hospital.&lt;br /&gt;
&lt;br /&gt;
Bahn’sing had few students, mostly youths from the neighborhood who he taught for very little money from their parents. The old Bothan explained to him at one point that ‘It was better to have them learning patience and control here, then spending their time on the streets fighting’. It only occurred to Kordath years later that Bahn’sing had recognized his Force sensitivity when listening to the Ryn’s tales. It was probably because of this that the old Bothan pushed the Ryn to start sitting in on lessons. After a few months of staying in the dojo’s apartment, Kordath had begun to take his first steps in learning the Bothan art of [[Jeswandi]].&lt;br /&gt;
&lt;br /&gt;
The art of baiting and parrying attacks helped focus the Ryn’s mind wonderfully over the next few months, and would lead him to using the drills he learned further on in life in the Brotherhood. This lifestyle went on for many months, and Kordath was relatively happy with his situation. But, Nar Shaddaa being Nar Shaddaa, gangs started pushing in on the area demanding protection money and robbing people’s homes. Bahn’sing refused, when the gangs returned with weapons and firebombs, Kordath attempted to defend what he’d come to view as home. At the end of the night, burned and battered, the Ryn watched the dojo burn to the ground, Bahn’sing watching alongside him.&lt;br /&gt;
&lt;br /&gt;
His Master went back to Botahwui, saying he had no reason to stay on Nar Shaddaa, cautioning Kordath against vengeance. He told him this was just another chapter starting in life, and to move on rather than hold on. The Ryn was again homeless and broke, finding no other options he began waylaying gang members in the darker parts of Nar Shaddaa to gain credits for food. His actions eventually lead [[Etah]] d’Tana to him, finding the Ryn drunkenly fighting off members of a gang that he’d been harassing after they found him in a cantina. Etah recognized the frustration and anger the Ryn was exuding, as well as sensing the Force in him.&lt;br /&gt;
&lt;br /&gt;
Etah tracked Bleu back to an alley that the Ryn had set up a small shelter in, out of the elements. Even with his own skills as a former security officer, he was surprised when the Ryn met him in the alley as if expecting him. The two had a long talk, eventually the Obelisk was able to convince Bleu to come with him to work for the d’Tana Family for a time. After a few years working under the Dark Jedi, Etah began to quietly tutor him on controlling his precognitive abilities, the very danger sense he’d relied on most of his life. Once Etah felt the Ryn was ready, and trustworthy, he took him to Lyspair, and the Shadow Academy.&lt;br /&gt;
&lt;br /&gt;
===Brotherhood Career===&lt;br /&gt;
&lt;br /&gt;
====Scholarly Pursuits and Carnivorousness Invaders====&lt;br /&gt;
&lt;br /&gt;
The first time Kordath set foot on [[Lyspair]] he knew that the course of his life had changed yet again.  Idle competitiveness between students of the Shadow Academy not withstanding, the Ryn found himself in an environment where learning wasn&#039;t just an option, it was life-saving.  And Kordath threw himself into his studies, taking every course that time allowed him to and generally having an enjoyable time.  It was no surprise when the Ryn took up the purple of the Krath Order when questioned as to where his pursuits would lie.&lt;br /&gt;
&lt;br /&gt;
Due to Etah&#039;s influences, the newly minted Krath ended up in House Galeres of Clan Arcona, where he found a surprisingly diverse group of individuals.  While acclimating to his new surroundings, and attempting to pursue his studies in the lore of the Force, the House&#039;s home of [[Eldar]] was attacked by a group of cannibals how believed that the flesh of Force Sensitives would give them power.  Everyone was called to fight, including the Ryn whom disliked everything that happened in the following weeks.&lt;br /&gt;
&lt;br /&gt;
During the conflict with what were called &#039;Death Walkers&#039;, Kordath was paired off with a fellow Krath, a Knight named [[Nath Voth]], who was more or less tasked with keeping him alive.  After the cannibals were driven off the planet, this relationship was formalized with Kordath becoming her Apprentice, much to the annoyance of Nath.&lt;br /&gt;
&lt;br /&gt;
====Sojurn, Hapans and Puppies====&lt;br /&gt;
&lt;br /&gt;
Kordath found himself in charge of the [[Dark Forge]] Battleteam when the next major crisis occurred. This time the summit’s pet dogs were ill, and the Clan as a whole, fresh out of fighting [[One Sith]] forces in various skirmishes and engagements, traveled to the Hapes cluster to find medicine. Over the course of the operation, Kordath and team were nearly captured by Hapan elite forces. As said force was made up entirely of attractive Hapan females who attempted to seduce Dark Forge to capture them, Kordath was naturally suspicious and managed to alert his team to foil the plot.&lt;br /&gt;
&lt;br /&gt;
Due to many factors, Kordath stepped down near the end of the Operation, and went into seclusion in the archives within Kurs’kranak on [[Eldar]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Arconan Civil War====&lt;br /&gt;
&lt;br /&gt;
A short while after Operation Sojurn, a brief civil war occurred within Arcona. A war to decide how best to proceed or who to lead, Kordath wasn’t sure as he wasn’t paying attention, locked in the archives doing research. Somebody won, somebody lost.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Attack On Estle City====&lt;br /&gt;
&lt;br /&gt;
Briefly after the civil war ended, with tensions still running high the summit had a meeting at the SPECTER HQ in Estle City on Selen. During said meeting, [[Atyiru]], Aedile of the House Galeres was shot by a sniper and nearly killed. Over the course of the next week, Kordath, reassigned to Dark Forge, helped to investigate the shooting. After discovering the location that the shooter had used, and finding a place she’d been spotted often enough, he was told to babysit the witness they’d found. This turned out badly, as the shooter turned out to be a Force Sensitive Zeltron woman who managed to capture Kordath.&lt;br /&gt;
&lt;br /&gt;
After escaping, with some aid from his team mates, the Ryn nearly got caught in the sabotage of the SPECTER HQ blast. Shuttles had been landing in the central courtyard when it went up, as Kordath and Lexiconus were arriving, including one carrying [[Cethgus]], the Quaestor at the time. After securing the Quaestor from the wreckage of his shuttle, a cry through the Force went out from Ood B’nar, who’d tracked the would be assassin. Along with [[Meleu]] he was facing both the Zeltron and her Master, a Chistori named Dassac.&lt;br /&gt;
&lt;br /&gt;
As the battle escalated, Cethgus and Ood attempting to take out the One Sith Elder, while Meleu, Lexiconus, and Kordath fought the Zeltron, Lexiconus was killed. Kordath suffered a grievous injury, nearly severing one of his arms, and Cethgus and company retreated...leaving Kordath’s unconcious body behind. Dassac saved himself, the Zeltron, and Kordath from an orbital bombardment called down on the location, and proceeded to both nurse the Ryn back to health, and perform electroshock torture on him in an attempt to turn him against Arcona.&lt;br /&gt;
&lt;br /&gt;
When Arconan forces began to encroach on Dassac’s bunker, and learning that Ood had killed his assassin, he released the Ryn of his own accord. Kordath found a man named [[Uji]] as he left the bunker, who went to the medcenter with him as both men were exhausted. On the way they got to know one another, both being mutual acquaintances of Atyiru. They hadd heard of one another and felt they could at least trust each other. Upon arriving and learning that their Aedile was up and about, the three were able to have a few moments of peace together, and Kordath got to feel the tension between the apparently ex-couple.&lt;br /&gt;
&lt;br /&gt;
Shortly after, the twin children of [[Andrelious]] and Kookimarissia were kidnapped by a DIA double agent, taking them hostage so as to force Atyiru to leave with him. Feeling an alarm through the Force, Kordath and Uji tracked them despite their obvious fatigue. Uji confronted the agent, Braxant, and convinced him to give up the children, taking them back to the hospital to give into the care of Ood. Kordath tracked them from the rooftops the rest of the way to a tower in the financial sector of the city. Uji returned, hopped up on stims given to him by Ood, and charged the building, forcing Kordath to scramble to keep up and not let the Obelisk get killed.&lt;br /&gt;
&lt;br /&gt;
The two stormed the building, fighting their way to a turbo lift. During the time since he’d been released from Dassac, Kordath had been hearing the Chistori’s voice in his head. It had been trying to get him to view Arcona as his enemy, and nearly got him to cut down Uji in the lift. When the Obelisk left the lift, Kordath, who didn’t realize until later, fell into a mind trap of some kind. Finding himself sitting with Dassac having a ‘chat’, the Krath fought for control of his sanity, until Uji’s confrontation with Braxant shook the building. The DIA double agent had used explosives in an attempt to kill the Obelisk, which broke Kordath from the mental prison.&lt;br /&gt;
&lt;br /&gt;
Kordath and Uji, fighting despite exhaustion and injuries against Braxant, managed to disarm him to some extent. At this time, Andrelious and his wife crashed the windows in hover tanks, and killed Braxant for threatening their children. Atyiru was saved, and Kordath and Uji went to have a beer together. Since these events the two have bonded.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Korriban?====&lt;br /&gt;
&lt;br /&gt;
Shortly after the events that transpired in Estle City, the Brotherhood had a three way rumble of pointless proportions upon the surface of Korriban. Three factions squared (triangled? triangled.) off in a bid for power that turned out to be false. Hurrah. A lot of people died, Kordath was captured alongside his mate [[Uji]] by Odan Urr forces who they ended up aiding the defence of when other people tried to attack them. The safest place in a war is supposed to be a cell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Specter and Perdition====&lt;br /&gt;
Sometime after the events of Korriban, Kordath was appointed to the Captain’s chair of the [[Nighthawk]], a decision he was nominally involved in. For several uneventful months this wasn’t a bad thing, the duty was light, and his ship had a damned good crew on it. This meant Kordath didn’t have to do a whole lot of Captaining, until remnant forces of One Sith and Brotherhood military deserters came knocking. Lead by Dassac, the same Chistori who’d dug around in Bleu’s brain, they went about systematically attacking the infrastructure of the Clan’s Private Military Corp, SPECTER.&lt;br /&gt;
&lt;br /&gt;
Uji Tameike lead the beginning counteroffensive, as the PMC was primarily a Galeres operation and he’d taken the regrettably annoying job of Aedile at the time. SPECTER suffered major losses, though the enemy was driven back once more.&lt;br /&gt;
&lt;br /&gt;
A short time after this they of course returned, catching the &#039;&#039;Nighthawk&#039;&#039; in a trap that forced Kordath to turn himself over to save his ship and crew. This left the Ryn at the mercy of Dassac once more, and Trilsha, the sister to the Zeltron that had previously made his life a living hell during the attack on Estle City.&lt;br /&gt;
&lt;br /&gt;
Several weeks later Dassac’s forces, calling themselves Perdition, engaged the Arconan fleet in open battle. At the beginning of said battle, Kordath was heard spouting propaganda over the communication channels, in an attempt to convince Arconan military forces to turn on their masters. This also activated sleeper agents within the fleet, evening the field for the out numbered Perdition forces.&lt;br /&gt;
&lt;br /&gt;
After the battle, Kordath was recovered by Arconan forces and his head cleaned out again. It’s unknown if this will have any long term effects on the Ryn’s psyche, or if there’s any extra programming still up there.&lt;br /&gt;
&lt;br /&gt;
== DJB Facts ==&lt;br /&gt;
=== Positions Held ===&lt;br /&gt;
Currently a member of the [Shadow Gate]] Battleteam of [[Qel-Droma]].&lt;br /&gt;
&lt;br /&gt;
Kordath has also been Rollmaster for Arcona, and survived six months as a Magistrate to the MAA.&lt;br /&gt;
&lt;br /&gt;
Also two six month stints as a BTL, once for [[Nighthawk]], the other for a mistake that shall not be named.&lt;br /&gt;
&lt;br /&gt;
=== Outstanding Achievements ===&lt;br /&gt;
Named &#039;Prodigy of Galeres&#039; after placing first in the House&#039;s &#039;Homecoming&#039; event.&lt;br /&gt;
&lt;br /&gt;
Got a [[Sapphire Blade]] as an Equite 2 almost entirely on activity and Rollmaster work. Woot.&lt;br /&gt;
&lt;br /&gt;
== Personality, Writing Kordath ==&lt;br /&gt;
=== Personality ===&lt;br /&gt;
&lt;br /&gt;
Note: This was written primarily by [[Atyiru Caesus Entar]] and is being used with her permission, it was just too good not to use.&lt;br /&gt;
&lt;br /&gt;
Kordath is, at his most basic, a simple soul looking for a life less complicated by the pettier ideals or superfluous ambitions popular to most of his comrades. His nomadic people carry with them a wanderer&#039;s heritage, calling no place in the Galaxy home, instead finding belonging in their family, folklore, and stories, despite a heavy reputation as thieves and gypsies. This influence is apparent in Kordath’s nature, as he has reservations interacting with and befriending other people, despite his kinder inclinations. His appreciation for an unhurried and a largely peaceful, salt-of-the-earth lifestyle are most obvious in his nonviolent tendencies, his love for just few, fine things—like whiskey, quiet moments, and decent reading material—and his easier association with other plain, hearty folk, like mundane workmen and soldiers.&lt;br /&gt;
 &lt;br /&gt;
Kordath’s main motivators can be difficult to pinpoint, particularly because of his seemingly cowardly (and sometimes actually cowardly) behaviors. He is protective of his family, once having saved his sisters at cost to himself, but sees little point in hurting others and will not go out of his way to do so just for the sake of material greed or idealistic causes, such as with campaigns in the Brotherhood. His sense of moral good partnered with his experience growing up roughing it on various streets across the Galaxy lead him to only kill, steal, or, really, act at all, out of necessity, and only honest necessity, not greed. However, he is also compassionate, and has a strong, if skewed, sense of justice, especially for the downtrodden or looked-down-on, and will act on their behalf without personal gain. What little ambition he has, if any, can be thought of as a desire to learn and, more so, a desire to just live his life (and survive long enough to do it).&lt;br /&gt;
 &lt;br /&gt;
In short, Kordath is a man (er, Ryn) who appreciates family, necessity, spirit, and the little things in life that he loves. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;Caf, The Force, and Death Sticks, are all that we need.&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;I&amp;gt;&amp;quot;And whiskey?&amp;quot;&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;Well yeah, I thought that went without saying&amp;quot;&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--&amp;lt;i&amp;gt;Kordath and Atyiru&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Writing Kordath ===&lt;br /&gt;
&lt;br /&gt;
His speech patterns are both erratic and, to many, annoying.  Lot&#039;s of &#039;umm&#039; and pauses, and the occasional comment that makes your brain hurt.  He is not assertive, not because he doesn&#039;t believe in what he&#039;s saying, but because the Ryn is so used to not attracting attention.  This changes in certain situations, depending on his responsibilities or what he&#039;s trying to accomplish.  An experienced con-man, Kordath can slip in and out of various speech patterns on command, going from fortune teller to sales man, to crazed homeless person at the drop of a hat.&lt;br /&gt;
&lt;br /&gt;
He is also somewhat of an alcoholic, more likely to be found at the local &#039;watering hole&#039; then anywhere else.  Oftentimes he seeks out Atyiru, one of the few people who shares his passion for the drink, and likely his closest friend  They&#039;re just friends.  Really.&lt;br /&gt;
&lt;br /&gt;
As to being useless in a fight, the Ryn is more likely to fade to the back of an encounter in an attempt to find an opening he can use in a decisive manner. His preferred method is a knife in the back, or the edge of his hand to a throat, the lightsaber being a final resort.  Don&#039;t give the Ryn a gun.  Ever.  Nothing good will ever happen.  Since his time in Dark Forge, he&#039;s learned the joy of explosives, which when coupled with his natural nimbleness and skills in stealth have lead to more than a few amusing moments.  For him anyways.&lt;br /&gt;
&lt;br /&gt;
In short, Kordath will avoid confrontation if possible, and if forced to fight, will try and do so from the shadows.  If he knows something is going to be unavoidable, he&#039;ll strike first if possible.  If he thinks it&#039;s amusing, he&#039;ll take advantage of a situation, but only if he thinks it will get a laugh and not physically harm someone.&lt;br /&gt;
&lt;br /&gt;
He&#039;s also the last person to pull a weapon on an opponent in a straight up fight, believing that escalation is a horrible thing.&lt;br /&gt;
&lt;br /&gt;
And he always, &amp;lt;i&amp;gt;always&amp;lt;/i&amp;gt;, pays for his drinks.  Seriously.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Arconans]]&lt;/div&gt;</summary>
		<author><name>KordathBleu</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Hosk_Station1.jpg&amp;diff=151093</id>
		<title>File:Hosk Station1.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Hosk_Station1.jpg&amp;diff=151093"/>
		<updated>2016-06-14T02:32:07Z</updated>

		<summary type="html">&lt;p&gt;KordathBleu: {{Fairuse}}
Category: Images-Stations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fairuse}}&lt;br /&gt;
[[Category: Images-Stations]]&lt;/div&gt;</summary>
		<author><name>KordathBleu</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Kordath_Bleu&amp;diff=151092</id>
		<title>Kordath Bleu</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Kordath_Bleu&amp;diff=151092"/>
		<updated>2016-06-14T02:26:50Z</updated>

		<summary type="html">&lt;p&gt;KordathBleu: /* Hosk Station and Lonely Travels */ Major rewrite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|new|njo|djb}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type = Gray&lt;br /&gt;
|image=[[image:Kordath.jpeg|250px]]&lt;br /&gt;
|name=Kordath Bleu&lt;br /&gt;
|homeworld=Freighter born&lt;br /&gt;
|birth=7 ABY (30 Years Old)&lt;br /&gt;
|death=&lt;br /&gt;
|species=Ryn&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Gray and White&lt;br /&gt;
|eyes=Gray&lt;br /&gt;
|height=5&#039;4&amp;quot;/1.65m&lt;br /&gt;
|weight=120lbs/54 kg&lt;br /&gt;
|cyber=None&lt;br /&gt;
|allies=&lt;br /&gt;
*[[Etah d&#039;Tana]]&lt;br /&gt;
* [[Atyiru Caesus Entar]]&lt;br /&gt;
* [[Uji]]&lt;br /&gt;
* [[Nath Voth]]&lt;br /&gt;
* [[Stres&#039;tron&#039;garmis]] &lt;br /&gt;
|enemies=&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|fightingstyle=[[Jeswandi]]&lt;br /&gt;
|profession=Wanderer&lt;br /&gt;
|position=&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]], [[New Republic Era]], [[New Jedi Order Era]] &lt;br /&gt;
|affiliation=* [[Clan Arcona]]&lt;br /&gt;
* [[House Qel-Droma]]&lt;br /&gt;
|ship=&lt;br /&gt;
|masters=[[Nath Voth]]&lt;br /&gt;
|apprentices= [[Lonewolf]]&lt;br /&gt;
|dossier=[[Dossier:13593|13593]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
===Childhood===&lt;br /&gt;
[[File:ACTIV.jpg‎|thumb|left|100px|Class VI Bulk Freighter]]&lt;br /&gt;
&lt;br /&gt;
Kordath Bleu was born to his Ryn Clan sometime in the year 7 ABY, aboard a Class VI Bulk Freighter. His Ryn Clan consisted of a dozen separate families, traveling the Galaxy together as wandering laborers. Until Kordath was of an age where he could contribute to the jobs the Clan could take on, he was unaware of how many outsiders viewed his people. Around his tenth year he began to take on light work loads alongside his Father and older brother, Kordo, as well as cousins and other members of the Family. This is when he learned about the real world, and just how hateful life was in the Galaxy.&lt;br /&gt;
&lt;br /&gt;
Even as he was exposed to the racist attitude and stereotypes that people placed upon the Ryn, Kordath managed to keep a cheerful disposition through much of his childhood. Filled with curiosity and energy, Kord spent his time learning various jobs and trades as the Clan moved from place to place. He gained a great respect for those with skilled trades and specialists, even though he knew he’d never get to fully master a craft of his own with how his family moved around.&lt;br /&gt;
&lt;br /&gt;
He also learned about survival, and how to focus past the stares and distrust of outsiders. At some point in every Ryn’s development they learn to start keeping their head down and to watch the locals. No matter how useful, how open the Ryn were in whatever work they were doing for a local farmer or some kind of maintenance job for a small town, people only tolerated them for so long. Kordath started to recognize the looks, the side long glances and mutterings between men who’d watch them.&lt;br /&gt;
&lt;br /&gt;
Shortly after this would start his Family would gather their things, collect what pay they could, and hop another transport offworld. Despite the bigotry and hostility from the adults everywhere he went, Kordath did enjoy the life he lead. Seeing new worlds and sites on a regular basis was invigorating, and he learned things everywhere he went. Making friends among other children wherever they went was easy, at least when they’d first land. By the time the Family left again, most friends he’d made would say they weren’t allowed to talk to him anymore, even though they could never figure out why. It wasn’t till he was much older that he realized this is what it looked like when a parent imbues their child with racism and hate.&lt;br /&gt;
&lt;br /&gt;
===Hosk Station and Lonely Travels===&lt;br /&gt;
&lt;br /&gt;
Puberty isn’t fun, no matter what species you are, and it’s even less amusing when you travel with the same people all the time. This was also when Kordath’s abilities with the Force began to manifest themselves in small ways. Knowing when trouble was coming to the Clan before it happened, being able to find little, lost items and the like. Things he’d later learn was more or less normal for the burgeoning Force Sensitive. Kordath also learned in this time from his mother, the art of reading cards. Divination through Sabacc cards was an old Ryn tradition, it’s one of the reasons it’s believed they came up with them in the first place. Foretelling the future is a finicky thing at best, but could be a useful schtick when on a more accepting world. Even if people didn’t believe it, the showmanship and entertainment value could help the Family get enough credits to book the next ship out.&lt;br /&gt;
&lt;br /&gt;
Kordath learned he had a talent for it, to an eerie extent that resulted in him not being allowed to do it for prospective customers. Foretelling divinations of doom and misfortune helped sell the act, but when a man goes home to find his house gutted by flame and everyone he loves dead after the young Ryn flipping Sabacc cards told him something ‘bad was coming’ never ended well. After a few close calls, his mother decided that Kordath was gifted enough in the art of card reading that he should never, ever do it for an audience.&lt;br /&gt;
&lt;br /&gt;
This was a time when Kordath was heavily influenced by both ends of his immediate family. His parents were steadfast sources of confidence, always seeming certain of what the Family was doing. He could tell they were travel worn, but they held no hate for those who harassed the Ryn at every stop. His older brother, Kordo, on the other hand was dealing with what every young male Ryn went through at some point. Barely restrained anger and a desire to lash out as they were treated like thieves and scum everywhere they went. At the other end was Karina and Karo, his little sisters, still innocent to the world.&lt;br /&gt;
&lt;br /&gt;
Kordath was regularly left to corral his sisters, and their friend, Gwen, who was only around a year younger than he. Another seemingly universal fact, the female of the species knows what’s going on first when puberty strikes. &lt;br /&gt;
&lt;br /&gt;
It was on Hosk station, in the Kalabra system, that life took a sudden shift on the adolescent Ryn. While the Family waited for the transport they’d be traveling on, as cargo, Kordath had been baited into chasing Gwen while he was meant to be keeping an eye on his sisters. Interrupted by his parents right at the moment where the young man didn’t know what was going on after the female Ryn had allowed herself to be caught, it was discovered that Karo and Karina were missing.&lt;br /&gt;
&lt;br /&gt;
Confused and feeling guilty for the whole thing, Kordath went off in search of his sisters, knowing that station personnel would be of little use. The station manager used them for maintenance on a regular basis, a very tolerant Human who knew the Ryn Families that came through to be adept and useful, and didn’t view them as thieves. Not everyone aboard was so tolerant, viewing the traveling species as vermin and rodents. Kordath ran the halls of the station, begging for anyone to tell him if they’d seen his little sisters, and got little for his efforts.&lt;br /&gt;
&lt;br /&gt;
Worried out of his mind, he felt something, something he’d been feeling for sometime since he’d begun finding things, or feeling trouble before it happened. It tugged at him, guiding his steps through the halls, to darkened corridors and parts of the station he’d never seen on the few trips to Hosk he’d been a part of. The young Ryn found his sisters, held in cells by slavers. He saw their faces, the slavers and his sisters. Surprise from one, hope from the other. The world went red, than black, and Kordath never could recall what happened next. When things cleared all he could see were his sisters’ faces, a look of empty eyed horror on Karo’s, Karina crying and huddled up against her. Of the slavers, charred bodies that smelled of burnt ozone and flesh. When Kordath got the cell open, his sisters fled, screaming in terror, refusing to meet his eyes.&lt;br /&gt;
&lt;br /&gt;
The Ryn were very strict about defending oneself while traveling, problems caused by one member of the Family would affect the whole. Kordath wasn’t sure how, but he’d just ended three lives, which is a lot for a twelve year old kid to take in. The station manager found him huddled outside of the room, hugging his own knees and sobbing. He told the man what happened, as far as he could remember, and that he could never go back to his Family now. The manager informed him the men who’d taken his sisters were part of a crew, he couldn’t stay on the station, but he could get him to another transport. &lt;br /&gt;
&lt;br /&gt;
It was one of the last acts of kindness Kordath would get till years later on Nar Shaddaa.&lt;br /&gt;
&lt;br /&gt;
===Nar Shaddaa===&lt;br /&gt;
&lt;br /&gt;
====Criminal Enterprises====&lt;br /&gt;
&lt;br /&gt;
Nar Shaddaa living treated the Ryn surprisingly well, much better than anyone could have expected.  Almost fifteen years had passed since his separation from his clan, and Kordath had survived and, some would say, flourished.  Gaining a reputation for being able to get into places he shouldn&#039;t, and always getting out again, had gotten him somewhat steady work with local crime lords.  Everyone needed spies, and Kordath proved time and again that he was capable of infiltrating rival gangs strongholds and stealing information or &#039;product&#039;.  The fact that sometimes the same criminals he stole from in service of another would turn around and hire him to retaliate just made things more lucrative.&lt;br /&gt;
&lt;br /&gt;
In this time he made a few contacts, who helped him learn the finer arts of data theft and encryption breaking. With a budding skill at slicing, Kordath was able to expand his offered services. This also allowed him to start circumventing some security systems, letting him complete jobs with much greater ease.&lt;br /&gt;
&lt;br /&gt;
While this provided, if not a steady income, at least a livable amount of credits. And it provided a rush for the Ryn, who came to pride himself on his abilities. But no one can do that kind of job for to long, not on a planet like Nar Shaddaa anyways. He managed just over a year of work, before he had to get out of that line of work. If he’d made a living out of this further out in the Rim, providing his service to just one client rather than freelancing it might have gone on for some time. Instead as his reputation grew he gained enemies, rivals who thought he was taking their work and gang bosses who he robbed in the service of bigger crime lords. &lt;br /&gt;
&lt;br /&gt;
It was only a matter of time before he was tracked down, despite his efforts to keep off the map. The setup came through one of the contacts he’d done business with a few times, it hadn’t smelled bad when it came through, just another job. Despite that he’d had that familiar bad feeling; it had popped up more then a few times on Nar Shaddaa and he’d turned down every job when it happened. But he had a rep, and the criminal upper crust deserved respect. Thus he’d always turned down jobs in person despite the danger, showing respect and explaining that he just couldn’t take on the task at the time. Only by offering to do another job down the line for free was he still alive, with that attitude.&lt;br /&gt;
&lt;br /&gt;
And everytime he’d turn down a job, he’d heard about a rival who’d taken it on and gotten caught. Killed, tortured, maimed and thrown out into the street, the results were different but the gist was always the same. So he went to turn down the job, in person as he’d always done with a hope that the crime lord would understand. Instead of the usual business of getting patted down and escorted through a storefront or the like, he found himself in the office of a warehouse. The bad feeling intensified, and the Ryn nearly managed to get away from the dozen or so toughs that came for him.&lt;br /&gt;
&lt;br /&gt;
Instead he was beaten, many of his bones broken and his skull bounced around like a sportsball. Various warnings were screamed at him, insults and names and threats of further violence if he didn’t take himself out of the game. All the usual trash talk he’d heard from them in the taverns and cantinas over the last year. Only now, armed with pipe and chain, they were backing up their threats and offers of violence. When they left, Kordath wasn’t certain, he was bloody and broken on the floor. Somehow he dragged himself out into the streets, and was found sometime near morning and taken to a hospital.&lt;br /&gt;
&lt;br /&gt;
An expensive week of bacta treatments later, he was back on the street very nearly broke. The Ryn found himself back at square one, if he went back to working for the criminal world he’d wind up dead. He was almost out of credits, some of his accounts had been found by rivals while he was in the hospital and drained. It was time to get back to doing odd jobs and labor, he decided, until he could hop off this rock and find his next place to settle for a time. Wandering the streets of Nar Shaddaa, letting his feet guide him and unbeknownst to the Ryn at the time, likely the Force as well.&lt;br /&gt;
&lt;br /&gt;
====A New Style of Life====&lt;br /&gt;
&lt;br /&gt;
Where his feet took him, ended up being the front window of a run down looking building, proclaiming itself a Bothan Dojo. In the window was a sign offering an upstairs apartment in exchange for cleaning services and errand running. With no where left to turn, and little money to his name, Kordath took a chance. When he entered to the dojo, he noted that the inside was much better looking than the outside, something that the old Bothan he met said was purposeful. The old Bothan, whom Kordath learned was Master Bahn’sing, told him that whenever the dojo looked prosperous he would get robbed. He seemed to find this amusing, in that beating street toughs trying to extort money from him got tiring after a while.&lt;br /&gt;
&lt;br /&gt;
Bahn’sing offered him the apartment and job before Bleu could even ask for it, leading the Ryn to believe the old Bothan was lonely. Later he’d realize that the Master was just a good judge of character, and had spotted that the Ryn was at the end of his proverbial rope. Over the next few weeks, Kordath did odd jobs for the man, sweeping the sidewalks outside the dojo. Running to market for groceries for the old man, painting some of the walls inside and generally sprucing up the appearance of the old dojo. Bahn’sing was kind to the Ryn, not caring about the reputation that generally followed Kordath’s species around.&lt;br /&gt;
&lt;br /&gt;
He also didn’t try and get Bleu to talk about his past, even when the two men, one old, one still quite young, started sharing meals. Over time, Kordath opened up to the old man, explaining why he’d ran away from his Clan and his travels since. He tried for some time to avoid explaining what he’d done on Nar Shaddaa prior to meeting the old Bothan, but even that eventually came out. Bahn’sing never judged, simply nodding and dispensing bits of wisdom over tea. As time went on Kordath spent more time in the dojo itself, as his strength returned after leaving the hospital.&lt;br /&gt;
&lt;br /&gt;
Bahn’sing had few students, mostly youths from the neighborhood who he taught for very little money from their parents. The old Bothan explained to him at one point that ‘It was better to have them learning patience and control here, then spending their time on the streets fighting’. It only occurred to Kordath years later that Bahn’sing had recognized his Force sensitivity when listening to the Ryn’s tales. It was probably because of this that the old Bothan pushed the Ryn to start sitting in on lessons. After a few months of staying in the dojo’s apartment, Kordath had begun to take his first steps in learning the Bothan art of [[Jeswandi]].&lt;br /&gt;
&lt;br /&gt;
The art of baiting and parrying attacks helped focus the Ryn’s mind wonderfully over the next few months, and would lead him to using the drills he learned further on in life in the Brotherhood. This lifestyle went on for many months, and Kordath was relatively happy with his situation. But, Nar Shaddaa being Nar Shaddaa, gangs started pushing in on the area demanding protection money and robbing people’s homes. Bahn’sing refused, when the gangs returned with weapons and firebombs, Kordath attempted to defend what he’d come to view as home. At the end of the night, burned and battered, the Ryn watched the dojo burn to the ground, Bahn’sing watching alongside him.&lt;br /&gt;
&lt;br /&gt;
His Master went back to Botahwui, saying he had no reason to stay on Nar Shaddaa, cautioning Kordath against vengeance. He told him this was just another chapter starting in life, and to move on rather than hold on. The Ryn was again homeless and broke, finding no other options he began waylaying gang members in the darker parts of Nar Shaddaa to gain credits for food. His actions eventually lead [[Etah]] d’Tana to him, finding the Ryn drunkenly fighting off members of a gang that he’d been harassing after they found him in a cantina. Etah recognized the frustration and anger the Ryn was exuding, as well as sensing the Force in him.&lt;br /&gt;
&lt;br /&gt;
Etah tracked Bleu back to an alley that the Ryn had set up a small shelter in, out of the elements. Even with his own skills as a former security officer, he was surprised when the Ryn met him in the alley as if expecting him. The two had a long talk, eventually the Obelisk was able to convince Bleu to come with him to work for the d’Tana Family for a time. After a few years working under the Dark Jedi, Etah began to quietly tutor him on controlling his precognitive abilities, the very danger sense he’d relied on most of his life. Once Etah felt the Ryn was ready, and trustworthy, he took him to Lyspair, and the Shadow Academy.&lt;br /&gt;
&lt;br /&gt;
===Brotherhood Career===&lt;br /&gt;
&lt;br /&gt;
====Scholarly Pursuits and Carnivorousness Invaders====&lt;br /&gt;
&lt;br /&gt;
The first time Kordath set foot on [[Lyspair]] he knew that the course of his life had changed yet again.  Idle competitiveness between students of the Shadow Academy not withstanding, the Ryn found himself in an environment where learning wasn&#039;t just an option, it was life-saving.  And Kordath threw himself into his studies, taking every course that time allowed him to and generally having an enjoyable time.  It was no surprise when the Ryn took up the purple of the Krath Order when questioned as to where his pursuits would lie.&lt;br /&gt;
&lt;br /&gt;
Due to Etah&#039;s influences, the newly minted Krath ended up in House Galeres of Clan Arcona, where he found a surprisingly diverse group of individuals.  While acclimating to his new surroundings, and attempting to pursue his studies in the lore of the Force, the House&#039;s home of [[Eldar]] was attacked by a group of cannibals how believed that the flesh of Force Sensitives would give them power.  Everyone was called to fight, including the Ryn whom disliked everything that happened in the following weeks.&lt;br /&gt;
&lt;br /&gt;
During the conflict with what were called &#039;Death Walkers&#039;, Kordath was paired off with a fellow Krath, a Knight named [[Nath Voth]], who was more or less tasked with keeping him alive.  After the cannibals were driven off the planet, this relationship was formalized with Kordath becoming her Apprentice, much to the annoyance of Nath.&lt;br /&gt;
&lt;br /&gt;
====Sojurn, Hapans and Puppies====&lt;br /&gt;
&lt;br /&gt;
Kordath found himself in charge of the [[Dark Forge]] Battleteam when the next major crisis occurred. This time the summit’s pet dogs were ill, and the Clan as a whole, fresh out of fighting [[One Sith]] forces in various skirmishes and engagements, traveled to the Hapes cluster to find medicine. Over the course of the operation, Kordath and team were nearly captured by Hapan elite forces. As said force was made up entirely of attractive Hapan females who attempted to seduce Dark Forge to capture them, Kordath was naturally suspicious and managed to alert his team to foil the plot.&lt;br /&gt;
&lt;br /&gt;
Due to many factors, Kordath stepped down near the end of the Operation, and went into seclusion in the archives within Kurs’kranak on [[Eldar]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Arconan Civil War====&lt;br /&gt;
&lt;br /&gt;
A short while after Operation Sojurn, a brief civil war occurred within Arcona. A war to decide how best to proceed or who to lead, Kordath wasn’t sure as he wasn’t paying attention, locked in the archives doing research. Somebody won, somebody lost.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Attack On Estle City====&lt;br /&gt;
&lt;br /&gt;
Briefly after the civil war ended, with tensions still running high the summit had a meeting at the SPECTER HQ in Estle City on Selen. During said meeting, [[Atyiru]], Aedile of the House Galeres was shot by a sniper and nearly killed. Over the course of the next week, Kordath, reassigned to Dark Forge, helped to investigate the shooting. After discovering the location that the shooter had used, and finding a place she’d been spotted often enough, he was told to babysit the witness they’d found. This turned out badly, as the shooter turned out to be a Force Sensitive Zeltron woman who managed to capture Kordath.&lt;br /&gt;
&lt;br /&gt;
After escaping, with some aid from his team mates, the Ryn nearly got caught in the sabotage of the SPECTER HQ blast. Shuttles had been landing in the central courtyard when it went up, as Kordath and Lexiconus were arriving, including one carrying [[Cethgus]], the Quaestor at the time. After securing the Quaestor from the wreckage of his shuttle, a cry through the Force went out from Ood B’nar, who’d tracked the would be assassin. Along with [[Meleu]] he was facing both the Zeltron and her Master, a Chistori named Dassac.&lt;br /&gt;
&lt;br /&gt;
As the battle escalated, Cethgus and Ood attempting to take out the One Sith Elder, while Meleu, Lexiconus, and Kordath fought the Zeltron, Lexiconus was killed. Kordath suffered a grievous injury, nearly severing one of his arms, and Cethgus and company retreated...leaving Kordath’s unconcious body behind. Dassac saved himself, the Zeltron, and Kordath from an orbital bombardment called down on the location, and proceeded to both nurse the Ryn back to health, and perform electroshock torture on him in an attempt to turn him against Arcona.&lt;br /&gt;
&lt;br /&gt;
When Arconan forces began to encroach on Dassac’s bunker, and learning that Ood had killed his assassin, he released the Ryn of his own accord. Kordath found a man named [[Uji]] as he left the bunker, who went to the medcenter with him as both men were exhausted. On the way they got to know one another, both being mutual acquaintances of Atyiru. They hadd heard of one another and felt they could at least trust each other. Upon arriving and learning that their Aedile was up and about, the three were able to have a few moments of peace together, and Kordath got to feel the tension between the apparently ex-couple.&lt;br /&gt;
&lt;br /&gt;
Shortly after, the twin children of [[Andrelious]] and Kookimarissia were kidnapped by a DIA double agent, taking them hostage so as to force Atyiru to leave with him. Feeling an alarm through the Force, Kordath and Uji tracked them despite their obvious fatigue. Uji confronted the agent, Braxant, and convinced him to give up the children, taking them back to the hospital to give into the care of Ood. Kordath tracked them from the rooftops the rest of the way to a tower in the financial sector of the city. Uji returned, hopped up on stims given to him by Ood, and charged the building, forcing Kordath to scramble to keep up and not let the Obelisk get killed.&lt;br /&gt;
&lt;br /&gt;
The two stormed the building, fighting their way to a turbo lift. During the time since he’d been released from Dassac, Kordath had been hearing the Chistori’s voice in his head. It had been trying to get him to view Arcona as his enemy, and nearly got him to cut down Uji in the lift. When the Obelisk left the lift, Kordath, who didn’t realize until later, fell into a mind trap of some kind. Finding himself sitting with Dassac having a ‘chat’, the Krath fought for control of his sanity, until Uji’s confrontation with Braxant shook the building. The DIA double agent had used explosives in an attempt to kill the Obelisk, which broke Kordath from the mental prison.&lt;br /&gt;
&lt;br /&gt;
Kordath and Uji, fighting despite exhaustion and injuries against Braxant, managed to disarm him to some extent. At this time, Andrelious and his wife crashed the windows in hover tanks, and killed Braxant for threatening their children. Atyiru was saved, and Kordath and Uji went to have a beer together. Since these events the two have bonded.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Korriban?====&lt;br /&gt;
&lt;br /&gt;
Shortly after the events that transpired in Estle City, the Brotherhood had a three way rumble of pointless proportions upon the surface of Korriban. Three factions squared (triangled? triangled.) off in a bid for power that turned out to be false. Hurrah. A lot of people died, Kordath was captured alongside his mate [[Uji]] by Odan Urr forces who they ended up aiding the defence of when other people tried to attack them. The safest place in a war is supposed to be a cell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Specter and Perdition====&lt;br /&gt;
Sometime after the events of Korriban, Kordath was appointed to the Captain’s chair of the [[Nighthawk]], a decision he was nominally involved in. For several uneventful months this wasn’t a bad thing, the duty was light, and his ship had a damned good crew on it. This meant Kordath didn’t have to do a whole lot of Captaining, until remnant forces of One Sith and Brotherhood military deserters came knocking. Lead by Dassac, the same Chistori who’d dug around in Bleu’s brain, they went about systematically attacking the infrastructure of the Clan’s Private Military Corp, SPECTER.&lt;br /&gt;
&lt;br /&gt;
Uji Tameike lead the beginning counteroffensive, as the PMC was primarily a Galeres operation and he’d taken the regrettably annoying job of Aedile at the time. SPECTER suffered major losses, though the enemy was driven back once more.&lt;br /&gt;
&lt;br /&gt;
A short time after this they of course returned, catching the &#039;&#039;Nighthawk&#039;&#039; in a trap that forced Kordath to turn himself over to save his ship and crew. This left the Ryn at the mercy of Dassac once more, and Trilsha, the sister to the Zeltron that had previously made his life a living hell during the attack on Estle City.&lt;br /&gt;
&lt;br /&gt;
Several weeks later Dassac’s forces, calling themselves Perdition, engaged the Arconan fleet in open battle. At the beginning of said battle, Kordath was heard spouting propaganda over the communication channels, in an attempt to convince Arconan military forces to turn on their masters. This also activated sleeper agents within the fleet, evening the field for the out numbered Perdition forces.&lt;br /&gt;
&lt;br /&gt;
After the battle, Kordath was recovered by Arconan forces and his head cleaned out again. It’s unknown if this will have any long term effects on the Ryn’s psyche, or if there’s any extra programming still up there.&lt;br /&gt;
&lt;br /&gt;
== DJB Facts ==&lt;br /&gt;
=== Positions Held ===&lt;br /&gt;
Currently a member of the [Shadow Gate]] Battleteam of [[Qel-Droma]].&lt;br /&gt;
&lt;br /&gt;
Kordath has also been Rollmaster for Arcona, and survived six months as a Magistrate to the MAA.&lt;br /&gt;
&lt;br /&gt;
Also two six month stints as a BTL, once for [[Nighthawk]], the other for a mistake that shall not be named.&lt;br /&gt;
&lt;br /&gt;
=== Outstanding Achievements ===&lt;br /&gt;
Named &#039;Prodigy of Galeres&#039; after placing first in the House&#039;s &#039;Homecoming&#039; event.&lt;br /&gt;
&lt;br /&gt;
Got a [[Sapphire Blade]] as an Equite 2 almost entirely on activity and Rollmaster work. Woot.&lt;br /&gt;
&lt;br /&gt;
== Personality, Writing Kordath ==&lt;br /&gt;
=== Personality ===&lt;br /&gt;
&lt;br /&gt;
Note: This was written primarily by [[Atyiru Caesus Entar]] and is being used with her permission, it was just too good not to use.&lt;br /&gt;
&lt;br /&gt;
Kordath is, at his most basic, a simple soul looking for a life less complicated by the pettier ideals or superfluous ambitions popular to most of his comrades. His nomadic people carry with them a wanderer&#039;s heritage, calling no place in the Galaxy home, instead finding belonging in their family, folklore, and stories, despite a heavy reputation as thieves and gypsies. This influence is apparent in Kordath’s nature, as he has reservations interacting with and befriending other people, despite his kinder inclinations. His appreciation for an unhurried and a largely peaceful, salt-of-the-earth lifestyle are most obvious in his nonviolent tendencies, his love for just few, fine things—like whiskey, quiet moments, and decent reading material—and his easier association with other plain, hearty folk, like mundane workmen and soldiers.&lt;br /&gt;
 &lt;br /&gt;
Kordath’s main motivators can be difficult to pinpoint, particularly because of his seemingly cowardly (and sometimes actually cowardly) behaviors. He is protective of his family, once having saved his sisters at cost to himself, but sees little point in hurting others and will not go out of his way to do so just for the sake of material greed or idealistic causes, such as with campaigns in the Brotherhood. His sense of moral good partnered with his experience growing up roughing it on various streets across the Galaxy lead him to only kill, steal, or, really, act at all, out of necessity, and only honest necessity, not greed. However, he is also compassionate, and has a strong, if skewed, sense of justice, especially for the downtrodden or looked-down-on, and will act on their behalf without personal gain. What little ambition he has, if any, can be thought of as a desire to learn and, more so, a desire to just live his life (and survive long enough to do it).&lt;br /&gt;
 &lt;br /&gt;
In short, Kordath is a man (er, Ryn) who appreciates family, necessity, spirit, and the little things in life that he loves. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;Caf, The Force, and Death Sticks, are all that we need.&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;I&amp;gt;&amp;quot;And whiskey?&amp;quot;&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;Well yeah, I thought that went without saying&amp;quot;&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--&amp;lt;i&amp;gt;Kordath and Atyiru&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Writing Kordath ===&lt;br /&gt;
&lt;br /&gt;
His speech patterns are both erratic and, to many, annoying.  Lot&#039;s of &#039;umm&#039; and pauses, and the occasional comment that makes your brain hurt.  He is not assertive, not because he doesn&#039;t believe in what he&#039;s saying, but because the Ryn is so used to not attracting attention.  This changes in certain situations, depending on his responsibilities or what he&#039;s trying to accomplish.  An experienced con-man, Kordath can slip in and out of various speech patterns on command, going from fortune teller to sales man, to crazed homeless person at the drop of a hat.&lt;br /&gt;
&lt;br /&gt;
He is also somewhat of an alcoholic, more likely to be found at the local &#039;watering hole&#039; then anywhere else.  Oftentimes he seeks out Atyiru, one of the few people who shares his passion for the drink, and likely his closest friend  They&#039;re just friends.  Really.&lt;br /&gt;
&lt;br /&gt;
As to being useless in a fight, the Ryn is more likely to fade to the back of an encounter in an attempt to find an opening he can use in a decisive manner. His preferred method is a knife in the back, or the edge of his hand to a throat, the lightsaber being a final resort.  Don&#039;t give the Ryn a gun.  Ever.  Nothing good will ever happen.  Since his time in Dark Forge, he&#039;s learned the joy of explosives, which when coupled with his natural nimbleness and skills in stealth have lead to more than a few amusing moments.  For him anyways.&lt;br /&gt;
&lt;br /&gt;
In short, Kordath will avoid confrontation if possible, and if forced to fight, will try and do so from the shadows.  If he knows something is going to be unavoidable, he&#039;ll strike first if possible.  If he thinks it&#039;s amusing, he&#039;ll take advantage of a situation, but only if he thinks it will get a laugh and not physically harm someone.&lt;br /&gt;
&lt;br /&gt;
He&#039;s also the last person to pull a weapon on an opponent in a straight up fight, believing that escalation is a horrible thing.&lt;br /&gt;
&lt;br /&gt;
And he always, &amp;lt;i&amp;gt;always&amp;lt;/i&amp;gt;, pays for his drinks.  Seriously.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Arconans]]&lt;/div&gt;</summary>
		<author><name>KordathBleu</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Kordath_Bleu&amp;diff=151091</id>
		<title>Kordath Bleu</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Kordath_Bleu&amp;diff=151091"/>
		<updated>2016-06-14T01:37:06Z</updated>

		<summary type="html">&lt;p&gt;KordathBleu: /* Specter and Perdition */ minor kark ups&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|new|njo|djb}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type = Gray&lt;br /&gt;
|image=[[image:Kordath.jpeg|250px]]&lt;br /&gt;
|name=Kordath Bleu&lt;br /&gt;
|homeworld=Freighter born&lt;br /&gt;
|birth=7 ABY (30 Years Old)&lt;br /&gt;
|death=&lt;br /&gt;
|species=Ryn&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Gray and White&lt;br /&gt;
|eyes=Gray&lt;br /&gt;
|height=5&#039;4&amp;quot;/1.65m&lt;br /&gt;
|weight=120lbs/54 kg&lt;br /&gt;
|cyber=None&lt;br /&gt;
|allies=&lt;br /&gt;
*[[Etah d&#039;Tana]]&lt;br /&gt;
* [[Atyiru Caesus Entar]]&lt;br /&gt;
* [[Uji]]&lt;br /&gt;
* [[Nath Voth]]&lt;br /&gt;
* [[Stres&#039;tron&#039;garmis]] &lt;br /&gt;
|enemies=&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|fightingstyle=[[Jeswandi]]&lt;br /&gt;
|profession=Wanderer&lt;br /&gt;
|position=&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]], [[New Republic Era]], [[New Jedi Order Era]] &lt;br /&gt;
|affiliation=* [[Clan Arcona]]&lt;br /&gt;
* [[House Qel-Droma]]&lt;br /&gt;
|ship=&lt;br /&gt;
|masters=[[Nath Voth]]&lt;br /&gt;
|apprentices= [[Lonewolf]]&lt;br /&gt;
|dossier=[[Dossier:13593|13593]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
===Childhood===&lt;br /&gt;
[[File:ACTIV.jpg‎|thumb|left|100px|Class VI Bulk Freighter]]&lt;br /&gt;
&lt;br /&gt;
Kordath Bleu was born to his Ryn Clan sometime in the year 7 ABY, aboard a Class VI Bulk Freighter. His Ryn Clan consisted of a dozen separate families, traveling the Galaxy together as wandering laborers. Until Kordath was of an age where he could contribute to the jobs the Clan could take on, he was unaware of how many outsiders viewed his people. Around his tenth year he began to take on light work loads alongside his Father and older brother, Kordo, as well as cousins and other members of the Family. This is when he learned about the real world, and just how hateful life was in the Galaxy.&lt;br /&gt;
&lt;br /&gt;
Even as he was exposed to the racist attitude and stereotypes that people placed upon the Ryn, Kordath managed to keep a cheerful disposition through much of his childhood. Filled with curiosity and energy, Kord spent his time learning various jobs and trades as the Clan moved from place to place. He gained a great respect for those with skilled trades and specialists, even though he knew he’d never get to fully master a craft of his own with how his family moved around.&lt;br /&gt;
&lt;br /&gt;
He also learned about survival, and how to focus past the stares and distrust of outsiders. At some point in every Ryn’s development they learn to start keeping their head down and to watch the locals. No matter how useful, how open the Ryn were in whatever work they were doing for a local farmer or some kind of maintenance job for a small town, people only tolerated them for so long. Kordath started to recognize the looks, the side long glances and mutterings between men who’d watch them.&lt;br /&gt;
&lt;br /&gt;
Shortly after this would start his Family would gather their things, collect what pay they could, and hop another transport offworld. Despite the bigotry and hostility from the adults everywhere he went, Kordath did enjoy the life he lead. Seeing new worlds and sites on a regular basis was invigorating, and he learned things everywhere he went. Making friends among other children wherever they went was easy, at least when they’d first land. By the time the Family left again, most friends he’d made would say they weren’t allowed to talk to him anymore, even though they could never figure out why. It wasn’t till he was much older that he realized this is what it looked like when a parent imbues their child with racism and hate.&lt;br /&gt;
&lt;br /&gt;
===Hosk Station and Lonely Travels===&lt;br /&gt;
&lt;br /&gt;
As the Ryn started the agonizing climb into adulthood, oddness started to manifest, he lost his cheerful exterior as he gained a strange empathy for those around him. His parents were saddened by this, thinking it was the loss of childhood innocence finally catching up with their son, but they didn&#039;t realize how deep the change was. Kordath started to read the emotions of those nearest to him, first his parents, a quiet stubbornness that defied the anger and hate that many directed towards the clan; his older brother, Kordo, and his increasing rage at the way his family was treated by the locals on every world they traveled to. And the still oddly cheerful hope of childhood from his two little sisters, Karina and Karo. If not for his sisters, Kordath would likely have slipped into a deep depression from not being able to stop seeing how people felt around him.&lt;br /&gt;
&lt;br /&gt;
Another strange ability started to manifest itself within the Ryn, though at the time he couldn&#039;t have known it was the Force speaking to him in some manner. Kordath would claim that the camp was going to be attacked soon, and when questioned, he&#039;d simply tell the elders that he &#039;just knew it&#039;. When the young Ryn&#039;s predictions were consistently proven right, the elders grew nervous. His parents thought him paranoid or mad at first, but quickly learned to do what any folk who were victimized on a regular basis do; they accepted it. Kordath began to &#039;feel&#039; trouble before it would come, whether to the clan or to just himself, he began picking up on things that would cause them harm when working dangerous jobs.&lt;br /&gt;
&lt;br /&gt;
Over time his ability was simply accepted by the clan, when they started heeding it raids on the camps would go awry, and the Bleu clan started to gain some measure of hope for their future. This all changed on Hosk station, in the Kalabra system, when Karina and Karo didn&#039;t turn up for the clan&#039;s mealtime one evening. Barely eight years of age at that point, the two children weren&#039;t even supposed to be apart from the clan, and no one was certain where the children were. Station authorities couldn&#039;t be bothered, to them the Ryn was a borderline infestation, tolerated at best due to their willingness to do work no one else really wanted to do.&lt;br /&gt;
&lt;br /&gt;
Two days later, the Bleu&#039;s were getting scared on top of worried, and Kordath was feeling every ounce of it. Fear and anger saturated the cargo hold that they&#039;d been allowed to live in for the past few days, and they were due out on a freighter the next morning to some agricultural world to work as farm hands for a time. Farming usually was the best work they would get, people needed the help, they were cheaper to &#039;maintain&#039; then droids, and normally they were left alone by the locals outside of the farmers. But if they left, they&#039;d be leaving two of their children behind, and Kordath was certain this would cause immeasurable pain for the clan.&lt;br /&gt;
&lt;br /&gt;
The Ryn were unhappy, and no one on the station was willing to help them; they were simply waiting for them to leave. Kordath slipped out of the hold during the night cycle, needing to get away from his crying mother, his stone faced father, his brother who had nearly broken both hands punching the bulkheads in anger and frustration. He wandered the station, passing from public areas to maintenance without a thought of what he was doing, feeling a tug that was leading him...somewhere. It was an odd sensation, filtering through his own frustration and pain of loss and uncertainty, something was drawing him further into the dark bowels of the station.&lt;br /&gt;
&lt;br /&gt;
Kordath had never felt this before, he&#039;d become used to knowing what others were emotionally feeling, even sometimes what they were thinking. But he&#039;d never felt...lead before, as if something was pushing him. His own curiosity, an attribute that had lead more than one young Ryn to his death, urged him on as well, something to distract him from the loss of his sisters. Passing through a rusted open hatch somewhere deep in the station&#039;s inner workings, Kordath stopped and grabbed his head, sharp pains shooting through his skull. He could &amp;lt;i&amp;gt;feel&amp;lt;/i&amp;gt; his sisters nearby, he could feel their fear and their pain. And he wasn&#039;t sure how he could stop it.&lt;br /&gt;
&lt;br /&gt;
Kordath could see a door, on the other side of the door, he was certain, was his kin. Others were in their as well, though if you were to ask the Ryn who they were, what they looked like, he&#039;d never be able to tell you. Hours after a feeling pulled him to his missing sisters, he returned them to his parents and clan, an event that should have been joyous if not for the utter silence it was met with. Even with not a mark on him, Kordath was different to his family, they could tell. It radiated off of him, and when the morning came and the station security came looking for him, he didn&#039;t argue, his family didn&#039;t plead. They let him go, and he went.&lt;br /&gt;
&lt;br /&gt;
In the end he was released, even the station managers couldn&#039;t overlook a slavery ring using what was supposed to be a legitimate port of call as a staging area. By the time they let him go, his clan was gone, and Kordath knew he&#039;d never see them again. The station authorities had told him he had to get off the station, they weren&#039;t sure if the men that had taken his sisters had friends on board, and they didn&#039;t want anymore trouble. To speed this, they bought his passage on the first transport out, which was the first and last charity Kordath ever experienced in his life.&lt;br /&gt;
&lt;br /&gt;
He was alone now, truly alone. The transport ride was a strange experience for the Ryn, having almost always traveled in cargo bays, or on occasion, maintenance tunnels that the clan stowed away in. It was disconcerting to Kordath, being able to see space, to be surrounded by so many species, many of which he&#039;d never seen before. Some didn&#039;t know what he was either, it seemed, as they were indifferent, some did, and seemed to clutch what baggage they were allowed to carry a bit harder when he was around.&lt;br /&gt;
&lt;br /&gt;
It dumped him in the outer rim, on a planet that was barely notable enough to have a name, and not important enough for Kordath to remember it. Being young and alone was rough, but the Ryn had skills, and had sat in with his father on more than one job negotiation. He spent a few weeks on the rock, doing odd jobs and sleeping behind a shop at night, before he scrapped enough credits to hop on another ship to another rock. He kept this up for nearly two years, working, moving, working, and just trying to survive. In this time he learned the joys of stowing away by yourself, how to sneak into ships and vacant buildings, how to steal a bit of food here and there to keep going.&lt;br /&gt;
&lt;br /&gt;
Somewhere in his mind he knew, that if his father had ever known what Kordath was doing, he&#039;d have been disappointed. The longer he was out there, hopping across the outer-rim, the less that thought worried him. By the time he was sixteen, he&#039;d learned how to thieve his way to survival rather than break his back working, he got good at it, slipping in and out of places that he shouldn&#039;t. Despite his caution while performing these deeds, eventually he&#039;d always have to leave the planet he&#039;d land on, chased off by natives or security, someone claiming he was a thief just because he was Ryn. Even though he was in fact a thief now, it was an accusation that always caused problems. When someone is declared a thief by enough people in a community, it gave them someone to pin all the troubles on.&lt;br /&gt;
&lt;br /&gt;
And then Kordath stepped off a ship on to Nar Shaddaa, and his life changed yet again. Bright lights, foul air, and more species then the Ryn had ever dared imagine. The type of place that would be full of the worst kinds in the galaxy, the type of place that even a Ryn could get lost in the crowd. The type of place that he thought he could make a home for once.&lt;br /&gt;
&lt;br /&gt;
===Nar Shaddaa===&lt;br /&gt;
&lt;br /&gt;
====Criminal Enterprises====&lt;br /&gt;
&lt;br /&gt;
Nar Shaddaa living treated the Ryn surprisingly well, much better than anyone could have expected.  Almost fifteen years had passed since his separation from his clan, and Kordath had survived and, some would say, flourished.  Gaining a reputation for being able to get into places he shouldn&#039;t, and always getting out again, had gotten him somewhat steady work with local crime lords.  Everyone needed spies, and Kordath proved time and again that he was capable of infiltrating rival gangs strongholds and stealing information or &#039;product&#039;.  The fact that sometimes the same criminals he stole from in service of another would turn around and hire him to retaliate just made things more lucrative.&lt;br /&gt;
&lt;br /&gt;
In this time he made a few contacts, who helped him learn the finer arts of data theft and encryption breaking. With a budding skill at slicing, Kordath was able to expand his offered services. This also allowed him to start circumventing some security systems, letting him complete jobs with much greater ease.&lt;br /&gt;
&lt;br /&gt;
While this provided, if not a steady income, at least a livable amount of credits. And it provided a rush for the Ryn, who came to pride himself on his abilities. But no one can do that kind of job for to long, not on a planet like Nar Shaddaa anyways. He managed just over a year of work, before he had to get out of that line of work. If he’d made a living out of this further out in the Rim, providing his service to just one client rather than freelancing it might have gone on for some time. Instead as his reputation grew he gained enemies, rivals who thought he was taking their work and gang bosses who he robbed in the service of bigger crime lords. &lt;br /&gt;
&lt;br /&gt;
It was only a matter of time before he was tracked down, despite his efforts to keep off the map. The setup came through one of the contacts he’d done business with a few times, it hadn’t smelled bad when it came through, just another job. Despite that he’d had that familiar bad feeling; it had popped up more then a few times on Nar Shaddaa and he’d turned down every job when it happened. But he had a rep, and the criminal upper crust deserved respect. Thus he’d always turned down jobs in person despite the danger, showing respect and explaining that he just couldn’t take on the task at the time. Only by offering to do another job down the line for free was he still alive, with that attitude.&lt;br /&gt;
&lt;br /&gt;
And everytime he’d turn down a job, he’d heard about a rival who’d taken it on and gotten caught. Killed, tortured, maimed and thrown out into the street, the results were different but the gist was always the same. So he went to turn down the job, in person as he’d always done with a hope that the crime lord would understand. Instead of the usual business of getting patted down and escorted through a storefront or the like, he found himself in the office of a warehouse. The bad feeling intensified, and the Ryn nearly managed to get away from the dozen or so toughs that came for him.&lt;br /&gt;
&lt;br /&gt;
Instead he was beaten, many of his bones broken and his skull bounced around like a sportsball. Various warnings were screamed at him, insults and names and threats of further violence if he didn’t take himself out of the game. All the usual trash talk he’d heard from them in the taverns and cantinas over the last year. Only now, armed with pipe and chain, they were backing up their threats and offers of violence. When they left, Kordath wasn’t certain, he was bloody and broken on the floor. Somehow he dragged himself out into the streets, and was found sometime near morning and taken to a hospital.&lt;br /&gt;
&lt;br /&gt;
An expensive week of bacta treatments later, he was back on the street very nearly broke. The Ryn found himself back at square one, if he went back to working for the criminal world he’d wind up dead. He was almost out of credits, some of his accounts had been found by rivals while he was in the hospital and drained. It was time to get back to doing odd jobs and labor, he decided, until he could hop off this rock and find his next place to settle for a time. Wandering the streets of Nar Shaddaa, letting his feet guide him and unbeknownst to the Ryn at the time, likely the Force as well.&lt;br /&gt;
&lt;br /&gt;
====A New Style of Life====&lt;br /&gt;
&lt;br /&gt;
Where his feet took him, ended up being the front window of a run down looking building, proclaiming itself a Bothan Dojo. In the window was a sign offering an upstairs apartment in exchange for cleaning services and errand running. With no where left to turn, and little money to his name, Kordath took a chance. When he entered to the dojo, he noted that the inside was much better looking than the outside, something that the old Bothan he met said was purposeful. The old Bothan, whom Kordath learned was Master Bahn’sing, told him that whenever the dojo looked prosperous he would get robbed. He seemed to find this amusing, in that beating street toughs trying to extort money from him got tiring after a while.&lt;br /&gt;
&lt;br /&gt;
Bahn’sing offered him the apartment and job before Bleu could even ask for it, leading the Ryn to believe the old Bothan was lonely. Later he’d realize that the Master was just a good judge of character, and had spotted that the Ryn was at the end of his proverbial rope. Over the next few weeks, Kordath did odd jobs for the man, sweeping the sidewalks outside the dojo. Running to market for groceries for the old man, painting some of the walls inside and generally sprucing up the appearance of the old dojo. Bahn’sing was kind to the Ryn, not caring about the reputation that generally followed Kordath’s species around.&lt;br /&gt;
&lt;br /&gt;
He also didn’t try and get Bleu to talk about his past, even when the two men, one old, one still quite young, started sharing meals. Over time, Kordath opened up to the old man, explaining why he’d ran away from his Clan and his travels since. He tried for some time to avoid explaining what he’d done on Nar Shaddaa prior to meeting the old Bothan, but even that eventually came out. Bahn’sing never judged, simply nodding and dispensing bits of wisdom over tea. As time went on Kordath spent more time in the dojo itself, as his strength returned after leaving the hospital.&lt;br /&gt;
&lt;br /&gt;
Bahn’sing had few students, mostly youths from the neighborhood who he taught for very little money from their parents. The old Bothan explained to him at one point that ‘It was better to have them learning patience and control here, then spending their time on the streets fighting’. It only occurred to Kordath years later that Bahn’sing had recognized his Force sensitivity when listening to the Ryn’s tales. It was probably because of this that the old Bothan pushed the Ryn to start sitting in on lessons. After a few months of staying in the dojo’s apartment, Kordath had begun to take his first steps in learning the Bothan art of [[Jeswandi]].&lt;br /&gt;
&lt;br /&gt;
The art of baiting and parrying attacks helped focus the Ryn’s mind wonderfully over the next few months, and would lead him to using the drills he learned further on in life in the Brotherhood. This lifestyle went on for many months, and Kordath was relatively happy with his situation. But, Nar Shaddaa being Nar Shaddaa, gangs started pushing in on the area demanding protection money and robbing people’s homes. Bahn’sing refused, when the gangs returned with weapons and firebombs, Kordath attempted to defend what he’d come to view as home. At the end of the night, burned and battered, the Ryn watched the dojo burn to the ground, Bahn’sing watching alongside him.&lt;br /&gt;
&lt;br /&gt;
His Master went back to Botahwui, saying he had no reason to stay on Nar Shaddaa, cautioning Kordath against vengeance. He told him this was just another chapter starting in life, and to move on rather than hold on. The Ryn was again homeless and broke, finding no other options he began waylaying gang members in the darker parts of Nar Shaddaa to gain credits for food. His actions eventually lead [[Etah]] d’Tana to him, finding the Ryn drunkenly fighting off members of a gang that he’d been harassing after they found him in a cantina. Etah recognized the frustration and anger the Ryn was exuding, as well as sensing the Force in him.&lt;br /&gt;
&lt;br /&gt;
Etah tracked Bleu back to an alley that the Ryn had set up a small shelter in, out of the elements. Even with his own skills as a former security officer, he was surprised when the Ryn met him in the alley as if expecting him. The two had a long talk, eventually the Obelisk was able to convince Bleu to come with him to work for the d’Tana Family for a time. After a few years working under the Dark Jedi, Etah began to quietly tutor him on controlling his precognitive abilities, the very danger sense he’d relied on most of his life. Once Etah felt the Ryn was ready, and trustworthy, he took him to Lyspair, and the Shadow Academy.&lt;br /&gt;
&lt;br /&gt;
===Brotherhood Career===&lt;br /&gt;
&lt;br /&gt;
====Scholarly Pursuits and Carnivorousness Invaders====&lt;br /&gt;
&lt;br /&gt;
The first time Kordath set foot on [[Lyspair]] he knew that the course of his life had changed yet again.  Idle competitiveness between students of the Shadow Academy not withstanding, the Ryn found himself in an environment where learning wasn&#039;t just an option, it was life-saving.  And Kordath threw himself into his studies, taking every course that time allowed him to and generally having an enjoyable time.  It was no surprise when the Ryn took up the purple of the Krath Order when questioned as to where his pursuits would lie.&lt;br /&gt;
&lt;br /&gt;
Due to Etah&#039;s influences, the newly minted Krath ended up in House Galeres of Clan Arcona, where he found a surprisingly diverse group of individuals.  While acclimating to his new surroundings, and attempting to pursue his studies in the lore of the Force, the House&#039;s home of [[Eldar]] was attacked by a group of cannibals how believed that the flesh of Force Sensitives would give them power.  Everyone was called to fight, including the Ryn whom disliked everything that happened in the following weeks.&lt;br /&gt;
&lt;br /&gt;
During the conflict with what were called &#039;Death Walkers&#039;, Kordath was paired off with a fellow Krath, a Knight named [[Nath Voth]], who was more or less tasked with keeping him alive.  After the cannibals were driven off the planet, this relationship was formalized with Kordath becoming her Apprentice, much to the annoyance of Nath.&lt;br /&gt;
&lt;br /&gt;
====Sojurn, Hapans and Puppies====&lt;br /&gt;
&lt;br /&gt;
Kordath found himself in charge of the [[Dark Forge]] Battleteam when the next major crisis occurred. This time the summit’s pet dogs were ill, and the Clan as a whole, fresh out of fighting [[One Sith]] forces in various skirmishes and engagements, traveled to the Hapes cluster to find medicine. Over the course of the operation, Kordath and team were nearly captured by Hapan elite forces. As said force was made up entirely of attractive Hapan females who attempted to seduce Dark Forge to capture them, Kordath was naturally suspicious and managed to alert his team to foil the plot.&lt;br /&gt;
&lt;br /&gt;
Due to many factors, Kordath stepped down near the end of the Operation, and went into seclusion in the archives within Kurs’kranak on [[Eldar]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Arconan Civil War====&lt;br /&gt;
&lt;br /&gt;
A short while after Operation Sojurn, a brief civil war occurred within Arcona. A war to decide how best to proceed or who to lead, Kordath wasn’t sure as he wasn’t paying attention, locked in the archives doing research. Somebody won, somebody lost.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Attack On Estle City====&lt;br /&gt;
&lt;br /&gt;
Briefly after the civil war ended, with tensions still running high the summit had a meeting at the SPECTER HQ in Estle City on Selen. During said meeting, [[Atyiru]], Aedile of the House Galeres was shot by a sniper and nearly killed. Over the course of the next week, Kordath, reassigned to Dark Forge, helped to investigate the shooting. After discovering the location that the shooter had used, and finding a place she’d been spotted often enough, he was told to babysit the witness they’d found. This turned out badly, as the shooter turned out to be a Force Sensitive Zeltron woman who managed to capture Kordath.&lt;br /&gt;
&lt;br /&gt;
After escaping, with some aid from his team mates, the Ryn nearly got caught in the sabotage of the SPECTER HQ blast. Shuttles had been landing in the central courtyard when it went up, as Kordath and Lexiconus were arriving, including one carrying [[Cethgus]], the Quaestor at the time. After securing the Quaestor from the wreckage of his shuttle, a cry through the Force went out from Ood B’nar, who’d tracked the would be assassin. Along with [[Meleu]] he was facing both the Zeltron and her Master, a Chistori named Dassac.&lt;br /&gt;
&lt;br /&gt;
As the battle escalated, Cethgus and Ood attempting to take out the One Sith Elder, while Meleu, Lexiconus, and Kordath fought the Zeltron, Lexiconus was killed. Kordath suffered a grievous injury, nearly severing one of his arms, and Cethgus and company retreated...leaving Kordath’s unconcious body behind. Dassac saved himself, the Zeltron, and Kordath from an orbital bombardment called down on the location, and proceeded to both nurse the Ryn back to health, and perform electroshock torture on him in an attempt to turn him against Arcona.&lt;br /&gt;
&lt;br /&gt;
When Arconan forces began to encroach on Dassac’s bunker, and learning that Ood had killed his assassin, he released the Ryn of his own accord. Kordath found a man named [[Uji]] as he left the bunker, who went to the medcenter with him as both men were exhausted. On the way they got to know one another, both being mutual acquaintances of Atyiru. They hadd heard of one another and felt they could at least trust each other. Upon arriving and learning that their Aedile was up and about, the three were able to have a few moments of peace together, and Kordath got to feel the tension between the apparently ex-couple.&lt;br /&gt;
&lt;br /&gt;
Shortly after, the twin children of [[Andrelious]] and Kookimarissia were kidnapped by a DIA double agent, taking them hostage so as to force Atyiru to leave with him. Feeling an alarm through the Force, Kordath and Uji tracked them despite their obvious fatigue. Uji confronted the agent, Braxant, and convinced him to give up the children, taking them back to the hospital to give into the care of Ood. Kordath tracked them from the rooftops the rest of the way to a tower in the financial sector of the city. Uji returned, hopped up on stims given to him by Ood, and charged the building, forcing Kordath to scramble to keep up and not let the Obelisk get killed.&lt;br /&gt;
&lt;br /&gt;
The two stormed the building, fighting their way to a turbo lift. During the time since he’d been released from Dassac, Kordath had been hearing the Chistori’s voice in his head. It had been trying to get him to view Arcona as his enemy, and nearly got him to cut down Uji in the lift. When the Obelisk left the lift, Kordath, who didn’t realize until later, fell into a mind trap of some kind. Finding himself sitting with Dassac having a ‘chat’, the Krath fought for control of his sanity, until Uji’s confrontation with Braxant shook the building. The DIA double agent had used explosives in an attempt to kill the Obelisk, which broke Kordath from the mental prison.&lt;br /&gt;
&lt;br /&gt;
Kordath and Uji, fighting despite exhaustion and injuries against Braxant, managed to disarm him to some extent. At this time, Andrelious and his wife crashed the windows in hover tanks, and killed Braxant for threatening their children. Atyiru was saved, and Kordath and Uji went to have a beer together. Since these events the two have bonded.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Korriban?====&lt;br /&gt;
&lt;br /&gt;
Shortly after the events that transpired in Estle City, the Brotherhood had a three way rumble of pointless proportions upon the surface of Korriban. Three factions squared (triangled? triangled.) off in a bid for power that turned out to be false. Hurrah. A lot of people died, Kordath was captured alongside his mate [[Uji]] by Odan Urr forces who they ended up aiding the defence of when other people tried to attack them. The safest place in a war is supposed to be a cell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Specter and Perdition====&lt;br /&gt;
Sometime after the events of Korriban, Kordath was appointed to the Captain’s chair of the [[Nighthawk]], a decision he was nominally involved in. For several uneventful months this wasn’t a bad thing, the duty was light, and his ship had a damned good crew on it. This meant Kordath didn’t have to do a whole lot of Captaining, until remnant forces of One Sith and Brotherhood military deserters came knocking. Lead by Dassac, the same Chistori who’d dug around in Bleu’s brain, they went about systematically attacking the infrastructure of the Clan’s Private Military Corp, SPECTER.&lt;br /&gt;
&lt;br /&gt;
Uji Tameike lead the beginning counteroffensive, as the PMC was primarily a Galeres operation and he’d taken the regrettably annoying job of Aedile at the time. SPECTER suffered major losses, though the enemy was driven back once more.&lt;br /&gt;
&lt;br /&gt;
A short time after this they of course returned, catching the &#039;&#039;Nighthawk&#039;&#039; in a trap that forced Kordath to turn himself over to save his ship and crew. This left the Ryn at the mercy of Dassac once more, and Trilsha, the sister to the Zeltron that had previously made his life a living hell during the attack on Estle City.&lt;br /&gt;
&lt;br /&gt;
Several weeks later Dassac’s forces, calling themselves Perdition, engaged the Arconan fleet in open battle. At the beginning of said battle, Kordath was heard spouting propaganda over the communication channels, in an attempt to convince Arconan military forces to turn on their masters. This also activated sleeper agents within the fleet, evening the field for the out numbered Perdition forces.&lt;br /&gt;
&lt;br /&gt;
After the battle, Kordath was recovered by Arconan forces and his head cleaned out again. It’s unknown if this will have any long term effects on the Ryn’s psyche, or if there’s any extra programming still up there.&lt;br /&gt;
&lt;br /&gt;
== DJB Facts ==&lt;br /&gt;
=== Positions Held ===&lt;br /&gt;
Currently a member of the [Shadow Gate]] Battleteam of [[Qel-Droma]].&lt;br /&gt;
&lt;br /&gt;
Kordath has also been Rollmaster for Arcona, and survived six months as a Magistrate to the MAA.&lt;br /&gt;
&lt;br /&gt;
Also two six month stints as a BTL, once for [[Nighthawk]], the other for a mistake that shall not be named.&lt;br /&gt;
&lt;br /&gt;
=== Outstanding Achievements ===&lt;br /&gt;
Named &#039;Prodigy of Galeres&#039; after placing first in the House&#039;s &#039;Homecoming&#039; event.&lt;br /&gt;
&lt;br /&gt;
Got a [[Sapphire Blade]] as an Equite 2 almost entirely on activity and Rollmaster work. Woot.&lt;br /&gt;
&lt;br /&gt;
== Personality, Writing Kordath ==&lt;br /&gt;
=== Personality ===&lt;br /&gt;
&lt;br /&gt;
Note: This was written primarily by [[Atyiru Caesus Entar]] and is being used with her permission, it was just too good not to use.&lt;br /&gt;
&lt;br /&gt;
Kordath is, at his most basic, a simple soul looking for a life less complicated by the pettier ideals or superfluous ambitions popular to most of his comrades. His nomadic people carry with them a wanderer&#039;s heritage, calling no place in the Galaxy home, instead finding belonging in their family, folklore, and stories, despite a heavy reputation as thieves and gypsies. This influence is apparent in Kordath’s nature, as he has reservations interacting with and befriending other people, despite his kinder inclinations. His appreciation for an unhurried and a largely peaceful, salt-of-the-earth lifestyle are most obvious in his nonviolent tendencies, his love for just few, fine things—like whiskey, quiet moments, and decent reading material—and his easier association with other plain, hearty folk, like mundane workmen and soldiers.&lt;br /&gt;
 &lt;br /&gt;
Kordath’s main motivators can be difficult to pinpoint, particularly because of his seemingly cowardly (and sometimes actually cowardly) behaviors. He is protective of his family, once having saved his sisters at cost to himself, but sees little point in hurting others and will not go out of his way to do so just for the sake of material greed or idealistic causes, such as with campaigns in the Brotherhood. His sense of moral good partnered with his experience growing up roughing it on various streets across the Galaxy lead him to only kill, steal, or, really, act at all, out of necessity, and only honest necessity, not greed. However, he is also compassionate, and has a strong, if skewed, sense of justice, especially for the downtrodden or looked-down-on, and will act on their behalf without personal gain. What little ambition he has, if any, can be thought of as a desire to learn and, more so, a desire to just live his life (and survive long enough to do it).&lt;br /&gt;
 &lt;br /&gt;
In short, Kordath is a man (er, Ryn) who appreciates family, necessity, spirit, and the little things in life that he loves. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;Caf, The Force, and Death Sticks, are all that we need.&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;I&amp;gt;&amp;quot;And whiskey?&amp;quot;&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;Well yeah, I thought that went without saying&amp;quot;&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--&amp;lt;i&amp;gt;Kordath and Atyiru&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Writing Kordath ===&lt;br /&gt;
&lt;br /&gt;
His speech patterns are both erratic and, to many, annoying.  Lot&#039;s of &#039;umm&#039; and pauses, and the occasional comment that makes your brain hurt.  He is not assertive, not because he doesn&#039;t believe in what he&#039;s saying, but because the Ryn is so used to not attracting attention.  This changes in certain situations, depending on his responsibilities or what he&#039;s trying to accomplish.  An experienced con-man, Kordath can slip in and out of various speech patterns on command, going from fortune teller to sales man, to crazed homeless person at the drop of a hat.&lt;br /&gt;
&lt;br /&gt;
He is also somewhat of an alcoholic, more likely to be found at the local &#039;watering hole&#039; then anywhere else.  Oftentimes he seeks out Atyiru, one of the few people who shares his passion for the drink, and likely his closest friend  They&#039;re just friends.  Really.&lt;br /&gt;
&lt;br /&gt;
As to being useless in a fight, the Ryn is more likely to fade to the back of an encounter in an attempt to find an opening he can use in a decisive manner. His preferred method is a knife in the back, or the edge of his hand to a throat, the lightsaber being a final resort.  Don&#039;t give the Ryn a gun.  Ever.  Nothing good will ever happen.  Since his time in Dark Forge, he&#039;s learned the joy of explosives, which when coupled with his natural nimbleness and skills in stealth have lead to more than a few amusing moments.  For him anyways.&lt;br /&gt;
&lt;br /&gt;
In short, Kordath will avoid confrontation if possible, and if forced to fight, will try and do so from the shadows.  If he knows something is going to be unavoidable, he&#039;ll strike first if possible.  If he thinks it&#039;s amusing, he&#039;ll take advantage of a situation, but only if he thinks it will get a laugh and not physically harm someone.&lt;br /&gt;
&lt;br /&gt;
He&#039;s also the last person to pull a weapon on an opponent in a straight up fight, believing that escalation is a horrible thing.&lt;br /&gt;
&lt;br /&gt;
And he always, &amp;lt;i&amp;gt;always&amp;lt;/i&amp;gt;, pays for his drinks.  Seriously.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Arconans]]&lt;/div&gt;</summary>
		<author><name>KordathBleu</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Kordath_Bleu&amp;diff=151090</id>
		<title>Kordath Bleu</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Kordath_Bleu&amp;diff=151090"/>
		<updated>2016-06-14T01:30:17Z</updated>

		<summary type="html">&lt;p&gt;KordathBleu: /* Brotherhood Career */ Updaaating&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|new|njo|djb}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type = Gray&lt;br /&gt;
|image=[[image:Kordath.jpeg|250px]]&lt;br /&gt;
|name=Kordath Bleu&lt;br /&gt;
|homeworld=Freighter born&lt;br /&gt;
|birth=7 ABY (30 Years Old)&lt;br /&gt;
|death=&lt;br /&gt;
|species=Ryn&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Gray and White&lt;br /&gt;
|eyes=Gray&lt;br /&gt;
|height=5&#039;4&amp;quot;/1.65m&lt;br /&gt;
|weight=120lbs/54 kg&lt;br /&gt;
|cyber=None&lt;br /&gt;
|allies=&lt;br /&gt;
*[[Etah d&#039;Tana]]&lt;br /&gt;
* [[Atyiru Caesus Entar]]&lt;br /&gt;
* [[Uji]]&lt;br /&gt;
* [[Nath Voth]]&lt;br /&gt;
* [[Stres&#039;tron&#039;garmis]] &lt;br /&gt;
|enemies=&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|fightingstyle=[[Jeswandi]]&lt;br /&gt;
|profession=Wanderer&lt;br /&gt;
|position=&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]], [[New Republic Era]], [[New Jedi Order Era]] &lt;br /&gt;
|affiliation=* [[Clan Arcona]]&lt;br /&gt;
* [[House Qel-Droma]]&lt;br /&gt;
|ship=&lt;br /&gt;
|masters=[[Nath Voth]]&lt;br /&gt;
|apprentices= [[Lonewolf]]&lt;br /&gt;
|dossier=[[Dossier:13593|13593]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
===Childhood===&lt;br /&gt;
[[File:ACTIV.jpg‎|thumb|left|100px|Class VI Bulk Freighter]]&lt;br /&gt;
&lt;br /&gt;
Kordath Bleu was born to his Ryn Clan sometime in the year 7 ABY, aboard a Class VI Bulk Freighter. His Ryn Clan consisted of a dozen separate families, traveling the Galaxy together as wandering laborers. Until Kordath was of an age where he could contribute to the jobs the Clan could take on, he was unaware of how many outsiders viewed his people. Around his tenth year he began to take on light work loads alongside his Father and older brother, Kordo, as well as cousins and other members of the Family. This is when he learned about the real world, and just how hateful life was in the Galaxy.&lt;br /&gt;
&lt;br /&gt;
Even as he was exposed to the racist attitude and stereotypes that people placed upon the Ryn, Kordath managed to keep a cheerful disposition through much of his childhood. Filled with curiosity and energy, Kord spent his time learning various jobs and trades as the Clan moved from place to place. He gained a great respect for those with skilled trades and specialists, even though he knew he’d never get to fully master a craft of his own with how his family moved around.&lt;br /&gt;
&lt;br /&gt;
He also learned about survival, and how to focus past the stares and distrust of outsiders. At some point in every Ryn’s development they learn to start keeping their head down and to watch the locals. No matter how useful, how open the Ryn were in whatever work they were doing for a local farmer or some kind of maintenance job for a small town, people only tolerated them for so long. Kordath started to recognize the looks, the side long glances and mutterings between men who’d watch them.&lt;br /&gt;
&lt;br /&gt;
Shortly after this would start his Family would gather their things, collect what pay they could, and hop another transport offworld. Despite the bigotry and hostility from the adults everywhere he went, Kordath did enjoy the life he lead. Seeing new worlds and sites on a regular basis was invigorating, and he learned things everywhere he went. Making friends among other children wherever they went was easy, at least when they’d first land. By the time the Family left again, most friends he’d made would say they weren’t allowed to talk to him anymore, even though they could never figure out why. It wasn’t till he was much older that he realized this is what it looked like when a parent imbues their child with racism and hate.&lt;br /&gt;
&lt;br /&gt;
===Hosk Station and Lonely Travels===&lt;br /&gt;
&lt;br /&gt;
As the Ryn started the agonizing climb into adulthood, oddness started to manifest, he lost his cheerful exterior as he gained a strange empathy for those around him. His parents were saddened by this, thinking it was the loss of childhood innocence finally catching up with their son, but they didn&#039;t realize how deep the change was. Kordath started to read the emotions of those nearest to him, first his parents, a quiet stubbornness that defied the anger and hate that many directed towards the clan; his older brother, Kordo, and his increasing rage at the way his family was treated by the locals on every world they traveled to. And the still oddly cheerful hope of childhood from his two little sisters, Karina and Karo. If not for his sisters, Kordath would likely have slipped into a deep depression from not being able to stop seeing how people felt around him.&lt;br /&gt;
&lt;br /&gt;
Another strange ability started to manifest itself within the Ryn, though at the time he couldn&#039;t have known it was the Force speaking to him in some manner. Kordath would claim that the camp was going to be attacked soon, and when questioned, he&#039;d simply tell the elders that he &#039;just knew it&#039;. When the young Ryn&#039;s predictions were consistently proven right, the elders grew nervous. His parents thought him paranoid or mad at first, but quickly learned to do what any folk who were victimized on a regular basis do; they accepted it. Kordath began to &#039;feel&#039; trouble before it would come, whether to the clan or to just himself, he began picking up on things that would cause them harm when working dangerous jobs.&lt;br /&gt;
&lt;br /&gt;
Over time his ability was simply accepted by the clan, when they started heeding it raids on the camps would go awry, and the Bleu clan started to gain some measure of hope for their future. This all changed on Hosk station, in the Kalabra system, when Karina and Karo didn&#039;t turn up for the clan&#039;s mealtime one evening. Barely eight years of age at that point, the two children weren&#039;t even supposed to be apart from the clan, and no one was certain where the children were. Station authorities couldn&#039;t be bothered, to them the Ryn was a borderline infestation, tolerated at best due to their willingness to do work no one else really wanted to do.&lt;br /&gt;
&lt;br /&gt;
Two days later, the Bleu&#039;s were getting scared on top of worried, and Kordath was feeling every ounce of it. Fear and anger saturated the cargo hold that they&#039;d been allowed to live in for the past few days, and they were due out on a freighter the next morning to some agricultural world to work as farm hands for a time. Farming usually was the best work they would get, people needed the help, they were cheaper to &#039;maintain&#039; then droids, and normally they were left alone by the locals outside of the farmers. But if they left, they&#039;d be leaving two of their children behind, and Kordath was certain this would cause immeasurable pain for the clan.&lt;br /&gt;
&lt;br /&gt;
The Ryn were unhappy, and no one on the station was willing to help them; they were simply waiting for them to leave. Kordath slipped out of the hold during the night cycle, needing to get away from his crying mother, his stone faced father, his brother who had nearly broken both hands punching the bulkheads in anger and frustration. He wandered the station, passing from public areas to maintenance without a thought of what he was doing, feeling a tug that was leading him...somewhere. It was an odd sensation, filtering through his own frustration and pain of loss and uncertainty, something was drawing him further into the dark bowels of the station.&lt;br /&gt;
&lt;br /&gt;
Kordath had never felt this before, he&#039;d become used to knowing what others were emotionally feeling, even sometimes what they were thinking. But he&#039;d never felt...lead before, as if something was pushing him. His own curiosity, an attribute that had lead more than one young Ryn to his death, urged him on as well, something to distract him from the loss of his sisters. Passing through a rusted open hatch somewhere deep in the station&#039;s inner workings, Kordath stopped and grabbed his head, sharp pains shooting through his skull. He could &amp;lt;i&amp;gt;feel&amp;lt;/i&amp;gt; his sisters nearby, he could feel their fear and their pain. And he wasn&#039;t sure how he could stop it.&lt;br /&gt;
&lt;br /&gt;
Kordath could see a door, on the other side of the door, he was certain, was his kin. Others were in their as well, though if you were to ask the Ryn who they were, what they looked like, he&#039;d never be able to tell you. Hours after a feeling pulled him to his missing sisters, he returned them to his parents and clan, an event that should have been joyous if not for the utter silence it was met with. Even with not a mark on him, Kordath was different to his family, they could tell. It radiated off of him, and when the morning came and the station security came looking for him, he didn&#039;t argue, his family didn&#039;t plead. They let him go, and he went.&lt;br /&gt;
&lt;br /&gt;
In the end he was released, even the station managers couldn&#039;t overlook a slavery ring using what was supposed to be a legitimate port of call as a staging area. By the time they let him go, his clan was gone, and Kordath knew he&#039;d never see them again. The station authorities had told him he had to get off the station, they weren&#039;t sure if the men that had taken his sisters had friends on board, and they didn&#039;t want anymore trouble. To speed this, they bought his passage on the first transport out, which was the first and last charity Kordath ever experienced in his life.&lt;br /&gt;
&lt;br /&gt;
He was alone now, truly alone. The transport ride was a strange experience for the Ryn, having almost always traveled in cargo bays, or on occasion, maintenance tunnels that the clan stowed away in. It was disconcerting to Kordath, being able to see space, to be surrounded by so many species, many of which he&#039;d never seen before. Some didn&#039;t know what he was either, it seemed, as they were indifferent, some did, and seemed to clutch what baggage they were allowed to carry a bit harder when he was around.&lt;br /&gt;
&lt;br /&gt;
It dumped him in the outer rim, on a planet that was barely notable enough to have a name, and not important enough for Kordath to remember it. Being young and alone was rough, but the Ryn had skills, and had sat in with his father on more than one job negotiation. He spent a few weeks on the rock, doing odd jobs and sleeping behind a shop at night, before he scrapped enough credits to hop on another ship to another rock. He kept this up for nearly two years, working, moving, working, and just trying to survive. In this time he learned the joys of stowing away by yourself, how to sneak into ships and vacant buildings, how to steal a bit of food here and there to keep going.&lt;br /&gt;
&lt;br /&gt;
Somewhere in his mind he knew, that if his father had ever known what Kordath was doing, he&#039;d have been disappointed. The longer he was out there, hopping across the outer-rim, the less that thought worried him. By the time he was sixteen, he&#039;d learned how to thieve his way to survival rather than break his back working, he got good at it, slipping in and out of places that he shouldn&#039;t. Despite his caution while performing these deeds, eventually he&#039;d always have to leave the planet he&#039;d land on, chased off by natives or security, someone claiming he was a thief just because he was Ryn. Even though he was in fact a thief now, it was an accusation that always caused problems. When someone is declared a thief by enough people in a community, it gave them someone to pin all the troubles on.&lt;br /&gt;
&lt;br /&gt;
And then Kordath stepped off a ship on to Nar Shaddaa, and his life changed yet again. Bright lights, foul air, and more species then the Ryn had ever dared imagine. The type of place that would be full of the worst kinds in the galaxy, the type of place that even a Ryn could get lost in the crowd. The type of place that he thought he could make a home for once.&lt;br /&gt;
&lt;br /&gt;
===Nar Shaddaa===&lt;br /&gt;
&lt;br /&gt;
====Criminal Enterprises====&lt;br /&gt;
&lt;br /&gt;
Nar Shaddaa living treated the Ryn surprisingly well, much better than anyone could have expected.  Almost fifteen years had passed since his separation from his clan, and Kordath had survived and, some would say, flourished.  Gaining a reputation for being able to get into places he shouldn&#039;t, and always getting out again, had gotten him somewhat steady work with local crime lords.  Everyone needed spies, and Kordath proved time and again that he was capable of infiltrating rival gangs strongholds and stealing information or &#039;product&#039;.  The fact that sometimes the same criminals he stole from in service of another would turn around and hire him to retaliate just made things more lucrative.&lt;br /&gt;
&lt;br /&gt;
In this time he made a few contacts, who helped him learn the finer arts of data theft and encryption breaking. With a budding skill at slicing, Kordath was able to expand his offered services. This also allowed him to start circumventing some security systems, letting him complete jobs with much greater ease.&lt;br /&gt;
&lt;br /&gt;
While this provided, if not a steady income, at least a livable amount of credits. And it provided a rush for the Ryn, who came to pride himself on his abilities. But no one can do that kind of job for to long, not on a planet like Nar Shaddaa anyways. He managed just over a year of work, before he had to get out of that line of work. If he’d made a living out of this further out in the Rim, providing his service to just one client rather than freelancing it might have gone on for some time. Instead as his reputation grew he gained enemies, rivals who thought he was taking their work and gang bosses who he robbed in the service of bigger crime lords. &lt;br /&gt;
&lt;br /&gt;
It was only a matter of time before he was tracked down, despite his efforts to keep off the map. The setup came through one of the contacts he’d done business with a few times, it hadn’t smelled bad when it came through, just another job. Despite that he’d had that familiar bad feeling; it had popped up more then a few times on Nar Shaddaa and he’d turned down every job when it happened. But he had a rep, and the criminal upper crust deserved respect. Thus he’d always turned down jobs in person despite the danger, showing respect and explaining that he just couldn’t take on the task at the time. Only by offering to do another job down the line for free was he still alive, with that attitude.&lt;br /&gt;
&lt;br /&gt;
And everytime he’d turn down a job, he’d heard about a rival who’d taken it on and gotten caught. Killed, tortured, maimed and thrown out into the street, the results were different but the gist was always the same. So he went to turn down the job, in person as he’d always done with a hope that the crime lord would understand. Instead of the usual business of getting patted down and escorted through a storefront or the like, he found himself in the office of a warehouse. The bad feeling intensified, and the Ryn nearly managed to get away from the dozen or so toughs that came for him.&lt;br /&gt;
&lt;br /&gt;
Instead he was beaten, many of his bones broken and his skull bounced around like a sportsball. Various warnings were screamed at him, insults and names and threats of further violence if he didn’t take himself out of the game. All the usual trash talk he’d heard from them in the taverns and cantinas over the last year. Only now, armed with pipe and chain, they were backing up their threats and offers of violence. When they left, Kordath wasn’t certain, he was bloody and broken on the floor. Somehow he dragged himself out into the streets, and was found sometime near morning and taken to a hospital.&lt;br /&gt;
&lt;br /&gt;
An expensive week of bacta treatments later, he was back on the street very nearly broke. The Ryn found himself back at square one, if he went back to working for the criminal world he’d wind up dead. He was almost out of credits, some of his accounts had been found by rivals while he was in the hospital and drained. It was time to get back to doing odd jobs and labor, he decided, until he could hop off this rock and find his next place to settle for a time. Wandering the streets of Nar Shaddaa, letting his feet guide him and unbeknownst to the Ryn at the time, likely the Force as well.&lt;br /&gt;
&lt;br /&gt;
====A New Style of Life====&lt;br /&gt;
&lt;br /&gt;
Where his feet took him, ended up being the front window of a run down looking building, proclaiming itself a Bothan Dojo. In the window was a sign offering an upstairs apartment in exchange for cleaning services and errand running. With no where left to turn, and little money to his name, Kordath took a chance. When he entered to the dojo, he noted that the inside was much better looking than the outside, something that the old Bothan he met said was purposeful. The old Bothan, whom Kordath learned was Master Bahn’sing, told him that whenever the dojo looked prosperous he would get robbed. He seemed to find this amusing, in that beating street toughs trying to extort money from him got tiring after a while.&lt;br /&gt;
&lt;br /&gt;
Bahn’sing offered him the apartment and job before Bleu could even ask for it, leading the Ryn to believe the old Bothan was lonely. Later he’d realize that the Master was just a good judge of character, and had spotted that the Ryn was at the end of his proverbial rope. Over the next few weeks, Kordath did odd jobs for the man, sweeping the sidewalks outside the dojo. Running to market for groceries for the old man, painting some of the walls inside and generally sprucing up the appearance of the old dojo. Bahn’sing was kind to the Ryn, not caring about the reputation that generally followed Kordath’s species around.&lt;br /&gt;
&lt;br /&gt;
He also didn’t try and get Bleu to talk about his past, even when the two men, one old, one still quite young, started sharing meals. Over time, Kordath opened up to the old man, explaining why he’d ran away from his Clan and his travels since. He tried for some time to avoid explaining what he’d done on Nar Shaddaa prior to meeting the old Bothan, but even that eventually came out. Bahn’sing never judged, simply nodding and dispensing bits of wisdom over tea. As time went on Kordath spent more time in the dojo itself, as his strength returned after leaving the hospital.&lt;br /&gt;
&lt;br /&gt;
Bahn’sing had few students, mostly youths from the neighborhood who he taught for very little money from their parents. The old Bothan explained to him at one point that ‘It was better to have them learning patience and control here, then spending their time on the streets fighting’. It only occurred to Kordath years later that Bahn’sing had recognized his Force sensitivity when listening to the Ryn’s tales. It was probably because of this that the old Bothan pushed the Ryn to start sitting in on lessons. After a few months of staying in the dojo’s apartment, Kordath had begun to take his first steps in learning the Bothan art of [[Jeswandi]].&lt;br /&gt;
&lt;br /&gt;
The art of baiting and parrying attacks helped focus the Ryn’s mind wonderfully over the next few months, and would lead him to using the drills he learned further on in life in the Brotherhood. This lifestyle went on for many months, and Kordath was relatively happy with his situation. But, Nar Shaddaa being Nar Shaddaa, gangs started pushing in on the area demanding protection money and robbing people’s homes. Bahn’sing refused, when the gangs returned with weapons and firebombs, Kordath attempted to defend what he’d come to view as home. At the end of the night, burned and battered, the Ryn watched the dojo burn to the ground, Bahn’sing watching alongside him.&lt;br /&gt;
&lt;br /&gt;
His Master went back to Botahwui, saying he had no reason to stay on Nar Shaddaa, cautioning Kordath against vengeance. He told him this was just another chapter starting in life, and to move on rather than hold on. The Ryn was again homeless and broke, finding no other options he began waylaying gang members in the darker parts of Nar Shaddaa to gain credits for food. His actions eventually lead [[Etah]] d’Tana to him, finding the Ryn drunkenly fighting off members of a gang that he’d been harassing after they found him in a cantina. Etah recognized the frustration and anger the Ryn was exuding, as well as sensing the Force in him.&lt;br /&gt;
&lt;br /&gt;
Etah tracked Bleu back to an alley that the Ryn had set up a small shelter in, out of the elements. Even with his own skills as a former security officer, he was surprised when the Ryn met him in the alley as if expecting him. The two had a long talk, eventually the Obelisk was able to convince Bleu to come with him to work for the d’Tana Family for a time. After a few years working under the Dark Jedi, Etah began to quietly tutor him on controlling his precognitive abilities, the very danger sense he’d relied on most of his life. Once Etah felt the Ryn was ready, and trustworthy, he took him to Lyspair, and the Shadow Academy.&lt;br /&gt;
&lt;br /&gt;
===Brotherhood Career===&lt;br /&gt;
&lt;br /&gt;
====Scholarly Pursuits and Carnivorousness Invaders====&lt;br /&gt;
&lt;br /&gt;
The first time Kordath set foot on [[Lyspair]] he knew that the course of his life had changed yet again.  Idle competitiveness between students of the Shadow Academy not withstanding, the Ryn found himself in an environment where learning wasn&#039;t just an option, it was life-saving.  And Kordath threw himself into his studies, taking every course that time allowed him to and generally having an enjoyable time.  It was no surprise when the Ryn took up the purple of the Krath Order when questioned as to where his pursuits would lie.&lt;br /&gt;
&lt;br /&gt;
Due to Etah&#039;s influences, the newly minted Krath ended up in House Galeres of Clan Arcona, where he found a surprisingly diverse group of individuals.  While acclimating to his new surroundings, and attempting to pursue his studies in the lore of the Force, the House&#039;s home of [[Eldar]] was attacked by a group of cannibals how believed that the flesh of Force Sensitives would give them power.  Everyone was called to fight, including the Ryn whom disliked everything that happened in the following weeks.&lt;br /&gt;
&lt;br /&gt;
During the conflict with what were called &#039;Death Walkers&#039;, Kordath was paired off with a fellow Krath, a Knight named [[Nath Voth]], who was more or less tasked with keeping him alive.  After the cannibals were driven off the planet, this relationship was formalized with Kordath becoming her Apprentice, much to the annoyance of Nath.&lt;br /&gt;
&lt;br /&gt;
====Sojurn, Hapans and Puppies====&lt;br /&gt;
&lt;br /&gt;
Kordath found himself in charge of the [[Dark Forge]] Battleteam when the next major crisis occurred. This time the summit’s pet dogs were ill, and the Clan as a whole, fresh out of fighting [[One Sith]] forces in various skirmishes and engagements, traveled to the Hapes cluster to find medicine. Over the course of the operation, Kordath and team were nearly captured by Hapan elite forces. As said force was made up entirely of attractive Hapan females who attempted to seduce Dark Forge to capture them, Kordath was naturally suspicious and managed to alert his team to foil the plot.&lt;br /&gt;
&lt;br /&gt;
Due to many factors, Kordath stepped down near the end of the Operation, and went into seclusion in the archives within Kurs’kranak on [[Eldar]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Arconan Civil War====&lt;br /&gt;
&lt;br /&gt;
A short while after Operation Sojurn, a brief civil war occurred within Arcona. A war to decide how best to proceed or who to lead, Kordath wasn’t sure as he wasn’t paying attention, locked in the archives doing research. Somebody won, somebody lost.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Attack On Estle City====&lt;br /&gt;
&lt;br /&gt;
Briefly after the civil war ended, with tensions still running high the summit had a meeting at the SPECTER HQ in Estle City on Selen. During said meeting, [[Atyiru]], Aedile of the House Galeres was shot by a sniper and nearly killed. Over the course of the next week, Kordath, reassigned to Dark Forge, helped to investigate the shooting. After discovering the location that the shooter had used, and finding a place she’d been spotted often enough, he was told to babysit the witness they’d found. This turned out badly, as the shooter turned out to be a Force Sensitive Zeltron woman who managed to capture Kordath.&lt;br /&gt;
&lt;br /&gt;
After escaping, with some aid from his team mates, the Ryn nearly got caught in the sabotage of the SPECTER HQ blast. Shuttles had been landing in the central courtyard when it went up, as Kordath and Lexiconus were arriving, including one carrying [[Cethgus]], the Quaestor at the time. After securing the Quaestor from the wreckage of his shuttle, a cry through the Force went out from Ood B’nar, who’d tracked the would be assassin. Along with [[Meleu]] he was facing both the Zeltron and her Master, a Chistori named Dassac.&lt;br /&gt;
&lt;br /&gt;
As the battle escalated, Cethgus and Ood attempting to take out the One Sith Elder, while Meleu, Lexiconus, and Kordath fought the Zeltron, Lexiconus was killed. Kordath suffered a grievous injury, nearly severing one of his arms, and Cethgus and company retreated...leaving Kordath’s unconcious body behind. Dassac saved himself, the Zeltron, and Kordath from an orbital bombardment called down on the location, and proceeded to both nurse the Ryn back to health, and perform electroshock torture on him in an attempt to turn him against Arcona.&lt;br /&gt;
&lt;br /&gt;
When Arconan forces began to encroach on Dassac’s bunker, and learning that Ood had killed his assassin, he released the Ryn of his own accord. Kordath found a man named [[Uji]] as he left the bunker, who went to the medcenter with him as both men were exhausted. On the way they got to know one another, both being mutual acquaintances of Atyiru. They hadd heard of one another and felt they could at least trust each other. Upon arriving and learning that their Aedile was up and about, the three were able to have a few moments of peace together, and Kordath got to feel the tension between the apparently ex-couple.&lt;br /&gt;
&lt;br /&gt;
Shortly after, the twin children of [[Andrelious]] and Kookimarissia were kidnapped by a DIA double agent, taking them hostage so as to force Atyiru to leave with him. Feeling an alarm through the Force, Kordath and Uji tracked them despite their obvious fatigue. Uji confronted the agent, Braxant, and convinced him to give up the children, taking them back to the hospital to give into the care of Ood. Kordath tracked them from the rooftops the rest of the way to a tower in the financial sector of the city. Uji returned, hopped up on stims given to him by Ood, and charged the building, forcing Kordath to scramble to keep up and not let the Obelisk get killed.&lt;br /&gt;
&lt;br /&gt;
The two stormed the building, fighting their way to a turbo lift. During the time since he’d been released from Dassac, Kordath had been hearing the Chistori’s voice in his head. It had been trying to get him to view Arcona as his enemy, and nearly got him to cut down Uji in the lift. When the Obelisk left the lift, Kordath, who didn’t realize until later, fell into a mind trap of some kind. Finding himself sitting with Dassac having a ‘chat’, the Krath fought for control of his sanity, until Uji’s confrontation with Braxant shook the building. The DIA double agent had used explosives in an attempt to kill the Obelisk, which broke Kordath from the mental prison.&lt;br /&gt;
&lt;br /&gt;
Kordath and Uji, fighting despite exhaustion and injuries against Braxant, managed to disarm him to some extent. At this time, Andrelious and his wife crashed the windows in hover tanks, and killed Braxant for threatening their children. Atyiru was saved, and Kordath and Uji went to have a beer together. Since these events the two have bonded.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Korriban?====&lt;br /&gt;
&lt;br /&gt;
Shortly after the events that transpired in Estle City, the Brotherhood had a three way rumble of pointless proportions upon the surface of Korriban. Three factions squared (triangled? triangled.) off in a bid for power that turned out to be false. Hurrah. A lot of people died, Kordath was captured alongside his mate [[Uji]] by Odan Urr forces who they ended up aiding the defence of when other people tried to attack them. The safest place in a war is supposed to be a cell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Specter and Perdition====&lt;br /&gt;
Sometime after the events of Korriban, appointed to the Captain’s chair of the [[AVG &#039;&#039;Nighthawk]&#039;&#039;], a decision he was nominally involved in. For several uneventful months this wasn’t a bad thing, the duty was light, and his ship had a damned good crew on it. This meant Kordath didn’t have to do a whole lot of Captaining, until remnant forces of One Sith and Brotherhood military deserters came knocking. Lead by Dassac, the same Chistori who’d dug around in Bleu’s brain, they went about systematically attacking the infrastructure of the Clan’s Private Military Corp, SPECTER.&lt;br /&gt;
&lt;br /&gt;
Uji Tameike lead the beginning counteroffensive, as the PMC was primarily a Galeres operation and he’d taken the regrettably annoying job of Aedile at the time. SPECTER suffered major losses, though the enemy was driven back once more.&lt;br /&gt;
&lt;br /&gt;
A short time after this they of course returned, catching the &#039;&#039;Nighthawk&#039;&#039; in a trap that forced Kordath to turn himself over to save his ship and crew. This left the Ryn at the mercy of Dassac once more, and Trilsha, the sister to the Zeltron that had previously made his life a living hell during the attack on Estle City.&lt;br /&gt;
&lt;br /&gt;
Several weeks later Dassac’s forces, calling themselves Perdition, engaged the Arconan fleet in open battle. At the beginning of said battle, Kordath was heard spouting propaganda over the communication channels, in an attempt to convince Arconan military forces to turn on their masters. This also activated sleeper agents within the fleet, evening the field for the out numbered Perdition forces.&lt;br /&gt;
&lt;br /&gt;
After the battle, Kordath was recovered by Arconan forces and his head cleaned out again. It’s unknown if this will have any long term effects on the Ryn’s psyche, or if there’s any extra programming still up there.&lt;br /&gt;
&lt;br /&gt;
== DJB Facts ==&lt;br /&gt;
=== Positions Held ===&lt;br /&gt;
Currently a member of the [Shadow Gate]] Battleteam of [[Qel-Droma]].&lt;br /&gt;
&lt;br /&gt;
Kordath has also been Rollmaster for Arcona, and survived six months as a Magistrate to the MAA.&lt;br /&gt;
&lt;br /&gt;
Also two six month stints as a BTL, once for [[Nighthawk]], the other for a mistake that shall not be named.&lt;br /&gt;
&lt;br /&gt;
=== Outstanding Achievements ===&lt;br /&gt;
Named &#039;Prodigy of Galeres&#039; after placing first in the House&#039;s &#039;Homecoming&#039; event.&lt;br /&gt;
&lt;br /&gt;
Got a [[Sapphire Blade]] as an Equite 2 almost entirely on activity and Rollmaster work. Woot.&lt;br /&gt;
&lt;br /&gt;
== Personality, Writing Kordath ==&lt;br /&gt;
=== Personality ===&lt;br /&gt;
&lt;br /&gt;
Note: This was written primarily by [[Atyiru Caesus Entar]] and is being used with her permission, it was just too good not to use.&lt;br /&gt;
&lt;br /&gt;
Kordath is, at his most basic, a simple soul looking for a life less complicated by the pettier ideals or superfluous ambitions popular to most of his comrades. His nomadic people carry with them a wanderer&#039;s heritage, calling no place in the Galaxy home, instead finding belonging in their family, folklore, and stories, despite a heavy reputation as thieves and gypsies. This influence is apparent in Kordath’s nature, as he has reservations interacting with and befriending other people, despite his kinder inclinations. His appreciation for an unhurried and a largely peaceful, salt-of-the-earth lifestyle are most obvious in his nonviolent tendencies, his love for just few, fine things—like whiskey, quiet moments, and decent reading material—and his easier association with other plain, hearty folk, like mundane workmen and soldiers.&lt;br /&gt;
 &lt;br /&gt;
Kordath’s main motivators can be difficult to pinpoint, particularly because of his seemingly cowardly (and sometimes actually cowardly) behaviors. He is protective of his family, once having saved his sisters at cost to himself, but sees little point in hurting others and will not go out of his way to do so just for the sake of material greed or idealistic causes, such as with campaigns in the Brotherhood. His sense of moral good partnered with his experience growing up roughing it on various streets across the Galaxy lead him to only kill, steal, or, really, act at all, out of necessity, and only honest necessity, not greed. However, he is also compassionate, and has a strong, if skewed, sense of justice, especially for the downtrodden or looked-down-on, and will act on their behalf without personal gain. What little ambition he has, if any, can be thought of as a desire to learn and, more so, a desire to just live his life (and survive long enough to do it).&lt;br /&gt;
 &lt;br /&gt;
In short, Kordath is a man (er, Ryn) who appreciates family, necessity, spirit, and the little things in life that he loves. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;Caf, The Force, and Death Sticks, are all that we need.&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;I&amp;gt;&amp;quot;And whiskey?&amp;quot;&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;Well yeah, I thought that went without saying&amp;quot;&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--&amp;lt;i&amp;gt;Kordath and Atyiru&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Writing Kordath ===&lt;br /&gt;
&lt;br /&gt;
His speech patterns are both erratic and, to many, annoying.  Lot&#039;s of &#039;umm&#039; and pauses, and the occasional comment that makes your brain hurt.  He is not assertive, not because he doesn&#039;t believe in what he&#039;s saying, but because the Ryn is so used to not attracting attention.  This changes in certain situations, depending on his responsibilities or what he&#039;s trying to accomplish.  An experienced con-man, Kordath can slip in and out of various speech patterns on command, going from fortune teller to sales man, to crazed homeless person at the drop of a hat.&lt;br /&gt;
&lt;br /&gt;
He is also somewhat of an alcoholic, more likely to be found at the local &#039;watering hole&#039; then anywhere else.  Oftentimes he seeks out Atyiru, one of the few people who shares his passion for the drink, and likely his closest friend  They&#039;re just friends.  Really.&lt;br /&gt;
&lt;br /&gt;
As to being useless in a fight, the Ryn is more likely to fade to the back of an encounter in an attempt to find an opening he can use in a decisive manner. His preferred method is a knife in the back, or the edge of his hand to a throat, the lightsaber being a final resort.  Don&#039;t give the Ryn a gun.  Ever.  Nothing good will ever happen.  Since his time in Dark Forge, he&#039;s learned the joy of explosives, which when coupled with his natural nimbleness and skills in stealth have lead to more than a few amusing moments.  For him anyways.&lt;br /&gt;
&lt;br /&gt;
In short, Kordath will avoid confrontation if possible, and if forced to fight, will try and do so from the shadows.  If he knows something is going to be unavoidable, he&#039;ll strike first if possible.  If he thinks it&#039;s amusing, he&#039;ll take advantage of a situation, but only if he thinks it will get a laugh and not physically harm someone.&lt;br /&gt;
&lt;br /&gt;
He&#039;s also the last person to pull a weapon on an opponent in a straight up fight, believing that escalation is a horrible thing.&lt;br /&gt;
&lt;br /&gt;
And he always, &amp;lt;i&amp;gt;always&amp;lt;/i&amp;gt;, pays for his drinks.  Seriously.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Arconans]]&lt;/div&gt;</summary>
		<author><name>KordathBleu</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Kordath_Bleu&amp;diff=151089</id>
		<title>Kordath Bleu</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Kordath_Bleu&amp;diff=151089"/>
		<updated>2016-06-14T00:59:31Z</updated>

		<summary type="html">&lt;p&gt;KordathBleu: /* Brotherhood Career */ Updating through GJW&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|new|njo|djb}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type = Gray&lt;br /&gt;
|image=[[image:Kordath.jpeg|250px]]&lt;br /&gt;
|name=Kordath Bleu&lt;br /&gt;
|homeworld=Freighter born&lt;br /&gt;
|birth=7 ABY (30 Years Old)&lt;br /&gt;
|death=&lt;br /&gt;
|species=Ryn&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Gray and White&lt;br /&gt;
|eyes=Gray&lt;br /&gt;
|height=5&#039;4&amp;quot;/1.65m&lt;br /&gt;
|weight=120lbs/54 kg&lt;br /&gt;
|cyber=None&lt;br /&gt;
|allies=&lt;br /&gt;
*[[Etah d&#039;Tana]]&lt;br /&gt;
* [[Atyiru Caesus Entar]]&lt;br /&gt;
* [[Uji]]&lt;br /&gt;
* [[Nath Voth]]&lt;br /&gt;
* [[Stres&#039;tron&#039;garmis]] &lt;br /&gt;
|enemies=&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|fightingstyle=[[Jeswandi]]&lt;br /&gt;
|profession=Wanderer&lt;br /&gt;
|position=&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]], [[New Republic Era]], [[New Jedi Order Era]] &lt;br /&gt;
|affiliation=* [[Clan Arcona]]&lt;br /&gt;
* [[House Qel-Droma]]&lt;br /&gt;
|ship=&lt;br /&gt;
|masters=[[Nath Voth]]&lt;br /&gt;
|apprentices= [[Lonewolf]]&lt;br /&gt;
|dossier=[[Dossier:13593|13593]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
===Childhood===&lt;br /&gt;
[[File:ACTIV.jpg‎|thumb|left|100px|Class VI Bulk Freighter]]&lt;br /&gt;
&lt;br /&gt;
Kordath Bleu was born to his Ryn Clan sometime in the year 7 ABY, aboard a Class VI Bulk Freighter. His Ryn Clan consisted of a dozen separate families, traveling the Galaxy together as wandering laborers. Until Kordath was of an age where he could contribute to the jobs the Clan could take on, he was unaware of how many outsiders viewed his people. Around his tenth year he began to take on light work loads alongside his Father and older brother, Kordo, as well as cousins and other members of the Family. This is when he learned about the real world, and just how hateful life was in the Galaxy.&lt;br /&gt;
&lt;br /&gt;
Even as he was exposed to the racist attitude and stereotypes that people placed upon the Ryn, Kordath managed to keep a cheerful disposition through much of his childhood. Filled with curiosity and energy, Kord spent his time learning various jobs and trades as the Clan moved from place to place. He gained a great respect for those with skilled trades and specialists, even though he knew he’d never get to fully master a craft of his own with how his family moved around.&lt;br /&gt;
&lt;br /&gt;
He also learned about survival, and how to focus past the stares and distrust of outsiders. At some point in every Ryn’s development they learn to start keeping their head down and to watch the locals. No matter how useful, how open the Ryn were in whatever work they were doing for a local farmer or some kind of maintenance job for a small town, people only tolerated them for so long. Kordath started to recognize the looks, the side long glances and mutterings between men who’d watch them.&lt;br /&gt;
&lt;br /&gt;
Shortly after this would start his Family would gather their things, collect what pay they could, and hop another transport offworld. Despite the bigotry and hostility from the adults everywhere he went, Kordath did enjoy the life he lead. Seeing new worlds and sites on a regular basis was invigorating, and he learned things everywhere he went. Making friends among other children wherever they went was easy, at least when they’d first land. By the time the Family left again, most friends he’d made would say they weren’t allowed to talk to him anymore, even though they could never figure out why. It wasn’t till he was much older that he realized this is what it looked like when a parent imbues their child with racism and hate.&lt;br /&gt;
&lt;br /&gt;
===Hosk Station and Lonely Travels===&lt;br /&gt;
&lt;br /&gt;
As the Ryn started the agonizing climb into adulthood, oddness started to manifest, he lost his cheerful exterior as he gained a strange empathy for those around him. His parents were saddened by this, thinking it was the loss of childhood innocence finally catching up with their son, but they didn&#039;t realize how deep the change was. Kordath started to read the emotions of those nearest to him, first his parents, a quiet stubbornness that defied the anger and hate that many directed towards the clan; his older brother, Kordo, and his increasing rage at the way his family was treated by the locals on every world they traveled to. And the still oddly cheerful hope of childhood from his two little sisters, Karina and Karo. If not for his sisters, Kordath would likely have slipped into a deep depression from not being able to stop seeing how people felt around him.&lt;br /&gt;
&lt;br /&gt;
Another strange ability started to manifest itself within the Ryn, though at the time he couldn&#039;t have known it was the Force speaking to him in some manner. Kordath would claim that the camp was going to be attacked soon, and when questioned, he&#039;d simply tell the elders that he &#039;just knew it&#039;. When the young Ryn&#039;s predictions were consistently proven right, the elders grew nervous. His parents thought him paranoid or mad at first, but quickly learned to do what any folk who were victimized on a regular basis do; they accepted it. Kordath began to &#039;feel&#039; trouble before it would come, whether to the clan or to just himself, he began picking up on things that would cause them harm when working dangerous jobs.&lt;br /&gt;
&lt;br /&gt;
Over time his ability was simply accepted by the clan, when they started heeding it raids on the camps would go awry, and the Bleu clan started to gain some measure of hope for their future. This all changed on Hosk station, in the Kalabra system, when Karina and Karo didn&#039;t turn up for the clan&#039;s mealtime one evening. Barely eight years of age at that point, the two children weren&#039;t even supposed to be apart from the clan, and no one was certain where the children were. Station authorities couldn&#039;t be bothered, to them the Ryn was a borderline infestation, tolerated at best due to their willingness to do work no one else really wanted to do.&lt;br /&gt;
&lt;br /&gt;
Two days later, the Bleu&#039;s were getting scared on top of worried, and Kordath was feeling every ounce of it. Fear and anger saturated the cargo hold that they&#039;d been allowed to live in for the past few days, and they were due out on a freighter the next morning to some agricultural world to work as farm hands for a time. Farming usually was the best work they would get, people needed the help, they were cheaper to &#039;maintain&#039; then droids, and normally they were left alone by the locals outside of the farmers. But if they left, they&#039;d be leaving two of their children behind, and Kordath was certain this would cause immeasurable pain for the clan.&lt;br /&gt;
&lt;br /&gt;
The Ryn were unhappy, and no one on the station was willing to help them; they were simply waiting for them to leave. Kordath slipped out of the hold during the night cycle, needing to get away from his crying mother, his stone faced father, his brother who had nearly broken both hands punching the bulkheads in anger and frustration. He wandered the station, passing from public areas to maintenance without a thought of what he was doing, feeling a tug that was leading him...somewhere. It was an odd sensation, filtering through his own frustration and pain of loss and uncertainty, something was drawing him further into the dark bowels of the station.&lt;br /&gt;
&lt;br /&gt;
Kordath had never felt this before, he&#039;d become used to knowing what others were emotionally feeling, even sometimes what they were thinking. But he&#039;d never felt...lead before, as if something was pushing him. His own curiosity, an attribute that had lead more than one young Ryn to his death, urged him on as well, something to distract him from the loss of his sisters. Passing through a rusted open hatch somewhere deep in the station&#039;s inner workings, Kordath stopped and grabbed his head, sharp pains shooting through his skull. He could &amp;lt;i&amp;gt;feel&amp;lt;/i&amp;gt; his sisters nearby, he could feel their fear and their pain. And he wasn&#039;t sure how he could stop it.&lt;br /&gt;
&lt;br /&gt;
Kordath could see a door, on the other side of the door, he was certain, was his kin. Others were in their as well, though if you were to ask the Ryn who they were, what they looked like, he&#039;d never be able to tell you. Hours after a feeling pulled him to his missing sisters, he returned them to his parents and clan, an event that should have been joyous if not for the utter silence it was met with. Even with not a mark on him, Kordath was different to his family, they could tell. It radiated off of him, and when the morning came and the station security came looking for him, he didn&#039;t argue, his family didn&#039;t plead. They let him go, and he went.&lt;br /&gt;
&lt;br /&gt;
In the end he was released, even the station managers couldn&#039;t overlook a slavery ring using what was supposed to be a legitimate port of call as a staging area. By the time they let him go, his clan was gone, and Kordath knew he&#039;d never see them again. The station authorities had told him he had to get off the station, they weren&#039;t sure if the men that had taken his sisters had friends on board, and they didn&#039;t want anymore trouble. To speed this, they bought his passage on the first transport out, which was the first and last charity Kordath ever experienced in his life.&lt;br /&gt;
&lt;br /&gt;
He was alone now, truly alone. The transport ride was a strange experience for the Ryn, having almost always traveled in cargo bays, or on occasion, maintenance tunnels that the clan stowed away in. It was disconcerting to Kordath, being able to see space, to be surrounded by so many species, many of which he&#039;d never seen before. Some didn&#039;t know what he was either, it seemed, as they were indifferent, some did, and seemed to clutch what baggage they were allowed to carry a bit harder when he was around.&lt;br /&gt;
&lt;br /&gt;
It dumped him in the outer rim, on a planet that was barely notable enough to have a name, and not important enough for Kordath to remember it. Being young and alone was rough, but the Ryn had skills, and had sat in with his father on more than one job negotiation. He spent a few weeks on the rock, doing odd jobs and sleeping behind a shop at night, before he scrapped enough credits to hop on another ship to another rock. He kept this up for nearly two years, working, moving, working, and just trying to survive. In this time he learned the joys of stowing away by yourself, how to sneak into ships and vacant buildings, how to steal a bit of food here and there to keep going.&lt;br /&gt;
&lt;br /&gt;
Somewhere in his mind he knew, that if his father had ever known what Kordath was doing, he&#039;d have been disappointed. The longer he was out there, hopping across the outer-rim, the less that thought worried him. By the time he was sixteen, he&#039;d learned how to thieve his way to survival rather than break his back working, he got good at it, slipping in and out of places that he shouldn&#039;t. Despite his caution while performing these deeds, eventually he&#039;d always have to leave the planet he&#039;d land on, chased off by natives or security, someone claiming he was a thief just because he was Ryn. Even though he was in fact a thief now, it was an accusation that always caused problems. When someone is declared a thief by enough people in a community, it gave them someone to pin all the troubles on.&lt;br /&gt;
&lt;br /&gt;
And then Kordath stepped off a ship on to Nar Shaddaa, and his life changed yet again. Bright lights, foul air, and more species then the Ryn had ever dared imagine. The type of place that would be full of the worst kinds in the galaxy, the type of place that even a Ryn could get lost in the crowd. The type of place that he thought he could make a home for once.&lt;br /&gt;
&lt;br /&gt;
===Nar Shaddaa===&lt;br /&gt;
&lt;br /&gt;
====Criminal Enterprises====&lt;br /&gt;
&lt;br /&gt;
Nar Shaddaa living treated the Ryn surprisingly well, much better than anyone could have expected.  Almost fifteen years had passed since his separation from his clan, and Kordath had survived and, some would say, flourished.  Gaining a reputation for being able to get into places he shouldn&#039;t, and always getting out again, had gotten him somewhat steady work with local crime lords.  Everyone needed spies, and Kordath proved time and again that he was capable of infiltrating rival gangs strongholds and stealing information or &#039;product&#039;.  The fact that sometimes the same criminals he stole from in service of another would turn around and hire him to retaliate just made things more lucrative.&lt;br /&gt;
&lt;br /&gt;
In this time he made a few contacts, who helped him learn the finer arts of data theft and encryption breaking. With a budding skill at slicing, Kordath was able to expand his offered services. This also allowed him to start circumventing some security systems, letting him complete jobs with much greater ease.&lt;br /&gt;
&lt;br /&gt;
While this provided, if not a steady income, at least a livable amount of credits. And it provided a rush for the Ryn, who came to pride himself on his abilities. But no one can do that kind of job for to long, not on a planet like Nar Shaddaa anyways. He managed just over a year of work, before he had to get out of that line of work. If he’d made a living out of this further out in the Rim, providing his service to just one client rather than freelancing it might have gone on for some time. Instead as his reputation grew he gained enemies, rivals who thought he was taking their work and gang bosses who he robbed in the service of bigger crime lords. &lt;br /&gt;
&lt;br /&gt;
It was only a matter of time before he was tracked down, despite his efforts to keep off the map. The setup came through one of the contacts he’d done business with a few times, it hadn’t smelled bad when it came through, just another job. Despite that he’d had that familiar bad feeling; it had popped up more then a few times on Nar Shaddaa and he’d turned down every job when it happened. But he had a rep, and the criminal upper crust deserved respect. Thus he’d always turned down jobs in person despite the danger, showing respect and explaining that he just couldn’t take on the task at the time. Only by offering to do another job down the line for free was he still alive, with that attitude.&lt;br /&gt;
&lt;br /&gt;
And everytime he’d turn down a job, he’d heard about a rival who’d taken it on and gotten caught. Killed, tortured, maimed and thrown out into the street, the results were different but the gist was always the same. So he went to turn down the job, in person as he’d always done with a hope that the crime lord would understand. Instead of the usual business of getting patted down and escorted through a storefront or the like, he found himself in the office of a warehouse. The bad feeling intensified, and the Ryn nearly managed to get away from the dozen or so toughs that came for him.&lt;br /&gt;
&lt;br /&gt;
Instead he was beaten, many of his bones broken and his skull bounced around like a sportsball. Various warnings were screamed at him, insults and names and threats of further violence if he didn’t take himself out of the game. All the usual trash talk he’d heard from them in the taverns and cantinas over the last year. Only now, armed with pipe and chain, they were backing up their threats and offers of violence. When they left, Kordath wasn’t certain, he was bloody and broken on the floor. Somehow he dragged himself out into the streets, and was found sometime near morning and taken to a hospital.&lt;br /&gt;
&lt;br /&gt;
An expensive week of bacta treatments later, he was back on the street very nearly broke. The Ryn found himself back at square one, if he went back to working for the criminal world he’d wind up dead. He was almost out of credits, some of his accounts had been found by rivals while he was in the hospital and drained. It was time to get back to doing odd jobs and labor, he decided, until he could hop off this rock and find his next place to settle for a time. Wandering the streets of Nar Shaddaa, letting his feet guide him and unbeknownst to the Ryn at the time, likely the Force as well.&lt;br /&gt;
&lt;br /&gt;
====A New Style of Life====&lt;br /&gt;
&lt;br /&gt;
Where his feet took him, ended up being the front window of a run down looking building, proclaiming itself a Bothan Dojo. In the window was a sign offering an upstairs apartment in exchange for cleaning services and errand running. With no where left to turn, and little money to his name, Kordath took a chance. When he entered to the dojo, he noted that the inside was much better looking than the outside, something that the old Bothan he met said was purposeful. The old Bothan, whom Kordath learned was Master Bahn’sing, told him that whenever the dojo looked prosperous he would get robbed. He seemed to find this amusing, in that beating street toughs trying to extort money from him got tiring after a while.&lt;br /&gt;
&lt;br /&gt;
Bahn’sing offered him the apartment and job before Bleu could even ask for it, leading the Ryn to believe the old Bothan was lonely. Later he’d realize that the Master was just a good judge of character, and had spotted that the Ryn was at the end of his proverbial rope. Over the next few weeks, Kordath did odd jobs for the man, sweeping the sidewalks outside the dojo. Running to market for groceries for the old man, painting some of the walls inside and generally sprucing up the appearance of the old dojo. Bahn’sing was kind to the Ryn, not caring about the reputation that generally followed Kordath’s species around.&lt;br /&gt;
&lt;br /&gt;
He also didn’t try and get Bleu to talk about his past, even when the two men, one old, one still quite young, started sharing meals. Over time, Kordath opened up to the old man, explaining why he’d ran away from his Clan and his travels since. He tried for some time to avoid explaining what he’d done on Nar Shaddaa prior to meeting the old Bothan, but even that eventually came out. Bahn’sing never judged, simply nodding and dispensing bits of wisdom over tea. As time went on Kordath spent more time in the dojo itself, as his strength returned after leaving the hospital.&lt;br /&gt;
&lt;br /&gt;
Bahn’sing had few students, mostly youths from the neighborhood who he taught for very little money from their parents. The old Bothan explained to him at one point that ‘It was better to have them learning patience and control here, then spending their time on the streets fighting’. It only occurred to Kordath years later that Bahn’sing had recognized his Force sensitivity when listening to the Ryn’s tales. It was probably because of this that the old Bothan pushed the Ryn to start sitting in on lessons. After a few months of staying in the dojo’s apartment, Kordath had begun to take his first steps in learning the Bothan art of [[Jeswandi]].&lt;br /&gt;
&lt;br /&gt;
The art of baiting and parrying attacks helped focus the Ryn’s mind wonderfully over the next few months, and would lead him to using the drills he learned further on in life in the Brotherhood. This lifestyle went on for many months, and Kordath was relatively happy with his situation. But, Nar Shaddaa being Nar Shaddaa, gangs started pushing in on the area demanding protection money and robbing people’s homes. Bahn’sing refused, when the gangs returned with weapons and firebombs, Kordath attempted to defend what he’d come to view as home. At the end of the night, burned and battered, the Ryn watched the dojo burn to the ground, Bahn’sing watching alongside him.&lt;br /&gt;
&lt;br /&gt;
His Master went back to Botahwui, saying he had no reason to stay on Nar Shaddaa, cautioning Kordath against vengeance. He told him this was just another chapter starting in life, and to move on rather than hold on. The Ryn was again homeless and broke, finding no other options he began waylaying gang members in the darker parts of Nar Shaddaa to gain credits for food. His actions eventually lead [[Etah]] d’Tana to him, finding the Ryn drunkenly fighting off members of a gang that he’d been harassing after they found him in a cantina. Etah recognized the frustration and anger the Ryn was exuding, as well as sensing the Force in him.&lt;br /&gt;
&lt;br /&gt;
Etah tracked Bleu back to an alley that the Ryn had set up a small shelter in, out of the elements. Even with his own skills as a former security officer, he was surprised when the Ryn met him in the alley as if expecting him. The two had a long talk, eventually the Obelisk was able to convince Bleu to come with him to work for the d’Tana Family for a time. After a few years working under the Dark Jedi, Etah began to quietly tutor him on controlling his precognitive abilities, the very danger sense he’d relied on most of his life. Once Etah felt the Ryn was ready, and trustworthy, he took him to Lyspair, and the Shadow Academy.&lt;br /&gt;
&lt;br /&gt;
===Brotherhood Career===&lt;br /&gt;
&lt;br /&gt;
====Scholarly Pursuits and Carnivorousness Invaders====&lt;br /&gt;
&lt;br /&gt;
The first time Kordath set foot on [[Lyspair]] he knew that the course of his life had changed yet again.  Idle competitiveness between students of the Shadow Academy not withstanding, the Ryn found himself in an environment where learning wasn&#039;t just an option, it was life-saving.  And Kordath threw himself into his studies, taking every course that time allowed him to and generally having an enjoyable time.  It was no surprise when the Ryn took up the purple of the Krath Order when questioned as to where his pursuits would lie.&lt;br /&gt;
&lt;br /&gt;
Due to Etah&#039;s influences, the newly minted Krath ended up in House Galeres of Clan Arcona, where he found a surprisingly diverse group of individuals.  While acclimating to his new surroundings, and attempting to pursue his studies in the lore of the Force, the House&#039;s home of [[Eldar]] was attacked by a group of cannibals how believed that the flesh of Force Sensitives would give them power.  Everyone was called to fight, including the Ryn whom disliked everything that happened in the following weeks.&lt;br /&gt;
&lt;br /&gt;
During the conflict with what were called &#039;Death Walkers&#039;, Kordath was paired off with a fellow Krath, a Knight named [[Nath Voth]], who was more or less tasked with keeping him alive.  After the cannibals were driven off the planet, this relationship was formalized with Kordath becoming her Apprentice, much to the annoyance of Nath.&lt;br /&gt;
&lt;br /&gt;
====Sojurn, Hapans and Puppies====&lt;br /&gt;
&lt;br /&gt;
Kordath found himself in charge of the [[Dark Forge]] Battleteam when the next major crisis occurred. This time the summit’s pet dogs were ill, and the Clan as a whole, fresh out of fighting [[One Sith]] forces in various skirmishes and engagements, traveled to the Hapes cluster to find medicine. Over the course of the operation, Kordath and team were nearly captured by Hapan elite forces. As said force was made up entirely of attractive Hapan females who attempted to seduce Dark Forge to capture them, Kordath was naturally suspicious and managed to alert his team to foil the plot.&lt;br /&gt;
&lt;br /&gt;
Due to many factors, Kordath stepped down near the end of the Operation, and went into seclusion in the archives within Kurs’kranak on [[Eldar]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Arconan Civil War====&lt;br /&gt;
&lt;br /&gt;
A short while after Operation Sojurn, a brief civil war occurred within Arcona. A war to decide how best to proceed or who to lead, Kordath wasn’t sure as he wasn’t paying attention, locked in the archives doing research. Somebody won, somebody lost.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Attack On Estle City====&lt;br /&gt;
&lt;br /&gt;
Briefly after the civil war ended, with tensions still running high the summit had a meeting at the SPECTER HQ in Estle City on Selen. During said meeting, [[Atyiru]], Aedile of the House Galeres was shot by a sniper and nearly killed. Over the course of the next week, Kordath, reassigned to Dark Forge, helped to investigate the shooting. After discovering the location that the shooter had used, and finding a place she’d been spotted often enough, he was told to babysit the witness they’d found. This turned out badly, as the shooter turned out to be a Force Sensitive Zeltron woman who managed to capture Kordath.&lt;br /&gt;
&lt;br /&gt;
After escaping, with some aid from his team mates, the Ryn nearly got caught in the sabotage of the SPECTER HQ blast. Shuttles had been landing in the central courtyard when it went up, as Kordath and Lexiconus were arriving, including one carrying [[Cethgus]], the Quaestor at the time. After securing the Quaestor from the wreckage of his shuttle, a cry through the Force went out from Ood B’nar, who’d tracked the would be assassin. Along with [[Meleu]] he was facing both the Zeltron and her Master, a Chistori named Dassac.&lt;br /&gt;
&lt;br /&gt;
As the battle escalated, Cethgus and Ood attempting to take out the One Sith Elder, while Meleu, Lexiconus, and Kordath fought the Zeltron, Lexiconus was killed. Kordath suffered a grievous injury, nearly severing one of his arms, and Cethgus and company retreated...leaving Kordath’s unconcious body behind. Dassac saved himself, the Zeltron, and Kordath from an orbital bombardment called down on the location, and proceeded to both nurse the Ryn back to health, and perform electroshock torture on him in an attempt to turn him against Arcona.&lt;br /&gt;
&lt;br /&gt;
When Arconan forces began to encroach on Dassac’s bunker, and learning that Ood had killed his assassin, he released the Ryn of his own accord. Kordath found a man named [[Uji]] as he left the bunker, who went to the medcenter with him as both men were exhausted. On the way they got to know one another, both being mutual acquaintances of Atyiru. They hadd heard of one another and felt they could at least trust each other. Upon arriving and learning that their Aedile was up and about, the three were able to have a few moments of peace together, and Kordath got to feel the tension between the apparently ex-couple.&lt;br /&gt;
&lt;br /&gt;
Shortly after, the twin children of [[Andrelious]] and Kookimarissia were kidnapped by a DIA double agent, taking them hostage so as to force Atyiru to leave with him. Feeling an alarm through the Force, Kordath and Uji tracked them despite their obvious fatigue. Uji confronted the agent, Braxant, and convinced him to give up the children, taking them back to the hospital to give into the care of Ood. Kordath tracked them from the rooftops the rest of the way to a tower in the financial sector of the city. Uji returned, hopped up on stims given to him by Ood, and charged the building, forcing Kordath to scramble to keep up and not let the Obelisk get killed.&lt;br /&gt;
&lt;br /&gt;
The two stormed the building, fighting their way to a turbo lift. During the time since he’d been released from Dassac, Kordath had been hearing the Chistori’s voice in his head. It had been trying to get him to view Arcona as his enemy, and nearly got him to cut down Uji in the lift. When the Obelisk left the lift, Kordath, who didn’t realize until later, fell into a mind trap of some kind. Finding himself sitting with Dassac having a ‘chat’, the Krath fought for control of his sanity, until Uji’s confrontation with Braxant shook the building. The DIA double agent had used explosives in an attempt to kill the Obelisk, which broke Kordath from the mental prison.&lt;br /&gt;
&lt;br /&gt;
Kordath and Uji, fighting despite exhaustion and injuries against Braxant, managed to disarm him to some extent. At this time, Andrelious and his wife crashed the windows in hover tanks, and killed Braxant for threatening their children. Atyiru was saved, and Kordath and Uji went to have a beer together. Since these events the two have bonded.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Korriban?====&lt;br /&gt;
&lt;br /&gt;
Shortly after the events that transpired in Estle City, the Brotherhood had a three way rumble of pointless proportions upon the surface of Korriban. Three factions squared (triangled? triangled.) off in a bid for power that turned out to be false. Hurrah. A lot of people died, Kordath was captured alongside his mate [[Uji]] by Odan Urr forces who they ended up aiding the defence of when other people tried to attack them. The safest place in a war is supposed to be a cell.&lt;br /&gt;
&lt;br /&gt;
== DJB Facts ==&lt;br /&gt;
=== Positions Held ===&lt;br /&gt;
Currently a member of the [Shadow Gate]] Battleteam of [[Qel-Droma]].&lt;br /&gt;
&lt;br /&gt;
Kordath has also been Rollmaster for Arcona, and survived six months as a Magistrate to the MAA.&lt;br /&gt;
&lt;br /&gt;
Also two six month stints as a BTL, once for [[Nighthawk]], the other for a mistake that shall not be named.&lt;br /&gt;
&lt;br /&gt;
=== Outstanding Achievements ===&lt;br /&gt;
Named &#039;Prodigy of Galeres&#039; after placing first in the House&#039;s &#039;Homecoming&#039; event.&lt;br /&gt;
&lt;br /&gt;
Got a [[Sapphire Blade]] as an Equite 2 almost entirely on activity and Rollmaster work. Woot.&lt;br /&gt;
&lt;br /&gt;
== Personality, Writing Kordath ==&lt;br /&gt;
=== Personality ===&lt;br /&gt;
&lt;br /&gt;
Note: This was written primarily by [[Atyiru Caesus Entar]] and is being used with her permission, it was just too good not to use.&lt;br /&gt;
&lt;br /&gt;
Kordath is, at his most basic, a simple soul looking for a life less complicated by the pettier ideals or superfluous ambitions popular to most of his comrades. His nomadic people carry with them a wanderer&#039;s heritage, calling no place in the Galaxy home, instead finding belonging in their family, folklore, and stories, despite a heavy reputation as thieves and gypsies. This influence is apparent in Kordath’s nature, as he has reservations interacting with and befriending other people, despite his kinder inclinations. His appreciation for an unhurried and a largely peaceful, salt-of-the-earth lifestyle are most obvious in his nonviolent tendencies, his love for just few, fine things—like whiskey, quiet moments, and decent reading material—and his easier association with other plain, hearty folk, like mundane workmen and soldiers.&lt;br /&gt;
 &lt;br /&gt;
Kordath’s main motivators can be difficult to pinpoint, particularly because of his seemingly cowardly (and sometimes actually cowardly) behaviors. He is protective of his family, once having saved his sisters at cost to himself, but sees little point in hurting others and will not go out of his way to do so just for the sake of material greed or idealistic causes, such as with campaigns in the Brotherhood. His sense of moral good partnered with his experience growing up roughing it on various streets across the Galaxy lead him to only kill, steal, or, really, act at all, out of necessity, and only honest necessity, not greed. However, he is also compassionate, and has a strong, if skewed, sense of justice, especially for the downtrodden or looked-down-on, and will act on their behalf without personal gain. What little ambition he has, if any, can be thought of as a desire to learn and, more so, a desire to just live his life (and survive long enough to do it).&lt;br /&gt;
 &lt;br /&gt;
In short, Kordath is a man (er, Ryn) who appreciates family, necessity, spirit, and the little things in life that he loves. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;Caf, The Force, and Death Sticks, are all that we need.&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;I&amp;gt;&amp;quot;And whiskey?&amp;quot;&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;Well yeah, I thought that went without saying&amp;quot;&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--&amp;lt;i&amp;gt;Kordath and Atyiru&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Writing Kordath ===&lt;br /&gt;
&lt;br /&gt;
His speech patterns are both erratic and, to many, annoying.  Lot&#039;s of &#039;umm&#039; and pauses, and the occasional comment that makes your brain hurt.  He is not assertive, not because he doesn&#039;t believe in what he&#039;s saying, but because the Ryn is so used to not attracting attention.  This changes in certain situations, depending on his responsibilities or what he&#039;s trying to accomplish.  An experienced con-man, Kordath can slip in and out of various speech patterns on command, going from fortune teller to sales man, to crazed homeless person at the drop of a hat.&lt;br /&gt;
&lt;br /&gt;
He is also somewhat of an alcoholic, more likely to be found at the local &#039;watering hole&#039; then anywhere else.  Oftentimes he seeks out Atyiru, one of the few people who shares his passion for the drink, and likely his closest friend  They&#039;re just friends.  Really.&lt;br /&gt;
&lt;br /&gt;
As to being useless in a fight, the Ryn is more likely to fade to the back of an encounter in an attempt to find an opening he can use in a decisive manner. His preferred method is a knife in the back, or the edge of his hand to a throat, the lightsaber being a final resort.  Don&#039;t give the Ryn a gun.  Ever.  Nothing good will ever happen.  Since his time in Dark Forge, he&#039;s learned the joy of explosives, which when coupled with his natural nimbleness and skills in stealth have lead to more than a few amusing moments.  For him anyways.&lt;br /&gt;
&lt;br /&gt;
In short, Kordath will avoid confrontation if possible, and if forced to fight, will try and do so from the shadows.  If he knows something is going to be unavoidable, he&#039;ll strike first if possible.  If he thinks it&#039;s amusing, he&#039;ll take advantage of a situation, but only if he thinks it will get a laugh and not physically harm someone.&lt;br /&gt;
&lt;br /&gt;
He&#039;s also the last person to pull a weapon on an opponent in a straight up fight, believing that escalation is a horrible thing.&lt;br /&gt;
&lt;br /&gt;
And he always, &amp;lt;i&amp;gt;always&amp;lt;/i&amp;gt;, pays for his drinks.  Seriously.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Arconans]]&lt;/div&gt;</summary>
		<author><name>KordathBleu</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Kordath_Bleu&amp;diff=151088</id>
		<title>Kordath Bleu</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Kordath_Bleu&amp;diff=151088"/>
		<updated>2016-06-14T00:53:45Z</updated>

		<summary type="html">&lt;p&gt;KordathBleu: /* Outstanding Achievements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|new|njo|djb}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type = Gray&lt;br /&gt;
|image=[[image:Kordath.jpeg|250px]]&lt;br /&gt;
|name=Kordath Bleu&lt;br /&gt;
|homeworld=Freighter born&lt;br /&gt;
|birth=7 ABY (30 Years Old)&lt;br /&gt;
|death=&lt;br /&gt;
|species=Ryn&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Gray and White&lt;br /&gt;
|eyes=Gray&lt;br /&gt;
|height=5&#039;4&amp;quot;/1.65m&lt;br /&gt;
|weight=120lbs/54 kg&lt;br /&gt;
|cyber=None&lt;br /&gt;
|allies=&lt;br /&gt;
*[[Etah d&#039;Tana]]&lt;br /&gt;
* [[Atyiru Caesus Entar]]&lt;br /&gt;
* [[Uji]]&lt;br /&gt;
* [[Nath Voth]]&lt;br /&gt;
* [[Stres&#039;tron&#039;garmis]] &lt;br /&gt;
|enemies=&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|fightingstyle=[[Jeswandi]]&lt;br /&gt;
|profession=Wanderer&lt;br /&gt;
|position=&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]], [[New Republic Era]], [[New Jedi Order Era]] &lt;br /&gt;
|affiliation=* [[Clan Arcona]]&lt;br /&gt;
* [[House Qel-Droma]]&lt;br /&gt;
|ship=&lt;br /&gt;
|masters=[[Nath Voth]]&lt;br /&gt;
|apprentices= [[Lonewolf]]&lt;br /&gt;
|dossier=[[Dossier:13593|13593]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
===Childhood===&lt;br /&gt;
[[File:ACTIV.jpg‎|thumb|left|100px|Class VI Bulk Freighter]]&lt;br /&gt;
&lt;br /&gt;
Kordath Bleu was born to his Ryn Clan sometime in the year 7 ABY, aboard a Class VI Bulk Freighter. His Ryn Clan consisted of a dozen separate families, traveling the Galaxy together as wandering laborers. Until Kordath was of an age where he could contribute to the jobs the Clan could take on, he was unaware of how many outsiders viewed his people. Around his tenth year he began to take on light work loads alongside his Father and older brother, Kordo, as well as cousins and other members of the Family. This is when he learned about the real world, and just how hateful life was in the Galaxy.&lt;br /&gt;
&lt;br /&gt;
Even as he was exposed to the racist attitude and stereotypes that people placed upon the Ryn, Kordath managed to keep a cheerful disposition through much of his childhood. Filled with curiosity and energy, Kord spent his time learning various jobs and trades as the Clan moved from place to place. He gained a great respect for those with skilled trades and specialists, even though he knew he’d never get to fully master a craft of his own with how his family moved around.&lt;br /&gt;
&lt;br /&gt;
He also learned about survival, and how to focus past the stares and distrust of outsiders. At some point in every Ryn’s development they learn to start keeping their head down and to watch the locals. No matter how useful, how open the Ryn were in whatever work they were doing for a local farmer or some kind of maintenance job for a small town, people only tolerated them for so long. Kordath started to recognize the looks, the side long glances and mutterings between men who’d watch them.&lt;br /&gt;
&lt;br /&gt;
Shortly after this would start his Family would gather their things, collect what pay they could, and hop another transport offworld. Despite the bigotry and hostility from the adults everywhere he went, Kordath did enjoy the life he lead. Seeing new worlds and sites on a regular basis was invigorating, and he learned things everywhere he went. Making friends among other children wherever they went was easy, at least when they’d first land. By the time the Family left again, most friends he’d made would say they weren’t allowed to talk to him anymore, even though they could never figure out why. It wasn’t till he was much older that he realized this is what it looked like when a parent imbues their child with racism and hate.&lt;br /&gt;
&lt;br /&gt;
===Hosk Station and Lonely Travels===&lt;br /&gt;
&lt;br /&gt;
As the Ryn started the agonizing climb into adulthood, oddness started to manifest, he lost his cheerful exterior as he gained a strange empathy for those around him. His parents were saddened by this, thinking it was the loss of childhood innocence finally catching up with their son, but they didn&#039;t realize how deep the change was. Kordath started to read the emotions of those nearest to him, first his parents, a quiet stubbornness that defied the anger and hate that many directed towards the clan; his older brother, Kordo, and his increasing rage at the way his family was treated by the locals on every world they traveled to. And the still oddly cheerful hope of childhood from his two little sisters, Karina and Karo. If not for his sisters, Kordath would likely have slipped into a deep depression from not being able to stop seeing how people felt around him.&lt;br /&gt;
&lt;br /&gt;
Another strange ability started to manifest itself within the Ryn, though at the time he couldn&#039;t have known it was the Force speaking to him in some manner. Kordath would claim that the camp was going to be attacked soon, and when questioned, he&#039;d simply tell the elders that he &#039;just knew it&#039;. When the young Ryn&#039;s predictions were consistently proven right, the elders grew nervous. His parents thought him paranoid or mad at first, but quickly learned to do what any folk who were victimized on a regular basis do; they accepted it. Kordath began to &#039;feel&#039; trouble before it would come, whether to the clan or to just himself, he began picking up on things that would cause them harm when working dangerous jobs.&lt;br /&gt;
&lt;br /&gt;
Over time his ability was simply accepted by the clan, when they started heeding it raids on the camps would go awry, and the Bleu clan started to gain some measure of hope for their future. This all changed on Hosk station, in the Kalabra system, when Karina and Karo didn&#039;t turn up for the clan&#039;s mealtime one evening. Barely eight years of age at that point, the two children weren&#039;t even supposed to be apart from the clan, and no one was certain where the children were. Station authorities couldn&#039;t be bothered, to them the Ryn was a borderline infestation, tolerated at best due to their willingness to do work no one else really wanted to do.&lt;br /&gt;
&lt;br /&gt;
Two days later, the Bleu&#039;s were getting scared on top of worried, and Kordath was feeling every ounce of it. Fear and anger saturated the cargo hold that they&#039;d been allowed to live in for the past few days, and they were due out on a freighter the next morning to some agricultural world to work as farm hands for a time. Farming usually was the best work they would get, people needed the help, they were cheaper to &#039;maintain&#039; then droids, and normally they were left alone by the locals outside of the farmers. But if they left, they&#039;d be leaving two of their children behind, and Kordath was certain this would cause immeasurable pain for the clan.&lt;br /&gt;
&lt;br /&gt;
The Ryn were unhappy, and no one on the station was willing to help them; they were simply waiting for them to leave. Kordath slipped out of the hold during the night cycle, needing to get away from his crying mother, his stone faced father, his brother who had nearly broken both hands punching the bulkheads in anger and frustration. He wandered the station, passing from public areas to maintenance without a thought of what he was doing, feeling a tug that was leading him...somewhere. It was an odd sensation, filtering through his own frustration and pain of loss and uncertainty, something was drawing him further into the dark bowels of the station.&lt;br /&gt;
&lt;br /&gt;
Kordath had never felt this before, he&#039;d become used to knowing what others were emotionally feeling, even sometimes what they were thinking. But he&#039;d never felt...lead before, as if something was pushing him. His own curiosity, an attribute that had lead more than one young Ryn to his death, urged him on as well, something to distract him from the loss of his sisters. Passing through a rusted open hatch somewhere deep in the station&#039;s inner workings, Kordath stopped and grabbed his head, sharp pains shooting through his skull. He could &amp;lt;i&amp;gt;feel&amp;lt;/i&amp;gt; his sisters nearby, he could feel their fear and their pain. And he wasn&#039;t sure how he could stop it.&lt;br /&gt;
&lt;br /&gt;
Kordath could see a door, on the other side of the door, he was certain, was his kin. Others were in their as well, though if you were to ask the Ryn who they were, what they looked like, he&#039;d never be able to tell you. Hours after a feeling pulled him to his missing sisters, he returned them to his parents and clan, an event that should have been joyous if not for the utter silence it was met with. Even with not a mark on him, Kordath was different to his family, they could tell. It radiated off of him, and when the morning came and the station security came looking for him, he didn&#039;t argue, his family didn&#039;t plead. They let him go, and he went.&lt;br /&gt;
&lt;br /&gt;
In the end he was released, even the station managers couldn&#039;t overlook a slavery ring using what was supposed to be a legitimate port of call as a staging area. By the time they let him go, his clan was gone, and Kordath knew he&#039;d never see them again. The station authorities had told him he had to get off the station, they weren&#039;t sure if the men that had taken his sisters had friends on board, and they didn&#039;t want anymore trouble. To speed this, they bought his passage on the first transport out, which was the first and last charity Kordath ever experienced in his life.&lt;br /&gt;
&lt;br /&gt;
He was alone now, truly alone. The transport ride was a strange experience for the Ryn, having almost always traveled in cargo bays, or on occasion, maintenance tunnels that the clan stowed away in. It was disconcerting to Kordath, being able to see space, to be surrounded by so many species, many of which he&#039;d never seen before. Some didn&#039;t know what he was either, it seemed, as they were indifferent, some did, and seemed to clutch what baggage they were allowed to carry a bit harder when he was around.&lt;br /&gt;
&lt;br /&gt;
It dumped him in the outer rim, on a planet that was barely notable enough to have a name, and not important enough for Kordath to remember it. Being young and alone was rough, but the Ryn had skills, and had sat in with his father on more than one job negotiation. He spent a few weeks on the rock, doing odd jobs and sleeping behind a shop at night, before he scrapped enough credits to hop on another ship to another rock. He kept this up for nearly two years, working, moving, working, and just trying to survive. In this time he learned the joys of stowing away by yourself, how to sneak into ships and vacant buildings, how to steal a bit of food here and there to keep going.&lt;br /&gt;
&lt;br /&gt;
Somewhere in his mind he knew, that if his father had ever known what Kordath was doing, he&#039;d have been disappointed. The longer he was out there, hopping across the outer-rim, the less that thought worried him. By the time he was sixteen, he&#039;d learned how to thieve his way to survival rather than break his back working, he got good at it, slipping in and out of places that he shouldn&#039;t. Despite his caution while performing these deeds, eventually he&#039;d always have to leave the planet he&#039;d land on, chased off by natives or security, someone claiming he was a thief just because he was Ryn. Even though he was in fact a thief now, it was an accusation that always caused problems. When someone is declared a thief by enough people in a community, it gave them someone to pin all the troubles on.&lt;br /&gt;
&lt;br /&gt;
And then Kordath stepped off a ship on to Nar Shaddaa, and his life changed yet again. Bright lights, foul air, and more species then the Ryn had ever dared imagine. The type of place that would be full of the worst kinds in the galaxy, the type of place that even a Ryn could get lost in the crowd. The type of place that he thought he could make a home for once.&lt;br /&gt;
&lt;br /&gt;
===Nar Shaddaa===&lt;br /&gt;
&lt;br /&gt;
====Criminal Enterprises====&lt;br /&gt;
&lt;br /&gt;
Nar Shaddaa living treated the Ryn surprisingly well, much better than anyone could have expected.  Almost fifteen years had passed since his separation from his clan, and Kordath had survived and, some would say, flourished.  Gaining a reputation for being able to get into places he shouldn&#039;t, and always getting out again, had gotten him somewhat steady work with local crime lords.  Everyone needed spies, and Kordath proved time and again that he was capable of infiltrating rival gangs strongholds and stealing information or &#039;product&#039;.  The fact that sometimes the same criminals he stole from in service of another would turn around and hire him to retaliate just made things more lucrative.&lt;br /&gt;
&lt;br /&gt;
In this time he made a few contacts, who helped him learn the finer arts of data theft and encryption breaking. With a budding skill at slicing, Kordath was able to expand his offered services. This also allowed him to start circumventing some security systems, letting him complete jobs with much greater ease.&lt;br /&gt;
&lt;br /&gt;
While this provided, if not a steady income, at least a livable amount of credits. And it provided a rush for the Ryn, who came to pride himself on his abilities. But no one can do that kind of job for to long, not on a planet like Nar Shaddaa anyways. He managed just over a year of work, before he had to get out of that line of work. If he’d made a living out of this further out in the Rim, providing his service to just one client rather than freelancing it might have gone on for some time. Instead as his reputation grew he gained enemies, rivals who thought he was taking their work and gang bosses who he robbed in the service of bigger crime lords. &lt;br /&gt;
&lt;br /&gt;
It was only a matter of time before he was tracked down, despite his efforts to keep off the map. The setup came through one of the contacts he’d done business with a few times, it hadn’t smelled bad when it came through, just another job. Despite that he’d had that familiar bad feeling; it had popped up more then a few times on Nar Shaddaa and he’d turned down every job when it happened. But he had a rep, and the criminal upper crust deserved respect. Thus he’d always turned down jobs in person despite the danger, showing respect and explaining that he just couldn’t take on the task at the time. Only by offering to do another job down the line for free was he still alive, with that attitude.&lt;br /&gt;
&lt;br /&gt;
And everytime he’d turn down a job, he’d heard about a rival who’d taken it on and gotten caught. Killed, tortured, maimed and thrown out into the street, the results were different but the gist was always the same. So he went to turn down the job, in person as he’d always done with a hope that the crime lord would understand. Instead of the usual business of getting patted down and escorted through a storefront or the like, he found himself in the office of a warehouse. The bad feeling intensified, and the Ryn nearly managed to get away from the dozen or so toughs that came for him.&lt;br /&gt;
&lt;br /&gt;
Instead he was beaten, many of his bones broken and his skull bounced around like a sportsball. Various warnings were screamed at him, insults and names and threats of further violence if he didn’t take himself out of the game. All the usual trash talk he’d heard from them in the taverns and cantinas over the last year. Only now, armed with pipe and chain, they were backing up their threats and offers of violence. When they left, Kordath wasn’t certain, he was bloody and broken on the floor. Somehow he dragged himself out into the streets, and was found sometime near morning and taken to a hospital.&lt;br /&gt;
&lt;br /&gt;
An expensive week of bacta treatments later, he was back on the street very nearly broke. The Ryn found himself back at square one, if he went back to working for the criminal world he’d wind up dead. He was almost out of credits, some of his accounts had been found by rivals while he was in the hospital and drained. It was time to get back to doing odd jobs and labor, he decided, until he could hop off this rock and find his next place to settle for a time. Wandering the streets of Nar Shaddaa, letting his feet guide him and unbeknownst to the Ryn at the time, likely the Force as well.&lt;br /&gt;
&lt;br /&gt;
====A New Style of Life====&lt;br /&gt;
&lt;br /&gt;
Where his feet took him, ended up being the front window of a run down looking building, proclaiming itself a Bothan Dojo. In the window was a sign offering an upstairs apartment in exchange for cleaning services and errand running. With no where left to turn, and little money to his name, Kordath took a chance. When he entered to the dojo, he noted that the inside was much better looking than the outside, something that the old Bothan he met said was purposeful. The old Bothan, whom Kordath learned was Master Bahn’sing, told him that whenever the dojo looked prosperous he would get robbed. He seemed to find this amusing, in that beating street toughs trying to extort money from him got tiring after a while.&lt;br /&gt;
&lt;br /&gt;
Bahn’sing offered him the apartment and job before Bleu could even ask for it, leading the Ryn to believe the old Bothan was lonely. Later he’d realize that the Master was just a good judge of character, and had spotted that the Ryn was at the end of his proverbial rope. Over the next few weeks, Kordath did odd jobs for the man, sweeping the sidewalks outside the dojo. Running to market for groceries for the old man, painting some of the walls inside and generally sprucing up the appearance of the old dojo. Bahn’sing was kind to the Ryn, not caring about the reputation that generally followed Kordath’s species around.&lt;br /&gt;
&lt;br /&gt;
He also didn’t try and get Bleu to talk about his past, even when the two men, one old, one still quite young, started sharing meals. Over time, Kordath opened up to the old man, explaining why he’d ran away from his Clan and his travels since. He tried for some time to avoid explaining what he’d done on Nar Shaddaa prior to meeting the old Bothan, but even that eventually came out. Bahn’sing never judged, simply nodding and dispensing bits of wisdom over tea. As time went on Kordath spent more time in the dojo itself, as his strength returned after leaving the hospital.&lt;br /&gt;
&lt;br /&gt;
Bahn’sing had few students, mostly youths from the neighborhood who he taught for very little money from their parents. The old Bothan explained to him at one point that ‘It was better to have them learning patience and control here, then spending their time on the streets fighting’. It only occurred to Kordath years later that Bahn’sing had recognized his Force sensitivity when listening to the Ryn’s tales. It was probably because of this that the old Bothan pushed the Ryn to start sitting in on lessons. After a few months of staying in the dojo’s apartment, Kordath had begun to take his first steps in learning the Bothan art of [[Jeswandi]].&lt;br /&gt;
&lt;br /&gt;
The art of baiting and parrying attacks helped focus the Ryn’s mind wonderfully over the next few months, and would lead him to using the drills he learned further on in life in the Brotherhood. This lifestyle went on for many months, and Kordath was relatively happy with his situation. But, Nar Shaddaa being Nar Shaddaa, gangs started pushing in on the area demanding protection money and robbing people’s homes. Bahn’sing refused, when the gangs returned with weapons and firebombs, Kordath attempted to defend what he’d come to view as home. At the end of the night, burned and battered, the Ryn watched the dojo burn to the ground, Bahn’sing watching alongside him.&lt;br /&gt;
&lt;br /&gt;
His Master went back to Botahwui, saying he had no reason to stay on Nar Shaddaa, cautioning Kordath against vengeance. He told him this was just another chapter starting in life, and to move on rather than hold on. The Ryn was again homeless and broke, finding no other options he began waylaying gang members in the darker parts of Nar Shaddaa to gain credits for food. His actions eventually lead [[Etah]] d’Tana to him, finding the Ryn drunkenly fighting off members of a gang that he’d been harassing after they found him in a cantina. Etah recognized the frustration and anger the Ryn was exuding, as well as sensing the Force in him.&lt;br /&gt;
&lt;br /&gt;
Etah tracked Bleu back to an alley that the Ryn had set up a small shelter in, out of the elements. Even with his own skills as a former security officer, he was surprised when the Ryn met him in the alley as if expecting him. The two had a long talk, eventually the Obelisk was able to convince Bleu to come with him to work for the d’Tana Family for a time. After a few years working under the Dark Jedi, Etah began to quietly tutor him on controlling his precognitive abilities, the very danger sense he’d relied on most of his life. Once Etah felt the Ryn was ready, and trustworthy, he took him to Lyspair, and the Shadow Academy.&lt;br /&gt;
&lt;br /&gt;
===Brotherhood Career===&lt;br /&gt;
&lt;br /&gt;
====Scholarly Pursuits and Carnivorousness Invaders====&lt;br /&gt;
&lt;br /&gt;
The first time Kordath set foot on [[Lyspair]] he knew that the course of his life had changed yet again.  Idle competitiveness between students of the Shadow Academy not withstanding, the Ryn found himself in an environment where learning wasn&#039;t just an option, it was life-saving.  And Kordath threw himself into his studies, taking every course that time allowed him to and generally having an enjoyable time.  It was no surprise when the Ryn took up the purple of the Krath Order when questioned as to where his pursuits would lie.&lt;br /&gt;
&lt;br /&gt;
Due to Etah&#039;s influences, the newly minted Krath ended up in House Galeres of Clan Arcona, where he found a surprisingly diverse group of individuals.  While acclimating to his new surroundings, and attempting to pursue his studies in the lore of the Force, the House&#039;s home of [[Eldar]] was attacked by a group of cannibals how believed that the flesh of Force Sensitives would give them power.  Everyone was called to fight, including the Ryn whom disliked everything that happened in the following weeks.&lt;br /&gt;
&lt;br /&gt;
During the conflict with what were called &#039;Death Walkers&#039;, Kordath was paired off with a fellow Krath, a Knight named [[Nath Voth]], who was more or less tasked with keeping him alive.  After the cannibals were driven off the planet, this relationship was formalized with Kordath becoming her Apprentice, much to the annoyance of Nath.&lt;br /&gt;
&lt;br /&gt;
====Sojurn, Hapans and Puppies====&lt;br /&gt;
&lt;br /&gt;
Kordath found himself in charge of the [[Dark Forge]] Battleteam when the next major crisis occurred. This time the summit’s pet dogs were ill, and the Clan as a whole, fresh out of fighting [[One Sith]] forces in various skirmishes and engagements, traveled to the Hapes cluster to find medicine. Over the course of the operation, Kordath and team were nearly captured by Hapan elite forces. As said force was made up entirely of attractive Hapan females who attempted to seduce Dark Forge to capture them, Kordath was naturally suspicious and managed to alert his team to foil the plot.&lt;br /&gt;
&lt;br /&gt;
Due to many factors, Kordath stepped down near the end of the Operation, and went into seclusion in the archives within Kurs’kranak on [[Eldar]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Arconan Civil War====&lt;br /&gt;
&lt;br /&gt;
A short while after Operation Sojurn, a brief civil war occurred within Arcona. A war to decide how best to proceed or who to lead, Kordath wasn’t sure as he wasn’t paying attention, locked in the archives doing research. Somebody won, somebody lost.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Attack On Estle City====&lt;br /&gt;
&lt;br /&gt;
Briefly after the civil war ended, with tensions still running high the summit had a meeting at the SPECTER HQ in Estle City on Selen. During said meeting, [[Atyiru]], Aedile of the House Galeres was shot by a sniper and nearly killed. Over the course of the next week, Kordath, reassigned to Dark Forge, helped to investigate the shooting. After discovering the location that the shooter had used, and finding a place she’d been spotted often enough, he was told to babysit the witness they’d found. This turned out badly, as the shooter turned out to be a Force Sensitive Zeltron woman who managed to capture Kordath.&lt;br /&gt;
&lt;br /&gt;
After escaping, with some aid from his team mates, the Ryn nearly got caught in the sabotage of the SPECTER HQ blast. Shuttles had been landing in the central courtyard when it went up, as Kordath and Lexiconus were arriving, including one carrying [[Cethgus]], the Quaestor at the time. After securing the Quaestor from the wreckage of his shuttle, a cry through the Force went out from Ood B’nar, who’d tracked the would be assassin. Along with [[Meleu]] he was facing both the Zeltron and her Master, a Chistori named Dassac.&lt;br /&gt;
&lt;br /&gt;
As the battle escalated, Cethgus and Ood attempting to take out the One Sith Elder, while Meleu, Lexiconus, and Kordath fought the Zeltron, Lexiconus was killed. Kordath suffered a grievous injury, nearly severing one of his arms, and Cethgus and company retreated...leaving Kordath’s unconcious body behind. Dassac saved himself, the Zeltron, and Kordath from an orbital bombardment called down on the location, and proceeded to both nurse the Ryn back to health, and perform electroshock torture on him in an attempt to turn him against Arcona.&lt;br /&gt;
&lt;br /&gt;
When Arconan forces began to encroach on Dassac’s bunker, and learning that Ood had killed his assassin, he released the Ryn of his own accord. Kordath found a man named [[Uji]] as he left the bunker, who went to the medcenter with him as both men were exhausted. On the way they got to know one another, both being mutual acquaintances of Atyiru. They hadd heard of one another and felt they could at least trust each other. Upon arriving and learning that their Aedile was up and about, the three were able to have a few moments of peace together, and Kordath got to feel the tension between the apparently ex-couple.&lt;br /&gt;
&lt;br /&gt;
Shortly after, the twin children of [[Andrelious]] and Kookimarissia were kidnapped by a DIA double agent, taking them hostage so as to force Atyiru to leave with him. Feeling an alarm through the Force, Kordath and Uji tracked them despite their obvious fatigue. Uji confronted the agent, Braxant, and convinced him to give up the children, taking them back to the hospital to give into the care of Ood. Kordath tracked them from the rooftops the rest of the way to a tower in the financial sector of the city. Uji returned, hopped up on stims given to him by Ood, and charged the building, forcing Kordath to scramble to keep up and not let the Obelisk get killed.&lt;br /&gt;
&lt;br /&gt;
The two stormed the building, fighting their way to a turbo lift. During the time since he’d been released from Dassac, Kordath had been hearing the Chistori’s voice in his head. It had been trying to get him to view Arcona as his enemy, and nearly got him to cut down Uji in the lift. When the Obelisk left the lift, Kordath, who didn’t realize until later, fell into a mind trap of some kind. Finding himself sitting with Dassac having a ‘chat’, the Krath fought for control of his sanity, until Uji’s confrontation with Braxant shook the building. The DIA double agent had used explosives in an attempt to kill the Obelisk, which broke Kordath from the mental prison.&lt;br /&gt;
&lt;br /&gt;
Kordath and Uji, fighting despite exhaustion and injuries against Braxant, managed to disarm him to some extent. At this time, Andrelious and his wife crashed the windows in hover tanks, and killed Braxant for threatening their children. Atyiru was saved, and Kordath and Uji went to have a beer together. Since these events the two have bonded.&lt;br /&gt;
&lt;br /&gt;
== DJB Facts ==&lt;br /&gt;
=== Positions Held ===&lt;br /&gt;
Currently a member of the [Shadow Gate]] Battleteam of [[Qel-Droma]].&lt;br /&gt;
&lt;br /&gt;
Kordath has also been Rollmaster for Arcona, and survived six months as a Magistrate to the MAA.&lt;br /&gt;
&lt;br /&gt;
Also two six month stints as a BTL, once for [[Nighthawk]], the other for a mistake that shall not be named.&lt;br /&gt;
&lt;br /&gt;
=== Outstanding Achievements ===&lt;br /&gt;
Named &#039;Prodigy of Galeres&#039; after placing first in the House&#039;s &#039;Homecoming&#039; event.&lt;br /&gt;
&lt;br /&gt;
Got a [[Sapphire Blade]] as an Equite 2 almost entirely on activity and Rollmaster work. Woot.&lt;br /&gt;
&lt;br /&gt;
== Personality, Writing Kordath ==&lt;br /&gt;
=== Personality ===&lt;br /&gt;
&lt;br /&gt;
Note: This was written primarily by [[Atyiru Caesus Entar]] and is being used with her permission, it was just too good not to use.&lt;br /&gt;
&lt;br /&gt;
Kordath is, at his most basic, a simple soul looking for a life less complicated by the pettier ideals or superfluous ambitions popular to most of his comrades. His nomadic people carry with them a wanderer&#039;s heritage, calling no place in the Galaxy home, instead finding belonging in their family, folklore, and stories, despite a heavy reputation as thieves and gypsies. This influence is apparent in Kordath’s nature, as he has reservations interacting with and befriending other people, despite his kinder inclinations. His appreciation for an unhurried and a largely peaceful, salt-of-the-earth lifestyle are most obvious in his nonviolent tendencies, his love for just few, fine things—like whiskey, quiet moments, and decent reading material—and his easier association with other plain, hearty folk, like mundane workmen and soldiers.&lt;br /&gt;
 &lt;br /&gt;
Kordath’s main motivators can be difficult to pinpoint, particularly because of his seemingly cowardly (and sometimes actually cowardly) behaviors. He is protective of his family, once having saved his sisters at cost to himself, but sees little point in hurting others and will not go out of his way to do so just for the sake of material greed or idealistic causes, such as with campaigns in the Brotherhood. His sense of moral good partnered with his experience growing up roughing it on various streets across the Galaxy lead him to only kill, steal, or, really, act at all, out of necessity, and only honest necessity, not greed. However, he is also compassionate, and has a strong, if skewed, sense of justice, especially for the downtrodden or looked-down-on, and will act on their behalf without personal gain. What little ambition he has, if any, can be thought of as a desire to learn and, more so, a desire to just live his life (and survive long enough to do it).&lt;br /&gt;
 &lt;br /&gt;
In short, Kordath is a man (er, Ryn) who appreciates family, necessity, spirit, and the little things in life that he loves. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;Caf, The Force, and Death Sticks, are all that we need.&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;I&amp;gt;&amp;quot;And whiskey?&amp;quot;&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;Well yeah, I thought that went without saying&amp;quot;&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--&amp;lt;i&amp;gt;Kordath and Atyiru&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Writing Kordath ===&lt;br /&gt;
&lt;br /&gt;
His speech patterns are both erratic and, to many, annoying.  Lot&#039;s of &#039;umm&#039; and pauses, and the occasional comment that makes your brain hurt.  He is not assertive, not because he doesn&#039;t believe in what he&#039;s saying, but because the Ryn is so used to not attracting attention.  This changes in certain situations, depending on his responsibilities or what he&#039;s trying to accomplish.  An experienced con-man, Kordath can slip in and out of various speech patterns on command, going from fortune teller to sales man, to crazed homeless person at the drop of a hat.&lt;br /&gt;
&lt;br /&gt;
He is also somewhat of an alcoholic, more likely to be found at the local &#039;watering hole&#039; then anywhere else.  Oftentimes he seeks out Atyiru, one of the few people who shares his passion for the drink, and likely his closest friend  They&#039;re just friends.  Really.&lt;br /&gt;
&lt;br /&gt;
As to being useless in a fight, the Ryn is more likely to fade to the back of an encounter in an attempt to find an opening he can use in a decisive manner. His preferred method is a knife in the back, or the edge of his hand to a throat, the lightsaber being a final resort.  Don&#039;t give the Ryn a gun.  Ever.  Nothing good will ever happen.  Since his time in Dark Forge, he&#039;s learned the joy of explosives, which when coupled with his natural nimbleness and skills in stealth have lead to more than a few amusing moments.  For him anyways.&lt;br /&gt;
&lt;br /&gt;
In short, Kordath will avoid confrontation if possible, and if forced to fight, will try and do so from the shadows.  If he knows something is going to be unavoidable, he&#039;ll strike first if possible.  If he thinks it&#039;s amusing, he&#039;ll take advantage of a situation, but only if he thinks it will get a laugh and not physically harm someone.&lt;br /&gt;
&lt;br /&gt;
He&#039;s also the last person to pull a weapon on an opponent in a straight up fight, believing that escalation is a horrible thing.&lt;br /&gt;
&lt;br /&gt;
And he always, &amp;lt;i&amp;gt;always&amp;lt;/i&amp;gt;, pays for his drinks.  Seriously.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Arconans]]&lt;/div&gt;</summary>
		<author><name>KordathBleu</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Kordath_Bleu&amp;diff=151087</id>
		<title>Kordath Bleu</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Kordath_Bleu&amp;diff=151087"/>
		<updated>2016-06-14T00:53:02Z</updated>

		<summary type="html">&lt;p&gt;KordathBleu: /* Writing Kordath */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|new|njo|djb}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type = Gray&lt;br /&gt;
|image=[[image:Kordath.jpeg|250px]]&lt;br /&gt;
|name=Kordath Bleu&lt;br /&gt;
|homeworld=Freighter born&lt;br /&gt;
|birth=7 ABY (30 Years Old)&lt;br /&gt;
|death=&lt;br /&gt;
|species=Ryn&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Gray and White&lt;br /&gt;
|eyes=Gray&lt;br /&gt;
|height=5&#039;4&amp;quot;/1.65m&lt;br /&gt;
|weight=120lbs/54 kg&lt;br /&gt;
|cyber=None&lt;br /&gt;
|allies=&lt;br /&gt;
*[[Etah d&#039;Tana]]&lt;br /&gt;
* [[Atyiru Caesus Entar]]&lt;br /&gt;
* [[Uji]]&lt;br /&gt;
* [[Nath Voth]]&lt;br /&gt;
* [[Stres&#039;tron&#039;garmis]] &lt;br /&gt;
|enemies=&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|fightingstyle=[[Jeswandi]]&lt;br /&gt;
|profession=Wanderer&lt;br /&gt;
|position=&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]], [[New Republic Era]], [[New Jedi Order Era]] &lt;br /&gt;
|affiliation=* [[Clan Arcona]]&lt;br /&gt;
* [[House Qel-Droma]]&lt;br /&gt;
|ship=&lt;br /&gt;
|masters=[[Nath Voth]]&lt;br /&gt;
|apprentices= [[Lonewolf]]&lt;br /&gt;
|dossier=[[Dossier:13593|13593]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
===Childhood===&lt;br /&gt;
[[File:ACTIV.jpg‎|thumb|left|100px|Class VI Bulk Freighter]]&lt;br /&gt;
&lt;br /&gt;
Kordath Bleu was born to his Ryn Clan sometime in the year 7 ABY, aboard a Class VI Bulk Freighter. His Ryn Clan consisted of a dozen separate families, traveling the Galaxy together as wandering laborers. Until Kordath was of an age where he could contribute to the jobs the Clan could take on, he was unaware of how many outsiders viewed his people. Around his tenth year he began to take on light work loads alongside his Father and older brother, Kordo, as well as cousins and other members of the Family. This is when he learned about the real world, and just how hateful life was in the Galaxy.&lt;br /&gt;
&lt;br /&gt;
Even as he was exposed to the racist attitude and stereotypes that people placed upon the Ryn, Kordath managed to keep a cheerful disposition through much of his childhood. Filled with curiosity and energy, Kord spent his time learning various jobs and trades as the Clan moved from place to place. He gained a great respect for those with skilled trades and specialists, even though he knew he’d never get to fully master a craft of his own with how his family moved around.&lt;br /&gt;
&lt;br /&gt;
He also learned about survival, and how to focus past the stares and distrust of outsiders. At some point in every Ryn’s development they learn to start keeping their head down and to watch the locals. No matter how useful, how open the Ryn were in whatever work they were doing for a local farmer or some kind of maintenance job for a small town, people only tolerated them for so long. Kordath started to recognize the looks, the side long glances and mutterings between men who’d watch them.&lt;br /&gt;
&lt;br /&gt;
Shortly after this would start his Family would gather their things, collect what pay they could, and hop another transport offworld. Despite the bigotry and hostility from the adults everywhere he went, Kordath did enjoy the life he lead. Seeing new worlds and sites on a regular basis was invigorating, and he learned things everywhere he went. Making friends among other children wherever they went was easy, at least when they’d first land. By the time the Family left again, most friends he’d made would say they weren’t allowed to talk to him anymore, even though they could never figure out why. It wasn’t till he was much older that he realized this is what it looked like when a parent imbues their child with racism and hate.&lt;br /&gt;
&lt;br /&gt;
===Hosk Station and Lonely Travels===&lt;br /&gt;
&lt;br /&gt;
As the Ryn started the agonizing climb into adulthood, oddness started to manifest, he lost his cheerful exterior as he gained a strange empathy for those around him. His parents were saddened by this, thinking it was the loss of childhood innocence finally catching up with their son, but they didn&#039;t realize how deep the change was. Kordath started to read the emotions of those nearest to him, first his parents, a quiet stubbornness that defied the anger and hate that many directed towards the clan; his older brother, Kordo, and his increasing rage at the way his family was treated by the locals on every world they traveled to. And the still oddly cheerful hope of childhood from his two little sisters, Karina and Karo. If not for his sisters, Kordath would likely have slipped into a deep depression from not being able to stop seeing how people felt around him.&lt;br /&gt;
&lt;br /&gt;
Another strange ability started to manifest itself within the Ryn, though at the time he couldn&#039;t have known it was the Force speaking to him in some manner. Kordath would claim that the camp was going to be attacked soon, and when questioned, he&#039;d simply tell the elders that he &#039;just knew it&#039;. When the young Ryn&#039;s predictions were consistently proven right, the elders grew nervous. His parents thought him paranoid or mad at first, but quickly learned to do what any folk who were victimized on a regular basis do; they accepted it. Kordath began to &#039;feel&#039; trouble before it would come, whether to the clan or to just himself, he began picking up on things that would cause them harm when working dangerous jobs.&lt;br /&gt;
&lt;br /&gt;
Over time his ability was simply accepted by the clan, when they started heeding it raids on the camps would go awry, and the Bleu clan started to gain some measure of hope for their future. This all changed on Hosk station, in the Kalabra system, when Karina and Karo didn&#039;t turn up for the clan&#039;s mealtime one evening. Barely eight years of age at that point, the two children weren&#039;t even supposed to be apart from the clan, and no one was certain where the children were. Station authorities couldn&#039;t be bothered, to them the Ryn was a borderline infestation, tolerated at best due to their willingness to do work no one else really wanted to do.&lt;br /&gt;
&lt;br /&gt;
Two days later, the Bleu&#039;s were getting scared on top of worried, and Kordath was feeling every ounce of it. Fear and anger saturated the cargo hold that they&#039;d been allowed to live in for the past few days, and they were due out on a freighter the next morning to some agricultural world to work as farm hands for a time. Farming usually was the best work they would get, people needed the help, they were cheaper to &#039;maintain&#039; then droids, and normally they were left alone by the locals outside of the farmers. But if they left, they&#039;d be leaving two of their children behind, and Kordath was certain this would cause immeasurable pain for the clan.&lt;br /&gt;
&lt;br /&gt;
The Ryn were unhappy, and no one on the station was willing to help them; they were simply waiting for them to leave. Kordath slipped out of the hold during the night cycle, needing to get away from his crying mother, his stone faced father, his brother who had nearly broken both hands punching the bulkheads in anger and frustration. He wandered the station, passing from public areas to maintenance without a thought of what he was doing, feeling a tug that was leading him...somewhere. It was an odd sensation, filtering through his own frustration and pain of loss and uncertainty, something was drawing him further into the dark bowels of the station.&lt;br /&gt;
&lt;br /&gt;
Kordath had never felt this before, he&#039;d become used to knowing what others were emotionally feeling, even sometimes what they were thinking. But he&#039;d never felt...lead before, as if something was pushing him. His own curiosity, an attribute that had lead more than one young Ryn to his death, urged him on as well, something to distract him from the loss of his sisters. Passing through a rusted open hatch somewhere deep in the station&#039;s inner workings, Kordath stopped and grabbed his head, sharp pains shooting through his skull. He could &amp;lt;i&amp;gt;feel&amp;lt;/i&amp;gt; his sisters nearby, he could feel their fear and their pain. And he wasn&#039;t sure how he could stop it.&lt;br /&gt;
&lt;br /&gt;
Kordath could see a door, on the other side of the door, he was certain, was his kin. Others were in their as well, though if you were to ask the Ryn who they were, what they looked like, he&#039;d never be able to tell you. Hours after a feeling pulled him to his missing sisters, he returned them to his parents and clan, an event that should have been joyous if not for the utter silence it was met with. Even with not a mark on him, Kordath was different to his family, they could tell. It radiated off of him, and when the morning came and the station security came looking for him, he didn&#039;t argue, his family didn&#039;t plead. They let him go, and he went.&lt;br /&gt;
&lt;br /&gt;
In the end he was released, even the station managers couldn&#039;t overlook a slavery ring using what was supposed to be a legitimate port of call as a staging area. By the time they let him go, his clan was gone, and Kordath knew he&#039;d never see them again. The station authorities had told him he had to get off the station, they weren&#039;t sure if the men that had taken his sisters had friends on board, and they didn&#039;t want anymore trouble. To speed this, they bought his passage on the first transport out, which was the first and last charity Kordath ever experienced in his life.&lt;br /&gt;
&lt;br /&gt;
He was alone now, truly alone. The transport ride was a strange experience for the Ryn, having almost always traveled in cargo bays, or on occasion, maintenance tunnels that the clan stowed away in. It was disconcerting to Kordath, being able to see space, to be surrounded by so many species, many of which he&#039;d never seen before. Some didn&#039;t know what he was either, it seemed, as they were indifferent, some did, and seemed to clutch what baggage they were allowed to carry a bit harder when he was around.&lt;br /&gt;
&lt;br /&gt;
It dumped him in the outer rim, on a planet that was barely notable enough to have a name, and not important enough for Kordath to remember it. Being young and alone was rough, but the Ryn had skills, and had sat in with his father on more than one job negotiation. He spent a few weeks on the rock, doing odd jobs and sleeping behind a shop at night, before he scrapped enough credits to hop on another ship to another rock. He kept this up for nearly two years, working, moving, working, and just trying to survive. In this time he learned the joys of stowing away by yourself, how to sneak into ships and vacant buildings, how to steal a bit of food here and there to keep going.&lt;br /&gt;
&lt;br /&gt;
Somewhere in his mind he knew, that if his father had ever known what Kordath was doing, he&#039;d have been disappointed. The longer he was out there, hopping across the outer-rim, the less that thought worried him. By the time he was sixteen, he&#039;d learned how to thieve his way to survival rather than break his back working, he got good at it, slipping in and out of places that he shouldn&#039;t. Despite his caution while performing these deeds, eventually he&#039;d always have to leave the planet he&#039;d land on, chased off by natives or security, someone claiming he was a thief just because he was Ryn. Even though he was in fact a thief now, it was an accusation that always caused problems. When someone is declared a thief by enough people in a community, it gave them someone to pin all the troubles on.&lt;br /&gt;
&lt;br /&gt;
And then Kordath stepped off a ship on to Nar Shaddaa, and his life changed yet again. Bright lights, foul air, and more species then the Ryn had ever dared imagine. The type of place that would be full of the worst kinds in the galaxy, the type of place that even a Ryn could get lost in the crowd. The type of place that he thought he could make a home for once.&lt;br /&gt;
&lt;br /&gt;
===Nar Shaddaa===&lt;br /&gt;
&lt;br /&gt;
====Criminal Enterprises====&lt;br /&gt;
&lt;br /&gt;
Nar Shaddaa living treated the Ryn surprisingly well, much better than anyone could have expected.  Almost fifteen years had passed since his separation from his clan, and Kordath had survived and, some would say, flourished.  Gaining a reputation for being able to get into places he shouldn&#039;t, and always getting out again, had gotten him somewhat steady work with local crime lords.  Everyone needed spies, and Kordath proved time and again that he was capable of infiltrating rival gangs strongholds and stealing information or &#039;product&#039;.  The fact that sometimes the same criminals he stole from in service of another would turn around and hire him to retaliate just made things more lucrative.&lt;br /&gt;
&lt;br /&gt;
In this time he made a few contacts, who helped him learn the finer arts of data theft and encryption breaking. With a budding skill at slicing, Kordath was able to expand his offered services. This also allowed him to start circumventing some security systems, letting him complete jobs with much greater ease.&lt;br /&gt;
&lt;br /&gt;
While this provided, if not a steady income, at least a livable amount of credits. And it provided a rush for the Ryn, who came to pride himself on his abilities. But no one can do that kind of job for to long, not on a planet like Nar Shaddaa anyways. He managed just over a year of work, before he had to get out of that line of work. If he’d made a living out of this further out in the Rim, providing his service to just one client rather than freelancing it might have gone on for some time. Instead as his reputation grew he gained enemies, rivals who thought he was taking their work and gang bosses who he robbed in the service of bigger crime lords. &lt;br /&gt;
&lt;br /&gt;
It was only a matter of time before he was tracked down, despite his efforts to keep off the map. The setup came through one of the contacts he’d done business with a few times, it hadn’t smelled bad when it came through, just another job. Despite that he’d had that familiar bad feeling; it had popped up more then a few times on Nar Shaddaa and he’d turned down every job when it happened. But he had a rep, and the criminal upper crust deserved respect. Thus he’d always turned down jobs in person despite the danger, showing respect and explaining that he just couldn’t take on the task at the time. Only by offering to do another job down the line for free was he still alive, with that attitude.&lt;br /&gt;
&lt;br /&gt;
And everytime he’d turn down a job, he’d heard about a rival who’d taken it on and gotten caught. Killed, tortured, maimed and thrown out into the street, the results were different but the gist was always the same. So he went to turn down the job, in person as he’d always done with a hope that the crime lord would understand. Instead of the usual business of getting patted down and escorted through a storefront or the like, he found himself in the office of a warehouse. The bad feeling intensified, and the Ryn nearly managed to get away from the dozen or so toughs that came for him.&lt;br /&gt;
&lt;br /&gt;
Instead he was beaten, many of his bones broken and his skull bounced around like a sportsball. Various warnings were screamed at him, insults and names and threats of further violence if he didn’t take himself out of the game. All the usual trash talk he’d heard from them in the taverns and cantinas over the last year. Only now, armed with pipe and chain, they were backing up their threats and offers of violence. When they left, Kordath wasn’t certain, he was bloody and broken on the floor. Somehow he dragged himself out into the streets, and was found sometime near morning and taken to a hospital.&lt;br /&gt;
&lt;br /&gt;
An expensive week of bacta treatments later, he was back on the street very nearly broke. The Ryn found himself back at square one, if he went back to working for the criminal world he’d wind up dead. He was almost out of credits, some of his accounts had been found by rivals while he was in the hospital and drained. It was time to get back to doing odd jobs and labor, he decided, until he could hop off this rock and find his next place to settle for a time. Wandering the streets of Nar Shaddaa, letting his feet guide him and unbeknownst to the Ryn at the time, likely the Force as well.&lt;br /&gt;
&lt;br /&gt;
====A New Style of Life====&lt;br /&gt;
&lt;br /&gt;
Where his feet took him, ended up being the front window of a run down looking building, proclaiming itself a Bothan Dojo. In the window was a sign offering an upstairs apartment in exchange for cleaning services and errand running. With no where left to turn, and little money to his name, Kordath took a chance. When he entered to the dojo, he noted that the inside was much better looking than the outside, something that the old Bothan he met said was purposeful. The old Bothan, whom Kordath learned was Master Bahn’sing, told him that whenever the dojo looked prosperous he would get robbed. He seemed to find this amusing, in that beating street toughs trying to extort money from him got tiring after a while.&lt;br /&gt;
&lt;br /&gt;
Bahn’sing offered him the apartment and job before Bleu could even ask for it, leading the Ryn to believe the old Bothan was lonely. Later he’d realize that the Master was just a good judge of character, and had spotted that the Ryn was at the end of his proverbial rope. Over the next few weeks, Kordath did odd jobs for the man, sweeping the sidewalks outside the dojo. Running to market for groceries for the old man, painting some of the walls inside and generally sprucing up the appearance of the old dojo. Bahn’sing was kind to the Ryn, not caring about the reputation that generally followed Kordath’s species around.&lt;br /&gt;
&lt;br /&gt;
He also didn’t try and get Bleu to talk about his past, even when the two men, one old, one still quite young, started sharing meals. Over time, Kordath opened up to the old man, explaining why he’d ran away from his Clan and his travels since. He tried for some time to avoid explaining what he’d done on Nar Shaddaa prior to meeting the old Bothan, but even that eventually came out. Bahn’sing never judged, simply nodding and dispensing bits of wisdom over tea. As time went on Kordath spent more time in the dojo itself, as his strength returned after leaving the hospital.&lt;br /&gt;
&lt;br /&gt;
Bahn’sing had few students, mostly youths from the neighborhood who he taught for very little money from their parents. The old Bothan explained to him at one point that ‘It was better to have them learning patience and control here, then spending their time on the streets fighting’. It only occurred to Kordath years later that Bahn’sing had recognized his Force sensitivity when listening to the Ryn’s tales. It was probably because of this that the old Bothan pushed the Ryn to start sitting in on lessons. After a few months of staying in the dojo’s apartment, Kordath had begun to take his first steps in learning the Bothan art of [[Jeswandi]].&lt;br /&gt;
&lt;br /&gt;
The art of baiting and parrying attacks helped focus the Ryn’s mind wonderfully over the next few months, and would lead him to using the drills he learned further on in life in the Brotherhood. This lifestyle went on for many months, and Kordath was relatively happy with his situation. But, Nar Shaddaa being Nar Shaddaa, gangs started pushing in on the area demanding protection money and robbing people’s homes. Bahn’sing refused, when the gangs returned with weapons and firebombs, Kordath attempted to defend what he’d come to view as home. At the end of the night, burned and battered, the Ryn watched the dojo burn to the ground, Bahn’sing watching alongside him.&lt;br /&gt;
&lt;br /&gt;
His Master went back to Botahwui, saying he had no reason to stay on Nar Shaddaa, cautioning Kordath against vengeance. He told him this was just another chapter starting in life, and to move on rather than hold on. The Ryn was again homeless and broke, finding no other options he began waylaying gang members in the darker parts of Nar Shaddaa to gain credits for food. His actions eventually lead [[Etah]] d’Tana to him, finding the Ryn drunkenly fighting off members of a gang that he’d been harassing after they found him in a cantina. Etah recognized the frustration and anger the Ryn was exuding, as well as sensing the Force in him.&lt;br /&gt;
&lt;br /&gt;
Etah tracked Bleu back to an alley that the Ryn had set up a small shelter in, out of the elements. Even with his own skills as a former security officer, he was surprised when the Ryn met him in the alley as if expecting him. The two had a long talk, eventually the Obelisk was able to convince Bleu to come with him to work for the d’Tana Family for a time. After a few years working under the Dark Jedi, Etah began to quietly tutor him on controlling his precognitive abilities, the very danger sense he’d relied on most of his life. Once Etah felt the Ryn was ready, and trustworthy, he took him to Lyspair, and the Shadow Academy.&lt;br /&gt;
&lt;br /&gt;
===Brotherhood Career===&lt;br /&gt;
&lt;br /&gt;
====Scholarly Pursuits and Carnivorousness Invaders====&lt;br /&gt;
&lt;br /&gt;
The first time Kordath set foot on [[Lyspair]] he knew that the course of his life had changed yet again.  Idle competitiveness between students of the Shadow Academy not withstanding, the Ryn found himself in an environment where learning wasn&#039;t just an option, it was life-saving.  And Kordath threw himself into his studies, taking every course that time allowed him to and generally having an enjoyable time.  It was no surprise when the Ryn took up the purple of the Krath Order when questioned as to where his pursuits would lie.&lt;br /&gt;
&lt;br /&gt;
Due to Etah&#039;s influences, the newly minted Krath ended up in House Galeres of Clan Arcona, where he found a surprisingly diverse group of individuals.  While acclimating to his new surroundings, and attempting to pursue his studies in the lore of the Force, the House&#039;s home of [[Eldar]] was attacked by a group of cannibals how believed that the flesh of Force Sensitives would give them power.  Everyone was called to fight, including the Ryn whom disliked everything that happened in the following weeks.&lt;br /&gt;
&lt;br /&gt;
During the conflict with what were called &#039;Death Walkers&#039;, Kordath was paired off with a fellow Krath, a Knight named [[Nath Voth]], who was more or less tasked with keeping him alive.  After the cannibals were driven off the planet, this relationship was formalized with Kordath becoming her Apprentice, much to the annoyance of Nath.&lt;br /&gt;
&lt;br /&gt;
====Sojurn, Hapans and Puppies====&lt;br /&gt;
&lt;br /&gt;
Kordath found himself in charge of the [[Dark Forge]] Battleteam when the next major crisis occurred. This time the summit’s pet dogs were ill, and the Clan as a whole, fresh out of fighting [[One Sith]] forces in various skirmishes and engagements, traveled to the Hapes cluster to find medicine. Over the course of the operation, Kordath and team were nearly captured by Hapan elite forces. As said force was made up entirely of attractive Hapan females who attempted to seduce Dark Forge to capture them, Kordath was naturally suspicious and managed to alert his team to foil the plot.&lt;br /&gt;
&lt;br /&gt;
Due to many factors, Kordath stepped down near the end of the Operation, and went into seclusion in the archives within Kurs’kranak on [[Eldar]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Arconan Civil War====&lt;br /&gt;
&lt;br /&gt;
A short while after Operation Sojurn, a brief civil war occurred within Arcona. A war to decide how best to proceed or who to lead, Kordath wasn’t sure as he wasn’t paying attention, locked in the archives doing research. Somebody won, somebody lost.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Attack On Estle City====&lt;br /&gt;
&lt;br /&gt;
Briefly after the civil war ended, with tensions still running high the summit had a meeting at the SPECTER HQ in Estle City on Selen. During said meeting, [[Atyiru]], Aedile of the House Galeres was shot by a sniper and nearly killed. Over the course of the next week, Kordath, reassigned to Dark Forge, helped to investigate the shooting. After discovering the location that the shooter had used, and finding a place she’d been spotted often enough, he was told to babysit the witness they’d found. This turned out badly, as the shooter turned out to be a Force Sensitive Zeltron woman who managed to capture Kordath.&lt;br /&gt;
&lt;br /&gt;
After escaping, with some aid from his team mates, the Ryn nearly got caught in the sabotage of the SPECTER HQ blast. Shuttles had been landing in the central courtyard when it went up, as Kordath and Lexiconus were arriving, including one carrying [[Cethgus]], the Quaestor at the time. After securing the Quaestor from the wreckage of his shuttle, a cry through the Force went out from Ood B’nar, who’d tracked the would be assassin. Along with [[Meleu]] he was facing both the Zeltron and her Master, a Chistori named Dassac.&lt;br /&gt;
&lt;br /&gt;
As the battle escalated, Cethgus and Ood attempting to take out the One Sith Elder, while Meleu, Lexiconus, and Kordath fought the Zeltron, Lexiconus was killed. Kordath suffered a grievous injury, nearly severing one of his arms, and Cethgus and company retreated...leaving Kordath’s unconcious body behind. Dassac saved himself, the Zeltron, and Kordath from an orbital bombardment called down on the location, and proceeded to both nurse the Ryn back to health, and perform electroshock torture on him in an attempt to turn him against Arcona.&lt;br /&gt;
&lt;br /&gt;
When Arconan forces began to encroach on Dassac’s bunker, and learning that Ood had killed his assassin, he released the Ryn of his own accord. Kordath found a man named [[Uji]] as he left the bunker, who went to the medcenter with him as both men were exhausted. On the way they got to know one another, both being mutual acquaintances of Atyiru. They hadd heard of one another and felt they could at least trust each other. Upon arriving and learning that their Aedile was up and about, the three were able to have a few moments of peace together, and Kordath got to feel the tension between the apparently ex-couple.&lt;br /&gt;
&lt;br /&gt;
Shortly after, the twin children of [[Andrelious]] and Kookimarissia were kidnapped by a DIA double agent, taking them hostage so as to force Atyiru to leave with him. Feeling an alarm through the Force, Kordath and Uji tracked them despite their obvious fatigue. Uji confronted the agent, Braxant, and convinced him to give up the children, taking them back to the hospital to give into the care of Ood. Kordath tracked them from the rooftops the rest of the way to a tower in the financial sector of the city. Uji returned, hopped up on stims given to him by Ood, and charged the building, forcing Kordath to scramble to keep up and not let the Obelisk get killed.&lt;br /&gt;
&lt;br /&gt;
The two stormed the building, fighting their way to a turbo lift. During the time since he’d been released from Dassac, Kordath had been hearing the Chistori’s voice in his head. It had been trying to get him to view Arcona as his enemy, and nearly got him to cut down Uji in the lift. When the Obelisk left the lift, Kordath, who didn’t realize until later, fell into a mind trap of some kind. Finding himself sitting with Dassac having a ‘chat’, the Krath fought for control of his sanity, until Uji’s confrontation with Braxant shook the building. The DIA double agent had used explosives in an attempt to kill the Obelisk, which broke Kordath from the mental prison.&lt;br /&gt;
&lt;br /&gt;
Kordath and Uji, fighting despite exhaustion and injuries against Braxant, managed to disarm him to some extent. At this time, Andrelious and his wife crashed the windows in hover tanks, and killed Braxant for threatening their children. Atyiru was saved, and Kordath and Uji went to have a beer together. Since these events the two have bonded.&lt;br /&gt;
&lt;br /&gt;
== DJB Facts ==&lt;br /&gt;
=== Positions Held ===&lt;br /&gt;
Currently a member of the [Shadow Gate]] Battleteam of [[Qel-Droma]].&lt;br /&gt;
&lt;br /&gt;
Kordath has also been Rollmaster for Arcona, and survived six months as a Magistrate to the MAA.&lt;br /&gt;
&lt;br /&gt;
Also two six month stints as a BTL, once for [[Nighthawk]], the other for a mistake that shall not be named.&lt;br /&gt;
&lt;br /&gt;
=== Outstanding Achievements ===&lt;br /&gt;
Named &#039;Prodigy of Galeres&#039; after placing first in the House&#039;s &#039;Homecoming&#039; event.&lt;br /&gt;
&lt;br /&gt;
== Personality, Writing Kordath ==&lt;br /&gt;
=== Personality ===&lt;br /&gt;
&lt;br /&gt;
Note: This was written primarily by [[Atyiru Caesus Entar]] and is being used with her permission, it was just too good not to use.&lt;br /&gt;
&lt;br /&gt;
Kordath is, at his most basic, a simple soul looking for a life less complicated by the pettier ideals or superfluous ambitions popular to most of his comrades. His nomadic people carry with them a wanderer&#039;s heritage, calling no place in the Galaxy home, instead finding belonging in their family, folklore, and stories, despite a heavy reputation as thieves and gypsies. This influence is apparent in Kordath’s nature, as he has reservations interacting with and befriending other people, despite his kinder inclinations. His appreciation for an unhurried and a largely peaceful, salt-of-the-earth lifestyle are most obvious in his nonviolent tendencies, his love for just few, fine things—like whiskey, quiet moments, and decent reading material—and his easier association with other plain, hearty folk, like mundane workmen and soldiers.&lt;br /&gt;
 &lt;br /&gt;
Kordath’s main motivators can be difficult to pinpoint, particularly because of his seemingly cowardly (and sometimes actually cowardly) behaviors. He is protective of his family, once having saved his sisters at cost to himself, but sees little point in hurting others and will not go out of his way to do so just for the sake of material greed or idealistic causes, such as with campaigns in the Brotherhood. His sense of moral good partnered with his experience growing up roughing it on various streets across the Galaxy lead him to only kill, steal, or, really, act at all, out of necessity, and only honest necessity, not greed. However, he is also compassionate, and has a strong, if skewed, sense of justice, especially for the downtrodden or looked-down-on, and will act on their behalf without personal gain. What little ambition he has, if any, can be thought of as a desire to learn and, more so, a desire to just live his life (and survive long enough to do it).&lt;br /&gt;
 &lt;br /&gt;
In short, Kordath is a man (er, Ryn) who appreciates family, necessity, spirit, and the little things in life that he loves. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;Caf, The Force, and Death Sticks, are all that we need.&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;I&amp;gt;&amp;quot;And whiskey?&amp;quot;&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;Well yeah, I thought that went without saying&amp;quot;&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--&amp;lt;i&amp;gt;Kordath and Atyiru&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Writing Kordath ===&lt;br /&gt;
&lt;br /&gt;
His speech patterns are both erratic and, to many, annoying.  Lot&#039;s of &#039;umm&#039; and pauses, and the occasional comment that makes your brain hurt.  He is not assertive, not because he doesn&#039;t believe in what he&#039;s saying, but because the Ryn is so used to not attracting attention.  This changes in certain situations, depending on his responsibilities or what he&#039;s trying to accomplish.  An experienced con-man, Kordath can slip in and out of various speech patterns on command, going from fortune teller to sales man, to crazed homeless person at the drop of a hat.&lt;br /&gt;
&lt;br /&gt;
He is also somewhat of an alcoholic, more likely to be found at the local &#039;watering hole&#039; then anywhere else.  Oftentimes he seeks out Atyiru, one of the few people who shares his passion for the drink, and likely his closest friend  They&#039;re just friends.  Really.&lt;br /&gt;
&lt;br /&gt;
As to being useless in a fight, the Ryn is more likely to fade to the back of an encounter in an attempt to find an opening he can use in a decisive manner. His preferred method is a knife in the back, or the edge of his hand to a throat, the lightsaber being a final resort.  Don&#039;t give the Ryn a gun.  Ever.  Nothing good will ever happen.  Since his time in Dark Forge, he&#039;s learned the joy of explosives, which when coupled with his natural nimbleness and skills in stealth have lead to more than a few amusing moments.  For him anyways.&lt;br /&gt;
&lt;br /&gt;
In short, Kordath will avoid confrontation if possible, and if forced to fight, will try and do so from the shadows.  If he knows something is going to be unavoidable, he&#039;ll strike first if possible.  If he thinks it&#039;s amusing, he&#039;ll take advantage of a situation, but only if he thinks it will get a laugh and not physically harm someone.&lt;br /&gt;
&lt;br /&gt;
He&#039;s also the last person to pull a weapon on an opponent in a straight up fight, believing that escalation is a horrible thing.&lt;br /&gt;
&lt;br /&gt;
And he always, &amp;lt;i&amp;gt;always&amp;lt;/i&amp;gt;, pays for his drinks.  Seriously.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Arconans]]&lt;/div&gt;</summary>
		<author><name>KordathBleu</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Kordath_Bleu&amp;diff=151086</id>
		<title>Kordath Bleu</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Kordath_Bleu&amp;diff=151086"/>
		<updated>2016-06-14T00:50:24Z</updated>

		<summary type="html">&lt;p&gt;KordathBleu: /* Personality */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|new|njo|djb}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type = Gray&lt;br /&gt;
|image=[[image:Kordath.jpeg|250px]]&lt;br /&gt;
|name=Kordath Bleu&lt;br /&gt;
|homeworld=Freighter born&lt;br /&gt;
|birth=7 ABY (30 Years Old)&lt;br /&gt;
|death=&lt;br /&gt;
|species=Ryn&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Gray and White&lt;br /&gt;
|eyes=Gray&lt;br /&gt;
|height=5&#039;4&amp;quot;/1.65m&lt;br /&gt;
|weight=120lbs/54 kg&lt;br /&gt;
|cyber=None&lt;br /&gt;
|allies=&lt;br /&gt;
*[[Etah d&#039;Tana]]&lt;br /&gt;
* [[Atyiru Caesus Entar]]&lt;br /&gt;
* [[Uji]]&lt;br /&gt;
* [[Nath Voth]]&lt;br /&gt;
* [[Stres&#039;tron&#039;garmis]] &lt;br /&gt;
|enemies=&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|fightingstyle=[[Jeswandi]]&lt;br /&gt;
|profession=Wanderer&lt;br /&gt;
|position=&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]], [[New Republic Era]], [[New Jedi Order Era]] &lt;br /&gt;
|affiliation=* [[Clan Arcona]]&lt;br /&gt;
* [[House Qel-Droma]]&lt;br /&gt;
|ship=&lt;br /&gt;
|masters=[[Nath Voth]]&lt;br /&gt;
|apprentices= [[Lonewolf]]&lt;br /&gt;
|dossier=[[Dossier:13593|13593]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
===Childhood===&lt;br /&gt;
[[File:ACTIV.jpg‎|thumb|left|100px|Class VI Bulk Freighter]]&lt;br /&gt;
&lt;br /&gt;
Kordath Bleu was born to his Ryn Clan sometime in the year 7 ABY, aboard a Class VI Bulk Freighter. His Ryn Clan consisted of a dozen separate families, traveling the Galaxy together as wandering laborers. Until Kordath was of an age where he could contribute to the jobs the Clan could take on, he was unaware of how many outsiders viewed his people. Around his tenth year he began to take on light work loads alongside his Father and older brother, Kordo, as well as cousins and other members of the Family. This is when he learned about the real world, and just how hateful life was in the Galaxy.&lt;br /&gt;
&lt;br /&gt;
Even as he was exposed to the racist attitude and stereotypes that people placed upon the Ryn, Kordath managed to keep a cheerful disposition through much of his childhood. Filled with curiosity and energy, Kord spent his time learning various jobs and trades as the Clan moved from place to place. He gained a great respect for those with skilled trades and specialists, even though he knew he’d never get to fully master a craft of his own with how his family moved around.&lt;br /&gt;
&lt;br /&gt;
He also learned about survival, and how to focus past the stares and distrust of outsiders. At some point in every Ryn’s development they learn to start keeping their head down and to watch the locals. No matter how useful, how open the Ryn were in whatever work they were doing for a local farmer or some kind of maintenance job for a small town, people only tolerated them for so long. Kordath started to recognize the looks, the side long glances and mutterings between men who’d watch them.&lt;br /&gt;
&lt;br /&gt;
Shortly after this would start his Family would gather their things, collect what pay they could, and hop another transport offworld. Despite the bigotry and hostility from the adults everywhere he went, Kordath did enjoy the life he lead. Seeing new worlds and sites on a regular basis was invigorating, and he learned things everywhere he went. Making friends among other children wherever they went was easy, at least when they’d first land. By the time the Family left again, most friends he’d made would say they weren’t allowed to talk to him anymore, even though they could never figure out why. It wasn’t till he was much older that he realized this is what it looked like when a parent imbues their child with racism and hate.&lt;br /&gt;
&lt;br /&gt;
===Hosk Station and Lonely Travels===&lt;br /&gt;
&lt;br /&gt;
As the Ryn started the agonizing climb into adulthood, oddness started to manifest, he lost his cheerful exterior as he gained a strange empathy for those around him. His parents were saddened by this, thinking it was the loss of childhood innocence finally catching up with their son, but they didn&#039;t realize how deep the change was. Kordath started to read the emotions of those nearest to him, first his parents, a quiet stubbornness that defied the anger and hate that many directed towards the clan; his older brother, Kordo, and his increasing rage at the way his family was treated by the locals on every world they traveled to. And the still oddly cheerful hope of childhood from his two little sisters, Karina and Karo. If not for his sisters, Kordath would likely have slipped into a deep depression from not being able to stop seeing how people felt around him.&lt;br /&gt;
&lt;br /&gt;
Another strange ability started to manifest itself within the Ryn, though at the time he couldn&#039;t have known it was the Force speaking to him in some manner. Kordath would claim that the camp was going to be attacked soon, and when questioned, he&#039;d simply tell the elders that he &#039;just knew it&#039;. When the young Ryn&#039;s predictions were consistently proven right, the elders grew nervous. His parents thought him paranoid or mad at first, but quickly learned to do what any folk who were victimized on a regular basis do; they accepted it. Kordath began to &#039;feel&#039; trouble before it would come, whether to the clan or to just himself, he began picking up on things that would cause them harm when working dangerous jobs.&lt;br /&gt;
&lt;br /&gt;
Over time his ability was simply accepted by the clan, when they started heeding it raids on the camps would go awry, and the Bleu clan started to gain some measure of hope for their future. This all changed on Hosk station, in the Kalabra system, when Karina and Karo didn&#039;t turn up for the clan&#039;s mealtime one evening. Barely eight years of age at that point, the two children weren&#039;t even supposed to be apart from the clan, and no one was certain where the children were. Station authorities couldn&#039;t be bothered, to them the Ryn was a borderline infestation, tolerated at best due to their willingness to do work no one else really wanted to do.&lt;br /&gt;
&lt;br /&gt;
Two days later, the Bleu&#039;s were getting scared on top of worried, and Kordath was feeling every ounce of it. Fear and anger saturated the cargo hold that they&#039;d been allowed to live in for the past few days, and they were due out on a freighter the next morning to some agricultural world to work as farm hands for a time. Farming usually was the best work they would get, people needed the help, they were cheaper to &#039;maintain&#039; then droids, and normally they were left alone by the locals outside of the farmers. But if they left, they&#039;d be leaving two of their children behind, and Kordath was certain this would cause immeasurable pain for the clan.&lt;br /&gt;
&lt;br /&gt;
The Ryn were unhappy, and no one on the station was willing to help them; they were simply waiting for them to leave. Kordath slipped out of the hold during the night cycle, needing to get away from his crying mother, his stone faced father, his brother who had nearly broken both hands punching the bulkheads in anger and frustration. He wandered the station, passing from public areas to maintenance without a thought of what he was doing, feeling a tug that was leading him...somewhere. It was an odd sensation, filtering through his own frustration and pain of loss and uncertainty, something was drawing him further into the dark bowels of the station.&lt;br /&gt;
&lt;br /&gt;
Kordath had never felt this before, he&#039;d become used to knowing what others were emotionally feeling, even sometimes what they were thinking. But he&#039;d never felt...lead before, as if something was pushing him. His own curiosity, an attribute that had lead more than one young Ryn to his death, urged him on as well, something to distract him from the loss of his sisters. Passing through a rusted open hatch somewhere deep in the station&#039;s inner workings, Kordath stopped and grabbed his head, sharp pains shooting through his skull. He could &amp;lt;i&amp;gt;feel&amp;lt;/i&amp;gt; his sisters nearby, he could feel their fear and their pain. And he wasn&#039;t sure how he could stop it.&lt;br /&gt;
&lt;br /&gt;
Kordath could see a door, on the other side of the door, he was certain, was his kin. Others were in their as well, though if you were to ask the Ryn who they were, what they looked like, he&#039;d never be able to tell you. Hours after a feeling pulled him to his missing sisters, he returned them to his parents and clan, an event that should have been joyous if not for the utter silence it was met with. Even with not a mark on him, Kordath was different to his family, they could tell. It radiated off of him, and when the morning came and the station security came looking for him, he didn&#039;t argue, his family didn&#039;t plead. They let him go, and he went.&lt;br /&gt;
&lt;br /&gt;
In the end he was released, even the station managers couldn&#039;t overlook a slavery ring using what was supposed to be a legitimate port of call as a staging area. By the time they let him go, his clan was gone, and Kordath knew he&#039;d never see them again. The station authorities had told him he had to get off the station, they weren&#039;t sure if the men that had taken his sisters had friends on board, and they didn&#039;t want anymore trouble. To speed this, they bought his passage on the first transport out, which was the first and last charity Kordath ever experienced in his life.&lt;br /&gt;
&lt;br /&gt;
He was alone now, truly alone. The transport ride was a strange experience for the Ryn, having almost always traveled in cargo bays, or on occasion, maintenance tunnels that the clan stowed away in. It was disconcerting to Kordath, being able to see space, to be surrounded by so many species, many of which he&#039;d never seen before. Some didn&#039;t know what he was either, it seemed, as they were indifferent, some did, and seemed to clutch what baggage they were allowed to carry a bit harder when he was around.&lt;br /&gt;
&lt;br /&gt;
It dumped him in the outer rim, on a planet that was barely notable enough to have a name, and not important enough for Kordath to remember it. Being young and alone was rough, but the Ryn had skills, and had sat in with his father on more than one job negotiation. He spent a few weeks on the rock, doing odd jobs and sleeping behind a shop at night, before he scrapped enough credits to hop on another ship to another rock. He kept this up for nearly two years, working, moving, working, and just trying to survive. In this time he learned the joys of stowing away by yourself, how to sneak into ships and vacant buildings, how to steal a bit of food here and there to keep going.&lt;br /&gt;
&lt;br /&gt;
Somewhere in his mind he knew, that if his father had ever known what Kordath was doing, he&#039;d have been disappointed. The longer he was out there, hopping across the outer-rim, the less that thought worried him. By the time he was sixteen, he&#039;d learned how to thieve his way to survival rather than break his back working, he got good at it, slipping in and out of places that he shouldn&#039;t. Despite his caution while performing these deeds, eventually he&#039;d always have to leave the planet he&#039;d land on, chased off by natives or security, someone claiming he was a thief just because he was Ryn. Even though he was in fact a thief now, it was an accusation that always caused problems. When someone is declared a thief by enough people in a community, it gave them someone to pin all the troubles on.&lt;br /&gt;
&lt;br /&gt;
And then Kordath stepped off a ship on to Nar Shaddaa, and his life changed yet again. Bright lights, foul air, and more species then the Ryn had ever dared imagine. The type of place that would be full of the worst kinds in the galaxy, the type of place that even a Ryn could get lost in the crowd. The type of place that he thought he could make a home for once.&lt;br /&gt;
&lt;br /&gt;
===Nar Shaddaa===&lt;br /&gt;
&lt;br /&gt;
====Criminal Enterprises====&lt;br /&gt;
&lt;br /&gt;
Nar Shaddaa living treated the Ryn surprisingly well, much better than anyone could have expected.  Almost fifteen years had passed since his separation from his clan, and Kordath had survived and, some would say, flourished.  Gaining a reputation for being able to get into places he shouldn&#039;t, and always getting out again, had gotten him somewhat steady work with local crime lords.  Everyone needed spies, and Kordath proved time and again that he was capable of infiltrating rival gangs strongholds and stealing information or &#039;product&#039;.  The fact that sometimes the same criminals he stole from in service of another would turn around and hire him to retaliate just made things more lucrative.&lt;br /&gt;
&lt;br /&gt;
In this time he made a few contacts, who helped him learn the finer arts of data theft and encryption breaking. With a budding skill at slicing, Kordath was able to expand his offered services. This also allowed him to start circumventing some security systems, letting him complete jobs with much greater ease.&lt;br /&gt;
&lt;br /&gt;
While this provided, if not a steady income, at least a livable amount of credits. And it provided a rush for the Ryn, who came to pride himself on his abilities. But no one can do that kind of job for to long, not on a planet like Nar Shaddaa anyways. He managed just over a year of work, before he had to get out of that line of work. If he’d made a living out of this further out in the Rim, providing his service to just one client rather than freelancing it might have gone on for some time. Instead as his reputation grew he gained enemies, rivals who thought he was taking their work and gang bosses who he robbed in the service of bigger crime lords. &lt;br /&gt;
&lt;br /&gt;
It was only a matter of time before he was tracked down, despite his efforts to keep off the map. The setup came through one of the contacts he’d done business with a few times, it hadn’t smelled bad when it came through, just another job. Despite that he’d had that familiar bad feeling; it had popped up more then a few times on Nar Shaddaa and he’d turned down every job when it happened. But he had a rep, and the criminal upper crust deserved respect. Thus he’d always turned down jobs in person despite the danger, showing respect and explaining that he just couldn’t take on the task at the time. Only by offering to do another job down the line for free was he still alive, with that attitude.&lt;br /&gt;
&lt;br /&gt;
And everytime he’d turn down a job, he’d heard about a rival who’d taken it on and gotten caught. Killed, tortured, maimed and thrown out into the street, the results were different but the gist was always the same. So he went to turn down the job, in person as he’d always done with a hope that the crime lord would understand. Instead of the usual business of getting patted down and escorted through a storefront or the like, he found himself in the office of a warehouse. The bad feeling intensified, and the Ryn nearly managed to get away from the dozen or so toughs that came for him.&lt;br /&gt;
&lt;br /&gt;
Instead he was beaten, many of his bones broken and his skull bounced around like a sportsball. Various warnings were screamed at him, insults and names and threats of further violence if he didn’t take himself out of the game. All the usual trash talk he’d heard from them in the taverns and cantinas over the last year. Only now, armed with pipe and chain, they were backing up their threats and offers of violence. When they left, Kordath wasn’t certain, he was bloody and broken on the floor. Somehow he dragged himself out into the streets, and was found sometime near morning and taken to a hospital.&lt;br /&gt;
&lt;br /&gt;
An expensive week of bacta treatments later, he was back on the street very nearly broke. The Ryn found himself back at square one, if he went back to working for the criminal world he’d wind up dead. He was almost out of credits, some of his accounts had been found by rivals while he was in the hospital and drained. It was time to get back to doing odd jobs and labor, he decided, until he could hop off this rock and find his next place to settle for a time. Wandering the streets of Nar Shaddaa, letting his feet guide him and unbeknownst to the Ryn at the time, likely the Force as well.&lt;br /&gt;
&lt;br /&gt;
====A New Style of Life====&lt;br /&gt;
&lt;br /&gt;
Where his feet took him, ended up being the front window of a run down looking building, proclaiming itself a Bothan Dojo. In the window was a sign offering an upstairs apartment in exchange for cleaning services and errand running. With no where left to turn, and little money to his name, Kordath took a chance. When he entered to the dojo, he noted that the inside was much better looking than the outside, something that the old Bothan he met said was purposeful. The old Bothan, whom Kordath learned was Master Bahn’sing, told him that whenever the dojo looked prosperous he would get robbed. He seemed to find this amusing, in that beating street toughs trying to extort money from him got tiring after a while.&lt;br /&gt;
&lt;br /&gt;
Bahn’sing offered him the apartment and job before Bleu could even ask for it, leading the Ryn to believe the old Bothan was lonely. Later he’d realize that the Master was just a good judge of character, and had spotted that the Ryn was at the end of his proverbial rope. Over the next few weeks, Kordath did odd jobs for the man, sweeping the sidewalks outside the dojo. Running to market for groceries for the old man, painting some of the walls inside and generally sprucing up the appearance of the old dojo. Bahn’sing was kind to the Ryn, not caring about the reputation that generally followed Kordath’s species around.&lt;br /&gt;
&lt;br /&gt;
He also didn’t try and get Bleu to talk about his past, even when the two men, one old, one still quite young, started sharing meals. Over time, Kordath opened up to the old man, explaining why he’d ran away from his Clan and his travels since. He tried for some time to avoid explaining what he’d done on Nar Shaddaa prior to meeting the old Bothan, but even that eventually came out. Bahn’sing never judged, simply nodding and dispensing bits of wisdom over tea. As time went on Kordath spent more time in the dojo itself, as his strength returned after leaving the hospital.&lt;br /&gt;
&lt;br /&gt;
Bahn’sing had few students, mostly youths from the neighborhood who he taught for very little money from their parents. The old Bothan explained to him at one point that ‘It was better to have them learning patience and control here, then spending their time on the streets fighting’. It only occurred to Kordath years later that Bahn’sing had recognized his Force sensitivity when listening to the Ryn’s tales. It was probably because of this that the old Bothan pushed the Ryn to start sitting in on lessons. After a few months of staying in the dojo’s apartment, Kordath had begun to take his first steps in learning the Bothan art of [[Jeswandi]].&lt;br /&gt;
&lt;br /&gt;
The art of baiting and parrying attacks helped focus the Ryn’s mind wonderfully over the next few months, and would lead him to using the drills he learned further on in life in the Brotherhood. This lifestyle went on for many months, and Kordath was relatively happy with his situation. But, Nar Shaddaa being Nar Shaddaa, gangs started pushing in on the area demanding protection money and robbing people’s homes. Bahn’sing refused, when the gangs returned with weapons and firebombs, Kordath attempted to defend what he’d come to view as home. At the end of the night, burned and battered, the Ryn watched the dojo burn to the ground, Bahn’sing watching alongside him.&lt;br /&gt;
&lt;br /&gt;
His Master went back to Botahwui, saying he had no reason to stay on Nar Shaddaa, cautioning Kordath against vengeance. He told him this was just another chapter starting in life, and to move on rather than hold on. The Ryn was again homeless and broke, finding no other options he began waylaying gang members in the darker parts of Nar Shaddaa to gain credits for food. His actions eventually lead [[Etah]] d’Tana to him, finding the Ryn drunkenly fighting off members of a gang that he’d been harassing after they found him in a cantina. Etah recognized the frustration and anger the Ryn was exuding, as well as sensing the Force in him.&lt;br /&gt;
&lt;br /&gt;
Etah tracked Bleu back to an alley that the Ryn had set up a small shelter in, out of the elements. Even with his own skills as a former security officer, he was surprised when the Ryn met him in the alley as if expecting him. The two had a long talk, eventually the Obelisk was able to convince Bleu to come with him to work for the d’Tana Family for a time. After a few years working under the Dark Jedi, Etah began to quietly tutor him on controlling his precognitive abilities, the very danger sense he’d relied on most of his life. Once Etah felt the Ryn was ready, and trustworthy, he took him to Lyspair, and the Shadow Academy.&lt;br /&gt;
&lt;br /&gt;
===Brotherhood Career===&lt;br /&gt;
&lt;br /&gt;
====Scholarly Pursuits and Carnivorousness Invaders====&lt;br /&gt;
&lt;br /&gt;
The first time Kordath set foot on [[Lyspair]] he knew that the course of his life had changed yet again.  Idle competitiveness between students of the Shadow Academy not withstanding, the Ryn found himself in an environment where learning wasn&#039;t just an option, it was life-saving.  And Kordath threw himself into his studies, taking every course that time allowed him to and generally having an enjoyable time.  It was no surprise when the Ryn took up the purple of the Krath Order when questioned as to where his pursuits would lie.&lt;br /&gt;
&lt;br /&gt;
Due to Etah&#039;s influences, the newly minted Krath ended up in House Galeres of Clan Arcona, where he found a surprisingly diverse group of individuals.  While acclimating to his new surroundings, and attempting to pursue his studies in the lore of the Force, the House&#039;s home of [[Eldar]] was attacked by a group of cannibals how believed that the flesh of Force Sensitives would give them power.  Everyone was called to fight, including the Ryn whom disliked everything that happened in the following weeks.&lt;br /&gt;
&lt;br /&gt;
During the conflict with what were called &#039;Death Walkers&#039;, Kordath was paired off with a fellow Krath, a Knight named [[Nath Voth]], who was more or less tasked with keeping him alive.  After the cannibals were driven off the planet, this relationship was formalized with Kordath becoming her Apprentice, much to the annoyance of Nath.&lt;br /&gt;
&lt;br /&gt;
====Sojurn, Hapans and Puppies====&lt;br /&gt;
&lt;br /&gt;
Kordath found himself in charge of the [[Dark Forge]] Battleteam when the next major crisis occurred. This time the summit’s pet dogs were ill, and the Clan as a whole, fresh out of fighting [[One Sith]] forces in various skirmishes and engagements, traveled to the Hapes cluster to find medicine. Over the course of the operation, Kordath and team were nearly captured by Hapan elite forces. As said force was made up entirely of attractive Hapan females who attempted to seduce Dark Forge to capture them, Kordath was naturally suspicious and managed to alert his team to foil the plot.&lt;br /&gt;
&lt;br /&gt;
Due to many factors, Kordath stepped down near the end of the Operation, and went into seclusion in the archives within Kurs’kranak on [[Eldar]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Arconan Civil War====&lt;br /&gt;
&lt;br /&gt;
A short while after Operation Sojurn, a brief civil war occurred within Arcona. A war to decide how best to proceed or who to lead, Kordath wasn’t sure as he wasn’t paying attention, locked in the archives doing research. Somebody won, somebody lost.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Attack On Estle City====&lt;br /&gt;
&lt;br /&gt;
Briefly after the civil war ended, with tensions still running high the summit had a meeting at the SPECTER HQ in Estle City on Selen. During said meeting, [[Atyiru]], Aedile of the House Galeres was shot by a sniper and nearly killed. Over the course of the next week, Kordath, reassigned to Dark Forge, helped to investigate the shooting. After discovering the location that the shooter had used, and finding a place she’d been spotted often enough, he was told to babysit the witness they’d found. This turned out badly, as the shooter turned out to be a Force Sensitive Zeltron woman who managed to capture Kordath.&lt;br /&gt;
&lt;br /&gt;
After escaping, with some aid from his team mates, the Ryn nearly got caught in the sabotage of the SPECTER HQ blast. Shuttles had been landing in the central courtyard when it went up, as Kordath and Lexiconus were arriving, including one carrying [[Cethgus]], the Quaestor at the time. After securing the Quaestor from the wreckage of his shuttle, a cry through the Force went out from Ood B’nar, who’d tracked the would be assassin. Along with [[Meleu]] he was facing both the Zeltron and her Master, a Chistori named Dassac.&lt;br /&gt;
&lt;br /&gt;
As the battle escalated, Cethgus and Ood attempting to take out the One Sith Elder, while Meleu, Lexiconus, and Kordath fought the Zeltron, Lexiconus was killed. Kordath suffered a grievous injury, nearly severing one of his arms, and Cethgus and company retreated...leaving Kordath’s unconcious body behind. Dassac saved himself, the Zeltron, and Kordath from an orbital bombardment called down on the location, and proceeded to both nurse the Ryn back to health, and perform electroshock torture on him in an attempt to turn him against Arcona.&lt;br /&gt;
&lt;br /&gt;
When Arconan forces began to encroach on Dassac’s bunker, and learning that Ood had killed his assassin, he released the Ryn of his own accord. Kordath found a man named [[Uji]] as he left the bunker, who went to the medcenter with him as both men were exhausted. On the way they got to know one another, both being mutual acquaintances of Atyiru. They hadd heard of one another and felt they could at least trust each other. Upon arriving and learning that their Aedile was up and about, the three were able to have a few moments of peace together, and Kordath got to feel the tension between the apparently ex-couple.&lt;br /&gt;
&lt;br /&gt;
Shortly after, the twin children of [[Andrelious]] and Kookimarissia were kidnapped by a DIA double agent, taking them hostage so as to force Atyiru to leave with him. Feeling an alarm through the Force, Kordath and Uji tracked them despite their obvious fatigue. Uji confronted the agent, Braxant, and convinced him to give up the children, taking them back to the hospital to give into the care of Ood. Kordath tracked them from the rooftops the rest of the way to a tower in the financial sector of the city. Uji returned, hopped up on stims given to him by Ood, and charged the building, forcing Kordath to scramble to keep up and not let the Obelisk get killed.&lt;br /&gt;
&lt;br /&gt;
The two stormed the building, fighting their way to a turbo lift. During the time since he’d been released from Dassac, Kordath had been hearing the Chistori’s voice in his head. It had been trying to get him to view Arcona as his enemy, and nearly got him to cut down Uji in the lift. When the Obelisk left the lift, Kordath, who didn’t realize until later, fell into a mind trap of some kind. Finding himself sitting with Dassac having a ‘chat’, the Krath fought for control of his sanity, until Uji’s confrontation with Braxant shook the building. The DIA double agent had used explosives in an attempt to kill the Obelisk, which broke Kordath from the mental prison.&lt;br /&gt;
&lt;br /&gt;
Kordath and Uji, fighting despite exhaustion and injuries against Braxant, managed to disarm him to some extent. At this time, Andrelious and his wife crashed the windows in hover tanks, and killed Braxant for threatening their children. Atyiru was saved, and Kordath and Uji went to have a beer together. Since these events the two have bonded.&lt;br /&gt;
&lt;br /&gt;
== DJB Facts ==&lt;br /&gt;
=== Positions Held ===&lt;br /&gt;
Currently a member of the [Shadow Gate]] Battleteam of [[Qel-Droma]].&lt;br /&gt;
&lt;br /&gt;
Kordath has also been Rollmaster for Arcona, and survived six months as a Magistrate to the MAA.&lt;br /&gt;
&lt;br /&gt;
Also two six month stints as a BTL, once for [[Nighthawk]], the other for a mistake that shall not be named.&lt;br /&gt;
&lt;br /&gt;
=== Outstanding Achievements ===&lt;br /&gt;
Named &#039;Prodigy of Galeres&#039; after placing first in the House&#039;s &#039;Homecoming&#039; event.&lt;br /&gt;
&lt;br /&gt;
== Personality, Writing Kordath ==&lt;br /&gt;
=== Personality ===&lt;br /&gt;
&lt;br /&gt;
Note: This was written primarily by [[Atyiru Caesus Entar]] and is being used with her permission, it was just too good not to use.&lt;br /&gt;
&lt;br /&gt;
Kordath is, at his most basic, a simple soul looking for a life less complicated by the pettier ideals or superfluous ambitions popular to most of his comrades. His nomadic people carry with them a wanderer&#039;s heritage, calling no place in the Galaxy home, instead finding belonging in their family, folklore, and stories, despite a heavy reputation as thieves and gypsies. This influence is apparent in Kordath’s nature, as he has reservations interacting with and befriending other people, despite his kinder inclinations. His appreciation for an unhurried and a largely peaceful, salt-of-the-earth lifestyle are most obvious in his nonviolent tendencies, his love for just few, fine things—like whiskey, quiet moments, and decent reading material—and his easier association with other plain, hearty folk, like mundane workmen and soldiers.&lt;br /&gt;
 &lt;br /&gt;
Kordath’s main motivators can be difficult to pinpoint, particularly because of his seemingly cowardly (and sometimes actually cowardly) behaviors. He is protective of his family, once having saved his sisters at cost to himself, but sees little point in hurting others and will not go out of his way to do so just for the sake of material greed or idealistic causes, such as with campaigns in the Brotherhood. His sense of moral good partnered with his experience growing up roughing it on various streets across the Galaxy lead him to only kill, steal, or, really, act at all, out of necessity, and only honest necessity, not greed. However, he is also compassionate, and has a strong, if skewed, sense of justice, especially for the downtrodden or looked-down-on, and will act on their behalf without personal gain. What little ambition he has, if any, can be thought of as a desire to learn and, more so, a desire to just live his life (and survive long enough to do it).&lt;br /&gt;
 &lt;br /&gt;
In short, Kordath is a man (er, Ryn) who appreciates family, necessity, spirit, and the little things in life that he loves. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;Caf, The Force, and Death Sticks, are all that we need.&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;I&amp;gt;&amp;quot;And whiskey?&amp;quot;&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;Well yeah, I thought that went without saying&amp;quot;&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--&amp;lt;i&amp;gt;Kordath and Atyiru&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Writing Kordath ===&lt;br /&gt;
&lt;br /&gt;
His speech patterns are both erratic and, to many, annoying.  Lot&#039;s of &#039;umm&#039; and pauses, and the occasional comment that makes your brain hurt.  He is not assertive, not because he doesn&#039;t believe in what he&#039;s saying, but because the Ryn is so used to not attracting attention.  This changes in certain situations, depending on his responsibilities or what he&#039;s trying to accomplish.  An experienced con-man, Kordath can slip in and out of various speech patterns on command, going from fortune teller to sales man, to crazed homeless person at the drop of a hat.&lt;br /&gt;
&lt;br /&gt;
He is also somewhat of an alcoholic, more likely to be found at the local &#039;watering hole&#039; then anywhere else.  Oftentimes he seeks out Atyiru, one of the few people who shares his passion for the drink, and likely his closest friend within Galeres.  They&#039;re just friends.  Really.&lt;br /&gt;
&lt;br /&gt;
As to being useless in a fight, the Ryn is more likely to fade to the back of an encounter in an attempt to find an opening he can use in a decisive manner. His preferred method is a knife in the back, or the edge of his hand to a throat, the lightsaber being a final resort.  Don&#039;t give the Ryn a gun.  Ever.  Nothing good will ever happen.  Since his time in Dark Forge, he&#039;s learned the joy of explosives, which when coupled with his natural nimbleness and skills in stealth have lead to more than a few amusing moments.  For him anyways.&lt;br /&gt;
&lt;br /&gt;
In short, Kordath will avoid confrontation if possible, and if forced to fight, will try and do so from the shadows.  If he knows something is going to be unavoidable, he&#039;ll strike first if possible.  If he thinks it&#039;s amusing, he&#039;ll take advantage of a situation, but only if he thinks it will get a laugh and not physically harm someone.&lt;br /&gt;
&lt;br /&gt;
And he always, &amp;lt;i&amp;gt;always&amp;lt;/i&amp;gt;, pays for his drinks.  Seriously.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Arconans]]&lt;/div&gt;</summary>
		<author><name>KordathBleu</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Kordath_Bleu&amp;diff=151085</id>
		<title>Kordath Bleu</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Kordath_Bleu&amp;diff=151085"/>
		<updated>2016-06-14T00:49:03Z</updated>

		<summary type="html">&lt;p&gt;KordathBleu: /* Positions Held */ Revised&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|new|njo|djb}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type = Gray&lt;br /&gt;
|image=[[image:Kordath.jpeg|250px]]&lt;br /&gt;
|name=Kordath Bleu&lt;br /&gt;
|homeworld=Freighter born&lt;br /&gt;
|birth=7 ABY (30 Years Old)&lt;br /&gt;
|death=&lt;br /&gt;
|species=Ryn&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Gray and White&lt;br /&gt;
|eyes=Gray&lt;br /&gt;
|height=5&#039;4&amp;quot;/1.65m&lt;br /&gt;
|weight=120lbs/54 kg&lt;br /&gt;
|cyber=None&lt;br /&gt;
|allies=&lt;br /&gt;
*[[Etah d&#039;Tana]]&lt;br /&gt;
* [[Atyiru Caesus Entar]]&lt;br /&gt;
* [[Uji]]&lt;br /&gt;
* [[Nath Voth]]&lt;br /&gt;
* [[Stres&#039;tron&#039;garmis]] &lt;br /&gt;
|enemies=&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|fightingstyle=[[Jeswandi]]&lt;br /&gt;
|profession=Wanderer&lt;br /&gt;
|position=&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]], [[New Republic Era]], [[New Jedi Order Era]] &lt;br /&gt;
|affiliation=* [[Clan Arcona]]&lt;br /&gt;
* [[House Qel-Droma]]&lt;br /&gt;
|ship=&lt;br /&gt;
|masters=[[Nath Voth]]&lt;br /&gt;
|apprentices= [[Lonewolf]]&lt;br /&gt;
|dossier=[[Dossier:13593|13593]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
===Childhood===&lt;br /&gt;
[[File:ACTIV.jpg‎|thumb|left|100px|Class VI Bulk Freighter]]&lt;br /&gt;
&lt;br /&gt;
Kordath Bleu was born to his Ryn Clan sometime in the year 7 ABY, aboard a Class VI Bulk Freighter. His Ryn Clan consisted of a dozen separate families, traveling the Galaxy together as wandering laborers. Until Kordath was of an age where he could contribute to the jobs the Clan could take on, he was unaware of how many outsiders viewed his people. Around his tenth year he began to take on light work loads alongside his Father and older brother, Kordo, as well as cousins and other members of the Family. This is when he learned about the real world, and just how hateful life was in the Galaxy.&lt;br /&gt;
&lt;br /&gt;
Even as he was exposed to the racist attitude and stereotypes that people placed upon the Ryn, Kordath managed to keep a cheerful disposition through much of his childhood. Filled with curiosity and energy, Kord spent his time learning various jobs and trades as the Clan moved from place to place. He gained a great respect for those with skilled trades and specialists, even though he knew he’d never get to fully master a craft of his own with how his family moved around.&lt;br /&gt;
&lt;br /&gt;
He also learned about survival, and how to focus past the stares and distrust of outsiders. At some point in every Ryn’s development they learn to start keeping their head down and to watch the locals. No matter how useful, how open the Ryn were in whatever work they were doing for a local farmer or some kind of maintenance job for a small town, people only tolerated them for so long. Kordath started to recognize the looks, the side long glances and mutterings between men who’d watch them.&lt;br /&gt;
&lt;br /&gt;
Shortly after this would start his Family would gather their things, collect what pay they could, and hop another transport offworld. Despite the bigotry and hostility from the adults everywhere he went, Kordath did enjoy the life he lead. Seeing new worlds and sites on a regular basis was invigorating, and he learned things everywhere he went. Making friends among other children wherever they went was easy, at least when they’d first land. By the time the Family left again, most friends he’d made would say they weren’t allowed to talk to him anymore, even though they could never figure out why. It wasn’t till he was much older that he realized this is what it looked like when a parent imbues their child with racism and hate.&lt;br /&gt;
&lt;br /&gt;
===Hosk Station and Lonely Travels===&lt;br /&gt;
&lt;br /&gt;
As the Ryn started the agonizing climb into adulthood, oddness started to manifest, he lost his cheerful exterior as he gained a strange empathy for those around him. His parents were saddened by this, thinking it was the loss of childhood innocence finally catching up with their son, but they didn&#039;t realize how deep the change was. Kordath started to read the emotions of those nearest to him, first his parents, a quiet stubbornness that defied the anger and hate that many directed towards the clan; his older brother, Kordo, and his increasing rage at the way his family was treated by the locals on every world they traveled to. And the still oddly cheerful hope of childhood from his two little sisters, Karina and Karo. If not for his sisters, Kordath would likely have slipped into a deep depression from not being able to stop seeing how people felt around him.&lt;br /&gt;
&lt;br /&gt;
Another strange ability started to manifest itself within the Ryn, though at the time he couldn&#039;t have known it was the Force speaking to him in some manner. Kordath would claim that the camp was going to be attacked soon, and when questioned, he&#039;d simply tell the elders that he &#039;just knew it&#039;. When the young Ryn&#039;s predictions were consistently proven right, the elders grew nervous. His parents thought him paranoid or mad at first, but quickly learned to do what any folk who were victimized on a regular basis do; they accepted it. Kordath began to &#039;feel&#039; trouble before it would come, whether to the clan or to just himself, he began picking up on things that would cause them harm when working dangerous jobs.&lt;br /&gt;
&lt;br /&gt;
Over time his ability was simply accepted by the clan, when they started heeding it raids on the camps would go awry, and the Bleu clan started to gain some measure of hope for their future. This all changed on Hosk station, in the Kalabra system, when Karina and Karo didn&#039;t turn up for the clan&#039;s mealtime one evening. Barely eight years of age at that point, the two children weren&#039;t even supposed to be apart from the clan, and no one was certain where the children were. Station authorities couldn&#039;t be bothered, to them the Ryn was a borderline infestation, tolerated at best due to their willingness to do work no one else really wanted to do.&lt;br /&gt;
&lt;br /&gt;
Two days later, the Bleu&#039;s were getting scared on top of worried, and Kordath was feeling every ounce of it. Fear and anger saturated the cargo hold that they&#039;d been allowed to live in for the past few days, and they were due out on a freighter the next morning to some agricultural world to work as farm hands for a time. Farming usually was the best work they would get, people needed the help, they were cheaper to &#039;maintain&#039; then droids, and normally they were left alone by the locals outside of the farmers. But if they left, they&#039;d be leaving two of their children behind, and Kordath was certain this would cause immeasurable pain for the clan.&lt;br /&gt;
&lt;br /&gt;
The Ryn were unhappy, and no one on the station was willing to help them; they were simply waiting for them to leave. Kordath slipped out of the hold during the night cycle, needing to get away from his crying mother, his stone faced father, his brother who had nearly broken both hands punching the bulkheads in anger and frustration. He wandered the station, passing from public areas to maintenance without a thought of what he was doing, feeling a tug that was leading him...somewhere. It was an odd sensation, filtering through his own frustration and pain of loss and uncertainty, something was drawing him further into the dark bowels of the station.&lt;br /&gt;
&lt;br /&gt;
Kordath had never felt this before, he&#039;d become used to knowing what others were emotionally feeling, even sometimes what they were thinking. But he&#039;d never felt...lead before, as if something was pushing him. His own curiosity, an attribute that had lead more than one young Ryn to his death, urged him on as well, something to distract him from the loss of his sisters. Passing through a rusted open hatch somewhere deep in the station&#039;s inner workings, Kordath stopped and grabbed his head, sharp pains shooting through his skull. He could &amp;lt;i&amp;gt;feel&amp;lt;/i&amp;gt; his sisters nearby, he could feel their fear and their pain. And he wasn&#039;t sure how he could stop it.&lt;br /&gt;
&lt;br /&gt;
Kordath could see a door, on the other side of the door, he was certain, was his kin. Others were in their as well, though if you were to ask the Ryn who they were, what they looked like, he&#039;d never be able to tell you. Hours after a feeling pulled him to his missing sisters, he returned them to his parents and clan, an event that should have been joyous if not for the utter silence it was met with. Even with not a mark on him, Kordath was different to his family, they could tell. It radiated off of him, and when the morning came and the station security came looking for him, he didn&#039;t argue, his family didn&#039;t plead. They let him go, and he went.&lt;br /&gt;
&lt;br /&gt;
In the end he was released, even the station managers couldn&#039;t overlook a slavery ring using what was supposed to be a legitimate port of call as a staging area. By the time they let him go, his clan was gone, and Kordath knew he&#039;d never see them again. The station authorities had told him he had to get off the station, they weren&#039;t sure if the men that had taken his sisters had friends on board, and they didn&#039;t want anymore trouble. To speed this, they bought his passage on the first transport out, which was the first and last charity Kordath ever experienced in his life.&lt;br /&gt;
&lt;br /&gt;
He was alone now, truly alone. The transport ride was a strange experience for the Ryn, having almost always traveled in cargo bays, or on occasion, maintenance tunnels that the clan stowed away in. It was disconcerting to Kordath, being able to see space, to be surrounded by so many species, many of which he&#039;d never seen before. Some didn&#039;t know what he was either, it seemed, as they were indifferent, some did, and seemed to clutch what baggage they were allowed to carry a bit harder when he was around.&lt;br /&gt;
&lt;br /&gt;
It dumped him in the outer rim, on a planet that was barely notable enough to have a name, and not important enough for Kordath to remember it. Being young and alone was rough, but the Ryn had skills, and had sat in with his father on more than one job negotiation. He spent a few weeks on the rock, doing odd jobs and sleeping behind a shop at night, before he scrapped enough credits to hop on another ship to another rock. He kept this up for nearly two years, working, moving, working, and just trying to survive. In this time he learned the joys of stowing away by yourself, how to sneak into ships and vacant buildings, how to steal a bit of food here and there to keep going.&lt;br /&gt;
&lt;br /&gt;
Somewhere in his mind he knew, that if his father had ever known what Kordath was doing, he&#039;d have been disappointed. The longer he was out there, hopping across the outer-rim, the less that thought worried him. By the time he was sixteen, he&#039;d learned how to thieve his way to survival rather than break his back working, he got good at it, slipping in and out of places that he shouldn&#039;t. Despite his caution while performing these deeds, eventually he&#039;d always have to leave the planet he&#039;d land on, chased off by natives or security, someone claiming he was a thief just because he was Ryn. Even though he was in fact a thief now, it was an accusation that always caused problems. When someone is declared a thief by enough people in a community, it gave them someone to pin all the troubles on.&lt;br /&gt;
&lt;br /&gt;
And then Kordath stepped off a ship on to Nar Shaddaa, and his life changed yet again. Bright lights, foul air, and more species then the Ryn had ever dared imagine. The type of place that would be full of the worst kinds in the galaxy, the type of place that even a Ryn could get lost in the crowd. The type of place that he thought he could make a home for once.&lt;br /&gt;
&lt;br /&gt;
===Nar Shaddaa===&lt;br /&gt;
&lt;br /&gt;
====Criminal Enterprises====&lt;br /&gt;
&lt;br /&gt;
Nar Shaddaa living treated the Ryn surprisingly well, much better than anyone could have expected.  Almost fifteen years had passed since his separation from his clan, and Kordath had survived and, some would say, flourished.  Gaining a reputation for being able to get into places he shouldn&#039;t, and always getting out again, had gotten him somewhat steady work with local crime lords.  Everyone needed spies, and Kordath proved time and again that he was capable of infiltrating rival gangs strongholds and stealing information or &#039;product&#039;.  The fact that sometimes the same criminals he stole from in service of another would turn around and hire him to retaliate just made things more lucrative.&lt;br /&gt;
&lt;br /&gt;
In this time he made a few contacts, who helped him learn the finer arts of data theft and encryption breaking. With a budding skill at slicing, Kordath was able to expand his offered services. This also allowed him to start circumventing some security systems, letting him complete jobs with much greater ease.&lt;br /&gt;
&lt;br /&gt;
While this provided, if not a steady income, at least a livable amount of credits. And it provided a rush for the Ryn, who came to pride himself on his abilities. But no one can do that kind of job for to long, not on a planet like Nar Shaddaa anyways. He managed just over a year of work, before he had to get out of that line of work. If he’d made a living out of this further out in the Rim, providing his service to just one client rather than freelancing it might have gone on for some time. Instead as his reputation grew he gained enemies, rivals who thought he was taking their work and gang bosses who he robbed in the service of bigger crime lords. &lt;br /&gt;
&lt;br /&gt;
It was only a matter of time before he was tracked down, despite his efforts to keep off the map. The setup came through one of the contacts he’d done business with a few times, it hadn’t smelled bad when it came through, just another job. Despite that he’d had that familiar bad feeling; it had popped up more then a few times on Nar Shaddaa and he’d turned down every job when it happened. But he had a rep, and the criminal upper crust deserved respect. Thus he’d always turned down jobs in person despite the danger, showing respect and explaining that he just couldn’t take on the task at the time. Only by offering to do another job down the line for free was he still alive, with that attitude.&lt;br /&gt;
&lt;br /&gt;
And everytime he’d turn down a job, he’d heard about a rival who’d taken it on and gotten caught. Killed, tortured, maimed and thrown out into the street, the results were different but the gist was always the same. So he went to turn down the job, in person as he’d always done with a hope that the crime lord would understand. Instead of the usual business of getting patted down and escorted through a storefront or the like, he found himself in the office of a warehouse. The bad feeling intensified, and the Ryn nearly managed to get away from the dozen or so toughs that came for him.&lt;br /&gt;
&lt;br /&gt;
Instead he was beaten, many of his bones broken and his skull bounced around like a sportsball. Various warnings were screamed at him, insults and names and threats of further violence if he didn’t take himself out of the game. All the usual trash talk he’d heard from them in the taverns and cantinas over the last year. Only now, armed with pipe and chain, they were backing up their threats and offers of violence. When they left, Kordath wasn’t certain, he was bloody and broken on the floor. Somehow he dragged himself out into the streets, and was found sometime near morning and taken to a hospital.&lt;br /&gt;
&lt;br /&gt;
An expensive week of bacta treatments later, he was back on the street very nearly broke. The Ryn found himself back at square one, if he went back to working for the criminal world he’d wind up dead. He was almost out of credits, some of his accounts had been found by rivals while he was in the hospital and drained. It was time to get back to doing odd jobs and labor, he decided, until he could hop off this rock and find his next place to settle for a time. Wandering the streets of Nar Shaddaa, letting his feet guide him and unbeknownst to the Ryn at the time, likely the Force as well.&lt;br /&gt;
&lt;br /&gt;
====A New Style of Life====&lt;br /&gt;
&lt;br /&gt;
Where his feet took him, ended up being the front window of a run down looking building, proclaiming itself a Bothan Dojo. In the window was a sign offering an upstairs apartment in exchange for cleaning services and errand running. With no where left to turn, and little money to his name, Kordath took a chance. When he entered to the dojo, he noted that the inside was much better looking than the outside, something that the old Bothan he met said was purposeful. The old Bothan, whom Kordath learned was Master Bahn’sing, told him that whenever the dojo looked prosperous he would get robbed. He seemed to find this amusing, in that beating street toughs trying to extort money from him got tiring after a while.&lt;br /&gt;
&lt;br /&gt;
Bahn’sing offered him the apartment and job before Bleu could even ask for it, leading the Ryn to believe the old Bothan was lonely. Later he’d realize that the Master was just a good judge of character, and had spotted that the Ryn was at the end of his proverbial rope. Over the next few weeks, Kordath did odd jobs for the man, sweeping the sidewalks outside the dojo. Running to market for groceries for the old man, painting some of the walls inside and generally sprucing up the appearance of the old dojo. Bahn’sing was kind to the Ryn, not caring about the reputation that generally followed Kordath’s species around.&lt;br /&gt;
&lt;br /&gt;
He also didn’t try and get Bleu to talk about his past, even when the two men, one old, one still quite young, started sharing meals. Over time, Kordath opened up to the old man, explaining why he’d ran away from his Clan and his travels since. He tried for some time to avoid explaining what he’d done on Nar Shaddaa prior to meeting the old Bothan, but even that eventually came out. Bahn’sing never judged, simply nodding and dispensing bits of wisdom over tea. As time went on Kordath spent more time in the dojo itself, as his strength returned after leaving the hospital.&lt;br /&gt;
&lt;br /&gt;
Bahn’sing had few students, mostly youths from the neighborhood who he taught for very little money from their parents. The old Bothan explained to him at one point that ‘It was better to have them learning patience and control here, then spending their time on the streets fighting’. It only occurred to Kordath years later that Bahn’sing had recognized his Force sensitivity when listening to the Ryn’s tales. It was probably because of this that the old Bothan pushed the Ryn to start sitting in on lessons. After a few months of staying in the dojo’s apartment, Kordath had begun to take his first steps in learning the Bothan art of [[Jeswandi]].&lt;br /&gt;
&lt;br /&gt;
The art of baiting and parrying attacks helped focus the Ryn’s mind wonderfully over the next few months, and would lead him to using the drills he learned further on in life in the Brotherhood. This lifestyle went on for many months, and Kordath was relatively happy with his situation. But, Nar Shaddaa being Nar Shaddaa, gangs started pushing in on the area demanding protection money and robbing people’s homes. Bahn’sing refused, when the gangs returned with weapons and firebombs, Kordath attempted to defend what he’d come to view as home. At the end of the night, burned and battered, the Ryn watched the dojo burn to the ground, Bahn’sing watching alongside him.&lt;br /&gt;
&lt;br /&gt;
His Master went back to Botahwui, saying he had no reason to stay on Nar Shaddaa, cautioning Kordath against vengeance. He told him this was just another chapter starting in life, and to move on rather than hold on. The Ryn was again homeless and broke, finding no other options he began waylaying gang members in the darker parts of Nar Shaddaa to gain credits for food. His actions eventually lead [[Etah]] d’Tana to him, finding the Ryn drunkenly fighting off members of a gang that he’d been harassing after they found him in a cantina. Etah recognized the frustration and anger the Ryn was exuding, as well as sensing the Force in him.&lt;br /&gt;
&lt;br /&gt;
Etah tracked Bleu back to an alley that the Ryn had set up a small shelter in, out of the elements. Even with his own skills as a former security officer, he was surprised when the Ryn met him in the alley as if expecting him. The two had a long talk, eventually the Obelisk was able to convince Bleu to come with him to work for the d’Tana Family for a time. After a few years working under the Dark Jedi, Etah began to quietly tutor him on controlling his precognitive abilities, the very danger sense he’d relied on most of his life. Once Etah felt the Ryn was ready, and trustworthy, he took him to Lyspair, and the Shadow Academy.&lt;br /&gt;
&lt;br /&gt;
===Brotherhood Career===&lt;br /&gt;
&lt;br /&gt;
====Scholarly Pursuits and Carnivorousness Invaders====&lt;br /&gt;
&lt;br /&gt;
The first time Kordath set foot on [[Lyspair]] he knew that the course of his life had changed yet again.  Idle competitiveness between students of the Shadow Academy not withstanding, the Ryn found himself in an environment where learning wasn&#039;t just an option, it was life-saving.  And Kordath threw himself into his studies, taking every course that time allowed him to and generally having an enjoyable time.  It was no surprise when the Ryn took up the purple of the Krath Order when questioned as to where his pursuits would lie.&lt;br /&gt;
&lt;br /&gt;
Due to Etah&#039;s influences, the newly minted Krath ended up in House Galeres of Clan Arcona, where he found a surprisingly diverse group of individuals.  While acclimating to his new surroundings, and attempting to pursue his studies in the lore of the Force, the House&#039;s home of [[Eldar]] was attacked by a group of cannibals how believed that the flesh of Force Sensitives would give them power.  Everyone was called to fight, including the Ryn whom disliked everything that happened in the following weeks.&lt;br /&gt;
&lt;br /&gt;
During the conflict with what were called &#039;Death Walkers&#039;, Kordath was paired off with a fellow Krath, a Knight named [[Nath Voth]], who was more or less tasked with keeping him alive.  After the cannibals were driven off the planet, this relationship was formalized with Kordath becoming her Apprentice, much to the annoyance of Nath.&lt;br /&gt;
&lt;br /&gt;
====Sojurn, Hapans and Puppies====&lt;br /&gt;
&lt;br /&gt;
Kordath found himself in charge of the [[Dark Forge]] Battleteam when the next major crisis occurred. This time the summit’s pet dogs were ill, and the Clan as a whole, fresh out of fighting [[One Sith]] forces in various skirmishes and engagements, traveled to the Hapes cluster to find medicine. Over the course of the operation, Kordath and team were nearly captured by Hapan elite forces. As said force was made up entirely of attractive Hapan females who attempted to seduce Dark Forge to capture them, Kordath was naturally suspicious and managed to alert his team to foil the plot.&lt;br /&gt;
&lt;br /&gt;
Due to many factors, Kordath stepped down near the end of the Operation, and went into seclusion in the archives within Kurs’kranak on [[Eldar]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Arconan Civil War====&lt;br /&gt;
&lt;br /&gt;
A short while after Operation Sojurn, a brief civil war occurred within Arcona. A war to decide how best to proceed or who to lead, Kordath wasn’t sure as he wasn’t paying attention, locked in the archives doing research. Somebody won, somebody lost.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Attack On Estle City====&lt;br /&gt;
&lt;br /&gt;
Briefly after the civil war ended, with tensions still running high the summit had a meeting at the SPECTER HQ in Estle City on Selen. During said meeting, [[Atyiru]], Aedile of the House Galeres was shot by a sniper and nearly killed. Over the course of the next week, Kordath, reassigned to Dark Forge, helped to investigate the shooting. After discovering the location that the shooter had used, and finding a place she’d been spotted often enough, he was told to babysit the witness they’d found. This turned out badly, as the shooter turned out to be a Force Sensitive Zeltron woman who managed to capture Kordath.&lt;br /&gt;
&lt;br /&gt;
After escaping, with some aid from his team mates, the Ryn nearly got caught in the sabotage of the SPECTER HQ blast. Shuttles had been landing in the central courtyard when it went up, as Kordath and Lexiconus were arriving, including one carrying [[Cethgus]], the Quaestor at the time. After securing the Quaestor from the wreckage of his shuttle, a cry through the Force went out from Ood B’nar, who’d tracked the would be assassin. Along with [[Meleu]] he was facing both the Zeltron and her Master, a Chistori named Dassac.&lt;br /&gt;
&lt;br /&gt;
As the battle escalated, Cethgus and Ood attempting to take out the One Sith Elder, while Meleu, Lexiconus, and Kordath fought the Zeltron, Lexiconus was killed. Kordath suffered a grievous injury, nearly severing one of his arms, and Cethgus and company retreated...leaving Kordath’s unconcious body behind. Dassac saved himself, the Zeltron, and Kordath from an orbital bombardment called down on the location, and proceeded to both nurse the Ryn back to health, and perform electroshock torture on him in an attempt to turn him against Arcona.&lt;br /&gt;
&lt;br /&gt;
When Arconan forces began to encroach on Dassac’s bunker, and learning that Ood had killed his assassin, he released the Ryn of his own accord. Kordath found a man named [[Uji]] as he left the bunker, who went to the medcenter with him as both men were exhausted. On the way they got to know one another, both being mutual acquaintances of Atyiru. They hadd heard of one another and felt they could at least trust each other. Upon arriving and learning that their Aedile was up and about, the three were able to have a few moments of peace together, and Kordath got to feel the tension between the apparently ex-couple.&lt;br /&gt;
&lt;br /&gt;
Shortly after, the twin children of [[Andrelious]] and Kookimarissia were kidnapped by a DIA double agent, taking them hostage so as to force Atyiru to leave with him. Feeling an alarm through the Force, Kordath and Uji tracked them despite their obvious fatigue. Uji confronted the agent, Braxant, and convinced him to give up the children, taking them back to the hospital to give into the care of Ood. Kordath tracked them from the rooftops the rest of the way to a tower in the financial sector of the city. Uji returned, hopped up on stims given to him by Ood, and charged the building, forcing Kordath to scramble to keep up and not let the Obelisk get killed.&lt;br /&gt;
&lt;br /&gt;
The two stormed the building, fighting their way to a turbo lift. During the time since he’d been released from Dassac, Kordath had been hearing the Chistori’s voice in his head. It had been trying to get him to view Arcona as his enemy, and nearly got him to cut down Uji in the lift. When the Obelisk left the lift, Kordath, who didn’t realize until later, fell into a mind trap of some kind. Finding himself sitting with Dassac having a ‘chat’, the Krath fought for control of his sanity, until Uji’s confrontation with Braxant shook the building. The DIA double agent had used explosives in an attempt to kill the Obelisk, which broke Kordath from the mental prison.&lt;br /&gt;
&lt;br /&gt;
Kordath and Uji, fighting despite exhaustion and injuries against Braxant, managed to disarm him to some extent. At this time, Andrelious and his wife crashed the windows in hover tanks, and killed Braxant for threatening their children. Atyiru was saved, and Kordath and Uji went to have a beer together. Since these events the two have bonded.&lt;br /&gt;
&lt;br /&gt;
== DJB Facts ==&lt;br /&gt;
=== Positions Held ===&lt;br /&gt;
Currently a member of the [Shadow Gate]] Battleteam of [[Qel-Droma]].&lt;br /&gt;
&lt;br /&gt;
Kordath has also been Rollmaster for Arcona, and survived six months as a Magistrate to the MAA.&lt;br /&gt;
&lt;br /&gt;
Also two six month stints as a BTL, once for [[Nighthawk]], the other for a mistake that shall not be named.&lt;br /&gt;
&lt;br /&gt;
=== Outstanding Achievements ===&lt;br /&gt;
Named &#039;Prodigy of Galeres&#039; after placing first in the House&#039;s &#039;Homecoming&#039; event.&lt;br /&gt;
&lt;br /&gt;
== Personality, Writing Kordath ==&lt;br /&gt;
=== Personality ===&lt;br /&gt;
&lt;br /&gt;
Note: This was written primarily by [[Atyiru Caesus Entar]] and is being used with her permission, it was just too good not to use.&lt;br /&gt;
&lt;br /&gt;
Kordath is, at his most basic, a simple soul looking for a life less complicated by the pettier ideals or superfluous ambitions popular to most of his comrades. His nomadic people carry with them a wanderer&#039;s heritage, calling no place in the Galaxy home, instead finding belonging in their family, folklore, and stories, despite a heavy reputation as thieves and gypsies. This influence is apparent in Kordath’s nature, as he has reservations interacting with and befriending other people, despite his kinder inclinations. His appreciation for an unhurried and a largely peaceful, salt-of-the-earth lifestyle are most obvious in his nonviolent tendencies, his love for just few, fine things—like whiskey, quiet moments, and decent reading material—and his easier association with other plain, hearty folk, like mundane workmen and soldiers.&lt;br /&gt;
 &lt;br /&gt;
Kordath’s main motivators can be difficult to pinpoint, particularly because of his seemingly cowardly (and sometimes actually cowardly) behaviors. He is protective of his family, once having saved his sister at cost to himself, but sees little point in hurting others and will not go out of his way to do so just for the sake of material greed or idealistic causes, such as with campaigns in the Brotherhood. His sense of moral good partnered with his experience growing up roughing it on various streets across the Galaxy lead him to only kill, steal, or, really, act at all, out of necessity, and only honest necessity, not greed. However, he is also compassionate, and has a strong, if skewed, sense of justice, especially for the downtrodden or looked-down-on, and will act on their behalf without personal gain. What little ambition he has, if any, can be thought of as a desire to learn and, more so, a desire to just live his life (and survive long enough to do it).&lt;br /&gt;
 &lt;br /&gt;
In short, Kordath is a man (er, Ryn) who appreciates family, necessity, spirit, and the little things in life that he loves. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;Caf, The Force, and Death Sticks, are all that we need.&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;I&amp;gt;&amp;quot;And whiskey?&amp;quot;&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;Well yeah, I thought that went without saying&amp;quot;&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--&amp;lt;i&amp;gt;Kordath and Atyiru&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Writing Kordath ===&lt;br /&gt;
&lt;br /&gt;
His speech patterns are both erratic and, to many, annoying.  Lot&#039;s of &#039;umm&#039; and pauses, and the occasional comment that makes your brain hurt.  He is not assertive, not because he doesn&#039;t believe in what he&#039;s saying, but because the Ryn is so used to not attracting attention.  This changes in certain situations, depending on his responsibilities or what he&#039;s trying to accomplish.  An experienced con-man, Kordath can slip in and out of various speech patterns on command, going from fortune teller to sales man, to crazed homeless person at the drop of a hat.&lt;br /&gt;
&lt;br /&gt;
He is also somewhat of an alcoholic, more likely to be found at the local &#039;watering hole&#039; then anywhere else.  Oftentimes he seeks out Atyiru, one of the few people who shares his passion for the drink, and likely his closest friend within Galeres.  They&#039;re just friends.  Really.&lt;br /&gt;
&lt;br /&gt;
As to being useless in a fight, the Ryn is more likely to fade to the back of an encounter in an attempt to find an opening he can use in a decisive manner. His preferred method is a knife in the back, or the edge of his hand to a throat, the lightsaber being a final resort.  Don&#039;t give the Ryn a gun.  Ever.  Nothing good will ever happen.  Since his time in Dark Forge, he&#039;s learned the joy of explosives, which when coupled with his natural nimbleness and skills in stealth have lead to more than a few amusing moments.  For him anyways.&lt;br /&gt;
&lt;br /&gt;
In short, Kordath will avoid confrontation if possible, and if forced to fight, will try and do so from the shadows.  If he knows something is going to be unavoidable, he&#039;ll strike first if possible.  If he thinks it&#039;s amusing, he&#039;ll take advantage of a situation, but only if he thinks it will get a laugh and not physically harm someone.&lt;br /&gt;
&lt;br /&gt;
And he always, &amp;lt;i&amp;gt;always&amp;lt;/i&amp;gt;, pays for his drinks.  Seriously.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Arconans]]&lt;/div&gt;</summary>
		<author><name>KordathBleu</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Kordath_Bleu&amp;diff=151066</id>
		<title>Kordath Bleu</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Kordath_Bleu&amp;diff=151066"/>
		<updated>2016-06-12T03:01:55Z</updated>

		<summary type="html">&lt;p&gt;KordathBleu: /* Childhood */ Rewrites&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|new|njo|djb}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type = Gray&lt;br /&gt;
|image=[[image:Kordath.jpeg|250px]]&lt;br /&gt;
|name=Kordath Bleu&lt;br /&gt;
|homeworld=Freighter born&lt;br /&gt;
|birth=7 ABY (30 Years Old)&lt;br /&gt;
|death=&lt;br /&gt;
|species=Ryn&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Gray and White&lt;br /&gt;
|eyes=Gray&lt;br /&gt;
|height=5&#039;4&amp;quot;/1.65m&lt;br /&gt;
|weight=120lbs/54 kg&lt;br /&gt;
|cyber=None&lt;br /&gt;
|allies=&lt;br /&gt;
*[[Etah d&#039;Tana]]&lt;br /&gt;
* [[Atyiru Caesus Entar]]&lt;br /&gt;
* [[Uji]]&lt;br /&gt;
* [[Nath Voth]]&lt;br /&gt;
* [[Stres&#039;tron&#039;garmis]] &lt;br /&gt;
|enemies=&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|fightingstyle=[[Jeswandi]]&lt;br /&gt;
|profession=Wanderer&lt;br /&gt;
|position=&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]], [[New Republic Era]], [[New Jedi Order Era]] &lt;br /&gt;
|affiliation=* [[Clan Arcona]]&lt;br /&gt;
* [[House Qel-Droma]]&lt;br /&gt;
|ship=&lt;br /&gt;
|masters=[[Nath Voth]]&lt;br /&gt;
|apprentices= [[Lonewolf]]&lt;br /&gt;
|dossier=[[Dossier:13593|13593]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
===Childhood===&lt;br /&gt;
[[File:ACTIV.jpg‎|thumb|left|100px|Class VI Bulk Freighter]]&lt;br /&gt;
&lt;br /&gt;
Kordath Bleu was born to his Ryn Clan sometime in the year 7 ABY, aboard a Class VI Bulk Freighter. His Ryn Clan consisted of a dozen separate families, traveling the Galaxy together as wandering laborers. Until Kordath was of an age where he could contribute to the jobs the Clan could take on, he was unaware of how many outsiders viewed his people. Around his tenth year he began to take on light work loads alongside his Father and older brother, Kordo, as well as cousins and other members of the Family. This is when he learned about the real world, and just how hateful life was in the Galaxy.&lt;br /&gt;
&lt;br /&gt;
Even as he was exposed to the racist attitude and stereotypes that people placed upon the Ryn, Kordath managed to keep a cheerful disposition through much of his childhood. Filled with curiosity and energy, Kord spent his time learning various jobs and trades as the Clan moved from place to place. He gained a great respect for those with skilled trades and specialists, even though he knew he’d never get to fully master a craft of his own with how his family moved around.&lt;br /&gt;
&lt;br /&gt;
He also learned about survival, and how to focus past the stares and distrust of outsiders. At some point in every Ryn’s development they learn to start keeping their head down and to watch the locals. No matter how useful, how open the Ryn were in whatever work they were doing for a local farmer or some kind of maintenance job for a small town, people only tolerated them for so long. Kordath started to recognize the looks, the side long glances and mutterings between men who’d watch them.&lt;br /&gt;
&lt;br /&gt;
Shortly after this would start his Family would gather their things, collect what pay they could, and hop another transport offworld. Despite the bigotry and hostility from the adults everywhere he went, Kordath did enjoy the life he lead. Seeing new worlds and sites on a regular basis was invigorating, and he learned things everywhere he went. Making friends among other children wherever they went was easy, at least when they’d first land. By the time the Family left again, most friends he’d made would say they weren’t allowed to talk to him anymore, even though they could never figure out why. It wasn’t till he was much older that he realized this is what it looked like when a parent imbues their child with racism and hate.&lt;br /&gt;
&lt;br /&gt;
===Hosk Station and Lonely Travels===&lt;br /&gt;
&lt;br /&gt;
As the Ryn started the agonizing climb into adulthood, oddness started to manifest, he lost his cheerful exterior as he gained a strange empathy for those around him. His parents were saddened by this, thinking it was the loss of childhood innocence finally catching up with their son, but they didn&#039;t realize how deep the change was. Kordath started to read the emotions of those nearest to him, first his parents, a quiet stubbornness that defied the anger and hate that many directed towards the clan; his older brother, Kordo, and his increasing rage at the way his family was treated by the locals on every world they traveled to. And the still oddly cheerful hope of childhood from his two little sisters, Karina and Karo. If not for his sisters, Kordath would likely have slipped into a deep depression from not being able to stop seeing how people felt around him.&lt;br /&gt;
&lt;br /&gt;
Another strange ability started to manifest itself within the Ryn, though at the time he couldn&#039;t have known it was the Force speaking to him in some manner. Kordath would claim that the camp was going to be attacked soon, and when questioned, he&#039;d simply tell the elders that he &#039;just knew it&#039;. When the young Ryn&#039;s predictions were consistently proven right, the elders grew nervous. His parents thought him paranoid or mad at first, but quickly learned to do what any folk who were victimized on a regular basis do; they accepted it. Kordath began to &#039;feel&#039; trouble before it would come, whether to the clan or to just himself, he began picking up on things that would cause them harm when working dangerous jobs.&lt;br /&gt;
&lt;br /&gt;
Over time his ability was simply accepted by the clan, when they started heeding it raids on the camps would go awry, and the Bleu clan started to gain some measure of hope for their future. This all changed on Hosk station, in the Kalabra system, when Karina and Karo didn&#039;t turn up for the clan&#039;s mealtime one evening. Barely eight years of age at that point, the two children weren&#039;t even supposed to be apart from the clan, and no one was certain where the children were. Station authorities couldn&#039;t be bothered, to them the Ryn was a borderline infestation, tolerated at best due to their willingness to do work no one else really wanted to do.&lt;br /&gt;
&lt;br /&gt;
Two days later, the Bleu&#039;s were getting scared on top of worried, and Kordath was feeling every ounce of it. Fear and anger saturated the cargo hold that they&#039;d been allowed to live in for the past few days, and they were due out on a freighter the next morning to some agricultural world to work as farm hands for a time. Farming usually was the best work they would get, people needed the help, they were cheaper to &#039;maintain&#039; then droids, and normally they were left alone by the locals outside of the farmers. But if they left, they&#039;d be leaving two of their children behind, and Kordath was certain this would cause immeasurable pain for the clan.&lt;br /&gt;
&lt;br /&gt;
The Ryn were unhappy, and no one on the station was willing to help them; they were simply waiting for them to leave. Kordath slipped out of the hold during the night cycle, needing to get away from his crying mother, his stone faced father, his brother who had nearly broken both hands punching the bulkheads in anger and frustration. He wandered the station, passing from public areas to maintenance without a thought of what he was doing, feeling a tug that was leading him...somewhere. It was an odd sensation, filtering through his own frustration and pain of loss and uncertainty, something was drawing him further into the dark bowels of the station.&lt;br /&gt;
&lt;br /&gt;
Kordath had never felt this before, he&#039;d become used to knowing what others were emotionally feeling, even sometimes what they were thinking. But he&#039;d never felt...lead before, as if something was pushing him. His own curiosity, an attribute that had lead more than one young Ryn to his death, urged him on as well, something to distract him from the loss of his sisters. Passing through a rusted open hatch somewhere deep in the station&#039;s inner workings, Kordath stopped and grabbed his head, sharp pains shooting through his skull. He could &amp;lt;i&amp;gt;feel&amp;lt;/i&amp;gt; his sisters nearby, he could feel their fear and their pain. And he wasn&#039;t sure how he could stop it.&lt;br /&gt;
&lt;br /&gt;
Kordath could see a door, on the other side of the door, he was certain, was his kin. Others were in their as well, though if you were to ask the Ryn who they were, what they looked like, he&#039;d never be able to tell you. Hours after a feeling pulled him to his missing sisters, he returned them to his parents and clan, an event that should have been joyous if not for the utter silence it was met with. Even with not a mark on him, Kordath was different to his family, they could tell. It radiated off of him, and when the morning came and the station security came looking for him, he didn&#039;t argue, his family didn&#039;t plead. They let him go, and he went.&lt;br /&gt;
&lt;br /&gt;
In the end he was released, even the station managers couldn&#039;t overlook a slavery ring using what was supposed to be a legitimate port of call as a staging area. By the time they let him go, his clan was gone, and Kordath knew he&#039;d never see them again. The station authorities had told him he had to get off the station, they weren&#039;t sure if the men that had taken his sisters had friends on board, and they didn&#039;t want anymore trouble. To speed this, they bought his passage on the first transport out, which was the first and last charity Kordath ever experienced in his life.&lt;br /&gt;
&lt;br /&gt;
He was alone now, truly alone. The transport ride was a strange experience for the Ryn, having almost always traveled in cargo bays, or on occasion, maintenance tunnels that the clan stowed away in. It was disconcerting to Kordath, being able to see space, to be surrounded by so many species, many of which he&#039;d never seen before. Some didn&#039;t know what he was either, it seemed, as they were indifferent, some did, and seemed to clutch what baggage they were allowed to carry a bit harder when he was around.&lt;br /&gt;
&lt;br /&gt;
It dumped him in the outer rim, on a planet that was barely notable enough to have a name, and not important enough for Kordath to remember it. Being young and alone was rough, but the Ryn had skills, and had sat in with his father on more than one job negotiation. He spent a few weeks on the rock, doing odd jobs and sleeping behind a shop at night, before he scrapped enough credits to hop on another ship to another rock. He kept this up for nearly two years, working, moving, working, and just trying to survive. In this time he learned the joys of stowing away by yourself, how to sneak into ships and vacant buildings, how to steal a bit of food here and there to keep going.&lt;br /&gt;
&lt;br /&gt;
Somewhere in his mind he knew, that if his father had ever known what Kordath was doing, he&#039;d have been disappointed. The longer he was out there, hopping across the outer-rim, the less that thought worried him. By the time he was sixteen, he&#039;d learned how to thieve his way to survival rather than break his back working, he got good at it, slipping in and out of places that he shouldn&#039;t. Despite his caution while performing these deeds, eventually he&#039;d always have to leave the planet he&#039;d land on, chased off by natives or security, someone claiming he was a thief just because he was Ryn. Even though he was in fact a thief now, it was an accusation that always caused problems. When someone is declared a thief by enough people in a community, it gave them someone to pin all the troubles on.&lt;br /&gt;
&lt;br /&gt;
And then Kordath stepped off a ship on to Nar Shaddaa, and his life changed yet again. Bright lights, foul air, and more species then the Ryn had ever dared imagine. The type of place that would be full of the worst kinds in the galaxy, the type of place that even a Ryn could get lost in the crowd. The type of place that he thought he could make a home for once.&lt;br /&gt;
&lt;br /&gt;
===Nar Shaddaa===&lt;br /&gt;
&lt;br /&gt;
====Criminal Enterprises====&lt;br /&gt;
&lt;br /&gt;
Nar Shaddaa living treated the Ryn surprisingly well, much better than anyone could have expected.  Almost fifteen years had passed since his separation from his clan, and Kordath had survived and, some would say, flourished.  Gaining a reputation for being able to get into places he shouldn&#039;t, and always getting out again, had gotten him somewhat steady work with local crime lords.  Everyone needed spies, and Kordath proved time and again that he was capable of infiltrating rival gangs strongholds and stealing information or &#039;product&#039;.  The fact that sometimes the same criminals he stole from in service of another would turn around and hire him to retaliate just made things more lucrative.&lt;br /&gt;
&lt;br /&gt;
In this time he made a few contacts, who helped him learn the finer arts of data theft and encryption breaking. With a budding skill at slicing, Kordath was able to expand his offered services. This also allowed him to start circumventing some security systems, letting him complete jobs with much greater ease.&lt;br /&gt;
&lt;br /&gt;
While this provided, if not a steady income, at least a livable amount of credits. And it provided a rush for the Ryn, who came to pride himself on his abilities. But no one can do that kind of job for to long, not on a planet like Nar Shaddaa anyways. He managed just over a year of work, before he had to get out of that line of work. If he’d made a living out of this further out in the Rim, providing his service to just one client rather than freelancing it might have gone on for some time. Instead as his reputation grew he gained enemies, rivals who thought he was taking their work and gang bosses who he robbed in the service of bigger crime lords. &lt;br /&gt;
&lt;br /&gt;
It was only a matter of time before he was tracked down, despite his efforts to keep off the map. The setup came through one of the contacts he’d done business with a few times, it hadn’t smelled bad when it came through, just another job. Despite that he’d had that familiar bad feeling; it had popped up more then a few times on Nar Shaddaa and he’d turned down every job when it happened. But he had a rep, and the criminal upper crust deserved respect. Thus he’d always turned down jobs in person despite the danger, showing respect and explaining that he just couldn’t take on the task at the time. Only by offering to do another job down the line for free was he still alive, with that attitude.&lt;br /&gt;
&lt;br /&gt;
And everytime he’d turn down a job, he’d heard about a rival who’d taken it on and gotten caught. Killed, tortured, maimed and thrown out into the street, the results were different but the gist was always the same. So he went to turn down the job, in person as he’d always done with a hope that the crime lord would understand. Instead of the usual business of getting patted down and escorted through a storefront or the like, he found himself in the office of a warehouse. The bad feeling intensified, and the Ryn nearly managed to get away from the dozen or so toughs that came for him.&lt;br /&gt;
&lt;br /&gt;
Instead he was beaten, many of his bones broken and his skull bounced around like a sportsball. Various warnings were screamed at him, insults and names and threats of further violence if he didn’t take himself out of the game. All the usual trash talk he’d heard from them in the taverns and cantinas over the last year. Only now, armed with pipe and chain, they were backing up their threats and offers of violence. When they left, Kordath wasn’t certain, he was bloody and broken on the floor. Somehow he dragged himself out into the streets, and was found sometime near morning and taken to a hospital.&lt;br /&gt;
&lt;br /&gt;
An expensive week of bacta treatments later, he was back on the street very nearly broke. The Ryn found himself back at square one, if he went back to working for the criminal world he’d wind up dead. He was almost out of credits, some of his accounts had been found by rivals while he was in the hospital and drained. It was time to get back to doing odd jobs and labor, he decided, until he could hop off this rock and find his next place to settle for a time. Wandering the streets of Nar Shaddaa, letting his feet guide him and unbeknownst to the Ryn at the time, likely the Force as well.&lt;br /&gt;
&lt;br /&gt;
====A New Style of Life====&lt;br /&gt;
&lt;br /&gt;
Where his feet took him, ended up being the front window of a run down looking building, proclaiming itself a Bothan Dojo. In the window was a sign offering an upstairs apartment in exchange for cleaning services and errand running. With no where left to turn, and little money to his name, Kordath took a chance. When he entered to the dojo, he noted that the inside was much better looking than the outside, something that the old Bothan he met said was purposeful. The old Bothan, whom Kordath learned was Master Bahn’sing, told him that whenever the dojo looked prosperous he would get robbed. He seemed to find this amusing, in that beating street toughs trying to extort money from him got tiring after a while.&lt;br /&gt;
&lt;br /&gt;
Bahn’sing offered him the apartment and job before Bleu could even ask for it, leading the Ryn to believe the old Bothan was lonely. Later he’d realize that the Master was just a good judge of character, and had spotted that the Ryn was at the end of his proverbial rope. Over the next few weeks, Kordath did odd jobs for the man, sweeping the sidewalks outside the dojo. Running to market for groceries for the old man, painting some of the walls inside and generally sprucing up the appearance of the old dojo. Bahn’sing was kind to the Ryn, not caring about the reputation that generally followed Kordath’s species around.&lt;br /&gt;
&lt;br /&gt;
He also didn’t try and get Bleu to talk about his past, even when the two men, one old, one still quite young, started sharing meals. Over time, Kordath opened up to the old man, explaining why he’d ran away from his Clan and his travels since. He tried for some time to avoid explaining what he’d done on Nar Shaddaa prior to meeting the old Bothan, but even that eventually came out. Bahn’sing never judged, simply nodding and dispensing bits of wisdom over tea. As time went on Kordath spent more time in the dojo itself, as his strength returned after leaving the hospital.&lt;br /&gt;
&lt;br /&gt;
Bahn’sing had few students, mostly youths from the neighborhood who he taught for very little money from their parents. The old Bothan explained to him at one point that ‘It was better to have them learning patience and control here, then spending their time on the streets fighting’. It only occurred to Kordath years later that Bahn’sing had recognized his Force sensitivity when listening to the Ryn’s tales. It was probably because of this that the old Bothan pushed the Ryn to start sitting in on lessons. After a few months of staying in the dojo’s apartment, Kordath had begun to take his first steps in learning the Bothan art of [[Jeswandi]].&lt;br /&gt;
&lt;br /&gt;
The art of baiting and parrying attacks helped focus the Ryn’s mind wonderfully over the next few months, and would lead him to using the drills he learned further on in life in the Brotherhood. This lifestyle went on for many months, and Kordath was relatively happy with his situation. But, Nar Shaddaa being Nar Shaddaa, gangs started pushing in on the area demanding protection money and robbing people’s homes. Bahn’sing refused, when the gangs returned with weapons and firebombs, Kordath attempted to defend what he’d come to view as home. At the end of the night, burned and battered, the Ryn watched the dojo burn to the ground, Bahn’sing watching alongside him.&lt;br /&gt;
&lt;br /&gt;
His Master went back to Botahwui, saying he had no reason to stay on Nar Shaddaa, cautioning Kordath against vengeance. He told him this was just another chapter starting in life, and to move on rather than hold on. The Ryn was again homeless and broke, finding no other options he began waylaying gang members in the darker parts of Nar Shaddaa to gain credits for food. His actions eventually lead [[Etah]] d’Tana to him, finding the Ryn drunkenly fighting off members of a gang that he’d been harassing after they found him in a cantina. Etah recognized the frustration and anger the Ryn was exuding, as well as sensing the Force in him.&lt;br /&gt;
&lt;br /&gt;
Etah tracked Bleu back to an alley that the Ryn had set up a small shelter in, out of the elements. Even with his own skills as a former security officer, he was surprised when the Ryn met him in the alley as if expecting him. The two had a long talk, eventually the Obelisk was able to convince Bleu to come with him to work for the d’Tana Family for a time. After a few years working under the Dark Jedi, Etah began to quietly tutor him on controlling his precognitive abilities, the very danger sense he’d relied on most of his life. Once Etah felt the Ryn was ready, and trustworthy, he took him to Lyspair, and the Shadow Academy.&lt;br /&gt;
&lt;br /&gt;
===Brotherhood Career===&lt;br /&gt;
&lt;br /&gt;
====Scholarly Pursuits and Carnivorousness Invaders====&lt;br /&gt;
&lt;br /&gt;
The first time Kordath set foot on [[Lyspair]] he knew that the course of his life had changed yet again.  Idle competitiveness between students of the Shadow Academy not withstanding, the Ryn found himself in an environment where learning wasn&#039;t just an option, it was life-saving.  And Kordath threw himself into his studies, taking every course that time allowed him to and generally having an enjoyable time.  It was no surprise when the Ryn took up the purple of the Krath Order when questioned as to where his pursuits would lie.&lt;br /&gt;
&lt;br /&gt;
Due to Etah&#039;s influences, the newly minted Krath ended up in House Galeres of Clan Arcona, where he found a surprisingly diverse group of individuals.  While acclimating to his new surroundings, and attempting to pursue his studies in the lore of the Force, the House&#039;s home of [[Eldar]] was attacked by a group of cannibals how believed that the flesh of Force Sensitives would give them power.  Everyone was called to fight, including the Ryn whom disliked everything that happened in the following weeks.&lt;br /&gt;
&lt;br /&gt;
During the conflict with what were called &#039;Death Walkers&#039;, Kordath was paired off with a fellow Krath, a Knight named [[Nath Voth]], who was more or less tasked with keeping him alive.  After the cannibals were driven off the planet, this relationship was formalized with Kordath becoming her Apprentice, much to the annoyance of Nath.&lt;br /&gt;
&lt;br /&gt;
====Sojurn, Hapans and Puppies====&lt;br /&gt;
&lt;br /&gt;
Kordath found himself in charge of the [[Dark Forge]] Battleteam when the next major crisis occurred. This time the summit’s pet dogs were ill, and the Clan as a whole, fresh out of fighting [[One Sith]] forces in various skirmishes and engagements, traveled to the Hapes cluster to find medicine. Over the course of the operation, Kordath and team were nearly captured by Hapan elite forces. As said force was made up entirely of attractive Hapan females who attempted to seduce Dark Forge to capture them, Kordath was naturally suspicious and managed to alert his team to foil the plot.&lt;br /&gt;
&lt;br /&gt;
Due to many factors, Kordath stepped down near the end of the Operation, and went into seclusion in the archives within Kurs’kranak on [[Eldar]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Arconan Civil War====&lt;br /&gt;
&lt;br /&gt;
A short while after Operation Sojurn, a brief civil war occurred within Arcona. A war to decide how best to proceed or who to lead, Kordath wasn’t sure as he wasn’t paying attention, locked in the archives doing research. Somebody won, somebody lost.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Attack On Estle City====&lt;br /&gt;
&lt;br /&gt;
Briefly after the civil war ended, with tensions still running high the summit had a meeting at the SPECTER HQ in Estle City on Selen. During said meeting, [[Atyiru]], Aedile of the House Galeres was shot by a sniper and nearly killed. Over the course of the next week, Kordath, reassigned to Dark Forge, helped to investigate the shooting. After discovering the location that the shooter had used, and finding a place she’d been spotted often enough, he was told to babysit the witness they’d found. This turned out badly, as the shooter turned out to be a Force Sensitive Zeltron woman who managed to capture Kordath.&lt;br /&gt;
&lt;br /&gt;
After escaping, with some aid from his team mates, the Ryn nearly got caught in the sabotage of the SPECTER HQ blast. Shuttles had been landing in the central courtyard when it went up, as Kordath and Lexiconus were arriving, including one carrying [[Cethgus]], the Quaestor at the time. After securing the Quaestor from the wreckage of his shuttle, a cry through the Force went out from Ood B’nar, who’d tracked the would be assassin. Along with [[Meleu]] he was facing both the Zeltron and her Master, a Chistori named Dassac.&lt;br /&gt;
&lt;br /&gt;
As the battle escalated, Cethgus and Ood attempting to take out the One Sith Elder, while Meleu, Lexiconus, and Kordath fought the Zeltron, Lexiconus was killed. Kordath suffered a grievous injury, nearly severing one of his arms, and Cethgus and company retreated...leaving Kordath’s unconcious body behind. Dassac saved himself, the Zeltron, and Kordath from an orbital bombardment called down on the location, and proceeded to both nurse the Ryn back to health, and perform electroshock torture on him in an attempt to turn him against Arcona.&lt;br /&gt;
&lt;br /&gt;
When Arconan forces began to encroach on Dassac’s bunker, and learning that Ood had killed his assassin, he released the Ryn of his own accord. Kordath found a man named [[Uji]] as he left the bunker, who went to the medcenter with him as both men were exhausted. On the way they got to know one another, both being mutual acquaintances of Atyiru. They hadd heard of one another and felt they could at least trust each other. Upon arriving and learning that their Aedile was up and about, the three were able to have a few moments of peace together, and Kordath got to feel the tension between the apparently ex-couple.&lt;br /&gt;
&lt;br /&gt;
Shortly after, the twin children of [[Andrelious]] and Kookimarissia were kidnapped by a DIA double agent, taking them hostage so as to force Atyiru to leave with him. Feeling an alarm through the Force, Kordath and Uji tracked them despite their obvious fatigue. Uji confronted the agent, Braxant, and convinced him to give up the children, taking them back to the hospital to give into the care of Ood. Kordath tracked them from the rooftops the rest of the way to a tower in the financial sector of the city. Uji returned, hopped up on stims given to him by Ood, and charged the building, forcing Kordath to scramble to keep up and not let the Obelisk get killed.&lt;br /&gt;
&lt;br /&gt;
The two stormed the building, fighting their way to a turbo lift. During the time since he’d been released from Dassac, Kordath had been hearing the Chistori’s voice in his head. It had been trying to get him to view Arcona as his enemy, and nearly got him to cut down Uji in the lift. When the Obelisk left the lift, Kordath, who didn’t realize until later, fell into a mind trap of some kind. Finding himself sitting with Dassac having a ‘chat’, the Krath fought for control of his sanity, until Uji’s confrontation with Braxant shook the building. The DIA double agent had used explosives in an attempt to kill the Obelisk, which broke Kordath from the mental prison.&lt;br /&gt;
&lt;br /&gt;
Kordath and Uji, fighting despite exhaustion and injuries against Braxant, managed to disarm him to some extent. At this time, Andrelious and his wife crashed the windows in hover tanks, and killed Braxant for threatening their children. Atyiru was saved, and Kordath and Uji went to have a beer together. Since these events the two have bonded.&lt;br /&gt;
&lt;br /&gt;
== DJB Facts ==&lt;br /&gt;
=== Positions Held ===&lt;br /&gt;
Currently a member in good standing of the [[Nighthawk]] Battleteam of [[Galeres]].&lt;br /&gt;
&lt;br /&gt;
=== Outstanding Achievements ===&lt;br /&gt;
Named &#039;Prodigy of Galeres&#039; after placing first in the House&#039;s &#039;Homecoming&#039; event.&lt;br /&gt;
&lt;br /&gt;
== Personality, Writing Kordath ==&lt;br /&gt;
=== Personality ===&lt;br /&gt;
&lt;br /&gt;
Note: This was written primarily by [[Atyiru Caesus Entar]] and is being used with her permission, it was just too good not to use.&lt;br /&gt;
&lt;br /&gt;
Kordath is, at his most basic, a simple soul looking for a life less complicated by the pettier ideals or superfluous ambitions popular to most of his comrades. His nomadic people carry with them a wanderer&#039;s heritage, calling no place in the Galaxy home, instead finding belonging in their family, folklore, and stories, despite a heavy reputation as thieves and gypsies. This influence is apparent in Kordath’s nature, as he has reservations interacting with and befriending other people, despite his kinder inclinations. His appreciation for an unhurried and a largely peaceful, salt-of-the-earth lifestyle are most obvious in his nonviolent tendencies, his love for just few, fine things—like whiskey, quiet moments, and decent reading material—and his easier association with other plain, hearty folk, like mundane workmen and soldiers.&lt;br /&gt;
 &lt;br /&gt;
Kordath’s main motivators can be difficult to pinpoint, particularly because of his seemingly cowardly (and sometimes actually cowardly) behaviors. He is protective of his family, once having saved his sister at cost to himself, but sees little point in hurting others and will not go out of his way to do so just for the sake of material greed or idealistic causes, such as with campaigns in the Brotherhood. His sense of moral good partnered with his experience growing up roughing it on various streets across the Galaxy lead him to only kill, steal, or, really, act at all, out of necessity, and only honest necessity, not greed. However, he is also compassionate, and has a strong, if skewed, sense of justice, especially for the downtrodden or looked-down-on, and will act on their behalf without personal gain. What little ambition he has, if any, can be thought of as a desire to learn and, more so, a desire to just live his life (and survive long enough to do it).&lt;br /&gt;
 &lt;br /&gt;
In short, Kordath is a man (er, Ryn) who appreciates family, necessity, spirit, and the little things in life that he loves. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;Caf, The Force, and Death Sticks, are all that we need.&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;I&amp;gt;&amp;quot;And whiskey?&amp;quot;&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;Well yeah, I thought that went without saying&amp;quot;&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--&amp;lt;i&amp;gt;Kordath and Atyiru&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Writing Kordath ===&lt;br /&gt;
&lt;br /&gt;
His speech patterns are both erratic and, to many, annoying.  Lot&#039;s of &#039;umm&#039; and pauses, and the occasional comment that makes your brain hurt.  He is not assertive, not because he doesn&#039;t believe in what he&#039;s saying, but because the Ryn is so used to not attracting attention.  This changes in certain situations, depending on his responsibilities or what he&#039;s trying to accomplish.  An experienced con-man, Kordath can slip in and out of various speech patterns on command, going from fortune teller to sales man, to crazed homeless person at the drop of a hat.&lt;br /&gt;
&lt;br /&gt;
He is also somewhat of an alcoholic, more likely to be found at the local &#039;watering hole&#039; then anywhere else.  Oftentimes he seeks out Atyiru, one of the few people who shares his passion for the drink, and likely his closest friend within Galeres.  They&#039;re just friends.  Really.&lt;br /&gt;
&lt;br /&gt;
As to being useless in a fight, the Ryn is more likely to fade to the back of an encounter in an attempt to find an opening he can use in a decisive manner. His preferred method is a knife in the back, or the edge of his hand to a throat, the lightsaber being a final resort.  Don&#039;t give the Ryn a gun.  Ever.  Nothing good will ever happen.  Since his time in Dark Forge, he&#039;s learned the joy of explosives, which when coupled with his natural nimbleness and skills in stealth have lead to more than a few amusing moments.  For him anyways.&lt;br /&gt;
&lt;br /&gt;
In short, Kordath will avoid confrontation if possible, and if forced to fight, will try and do so from the shadows.  If he knows something is going to be unavoidable, he&#039;ll strike first if possible.  If he thinks it&#039;s amusing, he&#039;ll take advantage of a situation, but only if he thinks it will get a laugh and not physically harm someone.&lt;br /&gt;
&lt;br /&gt;
And he always, &amp;lt;i&amp;gt;always&amp;lt;/i&amp;gt;, pays for his drinks.  Seriously.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Arconans]]&lt;/div&gt;</summary>
		<author><name>KordathBleu</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Dajorra_Defense_Force&amp;diff=149929</id>
		<title>Dajorra Defense Force</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Dajorra_Defense_Force&amp;diff=149929"/>
		<updated>2016-04-13T10:00:01Z</updated>

		<summary type="html">&lt;p&gt;KordathBleu: /* Majestic-class Heavy Cruiser Last Light */ Updating commands&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Company&lt;br /&gt;
|image=[[File:DDFlogo.png|250px]]&lt;br /&gt;
|name=Dajorra Defense Force&lt;br /&gt;
|ledby=Commodore [[Emilie Lauraugina|Lauraugina]]&lt;br /&gt;
|parent=Arcona Armed Forces&lt;br /&gt;
|personnel=aprox. 640,000&lt;br /&gt;
|locations=* [[Dajorra System]]&lt;br /&gt;
** [[Selen]]&lt;br /&gt;
*** Arcona Citadel&lt;br /&gt;
*** [[Torbai Garrison]]&lt;br /&gt;
*** [[Estle City]]&lt;br /&gt;
**** [[Giletta Spaceport]]&lt;br /&gt;
** [[Eldar]]&lt;br /&gt;
*** Tao Feng Spaceport&lt;br /&gt;
** [[Arconae Primus]]&lt;br /&gt;
*** Krite Garrison&lt;br /&gt;
** [[Arconae Secundus]]&lt;br /&gt;
*** Thanatos Garrison&lt;br /&gt;
** [[Boral]]&lt;br /&gt;
*** Savric Flight Academy&lt;br /&gt;
*** The Project&lt;br /&gt;
** [[Gethsemane]]&lt;br /&gt;
*** Pandemonium Facility&lt;br /&gt;
** [[Sukhur]]&lt;br /&gt;
*** The Last Stand Depot&lt;br /&gt;
|founding=[[26 ABY to Present|29 ABY]]&lt;br /&gt;
|era=* [[New Republic Era]]&lt;br /&gt;
* [[New Jedi Order Era]]&lt;br /&gt;
* [[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Dajorra Defense Force&#039;&#039;&#039;, more commonly known as &#039;&#039;&#039;DDF&#039;&#039;&#039;, is [[Arcona|Clan Arcona]]&#039;s Defense, Patrol and Police Force. It is the last line of defense for the [[Dajorra System]] and handles all domestic security . The DDF is led by a Commodore who commanded the entire group from the [[ISDII Eye of the Abyss II|Eye of the Abyss]]. The DDF was dissolved in [[36 ABY]] in favour of a new fleet layout, but was restored just two years later, though with a few changes to its previous makeup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  History  ==&lt;br /&gt;
The DDF was conceived as a police and defense force for the Dajorra system following the debacle at the [[Eighth Great Jedi War|Battle of Antei]] in [[26 ABY to Present|27 ABY]].&lt;br /&gt;
&lt;br /&gt;
While the vast majority of the forces are troops stationed throughout the system and concentrated on the core planets of [[Eldar]] and [[Selen]], there is a space contingent for patrol purposes – the Defense Force also has a primary mandate to ensure the safety of the Consul at all times, and as such although the departure of the Eye of the Abyss from the Dajorra system is rare, it will act as the flagship for the entirety of Arcona’s forces and also the Consul’s throne away from the Citadel should he need to leave the system. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Organization  ==&lt;br /&gt;
The DDF is organised into two groups: The Defense Force proper comprises the surface forces of all of the planets in Dajorra, while the Defense Task Force comprises the space forces and patrols the system.&lt;br /&gt;
&lt;br /&gt;
The DDF is run on a day-to-day basis by the Commodore, who acts as a liaison between the Defense Task Force and the Defense Force proper. He usually holds office aboard the Eye of the Abyss and is its commanding officer. The ships which make up the DDF often operate independently on smaller missions alongside the [[Arcona Expeditionary Force]] and fall under the command of the mission commander on these circumstances. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Dajorra Defense Force Order of Battle  ==&lt;br /&gt;
&lt;br /&gt;
*Commodore: [[Emilie Lauraugina]]&lt;br /&gt;
&lt;br /&gt;
===  [[ISDII Eye of the Abyss II|&#039;&#039;Imperial II&#039;&#039;-class Star Destroyer &#039;&#039;Eye of the Abyss II&#039;&#039;]] {Flagship}  ===&lt;br /&gt;
[[File:EyeOfTheAbyssII.jpg|thumb|250px|right|The ISDII &#039;&#039;Eye of the Abyss II&#039;&#039;]]&lt;br /&gt;
*CO: {{ArcCON}}&lt;br /&gt;
*XO: [[Jaal Marinus]]&lt;br /&gt;
&lt;br /&gt;
==== Attached Starfighter Units ====&lt;br /&gt;
&lt;br /&gt;
* DDF Wing I (5 Squadrons) - Wing Commander [[Bracsor Y’tu]]&lt;br /&gt;
** 12 [[T-65XJ X-Wing - Arcona|XJ X-Wing]] - [[Sin Squadron]]&lt;br /&gt;
** 12 [[T-65XJ X-Wing - Arcona|XJ X-Wing]] - [[Shadowstalker Squadron]]&lt;br /&gt;
** 12 [[T-65XJ X-Wing - Arcona|XJ X-Wing]] - [[Virtuous Strike Squadron]]&lt;br /&gt;
** 12 [[B-51 B-Wing - Arcona|B-Wing]] - [[Bombard Squadron]]&lt;br /&gt;
** 12 [[B-51 B-Wing - Arcona|B-Wing]] - [[Devastator Squadron]]&lt;br /&gt;
&lt;br /&gt;
==== Attached Transport Craft ====&lt;br /&gt;
&lt;br /&gt;
* [[Lambda-class shuttle - Arcona|&#039;&#039;Lambda&#039;&#039;-class shuttle]]&lt;br /&gt;
* 36 [[Armored Interface Craft-4 - Arcona|Armored Interface Craft-4]]&lt;br /&gt;
** Omega Landing Group (12 AIC-4)&lt;br /&gt;
** Sigma Landing Group (12 AIC-4)&lt;br /&gt;
** Upsilon Landing Group (12 AIC-4)&lt;br /&gt;
&lt;br /&gt;
==== Attached Army Units (Division VII) ====&lt;br /&gt;
*Colonel: [[Jem Hewitt]]&lt;br /&gt;
&lt;br /&gt;
* 62 Infantry Squads - 620 Troops&lt;br /&gt;
* 62 Heavy Trooper Squads - 620 Troops&lt;br /&gt;
* 5 Scout Squads - 50 Troops&lt;br /&gt;
* 5 Medic Squads - 50 Troops&lt;br /&gt;
* 10 Engineer Squads - 100 Troops&lt;br /&gt;
* 5 Droideka Squads - 10 Units&lt;br /&gt;
* 5 Special Forces Squads - 20 Troops&lt;br /&gt;
* 3 Wilderness Fighter Squads - 30 Troops&lt;br /&gt;
&lt;br /&gt;
Total: 1,490 Troops and 10 Droidekas&lt;br /&gt;
&lt;br /&gt;
===  [[MJHC Last Light|&#039;&#039;Majestic&#039;&#039;-class Heavy Cruiser &#039;&#039;Last Light&#039;&#039;]]  ===&lt;br /&gt;
[[File:LastLight-arc.jpg|thumb|250px|right|The MJHC &#039;&#039;Last Light&#039;&#039;]]&lt;br /&gt;
*CO: [[Kordath Bleu d&#039;Tana]]&lt;br /&gt;
*XO: [[Cerone Kroan]]&lt;br /&gt;
&lt;br /&gt;
==== Attached Starfighter Units ====&lt;br /&gt;
&lt;br /&gt;
* DDF Wing II (3 Squadrons) - Wing Commander [[Tung Nabb]]&lt;br /&gt;
** 12 [[T-65XJ X-Wing - Arcona|XJ X-Wing]] - [[Breach Squadron]]&lt;br /&gt;
** 12 [[T-65XJ X-Wing - Arcona|XJ X-Wing]] - [[Obscurum Squadron]]&lt;br /&gt;
** 12 [[B-51 B-Wing - Arcona|B-Wing]] - [[Terminus Squadron]]&lt;br /&gt;
&lt;br /&gt;
==== Attached Transport Craft ====&lt;br /&gt;
&lt;br /&gt;
* 10 [[Armored Interface Craft-4 - Arcona|Armored Interface Craft-4]]&lt;br /&gt;
&lt;br /&gt;
==== Attached Army Units (Division VIII) ====&lt;br /&gt;
*Colonel: [[Lizelle Skirota]]&lt;br /&gt;
&lt;br /&gt;
* 18 Infantry Squads - 180 Troops&lt;br /&gt;
* 18 Heavy Trooper Squads - 180 Troops&lt;br /&gt;
* 3 Scout Squads - 30 Troops&lt;br /&gt;
* 3 Medic Squads - 30 Troops&lt;br /&gt;
* 2 Engineer Squads - 20 Troops&lt;br /&gt;
&lt;br /&gt;
Total: 440 Troops&lt;br /&gt;
&lt;br /&gt;
===  [[MJHC Lictor|&#039;&#039;Majestic&#039;&#039;-class Heavy Cruiser &#039;&#039;Lictor&#039;&#039;]]  ===&lt;br /&gt;
[[image:Lictor-arc.jpg|thumb|250px|right|The MJHC &#039;&#039;Lictor&#039;&#039;]]&lt;br /&gt;
*CO: [[Helder Kemp]]&lt;br /&gt;
*XO: [[Irys Hoarth]]&lt;br /&gt;
&lt;br /&gt;
==== Attached Starfighter Units ====&lt;br /&gt;
&lt;br /&gt;
* DDF Wing III (3 Squadrons) - Wing Commander [[Erich Malay]]&lt;br /&gt;
** 12 [[T-65XJ X-Wing - Arcona|XJ X-Wing]] - [[Tigerblood Squadron]]&lt;br /&gt;
** 12 [[T-65XJ X-Wing - Arcona|XJ X-Wing]] - [[Umbra Squadron]]&lt;br /&gt;
** 12 [[B-51 B-Wing - Arcona|B-Wing]] - [[Finality Squadron]]&lt;br /&gt;
&lt;br /&gt;
==== Attached Transport Craft ====&lt;br /&gt;
&lt;br /&gt;
* 10 [[Armored Interface Craft-4 - Arcona|Armored Interface Craft-4]]&lt;br /&gt;
&lt;br /&gt;
==== Attached Army Units (Division IX) ====&lt;br /&gt;
*Colonel: [[Eamon Syklauk]]&lt;br /&gt;
&lt;br /&gt;
* 18 Infantry Squads - 180 Troops&lt;br /&gt;
* 18 Heavy Trooper Squads - 180 Troops&lt;br /&gt;
* 3 Scout Squads - 30 Troops&lt;br /&gt;
* 3 Medic Squads - 30 Troops&lt;br /&gt;
* 2 Engineer Squads - 20 Troops&lt;br /&gt;
&lt;br /&gt;
Total: 440 Troops&lt;br /&gt;
&lt;br /&gt;
===  [[W/GSP Dark Artisan|&#039;&#039;Warrior&#039;&#039;-class Gunship &#039;&#039;Dark Artisan&#039;&#039;]]  ===&lt;br /&gt;
*CO: [[Drew Fluzhi]]&lt;br /&gt;
&lt;br /&gt;
===  [[W/GSP Light&#039;s Lament|&#039;&#039;Warrior&#039;&#039;-class Gunship &#039;&#039;Light’s Lament&#039;&#039;]]  ===&lt;br /&gt;
*CO: [[Rodsu Orden]]&lt;br /&gt;
&lt;br /&gt;
===  [[W/GSP Broken Blade|&#039;&#039;Warrior&#039;&#039;-class Gunship &#039;&#039;Broken Blade&#039;&#039;]]  ===&lt;br /&gt;
*CO: [[Michael Corso]]&lt;br /&gt;
&lt;br /&gt;
=== [[AGV Nighthawk|&#039;&#039;Agave&#039;&#039;-class Picket &#039;&#039;Nighthawk&#039;&#039;]] ===&lt;br /&gt;
*CO: {{NHBTL}}&lt;br /&gt;
&lt;br /&gt;
=== [[Dusk Station|&#039;&#039;Cardan V&#039;&#039; Dusk Station]] ===&lt;br /&gt;
*CO: TBA&lt;br /&gt;
*Colonel: [[Raymin Cole]] - Fifth Division&lt;br /&gt;
&lt;br /&gt;
=== Planetary Defenses ===&lt;br /&gt;
&lt;br /&gt;
==== [[Selen]] ====&lt;br /&gt;
&lt;br /&gt;
*4x K-222 Aero Interceptors&lt;br /&gt;
*2x Nu-class Attack Shuttles&lt;br /&gt;
&lt;br /&gt;
{{Arcona}}&lt;br /&gt;
&lt;br /&gt;
 [[Category:Arcona OOB]]&lt;/div&gt;</summary>
		<author><name>KordathBleu</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Last_Light&amp;diff=149928</id>
		<title>Last Light</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Last_Light&amp;diff=149928"/>
		<updated>2016-04-13T09:59:03Z</updated>

		<summary type="html">&lt;p&gt;KordathBleu: /* Officers */ Removing traitors, updating command&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;&#039;&#039;Last Light&#039;&#039;&#039;&#039;&#039; is a &#039;&#039;Majestic&#039;&#039;-class Heavy Cruiser. The ship was given to [[Clan Arcona]] in 27 ABY after the debacle at Antei that was later known as the [[Eighth Great Jedi War]].&lt;br /&gt;
&lt;br /&gt;
It currently serves with the [[Dajorra Defence Force]].&lt;br /&gt;
&lt;br /&gt;
{{Ship&lt;br /&gt;
|name=&#039;&#039;Last Light&#039;&#039;&lt;br /&gt;
|image=[[Image:LastLight-arc.jpg|250px]]&lt;br /&gt;
|class=&#039;&#039;Majestic&#039;&#039;-class Heavy Cruiser&lt;br /&gt;
|amount=&lt;br /&gt;
|cost=&lt;br /&gt;
|modifier=&lt;br /&gt;
|sysmods=&lt;br /&gt;
|length=700 meters&lt;br /&gt;
|width=&lt;br /&gt;
|height=&lt;br /&gt;
|max accel=&lt;br /&gt;
|mglt=&lt;br /&gt;
|max speed=1,000 km/h&lt;br /&gt;
|engine=&lt;br /&gt;
|hdsystem=&lt;br /&gt;
|poweroutput=&lt;br /&gt;
|power=&lt;br /&gt;
|shield gen=&lt;br /&gt;
|hull=&lt;br /&gt;
|sensor=&lt;br /&gt;
|target=&lt;br /&gt;
|navigation=&lt;br /&gt;
|avionics=&lt;br /&gt;
|hyperdrive=*Class 0.95&lt;br /&gt;
*Class 10 Backup&lt;br /&gt;
|countermeasures=&lt;br /&gt;
|armament=*30 Turbolasers &lt;br /&gt;
:Fire arc: 5 front, 10 left, 10 right, 5 back&lt;br /&gt;
:Crew: 2&lt;br /&gt;
:Space range: 75 km&lt;br /&gt;
:Atmospheric range: 150 km&lt;br /&gt;
*20 Ion cannons &lt;br /&gt;
:Fire arc: 5 forward, 5 left, 5 right, 5 back&lt;br /&gt;
:Crew: 1&lt;br /&gt;
:Space range: 50 km&lt;br /&gt;
:Atmospheric range: 100 km&lt;br /&gt;
*20 Laser cannons &lt;br /&gt;
:Fire arc: 5 forward, 5 left, 5 right, 5 back&lt;br /&gt;
:Crew: 1&lt;br /&gt;
:Space range: 25 km&lt;br /&gt;
:Atmospheric range: 50 km&lt;br /&gt;
*8 Concussion missile tubes &lt;br /&gt;
:Fire arc: 3 front, 2 left, 2 right, 1 back&lt;br /&gt;
:Crew: 2&lt;br /&gt;
:Space range: 60 km&lt;br /&gt;
:Atmospheric range: 6 km&lt;br /&gt;
*4 Tractor beam projectors &lt;br /&gt;
:Fire arc: 1 front, 1 left, 1 right, 1 back&lt;br /&gt;
:Crew: 6&lt;br /&gt;
:Space range: 30 km&lt;br /&gt;
:Atmospheric range: 60 km&lt;br /&gt;
|complement=&lt;br /&gt;
|crew=*4,050&lt;br /&gt;
*132 Gunners &lt;br /&gt;
|skeleton=1,350&lt;br /&gt;
|passengers=640 troops&lt;br /&gt;
|capacity=12,000 metric tons&lt;br /&gt;
|consumables=5 months&lt;br /&gt;
|othersystems=&lt;br /&gt;
|role=&lt;br /&gt;
|status=&lt;br /&gt;
|commission=27 ABY&lt;br /&gt;
|firstsight=&lt;br /&gt;
|destroyed=&lt;br /&gt;
|retired=&lt;br /&gt;
|lastsight=&lt;br /&gt;
|battles= [[Ninth Great Jedi War]], [[Tenth Great Jedi War|Invasion of New Tython]], [[Horizons]]&lt;br /&gt;
|affiliation=[[Clan Arcona]]&lt;br /&gt;
|fleet=&lt;br /&gt;
|task force=&lt;br /&gt;
|owners=&lt;br /&gt;
|namedcrew=&lt;br /&gt;
|captains=*[[Vassan Rokir]]&lt;br /&gt;
*[[Andrelious J. Inahj]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Role==&lt;br /&gt;
&#039;&#039;Majestic&#039;&#039;-class Heavy Cruisers have the ability to fire their main guns at a range greater than any other cruiser in production. Due to this Arcona employed the &#039;&#039;&#039;&#039;&#039;Last Light&#039;&#039;&#039;&#039;&#039; with the [[Dajorra Defense Force]], using it to soften up capital ships at range before the Bombers moved in.&lt;br /&gt;
&lt;br /&gt;
When the DDF was abolished for a short, the &#039;&#039;&#039;&#039;&#039;Last Light&#039;&#039;&#039;&#039;&#039; was assigned to the newly created [[Arcona First Fleet|First Fleet]], but now serves with the DDF again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Action==&lt;br /&gt;
=== House Feud of 28 ABY ===&lt;br /&gt;
The &#039;&#039;Last Light&#039;&#039; first saw action in the inter-House Feud, a set of small issues that escalated into conflict between the two Houses of Clan Arcona. The &#039;&#039;Last Light&#039;&#039; assisted the [[ISDII Eye of the Abyss II|ISDII &#039;&#039;Eye of the Abyss II&#039;&#039;]] in ending the feud, although it was mainly intimidation by that ISDII and the Consul that brought the conflict to a close.&lt;br /&gt;
&lt;br /&gt;
=== The Evacuation of Dajorra ===&lt;br /&gt;
&lt;br /&gt;
The interceptor was involved in the evacuation of the [[Dajorra System]] in 29 ABY, arriving to attack the assembled Yuuzhan Vong forces a half hour after the [[Dajorra Defense Force]] alongside the rest of the [[Arcona Expeditionary Force]]. The vessel was brought into the battle by a Thrawn Pincer movement by the [[INT Creeping Darkness]], coming up behind the majority of the Yuuzhan Vong force. The Last Light opened fire on the nearest Vong capital ship, a destroyer codenamed &#039;&#039;Lucifer&#039;&#039; by the Commodore. &lt;br /&gt;
&lt;br /&gt;
Later in the battle, the Last Light was part of the first wave of a staggered withdraw to the Maw Rendezvous. The vessel decanted alongside the &#039;&#039;[[ISDII Eye of the Abyss II|Eye of the Abyss]]&#039;&#039;, &#039;&#039;[[BAC Darkest Night|Darkest Night]]&#039;&#039;, and &#039;&#039;[[INT Creeping Darkness]]&#039;&#039;. Also, one third of the remaining fighters decanted with the first wave. The Last Light was forced to cover the second wave decanting to the Maw, and sustained some damage in the process.&lt;br /&gt;
&lt;br /&gt;
The Last Light eventually made its way to Selen, where [[Clan Naga Sadow]] and the Arconan ground forces were fighting a vicious battle against the Yuuzhan Vong in Estle City. The Last Light survived the combat and was repaired, along with the rest of the AEF, by [[Clan Tarentum]].&lt;br /&gt;
&lt;br /&gt;
=== Uneasy Alliances Feud of 29 ABY ===&lt;br /&gt;
&lt;br /&gt;
The next time the interceptor saw serious action was in 29 ABY during a feud with [[Clan Scholae Palatinae]] and [[Clan Plagueis]], as the ship was sent with the [[Arcona Expeditionary Force]] into the Cocytus System to fight the enemy Clans&#039; fleets, as well as the Yuuzhan Vong. The Majestic-class cruiser hardly sustained any damage during the battle.&lt;br /&gt;
&lt;br /&gt;
Also, to note, there are a few refugees living on board, although the bulk of them are housed on the &#039;&#039;Abyss&#039;&#039;. These refugees were generated after the Dajorra System was lost to the Yuuzhan Vong during the [[Eighth Great Jedi War]], and the Clan has yet to reclaim its home system.&lt;br /&gt;
&lt;br /&gt;
===Black Tempest===&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Last Light&#039;&#039; remained as the flagship of the Arcona Expeditionary Force during the events that led up to Arcona&#039;s retaking of the Dajorra system. there, the cruiser helped the rest of the flotilla dispatch the remaining Vong forces.&lt;br /&gt;
&lt;br /&gt;
===Second Battle of Antei===&lt;br /&gt;
&lt;br /&gt;
Along with the rest of Arcona&#039;s fleet, the &#039;&#039;Last Light&#039;&#039; served with distinction in the Second Battle of Antei and helped take down the Super Star Destroyer that had engaged the clan fleets. Following the battle, the &#039;&#039;Last Light&#039;&#039;, along with the other craft in Arcona&#039;s Navy returned to Dajorra, where She was reassigned to the Dajorra Defense Force along with the newly commissioned [[MJHC Lictor]], finally relinquishing the job of Flagship to a destroyer, the [[NSD Invicta]].&lt;br /&gt;
&lt;br /&gt;
== Complement ==&lt;br /&gt;
Currently attached to the &#039;&#039;Last Light&#039;&#039; are 3 squadrons of fighters, which together form Fighter Wing II of the Dajorra Defence Force. Wing II is commanded by [[Larn Viock]].&lt;br /&gt;
&lt;br /&gt;
*[[Breach Squadron]] ([[T-65XJ X-Wing - Arcona|XJ-Wings]])&lt;br /&gt;
**Commanded by [[Lal&#039;ta]]&lt;br /&gt;
*[[Obscurum Squadron]] ([[T-65XJ X-Wing - Arcona|XJ-Wings]])&lt;br /&gt;
**Commanded by [[Florence Young]]&lt;br /&gt;
*[[Terminus Squadron]] ([[B-51 B-Wing - Arcona|B-Wings)]]&lt;br /&gt;
**Commanded by [[Ricky Ross]]&lt;br /&gt;
&lt;br /&gt;
=== Troop Complement ===&lt;br /&gt;
The troop complement attached to the &#039;&#039;Last Light&#039;&#039; forms the eighth division of the [[Arcona Army Corps]]. It is commanded by Colonel [[Lizelle Skirota]]&lt;br /&gt;
&lt;br /&gt;
* 18 Infantry Squads - 180 Troops&lt;br /&gt;
* 18 Heavy Trooper Squads - 180 Troops&lt;br /&gt;
* 3 Scout Squads - 30 Troops&lt;br /&gt;
* 3 Medic Squads - 30 Troops&lt;br /&gt;
* 2 Engineer Squads - 20 Troops&lt;br /&gt;
&lt;br /&gt;
*4 [[Oblivion Brigade|Wilderness Ranger Squads (Oblivion Brigade)]] - 40 Troops (under command of DIA Director)&lt;br /&gt;
&lt;br /&gt;
Total: 480 Troops&lt;br /&gt;
&lt;br /&gt;
==Officers==&lt;br /&gt;
* Commanding Officer – [[Kordath Bleu d&#039;Tana]]&lt;br /&gt;
* Executive Officer - [[Cerone Kroan]]&lt;br /&gt;
&lt;br /&gt;
{{ARCOoB}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona OOB]][[Category:Arcona Starships]]&lt;/div&gt;</summary>
		<author><name>KordathBleu</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Kordath_Bleu&amp;diff=148348</id>
		<title>Kordath Bleu</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Kordath_Bleu&amp;diff=148348"/>
		<updated>2016-02-15T00:41:48Z</updated>

		<summary type="html">&lt;p&gt;KordathBleu: Adding allies/Apprentices/fixing some minor stuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|new|njo|djb}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type = Gray&lt;br /&gt;
|image=[[image:Kordath.jpeg|250px]]&lt;br /&gt;
|name=Kordath Bleu&lt;br /&gt;
|homeworld=Freighter born&lt;br /&gt;
|birth=7 ABY (30 Years Old)&lt;br /&gt;
|death=&lt;br /&gt;
|species=Ryn&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Gray and White&lt;br /&gt;
|eyes=Gray&lt;br /&gt;
|height=5&#039;4&amp;quot;/1.65m&lt;br /&gt;
|weight=120lbs/54 kg&lt;br /&gt;
|cyber=None&lt;br /&gt;
|allies=&lt;br /&gt;
*[[Etah d&#039;Tana]]&lt;br /&gt;
* [[Atyiru Caesus Entar]]&lt;br /&gt;
* [[Uji]]&lt;br /&gt;
* [[Nath Voth]]&lt;br /&gt;
* [[Stres&#039;tron&#039;garmis]] &lt;br /&gt;
|enemies=&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|fightingstyle=[[Jeswandi]]&lt;br /&gt;
|profession=Wanderer&lt;br /&gt;
|position=&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]], [[New Republic Era]], [[New Jedi Order Era]] &lt;br /&gt;
|affiliation=* [[Clan Arcona]]&lt;br /&gt;
* [[House Qel-Droma]]&lt;br /&gt;
|ship=&lt;br /&gt;
|masters=[[Nath Voth]]&lt;br /&gt;
|apprentices= [[Lonewolf]]&lt;br /&gt;
|dossier=[[Dossier:13593|13593]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
===Childhood===&lt;br /&gt;
[[File:ACTIV.jpg‎|thumb|left|100px|Class VI Bulk Freighter]]&lt;br /&gt;
&lt;br /&gt;
Born to the Bleu Clan sometime around 7 ABY, Kordath Bleu started live on the move. His family of Ryn were traveling through the mid-rim on an ancient Class VI Bulk Freighter when his mother delivered him into the galaxy, another burden on the traveling family. Despite this, he was taken care of as well as can be expected when you&#039;re born to a group of traveling folk, though to this day he claims his short height is a result of malnourishment.&lt;br /&gt;
&lt;br /&gt;
His first few years, once he was walking and talking anyways, were spent behind a veil of lies. Never let out of sight by his parents or elders of the clan, the young Ryn didn&#039;t know how the galaxy at large felt about his people. Only when he reached about his tenth name day did his father bring him out to aid in the clan&#039;s ventures. Working alongside his father and uncles, cousins, and older brother Kordo, did he learn just how much the people of the galaxy despised his race.&lt;br /&gt;
&lt;br /&gt;
Despite this disillusionment, Kordath kept a cheery disposition throughout his childhood, learning various trades, or at least the starts of them, alongside his family. The angry looks, occasional rude comment, which his father taught him to ignore before he could even be allowed to work, passed by the young Ryn like a breeze. He never let others thoughts about him and his kind bother him, instead focusing on the task at hand, which in the overall picture, was survival. They worked so as to pay the clan&#039;s way, whether it be for food and shelter, or transport when the local toughs would start spending a bit too much time watching their camp.&lt;br /&gt;
&lt;br /&gt;
As such, Kordath had seen a dozen worlds in nearly three years, never spending long on any one planet, and never long at a single job. He learned how to mine, he learned how to farm, how to sew, cook, clean, drive speeders, even some light repair work concerning starships and swoop bikes. The Ryn soaked it in, everything he could learn he would pursue, and what little spending money he was allotted from the work would go to data cards with books, excepting the clothes on his back they were his only possession. Even the clothes weren&#039;t really his, but of the clan, and would be given to another youth when he outgrew them.&lt;br /&gt;
&lt;br /&gt;
At this early age, Kordath was exposed to Sabacc, a game that his brother claimed the Ryn had invented, centuries ago.  From his brother he learned how to play, and just when he thought he was getting good, winning more than he was losing, his father learned of it.  A nigh playing with his father and uncles taught him how much Kordo had held back on teaching him, how much his brother had been playing him for his own amusement.&lt;br /&gt;
&lt;br /&gt;
From his brother, father, and uncles, Kordath learned how to play seriously, to win credits if he could find anybody willing to play a Ryn.  He learned to read people, something that gradually opened up feeling people later on in life, and he learned how to get good at the game.  This was all well and good, and would help him throughout most o f his life when he was really desperate for credits, people always assumed that if a Ryn was winning at cards, he had a skifter up their sleeve.&lt;br /&gt;
&lt;br /&gt;
While this was useful, from his mother he learned another talent, one generally learned by the women of the clan, but his sisters weren&#039;t old enough yet for her to teach.  She taught him how to read the cards, to lay them out and chart a course through life with them.  Divination was an old art amongst the Ryn, she taught him, that the cards had been originally designed for that very purpose, not the gambling of arrogant men.  In later years, as Kordath grew more familiar with his abilities with the Force, he would revisit the &#039;games&#039; that his mother had taught him, of laying out cards, and was disturbed by the accuracy.  This talent wasn&#039;t so useful for making his way through the galaxy....many people viewed a fortune teller without either a hump on their back, or weren&#039;t female, as totally illegitimate.  Versus the usual kind, which bothers Kordath to this day.&lt;br /&gt;
&lt;br /&gt;
Even with all the bigotry and hate around him, Kordath believed this to be a wonderful life. The scenery was ever changing, there was always new people, and he&#039;d even make friends with local children. Right up until their parents found out, suddenly he wouldn&#039;t see the other youths, and his own family was hesitant to explain the reasons to one of the only members who still had some kind of hopeful view on life. Even when bandits would raid the camps, the Ryn doing their best to compromise and give up whatever was demanded to avoid violence, Kordath kept his cheer. Even when the authorities would do nothing, the young Ryn would do his best to cheer up his little sisters and put smiles on his parent&#039;s faces.&lt;br /&gt;
Nearing his thirteenth year, around 20 ABY, Kordath&#039;s life changed drastically aboard Hosk station. This would mark a turning point for the young Ryn, and start him down a road that could only lead to darkness.&lt;br /&gt;
&lt;br /&gt;
===Hosk Station and Lonely Travels===&lt;br /&gt;
&lt;br /&gt;
As the Ryn started the agonizing climb into adulthood, oddness started to manifest, he lost his cheerful exterior as he gained a strange empathy for those around him. His parents were saddened by this, thinking it was the loss of childhood innocence finally catching up with their son, but they didn&#039;t realize how deep the change was. Kordath started to read the emotions of those nearest to him, first his parents, a quiet stubbornness that defied the anger and hate that many directed towards the clan; his older brother, Kordo, and his increasing rage at the way his family was treated by the locals on every world they traveled to. And the still oddly cheerful hope of childhood from his two little sisters, Karina and Karo. If not for his sisters, Kordath would likely have slipped into a deep depression from not being able to stop seeing how people felt around him.&lt;br /&gt;
&lt;br /&gt;
Another strange ability started to manifest itself within the Ryn, though at the time he couldn&#039;t have known it was the Force speaking to him in some manner. Kordath would claim that the camp was going to be attacked soon, and when questioned, he&#039;d simply tell the elders that he &#039;just knew it&#039;. When the young Ryn&#039;s predictions were consistently proven right, the elders grew nervous. His parents thought him paranoid or mad at first, but quickly learned to do what any folk who were victimized on a regular basis do; they accepted it. Kordath began to &#039;feel&#039; trouble before it would come, whether to the clan or to just himself, he began picking up on things that would cause them harm when working dangerous jobs.&lt;br /&gt;
&lt;br /&gt;
Over time his ability was simply accepted by the clan, when they started heeding it raids on the camps would go awry, and the Bleu clan started to gain some measure of hope for their future. This all changed on Hosk station, in the Kalabra system, when Karina and Karo didn&#039;t turn up for the clan&#039;s mealtime one evening. Barely eight years of age at that point, the two children weren&#039;t even supposed to be apart from the clan, and no one was certain where the children were. Station authorities couldn&#039;t be bothered, to them the Ryn was a borderline infestation, tolerated at best due to their willingness to do work no one else really wanted to do.&lt;br /&gt;
&lt;br /&gt;
Two days later, the Bleu&#039;s were getting scared on top of worried, and Kordath was feeling every ounce of it. Fear and anger saturated the cargo hold that they&#039;d been allowed to live in for the past few days, and they were due out on a freighter the next morning to some agricultural world to work as farm hands for a time. Farming usually was the best work they would get, people needed the help, they were cheaper to &#039;maintain&#039; then droids, and normally they were left alone by the locals outside of the farmers. But if they left, they&#039;d be leaving two of their children behind, and Kordath was certain this would cause immeasurable pain for the clan.&lt;br /&gt;
&lt;br /&gt;
The Ryn were unhappy, and no one on the station was willing to help them; they were simply waiting for them to leave. Kordath slipped out of the hold during the night cycle, needing to get away from his crying mother, his stone faced father, his brother who had nearly broken both hands punching the bulkheads in anger and frustration. He wandered the station, passing from public areas to maintenance without a thought of what he was doing, feeling a tug that was leading him...somewhere. It was an odd sensation, filtering through his own frustration and pain of loss and uncertainty, something was drawing him further into the dark bowels of the station.&lt;br /&gt;
&lt;br /&gt;
Kordath had never felt this before, he&#039;d become used to knowing what others were emotionally feeling, even sometimes what they were thinking. But he&#039;d never felt...lead before, as if something was pushing him. His own curiosity, an attribute that had lead more than one young Ryn to his death, urged him on as well, something to distract him from the loss of his sisters. Passing through a rusted open hatch somewhere deep in the station&#039;s inner workings, Kordath stopped and grabbed his head, sharp pains shooting through his skull. He could &amp;lt;i&amp;gt;feel&amp;lt;/i&amp;gt; his sisters nearby, he could feel their fear and their pain. And he wasn&#039;t sure how he could stop it.&lt;br /&gt;
&lt;br /&gt;
Kordath could see a door, on the other side of the door, he was certain, was his kin. Others were in their as well, though if you were to ask the Ryn who they were, what they looked like, he&#039;d never be able to tell you. Hours after a feeling pulled him to his missing sisters, he returned them to his parents and clan, an event that should have been joyous if not for the utter silence it was met with. Even with not a mark on him, Kordath was different to his family, they could tell. It radiated off of him, and when the morning came and the station security came looking for him, he didn&#039;t argue, his family didn&#039;t plead. They let him go, and he went.&lt;br /&gt;
&lt;br /&gt;
In the end he was released, even the station managers couldn&#039;t overlook a slavery ring using what was supposed to be a legitimate port of call as a staging area. By the time they let him go, his clan was gone, and Kordath knew he&#039;d never see them again. The station authorities had told him he had to get off the station, they weren&#039;t sure if the men that had taken his sisters had friends on board, and they didn&#039;t want anymore trouble. To speed this, they bought his passage on the first transport out, which was the first and last charity Kordath ever experienced in his life.&lt;br /&gt;
&lt;br /&gt;
He was alone now, truly alone. The transport ride was a strange experience for the Ryn, having almost always traveled in cargo bays, or on occasion, maintenance tunnels that the clan stowed away in. It was disconcerting to Kordath, being able to see space, to be surrounded by so many species, many of which he&#039;d never seen before. Some didn&#039;t know what he was either, it seemed, as they were indifferent, some did, and seemed to clutch what baggage they were allowed to carry a bit harder when he was around.&lt;br /&gt;
&lt;br /&gt;
It dumped him in the outer rim, on a planet that was barely notable enough to have a name, and not important enough for Kordath to remember it. Being young and alone was rough, but the Ryn had skills, and had sat in with his father on more than one job negotiation. He spent a few weeks on the rock, doing odd jobs and sleeping behind a shop at night, before he scrapped enough credits to hop on another ship to another rock. He kept this up for nearly two years, working, moving, working, and just trying to survive. In this time he learned the joys of stowing away by yourself, how to sneak into ships and vacant buildings, how to steal a bit of food here and there to keep going.&lt;br /&gt;
&lt;br /&gt;
Somewhere in his mind he knew, that if his father had ever known what Kordath was doing, he&#039;d have been disappointed. The longer he was out there, hopping across the outer-rim, the less that thought worried him. By the time he was sixteen, he&#039;d learned how to thieve his way to survival rather than break his back working, he got good at it, slipping in and out of places that he shouldn&#039;t. Despite his caution while performing these deeds, eventually he&#039;d always have to leave the planet he&#039;d land on, chased off by natives or security, someone claiming he was a thief just because he was Ryn. Even though he was in fact a thief now, it was an accusation that always caused problems. When someone is declared a thief by enough people in a community, it gave them someone to pin all the troubles on.&lt;br /&gt;
&lt;br /&gt;
And then Kordath stepped off a ship on to Nar Shaddaa, and his life changed yet again. Bright lights, foul air, and more species then the Ryn had ever dared imagine. The type of place that would be full of the worst kinds in the galaxy, the type of place that even a Ryn could get lost in the crowd. The type of place that he thought he could make a home for once.&lt;br /&gt;
&lt;br /&gt;
===Nar Shaddaa===&lt;br /&gt;
&lt;br /&gt;
====Criminal Enterprises====&lt;br /&gt;
&lt;br /&gt;
Nar Shaddaa living treated the Ryn surprisingly well, much better than anyone could have expected.  Almost fifteen years had passed since his separation from his clan, and Kordath had survived and, some would say, flourished.  Gaining a reputation for being able to get into places he shouldn&#039;t, and always getting out again, had gotten him somewhat steady work with local crime lords.  Everyone needed spies, and Kordath proved time and again that he was capable of infiltrating rival gangs strongholds and stealing information or &#039;product&#039;.  The fact that sometimes the same criminals he stole from in service of another would turn around and hire him to retaliate just made things more lucrative.&lt;br /&gt;
&lt;br /&gt;
In this time he made a few contacts, who helped him learn the finer arts of data theft and encryption breaking. With a budding skill at slicing, Kordath was able to expand his offered services. This also allowed him to start circumventing some security systems, letting him complete jobs with much greater ease.&lt;br /&gt;
&lt;br /&gt;
While this provided, if not a steady income, at least a livable amount of credits. And it provided a rush for the Ryn, who came to pride himself on his abilities. But no one can do that kind of job for to long, not on a planet like Nar Shaddaa anyways. He managed just over a year of work, before he had to get out of that line of work. If he’d made a living out of this further out in the Rim, providing his service to just one client rather than freelancing it might have gone on for some time. Instead as his reputation grew he gained enemies, rivals who thought he was taking their work and gang bosses who he robbed in the service of bigger crime lords. &lt;br /&gt;
&lt;br /&gt;
It was only a matter of time before he was tracked down, despite his efforts to keep off the map. The setup came through one of the contacts he’d done business with a few times, it hadn’t smelled bad when it came through, just another job. Despite that he’d had that familiar bad feeling; it had popped up more then a few times on Nar Shaddaa and he’d turned down every job when it happened. But he had a rep, and the criminal upper crust deserved respect. Thus he’d always turned down jobs in person despite the danger, showing respect and explaining that he just couldn’t take on the task at the time. Only by offering to do another job down the line for free was he still alive, with that attitude.&lt;br /&gt;
&lt;br /&gt;
And everytime he’d turn down a job, he’d heard about a rival who’d taken it on and gotten caught. Killed, tortured, maimed and thrown out into the street, the results were different but the gist was always the same. So he went to turn down the job, in person as he’d always done with a hope that the crime lord would understand. Instead of the usual business of getting patted down and escorted through a storefront or the like, he found himself in the office of a warehouse. The bad feeling intensified, and the Ryn nearly managed to get away from the dozen or so toughs that came for him.&lt;br /&gt;
&lt;br /&gt;
Instead he was beaten, many of his bones broken and his skull bounced around like a sportsball. Various warnings were screamed at him, insults and names and threats of further violence if he didn’t take himself out of the game. All the usual trash talk he’d heard from them in the taverns and cantinas over the last year. Only now, armed with pipe and chain, they were backing up their threats and offers of violence. When they left, Kordath wasn’t certain, he was bloody and broken on the floor. Somehow he dragged himself out into the streets, and was found sometime near morning and taken to a hospital.&lt;br /&gt;
&lt;br /&gt;
An expensive week of bacta treatments later, he was back on the street very nearly broke. The Ryn found himself back at square one, if he went back to working for the criminal world he’d wind up dead. He was almost out of credits, some of his accounts had been found by rivals while he was in the hospital and drained. It was time to get back to doing odd jobs and labor, he decided, until he could hop off this rock and find his next place to settle for a time. Wandering the streets of Nar Shaddaa, letting his feet guide him and unbeknownst to the Ryn at the time, likely the Force as well.&lt;br /&gt;
&lt;br /&gt;
====A New Style of Life====&lt;br /&gt;
&lt;br /&gt;
Where his feet took him, ended up being the front window of a run down looking building, proclaiming itself a Bothan Dojo. In the window was a sign offering an upstairs apartment in exchange for cleaning services and errand running. With no where left to turn, and little money to his name, Kordath took a chance. When he entered to the dojo, he noted that the inside was much better looking than the outside, something that the old Bothan he met said was purposeful. The old Bothan, whom Kordath learned was Master Bahn’sing, told him that whenever the dojo looked prosperous he would get robbed. He seemed to find this amusing, in that beating street toughs trying to extort money from him got tiring after a while.&lt;br /&gt;
&lt;br /&gt;
Bahn’sing offered him the apartment and job before Bleu could even ask for it, leading the Ryn to believe the old Bothan was lonely. Later he’d realize that the Master was just a good judge of character, and had spotted that the Ryn was at the end of his proverbial rope. Over the next few weeks, Kordath did odd jobs for the man, sweeping the sidewalks outside the dojo. Running to market for groceries for the old man, painting some of the walls inside and generally sprucing up the appearance of the old dojo. Bahn’sing was kind to the Ryn, not caring about the reputation that generally followed Kordath’s species around.&lt;br /&gt;
&lt;br /&gt;
He also didn’t try and get Bleu to talk about his past, even when the two men, one old, one still quite young, started sharing meals. Over time, Kordath opened up to the old man, explaining why he’d ran away from his Clan and his travels since. He tried for some time to avoid explaining what he’d done on Nar Shaddaa prior to meeting the old Bothan, but even that eventually came out. Bahn’sing never judged, simply nodding and dispensing bits of wisdom over tea. As time went on Kordath spent more time in the dojo itself, as his strength returned after leaving the hospital.&lt;br /&gt;
&lt;br /&gt;
Bahn’sing had few students, mostly youths from the neighborhood who he taught for very little money from their parents. The old Bothan explained to him at one point that ‘It was better to have them learning patience and control here, then spending their time on the streets fighting’. It only occurred to Kordath years later that Bahn’sing had recognized his Force sensitivity when listening to the Ryn’s tales. It was probably because of this that the old Bothan pushed the Ryn to start sitting in on lessons. After a few months of staying in the dojo’s apartment, Kordath had begun to take his first steps in learning the Bothan art of [[Jeswandi]].&lt;br /&gt;
&lt;br /&gt;
The art of baiting and parrying attacks helped focus the Ryn’s mind wonderfully over the next few months, and would lead him to using the drills he learned further on in life in the Brotherhood. This lifestyle went on for many months, and Kordath was relatively happy with his situation. But, Nar Shaddaa being Nar Shaddaa, gangs started pushing in on the area demanding protection money and robbing people’s homes. Bahn’sing refused, when the gangs returned with weapons and firebombs, Kordath attempted to defend what he’d come to view as home. At the end of the night, burned and battered, the Ryn watched the dojo burn to the ground, Bahn’sing watching alongside him.&lt;br /&gt;
&lt;br /&gt;
His Master went back to Botahwui, saying he had no reason to stay on Nar Shaddaa, cautioning Kordath against vengeance. He told him this was just another chapter starting in life, and to move on rather than hold on. The Ryn was again homeless and broke, finding no other options he began waylaying gang members in the darker parts of Nar Shaddaa to gain credits for food. His actions eventually lead [[Etah]] d’Tana to him, finding the Ryn drunkenly fighting off members of a gang that he’d been harassing after they found him in a cantina. Etah recognized the frustration and anger the Ryn was exuding, as well as sensing the Force in him.&lt;br /&gt;
&lt;br /&gt;
Etah tracked Bleu back to an alley that the Ryn had set up a small shelter in, out of the elements. Even with his own skills as a former security officer, he was surprised when the Ryn met him in the alley as if expecting him. The two had a long talk, eventually the Obelisk was able to convince Bleu to come with him to work for the d’Tana Family for a time. After a few years working under the Dark Jedi, Etah began to quietly tutor him on controlling his precognitive abilities, the very danger sense he’d relied on most of his life. Once Etah felt the Ryn was ready, and trustworthy, he took him to Lyspair, and the Shadow Academy.&lt;br /&gt;
&lt;br /&gt;
===Brotherhood Career===&lt;br /&gt;
&lt;br /&gt;
====Scholarly Pursuits and Carnivorousness Invaders====&lt;br /&gt;
&lt;br /&gt;
The first time Kordath set foot on [[Lyspair]] he knew that the course of his life had changed yet again.  Idle competitiveness between students of the Shadow Academy not withstanding, the Ryn found himself in an environment where learning wasn&#039;t just an option, it was life-saving.  And Kordath threw himself into his studies, taking every course that time allowed him to and generally having an enjoyable time.  It was no surprise when the Ryn took up the purple of the Krath Order when questioned as to where his pursuits would lie.&lt;br /&gt;
&lt;br /&gt;
Due to Etah&#039;s influences, the newly minted Krath ended up in House Galeres of Clan Arcona, where he found a surprisingly diverse group of individuals.  While acclimating to his new surroundings, and attempting to pursue his studies in the lore of the Force, the House&#039;s home of [[Eldar]] was attacked by a group of cannibals how believed that the flesh of Force Sensitives would give them power.  Everyone was called to fight, including the Ryn whom disliked everything that happened in the following weeks.&lt;br /&gt;
&lt;br /&gt;
During the conflict with what were called &#039;Death Walkers&#039;, Kordath was paired off with a fellow Krath, a Knight named [[Nath Voth]], who was more or less tasked with keeping him alive.  After the cannibals were driven off the planet, this relationship was formalized with Kordath becoming her Apprentice, much to the annoyance of Nath.&lt;br /&gt;
&lt;br /&gt;
====Sojurn, Hapans and Puppies====&lt;br /&gt;
&lt;br /&gt;
Kordath found himself in charge of the [[Dark Forge]] Battleteam when the next major crisis occurred. This time the summit’s pet dogs were ill, and the Clan as a whole, fresh out of fighting [[One Sith]] forces in various skirmishes and engagements, traveled to the Hapes cluster to find medicine. Over the course of the operation, Kordath and team were nearly captured by Hapan elite forces. As said force was made up entirely of attractive Hapan females who attempted to seduce Dark Forge to capture them, Kordath was naturally suspicious and managed to alert his team to foil the plot.&lt;br /&gt;
&lt;br /&gt;
Due to many factors, Kordath stepped down near the end of the Operation, and went into seclusion in the archives within Kurs’kranak on [[Eldar]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Arconan Civil War====&lt;br /&gt;
&lt;br /&gt;
A short while after Operation Sojurn, a brief civil war occurred within Arcona. A war to decide how best to proceed or who to lead, Kordath wasn’t sure as he wasn’t paying attention, locked in the archives doing research. Somebody won, somebody lost.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Attack On Estle City====&lt;br /&gt;
&lt;br /&gt;
Briefly after the civil war ended, with tensions still running high the summit had a meeting at the SPECTER HQ in Estle City on Selen. During said meeting, [[Atyiru]], Aedile of the House Galeres was shot by a sniper and nearly killed. Over the course of the next week, Kordath, reassigned to Dark Forge, helped to investigate the shooting. After discovering the location that the shooter had used, and finding a place she’d been spotted often enough, he was told to babysit the witness they’d found. This turned out badly, as the shooter turned out to be a Force Sensitive Zeltron woman who managed to capture Kordath.&lt;br /&gt;
&lt;br /&gt;
After escaping, with some aid from his team mates, the Ryn nearly got caught in the sabotage of the SPECTER HQ blast. Shuttles had been landing in the central courtyard when it went up, as Kordath and Lexiconus were arriving, including one carrying [[Cethgus]], the Quaestor at the time. After securing the Quaestor from the wreckage of his shuttle, a cry through the Force went out from Ood B’nar, who’d tracked the would be assassin. Along with [[Meleu]] he was facing both the Zeltron and her Master, a Chistori named Dassac.&lt;br /&gt;
&lt;br /&gt;
As the battle escalated, Cethgus and Ood attempting to take out the One Sith Elder, while Meleu, Lexiconus, and Kordath fought the Zeltron, Lexiconus was killed. Kordath suffered a grievous injury, nearly severing one of his arms, and Cethgus and company retreated...leaving Kordath’s unconcious body behind. Dassac saved himself, the Zeltron, and Kordath from an orbital bombardment called down on the location, and proceeded to both nurse the Ryn back to health, and perform electroshock torture on him in an attempt to turn him against Arcona.&lt;br /&gt;
&lt;br /&gt;
When Arconan forces began to encroach on Dassac’s bunker, and learning that Ood had killed his assassin, he released the Ryn of his own accord. Kordath found a man named [[Uji]] as he left the bunker, who went to the medcenter with him as both men were exhausted. On the way they got to know one another, both being mutual acquaintances of Atyiru. They hadd heard of one another and felt they could at least trust each other. Upon arriving and learning that their Aedile was up and about, the three were able to have a few moments of peace together, and Kordath got to feel the tension between the apparently ex-couple.&lt;br /&gt;
&lt;br /&gt;
Shortly after, the twin children of [[Andrelious]] and Kookimarissia were kidnapped by a DIA double agent, taking them hostage so as to force Atyiru to leave with him. Feeling an alarm through the Force, Kordath and Uji tracked them despite their obvious fatigue. Uji confronted the agent, Braxant, and convinced him to give up the children, taking them back to the hospital to give into the care of Ood. Kordath tracked them from the rooftops the rest of the way to a tower in the financial sector of the city. Uji returned, hopped up on stims given to him by Ood, and charged the building, forcing Kordath to scramble to keep up and not let the Obelisk get killed.&lt;br /&gt;
&lt;br /&gt;
The two stormed the building, fighting their way to a turbo lift. During the time since he’d been released from Dassac, Kordath had been hearing the Chistori’s voice in his head. It had been trying to get him to view Arcona as his enemy, and nearly got him to cut down Uji in the lift. When the Obelisk left the lift, Kordath, who didn’t realize until later, fell into a mind trap of some kind. Finding himself sitting with Dassac having a ‘chat’, the Krath fought for control of his sanity, until Uji’s confrontation with Braxant shook the building. The DIA double agent had used explosives in an attempt to kill the Obelisk, which broke Kordath from the mental prison.&lt;br /&gt;
&lt;br /&gt;
Kordath and Uji, fighting despite exhaustion and injuries against Braxant, managed to disarm him to some extent. At this time, Andrelious and his wife crashed the windows in hover tanks, and killed Braxant for threatening their children. Atyiru was saved, and Kordath and Uji went to have a beer together. Since these events the two have bonded.&lt;br /&gt;
&lt;br /&gt;
== DJB Facts ==&lt;br /&gt;
=== Positions Held ===&lt;br /&gt;
Currently a member in good standing of the [[Nighthawk]] Battleteam of [[Galeres]].&lt;br /&gt;
&lt;br /&gt;
=== Outstanding Achievements ===&lt;br /&gt;
Named &#039;Prodigy of Galeres&#039; after placing first in the House&#039;s &#039;Homecoming&#039; event.&lt;br /&gt;
&lt;br /&gt;
== Personality, Writing Kordath ==&lt;br /&gt;
=== Personality ===&lt;br /&gt;
&lt;br /&gt;
Note: This was written primarily by [[Atyiru Caesus Entar]] and is being used with her permission, it was just too good not to use.&lt;br /&gt;
&lt;br /&gt;
Kordath is, at his most basic, a simple soul looking for a life less complicated by the pettier ideals or superfluous ambitions popular to most of his comrades. His nomadic people carry with them a wanderer&#039;s heritage, calling no place in the Galaxy home, instead finding belonging in their family, folklore, and stories, despite a heavy reputation as thieves and gypsies. This influence is apparent in Kordath’s nature, as he has reservations interacting with and befriending other people, despite his kinder inclinations. His appreciation for an unhurried and a largely peaceful, salt-of-the-earth lifestyle are most obvious in his nonviolent tendencies, his love for just few, fine things—like whiskey, quiet moments, and decent reading material—and his easier association with other plain, hearty folk, like mundane workmen and soldiers.&lt;br /&gt;
 &lt;br /&gt;
Kordath’s main motivators can be difficult to pinpoint, particularly because of his seemingly cowardly (and sometimes actually cowardly) behaviors. He is protective of his family, once having saved his sister at cost to himself, but sees little point in hurting others and will not go out of his way to do so just for the sake of material greed or idealistic causes, such as with campaigns in the Brotherhood. His sense of moral good partnered with his experience growing up roughing it on various streets across the Galaxy lead him to only kill, steal, or, really, act at all, out of necessity, and only honest necessity, not greed. However, he is also compassionate, and has a strong, if skewed, sense of justice, especially for the downtrodden or looked-down-on, and will act on their behalf without personal gain. What little ambition he has, if any, can be thought of as a desire to learn and, more so, a desire to just live his life (and survive long enough to do it).&lt;br /&gt;
 &lt;br /&gt;
In short, Kordath is a man (er, Ryn) who appreciates family, necessity, spirit, and the little things in life that he loves. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;Caf, The Force, and Death Sticks, are all that we need.&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;I&amp;gt;&amp;quot;And whiskey?&amp;quot;&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;Well yeah, I thought that went without saying&amp;quot;&amp;lt;/I&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--&amp;lt;i&amp;gt;Kordath and Atyiru&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Writing Kordath ===&lt;br /&gt;
&lt;br /&gt;
His speech patterns are both erratic and, to many, annoying.  Lot&#039;s of &#039;umm&#039; and pauses, and the occasional comment that makes your brain hurt.  He is not assertive, not because he doesn&#039;t believe in what he&#039;s saying, but because the Ryn is so used to not attracting attention.  This changes in certain situations, depending on his responsibilities or what he&#039;s trying to accomplish.  An experienced con-man, Kordath can slip in and out of various speech patterns on command, going from fortune teller to sales man, to crazed homeless person at the drop of a hat.&lt;br /&gt;
&lt;br /&gt;
He is also somewhat of an alcoholic, more likely to be found at the local &#039;watering hole&#039; then anywhere else.  Oftentimes he seeks out Atyiru, one of the few people who shares his passion for the drink, and likely his closest friend within Galeres.  They&#039;re just friends.  Really.&lt;br /&gt;
&lt;br /&gt;
As to being useless in a fight, the Ryn is more likely to fade to the back of an encounter in an attempt to find an opening he can use in a decisive manner. His preferred method is a knife in the back, or the edge of his hand to a throat, the lightsaber being a final resort.  Don&#039;t give the Ryn a gun.  Ever.  Nothing good will ever happen.  Since his time in Dark Forge, he&#039;s learned the joy of explosives, which when coupled with his natural nimbleness and skills in stealth have lead to more than a few amusing moments.  For him anyways.&lt;br /&gt;
&lt;br /&gt;
In short, Kordath will avoid confrontation if possible, and if forced to fight, will try and do so from the shadows.  If he knows something is going to be unavoidable, he&#039;ll strike first if possible.  If he thinks it&#039;s amusing, he&#039;ll take advantage of a situation, but only if he thinks it will get a laugh and not physically harm someone.&lt;br /&gt;
&lt;br /&gt;
And he always, &amp;lt;i&amp;gt;always&amp;lt;/i&amp;gt;, pays for his drinks.  Seriously.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Arconans]]&lt;/div&gt;</summary>
		<author><name>KordathBleu</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Stres%27tron%27garmis&amp;diff=148347</id>
		<title>Stres&#039;tron&#039;garmis</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Stres%27tron%27garmis&amp;diff=148347"/>
		<updated>2016-02-15T00:38:51Z</updated>

		<summary type="html">&lt;p&gt;KordathBleu: Removing a tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|type= NPC&lt;br /&gt;
|image= [[File:StrongWiki1.png|250px]]&lt;br /&gt;
|firstname= Stres&#039;tron&#039;garmis&lt;br /&gt;
|homeworld= Csilla&lt;br /&gt;
|birth= {{Birthyear_and_Age|ABY|10}}&lt;br /&gt;
|death=&lt;br /&gt;
|species= Chiss&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Black&lt;br /&gt;
|eyes= Red&lt;br /&gt;
|height= 2.2 Meters&lt;br /&gt;
|weight= 146 KG&lt;br /&gt;
|allies= [[Kordath Bleu d&#039;Tana|Kordath Bleu]]&lt;br /&gt;
|enemies=&lt;br /&gt;
|weapons= [[starwars:vibroknuckler|Vibroknuckler]]&lt;br /&gt;
|fightingstyle= [[Hapan]] &lt;br /&gt;
|profession= &lt;br /&gt;
* Soldier&lt;br /&gt;
* Ranger&lt;br /&gt;
* Survivalist&lt;br /&gt;
* Tactician&lt;br /&gt;
|era=&lt;br /&gt;
* [[New Republic Era]]&lt;br /&gt;
* [[New Jedi Order Era]]&lt;br /&gt;
* [[Dark Brotherhood Era]]&lt;br /&gt;
* [[Legacy Era]]&lt;br /&gt;
|affiliation= [[Kordath Bleu d&#039;Tana|Kordath Bleu]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stres&#039;tron&#039;garmis ==&lt;br /&gt;
&lt;br /&gt;
A Chiss recruited from the Eldar Rangers for the Fade Initiative, Stres&#039;tron&#039;garmis, or Strong, has been assigned to [[Kordath Bleu d&#039;Tana|Kordath Bleu]]&lt;br /&gt;
&lt;br /&gt;
=== Character History ===&lt;br /&gt;
  &lt;br /&gt;
[[image:FadeLogoBlack.png|125px|link=Fade Initiative|left]] Born to noble house Garmis, Stres’tron’garmis, or ‘Strong’ to his friends, was a third son of the family. As this meant little to no opportunity for inheritance he instead found himself educated in the arts of war and survival. Finding little challenge to be found in conventional military service within Chiss space, he struck out into the Outer Rim in search of challenges that befit a man of his impressive stature.&lt;br /&gt;
  &lt;br /&gt;
As time went on, Strong found himself in the service of planetary Governors, local merchant lords and on a few, confusing occasions, crime bosses. Up until he realized that they weren’t the upstanding businessmen they’d claim to be when he agreed to employment, in which case a string of broken headed crime lords can be followed all the way around the Rim to the Dajorra system.&lt;br /&gt;
  &lt;br /&gt;
Here he fell in with the Wilderness Rangers of Eldar, where his talents brought him quickly to the forefront of selection for the Fade Initiative. It’s unclear how Kordath was paired off with the massive Chiss, but its become Strong’s ambition to both protect his charge and to better the wayward Ryn.&lt;br /&gt;
  &lt;br /&gt;
We’ll see how that goes.&lt;br /&gt;
  &lt;br /&gt;
=== Physical Description ===&lt;br /&gt;
[[image:StrongWiki3.jpg|225px|thumb|left|Strong showing off]]&lt;br /&gt;
Stres’tron’garmis is a big, big Chiss. Clocking at just over 145 kg and 2.2 meters of muscle, the square jawed Chiss is a physical specimen to be both feared and admired.&lt;br /&gt;
  &lt;br /&gt;
Almost completely bald, Strong insists on shaving his head except for a forelock, claiming it to be a symbol of his house. He also claims the glorious mustache he sports is a tradition passed down by his forefathers for generations.&lt;br /&gt;
  &lt;br /&gt;
He generally dresses down, preferring to show off the glorious muscles he&#039;s chisled out through hard work and exercise. He of course possesses conventional clothing should the weather be poor, and well as a standard set of Ranger armor. Kordath has gone so far as to commission a set of clothing and gear to assist the man in being less noticeable in the field when he can&#039;t ditch the big Chiss for a stealth mission. Combined with the man&#039;s penchant for declaring his intentions, loudly, this has proved to be laughable to say the least.&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
[[Image:StrongWiki2.jpg|225px|thumb|left|Kordath and Atyiru meet Strong]]&lt;br /&gt;
Strong is a man of great gusto and surprising virtue for a man whose lead the life of a mercenary. A gentleman with a code of honor, who would protect those weaker than him and demand that those of similar strength respect others.&lt;br /&gt;
&lt;br /&gt;
He speaks with a grand, booming voice, though Kordath has begun to teach him to whisper when the situation calls for it. He understands such vices as gambling and drinking, but does not approve of anything close to lechery or theft, leading to some annoyingly tense times for Kordath.&lt;br /&gt;
&lt;br /&gt;
He has been known to carry the Ryn by his scruff to return items that Bleu somehow miraculously ‘found’ while out and about. This has gone so far as the booming man to coax muttered apologies out of the Arconan, making some wonder who&#039;s in charge of who.&lt;br /&gt;
&lt;br /&gt;
[[Category:Fades of Arcona]][[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>KordathBleu</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Stres%27tron%27garmis&amp;diff=148346</id>
		<title>Stres&#039;tron&#039;garmis</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Stres%27tron%27garmis&amp;diff=148346"/>
		<updated>2016-02-15T00:37:47Z</updated>

		<summary type="html">&lt;p&gt;KordathBleu: /* Physical Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Construction}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type= NPC&lt;br /&gt;
|image= [[File:StrongWiki1.png|250px]]&lt;br /&gt;
|firstname= Stres&#039;tron&#039;garmis&lt;br /&gt;
|homeworld= Csilla&lt;br /&gt;
|birth= {{Birthyear_and_Age|ABY|10}}&lt;br /&gt;
|death=&lt;br /&gt;
|species= Chiss&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Black&lt;br /&gt;
|eyes= Red&lt;br /&gt;
|height= 2.2 Meters&lt;br /&gt;
|weight= 146 KG&lt;br /&gt;
|allies= [[Kordath Bleu d&#039;Tana|Kordath Bleu]]&lt;br /&gt;
|enemies=&lt;br /&gt;
|weapons= [[starwars:vibroknuckler|Vibroknuckler]]&lt;br /&gt;
|fightingstyle= [[Hapan]] &lt;br /&gt;
|profession= &lt;br /&gt;
* Soldier&lt;br /&gt;
* Ranger&lt;br /&gt;
* Survivalist&lt;br /&gt;
* Tactician&lt;br /&gt;
|era=&lt;br /&gt;
* [[New Republic Era]]&lt;br /&gt;
* [[New Jedi Order Era]]&lt;br /&gt;
* [[Dark Brotherhood Era]]&lt;br /&gt;
* [[Legacy Era]]&lt;br /&gt;
|affiliation= [[Kordath Bleu d&#039;Tana|Kordath Bleu]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stres&#039;tron&#039;garmis ==&lt;br /&gt;
&lt;br /&gt;
A Chiss recruited from the Eldar Rangers for the Fade Initiative, Stres&#039;tron&#039;garmis, or Strong, has been assigned to [[Kordath Bleu d&#039;Tana|Kordath Bleu]]&lt;br /&gt;
&lt;br /&gt;
=== Character History ===&lt;br /&gt;
  &lt;br /&gt;
[[image:FadeLogoBlack.png|125px|link=Fade Initiative|left]] Born to noble house Garmis, Stres’tron’garmis, or ‘Strong’ to his friends, was a third son of the family. As this meant little to no opportunity for inheritance he instead found himself educated in the arts of war and survival. Finding little challenge to be found in conventional military service within Chiss space, he struck out into the Outer Rim in search of challenges that befit a man of his impressive stature.&lt;br /&gt;
  &lt;br /&gt;
As time went on, Strong found himself in the service of planetary Governors, local merchant lords and on a few, confusing occasions, crime bosses. Up until he realized that they weren’t the upstanding businessmen they’d claim to be when he agreed to employment, in which case a string of broken headed crime lords can be followed all the way around the Rim to the Dajorra system.&lt;br /&gt;
  &lt;br /&gt;
Here he fell in with the Wilderness Rangers of Eldar, where his talents brought him quickly to the forefront of selection for the Fade Initiative. It’s unclear how Kordath was paired off with the massive Chiss, but its become Strong’s ambition to both protect his charge and to better the wayward Ryn.&lt;br /&gt;
  &lt;br /&gt;
We’ll see how that goes.&lt;br /&gt;
  &lt;br /&gt;
=== Physical Description ===&lt;br /&gt;
[[image:StrongWiki3.jpg|225px|thumb|left|Strong showing off]]&lt;br /&gt;
Stres’tron’garmis is a big, big Chiss. Clocking at just over 145 kg and 2.2 meters of muscle, the square jawed Chiss is a physical specimen to be both feared and admired.&lt;br /&gt;
  &lt;br /&gt;
Almost completely bald, Strong insists on shaving his head except for a forelock, claiming it to be a symbol of his house. He also claims the glorious mustache he sports is a tradition passed down by his forefathers for generations.&lt;br /&gt;
  &lt;br /&gt;
He generally dresses down, preferring to show off the glorious muscles he&#039;s chisled out through hard work and exercise. He of course possesses conventional clothing should the weather be poor, and well as a standard set of Ranger armor. Kordath has gone so far as to commission a set of clothing and gear to assist the man in being less noticeable in the field when he can&#039;t ditch the big Chiss for a stealth mission. Combined with the man&#039;s penchant for declaring his intentions, loudly, this has proved to be laughable to say the least.&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
[[Image:StrongWiki2.jpg|225px|thumb|left|Kordath and Atyiru meet Strong]]&lt;br /&gt;
Strong is a man of great gusto and surprising virtue for a man whose lead the life of a mercenary. A gentleman with a code of honor, who would protect those weaker than him and demand that those of similar strength respect others.&lt;br /&gt;
&lt;br /&gt;
He speaks with a grand, booming voice, though Kordath has begun to teach him to whisper when the situation calls for it. He understands such vices as gambling and drinking, but does not approve of anything close to lechery or theft, leading to some annoyingly tense times for Kordath.&lt;br /&gt;
&lt;br /&gt;
He has been known to carry the Ryn by his scruff to return items that Bleu somehow miraculously ‘found’ while out and about. This has gone so far as the booming man to coax muttered apologies out of the Arconan, making some wonder who&#039;s in charge of who.&lt;br /&gt;
&lt;br /&gt;
[[Category:Fades of Arcona]][[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>KordathBleu</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Stres%27tron%27garmis&amp;diff=148345</id>
		<title>Stres&#039;tron&#039;garmis</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Stres%27tron%27garmis&amp;diff=148345"/>
		<updated>2016-02-15T00:36:50Z</updated>

		<summary type="html">&lt;p&gt;KordathBleu: fixed a formatting issue&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Construction}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type= NPC&lt;br /&gt;
|image= [[File:StrongWiki1.png|250px]]&lt;br /&gt;
|firstname= Stres&#039;tron&#039;garmis&lt;br /&gt;
|homeworld= Csilla&lt;br /&gt;
|birth= {{Birthyear_and_Age|ABY|10}}&lt;br /&gt;
|death=&lt;br /&gt;
|species= Chiss&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Black&lt;br /&gt;
|eyes= Red&lt;br /&gt;
|height= 2.2 Meters&lt;br /&gt;
|weight= 146 KG&lt;br /&gt;
|allies= [[Kordath Bleu d&#039;Tana|Kordath Bleu]]&lt;br /&gt;
|enemies=&lt;br /&gt;
|weapons= [[starwars:vibroknuckler|Vibroknuckler]]&lt;br /&gt;
|fightingstyle= [[Hapan]] &lt;br /&gt;
|profession= &lt;br /&gt;
* Soldier&lt;br /&gt;
* Ranger&lt;br /&gt;
* Survivalist&lt;br /&gt;
* Tactician&lt;br /&gt;
|era=&lt;br /&gt;
* [[New Republic Era]]&lt;br /&gt;
* [[New Jedi Order Era]]&lt;br /&gt;
* [[Dark Brotherhood Era]]&lt;br /&gt;
* [[Legacy Era]]&lt;br /&gt;
|affiliation= [[Kordath Bleu d&#039;Tana|Kordath Bleu]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stres&#039;tron&#039;garmis ==&lt;br /&gt;
&lt;br /&gt;
A Chiss recruited from the Eldar Rangers for the Fade Initiative, Stres&#039;tron&#039;garmis, or Strong, has been assigned to [[Kordath Bleu d&#039;Tana|Kordath Bleu]]&lt;br /&gt;
&lt;br /&gt;
=== Character History ===&lt;br /&gt;
  &lt;br /&gt;
[[image:FadeLogoBlack.png|125px|link=Fade Initiative|left]] Born to noble house Garmis, Stres’tron’garmis, or ‘Strong’ to his friends, was a third son of the family. As this meant little to no opportunity for inheritance he instead found himself educated in the arts of war and survival. Finding little challenge to be found in conventional military service within Chiss space, he struck out into the Outer Rim in search of challenges that befit a man of his impressive stature.&lt;br /&gt;
  &lt;br /&gt;
As time went on, Strong found himself in the service of planetary Governors, local merchant lords and on a few, confusing occasions, crime bosses. Up until he realized that they weren’t the upstanding businessmen they’d claim to be when he agreed to employment, in which case a string of broken headed crime lords can be followed all the way around the Rim to the Dajorra system.&lt;br /&gt;
  &lt;br /&gt;
Here he fell in with the Wilderness Rangers of Eldar, where his talents brought him quickly to the forefront of selection for the Fade Initiative. It’s unclear how Kordath was paired off with the massive Chiss, but its become Strong’s ambition to both protect his charge and to better the wayward Ryn.&lt;br /&gt;
  &lt;br /&gt;
We’ll see how that goes.&lt;br /&gt;
  &lt;br /&gt;
=== Physical Description ===&lt;br /&gt;
[[image:StrongWiki3.jpg|225px|thumb|right|Strong showing off]]&lt;br /&gt;
Stres’tron’garmis is a big, big Chiss. Clocking at just over 145 kg and 2.2 meters of muscle, the square jawed Chiss is a physical specimen to be both feared and admired.&lt;br /&gt;
  &lt;br /&gt;
Almost completely bald, Strong insists on shaving his head except for a forelock, claiming it to be a symbol of his house. He also claims the glorious mustache he sports is a tradition passed down by his forefathers for generations.&lt;br /&gt;
  &lt;br /&gt;
He generally dresses down, preferring to show off the glorious muscles he&#039;s chisled out through hard work and exercise. He of course possesses conventional clothing should the weather be poor, and well as a standard set of Ranger armor. Kordath has gone so far as to commission a set of clothing and gear to assist the man in being less noticeable in the field when he can&#039;t ditch the big Chiss for a stealth mission. Combined with the man&#039;s penchant for declaring his intentions, loudly, this has proved to be laughable to say the least.&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
[[Image:StrongWiki2.jpg|225px|thumb|left|Kordath and Atyiru meet Strong]]&lt;br /&gt;
Strong is a man of great gusto and surprising virtue for a man whose lead the life of a mercenary. A gentleman with a code of honor, who would protect those weaker than him and demand that those of similar strength respect others.&lt;br /&gt;
&lt;br /&gt;
He speaks with a grand, booming voice, though Kordath has begun to teach him to whisper when the situation calls for it. He understands such vices as gambling and drinking, but does not approve of anything close to lechery or theft, leading to some annoyingly tense times for Kordath.&lt;br /&gt;
&lt;br /&gt;
He has been known to carry the Ryn by his scruff to return items that Bleu somehow miraculously ‘found’ while out and about. This has gone so far as the booming man to coax muttered apologies out of the Arconan, making some wonder who&#039;s in charge of who.&lt;br /&gt;
&lt;br /&gt;
[[Category:Fades of Arcona]][[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>KordathBleu</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Stres%27tron%27garmis&amp;diff=148344</id>
		<title>Stres&#039;tron&#039;garmis</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Stres%27tron%27garmis&amp;diff=148344"/>
		<updated>2016-02-15T00:35:11Z</updated>

		<summary type="html">&lt;p&gt;KordathBleu: small additions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Construction}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type= NPC&lt;br /&gt;
|image= [[File:StrongWiki1.png|250px]]&lt;br /&gt;
|firstname= Stres&#039;tron&#039;garmis&lt;br /&gt;
|homeworld= Csilla&lt;br /&gt;
|birth= {{Birthyear_and_Age|ABY|10}}&lt;br /&gt;
|death=&lt;br /&gt;
|species= Chiss&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Black&lt;br /&gt;
|eyes= Red&lt;br /&gt;
|height= 2.2 Meters&lt;br /&gt;
|weight= 146 KG&lt;br /&gt;
|allies= [[Kordath Bleu d&#039;Tana|Kordath Bleu]]&lt;br /&gt;
|enemies=&lt;br /&gt;
|weapons= [[starwars:vibroknuckler|Vibroknuckler]]&lt;br /&gt;
|fightingstyle= [[Hapan]] &lt;br /&gt;
|profession= &lt;br /&gt;
* Soldier&lt;br /&gt;
* Ranger&lt;br /&gt;
* Survivalist&lt;br /&gt;
* Tactician&lt;br /&gt;
|era=&lt;br /&gt;
* [[New Republic Era]]&lt;br /&gt;
* [[New Jedi Order Era]]&lt;br /&gt;
* [[Dark Brotherhood Era]]&lt;br /&gt;
* [[Legacy Era]]&lt;br /&gt;
|affiliation= [[Kordath Bleu d&#039;Tana|Kordath Bleu]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stres&#039;tron&#039;garmis ==&lt;br /&gt;
&lt;br /&gt;
A Chiss recruited from the Eldar Rangers for the Fade Initiative, Stres&#039;tron&#039;garmis, or Strong, has been assigned to [[Kordath Bleu d&#039;Tana|Kordath Bleu]]&lt;br /&gt;
&lt;br /&gt;
=== Character History ===&lt;br /&gt;
[[image:FadeLogoBlack.png|125px|link=Fade Initiative|left]] Born to noble house Garmis, Stres’tron’garmis, or ‘Strong’ to his friends, was a third son of the family. As this meant little to no opportunity for inheritance he instead found himself educated in the arts of war and survival. Finding little challenge to be found in conventional military service within Chiss space, he struck out into the Outer Rim in search of challenges that befit a man of his impressive stature.&lt;br /&gt;
  &lt;br /&gt;
As time went on, Strong found himself in the service of planetary Governors, local merchant lords and on a few, confusing occasions, crime bosses. Up until he realized that they weren’t the upstanding businessmen they’d claim to be when he agreed to employment, in which case a string of broken headed crime lords can be followed all the way around the Rim to the Dajorra system.&lt;br /&gt;
  &lt;br /&gt;
Here he fell in with the Wilderness Rangers of Eldar, where his talents brought him quickly to the forefront of selection for the Fade Initiative. It’s unclear how Kordath was paired off with the massive Chiss, but its become Strong’s ambition to both protect his charge and to better the wayward Ryn.&lt;br /&gt;
  &lt;br /&gt;
We’ll see how that goes.&lt;br /&gt;
  &lt;br /&gt;
[[image:StrongWiki3.jpg|225px|thumb|right|Strong showing off]] === Physical Description ===&lt;br /&gt;
Stres’tron’garmis is a big, big Chiss. Clocking at just over 145 kg and 2.2 meters of muscle, the square jawed Chiss is a physical specimen to be both feared and admired.&lt;br /&gt;
  &lt;br /&gt;
Almost completely bald, Strong insists on shaving his head except for a forelock, claiming it to be a symbol of his house. He also claims the glorious mustache he sports is a tradition passed down by his forefathers for generations.&lt;br /&gt;
  &lt;br /&gt;
He generally dresses down, preferring to show off the glorious muscles he&#039;s chisled out through hard work and exercise. He of course possesses conventional clothing should the weather be poor, and well as a standard set of Ranger armor. Kordath has gone so far as to commission a set of clothing and gear to assist the man in being less noticeable in the field when he can&#039;t ditch the big Chiss for a stealth mission. Combined with the man&#039;s penchant for declaring his intentions, loudly, this has proved to be laughable to say the least.&lt;br /&gt;
&lt;br /&gt;
[[Image:StrongWiki2.jpg|225px|thumb|left|Kordath and Atyiru meet Strong]] === Personality ===&lt;br /&gt;
Strong is a man of great gusto and surprising virtue for a man whose lead the life of a mercenary. A gentleman with a code of honor, who would protect those weaker than him and demand that those of similar strength respect others.&lt;br /&gt;
&lt;br /&gt;
He speaks with a grand, booming voice, though Kordath has begun to teach him to whisper when the situation calls for it. He understands such vices as gambling and drinking, but does not approve of anything close to lechery or theft, leading to some annoyingly tense times for Kordath.&lt;br /&gt;
&lt;br /&gt;
He has been known to carry the Ryn by his scruff to return items that Bleu somehow miraculously ‘found’ while out and about. This has gone so far as the booming man to coax muttered apologies out of the Arconan, making some wonder who&#039;s in charge of who.&lt;br /&gt;
&lt;br /&gt;
[[Category:Fades of Arcona]][[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>KordathBleu</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Stres%27tron%27garmis&amp;diff=148343</id>
		<title>Stres&#039;tron&#039;garmis</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Stres%27tron%27garmis&amp;diff=148343"/>
		<updated>2016-02-15T00:32:27Z</updated>

		<summary type="html">&lt;p&gt;KordathBleu: /* Physical Description */ added, fixed image, fixed some spellings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Construction}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type= NPC&lt;br /&gt;
|image= [[File:StrongWiki1.png|250px]]&lt;br /&gt;
|firstname= Stres&#039;tron&#039;garmis&lt;br /&gt;
|homeworld= Csilla&lt;br /&gt;
|birth= {{Birthyear_and_Age|ABY|10}}&lt;br /&gt;
|death=&lt;br /&gt;
|species= Chiss&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Black&lt;br /&gt;
|eyes= Red&lt;br /&gt;
|height= 2.2 Meters&lt;br /&gt;
|weight= 146 KG&lt;br /&gt;
|allies= [[Kordath Bleu d&#039;Tana|Kordath Bleu]]&lt;br /&gt;
|enemies=&lt;br /&gt;
|weapons= [[starwars:vibroknuckler|Vibroknuckler]]&lt;br /&gt;
|fightingstyle= [[Hapan]] &lt;br /&gt;
|profession= &lt;br /&gt;
* Soldier&lt;br /&gt;
* Ranger&lt;br /&gt;
* Survivalist&lt;br /&gt;
* Tactician&lt;br /&gt;
|era=&lt;br /&gt;
* [[New Republic Era]]&lt;br /&gt;
* [[New Jedi Order Era]]&lt;br /&gt;
* [[Dark Brotherhood Era]]&lt;br /&gt;
* [[Legacy Era]]&lt;br /&gt;
|affiliation= [[Kordath Bleu d&#039;Tana|Kordath Bleu]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stres&#039;tron&#039;garmis ==&lt;br /&gt;
&lt;br /&gt;
=== Character History ===&lt;br /&gt;
[[image:FadeLogoBlack.png|125px|link=Fade Initiative|left]] Born to noble house Garmis, Stres’tron’garmis, or ‘Strong’ to his friends, was a third son of the family. As this meant little to no opportunity for inheritance he instead found himself educated in the arts of war and survival. Finding little challenge to be found in conventional military service within Chiss space, he struck out into the Outer Rim in search of challenges that befit a man of his impressive stature.&lt;br /&gt;
  &lt;br /&gt;
As time went on, Strong found himself in the service of planetary Governors, local merchant lords and on a few, confusing occasions, crime bosses. Up until he realized that they weren’t the upstanding businessmen they’d claim to be when he agreed to employment, in which case a string of broken headed crime lords can be followed all the way around the Rim to the Dajorra system.&lt;br /&gt;
  &lt;br /&gt;
Here he fell in with the Wilderness Rangers of Eldar, where his talents brought him quickly to the forefront of selection for the Fade Initiative. It’s unclear how Kordath was paired off with the massive Chiss, but its become Strong’s ambition to both protect his charge and to better the wayward Ryn.&lt;br /&gt;
  &lt;br /&gt;
We’ll see how that goes.&lt;br /&gt;
  &lt;br /&gt;
[[image:StrongWiki3.jpg|225px|thumb|right|Strong showing off]]=== Physical Description ===&lt;br /&gt;
Stres’tron’garmis is a big, big Chiss. Clocking at just over 145 kg and 2.2 meters of muscle, the square jawed Chiss is a physical specimen to be both feared and admired.&lt;br /&gt;
  &lt;br /&gt;
Almost completely bald, Strong insists on shaving his head except for a forelock, claiming it to be a symbol of his house. He also claims the glorious mustache he sports is a tradition passed down by his forefathers for generations.&lt;br /&gt;
  &lt;br /&gt;
He generally dresses down, preferring to show off the glorious muscles he&#039;s chisled out through hard work and exercise. He of course possesses conventional clothing should the weather be poor, and well as a standard set of Ranger armor. Kordath has gone so far as to commission a set of clothing and gear to assist the man in being less noticeable in the field when he can&#039;t ditch the big Chiss for a stealth mission. Combined with the man&#039;s penchant for declaring his intentions, loudly, this has proved to be laughable to say the least.&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
[[Image:StrongWiki2.jpg|225px|thumb|left|Kordath and Atyiru meet Strong]]Strong is a man of great gusto and surprising virtue for a man whose lead the life of a mercenary. A gentleman with a code of honor, who would protect those weaker than him and demand that those of similar strength respect others.&lt;br /&gt;
&lt;br /&gt;
He speaks with a grand, booming voice, though Kordath has begun to teach him to whisper when the situation calls for it. He understands such vices as gambling and drinking, but does not approve of anything close to lechery or theft, leading to some annoyingly tense times for Kordath.&lt;br /&gt;
&lt;br /&gt;
He has been known to carry the Ryn by his scruff to return items that Bleu somehow miraculously ‘found’ while out and about. This has gone so far as the booming man to coax muttered apologies out of the Arconan, making some wonder who&#039;s in charge of who.&lt;br /&gt;
&lt;br /&gt;
[[Category:Fades of Arcona]][[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>KordathBleu</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Stres%27tron%27garmis&amp;diff=148342</id>
		<title>Stres&#039;tron&#039;garmis</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Stres%27tron%27garmis&amp;diff=148342"/>
		<updated>2016-02-15T00:29:13Z</updated>

		<summary type="html">&lt;p&gt;KordathBleu: fixing a dead link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Construction}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type= NPC&lt;br /&gt;
|image= [[File:StrongWiki1.png|250px]]&lt;br /&gt;
|firstname= Stres&#039;tron&#039;garmis&lt;br /&gt;
|homeworld= Csilla&lt;br /&gt;
|birth= {{Birthyear_and_Age|ABY|10}}&lt;br /&gt;
|death=&lt;br /&gt;
|species= Chiss&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Black&lt;br /&gt;
|eyes= Red&lt;br /&gt;
|height= 2.2 Meters&lt;br /&gt;
|weight= 146 KG&lt;br /&gt;
|allies= [[Kordath Bleu d&#039;Tana|Kordath Bleu]]&lt;br /&gt;
|enemies=&lt;br /&gt;
|weapons= [[starwars:vibroknuckler|Vibroknuckler]]&lt;br /&gt;
|fightingstyle= [[Hapan]] &lt;br /&gt;
|profession= &lt;br /&gt;
* Soldier&lt;br /&gt;
* Ranger&lt;br /&gt;
* Survivalist&lt;br /&gt;
* Tactician&lt;br /&gt;
|era=&lt;br /&gt;
* [[New Republic Era]]&lt;br /&gt;
* [[New Jedi Order Era]]&lt;br /&gt;
* [[Dark Brotherhood Era]]&lt;br /&gt;
* [[Legacy Era]]&lt;br /&gt;
|affiliation= [[Kordath Bleu d&#039;Tana|Kordath Bleu]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stres&#039;tron&#039;garmis ==&lt;br /&gt;
&lt;br /&gt;
=== Character History ===&lt;br /&gt;
[[image:FadeLogoBlack.png|125px|link=Fade Initiative|left]] Born to noble house Garmis, Stres’tron’garmis, or ‘Strong’ to his friends, was a third son of the family. As this meant little to no opportunity for inheritance he instead found himself educated in the arts of war and survival. Finding little challenge to be found in conventional military service within Chiss space, he struck out into the Outer Rim in search of challenges that befit a man of his impressive stature.&lt;br /&gt;
  &lt;br /&gt;
As time went on, Strong found himself in the service of planetary Governors, local merchant lords and on a few, confusing occasions, crime bosses. Up until he realized that they weren’t the upstanding businessmen they’d claim to be when he agreed to employment, in which case a string of broken headed crime lords can be followed all the way around the Rim to the Dajorra system.&lt;br /&gt;
  &lt;br /&gt;
Here he fell in with the Wilderness Rangers of Eldar, where his talents brought him quickly to the forefront of selection for the Fade Initiative. It’s unclear how Kordath was paired off with the massive Chiss, but its become Strong’s ambition to both protect his charge and to better the wayward Ryn.&lt;br /&gt;
  &lt;br /&gt;
We’ll see how that goes.&lt;br /&gt;
  &lt;br /&gt;
=== Physical Description ===&lt;br /&gt;
[[image:StrongWiki3.jpg|225px|thumb|right|Strong showing off]]Stres’tron’garmis is a big, big Chiss. Clocking at just over 145 kg and 2.2 meters of muscle, the square jawed Chiss is a physical specimen to be both feared and admired.&lt;br /&gt;
&lt;br /&gt;
Almost completely bald, Strong insists on shaving his head except for a forelock, claiming it to be a symbol of his house. He also claims the glorious moustache he sports is a tradition passed down by his forefathers for generations.&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
[[Image:StrongWiki2.jpg|225px|thumb|left|Kordath and Atyiru meet Strong]]Strong is a man of great gusto and surprising virtue for a man whose lead the life of a mercenary. A gentleman with a code of honor, who would protect those weaker than him and demand that those of similar strength respect others.&lt;br /&gt;
&lt;br /&gt;
He speaks with a grand, booming voice, though Kordath has begun to teach him to whisper when the situation calls for it. He understands such vices as gambling and drinking, but does not approve of anything close to lechery or theft, leading to some annoyingly tense times for Kordath.&lt;br /&gt;
&lt;br /&gt;
He has been known to carry the Ryn by his scruff to return items that Bleu somehow miraculously ‘found’ while out and about. This has gone so far as the booming man to coax muttered apologies out of the Arconan, making some wonder who&#039;s in charge of who.&lt;br /&gt;
&lt;br /&gt;
[[Category:Fades of Arcona]][[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>KordathBleu</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Stres%27tron%27garmis&amp;diff=148341</id>
		<title>Stres&#039;tron&#039;garmis</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Stres%27tron%27garmis&amp;diff=148341"/>
		<updated>2016-02-15T00:23:40Z</updated>

		<summary type="html">&lt;p&gt;KordathBleu: Creating a Fade for Kordath Bleu&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Construction}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type= NPC&lt;br /&gt;
|image= [[File:StrongWiki1.png|250px]]&lt;br /&gt;
|firstname= Stres&#039;tron&#039;garmis&lt;br /&gt;
|homeworld= Csilla&lt;br /&gt;
|birth= {{Birthyear_and_Age|ABY|10}}&lt;br /&gt;
|death=&lt;br /&gt;
|species= Chiss&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Black&lt;br /&gt;
|eyes= Red&lt;br /&gt;
|height= 2.2 Meters&lt;br /&gt;
|weight= 146 KG&lt;br /&gt;
|allies= [[Kordath Bleu d&#039;Tana|Kordath Bleu]]&lt;br /&gt;
|enemies=&lt;br /&gt;
|weapons= [[starwars:vibroknuckler|Vibroknuckler]]&lt;br /&gt;
|fightingstyle= [[Hapan]] &lt;br /&gt;
|profession= &lt;br /&gt;
* Soldier&lt;br /&gt;
* Ranger&lt;br /&gt;
* Survivalist&lt;br /&gt;
* Tactician&lt;br /&gt;
|era=&lt;br /&gt;
* [[New Republic Era]]&lt;br /&gt;
* [[New Jedi Order Era]]&lt;br /&gt;
* [[Dark Brotherhood Era]]&lt;br /&gt;
* [[Legacy Era]]&lt;br /&gt;
|affiliation= [[Kordath Bleu d’Tana|Kordath Bleu]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stres&#039;tron&#039;garmis ==&lt;br /&gt;
&lt;br /&gt;
=== Character History ===&lt;br /&gt;
[[image:FadeLogoBlack.png|125px|link=Fade Initiative|left]] Born to noble house Garmis, Stres’tron’garmis, or ‘Strong’ to his friends, was a third son of the family. As this meant little to no opportunity for inheritance he instead found himself educated in the arts of war and survival. Finding little challenge to be found in conventional military service within Chiss space, he struck out into the Outer Rim in search of challenges that befit a man of his impressive stature.&lt;br /&gt;
  &lt;br /&gt;
As time went on, Strong found himself in the service of planetary Governors, local merchant lords and on a few, confusing occasions, crime bosses. Up until he realized that they weren’t the upstanding businessmen they’d claim to be when he agreed to employment, in which case a string of broken headed crime lords can be followed all the way around the Rim to the Dajorra system.&lt;br /&gt;
  &lt;br /&gt;
Here he fell in with the Wilderness Rangers of Eldar, where his talents brought him quickly to the forefront of selection for the Fade Initiative. It’s unclear how Kordath was paired off with the massive Chiss, but its become Strong’s ambition to both protect his charge and to better the wayward Ryn.&lt;br /&gt;
  &lt;br /&gt;
We’ll see how that goes.&lt;br /&gt;
  &lt;br /&gt;
=== Physical Description ===&lt;br /&gt;
[[image:StrongWiki3.jpg|225px|thumb|right|Strong showing off]]Stres’tron’garmis is a big, big Chiss. Clocking at just over 145 kg and 2.2 meters of muscle, the square jawed Chiss is a physical specimen to be both feared and admired.&lt;br /&gt;
&lt;br /&gt;
Almost completely bald, Strong insists on shaving his head except for a forelock, claiming it to be a symbol of his house. He also claims the glorious moustache he sports is a tradition passed down by his forefathers for generations.&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
[[Image:StrongWiki2.jpg|225px|thumb|left|Kordath and Atyiru meet Strong]]Strong is a man of great gusto and surprising virtue for a man whose lead the life of a mercenary. A gentleman with a code of honor, who would protect those weaker than him and demand that those of similar strength respect others.&lt;br /&gt;
&lt;br /&gt;
He speaks with a grand, booming voice, though Kordath has begun to teach him to whisper when the situation calls for it. He understands such vices as gambling and drinking, but does not approve of anything close to lechery or theft, leading to some annoyingly tense times for Kordath.&lt;br /&gt;
&lt;br /&gt;
He has been known to carry the Ryn by his scruff to return items that Bleu somehow miraculously ‘found’ while out and about. This has gone so far as the booming man to coax muttered apologies out of the Arconan, making some wonder who&#039;s in charge of who.&lt;br /&gt;
&lt;br /&gt;
[[Category:Fades of Arcona]][[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>KordathBleu</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:StrongWiki1.png&amp;diff=148340</id>
		<title>File:StrongWiki1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:StrongWiki1.png&amp;diff=148340"/>
		<updated>2016-02-15T00:13:26Z</updated>

		<summary type="html">&lt;p&gt;KordathBleu: Also forgot fairuse tag.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Images-Non Humans]]&lt;br /&gt;
 {{Fairuse}}&lt;/div&gt;</summary>
		<author><name>KordathBleu</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:StrongWiki2.jpg&amp;diff=148339</id>
		<title>File:StrongWiki2.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:StrongWiki2.jpg&amp;diff=148339"/>
		<updated>2016-02-15T00:13:11Z</updated>

		<summary type="html">&lt;p&gt;KordathBleu: Forgot fairuse tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Images-Non Humans]]&lt;br /&gt;
 {{Fairuse}}&lt;/div&gt;</summary>
		<author><name>KordathBleu</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:StrongWiki3.jpg&amp;diff=148338</id>
		<title>File:StrongWiki3.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:StrongWiki3.jpg&amp;diff=148338"/>
		<updated>2016-02-15T00:12:57Z</updated>

		<summary type="html">&lt;p&gt;KordathBleu: Adding Fairuse, forgot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Images-Non Humans]]&lt;br /&gt;
 {{Fairuse}}&lt;/div&gt;</summary>
		<author><name>KordathBleu</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:StrongWiki3.jpg&amp;diff=148337</id>
		<title>File:StrongWiki3.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:StrongWiki3.jpg&amp;diff=148337"/>
		<updated>2016-02-15T00:11:59Z</updated>

		<summary type="html">&lt;p&gt;KordathBleu: Category: Images-Non Humans&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Images-Non Humans]]&lt;/div&gt;</summary>
		<author><name>KordathBleu</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:StrongWiki2.jpg&amp;diff=148336</id>
		<title>File:StrongWiki2.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:StrongWiki2.jpg&amp;diff=148336"/>
		<updated>2016-02-15T00:10:24Z</updated>

		<summary type="html">&lt;p&gt;KordathBleu: Category: Images-Non Humans&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Images-Non Humans]]&lt;/div&gt;</summary>
		<author><name>KordathBleu</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:StrongWiki1.png&amp;diff=148335</id>
		<title>File:StrongWiki1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:StrongWiki1.png&amp;diff=148335"/>
		<updated>2016-02-15T00:06:32Z</updated>

		<summary type="html">&lt;p&gt;KordathBleu: Category: Images-Non Humans&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Images-Non Humans]]&lt;/div&gt;</summary>
		<author><name>KordathBleu</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Fade_Initiative&amp;diff=148326</id>
		<title>Fade Initiative</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Fade_Initiative&amp;diff=148326"/>
		<updated>2016-02-14T11:48:55Z</updated>

		<summary type="html">&lt;p&gt;KordathBleu: /* List of Fades */ adding mah fade&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AAII Article|Needs upating members wise; Explain how to earn a Fade; Explain skill distribution and add template link}}&lt;br /&gt;
{{Organization&lt;br /&gt;
|name=Fade Initiative&lt;br /&gt;
|image=[[File:Fade Design.JPG|250px]]&lt;br /&gt;
|founder=[[Marick Arconae]]&lt;br /&gt;
|leader=Consul {{ArcCON}}&lt;br /&gt;
|headquarters=* [[Dajorra System]]&lt;br /&gt;
* [[Selen]]&lt;br /&gt;
|founded=[[38 ABY]]&lt;br /&gt;
|affiliation=[[Clan Arcona]]&lt;br /&gt;
|era=* [[New Jedi Order Era]]&lt;br /&gt;
* [[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Fade Initiative&#039;&#039;&#039; is a program of [[Clan Arcona]] designed to reward mentors amongst the [[Shadesworn]] and to promote those soldiers of the [[Arconan Armed Forces]] that demonstrate key combat skills to greater prominence within the ranks of Arcona.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Fade Initiative was opened in [[38 ABY]] by then-[[Consul]] [[Marick Arconae]] as a program of merit. Those Shadesworn who demonstrate excellent leadership skills, such as those who are capable of training their fellow Arconans to the rank of [[Dark Jedi Knight]], are recommended for the Fade Initiative. In turn, those soldiers with excellent skills and notable combat records are also made available - these people will then find each other and a Fade will swear fealty to a Shadesworn. &lt;br /&gt;
&lt;br /&gt;
Fades are drawn from two separate pools to be eligible, taken equally from the ranks of Arcona&#039;s [[starwars:Mandalorian|Mandalorian]] clan [[Erinos]] and the ranks of the  [[starwars:Wilderness_Fighters|Wilderness Rangers]]. Most warriors from these two groups show the requisite skills to draw the eye of the Shadow Clan and drive themselves to prominence. A newly-minted Fade is branded with the mark of the Fades, a tattoo to be placed anywhere on their body. Their allegiance is then given to their assigned Shadesworn and not to Arcona as a whole, leaving the Fade free to follow the wishes of their Master. &lt;br /&gt;
&lt;br /&gt;
== List of Fades ==&lt;br /&gt;
{| class=&amp;quot;fancy&amp;quot;&lt;br /&gt;
! Fade !! | Assigned Shadesworn&lt;br /&gt;
|-&lt;br /&gt;
! [[Acaelus Del&#039;aran]]&lt;br /&gt;
|Marick Arconae&lt;br /&gt;
|-&lt;br /&gt;
! [[Aryn &#039;Jade&#039; Erinos]]&lt;br /&gt;
|[[Celevon Edraven]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Benwarr Blatile]]&lt;br /&gt;
|[[Marrek Gunstinson]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Elequin Erinos]]&lt;br /&gt;
|[[Arcia Cortel]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Idwal Erinos]]&lt;br /&gt;
|[[Nikola Valtiere]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Jax Erinos]]&lt;br /&gt;
|[[Atyiru Caesus Entar]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Kristen Erinos]]&lt;br /&gt;
|Marick Arconae&lt;br /&gt;
|-&lt;br /&gt;
! [[Lilly Nortor Erinos]]&lt;br /&gt;
|[[Mako Henymory]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Maa&#039;ka Da&#039;Rani Erinos]]&lt;br /&gt;
|[[Kanis Da&#039;uul]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Shadex Soldown]]&lt;br /&gt;
|Marrek Gunstinson&lt;br /&gt;
|-&lt;br /&gt;
! [[Tybalt Erinos]]&lt;br /&gt;
|[[Luna Okami]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Vincent Erinos]]&lt;br /&gt;
|Mako Henymory&lt;br /&gt;
|-&lt;br /&gt;
! [[Isshwarr]]&lt;br /&gt;
|[[Terran Koul]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Kolot]]&lt;br /&gt;
|[[Terran Koul]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Thorfinn Mindon]]&lt;br /&gt;
|[[Celevon Edraven]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Stres&#039;tron&#039;garmis]]&lt;br /&gt;
|[[Kordath Bleu d&#039;Tana]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fade Points ==&lt;br /&gt;
{| class=&amp;quot;fancy&amp;quot;&lt;br /&gt;
! Member !! | Fade Points&lt;br /&gt;
|-&lt;br /&gt;
! [[Sashar]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
! [[Timeros]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
! [[Strategos]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
! [[Nadrin Erinos Arconae | Rayze]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
! [[Marick Arconae]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
! [[Ood Bnar]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
! [[Terran Koul]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
! [[Zakath]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
! [[Celevon Edraven Erinos]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
! [[Nath Voth]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
! [[Atyiru Caesura Entar]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
! [[Ernordeth Puer-Irae]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
! [[Kanis Da`uul]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
! [[Nikola Valtiere]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
! [[Mako Henymory]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
! [[Arcia Cortel]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
![[Uji | Uji Tameike]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
! [[Kordath Bleu d&#039;Tana]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
! [[Kaiburr]]&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Flair ==&lt;br /&gt;
For those who have their Fade(s) listed under a &amp;quot;Companion&amp;quot; section of their wiki, one of the following logos can be used to easily indicate that the companion is part of the Fade Initiative.&lt;br /&gt;
[[image:FadeLogoRed.png|125px|FadeLogoRed.png]][[image:FadeLogo.png|125px|FadeLogo.png]][[image:FadeLogoBlack.png|125px|FadeLogoBlack.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Organizations]]&lt;br /&gt;
[[Category:Arcona]]&lt;/div&gt;</summary>
		<author><name>KordathBleu</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Fade_Initiative&amp;diff=147790</id>
		<title>Fade Initiative</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Fade_Initiative&amp;diff=147790"/>
		<updated>2016-01-22T20:26:12Z</updated>

		<summary type="html">&lt;p&gt;KordathBleu: /* Fade Points */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AAII Article|Needs upating members wise}}&lt;br /&gt;
{{Organization&lt;br /&gt;
|name=Fade Initiative&lt;br /&gt;
|image=[[File:Fade Design.JPG|250px]]&lt;br /&gt;
|founder=[[Marick Arconae]]&lt;br /&gt;
|leader=Consul {{ArcCON}}&lt;br /&gt;
|headquarters=* [[Dajorra System]]&lt;br /&gt;
* [[Selen]]&lt;br /&gt;
|founded=[[38 ABY]]&lt;br /&gt;
|affiliation=[[Clan Arcona]]&lt;br /&gt;
|era=* [[New Jedi Order Era]]&lt;br /&gt;
* [[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Fade Initiative&#039;&#039;&#039; is a program of [[Clan Arcona]] designed to reward mentors amongst the [[Shadesworn]] and to promote those soldiers of the [[Arconan Armed Forces]] that demonstrate key combat skills to greater prominence within the ranks of Arcona.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Fade Initiative was opened in [[38 ABY]] by then-[[Consul]] [[Marick Arconae]] as a program of merit. Those Shadesworn who demonstrate excellent leadership skills, such as those who are capable of training their fellow Arconans to the rank of [[Dark Jedi Knight]], are recommended for the Fade Initiative. In turn, those soldiers with excellent skills and notable combat records are also made available - these people will then find each other and a Fade will swear fealty to a Shadesworn. &lt;br /&gt;
&lt;br /&gt;
Fades are drawn from two separate pools to be eligible, taken equally from the ranks of Arcona&#039;s [[starwars:Mandalorian|Mandalorian]] clan [[Erinos]] and the ranks of the  [[starwars:Wilderness_Fighters|Wilderness Rangers]]. Most warriors from these two groups show the requisite skills to draw the eye of the Shadow Clan and drive themselves to prominence. A newly-minted Fade is branded with the mark of the Fades, a tattoo to be placed anywhere on their body. Their allegiance is then given to their assigned Shadesworn and not to Arcona as a whole, leaving the Fade free to follow the wishes of their Master. &lt;br /&gt;
&lt;br /&gt;
== List of Fades ==&lt;br /&gt;
{| class=&amp;quot;fancy&amp;quot;&lt;br /&gt;
! Fade !! | Assigned Shadesworn&lt;br /&gt;
|-&lt;br /&gt;
! [[Acaelus Del&#039;aran]]&lt;br /&gt;
|Marick Arconae&lt;br /&gt;
|-&lt;br /&gt;
! [[Aryn &#039;Jade&#039; Erinos]]&lt;br /&gt;
|[[Celevon Edraven]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Benwarr Blatile]]&lt;br /&gt;
|[[Marrek Gunstinson]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Elequin Erinos]]&lt;br /&gt;
|[[Arcia Cortel]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Idwal Erinos]]&lt;br /&gt;
|[[Nikola Valtiere]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Jax Erinos]]&lt;br /&gt;
|[[Atyiru Caesus Entar]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Kristen Erinos]]&lt;br /&gt;
|Marick Arconae&lt;br /&gt;
|-&lt;br /&gt;
! [[Lilly Nortor Erinos]]&lt;br /&gt;
|[[Mako Henymory]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Maa&#039;ka Da&#039;Rani Erinos]]&lt;br /&gt;
|[[Kanis Da&#039;uul]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Shadex Soldown]]&lt;br /&gt;
|Marrek Gunstinson&lt;br /&gt;
|-&lt;br /&gt;
! [[Tybalt Erinos]]&lt;br /&gt;
|[[Luna Okami]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Vincent Erinos]]&lt;br /&gt;
|Mako Henymory&lt;br /&gt;
|-&lt;br /&gt;
! [[Isshwarr]]&lt;br /&gt;
|[[Terran Koul]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Kolot]]&lt;br /&gt;
|[[Terran Koul]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Thorfinn Mindon]]&lt;br /&gt;
|[[Celevon Edraven]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fade Points ==&lt;br /&gt;
{| class=&amp;quot;fancy&amp;quot;&lt;br /&gt;
! Member !! | Fade Points&lt;br /&gt;
|-&lt;br /&gt;
! [[Sashar]]&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
! [[Timeros]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
! [[Strategos]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
! [[Nadrin Erinos Arconae | Rayze]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
! [[Marick Arconae]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
! [[Ood Bnar]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
! [[Terran Koul]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
! [[Zakath]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
! [[Celevon Edraven Erinos]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
! [[Nath Voth]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
! [[Atyiru Caesura Entar]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
! [[Ernordeth Puer-Irae]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
! [[Kanis Da`uul]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
! [[Nikola Valtiere]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
! [[Mako Henymory]]&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
! [[Arcia Cortel]]&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
![[Uji | Uji Tameike]]&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
! [[Kordath Bleu d&#039;Tana]]&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Flair ==&lt;br /&gt;
For those who have their Fade(s) listed under a &amp;quot;Companion&amp;quot; section of their wiki, one of the following logos can be used to easily indicate that the companion is part of the Fade Initiative.&lt;br /&gt;
[[image:FadeLogoRed.png|125px|FadeLogoRed.png]][[image:FadeLogo.png|125px|FadeLogo.png]][[image:FadeLogoBlack.png|125px|FadeLogoBlack.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Organizations]]&lt;br /&gt;
[[Category:Arcona]]&lt;/div&gt;</summary>
		<author><name>KordathBleu</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Dajorra_Defense_Force&amp;diff=147620</id>
		<title>Dajorra Defense Force</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Dajorra_Defense_Force&amp;diff=147620"/>
		<updated>2016-01-10T04:10:34Z</updated>

		<summary type="html">&lt;p&gt;KordathBleu: /* Majestic-class Heavy Cruiser Last Light */ Removing outdated information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Company&lt;br /&gt;
|image=[[File:DDFlogo.png|250px]]&lt;br /&gt;
|name=Dajorra Defense Force&lt;br /&gt;
|ledby=Commodore [[Emilie Lauraugina|Lauraugina]]&lt;br /&gt;
|parent=Arcona Armed Forces&lt;br /&gt;
|personnel=aprox. 640,000&lt;br /&gt;
|locations=* [[Dajorra System]]&lt;br /&gt;
** [[Selen]]&lt;br /&gt;
*** Arcona Citadel&lt;br /&gt;
*** [[Torbai Garrison]]&lt;br /&gt;
*** [[Estle City]]&lt;br /&gt;
**** [[Giletta Spaceport]]&lt;br /&gt;
** [[Eldar]]&lt;br /&gt;
*** Tao Feng Spaceport&lt;br /&gt;
** [[Arconae Primus]]&lt;br /&gt;
*** Krite Garrison&lt;br /&gt;
** [[Arconae Secundus]]&lt;br /&gt;
*** Thanatos Garrison&lt;br /&gt;
** [[Boral]]&lt;br /&gt;
*** Savric Flight Academy&lt;br /&gt;
*** The Project&lt;br /&gt;
** [[Gethsemane]]&lt;br /&gt;
*** Pandemonium Facility&lt;br /&gt;
** [[Sukhur]]&lt;br /&gt;
*** The Last Stand Depot&lt;br /&gt;
|founding=[[26 ABY to Present|29 ABY]]&lt;br /&gt;
|era=* [[New Republic Era]]&lt;br /&gt;
* [[New Jedi Order Era]]&lt;br /&gt;
* [[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Dajorra Defense Force&#039;&#039;&#039;, more commonly known as &#039;&#039;&#039;DDF&#039;&#039;&#039;, is [[Arcona|Clan Arcona]]&#039;s Defense, Patrol and Police Force. It is the last line of defense for the [[Dajorra System]] and handles all domestic security . The DDF is led by a Commodore who commanded the entire group from the [[ISDII Eye of the Abyss II|Eye of the Abyss]]. The DDF was dissolved in [[36 ABY]] in favour of a new fleet layout, but was restored just two years later, though with a few changes to its previous makeup.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  History  ==&lt;br /&gt;
The DDF was conceived as a police and defense force for the Dajorra system following the debacle at the [[Eighth Great Jedi War|Battle of Antei]] in [[26 ABY to Present|27 ABY]].&lt;br /&gt;
&lt;br /&gt;
While the vast majority of the forces are troops stationed throughout the system and concentrated on the core planets of [[Eldar]] and [[Selen]], there is a space contingent for patrol purposes – the Defense Force also has a primary mandate to ensure the safety of the Consul at all times, and as such although the departure of the Eye of the Abyss from the Dajorra system is rare, it will act as the flagship for the entirety of Arcona’s forces and also the Consul’s throne away from the Citadel should he need to leave the system. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Organization  ==&lt;br /&gt;
The DDF is organised into two groups: The Defense Force proper comprises the surface forces of all of the planets in Dajorra, while the Defense Task Force comprises the space forces and patrols the system.&lt;br /&gt;
&lt;br /&gt;
The DDF is run on a day-to-day basis by the Commodore, who acts as a liaison between the Defense Task Force and the Defense Force proper. He usually holds office aboard the Eye of the Abyss and is its commanding officer. The ships which make up the DDF often operate independently on smaller missions alongside the [[Arcona Expeditionary Force]] and fall under the command of the mission commander on these circumstances. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Dajorra Defense Force Order of Battle  ==&lt;br /&gt;
&lt;br /&gt;
*Commodore: [[Emilie Lauraugina]]&lt;br /&gt;
&lt;br /&gt;
===  [[ISDII Eye of the Abyss II|&#039;&#039;Imperial II&#039;&#039;-class Star Destroyer &#039;&#039;Eye of the Abyss II&#039;&#039;]] {Flagship}  ===&lt;br /&gt;
[[File:EyeOfTheAbyssII.jpg|thumb|250px|right|The ISDII &#039;&#039;Eye of the Abyss II&#039;&#039;]]&lt;br /&gt;
*CO: {{ArcCON}}&lt;br /&gt;
*XO: [[Jaal Marinus]]&lt;br /&gt;
&lt;br /&gt;
==== Attached Starfighter Units ====&lt;br /&gt;
&lt;br /&gt;
* DDF Wing I (5 Squadrons) - Wing Commander [[Bracsor Y’tu]]&lt;br /&gt;
** 12 [[T-65XJ X-Wing - Arcona|XJ X-Wing]] - [[Sin Squadron]]&lt;br /&gt;
** 12 [[T-65XJ X-Wing - Arcona|XJ X-Wing]] - [[Shadowstalker Squadron]]&lt;br /&gt;
** 12 [[T-65XJ X-Wing - Arcona|XJ X-Wing]] - [[Virtuous Strike Squadron]]&lt;br /&gt;
** 12 [[B-51 B-Wing - Arcona|B-Wing]] - [[Bombard Squadron]]&lt;br /&gt;
** 12 [[B-51 B-Wing - Arcona|B-Wing]] - [[Devastator Squadron]]&lt;br /&gt;
&lt;br /&gt;
==== Attached Transport Craft ====&lt;br /&gt;
&lt;br /&gt;
* [[Lambda-class shuttle - Arcona|&#039;&#039;Lambda&#039;&#039;-class shuttle]]&lt;br /&gt;
* 36 [[Armored Interface Craft-4 - Arcona|Armored Interface Craft-4]]&lt;br /&gt;
** Omega Landing Group (12 AIC-4)&lt;br /&gt;
** Sigma Landing Group (12 AIC-4)&lt;br /&gt;
** Upsilon Landing Group (12 AIC-4)&lt;br /&gt;
&lt;br /&gt;
==== Attached Army Units (Division VII) ====&lt;br /&gt;
*Colonel: [[Jem Hewitt]]&lt;br /&gt;
&lt;br /&gt;
* 62 Infantry Squads - 620 Troops&lt;br /&gt;
* 62 Heavy Trooper Squads - 620 Troops&lt;br /&gt;
* 5 Scout Squads - 50 Troops&lt;br /&gt;
* 5 Medic Squads - 50 Troops&lt;br /&gt;
* 10 Engineer Squads - 100 Troops&lt;br /&gt;
* 5 Droideka Squads - 10 Units&lt;br /&gt;
* 5 Special Forces Squads - 20 Troops&lt;br /&gt;
* 3 Wilderness Fighter Squads - 30 Troops&lt;br /&gt;
&lt;br /&gt;
Total: 1,490 Troops and 10 Droidekas&lt;br /&gt;
&lt;br /&gt;
===  [[MJHC Last Light|&#039;&#039;Majestic&#039;&#039;-class Heavy Cruiser &#039;&#039;Last Light&#039;&#039;]]  ===&lt;br /&gt;
[[File:LastLight-arc.jpg|thumb|250px|right|The MJHC &#039;&#039;Last Light&#039;&#039;]]&lt;br /&gt;
*CO:&lt;br /&gt;
*XO: [[Cerone Kroan]]&lt;br /&gt;
&lt;br /&gt;
==== Attached Starfighter Units ====&lt;br /&gt;
&lt;br /&gt;
* DDF Wing II (3 Squadrons) - Wing Commander [[Tung Nabb]]&lt;br /&gt;
** 12 [[T-65XJ X-Wing - Arcona|XJ X-Wing]] - [[Breach Squadron]]&lt;br /&gt;
** 12 [[T-65XJ X-Wing - Arcona|XJ X-Wing]] - [[Obscurum Squadron]]&lt;br /&gt;
** 12 [[B-51 B-Wing - Arcona|B-Wing]] - [[Terminus Squadron]]&lt;br /&gt;
&lt;br /&gt;
==== Attached Transport Craft ====&lt;br /&gt;
&lt;br /&gt;
* 10 [[Armored Interface Craft-4 - Arcona|Armored Interface Craft-4]]&lt;br /&gt;
&lt;br /&gt;
==== Attached Army Units (Division VIII) ====&lt;br /&gt;
*Colonel: [[Lizelle Skirota]]&lt;br /&gt;
&lt;br /&gt;
* 18 Infantry Squads - 180 Troops&lt;br /&gt;
* 18 Heavy Trooper Squads - 180 Troops&lt;br /&gt;
* 3 Scout Squads - 30 Troops&lt;br /&gt;
* 3 Medic Squads - 30 Troops&lt;br /&gt;
* 2 Engineer Squads - 20 Troops&lt;br /&gt;
&lt;br /&gt;
Total: 440 Troops&lt;br /&gt;
&lt;br /&gt;
===  [[MJHC Lictor|&#039;&#039;Majestic&#039;&#039;-class Heavy Cruiser &#039;&#039;Lictor&#039;&#039;]]  ===&lt;br /&gt;
[[image:Lictor-arc.jpg|thumb|250px|right|The MJHC &#039;&#039;Lictor&#039;&#039;]]&lt;br /&gt;
*CO: [[Helder Kemp]]&lt;br /&gt;
*XO: [[Irys Hoarth]]&lt;br /&gt;
&lt;br /&gt;
==== Attached Starfighter Units ====&lt;br /&gt;
&lt;br /&gt;
* DDF Wing III (3 Squadrons) - Wing Commander [[Erich Malay]]&lt;br /&gt;
** 12 [[T-65XJ X-Wing - Arcona|XJ X-Wing]] - [[Tigerblood Squadron]]&lt;br /&gt;
** 12 [[T-65XJ X-Wing - Arcona|XJ X-Wing]] - [[Umbra Squadron]]&lt;br /&gt;
** 12 [[B-51 B-Wing - Arcona|B-Wing]] - [[Finality Squadron]]&lt;br /&gt;
&lt;br /&gt;
==== Attached Transport Craft ====&lt;br /&gt;
&lt;br /&gt;
* 10 [[Armored Interface Craft-4 - Arcona|Armored Interface Craft-4]]&lt;br /&gt;
&lt;br /&gt;
==== Attached Army Units (Division IX) ====&lt;br /&gt;
*Colonel: [[Eamon Syklauk]]&lt;br /&gt;
&lt;br /&gt;
* 18 Infantry Squads - 180 Troops&lt;br /&gt;
* 18 Heavy Trooper Squads - 180 Troops&lt;br /&gt;
* 3 Scout Squads - 30 Troops&lt;br /&gt;
* 3 Medic Squads - 30 Troops&lt;br /&gt;
* 2 Engineer Squads - 20 Troops&lt;br /&gt;
&lt;br /&gt;
Total: 440 Troops&lt;br /&gt;
&lt;br /&gt;
===  [[W/GSP Dark Artisan|&#039;&#039;Warrior&#039;&#039;-class Gunship &#039;&#039;Dark Artisan&#039;&#039;]]  ===&lt;br /&gt;
*CO: [[Drew Fluzhi]]&lt;br /&gt;
&lt;br /&gt;
===  [[W/GSP Light&#039;s Lament|&#039;&#039;Warrior&#039;&#039;-class Gunship &#039;&#039;Light’s Lament&#039;&#039;]]  ===&lt;br /&gt;
*CO: [[Rodsu Orden]]&lt;br /&gt;
&lt;br /&gt;
===  [[W/GSP Broken Blade|&#039;&#039;Warrior&#039;&#039;-class Gunship &#039;&#039;Broken Blade&#039;&#039;]]  ===&lt;br /&gt;
*CO: [[Michael Corso]]&lt;br /&gt;
&lt;br /&gt;
=== [[AGV Nighthawk|&#039;&#039;Agave&#039;&#039;-class Picket &#039;&#039;Nighthawk&#039;&#039;]] ===&lt;br /&gt;
*CO: {{NHBTL}}&lt;br /&gt;
&lt;br /&gt;
=== [[Dusk Station|&#039;&#039;Cardan V&#039;&#039; Dusk Station]] ===&lt;br /&gt;
*CO: TBA&lt;br /&gt;
*Colonel: [[Raymin Cole]] - Fifth Division&lt;br /&gt;
&lt;br /&gt;
=== Planetary Defenses ===&lt;br /&gt;
&lt;br /&gt;
==== [[Selen]] ====&lt;br /&gt;
&lt;br /&gt;
*4x K-222 Aero Interceptors&lt;br /&gt;
*2x Nu-class Attack Shuttles&lt;br /&gt;
&lt;br /&gt;
{{Arcona}}&lt;br /&gt;
&lt;br /&gt;
 [[Category:Arcona OOB]]&lt;/div&gt;</summary>
		<author><name>KordathBleu</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Nighthawk_(Agave-class)&amp;diff=145734</id>
		<title>Nighthawk (Agave-class)</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Nighthawk_(Agave-class)&amp;diff=145734"/>
		<updated>2015-09-29T22:50:13Z</updated>

		<summary type="html">&lt;p&gt;KordathBleu: /* Officers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship&lt;br /&gt;
|name=&#039;&#039;Nighthawk&#039;&#039;&lt;br /&gt;
|image=[[File:AGV-Nighthawk.jpg|250px]]&lt;br /&gt;
|class=Modified Agave-class Picket&lt;br /&gt;
|amount=&lt;br /&gt;
|cost=&lt;br /&gt;
|modifier=&lt;br /&gt;
|sysmods=&lt;br /&gt;
|length=190 meters&lt;br /&gt;
|width=&lt;br /&gt;
|height=&lt;br /&gt;
|max accel=&lt;br /&gt;
|mglt=&lt;br /&gt;
|max speed (atmosphere)=1,075 km/h&lt;br /&gt;
|engine=&lt;br /&gt;
|hyperdrive=*Class 1&lt;br /&gt;
*Backup Class 10&lt;br /&gt;
|hdsystem=&lt;br /&gt;
|poweroutput=&lt;br /&gt;
|power=&lt;br /&gt;
|shield gen=&lt;br /&gt;
|hull=&lt;br /&gt;
|sensor=equipped&lt;br /&gt;
|target=equipped&lt;br /&gt;
|navigation=equipped&lt;br /&gt;
|avionics=&lt;br /&gt;
|countermeasures=&lt;br /&gt;
|armament=*Turbolaser cannons (2)&lt;br /&gt;
:Fire arc: forward&lt;br /&gt;
*Laser cannons (4)&lt;br /&gt;
:Fire arc: turret&lt;br /&gt;
|complement=&lt;br /&gt;
|crew= *crewmembers 28&lt;br /&gt;
*gunners 8&lt;br /&gt;
|skeleton= 10&lt;br /&gt;
|passengers=&lt;br /&gt;
|capacity=500 metric tons&lt;br /&gt;
|consumables=3 months&lt;br /&gt;
|othersystems=[[starwars:Cloaking device|Cloaking device]]&lt;br /&gt;
|role=&lt;br /&gt;
|commission= 37 ABY&lt;br /&gt;
|firstsight=&lt;br /&gt;
|destroyed=&lt;br /&gt;
|retired=&lt;br /&gt;
|lastsight=&lt;br /&gt;
|battles=&lt;br /&gt;
|affiliation=*[[Clan Arcona]]&lt;br /&gt;
*[[Nighthawk]]&lt;br /&gt;
|fleet= [[Dajorra Intelligence Agency]]&lt;br /&gt;
|task force=&lt;br /&gt;
|owners=&lt;br /&gt;
|namedcrew=&lt;br /&gt;
|captains=*[[Arcia Cortel]] &lt;br /&gt;
*[[Teroch Erinos]]&lt;br /&gt;
*[[Uji]]&lt;br /&gt;
*[[Kordath]]&lt;br /&gt;
}}&lt;br /&gt;
==Vessel Info==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;&#039;&#039;Nighthawk&#039;&#039;&#039;&#039;&#039; is a heavily modified [[starwars:Agave-class picket|Agave-class Picket]]. It was commissioned by [[Clan Arcona]] in 37 ABY after the [[Dark Crusade]] to fill a very specific and unique role.&lt;br /&gt;
&lt;br /&gt;
==Role==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;&#039;&#039;Nighthawk&#039;&#039;&#039;&#039;&#039; was commissioned to act as a mobile base of operations for the [[Dajorra Intelligence Agency]]. &lt;br /&gt;
&lt;br /&gt;
It connects and directs the various and far flung agents, moles and spies the Agency has at its command, whilst maintaining a low profile. &lt;br /&gt;
&lt;br /&gt;
The ship is heavily modified from the original design to allow it to operate deep in hostile territories. Furthermore, the ship itself would be expected to operate independently of both the [[Arcona Expeditionary Force]] and the [[Dajorra Defence Force]]; only occasionally coming into contact with both task forces for joint operations. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;&#039;&#039;Nighthawk&#039;&#039;&#039;&#039;&#039; and her crew spend long periods operating away from home, acting as [[Arcona|Arcona’s]] eyes and ears, alerting the Shadow Clan to potential threats long before they ever come to be in a position to actually harm the Clan. &lt;br /&gt;
&lt;br /&gt;
In some cases of reported threat, once orders have been received, the crew of the &#039;&#039;&#039;&#039;&#039;Nighthawk&#039;&#039;&#039;&#039;&#039; are heavily trained in a vast manner of combat oriented skill sets to handle situations requiring immediate action, giving the Team the ability to respond swiftly and efficiently.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
The ship is heavily modified from the original [[starwars:Agave-class|Agave-class]] design to give it a sleeker, more streamlined appearance. Ostensibly, the craft could pass as a large ‘pleasure yacht’, however the modular design was put in mind with a number of upgrades. &lt;br /&gt;
&lt;br /&gt;
So far, in addition to the modified hull, the &#039;&#039;&#039;&#039;&#039;Nighthawk&#039;&#039;&#039;&#039;&#039; possesses a [[starwars:Cloaking Device|Cloaking Device]], allowing it to move undetected through enemy space. &lt;br /&gt;
&lt;br /&gt;
Additionally, a hangar has been built into the lower portion of the craft, allowing it to host a small complement of support craft. Thus far, there are two [[starwars:Nu-class|Nu-class]] attack shuttles to act as landing craft, as well as the Captain’s own [[starwars:Stealth-X fighter|Stealth-X fighter]]. &lt;br /&gt;
&lt;br /&gt;
The ship has also been prepared to have an augmented [[starwars:Hyperdrive|Hyperdrive]], a dedicated [[starwars:Artificial Intelligence|AI computer]], a [[starwars:Turbolaser|Long Range Turbolaser]] designed to be fitted on a [[starwars:Destroyer|Destroyer]], and Lamaninium Hull plating, however, those modifications are still in the research phase.&lt;br /&gt;
&lt;br /&gt;
== Layout==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;&#039;&#039;Nighthawk&#039;&#039;&#039;&#039;&#039; has been designed for extended operations in deep space without many layovers, so the interior has been optimised for both efficiency and the crew’s comfort, though space is at a premium. &lt;br /&gt;
&lt;br /&gt;
Small nods to comfort have been fitted, such as leather chairs, a full kitchen and two observation lounges, though it is rumoured that [[Teroch]] wants to turn one of the lounges into a small gym.&lt;br /&gt;
&lt;br /&gt;
Some members of the crew hope that if the rumour is true it will be a communal one. &lt;br /&gt;
&lt;br /&gt;
===Deck One===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:captain&#039;s cabin.jpg|200px|thumb|left|Captin&#039;s Cabin.]]At the top of the ship, built directly next to the external bulkhead is a small captain’s cabin. It is modest in size, whilst still retaining a few privileged luxuries, such as a full double bed, its own en-suite [[starwars:refresher|refresher]], and even a fish tank (though the current occupant has yet to get any fish for it). &lt;br /&gt;
&lt;br /&gt;
Added to this is a desk and [[starwars:computer terminal|terminal]], a small seating area, a weapons display rack and some shelving.&lt;br /&gt;
&lt;br /&gt;
===Deck Two===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Command deck.jpg|200px|thumb|right|Command Station]]The forward section of the second deck is dominated by the command and operations of the &#039;&#039;&#039;&#039;&#039;Nighthawk&#039;&#039;&#039;&#039;&#039;. At the nose of the craft is the [[starwars:cockpit|cockpit proper]], where the helm and navigation stations are placed. Just aft of the cockpit is the forward [[starwars:airlock|airlock]]. &lt;br /&gt;
&lt;br /&gt;
Down from those is the control centre, which is far more advanced than one would require for a simple picket. In it is the command station facing a tactical holographic display of the sector of space the ship is occupying, as well as a full three dimensional display of the ship. &lt;br /&gt;
Aft of the Command station is the [[starwars:turbolift|turbo lift]], which usually has a pair of marines standing guard either side of the doors.&lt;br /&gt;
&lt;br /&gt;
In the rear portion of the craft is a small but fully equipped laboratory on the starboard side, and on the port side is an intelligence/communications salo for handling both the large volume of communications as well as housing the encryption department.&lt;br /&gt;
&lt;br /&gt;
At the far rear is the [[starwars:holonet transceiver|holonet transceiver]] for secure communications with [[Arcona|Arcona&#039;s]] top echelons.&lt;br /&gt;
&lt;br /&gt;
===Deck Three===&lt;br /&gt;
&lt;br /&gt;
[[File:Crew Quarters.jpg|200px|thumb|left|Habitation Deck.]]The habitation deck comprises the largest section of the craft. At the fore of the craft is the currently-empty housing for the LR turbolaser. &lt;br /&gt;
&lt;br /&gt;
To the Port is the [[starwars:executive officer|XO&#039;s]] office and quarters, and to the starboard is the [[starwars:medical bay|Medical Bay]]. The rear section of the Medical Bay also provides access to the [[starwars:computer core|Computer Core]]. &lt;br /&gt;
&lt;br /&gt;
In the centre of the deck is the dining and recreation area, with numerous tables, chairs and repeater displays. &lt;br /&gt;
&lt;br /&gt;
The rear portion of the ship is taken up with the crew barrack, refreshers and the two observation decks, both port and starboard.&lt;br /&gt;
&lt;br /&gt;
===Deck Four===&lt;br /&gt;
&lt;br /&gt;
[[File:Nighthawk engeneering.jpg|200px|thumb|right|Nighthawk&#039;s Reactor on Engineering level.]]Housing the oversized [[starwars:reactor|Reactor]], Deck Four is dominated by &#039;Engineering.&#039; A custom-designed [[starwars:Hypermatter reactor|Hypermatter Reactor]] was commissioned for the craft in order to simultaneously power it&#039;s many modifications, however, due to the immense amount of fuel needed to keep the reactor running, the &#039;&#039;&#039;&#039;&#039;Nighthawk&#039;&#039;&#039;&#039;&#039; can only go for about 3 months before needing to refuel. &lt;br /&gt;
&lt;br /&gt;
A compact engineering room oversees the reactor and allows access to the Cloaking Device housing, as well as several other systems, such as [[starwars:Life Support|Life Support]] and the [[starwars:Shield Generators|Shield Generators]].&lt;br /&gt;
&lt;br /&gt;
===Deck Five===&lt;br /&gt;
&lt;br /&gt;
[[File:AGV Nighthawk Hangar.jpg|200px|thumb|left|Nighthawk&#039;s Hangar.]]The lowest portion of the &#039;&#039;&#039;&#039;&#039;Nighthawk&#039;&#039;&#039;&#039;&#039; houses the [[starwars:Hangar|Hangar]] and the [[starwars:Armory|Armoury]]. The hangar is large enough to house a squadron of fighters and a pair of shuttles, however at present only houses the Captain&#039;s Stealth-X and a pair of Nu-class shuttles. &lt;br /&gt;
&lt;br /&gt;
The Armory looks directly onto the Hangar floor and offers several workbenches for the members of the crew to repair, maintain and modify their weapons and armor. It is around the armory where the ship&#039;s [[starwars:Quartermaster|Quartermaster]] oversees all supplies coming in and out of the &#039;&#039;&#039;&#039;Nighthawk&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is a regular occurrence that the crew use the hangar as a sparring ground and also a firing range when it&#039;s not otherwise in use.&lt;br /&gt;
&lt;br /&gt;
==Systems==&lt;br /&gt;
&lt;br /&gt;
The modifications are what truly set the &#039;&#039;&#039;&#039;&#039;Nighthawk&#039;&#039;&#039;&#039;&#039; apart from every other ship in the galaxy. It was designed to be modular with a reactor far exceeding its base needs. &lt;br /&gt;
&lt;br /&gt;
Unfortunately, the prohibitive cost of most of the intended modifications necessitated the need to purchase and install them over time so as not to cripple [[Arcona|Arcona&#039;s]] military expenditure.&lt;br /&gt;
&lt;br /&gt;
===Shotgun Hypertransciever===&lt;br /&gt;
&lt;br /&gt;
Installed upon all Agave-class pickets, the shotgun Hypertranciever allows instantaneous and secure communications. &lt;br /&gt;
&lt;br /&gt;
The nature of the shotgun Hypertranciever means it is all but impossible to intercept or block, making it perfect for intelligence-based work. &lt;br /&gt;
&lt;br /&gt;
===Cloaking Device===&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;&#039;&#039;Nighthawk&#039;&#039;&#039;&#039;&#039;s primary form of defense is remaining undetected and whilst all Agave-class picket&#039;s stealth systems are formidable, the addition of a [[starwars:Stygium|Stygium]] Cloaking Device renders the &#039;&#039;&#039;&#039;Nighthawk&#039;&#039;&#039;&#039; undetectable to anything not equipped with a [[starwars:Crystal Gravfield Trap|Crystal Gravfield Trap]].&lt;br /&gt;
&lt;br /&gt;
==Action==&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
==Officers==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;fancy&amp;quot; width=&amp;quot;450&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;2&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;3&amp;quot;  |  &#039;&#039;&#039;Nighthawk Dark Jedi Contingent&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot;  |  &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot;  |  &#039;&#039;&#039;Position&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Kordath|Captain Kordath]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  Ship&#039;s Captain&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Rulvak Qurroc|Commander Rulvak]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  Executive Officer &lt;br /&gt;
|-                             &lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  Vacant&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  Quartermaster&lt;br /&gt;
|-                             &lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Nami Dalros]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  Communications Officer&lt;br /&gt;
|-                            &lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Zakath|Chief Zakath]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  Security Chief&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  Vacant&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  Chief Analyst&lt;br /&gt;
|-                             &lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Nath Voth|Operative Nath Voth]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  Interrogations Officer&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Karth Orsai|Helmsman Karth Orsai]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  Helmsman&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Ood Bnar]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  Ship&#039;s Doctor&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Trevor Grinstro|Chief Trevor Grinstro]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  Chief Engineer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Logo==&lt;br /&gt;
[[File:BTNighthawk-Logo.jpg|200px|thumb|left|Nighthawk]]&lt;br /&gt;
&lt;br /&gt;
{{ARCOoB}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona OOB]][[Category:Arcona Starships]]&lt;/div&gt;</summary>
		<author><name>KordathBleu</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Nighthawk_(Agave-class)&amp;diff=144690</id>
		<title>Nighthawk (Agave-class)</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Nighthawk_(Agave-class)&amp;diff=144690"/>
		<updated>2015-08-20T00:38:54Z</updated>

		<summary type="html">&lt;p&gt;KordathBleu: /* Officers */ updating&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship&lt;br /&gt;
|name=&#039;&#039;Nighthawk&#039;&#039;&lt;br /&gt;
|image=[[File:AGV-Nighthawk.jpg|250px]]&lt;br /&gt;
|class=Modified Agave-class Picket&lt;br /&gt;
|amount=&lt;br /&gt;
|cost=&lt;br /&gt;
|modifier=&lt;br /&gt;
|sysmods=&lt;br /&gt;
|length=190 meters&lt;br /&gt;
|width=&lt;br /&gt;
|height=&lt;br /&gt;
|max accel=&lt;br /&gt;
|mglt=&lt;br /&gt;
|max speed (atmosphere)=1,075 km/h&lt;br /&gt;
|engine=&lt;br /&gt;
|hyperdrive=*Class 1&lt;br /&gt;
*Backup Class 10&lt;br /&gt;
|hdsystem=&lt;br /&gt;
|poweroutput=&lt;br /&gt;
|power=&lt;br /&gt;
|shield gen=&lt;br /&gt;
|hull=&lt;br /&gt;
|sensor=equipped&lt;br /&gt;
|target=equipped&lt;br /&gt;
|navigation=equipped&lt;br /&gt;
|avionics=&lt;br /&gt;
|countermeasures=&lt;br /&gt;
|armament=*Turbolaser cannons (2)&lt;br /&gt;
:Fire arc: forward&lt;br /&gt;
*Laser cannons (4)&lt;br /&gt;
:Fire arc: turret&lt;br /&gt;
|complement=&lt;br /&gt;
|crew= *crewmembers 28&lt;br /&gt;
*gunners 8&lt;br /&gt;
|skeleton= 10&lt;br /&gt;
|passengers=&lt;br /&gt;
|capacity=500 metric tons&lt;br /&gt;
|consumables=3 months&lt;br /&gt;
|othersystems=[[starwars:Cloaking device|Cloaking device]]&lt;br /&gt;
|role=&lt;br /&gt;
|commission= 37 ABY&lt;br /&gt;
|firstsight=&lt;br /&gt;
|destroyed=&lt;br /&gt;
|retired=&lt;br /&gt;
|lastsight=&lt;br /&gt;
|battles=&lt;br /&gt;
|affiliation=*[[Clan Arcona]]&lt;br /&gt;
*[[Nighthawk]]&lt;br /&gt;
|fleet= [[Dajorra Intelligence Agency]]&lt;br /&gt;
|task force=&lt;br /&gt;
|owners=&lt;br /&gt;
|namedcrew=&lt;br /&gt;
|captains=*[[Arcia Cortel]] &lt;br /&gt;
*[[Teroch Erinos]]&lt;br /&gt;
*[[Uji]]&lt;br /&gt;
*[[Kordath]]&lt;br /&gt;
}}&lt;br /&gt;
==Vessel Info==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;&#039;&#039;Nighthawk&#039;&#039;&#039;&#039;&#039; is a heavily modified [[starwars:Agave-class picket|Agave-class Picket]]. It was commissioned by [[Clan Arcona]] in 37 ABY after the [[Dark Crusade]] to fill a very specific and unique role.&lt;br /&gt;
&lt;br /&gt;
==Role==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;&#039;&#039;Nighthawk&#039;&#039;&#039;&#039;&#039; was commissioned to act as a mobile base of operations for the [[Dajorra Intelligence Agency]]. &lt;br /&gt;
&lt;br /&gt;
It connects and directs the various and far flung agents, moles and spies the Agency has at its command, whilst maintaining a low profile. &lt;br /&gt;
&lt;br /&gt;
The ship is heavily modified from the original design to allow it to operate deep in hostile territories. Furthermore, the ship itself would be expected to operate independently of both the [[Arcona Expeditionary Force]] and the [[Dajorra Defence Force]]; only occasionally coming into contact with both task forces for joint operations. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;&#039;&#039;Nighthawk&#039;&#039;&#039;&#039;&#039; and her crew spend long periods operating away from home, acting as [[Arcona|Arcona’s]] eyes and ears, alerting the Shadow Clan to potential threats long before they ever come to be in a position to actually harm the Clan. &lt;br /&gt;
&lt;br /&gt;
In some cases of reported threat, once orders have been received, the crew of the &#039;&#039;&#039;&#039;&#039;Nighthawk&#039;&#039;&#039;&#039;&#039; are heavily trained in a vast manner of combat oriented skill sets to handle situations requiring immediate action, giving the Team the ability to respond swiftly and efficiently.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
The ship is heavily modified from the original [[starwars:Agave-class|Agave-class]] design to give it a sleeker, more streamlined appearance. Ostensibly, the craft could pass as a large ‘pleasure yacht’, however the modular design was put in mind with a number of upgrades. &lt;br /&gt;
&lt;br /&gt;
So far, in addition to the modified hull, the &#039;&#039;&#039;&#039;&#039;Nighthawk&#039;&#039;&#039;&#039;&#039; possesses a [[starwars:Cloaking Device|Cloaking Device]], allowing it to move undetected through enemy space. &lt;br /&gt;
&lt;br /&gt;
Additionally, a hangar has been built into the lower portion of the craft, allowing it to host a small complement of support craft. Thus far, there are two [[starwars:Nu-class|Nu-class]] attack shuttles to act as landing craft, as well as the Captain’s own [[starwars:Stealth-X fighter|Stealth-X fighter]]. &lt;br /&gt;
&lt;br /&gt;
The ship has also been prepared to have an augmented [[starwars:Hyperdrive|Hyperdrive]], a dedicated [[starwars:Artificial Intelligence|AI computer]], a [[starwars:Turbolaser|Long Range Turbolaser]] designed to be fitted on a [[starwars:Destroyer|Destroyer]], and Lamaninium Hull plating, however, those modifications are still in the research phase.&lt;br /&gt;
&lt;br /&gt;
== Layout==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;&#039;&#039;Nighthawk&#039;&#039;&#039;&#039;&#039; has been designed for extended operations in deep space without many layovers, so the interior has been optimised for both efficiency and the crew’s comfort, though space is at a premium. &lt;br /&gt;
&lt;br /&gt;
Small nods to comfort have been fitted, such as leather chairs, a full kitchen and two observation lounges, though it is rumoured that [[Teroch]] wants to turn one of the lounges into a small gym.&lt;br /&gt;
&lt;br /&gt;
Some members of the crew hope that if the rumour is true it will be a communal one. &lt;br /&gt;
&lt;br /&gt;
===Deck One===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:captain&#039;s cabin.jpg|200px|thumb|left|Captin&#039;s Cabin.]]At the top of the ship, built directly next to the external bulkhead is a small captain’s cabin. It is modest in size, whilst still retaining a few privileged luxuries, such as a full double bed, its own en-suite [[starwars:refresher|refresher]], and even a fish tank (though the current occupant has yet to get any fish for it). &lt;br /&gt;
&lt;br /&gt;
Added to this is a desk and [[starwars:computer terminal|terminal]], a small seating area, a weapons display rack and some shelving.&lt;br /&gt;
&lt;br /&gt;
===Deck Two===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Command deck.jpg|200px|thumb|right|Command Station]]The forward section of the second deck is dominated by the command and operations of the &#039;&#039;&#039;&#039;&#039;Nighthawk&#039;&#039;&#039;&#039;&#039;. At the nose of the craft is the [[starwars:cockpit|cockpit proper]], where the helm and navigation stations are placed. Just aft of the cockpit is the forward [[starwars:airlock|airlock]]. &lt;br /&gt;
&lt;br /&gt;
Down from those is the control centre, which is far more advanced than one would require for a simple picket. In it is the command station facing a tactical holographic display of the sector of space the ship is occupying, as well as a full three dimensional display of the ship. &lt;br /&gt;
Aft of the Command station is the [[starwars:turbolift|turbo lift]], which usually has a pair of marines standing guard either side of the doors.&lt;br /&gt;
&lt;br /&gt;
In the rear portion of the craft is a small but fully equipped laboratory on the starboard side, and on the port side is an intelligence/communications salo for handling both the large volume of communications as well as housing the encryption department.&lt;br /&gt;
&lt;br /&gt;
At the far rear is the [[starwars:holonet transceiver|holonet transceiver]] for secure communications with [[Arcona|Arcona&#039;s]] top echelons.&lt;br /&gt;
&lt;br /&gt;
===Deck Three===&lt;br /&gt;
&lt;br /&gt;
[[File:Crew Quarters.jpg|200px|thumb|left|Habitation Deck.]]The habitation deck comprises the largest section of the craft. At the fore of the craft is the currently-empty housing for the LR turbolaser. &lt;br /&gt;
&lt;br /&gt;
To the Port is the [[starwars:executive officer|XO&#039;s]] office and quarters, and to the starboard is the [[starwars:medical bay|Medical Bay]]. The rear section of the Medical Bay also provides access to the [[starwars:computer core|Computer Core]]. &lt;br /&gt;
&lt;br /&gt;
In the centre of the deck is the dining and recreation area, with numerous tables, chairs and repeater displays. &lt;br /&gt;
&lt;br /&gt;
The rear portion of the ship is taken up with the crew barrack, refreshers and the two observation decks, both port and starboard.&lt;br /&gt;
&lt;br /&gt;
===Deck Four===&lt;br /&gt;
&lt;br /&gt;
[[File:Nighthawk engeneering.jpg|200px|thumb|right|Nighthawk&#039;s Reactor on Engineering level.]]Housing the oversized [[starwars:reactor|Reactor]], Deck Four is dominated by &#039;Engineering.&#039; A custom-designed [[starwars:Hypermatter reactor|Hypermatter Reactor]] was commissioned for the craft in order to simultaneously power it&#039;s many modifications, however, due to the immense amount of fuel needed to keep the reactor running, the &#039;&#039;&#039;&#039;&#039;Nighthawk&#039;&#039;&#039;&#039;&#039; can only go for about 3 months before needing to refuel. &lt;br /&gt;
&lt;br /&gt;
A compact engineering room oversees the reactor and allows access to the Cloaking Device housing, as well as several other systems, such as [[starwars:Life Support|Life Support]] and the [[starwars:Shield Generators|Shield Generators]].&lt;br /&gt;
&lt;br /&gt;
===Deck Five===&lt;br /&gt;
&lt;br /&gt;
[[File:AGV Nighthawk Hangar.jpg|200px|thumb|left|Nighthawk&#039;s Hangar.]]The lowest portion of the &#039;&#039;&#039;&#039;&#039;Nighthawk&#039;&#039;&#039;&#039;&#039; houses the [[starwars:Hangar|Hangar]] and the [[starwars:Armory|Armoury]]. The hangar is large enough to house a squadron of fighters and a pair of shuttles, however at present only houses the Captain&#039;s Stealth-X and a pair of Nu-class shuttles. &lt;br /&gt;
&lt;br /&gt;
The Armory looks directly onto the Hangar floor and offers several workbenches for the members of the crew to repair, maintain and modify their weapons and armor. It is around the armory where the ship&#039;s [[starwars:Quartermaster|Quartermaster]] oversees all supplies coming in and out of the &#039;&#039;&#039;&#039;Nighthawk&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is a regular occurrence that the crew use the hangar as a sparring ground and also a firing range when it&#039;s not otherwise in use.&lt;br /&gt;
&lt;br /&gt;
==Systems==&lt;br /&gt;
&lt;br /&gt;
The modifications are what truly set the &#039;&#039;&#039;&#039;&#039;Nighthawk&#039;&#039;&#039;&#039;&#039; apart from every other ship in the galaxy. It was designed to be modular with a reactor far exceeding its base needs. &lt;br /&gt;
&lt;br /&gt;
Unfortunately, the prohibitive cost of most of the intended modifications necessitated the need to purchase and install them over time so as not to cripple [[Arcona|Arcona&#039;s]] military expenditure.&lt;br /&gt;
&lt;br /&gt;
===Shotgun Hypertransciever===&lt;br /&gt;
&lt;br /&gt;
Installed upon all Agave-class pickets, the shotgun Hypertranciever allows instantaneous and secure communications. &lt;br /&gt;
&lt;br /&gt;
The nature of the shotgun Hypertranciever means it is all but impossible to intercept or block, making it perfect for intelligence-based work. &lt;br /&gt;
&lt;br /&gt;
===Cloaking Device===&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;&#039;&#039;Nighthawk&#039;&#039;&#039;&#039;&#039;s primary form of defense is remaining undetected and whilst all Agave-class picket&#039;s stealth systems are formidable, the addition of a [[starwars:Stygium|Stygium]] Cloaking Device renders the &#039;&#039;&#039;&#039;Nighthawk&#039;&#039;&#039;&#039; undetectable to anything not equipped with a [[starwars:Crystal Gravfield Trap|Crystal Gravfield Trap]].&lt;br /&gt;
&lt;br /&gt;
==Action==&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
==Officers==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;fancy&amp;quot; width=&amp;quot;450&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;2&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;3&amp;quot;  |  &#039;&#039;&#039;Nighthawk Dark Jedi Contingent&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot;  |  &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot;  |  &#039;&#039;&#039;Position&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Kordath|Captain Kordath]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  Ship&#039;s Captain&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Rulvak Qurroc|Commander Rulvak]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  Executive Officer &lt;br /&gt;
|-                             &lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Baxir Vol]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  Quartermaster&lt;br /&gt;
|-                             &lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Nami Dalros]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  Communications Officer&lt;br /&gt;
|-                            &lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Zakath|Chief Zakath]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  Security Chief&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  Vacant&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  Chief Analyst&lt;br /&gt;
|-                             &lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Nath Voth|Operative Nath Voth]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  Interrogations Officer&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Karth Orsai|Helmsman Karth Orsai]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  Helmsman&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Ood Bnar]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  Ship&#039;s Doctor&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Trevor Grinstro|Chief Trevor Grinstro]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  Chief Engineer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Logo==&lt;br /&gt;
[[File:BTNighthawk-Logo.jpg|200px|thumb|left|Nighthawk]]&lt;br /&gt;
&lt;br /&gt;
{{ARCOoB}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona OOB]][[Category:Arcona Starships]]&lt;/div&gt;</summary>
		<author><name>KordathBleu</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Nighthawk_(Agave-class)&amp;diff=144689</id>
		<title>Nighthawk (Agave-class)</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Nighthawk_(Agave-class)&amp;diff=144689"/>
		<updated>2015-08-20T00:37:30Z</updated>

		<summary type="html">&lt;p&gt;KordathBleu: /* Cloaking Device */ fixed a format issue&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship&lt;br /&gt;
|name=&#039;&#039;Nighthawk&#039;&#039;&lt;br /&gt;
|image=[[File:AGV-Nighthawk.jpg|250px]]&lt;br /&gt;
|class=Modified Agave-class Picket&lt;br /&gt;
|amount=&lt;br /&gt;
|cost=&lt;br /&gt;
|modifier=&lt;br /&gt;
|sysmods=&lt;br /&gt;
|length=190 meters&lt;br /&gt;
|width=&lt;br /&gt;
|height=&lt;br /&gt;
|max accel=&lt;br /&gt;
|mglt=&lt;br /&gt;
|max speed (atmosphere)=1,075 km/h&lt;br /&gt;
|engine=&lt;br /&gt;
|hyperdrive=*Class 1&lt;br /&gt;
*Backup Class 10&lt;br /&gt;
|hdsystem=&lt;br /&gt;
|poweroutput=&lt;br /&gt;
|power=&lt;br /&gt;
|shield gen=&lt;br /&gt;
|hull=&lt;br /&gt;
|sensor=equipped&lt;br /&gt;
|target=equipped&lt;br /&gt;
|navigation=equipped&lt;br /&gt;
|avionics=&lt;br /&gt;
|countermeasures=&lt;br /&gt;
|armament=*Turbolaser cannons (2)&lt;br /&gt;
:Fire arc: forward&lt;br /&gt;
*Laser cannons (4)&lt;br /&gt;
:Fire arc: turret&lt;br /&gt;
|complement=&lt;br /&gt;
|crew= *crewmembers 28&lt;br /&gt;
*gunners 8&lt;br /&gt;
|skeleton= 10&lt;br /&gt;
|passengers=&lt;br /&gt;
|capacity=500 metric tons&lt;br /&gt;
|consumables=3 months&lt;br /&gt;
|othersystems=[[starwars:Cloaking device|Cloaking device]]&lt;br /&gt;
|role=&lt;br /&gt;
|commission= 37 ABY&lt;br /&gt;
|firstsight=&lt;br /&gt;
|destroyed=&lt;br /&gt;
|retired=&lt;br /&gt;
|lastsight=&lt;br /&gt;
|battles=&lt;br /&gt;
|affiliation=*[[Clan Arcona]]&lt;br /&gt;
*[[Nighthawk]]&lt;br /&gt;
|fleet= [[Dajorra Intelligence Agency]]&lt;br /&gt;
|task force=&lt;br /&gt;
|owners=&lt;br /&gt;
|namedcrew=&lt;br /&gt;
|captains=*[[Arcia Cortel]] &lt;br /&gt;
*[[Teroch Erinos]]&lt;br /&gt;
*[[Uji]]&lt;br /&gt;
*[[Kordath]]&lt;br /&gt;
}}&lt;br /&gt;
==Vessel Info==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;&#039;&#039;Nighthawk&#039;&#039;&#039;&#039;&#039; is a heavily modified [[starwars:Agave-class picket|Agave-class Picket]]. It was commissioned by [[Clan Arcona]] in 37 ABY after the [[Dark Crusade]] to fill a very specific and unique role.&lt;br /&gt;
&lt;br /&gt;
==Role==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;&#039;&#039;Nighthawk&#039;&#039;&#039;&#039;&#039; was commissioned to act as a mobile base of operations for the [[Dajorra Intelligence Agency]]. &lt;br /&gt;
&lt;br /&gt;
It connects and directs the various and far flung agents, moles and spies the Agency has at its command, whilst maintaining a low profile. &lt;br /&gt;
&lt;br /&gt;
The ship is heavily modified from the original design to allow it to operate deep in hostile territories. Furthermore, the ship itself would be expected to operate independently of both the [[Arcona Expeditionary Force]] and the [[Dajorra Defence Force]]; only occasionally coming into contact with both task forces for joint operations. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;&#039;&#039;Nighthawk&#039;&#039;&#039;&#039;&#039; and her crew spend long periods operating away from home, acting as [[Arcona|Arcona’s]] eyes and ears, alerting the Shadow Clan to potential threats long before they ever come to be in a position to actually harm the Clan. &lt;br /&gt;
&lt;br /&gt;
In some cases of reported threat, once orders have been received, the crew of the &#039;&#039;&#039;&#039;&#039;Nighthawk&#039;&#039;&#039;&#039;&#039; are heavily trained in a vast manner of combat oriented skill sets to handle situations requiring immediate action, giving the Team the ability to respond swiftly and efficiently.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
The ship is heavily modified from the original [[starwars:Agave-class|Agave-class]] design to give it a sleeker, more streamlined appearance. Ostensibly, the craft could pass as a large ‘pleasure yacht’, however the modular design was put in mind with a number of upgrades. &lt;br /&gt;
&lt;br /&gt;
So far, in addition to the modified hull, the &#039;&#039;&#039;&#039;&#039;Nighthawk&#039;&#039;&#039;&#039;&#039; possesses a [[starwars:Cloaking Device|Cloaking Device]], allowing it to move undetected through enemy space. &lt;br /&gt;
&lt;br /&gt;
Additionally, a hangar has been built into the lower portion of the craft, allowing it to host a small complement of support craft. Thus far, there are two [[starwars:Nu-class|Nu-class]] attack shuttles to act as landing craft, as well as the Captain’s own [[starwars:Stealth-X fighter|Stealth-X fighter]]. &lt;br /&gt;
&lt;br /&gt;
The ship has also been prepared to have an augmented [[starwars:Hyperdrive|Hyperdrive]], a dedicated [[starwars:Artificial Intelligence|AI computer]], a [[starwars:Turbolaser|Long Range Turbolaser]] designed to be fitted on a [[starwars:Destroyer|Destroyer]], and Lamaninium Hull plating, however, those modifications are still in the research phase.&lt;br /&gt;
&lt;br /&gt;
== Layout==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;&#039;&#039;Nighthawk&#039;&#039;&#039;&#039;&#039; has been designed for extended operations in deep space without many layovers, so the interior has been optimised for both efficiency and the crew’s comfort, though space is at a premium. &lt;br /&gt;
&lt;br /&gt;
Small nods to comfort have been fitted, such as leather chairs, a full kitchen and two observation lounges, though it is rumoured that [[Teroch]] wants to turn one of the lounges into a small gym.&lt;br /&gt;
&lt;br /&gt;
Some members of the crew hope that if the rumour is true it will be a communal one. &lt;br /&gt;
&lt;br /&gt;
===Deck One===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:captain&#039;s cabin.jpg|200px|thumb|left|Captin&#039;s Cabin.]]At the top of the ship, built directly next to the external bulkhead is a small captain’s cabin. It is modest in size, whilst still retaining a few privileged luxuries, such as a full double bed, its own en-suite [[starwars:refresher|refresher]], and even a fish tank (though the current occupant has yet to get any fish for it). &lt;br /&gt;
&lt;br /&gt;
Added to this is a desk and [[starwars:computer terminal|terminal]], a small seating area, a weapons display rack and some shelving.&lt;br /&gt;
&lt;br /&gt;
===Deck Two===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Command deck.jpg|200px|thumb|right|Command Station]]The forward section of the second deck is dominated by the command and operations of the &#039;&#039;&#039;&#039;&#039;Nighthawk&#039;&#039;&#039;&#039;&#039;. At the nose of the craft is the [[starwars:cockpit|cockpit proper]], where the helm and navigation stations are placed. Just aft of the cockpit is the forward [[starwars:airlock|airlock]]. &lt;br /&gt;
&lt;br /&gt;
Down from those is the control centre, which is far more advanced than one would require for a simple picket. In it is the command station facing a tactical holographic display of the sector of space the ship is occupying, as well as a full three dimensional display of the ship. &lt;br /&gt;
Aft of the Command station is the [[starwars:turbolift|turbo lift]], which usually has a pair of marines standing guard either side of the doors.&lt;br /&gt;
&lt;br /&gt;
In the rear portion of the craft is a small but fully equipped laboratory on the starboard side, and on the port side is an intelligence/communications salo for handling both the large volume of communications as well as housing the encryption department.&lt;br /&gt;
&lt;br /&gt;
At the far rear is the [[starwars:holonet transceiver|holonet transceiver]] for secure communications with [[Arcona|Arcona&#039;s]] top echelons.&lt;br /&gt;
&lt;br /&gt;
===Deck Three===&lt;br /&gt;
&lt;br /&gt;
[[File:Crew Quarters.jpg|200px|thumb|left|Habitation Deck.]]The habitation deck comprises the largest section of the craft. At the fore of the craft is the currently-empty housing for the LR turbolaser. &lt;br /&gt;
&lt;br /&gt;
To the Port is the [[starwars:executive officer|XO&#039;s]] office and quarters, and to the starboard is the [[starwars:medical bay|Medical Bay]]. The rear section of the Medical Bay also provides access to the [[starwars:computer core|Computer Core]]. &lt;br /&gt;
&lt;br /&gt;
In the centre of the deck is the dining and recreation area, with numerous tables, chairs and repeater displays. &lt;br /&gt;
&lt;br /&gt;
The rear portion of the ship is taken up with the crew barrack, refreshers and the two observation decks, both port and starboard.&lt;br /&gt;
&lt;br /&gt;
===Deck Four===&lt;br /&gt;
&lt;br /&gt;
[[File:Nighthawk engeneering.jpg|200px|thumb|right|Nighthawk&#039;s Reactor on Engineering level.]]Housing the oversized [[starwars:reactor|Reactor]], Deck Four is dominated by &#039;Engineering.&#039; A custom-designed [[starwars:Hypermatter reactor|Hypermatter Reactor]] was commissioned for the craft in order to simultaneously power it&#039;s many modifications, however, due to the immense amount of fuel needed to keep the reactor running, the &#039;&#039;&#039;&#039;&#039;Nighthawk&#039;&#039;&#039;&#039;&#039; can only go for about 3 months before needing to refuel. &lt;br /&gt;
&lt;br /&gt;
A compact engineering room oversees the reactor and allows access to the Cloaking Device housing, as well as several other systems, such as [[starwars:Life Support|Life Support]] and the [[starwars:Shield Generators|Shield Generators]].&lt;br /&gt;
&lt;br /&gt;
===Deck Five===&lt;br /&gt;
&lt;br /&gt;
[[File:AGV Nighthawk Hangar.jpg|200px|thumb|left|Nighthawk&#039;s Hangar.]]The lowest portion of the &#039;&#039;&#039;&#039;&#039;Nighthawk&#039;&#039;&#039;&#039;&#039; houses the [[starwars:Hangar|Hangar]] and the [[starwars:Armory|Armoury]]. The hangar is large enough to house a squadron of fighters and a pair of shuttles, however at present only houses the Captain&#039;s Stealth-X and a pair of Nu-class shuttles. &lt;br /&gt;
&lt;br /&gt;
The Armory looks directly onto the Hangar floor and offers several workbenches for the members of the crew to repair, maintain and modify their weapons and armor. It is around the armory where the ship&#039;s [[starwars:Quartermaster|Quartermaster]] oversees all supplies coming in and out of the &#039;&#039;&#039;&#039;Nighthawk&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is a regular occurrence that the crew use the hangar as a sparring ground and also a firing range when it&#039;s not otherwise in use.&lt;br /&gt;
&lt;br /&gt;
==Systems==&lt;br /&gt;
&lt;br /&gt;
The modifications are what truly set the &#039;&#039;&#039;&#039;&#039;Nighthawk&#039;&#039;&#039;&#039;&#039; apart from every other ship in the galaxy. It was designed to be modular with a reactor far exceeding its base needs. &lt;br /&gt;
&lt;br /&gt;
Unfortunately, the prohibitive cost of most of the intended modifications necessitated the need to purchase and install them over time so as not to cripple [[Arcona|Arcona&#039;s]] military expenditure.&lt;br /&gt;
&lt;br /&gt;
===Shotgun Hypertransciever===&lt;br /&gt;
&lt;br /&gt;
Installed upon all Agave-class pickets, the shotgun Hypertranciever allows instantaneous and secure communications. &lt;br /&gt;
&lt;br /&gt;
The nature of the shotgun Hypertranciever means it is all but impossible to intercept or block, making it perfect for intelligence-based work. &lt;br /&gt;
&lt;br /&gt;
===Cloaking Device===&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;&#039;&#039;Nighthawk&#039;&#039;&#039;&#039;&#039;s primary form of defense is remaining undetected and whilst all Agave-class picket&#039;s stealth systems are formidable, the addition of a [[starwars:Stygium|Stygium]] Cloaking Device renders the &#039;&#039;&#039;&#039;Nighthawk&#039;&#039;&#039;&#039; undetectable to anything not equipped with a [[starwars:Crystal Gravfield Trap|Crystal Gravfield Trap]].&lt;br /&gt;
&lt;br /&gt;
==Action==&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
==Officers==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;fancy&amp;quot; width=&amp;quot;450&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;2&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;3&amp;quot;  |  &#039;&#039;&#039;Nighthawk Dark Jedi Contingent&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot;  |  &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot;  |  &#039;&#039;&#039;Position&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Uji|Captain Uji]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  Ship&#039;s Captain&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  VACANT&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  Executive Officer &lt;br /&gt;
|-                             &lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Baxir Vol]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  Quartermaster&lt;br /&gt;
|-                             &lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Nami Dalros]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  Communications Officer&lt;br /&gt;
|-                            &lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Zakath|Chief Zakath]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  Security Chief&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Kordath Bleu d&#039;Tana|Chief Kordath Bleu d&#039;Tana]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  Chief Analyst&lt;br /&gt;
|-                             &lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Nath Voth|Operative Nath Voth]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  Interrogations Officer&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Karth Orsai|Helmsman Karth Orsai]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  Helmsman&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Ood Bnar]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  Ship&#039;s Doctor&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Trevor Grinstro|Chief Trevor Grinstro]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  Chief Engineer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Logo==&lt;br /&gt;
[[File:BTNighthawk-Logo.jpg|200px|thumb|left|Nighthawk]]&lt;br /&gt;
&lt;br /&gt;
{{ARCOoB}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona OOB]][[Category:Arcona Starships]]&lt;/div&gt;</summary>
		<author><name>KordathBleu</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Nighthawk_(Agave-class)&amp;diff=144673</id>
		<title>Nighthawk (Agave-class)</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Nighthawk_(Agave-class)&amp;diff=144673"/>
		<updated>2015-08-20T00:23:13Z</updated>

		<summary type="html">&lt;p&gt;KordathBleu: Updating captains list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship&lt;br /&gt;
|name=&#039;&#039;Nighthawk&#039;&#039;&lt;br /&gt;
|image=[[File:AGV-Nighthawk.jpg|250px]]&lt;br /&gt;
|class=Modified Agave-class Picket&lt;br /&gt;
|amount=&lt;br /&gt;
|cost=&lt;br /&gt;
|modifier=&lt;br /&gt;
|sysmods=&lt;br /&gt;
|length=190 meters&lt;br /&gt;
|width=&lt;br /&gt;
|height=&lt;br /&gt;
|max accel=&lt;br /&gt;
|mglt=&lt;br /&gt;
|max speed (atmosphere)=1,075 km/h&lt;br /&gt;
|engine=&lt;br /&gt;
|hyperdrive=*Class 1&lt;br /&gt;
*Backup Class 10&lt;br /&gt;
|hdsystem=&lt;br /&gt;
|poweroutput=&lt;br /&gt;
|power=&lt;br /&gt;
|shield gen=&lt;br /&gt;
|hull=&lt;br /&gt;
|sensor=equipped&lt;br /&gt;
|target=equipped&lt;br /&gt;
|navigation=equipped&lt;br /&gt;
|avionics=&lt;br /&gt;
|countermeasures=&lt;br /&gt;
|armament=*Turbolaser cannons (2)&lt;br /&gt;
:Fire arc: forward&lt;br /&gt;
*Laser cannons (4)&lt;br /&gt;
:Fire arc: turret&lt;br /&gt;
|complement=&lt;br /&gt;
|crew= *crewmembers 28&lt;br /&gt;
*gunners 8&lt;br /&gt;
|skeleton= 10&lt;br /&gt;
|passengers=&lt;br /&gt;
|capacity=500 metric tons&lt;br /&gt;
|consumables=3 months&lt;br /&gt;
|othersystems=[[starwars:Cloaking device|Cloaking device]]&lt;br /&gt;
|role=&lt;br /&gt;
|commission= 37 ABY&lt;br /&gt;
|firstsight=&lt;br /&gt;
|destroyed=&lt;br /&gt;
|retired=&lt;br /&gt;
|lastsight=&lt;br /&gt;
|battles=&lt;br /&gt;
|affiliation=*[[Clan Arcona]]&lt;br /&gt;
*[[Nighthawk]]&lt;br /&gt;
|fleet= [[Dajorra Intelligence Agency]]&lt;br /&gt;
|task force=&lt;br /&gt;
|owners=&lt;br /&gt;
|namedcrew=&lt;br /&gt;
|captains=*[[Arcia Cortel]] &lt;br /&gt;
*[[Teroch Erinos]]&lt;br /&gt;
*[[Uji]]&lt;br /&gt;
*[[Kordath]]&lt;br /&gt;
}}&lt;br /&gt;
==Vessel Info==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;&#039;&#039;Nighthawk&#039;&#039;&#039;&#039;&#039; is a heavily modified [[starwars:Agave-class picket|Agave-class Picket]]. It was commissioned by [[Clan Arcona]] in 37 ABY after the [[Dark Crusade]] to fill a very specific and unique role.&lt;br /&gt;
&lt;br /&gt;
==Role==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;&#039;&#039;Nighthawk&#039;&#039;&#039;&#039;&#039; was commissioned to act as a mobile base of operations for the [[Dajorra Intelligence Agency]]. &lt;br /&gt;
&lt;br /&gt;
It connects and directs the various and far flung agents, moles and spies the Agency has at its command, whilst maintaining a low profile. &lt;br /&gt;
&lt;br /&gt;
The ship is heavily modified from the original design to allow it to operate deep in hostile territories. Furthermore, the ship itself would be expected to operate independently of both the [[Arcona Expeditionary Force]] and the [[Dajorra Defence Force]]; only occasionally coming into contact with both task forces for joint operations. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;&#039;&#039;Nighthawk&#039;&#039;&#039;&#039;&#039; and her crew spend long periods operating away from home, acting as [[Arcona|Arcona’s]] eyes and ears, alerting the Shadow Clan to potential threats long before they ever come to be in a position to actually harm the Clan. &lt;br /&gt;
&lt;br /&gt;
In some cases of reported threat, once orders have been received, the crew of the &#039;&#039;&#039;&#039;&#039;Nighthawk&#039;&#039;&#039;&#039;&#039; are heavily trained in a vast manner of combat oriented skill sets to handle situations requiring immediate action, giving the Team the ability to respond swiftly and efficiently.&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
The ship is heavily modified from the original [[starwars:Agave-class|Agave-class]] design to give it a sleeker, more streamlined appearance. Ostensibly, the craft could pass as a large ‘pleasure yacht’, however the modular design was put in mind with a number of upgrades. &lt;br /&gt;
&lt;br /&gt;
So far, in addition to the modified hull, the &#039;&#039;&#039;&#039;&#039;Nighthawk&#039;&#039;&#039;&#039;&#039; possesses a [[starwars:Cloaking Device|Cloaking Device]], allowing it to move undetected through enemy space. &lt;br /&gt;
&lt;br /&gt;
Additionally, a hangar has been built into the lower portion of the craft, allowing it to host a small complement of support craft. Thus far, there are two [[starwars:Nu-class|Nu-class]] attack shuttles to act as landing craft, as well as the Captain’s own [[starwars:Stealth-X fighter|Stealth-X fighter]]. &lt;br /&gt;
&lt;br /&gt;
The ship has also been prepared to have an augmented [[starwars:Hyperdrive|Hyperdrive]], a dedicated [[starwars:Artificial Intelligence|AI computer]], a [[starwars:Turbolaser|Long Range Turbolaser]] designed to be fitted on a [[starwars:Destroyer|Destroyer]], and Lamaninium Hull plating, however, those modifications are still in the research phase.&lt;br /&gt;
&lt;br /&gt;
== Layout==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;&#039;&#039;Nighthawk&#039;&#039;&#039;&#039;&#039; has been designed for extended operations in deep space without many layovers, so the interior has been optimised for both efficiency and the crew’s comfort, though space is at a premium. &lt;br /&gt;
&lt;br /&gt;
Small nods to comfort have been fitted, such as leather chairs, a full kitchen and two observation lounges, though it is rumoured that [[Teroch]] wants to turn one of the lounges into a small gym.&lt;br /&gt;
&lt;br /&gt;
Some members of the crew hope that if the rumour is true it will be a communal one. &lt;br /&gt;
&lt;br /&gt;
===Deck One===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:captain&#039;s cabin.jpg|200px|thumb|left|Captin&#039;s Cabin.]]At the top of the ship, built directly next to the external bulkhead is a small captain’s cabin. It is modest in size, whilst still retaining a few privileged luxuries, such as a full double bed, its own en-suite [[starwars:refresher|refresher]], and even a fish tank (though the current occupant has yet to get any fish for it). &lt;br /&gt;
&lt;br /&gt;
Added to this is a desk and [[starwars:computer terminal|terminal]], a small seating area, a weapons display rack and some shelving.&lt;br /&gt;
&lt;br /&gt;
===Deck Two===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Command deck.jpg|200px|thumb|right|Command Station]]The forward section of the second deck is dominated by the command and operations of the &#039;&#039;&#039;&#039;&#039;Nighthawk&#039;&#039;&#039;&#039;&#039;. At the nose of the craft is the [[starwars:cockpit|cockpit proper]], where the helm and navigation stations are placed. Just aft of the cockpit is the forward [[starwars:airlock|airlock]]. &lt;br /&gt;
&lt;br /&gt;
Down from those is the control centre, which is far more advanced than one would require for a simple picket. In it is the command station facing a tactical holographic display of the sector of space the ship is occupying, as well as a full three dimensional display of the ship. &lt;br /&gt;
Aft of the Command station is the [[starwars:turbolift|turbo lift]], which usually has a pair of marines standing guard either side of the doors.&lt;br /&gt;
&lt;br /&gt;
In the rear portion of the craft is a small but fully equipped laboratory on the starboard side, and on the port side is an intelligence/communications salo for handling both the large volume of communications as well as housing the encryption department.&lt;br /&gt;
&lt;br /&gt;
At the far rear is the [[starwars:holonet transceiver|holonet transceiver]] for secure communications with [[Arcona|Arcona&#039;s]] top echelons.&lt;br /&gt;
&lt;br /&gt;
===Deck Three===&lt;br /&gt;
&lt;br /&gt;
[[File:Crew Quarters.jpg|200px|thumb|left|Habitation Deck.]]The habitation deck comprises the largest section of the craft. At the fore of the craft is the currently-empty housing for the LR turbolaser. &lt;br /&gt;
&lt;br /&gt;
To the Port is the [[starwars:executive officer|XO&#039;s]] office and quarters, and to the starboard is the [[starwars:medical bay|Medical Bay]]. The rear section of the Medical Bay also provides access to the [[starwars:computer core|Computer Core]]. &lt;br /&gt;
&lt;br /&gt;
In the centre of the deck is the dining and recreation area, with numerous tables, chairs and repeater displays. &lt;br /&gt;
&lt;br /&gt;
The rear portion of the ship is taken up with the crew barrack, refreshers and the two observation decks, both port and starboard.&lt;br /&gt;
&lt;br /&gt;
===Deck Four===&lt;br /&gt;
&lt;br /&gt;
[[File:Nighthawk engeneering.jpg|200px|thumb|right|Nighthawk&#039;s Reactor on Engineering level.]]Housing the oversized [[starwars:reactor|Reactor]], Deck Four is dominated by &#039;Engineering.&#039; A custom-designed [[starwars:Hypermatter reactor|Hypermatter Reactor]] was commissioned for the craft in order to simultaneously power it&#039;s many modifications, however, due to the immense amount of fuel needed to keep the reactor running, the &#039;&#039;&#039;&#039;&#039;Nighthawk&#039;&#039;&#039;&#039;&#039; can only go for about 3 months before needing to refuel. &lt;br /&gt;
&lt;br /&gt;
A compact engineering room oversees the reactor and allows access to the Cloaking Device housing, as well as several other systems, such as [[starwars:Life Support|Life Support]] and the [[starwars:Shield Generators|Shield Generators]].&lt;br /&gt;
&lt;br /&gt;
===Deck Five===&lt;br /&gt;
&lt;br /&gt;
[[File:AGV Nighthawk Hangar.jpg|200px|thumb|left|Nighthawk&#039;s Hangar.]]The lowest portion of the &#039;&#039;&#039;&#039;&#039;Nighthawk&#039;&#039;&#039;&#039;&#039; houses the [[starwars:Hangar|Hangar]] and the [[starwars:Armory|Armoury]]. The hangar is large enough to house a squadron of fighters and a pair of shuttles, however at present only houses the Captain&#039;s Stealth-X and a pair of Nu-class shuttles. &lt;br /&gt;
&lt;br /&gt;
The Armory looks directly onto the Hangar floor and offers several workbenches for the members of the crew to repair, maintain and modify their weapons and armor. It is around the armory where the ship&#039;s [[starwars:Quartermaster|Quartermaster]] oversees all supplies coming in and out of the &#039;&#039;&#039;&#039;Nighthawk&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is a regular occurrence that the crew use the hangar as a sparring ground and also a firing range when it&#039;s not otherwise in use.&lt;br /&gt;
&lt;br /&gt;
==Systems==&lt;br /&gt;
&lt;br /&gt;
The modifications are what truly set the &#039;&#039;&#039;&#039;&#039;Nighthawk&#039;&#039;&#039;&#039;&#039; apart from every other ship in the galaxy. It was designed to be modular with a reactor far exceeding its base needs. &lt;br /&gt;
&lt;br /&gt;
Unfortunately, the prohibitive cost of most of the intended modifications necessitated the need to purchase and install them over time so as not to cripple [[Arcona|Arcona&#039;s]] military expenditure.&lt;br /&gt;
&lt;br /&gt;
===Shotgun Hypertransciever===&lt;br /&gt;
&lt;br /&gt;
Installed upon all Agave-class pickets, the shotgun Hypertranciever allows instantaneous and secure communications. &lt;br /&gt;
&lt;br /&gt;
The nature of the shotgun Hypertranciever means it is all but impossible to intercept or block, making it perfect for intelligence-based work. &lt;br /&gt;
&lt;br /&gt;
===Cloaking Device===&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;&#039;&#039;Nighthawk&#039;&#039;&#039;&#039;&#039;s primary form of defense is remaining undetected and whilst all Agave-class picket&#039;s stealth systems are formidable, the addition of a [[starwars:Stygium|Stygium]] Cloaking Device renders the &#039;&#039;&#039;&#039;Nighthawk&#039;&#039;&#039;&#039;&#039; undetectable to anything not equipped with a [[starwars:Crystal Gravfield Trap|Crystal Gravfield Trap]].&lt;br /&gt;
&lt;br /&gt;
==Action==&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
==Officers==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;fancy&amp;quot; width=&amp;quot;450&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;2&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;3&amp;quot;  |  &#039;&#039;&#039;Nighthawk Dark Jedi Contingent&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot;  |  &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot;  |  &#039;&#039;&#039;Position&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Uji|Captain Uji]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  Ship&#039;s Captain&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  VACANT&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  Executive Officer &lt;br /&gt;
|-                             &lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Baxir Vol]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  Quartermaster&lt;br /&gt;
|-                             &lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Nami Dalros]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  Communications Officer&lt;br /&gt;
|-                            &lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Zakath|Chief Zakath]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  Security Chief&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Kordath Bleu d&#039;Tana|Chief Kordath Bleu d&#039;Tana]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  Chief Analyst&lt;br /&gt;
|-                             &lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Nath Voth|Operative Nath Voth]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  Interrogations Officer&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Karth Orsai|Helmsman Karth Orsai]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  Helmsman&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Ood Bnar]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  Ship&#039;s Doctor&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Trevor Grinstro|Chief Trevor Grinstro]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  Chief Engineer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Logo==&lt;br /&gt;
[[File:BTNighthawk-Logo.jpg|200px|thumb|left|Nighthawk]]&lt;br /&gt;
&lt;br /&gt;
{{ARCOoB}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona OOB]][[Category:Arcona Starships]]&lt;/div&gt;</summary>
		<author><name>KordathBleu</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Nighthawk&amp;diff=144661</id>
		<title>Nighthawk</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Nighthawk&amp;diff=144661"/>
		<updated>2015-08-20T00:15:49Z</updated>

		<summary type="html">&lt;p&gt;KordathBleu: /* Encrypt/Analysis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AAII Article|Needs images}}&lt;br /&gt;
{{Organization&lt;br /&gt;
|image=[[File:BTNighthawk-Logo.jpg|250px]]&lt;br /&gt;
|name=Nighthawk&lt;br /&gt;
|founder=[[Teroch_Erinos|Teroch Erinos]]&lt;br /&gt;
|leader=*Captain {{NHBTL}}&lt;br /&gt;
*Executive Officer {{NHBTS}}&lt;br /&gt;
|headquarters= AGV Nighthawk&lt;br /&gt;
|formed= 37 ABY&lt;br /&gt;
|founded=&lt;br /&gt;
|reorganized=&lt;br /&gt;
|affiliation=*[[Dajorra Intelligence Agency]]&lt;br /&gt;
*[[House Galeres]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Nighthawk]] is a [[Battleteam]] that serves under the [[House Summit]] of [[House Galeres]]. Their main focal point lies with the [[AGV Nighthawk]], a heavily modified vessel used as a mobile base of operation for the [[Dajorra Intelligence Agency]]. It is equipped with a cloaking device as well as an impressive hangar bay not usually seen on an Agave-class picket.&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
{{Quote|“There is no other ship or crew, who, at the dying of the light, I would trust completely with my House and my life.&amp;quot;&#039;|Atyiru&#039;s Creed}} &lt;br /&gt;
The Nighthawk, crew and ship, is in direct service to the Dajorra’s Intelligence Agency (DIA), and as such, the AGV Nighthawk acts as the forward operating base of the Intelligence Agency. It is responsible for the maintenance of Arcona’s spy network, informants and intelligence gathering. Reporting to the Director of Dajorra’s Intelligence Agency, the Captain of the Nighthawk has developed a reputation of knowing far more than many of the Dark Jedi within the Brotherhood. Needless to say, this makes them quite uncomfortable because they are unsure how much is truly necessary for her to know.&lt;br /&gt;
Though it is staffed primarily by those not sensitive to the Force, the Nighthawk boasts an impressive compliment of Galeres-aligned Dark Jedi holding various roles throughout the ship. The on-board Chain of Command holds absolute authority; the crew will show respect for members of the Brotherhood aboard the ship, but they will only take orders from their direct superiors.&lt;br /&gt;
&lt;br /&gt;
==Connection with the DIA==&lt;br /&gt;
&lt;br /&gt;
The Nighthawk serves as the Shadow Lord’s eyes and ears, but it also serves as the [[Dajorra Intelligence Agency|DIA’s]] mobile command when the Last Light is not readily available. Under the command of the Director, and having been specifically requisitioned with stealth and intelligence work in mind, the Nighthawk fulfills missions that would be too dangerous or impossible for other ships in the fleet. &lt;br /&gt;
The entirety of the crew is under specific orders that state that any information brought aboard the Nighthawk is to remain confidential. All reports to the Director go directly through the Captain, who acts as the vessel’s final word in any situation.&lt;br /&gt;
The Nighthawk carries out missions requiring an array of specialties including: the tasking and collection of informants in enemy space, as well as the reconnaissance of rival houses, clans and enemies abroad. &lt;br /&gt;
&lt;br /&gt;
==Nighthawk Combat Action==&lt;br /&gt;
&lt;br /&gt;
===Operation: Sojourn:===&lt;br /&gt;
&lt;br /&gt;
[https://wiki.darkjedibrotherhood.com/view/Operation:_Sojourn| Operation Sojourn]&lt;br /&gt;
&lt;br /&gt;
[http://forums.darkjedibrotherhood.com/archive/17/t-7024.html| Nighthawk Run-On] &lt;br /&gt;
&lt;br /&gt;
The AGV Nighthawk, then captained by Teroch Erinos Arconae, played a critical role during Operation Sojourn. Once it was discovered that the key to curing the Cythraul was a plant known as ‘Blood Cups,’ the Shadow Lord Marick Arconae instructed Teroch and his crew to secure the remedy, whatever the cost. Along with the entirety of the Nighthawk crew, the elite Soulfire Strike Team was assigned to the Agave Class Picket for combat support during the mission. &lt;br /&gt;
	Using the BAC Darkest Night as cover after a hyperspace jump, the AGV Nighthawk made use of it’s highly advanced stealth technology to peel away from the larger ship and made it’s way towards Millinar, where it was discovered the ‘Blood Cups’ were located. The order of events was simple; the Nighthawk would remain cloaked in orbit above the planet while Soulfire Strike Team members made their way down to the planet’s surface to recover the cure. Once recovered, they would return to the ship and plot a course back to the Dajorra system.&lt;br /&gt;
	&lt;br /&gt;
===Bosthirda:===&lt;br /&gt;
&lt;br /&gt;
[http://forums.darkjedibrotherhood.com/archive/241/t-7073.html| Bosthirda Run-On]&lt;br /&gt;
&lt;br /&gt;
Reports of this action remain speculation&lt;br /&gt;
&lt;br /&gt;
===Begeren:===&lt;br /&gt;
&lt;br /&gt;
During the events on Begeren, the AGV Nighthawk patrolled the sector under cover of the Stygium cloaking device to relay information to and from agents of Arcona and the Serpentine Throne. Several members of the crew that were trained in feats of combat were deployed to the surface in attempts to secure key points and artifacts of power to allow Arcona a steady victory and claim the planet as their own. Among the crew sent to fight for the Shadow Clan, the ship’s former Commander, Teroch Erinos Arconae, and Chief Engineer Sight Nortorshin proved their mettle repeatedly before they were recalled to the Nighthawk to assist Arcona in other means throughout the sector.&lt;br /&gt;
&lt;br /&gt;
===Nicht Ka:===&lt;br /&gt;
Reports of this action remain speculation&lt;br /&gt;
&lt;br /&gt;
===Strange and Beautiful:===&lt;br /&gt;
Reports of this action remain speculation&lt;br /&gt;
&lt;br /&gt;
===Hawk Tales:===&lt;br /&gt;
&lt;br /&gt;
[https://www.darkjedibrotherhood.com/system/competition_submissions/000/020/352/1c171a1c36f06ec8282a60423bbe7610d9e94dd7.txt?1400718610| Hawk Tales Volume #1!]&lt;br /&gt;
&lt;br /&gt;
While on routine patrol, the crew of the Nighthawk intercepted a rather strange transmission. While performing the standard decryption algorithms, which Azler Wilder was assisting with, they discovered that the transmission was a coded message. &lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1CW6H0DpxT1Dbfhf6PdeuLoFfR2RRz2mYEQdh58uXJYo/edit| Hawk Tales Volume #2!]&lt;br /&gt;
&lt;br /&gt;
The Nighthawk was tasked with identifying the individuals responsible for multiple cargo ships going missing on the outer portion of the Dajorra system. When finally confronting the group of pirates responsible the crew were denied any support vessels and ordered to eliminate the threat by whatever means necessary. Specialist Darkblade formulates a plan to send a member of the Special Forces team outside the vessel in a daring trick maneuver, the Nighthawk would appear to be destroyed by the enemy forces, become cloaked and retreat as the Special Forces member uses debris to cover their approach to the enemy vessels planting explosives capable of crippling the enemy ships.&lt;br /&gt;
&lt;br /&gt;
Antar Locke volunteers for the mission. Though the mission is a success he sustains significant injury due to exposure to vacuum and requires additional time for recover. With the Pirate threat eliminated Nighthawk resumes it’s responsibilities until Hawk Tales #3!&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1feAldTKYbJayvrjH_MWSmfJ0amnSLtRpj054JkjJ88c/edit?usp=sharing| Hawk Tales Volume #3!]&lt;br /&gt;
&lt;br /&gt;
Reports of this action remain speculation&lt;br /&gt;
&lt;br /&gt;
===Operation: Figurehead:===&lt;br /&gt;
&lt;br /&gt;
Reports of this action remain speculation&lt;br /&gt;
&lt;br /&gt;
===Operation: Revival:===&lt;br /&gt;
&lt;br /&gt;
Reports of this action remain speculation&lt;br /&gt;
&lt;br /&gt;
==Crew Sections==&lt;br /&gt;
&lt;br /&gt;
===CIC / Bridge===&lt;br /&gt;
&lt;br /&gt;
The Command Section is ultimately responsible for the welfare of the ship and the crew. They have proven themselves able to make decisions under pressure and to decisively organize and mobilize the crew to perform various mission types. The Command Section consists of the Captain and the Executive Officer(XO). &lt;br /&gt;
&lt;br /&gt;
====Captain====&lt;br /&gt;
&lt;br /&gt;
The Captain’s primary responsibility is to ensure the safety of their ship and crew, but the position also requires the frequent use of sophisticated diplomatic, strategic, and interpersonal skills. The Captain has to be able to balance the varied roles they must carry out every day.&lt;br /&gt;
&lt;br /&gt;
A captain is charged with two main responsibilities.The first, and most important of these, is the effective and safe operation of their ship and crew. A captain’s actions and personality must inspire loyalty in the crew under his/her command; staff can become disaffected and mutinous when they lose respect for their leader’s decisions. Secondly, captains are expected to be inventive and spontaneous military tacticians that are able to appreciate and act on any threat to the ship, or Clan Arcona. Captains must know when to take up arms and fight, and when to cut losses and run. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The current Ship’s Captain is [[Kordath Bleu d&#039;Tana]]&lt;br /&gt;
&lt;br /&gt;
====Executive Officer(XO)====&lt;br /&gt;
&lt;br /&gt;
The Executive Officer reports directly to the Captain. He/She is typically responsible for the management of day-to-day activities, freeing the Captain to concentrate on planning the unit&#039;s next move. In any event that the Captain is absent, the XO takes charge. &lt;br /&gt;
&lt;br /&gt;
The XO manages the ship effectively and efficiently, making best use of the resources available. Section heads are required to report directly to the XO. The XO is the link between the Captain and the crew. It is his/her job to interrupt and carry out the orders of the Captain.&lt;br /&gt;
&lt;br /&gt;
The current Executive Officer is: [[Rulvak Qurroc]]&lt;br /&gt;
&lt;br /&gt;
===Helm/Navigations===&lt;br /&gt;
&lt;br /&gt;
The Helm/Navigation Section is responsible for steering and plotting the course of the ship. They are also, at times, needed to be a lookout. They need a keen eye to detail and the ability to clearly and concisely communicate with the officer in charge of the bridge. The helmsman must be able to make split second decisions based on incoming orders, the data they are receiving via their console, and the visual display. The helmsman reports to the most senior officer on the bridge.&lt;br /&gt;
&lt;br /&gt;
The current Helmsman is: [[Karth Orsai]]&lt;br /&gt;
&lt;br /&gt;
====Communications====&lt;br /&gt;
&lt;br /&gt;
The Communications Section is responsible for handling all incoming and outgoing messages aboard the ship through use of the Shotgun Hyper Transceiver. They are responsible for monitoring all communication frequencies. The Comm officer must have a keen ear and be able to pick up on subtle changes in the frequencies that could give away a vessel not visible by the naked eye or sensors. &lt;br /&gt;
&lt;br /&gt;
The current Communications Officer is [[Nami Dalros]]&lt;br /&gt;
&lt;br /&gt;
====Operations/Sensors====&lt;br /&gt;
&lt;br /&gt;
The Operations Section is responsible for the allocation of energy, sensors, and the other day to day tasks of the ship. They are also responsible for maintaining the AI as well as working in conjunction with the AI to maintain the ships normal operations. Operations are even responsible for non-Engineering related maintenance of the ship. Another duty of Operations is monitoring the sensor systems of the AGV Nighthawk. The Operations Officer reports to the Chief Engineer.&lt;br /&gt;
&lt;br /&gt;
The current Operations Officer is Senior Operative [[Finn Legain]]&lt;br /&gt;
&lt;br /&gt;
===Flight Deck===&lt;br /&gt;
&lt;br /&gt;
The Flight Deck Section is responsible for maintaining and launching any fighters or shuttles aboard the AGV Nighthawk. The Flight Deck Chief reports to the XO.&lt;br /&gt;
&lt;br /&gt;
The current Flight Deck Chief is: Chief [[Gryden Carr]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Armory and Cargo Hold==== &lt;br /&gt;
&lt;br /&gt;
The Quartermaster is responsible for maintaining the armory and equipment aboard the AGV Nighthawk. He/She must ensure that all weapons and equipment is maintained and inventoried. While each crewman is responsible for the cleanliness and functionality of their weapons, the Quartermaster is responsible for inspecting the weapons after cleaning. The Quartermaster is also responsible for logistics aboard the AGV Nighthawk, including maintaining the cargo inventory. The Quartermaster reports to the Security Chief.&lt;br /&gt;
&lt;br /&gt;
The current Quartermaster is: [[Baxir Vol]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The Nighthawk’s Talons====&lt;br /&gt;
&lt;br /&gt;
A recent course of action, instituted by Captain Cortel following the events of Operation: Resurgence, brought about the creation of the Talons. Cortel felt as though the ship required specialized troops capable of reacting to a variety of combat situations, including, but not limited to: repelling boarding parties, leading extraction crews, or eliminating informants as necessary. The first step was to convert the Special Forces troopers by assigning Dark Jedi with superior combat experience to oversee their training and development. Then secondly, splitting the compliment into two squads: one for infiltration and subterfuge, and the other geared towards full out aggressive and defensive combat with ground and ship borne enemies. The Talons report directly to the Captain of the ship, and in their absence, the Executive Officer.&lt;br /&gt;
&lt;br /&gt;
The Talon’s are housed within the Flight Deck/Hangar;which is where their ongoing training, drills and equipment remain ever at the ready to launch on the Captain’s orders.&lt;br /&gt;
&lt;br /&gt;
Section Chief: [[Mako Henymory]]&lt;br /&gt;
&lt;br /&gt;
First Talon Leader: &lt;br /&gt;
&lt;br /&gt;
Second Talon Leader: &lt;br /&gt;
&lt;br /&gt;
===Encrypt/Analysis===&lt;br /&gt;
&lt;br /&gt;
The Encryption/Analysis Section is responsible for gathering, deciphering, and analysing data. They must be well versed in multiple different types of encryption softwares and have the ability to encode messages in such a way that they are nearly impossible to break. They are also responsible for searching for patterns in vast amounts of data to determine enemy plans and positions. The Encrypt/Analysis Chief reports to the XO.&lt;br /&gt;
&lt;br /&gt;
The current Encrypt/Analysis Chief: VACANT&lt;br /&gt;
&lt;br /&gt;
====Information Retrieval====&lt;br /&gt;
&lt;br /&gt;
When one thinks of Information Retrieval, a picture of a Dark Jedi torturing a prisoner for information is often what comes to mind. As any good interrogator knows, torture is often not a dependable method of getting good intel. The Information Retrieval Officer must be able to read a prisoner and figure out the best way to to get the needed intel. They must be able to make some prisoners feel comfortable and willing to share information, as well as have the stomach required to cause an immense amount of pain that may be required to pull information from a prisoner. The Information Retrieval Officer reports to the Chief Security Officer.&lt;br /&gt;
&lt;br /&gt;
The current Information Retrieval Officer is: Operative [[Nath Voth]].&lt;br /&gt;
&lt;br /&gt;
===Medical===&lt;br /&gt;
&lt;br /&gt;
The medical section of the Nighthawk oversees those that require medical attention; either in the form of quickly helping the injured or giving treatment to those that require supervised health treatments. As a whole, the crew is required to monitor its own condition and report immediately to the med bay should symptoms arise that require analysis. There are also regular medical checkups performed whilst aboard when deployed for medium to long periods of time. The medical bay’s secondary purpose is to research and analyse foreign components and elements to be used either in medicine or for a scientific nature. The Ship’s Doctor is the only other officer, other than the XO, who can relieve the Captain of command. The Ship’s Doctor reports to the XO.&lt;br /&gt;
&lt;br /&gt;
The current Ship’s Doctor is [[Ood Bnar]]&lt;br /&gt;
&lt;br /&gt;
===Engineering===&lt;br /&gt;
&lt;br /&gt;
Engineering, while located on the majority of deck four, is responsible for the overall workings of everything on the ship.  The section is currently made up of five, highly-trained engineers, and is headed by the Chief Engineer.  The Chief is the one who ultimately is responsible for the ship functioning correctly, as well as the actions of the engineers under his command.&lt;br /&gt;
&lt;br /&gt;
Although they maintain the functionality of everything down to working heads, the engineers main responsibility is focused on six systems.  The first system is the most important, the reactor and secondary reactor. Without a reactor, the ship would literally be dead in space because the reactor powers everything from the engines to life support.  The second most important system is the ship’s computerized networks that control the operations of the ship.  The third is the life support system, which allows the crew to live in the confines of space.  The fourth major system is the communications system, which allows the Nighthawk to send and receive messages both from within the ship and outside of the ship.  The fifth system is the Stygium Cloaking system, which allows the Nighthawk to accomplish her missions undetected.  The final system of utmost importance is the flight control system. Without this system the Nighthawk would be unable to move. After the six important systems are working properly, engineering then goes down the list of systems in the order that the current Chief thinks are important. The Chief Engineer reports to the XO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The current Chief Engineer is: [[Trevor Grinstro]] &lt;br /&gt;
&lt;br /&gt;
====Mess/Custodial====&lt;br /&gt;
&lt;br /&gt;
Mess/Custodial Section, at first glance, may not seem as important as the other sections, but they are integral to the success of any mission. “An army marches on its stomach.” This is as true today as it has ever been. Morale is extremely important because of the extended duration of the AGV Nighthawk’s missions. They are responsible for the meals and cleanliness of the AGV Nighthawk. They report to the Operations Officer.&lt;br /&gt;
&lt;br /&gt;
===Tactical/Security/Marines=== &lt;br /&gt;
&lt;br /&gt;
Security aboard the AGV Nighthawk provides an important role in protecting the ship against external and internal threats. Its’ marines are trained to handle everything from investigating suspicious activities and crimes aboard the Nighthawk, to assisting the Information Retrieval Officer with interrogating any prisoners captured during missions, and even repelling any would-be boarders with deadly tactical efficiency. &lt;br /&gt;
&lt;br /&gt;
Constant battle drills, run by the Security Chief, keep the marines at peak performance. The Security marines are organized into three shifts, with at least 5 marines on duty at any given time. The whole team is mobilized and ready during combat situations.&lt;br /&gt;
&lt;br /&gt;
The Security Chief also functions as the Tactical Officer during combat situations. His console is tied into the Nighthawk&#039;s tactical and targeting systems, allowing him to point the Nighthawk&#039;s weaponry at any specific target ordered by the Captain or Executive Officer. The Security Chief reports to the XO.&lt;br /&gt;
&lt;br /&gt;
The current Security Chief is: Chief [[Zakath]].&lt;br /&gt;
&lt;br /&gt;
Additional Security Personnel: Operative [[Nath Voth]]&lt;br /&gt;
&lt;br /&gt;
==Standard Equipment Loadouts==&lt;br /&gt;
&lt;br /&gt;
===General Crew===&lt;br /&gt;
&lt;br /&gt;
====Uniform:====&lt;br /&gt;
&lt;br /&gt;
The crew of the Nighthawk is fitted with a standard black uniform , with brown padding built into the elbow and knees, should the species allow it. A utility belt carrying required tools and equipment is added to this, as well as sturdy boots  and a set of gloves. Situated near crew work areas and in crew billeting  are emergency lockers with short term space suits should the ship’s environment be breached, also included are limited rations, water and a small survival kit.. &lt;br /&gt;
&lt;br /&gt;
All crew members are issued a sidearm to be kept with them at all times., a holster usually attached to their utility belt.  The weapons shall be keep in a drop holster on their stong side thigh.&lt;br /&gt;
&lt;br /&gt;
The more specialized crew members, special ops and security officers, have additional equipment such as overcoats or robes as is their preference. These items follow the ship’s regulation: black, with additional colors denoting their operation classification for easier identification in the field.&lt;br /&gt;
&lt;br /&gt;
===Security===&lt;br /&gt;
&lt;br /&gt;
====Uniform:==== &lt;br /&gt;
&lt;br /&gt;
A black Nighthawk  robe or coat with an indigo blend at ankle length. The Nighthawk’s symbol located on the upper sleeve of each arm. Weapon holsters are installed on the inside of the robe or coat, near the rear waist areaunderneath the armpits, designed to hold two blasters or blades. A protective vestThis vest is made from a Khaki fabric dyed black and backed by transparisteel plating.  The pants are made from the same black Khaki, tailored to fit the individual,  with numerous patches, pockets and clips for various tools and or weapons. Across the belt area are specialised clips to include space for; torch, blaster, stun baton, stun cuffs, narcotics &amp;amp; alcohol screener, holocommunicator and a datapad. The boots are made from a tough leather with a damage resistant spray made from atomised graphene and silicon. &lt;br /&gt;
&lt;br /&gt;
====Weapons:====&lt;br /&gt;
&lt;br /&gt;
* BlasTech DL-44 Blasters&lt;br /&gt;
* Z2 Merr-Sonn stun baton&lt;br /&gt;
&lt;br /&gt;
====Accessories:==== &lt;br /&gt;
&lt;br /&gt;
* TikiTech rudic-powered torch&lt;br /&gt;
* Merr-Sonn Geonosian stun cuffs&lt;br /&gt;
* Tagge Company respiratory, haematology and excretory analyser&lt;br /&gt;
* HoloNet holocommunicator&lt;br /&gt;
* MicroData Technologies Companion2000 datapad&lt;br /&gt;
&lt;br /&gt;
===Medical:=== &lt;br /&gt;
&lt;br /&gt;
====Uniform:====&lt;br /&gt;
&lt;br /&gt;
A black Nighthawk robe or coat with a white blend at ankle length. The Nighthawk symbol is located on the upper sleeve of each arm fabric, near the shoulder. Leather pouches are stitched on the inside of the coat, capable of holding test tubes, syringes, portable tests and surgical instruments. A white khaki vest encompasses the torso of the member. The small red cross symbol located in the upper right chest is the indicator of this member’s trade. Across the belt area are specialised clips designed to hold various items such as; blaster, torch, stun baton, narcotics &amp;amp; alcoholic screener,  chemistry container, spray applicator, holocommunicator and a datapad. The boots are made from a tough leather with a damage resistant spray made from atomised graphene and silicon.&lt;br /&gt;
&lt;br /&gt;
====Weapons:====&lt;br /&gt;
&lt;br /&gt;
* BlasTech DL-44 blaster&lt;br /&gt;
&lt;br /&gt;
====Accessories:====&lt;br /&gt;
&lt;br /&gt;
* TikiTech rudic-powered torch&lt;br /&gt;
* Tagge Company respiratory, haematology and excretory analyser&lt;br /&gt;
* HoloNet holocommunicator&lt;br /&gt;
* MicroData Technologies Companion2000 datapad&lt;br /&gt;
* GeneTech Corporation 3D-4X containers&lt;br /&gt;
* Tagge Company hydraulic chemical atomiser&lt;br /&gt;
&lt;br /&gt;
===Engineer:=== &lt;br /&gt;
&lt;br /&gt;
====Uniform:====&lt;br /&gt;
&lt;br /&gt;
A black Nighthawk robe or coat with a amber blend at ankle length. The Nighthawk symbol is located on the upper sleeve of each arm fabric, near the shoulder. Leather pouches are stitched on the inside of the coat, capable of holding  blueprints, portable tests and repair instruments. An amber khaki vest encompasses the torso of the member. The small lightning symbol located in the upper right chest is the indicator of this member’s trade. Across the belt area are specialised clips designed to hold various items such as; blaster, torch, stun baton, blowtorch, chemistry container, spray applicator, holocommunicator and a datapad. The boots are made from a tough leather with a damage resistant spray made from atomised graphene and silicon.&lt;br /&gt;
&lt;br /&gt;
====Weapons: ====&lt;br /&gt;
* BlasTech DL-44 blaster&lt;br /&gt;
&lt;br /&gt;
====Accessories:==== &lt;br /&gt;
* TikiTech rudic-powered torch&lt;br /&gt;
* Industrial Automaton Acetylen blowtorch&lt;br /&gt;
* HoloNet holocommunicator&lt;br /&gt;
* MicroData Technologies Companion2000 datapad&lt;br /&gt;
* GeneTech Corporation 3D-4X containers&lt;br /&gt;
* Tagge Company hydraulic chemical atomiser&lt;br /&gt;
&lt;br /&gt;
===Helmsman:===&lt;br /&gt;
&lt;br /&gt;
====Uniform:====&lt;br /&gt;
&lt;br /&gt;
A black Nighthawk robe or coat  with a maroon blend at ankle length. The Nighthawk symbol is located on the upper sleeve of each arm fabric, near the shoulder. A maroon khaki vest encompasses the torso of the member, backed with transparisteel plating for amor.The small wing symbol located in the upper right chest is the indicator of this member’s trade. Across the belt area are specialised clips designed to hold various items such as; blaster, torch, stun baton, stun grenade, holocommunicator and a datapad. The boots are made from a tough leather with a damage resistant spray made from atomised graphene and silicon.&lt;br /&gt;
&lt;br /&gt;
====Weapons:====&lt;br /&gt;
* BlasTech DL-44 blaster&lt;br /&gt;
* Z2 Merr-Sonn stun baton&lt;br /&gt;
* Spore/B Merr Sonn stun grenade&lt;br /&gt;
* C-14A Merr Sonn stun grenade&lt;br /&gt;
&lt;br /&gt;
====Accessories:====&lt;br /&gt;
* TikiTech rudic-powered torch&lt;br /&gt;
* HoloNet holocommunicator&lt;br /&gt;
* MicroData Technologies Companion2000 datapad&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Arcona}}&lt;br /&gt;
[[Category:Arcona]][[Category:Battle Team]]&lt;/div&gt;</summary>
		<author><name>KordathBleu</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Nighthawk&amp;diff=144657</id>
		<title>Nighthawk</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Nighthawk&amp;diff=144657"/>
		<updated>2015-08-20T00:13:48Z</updated>

		<summary type="html">&lt;p&gt;KordathBleu: /* Executive Officer(XO) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AAII Article|Needs images}}&lt;br /&gt;
{{Organization&lt;br /&gt;
|image=[[File:BTNighthawk-Logo.jpg|250px]]&lt;br /&gt;
|name=Nighthawk&lt;br /&gt;
|founder=[[Teroch_Erinos|Teroch Erinos]]&lt;br /&gt;
|leader=*Captain {{NHBTL}}&lt;br /&gt;
*Executive Officer {{NHBTS}}&lt;br /&gt;
|headquarters= AGV Nighthawk&lt;br /&gt;
|formed= 37 ABY&lt;br /&gt;
|founded=&lt;br /&gt;
|reorganized=&lt;br /&gt;
|affiliation=*[[Dajorra Intelligence Agency]]&lt;br /&gt;
*[[House Galeres]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Nighthawk]] is a [[Battleteam]] that serves under the [[House Summit]] of [[House Galeres]]. Their main focal point lies with the [[AGV Nighthawk]], a heavily modified vessel used as a mobile base of operation for the [[Dajorra Intelligence Agency]]. It is equipped with a cloaking device as well as an impressive hangar bay not usually seen on an Agave-class picket.&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
{{Quote|“There is no other ship or crew, who, at the dying of the light, I would trust completely with my House and my life.&amp;quot;&#039;|Atyiru&#039;s Creed}} &lt;br /&gt;
The Nighthawk, crew and ship, is in direct service to the Dajorra’s Intelligence Agency (DIA), and as such, the AGV Nighthawk acts as the forward operating base of the Intelligence Agency. It is responsible for the maintenance of Arcona’s spy network, informants and intelligence gathering. Reporting to the Director of Dajorra’s Intelligence Agency, the Captain of the Nighthawk has developed a reputation of knowing far more than many of the Dark Jedi within the Brotherhood. Needless to say, this makes them quite uncomfortable because they are unsure how much is truly necessary for her to know.&lt;br /&gt;
Though it is staffed primarily by those not sensitive to the Force, the Nighthawk boasts an impressive compliment of Galeres-aligned Dark Jedi holding various roles throughout the ship. The on-board Chain of Command holds absolute authority; the crew will show respect for members of the Brotherhood aboard the ship, but they will only take orders from their direct superiors.&lt;br /&gt;
&lt;br /&gt;
==Connection with the DIA==&lt;br /&gt;
&lt;br /&gt;
The Nighthawk serves as the Shadow Lord’s eyes and ears, but it also serves as the [[Dajorra Intelligence Agency|DIA’s]] mobile command when the Last Light is not readily available. Under the command of the Director, and having been specifically requisitioned with stealth and intelligence work in mind, the Nighthawk fulfills missions that would be too dangerous or impossible for other ships in the fleet. &lt;br /&gt;
The entirety of the crew is under specific orders that state that any information brought aboard the Nighthawk is to remain confidential. All reports to the Director go directly through the Captain, who acts as the vessel’s final word in any situation.&lt;br /&gt;
The Nighthawk carries out missions requiring an array of specialties including: the tasking and collection of informants in enemy space, as well as the reconnaissance of rival houses, clans and enemies abroad. &lt;br /&gt;
&lt;br /&gt;
==Nighthawk Combat Action==&lt;br /&gt;
&lt;br /&gt;
===Operation: Sojourn:===&lt;br /&gt;
&lt;br /&gt;
[https://wiki.darkjedibrotherhood.com/view/Operation:_Sojourn| Operation Sojourn]&lt;br /&gt;
&lt;br /&gt;
[http://forums.darkjedibrotherhood.com/archive/17/t-7024.html| Nighthawk Run-On] &lt;br /&gt;
&lt;br /&gt;
The AGV Nighthawk, then captained by Teroch Erinos Arconae, played a critical role during Operation Sojourn. Once it was discovered that the key to curing the Cythraul was a plant known as ‘Blood Cups,’ the Shadow Lord Marick Arconae instructed Teroch and his crew to secure the remedy, whatever the cost. Along with the entirety of the Nighthawk crew, the elite Soulfire Strike Team was assigned to the Agave Class Picket for combat support during the mission. &lt;br /&gt;
	Using the BAC Darkest Night as cover after a hyperspace jump, the AGV Nighthawk made use of it’s highly advanced stealth technology to peel away from the larger ship and made it’s way towards Millinar, where it was discovered the ‘Blood Cups’ were located. The order of events was simple; the Nighthawk would remain cloaked in orbit above the planet while Soulfire Strike Team members made their way down to the planet’s surface to recover the cure. Once recovered, they would return to the ship and plot a course back to the Dajorra system.&lt;br /&gt;
	&lt;br /&gt;
===Bosthirda:===&lt;br /&gt;
&lt;br /&gt;
[http://forums.darkjedibrotherhood.com/archive/241/t-7073.html| Bosthirda Run-On]&lt;br /&gt;
&lt;br /&gt;
Reports of this action remain speculation&lt;br /&gt;
&lt;br /&gt;
===Begeren:===&lt;br /&gt;
&lt;br /&gt;
During the events on Begeren, the AGV Nighthawk patrolled the sector under cover of the Stygium cloaking device to relay information to and from agents of Arcona and the Serpentine Throne. Several members of the crew that were trained in feats of combat were deployed to the surface in attempts to secure key points and artifacts of power to allow Arcona a steady victory and claim the planet as their own. Among the crew sent to fight for the Shadow Clan, the ship’s former Commander, Teroch Erinos Arconae, and Chief Engineer Sight Nortorshin proved their mettle repeatedly before they were recalled to the Nighthawk to assist Arcona in other means throughout the sector.&lt;br /&gt;
&lt;br /&gt;
===Nicht Ka:===&lt;br /&gt;
Reports of this action remain speculation&lt;br /&gt;
&lt;br /&gt;
===Strange and Beautiful:===&lt;br /&gt;
Reports of this action remain speculation&lt;br /&gt;
&lt;br /&gt;
===Hawk Tales:===&lt;br /&gt;
&lt;br /&gt;
[https://www.darkjedibrotherhood.com/system/competition_submissions/000/020/352/1c171a1c36f06ec8282a60423bbe7610d9e94dd7.txt?1400718610| Hawk Tales Volume #1!]&lt;br /&gt;
&lt;br /&gt;
While on routine patrol, the crew of the Nighthawk intercepted a rather strange transmission. While performing the standard decryption algorithms, which Azler Wilder was assisting with, they discovered that the transmission was a coded message. &lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1CW6H0DpxT1Dbfhf6PdeuLoFfR2RRz2mYEQdh58uXJYo/edit| Hawk Tales Volume #2!]&lt;br /&gt;
&lt;br /&gt;
The Nighthawk was tasked with identifying the individuals responsible for multiple cargo ships going missing on the outer portion of the Dajorra system. When finally confronting the group of pirates responsible the crew were denied any support vessels and ordered to eliminate the threat by whatever means necessary. Specialist Darkblade formulates a plan to send a member of the Special Forces team outside the vessel in a daring trick maneuver, the Nighthawk would appear to be destroyed by the enemy forces, become cloaked and retreat as the Special Forces member uses debris to cover their approach to the enemy vessels planting explosives capable of crippling the enemy ships.&lt;br /&gt;
&lt;br /&gt;
Antar Locke volunteers for the mission. Though the mission is a success he sustains significant injury due to exposure to vacuum and requires additional time for recover. With the Pirate threat eliminated Nighthawk resumes it’s responsibilities until Hawk Tales #3!&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1feAldTKYbJayvrjH_MWSmfJ0amnSLtRpj054JkjJ88c/edit?usp=sharing| Hawk Tales Volume #3!]&lt;br /&gt;
&lt;br /&gt;
Reports of this action remain speculation&lt;br /&gt;
&lt;br /&gt;
===Operation: Figurehead:===&lt;br /&gt;
&lt;br /&gt;
Reports of this action remain speculation&lt;br /&gt;
&lt;br /&gt;
===Operation: Revival:===&lt;br /&gt;
&lt;br /&gt;
Reports of this action remain speculation&lt;br /&gt;
&lt;br /&gt;
==Crew Sections==&lt;br /&gt;
&lt;br /&gt;
===CIC / Bridge===&lt;br /&gt;
&lt;br /&gt;
The Command Section is ultimately responsible for the welfare of the ship and the crew. They have proven themselves able to make decisions under pressure and to decisively organize and mobilize the crew to perform various mission types. The Command Section consists of the Captain and the Executive Officer(XO). &lt;br /&gt;
&lt;br /&gt;
====Captain====&lt;br /&gt;
&lt;br /&gt;
The Captain’s primary responsibility is to ensure the safety of their ship and crew, but the position also requires the frequent use of sophisticated diplomatic, strategic, and interpersonal skills. The Captain has to be able to balance the varied roles they must carry out every day.&lt;br /&gt;
&lt;br /&gt;
A captain is charged with two main responsibilities.The first, and most important of these, is the effective and safe operation of their ship and crew. A captain’s actions and personality must inspire loyalty in the crew under his/her command; staff can become disaffected and mutinous when they lose respect for their leader’s decisions. Secondly, captains are expected to be inventive and spontaneous military tacticians that are able to appreciate and act on any threat to the ship, or Clan Arcona. Captains must know when to take up arms and fight, and when to cut losses and run. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The current Ship’s Captain is [[Kordath Bleu d&#039;Tana]]&lt;br /&gt;
&lt;br /&gt;
====Executive Officer(XO)====&lt;br /&gt;
&lt;br /&gt;
The Executive Officer reports directly to the Captain. He/She is typically responsible for the management of day-to-day activities, freeing the Captain to concentrate on planning the unit&#039;s next move. In any event that the Captain is absent, the XO takes charge. &lt;br /&gt;
&lt;br /&gt;
The XO manages the ship effectively and efficiently, making best use of the resources available. Section heads are required to report directly to the XO. The XO is the link between the Captain and the crew. It is his/her job to interrupt and carry out the orders of the Captain.&lt;br /&gt;
&lt;br /&gt;
The current Executive Officer is: [[Rulvak Qurroc]]&lt;br /&gt;
&lt;br /&gt;
===Helm/Navigations===&lt;br /&gt;
&lt;br /&gt;
The Helm/Navigation Section is responsible for steering and plotting the course of the ship. They are also, at times, needed to be a lookout. They need a keen eye to detail and the ability to clearly and concisely communicate with the officer in charge of the bridge. The helmsman must be able to make split second decisions based on incoming orders, the data they are receiving via their console, and the visual display. The helmsman reports to the most senior officer on the bridge.&lt;br /&gt;
&lt;br /&gt;
The current Helmsman is: [[Karth Orsai]]&lt;br /&gt;
&lt;br /&gt;
====Communications====&lt;br /&gt;
&lt;br /&gt;
The Communications Section is responsible for handling all incoming and outgoing messages aboard the ship through use of the Shotgun Hyper Transceiver. They are responsible for monitoring all communication frequencies. The Comm officer must have a keen ear and be able to pick up on subtle changes in the frequencies that could give away a vessel not visible by the naked eye or sensors. &lt;br /&gt;
&lt;br /&gt;
The current Communications Officer is [[Nami Dalros]]&lt;br /&gt;
&lt;br /&gt;
====Operations/Sensors====&lt;br /&gt;
&lt;br /&gt;
The Operations Section is responsible for the allocation of energy, sensors, and the other day to day tasks of the ship. They are also responsible for maintaining the AI as well as working in conjunction with the AI to maintain the ships normal operations. Operations are even responsible for non-Engineering related maintenance of the ship. Another duty of Operations is monitoring the sensor systems of the AGV Nighthawk. The Operations Officer reports to the Chief Engineer.&lt;br /&gt;
&lt;br /&gt;
The current Operations Officer is Senior Operative [[Finn Legain]]&lt;br /&gt;
&lt;br /&gt;
===Flight Deck===&lt;br /&gt;
&lt;br /&gt;
The Flight Deck Section is responsible for maintaining and launching any fighters or shuttles aboard the AGV Nighthawk. The Flight Deck Chief reports to the XO.&lt;br /&gt;
&lt;br /&gt;
The current Flight Deck Chief is: Chief [[Gryden Carr]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Armory and Cargo Hold==== &lt;br /&gt;
&lt;br /&gt;
The Quartermaster is responsible for maintaining the armory and equipment aboard the AGV Nighthawk. He/She must ensure that all weapons and equipment is maintained and inventoried. While each crewman is responsible for the cleanliness and functionality of their weapons, the Quartermaster is responsible for inspecting the weapons after cleaning. The Quartermaster is also responsible for logistics aboard the AGV Nighthawk, including maintaining the cargo inventory. The Quartermaster reports to the Security Chief.&lt;br /&gt;
&lt;br /&gt;
The current Quartermaster is: [[Baxir Vol]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====The Nighthawk’s Talons====&lt;br /&gt;
&lt;br /&gt;
A recent course of action, instituted by Captain Cortel following the events of Operation: Resurgence, brought about the creation of the Talons. Cortel felt as though the ship required specialized troops capable of reacting to a variety of combat situations, including, but not limited to: repelling boarding parties, leading extraction crews, or eliminating informants as necessary. The first step was to convert the Special Forces troopers by assigning Dark Jedi with superior combat experience to oversee their training and development. Then secondly, splitting the compliment into two squads: one for infiltration and subterfuge, and the other geared towards full out aggressive and defensive combat with ground and ship borne enemies. The Talons report directly to the Captain of the ship, and in their absence, the Executive Officer.&lt;br /&gt;
&lt;br /&gt;
The Talon’s are housed within the Flight Deck/Hangar;which is where their ongoing training, drills and equipment remain ever at the ready to launch on the Captain’s orders.&lt;br /&gt;
&lt;br /&gt;
Section Chief: [[Mako Henymory]]&lt;br /&gt;
&lt;br /&gt;
First Talon Leader: &lt;br /&gt;
&lt;br /&gt;
Second Talon Leader: &lt;br /&gt;
&lt;br /&gt;
===Encrypt/Analysis===&lt;br /&gt;
&lt;br /&gt;
The Encryption/Analysis Section is responsible for gathering, deciphering, and analysing data. They must be well versed in multiple different types of encryption softwares and have the ability to encode messages in such a way that they are nearly impossible to break. They are also responsible for searching for patterns in vast amounts of data to determine enemy plans and positions. The Encrypt/Analysis Chief reports to the XO.&lt;br /&gt;
&lt;br /&gt;
The current Encrypt/Analysis Chief: [[Kordath]]&lt;br /&gt;
&lt;br /&gt;
====Information Retrieval====&lt;br /&gt;
&lt;br /&gt;
When one thinks of Information Retrieval, a picture of a Dark Jedi torturing a prisoner for information is often what comes to mind. As any good interrogator knows, torture is often not a dependable method of getting good intel. The Information Retrieval Officer must be able to read a prisoner and figure out the best way to to get the needed intel. They must be able to make some prisoners feel comfortable and willing to share information, as well as have the stomach required to cause an immense amount of pain that may be required to pull information from a prisoner. The Information Retrieval Officer reports to the Chief Security Officer.&lt;br /&gt;
&lt;br /&gt;
The current Information Retrieval Officer is: Operative [[Nath Voth]].&lt;br /&gt;
&lt;br /&gt;
===Medical===&lt;br /&gt;
&lt;br /&gt;
The medical section of the Nighthawk oversees those that require medical attention; either in the form of quickly helping the injured or giving treatment to those that require supervised health treatments. As a whole, the crew is required to monitor its own condition and report immediately to the med bay should symptoms arise that require analysis. There are also regular medical checkups performed whilst aboard when deployed for medium to long periods of time. The medical bay’s secondary purpose is to research and analyse foreign components and elements to be used either in medicine or for a scientific nature. The Ship’s Doctor is the only other officer, other than the XO, who can relieve the Captain of command. The Ship’s Doctor reports to the XO.&lt;br /&gt;
&lt;br /&gt;
The current Ship’s Doctor is [[Ood Bnar]]&lt;br /&gt;
&lt;br /&gt;
===Engineering===&lt;br /&gt;
&lt;br /&gt;
Engineering, while located on the majority of deck four, is responsible for the overall workings of everything on the ship.  The section is currently made up of five, highly-trained engineers, and is headed by the Chief Engineer.  The Chief is the one who ultimately is responsible for the ship functioning correctly, as well as the actions of the engineers under his command.&lt;br /&gt;
&lt;br /&gt;
Although they maintain the functionality of everything down to working heads, the engineers main responsibility is focused on six systems.  The first system is the most important, the reactor and secondary reactor. Without a reactor, the ship would literally be dead in space because the reactor powers everything from the engines to life support.  The second most important system is the ship’s computerized networks that control the operations of the ship.  The third is the life support system, which allows the crew to live in the confines of space.  The fourth major system is the communications system, which allows the Nighthawk to send and receive messages both from within the ship and outside of the ship.  The fifth system is the Stygium Cloaking system, which allows the Nighthawk to accomplish her missions undetected.  The final system of utmost importance is the flight control system. Without this system the Nighthawk would be unable to move. After the six important systems are working properly, engineering then goes down the list of systems in the order that the current Chief thinks are important. The Chief Engineer reports to the XO.&lt;br /&gt;
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The current Chief Engineer is: [[Trevor Grinstro]] &lt;br /&gt;
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====Mess/Custodial====&lt;br /&gt;
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Mess/Custodial Section, at first glance, may not seem as important as the other sections, but they are integral to the success of any mission. “An army marches on its stomach.” This is as true today as it has ever been. Morale is extremely important because of the extended duration of the AGV Nighthawk’s missions. They are responsible for the meals and cleanliness of the AGV Nighthawk. They report to the Operations Officer.&lt;br /&gt;
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===Tactical/Security/Marines=== &lt;br /&gt;
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Security aboard the AGV Nighthawk provides an important role in protecting the ship against external and internal threats. Its’ marines are trained to handle everything from investigating suspicious activities and crimes aboard the Nighthawk, to assisting the Information Retrieval Officer with interrogating any prisoners captured during missions, and even repelling any would-be boarders with deadly tactical efficiency. &lt;br /&gt;
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Constant battle drills, run by the Security Chief, keep the marines at peak performance. The Security marines are organized into three shifts, with at least 5 marines on duty at any given time. The whole team is mobilized and ready during combat situations.&lt;br /&gt;
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The Security Chief also functions as the Tactical Officer during combat situations. His console is tied into the Nighthawk&#039;s tactical and targeting systems, allowing him to point the Nighthawk&#039;s weaponry at any specific target ordered by the Captain or Executive Officer. The Security Chief reports to the XO.&lt;br /&gt;
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The current Security Chief is: Chief [[Zakath]].&lt;br /&gt;
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Additional Security Personnel: Operative [[Nath Voth]]&lt;br /&gt;
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==Standard Equipment Loadouts==&lt;br /&gt;
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===General Crew===&lt;br /&gt;
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====Uniform:====&lt;br /&gt;
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The crew of the Nighthawk is fitted with a standard black uniform , with brown padding built into the elbow and knees, should the species allow it. A utility belt carrying required tools and equipment is added to this, as well as sturdy boots  and a set of gloves. Situated near crew work areas and in crew billeting  are emergency lockers with short term space suits should the ship’s environment be breached, also included are limited rations, water and a small survival kit.. &lt;br /&gt;
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All crew members are issued a sidearm to be kept with them at all times., a holster usually attached to their utility belt.  The weapons shall be keep in a drop holster on their stong side thigh.&lt;br /&gt;
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The more specialized crew members, special ops and security officers, have additional equipment such as overcoats or robes as is their preference. These items follow the ship’s regulation: black, with additional colors denoting their operation classification for easier identification in the field.&lt;br /&gt;
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===Security===&lt;br /&gt;
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====Uniform:==== &lt;br /&gt;
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A black Nighthawk  robe or coat with an indigo blend at ankle length. The Nighthawk’s symbol located on the upper sleeve of each arm. Weapon holsters are installed on the inside of the robe or coat, near the rear waist areaunderneath the armpits, designed to hold two blasters or blades. A protective vestThis vest is made from a Khaki fabric dyed black and backed by transparisteel plating.  The pants are made from the same black Khaki, tailored to fit the individual,  with numerous patches, pockets and clips for various tools and or weapons. Across the belt area are specialised clips to include space for; torch, blaster, stun baton, stun cuffs, narcotics &amp;amp; alcohol screener, holocommunicator and a datapad. The boots are made from a tough leather with a damage resistant spray made from atomised graphene and silicon. &lt;br /&gt;
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====Weapons:====&lt;br /&gt;
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* BlasTech DL-44 Blasters&lt;br /&gt;
* Z2 Merr-Sonn stun baton&lt;br /&gt;
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====Accessories:==== &lt;br /&gt;
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* TikiTech rudic-powered torch&lt;br /&gt;
* Merr-Sonn Geonosian stun cuffs&lt;br /&gt;
* Tagge Company respiratory, haematology and excretory analyser&lt;br /&gt;
* HoloNet holocommunicator&lt;br /&gt;
* MicroData Technologies Companion2000 datapad&lt;br /&gt;
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===Medical:=== &lt;br /&gt;
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====Uniform:====&lt;br /&gt;
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A black Nighthawk robe or coat with a white blend at ankle length. The Nighthawk symbol is located on the upper sleeve of each arm fabric, near the shoulder. Leather pouches are stitched on the inside of the coat, capable of holding test tubes, syringes, portable tests and surgical instruments. A white khaki vest encompasses the torso of the member. The small red cross symbol located in the upper right chest is the indicator of this member’s trade. Across the belt area are specialised clips designed to hold various items such as; blaster, torch, stun baton, narcotics &amp;amp; alcoholic screener,  chemistry container, spray applicator, holocommunicator and a datapad. The boots are made from a tough leather with a damage resistant spray made from atomised graphene and silicon.&lt;br /&gt;
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====Weapons:====&lt;br /&gt;
&lt;br /&gt;
* BlasTech DL-44 blaster&lt;br /&gt;
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====Accessories:====&lt;br /&gt;
&lt;br /&gt;
* TikiTech rudic-powered torch&lt;br /&gt;
* Tagge Company respiratory, haematology and excretory analyser&lt;br /&gt;
* HoloNet holocommunicator&lt;br /&gt;
* MicroData Technologies Companion2000 datapad&lt;br /&gt;
* GeneTech Corporation 3D-4X containers&lt;br /&gt;
* Tagge Company hydraulic chemical atomiser&lt;br /&gt;
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===Engineer:=== &lt;br /&gt;
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====Uniform:====&lt;br /&gt;
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A black Nighthawk robe or coat with a amber blend at ankle length. The Nighthawk symbol is located on the upper sleeve of each arm fabric, near the shoulder. Leather pouches are stitched on the inside of the coat, capable of holding  blueprints, portable tests and repair instruments. An amber khaki vest encompasses the torso of the member. The small lightning symbol located in the upper right chest is the indicator of this member’s trade. Across the belt area are specialised clips designed to hold various items such as; blaster, torch, stun baton, blowtorch, chemistry container, spray applicator, holocommunicator and a datapad. The boots are made from a tough leather with a damage resistant spray made from atomised graphene and silicon.&lt;br /&gt;
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====Weapons: ====&lt;br /&gt;
* BlasTech DL-44 blaster&lt;br /&gt;
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====Accessories:==== &lt;br /&gt;
* TikiTech rudic-powered torch&lt;br /&gt;
* Industrial Automaton Acetylen blowtorch&lt;br /&gt;
* HoloNet holocommunicator&lt;br /&gt;
* MicroData Technologies Companion2000 datapad&lt;br /&gt;
* GeneTech Corporation 3D-4X containers&lt;br /&gt;
* Tagge Company hydraulic chemical atomiser&lt;br /&gt;
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===Helmsman:===&lt;br /&gt;
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====Uniform:====&lt;br /&gt;
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A black Nighthawk robe or coat  with a maroon blend at ankle length. The Nighthawk symbol is located on the upper sleeve of each arm fabric, near the shoulder. A maroon khaki vest encompasses the torso of the member, backed with transparisteel plating for amor.The small wing symbol located in the upper right chest is the indicator of this member’s trade. Across the belt area are specialised clips designed to hold various items such as; blaster, torch, stun baton, stun grenade, holocommunicator and a datapad. The boots are made from a tough leather with a damage resistant spray made from atomised graphene and silicon.&lt;br /&gt;
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====Weapons:====&lt;br /&gt;
* BlasTech DL-44 blaster&lt;br /&gt;
* Z2 Merr-Sonn stun baton&lt;br /&gt;
* Spore/B Merr Sonn stun grenade&lt;br /&gt;
* C-14A Merr Sonn stun grenade&lt;br /&gt;
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====Accessories:====&lt;br /&gt;
* TikiTech rudic-powered torch&lt;br /&gt;
* HoloNet holocommunicator&lt;br /&gt;
* MicroData Technologies Companion2000 datapad&lt;br /&gt;
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{{Arcona}}&lt;br /&gt;
[[Category:Arcona]][[Category:Battle Team]]&lt;/div&gt;</summary>
		<author><name>KordathBleu</name></author>
	</entry>
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