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		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Envoy_Corps&amp;diff=200600</id>
		<title>Envoy Corps</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Envoy_Corps&amp;diff=200600"/>
		<updated>2026-04-23T17:11:30Z</updated>

		<summary type="html">&lt;p&gt;Kalen Joss: /* Drugs Are Bad */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor|featured}}&lt;br /&gt;
{{Template:RoleplayingActivity}}&lt;br /&gt;
== Objective ==&lt;br /&gt;
Guided by the [[Exarch]], the &#039;&#039;&#039;Envoy Corps&#039;&#039;&#039; tackles bounties, contracts, and missions that burnish the Brotherhood&#039;s reputation among the galaxy&#039;s power players. Renowned for their expertise and shrewdness, Envoys deploy in diverse pairs or teams, drawing upon specialists from all seven clans and their associated allies. With conditional advisement from the [[Emissary]] or [[Herald]], the Envoy Corps seeks to bolster the Brotherhood&#039;s standing with its current and potential allies while countering propaganda being spread by their adversaries.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{Organization&lt;br /&gt;
|name=Envoy Corps&lt;br /&gt;
|image=[[File:Envoy-corps-logo-whitebg.png|250px]]&lt;br /&gt;
|founder=[[Grand Master]] [[Evant Taelyan]]&lt;br /&gt;
|leader={{Exarch}}&lt;br /&gt;
|members=&lt;br /&gt;
|headquarters=Arx Minor&lt;br /&gt;
|locations=Arx System&lt;br /&gt;
|formed=&lt;br /&gt;
|founded=[[40 ABY]]&lt;br /&gt;
|reorganized=&lt;br /&gt;
|fragmented=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|affiliation=[[Dark Brotherhood]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Envoy Corps was formed out of a need to better establish the Brotherhood&#039;s efforts in building a positive image on the greater stage of the Galaxy, while also bridging relationships between he Clans and the Council. While it might look like a public-relations gambit on the surface, the Council put their full weight and support behind the Envoy Corps and trusted that it would become a vital key to their strategy of success. &lt;br /&gt;
&lt;br /&gt;
[[File:Marick-Exarch.jpeg|203x203px|left|thumb|Exarch [[Marick Tyris Arconae]]]]&lt;br /&gt;
&lt;br /&gt;
As the Brotherhood continues to find itself up against other powerful organizations in the Unknown Regions, Grand Master [[Evant Taelyan]] green lit a new initiative proposed by former High Councilor [[Alethia Archenksova]] in &#039;&#039;&#039;40 ABY&#039;&#039;&#039;. This initiative would serve multiple purposes, with the primary being the improvement of the [[The Council]]&#039;s reputation with the seven Clans and their respective allies.  Parallel in importance was the Brotherhood&#039;s image to both rivals and potential trade partners which, in theory, would lead to more opportunities for cementing their seat of power and the growth of commerce. &lt;br /&gt;
&lt;br /&gt;
Alethia was appointed as the Brotherhood&#039;s first [[Exarch]], and laid the foundation that would lead to eventual codification of the Envoy Corps. &lt;br /&gt;
&lt;br /&gt;
When Archenksova was elevated to the Council role of &#039;&#039;Headmistress&#039;&#039;, she called upon a trusted colleage who been consulting remotely until that point. So it was that retired [[Voice of the Brotherhood]] - [[Marick Tyris Arconae]] - took over as the new Exarch. Tyris leveraged his extensive experience and background in overseeing the restructuring of the [[Inquisitorius]], his respect with the active Council members aiding in clearing the administrative and technical hurdles required to bring the Envoy Corps to life. &lt;br /&gt;
&lt;br /&gt;
With the Envoy Corps undertaking its first missions, Marick began to organize and deploy Brotherhood members and personnel.&lt;br /&gt;
&lt;br /&gt;
== Personnel ==&lt;br /&gt;
&lt;br /&gt;
Envoy&#039;s come in all shapes and sizes. While the main body of the Envoy Corps is made up of members from all seven Clans of the Brotherhood, it also employees a diverse range of pilots, administrators, coordinators, and other resources from across the Galaxy. As their presence and impact grows within the Unknown Regions and expands towards the Outer Rim, the Exarch has made efforts to ensure that recruits come from different social and economical classes, by pulling promising graduates from universities, as well as visiting orphanages and working with veterans to help find new opportunities for them after careers of war.&lt;br /&gt;
&lt;br /&gt;
Envoy&#039;s are not required to wear uniform, but can be often seen sporting the tailored threads bearing the Envoy Corps insignia across the chest. While there is room for creativity and alterations, the &#039;&#039;Brotherhood-issued&#039;&#039; Envoy Threads are a light armor designed to be fashionable and tailored to fit. They are comprised of a long coat with a matching vest, pants, boots, and optional hat all woven from a lightweight armorweave material.&lt;br /&gt;
&lt;br /&gt;
Beyond that, there are a few recurring staff members that can often be found representing the Envoy Corps. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;3&amp;quot; class=&amp;quot;fancy fancy-blue&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #695f3f&amp;quot;| &#039;&#039;&#039;Envoy Corps Operatives&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: #1e2a3f&amp;quot;| &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;gt; &#039;&#039;&#039;The Concierge&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: #1e2a3f&amp;quot;|&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;gt; &#039;&#039;&#039;The Pilot&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: #1e2a3f&amp;quot;|&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;gt; &#039;&#039;&#039;The Courier&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CharonReddick-.png|220px]]&lt;br /&gt;
| [[File:Steve jerryson comm.png|220px]]&lt;br /&gt;
| [[File:Mousa-headshot.png|220px]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: #1e2a3f&amp;quot;|&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;gt; &#039;&#039;[https://www.darkjedibrotherhood.com/character_sheets/23392 Charon Reddick ]&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: #1e2a3f&amp;quot;|&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;gt; &#039;&#039;Steve Jerryson&#039;&#039;  &amp;lt;/span&amp;gt;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: #1e2a3f&amp;quot;|&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;gt; &#039;&#039;[https://www.darkjedibrotherhood.com/character_sheets/23565 Mousa]&#039;&#039;  &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: #695f3f&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Runners ===&lt;br /&gt;
&lt;br /&gt;
The Envoy Corps &#039;&#039;Runners&#039;&#039; are always on the move, delivering briefings, secure datapads, and act as liaisons for the Courier and Exarch.&lt;br /&gt;
&lt;br /&gt;
{{FactionNPC&lt;br /&gt;
|headshot=Treen-envoy-headshot.png&lt;br /&gt;
|name= Treen &#039;&#039;&#039;(KIA)&#039;&#039;&#039;&lt;br /&gt;
|position=Runner&lt;br /&gt;
|faction=Envoy Corps&lt;br /&gt;
|character sheet=https://www.darkjedibrotherhood.com/character_sheets/23588&lt;br /&gt;
|bg1=&lt;br /&gt;
|bg2=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FactionNPC&lt;br /&gt;
|headshot=Mava-Six-Gallet-headshot.png&lt;br /&gt;
|name=Mava “Six” Gallet&lt;br /&gt;
|position=Runner&lt;br /&gt;
|faction=Envoy Corps&lt;br /&gt;
|character sheet=https://www.darkjedibrotherhood.com/character_sheets/23587&lt;br /&gt;
|bg1=&lt;br /&gt;
|bg2=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Naval Assets ===&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/items/55279-item-container &#039;&#039;&#039;Envoy Corps&#039;&#039;&#039;: &#039;&#039;Full List of Naval Assets&#039;&#039;]&lt;br /&gt;
[[File:Envoy Corps-shuttle.png|170x170px|thumb|left|Envoy Corps shuttle.]]&lt;br /&gt;
The Envoy Corps has been allotted three flights of [https://www.darkjedibrotherhood.com/item_prototypes/lambda-class-t-4a-shuttle-flight Lamba-class T4a shuttles] to help transport members of the Brotherhood to locations of need and to &amp;quot;carry&amp;quot; the Brotherhood&#039;s diplomatic banner. &lt;br /&gt;
[[File:Envoy-consular.png|334x334px|right|thumb|The Urbanae]]&lt;br /&gt;
&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/items/46157-lambda-class-t-4a-shuttle-flight Vexillarius I-IV]&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/items/47069-lambda-class-t-4a-shuttle-flight Vexillarius V-VIII]&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/items/86942-lambda-class-t-4a-shuttle-flight Vexillarius IX-XIII]&lt;br /&gt;
&lt;br /&gt;
The Exarch was also granted the use of a Charger c70 Consular-class Cruiser named [https://www.darkjedibrotherhood.com/items/53147-charger-c70-consular-class-cruiser &#039;&#039;The Urbanae&#039;&#039;], accompanied by twelve [https://www.darkjedibrotherhood.com/items/111257-s-130-shelter-speeder-squadron S-130 Shelter Speeders] codenamed: &#039;&#039;Aether Squadron&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Additionally, &#039;&#039;Runners&#039;&#039; are given [https://www.darkjedibrotherhood.com/items/63612-lancer-class-pursuit-craft Lancer-class pursuit crafts] to relay messages and briefings across Brotherhood space. Bearing the Envoy Corps logo, any attack or harm to one of these shuttles risks evoking a swift response from the Brotherhood&#039;s wrath.&lt;br /&gt;
&lt;br /&gt;
== Headquarters and Locations ==&lt;br /&gt;
While the Envoy Corps operates across the galaxy, the headquarters are centered in the [[Arx System]], with facilities established on the main planets moon: [[Arx Minor]].&lt;br /&gt;
&lt;br /&gt;
=== Envoy Corps Headquarters ===&lt;br /&gt;
{{Main|Envoy Corps Headquarters}}&lt;br /&gt;
[[File:Envoy-hq-map.jpg|275px|thumb|left|Envoy Corps HQ Guide Map]]&lt;br /&gt;
&lt;br /&gt;
The Envoy Corps Headquarters is located on [[Arx Minor]] and serves as its base of operations. &lt;br /&gt;
&lt;br /&gt;
An atmospheric shield dome, powered by a generator with a high-availability failover and auxiliary power, surrounds an interconnected series of buildings and facilities attached to a small, private space port for shuttles and designated personal crafts. &lt;br /&gt;
&lt;br /&gt;
Secure shuttles go back and forth between [[Arx Minor]] and planet [[Arx]], ensuring even members of the Envoy Corps without access to their own ships have the ability to visit the training facilities or turn in contracts, missions, or bounties. &lt;br /&gt;
&lt;br /&gt;
Directly accessible from the Space Port are both the Infirmary and the entrance to [[The Flitz|&#039;&#039;The Flitz&#039;&#039;]]&#039;&#039;:&#039;&#039; &#039;&#039;Arx Minor&#039;&#039; hotel, as well as a guarded corridor for the Security and Processing center, Central Administration, and Mess Hall. &lt;br /&gt;
&lt;br /&gt;
Through Central administration is the Exarch&#039;s office. Entry is also available to the Lunar Training Facility. &lt;br /&gt;
==== Lunar Training Facility ====&lt;br /&gt;
{{Main|Lunar Training Facility}}&lt;br /&gt;
&lt;br /&gt;
Accessible via a connecting tunnel from Central Administration a simple staging center with spartan hallways and a lone droid receptionist. Cleaning and maintenance staff work around the clock as the facility is always opened. A small security staff composed of organic and droid guards work rotational shifts. It was founded to help Brotherhood members train and be ready for facing down the [[Children of Mortis]], but has now evolved to cover a wide range of combat and operational scenarios based on machine learning models ingested from the Brotherhoods combined intelligence efforts.&lt;br /&gt;
&lt;br /&gt;
=== The Flitz ===&lt;br /&gt;
{{Main|The Flitz}}&lt;br /&gt;
[[File:Hotel-starwars-1.png|180x180px|right|thumb|Prototype render of the first Flitz]] &#039;&#039;The Flitz&#039;&#039; is a chain of luxury hotels that have been constructed around Brotherhood space. The main location, however, can be found on Arx Minor, open to any members of the Brotherhood&#039;s various societies that are passing through the Arx System. Liaisons for the [[Inquisitorius]], [[Grand Master&#039;s Royal Guard]], [[Shroud Syndicate]] are often stationed there, with full service concierge and amenities available to guests. &lt;br /&gt;
&lt;br /&gt;
Dignitaries or researchers from the Brotherhood&#039;s allies such as the Severian Principate have been invited to learn more about the Brotherhood and its member in the interest in growing closer. This has opened an opportunity for members of the Brotherhood to not only meet Principate personnel, but to also interact with savvy informants from across the galaxy can typical find their way in. &lt;br /&gt;
&lt;br /&gt;
There are currently two locations: &#039;&#039;Eos City&#039;&#039; and &#039;&#039;Arx Minor&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== The Shame Corner ===&lt;br /&gt;
{{Main|The Shame Corner}}&lt;br /&gt;
[[File:Shamecorner-Luka.png|200px|thumb|The Shame Corner]]&lt;br /&gt;
&lt;br /&gt;
In the dark of space along the Hydian Way, a black dwarf star sits, neither lonely nor forgotten. Its gravity well is used as an anchor for one of many millions of service stations and rest stops that dot the intergalactic space-routes: Station 0H40-S0, more fondly known as The Shame Corner. &lt;br /&gt;
&lt;br /&gt;
With connections to the Envoy Corps, the station provides not only respite and refueling for members bearing the insignia, but also serves as a port for any galactic denizen, and all kinds walk, hover, or wheel through its doors.&lt;br /&gt;
&lt;br /&gt;
== Gear and Equipment ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Main Article: [[Envoy_Corps:_Trophy_%26_Rank_Progression#Possessions|Envoy Rewards]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Envoys and Golden Envoys don&#039;t work for free. They are given access to [https://www.darkjedibrotherhood.com/item_prototypes?q%5Bname_cont%5D=&amp;amp;q%5Brarity_eq_any%5D%5B%5D=&amp;amp;q%5Bitem_type_id_eq%5D=&amp;amp;q%5Bitem_category_id_eq%5D=&amp;amp;q%5Brelease_eq%5D=Envoy+Possessions&amp;amp;q%5Bsize_eq%5D=&amp;amp;commit=Search unique gear and equipment] provided by the Brotherhood, but their efforts yield access to more resources and rewards down the line. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=325px heights=225px mode=packed&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:Envoy-swag-siv-evelyn.png| [https://www.darkjedibrotherhood.com/item_prototypes/brotherhood-issued-envoy-threads Envoy&#039;s Threads] &#039;&#039;[[Evelyn Wyvern|Evelyn Wyvren]]&#039;&#039; and &#039;&#039;[[Sivall Zoria]]&#039;&#039;&lt;br /&gt;
File:Ruka-golden-envoy-cowl-1.png|&amp;lt;center&amp;gt;[https://www.darkjedibrotherhood.com/item_prototypes/brotherhood-issued-golden-envoy-cowl Golden Envoy Cowl]  &#039;&#039;Ruka Tenbriss Ya-ir&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
File:Wyn-Golden-Envoy-Cowl.png|&amp;lt;center&amp;gt;[https://www.darkjedibrotherhood.com/item_prototypes/brotherhood-issued-golden-envoy-cowl Golden Envoy Cowl]  &#039;&#039;[[Wyndell Tyris]]&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
File:EnvoyCorpsMarickDroid.png|&amp;lt;center&amp;gt;[https://www.darkjedibrotherhood.com/item_prototypes/brotherhood-issued-envoy-droid An Envoy&#039;s Shadow (Envoy Droid)]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery widths=345px heights=245px mode=packed&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:EnvoyThreadsAndDroidSivFox.png|&amp;lt;/center&amp;gt;[https://www.darkjedibrotherhood.com/item_prototypes/brotherhood-issued-envoy-droid Envoy Corps Droid], [https://www.darkjedibrotherhood.com/item_prototypes/brotherhood-issued-envoy-threads Threads], [https://www.darkjedibrotherhood.com/item_prototypes/brotherhood-issued-envoy-broach Pin and Broach] / [https://www.darkjedibrotherhood.com/item_prototypes/brotherhood-issued-golden-envoy-cowl Golden Envoy Cowl] and [https://www.darkjedibrotherhood.com/item_prototypes/brotherhood-issued-golden-envoy-glasses Glasses]  &#039;&#039;Foxen Erinos and [[Sivall Zoria]]&#039;&#039; &amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Envoy Leaderboard ==&lt;br /&gt;
&lt;br /&gt;
The top Envoys in the Brotherhood are recognized even beyond the Corps&#039; rank structure. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+April Leaderboard 2026&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Dossier names are used but do not force in-character connection to the Envoy Corps&#039;&#039;&lt;br /&gt;
* Data pulled from 01/01/2026 - 03/29/2026&lt;br /&gt;
!Rank&lt;br /&gt;
!Envoy&lt;br /&gt;
!Envoy Marks&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[dossier:13486|Ruka Tenbriss Ya-ir]]&lt;br /&gt;
|&amp;lt;center&amp;gt;211&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|[[dossier:16253|Zuza Lottson]]&lt;br /&gt;
|&amp;lt;center&amp;gt;194&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|[[dossier:16854|Jenni]]&lt;br /&gt;
|&amp;lt;center&amp;gt;183&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|[[dossier:16835|Bril Teg Arga]]&lt;br /&gt;
|&amp;lt;center&amp;gt;180&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|[[dossier:14615|Diyrian &amp;quot;Diy&amp;quot; Grivna]]&lt;br /&gt;
|&amp;lt;center&amp;gt;151&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|[[dossier:15685|Zenod&#039;ande&#039;rson]]&lt;br /&gt;
|&amp;lt;center&amp;gt;141&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|[[dossier:10214|Marick Tyris Arconae]]&lt;br /&gt;
|&amp;lt;center&amp;gt;121&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|[[Socorra Erinos]]&lt;br /&gt;
|&amp;lt;center&amp;gt;109&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|[[dossier:16371|Doon Sulvir]]&lt;br /&gt;
|&amp;lt;center&amp;gt;109&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|[[dossier:16570|Ellisyn Kendis]]&lt;br /&gt;
|&amp;lt;center&amp;gt;105&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Envoy Corps Mission Log ==&lt;br /&gt;
&lt;br /&gt;
The Envoy Corps keeps a detailed record of the missions, contracts, and bounties that members take part in roleplaying activities.&lt;br /&gt;
&lt;br /&gt;
=== Recurring Storylines ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mission Board ===&lt;br /&gt;
&lt;br /&gt;
Missions cover the largest range of operation for the Envoy Corps and can range from training sessions to scouting and infiltration. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Missions Board&lt;br /&gt;
!style=&amp;quot;width: 18%&amp;quot;| Mission Title&lt;br /&gt;
!style=&amp;quot;width: 20%&amp;quot;| Envoys&lt;br /&gt;
!style=&amp;quot;width: 62%&amp;quot;| Summary&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Drugs Are Bad Mmkay #1: Scum and Villiany&#039;&#039;&#039;&amp;lt;/big&amp;gt;[[File:MISSION.png|100px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Kalen Joss]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hector Ricmore&lt;br /&gt;
* [[Tarvitz]]&lt;br /&gt;
* Miho Keibatsu&lt;br /&gt;
* Ryan Hawkins&lt;br /&gt;
* Aurelis Phalor&lt;br /&gt;
* BlackHawk&lt;br /&gt;
|After receiving intel indicating that the Pyke Syndicate has begun quietly supporting the Collective and increasing their attempts to distribute their illicit spice in an around Brotherhood territory, the Exarch authorizes an audacious, large scale military campaign against the cartel. &#039;Operation Starshell&#039; would involve a series of simultaneous strikes against more then 15 distinct targets spread across the length and breadth of the galaxy. The mission was an unqualfied success that included military support from every Clan, and severely degraded the Pykes capacity and capabilities near all of the Brotherhoods primary spheres of influence. &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; [https://discord.darkjedibrotherhood.com/rp-sessions/E4V.html RP Transcript] &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Uskil: Uncharted II&#039;&#039;&#039;&amp;lt;/big&amp;gt;[[File:MISSION.png|100px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Marick Tyris Arconae]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Saal Kesyk]]&lt;br /&gt;
* [[Nicfer Luthol]]&lt;br /&gt;
* [[Tahiri Drakon Night-Thorn]]&lt;br /&gt;
* Tisto Kingang&lt;br /&gt;
* Titius Osseus&lt;br /&gt;
* Meero&lt;br /&gt;
|A Brotherhood outpost on the continent of Uskil is being attacked by waves of mutant creatures. A team of five Envoys have a moment of reprieve to regroup and prepare before the next wave. They must hold out until reinforcements from the Iron Forces arrive, while evacuating teams of scientists and their research safely. Is there a possible connection to Dr. Shelby Watenka&#039;s research and efforts? There is little time for mystery when survival is the primary directive.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; [https://discord.darkjedibrotherhood.com/rp-sessions/jw5.html RP Transcript] &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Training 002&#039;&#039;&#039;&amp;lt;/big&amp;gt;[[File:MISSION.png|100px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Marick Tyris Arconae]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tomora Nay&#039;ek&lt;br /&gt;
* Teon Sul&lt;br /&gt;
|Tomora and Teon take on a simulation of the Collective&#039;s new Technocratic Elites.&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://discord.darkjedibrotherhood.com/rp-sessions/jrR.html &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Uskil: Uncharted I&#039;&#039;&#039;&amp;lt;/big&amp;gt;[[File:MISSION.png|100px]]&amp;lt;/center&amp;gt; &lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Marick Tyris Arconae]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doku Rivendare&lt;br /&gt;
* Waza Sunrider&lt;br /&gt;
* Asmodius Equesinfernum&lt;br /&gt;
* [[Alaisy Tir’eivra]]&lt;br /&gt;
* Meero&lt;br /&gt;
|&#039;&#039;&#039;Mission Log&#039;&#039;&#039;&amp;lt;br&amp;gt;The Envoys assigned to investigate the strange occurrences in the Uskil region of planet Arx fought and infiltrated their way into a secret underground laboratory beneath the swampy marshlands. After pressing in deeper and find some disturbing intelligence on the kinds of experiments transpiring, the Envoys encountered mutated monsters of different varieties.&lt;br /&gt;
After successfully fighting off the first wave, the party wisely noted that there was more than just a simple staging site. The laboratory was fully guarded by a cadre of strange looking soldiers. The Envoys decided to tactically reposition and to report what was found the Headmistress and Exarch.As they filed out, running in tandem and alternating cover fire, the Envoys escaped. A shuttle was dispatched, and the Envoys lifted off from the swamps of Uskil and headed to the fortified walls of the Shadow Academy. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://discord.darkjedibrotherhood.com/rp-sessions/3Nk.html &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;The Sceptre of Tu&#039;Torial&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;[[File:MISSION.png|100px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Marick Tyris Arconae]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Declan Roark&lt;br /&gt;
* [[Muz Ashen]]&lt;br /&gt;
* [[Aylin Sajark]]&lt;br /&gt;
* [[Zenod&#039;ande&#039;rson]]&lt;br /&gt;
|&#039;&#039;&#039;Objective&#039;&#039;&#039;&amp;lt;br&amp;gt;On a remote asteroid-based research facility deep in the Unknown Regions, rumors have swirled of an ancient Nightsister artifact known as the Sceptre of Tu&#039;Torial. Legend says that any who wield the fabled artifact would be able to harness the power once reserved for the great Mother Talzin, and bend it to their whim. The Collective, in their bid to regain power, have seized control of the facility and have begun to delve into learning the secrets of the Sceptre, and must be stopped at any cost. The Exarch has been given special clearance to call in a usually reserved asset of the Brotherhood: the Star Chamber, as well as a select few Envoys suitable to the task at hand.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Mission Log&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Thanks to Aylin&#039;s quick thinking and slicing to get the schematics of the building, Grand Master Muz Ashen was able to &amp;quot;carve&amp;quot; a shortcut to the Sceptre. The artifact was retrieved and the team successfully extracted, but more research would be needed to uncover the secrets.&lt;br /&gt;
&lt;br /&gt;
* [https://discord.darkjedibrotherhood.com/rp-sessions/jrR.html &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;The Immortal Sith III&#039;&#039;&#039;&amp;lt;/big&amp;gt;[[File:MISSION.png|100px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Zenod&#039;ande&#039;rson]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Zxyl Bes&#039;uliik Taldrya|Zxyl Bes&#039;uliik Taldry]]&lt;br /&gt;
* [[Zuza Lottson]]&lt;br /&gt;
* [[Sofila Douve Armis]]&lt;br /&gt;
* [[Bril Teg Arga]]&lt;br /&gt;
* [[Titius Osseus]]&lt;br /&gt;
* [[Tahiri Drakon Night-Thorn]]&lt;br /&gt;
* Hector Von Ricmore&lt;br /&gt;
* Ellisyn Kendis&lt;br /&gt;
|The team  gathered by High Inquisitor Anderson for a briefing regarding Scimitar&#039;s third soul-bound artifact, the Tasc&#039;i family amulet. They travel to Rattatak where they encounter a village terrified by the old Tasc&#039;i family mansion. Upon entering, they are faced with droids infused with the souls of the Tasc&#039;i family that were slain by Scimitar&#039;s hands, as well as visions of what made the Immortal Sith what he is today.&lt;br /&gt;
The team eventually retrieve the artifact, though it is handed over to the Shadow Academy for further research.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; [https://discord.darkjedibrotherhood.com/rp-sessions/RA9.html RP Transcript] &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;The Immortal Sith (Interlude)&#039;&#039;&#039;&amp;lt;/big&amp;gt;[[File:MISSION.png|100px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Zenod&#039;ande&#039;rson]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Zxyl Bes&#039;uliik Taldrya|Zxyl Bes&#039;uliik Taldry]]&lt;br /&gt;
* [[Eleceos Araave]]&lt;br /&gt;
* Diyrian &amp;quot;Diy&amp;quot; Grivna&lt;br /&gt;
* [[Aylin Sajark]]&lt;br /&gt;
* Ruka Tenbriss Ya-ir&lt;br /&gt;
* [[Asani]]&lt;br /&gt;
* [[Sivall Zoria]]&lt;br /&gt;
|Lord Scimitar, immortal scourge of the Children of Mortis, has only one artifact left securing his immortality. Never in the last couple of centuries has he ever felt closer to death. A specialized team of Brotherhood members has fought through literal trials and tribulations to destroy these artifacts. The last is unknown, though the Regent, using his vast resources in Arx Capital Exchange, has found a broken holocron made by one of Scimitar&#039;s enemies that may yet reveal the location of Scimitar&#039;s last soul-bound artifact. So far, Scimitar has yet to retaliate. Though, will his immortality being threatened now more than ever, that may be about to change...&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; [https://discord.darkjedibrotherhood.com/rp-sessions/DPD.html RP Transcript] &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;The Immortal Sith II&#039;&#039;&#039;&amp;lt;/big&amp;gt;[[File:MISSION.png|100px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Zenod&#039;ande&#039;rson]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Zxyl Bes&#039;uliik Taldrya]]&lt;br /&gt;
* Hector Von Ricmore&lt;br /&gt;
* [[Zuza Lottson]]&lt;br /&gt;
* [[Tahiri Drakon Night-Thorn]]&lt;br /&gt;
* Bril Teg Ara&lt;br /&gt;
* [[Sofila Douve Armis]]&lt;br /&gt;
* Ellisyn Kendis&lt;br /&gt;
* Titius Osseus&lt;br /&gt;
|&#039;&#039;&#039;Objective&#039;&#039;&#039;&amp;lt;br&amp;gt;After the Dagger containing a part of Lord Scimitar&#039;s soul was destroyed, the team has been assembled again to search for the second of Scimitar&#039;s soul-bound artifacts. Their task was to discern its location, find it, and destroy it.&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://discord.darkjedibrotherhood.com/rp-sessions/72d.html &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;The Immortal Sith I&#039;&#039;&#039;&amp;lt;/big&amp;gt;[[File:MISSION.png|100px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Zenod&#039;ande&#039;rson]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Sofila Douve Armis]]&lt;br /&gt;
* Hector Von Ricmore&lt;br /&gt;
* [[Tahiri Drakon Night-Thorn]]&lt;br /&gt;
* [[Bril Teg Arga]]&lt;br /&gt;
* [[Titius Osseus]]&lt;br /&gt;
|&#039;&#039;&#039;Mission Log&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The team was shown footage, then taken to Dantooine and decided to explore one of the nearby settlements. A group of survivors confront them, and the team successfully defuse the hostility, gaining the trust of the townsfolk. However, they are then attacked by a swarm of cultists worshipping the Immortal Sith. The team fight them off, though Sagitta is kidnapped. She manages to leave a trace behind so the rest of the team can follow her. They follow her to a cave which was secretly a Sith Temple. Inside, Sagitta is sacrificed, the dagger with the soul fragment of Darth Scimitar plunged into her heart. Instead of dying, she is instead possessed, gaining significantly more power under Scimitar&#039;s influence. The team battle the possessed Mirialan, defeating her. In a final act of vengeance, Scimitar released her from his possession, letting her wounds take over her. Tahiri and Savran successfully heal the worst of the damage whilst Hector conducts a Force ritual to keep her from death. The dagger was destroyed, and Nyssa hailed their transport as Titius blows up the temple.&lt;br /&gt;
&lt;br /&gt;
The team escape, battered, bit determined to continue in the hunt for the remaining artifacts.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://discord.darkjedibrotherhood.com/rp-sessions/jvN.html &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Training 001&#039;&#039;&#039;&amp;lt;/big&amp;gt;[[File:MISSION.png|100px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Marick Tyris Arconae]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Mune Cinteroph]]&lt;br /&gt;
* Hector Von Ricmore&lt;br /&gt;
|Mune and Von vs Crystal Ascendent. Utilizing the new state of the art technology, both Brotherhood fighters were able to take down the simulated Ascendent Warrior and generated valuable machine learning data for combatting the Children of Mortis.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://discord.darkjedibrotherhood.com/rp-sessions/jrR.html &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Mission 001&#039;&#039;&#039;&amp;lt;/big&amp;gt;[[File:MISSION.png|100px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Marick Tyris Arconae]]&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
* [[Teikhos Ta&#039;var]]&lt;br /&gt;
* [[Zuza Lottson]]&lt;br /&gt;
* [[Nicfer Luthol]]&lt;br /&gt;
* [[Doon Sulvir]]&lt;br /&gt;
|The Corps dispatched a small team that met with Iris Astra&#039;s lieutenants. The team met with Jib Jarren, a former Expansionist with the Revenants,  and Jin, a lost contractor with the Severian Principate. During the meeting, it was revealed that a SoL freighter was raided by the Children of Mortis. After a distraction and misdirection, the Envoys found themselves in a hostage situation with a traitor crew member working for the Children of Mortis. With him were two assassin acolytes that threatened to take Jib and Jin away.&lt;br /&gt;
The Envoys sprung into action,  quickly and efficiently, in a show of power and competency, that the members of the Brotherhood were capable guardians. In the end, the Envoy Corps walked away with two new assets in Jin and Jib, and a new ally in the Outer Rim.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://discord.darkjedibrotherhood.com/rp-sessions/jrR.html &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Contracts ===&lt;br /&gt;
&lt;br /&gt;
Contracts are operations that the Envoy Corps takes on at the request of outside parties looking for aid or assistance. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Contract Board&lt;br /&gt;
!Contract&lt;br /&gt;
!Envoys&lt;br /&gt;
!Summary&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;Contact 005&amp;lt;/big&amp;gt;&#039;&#039;&#039;[[File:Contract-img.png|100px]] &amp;lt;/center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;lt;center&amp;gt;Blood Bank Burglary II&amp;lt;/center&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Marick Tyris Arconae]]&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
* [[Teikhos Ta&#039;var]]&lt;br /&gt;
* [[Zuza Lottson]]&lt;br /&gt;
* [[Nicfer Luthol]]&lt;br /&gt;
* [[Doon Sulvir]]&lt;br /&gt;
|The party of adventurers investigate a disturbance on the Rishi Moon. They find a budding conspiracy, Brotherhood medical data used to create a prototype super soldier. Through a variety of skills and abilities the party overcame the prototype Collective Super Soldier. But this is only the beginning of the unholy machinations of the Collective Technocrat Guild.&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://discord.darkjedibrotherhood.com/rp-sessions/n3p.html &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Contact 004&amp;lt;/big&amp;gt;&#039;&#039;&#039;[[File:Contract-img.png|100px]] &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Blood Bank Burglary I&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* Hector von Ricmore&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
* [[Eleceos Araave]]&lt;br /&gt;
* Ruka Tenbriss Ya-ir&lt;br /&gt;
* [[Aylin Sajark]]&lt;br /&gt;
* Archian&lt;br /&gt;
* Diy&lt;br /&gt;
|A group of infiltrators, spies and traitors has stolen valuable medical records from members of the Brotherhood. In their haste to escape the group missed a tracking device which has led the Brotherhood to an abandoned outpost. Your mission, if you choose to accept it, is to travel to the enemy territory and destroy the compromising data. There are opportunities for bonus rewards that can carry to future RP. These can be achieved through side objectives including, but not limited to, recovering the data before destruction and returning it to the Brotherhood.&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;[https://discord.darkjedibrotherhood.com/rp-sessions/28m.html &amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt;  RP Transcript &amp;lt;/span&amp;gt;]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Contract 003&amp;lt;/big&amp;gt;&#039;&#039;&#039;[[File:Contract-img.png|100px]]&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* Hector von Ricmore&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
* [[Eleceos Araave]]&lt;br /&gt;
* Ruka Tenbriss Ya-ir&lt;br /&gt;
* [[Aylin Sajark]]&lt;br /&gt;
* Archian&lt;br /&gt;
* Diy&lt;br /&gt;
|&#039;&#039;&#039;Mission Log&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Operatives from various clans were invited to assist the Envoy society on a peace mission to deliver relief supplies to Ryloth. Force Users and Non Force Users alike worked together to repel enemy forces who attacked and boarded the Envoy ship The Urbanae. Thanks to the efforts of the party the relief supplies were successfully delivered to Ryloth, bolstering relations between The Brotherhood and the native Twi’leks&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;[https://discord.darkjedibrotherhood.com/rp-sessions/BpV.html &amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript &amp;lt;/span&amp;gt;]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Contract 002&amp;lt;/big&amp;gt;&#039;&#039;&#039;[[File:Contract-img.png|100px]]&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* TuQ&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Ood Bnar]]&lt;br /&gt;
* [[Zenod&#039;ande&#039;rson]]&lt;br /&gt;
* [[Kadrol Hauen]]&lt;br /&gt;
* [[Sivall Zoria]]&lt;br /&gt;
* [[Eleceos Araave]]&lt;br /&gt;
* Bril Teg Agra&lt;br /&gt;
|&#039;&#039;&#039;Objective&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; A report came in from the planet Gonda, a small out of the way planet, that professor Jonz’ind’iana had gone missing while investigating a newly discovered temple on behalf of the Shadow Academy. The Envoy Corps had been contracted to find out what happened, locate the professor and bring him back to the shadow academy to continue his research. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mission Log&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Upon arrival at the mysterious temple, the Envoy team quickly discovered that things were not as they seemed. An ancient Rakatan temple, a missing research team and the camp in disarray. After thoroughly investigating the scene, the team discovered a patch clutched tightly in the cold hand of a dead researcher. The team’s next stop was a small unnamed village nearby looking for leads on who the patch belonged to. A pair of confrontations led to a pile of dead pirates and a chance encounter with a street urchin willing to help the team and lead them to their final destination, her family&#039;s farm. Making a stealthy entrance, the team picked off the pirates one by one through blasters, mind control, hand to hand combat and more and after avoiding a hostage situation they were able to rescue the professor, his research and a Rakatan crystal skull.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;[https://discord.darkjedibrotherhood.com/rp-sessions/zR0.html &amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript&amp;lt;/span&amp;gt;]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Contract 001&amp;lt;/big&amp;gt;&#039;&#039;&#039;[[File:Contract-img.png|100px]]&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Marick Tyris Arconae]]&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
* Ruka Tenbriss Ya-ir&lt;br /&gt;
* Nicfer Luthol&lt;br /&gt;
* Korvis&lt;br /&gt;
* Cole Farrow&lt;br /&gt;
* Adem Bol&#039;era&lt;br /&gt;
|&#039;&#039;&#039;Objective&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; TROUBLE IN THE OUTER RIM. On the remote planet JABIIM—once home to a base for the Hidden Path—survivors from the destruction of Hosnian Prime have settled into small mining communities to live peacefully and export the planet&#039;s lone resource of value. Peaceful, that was, until the opportunistic [[The Empty Eyes]] gang moved in, set up operations in an abandoned base and started to harass and prevent the locals from trading freely. The denizens of Jabiim have broadcasted a request for aid, but lack any real hope. [[Marick Tyris Arconae]] — [[Exarch]] of the Brotherhood — has put out a call to the newly formed Envoy Corps for their first operation.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mission Log&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
After reaching Jabiim, the party split up, with Adem and Nicfer infiltrating the town while the others scouted and found the optimal attack vector. Adem and Nicfers efforts paid off by getting them back-door access to the bases defenses, giving the rest of the team and advantage in the fight that followed. &lt;br /&gt;
&lt;br /&gt;
In the end, the team was able to successfully apprehend Sylvian Blaine, putting an end to the Empty Eyes control over the remote mining town. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;[https://discord.darkjedibrotherhood.com/rp-sessions/nqW.html &amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript &amp;lt;/span&amp;gt;]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bounties ===&lt;br /&gt;
&lt;br /&gt;
Sometimes a troublemaker needs to be captured and taken off the space lanes for the safety and betterment of the Galaxy. Bounties are issued by the Envoy Corps only when the target presents a considerable threat to the peace or safety of the businesses and allies of the Brotherhod. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ Bounty Board&lt;br /&gt;
!Target&lt;br /&gt;
!Envoys&lt;br /&gt;
!Summary&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Bounty 006:&amp;lt;/big&amp;gt;&#039;&#039;&#039; &amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;R’aoke Adebanyo&#039;&#039;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:Bounty-token 006.png|150px]]&lt;br /&gt;
|&#039;&#039;&#039;Captured By:&#039;&#039;&#039;&lt;br /&gt;
* [[Alaisy Tir’eivra|Aphotis]]&lt;br /&gt;
* [[Zenod&#039;ande&#039;rson|Aequitas]]&lt;br /&gt;
|R’aoke Adebanyo is an elusive mercenary hired by the Collective to destabilize trade operations on the planet Koboh. While the planet had once been rich with priorite, other minerals valuable to production were found and new operations for mining were established with the help of the Brotherhood and [[The Severian Principate|Severian Principate]] joint efforts. R’aoke has holed himself up in a stronghold high up in the mountains, shielded by his band of mercenaries and raiders.&lt;br /&gt;
&#039;&#039;&#039;Results:&#039;&#039;&#039; &#039;&#039;Bounty was eliminated per request.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; [https://discord.darkjedibrotherhood.com/rp-sessions/wJW.html RP Transcript]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Bounty 005:&amp;lt;/big&amp;gt;&#039;&#039;&#039; &amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;Braylan W’ray&#039;&#039;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:Bounty 005 Braylan.png|150px]]&lt;br /&gt;
|&#039;&#039;&#039;Captured By:&#039;&#039;&#039;&lt;br /&gt;
* [[Alex Draconis]]&lt;br /&gt;
* Ruka Tenbriss Ya-ir&lt;br /&gt;
* Luka&lt;br /&gt;
* [[Bril Teg Arga]]&lt;br /&gt;
|Braylan W’ray is the owner of the “Devil&#039;s Dandy” nightclub on Corellia. Along with his crew — the Devil’s Fangs — W’ray is a Hunter and Entrepreneur found to be dealing technology and weaponry to the resurgent [[The Collective|Collective]]. This alone would not be worthy of interest, but the Devil’s Fangs have also been double-dealing with the alleged remnants of the [[The Severian Principate|Severian Principate]], which is in violation of the accords between the Principate and the Brotherhood. Despite their best efforts, Inquisitorius Agents have failed to apprehend the Mercenary as the security around the Devil’s Dandy is tight. It will likely require more than brute force to gain entrance.&lt;br /&gt;
&#039;&#039;&#039;Results:&#039;&#039;&#039; &#039;&#039;Bounty was brought back alive as requested. Processed by Inquisitorius for information.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; [https://discord.darkjedibrotherhood.com/rp-sessions/g3l.html RP Transcript]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Bounty 004:&amp;lt;/big&amp;gt;&#039;&#039;&#039; &amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;Merrin Kelina&#039;&#039;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:Merrin-Kelina.png|150px]]&lt;br /&gt;
|&#039;&#039;&#039;Captured By:&#039;&#039;&#039;&lt;br /&gt;
* [[Asani]]&lt;br /&gt;
* [[Mex]]&lt;br /&gt;
* [[Reiden Karr]]&lt;br /&gt;
* Tisto&lt;br /&gt;
|Merrin Kelina was the leader of the “Red Fangs” - a pirate group who have been interrupting trade lines between the Brotherhood and Severian Principate. A known Force-user with formidable personnel, Inquisitorius agents have found the location of the Red Fangs base, and have confirmed that Merrin had been spotted on the base on the planet Arvala-7 during a routine regrouping. &lt;br /&gt;
The Exarch dispatched a team of Envoys to bring her in- alive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Results:&#039;&#039;&#039; &#039;&#039;Bounty was brought back alive as requested.  Shipping hyperspace lanes are no longer being harassed along that trade route.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; [https://discord.darkjedibrotherhood.com/rp-sessions/Gzz.html RP Transcript]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;Bounty 003:&amp;lt;/big&amp;gt;&#039;&#039;&#039; &amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;Marlon Bronto&amp;lt;/center&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
[[File:Bounty-003.png|150px]]&lt;br /&gt;
|&#039;&#039;&#039;Captured By:&#039;&#039;&#039;&lt;br /&gt;
* Kadrol&lt;br /&gt;
* Sival&lt;br /&gt;
* Archian&lt;br /&gt;
* Hector von Ricmore&lt;br /&gt;
* Eiko&lt;br /&gt;
* Titius&lt;br /&gt;
|Marlo Bronto defected from the Envoy Corps with a stolen datapad containing sensitive information on Brotherhood operations. A team of six operatives, Kadrol, Sival, Archian, Von Ricmore, Eiko and Titius was summoned by Cordelia, an Envoy Corps officer to retrieve the datapd. The team travelled to port Ol&#039;val where Marlo was hiding on a warehouse. They fought through a wave of hired mercenaries on the first level of the warehouse and reached the second level where a sniper ambushed them, badly injuring Kadrol. After a successfull attempt at smoking Marlo out with Dioxis gas, the team, now divided in two was both able to surround Marlo, kill the elusive sniper and recover the datapad. Ina desperate attempt to take his own life, alongside Sival&#039;s and kadrol&#039;s, Marlo activated a thermal grenade. Sival attempted to hurl the grenade far away but wasn&#039;t fast enough. They were rescued by Wyndel Tyris who had sensed danger coming from the warehouse when he was passing by. Before returning the datapad to Cordelia, Eiko managed to access it, revealing the stolen information was mostly Eatern expanse novels purchased by Charon reddick, and some Brotherhood secrets...&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://discord.darkjedibrotherhood.com/rp-sessions/3vA.html &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript&amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;Bounty 002:&amp;lt;/big&amp;gt;&#039;&#039;&#039; &amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;Shin’era Terlan&amp;lt;/center&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
[[File:Bounty-002-1.png|150px]]&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Marick Tyris Arconae]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Captured By:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ryoma Kengo&lt;br /&gt;
* Cade Tezo&lt;br /&gt;
* Eilen Ru&#039;tyari&lt;br /&gt;
* [[Tahiri Drakon Night-Thorn]]&lt;br /&gt;
|Shin’era Terlan—charged with impersonating Inquisitorius agents and committing acts of violence against an innocent town on the planet Nevarro in an effort to frame the Brotherhood as malicious—has been subdued and captured. A team of Envoy&#039;s was able to fight through her bodyguards and a band of pirates to catch her before she could flee on her modified speeder. Through a team effort, it was the Iktotchi, Cade, who managed to land a crippling blow with his lightsaber, cutting the fleeing Togruta’s arm off at the shoulder.&lt;br /&gt;
The Envoy Corps shuttle handed Terlan to the enforcers at the Envoy Corps headquarters on Arx minor, where she was placed in maximum security holding designed to contain and interrogate even the most elusive of Elder Shadows. Some time later, a statement would be released by Shin&#039;era Terlan herself, taking credit for her actions on Nevarro and clearing the Brotherhood’s name in relation to the incident.&lt;br /&gt;
&lt;br /&gt;
* [https://discord.darkjedibrotherhood.com/rp-sessions/gMp.html &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;Bounty 001:&amp;lt;/big&amp;gt;&#039;&#039;&#039; &amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;Jerric Wendt &amp;lt;/center&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
[[File:Bounty-Jerricjpg.jpeg|150px]]&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Marick Tyris Arconae]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Captured by:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* [[dossier:13944|Kanal O&#039;neill]]&lt;br /&gt;
* [[dossier:3728|Darth Aetrernus]]&lt;br /&gt;
* [[dossier:15134|Hector von Ricmore]]&lt;br /&gt;
* [[dossier:4224|Juda Graves]]&lt;br /&gt;
|The squad of Clan Vizsla hunters managed to track down Jerric to her base of operations, battled through her droid-body guards, and managed to recover the files that had been stolen from the Shadow Academy archives.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; [https://discord.darkjedibrotherhood.com/rp-sessions/VWP.html RP Transcript] &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== The Vault ====&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Vault&#039;&#039; is a secure storage facility for artifacts and other assets of interest collected over the course of Envoy Corps endeavors. It is managed in coordination with the [[Regent]].  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;These are typically &amp;quot;quest&amp;quot; items that don&#039;t exist inside of Possessions, but have narrative impact as either a [https://en.wikipedia.org/wiki/MacGuffin MacGuffin] or mission-specific purpose&#039;&#039;.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Vault Inventory&lt;br /&gt;
!Item&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|The Sceptre of Tu&#039;torial&lt;br /&gt;
[[File:Sceptre-of-tu-torial.png|150px]]&lt;br /&gt;
|A Nightsister artifact recovered from the hands of the Collective. It seems to be in a dormant state, with no active abilities. Further study will be required.&lt;br /&gt;
|-&lt;br /&gt;
|Amulet of Lord Scimitar&lt;br /&gt;
[[File:Amulet-scimitar.jpeg|150px]]&lt;br /&gt;
|A horcrux-like amulet tied to the &#039;Immortal&#039; Sith spirit of Darth Scimitar. It features a red glowing gemstone set in a dark charcoal casing that leaks faint crimson light. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Recurring Storylines ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== The Khor-Vala System =====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Drugs Are Bad=====&lt;br /&gt;
[[Marick]], Exarch of the Brotherhood, has decided to get tough on drugs and has placed Golden Envoy [[Karracca]] in charge of a series of operations and military strikes targeting the reborn Pyke Syndicate and other associated drug smugglers and cartels. Within the Envoy Corps, the campaign is officially known as &#039;Operation Starshell&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Envoy Corps]][[Category:Roleplaying]]&lt;/div&gt;</summary>
		<author><name>Kalen Joss</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Tonus_Anchorage&amp;diff=200592</id>
		<title>Tonus Anchorage</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Tonus_Anchorage&amp;diff=200592"/>
		<updated>2026-04-22T06:20:32Z</updated>

		<summary type="html">&lt;p&gt;Kalen Joss: /* The Station */ Updating language to switch all references to slaves and subjugates to past tense&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{eras|pre|exb|nor}}&lt;br /&gt;
{{Structure&lt;br /&gt;
|image=[[file:theanchorage.jpg|250px]]&lt;br /&gt;
|name=Tonus Anchorage&lt;br /&gt;
|constructed=~3,000 BBY&lt;br /&gt;
|destroyed=&lt;br /&gt;
|location=[[Aliso system]]&lt;br /&gt;
*Tonus (upper atmosphere)&lt;br /&gt;
|builder=Sith Empire&lt;br /&gt;
|population=&lt;br /&gt;
|height=&lt;br /&gt;
|width=9 km&lt;br /&gt;
|era=*[[Pre-Republic era]]&lt;br /&gt;
*[[Exodus era]]&lt;br /&gt;
*[[New Order era]]&lt;br /&gt;
|affiliation=[[Clan]] [[Plagueis]]&lt;br /&gt;
}}&#039;&#039;&#039;Tonus Anchorage&#039;&#039;&#039;, formerly known simply as &#039;&#039;&#039;The Anchorage&#039;&#039;&#039;, is the former headquarters of [[Clan]] [[Plagueis]], currently serving mainly as a fleet base and military headquarters. A massive station, originally built as a starbase several thousand years ago, it served as an important strategic center for Sith war efforts throughout  the galaxy. The station was lost during the final conflict between the Sith Empire and the Republic over three thousand years ago, but was finally re-discovered in [[30 ABY]] by the then-House Plagueis following the [[Horizons|fall]] of [[Jusadih System|Jusadih]]. Positioned in the upper atmosphere of the planet Tonus in the [[Aliso system]], its specific location is unknown to those outside of the Ascendant Clan.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== Old Republic Era ===&lt;br /&gt;
The construction of the space station is assumed to have started sometime before the start of a major war between the Sith Empire and the Republic. The station was thought to have been built purely for military reasons, however it also boasted non-military facilities for the support of crew and soldiers in between deployments. Sith fleets were stationed at the starbase, and it served as a strategic coordination center during the war.&lt;br /&gt;
&lt;br /&gt;
=== Loss ===&lt;br /&gt;
As the war began to finally turn against the Sith, the Republic launched a full scale attack against the station and its assigned fleet. During the engagement, the massed Republic fleet overwhelmed the besieged defenders and began to board the station. The Sith commanders realised that the station was most likely going be captured by the Republic, which would be a devastating blow to their continued war effort. &lt;br /&gt;
&lt;br /&gt;
Knowing that keeping the station and the strategic information contained within was of paramount importance, they [[starwars:Force Meld|combined]] their power to create a great wave of Force energy, ripping the station from its planetary orbit and hurling it into deep space. The few that survived the journey eventually died when their supplies of food and water were exhausted, leaving the station to drift like a ghost ship for the next three millennia.&lt;br /&gt;
&lt;br /&gt;
=== Rediscovery ===&lt;br /&gt;
The re-discovery of station was made in 30 ABY by Clan Plagueis following the final naval battle against the forces of [[Archibald Zoraan]] over Kapsina. With most of the [[Ascendant Fleet]] destroyed, only the flagship [[NSD Ascendancy|&#039;&#039;Ascendancy&#039;&#039;]] remained. Under a continued heavy bombardment, [[Quaestor]] [[Tra&#039;an Reith]] was forced to order an emergency hyperspace jump using the force to guide the ship. After completing the jump successfully and reverting to realspace within the Stygian Caldera, Reith realized they had stumbled upon a large object in space. It was only when the nebula distortion cleared that the Plagueian leader realised that it was in fact a derelict station.&lt;br /&gt;
&lt;br /&gt;
When forces of Plagueis first boarded the space dock the sight that greeted them was horrible, the hangar bay had debris strewn across the floor, power conduits hanging from the overhead, and blast damage was evident throughout. The station&#039;s atmosphere had long since bled off into space after systems had failed. Skeletal remains, evidence of the running firefights of the Republic assault, were found in many sections of the station. With most of the database servers destroyed and powerless for a millennium, it was hard for the Clan to understand its history and origins and how it found itself to be on the outskirts of the Stygian Caldera. Engineers from the &#039;&#039;Ascendancy&#039;&#039; were eventually able to restore power to some systems and reestablish the station&#039;s atmosphere in some sections.&lt;br /&gt;
&lt;br /&gt;
Originally serving Plagueis as little more than an isolated waystation and a place to start repairs on the &#039;&#039;Ascendancy&#039;&#039;, over time the leadership of Plagueis began to see the station&#039;s potential. From what little was able to be retrieved from the station&#039;s databanks, it was obvious that it had remained uninhabited and undiscovered for thousands of years. The Stygian Caldera in which it was located made it almost impossible to detect at distances of even system scale, and plotting a course to the station itself would prove problematic for any outsiders. Tra&#039;an Reith eventually decided that the station would serve as the perfect base of Operations for Plagueis, dubbing it The Anchorage. As a headquarters, The Anchorage gave them a secret base from which to launch attacks, allowing Plagueis to become a phantom army that appeared out of thin air to destroy their targets before disappearing completely. &lt;br /&gt;
&lt;br /&gt;
Upon the discovery of the Aliso system in the Unknown Regions, Clan Plagueis relocated the starbase in orbit of the gas giant Tonus. The Anchorage now acts as the Ascendant Fleet strategic fleet headquarters, as well as a position of retreat if the planet Aliso fell under attack. The importance of the station is still significant, though its primary focus has shifted to fleet operations, freeing personnel for work on the surface of Aliso.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
=== The Station ===&lt;br /&gt;
Even over a year after its discovery by Plagueis, Tonus Anchorage was still being explored and surveyed, even while the accesible portions were undergoing construction and repair efforts. Approximately thirty percent of the space station had been explored and restored to habitable conditions, with much of the unused volume still open to the vacuum of space. The lack of full repairs was due to the attention of Plagueis being diverted away from more pedestrian efforts and towards the [[Dark Crusade|campaign]] against the [[starwars:One Sith|One Sith]].&lt;br /&gt;
&lt;br /&gt;
In 40 ABY a more focused series of repairs and refits was initiated by the Plagueian Consul, ostensibly to better prepare the Ascendant Clan to withstand a surprise attack by their friends and foes alike. By the signing of the Cantonica Accords, over 50% of station was habitable, and by 44 ABY that figure has rose to over 60%.&lt;br /&gt;
&lt;br /&gt;
=== Hangar Bays ===&lt;br /&gt;
Tonus Anchorage has four main hangar bays with various other smaller ones. The sheer size of the base allows for the largest hangar bays to accommodate vessels up to the range of mid-sized capital ships. Only two of the main hangar bays had been fully restored by 35 ABY, as the effort required is substantial given the scale of the facilities. Since the completion of repairs to the two primary bays was completed, efforts have focused on smaller hangars located in and near the sections of the station in use by Plagueis. Each of the two primary bays was used by Plagueis for a specific purpose, with the north hangar currently used for docking and repairing starships and the east hangar used for processing slave soliders serving both the Ascendant Fleet and Legion, as it was in close proximity to the area of the station used for slave quarters. After the emancipation of all those that had been held in bondage, both the eastern hangar and slave quarters were remodelled into drydocks and military barracks, circa 42 ABY.&lt;br /&gt;
&lt;br /&gt;
=== Living Quarters ===&lt;br /&gt;
The living quarters are spread across the entire station, however with many decks still unexplored and even parts of explored decks still without power, most of the living quarters are located around the north and east hangar bays. The living quarters are simple as the majority of those aboard are non commissioned  soldiers and sailors who are housed in barrack blocks converted from storage bays. Those officers of the Ascendant Fleet and [[Ascendant Legion]] that serve  tours aboard the station are each entitled to individual quarters. The Dark Jedi of Plagueis are granted even larger accommodations, with those high-ranking members of the Clan being granted several compartments that resemble full apartment suites. All of the current living quarters have been rebuilt since Plagueis&#039;s arrival, and while most are not opulent, they still offer some luxuries in excess of the bare essentials.&lt;br /&gt;
&lt;br /&gt;
=== Command Deck ===&lt;br /&gt;
The Command Deck is located in the center of the station, and was one of the few compartments which stayed completely intact during Republic attack. The facilities within were completely renovated in order to serve as a main operations center aboard the station that would still interface with more modern systems aboard the fleet.&lt;br /&gt;
&lt;br /&gt;
[[Category:Plagueis locations]]&lt;br /&gt;
&lt;br /&gt;
{{Plagueis}}&lt;/div&gt;</summary>
		<author><name>Kalen Joss</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Ascendant_Outreach_Corps&amp;diff=200591</id>
		<title>Ascendant Outreach Corps</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Ascendant_Outreach_Corps&amp;diff=200591"/>
		<updated>2026-04-22T05:52:21Z</updated>

		<summary type="html">&lt;p&gt;Kalen Joss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Construction}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{eras|nor}}&lt;br /&gt;
&lt;br /&gt;
{{Organization&lt;br /&gt;
&lt;br /&gt;
|name=Ascendant Outreach Corps&lt;br /&gt;
&lt;br /&gt;
|image=&lt;br /&gt;
&lt;br /&gt;
|founders= [[Furios Morega di Plagia]]&lt;br /&gt;
&lt;br /&gt;
*[[TuQ&#039;uan Varick]]&lt;br /&gt;
&lt;br /&gt;
|leader= [[Kalen Joss]]&lt;br /&gt;
&lt;br /&gt;
|headquarters= Fort Dooku(Admin), Hellas Fleet Yards(Operational)&lt;br /&gt;
&lt;br /&gt;
|founded=[[43 ABY]]&lt;br /&gt;
&lt;br /&gt;
|affiliation= *[[House Tyranus]]&lt;br /&gt;
&lt;br /&gt;
* [[Plagueis]]&lt;br /&gt;
&lt;br /&gt;
* [[Dark Jedi Brotherhood]]&lt;br /&gt;
&lt;br /&gt;
|era= [[Dark Jedi Brotherhood Era]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Ascendant Outreach Corps was founded in late 43 ABY as a sub-unit of [[House Tyranus]] of [[Clan Plagueis]]. Its mandate is to perform anti-piracy, other goodwill and humanitarian missions, and patrol in or near Confederacy of the Outer Reaches territory. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The unit was initially formed with a cadre of four volunteers drawn from the ranks of Clan Plagueis to provide the Corps with a leadership nucleus. They deployed on their first patrol in early 44 ABY and conducted 5 separate engagements over 3 weeks. Of note were operations that; destroyed a Pyke Syndicate complex, a false flag, counter piracy operation that resulted in a case of friendly fire, participation in Operation Starshell on behalf of the [[Envoy Corps]] and the rescue of more than 30 indentured captive Ugnaughts, 8 of which then volunteered to join the Corps as intel operatives and commandos.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Operational Structure==&lt;br /&gt;
&lt;br /&gt;
When not on active patrols or otherwise engaged, the Corps itself is based out of Hellas Fleet Yards in the [[Aliso]] System. The Corps itself operates as a space based Task Group that is composed of the Bright Light, its assigned fighter squadron, and is often joined by the personal craft of its leadership team. They are also supported by augmentees and attachments from various components of the Plagueian military as needed, often carrying a Platoon or Company sized unit from one of the [[Ascendant Legion]] Regiments while actively deployed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Plagueis]]&lt;/div&gt;</summary>
		<author><name>Kalen Joss</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Ascendant_Outreach_Corps&amp;diff=200067</id>
		<title>Ascendant Outreach Corps</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Ascendant_Outreach_Corps&amp;diff=200067"/>
		<updated>2026-03-11T21:27:52Z</updated>

		<summary type="html">&lt;p&gt;Kalen Joss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Construction}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{eras|nor}}&lt;br /&gt;
&lt;br /&gt;
{{Organization&lt;br /&gt;
&lt;br /&gt;
|name=Ascendant Outreach Corps&lt;br /&gt;
&lt;br /&gt;
|image=&lt;br /&gt;
&lt;br /&gt;
|founders= [[Furios Morega di Plagia]]&lt;br /&gt;
&lt;br /&gt;
*[[TuQ&#039;uan Varick]]&lt;br /&gt;
&lt;br /&gt;
|leader= [[Kalen Joss]]&lt;br /&gt;
&lt;br /&gt;
|headquarters= Fort Dooku(Admin), Hellas Fleet Yards(Operational)&lt;br /&gt;
&lt;br /&gt;
|founded=[[43 ABY]]&lt;br /&gt;
&lt;br /&gt;
|affiliation= *[[House Tyranus]]&lt;br /&gt;
&lt;br /&gt;
* [[Plagueis]]&lt;br /&gt;
&lt;br /&gt;
* [[Dark Jedi Brotherhood]]&lt;br /&gt;
&lt;br /&gt;
|era= [[Dark Jedi Brotherhood Era]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Ascendant Outreach Corps was founded in late 43 ABY as a sub-unit of [[House Tyranus]] of [[Clan Plagueis]]. Its mandate is to perform anti-piracy, and other goodwill missions and patrol in or near Confederacy of the Outer Reaches territory. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The unit was initially formed with a cadre of four volunteers drawn from the ranks of House Tyranus to provide the Corps with a leadership nucleus. They deployed on their first patrol in early 44 ABY and conducted 5 separate engagements over 3 weeks. Of note were operations that destroyed a Pyke Syndicate complex, a false flag counter piracy operation that resulted in a case of friendly fire, participation in Operation Starshell on behalf of the [[Envoy Corps]] and the rescue of more than 30 indentured Ugnaughts, 8 of which who then volunteered to join the Corps as intel operatives and commandos.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Operational Structure==&lt;br /&gt;
&lt;br /&gt;
When not on active patrols or otherwise engaged the Corps itself is based out of Hellas Fleet Yards in the [[Aliso]] System. The Corps itself operates as a space based Task Group that is composed of the Bright Light and its assigned fighter squadron as well as the personal craft of its leadership team. It is also supported by augmentees and attachments from various components of the Plagueian military as needed, often carrying a Platoon or Company sized unit from one of the [[Ascendant Legion]] Regiments while actively deployed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Plagueis]]&lt;/div&gt;</summary>
		<author><name>Kalen Joss</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Ascendant_Outreach_Corps&amp;diff=199684</id>
		<title>Ascendant Outreach Corps</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Ascendant_Outreach_Corps&amp;diff=199684"/>
		<updated>2026-02-22T12:06:14Z</updated>

		<summary type="html">&lt;p&gt;Kalen Joss: /* Operational Structure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{eras|nor}}&lt;br /&gt;
&lt;br /&gt;
{{Organization&lt;br /&gt;
&lt;br /&gt;
|name=Ascendant Outreach Corps&lt;br /&gt;
&lt;br /&gt;
|image=&lt;br /&gt;
&lt;br /&gt;
|founders= [[Furios Morega di Plagia]]&lt;br /&gt;
&lt;br /&gt;
*[[TuQ&#039;uan Varick]]&lt;br /&gt;
&lt;br /&gt;
|leader= [[Kalen Joss]]&lt;br /&gt;
&lt;br /&gt;
|headquarters= Fort Dooku(Admin), Hellas Fleet Yards(Operational)&lt;br /&gt;
&lt;br /&gt;
|founded=[[43 ABY]]&lt;br /&gt;
&lt;br /&gt;
|affiliation= *[[House Tyranus]]&lt;br /&gt;
&lt;br /&gt;
* [[Plagueis]]&lt;br /&gt;
&lt;br /&gt;
* [[Dark Jedi Brotherhood]]&lt;br /&gt;
&lt;br /&gt;
|era= [[Dark Jedi Brotherhood Era]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Ascendant Outreach Corps was founded in late 43 ABY as a sub-unit of House Tyranus of Clan Plagueis. Its mandate is to perform anti-piracy, and other goodwill missions and patrol in or near Confederacy of the Outer Reaches territory. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The unit was initially formed with a cadre of four volunteers drawn from the ranks of House Tyranus to provide the Corps with a leadership nucleus. They deployed on their first patrol in early 44 ABY and conducted 5 separate engagements over 3 weeks. Of note were operations that destroyed a Pyke Syndicate complex, a false flag counter piracy operation that resulted in a case of friendly fire, participation in Operation Starshell on behalf of the [[Envoy Corps]] and the rescue of more than 30 indentured Ugnaughts, 8 of which then volunteered to join the Corps as intel operatives and commandos.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Operational Structure==&lt;br /&gt;
&lt;br /&gt;
When not on active patrols or otherwise engaged the Corps itself is based out of Hellas Fleet Yards in the [[Aliso]] System. The Corps itself operates as a space based Task Group that is composed of the Bright Light and its assigned fighter squadron as well as the personal craft of its leadership team. It is also supported by augmentees and attachments from various components of the Plagueian military as needed, often carrying a Platoon or Company sized unit from one of the Ascendant Legion Regiments while actively deployed.&lt;/div&gt;</summary>
		<author><name>Kalen Joss</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Ascendant_Outreach_Corps&amp;diff=199683</id>
		<title>Ascendant Outreach Corps</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Ascendant_Outreach_Corps&amp;diff=199683"/>
		<updated>2026-02-22T12:04:55Z</updated>

		<summary type="html">&lt;p&gt;Kalen Joss: Created page with &amp;quot;  {{eras|nor}}  {{Organization  |name=Ascendant Outreach Corps  |image=  |founders= Furios Morega di Plagia  *TuQ&amp;#039;uan Varick  |leader= Kalen Joss  |headquarters= Fort Dooku(Admin), Hellas Fleet Yards(Operational)  |founded=43 ABY  |affiliation= *House Tyranus  * Plagueis  * Dark Jedi Brotherhood  |era= Dark Jedi Brotherhood Era  }}   The Ascendant Outreach Corps was founded in late 43 ABY as a sub-unit of House Tyranus of Clan Plagueis. It...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{eras|nor}}&lt;br /&gt;
&lt;br /&gt;
{{Organization&lt;br /&gt;
&lt;br /&gt;
|name=Ascendant Outreach Corps&lt;br /&gt;
&lt;br /&gt;
|image=&lt;br /&gt;
&lt;br /&gt;
|founders= [[Furios Morega di Plagia]]&lt;br /&gt;
&lt;br /&gt;
*[[TuQ&#039;uan Varick]]&lt;br /&gt;
&lt;br /&gt;
|leader= [[Kalen Joss]]&lt;br /&gt;
&lt;br /&gt;
|headquarters= Fort Dooku(Admin), Hellas Fleet Yards(Operational)&lt;br /&gt;
&lt;br /&gt;
|founded=[[43 ABY]]&lt;br /&gt;
&lt;br /&gt;
|affiliation= *[[House Tyranus]]&lt;br /&gt;
&lt;br /&gt;
* [[Plagueis]]&lt;br /&gt;
&lt;br /&gt;
* [[Dark Jedi Brotherhood]]&lt;br /&gt;
&lt;br /&gt;
|era= [[Dark Jedi Brotherhood Era]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Ascendant Outreach Corps was founded in late 43 ABY as a sub-unit of House Tyranus of Clan Plagueis. Its mandate is to perform anti-piracy, and other goodwill missions and patrol in or near Confederacy of the Outer Reaches territory. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The unit was initially formed with a cadre of four volunteers drawn from the ranks of House Tyranus to provide the Corps with a leadership nucleus. They deployed on their first patrol in early 44 ABY and conducted 5 separate engagements over 3 weeks. Of note were operations that destroyed a Pyke Syndicate complex, a false flag counter piracy operation that resulted in a case of friendly fire, participation in Operation Starshell on behalf of the [[Envoy Corps]] and the rescue of more than 30 indentured Ugnaughts, 8 of which then volunteered to join the Corps as intel operatives and commandos.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Operational Structure==&lt;br /&gt;
&lt;br /&gt;
When not on active patrols or otherwise engaged the Corps itself is based out of Hellas Fleet Yards in the [[Aliso System]]. The Corps itself operates as a space based Task Group that is composed of the Bright Light and its assigned fighter squadron as well as the personal craft of its leadership team. It is also supported by augmentees and attachments from various components of the Plagueian military as needed, often carrying a Platoon or Company sized unit from one of the Ascendant Legion Regiments while actively deployed.&lt;/div&gt;</summary>
		<author><name>Kalen Joss</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Karracca&amp;diff=199563</id>
		<title>Karracca</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Karracca&amp;diff=199563"/>
		<updated>2026-02-17T08:44:56Z</updated>

		<summary type="html">&lt;p&gt;Kalen Joss: /* Recent Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Eras|rep|nor|imp|}} &lt;br /&gt;
&lt;br /&gt;
{{Construction}}&lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Jedi&lt;br /&gt;
|image=&lt;br /&gt;
|firstname= Karracca&lt;br /&gt;
|lastname= &lt;br /&gt;
|homeworld= Kashyyyk&lt;br /&gt;
|birth= {{Birthyear_and_Age|BBY|249}}&lt;br /&gt;
|placeofbirth=  &lt;br /&gt;
|placeofdeath= &lt;br /&gt;
|causeofdeath=&lt;br /&gt;
|species= Wookie&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Nearly black&lt;br /&gt;
|eyes= Green&lt;br /&gt;
|height= 2.32m&lt;br /&gt;
|weight=160kg&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother= Pagh&#039;rahh(deceased)&lt;br /&gt;
|father= Druhhnacca(deceased)&lt;br /&gt;
|children= Brukah(144)&lt;br /&gt;
|spouse= Hataagh(248)&lt;br /&gt;
|allies= Kalen Joss, House Ventress, Brotherhood Envoys, other Light side Jedi&#039;s&lt;br /&gt;
|enemies= Imperial Remnants, First Order Remnants&lt;br /&gt;
|saber= Purple&lt;br /&gt;
|form= Niman&lt;br /&gt;
|weapons= Blaster rifle, pistol&lt;br /&gt;
|fightingstyle= Wookie Rage&lt;br /&gt;
|profession= Diplomat/Negotiator&lt;br /&gt;
|position= Golden Envoy/Attache&lt;br /&gt;
|era=|rep|reb|nor&lt;br /&gt;
|affiliation= Envoy Corps, House Ventress &lt;br /&gt;
|ship= Corra III(Co-Captain)&lt;br /&gt;
|masters= Yoda(Youngling), Arjun Fleek&lt;br /&gt;
|apprentices= Hy&#039;Tal Butuna(deceased) Coorun Samdi(deceased)&lt;br /&gt;
|dossier= [[dossier:17311|17311]]&lt;br /&gt;
|sheet= [[charactersheet:24859|24859]]}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|My finest or worst youngling apprentice he was not. More then any other, the one who forced me to challenge my own sense of right and wrong, that, yes, Karracca is.|Master Yoda speaking of Karracca after the Battle of Kashyyyk}}&lt;br /&gt;
&lt;br /&gt;
Born in 249 BBY, on [[starwars:Kashyyyk|Kashyyyk]], &#039;&#039;&#039;Karracca&#039;&#039;&#039; is considered late middle aged or even elderly for a [[starwars:Wookiee|Wookiee]]. He was identified as a Force sensitive youngling at the age of 9, and his father had asked the Jedi to teach him the ways of the force. He was made a Padawan at the age of 14, apprenticing under Grand Master [[starwars:Yoda|Yoda]], as many younglings did. He was made a Knight at the age of 28, and served honorably until the years leading up to the [[starwars:Clone Wars|Clone Wars]]. After leaving the Order in 33 BBY, he returned home to Kashyyyk intent on settling down &lt;br /&gt;
&lt;br /&gt;
During and in the decades after the establishment of the Empire he was forced into hiding after his homeworld was occupied. Though he also dabbled in mercenary work from time to time, he usually served as a bodyguard to the Bothan Senator and always aligned himself with the Rebels, the Alliance and later the Republic. For the alliance he served in one of their planning cells from 2 BBY until 4 ABY. For the New Republic he served a term as Deputy Secretary of Defense for Plans and Policy before leaving the public eye in 11 ABY. He only resurfaced publicly 3 times after that; For 2 appearances on Celebrity Charity Wrestling in 17 ABY, A high profile Gang War on Corellia where he helped broker peace in 20 ABY, and he helped rally Wookiees from all over the galaxy when his famous fellow Wookiee [[starwars:Chewbacca|Chewie]] and his friend [[starwars:Lando Calrissian|Lando]] put out the call for aid just before the [[starwars:Battle of Exogol|Battle of Exogol]]. Little else of note occurred until the ABY 40s, when he was sent on a mission with a secular Jedi named [[Kalen Joss|Kalen]].&lt;br /&gt;
&lt;br /&gt;
==Character History==&lt;br /&gt;
Though never elevated to the rank of Master he was regarded as one of finest strategists and mission planners in the Order in the 50s and 40s BBY. By BBY 33 Karracca had become disillusioned by the decay, hubris and indifference of the High Council, led by many ranking Jedi that he respected. &lt;br /&gt;
&lt;br /&gt;
He left the Jedi Order on honorable terms after a heated argument with the High Council. During a Council session where he was asked to speak on a strategy matter he had arose and supported one members push to find ‘the one’ and reform the Jedi&#039;s inward looking policies, beginning an argument that ended with Karracca leaving the Order.&lt;br /&gt;
&lt;br /&gt;
The Order and Karracca did overcome their differences mere hours before the [[starwars:Battle of Kashyyyk|Battle of Kashyyyk]]. He had been in a tree top overwatch position, helping coordinate the defense of [[starwars:Kachirho|Kachirho]] tree city on Kashyyyk when the infamous [[starwars:Order 66|Order 66]] had been issued. Karracca had avoided the fate of most other Jedi at the time, because he had left the order 14 years before. Also, due to his position in the tree cities canopy, the Clone troopers never encountered him and his fellow Wookiees sheltered him from being discovered.&lt;br /&gt;
&lt;br /&gt;
From that point on he worked as a private contractor and negotiator for nearly half a century before taking on a role as a coordinator and diplomat for the Brotherhood and later being hired by House Ventress. He was then brought in to help stand up their Envoy Cadre.&lt;br /&gt;
&lt;br /&gt;
Though Karra still considers himself a Jedi at heart, he hasn&#039;t claimed the title publicly in over 70 years. Many Wookiees, especially older ones will know his name if not his chubby cheeked face. He rarely if ever admits to feeling old, and often claims that the fountain of youth resides in a consistent regiment of frequent naps.&lt;br /&gt;
&lt;br /&gt;
When not found napping he&#039;s usually working as an advisor, consultant, or contractor for various friends throughout the Brotherhood. He was nearing retirement though and before incurring his life debt, he had been considering returning to Kashyyyk full time.&lt;br /&gt;
&lt;br /&gt;
{{Quote|Do not fear Jedi Joss, I am an old Wookiee, and my life debt may not be worth much or last very long.|Karracca to Kalen Joss, ca ABY 43.}}&lt;br /&gt;
&lt;br /&gt;
==Recent Events==&lt;br /&gt;
&lt;br /&gt;
* Karracca joined the Brotherhood [[Envoy Corps]] in 41 ABY&lt;br /&gt;
* He began working for [[House Ventress]] in 42 ABY&lt;br /&gt;
* He incurred a *life debt* to Jedi Kalen Joss during a covert mission in 43 ABY&lt;br /&gt;
* He officially declared rejoining the ranks of the Jedi officially and publicly in late 43 ABY&lt;br /&gt;
&lt;br /&gt;
{{Quote|You can change who you are, but you cannot run from yourself.|Ancient Jedi proverb}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Plagueis members]]&lt;/div&gt;</summary>
		<author><name>Kalen Joss</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Envoy_Corps&amp;diff=199562</id>
		<title>Envoy Corps</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Envoy_Corps&amp;diff=199562"/>
		<updated>2026-02-17T08:35:46Z</updated>

		<summary type="html">&lt;p&gt;Kalen Joss: /* Recurring Storylines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor|featured}}&lt;br /&gt;
{{Template:RoleplayingActivity}}&lt;br /&gt;
== Objective ==&lt;br /&gt;
Guided by the [[Exarch]], the &#039;&#039;&#039;Envoy Corps&#039;&#039;&#039; tackles bounties, contracts, and missions that burnish the Brotherhood&#039;s reputation among the galaxy&#039;s power players. Renowned for their expertise and shrewdness, Envoys deploy in diverse pairs or teams, drawing upon specialists from all seven clans and their associated allies. With conditional advisement from the [[Emissary]] or [[Herald]], the Envoy Corps seeks to bolster the Brotherhood&#039;s standing with its current and potential allies while countering propaganda being spread by their adversaries.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{Organization&lt;br /&gt;
|name=Envoy Corps&lt;br /&gt;
|image=[[File:Envoy-corps-logo-whitebg.png|250px]]&lt;br /&gt;
|founder=[[Grand Master]] [[Evant Taelyan]]&lt;br /&gt;
|leader={{Exarch}}&lt;br /&gt;
|members=&lt;br /&gt;
|headquarters=Arx Minor&lt;br /&gt;
|locations=Arx System&lt;br /&gt;
|formed=&lt;br /&gt;
|founded=[[40 ABY]]&lt;br /&gt;
|reorganized=&lt;br /&gt;
|fragmented=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|affiliation=[[Dark Brotherhood]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Envoy Corps was formed out of a need to better establish the Brotherhood&#039;s efforts in building a positive image on the greater stage of the Galaxy, while also bridging relationships between he Clans and the Council. While it might look like a public-relations gambit on the surface, the Council put their full weight and support behind the Envoy Corps and trusted that it would become a vital key to their strategy of success. &lt;br /&gt;
&lt;br /&gt;
[[File:Marick-Exarch.jpeg|203x203px|left|thumb|Exarch [[Marick Tyris Arconae]]]]&lt;br /&gt;
&lt;br /&gt;
As the Brotherhood continues to find itself up against other powerful organizations in the Unknown Regions, Grand Master [[Evant Taelyan]] green lit a new initiative proposed by former High Councilor [[Alethia Archenksova]] in &#039;&#039;&#039;40 ABY&#039;&#039;&#039;. This initiative would serve multiple purposes, with the primary being the improvement of the [[The Council]]&#039;s reputation with the seven Clans and their respective allies.  Parallel in importance was the Brotherhood&#039;s image to both rivals and potential trade partners which, in theory, would lead to more opportunities for cementing their seat of power and the growth of commerce. &lt;br /&gt;
&lt;br /&gt;
Alethia was appointed as the Brotherhood&#039;s first [[Exarch]], and laid the foundation that would lead to eventual codification of the Envoy Corps. &lt;br /&gt;
&lt;br /&gt;
When Archenksova was elevated to the Council role of &#039;&#039;Headmistress&#039;&#039;, she called upon a trusted colleage who been consulting remotely until that point. So it was that retired [[Voice of the Brotherhood]] - [[Marick Tyris Arconae]] - took over as the new Exarch. Tyris leveraged his extensive experience and background in overseeing the restructuring of the [[Inquisitorius]], his respect with the active Council members aiding in clearing the administrative and technical hurdles required to bring the Envoy Corps to life. &lt;br /&gt;
&lt;br /&gt;
With the Envoy Corps undertaking its first missions, Marick began to organize and deploy Brotherhood members and personnel.&lt;br /&gt;
&lt;br /&gt;
== Personnel ==&lt;br /&gt;
&lt;br /&gt;
Envoy&#039;s come in all shapes and sizes. While the main body of the Envoy Corps is made up of members from all seven Clans of the Brotherhood, it also employees a diverse range of pilots, administrators, coordinators, and other resources from across the Galaxy. As their presence and impact grows within the Unknown Regions and expands towards the Outer Rim, the Exarch has made efforts to ensure that recruits come from different social and economical classes, by pulling promising graduates from universities, as well as visiting orphanages and working with veterans to help find new opportunities for them after careers of war.&lt;br /&gt;
&lt;br /&gt;
Envoy&#039;s are not required to wear uniform, but can be often seen sporting the tailored threads bearing the Envoy Corps insignia across the chest. While there is room for creativity and alterations, the &#039;&#039;Brotherhood-issued&#039;&#039; Envoy Threads are a light armor designed to be fashionable and tailored to fit. They are comprised of a long coat with a matching vest, pants, boots, and optional hat all woven from a lightweight armorweave material.&lt;br /&gt;
&lt;br /&gt;
Beyond that, there are a few recurring staff members that can often be found representing the Envoy Corps. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;3&amp;quot; class=&amp;quot;fancy fancy-blue&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #695f3f&amp;quot;| &#039;&#039;&#039;Envoy Corps Operatives&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: #1e2a3f&amp;quot;| &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;gt; &#039;&#039;&#039;The Concierge&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: #1e2a3f&amp;quot;|&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;gt; &#039;&#039;&#039;The Pilot&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: #1e2a3f&amp;quot;|&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;gt; &#039;&#039;&#039;The Courier&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CharonReddick-.png|220px]]&lt;br /&gt;
| [[File:Steve jerryson comm.png|220px]]&lt;br /&gt;
| [[File:Mousa-headshot.png|220px]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: #1e2a3f&amp;quot;|&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;gt; &#039;&#039;[https://www.darkjedibrotherhood.com/character_sheets/23392 Charon Reddick ]&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: #1e2a3f&amp;quot;|&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;gt; &#039;&#039;Steve Jerryson&#039;&#039;  &amp;lt;/span&amp;gt;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: #1e2a3f&amp;quot;|&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;gt; &#039;&#039;[https://www.darkjedibrotherhood.com/character_sheets/23565 Mousa]&#039;&#039;  &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: #695f3f&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Runners ===&lt;br /&gt;
&lt;br /&gt;
The Envoy Corps &#039;&#039;Runners&#039;&#039; are always on the move, delivering briefings, secure datapads, and act as liaisons for the Courier and Exarch.&lt;br /&gt;
&lt;br /&gt;
{{FactionNPC&lt;br /&gt;
|headshot=Treen-envoy-headshot.png&lt;br /&gt;
|name=Treen&lt;br /&gt;
|position=Runner&lt;br /&gt;
|faction=Envoy Corps&lt;br /&gt;
|character sheet=https://www.darkjedibrotherhood.com/character_sheets/23588&lt;br /&gt;
|bg1=&lt;br /&gt;
|bg2=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FactionNPC&lt;br /&gt;
|headshot=Mava-Six-Gallet-headshot.png&lt;br /&gt;
|name=Mava “Six” Gallet&lt;br /&gt;
|position=Runner&lt;br /&gt;
|faction=Envoy Corps&lt;br /&gt;
|character sheet=https://www.darkjedibrotherhood.com/character_sheets/23587&lt;br /&gt;
|bg1=&lt;br /&gt;
|bg2=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Naval Assets ===&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/items/55279-item-container &#039;&#039;&#039;Envoy Corps&#039;&#039;&#039;: &#039;&#039;Full List of Naval Assets&#039;&#039;]&lt;br /&gt;
[[File:Envoy Corps-shuttle.png|170x170px|thumb|left|Envoy Corps shuttle.]]&lt;br /&gt;
The Envoy Corps has been allotted three flights of [https://www.darkjedibrotherhood.com/item_prototypes/lambda-class-t-4a-shuttle-flight Lamba-class T4a shuttles] to help transport members of the Brotherhood to locations of need and to &amp;quot;carry&amp;quot; the Brotherhood&#039;s diplomatic banner. &lt;br /&gt;
[[File:Envoy-consular.png|334x334px|right|thumb|The Urbanae]]&lt;br /&gt;
&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/items/46157-lambda-class-t-4a-shuttle-flight Vexillarius I-IV]&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/items/47069-lambda-class-t-4a-shuttle-flight Vexillarius V-VIII]&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/items/86942-lambda-class-t-4a-shuttle-flight Vexillarius IX-XIII]&lt;br /&gt;
&lt;br /&gt;
The Exarch was also granted the use of a Charger c70 Consular-class Cruiser named [https://www.darkjedibrotherhood.com/items/53147-charger-c70-consular-class-cruiser &#039;&#039;The Urbanae&#039;&#039;], accompanied by twelve [https://www.darkjedibrotherhood.com/items/111257-s-130-shelter-speeder-squadron S-130 Shelter Speeders] codenamed: &#039;&#039;Aether Squadron&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Additionally, &#039;&#039;Runners&#039;&#039; are given [https://www.darkjedibrotherhood.com/items/63612-lancer-class-pursuit-craft Lancer-class pursuit crafts] to relay messages and briefings across Brotherhood space. Bearing the Envoy Corps logo, any attack or harm to one of these shuttles risks evoking a swift response from the Brotherhood&#039;s wrath.&lt;br /&gt;
&lt;br /&gt;
== Headquarters and Locations ==&lt;br /&gt;
While the Envoy Corps operates across the galaxy, the headquarters are centered in the [[Arx System]], with facilities established on the main planets moon: [[Arx Minor]].&lt;br /&gt;
&lt;br /&gt;
=== Envoy Corps Headquarters ===&lt;br /&gt;
{{Main|Envoy Corps Headquarters}}&lt;br /&gt;
[[File:Envoy-hq-map.jpg|275px|thumb|left|Envoy Corps HQ Guide Map]]&lt;br /&gt;
&lt;br /&gt;
The Envoy Corps Headquarters is located on [[Arx Minor]] and serves as its base of operations. &lt;br /&gt;
&lt;br /&gt;
An atmospheric shield dome, powered by a generator with a high-availability failover and auxiliary power, surrounds an interconnected series of buildings and facilities attached to a small, private space port for shuttles and designated personal crafts. &lt;br /&gt;
&lt;br /&gt;
Secure shuttles go back and forth between [[Arx Minor]] and planet [[Arx]], ensuring even members of the Envoy Corps without access to their own ships have the ability to visit the training facilities or turn in contracts, missions, or bounties. &lt;br /&gt;
&lt;br /&gt;
Directly accessible from the Space Port are both the Infirmary and the entrance to [[The Flitz|&#039;&#039;The Flitz&#039;&#039;]]&#039;&#039;:&#039;&#039; &#039;&#039;Arx Minor&#039;&#039; hotel, as well as a guarded corridor for the Security and Processing center, Central Administration, and Mess Hall. &lt;br /&gt;
&lt;br /&gt;
Through Central administration is the Exarch&#039;s office. Entry is also available to the Lunar Training Facility. &lt;br /&gt;
==== Lunar Training Facility ====&lt;br /&gt;
{{Main|Lunar Training Facility}}&lt;br /&gt;
&lt;br /&gt;
Accessible via a connecting tunnel from Central Administration a simple staging center with spartan hallways and a lone droid receptionist. Cleaning and maintenance staff work around the clock as the facility is always opened. A small security staff composed of organic and droid guards work rotational shifts. It was founded to help Brotherhood members train and be ready for facing down the [[Children of Mortis]], but has now evolved to cover a wide range of combat and operational scenarios based on machine learning models ingested from the Brotherhoods combined intelligence efforts.&lt;br /&gt;
&lt;br /&gt;
=== The Flitz ===&lt;br /&gt;
{{Main|The Flitz}}&lt;br /&gt;
[[File:Hotel-starwars-1.png|180x180px|right|thumb|Prototype render of the first Flitz]] &#039;&#039;The Flitz&#039;&#039; is a chain of luxury hotels that have been constructed around Brotherhood space. The main location, however, can be found on Arx Minor, open to any members of the Brotherhood&#039;s various societies that are passing through the Arx System. Liaisons for the [[Inquisitorius]], [[Grand Master&#039;s Royal Guard]], [[Shroud Syndicate]] are often stationed there, with full service concierge and amenities available to guests. &lt;br /&gt;
&lt;br /&gt;
Dignitaries or researchers from the Brotherhood&#039;s allies such as the Severian Principate have been invited to learn more about the Brotherhood and its member in the interest in growing closer. This has opened an opportunity for members of the Brotherhood to not only meet Principate personnel, but to also interact with savvy informants from across the galaxy can typical find their way in. &lt;br /&gt;
&lt;br /&gt;
There are currently two locations: &#039;&#039;Eos City&#039;&#039; and &#039;&#039;Arx Minor&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== The Shame Corner ===&lt;br /&gt;
{{Main|The Shame Corner}}&lt;br /&gt;
[[File:Shamecorner-Luka.png|200px|thumb|The Shame Corner]]&lt;br /&gt;
&lt;br /&gt;
In the dark of space along the Hydian Way, a black dwarf star sits, neither lonely nor forgotten. Its gravity well is used as an anchor for one of many millions of service stations and rest stops that dot the intergalactic space-routes: Station 0H40-S0, more fondly known as The Shame Corner. &lt;br /&gt;
&lt;br /&gt;
With connections to the Envoy Corps, the station provides not only respite and refueling for members bearing the insignia, but also serves as a port for any galactic denizen, and all kinds walk, hover, or wheel through its doors.&lt;br /&gt;
&lt;br /&gt;
== Gear and Equipment ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Main Article: [[Envoy_Corps:_Trophy_%26_Rank_Progression#Possessions|Envoy Rewards]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Envoys and Golden Envoys don&#039;t work for free. They are given access to [https://www.darkjedibrotherhood.com/item_prototypes?q%5Bname_cont%5D=&amp;amp;q%5Brarity_eq_any%5D%5B%5D=&amp;amp;q%5Bitem_type_id_eq%5D=&amp;amp;q%5Bitem_category_id_eq%5D=&amp;amp;q%5Brelease_eq%5D=Envoy+Possessions&amp;amp;q%5Bsize_eq%5D=&amp;amp;commit=Search unique gear and equipment] provided by the Brotherhood, but their efforts yield access to more resources and rewards down the line. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=325px heights=225px mode=packed&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:Envoy-swag-siv-evelyn.png| [https://www.darkjedibrotherhood.com/item_prototypes/brotherhood-issued-envoy-threads Envoy&#039;s Threads] &#039;&#039;[[Evelyn Wyvern|Evelyn Wyvren]]&#039;&#039; and &#039;&#039;[[Sivall Zoria]]&#039;&#039;&lt;br /&gt;
File:Ruka-golden-envoy-cowl-1.png|&amp;lt;center&amp;gt;[https://www.darkjedibrotherhood.com/item_prototypes/brotherhood-issued-golden-envoy-cowl Golden Envoy Cowl]  &#039;&#039;Ruka Tenbriss Ya-ir&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
File:Wyn-Golden-Envoy-Cowl.png|&amp;lt;center&amp;gt;[https://www.darkjedibrotherhood.com/item_prototypes/brotherhood-issued-golden-envoy-cowl Golden Envoy Cowl]  &#039;&#039;[[Wyndell Tyris]]&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
File:EnvoyCorpsMarickDroid.png|&amp;lt;center&amp;gt;[https://www.darkjedibrotherhood.com/item_prototypes/brotherhood-issued-envoy-droid An Envoy&#039;s Shadow (Envoy Droid)]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery widths=345px heights=245px mode=packed&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:EnvoyThreadsAndDroidSivFox.png|&amp;lt;/center&amp;gt;[https://www.darkjedibrotherhood.com/item_prototypes/brotherhood-issued-envoy-droid Envoy Corps Droid], [https://www.darkjedibrotherhood.com/item_prototypes/brotherhood-issued-envoy-threads Threads], [https://www.darkjedibrotherhood.com/item_prototypes/brotherhood-issued-envoy-broach Pin and Broach] / [https://www.darkjedibrotherhood.com/item_prototypes/brotherhood-issued-golden-envoy-cowl Golden Envoy Cowl] and [https://www.darkjedibrotherhood.com/item_prototypes/brotherhood-issued-golden-envoy-glasses Glasses]  &#039;&#039;Foxen Erinos and [[Sivall Zoria]]&#039;&#039; &amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Envoy Leaderboard ==&lt;br /&gt;
&lt;br /&gt;
The top Envoys in the Brotherhood are recognized even beyond the Corps&#039; rank structure. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+June Leaderboard 2025&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Dossier names are used but do not force in-character connection to the Envoy Corps&#039;&#039;&lt;br /&gt;
* Data pulled from 06/01/2025 - 06/30/2025&lt;br /&gt;
!Rank&lt;br /&gt;
!Envoy&lt;br /&gt;
!Envoy Marks&lt;br /&gt;
!From Prior&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[dossier:13486|Ruka Tenbriss Ya-ir]]&lt;br /&gt;
|&amp;lt;center&amp;gt;166&amp;lt;/center&amp;gt;&lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|[[dossier:16253|Zuza Lottson]]&lt;br /&gt;
|&amp;lt;center&amp;gt;166&amp;lt;/center&amp;gt;&lt;br /&gt;
| +9&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|[[dossier:16854|Jenni]]&lt;br /&gt;
|&amp;lt;center&amp;gt;140&amp;lt;/center&amp;gt;&lt;br /&gt;
| +6&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|[[dossier:16835|Bril Teg Arga]]&lt;br /&gt;
|&amp;lt;center&amp;gt;138&amp;lt;/center&amp;gt;&lt;br /&gt;
| +6&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|[[dossier:15685|Zenod&#039;ande&#039;rson]]&lt;br /&gt;
|&amp;lt;center&amp;gt;130&amp;lt;/center&amp;gt;&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|[[dossier:14615|Diyrian &amp;quot;Diy&amp;quot; Grivna]]&lt;br /&gt;
|&amp;lt;center&amp;gt;129&amp;lt;/center&amp;gt;&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|[[dossier:10214|Marick Tyris Arconae]]&lt;br /&gt;
|&amp;lt;center&amp;gt;98&amp;lt;/center&amp;gt;&lt;br /&gt;
| +4&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|[[dossier:14505|Aylin Sajark]]&lt;br /&gt;
|&amp;lt;center&amp;gt;96&amp;lt;/center&amp;gt;&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|[[dossier:16371|Doon Sulvir]]&lt;br /&gt;
|&amp;lt;center&amp;gt;96&amp;lt;/center&amp;gt;&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|[[dossier:16570|Ellisyn Kendis]]&lt;br /&gt;
|&amp;lt;center&amp;gt;91&amp;lt;/center&amp;gt;&lt;br /&gt;
| +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Envoy Corps Mission Log ==&lt;br /&gt;
&lt;br /&gt;
The Envoy Corps keeps a detailed record of the missions, contracts, and bounties that members take part in roleplaying activities.&lt;br /&gt;
&lt;br /&gt;
=== Recurring Storylines ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mission Board ===&lt;br /&gt;
&lt;br /&gt;
Missions cover the largest range of operation for the Envoy Corps and can range from training sessions to scouting and infiltration. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Missions Board&lt;br /&gt;
!style=&amp;quot;width: 18%&amp;quot;| Mission Title&lt;br /&gt;
!style=&amp;quot;width: 20%&amp;quot;| Envoys&lt;br /&gt;
!style=&amp;quot;width: 62%&amp;quot;| Summary&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Drugs Are Bad Mmkay #1: Scum and Villiany&#039;&#039;&#039;&amp;lt;/big&amp;gt;[[File:MISSION.png|100px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Kalen Joss]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hector Ricmore&lt;br /&gt;
* [[Tarvitz]]&lt;br /&gt;
* Miho Keibatsu&lt;br /&gt;
* Ryan Hawkins&lt;br /&gt;
* Aurelis Phalor&lt;br /&gt;
* BlackHawk&lt;br /&gt;
|After receiving intel indicating that the Pyke Syndicate has begun quietly supporting the Collective and increasing their attempts to distribute their illicit spice in an around Brotherhood territory, the Exarch authorizes an audacious, large scale military campaign against the cartel. &#039;Operation Starshell&#039; would involve a series of simultaneous strikes against more then 15 distinct targets spread across the length and breadth of the galaxy. The mission was an unqualfied success that included military support from every Clan, and severely degraded the Pykes capacity and capabilities near all of the Brotherhoods primary spheres of influence. &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; [https://discord.darkjedibrotherhood.com/rp-sessions/E4V.html RP Transcript] &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Uskil: Uncharted II&#039;&#039;&#039;&amp;lt;/big&amp;gt;[[File:MISSION.png|100px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Marick Tyris Arconae]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Saal Kesyk]]&lt;br /&gt;
* [[Nicfer Luthol]]&lt;br /&gt;
* [[Tahiri Drakon Night-Thorn]]&lt;br /&gt;
* Tisto Kingang&lt;br /&gt;
* Titius Osseus&lt;br /&gt;
* Meero&lt;br /&gt;
|A Brotherhood outpost on the continent of Uskil is being attacked by waves of mutant creatures. A team of five Envoys have a moment of reprieve to regroup and prepare before the next wave. They must hold out until reinforcements from the Iron Forces arrive, while evacuating teams of scientists and their research safely. Is there a possible connection to Dr. Shelby Watenka&#039;s research and efforts? There is little time for mystery when survival is the primary directive.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; [https://discord.darkjedibrotherhood.com/rp-sessions/jw5.html RP Transcript] &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Training 002&#039;&#039;&#039;&amp;lt;/big&amp;gt;[[File:MISSION.png|100px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Marick Tyris Arconae]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tomora Nay&#039;ek&lt;br /&gt;
* Teon Sul&lt;br /&gt;
|Tomora and Teon take on a simulation of the Collective&#039;s new Technocratic Elites.&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://discord.darkjedibrotherhood.com/rp-sessions/jrR.html &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Uskil: Uncharted I&#039;&#039;&#039;&amp;lt;/big&amp;gt;[[File:MISSION.png|100px]]&amp;lt;/center&amp;gt; &lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Marick Tyris Arconae]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doku Rivendare&lt;br /&gt;
* Waza Sunrider&lt;br /&gt;
* Asmodius Equesinfernum&lt;br /&gt;
* [[Alaisy Tir’eivra]]&lt;br /&gt;
* Meero&lt;br /&gt;
|&#039;&#039;&#039;Mission Log&#039;&#039;&#039;&amp;lt;br&amp;gt;The Envoys assigned to investigate the strange occurrences in the Uskil region of planet Arx fought and infiltrated their way into a secret underground laboratory beneath the swampy marshlands. After pressing in deeper and find some disturbing intelligence on the kinds of experiments transpiring, the Envoys encountered mutated monsters of different varieties.&lt;br /&gt;
After successfully fighting off the first wave, the party wisely noted that there was more than just a simple staging site. The laboratory was fully guarded by a cadre of strange looking soldiers. The Envoys decided to tactically reposition and to report what was found the Headmistress and Exarch.As they filed out, running in tandem and alternating cover fire, the Envoys escaped. A shuttle was dispatched, and the Envoys lifted off from the swamps of Uskil and headed to the fortified walls of the Shadow Academy. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://discord.darkjedibrotherhood.com/rp-sessions/3Nk.html &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;The Sceptre of Tu&#039;Torial&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;[[File:MISSION.png|100px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Marick Tyris Arconae]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Declan Roark&lt;br /&gt;
* [[Muz Ashen]]&lt;br /&gt;
* [[Aylin Sajark]]&lt;br /&gt;
* [[Zenod&#039;ande&#039;rson]]&lt;br /&gt;
|&#039;&#039;&#039;Objective&#039;&#039;&#039;&amp;lt;br&amp;gt;On a remote asteroid-based research facility deep in the Unknown Regions, rumors have swirled of an ancient Nightsister artifact known as the Sceptre of Tu&#039;Torial. Legend says that any who wield the fabled artifact would be able to harness the power once reserved for the great Mother Talzin, and bend it to their whim. The Collective, in their bid to regain power, have seized control of the facility and have begun to delve into learning the secrets of the Sceptre, and must be stopped at any cost. The Exarch has been given special clearance to call in a usually reserved asset of the Brotherhood: the Star Chamber, as well as a select few Envoys suitable to the task at hand.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Mission Log&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Thanks to Aylin&#039;s quick thinking and slicing to get the schematics of the building, Grand Master Muz Ashen was able to &amp;quot;carve&amp;quot; a shortcut to the Sceptre. The artifact was retrieved and the team successfully extracted, but more research would be needed to uncover the secrets.&lt;br /&gt;
&lt;br /&gt;
* [https://discord.darkjedibrotherhood.com/rp-sessions/jrR.html &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;The Immortal Sith III&#039;&#039;&#039;&amp;lt;/big&amp;gt;[[File:MISSION.png|100px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Zenod&#039;ande&#039;rson]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Zxyl Bes&#039;uliik Taldrya|Zxyl Bes&#039;uliik Taldry]]&lt;br /&gt;
* [[Zuza Lottson]]&lt;br /&gt;
* [[Sofila Douve Armis]]&lt;br /&gt;
* [[Bril Teg Arga]]&lt;br /&gt;
* [[Titius Osseus]]&lt;br /&gt;
* [[Tahiri Drakon Night-Thorn]]&lt;br /&gt;
* Hector Von Ricmore&lt;br /&gt;
* Ellisyn Kendis&lt;br /&gt;
|The team  gathered by High Inquisitor Anderson for a briefing regarding Scimitar&#039;s third soul-bound artifact, the Tasc&#039;i family amulet. They travel to Rattatak where they encounter a village terrified by the old Tasc&#039;i family mansion. Upon entering, they are faced with droids infused with the souls of the Tasc&#039;i family that were slain by Scimitar&#039;s hands, as well as visions of what made the Immortal Sith what he is today.&lt;br /&gt;
The team eventually retrieve the artifact, though it is handed over to the Shadow Academy for further research.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; [https://discord.darkjedibrotherhood.com/rp-sessions/RA9.html RP Transcript] &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;The Immortal Sith (Interlude)&#039;&#039;&#039;&amp;lt;/big&amp;gt;[[File:MISSION.png|100px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Zenod&#039;ande&#039;rson]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Zxyl Bes&#039;uliik Taldrya|Zxyl Bes&#039;uliik Taldry]]&lt;br /&gt;
* [[Eleceos Araave]]&lt;br /&gt;
* Diyrian &amp;quot;Diy&amp;quot; Grivna&lt;br /&gt;
* [[Aylin Sajark]]&lt;br /&gt;
* Ruka Tenbriss Ya-ir&lt;br /&gt;
* [[Asani]]&lt;br /&gt;
* [[Sivall Zoria]]&lt;br /&gt;
|Lord Scimitar, immortal scourge of the Children of Mortis, has only one artifact left securing his immortality. Never in the last couple of centuries has he ever felt closer to death. A specialized team of Brotherhood members has fought through literal trials and tribulations to destroy these artifacts. The last is unknown, though the Regent, using his vast resources in Arx Capital Exchange, has found a broken holocron made by one of Scimitar&#039;s enemies that may yet reveal the location of Scimitar&#039;s last soul-bound artifact. So far, Scimitar has yet to retaliate. Though, will his immortality being threatened now more than ever, that may be about to change...&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; [https://discord.darkjedibrotherhood.com/rp-sessions/DPD.html RP Transcript] &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;The Immortal Sith II&#039;&#039;&#039;&amp;lt;/big&amp;gt;[[File:MISSION.png|100px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Zenod&#039;ande&#039;rson]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Zxyl Bes&#039;uliik Taldrya]]&lt;br /&gt;
* Hector Von Ricmore&lt;br /&gt;
* [[Zuza Lottson]]&lt;br /&gt;
* [[Tahiri Drakon Night-Thorn]]&lt;br /&gt;
* Bril Teg Ara&lt;br /&gt;
* [[Sofila Douve Armis]]&lt;br /&gt;
* Ellisyn Kendis&lt;br /&gt;
* Titius Osseus&lt;br /&gt;
|&#039;&#039;&#039;Objective&#039;&#039;&#039;&amp;lt;br&amp;gt;After the Dagger containing a part of Lord Scimitar&#039;s soul was destroyed, the team has been assembled again to search for the second of Scimitar&#039;s soul-bound artifacts. Their task was to discern its location, find it, and destroy it.&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://discord.darkjedibrotherhood.com/rp-sessions/72d.html &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;The Immortal Sith I&#039;&#039;&#039;&amp;lt;/big&amp;gt;[[File:MISSION.png|100px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Zenod&#039;ande&#039;rson]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Sofila Douve Armis]]&lt;br /&gt;
* Hector Von Ricmore&lt;br /&gt;
* [[Tahiri Drakon Night-Thorn]]&lt;br /&gt;
* [[Bril Teg Arga]]&lt;br /&gt;
* [[Titius Osseus]]&lt;br /&gt;
|&#039;&#039;&#039;Mission Log&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The team was shown footage, then taken to Dantooine and decided to explore one of the nearby settlements. A group of survivors confront them, and the team successfully defuse the hostility, gaining the trust of the townsfolk. However, they are then attacked by a swarm of cultists worshipping the Immortal Sith. The team fight them off, though Sagitta is kidnapped. She manages to leave a trace behind so the rest of the team can follow her. They follow her to a cave which was secretly a Sith Temple. Inside, Sagitta is sacrificed, the dagger with the soul fragment of Darth Scimitar plunged into her heart. Instead of dying, she is instead possessed, gaining significantly more power under Scimitar&#039;s influence. The team battle the possessed Mirialan, defeating her. In a final act of vengeance, Scimitar released her from his possession, letting her wounds take over her. Tahiri and Savran successfully heal the worst of the damage whilst Hector conducts a Force ritual to keep her from death. The dagger was destroyed, and Nyssa hailed their transport as Titius blows up the temple.&lt;br /&gt;
&lt;br /&gt;
The team escape, battered, bit determined to continue in the hunt for the remaining artifacts.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://discord.darkjedibrotherhood.com/rp-sessions/jvN.html &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Training 001&#039;&#039;&#039;&amp;lt;/big&amp;gt;[[File:MISSION.png|100px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Marick Tyris Arconae]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Mune Cinteroph]]&lt;br /&gt;
* Hector Von Ricmore&lt;br /&gt;
|Mune and Von vs Crystal Ascendent. Utilizing the new state of the art technology, both Brotherhood fighters were able to take down the simulated Ascendent Warrior and generated valuable machine learning data for combatting the Children of Mortis.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://discord.darkjedibrotherhood.com/rp-sessions/jrR.html &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Mission 001&#039;&#039;&#039;&amp;lt;/big&amp;gt;[[File:MISSION.png|100px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Marick Tyris Arconae]]&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
* [[Teikhos Ta&#039;var]]&lt;br /&gt;
* [[Zuza Lottson]]&lt;br /&gt;
* [[Nicfer Luthol]]&lt;br /&gt;
* [[Doon Sulvir]]&lt;br /&gt;
|The Corps dispatched a small team that met with Iris Astra&#039;s lieutenants. The team met with Jib Jarren, a former Expansionist with the Revenants,  and Jin, a lost contractor with the Severian Principate. During the meeting, it was revealed that a SoL freighter was raided by the Children of Mortis. After a distraction and misdirection, the Envoys found themselves in a hostage situation with a traitor crew member working for the Children of Mortis. With him were two assassin acolytes that threatened to take Jib and Jin away.&lt;br /&gt;
The Envoys sprung into action,  quickly and efficiently, in a show of power and competency, that the members of the Brotherhood were capable guardians. In the end, the Envoy Corps walked away with two new assets in Jin and Jib, and a new ally in the Outer Rim.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://discord.darkjedibrotherhood.com/rp-sessions/jrR.html &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Contracts ===&lt;br /&gt;
&lt;br /&gt;
Contracts are operations that the Envoy Corps takes on at the request of outside parties looking for aid or assistance. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Contract Board&lt;br /&gt;
!Contract&lt;br /&gt;
!Envoys&lt;br /&gt;
!Summary&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;Contact 005&amp;lt;/big&amp;gt;&#039;&#039;&#039;[[File:Contract-img.png|100px]] &amp;lt;/center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;lt;center&amp;gt;Blood Bank Burglary II&amp;lt;/center&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Marick Tyris Arconae]]&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
* [[Teikhos Ta&#039;var]]&lt;br /&gt;
* [[Zuza Lottson]]&lt;br /&gt;
* [[Nicfer Luthol]]&lt;br /&gt;
* [[Doon Sulvir]]&lt;br /&gt;
|The party of adventurers investigate a disturbance on the Rishi Moon. They find a budding conspiracy, Brotherhood medical data used to create a prototype super soldier. Through a variety of skills and abilities the party overcame the prototype Collective Super Soldier. But this is only the beginning of the unholy machinations of the Collective Technocrat Guild.&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://discord.darkjedibrotherhood.com/rp-sessions/n3p.html &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Contact 004&amp;lt;/big&amp;gt;&#039;&#039;&#039;[[File:Contract-img.png|100px]] &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Blood Bank Burglary I&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* Hector von Ricmore&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
* [[Eleceos Araave]]&lt;br /&gt;
* Ruka Tenbriss Ya-ir&lt;br /&gt;
* [[Aylin Sajark]]&lt;br /&gt;
* Archian&lt;br /&gt;
* Diy&lt;br /&gt;
|A group of infiltrators, spies and traitors has stolen valuable medical records from members of the Brotherhood. In their haste to escape the group missed a tracking device which has led the Brotherhood to an abandoned outpost. Your mission, if you choose to accept it, is to travel to the enemy territory and destroy the compromising data. There are opportunities for bonus rewards that can carry to future RP. These can be achieved through side objectives including, but not limited to, recovering the data before destruction and returning it to the Brotherhood.&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;[https://discord.darkjedibrotherhood.com/rp-sessions/28m.html &amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt;  RP Transcript &amp;lt;/span&amp;gt;]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Contract 003&amp;lt;/big&amp;gt;&#039;&#039;&#039;[[File:Contract-img.png|100px]]&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* Hector von Ricmore&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
* [[Eleceos Araave]]&lt;br /&gt;
* Ruka Tenbriss Ya-ir&lt;br /&gt;
* [[Aylin Sajark]]&lt;br /&gt;
* Archian&lt;br /&gt;
* Diy&lt;br /&gt;
|&#039;&#039;&#039;Mission Log&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Operatives from various clans were invited to assist the Envoy society on a peace mission to deliver relief supplies to Ryloth. Force Users and Non Force Users alike worked together to repel enemy forces who attacked and boarded the Envoy ship The Urbanae. Thanks to the efforts of the party the relief supplies were successfully delivered to Ryloth, bolstering relations between The Brotherhood and the native Twi’leks&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;[https://discord.darkjedibrotherhood.com/rp-sessions/BpV.html &amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript &amp;lt;/span&amp;gt;]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Contract 002&amp;lt;/big&amp;gt;&#039;&#039;&#039;[[File:Contract-img.png|100px]]&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* TuQ&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Ood Bnar]]&lt;br /&gt;
* [[Zenod&#039;ande&#039;rson]]&lt;br /&gt;
* [[Kadrol Hauen]]&lt;br /&gt;
* [[Sivall Zoria]]&lt;br /&gt;
* [[Eleceos Araave]]&lt;br /&gt;
* Bril Teg Agra&lt;br /&gt;
|&#039;&#039;&#039;Objective&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; A report came in from the planet Gonda, a small out of the way planet, that professor Jonz’ind’iana had gone missing while investigating a newly discovered temple on behalf of the Shadow Academy. The Envoy Corps had been contracted to find out what happened, locate the professor and bring him back to the shadow academy to continue his research. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mission Log&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Upon arrival at the mysterious temple, the Envoy team quickly discovered that things were not as they seemed. An ancient Rakatan temple, a missing research team and the camp in disarray. After thoroughly investigating the scene, the team discovered a patch clutched tightly in the cold hand of a dead researcher. The team’s next stop was a small unnamed village nearby looking for leads on who the patch belonged to. A pair of confrontations led to a pile of dead pirates and a chance encounter with a street urchin willing to help the team and lead them to their final destination, her family&#039;s farm. Making a stealthy entrance, the team picked off the pirates one by one through blasters, mind control, hand to hand combat and more and after avoiding a hostage situation they were able to rescue the professor, his research and a Rakatan crystal skull.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;[https://discord.darkjedibrotherhood.com/rp-sessions/zR0.html &amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript&amp;lt;/span&amp;gt;]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Contract 001&amp;lt;/big&amp;gt;&#039;&#039;&#039;[[File:Contract-img.png|100px]]&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Marick Tyris Arconae]]&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
* Ruka Tenbriss Ya-ir&lt;br /&gt;
* Nicfer Luthol&lt;br /&gt;
* Korvis&lt;br /&gt;
* Cole Farrow&lt;br /&gt;
* Adem Bol&#039;era&lt;br /&gt;
|&#039;&#039;&#039;Objective&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; TROUBLE IN THE OUTER RIM. On the remote planet JABIIM—once home to a base for the Hidden Path—survivors from the destruction of Hosnian Prime have settled into small mining communities to live peacefully and export the planet&#039;s lone resource of value. Peaceful, that was, until the opportunistic [[The Empty Eyes]] gang moved in, set up operations in an abandoned base and started to harass and prevent the locals from trading freely. The denizens of Jabiim have broadcasted a request for aid, but lack any real hope. [[Marick Tyris Arconae]] — [[Exarch]] of the Brotherhood — has put out a call to the newly formed Envoy Corps for their first operation.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mission Log&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
After reaching Jabiim, the party split up, with Adem and Nicfer infiltrating the town while the others scouted and found the optimal attack vector. Adem and Nicfers efforts paid off by getting them back-door access to the bases defenses, giving the rest of the team and advantage in the fight that followed. &lt;br /&gt;
&lt;br /&gt;
In the end, the team was able to successfully apprehend Sylvian Blaine, putting an end to the Empty Eyes control over the remote mining town. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;[https://discord.darkjedibrotherhood.com/rp-sessions/nqW.html &amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript &amp;lt;/span&amp;gt;]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bounties ===&lt;br /&gt;
&lt;br /&gt;
Sometimes a troublemaker needs to be captured and taken off the space lanes for the safety and betterment of the Galaxy. Bounties are issued by the Envoy Corps only when the target presents a considerable threat to the peace or safety of the businesses and allies of the Brotherhod. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ Bounty Board&lt;br /&gt;
!Target&lt;br /&gt;
!Envoys&lt;br /&gt;
!Summary&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Bounty 006:&amp;lt;/big&amp;gt;&#039;&#039;&#039; &amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;R’aoke Adebanyo&#039;&#039;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:Bounty-token 006.png|150px]]&lt;br /&gt;
|&#039;&#039;&#039;Captured By:&#039;&#039;&#039;&lt;br /&gt;
* [[Alaisy Tir’eivra|Aphotis]]&lt;br /&gt;
* [[Zenod&#039;ande&#039;rson|Aequitas]]&lt;br /&gt;
|R’aoke Adebanyo is an elusive mercenary hired by the Collective to destabilize trade operations on the planet Koboh. While the planet had once been rich with priorite, other minerals valuable to production were found and new operations for mining were established with the help of the Brotherhood and [[The Severian Principate|Severian Principate]] joint efforts. R’aoke has holed himself up in a stronghold high up in the mountains, shielded by his band of mercenaries and raiders.&lt;br /&gt;
&#039;&#039;&#039;Results:&#039;&#039;&#039; &#039;&#039;Bounty was eliminated per request.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; [https://discord.darkjedibrotherhood.com/rp-sessions/wJW.html RP Transcript]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Bounty 005:&amp;lt;/big&amp;gt;&#039;&#039;&#039; &amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;Braylan W’ray&#039;&#039;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:Bounty 005 Braylan.png|150px]]&lt;br /&gt;
|&#039;&#039;&#039;Captured By:&#039;&#039;&#039;&lt;br /&gt;
* [[Alex Draconis]]&lt;br /&gt;
* Ruka Tenbriss Ya-ir&lt;br /&gt;
* Luka&lt;br /&gt;
* [[Bril Teg Arga]]&lt;br /&gt;
|Braylan W’ray is the owner of the “Devil&#039;s Dandy” nightclub on Corellia. Along with his crew — the Devil’s Fangs — W’ray is a Hunter and Entrepreneur found to be dealing technology and weaponry to the resurgent [[The Collective|Collective]]. This alone would not be worthy of interest, but the Devil’s Fangs have also been double-dealing with the alleged remnants of the [[The Severian Principate|Severian Principate]], which is in violation of the accords between the Principate and the Brotherhood. Despite their best efforts, Inquisitorius Agents have failed to apprehend the Mercenary as the security around the Devil’s Dandy is tight. It will likely require more than brute force to gain entrance.&lt;br /&gt;
&#039;&#039;&#039;Results:&#039;&#039;&#039; &#039;&#039;Bounty was brought back alive as requested. Processed by Inquisitorius for information.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; [https://discord.darkjedibrotherhood.com/rp-sessions/g3l.html RP Transcript]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Bounty 004:&amp;lt;/big&amp;gt;&#039;&#039;&#039; &amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;Merrin Kelina&#039;&#039;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:Merrin-Kelina.png|150px]]&lt;br /&gt;
|&#039;&#039;&#039;Captured By:&#039;&#039;&#039;&lt;br /&gt;
* [[Asani]]&lt;br /&gt;
* [[Mex]]&lt;br /&gt;
* [[Reiden Karr]]&lt;br /&gt;
* Tisto&lt;br /&gt;
|Merrin Kelina was the leader of the “Red Fangs” - a pirate group who have been interrupting trade lines between the Brotherhood and Severian Principate. A known Force-user with formidable personnel, Inquisitorius agents have found the location of the Red Fangs base, and have confirmed that Merrin had been spotted on the base on the planet Arvala-7 during a routine regrouping. &lt;br /&gt;
The Exarch dispatched a team of Envoys to bring her in- alive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Results:&#039;&#039;&#039; &#039;&#039;Bounty was brought back alive as requested.  Shipping hyperspace lanes are no longer being harassed along that trade route.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; [https://discord.darkjedibrotherhood.com/rp-sessions/Gzz.html RP Transcript]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;Bounty 003:&amp;lt;/big&amp;gt;&#039;&#039;&#039; &amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;Marlon Bronto&amp;lt;/center&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
[[File:Bounty-003.png|150px]]&lt;br /&gt;
|&#039;&#039;&#039;Captured By:&#039;&#039;&#039;&lt;br /&gt;
* Kadrol&lt;br /&gt;
* Sival&lt;br /&gt;
* Archian&lt;br /&gt;
* Hector von Ricmore&lt;br /&gt;
* Eiko&lt;br /&gt;
* Titius&lt;br /&gt;
|Marlo Bronto defected from the Envoy Corps with a stolen datapad containing sensitive information on Brotherhood operations. A team of six operatives, Kadrol, Sival, Archian, Von Ricmore, Eiko and Titius was summoned by Cordelia, an Envoy Corps officer to retrieve the datapd. The team travelled to port Ol&#039;val where Marlo was hiding on a warehouse. They fought through a wave of hired mercenaries on the first level of the warehouse and reached the second level where a sniper ambushed them, badly injuring Kadrol. After a successfull attempt at smoking Marlo out with Dioxis gas, the team, now divided in two was both able to surround Marlo, kill the elusive sniper and recover the datapad. Ina desperate attempt to take his own life, alongside Sival&#039;s and kadrol&#039;s, Marlo activated a thermal grenade. Sival attempted to hurl the grenade far away but wasn&#039;t fast enough. They were rescued by Wyndel Tyris who had sensed danger coming from the warehouse when he was passing by. Before returning the datapad to Cordelia, Eiko managed to access it, revealing the stolen information was mostly Eatern expanse novels purchased by Charon reddick, and some Brotherhood secrets...&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://discord.darkjedibrotherhood.com/rp-sessions/3vA.html &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript&amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;Bounty 002:&amp;lt;/big&amp;gt;&#039;&#039;&#039; &amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;Shin’era Terlan&amp;lt;/center&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
[[File:Bounty-002-1.png|150px]]&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Marick Tyris Arconae]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Captured By:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ryoma Kengo&lt;br /&gt;
* Cade Tezo&lt;br /&gt;
* Eilen Ru&#039;tyari&lt;br /&gt;
* [[Tahiri Drakon Night-Thorn]]&lt;br /&gt;
|Shin’era Terlan—charged with impersonating Inquisitorius agents and committing acts of violence against an innocent town on the planet Nevarro in an effort to frame the Brotherhood as malicious—has been subdued and captured. A team of Envoy&#039;s was able to fight through her bodyguards and a band of pirates to catch her before she could flee on her modified speeder. Through a team effort, it was the Iktotchi, Cade, who managed to land a crippling blow with his lightsaber, cutting the fleeing Togruta’s arm off at the shoulder.&lt;br /&gt;
The Envoy Corps shuttle handed Terlan to the enforcers at the Envoy Corps headquarters on Arx minor, where she was placed in maximum security holding designed to contain and interrogate even the most elusive of Elder Shadows. Some time later, a statement would be released by Shin&#039;era Terlan herself, taking credit for her actions on Nevarro and clearing the Brotherhood’s name in relation to the incident.&lt;br /&gt;
&lt;br /&gt;
* [https://discord.darkjedibrotherhood.com/rp-sessions/gMp.html &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;Bounty 001:&amp;lt;/big&amp;gt;&#039;&#039;&#039; &amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;Jerric Wendt &amp;lt;/center&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
[[File:Bounty-Jerricjpg.jpeg|150px]]&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Marick Tyris Arconae]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Captured by:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* [[dossier:13944|Kanal O&#039;neill]]&lt;br /&gt;
* [[dossier:3728|Darth Aetrernus]]&lt;br /&gt;
* [[dossier:15134|Hector von Ricmore]]&lt;br /&gt;
* [[dossier:4224|Juda Graves]]&lt;br /&gt;
|The squad of Clan Vizsla hunters managed to track down Jerric to her base of operations, battled through her droid-body guards, and managed to recover the files that had been stolen from the Shadow Academy archives.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; [https://discord.darkjedibrotherhood.com/rp-sessions/VWP.html RP Transcript] &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== The Vault ====&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Vault&#039;&#039; is a secure storage facility for artifacts and other assets of interest collected over the course of Envoy Corps endeavors. It is managed in coordination with the [[Regent]].  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;These are typically &amp;quot;quest&amp;quot; items that don&#039;t exist inside of Possessions, but have narrative impact as either a [https://en.wikipedia.org/wiki/MacGuffin MacGuffin] or mission-specific purpose&#039;&#039;.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Vault Inventory&lt;br /&gt;
!Item&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|The Sceptre of Tu&#039;torial&lt;br /&gt;
[[File:Sceptre-of-tu-torial.png|150px]]&lt;br /&gt;
|A Nightsister artifact recovered from the hands of the Collective. It seems to be in a dormant state, with no active abilities. Further study will be required.&lt;br /&gt;
|-&lt;br /&gt;
|Amulet of Lord Scimitar&lt;br /&gt;
[[File:Amulet-scimitar.jpeg|150px]]&lt;br /&gt;
|A horcrux-like amulet tied to the &#039;Immortal&#039; Sith spirit of Darth Scimitar. It features a red glowing gemstone set in a dark charcoal casing that leaks faint crimson light. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Recurring Storylines ===&lt;br /&gt;
&lt;br /&gt;
=====Drugs Are Bad Mmmkay=====&lt;br /&gt;
[[Marick]] The Exarch of the Brotherhood has decided tonget tough on drugs and has placed Golden Envoy [[Karracca]] in charge of a series of operations and military strikes targeting the Pyke Syndicate and other associated drug smugglers and cartels. Within the Envoy Corps, the campaign is officially known as &#039;Operation Starshell&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Envoy Corps]][[Category:Roleplaying]]&lt;/div&gt;</summary>
		<author><name>Kalen Joss</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Envoy_Corps&amp;diff=199540</id>
		<title>Envoy Corps</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Envoy_Corps&amp;diff=199540"/>
		<updated>2026-02-16T04:22:18Z</updated>

		<summary type="html">&lt;p&gt;Kalen Joss: /* Mission Board */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor|featured}}&lt;br /&gt;
{{Template:RoleplayingActivity}}&lt;br /&gt;
== Objective ==&lt;br /&gt;
Guided by the [[Exarch]], the &#039;&#039;&#039;Envoy Corps&#039;&#039;&#039; tackles bounties, contracts, and missions that burnish the Brotherhood&#039;s reputation among the galaxy&#039;s power players. Renowned for their expertise and shrewdness, Envoys deploy in diverse pairs or teams, drawing upon specialists from all seven clans and their associated allies. With conditional advisement from the [[Emissary]] or [[Herald]], the Envoy Corps seeks to bolster the Brotherhood&#039;s standing with its current and potential allies while countering propaganda being spread by their adversaries.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{Organization&lt;br /&gt;
|name=Envoy Corps&lt;br /&gt;
|image=[[File:Envoy-corps-logo-whitebg.png|250px]]&lt;br /&gt;
|founder=[[Grand Master]] [[Evant Taelyan]]&lt;br /&gt;
|leader={{Exarch}}&lt;br /&gt;
|members=&lt;br /&gt;
|headquarters=Arx Minor&lt;br /&gt;
|locations=Arx System&lt;br /&gt;
|formed=&lt;br /&gt;
|founded=[[40 ABY]]&lt;br /&gt;
|reorganized=&lt;br /&gt;
|fragmented=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|affiliation=[[Dark Brotherhood]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Envoy Corps was formed out of a need to better establish the Brotherhood&#039;s efforts in building a positive image on the greater stage of the Galaxy, while also bridging relationships between he Clans and the Council. While it might look like a public-relations gambit on the surface, the Council put their full weight and support behind the Envoy Corps and trusted that it would become a vital key to their strategy of success. &lt;br /&gt;
&lt;br /&gt;
[[File:Marick-Exarch.jpeg|203x203px|left|thumb|Exarch [[Marick Tyris Arconae]]]]&lt;br /&gt;
&lt;br /&gt;
As the Brotherhood continues to find itself up against other powerful organizations in the Unknown Regions, Grand Master [[Evant Taelyan]] green lit a new initiative proposed by former High Councilor [[Alethia Archenksova]] in &#039;&#039;&#039;40 ABY&#039;&#039;&#039;. This initiative would serve multiple purposes, with the primary being the improvement of the [[The Council]]&#039;s reputation with the seven Clans and their respective allies.  Parallel in importance was the Brotherhood&#039;s image to both rivals and potential trade partners which, in theory, would lead to more opportunities for cementing their seat of power and the growth of commerce. &lt;br /&gt;
&lt;br /&gt;
Alethia was appointed as the Brotherhood&#039;s first [[Exarch]], and laid the foundation that would lead to eventual codification of the Envoy Corps. &lt;br /&gt;
&lt;br /&gt;
When Archenksova was elevated to the Council role of &#039;&#039;Headmistress&#039;&#039;, she called upon a trusted colleage who been consulting remotely until that point. So it was that retired [[Voice of the Brotherhood]] - [[Marick Tyris Arconae]] - took over as the new Exarch. Tyris leveraged his extensive experience and background in overseeing the restructuring of the [[Inquisitorius]], his respect with the active Council members aiding in clearing the administrative and technical hurdles required to bring the Envoy Corps to life. &lt;br /&gt;
&lt;br /&gt;
With the Envoy Corps undertaking its first missions, Marick began to organize and deploy Brotherhood members and personnel.&lt;br /&gt;
&lt;br /&gt;
== Personnel ==&lt;br /&gt;
&lt;br /&gt;
Envoy&#039;s come in all shapes and sizes. While the main body of the Envoy Corps is made up of members from all seven Clans of the Brotherhood, it also employees a diverse range of pilots, administrators, coordinators, and other resources from across the Galaxy. As their presence and impact grows within the Unknown Regions and expands towards the Outer Rim, the Exarch has made efforts to ensure that recruits come from different social and economical classes, by pulling promising graduates from universities, as well as visiting orphanages and working with veterans to help find new opportunities for them after careers of war.&lt;br /&gt;
&lt;br /&gt;
Envoy&#039;s are not required to wear uniform, but can be often seen sporting the tailored threads bearing the Envoy Corps insignia across the chest. While there is room for creativity and alterations, the &#039;&#039;Brotherhood-issued&#039;&#039; Envoy Threads are a light armor designed to be fashionable and tailored to fit. They are comprised of a long coat with a matching vest, pants, boots, and optional hat all woven from a lightweight armorweave material.&lt;br /&gt;
&lt;br /&gt;
Beyond that, there are a few recurring staff members that can often be found representing the Envoy Corps. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;3&amp;quot; class=&amp;quot;fancy fancy-blue&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #695f3f&amp;quot;| &#039;&#039;&#039;Envoy Corps Operatives&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: #1e2a3f&amp;quot;| &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;gt; &#039;&#039;&#039;The Concierge&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: #1e2a3f&amp;quot;|&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;gt; &#039;&#039;&#039;The Pilot&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: #1e2a3f&amp;quot;|&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;gt; &#039;&#039;&#039;The Courier&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CharonReddick-.png|220px]]&lt;br /&gt;
| [[File:Steve jerryson comm.png|220px]]&lt;br /&gt;
| [[File:Mousa-headshot.png|220px]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: #1e2a3f&amp;quot;|&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;gt; &#039;&#039;[https://www.darkjedibrotherhood.com/character_sheets/23392 Charon Reddick ]&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: #1e2a3f&amp;quot;|&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;gt; &#039;&#039;Steve Jerryson&#039;&#039;  &amp;lt;/span&amp;gt;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: #1e2a3f&amp;quot;|&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;gt; &#039;&#039;[https://www.darkjedibrotherhood.com/character_sheets/23565 Mousa]&#039;&#039;  &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: #695f3f&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Runners ===&lt;br /&gt;
&lt;br /&gt;
The Envoy Corps &#039;&#039;Runners&#039;&#039; are always on the move, delivering briefings, secure datapads, and act as liaisons for the Courier and Exarch.&lt;br /&gt;
&lt;br /&gt;
{{FactionNPC&lt;br /&gt;
|headshot=Treen-envoy-headshot.png&lt;br /&gt;
|name=Treen&lt;br /&gt;
|position=Runner&lt;br /&gt;
|faction=Envoy Corps&lt;br /&gt;
|character sheet=https://www.darkjedibrotherhood.com/character_sheets/23588&lt;br /&gt;
|bg1=&lt;br /&gt;
|bg2=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{FactionNPC&lt;br /&gt;
|headshot=Mava-Six-Gallet-headshot.png&lt;br /&gt;
|name=Mava “Six” Gallet&lt;br /&gt;
|position=Runner&lt;br /&gt;
|faction=Envoy Corps&lt;br /&gt;
|character sheet=https://www.darkjedibrotherhood.com/character_sheets/23587&lt;br /&gt;
|bg1=&lt;br /&gt;
|bg2=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Naval Assets ===&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/items/55279-item-container &#039;&#039;&#039;Envoy Corps&#039;&#039;&#039;: &#039;&#039;Full List of Naval Assets&#039;&#039;]&lt;br /&gt;
[[File:Envoy Corps-shuttle.png|170x170px|thumb|left|Envoy Corps shuttle.]]&lt;br /&gt;
The Envoy Corps has been allotted three flights of [https://www.darkjedibrotherhood.com/item_prototypes/lambda-class-t-4a-shuttle-flight Lamba-class T4a shuttles] to help transport members of the Brotherhood to locations of need and to &amp;quot;carry&amp;quot; the Brotherhood&#039;s diplomatic banner. &lt;br /&gt;
[[File:Envoy-consular.png|334x334px|right|thumb|The Urbanae]]&lt;br /&gt;
&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/items/46157-lambda-class-t-4a-shuttle-flight Vexillarius I-IV]&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/items/47069-lambda-class-t-4a-shuttle-flight Vexillarius V-VIII]&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/items/86942-lambda-class-t-4a-shuttle-flight Vexillarius IX-XIII]&lt;br /&gt;
&lt;br /&gt;
The Exarch was also granted the use of a Charger c70 Consular-class Cruiser named [https://www.darkjedibrotherhood.com/items/53147-charger-c70-consular-class-cruiser &#039;&#039;The Urbanae&#039;&#039;], accompanied by twelve [https://www.darkjedibrotherhood.com/items/111257-s-130-shelter-speeder-squadron S-130 Shelter Speeders] codenamed: &#039;&#039;Aether Squadron&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Additionally, &#039;&#039;Runners&#039;&#039; are given [https://www.darkjedibrotherhood.com/items/63612-lancer-class-pursuit-craft Lancer-class pursuit crafts] to relay messages and briefings across Brotherhood space. Bearing the Envoy Corps logo, any attack or harm to one of these shuttles risks evoking a swift response from the Brotherhood&#039;s wrath.&lt;br /&gt;
&lt;br /&gt;
== Headquarters and Locations ==&lt;br /&gt;
While the Envoy Corps operates across the galaxy, the headquarters are centered in the [[Arx System]], with facilities established on the main planets moon: [[Arx Minor]].&lt;br /&gt;
&lt;br /&gt;
=== Envoy Corps Headquarters ===&lt;br /&gt;
{{Main|Envoy Corps Headquarters}}&lt;br /&gt;
[[File:Envoy-hq-map.jpg|275px|thumb|left|Envoy Corps HQ Guide Map]]&lt;br /&gt;
&lt;br /&gt;
The Envoy Corps Headquarters is located on [[Arx Minor]] and serves as its base of operations. &lt;br /&gt;
&lt;br /&gt;
An atmospheric shield dome, powered by a generator with a high-availability failover and auxiliary power, surrounds an interconnected series of buildings and facilities attached to a small, private space port for shuttles and designated personal crafts. &lt;br /&gt;
&lt;br /&gt;
Secure shuttles go back and forth between [[Arx Minor]] and planet [[Arx]], ensuring even members of the Envoy Corps without access to their own ships have the ability to visit the training facilities or turn in contracts, missions, or bounties. &lt;br /&gt;
&lt;br /&gt;
Directly accessible from the Space Port are both the Infirmary and the entrance to [[The Flitz|&#039;&#039;The Flitz&#039;&#039;]]&#039;&#039;:&#039;&#039; &#039;&#039;Arx Minor&#039;&#039; hotel, as well as a guarded corridor for the Security and Processing center, Central Administration, and Mess Hall. &lt;br /&gt;
&lt;br /&gt;
Through Central administration is the Exarch&#039;s office. Entry is also available to the Lunar Training Facility. &lt;br /&gt;
==== Lunar Training Facility ====&lt;br /&gt;
{{Main|Lunar Training Facility}}&lt;br /&gt;
&lt;br /&gt;
Accessible via a connecting tunnel from Central Administration a simple staging center with spartan hallways and a lone droid receptionist. Cleaning and maintenance staff work around the clock as the facility is always opened. A small security staff composed of organic and droid guards work rotational shifts. It was founded to help Brotherhood members train and be ready for facing down the [[Children of Mortis]], but has now evolved to cover a wide range of combat and operational scenarios based on machine learning models ingested from the Brotherhoods combined intelligence efforts.&lt;br /&gt;
&lt;br /&gt;
=== The Flitz ===&lt;br /&gt;
{{Main|The Flitz}}&lt;br /&gt;
[[File:Hotel-starwars-1.png|180x180px|right|thumb|Prototype render of the first Flitz]] &#039;&#039;The Flitz&#039;&#039; is a chain of luxury hotels that have been constructed around Brotherhood space. The main location, however, can be found on Arx Minor, open to any members of the Brotherhood&#039;s various societies that are passing through the Arx System. Liaisons for the [[Inquisitorius]], [[Grand Master&#039;s Royal Guard]], [[Shroud Syndicate]] are often stationed there, with full service concierge and amenities available to guests. &lt;br /&gt;
&lt;br /&gt;
Dignitaries or researchers from the Brotherhood&#039;s allies such as the Severian Principate have been invited to learn more about the Brotherhood and its member in the interest in growing closer. This has opened an opportunity for members of the Brotherhood to not only meet Principate personnel, but to also interact with savvy informants from across the galaxy can typical find their way in. &lt;br /&gt;
&lt;br /&gt;
There are currently two locations: &#039;&#039;Eos City&#039;&#039; and &#039;&#039;Arx Minor&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== The Shame Corner ===&lt;br /&gt;
{{Main|The Shame Corner}}&lt;br /&gt;
[[File:Shamecorner-Luka.png|200px|thumb|The Shame Corner]]&lt;br /&gt;
&lt;br /&gt;
In the dark of space along the Hydian Way, a black dwarf star sits, neither lonely nor forgotten. Its gravity well is used as an anchor for one of many millions of service stations and rest stops that dot the intergalactic space-routes: Station 0H40-S0, more fondly known as The Shame Corner. &lt;br /&gt;
&lt;br /&gt;
With connections to the Envoy Corps, the station provides not only respite and refueling for members bearing the insignia, but also serves as a port for any galactic denizen, and all kinds walk, hover, or wheel through its doors.&lt;br /&gt;
&lt;br /&gt;
== Gear and Equipment ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Main Article: [[Envoy_Corps:_Trophy_%26_Rank_Progression#Possessions|Envoy Rewards]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Envoys and Golden Envoys don&#039;t work for free. They are given access to [https://www.darkjedibrotherhood.com/item_prototypes?q%5Bname_cont%5D=&amp;amp;q%5Brarity_eq_any%5D%5B%5D=&amp;amp;q%5Bitem_type_id_eq%5D=&amp;amp;q%5Bitem_category_id_eq%5D=&amp;amp;q%5Brelease_eq%5D=Envoy+Possessions&amp;amp;q%5Bsize_eq%5D=&amp;amp;commit=Search unique gear and equipment] provided by the Brotherhood, but their efforts yield access to more resources and rewards down the line. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=325px heights=225px mode=packed&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:Envoy-swag-siv-evelyn.png| [https://www.darkjedibrotherhood.com/item_prototypes/brotherhood-issued-envoy-threads Envoy&#039;s Threads] &#039;&#039;[[Evelyn Wyvern|Evelyn Wyvren]]&#039;&#039; and &#039;&#039;[[Sivall Zoria]]&#039;&#039;&lt;br /&gt;
File:Ruka-golden-envoy-cowl-1.png|&amp;lt;center&amp;gt;[https://www.darkjedibrotherhood.com/item_prototypes/brotherhood-issued-golden-envoy-cowl Golden Envoy Cowl]  &#039;&#039;Ruka Tenbriss Ya-ir&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
File:Wyn-Golden-Envoy-Cowl.png|&amp;lt;center&amp;gt;[https://www.darkjedibrotherhood.com/item_prototypes/brotherhood-issued-golden-envoy-cowl Golden Envoy Cowl]  &#039;&#039;[[Wyndell Tyris]]&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
File:EnvoyCorpsMarickDroid.png|&amp;lt;center&amp;gt;[https://www.darkjedibrotherhood.com/item_prototypes/brotherhood-issued-envoy-droid An Envoy&#039;s Shadow (Envoy Droid)]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery widths=345px heights=245px mode=packed&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:EnvoyThreadsAndDroidSivFox.png|&amp;lt;/center&amp;gt;[https://www.darkjedibrotherhood.com/item_prototypes/brotherhood-issued-envoy-droid Envoy Corps Droid], [https://www.darkjedibrotherhood.com/item_prototypes/brotherhood-issued-envoy-threads Threads], [https://www.darkjedibrotherhood.com/item_prototypes/brotherhood-issued-envoy-broach Pin and Broach] / [https://www.darkjedibrotherhood.com/item_prototypes/brotherhood-issued-golden-envoy-cowl Golden Envoy Cowl] and [https://www.darkjedibrotherhood.com/item_prototypes/brotherhood-issued-golden-envoy-glasses Glasses]  &#039;&#039;Foxen Erinos and [[Sivall Zoria]]&#039;&#039; &amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Envoy Leaderboard ==&lt;br /&gt;
&lt;br /&gt;
The top Envoys in the Brotherhood are recognized even beyond the Corps&#039; rank structure. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+June Leaderboard 2025&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Dossier names are used but do not force in-character connection to the Envoy Corps&#039;&#039;&lt;br /&gt;
* Data pulled from 06/01/2025 - 06/30/2025&lt;br /&gt;
!Rank&lt;br /&gt;
!Envoy&lt;br /&gt;
!Envoy Marks&lt;br /&gt;
!From Prior&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[dossier:13486|Ruka Tenbriss Ya-ir]]&lt;br /&gt;
|&amp;lt;center&amp;gt;166&amp;lt;/center&amp;gt;&lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|[[dossier:16253|Zuza Lottson]]&lt;br /&gt;
|&amp;lt;center&amp;gt;166&amp;lt;/center&amp;gt;&lt;br /&gt;
| +9&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|[[dossier:16854|Jenni]]&lt;br /&gt;
|&amp;lt;center&amp;gt;140&amp;lt;/center&amp;gt;&lt;br /&gt;
| +6&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|[[dossier:16835|Bril Teg Arga]]&lt;br /&gt;
|&amp;lt;center&amp;gt;138&amp;lt;/center&amp;gt;&lt;br /&gt;
| +6&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|[[dossier:15685|Zenod&#039;ande&#039;rson]]&lt;br /&gt;
|&amp;lt;center&amp;gt;130&amp;lt;/center&amp;gt;&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|[[dossier:14615|Diyrian &amp;quot;Diy&amp;quot; Grivna]]&lt;br /&gt;
|&amp;lt;center&amp;gt;129&amp;lt;/center&amp;gt;&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|[[dossier:10214|Marick Tyris Arconae]]&lt;br /&gt;
|&amp;lt;center&amp;gt;98&amp;lt;/center&amp;gt;&lt;br /&gt;
| +4&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|[[dossier:14505|Aylin Sajark]]&lt;br /&gt;
|&amp;lt;center&amp;gt;96&amp;lt;/center&amp;gt;&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|[[dossier:16371|Doon Sulvir]]&lt;br /&gt;
|&amp;lt;center&amp;gt;96&amp;lt;/center&amp;gt;&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|[[dossier:16570|Ellisyn Kendis]]&lt;br /&gt;
|&amp;lt;center&amp;gt;91&amp;lt;/center&amp;gt;&lt;br /&gt;
| +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Envoy Corps Mission Log ==&lt;br /&gt;
&lt;br /&gt;
The Envoy Corps keeps a detailed record of the missions, contracts, and bounties that members take part in roleplaying activities.&lt;br /&gt;
&lt;br /&gt;
=== Mission Board ===&lt;br /&gt;
&lt;br /&gt;
Missions cover the largest range of operation for the Envoy Corps and can range from training sessions to scouting and infiltration. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Missions Board&lt;br /&gt;
!style=&amp;quot;width: 18%&amp;quot;| Mission Title&lt;br /&gt;
!style=&amp;quot;width: 20%&amp;quot;| Envoys&lt;br /&gt;
!style=&amp;quot;width: 62%&amp;quot;| Summary&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Drugs Are Bad Mmkay #1: Scum and Villiany&#039;&#039;&#039;&amp;lt;/big&amp;gt;[[File:MISSION.png|100px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Kalen Joss]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hector Ricmore&lt;br /&gt;
* [[Tarvitz]]&lt;br /&gt;
* Miho Keibatsu&lt;br /&gt;
* Ryan Hawkins&lt;br /&gt;
* Aurelis Phalor&lt;br /&gt;
* BlackHawk&lt;br /&gt;
|After receiving intel indicating that the Pyke Syndicate has begun quietly supporting the Collective and increasing their attempts to distribute their illicit spice in an around Brotherhood territory, the Exarch authorizes an audacious, large scale military campaign against the cartel. &#039;Operation Starshell&#039; would involve a series of simultaneous strikes against more then 15 distinct targets spread across the length and breadth of the galaxy. The mission was an unqualfied success that included military support from every Clan, and severely degraded the Pykes capacity and capabilities near all of the Brotherhoods primary spheres of influence. &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; [https://discord.darkjedibrotherhood.com/rp-sessions/E4V.html RP Transcript] &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Uskil: Uncharted II&#039;&#039;&#039;&amp;lt;/big&amp;gt;[[File:MISSION.png|100px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Marick Tyris Arconae]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Saal Kesyk]]&lt;br /&gt;
* [[Nicfer Luthol]]&lt;br /&gt;
* [[Tahiri Drakon Night-Thorn]]&lt;br /&gt;
* Tisto Kingang&lt;br /&gt;
* Titius Osseus&lt;br /&gt;
* Meero&lt;br /&gt;
|A Brotherhood outpost on the continent of Uskil is being attacked by waves of mutant creatures. A team of five Envoys have a moment of reprieve to regroup and prepare before the next wave. They must hold out until reinforcements from the Iron Forces arrive, while evacuating teams of scientists and their research safely. Is there a possible connection to Dr. Shelby Watenka&#039;s research and efforts? There is little time for mystery when survival is the primary directive.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; [https://discord.darkjedibrotherhood.com/rp-sessions/jw5.html RP Transcript] &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Training 002&#039;&#039;&#039;&amp;lt;/big&amp;gt;[[File:MISSION.png|100px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Marick Tyris Arconae]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tomora Nay&#039;ek&lt;br /&gt;
* Teon Sul&lt;br /&gt;
|Tomora and Teon take on a simulation of the Collective&#039;s new Technocratic Elites.&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://discord.darkjedibrotherhood.com/rp-sessions/jrR.html &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Uskil: Uncharted I&#039;&#039;&#039;&amp;lt;/big&amp;gt;[[File:MISSION.png|100px]]&amp;lt;/center&amp;gt; &lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Marick Tyris Arconae]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doku Rivendare&lt;br /&gt;
* Waza Sunrider&lt;br /&gt;
* Asmodius Equesinfernum&lt;br /&gt;
* [[Alaisy Tir’eivra]]&lt;br /&gt;
* Meero&lt;br /&gt;
|&#039;&#039;&#039;Mission Log&#039;&#039;&#039;&amp;lt;br&amp;gt;The Envoys assigned to investigate the strange occurrences in the Uskil region of planet Arx fought and infiltrated their way into a secret underground laboratory beneath the swampy marshlands. After pressing in deeper and find some disturbing intelligence on the kinds of experiments transpiring, the Envoys encountered mutated monsters of different varieties.&lt;br /&gt;
After successfully fighting off the first wave, the party wisely noted that there was more than just a simple staging site. The laboratory was fully guarded by a cadre of strange looking soldiers. The Envoys decided to tactically reposition and to report what was found the Headmistress and Exarch.As they filed out, running in tandem and alternating cover fire, the Envoys escaped. A shuttle was dispatched, and the Envoys lifted off from the swamps of Uskil and headed to the fortified walls of the Shadow Academy. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://discord.darkjedibrotherhood.com/rp-sessions/3Nk.html &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;The Sceptre of Tu&#039;Torial&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;[[File:MISSION.png|100px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Marick Tyris Arconae]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Declan Roark&lt;br /&gt;
* [[Muz Ashen]]&lt;br /&gt;
* [[Aylin Sajark]]&lt;br /&gt;
* [[Zenod&#039;ande&#039;rson]]&lt;br /&gt;
|&#039;&#039;&#039;Objective&#039;&#039;&#039;&amp;lt;br&amp;gt;On a remote asteroid-based research facility deep in the Unknown Regions, rumors have swirled of an ancient Nightsister artifact known as the Sceptre of Tu&#039;Torial. Legend says that any who wield the fabled artifact would be able to harness the power once reserved for the great Mother Talzin, and bend it to their whim. The Collective, in their bid to regain power, have seized control of the facility and have begun to delve into learning the secrets of the Sceptre, and must be stopped at any cost. The Exarch has been given special clearance to call in a usually reserved asset of the Brotherhood: the Star Chamber, as well as a select few Envoys suitable to the task at hand.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Mission Log&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Thanks to Aylin&#039;s quick thinking and slicing to get the schematics of the building, Grand Master Muz Ashen was able to &amp;quot;carve&amp;quot; a shortcut to the Sceptre. The artifact was retrieved and the team successfully extracted, but more research would be needed to uncover the secrets.&lt;br /&gt;
&lt;br /&gt;
* [https://discord.darkjedibrotherhood.com/rp-sessions/jrR.html &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;The Immortal Sith III&#039;&#039;&#039;&amp;lt;/big&amp;gt;[[File:MISSION.png|100px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Zenod&#039;ande&#039;rson]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Zxyl Bes&#039;uliik Taldrya|Zxyl Bes&#039;uliik Taldry]]&lt;br /&gt;
* [[Zuza Lottson]]&lt;br /&gt;
* [[Sofila Douve Armis]]&lt;br /&gt;
* [[Bril Teg Arga]]&lt;br /&gt;
* [[Titius Osseus]]&lt;br /&gt;
* [[Tahiri Drakon Night-Thorn]]&lt;br /&gt;
* Hector Von Ricmore&lt;br /&gt;
* Ellisyn Kendis&lt;br /&gt;
|The team  gathered by High Inquisitor Anderson for a briefing regarding Scimitar&#039;s third soul-bound artifact, the Tasc&#039;i family amulet. They travel to Rattatak where they encounter a village terrified by the old Tasc&#039;i family mansion. Upon entering, they are faced with droids infused with the souls of the Tasc&#039;i family that were slain by Scimitar&#039;s hands, as well as visions of what made the Immortal Sith what he is today.&lt;br /&gt;
The team eventually retrieve the artifact, though it is handed over to the Shadow Academy for further research.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; [https://discord.darkjedibrotherhood.com/rp-sessions/RA9.html RP Transcript] &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;The Immortal Sith (Interlude)&#039;&#039;&#039;&amp;lt;/big&amp;gt;[[File:MISSION.png|100px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Zenod&#039;ande&#039;rson]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Zxyl Bes&#039;uliik Taldrya|Zxyl Bes&#039;uliik Taldry]]&lt;br /&gt;
* [[Eleceos Araave]]&lt;br /&gt;
* Diyrian &amp;quot;Diy&amp;quot; Grivna&lt;br /&gt;
* [[Aylin Sajark]]&lt;br /&gt;
* Ruka Tenbriss Ya-ir&lt;br /&gt;
* [[Asani]]&lt;br /&gt;
* [[Sivall Zoria]]&lt;br /&gt;
|Lord Scimitar, immortal scourge of the Children of Mortis, has only one artifact left securing his immortality. Never in the last couple of centuries has he ever felt closer to death. A specialized team of Brotherhood members has fought through literal trials and tribulations to destroy these artifacts. The last is unknown, though the Regent, using his vast resources in Arx Capital Exchange, has found a broken holocron made by one of Scimitar&#039;s enemies that may yet reveal the location of Scimitar&#039;s last soul-bound artifact. So far, Scimitar has yet to retaliate. Though, will his immortality being threatened now more than ever, that may be about to change...&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; [https://discord.darkjedibrotherhood.com/rp-sessions/DPD.html RP Transcript] &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;The Immortal Sith II&#039;&#039;&#039;&amp;lt;/big&amp;gt;[[File:MISSION.png|100px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Zenod&#039;ande&#039;rson]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Zxyl Bes&#039;uliik Taldrya]]&lt;br /&gt;
* Hector Von Ricmore&lt;br /&gt;
* [[Zuza Lottson]]&lt;br /&gt;
* [[Tahiri Drakon Night-Thorn]]&lt;br /&gt;
* Bril Teg Ara&lt;br /&gt;
* [[Sofila Douve Armis]]&lt;br /&gt;
* Ellisyn Kendis&lt;br /&gt;
* Titius Osseus&lt;br /&gt;
|&#039;&#039;&#039;Objective&#039;&#039;&#039;&amp;lt;br&amp;gt;After the Dagger containing a part of Lord Scimitar&#039;s soul was destroyed, the team has been assembled again to search for the second of Scimitar&#039;s soul-bound artifacts. Their task was to discern its location, find it, and destroy it.&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://discord.darkjedibrotherhood.com/rp-sessions/72d.html &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;The Immortal Sith I&#039;&#039;&#039;&amp;lt;/big&amp;gt;[[File:MISSION.png|100px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Zenod&#039;ande&#039;rson]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Sofila Douve Armis]]&lt;br /&gt;
* Hector Von Ricmore&lt;br /&gt;
* [[Tahiri Drakon Night-Thorn]]&lt;br /&gt;
* [[Bril Teg Arga]]&lt;br /&gt;
* [[Titius Osseus]]&lt;br /&gt;
|&#039;&#039;&#039;Mission Log&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The team was shown footage, then taken to Dantooine and decided to explore one of the nearby settlements. A group of survivors confront them, and the team successfully defuse the hostility, gaining the trust of the townsfolk. However, they are then attacked by a swarm of cultists worshipping the Immortal Sith. The team fight them off, though Sagitta is kidnapped. She manages to leave a trace behind so the rest of the team can follow her. They follow her to a cave which was secretly a Sith Temple. Inside, Sagitta is sacrificed, the dagger with the soul fragment of Darth Scimitar plunged into her heart. Instead of dying, she is instead possessed, gaining significantly more power under Scimitar&#039;s influence. The team battle the possessed Mirialan, defeating her. In a final act of vengeance, Scimitar released her from his possession, letting her wounds take over her. Tahiri and Savran successfully heal the worst of the damage whilst Hector conducts a Force ritual to keep her from death. The dagger was destroyed, and Nyssa hailed their transport as Titius blows up the temple.&lt;br /&gt;
&lt;br /&gt;
The team escape, battered, bit determined to continue in the hunt for the remaining artifacts.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://discord.darkjedibrotherhood.com/rp-sessions/jvN.html &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Training 001&#039;&#039;&#039;&amp;lt;/big&amp;gt;[[File:MISSION.png|100px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Marick Tyris Arconae]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Mune Cinteroph]]&lt;br /&gt;
* Hector Von Ricmore&lt;br /&gt;
|Mune and Von vs Crystal Ascendent. Utilizing the new state of the art technology, both Brotherhood fighters were able to take down the simulated Ascendent Warrior and generated valuable machine learning data for combatting the Children of Mortis.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://discord.darkjedibrotherhood.com/rp-sessions/jrR.html &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Mission 001&#039;&#039;&#039;&amp;lt;/big&amp;gt;[[File:MISSION.png|100px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Marick Tyris Arconae]]&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
* [[Teikhos Ta&#039;var]]&lt;br /&gt;
* [[Zuza Lottson]]&lt;br /&gt;
* [[Nicfer Luthol]]&lt;br /&gt;
* [[Doon Sulvir]]&lt;br /&gt;
|The Corps dispatched a small team that met with Iris Astra&#039;s lieutenants. The team met with Jib Jarren, a former Expansionist with the Revenants,  and Jin, a lost contractor with the Severian Principate. During the meeting, it was revealed that a SoL freighter was raided by the Children of Mortis. After a distraction and misdirection, the Envoys found themselves in a hostage situation with a traitor crew member working for the Children of Mortis. With him were two assassin acolytes that threatened to take Jib and Jin away.&lt;br /&gt;
The Envoys sprung into action,  quickly and efficiently, in a show of power and competency, that the members of the Brotherhood were capable guardians. In the end, the Envoy Corps walked away with two new assets in Jin and Jib, and a new ally in the Outer Rim.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://discord.darkjedibrotherhood.com/rp-sessions/jrR.html &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Contracts ===&lt;br /&gt;
&lt;br /&gt;
Contracts are operations that the Envoy Corps takes on at the request of outside parties looking for aid or assistance. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Contract Board&lt;br /&gt;
!Contract&lt;br /&gt;
!Envoys&lt;br /&gt;
!Summary&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;Contact 005&amp;lt;/big&amp;gt;&#039;&#039;&#039;[[File:Contract-img.png|100px]] &amp;lt;/center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;lt;center&amp;gt;Blood Bank Burglary II&amp;lt;/center&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Marick Tyris Arconae]]&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
* [[Teikhos Ta&#039;var]]&lt;br /&gt;
* [[Zuza Lottson]]&lt;br /&gt;
* [[Nicfer Luthol]]&lt;br /&gt;
* [[Doon Sulvir]]&lt;br /&gt;
|The party of adventurers investigate a disturbance on the Rishi Moon. They find a budding conspiracy, Brotherhood medical data used to create a prototype super soldier. Through a variety of skills and abilities the party overcame the prototype Collective Super Soldier. But this is only the beginning of the unholy machinations of the Collective Technocrat Guild.&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://discord.darkjedibrotherhood.com/rp-sessions/n3p.html &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Contact 004&amp;lt;/big&amp;gt;&#039;&#039;&#039;[[File:Contract-img.png|100px]] &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Blood Bank Burglary I&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* Hector von Ricmore&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
* [[Eleceos Araave]]&lt;br /&gt;
* Ruka Tenbriss Ya-ir&lt;br /&gt;
* [[Aylin Sajark]]&lt;br /&gt;
* Archian&lt;br /&gt;
* Diy&lt;br /&gt;
|A group of infiltrators, spies and traitors has stolen valuable medical records from members of the Brotherhood. In their haste to escape the group missed a tracking device which has led the Brotherhood to an abandoned outpost. Your mission, if you choose to accept it, is to travel to the enemy territory and destroy the compromising data. There are opportunities for bonus rewards that can carry to future RP. These can be achieved through side objectives including, but not limited to, recovering the data before destruction and returning it to the Brotherhood.&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;[https://discord.darkjedibrotherhood.com/rp-sessions/28m.html &amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt;  RP Transcript &amp;lt;/span&amp;gt;]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Contract 003&amp;lt;/big&amp;gt;&#039;&#039;&#039;[[File:Contract-img.png|100px]]&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* Hector von Ricmore&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
* [[Eleceos Araave]]&lt;br /&gt;
* Ruka Tenbriss Ya-ir&lt;br /&gt;
* [[Aylin Sajark]]&lt;br /&gt;
* Archian&lt;br /&gt;
* Diy&lt;br /&gt;
|&#039;&#039;&#039;Mission Log&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Operatives from various clans were invited to assist the Envoy society on a peace mission to deliver relief supplies to Ryloth. Force Users and Non Force Users alike worked together to repel enemy forces who attacked and boarded the Envoy ship The Urbanae. Thanks to the efforts of the party the relief supplies were successfully delivered to Ryloth, bolstering relations between The Brotherhood and the native Twi’leks&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;[https://discord.darkjedibrotherhood.com/rp-sessions/BpV.html &amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript &amp;lt;/span&amp;gt;]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Contract 002&amp;lt;/big&amp;gt;&#039;&#039;&#039;[[File:Contract-img.png|100px]]&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* TuQ&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Ood Bnar]]&lt;br /&gt;
* [[Zenod&#039;ande&#039;rson]]&lt;br /&gt;
* [[Kadrol Hauen]]&lt;br /&gt;
* [[Sivall Zoria]]&lt;br /&gt;
* [[Eleceos Araave]]&lt;br /&gt;
* Bril Teg Agra&lt;br /&gt;
|&#039;&#039;&#039;Objective&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; A report came in from the planet Gonda, a small out of the way planet, that professor Jonz’ind’iana had gone missing while investigating a newly discovered temple on behalf of the Shadow Academy. The Envoy Corps had been contracted to find out what happened, locate the professor and bring him back to the shadow academy to continue his research. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mission Log&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Upon arrival at the mysterious temple, the Envoy team quickly discovered that things were not as they seemed. An ancient Rakatan temple, a missing research team and the camp in disarray. After thoroughly investigating the scene, the team discovered a patch clutched tightly in the cold hand of a dead researcher. The team’s next stop was a small unnamed village nearby looking for leads on who the patch belonged to. A pair of confrontations led to a pile of dead pirates and a chance encounter with a street urchin willing to help the team and lead them to their final destination, her family&#039;s farm. Making a stealthy entrance, the team picked off the pirates one by one through blasters, mind control, hand to hand combat and more and after avoiding a hostage situation they were able to rescue the professor, his research and a Rakatan crystal skull.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;[https://discord.darkjedibrotherhood.com/rp-sessions/zR0.html &amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript&amp;lt;/span&amp;gt;]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Contract 001&amp;lt;/big&amp;gt;&#039;&#039;&#039;[[File:Contract-img.png|100px]]&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Marick Tyris Arconae]]&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
* Ruka Tenbriss Ya-ir&lt;br /&gt;
* Nicfer Luthol&lt;br /&gt;
* Korvis&lt;br /&gt;
* Cole Farrow&lt;br /&gt;
* Adem Bol&#039;era&lt;br /&gt;
|&#039;&#039;&#039;Objective&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; TROUBLE IN THE OUTER RIM. On the remote planet JABIIM—once home to a base for the Hidden Path—survivors from the destruction of Hosnian Prime have settled into small mining communities to live peacefully and export the planet&#039;s lone resource of value. Peaceful, that was, until the opportunistic [[The Empty Eyes]] gang moved in, set up operations in an abandoned base and started to harass and prevent the locals from trading freely. The denizens of Jabiim have broadcasted a request for aid, but lack any real hope. [[Marick Tyris Arconae]] — [[Exarch]] of the Brotherhood — has put out a call to the newly formed Envoy Corps for their first operation.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mission Log&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
After reaching Jabiim, the party split up, with Adem and Nicfer infiltrating the town while the others scouted and found the optimal attack vector. Adem and Nicfers efforts paid off by getting them back-door access to the bases defenses, giving the rest of the team and advantage in the fight that followed. &lt;br /&gt;
&lt;br /&gt;
In the end, the team was able to successfully apprehend Sylvian Blaine, putting an end to the Empty Eyes control over the remote mining town. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;[https://discord.darkjedibrotherhood.com/rp-sessions/nqW.html &amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript &amp;lt;/span&amp;gt;]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bounties ===&lt;br /&gt;
&lt;br /&gt;
Sometimes a troublemaker needs to be captured and taken off the space lanes for the safety and betterment of the Galaxy. Bounties are issued by the Envoy Corps only when the target presents a considerable threat to the peace or safety of the businesses and allies of the Brotherhod. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ Bounty Board&lt;br /&gt;
!Target&lt;br /&gt;
!Envoys&lt;br /&gt;
!Summary&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Bounty 006:&amp;lt;/big&amp;gt;&#039;&#039;&#039; &amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;R’aoke Adebanyo&#039;&#039;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:Bounty-token 006.png|150px]]&lt;br /&gt;
|&#039;&#039;&#039;Captured By:&#039;&#039;&#039;&lt;br /&gt;
* [[Alaisy Tir’eivra|Aphotis]]&lt;br /&gt;
* [[Zenod&#039;ande&#039;rson|Aequitas]]&lt;br /&gt;
|R’aoke Adebanyo is an elusive mercenary hired by the Collective to destabilize trade operations on the planet Koboh. While the planet had once been rich with priorite, other minerals valuable to production were found and new operations for mining were established with the help of the Brotherhood and [[The Severian Principate|Severian Principate]] joint efforts. R’aoke has holed himself up in a stronghold high up in the mountains, shielded by his band of mercenaries and raiders.&lt;br /&gt;
&#039;&#039;&#039;Results:&#039;&#039;&#039; &#039;&#039;Bounty was eliminated per request.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; [https://discord.darkjedibrotherhood.com/rp-sessions/wJW.html RP Transcript]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Bounty 005:&amp;lt;/big&amp;gt;&#039;&#039;&#039; &amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;Braylan W’ray&#039;&#039;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:Bounty 005 Braylan.png|150px]]&lt;br /&gt;
|&#039;&#039;&#039;Captured By:&#039;&#039;&#039;&lt;br /&gt;
* [[Alex Draconis]]&lt;br /&gt;
* Ruka Tenbriss Ya-ir&lt;br /&gt;
* Luka&lt;br /&gt;
* [[Bril Teg Arga]]&lt;br /&gt;
|Braylan W’ray is the owner of the “Devil&#039;s Dandy” nightclub on Corellia. Along with his crew — the Devil’s Fangs — W’ray is a Hunter and Entrepreneur found to be dealing technology and weaponry to the resurgent [[The Collective|Collective]]. This alone would not be worthy of interest, but the Devil’s Fangs have also been double-dealing with the alleged remnants of the [[The Severian Principate|Severian Principate]], which is in violation of the accords between the Principate and the Brotherhood. Despite their best efforts, Inquisitorius Agents have failed to apprehend the Mercenary as the security around the Devil’s Dandy is tight. It will likely require more than brute force to gain entrance.&lt;br /&gt;
&#039;&#039;&#039;Results:&#039;&#039;&#039; &#039;&#039;Bounty was brought back alive as requested. Processed by Inquisitorius for information.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; [https://discord.darkjedibrotherhood.com/rp-sessions/g3l.html RP Transcript]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Bounty 004:&amp;lt;/big&amp;gt;&#039;&#039;&#039; &amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;Merrin Kelina&#039;&#039;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:Merrin-Kelina.png|150px]]&lt;br /&gt;
|&#039;&#039;&#039;Captured By:&#039;&#039;&#039;&lt;br /&gt;
* [[Asani]]&lt;br /&gt;
* [[Mex]]&lt;br /&gt;
* [[Reiden Karr]]&lt;br /&gt;
* Tisto&lt;br /&gt;
|Merrin Kelina was the leader of the “Red Fangs” - a pirate group who have been interrupting trade lines between the Brotherhood and Severian Principate. A known Force-user with formidable personnel, Inquisitorius agents have found the location of the Red Fangs base, and have confirmed that Merrin had been spotted on the base on the planet Arvala-7 during a routine regrouping. &lt;br /&gt;
The Exarch dispatched a team of Envoys to bring her in- alive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Results:&#039;&#039;&#039; &#039;&#039;Bounty was brought back alive as requested.  Shipping hyperspace lanes are no longer being harassed along that trade route.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; [https://discord.darkjedibrotherhood.com/rp-sessions/Gzz.html RP Transcript]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;Bounty 003:&amp;lt;/big&amp;gt;&#039;&#039;&#039; &amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;Marlon Bronto&amp;lt;/center&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
[[File:Bounty-003.png|150px]]&lt;br /&gt;
|&#039;&#039;&#039;Captured By:&#039;&#039;&#039;&lt;br /&gt;
* Kadrol&lt;br /&gt;
* Sival&lt;br /&gt;
* Archian&lt;br /&gt;
* Hector von Ricmore&lt;br /&gt;
* Eiko&lt;br /&gt;
* Titius&lt;br /&gt;
|Marlo Bronto defected from the Envoy Corps with a stolen datapad containing sensitive information on Brotherhood operations. A team of six operatives, Kadrol, Sival, Archian, Von Ricmore, Eiko and Titius was summoned by Cordelia, an Envoy Corps officer to retrieve the datapd. The team travelled to port Ol&#039;val where Marlo was hiding on a warehouse. They fought through a wave of hired mercenaries on the first level of the warehouse and reached the second level where a sniper ambushed them, badly injuring Kadrol. After a successfull attempt at smoking Marlo out with Dioxis gas, the team, now divided in two was both able to surround Marlo, kill the elusive sniper and recover the datapad. Ina desperate attempt to take his own life, alongside Sival&#039;s and kadrol&#039;s, Marlo activated a thermal grenade. Sival attempted to hurl the grenade far away but wasn&#039;t fast enough. They were rescued by Wyndel Tyris who had sensed danger coming from the warehouse when he was passing by. Before returning the datapad to Cordelia, Eiko managed to access it, revealing the stolen information was mostly Eatern expanse novels purchased by Charon reddick, and some Brotherhood secrets...&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://discord.darkjedibrotherhood.com/rp-sessions/3vA.html &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript&amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;Bounty 002:&amp;lt;/big&amp;gt;&#039;&#039;&#039; &amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;Shin’era Terlan&amp;lt;/center&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
[[File:Bounty-002-1.png|150px]]&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Marick Tyris Arconae]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Captured By:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ryoma Kengo&lt;br /&gt;
* Cade Tezo&lt;br /&gt;
* Eilen Ru&#039;tyari&lt;br /&gt;
* [[Tahiri Drakon Night-Thorn]]&lt;br /&gt;
|Shin’era Terlan—charged with impersonating Inquisitorius agents and committing acts of violence against an innocent town on the planet Nevarro in an effort to frame the Brotherhood as malicious—has been subdued and captured. A team of Envoy&#039;s was able to fight through her bodyguards and a band of pirates to catch her before she could flee on her modified speeder. Through a team effort, it was the Iktotchi, Cade, who managed to land a crippling blow with his lightsaber, cutting the fleeing Togruta’s arm off at the shoulder.&lt;br /&gt;
The Envoy Corps shuttle handed Terlan to the enforcers at the Envoy Corps headquarters on Arx minor, where she was placed in maximum security holding designed to contain and interrogate even the most elusive of Elder Shadows. Some time later, a statement would be released by Shin&#039;era Terlan herself, taking credit for her actions on Nevarro and clearing the Brotherhood’s name in relation to the incident.&lt;br /&gt;
&lt;br /&gt;
* [https://discord.darkjedibrotherhood.com/rp-sessions/gMp.html &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;Bounty 001:&amp;lt;/big&amp;gt;&#039;&#039;&#039; &amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;Jerric Wendt &amp;lt;/center&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
[[File:Bounty-Jerricjpg.jpeg|150px]]&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Marick Tyris Arconae]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Captured by:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* [[dossier:13944|Kanal O&#039;neill]]&lt;br /&gt;
* [[dossier:3728|Darth Aetrernus]]&lt;br /&gt;
* [[dossier:15134|Hector von Ricmore]]&lt;br /&gt;
* [[dossier:4224|Juda Graves]]&lt;br /&gt;
|The squad of Clan Vizsla hunters managed to track down Jerric to her base of operations, battled through her droid-body guards, and managed to recover the files that had been stolen from the Shadow Academy archives.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; [https://discord.darkjedibrotherhood.com/rp-sessions/VWP.html RP Transcript] &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== The Vault ====&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Vault&#039;&#039; is a secure storage facility for artifacts and other assets of interest collected over the course of Envoy Corps endeavors. It is managed in coordination with the [[Regent]].  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;These are typically &amp;quot;quest&amp;quot; items that don&#039;t exist inside of Possessions, but have narrative impact as either a [https://en.wikipedia.org/wiki/MacGuffin MacGuffin] or mission-specific purpose&#039;&#039;.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Vault Inventory&lt;br /&gt;
!Item&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|The Sceptre of Tu&#039;torial&lt;br /&gt;
[[File:Sceptre-of-tu-torial.png|150px]]&lt;br /&gt;
|A Nightsister artifact recovered from the hands of the Collective. It seems to be in a dormant state, with no active abilities. Further study will be required.&lt;br /&gt;
|-&lt;br /&gt;
|Amulet of Lord Scimitar&lt;br /&gt;
[[File:Amulet-scimitar.jpeg|150px]]&lt;br /&gt;
|A horcrux-like amulet tied to the &#039;Immortal&#039; Sith spirit of Darth Scimitar. It features a red glowing gemstone set in a dark charcoal casing that leaks faint crimson light. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Recurring Storylines ===&lt;br /&gt;
&lt;br /&gt;
[[Category:Envoy Corps]][[Category:Roleplaying]]&lt;/div&gt;</summary>
		<author><name>Kalen Joss</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Aliso&amp;diff=198988</id>
		<title>Aliso</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Aliso&amp;diff=198988"/>
		<updated>2025-11-08T08:07:59Z</updated>

		<summary type="html">&lt;p&gt;Kalen Joss: /* Cordana Valley */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Planet&lt;br /&gt;
|image=[[Image:Aliso.jpg|250px]]&lt;br /&gt;
|name=Aliso&lt;br /&gt;
|region=[[starwars:Unknown Regions|Unknown Regions]]&lt;br /&gt;
|sector=&lt;br /&gt;
|system=[[Aliso system]]&lt;br /&gt;
|suns=Aliso I&lt;br /&gt;
|moons=&lt;br /&gt;
|coord=&lt;br /&gt;
|distance=&lt;br /&gt;
|lengthday=26 standard hours&lt;br /&gt;
|lengthyear=408 Days&lt;br /&gt;
|class=&lt;br /&gt;
|diameter=13,942 km&lt;br /&gt;
|atmosphere=Type I (Breathable)&lt;br /&gt;
|climate=*Dry, temperate zones over much of the planet&lt;br /&gt;
*Permanent ice caps at the poles&lt;br /&gt;
|gravity=1.04 G&lt;br /&gt;
|terrain=*Inland plains&lt;br /&gt;
*Coastal mountains&lt;br /&gt;
*Scattered archipelagos&lt;br /&gt;
|water=*Oceans&lt;br /&gt;
*Lakes&lt;br /&gt;
|interest=&lt;br /&gt;
|species=None&lt;br /&gt;
|otherspecies=&lt;br /&gt;
|language=&lt;br /&gt;
|population=6 million&lt;br /&gt;
|cities=[[Aliso City]]&lt;br /&gt;
|locations=*[[The Pinnacle]]&lt;br /&gt;
*[[Korada Monastery]]&lt;br /&gt;
*[[Supply Station Omega]]&lt;br /&gt;
|government=&lt;br /&gt;
|imports=&lt;br /&gt;
|exports=&lt;br /&gt;
|affiliation=[[Clan Plagueis]]&lt;br /&gt;
|item= [[item:79972|ID 79972]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Aliso&#039;&#039;&#039; is the second planet of the [[Aliso system]], located on the edge of the [[starwars:Unknown Regions|Unknown Regions]]. Aliso is the location of [[the Pinnacle]], a major outpost of [[Clan Plagueis]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The planet Aliso and its system were rediscovered in 34 ABY during the inquisition by Clan Plagueis to carry out the command of [[Grand Master]] [[Pravus]] to eliminate all Undesirables from the [[Dark Jedi Brotherhood]] and its occupied territories. The system itself was rediscovered by mercenary [[Laren Uscot]] who, while under contract by the Dread Lord, [[Teylas Ramar]], covertly followed the Undesirables as they escaped courtesy of [[starwars:Weequay|Weequay mercenaries]] from the [[starwars:Outer Rim Territories|Outer Rim world]] of [[starwars:Florrum|Florrum]] following the [[Battle of Florrum]].&lt;br /&gt;
&lt;br /&gt;
Shortly after the [[Ascendant Fleet]] arrived to dispatch the Undesirables and their guardians who were defensed into the Pinnacle. Due to the ever-expanding forces of Plagueis, the need to depend on trade for a steady import of food, and the massive influx of undesirable slaves, the decision was made by the Dread Lord to relocate non-military assets, and some military assets, to Aliso and occupy the Pinnacle to begin colonization. The scattered structures around the Pinnacle formed the basis of an expanding settlement around the Plagueis headquarters, eventually earning the name [[Aliso City]]. The continued growth of Plagueis drove development of the new city as well as several scattered settlements around the planet as more and more slaves, settlers, and military personnel began to make their home on the planetary surface instead of in space.&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
Aliso is a terrestrial world less than a few thousand years removed from an extremely active volcanic period which apexed into a volcanic winter. Currently the climate of Aliso is a perpetual, worldwide autumn climate that is a result of being only recently recovered from ecological disaster. As a result of recent geologic history, the ecosystem of Aliso is also still in recovery mode with a low diversity of life, and very few complex organisms inhabiting the world.&lt;br /&gt;
&lt;br /&gt;
Much of the world is covered in liquid water oceans, roughly 82%, with a majority of the land mass being spread out, smaller continents. Most land masses are flat plains with small, coastal mountains.&lt;br /&gt;
&lt;br /&gt;
== Notable landmarks ==&lt;br /&gt;
=== Aliso City ===&lt;br /&gt;
{{main|Aliso City}}&lt;br /&gt;
[[Aliso City]] is, for lack of a better definition, a frontier city. Before Plagueis occupied the planet, Separatist forces controlled the Pinnacle and other military buildings, outposts, and industry located along the western side of the plateau. These were ultimately abandoned during or after the [[starwars:Clone Wars|Clone Wars]], falling into disrepair and obsolescence before Plagueian forces arrived planetside. &lt;br /&gt;
 &lt;br /&gt;
Before and after Plagueian occupation, Aliso City began to naturally expand eastward due to a settling immigrant population and transient merchants taking an interest in the returning industry and military operations emerging from Aliso. The organization of the city beyond the position of the Pinnacle and its complexes, consequently, is most affected by the specific demographics of those who reside within its borders, with each neighborhood’s structure, economics, and culture differing from the next. This means that, unlike sprawling metropolitan cities, Aliso City is not strictly cut up into districts or boroughs, nor does it follow a planned, pre-laid out grid. It is a diverse patchwork of commerce and trade, simultaneously urban and rustic, and continually evolving as the numbers of visitors, citizens, and Plagueian forces continue to grow. &lt;br /&gt;
&lt;br /&gt;
=== The Pinnacle ===&lt;br /&gt;
{{main|The Pinnacle}}&lt;br /&gt;
The Pinnacle is a tall, closely built conglomerate of towers with the main tower reaching a height of 612 meters. At the base of the Pinnacle is an larger, wider support structure with many rooms repurposed for the needs of Clan Plagueis. Although the outside of the Pinnacle is protected by a shielding system, the inside is just as formidable with internal shielding grids, anti-riot control systems, and bulkhead controls making any attempt to overtake the Pinnacle nearly impossible.&lt;br /&gt;
&lt;br /&gt;
While many of the lower levels originally served as prison cells and have since been repurposed, most of the upper levels served as offices and other similar facilities that retain those purposes under Clan Plagueis. On the top level is a command and control center which has been refitted to serve as more than just a control center of the former prison, but also as a command center for Clan Plagueis with a much more versatile control and communications system. There are also several sublevels, 28 all together, to which the bottom most levels formerly housed the maximum security wing of the complex. The upper sublevels still serve as the main hangar and spaceport which sprawls out onto the basin below the cliff the Pinnacle sits on.&lt;br /&gt;
&lt;br /&gt;
=== Fort Dooku ===&lt;br /&gt;
&lt;br /&gt;
{{main|Fort Dooku}}&lt;br /&gt;
Fort Dooku is the primary base of operations of [[House Tyranus]]. It can be described as an impressive fortification that projects the power of Clan Plagueis across Aliso. The fort is constructed atop a stone mesa and is located on the plains west of The Pinnacle.&lt;br /&gt;
&lt;br /&gt;
=== Korada Monastery === &lt;br /&gt;
{{main|Korada Monastery}}&lt;br /&gt;
[[Korada Monastery]] was the main base of operations for [[House]] [[House Karness Muur|Karness Muur]] on the surface of [[Aliso]] located about 330 km west-north-west from [[The Pinnacle]]. Once an ancient temple or palace of an unknown species, it more recently was used by the monks of the [[starwars:B%27omarr_Order| B’oamarr Order]]. Following the dissolution of Karness Muur, it now serves as a formidable fortress and source of mystery. &lt;br /&gt;
&lt;br /&gt;
=== Supply Station Omega === &lt;br /&gt;
{{main|Supply Station Omega}}&lt;br /&gt;
[[Supply Station Omega]] was a facility operated by the now dissolved [[House]] [[House Ajunta Pall|Ajunta Pall]] of [[Clan]] [[Clan Plagueis|Plagueis]] as its primary base of operations. Formerly a Separatist outpost that maintained the infrastructure of the complex now known as the Pinnacle, it was only discovered after further surveys of Aliso were conducted by the Ascendant Clan. &lt;br /&gt;
&lt;br /&gt;
=== CIS Tundra Station ===&lt;br /&gt;
&lt;br /&gt;
The CIS Tundra Station (or CTS) is an multilevel research station built by the Confederacy of Independent Systems on one of the permanent ice caps located at the north pole. Along with being utilized for the collection of data regarding the planet’s wildlife and ecosystem, the station was also customized for minor weapons research and analysis, in order to build up military defenses on the planet. The remoteness of the station, compared to other CIS military barracks and structures, was consequently justified by the need to scope out other areas of the planet and expand the Confederacy&#039;s reach along the continents and Aliso&#039;s poles.&lt;br /&gt;
&lt;br /&gt;
Upon its abandonment and the arrival of both Plagueis and travelers from the Unknown Regions, the station has become more of a bunker and storage area for outdated weapons and data units. However, within its seven levels, there are multiple rooms designed to serve as quarters for former CIS scientists. As a result, several members of Clan Plagueis who are more accustomed to colder temperatures have requested that the CTS serve as a secondary residence for them when they are not on active clan duty at the Pinnacle or at their houses’ headquarters. This means that they are obligated to man the station, as it has been retrofitted to be a new military outpost for the clan, and report any and all findings or indiscrepancies to Plagueis forces.&lt;br /&gt;
&lt;br /&gt;
The station is equipped with a covered transport landing platform to protect crafts from the extreme cold outside and to allow members of the Plagueis ruling council to visit. Necessities like air, water, and foodstuffs are kept in a warm section of the base to keep from freezing; these are delivered by transport weekly. Security is limited, but with the presence of a handful of Dark Jedi, there is little concern of an assault or infiltration.&lt;br /&gt;
&lt;br /&gt;
=== Cordana Valley ===&lt;br /&gt;
&lt;br /&gt;
Nestled between the two largest mountains on Aliso, Mt. Thilan and Mt. Rapso, lies the evolving Cordana Valley. This plateau consists of a wide variety of flora and microorganisms that changes the ecosystem daily. The tree growth has been steadily growing, but there lacks any forest of note in the valley. The main attraction is Braun River, the main source of water for much of Aliso. The river winds its way through the valley, carving out canyons and forming numerous estuaries that feed into it. The recent Plagueis encampment on the planet introduced sentient lifeforms to the Valley. Many residents of Aliso City revere this as a sanctuary to the planet and use it for recreational purposes.&lt;br /&gt;
&lt;br /&gt;
Though there are no official establishments in the Valley, during the warmer days of the constant autumn season, a few ambitious Alisoans set up shop, selling items needed to survive a long weekend in the Valley. The true adventure seekers often climb either mountain to vie for the best campsites that offer stunning views of either a sunset or sunrise.&lt;br /&gt;
&lt;br /&gt;
While many residents love the beauty of the Valley, Clan Plagueis views it as a potential site for live military training operations. The mountains offer great hiding spots for training snipers, while the ground gives many opportunities to train infantry soldiers. The bodies of those who don’t make it through would be thrown into the river, and carried away into the ocean prior to the [[Cantonica Accords]]. The Dread Lord has sent many expeditions into the valley to take proper measurements to erect a military base fit with barracks and a weapons depot.&lt;br /&gt;
&lt;br /&gt;
===Valneikian Spire===&lt;br /&gt;
&lt;br /&gt;
{{main|Valneikian spire}}&lt;br /&gt;
&lt;br /&gt;
The Valneikian spire is the home of the [[Valneikian hive]], the last bastion of [[starwars:Geonosians|Geonosians]] in the galaxy.  It is located on the inland side of the coastal mountain range, roughly 300 kilometers southwest of Aliso City on the southern continent of Aliso.  There are multiple spires that rise among the mountains, but Valkenian spire refers to both the settlement as a whole but also the primary central spire that rises above all the others.  Within this spire is where you will find the Queen and Archduke of the hive.&lt;br /&gt;
&lt;br /&gt;
The location was chosen after the hive had been subjugated by Clan Plagueis in 35 ABY as a suitable place to resettle the Geonosians. Given the needs for swift construction, most of the spire has been hollowed out from existing stone as opposed to built up through more typical Geonosian construction. The spire descends deep into the mountains, extending nearly as far below ground as it does above. &lt;br /&gt;
&lt;br /&gt;
=== Djeri&#039;s Retreat ===&lt;br /&gt;
&lt;br /&gt;
Sitting on the largest of the Pearl Islands, a small archipelago about 2,000 km north of Aliso City, Djeri’s Retreat is notable as a resort-style retreat for Alisoans  lucky enough to afford it. The geothermal activity in the area has created natural hot springs, resulting in a pleasantly temperate climate on the islands despite their high latitude. Geothermal baths are a popular attraction as a relief from the cooler air temperature, and the Retreat also provides fine dining, casino activities, and other common upper class indulgences. The Retreat presents itself as the premiere location on Aliso for catering to the vices of the wealthy.&lt;br /&gt;
&lt;br /&gt;
Popular as a spot for legitimate business deals, elements of the Retreat do cater to less savory elements if one knows whom to ask. With a permanent population of only about 10,000, most of the residents eke out a meager living off of tips in the service industry built for the rich vacationers. The most popular cuisine is seafood, and fish is plentiful in the waters off the coast of the Pearl Islands.&lt;br /&gt;
&lt;br /&gt;
Djeri’s Retreat is named for its owner and founder, Djeri Moraal, a businessman attempting to establish himself as one of the major power players in real estate on Aliso.&lt;br /&gt;
&lt;br /&gt;
=== Isle of New Raxulon ===&lt;br /&gt;
&lt;br /&gt;
It is said that Aliso City is not the Confederacy of Independent Systems’ first attempt at settlement. During the hottest point of the Clone Wars, members of the CIS wished to expand further from their military outposts and the Pinnacle, hoping to create a new capital that would rival that of Raxulon on the planet Raxus. Their plan also involved erecting a new Separatist Senate building, in case their existing headquarters were infiltrated by outside forces during the war. &lt;br /&gt;
&lt;br /&gt;
With approval from Count Dooku, members of the CIS began to settle ambassadors, as well as their families and loved ones, on a separate isle not far from the western plateau of Aliso City. The isle is heavily populated by native trees and bushes, but little to no organic life besides simple life forms and insects inhabits the space. Much flora and foliage was cleared away to make room for the new buildings that would ideally house residents of New Raxulon. While the initial barracks and quarters that were built were crude, they offered ample storage space for CIS shipments and supplies. New Raxulon ultimately became not a settlement for people, but instead for objects, such as durasteel and duracrete that had been discarded from their construction yards. This currently gives the island the look of a dumpster or junkyard, where shrapnel and other tossed artifacts and equipment have been left behind and forgotten.&lt;br /&gt;
&lt;br /&gt;
When the CIS ambassadors took umbrage with the ugly state of New Raxulon - after all, nobody likes to live near a landfill - their request to be relocated was answered quickly and almost abashedly. They were returned to the Pinnacle or other military outposts close to where Aliso City would later expand into the frontier settlement it is today. Other ambassadors decided to leave Aliso entirely, preferring the actual Raxulon on Raxus. Currently, the lost isle of New Raxulon is no longer lost, but instead serves as a site of intrigue for those interested in collecting and studying the debris left behind by the CIS. It is said that some Alisoans have actually settled on New Raxulon, scrounging for items of value within the enormous junk piles left behind. The roughshod barracks are still used as shelters for these rambunctious and wily scavengers to this day.&lt;br /&gt;
&lt;br /&gt;
=== Djeri&#039;s Mansion ===&lt;br /&gt;
&lt;br /&gt;
Located on the smallest of the Pearl Islands, Djeri&#039;s Mansion is a sight to behold on the archipelago. Constructed almost entirely out of transparisteel, it was built by Djeri Moraal following the burgeoning success of Djeri&#039;s Retreat and is also colloquially called the Crystal Palace. It is a whopping six stories tall and 12,000 square feet, surrounded by tall exotic trees imported to Aliso from neighboring planets in the Outer Rim.&lt;br /&gt;
&lt;br /&gt;
Within the colossal mansion, one can find a Pazaak parlor, a full bar, a meditation chamber, and a gorgeous view of the Aliso oceans from the master suite. On the rooftop, one can find an entire garden tended to by the bustling staff, lush with foreign plants and herbs that are periodically harvested and sold. The insides of the windows are tinted to avoid glare, and it is rumored that Moraal has the fragrance of licorice pumped throughout the building, given that it is allegedly his favorite smell.&lt;br /&gt;
&lt;br /&gt;
Hidden around the perimeter of the Crystal Palace is an array of anti-aircraft artillery, always primed and ready to shoot down anyone who would dare attack the luxurious property. It is no secret that such weaponry was bought from the Ascendant Legion, given Moraal&#039;s steadfast allegiance to Clan Plagueis.&lt;br /&gt;
&lt;br /&gt;
=== Ashkrik Retreat ===&lt;br /&gt;
&lt;br /&gt;
Ashkrik Retreat is a large mansion expanse on one of the few bigger islands of Aliso belonging to the Saraask’ar, gifted from Dread Lord Ronovi Tavisaen to Plagueis&#039; allies. The mansion sees use from the leader of the Saraask’ar as well as its captains and their guests. The island is moderately forested with small lakes and creeks which provides a perfect hunting ground for the Trandsoshans to hold ritual hunts in the name of the Scorekeeper.&lt;br /&gt;
&lt;br /&gt;
The mansion itself isn&#039;t a structure that anyone would call opulent or lavish; instead, it takes on a more rustic tone that allows the Trandoshans of Saraask’ar to feel more in touch with the nature around them. As far as the layout is concerned, the retreat is two stories and boasts a dozen bedrooms, each with their own restroom. A large kitchen can be found on the first floor that would probably resemble something closer to a surgical ward with all of the easy to clean stainless durasteel in it. The clan room is the gathering point in the building which sports furs of various rare species across the universe. Behind the retreat is a pen used by the Trandoshans to hold their prey for the next hunt.&lt;br /&gt;
&lt;br /&gt;
=== The Vault ===&lt;br /&gt;
&lt;br /&gt;
Following the successful takeover of Hyperdyne Industries by Plagueis infiltrators, the newly&lt;br /&gt;
installed Board of Directors committed to providing the Dread Lord full control of the assets of&lt;br /&gt;
the firm. In typical corporate fashion, the design and construction of The Vault took longer than&lt;br /&gt;
anticipated. Initial plans were drafted placing the Vault squarely in the heart of Aliso City but&lt;br /&gt;
were scrapped after rumors of Kel Zar learning about the project. The facility was moved to an&lt;br /&gt;
island a few kilometers from Djeri’s Retreat.&lt;br /&gt;
&lt;br /&gt;
Upon completion of the four-story complex, the Board determined it was appropriate to&lt;br /&gt;
terminate the lives of all who worked on the project, thus leaving the building plans with those&lt;br /&gt;
entrusted by the Dread Lord. Entry is controlled by appointment only, with the entrance guarded&lt;br /&gt;
by former Plagueian Ravagers equipped with state of the art weaponry. Visitors are monitored by&lt;br /&gt;
Hyperdyne staff the moment they enter orbit and are escorted to the facility from the Aliso&lt;br /&gt;
spaceport. The two landing pads on the island permit only Hyperdyne and Plagueis registered&lt;br /&gt;
vehicles. The Hyperdyne vehicle that transports visitors is lined with explosives to be detonated&lt;br /&gt;
by remote should the vehicle change from the approved flight path for any reason.&lt;br /&gt;
The Dread Lord has authorized the following details to be uploaded to the datapads of Plagueians upon Knighthood:&lt;br /&gt;
*  Level 1 - Research labs&lt;br /&gt;
*  Level 2 - Credit reserves&lt;br /&gt;
*  Level 3 - Intellectual property&lt;br /&gt;
*  Level 4 - Corporate offices&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Plagueis}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Planets]][[Category:Plagueis territories]]&lt;/div&gt;</summary>
		<author><name>Kalen Joss</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Aliso&amp;diff=198987</id>
		<title>Aliso</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Aliso&amp;diff=198987"/>
		<updated>2025-11-08T07:39:55Z</updated>

		<summary type="html">&lt;p&gt;Kalen Joss: /* The Vault */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Planet&lt;br /&gt;
|image=[[Image:Aliso.jpg|250px]]&lt;br /&gt;
|name=Aliso&lt;br /&gt;
|region=[[starwars:Unknown Regions|Unknown Regions]]&lt;br /&gt;
|sector=&lt;br /&gt;
|system=[[Aliso system]]&lt;br /&gt;
|suns=Aliso I&lt;br /&gt;
|moons=&lt;br /&gt;
|coord=&lt;br /&gt;
|distance=&lt;br /&gt;
|lengthday=26 standard hours&lt;br /&gt;
|lengthyear=408 Days&lt;br /&gt;
|class=&lt;br /&gt;
|diameter=13,942 km&lt;br /&gt;
|atmosphere=Type I (Breathable)&lt;br /&gt;
|climate=*Dry, temperate zones over much of the planet&lt;br /&gt;
*Permanent ice caps at the poles&lt;br /&gt;
|gravity=1.04 G&lt;br /&gt;
|terrain=*Inland plains&lt;br /&gt;
*Coastal mountains&lt;br /&gt;
*Scattered archipelagos&lt;br /&gt;
|water=*Oceans&lt;br /&gt;
*Lakes&lt;br /&gt;
|interest=&lt;br /&gt;
|species=None&lt;br /&gt;
|otherspecies=&lt;br /&gt;
|language=&lt;br /&gt;
|population=6 million&lt;br /&gt;
|cities=[[Aliso City]]&lt;br /&gt;
|locations=*[[The Pinnacle]]&lt;br /&gt;
*[[Korada Monastery]]&lt;br /&gt;
*[[Supply Station Omega]]&lt;br /&gt;
|government=&lt;br /&gt;
|imports=&lt;br /&gt;
|exports=&lt;br /&gt;
|affiliation=[[Clan Plagueis]]&lt;br /&gt;
|item= [[item:79972|ID 79972]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Aliso&#039;&#039;&#039; is the second planet of the [[Aliso system]], located on the edge of the [[starwars:Unknown Regions|Unknown Regions]]. Aliso is the location of [[the Pinnacle]], a major outpost of [[Clan Plagueis]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The planet Aliso and its system were rediscovered in 34 ABY during the inquisition by Clan Plagueis to carry out the command of [[Grand Master]] [[Pravus]] to eliminate all Undesirables from the [[Dark Jedi Brotherhood]] and its occupied territories. The system itself was rediscovered by mercenary [[Laren Uscot]] who, while under contract by the Dread Lord, [[Teylas Ramar]], covertly followed the Undesirables as they escaped courtesy of [[starwars:Weequay|Weequay mercenaries]] from the [[starwars:Outer Rim Territories|Outer Rim world]] of [[starwars:Florrum|Florrum]] following the [[Battle of Florrum]].&lt;br /&gt;
&lt;br /&gt;
Shortly after the [[Ascendant Fleet]] arrived to dispatch the Undesirables and their guardians who were defensed into the Pinnacle. Due to the ever-expanding forces of Plagueis, the need to depend on trade for a steady import of food, and the massive influx of undesirable slaves, the decision was made by the Dread Lord to relocate non-military assets, and some military assets, to Aliso and occupy the Pinnacle to begin colonization. The scattered structures around the Pinnacle formed the basis of an expanding settlement around the Plagueis headquarters, eventually earning the name [[Aliso City]]. The continued growth of Plagueis drove development of the new city as well as several scattered settlements around the planet as more and more slaves, settlers, and military personnel began to make their home on the planetary surface instead of in space.&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
Aliso is a terrestrial world less than a few thousand years removed from an extremely active volcanic period which apexed into a volcanic winter. Currently the climate of Aliso is a perpetual, worldwide autumn climate that is a result of being only recently recovered from ecological disaster. As a result of recent geologic history, the ecosystem of Aliso is also still in recovery mode with a low diversity of life, and very few complex organisms inhabiting the world.&lt;br /&gt;
&lt;br /&gt;
Much of the world is covered in liquid water oceans, roughly 82%, with a majority of the land mass being spread out, smaller continents. Most land masses are flat plains with small, coastal mountains.&lt;br /&gt;
&lt;br /&gt;
== Notable landmarks ==&lt;br /&gt;
=== Aliso City ===&lt;br /&gt;
{{main|Aliso City}}&lt;br /&gt;
[[Aliso City]] is, for lack of a better definition, a frontier city. Before Plagueis occupied the planet, Separatist forces controlled the Pinnacle and other military buildings, outposts, and industry located along the western side of the plateau. These were ultimately abandoned during or after the [[starwars:Clone Wars|Clone Wars]], falling into disrepair and obsolescence before Plagueian forces arrived planetside. &lt;br /&gt;
 &lt;br /&gt;
Before and after Plagueian occupation, Aliso City began to naturally expand eastward due to a settling immigrant population and transient merchants taking an interest in the returning industry and military operations emerging from Aliso. The organization of the city beyond the position of the Pinnacle and its complexes, consequently, is most affected by the specific demographics of those who reside within its borders, with each neighborhood’s structure, economics, and culture differing from the next. This means that, unlike sprawling metropolitan cities, Aliso City is not strictly cut up into districts or boroughs, nor does it follow a planned, pre-laid out grid. It is a diverse patchwork of commerce and trade, simultaneously urban and rustic, and continually evolving as the numbers of visitors, citizens, and Plagueian forces continue to grow. &lt;br /&gt;
&lt;br /&gt;
=== The Pinnacle ===&lt;br /&gt;
{{main|The Pinnacle}}&lt;br /&gt;
The Pinnacle is a tall, closely built conglomerate of towers with the main tower reaching a height of 612 meters. At the base of the Pinnacle is an larger, wider support structure with many rooms repurposed for the needs of Clan Plagueis. Although the outside of the Pinnacle is protected by a shielding system, the inside is just as formidable with internal shielding grids, anti-riot control systems, and bulkhead controls making any attempt to overtake the Pinnacle nearly impossible.&lt;br /&gt;
&lt;br /&gt;
While many of the lower levels originally served as prison cells and have since been repurposed, most of the upper levels served as offices and other similar facilities that retain those purposes under Clan Plagueis. On the top level is a command and control center which has been refitted to serve as more than just a control center of the former prison, but also as a command center for Clan Plagueis with a much more versatile control and communications system. There are also several sublevels, 28 all together, to which the bottom most levels formerly housed the maximum security wing of the complex. The upper sublevels still serve as the main hangar and spaceport which sprawls out onto the basin below the cliff the Pinnacle sits on.&lt;br /&gt;
&lt;br /&gt;
=== Fort Dooku ===&lt;br /&gt;
&lt;br /&gt;
{{main|Fort Dooku}}&lt;br /&gt;
Fort Dooku is the primary base of operations of [[House Tyranus]]. It can be described as an impressive fortification that projects the power of Clan Plagueis across Aliso. The fort is constructed atop a stone mesa and is located on the plains west of The Pinnacle.&lt;br /&gt;
&lt;br /&gt;
=== Korada Monastery === &lt;br /&gt;
{{main|Korada Monastery}}&lt;br /&gt;
[[Korada Monastery]] was the main base of operations for [[House]] [[House Karness Muur|Karness Muur]] on the surface of [[Aliso]] located about 330 km west-north-west from [[The Pinnacle]]. Once an ancient temple or palace of an unknown species, it more recently was used by the monks of the [[starwars:B%27omarr_Order| B’oamarr Order]]. Following the dissolution of Karness Muur, it now serves as a formidable fortress and source of mystery. &lt;br /&gt;
&lt;br /&gt;
=== Supply Station Omega === &lt;br /&gt;
{{main|Supply Station Omega}}&lt;br /&gt;
[[Supply Station Omega]] was a facility operated by the now dissolved [[House]] [[House Ajunta Pall|Ajunta Pall]] of [[Clan]] [[Clan Plagueis|Plagueis]] as its primary base of operations. Formerly a Separatist outpost that maintained the infrastructure of the complex now known as the Pinnacle, it was only discovered after further surveys of Aliso were conducted by the Ascendant Clan. &lt;br /&gt;
&lt;br /&gt;
=== CIS Tundra Station ===&lt;br /&gt;
&lt;br /&gt;
The CIS Tundra Station (or CTS) is an multilevel research station built by the Confederacy of Independent Systems on one of the permanent ice caps located at the north pole. Along with being utilized for the collection of data regarding the planet’s wildlife and ecosystem, the station was also customized for minor weapons research and analysis, in order to build up military defenses on the planet. The remoteness of the station, compared to other CIS military barracks and structures, was consequently justified by the need to scope out other areas of the planet and expand the Confederacy&#039;s reach along the continents and Aliso&#039;s poles.&lt;br /&gt;
&lt;br /&gt;
Upon its abandonment and the arrival of both Plagueis and travelers from the Unknown Regions, the station has become more of a bunker and storage area for outdated weapons and data units. However, within its seven levels, there are multiple rooms designed to serve as quarters for former CIS scientists. As a result, several members of Clan Plagueis who are more accustomed to colder temperatures have requested that the CTS serve as a secondary residence for them when they are not on active clan duty at the Pinnacle or at their houses’ headquarters. This means that they are obligated to man the station, as it has been retrofitted to be a new military outpost for the clan, and report any and all findings or indiscrepancies to Plagueis forces.&lt;br /&gt;
&lt;br /&gt;
The station is equipped with a covered transport landing platform to protect crafts from the extreme cold outside and to allow members of the Plagueis ruling council to visit. Necessities like air, water, and foodstuffs are kept in a warm section of the base to keep from freezing; these are delivered by transport weekly. Security is limited, but with the presence of a handful of Dark Jedi, there is little concern of an assault or infiltration.&lt;br /&gt;
&lt;br /&gt;
=== Cordana Valley ===&lt;br /&gt;
&lt;br /&gt;
Nestled between the two largest mountains on Aliso, Mt. Thilan and Mt. Rapso, lies the evolving Cordana Valley. This plateau consists of a wide variety of flora and microorganisms that changes the ecosystem daily. The tree growth has been steadily growing, but there lacks any forest of note in the valley. The main attraction is Braun River, the main source of water for much of Aliso. The river winds its way through the valley, carving out canyons and forming numerous estuaries that feed into it. The recent Plagueis encampment on the planet introduced sentient lifeforms to the Valley. Many residents of Aliso City revere this as a sanctuary to the planet and use it for recreational purposes.&lt;br /&gt;
&lt;br /&gt;
Though there are no official establishments in the Valley, during the warmer days of the constant autumn season, a few ambitious Alisoans set up shop, selling items needed to survive a long weekend in the Valley. The true adventure seekers often climb either mountain to vie for the best campsites that offer stunning views of either a sunset or sunrise.&lt;br /&gt;
&lt;br /&gt;
While many residents love the beauty of the Valley, Clan Plagueis views it as a potential site for live military training operations. The mountains offer great hiding spots for training snipers, while the ground gives many opportunities to train infantry soldiers. The bodies of those who don’t make it through could be thrown into the river, and carried away into the ocean. The Dread Lord has sent many expositions into the valley to take proper measurements to erect a military base fit with barracks and a weapons depot.&lt;br /&gt;
&lt;br /&gt;
===Valneikian Spire===&lt;br /&gt;
&lt;br /&gt;
{{main|Valneikian spire}}&lt;br /&gt;
&lt;br /&gt;
The Valneikian spire is the home of the [[Valneikian hive]], the last bastion of [[starwars:Geonosians|Geonosians]] in the galaxy.  It is located on the inland side of the coastal mountain range, roughly 300 kilometers southwest of Aliso City on the southern continent of Aliso.  There are multiple spires that rise among the mountains, but Valkenian spire refers to both the settlement as a whole but also the primary central spire that rises above all the others.  Within this spire is where you will find the Queen and Archduke of the hive.&lt;br /&gt;
&lt;br /&gt;
The location was chosen after the hive had been subjugated by Clan Plagueis in 35 ABY as a suitable place to resettle the Geonosians. Given the needs for swift construction, most of the spire has been hollowed out from existing stone as opposed to built up through more typical Geonosian construction. The spire descends deep into the mountains, extending nearly as far below ground as it does above. &lt;br /&gt;
&lt;br /&gt;
=== Djeri&#039;s Retreat ===&lt;br /&gt;
&lt;br /&gt;
Sitting on the largest of the Pearl Islands, a small archipelago about 2,000 km north of Aliso City, Djeri’s Retreat is notable as a resort-style retreat for Alisoans  lucky enough to afford it. The geothermal activity in the area has created natural hot springs, resulting in a pleasantly temperate climate on the islands despite their high latitude. Geothermal baths are a popular attraction as a relief from the cooler air temperature, and the Retreat also provides fine dining, casino activities, and other common upper class indulgences. The Retreat presents itself as the premiere location on Aliso for catering to the vices of the wealthy.&lt;br /&gt;
&lt;br /&gt;
Popular as a spot for legitimate business deals, elements of the Retreat do cater to less savory elements if one knows whom to ask. With a permanent population of only about 10,000, most of the residents eke out a meager living off of tips in the service industry built for the rich vacationers. The most popular cuisine is seafood, and fish is plentiful in the waters off the coast of the Pearl Islands.&lt;br /&gt;
&lt;br /&gt;
Djeri’s Retreat is named for its owner and founder, Djeri Moraal, a businessman attempting to establish himself as one of the major power players in real estate on Aliso.&lt;br /&gt;
&lt;br /&gt;
=== Isle of New Raxulon ===&lt;br /&gt;
&lt;br /&gt;
It is said that Aliso City is not the Confederacy of Independent Systems’ first attempt at settlement. During the hottest point of the Clone Wars, members of the CIS wished to expand further from their military outposts and the Pinnacle, hoping to create a new capital that would rival that of Raxulon on the planet Raxus. Their plan also involved erecting a new Separatist Senate building, in case their existing headquarters were infiltrated by outside forces during the war. &lt;br /&gt;
&lt;br /&gt;
With approval from Count Dooku, members of the CIS began to settle ambassadors, as well as their families and loved ones, on a separate isle not far from the western plateau of Aliso City. The isle is heavily populated by native trees and bushes, but little to no organic life besides simple life forms and insects inhabits the space. Much flora and foliage was cleared away to make room for the new buildings that would ideally house residents of New Raxulon. While the initial barracks and quarters that were built were crude, they offered ample storage space for CIS shipments and supplies. New Raxulon ultimately became not a settlement for people, but instead for objects, such as durasteel and duracrete that had been discarded from their construction yards. This currently gives the island the look of a dumpster or junkyard, where shrapnel and other tossed artifacts and equipment have been left behind and forgotten.&lt;br /&gt;
&lt;br /&gt;
When the CIS ambassadors took umbrage with the ugly state of New Raxulon - after all, nobody likes to live near a landfill - their request to be relocated was answered quickly and almost abashedly. They were returned to the Pinnacle or other military outposts close to where Aliso City would later expand into the frontier settlement it is today. Other ambassadors decided to leave Aliso entirely, preferring the actual Raxulon on Raxus. Currently, the lost isle of New Raxulon is no longer lost, but instead serves as a site of intrigue for those interested in collecting and studying the debris left behind by the CIS. It is said that some Alisoans have actually settled on New Raxulon, scrounging for items of value within the enormous junk piles left behind. The roughshod barracks are still used as shelters for these rambunctious and wily scavengers to this day.&lt;br /&gt;
&lt;br /&gt;
=== Djeri&#039;s Mansion ===&lt;br /&gt;
&lt;br /&gt;
Located on the smallest of the Pearl Islands, Djeri&#039;s Mansion is a sight to behold on the archipelago. Constructed almost entirely out of transparisteel, it was built by Djeri Moraal following the burgeoning success of Djeri&#039;s Retreat and is also colloquially called the Crystal Palace. It is a whopping six stories tall and 12,000 square feet, surrounded by tall exotic trees imported to Aliso from neighboring planets in the Outer Rim.&lt;br /&gt;
&lt;br /&gt;
Within the colossal mansion, one can find a Pazaak parlor, a full bar, a meditation chamber, and a gorgeous view of the Aliso oceans from the master suite. On the rooftop, one can find an entire garden tended to by the bustling staff, lush with foreign plants and herbs that are periodically harvested and sold. The insides of the windows are tinted to avoid glare, and it is rumored that Moraal has the fragrance of licorice pumped throughout the building, given that it is allegedly his favorite smell.&lt;br /&gt;
&lt;br /&gt;
Hidden around the perimeter of the Crystal Palace is an array of anti-aircraft artillery, always primed and ready to shoot down anyone who would dare attack the luxurious property. It is no secret that such weaponry was bought from the Ascendant Legion, given Moraal&#039;s steadfast allegiance to Clan Plagueis.&lt;br /&gt;
&lt;br /&gt;
=== Ashkrik Retreat ===&lt;br /&gt;
&lt;br /&gt;
Ashkrik Retreat is a large mansion expanse on one of the few bigger islands of Aliso belonging to the Saraask’ar, gifted from Dread Lord Ronovi Tavisaen to Plagueis&#039; allies. The mansion sees use from the leader of the Saraask’ar as well as its captains and their guests. The island is moderately forested with small lakes and creeks which provides a perfect hunting ground for the Trandsoshans to hold ritual hunts in the name of the Scorekeeper.&lt;br /&gt;
&lt;br /&gt;
The mansion itself isn&#039;t a structure that anyone would call opulent or lavish; instead, it takes on a more rustic tone that allows the Trandoshans of Saraask’ar to feel more in touch with the nature around them. As far as the layout is concerned, the retreat is two stories and boasts a dozen bedrooms, each with their own restroom. A large kitchen can be found on the first floor that would probably resemble something closer to a surgical ward with all of the easy to clean stainless durasteel in it. The clan room is the gathering point in the building which sports furs of various rare species across the universe. Behind the retreat is a pen used by the Trandoshans to hold their prey for the next hunt.&lt;br /&gt;
&lt;br /&gt;
=== The Vault ===&lt;br /&gt;
&lt;br /&gt;
Following the successful takeover of Hyperdyne Industries by Plagueis infiltrators, the newly&lt;br /&gt;
installed Board of Directors committed to providing the Dread Lord full control of the assets of&lt;br /&gt;
the firm. In typical corporate fashion, the design and construction of The Vault took longer than&lt;br /&gt;
anticipated. Initial plans were drafted placing the Vault squarely in the heart of Aliso City but&lt;br /&gt;
were scrapped after rumors of Kel Zar learning about the project. The facility was moved to an&lt;br /&gt;
island a few kilometers from Djeri’s Retreat.&lt;br /&gt;
&lt;br /&gt;
Upon completion of the four-story complex, the Board determined it was appropriate to&lt;br /&gt;
terminate the lives of all who worked on the project, thus leaving the building plans with those&lt;br /&gt;
entrusted by the Dread Lord. Entry is controlled by appointment only, with the entrance guarded&lt;br /&gt;
by former Plagueian Ravagers equipped with state of the art weaponry. Visitors are monitored by&lt;br /&gt;
Hyperdyne staff the moment they enter orbit and are escorted to the facility from the Aliso&lt;br /&gt;
spaceport. The two landing pads on the island permit only Hyperdyne and Plagueis registered&lt;br /&gt;
vehicles. The Hyperdyne vehicle that transports visitors is lined with explosives to be detonated&lt;br /&gt;
by remote should the vehicle change from the approved flight path for any reason.&lt;br /&gt;
The Dread Lord has authorized the following details to be uploaded to the datapads of Plagueians upon Knighthood:&lt;br /&gt;
*  Level 1 - Research labs&lt;br /&gt;
*  Level 2 - Credit reserves&lt;br /&gt;
*  Level 3 - Intellectual property&lt;br /&gt;
*  Level 4 - Corporate offices&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Plagueis}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Planets]][[Category:Plagueis territories]]&lt;/div&gt;</summary>
		<author><name>Kalen Joss</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Aliso_City&amp;diff=198613</id>
		<title>Aliso City</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Aliso_City&amp;diff=198613"/>
		<updated>2025-09-17T07:24:13Z</updated>

		<summary type="html">&lt;p&gt;Kalen Joss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor|featured}}&lt;br /&gt;
{{Geographic location&lt;br /&gt;
|image=[[File:Aliso City.jpg|250px]]&lt;br /&gt;
|name=Aliso City&lt;br /&gt;
|planet=[[Aliso]]&lt;br /&gt;
|coord=&lt;br /&gt;
|kilometers=&lt;br /&gt;
|climate=Temperate&lt;br /&gt;
|terrain=Light urban&lt;br /&gt;
|interest=&lt;br /&gt;
|species=Human&lt;br /&gt;
|otherspecies=Various&lt;br /&gt;
|language=Basic&lt;br /&gt;
|population=211,000&lt;br /&gt;
|cities=&lt;br /&gt;
|imports=&lt;br /&gt;
|exports=&lt;br /&gt;
|affiliation=[[Plagueis]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aliso City&#039;&#039;&#039; is the primary settlement on [[Aliso]]. Under the control of [[Clan]] [[Clan Plagueis|Plagueis]], it can be described as the nucleus of the Clan&#039;s operations and presence on the planet. The city is constructed atop a plateau and extends eastward from the Clan’s headquarters, [[The Pinnacle]]. Originally comprised of utilitarian structures left behind by the forces of the [[starwars:Confederacy of Independent Systems|Confederacy of Independent Systems]], or CIS, new infrastructure has developed as the population has grown.  &lt;br /&gt;
 &lt;br /&gt;
== Overall Structure ==&lt;br /&gt;
&lt;br /&gt;
Aliso City is, for lack of a better definition, a frontier city. Before Plagueis occupied the planet, Separatist forces controlled the Pinnacle and other military buildings, outposts, and industry located along the western side of the plateau. These were ultimately abandoned during or after the [[starwars:Clone Wars|Clone Wars]], falling into disrepair and obsolescence before Plagueian forces arrived planetside. &lt;br /&gt;
 &lt;br /&gt;
Before and after Plagueian occupation, Aliso City began to naturally expand eastward due to a settling immigrant population and transient merchants taking an interest in the returning industry and military operations emerging from Aliso. The organization of the city beyond the position of the Pinnacle and its complexes, consequently, is most affected by the specific demographics of those who reside within its borders, with each neighborhood’s structure, economics, and culture differing from the next. This means that, unlike sprawling metropolitan cities, Aliso City is not strictly cut up into districts or boroughs, nor does it follow a planned, pre-laid out grid. It is a diverse patchwork of commerce and trade, simultaneously urban and rustic, and continually evolving as the numbers of visitors, citizens, and Plagueian forces continue to grow.&lt;br /&gt;
 &lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
[[File:Thepinnacle.jpg|thumb|175px|left|The Pinnacle, located on the western end of Aliso City.]] &lt;br /&gt;
&lt;br /&gt;
The origins of Aliso City begin with a chance encounter. In the aftermath of the [[Battle of Florrum]], the entirety of Clan Plagueis pursued numerous ‘undesirables’ - primarily [[starwars:Alien|non-Human]] sentients - and followed them to the [[Aliso system]]. These undesirables were eventually captured or killed after taking refuge in a former Separatist prison facility now known as the Pinnacle. The Pinnacle occupied a strategic geographical location, and though many of its facilities were gutted or inoperable, the foundations for developing a complex and secure command center remained. While the majority of the Clan’s leadership focused on revitalizing the Pinnacle and other nearby outposts, the rest of the city began to naturally expand eastward due to the growing populace and the activities of both Clan personnel and the large slave population.&lt;br /&gt;
 &lt;br /&gt;
While [[Selika Roh]], Plagueis’s [[Proconsul]] at the time, directed most Clan efforts toward the reconstruction of the Pinnacle, others were tasked with early oversight of the outlying region. The first priority identified was the need to establish basic necessities to support the Clan proper. This included preparing large swaths of land for agriculture and other organic cultivation, erecting minimal shelters and barracks for the Plagueian legions, repairing and expanding the existing spaceport below the plateau, and developing infrastructure to support the production of basic industrial goods necessary for settlement and expansion. &lt;br /&gt;
 &lt;br /&gt;
Though located on the edge of the [[starwars:Unknown_Regions|Unknown Regions]], the sheer scale of activity and manpower required for the redevelopment of the Pinnacle attracted eyes and ears that lurked in nearby sectors. At first, many were hesitant to approach Aliso, as they were wary of what was clearly large-scale military activity on the planet. However, the attitude of caution slowly shifted with a significant influx of foreign starships delivering goods and personnel from Plagueis’s distant holdings across the [[Starwars:The galaxy|galaxy]]. Independent opportunists also arrived on the planet, and it was decided for the benefit of Clan operations that the majority of new arrivals would be left untouched, though the opportunity to bolster the ranks of the Ascendant Legion with fresh specimens meant that a few immigrants disappeared from time to time. &lt;br /&gt;
 &lt;br /&gt;
Inevitably, the size of the settlement increased even as rumors of Plagueis’s presence in the system spread. Within a year of the Pinnacle’s reactivation, the surrounding outposts had exploded into a thriving frontier settlement. Though small in comparison to several similar, well established municipalities in the [[starwars:Outer Rim Territories|Outer Rim territories]], the city’s existence and growth were remarkable considering its distance from the more widely explored galaxy. &lt;br /&gt;
 &lt;br /&gt;
Following the discovery of a large [[starwars:Geonosian|Geonosian]] hive on the planet in [[30 ABY to 39 ABY#35 ABY|35 ABY]], Aliso City suffered from a brief and brutal assault. The damage was widespread, but the economy bounced back effortlessly following the conflict’s resolution. The harmonious combination of the industrial power and prowess of the Ascendant Clan, as well as the ingenuity and the dedication of the population to their home, assured that the city easily returned to full capacity. Clan Plagueis’s victory and subjugation over the Geonosians proved that the organization was an institution capable of defending its interests in the region. As long as the regular citizenry remained indifferent to the operations of the Clan - and vice versa -  Aliso City would continue to expand and develop.&lt;br /&gt;
&lt;br /&gt;
=== Plagueis-Aliso Relations ===&lt;br /&gt;
&lt;br /&gt;
[[File:alisostreets.jpg|thumb|175px|right|The streets of Aliso City.]]&lt;br /&gt;
&lt;br /&gt;
The dynamic between Plagueis and the rest of Aliso’s population is one of either ignorance or apathy. While certain individuals residing within the city will occasionally leave the general populace in order to serve the Clan, there is no overwhelming tension between the proceedings of the Plagueis ruling council and the activities of the non-Force sensitive citizenry. The doctrine of the Dread Throne is to focus primarily on the Clan’s needs rather than Aliso City’s. However, the presence of various prominent businesses within the city have prompted the council to work out trade agreements with multiple company owners, subtly persuading them to rely on Plagueis for the sake of maximizing resource supply and profits. This way, while the Clan does not directly interfere with Aliso politics, its members&#039; contributions are considered crucial to regional contractors and investors who have vested interests in the system’s newfound economic prosperity.&lt;br /&gt;
 &lt;br /&gt;
Some Plagueians express skepticism regarding their summit’s indifference toward the settlement. While some members of the Clan are supportive of treating the frontier city like a fiefdom or dominion, others would rather see any dealings outside Plagueis dismantled or purged, as they view them as a liability to the unit’s operations and secrecy. None of these concerns, of course, hold much weight in the decisions that the Dread Lord ultimately makes, as much of the commentary stems from those who are not trusted advisers or council members. Though what passes for a local city government does make a token effort at policing the population, much of what most would identify as &amp;quot;law enforcement&amp;quot; flows directly from Plagueian troops and paramilitary forces loyal to the Clan. While the Dread Lord doesn&#039;t focus too closely on what these forces choose to prioritize as far as their policing efforts are concerned, they can and will execute the Dread Lord&#039;s will.&lt;br /&gt;
&lt;br /&gt;
== Landmarks and Locations ==&lt;br /&gt;
&lt;br /&gt;
Aliso City has many distinct establishments and structures that serve multiple purposes to both the Ascendant Clan and to regular citizens. While some of these locations are strictly limited to Plagueis operations and uses, others are iconic staples of the city at large.&lt;br /&gt;
 &lt;br /&gt;
=== Geonosian Enclave ===&lt;br /&gt;
[[File:geo_encalve.jpg|thumb|175px|left|Geonosian tunnels below Aliso City.]] &lt;br /&gt;
&lt;br /&gt;
The Geonosian Enclave is a complex tunnel system formerly inhabited by the [[Valneikian hive]] located east of Aliso City. The age and purpose of the caverns are unclear, as there is no information on it from the Separatists’ forgotten databases, though the Hive was rumored to have been conducting classified weapons research within its depths. The original inhabitants have since been evicted from the caves and relocated to a region south of the city. Due to the lack of upkeep required to maintain the subterranean colony, the damage caused to the tunnels during the recent Plagueian assault remains unaddressed.&lt;br /&gt;
 &lt;br /&gt;
The Enclave can be accessed on the surface through three separate entrances. While the smaller and more distant entryways are located away from the Pinnacle, the entrance closest to the city was recently conceived using powerful explosives in order for the Geonosians to launch a surprise attack on the new Plagueian settlement. While the other entrances lead deeper into the tunnel system, the large passageway closest to Aliso City is notable for a large cavern that likely housed the Geonosians&#039; former army of [[starwars:B1 battle droid|B1 battle droids]]. The intricate labyrinth is a nest of twists and turns designed to confuse potential intruders, ultimately leading to various strategic focal points. These paths lead to another cavern near the center of the former colony that originally housed the Geonosian queen. It can now also be accessed from above after a Plagueian strike team destroyed the ceiling to confront the Geonosian leadership.&lt;br /&gt;
 &lt;br /&gt;
While Plagueis had originally planned to excavate the caverns in order to further develop their infrastructure and resources, the destruction and carnage found within the tunnels have seriously delayed or even outright halted efforts by rock riggers and engineers to survey and carve out the stone. In some instances, the enclave will be used as a last resort bolt hole, due to the presence of minerals that are known to scatter sensors. Apart from that, all official operations within the vacant Geonosian tunnels have ceased until the Clan is ready, or willing, to clean up the mess.&lt;br /&gt;
&lt;br /&gt;
=== D &amp;amp; D Construction Yards === &lt;br /&gt;
&lt;br /&gt;
[[File:d&amp;amp;dyards.jpg|thumb|175px|right|D&amp;amp;D Construction Yards at night.]] &lt;br /&gt;
&lt;br /&gt;
The Duracrete &amp;amp; Durasteel Construction and Infrastructure, Refinement and Assembly Yards, also known as the D &amp;amp; D Construction Yards, are located to the northwest of the Pinnacle. Originally utilized by the Separatists for the purpose of creating [[starwars:Duracrete|duracrete]] and assembling pieces of [[starwars:Durasteel|durasteel]] for industrial uses, the facilities have now been upgraded and remodeled so that both [[starwars:Droid|droids]] and the [[Subjugates|Subjugated]] work to manage building materials for Plagueis in order to expand and maintain the infrastructure of Clan-owned buildings and outposts.  &lt;br /&gt;
 &lt;br /&gt;
The yards are divided into specific structures based on their services. Large metal refinement machines are used to purify durasteel so that it can be ready for building needs. Within the duracrete refinery, materials are sent off to be stored, shipped, or shaped into functional molds. Loaders, transports, and personnel operate from a small cluster of administrative offices, in which construction contracts and bonds with both the Clan and other Alisoan organizations are drawn up and processed.&lt;br /&gt;
 &lt;br /&gt;
Work conditions within the Construction Yards are harsh but tolerable. Subjugates who work within the refinery and among the machinery seldom receive breaks, but the labor is not as backbreaking as expected, and the presence of droids to assist them is welcomed. Only the Willing, however, are lucky enough to hold down desk jobs and bear the responsibility of supervising both the financial and logistical aspects of the facilities.&lt;br /&gt;
&lt;br /&gt;
=== The Medina ===&lt;br /&gt;
[[File:medina.jpg|thumb|175px|left|The Medina&#039;s marketplace.]]&lt;br /&gt;
&lt;br /&gt;
Located to the southeast of the Pinnacle, the Medina quarters of Aliso City have an obscure history but a clear role in the lives of Plagueis’ slave population. Allegedly built by the Separatists, the Medina is a sprawling labyrinth of covered and dimly lit corridors, tunnels, and maze-like paths, many leading to larger isolated areas that may have been intended as personal rooms or storage facilities. While a few of these tunnels are visible above ground, most of them are built slightly underground, some of them even running between several of the buildings and outposts that surround the Pinnacle. &lt;br /&gt;
 &lt;br /&gt;
Several theories abound as to why the Medina was constructed in the first place. One suggestion that has been floated is that the Separatists desired an emergency shelter in case of orbital bombardment or invasion, and the complexity and size of the tunnels could make enemy infiltration difficult and frustrating. Another idea involves black market operations or even more risque forms of entertainment that the CIS may have wanted to keep private. Regardless of speculation, the original purpose of the labyrinth remains a mystery.&lt;br /&gt;
 &lt;br /&gt;
In more recent months, the Medina has become a lively hub of activity and culture, but it is entirely restricted to Plagueis’ slave population. Several of the long, narrow tunnels, once an individual learns where they go, lead to places where rations are served, minimized forms of gambling are permitted, and living quarters are arranged. There are few exits and entrances to the Medina, and consequently, the whole array feels stifling and claustrophobic, as well as confusing to navigate. This is perfectly fine with the Dread Lord, who believes that while Plagueis’ slaves may be allowed certain privileges, they certainly should not be made too comfortable in their abodes.&lt;br /&gt;
 &lt;br /&gt;
The Medina is heavily patrolled from all sides by members of the Willing, [[Ravagers]], and [[Wraiths]] in order to monitor who goes in or out of its labyrinth. Should hints of dissent or rebellion be discovered, the entire area can be sealed off, and both supply lines and energy from the power grids can be easily shut down. The Plagueis ruling council finds the arrangement appropriate for managing and accommodating the slave population, especially appreciating the Medina’s aesthetic. After all, the constrictive nature of the tunnels and the immense scope of surveillance limits slaves’ physical mobility and freedom, making their presence in the Medina akin to mindless, ambling cattle inside a slaughterhouse.&lt;br /&gt;
&lt;br /&gt;
=== The Sand Pit ===&lt;br /&gt;
[[File:sandpit.jpg|thumb|175px|right|Combatants in a duel in the Sand Pit.]]&lt;br /&gt;
&lt;br /&gt;
Contrary to popular belief, the Sand Pit is not, in fact, filled with sand. It was established on the northwestern outskirts of Aliso City and serves as a fighting ring for both members of the Willing and Clan Plagueis. The Sand Pit, or simply the Pit, is the colloquial name for an arena that is notorious for brutal, and sometimes gladiatorial, combat.&lt;br /&gt;
 &lt;br /&gt;
Originally excavated by the Separatists for unknown purposes, the site was abandoned during the Clone Wars and rediscovered by Plagueis. The Plagueis ruling council held no interest in further updating or adding to the Pit, but many members of the Willing were enthusiastic about turning the space into an arena or amphitheater. This proposal was accepted, provided that the structure be somewhat small in nature and not particularly eye-catching. Constructing the Pit also allowed the Clan to purge the ranks of the slave population when needed, sending Ravagers and Wraiths who had outlived their usefulness to be killed in combat. Ultimately, individuals within the lower echelon of the Ascendant Clan developed an outlet outside of their duties to relax, drink, watch some sparring matches, or even participate in the fighting themselves.&lt;br /&gt;
 &lt;br /&gt;
Though the hollow of the Pit itself is approximately two meters,  the surrounding stands measure twelve meters - equivalent to the height of a two-story building -  and the area itself is covered and seemingly nondescript from a distance. Installed within the galleries are numerous durasteel benches that have been shabbily pieced together with recycled material from the D &amp;amp; D Construction Yards. The only intriguing element of the otherwise plain-looking space is the abundance of murals of [[starwars:Krayt dragon|Krayt dragons]] painted along the walls of the stands. A single concession booth provides spectators with food choices such as [[starwars:Bantha|Bantha]] shish kebabs, [[starwars:Berbersian crab salad|Berbersian crab salad]], and [[starwars:Fried crispic|fried crispics]]. The same booth also offers a selection of beverages, both alcoholic and not, that includes [[starwars:Corellian spiced ale|Corellian spiced ale]], [[starwars:Lum|lum]], [[starwars:Mead|mead]], and the Pit’s staple cocktail: The Sandy Sith, which consists of [[starwars:Kowakian rum|Kowakian rum]], [[starwars:Lyme&#039;s rose juice|Lyme&#039;s rose juice]], and a splash of [[starwars:Corellian nectar|Corellian nectar]]. It is said that if a fighter can pound three Sandy Siths in one sitting, then they can get a free ticket out of fighting their opponent.&lt;br /&gt;
 &lt;br /&gt;
Entertainment within the Pit ranges from one-on-one combat to team clashes to free-for-all sudden death brawls. In between sentient matches, spectators can enjoy fights in which battle droids are given blunt weapons and expected to wail on one another for the audience’s amusement. While there is no official gambling element within the establishment, many members of the Willing will bet on the outcome of certain matches. Rumor has it that select members of Plagueis itself also frequent the Sand Pit, either participating in the bouts or sitting back with food and drink and enjoying the violent display.&lt;br /&gt;
&lt;br /&gt;
=== Landsdown Docks === &lt;br /&gt;
&lt;br /&gt;
[[File:landsdowndocks.jpg|thumb|175px|left|One of the Landsdown Docks docking bays.]]&lt;br /&gt;
&lt;br /&gt;
While Clan Plagueis maintains its own spaceport, Aliso City is also host to the Landsdown Docks, which are situated on the easternmost flank of the city and farthest away from the Pinnacle. While the docks mostly cater to transient merchants and traveling businessmen, it is also common to see Aliso residents utilize them for their personal ships and freighters.&lt;br /&gt;
 &lt;br /&gt;
Designed after similar ports found in the Outer Rim, the Landsdown Docks are wide and flat, with the exception of multiple rows of divots built into the duracrete and durasteel in order to accommodate ships of multiple classes. Once a pilot has landed their vehicle, they are able to easily access public transportation leading away from the port. [[starwars:Repair droid|Repair droids]] are available for rent, capable of refueling ships and offering other maintenance needs. Tools may also be requested from a small scrap and parts shop located on the southern edge of the docks, though the purchase of said tools is not always cheap.&lt;br /&gt;
 &lt;br /&gt;
The Landsdown Docks are divided into three separate bay types spread haphazardly across the area of the spaceport. While the smallest bays mostly house fighters and smaller vessels, the mid-sized bays can support a wider range, including &#039;&#039;Firespray&#039;&#039;-class ships, [[starwars:Low Altitude Assault Transport|LAAT]] gunships, and large scale transports. Only a few of the largest bay types have been constructed, capable of hosting much larger freighters. A crew of live personnel are on standby if any droids must be activated for appropriate tasks, as well as a small medical team, just in case ship maintenance and repairs happen to go awry.&lt;br /&gt;
 &lt;br /&gt;
Located in the free space between the various bays are a wide array of shops, inns, and small cafés, generally accommodating to travelers who do not intend to stay on Aliso for long. The Landsdown Café brews a particularly strong cup of [[starwars:Caf|caf]], and the Shipyard Stop serves foodstuffs such as [[starwars:Pepper pretzel|pepper pretzels]] and [[starwars:Nerf nugget|Nerf nuggets]]. Many of the establishments are relatively small and humble, but they do the job of sating the hunger and other needs of pilots and merchants alike. Beyond these fixed locations, there are many small stalls operated by merchants of all types, vending both wares and food to the spacers that frequent the port.&lt;br /&gt;
 &lt;br /&gt;
==== Mobus Combine ====&lt;br /&gt;
&lt;br /&gt;
Unique among the establishments of the Landsdown Docks is the Mobus Combine. Located in a nondescript building opposite the Landsdown Café, it serves as a trading post and business hub for ambitious and entrepreneurial visitors to Aliso. Whether one is searching for a wealthy investor to fund a commercial venture or a keen individual confident in their brutish abilities, the Combine serves as the frontier of pioneering business interests in the city. Members of the Willing are known to frequent the premises and offer their services to the highest bidder, though the Combine is open to all who can prove their worth.&lt;br /&gt;
 &lt;br /&gt;
The interior of the structure is spacious and sparsely furnished. Upon entering the Combine, attention is drawn toward a long desk located in the far-left corner on the ground floor. A service droid takes note of all patrons entering and exiting the premises, and it provides assistance and information for various queries. The droid is also tasked with maintaining an electronic dashboard behind the desk that displays all pending contract proposals. Opposite the service desk is a single lift that provides access to the second floor, which mirrors the first in architectural design. The top floor of the Combine is furnished with simple durasteel tables and benches where patrons can sit and discuss the details of their potential partnerships.&lt;br /&gt;
&lt;br /&gt;
=== Hak’s Hideout ===&lt;br /&gt;
&lt;br /&gt;
[[File:hakshide.jpg|thumb|175px|right|The exterior of Hak&#039;s Hideout.]] &lt;br /&gt;
&lt;br /&gt;
A small and seemingly indistinct cantina on the eastern edge of the city, Hak’s Hideout has served as a drinking hole for pilots utilizing the Landsdown Docks, travelers, and Aliso residents. It was founded by a family of [[starwars:Bothan|Bothan]] immigrants, with the proprietorship passed down to the son of the original owner in recent months.&lt;br /&gt;
 &lt;br /&gt;
Hak’s has a wide variety of alcohols from around the galaxy, including a rotating series of ales and wines depending on the season. The owner is also able to bring in a monthly supply of rare and high-quality whiskey, including [[starwars:Whyren’s Reserve|Whyren&#039;s Reserve]], which is actually made somewhat affordable due to marketing expertise. The cantina’s most notable aesthetic is that its tap spigots are refurbished from decapitated B1 battle droid heads. Naesc, the staple bartender of the establishment and the owner’s brother, has quite the story to tell regarding these spigots should any patrons happen to ask about them.&lt;br /&gt;
&lt;br /&gt;
=== The Nimbus Room ===&lt;br /&gt;
&lt;br /&gt;
A cheap drinking establishment in the seedier part of the city, The Nimbus Room is often frequented by those who can&#039;t or won&#039;t patron the nicer clubs in the city. No one really remembers who built it, nor do they really care.&lt;br /&gt;
&lt;br /&gt;
Having remained innocuous for most of its history, the Nimbus Room has become the topic of discussion in recent weeks following a terrible atrocity taking place within its walls. A man by the name of Tren Coltar was brutally tortured and subsequently murdered on the premises. Attacked by a man in black armor, brandishing a red lightsaber, Coltar was pinned to the wall by his wrists with two shards of metal, with all the skin of the front of his torso flayed off. The emblem of the Inquisitorious was painted on the wall behind Coltar in his very blood.&lt;br /&gt;
&lt;br /&gt;
=== The Hyperdyne University ===&lt;br /&gt;
&lt;br /&gt;
Originally a small engineering college constructed shortly after the colonisation of Aliso, the Hyperdyne University was eventually taken over by Hyperdyne Industries not long after the arrival of Clan Plagueis as the company sought to get it claws into everything it could. The modern Hyperdyne University is little more than a training facility for Hyperdyne, but even some of Plagueis&#039; Force users have been known to enrol in certain classes. 99% of all students of the University leave with a job at Hyperdyne, with at least half of those also sponsored by the company.&lt;br /&gt;
&lt;br /&gt;
The actual building has grown to be among the largest in Aliso City, with space for dozens of students to both live and learn on-site, as well as accommodation for the majority of the staff. Aliso City&#039;s own relatively small size has prevented the University from growing to the size that it can start to attract potential students from the galaxy at large.&lt;br /&gt;
&lt;br /&gt;
=== Bank of Aliso ===&lt;br /&gt;
&lt;br /&gt;
A large structure erected in Aliso City, the Bank of Aliso serves as the hub of economic activity on the planet. Not only does it operate as the primary bank of the Clan, with several branches scattered around the planet, but it also serves as a front for Theodorosa “Rosa” Equinario’s operations. On the surface, she is running and operating the bank completely legally and above board, but it can also serve as a base of operations and resource, granting Rosa several high-level contacts.&lt;br /&gt;
&lt;br /&gt;
The bank itself is rather large and spacious, designed with a simple utilitarian effectiveness reminiscent of a sleek and modern building that isn’t particularly assuming on its own. However, it towers over the other nearby buildings, being much taller than it is long. On the inside, on the other hand, its wealth is much more apparent.&lt;br /&gt;
&lt;br /&gt;
With several floors dedicated to various legal and extralegal activities, it has a state of the art security system and most civilians won’t be allowed on the upper floors without expression permission from the bank owner. The bank was originally owned by members of the Willing, but since taking it over, Rosa has rotated most of her own staff into key positions. The bank still is quite functional in its intended purpose, keeping the Plagueian economy running smoothly, but that’s exactly what makes it such a good front. &lt;br /&gt;
&lt;br /&gt;
=== The Door ===&lt;br /&gt;
&lt;br /&gt;
Near the edge of Aliso city, where the industrial sector meets the residential area, there is a small decrepit house with a faded red durasteel door nestled snugly between two derelict factories. This unassuming two-story home, nicknamed the Door, is owned by Chie-da Vaddond, a frail-looking older [[starwars:Weequay|Weequay]] woman who has owned her home in Aliso City since the days of the CIS occupancy of the world. No matter who comes through, nor how many times they try, she refuses to give up her decades-old home. &lt;br /&gt;
&lt;br /&gt;
Beneath their rough exteriors, both “The Door” and its elderly owner hide a dark secret. Through the kitchen, down the stairs, and into the cellar, there is a false wall, tucked behind a movable shelving unit, which, when opened, reveals the entrance to a vast underground facility owned by Rosa Equinario. This underground facility acts as the base of operations for criminal enterprises of Rosa’s underworld empire. &lt;br /&gt;
&lt;br /&gt;
The facility is known among its users and inhabitants simply as the bunker, but it is much more than that. A labyrinth of duracrete tunnels acts as both a shortcut for travel across Aliso City, with various exits in key areas to make smuggling a breeze for Rosa’s team. Massive storage rooms scattered throughout the bunker house the many items they deal in, whether legally or illegally procured.&lt;br /&gt;
&lt;br /&gt;
A staff of up to 150 people can be found within the facility at any given time, ranging from security - to ensure that there are no unwanted guests - to staff who conduct inventory checks to ensure that none of the goods housed within go missing. Most of the staff within the facility live within the bunker in a section of staff housing that is little more than&lt;br /&gt;
glorified barracks, but they are also used as “safe houses” for members of the crew who need to lay low for a while. Housing the staff within “The Bunker” minimizes the chances of drawing attention, given the constant traffic entering through “The Door” and other similar entryways.&lt;br /&gt;
&lt;br /&gt;
===Fey&#039;Lay and Associates===&lt;br /&gt;
The most prominent law office on Aliso, though only having opened little more then a year ago. Dealing mainly in corporate, regulatory and tort law, they bought a new 2 story office complex on one of the main thoroughfairs in Aliso City. The 7 managing partners all have their major offices on other more prominent planets closer to the galactic core. The office on Aliso was opened in 42 ABY after [[Hyperdyne Systems Interstellar]] and a few members worlds of the [[Confederacy of the Outer Reaches]] hired the firm for several lucrative negotiations and contracts. The firm also often represents clients that are looking to sue HSI since the megacorp declined to keep them on retainer.&lt;br /&gt;
&lt;br /&gt;
{{Plagueis}}&lt;br /&gt;
 &lt;br /&gt;
[[Category:Plagueis locations]]&lt;/div&gt;</summary>
		<author><name>Kalen Joss</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Subjugates&amp;diff=198594</id>
		<title>Subjugates</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Subjugates&amp;diff=198594"/>
		<updated>2025-09-17T00:19:15Z</updated>

		<summary type="html">&lt;p&gt;Kalen Joss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Historic|Plagueis}}&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Subjugates of Plagueis&lt;br /&gt;
|image=[[file:PLA-subjugates.jpg|250px]]&lt;br /&gt;
|dates=&lt;br /&gt;
|country=&lt;br /&gt;
|allegiance=[[Plagueis|House Plagueis]]&lt;br /&gt;
|branch=[[Ascendant Legion]]&lt;br /&gt;
|type=Former slaves, currently volunteers and citizens&lt;br /&gt;
|role=*Crewmen&lt;br /&gt;
*Pilots&lt;br /&gt;
*Support Troops&lt;br /&gt;
|size=*Several thousand crewmen&lt;br /&gt;
*Several hundred pilots&lt;br /&gt;
*Several thousand minions&lt;br /&gt;
|command_structure=&lt;br /&gt;
|garrison=&lt;br /&gt;
|nickname=&lt;br /&gt;
|patron=&lt;br /&gt;
|motto=&lt;br /&gt;
|colors=&lt;br /&gt;
|march=&lt;br /&gt;
|mascot=&lt;br /&gt;
|anniversaries=&lt;br /&gt;
|equipment=[[starwars:Vibroknife|Vibroknife]]&lt;br /&gt;
|battles=[[Dark Crusade]]&lt;br /&gt;
|decorations=&lt;br /&gt;
|battle_honors=&lt;br /&gt;
|commanders=*[[Plagueis Summit]]&lt;br /&gt;
*[[Cyvaria Ranin]]&lt;br /&gt;
*[[Ranthe Benzayn]]&lt;br /&gt;
|notable_commanders=&lt;br /&gt;
}}&#039;&#039;&#039;Subjugates&#039;&#039;&#039; were a division of the enslaved forces known as the &amp;quot;Assets&amp;quot; of [[Clan]] [[Plagueis]]. Unlike [[Ravagers]] or [[Wraiths]], Subjugates comprised support units like technicians and medics, while also forming the starship and vehicle crews of the Clan and included a servile class. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
In [[30 ABY to 39 ABY#35 ABY|35 ABY]], following the [[Horizons|destruction]] of the [[Jusadih System]], [[House]] Plagueis was forced to flee aboard the badly-damaged [[Ascendancy (destroyer)|&#039;&#039;Ascendancy&#039;&#039;]]. Faced with few options, [[Quaestor]] [[Tra&#039;an Reith]] used the slaving skill of the [[Saraask&#039;ar]] to rebuild the military force of the House.&lt;br /&gt;
&lt;br /&gt;
Those slaves fit for service were taken back to [[The Anchorage]] and prepared to serve. After segregating those useful for indoctrination as warriors and assassins elsewhere, the smartest, most clever, and most organizationally-minded individuals were selected for use as slave crews and support personnel. While humans and near-human species were best suited for the requisite processes, several alien species, [[starwars:Duros|Duros]] in particular, were also viable candidates. Only prisoners from species that were unfit for undergoing these processes were not considered. Among these were those species that were resistant to the [[starwars:The Force|Force]], as well as aliens whose body chemistry made them unresponsive to training. Those found to be unfit were either sold by the Saraask&#039;ar or put to death.&lt;br /&gt;
&lt;br /&gt;
The candidates who survived the selection process were immediately stripped of any defining and individual marks and subjected to traumatic experiences to make them subservient, competent, efficient, and loyal to the forces of Plagueis. Trained by the Overseer, they were made ready to operate support vehicles, serve in non-combat roles, and crew spacecraft.&lt;br /&gt;
&lt;br /&gt;
After being freed by the Cantonica Accords in  41 ABY the vast majority of these now former slaves volunteered to return to service as soldier and sailors in the Plagiuean Legion and Navy. Though a small minority did take on higher paying jobs with Hyperdyne Systems Interstellar. An even smaller number accepted their freedom and moved into civilian life, though nearly all those were older veterans.  &lt;br /&gt;
&lt;br /&gt;
==Skills and Abilities==&lt;br /&gt;
Subjugates serve in a wide variety of support roles among the forces of Clan Plagueis. They are most often seen aboard ships of the [[Ascendant Fleet]], performing all the roles normally performed by enlisted personnel aboard a starship. They are also used as medical personnel, pilots, and vehicle drivers and attendants. &lt;br /&gt;
&lt;br /&gt;
Though their attributes might make them seem docile, the lack of identity and individuality is a large factor in the nature of the surprisingly ruthless and unscrupulous Subjugates. To them, morality is an aberrant concept, and life is either an asset to be saved or an obstacle to be eliminated. Outside of their duties, nothing else matters. Since being freed, little has changed in this regard other then the fact they they are now paid for their services.&lt;br /&gt;
&lt;br /&gt;
{{Plagueis}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Plagueis military]]&lt;/div&gt;</summary>
		<author><name>Kalen Joss</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Wraiths&amp;diff=198592</id>
		<title>Wraiths</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Wraiths&amp;diff=198592"/>
		<updated>2025-09-17T00:14:50Z</updated>

		<summary type="html">&lt;p&gt;Kalen Joss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Historic|Plagueis}}&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Wraiths&lt;br /&gt;
|image=[[file:PLA-wraiths.jpg|250px]]&lt;br /&gt;
|dates=Established ABY 30, disbanded (as whole units) ABY 41&lt;br /&gt;
|country=&lt;br /&gt;
|allegiance=[[Clan]] [[Plagueis]]&lt;br /&gt;
|branch=[[Ascendant Legion]]&lt;br /&gt;
|type=Former slaves, now volunteers&lt;br /&gt;
|role=*Snipers&lt;br /&gt;
*Scouts&lt;br /&gt;
*Combat engineers&lt;br /&gt;
*Heavy weapon teams&lt;br /&gt;
|size=*342 Scouts&lt;br /&gt;
*282 Reapers&lt;br /&gt;
|command_structure=Disestablished in ABY 41&lt;br /&gt;
|garrison=&lt;br /&gt;
|nickname=&lt;br /&gt;
|patron=&lt;br /&gt;
|motto=&lt;br /&gt;
|colors=&lt;br /&gt;
|march=&lt;br /&gt;
|mascot=&lt;br /&gt;
|anniversaries=&lt;br /&gt;
|equipment=*Sniper rifles&lt;br /&gt;
*Blaster pistols&lt;br /&gt;
*Heavy repeaters&lt;br /&gt;
*Precision explosives&lt;br /&gt;
*Macrobinoculars&lt;br /&gt;
|battles=*[[Dark Crusade]]&lt;br /&gt;
*[[Eleventh Great Jedi War|Battle of Korriban]]&lt;br /&gt;
*[[Battle of Florrum]]&lt;br /&gt;
*Seizure of [[The Pinnacle]]&lt;br /&gt;
*Assault on Capis&lt;br /&gt;
*Battle of Aliso City&lt;br /&gt;
|decorations=&lt;br /&gt;
|battle_honors=&lt;br /&gt;
|commanders=*[[Plagueis Summit]]&lt;br /&gt;
*[[Ranthe Benzayn]]&lt;br /&gt;
|notable_commanders=&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Wraiths&#039;&#039;&#039; were soldiers within the formerly enslaved ranks of the [[Clan]] [[Plagueis]] military as &amp;quot;Assets&amp;quot;, but after the Cantonica Accord most still serve in the modern Plagueian military as paid volunteers. Unlike the savage [[Ravagers]] or the obedient [[Subjugates]], Wraiths were designed for mobility and skill in combat. Where the [[Ravagers]] were the hammer of Plagueis, the Wraiths would be the knives. Their training was focused on executing quick battlefield movements, lightning strikes and other specialized mission sets, making the Wraiths the ideal scouts, snipers, or operators in service to the Ascendant Clan.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Following the decimation of the Jusadih System, House Plagueis found itself struggling to survive on board the damaged [[NSD Ascendancy|&#039;&#039;Ascendancy&#039;&#039;]]. Following their near defeat, [[Quaestor]] [[Tra&#039;an Reith|Reith]] was forced to rely upon the skills of the [[Saraask&#039;ar]] slaving guild that he had recently brought to heel. As the slave population grew, it became clear that there were certain skills that neither Ravagers or Subjugates were trained for.&lt;br /&gt;
 &lt;br /&gt;
Following the seizure of new fleet elements at [[starwars:Ord Padron|Ord Padron]], General [[Ranthe Benzayn]] suggested creating a new class of slave: Wraiths. Whereas the Ravagers focused on direct combat engagement with the enemy, the [[Ascendant Legion]] also required scouting forces and skirmishing parties, not to mention trained snipers and specialists. Selected from those who balanced murder, deception and core military skills in equal amounts, certain slaves were subjected to different indoctrination and training processes. Trained for effective maneuver warfare and utilizing lighter weapons meant to enhance mobility, these newly minted troops first saw action during the [[Dark Crusade]] in battle on [[Nfolgai]]. Their success throughout the conflict proved Benzayn&#039;s plan to be the correct course.&lt;br /&gt;
&lt;br /&gt;
After the Cantonica accords were signed in 41 ABY that saw the Ravagers and the subjugated emancipated, most Wraiths turned around and volunteered to join the ranks of the Ascendant military, often staying in similar roles as the ones they held while in bondage. A small number did leave and seek their fortunes elsewhere but it was a scant minority due to the intense psychcological indoctrination they had been subjected too. Recently former slave Wraiths are most commonly found in the scout and special missions companies of the Ascendant Legion, often serving as specialists, NCOs, or even junior officers.&lt;br /&gt;
 &lt;br /&gt;
==Skills and Abilities==&lt;br /&gt;
Two varieties of Wraith exist, though the standard Wraith scout is by far the more numerous.&lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;Wraith Scout&#039;&#039;&#039;: Trained to operate as highly mobile units in the field, Scouts are trained to be more athletic and less confrontational than their fellow Wraiths. Taught stealth, camouflage, and survival techniques, they come lightly armed and are oftentimes given missions other than executing kills directly, instead relaying enemy positions and establishing targets for insertions and bombing runs, taking out enemy infrastructure, or indirectly causing the deaths of hundreds.&lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;Wraith Reaper&#039;&#039;&#039;: The most skilled Wraiths are separated from their fellows and trained in the role as snipers or heavy weapons teams. Snipers operate in pairs, these Wraiths are trained to be perfect marksmen. Learning how to gauge wind and trained to set up in an area and stay there until they have a shot, or have other orders relayed to them, these snipers execute orders without hesitation. They often wear weather-equipped gear and are equipped with gear to contain bodily wastes in the event that they cannot move from their posts. Other Reaper units are trained as elite heavy weapon teams. Unlike Wraith Scouts, Reaper missions are entirely focused on enemy asset elimination. &lt;br /&gt;
 &lt;br /&gt;
All Wraiths operate with cold, heartless efficiency. They are trained to move and strike quickly, favoring mobility and speed above all else. Their lives are cycles of training, killing, and waiting for the end - when his duties are done, a Wraith is happy to pass into the Force.&lt;br /&gt;
 &lt;br /&gt;
==Weapons and Equipment==&lt;br /&gt;
Wraith gear is a combination of jumpsuit and medium armor, not truly black but in actuality a combination of light and dark grays. This is only swapped in different climates such as arctic or desert warfare; otherwise, their colors make them blend perfectly into the shadows.&lt;br /&gt;
 &lt;br /&gt;
Their helmets are more sophisticated than those issued to the more numerous Ravagers. The faceplate covers a system that serves to enhance both visible and non-visible energy spectrums, giving the Wraith&#039;s powerful sensor systems routed directly into their eyes. The rest of their armor is far less bulky than that standard issue Ravager set, favoring freedom of movement and stealth over protection. Wraiths also carry a backpack containing survival gear, as well as a series of belts and pockets for special weapons and tools. Certain missions will even see them outfitted with oxygen tanks or aquatic gear for deployments underwater or in other hostile environments.&lt;br /&gt;
 &lt;br /&gt;
Wraith weaponry includes a variety of compact blasters, sniper rifles, heavy repeaters, vibroblades, and tactical explosives. Aside from their armament, Wraiths will often utilize [[itemprototype:440|74-Z speeder bikes]], [[itemprototype:858|Flash speeders]], or [[itemprototype:426|Ultra-Light Assault Vehicles]] for specific missions.&lt;br /&gt;
&lt;br /&gt;
{{Plagueis}}&lt;br /&gt;
 &lt;br /&gt;
[[Category:Plagueis military]]&lt;/div&gt;</summary>
		<author><name>Kalen Joss</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Ravagers&amp;diff=198590</id>
		<title>Ravagers</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Ravagers&amp;diff=198590"/>
		<updated>2025-09-16T23:52:16Z</updated>

		<summary type="html">&lt;p&gt;Kalen Joss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Historic|Plagueis}}&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Ravagers of Plagueis, former&lt;br /&gt;
|image=[[file:PLA-ravagers.jpg|250px]]&lt;br /&gt;
|dates=Established ABY 30, disbanded (as whole units) ABY 41&lt;br /&gt;
|country=&lt;br /&gt;
|allegiance=[[Clan]] [[Plagueis]]&lt;br /&gt;
|branch=[[Ascendant Legion]]&lt;br /&gt;
|type=Former slaves, now volunteers&lt;br /&gt;
|role=*Infantry&lt;br /&gt;
*Heavy Infantry&lt;br /&gt;
|size=*5,059 Warriors &lt;br /&gt;
*1,289 Enforcers(as of ABY 41)&lt;br /&gt;
|command_structure=Disestablished in ABY 41&lt;br /&gt;
|garrison=&lt;br /&gt;
|nickname=&lt;br /&gt;
|patron=&lt;br /&gt;
|motto=&#039;&#039;Victory is life.&#039;&#039;&lt;br /&gt;
|colors=&lt;br /&gt;
|march=&lt;br /&gt;
|mascot=&lt;br /&gt;
|anniversaries=&lt;br /&gt;
|equipment=*Blaster rifle&lt;br /&gt;
*Blaster pistol&lt;br /&gt;
*Assault cannon&lt;br /&gt;
*Vibroweapons&lt;br /&gt;
*Various grenades&lt;br /&gt;
*Heavy weapons&lt;br /&gt;
|battles=*[[Dark Crusade]]&lt;br /&gt;
*[[Eleventh Great Jedi War|Battle of Korriban]]&lt;br /&gt;
*[[Battle of Florrum]]&lt;br /&gt;
*Seizure of [[The Pinnacle]]&lt;br /&gt;
*Assault on Capis&lt;br /&gt;
*Battle of Aliso City&lt;br /&gt;
|decorations=&lt;br /&gt;
|battle_honors=&lt;br /&gt;
|commanders=*[[Plagueis Summit]]&lt;br /&gt;
*[[Ranthe Benzayn]]&lt;br /&gt;
|notable_commanders=&lt;br /&gt;
}}&#039;&#039;&#039;Ravagers&#039;&#039;&#039; were the former slave warriors in service to [[Clan]] [[Plagueis]] who at one point made up the bulk of the [[Ascendant Legion|Ascendant Legion&#039;s]] infantry. Captured alongside the Clan&#039;s other formerly enslaved forces known diplomatically as, &amp;quot;Assets,&amp;quot; they were subjected to torture, mental and physical conditioning, and brutal training. This was all done in order to produce bloodthirsty, fanatically loyal killing machines. In 41 ABY the Cantonica Accords saw these units disesstablished and the Ravagers were all officially freed. Though no longer slave soldiers, most of the former Ravagers remain as capable and devout as ever.&lt;br /&gt;
 &lt;br /&gt;
==History==&lt;br /&gt;
In [[30 ABY to 39 ABY#30 ABY|30 ABY]], following the [[Horizons|destruction]] of the [[Jusadih System]], [[House]] Plagueis was forced to flee aboard the badly-damaged [[NSD Ascendancy|&#039;&#039;Ascendancy&#039;&#039;]]. Faced with few options, [[Quaestor]] [[Tra&#039;an Reith]] used the slaving skill of the [[Saraask&#039;ar]] to rebuild the military force of the House.&lt;br /&gt;
 &lt;br /&gt;
Those slaves fit for service were taken back to [[The Anchorage]] and conditioned to serve. While those who showed greater mental acuity and skill were made [[Subjugates]], those better-suited for combat and violence were put through intense training to increase their brutality, make them athletic and strong, and increase their stamina.&lt;br /&gt;
 &lt;br /&gt;
Outfitted with combat armor, they were trained during every waking moment to utilize a variety of weapons in battle. Afterward, only four weeks after their creation, these bloodthirsty warriors were thrust into their first action - boarding and capturing a small group of warships that would go on to form the core of the new [[Ascendant Fleet]]. Attacking with the element of surprise and unprecedented brutality, they obliterated the defenses on board, claimed the ships, and sent the survivors to be similarly enslaved.&lt;br /&gt;
&lt;br /&gt;
Since the Cantonica Accords that saw them and the other  Plagueian &#039;assets&#039; emancipated from bondage, most Ravagers re-enlisted. With most of their former jobs and duties taken  over by combat droids, they were reassigned and given additional training. Most recently,  the majority of Ravagers who didnt re-enlist are known to have taken on security and site protection jobs with [[Hyperdyne Systems Interstellar]]. A small few have also sought their own fortunes as bounty hunters, mercenaries, and bodyguards with a handful even joining Brotherhood societies.&lt;br /&gt;
 &lt;br /&gt;
==Unit Structure==&lt;br /&gt;
{{Dialogue|Officer|First, can you vouch for the loyalty of your men?|Ravager First|We pledge our loyalty to the Dread Lord from now until death.|Typical call and response between a Ravager squad leader and his commander}}&lt;br /&gt;
 &lt;br /&gt;
Within the Ascendant Legion, all officers from the platoon level and above were drawn from the ranks of The Willing. These soldiers were not slaves, but were instead either remnants of the [[Jusadih Military Regime]] or recruits gained after the fall of the system. Each squad, however, was lead by a single Ravager that was singled out from his fellows and given the simple title of &amp;quot;First&amp;quot;. The First was responsible for controlling his unit and implementing the orders of his officers, and was also tasked with directly disciplining or executing those under his command if they failed in their assigned tasks.&lt;br /&gt;
 &lt;br /&gt;
Since being freed the Ravagers who reenlisted often serve as infantry specialists, or junior nco&#039;s in other combat units. A small few have even been promoted to junior officer ranks in the Ascendant Legion.&lt;br /&gt;
&lt;br /&gt;
==Skills and Capabilities==&lt;br /&gt;
Two distinct varieties of Ravager existed prior to their emancipation, fulfilling the roles of infantry and heavy infantry respectively. Though &#039;Ravager pure&#039; task oriented infantry units no longer exist in the Ascendant legion, individual and small cadres of Ravagers are still a part of nearly every active, non droid, infantry unit the clan has on active service. Though the terms are no longer used officially, the 2 types are; &lt;br /&gt;
 &lt;br /&gt;
* &#039;&#039;&#039;Ravager Warrior&#039;&#039;&#039;: Standard infantry, typically armored for regular engagements and armed with rifles and melee weaponry, as well as grenades. They filled the role of standard infantry on the field of battle.&lt;br /&gt;
 &lt;br /&gt;
* &#039;&#039;&#039;Ravager Enforcer:&#039;&#039;&#039; Armed with heavier weapons such as repeaters, concussion weaponry, missile systems and assault cannons, these Ravagers were chosen out of the stronger slaves and went into battle heavily armored. They filled the role of heavy infantry, and were often tasked with taking fortified positions and destroying larger targets.&lt;br /&gt;
 &lt;br /&gt;
In addition, all Ravagers possess an iron will due to fear for their former Masters. If given a task, they will perform it, regardless of other obstacles. Deviations from this resulted in painful death for the individual involved and agonizing punishment for all other Ravagers, done in a way that only reinforced the deific way they regard Plagueian Dark Jedi. Discipline was so strong with them that Ravagers would often kill an unruly or disobedient member themselves and offer his corpse to their Masters as a showing of fealty. Occurences of honor code fratricides are nearly unheard of since being given their freedom though.&lt;br /&gt;
 &lt;br /&gt;
Ultimately, Ravagers were only as content as their last victory in battle. This mindset was instilled in them from day one, and thus, as Ravagers become restless, they will spend more time training for combat and reinforcing their discipline. This kept them deadly and efficient at all times, and above all, helped their devotion to the Plagueian cause.&lt;br /&gt;
 &lt;br /&gt;
==Weapons and Equipment==&lt;br /&gt;
Ravager armor is a system very similar to that developed for the Galactic Empire&#039;s [[starwars:Stormtrooper Corps|Stormtrooper Corps]]. Much like the Imperial suit, the wearer&#039;s vital areas are protected by armor plates, with a black bodysuit underneath. The armor offers significant protection and combat capabilities, while also driving the former slave within to be a fearsome soldier. Former Ravager slaves who were reinducted into the Ascendant Legion were immediately authorized to retain and use their Ravager armor while assigned to combat units. It was also announced publicly that all other Ravagers had loyally returned their armour to their masters before being set free. But it is an open secret that they only notionally relinquished their gear as the clans leaders refused to accept the gear and quietly declared it as &#039;surplus&#039;. The leadership also saw this as a way to entice continued feilty and a sense of loyalty within the now freed ranks of fanatical men. &lt;br /&gt;
 &lt;br /&gt;
Ravager armament was varied in model but still quite lethal; all of their weapons were either of current military standard or had been upgraded to meet or rival said standard. Those remaining in the Ascendant forces now use a variety of blasters, grenades, blades, cudgels, and heavy weapons, all have one thing in common - they, like those who weild them are made to kill.&lt;br /&gt;
&lt;br /&gt;
{{Plagueis}}&lt;br /&gt;
 &lt;br /&gt;
[[Category:Plagueis military]]&lt;/div&gt;</summary>
		<author><name>Kalen Joss</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Subjugates&amp;diff=198589</id>
		<title>Subjugates</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Subjugates&amp;diff=198589"/>
		<updated>2025-09-16T20:01:04Z</updated>

		<summary type="html">&lt;p&gt;Kalen Joss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Military Unit&lt;br /&gt;
|unit_name=Subjugates of Plagueis&lt;br /&gt;
|image=[[file:PLA-subjugates.jpg|250px]]&lt;br /&gt;
|dates=&lt;br /&gt;
|country=&lt;br /&gt;
|allegiance=[[Plagueis|House Plagueis]]&lt;br /&gt;
|branch=[[Ascendant Legion]]&lt;br /&gt;
|type=Former slaves, currently volunteers and citizens&lt;br /&gt;
|role=*Crewmen&lt;br /&gt;
*Pilots&lt;br /&gt;
*Support Troops&lt;br /&gt;
|size=*Several thousand crewmen&lt;br /&gt;
*Several hundred pilots&lt;br /&gt;
*Several thousand minions&lt;br /&gt;
|command_structure=&lt;br /&gt;
|garrison=Various&lt;br /&gt;
|nickname=&lt;br /&gt;
|patron=&lt;br /&gt;
|motto=&lt;br /&gt;
|colors=&lt;br /&gt;
|march=&lt;br /&gt;
|mascot=&lt;br /&gt;
|anniversaries=&lt;br /&gt;
|equipment=[[starwars:Vibroknife|Vibroknife]]&lt;br /&gt;
|battles=[[Dark Crusade]]&lt;br /&gt;
|decorations=&lt;br /&gt;
|battle_honors=&lt;br /&gt;
|commanders=*[[Plagueis Summit]]&lt;br /&gt;
*[[Cyvaria Ranin]]&lt;br /&gt;
*[[Ranthe Benzayn]]&lt;br /&gt;
|notable_commanders=&lt;br /&gt;
}}&#039;&#039;&#039;Subjugates&#039;&#039;&#039; were a division of the enslaved forces known as the &amp;quot;Assets&amp;quot; of [[Clan]] [[Plagueis]]. Unlike [[Ravagers]] or [[Wraiths]], Subjugates comprised support units like technicians and medics, while also forming the starship and vehicle crews of the Clan and included a servile class. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
In [[30 ABY to 39 ABY#35 ABY|35 ABY]], following the [[Horizons|destruction]] of the [[Jusadih System]], [[House]] Plagueis was forced to flee aboard the badly-damaged [[Ascendancy (destroyer)|&#039;&#039;Ascendancy&#039;&#039;]]. Faced with few options, [[Quaestor]] [[Tra&#039;an Reith]] used the slaving skill of the [[Saraask&#039;ar]] to rebuild the military force of the House.&lt;br /&gt;
&lt;br /&gt;
Those slaves fit for service were taken back to [[The Anchorage]] and prepared to serve. After segregating those useful for indoctrination as warriors and assassins elsewhere, the smartest, most clever, and most organizationally-minded individuals were selected for use as slave crews and support personnel. While humans and near-human species were best suited for the requisite processes, several alien species, [[starwars:Duros|Duros]] in particular, were also viable candidates. Only prisoners from species that were unfit for undergoing these processes were not considered. Among these were those species that were resistant to the [[starwars:The Force|Force]], as well as aliens whose body chemistry made them unresponsive to training. Those found to be unfit were either sold by the Saraask&#039;ar or put to death.&lt;br /&gt;
&lt;br /&gt;
The candidates who survived the selection process were immediately stripped of any defining and individual marks and subjected to traumatic experiences to make them subservient, competent, efficient, and loyal to the forces of Plagueis. Trained by the Overseer, they were made ready to operate support vehicles, serve in non-combat roles, and crew spacecraft.&lt;br /&gt;
&lt;br /&gt;
After being freed in the early 40s ABY the vast majority of these now former slaves volunteered to return to service as soldier and sailors in the Plagiuean Legion and Navy. Though a small minority took on jobs with Hyperdyne Systems Interstellar. An even smaller number accepted their freedom and moved into civilian life, though nearly all those were older veterans.  &lt;br /&gt;
&lt;br /&gt;
==Skills and Abilities==&lt;br /&gt;
Subjugates serve in a wide variety of support roles among the forces of Clan Plagueis. They are most often seen aboard ships of the [[Ascendant Fleet]], performing all the roles normally performed by enlisted personnel aboard a starship. They are also used as medical personnel, pilots, and vehicle drivers and attendants. &lt;br /&gt;
&lt;br /&gt;
Though their attributes might make them seem docile, the lack of identity and individuality is a large factor in the nature of the surprisingly ruthless and unscrupulous Subjugates. To them, morality is an aberrant concept, and life is either an asset to be saved or an obstacle to be eliminated. Outside of their duties, nothing else matters. Since being freed, little has changed in this regard other then the fact they they are now paid for their services.&lt;br /&gt;
&lt;br /&gt;
{{Plagueis}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Plagueis military]]&lt;/div&gt;</summary>
		<author><name>Kalen Joss</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Ravagers&amp;diff=198588</id>
		<title>Ravagers</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Ravagers&amp;diff=198588"/>
		<updated>2025-09-16T04:06:42Z</updated>

		<summary type="html">&lt;p&gt;Kalen Joss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Military Unit&lt;br /&gt;
|unit_name=Ravagers of Plagueis, former&lt;br /&gt;
|image=[[file:PLA-ravagers.jpg|250px]]&lt;br /&gt;
|dates=Established 30 ABY, disbanded(as whole units) 42 ABY&lt;br /&gt;
|country=&lt;br /&gt;
|allegiance=[[Clan]] [[Plagueis]]&lt;br /&gt;
|branch=[[Ascendant Legion]]&lt;br /&gt;
|type=Former slaves, now volunteers&lt;br /&gt;
|role=*Infantry&lt;br /&gt;
*Heavy Infantry&lt;br /&gt;
|size=*5,059 Warriors &lt;br /&gt;
*1,289 Enforcers(as of ABY 42)&lt;br /&gt;
|command_structure=Disestablished in ???&lt;br /&gt;
|garrison=&lt;br /&gt;
|nickname=&lt;br /&gt;
|patron=&lt;br /&gt;
|motto=&#039;&#039;Victory is life.&#039;&#039;&lt;br /&gt;
|colors=&lt;br /&gt;
|march=&lt;br /&gt;
|mascot=&lt;br /&gt;
|anniversaries=&lt;br /&gt;
|equipment=*Blaster rifle&lt;br /&gt;
*Blaster pistol&lt;br /&gt;
*Assault cannon&lt;br /&gt;
*Vibroweapons&lt;br /&gt;
*Various grenades&lt;br /&gt;
*Heavy weapons&lt;br /&gt;
|battles=*[[Dark Crusade]]&lt;br /&gt;
*[[Eleventh Great Jedi War|Battle of Korriban]]&lt;br /&gt;
*[[Battle of Florrum]]&lt;br /&gt;
*Seizure of [[The Pinnacle]]&lt;br /&gt;
*Assault on Capis&lt;br /&gt;
*Battle of Aliso City&lt;br /&gt;
|decorations=&lt;br /&gt;
|battle_honors=&lt;br /&gt;
|commanders=*[[Plagueis Summit]]&lt;br /&gt;
*[[Ranthe Benzayn]]&lt;br /&gt;
|notable_commanders=&lt;br /&gt;
}}&#039;&#039;&#039;Ravagers&#039;&#039;&#039; are the former slave warriors in service to [[Clan]] [[Plagueis]] who at one point made up the bulk of the [[Ascendant Legion|Ascendant Legion&#039;s]] infantry. Captured alongside the Clan&#039;s other formerly enslaved forces known diplomatically as, &amp;quot;Assets,&amp;quot; they were subjected to torture, mental and physical conditioning, and brutal training. This was all done in order to produce the bloodthirsty, fanatically loyal killing machines they remain to be up until the present day.&lt;br /&gt;
 &lt;br /&gt;
==History==&lt;br /&gt;
In [[30 ABY to 39 ABY#30 ABY|30 ABY]], following the [[Horizons|destruction]] of the [[Jusadih System]], [[House]] Plagueis was forced to flee aboard the badly-damaged [[NSD Ascendancy|&#039;&#039;Ascendancy&#039;&#039;]]. Faced with few options, [[Quaestor]] [[Tra&#039;an Reith]] used the slaving skill of the [[Saraask&#039;ar]] to rebuild the military force of the House.&lt;br /&gt;
 &lt;br /&gt;
Those slaves fit for service were taken back to [[The Anchorage]] and conditioned to serve. While those who showed greater mental acuity and skill were made [[Subjugates]], those better-suited for combat and violence were put through intense training to increase their brutality, make them athletic and strong, and increase their stamina.&lt;br /&gt;
 &lt;br /&gt;
Outfitted with combat armor, they were trained during every waking moment to utilize a variety of weapons in battle. Afterward, only four weeks after their creation, these bloodthirsty warriors were thrust into their first action - boarding and capturing a small group of warships that would go on to form the core of the new [[Ascendant Fleet]]. Attacking with the element of surprise and unprecedented brutality, they obliterated the defenses on board, claimed the ships, and sent the survivors to be similarly enslaved.&lt;br /&gt;
&lt;br /&gt;
Since the treaty that saw them and the other  Plagueian &#039;assets&#039; emancipated from bondage, most Ravagers volunteered to take work within other sectors of the Plagiuean realm as most of their former jobs and duties were handed over to combat droids. Most recently, vast numbers of ravagers are known to have joined other units within the Plagiues military or taken on jobs with Hyperdyne Systems Interstellar. Though some have also sought their own fortunes as bounty hunters, mercenaries, and bodyguards or with a handful even joining other Brotherhood clan&#039;s military wings.&lt;br /&gt;
 &lt;br /&gt;
==Unit Structure==&lt;br /&gt;
{{Dialogue|Officer|First, can you vouch for the loyalty of your men?|Ravager First|We pledge our loyalty to the Dread Lord from now until death.|Typical call and response between a Ravager squad leader and his commander}}&lt;br /&gt;
 &lt;br /&gt;
Within the Ascendant Legion, all officers from the platoon level and above were drawn from the ranks of The Willing. These soldiers were not slaves, but were instead either remnants of the [[Jusadih Military Regime]] or recruits gained after the fall of the system. Each squad, however, was lead by a single Ravager that was singled out from his fellows and given the simple title of &amp;quot;First&amp;quot;. The First was responsible for controlling his unit and implementing the orders of his officers, and was also tasked with directly disciplining or executing those under his command if they failed in their assigned tasks.&lt;br /&gt;
 &lt;br /&gt;
==Skills and Capabilities==&lt;br /&gt;
Two distinct varieties of Ravager existed prior to their emancipation, fulfilling the roles of infantry and heavy infantry respectively. Though &#039;Ravager pure&#039; task oriented infantry units no longer exist in the Ascendant legion, individual and small cadres of Ravagers are still a part of nearly every active, non droid, infantry unit the clan has on active service. Though the terms are no longer used officially, the 2 types are; &lt;br /&gt;
 &lt;br /&gt;
* &#039;&#039;&#039;Ravager Warrior&#039;&#039;&#039;: Standard infantry, typically armored for regular engagements and armed with rifles and melee weaponry, as well as grenades. They filled the role of standard infantry on the field of battle.&lt;br /&gt;
 &lt;br /&gt;
* &#039;&#039;&#039;Ravager Enforcer:&#039;&#039;&#039; Armed with heavier weapons such as repeaters, concussion weaponry, missile systems and assault cannons, these Ravagers were chosen out of the stronger slaves and went into battle heavily armored. They filled the role of heavy infantry, and were often tasked with taking fortified positions and destroying larger targets.&lt;br /&gt;
 &lt;br /&gt;
In addition, all Ravagers possess an iron will due to fear for their former Masters. If given a task, they will perform it, regardless of other obstacles. Deviations from this resulted in painful death for the individual involved and agonizing punishment for all other Ravagers, done in a way that only reinforced the deific way they regard Plagueian Dark Jedi. Discipline was so strong with them that Ravagers would often kill an unruly or disobedient member themselves and offer his corpse to their Masters as a showing of fealty. Occurences of honor code fratricides are nearly unheard of since being given their freedom though.&lt;br /&gt;
 &lt;br /&gt;
Ultimately, Ravagers were only as content as their last victory in battle. This mindset was instilled in them from day one, and thus, as Ravagers become restless, they will spend more time training for combat and reinforcing their discipline. This kept them deadly and efficient at all times, and above all, helped their devotion to the Plagueian cause.&lt;br /&gt;
 &lt;br /&gt;
==Weapons and Equipment==&lt;br /&gt;
Ravager armor is a system very similar to that developed for the Galactic Empire&#039;s [[starwars:Stormtrooper Corps|Stormtrooper Corps]]. Much like the Imperial suit, the wearer&#039;s vital areas are protected by armor plates, with a black bodysuit underneath. The armor offers significant protection and combat capabilities, while also driving the former slave within to be a fearsome soldier. Former Ravager slaves who were reinducted into the Ascendant Legion were immediately authorized to retain and use their Ravager armor while assigned to combat units. It was also announced publicly that all other Ravagers had loyally returned their armour to their masters before being set free. But it is an open secret that they only notionally relinquished their gear as the clans leaders refused to accept the gear and quietly declared it as &#039;surplus&#039;. The leadership also saw this as a way to entice continued feilty and a sense of loyalty within the now freed ranks of fanatical men. &lt;br /&gt;
 &lt;br /&gt;
Ravager armament was varied in model but still quite lethal; all of their weapons were either of current military standard or had been upgraded to meet or rival said standard. Those remaining in the Ascendant forces now use a variety of blasters, grenades, blades, cudgels, and heavy weapons, all have one thing in common - they, like those who weild them are made to kill.&lt;br /&gt;
&lt;br /&gt;
{{Plagueis}}&lt;br /&gt;
 &lt;br /&gt;
[[Category:Plagueis military]]&lt;/div&gt;</summary>
		<author><name>Kalen Joss</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Wraiths&amp;diff=198587</id>
		<title>Wraiths</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Wraiths&amp;diff=198587"/>
		<updated>2025-09-16T03:03:14Z</updated>

		<summary type="html">&lt;p&gt;Kalen Joss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Military Unit&lt;br /&gt;
|unit_name=Wraiths&lt;br /&gt;
|image=[[file:PLA-wraiths.jpg|250px]]&lt;br /&gt;
|dates=&lt;br /&gt;
|country=&lt;br /&gt;
|allegiance=[[Plagueis]]&lt;br /&gt;
|branch=[[Ascendant Legion]]&lt;br /&gt;
|type=Former slaves, now volunteers&lt;br /&gt;
|role=*Snipers&lt;br /&gt;
*Scouts&lt;br /&gt;
*Combat engineers&lt;br /&gt;
*Heavy weapon teams&lt;br /&gt;
|size=*342 Scouts&lt;br /&gt;
*282 Reapers&lt;br /&gt;
|command_structure=&lt;br /&gt;
|garrison=&lt;br /&gt;
|nickname=&lt;br /&gt;
|patron=&lt;br /&gt;
|motto=&lt;br /&gt;
|colors=&lt;br /&gt;
|march=&lt;br /&gt;
|mascot=&lt;br /&gt;
|anniversaries=&lt;br /&gt;
|equipment=*Sniper rifles&lt;br /&gt;
*Blaster pistols&lt;br /&gt;
*Heavy repeaters&lt;br /&gt;
*Precision explosives&lt;br /&gt;
*Macrobinoculars&lt;br /&gt;
|battles=*[[Dark Crusade]]&lt;br /&gt;
*[[Eleventh Great Jedi War|Battle of Korriban]]&lt;br /&gt;
*[[Battle of Florrum]]&lt;br /&gt;
*Seizure of [[The Pinnacle]]&lt;br /&gt;
*Assault on Capis&lt;br /&gt;
*Battle of Aliso City&lt;br /&gt;
|decorations=&lt;br /&gt;
|battle_honors=&lt;br /&gt;
|commanders=*[[Plagueis Summit]]&lt;br /&gt;
*[[Ranthe Benzayn]]&lt;br /&gt;
|notable_commanders=&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Wraiths&#039;&#039;&#039; are soldiers within the formerly enslaved ranks of the [[Clan]] [[Plagueis]] military as &amp;quot;Assets&amp;quot;, bu who who mostly serve in the Plagueian military as paid volunteers currently. Unlike the savage [[Ravagers]] or the obedient [[Subjugates]], Wraiths are designed for mobility and skill in combat. Where the [[Ravagers]] are the hammer of Plaguies, the Wraiths would be the knives. Their training focused on executing quick battlefield movements, lightning strikes and other specialized mission sets making the Wraiths the ideal scouts, snipers, or operators in service to the Ascendant Clan.&lt;br /&gt;
 &lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Following the decimation of the Jusadih System, House Plagueis found itself struggling to survive on board the damaged [[NSD Ascendancy|&#039;&#039;Ascendancy&#039;&#039;]]. Following their near defeat, [[Quaestor]] [[Tra&#039;an Reith|Reith]] was forced to rely upon the skills of the [[Saraask&#039;ar]] slaving guild that he had recently brought to heel. As the slave population grew, it became clear that there were certain skills that neither Ravagers or Subjugates were trained for.&lt;br /&gt;
 &lt;br /&gt;
Following the seizure of new fleet elements at [[starwars:Ord Padron|Ord Padron]], General [[Ranthe Benzayn]] suggested creating a new class of slave: Wraiths. Whereas the Ravagers focused on direct combat engagement with the enemy, the [[Ascendant Legion]] also required scouting forces and skirmishing parties, not to mention trained snipers and specialists. Selected from those who balanced murder, deception and core military skills in equal amounts, certain slaves were subjected to different indoctrination and training processes. Trained for effective maneuver warfare and utilizing lighter weapons meant to enhance mobility, these newly minted troops first saw action during the [[Dark Crusade]] in battle on [[Nfolgai]]. Their success throughout the conflict proved Benzayn&#039;s plan to be the correct course.&lt;br /&gt;
&lt;br /&gt;
After the treaty which saw them, the ravagers and the subjugated emancipated, most Wraiths turned around and volunteered to join the ranks of the Ascendant military and often stayed in similar roles as the ones they held while in bondage. A small number did leave and seek their fortunes elsewhere but it was a scant minority due to the intense psychplogical indoctrination they had been subjected too. Recently former slave Wraiths are most commonly found in the scout and special missions companies of the Ascendant Legion, often serving as specialist, NCOs or even junior officers.&lt;br /&gt;
 &lt;br /&gt;
==Skills and Abilities==&lt;br /&gt;
Two varieties of Wraith exist, though the standard Wraith scout is by far the more numerous.&lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;Wraith Scout&#039;&#039;&#039;: Trained to operate as highly mobile units in the field, Scouts are trained to be more athletic and less confrontational than their fellow Wraiths. Taught stealth, camouflage, and survival techniques, they come lightly armed and are oftentimes given missions other than executing kills directly, instead relaying enemy positions and establishing targets for insertions and bombing runs, taking out enemy infrastructure, or indirectly causing the deaths of hundreds.&lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;Wraith Reaper&#039;&#039;&#039;: The most skilled Wraiths are separated from their fellows and trained in the role as snipers or heavy weapons teams. Snipers operate in pairs, these Wraiths are trained to be perfect marksmen. Learning how to gauge wind and trained to set up in an area and stay there until they have a shot, or have other orders relayed to them, these snipers execute orders without hesitation. They often wear weather-equipped gear and are equipped with gear to contain bodily wastes in the event that they cannot move from their posts. Other Reaper units are trained as elite heavy weapon teams. Unlike Wraith Scouts, Reaper missions are entirely focused on enemy asset elimination. &lt;br /&gt;
 &lt;br /&gt;
All Wraiths operate with cold, heartless efficiency. They are trained to move and strike quickly, favoring mobility and speed above all else. Their lives are cycles of training, killing, and waiting for the end - when his duties are done, a Wraith is happy to pass into the Force.&lt;br /&gt;
 &lt;br /&gt;
==Weapons and Equipment==&lt;br /&gt;
Wraith gear is a combination of jumpsuit and medium armor, not truly black but in actuality a combination of light and dark grays. This is only swapped in different climates such as arctic or desert warfare; otherwise, their colors make them blend perfectly into the shadows.&lt;br /&gt;
 &lt;br /&gt;
Their helmets are more sophisticated than those issued to the more numerous Ravagers. The faceplate covers a system that serves to enhance both visible and non-visible energy spectrums, giving the Wraith&#039;s powerful sensor systems routed directly into their eyes. The rest of their armor is far less bulky than that standard issue Ravager set, favoring freedom of movement and stealth over protection. Wraiths also carry a backpack containing survival gear, as well as a series of belts and pockets for special weapons and tools. Certain missions will even see them outfitted with oxygen tanks or aquatic gear for deployments underwater or in other hostile environments.&lt;br /&gt;
 &lt;br /&gt;
Wraith weaponry includes a variety of compact blasters, sniper rifles, heavy repeaters, vibroblades, and tactical explosives. Aside from their armament, Wraiths will often utilize [[itemprototype:440|74-Z speeder bikes]], [[itemprototype:858|Flash speeders]], or [[itemprototype:426|Ultra-Light Assault Vehicles]] for specific missions.&lt;br /&gt;
&lt;br /&gt;
{{Plagueis}}&lt;br /&gt;
 &lt;br /&gt;
[[Category:Plagueis military]]&lt;/div&gt;</summary>
		<author><name>Kalen Joss</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Karracca&amp;diff=198516</id>
		<title>Karracca</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Karracca&amp;diff=198516"/>
		<updated>2025-09-08T08:26:03Z</updated>

		<summary type="html">&lt;p&gt;Kalen Joss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Eras|rep|nor|imp|}} &lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Jedi&lt;br /&gt;
|image=&lt;br /&gt;
|firstname= Karracca&lt;br /&gt;
|lastname= &lt;br /&gt;
|homeworld= Kashyyk&lt;br /&gt;
|birth= {{Birthyear_and_Age|BBY|249}}&lt;br /&gt;
|placeofbirth=  &lt;br /&gt;
|placeofdeath= &lt;br /&gt;
|causeofdeath=&lt;br /&gt;
|species= Wookie&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Nearly black&lt;br /&gt;
|eyes= Green&lt;br /&gt;
|height= 2.32m&lt;br /&gt;
|weight=160kg&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother= Pagh&#039;rahh(deceased)&lt;br /&gt;
|father= Druhhnacca(deceased)&lt;br /&gt;
|children= Brukah(144)&lt;br /&gt;
|spouse= Hataagh(248)&lt;br /&gt;
|allies= Kalen Joss, House Ventress, Brotherhood Envoys, other Light side Jedi&#039;s&lt;br /&gt;
|enemies= Imperial Remnants, First Order Remnants&lt;br /&gt;
|saber= Purple&lt;br /&gt;
|form= Niman&lt;br /&gt;
|weapons= Blaster rifle, pistol&lt;br /&gt;
|fightingstyle= Wookie Rage&lt;br /&gt;
|profession= Diplomat/Negotiator&lt;br /&gt;
|position= Golden Envoy/Attache&lt;br /&gt;
|era=|rep|reb|nor&lt;br /&gt;
|affiliation= Envoy Corps, House Ventress &lt;br /&gt;
|ship= Corra III(Co-Captain)&lt;br /&gt;
|masters= Yoda(Youngling), Arjun Fleek&lt;br /&gt;
|apprentices= Hy&#039;Tal Butuna(deceased) Coorun Samdi(deceased)&lt;br /&gt;
|dossier= [[dossier:17311|17311]]&lt;br /&gt;
|sheet= [[charactersheet:24859|24859]]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Born in 249 BBY, on Kashyyk, Karracca is considered late middle aged or even elderly for a wookie. He was identified as a force sensitive youngling at the age of 9, and his father had asked the Jedi to teach him the ways of the force. He was made a Padawan at the age of 14, apprenticing under Grand Master Yoda, as many younglings did. He was made a Knight at the age of 28, and served honorably until the years leading up to the Clone Wars. After leaving the Order in 33 BBY, he returned home to Kashyyyk intent on settling down &lt;br /&gt;
&lt;br /&gt;
During and in the decades after the establishment of the Empire he was forced into hiding after his homeworld was occupied. Though he also dabbled in mercenary work from time to time, he usually served as a bodyguard to the Bothan Senator and always aligned himself with the Rebels, the Alliance and later the Republic. For the alliance he served in one of their planning cells from 2 BBY until 4 ABY. For the New Republic he served a term as Deputy Secretary of Defense for Plans and Policy before leaving the public eye in 11 ABY. He only resurfaced publicly 3 times after that; For 2 appearances on Celebrity Charity Wrestling in 17 ABY, A high profile Gang War on Corellia where he helped broker peace in 20 ABY, and he helped rally wookies from all over the galaxy when his famous fellow Wookie Chewie and his friend Lando put out the call for aid just before the Battle of Exogol. Little else of note occurred until the ABY 40s, when he was sent on a mission with a secular Jedi named Kalen.&lt;br /&gt;
&lt;br /&gt;
*“My finest or worst youngling apprentice he was not. More then any other, the one who forced me to challenge my own sense of right and wrong, that, yes, Karracca is.” Master Yoda speaking of Karracca after the Battle of Kashyyyk.&lt;br /&gt;
&lt;br /&gt;
==Character History==&lt;br /&gt;
Though never elevated to the rank of Master he was regarded as one of finest strategists and mission planners in the Order in the 50s and 40s BBY. By BBY 33 Karracca had become disillusioned by the decay, hubris and indifference of the High Council, led by many ranking Jedi that he respected. &lt;br /&gt;
&lt;br /&gt;
He left the Jedi Order on honorable terms after a heated argument with the High Council. During a Council session where he was asked to speak on a strategy matter he had arose and supported one members push to find ‘the one’ and reform the Jedi&#039;s inward looking policies, beginning an argument that ended with Karracca leaving the Order.&lt;br /&gt;
&lt;br /&gt;
The Order and Karracca did overcome their differences mere hours before the Battle of Kashyyyk. He had been in a tree top overwatch position, helping coordinate the defense of Kachirho tree city on Kashyyyk when the infamous Order 66 had been issued. Karracca had avoided the fate of most other Jedi at the time, because he had left the order 14 years before. Also, due to his position in the tree cities canopy, the Clone troopers never encountered him and his fellow Wookies sheltered him from being discovered.&lt;br /&gt;
&lt;br /&gt;
From that point on he worked as a private contractor and negotiator for nearly half a century before taking on a role as a coordinator and diplomat for the Brotherhood and later being hired by House Ventress. He was then brought in to help stand up their Envoy Cadre.&lt;br /&gt;
&lt;br /&gt;
Though Karra still considers himself a Jedi at heart, he hasn&#039;t claimed the title publicly in over 70 years. Many wookies, especially older ones will know his name if not his chubby cheeked face. He rarely if ever admits to feeling old, and often claims that the fountain of youth resides in a consistent regiment of frequent naps.&lt;br /&gt;
&lt;br /&gt;
When not found napping he&#039;s usually working as an advisor, consultant, or contractor for various friends throughout the Brotherhood. He was nearing retirement though and before incurring his life debt, he had been considering returning to Kashyyyk full time.&lt;br /&gt;
&lt;br /&gt;
*“Do not fear Jedi Joss, I am an old wookie, and my life debt may not be worth much or last very long.” Karracca to Kalen Joss, ca ABY 43.&lt;br /&gt;
&lt;br /&gt;
==Recent Events==&lt;br /&gt;
&lt;br /&gt;
-Karracca joined the Brotherhood Envoy Corps in 41 ABY&lt;br /&gt;
-He began working for House Ventress in 42 ABY&lt;br /&gt;
-He incurred a *life debt* to Jedi Kalen Joss during a covert mission in 43 ABY&lt;br /&gt;
-He requested the right to rejoin the ranks of the Jedi officially and publicly in late 43 ABY&lt;br /&gt;
&lt;br /&gt;
*‘You can change who you are, but you cannot run from yourself.’ Ancient Jedi proverb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Plagueis members]]&lt;/div&gt;</summary>
		<author><name>Kalen Joss</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Karracca&amp;diff=198494</id>
		<title>Karracca</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Karracca&amp;diff=198494"/>
		<updated>2025-09-01T04:54:09Z</updated>

		<summary type="html">&lt;p&gt;Kalen Joss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rep|nor|imp|}} &lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Jedi&lt;br /&gt;
|image=&lt;br /&gt;
|firstname= Karracca&lt;br /&gt;
|lastname= &lt;br /&gt;
|homeworld= Kashyyk&lt;br /&gt;
|birth= {{Birthyear_and_Age|BBY|249}}&lt;br /&gt;
|placeofbirth=  &lt;br /&gt;
|placeofdeath= &lt;br /&gt;
|causeofdeath=&lt;br /&gt;
|species= Wookie&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Nearly black&lt;br /&gt;
|eyes= Green&lt;br /&gt;
|height= 2.32m&lt;br /&gt;
|weight=160kg&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother= Pagh&#039;rahh(deceased)&lt;br /&gt;
|father= Druhhnacca(deceased)&lt;br /&gt;
|children= Brukah(144)&lt;br /&gt;
|spouse= Hataagh(248)&lt;br /&gt;
|allies= Kalen Joss, House Ventress, Brotherhood Envoys, other Light side Jedi&#039;s&lt;br /&gt;
|enemies= Imperial Remnants&lt;br /&gt;
|saber= Purple&lt;br /&gt;
|form= Niman&lt;br /&gt;
|weapons= Blaster rifle, pistol&lt;br /&gt;
|fightingstyle= Wookie Rage&lt;br /&gt;
|profession= Diplomat/Negotiator&lt;br /&gt;
|position= Golden Envoy/Attache&lt;br /&gt;
|era=|rep|reb|nor&lt;br /&gt;
|affiliation= Envoy Corps, House Ventress &lt;br /&gt;
|ship= Corra II(Co-pilot)&lt;br /&gt;
|masters= Yoda&lt;br /&gt;
|apprentices= Hy&#039;Tal Butuna(deceased) Coorun Samdi(deceased)&lt;br /&gt;
|dossier= [[dossier:17311|17311]]&lt;br /&gt;
|sheet= [[charactersheet:24859|24859]]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Born in 249 BBY, on Kashyyk, Karracca is considered late middle aged or even elderly for a wookie. He was identified as a force sensitive youngling at the age of 9, and his father had asked the Jedi to teach him the ways of the force. He was made a Padawan at the age of 14, apprenticing under Grand Master Yoda. He was made a Knight at the age of 28, and served honorably until the years leading up to the Clone Wars. After leaving the Order in 33 BBY, he returned home to Kashyyyk intent on settling down &lt;br /&gt;
&lt;br /&gt;
During and in the decades after the establishment of the Empire he was forced into hiding after his homeworld was occupied. Though he also dabbled in mercenary work from time to time, he usually served as a bodyguard to the Bothan Senator always aligned himself with the Rebels, the Alliance and later the Republic. He helped rally wookies from all over the galaxy when his friend Chewie and Lando put out the call during the Battle of Exogol. Little else of note occurred until the ABY 40s, when he was sent on a mission with a secular Jedi named Kalen.&lt;br /&gt;
&lt;br /&gt;
*“My finest or worst Padawan he is not. More then any other, the one who forced me to challenge my own notions of right and wrong, that, yes Karracca is.” Master Yoda speaking of Karracca after the Battle of Kashyyk.&lt;br /&gt;
&lt;br /&gt;
==Character History==&lt;br /&gt;
Though never elevated to the rank of Master he was regarded as one of finest strategists and mission planners in the Order in the 50s and 40s BBY. By BBY 33 Karracca had become disillusioned by the decay, hubris and indifference of the High Council, led by his former Master. He left the Jedi Order on honorable terms after a heated argument with the High Council. During a Council session where he was asked to speak on a strategy matter he had arose and supported Qui Gon Jinns push to find ‘the one’ and reform the Jedi&#039;s inward looking policies, beginning an argument that ended with Karracca leaving the Order.&lt;br /&gt;
&lt;br /&gt;
Yoda and Karracca did overcome their differences mere hours before the Battle of Kashyyyk. He had been in a tree top overwatch position, helping coordinate the defense of Kachirho tree city on Kashyyyk when the infamous Order 66 had been issued. Karracca had avoided the fate of most other Jedi at the time, because he had left the order 14 years before. Also, due to his position in the tree cities canopy, the Clone troopers never encountered him.&lt;br /&gt;
&lt;br /&gt;
From that point on he worked as a private contractor and consultant for nearly half a century before taking on a role as a coordinator and diplomat for the Brotherhood and later being hired by House Ventress. He was then brought in to help stand up their Envoy Cadre.&lt;br /&gt;
&lt;br /&gt;
Though Karra still considers himself a Jedi at heart, he hasn&#039;t claimed the title publicly in over 70 years. Many wookies will know his name if not his chubby cheeked face. He rarely if ever admits to feeling old, and often claims that the fountain of youth resides in a consistent regiment of frequent naps.&lt;br /&gt;
&lt;br /&gt;
When not found napping he&#039;s usually working as an advisor, consultant, or contractor for various friends throughout the Brotherhood. He is nearing retirement though and before incurring his life debt, he had been considering returning to Kashyyyk full time.&lt;br /&gt;
&lt;br /&gt;
*“Do not fear Jedi Joss, I am an old wookie, and my life debt may not be worth much or last very long.” Karracca to Kalen Joss, ca ABY 43.&lt;br /&gt;
&lt;br /&gt;
==Recent Events==&lt;br /&gt;
&lt;br /&gt;
-Karracca joined the Brotherhood Envoy Corps in 41 ABY&lt;br /&gt;
-He began working for House Ventress in 42 ABY&lt;br /&gt;
-He incurred a *life debt* to Jedi Kalen Joss during a covert mission in 43 ABY&lt;br /&gt;
&lt;br /&gt;
*‘You can change who you are, but you cannot run from yourself.’ Ancient Jedi proverb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Plagueis members]]&lt;/div&gt;</summary>
		<author><name>Kalen Joss</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Karracca&amp;diff=198455</id>
		<title>Karracca</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Karracca&amp;diff=198455"/>
		<updated>2025-08-27T08:13:50Z</updated>

		<summary type="html">&lt;p&gt;Kalen Joss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rep|nor|imp|}} &lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Jedi(inactive)&lt;br /&gt;
|image=&lt;br /&gt;
|firstname= Karracca&lt;br /&gt;
|lastname= &lt;br /&gt;
|homeworld= Kashyyk&lt;br /&gt;
|birth= {{Birthyear_and_Age|BBY|249}}&lt;br /&gt;
|placeofbirth=  &lt;br /&gt;
|placeofdeath= &lt;br /&gt;
|causeofdeath=&lt;br /&gt;
|species= Wookie&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Nearly black&lt;br /&gt;
|eyes= Green&lt;br /&gt;
|height= 2.32m&lt;br /&gt;
|weight=143kg&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother= Pagh&#039;rahh(deceased)&lt;br /&gt;
|father= Druhhnacca(deceased)&lt;br /&gt;
|children= Brukah(144)&lt;br /&gt;
|spouse= Hataagh(248)&lt;br /&gt;
|allies= Kalen Joss, House Ventress, Brotherhood Envoys, other Light side Jedi&#039;s&lt;br /&gt;
|enemies= Imperial Remnants&lt;br /&gt;
|saber= Purple&lt;br /&gt;
|form= Niman&lt;br /&gt;
|weapons= Blaster rifle, pistol&lt;br /&gt;
|fightingstyle= Wookie Rage&lt;br /&gt;
|profession= Envoy/Diplomat&lt;br /&gt;
|position= Golden Envoy/Attache&lt;br /&gt;
|era=|rep|reb|nor&lt;br /&gt;
|affiliation= Clan Plagueis &lt;br /&gt;
|ship= Corra II(Co-pilot)&lt;br /&gt;
|masters= Yoda&lt;br /&gt;
|apprentices= Hy&#039;Tal Butuna(deceased) Coorun Samdi(deceased)&lt;br /&gt;
|dossier= [[dossier:17311|17311]]&lt;br /&gt;
|sheet= [[charactersheet:24859|24859]]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Born in 249 BBY, on Kashyyk, Karracca is considered late middle aged or even elderly for a wookie. He was identified as a force sensitive youngling at the age of 7, and his father had asked the Jedi to teach him the ways of the force. He was made a Padawan at the age of 12, apprenticing under Grand Master Yoda. He was made a Knight at the age of 28, and served honorably until the years leading up to the Clone Wars. &lt;br /&gt;
&lt;br /&gt;
During and in the decades after the establishment of the Empire served as a consultant and a diplomat mostly, through he also dabbled in mercenary work from time to time, always aligning himself with the Rebels, the Alliance and later the Republic. He helped rally wookies from all over the galaxy when his friend Chewie and Lando put out the call during the Battle of Exogol. Little else of note occurred until the ABY 40s, when he was sent on a mission with a secular Jedi named Kalen.&lt;br /&gt;
&lt;br /&gt;
*“My finest or worst Padawan he is not. More then any other, the one who forced me to challenge my own notions of right and wrong, that, yes Karracca is.” Master Yoda speaking of Karracca after the Battle of Kashyyk.&lt;br /&gt;
&lt;br /&gt;
==Character History==&lt;br /&gt;
Though never elevated to the rank of Master he was regarded as one of finest strategists and mission planners in the Order in the 50s and 40s BBY. By BBY 33 Karracca had become disillusioned by the decay, hubris and indifference of the High Council, led by his former Master. He left the Jedi Order on honorable terms after a heated argument with the High Council. During a Council session where he was asked to speak on a strategy matter he had arose and supported Qui Gon Jinns push to find ‘the one’ and reform the Jedi&#039;s inward looking policies, beginning an argument that ended with Karracca leaving the Order.&lt;br /&gt;
&lt;br /&gt;
Yoda and Karracca did overcome their differences mere hours before the Battle of Kashyyyk. He had been in a tree top overwatch position, helping coordinate the defense of Kachirho tree city on Kashyyyk when the infamous Order 66 had been issued. Karracca had avoided the fate of most other Jedi at the time, because he had left the order 14 years before. Also, due to his position in the tree cities canopy, the Clone troopers never encountered him.&lt;br /&gt;
&lt;br /&gt;
From that point on he worked as a private contractor and consultant for nearly half a century before taking on a role as a coordinator and diplomat for the Brotherhood and later being hired by House Ventress. He was then brought in to help stand up their Envoy Cadre.&lt;br /&gt;
&lt;br /&gt;
Though Karra still considers himself a Jedi at heart, he hasn&#039;t claimed the title publicly in over 70 years. Many wookies will know his name if not his chubby cheeked face. He rarely if ever admits to feeling old, and often claims that the fountain of youth resides in a consistent regiment of frequent naps.&lt;br /&gt;
&lt;br /&gt;
When not found napping he was usually working as an advisor, consultant, or contractor for various friends throughout the Brotherhood. He is nearing retirement though and before incurring his life debt, he had been considering retiring.&lt;br /&gt;
&lt;br /&gt;
*“Do not fear Jedi Joss, I am an old wookie, and my life debt may not be worth much or last very long.” Karracca to Kalen Joss, ca ABY 43.&lt;br /&gt;
&lt;br /&gt;
==Recent Events==&lt;br /&gt;
&lt;br /&gt;
*Karracca joined the Brotherhood Envoy Corps in 41 ABY&lt;br /&gt;
*He began working for House Ventress in 42 ABY&lt;br /&gt;
*He incurred a *life debt* to Jedi Kalen Joss during a covert mission in 43 ABY&lt;br /&gt;
&lt;br /&gt;
‘You can change who you are, but you cannot run from yourself.’ Ancient Jedi proverb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Plagueis Members]]&lt;/div&gt;</summary>
		<author><name>Kalen Joss</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Karracca&amp;diff=198454</id>
		<title>Karracca</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Karracca&amp;diff=198454"/>
		<updated>2025-08-27T08:01:51Z</updated>

		<summary type="html">&lt;p&gt;Kalen Joss: Created page with &amp;quot;{{Eras|rep|nor|imp|}}   {{Character |order= Jedi(inactive) |image= |firstname= Karracca |lastname=  |homeworld= Kashyyk |birth= {{Birthyear_and_Age|BBY|249}} |placeofbirth=   |placeofdeath=  |causeofdeath= |species= Wookie |gender= Male |hair= Nearly black |eyes= Green |height= 2.32m |weight=143kg |cyber= |mother= Pagh&amp;#039;rahh(deceased) |father= Druhhnacca(deceased) |children= Brukah(144) |spouse= Hataagh(248) |allies= Kalen Joss, House Ventress, Brotherhood Envoys, other L...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rep|nor|imp|}} &lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Jedi(inactive)&lt;br /&gt;
|image=&lt;br /&gt;
|firstname= Karracca&lt;br /&gt;
|lastname= &lt;br /&gt;
|homeworld= Kashyyk&lt;br /&gt;
|birth= {{Birthyear_and_Age|BBY|249}}&lt;br /&gt;
|placeofbirth=  &lt;br /&gt;
|placeofdeath= &lt;br /&gt;
|causeofdeath=&lt;br /&gt;
|species= Wookie&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Nearly black&lt;br /&gt;
|eyes= Green&lt;br /&gt;
|height= 2.32m&lt;br /&gt;
|weight=143kg&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother= Pagh&#039;rahh(deceased)&lt;br /&gt;
|father= Druhhnacca(deceased)&lt;br /&gt;
|children= Brukah(144)&lt;br /&gt;
|spouse= Hataagh(248)&lt;br /&gt;
|allies= Kalen Joss, House Ventress, Brotherhood Envoys, other Light side Jedi&#039;s&lt;br /&gt;
|enemies= Imperial Remnants&lt;br /&gt;
|saber= Purple&lt;br /&gt;
|form= Niman&lt;br /&gt;
|weapons= Blaster rifle, pistol&lt;br /&gt;
|fightingstyle= Wookie Rage&lt;br /&gt;
|profession= Envoy/Diplomat&lt;br /&gt;
|position= Golden Envoy/Attache&lt;br /&gt;
|era=|rep|reb|nor&lt;br /&gt;
|affiliation= Clan Plagueis &lt;br /&gt;
|ship= Corra II(Co-pilot)&lt;br /&gt;
|masters= Yoda&lt;br /&gt;
|apprentices= Hy&#039;Tal Butuna(deceased) Coorun Samdi(deceased)&lt;br /&gt;
|dossier= [[dossier:17311|17311]]&lt;br /&gt;
|sheet= [[charactersheet:24859|24859]]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Born in 249 BBY, on Kashyyk, Karracca is considered late middle aged or even elderly for a wookie. He was identified as a force sensitive youngling at the age of 7, and his father had asked the Jedi to teach him the ways of the force. He was made a Padawan at the age of 12, apprenticing under Grand Master Yoda. He was made a Knight at the age of 28, and served honorably until the years leading up to the Clone Wars. &lt;br /&gt;
&lt;br /&gt;
During and in the decades after the establishment of the Empire served as a consultant and a diplomat mostly, through he also dabbled in mercenary work from time to time, always aligning himself with the Rebels, the Alliance and later the Republic. He helped rally wookies from all over the galaxy when his friend Chewie and Lando put out the call during the Battle of Exogol. Little else of note occurred until the ABY 40s, when he was sent on a mission with a secular Jedi named Kalen.&lt;br /&gt;
&lt;br /&gt;
“My finest or worst Padawan he is not. More then any other, the one who forced me to challenge my own notions of right and wrong, that, yes Karracca is.” Master Yoda speaking of Karracca after the Battle of Kashyyk.&lt;br /&gt;
&lt;br /&gt;
==Character History==&lt;br /&gt;
Though never elevated to the rank of Master he was regarded as one of finest strategists and mission planners in the Order in the 50s and 40s BBY. By BBY 33 Karracca had become disillusioned by the decay, hubris and indifference of the High Council, led by his former Master. He left the Jedi Order on honorable terms after a heated argument with the High Council. During a Council session where he was asked to speak on a strategy matter he had arose and supported Qui Gon Jinns push to find ‘the one’ and reform the Jedi&#039;s inward looking policies, beginning an argument that ended with Karracca leaving the Order.&lt;br /&gt;
&lt;br /&gt;
Yoda and Karracca did overcome their differences mere hours before the Battle of Kashyyyk. He had been in a tree top overwatch position, helping coordinate the defense of Kachirho tree city on Kashyyyk when the infamous Order 66 had been issued. Karracca had avoided the fate of most other Jedi at the time, because he had left the order 14 years before. Also, due to his position in the tree cities canopy, the Clone troopers never encountered him.&lt;br /&gt;
&lt;br /&gt;
From that point on he worked as a private contractor and consultant for nearly half a century before taking on a role as a coordinator and diplomat for the Brotherhood and later being hired by House Ventress. He was then brought in to help stand up their Envoy Cadre.&lt;br /&gt;
&lt;br /&gt;
Though Karra still considers himself a Jedi at heart, he hasn&#039;t claimed the title publicly in over 70 years. Many wookies will know his name if not his chubby cheeked face. He rarely if ever admits to feeling old, and often claims that the fountain of youth resides in a consistent regiment of frequent naps.&lt;br /&gt;
&lt;br /&gt;
When not found napping he was usually working as an advisor, consultant, or contractor for various friends throughout the Brotherhood. He is nearing retirement though and before incurring his life debt, he had been considering retiring.&lt;br /&gt;
&lt;br /&gt;
“Do not fear Jedi Joss, I am an old wookie, and my life debt may not be worth much or last very long.” Karracca to Kalen Joss, ca ABY 43.&lt;br /&gt;
&lt;br /&gt;
==Recent Events==&lt;br /&gt;
&lt;br /&gt;
*Karracca joined the Brotherhood Envoy Corps in 41 ABY&lt;br /&gt;
*He began working for House Ventress in 42 ABY&lt;br /&gt;
*He incurred a *life debt* to Jedi Kalen Joss during a covert mission in 43 ABY&lt;br /&gt;
&lt;br /&gt;
‘You can change who you are, but you cannot run from yourself.’ Ancient Jedi proverb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Plagueis Members]]&lt;/div&gt;</summary>
		<author><name>Kalen Joss</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=House_Ventress&amp;diff=198386</id>
		<title>House Ventress</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=House_Ventress&amp;diff=198386"/>
		<updated>2025-08-21T02:56:25Z</updated>

		<summary type="html">&lt;p&gt;Kalen Joss: /* Headquarters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{eras|nor|exd}}&lt;br /&gt;
{{Organization&lt;br /&gt;
|name=House Ventress&lt;br /&gt;
|image=&lt;br /&gt;
|founder=* [[Selika Roh]]&lt;br /&gt;
* [[Qormus Aquila]]&lt;br /&gt;
|leader= {{VEN QUA}}&lt;br /&gt;
|headquarters= Cilix&lt;br /&gt;
|founded=[[39 ABY]]&lt;br /&gt;
|affiliation=* [[Plagueis]]&lt;br /&gt;
* [[Dark Jedi Brotherhood]]&lt;br /&gt;
|era= [[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
Founded in 39 ABY by [[Qormus Aquila]] and [[Selika Roh]], House Ventress is a distinguished arm of [[Clan]] [[Plagueis]]. In contrast to its counterpart, House [[Tyranus]], Ventress operates with subtlety and strategic finesse. Positioned strategically on the moon Cilix, Azorian Citadel serves as its hidden fortress, drawing power from the gas giant [[Aliso_system#Cogrion|Cogrion]]&lt;br /&gt;
&lt;br /&gt;
Guided by the vision of Selika Roh, the Dread Lord of Clan Plagueis, Ventress excels in political manipulation and covert influence. Beyond its defense role, the house is a masterful player in the intricate game of Sith politics, carving a niche as a powerhouse in the shadows.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== Founding ===&lt;br /&gt;
In the galactic year 39 ABY, the visionary minds of [[Qormus Aquila]] and [[Selika Roh]] converged to give rise to a formidable entity within the illustrious Clan Plagueis — House Ventress. As founders and architects of this clandestine house, Qormus and Selika, known as the Dread Lord, embarked on a mission to carve a niche distinct from their sibling house, [[Tyranus]], within the enigmatic folds of the Sith traditions.&lt;br /&gt;
&lt;br /&gt;
While House Tyranus thrived on overt military might and a confrontational demeanor, House Ventress emerged as the epitome of subtlety and strategic finesse. Qormus, donned as the Left Hand of Dread, and Selika, the formidable Dread Lord of [[Clan Plagueis]], envisioned Ventress as a shadowy force, weaving through the complex web of galactic politics and power dynamics. Their approach was calculated, their moves deliberate, making House Ventress a subtle but potent influence in the tapestry of the Sith legacy.&lt;br /&gt;
&lt;br /&gt;
The foundation of House Ventress coincided with the strategic establishment of the Ventress headquarters on the distant moon of Cilix, orbiting the gas giant Cogrion. Amidst the frozen expanse of Cilix, the Ventress stronghold, Azorian Citadel, stood as a testament to the house&#039;s commitment to secrecy and security. Ice Station Zerek, connected to the sea floor stronghold, served as the surface gateway, providing an additional layer of defense against potential threats.&lt;br /&gt;
&lt;br /&gt;
Fuelled by the boundless power harnessed from Cogrion&#039;s geothermal activity, House Ventress not only secured its position within Clan Plagueis but also demonstrated an unwavering commitment to the pursuit of power, influence, and the subtle manipulation of the galaxy&#039;s destiny. With House Ventress at the forefront, the Sith legacy evolved, embracing both the overt strength of Tyranus and the covert mastery of Ventress, creating a dynamic balance within the dark corridors of the Force.&lt;br /&gt;
&lt;br /&gt;
== Organization ==&lt;br /&gt;
House Ventress operates within the hierarchical framework characteristic of the Dark Jedi Brotherhood, with a well-defined structure aimed at maximizing efficiency and strategic prowess. The organization is led by a singular figure, the Quaestor, known within House Ventress as the Veiled Orchestrator. Assisting the Quaestor in their leadership role is the Aedile, who serves as the Silent Strategist and second-in-command, contributing to the overall coordination of the House&#039;s endeavors.&lt;br /&gt;
&lt;br /&gt;
House Ventress draws its name and inspiration from the formidable [[starwars:Asajj Ventress|Asajj Ventress]], who serves as its guiding force. While Asajj embodies the dark side&#039;s influence within the house, it&#039;s her visions and directives that shape the overarching goals and aspirations of House Ventress. As a cunning manipulator with a profound understanding of the Sith arts, Asajj Ventress stands as a source of inspiration and guidance for all members of the house.&lt;br /&gt;
&lt;br /&gt;
Within the organizational structure of House Ventress, the emphasis lies on subtlety and strategic finesse. Members are encouraged to navigate the intricate web of galactic politics and power dynamics, embodying the clandestine nature of the Sith legacy. The house&#039;s primary seat of power, Azorian Citadel on the moon Cilix, serves as the central hub for planning, coordination, and the execution of calculated maneuvers.&lt;br /&gt;
&lt;br /&gt;
As members of House Ventress strive to embody the legacy of their founders, Qormus Aquila and Selika Roh, they contribute to the house&#039;s collective strength, ensuring that the balance between overt power and covert mastery is maintained within the dark corridors of the Force. The organization&#039;s structure, guided by the principles of House Ventress, reflects a commitment to achieving dominance through calculated subtlety in the pursuit of the Sith&#039;s ultimate objectives.&lt;br /&gt;
&lt;br /&gt;
==Military Capabilities==&lt;br /&gt;
The structure and force size of the House Ventress military capabilities has gone through a few changes over the years. Currently they maintain a fast, nimble but lethal force and Ventress is always willing to adapt to maintain an edge over their rivals. It should be noted that in addition to the forces listed here, the House also maintains its own volunteer reserve, made up of some of the personal vessels of the members, underlings and associates of the House. This House reserve of volunteers consists of various freighters, haulers, armed shuttles, and starfighters. These are often organized in an ad hoc fashion and used for missions that require plausible deniability. The adaptable nature of the reserves allows the ability to rally to each other&#039;s aid quickly and decisively, which has proven useful time and time again.&lt;br /&gt;
&lt;br /&gt;
As mentioned above, these forces can be joined or supported by the House reserve, made up of some members and associates personal spacecraft. When politically sensitive missions need to be carried out with plausible deniability, it is often ships from the House reserve and special ground forces who perform the missions. It is rumored that any Brotherhood member who meets with a Ventress diplomat, councilor or envoy, could also be meeting a highly skilled and trained member of one of their covert ops units (as members often serve ambiguously in both roles at the same time).&lt;br /&gt;
&lt;br /&gt;
===Navy===&lt;br /&gt;
The House Ventress naval component consists of its primary operational asset Expeditionary Fleet Aurek of the Ascendant Fleet. The main capital vessels of EFA remain on standby to conduct the full range of operations at very short notice. In addition to their larger capital ships they have several smaller corvettes and gunships that serve as escorts and screening vessels. &lt;br /&gt;
&lt;br /&gt;
The House also has a large elite group of fighters consisting of various types of TIE fighters, supported by several Hyena and Vulture droid squadrons. They are permanently assigned to the vessels of EFA. Rotationally a flight from each of the manned TIE squadrons cross trains with the T-47 squadrons assigned to the Cilix Garrison of the Aliso Home Guard. This is often just used as a training tool by the squadrons themselves to give more junior pilots extra time in the cockpits.&lt;br /&gt;
&lt;br /&gt;
The fleet and the House can always call upon additional support from other Plagueian assets if necessary, but this is rare, as each fleet of the parent Ascendant Fleet is designed to be self-sufficient and self-supporting. It stands ready to project power as needed to support their own machinations or greater Plagueian goals in general. All members of the House summit can call on Force Aurek if it is ever needed. Missions and task oriented groups can be detached from the house fleet, but it often operates a full and cohesive unit for all major operations.&lt;br /&gt;
&lt;br /&gt;
===Ground Forces===&lt;br /&gt;
The Cilix Garrison of the Aliso Home Guard is tasked with defending the House leadership and guarding any other vital assets. While still capable of independent offensive operations, this unit&#039;s primary task is the defense of the Azorian Citadel and Ice Station Zerek. Comprising armor, air support, line, and scout companies it is a full spectrum operations unit.&lt;br /&gt;
&lt;br /&gt;
In addition to the Cilix Garrison, House Ventress operations are also supported by elements of the Ascendant Expeditionary Force. Those units can be called under the direct operational command of the House for specific operations outside of the Aliso System. Additionally, at all times Ventress has a Special Mission and Scout Company on site to support specialist covert actions to help them manipulate, influence, or spy on their friends and foes alike. These units rotate through assignment to Cilix as part of their environmental training every 6 to 12 months. They serve as dedicated units capable of assassinations, espionage, sabotage and other types of direct action operations.&lt;br /&gt;
&lt;br /&gt;
*One platoon of one of the Special Missions Companies of the Ascendant Expeditionary Force that rotates every 6 months and serves as special forces support, exfiltration and combat rescue for any House leader or members to use as needed. This is a specs ops unit, whose missions and whereabouts are not publicly disclosed.&lt;br /&gt;
&lt;br /&gt;
*A scout company which also rotates twice each year that serves as combat support and recon forces. This unit operates as a grey unit, technically qualifying as elite infantry, but operating in a more traditional and overtly militarized capacity. They provide platoon sized quick reaction forces and 2-4 person sized sniper teams as needed to support any House missions or activities.&lt;br /&gt;
&lt;br /&gt;
== Headquarters ==&lt;br /&gt;
The Ventress headquarters is on Cilix, a moon of Cogrion. Cilix is entirely covered in ice, with the icy crust covering a water ocean that spans the entire surface. No other bodies in near-Cogrion space have any assets to defend. The main Ventress base is Azorian Citadel which sits on the sea floor of Cilix and is connected by an umbilical and lift system to Ice Station Zerek on the surface. This serves as one of the major defense mechanisms of Azorian Citadel, in that it can have all the forces on the surface withdraw into the sea floor location and then retract the connection to the surface. Any enemy would have to be prepared with submersibles to even reach the base. The sea floor location is also where the primary shield generator is located to project the area shield at the surface. Power for the shield and the rest of the base is taken from geothermal activity generated by tidal forces from Cogrion, so power is virtually unlimited.&lt;br /&gt;
&lt;br /&gt;
== Summit Chronology ==&lt;br /&gt;
{{VEN Leaders}}&lt;br /&gt;
{{Plagueis}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Plagueis]] [[Category:Houses]]&lt;/div&gt;</summary>
		<author><name>Kalen Joss</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Kalen_Joss&amp;diff=198379</id>
		<title>Kalen Joss</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Kalen_Joss&amp;diff=198379"/>
		<updated>2025-08-17T06:12:22Z</updated>

		<summary type="html">&lt;p&gt;Kalen Joss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rep|nor}} &lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Jedi Guardian&lt;br /&gt;
|image=&lt;br /&gt;
|firstname= Kalen&lt;br /&gt;
|lastname= Joss&lt;br /&gt;
|homeworld=&lt;br /&gt;
|birth= {{Birthyear_and_Age|ABY|4}}&lt;br /&gt;
|placeofbirth= GRV Stalwart &lt;br /&gt;
|death= {{Deathyear_and_Age|BBY|ABY|0|89}}&lt;br /&gt;
|placeofdeath= unknown&lt;br /&gt;
|causeofdeath= unknown&lt;br /&gt;
|species= Human&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Auburn&lt;br /&gt;
|eyes= Green&lt;br /&gt;
|height= 1.85m&lt;br /&gt;
|weight=100kg&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother= Kylar Drimma&lt;br /&gt;
|father= Daran Joss&lt;br /&gt;
|siblings=Tyleen(Younger, now deceased)&lt;br /&gt;
|children=&lt;br /&gt;
|spouse= Girlfriend, Corra Sillaru&lt;br /&gt;
|allies=Karracca(Wookie co-pilot/first officer), House Ventress, other Light side Jedi&lt;br /&gt;
|enemies=The Trune family&lt;br /&gt;
|saber=Green&lt;br /&gt;
|form=Ataru&lt;br /&gt;
|weapons= Blaster pistol, vibro dagger&lt;br /&gt;
|fightingstyle=Corellian Kickboxing&lt;br /&gt;
|profession= Contractor/Envoy&lt;br /&gt;
|position= Captain/Knight&lt;br /&gt;
|era=|rep|nor&lt;br /&gt;
|affiliation= Lightside/Clan Plagueis &lt;br /&gt;
|ship= Corra II&lt;br /&gt;
|masters= Torah Joss, Daran Joss&lt;br /&gt;
|apprentices= Allon Kiy(deceased) S&#039;yri K&#039;darr(deceased)&lt;br /&gt;
|dossier= [[dossier:17311|17311]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
&lt;br /&gt;
Born in a desolate region of a far away galaxy, Kalen is a descendant of a group of survivors from a ‘lost’ Republic squadron of Dreadnoughts. He grew up his entire life either on one of the ships or on a small, nearly barren colony his Jedi grandfather had helped establish. Roughly 49000 people were aboard the group of 5 Dreadnoughts that had been swept away and deposited there by a group of ornery migrating space whales. &lt;br /&gt;
&lt;br /&gt;
In mid ABY 43 Kalen and the rest of the descendants luckily spotted a different group of space whales migrating back towards their ‘home’ galaxy. They scrambled onto their ships which had been seldom used for the last 10 years, and set course to make a rendezvous. After a rough trip home, during which Kalens ship has been the only one to survive, approx 9000 of the group survived and were deposited on the outer rim/wild space frontier. After being &#039;home&#039; for a few weeks, the group took a poll and decided to sell their antique ship(netting each person 8500 credits) and go their seperate ways. Many went corewards to find long lost family, others found planets nearby and took work, still more signed onto colony ships in attempts to build new lives. &lt;br /&gt;
&lt;br /&gt;
Kalen and the 1 other grandfathered Jedi from the group of survivors both headed for Arx after hearing that they may find other Jedi there. After a month on Arx, and getting low on credits, Kalen picked up and completed a few contracts and bounties from the infamous Dath Kossir. As it happened Dath was an associate of House Ventress, and after a random meeting at the spaceport on Aliso, Kalen joined the group himself. He is currently the only known Light side Jedi adherent who is a full member of Clan Plagueis. He serves as a gunboat flotilla leader part time in the Ventress military, and he also unknowingly serves as an asset for the ‘Unseen Eyes’, one of the house&#039;s shadowy paramilitary organizations.&lt;br /&gt;
&lt;br /&gt;
Kalen, ever the busy body and optimist as stated also does independent contracting when not employed in other duties. After a few weeks on Aliso he and the local tailors daughter began dating. They currently live together in a prefab home on the outskirts of Aliso City. Since returning from the other galaxy, Kalen has not kept up with his Jedi training and traditions as much as he would like to. And a few matches in the ACC, swiftly showed him how outmatched he was in terms of the combat applications of the Force.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
&lt;br /&gt;
Kalen was born early into the second generation of his community. After 8-10 years of being lost, they self organized and began to breed in a recognition that they may never make it home. Eventually when Kalen was 4 the group of 5 ships had found a somewhat habitable world, and began to build a hardscrabble colony. It wasn&#039;t luxurious, but the group of nearly 50000 began to set down roots.&lt;br /&gt;
&lt;br /&gt;
Kalen was trained in the ways of the force and his earliest memories are of his grandfather teaching him to levitate objects. After his second day of training with a lightsaber, at the age of 6 his grandfather suddenly passed away. Kalen was given his grandfather&#039;s Jedi Armor, High Council Pendant and Jedi Robes as an inheritance that he maintains in his possession to this day.&lt;br /&gt;
&lt;br /&gt;
He showed an attitude for starship piloting during his teenage years, as the small squadron still operated some of its vessels and shuttles frequently. They would scout for new worlds and were constantly on the lookout for some whales who might take them home. It was an existence filled with monotone and routine. But at the age of 19 he was a senior shuttle pilot and had been made a Jedi Knight by his father.&lt;br /&gt;
&lt;br /&gt;
After many years of toiling on their dustbowl colony Kalen, now 28, was dispatched by the group&#039;s leader to take one of the Dreadnoughts and head to a local comet cloud and farm several thousand tons of water. It was during this ultimately successful mission that his younger sister tragically died in an accident on one of the comets. As he was increasingly given more and more responsibilities by the group&#039;s leader and his own father(who sat on the makeshift ruling council) Kalen never truly was able to mourn the loss of his sister. &lt;br /&gt;
&lt;br /&gt;
By the age of 31 he was permanently assigned as the &#039;ready group&#039; Captain. It was a team of officers and crew who maintained the 5 vessels(2 of which they kept in geosync orbit permanently, and 3 were maintained in a spaceworthy condition on the surface parked near their colony) for future use.&lt;br /&gt;
&lt;br /&gt;
=== Jedi Upbringing and Training ===&lt;br /&gt;
&lt;br /&gt;
The lost squadron had 2 Jedi aboard to start, Kalen&#039;s grandfather, and what would become his great aunt. The 2 quickly realized they may never get home, they hatched a plan to form an adhoc Jedi training program, and eventually their own 3 person High Council as each of them married force sensitive partners and each produced several children. The children were not forced to join the ‘Academy’ but a majority did. At its peak, Kalen&#039;s Padawan class consisted of 5 apprentices(4 going on to be named Knights), and the generation after him had 7 apprentices(3 becoming knights) at the time of their return trip. Sadly all the Jedi aside from Kalen and Syla Tyral, a rival and former love interest of his, were killed aboard the other 4 ships that did not survive the trip.&lt;br /&gt;
&lt;br /&gt;
With a midichlorian count of roughly 11,500 per cell, he was below the standard threshold for consideration to be made a Jedi Master(12,500 being the bar set for Masters). But due to a derth of qualified candidates and the advancing age of his fathers generation, Kalen was named a Jedi Master by his father,62 aunt, 60 and second cousin, 59, and installed on their impromptu Jedi Council mere weeks before they had hitched a ride home.&lt;br /&gt;
&lt;br /&gt;
===Current Circumstances===&lt;br /&gt;
&lt;br /&gt;
He serves as a flotilla training officer part time in the Ventress military, on loan to the Ascendant Fleet, Aliso Security Force, based at the Pinnacle on Alisa. He also unknowingly serves as an asset for the ‘Unseen Eyes’, one of the house&#039;s shadowy paramilitary organizations. In his first month as a member of Clan Plagueis he has; Completed two bounties, ran a study on Uluv, helped defend a colony from bandit attacks, helped to lead a mission to eradicate a drug cartel base, aided in ensuring that Conner Trune recieves the inheritence he is entitled to, and nearly crashed his new modded out GX-1 short hauler into a Brotherhood social function at Lulaires farm on Kasiya, nearly killing the Brotherhood DGM and Aedile of House Ventress in the process.&lt;br /&gt;
&lt;br /&gt;
Kalen, ever the busy body and optimist earns a good living as an independent contracting when not employed in other duties. After a few weeks on Aliso he and the local tailors daughter began dating. They currently live together in a prefab home on the outskirts of Aliso City. Since returning from the other galaxy, Kalen has not kept up with his Jedi training and traditions as much as he would like to.&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
&lt;br /&gt;
Decently tall, with an angular face and pointed chin. He is not overly handsome but is not unpleasant to look at either. He has auburn hair, green eyes and a fit swimmers physique he had maintained during frequent trips to the ships onboard pool.&lt;br /&gt;
&lt;br /&gt;
[[Category: Plaguies Characters]]&lt;/div&gt;</summary>
		<author><name>Kalen Joss</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Kalen_Joss&amp;diff=198358</id>
		<title>Kalen Joss</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Kalen_Joss&amp;diff=198358"/>
		<updated>2025-08-13T11:08:26Z</updated>

		<summary type="html">&lt;p&gt;Kalen Joss: /* Character History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rep|nor}} &lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Jedi Guardian&lt;br /&gt;
|image=&lt;br /&gt;
|firstname= Kalen&lt;br /&gt;
|lastname= Joss&lt;br /&gt;
|homeworld=&lt;br /&gt;
|birth= {{Birthyear_and_Age|ABY|4}}&lt;br /&gt;
|placeofbirth= GRV Stalwart, a far away &lt;br /&gt;
|death= {{|ABY|89}}&lt;br /&gt;
|placeofdeath= unknown&lt;br /&gt;
|causeofdeath= unknown&lt;br /&gt;
|species= Human&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Auburn&lt;br /&gt;
|eyes= Green&lt;br /&gt;
|height= 1.85m&lt;br /&gt;
|weight=100kg&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother= Kylar Drimma&lt;br /&gt;
|father= Daran Joss&lt;br /&gt;
|siblings=Tyleen(Younger, now deceased)&lt;br /&gt;
|children=&lt;br /&gt;
|spouse= Girlfriend, Corra Sillaru&lt;br /&gt;
|allies=Karracca(Wookie co-pilot/first officer), House Ventress, other Light side Jedi&#039;s&lt;br /&gt;
|enemies=The Trune family&lt;br /&gt;
|saber=Green&lt;br /&gt;
|form=Ataru&lt;br /&gt;
|weapons= Blaster pistol, vibro dagger&lt;br /&gt;
|fightingstyle=Corellian Kickboxing&lt;br /&gt;
|profession= Contractor/Guardian&lt;br /&gt;
|position= Captain/Knight&lt;br /&gt;
|era=|rep|nor&lt;br /&gt;
|affiliation= Lightside/Clan Plagueis &lt;br /&gt;
|ship= Corra II&lt;br /&gt;
|masters= Tora Joss, Daran Joss&lt;br /&gt;
|apprentices= Allon Kiy(deceased) S&#039;yri K&#039;darr(deceaaed)&lt;br /&gt;
|dossier= [[dossier:17311|17311]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
&lt;br /&gt;
Born in a desolate region of a far away galaxy, Kalen is a deacendant of a group of survivors from a ‘lost’ Republic squadron of Dreadnoughts. He grew up his entire life either on one of the ships or on a small, nearly barren colony his Jedi grandfather had helped establish. Roughly 49000 people were aboard the group of 5 Dreadnaughts that had been swept away and deposited there by a group of ornery migrating space whales. &lt;br /&gt;
&lt;br /&gt;
In mid ABY 43 Kalen and the rest of the descendants luckily spotted a different group of space whales migrating back towards their ‘home’ galaxy. They scrambled onto their ships which had been seldom used for the last 10 years, and set course to make a rendezvous. After a rough trip home, during which Kalens ship has been the only one to survive, approx 9000 of the group survived and were deposited on the outer rim/wild space frontier. After being &#039;home&#039; for a few weeks, the group took a poll and decided to sell their antique ship(netting each person 8500 credits) and go their seperate ways. Many went corewards to find long lost family, others found planets nearby and took work, still more signed onto colony ships in attempts to build new lives. &lt;br /&gt;
&lt;br /&gt;
Kalen and the 1 other grandfathered Jedi from the group of survivors both headed for Arx after hearing that they may find other Jedi there. After a month on Arx, and getting low on credits, Kalen picked up and completed a few contracts and bounties from the infamous Dath Kossir. As it happened Dath was an associate of House Ventress, and after a random meeting at the spaceport on Aliso, Kalen joined the group himself. He is currently the only known Light side Jedi adherent who is a full member of Clan Plagueis. He serves as a gunboat flotilla leader part time in the Ventress military, and he also unknowingly serves as an asset for the ‘Unseen Eyes’, one of the house&#039;s shadowy paramilitary organizations.&lt;br /&gt;
&lt;br /&gt;
Kalen, ever the busy body and optimist as stated also does independant contracting when not employed in other duties. After a few weeks on Aliso he and the local tailors daughter began dating. They currently live together in a prefab home on the outskirts of Aliso City. Since returning from the other galaxy, Kalen has not kept up with his Jedi training and traditions as much as he would like to. And a few matches in the ACC, swiftly showed him how outmatched he was in terms of the combat applications of the Force.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
&lt;br /&gt;
Kalen was born early into the second generation of his community. After 8-10 years of being lost, they self organized and began to breed in a recognition that they may never make it home. Eventually when Kalen was 4 the group of 5 ships had found a somewhat habitable world, and began to build a hardscrabble colony. It wasn&#039;t luxurious, but the group of nearly 50000 began to set down roots.&lt;br /&gt;
&lt;br /&gt;
Kalen was trained in the ways of the force and his earliest memories are of his grandfather teaching him to levitate objects. After his second day of training with a lightsaber, at the age of 6 his grandfather suddenly passed away. Kalen was given his grandfather&#039;s Jedi Armor, High Council Pendant and Jedi Robes as an inheritance that he maintains in his possession to this day.&lt;br /&gt;
&lt;br /&gt;
He showed an attitude for starship piloting during his teenage years, as the small squadron still operated some of its vessels and shuttles frequently. They would scout for new worlds and were constantly on the lookout for some whales who might take them home. It was annexistence filled with monotone and routine. But at the age of 19 he was a senior shuttle pilot and had been made a Jedi Knight by his father.&lt;br /&gt;
&lt;br /&gt;
After many years of toiling on their dustbowl colony Kalen, now 28, was dispatched by the group&#039;s leader to take one of the Dreadnaughts and head to a local comet cloud and farm several thousand tons of water. It was during this ultimately successful mission that his younger sister tragically died in an accident on one of the comets. As he was increasingly given more and more responsibilities by the group&#039;s leader and his own father(who sat on the makeshift ruling council) Kalen never truly was able to mourn the loss of his sister. &lt;br /&gt;
&lt;br /&gt;
By the age of 31 he was permanently assigned as the &#039;ready group&#039; Captain. It was a team of officers and crew who maintained the 5 vessels(2 of which they kept in geosync orbit permanently, and 3 were maintained in a spaceworthy condition on the surface parked near their colony) for future use.&lt;br /&gt;
&lt;br /&gt;
=== Jedi Upbringing and Training ===&lt;br /&gt;
&lt;br /&gt;
The lost squadron had 2 Jedi aboard to start, Kalen&#039;s grandfather, and what would become his great aunt. The 2 quickly realized they may never get home, they hatched a plan to form an adhoc Jedi training program, and eventually their own 3 person High Council as each of them married force sensitive partners and each produced several children. The children were not forced to join the ‘Academy’ but a majority did. At its peak, Kalen&#039;s Padawan class consisted of 5 apprentices(4 going on to be named Knights), and the generation after him had 7 apprentices(3 becoming knights) at the time of their return trip. Sadly all the Jedi aside from Kalen and Syla Tyral, a rival and former love interest of his, were killed aboard the other 4 ships that did not survive the trip.&lt;br /&gt;
&lt;br /&gt;
With a midichlorian count of roughly 11,500 per cell, he was below the standard threshhold for consideration to be made a Jedi Master(12,500 being the bar set for Masters). But due to a dirth of qualified candidates and the advancing age of his fathers generation, Kalen was named a Jedi Master by his father,62 aunt, 60 and second cousin, 59, and installed on their impromptu Jedi Council mere weeks before they had hitched a ride home.&lt;br /&gt;
&lt;br /&gt;
===Current Circumstances===&lt;br /&gt;
&lt;br /&gt;
He serves as a flotilla training officer part time in the Ventress military, on loan to the Ascendant Fleet, Aliso Security Force, based at the Pinnacle on Alisa. He also unknowingly serves as an asset for the ‘Unseen Eyes’, one of the house&#039;s shadowy paramilitary organizations. In his first month as a member of Clan Plagueis he has; Completed two bounties, ran a study on Uluv, helped defend a colony from bandit attacks, helped to lead a mission to eradicate a drug cartel base, aided in ensuring that Conner Trune recieves the inheritence he is entitled to, and nearly crashed his new modded out GX-1 short hauler into a Brotherhood social function at Lulaires farm on Kasiya, nearly killing the Brotherhood DGM and Aedile of House Ventress in the process.&lt;br /&gt;
&lt;br /&gt;
Kalen, ever the busy body and optimist earns a good living as an independant contracting when not employed in other duties. After a few weeks on Aliso he and the local tailors daughter began dating. They currently live together in a prefab home on the outskirts of Aliso City. Since returning from the other galaxy, Kalen has not kept up with his Jedi training and traditions as much as he would like to.&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
&lt;br /&gt;
Decently tall, with an angular face and pointed chin. He is not overly handsome but is not unpleasant to look at either. He has auburn hair, green eyes and a fit swimmers physique he had maintained during frequent trips to the ships onboard pool.&lt;br /&gt;
&lt;br /&gt;
[[Category: Clan Plaguies]]&lt;/div&gt;</summary>
		<author><name>Kalen Joss</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Kalen_Joss&amp;diff=198356</id>
		<title>Kalen Joss</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Kalen_Joss&amp;diff=198356"/>
		<updated>2025-08-13T10:05:19Z</updated>

		<summary type="html">&lt;p&gt;Kalen Joss: /* Current Circumstances */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rep|nor}} &lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Jedi Guardian&lt;br /&gt;
|image=&lt;br /&gt;
|firstname= Kalen&lt;br /&gt;
|lastname= Joss&lt;br /&gt;
|homeworld=&lt;br /&gt;
|birth= {{Birthyear_and_Age|ABY|4}}&lt;br /&gt;
|placeofbirth= GRV Stalwart, a far away &lt;br /&gt;
|death= {{|ABY|89}}&lt;br /&gt;
|placeofdeath= unknown&lt;br /&gt;
|causeofdeath= unknown&lt;br /&gt;
|species= Human&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Auburn&lt;br /&gt;
|eyes= Green&lt;br /&gt;
|height= 1.85m&lt;br /&gt;
|weight=100kg&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother= Kylar Drimma&lt;br /&gt;
|father= Daran Joss&lt;br /&gt;
|siblings=Tyleen(Younger, now deceased)&lt;br /&gt;
|children=&lt;br /&gt;
|spouse= Girlfriend, Corra Sillaru&lt;br /&gt;
|allies=Karracca(Wookie co-pilot/first officer), House Ventress, other Light side Jedi&#039;s&lt;br /&gt;
|enemies=The Trune family&lt;br /&gt;
|saber=Green&lt;br /&gt;
|form=Ataru&lt;br /&gt;
|weapons= Blaster pistol, vibro dagger&lt;br /&gt;
|fightingstyle=Corellian Kickboxing&lt;br /&gt;
|profession= Contractor/Guardian&lt;br /&gt;
|position= Captain/Knight&lt;br /&gt;
|era=|rep|nor&lt;br /&gt;
|affiliation= Lightside/Clan Plagueis &lt;br /&gt;
|ship= Corra II&lt;br /&gt;
|masters= Tora Joss, Daran Joss&lt;br /&gt;
|apprentices= Allon Kiy(deceased) S&#039;yri K&#039;darr(deceaaed)&lt;br /&gt;
|dossier= [[dossier:17311|17311]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
&lt;br /&gt;
Born in a desolate region of a far away galaxy, Kalen is a deacendant of a group of survivors from a ‘lost’ Republic squadron of Dreadnoughts. He grew up his entire life either on one of the ships small colony on a nearly barren colony his Jedi grandfather had helped establish. Roughly 49000 people were aboard the group of 5 Dreadnaughts that had been swept away and deposited there by a group of ornery space whales. &lt;br /&gt;
&lt;br /&gt;
In mid ABY 43 Kalen and the rest of the descendants luckily spotted a different group of space whales migrating back towards their ‘home’ galaxy. They scrambled onto their ships which had been seldom used for the last 50 years, and set course to make a rendezvous. After a rough trip home, during which Kalens ship has been the only one to survive, approx 9000 of the survivors were deposited on the outer rim/wild space frontier. After being home for a few weeks, the group took a poll and decided to sell their antique ship(netting each person 8500 credits) and go their seperate ways. Many went corewards to find long lost family, others found planets nearby and took work, still more signed onto colony ships in attempts to build new homes. &lt;br /&gt;
&lt;br /&gt;
Kalen and the 1 other grandfathered Jedi from the group of survivors both headed for Arx after hearing that they may find other Jedi there. After a month on Arx, and getting low on credits, Kalen picked up and completed a few contracts and bounties for the infamous Dath Kossir. As it happened Dath was an associate of House Ventress, and after a random meeting at the spaceport on Aliso, Kalen joined the group himself. He is currently the only known Light side adherent who is a full member of Clan Plagueis. He serves as a gunboat flotilla leader part time in the Ventress military, and he also unknowingly serves as an asset for the ‘Unseen Eyes’, one of the house&#039;s shadowy paramilitary organizations.&lt;br /&gt;
&lt;br /&gt;
Kalen, ever the busy body and optimist also does independant contracting when not employed in other duties. After a few weeks on Aliso he and the local tailors daughter began dating. They currently live together in a prefab home on the outskirts of Aliso City. Since returning from the other galaxy, Kalen has not kept up with his Jedi training and traditions as much as he would like to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
&lt;br /&gt;
Kalen was born early in the second generation of his community, as after 8-10 years of being lost, they self organized and began to breed in a recognition that they may never make it home. Eventually when Kalen was 4 the group of 5 ships had found a somewhat habitable worlds, and began to build a hardscrabble colony. It wasn&#039;t luxurious, but the group of nearly 50000 began to set down roots.&lt;br /&gt;
&lt;br /&gt;
Kalen was trained in the ways of the force and his earliest memories are of his grandfather teaching him to levitate objects. After his second day of training with a lightsaber his grandfather suddenly passed away. Kalen was given his grandfather&#039;s Jedi Armor and Lightsaber as an inheritance that he maintains in his possession to this day.&lt;br /&gt;
&lt;br /&gt;
He showed an attitude for starship piloting during his teenage years, as the small squadron still operated some of its vessels and shuttles frequently. They would scout for new worlds and were constantly on the lookout for some whales who might take them home. But at the age of 19 he was a senior shuttle pilot and had been made a Jedi Knight by his father.&lt;br /&gt;
&lt;br /&gt;
After many years of toiling on their dustbowl colony Kalen, now 28, was dispatched by the group&#039;s leader to take one ship and head to a local comet cloud and farm several thousand tons of water. It was during this ultimately successful mission that his younger sister tragically died in an accident on one of the comets. As he was increasingly given more and more responsibilities by the group&#039;s leader and his own father(who sat on the makeshift ruling council) Kalen never truly was able to mourn the loss of his sister.&lt;br /&gt;
&lt;br /&gt;
=== Jedi Upbringing and Training ===&lt;br /&gt;
&lt;br /&gt;
The lost squadron had 2 Jedi aboard to start Kalen&#039;s grandfather, and what would become his great aunt. As they realized they may never get home, the 2 hatched a plan to form an adhoc Jedi training program, as each of them married force sensitive partners and each produced several children. The children were not forced to join the ‘Academy’ but a majority did. At its peak, Kalen&#039;s Padawan class consisted of 5 apprentices(4 going on to be named Knights), the generation after him had 7 apprentices(3 becoming knights) at the time of their return trip. Sadly all the Jedi aside from Kalen and Syla Tyral, a rival/love interest of his, were killed aboard the other 4 ships that did not survive the trip.&lt;br /&gt;
&lt;br /&gt;
With a midichlorian count of roughly 11,500 per cell, he was below the standard threshhold for consideration to be made a Jedi Master(12,500 being the bar set for Masters). But due to a dirth of qualified candidates and the advancing age of his fathers generation, Kalen was named a Jedi Master by his father, aunt, and second cousin, and installed on their impromptu Jedi Council mere weeks before they had hitched a ride home.&lt;br /&gt;
&lt;br /&gt;
===Current Circumstances===&lt;br /&gt;
&lt;br /&gt;
He serves as a gunboat flotilla leader part time in the Ventress military, on loan to the Ascendant Fleet and he also unknowingly serves as an asset for the ‘Unseen Eyes’, one of the house&#039;s shadowy paramilitary organizations. In his first month as a member of Clan Plagueis he has; Completed two bounties, ran a study on Uluv, helped defend a colony from bandit attacks, helped to lead a mission to eradicate drug cartel base, aided in ensuring that Conner Trune recieves the inheritence he is entitled to, and nearly crashed his new modded out GX-1 short hauler into a Brotherhood social function at Lulaires farm on Kasiya, nearly killing the Brotherhood DGM and Aedile of House Ventress.&lt;br /&gt;
&lt;br /&gt;
Kalen, ever the busy body and optimist does independant contracting when not employed in other duties. After a few weeks on Aliso he and the local tailors daughter began dating. They currently live together in a prefab home on the outskirts of Aliso City. Since returning from the other galaxy, Kalen has not kept up with his Jedi training and traditions as much as he would like to.&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
&lt;br /&gt;
Decently tall, with an angular face and pointed chin. He is not overly handsome but is not unpleasant to look at either. He has auburn hair, green eyes and a fit swimmers physique he had maintained during frequent trips to the ships onboard pool.&lt;br /&gt;
&lt;br /&gt;
[[Category: Clan Plaguies]]&lt;/div&gt;</summary>
		<author><name>Kalen Joss</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Kalen_Joss&amp;diff=198355</id>
		<title>Kalen Joss</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Kalen_Joss&amp;diff=198355"/>
		<updated>2025-08-13T03:35:41Z</updated>

		<summary type="html">&lt;p&gt;Kalen Joss: Created page with &amp;quot;{{Eras|rep|nor}}   {{Character |order= Jedi Guardian |image= |firstname= Kalen |lastname= Joss |homeworld= |birth= {{Birthyear_and_Age|ABY|4}} |placeofbirth= GRV Stalwart, a far away  |death= {{|ABY|89}} |placeofdeath= unknown |causeofdeath= unknown |species= Human |gender= Male |hair= Auburn |eyes= Green |height= 1.85m |weight=100kg |cyber= |mother= Kylar Drimma |father= Daran Joss |siblings=Tyleen(Younger, now deceased) |children= |spouse= Girlfriend, Corra Sillaru |al...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rep|nor}} &lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Jedi Guardian&lt;br /&gt;
|image=&lt;br /&gt;
|firstname= Kalen&lt;br /&gt;
|lastname= Joss&lt;br /&gt;
|homeworld=&lt;br /&gt;
|birth= {{Birthyear_and_Age|ABY|4}}&lt;br /&gt;
|placeofbirth= GRV Stalwart, a far away &lt;br /&gt;
|death= {{|ABY|89}}&lt;br /&gt;
|placeofdeath= unknown&lt;br /&gt;
|causeofdeath= unknown&lt;br /&gt;
|species= Human&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Auburn&lt;br /&gt;
|eyes= Green&lt;br /&gt;
|height= 1.85m&lt;br /&gt;
|weight=100kg&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother= Kylar Drimma&lt;br /&gt;
|father= Daran Joss&lt;br /&gt;
|siblings=Tyleen(Younger, now deceased)&lt;br /&gt;
|children=&lt;br /&gt;
|spouse= Girlfriend, Corra Sillaru&lt;br /&gt;
|allies=Karracca(Wookie co-pilot/first officer), House Ventress, other Light side Jedi&#039;s&lt;br /&gt;
|enemies=The Trune family&lt;br /&gt;
|saber=Green&lt;br /&gt;
|form=Ataru&lt;br /&gt;
|weapons= Blaster pistol, vibro dagger&lt;br /&gt;
|fightingstyle=Corellian Kickboxing&lt;br /&gt;
|profession= Contractor/Guardian&lt;br /&gt;
|position= Captain/Knight&lt;br /&gt;
|era=|rep|nor&lt;br /&gt;
|affiliation= Lightside/Clan Plagueis &lt;br /&gt;
|ship= Corra II&lt;br /&gt;
|masters= Tora Joss, Daran Joss&lt;br /&gt;
|apprentices= Allon Kiy(deceased) S&#039;yri K&#039;darr(deceaaed)&lt;br /&gt;
|dossier= [[dossier:17311|17311]]&lt;br /&gt;
}}&lt;br /&gt;
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== Character History ==&lt;br /&gt;
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Born in a desolate region of a far away galaxy, Kalen is a deacendant of a group of survivors from a ‘lost’ Republic squadron of Dreadnoughts. He grew up his entire life either on one of the ships small colony on a nearly barren colony his Jedi grandfather had helped establish. Roughly 49000 people were aboard the group of 5 Dreadnaughts that had been swept away and deposited there by a group of ornery space whales. &lt;br /&gt;
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In mid ABY 43 Kalen and the rest of the descendants luckily spotted a different group of space whales migrating back towards their ‘home’ galaxy. They scrambled onto their ships which had been seldom used for the last 50 years, and set course to make a rendezvous. After a rough trip home, during which Kalens ship has been the only one to survive, approx 9000 of the survivors were deposited on the outer rim/wild space frontier. After being home for a few weeks, the group took a poll and decided to sell their antique ship(netting each person 8500 credits) and go their seperate ways. Many went corewards to find long lost family, others found planets nearby and took work, still more signed onto colony ships in attempts to build new homes. &lt;br /&gt;
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Kalen and the 1 other grandfathered Jedi from the group of survivors both headed for Arx after hearing that they may find other Jedi there. After a month on Arx, and getting low on credits, Kalen picked up and completed a few contracts and bounties for the infamous Dath Kossir. As it happened Dath was an associate of House Ventress, and after a random meeting at the spaceport on Aliso, Kalen joined the group himself. He is currently the only known Light side adherent who is a full member of Clan Plagueis. He serves as a gunboat flotilla leader part time in the Ventress military, and he also unknowingly serves as an asset for the ‘Unseen Eyes’, one of the house&#039;s shadowy paramilitary organizations.&lt;br /&gt;
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Kalen, ever the busy body and optimist also does independant contracting when not employed in other duties. After a few weeks on Aliso he and the local tailors daughter began dating. They currently live together in a prefab home on the outskirts of Aliso City. Since returning from the other galaxy, Kalen has not kept up with his Jedi training and traditions as much as he would like to.&lt;br /&gt;
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==Current Circumstances==&lt;br /&gt;
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He serves as a gunboat flotilla leader part time in the Ventress military, on loan to the Ascendant Fleet and he also unknowingly serves as an asset for the ‘Unseen Eyes’, one of the house&#039;s shadowy paramilitary organizations. In his first month as a member of Clan Plagueis he has; Completed two bounties, ran a study on Uluv, helped defend a colony from bandit attacks, helped to lead a mission to eradicate drug cartel base, aided in ensuring that Conner Trune recieves the inheritence he is entitled to, and nearly crashed his new modded out GX-1 short hauler into a Brotherhood social function at Lulaires farm on Kasiya, nearly killing the Brotherhood DGM and Aedile of House Ventress.&lt;br /&gt;
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Kalen, ever the busy body and optimist does independant contracting when not employed in other duties. After a few weeks on Aliso he and the local tailors daughter began dating. They currently live together in a prefab home on the outskirts of Aliso City. Since returning from the other galaxy, Kalen has not kept up with his Jedi training and traditions as much as he would like to.&lt;br /&gt;
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=== Early Life ===&lt;br /&gt;
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Kalen was born early in the second generation of his community, as after 8-10 years of being lost, they self organized and began to breed in a recognition that they may never make it home. Eventually when Kalen was 4 the group of 5 ships had found a somewhat habitable worlds, and began to build a hardscrabble colony. It wasn&#039;t luxurious, but the group of nearly 50000 began to set down roots.&lt;br /&gt;
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Kalen was trained in the ways of the force and his earliest memories are of his grandfather teaching him to levitate objects. After his second day of training with a lightsaber his grandfather suddenly passed away. Kalen was given his grandfather&#039;s Jedi Armor and Lightsaber as an inheritance that he maintains in his possession to this day.&lt;br /&gt;
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He showed an attitude for starship piloting during his teenage years, as the small squadron still operated some of its vessels and shuttles frequently. They would scout for new worlds and were constantly on the lookout for some whales who might take them home. But at the age of 19 he was a senior shuttle pilot and had been made a Jedi Knight by his father.&lt;br /&gt;
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After many years of toiling on their dustbowl colony Kalen, now 28, was dispatched by the group&#039;s leader to take one ship and head to a local comet cloud and farm several thousand tons of water. It was during this ultimately successful mission that his younger sister tragically died in an accident on one of the comets. As he was increasingly given more and more responsibilities by the group&#039;s leader and his own father(who sat on the makeshift ruling council) Kalen never truly was able to mourn the loss of his sister.&lt;br /&gt;
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=== Jedi Upbringing and Training ===&lt;br /&gt;
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The lost squadron had 2 Jedi aboard to start Kalen&#039;s grandfather, and what would become his great aunt. As they realized they may never get home, the 2 hatched a plan to form an adhoc Jedi training program, as each of them married force sensitive partners and each produced several children. The children were not forced to join the ‘Academy’ but a majority did. At its peak, Kalen&#039;s Padawan class consisted of 5 apprentices(4 going on to be named Knights), the generation after him had 7 apprentices(3 becoming knights) at the time of their return trip. Sadly all the Jedi aside from Kalen and Syla Tyral, a rival/love interest of his, were killed aboard the other 4 ships that did not survive the trip.&lt;br /&gt;
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With a midichlorian count of roughly 11,500 per cell, he was below the standard threshhold for consideration to be made a Jedi Master(12,500 being the bar set for Masters). But due to a dirth of qualified candidates and the advancing age of his fathers generation, Kalen was named a Jedi Master by his father, aunt, and second cousin, and installed on their impromptu Jedi Council mere weeks before they had hitched a ride home.&lt;br /&gt;
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== Physical Description ==&lt;br /&gt;
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Decently tall, with an angular face and pointed chin. He is not overly handsome but is not unpleasant to look at either. He has auburn hair, green eyes and a fit swimmers physique he had maintained during frequent trips to the ships onboard pool.&lt;br /&gt;
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[[Category: Clan Plaguies]]&lt;/div&gt;</summary>
		<author><name>Kalen Joss</name></author>
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