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		<title>Sins of an Empire: Episode 1 Prelude</title>
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		<summary type="html">&lt;p&gt;Jorm Na&amp;#039;trej: Spelling, description, flavor.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
{{Battle&lt;br /&gt;
|name=Sins of an Empire: Prelude&lt;br /&gt;
|conflict=The Taldryan Republic sends a diplomatic team to meet with the Human League to defuse the growing conflict in Dalicron, but at what risk?&lt;br /&gt;
|date=[[40 ABY to 49 ABY|42 ABY]]&lt;br /&gt;
|image=&lt;br /&gt;
|place= [[Frelos system]]&lt;br /&gt;
|result=Human League Victory&lt;br /&gt;
|next=&lt;br /&gt;
|prev=&lt;br /&gt;
|conc=&lt;br /&gt;
|side1=*[[Taldryan Republic]]&lt;br /&gt;
*[[Dalicron Excavation Conglomerate]]&lt;br /&gt;
|side2=*[[The Human League]]&lt;br /&gt;
|commanders1=*[[Cassandra Oriana Tyris|Cassandra Oriana Taldrya]]&lt;br /&gt;
*[[Zenod&#039;ande&#039;rson]]&lt;br /&gt;
|commanders2=*Gander Denos&lt;br /&gt;
*Kael Durran&lt;br /&gt;
|forces1=&lt;br /&gt;
* Diplomatic Envoy Team&lt;br /&gt;
* OSI Infiltration Force&lt;br /&gt;
|forces2=*Military Armed Forces&lt;br /&gt;
* Resurgent-class Star Destroyer&lt;br /&gt;
* Blockade Fleet&lt;br /&gt;
|casual1=*Large number of DEC Forces&lt;br /&gt;
*DEC Leader Captured by Human League Forces&lt;br /&gt;
|casual2=Unknown&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sins of an Empire: Prelude&#039;&#039;&#039; is the lead-in to a Three-Part series within the [[starwars:Dalicron_Sector|Dalicron Sector]], and a part of the [[Taldryan Republic Campaigns]].&lt;br /&gt;
&lt;br /&gt;
This campaign ran from &#039;&#039;&#039;June 3rd, 2024&#039;&#039;&#039; to &#039;&#039;&#039;July 1, 2024&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== OHCSS - For Your Eyes Only ==&lt;br /&gt;
The following is classified information given to those who are &#039;&#039;&#039;On Her Chancellor&#039;s Secret Service&#039;&#039;&#039; or allowed to have it, and is considered top secret.  This information is not to be disseminated in any way under pane of death.&lt;br /&gt;
&lt;br /&gt;
=== What is Known ===&lt;br /&gt;
====Friendly Forces====&lt;br /&gt;
* [[Dalicron Excavation Conglomerate]]&lt;br /&gt;
Contains known information of the Dalicron Excavation Conglomerate, or DEC, which has recently been blockaded by the Human League within the Frelos system.&lt;br /&gt;
&lt;br /&gt;
====Enemy Forces====&lt;br /&gt;
* [[The Human League]]&lt;br /&gt;
Contains detailed information on what is known about the Human League, their leadership, and military functions.&lt;br /&gt;
&lt;br /&gt;
* [[Anhinga Fleet]]&lt;br /&gt;
Contains the currently assessed strength and compliment of the Anhinga Fleet, as it stands from last surveyed report by our Bothan Spies.&lt;br /&gt;
&lt;br /&gt;
====Theatre of Battle====&lt;br /&gt;
* [[Frelos system]]&lt;br /&gt;
* [[Trexxa]]&lt;br /&gt;
* [[Palikir City]]&lt;br /&gt;
&lt;br /&gt;
== Introductory Story ==&lt;br /&gt;
In the shadows of a once-thriving society, where the echoes of progress were drowned in the symphony of despair, a new chapter unfolded — one drenched in darkness and fear. A movement known as Denosianism, a clandestine group that emerged from the abyss of discontent under the leadership of Gander Denos, had seized control of the planet&#039;s reins from the Dalicron Sector High Advisory Council after being voted into power by those who once thought they would be their saviors. Initially, they had promoted just causes and worked to benefit the sector’s people as a whole regardless of rank, position, job, or even social class.&lt;br /&gt;
&lt;br /&gt;
Once the Denosiasts had been confirmed as the next ruling class of Dalicron, all of that changed.  As their ominous banners unfurled across towering buildings, casting an oppressive pallor over the urban landscape, the denizens found themselves ensnared in a dystopian nightmare.&lt;br /&gt;
The air, once alive with the hum of everyday life, now whispered with trepidation. The Denosiasts, now openly identifying as the Human League which was fueled by an insatiable hunger for dominance, initiated a relentless crackdown on the civilian populace -- particularly against those who were not human, with public executions in the streets and on holonet channels.  The planet&#039;s once-vibrant streets became haunting corridors of surveillance and oppression, with every step echoing the weight of impending doom; especially for all non-humanoids that resided there.&lt;br /&gt;
The citizens began to grapple with the harsh reality of their newfound existence, with fear gripping their hearts like a vice. The Human League wielded power with ruthless efficiency, much like the Empire had decades earlier. Rumors of dissent were quashed before they could breathe life, dissenters and aliens alike disappearing into the shadows, leaving behind nothing but an eerie silence and murmurs of what could have happened.&lt;br /&gt;
As the power that Denosianism held spread throughout system by system, the line between freedom and captivity blurred. Dalicron, once a haven for dreams and aspirations, now stood as a testament to the twisted ambitions of those who reveled in the chaos they wrought. And so, the inhabitants clung to the remnants of hope, their collective heartbeat drumming a desperate rhythm in the face of an impending storm.&lt;br /&gt;
&lt;br /&gt;
The tendrils of their oppressive regime extended into the vast expanse of the Dalicron Sector, a once-flourishing region of interconnected worlds and systems. The shadow of the Human League cast a pall over planets that had known nothing but autonomy and sovereignty under the Council.&lt;br /&gt;
Their expansion was swift and methodical, like a relentless storm sweeping across the cosmic tapestry. Subjugating neighboring worlds and systems, little was left in their wake a trail of fear and submission. Planetary leaders, once defiant voices of independence, found themselves either coerced into compliance or swiftly replaced by puppet rulers loyal to the newfound overlords.&lt;br /&gt;
The once-diverse cultures that flourished across the Dalicron Sector now faced a uniformity enforced by the League. Striking at the heart of individuality, the group sought to erase the unique tapestry of each and every planet and system, replacing it with a monolithic ideology that brooked no dissent.&lt;br /&gt;
&lt;br /&gt;
Communication channels that once buzzed with interstellar trade and cultural exchange became conduits for propaganda and surveillance. The League orchestrated a symphony of control, with every planet forced to march to the cadence of their authoritative tune.&lt;br /&gt;
Resistance movements flickered like distant stars, small and scattered against the overwhelming darkness. These pockets of defiance clung to the hope that unity could stand against tyranny. They quickly became a beacon of collaboration and resistance, to stand in direct defiance of the League.  However, as the areas under rebel control continued to fall one by one, its future remained uncertain. Its denizens yearned for the day when the shadows would lift, and autonomy would be reclaimed from the clutches of oppression. To that end, several of the rebel factions reached out to the Taldryan Republic in the neighboring Seitia Sector for assistance.  And, the Republic did indeed respond.  But not how they had expected.&lt;br /&gt;
&lt;br /&gt;
In a strategic move, the Taldryan Republic Naval Fleet established a formidable blockade along the sector line between the Seitia and Dalicron Sectors. It was a symbolic stance on paper only, a line drawn in the cosmic sand against the relentless march of the Denosiast regime. The blockade became a beacon of defiance, a testament to the resilience of those who cherished the ideals of self-determination.&lt;br /&gt;
While the Human league sought to expand their dominion, the Taldryan Republic refrained from direct military intervention in the Dalicron Sector. Instead, they heeded the strict degree of the Senate to remain neutral.  Despite the pleas for assistance from the beleaguered planets of Dalicron, the Taldryan Republic maintained a careful balance, holding fast to the principles of non-aggression stipulated by the Senate until a time when the League would breach the sector line.&lt;br /&gt;
	&lt;br /&gt;
The blockade, maintained by Taldryan and Seitian forces, became a buffer zone between the oppressive reach of the League and served to weaken the flickering flame of hope kindled by the rebel forces within Dalicron. &lt;br /&gt;
The decision to refrain from direct involvement left a bitter taste among those who yearned for liberation in Dalicron, especially the Traditionalists and Lady Second Cassandra Tyris. They both argued that a calculated approach was necessary to prevent the conflict from escalating into a galactic conflagration. With those requests falling upon deaf ears, they instead turned to diplomacy, urging the Senate to explore diplomatic channels, seeking support from other sectors and systems sympathetic to the cause of freedom.&lt;br /&gt;
&lt;br /&gt;
After hours of deliberation, an effort to attempt and defuse the situation was agreed upon, and a small diplomatic force was created and sent to the Frelos system within the Dalicron Sector to meet with General Kael Durran, Denos’ Second-In-Command, on board the Resurgent-class Star Destroyer “Dominion’s Wrath”.  What will come of that meeting, has yet to be seen…&lt;br /&gt;
&lt;br /&gt;
== An Attempt at Diplomacy ==&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
*1  - Journey to the Frelos system and rendevous with the Resurgent-class Star Destroyer &#039;&#039;Dominion&#039;s Wrath&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*2 - Meet with General Kael Durran, Denos&#039; Second-in-Command and Commander of the Mestiphran.&lt;br /&gt;
&lt;br /&gt;
*3 - Negotiate a Peace Treaty to end the blockade of Trexxa and the Frelos system.&lt;br /&gt;
&lt;br /&gt;
=== Story ===&lt;br /&gt;
The Diplomatic Team, lead by &amp;quot;Aequitas&amp;quot; Anderson who served as Vice-Chancellor of the [[Taldryan Republic]], rendezvoused with the Dominion&#039;s Wrath in the [[Frelos system]].  The team which was handpicked by him, consisted of [[Alaisy_Tir’eivra|Alaisy Tir&#039;eivra]], [[Jorm_&amp;quot;The_Jester&amp;quot;_Na&#039;trej|Jorm Na&#039;trej]], [https://www.darkjedibrotherhood.com/character_sheets/21032 Circe Orvar], [[Darkblade|Morax Darkblade]], [[Shanree_Argentin|Shanree Argentin]], and [https://www.darkjedibrotherhood.com/members/3329 Aticus Jade].&lt;br /&gt;
&lt;br /&gt;
Upon arriving at the Dominion&#039;s Wrath and being forcefully guided in by tractor beam, they were greeted by several battalions and an older officer directly off of the ship&#039;s ramp by the name of &#039;&#039;&#039;Reede Holbrook&#039;&#039;&#039;.  Immediately after the meeting, it was clearly evident of the man&#039;s disdain towards several members of the diplomatic team who were non-human; the Vice-Chancellor himself included.&lt;br /&gt;
&lt;br /&gt;
This disdain extended to crew and troopers that they passed as Holbrook guided them to the conference room where they were to meet with [https://wiki.darkjedibrotherhood.com/view/The_Human_League#Kael_Durran General Kael Durran], the second-in-command of the Human League.&lt;br /&gt;
&lt;br /&gt;
On the journey there, Morax became curious about several officers after overhearing on the intercoms for two of them to report to differing locations; Executive Officer Briggs to the bridge, and Commander Canolli of the 23rd Heavy Division to Deck 47.  Particularly the fact that, for whatever reason, while foreign visitors were on board the executive officer of the ship was not on the bridge already to begin with.&lt;br /&gt;
&lt;br /&gt;
Worse, both himself and the others were put on edge by the fact that there were numerous divisions on the ship despite this being a diplomatic mission.  Jorm, however, assumed it par the course as since this was a Resurgent-class ship, having that level of infantry on board was only natural.  He wasn&#039;t as worried about the executive officer, however, as his focus was more on the fact that the 23rd Commander&#039;s name made him hungry.&lt;br /&gt;
&lt;br /&gt;
Circe was ever aware of her surroundings, and focused more on protecting the group.  The animosity and dislike of the group, again, ever focused by the crew among the murmurs and quiet speaking going on around them.  Almost as if they couldn&#039;t believe that there were aliens on &#039;&#039;their&#039;&#039; ship.  Anders chided Jorm for being hungry at a time like this, that he should have eaten ahead of time.&lt;br /&gt;
&lt;br /&gt;
Deciding to make the best of the situation, however, he directed himself toward Holbrook asking him for information about how proud he must be of the Human League&#039;s efforts on Trexxa.  Holbrook however disregarded the question as if he were hard of hearing, doing the same to Anders&#039; follow-up question by answering with one of his own asking about the Taldryan Republic and their journey here.  His words were placed so precisely, that as others tried to speak, they were unable to.&lt;br /&gt;
&lt;br /&gt;
Once at the conference room, he was again asked several questions but deflected each of them once more feigning deafness and the loudness of the hallways and environment.  Inside the room, however, he asked his own questions again while deflecting Anders&#039; questions, much to Jorm&#039;s enjoyment.&lt;br /&gt;
&lt;br /&gt;
Jorm was one of the few to notice that they were most likely being played, and commented as such quietly where Holbrook could not hear them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Non-Player Facing Section #1 ====&lt;br /&gt;
On the bridge in his command suite with the lights darkened, Kael stood at the window and sipped on a glass with ice and [https://starwars.fandom.com/wiki/Jogan_fruit_brandy Jogan fruit brandy].  He watched as more shuttles made their way down the surface of Trexxa, about ready for his meeting before a chime came over the intercom.  It wasn&#039;t just any communication, however, but a holographic one.&lt;br /&gt;
&lt;br /&gt;
Kael sat his glass down and activated it, a hooded figure with long yellow colored hair was standing before him on his desk.  The figure, with a slightly distorted voice, asked Kael if the Taldryan force had yet arrived, and he acknowledged as much that they had and there were aliens among them.  As he stated that he was preparing to meet with them as discussed with Gander, the figure interjected and cut him off much to Kael&#039;s surprise.&lt;br /&gt;
&lt;br /&gt;
The plans had been changed, and the team was to be taken into custody.  Given that the Human League wanted to avoid war with outside forces, Kael questioned this but was told that since they had chosen to come with aliens; it was evident that it was what Taldryan sought and that they would speak with Gander directly regarding this for approval.&lt;br /&gt;
&lt;br /&gt;
When asked what to do with the bodies and their ship, the figure responded that neither they nor their ship will have existed.  Wipe the ships records, destroy their shuttle, and launch the bodies into the star.  Afterwards, both himself and the Dominion&#039;s Wrath were to report to the Chinerth system in the east for Gander&#039;s welcoming ceremony.&lt;br /&gt;
&lt;br /&gt;
Kael slowly sat down in his chair and leaned back as the figure faded away, terminating the call.  He let out a sigh, questioning to himself why Gander was allying himself with &#039;&#039;that damned foreign woman&#039;&#039;. He finished his glass and pressed the button on the comm, asking to be connected with Commander Cannoli immediately.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Story Continued ===&lt;br /&gt;
Some time had passed as the group discussed the situation, Shanree remaining quiet as he instead focused inward.  Being a [[starwars:Miraluka|Miraluka]], he saw with the force and not his own eyes.  While Anders and Jorm argued ethics surrounding Holbrook, he himself had seen the man like a confusing jumble of emotions he was unable to identify.  If anything, that one detail concerned him the most.&lt;br /&gt;
&lt;br /&gt;
Jade, a newcomer to the Republic and not yet part of Taldryan itself, was taken aback at the discohesion that existed within the team.  For a group that was meant to be diplomatic, this was the furthest from it and felt at odds with the goals presented by whoever had made this team. Unfortunately, he was unaware that it was Anders himself who had created this team.&lt;br /&gt;
&lt;br /&gt;
He did have a brilliant idea however, feeling the same as Jorm that they were potentially being played, and dove into character by asking Holbrook about how the sound of their own starfighters rushing past raised the spirit, and how he should be proud of that fact as well as how their activities on the surface were probably going.&lt;br /&gt;
&lt;br /&gt;
Holbrook nearly took the bait, much to his and Anders&#039; surprise, raising his hand almost speaking in acknowledgment. Instead, however, he caught himself at the last second and &#039;&#039;politely&#039;&#039; started to make his way out of the room but stopped by Morax.&lt;br /&gt;
&lt;br /&gt;
Anders was irritated by the constant evasion of his questions, evident that it was apparent visibly in his actions but also that, in his eyes for once, Jorm was right; they were most likely being played.  This was just more evidence however, that justice needed to be enacted on Trexxa and against the Human League.&lt;br /&gt;
&lt;br /&gt;
He was one of the few in complete disgust that the Senate would not lift a finger to help Trexxa, much less Dalicron.  He didn&#039;t blame [[Cassandra_Oriana_Tyris|Cassandra Taldrya]] for that however, he knew that she had done everything she could to convince them otherwise.  This mission being the fruit of those labors.&lt;br /&gt;
&lt;br /&gt;
She had even given him full authority to create the team for it, urging him to focus on diplomacy.  Versatility, however, felt more appropriate especially if things went south.  Even if that meant bringing aliens, he wasn&#039;t about to die here.  But at least he felt he was about to be correct in the assumption that the story was going to unfold in a bad way, and the foundation would come crumbling down.&lt;br /&gt;
&lt;br /&gt;
Morax spoke out against Holbrook, much to the old man&#039;s surprise, as if he wanted to deck him.  Jade stepped between them and apologized for the group&#039;s demeanor, still playing towards Holbrook&#039;s anti-alien sentiments.  Anders allowed Reede to leave, even with Dasha giving the old man puppy eyes as if they were on his side.&lt;br /&gt;
&lt;br /&gt;
---------&lt;br /&gt;
At that stage, things took a sour turn.  Several had noticed a strange hissing sound within the room.  Anders had quickly identified it as gas being funneled inside, and after directing the group to hold their breath they had managed to last until the doors opened and security personnel stood outside with others.  Jorm took the opportunity to shatter the windows of the room, taking both himself and his stylish white suit along with several troopers out into the vacuum of space.  &lt;br /&gt;
&lt;br /&gt;
The room sealed itself with emergency bulkheads before the rest were sucked out, including the remainder of the diplomatic team, which quickly began combat with the troopers.&lt;br /&gt;
&lt;br /&gt;
After a fierce battle, the group managed to make their way to a shuttle bay after discerning that their own shuttle had been destroyed and sensing through the Force that the pilots and the crew were dead.  Once aboard, they managed to escape from the Dominion&#039;s Wrath by the skin of their teeth.&lt;br /&gt;
&lt;br /&gt;
The shuttle, however, had been damaged in the escape which forced them down onto Trexxa while under heavy fire from the orbiting destroyers.  On the surface, the team managed to safely get away from the shuttle and hide themselves however intervened when a family was close to being murdered by Human League forces.&lt;br /&gt;
&lt;br /&gt;
Slaying the troops, the group listened as the family explained what had been happening.  Anders saw this as a solid opportunity, and the group decided instead of continuing on they would bring the family and escape Trexxa.  Having the family testify to the Taldryan Senate would be a solid chance of showing what was truly going on, and help spur them into action.&lt;br /&gt;
&lt;br /&gt;
After another brief battle, the team managed to sneak past a Mestiphran strike force and hijack a Human League shuttle.  By some shear amount of luck, some feeling it was *too* lucky, it still had its landing and takeoff codes loaded in and they were able to safely depart Trexxa and begin the journey back to the Seitia Sector and the safety of Taldryan space.&lt;br /&gt;
&lt;br /&gt;
== Ending Fiction ==&lt;br /&gt;
The sun had begun to set over the Taldryan capital of Port Kasiya, several days having passed since Anders, Alaisy, and the others had left for the Frelos system.  Cassandra, who had not been comfortable having been left behind, understood the reasoning of why she should remain in Port Kasiya.  Even naval Admiral Raif Slaxton used an analagy she understood quite well from her time in Caleria around the shipyards, the captain needs to stay with the ship and trust the first officer to handle away missions.&lt;br /&gt;
&lt;br /&gt;
As the sun fell, she looked out over the city from the Chancellor’s conference room high above in the Taldryan Tower.  Things were quiet without anyone around, far too quiet.  Cassandra had long anticipated some kind of report by this point as the negotiations should have ended by now.  Even the Office of Secret Intelligence had little to go on, with communications from Frelos having gone dark.&lt;br /&gt;
&lt;br /&gt;
This fact troubled her.  Even with her abilities in the Force she was unable to ascertain if everything was alright. The doors to the chamber slid open as the uniformed Gungan senator and Vice-Chairman of the Taldryan Administration Council, Frei’Jar, stepped inside and towards Cassandra.&lt;br /&gt;
&lt;br /&gt;
“Exsqueeze me, Chancewa.” Frei’Jar started as he stopped halfway through the chamber and knelt down, his right hand across his chest with his eyes closed. “Weesa have news from ‘da dipwomatic team and statemwents from ‘da Human Weague.”&lt;br /&gt;
&lt;br /&gt;
She turned and listened as Frei’Jar went into detail about the reports they had just received from Anders as they journeyed back towards Kasiya.  As he explained what was reported from them, as well as what the Human League was saying, she took a seat in her chair and sat back with her hand resting on her head.  Was she really hearing what she thought she was hearing?&lt;br /&gt;
&lt;br /&gt;
The diplomatic mission to the system of Frelos…was a failure.  While it had been intended as a way to potentially bring an end to the rising conflict between the Human League and the rebellions that had formed within the upper systems of the Dalicron Sector, none could have foreseen what instead would come of it.&lt;br /&gt;
&lt;br /&gt;
Headed by Vice-Chancellor Anders, the diplomatic team had been created of various humans and aliens who would meet with the second-in-command of the Human League, General Kael Durran, on board his capital ship the Resurgent-class Star Destroyer “Dominion’s Wrath” which oversaw the blockade of the system’s main world of Trexxa.&lt;br /&gt;
&lt;br /&gt;
The negotiations according to reports from both sides however never took place.  While Anders and his team had reported immediate animosity and anticipated hostility that culminated in an attempted assassination attempt in the conference hall from which the team narrowly escaped with their lives, security video footage from the destroyer painted an entirely different picture.  Footage that the team, mostly, disputes the validity of.&lt;br /&gt;
&lt;br /&gt;
The only part of the footage that they do not dispute in its entirety, is a segment where it appeared as if the team attempted to jettison diplomatic personnel and security members of the Human League from the conference room where they were preparing to meet when Chyronian Chancellor Jorm Na’trej blew a hole in the windows. While several were sucked out, Na’trej included, lives were spared when the emergency bulkhead sealed in place.  Additional footage which is disputed showed the pilots of their shuttle descend the ramp and begin firing on hangar personnel and troopers who were there.  The pilot&#039;s lives were cut short by other troopers who were present and the overhead defense turrets which destroyed the shuttle after two others retreated inside.&lt;br /&gt;
&lt;br /&gt;
The remainder of the footage was almost pure chaos with the team escaping on another shuttle after taking the pilots hostage, crash landing on Trexxa.  This footage, along with a holonet statement from General Durran, was used as justification for the concurrent assault and landing on Trexxa immediately after.&lt;br /&gt;
&lt;br /&gt;
“The assault on my vessel was a declaration of war.  A declaration not just from the DEC, but from the Taldryan Republic and its allies.” Durran stated from a podium inside one of the conference halls on the Dominion’s Wrath. “We had hoped to negotiate an end to hostilities and the blockade of Trexxa, giving faith that the DEC would look to reason.  Unfortunately, that can no longer be the case.”&lt;br /&gt;
&lt;br /&gt;
While on the surface, Ander’s and the team had managed to extract a family that was about to be executed by Human League forces and transported them back to Kasiya where they gave a scathing report of what had occurred there and what was happening.  Many of the senate hard-liners were in silence as they spoke, both in disgust at the revelations they were hearing and the realization of what had most likely actually occurred.&lt;br /&gt;
&lt;br /&gt;
The Taldryan Republic Administration Council was in conference for nearly two days, with the Lady Second Cassandra Oriana Taldrya leaving for the Jagd Wastes upon the conference’s conclusion with several researchers and a friend from Arcona who had happened to be on Kasiya at the time, Ood Bnar.  While the situation was dire, other issues warranted her attention at the exact same time.  For reasons unknown, the gray disease that had claimed the entirety of the Forceless Forest had finally begun to encroach upon the Jagd Wastes claiming both the connection to the force from the areas it had taken but also resulting in every single creature retreating from those areas.&lt;br /&gt;
&lt;br /&gt;
After suddenly receiving a rather cold reception from senators and other hard-liners, Vice-Chancellor Anders, Governor Alaisy, and the recently arrived Arconan Consul Zuza Lottson decided to journey to the wastes and meet with her rather than wait for her to return.  Zuza had arrived on Kasiya after sensing something dark coming from Cassandra, a perk of the rings they had shared months prior.  It enabled them to sense the feelings from one another, and in this case, Zuza sensed that she was in a massive amount of anger and frustration.&lt;br /&gt;
&lt;br /&gt;
Little did the three of them know, the meeting with the Council had not gone as anyone had hoped…or expected.  And that their choice to rendezvous with Cassandra randomly would not go as planned.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After arriving at the wastes, the area they had landed was indeed, sickening. Aside from the metal platform they were on, the entire area was surrounded by mangrove trees, green colored water with an ichor like hue, and noises of creatures from any which direction. Mostly repetitive, like smaller insects and non-hostile creatures. The air, if they breathed it at all, had a slightly metallic taste to it but caused no ill effects. Adjacent to their left was another platform, and upon that sat Cassandra&#039;s personal shuttle with two members of the Summit Guard standing watch at the ramp. From the coordinates they had, it was clear she was about half a mile to the south. Which, from the view they had, already began to encroach upon the massive rocky hills and cliffsides that separated the Jagd Wastes from the Forceless Forest. At this point, they were able to sense their connection was wavering and their overall force strength was down roughly twenty percent where they stood. The last to come out from the shuttle was the Arconan Consul, Zuza.&lt;br /&gt;
&lt;br /&gt;
	&amp;quot;Well, kist.&amp;quot; It wasn&#039;t as if Zuza wasn&#039;t used to jungles. She&#039;d lived on Selen itself the last two years but no matter how much time she spent planet-side, it was often a nuisnace at just soggy everything could be. Humidity, rain, snow, being truly outside in an atmosphere was a karking nuisance. But all of that was easily put aside as quickly as the thought arose. Half a mile wasn&#039;t that long. She looked to Anders, to Alaisy, offering a small smile to each though worry strained it on seeing the state of Anders. &amp;quot;Are we ready?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	Anders for sure looked worse for wear. That much was obvious the moment you laid eyes on him. Anders was beat up physically. What perhaps was not so obvious was the mental strain recent events had put on him. In short; he&#039;d made mistakes. Anders was a smart man. Regardless of what anyone thought of him, there was no-one who could doubt his intelligence. Yet, a political man, he was not. Skilled in diplomacy, he was not. Did he believe he&#039;d ultimately made the right decision? Yes. The family testifying in front if the Senate reaffirmed those beliefs. However, he understood, now more than ever, that his part to play in the upcoming war was to be vastly different from the position he attained. That was assuming he even stayed in the Taldryan Republic to begin with. His assignment was complete. His report to the Voice submitted. He could leave for Arx whenever he wanted. Maybe go pester some other Clan for the Voice instead. He sighed. The forest was having an effect on him more than just severing his connection to the Force. He might as well get this over with. He would stand hid ground. With dignity on his side. &amp;quot;Yes. Shall we?&amp;quot; He gestured for the two woman at his side to proceed. Ladies first. After all, that was proper etiquette. &lt;br /&gt;
&lt;br /&gt;
The area ahead was largely the same, with the metal walkways giving way to wooden ones. Some of the wood was decayed and damaged, some sections even eroded with a green-colored glow. Their connection to the force continued to decrease, and strangely enough, it slowly became more quiet as they moved...and everything seemed to take on a slightly grey and worn down tone, the colors of their surroundings fading if it were.&lt;br /&gt;
&lt;br /&gt;
A significant ways down, nestled in the rocky hills that separated the two areas, the walkway came to an end at the center of a large area with numerous waterfalls, a large lake, and a large cave. If this area had color, it would be almost beautiful. At the center of a platform on the water sat Cassandra who was examining what looked like a sproutling that had lost half of its color from the base upward. She was in basic clothing for once that gripped her frame and body, allowing for quick and easy movements compared to her normal garb. Being without the force, her reliance on physical abilities was of extreme importance. Several white-clothed scientists were with her, and what looked like members of the OSI with blasters as well guarding. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;So the corruption is spreading, albiet slowly.&amp;quot; one of the scientists commented as he compared holopictures on his datapad to ones taken the last time they had been there.&lt;br /&gt;
&lt;br /&gt;
The other scientist nodded, his left arm across his chest with hand cupping his right elbow, his right hand tapping his face. &amp;quot;Unfortunately. But it&#039;s never moved beyond the cave until the last year, the mouth of it on the forest side has always been the hard line, even for the force loss effects.&amp;quot; Cassandra&#039;s bare hand was on the top of the plant, her finger running along the edges of one of the few remaining green leaves. She looked at it curiously, even more so because she could not feel anything from it. Was it in distress? Visually, it looked so. Was it actually fine, depending on what the effects of this &#039;greyification&#039; were? Visually on the rest, it also looked so. Even in the forest itself, the few dozen feet people have gone inside, everything related to the flora looked normal outside of its insides. &lt;br /&gt;
&lt;br /&gt;
This was proven yet again when one of the scientists broke one of the leaves that had fallen from it, its normal clear sap and moisture a crimson colored red. The other one pulled a vial from a pouch of a teal colored liquid.&lt;br /&gt;
He poured it onto the break of the leaf, its color quickly mixing with the red as the leaf started to absorb it. It wasn&#039;t long before the red overwhelmed it and returned to its vibrant color, the leaf itself remaining grey the entire time. &amp;quot;No effect...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What do you think, Ood?&amp;quot; Cassandra asked the Neti that stood nearby, luckily unaffected by the effects of this part of the wastes despite being a tree himself. &amp;quot;Any insights on this?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well now,&amp;quot; the Neti hemmed distractedly. &amp;quot;I am still a bit confused about how I got to be here since I originally just requested access to Republic space to investigate the ruins of a small Jedi enclave within its borders.&amp;quot; Observing the changes in the plant, Ood threw himself into the currents of the Living Force to better observe what was happening. &amp;quot;The question is &#039;why doesn&#039;t the cure work?&#039; and &#039;what&#039;s affecting the plantlife?&#039; It should perhaps be &#039;Why is it affecting the Force?&#039; or &#039;What is cause and what is effect?&#039; Is the plant change affecting the Force or the other way around?&amp;quot; Turning towards the Epicanthix next to him, the Arconan drew himself up to his full size, &amp;quot;I think I may have to stick around for awhile to figure out what is happening here. If you&#039;ll allow me that is? I can probably make myself useful in some fashion if necessary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I apologize about that, but with your knowledge of plant-like species given your own as a Neti, plus acknowledgements of your strengths from Arcona, I felt you might be of solid use on this matter.&amp;quot; she responded apologetically, &amp;quot;I do plan to whisk you away to the enclave on Drake&#039;s Perch upon request once you&#039;ve investigated plenty.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Normally speaking Alaisy would not even consider inclining her head before taking the lead. This time however, there was doubt. Breathing became harder, as if the air turned into molasses, but instead of being sweet, it was intensely bitter. It made her stomach turn. With a whistle she turned opened the pressurized air valve, it alleviated some of the burden of inhaling, her mask doing it for her. &amp;quot;I s-suppose we should,&amp;quot; her voice was tinged with insecurity towards Aequitas and Lottson, not something the Sith wished to exude when she was around this type of company. The shadows whispered to her, each word cutting her like a blade. They danced when they should&#039;ve been still. The glow in her electric-blue eyes dimmed. For a moment she thought she was sweating, but Tir&#039;eivra no longer had pores in her skin. Temperature regulation was done by her tail and second skin&#039;s oils... and those vital oils seeped over her, yet her alchemical had an unusual gloss. Little crimson droplets dripping over black. She was bleeding.&lt;br /&gt;
&lt;br /&gt;
After a bit of thought on that after having apologized earlier, his question did sort of add up. Given the near complete absence of the force where they were, it wouldn&#039;t make sense for it to be affecting the force. Rather, since it&#039;s being affected itself, whatever is affecting the force is affecting the surroundings. &amp;quot;I think...the other way around,&amp;quot; she started in her explanation. &amp;quot;The force flows in everything, everyone. And in this case something has removed the force within the, ironically named Forceless Forest, as well as these reaches of the Jagd Wastes. And with the force cut off, something...replaces? Corrupts?&amp;quot; At that point, it was pure speculation. But it was unnatural for the force to just be...gone, as it was. Even the scientists paused to consider their own theories after that.&lt;br /&gt;
&lt;br /&gt;
The Neti wondered aloud, &amp;quot;Hmm, but did something remove the Force? Truly? It seems unlikely. Maybe something dampened, shoved it aside, suppressed its presence? There are very few things that could fully cause it to be absent? What if instead it&#039;s still here but twisted in a way to be no longer visible?&#039; Realising he&#039;d reached to the Living Force without realising, Ood concluded the Force had to be there since he could still connect. But it was silent, as if absent. Not nothingness, a void. But a silence, something was still there but it wasn&#039;t interacting.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Without an expedition through the caves into the forest, we wont be able to know for certain.&amp;quot; she remarked, still in thought. &amp;quot;But...no one who has entered beyond the sightlines of the cave exit has ever returned. What lies there is completely unknown to us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Anders had taken particular note of Aphotis&#039; reaction. That cold shudder, the loss of one&#039;s senses. He felt it too. Being cut from the Force was like losing apart of oneself. Yet, it seemed to be having a more adverse effect on his fellow Sith. Was it the alchemical suit? Logically, that would make sense. Anders made a mental note to do extra research later. Eventually, the trio of himself, Alaisy, and Zuza, the latter in all her bright eyed, smiling glory, found Cassandra along with someone that at least Anders didn&#039;t expect to see. &amp;quot;Cassandra,&amp;quot; Anders gave a nod. &amp;quot;And Mr. Bnar. I trust you are well? How is the urchin?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, her....&amp;quot; the neti gathered his thoughts slowly. &amp;quot;She&#039;s attending an academy on Alderaan, getting an education.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Tir&#039;eivra made a mental note as Aequitas mentioned their name, barely conscious enough to notice a tree person among trees. &amp;quot;Mister Bnar, a pleasure. I am Aphotis,&amp;quot; the woman modulated her voice with her mask, to keep anyone from thinking it was strained, &amp;quot;Supreme Chancellor,&amp;quot; Alaisy inclined her head at Cassandra. Her tail curled around her thigh, squeezing, trying to divert the pain elsewhere. It was to no avail, the suffering came from deep within her, like an itch she could not scratch. The taste on her tongue was no longer bitter, she was just left with a slight metallic flavor. Her mask hissed louder, pushing air into her lungs, cold sterile air. It made her want to cough, or sneeze, but the sensation simply prodded at her. With the dark side so distant from her, she was assaulted by wave after wave of self-depreciating thoughts. Fear gnawed at her. Alaisy pushed through, gritting her teeth, reminding herself that this was a far cry from the worst that she had been through. The Arconan Consul seemed all too cheerful with that smile on her face.&lt;br /&gt;
&lt;br /&gt;
Not that the smile was particularly bright anymore, fading in the reality of what was ongoing here. It was a relief to see Cassandra was ok, if stressed, but there was something really off. She had only a weak connection to the Force but knew it was sapped away. Could feel the gap in her senses that had been present before her memory of being aware of it. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Heya Ood, Cass.&amp;quot; Zuza greeted, slipping her hands into her pockets, glancing between those gathered with a steadily increasing nervous energy.&lt;br /&gt;
&lt;br /&gt;
As if sensing the nervous energy, the Neti smiled in an attempt to put his Consul at ease, &amp;quot;No worries milady, Messrs. Drip and Drop are still quite absent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She continued to stare at the leaf on the plant, her finger running along it. With a slow steady inhale followed by a light exhale, she looked to the two scientists. &amp;quot;Leave us for a minute. Go check the cave and the forest entrance, see if things have changed any at all.&amp;quot; They looked down at her, then each other, before they nodded in acknowledgement and began to leave. &lt;br /&gt;
&lt;br /&gt;
Once they were out of earshot range, Cassandra slowly rose to her feet and turned to face the group. Her face looked worn down, as if she had not had a wink of sleep in at least 72 hours or more. At this point, it was most likely pure resolve that kept her going, which anyone who knew her knew that was something she clearly had in abundance. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I expected to talk to you at the tower, not here.&amp;quot; she briefly commented as she pulled her shirt back into place from being crouched. There was an air of frustration in her voice, with clear effort to maintain her vocal composure from shifting to anger. Before Anders could comment a single response, she instead lashed out. &amp;quot;You will stay quiet, Vice-Chancellor. And you will listen.&amp;quot; With several steps she approached him, completely disregarding Alaisy and Zuza. &amp;quot;Do you have any idea what you have caused? Any idea? I trust you with one task which you confidently say you can do, after you specifically order me to remain on Kasiya. If their leader won&#039;t be present at the negotiations, no reason I should be. Your exact words.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
She reached forward and forcefully poked his chestbone. &amp;quot;I trusted you, Anders. And the first thing you do is betray that trust. I ask you to take their ideals to mind, do what it takes to be respectful to give the best possible negotiation possible. The first person you invite along? That karking maniacal megalomaniac. Then you assemble a team composed almost entirely of aliens, despite my warning otherwise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Anders once again tried to interject, wanting to tell her what it was he came here for, but she cuts him off directly. &amp;quot;No. Not until I&#039;m finished.&amp;quot; she said, anger clearly visible but contained. With a moment of pause to make sure he was listening and not speaking, she continued. &amp;quot;Do you even know of the fallout I&#039;ve had to personally handle since this occured?&amp;quot; In her pocket was a small datapad that she pulled out and shoved onto his chest for him to look at. &amp;quot;Video from the Dominion&#039;s Wrath. Security footage of the pyromaniac blowing a hole in the conference room, causing both officers and security personnel to be sucked into space along with himself. Footage of the shuttle crew opening fire on deck personnel, causing a lethal response in the main hangar bay. The aforementioned pyromaniac trying to blow the ship up by sabotaging an engine and overloading some of the electrical grid. Not to mention kidnapping and exorting a family on Trexxa before taking them away.&amp;quot; &amp;quot;They&#039;re directing all of this at us, at me as if I coordinated it. The sad part? The senate half believes it. I&#039;ll be lucky if I keep my Chancellorship after this. I&#039;ve already had emergency meetings with the Saijo Royal Family, and the Seitia President. And after meetings with the Administrative Council, I&#039;ve had to relieve two Admirals and a Vice-Admiral due to complete incompetence. It was also decided...&amp;quot; &amp;quot;...to also relieve you of your Vice-Chancellorship. Which, was a unanimous vote by the way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She turned to face away from Anders. &amp;quot;And before you ask, the vote in the senate was unanimous as well. They saw their hands as all but tied on this.&amp;quot; Her expression as she turned her head back toward him was even more drained, her eyes and brow furrowed some. &amp;quot;The Taldryan Republic is now at war with Dalicron.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aphotis followed the movement of Cassandra’s lips but was having difficulty comprehending the words. Behind her clear domed visor her black sclera turned reddish, her electric-blue iris greying out. When she ran her tongue over a tooth she could swear it moved. Vice-Chancellor, fired? Memorizing thoughts felt like pressing ill fitting puzzle pieces together. She crossed her arms over her chest, trying to ignore the building strain on her back.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Do I have your permission to speak now?&amp;quot; Despite the verbal lashing he&#039;d just received, he maintained his dignity. He stood up straight, arms folded behind his back with his head held up high.&lt;br /&gt;
&lt;br /&gt;
Cassandra nodded in affirmation and crossed her arms in front of her. &amp;quot;You may now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zuza glanced slowly between the pair as each spoke. “Oh kark.” she thought to herself. She’d never heard Cass mad before.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I acknowledge my shortcomings in this most recent endeavor. I relayed as much to Chancellor Na&#039;trej of Chyron, should you wish to converse with him on the subject. The team was purposefully picked not just because they are aliens, though that was a particularly large reason as to why, but because they were capable of defending themselves.&amp;quot; Anders took a deep breath and closed his eyes as in deep in thought. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I will not lie to you, Cassandra. I fully expected hostilities to occur the moment they caught a glimpse of me. They attacked us first. They tried to asphyxiate us with dioxis gas, which led to the circumstances in the surveillance footage. That family we extorted? They were about to be executed before we intervened and they have agreed to testify in front of the Senate. So yes, whilst I acknowledge my own mistakes, I do not regret the result. War was inevitable. You did not see firsthand what we saw. Action must be taken. Justice must be served.&amp;quot; A slight pause, one that could cut the tension with a knife. &amp;quot;However, I understand when I am unwanted. You will be delighted to know, Supreme Chancellor, that my assignment to Taldryan has been completed. I have no reason to remain. Since I am not needed, I will clear up the last of my personal business and leave the Republic imminently.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I read your report, I&#039;m aware of why you formed your team. And I&#039;m aware of the actual story of what went down.  However, a team of force sensitives from the OSI, or even pull from the Summit Guard, and you could have accomplished the exact same outcome of defense while balancing.  And you and I both knew what that pyromaniac would do given even an ounce of opportunity.  Which, probably did save you from a tractor beam attachment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There was one more pause, as she had not yet dismissed him. &amp;quot;Yet, as much as I pains me, I acknowledge your...tactics.  Because of that, you can return to your post as OSI Director. You are no diplomat, we both know this clearly at this stage, but...you have your ways. And those ways are useful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She was starting to calm some and extended her hand.  &amp;quot;Do you agree?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Anders was honestly surprised. Most of his time working with Cassandra had involved them disagreeing on one matter or another. To hear her understand his motives and offer him a return to the OSI? Now that was something. He was halfway confident she would have kicked him out of the Caelus System the first chance she got. The Supreme Chancellor had thought this through. Perhaps, in some small way, he had influenced her thinking? A small smile appeared on his lips. &amp;quot;These parameters are acceptable. I shall remain until a time that I am summoned elsewhere.&amp;quot; He placed a hand over his heart and gave a slight bow.&lt;br /&gt;
&lt;br /&gt;
Zuza sighed slightly in relief, a slight amused look in her eyes at the summoned comment. She had a feeling as to what could summon him.&lt;br /&gt;
&lt;br /&gt;
She nodded in affirmation. &amp;quot;Very good. Besides, if you can track me here despite the force issues present, your skills are extremely worthwhile.&amp;quot; After glancing toward the cave ahead, she turned to move toward it. &amp;quot;I need to speak with the researchers, afterwards we will return to the tower.&amp;quot; And with that, she was progressing away. Her right hand shaking and tightly in a fist.&lt;br /&gt;
&lt;br /&gt;
Cassandra&#039;s hand did not go unnoticed, even through Alaisy&#039;s reddened vision. She let out a dry cough, coupled with the hissing of her mask. Trying to hold it back made it worse. “Good, let us hope this will be quick..” she thought as she struggled with the surroundings even more.&lt;br /&gt;
&lt;br /&gt;
Zuza side glanced Alaisy. It was becoming clear something was wrong with the woman, though what was hard to determine through the mask and suit. She looked.. slicker than usual. “eurhg-” what a weird thought she had. She focussed forward, on Cassandra, following after her and noting the shaking hand. This was.. really bad.&lt;br /&gt;
&lt;br /&gt;
Anders decided to ignore the shaking of Cassandra&#039;s fists. His keen eyes noticed her body language. Such a firm grip implied she was attempting to keep control of something she had little power over. &amp;quot;Very well. If we are done here, I have an... appointment to keep on Elysia.&amp;quot; The newly reinstated director of the OSI spun on his heels and left before any further shenanigans could commence.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cass.&amp;quot; Zuza spoke as they got further down the path, coming up beside the the taller woman, a slight frown on her face. &amp;quot;Is.. there anything you need? Even if just to talk, for a bit..&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m frustrated, Zuz. It feels like everything is falling apart and as much as I want to banish him, the administration council refuses to let me,&amp;quot; she starts as she continues towards a large mouthed cave. At this point, the force was completely 100% cut off from them. There were torches inside, lighting the path through. &amp;quot;That bastard Gungan wants to keep him close. I honestly don&#039;t know if I&#039;m capable of conducting an entire war. I&#039;m a diplomat, not a tactician.&amp;quot; The other end of the cave was...strange. everything was covered in a grey mist, the trees and ground all grey colored. Limbs and branches were down, flora was grey colored as well, and the sky above was obscured by a white colored &#039;blanket&#039; that covered it all. It was almost like a haunted forest.&lt;br /&gt;
&lt;br /&gt;
Zuza grasped at the hem of her jacket, the Force being entirely cut off summoning a more than unpleasant memory of the last time she was on Kaisya. The sickness that had followed, how quiet the world was. And it truly was quiet here. It was thick on the air, suffocating. She had to resist the urge to whisper as if her throat itself was being constricted, &amp;quot;Arcona will provide what aid we can. Whatever aid that&#039;ll be accepted. Even if its only mine.&amp;quot; Zuza hesistated before releasing her hand from her jacket and placing onto Cassandra&#039;s shoulder. &amp;quot;You aren&#039;t alone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Cassandra turned and with a smile gave Zuza a tight hug. &amp;quot;Thank you. And I know I can&#039;t directly call upon you fully, at least not at this point. But...&amp;quot; She paused for a moment before looking at her with a grin. &amp;quot;...can I have the tree?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Zuza returned the hug, letting Cass let go when she was ready and returning the smile with one of relief. She blinked, looking back in the direction of said tree and considering for a moment. &amp;quot;I don&#039;t think I could stop him from bein&#039; here if its what he wants. If it is, just make sure to prune him every now and then so he doesn&#039;t redecorate the place.&amp;quot; Her smile brightened with mirth, giving Cass a gentle nudge with her elbow.&lt;br /&gt;
&lt;br /&gt;
“Of course, I’ll keep an eye on the amount of flora that starts to pop up…make sure it stays under control.” Cassandra responded.  She glanced down as her datapad on her side began to chime and let out a sigh. “Well, time to head back for now.  A politician’s day is never done.”&lt;br /&gt;
&lt;br /&gt;
Zuza nodded in agreement, and the two left the researchers to their work as they returned back to the landing platform and departed from the Jagd Wastes.&lt;br /&gt;
&lt;br /&gt;
With Anders relieved of his duties, Alaisy having stepped down as Governor after the debacle that occurred over Trexxa, and Ood now suddenly thrust into the spotlight as his replacement, already the Republic was gearing itself for war.  The final approvals from the Senate had been given and Cassandra finalized the paperwork during their journey back with Zuza.  The Taldryan Republic was now officially at war with the Human League, as much as they’d have rather avoided it.&lt;br /&gt;
&lt;br /&gt;
One thing that did bring a slight amount of brightness to these darker days were the honoring of several individuals who stood out amongst the rest and had managed to accomplish things separately in their own way that benefitted the Republic.  In the Chancellor’s conference room, with Ood and Meleu attending, stood Morax Darkblade, Jorm Na’trej, Centam Javik, Jade Hext, and General Zentru’la.&lt;br /&gt;
&lt;br /&gt;
Ood was holding a metallic looking plate with objects that rested upon it and walked towards the five as Cassandra began to speak, moving first to Morax.  “The five of you, despite the chaos of the field and the events that took place, did well to distinguish yourselves amongst the rest of your peers.”&lt;br /&gt;
&lt;br /&gt;
Cassandra herself moved toward the group and took hold of one of the five medals, lifted it, and placed it down over Morax’s head. As she moved towards Jorm, she continued speaking. “I want to personally thank each and every one of you, as your selfless contributions were the reason things turned out as well as they did.  You are the heroes of this day and have made both myself and the Republic immensely proud.”&lt;br /&gt;
&lt;br /&gt;
She placed the second medal on Jorm’s head and resisted the urge to strangle him with the strap, followed by Centam, Jade, and lastly Zentru’la. The latter she also handed a credit chip, payment in full for his contributions as a mercenary.&lt;br /&gt;
&lt;br /&gt;
“Thank you everyone.” she finally fished as she turned to face them once more as a group, Ood and Meleu at her side.  The three bowed forward in respect to the group.  “There will be a special banquet tonight in all of your honors, and I hope that you will attend.”&lt;br /&gt;
&lt;br /&gt;
As the ceremony came to a close, outside of the room stood various senior officers of the military as well as the Administration Council, all waiting to meet with the Supreme Chancellor.  Though it was a time for some celebration, there were other things that required consideration as well that were coming to light…&lt;br /&gt;
&lt;br /&gt;
= Prelude Campaign Outcomes =&lt;br /&gt;
== Republic Based Outcomes ==&lt;br /&gt;
=== Outcome I-III - Republic Opinion ===&lt;br /&gt;
The public opinion towards the Republic government is on the downturn, with some worried whether or not they can win this conflict. The overwhelming majority, however, still hold faith in Cassandra and the Senate’s governance and that they are capable of handling this situation.  There is some worry and fear throughout the Republic, however, as the Human League is being considered a serious threat by the populace which largely demands action.  Considered one of her bigger losses, Cassandra&#039;s opinion and personal morale is significantly lowered following the diplomatic team’s failure and the declaration of war. She knows this can be turned around however, and she needs to do it quickly to prevent things from becoming worse.&lt;br /&gt;
&lt;br /&gt;
=== Outcome XIII - XV - Senate’s Opinion ===&lt;br /&gt;
	The Senate was extremely agitated and furious with how the diplomatic mission was held, resulting in the ouster of Vice-Chancellor Anders.  Despite their heavy opposition to the idea of war, with how things played out due to the mission itself, even the hardliners had no choice but to concede to the realization that war was now impossible to avoid.  Cassandra herself faced significant criticism from the Senate and the Administration Council.  One fact the three bodies did agree upon, however, was that they did not anticipate the amount of organization or preparation that the Human League had put into this trap, forcing them to look closer at their own organization efforts going forward.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Taldryan Military Based Outcomes ==&lt;br /&gt;
=== Outcome XVI - XVIII  - Taldryan Republic Armed Forces Outcomes (Morale/Organization/Training) ===&lt;br /&gt;
	Morale within the Taldryan Republic Armed forces has taken a significant hit, given the propagandic victory that the Human League managed to have over the Republic, in addition to the victory over Trexxa.  While the option of entering the battle on Trexxa is still a possibility, organization efforts will need to be rekindled due to argument and dissent amongs the flag officers on how to respond to this new threat.  Training efforts, luckily, have maintained at an appropriate level despite rumors spreading amongst the troops of how rough this war was likely to be.&lt;br /&gt;
&lt;br /&gt;
=== Outcome XXV-XXVII - Taldryan Republic Naval Fleet Outcomes ===&lt;br /&gt;
	Suffering defeats at the hands of organized pirate efforts along the Saijo and Dalicron lines, while also being unable to keep up with targeted strikes by them within the Seitia Sector, in addition to inadequate training initiatives and protocols, Fleet Admiral Estrix Naru was relieved of command and replaced by Admiral Raif Slaxton.  Fleet Admiral Slaxton has a significant road ahead to restore the training efforts within the fleet and quell the large number of rumors and concerns spreading throughout the fleet about war.  Another issue already on Slaxton’s plate is the disruption to the supply chains that keep the Fleet up to date, already causing moderate strike efficiency of their incursion forces to decline.&lt;br /&gt;
&lt;br /&gt;
=== Outcome XXVIII-XXX  - Taldryan Republic Armed Forces Outcomes (Rediness/Training Regimen/Supply Chain) ===&lt;br /&gt;
	Despite everything that has occurred, War Marshal Lee Starr has maintained a tight ship in regards to the Armed Forces.  Even with the morale hit and slip within organization efforts, within the units themselves training has actually improved given his determination and experience in leading the Armed Forces.  Rediness slightly decreased, however, for the same reasons as the other units; concerns over how strong the Human League has been proving themselves.  The supply chains that fuel and keep the Armed Forces strong have only minorly been disrupted, largely maintained near full efficiency.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Taldryan Republic Allies Outcomes ==&lt;br /&gt;
=== Outcome IV-VI - Seitia Federation’s Opinion ===&lt;br /&gt;
	As an allied member of the Taldryan Republic, there is a considerable amount of worry and fear that is running through the Federation after what happened. Civilians are not looking favorably towards the Republic, with significant worry about what will come of this.  The Federation President acknowledges that the operation was considered a failure, and his own morale lowered, he is optimistic that this can be turned around with a significant amount of time to do so. The Military, however, sees the events in the Frelos system negatively and looks down upon the Republic itself.  They actively voice concerns if Seitia should even be getting involved in fears of what could come upon them should the Republic fail once more.&lt;br /&gt;
&lt;br /&gt;
=== Outcome VII-IX - Saijo Kingdom’s Opinion ===&lt;br /&gt;
	As an allied member of the Taldryan Republic, there is a considerable amount of worry and fear that is running through the Kingdom after what happened. Civilians are not looking favorably towards the Republic, with significant worry about what will come of this.  The King of Saijo’s looks upon the Republic disfavorably, his own morale at an all-time low after what occurred.  He  truly wonders if the Republic is even capable of handling this properly, or if a change in leadership may be warranted.  The Military, similarly, sees the events in the Frelos system negatively and looks down upon the Republic itself.  They actively voice concerns if Saijo should even be getting involved in fears of what could come upon them should the Republic fail once more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Human League Based Outcomes ==&lt;br /&gt;
=== Outcome X-XII - Human League’s Supply Chain===&lt;br /&gt;
The Human League has managed to bolster their supply chain, with transfer rates between storage and the field at fairly strong levels with significant defenses.  They are still, at least, able to be exploited with if approached carefully and with precise strikes.  Its durability is quite significant as well, with only minor and occasional interruptions or hiccups within the supply chain.  Because of the outcome the workers’ who maintain it and serve as the backbone of it are more efficient than usual, each eager to do their part.&lt;br /&gt;
&lt;br /&gt;
=== Outcome XXXI-XXXIII - Human League Fleet Outcomes ===&lt;br /&gt;
Despite not capturing the diplomatic team, the soldiers and troops aboard the Anhinga Fleet ships that were present over Trexxa were celebrant over their otherwise victorious attempt at shooing them away.  This has helped bolster the resolve and morale within other ships of the fleet, particularly within the command staff, and raised the confidence of most aboard the ships.  That increased confidence has resulted in the crews working significantly harder, causing faster repair and maintenance times and stronger training programs for the naval troops.  The fleet definitely is not something to be underestimated.&lt;br /&gt;
&lt;br /&gt;
=== Outcome XL-XLII - Mestriphran Outcomes ===&lt;br /&gt;
The Mestiphran itself, fueled by Kael’s anger towards the Taldryan Republic after the events on Trexxa and especially on his flagship, has worked tirelessly to optimize its organizational status.  Because of this, they are capable of deployment to all types of operations and theatres.  The officers are significantly emboldened by Kael’s resolve, using any means necessary to ensure that the Mestiphran is capable of full readiness at all times and are willing to obey any order given to them to that end.  The training efforts are brutal and punishing, but have shown great strides and results due to that.  They have even began accepting Force Sensitives into their ranks as officers to counter any Jedi or Sith that may stand in their path as part of the new Mestiphran Inquisitorious Program.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dalicron Sector Based Outcomes ==&lt;br /&gt;
=== Outcome XIX - XXI - DAC Forces ===&lt;br /&gt;
The DAC were dealt a decisive and significant defeat on Trexxa, with their leader being captured and his daughter being forced to take charge of the remnants that managed to escape into hiding until things calm down.  Their overall strength has greatly diminished and while they worry about what the future is going to bring for them, the added support from the Taldryan Republic has resulted in them being optimistic that they can recover from this.  They are highly appreciative of that support, and are confident that with a little time and consistent aid that they will be able to stand on their own two feet once more against the Human League.&lt;br /&gt;
&lt;br /&gt;
=== Outcome XXXIV-XXXVI - Western Dalicron Outcomes ===&lt;br /&gt;
Despite the Human League’s victory in the Frelos system, the stability of the Western Dalicron systems has maintained itself fairly well and is significantly high.  The rebellion still maintains a large foothold throughout the western sectors, but so does the Human League as it maintains control over the central sectors with a predominant foothold to move westward.  Significant flashpoints and conflicts are occurring between the two areas.  &lt;br /&gt;
&lt;br /&gt;
=== Outcome XLIII-XLV - Northwestern Dalicron Outcomes ===&lt;br /&gt;
Similarly to Western Dalicron, the stability of this region is significantly high and has managed to maintain itself despite the power behind the Human League.  The Human League maintains a solid foothold in these sectors, especially the mining worlds and platforms, while the rebellion only has a few footholds spread thinly throughout.  Roughly half of the systems are rallying their support behind the Human League, making this a solid theatre to start from if the Taldryan Republic hopes to move against the League.&lt;br /&gt;
&lt;br /&gt;
=== Outcome XXXVII-XXXIX - Human League’s Sector Grip Outcomes ===&lt;br /&gt;
Within the Eastern, Northern, and Southern reaches of Dalicron the Human League maintains a near-iron grip on an overwhelming majority of the systems.  The rebellion itself has very few footholds and staging grounds, with almost none at all in the southern areas.  It is primarily within the Western and Northwestern sectors that there is significant defiance still, with voices in the other areas more quiet in fear of retribution or being acted against.  There is still some faith and hope, however, that the rebellion, the Taldryan Republic, and its allies will be able to free them.&lt;br /&gt;
&lt;br /&gt;
== Seitia/Dalicron Sector Border Outcomes ==&lt;br /&gt;
=== Outcome XXII-XXIV - Neutral Zone/Supply Line Defensive Outcomes ===&lt;br /&gt;
The defensive lines within the Neutral Zone that now separates Seitia from Dalicron has taken significant beatings from Human League incursion forces and pirates that both have tried to get through and disrupt things within the Seitia sector.  Pirate attacks have significantly increased and placed stress on the supply lines within the sector as well as between sectors, slightly reducing rearming and restocking efforts between the Taldryan Republic and its allies.  The southern areas of the Dalicron border inside the neutral zone are heavily defended by the Human League, with minimal odds of any incursion being able to occur there; with Saijo focusing a portion of their own fleet to defend their end of the neutral zone on that front.&lt;br /&gt;
&lt;br /&gt;
=== Outcome XLVI-XLVIII - Pirate/Mercenary Outcomes ===&lt;br /&gt;
The pirates have had a field day with the constant skirmishes between the Dalicron, Seitia, and Saijo Sectors.  While some would consider it cocky, the pirates have largely begun to align with the Human League as they see the biggest opportunities for profit as well as their own advancement, focusing their efforts against Taldryan and its allies.  Despite that, their forces are roughly at 50% of their maximum possible power which prevents them from head-on assaults against Taldryan or allied forces but more than enables them to strike tactically against supply lines.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Campaign Supplemental Information =&lt;br /&gt;
== Initial Launch Information ==&lt;br /&gt;
[https://docs.google.com/document/d/1ZIOcopSH5p3H4Naeb1hcQKs3Z7QzV3XIK3gLrX6kLac/edit?usp=sharing Prelude Intro Fiction - The Senate]&lt;br /&gt;
&lt;br /&gt;
[https://starwarsintrocreator.kassellabs.io/?gad_source=1&amp;amp;gclid=Cj0KCQjwjLGyBhCYARIsAPqTz19PlL7kcvOTWLzwgt0sgqFXzoM3ibSMSh5hShLjFHfMmZS2a4-8RacaArLrEALw_wcB#!/ENyaWRFf29Cwfz4WarK6 Sins of an Empire: Prelude Crawl]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1JMsnYSR8fsJ05x58StlNI_aV7ssXmHT00lDrQ3LOpdM/edit?usp=sharing Text-version of the Prelude Crawl]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1xZZzuYjmkK0RYxujWoTaviDdOGAzQvmL4sXGLO99ZCc/edit?usp=sharing Outcome Tracker Spreadsheet]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1s-pfhmDAwbqhbeJJe6wid_CCCh1rMuGJlUK1XOb0gZo/edit?usp=sharing Full Outcome Listing By Participation Threshold]&lt;br /&gt;
&lt;br /&gt;
== Competition Hub ==&lt;br /&gt;
[https://www.darkjedibrotherhood.com/competitions/21310 Sins of an Empire: Prelude Master Container]&lt;br /&gt;
&lt;br /&gt;
== Special Thanks ==&lt;br /&gt;
Locale choice and Denosianism concept created by [[Vodo Biask]].&lt;br /&gt;
&lt;br /&gt;
Frelos system and Dalicron Excavation Conglomerate designed by [[Meleu Karthdo]].&lt;br /&gt;
&lt;br /&gt;
Palikir City theatre designed by [[Meleu Karthdo]].&lt;br /&gt;
&lt;br /&gt;
Prelude story written by [[Cassandra Oriana Tyris|Cassandra Oriana Taldrya]].&lt;br /&gt;
&lt;br /&gt;
Roleplay story written by [[Cassandra Oriana Tyris|Cassandra Oriana Taldrya]].&lt;br /&gt;
&lt;br /&gt;
Directed and Co-Organized by: &lt;br /&gt;
* [[Consul]] [[Cassandra Oriana Tyris|Cassandra Oriana Taldrya]]&lt;br /&gt;
* [[Proconsul]] [[Zenod&#039;ande&#039;rson]]&lt;br /&gt;
* [[Magistrate]] [[Alaisy Tir’eivra]]&lt;br /&gt;
* Magistrate [[Meleu Karthdo]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Dalicron Campaign]][[Category:Taldryan events]]&lt;/div&gt;</summary>
		<author><name>Jorm Na&#039;trej</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Imperial_Scholae_Navy&amp;diff=172587</id>
		<title>Imperial Scholae Navy</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Imperial_Scholae_Navy&amp;diff=172587"/>
		<updated>2019-06-17T21:22:56Z</updated>

		<summary type="html">&lt;p&gt;Jorm Na&amp;#039;trej: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Military Unit&lt;br /&gt;
|unit_name=Imperial Scholae Navy&lt;br /&gt;
|image=&lt;br /&gt;
|dates=[[34 ABY]]&lt;br /&gt;
|country=&lt;br /&gt;
|allegiance=*[[Scholae Palatinae]]&lt;br /&gt;
*[[Caperion System]]&lt;br /&gt;
|branch= Navy&lt;br /&gt;
|type=&lt;br /&gt;
|role=Space Operations&lt;br /&gt;
|size=*1 Star Destroyer&lt;br /&gt;
* 4 Heavy Cruisers&lt;br /&gt;
* 4 Corvettes&lt;br /&gt;
* 3 Carriers&lt;br /&gt;
* 1 Assault Ship&lt;br /&gt;
* 26 Fighter and Bomber Squadrons&lt;br /&gt;
|command_structure= [[Scholae Palatinae Military]]&lt;br /&gt;
|garrison=&lt;br /&gt;
|nickname=&lt;br /&gt;
|patron=&lt;br /&gt;
|motto=&lt;br /&gt;
|colors=&lt;br /&gt;
|march=&lt;br /&gt;
|mascot=&lt;br /&gt;
|anniversaries=&lt;br /&gt;
|equipment=&lt;br /&gt;
|battles=&lt;br /&gt;
|decorations=&lt;br /&gt;
|battle_honors=&lt;br /&gt;
|commanders=Imperial Scholae Command&lt;br /&gt;
|notable_commanders=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Imperial Scholae Navy (ISN) and the [[Imperial Scholae Army]] (ISA) are the two major branches of the Scholae Imperial Armed Forces (SAF), used by the Scholae Empire and [[Clan]] [[Scholae Palatinae]] in defence of the Clan&#039;s dominion. The ISN comprises of the collective identity of the entire Clan naval forces: the large warships, starfighters, and accompanying personnel. The ISN has evolved into a single unified force led by an Imperial-class Star Destroyer: The ISN &#039;&#039;Retribution&#039;&#039;, recently captured from the Meraxis Empire. The &#039;&#039;Retribution&#039;&#039; is supported by a collection of cruisers, frigates, corvettes, assault craft and starfighters. The ISN is further augmented by two smaller military forces, those of [[House Imperium]] and [[House Excidium]]. The Imperial Medical Station [[IMS Tipoca II]] also falls under the umbrella of the ISN. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Formation===&lt;br /&gt;
&lt;br /&gt;
In [[34 ABY]] the Iron Fleet under orders of [[Grand Master]] [[Darth Pravus]] destroyed the [[Cocytus System]] and almost the entire military of [[Clan]] [[Scholae Palatinae]], both on the ground and in space. Left with nothing, the Clan evacuated to the recently acquired medical station IMS Tipoca II, with only the Clan members and top military commanders surviving the attack. It was at this moment that Emperor [[Xen&#039;Mordin Palpatine]] revealed the acquisition of the Victory-class Star Destroyer &#039;&#039;[[ISN Sidious]],&#039;&#039; flagship of the new Navy. Shortly afterwards, [[Jorm_&amp;quot;The_Jester&amp;quot;_Na%27trej|Jorm Na&#039;trej]] was tasked with masterminding the theft of a Venator-class Star Destroyer, which was renamed the &#039;&#039;[[ISN Vader]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the following weeks and months various other ships were bought or stolen by Clan forces, which were named after important figureheads in the Galactic Empire, and new recruits were hired from across the galaxy to replace the men lost in Cocytus&#039; cataclysm. All titles and names associated with the old military were permanently discarded in favour of the newly titled Imperial Scholae Navy and Imperial Scholae Army. The newly formed fleet was initially split into two flotillas, with the &#039;&#039;Sidious&#039;&#039; and the &#039;&#039;Vader&#039;&#039; serving as respective flagships. In addition, a sub-flotilla designed to be disassociated from the Empire for use by [[House]] [[Excidium]]&#039;s stealth missions was placed under the command of then-[[Quaestor]] [[Braecen Kaeth]]. The fleet&#039;s first action was the sacking of [[Caelestis City]], taking the metropolis from the Meraxis Empire and securing Scholae Palatinae its home in the [[Caperion System]].&lt;br /&gt;
&lt;br /&gt;
Under the rule of Empress [[Elincia Rei]], income acquired from success in Brotherhood wide conflicts was diverted towards the establishment of bigger House forces, expanding Excidium&#039;s sub-flotilla and granting [[House Imperium]] an equally sized force of its own. During this time, the &#039;&#039;Vader&#039;&#039; suffered heavy engine damage in an ambush and was traded in for a second Victory-class: the &#039;&#039;Vader&#039;s Vengeance.&#039;&#039; The following year, the conflict with Meraxis took an unexpected turn as Meraxis acquired an Imperial-class Star Destroyer with the help of [[Collective]] funds, and used it to cripple both House flotillas. Scholae then attempted to unify the navy into a single fighting force to counter the aptly named &#039;&#039;Retribution&#039;&#039;. However, before the Second and First flotillas could combine, the &#039;&#039;Vader&#039;s Vengence&#039;&#039; was destroyed in a surprise attack. In retaliation, Elincia Rei launched a suicide mission to capture the &#039;&#039;Retribution&#039;&#039;. [[Aylin Sajark]], [[Mune Cinteroph]] and [[Shadow Nighthunter]] were the heroes who fulfilled her command. The &#039;&#039;Sidious&#039;&#039; was crippled beyond repair in the process, but the actions of Jorm Na&#039;trej preserved a large part of her crew. The ISN was left with one immensely powerful Star Destroyer to rally behind, and so the fleet was restructured into one central naval force as opposed to two separate flotillas. &lt;br /&gt;
&lt;br /&gt;
==Structure and Organisation==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;infobox bordered&amp;quot; style=&amp;quot;width: 40em&amp;quot;&lt;br /&gt;
!colspan=&#039;3&#039; style=&amp;quot;text-align:center; background:#cce&amp;quot; |&#039;&#039;&#039; Imperial Scholae Navy Organisation &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Naval Ships&lt;br /&gt;
! Fighter Corps&lt;br /&gt;
! Typical  Commanding officer&lt;br /&gt;
|-&lt;br /&gt;
|  Assault Ship &lt;br /&gt;
|  Starfighter Flight&lt;br /&gt;
|  Lieutenant&lt;br /&gt;
|-&lt;br /&gt;
|  Assault Ship Flight&lt;br /&gt;
|  Squadron&lt;br /&gt;
|  Commander&lt;br /&gt;
|-&lt;br /&gt;
|  Carrier / Gunship&lt;br /&gt;
|  Group&lt;br /&gt;
|  Captain&lt;br /&gt;
|-&lt;br /&gt;
|  Destroyer &lt;br /&gt;
| Wing&lt;br /&gt;
|  Commodore&lt;br /&gt;
|-&lt;br /&gt;
|  Flotilla &lt;br /&gt;
| N/A&lt;br /&gt;
|  Admiral&lt;br /&gt;
|-&lt;br /&gt;
|  Imperial Scholae Navy &lt;br /&gt;
|  Imperial Fighter Corps&lt;br /&gt;
|  Moff&lt;br /&gt;
|-&lt;br /&gt;
|  Imperial Scholae Military&lt;br /&gt;
|  ISA + ISN + ISI&lt;br /&gt;
|  [[Consul|Emperor]] / [[Rollmaster|Grand Admiral]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rank and File Command Structure===&lt;br /&gt;
&lt;br /&gt;
The Imperial Scholae Army (ISA) uses the same military [[ranks]] as the loyalists of the Dark Brotherhood, with the exception of the Grand General rank, which is replaced by Grand Admiral, a title held by the [[Proconsul]] of Clan Scholae Palatinae. The navy maintains a rank structure as close as possible to both this and those of the original Galactic Empire.&lt;br /&gt;
&lt;br /&gt;
===Clan Scholae Palatinae Members===&lt;br /&gt;
&lt;br /&gt;
The members of Clan Scholae Palatinae exist outside of the chain of command of the military and typically outside of its jurisdiction, reporting instead to their [[Battleteam]] leader or [[House]] summit. However, military backing is available to the members of the Clan in their missions if it furthers the goals of the Empire. Members of a rank equal to the typical military rank may, for the duration of their mission, commandeer a unit whose commander&#039;s rank is equal to or lower than their own.&lt;br /&gt;
&lt;br /&gt;
The necessary Brotherhood ranks for each unit are as follows:&lt;br /&gt;
&lt;br /&gt;
* Journeyman 1: Starfighter / Assault Ship&lt;br /&gt;
* Journeyman 3: Starfighter Squadron / Assault Ship Flight&lt;br /&gt;
&lt;br /&gt;
For larger units, and for logistical reasons, commandeering larger units requires House summit approval, and is more likely to be granted to members with skill in leadership and tactics. This is typically only done in times of war, when a Clan member is needed on the front line, they will lead the troops on the ground while the original commanding officer maintains control over strategic decision making:&lt;br /&gt;
&lt;br /&gt;
* Equite 1: 2x Starfighter / Assault Ship Flight&lt;br /&gt;
* Equite 2: Quasar-Fire Class Cruiser Carrier + contingent of 4x starfighter flights&lt;br /&gt;
* Equite 4: Acclamator-Class Assault ship / Vindicator-Class Heavy Cruiser&lt;br /&gt;
&lt;br /&gt;
While officially Elder ranks have the authority to command Star Destroyers, the Clan&#039;s currently limited supply of such ships severely limits the opportunity to do so.&lt;br /&gt;
&lt;br /&gt;
===Rank Chart===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;infobox bordered&amp;quot; style=&amp;quot;width: 40em&amp;quot;&lt;br /&gt;
!colspan=&#039;3&#039; style=&amp;quot;text-align:center; background:#cce&amp;quot; |&#039;&#039;&#039; Imperial Scholae Armed Forces Ranks &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! DB Member&lt;br /&gt;
! Army Rank&lt;br /&gt;
! Navy Rank&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#101010&amp;quot;&lt;br /&gt;
|  Elder 3&lt;br /&gt;
|  Grand General&lt;br /&gt;
|  Grand Admiral&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#101010&amp;quot;&lt;br /&gt;
|  Elder 2 &lt;br /&gt;
|  Moff&lt;br /&gt;
|  Moff&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#101010&amp;quot;&lt;br /&gt;
|  Elder 1  &lt;br /&gt;
|  General&lt;br /&gt;
|  Admiral&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#303030&amp;quot;&lt;br /&gt;
|  Equite 4  &lt;br /&gt;
|  Colonel&lt;br /&gt;
|  Commodore&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#303030&amp;quot;&lt;br /&gt;
|  Equite 3 &lt;br /&gt;
|  Lieutenant Colonel&lt;br /&gt;
|  Captain&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#303030&amp;quot;&lt;br /&gt;
|  Equite 2  &lt;br /&gt;
|  Commander&lt;br /&gt;
|  Commander&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#303030&amp;quot;&lt;br /&gt;
|  Equite 1 &lt;br /&gt;
|  Major&lt;br /&gt;
|  Lieutenant Commander&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#505050&amp;quot;&lt;br /&gt;
|  Journeyman 4 &lt;br /&gt;
|  Captain&lt;br /&gt;
|  Lieutenant&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#505050&amp;quot;&lt;br /&gt;
|  Journeyman 3 &lt;br /&gt;
| Lieutenant&lt;br /&gt;
|  Sublieutenant&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#505050&amp;quot;&lt;br /&gt;
|  Journeyman 2 &lt;br /&gt;
| Sergeant&lt;br /&gt;
|  Ensign&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#505050&amp;quot;&lt;br /&gt;
|  Journeyman 1 &lt;br /&gt;
| Private&lt;br /&gt;
|  Midshipman &lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#707070&amp;quot;&lt;br /&gt;
|  Novitiate 4&lt;br /&gt;
|  Trooper&lt;br /&gt;
|  Trainee &lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#707070&amp;quot;&lt;br /&gt;
|  Novitiate 3 &lt;br /&gt;
|  Cadet &lt;br /&gt;
|  Recruit&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#707070&amp;quot;&lt;br /&gt;
|  Novitiate 2&lt;br /&gt;
| Apprentice&lt;br /&gt;
|  Apprentice &lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#707070&amp;quot;&lt;br /&gt;
| Novitiate 1&lt;br /&gt;
| Initiate&lt;br /&gt;
| Initiate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Imperial Scholae Armed Forces use two ranking systems, one for the army and one for the navy. The army ranks are identical to the loyalist [[ranks]] of the Dark Jedi Brotherhood. The naval ranks are set as close as possible to the [[starwars:Rank insignia of the Galactic Empire/old version|ranks]] of the Galactic Empire, using the mercenary Dark Jedi Brotherhood ranks for the novitiate level. Members of the the clan can assume the temporary military position in times of war according to their skills.&lt;br /&gt;
&lt;br /&gt;
==Elements==&lt;br /&gt;
&lt;br /&gt;
===Role of ships===&lt;br /&gt;
&lt;br /&gt;
==== Capital Ships ====&lt;br /&gt;
&lt;br /&gt;
The Imperial Scholae Navy is the most expensive fighting force available to the Empire, and is primarily tasked with the defense of the Scholae Palatinae dominion in the [[Caperion System]]. Due to its roots in the old Galactic Empire, the ISN favors and primarily uses ships of Imperial design. The fighters used by the Clan favor quality over quantity, with all squadrons in the Clan fielding exclusively elite-rated designs and pilots.&lt;br /&gt;
&lt;br /&gt;
The fleet is spearheaded by the most powerful warship in the ISN, the Imperial-class Star Destroyer &#039;&#039;ISN Retribution&#039;&#039;. It serves as the Flagship the [[Consul|Emperor]] of Scholae Palatinae, and houses the officers and top leadership of the Scholae Empire as a centralised mobile command centre. A 1600-meter long Destroyer, the &#039;&#039;Retribution&#039;&#039; is a warship for both capital ship battles and planetary assaults. It carries 37,085 crew for full effectiveness and offers extensive carrying capacity, docking four squadrons of TIE/D Defenders and two more of TIE/SF Starfighters.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Retribution&#039;&#039; is supported by four Vindicator-class Heavy Cruisers, 600-meter long Cruisers designed to operate independently as a multi-role warship, and four Raider-II class corvettes, 150 meter long Corvettes built to chase starfighter squadrons. Each cruiser carries two squadrons, one of TIE/D Defenders and another of TIE/SF Starfighters. An Acclamator-Class assault ship is the main method of getting troops to the ground, and carries up to 16,000 soldiers, but is limited in combat effectiveness and requires an escort to reach the surface.&lt;br /&gt;
&lt;br /&gt;
====Starfighter Contingent====&lt;br /&gt;
&lt;br /&gt;
The rest of the fighter contingent is carried on three Quasar Fire-class Cruiser Carriers. Two of these carry two squadrons each of TIE/D Defenders and TIE/SF Starfighters for a total of four per ship. The third, named &#039;&#039;Imperial Justice&#039;&#039;, contains four B-Wing bomber squadrons. The Rebel-designed B-wings are something of an oddity in the Imperial fleet, but were purchased in a hurry to offer more of a threat to larger warships in the wake of Meraxis purchasing the &#039;&#039;Retribution.&#039;&#039; With four squadrons of the best bombers money can buy, the &#039;&#039;Imperial Justice&#039;&#039; is Scholae&#039;s trump card against any spaceborne object the Empress really wants gone.&lt;br /&gt;
&lt;br /&gt;
Finally, the Flotilla contains smaller ships, including eight flights of VT-49 Decimators, designed by the Galactic Empire as a heavily armed Imperial Transport and serving as pickets and anti-fighter support. A flight of Delta-class JV-7 Escort Shuttles stands by to serve as both assault ships and armed personnel transports.&lt;br /&gt;
&lt;br /&gt;
====Landing Craft====&lt;br /&gt;
&lt;br /&gt;
The Landing craft division contains 3 Atmospheric Assault Lander Flights, 18-meter long troop transports designed for rapid deployment, each carrying 20 stormtroopers. In total, these shuttles carry 480 passengers (3 line companies). The bulk of the carrying capacity of the Landing Craft Division is in the larger, specialist craft. The navy contains 5 flights of Sentinel-class Landing Craft, a 38-meter long troop transport unit designed as a heavily armored and shielded multipurpose drop ship for transporting troops and armor directly into battle safely. Each of these craft contain 75 stormtroopers, allowing the 5 flights to carry 1,500 troops (approximately 9 line companies and one assault company). Finally, the navy possesses 3 flights of Y-85 Titan Dropships, a 90-meter long dropship transport unit designed to deploy walkers or prefabricated garrison bases from powerful magnetic clamps into battle. The Titan Dropships each carry an armoured platoon, and the three flights in total carry three of the [[Imperial Scholae Army|Imperial Scholae Army&#039;s]] 6 full armoured companies.&lt;br /&gt;
&lt;br /&gt;
===List of Ships===&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:imperial-i-class-star-destroyer|Imperial-class Star Destroyer]] - &#039;&#039;[[ISN Retribution]]&#039;&#039; ([[Scholae Palatinae]] Flagship)&lt;br /&gt;
**4 [[itemprototype:568|TIE/D Defender Squadron]]&lt;br /&gt;
**2 [[itemprototype:569|TIE/SF Starfighter Squadron]]&lt;br /&gt;
&lt;br /&gt;
* 4 [[itemprototype:496|Vindicator-class Heavy Cruisers]] - &#039;&#039;[[ISN Tarkin]]&#039;&#039;, &#039;&#039;[[ISN Thrawn]]&#039;&#039;, &#039;&#039;TBA&#039;&#039;, &#039;&#039;TBA&#039;&#039;&lt;br /&gt;
** 4 [[itemprototype:568|TIE/D Defender Squadron]]&lt;br /&gt;
** 4 [[itemprototype:569|TIE/SF Starfighter Squadron]]&lt;br /&gt;
&lt;br /&gt;
* 4 [[itemprototype:raider-ii-class-corvette|Raider II-class Corvette]] -  &#039;&#039;TBA&#039;&#039;, &#039;&#039;TBA&#039;&#039;, &#039;&#039;TBA&#039;&#039;, &#039;&#039;TBA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 2 [[itemprototype:511 |Quasar Fire-class Cruiser Carriers ]] - &#039;&#039;ISN Tyranite&#039;&#039;, &#039;&#039;ISN Hawkbat Eyrie&#039;&#039;&lt;br /&gt;
**4 [[itemprototype:568|TIE/D Defender Squadron]]&lt;br /&gt;
**4 [[itemprototype:569|TIE/SF Starfighter Squadron]]&lt;br /&gt;
&lt;br /&gt;
* 1 [[itemprototype:511 |Quasar Fire-class Cruiser Carriers ]] - &#039;&#039;ISN Imperial Justice&#039;&#039;&lt;br /&gt;
**4 [[itemprototype:a-sf-01-b-wing-starfighter-squadron|B-wing Starfighter Squadron]]&lt;br /&gt;
&lt;br /&gt;
*8 [[itemprototype:398|VT-49 Decimator Flight]]&lt;br /&gt;
&lt;br /&gt;
* 2x [[itemprototype:402|Upsilon-class Command Shuttle Flight ]] &lt;br /&gt;
&lt;br /&gt;
* 2x [[itemprototype:405|Lambda-class T-4a Shuttle Flight]] &lt;br /&gt;
&lt;br /&gt;
* 3x [[itemprototype:556| Atmospheric Assault Lander Flight]] &lt;br /&gt;
&lt;br /&gt;
* 5x [[itemprototype:559|Sentinel-class Landing Craft Flight]] &lt;br /&gt;
&lt;br /&gt;
* 3x [[itemprototype:566|Y-85 Titan Dropship Flight]]&lt;br /&gt;
&lt;br /&gt;
Total starfighter contingent: 26 squadrons (12 TIE/D Defender, 10 TIE/SF Starfighter, 4 B-Wing Starfighter)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sub-unit forces==&lt;br /&gt;
&lt;br /&gt;
While the ships listed below are not technically part of the Imperial Scholae Navy, as they serve their own units, they are included here to give a complete view of all of the space forces available to the clan. This section is outdated pending house summit work.&lt;br /&gt;
&lt;br /&gt;
===[[House Imperium]]===&lt;br /&gt;
&lt;br /&gt;
BRIEF EXPLANATION OF FLEET HERE&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;List of Ships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:quasar-fire-class-cruiser-carrier|Quasar Fire-class Cruiser Carrier]] - &#039;&#039;TBA&#039;&#039;&lt;br /&gt;
**1 [[itemprototype:tie-advanced-x1-squadron|TIE Advanced x1 Squadron]]&lt;br /&gt;
**1 [[itemprototype:tie-sa-bomber-squadron|TIE/SA Bomber Squadron]]&lt;br /&gt;
**1 [[itemprototype:tie-interceptor-squadron|TIE Interceptor Squadron]]&lt;br /&gt;
**1 [[itemprototype:tie-d-defender-squadron|TIE/D Defender Squadron]]&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:raider-i-class-corvette|Raider I-class Corvette]] - &#039;&#039;TBA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:raider-i-class-corvette|Raider I-class Corvette]] - &#039;&#039;TBA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:lambda-class-t-4a-shuttle-flight|Lambda-class T-4a Shuttle]]&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:cr25-troop-carrier-flight|CR25 Troop Carrier Flight]]&lt;br /&gt;
&lt;br /&gt;
====[[Battleteam Krennic]]====&lt;br /&gt;
&lt;br /&gt;
Serving as an extension of Imperium, Krennic&#039;s forces are designed to support its mission in not only defending against enemies, but striking out at them as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;List of Ships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:488|Marauder-class Corvette]] - &#039;&#039;Aegis&#039;&#039;&lt;br /&gt;
** [[itemprototype:tie-sf-starfighter-squadron|TIE/SF Starfighter Squadron]] - Shadow Squadron&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:398|VT-49 Decimator Flight]] - Banshee Flight&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:gamma-class-atr-6-assault-transport-flight|Gamma-class ATR-6 Assault Transport Flight]] - Valkyrie Flight&lt;br /&gt;
&lt;br /&gt;
====[[Battleteam Pellaeon]]====&lt;br /&gt;
&lt;br /&gt;
BRIEF EXPLANATION OF FLEET HERE&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;List of Ships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:488|Marauder-class Corvette]] - &#039;&#039;TBA&#039;&#039;&lt;br /&gt;
** [[itemprototype:t-70-x-wing-starfighter-squadron|T-70 X-wing Starfighter Squadron]]&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:398|VT-49 Decimator Flight]] &lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:action-vi-transport|Action VI Transport]] &lt;br /&gt;
** [[itemprototype:ut-60d-u-wing-flight|UT-60D U-wing Flight]]&lt;br /&gt;
&lt;br /&gt;
===[[House Excidium]]===&lt;br /&gt;
&lt;br /&gt;
Excidium&#039;s flotilla is a key asset in combating the House&#039;s external rivals, and has been composed with independence in mind. Mobile ships and fighters of mostly Rebel design provide respectable firepower, while converted freighters make port calls a rare necessity. These choices allow the flotilla to operate without leaving glaring evidence of its Imperial affiliation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;List of Ships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:868|Raider II-class Corvette]] - &#039;&#039;Excidium&#039;&#039; ([[Excidium]] flagship)&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:488|Marauder-class Corvette]] - &#039;&#039;Dagger&#039;&#039;&lt;br /&gt;
**1 [[itemprototype:573|T-70 X-wing Starfighter Squadron]]&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:minstrel-class-space-yacht|Minstrel-class Space Yacht]] - &#039;&#039;TBA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 2x [[itemprototype:action-vi-transport|Action VI Transport]] &lt;br /&gt;
**1 [[itemprototype:btl-a4-y-wing-starfighter-squadron|BTL-A4 Y-Wing Starfighter Squadron]]&lt;br /&gt;
&lt;br /&gt;
* 3x [[itemprototype:506|GR-75 Medium Transport]] &lt;br /&gt;
&lt;br /&gt;
* 2x [[itemprototype:398|VT-49 Decimator Flight]] &lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:398|Low Altitude Assault Transport/infantry (LAAT/i) Platoon]] &lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:405|Lambda-class T-4a Shuttle Flight]]&lt;br /&gt;
&lt;br /&gt;
====[[Tacitus Athanasius|Battleteam Tacitus Athanasius]]====&lt;br /&gt;
&lt;br /&gt;
Seen more as a tool than a key asset, the assassins use their ships like a hidden blade - for short, brutal surprise attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;List of Ships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:raider-i-class-corvette|Raider I-class Corvette]] - &#039;&#039;TBA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:559|Sentinel-class Landing Craft Flight]] &lt;br /&gt;
&lt;br /&gt;
*2 [[itemprototype:tie-advanced-x1-squadron|TIE Advanced x1 Squadron]]&lt;br /&gt;
&lt;br /&gt;
====[[Vindictae Immortalis|Battleteam Vindictae Immortalis]]====&lt;br /&gt;
&lt;br /&gt;
The unruly Battleteam has replicated Excidium&#039;s overall fleet doctrine and refined it. Notable is the Baleen-class freighter which has been extensively modified to function as a small starbase.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;List of Ships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:488|Marauder-class Corvette]] - &#039;&#039;Guts&amp;amp;Glory&#039;&#039;&lt;br /&gt;
** [[itemprototype:573|T-70 X-wings ]] - &#039;&#039;Jailblazer Squadron&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:398|VT-49s Decimators]] - &#039;&#039;Extorter Flight&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:baleen-class-heavy-freighter|Baleen-class Havy Freighter]] - &#039;&#039;The Rock&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==IMS Tipoca II==&lt;br /&gt;
&lt;br /&gt;
The [[IMS Tipoca II]] is a Haven-class Medical Station in deep space outside the [[Caperion System]]. The circular station measures 652 metres in diameter, and is designed with eight medical bays around a central administration hub. Each of the eight medical bays contains an advanced medcentre with a 10,000 patient capacity. This gives a total capacity of 80,000 patients, which exceeds the number of stormtroopers in the Imperial Scholae Army. Furthermore, the IMS Tipoca II is capable of docking with with even massive warships, which facilitates both maintenance for the benefit the Navy&#039;s Star Destroyers and Heavy Cruisers as well as a quick vector for transporting wounded Navy personnel to the medical bays. The space station fulfils an important economic role, as well as a military one, as excess space at times when the clan is not at war is rented out to neutral factions at a premium.&lt;br /&gt;
&lt;br /&gt;
Unarmed, this station is highly vulnerable and depends on other space vehicles to defend it from attackers. As such, it is defended by the [[ISN Sidious]] and the rest of the First Flotilla. Despite not officially being part of the Imperial Scholae Armed Forces, the IMS Tipoca II maintains strong mutually beneficial communications with both the Navy and the Army, and its patients are primarily wounded military personnel.&lt;br /&gt;
&lt;br /&gt;
{{SPOoB}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Scholae Palatinae military]]&lt;/div&gt;</summary>
		<author><name>Jorm Na&#039;trej</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Imperial_Scholae_Navy&amp;diff=172586</id>
		<title>Imperial Scholae Navy</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Imperial_Scholae_Navy&amp;diff=172586"/>
		<updated>2019-06-17T21:16:59Z</updated>

		<summary type="html">&lt;p&gt;Jorm Na&amp;#039;trej: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Military Unit&lt;br /&gt;
|unit_name=Imperial Scholae Navy&lt;br /&gt;
|image=&lt;br /&gt;
|dates=[[34 ABY]]&lt;br /&gt;
|country=&lt;br /&gt;
|allegiance=*[[Scholae Palatinae]]&lt;br /&gt;
*[[Caperion System]]&lt;br /&gt;
|branch= Navy&lt;br /&gt;
|type=&lt;br /&gt;
|role=Space Operations&lt;br /&gt;
|size=*1 Star Destroyer&lt;br /&gt;
* 4 Heavy Cruisers&lt;br /&gt;
* 4 Corvettes&lt;br /&gt;
* 3 Carriers&lt;br /&gt;
* 1 Assault Ship&lt;br /&gt;
* 26 Fighter and Bomber Squadrons&lt;br /&gt;
|command_structure= [[Scholae Palatinae Military]]&lt;br /&gt;
|garrison=&lt;br /&gt;
|nickname=&lt;br /&gt;
|patron=&lt;br /&gt;
|motto=&lt;br /&gt;
|colors=&lt;br /&gt;
|march=&lt;br /&gt;
|mascot=&lt;br /&gt;
|anniversaries=&lt;br /&gt;
|equipment=&lt;br /&gt;
|battles=&lt;br /&gt;
|decorations=&lt;br /&gt;
|battle_honors=&lt;br /&gt;
|commanders=Imperial Scholae Command&lt;br /&gt;
|notable_commanders=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Imperial Scholae Navy (ISN) and the [[Imperial Scholae Army]] (ISA) are the two major branches of the Scholae Imperial Armed Forces (SAF), used by the Scholae Empire and [[Clan]] [[Scholae Palatinae]] in defence of the Clan&#039;s dominion. The ISN comprises of the collective identity of the entire Clan naval forces: the large warships, starfighters, and accompanying personnel. The ISN has evolved into a single unified force led by an Imperial-class Star Destroyer: The ISN &#039;&#039;Retribution&#039;&#039;, recently captured from the Meraxis Empire. The &#039;&#039;Retribution&#039;&#039; is supported by a collection of cruisers, frigates, corvettes, assault craft and starfighters. The ISN is further augmented by two smaller military forces, those of [[House Imperium]] and [[House Excidium]]. The Imperial Medical Station [[IMS Tipoca II]] also falls under the umbrella of the ISN. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Formation===&lt;br /&gt;
&lt;br /&gt;
In [[34 ABY]] the Iron Fleet under orders of [[Grand Master]] [[Darth Pravus]] destroyed the [[Cocytus System]] and almost the entire military of [[Clan]] [[Scholae Palatinae]], both on the ground and in space. Left with nothing, the Clan evacuated to the recently acquired medical station IMS Tipoca II, with only the Clan members and top military commanders surviving the attack. It was at this moment that Emperor [[Xen&#039;Mordin Palpatine]] revealed the acquisition of the Victory-class Star Destroyer &#039;&#039;[[ISN Sidious]],&#039;&#039; flagship of the new Navy. Shortly afterwards, [[Jorm_&amp;quot;The_Jester&amp;quot;_Na%27trej|Jorm Na&#039;trej]] was tasked with masterminding the theft of a Venator-class Star Destroyer, which was renamed the &#039;&#039;[[ISN Vader]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the following weeks and months various other ships were bought or stolen by Clan forces, which were named after important figureheads in the Galactic Empire, and new recruits were hired from across the galaxy to replace the men lost in Cocytus&#039; cataclysm. All titles and names associated with the old military were permanently discarded in favour of the newly titled Imperial Scholae Navy and Imperial Scholae Army. The newly formed fleet was initially split into two flotillas, with the &#039;&#039;Sidious&#039;&#039; and the &#039;&#039;Vader&#039;&#039; serving as respective flagships. In addition, a sub-flotilla designed to be disassociated from the Empire for use by [[House]] [[Excidium]]&#039;s stealth missions was placed under the command of then-[[Quaestor]] [[Braecen Kaeth]]. The fleet&#039;s first action was the sacking of [[Caelestis City]], taking the metropolis from the Meraxis Empire and securing Scholae Palatinae its home in the [[Caperion System]].&lt;br /&gt;
&lt;br /&gt;
Under the rule of Empress [[Elincia Rei]], income acquired from success in Brotherhood wide conflicts was diverted towards the establishment of bigger House forces, expanding Excidium&#039;s sub-flotilla and granting [[House Imperium]] an equally sized force of its own. During this time, the &#039;&#039;Vader&#039;&#039; suffered heavy engine damage in an ambush and was traded in for a second Victory-class: the &#039;&#039;Vader&#039;s Vengeance.&#039;&#039; The following year, the conflict with Meraxis took an unexpected turn as Meraxis acquired an Imperial-class Star Destroyer with the help of [[Collective]] funds. Scholae attempted to unify the navy into a single fighting force to counter the aptly named &#039;&#039;Retribution&#039;&#039;. However, before the Second and First floitillas could combine, the &#039;&#039;Vader&#039;s Vengence&#039;&#039; was destroyed in a surprise attack. In retaliation, Elincia Rei launched a suicide mission to capture the &#039;&#039;Retribution&#039;&#039;. [[Aylin Sajark]], [[Mune Cinteroph]] and [[Shadow Nighthunter]] were the heroes who fulfilled her command. The &#039;&#039;Sidious&#039;&#039; was crippled beyond repair in the process, but the actions of Jorm Na&#039;trej preserved a large part of her crew. The ISN was left with one immensely powerful Star Destroyer to rally behind, and so the fleet was restructured into one central naval force as opposed to two separate flotillas. &lt;br /&gt;
&lt;br /&gt;
==Structure and Organisation==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;infobox bordered&amp;quot; style=&amp;quot;width: 40em&amp;quot;&lt;br /&gt;
!colspan=&#039;3&#039; style=&amp;quot;text-align:center; background:#cce&amp;quot; |&#039;&#039;&#039; Imperial Scholae Navy Organisation &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Naval Ships&lt;br /&gt;
! Fighter Corps&lt;br /&gt;
! Typical  Commanding officer&lt;br /&gt;
|-&lt;br /&gt;
|  Assault Ship &lt;br /&gt;
|  Starfighter Flight&lt;br /&gt;
|  Lieutenant&lt;br /&gt;
|-&lt;br /&gt;
|  Assault Ship Flight&lt;br /&gt;
|  Squadron&lt;br /&gt;
|  Commander&lt;br /&gt;
|-&lt;br /&gt;
|  Carrier / Gunship&lt;br /&gt;
|  Group&lt;br /&gt;
|  Captain&lt;br /&gt;
|-&lt;br /&gt;
|  Destroyer &lt;br /&gt;
| Wing&lt;br /&gt;
|  Commodore&lt;br /&gt;
|-&lt;br /&gt;
|  Flotilla &lt;br /&gt;
| N/A&lt;br /&gt;
|  Admiral&lt;br /&gt;
|-&lt;br /&gt;
|  Imperial Scholae Navy &lt;br /&gt;
|  Imperial Fighter Corps&lt;br /&gt;
|  Moff&lt;br /&gt;
|-&lt;br /&gt;
|  Imperial Scholae Military&lt;br /&gt;
|  ISA + ISN + ISI&lt;br /&gt;
|  [[Consul|Emperor]] / [[Rollmaster|Grand Admiral]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rank and File Command Structure===&lt;br /&gt;
&lt;br /&gt;
The Imperial Scholae Army (ISA) uses the same military [[ranks]] as the loyalists of the Dark Brotherhood, with the exception of the Grand General rank, which is replaced by Grand Admiral, a title held by the [[Proconsul]] of Clan Scholae Palatinae. The navy maintains a rank structure as close as possible to both this and those of the original Galactic Empire.&lt;br /&gt;
&lt;br /&gt;
===Clan Scholae Palatinae Members===&lt;br /&gt;
&lt;br /&gt;
The members of Clan Scholae Palatinae exist outside of the chain of command of the military and typically outside of its jurisdiction, reporting instead to their [[Battleteam]] leader or [[House]] summit. However, military backing is available to the members of the Clan in their missions if it furthers the goals of the Empire. Members of a rank equal to the typical military rank may, for the duration of their mission, commandeer a unit whose commander&#039;s rank is equal to or lower than their own.&lt;br /&gt;
&lt;br /&gt;
The necessary Brotherhood ranks for each unit are as follows:&lt;br /&gt;
&lt;br /&gt;
* Journeyman 1: Starfighter / Assault Ship&lt;br /&gt;
* Journeyman 3: Starfighter Squadron / Assault Ship Flight&lt;br /&gt;
&lt;br /&gt;
For larger units, and for logistical reasons, commandeering larger units requires House summit approval, and is more likely to be granted to members with skill in leadership and tactics. This is typically only done in times of war, when a Clan member is needed on the front line, they will lead the troops on the ground while the original commanding officer maintains control over strategic decision making:&lt;br /&gt;
&lt;br /&gt;
* Equite 1: 2x Starfighter / Assault Ship Flight&lt;br /&gt;
* Equite 2: Quasar-Fire Class Cruiser Carrier + contingent of 4x starfighter flights&lt;br /&gt;
* Equite 4: Acclamator-Class Assault ship / Vindicator-Class Heavy Cruiser&lt;br /&gt;
&lt;br /&gt;
While officially Elder ranks have the authority to command Star Destroyers, the Clan&#039;s currently limited supply of such ships severely limits the opportunity to do so.&lt;br /&gt;
&lt;br /&gt;
===Rank Chart===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;infobox bordered&amp;quot; style=&amp;quot;width: 40em&amp;quot;&lt;br /&gt;
!colspan=&#039;3&#039; style=&amp;quot;text-align:center; background:#cce&amp;quot; |&#039;&#039;&#039; Imperial Scholae Armed Forces Ranks &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! DB Member&lt;br /&gt;
! Army Rank&lt;br /&gt;
! Navy Rank&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#101010&amp;quot;&lt;br /&gt;
|  Elder 3&lt;br /&gt;
|  Grand General&lt;br /&gt;
|  Grand Admiral&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#101010&amp;quot;&lt;br /&gt;
|  Elder 2 &lt;br /&gt;
|  Moff&lt;br /&gt;
|  Moff&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#101010&amp;quot;&lt;br /&gt;
|  Elder 1  &lt;br /&gt;
|  General&lt;br /&gt;
|  Admiral&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#303030&amp;quot;&lt;br /&gt;
|  Equite 4  &lt;br /&gt;
|  Colonel&lt;br /&gt;
|  Commodore&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#303030&amp;quot;&lt;br /&gt;
|  Equite 3 &lt;br /&gt;
|  Lieutenant Colonel&lt;br /&gt;
|  Captain&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#303030&amp;quot;&lt;br /&gt;
|  Equite 2  &lt;br /&gt;
|  Commander&lt;br /&gt;
|  Commander&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#303030&amp;quot;&lt;br /&gt;
|  Equite 1 &lt;br /&gt;
|  Major&lt;br /&gt;
|  Lieutenant Commander&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#505050&amp;quot;&lt;br /&gt;
|  Journeyman 4 &lt;br /&gt;
|  Captain&lt;br /&gt;
|  Lieutenant&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#505050&amp;quot;&lt;br /&gt;
|  Journeyman 3 &lt;br /&gt;
| Lieutenant&lt;br /&gt;
|  Sublieutenant&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#505050&amp;quot;&lt;br /&gt;
|  Journeyman 2 &lt;br /&gt;
| Sergeant&lt;br /&gt;
|  Ensign&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#505050&amp;quot;&lt;br /&gt;
|  Journeyman 1 &lt;br /&gt;
| Private&lt;br /&gt;
|  Midshipman &lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#707070&amp;quot;&lt;br /&gt;
|  Novitiate 4&lt;br /&gt;
|  Trooper&lt;br /&gt;
|  Trainee &lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#707070&amp;quot;&lt;br /&gt;
|  Novitiate 3 &lt;br /&gt;
|  Cadet &lt;br /&gt;
|  Recruit&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#707070&amp;quot;&lt;br /&gt;
|  Novitiate 2&lt;br /&gt;
| Apprentice&lt;br /&gt;
|  Apprentice &lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#707070&amp;quot;&lt;br /&gt;
| Novitiate 1&lt;br /&gt;
| Initiate&lt;br /&gt;
| Initiate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Imperial Scholae Armed Forces use two ranking systems, one for the army and one for the navy. The army ranks are identical to the loyalist [[ranks]] of the Dark Jedi Brotherhood. The naval ranks are set as close as possible to the [[starwars:Rank insignia of the Galactic Empire/old version|ranks]] of the Galactic Empire, using the mercenary Dark Jedi Brotherhood ranks for the novitiate level. Members of the the clan can assume the temporary military position in times of war according to their skills.&lt;br /&gt;
&lt;br /&gt;
==Elements==&lt;br /&gt;
&lt;br /&gt;
===Role of ships===&lt;br /&gt;
&lt;br /&gt;
==== Capital Ships ====&lt;br /&gt;
&lt;br /&gt;
The Imperial Scholae Navy is the most expensive fighting force available to the Empire, and is primarily tasked with the defense of the Scholae Palatinae dominion in the [[Caperion System]]. Due to its roots in the old Galactic Empire, the ISN favors and primarily uses ships of Imperial design. The fighters used by the Clan favor quality over quantity, with all squadrons in the Clan fielding exclusively elite-rated designs and pilots.&lt;br /&gt;
&lt;br /&gt;
The fleet is spearheaded by the most powerful warship in the ISN, the Imperial-class Star Destroyer &#039;&#039;ISN Retribution&#039;&#039;. It serves as the Flagship the [[Consul|Emperor]] of Scholae Palatinae, and houses the officers and top leadership of the Scholae Empire as a centralised mobile command centre. A 1600-meter long Destroyer, the &#039;&#039;Retribution&#039;&#039; is a warship for both capital ship battles and planetary assaults. It carries 37,085 crew for full effectiveness and offers extensive carrying capacity, docking four squadrons of TIE/D Defenders and two more of TIE/SF Starfighters.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Retribution&#039;&#039; is supported by four Vindicator-class Heavy Cruisers, 600-meter long Cruisers designed to operate independently as a multi-role warship, and four Raider-II class corvettes, 150 meter long Corvettes built to chase starfighter squadrons. Each cruiser carries two squadrons, one of TIE/D Defenders and another of TIE/SF Starfighters. An Acclamator-Class assault ship is the main method of getting troops to the ground, and carries up to 16,000 soldiers, but is limited in combat effectiveness and requires an escort to reach the surface.&lt;br /&gt;
&lt;br /&gt;
====Starfighter Contingent====&lt;br /&gt;
&lt;br /&gt;
The rest of the fighter contingent is carried on three Quasar Fire-class Cruiser Carriers. Two of these carry two squadrons each of TIE/D Defenders and TIE/SF Starfighters for a total of four per ship. The third, named &#039;&#039;Imperial Justice&#039;&#039;, contains four B-Wing bomber squadrons. The Rebel-designed B-wings are something of an oddity in the Imperial fleet, but were purchased in a hurry to offer more of a threat to larger warships in the wake of Meraxis purchasing the &#039;&#039;Retribution.&#039;&#039; With four squadrons of the best bombers money can buy, the &#039;&#039;Imperial Justice&#039;&#039; is Scholae&#039;s trump card against any spaceborne object the Empress really wants gone.&lt;br /&gt;
&lt;br /&gt;
Finally, the Flotilla contains smaller ships, including eight flights of VT-49 Decimators, designed by the Galactic Empire as a heavily armed Imperial Transport and serving as pickets and anti-fighter support. A flight of Delta-class JV-7 Escort Shuttles stands by to serve as both assault ships and armed personnel transports.&lt;br /&gt;
&lt;br /&gt;
====Landing Craft====&lt;br /&gt;
&lt;br /&gt;
The Landing craft division contains 3 Atmospheric Assault Lander Flights, 18-meter long troop transports designed for rapid deployment, each carrying 20 stormtroopers. In total, these shuttles carry 480 passengers (3 line companies). The bulk of the carrying capacity of the Landing Craft Division is in the larger, specialist craft. The navy contains 5 flights of Sentinel-class Landing Craft, a 38-meter long troop transport unit designed as a heavily armored and shielded multipurpose drop ship for transporting troops and armor directly into battle safely. Each of these craft contain 75 stormtroopers, allowing the 5 flights to carry 1,500 troops (approximately 9 line companies and one assault company). Finally, the navy possesses 3 flights of Y-85 Titan Dropships, a 90-meter long dropship transport unit designed to deploy walkers or prefabricated garrison bases from powerful magnetic clamps into battle. The Titan Dropships each carry an armoured platoon, and the three flights in total carry three of the [[Imperial Scholae Army|Imperial Scholae Army&#039;s]] 6 full armoured companies.&lt;br /&gt;
&lt;br /&gt;
===List of Ships===&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:imperial-i-class-star-destroyer|Imperial-class Star Destroyer]] - &#039;&#039;[[ISN Retribution]]&#039;&#039; ([[Scholae Palatinae]] Flagship)&lt;br /&gt;
**4 [[itemprototype:568|TIE/D Defender Squadron]]&lt;br /&gt;
**2 [[itemprototype:569|TIE/SF Starfighter Squadron]]&lt;br /&gt;
&lt;br /&gt;
* 4 [[itemprototype:496|Vindicator-class Heavy Cruisers]] - &#039;&#039;[[ISN Tarkin]]&#039;&#039;, &#039;&#039;[[ISN Thrawn]]&#039;&#039;, &#039;&#039;TBA&#039;&#039;, &#039;&#039;TBA&#039;&#039;&lt;br /&gt;
** 4 [[itemprototype:568|TIE/D Defender Squadron]]&lt;br /&gt;
** 4 [[itemprototype:569|TIE/SF Starfighter Squadron]]&lt;br /&gt;
&lt;br /&gt;
* 4 [[itemprototype:raider-ii-class-corvette|Raider II-class Corvette]] -  &#039;&#039;TBA&#039;&#039;, &#039;&#039;TBA&#039;&#039;, &#039;&#039;TBA&#039;&#039;, &#039;&#039;TBA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 2 [[itemprototype:511 |Quasar Fire-class Cruiser Carriers ]] - &#039;&#039;ISN Tyranite&#039;&#039;, &#039;&#039;ISN Hawkbat Eyrie&#039;&#039;&lt;br /&gt;
**4 [[itemprototype:568|TIE/D Defender Squadron]]&lt;br /&gt;
**4 [[itemprototype:569|TIE/SF Starfighter Squadron]]&lt;br /&gt;
&lt;br /&gt;
* 1 [[itemprototype:511 |Quasar Fire-class Cruiser Carriers ]] - &#039;&#039;ISN Imperial Justice&#039;&#039;&lt;br /&gt;
**4 [[itemprototype:a-sf-01-b-wing-starfighter-squadron|B-wing Starfighter Squadron]]&lt;br /&gt;
&lt;br /&gt;
*8 [[itemprototype:398|VT-49 Decimator Flight]]&lt;br /&gt;
&lt;br /&gt;
* 2x [[itemprototype:402|Upsilon-class Command Shuttle Flight ]] &lt;br /&gt;
&lt;br /&gt;
* 2x [[itemprototype:405|Lambda-class T-4a Shuttle Flight]] &lt;br /&gt;
&lt;br /&gt;
* 3x [[itemprototype:556| Atmospheric Assault Lander Flight]] &lt;br /&gt;
&lt;br /&gt;
* 5x [[itemprototype:559|Sentinel-class Landing Craft Flight]] &lt;br /&gt;
&lt;br /&gt;
* 3x [[itemprototype:566|Y-85 Titan Dropship Flight]]&lt;br /&gt;
&lt;br /&gt;
Total starfighter contingent: 26 squadrons (12 TIE/D Defender, 10 TIE/SF Starfighter, 4 B-Wing Starfighter)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sub-unit forces==&lt;br /&gt;
&lt;br /&gt;
While the ships listed below are not technically part of the Imperial Scholae Navy, as they serve their own units, they are included here to give a complete view of all of the space forces available to the clan. This section is outdated pending house summit work.&lt;br /&gt;
&lt;br /&gt;
===[[House Imperium]]===&lt;br /&gt;
&lt;br /&gt;
BRIEF EXPLANATION OF FLEET HERE&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;List of Ships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:quasar-fire-class-cruiser-carrier|Quasar Fire-class Cruiser Carrier]] - &#039;&#039;TBA&#039;&#039;&lt;br /&gt;
**1 [[itemprototype:tie-advanced-x1-squadron|TIE Advanced x1 Squadron]]&lt;br /&gt;
**1 [[itemprototype:tie-sa-bomber-squadron|TIE/SA Bomber Squadron]]&lt;br /&gt;
**1 [[itemprototype:tie-interceptor-squadron|TIE Interceptor Squadron]]&lt;br /&gt;
**1 [[itemprototype:tie-d-defender-squadron|TIE/D Defender Squadron]]&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:raider-i-class-corvette|Raider I-class Corvette]] - &#039;&#039;TBA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:raider-i-class-corvette|Raider I-class Corvette]] - &#039;&#039;TBA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:lambda-class-t-4a-shuttle-flight|Lambda-class T-4a Shuttle]]&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:cr25-troop-carrier-flight|CR25 Troop Carrier Flight]]&lt;br /&gt;
&lt;br /&gt;
====[[Battleteam Krennic]]====&lt;br /&gt;
&lt;br /&gt;
Serving as an extension of Imperium, Krennic&#039;s forces are designed to support its mission in not only defending against enemies, but striking out at them as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;List of Ships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:488|Marauder-class Corvette]] - &#039;&#039;Aegis&#039;&#039;&lt;br /&gt;
** [[itemprototype:tie-sf-starfighter-squadron|TIE/SF Starfighter Squadron]] - Shadow Squadron&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:398|VT-49 Decimator Flight]] - Banshee Flight&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:gamma-class-atr-6-assault-transport-flight|Gamma-class ATR-6 Assault Transport Flight]] - Valkyrie Flight&lt;br /&gt;
&lt;br /&gt;
====[[Battleteam Pellaeon]]====&lt;br /&gt;
&lt;br /&gt;
BRIEF EXPLANATION OF FLEET HERE&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;List of Ships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:488|Marauder-class Corvette]] - &#039;&#039;TBA&#039;&#039;&lt;br /&gt;
** [[itemprototype:t-70-x-wing-starfighter-squadron|T-70 X-wing Starfighter Squadron]]&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:398|VT-49 Decimator Flight]] &lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:action-vi-transport|Action VI Transport]] &lt;br /&gt;
** [[itemprototype:ut-60d-u-wing-flight|UT-60D U-wing Flight]]&lt;br /&gt;
&lt;br /&gt;
===[[House Excidium]]===&lt;br /&gt;
&lt;br /&gt;
Excidium&#039;s flotilla is a key asset in combating the House&#039;s external rivals, and has been composed with independence in mind. Mobile ships and fighters of mostly Rebel design provide respectable firepower, while converted freighters make port calls a rare necessity. These choices allow the flotilla to operate without leaving glaring evidence of its Imperial affiliation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;List of Ships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:868|Raider II-class Corvette]] - &#039;&#039;Excidium&#039;&#039; ([[Excidium]] flagship)&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:488|Marauder-class Corvette]] - &#039;&#039;Dagger&#039;&#039;&lt;br /&gt;
**1 [[itemprototype:573|T-70 X-wing Starfighter Squadron]]&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:minstrel-class-space-yacht|Minstrel-class Space Yacht]] - &#039;&#039;TBA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 2x [[itemprototype:action-vi-transport|Action VI Transport]] &lt;br /&gt;
**1 [[itemprototype:btl-a4-y-wing-starfighter-squadron|BTL-A4 Y-Wing Starfighter Squadron]]&lt;br /&gt;
&lt;br /&gt;
* 3x [[itemprototype:506|GR-75 Medium Transport]] &lt;br /&gt;
&lt;br /&gt;
* 2x [[itemprototype:398|VT-49 Decimator Flight]] &lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:398|Low Altitude Assault Transport/infantry (LAAT/i) Platoon]] &lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:405|Lambda-class T-4a Shuttle Flight]]&lt;br /&gt;
&lt;br /&gt;
====[[Tacitus Athanasius|Battleteam Tacitus Athanasius]]====&lt;br /&gt;
&lt;br /&gt;
Seen more as a tool than a key asset, the assassins use their ships like a hidden blade - for short, brutal surprise attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;List of Ships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:raider-i-class-corvette|Raider I-class Corvette]] - &#039;&#039;TBA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:559|Sentinel-class Landing Craft Flight]] &lt;br /&gt;
&lt;br /&gt;
*2 [[itemprototype:tie-advanced-x1-squadron|TIE Advanced x1 Squadron]]&lt;br /&gt;
&lt;br /&gt;
====[[Vindictae Immortalis|Battleteam Vindictae Immortalis]]====&lt;br /&gt;
&lt;br /&gt;
The unruly Battleteam has replicated Excidium&#039;s overall fleet doctrine and refined it. Notable is the Baleen-class freighter which has been extensively modified to function as a small starbase.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;List of Ships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:488|Marauder-class Corvette]] - &#039;&#039;Guts&amp;amp;Glory&#039;&#039;&lt;br /&gt;
** [[itemprototype:573|T-70 X-wings ]] - &#039;&#039;Jailblazer Squadron&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:398|VT-49s Decimators]] - &#039;&#039;Extorter Flight&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:baleen-class-heavy-freighter|Baleen-class Havy Freighter]] - &#039;&#039;The Rock&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==IMS Tipoca II==&lt;br /&gt;
&lt;br /&gt;
The [[IMS Tipoca II]] is a Haven-class Medical Station in deep space outside the [[Caperion System]]. The circular station measures 652 metres in diameter, and is designed with eight medical bays around a central administration hub. Each of the eight medical bays contains an advanced medcentre with a 10,000 patient capacity. This gives a total capacity of 80,000 patients, which exceeds the number of stormtroopers in the Imperial Scholae Army. Furthermore, the IMS Tipoca II is capable of docking with with even massive warships, which facilitates both maintenance for the benefit the Navy&#039;s Star Destroyers and Heavy Cruisers as well as a quick vector for transporting wounded Navy personnel to the medical bays. The space station fulfils an important economic role, as well as a military one, as excess space at times when the clan is not at war is rented out to neutral factions at a premium.&lt;br /&gt;
&lt;br /&gt;
Unarmed, this station is highly vulnerable and depends on other space vehicles to defend it from attackers. As such, it is defended by the [[ISN Sidious]] and the rest of the First Flotilla. Despite not officially being part of the Imperial Scholae Armed Forces, the IMS Tipoca II maintains strong mutually beneficial communications with both the Navy and the Army, and its patients are primarily wounded military personnel.&lt;br /&gt;
&lt;br /&gt;
{{SPOoB}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Scholae Palatinae military]]&lt;/div&gt;</summary>
		<author><name>Jorm Na&#039;trej</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Imperial_Scholae_Navy&amp;diff=172585</id>
		<title>Imperial Scholae Navy</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Imperial_Scholae_Navy&amp;diff=172585"/>
		<updated>2019-06-17T21:03:49Z</updated>

		<summary type="html">&lt;p&gt;Jorm Na&amp;#039;trej: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Military Unit&lt;br /&gt;
|unit_name=Imperial Scholae Navy&lt;br /&gt;
|image=&lt;br /&gt;
|dates=[[34 ABY]]&lt;br /&gt;
|country=&lt;br /&gt;
|allegiance=*[[Scholae Palatinae]]&lt;br /&gt;
*[[Caperion System]]&lt;br /&gt;
|branch= Navy&lt;br /&gt;
|type=&lt;br /&gt;
|role=Space Operations&lt;br /&gt;
|size=*1 Star Destroyer&lt;br /&gt;
* 4 Heavy Cruisers&lt;br /&gt;
* 4 Corvettes&lt;br /&gt;
* 3 Carriers&lt;br /&gt;
* 1 Assault Ship&lt;br /&gt;
* 26 Fighter and Bomber Squadrons&lt;br /&gt;
|command_structure= [[Scholae Palatinae Military]]&lt;br /&gt;
|garrison=&lt;br /&gt;
|nickname=&lt;br /&gt;
|patron=&lt;br /&gt;
|motto=&lt;br /&gt;
|colors=&lt;br /&gt;
|march=&lt;br /&gt;
|mascot=&lt;br /&gt;
|anniversaries=&lt;br /&gt;
|equipment=&lt;br /&gt;
|battles=&lt;br /&gt;
|decorations=&lt;br /&gt;
|battle_honors=&lt;br /&gt;
|commanders=Imperial Scholae Command&lt;br /&gt;
|notable_commanders=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Imperial Scholae Navy (ISN) and the [[Imperial Scholae Army]] (ISA) are the two major branches of the Scholae Imperial Armed Forces (SAF), used by the Scholae Empire and [[Clan]] [[Scholae Palatinae]] in defence of the Clan&#039;s dominion. The ISN comprises of the collective identity of the entire Clan naval forces: the large warships, starfighters, and accompanying personnel. The ISN has evolved into a single unified force led by an Imperial-class Star Destroyer: The ISN &#039;&#039;Retribution&#039;&#039;, recently captured from the Meraxis Empire. The &#039;&#039;Retribution&#039;&#039; is supported by a collection of cruisers, frigates, corvettes, assault craft and starfighters. The ISN is further augmented by two smaller military forces, those of [[House Imperium]] and [[House Excidium]]. The Imperial Medical Station [[IMS Tipoca II]] also falls under the umbrella of the ISN. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Formation===&lt;br /&gt;
&lt;br /&gt;
In [[34 ABY]] the Iron Fleet under orders of [[Grand Master]] [[Darth Pravus]] destroyed the [[Cocytus System]] and almost the entire military of [[Clan]] [[Scholae Palatinae]], both on the ground and in space. Left with nothing, the Clan evacuated to the recently acquired medical station IMS Tipoca II, with only the Clan members and top military commanders surviving the attack. It was at this moment that Emperor [[Xen&#039;Mordin Palpatine]] revealed the acquisition of the Victory-class Star Destroyer &#039;&#039;[[ISN Sidious]],&#039;&#039; flagship of the new Navy. Shortly afterwards, [[Jorm_&amp;quot;The_Jester&amp;quot;_Na%27trej|Jorm Na&#039;trej]] was tasked with masterminding the theft of a Venator-class Star Destroyer, which was renamed the &#039;&#039;[[ISN Vader]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the following weeks and months various other ships were bought or stolen by Clan forces, which were named after important figureheads in the Galactic Empire, and new recruits were hired from across the galaxy to replace the men lost in Cocytus&#039; cataclysm. All titles and names associated with the old military were permanently discarded in favour of the newly titled Imperial Scholae Navy and Imperial Scholae Army. The newly formed fleet was initially split into two flotillas, with the &#039;&#039;Sidious&#039;&#039; and the &#039;&#039;Vader&#039;&#039; serving as respective flagships. In addition, a sub-flotilla designed to be disassociated from the Empire for use by [[House]] [[Excidium]]&#039;s stealth missions was placed under the command of then-[[Quaestor]] [[Braecen Kaeth]]. The fleet&#039;s first action was the sacking of [[Caelestis City]], taking the metropolis from the Meraxis Empire and securing Scholae Palatinae its home in the [[Caperion System]].&lt;br /&gt;
&lt;br /&gt;
Under the rule of Empress [[Elincia Rei]], income acquired from success in Brotherhood wide conflicts was diverted towards the establishment of bigger House forces, expanding Excidium&#039;s sub-flotilla and granting [[House Imperium]] an equally sized force of its own. The following year, the conflict with Meraxis took an unexpected turn as Meraxis acquired an Imperial-class Star Destroyer with the help of [[Collective]] funds. The aptly named &#039;&#039;Retribution&#039;&#039; served true to its name and obliterated the &#039;&#039;Vader.&#039;&#039; Scholae replaced the lost ship with a second Victory: the &#039;&#039;Vader&#039;s Vengeance&#039;&#039;, and unified the navy into a single fighting force to counter the &#039;&#039;Retribution&#039;&#039;. However, before the Second and First floitillas could combine, the &#039;&#039;Vader&#039;s Vengence&#039;&#039; was destroyed in a surprise attack. In retaliation, Elincia Rei launched a suicide mission to capture the &#039;&#039;Retribution&#039;&#039;. [[Aylin Sajark]], [[Mune Cinteroph]] and [[Shadow Nighthunter]] were the heroes who fulfilled her command. The &#039;&#039;Sidious&#039;&#039; was crippled beyond repair in the process, but the actions of Jorm Na&#039;trej preserved a large part of her crew. The ISN was left with one immensely powerful Star Destroyer to rally behind, and so the fleet was restructured into one central naval force as opposed to two separate flotillas. &lt;br /&gt;
&lt;br /&gt;
==Structure and Organisation==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;infobox bordered&amp;quot; style=&amp;quot;width: 40em&amp;quot;&lt;br /&gt;
!colspan=&#039;3&#039; style=&amp;quot;text-align:center; background:#cce&amp;quot; |&#039;&#039;&#039; Imperial Scholae Navy Organisation &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Naval Ships&lt;br /&gt;
! Fighter Corps&lt;br /&gt;
! Typical  Commanding officer&lt;br /&gt;
|-&lt;br /&gt;
|  Assault Ship &lt;br /&gt;
|  Starfighter Flight&lt;br /&gt;
|  Lieutenant&lt;br /&gt;
|-&lt;br /&gt;
|  Assault Ship Flight&lt;br /&gt;
|  Squadron&lt;br /&gt;
|  Commander&lt;br /&gt;
|-&lt;br /&gt;
|  Carrier / Gunship&lt;br /&gt;
|  Group&lt;br /&gt;
|  Captain&lt;br /&gt;
|-&lt;br /&gt;
|  Destroyer &lt;br /&gt;
| Wing&lt;br /&gt;
|  Commodore&lt;br /&gt;
|-&lt;br /&gt;
|  Flotilla &lt;br /&gt;
| N/A&lt;br /&gt;
|  Admiral&lt;br /&gt;
|-&lt;br /&gt;
|  Imperial Scholae Navy &lt;br /&gt;
|  Imperial Fighter Corps&lt;br /&gt;
|  Moff&lt;br /&gt;
|-&lt;br /&gt;
|  Imperial Scholae Military&lt;br /&gt;
|  ISA + ISN + ISI&lt;br /&gt;
|  [[Consul|Emperor]] / [[Rollmaster|Grand Admiral]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rank and File Command Structure===&lt;br /&gt;
&lt;br /&gt;
The Imperial Scholae Army (ISA) uses the same military [[ranks]] as the loyalists of the Dark Brotherhood, with the exception of the Grand General rank, which is replaced by Grand Admiral, a title held by the [[Proconsul]] of Clan Scholae Palatinae. The navy maintains a rank structure as close as possible to both this and those of the original Galactic Empire.&lt;br /&gt;
&lt;br /&gt;
===Clan Scholae Palatinae Members===&lt;br /&gt;
&lt;br /&gt;
The members of Clan Scholae Palatinae exist outside of the chain of command of the military and typically outside of its jurisdiction, reporting instead to their [[Battleteam]] leader or [[House]] summit. However, military backing is available to the members of the Clan in their missions if it furthers the goals of the Empire. Members of a rank equal to the typical military rank may, for the duration of their mission, commandeer a unit whose commander&#039;s rank is equal to or lower than their own.&lt;br /&gt;
&lt;br /&gt;
The necessary Brotherhood ranks for each unit are as follows:&lt;br /&gt;
&lt;br /&gt;
* Journeyman 1: Starfighter / Assault Ship&lt;br /&gt;
* Journeyman 3: Starfighter Squadron / Assault Ship Flight&lt;br /&gt;
&lt;br /&gt;
For larger units, and for logistical reasons, commandeering larger units requires House summit approval, and is more likely to be granted to members with skill in leadership and tactics. This is typically only done in times of war, when a Clan member is needed on the front line, they will lead the troops on the ground while the original commanding officer maintains control over strategic decision making:&lt;br /&gt;
&lt;br /&gt;
* Equite 1: 2x Starfighter / Assault Ship Flight&lt;br /&gt;
* Equite 2: Quasar-Fire Class Cruiser Carrier + contingent of 4x starfighter flights&lt;br /&gt;
* Equite 4: Acclamator-Class Assault ship / Vindicator-Class Heavy Cruiser&lt;br /&gt;
&lt;br /&gt;
While officially Elder ranks have the authority to command Star Destroyers, the Clan&#039;s currently limited supply of such ships severely limits the opportunity to do so.&lt;br /&gt;
&lt;br /&gt;
===Rank Chart===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;infobox bordered&amp;quot; style=&amp;quot;width: 40em&amp;quot;&lt;br /&gt;
!colspan=&#039;3&#039; style=&amp;quot;text-align:center; background:#cce&amp;quot; |&#039;&#039;&#039; Imperial Scholae Armed Forces Ranks &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! DB Member&lt;br /&gt;
! Army Rank&lt;br /&gt;
! Navy Rank&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#101010&amp;quot;&lt;br /&gt;
|  Elder 3&lt;br /&gt;
|  Grand General&lt;br /&gt;
|  Grand Admiral&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#101010&amp;quot;&lt;br /&gt;
|  Elder 2 &lt;br /&gt;
|  Moff&lt;br /&gt;
|  Moff&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#101010&amp;quot;&lt;br /&gt;
|  Elder 1  &lt;br /&gt;
|  General&lt;br /&gt;
|  Admiral&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#303030&amp;quot;&lt;br /&gt;
|  Equite 4  &lt;br /&gt;
|  Colonel&lt;br /&gt;
|  Commodore&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#303030&amp;quot;&lt;br /&gt;
|  Equite 3 &lt;br /&gt;
|  Lieutenant Colonel&lt;br /&gt;
|  Captain&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#303030&amp;quot;&lt;br /&gt;
|  Equite 2  &lt;br /&gt;
|  Commander&lt;br /&gt;
|  Commander&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#303030&amp;quot;&lt;br /&gt;
|  Equite 1 &lt;br /&gt;
|  Major&lt;br /&gt;
|  Lieutenant Commander&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#505050&amp;quot;&lt;br /&gt;
|  Journeyman 4 &lt;br /&gt;
|  Captain&lt;br /&gt;
|  Lieutenant&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#505050&amp;quot;&lt;br /&gt;
|  Journeyman 3 &lt;br /&gt;
| Lieutenant&lt;br /&gt;
|  Sublieutenant&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#505050&amp;quot;&lt;br /&gt;
|  Journeyman 2 &lt;br /&gt;
| Sergeant&lt;br /&gt;
|  Ensign&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#505050&amp;quot;&lt;br /&gt;
|  Journeyman 1 &lt;br /&gt;
| Private&lt;br /&gt;
|  Midshipman &lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#707070&amp;quot;&lt;br /&gt;
|  Novitiate 4&lt;br /&gt;
|  Trooper&lt;br /&gt;
|  Trainee &lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#707070&amp;quot;&lt;br /&gt;
|  Novitiate 3 &lt;br /&gt;
|  Cadet &lt;br /&gt;
|  Recruit&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#707070&amp;quot;&lt;br /&gt;
|  Novitiate 2&lt;br /&gt;
| Apprentice&lt;br /&gt;
|  Apprentice &lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#707070&amp;quot;&lt;br /&gt;
| Novitiate 1&lt;br /&gt;
| Initiate&lt;br /&gt;
| Initiate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Imperial Scholae Armed Forces use two ranking systems, one for the army and one for the navy. The army ranks are identical to the loyalist [[ranks]] of the Dark Jedi Brotherhood. The naval ranks are set as close as possible to the [[starwars:Rank insignia of the Galactic Empire/old version|ranks]] of the Galactic Empire, using the mercenary Dark Jedi Brotherhood ranks for the novitiate level. Members of the the clan can assume the temporary military position in times of war according to their skills.&lt;br /&gt;
&lt;br /&gt;
==Elements==&lt;br /&gt;
&lt;br /&gt;
===Role of ships===&lt;br /&gt;
&lt;br /&gt;
==== Capital Ships ====&lt;br /&gt;
&lt;br /&gt;
The Imperial Scholae Navy is the most expensive fighting force available to the Empire, and is primarily tasked with the defense of the Scholae Palatinae dominion in the [[Caperion System]]. Due to its roots in the old Galactic Empire, the ISN favors and primarily uses ships of Imperial design. The fighters used by the Clan favor quality over quantity, with all squadrons in the Clan fielding exclusively elite-rated designs and pilots.&lt;br /&gt;
&lt;br /&gt;
The fleet is spearheaded by the most powerful warship in the ISN, the Imperial-class Star Destroyer &#039;&#039;ISN Retribution&#039;&#039;. It serves as the Flagship the [[Consul|Emperor]] of Scholae Palatinae, and houses the officers and top leadership of the Scholae Empire as a centralised mobile command centre. A 1600-meter long Destroyer, the &#039;&#039;Retribution&#039;&#039; is a warship for both capital ship battles and planetary assaults. It carries 37,085 crew for full effectiveness and offers extensive carrying capacity, docking four squadrons of TIE/D Defenders and two more of TIE/SF Starfighters.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Retribution&#039;&#039; is supported by four Vindicator-class Heavy Cruisers, 600-meter long Cruisers designed to operate independently as a multi-role warship, and four Raider-II class corvettes, 150 meter long Corvettes built to chase starfighter squadrons. Each cruiser carries two squadrons, one of TIE/D Defenders and another of TIE/SF Starfighters. An Acclamator-Class assault ship is the main method of getting troops to the ground, and carries up to 16,000 soldiers, but is limited in combat effectiveness and requires an escort to reach the surface.&lt;br /&gt;
&lt;br /&gt;
====Starfighter Contingent====&lt;br /&gt;
&lt;br /&gt;
The rest of the fighter contingent is carried on three Quasar Fire-class Cruiser Carriers. Two of these carry two squadrons each of TIE/D Defenders and TIE/SF Starfighters for a total of four per ship. The third, named &#039;&#039;Imperial Justice&#039;&#039;, contains four B-Wing bomber squadrons. The Rebel-designed B-wings are something of an oddity in the Imperial fleet, but were purchased in a hurry to offer more of a threat to larger warships in the wake of Meraxis purchasing the &#039;&#039;Retribution.&#039;&#039; With four squadrons of the best bombers money can buy, the &#039;&#039;Imperial Justice&#039;&#039; is Scholae&#039;s trump card against any spaceborne object the Empress really wants gone.&lt;br /&gt;
&lt;br /&gt;
Finally, the Flotilla contains smaller ships, including eight flights of VT-49 Decimators, designed by the Galactic Empire as a heavily armed Imperial Transport and serving as pickets and anti-fighter support. A flight of Delta-class JV-7 Escort Shuttles stands by to serve as both assault ships and armed personnel transports.&lt;br /&gt;
&lt;br /&gt;
====Landing Craft====&lt;br /&gt;
&lt;br /&gt;
The Landing craft division contains 3 Atmospheric Assault Lander Flights, 18-meter long troop transports designed for rapid deployment, each carrying 20 stormtroopers. In total, these shuttles carry 480 passengers (3 line companies). The bulk of the carrying capacity of the Landing Craft Division is in the larger, specialist craft. The navy contains 5 flights of Sentinel-class Landing Craft, a 38-meter long troop transport unit designed as a heavily armored and shielded multipurpose drop ship for transporting troops and armor directly into battle safely. Each of these craft contain 75 stormtroopers, allowing the 5 flights to carry 1,500 troops (approximately 9 line companies and one assault company). Finally, the navy possesses 3 flights of Y-85 Titan Dropships, a 90-meter long dropship transport unit designed to deploy walkers or prefabricated garrison bases from powerful magnetic clamps into battle. The Titan Dropships each carry an armoured platoon, and the three flights in total carry three of the [[Imperial Scholae Army|Imperial Scholae Army&#039;s]] 6 full armoured companies.&lt;br /&gt;
&lt;br /&gt;
===List of Ships===&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:imperial-i-class-star-destroyer|Imperial-class Star Destroyer]] - &#039;&#039;[[ISN Retribution]]&#039;&#039; ([[Scholae Palatinae]] Flagship)&lt;br /&gt;
**4 [[itemprototype:568|TIE/D Defender Squadron]]&lt;br /&gt;
**2 [[itemprototype:569|TIE/SF Starfighter Squadron]]&lt;br /&gt;
&lt;br /&gt;
* 4 [[itemprototype:496|Vindicator-class Heavy Cruisers]] - &#039;&#039;[[ISN Tarkin]]&#039;&#039;, &#039;&#039;[[ISN Thrawn]]&#039;&#039;, &#039;&#039;TBA&#039;&#039;, &#039;&#039;TBA&#039;&#039;&lt;br /&gt;
** 4 [[itemprototype:568|TIE/D Defender Squadron]]&lt;br /&gt;
** 4 [[itemprototype:569|TIE/SF Starfighter Squadron]]&lt;br /&gt;
&lt;br /&gt;
* 4 [[itemprototype:raider-ii-class-corvette|Raider II-class Corvette]] -  &#039;&#039;TBA&#039;&#039;, &#039;&#039;TBA&#039;&#039;, &#039;&#039;TBA&#039;&#039;, &#039;&#039;TBA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 2 [[itemprototype:511 |Quasar Fire-class Cruiser Carriers ]] - &#039;&#039;ISN Tyranite&#039;&#039;, &#039;&#039;ISN Hawkbat Eyrie&#039;&#039;&lt;br /&gt;
**4 [[itemprototype:568|TIE/D Defender Squadron]]&lt;br /&gt;
**4 [[itemprototype:569|TIE/SF Starfighter Squadron]]&lt;br /&gt;
&lt;br /&gt;
* 1 [[itemprototype:511 |Quasar Fire-class Cruiser Carriers ]] - &#039;&#039;ISN Imperial Justice&#039;&#039;&lt;br /&gt;
**4 [[itemprototype:a-sf-01-b-wing-starfighter-squadron|B-wing Starfighter Squadron]]&lt;br /&gt;
&lt;br /&gt;
*8 [[itemprototype:398|VT-49 Decimator Flight]]&lt;br /&gt;
&lt;br /&gt;
* 2x [[itemprototype:402|Upsilon-class Command Shuttle Flight ]] &lt;br /&gt;
&lt;br /&gt;
* 2x [[itemprototype:405|Lambda-class T-4a Shuttle Flight]] &lt;br /&gt;
&lt;br /&gt;
* 3x [[itemprototype:556| Atmospheric Assault Lander Flight]] &lt;br /&gt;
&lt;br /&gt;
* 5x [[itemprototype:559|Sentinel-class Landing Craft Flight]] &lt;br /&gt;
&lt;br /&gt;
* 3x [[itemprototype:566|Y-85 Titan Dropship Flight]]&lt;br /&gt;
&lt;br /&gt;
Total starfighter contingent: 26 squadrons (12 TIE/D Defender, 10 TIE/SF Starfighter, 4 B-Wing Starfighter)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sub-unit forces==&lt;br /&gt;
&lt;br /&gt;
While the ships listed below are not technically part of the Imperial Scholae Navy, as they serve their own units, they are included here to give a complete view of all of the space forces available to the clan. This section is outdated pending house summit work.&lt;br /&gt;
&lt;br /&gt;
===[[House Imperium]]===&lt;br /&gt;
&lt;br /&gt;
BRIEF EXPLANATION OF FLEET HERE&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;List of Ships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:quasar-fire-class-cruiser-carrier|Quasar Fire-class Cruiser Carrier]] - &#039;&#039;TBA&#039;&#039;&lt;br /&gt;
**1 [[itemprototype:tie-advanced-x1-squadron|TIE Advanced x1 Squadron]]&lt;br /&gt;
**1 [[itemprototype:tie-sa-bomber-squadron|TIE/SA Bomber Squadron]]&lt;br /&gt;
**1 [[itemprototype:tie-interceptor-squadron|TIE Interceptor Squadron]]&lt;br /&gt;
**1 [[itemprototype:tie-d-defender-squadron|TIE/D Defender Squadron]]&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:raider-i-class-corvette|Raider I-class Corvette]] - &#039;&#039;TBA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:raider-i-class-corvette|Raider I-class Corvette]] - &#039;&#039;TBA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:lambda-class-t-4a-shuttle-flight|Lambda-class T-4a Shuttle]]&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:cr25-troop-carrier-flight|CR25 Troop Carrier Flight]]&lt;br /&gt;
&lt;br /&gt;
====[[Battleteam Krennic]]====&lt;br /&gt;
&lt;br /&gt;
Serving as an extension of Imperium, Krennic&#039;s forces are designed to support its mission in not only defending against enemies, but striking out at them as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;List of Ships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:488|Marauder-class Corvette]] - &#039;&#039;Aegis&#039;&#039;&lt;br /&gt;
** [[itemprototype:tie-sf-starfighter-squadron|TIE/SF Starfighter Squadron]] - Shadow Squadron&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:398|VT-49 Decimator Flight]] - Banshee Flight&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:gamma-class-atr-6-assault-transport-flight|Gamma-class ATR-6 Assault Transport Flight]] - Valkyrie Flight&lt;br /&gt;
&lt;br /&gt;
====[[Battleteam Pellaeon]]====&lt;br /&gt;
&lt;br /&gt;
BRIEF EXPLANATION OF FLEET HERE&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;List of Ships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:488|Marauder-class Corvette]] - &#039;&#039;TBA&#039;&#039;&lt;br /&gt;
** [[itemprototype:t-70-x-wing-starfighter-squadron|T-70 X-wing Starfighter Squadron]]&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:398|VT-49 Decimator Flight]] &lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:action-vi-transport|Action VI Transport]] &lt;br /&gt;
** [[itemprototype:ut-60d-u-wing-flight|UT-60D U-wing Flight]]&lt;br /&gt;
&lt;br /&gt;
===[[House Excidium]]===&lt;br /&gt;
&lt;br /&gt;
Excidium&#039;s flotilla is a key asset in combating the House&#039;s external rivals, and has been composed with independence in mind. Mobile ships and fighters of mostly Rebel design provide respectable firepower, while converted freighters make port calls a rare necessity. These choices allow the flotilla to operate without leaving glaring evidence of its Imperial affiliation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;List of Ships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:868|Raider II-class Corvette]] - &#039;&#039;Excidium&#039;&#039; ([[Excidium]] flagship)&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:488|Marauder-class Corvette]] - &#039;&#039;Dagger&#039;&#039;&lt;br /&gt;
**1 [[itemprototype:573|T-70 X-wing Starfighter Squadron]]&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:minstrel-class-space-yacht|Minstrel-class Space Yacht]] - &#039;&#039;TBA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 2x [[itemprototype:action-vi-transport|Action VI Transport]] &lt;br /&gt;
**1 [[itemprototype:btl-a4-y-wing-starfighter-squadron|BTL-A4 Y-Wing Starfighter Squadron]]&lt;br /&gt;
&lt;br /&gt;
* 3x [[itemprototype:506|GR-75 Medium Transport]] &lt;br /&gt;
&lt;br /&gt;
* 2x [[itemprototype:398|VT-49 Decimator Flight]] &lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:398|Low Altitude Assault Transport/infantry (LAAT/i) Platoon]] &lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:405|Lambda-class T-4a Shuttle Flight]]&lt;br /&gt;
&lt;br /&gt;
====[[Tacitus Athanasius|Battleteam Tacitus Athanasius]]====&lt;br /&gt;
&lt;br /&gt;
Seen more as a tool than a key asset, the assassins use their ships like a hidden blade - for short, brutal surprise attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;List of Ships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:raider-i-class-corvette|Raider I-class Corvette]] - &#039;&#039;TBA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:559|Sentinel-class Landing Craft Flight]] &lt;br /&gt;
&lt;br /&gt;
*2 [[itemprototype:tie-advanced-x1-squadron|TIE Advanced x1 Squadron]]&lt;br /&gt;
&lt;br /&gt;
====[[Vindictae Immortalis|Battleteam Vindictae Immortalis]]====&lt;br /&gt;
&lt;br /&gt;
The unruly Battleteam has replicated Excidium&#039;s overall fleet doctrine and refined it. Notable is the Baleen-class freighter which has been extensively modified to function as a small starbase.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;List of Ships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:488|Marauder-class Corvette]] - &#039;&#039;Guts&amp;amp;Glory&#039;&#039;&lt;br /&gt;
** [[itemprototype:573|T-70 X-wings ]] - &#039;&#039;Jailblazer Squadron&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:398|VT-49s Decimators]] - &#039;&#039;Extorter Flight&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:baleen-class-heavy-freighter|Baleen-class Havy Freighter]] - &#039;&#039;The Rock&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==IMS Tipoca II==&lt;br /&gt;
&lt;br /&gt;
The [[IMS Tipoca II]] is a Haven-class Medical Station in deep space outside the [[Caperion System]]. The circular station measures 652 metres in diameter, and is designed with eight medical bays around a central administration hub. Each of the eight medical bays contains an advanced medcentre with a 10,000 patient capacity. This gives a total capacity of 80,000 patients, which exceeds the number of stormtroopers in the Imperial Scholae Army. Furthermore, the IMS Tipoca II is capable of docking with with even massive warships, which facilitates both maintenance for the benefit the Navy&#039;s Star Destroyers and Heavy Cruisers as well as a quick vector for transporting wounded Navy personnel to the medical bays. The space station fulfils an important economic role, as well as a military one, as excess space at times when the clan is not at war is rented out to neutral factions at a premium.&lt;br /&gt;
&lt;br /&gt;
Unarmed, this station is highly vulnerable and depends on other space vehicles to defend it from attackers. As such, it is defended by the [[ISN Sidious]] and the rest of the First Flotilla. Despite not officially being part of the Imperial Scholae Armed Forces, the IMS Tipoca II maintains strong mutually beneficial communications with both the Navy and the Army, and its patients are primarily wounded military personnel.&lt;br /&gt;
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{{SPOoB}}&lt;br /&gt;
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[[Category:Scholae Palatinae military]]&lt;/div&gt;</summary>
		<author><name>Jorm Na&#039;trej</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=House_Excidium&amp;diff=172022</id>
		<title>House Excidium</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=House_Excidium&amp;diff=172022"/>
		<updated>2019-04-16T17:19:28Z</updated>

		<summary type="html">&lt;p&gt;Jorm Na&amp;#039;trej: &lt;/p&gt;
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&lt;div&gt;{{Eras|exd|nor}}&lt;br /&gt;
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{{Organization&lt;br /&gt;
|name=House Excidium&lt;br /&gt;
|image=[[file:Excidiumlogo.jpg|250px]]&lt;br /&gt;
|founder=*[[Koryn Thraagus]]&lt;br /&gt;
|leader=*[[Quaestor]]: [[Alara Deathbane]]&lt;br /&gt;
*[[Aedile]]: [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej]]&lt;br /&gt;
*[[Battle Team Leader|Battle Team Leaders]]: &lt;br /&gt;
**[[Xantros]] of [[Tacitus Athanasius]]&lt;br /&gt;
**[[Aylin Sajark]] of [[Vindictae Immortalis]]&lt;br /&gt;
|members=&lt;br /&gt;
|headquarters=[[Ulress]]&lt;br /&gt;
|location=[[Caperion System]]&lt;br /&gt;
|formed=From [[House]] [[Scholae Palatinae]]&lt;br /&gt;
|founded=[[30 ABY to 39 ABY#32 ABY|32 ABY]]&lt;br /&gt;
|reorganized=[[30 ABY to 39 ABY#35 ABY|Mid-35 ABY]]&lt;br /&gt;
|fragmented=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|affiliation=[[Clan Scholae Palatinae]]&lt;br /&gt;
|era=* [[Exodus era]]&lt;br /&gt;
* [[New Order era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
House Excidium is one of two active Houses of [[Clan Scholae Palatinae]], alongside [[House Imperium]]. Its members are generally considered wild cards of dubious character, some even outright criminal, but this is exactly what Excidium needs to watch over the Scholae Empire. The House ensures that the Empire is protected from internal and external threats that the Clan fleet either can’t see or can’t fight due to more delicate reasons, such as politics or public image. As a result, it is publicly disassociated from the Clan itself and its loyalties may appear to be less than dependable, but in reality its fealty is to the Scholae Empire above all else.&lt;br /&gt;
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==History==&lt;br /&gt;
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[[File:EXCIDIAC 2.5.png|left|1150px]]&lt;br /&gt;
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{{Quote|Arise Excidium with merciless hearts and cold steel!|Motto of House Excidium}}&lt;br /&gt;
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===Beginnings on Antenora===&lt;br /&gt;
When [[Scholae Palatinae]] regained clan status in 32 ABY, its founding members formed two Houses of its own: the militaristic [[House Imperium]] and the radically unconventional House Excidium. Excidium was created to combat especially troublesome threats on missions too savage for a civilized state to be associated with while utilizing guile and unorthodox means to eliminate these threats.&lt;br /&gt;
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===Entanglement===&lt;br /&gt;
Excidium’s first campaign took place with [[Entanglement]], where they shined by helping the Clan acquire vital intelligence on an ancient threat discovered underground with [[Monstrosity]]: rebellions in the late [[Cocytus System]] were not yet destroyed. Despite the clan’s efforts to fight the rebels, they were not successful in preventing the summoning of ancient and dreaded monsters. &lt;br /&gt;
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===Red Fury Pirates===&lt;br /&gt;
House Excidium joined an effort to hunt for treasure in a covert role by sending in unmarked and unassuming trade ships as bait. Fortunately, [[Red Fury]] pirates immediately jumped on them. House Excidium grabbed some treasure for Scholae, as agreed upon by both Clans, and then made its way back home to defend [[Ptolomea]] from monsters.&lt;br /&gt;
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===Deception===&lt;br /&gt;
Emboldened by their successful trial of summoning the ancient [[Monstrosity]], whom they called the ‘Old Gods’, a rebellion set about enacting a final ritual to fully awaken these ‘Old Gods’ for good. Excidium  immediately left for [[Antenora]], and assaulted the last remaining rebel stronghold: the Forgotten Temple. The vile monsters returned to their slumber, but the leader of the rebellion was able to successfully flee.&lt;br /&gt;
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===Monstrosity===&lt;br /&gt;
The rebellion enacted a dangerous ritual that sacrificed the remaining rebels, save its leader, to the ‘Old Gods’, and simultaneously turned them into seemingly undead, horrifying, half-fungal creatures that immediately headed to cause unrest in the heavily populated city of [[Ohmen]]. There was widespread destruction, but House Excidium had helped the Clan finally defeat the rebellion by completing a sleeping ritual. &lt;br /&gt;
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===Subterfuge===&lt;br /&gt;
In a surprising move, the [[Xen&#039;Mordin Palpatine|Emperor]] told House Excidium that House [[Imperium]], whom they had fought alongside for some time now, was plotting to destroy them. Excidium took the threat to heart and gathered its forces for an offensive.The ever-watchful House immediately [[Subterfuge|struck back]] at their former allies. Despite their failure, House Excidium was spared from final destruction by the Emperor who then explained he had lied to both Houses on purpose. House Excidium swore to move forward from the defeat and give the Emperor another chance, but would be wary in the future.&lt;br /&gt;
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===Shattered Ties===&lt;br /&gt;
Time mended old wounds for the House just in time for a sudden conflict with [[Clan Naga Sadow]]. Precious treasure was discovered on Mygeeto by the [[Red Fury]] pirates, treasure that both Clans agreed to acquire by wiping out the pirates for good. The deal was set, and the operation to expel the pirates from their stronghold was successful, but as the operation to recover the loot was underway [[Clan Naga Sadow]] got a rude awakening. [[Clan Scholae Palatinae]] wouldn’t share any of it. House Excidium was directed by the Emperor to acquire the [[starwars:Sith artifact|treasure]] by any means necessary. House Excidium showed off its guile and independent fighting skills by helping to locate the precious artifacts, destroying any opposition, and jointly securing the cache of treasure for Clan Scholae Palatinae. It was eventually taken by the [[Darth Pravus|Grandmaster]], but Excidium proved itself again as worthy of protecting the Empire’s interests.&lt;br /&gt;
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===Operation: Starfall===&lt;br /&gt;
Following the success of their attack against Clan Naga Sadow, the members of Scholae Palatinae were enjoying the high of victory.The Emperor and Elincia Rei met to discuss how to best focus the clan’s energy into furthering their own goals. The Emperor decreed it was time to enact “Operation: Starfall” a plan that had been in the works for months. Excidium was sent to venture to the planet Aesirus, a planet rich in resources, on the far side of the Galaxy. [[Operation Starfall]] was live. Due to some earthquakes on the surface, members of Clan Scholae Palatinae found themselves contained within a Kyber crystal cave. Suddenly, an enormous holoprojection of the Emperor filled the air of the cave and identified as Darth Fallax, a Dark Lord of the Sith who had lived centuries prior. For months he had slowly taken control of Consul Xen’Mordin, and was now in complete control of his body. Before Fallax could detonate the final charges to collapse the roof of the cave, Xen’Mordin managed to regain control. He activated a handful of detonators, collapsing the tunnel system, preventing Fallax soldiers from storming the cave. He then fried the remaining detonators with a blast of force lightning. The members of Scholae Palatinae were left for dead inside.&lt;br /&gt;
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===Midnight===&lt;br /&gt;
Following the events of Operation Starfall, the members of Scholae Palatinae escaped the kyber crystal cave, and smuggled themselves back into the Cocytus system. The tide in the battle of Teyr turned as more of the military defected back to support the Palatinaeans. The New Dawn, Fallax’s soldiers, were eventually overrun. A planted charged crystal shot and drowned out Fallax in bright raw energy. Xen back in control of his own body, and Fallax with a fully restored body of his own. Combat between the Sith Lords ended with Fallax being impaled by Xen’s broken lightsaber. The members of Scholae Palatinae crowded around, and kept him alive long enough to kill him painfully. When they finished, Xen’Mordin had vanished. Xen’Mordin had been taken to a secret medical facility on Caina where members ultimately decided to leave his life support on, hoping he would find his way back through the Force.&lt;br /&gt;
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===Reconciliation===&lt;br /&gt;
House Excidium&#039;s latest excursion had been a success as they brought more of the system back under the Empire’s control. Quaestor Blade Ta&#039;var had been absent through most of the Midnight campaign and had grown distant from even her closest of friends. In her alleged absence, Aedile Alara Deathbane had been appointed acting leader of the House. Upon reaching the Cocytus System, Excidiacs discovered a horrible sight: Judecca was burning. Not just a section or a small region—the entire planet burned. Pockets of erupting flame flickered and danced across its surface. Blade was gone, and it was revealed she was the one who worked with Pravus to destroy the Cocytus System. With the First Clan’s fleet in ruins and the last of the remaining Clans’ forces put in their places at long last, Pravus’ vision of his New Order was slowly coming into sharp focus. He was close to achieving everything that he wanted: Excidium’s fleet was destroyed, and members barely survived, though were unaware due to gathering in a transport ship in obedience to a false alarm their Consul called for. &lt;br /&gt;
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===Operation: Sleeping Dragon===&lt;br /&gt;
It was time for Excidium, and ultimately Clan Scholae Palatinae, to find a new home. Members were sent out into all directions until the desolate Caperion System, far in the outer unknown region was discovered. Excidiacs chose the moon Ulress, orbiting planet Albicosus, as it’s home. Through Operation: Sleeping Dragon, under the newly Quaestor Braecen Kaeth and Aedile Alara Deathbane, Excidiacs began to prepare for the take over. Their [https://www.darkjedibrotherhood.com/competitions/12700| first attempt] failed which caused the House to lose even more resources. This loss lead to a mission to [https://www.darkjedibrotherhood.com/competitions/12841| steal from Imperium]. Despite their success in this mission, it was discovered that the latest Imperator Raiju was aware of their treachery and allowed them to steal what was Imperium’s. Once Excidium had what they came for, [https://www.darkjedibrotherhood.com/competitions/12867| they marched towards Ulress]. With the help of [[Xantros]] and [[Ric &amp;quot;Blade&amp;quot; Hunter]], the Excidiac Summit successfully acquired Sinagra Villa in the market sector Ulr Uvi, and killed its crime lord along with some companions of his. Little did they know, this was only the beginning of their efforts in taking over the moon base.&lt;br /&gt;
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===[https://www.darkjedibrotherhood.com/news/djb-news-the-new-order-chapter-5-endgame| Endgame] (Mid 35 ABY)===&lt;br /&gt;
In efforts to fight back, Battle Team Leader [[Shadow Nighthunter]] of [[Tacitus Athanasius]] agreed to join multiple agents from various clans to destroy the Grand Master&#039;s flagship shield generator. The group was successful in their attempts, but were betrayed by Naga Sadow and barely made it out of a band of [[starwars:Tie Fighter|Tie Fighters]] waiting for them in the shuttle bay. Meanwhile, the Lotus Resistance and other multiple clans of the Brotherhood began their strike against the Grand Master and his Dark Council. Clan [[Naga Sadow]] confirmed themselves to be true enemies of [[Scholae Palatinae]] by joining forces with Pravus and struck against [[Arcona]]&#039;s Flagship Invicta II. In attempts to save them, former Quaestor [[Braecen Kaeth]] hailed Consul [[Atyiru Caesura Entar]] over communications and allowed Dek Ironius III to give advice and aid to the Arconans. However, due to unexpected arrival of suicide bomber [[starwars:Quadrijet transfer spacetug|Quadrijet tugs]], both clans were forced to flee; [[Clan Scholae Palatinae]] and the ISN Tarkin managed to escape safely despite sustaining major damage, but Arcona was not so lucky and was hit with too much detonation and lost their Consul in the process.&lt;br /&gt;
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===[https://wiki.darkjedibrotherhood.com/view/Twelfth_Great_Jedi_War|The Twelfth Great Jedi War] (Late 35 ABY) ===&lt;br /&gt;
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[[The Collective]] were Scholae&#039;s enemy during the [[Twelfth Great Jedi War]]. Scholae suffered heavy losses fighting this powerful organisation that hates Force users of both sides and seeks their utter eradication, inspiring the entire Dark Brotherhood to units its forces against them. They have lent support to the Meraxis Empire in its fight against Scholae. During the war&#039;s [https://drive.google.com/file/d/1NK1y5DeOgSiCHXkutI1Uqkjfys5irXEv/view| Retribution], former Quaestor [[Braecen Kaeth]] fought on the Nancora Badlands and helped Excidium succeed until he came across a major stumblingblock: [[Blade Ta&#039;var]]. It was then he realized that the newly-turned Jedi was the one who caused the whole battle to occur. Thus it began the feud between Aurora and Excidium that would last longer than either party anticipated. When the war finally [https://drive.google.com/file/d/1J8ykWSZlfzPxBXGJn5taGrMc1EOZGOv6/view| ended]], Consul [[Elincia Rei]] of [[Scholae Palatinae]] headed the clan into the direction of their new home, the [[Caperion System]].&lt;br /&gt;
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=Battleteams &amp;amp; Cultures=&lt;br /&gt;
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{{Quote|Each of us has his or her own goals and motivations. And all of us are in Excidium because we don&#039;t like the prim and proper way of Imperium.  We&#039;re a deck of wildcards.|Jorm Na&#039;trej}}Excidium is run with an [[starwars:The fringe|independent mindset]], eschewing the orderly traditions of a military structure for one based off of commerce. Members are free to do what they want, but if they wish to get paid they need to complete missions or help others complete their missions. This ensures that the House stays focused on prioritized objectives, as set by the Quaestor, and enables its members to enjoy the privilege of independence. &lt;br /&gt;
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Personal responsibility is paramount in Excidium’s organization, but equally important is the fact that no member is an island. Not everyone is perfect at everything; therefore, open trading of skills amongst members is highly encouraged. In addition, some jobs require more than one person to complete, so teamwork is sometimes required.&lt;br /&gt;
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==Former Battleteams==&lt;br /&gt;
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Until early 37 ABY, Excidium fielded two Battleteams of rather specialized nature. They were dissolved after the battles for Merisian and the Kiera Run had blurred the lines between them to the point of nonexistence. Occasionally, their names get revived to designate temporary Task Forces in line with their namesakes&#039; natures.&lt;br /&gt;
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 [[image:OfficialTALogo.png|thumb|right|200px|Battle Team [[Tacitus Athanasius]]&#039; logo]]&lt;br /&gt;
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===Battle Team Tacitus Athanasius===&lt;br /&gt;
This cabal was a sub-unit of House Excidium that turned murder into an art form. In the process, they impressed the Executor enough to grant them exclusive assignments in addition to those publicly available. These special assignments provided the Executor with a means of secrecy when warranted and utilized the team’s superior skills at assassination to deal with particularly dire threats to Excidium. In addition, this unit took the initiative to carry out what they call ‘Darkstrike Orders’, but only when there was concrete evidence of treason. It is unclear how they acquired such evidence, or even where the idea came from. &lt;br /&gt;
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===Battle Team Vindictae Immortalis===&lt;br /&gt;
[[Vindictae Immortalis]] styled itself as the Battleteam for those that like to get the job done, no matter what it takes, and an expressed preference for events in the Clan&#039;s blind spots. Where Tacitus Athanasius had murder most foul from the deepest shadows firmly locked down, this Battle Team was not shy to operate in public. Members were fiercely protective of their own, their Executor, and the Clan, and served the Empire no matter what it may have cost them - taking some freedoms along the way. They provided an excellent mix between intellect, tenacity, street smarts, brawn, guile, and endurance and made for good spies, rangers, mercenaries, thieves, smugglers, and misfits alike, combining strengths into a near unstoppable force. &lt;br /&gt;
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[[image:Vindicate.jpg|thumb|left|200px| Battle Team [[Vindictae Immortalis]]&#039; logo]]&lt;br /&gt;
==Orders==&lt;br /&gt;
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Excidium views itself as the party-going (sometimes silent) guardians of the [[Scholae Palatinae|Scholae Empire]], trading recognition for the freedom and independence to do what must be done. It has become the House’s belief that Excidium is needed as a crucial check to ensure that the leaders of the Empire do not ruin the Empire like they almost did in [[Midnight]]. In addition, the House takes pride in their privilege to neutralize any threats, regardless of their political position or location, that the Clan can’t otherwise directly smash into oblivion with its main fleet. &lt;br /&gt;
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Unlike some other Houses, Excidium cares about fiscal responsibility, since they work outside the Clan’s supply chains. First, they have their own revenue streams through piracy. Second, the House searches for its own opportinities in addition to missions provided to them by the Clan. As a result, Excidium doesn’t relyi on the Clan for their livelihood.&lt;br /&gt;
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===Dark Jedi===&lt;br /&gt;
What makes Jedi &amp;quot;dark&amp;quot; is not the robes they wear or the emotions they feel, it is their shunning of discipline and the view of the greater whole for the sake of doing what they think is &#039;&#039;right&#039;&#039;. Some are out for revenge, some think they do justice nobody else wants to do, some think they have no choice, and a myriad more. At their core, Dark Jedi &#039;&#039;care&#039;&#039; and cannot suffer to stay inactive when they see injustice done, rationalizing their actions later.&lt;br /&gt;
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In Excidium, being a Dark Jedi is a peculiar situation, given that the House is openly criminal. Those who serve have arranged themselves with the situation, believing Excidium a necessary evil or a means to their end, a tool to be used and nothing more.&lt;br /&gt;
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Dark Jedi are most fit to serve in rather independent roles, as scouts and diplomats, or in roles where emotional ties keep them loyal to the group.&lt;br /&gt;
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===Sith===&lt;br /&gt;
Sith are a varied lot with one common denominator: they lust for power. The power they seek may vary from person to person, but in the end, that is what they seek.&lt;br /&gt;
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Within Excidium, Sith find an environment which can teach them new tricks and schemes while providing opportunities to test them out and even establish an own power base, away from organized observation or any laws but those imposed by the people who prove to be their betters.&lt;br /&gt;
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The Sith of Excidium are an invaluable asset to the House. Powerful in the Dark Side of the Force, and equipped with various talents and abilities, the Sith perform numerous roles. They can serve as great assassins, assist non-Force users in missions requiring Force talents, lead and strategize in battle, and serve as symbols of fear and destruction. These Sith serve their Quaestor out of loyalty, benefit, or straight blackmail, and will take on any challenge and threat for the sake of the House and their own hide. They are the dark hand of Excidium, ready to strike terror in those that oppose them and reap the spoils.&lt;br /&gt;
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===Mercenaries===&lt;br /&gt;
The need for mercenaries has never been more pressing than now. Since recent events have put the House in a huge bind, mercs are needed to bring back Excidium’s strength. Mercenaries excel at bringing in large amounts of money and resources. With good mercs, the house can raid anyone of supplies and money without the consequences of anyone tracing the raid back to Excidium. Politically, mercenaries are a tool that can be exploited for personal gain. If Excidium needs resources from other houses, mercs will gladly get them without loyalty and moral values getting in the way. &lt;br /&gt;
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===Pirates (Loyalists)===&lt;br /&gt;
In Excidium, piracy is a new trade taken up by what others call Loyalists within the Pirate Order, though members may have personal experience. They either work directly on the flotilla or in Loyalist fashion from their own ships. Excidium’s primary goal concerning piracy is to establish a presence in the spaceborne element of crime and exploit it for intel and expendable manpower. The ulterior motive dictated by the Empress is to use the pirate forces to create opportunities for [[Scholae Palatinae]] to intervene and earn favor.&lt;br /&gt;
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===&amp;quot;Mad Scientists&amp;quot;===&lt;br /&gt;
A broad term covering all those members who do not feel bound to the principles mentioned above. Some are actual scientists who spur ethics and oversight, others may be inclined towards shady endeavors of business or diplomacy. They all are welcome under Excidium&#039;s umbrella.&lt;br /&gt;
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=Excidiac Operations=&lt;br /&gt;
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===Previous Dominion on Caina===&lt;br /&gt;
When Excidium was founded, the young House surveyed the planets of the [[Cocytus System|Cocytus Empire]] for privacy and defensibility, yet also for access to transportation and potential for ‘blending in.’  It found suitable habitations in [[Caina#Daemon|Daemon]] on [[Caina]], a largely subterranean city built into exhausted and repurposed mine shafts and caverns with one of the system’s largest spaceports on top.  Years ago, local entrepreneurs had tried to build a holiday resort in one of the greatest caverns but failed due to low demand following the [[Scholae Palatinae|Empire]]’s arrival. With the arrival of Excidium, this project was completed in secret, isolated from the rest of the city, and loose ends tied up. Tacitus Athanasius’ [[Tacitus_Athanasius#Location|Silent Citadel]] was built in the icy wastes, and was former Aedile [[Rosh Nyine]]’s private abode.&lt;br /&gt;
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===Current Dominion on Ulress===&lt;br /&gt;
At the end of [https://www.darkjedibrotherhood.com/news/excidium-fiction-release-operation-sleeping-dragon-finale| Operation: Sleeping Dragon], Excidium found itself successfully positioned in the fallen Crime Lord’s Sinagra Villa, directly in the heart of Ulr Uvi inside [[Albicosus]]’ moon named [[Ulress]]. This is a moon of treachery and thick history, completely hollowed out like a massive shell since its atmosphere is literally non-existent. Excidiacs continue to work diligently and persistently within Ulr Uvi to take over more territory, make camps where necessary, and rebuild their House and its resources.&lt;br /&gt;
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====Notable Landmarks====&lt;br /&gt;
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Sinagra Villa in Ulr Uvi&lt;br /&gt;
Home of the late Gervasio Sinagra, one of the several influential Crime Lords reigning on Ulress, Excidiacs managed a successful take over of this location at the end of [https://www.darkjedibrotherhood.com/news/excidium-fiction-release-operation-sleeping-dragon-finale| Operation: Sleeping Dragon]. This villa was once guarded by Trandoshans who served Gervasio, but since is now patrolled by Excidiac assassins and mercenaries that protect the Excidiac base of operations while the Excidiac Summit moves forward in taking over Ulr Uvi in its entirety. It has a large open courtyard in its entrance that leads to a large staircased chamber, though its true treasures and important facilities remain further underground in stony passageways once utilized by fallen crime lords. &lt;br /&gt;
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===House Excidium Sub-Flotilla===&lt;br /&gt;
* [[starwars:Raider II-class corvette|Raider II-Class Corvette]]: &amp;quot;Excidium&amp;quot;&lt;br /&gt;
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* [[starwars:Marauder-class corvette|Marauder-class Corvette]]: &amp;quot;Dagger&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
* [[starwars:X-wings|X-Wings]]: &amp;quot;Specter Squadron&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
* [[starwars:VT-49 Decimator|Decimators]]: Vanguard Flight&lt;br /&gt;
** Decimator 1: &amp;quot;Veritas&amp;quot;&lt;br /&gt;
** Decimator 2: &amp;quot;Aequitas&amp;quot;&lt;br /&gt;
** Decimator 3: &amp;quot;Fidelitas&amp;quot;&lt;br /&gt;
** Decimator 4: &amp;quot;Vae Victis&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
* [[starwars:Lambda-class T-4a shuttle|Lambdas]]: Talon Flight&lt;br /&gt;
** Lambda 1: &amp;quot;Caliburnus&amp;quot;&lt;br /&gt;
** Lambda 2: &amp;quot;Dorimad Sol&amp;quot;&lt;br /&gt;
** Lambda 3: &amp;quot;Acclivis Draco&amp;quot;&lt;br /&gt;
** Lambda 4: &amp;quot;Drynwyn&#039;s Flame&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
* [[starwars:GR-75 Medium Transport|GR-75 Medium Transport]]: Ohmen&lt;br /&gt;
* [[starwars:GR-75 Medium Transport|GR-75 Medium Transport]]: Teyr&lt;br /&gt;
* [[starwars:GR-75 Medium Transport|GR-75 Medium Transport]]: Daemon&lt;br /&gt;
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==== Vindictae Immortalis&#039; flotilla ====&lt;br /&gt;
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* [[starwars: Marauder-class Cruiser|Marauder Class Cruiser]]: Guts&amp;amp;Glory&lt;br /&gt;
* [[starwars: Baleen-class freighter|Baleen-class Freighter]]: The Rock&lt;br /&gt;
* [[starwars: T70 X-Wing|T70 X-Wing]] squadron: Jailblazer Squadron&lt;br /&gt;
* [[starwars: VT-49 Assault Ship|VT-49 Assault Ships]]: Extorter Flight&lt;br /&gt;
&lt;br /&gt;
====Home Port====&lt;br /&gt;
The Home Port of the Flotilla is above the planet of [[Seraph]], in the [[Caperion System]], though precautions against detection have to be made. The planet is considered to be the ‘home’ of House Excidium, and as such, can provide the best support for the fleet which serves the House. Major facilities are on the planet surface specifically for the fleet, such as supply depots, training stations, and recreational areas for the crew.&lt;br /&gt;
&lt;br /&gt;
===NPC&#039;s of Excidium===&lt;br /&gt;
&lt;br /&gt;
{| border= &amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
        | style=&amp;quot;background: silver; color:black; text-align:center&amp;quot; | Name|| style=&amp;quot;background: silver; color:black; text-align:center&amp;quot; | Race|| style=&amp;quot;background: silver; color:black; text-align:center&amp;quot; | Gender ||  style=&amp;quot;background: silver; color:black; text-align:center&amp;quot; | Birth Year|| style=&amp;quot;background: silver; color:black; text-align:center&amp;quot; |Origin|| style=&amp;quot;background: silver; color:black; text-align:center&amp;quot; |Occupation||&lt;br /&gt;
        |-&lt;br /&gt;
        | style=&amp;quot;text-align:center&amp;quot; | [[file:NPCCaptain_Malice.jpg|thumb|center|150px|[[Captain Malice]]]] || style=&amp;quot;text-align:center&amp;quot; | [[starwars:Devaronian|Devaronian]] || style=&amp;quot;text-align:center; color:silver;&amp;quot; | Male || style=&amp;quot;text-align:center; color:silver;&amp;quot; | Unknown || style=&amp;quot;text-align:center; color:silver;&amp;quot; |Captain || style=&amp;quot;text-align:center; color:silver;&amp;quot; |Captain of Excidium&lt;br /&gt;
        |-&lt;br /&gt;
     | style=&amp;quot;text-align:center&amp;quot; | [[file:NPC_Captain_Palafox.jpg|thumb|center|150px|[[Captain Palafox]]]] || style=&amp;quot;text-align:center&amp;quot; | [[starwars:Human|Human]] || style=&amp;quot;text-align:center; color:silver;&amp;quot; | Female|| style=&amp;quot;text-align:center; color:silver;&amp;quot; | Unknown || style=&amp;quot;text-align:center; color:silver;&amp;quot; |Captain || style=&amp;quot;text-align:center; color:silver;&amp;quot; |Captain of [[Dagger]]&lt;br /&gt;
        |-&lt;br /&gt;
   | style=&amp;quot;text-align:center&amp;quot; | [[file:NPC_Skinner.jpg|thumb|center|150px|[[Skinner]]]] || style=&amp;quot;text-align:center&amp;quot; | [[starwars:Human|Human]] || style=&amp;quot;text-align:center; color:silver;&amp;quot; | Male || style=&amp;quot;text-align:center; color:silver;&amp;quot; | Unknown || style=&amp;quot;text-align:center; color:silver;&amp;quot; |Veteran &amp;amp; Sergeant || style=&amp;quot;text-align:center; color:silver;&amp;quot; |Sergeant of [[Vae Victus]]&lt;br /&gt;
        |-&lt;br /&gt;
   | style=&amp;quot;text-align:center&amp;quot; | [[file:NPCAngelica_Qar.jpg|thumb|center|150px|[[Angelica Qar]]]] || style=&amp;quot;text-align:center&amp;quot; | [[starwars:Mandalorian|Mandalorian]] || style=&amp;quot;text-align:center; color:silver;&amp;quot; | Female|| style=&amp;quot;text-align:center; color:silver;&amp;quot; | Unknown || style=&amp;quot;text-align:center; color:silver;&amp;quot; |Mercenary || style=&amp;quot;text-align:center; color:silver;&amp;quot; |Member of Clan Qar&lt;br /&gt;
        |-&lt;br /&gt;
   | style=&amp;quot;text-align:center&amp;quot; |  [[file:RennaNetts.jpg|thumb|150px|center|[[Renna Netts]]]] || style=&amp;quot;text-align:center&amp;quot; | [[starwars:Pantoran|Pantoran]] || style=&amp;quot;text-align:center; color:silver;&amp;quot; | Female|| style=&amp;quot;text-align:center; color:silver;&amp;quot; | 16 ABY|| style=&amp;quot;text-align:center; color:silver;&amp;quot; |Director || style=&amp;quot;text-align:center; color:silver;&amp;quot; |Member of Excidium&lt;br /&gt;
        |}&lt;br /&gt;
&lt;br /&gt;
=Alliances and Enemies=&lt;br /&gt;
==Allies==&lt;br /&gt;
&lt;br /&gt;
====House Imperium====&lt;br /&gt;
The [[Imperium|sister House]] of Excidium, they are treated as allies, but cautiously so. Their blind dedication to the Emperor, and their reputation as tacticians for the Emperor’s military campaigns marks them as a potential threat. Their heart may be in the right place, but at the end of the day they do what they do best: follow orders. You never know when those orders might be pointed at Excidium again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Neutral==&lt;br /&gt;
&lt;br /&gt;
====Clan Arcona====&lt;br /&gt;
In a distant past, Clan Scholae Palatinae was forced to become a part of Clan Arcona. It led to strong opposition from members of Scholae Palatinae, who valued their independence. For a long time after reclaiming its independent status, Clan Scholae Palatinae displayed bitter and mutual hatred towards Clan Arcona. However, hostile feelings have faded out. Currently, relationships between the Clans are considered to be neutral with an unstable truce between the units, even though rivalry between the Clans tend to break out during large conflicts that involve multiple Clans of the Dark Jedi Brotherhood, even if they are allied against a common enemy. Members of House Excidium tend to view Clan Arcona as a threat to their agenda in general and while they prefer not to engage in direct war against the Shadow Clan, they will not hesitate to get rid of any member of Arcona, if they crossed their way. Recent events had Clan Scholae Palatinae, more specifically the Aedile of [[Imperium]], aiding Arconans in fighting against Pravus’ fleet. However this mission failed and Clan Scholae Palatinae barely got away with their starship while Arcona’s flagship was destroyed, with evidence suggesting that the Consul was still aboard. &lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
&lt;br /&gt;
====The Jedi Order====&lt;br /&gt;
Due to contradicting philosophies and the fact that Clan Scholae Palatinae took part in invasion on New Tython, relationships between House Excidium and Clan Odan-Urr have been tense, near hate. However, after destruction of Cocytus System, the relationships between these two units have seen slight improvement. While they still are unable to consider each other friendly allies, they understand that they have a common enemy - the Grand Master. Strongly believing in unorthodox philosophy and methods, members of House Excidium are more open to cooperation with Clan Odan-Urr as long as it serves their goals - and always considering the Odanites as expendable.&lt;br /&gt;
&lt;br /&gt;
====Clan Naga Sadow====&lt;br /&gt;
This clan is currently a cautious enemy, a result of the fallout from [[Shattered Ties]]. The bitter fight between [[Clan Scholae Palatinae]] and [[Clan Naga Sadow]] left a sour taste in House Excidium’s mouth, one that has yet to be properly forgotten. To add to the chaos, [[Marka Ragnos]] attacked Scholae&#039;s ISN Tarkin during [https://www.darkjedibrotherhood.com/news/djb-news-the-new-order-chapter-5-endgame| Endgame]. Otherwise if spotted, most Naga Sadow members will be attacked and looted.&lt;br /&gt;
&lt;br /&gt;
====Former Grand Master Pravus====&lt;br /&gt;
House Excidium in general tries to avoid publicly aligning themselves with any political faction. After all, in most cases, politics can be bad for business. However, many among Excidium hold a sincere and fervent dislike for Darth Pravus. For a few it&#039;s even flared into an outright hatred of the Grand Master. The root of the hatred for [[Pravus]] comes largely from the Grand Master&#039;s decision to have the [[Cocytus]] System destroyed. The House, and the Clan as a whole, lost their home. That fact combined with the knowledge that many innocent lives were lost in the destruction of the system never sat well with the members of Excidium.&lt;br /&gt;
&lt;br /&gt;
====Blade Ta&#039;var aka Aurora Ta&#039;var====&lt;br /&gt;
Former Quaestor of House Excidium, this Zeltron ended up betraying her Clan and House by aiding [[Pravus| Grand Master Pravus]] in the destruction of the Cocytus System. Upon fleeing the scene, she ended up in the welcoming arms of Clan Odan Urr, and quickly became a Rollmaster there. Excidiacs hate [[Blade Ta&#039;var]] with a passion, and will attack on sight should she make her appearance. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All other clans and members are neutral until proven otherwise.&lt;br /&gt;
&lt;br /&gt;
=Chronology=&lt;br /&gt;
&lt;br /&gt;
{| border= &amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
        | style=&amp;quot;background: silver; color:black; text-align:center&amp;quot; | Quaestor || style=&amp;quot;background: silver; color:black; text-align:center&amp;quot; | Aedile || style=&amp;quot;background: silver; color:black; text-align:center&amp;quot; | Battle Team Leader(s) ||  style=&amp;quot;background: silver; color:black; text-align:center&amp;quot; | Years of Service&lt;br /&gt;
        |-&lt;br /&gt;
        | style=&amp;quot;text-align:center&amp;quot; | [[Koryn Thraagus]]  || style=&amp;quot;text-align:center&amp;quot; | [[Lucyeth]] || style=&amp;quot;text-align:center; color:silver;&amp;quot; | Vacant || style=&amp;quot;text-align:center; color:silver;&amp;quot; | 32 ABY&lt;br /&gt;
        |-&lt;br /&gt;
        | style=&amp;quot;text-align:center&amp;quot; | [[Lucyeth]] || style=&amp;quot;text-align:center&amp;quot; | [[Rosh Nyine]] || style=&amp;quot;text-align:center&amp;quot; | [[Shadow Nighthunter]] || style=&amp;quot;text-align:center; color:silver;&amp;quot; | 33 ABY&lt;br /&gt;
        |-&lt;br /&gt;
        | style=&amp;quot;text-align:center&amp;quot; | [[Blade Ta&#039;var]] || style=&amp;quot;text-align:center; color:silver;&amp;quot; | Vacant || style=&amp;quot;text-align:center&amp;quot; | [[Shadow Nighthunter]] || style=&amp;quot;text-align:center; color:silver;&amp;quot; | 34 ABY - 35 ABY&lt;br /&gt;
        |-&lt;br /&gt;
        | style=&amp;quot;text-align:center&amp;quot; | [[Braecen Kaeth]] || style=&amp;quot;text-align:center&amp;quot; | [[Alara Deathbane]] || style=&amp;quot;text-align:center&amp;quot; | [[Shadow Nighthunter]] || style=&amp;quot;text-align:center; color:silver;&amp;quot; | 35 ABY - Mid 35 ABY&lt;br /&gt;
        |-&lt;br /&gt;
        | style=&amp;quot;text-align:center&amp;quot; | [[Alara Deathbane]] || style=&amp;quot;text-align:center&amp;quot; |   [[Rasilvenaira Kaeth StormRaven]]   || style=&amp;quot;text-align:center; color:silver;&amp;quot; |   [[Shadow Nighthunter]] &amp;amp; [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej]]   || style=&amp;quot;text-align:center; color:silver;&amp;quot; | Mid 35 ABY - 36 ABY&lt;br /&gt;
        |-&lt;br /&gt;
        | style=&amp;quot;text-align:center&amp;quot; | [[Alara Deathbane]] || style=&amp;quot;text-align:center&amp;quot; |   [[Shadow Nighthunter]]   || style=&amp;quot;text-align:center; color:silver;&amp;quot; |   [[Derek Cinn]] &amp;amp; [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej]]   || style=&amp;quot;text-align:center; color:silver;&amp;quot; | Early 36 ABY - Late 36 ABY&lt;br /&gt;
        |-   &lt;br /&gt;
   | style=&amp;quot;text-align:center&amp;quot; | [[Alara Deathbane]] || style=&amp;quot;text-align:center&amp;quot; |   [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej]]   || style=&amp;quot;text-align:center; color:silver;&amp;quot; |   [[Derek Cinn]] &amp;amp; [[Aylin Sajark]]   || style=&amp;quot;text-align:center; color:silver;&amp;quot; | Late 36 ABY - Present&lt;br /&gt;
        |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CSP}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Houses|Excidium]]&lt;br /&gt;
[[Category:Scholae Palatinae]]&lt;/div&gt;</summary>
		<author><name>Jorm Na&#039;trej</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=House_Excidium&amp;diff=171929</id>
		<title>House Excidium</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=House_Excidium&amp;diff=171929"/>
		<updated>2019-03-25T19:03:58Z</updated>

		<summary type="html">&lt;p&gt;Jorm Na&amp;#039;trej: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|exd|nor}}&lt;br /&gt;
&lt;br /&gt;
{{Organization&lt;br /&gt;
|name=House Excidium&lt;br /&gt;
|image=[[file:Excidiumlogo.jpg|250px]]&lt;br /&gt;
|founder=*[[Koryn Thraagus]]&lt;br /&gt;
|leader=*[[Quaestor]]: [[Alara Deathbane]]&lt;br /&gt;
*[[Aedile]]: [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej]]&lt;br /&gt;
*[[Battle Team Leader|Battle Team Leaders]]: &lt;br /&gt;
**[[Xantros]] of [[Tacitus Athanasius]]&lt;br /&gt;
**[[Aylin Sajark]] of [[Vindictae Immortalis]]&lt;br /&gt;
|members=&lt;br /&gt;
|headquarters=[[Ulress]]&lt;br /&gt;
|location=[[Caperion System]]&lt;br /&gt;
|formed=From [[House]] [[Scholae Palatinae]]&lt;br /&gt;
|founded=[[30 ABY to 39 ABY#32 ABY|32 ABY]]&lt;br /&gt;
|reorganized=[[30 ABY to 39 ABY#35 ABY|Mid-35 ABY]]&lt;br /&gt;
|fragmented=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|affiliation=[[Clan Scholae Palatinae]]&lt;br /&gt;
|era=* [[Exodus era]]&lt;br /&gt;
* [[New Order era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
House Excidium is one of two active Houses of [[Clan Scholae Palatinae]], alongside [[House Imperium]]. Its members are generally considered wild cards of dubious character, some even outright criminal, but this is exactly what Excidium needs to watch over the Scholae Empire. The House ensures that the Empire is protected from internal and external threats that the Clan fleet either can’t see or can’t fight due to more delicate reasons, such as politics or public image. As a result, it is publicly disassociated from the Clan itself and its loyalties may appear to be less than dependable, but in reality its fealty is to the Scholae Empire above all else.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
[[File:EXCIDIAC 2.5.png|left|1150px]]&lt;br /&gt;
&lt;br /&gt;
{{Quote|Arise Excidium with merciless hearts and cold steel!|Motto of House Excidium}}&lt;br /&gt;
&lt;br /&gt;
===Beginnings on Antenora===&lt;br /&gt;
When [[Scholae Palatinae]] regained clan status in 32 ABY, its founding members formed two Houses of its own: the militaristic [[House Imperium]] and the radically unconventional House Excidium. Excidium was created to combat especially troublesome threats on missions too savage for a civilized state to be associated with while utilizing guile and unorthodox means to eliminate these threats.&lt;br /&gt;
&lt;br /&gt;
===Entanglement===&lt;br /&gt;
Excidium’s first campaign took place with [[Entanglement]], where they shined by helping the Clan acquire vital intelligence on an ancient threat discovered underground with [[Monstrosity]]: rebellions in the late [[Cocytus System]] were not yet destroyed. Despite the clan’s efforts to fight the rebels, they were not successful in preventing the summoning of ancient and dreaded monsters. &lt;br /&gt;
&lt;br /&gt;
===Red Fury Pirates===&lt;br /&gt;
House Excidium joined an effort to hunt for treasure in a covert role by sending in unmarked and unassuming trade ships as bait. Fortunately, [[Red Fury]] pirates immediately jumped on them. House Excidium grabbed some treasure for Scholae, as agreed upon by both Clans, and then made its way back home to defend [[Ptolomea]] from monsters.&lt;br /&gt;
&lt;br /&gt;
===Deception===&lt;br /&gt;
Emboldened by their successful trial of summoning the ancient [[Monstrosity]], whom they called the ‘Old Gods’, a rebellion set about enacting a final ritual to fully awaken these ‘Old Gods’ for good. Excidium  immediately left for [[Antenora]], and assaulted the last remaining rebel stronghold: the Forgotten Temple. The vile monsters returned to their slumber, but the leader of the rebellion was able to successfully flee.&lt;br /&gt;
&lt;br /&gt;
===Monstrosity===&lt;br /&gt;
The rebellion enacted a dangerous ritual that sacrificed the remaining rebels, save its leader, to the ‘Old Gods’, and simultaneously turned them into seemingly undead, horrifying, half-fungal creatures that immediately headed to cause unrest in the heavily populated city of [[Ohmen]]. There was widespread destruction, but House Excidium had helped the Clan finally defeat the rebellion by completing a sleeping ritual. &lt;br /&gt;
&lt;br /&gt;
===Subterfuge===&lt;br /&gt;
In a surprising move, the [[Xen&#039;Mordin Palpatine|Emperor]] told House Excidium that House [[Imperium]], whom they had fought alongside for some time now, was plotting to destroy them. Excidium took the threat to heart and gathered its forces for an offensive.The ever-watchful House immediately [[Subterfuge|struck back]] at their former allies. Despite their failure, House Excidium was spared from final destruction by the Emperor who then explained he had lied to both Houses on purpose. House Excidium swore to move forward from the defeat and give the Emperor another chance, but would be wary in the future.&lt;br /&gt;
&lt;br /&gt;
===Shattered Ties===&lt;br /&gt;
Time mended old wounds for the House just in time for a sudden conflict with [[Clan Naga Sadow]]. Precious treasure was discovered on Mygeeto by the [[Red Fury]] pirates, treasure that both Clans agreed to acquire by wiping out the pirates for good. The deal was set, and the operation to expel the pirates from their stronghold was successful, but as the operation to recover the loot was underway [[Clan Naga Sadow]] got a rude awakening. [[Clan Scholae Palatinae]] wouldn’t share any of it. House Excidium was directed by the Emperor to acquire the [[starwars:Sith artifact|treasure]] by any means necessary. House Excidium showed off its guile and independent fighting skills by helping to locate the precious artifacts, destroying any opposition, and jointly securing the cache of treasure for Clan Scholae Palatinae. It was eventually taken by the [[Darth Pravus|Grandmaster]], but Excidium proved itself again as worthy of protecting the Empire’s interests.&lt;br /&gt;
&lt;br /&gt;
===Operation: Starfall===&lt;br /&gt;
Following the success of their attack against Clan Naga Sadow, the members of Scholae Palatinae were enjoying the high of victory.The Emperor and Elincia Rei met to discuss how to best focus the clan’s energy into furthering their own goals. The Emperor decreed it was time to enact “Operation: Starfall” a plan that had been in the works for months. Excidium was sent to venture to the planet Aesirus, a planet rich in resources, on the far side of the Galaxy. [[Operation Starfall]] was live. Due to some earthquakes on the surface, members of Clan Scholae Palatinae found themselves contained within a Kyber crystal cave. Suddenly, an enormous holoprojection of the Emperor filled the air of the cave and identified as Darth Fallax, a Dark Lord of the Sith who had lived centuries prior. For months he had slowly taken control of Consul Xen’Mordin, and was now in complete control of his body. Before Fallax could detonate the final charges to collapse the roof of the cave, Xen’Mordin managed to regain control. He activated a handful of detonators, collapsing the tunnel system, preventing Fallax soldiers from storming the cave. He then fried the remaining detonators with a blast of force lightning. The members of Scholae Palatinae were left for dead inside.&lt;br /&gt;
&lt;br /&gt;
===Midnight===&lt;br /&gt;
Following the events of Operation Starfall, the members of Scholae Palatinae escaped the kyber crystal cave, and smuggled themselves back into the Cocytus system. The tide in the battle of Teyr turned as more of the military defected back to support the Palatinaeans. The New Dawn, Fallax’s soldiers, were eventually overrun. A planted charged crystal shot and drowned out Fallax in bright raw energy. Xen back in control of his own body, and Fallax with a fully restored body of his own. Combat between the Sith Lords ended with Fallax being impaled by Xen’s broken lightsaber. The members of Scholae Palatinae crowded around, and kept him alive long enough to kill him painfully. When they finished, Xen’Mordin had vanished. Xen’Mordin had been taken to a secret medical facility on Caina where members ultimately decided to leave his life support on, hoping he would find his way back through the Force.&lt;br /&gt;
&lt;br /&gt;
===Reconciliation===&lt;br /&gt;
House Excidium&#039;s latest excursion had been a success as they brought more of the system back under the Empire’s control. Quaestor Blade Ta&#039;var had been absent through most of the Midnight campaign and had grown distant from even her closest of friends. In her alleged absence, Aedile Alara Deathbane had been appointed acting leader of the House. Upon reaching the Cocytus System, Excidiacs discovered a horrible sight: Judecca was burning. Not just a section or a small region—the entire planet burned. Pockets of erupting flame flickered and danced across its surface. Blade was gone, and it was revealed she was the one who worked with Pravus to destroy the Cocytus System. With the First Clan’s fleet in ruins and the last of the remaining Clans’ forces put in their places at long last, Pravus’ vision of his New Order was slowly coming into sharp focus. He was close to achieving everything that he wanted: Excidium’s fleet was destroyed, and members barely survived, though were unaware due to gathering in a transport ship in obedience to a false alarm their Consul called for. &lt;br /&gt;
&lt;br /&gt;
===Operation: Sleeping Dragon===&lt;br /&gt;
It was time for Excidium, and ultimately Clan Scholae Palatinae, to find a new home. Members were sent out into all directions until the desolate Caperion System, far in the outer unknown region was discovered. Excidiacs chose the moon Ulress, orbiting planet Albicosus, as it’s home. Through Operation: Sleeping Dragon, under the newly Quaestor Braecen Kaeth and Aedile Alara Deathbane, Excidiacs began to prepare for the take over. Their [https://www.darkjedibrotherhood.com/competitions/12700| first attempt] failed which caused the House to lose even more resources. This loss lead to a mission to [https://www.darkjedibrotherhood.com/competitions/12841| steal from Imperium]. Despite their success in this mission, it was discovered that the latest Imperator Raiju was aware of their treachery and allowed them to steal what was Imperium’s. Once Excidium had what they came for, [https://www.darkjedibrotherhood.com/competitions/12867| they marched towards Ulress]. With the help of [[Xantros]] and [[Ric &amp;quot;Blade&amp;quot; Hunter]], the Excidiac Summit successfully acquired Sinagra Villa in the market sector Ulr Uvi, and killed its crime lord along with some companions of his. Little did they know, this was only the beginning of their efforts in taking over the moon base.&lt;br /&gt;
&lt;br /&gt;
===[https://www.darkjedibrotherhood.com/news/djb-news-the-new-order-chapter-5-endgame| Endgame] (Mid 35 ABY)===&lt;br /&gt;
In efforts to fight back, Battle Team Leader [[Shadow Nighthunter]] of [[Tacitus Athanasius]] agreed to join multiple agents from various clans to destroy the Grand Master&#039;s flagship shield generator. The group was successful in their attempts, but were betrayed by Naga Sadow and barely made it out of a band of [[starwars:Tie Fighter|Tie Fighters]] waiting for them in the shuttle bay. Meanwhile, the Lotus Resistance and other multiple clans of the Brotherhood began their strike against the Grand Master and his Dark Council. Clan [[Naga Sadow]] confirmed themselves to be true enemies of [[Scholae Palatinae]] by joining forces with Pravus and struck against [[Arcona]]&#039;s Flagship Invicta II. In attempts to save them, former Quaestor [[Braecen Kaeth]] hailed Consul [[Atyiru Caesura Entar]] over communications and allowed Dek Ironius III to give advice and aid to the Arconans. However, due to unexpected arrival of suicide bomber [[starwars:Quadrijet transfer spacetug|Quadrijet tugs]], both clans were forced to flee; [[Clan Scholae Palatinae]] and the ISN Tarkin managed to escape safely despite sustaining major damage, but Arcona was not so lucky and was hit with too much detonation and lost their Consul in the process.&lt;br /&gt;
&lt;br /&gt;
===[https://wiki.darkjedibrotherhood.com/view/Twelfth_Great_Jedi_War|The Twelfth Great Jedi War] (Late 35 ABY) ===&lt;br /&gt;
&lt;br /&gt;
[[The Collective]] were Scholae&#039;s enemy during the [[Twelfth Great Jedi War]]. Scholae suffered heavy losses fighting this powerful organisation that hates Force users of both sides and seeks their utter eradication, inspiring the entire Dark Brotherhood to units its forces against them. They have lent support to the Meraxis Empire in its fight against Scholae. During the war&#039;s [https://drive.google.com/file/d/1NK1y5DeOgSiCHXkutI1Uqkjfys5irXEv/view| Retribution], former Quaestor [[Braecen Kaeth]] fought on the Nancora Badlands and helped Excidium succeed until he came across a major stumblingblock: [[Blade Ta&#039;var]]. It was then he realized that the newly-turned Jedi was the one who caused the whole battle to occur. Thus it began the feud between Aurora and Excidium that would last longer than either party anticipated. When the war finally [https://drive.google.com/file/d/1J8ykWSZlfzPxBXGJn5taGrMc1EOZGOv6/view| ended]], Consul [[Elincia Rei]] of [[Scholae Palatinae]] headed the clan into the direction of their new home, the [[Caperion System]].&lt;br /&gt;
&lt;br /&gt;
=Battleteams &amp;amp; Cultures=&lt;br /&gt;
&lt;br /&gt;
{{Quote|Each of us has his or her own goals and motivations. And all of us are in Excidium because we don&#039;t like the prim and proper way of Imperium.  We&#039;re a deck of wildcards.|Jorm Na&#039;trej}}Excidium is run with an [[starwars:The fringe|independent mindset]], eschewing the orderly traditions of a military structure for one based off of commerce. Members are free to do what they want, but if they wish to get paid they need to complete missions or help others complete their missions. This ensures that the House stays focused on prioritized objectives, as set by the Quaestor, and enables its members to enjoy the privilege of independence. &lt;br /&gt;
&lt;br /&gt;
Personal responsibility is paramount in Excidium’s organization, but equally important is the fact that no member is an island. Not everyone is perfect at everything; therefore, open trading of skills amongst members is highly encouraged. In addition, some jobs require more than one person to complete, so teamwork is sometimes required.&lt;br /&gt;
&lt;br /&gt;
==Former Battleteams==&lt;br /&gt;
&lt;br /&gt;
Until early 37 ABY, Excidium fielded two Battleteams of rather specialized nature. They were dissolved after the battles for Merisian and the Kiera Run had blurred the lines between them to the point of nonexistence. Occasionally, their names get revived to designate temporary Task Forces in line with their namesakes&#039; natures.&lt;br /&gt;
&lt;br /&gt;
 [[image:OfficialTALogo.png|thumb|right|200px|Battle Team [[Tacitus Athanasius]]&#039; logo]]&lt;br /&gt;
&lt;br /&gt;
===Battle Team Tacitus Athanasius===&lt;br /&gt;
This cabal was a sub-unit of House Excidium that turned murder into an art form. In the process, they impressed the Executor enough to grant them exclusive assignments in addition to those publicly available. These special assignments provided the Executor with a means of secrecy when warranted and utilized the team’s superior skills at assassination to deal with particularly dire threats to Excidium. In addition, this unit took the initiative to carry out what they call ‘Darkstrike Orders’, but only when there was concrete evidence of treason. It is unclear how they acquired such evidence, or even where the idea came from. &lt;br /&gt;
&lt;br /&gt;
===Battle Team Vindictae Immortalis===&lt;br /&gt;
[[Vindictae Immortalis]] styled itself as the Battleteam for those that like to get the job done, no matter what it takes, and an expressed preference for events in the Clan&#039;s blind spots. Where Tacitus Athanasius had murder most foul from the deepest shadows firmly locked down, this Battle Team was not shy to operate in public. Members were fiercely protective of their own, their Executor, and the Clan, and served the Empire no matter what it may have cost them - taking some freedoms along the way. They provided an excellent mix between intellect, tenacity, street smarts, brawn, guile, and endurance and made for good spies, rangers, mercenaries, thieves, smugglers, and misfits alike, combining strengths into a near unstoppable force. &lt;br /&gt;
&lt;br /&gt;
[[image:Vindicate.jpg|thumb|left|200px| Battle Team [[Vindictae Immortalis]]&#039; logo]]&lt;br /&gt;
==Orders==&lt;br /&gt;
&lt;br /&gt;
Excidium views itself as the party-going (sometimes silent) guardians of the [[Scholae Palatinae|Scholae Empire]], trading recognition for the freedom and independence to do what must be done. It has become the House’s belief that Excidium is needed as a crucial check to ensure that the leaders of the Empire do not ruin it like they almost did in [[Midnight]]. In addition, the House takes pride in their privilege to neutralize any threats, regardless of their political position or location, that the Clan can’t otherwise directly smash into oblivion with their main fleet. &lt;br /&gt;
&lt;br /&gt;
Unlike some other Houses, Excidium also cares about fiscal responsibility, since they work outside the Clan’s supply chains. First, they have their own revenue streams through a private security corporation that offers its services to the [[starwars:Mid Rim|mid-rim]]. Second, the House searches for its own leads in addition to missions provided to them by the Clan. As a result, Excidium doesn’t see themselves as solely relying on the Clan for their livelihood.&lt;br /&gt;
&lt;br /&gt;
===Dark Jedi===&lt;br /&gt;
What makes Jedi &amp;quot;dark&amp;quot; is not the robes they wear or the emotions they feel, it is their shunning of discipline and the view of the greater whole for the sake of doing what they think is &#039;&#039;right&#039;&#039;. Some are out for revenge, some think they do justice nobody else wants to do, some think they have no choice, and a myriad more. At their core, Dark Jedi &#039;&#039;care&#039;&#039; and cannot suffer to stay inactive when they see injustice done, rationalizing their actions later.&lt;br /&gt;
&lt;br /&gt;
In Excidium, being a Dark Jedi is a peculiar situation, given that the House is openly criminal. Those who serve have arranged themselves with the situation, believing Excidium a necessary evil or a means to their end, a tool to be used and nothing more.&lt;br /&gt;
&lt;br /&gt;
Dark Jedi are most fit to serve in rather independent roles, as scouts and diplomats, or in roles where emotional ties keep them loyal to the group.&lt;br /&gt;
&lt;br /&gt;
===Sith===&lt;br /&gt;
Sith are a varied lot with one common denominator: they lust for power. The power they seek may vary from person to person, but in the end, that is what they seek.&lt;br /&gt;
&lt;br /&gt;
Within Excidium, Sith find an environment which can teach them new tricks and schemes while providing opportunities to test them out and even establish an own power base, away from organized observation or any laws but those imposed by the people who prove to be their betters.&lt;br /&gt;
&lt;br /&gt;
The Sith of Excidium are an invaluable asset to the House. Powerful in the Dark Side of the Force, and equipped with various talents and abilities, the Sith perform numerous roles. They can serve as great assassins, assist non-Force users in missions requiring Force talents, lead and strategize in battle, and serve as symbols of fear destruction. These Sith serve their Quaestor out of loyalty and self-benefit or straight blackmail, and will take on any challenge and threat for the sake of the House and their own hide. They are the dark hand of Excidium, ready to strike terror in those that oppose them and reap the spoils.&lt;br /&gt;
&lt;br /&gt;
===Mercenaries===&lt;br /&gt;
The need for mercenaries has never been more of a necessity for Excidium until now. Since recent events have put Excidium in a huge bind, mercs are needed to bring back Excidium’s strength. Mercenaries excel at bringing in large amounts of money and resources. With good mercs, the house can raid anyone of supplies and money without the consequences of anyone tracing the raid back to Excidium. Politically, mercenaries are a tool that can be exploited for personal gain. If Excidium needs resources from other houses, mercs will gladly get them without loyalty and moral values getting in the way. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Pirates (Loyalists)===&lt;br /&gt;
In Excidium, piracy is a new trade taken up by what others call Loyalists within the Pirate Order, though members may have personal experience. They either work directly on the flotilla or in Loyalist fashion from their own ships. Excidium’s primary goal concerning piracy is to establish a presence in the spaceborne element of crime and exploit it for intel and expendable manpower. The ulterior motive dictated by the Empress is to use the pirate forces to create opportunities for [[Scholae Palatinae]] to intervene and earn favor.&lt;br /&gt;
&lt;br /&gt;
=Excidiac Operations=&lt;br /&gt;
&lt;br /&gt;
===Previous Dominion on Caina===&lt;br /&gt;
When Excidium was founded, the young House surveyed the planets of the [[Cocytus System|Cocytus Empire]] for privacy and defensibility, yet also for access to transportation and potential for ‘blending in.’  It found suitable habitations in [[Caina#Daemon|Daemon]] on [[Caina]], a largely subterranean city built into exhausted and repurposed mine shafts and caverns with one of the system’s largest spaceports on top.  Years ago, local entrepreneurs had tried to build a holiday resort in one of the greatest caverns but failed due to low demand following the [[Scholae Palatinae|Empire]]’s arrival. With the arrival of Excidium, this project was completed in secret, isolated from the rest of the city, and loose ends tied up. Tacitus Athanasius’ [[Tacitus_Athanasius#Location|Silent Citadel]] was built in the icy wastes, and was former Aedile [[Rosh Nyine]]’s private abode.&lt;br /&gt;
&lt;br /&gt;
===Current Dominion on Ulress===&lt;br /&gt;
At the end of [https://www.darkjedibrotherhood.com/news/excidium-fiction-release-operation-sleeping-dragon-finale| Operation: Sleeping Dragon], Excidium found itself successfully positioned in the fallen Crime Lord’s Sinagra Villa, directly in the heart of Ulr Uvi inside [[Albicosus]]’ moon named [[Ulress]]. This is a moon of treachery and thick history, completely hollowed out like a massive shell since its atmosphere is literally non-existent. Excidiacs continue to work diligently and persistently within Ulr Uvi to take over more territory, make camps where necessary, and rebuild their House and its resources.&lt;br /&gt;
&lt;br /&gt;
====Notable Landmarks====&lt;br /&gt;
&lt;br /&gt;
Sinagra Villa in Ulr Uvi&lt;br /&gt;
Home of the late Gervasio Sinagra, one of the several influential Crime Lords reigning on Ulress, Excidiacs managed a successful take over of this location at the end of [https://www.darkjedibrotherhood.com/news/excidium-fiction-release-operation-sleeping-dragon-finale| Operation: Sleeping Dragon]. This villa was once guarded by Trandoshans who served Gervasio, but since is now patrolled by Excidiac assassins and mercenaries that protect the Excidiac base of operations while the Excidiac Summit moves forward in taking over Ulr Uvi in its entirety. It has a large open courtyard in its entrance that leads to a large staircased chamber, though its true treasures and important facilities remain further underground in stony passageways once utilized by fallen crime lords. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===House Excidium Sub-Flotilla===&lt;br /&gt;
* [[starwars:Raider II-class corvette|Raider II-Class Corvette]]: &amp;quot;Excidium&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* [[starwars:Marauder-class corvette|Marauder-class Corvette]]: &amp;quot;Dagger&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
* [[starwars:X-wings|X-Wings]]: &amp;quot;Specter Squadron&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
* [[starwars:VT-49 Decimator|Decimators]]: Vanguard Flight&lt;br /&gt;
** Decimator 1: &amp;quot;Veritas&amp;quot;&lt;br /&gt;
** Decimator 2: &amp;quot;Aequitas&amp;quot;&lt;br /&gt;
** Decimator 3: &amp;quot;Fidelitas&amp;quot;&lt;br /&gt;
** Decimator 4: &amp;quot;Vae Victis&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
* [[starwars:Lambda-class T-4a shuttle|Lambdas]]: Talon Flight&lt;br /&gt;
** Lambda 1: &amp;quot;Caliburnus&amp;quot;&lt;br /&gt;
** Lambda 2: &amp;quot;Dorimad Sol&amp;quot;&lt;br /&gt;
** Lambda 3: &amp;quot;Acclivis Draco&amp;quot;&lt;br /&gt;
** Lambda 4: &amp;quot;Drynwyn&#039;s Flame&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
* [[starwars:GR-75 Medium Transport|GR-75 Medium Transport]]: Ohmen&lt;br /&gt;
* [[starwars:GR-75 Medium Transport|GR-75 Medium Transport]]: Teyr&lt;br /&gt;
* [[starwars:GR-75 Medium Transport|GR-75 Medium Transport]]: Daemon&lt;br /&gt;
&lt;br /&gt;
==== Vindictae Immortalis&#039; flotilla ====&lt;br /&gt;
&lt;br /&gt;
* [[starwars: Marauder-class Cruiser|Marauder Class Cruiser]]: Guts&amp;amp;Glory&lt;br /&gt;
* [[starwars: Baleen-class freighter|Baleen-class Freighter]]: The Rock&lt;br /&gt;
* [[starwars: T70 X-Wing|T70 X-Wing]] squadron: Jailblazer Squadron&lt;br /&gt;
* [[starwars: VT-49 Assault Ship|VT-49 Assault Ships]]: Extorter Flight&lt;br /&gt;
&lt;br /&gt;
====Home Port====&lt;br /&gt;
The Home Port of the Flotilla is above the planet of [[Seraph]], in the [[Caperion System]], though precautions against detection have to be made. The planet is considered to be the ‘home’ of House Excidium, and as such, can provide the best support for the fleet which serves the House. Major facilities are on the planet surface specifically for the fleet, such as supply depots, training stations, and recreational areas for the crew.&lt;br /&gt;
&lt;br /&gt;
===NPC&#039;s of Excidium===&lt;br /&gt;
&lt;br /&gt;
{| border= &amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
        | style=&amp;quot;background: silver; color:black; text-align:center&amp;quot; | Name|| style=&amp;quot;background: silver; color:black; text-align:center&amp;quot; | Race|| style=&amp;quot;background: silver; color:black; text-align:center&amp;quot; | Gender ||  style=&amp;quot;background: silver; color:black; text-align:center&amp;quot; | Birth Year|| style=&amp;quot;background: silver; color:black; text-align:center&amp;quot; |Origin|| style=&amp;quot;background: silver; color:black; text-align:center&amp;quot; |Occupation||&lt;br /&gt;
        |-&lt;br /&gt;
        | style=&amp;quot;text-align:center&amp;quot; | [[file:NPCCaptain_Malice.jpg|thumb|center|150px|[[Captain Malice]]]] || style=&amp;quot;text-align:center&amp;quot; | [[starwars:Devaronian|Devaronian]] || style=&amp;quot;text-align:center; color:silver;&amp;quot; | Male || style=&amp;quot;text-align:center; color:silver;&amp;quot; | Unknown || style=&amp;quot;text-align:center; color:silver;&amp;quot; |Captain || style=&amp;quot;text-align:center; color:silver;&amp;quot; |Captain of Excidium&lt;br /&gt;
        |-&lt;br /&gt;
     | style=&amp;quot;text-align:center&amp;quot; | [[file:NPC_Captain_Palafox.jpg|thumb|center|150px|[[Captain Palafox]]]] || style=&amp;quot;text-align:center&amp;quot; | [[starwars:Human|Human]] || style=&amp;quot;text-align:center; color:silver;&amp;quot; | Female|| style=&amp;quot;text-align:center; color:silver;&amp;quot; | Unknown || style=&amp;quot;text-align:center; color:silver;&amp;quot; |Captain || style=&amp;quot;text-align:center; color:silver;&amp;quot; |Captain of [[Dagger]]&lt;br /&gt;
        |-&lt;br /&gt;
   | style=&amp;quot;text-align:center&amp;quot; | [[file:NPC_Skinner.jpg|thumb|center|150px|[[Skinner]]]] || style=&amp;quot;text-align:center&amp;quot; | [[starwars:Human|Human]] || style=&amp;quot;text-align:center; color:silver;&amp;quot; | Male || style=&amp;quot;text-align:center; color:silver;&amp;quot; | Unknown || style=&amp;quot;text-align:center; color:silver;&amp;quot; |Veteran &amp;amp; Sergeant || style=&amp;quot;text-align:center; color:silver;&amp;quot; |Sergeant of [[Vae Victus]]&lt;br /&gt;
        |-&lt;br /&gt;
   | style=&amp;quot;text-align:center&amp;quot; | [[file:NPCAngelica_Qar.jpg|thumb|center|150px|[[Angelica Qar]]]] || style=&amp;quot;text-align:center&amp;quot; | [[starwars:Mandalorian|Mandalorian]] || style=&amp;quot;text-align:center; color:silver;&amp;quot; | Female|| style=&amp;quot;text-align:center; color:silver;&amp;quot; | Unknown || style=&amp;quot;text-align:center; color:silver;&amp;quot; |Mercenary || style=&amp;quot;text-align:center; color:silver;&amp;quot; |Member of Clan Qar&lt;br /&gt;
        |-&lt;br /&gt;
   | style=&amp;quot;text-align:center&amp;quot; |  [[file:RennaNetts.jpg|thumb|150px|center|[[Renna Netts]]]] || style=&amp;quot;text-align:center&amp;quot; | [[starwars:Pantoran|Pantoran]] || style=&amp;quot;text-align:center; color:silver;&amp;quot; | Female|| style=&amp;quot;text-align:center; color:silver;&amp;quot; | 16 ABY|| style=&amp;quot;text-align:center; color:silver;&amp;quot; |Director || style=&amp;quot;text-align:center; color:silver;&amp;quot; |Member of Excidium&lt;br /&gt;
        |}&lt;br /&gt;
&lt;br /&gt;
=Alliances and Enemies=&lt;br /&gt;
==Allies==&lt;br /&gt;
&lt;br /&gt;
====House Imperium====&lt;br /&gt;
The [[Imperium|sister House]] of Excidium, they are treated as allies, but cautiously so. Their blind dedication to the Emperor, and their reputation as tacticians for the Emperor’s military campaigns marks them as a potential threat. Their heart may be in the right place, but at the end of the day they do what they do best: follow orders. You never know when those orders might be pointed at Excidium again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Neutral==&lt;br /&gt;
&lt;br /&gt;
====Clan Arcona====&lt;br /&gt;
In a distant past, Clan Scholae Palatinae was forced to become a part of Clan Arcona. It led to strong opposition from members of Scholae Palatinae, who valued their independence. For a long time after reclaiming its independent status, Clan Scholae Palatinae displayed bitter and mutual hatred towards Clan Arcona. However, hostile feelings have faded out. Currently, relationships between the Clans are considered to be neutral with an unstable truce between the units, even though rivalry between the Clans tend to break out during large conflicts that involve multiple Clans of the Dark Jedi Brotherhood, even if they are allied against a common enemy. Members of House Excidium tend to view Clan Arcona as a threat to their agenda in general and while they prefer not to engage in direct war against the Shadow Clan, they will not hesitate to get rid of any member of Arcona, if they crossed their way. Recent events had Clan Scholae Palatinae, more specifically the Aedile of [[Imperium]], aiding Arconans in fighting against Pravus’ fleet. However this mission failed and Clan Scholae Palatinae barely got away with their starship while Arcona’s flagship was destroyed, with evidence suggesting that the Consul was still aboard. &lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
&lt;br /&gt;
====The Jedi Order====&lt;br /&gt;
Due to contradicting philosophies and the fact that Clan Scholae Palatinae took part in invasion on New Tython, relationships between House Excidium and Clan Odan-Urr have been tense, near hate. However, after destruction of Cocytus System, the relationships between these two units have seen slight improvement. While they still are unable to consider each other friendly allies, they understand that they have a common enemy - the Grand Master. Strongly believing in unorthodox philosophy and methods, members of House Excidium are more open to cooperation with Clan Odan-Urr as long as it serves their goals.&lt;br /&gt;
&lt;br /&gt;
====Clan Naga Sadow====&lt;br /&gt;
This clan is currently a cautious enemy, a result of the fallout from [[Shattered Ties]]. The bitter fight between [[Clan Scholae Palatinae]] and [[Clan Naga Sadow]] left a sour taste in House Excidium’s mouth, one that has yet to be properly forgotten. To add to the chaos, [[Marka Ragnos]] attacked Scholae&#039;s ISN Tarkin during [https://www.darkjedibrotherhood.com/news/djb-news-the-new-order-chapter-5-endgame| Endgame]. Otherwise if spotted, most Naga Sadow members will be attacked and looted.&lt;br /&gt;
&lt;br /&gt;
====Former Grand Master Pravus====&lt;br /&gt;
House Excidium in general tries to avoid publicly aligning themselves with any political faction. After all, in most cases, politics can be bad for business. However, many among Excidium hold a sincere and fervent dislike for Darth Pravus. For a few it&#039;s even flared into an outright hatred of the Grand Master. The root of the hatred for [[Pravus]] comes largely from the Grand Master&#039;s decision to have the [[Cocytus]] System destroyed. The House, and the Clan as a whole, lost their home. That fact combined with the knowledge that many innocent lives were lost in the destruction of the system never sat well with the members of Excidium.&lt;br /&gt;
&lt;br /&gt;
====Blade Ta&#039;var====&lt;br /&gt;
Former Quaestor of House Excidium, this Zeltron ended up betraying her Clan and House by aiding [[Pravus| Grand Master Pravus]] in the destruction of the Cocytus System. Upon fleeing the scene, she ended up in the welcoming arms of Clan Odan Urr, and quickly became a Rollmaster there. Excidiacs hate [[Blade Ta&#039;var]] with a passion, and will attack on sight should she make her appearance. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All other clans and members are neutral until proven otherwise.&lt;br /&gt;
&lt;br /&gt;
=Chronology=&lt;br /&gt;
&lt;br /&gt;
{| border= &amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
        | style=&amp;quot;background: silver; color:black; text-align:center&amp;quot; | Quaestor || style=&amp;quot;background: silver; color:black; text-align:center&amp;quot; | Aedile || style=&amp;quot;background: silver; color:black; text-align:center&amp;quot; | Battle Team Leader(s) ||  style=&amp;quot;background: silver; color:black; text-align:center&amp;quot; | Years of Service&lt;br /&gt;
        |-&lt;br /&gt;
        | style=&amp;quot;text-align:center&amp;quot; | [[Koryn Thraagus]]  || style=&amp;quot;text-align:center&amp;quot; | [[Lucyeth]] || style=&amp;quot;text-align:center; color:silver;&amp;quot; | Vacant || style=&amp;quot;text-align:center; color:silver;&amp;quot; | 32 ABY&lt;br /&gt;
        |-&lt;br /&gt;
        | style=&amp;quot;text-align:center&amp;quot; | [[Lucyeth]] || style=&amp;quot;text-align:center&amp;quot; | [[Rosh Nyine]] || style=&amp;quot;text-align:center&amp;quot; | [[Shadow Nighthunter]] || style=&amp;quot;text-align:center; color:silver;&amp;quot; | 33 ABY&lt;br /&gt;
        |-&lt;br /&gt;
        | style=&amp;quot;text-align:center&amp;quot; | [[Blade Ta&#039;var]] || style=&amp;quot;text-align:center; color:silver;&amp;quot; | Vacant || style=&amp;quot;text-align:center&amp;quot; | [[Shadow Nighthunter]] || style=&amp;quot;text-align:center; color:silver;&amp;quot; | 34 ABY - 35 ABY&lt;br /&gt;
        |-&lt;br /&gt;
        | style=&amp;quot;text-align:center&amp;quot; | [[Braecen Kaeth]] || style=&amp;quot;text-align:center&amp;quot; | [[Alara Deathbane]] || style=&amp;quot;text-align:center&amp;quot; | [[Shadow Nighthunter]] || style=&amp;quot;text-align:center; color:silver;&amp;quot; | 35 ABY - Mid 35 ABY&lt;br /&gt;
        |-&lt;br /&gt;
        | style=&amp;quot;text-align:center&amp;quot; | [[Alara Deathbane]] || style=&amp;quot;text-align:center&amp;quot; |   [[Rasilvenaira Kaeth StormRaven]]   || style=&amp;quot;text-align:center; color:silver;&amp;quot; |   [[Shadow Nighthunter]] &amp;amp; [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej]]   || style=&amp;quot;text-align:center; color:silver;&amp;quot; | Mid 35 ABY - 36 ABY&lt;br /&gt;
        |-&lt;br /&gt;
        | style=&amp;quot;text-align:center&amp;quot; | [[Alara Deathbane]] || style=&amp;quot;text-align:center&amp;quot; |   [[Shadow Nighthunter]]   || style=&amp;quot;text-align:center; color:silver;&amp;quot; |   [[Derek Cinn]] &amp;amp; [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej]]   || style=&amp;quot;text-align:center; color:silver;&amp;quot; | Early 36 ABY - Late 36 ABY&lt;br /&gt;
        |-   &lt;br /&gt;
   | style=&amp;quot;text-align:center&amp;quot; | [[Alara Deathbane]] || style=&amp;quot;text-align:center&amp;quot; |   [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej]]   || style=&amp;quot;text-align:center; color:silver;&amp;quot; |   [[Derek Cinn]] &amp;amp; [[Aylin Sajark]]   || style=&amp;quot;text-align:center; color:silver;&amp;quot; | Late 36 ABY - Present&lt;br /&gt;
        |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CSP}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Houses|Excidium]]&lt;br /&gt;
[[Category:Scholae Palatinae]]&lt;/div&gt;</summary>
		<author><name>Jorm Na&#039;trej</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Vindictae_Immortalis&amp;diff=170406</id>
		<title>Vindictae Immortalis</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Vindictae_Immortalis&amp;diff=170406"/>
		<updated>2018-10-09T05:56:13Z</updated>

		<summary type="html">&lt;p&gt;Jorm Na&amp;#039;trej: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{construction}}&lt;br /&gt;
&lt;br /&gt;
{{Organization&lt;br /&gt;
|name= Vindictae Immortalis&lt;br /&gt;
|image= [[image:Vindictae_v1.jpg|250px]]&lt;br /&gt;
|founder= [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej|Jorm Na&#039;trej]]&lt;br /&gt;
|leader= [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej|Jorm Na&#039;trej]]&lt;br /&gt;
|headquarters= Mobile&lt;br /&gt;
|formed= [[35 ABY]]&lt;br /&gt;
|affiliation= [[Scholae Palatinae]] and [[House Excidium]]&lt;br /&gt;
|era= [[Dark Jedi Brotherhood]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|TBD|Anonymous}}&lt;br /&gt;
Vindictae Immortalis is a battleteam utilizing mobile equipment to set up shop wherever needed, and basing on the Marauder-class Corvette &#039;&#039;Dagger&#039;&#039; between deployments. Founded by Jorm Na&#039;trej in 35 ABY, the unit&#039;s purpose is to divert both attention and resources of enemy factions away from House Excidium and Scholae Platinae. Members of the House determined to join the team have to prove themselves on a mission before being accepted in a semi-ritual space christening.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Inception==&lt;br /&gt;
[[image:Ecaroalara.png|thumb|150px|left| Quaestor Alara Deathbane]]&lt;br /&gt;
Jorm Na&#039;trej was both founder and first leader of Vindictae Immortalis. Being an unrepentant criminal even in his service to Scholae, he was tasked with leading and overseeing House Excidium&#039;s more unruly members on the eve of the twelvth [[Great_Jedi_War|Great Jedi War]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Assets==&lt;br /&gt;
===&#039;&#039;Guts&amp;amp;Glory&#039;&#039;===&lt;br /&gt;
[[File:MCRV.jpg|250px|right|]]&lt;br /&gt;
&lt;br /&gt;
Vindictae Immortalis eschews a fixed address in favor of staying mobile and hard to find. The Marauder-class Corvette &#039;&#039;Guts &amp;amp; Glory&#039;&#039; most often serves as base and transport. Though the team is technically in command, the original BTL insisted on letting professionals do their jobs. &lt;br /&gt;
Further, the ship stores field gear fitting in a few crates, which is everything Vindictae needs to turn a pre-existing building into a temporal base close to the next target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;The Rock&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
The heavily modified Baleen-class freighter is the dream of scavengers and scoundrels everywhere, though the jury is still out on whether it&#039;s a good one or a nightmare.&lt;br /&gt;
One hundred and twenty thousand tons worth of cargo containers have been welded onto the ship and turn it into a small but mobile space station. Cosmetics turn this spacefaring abomination into something looking like a rock, which is perfect to hide it in any of the galaxy&#039;s ubiquitous asteroid belts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Jailblazer Squadron&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Operating from the team&#039;s Marauder corvette, this T70 X-Wing squadron delivers massive and mobile firepower when needed, where needed, without scruples.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Extorter Flight&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
These popular VT-49 assault ships serve the team in every role imaginable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;The Cruel Crew&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
A company strength unit with a small command and support element that may or may not be deployed depending on the nature of the mission. The company has 28 trained scout soldiers with rifles, 54 sharpshooters with sniper rifles and smoke grenades, 27 tech specialists trained to repair, operate or destroy any equipment encountered in the field and penetrate enemy defenses packing rifles, thermal detonators and explosives as well as 27 support gunners equipped with light repeating blasters.&lt;br /&gt;
&lt;br /&gt;
==Early History==&lt;br /&gt;
Battle Team Vindictae Immortalis was founded in [[35 ABY]] by Battlemaster [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej|Jorm Na&#039;trej]] in [[House Excidium]], [[Scholae Palatinae]]. Under Quaestor [[Alara Deathbane]], Jorm was ordered to draw foreign powers&#039; attention and resources to create a wider berth for the Clan to operate.&lt;br /&gt;
&lt;br /&gt;
===The Nethal Campaign===&lt;br /&gt;
In Scholae&#039;s first campaign to expand the Clan&#039;s territorial holdings on Ragnath, Vindictae Immortalis ransacked a Meraxian logistics node on the island of Nethal Prime. Trialing the team&#039;s method, they acted disguised as criminals, provoking a military reaction through the nature of their target. This in turn gave Scholae an excuse for a preemptive strike against seemingly hostile movements on the Meraxian border, or at least that was the narrative.&lt;br /&gt;
&lt;br /&gt;
The team pillaged the Meraxian garrision&#039;s salaries, and captured valuable logistics data before introducing a virus into the Meraxian network.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Functions of Vindictae Immortalis==&lt;br /&gt;
The team&#039;s primary operations target money, data, weapons, people and other resources and assets, and either apprehend or eradicate them in ruthless and often spectacular fashion. Secondary operations include stringing along the resulting investigations from official and unofficial sides alike, and manipulating the media fallout to create maximum confusion. On the side, the team aims to turn a profit with their ill-gotten gains.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Joining the Madness==&lt;br /&gt;
Prospect members will first have to accept that their face may end up on every WANTED! poster in the quadrant, potentially voiding any anonymity they might enjoy. Their determination is put to the test in a raid, where they are pushed into a high-risk role of importance.&lt;br /&gt;
Once they have proven themselves, they are christened in space, with their teammates present.&lt;/div&gt;</summary>
		<author><name>Jorm Na&#039;trej</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Vindictae_Immortalis&amp;diff=170206</id>
		<title>Vindictae Immortalis</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Vindictae_Immortalis&amp;diff=170206"/>
		<updated>2018-09-29T19:43:30Z</updated>

		<summary type="html">&lt;p&gt;Jorm Na&amp;#039;trej: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{construction}}&lt;br /&gt;
&lt;br /&gt;
{{Organization&lt;br /&gt;
|name= Vindictae Immortalis&lt;br /&gt;
|image= [[image:Vindictae_v1.jpg|250px]]&lt;br /&gt;
|founder= [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej|Jorm Na&#039;trej]]&lt;br /&gt;
|leader= [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej|Jorm Na&#039;trej]]&lt;br /&gt;
|headquarters= Mobile&lt;br /&gt;
|formed= [[35 ABY]]&lt;br /&gt;
|affiliation= [[Scholae Palatinae]] and [[House Excidium]]&lt;br /&gt;
|era= [[Dark Jedi Brotherhood]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|TBD|Anonymous}}&lt;br /&gt;
Vindictae Immortalis is a battleteam utilizing mobile equipment to set up shop wherever needed, and basing on the Marauder-class Corvette &#039;&#039;Dagger&#039;&#039; between deployments. Founded by Jorm Na&#039;trej in 35 ABY, the unit&#039;s purpose is to divert both attention and resources of enemy factions away from House Excidium and Scholae Platinae. Members of the House determined to join the team have to prove themselves on a mission before being accepted in a semi-ritual space christening.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Inception==&lt;br /&gt;
[[image:Ecaroalara.png|thumb|150px|left| Quaestor Alara Deathbane]]&lt;br /&gt;
Jorm Na&#039;trej was both founder and first leader of Vindictae Immortalis. Being an unrepentant criminal even in his service to Scholae, he was tasked with leading and overseeing House Excidium&#039;s more unruly members on the eve of the twelvth [[Great_Jedi_War|Great Jedi War]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Assets==&lt;br /&gt;
===&#039;&#039;Guts&amp;amp;Glory&#039;&#039;===&lt;br /&gt;
[[File:MCRV.jpg|250px|right|]]&lt;br /&gt;
&lt;br /&gt;
Vindictae Immortalis eschews a fixed address in favor of staying mobile and hard to find. The Marauder-class Corvette &#039;&#039;This Could Be Your Winning Entry&#039;&#039; most often serves as base and transport. Though the team is technically in command, the current BTL insists on letting professionals do their jobs. &lt;br /&gt;
Further, the ship stores field gear fitting in a few crates, which is everything Vindictae needs to turn a pre-existing building into a temporal base close to the next target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;The Rock&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
The heavily modified Baleen-class freighter is the dream of scavengers and scoundrels everywhere, though the jury is still out on wether it&#039;s a good one or a nightmare.&lt;br /&gt;
One hundred ant twenty tons worth of cargo containers have been welded onto the ship and turn it into a small but mobile space station. Cosmetics turn this spacefaring abomination into something looking like a rock, which is perfect to hide it in any of the galaxy&#039;s ubiquitous asteroid belts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Jailblazer Squadron&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Operating from the team&#039;s Marauder corvette, this T70 X-Wing squadron delivers massive and mobile firepower when needed, where needed, without scruples.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Extorter Flight!&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
These popular VT-49 assault ships serve the team in every role imaginable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;The Cruel Crew&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
A company strength unit with a small command and support element that may or may not be deployed depending on the nature of the mission. The company has 28 trained scout soldiers with rifles, 54 sharpshooters with sniper rifles and smoke grenades, 27 tech specialists trained to repair, operate or destroy any equipment encountered in the field and penetrate enemy defenses packing rifles, thermal detonators and explosives as well as 27 support gunners equipped with light repeating blasters.&lt;br /&gt;
&lt;br /&gt;
==Early History==&lt;br /&gt;
Battle Team Vindictae Immortalis was founded in [[35 ABY]] by Battlemaster [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej|Jorm Na&#039;trej]] in [[House Excidium]], [[Scholae Palatinae]]. Under Quaestor [[Alara Deathbane]], Jorm was ordered to draw foreign powers&#039; attention and resources to create a wider berth for the Clan to operate.&lt;br /&gt;
&lt;br /&gt;
===The Nethal Campaign===&lt;br /&gt;
In Scholae&#039;s first campaign to expand the Clan&#039;s territorial holdings on Ragnath, Vindictae Immortalis ransacked a Meraxian logistics node on the island of Nethal Prime. Trialing the team&#039;s method, they acted disguised as criminals, provoking a military reaction through the nature of their target. This in turn gave Scholae an excuse for a preemptive strike against seemingly hostile movements on the Meraxian border, or at least that was the narrative.&lt;br /&gt;
&lt;br /&gt;
The team pillaged the Meraxian garrision&#039;s salaries, and captured valuable logistics data before introducing a virus into the Meraxian network.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Functions of Vindictae Immortalis==&lt;br /&gt;
The team&#039;s primary operations target money, data, weapons, people and other resources and assets, and either apprehend or eradicate them in ruthless and often spectacular fashion. Secondary operations include stringing along the resulting investigations from official and unofficial sides alike, and manipulating the media fallout to create maximum confusion. On the side, the team aims to turn a profit with their ill-gotten gains.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Joining the Madness==&lt;br /&gt;
Prospect members will first have to accept that their face may end up on every WANTED! poster in the quadrant, potentially voiding any anonymity they might enjoy. Their determination is put to the test in a raid, where they are pushed into a high-risk role of importance.&lt;br /&gt;
Once they have proven themselves, they are christened in space, with their teammates present.&lt;/div&gt;</summary>
		<author><name>Jorm Na&#039;trej</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Imperial_Scholae_Navy&amp;diff=170205</id>
		<title>Imperial Scholae Navy</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Imperial_Scholae_Navy&amp;diff=170205"/>
		<updated>2018-09-29T19:43:25Z</updated>

		<summary type="html">&lt;p&gt;Jorm Na&amp;#039;trej: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Military Unit&lt;br /&gt;
|unit_name=Imperial Scholae Navy&lt;br /&gt;
|image=&lt;br /&gt;
|dates=[[34 ABY]]&lt;br /&gt;
|country=&lt;br /&gt;
|allegiance=*[[Scholae Palatinae]]&lt;br /&gt;
*[[Caperion System]]&lt;br /&gt;
|branch= Navy&lt;br /&gt;
|type=&lt;br /&gt;
|role=Space Operations&lt;br /&gt;
|size=2 Flotillas, 1 Sub-Flotilla&lt;br /&gt;
|command_structure= [[Scholae Palatinae Military]]&lt;br /&gt;
|garrison=&lt;br /&gt;
|nickname=&lt;br /&gt;
|patron=&lt;br /&gt;
|motto=&lt;br /&gt;
|colors=&lt;br /&gt;
|march=&lt;br /&gt;
|mascot=&lt;br /&gt;
|anniversaries=&lt;br /&gt;
|equipment=&lt;br /&gt;
|battles=&lt;br /&gt;
|decorations=&lt;br /&gt;
|battle_honors=&lt;br /&gt;
|commanders=Imperial Scholae Command&lt;br /&gt;
|notable_commanders=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Imperial Scholae Navy (ISN) and the [[Imperial Scholae Army]] (ISA) are the two major branches of the Scholae Imperial Armed Forces (SAF), used by the Scholae Empire and [[Clan]] [[Scholae Palatinae]] in defence of the clan&#039;s dominion. The ISN comprises of the collective identity of the entire Clan naval forces: the large warships, starfighters, and accompanying personnel. The ISN is made up primarily of two flotillas, each comprised of a collection of destroyers, cruisers, frigates, corvettes, assault craft and starfighters. The flagship of the Emperor of Scholae, the [[ISN Sidious]], and the flagship of the Grand Vizier, his right hand, the [[ISN Vader]], lead the first and second flotillas respectively. In addition, a third, smaller flotilla, under the command of the secret [[House]] [[Excidium]], disguised as a criminal organisation, is officially unaffiliated with the Scholae Empire and used for infiltration and subterfuge. The Imperial Medical Station, the [[IMS Tipoca II]], falls under the umbrella of the ISN. The navy is led by War Councillor Admiral TBA.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Formation===&lt;br /&gt;
&lt;br /&gt;
In [[34 ABY]] the Iron Fleet, under orders of [[Grand Master]] [[Darth Pravus]], destroyed the [[Cocytus System]] and almost the entire military, ground and fleet, of [[Clan]] [[Scholae Palatinae]]. Left with nothing, the Clan evacuated to the recently acquired medical station, the IMS Tipoca II, with only the clan members and top military commanders surviving the attack. All titles and names associated with the old military were permanently discarded in favour of the newly titled Imperial Scholae Navy and Imperial Scholae Army.  It was at this moment that Emperor [[Xen&#039;Mordin Palpatine]] revealed the acquisition of the Victory-Class Star Destroyer [[ISN Sidious]], flagship of the new Navy. Shortly afterwards, [[Jorm_&amp;quot;The_Jester&amp;quot;_Na%27trej|Jorm Na&#039;trej]] was tasked with masterminding the theft of a Venator-Class Star Destroyer, which was renamed the [[ISN Vader]].&lt;br /&gt;
&lt;br /&gt;
Shortly afterwards various other ships were bought or stolen by clan forces, and new recruits were hired from across the galaxy to replace the men lost in the attack, which were named after important figureheads in the Galactic Empire. The newly formed fleet was split into two flotillas, with two co-flagships, the Sidious and the Vader. In addition, a sub-flotilla designed to be disassociated from the Empire for use by [[House]] [[Excidium]]&#039;s stealth missions was placed under the command of [[Quaestor]] [[Braecen Kaeth]].&lt;br /&gt;
&lt;br /&gt;
==Structure and Organisation==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;infobox bordered&amp;quot; style=&amp;quot;width: 40em&amp;quot;&lt;br /&gt;
!colspan=&#039;3&#039; style=&amp;quot;text-align:center; background:#cce&amp;quot; |&#039;&#039;&#039; Imperial Scholae Navy Organisation &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Naval Ships&lt;br /&gt;
! Fighter Corps&lt;br /&gt;
! Typical  Commanding officer&lt;br /&gt;
|-&lt;br /&gt;
|  Assault Ship &lt;br /&gt;
|  Starfighter Flight&lt;br /&gt;
|  Lieutenant&lt;br /&gt;
|-&lt;br /&gt;
|  Assault Ship Flight&lt;br /&gt;
|  Squadron&lt;br /&gt;
|  Commander&lt;br /&gt;
|-&lt;br /&gt;
|  Carrier / Gunship&lt;br /&gt;
|  Group&lt;br /&gt;
|  Captain&lt;br /&gt;
|-&lt;br /&gt;
|  Destroyer &lt;br /&gt;
| Wing&lt;br /&gt;
|  Commodore&lt;br /&gt;
|-&lt;br /&gt;
|  Flotilla &lt;br /&gt;
| N/A&lt;br /&gt;
|  Admiral&lt;br /&gt;
|-&lt;br /&gt;
|  Imperial Scholae Navy &lt;br /&gt;
|  Imperial Fighter Corps&lt;br /&gt;
|  Moff&lt;br /&gt;
|-&lt;br /&gt;
|  Imperial Scholae Military&lt;br /&gt;
|  ISA + ISN + ISI&lt;br /&gt;
|  [[Consul|Emperor]] / [[Rollmaster|Grand Admiral]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rank and File Command Structure===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Important admirals, who can command what ships, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Clan Scholae Palatinae Members===&lt;br /&gt;
&lt;br /&gt;
===Rank Chart===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;infobox bordered&amp;quot; style=&amp;quot;width: 40em&amp;quot;&lt;br /&gt;
!colspan=&#039;3&#039; style=&amp;quot;text-align:center; background:#cce&amp;quot; |&#039;&#039;&#039; Imperial Scholae Armed Forces Ranks &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! DB Member&lt;br /&gt;
! Army Rank&lt;br /&gt;
! Navy Rank&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#101010&amp;quot;&lt;br /&gt;
|  Elder 3&lt;br /&gt;
|  Grand General&lt;br /&gt;
|  Grand Admiral&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#101010&amp;quot;&lt;br /&gt;
|  Elder 2 &lt;br /&gt;
|  Moff&lt;br /&gt;
|  Moff&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#101010&amp;quot;&lt;br /&gt;
|  Elder 1  &lt;br /&gt;
|  General&lt;br /&gt;
|  Admiral&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#303030&amp;quot;&lt;br /&gt;
|  Equite 4  &lt;br /&gt;
|  Colonel&lt;br /&gt;
|  Commodore&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#303030&amp;quot;&lt;br /&gt;
|  Equite 3 &lt;br /&gt;
|  Lieutenant Colonel&lt;br /&gt;
|  Captain&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#303030&amp;quot;&lt;br /&gt;
|  Equite 2  &lt;br /&gt;
|  Commander&lt;br /&gt;
|  Commander&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#303030&amp;quot;&lt;br /&gt;
|  Equite 1 &lt;br /&gt;
|  Major&lt;br /&gt;
|  Lieutenant Commander&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#505050&amp;quot;&lt;br /&gt;
|  Journeyman 4 &lt;br /&gt;
|  Captain&lt;br /&gt;
|  Lieutenant&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#505050&amp;quot;&lt;br /&gt;
|  Journeyman 3 &lt;br /&gt;
| Lieutenant&lt;br /&gt;
|  Sublieutenant&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#505050&amp;quot;&lt;br /&gt;
|  Journeyman 2 &lt;br /&gt;
| Sergeant&lt;br /&gt;
|  Ensign&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#505050&amp;quot;&lt;br /&gt;
|  Journeyman 1 &lt;br /&gt;
| Private&lt;br /&gt;
|  Midshipman &lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#707070&amp;quot;&lt;br /&gt;
|  Novitiate 4&lt;br /&gt;
|  Trooper&lt;br /&gt;
|  Trainee &lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#707070&amp;quot;&lt;br /&gt;
|  Novitiate 3 &lt;br /&gt;
|  Cadet &lt;br /&gt;
|  Recruit&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#707070&amp;quot;&lt;br /&gt;
|  Novitiate 2&lt;br /&gt;
| Apprentice&lt;br /&gt;
|  Apprentice &lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#707070&amp;quot;&lt;br /&gt;
| Novitiate 1&lt;br /&gt;
| Initiate&lt;br /&gt;
| Initiate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Imperial Scholae Armed Forces uses two ranking systems, one for the army and one for the navy. The army ranks are identical to the loyalist [[ranks]] of the Dark Jedi Brotherhood. The naval ranks are set as close as possible to the [[starwars:Rank insignia of the Galactic Empire/old version|ranks]] of the Galactic Empire, using the mercenary Dark Jedi Brotherhood ranks for the novitiate level. Members of the the clan can assume the temporary military position in times of war according to their skills.&lt;br /&gt;
&lt;br /&gt;
==Elements==&lt;br /&gt;
&lt;br /&gt;
===First Flotilla===&lt;br /&gt;
&lt;br /&gt;
====Role====&lt;br /&gt;
&lt;br /&gt;
The First Flotilla is the largest of the flotillas in the Imperial Scholae Navy, and is primarily tasked with the defense of the Scholae Palatinae dominion. The Flotilla contains one of the most powerful warships in the navy, the Victory-class Star Destroyer [[ISN Sidious]]. The ISN Sidious is the Flagship the [[Consul|Emperor]] of Scholae Palatinae, and serves to house the officers and top leadership of the Scholae Empire as a centralised mobile command centre. A 900-meter long Destroyer, the Sidious is a warship for both capital ship battles and planetary assaults capable of atmospheric flight. It features moderate carrying capacity and docks squadrons of TIE/D Defenders and TIE/SF Starfighters.&lt;br /&gt;
&lt;br /&gt;
The ISN Sidious is supported in its primary objective to ensure security of the system by the rest of the Flotilla. The Vindicator-class Heavy Cruiser, the ISN Tarkin, is a 600-meter long warship designed to operate independently as a multi-role warship. Like the Sidious, it has moderate carrying capacity, and docks squadrons of TIE/D Defenders and TIE/SF Starfighters. The ISN Tarkin is used when the Sidious is unavailable and smaller warships are insufficient. Due to the moderate carrying capacity of the Sidious and the Tarkin, the First Flotilla is supported by a Quasar Fire-class Cruiser Carrier, the Tyranite, carrying 2 squadrons of TIE/D Defenders and 2 of TIE/SF Starfighters.&lt;br /&gt;
&lt;br /&gt;
Finally, the Flotilla contains smaller ships, including 4 flights of VT-49 Decimators (16 Decimators), a flight of Delta-class JV-7 Escort Shuttles and a flight of Kom&#039;rk-class Fighters. These ships function as both assault ships and armed personnel transports.&lt;br /&gt;
&lt;br /&gt;
[[File:Sidious.png|right|thumb|300 px|The [[ISN Sidious]], flagship of the first flotilla, in deep space]]&lt;br /&gt;
&lt;br /&gt;
====List of Ships====&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:501|Victory-class Star Destroyer]] - &#039;&#039;[[ISN Sidious]]&#039;&#039; ([[Scholae Palatinae]] Flagship)&lt;br /&gt;
**1 [[itemprototype:568|TIE/D Defender Squadron]]&lt;br /&gt;
**1 [[itemprototype:569|TIE/SF Starfighter Squadron]]&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:496|Vindicator-class Heavy Cruiser]] - &#039;&#039;[[ISN Tarkin]]&#039;&#039;&lt;br /&gt;
**1 [[itemprototype:568|TIE/D Defender Squadron]]&lt;br /&gt;
**1 [[itemprototype:569|TIE/SF Starfighter Squadron]]&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:511 |Quasar Fire-class Cruiser Carrier ]] - &#039;&#039;ISN Tyranite&#039;&#039;&lt;br /&gt;
**2 [[itemprototype:568|TIE/D Defender Squadron]]&lt;br /&gt;
**2 [[itemprototype:569|TIE/SF Starfighter Squadron]]&lt;br /&gt;
&lt;br /&gt;
*4x [[itemprototype:398|VT-49 Decimator Flight]]&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:395|Delta-class JV-7 Escort Shuttle Flight]]&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:397|Kom&#039;rk-class Fighter Flight]]&lt;br /&gt;
&lt;br /&gt;
===Second Flotilla===&lt;br /&gt;
&lt;br /&gt;
====Role====&lt;br /&gt;
&lt;br /&gt;
Smaller than the First Flotilla, the Second Flotilla is primarily tasked as the lead spear and offensive unit deployed into conflict. The Flotilla contains the second star destroyer in the navy, the Victory-class Star Destroyer [[ISN Vader&#039;s Vengeance]], purchased as a replacement after the [[ISN Vader]] was destroyed by [[Collective]] forces. The ISN Vader&#039;s Vengeance is the Flagship of the [[Proconsul|Grand Vizier]] of [[Scholae Palatinae]], and the centrepiece of any major attack, as well as a centralised mobile command centre. The ship docks squadrons of TIE/D Defenders and TIE/SF Starfighters.&lt;br /&gt;
&lt;br /&gt;
The ISN Vader&#039;s Vengence is supported in its primary objective to attack hostile targets by the rest of the Flotilla. The Vindicator-class Heavy Cruiser, the [[ISN Thrawn]], is a 600-meter long warship designed to operate independently as a multi-role warship. It contains moderate carrying capacity, and docks squadrons of TIE/D Defenders and TIE/SF Starfighters, providing both extra firepower and carrying capacity to the flotilla. The Acclamator-class Assault Ship, the [[ISN Amedda]], is a 752-metre long Cruiser designed as a troop transport that could break enemy blockades and land directly into battle. The Amedda is the primary transport mechanism of Scholae Palatinae to bring troops to the surface during assault, and carries the 2nd Regiment of The Imperial Legion on board.&lt;br /&gt;
&lt;br /&gt;
To provide more support in dealing with enemy starfighters, the First Flotilla is supported by a Quasar Fire-class Cruiser Carrier, the Hawkbat Eyrie, which docks 2 squadrons of TIE/D Defenders and 2 of TIE/SF Starfighters. Finally, the Flotilla contains smaller assault ships, namely 4 flights of VT-49 Decimators (16 Decimators), which function as both assault ships and armed personnel transports.&lt;br /&gt;
&lt;br /&gt;
[[File:Vader_Vengeance.png|right|thumb|300 px|The [[ISN Vader&#039;s Vengeance]], flagship of the second flotilla, in front of [[Seraph]]]]&lt;br /&gt;
&lt;br /&gt;
====List of Ships====&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:501|Victory-class Star Destroyer]] - &#039;&#039;[[ISN Vader&#039;s Vengeance]]&#039;&#039; ([[Scholae Palatinae]] Flagship)&lt;br /&gt;
**1 [[itemprototype:568|TIE/D Defender Squadron]]&lt;br /&gt;
**1 [[itemprototype:569|TIE/SF Starfighter Squadron]]&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:491|Acclamator-class Assault Ship]] - &#039;&#039;[[ISN Amedda]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:496|Vindicator-class Heavy Cruiser]] - &#039;&#039;[[ISN Thrawn]]&#039;&#039;&lt;br /&gt;
**1 [[itemprototype:568|TIE/D Defender Squadron]]&lt;br /&gt;
**1 [[itemprototype:569|TIE/SF Starfighter Squadron]]&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:511 |Quasar Fire-class Cruiser Carrier]] - &#039;&#039;ISN Hawkbat Eyrie&#039;&#039;&lt;br /&gt;
**2 [[itemprototype:568|TIE/D Defender Squadron]]&lt;br /&gt;
**2 [[itemprototype:569|TIE/SF Starfighter Squadron]]&lt;br /&gt;
&lt;br /&gt;
*4x [[itemprototype:398|VT-49 Decimator Flight]]&lt;br /&gt;
&lt;br /&gt;
===Landing Craft===&lt;br /&gt;
&lt;br /&gt;
====Role====&lt;br /&gt;
&lt;br /&gt;
The Landing Craft of the Imperial Scholae Navy don&#039;t belong to any particular flotilla, and are distributed on an &#039;as needed&#039; basis. The Imperial Scholae Navy&#039;s Landing Craft division contains multi-purpose transport ships, including 2 flights (8) of state-of-the-art, heavily armoured and shielded Upsilon-class Command Shuttles as well as 2 flights (8) the smaller Lambda-class T-4a Shuttles which each carry 20 passengers. The Landing craft division also contains 3 Atmospheric Assault Lander Flights, 18-meter long troop transports designed for rapid deployment, each carrying 20 stormtroopers. In total, these shuttles carry 480 passengers (3 line companies).&lt;br /&gt;
&lt;br /&gt;
The bulk of the carrying capacity of the Landing Craft Division is in the larger, specialist craft. The navy contains 5 flights of Sentinel-class Landing Craft, a 38-meter long troop transport unit designed as a heavily armored and shielded multipurpose drop ship for transporting troops and armor directly into battle safely. Each of these craft contain 75 stormtroopers, allowing the 5 flights to carry 1,500 troops (approximately 9 line companies and one assault company). Finally, the navy possesses 3 flights of Y-85 Titan Dropships, a 90-meter long dropship transport unit designed to deploy walkers or prefabricated garrison bases from powerful magnetic clamps into battle. The Titan Dropships each carry an armoured platoon, and the three flights in total carry three of the [[Imperial Scholae Army|Imperial Scholae Army&#039;s]] 6 full armoured companies.&lt;br /&gt;
&lt;br /&gt;
====List of Ships====&lt;br /&gt;
&lt;br /&gt;
* 2x [[itemprototype:402|Upsilon-class Command Shuttle Flight ]] &lt;br /&gt;
&lt;br /&gt;
* 2x [[itemprototype:405|Lambda-class T-4a Shuttle Flight]] &lt;br /&gt;
&lt;br /&gt;
* 3x [[itemprototype:556| Atmospheric Assault Lander Flight]] &lt;br /&gt;
&lt;br /&gt;
* 5x [[itemprototype:559|Sentinel-class Landing Craft Flight]] &lt;br /&gt;
&lt;br /&gt;
* 3x [[itemprototype:566|Y-85 Titan Dropship Flight]]&lt;br /&gt;
&lt;br /&gt;
==Sub-unit forces==&lt;br /&gt;
&lt;br /&gt;
As Consul, Elincia Rei sold off some of the clan forces and allocated funds to the houses and battleteams of Scholae Palatinae to assemble their own forces. While the ships listed below are not technically part of the Imperial Scholae Navy, as they serve their own units, they are included here to give a complete view of all of the space forces available to the clan.&lt;br /&gt;
&lt;br /&gt;
===[[House Imperium]]===&lt;br /&gt;
&lt;br /&gt;
BRIEF EXPLANATION OF FLEET HERE&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;List of Ships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:quasar-fire-class-cruiser-carrier|Quasar Fire-class Cruiser Carrier]] - &#039;&#039;TBA&#039;&#039;&lt;br /&gt;
**1 [[itemprototype:tie-advanced-x1-squadron|TIE Advanced x1 Squadron]]&lt;br /&gt;
**1 [[itemprototype:tie-sa-bomber-squadron|TIE/SA Bomber Squadron]]&lt;br /&gt;
**1 [[itemprototype:tie-interceptor-squadron|TIE Interceptor Squadron]]&lt;br /&gt;
**1 [[itemprototype:tie-d-defender-squadron|TIE/D Defender Squadron]]&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:raider-i-class-corvette|Raider I-class Corvette]] - &#039;&#039;TBA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:raider-i-class-corvette|Raider I-class Corvette]] - &#039;&#039;TBA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:lambda-class-t-4a-shuttle-flight|Lambda-class T-4a Shuttle]]&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:cr25-troop-carrier-flight|CR25 Troop Carrier Flight]]&lt;br /&gt;
&lt;br /&gt;
====[[Battleteam Krennic]]====&lt;br /&gt;
&lt;br /&gt;
BRIEF EXPLANATION OF FLEET HERE&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;List of Ships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:488|Marauder-class Corvette]] - &#039;&#039;TBA&#039;&#039;&lt;br /&gt;
** [[itemprototype:tie-sf-starfighter-squadron|TIE/SF Starfighter Squadron]]&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:398|VT-49 Decimator Flight]] &lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:gamma-class-atr-6-assault-transport-flight|Gamma-class ATR-6 Assault Transport Flight]] &lt;br /&gt;
&lt;br /&gt;
====[[Battleteam Pellaeon]]====&lt;br /&gt;
&lt;br /&gt;
BRIEF EXPLANATION OF FLEET HERE&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;List of Ships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:488|Marauder-class Corvette]] - &#039;&#039;TBA&#039;&#039;&lt;br /&gt;
** [[itemprototype:t-70-x-wing-starfighter-squadron|T-70 X-wing Starfighter Squadron]]&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:398|VT-49 Decimator Flight]] &lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:action-vi-transport|Action VI Transport]] &lt;br /&gt;
** [[itemprototype:ut-60d-u-wing-flight|UT-60D U-wing Flight]]&lt;br /&gt;
&lt;br /&gt;
===[[House Excidium]]===&lt;br /&gt;
&lt;br /&gt;
Excidium&#039;s flotilla is a key asset in combating the House&#039;s external rivals, and has been composed with independence in mind. Mobile ships and fighters of mostly Rebel design provide respectable firepower, while converted freighters make port calls a rare necessity. These choices allow the flotilla to operate without leaving glaring evidence of its Imperial affiliation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;List of Ships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:868|Raider II-class Corvette]] - &#039;&#039;Excidium&#039;&#039; ([[Excidium]] flagship)&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:488|Marauder-class Corvette]] - &#039;&#039;Dagger&#039;&#039;&lt;br /&gt;
**1 [[itemprototype:573|T-70 X-wing Starfighter Squadron]]&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:minstrel-class-space-yacht|Minstrel-class Space Yacht]] - &#039;&#039;TBA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 2x [[itemprototype:action-vi-transport|Action VI Transport]] &lt;br /&gt;
**1 [[itemprototype:btl-a4-y-wing-starfighter-squadron|BTL-A4 Y-Wing Starfighter Squadron]]&lt;br /&gt;
&lt;br /&gt;
* 3x [[itemprototype:506|GR-75 Medium Transport]] &lt;br /&gt;
&lt;br /&gt;
* 2x [[itemprototype:398|VT-49 Decimator Flight]] &lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:398|Low Altitude Assault Transport/infantry (LAAT/i) Platoon]] &lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:405|Lambda-class T-4a Shuttle Flight]]&lt;br /&gt;
&lt;br /&gt;
====[[Tacitus Athanasius|Battleteam Tacitus Athanasius]]====&lt;br /&gt;
&lt;br /&gt;
Seen more as a tool than a key asset, the assassins use their ships like a hidden blade - for short, brutal surprise attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;List of Ships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:raider-i-class-corvette|Raider I-class Corvette]] - &#039;&#039;TBA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:559|Sentinel-class Landing Craft Flight]] &lt;br /&gt;
&lt;br /&gt;
*2 [[itemprototype:tie-advanced-x1-squadron|TIE Advanced x1 Squadron]]&lt;br /&gt;
&lt;br /&gt;
====[[Vindictae Immortalis|Battleteam Vindictae Immortalis]]====&lt;br /&gt;
&lt;br /&gt;
The unruly Battleteam has replicated Excidium&#039;s overall fleet doctrine and refined it. Notable is the Baleen-class freighter which has been extensively modified to function as a small starbase.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;List of Ships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:488|Marauder-class Corvette]] - &#039;&#039;Guts&amp;amp;Glory&#039;&#039;&lt;br /&gt;
** [[itemprototype:573|T-70 X-wings ]] - &#039;&#039;Jailblazer Squadron&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:398|VT-49s Decimators]] - &#039;&#039;Extorter Flight&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:baleen-class-heavy-freighter|Baleen-class Havy Freighter]] - &#039;&#039;The Rock&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==IMS Tipoca II==&lt;br /&gt;
&lt;br /&gt;
The [[IMS Tipoca II]] is a Haven-class Medical Station in deep space outside the [[Caperion System]]. The circular station measures 652 metres in diameter, and is designed with eight medical bays around a central administration hub. Each of the eight medical bays contains an advanced medcentre with a 10,000 patient capacity. This gives a total capacity of 80,000 patients, which exceeds the number of stormtroopers in the Imperial Scholae Army. Furthermore, the IMS Tipoca II is capable of docking with with even massive warships, which facilitates both maintenance for the benefit the Navy&#039;s Star Destroyers and Heavy Cruisers as well as a quick vector for transporting wounded Navy personnel to the medical bays.&lt;br /&gt;
&lt;br /&gt;
Unarmed, this station is highly vulnerable and depends on other space vehicles to defend it from attackers. As such, it is defended by the [[ISN Sidious]] and the rest of the First Flotilla. Despite not officially being part of the Imperial Scholae Armed Forces, the IMS Tipoca II maintains strong mutually beneficial communications with both the Navy and the Army, and its patients are primarily wounded military personnel.&lt;br /&gt;
&lt;br /&gt;
{{SPOoB}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Scholae Palatinae military]]&lt;/div&gt;</summary>
		<author><name>Jorm Na&#039;trej</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Imperial_Scholae_Navy&amp;diff=170198</id>
		<title>Imperial Scholae Navy</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Imperial_Scholae_Navy&amp;diff=170198"/>
		<updated>2018-09-29T19:20:14Z</updated>

		<summary type="html">&lt;p&gt;Jorm Na&amp;#039;trej: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Military Unit&lt;br /&gt;
|unit_name=Imperial Scholae Navy&lt;br /&gt;
|image=&lt;br /&gt;
|dates=[[34 ABY]]&lt;br /&gt;
|country=&lt;br /&gt;
|allegiance=*[[Scholae Palatinae]]&lt;br /&gt;
*[[Caperion System]]&lt;br /&gt;
|branch= Navy&lt;br /&gt;
|type=&lt;br /&gt;
|role=Space Operations&lt;br /&gt;
|size=2 Flotillas, 1 Sub-Flotilla&lt;br /&gt;
|command_structure= [[Scholae Palatinae Military]]&lt;br /&gt;
|garrison=&lt;br /&gt;
|nickname=&lt;br /&gt;
|patron=&lt;br /&gt;
|motto=&lt;br /&gt;
|colors=&lt;br /&gt;
|march=&lt;br /&gt;
|mascot=&lt;br /&gt;
|anniversaries=&lt;br /&gt;
|equipment=&lt;br /&gt;
|battles=&lt;br /&gt;
|decorations=&lt;br /&gt;
|battle_honors=&lt;br /&gt;
|commanders=Imperial Scholae Command&lt;br /&gt;
|notable_commanders=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Imperial Scholae Navy (ISN) and the [[Imperial Scholae Army]] (ISA) are the two major branches of the Scholae Imperial Armed Forces (SAF), used by the Scholae Empire and [[Clan]] [[Scholae Palatinae]] in defence of the clan&#039;s dominion. The ISN comprises of the collective identity of the entire Clan naval forces: the large warships, starfighters, and accompanying personnel. The ISN is made up primarily of two flotillas, each comprised of a collection of destroyers, cruisers, frigates, corvettes, assault craft and starfighters. The flagship of the Emperor of Scholae, the [[ISN Sidious]], and the flagship of the Grand Vizier, his right hand, the [[ISN Vader]], lead the first and second flotillas respectively. In addition, a third, smaller flotilla, under the command of the secret [[House]] [[Excidium]], disguised as a criminal organisation, is officially unaffiliated with the Scholae Empire and used for infiltration and subterfuge. The Imperial Medical Station, the [[IMS Tipoca II]], falls under the umbrella of the ISN. The navy is led by War Councillor Admiral TBA.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Formation===&lt;br /&gt;
&lt;br /&gt;
In [[34 ABY]] the Iron Fleet, under orders of [[Grand Master]] [[Darth Pravus]], destroyed the [[Cocytus System]] and almost the entire military, ground and fleet, of [[Clan]] [[Scholae Palatinae]]. Left with nothing, the Clan evacuated to the recently acquired medical station, the IMS Tipoca II, with only the clan members and top military commanders surviving the attack. All titles and names associated with the old military were permanently discarded in favour of the newly titled Imperial Scholae Navy and Imperial Scholae Army.  It was at this moment that Emperor [[Xen&#039;Mordin Palpatine]] revealed the acquisition of the Victory-Class Star Destroyer [[ISN Sidious]], flagship of the new Navy. Shortly afterwards, [[Jorm_&amp;quot;The_Jester&amp;quot;_Na%27trej|Jorm Na&#039;trej]] was tasked with masterminding the theft of a Venator-Class Star Destroyer, which was renamed the [[ISN Vader]].&lt;br /&gt;
&lt;br /&gt;
Shortly afterwards various other ships were bought or stolen by clan forces, and new recruits were hired from across the galaxy to replace the men lost in the attack, which were named after important figureheads in the Galactic Empire. The newly formed fleet was split into two flotillas, with two co-flagships, the Sidious and the Vader. In addition, a sub-flotilla designed to be disassociated from the Empire for use by [[House]] [[Excidium]]&#039;s stealth missions was placed under the command of [[Quaestor]] [[Braecen Kaeth]].&lt;br /&gt;
&lt;br /&gt;
==Structure and Organisation==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;infobox bordered&amp;quot; style=&amp;quot;width: 40em&amp;quot;&lt;br /&gt;
!colspan=&#039;3&#039; style=&amp;quot;text-align:center; background:#cce&amp;quot; |&#039;&#039;&#039; Imperial Scholae Navy Organisation &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Naval Ships&lt;br /&gt;
! Fighter Corps&lt;br /&gt;
! Typical  Commanding officer&lt;br /&gt;
|-&lt;br /&gt;
|  Assault Ship &lt;br /&gt;
|  Starfighter Flight&lt;br /&gt;
|  Lieutenant&lt;br /&gt;
|-&lt;br /&gt;
|  Assault Ship Flight&lt;br /&gt;
|  Squadron&lt;br /&gt;
|  Commander&lt;br /&gt;
|-&lt;br /&gt;
|  Carrier / Gunship&lt;br /&gt;
|  Group&lt;br /&gt;
|  Captain&lt;br /&gt;
|-&lt;br /&gt;
|  Destroyer &lt;br /&gt;
| Wing&lt;br /&gt;
|  Commodore&lt;br /&gt;
|-&lt;br /&gt;
|  Flotilla &lt;br /&gt;
| N/A&lt;br /&gt;
|  Admiral&lt;br /&gt;
|-&lt;br /&gt;
|  Imperial Scholae Navy &lt;br /&gt;
|  Imperial Fighter Corps&lt;br /&gt;
|  Moff&lt;br /&gt;
|-&lt;br /&gt;
|  Imperial Scholae Military&lt;br /&gt;
|  ISA + ISN + ISI&lt;br /&gt;
|  [[Consul|Emperor]] / [[Rollmaster|Grand Admiral]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rank and File Command Structure===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Important admirals, who can command what ships, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Clan Scholae Palatinae Members===&lt;br /&gt;
&lt;br /&gt;
===Rank Chart===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;infobox bordered&amp;quot; style=&amp;quot;width: 40em&amp;quot;&lt;br /&gt;
!colspan=&#039;3&#039; style=&amp;quot;text-align:center; background:#cce&amp;quot; |&#039;&#039;&#039; Imperial Scholae Armed Forces Ranks &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! DB Member&lt;br /&gt;
! Army Rank&lt;br /&gt;
! Navy Rank&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#101010&amp;quot;&lt;br /&gt;
|  Elder 3&lt;br /&gt;
|  Grand General&lt;br /&gt;
|  Grand Admiral&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#101010&amp;quot;&lt;br /&gt;
|  Elder 2 &lt;br /&gt;
|  Moff&lt;br /&gt;
|  Moff&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#101010&amp;quot;&lt;br /&gt;
|  Elder 1  &lt;br /&gt;
|  General&lt;br /&gt;
|  Admiral&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#303030&amp;quot;&lt;br /&gt;
|  Equite 4  &lt;br /&gt;
|  Colonel&lt;br /&gt;
|  Commodore&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#303030&amp;quot;&lt;br /&gt;
|  Equite 3 &lt;br /&gt;
|  Lieutenant Colonel&lt;br /&gt;
|  Captain&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#303030&amp;quot;&lt;br /&gt;
|  Equite 2  &lt;br /&gt;
|  Commander&lt;br /&gt;
|  Commander&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#303030&amp;quot;&lt;br /&gt;
|  Equite 1 &lt;br /&gt;
|  Major&lt;br /&gt;
|  Lieutenant Commander&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#505050&amp;quot;&lt;br /&gt;
|  Journeyman 4 &lt;br /&gt;
|  Captain&lt;br /&gt;
|  Lieutenant&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#505050&amp;quot;&lt;br /&gt;
|  Journeyman 3 &lt;br /&gt;
| Lieutenant&lt;br /&gt;
|  Sublieutenant&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#505050&amp;quot;&lt;br /&gt;
|  Journeyman 2 &lt;br /&gt;
| Sergeant&lt;br /&gt;
|  Ensign&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#505050&amp;quot;&lt;br /&gt;
|  Journeyman 1 &lt;br /&gt;
| Private&lt;br /&gt;
|  Midshipman &lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#707070&amp;quot;&lt;br /&gt;
|  Novitiate 4&lt;br /&gt;
|  Trooper&lt;br /&gt;
|  Trainee &lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#707070&amp;quot;&lt;br /&gt;
|  Novitiate 3 &lt;br /&gt;
|  Cadet &lt;br /&gt;
|  Recruit&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#707070&amp;quot;&lt;br /&gt;
|  Novitiate 2&lt;br /&gt;
| Apprentice&lt;br /&gt;
|  Apprentice &lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#707070&amp;quot;&lt;br /&gt;
| Novitiate 1&lt;br /&gt;
| Initiate&lt;br /&gt;
| Initiate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Imperial Scholae Armed Forces uses two ranking systems, one for the army and one for the navy. The army ranks are identical to the loyalist [[ranks]] of the Dark Jedi Brotherhood. The naval ranks are set as close as possible to the [[starwars:Rank insignia of the Galactic Empire/old version|ranks]] of the Galactic Empire, using the mercenary Dark Jedi Brotherhood ranks for the novitiate level. Members of the the clan can assume the temporary military position in times of war according to their skills.&lt;br /&gt;
&lt;br /&gt;
==Elements==&lt;br /&gt;
&lt;br /&gt;
===First Flotilla===&lt;br /&gt;
&lt;br /&gt;
====Role====&lt;br /&gt;
&lt;br /&gt;
The First Flotilla is the largest of the flotillas in the Imperial Scholae Navy, and is primarily tasked with the defense of the Scholae Palatinae dominion. The Flotilla contains one of the most powerful warships in the navy, the Victory-class Star Destroyer [[ISN Sidious]]. The ISN Sidious is the Flagship the [[Consul|Emperor]] of Scholae Palatinae, and serves to house the officers and top leadership of the Scholae Empire as a centralised mobile command centre. A 900-meter long Destroyer, the Sidious is a warship for both capital ship battles and planetary assaults capable of atmospheric flight. It features moderate carrying capacity and docks squadrons of TIE/D Defenders and TIE/SF Starfighters.&lt;br /&gt;
&lt;br /&gt;
The ISN Sidious is supported in its primary objective to ensure security of the system by the rest of the Flotilla. The Vindicator-class Heavy Cruiser, the ISN Tarkin, is a 600-meter long warship designed to operate independently as a multi-role warship. Like the Sidious, it has moderate carrying capacity, and docks squadrons of TIE/D Defenders and TIE/SF Starfighters. The ISN Tarkin is used when the Sidious is unavailable and smaller warships are insufficient. Due to the moderate carrying capacity of the Sidious and the Tarkin, the First Flotilla is supported by a Quasar Fire-class Cruiser Carrier, the Tyranite, carrying 2 squadrons of TIE/D Defenders and 2 of TIE/SF Starfighters.&lt;br /&gt;
&lt;br /&gt;
Finally, the Flotilla contains smaller ships, including 4 flights of VT-49 Decimators (16 Decimators), a flight of Delta-class JV-7 Escort Shuttles and a flight of Kom&#039;rk-class Fighters. These ships function as both assault ships and armed personnel transports.&lt;br /&gt;
&lt;br /&gt;
[[File:Sidious.png|right|thumb|300 px|The [[ISN Sidious]], flagship of the first flotilla, in deep space]]&lt;br /&gt;
&lt;br /&gt;
====List of Ships====&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:501|Victory-class Star Destroyer]] - &#039;&#039;[[ISN Sidious]]&#039;&#039; ([[Scholae Palatinae]] Flagship)&lt;br /&gt;
**1 [[itemprototype:568|TIE/D Defender Squadron]]&lt;br /&gt;
**1 [[itemprototype:569|TIE/SF Starfighter Squadron]]&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:496|Vindicator-class Heavy Cruiser]] - &#039;&#039;[[ISN Tarkin]]&#039;&#039;&lt;br /&gt;
**1 [[itemprototype:568|TIE/D Defender Squadron]]&lt;br /&gt;
**1 [[itemprototype:569|TIE/SF Starfighter Squadron]]&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:511 |Quasar Fire-class Cruiser Carrier ]] - &#039;&#039;ISN Tyranite&#039;&#039;&lt;br /&gt;
**2 [[itemprototype:568|TIE/D Defender Squadron]]&lt;br /&gt;
**2 [[itemprototype:569|TIE/SF Starfighter Squadron]]&lt;br /&gt;
&lt;br /&gt;
*4x [[itemprototype:398|VT-49 Decimator Flight]]&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:395|Delta-class JV-7 Escort Shuttle Flight]]&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:397|Kom&#039;rk-class Fighter Flight]]&lt;br /&gt;
&lt;br /&gt;
===Second Flotilla===&lt;br /&gt;
&lt;br /&gt;
====Role====&lt;br /&gt;
&lt;br /&gt;
Smaller than the First Flotilla, the Second Flotilla is primarily tasked as the lead spear and offensive unit deployed into conflict. The Flotilla contains the second star destroyer in the navy, the Victory-class Star Destroyer [[ISN Vader&#039;s Vengeance]], purchased as a replacement after the [[ISN Vader]] was destroyed by [[Collective]] forces. The ISN Vader&#039;s Vengeance is the Flagship of the [[Proconsul|Grand Vizier]] of [[Scholae Palatinae]], and the centrepiece of any major attack, as well as a centralised mobile command centre. The ship docks squadrons of TIE/D Defenders and TIE/SF Starfighters.&lt;br /&gt;
&lt;br /&gt;
The ISN Vader&#039;s Vengence is supported in its primary objective to attack hostile targets by the rest of the Flotilla. The Vindicator-class Heavy Cruiser, the [[ISN Thrawn]], is a 600-meter long warship designed to operate independently as a multi-role warship. It contains moderate carrying capacity, and docks squadrons of TIE/D Defenders and TIE/SF Starfighters, providing both extra firepower and carrying capacity to the flotilla. The Acclamator-class Assault Ship, the [[ISN Amedda]], is a 752-metre long Cruiser designed as a troop transport that could break enemy blockades and land directly into battle. The Amedda is the primary transport mechanism of Scholae Palatinae to bring troops to the surface during assault, and carries the 2nd Regiment of The Imperial Legion on board.&lt;br /&gt;
&lt;br /&gt;
To provide more support in dealing with enemy starfighters, the First Flotilla is supported by a Quasar Fire-class Cruiser Carrier, the Hawkbat Eyrie, which docks 2 squadrons of TIE/D Defenders and 2 of TIE/SF Starfighters. Finally, the Flotilla contains smaller assault ships, namely 4 flights of VT-49 Decimators (16 Decimators), which function as both assault ships and armed personnel transports.&lt;br /&gt;
&lt;br /&gt;
[[File:Vader_Vengeance.png|right|thumb|300 px|The [[ISN Vader&#039;s Vengeance]], flagship of the second flotilla, in front of [[Seraph]]]]&lt;br /&gt;
&lt;br /&gt;
====List of Ships====&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:501|Victory-class Star Destroyer]] - &#039;&#039;[[ISN Vader&#039;s Vengeance]]&#039;&#039; ([[Scholae Palatinae]] Flagship)&lt;br /&gt;
**1 [[itemprototype:568|TIE/D Defender Squadron]]&lt;br /&gt;
**1 [[itemprototype:569|TIE/SF Starfighter Squadron]]&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:491|Acclamator-class Assault Ship]] - &#039;&#039;[[ISN Amedda]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:496|Vindicator-class Heavy Cruiser]] - &#039;&#039;[[ISN Thrawn]]&#039;&#039;&lt;br /&gt;
**1 [[itemprototype:568|TIE/D Defender Squadron]]&lt;br /&gt;
**1 [[itemprototype:569|TIE/SF Starfighter Squadron]]&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:511 |Quasar Fire-class Cruiser Carrier]] - &#039;&#039;ISN Hawkbat Eyrie&#039;&#039;&lt;br /&gt;
**2 [[itemprototype:568|TIE/D Defender Squadron]]&lt;br /&gt;
**2 [[itemprototype:569|TIE/SF Starfighter Squadron]]&lt;br /&gt;
&lt;br /&gt;
*4x [[itemprototype:398|VT-49 Decimator Flight]]&lt;br /&gt;
&lt;br /&gt;
===Landing Craft===&lt;br /&gt;
&lt;br /&gt;
====Role====&lt;br /&gt;
&lt;br /&gt;
The Landing Craft of the Imperial Scholae Navy don&#039;t belong to any particular flotilla, and are distributed on an &#039;as needed&#039; basis. The Imperial Scholae Navy&#039;s Landing Craft division contains multi-purpose transport ships, including 2 flights (8) of state-of-the-art, heavily armoured and shielded Upsilon-class Command Shuttles as well as 2 flights (8) the smaller Lambda-class T-4a Shuttles which each carry 20 passengers. The Landing craft division also contains 3 Atmospheric Assault Lander Flights, 18-meter long troop transports designed for rapid deployment, each carrying 20 stormtroopers. In total, these shuttles carry 480 passengers (3 line companies).&lt;br /&gt;
&lt;br /&gt;
The bulk of the carrying capacity of the Landing Craft Division is in the larger, specialist craft. The navy contains 5 flights of Sentinel-class Landing Craft, a 38-meter long troop transport unit designed as a heavily armored and shielded multipurpose drop ship for transporting troops and armor directly into battle safely. Each of these craft contain 75 stormtroopers, allowing the 5 flights to carry 1,500 troops (approximately 9 line companies and one assault company). Finally, the navy possesses 3 flights of Y-85 Titan Dropships, a 90-meter long dropship transport unit designed to deploy walkers or prefabricated garrison bases from powerful magnetic clamps into battle. The Titan Dropships each carry an armoured platoon, and the three flights in total carry three of the [[Imperial Scholae Army|Imperial Scholae Army&#039;s]] 6 full armoured companies.&lt;br /&gt;
&lt;br /&gt;
====List of Ships====&lt;br /&gt;
&lt;br /&gt;
* 2x [[itemprototype:402|Upsilon-class Command Shuttle Flight ]] &lt;br /&gt;
&lt;br /&gt;
* 2x [[itemprototype:405|Lambda-class T-4a Shuttle Flight]] &lt;br /&gt;
&lt;br /&gt;
* 3x [[itemprototype:556| Atmospheric Assault Lander Flight]] &lt;br /&gt;
&lt;br /&gt;
* 5x [[itemprototype:559|Sentinel-class Landing Craft Flight]] &lt;br /&gt;
&lt;br /&gt;
* 3x [[itemprototype:566|Y-85 Titan Dropship Flight]]&lt;br /&gt;
&lt;br /&gt;
==Sub-unit forces==&lt;br /&gt;
&lt;br /&gt;
As Consul, Elincia Rei sold off some of the clan forces and allocated funds to the houses and battleteams of Scholae Palatinae to assemble their own forces. While the ships listed below are not technically part of the Imperial Scholae Navy, as they serve their own units, they are included here to give a complete view of all of the space forces available to the clan.&lt;br /&gt;
&lt;br /&gt;
===[[House Imperium]]===&lt;br /&gt;
&lt;br /&gt;
BRIEF EXPLANATION OF FLEET HERE&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;List of Ships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:quasar-fire-class-cruiser-carrier|Quasar Fire-class Cruiser Carrier]] - &#039;&#039;TBA&#039;&#039;&lt;br /&gt;
**1 [[itemprototype:tie-advanced-x1-squadron|TIE Advanced x1 Squadron]]&lt;br /&gt;
**1 [[itemprototype:tie-sa-bomber-squadron|TIE/SA Bomber Squadron]]&lt;br /&gt;
**1 [[itemprototype:tie-interceptor-squadron|TIE Interceptor Squadron]]&lt;br /&gt;
**1 [[itemprototype:tie-d-defender-squadron|TIE/D Defender Squadron]]&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:raider-i-class-corvette|Raider I-class Corvette]] - &#039;&#039;TBA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:raider-i-class-corvette|Raider I-class Corvette]] - &#039;&#039;TBA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:lambda-class-t-4a-shuttle-flight|Lambda-class T-4a Shuttle]]&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:cr25-troop-carrier-flight|CR25 Troop Carrier Flight]]&lt;br /&gt;
&lt;br /&gt;
====[[Battleteam Krennic]]====&lt;br /&gt;
&lt;br /&gt;
BRIEF EXPLANATION OF FLEET HERE&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;List of Ships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:488|Marauder-class Corvette]] - &#039;&#039;TBA&#039;&#039;&lt;br /&gt;
** [[itemprototype:tie-sf-starfighter-squadron|TIE/SF Starfighter Squadron]]&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:398|VT-49 Decimator Flight]] &lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:gamma-class-atr-6-assault-transport-flight|Gamma-class ATR-6 Assault Transport Flight]] &lt;br /&gt;
&lt;br /&gt;
====[[Battleteam Pellaeon]]====&lt;br /&gt;
&lt;br /&gt;
BRIEF EXPLANATION OF FLEET HERE&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;List of Ships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:488|Marauder-class Corvette]] - &#039;&#039;TBA&#039;&#039;&lt;br /&gt;
** [[itemprototype:t-70-x-wing-starfighter-squadron|T-70 X-wing Starfighter Squadron]]&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:398|VT-49 Decimator Flight]] &lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:action-vi-transport|Action VI Transport]] &lt;br /&gt;
** [[itemprototype:ut-60d-u-wing-flight|UT-60D U-wing Flight]]&lt;br /&gt;
&lt;br /&gt;
===[[House Excidium]]===&lt;br /&gt;
&lt;br /&gt;
Excidium&#039;s flotilla is a key asset in combating the House&#039;s external rivals, and has been composed with independence in mind. Mobile ships and fighters of mostly Rebel design provide respectable firepower, while converted freighters make port calls a rare necessity. These choices allow the flotilla to operate without leaving glaring evidence of its Imperial affiliation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;List of Ships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:868|Raider II-class Corvette]] - &#039;&#039;Excidium&#039;&#039; ([[Excidium]] flagship)&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:488|Marauder-class Corvette]] - &#039;&#039;Dagger&#039;&#039;&lt;br /&gt;
**1 [[itemprototype:573|T-70 X-wing Starfighter Squadron]]&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:minstrel-class-space-yacht|Minstrel-class Space Yacht]] - &#039;&#039;TBA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 2x [[itemprototype:action-vi-transport|Action VI Transport]] &lt;br /&gt;
**1 [[itemprototype:btl-a4-y-wing-starfighter-squadron|BTL-A4 Y-Wing Starfighter Squadron]]&lt;br /&gt;
&lt;br /&gt;
* 3x [[itemprototype:506|GR-75 Medium Transport]] &lt;br /&gt;
&lt;br /&gt;
* 2x [[itemprototype:398|VT-49 Decimator Flight]] &lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:398|Low Altitude Assault Transport/infantry (LAAT/i) Platoon]] &lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:405|Lambda-class T-4a Shuttle Flight]]&lt;br /&gt;
&lt;br /&gt;
====[[Tacitus Athanasius|Battleteam Tacitus Athanasius]]====&lt;br /&gt;
&lt;br /&gt;
Seen more as a tool than a key asset, the assassins use their ships like a hidden blade - for short, brutal surprise attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;List of Ships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:raider-i-class-corvette|Raider I-class Corvette]] - &#039;&#039;TBA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:559|Sentinel-class Landing Craft Flight]] &lt;br /&gt;
&lt;br /&gt;
*2 [[itemprototype:tie-advanced-x1-squadron|TIE Advanced x1 Squadron]]&lt;br /&gt;
&lt;br /&gt;
====[[Vindictae Immortalis|Battleteam Vindictae Immortalis]]====&lt;br /&gt;
&lt;br /&gt;
The unruly Battleteam has replicated Excidium&#039;s overall fleet doctrine and refined it. Notable is the Baleen-class freighter which has been extensively modified to function as a small starbase.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;List of Ships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:488|Marauder-class Corvette]] - &#039;&#039;Dagger&#039;&#039;&lt;br /&gt;
** [[itemprototype:573|T-70 X-wing Starfighter Squadron]]&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:398|VT-49 Decimator Flight]] &lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:baleen-class-heavy-freighter|Baleen-class Heavy Freighter]]&lt;br /&gt;
&lt;br /&gt;
==IMS Tipoca II==&lt;br /&gt;
&lt;br /&gt;
The [[IMS Tipoca II]] is a Haven-class Medical Station in deep space outside the [[Caperion System]]. The circular station measures 652 metres in diameter, and is designed with eight medical bays around a central administration hub. Each of the eight medical bays contains an advanced medcentre with a 10,000 patient capacity. This gives a total capacity of 80,000 patients, which exceeds the number of stormtroopers in the Imperial Scholae Army. Furthermore, the IMS Tipoca II is capable of docking with with even massive warships, which facilitates both maintenance for the benefit the Navy&#039;s Star Destroyers and Heavy Cruisers as well as a quick vector for transporting wounded Navy personnel to the medical bays.&lt;br /&gt;
&lt;br /&gt;
Unarmed, this station is highly vulnerable and depends on other space vehicles to defend it from attackers. As such, it is defended by the [[ISN Sidious]] and the rest of the First Flotilla. Despite not officially being part of the Imperial Scholae Armed Forces, the IMS Tipoca II maintains strong mutually beneficial communications with both the Navy and the Army, and its patients are primarily wounded military personnel.&lt;br /&gt;
&lt;br /&gt;
{{SPOoB}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Scholae Palatinae military]]&lt;/div&gt;</summary>
		<author><name>Jorm Na&#039;trej</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=The_Meraxis_Empire&amp;diff=168657</id>
		<title>The Meraxis Empire</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=The_Meraxis_Empire&amp;diff=168657"/>
		<updated>2018-06-09T16:44:35Z</updated>

		<summary type="html">&lt;p&gt;Jorm Na&amp;#039;trej: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Government&lt;br /&gt;
| image = &lt;br /&gt;
| name = The Meraxis Empire&lt;br /&gt;
| type = Absolute Monarchy&lt;br /&gt;
| founding = &lt;br /&gt;
| headofstate = Emperor Adoniram&lt;br /&gt;
| headofgov = &lt;br /&gt;
| commander = &lt;br /&gt;
| defacto = &lt;br /&gt;
| executive = &lt;br /&gt;
| legislative = &lt;br /&gt;
| judicial = &lt;br /&gt;
| capital = Nardash, [[Seraph]]&lt;br /&gt;
| language = &lt;br /&gt;
| currency = &lt;br /&gt;
| religious = None&lt;br /&gt;
| holiday = &lt;br /&gt;
| anthem = &lt;br /&gt;
| formed = &lt;br /&gt;
| established = 100 BBY&lt;br /&gt;
| reorganized = &lt;br /&gt;
| fragmented = &lt;br /&gt;
| dissolved = &lt;br /&gt;
| restored = &lt;br /&gt;
| era = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A military dictatorship in the [[Caperion System]], Meraxis harbours the long-held desire to rule all of [[Seraph]]. They rule their dominion with an iron fist and a strong army backed by forced military conscription. Their main enemies are the [[The Democratic Republic of Elaya]], [[Clan]] [[Scholae Palatinae]], and the constant threat of rebellion as a result of their authoritarian rule. The current Emperor, Adoniram, inherited the position 15 years ago from his father, whose father took control of the Empire in a such a rebellion, a military coup, in his youth over a century ago. Meraxis possess devastating military might and a functioning economy.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
===Founding===&lt;br /&gt;
&lt;br /&gt;
Over 100 years ago, a general by the name of Meraxis, as ambitious as he was charismatic, developed a supreme lust for power on the western continent. As he gained power and supporters, a bitter war engulfed half the planet while the other powers attempted to remain neutral for fear of fuelling the fire further. Eventually, Meraxis emerged dominant, and united the continent under his own name, The Meraxis Empire, with ambitions to rule all of Seraph. Over 100 years on, his grandson, Emperor Adoniram, still rules the Empire.&lt;br /&gt;
&lt;br /&gt;
Officially, the end of the war is celebrated by the Meraxis Empire as a glorious day in the history of the country. By the people, however, it is remembered as the day in which the most oppressive regime in the history of [[Seraph]] rose to power. Soon after its founding and solidification as a system-wide power, Meraxis established a trade deal with the [[United Corporations of Elaya|UCE]] to develop the most sophisticated, high-tech city the system had ever seen - Caelestis City, on [[Ragnath]], was the jewel of the Empire.&lt;br /&gt;
&lt;br /&gt;
===The Battle of Surik===&lt;br /&gt;
&lt;br /&gt;
In the year 34 ABY, under the command of Emperor Adoniram, the Meraxis Empire began its attempt to expand its power by launching a vicious unprovoked attack on the TRF controlled Surik Island. The battle was short and bloody, with Meraxis quickly gaining full control of the island until the TRF called upon the Elaya for support.&lt;br /&gt;
&lt;br /&gt;
The result was a naval war between Elaya and Meraxis over the island. Elaya successfully stopped the invasion from progressing and secured half of the island for itself. A heavily militarised land border all that separated the two countries and numerous skirmishes were fought elsewhere across the planet.&lt;br /&gt;
&lt;br /&gt;
Eventually, the tide of the battle was turned by the arrival of a second empire, [[Clan]] [[Scholae Palatinae]], to the [[Caperion System]], under the command of Emperor [[Xen&#039;Mordin Palpatine]]. Presenting itself as the better of two evils, Scholae Palatinae joined the fray on the Elayan side, led by [[Xantros]], [[Calindra]] and [[Rasilvenaira]]. Elaya won back control of Surik Island, and gained a foothold on the Meraxis continent, Seguk.&lt;br /&gt;
&lt;br /&gt;
===The Fall of Caelestis and New Ally===&lt;br /&gt;
&lt;br /&gt;
As the Meraxis Empire pushed back the Elayan forces away from its homeland, Scholae Palatinae diverted their attention to the moon. Now commanded by Empress [[Elincia Rei]], a Scholae force took control of Caelestis by striking at the only spaceport in the city. A force consisting of such adept fighters as [[Xantros]], [[Raiju]] and [[Braecen]] quickly took the city in the name of the Scholae Empire.&lt;br /&gt;
&lt;br /&gt;
Adoniram diverted as many possible forces to the Nethal Archipelago, which was in striking distance of Caelestis, in a desperate attempt to win back the islands. Little did Scholae know that Meraxis had a hidden card up their sleeve, [[The Collective|The Collective&#039;s]] [[The Collective: Technocratic Guild|Technocratic Guild]], a group that hated force users as much as Meraxis, offered their support in a military alliance. While the defence of the Nethal Archipelago was eventually unsuccessful owing to the tenacity of Scholae heroes [[Derek Cinn]], [[Xantros]] and [[Jorm Na&#039;trej]], the alliance with Collective Forces has given Meraxis new hope in its battle against the combined forces of Scholae Palatinae and Elaya.&lt;br /&gt;
&lt;br /&gt;
==Territory==&lt;br /&gt;
&lt;br /&gt;
===Seraph===&lt;br /&gt;
&lt;br /&gt;
Home to 1.2 billion people, Meraxis owns an entire continent of [[Seraph]] - Seguk, a continent elongated north to south, the second largest landmass on the planet. Around the north border are the The Krakens, a dark, foreboding range of mountains that stand above all else on Seraph. Deep crevices run throughout the mountains creating a network of channels, walls, and detours. This reduces visibility greatly due to the irregular, jagged cuts into the mountain that appear to have been carved by glacial water. Some of these crags can fit entire starships while others narrow to a man&#039;s width before opening to complex and sprawling caverns within the mountain itself. The Krakens surround the Arbor Forest, a large coniferous taiga region, although what was once an untouched area of natural wildlife measuring 1000 kilometres across is now only 40% forestry, as a result of centuries of deforestation and urbanisation of the area. South of the Arbor Forest are the Kosong Plains. A wide expanse of flat, fertile soil, the plains offer the most convenient area of the continent for building, and as such contain the largest cities in the Meraxis Empire.&lt;br /&gt;
&lt;br /&gt;
The continent narrows briefly about two thirds of the way down. This tropical region is called the Jungle Belt due to its primary rainforest terrain where a range of wildlife species coexist. Past the Jungle Belt is another area of plains dominated by the large cities of Meraxis, framed by a small mountain range, the Vatol Mountains, along the east coast. Within the Vatol Mountains lies Mount Vulkan, an active volcano believed to be on the verge of eruption. Very dry with little rainfall and heavy wind, most wildlife in this region are reptiles that need little water. The very southern tip of the continent crosses into the polar regions, and is covered in snow all year round.&lt;br /&gt;
&lt;br /&gt;
Nardash, the capital city and home of the Imperial Palace, is located in the centre of the continent, and contains 20 million people. The city is a concrete jungle whose rule of law is enacted by a strong military police. &lt;br /&gt;
&lt;br /&gt;
===Ragnath===&lt;br /&gt;
&lt;br /&gt;
While Meraxis once controlled the most advanced city in the system on [[Ragnath|the moon]], this has been taken by [[Clan]] [[Scholae Palatinae]]. While Meraxis still contains the northern part of the continent on which Caelestis is based, this area has mostly been used for farmland for a long time, and contains little strategic value.&lt;br /&gt;
&lt;br /&gt;
===Balaerion===&lt;br /&gt;
&lt;br /&gt;
Life on [[Balaerion]] dates back a mere thirty standard years, when the Meraxis Empire established the Balaerian Detention Centre, a maximum security prison facility. Largely used as a place to send political prisoners who have spoken out against the oppressive totalitarian regime, the facility is used for mining the valuable resources beneath the ice layer, its prisoners sent there on a life sentence of hard labour. The total planetary population is 100,000, of which 90,000 are miners and the remaining 10,000 are security personnel.&lt;br /&gt;
&lt;br /&gt;
==Leader==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The ambitious tyrant of the Meraxis Empire&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Name:&#039;&#039;&#039; Adoniram&lt;br /&gt;
* &#039;&#039;&#039;Title:&#039;&#039;&#039; Emperor&lt;br /&gt;
* &#039;&#039;&#039;Species:&#039;&#039;&#039; Human&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 37&lt;br /&gt;
* &#039;&#039;&#039;Gender:&#039;&#039;&#039; Male&lt;br /&gt;
* &#039;&#039;&#039;Discipline:&#039;&#039;&#039; Director&lt;br /&gt;
&lt;br /&gt;
Emperor Adoniram was born into power and has never desired anything other than more of it. Over a century ago, his grandfather claimed the throne by a military coup, and ruled over the Empire of Meraxis with an iron fist. Ruthless, cold and cunning, Adoniram will stop at nothing to expand the territory of Meraxis, and by extension, his own sphere of influence. After his father died 15 years ago, and he took the throne, Adoniram’s first act was forced military conscription for all of fighting age. Since then, Meraxis has almost continually waged war against its enemies in grabs for land and resources. Many speculate it was Adoniram himself who poisoned his father, although to speak ill of the Emperor is punishable by death. All electronic communications in and out of Meraxis are strictly monitored by the imperial police. &lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
&lt;br /&gt;
==Military==&lt;br /&gt;
&lt;br /&gt;
==Allies and Enemies==&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[The Collective]]&#039;&#039;&#039; - An alliance forged on mutual hatred of [[Clan]] [[Scholae Palatinae]], Meraxis share a military alliance with this group, and maintain a small garrison of troops from the [[The Collective: Technocratic Guild|Technocratic Guild]].&lt;br /&gt;
&lt;br /&gt;
===Neutral===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[The United Corporations of Elaya|UCE]]&#039;&#039;&#039; - The super-rich one city state put profits above everything else. They&#039;ll trade with anyone, and war generates profits. There is mutual understanding that the UCE will turn away as soon as trade with Meraxis becomes unprofitable, but until then, the UCE is the only other native group in Caperion that Meraxis enjoys diplomatic relations with.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[The Nayama Dynasty|Nayama]]&#039;&#039;&#039; - While Meraxis have made numerous attempts to invade Nayama in times gone past, they have never got far due to the supreme martial skill of its people. Meraxis have since moved on to other targets.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Clan Scholae Palatinae]]&#039;&#039;&#039; - Known as the Fake Empire to Meraxis, Scholae Palatinae have allied with arch-nemesis Elaya and taken the jewel of the empire, Caelestis City. Despite decades-long disputes with Elaya, Scholae Palatinae are firmly enemy number one to Meraxis right now.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[The Democratic Republic of Elaya|Elaya]]&#039;&#039;&#039; - Elaya has thwarted the expansion of the Meraxis Empire at every turn to protect the people from its ruthless rule, and a decades-long war has resulted in somewhat of a stalemate.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[The Republic of the Force|TRF]]&#039;&#039;&#039; - Meraxis have made numerous attempts to conquer the TRF. A small and somewhat insignificant force, their attempts have been halted by Elaya.&lt;br /&gt;
&lt;br /&gt;
[[Category:Organizations]]&lt;/div&gt;</summary>
		<author><name>Jorm Na&#039;trej</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Vindictae_Immortalis&amp;diff=168501</id>
		<title>Vindictae Immortalis</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Vindictae_Immortalis&amp;diff=168501"/>
		<updated>2018-05-22T19:05:22Z</updated>

		<summary type="html">&lt;p&gt;Jorm Na&amp;#039;trej: /* =The Meatshields */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{construction}}&lt;br /&gt;
&lt;br /&gt;
{{Organization&lt;br /&gt;
|name= Vindictae Immortalis&lt;br /&gt;
|image= [[image:Vindictae_v1.jpg|250px]]&lt;br /&gt;
|founder= [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej|Jorm Na&#039;trej]]&lt;br /&gt;
|leader= [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej|Jorm Na&#039;trej]]&lt;br /&gt;
|headquarters= Mobile&lt;br /&gt;
|formed= [[35 ABY]]&lt;br /&gt;
|affiliation= [[Scholae Palatinae]] and [[House Excidium]]&lt;br /&gt;
|era= [[Dark Jedi Brotherhood]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|TBD|Anonymous}}&lt;br /&gt;
Vindictae Immortalis is a battleteam utilizing mobile equipment to set up shop wherever needed, and basing on the Marauder-class Corvette &#039;&#039;Dagger&#039;&#039; between deployments. Founded by Jorm Na&#039;trej in 35 ABY, the unit&#039;s purpose is to divert both attention and resources of enemy factions away from House Excidium and Scholae Platinae. Members of the House determined to join the team have to prove themselves on a mission before being accepted in a semi-ritual space christening.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Inception==&lt;br /&gt;
[[image:Ecaroalara.png|thumb|150px|left| Quaestor Alara Deathbane]]&lt;br /&gt;
Jorm Na&#039;trej was both founder and first leader of Vindictae Immortalis. Being an unrepentant criminal even in his service to Scholae, he was tasked with leading and overseeing House Excidium&#039;s more unruly members on the eve of the twelvth [[Great_Jedi_War|Great Jedi War]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Assets==&lt;br /&gt;
===&#039;&#039;Unnamed&#039;&#039;===&lt;br /&gt;
[[File:MCRV.jpg|250px|right|]]&lt;br /&gt;
&lt;br /&gt;
Vindictae Immortalis eschews a fixed address in favor of staying mobile and hard to find. The Marauder-class Corvette &#039;&#039;This Could Be Your Winning Entry&#039;&#039; most often serves as base and transport. Though the team is technically in command, the current BTL insists on letting professionals do their jobs. &lt;br /&gt;
Further, the ship stores field gear fitting in a few crates, which is everything Vindictae needs to turn a pre-existing building into a temporal base close to the next target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;I Really Want To Call This The Rock&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
The heavily modified Baleen-class freighter is the dream of scavengers and scoundrels everywhere, though the jury is still out on wether it&#039;s a good one or a nightmare.&lt;br /&gt;
One hundred ant twenty tons worth of cargo containers have been welded onto the ship and turn it into a small but mobile space station. Cosmetics turn this spacefaring abomination into something looking like a rock, which is perfect to hide it in any of the galaxy&#039;s ubiquitous asteroid belts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;A Squadron Of X-Wings That I Want To Dub Jailblazer&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Operating from the team&#039;s Marauder corvette, this squadron delivers massive and mobile firepower when needed, where needed, without scruples.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Oh Look, A Decimator Flight!&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
These popular assault ships serve the team in every role imaginable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;The Meatshields&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
A company strength unit with a small command and support element that may or may not be deployed depending on the nature of the mission. The company has 28 trained scout soldiers with rifles, 54 sharpshooters with sniper rifles and smoke grenades, 27 tech specialists trained to repair, operate or destroy any equipment encountered in the field and penetrate enemy defenses packing rifles, thermal detonators and explosives as well as 27 support gunners equipped with light repeating blasters.&lt;br /&gt;
&lt;br /&gt;
==Early History==&lt;br /&gt;
Battle Team Vindictae Immortalis was founded in [[35 ABY]] by Battlemaster [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej|Jorm Na&#039;trej]] in [[House Excidium]], [[Scholae Palatinae]]. Under Quaestor [[Alara Deathbane]], Jorm was ordered to draw foreign powers&#039; attention and resources to create a wider berth for the Clan to operate.&lt;br /&gt;
&lt;br /&gt;
===The Nethal Campaign===&lt;br /&gt;
In Scholae&#039;s first campaign to expand the Clan&#039;s territorial holdings on Ragnath, Vindictae Immortalis ransacked a Meraxian logistics node on the island of Nethal Prime. Trialing the team&#039;s method, they acted disguised as criminals, provoking a military reaction through the nature of their target. This in turn gave Scholae an excuse for a preemptive strike against seemingly hostile movements on the Meraxian border, or at least that was the narrative.&lt;br /&gt;
&lt;br /&gt;
The team pillaged the Meraxian garrision&#039;s salaries, and captured valuable logistics data before introducing a virus into the Meraxian network.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Functions of Vindictae Immortalis==&lt;br /&gt;
The team&#039;s primary operations target money, data, weapons, people and other resources and assets, and either apprehend or eradicate them in ruthless and often spectacular fashion. Secondary operations include stringing along the resulting investigations from official and unofficial sides alike, and manipulating the media fallout to create maximum confusion. On the side, the team aims to turn a profit with their ill-gotten gains.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Joining the Madness==&lt;br /&gt;
Prospect members will first have to accept that their face may end up on every WANTED! poster in the quadrant, potentially voiding any anonymity they might enjoy. Their determination is put to the test in a raid, where they are pushed into a high-risk role of importance.&lt;br /&gt;
Once they have proven themselves, they are christened in space, with their teammates present.&lt;/div&gt;</summary>
		<author><name>Jorm Na&#039;trej</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Vindictae_Immortalis&amp;diff=168500</id>
		<title>Vindictae Immortalis</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Vindictae_Immortalis&amp;diff=168500"/>
		<updated>2018-05-22T19:05:01Z</updated>

		<summary type="html">&lt;p&gt;Jorm Na&amp;#039;trej: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{construction}}&lt;br /&gt;
&lt;br /&gt;
{{Organization&lt;br /&gt;
|name= Vindictae Immortalis&lt;br /&gt;
|image= [[image:Vindictae_v1.jpg|250px]]&lt;br /&gt;
|founder= [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej|Jorm Na&#039;trej]]&lt;br /&gt;
|leader= [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej|Jorm Na&#039;trej]]&lt;br /&gt;
|headquarters= Mobile&lt;br /&gt;
|formed= [[35 ABY]]&lt;br /&gt;
|affiliation= [[Scholae Palatinae]] and [[House Excidium]]&lt;br /&gt;
|era= [[Dark Jedi Brotherhood]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|TBD|Anonymous}}&lt;br /&gt;
Vindictae Immortalis is a battleteam utilizing mobile equipment to set up shop wherever needed, and basing on the Marauder-class Corvette &#039;&#039;Dagger&#039;&#039; between deployments. Founded by Jorm Na&#039;trej in 35 ABY, the unit&#039;s purpose is to divert both attention and resources of enemy factions away from House Excidium and Scholae Platinae. Members of the House determined to join the team have to prove themselves on a mission before being accepted in a semi-ritual space christening.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Inception==&lt;br /&gt;
[[image:Ecaroalara.png|thumb|150px|left| Quaestor Alara Deathbane]]&lt;br /&gt;
Jorm Na&#039;trej was both founder and first leader of Vindictae Immortalis. Being an unrepentant criminal even in his service to Scholae, he was tasked with leading and overseeing House Excidium&#039;s more unruly members on the eve of the twelvth [[Great_Jedi_War|Great Jedi War]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Assets==&lt;br /&gt;
===&#039;&#039;Unnamed&#039;&#039;===&lt;br /&gt;
[[File:MCRV.jpg|250px|right|]]&lt;br /&gt;
&lt;br /&gt;
Vindictae Immortalis eschews a fixed address in favor of staying mobile and hard to find. The Marauder-class Corvette &#039;&#039;This Could Be Your Winning Entry&#039;&#039; most often serves as base and transport. Though the team is technically in command, the current BTL insists on letting professionals do their jobs. &lt;br /&gt;
Further, the ship stores field gear fitting in a few crates, which is everything Vindictae needs to turn a pre-existing building into a temporal base close to the next target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;I Really Want To Call This The Rock&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
The heavily modified Baleen-class freighter is the dream of scavengers and scoundrels everywhere, though the jury is still out on wether it&#039;s a good one or a nightmare.&lt;br /&gt;
One hundred ant twenty tons worth of cargo containers have been welded onto the ship and turn it into a small but mobile space station. Cosmetics turn this spacefaring abomination into something looking like a rock, which is perfect to hide it in any of the galaxy&#039;s ubiquitous asteroid belts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;A Squadron Of X-Wings That I Want To Dub Jailblazer&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
Operating from the team&#039;s Marauder corvette, this squadron delivers massive and mobile firepower when needed, where needed, without scruples.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Oh Look, A Decimator Flight!&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
These popular assault ships serve the team in every role imaginable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;The Meatshields&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
A company strength unit with a small command and support element that may or may not be deployed depending on the nature of the mission. The company has 28 trained scout soldiers with rifles, 54 sharpshooters with sniper rifles and smoke grenades, 27 tech specialists trained to repair, operate or destroy any equipment encountered in the field and penetrate enemy defenses packing rifles, thermal detonators and explosives as well as 27 support gunners equipped with light repeating blasters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Early History==&lt;br /&gt;
Battle Team Vindictae Immortalis was founded in [[35 ABY]] by Battlemaster [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej|Jorm Na&#039;trej]] in [[House Excidium]], [[Scholae Palatinae]]. Under Quaestor [[Alara Deathbane]], Jorm was ordered to draw foreign powers&#039; attention and resources to create a wider berth for the Clan to operate.&lt;br /&gt;
&lt;br /&gt;
===The Nethal Campaign===&lt;br /&gt;
In Scholae&#039;s first campaign to expand the Clan&#039;s territorial holdings on Ragnath, Vindictae Immortalis ransacked a Meraxian logistics node on the island of Nethal Prime. Trialing the team&#039;s method, they acted disguised as criminals, provoking a military reaction through the nature of their target. This in turn gave Scholae an excuse for a preemptive strike against seemingly hostile movements on the Meraxian border, or at least that was the narrative.&lt;br /&gt;
&lt;br /&gt;
The team pillaged the Meraxian garrision&#039;s salaries, and captured valuable logistics data before introducing a virus into the Meraxian network.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Functions of Vindictae Immortalis==&lt;br /&gt;
The team&#039;s primary operations target money, data, weapons, people and other resources and assets, and either apprehend or eradicate them in ruthless and often spectacular fashion. Secondary operations include stringing along the resulting investigations from official and unofficial sides alike, and manipulating the media fallout to create maximum confusion. On the side, the team aims to turn a profit with their ill-gotten gains.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Joining the Madness==&lt;br /&gt;
Prospect members will first have to accept that their face may end up on every WANTED! poster in the quadrant, potentially voiding any anonymity they might enjoy. Their determination is put to the test in a raid, where they are pushed into a high-risk role of importance.&lt;br /&gt;
Once they have proven themselves, they are christened in space, with their teammates present.&lt;/div&gt;</summary>
		<author><name>Jorm Na&#039;trej</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Caperion_System&amp;diff=168029</id>
		<title>Caperion System</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Caperion_System&amp;diff=168029"/>
		<updated>2018-04-23T17:30:04Z</updated>

		<summary type="html">&lt;p&gt;Jorm Na&amp;#039;trej: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|pre|rep|imp|rdb|exd|nor}}&lt;br /&gt;
{{System&lt;br /&gt;
|imageBG=&lt;br /&gt;
|image=[[File:CaperionSystem.png|250px]]&lt;br /&gt;
|name=Caperion system&lt;br /&gt;
|region=[[starwars:Unknown Regions|Unknown Regions]]&lt;br /&gt;
|sector=&lt;br /&gt;
|coordinates=F-11&lt;br /&gt;
|xyz=&lt;br /&gt;
|suns=[[Caperion]]&lt;br /&gt;
|orbits=* [[Isergess]]&lt;br /&gt;
* [[Venenum]]&lt;br /&gt;
* [[Seraph]]&lt;br /&gt;
* [[Albicosus]]&lt;br /&gt;
* [[Myryakur]]&lt;br /&gt;
* [[Balaerion]]&lt;br /&gt;
|stations=[[IMS_Tipoca_II|IMS Tipoca II]]&lt;br /&gt;
|asteroids=Caperion Asteroid Belt&lt;br /&gt;
|comets=&lt;br /&gt;
|nebulae=&lt;br /&gt;
|other=&lt;br /&gt;
|routes=&lt;br /&gt;
|quadrants=&lt;br /&gt;
|species=[[starwars:Humans|Humans]]&lt;br /&gt;
|otherspecies=Various species&lt;br /&gt;
|language=[[Starwars:Basic|Galactic Basic]]&lt;br /&gt;
|population=~3.7 billion&lt;br /&gt;
|imports=&lt;br /&gt;
|exports=&lt;br /&gt;
|affiliation=* [[Clan Scholae Palatinae]]&lt;br /&gt;
* [[The_Meraxis_Empire|Meraxis Empire]]&lt;br /&gt;
* [[The_Democratic_Republic_of_Elaya|Democratic Republic of Elaya]]&lt;br /&gt;
* [[The_Nayama_Dynasty|Nayama Dynasty]]&lt;br /&gt;
* [[The_Republic_of_the_Force|The Republic of the Force]]&lt;br /&gt;
* [[The_United_Corporations_of_Elaya|The United Corporations of Elaya]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Caperion system&#039;&#039;&#039; is a collection of six planets and six moons which orbit around a single G-type main-sequence white-yellow star called Caperion. It is located in the galactic east edge of the [[starwars:Unknown Regions|Unknown Regions]]. It became the new home of [[Clan Scholae Palatinae]] following the destruction of the [[Cocytus_System|Cocytus system]]. &lt;br /&gt;
&lt;br /&gt;
==Stellar Bodies==&lt;br /&gt;
===Caperion===&lt;br /&gt;
:&#039;&#039;Main article: [[Caperion]]&#039;&#039;&lt;br /&gt;
Caperion is a G-type main-sequence star. It is approximately 1.56 million km in diameter. It is estimated to be about 3.9 billion years old, with an estimated 65% of its core hydrogen remaining. Its surface burns at approximately 7,263 K, in a white-yellow spectrum.&lt;br /&gt;
&lt;br /&gt;
[[File:CaperionOrbits.png|500px|thumb|center|Orbits around Caperion]]&lt;br /&gt;
&lt;br /&gt;
==Orbits==&lt;br /&gt;
===Isergess===&lt;br /&gt;
:&#039;&#039;Main article: [[Isergess]]&#039;&#039;&lt;br /&gt;
[[File:Isergess.png|200px|thumb|right|Isergess]]&lt;br /&gt;
*&#039;&#039;&#039;Distance from Caperion:&#039;&#039;&#039; 53 million km&lt;br /&gt;
*&#039;&#039;&#039;Diameter:&#039;&#039;&#039; 5100 km&lt;br /&gt;
*&#039;&#039;&#039;Orbital period:&#039;&#039;&#039; 67 days&lt;br /&gt;
*&#039;&#039;&#039;Rotation period:&#039;&#039;&#039; 37 hours&lt;br /&gt;
*&#039;&#039;&#039;Moons:&#039;&#039;&#039; [[Xejtrok]]&lt;br /&gt;
*&#039;&#039;&#039;Atmosphere:&#039;&#039;&#039; Type-IV&lt;br /&gt;
*&#039;&#039;&#039;Temperature:&#039;&#039;&#039; 325 Celsius&lt;br /&gt;
*&#039;&#039;&#039;Composition:&#039;&#039;&#039; Terrestrial&lt;br /&gt;
&lt;br /&gt;
Isergess is the planet closest to the star Caperion. It is a hot and volcanic planet, a hostile and volatile environment. Any outposts built there would require extensive temperature shielding and careful placement around the volatile and changing landscape. It has a single moon, Xejtrok, which for unknown reasons has largely damaged body, causing a growing trail of debris to follow the shattered moon’s orbit around the planet. &lt;br /&gt;
&lt;br /&gt;
===Venenum===&lt;br /&gt;
:&#039;&#039;Main article: [[Venenum]]&#039;&#039;&lt;br /&gt;
[[File:Venenum.png|200px|thumb|right|Venenum]]&lt;br /&gt;
*&#039;&#039;&#039;Distance from Caperion:&#039;&#039;&#039; 97.5 to 181 million km (elliptical orbit)&lt;br /&gt;
*&#039;&#039;&#039;Diameter:&#039;&#039;&#039; 10300 km&lt;br /&gt;
*&#039;&#039;&#039;Orbital period:&#039;&#039;&#039; 276 days&lt;br /&gt;
*&#039;&#039;&#039;Rotation period:&#039;&#039;&#039; 42 hours &lt;br /&gt;
*&#039;&#039;&#039;Moons:&#039;&#039;&#039; [[Lypalion|Ly&#039;palion]]&lt;br /&gt;
*&#039;&#039;&#039;Atmosphere:&#039;&#039;&#039; Type III&lt;br /&gt;
*&#039;&#039;&#039;Temperature:&#039;&#039;&#039; 10 to 120 degrees Celsius&lt;br /&gt;
*&#039;&#039;&#039;Composition:&#039;&#039;&#039; Terrestrial&lt;br /&gt;
&lt;br /&gt;
Venenum is the second planet in the system, and the only which follows an elongated elliptical orbit of Caperion, leading to wild temperature fluctuations. It a hot and actively hostile planet, with no sentient life to be found. The life that has grown in its toxic atmosphere is dangerous, both flora and fauna. Its moon, Ly’palion, is beautifully colored but lacks natural resources or an atmosphere. &lt;br /&gt;
&lt;br /&gt;
===Seraph===&lt;br /&gt;
:&#039;&#039;Main article: [[Seraph]]&#039;&#039;&lt;br /&gt;
[[File:Seraph.png|200px|thumb|right|Seraph]]&lt;br /&gt;
*&#039;&#039;&#039;Distance from Caperion:&#039;&#039;&#039; 193 million km&lt;br /&gt;
*&#039;&#039;&#039;Diameter:&#039;&#039;&#039; 13,742 km&lt;br /&gt;
*&#039;&#039;&#039;Orbital period:&#039;&#039;&#039; 450 days&lt;br /&gt;
*&#039;&#039;&#039;Rotation period:&#039;&#039;&#039; 24 hours &lt;br /&gt;
*&#039;&#039;&#039;Moons:&#039;&#039;&#039; [[Ragnath]]&lt;br /&gt;
*&#039;&#039;&#039;Atmosphere:&#039;&#039;&#039; Type I&lt;br /&gt;
*&#039;&#039;&#039;Temperature:&#039;&#039;&#039; 0-30 degrees Celsius&lt;br /&gt;
*&#039;&#039;&#039;Composition:&#039;&#039;&#039; Terrestrial &lt;br /&gt;
&lt;br /&gt;
Seraph and its moon Ragnath are the only two easily habitable areas of the system. Seraph falls comfortably within the goldilocks zone of Caperion. A breathable atmosphere, varied terrain and water oceans are ideal for a variety of plant and animal life. It is heavily populated, with locals harboring a severe mistrust of the wider galactic community. &lt;br /&gt;
&lt;br /&gt;
===Albicosus===&lt;br /&gt;
:&#039;&#039;Main article: [[Albicosus]]&#039;&#039;&lt;br /&gt;
[[File:Albicosus.png|200px|thumb|right|Albicosus]]&lt;br /&gt;
*&#039;&#039;&#039;Distance from Caperion:&#039;&#039;&#039; 460 million km&lt;br /&gt;
*&#039;&#039;&#039;Diameter:&#039;&#039;&#039; 26,616 km&lt;br /&gt;
*&#039;&#039;&#039;Orbital period:&#039;&#039;&#039; 586 days&lt;br /&gt;
*&#039;&#039;&#039;Rotation period:&#039;&#039;&#039; 93 hours&lt;br /&gt;
*&#039;&#039;&#039;Moons:&#039;&#039;&#039; [[Ulress]]&lt;br /&gt;
*&#039;&#039;&#039;Atmosphere:&#039;&#039;&#039; Type III&lt;br /&gt;
*&#039;&#039;&#039;Temperature:&#039;&#039;&#039; -10 Celsius&lt;br /&gt;
*&#039;&#039;&#039;Composition:&#039;&#039;&#039; Terrestrial&lt;br /&gt;
&lt;br /&gt;
Albicosus is an enormous terrestrial planet, featuring freezing temperatures and an incredibly thin atmosphere. It’s moon Ulress had been carved out by the local population in the early stages of their space exploration. Ulress has since going through many upgrades and is now home to many of the criminal and underworld individuals of the system, while Albicosus is home to a few small mining colonies under the control of the governments on Seraph.  &lt;br /&gt;
&lt;br /&gt;
===Caperion Asteroid Belt===&lt;br /&gt;
The Caperion Asteroid Belt orbits at a distance of 950 million to 1100 million km from Caperion. It is a dense orbital ring of rock and ice, averaging in size from as small as 5 meters to 800 kilometers. It formed in the early stages of system development as matter that failed to cluster in the formation of the systems planets and moons. &lt;br /&gt;
&lt;br /&gt;
===Myryakur===&lt;br /&gt;
:&#039;&#039;Main article: [[Myryakur]]&#039;&#039;&lt;br /&gt;
[[File:Myryakur.png|200px|thumb|right|Myryakur]]&lt;br /&gt;
*&#039;&#039;&#039;Distance from Caperion:&#039;&#039;&#039; 1727 million km&lt;br /&gt;
*&#039;&#039;&#039;Diameter:&#039;&#039;&#039; 182,500 km&lt;br /&gt;
*&#039;&#039;&#039;Orbital period:&#039;&#039;&#039; 1206 days&lt;br /&gt;
*&#039;&#039;&#039;Rotation period:&#039;&#039;&#039; 12 hours&lt;br /&gt;
*&#039;&#039;&#039;Moons:&#039;&#039;&#039; [[Korgollo]] Major and Minor&lt;br /&gt;
*&#039;&#039;&#039;Atmosphere:&#039;&#039;&#039; Non-Breathable&lt;br /&gt;
*&#039;&#039;&#039;Temperature:&#039;&#039;&#039; -175 Celsius&lt;br /&gt;
*&#039;&#039;&#039;Composition:&#039;&#039;&#039; Gaseous&lt;br /&gt;
&lt;br /&gt;
Myryakur is a gas giant with a fast rotation period. It is orbited by two moons, Korgollo Major and Korgollo Minor. The planet has a strong gravitational pull and has bands of colors ranging from white, to orange, to brown. The swiftly moving gases and tiny particulates in the atmosphere generate a perpetual lighting storm around the planet. &lt;br /&gt;
&lt;br /&gt;
===Balaerion===&lt;br /&gt;
:&#039;&#039;Main article: [[Balaerion]]&#039;&#039;&lt;br /&gt;
[[File:Balaerion.png|200px|thumb|right|Balaerion]]&lt;br /&gt;
*&#039;&#039;&#039;Distance from Caperion:&#039;&#039;&#039; 9536 million km&lt;br /&gt;
*&#039;&#039;&#039;Diameter:&#039;&#039;&#039; 2,974 km&lt;br /&gt;
*&#039;&#039;&#039;Obital period:&#039;&#039;&#039; 42 years&lt;br /&gt;
*&#039;&#039;&#039;Rotation period:&#039;&#039;&#039; 150 hours&lt;br /&gt;
*&#039;&#039;&#039;Moons:&#039;&#039;&#039; None&lt;br /&gt;
*&#039;&#039;&#039;Atmosphere:&#039;&#039;&#039; Type IV&lt;br /&gt;
*&#039;&#039;&#039;Temperature:&#039;&#039;&#039; -233 Celsius&lt;br /&gt;
*&#039;&#039;&#039;Composition:&#039;&#039;&#039; Terrestrial&lt;br /&gt;
&lt;br /&gt;
Balaerion is an icy rock far from the light and warmth of Caperion. Its rocky geography is home to valuable resources. At the back end of the system, a maximum security prison had been constructed by the local people, where inmates are forced to work in the planet’s mines. &lt;br /&gt;
&lt;br /&gt;
{{CSP}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Scholae Palatinae territories]]&lt;br /&gt;
[[Category:Star Systems]]&lt;/div&gt;</summary>
		<author><name>Jorm Na&#039;trej</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Clan_Scholae_Palatinae&amp;diff=168028</id>
		<title>Clan Scholae Palatinae</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Clan_Scholae_Palatinae&amp;diff=168028"/>
		<updated>2018-04-23T17:29:59Z</updated>

		<summary type="html">&lt;p&gt;Jorm Na&amp;#039;trej: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|djb}}&lt;br /&gt;
{{Organization&lt;br /&gt;
|image=[[File:Csp-logo.png|250px]]&lt;br /&gt;
|name=Clan Scholae Palatinae&lt;br /&gt;
|founder=*Commander Wrath of Praetorian Squadron&lt;br /&gt;
* Maverick&lt;br /&gt;
* Assorted members of Praetorian Squadron&lt;br /&gt;
|leader=* [[Consul]]: [[Elincia Rei]]&lt;br /&gt;
* [[Proconsul]]: [[Braecen Kaeth]]&lt;br /&gt;
* [[Rollmaster]]: [[Mune Cinteroph]]&lt;br /&gt;
|headquarters=[[Ragnath]], [[Caperion System]]&lt;br /&gt;
|formed=House Scholae Palatinae&lt;br /&gt;
|founded=[[11 ABY to 19 ABY|13 ABY]]&lt;br /&gt;
|reorganized=To Clan level [[11 ABY to 19 ABY|19 ABY]] and [[30 ABY to 39 ABY|38 ABY]]&lt;br /&gt;
|fragmented=To House level [[30 ABY to 39 ABY|33 ABY]]&lt;br /&gt;
|affiliation=[[Dark Brotherhood]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Scholae Palatinae&#039;&#039;&#039; is one of the original units of the Dark Jedi Brotherhood and one of the first that had been made into a Clan in 19 ABY.  Independent and proud, today, it plays the game of thrones to become the ruler of the [[Caperion System]], its dominion-to-be. It traces its roots back to Emperor Palpatine himself, and rules its territory in the Caperion System as a tribute of the Great Empire he built. The Empire, although small, is an important and historic force within the Dark Jedi Brotherhood.&lt;br /&gt;
 &lt;br /&gt;
==History==&lt;br /&gt;
{{main|Clan Scholae Palatinae history}}&lt;br /&gt;
===Pre-Exodus===&lt;br /&gt;
During the reign of the Galactic Empire, [[starwars:Palpatine|Emperor Palpatine]] tasked specific Dark Jedi within his intelligence division to serve as guards to the greatest secrets and storehouses the Empire had. They would be known as the Emperor&#039;s Guards. After the battle of Endor, the intelligence division lay in partial ruin. When the Emperor&#039;s Hammer Strike Fleet formed out of the collapsing Empire, intelligence on the Emperor&#039;s Guards were salvaged and from this new information a new unit would be born. This unit was [[House]] Scholae Palatinae.&lt;br /&gt;
&lt;br /&gt;
[[Image:EHLogo.gif|thumb|200px|left|The logo of the [[Emperor&#039;s Hammer]]]]&lt;br /&gt;
&lt;br /&gt;
Scholae Palatinae quickly gained many members, attracting those who valued the secrets of the dark side, and even some of the light  This influx of membership allowed the House to be formed quickly into a Clan, bringing with it three houses below it; [[Dorimad Sol (House)|House Dorimad Sol]], [[Acclivis Draco (House)|House Acclivis Draco]], and [[Caliburnus (House)|House Caliburnus]]. From this membership, Clan Scholae Palatinae was able to obtain the Victory-class Star Destroyer [[Excidium]] and a Modified Corvette, Victory. With these new ships, Scholae Palatinae was able to move from their increasingly harsh world onto a world that was better off, keeping itself alive.&lt;br /&gt;
&lt;br /&gt;
However, the liveliness would be in vain. The [[Star Chamber]] decided to destroy Clan Scholae Palatinae for reasons that have never been fully revealed. While the members of Caliburnus had been decimated, the members of Dorimad Sol and Acclivis Draco were placed into [[Clan Arcona]] and had dangerous experiments were performed on them. Soon after though, it was discovered House Caliburnus had not been destroyed and was a thriving society instead. Surprising the Star Chamber, Caliburnus was allowed to regain its former members and given the ability to rebuild Clan Scholae Palatinae again. Thus ended the first [[Great Jedi War]] for the Clan, and the beginning of Scholae&#039;s hatred for Arcona.&lt;br /&gt;
&lt;br /&gt;
===The Exodus===&lt;br /&gt;
Outside Clan Scholae Palatinae, the dark side was changing.  The Star Chamber had rumblings of change, and the [[Emperor&#039;s Hammer]] Strike Fleet was slowly become corrupted with greed and power from the inside out.  Rumors of &amp;quot;unfortunate accidents&amp;quot; and strange power plays consumed the dark corners of the [[Dark Jedi Brotherhood]].&lt;br /&gt;
&lt;br /&gt;
Inside Scholae, similar events occurred. [[Apprentice|Apprentices]] and other [[Journeymen]] were chastised quicker, and punished frequently. [[Equite|Equites]] were given either nothing to do out of spite, or many things to do out of malice, But the leadership knew what was going on. Thus would begin the [[Exodus]]. The Seven along with most of the [[Dark Jedi Brotherhood]] would help evacuate all of its holdings along with most of the loyal members. And when they left their system, they demolished everything behind them, as to make sure the Emperor&#039;s Hammer could not find out where they went; [[the Shroud]]. And for Scholae Palatinae specifically, the [[Cocytus System]].  &lt;br /&gt;
&lt;br /&gt;
[[File:Judecca.jpg|thumb|200px|left|[[Judecca]], Scholae Palatinae&#039;s homeworld]]&lt;br /&gt;
&lt;br /&gt;
===Post-Exodus===&lt;br /&gt;
Over the next many years, Clan Scholae Palatinae would enter or be pulled into many conflicts to aid the Dark Jedi Brotherhood.  During the War of the Star Chamber, Scholae was influenced by a corrupted [[Jac Cotelin]], but they were able to reclaim their honor.  During the Third Brotherhood Civil War, Scholae would unite reluctantly with [[Clan Arcona]] and [[Clan Taldryan]] to defend against an exact clone of then [[Grand Master]] [[Jac Cotelin]].&lt;br /&gt;
&lt;br /&gt;
But it would be during the military preparedness exercise, [[Second Darkness]], that the Clan would finally get its long time revenge on Clan Arcona. During the victory celebrations, the [[starwars:Yuuzhan Vong|Yuuzhan Vong]] had entered Brotherhood space. It was during this time that [[Consul]] [[Braecen Kaeth]] had fired upon the Arconan vessel, Eye of the Abyss, in order to leave it as fodder for the Brotherhood&#039;s escape. But the Arconans, instead of going back to their own system, attempted to regroup and tow themselves to the Cocytus System in order to conquer it from a weakened Vong and Clan Scholae Palatinae.&lt;br /&gt;
&lt;br /&gt;
Although fighting did occur, the Vong were overwhelming. Clan Arcona and Clan Scholae Palatinae both had to fight off the Vong in an alliance of sorts in order to save themselves and escape to the Shroud. It would be during the following months that each Clan would attempt to take back their systems from an overconfident Yuuzhan Vong. The [[Reclamation of Judecca]] was an official retaking of most of the Cocytus system as well as [[Judecca]], the Scholae base planet.&lt;br /&gt;
&lt;br /&gt;
Under Grand Master [[Sarin]], the Dark Jedi Brotherhood was united and was tasked with taking back [[Antei]]. Clan Scholae Palatinae was given both the tasks of clearing out the Shroud as well as landing Dark Jedi ground troops in order to attack specific locations. Scholae knew going through the Shroud would mean definite casualties, but the Grand Master and Clan Arcona thought of it as justice for the disabling of Eye of the Abyss. However, when the Brotherhood arrived at Antei, the Vong were utterly destroyed by a Jedi Master known as [[Omancor Crask]]. Him, his students, and many war droids fought off the Vong and claimed Antei as their own. The original plans were still in place, but now the Dark Brotherhood would be fighting off rogue Jedi. Scholae aided in the defeat of the Jedi as well as the reclamation of different special places on Antei.&lt;br /&gt;
&lt;br /&gt;
===New Life and Death===&lt;br /&gt;
Many different conflicts erupted after the events of the Yuuzhan Vong and Crask. The Dark Council tasked the Clans in killing the Killiks on Salas V. The victor, who would end up being independent [[House Revan]], would claim ownership of the planet.&lt;br /&gt;
&lt;br /&gt;
When a rogue Grand Master [[Zoraan]] arrived to attempt to retake the Brotherhood, Clan Scholae Palatinae had helped to fight off the former Grand Master, and when the [[One Sith]] attempted to destroy the Brotherhood shortly after from the inside, Scholae aided Grand Master [[Muz Ashen]] in his crusade against the One Sith, claiming the planet [[Korriz]] in the process for themselves. However, Muz Ashen had also attempted the Rite of Immortality, destroying Antei in the process and almost destroying Korriban.&lt;br /&gt;
&lt;br /&gt;
However, in the middle of the [[Dark Crusade]], the Cocytus system went through some troubles. The government of the system saw an opportune time to take over the monarchy and establish a personal dictatorship. With the aid of [[Imperial Scholae Intelligence|Imperial Intelligence]] and Battleteam Caliburnus, [[Consul|Emperor]] [[Xen&#039;Mordin Vismorsus]] was able to assassinate the rogue leader and his followers as well as establish a new order in the system severely loyal to the Consul and Dark Jedi of Scholae Palatinae.&lt;br /&gt;
&lt;br /&gt;
In the destruction of Antei&#039;s surface, the surviving members of old enemies came out from the shadows. Old members of the Cause, people who had spied for or worked with the Yuuzhan Vong, or those who believed in the corrupted teachings of Jaac Cotelin, the One Sith, or former Grand Master Zoraan had come together to form a militia that would attack the Cocytus system (the first in a long line of systems they wanted to cause destruction in). However, the Clan united and easily put a stop to the terrorist threat.&lt;br /&gt;
&lt;br /&gt;
===Modernity===&lt;br /&gt;
Under Emperor Xen&#039;Mordin, Clan Scholae Palatinae went through a mass restructuring after all these crises, remodelling itself to further reflect the ideals of the Galactic Empire, abolishing the monarchy entirely. The current battleteams were absorbed into the Clan structure itself and new Houses were established; [[Excidium]] and [[Imperium]].  House Imperium gained a battleteam by the name of [[Shadow Guard]], with battleteam [[Acclivis Draco]] remaining a separate entity within the Clan.&lt;br /&gt;
&lt;br /&gt;
==The Scholae Empire==&lt;br /&gt;
===Government and Politics===&lt;br /&gt;
The Scholae Empire, modelled on the workings of Palpatine&#039;s Galactic Empire is the frontal governmental system operated by Clan Scholae Palatinae. The Scholae Empire is public knowledge to inhabitants of the [[Caperion System]], while the Dark Jedi clan, the shadow government, operates in the shadows, unknown to all but the top military, economic and political leaders, those who are familiar enough with the Empire to know that disclosing its secrets is unwise. Currently, the Clan&#039;s only territory is the City of Caelestis, the biggest city on [[Ragnath]].&lt;br /&gt;
&lt;br /&gt;
Headquartered in the City of Caelestis, the Imperial Government is led by the Emperor of the Scholae Empire. The Emperor rules de facto over the territory claimed by the Scholae Empire. The appointed officers, and below them the Senate, help alleviate some of the duties of the Emperor. Advisors within the Imperial Palace handle the functioning of the realm so that the Emperor has the time to direct and control as he wills.&lt;br /&gt;
&lt;br /&gt;
The Emperor of the Scholae Empire and the [[Consul]] of Clan Scholae Palatinae form a singular role. While this subjects the system to more frequent changes in Emperor, it is not enough that it causes major alarm for the citizens, who fear the title more than the man himself. These leaders became known as the Tyrants. It is the Tyrant of the Clan who rules as the public face of the system, totally intertwining the fates of both the system and the Clan to the politics of the Brotherhood, without ever making its presence known.&lt;br /&gt;
&lt;br /&gt;
The current Emperor of the Scholae Empire is [[Elincia Rei]], who goes by the title of Empress.&lt;br /&gt;
&lt;br /&gt;
==== Appointed Officers ====&lt;br /&gt;
The appointed officers of The Scholae Empire are hand-picked and answer only to the Emperor.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039; Grand Vizier&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
The most powerful of these appointed officials is the Grand Vizier, who is widely seen as the second in command of the territory. The Grand Vizier is always an experienced Brotherhood member who is capable of accepting the responsibilities of maintaining home security in addition to the role of [[Proconsul]].  While the public still recognizes the Emperor&#039;s direct authority over the politicians of the system, it is the Grand Vizier who keeps them all in line per orders from the Emperor. It is the Grand Vizier who will stand in to lead the clan and the empire if the reigning Emperor is unable to fulfil their duties. In the [[starwars:Galactic Empire|Galactic Empire]], this position was held by [[starwars:Mas Amedda|Mas Amedda]], the right hand of Emperor [[starwars:Palpatine|Palpatine]].&lt;br /&gt;
&lt;br /&gt;
The current Grand Vizier of the Scholae Empire is [[Braecen Kaeth]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Grand Admiral &#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
The second crucial position beyond the Emperor is that of Grand Admiral. The Grand Admiral is the structural keystone to keep all of the government running. Ultimately reporting to the Emperor the Grand Admiral is utilized as the main controller of all the clan military. The Grand Admiral is the one who mobilizes the system’s forces every time there is an attack, either from out of system or from within. While many like to believe that the police force is an independent force, they too are ultimately under the control of the Grand Marshal.Coupled with the fact this position also deals with the duties of Clan [[Rollmaster]], the Grand Admiral plays a very important role to ensure that both the Clan and system continue to function.&lt;br /&gt;
&lt;br /&gt;
The current Grand Admiral is [[Mune Cinteroph]], the master of both the current Empress and Grand Vizier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The Imperial Senate &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Imperial Senate, comprised of Dark Jedi members of Clan Scholae Palatinae and civilian politicians, is an advisory body to the Emperor. Members of the Imperial Senate meet regularly to discuss various matters, which have crucial meaning for functioning of the Empire. However, the Scholae Empire is not a democracy and The Imperial Senate has no power to make any real decisions. It may provide opinions on certain matters or its own ideas for bills, but they still need to be reviewed and approved by the Emperor himself, and are frequently overruled. Nevertheless, the Senate serves the function of making people think that they have an influence on how the Empire is ruled.&lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
 &lt;br /&gt;
Scholae Palatinae is new to the Caperion System, and as a result is still establishing itself as a functional economy in its new home. The Caperion System is home to five different factions all with various cultures and needs, which provides a rich array of options for Scholae to exploit from its super-rich capital, Caelestis City.&lt;br /&gt;
&lt;br /&gt;
====Imports / Exports====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Galactic Goods&#039;&#039;&#039;: The Scholae Empire has a better understanding of the Galactic economy than its neighbours in Caperion, housing members from all across the Galaxy. As a result, it knows where to find all the best stuff. Scholae Palatinae maintains a healthy trade partnership with its neighbours by purchasing luxury items from across the galaxy and selling them on to [[The_Democratic_Republic_of_Elaya|Elaya]], the [[The_United_Corporations_of_Elaya|UCE]] and [[The_Nayama_Dynasty|Nayama]] for a profit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Military Protection&#039;&#039;&#039;: The military force of Scholae Palatinae can compete with the strongest forces in Caperion. As the military is rarely fully engaged due to its primary enemy being occupied on many fronts, there is spare capacity within the Imperial Scholae Navy and Imperial Scholae Army to provide support to its neighbours, for a fee.&lt;br /&gt;
&lt;br /&gt;
====Tourism====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Points of Interest&#039;&#039;&#039;: Caelestis City was the jewel of the [[The_Meraxis_Empire|Meraxis Empire]], a technological masterpiece, and now belongs to Clan Scholae Palatinae. Under Meraxis control, the city was extremely difficult to visit for any non-Meraxis citizen, and always had an air of mystique about it. As Scholae Palatinae maintains friendlier relations with its neighbours, the city, as well as the natural beauty of the Nethal Archipelago, is now open for tourism. Scholae Palatinae maintain a fabrication of Meraxis culture and museums of its own history to encourage tourism from its allies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health Tourism&#039;&#039;&#039;: Tipoca Station is a state-of-the-art hospital in space allowing for up to 80.000 patients to be treated at once. That is more capacity than Scholae Palatinae’s navy crews, ground forces, auxiliaries and Clan members combined could occupy, or not far off. The surplus capacities are privatised and used by citizens of the Scholae Empire and its allies for those who can afford the best healthcare the system has to offer. Frequently, this is used by wealthy businessmen from the [[The_United_Corporations_of_Elaya|United Corporations of Elaya]].&lt;br /&gt;
&lt;br /&gt;
====Internal====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Taxation&#039;&#039;&#039;: Caelestis City, due to its technologically advanced state, houses many big businesses and is the home to many rich and famous individuals. As a result, gross domestic product is very high, and Scholae Palatinae exploits this using a high taxation rate of its people.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loans&#039;&#039;&#039;: The move to Caperion was expensive for Scholae Palatinae, but it has found itself a home with some rich individuals. As a short term economic plan, Scholae has encouraged its citizens to loan some of their personal wealth to the empire in exchange for Imperial favour. If some of these people, and their descendants, mysteriously disappear one day, all the better.&lt;br /&gt;
&lt;br /&gt;
====Future Plans====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mining on Balaerion&#039;&#039;&#039;: The [[The_Meraxis_Empire|Meraxis Empire]] have long held a prison mining colony on the icy world of Balaerion. Scholae eventually plans to take control of that colony, and hijack the trade of the raw materials, to boost its economy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Clans:&#039;&#039;&#039; Scholae Palatinae also hope to establish a military alliance and trade partnership with another clan in the near future.&lt;br /&gt;
&lt;br /&gt;
== Clan Scholae Palatinae Structure ==&lt;br /&gt;
&lt;br /&gt;
Clan Scholae Palatinae is the shadowy organisation, mostly of Dark Jedi, that uphold the Empire in secrecy. Their existence is only known to a select few that can be trusted to have the wisdom not to leak confidential information. Led by the [[Consul]], also the Emperor of Cocytus, and supported by the Grand Vizier([[Proconsul]]) and the Grand Admiral ([[Rollmaster]]), Clan Scholae Palatinae is divided into two forces, both equally important arms of the Empire. Imperium enforces Imperial rule within the laws of the Empire, while Excidium operate entirely within the shadows as they perform tasks that the Emperor cannot be associated with.&lt;br /&gt;
&lt;br /&gt;
=== Chain of Command ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Consul and Empress:&#039;&#039;&#039; [[Elincia Rei]]&lt;br /&gt;
 &lt;br /&gt;
* &#039;&#039;&#039;Proconsul and Grand Vizier:&#039;&#039;&#039; [[Braecen Kaeth]]&lt;br /&gt;
 &lt;br /&gt;
* &#039;&#039;&#039;Rollmaster and Grand Admiral:&#039;&#039;&#039; [[Mune Cinteroph]]&lt;br /&gt;
 &lt;br /&gt;
* &#039;&#039;&#039;House Quaestors:&#039;&#039;&#039; [[Raiju Kang]] ([[Imperium]]), [[Alara Deathbane]] ([[Excidium]])&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;House Aediles:&#039;&#039;&#039; [[Dek Rott]] (Imperium), [[Rasilvenaira StormRaven]] (Excidium)&lt;br /&gt;
&lt;br /&gt;
===[[House Excidium]]===&lt;br /&gt;
&lt;br /&gt;
House Excidium is known for their wild cards of dubious character, some even outright criminal, but this is exactly what Excidium needs to watch over the [[Caperion System|Scholae Empire]]. This group uses a wide variety of skills to ensure that the Empire is protected from internal and external threats that the Clan either can’t see or can’t fight due to more delicate reasons, such as politics or public image. As a result, it is publicly disassociated from the Clan itself and its loyalties may appear to be less than dependable, but in reality its fealty is to Cocytus Empire above all else.&lt;br /&gt;
&lt;br /&gt;
====[[Tacitus Athanasius|Battleteam Tacitus Athanasius]]====&lt;br /&gt;
&lt;br /&gt;
House Excidium houses Tacitus Athanasius. A secretive group, the battleteam serves as a silent dagger to enemies of the House and its leaders. Very little if known of the unit to the outside world, and secrecy is one of its most deadly weapons. The members go after mostly special targets, and take out possible threats that remain hidden in the shadows. As the name says, they are the silent death to all who oppose the House, and by extension the [[Caperion System|Scholae Empire]].&lt;br /&gt;
&lt;br /&gt;
====[[Vindictae_Immortalis|Battleteam Vindictae Immortalis]]====&lt;br /&gt;
&lt;br /&gt;
Excidium’s less subtle and more action-hungry members are concentrated in Vindictae Immortalis. The unit is involved in gang wars, heists, abductions, sabotage, and other high-profile operations which draw attention away from the Empire’s activities.&lt;br /&gt;
&lt;br /&gt;
===[[House Imperium]]===&lt;br /&gt;
&lt;br /&gt;
House Imperium is a house that lays back and views things from afar. They have patience and a care for knowledge and context. Combat is important, but what happens behind the lines is more important than the front of the lines to Imperium. When war breaks out, Imperium will be the first to know and the first to lay out a plan. In relative peace, they perform more operational duties.  Members of Imperium can fight boldly when necessary, however they would rather define themselves by their ability to overpower the enemy through forethought and knowledge. What drives them is understanding; knowledge in the world around them and knowledge in the eyes of others.&lt;br /&gt;
&lt;br /&gt;
====[[Krennic|Battleteam Krennic]]====&lt;br /&gt;
&lt;br /&gt;
Wagglehorn?&lt;br /&gt;
&lt;br /&gt;
====[[Pellaeon|Battleteam Pellaeon]]====&lt;br /&gt;
&lt;br /&gt;
Spies and stuff&lt;br /&gt;
&lt;br /&gt;
===[[Acclivis Draco|Battleteam Acclivis Draco]]===&lt;br /&gt;
 &lt;br /&gt;
=== The Tyrannical Legacy===&lt;br /&gt;
 &lt;br /&gt;
It has become a tradition that the Consuls of Scholae Palatinae be given a secondary Title as a description of their personality. These titles are not given lightly and are earned by the actions and demeanor of each. After their reign has finished, the title remains in the history books as the legacy of what their rule brought to the system.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;The Tyrants of Scholae Palatinae:&#039;&#039;&#039;&lt;br /&gt;
* Karva The Ceaseless&lt;br /&gt;
* Timbal The Relentless&lt;br /&gt;
* Dakari The Merciless&lt;br /&gt;
* Braecen The Heartless&lt;br /&gt;
* Phoenix The Ruthless&lt;br /&gt;
* Lucien The Fearless&lt;br /&gt;
* Thran The Usurper&lt;br /&gt;
* Ood The Hardwood&lt;br /&gt;
* Xen The Manipulative&lt;br /&gt;
* Elincia The Cunning&lt;br /&gt;
&lt;br /&gt;
== Military ==&lt;br /&gt;
{{Main|Scholae Palatinae Military}}&lt;br /&gt;
 &lt;br /&gt;
The military of the Scholae Empire is broken into three elements: the [[Imperial Scholae Army]], containing the clan&#039;s ground forces, the [[Imperial Scholae Navy]], containing its ships, and the [[Imperial Scholae Intelligence]], consisting of spies and data analysts. Each branch is highly regarded for their skills in warfare; though, each element is uniquely different in the way it is deployed and managed. As a combined force, they are designated &#039;&#039;&#039;The Military of Scholae Palatinae&#039;&#039;&#039;. Based on Imperial rule and tradition, the divisible elements can be positioned and commanded with greater ease.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;infobox bordered&amp;quot; style=&amp;quot;width: 40em&amp;quot;&lt;br /&gt;
!colspan=&#039;3&#039; style=&amp;quot;text-align:center; background:#cce&amp;quot; |&#039;&#039;&#039; Imperial Scholae Armed Forces Ranks &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! DB Member&lt;br /&gt;
! Army Rank&lt;br /&gt;
! Navy Rank&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#101010&amp;quot;&lt;br /&gt;
|  Elder 3&lt;br /&gt;
|  Grand General&lt;br /&gt;
|  Grand Admiral&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#101010&amp;quot;&lt;br /&gt;
|  Elder 2 &lt;br /&gt;
|  Moff&lt;br /&gt;
|  Moff&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#101010&amp;quot;&lt;br /&gt;
|  Elder 1  &lt;br /&gt;
|  General&lt;br /&gt;
|  Admiral&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#303030&amp;quot;&lt;br /&gt;
|  Equite 4  &lt;br /&gt;
|  Colonel&lt;br /&gt;
|  Commodore&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#303030&amp;quot;&lt;br /&gt;
|  Equite 3 &lt;br /&gt;
|  Lieutenant Colonel&lt;br /&gt;
|  Captain&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#303030&amp;quot;&lt;br /&gt;
|  Equite 2  &lt;br /&gt;
|  Commander&lt;br /&gt;
|  Commander&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#303030&amp;quot;&lt;br /&gt;
|  Equite 1 &lt;br /&gt;
|  Major&lt;br /&gt;
|  Lieutenant Commander&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#505050&amp;quot;&lt;br /&gt;
|  Journeyman 4 &lt;br /&gt;
|  Captain&lt;br /&gt;
|  Lieutenant&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#505050&amp;quot;&lt;br /&gt;
|  Journeyman 3 &lt;br /&gt;
| Lieutenant&lt;br /&gt;
|  Sublieutenant&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#505050&amp;quot;&lt;br /&gt;
|  Journeyman 2 &lt;br /&gt;
| Sergeant&lt;br /&gt;
|  Ensign&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#505050&amp;quot;&lt;br /&gt;
|  Journeyman 1 &lt;br /&gt;
| Private&lt;br /&gt;
|  Midshipman &lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#707070&amp;quot;&lt;br /&gt;
|  Novitiate 4&lt;br /&gt;
|  Trooper&lt;br /&gt;
|  Trainee &lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#707070&amp;quot;&lt;br /&gt;
|  Novitiate 3 &lt;br /&gt;
|  Cadet &lt;br /&gt;
|  Recruit&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#707070&amp;quot;&lt;br /&gt;
|  Novitiate 2&lt;br /&gt;
| Apprentice&lt;br /&gt;
|  Apprentice &lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#707070&amp;quot;&lt;br /&gt;
| Novitiate 1&lt;br /&gt;
| Initiate&lt;br /&gt;
| Initiate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Presiding as Overlord of the Legions &amp;amp; Clan Fleet is the Emperor’s Right-Hand: &#039;&#039;&#039;The Grand Vizer&#039;&#039;&#039;. This is the highest rank one can attain within the Military, short of being the Emperor himself, and is seen as the Chief Military Expert and Leader within the clan territory. The clan military operates 2 ranking systems, one for the navy and one for the army. The army ranks are identical to the loyalist [[ranks]] of the [[Dark Jedi Brotherhood]]. This provides an equivalence between the Dark Jedi ranks and military ranks.&lt;br /&gt;
&lt;br /&gt;
The Dark Jedi of Clan Scholae Palatinae do not have permanent command of specific units, but can commandeer sub-units of the military for specific purposes in accordance with their rank. For the Army, this begins with commanding fireteams of 3-4 troops at the Journeyman ranks, up to entire regiments at the upper echelon of the Equite ranks. In the Navy, Dark Jedi of the journeymen ranks can take brief command of fighter flights, and command destroyers at the upper Equite ranks. More detail is available in the main pages of the [[Imperial Scholae Army|Army]] and [[Imperial Scholae Navy|Navy]].&lt;br /&gt;
&lt;br /&gt;
===Imperial Scholae Army===&lt;br /&gt;
&lt;br /&gt;
{{Main|Imperial Scholae Army}}&lt;br /&gt;
&lt;br /&gt;
The ISA comprises of the collective identity of the entire Clan ground forces: the front line soldiers, scouts, special forces, vehicles and heavy armour. The ISA is made up primarily of The Imperial Legion, a versatile fighting force used for both attack and defensive operations, and the Imperial Scholae Guard Regiment, a smaller unit dedicated to the defence of Scholae territory. The ISA works closely with [[Imperial Scholae Intelligence]] in operations planning.&lt;br /&gt;
&lt;br /&gt;
The largest unit within the ISA is the Imperial Legion. The Imperial Legion makes up 80% of the army. Mostly stationed on the capital ships of the Imperial Scholae Navy during warfare and in the home territories other times, The Imperial Legion provides both offensive and defensive duties to the clan. The Imperial Legion contains over 5500 military infantry, 20 artillery lines and 18 tank platoons, as well as air support, special forces and scouting units.&lt;br /&gt;
&lt;br /&gt;
The remainder of the Army is placed in The Imperial Scholae Guard Regiment. This regiment is tasked only with the protection of the clan dominion and never venture outside. Formerly, their task was the protection of the entire Cocytus System, with one Battalion dedicated to each of the system&#039;s four planets. Due to the instability of the clan&#039;s current territory, division of tasks among the Battalions is constantly in flux, but their role of the protection of the clan&#039;s assets has never changed. The Guard Regiment contains 1368 infantry and 12 armour platoons.&lt;br /&gt;
&lt;br /&gt;
Mercenary forces will also frequently fight alongside the Imperial Scholae Army. During the [[Twelfth Great Jedi War]], an army of [[The_Nayama_Dynasty|Nayaman]] Mercenaries were purchased to support the ISA in the fight against [[The Collective]].&lt;br /&gt;
&lt;br /&gt;
===Imperial Scholae Navy===&lt;br /&gt;
&lt;br /&gt;
{{Main|Imperial Scholae Navy}}&lt;br /&gt;
&lt;br /&gt;
The ISN comprises of the collective identity of the entire Clan naval forces: the large warships, starfighters, and accompanying personnel. The ISN is made up primarily of two flotillas, each comprised of a collection of destroyers, cruisers, frigates, corvettes, assault craft and starfighters. The flagship of the Emperor of Scholae, the ISN Sidious, and the flagship of the Grand Vizier, his right hand, the ISN Vader, lead the first and second flotillas respectively. In addition, a third, smaller flotilla, under the command of the secret House Excidium, disguised as a criminal organisation, is officially unaffiliated with the Scholae Empire and used for infiltration and subterfuge. The Imperial Medical Station, the IMS Tipoca II, falls under the umbrella of the ISN.&lt;br /&gt;
&lt;br /&gt;
The First Flotilla is the largest of the flotillas in the Imperial Scholae Navy, and is primarily tasked with the defense of the Scholae Palatinae dominion. The Flotilla contains the most powerful warship in the navy, the Victory-class Star Destroyer [[ISN Sidious]]. The ISN Sidious is the Flagship of the Emperor, and serves to house the officers and top leadership of the Scholae Empire as a centralised mobile command centre. Smaller than the First Flotilla, the Second Flotilla is primarily tasked as the lead spear and offensive unit deployed into conflict. The Flotilla contains the largest carrier in the navy, the Venator-class Star Destroyer [[ISN Vader]]. The ISN Vader is the Flagship of the Grand Vizier ([[Proconsul]]) of Scholae Palatinae, and the centrepiece of any major attack, as well as a centralised mobile command centre.&lt;br /&gt;
&lt;br /&gt;
The landing craft of the ISN don&#039;t belong to any particular flotilla, and are distributed on an &#039;as needed&#039; basis.&lt;br /&gt;
&lt;br /&gt;
The [[Excidium]] sub-flotilla is officially unaffiliated with the clan, and is used for controversial actions which The Scholae Empire cannot be seen to endorse. It is led by the [[Quaestor]] of [[House Excidium]], but off-the-records serves as a unit of the ISN.&lt;br /&gt;
&lt;br /&gt;
===Imperial Scholae Intelligence===&lt;br /&gt;
&lt;br /&gt;
{{Main|Imperial Scholae Intelligence}}&lt;br /&gt;
&lt;br /&gt;
TBA.&lt;br /&gt;
&lt;br /&gt;
== Dominion==&lt;br /&gt;
&lt;br /&gt;
=== Scholae Palatinae Territory ===&lt;br /&gt;
&lt;br /&gt;
Scholae Palatinae does not control the entirety of the [[Caperion System]] in which it resides, but has been expanding its influence from Caelestis City,  on the moon of [[Ragnath]]. The map below shows the current political borders of the moon&lt;br /&gt;
&lt;br /&gt;
[[File:RagnathPolitical.png|500px|thumb|center|Political Borders of Ragnath]]&lt;br /&gt;
&lt;br /&gt;
====Caelestis City====&lt;br /&gt;
&lt;br /&gt;
Caelestis City is the capital of Clan Scholae Palatinae. Originally built by their main enemy, The [[The_Meraxis_Empire|Meraxis Empire]], it was captured by Scholae shortly after their arrival into the [[Caperion System]]. The city was the jewel of Meraxis until it was taken by Scholae, a sprawling metropolis home to 20 million people, the city is famous for its high tech level in comparison to the rest of the space-faring system. Once a commercial hub of Meraxis, the city is now a central trading point for Scholae Palatinae and its neighbours, and since opening to citizens of Elaya, has become a popular tourist destination. Under Meraxis, the city was given extremely little freedom. As Scholae has presented itself as the lesser of two evils compared with Meraxis to gain the support of the people, citizens enjoy slightly more freedom of movement and speech than they did under their former overlords, which goes a long way to keeping the people happy. However, any pro-Meraxis sentiment is still monitored closely by the Imperial Scholae Intelligence.&lt;br /&gt;
&lt;br /&gt;
Massive corporations that once called Caelestis their home have been welcomed into the Scholae Empire as it tries to maintain the thriving economy of the city. The rich and famous who resided in the city have been offered citizenship and political favour in exchange for financial donations to the Empire. The commonfolk typically live in high rise apartment blocks, and benefit from a high standard of living in the city.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adoniram Tower&#039;&#039;&#039;: Adoniram Tower was commissioned by the Emperor of Meraxis, Adoniram, as a symbol of his rule, power, and the wealth of Meraxis. Since taking over Caelestis, Scholae Palatinae took the building, which towers over the rest of the city, as their headquarters. As an insult to Adoniram, they kept the name, with the only modification being a giant emblem of Clan Scholae Palatinae plastered on the side. Scholae Palatinae uses the building as the offices and personal residence of its top command, and is central to the management of the empire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Lighthouse&#039;&#039;&#039;: To be written&lt;br /&gt;
&lt;br /&gt;
====Nethal Archipelago====&lt;br /&gt;
&lt;br /&gt;
Once home to quiet fishing villages, the Archipelago was torn apart when Scholae Palatinae took over Caelestis and then marched on the islands. Most of the fishing communities have been displaced and are hesitant to return to the islands. As a result, due to its natural beauty, the island chain has been repurposed as a tourist destination, with memorials to recognise the losses on both sides of the battle.&lt;br /&gt;
&lt;br /&gt;
===The Caperion System===&lt;br /&gt;
&lt;br /&gt;
{{Main|Caperion System}}&lt;br /&gt;
&lt;br /&gt;
The Caperion System has a well-established history of sentient inhabitants and space-faring technology, being home to 5 diverse political groups (6 including Scholae Palatinae). The newcomers to the system, Scholae is still making its mark, seeking alliances and room for expanding its territory.&lt;br /&gt;
&lt;br /&gt;
====[[Isergess]]====&lt;br /&gt;
&lt;br /&gt;
Isergess is a volatile terrestrial world, composed primarily of large volcanoes along with rivers and lakes of molten lava. Scientific studies of the shifting surface have led to the conclusion that the planet is comprised of over 120 different tectonic plates, constantly in movement along the planet. Of these only 5 are large enough to maintain a semi-stable presence on the top of all other plates, estimated to have been on the surface for over 100 million years. The rest of the plates vary in age from 60 million to as recent as 5 million years.&lt;br /&gt;
&lt;br /&gt;
Ownership of Isergess has been in dispute for many generations by the local population. This dispute has been largely between various corporate entities instead of the major political powers of the planet. While it is rich in many minerals, the ability to easily mine the planet’s resources has been hindered by the planets largely volcanic surface. None of the ruling parties of Seraph have had the resources to invest in building long term mining facilities.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Xejtrok]]&#039;&#039;&#039; - the single moon of Isergess. Totally lifeless, it is most notable due to its unique rupturing approximately 200 million years ago. For reasons unknown, the core of the moon experienced a catastrophic reaction, destroying the tailing side of the moon.&lt;br /&gt;
&lt;br /&gt;
====[[Venenum]]====&lt;br /&gt;
&lt;br /&gt;
Venenum is a hostile terrestrial world with a poisonous atmosphere, composed primarily of rocky mountainous terrain, along with rivers, lakes and oceans of sulphuric acid. The climate of the planet is influenced heavily by its elliptical orbit. For the majority of the planet’s 276 day year, the temperature is a moderate 10 - 30 degrees. However, as the planet approaches Caperion, the orbital speed and temperature increase, causing an evaporation of the oceans as temperatures soar to 120 degrees. As the planet passes the closest point of its orbit, the temperature rapidly falls, leading to a standard month of intense acid rain.&lt;br /&gt;
&lt;br /&gt;
Venenum was the first planetary step for the people of the Caperion system. Due to its elliptical orbit, and depending on its relation to the orbit of Seraph it can become the closest orbiting planet. In a rare sign of solidarity between the major political powers of Seraph, Venenum was to be home of a cross cultural colonization effort. However, underestimating the extreme environmental shifts on the planet, along with the strength of the acid rains on the planet as it moves further from Caperion, the colonization effort failed, leading to the deaths of over 25,000 individuals from all political parties of Seraph.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Lypalion|Ly&#039;palion]]&#039;&#039;&#039; - the only major orbiting moon of Venenum. It has no atmosphere and there have been no attempts to establish bases on its surface by the citizens of the Caperion system. Its surface has many beautiful colours, but have no real use besides being pleasing to look at.&lt;br /&gt;
&lt;br /&gt;
====[[Seraph]]====&lt;br /&gt;
&lt;br /&gt;
Seraph is the only planet in the Caperion System ideal for harbouring advanced sentient life. Perfect for life to flourish, Seraph contains a variety of terrains, including desert, mountains, plains, jungles and icy polar regions, as well as large oceans of fresh water and a breathable atmosphere, as well as almost standard levels of gravity. Temperatures on Seraph range from 0 to 30 degrees Celsius, depending on latitude and season, with a year length of 450 standard days. Seraph has a variety of animal and plant life forms, including its own indigenous species and those more commonly seen across the galaxy that have been brought in from off world.&lt;br /&gt;
&lt;br /&gt;
The planet is home to five major political groups that fight over power, and is heavily populated with cities, towns and villages, home to 3.7 billion people, 80% of which are human. The [[The_Meraxis_Empire|Meraxis Empire]] and the [[The_Democratic_Republic_of_Elaya|Democratic Republic of Elaya]] possess the largest territory, with the Republic being the main thing stopping the Empire from dominating the rest of the planet. The [[The_United_Corporations_of_Elaya|United Corporations of Elaya]] are a hugely rich independent faction occupying a single city and possess the majority of the wealth in the system. The remaining two factions are the [[The_Nayama_Dynasty|Nayama Dynasty]], an arts-facing culture, and [[The_Republic_of_the_Force|The Republic of the Force]], a theocracy that worship the Force and those who control it.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Ragnath]]&#039;&#039;&#039; - Seraph&#039;s only moon, is much like its planet in that, other than its low gravity, is perfect for sustaining life. Ragnath&#039;s surface is approximately 57% ocean. Its landmass, which holds 300 million people across several cities, is split into numerous continents ranging in size. While the natural gravity of the planet is very low, artificial gravity generators (the same technology used on capital ships) is used to provide pockets of gravity to major towns and cities. This technology is provided by the United Corporations of Elaya.&lt;br /&gt;
&lt;br /&gt;
The 5 political groups of Seraph also occupy territory on Ragnath, with similar relations as on the planet. In addition, Scholae Palatinae have chosen the moon as their home, taking the largest city, Caelestis, from the Meraxis Empire and claiming it as their capital.&lt;br /&gt;
&lt;br /&gt;
====[[Albicosus]]====&lt;br /&gt;
&lt;br /&gt;
Albicosus’ surface is largely covered in sheets of ice and glaciers. Its rocky surface does periodically cut to the surface in sharply carved mountain peaks, or in the basins and crags in of the ice sheets. The rocky tectonic plates have rarely shown any movement, but the ice that covers them frequently slides across the plates, resulting in far more movement than seen on the surfaces of other planets. This can result in frequent avalanches on the planets’ sharp mountainsides.&lt;br /&gt;
&lt;br /&gt;
Able-bodied and dedicated martial artists from [[The_Nayama_Dynasty|Nayama]] ventured to the high gravity planet to train their bodies to be strong, and to endure in extreme environments. To make a living they hired themselves out as honorable mercenaries, primarily employed to police Ulress and maintain the peace between the rival gangs that call it home. Unwilling to subject their families to the dangers of the moon, the Nayaman mercenaries took up camp in the old colony of the planet as a permanent base of operations. Shuttles between the planet surface and Ulress go continually as goods and people are moved to and fro.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Ulress]]&#039;&#039;&#039; - The surface of the moon is simple, rocky and icy. The moon held many great valuable minerals however, leading to centuries of mining on the moon. Over time the entire interior core of the moon was hollowed out, leaving a massive shell. The mining of Ulress goes back centuries, with civilians moving to a small mining colony on the planet, Albicosus, and then traveling back and forth to proceed with mining operations. The moon was rich with natural resources, and all the different political parties on Seraph desired to harvest what they could from the moon. When the interior of the moon had been wiped bare, the civilians abandoned the hollow moon and the mining colony on Albicosus.&lt;br /&gt;
&lt;br /&gt;
It didn’t take long for the city, officially named Ulr Uvi, to become an outlier in the system. The corporations that led to its creation let control of the city slide into hands criminals and gangs. Commonly referred to as the Black Core, security of the moon was left to hired help from the [[The_Nayama_Dynasty|Nayama Dynasty]], who took up residence in the abandoned mining colony on Albicosus. [[House Excidium]], the shady arm of Scholae Palatinae, have taken an interest in Ulress, and see it as the perfect home for a house of their specialities.&lt;br /&gt;
&lt;br /&gt;
====[[Myryakur]]====&lt;br /&gt;
&lt;br /&gt;
The nature of the core of the planet is completely unknown. Its gases are thick and heavy. Particles suspended in the gases are charged in the planet’s rapid rotation and the gases stormy movements. These charged particles have left the planet in a perpetual lightning storm. The thick gas however masks the lightning from orbit and beyond, only noticeable once you break the outermost layer of gas.&lt;br /&gt;
&lt;br /&gt;
There have been multiple attempts at better studying the gas giant by the citizens of the system. Early probes faced issues with the planet’s high gravity and lightning storms, rendering most of the data they gathered unobtainable. Later ventures by some of the corporations of Seraph to establish high altitude cities have also ended in failure.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Korgollo]]&#039;&#039;&#039; - Korgollo Major and Minor are the two orbiting moons of the gas giant Myryakur. They are always paired together because they orbit around Myryakur together. As the moons orbit the planet, they also orbit around the center of mass between the two of them. This paired orbit has led to the locals of the system referring to them as the Dancers.&lt;br /&gt;
&lt;br /&gt;
====[[Balaerion]]====&lt;br /&gt;
&lt;br /&gt;
Balaerion is a freezing cold terrestrial world of barren frozen wastes. The surface is 96% nitrogen ice with traces of methane and carbon monoxide. Beneath the surface of frozen nitrogen is a thick layer of water ice. The crust is comprised of two tectonic plates, bordered on a great circle perpendicular to the equator. Frequent earthquakes along this line have been known to shatter the surface down to the crust. Within the crust lie valuable resources essential for artificial gravity generators and electronics.&lt;br /&gt;
&lt;br /&gt;
Life on Balerion dates back a mere thirty standard years, when the [[The_Meraxis_Empire|Meraxis Empire]] established the Balaerian Detention Centre, a maximum security prison facility. Largely used as a place to send political prisoners who have spoken out against the oppressive totalitarian regime, the facility is used for mining the valuable resources beneath the ice layer, its prisoners sent there on a life sentence of hard labour. The total planetary population is 100,000, of which 90,000 are miners and the remaining 10,000 are security personnel.&lt;br /&gt;
&lt;br /&gt;
===The Cocytus System (Former)===&lt;br /&gt;
&lt;br /&gt;
{{Main|Cocytus System}}&lt;br /&gt;
&lt;br /&gt;
Scholae Palatinae ruled over the entire Cocytus System until it was destroyed by the Iron Fleet of [[Darth Pravus]] and the clan fled to the Caperion System to establish a new home. Its natives were largely primitive and tribal and bent to the wishes of the Empire&#039;s superior technology and Force Powers. While the Empire swiftly took control of the 6-planet system shortly after the Exodus, they faced numerous uprisings throughout their rule from the capital world of [[Judecca]]. The Cocytus System was home to many Rakatan artefacts dating back to the Infinite Empire which inspired many of these failed rebellions.&lt;br /&gt;
&lt;br /&gt;
[[Judecca]], based in the Cocytus System, is the home planet of Scholae Palatinae and its capital city is Ohmen.  It is thought to have been the first planet formed in the System after its star, Imperius, was formed and it has a temperate climate with varying geographic features. The three historical houses of Scholae Palatinae: Acclivis Draco, Dorimad Sol, and Caliburnus, made their homes on the desert world of [[Antenora]], the frozen world of [[Caina]], and the jungle world of [[Ptolomea]] respectively. On the outer edge of the system was a gas giant, [[Iblis]], and a desolate mining colony on [[Vassago]], but these planets were not frequently used by Scholae Palatinae.&lt;br /&gt;
&lt;br /&gt;
== Allies and Enemies ==&lt;br /&gt;
 &lt;br /&gt;
Due to the Imperial nature of the Clan, it is not surprising that it is largely focused on improving itself and expanding its borders, knowledge and prowess. Thus, the borders of Scholae Palatinae have been less open than others due to the Clan’s natural isolation from outside influence. At present, the clan has just recently set foot in the [[Caperion System]] and begun to establish territory on the moon of [[Ragnath]]. Due to the complex political structure on Caperion and of the Dark Brotherhood, the clan has numerous domestic threats and those further afield.&lt;br /&gt;
&lt;br /&gt;
Its current primary goal is to expand its territory, which is currently restricted to one city, albeit the technological masterpiece of Caelestis, on [[Seraph|Seraph&#039;s]] moon, [[Ragnath]], taken forcibly from [[The_Meraxis_Empire|Meraxis]]. Scholae Palatinae will slowly and patiently expand under the same principles as Emperor Palpatine expanded his power across the Galaxy, unafraid to forge false alliances and break them when the time is right.&lt;br /&gt;
&lt;br /&gt;
===Caperion System===&lt;br /&gt;
&lt;br /&gt;
====Allies====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[The_Democratic_Republic_of_Elaya|The Democratic Republic of Elaya]]&#039;&#039;&#039; - An unlikely ally due to the opposing political views between democracy and imperialism, Scholae Palatinae assisted Elaya in its war against the [[The_Meraxis_Empire|Meraxis Empire]], presenting itself as the best way to turn the tides in the war. The two maintain an uneasy alliance, as Elaya appreciates Scholae&#039;s support against its long-term enemy Meraxis, but are uncomfortable with another Empire gaining power in the system. Elaya possesses a military strength comparable to Clan Scholae Palatinae but vastly superior territory. They keep themselves well guarded against any opportunistic betrayal from Scholae Palatinae.&lt;br /&gt;
&lt;br /&gt;
====Neutral====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[The_United_Corporations_of_Elaya|The United Corporations of Elaya]]&#039;&#039;&#039; - A supremely rich and wealthy city state, they put credits above anything else. What their territory lacks in surface area, their control of most of the wealth in the system makes them make up for this, making them extremely powerful politically. Their highest profits are currently obtained via an arms deal with the Meraxis Empire. The Empress has tried to establish a trade deal with the UCE, but has been unable to convince them that Scholae is a stable trade partner.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[The_Republic_of_the_Force|The Republic of the Force]]&#039;&#039;&#039; - A relatively poor theocracy under constant threat of invasion from The Meraxis Empire, the TRF believe in the power of the Force and those who wield it. They have a very weak military and rely on the strength of the [[The_Democratic_Republic_of_Elaya|Republic of Elaya]] to keep safe. House [[Excidium]] have begun to try to subvert the population by using the Force to help refugees displaced by Meraxis&#039; invasion attempt. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[The_Nayama_Dynasty|The Nayama Dynasty]]&#039;&#039;&#039; - The Nayama Dynasty harbours a culture valuing skill in the arts - both creative and martial. Their Queen is intrigued by the combat prowess of members of Scholae Palatinae, and has hosted the [[Imperium]] summit as they sought to make a positive impression on the royal family. While no formal military alliance has been organised, there is a sense of mutual intrigue and potential for cooperation. While their military strength is mediocre, the widespread combat skills of its people act as a force multiplier in a similar way to Scholae Palatinae&#039;s Dark Jedi.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Nayaman Mercenaries&#039;&#039;&#039; - A mercenary group training in the cold high gravity world of [[Albicosus]], the Nayaman Mercenaries joined the [[Imperial Scholae Army]] during the [[Twelfth Great Jedi War]] and fought against [[The Collective]]. While their contract has finished, they would be happy to serve Scholae again if their price is met. However, they would be equally happy to serve their enemies if the price was right.&lt;br /&gt;
&lt;br /&gt;
====Enemies====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[The_Meraxis_Empire|The Meraxis Empire]]&#039;&#039;&#039; - Ruled by an ambitious tyrant focused on conquering the whole of the [[Caperion System]] by squashing all in its way, the Meraxis Empire will never accept Scholae&#039;s presence in the system as anything other than an insult, especially after they have taken the side of Elaya. Further, Scholae&#039;s only territory in the Caperion System, Caelestis city, was previously the jewel of the Meraxis Empire. Meraxis has allied itself with [[The Collective]] on the basis that they both hate Scholae equally as much. Meraxis is similar to [[The_Democratic_Republic_of_Elaya|Elaya]] in its military power and territory.&lt;br /&gt;
&lt;br /&gt;
===Beyond the Caperion System===&lt;br /&gt;
 &lt;br /&gt;
==== Allies ====&lt;br /&gt;
None.&lt;br /&gt;
 &lt;br /&gt;
==== Neutral ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Clan Plagueis]]&#039;&#039;&#039; - At one point in the distant past, Scholae Palatinae was aligned with the Clans of Satal Keto and Exar Kun. However when these two units fused into a vastly different Clan, Plagueis, a chasm was birthed between the two groups. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Clan Naga Sadow]]&#039;&#039;&#039; - A once strong alliance was [[Shattered Ties|shattered]] by Scholae Palatinae&#039;s betrayal of Naga Sadow and the theft of valuable artefacts from the Red Fury Pirates, most notably the aptly named [[The Shattering|Shattering]]. However, as recent as this feud was, the events of the Twelfth Great Jedi war put the clans back on the same side, and the future is uncertain.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Clan Arcona]]&#039;&#039;&#039; - In the past, Arcona was the sworn enemy of Scholae Palatinae. This stemmed from the time when Scholae Palatinae was forced to serve as a unit of Arcona. Even after years of separation this tension continued. However thanks to the dulling power of time, and the focus of enemies like the Collective, these feelings have finally faded. While in a state of half-truce, it remains to be seen if this peace will last.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Clan Taldryan]]&#039;&#039;&#039; - Taldryan was historically the dominant clan in the brotherhood, and Scholae Palatinae always had its eyes on taking them down, but out of respect and not hostility. While Taldryan no longer enjoys such a dominant position, with the dominant clans in the brotherhood being Arcona and Odan Urr, the clans maintain a mutual respect and have no significant history of conflict or formal alliance.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Dark Council]]&#039;&#039;&#039; - While Clan Scholae Palatinae are extremely bitter about the destruction of the [[Cocytus System]] at the hands of [[Darth Pravus]], Clan Scholae Palatinae nonetheless belong to the Dark Brotherhood, and does not possess the resources for war with the Dark Council&#039;s Iron fleet. They grudgingly supported the council in the fight against The Collective.&lt;br /&gt;
&lt;br /&gt;
==== Enemies ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[The Collective]]&#039;&#039;&#039; - The Collective were Scholae&#039;s enemy during the [[Twelfth Great Jedi War]]. Scholae suffered heavy losses fighting this powerful organisation that hates Force users of both sides and seeks their utter eradication, inspiring the entire Dark Brotherhood to units its forces against them. They have lent support to the [[The_Meraxis_Empire|Meraxis Empire]] in its fight against Scholae.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Clan Odan-Urr]]&#039;&#039;&#039; - The Imperial nature of the Royal Clan immediately soured relations with this Light Side oriented Clan. Both have made it clear through passive-aggressive means, that if given a chance they would gladly clash with each other, however, their only interaction was on the same side as they fought against The Collective in the Twelfth Great Jedi War.&lt;br /&gt;
 &lt;br /&gt;
* &#039;&#039;&#039;[[Clan Tarentum]] (extinct)&#039;&#039;&#039; - Neutral in the past, Tarentum delivered a major political blow during the Sixth Great Jedi War. This action sent a shockwave through the Royal Clan and began a time of strife that nearly ripped Scholae Palatinae apart. Due to this, Scholae Palatinae has been incredible cautious in dealing with Tarentum. Efforts to repair relations between the Clans have all failed within days. Clan Tarentum has now been closed by the Dark Council, and some of its elders subsequently joined Clan Scholae Palatinae.&lt;br /&gt;
&lt;br /&gt;
== Typical Clan Actions and Reactions ==&lt;br /&gt;
 &lt;br /&gt;
=== Fictional ===&lt;br /&gt;
 &lt;br /&gt;
==== Actions ====&lt;br /&gt;
Deeply loyal to the ideals of the Empire, any threat to its stability can begin to turn the gears of war. Historically over aggressive, perhaps due to the roots in being Guards to the Reborn Emperor on Byss, Scholae Palatinae will go to any lengths to define the Empire. Loyal and Strong-headed, these traits have lead to troubles for the Royal Clan on more than one occasion. The overly- aggressive nature has faded over the years, with greater emphasis being put on rational and reasonable approaches to what serves the Clan best, whether that be combat or diplomatically.&lt;br /&gt;
 &lt;br /&gt;
Aside from defending the Empire when needed, the Royal Clan is far more prone to sit in haunches and review the current situation of either the Brotherhood or abroad (Imperial Sector, New Republic, etc.). Once a deeper understanding of the situation is obtained and potential weaknesses are found, The Disciples of Palpatine will delve into the conflict with every fiber of being. Nothing is ever attempted halfway; Scholae Palatinae will give its all or not go at all.&lt;br /&gt;
 &lt;br /&gt;
==== Reactions ====&lt;br /&gt;
 &lt;br /&gt;
Known to isolate itself, Scholae Palatinae has a long history of closing its borders to outside influences at the first sign of trouble – internal or external – and begin the proper course of action that serves the Clan best. During times of stability, the Clan has become far more open to the rest of the Brotherhood seeing that there is strength in having allies, even it is to only advance the continuing security of the Empire.&lt;br /&gt;
 &lt;br /&gt;
Once a pact of peace has been violated, Members of Scholae Palatinae react immediately with defensive measures and a retaliatory strike to show they are willing to defend themselves. While seen as over-zealous, diplomatic discussions can prevent the call for full on war. While this has drawn the Clan into direct confrontation several times, the Clan’s history is far more scattered with small retaliation skirmishes then full on conflicts.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
== Important Figures ==&lt;br /&gt;
 &lt;br /&gt;
These are the former and current leaders, or any influential member who is associated with the Clan. Individuals are delegated to one of these prestigious groups; however their reach, most likely, extends into one or more of these classes.&lt;br /&gt;
 &lt;br /&gt;
=== Sons and Daughters of Palpatine ===&lt;br /&gt;
{{Main|[[Children of Palpatine]]}}&lt;br /&gt;
 &lt;br /&gt;
The Children of Palpatine are those who have been awarded the Clan Title, a rare and prestigious honor.&lt;br /&gt;
 &lt;br /&gt;
* Arania Lawakiro Palpatine&lt;br /&gt;
* [[Cuchulain Darkblade Palpatine]]&lt;br /&gt;
* [[Dakari Kaeth Palpatine]]&lt;br /&gt;
* [[Desio Predator Palpatine]]&lt;br /&gt;
* [[Lucien Kaeth Palpatine]]&lt;br /&gt;
* Natth a&#039;Niel Palpatine&lt;br /&gt;
* [[Phoenix d&#039;Tana Palpatine]]&lt;br /&gt;
* [[RevengeX Palpatine]]&lt;br /&gt;
* [[Rhaub D&#039;ar Aghasett Palpatine]]&lt;br /&gt;
* [[Timbal Palpatine]]&lt;br /&gt;
* [[Vail Aquillarum Unteminar|Vail Aquillarum Unteminar Palpatine]]&lt;br /&gt;
* Vally Tamalar Darkstar Palpatine&lt;br /&gt;
* [[Thran Occasus]]&lt;br /&gt;
* [[Angelo Dante]]&lt;br /&gt;
* [[Xen&#039;Mordin Vismorsus|Xen&#039;Mordin Vismorsus-Palpatine]]&lt;br /&gt;
* [[Brent &amp;quot;Archangel&amp;quot; Ligur Victae|Archangel Palpatine]]&lt;br /&gt;
&lt;br /&gt;
=== Influential Leaders ===&lt;br /&gt;
 &lt;br /&gt;
These individuals have lead Scholae Palatinae or aspects of Scholae Palatinae with the highest level of honor and commitment, forever impacting the workings of the Royal Clan.&lt;br /&gt;
 &lt;br /&gt;
* [[Michael Halcyon]]&lt;br /&gt;
* [[Dakari Kaeth Palpatine]]&lt;br /&gt;
* [[Braecen Kaeth]]&lt;br /&gt;
* [[Rasilvenaira StormRaven]]&lt;br /&gt;
* [[Phoenix d&#039;Tana Palpatine]]&lt;br /&gt;
* [[Thran Occasus]]&lt;br /&gt;
* [[Timbal Palpatine]]&lt;br /&gt;
* [[Lucien Kaeth]]&lt;br /&gt;
* [[Brent &amp;quot;Archangel&amp;quot; Ligur Victae|Archangel Palpatine]]&lt;br /&gt;
* [[Ric &amp;quot;Blade&amp;quot; Hunter]]&lt;br /&gt;
* [[Xen&#039;Mordin Vismorsus|Xen&#039;Mordin Vismorsus-Palpatine]]&lt;br /&gt;
 &lt;br /&gt;
=== Individuals with Impact ===&lt;br /&gt;
 &lt;br /&gt;
These individuals have been involved with Scholae Palatinae, helping change it for the better. Their names should not be forgotten for the great work and example they provided for Scholae Palatinae.&lt;br /&gt;
 &lt;br /&gt;
* Lusankya&lt;br /&gt;
* [[Ood Bnar Sythe&#039;rae]]&lt;br /&gt;
* [[Zeron]]&lt;br /&gt;
* Selene d&#039;Tana&lt;br /&gt;
* Karva Dronaal&lt;br /&gt;
* [[Cethgus]]&lt;br /&gt;
* Augustus [[Kalak Ragnose]]&lt;br /&gt;
* [[Impetus]]&lt;br /&gt;
* [[Kael Fayne]]&lt;br /&gt;
* [[Rayne]]&lt;br /&gt;
 &lt;br /&gt;
{{CSP}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Clans|Scholae Palatinae]] [[Category:Scholae Palatinae]]&lt;/div&gt;</summary>
		<author><name>Jorm Na&#039;trej</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Clan_Scholae_Palatinae&amp;diff=167846</id>
		<title>Clan Scholae Palatinae</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Clan_Scholae_Palatinae&amp;diff=167846"/>
		<updated>2018-04-14T11:55:44Z</updated>

		<summary type="html">&lt;p&gt;Jorm Na&amp;#039;trej: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|djb}}&lt;br /&gt;
{{Organization&lt;br /&gt;
|image=[[File:Csp-logo.png|250px]]&lt;br /&gt;
|name=Clan Scholae Palatinae&lt;br /&gt;
|founder=*Commander Wrath of Praetorian Squadron&lt;br /&gt;
* Maverick&lt;br /&gt;
* Assorted members of Praetorian Squadron&lt;br /&gt;
|leader=* [[Consul]]: [[Elincia Rei]]&lt;br /&gt;
* [[Proconsul]]: [[Braecen Kaeth]]&lt;br /&gt;
* [[Rollmaster]]: [[Mune Cinteroph]]&lt;br /&gt;
|headquarters=[[Ragnath]], [[Caperion System]]&lt;br /&gt;
|formed=House Scholae Palatinae&lt;br /&gt;
|founded=[[11 ABY to 19 ABY|13 ABY]]&lt;br /&gt;
|reorganized=To Clan level [[11 ABY to 19 ABY|19 ABY]] and [[30 ABY to 39 ABY|38 ABY]]&lt;br /&gt;
|fragmented=To House level [[30 ABY to 39 ABY|33 ABY]]&lt;br /&gt;
|affiliation=[[Dark Brotherhood]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Scholae Palatinae&#039;&#039;&#039; is one of the original units of the Dark Jedi Brotherhood and one of the first that had been made into a Clan in 19 ABY.  Independent and proud, today, it plays the game of thrones to become the ruler of the [[Caperion System]], its dominion-to-be. It traces its roots back to Emperor Palpatine himself, and rules its territory in the Caperion System as a tribute of the Great Empire he built. The Empire, although small, is an important and historic force within the Dark Jedi Brotherhood.&lt;br /&gt;
 &lt;br /&gt;
==History==&lt;br /&gt;
{{main|Clan Scholae Palatinae history}}&lt;br /&gt;
===Pre-Exodus===&lt;br /&gt;
During the reign of the Galactic Empire, [[starwars:Palpatine|Emperor Palpatine]] tasked specific Dark Jedi within his intelligence division to serve as guards to the greatest secrets and storehouses the Empire had. They would be known as the Emperor&#039;s Guards. After the battle of Endor, the intelligence division lay in partial ruin. When the Emperor&#039;s Hammer Strike Fleet formed out of the collapsing Empire, intelligence on the Emperor&#039;s Guards were salvaged and from this new information a new unit would be born. This unit was [[House]] Scholae Palatinae.&lt;br /&gt;
&lt;br /&gt;
[[Image:EHLogo.gif|thumb|200px|left|The logo of the [[Emperor&#039;s Hammer]]]]&lt;br /&gt;
&lt;br /&gt;
Scholae Palatinae quickly gained many members, attracting those who valued the secrets of the dark side, and even some of the light  This influx of membership allowed the House to be formed quickly into a Clan, bringing with it three houses below it; [[Dorimad Sol (House)|House Dorimad Sol]], [[Acclivis Draco (House)|House Acclivis Draco]], and [[Caliburnus (House)|House Caliburnus]]. From this membership, Clan Scholae Palatinae was able to obtain the Victory-class Star Destroyer [[Excidium]] and a Modified Corvette, Victory. With these new ships, Scholae Palatinae was able to move from their increasingly harsh world onto a world that was better off, keeping itself alive.&lt;br /&gt;
&lt;br /&gt;
However, the liveliness would be in vain. The [[Star Chamber]] decided to destroy Clan Scholae Palatinae for reasons that have never been fully revealed. While the members of Caliburnus had been decimated, the members of Dorimad Sol and Acclivis Draco were placed into [[Clan Arcona]] and had dangerous experiments were performed on them. Soon after though, it was discovered House Caliburnus had not been destroyed and was a thriving society instead. Surprising the Star Chamber, Caliburnus was allowed to regain its former members and given the ability to rebuild Clan Scholae Palatinae again. Thus ended the first [[Great Jedi War]] for the Clan, and the beginning of Scholae&#039;s hatred for Arcona.&lt;br /&gt;
&lt;br /&gt;
===The Exodus===&lt;br /&gt;
Outside Clan Scholae Palatinae, the dark side was changing.  The Star Chamber had rumblings of change, and the [[Emperor&#039;s Hammer]] Strike Fleet was slowly become corrupted with greed and power from the inside out.  Rumors of &amp;quot;unfortunate accidents&amp;quot; and strange power plays consumed the dark corners of the [[Dark Jedi Brotherhood]].&lt;br /&gt;
&lt;br /&gt;
Inside Scholae, similar events occurred. [[Apprentice|Apprentices]] and other [[Journeymen]] were chastised quicker, and punished frequently. [[Equite|Equites]] were given either nothing to do out of spite, or many things to do out of malice, But the leadership knew what was going on. Thus would begin the [[Exodus]]. The Seven along with most of the [[Dark Jedi Brotherhood]] would help evacuate all of its holdings along with most of the loyal members. And when they left their system, they demolished everything behind them, as to make sure the Emperor&#039;s Hammer could not find out where they went; [[the Shroud]]. And for Scholae Palatinae specifically, the [[Cocytus System]].  &lt;br /&gt;
&lt;br /&gt;
[[File:Judecca.jpg|thumb|200px|left|[[Judecca]], Scholae Palatinae&#039;s homeworld]]&lt;br /&gt;
&lt;br /&gt;
===Post-Exodus===&lt;br /&gt;
Over the next many years, Clan Scholae Palatinae would enter or be pulled into many conflicts to aid the Dark Jedi Brotherhood.  During the War of the Star Chamber, Scholae was influenced by a corrupted [[Jac Cotelin]], but they were able to reclaim their honor.  During the Third Brotherhood Civil War, Scholae would unite reluctantly with [[Clan Arcona]] and [[Clan Taldryan]] to defend against an exact clone of then [[Grand Master]] [[Jac Cotelin]].&lt;br /&gt;
&lt;br /&gt;
But it would be during the military preparedness exercise, [[Second Darkness]], that the Clan would finally get its long time revenge on Clan Arcona. During the victory celebrations, the [[starwars:Yuuzhan Vong|Yuuzhan Vong]] had entered Brotherhood space. It was during this time that [[Consul]] [[Braecen Kaeth]] had fired upon the Arconan vessel, Eye of the Abyss, in order to leave it as fodder for the Brotherhood&#039;s escape. But the Arconans, instead of going back to their own system, attempted to regroup and tow themselves to the Cocytus System in order to conquer it from a weakened Vong and Clan Scholae Palatinae.&lt;br /&gt;
&lt;br /&gt;
Although fighting did occur, the Vong were overwhelming. Clan Arcona and Clan Scholae Palatinae both had to fight off the Vong in an alliance of sorts in order to save themselves and escape to the Shroud. It would be during the following months that each Clan would attempt to take back their systems from an overconfident Yuuzhan Vong. The [[Reclamation of Judecca]] was an official retaking of most of the Cocytus system as well as [[Judecca]], the Scholae base planet.&lt;br /&gt;
&lt;br /&gt;
Under Grand Master [[Sarin]], the Dark Jedi Brotherhood was united and was tasked with taking back [[Antei]]. Clan Scholae Palatinae was given both the tasks of clearing out the Shroud as well as landing Dark Jedi ground troops in order to attack specific locations. Scholae knew going through the Shroud would mean definite casualties, but the Grand Master and Clan Arcona thought of it as justice for the disabling of Eye of the Abyss. However, when the Brotherhood arrived at Antei, the Vong were utterly destroyed by a Jedi Master known as [[Omancor Crask]]. Him, his students, and many war droids fought off the Vong and claimed Antei as their own. The original plans were still in place, but now the Dark Brotherhood would be fighting off rogue Jedi. Scholae aided in the defeat of the Jedi as well as the reclamation of different special places on Antei.&lt;br /&gt;
&lt;br /&gt;
===New Life and Death===&lt;br /&gt;
Many different conflicts erupted after the events of the Yuuzhan Vong and Crask. The Dark Council tasked the Clans in killing the Killiks on Salas V. The victor, who would end up being independent [[House Revan]], would claim ownership of the planet.&lt;br /&gt;
&lt;br /&gt;
When a rogue Grand Master [[Zoraan]] arrived to attempt to retake the Brotherhood, Clan Scholae Palatinae had helped to fight off the former Grand Master, and when the [[One Sith]] attempted to destroy the Brotherhood shortly after from the inside, Scholae aided Grand Master [[Muz Ashen]] in his crusade against the One Sith, claiming the planet [[Korriz]] in the process for themselves. However, Muz Ashen had also attempted the Rite of Immortality, destroying Antei in the process and almost destroying Korriban.&lt;br /&gt;
&lt;br /&gt;
However, in the middle of the [[Dark Crusade]], the Cocytus system went through some troubles. The government of the system saw an opportune time to take over the monarchy and establish a personal dictatorship. With the aid of [[Imperial Scholae Intelligence|Imperial Intelligence]] and Battleteam Caliburnus, [[Consul|Emperor]] [[Xen&#039;Mordin Vismorsus]] was able to assassinate the rogue leader and his followers as well as establish a new order in the system severely loyal to the Consul and Dark Jedi of Scholae Palatinae.&lt;br /&gt;
&lt;br /&gt;
In the destruction of Antei&#039;s surface, the surviving members of old enemies came out from the shadows. Old members of the Cause, people who had spied for or worked with the Yuuzhan Vong, or those who believed in the corrupted teachings of Jaac Cotelin, the One Sith, or former Grand Master Zoraan had come together to form a militia that would attack the Cocytus system (the first in a long line of systems they wanted to cause destruction in). However, the Clan united and easily put a stop to the terrorist threat.&lt;br /&gt;
&lt;br /&gt;
===Modernity===&lt;br /&gt;
Under Emperor Xen&#039;Mordin, Clan Scholae Palatinae went through a mass restructuring after all these crises, remodelling itself to further reflect the ideals of the Galactic Empire, abolishing the monarchy entirely. The current battleteams were absorbed into the Clan structure itself and new Houses were established; [[Excidium]] and [[Imperium]].  House Imperium gained a battleteam by the name of [[Shadow Guard]], with battleteam [[Acclivis Draco]] remaining a separate entity within the Clan.&lt;br /&gt;
&lt;br /&gt;
==The Scholae Empire==&lt;br /&gt;
===Government and Politics===&lt;br /&gt;
The Scholae Empire, modelled on the workings of Palpatine&#039;s Galactic Empire is the frontal governmental system operated by Clan Scholae Palatinae. The Scholae Empire is public knowledge to inhabitants of the [[Caperion System]], while the Dark Jedi clan, the shadow government, operates in the shadows, unknown to all but the top military, economic and political leaders, those who are familiar enough with the Empire to know that disclosing its secrets is unwise. Currently, the Clan&#039;s only territory is the City of Caelestis, the biggest city on [[Ragnath]].&lt;br /&gt;
&lt;br /&gt;
Headquartered in the City of Caelestis, the Imperial Government is led by the Emperor of the Scholae Empire. The Emperor rules de facto over the territory claimed by the Scholae Empire. The appointed officers, and below them the Senate, help alleviate some of the duties of the Emperor. Advisors within the Imperial Palace handle the functioning of the realm so that the Emperor has the time to direct and control as he wills.&lt;br /&gt;
&lt;br /&gt;
The Emperor of the Scholae Empire and the [[Consul]] of Clan Scholae Palatinae form a singular role. While this subjects the system to more frequent changes in Emperor, it is not enough that it causes major alarm for the citizens, who fear the title more than the man himself. These leaders became known as the Tyrants. It is the Tyrant of the Clan who rules as the public face of the system, totally intertwining the fates of both the system and the Clan to the politics of the Brotherhood, without ever making its presence known.&lt;br /&gt;
&lt;br /&gt;
The current Emperor of the Scholae Empire is [[Elincia Rei]], who goes by the title of Empress.&lt;br /&gt;
&lt;br /&gt;
==== Appointed Officers ====&lt;br /&gt;
The appointed officers of The Scholae Empire are hand-picked and answer only to the Emperor.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039; Grand Vizier&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
The most powerful of these appointed officials is the Grand Vizier, who is widely seen as the second in command of the territory. The Grand Vizier is always an experienced Brotherhood member who is capable of accepting the responsibilities of maintaining home security in addition to the role of [[Proconsul]].  While the public still recognizes the Emperor&#039;s direct authority over the politicians of the system, it is the Grand Vizier who keeps them all in line per orders from the Emperor. It is the Grand Vizier who will stand in to lead the clan and the empire if the reigning Emperor is unable to fulfil their duties. In the [[starwars:Galactic Empire|Galactic Empire]], this position was held by [[starwars:Mas Amedda|Mas Amedda]], the right hand of Emperor [[starwars:Palpatine|Palpatine]].&lt;br /&gt;
&lt;br /&gt;
The current Grand Vizier of the Scholae Empire is [[Braecen Kaeth]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Grand Admiral &#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
The second crucial position beyond the Emperor is that of Grand Admiral. The Grand Admiral is the structural keystone to keep all of the government running. Ultimately reporting to the Emperor the Grand Admiral is utilized as the main controller of all the clan military. The Grand Admiral is the one who mobilizes the system’s forces every time there is an attack, either from out of system or from within. While many like to believe that the police force is an independent force, they too are ultimately under the control of the Grand Marshal.Coupled with the fact this position also deals with the duties of Clan [[Rollmaster]], the Grand Admiral plays a very important role to ensure that both the Clan and system continue to function.&lt;br /&gt;
&lt;br /&gt;
The current Grand Admiral is [[Mune Cinteroph]], the master of both the current Empress and Grand Vizier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The Imperial Senate &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Imperial Senate, comprised of Dark Jedi members of Clan Scholae Palatinae and civilian politicians, is an advisory body to the Emperor. Members of the Imperial Senate meet regularly to discuss various matters, which have crucial meaning for functioning of the Empire. However, the Scholae Empire is not a democracy and The Imperial Senate has no power to make any real decisions. It may provide opinions on certain matters or its own ideas for bills, but they still need to be reviewed and approved by the Emperor himself, and are frequently overruled. Nevertheless, the Senate serves the function of making people think that they have an influence on how the Empire is ruled.&lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
 &lt;br /&gt;
Scholae Palatinae is new to the Caperion System, and as a result is still establishing itself as a functional economy in its new home. The Caperion System is home to five different factions all with various cultures and needs, which provides a rich array of options for Scholae to exploit from its super-rich capital, Caelestis City.&lt;br /&gt;
&lt;br /&gt;
====Imports / Exports====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Galactic Goods&#039;&#039;&#039;: The Scholae Empire has a better understanding of the Galactic economy than its neighbours in Caperion, housing members from all across the Galaxy. As a result, it knows where to find all the best stuff. Scholae Palatinae maintains a healthy trade partnership with its neighbours by purchasing luxury items from across the galaxy and selling them on to Elaya, the UCE and Nayama for a profit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Military Protection&#039;&#039;&#039;: The military force of Scholae Palatinae can compete with the strongest forces in Caperion. As the military is rarely fully engaged due to its primary enemy being occupied on many fronts, there is spare capacity within the Imperial Scholae Navy and Imperial Scholae Army to provide support to its neighbours, for a fee.&lt;br /&gt;
&lt;br /&gt;
====Tourism====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Points of Interest&#039;&#039;&#039;: Caelestis City was the jewel of the Meraxis empire, a technological masterpiece, and now belongs to Clan Scholae Palatinae. Under Meraxis control, the city was extremely difficult to visit for any non-Meraxis citizen, and always had an air of mystique about it. As Scholae Palatinae maintains friendlier relations with its neighbours, the city, as well as the natural beauty of the Nethal Archipelago, is now open for tourism. Scholae Palatinae maintain a fabrication of Meraxis culture and museums of its own history to encourage tourism from its allies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health Tourism&#039;&#039;&#039;: Tipoca Station is a state-of-the-art hospital in space allowing for up to 80.000 patients to be treated at once. That is more capacity than Scholae Palatinae’s navy crews, ground forces, auxiliaries and Clan members combined could occupy, or not far off. The surplus capacities are privatised and used by citizens of the Scholae Empire and its allies for those who can afford the best healthcare the system has to offer. Frequently, this is used by wealthy businessmen from the United Corporations of Elaya.&lt;br /&gt;
&lt;br /&gt;
====Internal====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Taxation&#039;&#039;&#039;: Caelestis City, due to its technologically advanced state, houses many big businesses and is the home to many rich and famous individuals. As a result, gross domestic product is very high, and Scholae Palatinae exploits this using a high taxation rate of its people.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loans&#039;&#039;&#039;: The move to Caperion was expensive for Scholae Palatinae, but it has found itself a home with some rich individuals. As a short term economic plan, Scholae has encouraged its citizens to loan some of their personal wealth to the empire in exchange for Imperial favour. If some of these people, and their descendants, mysteriously disappear one day, all the better.&lt;br /&gt;
&lt;br /&gt;
====Future Plans====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mining on Balaerion&#039;&#039;&#039;: The Meraxis Empire have long held a prison mining colony on the icy world of Balaerion. Scholae eventually plans to take control of that colony, and hijack the trade of the raw materials, to boost its economy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Clans:&#039;&#039;&#039; Scholae Palatinae also hope to establish a military alliance and trade partnership with another clan in the near future.&lt;br /&gt;
&lt;br /&gt;
== Clan Scholae Palatinae Structure ==&lt;br /&gt;
&lt;br /&gt;
Clan Scholae Palatinae is the shadowy organisation, mostly of Dark Jedi, that uphold the Empire in secrecy. Their existence is only known to a select few that can be trusted to have the wisdom not to leak confidential information. Led by the [[Consul]], also the Emperor of Cocytus, and supported by the Grand Vizier([[Proconsul]]) and the Grand Admiral ([[Rollmaster]]), Clan Scholae Palatinae is divided into two forces, both equally important arms of the Empire. Imperium enforces Imperial rule within the laws of the Empire, while Excidium operate entirely within the shadows as they perform tasks that the Emperor cannot be associated with.&lt;br /&gt;
&lt;br /&gt;
=== Chain of Command ===&lt;br /&gt;
 &lt;br /&gt;
* &#039;&#039;&#039;Consul and Empress:&#039;&#039;&#039; [[Elincia Rei]]&lt;br /&gt;
 &lt;br /&gt;
* &#039;&#039;&#039;Proconsul and Grand Vizier:&#039;&#039;&#039; [[Braecen Kaeth]]&lt;br /&gt;
 &lt;br /&gt;
* &#039;&#039;&#039;Rollmaster and Grand Admiral:&#039;&#039;&#039; [[Mune Cinteroph]]&lt;br /&gt;
 &lt;br /&gt;
* &#039;&#039;&#039;House Quaestors:&#039;&#039;&#039; [[Raiju Kang]] ([[Imperium]]), [[Alara Deathbane]] ([[Excidium]])&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;House Aediles:&#039;&#039;&#039; [[Dek Rott]] (Imperium), [[Rasilvenaira StormRaven]] (Excidium)&lt;br /&gt;
&lt;br /&gt;
===[[House Excidium]]===&lt;br /&gt;
&lt;br /&gt;
House Excidium is known for their wild cards of dubious character, some even outright criminal, but this is exactly what Excidium needs to watch over the [[Caperion System|Scholae Empire]]. This group uses a wide variety of skills to ensure that the Empire is protected from internal and external threats that the Clan either can’t see or can’t fight due to more delicate reasons, such as politics or public image. As a result, it is publicly disassociated from the Clan itself and its loyalties may appear to be less than dependable, but in reality its fealty is to Cocytus Empire above all else.&lt;br /&gt;
&lt;br /&gt;
====[[Tacitus Athanasius|Battleteam Tacitus Athanasius]]====&lt;br /&gt;
&lt;br /&gt;
House Excidium houses Tacitus Athanasius. A secretive group, the battleteam serves as a silent dagger to enemies of the House and its leaders. Very little if known of the unit to the outside world, and secrecy is one of its most deadly weapons. The members go after mostly special targets, and take out possible threats that remain hidden in the shadows. As the name says, they are the silent death to all who oppose the House, and by extension the [[Caperion System|Scholae Empire]].&lt;br /&gt;
&lt;br /&gt;
====[[Vindictae_Immortalis|Battleteam Vindictae Immortalis]]====&lt;br /&gt;
&lt;br /&gt;
Excidium’s less subtle and more action-hungry members are concentrated in Vindictae Immortalis. The unit is involved in gang wars, heists, abductions, sabotage, and other high-profile operations which draw attention away from the Empire’s activities.&lt;br /&gt;
&lt;br /&gt;
===[[House Imperium]]===&lt;br /&gt;
&lt;br /&gt;
House Imperium is a house that lays back and views things from afar. They have patience and a care for knowledge and context. Combat is important, but what happens behind the lines is more important than the front of the lines to Imperium. When war breaks out, Imperium will be the first to know and the first to lay out a plan. In relative peace, they perform more operational duties.  Members of Imperium can fight boldly when necessary, however they would rather define themselves by their ability to overpower the enemy through forethought and knowledge. What drives them is understanding; knowledge in the world around them and knowledge in the eyes of others.&lt;br /&gt;
&lt;br /&gt;
====[[Krennic|Battleteam Krennic]]====&lt;br /&gt;
&lt;br /&gt;
Wagglehorn?&lt;br /&gt;
&lt;br /&gt;
====[[Pellaeon|Battleteam Pellaeon]]====&lt;br /&gt;
&lt;br /&gt;
Spies and stuff&lt;br /&gt;
&lt;br /&gt;
===[[Acclivis Draco|Battleteam Acclivis Draco]]===&lt;br /&gt;
 &lt;br /&gt;
=== The Tyrannical Legacy===&lt;br /&gt;
 &lt;br /&gt;
It has become a tradition that the Consuls of Scholae Palatinae be given a secondary Title as a description of their personality. These titles are not given lightly and are earned by the actions and demeanor of each. After their reign has finished, the title remains in the history books as the legacy of what their rule brought to the system.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;The Tyrants of Scholae Palatinae:&#039;&#039;&#039;&lt;br /&gt;
* Karva The Ceaseless&lt;br /&gt;
* Timbal The Relentless&lt;br /&gt;
* Dakari The Merciless&lt;br /&gt;
* Braecen The Heartless&lt;br /&gt;
* Phoenix The Ruthless&lt;br /&gt;
* Lucien The Fearless&lt;br /&gt;
* Thran The Usurper&lt;br /&gt;
* Ood The Hardwood&lt;br /&gt;
* Xen The Manipulative&lt;br /&gt;
* Elincia The Cunning&lt;br /&gt;
&lt;br /&gt;
== Military ==&lt;br /&gt;
{{Main|Scholae Palatinae Military}}&lt;br /&gt;
 &lt;br /&gt;
The military of the Scholae Empire is broken into three elements: the [[Imperial Scholae Army]], containing the clan&#039;s ground forces, the [[Imperial Scholae Navy]], containing its ships, and the [[Imperial Scholae Intelligence]], consisting of spies and data analysts. Each branch is highly regarded for their skills in warfare; though, each element is uniquely different in the way it is deployed and managed. As a combined force, they are designated &#039;&#039;&#039;The Military of Scholae Palatinae&#039;&#039;&#039;. Based on Imperial rule and tradition, the divisible elements can be positioned and commanded with greater ease.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;infobox bordered&amp;quot; style=&amp;quot;width: 40em&amp;quot;&lt;br /&gt;
!colspan=&#039;3&#039; style=&amp;quot;text-align:center; background:#cce&amp;quot; |&#039;&#039;&#039; Imperial Scholae Armed Forces Ranks &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! DB Member&lt;br /&gt;
! Army Rank&lt;br /&gt;
! Navy Rank&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#101010&amp;quot;&lt;br /&gt;
|  Elder 3&lt;br /&gt;
|  Grand General&lt;br /&gt;
|  Grand Admiral&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#101010&amp;quot;&lt;br /&gt;
|  Elder 2 &lt;br /&gt;
|  Moff&lt;br /&gt;
|  Moff&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#101010&amp;quot;&lt;br /&gt;
|  Elder 1  &lt;br /&gt;
|  General&lt;br /&gt;
|  Admiral&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#303030&amp;quot;&lt;br /&gt;
|  Equite 4  &lt;br /&gt;
|  Colonel&lt;br /&gt;
|  Commodore&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#303030&amp;quot;&lt;br /&gt;
|  Equite 3 &lt;br /&gt;
|  Lieutenant Colonel&lt;br /&gt;
|  Captain&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#303030&amp;quot;&lt;br /&gt;
|  Equite 2  &lt;br /&gt;
|  Commander&lt;br /&gt;
|  Commander&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#303030&amp;quot;&lt;br /&gt;
|  Equite 1 &lt;br /&gt;
|  Major&lt;br /&gt;
|  Lieutenant Commander&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#505050&amp;quot;&lt;br /&gt;
|  Journeyman 4 &lt;br /&gt;
|  Captain&lt;br /&gt;
|  Lieutenant&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#505050&amp;quot;&lt;br /&gt;
|  Journeyman 3 &lt;br /&gt;
| Lieutenant&lt;br /&gt;
|  Sublieutenant&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#505050&amp;quot;&lt;br /&gt;
|  Journeyman 2 &lt;br /&gt;
| Sergeant&lt;br /&gt;
|  Ensign&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#505050&amp;quot;&lt;br /&gt;
|  Journeyman 1 &lt;br /&gt;
| Private&lt;br /&gt;
|  Midshipman &lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#707070&amp;quot;&lt;br /&gt;
|  Novitiate 4&lt;br /&gt;
|  Trooper&lt;br /&gt;
|  Trainee &lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#707070&amp;quot;&lt;br /&gt;
|  Novitiate 3 &lt;br /&gt;
|  Cadet &lt;br /&gt;
|  Recruit&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#707070&amp;quot;&lt;br /&gt;
|  Novitiate 2&lt;br /&gt;
| Apprentice&lt;br /&gt;
|  Apprentice &lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;background:#707070&amp;quot;&lt;br /&gt;
| Novitiate 1&lt;br /&gt;
| Initiate&lt;br /&gt;
| Initiate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Presiding as Overlord of the Legions &amp;amp; Clan Fleet is the Emperor’s Right-Hand: &#039;&#039;&#039;The Grand Vizer&#039;&#039;&#039;. This is the highest rank one can attain within the Military, short of being the Emperor himself, and is seen as the Chief Military Expert and Leader within the clan territory. The clan military operates 2 ranking systems, one for the navy and one for the army. The army ranks are identical to the loyalist [[ranks]] of the [[Dark Jedi Brotherhood]]. This provides an equivalence between the Dark Jedi ranks and military ranks.&lt;br /&gt;
&lt;br /&gt;
The Dark Jedi of Clan Scholae Palatinae do not have permanent command of specific units, but can commandeer sub-units of the military for specific purposes in accordance with their rank. For the Army, this begins with commanding fireteams of 3-4 troops at the Journeyman ranks, up to entire regiments at the upper echelon of the Equite ranks. In the Navy, Dark Jedi of the journeymen ranks can take brief command of fighter flights, and command destroyers at the upper Equite ranks. More detail is available in the main pages of the [[Imperial Scholae Army|Army]] and [[Imperial Scholae Navy|Navy]].&lt;br /&gt;
&lt;br /&gt;
===Imperial Scholae Army===&lt;br /&gt;
&lt;br /&gt;
{{Main|Imperial Scholae Army}}&lt;br /&gt;
&lt;br /&gt;
The ISA comprises of the collective identity of the entire Clan ground forces: the front line soldiers, scouts, special forces, vehicles and heavy armour. The ISA is made up primarily of The Imperial Legion, a versatile fighting force used for both attack and defensive operations, and the Imperial Scholae Guard Regiment, a smaller unit dedicated to the defence of Scholae territory. The ISA works closely with [[Imperial Scholae Intelligence]] in operations planning.&lt;br /&gt;
&lt;br /&gt;
The largest unit within the ISA is the Imperial Legion. The Imperial Legion makes up 80% of the army. Mostly stationed on the capital ships of the Imperial Scholae Navy during warfare and in the home territories other times, The Imperial Legion provides both offensive and defensive duties to the clan. The Imperial Legion contains over 5500 military infantry, 20 artillery lines and 18 tank platoons, as well as air support, special forces and scouting units.&lt;br /&gt;
&lt;br /&gt;
The remainder of the Army is placed in The Imperial Scholae Guard Regiment. This regiment is tasked only with the protection of the clan dominion and never venture outside. Formerly, their task was the protection of the entire Cocytus System, with one Battalion dedicated to each of the system&#039;s four planets. Due to the instability of the clan&#039;s current territory, division of tasks among the Battalions is constantly in flux, but their role of the protection of the clan&#039;s assets has never changed. The Guard Regiment contains 1368 infantry and 12 armour platoons.&lt;br /&gt;
&lt;br /&gt;
Mercenary forces will also frequently fight alongside the Imperial Scholae Army. During the [[Twelfth Great Jedi War]], an army of Nayaman Mercenaries were purchased to support the ISA in the fight against [[The Collective]].&lt;br /&gt;
&lt;br /&gt;
===Imperial Scholae Navy===&lt;br /&gt;
&lt;br /&gt;
{{Main|Imperial Scholae Navy}}&lt;br /&gt;
&lt;br /&gt;
The ISN comprises of the collective identity of the entire Clan naval forces: the large warships, starfighters, and accompanying personnel. The ISN is made up primarily of two flotillas, each comprised of a collection of destroyers, cruisers, frigates, corvettes, assault craft and starfighters. The flagship of the Emperor of Scholae, the ISN Sidious, and the flagship of the Grand Vizier, his right hand, the ISN Vader, lead the first and second flotillas respectively. In addition, a third, smaller flotilla, under the command of the secret House Excidium, disguised as a criminal organisation, is officially unaffiliated with the Scholae Empire and used for infiltration and subterfuge. The Imperial Medical Station, the IMS Tipoca II, falls under the umbrella of the ISN.&lt;br /&gt;
&lt;br /&gt;
The First Flotilla is the largest of the flotillas in the Imperial Scholae Navy, and is primarily tasked with the defense of the Scholae Palatinae dominion. The Flotilla contains the most powerful warship in the navy, the Victory-class Star Destroyer [[ISN Sidious]]. The ISN Sidious is the Flagship of the Emperor, and serves to house the officers and top leadership of the Scholae Empire as a centralised mobile command centre. Smaller than the First Flotilla, the Second Flotilla is primarily tasked as the lead spear and offensive unit deployed into conflict. The Flotilla contains the largest carrier in the navy, the Venator-class Star Destroyer [[ISN Vader]]. The ISN Vader is the Flagship of the Grand Vizier ([[Proconsul]]) of Scholae Palatinae, and the centrepiece of any major attack, as well as a centralised mobile command centre.&lt;br /&gt;
&lt;br /&gt;
The landing craft of the ISN don&#039;t belong to any particular flotilla, and are distributed on an &#039;as needed&#039; basis.&lt;br /&gt;
&lt;br /&gt;
The [[Excidium]] sub-flotilla is officially unaffiliated with the clan, and is used for controversial actions which The Scholae Empire cannot be seen to endorse. It is led by the [[Quaestor]] of [[House Excidium]], but off-the-records serves as a unit of the ISN.&lt;br /&gt;
&lt;br /&gt;
===Imperial Scholae Intelligence===&lt;br /&gt;
&lt;br /&gt;
{{Main|Imperial Scholae Intelligence}}&lt;br /&gt;
&lt;br /&gt;
TBA.&lt;br /&gt;
&lt;br /&gt;
== Dominion==&lt;br /&gt;
&lt;br /&gt;
=== Scholae Palatinae Territory ===&lt;br /&gt;
&lt;br /&gt;
===The Caperion System===&lt;br /&gt;
&lt;br /&gt;
{{Main|Caperion System}}&lt;br /&gt;
&lt;br /&gt;
The Caperion System has a well-established history of sentient inhabitants and space-faring technology, being home to 5 diverse political groups (6 including Scholae Palatinae). The newcomers to the system, Scholae is still making its mark, seeking alliances and room for expanding its territory.&lt;br /&gt;
&lt;br /&gt;
====[[Isergess]]====&lt;br /&gt;
&lt;br /&gt;
Isergess is a volatile terrestrial world, composed primarily of large volcanoes along with rivers and lakes of molten lava. Scientific studies of the shifting surface have led to the conclusion that the planet is comprised of over 120 different tectonic plates, constantly in movement along the planet. Of these only 5 are large enough to maintain a semi-stable presence on the top of all other plates, estimated to have been on the surface for over 100 million years. The rest of the plates vary in age from 60 million to as recent as 5 million years.&lt;br /&gt;
&lt;br /&gt;
Ownership of Isergess has been in dispute for many generations by the local population. This dispute has been largely between various corporate entities instead of the major political powers of the planet. While it is rich in many minerals, the ability to easily mine the planet’s resources has been hindered by the planets largely volcanic surface. None of the ruling parties of Seraph have had the resources to invest in building long term mining facilities.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Xejtrok]]&#039;&#039;&#039; - the single moon of Isergess. Totally lifeless, it is most notable due to its unique rupturing approximately 200 million years ago. For reasons unknown, the core of the moon experienced a catastrophic reaction, destroying the tailing side of the moon.&lt;br /&gt;
&lt;br /&gt;
====[[Venenum]]====&lt;br /&gt;
&lt;br /&gt;
Venenum is a hostile terrestrial world with a poisonous atmosphere, composed primarily of rocky mountainous terrain, along with rivers, lakes and oceans of sulphuric acid. The climate of the planet is influenced heavily by its elliptical orbit. For the majority of the planet’s 276 day year, the temperature is a moderate 10 - 30 degrees. However, as the planet approaches Caperion, the orbital speed and temperature increase, causing an evaporation of the oceans as temperatures soar to 120 degrees. As the planet passes the closest point of its orbit, the temperature rapidly falls, leading to a standard month of intense acid rain.&lt;br /&gt;
&lt;br /&gt;
Venenum was the first planetary step for the people of the Caperion system. Due to its elliptical orbit, and depending on its relation to the orbit of Seraph it can become the closest orbiting planet. In a rare sign of solidarity between the major political powers of Seraph, Venenum was to be home of a cross cultural colonization effort. However, underestimating the extreme environmental shifts on the planet, along with the strength of the acid rains on the planet as it moves further from Caperion, the colonization effort failed, leading to the deaths of over 25,000 individuals from all political parties of Seraph.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Lypalion|Ly&#039;palion]]&#039;&#039;&#039; - the only major orbiting moon of Venenum. It has no atmosphere and there have been no attempts to establish bases on its surface by the citizens of the Caperion system. Its surface has many beautiful colours, but have no real use besides being pleasing to look at.&lt;br /&gt;
&lt;br /&gt;
====[[Seraph]]====&lt;br /&gt;
&lt;br /&gt;
Seraph is the only planet in the Caperion System ideal for harbouring advanced sentient life. Perfect for life to flourish, Seraph contains a variety of terrains, including desert, mountains, plains, jungles and icy polar regions, as well as large oceans of fresh water and a breathable atmosphere, as well as almost standard levels of gravity. Temperatures on Seraph range from 0 to 30 degrees Celsius, depending on latitude and season, with a year length of 450 standard days. Seraph has a variety of animal and plant life forms, including its own indigenous species and those more commonly seen across the galaxy that have been brought in from off world.&lt;br /&gt;
&lt;br /&gt;
The planet is home to five major political groups that fight over power, and is heavily populated with cities, towns and villages, home to 3.7 billion people, 80% of which are human. The Meraxis Empire and the Democratic Republic of Elaya possess the largest territory, with the Republic being the main thing stopping the Empire from dominating the rest of the planet. The United Corporations of Elaya are a hugely rich independent faction occupying a single city and possess the majority of the wealth in the system. The remaining two factions are the Nayaman Dynasty, an arts-facing culture, and The Republic of the Force, a theocracy that worship the Force and those who control it.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Ragnath]]&#039;&#039;&#039; - Seraph&#039;s only moon, is much like its planet in that, other than its low gravity, is perfect for sustaining life. Ragnath&#039;s surface is approximately 57% ocean. Its landmass, which holds 300 million people across several cities, is split into numerous continents ranging in size. While the natural gravity of the planet is very low, artificial gravity generators (the same technology used on capital ships) is used to provide pockets of gravity to major towns and cities. This technology is provided by the United Corporations of Elaya.&lt;br /&gt;
&lt;br /&gt;
The 5 political groups of Seraph also occupy territory on Ragnath, with similar relations as on the planet. In addition, Scholae Palatinae have chosen the moon as their home, taking the largest city, Caelestis, from the Meraxis Empire and claiming it as their capital.&lt;br /&gt;
&lt;br /&gt;
====[[Albicosus]]====&lt;br /&gt;
&lt;br /&gt;
Albicosus’ surface is largely covered in sheets of ice and glaciers. Its rocky surface does periodically cut to the surface in sharply carved mountain peaks, or in the basins and crags in of the ice sheets. The rocky tectonic plates have rarely shown any movement, but the ice that covers them frequently slides across the plates, resulting in far more movement than seen on the surfaces of other planets. This can result in frequent avalanches on the planets’ sharp mountainsides.&lt;br /&gt;
&lt;br /&gt;
Able-bodied and dedicated martial artists from Nayama ventured to the high gravity planet to train their bodies to be strong, and to endure in extreme environments. To make a living they hired themselves out as honorable mercenaries, primarily employed to police Ulress and maintain the peace between the rival gangs that call it home. Unwilling to subject their families to the dangers of the moon, the Nayaman mercenaries took up camp in the old colony of the planet as a permanent base of operations. Shuttles between the planet surface and Ulress go continually as goods and people are moved to and fro.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Ulress]]&#039;&#039;&#039; - The surface of the moon is simple, rocky and icy. The moon held many great valuable minerals however, leading to centuries of mining on the moon. Over time the entire interior core of the moon was hollowed out, leaving a massive shell. The mining of Ulress goes back centuries, with civilians moving to a small mining colony on the planet, Albicosus, and then traveling back and forth to proceed with mining operations. The moon was rich with natural resources, and all the different political parties on Seraph desired to harvest what they could from the moon. When the interior of the moon had been wiped bare, the civilians abandoned the hollow moon and the mining colony on Albicosus.&lt;br /&gt;
&lt;br /&gt;
It didn’t take long for the city, officially named Ulr Uvi, to become an outlier in the system. The corporations that led to its creation let control of the city slide into hands criminals and gangs. Commonly referred to as the Black Core, security of the moon was left to hired help from the Nayama Dynasty, who took up residence in the abandoned mining colony on Albicosus. [[House Excidium]], the shady arm of Scholae Palatinae, have taken an interest in Ulress, and see it as the perfect home for a house of their specialities.&lt;br /&gt;
&lt;br /&gt;
====[[Myryakur]]====&lt;br /&gt;
&lt;br /&gt;
The nature of the core of the planet is completely unknown. Its gases are thick and heavy. Particles suspended in the gases are charged in the planet’s rapid rotation and the gases stormy movements. These charged particles have left the planet in a perpetual lightning storm. The thick gas however masks the lightning from orbit and beyond, only noticeable once you break the outermost layer of gas.&lt;br /&gt;
&lt;br /&gt;
There have been multiple attempts at better studying the gas giant by the citizens of the system. Early probes faced issues with the planet’s high gravity and lightning storms, rendering most of the data they gathered unobtainable. Later ventures by some of the corporations of Seraph to establish high altitude cities have also ended in failure.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Korgollo]]&#039;&#039;&#039; - Korgollo Major and Minor are the two orbiting moons of the gas giant Myryakur. They are always paired together because they orbit around Myryakur together. As the moons orbit the planet, they also orbit around the center of mass between the two of them. This paired orbit has led to the locals of the system referring to them as the Dancers.&lt;br /&gt;
&lt;br /&gt;
====[[Balaerion]]====&lt;br /&gt;
&lt;br /&gt;
Balaerion is a freezing cold terrestrial world of barren frozen wastes. The surface is 96% nitrogen ice with traces of methane and carbon monoxide. Beneath the surface of frozen nitrogen is a thick layer of water ice. The crust is comprised of two tectonic plates, bordered on a great circle perpendicular to the equator. Frequent earthquakes along this line have been known to shatter the surface down to the crust. Within the crust lie valuable resources essential for artificial gravity generators and electronics.&lt;br /&gt;
&lt;br /&gt;
Life on Balerion dates back a mere thirty standard years, when the Meraxis Empire established the Balaerian Detention Centre, a maximum security prison facility. Largely used as a place to send political prisoners who have spoken out against the oppressive totalitarian regime, the facility is used for mining the valuable resources beneath the ice layer, its prisoners sent there on a life sentence of hard labour. The total planetary population is 100,000, of which 90,000 are miners and the remaining 10,000 are security personnel.&lt;br /&gt;
&lt;br /&gt;
===The Cocytus System (Former)===&lt;br /&gt;
&lt;br /&gt;
{{Main|Cocytus System}}&lt;br /&gt;
&lt;br /&gt;
Scholae Palatinae ruled over the entire Cocytus System until it was destroyed by the Iron Fleet of [[Darth Pravus]] and the clan fled to the Caperion System to establish a new home. Its natives were largely primitive and tribal and bent to the wishes of the Empire&#039;s superior technology and Force Powers. While the Empire swiftly took control of the 6-planet system shortly after the Exodus, they faced numerous uprisings throughout their rule from the capital world of [[Judecca]]. The Cocytus System was home to many Rakatan artefacts dating back to the Infinite Empire which inspired many of these failed rebellions.&lt;br /&gt;
&lt;br /&gt;
[[Judecca]], based in the Cocytus System, is the home planet of Scholae Palatinae and its capital city is Ohmen.  It is thought to have been the first planet formed in the System after its star, Imperius, was formed and it has a temperate climate with varying geographic features. The three historical houses of Scholae Palatinae: Acclivis Draco, Dorimad Sol, and Caliburnus, made their homes on the desert world of [[Antenora]], the frozen world of [[Caina]], and the jungle world of [[Ptolomea]] respectively. On the outer edge of the system was a gas giant, [[Iblis]], and a desolate mining colony on [[Vassago]], but these planets were not frequently used by Scholae Palatinae.&lt;br /&gt;
&lt;br /&gt;
== Allies and Enemies ==&lt;br /&gt;
 &lt;br /&gt;
Due to the Imperial nature of the Clan, it is not surprising that it is largely focused on improving itself and expanding its borders, knowledge and prowess. Thus, the borders of Scholae Palatinae have been less open than others due to the Clan’s natural isolation from outside influence. At present, the clan has just recently set foot in the [[Caperion System]] and begun to establish territory on the moon of [[Ragnath]]. Due to the complex political structure on Caperion and of the Dark Brotherhood, the clan has numerous domestic threats and those further afield.&lt;br /&gt;
&lt;br /&gt;
Its current primary goal is to expand its territory, which is currently restricted to one city, albeit the technological masterpiece of Caelestis, on [[Seraph|Seraph&#039;s]] moon, [[Ragnath]], taken forcibly from Meraxis. Scholae Palatinae will slowly and patiently expand under the same principles as Emperor Palpatine expanded his power across the Galaxy, unafraid to forge false alliances and break them when the time is right.&lt;br /&gt;
&lt;br /&gt;
===Caperion System===&lt;br /&gt;
&lt;br /&gt;
====Allies====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Democratic Republic of Elaya&#039;&#039;&#039; - An unlikely ally due to the opposing political views between democracy and imperialism, Scholae Palatinae assisted Elaya in its war against the Meraxis Empire, presenting itself as the best way to turn the tides in the war. The two maintain an uneasy alliance, as Elaya appreciates Scholae&#039;s support against its long-term enemy Meraxis, but are uncomfortable with another Empire gaining power in the system. Elaya possesses a military strength comparable to Clan Scholae Palatinae but vastly superior territory. They keep themselves well guarded against any opportunistic betrayal from Scholae Palatinae.&lt;br /&gt;
&lt;br /&gt;
====Neutral====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The United Corporations of Elaya&#039;&#039;&#039; - A supremely rich and wealthy city state, they put credits above anything else. What their territory lacks in surface area, their control of most of the wealth in the system makes them make up for this, making them extremely powerful politically. Their highest profits are currently obtained via an arms deal with the Meraxis Empire. The Empress has tried to establish a trade deal with the UCE, but has been unable to convince them that Scholae is a stable trade partner.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Republic of the Force&#039;&#039;&#039; - A relatively poor theocracy under constant threat of invasion from The Meraxis Empire, the TRF believe in the power of the Force and those who wield it. They have a very weak military and rely on the strength of the Republic of Elaya to keep safe. House [[Excidium]] have begun to try to subvert the population by using the Force to help refugees displaced by Meraxis&#039; invasion attempt. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Nayaman Dynasty&#039;&#039;&#039; - The Nayaman Dynasty harbours a culture valuing skill in the arts - both creative and martial. Their Queen is intrigued by the combat prowess of members of Scholae Palatinae, and has hosted the [[Imperium]] summit as they sought to make a positive impression on the royal family. While no formal military alliance has been organised, there is a sense of mutual intrigue and potential for cooperation. While their military strength is mediocre, the widespread combat skills of its people act as a force multiplier in a similar way to Scholae Palatinae&#039;s Dark Jedi.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Nayaman Mercenaries&#039;&#039;&#039; - A mercenary group training in the cold high gravity world of [[Albicosus]], the Nayaman Mercenaries joined the [[Imperial Scholae Army]] during the [[Twelfth Great Jedi War]] and fought against [[The Collective]]. While their contract has finished, they would be happy to serve Scholae again if their price is met. However, they would be equally happy to serve their enemies if the price was right.&lt;br /&gt;
&lt;br /&gt;
====Enemies====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Meraxis Empire&#039;&#039;&#039; - Ruled by an ambitious tyrant focused on conquering the whole of the [[Caperion System]] by squashing all in its way, the Meraxis Empire will never accept Scholae&#039;s presence in the system as anything other than an insult, especially after they have taken the side of Elaya. Further, Scholae&#039;s only territory in the Caperion System, Caelestis city, was previously the jewel of the Meraxis Empire. Meraxis has allied itself with [[The Collective]] on the basis that they both hate Scholae equally as much. Meraxis is similar to Elaya in its military power and territory.&lt;br /&gt;
&lt;br /&gt;
===Beyond the Caperion System===&lt;br /&gt;
 &lt;br /&gt;
==== Allies ====&lt;br /&gt;
None.&lt;br /&gt;
 &lt;br /&gt;
==== Neutral ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Clan Plagueis]]&#039;&#039;&#039; - At one point in the distant past, Scholae Palatinae was aligned with the Clans of Satal Keto and Exar Kun. However when these two units fused into a vastly different Clan, Plagueis, a chasm was birthed between the two groups. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Clan Naga Sadow]]&#039;&#039;&#039; - A once strong alliance was [[Shattered Ties|shattered]] by Scholae Palatinae&#039;s betrayal of Naga Sadow and the theft of valuable artefacts from the Red Fury Pirates, most notably the aptly named [[The Shattering|Shattering]]. However, as recent as this feud was, the events of the Twelfth Great Jedi war put the clans back on the same side, and the future is uncertain.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Clan Arcona]]&#039;&#039;&#039; - In the past, Arcona was the sworn enemy of Scholae Palatinae. This stemmed from the time when Scholae Palatinae was forced to serve as a unit of Arcona. Even after years of separation this tension continued. However thanks to the dulling power of time, and the focus of enemies like the Collective, these feelings have finally faded. While in a state of half-truce, it remains to be seen if this peace will last.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Clan Taldryan]]&#039;&#039;&#039; - Taldryan was historically the dominant clan in the brotherhood, and Scholae Palatinae always had its eyes on taking them down, but out of respect and not hostility. While Taldryan no longer enjoys such a dominant position, with the dominant clans in the brotherhood being Arcona and Odan Urr, the clans maintain a mutual respect and have no significant history of conflict or formal alliance.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Dark Council]]&#039;&#039;&#039; - While Clan Scholae Palatinae are extremely bitter about the destruction of the [[Cocytus System]] at the hands of [[Darth Pravus]], Clan Scholae Palatinae nonetheless belong to the Dark Brotherhood, and does not possess the resources for war with the Dark Council&#039;s Iron fleet. They grudgingly supported the council in the fight against The Collective.&lt;br /&gt;
&lt;br /&gt;
==== Enemies ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[The Collective]]&#039;&#039;&#039; - The Collective were Scholae&#039;s enemy during the [[Twelfth Great Jedi War]]. Scholae suffered heavy losses fighting this powerful organisation that hates Force users of both sides and seeks their utter eradication, inspiring the entire Dark Brotherhood to units its forces against them. They have lent support to the Meraxis Empire in its fight against Scholae.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Clan Odan-Urr]]&#039;&#039;&#039; - The Imperial nature of the Royal Clan immediately soured relations with this Light Side oriented Clan. Both have made it clear through passive-aggressive means, that if given a chance they would gladly clash with each other, however, their only interaction was on the same side as they fought against The Collective in the Twelfth Great Jedi War.&lt;br /&gt;
 &lt;br /&gt;
* &#039;&#039;&#039;[[Clan Tarentum]] (extinct)&#039;&#039;&#039; - Neutral in the past, Tarentum delivered a major political blow during the Sixth Great Jedi War. This action sent a shockwave through the Royal Clan and began a time of strife that nearly ripped Scholae Palatinae apart. Due to this, Scholae Palatinae has been incredible cautious in dealing with Tarentum. Efforts to repair relations between the Clans have all failed within days. Clan Tarentum has now been closed by the Dark Council, and some of its elders subsequently joined Clan Scholae Palatinae.&lt;br /&gt;
&lt;br /&gt;
== Typical Clan Actions and Reactions ==&lt;br /&gt;
 &lt;br /&gt;
=== Fictional ===&lt;br /&gt;
 &lt;br /&gt;
==== Actions ====&lt;br /&gt;
Deeply loyal to the ideals of the Empire, any threat to its stability can begin to turn the gears of war. Historically over aggressive, perhaps due to the roots in being Guards to the Reborn Emperor on Byss, Scholae Palatinae will go to any lengths to define the Empire. Loyal and Strong-headed, these traits have lead to troubles for the Royal Clan on more than one occasion. The overly- aggressive nature has faded over the years, with greater emphasis being put on rational and reasonable approaches to what serves the Clan best, whether that be combat or diplomatically.&lt;br /&gt;
 &lt;br /&gt;
Aside from defending the Empire when needed, the Royal Clan is far more prone to sit in haunches and review the current situation of either the Brotherhood or abroad (Imperial Sector, New Republic, etc.). Once a deeper understanding of the situation is obtained and potential weaknesses are found, The Disciples of Palpatine will delve into the conflict with every fiber of being. Nothing is ever attempted halfway; Scholae Palatinae will give its all or not go at all.&lt;br /&gt;
 &lt;br /&gt;
==== Reactions ====&lt;br /&gt;
 &lt;br /&gt;
Known to isolate itself, Scholae Palatinae has a long history of closing its borders to outside influences at the first sign of trouble – internal or external – and begin the proper course of action that serves the Clan best. During times of stability, the Clan has become far more open to the rest of the Brotherhood seeing that there is strength in having allies, even it is to only advance the continuing security of the Empire.&lt;br /&gt;
 &lt;br /&gt;
Once a pact of peace has been violated, Members of Scholae Palatinae react immediately with defensive measures and a retaliatory strike to show they are willing to defend themselves. While seen as over-zealous, diplomatic discussions can prevent the call for full on war. While this has drawn the Clan into direct confrontation several times, the Clan’s history is far more scattered with small retaliation skirmishes then full on conflicts.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
== Important Figures ==&lt;br /&gt;
 &lt;br /&gt;
These are the former and current leaders, or any influential member who is associated with the Clan. Individuals are delegated to one of these prestigious groups; however their reach, most likely, extends into one or more of these classes.&lt;br /&gt;
 &lt;br /&gt;
=== Sons and Daughters of Palpatine ===&lt;br /&gt;
{{Main|[[Children of Palpatine]]}}&lt;br /&gt;
 &lt;br /&gt;
The Children of Palpatine are those who have been awarded the Clan Title, a rare and prestigious honor.&lt;br /&gt;
 &lt;br /&gt;
* Arania Lawakiro Palpatine&lt;br /&gt;
* [[Cuchulain Darkblade Palpatine]]&lt;br /&gt;
* [[Dakari Kaeth Palpatine]]&lt;br /&gt;
* [[Desio Predator Palpatine]]&lt;br /&gt;
* [[Lucien Kaeth Palpatine]]&lt;br /&gt;
* Natth a&#039;Niel Palpatine&lt;br /&gt;
* [[Phoenix d&#039;Tana Palpatine]]&lt;br /&gt;
* [[RevengeX Palpatine]]&lt;br /&gt;
* [[Rhaub D&#039;ar Aghasett Palpatine]]&lt;br /&gt;
* [[Timbal Palpatine]]&lt;br /&gt;
* [[Vail Aquillarum Unteminar|Vail Aquillarum Unteminar Palpatine]]&lt;br /&gt;
* Vally Tamalar Darkstar Palpatine&lt;br /&gt;
* [[Thran Occasus]]&lt;br /&gt;
* [[Angelo Dante]]&lt;br /&gt;
* [[Xen&#039;Mordin Vismorsus|Xen&#039;Mordin Vismorsus-Palpatine]]&lt;br /&gt;
* [[Brent &amp;quot;Archangel&amp;quot; Ligur Victae|Archangel Palpatine]]&lt;br /&gt;
&lt;br /&gt;
=== Influential Leaders ===&lt;br /&gt;
 &lt;br /&gt;
These individuals have lead Scholae Palatinae or aspects of Scholae Palatinae with the highest level of honor and commitment, forever impacting the workings of the Royal Clan.&lt;br /&gt;
 &lt;br /&gt;
* [[Michael Halcyon]]&lt;br /&gt;
* [[Dakari Kaeth Palpatine]]&lt;br /&gt;
* [[Braecen Kaeth]]&lt;br /&gt;
* [[Rasilvenaira StormRaven]]&lt;br /&gt;
* [[Phoenix d&#039;Tana Palpatine]]&lt;br /&gt;
* [[Thran Occasus]]&lt;br /&gt;
* [[Timbal Palpatine]]&lt;br /&gt;
* [[Lucien Kaeth]]&lt;br /&gt;
* [[Brent &amp;quot;Archangel&amp;quot; Ligur Victae|Archangel Palpatine]]&lt;br /&gt;
* [[Ric &amp;quot;Blade&amp;quot; Hunter]]&lt;br /&gt;
* [[Xen&#039;Mordin Vismorsus|Xen&#039;Mordin Vismorsus-Palpatine]]&lt;br /&gt;
 &lt;br /&gt;
=== Individuals with Impact ===&lt;br /&gt;
 &lt;br /&gt;
These individuals have been involved with Scholae Palatinae, helping change it for the better. Their names should not be forgotten for the great work and example they provided for Scholae Palatinae.&lt;br /&gt;
 &lt;br /&gt;
* Lusankya&lt;br /&gt;
* [[Ood Bnar Sythe&#039;rae]]&lt;br /&gt;
* [[Zeron]]&lt;br /&gt;
* Selene d&#039;Tana&lt;br /&gt;
* Karva Dronaal&lt;br /&gt;
* [[Cethgus]]&lt;br /&gt;
* Augustus [[Kalak Ragnose]]&lt;br /&gt;
* [[Impetus]]&lt;br /&gt;
* [[Kael Fayne]]&lt;br /&gt;
* [[Rayne]]&lt;br /&gt;
 &lt;br /&gt;
{{CSP}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Clans|Scholae Palatinae]] [[Category:Scholae Palatinae]]&lt;/div&gt;</summary>
		<author><name>Jorm Na&#039;trej</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Jorm_%22The_Jester%22_Na%27trej&amp;diff=166802</id>
		<title>Jorm &quot;The Jester&quot; Na&#039;trej</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Jorm_%22The_Jester%22_Na%27trej&amp;diff=166802"/>
		<updated>2018-01-05T17:10:59Z</updated>

		<summary type="html">&lt;p&gt;Jorm Na&amp;#039;trej: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{imageless}}&lt;br /&gt;
{{construction}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type=Sith&lt;br /&gt;
|firstname=Jorm &amp;quot;The Jester&amp;quot; &lt;br /&gt;
|lastname=Na&#039;trej&lt;br /&gt;
|homeworld=Nar Kreeta&lt;br /&gt;
|birth=2 ABY&lt;br /&gt;
|species=Kiffar&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Dark brown, almost black&lt;br /&gt;
|eyes=Citrine&lt;br /&gt;
|height=1.92 meters&lt;br /&gt;
|weight=95 kilograms&lt;br /&gt;
|form=[[Ataru]]&lt;br /&gt;
|fightingstyle=[[K&#039;thri]]&lt;br /&gt;
|profession=Acrobat, infiltrator, impostor, jester, saboteur, Sith&lt;br /&gt;
|position=Member of [[House Excidium]], Clan [[Scholae Palatinae]]&lt;br /&gt;
|ship=modified YT-2400 &#039;&#039;Fool&#039;&#039;&lt;br /&gt;
|dossier=[[dossier:12044|12044]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Character History&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Birth and early years - Nar Kreeta - 2-8 ABY&#039;&#039; ==&lt;br /&gt;
Jorm was born on Nar Kreeta in 2 ABY as the son of Kiffar mining engineers working on the planet. His parents perished in a hovercar accident not a year later. Since he had noone left to care for him, he was put into an orphanage which accomodated children of multiple species. Under such circumstances, it was all too natural for him to grow competative and independent; he was recognized as a tomboy. In this environment, Huttese became his first language.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Late childhood and Adolescence - The Errant Circus - 8-18 ABY&#039;&#039; ==&lt;br /&gt;
When Jorm was six, he was adopted - read: sold to - by an errant circus. From then on, he lived the life of a nomad, never setting foot on a planet for more than a few weeks at best. The circus had only rather slow ships and toured in Wild Space, so Jorm was forced to spend a lot of time in confined spaces. But since he was mainly trained as an acrobat and couldn&#039;t perform unless he had gym time in a freight room, he was plagued by boredom. To distract himself, he aquired the basic skills of carpentry, piloting, and navigation. Within his ten years in the circus, he became proficient enough in each field to start a carreer, but disagreements with his foster parents/buyers and an unforseeable event guided him onto a different path.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Early Adulthood - The Blazing Chain - 18-28 ABY&#039;&#039; ==&lt;br /&gt;
When Jorm was sixteen, the circus was attacked by a raiding Blazing Chain flottilla. The pirates, themselves force-users, discovered his sensitivity for the force and his status as a de facto slave and offered him to join. Since Jorm had nothing to lose and much to gain, he accepted the offer and began a carreer which would span over a decade. He quickly adapted his acrobatics into unorthodox combat skills and his stage talents for infiltration purposes, and over the years raised a little unit of similar individuals. This little group was stationed aboard the CR90 &#039;&#039;Thief&#039;s Luck&#039;&#039;, which operated semi-independent from the fleet. It was a good time, but the duties of leadership and his heavy focus - and reliance - on physical and mental abilities, as well as the limited teaching offered by the pirates, left his potential in the force mostly unexplored. Due to these circumstances he never developed further than a Jedi Hunter. Despite this, life was good until the Chiss decided to put an end to the ship. Jorm was the sole survivor, but received burns in the face and a concussion which weakened his connection to the force.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;A Fresh Start - The Dark Jedi Brotherhood - 28-30 ABY&#039;&#039; ==&lt;br /&gt;
Still recuperating from injury he sustained during his last raid with the pirates, and far from his former strength, Jorm decided to join the DJB to properly learn what he has only touched before. After some time, however, his nomadic past called out to him, luring the then Jedi Hunter away from the Brotherhood and into unknown adventures.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Return, the Survivors Campaign, and Aftermath - 34 ABY&#039;&#039; ==&lt;br /&gt;
When Jorm found reason to return to the Brotherhood, he rejoined the now Clan Scholae Palatinae and immediately made his presence known. In the clanwide attempt against the survivors of various terrorists and schemers, he finally earned the rank of Dark Jedi Knight within days, dominating the efforts.&lt;br /&gt;
&lt;br /&gt;
After being involved in the Survivors mop-up and the fall of The Cause a few years earlier, Jorm decided to take the Cocytus Empire&#039;s underground into his own hands. But unlike other members of his Clan or even House, who came from different backgrounds and served the state and Consul more or less directly, Jorm was a carreer criminal. Within days, he waged an underground war to establish the Clan as the kingpin of smuggling, drug trade and piracy, denying the profits and wares involved to the enemies of the Empire.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Monstrosity Campaign - 34 ABY&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Jorm was one of the very first Palatinaeans who encountered the Pacre Datship&#039;s fungus zombies, in his case in the outskirts of Ohmen, and under influence of mind-altering substances. As soon as he had sobered up and taken a shower, he attended the Emperor&#039;s emergency briefing and became a driving force within the strike team sent to the Temple Of The Forgotten. His combat skills, Psychometry and liberal ammounts of explosives made him a very useful member of that expedition. Overall, he reinforced his position as one of his Clan&#039;s most dangerous fighters.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Recruiting - 34 ABY&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
In the lull after the Monstrosity Campaign, Jorm set out to relax. Two women caught his attention during this time: Zeltron Novice-gone-Rogue Blade Ta&#039;var, who took his advice and returned to the Brotherhood, and Zehsaa Hysh, a young Togruta he recruited and took on as his student.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Subterfuge - 34 ABY&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The Subterfuge incident, more or less a staged civil war between the Houses of Clan Scholae Palatinae, saw Jorm on the losing side of the battle. He did have his moment though, when he surprised Imperium Quaestor [[Lexiconus Qor]] during a raid. After subdueing the Quarren, he imprisoned him in a sewage tank, where Qor was found nearly a day later. While the Clan as a whole is mostly ignorant of these exact happenings, there are rumors linking Jorm to the incident. However, Jorm refuses to comment on them, keeping the memory as a private joke.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Dark Paladin - 34 ABY&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Jorms efforts and successes had not gone unnoticed, and so the Emperor named him Dark Paladin of Clan Scholae Palatinae.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Exodus - 34 ABY&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Palpatine - 34 ABY&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Caperion System - 35 ABY&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Great Jedi War XII - 35 ABY&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Description&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Appearance&#039;&#039; ==&lt;br /&gt;
As many male Kiffar, Jorm has light bronze skin and long, dark hair, but unlike them he doesn&#039;t wear it in dreadlock fashion. He styles them into cornrows instead. His features are overall handsome with tendencies to sharpness, a short chinpuff goatee and naturally yellow eyes.&lt;br /&gt;
Whenever he isn&#039;t wrapping his athletic body in his formal robes - so, always - he will don a casual but practical attire made up by cargo pants, T-Shirt, and combat boots. He does wear red and gold motley sometimes to screw with somebody&#039;s mind.&lt;br /&gt;
&lt;br /&gt;
Also distinctive is that he doesn&#039;t have the typical Kiffar clan tattoos since he didn&#039;t grow up in his species&#039; culture. People usually take him for a human if he doesn&#039;t correct them. He also looks a few years younger than he really is.&lt;br /&gt;
However, he has a large tattoo of a blazing chain, representing that very organization, coiling around his left hand, forearm and elbow. It is made from powdered gems and gold dust and radiant beyond words.&lt;br /&gt;
&lt;br /&gt;
Bacta treatments have removed all scars, which is a status quo he preserves.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Personality &amp;amp;amp; Traits&#039;&#039; ==&lt;br /&gt;
{{Quote|We&#039;re &#039;&#039;all&#039;&#039; wearing our masks. Some just don&#039;t realize it.|Jorm Na&#039;trej}}&lt;br /&gt;
&lt;br /&gt;
Jorm appears as a very positive character who strives for fun and pleasure in everything he does, ignoring or attacking unpleasantries. To all but the most observant people, he seems to be an emotionally driven and hedonistic scoundrel. Behind this, however, is a keen and controlled, albeit twisted mind, using his behavior to vent steam before it can affect his thinking. This often deceives enemies and allows him to play the game after his ever-changing rules, denying his opponents their usual conduct if possible. Fair play means little to him. He has a habit of shrugging off everything with a burst of laughter and press on once he has a goal worth the effort - or go and do something more interesting otherwise.&lt;br /&gt;
&lt;br /&gt;
Among his few friends, he is much more open and reveals his well-developed intelligence, some empathy and even modesty, but there are no living witnesses of the latter. He doesn&#039;t take himself too serious at any time.&lt;br /&gt;
&lt;br /&gt;
Throughout his carreers in the circus and the Blazing Chain, he has developed a taste for uncommon tactics and weaponry. His choices on both matters will often enough make enemies and allies alike question his sanity - which he will state as inquestionably lost when asked - and misjudge him. He is very unlikely to let his temper slip, for experience has taught him better. He is a hard-to-surprise veteran of countless brawls, skirmishes and even a few battles, and will take anything coming at him with a smile and a proper - and possibly devastating - reaction.&lt;br /&gt;
&lt;br /&gt;
He usually lives away from the rest of his Clan, blending in with the local crime scenes or pursuing own goals. Yet if the house calls, Jorm will answer.&lt;br /&gt;
&lt;br /&gt;
In terms of his Force alignment, Jorm is under no illusion. He may not strive for power in the classic Sith way, but he is by his own definition &amp;quot;a self-serving bastard without any concept of &#039;enough&#039;.&amp;quot; This paints him as a Darksider, with only a slight touch of gray.&lt;br /&gt;
&lt;br /&gt;
Jorm does not care about Force sensitivity when dealing with people - they either can pull their weight or they are victims. The same is true for rank. Jorm rarely bows and never buckles, servility is completely foreign to him and he does not respect it in others.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Abilities&#039;&#039; ==&lt;br /&gt;
Although he has lost and regained his physical and mental prime by the events that seperated him from the Blazing Chain, he still retains a lot of abilities learned over three decades. This includes experience in the fields of mechanics, stagework, piloting and combat as well as a fairly large amount of street smarts.&lt;br /&gt;
&lt;br /&gt;
As a non-powerhungry Darksider in a nest of Darksiders, Jorm has tailored his abilites to deal with enemies from the own ranks. He is an incredibly physical fighter who likes to suppress his adversary&#039;s connection to the Force which makes them so much more dangerous, and then surpass them with his own amplified abilities.&lt;br /&gt;
&lt;br /&gt;
Apart from Huttese, he speaks Basic and enough profanities in other languages to get either laid or into trouble.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;In Combat&#039;&#039; ==&lt;br /&gt;
Jorm rarely ceases smiling, and will never do so if the situation gets dire, no matter how many limbs are missing. Screams of pain quickly turn into laughter, and jokes and quips take the place of threats and insults.&lt;br /&gt;
&lt;br /&gt;
He is a very mobile fighter and will use cover and (sometimes deliberately narrow) evasion when possible, but he will stand unflinching when it unnerves his opponent. He has no qualms about running away from a stronger opponent to come up with a new tactic or choose an arena more to his liking - or just to get a snack from whatever source available.&lt;br /&gt;
&lt;br /&gt;
He sometimes shows off his acrobatic past. Somersaults, flips, trapeze stunts and similar interludes are used both defensively to cover up his openenings after devastating attacks and to taunt pursuing opponents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Assets&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Wealth&#039;&#039; ==&lt;br /&gt;
As the only survivor and former officer of a well doing pirate band, Jorm has access to numerous vaults and accounts from his previous occupation. He has transferred this wealth into other accounts since and sold off some of his loot. Today, he is simply filthy rich and having a thrill in getting even more so. Yet, he doesn&#039;t just throw his money around to not raise too much suspicion in his environment.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;The Chain Tattoo&#039;&#039; ==&lt;br /&gt;
While not an asset which could be sold or transfered, it is a matter of pride for Jorm and has cost a fortune. The chain is drawn in obsidian with opal highlights, and the flames surrounding it with rubies, amber, and gold dust. Unless the mission or environment demands it, he will leave it uncovered.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;The&#039;&#039; Blaze ==&lt;br /&gt;
Jorm&#039;s personal YT-2000. The prominent hollow slots beside the cockpit has beencovered up to give the ship a sleek, arrowhead-like appearance.&lt;br /&gt;
&lt;br /&gt;
The interior can sustain up to four people in the long run, but is really only designed for one. The space is panelled with granite from Nar Kreeta, the floor simulates sand, and the headlights shine with merciless brightness. Just like home. The furniture looks like wood and old leather. However, technology hides everywhere under this facade.&lt;br /&gt;
&lt;br /&gt;
The cockpit is excempt from these design choices. It looks much like a standard YT cockpit, but all labels are in Huttese, and Jorm prefers to turn both the light and the artificial gravity off in here when he&#039;s not maneuvering.&lt;br /&gt;
&lt;br /&gt;
Jorm uses the ship as his home and to pull off his own raids away from the Clan. When it is too flashy to use, it will sit in a safe hangar somewhere, just waiting to be activated again.&lt;br /&gt;
&lt;br /&gt;
[[Category:Scholae Palatinae members]]&lt;/div&gt;</summary>
		<author><name>Jorm Na&#039;trej</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Jorm_%22The_Jester%22_Na%27trej&amp;diff=166801</id>
		<title>Jorm &quot;The Jester&quot; Na&#039;trej</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Jorm_%22The_Jester%22_Na%27trej&amp;diff=166801"/>
		<updated>2018-01-05T16:56:46Z</updated>

		<summary type="html">&lt;p&gt;Jorm Na&amp;#039;trej: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{imageless}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type=Sith&lt;br /&gt;
|firstname=Jorm &amp;quot;The Jester&amp;quot; &lt;br /&gt;
|lastname=Na&#039;trej&lt;br /&gt;
|homeworld=Nar Kreeta&lt;br /&gt;
|birth=2 ABY&lt;br /&gt;
|species=Kiffar&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Dark brown, almost black&lt;br /&gt;
|eyes=Citrine&lt;br /&gt;
|height=1.92 meters&lt;br /&gt;
|weight=95 kilograms&lt;br /&gt;
|form=[[Ataru]]&lt;br /&gt;
|fightingstyle=[[K&#039;thri]]&lt;br /&gt;
|profession=Acrobat, infiltrator, impostor, jester, saboteur, Sith&lt;br /&gt;
|position=Member of [[House Excidium]], Clan [[Scholae Palatinae]]&lt;br /&gt;
|ship=modified YT-2400 &#039;&#039;Fool&#039;&#039;&lt;br /&gt;
|dossier=[[dossier:12044|12044]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Character History&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Birth and early years - Nar Kreeta - 2-8 ABY&#039;&#039; ==&lt;br /&gt;
Jorm was born on Nar Kreeta in 2 ABY as the son of Kiffar mining engineers working on the planet. His parents perished in a hovercar accident not a year later. Since he had noone left to care for him, he was put into an orphanage which accomodated children of multiple species. Under such circumstances, it was all too natural for him to grow competative and independent; he was recognized as a tomboy. In this environment, Huttese became his first language.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Late childhood and Adolescence - The Errant Circus - 8-18 ABY&#039;&#039; ==&lt;br /&gt;
When Jorm was six, he was adopted - read: sold to - by an errant circus. From then on, he lived the life of a nomad, never setting foot on a planet for more than a few weeks at best. The circus had only rather slow ships and toured in Wild Space, so Jorm was forced to spend a lot of time in confined spaces. But since he was mainly trained as an acrobat and couldn&#039;t perform unless he had gym time in a freight room, he was plagued by boredom. To distract himself, he aquired the basic skills of carpentry, piloting, and navigation. Within his ten years in the circus, he became proficient enough in each field to start a carreer, but disagreements with his foster parents/buyers and an unforseeable event guided him onto a different path.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Early Adulthood - The Blazing Chain - 18-28 ABY&#039;&#039; ==&lt;br /&gt;
When Jorm was sixteen, the circus was attacked by a raiding Blazing Chain flottilla. The pirates, themselves force-users, discovered his sensitivity for the force and his status as a de facto slave and offered him to join. Since Jorm had nothing to lose and much to gain, he accepted the offer and began a carreer which would span over a decade. He quickly adapted his acrobatics into unorthodox combat skills and his stage talents for infiltration purposes, and over the years raised a little unit of similar individuals. This little group was stationed aboard the CR90 &#039;&#039;Thief&#039;s Luck&#039;&#039;, which operated semi-independent from the fleet. It was a good time, but the duties of leadership and his heavy focus - and reliance - on physical and mental abilities, as well as the limited teaching offered by the pirates, left his potential in the force mostly unexplored. Due to these circumstances he never developed further than a Jedi Hunter. Despite this, life was good until the Chiss decided to put an end to the ship. Jorm was the sole survivor, but received burns in the face and a concussion which weakened his connection to the force.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;A Fresh Start - The Dark Jedi Brotherhood - 28-30 ABY&#039;&#039; ==&lt;br /&gt;
Still recuperating from injury he sustained during his last raid with the pirates, and far from his former strength, Jorm decided to join the DJB to properly learn what he has only touched before. After some time, however, his nomadic past called out to him, luring the then Jedi Hunter away from the Brotherhood and into unknown adventures.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Return, the Survivors Campaign, and Aftermath - 34 ABY&#039;&#039; ==&lt;br /&gt;
When Jorm found reason to return to the Brotherhood, he rejoined the now Clan Scholae Palatinae and immediately made his presence known. In the clanwide attempt against the survivors of various terrorists and schemers, he finally earned the rank of Dark Jedi Knight within days, dominating the efforts.&lt;br /&gt;
&lt;br /&gt;
After being involved in the Survivors mop-up and the fall of The Cause a few years earlier, Jorm decided to take the Cocytus Empire&#039;s underground into his own hands. But unlike other members of his Clan or even House, who came from different backgrounds and served the state and Consul more or less directly, Jorm was a carreer criminal. Within days, he waged an underground war to establish the Clan as the kingpin of smuggling, drug trade and piracy, denying the profits and wares involved to the enemies of the Empire.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Monstrosity Campaign - 34 ABY&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Jorm was one of the very first Palatinaeans who encountered the Pacre Datship&#039;s fungus zombies, in his case in the outskirts of Ohmen, and under influence of mind-altering substances. As soon as he had sobered up and taken a shower, he attended the Emperor&#039;s emergency briefing and became a driving force within the strike team sent to the Temple Of The Forgotten. His combat skills, Psychometry and liberal ammounts of explosives made him a very useful member of that expedition. Overall, he reinforced his position as one of his Clan&#039;s most dangerous fighters.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Recruiting - 34 ABY&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
In the lull after the Monstrosity Campaign, Jorm set out to relax. Two women caught his attention during this time: Zeltron Novice-gone-Rogue Blade Ta&#039;var, who took his advice and returned to the Brotherhood, and Zehsaa Hysh, a young Togruta he recruited and took on as his student.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Subterfuge - 34 ABY&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The Subterfuge incident, more or less a staged civil war between the Houses of Clan Scholae Palatinae, saw Jorm on the losing side of the battle. He did have his moment though, when he surprised Imperium Quaestor [[Lexiconus Qor]] during a raid. After subdueing the Quarren, he imprisoned him in a sewage tank, where Qor was found nearly a day later. While the Clan as a whole is mostly ignorant of these exact happenings, there are rumors linking Jorm to the incident. However, Jorm refuses to comment on them, keeping the memory as a private joke.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Dark Paladin - 34 ABY&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Jorms efforts and successes had not gone unnoticed, and so the Emperor named him Dark Paladin of Clan Scholae Palatinae.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Description&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Appearance&#039;&#039; ==&lt;br /&gt;
As many male Kiffar, Jorm has light bronze skin and long, dark hair, but unlike them he doesn&#039;t wear it in dreadlock fashion. He styles them into cornrows instead. His features are overall handsome with tendencies to sharpness, a short chinpuff goatee and naturally yellow eyes.&lt;br /&gt;
Whenever he isn&#039;t wrapping his athletic body in his formal robes - so, always - he will don a casual but practical attire made up by cargo pants, T-Shirt, and combat boots. He does wear red and gold motley sometimes to screw with somebody&#039;s mind.&lt;br /&gt;
&lt;br /&gt;
Also distinctive is that he doesn&#039;t have the typical Kiffar clan tattoos since he didn&#039;t grow up in his species&#039; culture. People usually take him for a human if he doesn&#039;t correct them. He also looks a few years younger than he really is.&lt;br /&gt;
However, he has a large tattoo of a blazing chain, representing that very organization, coiling around his left hand, forearm and elbow. It is made from powdered gems and gold dust and radiant beyond words.&lt;br /&gt;
&lt;br /&gt;
Bacta treatments have removed all scars, which is a status quo he preserves.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Personality &amp;amp;amp; Traits&#039;&#039; ==&lt;br /&gt;
{{Quote|We&#039;re &#039;&#039;all&#039;&#039; wearing our masks. Some just don&#039;t realize it.|Jorm Na&#039;trej}}&lt;br /&gt;
&lt;br /&gt;
Jorm appears as a very positive character who strives for fun and pleasure in everything he does, ignoring or attacking unpleasantries. To all but the most observant people, he seems to be an emotionally driven and hedonistic scoundrel. Behind this, however, is a keen and controlled, albeit twisted mind, using his behavior to vent steam before it can affect his thinking. This often deceives enemies and allows him to play the game after his ever-changing rules, denying his opponents their usual conduct if possible. Fair play means little to him. He has a habit of shrugging off everything with a burst of laughter and press on once he has a goal worth the effort - or go and do something more interesting otherwise.&lt;br /&gt;
&lt;br /&gt;
Among his few friends, he is much more open and reveals his well-developed intelligence, some empathy and even modesty, but there are no living witnesses of the latter. He doesn&#039;t take himself too serious at any time.&lt;br /&gt;
&lt;br /&gt;
Throughout his carreers in the circus and the Blazing Chain, he has developed a taste for uncommon tactics and weaponry. His choices on both matters will often enough make enemies and allies alike question his sanity - which he will state as inquestionably lost when asked - and misjudge him. He is very unlikely to let his temper slip, for experience has taught him better. He is a hard-to-surprise veteran of countless brawls, skirmishes and even a few battles, and will take anything coming at him with a smile and a proper - and possibly devastating - reaction.&lt;br /&gt;
&lt;br /&gt;
He usually lives away from the rest of his Clan, blending in with the local crime scenes or pursuing own goals. Yet if the house calls, Jorm will answer.&lt;br /&gt;
&lt;br /&gt;
In terms of his Force alignment, Jorm is under no illusion. He may not strive for power in the classic Sith way, but he is by his own definition &amp;quot;a self-serving bastard without any concept of &#039;enough&#039;.&amp;quot; This paints him as a Darksider, with only a slight touch of gray.&lt;br /&gt;
&lt;br /&gt;
Jorm does not care about Force sensitivity when dealing with people - they either can pull their weight or they are victims. The same is true for rank. Jorm rarely bows and never buckles, servility is completely foreign to him and he does not respect it in others.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Abilities&#039;&#039; ==&lt;br /&gt;
Although he has lost and regained his physical and mental prime by the events that seperated him from the Blazing Chain, he still retains a lot of abilities learned over three decades. This includes experience in the fields of mechanics, stagework, piloting and combat as well as a fairly large amount of street smarts.&lt;br /&gt;
&lt;br /&gt;
As a non-powerhungry Darksider in a nest of Darksiders, Jorm has tailored his abilites to deal with enemies from the own ranks. He is an incredibly physical fighter who likes to suppress his adversary&#039;s connection to the Force which makes them so much more dangerous, and then surpass them with his own amplified abilities.&lt;br /&gt;
&lt;br /&gt;
Apart from Huttese, he speaks Basic and enough profanities in other languages to get either laid or into trouble.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;In Combat&#039;&#039; ==&lt;br /&gt;
Jorm rarely ceases smiling, and will never do so if the situation gets dire, no matter how many limbs are missing. Screams of pain quickly turn into laughter, and jokes and quips take the place of threats and insults.&lt;br /&gt;
&lt;br /&gt;
He is a very mobile fighter and will use cover and (sometimes deliberately narrow) evasion when possible, but he will stand unflinching when it unnerves his opponent. He has no qualms about running away from a stronger opponent to come up with a new tactic or choose an arena more to his liking - or just to get a snack from whatever source available.&lt;br /&gt;
&lt;br /&gt;
He sometimes shows off his acrobatic past. Somersaults, flips, trapeze stunts and similar interludes are used both defensively to cover up his openenings after devastating attacks and to taunt pursuing opponents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Assets&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Wealth&#039;&#039; ==&lt;br /&gt;
As the only survivor and former officer of a well doing pirate band, Jorm has access to numerous vaults and accounts from his previous occupation. He has transferred this wealth into other accounts since and sold off some of his loot. Today, he is simply filthy rich and having a thrill in getting even more so. Yet, he doesn&#039;t just throw his money around to not raise too much suspicion in his environment.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;The Chain Tattoo&#039;&#039; ==&lt;br /&gt;
While not an asset which could be sold or transfered, it is a matter of pride for Jorm and has cost a fortune. The chain is drawn in obsidian with opal highlights, and the flames surrounding it with rubies, amber, and gold dust. Unless the mission or environment demands it, he will leave it uncovered.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;The&#039;&#039; Blaze ==&lt;br /&gt;
Jorm&#039;s personal YT-2000. The prominent hollow slots beside the cockpit has beencovered up to give the ship a sleek, arrowhead-like appearance.&lt;br /&gt;
&lt;br /&gt;
The interior can sustain up to four people in the long run, but is really only designed for one. The space is panelled with granite from Nar Kreeta, the floor simulates sand, and the headlights shine with merciless brightness. Just like home. The furniture looks like wood and old leather. However, technology hides everywhere under this facade.&lt;br /&gt;
&lt;br /&gt;
The cockpit is excempt from these design choices. It looks much like a standard YT cockpit, but all labels are in Huttese, and Jorm prefers to turn both the light and the artificial gravity off in here when he&#039;s not maneuvering.&lt;br /&gt;
&lt;br /&gt;
Jorm uses the ship as his home and to pull off his own raids away from the Clan. When it is too flashy to use, it will sit in a safe hangar somewhere, just waiting to be activated again.&lt;br /&gt;
&lt;br /&gt;
[[Category:Scholae Palatinae members]]&lt;/div&gt;</summary>
		<author><name>Jorm Na&#039;trej</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Legacy_of_Palpatine&amp;diff=166800</id>
		<title>Legacy of Palpatine</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Legacy_of_Palpatine&amp;diff=166800"/>
		<updated>2018-01-05T15:56:56Z</updated>

		<summary type="html">&lt;p&gt;Jorm Na&amp;#039;trej: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To earn the [[Title#Clan_Titles|Clan title]] of Palpatine is to receive a badge of honor that is paramount within the walls of [[Scholae Palatinae]]. As guardians of the Palpatine line, protectors of his Dark Side knowledge and advocates to the execution of his will - those who bear the Dark Lord&#039;s name do so after establishing themselves as prominent and loyal members of the Imperial Clan. Only those who live up to Palpatine&#039;s legacy can be given this honor. &lt;br /&gt;
&lt;br /&gt;
Those who achieve the &#039;&#039;&#039;Legacy of Palpatine&#039;&#039;&#039;, current and former, are detailed here. &lt;br /&gt;
&lt;br /&gt;
==  Current Palpatines  ==&lt;br /&gt;
&lt;br /&gt;
===  Cuchulain Darkblade Palpatine  ===&lt;br /&gt;
:&#039;&#039;Main article: [[Cuchulain Darkblade Palpatine]]&#039;&#039;&lt;br /&gt;
[[File:Cooch-Human2 - Archangel.jpg|right|150px]]&lt;br /&gt;
&lt;br /&gt;
Cuchulain, warmly referred to as Cooch, was one of the first to be honored with the name of Palpatine. He did great things for the Clan both as a member and as a [[Consul]], often single-handedly bringing about changes that still echo in the hallowed halls of the Clan to this day. Much of his foresight has guided this Clan to where it is today and has unified us as a whole. As one of the first to swear eternal loyalty to the Clan, Scholae Palatinae is proud to name him a Legacy of Palpatine.&lt;br /&gt;
&lt;br /&gt;
* Rollmaster/Companion Class Envoy, House Acclivis Draco&lt;br /&gt;
* Aedile, House Acclivis Draco&lt;br /&gt;
* Quaestor, House Acclivis Draco&lt;br /&gt;
* Praetor to Krath High Priestess&lt;br /&gt;
* Praetor to Head Master&lt;br /&gt;
* Proconsul, Clan Scholae Palatinae&lt;br /&gt;
* Consul, Clan Scholae Palatinae&lt;br /&gt;
&lt;br /&gt;
===  Phoenix Olkyssagh Palpatine  ===&lt;br /&gt;
:&#039;&#039;Main article: [[Phoenix Olkyssagh Palpatine]]&#039;&#039;&lt;br /&gt;
[[File:Phoenix2.jpg|right|150px]]&lt;br /&gt;
&lt;br /&gt;
A distinguished [[Quaestor]] of [[Dorimad Sol]], Phoenix was essential for many victories of Scholae Palatinae, both by providing direct effort and by offering his leadership to its members. Combining his zero tolerance for complacency and remarkable skills on and off the battlefield, he has always been one of those who made the heart and soul of the Clan. Furthermore, his sharp wit and tongue have more than once out-smarted many that thought themselves to be more clever than what the best that the Clan had to offer. Scholae Palatinae is proud to name him a Legacy of Palpatine.&lt;br /&gt;
&lt;br /&gt;
* [[Magistrate]] to the [[Grand Master]]&lt;br /&gt;
* [[Consul]] of [[Scholae Palatinae]]&lt;br /&gt;
* [[Proconsul]] of [[Scholae Palatinae]]&lt;br /&gt;
* Knight Class Envoy of [[Scholae Palatinae]]&lt;br /&gt;
* Chamber of Justice: Appellate Member&lt;br /&gt;
* [[Quaestor]] of [[Dorimad Sol]]&lt;br /&gt;
* [[Aedile]] of [[Dorimad Sol]]&lt;br /&gt;
* [[Rollmaster]] of [[Caliburnus]]&lt;br /&gt;
* [[Rollmaster]] of [[Dorimad Sol]]&lt;br /&gt;
* Commander of [[Nightshade Squadron]]&lt;br /&gt;
* Commander of [[Nightmare Squadron]]&lt;br /&gt;
* Flight Leader of [[Nightmare Squadron]]&lt;br /&gt;
* [[Grand Master&#039;s Royal Guard]]: JA Company Commander&lt;br /&gt;
&lt;br /&gt;
===  Rhaub D&#039;ar Aghasett Palpatine  ===&lt;br /&gt;
:&#039;&#039;Main article: [[Rhaub D&#039;ar Aghasett Palpatine]]&#039;&#039;&lt;br /&gt;
[[File:Aghasett1.jpg|right|150px]]&lt;br /&gt;
&lt;br /&gt;
One of the first of the dedicated of scholars amongst the Clan, this long-time member of the Clan has been together with them in even the most difficult of times. He proved his dedication to Scholae Palatinae a number of times, and recognized himself as eternal member of this group. His on-going work to chronicle the greatness and existence of the Clan, as well as his staunch defense of its long-held and treasured traditions have made Scholae Palatinae to name him a proud Legacy of Palpatine.&lt;br /&gt;
&lt;br /&gt;
* Knight Class Envoy, Clan Scholae Palatinae&lt;br /&gt;
* Aedile, House Acclivis Draco&lt;br /&gt;
* Quaestor, House Acclivis Draco&lt;br /&gt;
&lt;br /&gt;
===  Arania Lawakiro Palpatine  ===&lt;br /&gt;
:&#039;&#039;Main article: [[Arania Lawakiro Palpatine]]&#039;&#039;&lt;br /&gt;
[[File:Araniaimage1.jpg|right|150px]]&lt;br /&gt;
&lt;br /&gt;
An extremely long-time member of Scholae Palatinae, Arania has stood as a pillar of strength, knowledge, activity, and fortitude for Scholae Palatinae and its membership for a long time as Proconsul. Even beyond the time of her official service to the Clan, her deep experience in the ways of the Force have held her to be the Clan’s foremost of oracles, saving the Clan and its’ members much agony, pain, and betrayal. With her skills, determination, and attitude, Arania has always been a strong representative of CSP and its values. For this, Scholae Palatinae is proud to call her a Legacy of Palpatine.&lt;br /&gt;
&lt;br /&gt;
* Consul Clan Aquillas&lt;br /&gt;
* Praetor to the Krath High Priest&lt;br /&gt;
* Krath High Priestess, Dark Council&lt;br /&gt;
* Praetor to the Commander of the Guard&lt;br /&gt;
* Praetor to the Lord Hegemon&lt;br /&gt;
* Proconsul, Clan Scholae Palatinae&lt;br /&gt;
&lt;br /&gt;
===  RevengeX Palpatine  ===&lt;br /&gt;
:&#039;&#039;Main article: [[RevengeX Palpatine]]&#039;&#039;&lt;br /&gt;
[[File:Revengex2.gif|right|150px]]&lt;br /&gt;
&lt;br /&gt;
As the youngest Palpatine, RevengeX&#039;s career has not been filled with revolutionary ideas, but throughout his time in the Clan, he has worked diligently and has proven himself to be reliable in delicate times of war. His most notable work was done in his one year term as [[Rollmaster]] of [[Acclivis Draco]] and his unfolding accomplishments as [[Quaestor]] of Acclivis Draco.&lt;br /&gt;
&lt;br /&gt;
* Rollmaster, House Acclivis Draco&lt;br /&gt;
* Quaestor, House Acclivis Draco&lt;br /&gt;
* [[Wiki Tribune]], [[Dark Summit]]&lt;br /&gt;
&lt;br /&gt;
===  Vail Aquillarum Unteminar  ===&lt;br /&gt;
:&#039;&#039;Main article: [[Vail Aquillarum Unteminar]]&#039;&#039;&lt;br /&gt;
[[File:Vail.jpg|right|150px]]&lt;br /&gt;
&lt;br /&gt;
A former Quaestor and Consul, Vail&#039;s reigns in both positions were, long, fruitful, and filled with major accomplishments. Unteminar led the Clan into and through the [[Sixth Great Jedi War]] and [[K&#039;hamar&#039;an Crisis|Krath Rite of Supremacy]], snagging high rankings in both competitions.  After years of seemingly gradual decline, he showed the Brotherhood that CSP was still a force to be reckoned with.&lt;br /&gt;
&lt;br /&gt;
* Quaestor, House Acclivis Draco&lt;br /&gt;
* Consul, Clan Scholae Palatinae&lt;br /&gt;
* [[Fiction Tribune]], Dark Summit&lt;br /&gt;
&lt;br /&gt;
===  Desio Predator Palpatine  ===&lt;br /&gt;
:&#039;&#039;Main article: [[Desio Predator Palpatine]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Desio Predator (commonly referred to as &amp;quot;Predfish&amp;quot; or &amp;quot;Fish&amp;quot;), a distinguished Quaestor of both [[Caliburnus]] and Dorimad Sol, as well as a two-time [[Sith High Warrior]], proved his allegiance to Scholae Palatinae countless times. Predator has always shown his worth to the Clan and to the Brotherhood, and CSP is blessed to have him serving in her ranks.&lt;br /&gt;
&lt;br /&gt;
* Quaestor, House Caliburnus&lt;br /&gt;
* Sith High Warrior, Dark Council&lt;br /&gt;
* Quaestor, House Dorimad Sol&lt;br /&gt;
&lt;br /&gt;
===  Natth a&#039;Niel Palpatine  ===&lt;br /&gt;
&lt;br /&gt;
* Praetor to the Krath High Priest&lt;br /&gt;
* Praetor to the Headmaster&lt;br /&gt;
* Headmaster, Dark Council&lt;br /&gt;
* Lord Hegemon, Dark Council&lt;br /&gt;
* Aedile, House Acclivis Draco&lt;br /&gt;
&lt;br /&gt;
===  Vally Tamalar Darkstar Palpatine  ===&lt;br /&gt;
&lt;br /&gt;
* Quaestor, House Acclivis Draco&lt;br /&gt;
* Quaestor, House Dorimad Sol&lt;br /&gt;
* Consul, Clan Scholae Palatinae&lt;br /&gt;
&lt;br /&gt;
===  Dakari Kaeth Palpatine  ===&lt;br /&gt;
:&#039;&#039;Main article: [[Dakari Kaeth Palpatine]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Quaestor, House Dorimad Sol&lt;br /&gt;
* Proconsul, Clan Scholae Palatinae&lt;br /&gt;
* Consul, Clan Scholae Palatinae&lt;br /&gt;
&lt;br /&gt;
===  Thran Occasus  ===&lt;br /&gt;
:&#039;&#039;Main article: [[Thran Occasus]]&#039;&#039;&lt;br /&gt;
[[File:Thranfacesmall.jpg|right|150px]]&lt;br /&gt;
&lt;br /&gt;
One of the youngest members of the Palpatine family, Thran has served many times in a multitude of positions, notably as Quaestor of House Caliburnus and Dorimad Sol, and as Proconsul and Consul . Well known as a silver tongue, the Palpatines bestowed the family name on him after he defeated the traitor Timbal on Antei.&lt;br /&gt;
&lt;br /&gt;
* Rollmaster, House Acclivis Draco&lt;br /&gt;
* Aedile, House Caliburnus&lt;br /&gt;
* Quaestor, House Caliburnus&lt;br /&gt;
* Aedile, House Dorimad Sol&lt;br /&gt;
* Quaestor, House Dorimad Sol&lt;br /&gt;
* Proconsul, Clan Scholae Palatinae&lt;br /&gt;
* Consul, Clan Scholae Palatinae&lt;br /&gt;
&lt;br /&gt;
===  Angelo Palpatine Dante  ===&lt;br /&gt;
:&#039;&#039;Main article: [[Angelo Dante]]&#039;&#039;&lt;br /&gt;
[[File:Dante Older Armor.jpg|right|150px]]&lt;br /&gt;
&lt;br /&gt;
A former infantry officer from the Emperor&#039;s Hammer, Dante came to Scholae Palatine years after the Exodus, but he has managed to prove his loyalty to both the Dark Jedi Brotherhood and Clan Scholae Palatinae.  Although a powerful user of the Force, his skills in combat and as commander of the clan&#039;s legions have been the primary reasons for his ascent into the upper levels of power within the Clan.&lt;br /&gt;
&lt;br /&gt;
* Left Hand of Justice, Dark Summit&lt;br /&gt;
* Right Hand of Justice, Dark Summit&lt;br /&gt;
* Rollmaster, House Dorimad Sol&lt;br /&gt;
* Aedile, House Dorimad Sol&lt;br /&gt;
* Quaestor, House Dorimad Sol&lt;br /&gt;
* Tribune of Gaming, Dark Summit&lt;br /&gt;
* Proconsul, Clan Scholae Palatinae&lt;br /&gt;
&lt;br /&gt;
=== Kell Palpatine Dante ===&lt;br /&gt;
&lt;br /&gt;
Kell is the son of Angelo Palpatine Dante and a longtime member of Scholae Palatinae.  Serving in a variety of positions before and after his father&#039;s untimely demise, Kell has carried on the warrior legacy of his family.  In addition to his normal duties, he serves as the Commander of the Imperial Scholae Guard and, along with Archangel, advises the Emperor on all things military.&lt;br /&gt;
  &lt;br /&gt;
*Magistrate to the FIST&lt;br /&gt;
*Appeals Panelist&lt;br /&gt;
*Battleteam Leader, Nightstalkers&lt;br /&gt;
*Battleteam Leader, Acclivis Draco&lt;br /&gt;
*Battleteam Leader, Dorimad Sol&lt;br /&gt;
*Professor, Writing Studies, Shadow Academy&lt;br /&gt;
*Quaestor, House Imperium&lt;br /&gt;
&lt;br /&gt;
=== Xen&#039;Mordin Vismorsus-Palpatine ===&lt;br /&gt;
[[Image:XenmordinbyXelandra.jpg|thumb|right|150px|Xen&#039;Mordin Palpatine]]&lt;br /&gt;
:&#039;&#039;Main article: [[Xen%27Mordin_Palpatine|Xen&#039;Mordin Palpatine]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One of the longest consistently active leaders of Scholae Palatinae, Xen&#039;Mordin has demonstrated unwavering loyalty to Brotherhood and Clan. For four years, both he and Archangel, were regarded as unofficial Legacies of Palpatine. Following Scholae Palatinae&#039;s reclanning in 38 ABY, it was quickly made official. Xen&#039;Mordin led Scholae Palatinae, as a house, for four years, before seeing it reclanned, and serving as the first Consul of the new era. &lt;br /&gt;
&lt;br /&gt;
* Clan Envoy&lt;br /&gt;
* Aedile, House Caliburnus&lt;br /&gt;
* Aedile, House Acclivis Draco&lt;br /&gt;
* Quaestor, House Acclivis Draco&lt;br /&gt;
* Aedile, House Scholae Palatinae&lt;br /&gt;
* Questor, House Scholae Palatinae&lt;br /&gt;
* Consul, Clan Scholae Palatinae&lt;br /&gt;
&lt;br /&gt;
=== Archangel Palpatine ===&lt;br /&gt;
:&#039;&#039;Main article: [[Brent_&amp;quot;Archangel&amp;quot;_Ligur_Victae|Archangel]]&#039;&#039;&lt;br /&gt;
[[File:BrentNewer.jpg|150px|right]]&lt;br /&gt;
&lt;br /&gt;
* Praetor to the Fist&lt;br /&gt;
* Magistrate to the Fist&lt;br /&gt;
* Magistrate to the Herald&lt;br /&gt;
* Professor, Department of Flight Studies&lt;br /&gt;
* Aedile of Scholae Palatinae&lt;br /&gt;
* Quaestor of Caliburnus&lt;br /&gt;
* Aedile of Caliburnus&lt;br /&gt;
* Wiki Staff Member&lt;br /&gt;
* Battleteam Leader, Battleteam Souls of Darkness&lt;br /&gt;
&lt;br /&gt;
===  Impetus M&#039;Nar  ===&lt;br /&gt;
:&#039;&#039;Main article: [[Elincia_Rei|Elincia Rei]]&#039;&#039;&lt;br /&gt;
[[File:Impetus 30 ABY.jpg|right|150px]]&lt;br /&gt;
&lt;br /&gt;
Impetus&#039; rise through the ranks of Scholae Palatinae was initially rapid, becoming Quaestor of Caliburnus within a year, reorganising the house after a merge with Dorimad Sol and leading it to tie with Acclivis Draco in in a [[Contention|house feud]]. Later, Impetus would become more widely known as Priestess of Lore, upholding the clan&#039;s traditions, and later, then as the mother of the special forces, developing an expertise in subterfuge and black ops. She was believed to be killed by a freak heat storm in the Brightlands of Ryloth, a notion that remains for the bulk of the clan. Only a select few know she had returned in disguise as Elincia Rei, brilliant scientist. &lt;br /&gt;
&lt;br /&gt;
* Aedile, House Acclivis Draco&lt;br /&gt;
* Quaestor, House Caliburnus&lt;br /&gt;
* Priestess of Lore&lt;br /&gt;
* Rollmaster, Clan Scholae Palatinae&lt;br /&gt;
* Proconsul, Clan Scholae Palatinae&lt;br /&gt;
&lt;br /&gt;
=== Evant Taelyan ===&lt;br /&gt;
:&#039;&#039;Main article: [[Evant Taelyan]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Evant earned the Legacy of Palpatine after a term of leadership in Scholae Palatinae that saw it through the Dark Crusades and subsequent Great Jedi War, through reclanning and formation of two new Houses of Imperium and Excidium, and a period of fictional development that solidified their role as an Empire that ended only upon his appointment to the Dark Council. &lt;br /&gt;
&lt;br /&gt;
* Battle Team Leader of Caliburnus&lt;br /&gt;
* Magistrate to the Master at Arms&lt;br /&gt;
* Aedile of Scholae Palatinae&lt;br /&gt;
* Praetor to the Master at Arms&lt;br /&gt;
* Proconsul of Scholae Palatinae&lt;br /&gt;
* Voice of the Brotherhood&lt;br /&gt;
* Regent&lt;br /&gt;
&lt;br /&gt;
=== Jorm Na&#039;trej ===&lt;br /&gt;
:&#039;&#039;Main article: [[Jorm_&amp;quot;The_Jester&amp;quot;_Na&#039;trej]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jorm has been a cornerstone of Scholae Palatinae&#039;s more shady operations for years, earning the title of Dark Paladin. This station served as jump-off point to his instatement as Legacy of Palpatine when he stole the Venator-class Star Destroyer [[ISN_Vader|&#039;&#039;Swarm Lord&#039;&#039;]] for the Empire after the Cocytus Exodus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Former Palpatines  ==&lt;br /&gt;
===  Saitou  ===&lt;br /&gt;
:&#039;&#039;Main article: [[Saitou]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Saitou was one of the first to be named a Legacy of Palpatine, along with Cooch. He served Scholae Palatinae for a great deal of time in various positions, providing influence far beyond what most have done. His own ways, while more subtle and less direct as compared to the reign of Cooch. He later left Scholae Palatinae. &lt;br /&gt;
&lt;br /&gt;
* Aedile, House Acclivis Draco&lt;br /&gt;
* Proconsul, Clan Scholae Palatinae&lt;br /&gt;
* Consul, Clan Scholae Palatinae&lt;br /&gt;
* Quaestor, House Acclivis Draco&lt;br /&gt;
&lt;br /&gt;
===  Timbal  ===&lt;br /&gt;
:&#039;&#039;Main article: [[Timbal]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Timbal was one of the most dedicated and traditional members of Scholae Palatinae. The enthusiasm and zeal he had, both as a member and as a Clan leader, made him one of the most important and influential members of Scholae Palatinae. Timbal always used his skills to the benefit of the Clan. He was probably best known for his integration of Clan lore and history, as well as the establishment of the history of the Clan fleet. During the [[Ninth Great Jedi War]], Timbal was captured and turned away from the Dark Side, accepting  the Light and turned into a weapon against the Clan. [[Thran Occasus]] beheaded him as a traitor with consent from the Clan Council.&lt;br /&gt;
&lt;br /&gt;
* Rollmaster, House Acclivis Draco&lt;br /&gt;
* Quaestor, House Acclivis Draco&lt;br /&gt;
* Consul, Clan Scholae Palatinae&lt;br /&gt;
* Aedile, House Acclivis Draco&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===  Lucien Kaeth  ===&lt;br /&gt;
:&#039;&#039;Main article: [[Lucien Kaeth Palpatine]]&#039;&#039;&lt;br /&gt;
[[File:Lucien2.jpg|right|150px]]&lt;br /&gt;
&lt;br /&gt;
Lucien was one of those members who took a while to find his home. When he finally arrived, he was welcomed with open arms. A year or so after joining CSP, he was made Knight Commander, and was responsible for the start of the Journeymen competitions. After Phoenix&#039;s elevation to Consul, Lucien was elevated to ProConsul and later Consul, where he worked on, amongst other things, the Royal Gazette, the CSP newsletter and doing extensive work on the military. He was known for being inspirational and dilligent. Lucien eventually left the clan to pursue his own goals.&lt;br /&gt;
&lt;br /&gt;
* Knight Commander of the Brotherhood, Society of Envoys&lt;br /&gt;
* Proconsul, Clan Scholae Palatinae&lt;br /&gt;
* Consul, Clan Scholae Palatinae&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{CSP}}&lt;br /&gt;
[[Category:Titles]] [[Category:Scholae Palatinae]]&lt;/div&gt;</summary>
		<author><name>Jorm Na&#039;trej</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Vindictae_Immortalis&amp;diff=166704</id>
		<title>Vindictae Immortalis</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Vindictae_Immortalis&amp;diff=166704"/>
		<updated>2018-01-01T11:32:36Z</updated>

		<summary type="html">&lt;p&gt;Jorm Na&amp;#039;trej: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{construction}}&lt;br /&gt;
&lt;br /&gt;
{{Organization&lt;br /&gt;
|name= Vindictae Immortalis&lt;br /&gt;
|image= [[image:Vindictae_v1.jpg|250px]]&lt;br /&gt;
|founder= [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej|Jorm Na&#039;trej]]&lt;br /&gt;
|leader= [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej|Jorm Na&#039;trej]]&lt;br /&gt;
|headquarters= Mobile&lt;br /&gt;
|formed= [[35 ABY]]&lt;br /&gt;
|affiliation= [[Scholae Palatinae]] and [[House Excidium]]&lt;br /&gt;
|era= [[Dark Jedi Brotherhood]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|TBD|Anonymous}}&lt;br /&gt;
Vindictae Immortalis is a battleteam utilizing mobile equipment to set up shop wherever needed, and basing on the Marauder-class Corvette &#039;&#039;Dagger&#039;&#039; between deployments. Founded by Jorm Na&#039;trej in 35 ABY, the unit&#039;s purpose is to divert both attention and resources of enemy factions away from House Excidium and Scholae Platinae. Members of the House determined to join the team have to prove themselves on a mission before being accepted in a semi-ritual space christening.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Inception==&lt;br /&gt;
[[image:Ecaroalara.png|thumb|150px|left| Quaestor Alara Deathbane]]&lt;br /&gt;
Jorm Na&#039;trej was both founder and first leader of Vindictae Immortalis. Being an unrepentant criminal even in his service to Scholae, he was tasked with leading and overseeing House Excidium&#039;s more unruly members on the eve of the twelvth [[Great_Jedi_War|Great Jedi War]].&lt;br /&gt;
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==Base Of Operations==&lt;br /&gt;
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[[File:MCRV.jpg|250px|right|]]&lt;br /&gt;
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Vindictae Immortalis eschews a fixed address in favor of staying mobile and hard to find. The Marauder-class Corvette &#039;&#039;Dagger&#039;&#039; most often serves as impromptu base and transport, though the team is only a guest aboard. &lt;br /&gt;
Field gear fitting in a few crates is everything Vindictae needs to turn a pre-existing building into a temporal base close to the next target, and relocated as soon as the job is done. &lt;br /&gt;
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==Early History==&lt;br /&gt;
Battle Team Vindictae Immortalis was founded in [[35 ABY]] by Battlemaster [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej|Jorm Na&#039;trej]] in [[House Excidium]], [[Scholae Palatinae]]. Under Quaestor [[Alara Deathbane]], Jorm was ordered to draw foreign powers&#039; attention and resources to create a wider berth for the Clan to operate.&lt;br /&gt;
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==Functions of Vindictae Immortalis==&lt;br /&gt;
The team&#039;s primary operations target money, data, weapons, people and other resources and assets, and either apprehend or eradicate them in ruthless and often spectacular fashion. Secondary operations include stringing along the resulting investigations from official and unofficial sides alike, and manipulating the media fallout to create maximum confusion. On the side, the team aims to turn a profit with their ill-gotten gains.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Joining the Madness==&lt;br /&gt;
Prospect members will first have to accept that their face may end up on every WANTED! poster in the quadrant, potentially voiding any anonymity they might enjoy. Their determination is put to the test in a raid, where they are pushed into a high-risk role of importance.&lt;br /&gt;
Once they have proven themselves, they are christened in space, with their teammates present.&lt;/div&gt;</summary>
		<author><name>Jorm Na&#039;trej</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Vindictae_Immortalis&amp;diff=166691</id>
		<title>Vindictae Immortalis</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Vindictae_Immortalis&amp;diff=166691"/>
		<updated>2017-12-31T09:53:38Z</updated>

		<summary type="html">&lt;p&gt;Jorm Na&amp;#039;trej: Created page with &amp;quot;{{construction}}  {{Organization |name= Vindictae Immortalis |image= 250px |founder= Jorm Na&amp;#039;trej |leader= Jorm &amp;quot;The...&amp;quot;&lt;/p&gt;
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&lt;div&gt;{{construction}}&lt;br /&gt;
&lt;br /&gt;
{{Organization&lt;br /&gt;
|name= Vindictae Immortalis&lt;br /&gt;
|image= [[image:Vindictae_v1.jpg|250px]]&lt;br /&gt;
|founder= [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej|Jorm Na&#039;trej]]&lt;br /&gt;
|leader= [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej|Jorm Na&#039;trej]]&lt;br /&gt;
|headquarters= Mobile&lt;br /&gt;
|formed= [[35 ABY]]&lt;br /&gt;
|affiliation= [[Scholae Palatinae]] and [[House Excidium]]&lt;br /&gt;
|era= [[Dark Jedi Brotherhood]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|TBD|Anonymous}}&lt;br /&gt;
Vindictae Immortalis is a battleteam utilizing mobile equipment to set up shop wherever needed, and basing on the Marauder-class Corvette &#039;&#039;Dagger&#039;&#039; between deployments. Founded by Jorm Na&#039;trej in 35 ABY, the unit&#039;s purpose is to divert both attention and resources of enemy factions away from House Excidium and Scholae Platinae. Members of the House determined to join the team have to prove themselves on a mission before being accepted in a semi-ritual space christening.&lt;br /&gt;
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==Inception==&lt;br /&gt;
[[image:Ecaroalara.png|thumb|150px|left| Quaestor Alara Deathbane]]&lt;br /&gt;
Jorm Na&#039;trej was both founder and first leader of Tacitus Athanasius. Being an unrepentant criminal even is service to Scholae, he was tasked with leading and overseeing House Excidium&#039;s more unruly and violent members on the eve of the twelvth [[Great_Jedi_War|Great Jedi War]].&lt;br /&gt;
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==Base Of Operations==&lt;br /&gt;
&lt;br /&gt;
[[File:MCRV.jpg|250px|right|]]&lt;br /&gt;
&lt;br /&gt;
Vindictae Immortalis eschews a fixed address in favor of staying mobile and hard to find. The Marauder-class Corvette &#039;&#039;Dagger&#039;&#039; most oftern serves as impromptu base and transport, though the team is only a guest aboard. &lt;br /&gt;
Field gear fitting in a few crates is everything Vindictae needs to turn a preexisting building into a temporal base close to the next target, and relocated as soon as the job is done. &lt;br /&gt;
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==Early History==&lt;br /&gt;
Battle Team Vindictae Immortalis was founded in [[35 ABY]] by Battlemaster [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej|Jorm Na&#039;trej]] in [[House Excidium]], [[Scholae Palatinae]]. Under Quaestor [[Alara Deathbane]], Shadow was ordered to draw foreign powers&#039; attention and resources to create a wider berth for the Clan to operate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Functions of Vindictae Immortalis==&lt;br /&gt;
The team&#039;s primary operations target money, data, weapons, people and other resources and assets, and either apprehend or eradicate them in ruthless and often spectacular fashion. Secondary operations include stringing along the resulting investigations from official and unofficial sides alike, and manipulating the media fallout to create maximum confusion. On the side, the team aims to turn a profit with their ill-gotten gains.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Joining the Madness==&lt;br /&gt;
Prospect members will first have to accept that their face may end up on every WANTED! poster in the quadrant, potentially voiding any anonymity they might enjoy. Their determination is put to the test in a raid, where they are pushed into a high-risk role of importance.&lt;br /&gt;
Once they have proven themselves, they are christened in space, with their teammates present.&lt;/div&gt;</summary>
		<author><name>Jorm Na&#039;trej</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Vindictae_v1.jpg&amp;diff=166690</id>
		<title>File:Vindictae v1.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Vindictae_v1.jpg&amp;diff=166690"/>
		<updated>2017-12-31T09:51:28Z</updated>

		<summary type="html">&lt;p&gt;Jorm Na&amp;#039;trej: Vindictae Immortalis&amp;#039; logo&lt;/p&gt;
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&lt;div&gt;== Summary ==&lt;br /&gt;
Vindictae Immortalis&#039; logo&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Creative Commons}}&lt;/div&gt;</summary>
		<author><name>Jorm Na&#039;trej</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Jorm_%22The_Jester%22_Na%27trej&amp;diff=156872</id>
		<title>Jorm &quot;The Jester&quot; Na&#039;trej</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Jorm_%22The_Jester%22_Na%27trej&amp;diff=156872"/>
		<updated>2016-10-11T21:50:59Z</updated>

		<summary type="html">&lt;p&gt;Jorm Na&amp;#039;trej: /* Character History */&lt;/p&gt;
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&lt;div&gt;{{Character&lt;br /&gt;
|type=Sith&lt;br /&gt;
|firstname=Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej&lt;br /&gt;
|homeworld=Nar Kreeta&lt;br /&gt;
|birth=2 ABY&lt;br /&gt;
|species=Kiffar&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Dark brown, almost black&lt;br /&gt;
|eyes=Citrine&lt;br /&gt;
|height=1.92 meters&lt;br /&gt;
|weight=95 kilograms&lt;br /&gt;
|form=[[Ataru]]&lt;br /&gt;
|fightingstyle=[[K&#039;thri]]&lt;br /&gt;
|profession=Acrobat, infiltrator, impostor, jester, saboteur, Sith&lt;br /&gt;
|position=Member of [[House Excidium]], Clan [[Scholae Palatinae]]&lt;br /&gt;
|ship=modified YT-2400 &#039;&#039;Fool&#039;&#039;&lt;br /&gt;
|dossier=[[dossier:12044|12044]]&lt;br /&gt;
}}&lt;br /&gt;
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= &#039;&#039;&#039;Character History&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Birth and early years - Nar Kreeta - 2-8 ABY&#039;&#039; ==&lt;br /&gt;
Jorm was born on Nar Kreeta in 2 ABY as the son of Kiffar mining engineers working on the planet. His parents perished in a hovercar accident not a year later. Since he had noone left to care for him, he was put into an orphanage which accomodated children of multiple species. Under such circumstances, it was all too natural for him to grow competative and independent; he was recognized as a tomboy. In this environment, Huttese became his first language.&lt;br /&gt;
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== &#039;&#039;Late childhood and Adolescence - The Errant Circus - 8-18 ABY&#039;&#039; ==&lt;br /&gt;
When Jorm was six, he was adopted - read: sold to - by an errant circus. From then on, he lived the life of a nomad, never setting foot on a planet for more than a few weeks at best. The circus had only rather slow ships and toured in Wild Space, so Jorm was forced to spend a lot of time in confined spaces. But since he was mainly trained as an acrobat and couldn&#039;t perform unless he had gym time in a freight room, he was plagued by boredom. To distract himself, he aquired the basic skills of carpentry, piloting, and navigation. Within his ten years in the circus, he became proficient enough in each field to start a carreer, but disagreements with his foster parents/buyers and an unforseeable event guided him onto a different path.&lt;br /&gt;
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== &#039;&#039;Early Adulthood - The Blazing Chain - 18-28 ABY&#039;&#039; ==&lt;br /&gt;
When Jorm was sixteen, the circus was attacked by a raiding Blazing Chain flottilla. The pirates, themselves force-users, discovered his sensitivity for the force and his status as a de facto slave and offered him to join. Since Jorm had nothing to lose and much to gain, he accepted the offer and began a carreer which would span over a decade. He quickly adapted his acrobatics into unorthodox combat skills and his stage talents for infiltration purposes, and over the years raised a little unit of similar individuals. This little group was stationed aboard the CR90 &#039;&#039;Thief&#039;s Luck&#039;&#039;, which operated semi-independent from the fleet. It was a good time, but the duties of leadership and his heavy focus - and reliance - on physical and mental abilities, as well as the limited teaching offered by the pirates, left his potential in the force mostly unexplored. Due to these circumstances he never developed further than a Jedi Hunter. Despite this, life was good until the Chiss decided to put an end to the ship. Jorm was the sole survivor, but received burns in the face and a concussion which weakened his connection to the force.&lt;br /&gt;
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== &#039;&#039;A Fresh Start - The Dark Jedi Brotherhood - 28-30 ABY&#039;&#039; ==&lt;br /&gt;
Still recuperating from injury he sustained during his last raid with the pirates, and far from his former strength, Jorm decided to join the DJB to properly learn what he has only touched before. After some time, however, his nomadic past called out to him, luring the then Jedi Hunter away from the Brotherhood and into unknown adventures.&lt;br /&gt;
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== &#039;&#039;Return, the Survivors Campaign, and Aftermath - 34 ABY&#039;&#039; ==&lt;br /&gt;
When Jorm found reason to return to the Brotherhood, he rejoined the now Clan Scholae Palatinae and immediately made his presence known. In the clanwide attempt against the survivors of various terrorists and schemers, he finally earned the rank of Dark Jedi Knight within days, dominating the efforts.&lt;br /&gt;
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After being involved in the Survivors mop-up and the fall of The Cause a few years earlier, Jorm decided to take the Cocytus Empire&#039;s underground into his own hands. But unlike other members of his Clan or even House, who came from different backgrounds and served the state and Consul more or less directly, Jorm was a carreer criminal. Within days, he waged an underground war to establish the Clan as the kingpin of smuggling, drug trade and piracy, denying the profits and wares involved to the enemies of the Empire.&lt;br /&gt;
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== &#039;&#039;Monstrosity Campaign - 34 ABY&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Jorm was one of the very first Palatinaeans who encountered the Pacre Datship&#039;s fungus zombies, in his case in the outskirts of Ohmen, and under influence of mind-altering substances. As soon as he had sobered up and taken a shower, he attended the Emperor&#039;s emergency briefing and became a driving force within the strike team sent to the Temple Of The Forgotten. His combat skills, Psychometry and liberal ammounts of explosives made him a very useful member of that expedition. Overall, he reinforced his position as one of his Clan&#039;s most dangerous fighters.&lt;br /&gt;
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== &#039;&#039;Recruiting - 34 ABY&#039;&#039; ==&lt;br /&gt;
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In the lull after the Monstrosity Campaign, Jorm set out to relax. Two women caught his attention during this time: Zeltron Novice-gone-Rogue Blade Ta&#039;var, who took his advice and returned to the Brotherhood, and Zehsaa Hysh, a young Togruta he recruited and took on as his student.&lt;br /&gt;
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== &#039;&#039;Subterfuge - 34 ABY&#039;&#039; ==&lt;br /&gt;
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The Subterfuge incident, more or less a staged civil war between the Houses of Clan Scholae Palatinae, saw Jorm on the losing side of the battle. He did have his moment though, when he surprised Imperium Quaestor [[Lexiconus Qor]] during a raid. After subdueing the Quarren, he imprisoned him in a sewage tank, where Qor was found nearly a day later. While the Clan as a whole is mostly ignorant of these exact happenings, there are rumors linking Jorm to the incident. However, Jorm refuses to comment on them, keeping the memory as a private joke.&lt;br /&gt;
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== &#039;&#039;Dark Paladin - 34 ABY&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Jorms efforts and successes had not gone unnoticed, and so the Emperor named him Dark Paladin of Clan Scholae Palatinae.&lt;br /&gt;
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= &#039;&#039;&#039;Description&#039;&#039;&#039; =&lt;br /&gt;
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== &#039;&#039;Appearance&#039;&#039; ==&lt;br /&gt;
As many male Kiffar, Jorm has light bronze skin and long, dark hair, but unlike them he doesn&#039;t wear it in dreadlock fashion. He styles them into cornrows instead. His features are overall handsome with tendencies to sharpness, a short chinpuff goatee and naturally yellow eyes.&lt;br /&gt;
Whenever he isn&#039;t wrapping his athletic body in his formal robes - so, always - he will don a casual but practical attire made up by cargo pants, T-Shirt, and combat boots. He does wear red and gold motley sometimes to screw with somebody&#039;s mind.&lt;br /&gt;
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Also distinctive is that he doesn&#039;t have the typical Kiffar clan tattoos since he didn&#039;t grow up in his species&#039; culture. People usually take him for a human if he doesn&#039;t correct them. He also looks a few years younger than he really is.&lt;br /&gt;
However, he has a large tattoo of a blazing chain, representing that very organization, coiling around his left hand, forearm and elbow. It is made from powdered gems and gold dust and radiant beyond words.&lt;br /&gt;
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Bacta treatments have removed all scars, which is a status quo he preserves.&lt;br /&gt;
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== &#039;&#039;Personality &amp;amp;amp; Traits&#039;&#039; ==&lt;br /&gt;
{{Quote|We&#039;re &#039;&#039;all&#039;&#039; wearing our masks. Some just don&#039;t realize it.|Jorm Na&#039;trej}}&lt;br /&gt;
&lt;br /&gt;
Jorm appears as a very positive character who strives for fun and pleasure in everything he does, ignoring or attacking unpleasantries. To all but the most observant people, he seems to be an emotionally driven and hedonistic scoundrel. Behind this, however, is a keen and controlled, albeit twisted mind, using his behavior to vent steam before it can affect his thinking. This often deceives enemies and allows him to play the game after his ever-changing rules, denying his opponents their usual conduct if possible. Fair play means little to him. He has a habit of shrugging off everything with a burst of laughter and press on once he has a goal worth the effort - or go and do something more interesting otherwise.&lt;br /&gt;
&lt;br /&gt;
Among his few friends, he is much more open and reveals his well-developed intelligence, some empathy and even modesty, but there are no living witnesses of the latter. He doesn&#039;t take himself too serious at any time.&lt;br /&gt;
&lt;br /&gt;
Throughout his carreers in the circus and the Blazing Chain, he has developed a taste for uncommon tactics and weaponry. His choices on both matters will often enough make enemies and allies alike question his sanity - which he will state as inquestionably lost when asked - and misjudge him. He is very unlikely to let his temper slip, for experience has taught him better. He is a hard-to-surprise veteran of countless brawls, skirmishes and even a few battles, and will take anything coming at him with a smile and a proper - and possibly devastating - reaction.&lt;br /&gt;
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He usually lives away from the rest of his Clan, blending in with the local crime scenes or pursuing own goals. Yet if the house calls, Jorm will answer.&lt;br /&gt;
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In terms of his Force alignment, Jorm is under no illusion. He may not strive for power in the classic Sith way, but he is by his own definition &amp;quot;a self-serving bastard without any concept of &#039;enough&#039;.&amp;quot; This paints him as a Darksider, with only a slight touch of gray.&lt;br /&gt;
&lt;br /&gt;
Jorm does not care about Force sensitivity when dealing with people - they either can pull their weight or they are victims. The same is true for rank. Jorm rarely bows and never buckles, servility is completely foreign to him and he does not respect it in others.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Abilities&#039;&#039; ==&lt;br /&gt;
Although he has lost and regained his physical and mental prime by the events that seperated him from the Blazing Chain, he still retains a lot of abilities learned over three decades. This includes experience in the fields of mechanics, stagework, piloting and combat as well as a fairly large amount of street smarts.&lt;br /&gt;
&lt;br /&gt;
As a non-powerhungry Darksider in a nest of Darksiders, Jorm has tailored his abilites to deal with enemies from the own ranks. He is an incredibly physical fighter who likes to suppress his adversary&#039;s connection to the Force which makes them so much more dangerous, and then surpass them with his own amplified abilities.&lt;br /&gt;
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Apart from Huttese, he speaks Basic and enough profanities in other languages to get either laid or into trouble.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;In Combat&#039;&#039; ==&lt;br /&gt;
Jorm rarely ceases smiling, and will never do so if the situation gets dire, no matter how many limbs are missing. Screams of pain quickly turn into laughter, and jokes and quips take the place of threats and insults.&lt;br /&gt;
&lt;br /&gt;
He is a very mobile fighter and will use cover and (sometimes deliberately narrow) evasion when possible, but he will stand unflinching when it unnerves his opponent. He has no qualms about running away from a stronger opponent to come up with a new tactic or choose an arena more to his liking - or just to get a snack from whatever source available.&lt;br /&gt;
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He sometimes shows off his acrobatic past. Somersaults, flips, trapeze stunts and similar interludes are used both defensively to cover up his openenings after devastating attacks and to taunt pursuing opponents.&lt;br /&gt;
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= &#039;&#039;&#039;Assets&#039;&#039;&#039; =&lt;br /&gt;
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== &#039;&#039;Wealth&#039;&#039; ==&lt;br /&gt;
As the only survivor and former officer of a well doing pirate band, Jorm has access to numerous vaults and accounts from his previous occupation. He has transferred this wealth into other accounts since and sold off some of his loot. Today, he is simply filthy rich and having a thrill in getting even more so. Yet, he doesn&#039;t just throw his money around to not raise too much suspicion in his environment.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;The Chain Tattoo&#039;&#039; ==&lt;br /&gt;
While not an asset which could be sold or transfered, it is a matter of pride for Jorm and has cost a fortune. The chain is drawn in obsidian with opal highlights, and the flames surrounding it with rubies, amber, and gold dust. Unless the mission or environment demands it, he will leave it uncovered.&lt;br /&gt;
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== &#039;&#039;The&#039;&#039; Fool ==&lt;br /&gt;
Jorm&#039;s personal and heavily modified YT-2400. The prominent hollow slot behind the cockpit has been filled in and holds a large bathroom and appropriate water supply. The crew space and cargo capacity have been greatly reduced to make room for larger engines, improved shields and an outrageous arsenal.&lt;br /&gt;
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In total, the ship has four turrets with two laser and one ion cannon each, sitting in pairs side by side on top and bottom of the saucer. Two fore and two aft torpedo tubes with six torpedos each complete the arsenal. The weapons are controlled by an improved version of the standard AI Gunner/Copilot from the cockpit.&lt;br /&gt;
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The interior can sustain up to four people in the long run, but is really only designed for one. The space suitable for a small cruise liner&#039;s luxury cabin is panelled with granite from Nar Kreeta, the floor simulates sand, and the headlights shine with merciless brightness. Just like home. The furniture looks like wood and old leather. However, technology hides everywhere under this facade.&lt;br /&gt;
&lt;br /&gt;
The cockpit is excempt from these design choices. It looks much like a standard YT cockpit, but the AI station is larger, all labels are in Huttese, and Jorm prefers to turn both the light and the artificial gravity off in here when he&#039;s not maneuvering.&lt;br /&gt;
&lt;br /&gt;
On the outside, the &#039;&#039;Fool&#039;&#039; is one of the flashiest ships there is. It is covered in gold and blood red diamond motley, with a chain of interchanging black and silver rhombuses running several times around the hull - a motif reminiscent of Jorm&#039;s tattoo.&lt;br /&gt;
&lt;br /&gt;
Jorm uses the ship as his home and to pull off his own raids away from the Clan. When it is too flashy to use, it will sit in a safe hangar somewhere, just waiting to be activated again.&lt;br /&gt;
&lt;br /&gt;
[[Category:Scholae Palatinae members]]&lt;/div&gt;</summary>
		<author><name>Jorm Na&#039;trej</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Qor_Mon%27Zary&amp;diff=156869</id>
		<title>Qor Mon&#039;Zary</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Qor_Mon%27Zary&amp;diff=156869"/>
		<updated>2016-10-11T21:42:58Z</updated>

		<summary type="html">&lt;p&gt;Jorm Na&amp;#039;trej: /* Subterfuge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|exd|nor}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type= Sith&lt;br /&gt;
|image=[[File:HDQuarren250.png]]&lt;br /&gt;
|firstname= Lexiconus&lt;br /&gt;
|lastname= Qor&lt;br /&gt;
|homeworld= [[starwars:Dac|Dac]]&lt;br /&gt;
|birth={{Birthyear and Age|ABY|11}}&lt;br /&gt;
|death=&lt;br /&gt;
|species= [[starwars:Quarren|Quarren]]&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= None&lt;br /&gt;
|eyes= Blue&lt;br /&gt;
|height=1.68 meters&lt;br /&gt;
|weight= 70 53&lt;br /&gt;
|cyber=&lt;br /&gt;
|allies= *[[Dark Jedi Brotherhood]]&lt;br /&gt;
*[[Clan Scholae Palatinae]]&lt;br /&gt;
*[[House Imperium]]&lt;br /&gt;
*[[Shadow Guard]]&lt;br /&gt;
|enemies= *[[starwars:Mon Calamari|Mon Calamari]]&lt;br /&gt;
|saber= Silver&lt;br /&gt;
|form= [[Soresu]]&lt;br /&gt;
|fightingstyle= Ranged&lt;br /&gt;
|profession= * Teachweaver&lt;br /&gt;
* Doctor&lt;br /&gt;
* Quaestor&lt;br /&gt;
|position= Sith Battlemaster&lt;br /&gt;
|era= *[[Exodus era]]&lt;br /&gt;
*[[New Order era]]&lt;br /&gt;
|affiliation= *[[Sith Order]]&lt;br /&gt;
*[[Clan Scholae Palatinae]]&lt;br /&gt;
*[[House Imperium]]&lt;br /&gt;
|ship= None&lt;br /&gt;
|masters= [[Nikola Valtiere]]&lt;br /&gt;
|apprentices= * [[Blade Ta&#039;var]]&lt;br /&gt;
* [[Kyo Akumu]]&lt;br /&gt;
|dossier= [[dossier:13880|13880]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|One could look at the battlefield with grace, artistry and beauty. These matter not for when the bestial terrors I have created face them for the first time. They will be scared, and you will enjoy it!|A passage said by Nikola Valtiere to Lexiconus}}&lt;br /&gt;
&lt;br /&gt;
Born &#039;&#039;&#039;Nosolar Qor&#039;&#039;&#039; on the planet [[starwars:Dac|Dac]], Lexiconus is a disciplined and harsh [[starwars:Quarren|Quarren]] and [[starwars:Dark Jedi|Dark-sided Jedi]]. Raised within the [[Sith Order]] of the Brotherhood, ‘Lexic’ was taught how to harness the power of the Force. His special talents as a &#039;&#039;&#039;Doctor&#039;&#039;&#039; and &#039;&#039;&#039;Techweaver&#039;&#039;&#039; make him well aware of both the Unifying Force, and the Living Force. As only beginning his journey as a medical student, Lexic did not harness the Force until he was an adult, this was the foundations of using the Force for his own ambitions. The members of his Clan and House know very well to not be in his debt. Lexic currently resides in [[House Imperium]] as the Quaestor of the [[Scholae Palatinae]] Army.&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Quarren Origins ===&lt;br /&gt;
[[Image:Mon_Calamari.png|200px|thumb|left|Homeworld of Dac]]&lt;br /&gt;
Roughly eight years after the signing the of the [[starwars:Galactic Concordance|Galactic Concordance]], there was a time of unease as the New Republic were tasked to find the remnants of the Galactic Empire in the Unknown Regions. It was during this time that the people of [[starwars:Dac|Mon Cala]] begin to resupply the New Republic with warships and weapons. Under the rule of King Lee-Char, the dual nationality of [[starwars:Mon Calamari|Mon Calamari]] and the [[starwars:Quarren|Quarren]] became increasingly tense. The Quarren wished to resupply the New Republic with greater research of weapon technology, whereas the Mon Calamari were adamant in believing the foreboding visions of a native Jedi. It was during this tense period, that the Mon Calamari began to target and sabotage military factories on the planet. This started the Liberation Wars.&lt;br /&gt;
&lt;br /&gt;
In 11 ABY, two defenders of what was known as the Shield Enforcers, a mixed group of Quarren and Mon Calamari who protected the weapon supplies, gave birth to their third and youngest child. They named him Nosolar Qor, after a famed defender who sacrificed his life as a watchtower sniper against King Lee-Char’s soldiers. Nosolar wasn’t a planned pregnancy and bringing the young Quarren into this world was filled with danger, distrust and betrayal. The young boy was chased by the King’s men all his life, from safehouse to desolate trenches to predated coral reef. Slowly the casualties of the war forced the boy to become cold to death, taking his time to hunt and kill for food or pleasure. During his teen years, Nosolar was offered a route away from his planet by the New Republic Senate, who created a program to assist children in wartime achieve the education they deserve. Packing his bags and shipping himself away from the conflict and torture with the never ending battles, Nosolar left Dac on a corvette. &lt;br /&gt;
&lt;br /&gt;
He was taken to an academical campus built into the old temples on [[starwars:Yavin_4|Yavin 4]]. The young Quarren thrived in a new and safe environment, making many friends and excelling in the subjects chosen for him. With a keen eye on science and biology, he was diverted towards the advanced subjects of medicine, research and scientific theories. Nosolar spent many years studying hard and researching all he could about the principals of medicine, its history in the galaxy, the anatomy of the different species far and wide, the use of traditional herbs and plants to heal and current research projects of the present time. As a young adult and starting to live independently from his fellow students, Nosolar was tasked with travelling to different planets and systems, in order to learn from the resident doctors, consultants, surgeons, professors and deans in many various institutes and hospitals. The longest time he spent a resident somewhere was the forest of [[starwars:Kashyyyk|Kashyyyk]], where he learnt how to harness the natural environment as a tool, weapon and food. Being a Quarren of healing, Nosolar consorted in the [[starwars:Wookiee|Wookiees]] survival techniques and their use of herbs and plants. But in time he realised his knowledge of the outdoors was also a defensive mechanism. At the age of 20, Nosolar found himself transported again to the [[Cocytus System]], an unfamiliar system to him, where he trained under the experts of Ohmen City Hospital. It was here, he learnt the consequences and dangers of toxins, poisons and venoms from around the galaxy. &lt;br /&gt;
&lt;br /&gt;
It was during his toxicology class that Nosolar began to learn the dangers from within the city he lived in, as he met and befriended the current System Moff, [[Landon Cruise]]. A stocky and typical soldier, the Human grew more curious about the Quarren by each passing day of his research. Cruise would occasionally visit his anatomy lab, sit in to the lectures by professors, offer him dinner, the pair became comfortably acquaintances. Nosolar didn’t mind this, as he was a stranger in a strange planet. But it was during his live experiment research that Nosolar’s whole life changed for the better.&lt;br /&gt;
&lt;br /&gt;
One time, when the Quarren and newly appointed Doctor of Medicine was researching the effects of plant toxins on adrenaline-depleted mice, a shocking event occurred. The experiment was failing, he was running out of funds for his post-doctoral research and the stress built up, in a fit of rage Nosolar squeezed his hands together and the organs of the mice burst out. Of course, Landon Cruise was standing by to watch this ordeal in its entirety, then decided to talk to the Quarren and explain. He told Nosolar the basic principals of the Force what the dark and lights sides were and mainly how the mouse exploded. Landon then expanded on this discussion through a series of days, stalling his time enough just so his direct superior could step in. Through several heavily educational lectures, the Rollmaster taught Nosolar how each side of the Force worked, and the mechanics of emotion working within each side. This led to the topic of the Sith Order, how they used their passions to gain what they desired. It was a no-brainer for Dr Qor. The researcher was far more curious about this than anything he had learnt before, pleading to be taught, he was transported off-world in order to learn the ways of the dark side. Once on a battleship above the atmosphere of [[Judecca]], Nosolar was formally introduced to Emperor [[Xen&#039;Mordin Palpatine]] and the training began.&lt;br /&gt;
&lt;br /&gt;
No longer being an ordinary doctor, Nosolar invented an identity of mysticism and power in branding his name to Lexiconus Qor. A gentle reminder of his professional past, while hindering on the potential of his future.&lt;br /&gt;
&lt;br /&gt;
== Defense Against the Dark Arts ==&lt;br /&gt;
[[Image:sithcode.jpg|200px|thumb|left|Sith Code]]&lt;br /&gt;
Whilst on the campaign for future learning materials, Lexic came across the Headmaster of the [[Shadow Academy]] and his [[starwars:Neti|Neti]] Praetor. They invited him to a secluded conference with other members of the Brotherhood, some were Sith and there was a Jedi in their presence. The Headmaster lectured them about the infinite mysteries of the Force and the dark secrets withheld inside the Sith scrolls that were archived years ago. Because of the recent loss of Antei, the scrolls were brought to attention and were passed around to the Professors for analysis. For the members of this particular group, they were given the chance to join the Headmaster and convert to fully Sith in order to gain access to the darkest knowledge available. Lexiconus felt possessed by this opportunity and opted to follow the Sith Code. He was inducted to the Sith Order and named a [[Sith Warrior]].&lt;br /&gt;
&lt;br /&gt;
== Aedile of House Imperium ==&lt;br /&gt;
&lt;br /&gt;
Upon losing his Aedile of [[House Imperium]], [[Xen&#039;Mordin Vismorsus]] needed a replacement and searched the Brotherhood systems for the most suitable candidates. His scouts found Lexiconus to be most profitable for the Clan and Xen acted on this. &lt;br /&gt;
&lt;br /&gt;
Safely on-board of a Scholae shuttle, Lexiconus traveled his way to the [[Cocytus System]] into the jungle planet of [[Judecca]] and traveled North West of the main Continent to the [[March Isles]]. When landed onto the cool mountainous isle, he was greeted by the Gray Jedi [[EL1|Adept]] [[Kell Dante]] the Quaestor of House Imperium who gave the newly appointed Aedile a small briefing of the duties, his role in the [[Scholae Palatinae Military]] as Chief of Operations and what the future holds for the young Sith Warrior. It was in the first few days that he got better acquainted with the new Battle team Leader of [[Shadow Guard]], a human named [[Delak Krennel]] and the two were like two peas in a pod at times. Other times it was often perceived that Delak was really in command of Lexiconus. &lt;br /&gt;
&lt;br /&gt;
Without a strong governmental power or judicial system set up for the Isle&#039;s personal policies and deeds, it quickly became difficult to read through the paperwork of the House members and the citizens of the island. Lexiconus took the initiative here and began to instigate an advertisement for politicians to form a Parliament that better handles their paperwork, taxes, policies and deeds of the Isle. Both Dante and Lexiconus finally felt some ease as they could better manage the Force-users and Military of the House and Isle as a whole. For his hard work, his long term achievements and recent dedication to the Clan and House, Lexiconus Qor was promoted from Warrior to Battlemaster by [[Rollmaster]] [[Landon Cruise]] and the Techweaver was thrown into a large party of other members, where drinks were poured on him and set alight in this joyous occasion. &lt;br /&gt;
&lt;br /&gt;
Celebrations were swiftly cut short, as the Emperor of the Clan was alerted by an old presence reappearing in the system, Infinite Emperor Vanis.&lt;br /&gt;
&lt;br /&gt;
=== Monstrosities ===&lt;br /&gt;
&lt;br /&gt;
When the Pacre Datship were in hiding, their leader Emperor Vanis fought to resolve his issues against the Imperial Empire forever. He found himself a ritual cave hidden under the depths of [[Judecca]] and began to summon titans in slumber from around the Cocytus System. The [[Antenora Sandworm]] rushed out from the dunes and devoured the city of Nas Modeh and the inhabitants that ran screaming from it. The pack of [[Ptolomea Forest Beast]]s stalked the unwary citizens on [[Ptolomea]] and racked up quite the body count, despite some of the best soldiers resisting. The icy world of [[Caina]] had no fight against the [[Caina Colossus]] as it stripped the military bases down and destroyed any vehicles within two clicks of it. &lt;br /&gt;
&lt;br /&gt;
However whilst doing his best to defend Judecca and Ohmen City from the incursion of rotting corpses that greeted the streets and land, Lexic witnessed an even bigger challenge rising from unfathomable depths. Slithering its way across the landscape and striding over the most infallibles structures, the [[Judecca Abyssal]] darkened the sky as it destroyed most of the land. When the Twin Towers were crushed by the beast’s strong tentacles, Lexiconus knew he needed to act and gathered any soldiers left. Together they marched into what they call ‘’’No Man’s Land’’’ and fired at the Abyssal head on, with many losses and settlements destroyed. With strong endurance, unbreakable morales from Lexiconus and a lot of weaponry, the group survived long enough until Akazel, the last living [[starwars:Ratakan|Ratakan]] broke the ritual and saved the system.&lt;br /&gt;
&lt;br /&gt;
== Quaestor of House Imperium ==&lt;br /&gt;
[[File:TheInterrogation-JPL2016-1200pxT.jpg|thumb|right|250px|QUA Dante &amp;amp; AED Lexic]]&lt;br /&gt;
Due to Dante beng much more interested in the confinements of the fleet, the soldiers and the military power he possessed, the Elder decided to resign from his Quaestor post. This left Xen with the ability to promote Lexic to the Quaestor position. While in this powerful position, the Quarren was already a master to a brave and new student called [[Kyo Akumu]], a young human skilled with a lightsaber. But he needed a new challenge for his teaching skills, and when he met the new System Moff [[Impetus M&#039;Nar|Elincia Rei]], she delivered a young [[starwars:Zeltron|Zeltron]] called [[Blade Ta&#039;var]]. A skilled swordsman and a deadly assassin in her short past, she was eager to impress and ascend through her master. But the dark side was not easy for her to develop in, and the trials became harsh.&lt;br /&gt;
&lt;br /&gt;
Needing someone to replace his former position, Lexic picked his young student to succeed him as he felt she passed her knighthood trials well enough to impress him. As a Quarren of academic and scientific roots, he taught her the ways of skill and information, preferring the simulations a droid could give with a lightsaber. Through their reign, the House prospered and became a strong military base for the Imperial Empire to use. &lt;br /&gt;
&lt;br /&gt;
Then one night, Lexic received a chilling message from the Emperor himself, that rattled his spirits.&lt;br /&gt;
&lt;br /&gt;
=== Subterfuge ===&lt;br /&gt;
[[File:Lexiconus,_Blade_and_Kyo_in_the_Bar_1200px.jpg|thumb|left|250px|Lexic, Blade and Kyo sat at the bar]]&lt;br /&gt;
&lt;br /&gt;
{{Quote|Attention members of House Imperium,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Today, the order and stability you have helped bring to the Cocytus system is threatened. Not by some ancient evil, or bold outsider, but from within. These men and women you so deemed to call brothers and sisters, they have plotted against you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;House Excidium, those honorless, anarchistic curs, have been sowing the seeds needed to supplant we loyal followers of the Empire. They perceive our government as weak. Indeed, they seek to exert a far more brutal, relentless form of control and rule over the populace in a regime of bloodshed and terror. Through their secret networks, control of the black market, and decentralized facilities, they seek to tear apart everything that we have built and protected and bled for.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your orders are to rout out these renegades and bring them to justice. Order must be maintained, for the Empire!|Consul Xen}}&lt;br /&gt;
&lt;br /&gt;
The orders came straight from the Emperor that [[House Excidium]], the shield of the Clan were traitors to the Empire and needed to be destroyed. Anarchy and hysteria invaded the streets of Ohmen as the young and inexperienced Force users of the Houses met up and were ambushed. Trust was shattered between the two factions as they came face to face on many fronts and battlegrounds. During this period, the Queastor got surprised by an Excidium raid including [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej]]. Unfortunately for him, the insane Kiffar proved to be more than a match and depraved beyond scope. After defeating the Quarren, Na&#039;trej shackled Qor and submerged him in a sewage tank, where he was found nearly a day later. Although he survived thanks to his aquatic nature, the experience left its mark on the Quaestor.&lt;br /&gt;
&lt;br /&gt;
Lexic was the ever and even more so vigilant and silent leader from a range, watching and planning in his mind what to do next, while he eager and powerful Aedile launched the front line assaults against Excidium. Winning and conquering each and every battle before them, it wasn’t long before Imperium were going to wipe the traitors from Scholae Palatinae entirely. &lt;br /&gt;
&lt;br /&gt;
The final battle was set on Jormungand Quarry, on Ptolomea, and while the Imperium ranks filed and started their invasion, the secretive and cunning forces of Excidium were ambushed and forced to resort to trenching tactics. In the heat of the battle, the Emperor called off the war and summoned his subjects back to Ohmen City. There he gave an invaluable speech on the importance of trust, loyalty and deception. Then a new Proconsul was revealed, the infamous [[Cyris Oscura|Black Hand]] had returned.&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
[[File:Lexiconus_Qor_resize.jpg|thumb|left|250px|Lexic in the Laboratory]]&lt;br /&gt;
Surprisingly, the Dark Side of the Force hasn’t affected Lexiconus much since he began studying it many years ago. Apart from the battle scars from lightsabers, blasters and vibroswords his skin has been professionally patched and healed. His body is slim yet physically capable and trained for cross-country and swimming, so his thighs, core and shoulders are toned while the rest looks average. &lt;br /&gt;
&lt;br /&gt;
When dressed casually, Lexiconus dons a streamlined battleskin which has been weaved with a matrix of tiny, hard tooth-like structures called placoid scales. When faced with the outdoors, Lexiconus uses a bark-brown cape adorned around his shoulder via a chainmail link. This can help camouflage him when out in the wilderness. This is what Lexiconus will wear for ceremonies, Clan Events, funerals, Knighthoods and appointments.&lt;br /&gt;
&lt;br /&gt;
When dressed casually, Qor throws on a one-piece chemical-proof overall that he uses when experimenting within the laboratories. It is royal blue with a light blue seam running down the zips, across the lining of the pockets and on the letters and logo of the Clan. He also wears a long white laboratory trench-coat with two deep pockets at the bottom front and a tools chest pocket at the upper left, near the opening of the coat. Both made from synthetic fabrics, they have seen some wear and tear shown through burn marks, rips, chemical smudges and sauce stains.&lt;br /&gt;
&lt;br /&gt;
The only rare time you may see the Quarren in his birthday suit or waddling around with just his undergarments, is in his extra-curricular activities of swimming, deep-sea diving, plundering ruins or when using guerrilla tactics. He has learnt from his experience across the galaxy, painting your body in the natural coloured mud and submerging into the swamps or ground will benefit him for surprise attacks.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
As a Techweaver and Doctor, Lexiconus has always had a natural affinity towards protecting the allies and soldiers around him. Although he dislikes the latter with a passion, as shown when interacting with one, he will upgrade their machinery or converse with them if necessary. It has become a daily activity for Lexic when he sees a soldier, he will most likely paralyse it, poison it or play some other ridiculous prank. All for sport and pleasure, of course. However when pushed and against a tough challenge, the Quarren has shown deep respect for the loyalists and mercenaries who ally and help him in the name of the end goal. &lt;br /&gt;
&lt;br /&gt;
Lexiconus has and always will be a natural born leader which has come as a profit for the summit he is involved with. The Quarren has a knack for planning battles, studying the enemies’ flaws and testing their limits with complicated schemes. It has often becomes customary for Lexic’s superiors, to see him walk into a meeting with 8 different data pads on tactics, stealth operations in history, specs on vehicles and in some cases joined by a specialist for that mission.&lt;br /&gt;
&lt;br /&gt;
Lexiconus has always been a person on a crusade of ultimate power, he is the first and foremost to stand against a threat in order to gain the upper hand. Regardless of the outcome for others, the Quarren uses his best skills and abilities in order to ensure he remains supreme. Whether it is a trap he has fallen into, a conflict between two greater minds or a territorial gain, Lexic walks first into the problem without a shroud of resentment for anyone else involved. It has slowly become his dedication, over the years, to earn a higher status and work hard for the best and most powerful outcome. In essence, when Lexiconus sees a potential asset, he will strive his best to achieve and control it for his selfish needs. &lt;br /&gt;
&lt;br /&gt;
Infamous for his cold and completely uncaring demeanor, Lexiconus has stood as a symbol of racism against all sentient beings around him. It is not because he is simply racist, but down to the fact of a past riddled with unqualified, weak, fearful, unloyal, spontaneous, childish and temporary allies and clan-mates. He has simply forced himself to stop caring about what happens to others and focus on his own conclusion in missions. Although he sees all members and hired hands as disposable, he isn’t cowardly to offer them into the front-line alone and usually takes this position himself, in an effort to have gainful power. This type of persona leaks into his hatred for droids as well, often playing pranks on their systems and hardware. Lexic has learnt many droids are also too fragile for his attention, but much more disposable than your average humanoid and alien. It will come down to Lexic in many battles to use a droid squadron, commanding them to fight mercilessly and offering them as bait first before intuitive soldiers.&lt;br /&gt;
&lt;br /&gt;
During combat you will find your strongest soldiers at the front-lines, your ranged scouts near the middle and many vehicles at the back of the lines. However with Lexiconus a position isn’t constant, he will often contort between many various positions and scenes in order to confuse the enemy. But most of his tactics will be ranged combat, in the use of Telekinesis for dragging and crushing enemies, Healing to patch and repair allies or other Force Users and his Lanvarok to engage the enemy with a surprising effect. &lt;br /&gt;
&lt;br /&gt;
The Quarren is and always has been a courageous and intractable combatant in the scene of war, standing strong against improbable odds while inspiring the bodies he will certainly sacrifice first. It doesn’t matter how many enemies Lexic is against, how technologically superior they have become or if they have surprised him with an ambush, Lexic is innately ready to face the waves. This strong will and strive to compete is what always attracts the eyes of his superiors and the Dark Council.&lt;br /&gt;
&lt;br /&gt;
Overall, Lexiconus Qor will push himself and others, inspire anyone who needs it, kill anyone who stands in his way and ultimately have a good time while doing so. As a Quarren, he naturally struggles to converse or sympathise with others but that doesn’t press his morales. As long as they understood him and don’t fall behind, Lexic can get along with the majority of members in the Dark Brotherhood. Whether they’re Sith, Dark, Gray, Jedi, Loyalist or Mercenary matters not, Lexic’s attitude is the same. However because he was born on Dac, Lexiconus will always distrust the Mon Calamari race because of their light-hearted approach to everything and their beliefs in diplomacy.&lt;br /&gt;
&lt;br /&gt;
== Powers &amp;amp; Abilities ==&lt;br /&gt;
&lt;br /&gt;
As a strong Techweaver, Lexiconus Qor has dedicated his time training in the Force to understand the circuitry and machinations of computers and droids around him. Lexiconus has come to learn that technology is a sacred and vulnerable asset, which is something he plays with and manipulates. Determined to aid himself and others, Lexiconus has turned to the sinister art of Hexing, learning the ability to crush or rip the wiring, boards and hull from consoles, droids, turrets and vehicles. This lowers the difficulty just enough for his allies to step in and finish the job. Using Telekinesis as second nature, Lexiconus can now cover his flanks if he finds himself in trouble. &lt;br /&gt;
&lt;br /&gt;
Always pushing his body to it&#039;s limits, Lexiconus has found that there are some places in the galaxy he struggles to survive in. He has also seen some of his allies come so close to the brink of death, that even a young dark sider could of saved them. Through studying the systems inside cadavers, exploring the blood vessels, nervous systems and precious organs inside, Lexiconus feels adept enough to understand how to control his own body parts. He can calibrate his heartbeats into a fine rhythm and survive near-death attacks, he can stride through the most toxic of atmospheres and come out only a little worse for wear and can even appear dead to untrained eyes. His skills have progressed so extensively, that as a medic Lexiconus can paralyse bodies with a Force-fueled Anaesthetic.&lt;br /&gt;
&lt;br /&gt;
While healers of the Light Side of the Force usually sooth the patient, numb his pain and rectify the wounds in a calming and enlightening manner, the Dark Side differs. Known by the most powerful of Sith as Sustenance, you will often see images of these powerful Sith weaving their hands above themselves or their subjects. They tug cuts closed, cauterise muscle fibers, jam broken bones together, snap dislocations back and ignite poisons or disease within the body. Qor has found in the most vile, gluttonous and evil of books that Sith Lords would often bathe their subjects in primordial soup or amniotic fluids. Using the boiling fluids to rebuild men, the monstrous techniques learned were just theories. The Quarren has even read techniques of re-attaching cadavers, defibrillating dead organs and animating corpses. Qor’s research has led him to expand his Healing abilities towards those in bacta tanks, the disabled and those in comas.&lt;br /&gt;
&lt;br /&gt;
Combing Telekinesis against Force Users and technology, Control Self against flesh and nerves, and Healing onto the bodies of the weak, Lexiconus Qor has earned himself a reputation of being a repulsive and fearsome Sith.&lt;br /&gt;
&lt;br /&gt;
== Career ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Medic symbol.png|thumb|200px|right|Symbol of Medics across the galaxy]]&lt;br /&gt;
&lt;br /&gt;
Lexiconus has studied for years as a practiced Doctor and Surgeon, he has transferred these skills into his current position as Sith. However when the Force fails him, he has the knowledge of Medicine to back him up. The following items listed are always contained in his Medic back-pack, for when the harshest of times are forced upon him:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wound Gaze&#039;&#039;&#039; - &#039;&#039;To prevent and stop excessive bleeding.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Iodide &amp;amp; Hydrogen Peroxide&#039;&#039;&#039; - &#039;&#039;To clean and protect the wounded areas.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Lidocain&#039;&#039;&#039; - &#039;&#039;To anesthetise and numb the local area.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Adrenlaine &amp;amp; Morphine Syringes&#039;&#039;&#039; - &#039;&#039;As a stimulant to the patient.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Blood Bags&#039;&#039;&#039; - &#039;&#039;Complete with syringe, tubing and locked into a freezing compartment. Specifically for Humanoid use, with the DNA alignment extracted.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Surgery Set&#039;&#039;&#039; - &#039;&#039;Knives, forceps, hooks. For when onsite surgery needs to be done. Useful for labour, tumour extraction or parasite removal.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Bio-gel packs&#039;&#039;&#039; - &#039;&#039;A modern take on a wound gaze. For when traditional methods will not cut it. Can also be used as a blood donation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{CSP}}&lt;br /&gt;
&lt;br /&gt;
 [[Category:Shadow Academy Staff]]&lt;br /&gt;
[[Category:Scholae Palatinae members]]&lt;/div&gt;</summary>
		<author><name>Jorm Na&#039;trej</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Ewok_Calamarity&amp;diff=155497</id>
		<title>Ewok Calamarity</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Ewok_Calamarity&amp;diff=155497"/>
		<updated>2016-08-09T21:02:59Z</updated>

		<summary type="html">&lt;p&gt;Jorm Na&amp;#039;trej: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{construction}}&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
{{Quote|...a tale people tell when they&#039;re drunk in Caina&#039;s bars.|[[Rosh Nyine|Rosh Nyine]]}}&lt;br /&gt;
Rumors say that &#039;&#039;&#039;Ewok Calamarity&#039;&#039;&#039; is a 34 ABY feature film produced by [[House Excidium|House Excidium]] and distributed throughout the [[Scholae Palatinae|Empire]]. Though no one has seen it by themselves, people believe this film to exist (or so they claim).&lt;br /&gt;
It stars [[Shadow Nighthunter|Shadow Nighthunter&#039;s]] Ewok Tribe as the protagonists, Zehsaa Hysh as support, and [[House Imperium|Imperium]] [[Quaestor|Quaestor]] [[Lexiconus Qor|Lexiconus Qor]] as the villain. Emperor [[Xen&#039;Mordin Vismorsus|Vismorsus-Palpatine]] makes a special appearance.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
[[File:EwokCalamarity.jpg|300px|thumb|left|Orange Nymph being harassed by the Spirit of the Forest]] An Ewok tribe which had immigrated to [[Caina|Caina&#039;s]] tropical belt lives a peaceful life, trading rare jungle fruit and meats for advanced fabrics. Their peace is shattered one day, though, as &#039;&#039;Capital Cardinal Calamar&#039;&#039; invades their home on his carnivorous crusade against all furry species. Forced to flee deeper into the jungle than they ever dared to journey, they encounter the forest&#039;s Spirit, who sympathizes with the refugees and grants them assistance in form of an orange Nymph. With their wits combined, they manage to capture &#039;&#039;Capital Cardinal Calamar&#039;&#039; and sentence him to die by the laws of Nature - by being roasted and eaten by those who caught him. A wild festival with Nymphs and roasted squid ensues.&lt;br /&gt;
However, in a twist of fate, the exposure to Caina&#039;s civilization creates a demand for toothpicks, and the Ewoks take their axes to the Spirit...&lt;br /&gt;
&lt;br /&gt;
==Cast &amp;amp; Crew==&lt;br /&gt;
*Ewoks - as themselves&lt;br /&gt;
*Lexiconus Qor - as &#039;&#039;Capital Cardinal Calamar&#039;&#039; (against his will)&lt;br /&gt;
*Xen&#039;mordin Vismorsus-Palpatine - Spirit of the forest&lt;br /&gt;
*Zehsaa Hysh - as orange Nymph&lt;br /&gt;
*[[Blade Ta&#039;var|Blade Ta&#039;var]] - as pink Nymph (cameo)&lt;br /&gt;
&lt;br /&gt;
*Director - Rosh Nyine&lt;br /&gt;
*Screenplay - Blade Ta&#039;var&lt;br /&gt;
*Camera - [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej|Jorm Na&#039;trej]]&lt;br /&gt;
*Production - [[Marick Arconae]] &lt;br /&gt;
*Music - [[Chrome|Chrome]]&lt;br /&gt;
*Narration - [[Kor Vaal|Kor Vaal]]&lt;br /&gt;
&lt;br /&gt;
==Possible Sequel==&lt;br /&gt;
*The most drunk storytellers are spreading the rumor that the Emperor himself is commissioning a sequel to this story.&lt;br /&gt;
*According to [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej|Jorm Na&#039;trej]], who uses to tell this tale often, you can &amp;quot;count on it&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Scholae Palatinae]]&lt;/div&gt;</summary>
		<author><name>Jorm Na&#039;trej</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Ewok_Calamarity&amp;diff=155493</id>
		<title>Ewok Calamarity</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Ewok_Calamarity&amp;diff=155493"/>
		<updated>2016-08-08T21:06:13Z</updated>

		<summary type="html">&lt;p&gt;Jorm Na&amp;#039;trej: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{construction}}&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
{{Quote|...a tale people tell when they&#039;re drunk in Caina&#039;s bars.|[[Rosh Nyine|Rosh Nyine]]}}&lt;br /&gt;
&#039;&#039;&#039;Ewok Calamarity&#039;&#039;&#039; is a 34ABY feature film produced by [[House Excidium|House Excidium]] and distributed throughout the [[Scholae Palatinae|Empire]].&lt;br /&gt;
It stars [[Shadow Nighthunter|Shadow Nighthunter&#039;s]] Ewok Tribe as the protagonists, Zehsaa Hysh as support, and [[House Imperium|Imperium]] [[Quaestor|Quaestor]] [[Lexiconus Qor|Lexiconus Qor]] as the villain. Emperor [[Xen&#039;Mordin Vismorsus|Vismorsus-Palpatine]] makes a special appearance.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
An Ewok tribe which had immigrated to [[Caina|Caina&#039;s]] tropical belt lives a peaceful life, trading rare jungle fruit and meats for advanced fabrics. Their peace is shattered one day, though, as CAPITAL CARDINAL CALAMAR invades their home on his carnivorous crusade against all furry species. Forced to flee deeper into the jungle than they ever dared to journey, they encounter the forest&#039;s Spirit, who sympathizes with the refugees and grants them assistance in form of an orange Nymph. With their wits combined, they manage to capture CAPITAL CARDINAL CALAMAR and sentence him to die by the laws of Nature - by being roasted and eaten by those who caught him. A wild festival with Nymphs and roasted squid ensues.&lt;br /&gt;
However, in a twist of fate, the exposure to Caina&#039;s civilization creates a demand for toothpicks, and the Ewoks take their axes to the Spirit...&lt;br /&gt;
&lt;br /&gt;
==Cast &amp;amp; Crew==&lt;br /&gt;
*Ewoks - as themselves&lt;br /&gt;
*Lexiconus Qor - as CAPITAL CARDINAL CALAMAR&lt;br /&gt;
*Xen&#039;mordin Vismorsus-Palpatine - Spirit of the forest&lt;br /&gt;
*Zehsaa Hysh - as orange Nymph&lt;br /&gt;
*Blade Ta&#039;var - as pink Nymph (cameo)&lt;br /&gt;
&lt;br /&gt;
*Director - Rosh Nyine&lt;br /&gt;
*Camera - [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej|Jorm Na&#039;trej]]&lt;br /&gt;
*Production - [[Marick Arconae]] &lt;br /&gt;
*Music - [[Chrome|Chrome]]&lt;br /&gt;
*Narration - [[Kor Vaal|Kor Vaal]]&lt;br /&gt;
&lt;br /&gt;
==Possible Sequel==&lt;br /&gt;
Count on it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Scholae Palatinae]]&lt;/div&gt;</summary>
		<author><name>Jorm Na&#039;trej</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Ewok_Calamarity&amp;diff=155492</id>
		<title>Ewok Calamarity</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Ewok_Calamarity&amp;diff=155492"/>
		<updated>2016-08-08T21:05:04Z</updated>

		<summary type="html">&lt;p&gt;Jorm Na&amp;#039;trej: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{construction}}&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
{{Quote|...a tale people tell when they&#039;re drunk in Caina&#039;s bars.|[[Rosh Nyine|Rosh Nyine]]}}&lt;br /&gt;
&#039;&#039;&#039;Ewok Calamarity&#039;&#039;&#039; is a 34ABY feature film produced by [[House Excidium|House Excidium]] and distributed throughout the [[Scholae Palatinae|Empire]].&lt;br /&gt;
It stars [[Shadow Nighthunter|Shadow Nighthunter&#039;s]] Ewok Tribe as the protagonists, Zehsaa Hysh as support, and [[House Imperium|Imperium]] [[Quaestor|Quaestor]] [[Lexiconus Qor|Lexiconus Qor]] as the villain. Emperor [[Xen&#039;Mordin Vismorsus|Vismorsus-Palpatine]] makes a special appearance.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
An Ewok tribe which had immigrated to [[Caina|Caina&#039;s]] tropical belt lives a peaceful life, trading rare jungle fruit and meats for advanced fabrics. Their peace is shattered one day, though, as CAPITAL CARDINAL CALAMAR invades their home on his carnivorous crusade against all furry species. Forced to flee deeper into the jungle than they ever dared to journey, they encounter the forest&#039;s Spirit, who sympathizes with the refugees and grants them assistance in form of an orange Nymph. With their wits combined, they manage to capture CAPITAL CARDINAL CALAMAR and sentence him to die by the laws of Nature - by being roasted and eaten by those who caught him. A wild festival with Nymphs and roasted squid ensues.&lt;br /&gt;
However, in a twist of fate, the exposure to Caina&#039;s civilization creates a demand for toothpicks, and the Ewoks take their axes to the Spirit...&lt;br /&gt;
&lt;br /&gt;
==Cast &amp;amp; Crew==&lt;br /&gt;
Ewoks - as themselves&lt;br /&gt;
Lexiconus Qor - as CAPITAL CARDINAL CALAMAR&lt;br /&gt;
Xen&#039;mordin Vismorsus-Palpatine - Spirit of the forest&lt;br /&gt;
Zehsaa Hysh - as orange Nymph&lt;br /&gt;
Blade Ta&#039;var - as pink Nymph (cameo)&lt;br /&gt;
&lt;br /&gt;
Director - Rosh Nyine&lt;br /&gt;
Camera - [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej|Jorm Na&#039;trej]]&lt;br /&gt;
Production - [[Marick Arconae]] &lt;br /&gt;
Music - [[Chrome|Chrome]]&lt;br /&gt;
Narration - [[Kor Vaal|Kor Vaal]]&lt;br /&gt;
&lt;br /&gt;
==Possible Sequel==&lt;br /&gt;
Count on it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Scholae Palatinae]]&lt;/div&gt;</summary>
		<author><name>Jorm Na&#039;trej</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Ewok_Calamarity&amp;diff=155491</id>
		<title>Ewok Calamarity</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Ewok_Calamarity&amp;diff=155491"/>
		<updated>2016-08-08T21:02:11Z</updated>

		<summary type="html">&lt;p&gt;Jorm Na&amp;#039;trej: Created page with &amp;quot;{{construction}}  ==Summary== {{Quote|...a tale people tell when they&amp;#039;re drunk in Caina&amp;#039;s bars.|Rosh Nyine}} &amp;#039;&amp;#039;&amp;#039;Ewok Calamarity&amp;#039;&amp;#039;&amp;#039; is a 34ABY feature film produ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{construction}}&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
{{Quote|...a tale people tell when they&#039;re drunk in Caina&#039;s bars.|[[Rosh Nyine|Rosh Nyine]]}}&lt;br /&gt;
&#039;&#039;&#039;Ewok Calamarity&#039;&#039;&#039; is a 34ABY feature film produced by [[House Excidium|House Excidium]] and distributed throughout the [[Scholae Palatinae|Empire]].&lt;br /&gt;
It stars [[Shadow Nighthunter|Shadow Nighthunter&#039;s]] Ewok Tribe as the protagonists, [[Zehsaa Hysh|Zehsaa Hysh]] as support, and [[House Imperium|Imperium]] [[Quaestor|Quaestor]] [[Lexiconus Qor|Lexiconus Qor]] as the villain. Emperor [[Xen&#039;mordin Vismorsus|Vismorsus-Palpatine]] makes a special appearance.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
An Ewok tribe which had immigrated to [[Caina|Caina&#039;s]] tropical belt lives a peaceful life, trading rare jungle fruit and meats for advanced fabrics. Their peace is shattered one day, though, as CAPITAL CARDINAL CALAMAR invades their home on his carnivorous crusade against all furry species. Forced to flee deeper into the jungle than they ever dared to journey, they encounter the forest&#039;s Spirit, who sympathizes with the refugees and grants them assistance in form of an orange Nymph. With their wits combined, they manage to capture CAPITAL CARDINAL CALAMAR and sentence him to die by the laws of Nature - by being roasted and eaten by those who caught him. A wild festival with Nymphs and roasted squid ensues.&lt;br /&gt;
However, in a twist of fate, the exposure to Caina&#039;s civilization creates a demand for toothpicks, and the Ewoks take their axes to the Spirit...&lt;br /&gt;
&lt;br /&gt;
==Cast &amp;amp; Crew==&lt;br /&gt;
Ewoks - as themselves&lt;br /&gt;
Lexiconus Qor - as CAPITAL CARDINAL CALAMAR&lt;br /&gt;
Xen&#039;mordin Vismorsus-Palpatine - Spirit of the forest&lt;br /&gt;
Zehsaa Hysh - as orange Nymph&lt;br /&gt;
Blade Ta&#039;var - as pink Nymph (cameo)&lt;br /&gt;
&lt;br /&gt;
Director - Rosh Nyine&lt;br /&gt;
Camera - [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej|Jorm Na&#039;trej]]&lt;br /&gt;
Production - [[Marick Arconae]] &lt;br /&gt;
Music - [[Chrome|Chrome]]&lt;br /&gt;
&lt;br /&gt;
==Possible Sequel==&lt;br /&gt;
Count on it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Scholae Palatinae]]&lt;/div&gt;</summary>
		<author><name>Jorm Na&#039;trej</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=XenErgy&amp;diff=155490</id>
		<title>XenErgy</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=XenErgy&amp;diff=155490"/>
		<updated>2016-08-08T20:35:57Z</updated>

		<summary type="html">&lt;p&gt;Jorm Na&amp;#039;trej: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Construction}}&lt;br /&gt;
{{Quote|The power for true heroes.|XenErgy slogan}}&lt;br /&gt;
&#039;&#039;&#039;XenErgy&#039;&#039;&#039; is an energy drink produced by Clan [[Scholae Palatinae]], named after and blessed by Emperor [[Xen&#039;Mordin Vismorsus|Xen&#039;Mordin Vismorsus-Palpatine]].&lt;br /&gt;
It originated on Judecca in late 33ABY and was at first marketed domestically. Plans for expansion do exist, though.&lt;br /&gt;
The list of ingredients is top-secret and much speculated about - even by Palatinaeans close to the Emperor.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
The beverage is the result of a smear campaign of [[Marick Arconae]] to discredit his long-time somewhat-friendly-rival the Emperor, claiming him to make his subordinates drink his sweat to absorb some of his powers. Xen&#039;Mordin however took up the rumor, and with assistance of renowned scientist [[Impetus M&#039;Nar|Elincia Rei]], an energy drink was created and marketed in record time. Curiousity, juvenile dares and a spark of genius provided a sucessfull start for the brand.&lt;br /&gt;
&lt;br /&gt;
===How It Truly Came To Be===&lt;br /&gt;
[[File:XenErgy Origins.jpeg|thumb|200px|right]]&lt;br /&gt;
[[Landon Cruise|One member]] of [[Scholae Palatinae]] posted a picture of his homework in the Clan&#039;s Telegram channel, with a can of XYIENCE Xenergy Cherry Lime to the side. A few [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej|bad puns]] later, the idea was born, fleshed out, and commissioned.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Scholae Palatinae]]&lt;/div&gt;</summary>
		<author><name>Jorm Na&#039;trej</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Jorm_%22The_Jester%22_Na%27trej&amp;diff=148532</id>
		<title>Jorm &quot;The Jester&quot; Na&#039;trej</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Jorm_%22The_Jester%22_Na%27trej&amp;diff=148532"/>
		<updated>2016-02-22T21:19:02Z</updated>

		<summary type="html">&lt;p&gt;Jorm Na&amp;#039;trej: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|type=Sith&lt;br /&gt;
|firstname=Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej&lt;br /&gt;
|homeworld=Nar Kreeta&lt;br /&gt;
|birth=2 ABY&lt;br /&gt;
|species=Kiffar&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Dark brown, almost black&lt;br /&gt;
|eyes=Citrine&lt;br /&gt;
|height=1.92 meters&lt;br /&gt;
|weight=95 kilograms&lt;br /&gt;
|form=[[Ataru]]&lt;br /&gt;
|fightingstyle=[[K&#039;thri]]&lt;br /&gt;
|profession=Acrobat, infiltrator, impostor, jester, saboteur, Sith&lt;br /&gt;
|position=Member of [[House Excidium]], Clan [[Scholae Palatinae]]&lt;br /&gt;
|ship=modified YT-2400 &#039;&#039;Fool&#039;&#039;&lt;br /&gt;
|dossier=[[dossier:12044|12044]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Character History&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Birth and early years - Nar Kreeta - 2-8 ABY&#039;&#039; ==&lt;br /&gt;
Jorm was born on Nar Kreeta in 2 ABY as the son of Kiffar mining engineers working on the planet. His parents perished in a hovercar accident not a year later. Since he had noone left to care for him, he was put into an orphanage which accomodated children of multiple species. Under such circumstances, it was all too natural for him to grow competative and independent; he was recognized as a tomboy. In this environment, Huttese became his first language.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Late childhood and Adolescence - The Errant Circus - 8-18 ABY&#039;&#039; ==&lt;br /&gt;
When Jorm was six, he was adopted - read: sold to - by an errant circus. From then on, he lived the life of a nomad, never setting foot on a planet for more than a few weeks at best. The circus had only rather slow ships and toured in Wild Space, so Jorm was forced to spend a lot of time in confined spaces. But since he was mainly trained as an acrobat and couldn&#039;t perform unless he had gym time in a freight room, he was plagued by boredom. To distract himself, he aquired the basic skills of carpentry, piloting, and navigation. Within his ten years in the circus, he became proficient enough in each field to start a carreer, but disagreements with his foster parents/buyers and an unforseeable event guided him onto a different path.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Early Adulthood - The Blazing Chain - 18-28 ABY&#039;&#039; ==&lt;br /&gt;
When Jorm was sixteen, the circus was attacked by a raiding Blazing Chain flottilla. The pirates, themselves force-users, discovered his sensitivity for the force and his status as a de facto slave and offered him to join. Since Jorm had nothing to lose and much to gain, he accepted the offer and began a carreer which would span over a decade. He quickly adapted his acrobatics into unorthodox combat skills and his stage talents for infiltration purposes, and over the years raised a little unit of similar individuals. This little group was stationed aboard the CR90 &#039;&#039;Thief&#039;s Luck&#039;&#039;, which operated semi-independent from the fleet. It was a good time, but the duties of leadership and his heavy focus - and reliance - on physical and mental abilities, as well as the limited teaching offered by the pirates, left his potential in the force mostly unexplored. Due to these circumstances he never developed further than a Jedi Hunter. Despite this, life was good until the Chiss decided to put an end to the ship. Jorm was the sole survivor, but received burns in the face and a concussion which weakened his connection to the force.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;A Fresh Start - The Dark Jedi Brotherhood - 28-30 ABY&#039;&#039; ==&lt;br /&gt;
Still recuperating from injury he sustained during his last raid with the pirates, and far from his former strength, Jorm decided to join the DJB to properly learn what he has only touched before. After some time, however, his nomadic past called out to him, luring the then Jedi Hunter away from the Brotherhood and into unknown adventures.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Return, the Survivors Campaign, and Aftermath - 34 ABY&#039;&#039; ==&lt;br /&gt;
When Jorm found reason to return to the Brotherhood, he rejoined the now Clan Scholae Palatinae and immediately made his presence known. In the clanwide attempt against the survivors of various terrorists and schemers, he finally earned the rank of Dark Jedi Knight within days, dominating the efforts.&lt;br /&gt;
&lt;br /&gt;
After being involved in the Survivors mop-up and the fall of The Cause a few years earlier, Jorm decided to take the Cocytus Empire&#039;s underground into his own hands. But unlike other members of his Clan or even House, who came from different backgrounds and served the state and Consul more or less directly, Jorm was a carreer criminal. Within days, he waged an underground war to establish the Clan as the kingpin of smuggling, drug trade and piracy, denying the profits and wares involved to the enemies of the Empire.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Monstrosity Campaign - 34 ABY&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Jorm was one of the very first Palatinaeans who encountered the Pacre Datship&#039;s fungus zombies, in his case in the outskirts of Ohmen, and under influence of mind-altering substances. As soon as he had sobered up and taken a shower, he attended the Emperor&#039;s emergency briefing and became a driving force within the strike team sent to the Temple Of The Forgotten. His combat skills, Psychometry and liberal ammounts of explosives made him a very useful member of that expedition. Overall, he reinforced his position as one of his Clan&#039;s most dangerous fighters.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Recruiting - 34 ABY&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
In the lull after the Monstrosity Campaign, Jorm set out to relax. Two women caught his attention during this time: Zeltron Novice-gone-Rogue Blade Ta&#039;var, who took his advice and returned to the Brotherhood, and Zehsaa Hysh, a young Togruta he recruited and took on as his student.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Dark Paladin - 34 ABY&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Jorms efforts and successes had not gone unnoticed, and so the Emperor named him Dark Paladin of Clan Scholae Palatinae.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Description&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Appearance&#039;&#039; ==&lt;br /&gt;
As many male Kiffar, Jorm has light bronze skin and long, dark hair, but unlike them he doesn&#039;t wear it in dreadlock fashion. He styles them into cornrows instead. His features are overall handsome with tendencies to sharpness, a short chinpuff goatee and naturally yellow eyes.&lt;br /&gt;
Whenever he isn&#039;t wrapping his athletic body in his formal robes - so, always - he will don a casual but practical attire made up by cargo pants, T-Shirt, and combat boots. He does wear red and gold motley sometimes to screw with somebody&#039;s mind.&lt;br /&gt;
&lt;br /&gt;
Also distinctive is that he doesn&#039;t have the typical Kiffar clan tattoos since he didn&#039;t grow up in his species&#039; culture. People usually take him for a human if he doesn&#039;t correct them. He also looks a few years younger than he really is.&lt;br /&gt;
However, he has a large tattoo of a blazing chain, representing that very organization, coiling around his left hand, forearm and elbow. It is made from powdered gems and gold dust and radiant beyond words.&lt;br /&gt;
&lt;br /&gt;
Bacta treatments have removed all scars, which is a status quo he preserves.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Personality &amp;amp;amp; Traits&#039;&#039; ==&lt;br /&gt;
{{Quote|We&#039;re &#039;&#039;all&#039;&#039; wearing our masks. Some just don&#039;t realize it.|Jorm Na&#039;trej}}&lt;br /&gt;
&lt;br /&gt;
Jorm appears as a very positive character who strives for fun and pleasure in everything he does, ignoring or attacking unpleasantries. To all but the most observant people, he seems to be an emotionally driven and hedonistic scoundrel. Behind this, however, is a keen and controlled, albeit twisted mind, using his behavior to vent steam before it can affect his thinking. This often deceives enemies and allows him to play the game after his ever-changing rules, denying his opponents their usual conduct if possible. Fair play means little to him. He has a habit of shrugging off everything with a burst of laughter and press on once he has a goal worth the effort - or go and do something more interesting otherwise.&lt;br /&gt;
&lt;br /&gt;
Among his few friends, he is much more open and reveals his well-developed intelligence, some empathy and even modesty, but there are no living witnesses of the latter. He doesn&#039;t take himself too serious at any time.&lt;br /&gt;
&lt;br /&gt;
Throughout his carreers in the circus and the Blazing Chain, he has developed a taste for uncommon tactics and weaponry. His choices on both matters will often enough make enemies and allies alike question his sanity - which he will state as inquestionably lost when asked - and misjudge him. He is very unlikely to let his temper slip, for experience has taught him better. He is a hard-to-surprise veteran of countless brawls, skirmishes and even a few battles, and will take anything coming at him with a smile and a proper - and possibly devastating - reaction.&lt;br /&gt;
&lt;br /&gt;
He usually lives away from the rest of his Clan, blending in with the local crime scenes or pursuing own goals. Yet if the house calls, Jorm will answer.&lt;br /&gt;
&lt;br /&gt;
In terms of his Force alignment, Jorm is under no illusion. He may not strive for power in the classic Sith way, but he is by his own definition &amp;quot;a self-serving bastard without any concept of &#039;enough&#039;.&amp;quot; This paints him as a Darksider, with only a slight touch of gray.&lt;br /&gt;
&lt;br /&gt;
Jorm does not care about Force sensitivity when dealing with people - they either can pull their weight or they are victims. The same is true for rank. Jorm rarely bows and never buckles, servility is completely foreign to him and he does not respect it in others.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Abilities&#039;&#039; ==&lt;br /&gt;
Although he has lost and regained his physical and mental prime by the events that seperated him from the Blazing Chain, he still retains a lot of abilities learned over three decades. This includes experience in the fields of mechanics, stagework, piloting and combat as well as a fairly large amount of street smarts.&lt;br /&gt;
&lt;br /&gt;
As a non-powerhungry Darksider in a nest of Darksiders, Jorm has tailored his abilites to deal with enemies from the own ranks. He is an incredibly physical fighter who likes to suppress his adversary&#039;s connection to the Force which makes them so much more dangerous, and then surpass them with his own amplified abilities.&lt;br /&gt;
&lt;br /&gt;
Apart from Huttese, he speaks Basic and enough profanities in other languages to get either laid or into trouble.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;In Combat&#039;&#039; ==&lt;br /&gt;
Jorm rarely ceases smiling, and will never do so if the situation gets dire, no matter how many limbs are missing. Screams of pain quickly turn into laughter, and jokes and quips take the place of threats and insults.&lt;br /&gt;
&lt;br /&gt;
He is a very mobile fighter and will use cover and (sometimes deliberately narrow) evasion when possible, but he will stand unflinching when it unnerves his opponent. He has no qualms about running away from a stronger opponent to come up with a new tactic or choose an arena more to his liking - or just to get a snack from whatever source available.&lt;br /&gt;
&lt;br /&gt;
He sometimes shows off his acrobatic past. Somersaults, flips, trapeze stunts and similar interludes are used both defensively to cover up his openenings after devastating attacks and to taunt pursuing opponents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Assets&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Wealth&#039;&#039; ==&lt;br /&gt;
As the only survivor and former officer of a well doing pirate band, Jorm has access to numerous vaults and accounts from his previous occupation. He has transferred this wealth into other accounts since and sold off some of his loot. Today, he is simply filthy rich and having a thrill in getting even more so. Yet, he doesn&#039;t just throw his money around to not raise too much suspicion in his environment.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;The Chain Tattoo&#039;&#039; ==&lt;br /&gt;
While not an asset which could be sold or transfered, it is a matter of pride for Jorm and has cost a fortune. The chain is drawn in obsidian with opal highlights, and the flames surrounding it with rubies, amber, and gold dust. Unless the mission or environment demands it, he will leave it uncovered.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;The&#039;&#039; Fool ==&lt;br /&gt;
Jorm&#039;s personal and heavily modified YT-2400. The prominent hollow slot behind the cockpit has been filled in and holds a large bathroom and appropriate water supply. The crew space and cargo capacity have been greatly reduced to make room for larger engines, improved shields and an outrageous arsenal.&lt;br /&gt;
&lt;br /&gt;
In total, the ship has four turrets with two laser and one ion cannon each, sitting in pairs side by side on top and bottom of the saucer. Two fore and two aft torpedo tubes with six torpedos each complete the arsenal. The weapons are controlled by an improved version of the standard AI Gunner/Copilot from the cockpit.&lt;br /&gt;
&lt;br /&gt;
The interior can sustain up to four people in the long run, but is really only designed for one. The space suitable for a small cruise liner&#039;s luxury cabin is panelled with granite from Nar Kreeta, the floor simulates sand, and the headlights shine with merciless brightness. Just like home. The furniture looks like wood and old leather. However, technology hides everywhere under this facade.&lt;br /&gt;
&lt;br /&gt;
The cockpit is excempt from these design choices. It looks much like a standard YT cockpit, but the AI station is larger, all labels are in Huttese, and Jorm prefers to turn both the light and the artificial gravity off in here when he&#039;s not maneuvering.&lt;br /&gt;
&lt;br /&gt;
On the outside, the &#039;&#039;Fool&#039;&#039; is one of the flashiest ships there is. It is covered in gold and blood red diamond motley, with a chain of interchanging black and silver rhombuses running several times around the hull - a motif reminiscent of Jorm&#039;s tattoo.&lt;br /&gt;
&lt;br /&gt;
Jorm uses the ship as his home and to pull off his own raids away from the Clan. When it is too flashy to use, it will sit in a safe hangar somewhere, just waiting to be activated again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Palatinaeans]]&lt;br /&gt;
[[Category:DJB Characters]]&lt;/div&gt;</summary>
		<author><name>Jorm Na&#039;trej</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Jorm_%22The_Jester%22_Na%27trej&amp;diff=148531</id>
		<title>Jorm &quot;The Jester&quot; Na&#039;trej</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Jorm_%22The_Jester%22_Na%27trej&amp;diff=148531"/>
		<updated>2016-02-22T21:18:14Z</updated>

		<summary type="html">&lt;p&gt;Jorm Na&amp;#039;trej: /* Personality &amp;amp;amp; Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|type=Sith&lt;br /&gt;
|firstname=Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej&lt;br /&gt;
|homeworld=Nar Kreeta&lt;br /&gt;
|birth=2 ABY&lt;br /&gt;
|species=Kiffar&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Dark brown, almost black&lt;br /&gt;
|eyes=Citrine&lt;br /&gt;
|height=1.92 meters&lt;br /&gt;
|weight=95 kilograms&lt;br /&gt;
|form=[[Ataru]]&lt;br /&gt;
|fightingstyle=[[K&#039;thri]]&lt;br /&gt;
|profession=Acrobat, infiltrator, impostor, jester, saboteur, Sith&lt;br /&gt;
|position=Member of [[House Excidium]], Clan [[Scholae Palatinae]]&lt;br /&gt;
|ship=modified YT-2400 &#039;&#039;Fool&#039;&#039;&lt;br /&gt;
|dossier=[[dossier:12044|12044]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Character History&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Birth and early years - Nar Kreeta - 2-8 ABY&#039;&#039; ==&lt;br /&gt;
Jorm was born on Nar Kreeta in 2 ABY as the son of Kiffar mining engineers working on the planet. His parents perished in a hovercar accident not a year later. Since he had noone left to care for him, he was put into an orphanage which accomodated children of multiple species. Under such circumstances, it was all too natural for him to grow competative and independent; he was recognized as a tomboy. In this environment, Huttese became his first language.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Late childhood and Adolescence - The Errant Circus - 8-18 ABY&#039;&#039; ==&lt;br /&gt;
When Jorm was six, he was adopted - read: sold to - by an errant circus. From then on, he lived the life of a nomad, never setting foot on a planet for more than a few weeks at best. The circus had only rather slow ships and toured in Wild Space, so Jorm was forced to spend a lot of time in confined spaces. But since he was mainly trained as an acrobat and couldn&#039;t perform unless he had gym time in a freight room, he was plagued by boredom. To distract himself, he aquired the basic skills of carpentry, piloting, and navigation. Within his ten years in the circus, he became proficient enough in each field to start a carreer, but disagreements with his foster parents/buyers and an unforseeable event guided him onto a different path.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Early Adulthood - The Blazing Chain - 18-28 ABY&#039;&#039; ==&lt;br /&gt;
When Jorm was sixteen, the circus was attacked by a raiding Blazing Chain flottilla. The pirates, themselves force-users, discovered his sensitivity for the force and his status as a de facto slave and offered him to join. Since Jorm had nothing to lose and much to gain, he accepted the offer and began a carreer which would span over a decade. He quickly adapted his acrobatics into unorthodox combat skills and his stage talents for infiltration purposes, and over the years raised a little unit of similar individuals. This little group was stationed aboard the CR90 &#039;&#039;Thief&#039;s Luck&#039;&#039;, which operated semi-independent from the fleet. It was a good time, but the duties of leadership and his heavy focus - and reliance - on physical and mental abilities, as well as the limited teaching offered by the pirates, left his potential in the force mostly unexplored. Due to these circumstances he never developed further than a Jedi Hunter. Despite this, life was good until the Chiss decided to put an end to the ship. Jorm was the sole survivor, but received burns in the face and a concussion which weakened his connection to the force.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;A Fresh Start - The Dark Jedi Brotherhood - 28-30 ABY&#039;&#039; ==&lt;br /&gt;
Still recuperating from injury he sustained during his last raid with the pirates, and far from his former strength, Jorm decided to join the DJB to properly learn what he has only touched before. After some time, however, his nomadic past called out to him, luring the then Jedi Hunter away from the Brotherhood and into unknown adventures.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Return, the Survivors Campaign, and Aftermath - 34 ABY&#039;&#039; ==&lt;br /&gt;
When Jorm found reason to return to the Brotherhood, he rejoined the now Clan Scholae Palatinae and immediately made his presence known. In the clanwide attempt against the survivors of various terrorists and schemers, he finally earned the rank of Dark Jedi Knight within days, dominating the efforts.&lt;br /&gt;
&lt;br /&gt;
After being involved in the Survivors mop-up and the fall of The Cause a few years earlier, Jorm decided to take the Cocytus Empire&#039;s underground into his own hands. But unlike other members of his Clan or even House, who came from different backgrounds and served the state and Consul more or less directly, Jorm was a carreer criminal. Within days, he waged an underground war to establish the Clan as the kingpin of smuggling, drug trade and piracy, denying the profits and wares involved to the enemies of the Empire.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Monstrosity Campaign - 34 ABY&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Jorm was one of the very first Palatinaeans who encountered the Pacre Datship&#039;s fungus zombies, in his case in the outskirts of Ohmen, and under influence of mind-altering substances. As soon as he had sobered up and taken a shower, he attended the Emperor&#039;s emergency briefing and became a driving force within the strike team sent to the Temple Of The Forgotten. His combat skills, Psychometry and liberal ammounts of explosives made him a very useful member of that expedition. Overall, he reinforced his position as one of his Clan&#039;s most dangerous fighters.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Recruiting - 34 ABY&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
In the lull after the Monstrosity Campaign, Jorm set out to relax. Two women caught his attention during this time: Zeltron Novice-gone-Rogue Blade Ta&#039;var, who took his advice and returned to the Brotherhood, and Zehsaa Hysh, a young Togruta he recruited and took on as his student.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Dark Paladin - 34 ABY&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Jorms efforts and successes had not gone unnoticed, and so the Emperor named him Dark Paladin of Clan Scholae Palatinae.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Description&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Appearance&#039;&#039; ==&lt;br /&gt;
As many male Kiffar, Jorm has light bronze skin and long, dark hair, but unlike them he doesn&#039;t wear it in dreadlock fashion. He styles them into cornrows instead. His features are overall handsome with tendencies to sharpness, a short chinpuff goatee and naturally yellow eyes.&lt;br /&gt;
Whenever he isn&#039;t wrapping his athletic body in his formal robes - so, always - he will don a casual but practical attire made up by cargo pants, T-Shirt, and combat boots. He does wear red and gold motley sometimes to screw with somebody&#039;s mind.&lt;br /&gt;
&lt;br /&gt;
Also distinctive is that he doesn&#039;t have the typical Kiffar clan tattoos since he didn&#039;t grow up in his species&#039; culture. People usually take him for a human if he doesn&#039;t correct them. He also looks a few years younger than he really is.&lt;br /&gt;
However, he has a large tattoo of a blazing chain, representing that very organization, coiling around his left hand, forearm and elbow. It is made from powdered gems and gold dust and radiant beyond words.&lt;br /&gt;
&lt;br /&gt;
Bacta treatments have removed all scars, which is a status quo he preserves.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Personality &amp;amp;amp; Traits&#039;&#039; ==&lt;br /&gt;
{{Quote|We&#039;re &#039;&#039;all&#039;&#039; wearing our masks. Some just don&#039;t realize it.|Jorm Na&#039;trej}}&lt;br /&gt;
&lt;br /&gt;
Jorm appears as a very positive character who strives for fun and pleasure in everything he does, ignoring or attacking unpleasantries. To all but the most observant people, he seems to be an emotionally driven and hedonistic scoundrel. Behind this, however, is a keen and controlled, albeit twisted mind, using his behavior to vent steam before it can affect his thinking. This often deceives enemies and allows him to play the game after his ever-changing rules, denying his opponents their usual conduct if possible. Fair play means little to him. He has a habit of shrugging off everything with a burst of laughter and press on once he has a goal worth the effort - or go and do something more interesting otherwise.&lt;br /&gt;
&lt;br /&gt;
Among his few friends, he is much more open and reveals his well-developed intelligence, some empathy and even modesty, but there are no living witnesses of the latter. He doesn&#039;t take himself too serious at any time.&lt;br /&gt;
&lt;br /&gt;
Throughout his carreers in the circus and the Blazing Chain, he has developed a taste for uncommon tactics and weaponry. His choices on both matters will often enough make enemies and allies alike question his sanity - which he will state as inquestionably lost when asked - and misjudge him. He is very unlikely to let his temper slip, for experience has taught him better. He is a hard-to-surprise veteran of countless brawls, skirmishes and even a few battles, and will take anything coming at him with a smile and a proper - and possibly devastating - reaction.&lt;br /&gt;
&lt;br /&gt;
He usually lives away from the rest of his Clan, blending in with the local crime scenes or pursuing own goals. Yet if the house calls, Jorm will answer.&lt;br /&gt;
&lt;br /&gt;
In terms of his Force alignment, Jorm is under no illusion. He may not strive for power in the classic Sith way, but he is by his own definition &amp;quot;a self-serving bastard without any concept of &#039;enough&#039;.&amp;quot; This paints him as a Darksider, with only a slight touch of gray.&lt;br /&gt;
&lt;br /&gt;
Jorm does not care about Force sensitivity when dealing with people - they either can pull their weight or they are victims. The same is true for rank. Jorm rarely bows and never buckles, servility is completely foreign to him and he does not respect it in others.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Abilities&#039;&#039; ==&lt;br /&gt;
Although he has lost and regained his physical and mental prime by the events that seperated him from the Blazing Chain, he still retains a lot of abilities learned over three decades. This includes experience in the fields of mechanics, stagework, piloting and combat as well as a fairly large amount of street smarts.&lt;br /&gt;
&lt;br /&gt;
As a non-powerhungry Darksider in a nest of Darksiders, Jorm has tailored his abilites to deal with enemies from the own ranks. He is an incredibly physical fighter who likes to suppress his adversary&#039;s connection to the Force which makes them so much more dangerous, and then surpass them with his own amplified abilities.&lt;br /&gt;
&lt;br /&gt;
Apart from Huttese, he speaks Basic, Twi&#039;lek, and enough profanities in other languages to get either laid or into trouble.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;In Combat&#039;&#039; ==&lt;br /&gt;
Jorm rarely ceases smiling, and will never do so if the situation gets dire, no matter how many limbs are missing. Screams of pain quickly turn into laughter, and jokes and quips take the place of threats and insults.&lt;br /&gt;
&lt;br /&gt;
He is a very mobile fighter and will use cover and (sometimes deliberately narrow) evasion when possible, but he will stand unflinching when it unnerves his opponent. He has no qualms about running away from a stronger opponent to come up with a new tactic or choose an arena more to his liking - or just to get a snack from whatever source available.&lt;br /&gt;
&lt;br /&gt;
He sometimes shows off his acrobatic past. Somersaults, flips, trapeze stunts and similar interludes are used both defensively to cover up his openenings after devastating attacks and to taunt pursuing opponents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Assets&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Wealth&#039;&#039; ==&lt;br /&gt;
As the only survivor and former officer of a well doing pirate band, Jorm has access to numerous vaults and accounts from his previous occupation. He has transferred this wealth into other accounts since and sold off some of his loot. Today, he is simply filthy rich and having a thrill in getting even more so. Yet, he doesn&#039;t just throw his money around to not raise too much suspicion in his environment.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;The Chain Tattoo&#039;&#039; ==&lt;br /&gt;
While not an asset which could be sold or transfered, it is a matter of pride for Jorm and has cost a fortune. The chain is drawn in obsidian with opal highlights, and the flames surrounding it with rubies, amber, and gold dust. Unless the mission or environment demands it, he will leave it uncovered.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;The&#039;&#039; Fool ==&lt;br /&gt;
Jorm&#039;s personal and heavily modified YT-2400. The prominent hollow slot behind the cockpit has been filled in and holds a large bathroom and appropriate water supply. The crew space and cargo capacity have been greatly reduced to make room for larger engines, improved shields and an outrageous arsenal.&lt;br /&gt;
&lt;br /&gt;
In total, the ship has four turrets with two laser and one ion cannon each, sitting in pairs side by side on top and bottom of the saucer. Two fore and two aft torpedo tubes with six torpedos each complete the arsenal. The weapons are controlled by an improved version of the standard AI Gunner/Copilot from the cockpit.&lt;br /&gt;
&lt;br /&gt;
The interior can sustain up to four people in the long run, but is really only designed for one. The space suitable for a small cruise liner&#039;s luxury cabin is panelled with granite from Nar Kreeta, the floor simulates sand, and the headlights shine with merciless brightness. Just like home. The furniture looks like wood and old leather. However, technology hides everywhere under this facade.&lt;br /&gt;
&lt;br /&gt;
The cockpit is excempt from these design choices. It looks much like a standard YT cockpit, but the AI station is larger, all labels are in Huttese, and Jorm prefers to turn both the light and the artificial gravity off in here when he&#039;s not maneuvering.&lt;br /&gt;
&lt;br /&gt;
On the outside, the &#039;&#039;Fool&#039;&#039; is one of the flashiest ships there is. It is covered in gold and blood red diamond motley, with a chain of interchanging black and silver rhombuses running several times around the hull - a motif reminiscent of Jorm&#039;s tattoo.&lt;br /&gt;
&lt;br /&gt;
Jorm uses the ship as his home and to pull off his own raids away from the Clan. When it is too flashy to use, it will sit in a safe hangar somewhere, just waiting to be activated again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Palatinaeans]]&lt;br /&gt;
[[Category:DJB Characters]]&lt;/div&gt;</summary>
		<author><name>Jorm Na&#039;trej</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Jorm_%22The_Jester%22_Na%27trej&amp;diff=148530</id>
		<title>Jorm &quot;The Jester&quot; Na&#039;trej</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Jorm_%22The_Jester%22_Na%27trej&amp;diff=148530"/>
		<updated>2016-02-22T21:11:56Z</updated>

		<summary type="html">&lt;p&gt;Jorm Na&amp;#039;trej: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|type=Sith&lt;br /&gt;
|firstname=Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej&lt;br /&gt;
|homeworld=Nar Kreeta&lt;br /&gt;
|birth=2 ABY&lt;br /&gt;
|species=Kiffar&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Dark brown, almost black&lt;br /&gt;
|eyes=Citrine&lt;br /&gt;
|height=1.92 meters&lt;br /&gt;
|weight=95 kilograms&lt;br /&gt;
|form=[[Ataru]]&lt;br /&gt;
|fightingstyle=[[K&#039;thri]]&lt;br /&gt;
|profession=Acrobat, infiltrator, impostor, jester, saboteur, Sith&lt;br /&gt;
|position=Member of [[House Excidium]], Clan [[Scholae Palatinae]]&lt;br /&gt;
|ship=modified YT-2400 &#039;&#039;Fool&#039;&#039;&lt;br /&gt;
|dossier=[[dossier:12044|12044]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Character History&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Birth and early years - Nar Kreeta - 2-8 ABY&#039;&#039; ==&lt;br /&gt;
Jorm was born on Nar Kreeta in 2 ABY as the son of Kiffar mining engineers working on the planet. His parents perished in a hovercar accident not a year later. Since he had noone left to care for him, he was put into an orphanage which accomodated children of multiple species. Under such circumstances, it was all too natural for him to grow competative and independent; he was recognized as a tomboy. In this environment, Huttese became his first language.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Late childhood and Adolescence - The Errant Circus - 8-18 ABY&#039;&#039; ==&lt;br /&gt;
When Jorm was six, he was adopted - read: sold to - by an errant circus. From then on, he lived the life of a nomad, never setting foot on a planet for more than a few weeks at best. The circus had only rather slow ships and toured in Wild Space, so Jorm was forced to spend a lot of time in confined spaces. But since he was mainly trained as an acrobat and couldn&#039;t perform unless he had gym time in a freight room, he was plagued by boredom. To distract himself, he aquired the basic skills of carpentry, piloting, and navigation. Within his ten years in the circus, he became proficient enough in each field to start a carreer, but disagreements with his foster parents/buyers and an unforseeable event guided him onto a different path.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Early Adulthood - The Blazing Chain - 18-28 ABY&#039;&#039; ==&lt;br /&gt;
When Jorm was sixteen, the circus was attacked by a raiding Blazing Chain flottilla. The pirates, themselves force-users, discovered his sensitivity for the force and his status as a de facto slave and offered him to join. Since Jorm had nothing to lose and much to gain, he accepted the offer and began a carreer which would span over a decade. He quickly adapted his acrobatics into unorthodox combat skills and his stage talents for infiltration purposes, and over the years raised a little unit of similar individuals. This little group was stationed aboard the CR90 &#039;&#039;Thief&#039;s Luck&#039;&#039;, which operated semi-independent from the fleet. It was a good time, but the duties of leadership and his heavy focus - and reliance - on physical and mental abilities, as well as the limited teaching offered by the pirates, left his potential in the force mostly unexplored. Due to these circumstances he never developed further than a Jedi Hunter. Despite this, life was good until the Chiss decided to put an end to the ship. Jorm was the sole survivor, but received burns in the face and a concussion which weakened his connection to the force.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;A Fresh Start - The Dark Jedi Brotherhood - 28-30 ABY&#039;&#039; ==&lt;br /&gt;
Still recuperating from injury he sustained during his last raid with the pirates, and far from his former strength, Jorm decided to join the DJB to properly learn what he has only touched before. After some time, however, his nomadic past called out to him, luring the then Jedi Hunter away from the Brotherhood and into unknown adventures.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Return, the Survivors Campaign, and Aftermath - 34 ABY&#039;&#039; ==&lt;br /&gt;
When Jorm found reason to return to the Brotherhood, he rejoined the now Clan Scholae Palatinae and immediately made his presence known. In the clanwide attempt against the survivors of various terrorists and schemers, he finally earned the rank of Dark Jedi Knight within days, dominating the efforts.&lt;br /&gt;
&lt;br /&gt;
After being involved in the Survivors mop-up and the fall of The Cause a few years earlier, Jorm decided to take the Cocytus Empire&#039;s underground into his own hands. But unlike other members of his Clan or even House, who came from different backgrounds and served the state and Consul more or less directly, Jorm was a carreer criminal. Within days, he waged an underground war to establish the Clan as the kingpin of smuggling, drug trade and piracy, denying the profits and wares involved to the enemies of the Empire.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Monstrosity Campaign - 34 ABY&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Jorm was one of the very first Palatinaeans who encountered the Pacre Datship&#039;s fungus zombies, in his case in the outskirts of Ohmen, and under influence of mind-altering substances. As soon as he had sobered up and taken a shower, he attended the Emperor&#039;s emergency briefing and became a driving force within the strike team sent to the Temple Of The Forgotten. His combat skills, Psychometry and liberal ammounts of explosives made him a very useful member of that expedition. Overall, he reinforced his position as one of his Clan&#039;s most dangerous fighters.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Recruiting - 34 ABY&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
In the lull after the Monstrosity Campaign, Jorm set out to relax. Two women caught his attention during this time: Zeltron Novice-gone-Rogue Blade Ta&#039;var, who took his advice and returned to the Brotherhood, and Zehsaa Hysh, a young Togruta he recruited and took on as his student.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Dark Paladin - 34 ABY&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Jorms efforts and successes had not gone unnoticed, and so the Emperor named him Dark Paladin of Clan Scholae Palatinae.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Description&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Appearance&#039;&#039; ==&lt;br /&gt;
As many male Kiffar, Jorm has light bronze skin and long, dark hair, but unlike them he doesn&#039;t wear it in dreadlock fashion. He styles them into cornrows instead. His features are overall handsome with tendencies to sharpness, a short chinpuff goatee and naturally yellow eyes.&lt;br /&gt;
Whenever he isn&#039;t wrapping his athletic body in his formal robes - so, always - he will don a casual but practical attire made up by cargo pants, T-Shirt, and combat boots. He does wear red and gold motley sometimes to screw with somebody&#039;s mind.&lt;br /&gt;
&lt;br /&gt;
Also distinctive is that he doesn&#039;t have the typical Kiffar clan tattoos since he didn&#039;t grow up in his species&#039; culture. People usually take him for a human if he doesn&#039;t correct them. He also looks a few years younger than he really is.&lt;br /&gt;
However, he has a large tattoo of a blazing chain, representing that very organization, coiling around his left hand, forearm and elbow. It is made from powdered gems and gold dust and radiant beyond words.&lt;br /&gt;
&lt;br /&gt;
Bacta treatments have removed all scars, which is a status quo he preserves.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Personality &amp;amp;amp; Traits&#039;&#039; ==&lt;br /&gt;
{{Quote|We&#039;re &#039;&#039;all&#039;&#039; wearing our masks. Some just don&#039;t realize it.|Jorm Na&#039;trej}}&lt;br /&gt;
&lt;br /&gt;
Jorm appears as a very positive character who strives for fun and pleasure in everything he does, ignoring or attacking unpleasantries. To all but the most observant people, he seems to be an emotionally driven and hedonistic scoundrel. Behind this, however, is a keen and controlled mind, using his behavior to vent steam before it can affect his thinking. This often deceives enemies and allows him to play the game after his ever-changing rules, denying his opponents their usual conduct if possible. Fair play means little to him. He has a habit of shrugging off everything with a burst of laughter and press on once he has a goal worth the effort - or go and do something more interesting otherwise.&lt;br /&gt;
&lt;br /&gt;
Among his few friends, he is much more open and reveals his well-developed intelligence, some empathy and even modesty, but there are no living witnesses of the latter. He doesn&#039;t take himself too serious at any time.&lt;br /&gt;
&lt;br /&gt;
Throughout his carreers in the circus and the Blazing Chain, he has developed a taste for uncommon tactics and weaponry. His choices on both matters will often enough make enemies and allies alike question his sanity - which he will state as inquestionably lost when asked - and underestimate him. He is very unlikely to let his temper slip, for experience has taught him better. He is a hard-to-surprise veteran of countless brawls, skirmishes and even a few battles, and will take anything coming at him with a smile and a proper - and possibly devastating - reaction.&lt;br /&gt;
&lt;br /&gt;
He usually lives away from the rest of his Clan, blending in with the local crime scenes or pursuing own goals. Yet if the house calls, Jorm will answer.&lt;br /&gt;
&lt;br /&gt;
In terms of his Force alignment, Jorm is under no illusion. He may not strive for power, but he is by his own definition &amp;quot;a self-serving bastard without a concept of &#039;enough&#039;.&amp;quot; This paints him as a Darksider, with only a slight touch of gray.&lt;br /&gt;
&lt;br /&gt;
Jorm does not care about Force sensitivity when dealing with people - they either can pull their weight or they are victims. The same is true for rank. Jorm rarely bows and never buckles, servility is completely foreign to him and he does not respect it in others.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Abilities&#039;&#039; ==&lt;br /&gt;
Although he has lost and regained his physical and mental prime by the events that seperated him from the Blazing Chain, he still retains a lot of abilities learned over three decades. This includes experience in the fields of mechanics, stagework, piloting and combat as well as a fairly large amount of street smarts.&lt;br /&gt;
&lt;br /&gt;
As a non-powerhungry Darksider in a nest of Darksiders, Jorm has tailored his abilites to deal with enemies from the own ranks. He is an incredibly physical fighter who likes to suppress his adversary&#039;s connection to the Force which makes them so much more dangerous, and then surpass them with his own amplified abilities.&lt;br /&gt;
&lt;br /&gt;
Apart from Huttese, he speaks Basic, Twi&#039;lek, and enough profanities in other languages to get either laid or into trouble.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;In Combat&#039;&#039; ==&lt;br /&gt;
Jorm rarely ceases smiling, and will never do so if the situation gets dire, no matter how many limbs are missing. Screams of pain quickly turn into laughter, and jokes and quips take the place of threats and insults.&lt;br /&gt;
&lt;br /&gt;
He is a very mobile fighter and will use cover and (sometimes deliberately narrow) evasion when possible, but he will stand unflinching when it unnerves his opponent. He has no qualms about running away from a stronger opponent to come up with a new tactic or choose an arena more to his liking - or just to get a snack from whatever source available.&lt;br /&gt;
&lt;br /&gt;
He sometimes shows off his acrobatic past. Somersaults, flips, trapeze stunts and similar interludes are used both defensively to cover up his openenings after devastating attacks and to taunt pursuing opponents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Assets&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Wealth&#039;&#039; ==&lt;br /&gt;
As the only survivor and former officer of a well doing pirate band, Jorm has access to numerous vaults and accounts from his previous occupation. He has transferred this wealth into other accounts since and sold off some of his loot. Today, he is simply filthy rich and having a thrill in getting even more so. Yet, he doesn&#039;t just throw his money around to not raise too much suspicion in his environment.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;The Chain Tattoo&#039;&#039; ==&lt;br /&gt;
While not an asset which could be sold or transfered, it is a matter of pride for Jorm and has cost a fortune. The chain is drawn in obsidian with opal highlights, and the flames surrounding it with rubies, amber, and gold dust. Unless the mission or environment demands it, he will leave it uncovered.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;The&#039;&#039; Fool ==&lt;br /&gt;
Jorm&#039;s personal and heavily modified YT-2400. The prominent hollow slot behind the cockpit has been filled in and holds a large bathroom and appropriate water supply. The crew space and cargo capacity have been greatly reduced to make room for larger engines, improved shields and an outrageous arsenal.&lt;br /&gt;
&lt;br /&gt;
In total, the ship has four turrets with two laser and one ion cannon each, sitting in pairs side by side on top and bottom of the saucer. Two fore and two aft torpedo tubes with six torpedos each complete the arsenal. The weapons are controlled by an improved version of the standard AI Gunner/Copilot from the cockpit.&lt;br /&gt;
&lt;br /&gt;
The interior can sustain up to four people in the long run, but is really only designed for one. The space suitable for a small cruise liner&#039;s luxury cabin is panelled with granite from Nar Kreeta, the floor simulates sand, and the headlights shine with merciless brightness. Just like home. The furniture looks like wood and old leather. However, technology hides everywhere under this facade.&lt;br /&gt;
&lt;br /&gt;
The cockpit is excempt from these design choices. It looks much like a standard YT cockpit, but the AI station is larger, all labels are in Huttese, and Jorm prefers to turn both the light and the artificial gravity off in here when he&#039;s not maneuvering.&lt;br /&gt;
&lt;br /&gt;
On the outside, the &#039;&#039;Fool&#039;&#039; is one of the flashiest ships there is. It is covered in gold and blood red diamond motley, with a chain of interchanging black and silver rhombuses running several times around the hull - a motif reminiscent of Jorm&#039;s tattoo.&lt;br /&gt;
&lt;br /&gt;
Jorm uses the ship as his home and to pull off his own raids away from the Clan. When it is too flashy to use, it will sit in a safe hangar somewhere, just waiting to be activated again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Palatinaeans]]&lt;br /&gt;
[[Category:DJB Characters]]&lt;/div&gt;</summary>
		<author><name>Jorm Na&#039;trej</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Jorm_%22The_Jester%22_Na%27trej&amp;diff=148529</id>
		<title>Jorm &quot;The Jester&quot; Na&#039;trej</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Jorm_%22The_Jester%22_Na%27trej&amp;diff=148529"/>
		<updated>2016-02-22T21:10:54Z</updated>

		<summary type="html">&lt;p&gt;Jorm Na&amp;#039;trej: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|type=Sith&lt;br /&gt;
|firstname=Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej&lt;br /&gt;
|homeworld=Nar Kreeta&lt;br /&gt;
|birth=2 ABY&lt;br /&gt;
|species=Kiffar&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Dark brown, almost black&lt;br /&gt;
|eyes=Citrine&lt;br /&gt;
|height=1.92 meters&lt;br /&gt;
|weight=95 kilograms&lt;br /&gt;
|form=[[Ataru]]&lt;br /&gt;
|fightingstyle=[[K&#039;thri]]&lt;br /&gt;
|profession=Acrobat, infiltrator, impostor, jester, saboteur, Sith&lt;br /&gt;
|position=Member of [[House Excidium]], Clan [[Scholae Palatinae]]&lt;br /&gt;
|ship=modified YT-2400 &#039;&#039;Fool&#039;&#039;&lt;br /&gt;
|dossier=[[dossier:12044|12044]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Character History&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Birth and early years - Nar Kreeta - 2-8 ABY&#039;&#039; ==&lt;br /&gt;
Jorm was born on Nar Kreeta in 2 ABY as the son of Kiffar mining engineers working on the planet. His parents perished in a hovercar accident not a year later. Since he had noone left to care for him, he was put into an orphanage which accomodated children of multiple species. Under such circumstances, it was all too natural for him to grow competative and independent; he was recognized as a tomboy. In this environment, Huttese became his first language.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Late childhood and Adolescence - The Errant Circus - 8-18 ABY&#039;&#039; ==&lt;br /&gt;
When Jorm was six, he was adopted - read: sold to - by an errant circus. From then on, he lived the life of a nomad, never setting foot on a planet for more than a few weeks at best. The circus had only rather slow ships and toured in Wild Space, so Jorm was forced to spend a lot of time in confined spaces. But since he was mainly trained as an acrobat and couldn&#039;t perform unless he had gym time in a freight room, he was plagued by boredom. To distract himself, he aquired the basic skills of carpentry, piloting, and navigation. Within his ten years in the circus, he became proficient enough in each field to start a carreer, but disagreements with his foster parents/buyers and an unforseeable event guided him onto a different path.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Early Adulthood - The Blazing Chain - 18-28 ABY&#039;&#039; ==&lt;br /&gt;
When Jorm was sixteen, the circus was attacked by a raiding Blazing Chain flottilla. The pirates, themselves force-users, discovered his sensitivity for the force and his status as a de facto slave and offered him to join. Since Jorm had nothing to lose and much to gain, he accepted the offer and began a carreer which would span over a decade. He quickly adapted his acrobatics into unorthodox combat skills and his stage talents for infiltration purposes, and over the years raised a little unit of similar individuals. This little group was stationed aboard the CR90 &#039;&#039;Thief&#039;s Luck&#039;&#039;, which operated semi-independent from the fleet. It was a good time, but the duties of leadership and his heavy focus - and reliance - on physical and mental abilities, as well as the limited teaching offered by the pirates, left his potential in the force mostly unexplored. Due to these circumstances he never developed further than a Jedi Hunter. Despite this, life was good until the Chiss decided to put an end to the ship. Jorm was the sole survivor, but received burns in the face and a concussion which weakened his connection to the force.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;A Fresh Start - The Dark Jedi Brotherhood - 28-30 ABY&#039;&#039; ==&lt;br /&gt;
Still recuperating from injury he sustained during his last raid with the pirates, and far from his former strength, Jorm decided to join the DJB to properly learn what he has only touched before. After some time, however, his nomadic past called out to him, luring the then Jedi Hunter away from the Brotherhood and into unknown adventures.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Return, the Survivors Campaign, and Aftermath - 34 ABY&#039;&#039; ==&lt;br /&gt;
When Jorm found reason to return to the Brotherhood, he rejoined the now Clan Scholae Palatinae and immediately made his presence known. In the clanwide attempt against the survivors of various terrorists and schemers, he finally earned the rank of Dark Jedi Knight within days, dominating the efforts.&lt;br /&gt;
&lt;br /&gt;
After being involved in the Survivors mop-up and the fall of The Cause a few years earlier, Jorm decided to take the Cocytus Empire&#039;s underground into his own hands. But unlike other members of his Clan or even House, who came from different backgrounds and served the state and Consul more or less directly, Jorm was a carreer criminal. Within days, he waged an underground war to establish the Clan as the kingpin of smuggling, drug trade and piracy, denying the profits and wares involved to the enemies of the Empire.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Monstrosity Campaign - 34 ABY&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Jorm was one of the very first Palatinaeans who encountered the Pacre Datship&#039;s fungus zombies, in his case in the outskirts of Ohmen, and under influence of mind-altering substances. As soon as he had sobered up and taken a shower, he attended the Emperor&#039;s emergency briefing and became a driving force within the strike team sent to the Temple Of The Forgotten. His combat skills, Psychometry and liberal ammounts of explosives made him a very useful member of that expedition. Overall, he reinforced his position as one of his Clan&#039;s most dangerous fighters.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Recruiting - 34 ABY&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
In the lull after the Monstrosity Campaign, Jorm set out to relax. Two women caught his attention during this time: Zeltron Novice-gone-Rogue Blade Ta&#039;var, who took his advice and returned to the Brotherhood, and Zehsaa Hysh, a young Togruta he recruited and took on as his student.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Dark Paladin - 34 ABY&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Jorms efforts and successes had not gone unnoticed, and so the Emperor named him Dark Paladin of Clan Scholae Palatinae.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Description&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Appearance&#039;&#039; ==&lt;br /&gt;
As many male Kiffar, Jorm has long, dark hair, but unlike them he doesn&#039;t wear it in dreadlock fashion. He styles them into cornrows instead. His features are overall handsome with tendencies to sharpness, a short chinpuff goatee and naturally yellow eyes.&lt;br /&gt;
Whenever he isn&#039;t wrapping his athletic body in his formal robes - so, always - he will don a casual but practical attire made up by cargo pants, T-Shirt, and combat boots. He does wear red and gold motley sometimes to screw with somebody&#039;s mind.&lt;br /&gt;
&lt;br /&gt;
Also distinctive is that he doesn&#039;t have the typical Kiffar clan tattoos since he didn&#039;t grow up in his species&#039; culture. People usually take him for a human if he doesn&#039;t correct them. He also looks a few years younger than he really is.&lt;br /&gt;
However, he has a large tattoo of a blazing chain, representing that very organization, coiling around his left hand, forearm and elbow. It is made from powdered gems and gold dust and radiant beyond words.&lt;br /&gt;
&lt;br /&gt;
Bacta treatments have removed all scars, which is a status quo he preserves.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Personality &amp;amp;amp; Traits&#039;&#039; ==&lt;br /&gt;
{{Quote|We&#039;re &#039;&#039;all&#039;&#039; wearing our masks. Some just don&#039;t realize it.|Jorm Na&#039;trej}}&lt;br /&gt;
&lt;br /&gt;
Jorm appears as a very positive character who strives for fun and pleasure in everything he does, ignoring or attacking unpleasantries. To all but the most observant people, he seems to be an emotionally driven and hedonistic scoundrel. Behind this, however, is a keen and controlled mind, using his behavior to vent steam before it can affect his thinking. This often deceives enemies and allows him to play the game after his ever-changing rules, denying his opponents their usual conduct if possible. Fair play means little to him. He has a habit of shrugging off everything with a burst of laughter and press on once he has a goal worth the effort - or go and do something more interesting otherwise.&lt;br /&gt;
&lt;br /&gt;
Among his few friends, he is much more open and reveals his well-developed intelligence, some empathy and even modesty, but there are no living witnesses of the latter. He doesn&#039;t take himself too serious at any time.&lt;br /&gt;
&lt;br /&gt;
Throughout his carreers in the circus and the Blazing Chain, he has developed a taste for uncommon tactics and weaponry. His choices on both matters will often enough make enemies and allies alike question his sanity - which he will state as inquestionably lost when asked - and underestimate him. He is very unlikely to let his temper slip, for experience has taught him better. He is a hard-to-surprise veteran of countless brawls, skirmishes and even a few battles, and will take anything coming at him with a smile and a proper - and possibly devastating - reaction.&lt;br /&gt;
&lt;br /&gt;
He usually lives away from the rest of his Clan, blending in with the local crime scenes or pursuing own goals. Yet if the house calls, Jorm will answer.&lt;br /&gt;
&lt;br /&gt;
In terms of his Force alignment, Jorm is under no illusion. He may not strive for power, but he is by his own definition &amp;quot;a self-serving bastard without a concept of &#039;enough&#039;.&amp;quot; This paints him as a Darksider, with only a slight touch of gray.&lt;br /&gt;
&lt;br /&gt;
Jorm does not care about Force sensitivity when dealing with people - they either can pull their weight or they are victims. The same is true for rank. Jorm rarely bows and never buckles, servility is completely foreign to him and he does not respect it in others.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Abilities&#039;&#039; ==&lt;br /&gt;
Although he has lost and regained his physical and mental prime by the events that seperated him from the Blazing Chain, he still retains a lot of abilities learned over three decades. This includes experience in the fields of mechanics, stagework, piloting and combat as well as a fairly large amount of street smarts.&lt;br /&gt;
&lt;br /&gt;
As a non-powerhungry Darksider in a nest of Darksiders, Jorm has tailored his abilites to deal with enemies from the own ranks. He is an incredibly physical fighter who likes to suppress his adversary&#039;s connection to the Force which makes them so much more dangerous, and then surpass them with his own amplified abilities.&lt;br /&gt;
&lt;br /&gt;
Apart from Huttese, he speaks Basic, Twi&#039;lek, and enough profanities in other languages to get either laid or into trouble.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;In Combat&#039;&#039; ==&lt;br /&gt;
Jorm rarely ceases smiling, and will never do so if the situation gets dire, no matter how many limbs are missing. Screams of pain quickly turn into laughter, and jokes and quips take the place of threats and insults.&lt;br /&gt;
&lt;br /&gt;
He is a very mobile fighter and will use cover and (sometimes deliberately narrow) evasion when possible, but he will stand unflinching when it unnerves his opponent. He has no qualms about running away from a stronger opponent to come up with a new tactic or choose an arena more to his liking - or just to get a snack from whatever source available.&lt;br /&gt;
&lt;br /&gt;
He sometimes shows off his acrobatic past. Somersaults, flips, trapeze stunts and similar interludes are used both defensively to cover up his openenings after devastating attacks and to taunt pursuing opponents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Assets&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Wealth&#039;&#039; ==&lt;br /&gt;
As the only survivor and former officer of a well doing pirate band, Jorm has access to numerous vaults and accounts from his previous occupation. He has transferred this wealth into other accounts since and sold off some of his loot. Today, he is simply filthy rich and having a thrill in getting even more so. Yet, he doesn&#039;t just throw his money around to not raise too much suspicion in his environment.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;The Chain Tattoo&#039;&#039; ==&lt;br /&gt;
While not an asset which could be sold or transfered, it is a matter of pride for Jorm and has cost a fortune. The chain is drawn in obsidian with opal highlights, and the flames surrounding it with rubies, amber, and gold dust. Unless the mission or environment demands it, he will leave it uncovered.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;The&#039;&#039; Fool ==&lt;br /&gt;
Jorm&#039;s personal and heavily modified YT-2400. The prominent hollow slot behind the cockpit has been filled in and holds a large bathroom and appropriate water supply. The crew space and cargo capacity have been greatly reduced to make room for larger engines, improved shields and an outrageous arsenal.&lt;br /&gt;
&lt;br /&gt;
In total, the ship has four turrets with two laser and one ion cannon each, sitting in pairs side by side on top and bottom of the saucer. Two fore and two aft torpedo tubes with six torpedos each complete the arsenal. The weapons are controlled by an improved version of the standard AI Gunner/Copilot from the cockpit.&lt;br /&gt;
&lt;br /&gt;
The interior can sustain up to four people in the long run, but is really only designed for one. The space suitable for a small cruise liner&#039;s luxury cabin is panelled with granite from Nar Kreeta, the floor simulates sand, and the headlights shine with merciless brightness. Just like home. The furniture looks like wood and old leather. However, technology hides everywhere under this facade.&lt;br /&gt;
&lt;br /&gt;
The cockpit is excempt from these design choices. It looks much like a standard YT cockpit, but the AI station is larger, all labels are in Huttese, and Jorm prefers to turn both the light and the artificial gravity off in here when he&#039;s not maneuvering.&lt;br /&gt;
&lt;br /&gt;
On the outside, the &#039;&#039;Fool&#039;&#039; is one of the flashiest ships there is. It is covered in gold and blood red diamond motley, with a chain of interchanging black and silver rhombuses running several times around the hull - a motif reminiscent of Jorm&#039;s tattoo.&lt;br /&gt;
&lt;br /&gt;
Jorm uses the ship as his home and to pull off his own raids away from the Clan. When it is too flashy to use, it will sit in a safe hangar somewhere, just waiting to be activated again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Palatinaeans]]&lt;br /&gt;
[[Category:DJB Characters]]&lt;/div&gt;</summary>
		<author><name>Jorm Na&#039;trej</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Jorm_%22The_Jester%22_Na%27trej&amp;diff=147871</id>
		<title>Jorm &quot;The Jester&quot; Na&#039;trej</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Jorm_%22The_Jester%22_Na%27trej&amp;diff=147871"/>
		<updated>2016-01-31T01:04:28Z</updated>

		<summary type="html">&lt;p&gt;Jorm Na&amp;#039;trej: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|type=Sith&lt;br /&gt;
|firstname=Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej&lt;br /&gt;
|homeworld=Nar Kreeta&lt;br /&gt;
|birth=7 ABY&lt;br /&gt;
|species=Kiffar&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Dark brown, almost black&lt;br /&gt;
|eyes=Citrine&lt;br /&gt;
|height=1.92 meters&lt;br /&gt;
|weight=95 kilograms&lt;br /&gt;
|form=[[Ataru]]&lt;br /&gt;
|fightingstyle=[[K&#039;thri]]&lt;br /&gt;
|profession=Acrobat, infiltrator, impostor, jester, saboteur, Sith&lt;br /&gt;
|position=Member of [[House Excidium]], Clan [[Scholae Palatinae]]&lt;br /&gt;
|ship=modified YT-2400 &#039;&#039;Fool&#039;&#039;&lt;br /&gt;
|dossier=[[dossier:12044|12044]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Character History&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Birth and early years - Nar Kreeta - 7-13 ABY&#039;&#039; ==&lt;br /&gt;
Jorm was born on Nar Kreeta in 7 ABY as the son of Kiffar mining engineers working on the planet. His parents perished in a hovercar accident not a year later. Since he had noone left to care for him, he was put into an orphanage which accomodated children of multiple species. Under such circumstances, it was all too natural for him to grow competative and independent; he was recognized as a tomboy. In this environment, Huttese became his first language.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Late childhood and Adolescence - The Errant Circus - 13-23 ABY&#039;&#039; ==&lt;br /&gt;
When Jorm was six, he was adopted - read: sold to - by an errant circus. From then on, he lived the life of a nomad, never setting foot on a planet for more than a few weeks at best. The circus had only rather slow ships and toured in Wild Space, so Jorm was forced to spend a lot of time in confined spaces. But since he was mainly trained as an acrobat and couldn&#039;t perform unless he had gym time in a freight room, he was plagued by boredom. To distract himself, he aquired the basic skills of carpentry, piloting, and navigation. Within his ten years in the circus, he became proficient enough in each field to start a carreer, but disagreements with his foster parents/buyers and an unforseeable event guided him onto a different path.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Early Adulthood - The Blazing Chain - 23-33 ABY&#039;&#039; ==&lt;br /&gt;
When Jorm was sixteen, the circus was attacked by a raiding Blazing Chain flottilla. The pirates, themselves force-users, discovered his sensitivity for the force and his status as a de facto slave and offered him to join. Since Jorm had nothing to lose and much to gain, he accepted the offer and began a carreer which would span over a decade. He quickly adapted his acrobatics into unorthodox combat skills and his stage talents for infiltration purposes, and over the years raised a little unit of similar individuals. This little group was stationed aboard the CR90 &#039;&#039;Thief&#039;s Luck&#039;&#039;, which operated semi-independent from the fleet. It was a good time, but the duties of leadership and his heavy focus - and reliance - on physical and mental abilities, as well as the limited teaching offered by the pirates, left his potential in the force mostly unexplored. Due to these circumstances he never developed further than a Jedi Hunter. Despite this, life was good until the Chiss decided to put an end to the ship. Jorm was the sole survivor, but received burns in the face and a concussion which weakened his connection to the force.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;A Fresh Start - The Dark Jedi Brotherhood - 33-35 ABY&#039;&#039; ==&lt;br /&gt;
Still recuperating from injury he sustained during his last raid with the pirates, and far from his former strength, Jorm decided to join the DJB to properly learn what he has only touched before. After some time, however, his nomadic past called out to him, luring the then Jedi Hunter away from the Brotherhood and into unknown adventures.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Return, the Survivors Campaign, and Aftermath - 39 ABY&#039;&#039; ==&lt;br /&gt;
When Jorm found reason to return to the Brotherhood, he rejoined the now Clan Scholae Palatinae and immediately made his presence known. In the clanwide attempt against the survivors of various terrorists and schemers, he finally earned the rank of Dark Jedi Knight within days, dominating the efforts.&lt;br /&gt;
&lt;br /&gt;
After being involved in the Survivors mop-up and the fall of The Cause a few years earlier, Jorm decided to take the Cocytus Empire&#039;s underground into his own hands. But unlike other members of his Clan or even House, who came from different backgrounds and served the state and Consul more or less directly, Jorm was a carreer criminal. Within days, he waged an underground war to establish the Clan as the kingpin of smuggling, drug trade and piracy, denying the profits and wares involved to the enemies of the Empire.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Monstrosity Campaign - 39 ABY&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Jorm was one of the very first Palatinaeans who encountered the Pacre Datship&#039;s fungus zombies, in his case in the outskirts of Ohmen, and under influence of mind-altering substances. As soon as he had sobered up and taken a shower, he attended the Emperor&#039;s emergency briefing and became a driving force within the strike team sent to the Temple Of The Forgotten. His combat skills, Psychometry and liberal ammounts of explosives made him a very useful member of that expedition. Overall, he reinforced his position as one of his Clan&#039;s most dangerous fighters.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Recruiting - 39 ABY&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
In the lull after the Monstrosity Campaign, Jorm set out to relax. Two women caught his attention during this time: Zeltron Novice-gone-Rogue Blade Ta&#039;var, who took his advice and returned to the Brotherhood, and Zehsaa Hysh, a young Togruta he recruited and took on as his student.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Dark Paladin - 39 ABY&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Jorms efforts and successes had not gone unnoticed, and so the Emperor named him Dark Paladin of Clan Scholae Palatinae.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Description&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Appearance&#039;&#039; ==&lt;br /&gt;
As many male Kiffar, Jorm has long, dark hair, but unlike them he doesn&#039;t wear it in dreadlock fashion. He styles them into cornrows instead. His features are overall handsome with tendencies to sharpness, a short chinpuff goatee and naturally yellow eyes.&lt;br /&gt;
Whenever he isn&#039;t wrapping his athletic body in his formal robes - so, always - he will don a casual but practical attire made up by cargo pants, T-Shirt, and combat boots. He does wear red and gold motley sometimes to screw with somebody&#039;s mind.&lt;br /&gt;
&lt;br /&gt;
Also distinctive is that he doesn&#039;t have the typical Kiffar clan tattoos since he didn&#039;t grow up in his species&#039; culture. People usually take him for a human if he doesn&#039;t correct them. He also looks a few years younger than he really is.&lt;br /&gt;
However, he has a large tattoo of a blazing chain, representing that very organization, coiling around his left hand, forearm and elbow. It is made from powdered gems and gold dust and radiant beyond words.&lt;br /&gt;
&lt;br /&gt;
Bacta treatments have removed all scars, which is a status quo he preserves.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Personality &amp;amp;amp; Traits&#039;&#039; ==&lt;br /&gt;
{{Quote|We&#039;re &#039;&#039;all&#039;&#039; wearing our masks. Some just don&#039;t realize it.|Jorm Na&#039;trej}}&lt;br /&gt;
&lt;br /&gt;
Jorm appears as a very positive character who strives for fun and pleasure in everything he does, ignoring or attacking unpleasantries. To all but the most observant people, he seems to be an emotionally driven and hedonistic scoundrel. Behind this, however, is a keen and controlled mind, using his behavior to vent steam before it can affect his thinking. This often deceives enemies and allows him to play the game after his ever-changing rules, denying his opponents their usual conduct if possible. Fair play means little to him. He has a habit of shrugging off everything with a burst of laughter and press on once he has a goal worth the effort - or go and do something more interesting otherwise.&lt;br /&gt;
&lt;br /&gt;
Among his few friends, he is much more open and reveals his well-developed intelligence, some empathy and even modesty, but there are no living witnesses of the latter. He doesn&#039;t take himself too serious at any time.&lt;br /&gt;
&lt;br /&gt;
Throughout his carreers in the circus and the Blazing Chain, he has developed a taste for uncommon tactics and weaponry. His choices on both matters will often enough make enemies and allies alike question his sanity - which he will state as inquestionably lost when asked - and underestimate him. He is very unlikely to let his temper slip, for experience has taught him better. He is a hard-to-surprise veteran of countless brawls, skirmishes and even a few battles, and will take anything coming at him with a smile and a proper - and possibly devastating - reaction.&lt;br /&gt;
&lt;br /&gt;
He usually lives away from the rest of his Clan, blending in with the local crime scenes or pursuing own goals. Yet if the house calls, Jorm will answer.&lt;br /&gt;
&lt;br /&gt;
In terms of his Force alignment, Jorm is under no illusion. He may not strive for power, but he is by his own definition &amp;quot;a self-serving bastard without a concept of &#039;enough&#039;.&amp;quot; This paints him as a Darksider, with only a slight touch of gray.&lt;br /&gt;
&lt;br /&gt;
Jorm does not care about Force sensitivity when dealing with people - they either can pull their weight or they are victims. The same is true for rank. Jorm rarely bows and never buckles, servility is completely foreign to him and he does not respect it in others.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Abilities&#039;&#039; ==&lt;br /&gt;
Although he has lost and regained his physical and mental prime by the events that seperated him from the Blazing Chain, he still retains a lot of abilities learned over three decades. This includes experience in the fields of mechanics, stagework, piloting and combat as well as a fairly large amount of street smarts.&lt;br /&gt;
&lt;br /&gt;
As a non-powerhungry Darksider in a nest of Darksiders, Jorm has tailored his abilites to deal with enemies from the own ranks. He is an incredibly physical fighter who likes to suppress his adversary&#039;s connection to the Force which makes them so much more dangerous, and then surpass them with his own amplified abilities.&lt;br /&gt;
&lt;br /&gt;
Apart from Huttese, he speaks Basic, Twi&#039;lek, and enough profanities in other languages to get either laid or into trouble.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;In Combat&#039;&#039; ==&lt;br /&gt;
Jorm rarely ceases smiling, and will never do so if the situation gets dire, no matter how many limbs are missing. Screams of pain quickly turn into laughter, and jokes and quips take the place of threats and insults.&lt;br /&gt;
&lt;br /&gt;
He is a very mobile fighter and will use cover and (sometimes deliberately narrow) evasion when possible, but he will stand unflinching when it unnerves his opponent. He has no qualms about running away from a stronger opponent to come up with a new tactic or choose an arena more to his liking - or just to get a snack from whatever source available.&lt;br /&gt;
&lt;br /&gt;
He sometimes shows off his acrobatic past. Somersaults, flips, trapeze stunts and similar interludes are used both defensively to cover up his openenings after devastating attacks and to taunt pursuing opponents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Assets&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Wealth&#039;&#039; ==&lt;br /&gt;
As the only survivor and former officer of a well doing pirate band, Jorm has access to numerous vaults and accounts from his previous occupation. He has transferred this wealth into other accounts since and sold off some of his loot. Today, he is simply filthy rich and having a thrill in getting even more so. Yet, he doesn&#039;t just throw his money around to not raise too much suspicion in his environment.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;The Chain Tattoo&#039;&#039; ==&lt;br /&gt;
While not an asset which could be sold or transfered, it is a matter of pride for Jorm and has cost a fortune. The chain is drawn in obsidian with opal highlights, and the flames surrounding it with rubies, amber, and gold dust. Unless the mission or environment demands it, he will leave it uncovered.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;The&#039;&#039; Fool ==&lt;br /&gt;
Jorm&#039;s personal and heavily modified YT-2400. The prominent hollow slot behind the cockpit has been filled in and holds a large bathroom and appropriate water supply. The crew space and cargo capacity have been greatly reduced to make room for larger engines, improved shields and an outrageous arsenal.&lt;br /&gt;
&lt;br /&gt;
In total, the ship has four turrets with two laser and one ion cannon each, sitting in pairs side by side on top and bottom of the saucer. Two fore and two aft torpedo tubes with six torpedos each complete the arsenal. The weapons are controlled by an improved version of the standard AI Gunner/Copilot from the cockpit.&lt;br /&gt;
&lt;br /&gt;
The interior can sustain up to four people in the long run, but is really only designed for one. The space suitable for a small cruise liner&#039;s luxury cabin is panelled with granite from Nar Kreeta, the floor simulates sand, and the headlights shine with merciless brightness. Just like home. The furniture looks like wood and old leather. However, technology hides everywhere under this facade.&lt;br /&gt;
&lt;br /&gt;
The cockpit is excempt from these design choices. It looks much like a standard YT cockpit, but the AI station is larger, all labels are in Huttese, and Jorm prefers to turn both the light and the artificial gravity off in here when he&#039;s not maneuvering.&lt;br /&gt;
&lt;br /&gt;
On the outside, the &#039;&#039;Fool&#039;&#039; is one of the flashiest ships there is. It is covered in gold and blood red diamond motley, with a chain of interchanging black and silver rhombuses running several times around the hull - a motif reminiscent of Jorm&#039;s tattoo.&lt;br /&gt;
&lt;br /&gt;
Jorm uses the ship as his home and to pull off his own raids away from the Clan. When it is too flashy to use, it will sit in a safe hangar somewhere, just waiting to be activated again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Palatinaeans]]&lt;br /&gt;
[[Category:DJB Characters]]&lt;/div&gt;</summary>
		<author><name>Jorm Na&#039;trej</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Jorm_%22The_Jester%22_Na%27trej&amp;diff=147870</id>
		<title>Jorm &quot;The Jester&quot; Na&#039;trej</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Jorm_%22The_Jester%22_Na%27trej&amp;diff=147870"/>
		<updated>2016-01-31T01:02:34Z</updated>

		<summary type="html">&lt;p&gt;Jorm Na&amp;#039;trej: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|type=Sith&lt;br /&gt;
|firstname=Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej&lt;br /&gt;
|homeworld=Nar Kreeta&lt;br /&gt;
|birth=7 ABY&lt;br /&gt;
|species=Kiffar&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Dark brown, almost black&lt;br /&gt;
|eyes=Citrine&lt;br /&gt;
|height=1.92 meters&lt;br /&gt;
|weight=95 kilograms&lt;br /&gt;
|form=[[Ataru]]&lt;br /&gt;
|fightingstyle=[[K&#039;thri]]&lt;br /&gt;
|profession=Acrobat, infiltrator, impostor, jester, saboteur, Sith&lt;br /&gt;
|position=Member of [[House Excidium]], Clan [[Scholae Palatinae]]&lt;br /&gt;
|ship=modified YT-2400 &#039;&#039;Fool&#039;&#039;&lt;br /&gt;
|dossier=[[dossier:12044|12044]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Character History&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Birth and early years - Nar Kreeta - 7-13 ABY&#039;&#039; ==&lt;br /&gt;
Jorm was born on Nar Kreeta in 7 ABY as the son of Kiffar mining engineers working on the planet. His parents perished in a hovercar accident not a year later. Since he had noone left to care for him, he was put into an orphanage which accomodated children of multiple species. Under such circumstances, it was all too natural for him to grow competative and independent; he was recognized as a tomboy. In this environment, Huttese became his first language.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Late childhood and Adolescence - The Errant Circus - 13-23 ABY&#039;&#039; ==&lt;br /&gt;
When Jorm was six, he was adopted - read: sold to - by an errant circus. From then on, he lived the life of a nomad, never setting foot on a planet for more than a few weeks at best. The circus had only rather slow ships and toured in Wild Space, so Jorm was forced to spend a lot of time in confined spaces. But since he was mainly trained as an acrobat and couldn&#039;t perform unless he had gym time in a freight room, he was plagued by boredom. To distract himself, he aquired the basic skills of carpentry, piloting, and navigation. Within his ten years in the circus, he became proficient enough in each field to start a carreer, but disagreements with his foster parents/buyers and an unforseeable event guided him onto a different path.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Early Adulthood - The Blazing Chain - 23-33 ABY&#039;&#039; ==&lt;br /&gt;
When Jorm was sixteen, the circus was attacked by a raiding Blazing Chain flottilla. The pirates, themselves force-users, discovered his sensitivity for the force and his status as a de facto slave and offered him to join. Since Jorm had nothing to lose and much to gain, he accepted the offer and began a carreer which would span over a decade. He quickly adapted his acrobatics into unorthodox combat skills and his stage talents for infiltration purposes, and over the years raised a little unit of similar individuals. This little group was stationed aboard the CR90 &#039;&#039;Thief&#039;s Luck&#039;&#039;, which operated semi-independent from the fleet. It was a good time, but the duties of leadership and his heavy focus - and reliance - on physical and mental abilities, as well as the limited teaching offered by the pirates, left his potential in the force mostly unexplored. Due to these circumstances he never developed further than a Jedi Hunter. Despite this, life was good until the Chiss decided to put an end to the ship. Jorm was the sole survivor, but received burns in the face and a concussion which weakened his connection to the force.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;A Fresh Start - The Dark Jedi Brotherhood - 33-35 ABY&#039;&#039; ==&lt;br /&gt;
Still recuperating from injury he sustained during his last raid with the pirates, and far from his former strength, Jorm decided to join the DJB to properly learn what he has only touched before. After some time, however, his nomadic past called out to him, luring the then Jedi Hunter away from the Brotherhood and into unknown adventures.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Return, the Survivors Campaign, and Aftermath - 39 ABY&#039;&#039; ==&lt;br /&gt;
When Jorm found reason to return to the Brotherhood, he rejoined the now Clan Scholae Palatinae and immediately made his presence known. In the clanwide attempt against the survivors of various terrorists and schemers, he finally earned the rank of Dark Jedi Knight within days, dominating the efforts.&lt;br /&gt;
&lt;br /&gt;
After being involved in the Survivors mop-up and the fall of The Cause a few years earlier, Jorm decided to take the Cocytus Empire&#039;s underground into his own hands. But unlike other members of his Clan or even House, who came from different backgrounds and served the state and Consul more or less directly, Jorm was a carreer criminal. Within days, he waged an underground war to establish the Clan as the kingpin of smuggling, drug trade and piracy, denying the profits and wares involved to the enemies of the Empire.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Monstrosity Campaign - 39 ABY&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Jorm was one of the very first Palatinaeans who encountered the Pacre Datship&#039;s fungus zombies, in his case in the outskirts of Ohmen, and under influence of mind-altering substances. As soon as he had sobered up and taken a shower, he attended the Emperor&#039;s emergency briefing and became a driving force within the strike team sent to the Temple Of The Forgotten. His combat skills, Psychometry and liberal ammounts of explosives made him a very useful member of that expedition. Overall, he reinforced his position as one of his Clan&#039;s most dangerous fighters.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Recruiting - 39 ABY&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
In the lull after the Monstrosity Campaign, Jorm set out to relax. Two women caught his attention during this time: Zeltron Novice-gone-Rogue Blade Ta&#039;var, who took his advice and returned to the Brotherhood, and Zehsaa Hysh, a young Togruta he recruited and took on as his student.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Description&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Appearance&#039;&#039; ==&lt;br /&gt;
As many male Kiffar, Jorm has long, dark hair, but unlike them he doesn&#039;t wear it in dreadlock fashion. He styles them into cornrows instead. His features are overall handsome with tendencies to sharpness, a short chinpuff goatee and naturally yellow eyes.&lt;br /&gt;
Whenever he isn&#039;t wrapping his athletic body in his formal robes - so, always - he will don a casual but practical attire made up by cargo pants, T-Shirt, and combat boots. He does wear red and gold motley sometimes to screw with somebody&#039;s mind.&lt;br /&gt;
&lt;br /&gt;
Also distinctive is that he doesn&#039;t have the typical Kiffar clan tattoos since he didn&#039;t grow up in his species&#039; culture. People usually take him for a human if he doesn&#039;t correct them. He also looks a few years younger than he really is.&lt;br /&gt;
However, he has a large tattoo of a blazing chain, representing that very organization, coiling around his left hand, forearm and elbow. It is made from powdered gems and gold dust and radiant beyond words.&lt;br /&gt;
&lt;br /&gt;
Bacta treatments have removed all scars, which is a status quo he preserves.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Personality &amp;amp;amp; Traits&#039;&#039; ==&lt;br /&gt;
{{Quote|We&#039;re &#039;&#039;all&#039;&#039; wearing our masks. Some just don&#039;t realize it.|Jorm Na&#039;trej}}&lt;br /&gt;
&lt;br /&gt;
Jorm appears as a very positive character who strives for fun and pleasure in everything he does, ignoring or attacking unpleasantries. To all but the most observant people, he seems to be an emotionally driven and hedonistic scoundrel. Behind this, however, is a keen and controlled mind, using his behavior to vent steam before it can affect his thinking. This often deceives enemies and allows him to play the game after his ever-changing rules, denying his opponents their usual conduct if possible. Fair play means little to him. He has a habit of shrugging off everything with a burst of laughter and press on once he has a goal worth the effort - or go and do something more interesting otherwise.&lt;br /&gt;
&lt;br /&gt;
Among his few friends, he is much more open and reveals his well-developed intelligence, some empathy and even modesty, but there are no living witnesses of the latter. He doesn&#039;t take himself too serious at any time.&lt;br /&gt;
&lt;br /&gt;
Throughout his carreers in the circus and the Blazing Chain, he has developed a taste for uncommon tactics and weaponry. His choices on both matters will often enough make enemies and allies alike question his sanity - which he will state as inquestionably lost when asked - and underestimate him. He is very unlikely to let his temper slip, for experience has taught him better. He is a hard-to-surprise veteran of countless brawls, skirmishes and even a few battles, and will take anything coming at him with a smile and a proper - and possibly devastating - reaction.&lt;br /&gt;
&lt;br /&gt;
He usually lives away from the rest of his Clan, blending in with the local crime scenes or pursuing own goals. Yet if the house calls, Jorm will answer.&lt;br /&gt;
&lt;br /&gt;
In terms of his Force alignment, Jorm is under no illusion. He may not strive for power, but he is by his own definition &amp;quot;a self-serving bastard without a concept of &#039;enough&#039;.&amp;quot; This paints him as a Darksider, with only a slight touch of gray.&lt;br /&gt;
&lt;br /&gt;
Jorm does not care about Force sensitivity when dealing with people - they either can pull their weight or they are victims. The same is true for rank. Jorm rarely bows and never buckles, servility is completely foreign to him and he does not respect it in others.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Abilities&#039;&#039; ==&lt;br /&gt;
Although he has lost and regained his physical and mental prime by the events that seperated him from the Blazing Chain, he still retains a lot of abilities learned over three decades. This includes experience in the fields of mechanics, stagework, piloting and combat as well as a fairly large amount of street smarts.&lt;br /&gt;
&lt;br /&gt;
As a non-powerhungry Darksider in a nest of Darksiders, Jorm has tailored his abilites to deal with enemies from the own ranks. He is an incredibly physical fighter who likes to suppress his adversary&#039;s connection to the Force which makes them so much more dangerous, and then surpass them with his own amplified abilities.&lt;br /&gt;
&lt;br /&gt;
Apart from Huttese, he speaks Basic, Twi&#039;lek, and enough profanities in other languages to get either laid or into trouble.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;In Combat&#039;&#039; ==&lt;br /&gt;
Jorm rarely ceases smiling, and will never do so if the situation gets dire, no matter how many limbs are missing. Screams of pain quickly turn into laughter, and jokes and quips take the place of threats and insults.&lt;br /&gt;
&lt;br /&gt;
He is a very mobile fighter and will use cover and (sometimes deliberately narrow) evasion when possible, but he will stand unflinching when it unnerves his opponent. He has no qualms about running away from a stronger opponent to come up with a new tactic or choose an arena more to his liking - or just to get a snack from whatever source available.&lt;br /&gt;
&lt;br /&gt;
He sometimes shows off his acrobatic past. Somersaults, flips, trapeze stunts and similar interludes are used both defensively to cover up his openenings after devastating attacks and to taunt pursuing opponents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Assets&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Wealth&#039;&#039; ==&lt;br /&gt;
As the only survivor and former officer of a well doing pirate band, Jorm has access to numerous vaults and accounts from his previous occupation. He has transferred this wealth into other accounts since and sold off some of his loot. Today, he is simply filthy rich and having a thrill in getting even more so. Yet, he doesn&#039;t just throw his money around to not raise too much suspicion in his environment.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;The Chain Tattoo&#039;&#039; ==&lt;br /&gt;
While not an asset which could be sold or transfered, it is a matter of pride for Jorm and has cost a fortune. The chain is drawn in obsidian with opal highlights, and the flames surrounding it with rubies, amber, and gold dust. Unless the mission or environment demands it, he will leave it uncovered.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;The&#039;&#039; Fool ==&lt;br /&gt;
Jorm&#039;s personal and heavily modified YT-2400. The prominent hollow slot behind the cockpit has been filled in and holds a large bathroom and appropriate water supply. The crew space and cargo capacity have been greatly reduced to make room for larger engines, improved shields and an outrageous arsenal.&lt;br /&gt;
&lt;br /&gt;
In total, the ship has four turrets with two laser and one ion cannon each, sitting in pairs side by side on top and bottom of the saucer. Two fore and two aft torpedo tubes with six torpedos each complete the arsenal. The weapons are controlled by an improved version of the standard AI Gunner/Copilot from the cockpit.&lt;br /&gt;
&lt;br /&gt;
The interior can sustain up to four people in the long run, but is really only designed for one. The space suitable for a small cruise liner&#039;s luxury cabin is panelled with granite from Nar Kreeta, the floor simulates sand, and the headlights shine with merciless brightness. Just like home. The furniture looks like wood and old leather. However, technology hides everywhere under this facade.&lt;br /&gt;
&lt;br /&gt;
The cockpit is excempt from these design choices. It looks much like a standard YT cockpit, but the AI station is larger, all labels are in Huttese, and Jorm prefers to turn both the light and the artificial gravity off in here when he&#039;s not maneuvering.&lt;br /&gt;
&lt;br /&gt;
On the outside, the &#039;&#039;Fool&#039;&#039; is one of the flashiest ships there is. It is covered in gold and blood red diamond motley, with a chain of interchanging black and silver rhombuses running several times around the hull - a motif reminiscent of Jorm&#039;s tattoo.&lt;br /&gt;
&lt;br /&gt;
Jorm uses the ship as his home and to pull off his own raids away from the Clan. When it is too flashy to use, it will sit in a safe hangar somewhere, just waiting to be activated again.&lt;br /&gt;
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[[Category:Palatinaeans]]&lt;br /&gt;
[[Category:DJB Characters]]&lt;/div&gt;</summary>
		<author><name>Jorm Na&#039;trej</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=House_Excidium&amp;diff=146845</id>
		<title>House Excidium</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=House_Excidium&amp;diff=146845"/>
		<updated>2015-12-08T19:07:43Z</updated>

		<summary type="html">&lt;p&gt;Jorm Na&amp;#039;trej: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Eras|new|njo|djb}}&lt;br /&gt;
{{Organization&lt;br /&gt;
|image=[[file:Excidium-1.png|250px]]&lt;br /&gt;
|name=House Excidium&lt;br /&gt;
|founder=*[[Koryn Thraagus]]&lt;br /&gt;
|leader=* [[Quaestor]]: [[Lucyeth]]&lt;br /&gt;
* [[Aedile]]: [[Rosh Nyine]]&lt;br /&gt;
|members=&lt;br /&gt;
|headquarters=[[Cocytus System]]&lt;br /&gt;
|formed=House Excidium&lt;br /&gt;
|founded=[[38 ABY ]]&lt;br /&gt;
|reorganized=&lt;br /&gt;
|fragmented=&lt;br /&gt;
|affiliation=[[Dark Brotherhood]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
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==Motto==&lt;br /&gt;
&lt;br /&gt;
Arise Excidium with Merciless Hearts and Cold Steel by [[Shadow Nighthunter]]&lt;br /&gt;
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== History ==&lt;br /&gt;
&lt;br /&gt;
[[File:Koryn Thraagus.jpg|thumb|left|170px|Quaestor [[Koryn Thraagus]]]]&lt;br /&gt;
&lt;br /&gt;
Following the reformation of House [[Scholae Palatinae]] into a Clan in 38 ABY, House Excidium was formed under the jurisdiction of the Clan to provide more of a hierarchy. Named after the [[VSD Excidium|Victory class Star Destroyer]] and former Clan flagship, Excidium resides within its own right as a house under the Clan of Scholae Palatinae, led by its first Quaestor [[Koryn Thraagus]], constantly continuing to build up its history. &lt;br /&gt;
&lt;br /&gt;
Contrary to [[House Imperium]], which upholds the traditions of the Imperial Armed Forces and operates in plain sight within Scholae’s military, House Excidium has taken to a decentralized approach and works along the Imperial Scholae Intelligence. Where House Imperium may act within the law of the Empire and take the limelight, Excidium is the unit for the dirty jobs that must not be associated with the Emperor. As such, it has drawn many of the darker and more violent members of the Clan, some even outright criminal.&lt;br /&gt;
&lt;br /&gt;
===Red Fury===&lt;br /&gt;
&lt;br /&gt;
Although the freshly founded House participated in the [[Red Fury]] campaign in early 39 ABY, it was overshadowed by the other combatants.&lt;br /&gt;
&lt;br /&gt;
===Survivors Campaign===&lt;br /&gt;
&lt;br /&gt;
Later in 39 ABY, the whole Clan was involved in the efforts against the “Survivors”, leftovers from The Cause and the [[Scions of Cocytus]]. During these struggles Excidium managed to beat Imperium to three of the five strategic objectives, led by the omnipresent experience of Battlelord [[Archangel Palpatine]] and the boundless brutality of the late-joining Jedi Hunter [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej]] who got knighted for his efforts.&lt;br /&gt;
&lt;br /&gt;
===Underworld Overtaken===&lt;br /&gt;
&lt;br /&gt;
This quick and dirty clean-up operation after the Survivors campaign did not see great participation by the House, save for Aedile [[Lucyeth]] and the overseer [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej|Jorm Na&#039;trej]].&lt;br /&gt;
&lt;br /&gt;
===Deception Uprising===&lt;br /&gt;
&lt;br /&gt;
[[File:Lucyeth.jpg|thumb|right|170px|Quaestor [[Lucyeth]]]]&lt;br /&gt;
During the operation against the Evanescant and the Pacre Datship on Ptolomea, House Excidium provided three out of the five most successful agents. [[Archangel Palpatine]] and [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej|Jorm Na&#039;trej]] spearheaded Excidium&#039;s efforts once more and, providing both intelligence and brutally quick strikes.&lt;br /&gt;
Close to the end of the campaign, [[Lucyeth]], who had not stood by idly and shone across the board, succeeded the suddenly departing [[Koryn Thraagus]] as Quaestor.&lt;br /&gt;
&lt;br /&gt;
===Monstrosity Crisis===&lt;br /&gt;
&lt;br /&gt;
A [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej|member]] of House Excidium was the first Palatinaean to encounter the so-called &amp;quot;fungus zombies&amp;quot; during these final throes of the Pacre Datship. Said member was part of a strike team sent to a forgotten temple on [[Judecca]], along with Battlelord [[Archangel Palpatine]], Excidium&#039;s Quaestor [[Lucyeth]] and Aedile [[Rosh Nyine]]. Several members of House Imperium also participated in the mission, which brought both the advanced AI G14-D05 and the cryogenically preserved Rakata Akazel into the Clan&#039;s possession.&lt;br /&gt;
&lt;br /&gt;
[[Archangel Palpatine]] continued to amaze with his versatility during the whole crisis, confirming his reputation as the Clan&#039;s most valuable commander. [[Lucyeth]] also managed to be counted among the five best assets during the campaign. [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej|Jorm Na&#039;trej]] managed the highest kill-count of all participants once more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Headquarters ==&lt;br /&gt;
&lt;br /&gt;
Secrecy is paramount to the young House, for its own sake and in the interest of the Emperor. For this reason the nominal Headquarters are located on [[Caina]].&lt;br /&gt;
Subterran hangars in the city of Daemon, registered to a transport company, service the House’s small fleet and hide its vehicles.&lt;br /&gt;
The headquarters proper are located in an abandoned holiday resort built from a stripped mine. The lavish luxury resort has first been built during the reign of the Galactic Empire and struggled throughout its existence and is officially closed for renovation and reconstruction. In truth, it is completed and adapted to serve as the House’s point of retreat and training ground. It is connected to the hangars by the forgotten mines charted by the defunct [[Dorimad Sol]].&lt;br /&gt;
&lt;br /&gt;
== Fleet ==&lt;br /&gt;
&lt;br /&gt;
House Excidium entertains a small fleet of freighters and fighters under the colorful label “Frozen Transports &amp;amp; Logistics”, a transport company which specialises in intra-system trade and supply runs to remote outposts. Used ship trade provides a secondary income. The company is a civil contractor of the Imperial Navy and actually does what it claims to do; however, it also carries the House’s forces through the system, ready to strike at moments notice. Following the suggestion of [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej|one of its more criminal members]], the fleet largely consists of ships which are not exclusive to the Empire for reasons of subterfuge.&lt;br /&gt;
&lt;br /&gt;
The backbone is formed by a quartet of GR-75 Medium Transports, a model normally associated with the Rebel Alliance. Each of these freighters usually carries at least one Force User and is customized for a special task, their clamshell hulls and numerous freight pods ideal to conceal the necessary equipment. The armament, engines and equipment have been beefed up, and some of the carrying capacity has been sacrificed to make space for the larger crew. Most of these ships bear customized banners. Freight pods can be used to expand the ship&#039;s’ abilities as needed. The non-imperial names and appearances have been chosen deliberately to disassociate the ships from the Empire and give Excidium a bit more space.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Hoth&#039;&#039;===&lt;br /&gt;
[[File:Hoth.jpg|thumb|right|250px|]]&lt;br /&gt;
This ship, specialized on boarding and buccaneering, carries a massive hidden v150 Ion Cannon and a complement of Marines and Zero-G Stormtroopers. &lt;br /&gt;
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===&#039;&#039;Yavin Runner&#039;&#039;===&lt;br /&gt;
[[File:Yavin_Runner.jpg|thumb|right|250px|]]&lt;br /&gt;
The &#039;&#039;Yavin Runner&#039;&#039; conceals six TIE Interceptors and two additional missile tubes. It is used for anti-piracy operations or as escort for other ships.&lt;br /&gt;
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===&#039;&#039;Endor Nights&#039;&#039;===&lt;br /&gt;
[[File:Endor_Nights.jpg|thumb|right|250px|]]&lt;br /&gt;
The ground pounder amongst the House&#039;s ships carries at least two Force Users and a platoon of Special Forces in addition to two squads of combat hover vehicles and two Y-Wings. This ship is the rapid reaction force for ground-based threats and will make planetfall more regularly than the others.&lt;br /&gt;
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===&#039;&#039;Bothawui&#039;&#039;===&lt;br /&gt;
The last of Excidium&#039;s GR-75s is filled to the brim with espionage equipment. It can listen in to comm transmissions half a system away and crack encryptions and networks faster than fast food chains can serve a meal. This ship is the only GR-75 which doesn&#039;t always carry a Force User, and currently does not display a custom banner like the others.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sales Yard&amp;quot;===&lt;br /&gt;
The Fleet also makes use of various smaller ships to ferry House members around when none of the GR-75s is needed or available. These smaller craft range from Z-95 Heeadhunters (corporate security) over second-hand Lambda class shuttles to YT series transports. The collective name originates with a moderately drunk [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej|Knight]] and hints toward the auxiliary fleet&#039;s nature: They are officially bought and sold by FT&amp;amp;L for additional income.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Scholae Palatinae]]&lt;br /&gt;
[[Category: Clans &amp;amp; Houses]]&lt;/div&gt;</summary>
		<author><name>Jorm Na&#039;trej</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Jorm_%22The_Jester%22_Na%27trej&amp;diff=146106</id>
		<title>Jorm &quot;The Jester&quot; Na&#039;trej</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Jorm_%22The_Jester%22_Na%27trej&amp;diff=146106"/>
		<updated>2015-10-19T20:30:56Z</updated>

		<summary type="html">&lt;p&gt;Jorm Na&amp;#039;trej: /* Return - 39 ABY */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|type=Sith&lt;br /&gt;
|firstname=Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej&lt;br /&gt;
|homeworld=Nar Kreeta&lt;br /&gt;
|birth=7 ABY&lt;br /&gt;
|species=Kiffar&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Dark brown, almost black&lt;br /&gt;
|eyes=Citrine&lt;br /&gt;
|height=1.92 meters&lt;br /&gt;
|weight=95 kilograms&lt;br /&gt;
|form=[[Ataru]]&lt;br /&gt;
|fightingstyle=[[K&#039;thri]]&lt;br /&gt;
|profession=Acrobat, infiltrator, impostor, jester, saboteur, Sith&lt;br /&gt;
|position=Member of [[House Excidium]], Clan [[Scholae Palatinae]]&lt;br /&gt;
|ship=modified YT-2400 &#039;&#039;Fool&#039;&#039;&lt;br /&gt;
|dossier=[[dossier:12044|12044]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Character History&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Birth and early years - Nar Kreeta - 7-13 ABY&#039;&#039; ==&lt;br /&gt;
Jorm was born on Nar Kreeta in 7 ABY as the son of Kiffar mining engineers working on the planet. His parents perished in a hovercar accident not a year later. Since he had noone left to care for him, he was put into an orphanage which accomodated children of multiple species. Under such circumstances, it was all too natural for him to grow competative and independent; he was recognized as a tomboy. In this environment, Huttese became his first language.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Late childhood and Adolescence - The Errant Circus - 13-23 ABY&#039;&#039; ==&lt;br /&gt;
When Jorm was six, he was adopted - read: sold to - by an errant circus. From then on, he lived the life of a nomad, never setting foot on a planet for more than a few weeks at best. The circus had only rather slow ships and toured in Wild Space, so Jorm was forced to spend a lot of time in confined spaces. But since he was mainly trained as an acrobat and couldn&#039;t perform unless he had gym time in a freight room, he was plagued by boredom. To distract himself, he aquired the basic skills of carpentry, piloting, and navigation. Within his ten years in the circus, he became proficient enough in each field to start a carreer, but disagreements with his foster parents/buyers and an unforseeable event guided him onto a different path.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Early Adulthood - The Blazing Chain - 23-33 ABY&#039;&#039; ==&lt;br /&gt;
When Jorm was sixteen, the circus was attacked by a raiding Blazing Chain flottilla. The pirates, themselves force-users, discovered his sensitivity for the force and his status as a de facto slave and offered him to join. Since Jorm had nothing to lose and much to gain, he accepted the offer and began a carreer which would span over a decade. He quickly adapted his acrobatics into unorthodox combat skills and his stage talents for infiltration purposes, and over the years raised a little unit of similar individuals. This little group was stationed aboard the CR90 &#039;&#039;Thief&#039;s Luck&#039;&#039;, which operated semi-independent from the fleet. It was a good time, but the duties of leadership and his heavy focus - and reliance - on physical and mental abilities, as well as the limited teaching offered by the pirates, left his potential in the force mostly unexplored. Due to these circumstances he never developed further than a Jedi Hunter. Despite this, life was good until the Chiss decided to put an end to the ship. Jorm was the sole survivor, but received burns in the face and a concussion which weakened his connection to the force.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;A Fresh Start - The Dark Jedi Brotherhood - 33-35 ABY&#039;&#039; ==&lt;br /&gt;
Still recuperating from injury he sustained during his last raid with the pirates, and far from his former strength, Jorm decided to join the DJB to properly learn what he has only touched before. After some time, however, his nomadic past called out to him, luring the then Jedi Hunter away from the Brotherhood and into unknown adventures.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Return, the Survivors Campaign, and Aftermath- 39 ABY&#039;&#039; ==&lt;br /&gt;
When Jorm found reason to return to the Brotherhood, he rejoined the now Clan Scholae Palatinae and immediately made his presence known. In the clanwide attempt against the survivors of various terrorists and schemers, he finally earned the rank of Dark Jedi Knight within days, dominating the efforts.&lt;br /&gt;
&lt;br /&gt;
After being involved in the Survivors mop-up and the fall of The Cause a few years earlier, Jorm decided to take the Cocytus Empire&#039;s underground into his own hands. But unlike other members of his Clan or even House, who came from different backgrounds and served the state and Consul more or less directly, Jorm was a carreer criminal. Within days, he waged an underground war to establish the Clan as the kingpin of smuggling, drug trade and piracy, denying the profits and wares involved to the enemies of the Empire.&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Description&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Appearance&#039;&#039; ==&lt;br /&gt;
As many male Kiffar, Jorm has long, dark hair, but unlike them he doesn&#039;t wear it in dreadlock fashion. He styles them into cornrows instead. His features are overall handsome with tendencies to sharpness, a short chinpuff goatee and naturally yellow eyes.&lt;br /&gt;
Whenever he isn&#039;t wrapping his athletic body in his formal robes - so, always - he will don a casual but practical attire made up by cargo pants, T-Shirt, and combat boots. He does wear red and gold motley sometimes to screw with somebody&#039;s mind.&lt;br /&gt;
&lt;br /&gt;
Also distinctive is that he doesn&#039;t have the typical Kiffar clan tattoos since he didn&#039;t grow up in his species&#039; culture. People usually take him for a human if he doesn&#039;t correct them. He also looks a few years younger than he really is.&lt;br /&gt;
However, he has a large tattoo of a blazing chain, representing that very organization, coiling around his left hand, forearm and elbow. It is made from powdered gems and gold dust and radiant beyond words.&lt;br /&gt;
&lt;br /&gt;
Bacta treatments have removed all scars, which is a status quo he preserves.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Personality &amp;amp;amp; Traits&#039;&#039; ==&lt;br /&gt;
{{Quote|We&#039;re &#039;&#039;all&#039;&#039; wearing our masks. Some just don&#039;t realize it.|Jorm Na&#039;trej}}&lt;br /&gt;
&lt;br /&gt;
Jorm appears as a very positive character who strives for fun and pleasure in everything he does, ignoring or attacking unpleasantries. To all but the most observant people, he seems to be an emotionally driven and hedonistic scoundrel. Behind this, however, is a keen and controlled mind, using his behavior to vent steam before it can affect his thinking. This often deceives enemies and allows him to play the game after his ever-changing rules, denying his opponents their usual conduct if possible. Fair play means little to him. He has a habit of shrugging off everything with a burst of laughter and press on once he has a goal worth the effort - or go and do something more interesting otherwise.&lt;br /&gt;
&lt;br /&gt;
Among his few friends, he is much more open and reveals his well-developed intelligence, some empathy and even modesty, but there are no living witnesses of the latter. He doesn&#039;t take himself too serious at any time.&lt;br /&gt;
&lt;br /&gt;
Throughout his carreers in the circus and the Blazing Chain, he has developed a taste for uncommon tactics and weaponry. His choices on both matters will often enough make enemies and allies alike question his sanity - which he will state as inquestionably lost when asked - and underestimate him. He is very unlikely to let his temper slip, for experience has taught him better. He is a hard-to-surprise veteran of countless brawls, skirmishes and even a few battles, and will take anything coming at him with a smile and a proper - and possibly devastating - reaction.&lt;br /&gt;
&lt;br /&gt;
He usually lives away from the rest of his Clan, blending in with the local crime scenes or pursuing own goals. Yet if the house calls, Jorm will answer.&lt;br /&gt;
&lt;br /&gt;
In terms of his Force alignment, Jorm is under no illusion. He may not strive for power, but he is by his own definition &amp;quot;a self-serving bastard without a concept of &#039;enough&#039;.&amp;quot; This paints him as a Darksider, with only a slight touch of gray.&lt;br /&gt;
&lt;br /&gt;
Jorm does not care about Force sensitivity when dealing with people - they either can pull their weight or they are victims. The same is true for rank. Jorm rarely bows and never buckles, servility is completely foreign to him and he does not respect it in others.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Abilities&#039;&#039; ==&lt;br /&gt;
Although he has lost and regained his physical and mental prime by the events that seperated him from the Blazing Chain, he still retains a lot of abilities learned over three decades. This includes experience in the fields of mechanics, stagework, piloting and combat as well as a fairly large amount of street smarts.&lt;br /&gt;
&lt;br /&gt;
As a non-powerhungry Darksider in a nest of Darksiders, Jorm has tailored his abilites to deal with enemies from the own ranks. He is an incredibly physical fighter who likes to suppress his adversary&#039;s connection to the Force which makes them so much more dangerous, and then surpass them with his own amplified abilities.&lt;br /&gt;
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Apart from Huttese, he speaks Basic, Twi&#039;lek, and enough profanities in other languages to get either laid or into trouble.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;In Combat&#039;&#039; ==&lt;br /&gt;
Jorm rarely ceases smiling, and will never do so if the situation gets dire, no matter how many limbs are missing. Screams of pain quickly turn into laughter, and jokes and quips take the place of threats and insults.&lt;br /&gt;
&lt;br /&gt;
He is a very mobile fighter and will use cover and (sometimes deliberately narrow) evasion when possible, but he will stand unflinching when it unnerves his opponent. He has no qualms about running away from a stronger opponent to come up with a new tactic or choose an arena more to his liking - or just to get a snack from whatever source available.&lt;br /&gt;
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He sometimes shows off his acrobatic past. Somersaults, flips, trapeze stunts and similar interludes are used both defensively to cover up his openenings after devastating attacks and to taunt pursuing opponents.&lt;br /&gt;
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= &#039;&#039;&#039;Assets&#039;&#039;&#039; =&lt;br /&gt;
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== &#039;&#039;Wealth&#039;&#039; ==&lt;br /&gt;
As the only survivor and former officer of a well doing pirate band, Jorm has access to numerous vaults and accounts from his previous occupation. He has transferred this wealth into other accounts since and sold off some of his loot. Today, he is simply filthy rich and having a thrill in getting even more so. Yet, he doesn&#039;t just throw his money around to not raise too much suspicion in his environment.&lt;br /&gt;
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== &#039;&#039;The Chain Tattoo&#039;&#039; ==&lt;br /&gt;
While not an asset which could be sold or transfered, it is a matter of pride for Jorm and has cost a fortune. The chain is drawn in obsidian with opal highlights, and the flames surrounding it with rubies, amber, and gold dust. Unless the mission or environment demands it, he will leave it uncovered.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;The&#039;&#039; Fool ==&lt;br /&gt;
Jorm&#039;s personal and heavily modified YT-2400. The prominent hollow slot behind the cockpit has been filled in and holds a large bathroom and appropriate water supply. The crew space and cargo capacity have been greatly reduced to make room for larger engines, improved shields and an outrageous arsenal.&lt;br /&gt;
&lt;br /&gt;
In total, the ship has four turrets with two laser and one ion cannon each, sitting in pairs side by side on top and bottom of the saucer. Two fore and two aft torpedo tubes with six torpedos each complete the arsenal. The weapons are controlled by an improved version of the standard AI Gunner/Copilot from the cockpit.&lt;br /&gt;
&lt;br /&gt;
The interior can sustain up to four people in the long run, but is really only designed for one. The space suitable for a small cruise liner&#039;s luxury cabin is panelled with granite from Nar Kreeta, the floor simulates sand, and the headlights shine with merciless brightness. Just like home. The furniture looks like wood and old leather. However, technology hides everywhere under this facade.&lt;br /&gt;
&lt;br /&gt;
The cockpit is excempt from these design choices. It looks much like a standard YT cockpit, but the AI station is larger, all labels are in Huttese, and Jorm prefers to turn both the light and the artificial gravity off in here when he&#039;s not maneuvering.&lt;br /&gt;
&lt;br /&gt;
On the outside, the &#039;&#039;Fool&#039;&#039; is one of the flashiest ships there is. It is covered in gold and blood red diamond motley, with a chain of interchanging black and silver rhombuses running several times around the hull - a motif reminiscent of Jorm&#039;s tattoo.&lt;br /&gt;
&lt;br /&gt;
Jorm uses the ship as his home and to pull off his own raids away from the Clan. When it is too flashy to use, it will sit in a safe hangar somewhere, just waiting to be activated again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Palatinaeans]]&lt;br /&gt;
[[Category:DJB Characters]]&lt;/div&gt;</summary>
		<author><name>Jorm Na&#039;trej</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=XenErgy&amp;diff=146105</id>
		<title>XenErgy</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=XenErgy&amp;diff=146105"/>
		<updated>2015-10-19T20:27:42Z</updated>

		<summary type="html">&lt;p&gt;Jorm Na&amp;#039;trej: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Construction}}&lt;br /&gt;
{{Quote|The power for true heroes.|XenErgy slogan}}&lt;br /&gt;
&#039;&#039;&#039;XenErgy&#039;&#039;&#039; is an energy drink produced by Clan [[Scholae Palatinae]], named after and blessed by Emperor [[Xen&#039;Mordin Vismorsus|Xen&#039;Mordin Vismorsus-Palpatine]].&lt;br /&gt;
It originated on Judecca in late 39ABY and was at first marketed domestically. Plans for expansion do exist, though.&lt;br /&gt;
The list of ingredients is top-secret and much speculated about - even by Palatinaeans close to the Emperor.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
The beverage is the result of a smear campaign of [[Marick Arconae]] to discredit his long-time somewhat-friendly-rival the Emperor, claiming him to make his subordinates drink his sweat to absorb some of his powers. Xen&#039;Mordin however took up the rumor, and with assistance of renowned scientist [[Impetus M&#039;Nar|Elincia Rei]], an energy drink was created and marketed in record time. Curiousity, juvenile dares and a spark of genius provided a sucessfull start for the brand.&lt;br /&gt;
&lt;br /&gt;
===How It Truly Came To Be===&lt;br /&gt;
[[File:XenErgy Origins.jpeg|thumb|200px|right]]&lt;br /&gt;
[[Landon Cruise|One member]] of [[Scholae Palatinae]] posted a picture of his homework in the Clan&#039;s Telegram channel, with a can of XYIENCE Xenergy Cherry Lime to the side. A few [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej|bad puns]] later, the idea was born, fleshed out, and commissioned.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Scholae Palatinae]]&lt;/div&gt;</summary>
		<author><name>Jorm Na&#039;trej</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Jorm_%22The_Jester%22_Na%27trej&amp;diff=146035</id>
		<title>Jorm &quot;The Jester&quot; Na&#039;trej</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Jorm_%22The_Jester%22_Na%27trej&amp;diff=146035"/>
		<updated>2015-10-16T23:59:33Z</updated>

		<summary type="html">&lt;p&gt;Jorm Na&amp;#039;trej: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|type=Sith&lt;br /&gt;
|firstname=Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej&lt;br /&gt;
|homeworld=Nar Kreeta&lt;br /&gt;
|birth=7 ABY&lt;br /&gt;
|species=Kiffar&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Dark brown, almost black&lt;br /&gt;
|eyes=Citrine&lt;br /&gt;
|height=1.92 meters&lt;br /&gt;
|weight=95 kilograms&lt;br /&gt;
|form=[[Ataru]]&lt;br /&gt;
|fightingstyle=[[K&#039;thri]]&lt;br /&gt;
|profession=Acrobat, infiltrator, impostor, jester, saboteur, Sith&lt;br /&gt;
|position=Member of [[House Excidium]], Clan [[Scholae Palatinae]]&lt;br /&gt;
|ship=modified YT-2400 &#039;&#039;Fool&#039;&#039;&lt;br /&gt;
|dossier=[[dossier:12044|12044]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Character History&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Birth and early years - Nar Kreeta - 7-13 ABY&#039;&#039; ==&lt;br /&gt;
Jorm was born on Nar Kreeta in 7 ABY as the son of Kiffar mining engineers working on the planet. His parents perished in a hovercar accident not a year later. Since he had noone left to care for him, he was put into an orphanage which accomodated children of multiple species. Under such circumstances, it was all too natural for him to grow competative and independent; he was recognized as a tomboy. In this environment, Huttese became his first language.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Late childhood and Adolescence - The Errant Circus - 13-23 ABY&#039;&#039; ==&lt;br /&gt;
When Jorm was six, he was adopted - read: sold to - by an errant circus. From then on, he lived the life of a nomad, never setting foot on a planet for more than a few weeks at best. The circus had only rather slow ships and toured in Wild Space, so Jorm was forced to spend a lot of time in confined spaces. But since he was mainly trained as an acrobat and couldn&#039;t perform unless he had gym time in a freight room, he was plagued by boredom. To distract himself, he aquired the basic skills of carpentry, piloting, and navigation. Within his ten years in the circus, he became proficient enough in each field to start a carreer, but disagreements with his foster parents/buyers and an unforseeable event guided him onto a different path.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Early Adulthood - The Blazing Chain - 23-33 ABY&#039;&#039; ==&lt;br /&gt;
When Jorm was sixteen, the circus was attacked by a raiding Blazing Chain flottilla. The pirates, themselves force-users, discovered his sensitivity for the force and his status as a de facto slave and offered him to join. Since Jorm had nothing to lose and much to gain, he accepted the offer and began a carreer which would span over a decade. He quickly adapted his acrobatics into unorthodox combat skills and his stage talents for infiltration purposes, and over the years raised a little unit of similar individuals. This little group was stationed aboard the CR90 &#039;&#039;Thief&#039;s Luck&#039;&#039;, which operated semi-independent from the fleet. It was a good time, but the duties of leadership and his heavy focus - and reliance - on physical and mental abilities, as well as the limited teaching offered by the pirates, left his potential in the force mostly unexplored. Due to these circumstances he never developed further than a Jedi Hunter. Despite this, life was good until the Chiss decided to put an end to the ship. Jorm was the sole survivor, but received burns in the face and a concussion which weakened his connection to the force.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;A Fresh Start - The Dark Jedi Brotherhood - 33-35 ABY&#039;&#039; ==&lt;br /&gt;
Still recuperating from injury he sustained during his last raid with the pirates, and far from his former strength, Jorm decided to join the DJB to properly learn what he has only touched before. After some time, however, his nomadic past called out to him, luring the then Jedi Hunter away from the Brotherhood and into unknown adventures.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Return - 39 ABY&#039;&#039; ==&lt;br /&gt;
When Jorm found reason to return to the Brotherhood, he rejoined the now Clan Scholae Palatinae and immediately made his presence known. In the clanwide attempt against the survivors of various terrorists and schemers, he finally earned the rank of Dark Jedi Knight within days, dominating the efforts.&lt;br /&gt;
&lt;br /&gt;
After being involved in the Survivors mop-up and the fall of The Cause a few years earlier, Jorm decided to take the Cocytus Empire&#039;s underground into his own hands. But unlike other members of his Clan or even House, who came from different backgrounds and served the state and Consul more or less directly, Jorm was a carreer criminal. Right now, he is waging an underground war to establish himself as the kingpin of smuggling, drug trade and piracy, and aims to deny the profits and wares involved to the enemies of the Empire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Description&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Appearance&#039;&#039; ==&lt;br /&gt;
As many male Kiffar, Jorm has long, dark hair, but unlike them he doesn&#039;t wear it in dreadlock fashion. He styles them into cornrows instead. His features are overall handsome with tendencies to sharpness, a short chinpuff goatee and naturally yellow eyes.&lt;br /&gt;
Whenever he isn&#039;t wrapping his athletic body in his formal robes - so, always - he will don a casual but practical attire made up by cargo pants, T-Shirt, and combat boots. He does wear red and gold motley sometimes to screw with somebody&#039;s mind.&lt;br /&gt;
&lt;br /&gt;
Also distinctive is that he doesn&#039;t have the typical Kiffar clan tattoos since he didn&#039;t grow up in his species&#039; culture. People usually take him for a human if he doesn&#039;t correct them. He also looks a few years younger than he really is.&lt;br /&gt;
However, he has a large tattoo of a blazing chain, representing that very organization, coiling around his left hand, forearm and elbow. It is made from powdered gems and gold dust and radiant beyond words.&lt;br /&gt;
&lt;br /&gt;
Bacta treatments have removed all scars, which is a status quo he preserves.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Personality &amp;amp;amp; Traits&#039;&#039; ==&lt;br /&gt;
{{Quote|We&#039;re &#039;&#039;all&#039;&#039; wearing our masks. Some just don&#039;t realize it.|Jorm Na&#039;trej}}&lt;br /&gt;
&lt;br /&gt;
Jorm appears as a very positive character who strives for fun and pleasure in everything he does, ignoring or attacking unpleasantries. To all but the most observant people, he seems to be an emotionally driven and hedonistic scoundrel. Behind this, however, is a keen and controlled mind, using his behavior to vent steam before it can affect his thinking. This often deceives enemies and allows him to play the game after his ever-changing rules, denying his opponents their usual conduct if possible. Fair play means little to him. He has a habit of shrugging off everything with a burst of laughter and press on once he has a goal worth the effort - or go and do something more interesting otherwise.&lt;br /&gt;
&lt;br /&gt;
Among his few friends, he is much more open and reveals his well-developed intelligence, some empathy and even modesty, but there are no living witnesses of the latter. He doesn&#039;t take himself too serious at any time.&lt;br /&gt;
&lt;br /&gt;
Throughout his carreers in the circus and the Blazing Chain, he has developed a taste for uncommon tactics and weaponry. His choices on both matters will often enough make enemies and allies alike question his sanity - which he will state as inquestionably lost when asked - and underestimate him. He is very unlikely to let his temper slip, for experience has taught him better. He is a hard-to-surprise veteran of countless brawls, skirmishes and even a few battles, and will take anything coming at him with a smile and a proper - and possibly devastating - reaction.&lt;br /&gt;
&lt;br /&gt;
He usually lives away from the rest of his Clan, blending in with the local crime scenes or pursuing own goals. Yet if the house calls, Jorm will answer.&lt;br /&gt;
&lt;br /&gt;
In terms of his Force alignment, Jorm is under no illusion. He may not strive for power, but he is by his own definition &amp;quot;a self-serving bastard without a concept of &#039;enough&#039;.&amp;quot; This paints him as a Darksider, with only a slight touch of gray.&lt;br /&gt;
&lt;br /&gt;
Jorm does not care about Force sensitivity when dealing with people - they either can pull their weight or they are victims. The same is true for rank. Jorm rarely bows and never buckles, servility is completely foreign to him and he does not respect it in others.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Abilities&#039;&#039; ==&lt;br /&gt;
Although he has lost and regained his physical and mental prime by the events that seperated him from the Blazing Chain, he still retains a lot of abilities learned over three decades. This includes experience in the fields of mechanics, stagework, piloting and combat as well as a fairly large amount of street smarts.&lt;br /&gt;
&lt;br /&gt;
As a non-powerhungry Darksider in a nest of Darksiders, Jorm has tailored his abilites to deal with enemies from the own ranks. He is an incredibly physical fighter who likes to suppress his adversary&#039;s connection to the Force which makes them so much more dangerous, and then surpass them with his own amplified abilities.&lt;br /&gt;
&lt;br /&gt;
Apart from Huttese, he speaks Basic, Twi&#039;lek, and enough profanities in other languages to get either laid or into trouble.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;In Combat&#039;&#039; ==&lt;br /&gt;
Jorm rarely ceases smiling, and will never do so if the situation gets dire, no matter how many limbs are missing. Screams of pain quickly turn into laughter, and jokes and quips take the place of threats and insults.&lt;br /&gt;
&lt;br /&gt;
He is a very mobile fighter and will use cover and (sometimes deliberately narrow) evasion when possible, but he will stand unflinching when it unnerves his opponent. He has no qualms about running away from a stronger opponent to come up with a new tactic or choose an arena more to his liking - or just to get a snack from whatever source available.&lt;br /&gt;
&lt;br /&gt;
He sometimes shows off his acrobatic past. Somersaults, flips, trapeze stunts and similar interludes are used both defensively to cover up his openenings after devastating attacks and to taunt pursuing opponents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;Assets&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Wealth&#039;&#039; ==&lt;br /&gt;
As the only survivor and former officer of a well doing pirate band, Jorm has access to numerous vaults and accounts from his previous occupation. He has transferred this wealth into other accounts since and sold off some of his loot. Today, he is simply filthy rich and having a thrill in getting even more so. Yet, he doesn&#039;t just throw his money around to not raise too much suspicion in his environment.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;The Chain Tattoo&#039;&#039; ==&lt;br /&gt;
While not an asset which could be sold or transfered, it is a matter of pride for Jorm and has cost a fortune. The chain is drawn in obsidian with opal highlights, and the flames surrounding it with rubies, amber, and gold dust. Unless the mission or environment demands it, he will leave it uncovered.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;The&#039;&#039; Fool ==&lt;br /&gt;
Jorm&#039;s personal and heavily modified YT-2400. The prominent hollow slot behind the cockpit has been filled in and holds a large bathroom and appropriate water supply. The crew space and cargo capacity have been greatly reduced to make room for larger engines, improved shields and an outrageous arsenal.&lt;br /&gt;
&lt;br /&gt;
In total, the ship has four turrets with two laser and one ion cannon each, sitting in pairs side by side on top and bottom of the saucer. Two fore and two aft torpedo tubes with six torpedos each complete the arsenal. The weapons are controlled by an improved version of the standard AI Gunner/Copilot from the cockpit.&lt;br /&gt;
&lt;br /&gt;
The interior can sustain up to four people in the long run, but is really only designed for one. The space suitable for a small cruise liner&#039;s luxury cabin is panelled with granite from Nar Kreeta, the floor simulates sand, and the headlights shine with merciless brightness. Just like home. The furniture looks like wood and old leather. However, technology hides everywhere under this facade.&lt;br /&gt;
&lt;br /&gt;
The cockpit is excempt from these design choices. It looks much like a standard YT cockpit, but the AI station is larger, all labels are in Huttese, and Jorm prefers to turn both the light and the artificial gravity off in here when he&#039;s not maneuvering.&lt;br /&gt;
&lt;br /&gt;
On the outside, the &#039;&#039;Fool&#039;&#039; is one of the flashiest ships there is. It is covered in gold and blood red diamond motley, with a chain of interchanging black and silver rhombuses running several times around the hull - a motif reminiscent of Jorm&#039;s tattoo.&lt;br /&gt;
&lt;br /&gt;
Jorm uses the ship as his home and to pull off his own raids away from the Clan. When it is too flashy to use, it will sit in a safe hangar somewhere, just waiting to be activated again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Palatinaeans]]&lt;br /&gt;
[[Category:DJB Characters]]&lt;/div&gt;</summary>
		<author><name>Jorm Na&#039;trej</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=XenErgy&amp;diff=146034</id>
		<title>XenErgy</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=XenErgy&amp;diff=146034"/>
		<updated>2015-10-16T17:20:53Z</updated>

		<summary type="html">&lt;p&gt;Jorm Na&amp;#039;trej: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{construction}}&lt;br /&gt;
{{Quote|The power for true heroes.|XenErgy slogan}}&lt;br /&gt;
&#039;&#039;&#039;XenErgy&#039;&#039;&#039; is an energy drink produced by Clan [[Scholae Palatinae]], named after and blessed by Emperor [[Xen&#039;Mordin Vismorsus|Xen&#039;Mordin Vismorsus-Palpatine]].&lt;br /&gt;
It first appered in late 39ABY and marketed domestically. Plans for expansion do exist, though.&lt;br /&gt;
The list of ingredients is top-secret and much speculated about even by Palatinaeans close to the Emperor.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
The beverage is the result of a smear campaign of [[Marick Arconae]] to discredit his long-time somewhat-friendly-rival the Emperor, claiming him to make his subordinates drink his sweat. Xen&#039;Mordin however took up the rumor, and with assistance of renowned scientist [[Impetus M&#039;Nar|Elincia Rei]], an energy drink was produced and marketed in record time. Curiousity, juvenile dares and a spark of genius provided a sucessfull start for the brand.&lt;br /&gt;
&lt;br /&gt;
===How It Truly Came To Be===&lt;br /&gt;
[[File:XenErgy Origins.jpeg|thumb|200px|right]]&lt;br /&gt;
[[Landon Cruise|One member]] of [[Scholae Palatinae]] posted a picture of his homework in the Clan&#039;s Telegram channel, with a can of XYIENCE Xenergy Cherry Lime to the side. A few [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej|bad puns]] later, the idea was born, fleshed out, and commissioned.&lt;/div&gt;</summary>
		<author><name>Jorm Na&#039;trej</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:XenErgy_Origins.jpeg&amp;diff=146033</id>
		<title>File:XenErgy Origins.jpeg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:XenErgy_Origins.jpeg&amp;diff=146033"/>
		<updated>2015-10-16T17:19:22Z</updated>

		<summary type="html">&lt;p&gt;Jorm Na&amp;#039;trej: {{fairuse}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{fairuse}}&lt;/div&gt;</summary>
		<author><name>Jorm Na&#039;trej</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=XenErgy&amp;diff=146032</id>
		<title>XenErgy</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=XenErgy&amp;diff=146032"/>
		<updated>2015-10-16T15:13:13Z</updated>

		<summary type="html">&lt;p&gt;Jorm Na&amp;#039;trej: Created page with &amp;quot;{{construction}} &amp;#039;&amp;#039;&amp;#039;XenErgy&amp;#039;&amp;#039;&amp;#039; is an energy drink produced by Clan Scholae Palatinae, named after and blessed by Emperor Xen&amp;#039;Mordin Vismorsus|Xen&amp;#039;Mordin Vismorsus-Palpat...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{construction}}&lt;br /&gt;
&#039;&#039;&#039;XenErgy&#039;&#039;&#039; is an energy drink produced by Clan [[Scholae Palatinae]], named after and blessed by Emperor [[Xen&#039;Mordin Vismorsus|Xen&#039;Mordin Vismorsus-Palpatine]].&lt;br /&gt;
It first appered in late 39ABY and marketed domestically. Plans for expansion do exist, though.&lt;br /&gt;
The list of ingredients is top-secret and much speculated about even by Palatinaeans close to the Emperor.&lt;br /&gt;
&lt;br /&gt;
==How It Came To Be==&lt;br /&gt;
[[Landon Cruise|One member]] of [[Scholae Palatinae]] posted a picture of his homework in the Clan&#039;s Telegram channel, with a can of XYIENCE Xenergy Cherry Lime to the side. A few [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej|bad puns]] later, the idea was born, fleshed out, and commissioned.&lt;/div&gt;</summary>
		<author><name>Jorm Na&#039;trej</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=House_Excidium&amp;diff=146005</id>
		<title>House Excidium</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=House_Excidium&amp;diff=146005"/>
		<updated>2015-10-12T17:12:37Z</updated>

		<summary type="html">&lt;p&gt;Jorm Na&amp;#039;trej: /* Fleet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Eras|new|njo|djb}}&lt;br /&gt;
{{Organization&lt;br /&gt;
|image=[[file:Excidium-1.png|250px]]&lt;br /&gt;
|name=House Excidium&lt;br /&gt;
|founder=*[[Koryn Thraagus]]&lt;br /&gt;
|leader=* [[Quaestor]]: [[Lucyeth]]&lt;br /&gt;
|members=&lt;br /&gt;
|headquarters=[[Cocytus System]]&lt;br /&gt;
|formed=House Excidium&lt;br /&gt;
|founded=[[38 ABY ]]&lt;br /&gt;
|reorganized=&lt;br /&gt;
|fragmented=&lt;br /&gt;
|affiliation=[[Dark Brotherhood]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Motto==&lt;br /&gt;
&lt;br /&gt;
Arise Excidium with Merciless Hearts and Cold Steel by [[Shadow Nighthunter]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
[[File:Koryn Thraagus.jpg|thumb|left|170px|Quaestor [[Koryn Thraagus]]]]&lt;br /&gt;
&lt;br /&gt;
Following the reformation of House [[Scholae Palatinae]] into a Clan in 38 ABY, House Excidium was formed under the jurisdiction of the Clan to provide more of a hierarchy. Named after the [[VSD Excidium|Victory class Star Destroyer]] and former Clan flagship, Excidium resides within its own right as a house under the Clan of Scholae Palatinae, led by its first Quaestor [[Koryn Thraagus]], constantly continuing to build up its history. &lt;br /&gt;
&lt;br /&gt;
Contrary to [[House Imperium]], which upholds the traditions of the Imperial Armed Forces and operates in plain sight within Scholae’s military, House Excidium has taken to a decentralized approach and works along the Imperial Scholae Intelligence. Where House Imperium may act within the law of the Empire and take the limelight, Excidium is the unit for the dirty jobs that must not be associated with the Emperor. As such, it has drawn many of the darker and more violent members of the Clan, some even outright criminal.&lt;br /&gt;
&lt;br /&gt;
===Red Fury===&lt;br /&gt;
&lt;br /&gt;
Although the freshly founded House participated in the [[Red Fury]] campaign in early 39 ABY, it was overshadowed by the other combatants.&lt;br /&gt;
&lt;br /&gt;
===Survivors Campaign===&lt;br /&gt;
&lt;br /&gt;
Later in 39 ABY, the whole Clan was involved in the efforts against the “Survivors”, leftovers from The Cause and the [[Scions of Cocytus]]. During these struggles Excidium managed to beat Imperium to three of the five strategic objectives, led by the omnipresent experience of Battlelord [[Archangel Palpatine]] and the boundless brutality of the late-joining Jedi Hunter [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej]] who got knighted for his efforts.&lt;br /&gt;
&lt;br /&gt;
===Underworld Overtaken===&lt;br /&gt;
&lt;br /&gt;
This quick and dirty clean-up operation after the Survivors campaign did not see great participation by the House, save for Aedile [[Lucyeth]] and the overseer [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej|Jorm Na&#039;trej]].&lt;br /&gt;
&lt;br /&gt;
===Deception Uprising===&lt;br /&gt;
&lt;br /&gt;
[[File:Lucyeth.jpg|thumb|right|170px|Quaestor [[Lucyeth]]]]&lt;br /&gt;
During the operation against the Evanescant and the Pacre Datship on Ptolomea, House Excidium provided three out of the five most successful agents. [[Archangel Palpatine]] and [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej|Jorm Na&#039;trej]] spearheaded Excidium&#039;s efforts once more and, providing both intelligence and brutally quick strikes.&lt;br /&gt;
Close to the end of the campaign, [[Lucyeth]], who had not stood by idly and shone across the board, succeeded the suddenly departing [[Koryn Thraagus]] as Quaestor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Headquarters ==&lt;br /&gt;
&lt;br /&gt;
Secrecy is paramount to the young House, for its own sake and in the interest of the Emperor. For this reason the nominal Headquarters are located on [[Caina]].&lt;br /&gt;
Subterran hangars in the city of Daemon, registered to a transport company, service the House’s small fleet and hide its vehicles.&lt;br /&gt;
The headquarters proper are located in an abandoned holiday resort built from a stripped mine. The lavish luxury resort has first been built during the reign of the Galactic Empire and struggled throughout its existence and is officially closed for renovation and reconstruction. In truth, it is completed and adapted to serve as the House’s point of retreat and training ground. It is connected to the hangars by the forgotten mines charted by the defunct [[Dorimad Sol]].&lt;br /&gt;
&lt;br /&gt;
== Fleet ==&lt;br /&gt;
&lt;br /&gt;
House Excidium entertains a small fleet of freighters and fighters under the colorful label “Frozen Transports &amp;amp; Logistics”, a transport company which specialises in intra-system trade and supply runs to remote outposts. Used ship trade provides a secondary income. The company is a civil contractor of the Imperial Navy and actually does what it claims to do; however, it also carries the House’s forces through the system, ready to strike at moments notice. Following the suggestion of [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej|one of its more criminal members]], the fleet largely consists of ships which are not exclusive to the Empire for reasons of subterfuge.&lt;br /&gt;
&lt;br /&gt;
The backbone is formed by a quartet of GR-75 Medium Transports, a model normally associated with the Rebel Alliance. Each of these freighters usually carries at least one Force User and is customized for a special task, their clamshell hulls and numerous freight pods ideal to conceal the necessary equipment. The armament, engines and equipment have been beefed up, and some of the carrying capacity has been sacrificed to make space for the larger crew. Most of these ships bear customized banners. Freight pods can be used to expand the ship&#039;s’ abilities as needed. The non-imperial names and appearances have been chosen deliberately to disassociate the ships from the Empire and give Excidium a bit more space.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Hoth&#039;&#039;===&lt;br /&gt;
[[File:Hoth.jpg|thumb|right|250px|]]&lt;br /&gt;
This ship, specialized on boarding and buccaneering, carries a massive hidden v150 Ion Cannon and a complement of Marines and Zero-G Stormtroopers. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Yavin Runner&#039;&#039;===&lt;br /&gt;
[[File:Yavin_Runner.jpg|thumb|right|250px|]]&lt;br /&gt;
The &#039;&#039;Yavin Runner&#039;&#039; conceals six TIE Interceptors and two additional missile tubes. It is used for anti-piracy operations or as escort for other ships.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Endor Nights&#039;&#039;===&lt;br /&gt;
[[File:Endor_Nights.jpg|thumb|right|250px|]]&lt;br /&gt;
The ground pounder amongst the House&#039;s ships carries at least two Force Users and a platoon of Special Forces in addition to two squads of combat hover vehicles and two Y-Wings. This ship is the rapid reaction force for ground-based threats and will make planetfall more regularly than the others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Bothawui&#039;&#039;===&lt;br /&gt;
The last of Excidium&#039;s GR-75s is filled to the brim with espionage equipment. It can listen in to comm transmissions half a system away and crack encryptions and networks faster than fast food chains can serve a meal. This ship is the only GR-75 which doesn&#039;t always carry a Force User, and currently does not display a custom banner like the others.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sales Yard&amp;quot;===&lt;br /&gt;
The Fleet also makes use of various smaller ships to ferry House members around when none of the GR-75s is needed or available. These smaller craft range from Z-95 Heeadhunters (corporate security) over second-hand Lambda class shuttles to YT series transports. The collective name originates with a moderately drunk [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej|Knight]] and hints toward the auxiliary fleet&#039;s nature: They are officially bought and sold by FT&amp;amp;L for additional income.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Scholae Palatinae]]&lt;br /&gt;
[[Category: Clans &amp;amp; Houses]]&lt;/div&gt;</summary>
		<author><name>Jorm Na&#039;trej</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=House_Excidium&amp;diff=145978</id>
		<title>House Excidium</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=House_Excidium&amp;diff=145978"/>
		<updated>2015-10-10T08:25:41Z</updated>

		<summary type="html">&lt;p&gt;Jorm Na&amp;#039;trej: /* Sales Yard */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Eras|new|njo|djb}}&lt;br /&gt;
{{Organization&lt;br /&gt;
|image=[[file:Excidium-1.png|250px]]&lt;br /&gt;
|name=House Excidium&lt;br /&gt;
|founder=*[[Koryn Thraagus]]&lt;br /&gt;
|leader=* [[Quaestor]]: [[Lucyeth]]&lt;br /&gt;
|members=&lt;br /&gt;
|headquarters=[[Cocytus System]]&lt;br /&gt;
|formed=House Excidium&lt;br /&gt;
|founded=[[38 ABY ]]&lt;br /&gt;
|reorganized=&lt;br /&gt;
|fragmented=&lt;br /&gt;
|affiliation=[[Dark Brotherhood]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Motto==&lt;br /&gt;
&lt;br /&gt;
Arise Excidium with Merciless Hearts and Cold Steel by [[Shadow Nighthunter]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
[[File:Koryn Thraagus.jpg|thumb|left|170px|Quaestor [[Koryn Thraagus]]]]&lt;br /&gt;
&lt;br /&gt;
Following the reformation of House [[Scholae Palatinae]] into a Clan in 38 ABY, House Excidium was formed under the jurisdiction of the Clan to provide more of a hierarchy. Named after the [[VSD Excidium|Victory class Star Destroyer]] and former Clan flagship, Excidium resides within its own right as a house under the Clan of Scholae Palatinae, led by its first Quaestor [[Koryn Thraagus]], constantly continuing to build up its history. &lt;br /&gt;
&lt;br /&gt;
Contrary to [[House Imperium]], which upholds the traditions of the Imperial Armed Forces and operates in plain sight within Scholae’s military, House Excidium has taken to a decentralized approach and works along the Imperial Scholae Intelligence. Where House Imperium may act within the law of the Empire and take the limelight, Excidium is the unit for the dirty jobs that must not be associated with the Emperor. As such, it has drawn many of the darker and more violent members of the Clan, some even outright criminal.&lt;br /&gt;
&lt;br /&gt;
===Red Fury===&lt;br /&gt;
&lt;br /&gt;
Although the freshly founded House participated in the [[Red Fury]] campaign in early 39 ABY, it was overshadowed by the other combatants.&lt;br /&gt;
&lt;br /&gt;
===Survivors Campaign===&lt;br /&gt;
&lt;br /&gt;
Later in 39 ABY, the whole Clan was involved in the efforts against the “Survivors”, leftovers from The Cause and the [[Scions of Cocytus]]. During these struggles Excidium managed to beat Imperium to three of the five strategic objectives, led by the omnipresent experience of Battlelord [[Archangel Palpatine]] and the boundless brutality of the late-joining Jedi Hunter [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej]] who got knighted for his efforts.&lt;br /&gt;
&lt;br /&gt;
===Underworld Overtaken===&lt;br /&gt;
&lt;br /&gt;
This quick and dirty clean-up operation after the Survivors campaign did not see great participation by the House, save for Aedile [[Lucyeth]] and the overseer [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej|Jorm Na&#039;trej]].&lt;br /&gt;
&lt;br /&gt;
===Deception Uprising===&lt;br /&gt;
&lt;br /&gt;
[[File:Lucyeth.jpg|thumb|right|170px|Quaestor [[Lucyeth]]]]&lt;br /&gt;
During the operation against the Evanescant and the Pacre Datship on Ptolomea, House Excidium provided three out of the five most successful agents. [[Archangel Palpatine]] and [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej|Jorm Na&#039;trej]] spearheaded Excidium&#039;s efforts once more and, providing both intelligence and brutally quick strikes.&lt;br /&gt;
Close to the end of the campaign, [[Lucyeth]], who had not stood by idly and shone across the board, succeeded the suddenly departing [[Koryn Thraagus]] as Quaestor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Headquarters ==&lt;br /&gt;
&lt;br /&gt;
Secrecy is paramount to the young House, for its own sake and in the interest of the Emperor. For this reason the nominal Headquarters are located on [[Caina]].&lt;br /&gt;
Subterran hangars in the city of Daemon, registered to a transport company, service the House’s small fleet and hide its vehicles.&lt;br /&gt;
The headquarters proper are located in an abandoned holiday resort built from a stripped mine. The lavish luxury resort has first been built during the reign of the Galactic Empire and struggled throughout its existence and is officially closed for renovation and reconstruction. In truth, it is completed and adapted to serve as the House’s point of retreat and training ground. It is connected to the hangars by the forgotten mines charted by the defunct [[Dorimad Sol]].&lt;br /&gt;
&lt;br /&gt;
== Fleet ==&lt;br /&gt;
&lt;br /&gt;
House Excidium entertains a small fleet of freighters and fighters under the colorful label “Frozen Transports &amp;amp; Logistics”, a transport company which specialises in intra-system trade and supply runs to remote outposts. Used ship trade provides a secondary income. The company is a civil contractor of the Imperial Navy and actually does what it claims to do; however, it also carries the House’s forces through the system, ready to strike at moments notice. Following the suggestion of [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej|one of its more criminal members]], the fleet largely consists of ships which are not exclusive to the Empire for reasons of subterfuge.&lt;br /&gt;
&lt;br /&gt;
The backbone is formed by a quartet of GR-75 Medium Transports, a model usually associated with the Rebel Alliance. Each of these freighters usually carries at least one Force User and is customized for a special task, their clamshell hulls and numerous freight pods ideal to conceal the necessary equipment. The armament, engines and equipment have been beefed up, and some of the carrying capacity has been sacrificed to make space for the larger crew. Most of these ships bear customized banners. Freight pods can be used to expand the ship&#039;s’ abilities as needed. The non-imperial names and appearances have been chosen deliberately to disassociate the ships from the Empire and give Excidium a bit more space.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Hoth&#039;&#039;===&lt;br /&gt;
[[File:Hoth.jpg|thumb|right|250px|]]&lt;br /&gt;
This ship, specialized on boarding and buccaneering, carries a massive hidden v150 Ion Cannon and a complement of Marines and Zero-G Stormtroopers. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Yavin Runner&#039;&#039;===&lt;br /&gt;
[[File:Yavin_Runner.jpg|thumb|right|250px|]]&lt;br /&gt;
The &#039;&#039;Yavin Runner&#039;&#039; conceals six TIE Interceptors and two additional missile tubes. It is used for anti-piracy operations or as escort for other ships.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Endor Nights&#039;&#039;===&lt;br /&gt;
[[File:Endor_Nights.jpg|thumb|right|250px|]]&lt;br /&gt;
The ground pounder amongst the House&#039;s ships carries at least two Force Users and a platoon of Special Forces in addition to two squads of combat hover vehicles and two Y-Wings. This ship is the rapid reaction force for ground-based threats and will make planetfall more regularly than the others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Bothawui&#039;&#039;===&lt;br /&gt;
The last of Excidium&#039;s GR-75s is filled to the brim with espionage equipment. It can listen in to comm transmissions half a system away and crack encryptions and networks faster than fast food chains can serve a meal. This ship is the only GR-75 which doesn&#039;t always carry a Force User, and currently does not display a custom banner like the others.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sales Yard&amp;quot;===&lt;br /&gt;
The Fleet also makes use of various smaller ships to ferry House members around when none of the GR-75s is needed or available. These smaller craft range from Z-95 Heeadhunters (corporate security) over second-hand Lambda class shuttles to YT series transports. The collective name originates with a moderately drunk [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej|Knight]] and hints toward the auxiliary fleet&#039;s nature: They are officially bought and sold by FT&amp;amp;L for additional income.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Scholae Palatinae]]&lt;br /&gt;
[[Category: Clans &amp;amp; Houses]]&lt;/div&gt;</summary>
		<author><name>Jorm Na&#039;trej</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=House_Excidium&amp;diff=145976</id>
		<title>House Excidium</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=House_Excidium&amp;diff=145976"/>
		<updated>2015-10-10T08:23:10Z</updated>

		<summary type="html">&lt;p&gt;Jorm Na&amp;#039;trej: /* Flying Wares */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Eras|new|njo|djb}}&lt;br /&gt;
{{Organization&lt;br /&gt;
|image=[[file:Excidium-1.png|250px]]&lt;br /&gt;
|name=House Excidium&lt;br /&gt;
|founder=*[[Koryn Thraagus]]&lt;br /&gt;
|leader=* [[Quaestor]]: [[Lucyeth]]&lt;br /&gt;
|members=&lt;br /&gt;
|headquarters=[[Cocytus System]]&lt;br /&gt;
|formed=House Excidium&lt;br /&gt;
|founded=[[38 ABY ]]&lt;br /&gt;
|reorganized=&lt;br /&gt;
|fragmented=&lt;br /&gt;
|affiliation=[[Dark Brotherhood]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Motto==&lt;br /&gt;
&lt;br /&gt;
Arise Excidium with Merciless Hearts and Cold Steel by [[Shadow Nighthunter]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
[[File:Koryn Thraagus.jpg|thumb|left|170px|Quaestor [[Koryn Thraagus]]]]&lt;br /&gt;
&lt;br /&gt;
Following the reformation of House [[Scholae Palatinae]] into a Clan in 38 ABY, House Excidium was formed under the jurisdiction of the Clan to provide more of a hierarchy. Named after the [[VSD Excidium|Victory class Star Destroyer]] and former Clan flagship, Excidium resides within its own right as a house under the Clan of Scholae Palatinae, led by its first Quaestor [[Koryn Thraagus]], constantly continuing to build up its history. &lt;br /&gt;
&lt;br /&gt;
Contrary to [[House Imperium]], which upholds the traditions of the Imperial Armed Forces and operates in plain sight within Scholae’s military, House Excidium has taken to a decentralized approach and works along the Imperial Scholae Intelligence. Where House Imperium may act within the law of the Empire and take the limelight, Excidium is the unit for the dirty jobs that must not be associated with the Emperor. As such, it has drawn many of the darker and more violent members of the Clan, some even outright criminal.&lt;br /&gt;
&lt;br /&gt;
===Red Fury===&lt;br /&gt;
&lt;br /&gt;
Although the freshly founded House participated in the [[Red Fury]] campaign in early 39 ABY, it was overshadowed by the other combatants.&lt;br /&gt;
&lt;br /&gt;
===Survivors Campaign===&lt;br /&gt;
&lt;br /&gt;
Later in 39 ABY, the whole Clan was involved in the efforts against the “Survivors”, leftovers from The Cause and the [[Scions of Cocytus]]. During these struggles Excidium managed to beat Imperium to three of the five strategic objectives, led by the omnipresent experience of Battlelord [[Archangel Palpatine]] and the boundless brutality of the late-joining Jedi Hunter [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej]] who got knighted for his efforts.&lt;br /&gt;
&lt;br /&gt;
===Underworld Overtaken===&lt;br /&gt;
&lt;br /&gt;
This quick and dirty clean-up operation after the Survivors campaign did not see great participation by the House, save for Aedile [[Lucyeth]] and the overseer [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej|Jorm Na&#039;trej]].&lt;br /&gt;
&lt;br /&gt;
===Deception Uprising===&lt;br /&gt;
&lt;br /&gt;
[[File:Lucyeth.jpg|thumb|right|170px|Quaestor [[Lucyeth]]]]&lt;br /&gt;
During the operation against the Evanescant and the Pacre Datship on Ptolomea, House Excidium provided three out of the five most successful agents. [[Archangel Palpatine]] and [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej|Jorm Na&#039;trej]] spearheaded Excidium&#039;s efforts once more and, providing both intelligence and brutally quick strikes.&lt;br /&gt;
Close to the end of the campaign, [[Lucyeth]], who had not stood by idly and shone across the board, succeeded the suddenly departing [[Koryn Thraagus]] as Quaestor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Headquarters ==&lt;br /&gt;
&lt;br /&gt;
Secrecy is paramount to the young House, for its own sake and in the interest of the Emperor. For this reason the nominal Headquarters are located on [[Caina]].&lt;br /&gt;
Subterran hangars in the city of Daemon, registered to a transport company, service the House’s small fleet and hide its vehicles.&lt;br /&gt;
The headquarters proper are located in an abandoned holiday resort built from a stripped mine. The lavish luxury resort has first been built during the reign of the Galactic Empire and struggled throughout its existence and is officially closed for renovation and reconstruction. In truth, it is completed and adapted to serve as the House’s point of retreat and training ground. It is connected to the hangars by the forgotten mines charted by the defunct [[Dorimad Sol]].&lt;br /&gt;
&lt;br /&gt;
== Fleet ==&lt;br /&gt;
&lt;br /&gt;
House Excidium entertains a small fleet of freighters and fighters under the colorful label “Frozen Transports &amp;amp; Logistics”, a transport company which specialises in intra-system trade and supply runs to remote outposts. Used ship trade provides a secondary income. The company is a civil contractor of the Imperial Navy and actually does what it claims to do; however, it also carries the House’s forces through the system, ready to strike at moments notice. Following the suggestion of [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej|one of its more criminal members]], the fleet largely consists of ships which are not exclusive to the Empire for reasons of subterfuge.&lt;br /&gt;
&lt;br /&gt;
The backbone is formed by a quartet of GR-75 Medium Transports, a model usually associated with the Rebel Alliance. Each of these freighters usually carries at least one Force User and is customized for a special task, their clamshell hulls and numerous freight pods ideal to conceal the necessary equipment. The armament, engines and equipment have been beefed up, and some of the carrying capacity has been sacrificed to make space for the larger crew. Most of these ships bear customized banners. Freight pods can be used to expand the ship&#039;s’ abilities as needed. The non-imperial names and appearances have been chosen deliberately to disassociate the ships from the Empire and give Excidium a bit more space.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Hoth&#039;&#039;===&lt;br /&gt;
[[File:Hoth.jpg|thumb|right|250px|]]&lt;br /&gt;
This ship, specialized on boarding and buccaneering, carries a massive hidden v150 Ion Cannon and a complement of Marines and Zero-G Stormtroopers. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Yavin Runner&#039;&#039;===&lt;br /&gt;
[[File:Yavin_Runner.jpg|thumb|right|250px|]]&lt;br /&gt;
The &#039;&#039;Yavin Runner&#039;&#039; conceals six TIE Interceptors and two additional missile tubes. It is used for anti-piracy operations or as escort for other ships.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Endor Nights&#039;&#039;===&lt;br /&gt;
[[File:Endor_Nights.jpg|thumb|right|250px|]]&lt;br /&gt;
The ground pounder amongst the House&#039;s ships carries at least two Force Users and a platoon of Special Forces in addition to two squads of combat hover vehicles and two Y-Wings. This ship is the rapid reaction force for ground-based threats and will make planetfall more regularly than the others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Bothawui&#039;&#039;===&lt;br /&gt;
The last of Excidium&#039;s GR-75s is filled to the brim with espionage equipment. It can listen in to comm transmissions half a system away and crack encryptions and networks faster than fast food chains can serve a meal. This ship is the only GR-75 which doesn&#039;t always carry a Force User, and currently does not display a custom banner like the others.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Sales Yard&#039;&#039;===&lt;br /&gt;
The Fleet also makes use of various smaller ships to ferry House members around when none of the GR-75s is needed or available. These smaller craft range from Z-95 Heeadhunters (corporate security) over second-hand Lambda class shuttles to YT series transports. The collective name originates with a moderately drunk [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej|Knight]] and hints toward the auxiliary fleet&#039;s nature: They are officially bought and sold by FT&amp;amp;L for additional income.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Scholae Palatinae]]&lt;br /&gt;
[[Category: Clans &amp;amp; Houses]]&lt;/div&gt;</summary>
		<author><name>Jorm Na&#039;trej</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=House_Excidium&amp;diff=145961</id>
		<title>House Excidium</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=House_Excidium&amp;diff=145961"/>
		<updated>2015-10-08T22:13:10Z</updated>

		<summary type="html">&lt;p&gt;Jorm Na&amp;#039;trej: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Eras|new|njo|djb}}&lt;br /&gt;
{{Organization&lt;br /&gt;
|image=[[file:Excidium-1.png|250px]]&lt;br /&gt;
|name=House Excidium&lt;br /&gt;
|founder=*[[Koryn Thraagus]]&lt;br /&gt;
|leader=* [[Quaestor]]: [[Lucyeth]]&lt;br /&gt;
|members=&lt;br /&gt;
|headquarters=[[Cocytus System]]&lt;br /&gt;
|formed=House Excidium&lt;br /&gt;
|founded=[[38 ABY ]]&lt;br /&gt;
|reorganized=&lt;br /&gt;
|fragmented=&lt;br /&gt;
|affiliation=[[Dark Brotherhood]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Motto==&lt;br /&gt;
&lt;br /&gt;
Arise Excidium with Merciless Hearts and Cold Steel by [[Shadow Nighthunter]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
[[File:Koryn Thraagus.jpg|thumb|left|170px|Quaestor [[Koryn Thraagus]]]]&lt;br /&gt;
&lt;br /&gt;
Following the reformation of House [[Scholae Palatinae]] into a Clan in 38 ABY, House Excidium was formed under the jurisdiction of the Clan to provide more of a hierarchy. Named after the [[VSD Excidium|Victory class Star Destroyer]] and former Clan flagship, Excidium resides within its own right as a house under the Clan of Scholae Palatinae, led by its first Quaestor [[Koryn Thraagus]], constantly continuing to build up its history. &lt;br /&gt;
&lt;br /&gt;
Contrary to [[House Imperium]], which upholds the traditions of the Imperial Armed Forces and operates in plain sight within Scholae’s military, House Excidium has taken to a decentralized approach and works along the Imperial Scholae Intelligence. Where House Imperium may act within the law of the Empire and take the limelight, Excidium is the unit for the dirty jobs that must not be associated with the Emperor. As such, it has drawn many of the darker and more violent members of the Clan, some even outright criminal.&lt;br /&gt;
&lt;br /&gt;
===Red Fury===&lt;br /&gt;
&lt;br /&gt;
Although the freshly founded House participated in the [[Red Fury]] campaign in early 39 ABY, it was overshadowed by the other combatants.&lt;br /&gt;
&lt;br /&gt;
===Survivors Campaign===&lt;br /&gt;
&lt;br /&gt;
Later in 39 ABY, the whole Clan was involved in the efforts against the “Survivors”, leftovers from The Cause and the [[Scions of Cocytus]]. During these struggles Excidium managed to beat Imperium to three of the five strategic objectives, led by the omnipresent experience of Battlelord [[Archangel Palpatine]] and the boundless brutality of the late-joining Jedi Hunter [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej]] who got knighted for his efforts.&lt;br /&gt;
&lt;br /&gt;
===Underworld Overtaken===&lt;br /&gt;
&lt;br /&gt;
This quick and dirty clean-up operation after the Survivors campaign did not see great participation by the House, save for Aedile [[Lucyeth]] and the overseer [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej|Jorm Na&#039;trej]].&lt;br /&gt;
&lt;br /&gt;
===Deception Uprising===&lt;br /&gt;
&lt;br /&gt;
[[File:Lucyeth.jpg|thumb|right|170px|Quaestor [[Lucyeth]]]]&lt;br /&gt;
During the operation against the Evanescant and the Pacre Datship on Ptolomea, House Excidium provided three out of the five most successful agents. [[Archangel Palpatine]] and [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej|Jorm Na&#039;trej]] spearheaded Excidium&#039;s efforts once more and, providing both intelligence and brutally quick strikes.&lt;br /&gt;
Close to the end of the campaign, [[Lucyeth]], who had not stood by idly and shone across the board, succeeded the suddenly departing [[Koryn Thraagus]] as Quaestor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Headquarters ==&lt;br /&gt;
&lt;br /&gt;
Secrecy is paramount to the young House, for its own sake and in the interest of the Emperor. For this reason the nominal Headquarters are located on [[Caina]].&lt;br /&gt;
Subterran hangars in the city of Daemon, registered to a transport company, service the House’s small fleet and hide its vehicles.&lt;br /&gt;
The headquarters proper are located in an abandoned holiday resort built from a stripped mine. The lavish luxury resort has first been built during the reign of the Galactic Empire and struggled throughout its existence and is officially closed for renovation and reconstruction. In truth, it is completed and adapted to serve as the House’s point of retreat and training ground. It is connected to the hangars by the forgotten mines charted by the defunct [[Dorimad Sol]].&lt;br /&gt;
&lt;br /&gt;
== Fleet ==&lt;br /&gt;
&lt;br /&gt;
House Excidium entertains a small fleet of freighters and fighters under the colorful label “Frozen Transports &amp;amp; Logistics”, a transport company which specialises in intra-system trade and supply runs to remote outposts. Used ship trade provides a secondary income. The company is a civil contractor of the Imperial Navy and actually does what it claims to do; however, it also carries the House’s forces through the system, ready to strike at moments notice. Following the suggestion of [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej|one of its more criminal members]], the fleet largely consists of ships which are not exclusive to the Empire for reasons of subterfuge.&lt;br /&gt;
&lt;br /&gt;
The backbone is formed by a quartet of GR-75 Medium Transports, a model usually associated with the Rebel Alliance. Each of these freighters usually carries at least one Force User and is customized for a special task, their clamshell hulls and numerous freight pods ideal to conceal the necessary equipment. The armament, engines and equipment have been beefed up, and some of the carrying capacity has been sacrificed to make space for the larger crew. Most of these ships bear customized banners. Freight pods can be used to expand the ship&#039;s’ abilities as needed. The non-imperial names and appearances have been chosen deliberately to disassociate the ships from the Empire and give Excidium a bit more space.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Hoth&#039;&#039;===&lt;br /&gt;
[[File:Hoth.jpg|thumb|right|250px|]]&lt;br /&gt;
This ship, specialized on boarding and buccaneering, carries a massive hidden v150 Ion Cannon and a complement of Marines and Zero-G Stormtroopers. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Yavin Runner&#039;&#039;===&lt;br /&gt;
[[File:Yavin_Runner.jpg|thumb|right|250px|]]&lt;br /&gt;
The &#039;&#039;Yavin Runner&#039;&#039; conceals six TIE Interceptors and two additional missile tubes. It is used for anti-piracy operations or as escort for other ships.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Endor Nights&#039;&#039;===&lt;br /&gt;
[[File:Endor_Nights.jpg|thumb|right|250px|]]&lt;br /&gt;
The ground pounder amongst the House&#039;s ships carries at least two Force Users and a platoon of Special Forces in addition to two squads of combat hover vehicles and two Y-Wings. This ship is the rapid reaction force for ground-based threats and will make planetfall more regularly than the others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Bothawui&#039;&#039;===&lt;br /&gt;
The last of Excidium&#039;s GR-75s is filled to the brim with espionage equipment. It can listen in to comm transmissions half a system away and crack encryptions and networks faster than fast food chains can serve a meal. This ship is the only GR-75 which doesn&#039;t always carry a Force User, and currently does not display a custom banner like the others.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Flying Wares&#039;&#039;===&lt;br /&gt;
The Fleet also makes use of various smaller ships to ferry House members around when none of the GR-75s is needed or available. These smaller craft range from Z-95 Heeadhunters (corporate security) over second-hand Lambda class shuttles to YT series transports. The collective name originates with a moderately drunk [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej|Knight]] and hints toward the auxiliary fleet&#039;s nature: They are officially bought and sold by FT&amp;amp;L for additional income.&lt;/div&gt;</summary>
		<author><name>Jorm Na&#039;trej</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=House_Excidium&amp;diff=145960</id>
		<title>House Excidium</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=House_Excidium&amp;diff=145960"/>
		<updated>2015-10-08T21:47:22Z</updated>

		<summary type="html">&lt;p&gt;Jorm Na&amp;#039;trej: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{construction}}&lt;br /&gt;
{{Eras|new|njo|djb}}&lt;br /&gt;
{{Organization&lt;br /&gt;
|image=[[file:Excidium-1.png|250px]]&lt;br /&gt;
|name=House Excidium&lt;br /&gt;
|founder=*[[Koryn Thraagus]]&lt;br /&gt;
|leader=* [[Quaestor]]: [[Lucyeth]]&lt;br /&gt;
|members=&lt;br /&gt;
|headquarters=[[Cocytus System]]&lt;br /&gt;
|formed=House Excidium&lt;br /&gt;
|founded=[[38 ABY ]]&lt;br /&gt;
|reorganized=&lt;br /&gt;
|fragmented=&lt;br /&gt;
|affiliation=[[Dark Brotherhood]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Motto==&lt;br /&gt;
&lt;br /&gt;
Arise Excidium with Merciless Hearts and Cold Steel by [[Shadow Nighthunter]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
[[File:Koryn Thraagus.jpg|thumb|left|170px|Quaestor [[Koryn Thraagus]]]]&lt;br /&gt;
&lt;br /&gt;
Following the reformation of House [[Scholae Palatinae]] into a Clan in 38 ABY, House Excidium was formed under the jurisdiction of the Clan to provide more of a hierarchy. Named after the [[VSD Excidium|Victory class Star Destroyer]] and former Clan flagship, Excidium resides within its own right as a house under the Clan of Scholae Palatinae, led by its first Quaestor [[Koryn Thraagus]], constantly continuing to build up its history. &lt;br /&gt;
&lt;br /&gt;
Contrary to [[House Imperium]], which upholds the traditions of the Imperial Armed Forces and operates in plain sight within Scholae’s military, House Excidium has taken to a decentralized approach and works along the Imperial Scholae Intelligence. Where House Imperium may act within the law of the Empire and take the limelight, Excidium is the unit for the dirty jobs that must not be associated with the Emperor. As such, it has drawn many of the darker and more violent members of the Clan, some even outright criminal.&lt;br /&gt;
&lt;br /&gt;
===Red Fury===&lt;br /&gt;
&lt;br /&gt;
Although the freshly founded House participated in the [[Red Fury]] campaign in early 39 ABY, it was overshadowed by the other combatants.&lt;br /&gt;
&lt;br /&gt;
===Survivors Campaign===&lt;br /&gt;
&lt;br /&gt;
Later in 39 ABY, the whole Clan was involved in the efforts against the “Survivors”, leftovers from The Cause and the [[Scions of Cocytus]]. During these struggles Excidium managed to beat Imperium to three of the five strategic objectives, led by the omnipresent experience of Battlelord [[Archangel Palpatine]] and the boundless brutality of the late-joining Jedi Hunter [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej]] who got knighted for his efforts.&lt;br /&gt;
&lt;br /&gt;
===Underworld Overtaken===&lt;br /&gt;
&lt;br /&gt;
This quick and dirty clean-up operation after the Survivors campaign did not see great participation by the House, save for Aedile [[Lucyeth]] and the overseer [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej|Jorm Na&#039;trej]].&lt;br /&gt;
&lt;br /&gt;
===Deception Uprising===&lt;br /&gt;
&lt;br /&gt;
[[File:Lucyeth.jpg|thumb|right|170px|Quaestor [[Lucyeth]]]]&lt;br /&gt;
During the operation against the Evanescant and the Pacre Datship on Ptolomea, House Excidium provided three out of the five most successful agents. [[Archangel Palpatine]] and [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej|Jorm Na&#039;trej]] spearheaded Excidium&#039;s efforts once more and, providing both intelligence and brutally quick strikes.&lt;br /&gt;
Close to the end of the campaign, [[Lucyeth]], who had not stood by idly and shone across the board, succeeded the suddenly departing [[Koryn Thraagus]] as Quaestor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Headquarters ==&lt;br /&gt;
&lt;br /&gt;
Secrecy is paramount to the young House, for its own sake and in the interest of the Emperor. For this reason the nominal Headquarters are located on [[Caina]].&lt;br /&gt;
Subterran hangars in the city of Daemon, registered to a transport company, service the House’s small fleet and hide its vehicles.&lt;br /&gt;
The headquarters proper are located in an abandoned holiday resort built from a stripped mine. The lavish luxury resort has first been built during the reign of the Galactic Empire and struggled throughout its existence and is officially closed for renovation and reconstruction. In truth, it is completed and adapted to serve as the House’s point of retreat and training ground. It is connected to the hangars by the forgotten mines charted by the defunct [[Dorimad Sol]].&lt;br /&gt;
&lt;br /&gt;
== Fleet ==&lt;br /&gt;
&lt;br /&gt;
House Excidium entertains a small fleet of freighters and fighters under the colorful label “Frozen Transports &amp;amp; Logistics”, a transport company which specialises in intra-system trade and supply runs to remote outposts. Used ship trade provides a secondary income. The company is a civil contractor of the Imperial Navy and actually does what it claims to do; however, it also carries the House’s forces through the system, ready to strike at moments notice. Following the suggestion of [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej|one of its more criminal members]], the fleet largely consists of ships which are not exclusive to the Empire for reasons of subterfuge.&lt;br /&gt;
&lt;br /&gt;
The backbone is formed by a quartet of GR-75 Medium Transports, a model usually associated with the Rebel Alliance. Each of these freighters usually carries at least one Force User and is customized for a special task, their clamshell hulls and numerous freight pods ideal to conceal the necessary equipment. The armament, engines and equipment have been beefed up, and some of the carrying capacity has been sacrificed to make space for the larger crew. Most of these ships bear customized banners. Freight pods can be used to expand the ship&#039;s’ abilities as needed. The non-imperial names and appearances have been chosen deliberately to disassociate the ships from the Empire and give Excidium a bit more space.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Hoth&#039;&#039;===&lt;br /&gt;
[[File:Hoth.jpg|thumb|right|250px|]]&lt;br /&gt;
This ship, specialized on boarding and buccaneering, carries a massive hidden v150 Ion Cannon and a complement of Marines and Zero-G Stormtroopers. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Yavin Runner&#039;&#039;===&lt;br /&gt;
[[File:Yavin_Runner.jpg|thumb|right|250px|]]&lt;br /&gt;
The &#039;&#039;Yavin Runner&#039;&#039; conceals six TIE Interceptors and two additional missile tubes. It is used for anti-piracy operations or as escort for other ships.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Endor Nights&#039;&#039;===&lt;br /&gt;
[[File:Endor_Nights.jpg|thumb|right|250px|]]&lt;br /&gt;
The ground pounder amongst the House&#039;s ships carries at least two Force Users and a platoon of Special Forces in addition to two squads of combat hover vehicles and two Y-Wings. This ship is the rapid reaction force for ground-based threats and will make planetfall more regularly than the others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Bothawui&#039;&#039;===&lt;br /&gt;
The last of Excidium&#039;s GR-75s is filled to the brim with espionage equipment. It can listen in to comm transmissions half a system away and crack encryptions and networks faster than fast food chains can serve a meal. This ship is the only GR-75 which doesn&#039;t always carry a Force User, and currently does not display a custom banner like the others.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Flying Wares&#039;&#039;===&lt;br /&gt;
The Fleet also makes use of various smaller ships to ferry House members around when none of the GR-75s is needed or available. These smaller craft range from Z-95 Heeadhunters (corporate security) over second-hand Lambda class shuttles to YT series transports. The collective name originates with a moderately drunk [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej|Knight]] and hints toward the auxiliary fleet&#039;s nature: They are officially bought and sold by FT&amp;amp;L for additional income.&lt;/div&gt;</summary>
		<author><name>Jorm Na&#039;trej</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=House_Excidium&amp;diff=145846</id>
		<title>House Excidium</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=House_Excidium&amp;diff=145846"/>
		<updated>2015-10-05T09:15:41Z</updated>

		<summary type="html">&lt;p&gt;Jorm Na&amp;#039;trej: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{construction}}&lt;br /&gt;
{{Eras|new|njo|djb}}&lt;br /&gt;
{{Organization&lt;br /&gt;
|image=[[file:Excidium-1.png|250px]]&lt;br /&gt;
|name=House Excidium&lt;br /&gt;
|founder=*[[Koryn Thraagus]]&lt;br /&gt;
|leader=* [[Quaestor]]: [[Lucyeth]]&lt;br /&gt;
|members=&lt;br /&gt;
|headquarters=[[Cocytus System]]&lt;br /&gt;
|formed=House Excidium&lt;br /&gt;
|founded=[[38 ABY ]]&lt;br /&gt;
|reorganized=&lt;br /&gt;
|fragmented=&lt;br /&gt;
|affiliation=[[Dark Brotherhood]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Motto==&lt;br /&gt;
&lt;br /&gt;
Arise Excidium with Merciless Hearts and Cold Steel by [[Shadow Nighthunter]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
[[File:Koryn Thraagus.jpg|thumb|left|170px|Quaestor [[Koryn Thraagus]]]]&lt;br /&gt;
&lt;br /&gt;
Following the reformation of House [[Scholae Palatinae]] into a Clan in 38 ABY, House Excidium was formed under the jurisdiction of the Clan to provide more of a hierarchy. Named after the [[VSD Excidium|Victory class Star Destroyer]] and former Clan flagship, Excidium resides within its own right as a house under the Clan of Scholae Palatinae, led by its first Quaestor [[Koryn Thraagus]], constantly continuing to build up its history. &lt;br /&gt;
&lt;br /&gt;
Contrary to [[House Imperium]], which upholds the traditions of the Imperial Armed Forces and operates in plain sight within Scholae’s military, House Excidium has taken to a decentralized approach and works along the Imperial Scholae Intelligence. Where House Imperium may act within the law of the Empire and take the limelight, Excidium is the unit for the dirty jobs that must not be associated with the Emperor. As such, it has drawn many of the darker and more violent members of the Clan, some even outright criminal.&lt;br /&gt;
&lt;br /&gt;
===Red Fury===&lt;br /&gt;
&lt;br /&gt;
Although the freshly founded House participated in the [[Red Fury]] campaign in early 39 ABY, it was overshadowed by the other combatants.&lt;br /&gt;
&lt;br /&gt;
===Survivors Campaign===&lt;br /&gt;
&lt;br /&gt;
Later in 39 ABY, the whole Clan was involved in the efforts against the “Survivors”, leftovers from The Cause and the [[Scions of Cocytus]]. During these struggles Excidium managed to beat Imperium to three of the five strategic objectives, led by the omnipresent experience of Battlelord [[Archangel Palpatine]] and the boundless brutality of the late-joining Jedi Hunter [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej]] who got knighted for his efforts.&lt;br /&gt;
&lt;br /&gt;
==Underworld Overtaten==&lt;br /&gt;
&lt;br /&gt;
This quick and dirty clean-up operation after the Survivors campaign did not see great participation by the House, save for Aedile [[Lucyeth]] and the overseer [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej|Jorm Na&#039;trej]].&lt;br /&gt;
&lt;br /&gt;
===Deception Uprising===&lt;br /&gt;
&lt;br /&gt;
[[File:Lucyeth.jpg|thumb|right|170px|Quaestor [[Lucyeth]]]]&lt;br /&gt;
During the operation against the Evanescant and the Pacre Datship on Ptolomea, House Excidium provided three out of the five most successful agents. [[Archangel Palpatine]] and [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej|Jorm Na&#039;trej]] spearheaded Excidium&#039;s efforts once more and, providing both intelligence and brutally quick strikes.&lt;br /&gt;
Close to the end of the campaign, [[Lucyeth]], who had not stood by idly and shone across the board, succeeded the suddenly departing [[Koryn Thraagus]] as Quaestor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Headquarters ==&lt;br /&gt;
&lt;br /&gt;
Secrecy is paramount to the young House, for its own sake and in the interest of the Emperor. For this reason the nominal Headquarters are located on [[Caina]].&lt;br /&gt;
Subterran hangars in the city of Daemon, registered to a transport company, service the House’s small fleet and hide its vehicles.&lt;br /&gt;
The headquarters proper are located in an abandoned holiday resort built from a stripped mine. The lavish luxury resort has first been built during the reign of the Galactic Empire and struggled throughout its existence and is officially closed for renovation and reconstruction. In truth, it is completed and adapted to serve as the House’s point of retreat and training ground. It is connected to the hangars by the forgotten mines charted by the defunct [[Dorimad Sol]].&lt;br /&gt;
&lt;br /&gt;
== Fleet ==&lt;br /&gt;
&lt;br /&gt;
House Excidium entertains a small fleet of freighters and fighters under the colorful label “Frozen Transports &amp;amp; Logistics”, a transport company which specialises in intra-system trade and supply runs to remote outposts. The company is a civil contractor of the Imperial Navy and actually does what it claims to do; however, it also carries the House’s forces through the system, ready to strike at moments notice. Following the suggestion of [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej|one of its more criminal members]], the fleet largely consists of ships which are not exclusive to the Empire for reasons of subterfuge.&lt;br /&gt;
&lt;br /&gt;
The backbone is formed by a quartet of GR-75 Medium Transports, a model usually associated with the Rebel Alliance. Each of these freighters usually carries at least one Force User and is customized for a special task, their clamshell hulls and numerous freight pods ideal to conceal the necessary equipment. The armament, engines and equipment have been beefed up, and some of the carrying capacity has been sacrificed to make space for the larger crew. Freight pods can be used to expand the ship&#039;s’ abilities as needed. The non-imperial names have been chosen deliberately to disassociate the ships from the Empire and give Excidium a bit more space.&lt;br /&gt;
&lt;br /&gt;
-“Hoth” carries a massive v150 Ion Cannon and a complement of Marines and Zero-G Stormtroopers. It is specialized on boarding and buccaneering.&lt;br /&gt;
&lt;br /&gt;
-”Yavin Runner” hides six TIE Interceptors and two additional missile tubes. It is used for anti-piracy operations.&lt;br /&gt;
&lt;br /&gt;
-”Endor Nights” houses at least two Force Users and a platoon of Special Forces in addition to two squads of combat hover vehicles and two Y-Wings. This ship is the rapid reaction force for ground-based threats and will make planetfall more regularly than the others.&lt;br /&gt;
&lt;br /&gt;
-”Bothawui” is filled to the brim with espionage equipment. It can listen in to comm transmissions half a system away and crack encryptions and networks faster than fast food chains can serve a meal. This ship is the only GR-75 which doesn&#039;t always carry a Force User.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Fleet also makes use of various smaller ships to ferry House members around when none of the GR-75s is needed or available. These smaller craft range from Z-95 Heeadhunters (corporate security) over second-hand Lambda class shuttles to YT series transports.&lt;/div&gt;</summary>
		<author><name>Jorm Na&#039;trej</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=House_Excidium&amp;diff=145845</id>
		<title>House Excidium</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=House_Excidium&amp;diff=145845"/>
		<updated>2015-10-05T09:09:06Z</updated>

		<summary type="html">&lt;p&gt;Jorm Na&amp;#039;trej: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{construction}}&lt;br /&gt;
{{Eras|new|njo|djb}}&lt;br /&gt;
{{Organization&lt;br /&gt;
|image=[[file:Excidium-1.png|250px]]&lt;br /&gt;
|name=House Excidium&lt;br /&gt;
|founder=*[[Koryn Thraagus]]&lt;br /&gt;
|leader=* [[Quaestor]]: [[Lucyeth]]&lt;br /&gt;
|members=&lt;br /&gt;
|headquarters=[[Cocytus System]]&lt;br /&gt;
|formed=House Excidium&lt;br /&gt;
|founded=[[38 ABY ]]&lt;br /&gt;
|reorganized=&lt;br /&gt;
|fragmented=&lt;br /&gt;
|affiliation=[[Dark Brotherhood]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
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==Motto==&lt;br /&gt;
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Arise Excidium with Merciless Hearts and Cold Steel by [[Shadow Nighthunter]]&lt;br /&gt;
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== History ==&lt;br /&gt;
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[[File:Koryn Thraagus.jpg|thumb|left|170px|Quaestor [[Koryn Thraagus]]]]&lt;br /&gt;
&lt;br /&gt;
Following the reformation of House [[Scholae Palatinae]] into a Clan in 38 ABY, House Excidium was formed under the jurisdiction of the Clan to provide more of a hierarchy. Named after the [[VSD Excidium|Victory class Star Destroyer]] and former Clan flagship, Excidium resides within its own right as a house under the Clan of Scholae Palatinae, led by its first Quaestor [[Koryn Thraagus]], constantly continuing to build up its history. &lt;br /&gt;
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Contrary to [[House Imperium]], which upholds the traditions of the Imperial Armed Forces and operates in plain sight within Scholae’s military, House Excidium has taken to a decentralized approach and works along the Imperial Scholae Intelligence. Where House Imperium may act within the law of the Empire and take the limelight, Excidium is the unit for the dirty jobs that must not be associated with the Emperor. As such, it has drawn many of the darker and more violent members of the Clan, some even outright criminal.&lt;br /&gt;
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===Red Fury===&lt;br /&gt;
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Although the freshly founded House participated in the [[Red Fury]] campaign in early 39 ABY, it was overshadowed by the other combatants.&lt;br /&gt;
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===Survivors Campaign===&lt;br /&gt;
&lt;br /&gt;
Later in 39 ABY, the whole Clan was involved in the efforts against the “Survivors”, leftovers from The Cause and the [[Scions of Cocytus]]. During these struggles Excidium managed to beat Imperium to three of the five strategic objectives, led by the omnipresent experience of Battlelord [[Archangel Palpatine]] and the boundless brutality of the late-joining Jedi Hunter [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej]] who got knighted for his efforts.&lt;br /&gt;
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===Deception Uprising===&lt;br /&gt;
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[[File:Lucyeth.jpg|thumb|right|170px|Quaestor [[Lucyeth]]]]&lt;br /&gt;
During the operation against the Evanescant and the Pacre Datship on Ptolomea, House Excidium provided three out of the five most successful agents. [[Archangel Palpatine]] and [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej|Jorm Na&#039;trej]] spearheaded Excidium&#039;s efforts once more and, providing both intelligence and brutally quick strikes.&lt;br /&gt;
Close to the end of the campaign, [[Lucyeth]], who had not stood by idly and shone across the board, succeeded the suddenly departing [[Koryn Thraagus]] as Quaestor.&lt;br /&gt;
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== Headquarters ==&lt;br /&gt;
&lt;br /&gt;
Secrecy is paramount to the young House, for its own sake and in the interest of the Emperor. For this reason the nominal Headquarters are located on [[Caina]].&lt;br /&gt;
Subterran hangars in the city of Daemon, registered to a transport company, service the House’s small fleet and hide its vehicles.&lt;br /&gt;
The headquarters proper are located in an abandoned holiday resort built from a stripped mine. The lavish luxury resort has first been built during the reign of the Galactic Empire and struggled throughout its existence and is officially closed for renovation and reconstruction. In truth, it is completed and adapted to serve as the House’s point of retreat and training ground. It is connected to the hangars by the forgotten mines charted by the defunct [[Dorimad Sol]].&lt;br /&gt;
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== Fleet ==&lt;br /&gt;
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House Excidium entertains a small fleet of freighters and fighters under the colorful label “Frozen Transports &amp;amp; Logistics”, a transport company which specialises in intra-system trade and supply runs to remote outposts. The company is a civil contractor of the Imperial Navy and actually does what it claims to do; however, it also carries the House’s forces through the system, ready to strike at moments notice. Following the suggestion of [[Jorm &amp;quot;The Jester&amp;quot; Na&#039;trej|one of its more criminal members]], the fleet largely consists of ships which are not exclusive to the Empire for reasons of subterfuge.&lt;br /&gt;
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The backbone is formed by a quartet of GR-75 Medium Transports, a model usually associated with the Rebel Alliance. Each of these freighters usually carries at least one Force User and is customized for a special task, their clamshell hulls and numerous freight pods ideal to conceal the necessary equipment. The armament, engines and equipment have been beefed up, and some of the carrying capacity has been sacrificed to make space for the larger crew. Freight pods can be used to expand the ship&#039;s’ abilities as needed. The non-imperial names have been chosen deliberately to disassociate the ships from the Empire and give Excidium a bit more space.&lt;br /&gt;
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-“Hoth” carries a massive v150 Ion Cannon and a complement of Marines and Zero-G Stormtroopers. It is specialized on boarding and buccaneering.&lt;br /&gt;
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-”Yavin Runner” hides six TIE Interceptors and two additional missile tubes. It is used for anti-piracy operations.&lt;br /&gt;
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-”Endor Nights” houses at least two Force Users and a platoon of Special Forces in addition to two squads of combat hover vehicles and two Y-Wings. This ship is the rapid reaction force for ground-based threats and will make planetfall more regularly than the others.&lt;br /&gt;
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-”Bothawui” is filled to the brim with espionage equipment. It can listen in to comm transmissions half a system away and crack encryptions and networks faster than fast food chains can serve a meal. This ship is the only GR-75 which doesn&#039;t always carry a Force User.&lt;br /&gt;
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The Fleet also makes use of various smaller ships to ferry House members around when none of the GR-75s is needed or available. These smaller craft range from Z-95 Heeadhunters (corporate security) over second-hand Lambda class shuttles to YT series transports.&lt;/div&gt;</summary>
		<author><name>Jorm Na&#039;trej</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Lucyeth&amp;diff=145732</id>
		<title>Lucyeth</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Lucyeth&amp;diff=145732"/>
		<updated>2015-09-29T14:27:50Z</updated>

		<summary type="html">&lt;p&gt;Jorm Na&amp;#039;trej: &lt;/p&gt;
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&lt;div&gt;{{Eras|new|njo|djb}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type=Sith&lt;br /&gt;
|image=[[File:Lucyeth.jpg|200px]]&lt;br /&gt;
|firstname= Lucyeth&lt;br /&gt;
|lastname= Haken&lt;br /&gt;
|homeworld=[[starwars:Fondor|Fondor]]&lt;br /&gt;
|birth=17 ABY&lt;br /&gt;
|death=&lt;br /&gt;
|species=[[starwars:Human|Human]]&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Blond&lt;br /&gt;
|eyes=Blue&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|weight=72 kilograms&lt;br /&gt;
|cyber=&lt;br /&gt;
|allies=[[Scholae Palatinae]]&lt;br /&gt;
|enemies=&lt;br /&gt;
|saber=&lt;br /&gt;
|form=*[[Soresu]]&lt;br /&gt;
*[[Makashi]]&lt;br /&gt;
|fightingstyle=*[[Echani]] &lt;br /&gt;
*[[Jakelian]]&lt;br /&gt;
*[[Hapan]]&lt;br /&gt;
*[[Broken Gate]]&lt;br /&gt;
|profession=Survivalist, Black Market&lt;br /&gt;
|position=Battle-Team Leader of Acclivis Draco&lt;br /&gt;
|era=*[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
*[[New Jedi Order Era]]&lt;br /&gt;
|affiliation=*[[Scholae Palatinae]]&lt;br /&gt;
*[[Acclivis Draco]]&lt;br /&gt;
|ship=&#039;&#039;Bonnie&#039;&#039;&lt;br /&gt;
|masters=[[Koryn Thraagus]]&lt;br /&gt;
|apprentices=[[Kazuki]]&lt;br /&gt;
|dossier= [[dossier:13700|13700]]&lt;br /&gt;
}}&lt;br /&gt;
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{{Quote|Excidium&#039;s one and only Lady in a Summer Dress.|Jorm Na&#039;trej}}&lt;br /&gt;
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&#039;&#039;&#039;Lucyeth&#039;&#039;&#039; is a member of the brotherhood and joined in 37 ABY as a member of [[House]] [[Scholae Palatinae]]. He is a user of the [[starwars: Dark side of the Force|dark side of the Force]] and a member of the Order of the [[Sith]] at the rank of [[Sith Warrior]]. He was born in 17 ABY. He is a [[starwars:Human|Human]] male of approximately 1.8 meters and weighs 72 kilograms. Lucyeth is a strategist and always enjoys the glory of victory. He has an introverted personality and has always had trouble with socializing; he would always rather work alone in solitude rather than interacting with others.&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
===Early Life(17 ABY-Present) ===&lt;br /&gt;
{{Quote|Destiny doesn&#039;t compose who you are, you are what you make of your destiny and when you compose your own destiny, the achievements are fruitful.|Lucyeth&#039;s feeling towards life based on his past experiences}}&lt;br /&gt;
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====Childhood====&lt;br /&gt;
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[[File:Fondor.jpg|thumb|left|150px|Lucyeth&#039;s home planet of Fondor]] &#039;&#039;&#039;Lucyeth&#039;&#039;&#039; was born on [[starwars:Fondor|Fondor]] in a wealthy family and raised well in luxury. His father was a manager of a large shipyard while his mother was an administrator at a school. He is the oldest sibling with a younger brother and a younger sister. Lucyeth was enrolled in the same school as his mother who was the Superintendent. Lucyeth strives in academics and was in the top percent of the class. He was also very athletic, playing in sports. He was not very competitive but, always did the best he could making an attempt. he was introduced to traditional blasters when his father would take him out on hunting expeditions. Lucyeth is very adaptable to his surroundings by using his natural intuitive skills to do what he believes would be best for the situation. he is always ready to learn something new and is never afraid to accept a challenge.&lt;br /&gt;
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====The Beginning Down the Dark Path====&lt;br /&gt;
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As successful he was, &#039;&#039;&#039;Lucyeth&#039;&#039;&#039; had issues with social skills and was bullied a lot by his peers. His path down the dark side began when he snapped back at a bully and killed him with a cooking utensil. His mother tried to stop him but, &#039;&#039;&#039;Lucyeth&#039;&#039;&#039; went further down a dark path killing his mother and students that wronged him. He knew the rest of his family would find out, so he went home to kill them. He covered up evidence by destroying the house and closing all finances and other assets. He went on the run and slipped on a large freighter where he ended up on the planet of [[Judecca]]. He began a life of survival, surviving off the land and becoming fond of the outdoors. [[File:Lucyeth&#039;s childhood.jpg|thumb|right|150px|Lucyeth&#039;s home years after the murder]]&lt;br /&gt;
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===A Fresh Start (27 ABY-36 ABY)===&lt;br /&gt;
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====Life on Judecca====&lt;br /&gt;
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[[File:Hut.png|thumb|left|150px|Lucyeth&#039;s hut on the plains of Judecca]] &#039;&#039;&#039;Lucyeth&#039;&#039;&#039; began living in an uncivilized area on the outskirts of Lyon. He made a hut out of leaves and sticks from the surrounding area. He would live in this hut for the next five years, scavenging food from the surrounding wilderness. He would bulk up his natural shape through the long hiking for plant materials and hauling meat back to the hut. After three years of life in isolation, He began to visit the nearby city of Lyon to scavenge for interesting objects in dumpsters. His life improved when he got a job as a sanitation worker within the city. He would commute to the city from his hut with people yet unaware of his standard of living. He would become friends with his sanitation partner named &#039;&#039;&#039;Jorge&#039;&#039;&#039; who drove the truck.&lt;br /&gt;
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====Black Market====&lt;br /&gt;
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&#039;&#039;&#039;Lucyeth&#039;&#039;&#039; was offered a job by &#039;&#039;&#039;Jorge&#039;&#039;&#039; in a local cartel operating a black market. The pay was very generous and he was given weapons, his primary would be a DH-17 blaster pistol. They both ran simple runs of credits and weapons. After a few successful jobs, they were tasked with more high priority jobs like running expensive weaponry and minerals. The most important job came when they were to complete a job to obtain a rare spice. This job would be unsuccessful when they lost their window of opportunity. The job required a lot of slicing and evading securities that consumed too much time. The loss of the spice made the cartel king very angry as he lost out on a big profit. The next run would be for thermal detonators, although &#039;&#039;&#039;Jorge&#039;&#039;&#039; never appeared at the rendezvous point.&lt;br /&gt;
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====Hunt for a Friend====&lt;br /&gt;
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After his partner was a no show, Lucyeth went to the drop point to speak with the cartel branch leader about the loss of Jorge. The branch leader explained that Jorge &amp;quot;is of no use and is no longer with us&amp;quot;. This angered Lucyeth as he demanded where his friend is and was getting no answers. He took one of the thermal detonators and shoved in in the branch leader&#039;s mouth, breaking teeth in the process. &lt;br /&gt;
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====Take down of the Black Market====&lt;br /&gt;
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[[File:Cartel stronghold.png|thumb|right|150px|The stronghold of the Black Market on Judecca]] &#039;&#039;&#039;Lucyeth&#039;&#039;&#039; went to the safe house of the cartel king to do whatever means were necessary to get his friend. he battled his way through the atrium of the compound, taking down enemies with ease using his blaster. He lost his E-11 blaster rifle that he was using as he moved up the stairs. He engaged in hand-to-hand combat with the personal bodyguard of the king. He won in the short battle gaining the upper hand and pulling out his pistol to shoot the bodyguard in the face without hesitation. &lt;br /&gt;
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====Discovery of the Force====&lt;br /&gt;
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[[File:Blastech dl 22 blaster pistol.jpg|thumb|left|150px|Lucyeth&#039;s blaster from Jorge]] &#039;&#039;&#039;Lucyeth&#039;&#039;&#039; entered the personal office of the cartel king to find his friend being held hostage by the king. He attempted to fire his pistol but, was not fast enough as it was shot out of his hand. With a gun pointed at him and being taunted with nothing to do, Lucyeth would boil up emotions. As the taunting continued, his fear about what he should do was building up anger within himself. As his emotion began to overwhelm him, Lucyeth has now felt more anger than he has ever felt in his life. His anger was out of control and pent up rage that caused him to yell in an instant that caused a mysterious tremor in the room. The cartel king was knocked to the ground, which gave &#039;&#039;&#039;Jorge&#039;&#039;&#039; the opportunity to kick him in the gut and shoot him dead. With the room mangled from the strange force that occurred, neither of them were able to explain what had happened. Jorge moved to the city of Tailyon and got a job in one of the ports, while Lucyeth continued to work for the sanitation department of the city of Lyon. Lucyeth eventually earned enough credits to purchase an apartment in the city, leaving behind his hut as history of his past. Jorge gave Lucyeth the blaster pistol of the cartel king because he felt it was rightfully earned. The pistol was a DL-22 blaster pistol which would become part of his arsenal as a concealed weapon in an ankle holster. he kept his skills finely tuned as he could never be too sure when the skills would be needed again in the future. He would still be unable to explain what had happened at the black market compound, but he would get his answer in due time, as he would be hidden for a short time.&lt;br /&gt;
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====Unofficial Induction====&lt;br /&gt;
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[[File:Agent wolf.jpg|thumb|right|200px|Agent Wolfe]] A few months after the Black Market Incident, &#039;&#039;&#039;Lucyeth&#039;&#039;&#039; continued working for the sanitation department. He witnessed a terror plot during a trash pickup which caused an unwanted attention towards him. Lucyeth was brought in for questioning by the local security forces and told them everything he saw that would aid them in cracking the case. He was abducted the next day at work and woke up in a strange room with a woman staring down at him. The woman revealed that she works for a secret organization that thwarts plots before they happen. He was left with no details of herself except that she goes by the name of Agent Wolfe. Wolfe stated that &#039;&#039;&#039;Jorge&#039;&#039;&#039; worked for her and that she knew what kind of power Lucyeth wields but, can only help him if he helps her. Together, they went to a warehouse of the manufacturing district of the city where a criminal syndicate was holding a meeting. They engaged the criminals within the warehouse in a battle that seemed like the two were outnumbered. After a long and grueling battle, the combined skills of Agent Wolfe and Lucyeth proved to be victorious. The leader of the meeting escaped with a peculiar device that contained a toxic agent that kills in water but, harmless when exposed to the air. A tracking beacon was placed on his speeder by Wolfe before the two entered the warehouse. The following day, Wolfe and Lucyeth followed the tracking beacon to the corporate sector of the city where the speeder was left as a dead end. With the criminal on to them, Wolfe and Lucyeth were forced to think critically about where he could have used this device for an evil gain. The senate building was searched initially but, it was discovered that the mastermind would target a building that was under the public water utilities. The team rushed to the bank to attempt to prevent the success of the criminal and a battle commenced. The battle was a victory but ultimately, a lost as it was simply a diversion because a large sum of credits and weapons were already taken from the vaults. although it was a failure, Lucyeth wanted to know his powers and Wolfe revealed that she was a recruiter for the [[Dark Brotherhood]]. She further explained that the final test for Lucyeth to be considered into the academy was to finish the job and catch the criminal.&lt;br /&gt;
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===Life in the Dark Brotherhood ( 37 ABY-Present)===&lt;br /&gt;
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{{quote| Opportunities can last a lifetime when you make the effort to go for them.| Lucyeth&#039;s sense of determination towards personal goals}}&lt;br /&gt;
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====Road Towards Dark Jedi====&lt;br /&gt;
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[[File:Csp-logo.png|thumb|left|150px|Crest of Scholae Palatinae]] &#039;&#039;&#039;Lucyeth&#039;&#039;&#039; was brought into the brotherhood by a recruiter based on his past experience. He was a [[Novice]] for a short time until he was placed into [[House]] [[Scholae Palatinae]]. He was contacted by the current Rollmaster of the [[House]], [[Koryn Thraagus]] who gave him advice to the next step. With the Roll-master being the only one in contact and advising him, [[Koryn Thraagus]] took in &#039;&#039;&#039;Lucyeth&#039;&#039;&#039; as his apprentice.   &lt;br /&gt;
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====Jungle Madness====&lt;br /&gt;
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[[File:Jungle.png|thumb|right|150px|Strange jungle where Lucyeth met his companion]] &#039;&#039;&#039;Lucyeth&#039;&#039;&#039; was sent to an unknown jungle planet to retrieve an artifact for the house. He wandered around the dense planet until he got into a confrontation with carnivorous plants which he killed in battle. He also met a strange creature that wields the power of the force. this creature was not logged in any archives of species so he just called it a beast for the time being. he engaged in combat with this creature but was bested by the creature&#039;s superiority of the force. He befriended the beast as his companion and it helped &#039;&#039;&#039;Lucyeth&#039;&#039;&#039; locate the sith artifact for the house. The artifact was obtained but, created a domino effect as a mass of carnivorous creatures converged on them. The two battled the plants all the way back to the ship where &#039;&#039;&#039;Lucyeth&#039;&#039;&#039; decided to bring his new companion back with him being it helped him get off the planet alive. Still unsure what kind of creature it is, &#039;&#039;&#039;Lucyeth&#039;&#039;&#039; named it &#039;&#039;Akota&#039;&#039; this way it at least has a name.&lt;br /&gt;
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====Trial of Cello====&lt;br /&gt;
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[[File:Desert temple.jpg|thumb|left|150px|The mysterious temple in the desert]] &#039;&#039;&#039;Lucyeth&#039;&#039;&#039; went to the unknown regions along with [[Cello]] and his master, [[Evant Taelyan]]. He went along to aid in the Trials of Knighthood. [[Cello]] needed to travel to this planet along with his master, [[Evant Taelyan]] to retrieve contents regarding the construction of a lightsaber. The three proceeded to the planet where they entered a temple of ancient knowledge. The contents within the temple or what obtained from the temple is unknown. &#039;&#039;&#039;Lucyeth&#039;&#039;&#039; did his part of the mission by covering the entrance of the temple while the others went inside. After a blast from inside the temple, &#039;&#039;&#039;Lucyeth&#039;&#039;&#039; began attacking an army of mysterious composition and an unclear motive. The army kept coming closer to him as if they are merely appearing out of the ground. When everyone regrouped outside the temple, the tide of the battle turned as the three of them altogether made a fight back to the ship. Everyone came back unscathed along with the knowledge and materials that we came to retrieve.&lt;br /&gt;
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===Looking Home Campaign( 37 ABY)===&lt;br /&gt;
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====Spiritual Trip to Ptolomea-Sensing Surroundings====&lt;br /&gt;
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[[File:Cave of Marynos.png|thumb|right|150px|The cave of Marynos for the spiritual journey of Lucyeth]] &#039;&#039;&#039;Lucyeth&#039;&#039;&#039; took a trip to Ptolomea where he strengthened his spiritual side of the force. He visited one of the various caves on the island of Marynos. He felt his five senses adapt to the unique surroundings as he went deeper into the cave. He meditated on the exotic properties of the features that make the cave what it is. The air gave off the smell of the sea that interacted with the walls and sand of the cave to form soil properties that are one of a kind.&lt;br /&gt;
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====Taking Care of A Dictator-Out With the Old====&lt;br /&gt;
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[[File:Lucyeth2.jpg|thumb|left|100px|Lucyeth on Ptolomea]] &#039;&#039;&#039;Lucyeth&#039;&#039;&#039; was tasked with taking care of a dictator of Ptolomea that was no longer in favor of the interests of the House. He was briefed on the details of the mission and acquired a schedule of the dictator&#039;s routine. He sliced into the network of the political security network to shutdown the security cameras. He sneaked in the base level window from the rear of the building to proceed to his target. &#039;&#039;&#039;Lucyeth&#039;&#039;&#039; infiltrated the personal office of the dictator where he put a rare poison into his drinking glass while he was out of his office. He escaped the building without detention and went off-world before anyone realized the dictator died. With the complex makeup of the poison and its symptoms, people would be unable to confidently judge the reason of his death.&lt;br /&gt;
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====Ptolomea Disposition====&lt;br /&gt;
&lt;br /&gt;
Lucyeth went to Ptolomea as part of a team to take out a dictator who has grown rebellious against the royal house. the team was composed of Koryn, Elincia, and Dante, led by Xantros. The team was tasked with taking care of a dictator through infiltrating the city using the sewage systems of the city sublevels. The team went up against digusting odors in addition to, carnivorous rodents that mutated from the toxic sludge. The team punched through the resistance forces and took out the dictator with minimal implications.&lt;br /&gt;
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====The Heist====&lt;br /&gt;
&lt;br /&gt;
[[File:Vault.png|thumb|right|150px|The vault on Etti IV]] Lucyeth came across a message that was intended for admiral Zaarin within the files of the Shadow Academy network. The message disclosed the details of a Vault on the planet of Etti IV that contained riches from the Dark Crusades. Lucyeth intended to acquire these riches for the good of the house and their warriors who deserve it. He boarded his ship and put in the coordinates for the Etti system. Lucyeth got to the vault through a window of the bank and sliced into the security network of the bank. The vault not only contained credits, but a variety of precious rare metals as well as advanced weaponry. Lucyeth laoded a hover cart full of credits and weapons and fought his way out of the bank. He used a claoking device from the vault to get back to his ship unscathed from the additional authorities that were converging on the bank. He made for Brotherhood controlled space until he was intercepted by a piar of starfighters. Lucyeth decided it would be better to engage the fighters rather than run and risk them calling additional fighters. He took out the fighters and returned to Brotherhood space to distribute the credits and weapons to the respected houses that deserved it. &lt;br /&gt;
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===The Dark Crusades===&lt;br /&gt;
 &lt;br /&gt;
[[File:Lucyeth3.jpg|thumb|left|150px|Lucyeth on Dromund Kass during the Dark Crusades]] Lucyeth took part in the final chapter of the Dark Crusades as a Guardian in the Scholae Palatinae forces that assaulted Dromund Kaas. Lucyeth was part of various campaigns that truly tested his skills in combat. He used his skills with a blaster as well as his strategic skills with squads. He was not limited to ground assaults as he also made contributions in a space whether it was a gunner or a member of a boarding party as well as participating in dogfights with fighter squadrons. He has participated in the event of Crusadeology during the Dark Crusade campaigns to help out his house in war time. Lucyeth had shown extraordinary skills and made contributions to the cause to get recognition for a field promotion to [[Jedi Hunter]].&lt;br /&gt;
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====Hunting A Killer====&lt;br /&gt;
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Lucyeth traveled to the hot planet of Nar Shaddaa to investigate the disappearance of the Herald. The situation was believed to be a murder out of cold blood but the extraction team was missing. The extraction team was found to be still on the planet and Lucyeth had to find out what had happened. Lucyeth found a soldier of the extraction team in a local pub and told him his story of what had happened. They had been ambushed by a group hostile to the office of the Herald. The team was betrayed by their leader who wanted to have a share in the assassination. Lucyeth traveled to a small hut in the remote desert to find the extraction team leader. Lucyeth was attacked upon arrival at the hut by the extraction leader in which a fierce battle followed. The battle ended with both injured, but Lucyeth was the victor. The leader was brought back on charges for his crimes. &lt;br /&gt;
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====The Return of Scholae&#039;s Infamous Son====&lt;br /&gt;
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Lucyeth was put in charge of the arrival of Thran, who was a popular member of the house that has returned. The primary responsibility was to keep out of trouble and make sure that he was tended to in the most proper manner. The result did not turn out well as Lucyeth went out with Thran to many attractions of the town and wreaked havoc in their path. The night of fun and mischief came to an end when the two were arrested by the local authorities.&lt;br /&gt;
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====Balloons, Confetti, and Cake====&lt;br /&gt;
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[[File:Xen&#039;s Party.png|thumb|right|100px]]A surprise party was held to mark the anniversary of the Quaestor&#039;s tenor, [[Xen&#039;Mordin Vismorsus]]. Everyone that was a member of the house in addition to other friends and family was in attendance for the big event. There was a large amount of entertainment for the festivity but still managed to get out of hand from the rowdy bunch. A handful of members were out of control which made order difficult, which the rowdy included the Quaestor and Lucyeth. &lt;br /&gt;
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====Knife in the Dark====&lt;br /&gt;
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Lucyeth was given a mission by the Emperor to take out an employee of the house that was leaking information to the enemy. The traitor was a secretary who was selling vital information to the local resistance and making the house vulnerable at the cost. Lucyeth was instructed to do whatever means necessary to take care of the secretary and he knew he was going to get it done. Lucyeth followed the secretary after work and killed him in his personal office. Lucyeth used a blaster to minimize suspicion of the attacker, not that it mattered to him. Lucyeth made the statement to the public that no one would go behind the Dark Jedi organization without paying the price. &lt;br /&gt;
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====Assassin Fun====&lt;br /&gt;
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Lucyeth entered the personal chamber of the Emperor to challenge him at his seat of royal throne of House Scholae. Xen accepted the challenge with ease and disgust that a mere knight would challenge the emperor. They engaged in a furious duel of rage and absolute anger in each attack at one another. Lucyeth had displayed extensive skill that had grown in power, but he was still no match. The Emperor pushed Lucyeth out the window of his chamber where, Lucyeth fell many stories before he was able to grab hold of something. Lucyeth was placed in a bacta tank for weeks to recover from the battle. &lt;br /&gt;
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====You Smuggler====&lt;br /&gt;
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Lucyeth volunteered his skill to smiggle supplies for the house. the house has recently been ripped off by the smugglers that were utilized so Lucyeth took over to make the run. Lucyeth picked up each list of supplies that were needed for the Brotherhood cause without much problem. Before he was going to return to Scholae Space, he was ambushed by a group of thugs on swoop bikes. the gang stated that they were the smugglers that have the job and that they were taking the cargo. Lucyeth refused to give up the cargo which let to a battle that ended in Lucyeth physically exhausted, but victorious. he returned to Brotherhood controlled space with the smuggled cargo with no further conflict. [[File:Revelation.jpg|thumb|left|100px| Ancient weapon that Dodo squad were unable to secure]]&lt;br /&gt;
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===Dark Crusade Epilogue: Bosthirda===&lt;br /&gt;
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Lucyeth was a member of the squad known as Dodo Squad, to retrieve an artifact of vital importance to the Dark Brotherhood. The artifact was revealed to be Revelations; the sword of Ferran. The squad led by [[Eetherbiail]], set out with members Lucyeth, Black Eagle, [[Shadow Nighthunter]], [[Brandon Tarsus]], and [[Flelm Her&#039;kon&#039;k]] to retrieve the ancient weapon. the team set out through Xlopora city facing various foes from Sith zombies and imperials, to one sith forces and their own Brotherhood forces. It was a battle of every squad for themselves to secure the sword. Dodo squad was unsuccessful at securing the sword and returned to House Scholae with no casualties.&lt;br /&gt;
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===Looking Home Campaign: Antenora(38 ABY)===&lt;br /&gt;
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Lucyeth was involved in the securing of the priest tower of Ohmen city. The group went through a contingency plan where they were overrun by the rebellious forces and were forced to do an evacuation of the held position. &lt;br /&gt;
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Lucyeth was also sent to take care of the propaganda of rebellion within the city by taking care of the leader and resubmitting propaganda in favor of the royal house. He had the help of one of his old friends from the past to get him connections and underground intelligence. &lt;br /&gt;
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===The Most Dangerous Bounty Hunter Game===&lt;br /&gt;
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Lucyeth was sent to take care of a diplomatic emissary that was going against the brotherhood. He met with the emissary as an impostor but was ambushed by a bounty hunter who was also after the emissary. Lucyeth switched his plan to save the emissary from the bounty hunter and get him back to safety thus, going back to his impostor persona.&lt;br /&gt;
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===Looking Home Campaign: Caina===&lt;br /&gt;
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[[File:Kasim.jpg|thumb|right|200 px|The Kasi&#039;m Citadel that was liberated from the the rebels control]]The planet of Caina came under potential upheaval with a rebellion of the miner populace. The miners rallied behind a leader named Fias Zhan, a dark Jedi who has been training his own army of Jedi to overthrow the royal throne. Lucyeth was part of a team sent in end the training operations of Zhan&#039;s forces and eliminate the enemy, the team split up as half went through the front as a diversion to allow a small group of dark Jedi to enter through a tunnel in the rear to route out and surround the enemy forces. The enemy was defeated and Fias Zhan was taken care of, preventing an all out rebellion on the entire planet,&lt;br /&gt;
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===Dark Side Adept Cult Visits===&lt;br /&gt;
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Lucyeth was tasked with investigating a Cult group that could be a possible threat to the Brotherhood. Lucyeth infiltrated the cult but was unable to get close enough to determine whether the cult was a threat or who were the leaders that ran the operations of the cult. He never got the chance to find the leader and was pulled out of the investigation for reasons that the cult was harmless and a potential asset to be determined later in time.&lt;br /&gt;
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===Battle Against a Jedi===&lt;br /&gt;
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Lucyeth landed on a planet along the way home from a mission with the sense through the force of something that he believed was valuable. He went towards the force signal like a beacon in the air until he came across a small boy with a light saber. Lucyeth engaged the small boy in a battle that Lucyeth already won with his superior power of the force. An older man came out of the trees to engage Lucyeth who masked his potential in the force. It was discovered that this man was the powerful beacon in the force and Lucyeth attempted to fight the Jedi master. He was too strong for Lucyeth and he fled the battle with the Jedi master letting him go to tend to his injured apprentice.&lt;br /&gt;
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===Blood and Glory===&lt;br /&gt;
[[File:Tatione Colisuem.jpg| thumb|left|200px|Coliseum where Lucyeth was held prisoner and forced to battle against a number of dangerous enemies]] awoke in a dark chamber that wreaked of death and suffering. Gammorrean guards entered the room moments later to bring the dark Jedi into a large stadium in front of thousands of people as well as the Hutt crime family. Lucyeth had no idea how he was captured and kept prisoner but he knew he had to get out of all this alive. A large creature entered the coliseum at the opposite wall. It had a large spiked tail and pores on its skin that excreted acid. Lucyeth didn&#039;t have his light saber but was able to bring a piece of the wall down on the creature before it could kill the dark Jedi. He lived to fight another day but was kept prisoner for another battle.&lt;br /&gt;
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A few days later, Lucyeth was brought back out before the Hutt crime family to face off against another enemy within the walls of the arena. A trandoshan bounty hunter entered the arena from the opposite wall but unfortunately for Lucyeth, he could not use the power of the force. It felt as though there was something blocking his abilities like a Ysalrmi. The bounty hunter had a pack of attack dogs that charged after Lucyeth but the dark Jedi was able to take them down through his advanced fighting tactics. The trandoshan bounty hunter attempted to fight Lucyeth but was no match for a dark Jedi trained in various forms of martial arts.&lt;br /&gt;
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===Old People From the Past===&lt;br /&gt;
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Lucyeth walked into a local pub on Judecca and sat down at the bar before he was on his way to meditation. The Dark Jedi noticed someone familiar from his past but the stranger walked up to him first and sparked up conversation. It turns out that it was Agent Wolfe from his past when Lucyeth worked for the Judeccan security force. She discussed how crime went down since Lucyeth went into the Brotherhood and that everything was going well.&lt;br /&gt;
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===Looking Home Campaign: Wrath Of Zhan===&lt;br /&gt;
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Zhan had returned and still manage to claim the throne for himself. A series of harmless acts of holonet disturbances were how it all started but the emperor knew this was not a simple game. Scholae was put on high alert with a naval blockade of the planet and Dark Jedi patrols that wandered the streets in hopes to catch Zhan before he struck. The rebel forces used freighters to penetrate the naval blockade and an explosion followed on the surface of Judecca. Lucyeth was on patrol with [[Zagro Fenn]] when the explosion occurred. Zhan&#039;s forces quickly overwhelmed the royal palace and resulted in the emperor going into the catacombs within the palace. Lucyeth and Zagro sneaked their way closer back toward the palace until they met up with the rest of his forces. A deadly nerve toxin was released into the city to spread Scholae forces from taking over the palace and Zhan made quick work to ensure that the palace and his self proclaimed throne was indeed his. The forces of scholae were able to assault the palace and take back what was theirs once the nerve toxin was analyzed and a cure was found. Zhan&#039;s forces were pushed back and routed until the emperor came out of the catacombs to personally take of Zhan once and for all.&lt;br /&gt;
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===Jedi Civil War===&lt;br /&gt;
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The house was once again plunged into a great war waged within the entire rank and file of the brotherhood. the grand-master and his loyalist forces went to the planet of Korriban in search for the power of immortality. the dark council with in an upheaval at the thought of such actions and split due to opposing views. The house made up part of the rebel faction that moved quickly to Korriban to prevent the grand-master and the loyalist forces from achieving such a sinister act. One sith forces fought on their own accord to take advantage of the brotherhood conflict. the scholae forces assaulted the ancient korriban academy, going into full fledged war between the one sith and loyalists. the battle raged but Lucyeth never saw his finish when he was slammed into a piece of the wall during a duel between a loyalist and one sith combatant. He woke up a few days later in a bacta tank of a medical facility. The war ended with plans of immortality thwarted.&lt;br /&gt;
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===End of An Era===&lt;br /&gt;
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Lucyeth resigned from his position as battle-team leader of [[Acclivis Draco]] after more than an eight month term. After the war, it was time to look toward a new beginning among the ashes. The Emperor decided to close the battle-team to make way for two brand new royal houses after reclanning. The battle-team would later be reopened to allow for the older members of the clan to retire when they desired. &lt;br /&gt;
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===Time Of Relax===&lt;br /&gt;
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Shortly after his resignation, Lucyeth decided to go on a leave away from all the policy and diplomacy for a peaceful get away to ponder about recent events. The sith warrior went to a secluded island in the ocean. He took in the ocean air that rolled off the waves and meditated on the island about life. He cleared his mind of the war and the tension of what is to come of the clan. He would be ready to help in any way he could to ensure that the clan transitions well into the year and future of the brotherhood after the war.&lt;br /&gt;
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===Excidium===&lt;br /&gt;
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New houses were formed after the clan split the membership into the two respective houses after the civil war. the houses were formed to show that there was a new clan with new houses as the old has washed away from the toils of war. Lucyeth was appointed to the position of Aedile for house Excidium along with [[Koryn Thraagus]]. The pair were working together once again but Lucyeth was no longer a student. They were both in the clan summit as officers of a new house that would move on along with the clan for a new beginning. The two have experience in leadership and will demonstrate a unified capability to bring this new house to the top in the eyes of the emperor and the other leaders of the clan summit.&lt;br /&gt;
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===Forgotten: Entanglement===&lt;br /&gt;
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Lucyeth was tasked to lead a team from the first infantry legion in order to stop a cult following society known as the Evanescent. The team set out to find the entrance to old old cavern that would be the last known whereabouts of the cult rituals. the rituals were believed to summon some higher power that was unknown to the team. the team entered the cavern to find a large amount of mysterious artifacts and contraband that belonged to the cult group. the items were placed into the ship as cargo while Lucyeth led a team to stop the ritual. at the base of the cavern, the ritual was foiled but it is still unknown what the ritual was meant to summon. all of the cult members and priests were slaughtered in the cavern and the planet was once again saved from utter destruction by the imperial dark jedi. &lt;br /&gt;
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==Profile==&lt;br /&gt;
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===Appearance and Attire===&lt;br /&gt;
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Lucyeth is an scrawny sized human male with blond, curly, thick hair, blue eyes and wears a small pendent on his neck. Although he appears small, his physical features are well defined to give him an intimidation factor. He has dark circles under his eyes scarred into face from years of going about life with minimal sleep. Lucyeth is most often seen wearing his sith robes, but will occasionally wear citizen clothes depending on the situation. He always carries his DL-22 blastech blaster pistol in a left ankle holster as well as a lightsaber on his waist.He will generally be seen wearing black hooded cloak with the shoulder plate of his house in combat. &lt;br /&gt;
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===Personality===&lt;br /&gt;
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Lucyeth is very shy and naturally quiet, but is outgoing when need be. He is very aggressive to get what is necessary and do whatever it takes to win. With his small size, he has intimidation and a fit body for combat. However outside of battle, Lucyeth is shy and nerdy and keeps to himself.&lt;br /&gt;
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===Strengths and Weaknesses===&lt;br /&gt;
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====Strengths====&lt;br /&gt;
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*Prepared and eager to help&lt;br /&gt;
*Smart&lt;br /&gt;
*Independent&lt;br /&gt;
*Good Strategist&lt;br /&gt;
*High self-motivation and drive&lt;br /&gt;
*Blaster skills&lt;br /&gt;
*Survivalist&lt;br /&gt;
*Athletic and fit&lt;br /&gt;
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====Weaknesses====&lt;br /&gt;
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*Weapons other than a blaster&lt;br /&gt;
*Timid, introverted personality&lt;br /&gt;
*Ability to converse with strangers&lt;br /&gt;
*Often speaks his mind which gets him into trouble&lt;br /&gt;
*Working independently has limited achievements&lt;br /&gt;
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== DJB Facts ==&lt;br /&gt;
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=== Positions Held ===&lt;br /&gt;
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*Battleteam Leader of Acclivis Draco&lt;br /&gt;
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=== Outstanding Achievements ===&lt;br /&gt;
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*Granted an elevation of rank in the battlefield of the Dark Crusades&lt;br /&gt;
*Lucyeth came in first place in the Famous People debating competition&lt;br /&gt;
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== Trivia ==&lt;br /&gt;
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*Lucyeth is the apprentice of Koryn Thraagus.&lt;br /&gt;
*Before succumbing to the Dark Side, Lucyeth did not come from a life of struggle and enjoyed the benefits of wealth.&lt;br /&gt;
*His life on Judecca has made him a better person physically, but also gained knowledge of the underground and common sense.&lt;br /&gt;
*Although his past is the past, Lucyeth still maintains qualities of academics and a nerd from his life on Fondor.&lt;br /&gt;
*Lucyeth received first place in All hail John Williams, a tribute to the music of John Williams. &lt;br /&gt;
*Lucyeth received first place in the Tales of the Jedi: Heart of the Forest competition.&lt;br /&gt;
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[[Category:Palatinaeans]]&lt;/div&gt;</summary>
		<author><name>Jorm Na&#039;trej</name></author>
	</entry>
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