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		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Venn-Voss_Colonial_Supply_Solutions&amp;diff=201173</id>
		<title>Venn-Voss Colonial Supply Solutions</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Venn-Voss_Colonial_Supply_Solutions&amp;diff=201173"/>
		<updated>2026-07-14T23:01:29Z</updated>

		<summary type="html">&lt;p&gt;Ji: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Company&lt;br /&gt;
| image = [[File:VennVosslogo.jpg|250px]]&lt;br /&gt;
| name = Venn-Voss Colonial Supply Solutions&lt;br /&gt;
| founder = Mekka the Hutt&lt;br /&gt;
| ledby = [[Magda Venn]] and [[Vasha Voss]]&lt;br /&gt;
| parent = Hydian Commercial Exchange&lt;br /&gt;
| subsid = &lt;br /&gt;
| personnel = ~900&lt;br /&gt;
| locations = Carrow&#039;s Landing, [[Daleem]]&lt;br /&gt;
| role = Organizing import of supplies for the reconstruction of Daleem&lt;br /&gt;
| products = Construction materials, foodstuffs, medical equipment&lt;br /&gt;
| founding = 30 ABY&lt;br /&gt;
| dissolved = &lt;br /&gt;
| era = &lt;br /&gt;
| affiliation = [[Odan-Urr]]&lt;br /&gt;
}}&lt;br /&gt;
Venn-Voss Colonial Supply Solutions is one of several mid-sized freight and distribution companies awarded contracts to supply the reconstruction effort of [[Daleem]].  It is the exclusive provider of construction materials, supplementary foodstuffs, and medical supplies to the entire western coastline of the primary continent, providing for 220,000 residents across thirty one colonies.  It was founded as a subsidiary of Mekka the Hutt&#039;s primary shipping and mercantile company, Hydian Commercial Exchange, and is run by his lieutenants [[Magda Venn]], [[Vasha Voss]], and Kala&#039;mee.  Under the guise of its legitimate enterprises, Venn-Voss Colonial Supply Solutions also is the major distributor of illicit goods, such as [[starwars:spice|spice]], illegal weapons, and stolen medications to its region of operations.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Venn-Voss was founded by Mekka the Hutt in 30 ABY in order to provide a legitimate front for his illicit dealings on Daleem.  Creating such companies before handing them off to subordinates had been a model proven successful by his expansion of operations into other such frontier worlds across the [[StarWars:Mid-Rim|Mid-Rim]] and [[StarWars:Outer Rim|Outer Rim]].  For this particular operation he chose two of his new favorite lieutenants: Magda Venn, a palace-resident card shark and regular decoration on his dais, and Vasha Voss, Magda&#039;s longterm spouse who had become one of Mekka&#039;s most trusted and vicious enforcers.  The two became the face and fist of the operation, with Mekka&#039;s favored bookkeeper Kala&#039;mee as the individual who would do the actual heavy lifting of running a business.  &lt;br /&gt;
[[File:Magdaandvasha.jpg|left|thumb|Magda Venn (left) and Vasha Voss (right), the face and fist of Venn-Voss Colonial Supply Solutions]]&lt;br /&gt;
Through Mekka&#039;s contacts, the organization was quickly established on Daleem, hungry as it was for reliable deliveries of supplies both preceding and especially after the events which precipitated its reconstruction.  Venn-Voss could be depended on to transport materials the planet actually needed, to get them there on time, and to charge a fee which never felt exploitative.  As their reputation and supply lines improved, their contract expanded in kind.  From a modest freight line fueling the rebuilding of Carrow&#039;s Landing to having the exclusive rights to supply the entire western coastline of Daleem&#039;s primary continent, Magda and Vasha have taken the planet by storm.   &lt;br /&gt;
&lt;br /&gt;
The illicit deliveries began only once the primary business was established and running smoothly.  Subcontracts with freighter pilots were slowly shifted from a free-bid model to exclusively purchasing the services of ships owned by Mekka&#039;s own front companies (as well as the ships privately purchased by Venn-Voss itself).  Over time, the [[StarWars:Spice|Spice]] and weapons deliveries became more and more common place and, once the local distribution network was established by Ged Narriss, the contraband percolated throughout the company&#039;s delivery area (and onwards to other parts of the planet).  &lt;br /&gt;
&lt;br /&gt;
Today Venn-Voss enjoys the best of both worlds.  It is still thought of as a colonist-friendly distributor of much needed supplies.  Prices are kept fair, deliveries are made on schedule, and only the best foot is put forward by the company&#039;s deliverers and service representatives all to maintain as positive an image as possible.  At the same time, Mekka&#039;s profits from the operation are substantial.  Venn-Voss has eliminated virtually all competition in the illicit goods market within their zone of service and are the exclusive providers of illegal drugs and illegal weapons.&lt;br /&gt;
&lt;br /&gt;
== Organization and Personnel ==&lt;br /&gt;
=== Executive Leadership ===&lt;br /&gt;
Despite its name, Venn-Voss Colonial Supply Solutions is not owned by Magda Venn or Vasha Voss.  The entirety of its ownership shares are held by a series of shadowy investment firms which are all ultimately controlled by Mekka the Hutt and it is run as a subsidiary of his Hydian Commercial Exchange.  The executive staff, rather than being even partial owners, are all high-salaried employees.  &lt;br /&gt;
[[File:Kalamee.jpg|thumb|288x288px|Kala&#039;mee, the brains and the books behind Venn-Voss Colonial Supply Solutions]]&lt;br /&gt;
Magda Venn &amp;quot;works&amp;quot; as the &#039;&#039;&#039;Managing Director&#039;&#039;&#039; of the firm.  She is supposed to handle the corporate image, relations with Clan [[Odan-Urr]], public relations with clients and the general populace, and political networking.  In reality, she farms most of these responsibilities out to her staff, though she does insist she is always reachable at the beach or at her cantina.  Although she may not fulfill any actual duties, she remains the face of the company and locals associate her with the good work her employees do.  When considering the illegal side of the operation, Magda&#039;s role is very similar.  Her underlings do the real work while she provides a useful, unambitious buffer between them and Mekka, to whom she is utterly loyal.  &lt;br /&gt;
&lt;br /&gt;
Vasha Voss is &#039;&#039;&#039;Director of Security&#039;&#039;&#039;.  She ensures that incoming freighters are properly armed and escorted, whether by private mercenary contractors or naval forces in-system and she also works with local law enforcement to safeguard the delivery freight-speeders as they travel from Carrow&#039;s Landing to the colonies (near and far) which Venn-Voss supplies.  She has been responsible for internal discipline within both the legitimate and illicit operations, but was removed from the former by Kala&#039;mee after biting off an employee&#039;s fingers.  Ultimately, Vasha&#039;s most important role is overseeing the successful transfer of contraband from the smuggler ships to Ged Narriss&#039;s courier service.  &lt;br /&gt;
&lt;br /&gt;
Kala&#039;mee actually runs the company as &#039;&#039;&#039;Chief Operating Officer&#039;&#039;&#039;.  She oversees accounting, payroll, scheduling, warehousing, procurement, and human resources.  She does this all for both sides of the operation.  Everyone, ultimately, answers to her and she answers to Mekka.  Her business acumen is the primary reason that Venn-Voss has been a successful distributor of supplies to Daleem and drugs to its underbelly.  Everything about the organization flows through her books.&lt;br /&gt;
&lt;br /&gt;
=== Departments ===&lt;br /&gt;
Venn-Voss Colonial Exchange is divided into five major departments, with respective department heads all reporting to Kala&#039;mee.  The Logistics and Fleet Operations Departments are headquartered at the spaceport in Carrow&#039;s Landing and represent the bulk of local employment.  They maintain a fleet of flatbed delivery speeders as well as six [[StarWars:BFF-1 Bulk Freighters|BFF-1 Bulk Freighters]], used primarily for long range planetary delivery.  &lt;br /&gt;
&lt;br /&gt;
The Warehousing Department owns most of the property in the districts surrounding the spaceport and is staffed by a mix of legitimate, local employees, and imported toughs loyal to Vasha and Mekka.  It is headed by Grix, a notorious Dug gangster who serves as the on-the-ground enforcer for the organization and ensures that both legit and illegitimate goods remain secure.  &lt;br /&gt;
&lt;br /&gt;
The Procurement and Accounting Departments are the smallest departments in the organization and maintain modest offices above the Sandbar, a shorefront cantina owned jointly by Magda and Vasha.  The Security Department has been disbanded since the finger-biting incident and now security is contracted out to local enforcers (Vasha&#039;s and Grix&#039;s gang, in reality).&lt;br /&gt;
&lt;br /&gt;
== Business Operations ==&lt;br /&gt;
Venn-Voss does not manufacture anything itself.  It is purely a procurement and transport entity, relying on goods manufactured throughout the Nilgaard Sector and along the Hydian Way.  The furthest goods are transported from as far away as Nar Shaddaa.   [[File:The Sandbar.jpg|thumb|The Sandbar, where the Venn-Voss executives maintain offices on the second floor|left]]Through its business relations with other entities in the region, Venn-Voss Colonial Supply Solutions procures vast quantities of supplies needed for the reconstruction of Daleem.  Its catalogue of imported materials includes construction supplies, structural steel and duracrete, industrial machinery, agricultural machinery, foodstuffs, medical supplies, consumer goods, and replacement parts.  It contracts almost exclusively with freight haulers and transports owned by Mekka&#039;s associates and subsidiaries.  Bulk cargo is offloaded at Carrow&#039;s Landing on Daleem, where it is inspected and warehoused by Warehousing Department staff before being scheduled for delivery to the colonies Venn-Voss is contracted to serve.  Most deliveries are made by ground transport speeder trucks and fulfilled by staff employees.  The furthest colonies are supplied by the company&#039;s fleet of spaceworthy bulk freighters.  Because its charter with House Sunrider requires it to provide supplies for areas hit by disaster, Venn-Voss’s warehouses maintain a ready-to-ship stock of medical supplies, seasonal food reserves, and strategic stockpiles of construction material in order to give the company maximum flexibility when fulfilling its contract’s expectations.  &lt;br /&gt;
&lt;br /&gt;
This operation serves 220,000 residents of Daleem across 31 colonies.  Delivery services are made as regular supply runs but also include delivering to active colonial construction sites and are often coordinated with local governments in charge of the planet&#039;s rebuilding efforts.  Over time, the Venn-Voss logo has become heavily associated with progress by the local populations.  Magda Venn, despite her lack of personal work ethic, drive, or ... really any sense of industriousness, has proven deft at building and maintaining highly productive relationships with local officials.  Her company is, in addition for its reliability, known for being flexible and engaging with communities.  &lt;br /&gt;
&lt;br /&gt;
The logistics fleet is maintained at the spaceport by a small troop of mechanics, supplemented by droids.  Fueling, inspections, and repairs all fall under the purview of this group, which ultimately answers to the Warehousing Department.  &lt;br /&gt;
&lt;br /&gt;
== Criminal Operations ==&lt;br /&gt;
In addition to supplying Daleem with the products it needs, the company also provides it with many enjoyable diversions.  Imported spice variants include Ryll (the primary focus), Glitterstim, Andris, Booster Blue, Tempest, Gunjack, and Pyre.  In addition to spice, stolen medication and weapons are included in Venn-Voss&#039;s alternative inventories.  &lt;br /&gt;
&lt;br /&gt;
Occasionally, Venn-Voss&#039;s ships arrive in Carrow&#039;s Landing with extra cargo, which is not listed on the books.  Contraband comes smuggled in all sorts of ways.  Many of Mekka&#039;s ships have high quality, scanner-proof smuggling compartments.  Other times the goods are smuggled inside droids or crew.  Occasionally, it&#039;s simply mislabeled and equipped with detection scramblers in case of interdiction.  Whatever the means of arrival, once the officially manifested goods are offloaded by company staff, Vasha and Grix oversee the transfer of the smuggled materials from the ships to inspection facilities beneath the warehouses.  &lt;br /&gt;
&lt;br /&gt;
As local pushers in the colonies serviced by Venn-Voss begin to run low on product, the gang packages up a resupply shipment from their storage facilities and hands it off to Shoreline Courier Services, a company owned and run by Ged &amp;quot;The Idiot&amp;quot; Narriss, Mekka&#039;s former associate and Magda&#039;s current Sabacc buddy.  Ged&#039;s couriers distribute the drugs and weapons without ever knowing what is contained in the packages they are transporting.&lt;/div&gt;</summary>
		<author><name>Ji</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Venn-Voss_Colonial_Supply_Solutions&amp;diff=201172</id>
		<title>Venn-Voss Colonial Supply Solutions</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Venn-Voss_Colonial_Supply_Solutions&amp;diff=201172"/>
		<updated>2026-07-14T20:13:21Z</updated>

		<summary type="html">&lt;p&gt;Ji: /* Business Operations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Company&lt;br /&gt;
| image = [[File:VennVosslogo.jpg|250px]]&lt;br /&gt;
| name = Venn-Voss Colonial Supply Solutions&lt;br /&gt;
| founder = Mekka the Hutt&lt;br /&gt;
| ledby = [[Magda Venn]] and [[Vasha Voss]]&lt;br /&gt;
| parent = Hydian Commercial Exchange&lt;br /&gt;
| subsid = &lt;br /&gt;
| personnel = ~900&lt;br /&gt;
| locations = Carrow&#039;s Landing, [[Daleem]]&lt;br /&gt;
| role = Organizing import of supplies for the reconstruction of Daleem&lt;br /&gt;
| products = Construction materials, foodstuffs, medical equipment&lt;br /&gt;
| founding = 30 ABY&lt;br /&gt;
| dissolved = &lt;br /&gt;
| era = &lt;br /&gt;
| affiliation = [[Odan-Urr]]&lt;br /&gt;
}}&lt;br /&gt;
Venn-Voss Colonial Supply Solutions is one of several mid-sized freight and distribution companies awarded contracts to supply the reconstruction effort of [[Daleem]].  It is the exclusive provider of construction materials, supplementary foodstuffs, and medical supplies to the entire western coastline of the primary continent, providing for 220,000 residents across thirty one colonies.  It was founded as a subsidiary of Mekka the Hutt&#039;s primary shipping and mercantile company, Hydian Commercial Exchange, and is run by his lieutenants [[Magda Venn]], [[Vasha Voss]], and Kala&#039;mee.  Under the guise of its legitimate enterprises, Venn-Voss Colonial Supply Solutions also is the major distributor of illicit goods, such as [[starwars:spice|spice]], illegal weapons, and stolen medications to its region of operations.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Venn-Voss was founded by Mekka the Hutt in 30 ABY in order to provide a legitimate front for his illicit dealings on Daleem.  Creating such companies before handing them off to subordinates had been a model proven successful by his expansion of operations into other such frontier worlds across the [[StarWars:Mid-Rim|Mid-Rim]] and [[StarWars:Outer Rim|Outer Rim]].  For this particular operation he chose two of his new favorite lieutenants: Magda Venn, a palace-resident card shark and regular decoration on his dais, and Vasha Voss, Magda&#039;s longterm spouse who had become one of Mekka&#039;s most trusted and vicious enforcers.  The two became the face and fist of the operation, with Mekka&#039;s favored bookkeeper Kala&#039;mee as the individual who would do the actual heavy lifting of running a business.  [[File:The Sandbar.jpg|thumb|The Sandbar, where the Venn-Voss executives maintain offices on the second floor|left]]Through Mekka&#039;s contacts, the organization was quickly established on Daleem, hungry as it was for reliable deliveries of supplies both preceding and especially after the events which precipitated its reconstruction.  Venn-Voss could be depended on to transport materials the planet actually needed, to get them there on time, and to charge a fee which never felt exploitative.  As their reputation and supply lines improved, their contract expanded in kind.  From a modest freight line fueling the rebuilding of Carrow&#039;s Landing to having the exclusive rights to supply the entire western coastline of Daleem&#039;s primary continent, Magda and Vasha have taken the planet by storm.   &lt;br /&gt;
&lt;br /&gt;
The illicit deliveries began only once the primary business was established and running smoothly.  Subcontracts with freighter pilots were slowly shifted from a free-bid model to exclusively purchasing the services of ships owned by Mekka&#039;s own front companies (as well as the ships privately purchased by Venn-Voss itself).  Over time, the [[StarWars:Spice|Spice]] and weapons deliveries became more and more common place and, once the local distribution network was established by Ged Narriss, the contraband percolated throughout the company&#039;s delivery area (and onwards to other parts of the planet).  &lt;br /&gt;
&lt;br /&gt;
Today Venn-Voss enjoys the best of both worlds.  It is still thought of as a colonist-friendly distributor of much needed supplies.  Prices are kept fair, deliveries are made on schedule, and only the best foot is put forward by the company&#039;s deliverers and service representatives all to maintain as positive an image as possible.  At the same time, Mekka&#039;s profits from the operation are substantial.  Venn-Voss has eliminated virtually all competition in the illicit goods market within their zone of service and are the exclusive providers of illegal drugs and illegal weapons.&lt;br /&gt;
&lt;br /&gt;
== Organization and Personnel ==&lt;br /&gt;
=== Executive Leadership ===&lt;br /&gt;
Despite its name, Venn-Voss Colonial Supply Solutions is not owned by Magda Venn or Vasha Voss.  The entirety of its ownership shares are held by a series of shadowy investment firms which are all ultimately controlled by Mekka the Hutt and it is run as a subsidiary of his Hydian Commercial Exchange.  The executive staff, rather than being even partial owners, are all high-salaried employees.  &lt;br /&gt;
[[File:Kalamee.jpg|thumb|288x288px|Kala&#039;mee, the brains and the books behind Venn-Voss Colonial Supply Solutions]]&lt;br /&gt;
Magda Venn &amp;quot;works&amp;quot; as the &#039;&#039;&#039;Managing Director&#039;&#039;&#039; of the firm.  She is supposed to handle the corporate image, relations with Clan [[Odan-Urr]], public relations with clients and the general populace, and political networking.  In reality, she farms most of these responsibilities out to her staff, though she does insist she is always reachable at the beach or at her cantina.  Although she may not fulfill any actual duties, she remains the face of the company and locals associate her with the good work her employees do.  When considering the illegal side of the operation, Magda&#039;s role is very similar.  Her underlings do the real work while she provides a useful, unambitious buffer between them and Mekka, to whom she is utterly loyal.  &lt;br /&gt;
&lt;br /&gt;
Vasha Voss is &#039;&#039;&#039;Director of Security&#039;&#039;&#039;.  She ensures that incoming freighters are properly armed and escorted, whether by private mercenary contractors or naval forces in-system and she also works with local law enforcement to safeguard the delivery freight-speeders as they travel from Carrow&#039;s Landing to the colonies (near and far) which Venn-Voss supplies.  She has been responsible for internal discipline within both the legitimate and illicit operations, but was removed from the former by Kala&#039;mee after biting off an employee&#039;s fingers.  Ultimately, Vasha&#039;s most important role is overseeing the successful transfer of contraband from the smuggler ships to Ged Narriss&#039;s courier service.  &lt;br /&gt;
&lt;br /&gt;
Kala&#039;mee actually runs the company as &#039;&#039;&#039;Chief Operating Officer&#039;&#039;&#039;.  She oversees accounting, payroll, scheduling, warehousing, procurement, and human resources.  She does this all for both sides of the operation.  Everyone, ultimately, answers to her and she answers to Mekka.  Her business acumen is the primary reason that Venn-Voss has been a successful distributor of supplies to Daleem and drugs to its underbelly.  Everything about the organization flows through her books.&lt;br /&gt;
&lt;br /&gt;
=== Departments ===&lt;br /&gt;
Venn-Voss Colonial Exchange is divided into five major departments, with respective department heads all reporting to Kala&#039;mee.  The Logistics and Fleet Operations Departments are headquartered at the spaceport in Carrow&#039;s Landing and represent the bulk of local employment.  They maintain a fleet of flatbed delivery speeders as well as six [[StarWars:BFF-1 Bulk Freighters|BFF-1 Bulk Freighters]], used primarily for long range planetary delivery.  &lt;br /&gt;
&lt;br /&gt;
The Warehousing Department owns most of the property in the districts surrounding the spaceport and is staffed by a mix of legitimate, local employees, and imported toughs loyal to Vasha and Mekka.  It is headed by Grix, a notorious Dug gangster who serves as the on-the-ground enforcer for the organization and ensures that both legit and illegitimate goods remain secure.  &lt;br /&gt;
&lt;br /&gt;
The Procurement and Accounting Departments are the smallest departments in the organization and maintain modest offices above the Sandbar, a shorefront cantina owned jointly by Magda and Vasha.  The Security Department has been disbanded since the finger-biting incident and now security is contracted out to local enforcers (Vasha&#039;s and Grix&#039;s gang, in reality).&lt;br /&gt;
&lt;br /&gt;
== Business Operations ==&lt;br /&gt;
Venn-Voss does not manufacture anything itself.  It is purely a procurement and transport entity, relying on goods manufactured throughout the Nilgaard Sector and along the Hydian Way.  The furthest goods are transported from as far away as Nar Shaddaa.   &lt;br /&gt;
&lt;br /&gt;
Through its business relations with other entities in the region, Venn-Voss Colonial Supply Solutions procures vast quantities of supplies needed for the reconstruction of Daleem.  Its catalogue of imported materials includes construction supplies, structural steel and duracrete, industrial machinery, agricultural machinery, foodstuffs, medical supplies, consumer goods, and replacement parts.  It contracts almost exclusively with freight haulers and transports owned by Mekka&#039;s associates and subsidiaries.  Bulk cargo is offloaded at Carrow&#039;s Landing on Daleem, where it is inspected and warehoused by Warehousing Department staff before being scheduled for delivery to the colonies Venn-Voss is contracted to serve.  Most deliveries are made by ground transport speeder trucks and fulfilled by staff employees.  The furthest colonies are supplied by the company&#039;s fleet of spaceworthy bulk freighters.  Because its charter with House Sunrider requires it to provide supplies for areas hit by disaster, Venn-Voss’s warehouses maintain a ready-to-ship stock of medical supplies, seasonal food reserves, and strategic stockpiles of construction material in order to give the company maximum flexibility when fulfilling its contract’s expectations.  &lt;br /&gt;
&lt;br /&gt;
This operation serves 220,000 residents of Daleem across 31 colonies.  Delivery services are made as regular supply runs but also include delivering to active colonial construction sites and are often coordinated with local governments in charge of the planet&#039;s rebuilding efforts.  Over time, the Venn-Voss logo has become heavily associated with progress by the local populations.  Magda Venn, despite her lack of personal work ethic, drive, or ... really any sense of industriousness, has proven deft at building and maintaining highly productive relationships with local officials.  Her company is, in addition for its reliability, known for being flexible and engaging with communities.  &lt;br /&gt;
&lt;br /&gt;
The logistics fleet is maintained at the spaceport by a small troop of mechanics, supplemented by droids.  Fueling, inspections, and repairs all fall under the purview of this group, which ultimately answers to the Warehousing Department.  &lt;br /&gt;
&lt;br /&gt;
== Criminal Operations ==&lt;br /&gt;
In addition to supplying Daleem with the products it needs, the company also provides it with many enjoyable diversions.  Imported spice variants include Ryll (the primary focus), Glitterstim, Andris, Booster Blue, Tempest, Gunjack, and Pyre.  In addition to spice, stolen medication and weapons are included in Venn-Voss&#039;s alternative inventories.  &lt;br /&gt;
&lt;br /&gt;
Occasionally, Venn-Voss&#039;s ships arrive in Carrow&#039;s Landing with extra cargo, which is not listed on the books.  Contraband comes smuggled in all sorts of ways.  Many of Mekka&#039;s ships have high quality, scanner-proof smuggling compartments.  Other times the goods are smuggled inside droids or crew.  Occasionally, it&#039;s simply mislabeled and equipped with detection scramblers in case of interdiction.  Whatever the means of arrival, once the officially manifested goods are offloaded by company staff, Vasha and Grix oversee the transfer of the smuggled materials from the ships to inspection facilities beneath the warehouses.  &lt;br /&gt;
&lt;br /&gt;
As local pushers in the colonies serviced by Venn-Voss begin to run low on product, the gang packages up a resupply shipment from their storage facilities and hands it off to Shoreline Courier Services, a company owned and run by Ged &amp;quot;The Idiot&amp;quot; Narriss, Mekka&#039;s former associate and Magda&#039;s current Sabacc buddy.  Ged&#039;s couriers distribute the drugs and weapons without ever knowing what is contained in the packages they are transporting.&lt;/div&gt;</summary>
		<author><name>Ji</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Venn-Voss_Colonial_Supply_Solutions&amp;diff=201168</id>
		<title>Venn-Voss Colonial Supply Solutions</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Venn-Voss_Colonial_Supply_Solutions&amp;diff=201168"/>
		<updated>2026-07-14T04:48:06Z</updated>

		<summary type="html">&lt;p&gt;Ji: /* Facilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Company&lt;br /&gt;
| image = [[File:VennVosslogo.jpg|250px]]&lt;br /&gt;
| name = Venn-Voss Colonial Supply Solutions&lt;br /&gt;
| founder = Mekka the Hutt&lt;br /&gt;
| ledby = [[Magda Venn]] and [[Vasha Voss]]&lt;br /&gt;
| parent = Hydian Commercial Exchange&lt;br /&gt;
| subsid = &lt;br /&gt;
| personnel = ~900&lt;br /&gt;
| locations = Carrow&#039;s Landing, [[Daleem]]&lt;br /&gt;
| role = Organizing import of supplies for the reconstruction of Daleem&lt;br /&gt;
| products = Construction materials, foodstuffs, medical equipment&lt;br /&gt;
| founding = 30 ABY&lt;br /&gt;
| dissolved = &lt;br /&gt;
| era = &lt;br /&gt;
| affiliation = [[Odan-Urr]]&lt;br /&gt;
}}&lt;br /&gt;
Venn-Voss Colonial Supply Solutions is one of several mid-sized freight and distribution companies awarded contracts to supply the reconstruction effort of [[Daleem]].  It is the exclusive provider of construction materials, supplementary foodstuffs, and medical supplies to the entire western coastline of the primary continent, providing for 220,000 residents across thirty one colonies.  It was founded as a subsidiary of Mekka the Hutt&#039;s primary shipping and mercantile company, Hydian Commercial Exchange, and is run by his lieutenants [[Magda Venn]], [[Vasha Voss]], and Kala&#039;mee.  Under the guise of its legitimate enterprises, Venn-Voss Colonial Supply Solutions also is the major distributor of illicit goods, such as [[starwars:spice|spice]], illegal weapons, and stolen medications to its region of operations.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Venn-Voss was founded by Mekka the Hutt in 30 ABY in order to provide a legitimate front for his illicit dealings on Daleem.  Creating such companies before handing them off to subordinates had been a model proven successful by his expansion of operations into other such frontier worlds across the [[StarWars:Mid-Rim|Mid-Rim]] and [[StarWars:Outer Rim|Outer Rim]].  For this particular operation he chose two of his new favorite lieutenants: Magda Venn, a palace-resident card shark and regular decoration on his dais, and Vasha Voss, Magda&#039;s longterm spouse who had become one of Mekka&#039;s most trusted and vicious enforcers.  The two became the face and fist of the operation, with Mekka&#039;s favored bookkeeper Kala&#039;mee as the individual who would do the actual heavy lifting of running a business.  [[File:The Sandbar.jpg|thumb|The Sandbar, where the Venn-Voss executives maintain offices on the second floor|left]]Through Mekka&#039;s contacts, the organization was quickly established on Daleem, hungry as it was for reliable deliveries of supplies both preceding and especially after the events which precipitated its reconstruction.  Venn-Voss could be depended on to transport materials the planet actually needed, to get them there on time, and to charge a fee which never felt exploitative.  As their reputation and supply lines improved, their contract expanded in kind.  From a modest freight line fueling the rebuilding of Carrow&#039;s Landing to having the exclusive rights to supply the entire western coastline of Daleem&#039;s primary continent, Magda and Vasha have taken the planet by storm.   &lt;br /&gt;
&lt;br /&gt;
The illicit deliveries began only once the primary business was established and running smoothly.  Subcontracts with freighter pilots were slowly shifted from a free-bid model to exclusively purchasing the services of ships owned by Mekka&#039;s own front companies (as well as the ships privately purchased by Venn-Voss itself).  Over time, the [[StarWars:Spice|Spice]] and weapons deliveries became more and more common place and, once the local distribution network was established by Ged Narriss, the contraband percolated throughout the company&#039;s delivery area (and onwards to other parts of the planet).  &lt;br /&gt;
&lt;br /&gt;
Today Venn-Voss enjoys the best of both worlds.  It is still thought of as a colonist-friendly distributor of much needed supplies.  Prices are kept fair, deliveries are made on schedule, and only the best foot is put forward by the company&#039;s deliverers and service representatives all to maintain as positive an image as possible.  At the same time, Mekka&#039;s profits from the operation are substantial.  Venn-Voss has eliminated virtually all competition in the illicit goods market within their zone of service and are the exclusive providers of illegal drugs and illegal weapons.&lt;br /&gt;
&lt;br /&gt;
== Organization and Personnel ==&lt;br /&gt;
=== Executive Leadership ===&lt;br /&gt;
Despite its name, Venn-Voss Colonial Supply Solutions is not owned by Magda Venn or Vasha Voss.  The entirety of its ownership shares are held by a series of shadowy investment firms which are all ultimately controlled by Mekka the Hutt and it is run as a subsidiary of his Hydian Commercial Exchange.  The executive staff, rather than being even partial owners, are all high-salaried employees.  &lt;br /&gt;
[[File:Kalamee.jpg|thumb|288x288px|Kala&#039;mee, the brains and the books behind Venn-Voss Colonial Supply Solutions]]&lt;br /&gt;
Magda Venn &amp;quot;works&amp;quot; as the &#039;&#039;&#039;Managing Director&#039;&#039;&#039; of the firm.  She is supposed to handle the corporate image, relations with Clan [[Odan-Urr]], public relations with clients and the general populace, and political networking.  In reality, she farms most of these responsibilities out to her staff, though she does insist she is always reachable at the beach or at her cantina.  Although she may not fulfill any actual duties, she remains the face of the company and locals associate her with the good work her employees do.  When considering the illegal side of the operation, Magda&#039;s role is very similar.  Her underlings do the real work while she provides a useful, unambitious buffer between them and Mekka, to whom she is utterly loyal.  &lt;br /&gt;
&lt;br /&gt;
Vasha Voss is &#039;&#039;&#039;Director of Security&#039;&#039;&#039;.  She ensures that incoming freighters are properly armed and escorted, whether by private mercenary contractors or naval forces in-system and she also works with local law enforcement to safeguard the delivery freight-speeders as they travel from Carrow&#039;s Landing to the colonies (near and far) which Venn-Voss supplies.  She has been responsible for internal discipline within both the legitimate and illicit operations, but was removed from the former by Kala&#039;mee after biting off an employee&#039;s fingers.  Ultimately, Vasha&#039;s most important role is overseeing the successful transfer of contraband from the smuggler ships to Ged Narriss&#039;s courier service.  &lt;br /&gt;
&lt;br /&gt;
Kala&#039;mee actually runs the company as &#039;&#039;&#039;Chief Operating Officer&#039;&#039;&#039;.  She oversees accounting, payroll, scheduling, warehousing, procurement, and human resources.  She does this all for both sides of the operation.  Everyone, ultimately, answers to her and she answers to Mekka.  Her business acumen is the primary reason that Venn-Voss has been a successful distributor of supplies to Daleem and drugs to its underbelly.  Everything about the organization flows through her books.&lt;br /&gt;
&lt;br /&gt;
=== Departments ===&lt;br /&gt;
Venn-Voss Colonial Exchange is divided into five major departments, with respective department heads all reporting to Kala&#039;mee.  The Logistics and Fleet Operations Departments are headquartered at the spaceport in Carrow&#039;s Landing and represent the bulk of local employment.  They maintain a fleet of flatbed delivery speeders as well as six [[StarWars:BFF-1 Bulk Freighters|BFF-1 Bulk Freighters]], used primarily for long range planetary delivery.  &lt;br /&gt;
&lt;br /&gt;
The Warehousing Department owns most of the property in the districts surrounding the spaceport and is staffed by a mix of legitimate, local employees, and imported toughs loyal to Vasha and Mekka.  It is headed by Grix, a notorious Dug gangster who serves as the on-the-ground enforcer for the organization and ensures that both legit and illegitimate goods remain secure.  &lt;br /&gt;
&lt;br /&gt;
The Procurement and Accounting Departments are the smallest departments in the organization and maintain modest offices above the Sandbar, a shorefront cantina owned jointly by Magda and Vasha.  The Security Department has been disbanded since the finger-biting incident and now security is contracted out to local enforcers (Vasha&#039;s and Grix&#039;s gang, in reality).&lt;br /&gt;
&lt;br /&gt;
== Business Operations ==&lt;br /&gt;
Through its business relations with other entities in the region, Venn-Voss Colonial Supply Solutions procures vast quantities of supplies needed for the reconstruction of Daleem.  Its catalogue of imported materials includes construction supplies, structural steel and duracrete, industrial machinery, agricultural machinery, foodstuffs, medical supplies, consumer goods, and replacement parts.  It contracts almost exclusively with freight haulers and transports owned by Mekka&#039;s associates and subsidiaries.  Bulk cargo is offloaded at Carrow&#039;s Landing on Daleem, where it is inspected and warehoused by Warehousing Department staff before being scheduled for delivery to the colonies Venn-Voss is contracted to serve.  Most deliveries are made by ground transport speeder trucks and fulfilled by staff employees.  The furthest colonies are supplied by the company&#039;s fleet of spaceworthy bulk freighters.  &lt;br /&gt;
&lt;br /&gt;
This operation serves 220,000 residents of Daleem across 31 colonies.  Delivery services are made as regular supply runs but also include delivering to active colonial construction sites and are often coordinated with local governments in charge of the planet&#039;s rebuilding efforts.  Over time, the Venn-Voss logo has become heavily associated with progress by the local populations.  Magda Venn, despite her lack of personal work ethic, drive, or ... really any sense of industriousness, has proven deft at building and maintaining highly productive relationships with local officials.  Her company is, in addition for its reliability, known for being flexible and engaging with communities.  &lt;br /&gt;
&lt;br /&gt;
== Criminal Operations ==&lt;br /&gt;
In addition to supplying Daleem with the products it needs, the company also provides it with many enjoyable diversions.  Imported spice variants include Ryll (the primary focus), Glitterstim, Andris, Booster Blue, Tempest, Gunjack, and Pyre.  In addition to spice, stolen medication and weapons are included in Venn-Voss&#039;s alternative inventories.  &lt;br /&gt;
&lt;br /&gt;
Occasionally, Venn-Voss&#039;s ships arrive in Carrow&#039;s Landing with extra cargo, which is not listed on the books.  Contraband comes smuggled in all sorts of ways.  Many of Mekka&#039;s ships have high quality, scanner-proof smuggling compartments.  Other times the goods are smuggled inside droids or crew.  Occasionally, it&#039;s simply mislabeled and equipped with detection scramblers in case of interdiction.  Whatever the means of arrival, once the officially manifested goods are offloaded by company staff, Vasha and Grix oversee the transfer of the smuggled materials from the ships to inspection facilities beneath the warehouses.  &lt;br /&gt;
&lt;br /&gt;
As local pushers in the colonies serviced by Venn-Voss begin to run low on product, the gang packages up a resupply shipment from their storage facilities and hands it off to Shoreline Courier Services, a company owned and run by Ged &amp;quot;The Idiot&amp;quot; Narriss, Mekka&#039;s former associate and Magda&#039;s current Sabacc buddy.  Ged&#039;s couriers distribute the drugs and weapons without ever knowing what is contained in the packages they are transporting.&lt;/div&gt;</summary>
		<author><name>Ji</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Venn-Voss_Colonial_Supply_Solutions&amp;diff=201167</id>
		<title>Venn-Voss Colonial Supply Solutions</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Venn-Voss_Colonial_Supply_Solutions&amp;diff=201167"/>
		<updated>2026-07-14T04:47:24Z</updated>

		<summary type="html">&lt;p&gt;Ji: /* Criminal Operations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Company&lt;br /&gt;
| image = [[File:VennVosslogo.jpg|250px]]&lt;br /&gt;
| name = Venn-Voss Colonial Supply Solutions&lt;br /&gt;
| founder = Mekka the Hutt&lt;br /&gt;
| ledby = [[Magda Venn]] and [[Vasha Voss]]&lt;br /&gt;
| parent = Hydian Commercial Exchange&lt;br /&gt;
| subsid = &lt;br /&gt;
| personnel = ~900&lt;br /&gt;
| locations = Carrow&#039;s Landing, [[Daleem]]&lt;br /&gt;
| role = Organizing import of supplies for the reconstruction of Daleem&lt;br /&gt;
| products = Construction materials, foodstuffs, medical equipment&lt;br /&gt;
| founding = 30 ABY&lt;br /&gt;
| dissolved = &lt;br /&gt;
| era = &lt;br /&gt;
| affiliation = [[Odan-Urr]]&lt;br /&gt;
}}&lt;br /&gt;
Venn-Voss Colonial Supply Solutions is one of several mid-sized freight and distribution companies awarded contracts to supply the reconstruction effort of [[Daleem]].  It is the exclusive provider of construction materials, supplementary foodstuffs, and medical supplies to the entire western coastline of the primary continent, providing for 220,000 residents across thirty one colonies.  It was founded as a subsidiary of Mekka the Hutt&#039;s primary shipping and mercantile company, Hydian Commercial Exchange, and is run by his lieutenants [[Magda Venn]], [[Vasha Voss]], and Kala&#039;mee.  Under the guise of its legitimate enterprises, Venn-Voss Colonial Supply Solutions also is the major distributor of illicit goods, such as [[starwars:spice|spice]], illegal weapons, and stolen medications to its region of operations.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Venn-Voss was founded by Mekka the Hutt in 30 ABY in order to provide a legitimate front for his illicit dealings on Daleem.  Creating such companies before handing them off to subordinates had been a model proven successful by his expansion of operations into other such frontier worlds across the [[StarWars:Mid-Rim|Mid-Rim]] and [[StarWars:Outer Rim|Outer Rim]].  For this particular operation he chose two of his new favorite lieutenants: Magda Venn, a palace-resident card shark and regular decoration on his dais, and Vasha Voss, Magda&#039;s longterm spouse who had become one of Mekka&#039;s most trusted and vicious enforcers.  The two became the face and fist of the operation, with Mekka&#039;s favored bookkeeper Kala&#039;mee as the individual who would do the actual heavy lifting of running a business.  [[File:The Sandbar.jpg|thumb|The Sandbar, where the Venn-Voss executives maintain offices on the second floor|left]]Through Mekka&#039;s contacts, the organization was quickly established on Daleem, hungry as it was for reliable deliveries of supplies both preceding and especially after the events which precipitated its reconstruction.  Venn-Voss could be depended on to transport materials the planet actually needed, to get them there on time, and to charge a fee which never felt exploitative.  As their reputation and supply lines improved, their contract expanded in kind.  From a modest freight line fueling the rebuilding of Carrow&#039;s Landing to having the exclusive rights to supply the entire western coastline of Daleem&#039;s primary continent, Magda and Vasha have taken the planet by storm.   &lt;br /&gt;
&lt;br /&gt;
The illicit deliveries began only once the primary business was established and running smoothly.  Subcontracts with freighter pilots were slowly shifted from a free-bid model to exclusively purchasing the services of ships owned by Mekka&#039;s own front companies (as well as the ships privately purchased by Venn-Voss itself).  Over time, the [[StarWars:Spice|Spice]] and weapons deliveries became more and more common place and, once the local distribution network was established by Ged Narriss, the contraband percolated throughout the company&#039;s delivery area (and onwards to other parts of the planet).  &lt;br /&gt;
&lt;br /&gt;
Today Venn-Voss enjoys the best of both worlds.  It is still thought of as a colonist-friendly distributor of much needed supplies.  Prices are kept fair, deliveries are made on schedule, and only the best foot is put forward by the company&#039;s deliverers and service representatives all to maintain as positive an image as possible.  At the same time, Mekka&#039;s profits from the operation are substantial.  Venn-Voss has eliminated virtually all competition in the illicit goods market within their zone of service and are the exclusive providers of illegal drugs and illegal weapons.&lt;br /&gt;
&lt;br /&gt;
== Organization and Personnel ==&lt;br /&gt;
=== Executive Leadership ===&lt;br /&gt;
Despite its name, Venn-Voss Colonial Supply Solutions is not owned by Magda Venn or Vasha Voss.  The entirety of its ownership shares are held by a series of shadowy investment firms which are all ultimately controlled by Mekka the Hutt and it is run as a subsidiary of his Hydian Commercial Exchange.  The executive staff, rather than being even partial owners, are all high-salaried employees.  &lt;br /&gt;
[[File:Kalamee.jpg|thumb|288x288px|Kala&#039;mee, the brains and the books behind Venn-Voss Colonial Supply Solutions]]&lt;br /&gt;
Magda Venn &amp;quot;works&amp;quot; as the &#039;&#039;&#039;Managing Director&#039;&#039;&#039; of the firm.  She is supposed to handle the corporate image, relations with Clan [[Odan-Urr]], public relations with clients and the general populace, and political networking.  In reality, she farms most of these responsibilities out to her staff, though she does insist she is always reachable at the beach or at her cantina.  Although she may not fulfill any actual duties, she remains the face of the company and locals associate her with the good work her employees do.  When considering the illegal side of the operation, Magda&#039;s role is very similar.  Her underlings do the real work while she provides a useful, unambitious buffer between them and Mekka, to whom she is utterly loyal.  &lt;br /&gt;
&lt;br /&gt;
Vasha Voss is &#039;&#039;&#039;Director of Security&#039;&#039;&#039;.  She ensures that incoming freighters are properly armed and escorted, whether by private mercenary contractors or naval forces in-system and she also works with local law enforcement to safeguard the delivery freight-speeders as they travel from Carrow&#039;s Landing to the colonies (near and far) which Venn-Voss supplies.  She has been responsible for internal discipline within both the legitimate and illicit operations, but was removed from the former by Kala&#039;mee after biting off an employee&#039;s fingers.  Ultimately, Vasha&#039;s most important role is overseeing the successful transfer of contraband from the smuggler ships to Ged Narriss&#039;s courier service.  &lt;br /&gt;
&lt;br /&gt;
Kala&#039;mee actually runs the company as &#039;&#039;&#039;Chief Operating Officer&#039;&#039;&#039;.  She oversees accounting, payroll, scheduling, warehousing, procurement, and human resources.  She does this all for both sides of the operation.  Everyone, ultimately, answers to her and she answers to Mekka.  Her business acumen is the primary reason that Venn-Voss has been a successful distributor of supplies to Daleem and drugs to its underbelly.  Everything about the organization flows through her books.&lt;br /&gt;
&lt;br /&gt;
=== Departments ===&lt;br /&gt;
Venn-Voss Colonial Exchange is divided into five major departments, with respective department heads all reporting to Kala&#039;mee.  The Logistics and Fleet Operations Departments are headquartered at the spaceport in Carrow&#039;s Landing and represent the bulk of local employment.  They maintain a fleet of flatbed delivery speeders as well as six [[StarWars:BFF-1 Bulk Freighters|BFF-1 Bulk Freighters]], used primarily for long range planetary delivery.  &lt;br /&gt;
&lt;br /&gt;
The Warehousing Department owns most of the property in the districts surrounding the spaceport and is staffed by a mix of legitimate, local employees, and imported toughs loyal to Vasha and Mekka.  It is headed by Grix, a notorious Dug gangster who serves as the on-the-ground enforcer for the organization and ensures that both legit and illegitimate goods remain secure.  &lt;br /&gt;
&lt;br /&gt;
The Procurement and Accounting Departments are the smallest departments in the organization and maintain modest offices above the Sandbar, a shorefront cantina owned jointly by Magda and Vasha.  The Security Department has been disbanded since the finger-biting incident and now security is contracted out to local enforcers (Vasha&#039;s and Grix&#039;s gang, in reality).&lt;br /&gt;
&lt;br /&gt;
== Business Operations ==&lt;br /&gt;
Through its business relations with other entities in the region, Venn-Voss Colonial Supply Solutions procures vast quantities of supplies needed for the reconstruction of Daleem.  Its catalogue of imported materials includes construction supplies, structural steel and duracrete, industrial machinery, agricultural machinery, foodstuffs, medical supplies, consumer goods, and replacement parts.  It contracts almost exclusively with freight haulers and transports owned by Mekka&#039;s associates and subsidiaries.  Bulk cargo is offloaded at Carrow&#039;s Landing on Daleem, where it is inspected and warehoused by Warehousing Department staff before being scheduled for delivery to the colonies Venn-Voss is contracted to serve.  Most deliveries are made by ground transport speeder trucks and fulfilled by staff employees.  The furthest colonies are supplied by the company&#039;s fleet of spaceworthy bulk freighters.  &lt;br /&gt;
&lt;br /&gt;
This operation serves 220,000 residents of Daleem across 31 colonies.  Delivery services are made as regular supply runs but also include delivering to active colonial construction sites and are often coordinated with local governments in charge of the planet&#039;s rebuilding efforts.  Over time, the Venn-Voss logo has become heavily associated with progress by the local populations.  Magda Venn, despite her lack of personal work ethic, drive, or ... really any sense of industriousness, has proven deft at building and maintaining highly productive relationships with local officials.  Her company is, in addition for its reliability, known for being flexible and engaging with communities.  &lt;br /&gt;
&lt;br /&gt;
== Criminal Operations ==&lt;br /&gt;
In addition to supplying Daleem with the products it needs, the company also provides it with many enjoyable diversions.  Imported spice variants include Ryll (the primary focus), Glitterstim, Andris, Booster Blue, Tempest, Gunjack, and Pyre.  In addition to spice, stolen medication and weapons are included in Venn-Voss&#039;s alternative inventories.  &lt;br /&gt;
&lt;br /&gt;
Occasionally, Venn-Voss&#039;s ships arrive in Carrow&#039;s Landing with extra cargo, which is not listed on the books.  Contraband comes smuggled in all sorts of ways.  Many of Mekka&#039;s ships have high quality, scanner-proof smuggling compartments.  Other times the goods are smuggled inside droids or crew.  Occasionally, it&#039;s simply mislabeled and equipped with detection scramblers in case of interdiction.  Whatever the means of arrival, once the officially manifested goods are offloaded by company staff, Vasha and Grix oversee the transfer of the smuggled materials from the ships to inspection facilities beneath the warehouses.  &lt;br /&gt;
&lt;br /&gt;
As local pushers in the colonies serviced by Venn-Voss begin to run low on product, the gang packages up a resupply shipment from their storage facilities and hands it off to Shoreline Courier Services, a company owned and run by Ged &amp;quot;The Idiot&amp;quot; Narriss, Mekka&#039;s former associate and Magda&#039;s current Sabacc buddy.  Ged&#039;s couriers distribute the drugs and weapons without ever knowing what is contained in the packages they are transporting.&lt;br /&gt;
&lt;br /&gt;
== Facilities ==&lt;/div&gt;</summary>
		<author><name>Ji</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Venn-Voss_Colonial_Supply_Solutions&amp;diff=201166</id>
		<title>Venn-Voss Colonial Supply Solutions</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Venn-Voss_Colonial_Supply_Solutions&amp;diff=201166"/>
		<updated>2026-07-14T04:21:58Z</updated>

		<summary type="html">&lt;p&gt;Ji: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Company&lt;br /&gt;
| image = [[File:VennVosslogo.jpg|250px]]&lt;br /&gt;
| name = Venn-Voss Colonial Supply Solutions&lt;br /&gt;
| founder = Mekka the Hutt&lt;br /&gt;
| ledby = [[Magda Venn]] and [[Vasha Voss]]&lt;br /&gt;
| parent = Hydian Commercial Exchange&lt;br /&gt;
| subsid = &lt;br /&gt;
| personnel = ~900&lt;br /&gt;
| locations = Carrow&#039;s Landing, [[Daleem]]&lt;br /&gt;
| role = Organizing import of supplies for the reconstruction of Daleem&lt;br /&gt;
| products = Construction materials, foodstuffs, medical equipment&lt;br /&gt;
| founding = 30 ABY&lt;br /&gt;
| dissolved = &lt;br /&gt;
| era = &lt;br /&gt;
| affiliation = [[Odan-Urr]]&lt;br /&gt;
}}&lt;br /&gt;
[[File:The Sandbar.jpg|thumb|The Sandbar, where the Venn-Voss executives maintain offices on the second floor]]&lt;br /&gt;
Venn-Voss Colonial Supply Solutions is one of several mid-sized freight and distribution companies awarded contracts to supply the reconstruction effort of [[Daleem]].  It is the exclusive provider of construction materials, supplementary foodstuffs, and medical supplies to the entire western coastline of the primary continent, providing for 220,000 residents across thirty one colonies.  It was founded as a subsidiary of Mekka the Hutt&#039;s primary shipping and mercantile company, Hydian Commercial Exchange, and is run by his lieutenants [[Magda Venn]], [[Vasha Voss]], and Kala&#039;mee.  Under the guise of its legitimate enterprises, Venn-Voss Colonial Supply Solutions also is the major distributor of illicit goods, such as [[starwars:spice|spice]], illegal weapons, and stolen medications to its region of operations.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Venn-Voss was founded by Mekka the Hutt in 30 ABY in order to provide a legitimate front for his illicit dealings on Daleem.  Creating such companies before handing them off to subordinates had been a model proven successful by his expansion of operations into other such frontier worlds across the [[StarWars:Mid-Rim|Mid-Rim]] and [[StarWars:Outer Rim|Outer Rim]].  For this particular operation he chose two of his new favorite lieutenants: Magda Venn, a palace-resident card shark and regular decoration on his dais, and Vasha Voss, Magda&#039;s longterm spouse who had become one of Mekka&#039;s most trusted and vicious enforcers.  The two became the face and fist of the operation, with Mekka&#039;s favored bookkeeper Kala&#039;mee as the individual who would do the actual heavy lifting of running a business.  &lt;br /&gt;
&lt;br /&gt;
Through Mekka&#039;s contacts, the organization was quickly established on Daleem, hungry as it was for reliable deliveries of supplies both preceding and especially after the events which precipitated its reconstruction.  Venn-Voss could be depended on to transport materials the planet actually needed, to get them there on time, and to charge a fee which never felt exploitative.  As their reputation and supply lines improved, their contract expanded in kind.  From a modest freight line fueling the rebuilding of Carrow&#039;s Landing to having the exclusive rights to supply the entire western coastline of Daleem&#039;s primary continent, Magda and Vasha have taken the planet by storm.   &lt;br /&gt;
&lt;br /&gt;
The illicit deliveries began only once the primary business was established and running smoothly.  Subcontracts with freighter pilots were slowly shifted from a free-bid model to exclusively purchasing the services of ships owned by Mekka&#039;s own front companies (as well as the ships privately purchased by Venn-Voss itself).  Over time, the [[StarWars:Spice|Spice]] and weapons deliveries became more and more common place and, once the local distribution network was established by Ged Narriss, the contraband percolated throughout the company&#039;s delivery area (and onwards to other parts of the planet).  &lt;br /&gt;
&lt;br /&gt;
Today Venn-Voss enjoys the best of both worlds.  It is still thought of as a colonist-friendly distributor of much needed supplies.  Prices are kept fair, deliveries are made on schedule, and only the best foot is put forward by the company&#039;s deliverers and service representatives all to maintain as positive an image as possible.  At the same time, Mekka&#039;s profits from the operation are substantial.  Venn-Voss has eliminated virtually all competition in the illicit goods market within their zone of service and are the exclusive providers of illegal drugs and illegal weapons.&lt;br /&gt;
&lt;br /&gt;
== Organization and Personnel ==&lt;br /&gt;
=== Executive Leadership ===&lt;br /&gt;
Despite its name, Venn-Voss Colonial Supply Solutions is not owned by Magda Venn or Vasha Voss.  The entirety of its ownership shares are held by a series of shadowy investment firms which are all ultimately controlled by Mekka the Hutt and it is run as a subsidiary of his Hydian Commercial Exchange.  The executive staff, rather than being even partial owners, are all high-salaried employees.  &lt;br /&gt;
[[File:Kalamee.jpg|left|thumb|288x288px|Kala&#039;mee, the brains and the books behind Venn-Voss Colonial Supply Solutions]]&lt;br /&gt;
Magda Venn &amp;quot;works&amp;quot; as the &#039;&#039;&#039;Managing Director&#039;&#039;&#039; of the firm.  She is supposed to handle the corporate image, relations with Clan [[Odan-Urr]], public relations with clients and the general populace, and political networking.  In reality, she farms most of these responsibilities out to her staff, though she does insist she is always reachable at the beach or at her cantina.  Although she may not fulfill any actual duties, she remains the face of the company and locals associate her with the good work her employees do.  When considering the illegal side of the operation, Magda&#039;s role is very similar.  Her underlings do the real work while she provides a useful, unambitious buffer between them and Mekka, to whom she is utterly loyal.  &lt;br /&gt;
&lt;br /&gt;
Vasha Voss is &#039;&#039;&#039;Director of Security&#039;&#039;&#039;.  She ensures that incoming freighters are properly armed and escorted, whether by private mercenary contractors or naval forces in-system and she also works with local law enforcement to safeguard the delivery freight-speeders as they travel from Carrow&#039;s Landing to the colonies (near and far) which Venn-Voss supplies.  She has been responsible for internal discipline within both the legitimate and illicit operations, but was removed from the former by Kala&#039;mee after biting off an employee&#039;s fingers.  Ultimately, Vasha&#039;s most important role is overseeing the successful transfer of contraband from the smuggler ships to Ged Narriss&#039;s courier service.  &lt;br /&gt;
&lt;br /&gt;
Kala&#039;mee actually runs the company as &#039;&#039;&#039;Chief Operating Officer&#039;&#039;&#039;.  She oversees accounting, payroll, scheduling, warehousing, procurement, and human resources.  She does this all for both sides of the operation.  Everyone, ultimately, answers to her and she answers to Mekka.  Her business acumen is the primary reason that Venn-Voss has been a successful distributor of supplies to Daleem and drugs to its underbelly.  Everything about the organization flows through her books.&lt;br /&gt;
&lt;br /&gt;
=== Departments ===&lt;br /&gt;
Venn-Voss Colonial Exchange is divided into five major departments, with respective department heads all reporting to Kala&#039;mee.  The Logistics and Fleet Operations Departments are headquartered at the spaceport in Carrow&#039;s Landing and represent the bulk of local employment.  They maintain a fleet of flatbed delivery speeders as well as six [[StarWars:BFF-1 Bulk Freighters|BFF-1 Bulk Freighters]], used primarily for long range planetary delivery.  &lt;br /&gt;
&lt;br /&gt;
The Warehousing Department owns most of the property in the districts surrounding the spaceport and is staffed by a mix of legitimate, local employees, and imported toughs loyal to Vasha and Mekka.  It is headed by Grix, a notorious Dug gangster who serves as the on-the-ground enforcer for the organization and ensures that both legit and illegitimate goods remain secure.  &lt;br /&gt;
&lt;br /&gt;
The Procurement and Accounting Departments are the smallest departments in the organization and maintain modest offices above the Sandbar, a shorefront cantina owned jointly by Magda and Vasha.  The Security Department has been disbanded since the finger-biting incident and now security is contracted out to local enforcers (Vasha&#039;s and Grix&#039;s gang, in reality).&lt;br /&gt;
&lt;br /&gt;
== Business Operations ==&lt;br /&gt;
Through its business relations with other entities in the region, Venn-Voss Colonial Supply Solutions procures vast quantities of supplies needed for the reconstruction of Daleem.  Its catalogue of imported materials includes construction supplies, structural steel and duracrete, industrial machinery, agricultural machinery, foodstuffs, medical supplies, consumer goods, and replacement parts.  It contracts almost exclusively with freight haulers and transports owned by Mekka&#039;s associates and subsidiaries.  Bulk cargo is offloaded at Carrow&#039;s Landing on Daleem, where it is inspected and warehoused by Warehousing Department staff before being scheduled for delivery to the colonies Venn-Voss is contracted to serve.  Most deliveries are made by ground transport speeder trucks and fulfilled by staff employees.  The furthest colonies are supplied by the company&#039;s fleet of spaceworthy bulk freighters.  &lt;br /&gt;
&lt;br /&gt;
This operation serves 220,000 residents of Daleem across 31 colonies.  Delivery services are made as regular supply runs but also include delivering to active colonial construction sites and are often coordinated with local governments in charge of the planet&#039;s rebuilding efforts.  Over time, the Venn-Voss logo has become heavily associated with progress by the local populations.  Magda Venn, despite her lack of personal work ethic, drive, or ... really any sense of industriousness, has proven deft at building and maintaining highly productive relationships with local officials.  Her company is, in addition for its reliability, known for being flexible and engaging with communities.  &lt;br /&gt;
&lt;br /&gt;
== Criminal Operations == &lt;br /&gt;
&lt;br /&gt;
== Personnel ==&lt;br /&gt;
&lt;br /&gt;
== Facilities ==&lt;br /&gt;
&lt;br /&gt;
== Public Reputation ==&lt;/div&gt;</summary>
		<author><name>Ji</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Venn-Voss_Colonial_Supply_Solutions&amp;diff=201165</id>
		<title>Venn-Voss Colonial Supply Solutions</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Venn-Voss_Colonial_Supply_Solutions&amp;diff=201165"/>
		<updated>2026-07-14T04:02:43Z</updated>

		<summary type="html">&lt;p&gt;Ji: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Company&lt;br /&gt;
| image = [[File:VennVosslogo.jpg|250px]]&lt;br /&gt;
| name = Venn-Voss Colonial Supply Solutions&lt;br /&gt;
| founder = Mekka the Hutt&lt;br /&gt;
| ledby = [[Magda Venn]] and [[Vasha Voss]]&lt;br /&gt;
| parent = Hydian Commercial Exchange&lt;br /&gt;
| subsid = &lt;br /&gt;
| personnel = ~900&lt;br /&gt;
| locations = Carrow&#039;s Landing, [[Daleem]]&lt;br /&gt;
| role = Organizing import of supplies for the reconstruction of Daleem&lt;br /&gt;
| products = Construction materials, foodstuffs, medical equipment&lt;br /&gt;
| founding = 30 ABY&lt;br /&gt;
| dissolved = &lt;br /&gt;
| era = &lt;br /&gt;
| affiliation = [[Odan-Urr]]&lt;br /&gt;
}}&lt;br /&gt;
[[File:The Sandbar.jpg|thumb|The Sandbar, where the Venn-Voss executives maintain offices on the second floor]]&lt;br /&gt;
Venn-Voss Colonial Supply Solutions is one of several mid-sized freight and distribution companies awarded contracts to supply the reconstruction effort of [[Daleem]].  It is the exclusive provider of construction materials, supplementary foodstuffs, and medical supplies to the entire western coastline of the primary continent, providing for 220,000 residents across thirty one colonies.  It was founded as a subsidiary of Mekka the Hutt&#039;s primary shipping and mercantile company, Hydian Commercial Exchange, and is run by his lieutenants [[Magda Venn]], [[Vasha Voss]], and Kala&#039;mee.  Under the guise of its legitimate enterprises, Venn-Voss Colonial Supply Solutions also is the major distributor of illicit goods, such as [[starwars:spice|spice]], illegal weapons, and stolen medications to its region of operations.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Venn-Voss was founded by Mekka the Hutt in 30 ABY in order to provide a legitimate front for his illicit dealings on Daleem.  Creating such companies before handing them off to subordinates had been a model proven successful by his expansion of operations into other such frontier worlds across the [[StarWars:Mid-Rim|Mid-Rim]] and [[StarWars:Outer Rim|Outer Rim]].  For this particular operation he chose two of his new favorite lieutenants: Magda Venn, a palace-resident card shark and regular decoration on his dais, and Vasha Voss, Magda&#039;s longterm spouse who had become one of Mekka&#039;s most trusted and vicious enforcers.  The two became the face and fist of the operation, with Mekka&#039;s favored bookkeeper Kala&#039;mee as the individual who would do the actual heavy lifting of running a business.  &lt;br /&gt;
&lt;br /&gt;
Through Mekka&#039;s contacts, the organization was quickly established on Daleem, hungry as it was for reliable deliveries of supplies both preceding and especially after the events which precipitated its reconstruction.  Venn-Voss could be depended on to transport materials the planet actually needed, to get them there on time, and to charge a fee which never felt exploitative.  As their reputation and supply lines improved, their contract expanded in kind.  From a modest freight line fueling the rebuilding of Carrow&#039;s Landing to having the exclusive rights to supply the entire western coastline of Daleem&#039;s primary continent, Magda and Vasha have taken the planet by storm.   &lt;br /&gt;
&lt;br /&gt;
The illicit deliveries began only once the primary business was established and running smoothly.  Subcontracts with freighter pilots were slowly shifted from a free-bid model to exclusively purchasing the services of ships owned by Mekka&#039;s own front companies (as well as the ships privately purchased by Venn-Voss itself).  Over time, the [[StarWars:Spice|Spice]] and weapons deliveries became more and more common place and, once the local distribution network was established by Ged Narriss, the contraband percolated throughout the company&#039;s delivery area (and onwards to other parts of the planet).  &lt;br /&gt;
&lt;br /&gt;
Today Venn-Voss enjoys the best of both worlds.  It is still thought of as a colonist-friendly distributor of much needed supplies.  Prices are kept fair, deliveries are made on schedule, and only the best foot is put forward by the company&#039;s deliverers and service representatives all to maintain as positive an image as possible.  At the same time, Mekka&#039;s profits from the operation are substantial.  Venn-Voss has eliminated virtually all competition in the illicit goods market within their zone of service and are the exclusive providers of illegal drugs and illegal weapons.&lt;br /&gt;
&lt;br /&gt;
== Organization and Personnel ==&lt;br /&gt;
=== Executive Leadership ===&lt;br /&gt;
Despite its name, Venn-Voss Colonial Supply Solutions is not owned by Magda Venn or Vasha Voss.  The entirety of its ownership shares are held by a series of shadowy investment firms which are all ultimately controlled by Mekka the Hutt and it is run as a subsidiary of his Hydian Commercial Exchange.  The executive staff, rather than being even partial owners, are all high-salaried employees.  &lt;br /&gt;
[[File:Kalamee.jpg|left|thumb|288x288px|Kala&#039;mee, the brains and the books behind Venn-Voss Colonial Supply Solutions]]&lt;br /&gt;
Magda Venn &amp;quot;works&amp;quot; as the &#039;&#039;&#039;Managing Director&#039;&#039;&#039; of the firm.  She is supposed to handle the corporate image, relations with Clan [[Odan-Urr]], public relations with clients and the general populace, and political networking.  In reality, she farms most of these responsibilities out to her staff, though she does insist she is always reachable at the beach or at her cantina.  Although she may not fulfill any actual duties, she remains the face of the company and locals associate her with the good work her employees do.  When considering the illegal side of the operation, Magda&#039;s role is very similar.  Her underlings do the real work while she provides a useful, unambitious buffer between them and Mekka, to whom she is utterly loyal.  &lt;br /&gt;
&lt;br /&gt;
Vasha Voss is &#039;&#039;&#039;Director of Security&#039;&#039;&#039;.  She ensures that incoming freighters are properly armed and escorted, whether by private mercenary contractors or naval forces in-system and she also works with local law enforcement to safeguard the delivery freight-speeders as they travel from Carrow&#039;s Landing to the colonies (near and far) which Venn-Voss supplies.  She has been responsible for internal discipline within both the legitimate and illicit operations, but was removed from the former by Kala&#039;mee after biting off an employee&#039;s fingers.  Ultimately, Vasha&#039;s most important role is overseeing the successful transfer of contraband from the smuggler ships to Ged Narriss&#039;s courier service.  &lt;br /&gt;
&lt;br /&gt;
Kala&#039;mee actually runs the company as &#039;&#039;&#039;Chief Operating Officer&#039;&#039;&#039;.  She oversees accounting, payroll, scheduling, warehousing, procurement, and human resources.  She does this all for both sides of the operation.  Everyone, ultimately, answers to her and she answers to Mekka.  Her business acumen is the primary reason that Venn-Voss has been a successful distributor of supplies to Daleem and drugs to its underbelly.  Everything about the organization flows through her books.&lt;br /&gt;
&lt;br /&gt;
=== Departments ===&lt;br /&gt;
Venn-Voss Colonial Exchange is divided into five major departments, with respective department heads all reporting to Kala&#039;mee.  The Logistics and Fleet Operations Departments are headquartered at the spaceport in Carrow&#039;s Landing and represent the bulk of local employment.  They maintain a fleet of flatbed delivery speeders as well as six [[StarWars:BFF-1 Bulk Freighters|BFF-1 Bulk Freighters]], used primarily for long range planetary delivery.  &lt;br /&gt;
&lt;br /&gt;
The Warehousing Department owns most of the property in the districts surrounding the spaceport and is staffed by a mix of legitimate, local employees, and imported toughs loyal to Vasha and Mekka.  It is headed by Grix, a notorious Dug gangster who serves as the on-the-ground enforcer for the organization and ensures that both legit and illegitimate goods remain secure.  &lt;br /&gt;
&lt;br /&gt;
The Procurement and Accounting Departments are the smallest departments in the organization and maintain modest offices above the Sandbar, a shorefront cantina owned jointly by Magda and Vasha.  The Security Department has been disbanded since the finger-biting incident and now security is contracted out to local enforcers (Vasha&#039;s and Grix&#039;s gang, in reality).&lt;br /&gt;
&lt;br /&gt;
== Business Operations ==&lt;br /&gt;
&lt;br /&gt;
== Criminal Operations == &lt;br /&gt;
&lt;br /&gt;
== Personnel ==&lt;br /&gt;
&lt;br /&gt;
== Facilities ==&lt;br /&gt;
&lt;br /&gt;
== Public Reputation ==&lt;/div&gt;</summary>
		<author><name>Ji</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Venn-Voss_Colonial_Supply_Solutions&amp;diff=201164</id>
		<title>Venn-Voss Colonial Supply Solutions</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Venn-Voss_Colonial_Supply_Solutions&amp;diff=201164"/>
		<updated>2026-07-14T04:02:17Z</updated>

		<summary type="html">&lt;p&gt;Ji: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Company&lt;br /&gt;
| image = [[File:VennVosslogo.jpg]]&lt;br /&gt;
| name = Venn-Voss Colonial Supply Solutions&lt;br /&gt;
| founder = Mekka the Hutt&lt;br /&gt;
| ledby = [[Magda Venn]] and [[Vasha Voss]]&lt;br /&gt;
| parent = Hydian Commercial Exchange&lt;br /&gt;
| subsid = &lt;br /&gt;
| personnel = ~900&lt;br /&gt;
| locations = Carrow&#039;s Landing, [[Daleem]]&lt;br /&gt;
| role = Organizing import of supplies for the reconstruction of Daleem&lt;br /&gt;
| products = Construction materials, foodstuffs, medical equipment&lt;br /&gt;
| founding = 30 ABY&lt;br /&gt;
| dissolved = &lt;br /&gt;
| era = &lt;br /&gt;
| affiliation = [[Odan-Urr]]&lt;br /&gt;
}}&lt;br /&gt;
[[File:The Sandbar.jpg|thumb|The Sandbar, where the Venn-Voss executives maintain offices on the second floor]]&lt;br /&gt;
Venn-Voss Colonial Supply Solutions is one of several mid-sized freight and distribution companies awarded contracts to supply the reconstruction effort of [[Daleem]].  It is the exclusive provider of construction materials, supplementary foodstuffs, and medical supplies to the entire western coastline of the primary continent, providing for 220,000 residents across thirty one colonies.  It was founded as a subsidiary of Mekka the Hutt&#039;s primary shipping and mercantile company, Hydian Commercial Exchange, and is run by his lieutenants [[Magda Venn]], [[Vasha Voss]], and Kala&#039;mee.  Under the guise of its legitimate enterprises, Venn-Voss Colonial Supply Solutions also is the major distributor of illicit goods, such as [[starwars:spice|spice]], illegal weapons, and stolen medications to its region of operations.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Venn-Voss was founded by Mekka the Hutt in 30 ABY in order to provide a legitimate front for his illicit dealings on Daleem.  Creating such companies before handing them off to subordinates had been a model proven successful by his expansion of operations into other such frontier worlds across the [[StarWars:Mid-Rim|Mid-Rim]] and [[StarWars:Outer Rim|Outer Rim]].  For this particular operation he chose two of his new favorite lieutenants: Magda Venn, a palace-resident card shark and regular decoration on his dais, and Vasha Voss, Magda&#039;s longterm spouse who had become one of Mekka&#039;s most trusted and vicious enforcers.  The two became the face and fist of the operation, with Mekka&#039;s favored bookkeeper Kala&#039;mee as the individual who would do the actual heavy lifting of running a business.  &lt;br /&gt;
&lt;br /&gt;
Through Mekka&#039;s contacts, the organization was quickly established on Daleem, hungry as it was for reliable deliveries of supplies both preceding and especially after the events which precipitated its reconstruction.  Venn-Voss could be depended on to transport materials the planet actually needed, to get them there on time, and to charge a fee which never felt exploitative.  As their reputation and supply lines improved, their contract expanded in kind.  From a modest freight line fueling the rebuilding of Carrow&#039;s Landing to having the exclusive rights to supply the entire western coastline of Daleem&#039;s primary continent, Magda and Vasha have taken the planet by storm.   &lt;br /&gt;
&lt;br /&gt;
The illicit deliveries began only once the primary business was established and running smoothly.  Subcontracts with freighter pilots were slowly shifted from a free-bid model to exclusively purchasing the services of ships owned by Mekka&#039;s own front companies (as well as the ships privately purchased by Venn-Voss itself).  Over time, the [[StarWars:Spice|Spice]] and weapons deliveries became more and more common place and, once the local distribution network was established by Ged Narriss, the contraband percolated throughout the company&#039;s delivery area (and onwards to other parts of the planet).  &lt;br /&gt;
&lt;br /&gt;
Today Venn-Voss enjoys the best of both worlds.  It is still thought of as a colonist-friendly distributor of much needed supplies.  Prices are kept fair, deliveries are made on schedule, and only the best foot is put forward by the company&#039;s deliverers and service representatives all to maintain as positive an image as possible.  At the same time, Mekka&#039;s profits from the operation are substantial.  Venn-Voss has eliminated virtually all competition in the illicit goods market within their zone of service and are the exclusive providers of illegal drugs and illegal weapons.&lt;br /&gt;
&lt;br /&gt;
== Organization and Personnel ==&lt;br /&gt;
=== Executive Leadership ===&lt;br /&gt;
Despite its name, Venn-Voss Colonial Supply Solutions is not owned by Magda Venn or Vasha Voss.  The entirety of its ownership shares are held by a series of shadowy investment firms which are all ultimately controlled by Mekka the Hutt and it is run as a subsidiary of his Hydian Commercial Exchange.  The executive staff, rather than being even partial owners, are all high-salaried employees.  &lt;br /&gt;
[[File:Kalamee.jpg|left|thumb|288x288px|Kala&#039;mee, the brains and the books behind Venn-Voss Colonial Supply Solutions]]&lt;br /&gt;
Magda Venn &amp;quot;works&amp;quot; as the &#039;&#039;&#039;Managing Director&#039;&#039;&#039; of the firm.  She is supposed to handle the corporate image, relations with Clan [[Odan-Urr]], public relations with clients and the general populace, and political networking.  In reality, she farms most of these responsibilities out to her staff, though she does insist she is always reachable at the beach or at her cantina.  Although she may not fulfill any actual duties, she remains the face of the company and locals associate her with the good work her employees do.  When considering the illegal side of the operation, Magda&#039;s role is very similar.  Her underlings do the real work while she provides a useful, unambitious buffer between them and Mekka, to whom she is utterly loyal.  &lt;br /&gt;
&lt;br /&gt;
Vasha Voss is &#039;&#039;&#039;Director of Security&#039;&#039;&#039;.  She ensures that incoming freighters are properly armed and escorted, whether by private mercenary contractors or naval forces in-system and she also works with local law enforcement to safeguard the delivery freight-speeders as they travel from Carrow&#039;s Landing to the colonies (near and far) which Venn-Voss supplies.  She has been responsible for internal discipline within both the legitimate and illicit operations, but was removed from the former by Kala&#039;mee after biting off an employee&#039;s fingers.  Ultimately, Vasha&#039;s most important role is overseeing the successful transfer of contraband from the smuggler ships to Ged Narriss&#039;s courier service.  &lt;br /&gt;
&lt;br /&gt;
Kala&#039;mee actually runs the company as &#039;&#039;&#039;Chief Operating Officer&#039;&#039;&#039;.  She oversees accounting, payroll, scheduling, warehousing, procurement, and human resources.  She does this all for both sides of the operation.  Everyone, ultimately, answers to her and she answers to Mekka.  Her business acumen is the primary reason that Venn-Voss has been a successful distributor of supplies to Daleem and drugs to its underbelly.  Everything about the organization flows through her books.&lt;br /&gt;
&lt;br /&gt;
=== Departments ===&lt;br /&gt;
Venn-Voss Colonial Exchange is divided into five major departments, with respective department heads all reporting to Kala&#039;mee.  The Logistics and Fleet Operations Departments are headquartered at the spaceport in Carrow&#039;s Landing and represent the bulk of local employment.  They maintain a fleet of flatbed delivery speeders as well as six [[StarWars:BFF-1 Bulk Freighters|BFF-1 Bulk Freighters]], used primarily for long range planetary delivery.  &lt;br /&gt;
&lt;br /&gt;
The Warehousing Department owns most of the property in the districts surrounding the spaceport and is staffed by a mix of legitimate, local employees, and imported toughs loyal to Vasha and Mekka.  It is headed by Grix, a notorious Dug gangster who serves as the on-the-ground enforcer for the organization and ensures that both legit and illegitimate goods remain secure.  &lt;br /&gt;
&lt;br /&gt;
The Procurement and Accounting Departments are the smallest departments in the organization and maintain modest offices above the Sandbar, a shorefront cantina owned jointly by Magda and Vasha.  The Security Department has been disbanded since the finger-biting incident and now security is contracted out to local enforcers (Vasha&#039;s and Grix&#039;s gang, in reality).&lt;br /&gt;
&lt;br /&gt;
== Business Operations ==&lt;br /&gt;
&lt;br /&gt;
== Criminal Operations == &lt;br /&gt;
&lt;br /&gt;
== Personnel ==&lt;br /&gt;
&lt;br /&gt;
== Facilities ==&lt;br /&gt;
&lt;br /&gt;
== Public Reputation ==&lt;/div&gt;</summary>
		<author><name>Ji</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:VennVosslogo.jpg&amp;diff=201163</id>
		<title>File:VennVosslogo.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:VennVosslogo.jpg&amp;diff=201163"/>
		<updated>2026-07-14T04:00:51Z</updated>

		<summary type="html">&lt;p&gt;Ji: Category: Images-Logos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Images-Logos]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{AI Art}}&lt;/div&gt;</summary>
		<author><name>Ji</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Venn-Voss_Colonial_Supply_Solutions&amp;diff=201162</id>
		<title>Venn-Voss Colonial Supply Solutions</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Venn-Voss_Colonial_Supply_Solutions&amp;diff=201162"/>
		<updated>2026-07-14T03:51:19Z</updated>

		<summary type="html">&lt;p&gt;Ji: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Company&lt;br /&gt;
| image = &lt;br /&gt;
| name = Venn-Voss Colonial Supply Solutions&lt;br /&gt;
| founder = Mekka the Hutt&lt;br /&gt;
| ledby = [[Magda Venn]] and [[Vasha Voss]]&lt;br /&gt;
| parent = Hydian Commercial Exchange&lt;br /&gt;
| subsid = &lt;br /&gt;
| personnel = ~900&lt;br /&gt;
| locations = Carrow&#039;s Landing, [[Daleem]]&lt;br /&gt;
| role = Organizing import of supplies for the reconstruction of Daleem&lt;br /&gt;
| products = Construction materials, foodstuffs, medical equipment&lt;br /&gt;
| founding = 30 ABY&lt;br /&gt;
| dissolved = &lt;br /&gt;
| era = &lt;br /&gt;
| affiliation = [[Odan-Urr]]&lt;br /&gt;
}}&lt;br /&gt;
[[File:The Sandbar.jpg|thumb|The Sandbar, where the Venn-Voss executives maintain offices on the second floor.]]&lt;br /&gt;
Venn-Voss Colonial Supply Solutions is one of several mid-sized freight and distribution companies awarded contracts to supply the reconstruction effort of [[Daleem]].  It is the exclusive provider of construction materials, supplementary foodstuffs, and medical supplies to the entire western coastline of the primary continent, providing for 220,000 residents across thirty one colonies.  It was founded as a subsidiary of Mekka the Hutt&#039;s primary shipping and mercantile company, Hydian Commercial Exchange, and is run by his lieutenants [[Magda Venn]], [[Vasha Voss]], and Kala&#039;mee.  Under the guise of its legitimate enterprises, Venn-Voss Colonial Supply Solutions also is the major distributor of illicit goods, such as [[starwars:spice|spice]], illegal weapons, and stolen medications to its region of operations.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Venn-Voss was founded by Mekka the Hutt in 30 ABY in order to provide a legitimate front for his illicit dealings on Daleem.  Creating such companies before handing them off to subordinates had been a model proven successful by his expansion of operations into other such frontier worlds across the [[StarWars:Mid-Rim|Mid-Rim]] and [[StarWars:Outer Rim|Outer Rim]].  For this particular operation he chose two of his new favorite lieutenants: Magda Venn, a palace-resident card shark and regular decoration on his dais, and Vasha Voss, Magda&#039;s longterm spouse who had become one of Mekka&#039;s most trusted and vicious enforcers.  The two became the face and fist of the operation, with Mekka&#039;s favored bookkeeper Kala&#039;mee as the individual who would do the actual heavy lifting of running a business.  &lt;br /&gt;
&lt;br /&gt;
Through Mekka&#039;s contacts, the organization was quickly established on Daleem, hungry as it was for reliable deliveries of supplies both preceding and especially after the events which precipitated its reconstruction.  Venn-Voss could be depended on to transport materials the planet actually needed, to get them there on time, and to charge a fee which never felt exploitative.  As their reputation and supply lines improved, their contract expanded in kind.  From a modest freight line fueling the rebuilding of Carrow&#039;s Landing to having the exclusive rights to supply the entire western coastline of Daleem&#039;s primary continent, Magda and Vasha have taken the planet by storm.   &lt;br /&gt;
&lt;br /&gt;
The illicit deliveries began only once the primary business was established and running smoothly.  Subcontracts with freighter pilots were slowly shifted from a free-bid model to exclusively purchasing the services of ships owned by Mekka&#039;s own front companies (as well as the ships privately purchased by Venn-Voss itself).  Over time, the [[StarWars:Spice|Spice]] and weapons deliveries became more and more common place and, once the local distribution network was established by Ged Narriss, the contraband percolated throughout the company&#039;s delivery area (and onwards to other parts of the planet).  &lt;br /&gt;
&lt;br /&gt;
Today Venn-Voss enjoys the best of both worlds.  It is still thought of as a colonist-friendly distributor of much needed supplies.  Prices are kept fair, deliveries are made on schedule, and only the best foot is put forward by the company&#039;s deliverers and service representatives all to maintain as positive an image as possible.  At the same time, Mekka&#039;s profits from the operation are substantial.  Venn-Voss has eliminated virtually all competition in the illicit goods market within their zone of service and are the exclusive providers of illegal drugs and illegal weapons.&lt;br /&gt;
&lt;br /&gt;
== Organization and Personnel ==&lt;br /&gt;
=== Executive Leadership ===&lt;br /&gt;
Despite its name, Venn-Voss Colonial Supply Solutions is not owned by Magda Venn or Vasha Voss.  The entirety of its ownership shares are held by a series of shadowy investment firms which are all ultimately controlled by Mekka the Hutt and it is run as a subsidiary of his Hydian Commercial Exchange.  The executive staff, rather than being even partial owners, are all high-salaried employees.  &lt;br /&gt;
&lt;br /&gt;
Magda Venn &amp;quot;works&amp;quot; as the &#039;&#039;&#039;Managing Director&#039;&#039;&#039; of the firm.  She is supposed to handle the corporate image, relations with Clan [[Odan-Urr]], public relations with clients and the general populace, and political networking.  In reality, she farms most of these responsibilities out to her staff, though she does insist she is always reachable at the beach or at her cantina.  Although she may not fulfill any actual duties, she remains the face of the company and locals associate her with the good work her employees do.  When considering the illegal side of the operation, Magda&#039;s role is very similar.  Her underlings do the real work while she provides a useful, unambitious buffer between them and Mekka, to whom she is utterly loyal.  &lt;br /&gt;
&lt;br /&gt;
Vasha Voss is &#039;&#039;&#039;Director of Security&#039;&#039;&#039;.  She ensures that incoming freighters are properly armed and escorted, whether by private mercenary contractors or naval forces in-system and she also works with local law enforcement to safeguard the delivery freight-speeders as they travel from Carrow&#039;s Landing to the colonies (near and far) which Venn-Voss supplies.  She has been responsible for internal discipline within both the legitimate and illicit operations, but was removed from the former by Kala&#039;mee after biting off an employee&#039;s fingers.  Ultimately, Vasha&#039;s most important role is overseeing the successful transfer of contraband from the smuggler ships to Ged Narriss&#039;s courier service.  &lt;br /&gt;
&lt;br /&gt;
Kala&#039;mee actually runs the company as &#039;&#039;&#039;Chief Operating Officer&#039;&#039;&#039;.  She oversees accounting, payroll, scheduling, warehousing, procurement, and human resources.  She does this all for both sides of the operation.  Everyone, ultimately, answers to her and she answers to Mekka.  Her business acumen is the primary reason that Venn-Voss has been a successful distributor of supplies to Daleem and drugs to its underbelly.  Everything about the organization flows through her books.&lt;br /&gt;
&lt;br /&gt;
=== Departments ===&lt;br /&gt;
Venn-Voss Colonial Exchange is divided into five major departments, with respective department heads all reporting to Kala&#039;mee.  The Logistics and Fleet Operations Departments are headquartered at the spaceport in Carrow&#039;s Landing and represent the bulk of local employment.  They maintain a fleet of flatbed delivery speeders as well as six [[StarWars:BFF-1 Bulk Freighters|BFF-1 Bulk Freighters]], used primarily for long range planetary delivery.  &lt;br /&gt;
&lt;br /&gt;
The Warehousing Department owns most of the property in the districts surrounding the spaceport and is staffed by a mix of legitimate, local employees, and imported toughs loyal to Vasha and Mekka.  It is headed by Grix, a notorious Dug gangster who serves as the on-the-ground enforcer for the organization and ensures that both legit and illegitimate goods remain secure.  &lt;br /&gt;
&lt;br /&gt;
The Procurement and Accounting Departments are the smallest departments in the organization and maintain modest offices above the Sandbar, a shorefront cantina owned jointly by Magda and Vasha.  The Security Department has been disbanded since the finger-biting incident and now security is contracted out to local enforcers (Vasha&#039;s and Grix&#039;s gang, in reality).&lt;br /&gt;
&lt;br /&gt;
== Business Operations ==&lt;br /&gt;
&lt;br /&gt;
== Criminal Operations == &lt;br /&gt;
&lt;br /&gt;
== Personnel ==&lt;br /&gt;
&lt;br /&gt;
== Facilities ==&lt;br /&gt;
&lt;br /&gt;
== Public Reputation ==&lt;/div&gt;</summary>
		<author><name>Ji</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Kalamee.jpg&amp;diff=201161</id>
		<title>File:Kalamee.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Kalamee.jpg&amp;diff=201161"/>
		<updated>2026-07-14T03:51:06Z</updated>

		<summary type="html">&lt;p&gt;Ji: Category: Images-Characters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Images-Characters]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{AI Art}}&lt;/div&gt;</summary>
		<author><name>Ji</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:The_Sandbar.jpg&amp;diff=201160</id>
		<title>File:The Sandbar.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:The_Sandbar.jpg&amp;diff=201160"/>
		<updated>2026-07-14T03:43:38Z</updated>

		<summary type="html">&lt;p&gt;Ji: Categories: Images-Places&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Categories: Images-Places]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{AI Art}}&lt;/div&gt;</summary>
		<author><name>Ji</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Venn-Voss_Colonial_Supply_Solutions&amp;diff=201159</id>
		<title>Venn-Voss Colonial Supply Solutions</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Venn-Voss_Colonial_Supply_Solutions&amp;diff=201159"/>
		<updated>2026-07-14T00:26:51Z</updated>

		<summary type="html">&lt;p&gt;Ji: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Company&lt;br /&gt;
| image = &lt;br /&gt;
| name = Venn-Voss Colonial Supply Solutions&lt;br /&gt;
| founder = Mekka the Hutt&lt;br /&gt;
| ledby = [[Magda Venn]] and [[Vasha Voss]]&lt;br /&gt;
| parent = Hydian Commercial Exchange&lt;br /&gt;
| subsid = &lt;br /&gt;
| personnel = ~900&lt;br /&gt;
| locations = Carrow&#039;s Landing, [[Daleem]]&lt;br /&gt;
| role = Organizing import of supplies for the reconstruction of Daleem&lt;br /&gt;
| products = Construction materials, foodstuffs, medical equipment&lt;br /&gt;
| founding = 30 ABY&lt;br /&gt;
| dissolved = &lt;br /&gt;
| era = &lt;br /&gt;
| affiliation = [[Odan-Urr]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Venn-Voss Colonial Supply Solutions is one of several mid-sized freight and distribution companies awarded contracts to supply the reconstruction effort of [[Daleem]].  It is the exclusive provider of construction materials, supplementary foodstuffs, and medical supplies to the entire western coastline of the primary continent, providing for 220,000 residents across thirty one colonies.  It was founded as a subsidiary of Mekka the Hutt&#039;s primary shipping and mercantile company, Hydian Commercial Exchange, and is run by his lieutenants [[Magda Venn]], [[Vasha Voss]], and Kala&#039;mee.  Under the guise of its legitimate enterprises, Venn-Voss Colonial Supply Solutions also is the major distributor of illicit goods, such as [[starwars:spice|spice]], illegal weapons, and stolen medications to its region of operations.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Venn-Voss was founded by Mekka the Hutt in 30 ABY in order to provide a legitimate front for his illicit dealings on Daleem.  Creating such companies before handing them off to subordinates had been a model proven successful by his expansion of operations into other such frontier worlds across the [[StarWars:Mid-Rim|Mid-Rim]] and [[StarWars:Outer Rim|Outer Rim]].  For this particular operation he chose two of his new favorite lieutenants: Magda Venn, a palace-resident card shark and regular decoration on his dais, and Vasha Voss, Magda&#039;s longterm spouse who had become one of Mekka&#039;s most trusted and vicious enforcers.  The two became the face and fist of the operation, with Mekka&#039;s favored bookkeeper Kala&#039;mee as the individual who would do the actual heavy lifting of running a business.  &lt;br /&gt;
&lt;br /&gt;
Through Mekka&#039;s contacts, the organization was quickly established on Daleem, hungry as it was for reliable deliveries of supplies both preceding and especially after the events which precipitated its reconstruction.  Venn-Voss could be depended on to transport materials the planet actually needed, to get them there on time, and to charge a fee which never felt exploitative.  As their reputation and supply lines improved, their contract expanded in kind.  From a modest freight line fueling the rebuilding of Carrow&#039;s Landing to having the exclusive rights to supply the entire western coastline of Daleem&#039;s primary continent, Magda and Vasha have taken the planet by storm.   &lt;br /&gt;
&lt;br /&gt;
The illicit deliveries began only once the primary business was established and running smoothly.  Subcontracts with freighter pilots were slowly shifted from a free-bid model to exclusively purchasing the services of ships owned by Mekka&#039;s own front companies (as well as the ships privately purchased by Venn-Voss itself).  Over time, the [[StarWars:Spice|Spice]] and weapons deliveries became more and more common place and, once the local distribution network was established by Ged Narriss, the contraband percolated throughout the company&#039;s delivery area (and onwards to other parts of the planet).  &lt;br /&gt;
&lt;br /&gt;
Today Venn-Voss enjoys the best of both worlds.  It is still thought of as a colonist-friendly distributor of much needed supplies.  Prices are kept fair, deliveries are made on schedule, and only the best foot is put forward by the company&#039;s deliverers and service representatives all to maintain as positive an image as possible.  At the same time, Mekka&#039;s profits from the operation are substantial.  Venn-Voss has eliminated virtually all competition in the illicit goods market within their zone of service and are the exclusive providers of illegal drugs and illegal weapons.&lt;br /&gt;
&lt;br /&gt;
== Organization and Personnel ==&lt;br /&gt;
=== Executive Leadership ===&lt;br /&gt;
Despite its name, Venn-Voss Colonial Supply Solutions is not owned by Magda Venn or Vasha Voss.  The entirety of its ownership shares are held by a series of shadowy investment firms which are all ultimately controlled by Mekka the Hutt and it is run as a subsidiary of his Hydian Commercial Exchange.  The executive staff, rather than being even partial owners, are all high-salaried employees.  &lt;br /&gt;
&lt;br /&gt;
Magda Venn &amp;quot;works&amp;quot; as the &#039;&#039;&#039;Managing Director&#039;&#039;&#039; of the firm.  She is supposed to handle the corporate image, relations with Clan [[Odan-Urr]], public relations with clients and the general populace, and political networking.  In reality, she farms most of these responsibilities out to her staff, though she does insist she is always reachable at the beach or at her cantina.  Although she may not fulfill any actual duties, she remains the face of the company and locals associate her with the good work her employees do.  When considering the illegal side of the operation, Magda&#039;s role is very similar.  Her underlings do the real work while she provides a useful, unambitious buffer between them and Mekka, to whom she is utterly loyal.  &lt;br /&gt;
&lt;br /&gt;
Vasha Voss is &#039;&#039;&#039;Director of Security&#039;&#039;&#039;.  She ensures that incoming freighters are properly armed and escorted, whether by private mercenary contractors or naval forces in-system and she also works with local law enforcement to safeguard the delivery freight-speeders as they travel from Carrow&#039;s Landing to the colonies (near and far) which Venn-Voss supplies.  She has been responsible for internal discipline within both the legitimate and illicit operations, but was removed from the former by Kala&#039;mee after biting off an employee&#039;s fingers.  Ultimately, Vasha&#039;s most important role is overseeing the successful transfer of contraband from the smuggler ships to Ged Narriss&#039;s courier service.  &lt;br /&gt;
&lt;br /&gt;
Kala&#039;mee actually runs the company as &#039;&#039;&#039;Chief Operating Officer&#039;&#039;&#039;.  She oversees accounting, payroll, scheduling, warehousing, procurement, and human resources.  She does this all for both sides of the operation.  Everyone, ultimately, answers to her and she answers to Mekka.  Her business acumen is the primary reason that Venn-Voss has been a successful distributor of supplies to Daleem and drugs to its underbelly.  Everything about the organization flows through her books.&lt;br /&gt;
&lt;br /&gt;
=== Departments ===&lt;br /&gt;
Venn-Voss Colonial Exchange is divided into five major departments, with respective department heads all reporting to Kala&#039;mee.  The Logistics and Fleet Operations Departments are headquartered at the spaceport in Carrow&#039;s Landing and represent the bulk of local employment.  They maintain a fleet of flatbed delivery speeders as well as six [[StarWars:BFF-1 Bulk Freighters|BFF-1 Bulk Freighters]], used primarily for long range planetary delivery.  &lt;br /&gt;
&lt;br /&gt;
The Warehousing Department owns most of the property in the districts surrounding the spaceport and is staffed by a mix of legitimate, local employees, and imported toughs loyal to Vasha and Mekka.  It is headed by Grix, a notorious Dug gangster who serves as the on-the-ground enforcer for the organization and ensures that both legit and illegitimate goods remain secure.  &lt;br /&gt;
&lt;br /&gt;
The Procurement and Accounting Departments are the smallest departments in the organization and maintain modest offices above the Sandbar, a shorefront cantina owned jointly by Magda and Vasha.  The Security Department has been disbanded since the finger-biting incident and now security is contracted out to local enforcers (Vasha&#039;s and Grix&#039;s gang, in reality).&lt;br /&gt;
&lt;br /&gt;
== Business Operations ==&lt;br /&gt;
&lt;br /&gt;
== Criminal Operations == &lt;br /&gt;
&lt;br /&gt;
== Personnel ==&lt;br /&gt;
&lt;br /&gt;
== Facilities ==&lt;br /&gt;
&lt;br /&gt;
== Public Reputation ==&lt;/div&gt;</summary>
		<author><name>Ji</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Venn-Voss_Colonial_Supply_Solutions&amp;diff=201158</id>
		<title>Venn-Voss Colonial Supply Solutions</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Venn-Voss_Colonial_Supply_Solutions&amp;diff=201158"/>
		<updated>2026-07-14T00:09:46Z</updated>

		<summary type="html">&lt;p&gt;Ji: /* Executive Leadership */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Company&lt;br /&gt;
| image = &lt;br /&gt;
| name = Venn-Voss Colonial Supply Solutions&lt;br /&gt;
| founder = Mekka the Hutt&lt;br /&gt;
| ledby = [[Magda Venn]] and [[Vasha Voss]]&lt;br /&gt;
| parent = Hydian Commercial Exchange&lt;br /&gt;
| subsid = &lt;br /&gt;
| personnel = ~900&lt;br /&gt;
| locations = Carrow&#039;s Landing, [[Daleem]]&lt;br /&gt;
| role = Organizing import of supplies for the reconstruction of Daleem&lt;br /&gt;
| products = Construction materials, foodstuffs, medical equipment&lt;br /&gt;
| founding = 30 ABY&lt;br /&gt;
| dissolved = &lt;br /&gt;
| era = &lt;br /&gt;
| affiliation = [[Odan-Urr]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Venn-Voss Colonial Supply Solutions is one of several mid-sized freight and distribution companies awarded contracts to supply the reconstruction effort of [[Daleem]].  It is the exclusive provider of construction materials, supplementary foodstuffs, and medical supplies to the entire western coastline of the primary continent, providing for 220,000 residents across thirty one colonies.  It was founded as a subsidiary of Mekka the Hutt&#039;s primary shipping and mercantile company, Hydian Commercial Exchange, and is run by his lieutenants [[Magda Venn]], [[Vasha Voss]], and Kala&#039;mee.  Under the guise of its legitimate enterprises, Venn-Voss Colonial Supply Solutions also is the major distributor of illicit goods, such as [[starwars:spice|spice]], illegal weapons, and stolen medications, to its region of operations.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Venn-Voss was founded by Mekka the Hutt in 30 ABY in order to provide a legitimate front for his illicit dealings on Daleem.  Creating such companies before handing them off to subordinates had been a model proven successful by his expansion of operations into other such frontier worlds across the [[StarWars:Mid-Rim|Mid-Rim]] and [[StarWars:Outer Rim|Outer Rim]].  For this particular operation he chose two of his new favorite lieutenants: Magda Venn, a palace-resident card shark and regular decoration on his dais, and Vasha Voss, Magda&#039;s longterm spouse who had become one of Mekka&#039;s most trusted and vicious enforcers.  The two became the face and fist of the operation, with Mekka&#039;s favored bookkeeper Kala&#039;mee as the individual who would do the actual heavy lifting of running a business.  &lt;br /&gt;
&lt;br /&gt;
Through Mekka&#039;s contacts, the organization was quickly established on Daleem, hungry as it was for reliable deliveries of supplies both preceding and especially after the events which precipitated its reconstruction.  Venn-Voss could be depended on to transport materials the planet actually needed, to get them there on time, and to charge a fee which never felt exploitative.  As their reputation and supply lines improved, their contract expanded in kind.  From a modest freight line fueling the rebuilding of Carrow&#039;s Landing to having the exclusive rights to supply the entire western coastline of Daleem&#039;s primary continent, Magda and Vasha have taken the planet by storm.   &lt;br /&gt;
&lt;br /&gt;
The illicit deliveries began only once the primary business was established and running smoothly.  Subcontracts with freighter pilots were slowly shifted from a free-bid model to exclusively purchasing the services of ships owned by Mekka&#039;s own front companies (as well as the ships privately purchased by Venn-Voss itself).  Over time, the [[StarWars:Spice|Spice]] and weapons deliveries became more and more common place and, once the local distribution network was established by Ged Narriss, the contraband percolated throughout the company&#039;s delivery area (and onwards to other parts of the planet).  &lt;br /&gt;
&lt;br /&gt;
Today Venn-Voss enjoys the best of both worlds.  It is still thought of as a colonist-friendly distributor of much needed supplies.  Prices are kept fair, deliveries are made on schedule, and only the best foot is put forward by the company&#039;s deliverers and service representatives all to maintain as positive an image as possible.  At the same time, Mekka&#039;s profits from the operation are substantial.  Venn-Voss has eliminated virtually all competition in the illicit goods market within their zone of service and are the exclusive providers of illegal drugs and illegal weapons.&lt;br /&gt;
&lt;br /&gt;
== Organization and Personnel ==&lt;br /&gt;
=== Executive Leadership ===&lt;br /&gt;
Despite its name, Venn-Voss Colonial Supply Solutions is not owned by Magda Venn or Vasha Voss.  The entirety of its ownership shares are held by a series of shadowy investment firms which are all ultimately controlled by Mekka the Hutt and it is run as a subsidiary of his Hydian Commercial Exchange.  The executive staff, rather than being even partial owners, are all high-salaried employees.  &lt;br /&gt;
&lt;br /&gt;
Magda Venn &amp;quot;works&amp;quot; as the &#039;&#039;&#039;Managing Director&#039;&#039;&#039; of the firm.  She is supposed to handle the corporate image, relations with Clan [[Odan-Urr]], public relations with clients and the general populace, and political networking.  In reality, she farms most of these responsibilities out to her staff, though she does insist she is always reachable at the beach or at her cantina.  Although she may not fulfill any actual duties, she remains the face of the company and locals associate her with the good work her employees do.  When considering the illegal side of the operation, Magda&#039;s role is very similar.  Her underlings do the real work while she provides a useful, unambitious buffer between them and Mekka, to whom she is utterly loyal.  &lt;br /&gt;
&lt;br /&gt;
Vasha Voss is &#039;&#039;&#039;Director of Security&#039;&#039;&#039;.  She ensures that incoming freighters are properly armed and escorted, whether by private mercenary contractors or naval forces in-system and she also works with local law enforcement to safeguard the delivery freight-speeders as they travel from Carrow&#039;s Landing to the colonies (near and far) which Venn-Voss supplies.  She has been responsible for internal discipline within both the legitimate and illicit operations, but was removed from the former by Kala&#039;mee after biting off an employee&#039;s fingers.  Ultimately, Vasha&#039;s most important role is overseeing the successful transfer of contraband from the smuggler ships to Ged Narriss&#039;s courier service.  &lt;br /&gt;
&lt;br /&gt;
Kala&#039;mee actually runs the company as &#039;&#039;&#039;Chief Operating Officer&#039;&#039;&#039;.  She oversees accounting, payroll, scheduling, warehousing, procurement, and human resources.  She does this all for both sides of the operation.  Everyone, ultimately, answers to her and she answers to Mekka.  Her business acumen is the primary reason that Venn-Voss has been a successful distributor of supplies to Daleem and drugs to its underbelly.  Everything about the organization flows through her books.&lt;br /&gt;
&lt;br /&gt;
=== Departments ===&lt;br /&gt;
Venn-Voss Colonial Exchange is divided into five major departments, with respective department heads all reporting to Kala&#039;mee.  The Logistics and Fleet Operations Departments are headquartered at the spaceport in Carrow&#039;s Landing and represent the bulk of local employment.  They maintain a fleet of flatbed delivery speeders as well as six [[StarWars:BFF-1 Bulk Freighters|BFF-1 Bulk Freighters]], used primarily for long range planetary delivery.  &lt;br /&gt;
&lt;br /&gt;
The Warehousing Department owns most of the property in the districts surrounding the spaceport and is staffed by a mix of legitimate, local employees, and imported toughs loyal to Vasha and Mekka.  It is headed by Grix, a notorious Dug gangster who serves as the on-the-ground enforcer for the organization and ensures that both legit and illegitimate goods remain secure.  &lt;br /&gt;
&lt;br /&gt;
The Procurement and Accounting Departments are the smallest departments in the organization and maintain modest offices above the Sandbar, a shorefront cantina owned jointly by Magda and Vasha.  The Security Department has been disbanded since the finger-biting incident and now security is contracted out to local enforcers (Vasha&#039;s and Grix&#039;s gang, in reality).&lt;br /&gt;
&lt;br /&gt;
== Business Operations ==&lt;br /&gt;
&lt;br /&gt;
== Criminal Operations == &lt;br /&gt;
&lt;br /&gt;
== Personnel ==&lt;br /&gt;
&lt;br /&gt;
== Facilities ==&lt;br /&gt;
&lt;br /&gt;
== Public Reputation ==&lt;/div&gt;</summary>
		<author><name>Ji</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Venn-Voss_Colonial_Supply_Solutions&amp;diff=201157</id>
		<title>Venn-Voss Colonial Supply Solutions</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Venn-Voss_Colonial_Supply_Solutions&amp;diff=201157"/>
		<updated>2026-07-13T23:59:41Z</updated>

		<summary type="html">&lt;p&gt;Ji: /* Executive Leadership */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Company&lt;br /&gt;
| image = &lt;br /&gt;
| name = Venn-Voss Colonial Supply Solutions&lt;br /&gt;
| founder = Mekka the Hutt&lt;br /&gt;
| ledby = [[Magda Venn]] and [[Vasha Voss]]&lt;br /&gt;
| parent = Hydian Commercial Exchange&lt;br /&gt;
| subsid = &lt;br /&gt;
| personnel = ~900&lt;br /&gt;
| locations = Carrow&#039;s Landing, [[Daleem]]&lt;br /&gt;
| role = Organizing import of supplies for the reconstruction of Daleem&lt;br /&gt;
| products = Construction materials, foodstuffs, medical equipment&lt;br /&gt;
| founding = 30 ABY&lt;br /&gt;
| dissolved = &lt;br /&gt;
| era = &lt;br /&gt;
| affiliation = [[Odan-Urr]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Venn-Voss Colonial Supply Solutions is one of several mid-sized freight and distribution companies awarded contracts to supply the reconstruction effort of [[Daleem]].  It is the exclusive provider of construction materials, supplementary foodstuffs, and medical supplies to the entire western coastline of the primary continent, providing for 220,000 residents across thirty one colonies.  It was founded as a subsidiary of Mekka the Hutt&#039;s primary shipping and mercantile company, Hydian Commercial Exchange, and is run by his lieutenants [[Magda Venn]], [[Vasha Voss]], and Kala&#039;mee.  Under the guise of its legitimate enterprises, Venn-Voss Colonial Supply Solutions also is the major distributor of illicit goods, such as [[starwars:spice|spice]], illegal weapons, and stolen medications, to its region of operations.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Venn-Voss was founded by Mekka the Hutt in 30 ABY in order to provide a legitimate front for his illicit dealings on Daleem.  Creating such companies before handing them off to subordinates had been a model proven successful by his expansion of operations into other such frontier worlds across the [[StarWars:Mid-Rim|Mid-Rim]] and [[StarWars:Outer Rim|Outer Rim]].  For this particular operation he chose two of his new favorite lieutenants: Magda Venn, a palace-resident card shark and regular decoration on his dais, and Vasha Voss, Magda&#039;s longterm spouse who had become one of Mekka&#039;s most trusted and vicious enforcers.  The two became the face and fist of the operation, with Mekka&#039;s favored bookkeeper Kala&#039;mee as the individual who would do the actual heavy lifting of running a business.  &lt;br /&gt;
&lt;br /&gt;
Through Mekka&#039;s contacts, the organization was quickly established on Daleem, hungry as it was for reliable deliveries of supplies both preceding and especially after the events which precipitated its reconstruction.  Venn-Voss could be depended on to transport materials the planet actually needed, to get them there on time, and to charge a fee which never felt exploitative.  As their reputation and supply lines improved, their contract expanded in kind.  From a modest freight line fueling the rebuilding of Carrow&#039;s Landing to having the exclusive rights to supply the entire western coastline of Daleem&#039;s primary continent, Magda and Vasha have taken the planet by storm.   &lt;br /&gt;
&lt;br /&gt;
The illicit deliveries began only once the primary business was established and running smoothly.  Subcontracts with freighter pilots were slowly shifted from a free-bid model to exclusively purchasing the services of ships owned by Mekka&#039;s own front companies (as well as the ships privately purchased by Venn-Voss itself).  Over time, the [[StarWars:Spice|Spice]] and weapons deliveries became more and more common place and, once the local distribution network was established by Ged Narriss, the contraband percolated throughout the company&#039;s delivery area (and onwards to other parts of the planet).  &lt;br /&gt;
&lt;br /&gt;
Today Venn-Voss enjoys the best of both worlds.  It is still thought of as a colonist-friendly distributor of much needed supplies.  Prices are kept fair, deliveries are made on schedule, and only the best foot is put forward by the company&#039;s deliverers and service representatives all to maintain as positive an image as possible.  At the same time, Mekka&#039;s profits from the operation are substantial.  Venn-Voss has eliminated virtually all competition in the illicit goods market within their zone of service and are the exclusive providers of illegal drugs and illegal weapons.&lt;br /&gt;
&lt;br /&gt;
== Organization and Personnel ==&lt;br /&gt;
=== Executive Leadership ===&lt;br /&gt;
Despite its name, Venn-Voss Colonial Supply Solutions is not owned by Magda Venn or Vasha Voss.  The entirety of its ownership shares are held by a series of shadowy investment firms which are all ultimately controlled by Mekka the Hutt and it is run as a subsidiary of his Hydian Commercial Exchange.  The executive staff, rather than being even partial owners, are all high-salaried employees.  &lt;br /&gt;
&lt;br /&gt;
Magda Venn &amp;quot;works&amp;quot; as the Managing Director of the firm.  She is supposed to handle the corporate image, relations with Clan [[Odan-Urr]], public relations with clients and the general populace, and political networking.  In reality, she farms most of these responsibilities out to her staff, though she does insist she is always reachable at the beach or at her cantina.  Although she may not fulfill any actual duties, she remains the face of the company and locals associate her with the good work her employees do.  When considering the illegal side of the operation, Magda&#039;s role is very similar.  Her underlings do the real work while she provides a useful, unambitious buffer between them and Mekka, to whom she is utterly loyal.  &lt;br /&gt;
&lt;br /&gt;
Vasha Voss is Director of Security.  She ensures that incoming freighters are properly armed and escorted, whether by private mercenary contractors or naval forces in-system and she also works with local law enforcement to safeguard the delivery freight-speeders as they travel from Carrow&#039;s Landing to the colonies (near and far) which Venn-Voss supplies.  She has been responsible for internal discipline within both the legitimate and illicit operations, but was removed from the former by Kala&#039;mee after biting off an employee&#039;s fingers.  Ultimately, Vasha&#039;s most important role is overseeing the successful transfer of contraband from the smuggler ships to Ged Narriss&#039;s courier service.  &lt;br /&gt;
&lt;br /&gt;
Kala&#039;mee actually runs the company as Chief Operating Officer.  She oversees accounting, payroll, scheduling, warehousing, procurement, and human resources.  She does this all for both sides of the operation.  Everyone, ultimately, answers to her and she answers to Mekka.  Her business acumen is the primary reason that Venn-Voss has been a successful distributor of supplies to Daleem and drugs to its underbelly.  Everything about the organization flows through her books.  &lt;br /&gt;
&lt;br /&gt;
=== Departments ===&lt;br /&gt;
Venn-Voss Colonial Exchange is divided into five major departments, with respective department heads all reporting to Kala&#039;mee.  The Logistics and Fleet Operations Departments are headquartered at the spaceport in Carrow&#039;s Landing and represent the bulk of local employment.  They maintain a fleet of flatbed delivery speeders as well as six [[StarWars:BFF-1 Bulk Freighters|BFF-1 Bulk Freighters]], used primarily for long range planetary delivery.  &lt;br /&gt;
&lt;br /&gt;
The Warehousing Department owns most of the property in the districts surrounding the spaceport and is staffed by a mix of legitimate, local employees, and imported toughs loyal to Vasha and Mekka.  It is headed by Grix, a notorious Dug gangster who serves as the on-the-ground enforcer for the organization and ensures that both legit and illegitimate goods remain secure.  &lt;br /&gt;
&lt;br /&gt;
The Procurement and Accounting Departments are the smallest departments in the organization and maintain modest offices above the Sandbar, a shorefront cantina owned jointly by Magda and Vasha.  The Security Department has been disbanded since the finger-biting incident and now security is contracted out to local enforcers (Vasha&#039;s and Grix&#039;s gang, in reality).&lt;br /&gt;
&lt;br /&gt;
== Business Operations ==&lt;br /&gt;
&lt;br /&gt;
== Criminal Operations == &lt;br /&gt;
&lt;br /&gt;
== Personnel ==&lt;br /&gt;
&lt;br /&gt;
== Facilities ==&lt;br /&gt;
&lt;br /&gt;
== Public Reputation ==&lt;/div&gt;</summary>
		<author><name>Ji</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Venn-Voss_Colonial_Supply_Solutions&amp;diff=201156</id>
		<title>Venn-Voss Colonial Supply Solutions</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Venn-Voss_Colonial_Supply_Solutions&amp;diff=201156"/>
		<updated>2026-07-13T23:57:50Z</updated>

		<summary type="html">&lt;p&gt;Ji: /* Departments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Company&lt;br /&gt;
| image = &lt;br /&gt;
| name = Venn-Voss Colonial Supply Solutions&lt;br /&gt;
| founder = Mekka the Hutt&lt;br /&gt;
| ledby = [[Magda Venn]] and [[Vasha Voss]]&lt;br /&gt;
| parent = Hydian Commercial Exchange&lt;br /&gt;
| subsid = &lt;br /&gt;
| personnel = ~900&lt;br /&gt;
| locations = Carrow&#039;s Landing, [[Daleem]]&lt;br /&gt;
| role = Organizing import of supplies for the reconstruction of Daleem&lt;br /&gt;
| products = Construction materials, foodstuffs, medical equipment&lt;br /&gt;
| founding = 30 ABY&lt;br /&gt;
| dissolved = &lt;br /&gt;
| era = &lt;br /&gt;
| affiliation = [[Odan-Urr]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Venn-Voss Colonial Supply Solutions is one of several mid-sized freight and distribution companies awarded contracts to supply the reconstruction effort of [[Daleem]].  It is the exclusive provider of construction materials, supplementary foodstuffs, and medical supplies to the entire western coastline of the primary continent, providing for 220,000 residents across thirty one colonies.  It was founded as a subsidiary of Mekka the Hutt&#039;s primary shipping and mercantile company, Hydian Commercial Exchange, and is run by his lieutenants [[Magda Venn]], [[Vasha Voss]], and Kala&#039;mee.  Under the guise of its legitimate enterprises, Venn-Voss Colonial Supply Solutions also is the major distributor of illicit goods, such as [[starwars:spice|spice]], illegal weapons, and stolen medications, to its region of operations.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Venn-Voss was founded by Mekka the Hutt in 30 ABY in order to provide a legitimate front for his illicit dealings on Daleem.  Creating such companies before handing them off to subordinates had been a model proven successful by his expansion of operations into other such frontier worlds across the [[StarWars:Mid-Rim|Mid-Rim]] and [[StarWars:Outer Rim|Outer Rim]].  For this particular operation he chose two of his new favorite lieutenants: Magda Venn, a palace-resident card shark and regular decoration on his dais, and Vasha Voss, Magda&#039;s longterm spouse who had become one of Mekka&#039;s most trusted and vicious enforcers.  The two became the face and fist of the operation, with Mekka&#039;s favored bookkeeper Kala&#039;mee as the individual who would do the actual heavy lifting of running a business.  &lt;br /&gt;
&lt;br /&gt;
Through Mekka&#039;s contacts, the organization was quickly established on Daleem, hungry as it was for reliable deliveries of supplies both preceding and especially after the events which precipitated its reconstruction.  Venn-Voss could be depended on to transport materials the planet actually needed, to get them there on time, and to charge a fee which never felt exploitative.  As their reputation and supply lines improved, their contract expanded in kind.  From a modest freight line fueling the rebuilding of Carrow&#039;s Landing to having the exclusive rights to supply the entire western coastline of Daleem&#039;s primary continent, Magda and Vasha have taken the planet by storm.   &lt;br /&gt;
&lt;br /&gt;
The illicit deliveries began only once the primary business was established and running smoothly.  Subcontracts with freighter pilots were slowly shifted from a free-bid model to exclusively purchasing the services of ships owned by Mekka&#039;s own front companies (as well as the ships privately purchased by Venn-Voss itself).  Over time, the [[StarWars:Spice|Spice]] and weapons deliveries became more and more common place and, once the local distribution network was established by Ged Narriss, the contraband percolated throughout the company&#039;s delivery area (and onwards to other parts of the planet).  &lt;br /&gt;
&lt;br /&gt;
Today Venn-Voss enjoys the best of both worlds.  It is still thought of as a colonist-friendly distributor of much needed supplies.  Prices are kept fair, deliveries are made on schedule, and only the best foot is put forward by the company&#039;s deliverers and service representatives all to maintain as positive an image as possible.  At the same time, Mekka&#039;s profits from the operation are substantial.  Venn-Voss has eliminated virtually all competition in the illicit goods market within their zone of service and are the exclusive providers of illegal drugs and illegal weapons.&lt;br /&gt;
&lt;br /&gt;
== Organization and Personnel ==&lt;br /&gt;
=== Executive Leadership ===&lt;br /&gt;
Despite its name, Venn-Voss Colonial Supply Solutions is not owned by Magda Venn or Vasha Voss.  The entirety of its ownership shares are held by a series of shadowy investment firms which are all ultimately controlled by Mekka the Hutt and it is run as a subsidiary of his Hydian Commercial Exchange.  The executive staff, rather than being even partial owners, are all high-salaried employees.  &lt;br /&gt;
&lt;br /&gt;
Magda Venn &amp;quot;works&amp;quot; as the Managing Director of the firm.  She is supposed to handle the corporate image, relations with Clan [[Odan-Urr]], public relations with clients and the general populace, and political networking.  In reality, she farms most of these responsibilities out to her staff, though she does insist she is always reachable at the beach or at her cantina.  Although she may not fulfill any actual duties, she remains the face of the company and locals associate her with the good work her employees do.  When considering the illegal side of the operation, Magda&#039;s role is very similar.  Her underlings do the real work while she provides a useful, unambitious buffer between them and Mekka, to whom Magda is utterly loyal.  &lt;br /&gt;
&lt;br /&gt;
Vasha Voss is Director of Security.  She ensures that incoming freighters are properly armed and escorted, whether by private mercenary contractors or naval forces in-system and she also works with local law enforcement to safeguard the delivery freight-speeders as they travel from Carrow&#039;s Landing to the colonies (near and far) which Venn-Voss supplies.  She has been responsible for internal discipline within both the legitimate and illicit operations, but was removed from the former by Kala&#039;mee after biting off an employee&#039;s fingers.  Ultimately, Vasha&#039;s most important role is overseeing the successful transfer of contraband from the smuggler ships to Ged Narriss&#039;s courier service.  &lt;br /&gt;
&lt;br /&gt;
Kala&#039;mee actually runs the company as Chief Operating Officer.  She oversees accounting, payroll, scheduling, warehousing, procurement, and human resources.  She does this all for both sides of the operation.  Everyone, ultimately, answers to her and she answers to Mekka.  Her business acumen is the primary reason that Venn-Voss has been a successful distributor of supplies to Daleem and drugs to its underbelly.  Everything about the organization flows through her books.  &lt;br /&gt;
&lt;br /&gt;
=== Departments ===&lt;br /&gt;
Venn-Voss Colonial Exchange is divided into five major departments, with respective department heads all reporting to Kala&#039;mee.  The Logistics and Fleet Operations Departments are headquartered at the spaceport in Carrow&#039;s Landing and represent the bulk of local employment.  They maintain a fleet of flatbed delivery speeders as well as six [[StarWars:BFF-1 Bulk Freighters|BFF-1 Bulk Freighters]], used primarily for long range planetary delivery.  &lt;br /&gt;
&lt;br /&gt;
The Warehousing Department owns most of the property in the districts surrounding the spaceport and is staffed by a mix of legitimate, local employees, and imported toughs loyal to Vasha and Mekka.  It is headed by Grix, a notorious Dug gangster who serves as the on-the-ground enforcer for the organization and ensures that both legit and illegitimate goods remain secure.  &lt;br /&gt;
&lt;br /&gt;
The Procurement and Accounting Departments are the smallest departments in the organization and maintain modest offices above the Sandbar, a shorefront cantina owned jointly by Magda and Vasha.  The Security Department has been disbanded since the finger-biting incident and now security is contracted out to local enforcers (Vasha&#039;s and Grix&#039;s gang, in reality).&lt;br /&gt;
&lt;br /&gt;
== Business Operations ==&lt;br /&gt;
&lt;br /&gt;
== Criminal Operations == &lt;br /&gt;
&lt;br /&gt;
== Personnel ==&lt;br /&gt;
&lt;br /&gt;
== Facilities ==&lt;br /&gt;
&lt;br /&gt;
== Public Reputation ==&lt;/div&gt;</summary>
		<author><name>Ji</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Venn-Voss_Colonial_Supply_Solutions&amp;diff=201155</id>
		<title>Venn-Voss Colonial Supply Solutions</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Venn-Voss_Colonial_Supply_Solutions&amp;diff=201155"/>
		<updated>2026-07-13T23:55:13Z</updated>

		<summary type="html">&lt;p&gt;Ji: /* Organization */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Company&lt;br /&gt;
| image = &lt;br /&gt;
| name = Venn-Voss Colonial Supply Solutions&lt;br /&gt;
| founder = Mekka the Hutt&lt;br /&gt;
| ledby = [[Magda Venn]] and [[Vasha Voss]]&lt;br /&gt;
| parent = Hydian Commercial Exchange&lt;br /&gt;
| subsid = &lt;br /&gt;
| personnel = ~900&lt;br /&gt;
| locations = Carrow&#039;s Landing, [[Daleem]]&lt;br /&gt;
| role = Organizing import of supplies for the reconstruction of Daleem&lt;br /&gt;
| products = Construction materials, foodstuffs, medical equipment&lt;br /&gt;
| founding = 30 ABY&lt;br /&gt;
| dissolved = &lt;br /&gt;
| era = &lt;br /&gt;
| affiliation = [[Odan-Urr]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Venn-Voss Colonial Supply Solutions is one of several mid-sized freight and distribution companies awarded contracts to supply the reconstruction effort of [[Daleem]].  It is the exclusive provider of construction materials, supplementary foodstuffs, and medical supplies to the entire western coastline of the primary continent, providing for 220,000 residents across thirty one colonies.  It was founded as a subsidiary of Mekka the Hutt&#039;s primary shipping and mercantile company, Hydian Commercial Exchange, and is run by his lieutenants [[Magda Venn]], [[Vasha Voss]], and Kala&#039;mee.  Under the guise of its legitimate enterprises, Venn-Voss Colonial Supply Solutions also is the major distributor of illicit goods, such as [[starwars:spice|spice]], illegal weapons, and stolen medications, to its region of operations.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Venn-Voss was founded by Mekka the Hutt in 30 ABY in order to provide a legitimate front for his illicit dealings on Daleem.  Creating such companies before handing them off to subordinates had been a model proven successful by his expansion of operations into other such frontier worlds across the [[StarWars:Mid-Rim|Mid-Rim]] and [[StarWars:Outer Rim|Outer Rim]].  For this particular operation he chose two of his new favorite lieutenants: Magda Venn, a palace-resident card shark and regular decoration on his dais, and Vasha Voss, Magda&#039;s longterm spouse who had become one of Mekka&#039;s most trusted and vicious enforcers.  The two became the face and fist of the operation, with Mekka&#039;s favored bookkeeper Kala&#039;mee as the individual who would do the actual heavy lifting of running a business.  &lt;br /&gt;
&lt;br /&gt;
Through Mekka&#039;s contacts, the organization was quickly established on Daleem, hungry as it was for reliable deliveries of supplies both preceding and especially after the events which precipitated its reconstruction.  Venn-Voss could be depended on to transport materials the planet actually needed, to get them there on time, and to charge a fee which never felt exploitative.  As their reputation and supply lines improved, their contract expanded in kind.  From a modest freight line fueling the rebuilding of Carrow&#039;s Landing to having the exclusive rights to supply the entire western coastline of Daleem&#039;s primary continent, Magda and Vasha have taken the planet by storm.   &lt;br /&gt;
&lt;br /&gt;
The illicit deliveries began only once the primary business was established and running smoothly.  Subcontracts with freighter pilots were slowly shifted from a free-bid model to exclusively purchasing the services of ships owned by Mekka&#039;s own front companies (as well as the ships privately purchased by Venn-Voss itself).  Over time, the [[StarWars:Spice|Spice]] and weapons deliveries became more and more common place and, once the local distribution network was established by Ged Narriss, the contraband percolated throughout the company&#039;s delivery area (and onwards to other parts of the planet).  &lt;br /&gt;
&lt;br /&gt;
Today Venn-Voss enjoys the best of both worlds.  It is still thought of as a colonist-friendly distributor of much needed supplies.  Prices are kept fair, deliveries are made on schedule, and only the best foot is put forward by the company&#039;s deliverers and service representatives all to maintain as positive an image as possible.  At the same time, Mekka&#039;s profits from the operation are substantial.  Venn-Voss has eliminated virtually all competition in the illicit goods market within their zone of service and are the exclusive providers of illegal drugs and illegal weapons.&lt;br /&gt;
&lt;br /&gt;
== Organization and Personnel ==&lt;br /&gt;
=== Executive Leadership ===&lt;br /&gt;
Despite its name, Venn-Voss Colonial Supply Solutions is not owned by Magda Venn or Vasha Voss.  The entirety of its ownership shares are held by a series of shadowy investment firms which are all ultimately controlled by Mekka the Hutt and it is run as a subsidiary of his Hydian Commercial Exchange.  The executive staff, rather than being even partial owners, are all high-salaried employees.  &lt;br /&gt;
&lt;br /&gt;
Magda Venn &amp;quot;works&amp;quot; as the Managing Director of the firm.  She is supposed to handle the corporate image, relations with Clan [[Odan-Urr]], public relations with clients and the general populace, and political networking.  In reality, she farms most of these responsibilities out to her staff, though she does insist she is always reachable at the beach or at her cantina.  Although she may not fulfill any actual duties, she remains the face of the company and locals associate her with the good work her employees do.  When considering the illegal side of the operation, Magda&#039;s role is very similar.  Her underlings do the real work while she provides a useful, unambitious buffer between them and Mekka, to whom Magda is utterly loyal.  &lt;br /&gt;
&lt;br /&gt;
Vasha Voss is Director of Security.  She ensures that incoming freighters are properly armed and escorted, whether by private mercenary contractors or naval forces in-system and she also works with local law enforcement to safeguard the delivery freight-speeders as they travel from Carrow&#039;s Landing to the colonies (near and far) which Venn-Voss supplies.  She has been responsible for internal discipline within both the legitimate and illicit operations, but was removed from the former by Kala&#039;mee after biting off an employee&#039;s fingers.  Ultimately, Vasha&#039;s most important role is overseeing the successful transfer of contraband from the smuggler ships to Ged Narriss&#039;s courier service.  &lt;br /&gt;
&lt;br /&gt;
Kala&#039;mee actually runs the company as Chief Operating Officer.  She oversees accounting, payroll, scheduling, warehousing, procurement, and human resources.  She does this all for both sides of the operation.  Everyone, ultimately, answers to her and she answers to Mekka.  Her business acumen is the primary reason that Venn-Voss has been a successful distributor of supplies to Daleem and drugs to its underbelly.  Everything about the organization flows through her books.  &lt;br /&gt;
&lt;br /&gt;
=== Departments ===&lt;br /&gt;
Venn-Voss Colonial Exchange is divided into five major departments, with respective department heads all reporting to Kala&#039;mee.  The Logistics and Fleet Operations Departments are headquartered at the spaceport in Carrow&#039;s Landing and represent the bulk of local employment.  They maintain a fleet of flatbed delivery speeders as well as six [[StarWars:BFF-1 Bulk Freighters|BFF-1 Bulk Freighters]], used primarily for long range planetary delivery.  The Warehousing Department owns most of the property in the districts surrounding the spaceport and is staffed by a mix of legitimate, local employees, and imported toughs loyal to Vasha and Mekka.  It is headed by Grix, a notorious Dug gangster who serves as the on-the-ground enforcer for the organization and ensures that both legit and illegitimate goods remain secure.  The Procurement and Accounting Departments are the smallest departments in the organization and maintain modest offices above the Sandbar, a shorefront cantina owned jointly by Magda and Vasha.  The Security Department has been disbanded since the finger-biting incident and now security is contracted out to local enforcers (Vasha&#039;s and Grix&#039;s gang, in reality).&lt;br /&gt;
&lt;br /&gt;
== Business Operations ==&lt;br /&gt;
&lt;br /&gt;
== Criminal Operations == &lt;br /&gt;
&lt;br /&gt;
== Personnel ==&lt;br /&gt;
&lt;br /&gt;
== Facilities ==&lt;br /&gt;
&lt;br /&gt;
== Public Reputation ==&lt;/div&gt;</summary>
		<author><name>Ji</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Venn-Voss_Colonial_Supply_Solutions&amp;diff=201154</id>
		<title>Venn-Voss Colonial Supply Solutions</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Venn-Voss_Colonial_Supply_Solutions&amp;diff=201154"/>
		<updated>2026-07-13T23:27:54Z</updated>

		<summary type="html">&lt;p&gt;Ji: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Company&lt;br /&gt;
| image = &lt;br /&gt;
| name = Venn-Voss Colonial Supply Solutions&lt;br /&gt;
| founder = Mekka the Hutt&lt;br /&gt;
| ledby = [[Magda Venn]] and [[Vasha Voss]]&lt;br /&gt;
| parent = Hydian Commercial Exchange&lt;br /&gt;
| subsid = &lt;br /&gt;
| personnel = ~900&lt;br /&gt;
| locations = Carrow&#039;s Landing, [[Daleem]]&lt;br /&gt;
| role = Organizing import of supplies for the reconstruction of Daleem&lt;br /&gt;
| products = Construction materials, foodstuffs, medical equipment&lt;br /&gt;
| founding = 30 ABY&lt;br /&gt;
| dissolved = &lt;br /&gt;
| era = &lt;br /&gt;
| affiliation = [[Odan-Urr]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Venn-Voss Colonial Supply Solutions is one of several mid-sized freight and distribution companies awarded contracts to supply the reconstruction effort of [[Daleem]].  It is the exclusive provider of construction materials, supplementary foodstuffs, and medical supplies to the entire western coastline of the primary continent, providing for 220,000 residents across thirty one colonies.  It was founded as a subsidiary of Mekka the Hutt&#039;s primary shipping and mercantile company, Hydian Commercial Exchange, and is run by his lieutenants [[Magda Venn]], [[Vasha Voss]], and Kala&#039;mee.  Under the guise of its legitimate enterprises, Venn-Voss Colonial Supply Solutions also is the major distributor of illicit goods, such as [[starwars:spice|spice]], illegal weapons, and stolen medications, to its region of operations.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Venn-Voss was founded by Mekka the Hutt in 30 ABY in order to provide a legitimate front for his illicit dealings on Daleem.  Creating such companies before handing them off to subordinates had been a model proven successful by his expansion of operations into other such frontier worlds across the [[StarWars:Mid-Rim|Mid-Rim]] and [[StarWars:Outer Rim|Outer Rim]].  For this particular operation he chose two of his new favorite lieutenants: Magda Venn, a palace-resident card shark and regular decoration on his dais, and Vasha Voss, Magda&#039;s longterm spouse who had become one of Mekka&#039;s most trusted and vicious enforcers.  The two became the face and fist of the operation, with Mekka&#039;s favored bookkeeper Kala&#039;mee as the individual who would do the actual heavy lifting of running a business.  &lt;br /&gt;
&lt;br /&gt;
Through Mekka&#039;s contacts, the organization was quickly established on Daleem, hungry as it was for reliable deliveries of supplies both preceding and especially after the events which precipitated its reconstruction.  Venn-Voss could be depended on to transport materials the planet actually needed, to get them there on time, and to charge a fee which never felt exploitative.  As their reputation and supply lines improved, their contract expanded in kind.  From a modest freight line fueling the rebuilding of Carrow&#039;s Landing to having the exclusive rights to supply the entire western coastline of Daleem&#039;s primary continent, Magda and Vasha have taken the planet by storm.   &lt;br /&gt;
&lt;br /&gt;
The illicit deliveries began only once the primary business was established and running smoothly.  Subcontracts with freighter pilots were slowly shifted from a free-bid model to exclusively purchasing the services of ships owned by Mekka&#039;s own front companies (as well as the ships privately purchased by Venn-Voss itself).  Over time, the [[StarWars:Spice|Spice]] and weapons deliveries became more and more common place and, once the local distribution network was established by Ged Narriss, the contraband percolated throughout the company&#039;s delivery area (and onwards to other parts of the planet).  &lt;br /&gt;
&lt;br /&gt;
Today Venn-Voss enjoys the best of both worlds.  It is still thought of as a colonist-friendly distributor of much needed supplies.  Prices are kept fair, deliveries are made on schedule, and only the best foot is put forward by the company&#039;s deliverers and service representatives all to maintain as positive an image as possible.  At the same time, Mekka&#039;s profits from the operation are substantial.  Venn-Voss has eliminated virtually all competition in the illicit goods market within their zone of service and are the exclusive providers of illegal drugs and illegal weapons.&lt;br /&gt;
&lt;br /&gt;
== Organization ==&lt;br /&gt;
&lt;br /&gt;
== Business Operations ==&lt;br /&gt;
&lt;br /&gt;
== Criminal Operations == &lt;br /&gt;
&lt;br /&gt;
== Personnel ==&lt;br /&gt;
&lt;br /&gt;
== Facilities ==&lt;br /&gt;
&lt;br /&gt;
== Public Reputation ==&lt;/div&gt;</summary>
		<author><name>Ji</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Venn-Voss_Colonial_Supply_Solutions&amp;diff=201153</id>
		<title>Venn-Voss Colonial Supply Solutions</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Venn-Voss_Colonial_Supply_Solutions&amp;diff=201153"/>
		<updated>2026-07-13T23:27:19Z</updated>

		<summary type="html">&lt;p&gt;Ji: &lt;/p&gt;
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&lt;div&gt;{{Company&lt;br /&gt;
| image = &lt;br /&gt;
| name = Venn-Voss Colonial Supply Solutions&lt;br /&gt;
| founder = Mekka the Hutt&lt;br /&gt;
| ledby = [[Magda Venn]] and [[Vasha Voss]]&lt;br /&gt;
| parent = Hydian Commercial Exchange&lt;br /&gt;
| subsid = &lt;br /&gt;
| personnel = ~900&lt;br /&gt;
| locations = Carrow&#039;s Landing, [[Daleem]]&lt;br /&gt;
| role = Organizing import of supplies for the reconstruction of Daleem&lt;br /&gt;
| products = Construction materials, foodstuffs, medical equipment&lt;br /&gt;
| founding = 30 ABY&lt;br /&gt;
| dissolved = &lt;br /&gt;
| era = &lt;br /&gt;
| affiliation = [[Odan-Urr]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Venn-Voss Colonial Supply Solutions is one of several mid-sized freight and distribution companies awarded contracts to supply the reconstruction effort of [[Daleem]].  It is the exclusive provider of construction materials, supplementary foodstuffs, and medical supplies to the entire western coastline of the primary continent, providing for 220,000 residents across thirty one colonies.  It was founded as a subsidiary of Mekka the Hutt&#039;s primary shipping and mercantile company, Hydian Commercial Exchange, and is run by his lieutenants [[Magda Venn]], [[Vasha Voss]], and Kala&#039;mee.  Under the guise of its legitimate enterprises, Venn-Voss Colonial Supply Solutions also is the major distributor of illicit goods, such as [[starwars:spice|spice]], illegal weapons, and stolen medications, to its region of operations.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Venn-Voss was founded by Mekka the Hutt in 30 ABY in order to provide a legitimate front for his illicit dealings on Daleem.  Creating such companies before handing them off to subordinates had been a model proven successful by his expansion of operations into other such frontier worlds across the &amp;lt;nowiki&amp;gt;[[StarWars:Mid-Rim|Mid-Rim]]&amp;lt;/nowiki&amp;gt; and &amp;lt;nowiki&amp;gt;[[StarWars:Outer Rim|Outer Rim]]&amp;lt;/nowiki&amp;gt;.  For this particular operation he chose two of his new favorite lieutenants: Magda Venn, a palace-resident card shark and regular decoration on his dais, and Vasha Voss, Magda&#039;s longterm spouse who had become one of Mekka&#039;s most trusted and vicious enforcers.  The two became the face and fist of the operation, with Mekka&#039;s favored bookkeeper Kala&#039;mee as the individual who would do the actual heavy lifting of running a business.  &lt;br /&gt;
&lt;br /&gt;
Through Mekka&#039;s contacts, the organization was quickly established on Daleem, hungry as it was for reliable deliveries of supplies both preceding and especially after the events which precipitated its reconstruction.  Venn-Voss could be depended on to transport materials the planet actually needed, to get them there on time, and to charge a fee which never felt exploitative.  As their reputation and supply lines improved, their contract expanded in kind.  From a modest freight line fueling the rebuilding of Carrow&#039;s Landing to having the exclusive rights to supply the entire western coastline of Daleem&#039;s primary continent, Magda and Vasha have taken the planet by storm.   &lt;br /&gt;
&lt;br /&gt;
The illicit deliveries began only once the primary business was established and running smoothly.  Subcontracts with freighter pilots were slowly shifted from a free-bid model to exclusively purchasing the services of ships owned by Mekka&#039;s own front companies (as well as the ships privately purchased by Venn-Voss itself).  Over time, the &amp;lt;nowiki&amp;gt;[[StarWars:Spice|Spice]]&amp;lt;/nowiki&amp;gt; and weapons deliveries became more and more common place and, once the local distribution network was established by Ged Narriss, the contraband percolated throughout the company&#039;s delivery area (and onwards to other parts of the planet).  &lt;br /&gt;
&lt;br /&gt;
Today Venn-Voss enjoys the best of both worlds.  It is still thought of as a colonist-friendly distributor of much needed supplies.  Prices are kept fair, deliveries are made on schedule, and only the best foot is put forward by the company&#039;s deliverers and service representatives all to maintain as positive an image as possible.  At the same time, Mekka&#039;s profits from the operation are substantial.  Venn-Voss has eliminated virtually all competition in the illicit goods market within their zone of service and are the exclusive providers of illegal drugs and illegal weapons.&lt;br /&gt;
&lt;br /&gt;
== Organization ==&lt;br /&gt;
&lt;br /&gt;
== Business Operations ==&lt;br /&gt;
&lt;br /&gt;
== Criminal Operations == &lt;br /&gt;
&lt;br /&gt;
== Personnel ==&lt;br /&gt;
&lt;br /&gt;
== Facilities ==&lt;br /&gt;
&lt;br /&gt;
== Public Reputation ==&lt;/div&gt;</summary>
		<author><name>Ji</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Magda_Venn&amp;diff=201152</id>
		<title>Magda Venn</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Magda_Venn&amp;diff=201152"/>
		<updated>2026-07-13T23:12:53Z</updated>

		<summary type="html">&lt;p&gt;Ji: &lt;/p&gt;
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&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Mercenary&lt;br /&gt;
|image=[[File:Magdaportrait.jpeg|250px]]&lt;br /&gt;
|firstname= Magda&lt;br /&gt;
|lastname= Venn&lt;br /&gt;
|homeworld= [[starwars:Chandrila|Chandrila]]&lt;br /&gt;
|birth= {{Birthyear and Age |ABY|5}}&lt;br /&gt;
|placeofbirth= &lt;br /&gt;
|death=&lt;br /&gt;
|placeofdeath=&lt;br /&gt;
|causeofdeath=&lt;br /&gt;
|species=[[starwars:Human|Human]]&lt;br /&gt;
|gender=Female&lt;br /&gt;
|hair= Brown&lt;br /&gt;
|eyes= Brown&lt;br /&gt;
|height= 1.68 m&lt;br /&gt;
|weight= 75 kg&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother= Liria Venn&lt;br /&gt;
|father= Arrell Venn&lt;br /&gt;
|siblings=&lt;br /&gt;
|children=&lt;br /&gt;
|spouse= Vasha Voss&lt;br /&gt;
|allies= Vasha Voss, Kala&#039;mee, Qua&#039;wiil, Mekka the Hutt, Ged &amp;quot;The Idiot&amp;quot; Nariss, Korugg, Grix, Chikma&lt;br /&gt;
|enemies= Hull Derech&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|weapons= [[starwars:DL-44|DL-44]]&lt;br /&gt;
|fightingstyle= Corellian Kickboxing&lt;br /&gt;
|profession= Colonial Freight Broker (Crime Boss)&lt;br /&gt;
|position= &lt;br /&gt;
|era= &lt;br /&gt;
|affiliation= &lt;br /&gt;
*[[Odan-Urr]]&lt;br /&gt;
*[[Dark Brotherhood|The Brotherhood]]&lt;br /&gt;
*[[Venn-Voss Colonial Supply Solutions]]&lt;br /&gt;
|ship= &#039;&#039;[[item:120528-|L&#039;Ennui]]&#039;&#039;&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier=[[dossier:9709|9709]]&lt;br /&gt;
|sheet=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|Everything you&#039;ve heard about me is true.|Lando Calrissian}}&lt;br /&gt;
&lt;br /&gt;
Magda Venn is not a hero.  She is not a villain.  She is not good or evil.  She is a colonial freight importer and distributor of considerable skill and flexible ethics, as well as a spice distributor, weapons trafficker, and minor crime boss (though she would object to being regarded as minor).  With her partner, Vasha Voss, she runs [[Venn-Voss Colonial Supply Solutions]], a legitimate front for her illegitimate business, out of the Carrow&#039;s Landing colony on [[Daleem]].  Although born on [[StarWars:Chandrila|Chandrila]] into high society, for most of the last fifteen years, she and Vasha have been in the employ of Mekka the [[StarWars: Hutt|Hutt]].  He supplies the freighters and the goods, while the two women make sure that they get to people with a hole to fill and enough credits to try.  The money is good, the parties are better, and Magda chooses not to overthink the rest. &lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Youth on Chandrila (5 ABY – 25 ABY) ===&lt;br /&gt;
Magda Venn was born in [[StarWars:5 ABY|5 ABY]] on [[StarWars:Chandrila|Chandrila]] to Arrell and Liria Venn, scions of a wealthy and ancient Chandrilan aristocratic family.  Raised on the shores of [[StarWars:Lake Andrasha|Lake Andrasha]], she grew up surrounded by family, tutors, friends, servants, and the effortless comforts of old money.  Her childhood wanted for little, but the abundance that sheltered her also confined her.  The Venn name carried expectations as heavy as its fortune was vast: Magda was to become polished, respectable, well-educated, and socially useful, a daughter suited to receptions, charitable committees, advantageous friendships, and the quiet maintenance of family influence.&lt;br /&gt;
&lt;br /&gt;
From an early age, however, Magda proved poorly suited to the role prepared for her.  She had charm in abundance and learned quickly how to please a room, but she lacked the discipline, restraint, and public-minded seriousness her family expected.  Lessons, formal obligations, and carefully managed social calls held little appeal compared to music, parties, gossip, games of chance, and the small freedoms she could steal from the edges of Chandrilan propriety.  To her family, these habits marked her as frivolous and unreliable.  To Magda, they were the first honest things in a life otherwise arranged for display.&lt;br /&gt;
&lt;br /&gt;
By her late teens, Magda had begun treating Chandrilan propriety less as a code of conduct than as a game with rules to be bent, misread, or ignored when convenient.  She drifted through receptions, lake parties, private clubs, and after-hours [[StarWars:Sabacc|Sabacc]] games with a practiced ease, but it was her choice of companions that most alarmed her family.  Respectable heirs and well-placed daughters bored her; she preferred junior diplomats with bad habits, idle aristocrats with debts, pilots between contracts, household guards with loose tongues, couriers with questionable errands, and other figures who lingered at the edges of polite society.  Among these unsuitable associations, none troubled Arrell and Liria more than [[Vasha Voss]], the scandal-prone daughter of the aristocratic Voss family.  Where Magda’s other companions amused, enabled, or embarrassed her, Vasha protected her. She was loyal, physical, direct, and violently devoted in a way that made Magda’s recklessness harder to contain.  In Vasha’s company, Magda learned the uses of gossip, charm, debt, and plausible deniability, while also discovering how much easier it was to ignore consequences when someone else was willing to stand between her and them.  None of it was serious enough to destroy the Venn name, but each rumor, unpaid obligation, and unsuitable association made her a little harder for her family to defend.&lt;br /&gt;
&lt;br /&gt;
By [[StarWars:25 ABY|25 ABY]], the Venn family&#039;s patience with Magda had expired.  There was no single incident that transformed annoyance into genuine ire, but rather a decade-long accumulation of scandals, absences, debts, and public embarrassments.  More troubling than Magda’s behavior itself was her attachment to Vasha, whose loyalty had made the Venns’ daughter increasingly difficult to discipline or isolate.  Arrell and Liria resolved to remove Magda from society until she could be made useful again, restricting her to the family estate under the supervision of servants, tutors, and carefully chosen chaperones, and severing her from Vasha entirely.  Magda understood the arrangement for what it was: confinement dressed in the language of correction.  Rather than submit to it, she and Vasha stole away in the night before her parents could put their plan fully into effect.  Magda emptied what physical credit chips she could find from the family safe, while Vasha handled the practical dangers of the escape.  Together, they stole Arrell’s speeder, raced to the nearest spaceport, and boarded an interstellar transport bound for [[StarWars:Nar Shaddaa|Nar Shaddaa]] before either family knew they were gone.&lt;br /&gt;
&lt;br /&gt;
=== The Nar Shaddaa Years (25 ABY – 30 ABY) ===&lt;br /&gt;
[[File:Magdaandvasha.jpg|thumb|Magda Venn (right) and Vasha Voss (left) in the lounge aboard &#039;&#039;L&#039;Ennui&#039;&#039;.]]&lt;br /&gt;
The girls arrived on Nar Shaddaa flush with stolen money and even more anticipation. They ate street food, rented a room above a nightclub, and celebrated their escape by partying through the nights and into the days. Between the drinking, dancing, quick friendships, and dramatic spats, they burned through their credits far faster than intended. Growing desperate but unable to stop their debauchery, Magda fell back on what she knew best: cards and people. She entered her first sabacc game since leaving Chandrila in a seedy cantina and cleaned house. Her lucky streak continued long enough to suggest that luck had nothing to do with it. With Vasha’s wild eyes and happy trigger finger at her shoulder, the credits started rolling back in. Their luck (and legendary audacity) eventually led them straight into the orbit of Mekka the Hutt.&lt;br /&gt;
&lt;br /&gt;
A young and upcoming gangster himself, Mekka was a recent arrival from [[StarWars:Jakku|Jakku]], where he had been running operations for his boss, Vorroga the Hutt. He had received a large promotion, relocating to [[StarWars:Nar Shaddaa|Nar Shaddaa]], and a substantial, though largely empty, palace. To add to his scant retainers who had followed him from Jakku, Mekka began sending invitations to local upstarts with a similar youthful (though for a Hutt that meant several hundred years) vigor to his own. He promoted the Twi&#039;lek [[Kala&#039;mee]] from a position as a dock administrator to that of his personal assistant, he invited several gangs of [[StarWars: Weequay|Weequay]] thugs to relocate from the deeper levels of Nar Shaddaa to his palace. And he invited the disparate local gamblers, dancers, and hangers-on who had no permanent haunt to begin attending his parties. Magda and Vasha were included and received an invitation of their own.&lt;br /&gt;
&lt;br /&gt;
The girls attended Mekka&#039;s earliest parties in their own ways. Magda was a fixture at his sabacc tables, making even seasoned gamblers look amateurish. Vasha proved early on to be a reliable deterrent to rough housing and trouble making. Soon the pair had caught the attention of the Hutt lord, intrigued as he was by their brash and brazen style, and their standing party invitation became a permanent residence. During these early years on Nar Shaddaa, Magda&#039;s and Vasha&#039;s friendship evolved into something more amorous. High on Mekka&#039;s drugs, the adrenaline, and the powerful feelings of success won by their own virtues (and vices), their formerly close but platonic friendship evolved over time into a deep and devoted romance. Under Mekka&#039;s eye and eventual guidance, the two became a singular, permanent fixture at his palace. Vasha entered his formal service as a paid tough. Magda, in a less formal role, became partial arm candy, partial confidante, and partial sabacc-fiend.[[File:Lennui.jpg|left|thumb|Magda&#039;s and Vasha&#039;s private yacht, &#039;&#039;L&#039;Ennui.&#039;&#039;]]Over the following years, Vasha rose steadily through Mekka’s ranks, developing a near-slavish dedication to physical and combat training. She studied under the best mercenaries and fighters Mekka could afford, transforming herself into a lethal enforcer. Parallel to this, Magda grew ever closer to Mekka, becoming his favorite decoration at parties and his most trusted and intimate confidante. A pivotal moment came during one of Mekka’s wild parties when his pet [[StarWars:Nexu|Nexu]] escaped its enclosure. In the chaos, the beast attacked Magda, ripping off her left leg before Vasha could intervene. Mekka, guilt-ridden, spared no expense on a high-quality cybernetic replacement, further cementing the pair’s place in his inner circle. By the end of their five years on Nar Shaddaa, both women had become indispensable. Mekka’s ultimate show of trust came when he promoted them to run his expanding operations on the Outer Rim colony world of Daleem, dispatching the reliable Twi’lek bookkeeper Kala’mee to ensure the venture’s success.&lt;br /&gt;
&lt;br /&gt;
=== Venn-Voss Colonial Supply Solutions and Daleem (30 ABY - Present) ===&lt;br /&gt;
Mekka the Hutt had long eyed the [[StarWars:Outer Rim|Outer Rim]] colony world of [[Daleem]], located in the [[StarWars:Nilgaard Sector|Nilgaard Sector]], as a prime location for expansion. The planet’s recolonization in relative isolation and with limited Jedi oversight made it an ideal location for a discreet smuggling operation. Trusting in the loyalty and proven capabilities of his favorite lieutenants, Mekka chose Magda and Vasha to lead the new venture. He provided them with substantial startup funds and numerous thugs, and the Twi’lek bookkeeper Kala’mee to ensure that the two women did not squander those funds and thugs. It was both a reward for their years of service and a significant test of their ability to run an independent outpost.&lt;br /&gt;
&lt;br /&gt;
Magda and Vasha arrived on Daleem with Kala’mee and a substantial amount of startup capital from Mekka.  The transition was not without challenges.  Mekka&#039;s clerks handled the back end negotiations to ensure that supply contracts were awarded in the correct directions.  Magda and Vasha (with Kala&#039;mee&#039;s significant assistance) established Venn-Voss Colonial Supply Solutions as their legitimate front company, requiring careful navigation of local regulations and the planet’s limited infrastructure.  Using their funds and connections, they secured control of the small spaceport at the newly established colony Carrow’s Landing, as well as suitable lodging, and opened The Sandbar cantina as their primary social and business hub.  Within months, the operation was running smoothly on the surface.  Legitimate supplies flowed through their spaceport and to the colonists. However, many of the legitimate shipments also contained hidden packages from Mekka: illegal weapons, spice, and diverted pharmaceuticals.  These extra packages were intercepted by Vasha and her thugs and passed along to the Shoreline Courier Service, a local and (otherwise mostly) legitimate operation run by the retired legendary sabacc player Ged &amp;quot;The Idiot&amp;quot; Narriss.  His couriers would unknowingly distribute contraband to colonial towns for hundreds of miles up and down the coast from Carrow&#039;s Landing.&lt;br /&gt;
[[File:Carrowslanding.jpg|thumb|The pair&#039;s oceanside villa on Daleem, above the town of Carrow&#039;s Landing.]]&lt;br /&gt;
Daily life in Carrow’s Landing revolved around the rhythm of the sea and the demands of the operation.  Magda and Vasha made their home in a modest two-story villa perched on the cliffs overlooking the western beach.  The Sandbar served as the social heart of their enterprise, with its beach-dweller aesthetic, fish-heavy menu, and open wall facing the ocean.  Most evenings found the crew gathered there, with Magda holding court at the sabacc table and Vasha looming protectively nearby.  The balance between legitimate business and smuggling allowed the operation to thrive, bringing stability and profit to the colony.&lt;br /&gt;
&lt;br /&gt;
Over fourteen years, the operation faced numerous challenges.  The Jedi presence on Daleem, though limited, required constant vigilance to avoid drawing unwanted scrutiny.  Rival syndicates occasionally tested their control of the region, and local authorities sometimes needed careful management.  Through it all, Magda, Vasha, and Kala’mee adapted and grew stronger together.  Vasha’s security network kept the peace in Carrow’s Landing, while Kala’mee’s organizational skills ensured the legitimate business remained profitable. Magda’s charm and social connections helped maintain the operation’s respectable facade.  Or at least they would if Magda could peel herself away from the beach and her cantina.  As the years passed, the trio turned Venn-Voss Colonial Supply Solutions into a thriving enterprise, expanding their influence across the colony while carefully balancing the demands of Mekka’s smuggling network with the realities of life on Daleem.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
=== Appearance and Attire ===&lt;br /&gt;
Magda Venn is a 39 year old Chandrilan woman with pale, freckled skin and long, wavy chestnut brown hair gently streaked with grey.  She has warm brown eyes and a knowing half-smile that often hints at mischief.  Her build is compact and athletic, honed by Vasha’s insistence on regular training despite her natural laziness.  She bears several tattoos: a scavenger bird on her right shoulder and upper arm, a solid black pattern on her left shoulder, a sun on her ribs, a hawkbat on her calf, and a DL-44 pistol on her outer thigh.  Her left leg is a mechanical prosthetic from mid-thigh down, black and brass in design.&lt;br /&gt;
&lt;br /&gt;
In public, Magda favors provocative yet practical attire: tight crop tops that accentuate her figure, low-cut pants that highlight her form, and a leather holster for her modified DL-44.  She often goes barefoot or wears knee-high heeled boots, and occasionally adds a leather jacket left open.&lt;br /&gt;
&lt;br /&gt;
=== Speech and Mannerisms ===&lt;br /&gt;
Magda speaks in a husky voice that leans toward the dramatic and still maintains a subtle hint of the Chandrilan accent from her youth. She is often playful and teasing in her speech, reflecting her inability to take much about life seriously, and she has a tendency to over-rely on gambling metaphors and Daleem beach slang. Through it all she remains ever charming and charismatic.&lt;br /&gt;
&lt;br /&gt;
Magda&#039;s laziness often shows up in her mannerisms, which can be languid and theatrical. She blames this on her &amp;quot;ennui.&amp;quot; That theatricality, however, can gain a definitive energy when she&#039;s retelling stories and the gestures grow as the tales grow. Magda is also rarely without her companion, Vasha, and the two are typically in close physical proximity, leaning or lounging on one another. Despite being quick to laugh and quicker to smile, Magda does have periods of deep and regretful self-reflection, during which she can be morose and quiet in her movements.&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
Magda Venn is the epitome of charming laziness.  She is intelligent and quick-witted, with a natural talent for reading people and manipulating social situations to her advantage.  Her primary ambitions are simple: to lounge on the beach, drink, get high, and enjoy the company of Vasha.  She has little interest in the day-to-day operations of her own criminal enterprise, preferring to leave the hard work to Kala’mee while she plays the role of social figurehead and evening gambler.&lt;br /&gt;
&lt;br /&gt;
Despite her self-admitted laziness, Magda is not without depth.  She is self-aware enough to recognize her own weaknesses, particularly her lack of willpower when it comes to changing her hedonistic lifestyle.  This creates occasional moments of quiet regret and listlessness, though she usually masks them with charm and humor.  She is deeply devoted to Vasha, finding comfort and safety in their intense relationship, and she genuinely cares for her crew and the life they’ve built on Daleem.  While she often plays the role of carefree socialite, those close to her know there is a more thoughtful and introspective woman beneath the surface.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
=== Vasha Voss ===&lt;br /&gt;
{{Quote|Venn-Voss runs because Mags smiles at the right people and I break the right fingers.|Vasha Voss}}&lt;br /&gt;
Vasha Voss is Magda’s partner, spouse, and constant protector.  Their relationship is intense and all-consuming, with Vasha firmly steering Magda toward better habits than she would choose on her own.  This is somewhat ironic, considering Vasha was Magda’s original bad influence back on Chandrila, where she would likely still be if not for her volatile friend&#039;s intervention.  Vasha’s fierce loyalty and willingness to do whatever is necessary to keep Magda safe allows her to live the lazy, hedonistic life she craves.  In return, Magda’s charm and social skills complement Vasha’s more direct approach, making them a competent and effective team.  Their bond is deep and genuine, built on decades of shared history, trust, and mutual dependence.&lt;br /&gt;
&lt;br /&gt;
=== Kala&#039;mee ===&lt;br /&gt;
{{Quote|She gets what she wants and somehow you&#039;re happy for her.  That&#039;s the trick.  I&#039;ve never figured out how she does it.|Kala&#039;mee}}&lt;br /&gt;
Kala’mee, a Twi&#039;lek refugee turned clerk, is Magda’s close friend and the organizational backbone of Venn-Voss Colonial Supply Solutions.  As Mekka’s trusted bookkeeper, she was sent to Daleem to ensure the operation ran smoothly, and she has become indispensable to its success.  Kala’mee respects Magda’s social skills and charm, though she often finds it difficult to respect Magda herself, particularly since Kala&#039;mee ends up doing the actual day-to-day work that her lazy friend avoids. Despite this, their friendship is genuine, and Kala&#039;mee can&#039;t help but laugh at Magda&#039;s ability to get whatever she wants without lifting a finger.&lt;br /&gt;
&lt;br /&gt;
=== Grix ===&lt;br /&gt;
{{Quote|Kala&#039;mee keeps the books.  Vasha keeps people in line.  Magda keeps the bartenders employed.|Grix}}&lt;br /&gt;
Grix is Vasha&#039;s [[StarWars:Dug|Dug]] lieutenant.  He is notedly strong for his species and well employed for it.  While Vasha is technically in charge of Venn-Voss&#039;s security and the illicit operation&#039;s enforcement, Grix is the one who does the actual work in that regard.  He runs the gang of toughs who protect the company&#039;s financial and territorial interests.  He patrols the streets.  He makes sure problems disappear forever.  He is the actual terror of Carrow&#039;s Landing.  He doesn&#039;t interact with Magda in a professional context very often, but he is a regular participant in her sabacc game and beach crew.&lt;br /&gt;
&lt;br /&gt;
=== Qua&#039;wiil ===&lt;br /&gt;
{{Quote|I watched her lose on purpose twice in one night just to see what Hull does when he thinks he&#039;s winning.  Third hand she took everything.  I was taking notes.  It didn&#039;t help.|Qua&#039;wiil}}&lt;br /&gt;
The pilot of Magda and Vasha’s personal yacht, the [[StarWars:T-2 Ramsidian-class Yacht|T-2 Ramsidian-class Yacht]] &#039;&#039;&#039;L’Ennui&#039;&#039;&#039;, Qua’wiil is a Rodian of great skill. Before entering the women’s service, Qua’wiil had retired from the Starfighter Corps of the [[StarWars:New Republic|New Republic]], where he flew the [[StarWars:RZ-1 A-wing interceptor|RZ-1 A-Wing Interceptor]]. In addition to being their pilot, the Rodian is also Magda’s best gambling buddy and never fails to miss their regular sabacc game. He and Magda are notoriously obnoxious players when in one another’s company, feeding on their mutual energy and enjoyment of the absurd.&lt;br /&gt;
&lt;br /&gt;
=== Korugg ===&lt;br /&gt;
{{Quote|Magda pay good credits.|Korugg}}&lt;br /&gt;
Korugg is a [[StarWars:Gamorrean|Gamorrean]] pit fighter who makes his actual living as a contractor for Venn-Voss Colonial Supply Solutions.  On paper, he is a private negotiator who is brought in to handle particularly difficult situations which have reached an impasse between parties.  Unofficially, he breaks heads and fingers when Vasha and Grix are too busy or too small.  Korugg is large even for a Gamorrean and is known, regionally, among his species for his impressive gut size.  He is particularly fond of Magda and would do work for free, but Venn-Voss needs him well-fed so that he&#039;s strong enough to do it in the first place.  Magda always insists he takes the credits he&#039;s owed.  &lt;br /&gt;
&lt;br /&gt;
=== Chikma ===&lt;br /&gt;
{{Quote|Yub yub chika wamma bo shoo! Yippa nub da Mando, yub yub!|Chikma the Mandalorian}}&lt;br /&gt;
&lt;br /&gt;
=== Mekka the Hutt ===&lt;br /&gt;
{{Quote|I have never had to remind her who pays her.  She remembers.  Smart girl.  Pretty, too.|Mekka the Hutt}}&lt;br /&gt;
Mekka the Hutt is Magda and Vasha’s patron and benefactor.  The relatively young and ambitious Hutt first encountered the pair during their early days on Nar Shaddaa and quickly took a liking to them, particularly Magda.  Over the years, Mekka has served as both mentor and close ally, providing them with opportunities, resources, and protection.  He encouraged their partnership and watched with amusement as they rose through his organization.  While he maintains a certain affectionate distance (knowing he will outlive them by centuries), he genuinely values their loyalty and skills.  &lt;br /&gt;
&lt;br /&gt;
=== Rome Arde ===&lt;br /&gt;
{{Quote|She’s my cousin, but she’s also my favorite troublemaker.  Some things never change.|Roma Arde}}&lt;br /&gt;
Roma is Magda&#039;s younger cousin, who, much to the chagrin of her family, followed in Magda&#039;s footsteps some years after her departure from Chandrila. However, Magda&#039;s and Vasha&#039;s unlikely luck was not repeatable and Roma fell in with a tough crowd on Chandrila itself. Disappearing from her household and living among the hidden lower classes on the aristocratic world, Roma began a relationship with spice that would plague her for years to come. Finally, when faced with death, Roma reached out to Magda to ask for help, not able to face the shame of returning to her family. Magda obliged, paying the fare to get Roma from Chandrila to Daleem. She and Vasha funded and enabled Roma&#039;s rehabilitation. Today, she maintains a stable job as the bartender at the Sandbar, and is one of Magda&#039;s closest friends. She never stopped looking up to her and would be surprised to learn that Magda looks up to her in turn.&lt;br /&gt;
&lt;br /&gt;
=== Hull Derech === &lt;br /&gt;
{{quote|She&#039;s infuriating.  I know she&#039;s cheating.  I know it!  Everyone else thinks she&#039;s delightful, which just makes it worse.|Hull Derech}}&lt;br /&gt;
Hull Derech is a youthful courier with Ged’s courier service.  Born and raised on Daleem, he is now an adult who loathes the colony and dreams of escaping to the larger galaxy.  Fortunately for Hull, he is a decent sabacc player, particularly considering his youth.  Even more fortunately, his employer, Ged Nariss, is a retired sabacc legend who has taken him under his wing.  Hull is a regular fixture at Magda’s standing game.  Outwardly, he detests her.  She doesn’t play right.  She folds winning hands.  She wins with nothing.  But inwardly, Hull is obsessed. &lt;br /&gt;
&lt;br /&gt;
=== Ged &amp;quot;The Idiot&amp;quot; Narriss ===&lt;br /&gt;
{{quote|She&#039;s beaten me more times than I care to admit.  I remember every hand.  I don&#039;t think she remembers any of them.|Ged &amp;quot;The Idiot&amp;quot; Narriss}}&lt;br /&gt;
Ged Narriss is a legendary sabacc player, with a name known at gambling tables across the galaxy.  After a major game-fixing scandal, he took what winnings he had left and retired to Daleem, a place with a small enough economy that he could eke out a living for the rest of his years on that small amount.  He started his delivery service, Shoreline Courier Service, in order to bolster his meager finances, and now makes a substantial amount of money running the weapons and drugs that Magda&#039;s organization brings in from off world.  He further supplements his income by playing at her sabacc game.  He and Magda are the two best players at the table and maintain a playful rivalry as well as a number of inside jokes none of the other players ever pick up on.  For Narriss&#039;s part, Magda is Hull Derech&#039;s final lesson: a player who plays the players, rather than playing the cards. So far Derech has not understood on what Ged is trying to teach.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Odan-Urr_members]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Ji</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Venn-Voss_Colonial_Supply_Solutions&amp;diff=201150</id>
		<title>Venn-Voss Colonial Supply Solutions</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Venn-Voss_Colonial_Supply_Solutions&amp;diff=201150"/>
		<updated>2026-07-13T04:46:30Z</updated>

		<summary type="html">&lt;p&gt;Ji: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Company&lt;br /&gt;
| image = &lt;br /&gt;
| name = Venn-Voss Colonial Supply Solutions&lt;br /&gt;
| founder = Mekka the Hutt&lt;br /&gt;
| ledby = [[Magda Venn]] and [[Vasha Voss]]&lt;br /&gt;
| parent = Hydian Commercial Exchange&lt;br /&gt;
| subsid = &lt;br /&gt;
| personnel = ~900&lt;br /&gt;
| locations = Carrow&#039;s Landing, [[Daleem]]&lt;br /&gt;
| role = Organizing import of supplies for the reconstruction of Daleem&lt;br /&gt;
| products = Construction materials, foodstuffs, medical equipment&lt;br /&gt;
| founding = 30 ABY&lt;br /&gt;
| dissolved = &lt;br /&gt;
| era = &lt;br /&gt;
| affiliation = [[Odan-Urr]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Venn-Voss Colonial Supply Solutions is one of several mid-sized freight and distribution companies awarded contracts to supply the reconstruction effort of [[Daleem]].  It is the exclusive provider of construction materials, supplementary foodstuffs, and medical supplies to the entire western coastline of the primary continent, providing for 220,000 residents across thirty one colonies.  It was founded as a subsidiary of Mekka the Hutt&#039;s primary shipping and mercantile company, Hydian Commercial Exchange, and is run by his lieutenants [[Magda Venn]], [[Vasha Voss]], and Kala&#039;mee.  Under the guise of its legitimate enterprises, Venn-Voss Colonial Supply Solutions also is the major distributor of illicit goods, such as [[starwars:spice|spice]], illegal weapons, and stolen medications, to its region of operations.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
== Organization ==&lt;br /&gt;
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== Business Operations ==&lt;br /&gt;
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== Criminal Operations == &lt;br /&gt;
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== Personnel ==&lt;br /&gt;
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== Facilities ==&lt;br /&gt;
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== Public Reputation ==&lt;/div&gt;</summary>
		<author><name>Ji</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Venn-Voss_Colonial_Supply_Solutions&amp;diff=201149</id>
		<title>Venn-Voss Colonial Supply Solutions</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Venn-Voss_Colonial_Supply_Solutions&amp;diff=201149"/>
		<updated>2026-07-13T04:45:17Z</updated>

		<summary type="html">&lt;p&gt;Ji: Created page with &amp;quot;{{Company | image =  | name = Venn-Voss Colonial Supply Solutions | founder = Mekka the Hutt | ledby = Magda Venn and Vasha Voss | parent = Hydian Commercial Exchange | subsid =  | personnel = ~900 | locations = Carrow&amp;#039;s Landing, Daleem | role = Organizing import of supplies for the reconstruction of Daleem | products = Construction materials, foodstuffs, medical equipment | founding = 30 ABY | dissolved =  | era =  | affiliation = Odan-Urr }}  Venn-Voss...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Company&lt;br /&gt;
| image = &lt;br /&gt;
| name = Venn-Voss Colonial Supply Solutions&lt;br /&gt;
| founder = Mekka the Hutt&lt;br /&gt;
| ledby = [[Magda Venn]] and [[Vasha Voss]]&lt;br /&gt;
| parent = Hydian Commercial Exchange&lt;br /&gt;
| subsid = &lt;br /&gt;
| personnel = ~900&lt;br /&gt;
| locations = Carrow&#039;s Landing, [[Daleem]]&lt;br /&gt;
| role = Organizing import of supplies for the reconstruction of Daleem&lt;br /&gt;
| products = Construction materials, foodstuffs, medical equipment&lt;br /&gt;
| founding = 30 ABY&lt;br /&gt;
| dissolved = &lt;br /&gt;
| era = &lt;br /&gt;
| affiliation = [[Odan-Urr]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Venn-Voss Colonial Supply Solutions is one of several mid-sized freight and distribution companies awarded contracts to supply the reconstruction effort of [[Daleem]].  It is the exclusive provider of construction materials, supplementary foodstuffs, and medical supplies to the entire western coastline of the primary continent, providing for 220,000 residents across thirty one colonies.  It was founded as a subsidiary of Mekka the Hutt&#039;s primary shipping and mercantile company, Hydian Commerical Exchange, and is run by his lieutenants [[Magda Venn]], [[Vasha Voss]], and Kala&#039;mee.  Under the guise of its legitimate enterprises, Venn-Voss Colonial Supply Solutions also is the major distributor of illicit goods, such as [[starwars:spice|spice]], illegal weapons, and stolen medications, to its region of operations.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
== Organization ==&lt;br /&gt;
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== Business Operations ==&lt;br /&gt;
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== Criminal Operations == &lt;br /&gt;
&lt;br /&gt;
== Personnel ==&lt;br /&gt;
&lt;br /&gt;
== Facilities ==&lt;br /&gt;
&lt;br /&gt;
== Public Reputation ==&lt;/div&gt;</summary>
		<author><name>Ji</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Magda_Venn&amp;diff=201147</id>
		<title>Magda Venn</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Magda_Venn&amp;diff=201147"/>
		<updated>2026-07-12T04:08:23Z</updated>

		<summary type="html">&lt;p&gt;Ji: /* Ged &amp;quot;The Idiot&amp;quot; Narriss */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Mercenary&lt;br /&gt;
|image=[[File:Magdaportrait.jpeg|250px]]&lt;br /&gt;
|firstname= Magda&lt;br /&gt;
|lastname= Venn&lt;br /&gt;
|homeworld= [[starwars:Chandrila|Chandrila]]&lt;br /&gt;
|birth= {{Birthyear and Age |ABY|5}}&lt;br /&gt;
|placeofbirth= &lt;br /&gt;
|death=&lt;br /&gt;
|placeofdeath=&lt;br /&gt;
|causeofdeath=&lt;br /&gt;
|species=[[starwars:Human|Human]]&lt;br /&gt;
|gender=Female&lt;br /&gt;
|hair= Brown&lt;br /&gt;
|eyes= Brown&lt;br /&gt;
|height= 1.68 m&lt;br /&gt;
|weight= 75 kg&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother= Liria Venn&lt;br /&gt;
|father= Arrell Venn&lt;br /&gt;
|siblings=&lt;br /&gt;
|children=&lt;br /&gt;
|spouse= Vasha Voss&lt;br /&gt;
|allies= Vasha Voss, Kala&#039;mee, Qua&#039;wiil, Mekka the Hutt, Ged &amp;quot;The Idiot&amp;quot; Nariss, Korugg, Grix, Chikma&lt;br /&gt;
|enemies= Hull Derech&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|weapons= [[starwars:DL-44|DL-44]]&lt;br /&gt;
|fightingstyle= Corellian Kickboxing&lt;br /&gt;
|profession= Colonial Freight Broker (Crime Boss)&lt;br /&gt;
|position= &lt;br /&gt;
|era= &lt;br /&gt;
|affiliation= &lt;br /&gt;
*[[Odan-Urr]]&lt;br /&gt;
*[[Dark Brotherhood|The Brotherhood]]&lt;br /&gt;
*Venn-Voss Colonial Supply Solutions&lt;br /&gt;
|ship= &#039;&#039;[[item:120528-|L&#039;Ennui]]&#039;&#039;&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier=[[dossier:9709|9709]]&lt;br /&gt;
|sheet=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|Everything you&#039;ve heard about me is true.|Lando Calrissian}}&lt;br /&gt;
&lt;br /&gt;
Magda Venn is not a hero.  She is not a villain.  She is not good or evil.  She is a colonial freight importer and distributor of considerable skill and flexible ethics, as well as a spice distributor, weapons trafficker, and minor crime boss (though she would object to being regarded as minor).  With her partner, Vasha Voss, she runs Venn-Voss Colonial Supply Solutions, a legitimate front for her illegitimate business, out of the Carrow&#039;s Landing colony on [[Daleem]].  Although born on [[StarWars:Chandrila|Chandrila]] into high society, for most of the last fifteen years, she and Vasha have been in the employ of Mekka the [[StarWars: Hutt|Hutt]].  He supplies the freighters and the goods, while the two women make sure that they get to people with a hole to fill and enough credits to try.  The money is good, the parties are better, and Magda chooses not to overthink the rest. &lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Youth on Chandrila (5 ABY – 25 ABY) ===&lt;br /&gt;
Magda Venn was born in [[StarWars:5 ABY|5 ABY]] on [[StarWars:Chandrila|Chandrila]] to Arrell and Liria Venn, scions of a wealthy and ancient Chandrilan aristocratic family.  Raised on the shores of [[StarWars:Lake Andrasha|Lake Andrasha]], she grew up surrounded by family, tutors, friends, servants, and the effortless comforts of old money.  Her childhood wanted for little, but the abundance that sheltered her also confined her.  The Venn name carried expectations as heavy as its fortune was vast: Magda was to become polished, respectable, well-educated, and socially useful, a daughter suited to receptions, charitable committees, advantageous friendships, and the quiet maintenance of family influence.&lt;br /&gt;
&lt;br /&gt;
From an early age, however, Magda proved poorly suited to the role prepared for her.  She had charm in abundance and learned quickly how to please a room, but she lacked the discipline, restraint, and public-minded seriousness her family expected.  Lessons, formal obligations, and carefully managed social calls held little appeal compared to music, parties, gossip, games of chance, and the small freedoms she could steal from the edges of Chandrilan propriety.  To her family, these habits marked her as frivolous and unreliable.  To Magda, they were the first honest things in a life otherwise arranged for display.&lt;br /&gt;
&lt;br /&gt;
By her late teens, Magda had begun treating Chandrilan propriety less as a code of conduct than as a game with rules to be bent, misread, or ignored when convenient.  She drifted through receptions, lake parties, private clubs, and after-hours [[StarWars:Sabacc|Sabacc]] games with a practiced ease, but it was her choice of companions that most alarmed her family.  Respectable heirs and well-placed daughters bored her; she preferred junior diplomats with bad habits, idle aristocrats with debts, pilots between contracts, household guards with loose tongues, couriers with questionable errands, and other figures who lingered at the edges of polite society.  Among these unsuitable associations, none troubled Arrell and Liria more than [[Vasha Voss]], the scandal-prone daughter of the aristocratic Voss family.  Where Magda’s other companions amused, enabled, or embarrassed her, Vasha protected her. She was loyal, physical, direct, and violently devoted in a way that made Magda’s recklessness harder to contain.  In Vasha’s company, Magda learned the uses of gossip, charm, debt, and plausible deniability, while also discovering how much easier it was to ignore consequences when someone else was willing to stand between her and them.  None of it was serious enough to destroy the Venn name, but each rumor, unpaid obligation, and unsuitable association made her a little harder for her family to defend.&lt;br /&gt;
&lt;br /&gt;
By [[StarWars:25 ABY|25 ABY]], the Venn family&#039;s patience with Magda had expired.  There was no single incident that transformed annoyance into genuine ire, but rather a decade-long accumulation of scandals, absences, debts, and public embarrassments.  More troubling than Magda’s behavior itself was her attachment to Vasha, whose loyalty had made the Venns’ daughter increasingly difficult to discipline or isolate.  Arrell and Liria resolved to remove Magda from society until she could be made useful again, restricting her to the family estate under the supervision of servants, tutors, and carefully chosen chaperones, and severing her from Vasha entirely.  Magda understood the arrangement for what it was: confinement dressed in the language of correction.  Rather than submit to it, she and Vasha stole away in the night before her parents could put their plan fully into effect.  Magda emptied what physical credit chips she could find from the family safe, while Vasha handled the practical dangers of the escape.  Together, they stole Arrell’s speeder, raced to the nearest spaceport, and boarded an interstellar transport bound for [[StarWars:Nar Shaddaa|Nar Shaddaa]] before either family knew they were gone.&lt;br /&gt;
&lt;br /&gt;
=== The Nar Shaddaa Years (25 ABY – 30 ABY) ===&lt;br /&gt;
[[File:Magdaandvasha.jpg|thumb|Magda Venn (right) and Vasha Voss (left) in the lounge aboard &#039;&#039;L&#039;Ennui&#039;&#039;.]]&lt;br /&gt;
The girls arrived on Nar Shaddaa flush with stolen money and even more anticipation. They ate street food, rented a room above a nightclub, and celebrated their escape by partying through the nights and into the days. Between the drinking, dancing, quick friendships, and dramatic spats, they burned through their credits far faster than intended. Growing desperate but unable to stop their debauchery, Magda fell back on what she knew best: cards and people. She entered her first sabacc game since leaving Chandrila in a seedy cantina and cleaned house. Her lucky streak continued long enough to suggest that luck had nothing to do with it. With Vasha’s wild eyes and happy trigger finger at her shoulder, the credits started rolling back in. Their luck (and legendary audacity) eventually led them straight into the orbit of Mekka the Hutt.&lt;br /&gt;
&lt;br /&gt;
A young and upcoming gangster himself, Mekka was a recent arrival from [[StarWars:Jakku|Jakku]], where he had been running operations for his boss, Vorroga the Hutt. He had received a large promotion, relocating to [[StarWars:Nar Shaddaa|Nar Shaddaa]], and a substantial, though largely empty, palace. To add to his scant retainers who had followed him from Jakku, Mekka began sending invitations to local upstarts with a similar youthful (though for a Hutt that meant several hundred years) vigor to his own. He promoted the Twi&#039;lek [[Kala&#039;mee]] from a position as a dock administrator to that of his personal assistant, he invited several gangs of [[StarWars: Weequay|Weequay]] thugs to relocate from the deeper levels of Nar Shaddaa to his palace. And he invited the disparate local gamblers, dancers, and hangers-on who had no permanent haunt to begin attending his parties. Magda and Vasha were included and received an invitation of their own.&lt;br /&gt;
&lt;br /&gt;
The girls attended Mekka&#039;s earliest parties in their own ways. Magda was a fixture at his sabacc tables, making even seasoned gamblers look amateurish. Vasha proved early on to be a reliable deterrent to rough housing and trouble making. Soon the pair had caught the attention of the Hutt lord, intrigued as he was by their brash and brazen style, and their standing party invitation became a permanent residence. During these early years on Nar Shaddaa, Magda&#039;s and Vasha&#039;s friendship evolved into something more amorous. High on Mekka&#039;s drugs, the adrenaline, and the powerful feelings of success won by their own virtues (and vices), their formerly close but platonic friendship evolved over time into a deep and devoted romance. Under Mekka&#039;s eye and eventual guidance, the two became a singular, permanent fixture at his palace. Vasha entered his formal service as a paid tough. Magda, in a less formal role, became partial arm candy, partial confidante, and partial sabacc-fiend.[[File:Lennui.jpg|left|thumb|Magda&#039;s and Vasha&#039;s private yacht, &#039;&#039;L&#039;Ennui.&#039;&#039;]]Over the following years, Vasha rose steadily through Mekka’s ranks, developing a near-slavish dedication to physical and combat training. She studied under the best mercenaries and fighters Mekka could afford, transforming herself into a lethal enforcer. Parallel to this, Magda grew ever closer to Mekka, becoming his favorite decoration at parties and his most trusted and intimate confidante. A pivotal moment came during one of Mekka’s wild parties when his pet [[StarWars:Nexu|Nexu]] escaped its enclosure. In the chaos, the beast attacked Magda, ripping off her left leg before Vasha could intervene. Mekka, guilt-ridden, spared no expense on a high-quality cybernetic replacement, further cementing the pair’s place in his inner circle. By the end of their five years on Nar Shaddaa, both women had become indispensable. Mekka’s ultimate show of trust came when he promoted them to run his expanding operations on the Outer Rim colony world of Daleem, dispatching the reliable Twi’lek bookkeeper Kala’mee to ensure the venture’s success.&lt;br /&gt;
&lt;br /&gt;
=== Venn-Voss Colonial Supply Solutions and Daleem (30 ABY - Present) ===&lt;br /&gt;
Mekka the Hutt had long eyed the [[StarWars:Outer Rim|Outer Rim]] colony world of [[Daleem]], located in the [[StarWars:Nilgaard Sector|Nilgaard Sector]], as a prime location for expansion. The planet’s recolonization in relative isolation and with limited Jedi oversight made it an ideal location for a discreet smuggling operation. Trusting in the loyalty and proven capabilities of his favorite lieutenants, Mekka chose Magda and Vasha to lead the new venture. He provided them with substantial startup funds and numerous thugs, and the Twi’lek bookkeeper Kala’mee to ensure that the two women did not squander those funds and thugs. It was both a reward for their years of service and a significant test of their ability to run an independent outpost.&lt;br /&gt;
&lt;br /&gt;
Magda and Vasha arrived on Daleem with Kala’mee and a substantial amount of startup capital from Mekka.  The transition was not without challenges.  Mekka&#039;s clerks handled the back end negotiations to ensure that supply contracts were awarded in the correct directions.  Magda and Vasha (with Kala&#039;mee&#039;s significant assistance) established Venn-Voss Colonial Supply Solutions as their legitimate front company, requiring careful navigation of local regulations and the planet’s limited infrastructure.  Using their funds and connections, they secured control of the small spaceport at the newly established colony Carrow’s Landing, as well as suitable lodging, and opened The Sandbar cantina as their primary social and business hub.  Within months, the operation was running smoothly on the surface.  Legitimate supplies flowed through their spaceport and to the colonists. However, many of the legitimate shipments also contained hidden packages from Mekka: illegal weapons, spice, and diverted pharmaceuticals.  These extra packages were intercepted by Vasha and her thugs and passed along to the Shoreline Courier Service, a local and (otherwise mostly) legitimate operation run by the retired legendary sabacc player Ged &amp;quot;The Idiot&amp;quot; Narriss.  His couriers would unknowingly distribute contraband to colonial towns for hundreds of miles up and down the coast from Carrow&#039;s Landing.&lt;br /&gt;
[[File:Carrowslanding.jpg|thumb|The pair&#039;s oceanside villa on Daleem, above the town of Carrow&#039;s Landing.]]&lt;br /&gt;
Daily life in Carrow’s Landing revolved around the rhythm of the sea and the demands of the operation.  Magda and Vasha made their home in a modest two-story villa perched on the cliffs overlooking the western beach.  The Sandbar served as the social heart of their enterprise, with its beach-dweller aesthetic, fish-heavy menu, and open wall facing the ocean.  Most evenings found the crew gathered there, with Magda holding court at the sabacc table and Vasha looming protectively nearby.  The balance between legitimate business and smuggling allowed the operation to thrive, bringing stability and profit to the colony.&lt;br /&gt;
&lt;br /&gt;
Over fourteen years, the operation faced numerous challenges.  The Jedi presence on Daleem, though limited, required constant vigilance to avoid drawing unwanted scrutiny.  Rival syndicates occasionally tested their control of the region, and local authorities sometimes needed careful management.  Through it all, Magda, Vasha, and Kala’mee adapted and grew stronger together.  Vasha’s security network kept the peace in Carrow’s Landing, while Kala’mee’s organizational skills ensured the legitimate business remained profitable. Magda’s charm and social connections helped maintain the operation’s respectable facade.  Or at least they would if Magda could peel herself away from the beach and her cantina.  As the years passed, the trio turned Venn-Voss Colonial Supply Solutions into a thriving enterprise, expanding their influence across the colony while carefully balancing the demands of Mekka’s smuggling network with the realities of life on Daleem.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
=== Appearance and Attire ===&lt;br /&gt;
Magda Venn is a 39 year old Chandrilan woman with pale, freckled skin and long, wavy chestnut brown hair gently streaked with grey.  She has warm brown eyes and a knowing half-smile that often hints at mischief.  Her build is compact and athletic, honed by Vasha’s insistence on regular training despite her natural laziness.  She bears several tattoos: a scavenger bird on her right shoulder and upper arm, a solid black pattern on her left shoulder, a sun on her ribs, a hawkbat on her calf, and a DL-44 pistol on her outer thigh.  Her left leg is a mechanical prosthetic from mid-thigh down, black and brass in design.&lt;br /&gt;
&lt;br /&gt;
In public, Magda favors provocative yet practical attire: tight crop tops that accentuate her figure, low-cut pants that highlight her form, and a leather holster for her modified DL-44.  She often goes barefoot or wears knee-high heeled boots, and occasionally adds a leather jacket left open.&lt;br /&gt;
&lt;br /&gt;
=== Speech and Mannerisms ===&lt;br /&gt;
Magda speaks in a husky voice that leans toward the dramatic and still maintains a subtle hint of the Chandrilan accent from her youth. She is often playful and teasing in her speech, reflecting her inability to take much about life seriously, and she has a tendency to over-rely on gambling metaphors and Daleem beach slang. Through it all she remains ever charming and charismatic.&lt;br /&gt;
&lt;br /&gt;
Magda&#039;s laziness often shows up in her mannerisms, which can be languid and theatrical. She blames this on her &amp;quot;ennui.&amp;quot; That theatricality, however, can gain a definitive energy when she&#039;s retelling stories and the gestures grow as the tales grow. Magda is also rarely without her companion, Vasha, and the two are typically in close physical proximity, leaning or lounging on one another. Despite being quick to laugh and quicker to smile, Magda does have periods of deep and regretful self-reflection, during which she can be morose and quiet in her movements.&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
Magda Venn is the epitome of charming laziness.  She is intelligent and quick-witted, with a natural talent for reading people and manipulating social situations to her advantage.  Her primary ambitions are simple: to lounge on the beach, drink, get high, and enjoy the company of Vasha.  She has little interest in the day-to-day operations of her own criminal enterprise, preferring to leave the hard work to Kala’mee while she plays the role of social figurehead and evening gambler.&lt;br /&gt;
&lt;br /&gt;
Despite her self-admitted laziness, Magda is not without depth.  She is self-aware enough to recognize her own weaknesses, particularly her lack of willpower when it comes to changing her hedonistic lifestyle.  This creates occasional moments of quiet regret and listlessness, though she usually masks them with charm and humor.  She is deeply devoted to Vasha, finding comfort and safety in their intense relationship, and she genuinely cares for her crew and the life they’ve built on Daleem.  While she often plays the role of carefree socialite, those close to her know there is a more thoughtful and introspective woman beneath the surface.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
=== Vasha Voss ===&lt;br /&gt;
{{Quote|Venn-Voss runs because Mags smiles at the right people and I break the right fingers.|Vasha Voss}}&lt;br /&gt;
Vasha Voss is Magda’s partner, spouse, and constant protector.  Their relationship is intense and all-consuming, with Vasha firmly steering Magda toward better habits than she would choose on her own.  This is somewhat ironic, considering Vasha was Magda’s original bad influence back on Chandrila, where she would likely still be if not for her volatile friend&#039;s intervention.  Vasha’s fierce loyalty and willingness to do whatever is necessary to keep Magda safe allows her to live the lazy, hedonistic life she craves.  In return, Magda’s charm and social skills complement Vasha’s more direct approach, making them a competent and effective team.  Their bond is deep and genuine, built on decades of shared history, trust, and mutual dependence.&lt;br /&gt;
&lt;br /&gt;
=== Kala&#039;mee ===&lt;br /&gt;
{{Quote|She gets what she wants and somehow you&#039;re happy for her.  That&#039;s the trick.  I&#039;ve never figured out how she does it.|Kala&#039;mee}}&lt;br /&gt;
Kala’mee, a Twi&#039;lek refugee turned clerk, is Magda’s close friend and the organizational backbone of Venn-Voss Colonial Supply Solutions.  As Mekka’s trusted bookkeeper, she was sent to Daleem to ensure the operation ran smoothly, and she has become indispensable to its success.  Kala’mee respects Magda’s social skills and charm, though she often finds it difficult to respect Magda herself, particularly since Kala&#039;mee ends up doing the actual day-to-day work that her lazy friend avoids. Despite this, their friendship is genuine, and Kala&#039;mee can&#039;t help but laugh at Magda&#039;s ability to get whatever she wants without lifting a finger.&lt;br /&gt;
&lt;br /&gt;
=== Grix ===&lt;br /&gt;
{{Quote|Kala&#039;mee keeps the books.  Vasha keeps people in line.  Magda keeps the bartenders employed.|Grix}}&lt;br /&gt;
Grix is Vasha&#039;s [[StarWars:Dug|Dug]] lieutenant.  He is notedly strong for his species and well employed for it.  While Vasha is technically in charge of Venn-Voss&#039;s security and the illicit operation&#039;s enforcement, Grix is the one who does the actual work in that regard.  He runs the gang of toughs who protect the company&#039;s financial and territorial interests.  He patrols the streets.  He makes sure problems disappear forever.  He is the actual terror of Carrow&#039;s Landing.  He doesn&#039;t interact with Magda in a professional context very often, but he is a regular participant in her sabacc game and beach crew.&lt;br /&gt;
&lt;br /&gt;
=== Qua&#039;wiil ===&lt;br /&gt;
{{Quote|I watched her lose on purpose twice in one night just to see what Hull does when he thinks he&#039;s winning.  Third hand she took everything.  I was taking notes.  It didn&#039;t help.|Qua&#039;wiil}}&lt;br /&gt;
The pilot of Magda and Vasha’s personal yacht, the [[StarWars:T-2 Ramsidian-class Yacht|T-2 Ramsidian-class Yacht]] &#039;&#039;&#039;L’Ennui&#039;&#039;&#039;, Qua’wiil is a Rodian of great skill. Before entering the women’s service, Qua’wiil had retired from the Starfighter Corps of the [[StarWars:New Republic|New Republic]], where he flew the [[StarWars:RZ-1 A-wing interceptor|RZ-1 A-Wing Interceptor]]. In addition to being their pilot, the Rodian is also Magda’s best gambling buddy and never fails to miss their regular sabacc game. He and Magda are notoriously obnoxious players when in one another’s company, feeding on their mutual energy and enjoyment of the absurd.&lt;br /&gt;
&lt;br /&gt;
=== Korugg ===&lt;br /&gt;
{{Quote|Magda pay good credits.|Korugg}}&lt;br /&gt;
Korugg is a [[StarWars:Gamorrean|Gamorrean]] pit fighter who makes his actual living as a contractor for Venn-Voss Colonial Supply Solutions.  On paper, he is a private negotiator who is brought in to handle particularly difficult situations which have reached an impasse between parties.  Unofficially, he breaks heads and fingers when Vasha and Grix are too busy or too small.  Korugg is large even for a Gamorrean and is known, regionally, among his species for his impressive gut size.  He is particularly fond of Magda and would do work for free, but Venn-Voss needs him well-fed so that he&#039;s strong enough to do it in the first place.  Magda always insists he takes the credits he&#039;s owed.  &lt;br /&gt;
&lt;br /&gt;
=== Chikma ===&lt;br /&gt;
{{Quote|Yub yub chika wamma bo shoo! Yippa nub da Mando, yub yub!|Chikma the Mandalorian}}&lt;br /&gt;
&lt;br /&gt;
=== Mekka the Hutt ===&lt;br /&gt;
{{Quote|I have never had to remind her who pays her.  She remembers.  Smart girl.  Pretty, too.|Mekka the Hutt}}&lt;br /&gt;
Mekka the Hutt is Magda and Vasha’s patron and benefactor.  The relatively young and ambitious Hutt first encountered the pair during their early days on Nar Shaddaa and quickly took a liking to them, particularly Magda.  Over the years, Mekka has served as both mentor and close ally, providing them with opportunities, resources, and protection.  He encouraged their partnership and watched with amusement as they rose through his organization.  While he maintains a certain affectionate distance (knowing he will outlive them by centuries), he genuinely values their loyalty and skills.  &lt;br /&gt;
&lt;br /&gt;
=== Rome Arde ===&lt;br /&gt;
{{Quote|She’s my cousin, but she’s also my favorite troublemaker.  Some things never change.|Roma Arde}}&lt;br /&gt;
Roma is Magda&#039;s younger cousin, who, much to the chagrin of her family, followed in Magda&#039;s footsteps some years after her departure from Chandrila. However, Magda&#039;s and Vasha&#039;s unlikely luck was not repeatable and Roma fell in with a tough crowd on Chandrila itself. Disappearing from her household and living among the hidden lower classes on the aristocratic world, Roma began a relationship with spice that would plague her for years to come. Finally, when faced with death, Roma reached out to Magda to ask for help, not able to face the shame of returning to her family. Magda obliged, paying the fare to get Roma from Chandrila to Daleem. She and Vasha funded and enabled Roma&#039;s rehabilitation. Today, she maintains a stable job as the bartender at the Sandbar, and is one of Magda&#039;s closest friends. She never stopped looking up to her and would be surprised to learn that Magda looks up to her in turn.&lt;br /&gt;
&lt;br /&gt;
=== Hull Derech === &lt;br /&gt;
{{quote|She&#039;s infuriating.  I know she&#039;s cheating.  I know it!  Everyone else thinks she&#039;s delightful, which just makes it worse.|Hull Derech}}&lt;br /&gt;
Hull Derech is a youthful courier with Ged’s courier service.  Born and raised on Daleem, he is now an adult who loathes the colony and dreams of escaping to the larger galaxy.  Fortunately for Hull, he is a decent sabacc player, particularly considering his youth.  Even more fortunately, his employer, Ged Nariss, is a retired sabacc legend who has taken him under his wing.  Hull is a regular fixture at Magda’s standing game.  Outwardly, he detests her.  She doesn’t play right.  She folds winning hands.  She wins with nothing.  But inwardly, Hull is obsessed. &lt;br /&gt;
&lt;br /&gt;
=== Ged &amp;quot;The Idiot&amp;quot; Narriss ===&lt;br /&gt;
{{quote|She&#039;s beaten me more times than I care to admit.  I remember every hand.  I don&#039;t think she remembers any of them.|Ged &amp;quot;The Idiot&amp;quot; Narriss}}&lt;br /&gt;
Ged Narriss is a legendary sabacc player, with a name known at gambling tables across the galaxy.  After a major game-fixing scandal, he took what winnings he had left and retired to Daleem, a place with a small enough economy that he could eke out a living for the rest of his years on that small amount.  He started his delivery service, Shoreline Courier Service, in order to bolster his meager finances, and now makes a substantial amount of money running the weapons and drugs that Magda&#039;s organization brings in from off world.  He further supplements his income by playing at her sabacc game.  He and Magda are the two best players at the table and maintain a playful rivalry as well as a number of inside jokes none of the other players ever pick up on.  For Narriss&#039;s part, Magda is Hull Derech&#039;s final lesson: a player who plays the players, rather than playing the cards. So far Derech has not understood on what Ged is trying to teach.&lt;br /&gt;
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[[Category:Odan-Urr_members]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Ji</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Magda_Venn&amp;diff=201146</id>
		<title>Magda Venn</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Magda_Venn&amp;diff=201146"/>
		<updated>2026-07-12T04:06:45Z</updated>

		<summary type="html">&lt;p&gt;Ji: &lt;/p&gt;
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&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Mercenary&lt;br /&gt;
|image=[[File:Magdaportrait.jpeg|250px]]&lt;br /&gt;
|firstname= Magda&lt;br /&gt;
|lastname= Venn&lt;br /&gt;
|homeworld= [[starwars:Chandrila|Chandrila]]&lt;br /&gt;
|birth= {{Birthyear and Age |ABY|5}}&lt;br /&gt;
|placeofbirth= &lt;br /&gt;
|death=&lt;br /&gt;
|placeofdeath=&lt;br /&gt;
|causeofdeath=&lt;br /&gt;
|species=[[starwars:Human|Human]]&lt;br /&gt;
|gender=Female&lt;br /&gt;
|hair= Brown&lt;br /&gt;
|eyes= Brown&lt;br /&gt;
|height= 1.68 m&lt;br /&gt;
|weight= 75 kg&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother= Liria Venn&lt;br /&gt;
|father= Arrell Venn&lt;br /&gt;
|siblings=&lt;br /&gt;
|children=&lt;br /&gt;
|spouse= Vasha Voss&lt;br /&gt;
|allies= Vasha Voss, Kala&#039;mee, Qua&#039;wiil, Mekka the Hutt, Ged &amp;quot;The Idiot&amp;quot; Nariss, Korugg, Grix, Chikma&lt;br /&gt;
|enemies= Hull Derech&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|weapons= [[starwars:DL-44|DL-44]]&lt;br /&gt;
|fightingstyle= Corellian Kickboxing&lt;br /&gt;
|profession= Colonial Freight Broker (Crime Boss)&lt;br /&gt;
|position= &lt;br /&gt;
|era= &lt;br /&gt;
|affiliation= &lt;br /&gt;
*[[Odan-Urr]]&lt;br /&gt;
*[[Dark Brotherhood|The Brotherhood]]&lt;br /&gt;
*Venn-Voss Colonial Supply Solutions&lt;br /&gt;
|ship= &#039;&#039;[[item:120528-|L&#039;Ennui]]&#039;&#039;&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier=[[dossier:9709|9709]]&lt;br /&gt;
|sheet=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|Everything you&#039;ve heard about me is true.|Lando Calrissian}}&lt;br /&gt;
&lt;br /&gt;
Magda Venn is not a hero.  She is not a villain.  She is not good or evil.  She is a colonial freight importer and distributor of considerable skill and flexible ethics, as well as a spice distributor, weapons trafficker, and minor crime boss (though she would object to being regarded as minor).  With her partner, Vasha Voss, she runs Venn-Voss Colonial Supply Solutions, a legitimate front for her illegitimate business, out of the Carrow&#039;s Landing colony on [[Daleem]].  Although born on [[StarWars:Chandrila|Chandrila]] into high society, for most of the last fifteen years, she and Vasha have been in the employ of Mekka the [[StarWars: Hutt|Hutt]].  He supplies the freighters and the goods, while the two women make sure that they get to people with a hole to fill and enough credits to try.  The money is good, the parties are better, and Magda chooses not to overthink the rest. &lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Youth on Chandrila (5 ABY – 25 ABY) ===&lt;br /&gt;
Magda Venn was born in [[StarWars:5 ABY|5 ABY]] on [[StarWars:Chandrila|Chandrila]] to Arrell and Liria Venn, scions of a wealthy and ancient Chandrilan aristocratic family.  Raised on the shores of [[StarWars:Lake Andrasha|Lake Andrasha]], she grew up surrounded by family, tutors, friends, servants, and the effortless comforts of old money.  Her childhood wanted for little, but the abundance that sheltered her also confined her.  The Venn name carried expectations as heavy as its fortune was vast: Magda was to become polished, respectable, well-educated, and socially useful, a daughter suited to receptions, charitable committees, advantageous friendships, and the quiet maintenance of family influence.&lt;br /&gt;
&lt;br /&gt;
From an early age, however, Magda proved poorly suited to the role prepared for her.  She had charm in abundance and learned quickly how to please a room, but she lacked the discipline, restraint, and public-minded seriousness her family expected.  Lessons, formal obligations, and carefully managed social calls held little appeal compared to music, parties, gossip, games of chance, and the small freedoms she could steal from the edges of Chandrilan propriety.  To her family, these habits marked her as frivolous and unreliable.  To Magda, they were the first honest things in a life otherwise arranged for display.&lt;br /&gt;
&lt;br /&gt;
By her late teens, Magda had begun treating Chandrilan propriety less as a code of conduct than as a game with rules to be bent, misread, or ignored when convenient.  She drifted through receptions, lake parties, private clubs, and after-hours [[StarWars:Sabacc|Sabacc]] games with a practiced ease, but it was her choice of companions that most alarmed her family.  Respectable heirs and well-placed daughters bored her; she preferred junior diplomats with bad habits, idle aristocrats with debts, pilots between contracts, household guards with loose tongues, couriers with questionable errands, and other figures who lingered at the edges of polite society.  Among these unsuitable associations, none troubled Arrell and Liria more than [[Vasha Voss]], the scandal-prone daughter of the aristocratic Voss family.  Where Magda’s other companions amused, enabled, or embarrassed her, Vasha protected her. She was loyal, physical, direct, and violently devoted in a way that made Magda’s recklessness harder to contain.  In Vasha’s company, Magda learned the uses of gossip, charm, debt, and plausible deniability, while also discovering how much easier it was to ignore consequences when someone else was willing to stand between her and them.  None of it was serious enough to destroy the Venn name, but each rumor, unpaid obligation, and unsuitable association made her a little harder for her family to defend.&lt;br /&gt;
&lt;br /&gt;
By [[StarWars:25 ABY|25 ABY]], the Venn family&#039;s patience with Magda had expired.  There was no single incident that transformed annoyance into genuine ire, but rather a decade-long accumulation of scandals, absences, debts, and public embarrassments.  More troubling than Magda’s behavior itself was her attachment to Vasha, whose loyalty had made the Venns’ daughter increasingly difficult to discipline or isolate.  Arrell and Liria resolved to remove Magda from society until she could be made useful again, restricting her to the family estate under the supervision of servants, tutors, and carefully chosen chaperones, and severing her from Vasha entirely.  Magda understood the arrangement for what it was: confinement dressed in the language of correction.  Rather than submit to it, she and Vasha stole away in the night before her parents could put their plan fully into effect.  Magda emptied what physical credit chips she could find from the family safe, while Vasha handled the practical dangers of the escape.  Together, they stole Arrell’s speeder, raced to the nearest spaceport, and boarded an interstellar transport bound for [[StarWars:Nar Shaddaa|Nar Shaddaa]] before either family knew they were gone.&lt;br /&gt;
&lt;br /&gt;
=== The Nar Shaddaa Years (25 ABY – 30 ABY) ===&lt;br /&gt;
[[File:Magdaandvasha.jpg|thumb|Magda Venn (right) and Vasha Voss (left) in the lounge aboard &#039;&#039;L&#039;Ennui&#039;&#039;.]]&lt;br /&gt;
The girls arrived on Nar Shaddaa flush with stolen money and even more anticipation. They ate street food, rented a room above a nightclub, and celebrated their escape by partying through the nights and into the days. Between the drinking, dancing, quick friendships, and dramatic spats, they burned through their credits far faster than intended. Growing desperate but unable to stop their debauchery, Magda fell back on what she knew best: cards and people. She entered her first sabacc game since leaving Chandrila in a seedy cantina and cleaned house. Her lucky streak continued long enough to suggest that luck had nothing to do with it. With Vasha’s wild eyes and happy trigger finger at her shoulder, the credits started rolling back in. Their luck (and legendary audacity) eventually led them straight into the orbit of Mekka the Hutt.&lt;br /&gt;
&lt;br /&gt;
A young and upcoming gangster himself, Mekka was a recent arrival from [[StarWars:Jakku|Jakku]], where he had been running operations for his boss, Vorroga the Hutt. He had received a large promotion, relocating to [[StarWars:Nar Shaddaa|Nar Shaddaa]], and a substantial, though largely empty, palace. To add to his scant retainers who had followed him from Jakku, Mekka began sending invitations to local upstarts with a similar youthful (though for a Hutt that meant several hundred years) vigor to his own. He promoted the Twi&#039;lek [[Kala&#039;mee]] from a position as a dock administrator to that of his personal assistant, he invited several gangs of [[StarWars: Weequay|Weequay]] thugs to relocate from the deeper levels of Nar Shaddaa to his palace. And he invited the disparate local gamblers, dancers, and hangers-on who had no permanent haunt to begin attending his parties. Magda and Vasha were included and received an invitation of their own.&lt;br /&gt;
&lt;br /&gt;
The girls attended Mekka&#039;s earliest parties in their own ways. Magda was a fixture at his sabacc tables, making even seasoned gamblers look amateurish. Vasha proved early on to be a reliable deterrent to rough housing and trouble making. Soon the pair had caught the attention of the Hutt lord, intrigued as he was by their brash and brazen style, and their standing party invitation became a permanent residence. During these early years on Nar Shaddaa, Magda&#039;s and Vasha&#039;s friendship evolved into something more amorous. High on Mekka&#039;s drugs, the adrenaline, and the powerful feelings of success won by their own virtues (and vices), their formerly close but platonic friendship evolved over time into a deep and devoted romance. Under Mekka&#039;s eye and eventual guidance, the two became a singular, permanent fixture at his palace. Vasha entered his formal service as a paid tough. Magda, in a less formal role, became partial arm candy, partial confidante, and partial sabacc-fiend.[[File:Lennui.jpg|left|thumb|Magda&#039;s and Vasha&#039;s private yacht, &#039;&#039;L&#039;Ennui.&#039;&#039;]]Over the following years, Vasha rose steadily through Mekka’s ranks, developing a near-slavish dedication to physical and combat training. She studied under the best mercenaries and fighters Mekka could afford, transforming herself into a lethal enforcer. Parallel to this, Magda grew ever closer to Mekka, becoming his favorite decoration at parties and his most trusted and intimate confidante. A pivotal moment came during one of Mekka’s wild parties when his pet [[StarWars:Nexu|Nexu]] escaped its enclosure. In the chaos, the beast attacked Magda, ripping off her left leg before Vasha could intervene. Mekka, guilt-ridden, spared no expense on a high-quality cybernetic replacement, further cementing the pair’s place in his inner circle. By the end of their five years on Nar Shaddaa, both women had become indispensable. Mekka’s ultimate show of trust came when he promoted them to run his expanding operations on the Outer Rim colony world of Daleem, dispatching the reliable Twi’lek bookkeeper Kala’mee to ensure the venture’s success.&lt;br /&gt;
&lt;br /&gt;
=== Venn-Voss Colonial Supply Solutions and Daleem (30 ABY - Present) ===&lt;br /&gt;
Mekka the Hutt had long eyed the [[StarWars:Outer Rim|Outer Rim]] colony world of [[Daleem]], located in the [[StarWars:Nilgaard Sector|Nilgaard Sector]], as a prime location for expansion. The planet’s recolonization in relative isolation and with limited Jedi oversight made it an ideal location for a discreet smuggling operation. Trusting in the loyalty and proven capabilities of his favorite lieutenants, Mekka chose Magda and Vasha to lead the new venture. He provided them with substantial startup funds and numerous thugs, and the Twi’lek bookkeeper Kala’mee to ensure that the two women did not squander those funds and thugs. It was both a reward for their years of service and a significant test of their ability to run an independent outpost.&lt;br /&gt;
&lt;br /&gt;
Magda and Vasha arrived on Daleem with Kala’mee and a substantial amount of startup capital from Mekka.  The transition was not without challenges.  Mekka&#039;s clerks handled the back end negotiations to ensure that supply contracts were awarded in the correct directions.  Magda and Vasha (with Kala&#039;mee&#039;s significant assistance) established Venn-Voss Colonial Supply Solutions as their legitimate front company, requiring careful navigation of local regulations and the planet’s limited infrastructure.  Using their funds and connections, they secured control of the small spaceport at the newly established colony Carrow’s Landing, as well as suitable lodging, and opened The Sandbar cantina as their primary social and business hub.  Within months, the operation was running smoothly on the surface.  Legitimate supplies flowed through their spaceport and to the colonists. However, many of the legitimate shipments also contained hidden packages from Mekka: illegal weapons, spice, and diverted pharmaceuticals.  These extra packages were intercepted by Vasha and her thugs and passed along to the Shoreline Courier Service, a local and (otherwise mostly) legitimate operation run by the retired legendary sabacc player Ged &amp;quot;The Idiot&amp;quot; Narriss.  His couriers would unknowingly distribute contraband to colonial towns for hundreds of miles up and down the coast from Carrow&#039;s Landing.&lt;br /&gt;
[[File:Carrowslanding.jpg|thumb|The pair&#039;s oceanside villa on Daleem, above the town of Carrow&#039;s Landing.]]&lt;br /&gt;
Daily life in Carrow’s Landing revolved around the rhythm of the sea and the demands of the operation.  Magda and Vasha made their home in a modest two-story villa perched on the cliffs overlooking the western beach.  The Sandbar served as the social heart of their enterprise, with its beach-dweller aesthetic, fish-heavy menu, and open wall facing the ocean.  Most evenings found the crew gathered there, with Magda holding court at the sabacc table and Vasha looming protectively nearby.  The balance between legitimate business and smuggling allowed the operation to thrive, bringing stability and profit to the colony.&lt;br /&gt;
&lt;br /&gt;
Over fourteen years, the operation faced numerous challenges.  The Jedi presence on Daleem, though limited, required constant vigilance to avoid drawing unwanted scrutiny.  Rival syndicates occasionally tested their control of the region, and local authorities sometimes needed careful management.  Through it all, Magda, Vasha, and Kala’mee adapted and grew stronger together.  Vasha’s security network kept the peace in Carrow’s Landing, while Kala’mee’s organizational skills ensured the legitimate business remained profitable. Magda’s charm and social connections helped maintain the operation’s respectable facade.  Or at least they would if Magda could peel herself away from the beach and her cantina.  As the years passed, the trio turned Venn-Voss Colonial Supply Solutions into a thriving enterprise, expanding their influence across the colony while carefully balancing the demands of Mekka’s smuggling network with the realities of life on Daleem.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
=== Appearance and Attire ===&lt;br /&gt;
Magda Venn is a 39 year old Chandrilan woman with pale, freckled skin and long, wavy chestnut brown hair gently streaked with grey.  She has warm brown eyes and a knowing half-smile that often hints at mischief.  Her build is compact and athletic, honed by Vasha’s insistence on regular training despite her natural laziness.  She bears several tattoos: a scavenger bird on her right shoulder and upper arm, a solid black pattern on her left shoulder, a sun on her ribs, a hawkbat on her calf, and a DL-44 pistol on her outer thigh.  Her left leg is a mechanical prosthetic from mid-thigh down, black and brass in design.&lt;br /&gt;
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In public, Magda favors provocative yet practical attire: tight crop tops that accentuate her figure, low-cut pants that highlight her form, and a leather holster for her modified DL-44.  She often goes barefoot or wears knee-high heeled boots, and occasionally adds a leather jacket left open.&lt;br /&gt;
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=== Speech and Mannerisms ===&lt;br /&gt;
Magda speaks in a husky voice that leans toward the dramatic and still maintains a subtle hint of the Chandrilan accent from her youth. She is often playful and teasing in her speech, reflecting her inability to take much about life seriously, and she has a tendency to over-rely on gambling metaphors and Daleem beach slang. Through it all she remains ever charming and charismatic.&lt;br /&gt;
&lt;br /&gt;
Magda&#039;s laziness often shows up in her mannerisms, which can be languid and theatrical. She blames this on her &amp;quot;ennui.&amp;quot; That theatricality, however, can gain a definitive energy when she&#039;s retelling stories and the gestures grow as the tales grow. Magda is also rarely without her companion, Vasha, and the two are typically in close physical proximity, leaning or lounging on one another. Despite being quick to laugh and quicker to smile, Magda does have periods of deep and regretful self-reflection, during which she can be morose and quiet in her movements.&lt;br /&gt;
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=== Personality ===&lt;br /&gt;
Magda Venn is the epitome of charming laziness.  She is intelligent and quick-witted, with a natural talent for reading people and manipulating social situations to her advantage.  Her primary ambitions are simple: to lounge on the beach, drink, get high, and enjoy the company of Vasha.  She has little interest in the day-to-day operations of her own criminal enterprise, preferring to leave the hard work to Kala’mee while she plays the role of social figurehead and evening gambler.&lt;br /&gt;
&lt;br /&gt;
Despite her self-admitted laziness, Magda is not without depth.  She is self-aware enough to recognize her own weaknesses, particularly her lack of willpower when it comes to changing her hedonistic lifestyle.  This creates occasional moments of quiet regret and listlessness, though she usually masks them with charm and humor.  She is deeply devoted to Vasha, finding comfort and safety in their intense relationship, and she genuinely cares for her crew and the life they’ve built on Daleem.  While she often plays the role of carefree socialite, those close to her know there is a more thoughtful and introspective woman beneath the surface.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
=== Vasha Voss ===&lt;br /&gt;
{{Quote|Venn-Voss runs because Mags smiles at the right people and I break the right fingers.|Vasha Voss}}&lt;br /&gt;
Vasha Voss is Magda’s partner, spouse, and constant protector.  Their relationship is intense and all-consuming, with Vasha firmly steering Magda toward better habits than she would choose on her own.  This is somewhat ironic, considering Vasha was Magda’s original bad influence back on Chandrila, where she would likely still be if not for her volatile friend&#039;s intervention.  Vasha’s fierce loyalty and willingness to do whatever is necessary to keep Magda safe allows her to live the lazy, hedonistic life she craves.  In return, Magda’s charm and social skills complement Vasha’s more direct approach, making them a competent and effective team.  Their bond is deep and genuine, built on decades of shared history, trust, and mutual dependence.&lt;br /&gt;
&lt;br /&gt;
=== Kala&#039;mee ===&lt;br /&gt;
{{Quote|She gets what she wants and somehow you&#039;re happy for her.  That&#039;s the trick.  I&#039;ve never figured out how she does it.|Kala&#039;mee}}&lt;br /&gt;
Kala’mee, a Twi&#039;lek refugee turned clerk, is Magda’s close friend and the organizational backbone of Venn-Voss Colonial Supply Solutions.  As Mekka’s trusted bookkeeper, she was sent to Daleem to ensure the operation ran smoothly, and she has become indispensable to its success.  Kala’mee respects Magda’s social skills and charm, though she often finds it difficult to respect Magda herself, particularly since Kala&#039;mee ends up doing the actual day-to-day work that her lazy friend avoids. Despite this, their friendship is genuine, and Kala&#039;mee can&#039;t help but laugh at Magda&#039;s ability to get whatever she wants without lifting a finger.&lt;br /&gt;
&lt;br /&gt;
=== Grix ===&lt;br /&gt;
{{Quote|Kala&#039;mee keeps the books.  Vasha keeps people in line.  Magda keeps the bartenders employed.|Grix}}&lt;br /&gt;
Grix is Vasha&#039;s [[StarWars:Dug|Dug]] lieutenant.  He is notedly strong for his species and well employed for it.  While Vasha is technically in charge of Venn-Voss&#039;s security and the illicit operation&#039;s enforcement, Grix is the one who does the actual work in that regard.  He runs the gang of toughs who protect the company&#039;s financial and territorial interests.  He patrols the streets.  He makes sure problems disappear forever.  He is the actual terror of Carrow&#039;s Landing.  He doesn&#039;t interact with Magda in a professional context very often, but he is a regular participant in her sabacc game and beach crew.&lt;br /&gt;
&lt;br /&gt;
=== Qua&#039;wiil ===&lt;br /&gt;
{{Quote|I watched her lose on purpose twice in one night just to see what Hull does when he thinks he&#039;s winning.  Third hand she took everything.  I was taking notes.  It didn&#039;t help.|Qua&#039;wiil}}&lt;br /&gt;
The pilot of Magda and Vasha’s personal yacht, the [[StarWars:T-2 Ramsidian-class Yacht|T-2 Ramsidian-class Yacht]] &#039;&#039;&#039;L’Ennui&#039;&#039;&#039;, Qua’wiil is a Rodian of great skill. Before entering the women’s service, Qua’wiil had retired from the Starfighter Corps of the [[StarWars:New Republic|New Republic]], where he flew the [[StarWars:RZ-1 A-wing interceptor|RZ-1 A-Wing Interceptor]]. In addition to being their pilot, the Rodian is also Magda’s best gambling buddy and never fails to miss their regular sabacc game. He and Magda are notoriously obnoxious players when in one another’s company, feeding on their mutual energy and enjoyment of the absurd.&lt;br /&gt;
&lt;br /&gt;
=== Korugg ===&lt;br /&gt;
{{Quote|Magda pay good credits.|Korugg}}&lt;br /&gt;
Korugg is a [[StarWars:Gamorrean|Gamorrean]] pit fighter who makes his actual living as a contractor for Venn-Voss Colonial Supply Solutions.  On paper, he is a private negotiator who is brought in to handle particularly difficult situations which have reached an impasse between parties.  Unofficially, he breaks heads and fingers when Vasha and Grix are too busy or too small.  Korugg is large even for a Gamorrean and is known, regionally, among his species for his impressive gut size.  He is particularly fond of Magda and would do work for free, but Venn-Voss needs him well-fed so that he&#039;s strong enough to do it in the first place.  Magda always insists he takes the credits he&#039;s owed.  &lt;br /&gt;
&lt;br /&gt;
=== Chikma ===&lt;br /&gt;
{{Quote|Yub yub chika wamma bo shoo! Yippa nub da Mando, yub yub!|Chikma the Mandalorian}}&lt;br /&gt;
&lt;br /&gt;
=== Mekka the Hutt ===&lt;br /&gt;
{{Quote|I have never had to remind her who pays her.  She remembers.  Smart girl.  Pretty, too.|Mekka the Hutt}}&lt;br /&gt;
Mekka the Hutt is Magda and Vasha’s patron and benefactor.  The relatively young and ambitious Hutt first encountered the pair during their early days on Nar Shaddaa and quickly took a liking to them, particularly Magda.  Over the years, Mekka has served as both mentor and close ally, providing them with opportunities, resources, and protection.  He encouraged their partnership and watched with amusement as they rose through his organization.  While he maintains a certain affectionate distance (knowing he will outlive them by centuries), he genuinely values their loyalty and skills.  &lt;br /&gt;
&lt;br /&gt;
=== Rome Arde ===&lt;br /&gt;
{{Quote|She’s my cousin, but she’s also my favorite troublemaker.  Some things never change.|Roma Arde}}&lt;br /&gt;
Roma is Magda&#039;s younger cousin, who, much to the chagrin of her family, followed in Magda&#039;s footsteps some years after her departure from Chandrila. However, Magda&#039;s and Vasha&#039;s unlikely luck was not repeatable and Roma fell in with a tough crowd on Chandrila itself. Disappearing from her household and living among the hidden lower classes on the aristocratic world, Roma began a relationship with spice that would plague her for years to come. Finally, when faced with death, Roma reached out to Magda to ask for help, not able to face the shame of returning to her family. Magda obliged, paying the fare to get Roma from Chandrila to Daleem. She and Vasha funded and enabled Roma&#039;s rehabilitation. Today, she maintains a stable job as the bartender at the Sandbar, and is one of Magda&#039;s closest friends. She never stopped looking up to her and would be surprised to learn that Magda looks up to her in turn.&lt;br /&gt;
&lt;br /&gt;
=== Hull Derech === &lt;br /&gt;
{{quote|She&#039;s infuriating.  I know she&#039;s cheating.  I know it!  Everyone else thinks she&#039;s delightful, which just makes it worse.|Hull Derech}}&lt;br /&gt;
Hull Derech is a youthful courier with Ged’s courier service.  Born and raised on Daleem, he is now an adult who loathes the colony and dreams of escaping to the larger galaxy.  Fortunately for Hull, he is a decent sabacc player, particularly considering his youth.  Even more fortunately, his employer, Ged Nariss, is a retired sabacc legend who has taken him under his wing.  Hull is a regular fixture at Magda’s standing game.  Outwardly, he detests her.  She doesn’t play right.  She folds winning hands.  She wins with nothing.  But inwardly, Hull is obsessed. &lt;br /&gt;
&lt;br /&gt;
=== Ged &amp;quot;The Idiot&amp;quot; Narriss ===&lt;br /&gt;
{{quote|She&#039;s beaten me more times than I care to admit.  I remember every hand.  I don&#039;t think she remembers any of them.|Ged &amp;quot;The Idiot&amp;quot; Narriss}}&lt;br /&gt;
Ged Narriss is a legendary sabacc player, with a name known at gambling tables across the galaxy.  After a major game-fixing scandal, he took what winnings he had left and retired to Daleem, a place with a small enough economy that he could eke out a living for the rest of his years on that small amount.  He started his delivery service, Shoreline Courier Service, in order to bolster his meager finances, and now makes a substantial amount of money running the weapons and drugs that Magda&#039;s organization brings in from off world.  He further supplements his income by playing at her sabacc game.  He and Magda are the two best players at the table and maintain a playful rivalry as well as a number of inside jokes none of the other players ever pick up on.  For Narriss&#039;s part, Magda is Hull Derech&#039;s final lesson: a player who plays the players, rather than playing the cards. So far Derech has not picked up on what Ged is trying to teach.&lt;br /&gt;
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[[Category:Odan-Urr_members]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Ji</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Magda_Venn&amp;diff=201145</id>
		<title>Magda Venn</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Magda_Venn&amp;diff=201145"/>
		<updated>2026-07-12T03:57:37Z</updated>

		<summary type="html">&lt;p&gt;Ji: /* Grix */&lt;/p&gt;
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&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Mercenary&lt;br /&gt;
|image=[[File:Magdaportrait.jpeg|250px]]&lt;br /&gt;
|firstname= Magda&lt;br /&gt;
|lastname= Venn&lt;br /&gt;
|homeworld= [[starwars:Chandrila|Chandrila]]&lt;br /&gt;
|birth= {{Birthyear and Age |ABY|5}}&lt;br /&gt;
|placeofbirth= &lt;br /&gt;
|death=&lt;br /&gt;
|placeofdeath=&lt;br /&gt;
|causeofdeath=&lt;br /&gt;
|species=[[starwars:Human|Human]]&lt;br /&gt;
|gender=Female&lt;br /&gt;
|hair= Brown&lt;br /&gt;
|eyes= Brown&lt;br /&gt;
|height= 1.68 m&lt;br /&gt;
|weight= 75 kg&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother= Liria Venn&lt;br /&gt;
|father= Arrell Venn&lt;br /&gt;
|siblings=&lt;br /&gt;
|children=&lt;br /&gt;
|spouse= Vasha Voss&lt;br /&gt;
|allies= Vasha Voss, Kala&#039;mee, Qua&#039;wiil, Mekka the Hutt, Ged &amp;quot;The Idiot&amp;quot; Nariss&lt;br /&gt;
|enemies= Hull Derech&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|weapons= [[starwars:DL-44|DL-44]]&lt;br /&gt;
|fightingstyle= Corellian Kickboxing&lt;br /&gt;
|profession= Colonial Freight Broker (Crime Boss)&lt;br /&gt;
|position= &lt;br /&gt;
|era= &lt;br /&gt;
|affiliation= &lt;br /&gt;
*[[Odan-Urr]]&lt;br /&gt;
*[[Dark Brotherhood|The Brotherhood]]&lt;br /&gt;
*Venn-Voss Colonial Supply Solutions&lt;br /&gt;
|ship= &#039;&#039;[[item:120528-|L&#039;Ennui]]&#039;&#039;&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier=[[dossier:9709|9709]]&lt;br /&gt;
|sheet=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|Everything you&#039;ve heard about me is true.|Lando Calrissian}}&lt;br /&gt;
&lt;br /&gt;
Magda Venn is not a hero.  She is not a villain.  She is not good or evil.  She is a colonial freight importer and distributor of considerable skill and flexible ethics, as well as a spice distributor, weapons trafficker, and minor crime boss (though she would object to being regarded as minor).  With her partner, Vasha Voss, she runs Venn-Voss Colonial Supply Solutions, a legitimate front for her illegitimate business, out of the Carrow&#039;s Landing colony on [[Daleem]].  Although born on [[StarWars:Chandrila|Chandrila]] into high society, for most of the last fifteen years, she and Vasha have been in the employ of Mekka the [[StarWars: Hutt|Hutt]].  He supplies the freighters and the goods, while the two women make sure that they get to people with a hole to fill and enough credits to try.  The money is good, the parties are better, and Magda chooses not to overthink the rest. &lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Youth on Chandrila (5 ABY – 25 ABY) ===&lt;br /&gt;
Magda Venn was born in [[StarWars:5 ABY|5 ABY]] on [[StarWars:Chandrila|Chandrila]] to Arrell and Liria Venn, scions of a wealthy and ancient Chandrilan aristocratic family.  Raised on the shores of [[StarWars:Lake Andrasha|Lake Andrasha]], she grew up surrounded by family, tutors, friends, servants, and the effortless comforts of old money.  Her childhood wanted for little, but the abundance that sheltered her also confined her.  The Venn name carried expectations as heavy as its fortune was vast: Magda was to become polished, respectable, well-educated, and socially useful, a daughter suited to receptions, charitable committees, advantageous friendships, and the quiet maintenance of family influence.&lt;br /&gt;
&lt;br /&gt;
From an early age, however, Magda proved poorly suited to the role prepared for her.  She had charm in abundance and learned quickly how to please a room, but she lacked the discipline, restraint, and public-minded seriousness her family expected.  Lessons, formal obligations, and carefully managed social calls held little appeal compared to music, parties, gossip, games of chance, and the small freedoms she could steal from the edges of Chandrilan propriety.  To her family, these habits marked her as frivolous and unreliable.  To Magda, they were the first honest things in a life otherwise arranged for display.&lt;br /&gt;
&lt;br /&gt;
By her late teens, Magda had begun treating Chandrilan propriety less as a code of conduct than as a game with rules to be bent, misread, or ignored when convenient.  She drifted through receptions, lake parties, private clubs, and after-hours [[StarWars:Sabacc|Sabacc]] games with a practiced ease, but it was her choice of companions that most alarmed her family.  Respectable heirs and well-placed daughters bored her; she preferred junior diplomats with bad habits, idle aristocrats with debts, pilots between contracts, household guards with loose tongues, couriers with questionable errands, and other figures who lingered at the edges of polite society.  Among these unsuitable associations, none troubled Arrell and Liria more than [[Vasha Voss]], the scandal-prone daughter of the aristocratic Voss family.  Where Magda’s other companions amused, enabled, or embarrassed her, Vasha protected her. She was loyal, physical, direct, and violently devoted in a way that made Magda’s recklessness harder to contain.  In Vasha’s company, Magda learned the uses of gossip, charm, debt, and plausible deniability, while also discovering how much easier it was to ignore consequences when someone else was willing to stand between her and them.  None of it was serious enough to destroy the Venn name, but each rumor, unpaid obligation, and unsuitable association made her a little harder for her family to defend.&lt;br /&gt;
&lt;br /&gt;
By [[StarWars:25 ABY|25 ABY]], the Venn family&#039;s patience with Magda had expired.  There was no single incident that transformed annoyance into genuine ire, but rather a decade-long accumulation of scandals, absences, debts, and public embarrassments.  More troubling than Magda’s behavior itself was her attachment to Vasha, whose loyalty had made the Venns’ daughter increasingly difficult to discipline or isolate.  Arrell and Liria resolved to remove Magda from society until she could be made useful again, restricting her to the family estate under the supervision of servants, tutors, and carefully chosen chaperones, and severing her from Vasha entirely.  Magda understood the arrangement for what it was: confinement dressed in the language of correction.  Rather than submit to it, she and Vasha stole away in the night before her parents could put their plan fully into effect.  Magda emptied what physical credit chips she could find from the family safe, while Vasha handled the practical dangers of the escape.  Together, they stole Arrell’s speeder, raced to the nearest spaceport, and boarded an interstellar transport bound for [[StarWars:Nar Shaddaa|Nar Shaddaa]] before either family knew they were gone.&lt;br /&gt;
&lt;br /&gt;
=== The Nar Shaddaa Years (25 ABY – 30 ABY) ===&lt;br /&gt;
[[File:Magdaandvasha.jpg|thumb|Magda Venn (right) and Vasha Voss (left) in the lounge aboard &#039;&#039;L&#039;Ennui&#039;&#039;.]]&lt;br /&gt;
The girls arrived on Nar Shaddaa flush with stolen money and even more anticipation. They ate street food, rented a room above a nightclub, and celebrated their escape by partying through the nights and into the days. Between the drinking, dancing, quick friendships, and dramatic spats, they burned through their credits far faster than intended. Growing desperate but unable to stop their debauchery, Magda fell back on what she knew best: cards and people. She entered her first sabacc game since leaving Chandrila in a seedy cantina and cleaned house. Her lucky streak continued long enough to suggest that luck had nothing to do with it. With Vasha’s wild eyes and happy trigger finger at her shoulder, the credits started rolling back in. Their luck (and legendary audacity) eventually led them straight into the orbit of Mekka the Hutt.&lt;br /&gt;
&lt;br /&gt;
A young and upcoming gangster himself, Mekka was a recent arrival from [[StarWars:Jakku|Jakku]], where he had been running operations for his boss, Vorroga the Hutt. He had received a large promotion, relocating to [[StarWars:Nar Shaddaa|Nar Shaddaa]], and a substantial, though largely empty, palace. To add to his scant retainers who had followed him from Jakku, Mekka began sending invitations to local upstarts with a similar youthful (though for a Hutt that meant several hundred years) vigor to his own. He promoted the Twi&#039;lek [[Kala&#039;mee]] from a position as a dock administrator to that of his personal assistant, he invited several gangs of [[StarWars: Weequay|Weequay]] thugs to relocate from the deeper levels of Nar Shaddaa to his palace. And he invited the disparate local gamblers, dancers, and hangers-on who had no permanent haunt to begin attending his parties. Magda and Vasha were included and received an invitation of their own.&lt;br /&gt;
&lt;br /&gt;
The girls attended Mekka&#039;s earliest parties in their own ways. Magda was a fixture at his sabacc tables, making even seasoned gamblers look amateurish. Vasha proved early on to be a reliable deterrent to rough housing and trouble making. Soon the pair had caught the attention of the Hutt lord, intrigued as he was by their brash and brazen style, and their standing party invitation became a permanent residence. During these early years on Nar Shaddaa, Magda&#039;s and Vasha&#039;s friendship evolved into something more amorous. High on Mekka&#039;s drugs, the adrenaline, and the powerful feelings of success won by their own virtues (and vices), their formerly close but platonic friendship evolved over time into a deep and devoted romance. Under Mekka&#039;s eye and eventual guidance, the two became a singular, permanent fixture at his palace. Vasha entered his formal service as a paid tough. Magda, in a less formal role, became partial arm candy, partial confidante, and partial sabacc-fiend.[[File:Lennui.jpg|left|thumb|Magda&#039;s and Vasha&#039;s private yacht, &#039;&#039;L&#039;Ennui.&#039;&#039;]]Over the following years, Vasha rose steadily through Mekka’s ranks, developing a near-slavish dedication to physical and combat training. She studied under the best mercenaries and fighters Mekka could afford, transforming herself into a lethal enforcer. Parallel to this, Magda grew ever closer to Mekka, becoming his favorite decoration at parties and his most trusted and intimate confidante. A pivotal moment came during one of Mekka’s wild parties when his pet [[StarWars:Nexu|Nexu]] escaped its enclosure. In the chaos, the beast attacked Magda, ripping off her left leg before Vasha could intervene. Mekka, guilt-ridden, spared no expense on a high-quality cybernetic replacement, further cementing the pair’s place in his inner circle. By the end of their five years on Nar Shaddaa, both women had become indispensable. Mekka’s ultimate show of trust came when he promoted them to run his expanding operations on the Outer Rim colony world of Daleem, dispatching the reliable Twi’lek bookkeeper Kala’mee to ensure the venture’s success.&lt;br /&gt;
&lt;br /&gt;
=== Venn-Voss Colonial Supply Solutions and Daleem (30 ABY - Present) ===&lt;br /&gt;
Mekka the Hutt had long eyed the [[StarWars:Outer Rim|Outer Rim]] colony world of [[Daleem]], located in the [[StarWars:Nilgaard Sector|Nilgaard Sector]], as a prime location for expansion. The planet’s recolonization in relative isolation and with limited Jedi oversight made it an ideal location for a discreet smuggling operation. Trusting in the loyalty and proven capabilities of his favorite lieutenants, Mekka chose Magda and Vasha to lead the new venture. He provided them with substantial startup funds and numerous thugs, and the Twi’lek bookkeeper Kala’mee to ensure that the two women did not squander those funds and thugs. It was both a reward for their years of service and a significant test of their ability to run an independent outpost.&lt;br /&gt;
&lt;br /&gt;
Magda and Vasha arrived on Daleem with Kala’mee and a substantial amount of startup capital from Mekka.  The transition was not without challenges.  Mekka&#039;s clerks handled the back end negotiations to ensure that supply contracts were awarded in the correct directions.  Magda and Vasha (with Kala&#039;mee&#039;s significant assistance) established Venn-Voss Colonial Supply Solutions as their legitimate front company, requiring careful navigation of local regulations and the planet’s limited infrastructure.  Using their funds and connections, they secured control of the small spaceport at the newly established colony Carrow’s Landing, as well as suitable lodging, and opened The Sandbar cantina as their primary social and business hub.  Within months, the operation was running smoothly on the surface.  Legitimate supplies flowed through their spaceport and to the colonists. However, many of the legitimate shipments also contained hidden packages from Mekka: illegal weapons, spice, and diverted pharmaceuticals.  These extra packages were intercepted by Vasha and her thugs and passed along to the Shoreline Courier Service, a local and (otherwise mostly) legitimate operation run by the retired legendary sabacc player Ged &amp;quot;The Idiot&amp;quot; Narriss.  His couriers would unknowingly distribute contraband to colonial towns for hundreds of miles up and down the coast from Carrow&#039;s Landing.&lt;br /&gt;
[[File:Carrowslanding.jpg|thumb|The pair&#039;s oceanside villa on Daleem, above the town of Carrow&#039;s Landing.]]&lt;br /&gt;
Daily life in Carrow’s Landing revolved around the rhythm of the sea and the demands of the operation.  Magda and Vasha made their home in a modest two-story villa perched on the cliffs overlooking the western beach.  The Sandbar served as the social heart of their enterprise, with its beach-dweller aesthetic, fish-heavy menu, and open wall facing the ocean.  Most evenings found the crew gathered there, with Magda holding court at the sabacc table and Vasha looming protectively nearby.  The balance between legitimate business and smuggling allowed the operation to thrive, bringing stability and profit to the colony.&lt;br /&gt;
&lt;br /&gt;
Over fourteen years, the operation faced numerous challenges.  The Jedi presence on Daleem, though limited, required constant vigilance to avoid drawing unwanted scrutiny.  Rival syndicates occasionally tested their control of the region, and local authorities sometimes needed careful management.  Through it all, Magda, Vasha, and Kala’mee adapted and grew stronger together.  Vasha’s security network kept the peace in Carrow’s Landing, while Kala’mee’s organizational skills ensured the legitimate business remained profitable. Magda’s charm and social connections helped maintain the operation’s respectable facade.  Or at least they would if Magda could peel herself away from the beach and her cantina.  As the years passed, the trio turned Venn-Voss Colonial Supply Solutions into a thriving enterprise, expanding their influence across the colony while carefully balancing the demands of Mekka’s smuggling network with the realities of life on Daleem.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
=== Appearance and Attire ===&lt;br /&gt;
Magda Venn is a 39 year old Chandrilan woman with pale, freckled skin and long, wavy chestnut brown hair gently streaked with grey.  She has warm brown eyes and a knowing half-smile that often hints at mischief.  Her build is compact and athletic, honed by Vasha’s insistence on regular training despite her natural laziness.  She bears several tattoos: a scavenger bird on her right shoulder and upper arm, a solid black pattern on her left shoulder, a sun on her ribs, a hawkbat on her calf, and a DL-44 pistol on her outer thigh.  Her left leg is a mechanical prosthetic from mid-thigh down, black and brass in design.&lt;br /&gt;
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In public, Magda favors provocative yet practical attire: tight crop tops that accentuate her figure, low-cut pants that highlight her form, and a leather holster for her modified DL-44.  She often goes barefoot or wears knee-high heeled boots, and occasionally adds a leather jacket left open.&lt;br /&gt;
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=== Speech and Mannerisms ===&lt;br /&gt;
Magda speaks in a husky voice that leans toward the dramatic and still maintains a subtle hint of the Chandrilan accent from her youth. She is often playful and teasing in her speech, reflecting her inability to take much about life seriously, and she has a tendency to over-rely on gambling metaphors and Daleem beach slang. Through it all she remains ever charming and charismatic.&lt;br /&gt;
&lt;br /&gt;
Magda&#039;s laziness often shows up in her mannerisms, which can be languid and theatrical. She blames this on her &amp;quot;ennui.&amp;quot; That theatricality, however, can gain a definitive energy when she&#039;s retelling stories and the gestures grow as the tales grow. Magda is also rarely without her companion, Vasha, and the two are typically in close physical proximity, leaning or lounging on one another. Despite being quick to laugh and quicker to smile, Magda does have periods of deep and regretful self-reflection, during which she can be morose and quiet in her movements.&lt;br /&gt;
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=== Personality ===&lt;br /&gt;
Magda Venn is the epitome of charming laziness.  She is intelligent and quick-witted, with a natural talent for reading people and manipulating social situations to her advantage.  Her primary ambitions are simple: to lounge on the beach, drink, get high, and enjoy the company of Vasha.  She has little interest in the day-to-day operations of her own criminal enterprise, preferring to leave the hard work to Kala’mee while she plays the role of social figurehead and evening gambler.&lt;br /&gt;
&lt;br /&gt;
Despite her self-admitted laziness, Magda is not without depth.  She is self-aware enough to recognize her own weaknesses, particularly her lack of willpower when it comes to changing her hedonistic lifestyle.  This creates occasional moments of quiet regret and listlessness, though she usually masks them with charm and humor.  She is deeply devoted to Vasha, finding comfort and safety in their intense relationship, and she genuinely cares for her crew and the life they’ve built on Daleem.  While she often plays the role of carefree socialite, those close to her know there is a more thoughtful and introspective woman beneath the surface.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
=== Vasha Voss ===&lt;br /&gt;
{{Quote|Venn-Voss runs because Mags smiles at the right people and I break the right fingers.|Vasha Voss}}&lt;br /&gt;
Vasha Voss is Magda’s partner, spouse, and constant protector.  Their relationship is intense and all-consuming, with Vasha firmly steering Magda toward better habits than she would choose on her own.  This is somewhat ironic, considering Vasha was Magda’s original bad influence back on Chandrila, where she would likely still be if not for her volatile friend&#039;s intervention.  Vasha’s fierce loyalty and willingness to do whatever is necessary to keep Magda safe allows her to live the lazy, hedonistic life she craves.  In return, Magda’s charm and social skills complement Vasha’s more direct approach, making them a competent and effective team.  Their bond is deep and genuine, built on decades of shared history, trust, and mutual dependence.&lt;br /&gt;
&lt;br /&gt;
=== Kala&#039;mee ===&lt;br /&gt;
{{Quote|She gets what she wants and somehow you&#039;re happy for her.  That&#039;s the trick.  I&#039;ve never figured out how she does it.|Kala&#039;mee}}&lt;br /&gt;
Kala’mee, a Twi&#039;lek refugee turned clerk, is Magda’s close friend and the organizational backbone of Venn-Voss Colonial Supply Solutions.  As Mekka’s trusted bookkeeper, she was sent to Daleem to ensure the operation ran smoothly, and she has become indispensable to its success.  Kala’mee respects Magda’s social skills and charm, though she often finds it difficult to respect Magda herself, particularly since Kala&#039;mee ends up doing the actual day-to-day work that her lazy friend avoids. Despite this, their friendship is genuine, and Kala&#039;mee can&#039;t help but laugh at Magda&#039;s ability to get whatever she wants without lifting a finger.&lt;br /&gt;
&lt;br /&gt;
=== Grix ===&lt;br /&gt;
{{Quote|Kala&#039;mee keeps the books.  Vasha keeps people in line.  Magda keeps the bartenders employed.|Grix}}&lt;br /&gt;
Grix is Vasha&#039;s [[StarWars:Dug|Dug]] lieutenant.  He is notedly strong for his species and well employed for it.  While Vasha is technically in charge of Venn-Voss&#039;s security and the illicit operation&#039;s enforcement, Grix is the one who does the actual work in that regard.  He runs the gang of toughs who protect the company&#039;s financial and territorial interests.  He patrols the streets.  He makes sure problems disappear forever.  He is the actual terror of Carrow&#039;s Landing.  He doesn&#039;t interact with Magda in a professional context very often, but he is a regular participant in her sabacc game and beach crew.&lt;br /&gt;
&lt;br /&gt;
=== Qua&#039;wiil ===&lt;br /&gt;
{{Quote|I watched her lose on purpose twice in one night just to see what Hull does when he thinks he&#039;s winning.  Third hand she took everything.  I was taking notes.  It didn&#039;t help.|Qua&#039;wiil}}&lt;br /&gt;
The pilot of Magda and Vasha’s personal yacht, the [[StarWars:T-2 Ramsidian-class Yacht|T-2 Ramsidian-class Yacht]] &#039;&#039;&#039;L’Ennui&#039;&#039;&#039;, Qua’wiil is a Rodian of great skill. Before entering the women’s service, Qua’wiil had retired from the Starfighter Corps of the [[StarWars:New Republic|New Republic]], where he flew the [[StarWars:RZ-1 A-wing interceptor|RZ-1 A-Wing Interceptor]]. In addition to being their pilot, the Rodian is also Magda’s best gambling buddy and never fails to miss their regular sabacc game. He and Magda are notoriously obnoxious players when in one another’s company, feeding on their mutual energy and enjoyment of the absurd.&lt;br /&gt;
&lt;br /&gt;
=== Korugg ===&lt;br /&gt;
{{Quote|Magda pay good credits.|Korugg}}&lt;br /&gt;
Korugg is a [[StarWars:Gamorrean|Gamorrean]] pit fighter who makes his actual living as a contractor for Venn-Voss Colonial Supply Solutions.  On paper, he is a private negotiator who is brought in to handle particularly difficult situations which have reached an impasse between parties.  Unofficially, he breaks heads and fingers when Vasha and Grix are too busy or too small.  Korugg is large even for a Gamorrean and is known, regionally, among his species for his impressive gut size.  He is particularly fond of Magda and would do work for free, but Venn-Voss needs him well-fed so that he&#039;s strong enough to do it in the first place.  Magda always insists he takes the credits he&#039;s owed.  &lt;br /&gt;
&lt;br /&gt;
=== Chikma ===&lt;br /&gt;
{{Quote|Yub yub chika wamma bo shoo! Yippa nub da Mando, yub yub!|Chikma the Mandalorian}}&lt;br /&gt;
&lt;br /&gt;
=== Mekka the Hutt ===&lt;br /&gt;
{{Quote|I have never had to remind her who pays her.  She remembers.  Smart girl.  Pretty, too.|Mekka the Hutt}}&lt;br /&gt;
Mekka the Hutt is Magda and Vasha’s patron and benefactor.  The relatively young and ambitious Hutt first encountered the pair during their early days on Nar Shaddaa and quickly took a liking to them, particularly Magda.  Over the years, Mekka has served as both mentor and close ally, providing them with opportunities, resources, and protection.  He encouraged their partnership and watched with amusement as they rose through his organization.  While he maintains a certain affectionate distance (knowing he will outlive them by centuries), he genuinely values their loyalty and skills.  &lt;br /&gt;
&lt;br /&gt;
=== Rome Arde ===&lt;br /&gt;
{{Quote|She’s my cousin, but she’s also my favorite troublemaker.  Some things never change.|Roma Arde}}&lt;br /&gt;
Roma is Magda&#039;s younger cousin, who, much to the chagrin of her family, followed in Magda&#039;s footsteps some years after her departure from Chandrila. However, Magda&#039;s and Vasha&#039;s unlikely luck was not repeatable and Roma fell in with a tough crowd on Chandrila itself. Disappearing from her household and living among the hidden lower classes on the aristocratic world, Roma began a relationship with spice that would plague her for years to come. Finally, when faced with death, Roma reached out to Magda to ask for help, not able to face the shame of returning to her family. Magda obliged, paying the fare to get Roma from Chandrila to Daleem. She and Vasha funded and enabled Roma&#039;s rehabilitation. Today, she maintains a stable job as the bartender at the Sandbar, and is one of Magda&#039;s closest friends. She never stopped looking up to her and would be surprised to learn that Magda looks up to her in turn.&lt;br /&gt;
&lt;br /&gt;
=== Hull Derech === &lt;br /&gt;
{{quote|She&#039;s infuriating.  I know she&#039;s cheating.  I know it!  Everyone else thinks she&#039;s delightful, which just makes it worse.|Hull Derech}}&lt;br /&gt;
Hull Derech is a youthful courier with Ged’s courier service.  Born and raised on Daleem, he is now an adult who loathes the colony and dreams of escaping to the larger galaxy.  Fortunately for Hull, he is a decent sabacc player, particularly considering his youth.  Even more fortunately, his employer, Ged Nariss, is a retired sabacc legend who has taken him under his wing.  Hull is a regular fixture at Magda’s standing game.  Outwardly, he detests her.  She doesn’t play right.  She folds winning hands.  She wins with nothing.  But inwardly, Hull is obsessed. &lt;br /&gt;
&lt;br /&gt;
=== Ged &amp;quot;The Idiot&amp;quot; Narriss ===&lt;br /&gt;
{{quote|She&#039;s beaten me more times than I care to admit.  I remember every hand.  I don&#039;t think she remembers any of them.|Ged &amp;quot;The Idiot&amp;quot; Narriss}}&lt;br /&gt;
Ged Narriss is a legendary sabacc player, with a name known at gambling tables across the galaxy.  After a major game-fixing scandal, he took what winnings he had left and retired to Daleem, a place with a small enough economy that he could eke out a living for the rest of his years on that small amount.  He started his delivery service, Shoreline Courier Service, in order to bolster his meager finances, and now makes a substantial amount of money running the weapons and drugs that Magda&#039;s organization brings in from off world.  He further supplements his income by playing at her sabacc game.  He and Magda are the two best players at the table and maintain a playful rivalry as well as a number of inside jokes none of the other players ever pick up on.  For Narriss&#039;s part, Magda is Hull Derech&#039;s final lesson: a player who plays the players, rather than playing the cards. So far Derech has not picked up on what Ged is trying to teach.&lt;br /&gt;
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[[Category:Odan-Urr_members]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Ji</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Magda_Venn&amp;diff=201144</id>
		<title>Magda Venn</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Magda_Venn&amp;diff=201144"/>
		<updated>2026-07-12T03:55:42Z</updated>

		<summary type="html">&lt;p&gt;Ji: /* Relationships */&lt;/p&gt;
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&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Mercenary&lt;br /&gt;
|image=[[File:Magdaportrait.jpeg|250px]]&lt;br /&gt;
|firstname= Magda&lt;br /&gt;
|lastname= Venn&lt;br /&gt;
|homeworld= [[starwars:Chandrila|Chandrila]]&lt;br /&gt;
|birth= {{Birthyear and Age |ABY|5}}&lt;br /&gt;
|placeofbirth= &lt;br /&gt;
|death=&lt;br /&gt;
|placeofdeath=&lt;br /&gt;
|causeofdeath=&lt;br /&gt;
|species=[[starwars:Human|Human]]&lt;br /&gt;
|gender=Female&lt;br /&gt;
|hair= Brown&lt;br /&gt;
|eyes= Brown&lt;br /&gt;
|height= 1.68 m&lt;br /&gt;
|weight= 75 kg&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother= Liria Venn&lt;br /&gt;
|father= Arrell Venn&lt;br /&gt;
|siblings=&lt;br /&gt;
|children=&lt;br /&gt;
|spouse= Vasha Voss&lt;br /&gt;
|allies= Vasha Voss, Kala&#039;mee, Qua&#039;wiil, Mekka the Hutt, Ged &amp;quot;The Idiot&amp;quot; Nariss&lt;br /&gt;
|enemies= Hull Derech&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|weapons= [[starwars:DL-44|DL-44]]&lt;br /&gt;
|fightingstyle= Corellian Kickboxing&lt;br /&gt;
|profession= Colonial Freight Broker (Crime Boss)&lt;br /&gt;
|position= &lt;br /&gt;
|era= &lt;br /&gt;
|affiliation= &lt;br /&gt;
*[[Odan-Urr]]&lt;br /&gt;
*[[Dark Brotherhood|The Brotherhood]]&lt;br /&gt;
*Venn-Voss Colonial Supply Solutions&lt;br /&gt;
|ship= &#039;&#039;[[item:120528-|L&#039;Ennui]]&#039;&#039;&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier=[[dossier:9709|9709]]&lt;br /&gt;
|sheet=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|Everything you&#039;ve heard about me is true.|Lando Calrissian}}&lt;br /&gt;
&lt;br /&gt;
Magda Venn is not a hero.  She is not a villain.  She is not good or evil.  She is a colonial freight importer and distributor of considerable skill and flexible ethics, as well as a spice distributor, weapons trafficker, and minor crime boss (though she would object to being regarded as minor).  With her partner, Vasha Voss, she runs Venn-Voss Colonial Supply Solutions, a legitimate front for her illegitimate business, out of the Carrow&#039;s Landing colony on [[Daleem]].  Although born on [[StarWars:Chandrila|Chandrila]] into high society, for most of the last fifteen years, she and Vasha have been in the employ of Mekka the [[StarWars: Hutt|Hutt]].  He supplies the freighters and the goods, while the two women make sure that they get to people with a hole to fill and enough credits to try.  The money is good, the parties are better, and Magda chooses not to overthink the rest. &lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Youth on Chandrila (5 ABY – 25 ABY) ===&lt;br /&gt;
Magda Venn was born in [[StarWars:5 ABY|5 ABY]] on [[StarWars:Chandrila|Chandrila]] to Arrell and Liria Venn, scions of a wealthy and ancient Chandrilan aristocratic family.  Raised on the shores of [[StarWars:Lake Andrasha|Lake Andrasha]], she grew up surrounded by family, tutors, friends, servants, and the effortless comforts of old money.  Her childhood wanted for little, but the abundance that sheltered her also confined her.  The Venn name carried expectations as heavy as its fortune was vast: Magda was to become polished, respectable, well-educated, and socially useful, a daughter suited to receptions, charitable committees, advantageous friendships, and the quiet maintenance of family influence.&lt;br /&gt;
&lt;br /&gt;
From an early age, however, Magda proved poorly suited to the role prepared for her.  She had charm in abundance and learned quickly how to please a room, but she lacked the discipline, restraint, and public-minded seriousness her family expected.  Lessons, formal obligations, and carefully managed social calls held little appeal compared to music, parties, gossip, games of chance, and the small freedoms she could steal from the edges of Chandrilan propriety.  To her family, these habits marked her as frivolous and unreliable.  To Magda, they were the first honest things in a life otherwise arranged for display.&lt;br /&gt;
&lt;br /&gt;
By her late teens, Magda had begun treating Chandrilan propriety less as a code of conduct than as a game with rules to be bent, misread, or ignored when convenient.  She drifted through receptions, lake parties, private clubs, and after-hours [[StarWars:Sabacc|Sabacc]] games with a practiced ease, but it was her choice of companions that most alarmed her family.  Respectable heirs and well-placed daughters bored her; she preferred junior diplomats with bad habits, idle aristocrats with debts, pilots between contracts, household guards with loose tongues, couriers with questionable errands, and other figures who lingered at the edges of polite society.  Among these unsuitable associations, none troubled Arrell and Liria more than [[Vasha Voss]], the scandal-prone daughter of the aristocratic Voss family.  Where Magda’s other companions amused, enabled, or embarrassed her, Vasha protected her. She was loyal, physical, direct, and violently devoted in a way that made Magda’s recklessness harder to contain.  In Vasha’s company, Magda learned the uses of gossip, charm, debt, and plausible deniability, while also discovering how much easier it was to ignore consequences when someone else was willing to stand between her and them.  None of it was serious enough to destroy the Venn name, but each rumor, unpaid obligation, and unsuitable association made her a little harder for her family to defend.&lt;br /&gt;
&lt;br /&gt;
By [[StarWars:25 ABY|25 ABY]], the Venn family&#039;s patience with Magda had expired.  There was no single incident that transformed annoyance into genuine ire, but rather a decade-long accumulation of scandals, absences, debts, and public embarrassments.  More troubling than Magda’s behavior itself was her attachment to Vasha, whose loyalty had made the Venns’ daughter increasingly difficult to discipline or isolate.  Arrell and Liria resolved to remove Magda from society until she could be made useful again, restricting her to the family estate under the supervision of servants, tutors, and carefully chosen chaperones, and severing her from Vasha entirely.  Magda understood the arrangement for what it was: confinement dressed in the language of correction.  Rather than submit to it, she and Vasha stole away in the night before her parents could put their plan fully into effect.  Magda emptied what physical credit chips she could find from the family safe, while Vasha handled the practical dangers of the escape.  Together, they stole Arrell’s speeder, raced to the nearest spaceport, and boarded an interstellar transport bound for [[StarWars:Nar Shaddaa|Nar Shaddaa]] before either family knew they were gone.&lt;br /&gt;
&lt;br /&gt;
=== The Nar Shaddaa Years (25 ABY – 30 ABY) ===&lt;br /&gt;
[[File:Magdaandvasha.jpg|thumb|Magda Venn (right) and Vasha Voss (left) in the lounge aboard &#039;&#039;L&#039;Ennui&#039;&#039;.]]&lt;br /&gt;
The girls arrived on Nar Shaddaa flush with stolen money and even more anticipation. They ate street food, rented a room above a nightclub, and celebrated their escape by partying through the nights and into the days. Between the drinking, dancing, quick friendships, and dramatic spats, they burned through their credits far faster than intended. Growing desperate but unable to stop their debauchery, Magda fell back on what she knew best: cards and people. She entered her first sabacc game since leaving Chandrila in a seedy cantina and cleaned house. Her lucky streak continued long enough to suggest that luck had nothing to do with it. With Vasha’s wild eyes and happy trigger finger at her shoulder, the credits started rolling back in. Their luck (and legendary audacity) eventually led them straight into the orbit of Mekka the Hutt.&lt;br /&gt;
&lt;br /&gt;
A young and upcoming gangster himself, Mekka was a recent arrival from [[StarWars:Jakku|Jakku]], where he had been running operations for his boss, Vorroga the Hutt. He had received a large promotion, relocating to [[StarWars:Nar Shaddaa|Nar Shaddaa]], and a substantial, though largely empty, palace. To add to his scant retainers who had followed him from Jakku, Mekka began sending invitations to local upstarts with a similar youthful (though for a Hutt that meant several hundred years) vigor to his own. He promoted the Twi&#039;lek [[Kala&#039;mee]] from a position as a dock administrator to that of his personal assistant, he invited several gangs of [[StarWars: Weequay|Weequay]] thugs to relocate from the deeper levels of Nar Shaddaa to his palace. And he invited the disparate local gamblers, dancers, and hangers-on who had no permanent haunt to begin attending his parties. Magda and Vasha were included and received an invitation of their own.&lt;br /&gt;
&lt;br /&gt;
The girls attended Mekka&#039;s earliest parties in their own ways. Magda was a fixture at his sabacc tables, making even seasoned gamblers look amateurish. Vasha proved early on to be a reliable deterrent to rough housing and trouble making. Soon the pair had caught the attention of the Hutt lord, intrigued as he was by their brash and brazen style, and their standing party invitation became a permanent residence. During these early years on Nar Shaddaa, Magda&#039;s and Vasha&#039;s friendship evolved into something more amorous. High on Mekka&#039;s drugs, the adrenaline, and the powerful feelings of success won by their own virtues (and vices), their formerly close but platonic friendship evolved over time into a deep and devoted romance. Under Mekka&#039;s eye and eventual guidance, the two became a singular, permanent fixture at his palace. Vasha entered his formal service as a paid tough. Magda, in a less formal role, became partial arm candy, partial confidante, and partial sabacc-fiend.[[File:Lennui.jpg|left|thumb|Magda&#039;s and Vasha&#039;s private yacht, &#039;&#039;L&#039;Ennui.&#039;&#039;]]Over the following years, Vasha rose steadily through Mekka’s ranks, developing a near-slavish dedication to physical and combat training. She studied under the best mercenaries and fighters Mekka could afford, transforming herself into a lethal enforcer. Parallel to this, Magda grew ever closer to Mekka, becoming his favorite decoration at parties and his most trusted and intimate confidante. A pivotal moment came during one of Mekka’s wild parties when his pet [[StarWars:Nexu|Nexu]] escaped its enclosure. In the chaos, the beast attacked Magda, ripping off her left leg before Vasha could intervene. Mekka, guilt-ridden, spared no expense on a high-quality cybernetic replacement, further cementing the pair’s place in his inner circle. By the end of their five years on Nar Shaddaa, both women had become indispensable. Mekka’s ultimate show of trust came when he promoted them to run his expanding operations on the Outer Rim colony world of Daleem, dispatching the reliable Twi’lek bookkeeper Kala’mee to ensure the venture’s success.&lt;br /&gt;
&lt;br /&gt;
=== Venn-Voss Colonial Supply Solutions and Daleem (30 ABY - Present) ===&lt;br /&gt;
Mekka the Hutt had long eyed the [[StarWars:Outer Rim|Outer Rim]] colony world of [[Daleem]], located in the [[StarWars:Nilgaard Sector|Nilgaard Sector]], as a prime location for expansion. The planet’s recolonization in relative isolation and with limited Jedi oversight made it an ideal location for a discreet smuggling operation. Trusting in the loyalty and proven capabilities of his favorite lieutenants, Mekka chose Magda and Vasha to lead the new venture. He provided them with substantial startup funds and numerous thugs, and the Twi’lek bookkeeper Kala’mee to ensure that the two women did not squander those funds and thugs. It was both a reward for their years of service and a significant test of their ability to run an independent outpost.&lt;br /&gt;
&lt;br /&gt;
Magda and Vasha arrived on Daleem with Kala’mee and a substantial amount of startup capital from Mekka.  The transition was not without challenges.  Mekka&#039;s clerks handled the back end negotiations to ensure that supply contracts were awarded in the correct directions.  Magda and Vasha (with Kala&#039;mee&#039;s significant assistance) established Venn-Voss Colonial Supply Solutions as their legitimate front company, requiring careful navigation of local regulations and the planet’s limited infrastructure.  Using their funds and connections, they secured control of the small spaceport at the newly established colony Carrow’s Landing, as well as suitable lodging, and opened The Sandbar cantina as their primary social and business hub.  Within months, the operation was running smoothly on the surface.  Legitimate supplies flowed through their spaceport and to the colonists. However, many of the legitimate shipments also contained hidden packages from Mekka: illegal weapons, spice, and diverted pharmaceuticals.  These extra packages were intercepted by Vasha and her thugs and passed along to the Shoreline Courier Service, a local and (otherwise mostly) legitimate operation run by the retired legendary sabacc player Ged &amp;quot;The Idiot&amp;quot; Narriss.  His couriers would unknowingly distribute contraband to colonial towns for hundreds of miles up and down the coast from Carrow&#039;s Landing.&lt;br /&gt;
[[File:Carrowslanding.jpg|thumb|The pair&#039;s oceanside villa on Daleem, above the town of Carrow&#039;s Landing.]]&lt;br /&gt;
Daily life in Carrow’s Landing revolved around the rhythm of the sea and the demands of the operation.  Magda and Vasha made their home in a modest two-story villa perched on the cliffs overlooking the western beach.  The Sandbar served as the social heart of their enterprise, with its beach-dweller aesthetic, fish-heavy menu, and open wall facing the ocean.  Most evenings found the crew gathered there, with Magda holding court at the sabacc table and Vasha looming protectively nearby.  The balance between legitimate business and smuggling allowed the operation to thrive, bringing stability and profit to the colony.&lt;br /&gt;
&lt;br /&gt;
Over fourteen years, the operation faced numerous challenges.  The Jedi presence on Daleem, though limited, required constant vigilance to avoid drawing unwanted scrutiny.  Rival syndicates occasionally tested their control of the region, and local authorities sometimes needed careful management.  Through it all, Magda, Vasha, and Kala’mee adapted and grew stronger together.  Vasha’s security network kept the peace in Carrow’s Landing, while Kala’mee’s organizational skills ensured the legitimate business remained profitable. Magda’s charm and social connections helped maintain the operation’s respectable facade.  Or at least they would if Magda could peel herself away from the beach and her cantina.  As the years passed, the trio turned Venn-Voss Colonial Supply Solutions into a thriving enterprise, expanding their influence across the colony while carefully balancing the demands of Mekka’s smuggling network with the realities of life on Daleem.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
=== Appearance and Attire ===&lt;br /&gt;
Magda Venn is a 39 year old Chandrilan woman with pale, freckled skin and long, wavy chestnut brown hair gently streaked with grey.  She has warm brown eyes and a knowing half-smile that often hints at mischief.  Her build is compact and athletic, honed by Vasha’s insistence on regular training despite her natural laziness.  She bears several tattoos: a scavenger bird on her right shoulder and upper arm, a solid black pattern on her left shoulder, a sun on her ribs, a hawkbat on her calf, and a DL-44 pistol on her outer thigh.  Her left leg is a mechanical prosthetic from mid-thigh down, black and brass in design.&lt;br /&gt;
&lt;br /&gt;
In public, Magda favors provocative yet practical attire: tight crop tops that accentuate her figure, low-cut pants that highlight her form, and a leather holster for her modified DL-44.  She often goes barefoot or wears knee-high heeled boots, and occasionally adds a leather jacket left open.&lt;br /&gt;
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=== Speech and Mannerisms ===&lt;br /&gt;
Magda speaks in a husky voice that leans toward the dramatic and still maintains a subtle hint of the Chandrilan accent from her youth. She is often playful and teasing in her speech, reflecting her inability to take much about life seriously, and she has a tendency to over-rely on gambling metaphors and Daleem beach slang. Through it all she remains ever charming and charismatic.&lt;br /&gt;
&lt;br /&gt;
Magda&#039;s laziness often shows up in her mannerisms, which can be languid and theatrical. She blames this on her &amp;quot;ennui.&amp;quot; That theatricality, however, can gain a definitive energy when she&#039;s retelling stories and the gestures grow as the tales grow. Magda is also rarely without her companion, Vasha, and the two are typically in close physical proximity, leaning or lounging on one another. Despite being quick to laugh and quicker to smile, Magda does have periods of deep and regretful self-reflection, during which she can be morose and quiet in her movements.&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
Magda Venn is the epitome of charming laziness.  She is intelligent and quick-witted, with a natural talent for reading people and manipulating social situations to her advantage.  Her primary ambitions are simple: to lounge on the beach, drink, get high, and enjoy the company of Vasha.  She has little interest in the day-to-day operations of her own criminal enterprise, preferring to leave the hard work to Kala’mee while she plays the role of social figurehead and evening gambler.&lt;br /&gt;
&lt;br /&gt;
Despite her self-admitted laziness, Magda is not without depth.  She is self-aware enough to recognize her own weaknesses, particularly her lack of willpower when it comes to changing her hedonistic lifestyle.  This creates occasional moments of quiet regret and listlessness, though she usually masks them with charm and humor.  She is deeply devoted to Vasha, finding comfort and safety in their intense relationship, and she genuinely cares for her crew and the life they’ve built on Daleem.  While she often plays the role of carefree socialite, those close to her know there is a more thoughtful and introspective woman beneath the surface.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
=== Vasha Voss ===&lt;br /&gt;
{{Quote|Venn-Voss runs because Mags smiles at the right people and I break the right fingers.|Vasha Voss}}&lt;br /&gt;
Vasha Voss is Magda’s partner, spouse, and constant protector.  Their relationship is intense and all-consuming, with Vasha firmly steering Magda toward better habits than she would choose on her own.  This is somewhat ironic, considering Vasha was Magda’s original bad influence back on Chandrila, where she would likely still be if not for her volatile friend&#039;s intervention.  Vasha’s fierce loyalty and willingness to do whatever is necessary to keep Magda safe allows her to live the lazy, hedonistic life she craves.  In return, Magda’s charm and social skills complement Vasha’s more direct approach, making them a competent and effective team.  Their bond is deep and genuine, built on decades of shared history, trust, and mutual dependence.&lt;br /&gt;
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=== Kala&#039;mee ===&lt;br /&gt;
{{Quote|She gets what she wants and somehow you&#039;re happy for her.  That&#039;s the trick.  I&#039;ve never figured out how she does it.|Kala&#039;mee}}&lt;br /&gt;
Kala’mee, a Twi&#039;lek refugee turned clerk, is Magda’s close friend and the organizational backbone of Venn-Voss Colonial Supply Solutions.  As Mekka’s trusted bookkeeper, she was sent to Daleem to ensure the operation ran smoothly, and she has become indispensable to its success.  Kala’mee respects Magda’s social skills and charm, though she often finds it difficult to respect Magda herself, particularly since Kala&#039;mee ends up doing the actual day-to-day work that her lazy friend avoids. Despite this, their friendship is genuine, and Kala&#039;mee can&#039;t help but laugh at Magda&#039;s ability to get whatever she wants without lifting a finger.&lt;br /&gt;
&lt;br /&gt;
=== Grix ===&lt;br /&gt;
{{Quote|Kala&#039;mee keeps the books.  Vasha keeps people in line.  Magda keeps the bartenders employed.|Grix}}&lt;br /&gt;
Grix is Vasha&#039;s Dug lieutenant.  He is notedly strong for his species and well employed for it.  While Vasha is technically in charge of Venn-Voss&#039;s security and the illicit operation&#039;s enforcement, Grix is the one who does the actual work in that regard.  He runs the gang of toughs who protect the company&#039;s financial and territorial interests.  He patrols the streets.  He makes sure problems disappear forever.  He is the actual terror of Carrow&#039;s Landing.  He doesn&#039;t interact with Magda in a professional context very often, but he is a regular participant in her sabacc game and beach crew.&lt;br /&gt;
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=== Qua&#039;wiil ===&lt;br /&gt;
{{Quote|I watched her lose on purpose twice in one night just to see what Hull does when he thinks he&#039;s winning.  Third hand she took everything.  I was taking notes.  It didn&#039;t help.|Qua&#039;wiil}}&lt;br /&gt;
The pilot of Magda and Vasha’s personal yacht, the [[StarWars:T-2 Ramsidian-class Yacht|T-2 Ramsidian-class Yacht]] &#039;&#039;&#039;L’Ennui&#039;&#039;&#039;, Qua’wiil is a Rodian of great skill. Before entering the women’s service, Qua’wiil had retired from the Starfighter Corps of the [[StarWars:New Republic|New Republic]], where he flew the [[StarWars:RZ-1 A-wing interceptor|RZ-1 A-Wing Interceptor]]. In addition to being their pilot, the Rodian is also Magda’s best gambling buddy and never fails to miss their regular sabacc game. He and Magda are notoriously obnoxious players when in one another’s company, feeding on their mutual energy and enjoyment of the absurd.&lt;br /&gt;
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=== Korugg ===&lt;br /&gt;
{{Quote|Magda pay good credits.|Korugg}}&lt;br /&gt;
Korugg is a [[StarWars:Gamorrean|Gamorrean]] pit fighter who makes his actual living as a contractor for Venn-Voss Colonial Supply Solutions.  On paper, he is a private negotiator who is brought in to handle particularly difficult situations which have reached an impasse between parties.  Unofficially, he breaks heads and fingers when Vasha and Grix are too busy or too small.  Korugg is large even for a Gamorrean and is known, regionally, among his species for his impressive gut size.  He is particularly fond of Magda and would do work for free, but Venn-Voss needs him well-fed so that he&#039;s strong enough to do it in the first place.  Magda always insists he takes the credits he&#039;s owed.  &lt;br /&gt;
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=== Chikma ===&lt;br /&gt;
{{Quote|Yub yub chika wamma bo shoo! Yippa nub da Mando, yub yub!|Chikma the Mandalorian}}&lt;br /&gt;
&lt;br /&gt;
=== Mekka the Hutt ===&lt;br /&gt;
{{Quote|I have never had to remind her who pays her.  She remembers.  Smart girl.  Pretty, too.|Mekka the Hutt}}&lt;br /&gt;
Mekka the Hutt is Magda and Vasha’s patron and benefactor.  The relatively young and ambitious Hutt first encountered the pair during their early days on Nar Shaddaa and quickly took a liking to them, particularly Magda.  Over the years, Mekka has served as both mentor and close ally, providing them with opportunities, resources, and protection.  He encouraged their partnership and watched with amusement as they rose through his organization.  While he maintains a certain affectionate distance (knowing he will outlive them by centuries), he genuinely values their loyalty and skills.  &lt;br /&gt;
&lt;br /&gt;
=== Rome Arde ===&lt;br /&gt;
{{Quote|She’s my cousin, but she’s also my favorite troublemaker.  Some things never change.|Roma Arde}}&lt;br /&gt;
Roma is Magda&#039;s younger cousin, who, much to the chagrin of her family, followed in Magda&#039;s footsteps some years after her departure from Chandrila. However, Magda&#039;s and Vasha&#039;s unlikely luck was not repeatable and Roma fell in with a tough crowd on Chandrila itself. Disappearing from her household and living among the hidden lower classes on the aristocratic world, Roma began a relationship with spice that would plague her for years to come. Finally, when faced with death, Roma reached out to Magda to ask for help, not able to face the shame of returning to her family. Magda obliged, paying the fare to get Roma from Chandrila to Daleem. She and Vasha funded and enabled Roma&#039;s rehabilitation. Today, she maintains a stable job as the bartender at the Sandbar, and is one of Magda&#039;s closest friends. She never stopped looking up to her and would be surprised to learn that Magda looks up to her in turn.&lt;br /&gt;
&lt;br /&gt;
=== Hull Derech === &lt;br /&gt;
{{quote|She&#039;s infuriating.  I know she&#039;s cheating.  I know it!  Everyone else thinks she&#039;s delightful, which just makes it worse.|Hull Derech}}&lt;br /&gt;
Hull Derech is a youthful courier with Ged’s courier service.  Born and raised on Daleem, he is now an adult who loathes the colony and dreams of escaping to the larger galaxy.  Fortunately for Hull, he is a decent sabacc player, particularly considering his youth.  Even more fortunately, his employer, Ged Nariss, is a retired sabacc legend who has taken him under his wing.  Hull is a regular fixture at Magda’s standing game.  Outwardly, he detests her.  She doesn’t play right.  She folds winning hands.  She wins with nothing.  But inwardly, Hull is obsessed. &lt;br /&gt;
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=== Ged &amp;quot;The Idiot&amp;quot; Narriss ===&lt;br /&gt;
{{quote|She&#039;s beaten me more times than I care to admit.  I remember every hand.  I don&#039;t think she remembers any of them.|Ged &amp;quot;The Idiot&amp;quot; Narriss}}&lt;br /&gt;
Ged Narriss is a legendary sabacc player, with a name known at gambling tables across the galaxy.  After a major game-fixing scandal, he took what winnings he had left and retired to Daleem, a place with a small enough economy that he could eke out a living for the rest of his years on that small amount.  He started his delivery service, Shoreline Courier Service, in order to bolster his meager finances, and now makes a substantial amount of money running the weapons and drugs that Magda&#039;s organization brings in from off world.  He further supplements his income by playing at her sabacc game.  He and Magda are the two best players at the table and maintain a playful rivalry as well as a number of inside jokes none of the other players ever pick up on.  For Narriss&#039;s part, Magda is Hull Derech&#039;s final lesson: a player who plays the players, rather than playing the cards. So far Derech has not picked up on what Ged is trying to teach.&lt;br /&gt;
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[[Category:Odan-Urr_members]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Ji</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Magda_Venn&amp;diff=201134</id>
		<title>Magda Venn</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Magda_Venn&amp;diff=201134"/>
		<updated>2026-07-09T23:17:24Z</updated>

		<summary type="html">&lt;p&gt;Ji: /* Relationships */&lt;/p&gt;
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&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Mercenary&lt;br /&gt;
|image=[[File:Magdaportrait.jpeg|250px]]&lt;br /&gt;
|firstname= Magda&lt;br /&gt;
|lastname= Venn&lt;br /&gt;
|homeworld= [[starwars:Chandrila|Chandrila]]&lt;br /&gt;
|birth= {{Birthyear and Age |ABY|5}}&lt;br /&gt;
|placeofbirth= &lt;br /&gt;
|death=&lt;br /&gt;
|placeofdeath=&lt;br /&gt;
|causeofdeath=&lt;br /&gt;
|species=[[starwars:Human|Human]]&lt;br /&gt;
|gender=Female&lt;br /&gt;
|hair= Brown&lt;br /&gt;
|eyes= Brown&lt;br /&gt;
|height= 1.68 m&lt;br /&gt;
|weight= 75 kg&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother= Liria Venn&lt;br /&gt;
|father= Arrell Venn&lt;br /&gt;
|siblings=&lt;br /&gt;
|children=&lt;br /&gt;
|spouse= Vasha Voss&lt;br /&gt;
|allies= Vasha Voss, Kala&#039;mee, Qua&#039;wiil, Mekka the Hutt, Ged &amp;quot;The Idiot&amp;quot; Nariss&lt;br /&gt;
|enemies= Hull Derech&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|weapons= [[starwars:DL-44|DL-44]]&lt;br /&gt;
|fightingstyle= Corellian Kickboxing&lt;br /&gt;
|profession= Colonial Freight Broker (Crime Boss)&lt;br /&gt;
|position= &lt;br /&gt;
|era= &lt;br /&gt;
|affiliation= &lt;br /&gt;
*[[Odan-Urr]]&lt;br /&gt;
*[[Dark Brotherhood|The Brotherhood]]&lt;br /&gt;
*Venn-Voss Colonial Supply Solutions&lt;br /&gt;
|ship= &#039;&#039;[[item:120528-|L&#039;Ennui]]&#039;&#039;&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier=[[dossier:9709|9709]]&lt;br /&gt;
|sheet=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|Everything you&#039;ve heard about me is true.|Lando Calrissian}}&lt;br /&gt;
&lt;br /&gt;
Magda Venn is not a hero.  She is not a villain.  She is not good or evil.  She is a colonial freight importer and distributor of considerable skill and flexible ethics, as well as a spice distributor, weapons trafficker, and minor crime boss (though she would object to being regarded as minor).  With her partner, Vasha Voss, she runs Venn-Voss Colonial Supply Solutions, a legitimate front for her illegitimate business, out of the Carrow&#039;s Landing colony on [[Daleem]].  Although born on [[StarWars:Chandrila|Chandrila]] into high society, for most of the last fifteen years, she and Vasha have been in the employ of Mekka the [[StarWars: Hutt|Hutt]].  He supplies the freighters and the goods, while the two women make sure that they get to people with a hole to fill and enough credits to try.  The money is good, the parties are better, and Magda chooses not to overthink the rest. &lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Youth on Chandrila (5 ABY – 25 ABY) ===&lt;br /&gt;
Magda Venn was born in [[StarWars:5 ABY|5 ABY]] on [[StarWars:Chandrila|Chandrila]] to Arrell and Liria Venn, scions of a wealthy and ancient Chandrilan aristocratic family.  Raised on the shores of [[StarWars:Lake Andrasha|Lake Andrasha]], she grew up surrounded by family, tutors, friends, servants, and the effortless comforts of old money.  Her childhood wanted for little, but the abundance that sheltered her also confined her.  The Venn name carried expectations as heavy as its fortune was vast: Magda was to become polished, respectable, well-educated, and socially useful, a daughter suited to receptions, charitable committees, advantageous friendships, and the quiet maintenance of family influence.&lt;br /&gt;
&lt;br /&gt;
From an early age, however, Magda proved poorly suited to the role prepared for her.  She had charm in abundance and learned quickly how to please a room, but she lacked the discipline, restraint, and public-minded seriousness her family expected.  Lessons, formal obligations, and carefully managed social calls held little appeal compared to music, parties, gossip, games of chance, and the small freedoms she could steal from the edges of Chandrilan propriety.  To her family, these habits marked her as frivolous and unreliable.  To Magda, they were the first honest things in a life otherwise arranged for display.&lt;br /&gt;
&lt;br /&gt;
By her late teens, Magda had begun treating Chandrilan propriety less as a code of conduct than as a game with rules to be bent, misread, or ignored when convenient.  She drifted through receptions, lake parties, private clubs, and after-hours [[StarWars:Sabacc|Sabacc]] games with a practiced ease, but it was her choice of companions that most alarmed her family.  Respectable heirs and well-placed daughters bored her; she preferred junior diplomats with bad habits, idle aristocrats with debts, pilots between contracts, household guards with loose tongues, couriers with questionable errands, and other figures who lingered at the edges of polite society.  Among these unsuitable associations, none troubled Arrell and Liria more than [[Vasha Voss]], the scandal-prone daughter of the aristocratic Voss family.  Where Magda’s other companions amused, enabled, or embarrassed her, Vasha protected her. She was loyal, physical, direct, and violently devoted in a way that made Magda’s recklessness harder to contain.  In Vasha’s company, Magda learned the uses of gossip, charm, debt, and plausible deniability, while also discovering how much easier it was to ignore consequences when someone else was willing to stand between her and them.  None of it was serious enough to destroy the Venn name, but each rumor, unpaid obligation, and unsuitable association made her a little harder for her family to defend.&lt;br /&gt;
&lt;br /&gt;
By [[StarWars:25 ABY|25 ABY]], the Venn family&#039;s patience with Magda had expired.  There was no single incident that transformed annoyance into genuine ire, but rather a decade-long accumulation of scandals, absences, debts, and public embarrassments.  More troubling than Magda’s behavior itself was her attachment to Vasha, whose loyalty had made the Venns’ daughter increasingly difficult to discipline or isolate.  Arrell and Liria resolved to remove Magda from society until she could be made useful again, restricting her to the family estate under the supervision of servants, tutors, and carefully chosen chaperones, and severing her from Vasha entirely.  Magda understood the arrangement for what it was: confinement dressed in the language of correction.  Rather than submit to it, she and Vasha stole away in the night before her parents could put their plan fully into effect.  Magda emptied what physical credit chips she could find from the family safe, while Vasha handled the practical dangers of the escape.  Together, they stole Arrell’s speeder, raced to the nearest spaceport, and boarded an interstellar transport bound for [[StarWars:Nar Shaddaa|Nar Shaddaa]] before either family knew they were gone.&lt;br /&gt;
&lt;br /&gt;
=== The Nar Shaddaa Years (25 ABY – 30 ABY) ===&lt;br /&gt;
[[File:Magdaandvasha.jpg|thumb|Magda Venn (right) and Vasha Voss (left) in the lounge aboard &#039;&#039;L&#039;Ennui&#039;&#039;.]]&lt;br /&gt;
The girls arrived on Nar Shaddaa flush with stolen money and even more anticipation. They ate street food, rented a room above a nightclub, and celebrated their escape by partying through the nights and into the days. Between the drinking, dancing, quick friendships, and dramatic spats, they burned through their credits far faster than intended. Growing desperate but unable to stop their debauchery, Magda fell back on what she knew best: cards and people. She entered her first sabacc game since leaving Chandrila in a seedy cantina and cleaned house. Her lucky streak continued long enough to suggest that luck had nothing to do with it. With Vasha’s wild eyes and happy trigger finger at her shoulder, the credits started rolling back in. Their luck (and legendary audacity) eventually led them straight into the orbit of Mekka the Hutt.&lt;br /&gt;
&lt;br /&gt;
A young and upcoming gangster himself, Mekka was a recent arrival from [[StarWars:Jakku|Jakku]], where he had been running operations for his boss, Vorroga the Hutt. He had received a large promotion, relocating to [[StarWars:Nar Shaddaa|Nar Shaddaa]], and a substantial, though largely empty, palace. To add to his scant retainers who had followed him from Jakku, Mekka began sending invitations to local upstarts with a similar youthful (though for a Hutt that meant several hundred years) vigor to his own. He promoted the Twi&#039;lek [[Kala&#039;mee]] from a position as a dock administrator to that of his personal assistant, he invited several gangs of [[StarWars: Weequay|Weequay]] thugs to relocate from the deeper levels of Nar Shaddaa to his palace. And he invited the disparate local gamblers, dancers, and hangers-on who had no permanent haunt to begin attending his parties. Magda and Vasha were included and received an invitation of their own.&lt;br /&gt;
&lt;br /&gt;
The girls attended Mekka&#039;s earliest parties in their own ways. Magda was a fixture at his sabacc tables, making even seasoned gamblers look amateurish. Vasha proved early on to be a reliable deterrent to rough housing and trouble making. Soon the pair had caught the attention of the Hutt lord, intrigued as he was by their brash and brazen style, and their standing party invitation became a permanent residence. During these early years on Nar Shaddaa, Magda&#039;s and Vasha&#039;s friendship evolved into something more amorous. High on Mekka&#039;s drugs, the adrenaline, and the powerful feelings of success won by their own virtues (and vices), their formerly close but platonic friendship evolved over time into a deep and devoted romance. Under Mekka&#039;s eye and eventual guidance, the two became a singular, permanent fixture at his palace. Vasha entered his formal service as a paid tough. Magda, in a less formal role, became partial arm candy, partial confidante, and partial sabacc-fiend.[[File:Lennui.jpg|left|thumb|Magda&#039;s and Vasha&#039;s private yacht, &#039;&#039;L&#039;Ennui.&#039;&#039;]]Over the following years, Vasha rose steadily through Mekka’s ranks, developing a near-slavish dedication to physical and combat training. She studied under the best mercenaries and fighters Mekka could afford, transforming herself into a lethal enforcer. Parallel to this, Magda grew ever closer to Mekka, becoming his favorite decoration at parties and his most trusted and intimate confidante. A pivotal moment came during one of Mekka’s wild parties when his pet [[StarWars:Nexu|Nexu]] escaped its enclosure. In the chaos, the beast attacked Magda, ripping off her left leg before Vasha could intervene. Mekka, guilt-ridden, spared no expense on a high-quality cybernetic replacement, further cementing the pair’s place in his inner circle. By the end of their five years on Nar Shaddaa, both women had become indispensable. Mekka’s ultimate show of trust came when he promoted them to run his expanding operations on the Outer Rim colony world of Daleem, dispatching the reliable Twi’lek bookkeeper Kala’mee to ensure the venture’s success.&lt;br /&gt;
&lt;br /&gt;
=== Venn-Voss Colonial Supply Solutions and Daleem (30 ABY - Present) ===&lt;br /&gt;
Mekka the Hutt had long eyed the [[StarWars:Outer Rim|Outer Rim]] colony world of [[Daleem]], located in the [[StarWars:Nilgaard Sector|Nilgaard Sector]], as a prime location for expansion. The planet’s recolonization in relative isolation and with limited Jedi oversight made it an ideal location for a discreet smuggling operation. Trusting in the loyalty and proven capabilities of his favorite lieutenants, Mekka chose Magda and Vasha to lead the new venture. He provided them with substantial startup funds and numerous thugs, and the Twi’lek bookkeeper Kala’mee to ensure that the two women did not squander those funds and thugs. It was both a reward for their years of service and a significant test of their ability to run an independent outpost.&lt;br /&gt;
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Magda and Vasha arrived on Daleem with Kala’mee and a substantial amount of startup capital from Mekka.  The transition was not without challenges.  Mekka&#039;s clerks handled the back end negotiations to ensure that supply contracts were awarded in the correct directions.  Magda and Vasha (with Kala&#039;mee&#039;s significant assistance) established Venn-Voss Colonial Supply Solutions as their legitimate front company, requiring careful navigation of local regulations and the planet’s limited infrastructure.  Using their funds and connections, they secured control of the small spaceport at the newly established colony Carrow’s Landing, as well as suitable lodging, and opened The Sandbar cantina as their primary social and business hub.  Within months, the operation was running smoothly on the surface.  Legitimate supplies flowed through their spaceport and to the colonists. However, many of the legitimate shipments also contained hidden packages from Mekka: illegal weapons, spice, and diverted pharmaceuticals.  These extra packages were intercepted by Vasha and her thugs and passed along to the Shoreline Courier Service, a local and (otherwise mostly) legitimate operation run by the retired legendary sabacc player Ged &amp;quot;The Idiot&amp;quot; Narriss.  His couriers would unknowingly distribute contraband to colonial towns for hundreds of miles up and down the coast from Carrow&#039;s Landing.&lt;br /&gt;
[[File:Carrowslanding.jpg|thumb|The pair&#039;s oceanside villa on Daleem, above the town of Carrow&#039;s Landing.]]&lt;br /&gt;
Daily life in Carrow’s Landing revolved around the rhythm of the sea and the demands of the operation.  Magda and Vasha made their home in a modest two-story villa perched on the cliffs overlooking the western beach.  The Sandbar served as the social heart of their enterprise, with its beach-dweller aesthetic, fish-heavy menu, and open wall facing the ocean.  Most evenings found the crew gathered there, with Magda holding court at the sabacc table and Vasha looming protectively nearby.  The balance between legitimate business and smuggling allowed the operation to thrive, bringing stability and profit to the colony.&lt;br /&gt;
&lt;br /&gt;
Over fourteen years, the operation faced numerous challenges.  The Jedi presence on Daleem, though limited, required constant vigilance to avoid drawing unwanted scrutiny.  Rival syndicates occasionally tested their control of the region, and local authorities sometimes needed careful management.  Through it all, Magda, Vasha, and Kala’mee adapted and grew stronger together.  Vasha’s security network kept the peace in Carrow’s Landing, while Kala’mee’s organizational skills ensured the legitimate business remained profitable. Magda’s charm and social connections helped maintain the operation’s respectable facade.  Or at least they would if Magda could peel herself away from the beach and her cantina.  As the years passed, the trio turned Venn-Voss Colonial Supply Solutions into a thriving enterprise, expanding their influence across the colony while carefully balancing the demands of Mekka’s smuggling network with the realities of life on Daleem.&lt;br /&gt;
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== Description ==&lt;br /&gt;
=== Appearance and Attire ===&lt;br /&gt;
Magda Venn is a 39 year old Chandrilan woman with pale, freckled skin and long, wavy chestnut brown hair gently streaked with grey.  She has warm brown eyes and a knowing half-smile that often hints at mischief.  Her build is compact and athletic, honed by Vasha’s insistence on regular training despite her natural laziness.  She bears several tattoos: a scavenger bird on her right shoulder and upper arm, a solid black pattern on her left shoulder, a sun on her ribs, a hawkbat on her calf, and a DL-44 pistol on her outer thigh.  Her left leg is a mechanical prosthetic from mid-thigh down, black and brass in design.&lt;br /&gt;
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In public, Magda favors provocative yet practical attire: tight crop tops that accentuate her figure, low-cut pants that highlight her form, and a leather holster for her modified DL-44.  She often goes barefoot or wears knee-high heeled boots, and occasionally adds a leather jacket left open.&lt;br /&gt;
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=== Speech and Mannerisms ===&lt;br /&gt;
Magda speaks in a husky voice that leans toward the dramatic and still maintains a subtle hint of the Chandrilan accent from her youth. She is often playful and teasing in her speech, reflecting her inability to take much about life seriously, and she has a tendency to over-rely on gambling metaphors and Daleem beach slang. Through it all she remains ever charming and charismatic.&lt;br /&gt;
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Magda&#039;s laziness often shows up in her mannerisms, which can be languid and theatrical. She blames this on her &amp;quot;ennui.&amp;quot; That theatricality, however, can gain a definitive energy when she&#039;s retelling stories and the gestures grow as the tales grow. Magda is also rarely without her companion, Vasha, and the two are typically in close physical proximity, leaning or lounging on one another. Despite being quick to laugh and quicker to smile, Magda does have periods of deep and regretful self-reflection, during which she can be morose and quiet in her movements.&lt;br /&gt;
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=== Personality ===&lt;br /&gt;
Magda Venn is the epitome of charming laziness.  She is intelligent and quick-witted, with a natural talent for reading people and manipulating social situations to her advantage.  Her primary ambitions are simple: to lounge on the beach, drink, get high, and enjoy the company of Vasha.  She has little interest in the day-to-day operations of her own criminal enterprise, preferring to leave the hard work to Kala’mee while she plays the role of social figurehead and evening gambler.&lt;br /&gt;
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Despite her self-admitted laziness, Magda is not without depth.  She is self-aware enough to recognize her own weaknesses, particularly her lack of willpower when it comes to changing her hedonistic lifestyle.  This creates occasional moments of quiet regret and listlessness, though she usually masks them with charm and humor.  She is deeply devoted to Vasha, finding comfort and safety in their intense relationship, and she genuinely cares for her crew and the life they’ve built on Daleem.  While she often plays the role of carefree socialite, those close to her know there is a more thoughtful and introspective woman beneath the surface.&lt;br /&gt;
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== Relationships ==&lt;br /&gt;
=== Vasha Voss ===&lt;br /&gt;
{{Quote|Venn-Voss runs because Mags smiles at the right people and I break the right fingers.|Vasha Voss}}&lt;br /&gt;
Vasha Voss is Magda’s partner, spouse, and constant protector.  Their relationship is intense and all-consuming, with Vasha firmly steering Magda toward better habits than she would choose on her own.  This is somewhat ironic, considering Vasha was Magda’s original bad influence back on Chandrila, where she would likely still be if not for her volatile friend&#039;s intervention.  Vasha’s fierce loyalty and willingness to do whatever is necessary to keep Magda safe allows her to live the lazy, hedonistic life she craves.  In return, Magda’s charm and social skills complement Vasha’s more direct approach, making them a competent and effective team.  Their bond is deep and genuine, built on decades of shared history, trust, and mutual dependence.&lt;br /&gt;
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=== Kala&#039;mee ===&lt;br /&gt;
{{Quote|She gets what she wants and somehow you&#039;re happy for her.  That&#039;s the trick.  I&#039;ve never figured out how she does it.|Kala&#039;mee}}&lt;br /&gt;
Kala’mee, a Twi&#039;lek refugee turned clerk, is Magda’s close friend and the organizational backbone of Venn-Voss Colonial Supply Solutions.  As Mekka’s trusted bookkeeper, she was sent to Daleem to ensure the operation ran smoothly, and she has become indispensable to its success.  Kala’mee respects Magda’s social skills and charm, though she often finds it difficult to respect Magda herself, particularly since Kala&#039;mee ends up doing the actual day-to-day work that her lazy friend avoids. Despite this, their friendship is genuine, and Kala&#039;mee can&#039;t help but laugh at Magda&#039;s ability to get whatever she wants without lifting a finger.&lt;br /&gt;
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=== Grix ===&lt;br /&gt;
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=== Qua&#039;wiil ===&lt;br /&gt;
{{Quote|I watched her lose on purpose twice in one night just to see what Hull does when he thinks he&#039;s winning.  Third hand she took everything.  I was taking notes.  It didn&#039;t help.|Qua&#039;wiil}}&lt;br /&gt;
The pilot of Magda and Vasha’s personal yacht, the [[StarWars:T-2 Ramsidian-class Yacht|T-2 Ramsidian-class Yacht]] &#039;&#039;&#039;L’Ennui&#039;&#039;&#039;, Qua’wiil is a Rodian of great skill. Before entering the women’s service, Qua’wiil had retired from the Starfighter Corps of the [[StarWars:New Republic|New Republic]], where he flew the [[StarWars:RZ-1 A-wing interceptor|RZ-1 A-Wing Interceptor]]. In addition to being their pilot, the Rodian is also Magda’s best gambling buddy and never fails to miss their regular sabacc game. He and Magda are notoriously obnoxious players when in one another’s company, feeding on their mutual energy and enjoyment of the absurd.&lt;br /&gt;
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=== Mekka the Hutt ===&lt;br /&gt;
{{Quote|I have never had to remind her who pays her.  She remembers.  Smart girl.  Pretty, too.|Mekka the Hutt}}&lt;br /&gt;
Mekka the Hutt is Magda and Vasha’s patron and benefactor.  The relatively young and ambitious Hutt first encountered the pair during their early days on Nar Shaddaa and quickly took a liking to them, particularly Magda.  Over the years, Mekka has served as both mentor and close ally, providing them with opportunities, resources, and protection.  He encouraged their partnership and watched with amusement as they rose through his organization.  While he maintains a certain affectionate distance (knowing he will outlive them by centuries), he genuinely values their loyalty and skills.  &lt;br /&gt;
&lt;br /&gt;
=== Rome Arde ===&lt;br /&gt;
{{Quote|She’s my cousin, but she’s also my favorite troublemaker.  Some things never change.|Roma Arde}}&lt;br /&gt;
Roma is Magda&#039;s younger cousin, who, much to the chagrin of her family, followed in Magda&#039;s footsteps some years after her departure from Chandrila. However, Magda&#039;s and Vasha&#039;s unlikely luck was not repeatable and Roma fell in with a tough crowd on Chandrila itself. Disappearing from her household and living among the hidden lower classes on the aristocratic world, Roma began a relationship with spice that would plague her for years to come. Finally, when faced with death, Roma reached out to Magda to ask for help, not able to face the shame of returning to her family. Magda obliged, paying the fare to get Roma from Chandrila to Daleem. She and Vasha funded and enabled Roma&#039;s rehabilitation. Today, she maintains a stable job as the bartender at the Sandbar, and is one of Magda&#039;s closest friends. She never stopped looking up to her and would be surprised to learn that Magda looks up to her in turn.&lt;br /&gt;
&lt;br /&gt;
=== Hull Derech === &lt;br /&gt;
{{quote|She&#039;s infuriating.  I know she&#039;s cheating.  I know it!  Everyone else thinks she&#039;s delightful, which just makes it worse.|Hull Derech}}&lt;br /&gt;
Hull Derech is a youthful courier with Ged’s courier service.  Born and raised on Daleem, he is now an adult who loathes the colony and dreams of escaping to the larger galaxy.  Fortunately for Hull, he is a decent sabacc player, particularly considering his youth.  Even more fortunately, his employer, Ged Nariss, is a retired sabacc legend who has taken him under his wing.  Hull is a regular fixture at Magda’s standing game.  Outwardly, he detests her.  She doesn’t play right.  She folds winning hands.  She wins with nothing.  But inwardly, Hull is obsessed. &lt;br /&gt;
&lt;br /&gt;
=== Ged &amp;quot;The Idiot&amp;quot; Narriss ===&lt;br /&gt;
{{quote|She&#039;s beaten me more times than I care to admit.  I remember every hand.  I don&#039;t think she remembers any of them.|Ged &amp;quot;The Idiot&amp;quot; Narriss}}&lt;br /&gt;
Ged Narriss is a legendary sabacc player, with a name known at gambling tables across the galaxy.  After a major game-fixing scandal, he took what winnings he had left and retired to Daleem, a place with a small enough economy that he could eke out a living for the rest of his years on that small amount.  He started his delivery service, Shoreline Courier Service, in order to bolster his meager finances, and now makes a substantial amount of money running the weapons and drugs that Magda&#039;s organization brings in from off world.  He further supplements his income by playing at her sabacc game.  He and Magda are the two best players at the table and maintain a playful rivalry as well as a number of inside jokes none of the other players ever pick up on.  For Narriss&#039;s part, Magda is Hull Derech&#039;s final lesson: a player who plays the players, rather than playing the cards. So far Derech has not picked up on what Ged is trying to teach.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Odan-Urr_members]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Ji</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=ODN_Resurgent_(Nebula-class_Star_Destroyer)&amp;diff=201121</id>
		<title>ODN Resurgent (Nebula-class Star Destroyer)</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=ODN_Resurgent_(Nebula-class_Star_Destroyer)&amp;diff=201121"/>
		<updated>2026-07-08T01:10:07Z</updated>

		<summary type="html">&lt;p&gt;Ji: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{eras|nor}}&lt;br /&gt;
{{Ship&lt;br /&gt;
|image= [[File:ODN Resurgent.png|250px]]&lt;br /&gt;
|name= ODN Resurgent&lt;br /&gt;
|manufacturer = [[StarWars:Republic Engineering Corporation|Republic Engineering Corporation]]&lt;br /&gt;
|line = [[StarWars:New Class Modernization Program|New Class Modernization Program]]&lt;br /&gt;
|model=[[StarWars:Nebula-class Star Destroyer|Nebula-class Star Destroyer]] &lt;br /&gt;
|class=[[StarWars:Star Destroyer/Legends|Star Destroyer]]&lt;br /&gt;
|cost=247,500,000&lt;br /&gt;
|modifier=&lt;br /&gt;
|item=[[item:85296|ID 85296]]&lt;br /&gt;
|length = 1,040 meters&lt;br /&gt;
|max accel= &lt;br /&gt;
|mglt= &lt;br /&gt;
|max speed=&lt;br /&gt;
|engine=&lt;br /&gt;
|hyperdrive=* Class 1.0&lt;br /&gt;
* Class 10.0 (Backup)&lt;br /&gt;
|hdsystem=&lt;br /&gt;
|poweroutput= Peak: &amp;gt;9,28 × 1024 W[&lt;br /&gt;
|power=&lt;br /&gt;
|shield gen=&lt;br /&gt;
|hull=&lt;br /&gt;
|target=&lt;br /&gt;
|armament=*40 heavy turbolaser batteries&lt;br /&gt;
*40 heavy turbolaser cannons&lt;br /&gt;
*20 ion cannons&lt;br /&gt;
*8 turreted assault concussion missile tubes&lt;br /&gt;
*80 pulse cannons&lt;br /&gt;
*8 tractor beams&lt;br /&gt;
|complement=*12 [[StarWars:A/SF-01 B-wing starfighter/Legends|A/SF-01 B-Wing Starfighters]]&lt;br /&gt;
*12 [[StarWars:RZ-1 A-wing interceptor/Legends|Modified RZ-1 A-wing Interceptors]]&lt;br /&gt;
*12 [[StarWars:BTL-A4 Y-wing starfighter|BTL-A4 Y-wing starfighter]]&lt;br /&gt;
*24 [[StarWars:T-70 X-wing starfighter|T-70 X-wing starfighters]]&lt;br /&gt;
|crew=7,039 crew for full effectiveness&lt;br /&gt;
|passengers=1,600 passengers&lt;br /&gt;
|capacity=15,000 tons&lt;br /&gt;
|consumables=6 months&lt;br /&gt;
|othersystems=&lt;br /&gt;
|role=*Heavy [[StarWars:Destroyer/Legends|Destroyer]]&lt;br /&gt;
*[[StarWars:Command Ship/Legends|Command Ship]]&lt;br /&gt;
*[[StarWars:Carrier/Legends|Carrier]]&lt;br /&gt;
|era= * [[New Order era]]&lt;br /&gt;
|affiliation=* [[Clan]] [[Clan Odan-Urr|Odan-Urr]]&lt;br /&gt;
|known=&lt;br /&gt;
|fleet=* [[Odanite Expeditionary Force]]&lt;br /&gt;
|taskforce=* O.E.F. Navy&lt;br /&gt;
|owners=&lt;br /&gt;
|namedcrew=&lt;br /&gt;
|captains=* [[Wulfram Armis]]  &lt;br /&gt;
* Zebina (Former)&lt;br /&gt;
|status=Active&lt;br /&gt;
|commission=&lt;br /&gt;
|firstsight= [[40 ABY]]&lt;br /&gt;
|destroyed=&lt;br /&gt;
|retired=&lt;br /&gt;
|lastsight=&lt;br /&gt;
|battles=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Personnel ==&lt;br /&gt;
=== Command Staff ===&lt;br /&gt;
*Ship&#039;s Captain &#039;&#039;&#039;[[Wulfram Armis]]&#039;&#039;&#039;, Commanding Officer (Human male)&lt;br /&gt;
*Captain &#039;&#039;&#039;Jastra Vel&#039;&#039;&#039;, Executive Officer (Human female)&lt;br /&gt;
*Senior Lieutenant &#039;&#039;&#039;Allia Liyanae&#039;&#039;&#039;, Chief Engineer (Mon Calamari female)&lt;br /&gt;
*Senior Lieutenant &#039;&#039;&#039;Kona Pakma&#039;&#039;&#039;, Chief Navigation Officer (Mon Calamari male)&lt;br /&gt;
*Senior Lieutenant &#039;&#039;&#039;Ryka Hollenvi&#039;&#039;&#039;, Chief Gunnery Officer (Human male)&lt;br /&gt;
*Jedi Knight &#039;&#039;&#039;Wamaw&#039;&#039;&#039;, Ship&#039;s Doctor (Ithorian male)&lt;br /&gt;
&lt;br /&gt;
=== Squadron Complement ===&lt;br /&gt;
*Lieutenant Colonel &#039;&#039;&#039;Sivvish&#039;&#039;&#039; (Rodian male), Longshot Squadron - T-70 X-wing starfighters x12&lt;br /&gt;
*Captain &#039;&#039;&#039;Ami&#039;el Pira&#039;&#039;&#039; (Human female), Black Squadron - T-70 X-wing starfighters x12 &lt;br /&gt;
*Captain &#039;&#039;&#039;Ryka Vil&#039;&#039;&#039; (Human male), Laa Squadron - A/SF-01 B-wing starfighters x12&lt;br /&gt;
*Captain &#039;&#039;&#039;Skoo-Wah Nock&#039;&#039;&#039; (Kubaz male), Colo-Claw Squadron - Modified RZ-1 A-wing interceptors x12&lt;br /&gt;
*Captain &#039;&#039;&#039;Titu Puhl&#039;&#039;&#039; (Human male), Turquoise Squadron - BTL A4 Y-wing starfighters x12&lt;br /&gt;
*Lieutenant Commander &#039;&#039;&#039;Hamook Te-Awhin&#039;&#039;&#039; (Gungan male), YE-4 Gunships x3, CR25 Troop Carriers x4&lt;br /&gt;
&lt;br /&gt;
=== Marine Complement ===&lt;br /&gt;
*Colonel &#039;&#039;&#039;Rikari Anders&#039;&#039;&#039;, Marine Commander (Human male)&lt;br /&gt;
*Captain &#039;&#039;&#039;Teakworrrol&#039;&#039;&#039;, Marine Executive Officer (Wookiee male)&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;ODN Resurgent&#039;&#039; was purchased and added to the naval element of the [[Odanite Expeditionary Force]] and [[Odan-Urr United Space Command]], replacing a number of older warships.&lt;br /&gt;
&lt;br /&gt;
== Role ==&lt;br /&gt;
&lt;br /&gt;
Alongside the &#039;&#039;Sunrider&#039;&#039; and &#039;&#039;Peacekeeper&#039;&#039;, the &#039;&#039;Resurgent&#039;&#039; serves as the O.E.F. Navy&#039;s core might. Far more modern than the two other warships and with a far greater emphasis on engaging enemy capital ships, the vessel offers much of the sheer punch needed to break enemy fleets or smash orbital defenses. While featuring many of the same basic components as typical Star Destroyers, the reduced length, lower profile, and reduced vulnerabilities meant that the Nebula can punch up far above its tonnage and defeat older Star Destroyer designs. Accompanied with a decent hangar size and a broad compliment of vessels for various mission profiles, the &#039;&#039;Resurgent&#039;&#039; can serve as anything from a speartip of a fleet engagement to supporting a planetary assault.&lt;br /&gt;
&lt;br /&gt;
{{Odan-urr}}&lt;br /&gt;
[[Category:Odan-Urr]]&lt;br /&gt;
[[Category:Odan-Urr military]]&lt;br /&gt;
[[Category:Odan-Urr starships]]&lt;/div&gt;</summary>
		<author><name>Ji</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=ODN_Hope%27s_Whisper&amp;diff=201120</id>
		<title>ODN Hope&#039;s Whisper</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=ODN_Hope%27s_Whisper&amp;diff=201120"/>
		<updated>2026-07-08T01:09:34Z</updated>

		<summary type="html">&lt;p&gt;Ji: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rep|imp|rdb|exd|nor}}&lt;br /&gt;
{{Ship&lt;br /&gt;
|image= [[File:ODNHopesWhisper2.jpeg|250px]]&lt;br /&gt;
|name= ODN Hope&#039;s Whisper&lt;br /&gt;
|manufacturer = [[StarWars:Kuat Drive Yards|Kuat Drive Yards]]&lt;br /&gt;
|line = [[StarWars:Star Destroyers|Star Destroyers]]&lt;br /&gt;
|model=[[StarWars:Venator-class Star Destroyer|Venator-class Star Destroyer]] &lt;br /&gt;
|class=[[StarWars:Star Destroyer/Legends|Star Destroyer]]&lt;br /&gt;
|cost=~50,00,000 Republic Credits&lt;br /&gt;
|modifier=&lt;br /&gt;
|item=[[item:49290|ID 49290]]&lt;br /&gt;
|length = 1,137 meters&lt;br /&gt;
|max accel= &lt;br /&gt;
|mglt= &lt;br /&gt;
|max speed=&lt;br /&gt;
|engine=&lt;br /&gt;
|hyperdrive=* Class 1.0&lt;br /&gt;
* Class 12.0 (Backup)&lt;br /&gt;
|hdsystem=&lt;br /&gt;
|poweroutput= Peak: 3.6 × 1024 W&lt;br /&gt;
|power= Primary and secondary reactors&lt;br /&gt;
|shield gen= Heavy deflector shields&lt;br /&gt;
|hull= Armored&lt;br /&gt;
|target=&lt;br /&gt;
|armament=*8 dual [[StarWars: DBY-827 heavy turbolaser turret|DBY-827 heavy turbolaser turrets]]&lt;br /&gt;
*2 medium dual [[StarWars: turbolaser cannon|turbolaser cannons]]&lt;br /&gt;
*52 [[StarWars: Point-defense laser cannon|point-defense laser cannons]]&lt;br /&gt;
*6 [[StarWars: Tractor beam projector|Tractor beam projectors]]&lt;br /&gt;
*4 [[StarWars: Proton torpedo|Proton torpedo tubes]]&lt;br /&gt;
|complement=*12 [[StarWars:A/SF-01 B-wing starfighter/Legends|A/SF-01 B-wing starfighters]]&lt;br /&gt;
*12 [[StarWars:T-70 X-wing starfighter|T-70 X-wing starfighters]]&lt;br /&gt;
*12 [[StarWars:BTL-A4 Y-wing starfighter|BTL-A4 Y-wing starfighters]]&lt;br /&gt;
*12 [[StarWars:RZ-1 A-wing interceptor/Legends|Modified RZ-1 A-wing interceptors]]&lt;br /&gt;
*12 [[StarWars:RZ-2 A-wing interceptor|RZ-2 A-wing nterceptors]]&lt;br /&gt;
|crew=7,400 crew for full effectiveness&lt;br /&gt;
|passengers=2,000 passengers or troops&lt;br /&gt;
|capacity=20,000 tons&lt;br /&gt;
|consumables=2 years&lt;br /&gt;
|othersystems=&lt;br /&gt;
|role=*Medium weight multirole [[StarWars:Warship/Legends|Warship]]&lt;br /&gt;
*Starfighter carrier&lt;br /&gt;
*Command ship&lt;br /&gt;
*Attack cruiser&lt;br /&gt;
|era= * [[New Order era]]&lt;br /&gt;
|affiliation=* [[Clan]] [[Clan Odan-Urr|Odan-Urr]]&lt;br /&gt;
|known=&lt;br /&gt;
|fleet=* [[Odanite Expeditionary Force]]&lt;br /&gt;
|taskforce=* Fourth Fleet&lt;br /&gt;
|owners=&lt;br /&gt;
|namedcrew=&lt;br /&gt;
|captains= Colm Arad&lt;br /&gt;
|status=Active&lt;br /&gt;
|commission=&lt;br /&gt;
|firstsight= *22 BBY as &#039;&#039;Unrelenting Pledge&#039;&#039;&lt;br /&gt;
*33 ABY as &#039;&#039;Hope&#039;s Whisper&#039;&#039;&lt;br /&gt;
|destroyed=&lt;br /&gt;
|retired=&lt;br /&gt;
|lastsight=&lt;br /&gt;
|battles=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;&#039;&#039;ODN Hope&#039;s Whisper&#039;&#039;&#039;&#039;&#039; is a [[StarWars:Venator-class Star Destroyer|Venator-class Star Destroyer]] currently serving as the flagship of [[Odan-Urr United Space Command|Odan-Urr United Space Command&#039;s]] Fourth Fleet.  In a long and storied history, it has seen action under the [[StarWars:Galactic Republic|Galactic Republic]], [[StarWars:Galactic Empire|Galactic Empire]], and fleet of Clan Odan-Urr.  In evidence of the clan&#039;s recent recruitment drive to fill its ranks, the &#039;&#039;Hope&#039;s Whisper&#039;&#039; is currently crewed by a particularly eclectic instance of a multi-species crew, whose coordination has yet to be tested in a full-scale naval battle.&lt;br /&gt;
&lt;br /&gt;
== Personnel ==&lt;br /&gt;
=== Command Staff ===&lt;br /&gt;
*Fleet Captain &#039;&#039;&#039;Colm Arad&#039;&#039;&#039;, Commanding Officer (Human male)&lt;br /&gt;
*Fleet Lieutenant &#039;&#039;&#039;Laku Neshi&#039;&#039;&#039;, Executive Officer (Human female)&lt;br /&gt;
*Fleet Lieutenant &#039;&#039;&#039;Vulgar&#039;&#039;&#039;, Chief Engineer (Hutt male)&lt;br /&gt;
*Fleet Lieutenant &#039;&#039;&#039;Tion Aposta&#039;&#039;&#039;, Chief Navigation Officer (Human male)&lt;br /&gt;
*Fleet Lieutenant &#039;&#039;&#039;Hul Derech&#039;&#039;&#039;, Chief Gunnery Officer (Mon Calamari male)&lt;br /&gt;
*Junior Lieutenant &#039;&#039;&#039;Bawondo&#039;&#039;&#039;, Ship&#039;s Doctor (Wookiee male)&lt;br /&gt;
=== Squadron Complement ===&lt;br /&gt;
*Lieutenant Colonel &#039;&#039;&#039;Lun&#039;zaara&#039;&#039;&#039; (Twi&#039;lek female), &#039;&#039;Whisper Squadron&#039;&#039; - T-70 X-wing starfighters x12&lt;br /&gt;
*Commander &#039;&#039;&#039;Toph Ophoss&#039;&#039;&#039; (Human male), &#039;&#039;Rampart Squadron&#039;&#039; - A/SF-01 B-wing starfighters x12&lt;br /&gt;
*Captain &#039;&#039;&#039;Padoonda Oro&#039;&#039;&#039; (Dug male), &#039;&#039;Black Oasis Squadron&#039;&#039; - BTL-A4 Y-wing starfighters x12&lt;br /&gt;
*Captain &#039;&#039;&#039;Baroon&#039;&#039;&#039; (Selkath male), &#039;&#039;Deluge&#039;&#039; &#039;&#039;Squadron&#039;&#039; - Modified RZ-1 A-wing interceptors x12&lt;br /&gt;
*Captain &#039;&#039;&#039;Melyook&#039;&#039;&#039; (Rodian male), &#039;&#039;Nomad Squadron&#039;&#039; - RZ-2 A-wing Interceptors x12&lt;br /&gt;
&lt;br /&gt;
=== Marine Complement ===&lt;br /&gt;
*Colonel &#039;&#039;&#039;Iako&#039;&#039;&#039;, Marine Commander (Human male)&lt;br /&gt;
*Captain &#039;&#039;&#039;Perzi Coke&#039;&#039;&#039;, Marine Executive Officer (Human male)&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;ODN Hope&#039;s Whipser&#039;&#039; is an antiquated ship by modern naval standards, but remains a comparatively powerful and effective warship outside of the [[StarWars:Galactic Core|Core]].  While it features many [[Arx Capital Exchange]] installed upgrades and refurnishments, it retains the classic charm of Old Republic warships.  Its layout has been left relatively untouched, and, unlike many other [[StarWars:Venator-class Star Destroyer|Venators]], continues to utilize the dual bridge layout to direct its starfighter complement and control the ship itself.  It currently sports the livery of Clan [[Odan-Urr]], featuring brown and turquoise accents over a standard Imperial grey hull paint.  &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;ODN Hope&#039;s Whisper&#039;&#039; was laid down by [[StarWars:Kuat Drive Yards|Kuat Drive Yards]] at their Karavis assembly facility in the [[StarWars:Karavis|Karavis System]] in 20 BBY and was christened as the &#039;&#039;Unrelenting Pledge&#039;&#039;.  It served in the [[StarWars:Republic Navy|fleet]] of the Republic throughout the [[StarWars:Clone Wars|Clone Wars]] and saw action at the [[StarWars:Battle of Mon Cala|Battle of Mon Cala]] and was present either during or just after the [[StarWars:Battle of Coruscant|Battle of Coruscant]].  After the fall of the Republic, it was temporarily put into storage before being reactivated by the [[StarWars:Galactic Empire|Galactic Empire]] as an Imperial Navy training ship, operating predominantly in the [[StarWars:Prefsbelt sector|Prefsbelt sector]] of Remnant space.  It served in this role until 11 ABY, when it was permanently mothballed by the Imperial Navy and stored at the [[StarWars:Yaga Minor|Yaga Minor Naval Scrapyard]].  [[File:ODNHopesWhisper.jpeg|thumb|The freshly deployed &#039;&#039;ODN Hope&#039;s Whisper&#039;&#039; in orbit over Mon Cala during the Battle of Mon Cala in 20 BBY.|left]]&lt;br /&gt;
&lt;br /&gt;
The antiquated and out of date ship would be given new life thanks to an unknown, enterprising Imperial Moff, and became part of a major heist from Imperial storage facilities during chaos of the [[StarWars:Yuuzhan Vong Invasion|Yuuzhan Vong Crisis]].  Along with several of her sister ships, the &#039;&#039;ODN Hope&#039;s Whisper&#039;&#039; disappeared from its dock and resurfaced years later at [[Arx Capital Exchange]], with fresh paint, modern upgrades, and a new [[StarWars:Transponder|Transponder ID]] identifying it as the legally de-militarized and sold &#039;&#039;Sapphire Nebula&#039;&#039;.  It is at present unknown where the ship was operating or who was operating it during the years between its disappearance and arrival in the [[Arx]] System, and both fish tales and ghost stories run rampant among the current crew.&lt;br /&gt;
&lt;br /&gt;
The ship was purchased from [[Arx Capital Exchange]] by Clan [[Odan-Urr]] in 33 ABY for 75,000,000 credits in order to expand its defensive capabilities and better honor the pledges it had made in the [[Dajorra-Yhi Concordat]] as well as offset the imbalance of power between the clan and its new ally Clan [[Arcona]].  Along with several other capital ships it was rechristened (finally as &#039;&#039;Hope&#039;s Whisper&#039;&#039;) and deployed to the disparate fleets scattered throughout the [[Kiast System]]. &lt;br /&gt;
&lt;br /&gt;
As a part of the [[Odan-Urr United Space Command]], the &#039;&#039;ODN Hope&#039;s Whisper&#039;&#039; serves as the flagship of the [[Odan-Urr United Space Command|Fourth Fleet]].  Although it and its companion fleet elements are formally based out of [[Solyiat]], they are typically deployed on a rotation either in support of [[Pharos Station]] or [[Palioxis Station]] as alert-ready interdicting elements in case of invasion or piratical activity.  The &#039;&#039;Hope&#039;s Whisper&#039;&#039; and Fourth Fleet are currently under the command of Fleet Captain Arad.&lt;br /&gt;
&lt;br /&gt;
== Role ==&lt;br /&gt;
[[File:Pharosstation.jpg|thumb|226x226px|Pharos Station, where the &#039;&#039;ODN Hope&#039;s Whisper&#039;&#039; routinely patrols.]]&lt;br /&gt;
As the flagship for the Fourth Fleet, the &#039;&#039;Hope&#039;s Whisper&#039;&#039; is both a support ship for the farflung stations controlling access to the [[Kiast System]] and reserve muscle for the defense and expeditionary units of the [[Odan-Urr United Space Command|Odan-Urr United Space Command]].  Individually, it functions as a carrier-cruiser, sporting some of the most powerful fighter craft in the clan&#039;s possession, including advanced fighters and interceptors as well as heavy anti-capital ship bombers.  It also serves as a command ship when multiple elements of the Fourth Fleet are engaged, and when deploying its marine complement.  &lt;br /&gt;
&lt;br /&gt;
{{Odan-urr}}&lt;br /&gt;
[[Category:Odan-Urr]]&lt;br /&gt;
[[Category:Odan-Urr military]]&lt;br /&gt;
[[Category:Odan-Urr starships]]&lt;/div&gt;</summary>
		<author><name>Ji</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Magda_Venn&amp;diff=201111</id>
		<title>Magda Venn</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Magda_Venn&amp;diff=201111"/>
		<updated>2026-07-06T03:22:04Z</updated>

		<summary type="html">&lt;p&gt;Ji: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Mercenary&lt;br /&gt;
|image=[[File:Magdaportrait.jpeg|250px]]&lt;br /&gt;
|firstname= Magda&lt;br /&gt;
|lastname= Venn&lt;br /&gt;
|homeworld= [[starwars:Chandrila|Chandrila]]&lt;br /&gt;
|birth= {{Birthyear and Age |ABY|5}}&lt;br /&gt;
|placeofbirth= &lt;br /&gt;
|death=&lt;br /&gt;
|placeofdeath=&lt;br /&gt;
|causeofdeath=&lt;br /&gt;
|species=[[starwars:Human|Human]]&lt;br /&gt;
|gender=Female&lt;br /&gt;
|hair= Brown&lt;br /&gt;
|eyes= Brown&lt;br /&gt;
|height= 1.68 m&lt;br /&gt;
|weight= 75 kg&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother= Liria Venn&lt;br /&gt;
|father= Arrell Venn&lt;br /&gt;
|siblings=&lt;br /&gt;
|children=&lt;br /&gt;
|spouse= Vasha Voss&lt;br /&gt;
|allies= Vasha Voss, Kala&#039;mee, Qua&#039;wiil, Mekka the Hutt, Ged &amp;quot;The Idiot&amp;quot; Nariss&lt;br /&gt;
|enemies= Hull Derech&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|weapons= [[starwars:DL-44|DL-44]]&lt;br /&gt;
|fightingstyle= Corellian Kickboxing&lt;br /&gt;
|profession= Colonial Freight Broker (Crime Boss)&lt;br /&gt;
|position= &lt;br /&gt;
|era= &lt;br /&gt;
|affiliation= &lt;br /&gt;
*[[Odan-Urr]]&lt;br /&gt;
*[[Dark Brotherhood|The Brotherhood]]&lt;br /&gt;
*Venn-Voss Colonial Supply Solutions&lt;br /&gt;
|ship= &#039;&#039;[[item:120528-|L&#039;Ennui]]&#039;&#039;&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier=[[dossier:9709|9709]]&lt;br /&gt;
|sheet=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|Everything you&#039;ve heard about me is true.|Lando Calrissian}}&lt;br /&gt;
&lt;br /&gt;
Magda Venn is not a hero.  She is not a villain.  She is not good or evil.  She is a colonial freight importer and distributor of considerable skill and flexible ethics, as well as a spice distributor, weapons trafficker, and minor crime boss (though she would object to being regarded as minor).  With her partner, Vasha Voss, she runs Venn-Voss Colonial Supply Solutions, a legitimate front for her illegitimate business, out of the Carrow&#039;s Landing colony on [[Daleem]].  Although born on [[StarWars:Chandrila|Chandrila]] into high society, for most of the last fifteen years, she and Vasha have been in the employ of Mekka the [[StarWars: Hutt|Hutt]].  He supplies the freighters and the goods, while the two women make sure that they get to people with a hole to fill and enough credits to try.  The money is good, the parties are better, and Magda chooses not to overthink the rest. &lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Youth on Chandrila (5 ABY – 25 ABY) ===&lt;br /&gt;
Magda Venn was born in [[StarWars:5 ABY|5 ABY]] on [[StarWars:Chandrila|Chandrila]] to Arrell and Liria Venn, scions of a wealthy and ancient Chandrilan aristocratic family.  Raised on the shores of [[StarWars:Lake Andrasha|Lake Andrasha]], she grew up surrounded by family, tutors, friends, servants, and the effortless comforts of old money.  Her childhood wanted for little, but the abundance that sheltered her also confined her.  The Venn name carried expectations as heavy as its fortune was vast: Magda was to become polished, respectable, well-educated, and socially useful, a daughter suited to receptions, charitable committees, advantageous friendships, and the quiet maintenance of family influence.&lt;br /&gt;
&lt;br /&gt;
From an early age, however, Magda proved poorly suited to the role prepared for her.  She had charm in abundance and learned quickly how to please a room, but she lacked the discipline, restraint, and public-minded seriousness her family expected.  Lessons, formal obligations, and carefully managed social calls held little appeal compared to music, parties, gossip, games of chance, and the small freedoms she could steal from the edges of Chandrilan propriety.  To her family, these habits marked her as frivolous and unreliable.  To Magda, they were the first honest things in a life otherwise arranged for display.&lt;br /&gt;
&lt;br /&gt;
By her late teens, Magda had begun treating Chandrilan propriety less as a code of conduct than as a game with rules to be bent, misread, or ignored when convenient.  She drifted through receptions, lake parties, private clubs, and after-hours [[StarWars:Sabacc|Sabacc]] games with a practiced ease, but it was her choice of companions that most alarmed her family.  Respectable heirs and well-placed daughters bored her; she preferred junior diplomats with bad habits, idle aristocrats with debts, pilots between contracts, household guards with loose tongues, couriers with questionable errands, and other figures who lingered at the edges of polite society.  Among these unsuitable associations, none troubled Arrell and Liria more than [[Vasha Voss]], the scandal-prone daughter of the aristocratic Voss family.  Where Magda’s other companions amused, enabled, or embarrassed her, Vasha protected her. She was loyal, physical, direct, and violently devoted in a way that made Magda’s recklessness harder to contain.  In Vasha’s company, Magda learned the uses of gossip, charm, debt, and plausible deniability, while also discovering how much easier it was to ignore consequences when someone else was willing to stand between her and them.  None of it was serious enough to destroy the Venn name, but each rumor, unpaid obligation, and unsuitable association made her a little harder for her family to defend.&lt;br /&gt;
&lt;br /&gt;
By [[StarWars:25 ABY|25 ABY]], the Venn family&#039;s patience with Magda had expired.  There was no single incident that transformed annoyance into genuine ire, but rather a decade-long accumulation of scandals, absences, debts, and public embarrassments.  More troubling than Magda’s behavior itself was her attachment to Vasha, whose loyalty had made the Venns’ daughter increasingly difficult to discipline or isolate.  Arrell and Liria resolved to remove Magda from society until she could be made useful again, restricting her to the family estate under the supervision of servants, tutors, and carefully chosen chaperones, and severing her from Vasha entirely.  Magda understood the arrangement for what it was: confinement dressed in the language of correction.  Rather than submit to it, she and Vasha stole away in the night before her parents could put their plan fully into effect.  Magda emptied what physical credit chips she could find from the family safe, while Vasha handled the practical dangers of the escape.  Together, they stole Arrell’s speeder, raced to the nearest spaceport, and boarded an interstellar transport bound for [[StarWars:Nar Shaddaa|Nar Shaddaa]] before either family knew they were gone.&lt;br /&gt;
&lt;br /&gt;
=== The Nar Shaddaa Years (25 ABY – 30 ABY) ===&lt;br /&gt;
[[File:Magdaandvasha.jpg|thumb|Magda Venn (right) and Vasha Voss (left) in the lounge aboard &#039;&#039;L&#039;Ennui&#039;&#039;.]]&lt;br /&gt;
The girls arrived on Nar Shaddaa flush with stolen money and even more anticipation. They ate street food, rented a room above a nightclub, and celebrated their escape by partying through the nights and into the days. Between the drinking, dancing, quick friendships, and dramatic spats, they burned through their credits far faster than intended. Growing desperate but unable to stop their debauchery, Magda fell back on what she knew best: cards and people. She entered her first sabacc game since leaving Chandrila in a seedy cantina and cleaned house. Her lucky streak continued long enough to suggest that luck had nothing to do with it. With Vasha’s wild eyes and happy trigger finger at her shoulder, the credits started rolling back in. Their luck (and legendary audacity) eventually led them straight into the orbit of Mekka the Hutt.&lt;br /&gt;
&lt;br /&gt;
A young and upcoming gangster himself, Mekka was a recent arrival from [[StarWars:Jakku|Jakku]], where he had been running operations for his boss, Vorroga the Hutt. He had received a large promotion, relocating to [[StarWars:Nar Shaddaa|Nar Shaddaa]], and a substantial, though largely empty, palace. To add to his scant retainers who had followed him from Jakku, Mekka began sending invitations to local upstarts with a similar youthful (though for a Hutt that meant several hundred years) vigor to his own. He promoted the Twi&#039;lek [[Kala&#039;mee]] from a position as a dock administrator to that of his personal assistant, he invited several gangs of [[StarWars: Weequay|Weequay]] thugs to relocate from the deeper levels of Nar Shaddaa to his palace. And he invited the disparate local gamblers, dancers, and hangers-on who had no permanent haunt to begin attending his parties. Magda and Vasha were included and received an invitation of their own.&lt;br /&gt;
&lt;br /&gt;
The girls attended Mekka&#039;s earliest parties in their own ways. Magda was a fixture at his sabacc tables, making even seasoned gamblers look amateurish. Vasha proved early on to be a reliable deterrent to rough housing and trouble making. Soon the pair had caught the attention of the Hutt lord, intrigued as he was by their brash and brazen style, and their standing party invitation became a permanent residence. During these early years on Nar Shaddaa, Magda&#039;s and Vasha&#039;s friendship evolved into something more amorous. High on Mekka&#039;s drugs, the adrenaline, and the powerful feelings of success won by their own virtues (and vices), their formerly close but platonic friendship evolved over time into a deep and devoted romance. Under Mekka&#039;s eye and eventual guidance, the two became a singular, permanent fixture at his palace. Vasha entered his formal service as a paid tough. Magda, in a less formal role, became partial arm candy, partial confidante, and partial sabacc-fiend.[[File:Lennui.jpg|left|thumb|Magda&#039;s and Vasha&#039;s private yacht, &#039;&#039;L&#039;Ennui.&#039;&#039;]]Over the following years, Vasha rose steadily through Mekka’s ranks, developing a near-slavish dedication to physical and combat training. She studied under the best mercenaries and fighters Mekka could afford, transforming herself into a lethal enforcer. Parallel to this, Magda grew ever closer to Mekka, becoming his favorite decoration at parties and his most trusted and intimate confidante. A pivotal moment came during one of Mekka’s wild parties when his pet [[StarWars:Nexu|Nexu]] escaped its enclosure. In the chaos, the beast attacked Magda, ripping off her left leg before Vasha could intervene. Mekka, guilt-ridden, spared no expense on a high-quality cybernetic replacement, further cementing the pair’s place in his inner circle. By the end of their five years on Nar Shaddaa, both women had become indispensable. Mekka’s ultimate show of trust came when he promoted them to run his expanding operations on the Outer Rim colony world of Daleem, dispatching the reliable Twi’lek bookkeeper Kala’mee to ensure the venture’s success.&lt;br /&gt;
&lt;br /&gt;
=== Venn-Voss Colonial Supply Solutions and Daleem (30 ABY - Present) ===&lt;br /&gt;
Mekka the Hutt had long eyed the [[StarWars:Outer Rim|Outer Rim]] colony world of [[Daleem]], located in the [[StarWars:Nilgaard Sector|Nilgaard Sector]], as a prime location for expansion. The planet’s recolonization in relative isolation and with limited Jedi oversight made it an ideal location for a discreet smuggling operation. Trusting in the loyalty and proven capabilities of his favorite lieutenants, Mekka chose Magda and Vasha to lead the new venture. He provided them with substantial startup funds and numerous thugs, and the Twi’lek bookkeeper Kala’mee to ensure that the two women did not squander those funds and thugs. It was both a reward for their years of service and a significant test of their ability to run an independent outpost.&lt;br /&gt;
&lt;br /&gt;
Magda and Vasha arrived on Daleem with Kala’mee and a substantial amount of startup capital from Mekka.  The transition was not without challenges.  Mekka&#039;s clerks handled the back end negotiations to ensure that supply contracts were awarded in the correct directions.  Magda and Vasha (with Kala&#039;mee&#039;s significant assistance) established Venn-Voss Colonial Supply Solutions as their legitimate front company, requiring careful navigation of local regulations and the planet’s limited infrastructure.  Using their funds and connections, they secured control of the small spaceport at the newly established colony Carrow’s Landing, as well as suitable lodging, and opened The Sandbar cantina as their primary social and business hub.  Within months, the operation was running smoothly on the surface.  Legitimate supplies flowed through their spaceport and to the colonists. However, many of the legitimate shipments also contained hidden packages from Mekka: illegal weapons, spice, and diverted pharmaceuticals.  These extra packages were intercepted by Vasha and her thugs and passed along to the Shoreline Courier Service, a local and (otherwise mostly) legitimate operation run by the retired legendary sabacc player Ged &amp;quot;The Idiot&amp;quot; Narriss.  His couriers would unknowingly distribute contraband to colonial towns for hundreds of miles up and down the coast from Carrow&#039;s Landing.&lt;br /&gt;
[[File:Carrowslanding.jpg|thumb|The pair&#039;s oceanside villa on Daleem, above the town of Carrow&#039;s Landing.]]&lt;br /&gt;
Daily life in Carrow’s Landing revolved around the rhythm of the sea and the demands of the operation.  Magda and Vasha made their home in a modest two-story villa perched on the cliffs overlooking the western beach.  The Sandbar served as the social heart of their enterprise, with its beach-dweller aesthetic, fish-heavy menu, and open wall facing the ocean.  Most evenings found the crew gathered there, with Magda holding court at the sabacc table and Vasha looming protectively nearby.  The balance between legitimate business and smuggling allowed the operation to thrive, bringing stability and profit to the colony.&lt;br /&gt;
&lt;br /&gt;
Over fourteen years, the operation faced numerous challenges.  The Jedi presence on Daleem, though limited, required constant vigilance to avoid drawing unwanted scrutiny.  Rival syndicates occasionally tested their control of the region, and local authorities sometimes needed careful management.  Through it all, Magda, Vasha, and Kala’mee adapted and grew stronger together.  Vasha’s security network kept the peace in Carrow’s Landing, while Kala’mee’s organizational skills ensured the legitimate business remained profitable. Magda’s charm and social connections helped maintain the operation’s respectable facade.  Or at least they would if Magda could peel herself away from the beach and her cantina.  As the years passed, the trio turned Venn-Voss Colonial Supply Solutions into a thriving enterprise, expanding their influence across the colony while carefully balancing the demands of Mekka’s smuggling network with the realities of life on Daleem.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
=== Appearance and Attire ===&lt;br /&gt;
Magda Venn is a 39 year old Chandrilan woman with pale, freckled skin and long, wavy chestnut brown hair gently streaked with grey.  She has warm brown eyes and a knowing half-smile that often hints at mischief.  Her build is compact and athletic, honed by Vasha’s insistence on regular training despite her natural laziness.  She bears several tattoos: a scavenger bird on her right shoulder and upper arm, a solid black pattern on her left shoulder, a sun on her ribs, a hawkbat on her calf, and a DL-44 pistol on her outer thigh.  Her left leg is a mechanical prosthetic from mid-thigh down, black and brass in design.&lt;br /&gt;
&lt;br /&gt;
In public, Magda favors provocative yet practical attire: tight crop tops that accentuate her figure, low-cut pants that highlight her form, and a leather holster for her modified DL-44.  She often goes barefoot or wears knee-high heeled boots, and occasionally adds a leather jacket left open.&lt;br /&gt;
&lt;br /&gt;
=== Speech and Mannerisms ===&lt;br /&gt;
Magda speaks in a husky voice that leans toward the dramatic and still maintains a subtle hint of the Chandrilan accent from her youth. She is often playful and teasing in her speech, reflecting her inability to take much about life seriously, and she has a tendency to over-rely on gambling metaphors and Daleem beach slang. Through it all she remains ever charming and charismatic.&lt;br /&gt;
&lt;br /&gt;
Magda&#039;s laziness often shows up in her mannerisms, which can be languid and theatrical. She blames this on her &amp;quot;ennui.&amp;quot; That theatricality, however, can gain a definitive energy when she&#039;s retelling stories and the gestures grow as the tales grow. Magda is also rarely without her companion, Vasha, and the two are typically in close physical proximity, leaning or lounging on one another. Despite being quick to laugh and quicker to smile, Magda does have periods of deep and regretful self-reflection, during which she can be morose and quiet in her movements.&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
Magda Venn is the epitome of charming laziness.  She is intelligent and quick-witted, with a natural talent for reading people and manipulating social situations to her advantage.  Her primary ambitions are simple: to lounge on the beach, drink, get high, and enjoy the company of Vasha.  She has little interest in the day-to-day operations of her own criminal enterprise, preferring to leave the hard work to Kala’mee while she plays the role of social figurehead and evening gambler.&lt;br /&gt;
&lt;br /&gt;
Despite her self-admitted laziness, Magda is not without depth.  She is self-aware enough to recognize her own weaknesses, particularly her lack of willpower when it comes to changing her hedonistic lifestyle.  This creates occasional moments of quiet regret and listlessness, though she usually masks them with charm and humor.  She is deeply devoted to Vasha, finding comfort and safety in their intense relationship, and she genuinely cares for her crew and the life they’ve built on Daleem.  While she often plays the role of carefree socialite, those close to her know there is a more thoughtful and introspective woman beneath the surface.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
=== Vasha Voss ===&lt;br /&gt;
{{Quote|Venn-Voss runs because Mags smiles at the right people and I break the right fingers.|Vasha Voss}}&lt;br /&gt;
Vasha Voss is Magda’s partner, spouse, and constant protector.  Their relationship is intense and all-consuming, with Vasha firmly steering Magda toward better habits than she would choose on her own.  This is somewhat ironic, considering Vasha was Magda’s original bad influence back on Chandrila, where she would likely still be if not for her volatile friend&#039;s intervention.  Vasha’s fierce loyalty and willingness to do whatever is necessary to keep Magda safe allows her to live the lazy, hedonistic life she craves.  In return, Magda’s charm and social skills complement Vasha’s more direct approach, making them a competent and effective team.  Their bond is deep and genuine, built on decades of shared history, trust, and mutual dependence.&lt;br /&gt;
&lt;br /&gt;
=== Kala&#039;mee ===&lt;br /&gt;
{{Quote|She gets what she wants and somehow you&#039;re happy for her.  That&#039;s the trick.  I&#039;ve never figured out how she does it.|Kala&#039;mee}}&lt;br /&gt;
Kala’mee, a Twi&#039;lek refugee turned clerk, is Magda’s close friend and the organizational backbone of Venn-Voss Colonial Supply Solutions.  As Mekka’s trusted bookkeeper, she was sent to Daleem to ensure the operation ran smoothly, and she has become indispensable to its success.  Kala’mee respects Magda’s social skills and charm, though she often finds it difficult to respect Magda herself, particularly since Kala&#039;mee ends up doing the actual day-to-day work that her lazy friend avoids. Despite this, their friendship is genuine, and Kala&#039;mee can&#039;t help but laugh at Magda&#039;s ability to get whatever she wants without lifting a finger.&lt;br /&gt;
&lt;br /&gt;
=== Qua&#039;wiil ===&lt;br /&gt;
{{Quote|I watched her lose on purpose twice in one night just to see what Hull does when he thinks he&#039;s winning.  Third hand she took everything.  I was taking notes.  It didn&#039;t help.|Qua&#039;wiil}}&lt;br /&gt;
The pilot of Magda and Vasha’s personal yacht, the [[StarWars:T-2 Ramsidian-class Yacht|T-2 Ramsidian-class Yacht]] &#039;&#039;&#039;L’Ennui&#039;&#039;&#039;, Qua’wiil is a Rodian of great skill. Before entering the women’s service, Qua’wiil had retired from the Starfighter Corps of the [[StarWars:New Republic|New Republic]], where he flew the [[StarWars:RZ-1 A-wing interceptor|RZ-1 A-Wing Interceptor]]. In addition to being their pilot, the Rodian is also Magda’s best gambling buddy and never fails to miss their regular sabacc game. He and Magda are notoriously obnoxious players when in one another’s company, feeding on their mutual energy and enjoyment of the absurd.&lt;br /&gt;
&lt;br /&gt;
=== Mekka the Hutt ===&lt;br /&gt;
{{Quote|I have never had to remind her who pays her.  She remembers.  Smart girl.  Pretty, too.|Mekka the Hutt}}&lt;br /&gt;
Mekka the Hutt is Magda and Vasha’s patron and benefactor.  The relatively young and ambitious Hutt first encountered the pair during their early days on Nar Shaddaa and quickly took a liking to them, particularly Magda.  Over the years, Mekka has served as both mentor and close ally, providing them with opportunities, resources, and protection.  He encouraged their partnership and watched with amusement as they rose through his organization.  While he maintains a certain affectionate distance (knowing he will outlive them by centuries), he genuinely values their loyalty and skills.  &lt;br /&gt;
&lt;br /&gt;
=== Rome Arde ===&lt;br /&gt;
{{Quote|She’s my cousin, but she’s also my favorite troublemaker.  Some things never change.|Roma Arde}}&lt;br /&gt;
Roma is Magda&#039;s younger cousin, who, much to the chagrin of her family, followed in Magda&#039;s footsteps some years after her departure from Chandrila. However, Magda&#039;s and Vasha&#039;s unlikely luck was not repeatable and Roma fell in with a tough crowd on Chandrila itself. Disappearing from her household and living among the hidden lower classes on the aristocratic world, Roma began a relationship with spice that would plague her for years to come. Finally, when faced with death, Roma reached out to Magda to ask for help, not able to face the shame of returning to her family. Magda obliged, paying the fare to get Roma from Chandrila to Daleem. She and Vasha funded and enabled Roma&#039;s rehabilitation. Today, she maintains a stable job as the bartender at the Sandbar, and is one of Magda&#039;s closest friends. She never stopped looking up to her and would be surprised to learn that Magda looks up to her in turn.&lt;br /&gt;
&lt;br /&gt;
=== Hull Derech === &lt;br /&gt;
{{quote|She&#039;s infuriating.  I know she&#039;s cheating.  I know it!  Everyone else thinks she&#039;s delightful, which just makes it worse.|Hull Derech}}&lt;br /&gt;
Hull Derech is a youthful courier with Ged’s courier service.  Born and raised on Daleem, he is now an adult who loathes the colony and dreams of escaping to the larger galaxy.  Fortunately for Hull, he is a decent sabacc player, particularly considering his youth.  Even more fortunately, his employer, Ged Nariss, is a retired sabacc legend who has taken him under his wing.  Hull is a regular fixture at Magda’s standing game.  Outwardly, he detests her.  She doesn’t play right.  She folds winning hands.  She wins with nothing.  But inwardly, Hull is obsessed. &lt;br /&gt;
&lt;br /&gt;
=== Ged &amp;quot;The Idiot&amp;quot; Narriss ===&lt;br /&gt;
{{quote|She&#039;s beaten me more times than I care to admit.  I remember every hand.  I don&#039;t think she remembers any of them.|Ged &amp;quot;The Idiot&amp;quot; Narriss}}&lt;br /&gt;
Ged Narriss is a legendary sabacc player, with a name known at gambling tables across the galaxy.  After a major game-fixing scandal, he took what winnings he had left and retired to Daleem, a place with a small enough economy that he could eke out a living for the rest of his years on that small amount.  He started his delivery service, Shoreline Courier Service, in order to bolster his meager finances, and now makes a substantial amount of money running the weapons and drugs that Magda&#039;s organization brings in from off world.  He further supplements his income by playing at her sabacc game.  He and Magda are the two best players at the table and maintain a playful rivalry as well as a number of inside jokes none of the other players ever pick up on.  For Narriss&#039;s part, Magda is Hull Derech&#039;s final lesson: a player who plays the players, rather than playing the cards. So far Derech has not picked up on what Ged is trying to teach.&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
[[Category:Odan-Urr_members]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Ji</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Magdaandvasha.jpg&amp;diff=201110</id>
		<title>File:Magdaandvasha.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Magdaandvasha.jpg&amp;diff=201110"/>
		<updated>2026-07-06T03:20:31Z</updated>

		<summary type="html">&lt;p&gt;Ji: Category: Images-Characters&lt;/p&gt;
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&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Images-Characters]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyrighted Com}}&lt;/div&gt;</summary>
		<author><name>Ji</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Magda_Venn&amp;diff=201109</id>
		<title>Magda Venn</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Magda_Venn&amp;diff=201109"/>
		<updated>2026-07-06T03:19:13Z</updated>

		<summary type="html">&lt;p&gt;Ji: &lt;/p&gt;
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&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Mercenary&lt;br /&gt;
|image=[[File:Magdaportrait.jpeg|250px]]&lt;br /&gt;
|firstname= Magda&lt;br /&gt;
|lastname= Venn&lt;br /&gt;
|homeworld= [[starwars:Chandrila|Chandrila]]&lt;br /&gt;
|birth= {{Birthyear and Age |ABY|5}}&lt;br /&gt;
|placeofbirth= &lt;br /&gt;
|death=&lt;br /&gt;
|placeofdeath=&lt;br /&gt;
|causeofdeath=&lt;br /&gt;
|species=[[starwars:Human|Human]]&lt;br /&gt;
|gender=Female&lt;br /&gt;
|hair= Brown&lt;br /&gt;
|eyes= Brown&lt;br /&gt;
|height= 1.68 m&lt;br /&gt;
|weight= 75 kg&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother= Liria Venn&lt;br /&gt;
|father= Arrell Venn&lt;br /&gt;
|siblings=&lt;br /&gt;
|children=&lt;br /&gt;
|spouse= Vasha Voss&lt;br /&gt;
|allies= Vasha Voss, Kala&#039;mee, Qua&#039;wiil, Mekka the Hutt, Ged &amp;quot;The Idiot&amp;quot; Nariss&lt;br /&gt;
|enemies= Hull Derech&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|weapons= [[starwars:DL-44|DL-44]]&lt;br /&gt;
|fightingstyle= Corellian Kickboxing&lt;br /&gt;
|profession= Colonial Freight Broker (Crime Boss)&lt;br /&gt;
|position= &lt;br /&gt;
|era= &lt;br /&gt;
|affiliation= &lt;br /&gt;
*[[Odan-Urr]]&lt;br /&gt;
*[[Dark Brotherhood|The Brotherhood]]&lt;br /&gt;
*Venn-Voss Colonial Supply Solutions&lt;br /&gt;
|ship= &#039;&#039;[[item:120528-|L&#039;Ennui]]&#039;&#039;&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier=[[dossier:9709|9709]]&lt;br /&gt;
|sheet=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|Everything you&#039;ve heard about me is true.|Lando Calrissian}}&lt;br /&gt;
&lt;br /&gt;
Magda Venn is not a hero.  She is not a villain.  She is not good or evil.  She is a colonial freight importer and distributor of considerable skill and flexible ethics, as well as a spice distributor, weapons trafficker, and minor crime boss (though she would object to being regarded as minor).  With her partner, Vasha Voss, she runs Venn-Voss Colonial Supply Solutions, a legitimate front for her illegitimate business, out of the Carrow&#039;s Landing colony on [[Daleem]].  Although born on [[StarWars:Chandrila|Chandrila]] into high society, for most of the last fifteen years, she and Vasha have been in the employ of Mekka the [[StarWars: Hutt|Hutt]].  He supplies the freighters and the goods, while the two women make sure that they get to people with a hole to fill and enough credits to try.  The money is good, the parties are better, and Magda chooses not to overthink the rest. &lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Youth on Chandrila (5 ABY – 25 ABY) ===&lt;br /&gt;
Magda Venn was born in [[StarWars:5 ABY|5 ABY]] on [[StarWars:Chandrila|Chandrila]] to Arrell and Liria Venn, scions of a wealthy and ancient Chandrilan aristocratic family.  Raised on the shores of [[StarWars:Lake Andrasha|Lake Andrasha]], she grew up surrounded by family, tutors, friends, servants, and the effortless comforts of old money.  Her childhood wanted for little, but the abundance that sheltered her also confined her.  The Venn name carried expectations as heavy as its fortune was vast: Magda was to become polished, respectable, well-educated, and socially useful, a daughter suited to receptions, charitable committees, advantageous friendships, and the quiet maintenance of family influence.&lt;br /&gt;
&lt;br /&gt;
From an early age, however, Magda proved poorly suited to the role prepared for her.  She had charm in abundance and learned quickly how to please a room, but she lacked the discipline, restraint, and public-minded seriousness her family expected.  Lessons, formal obligations, and carefully managed social calls held little appeal compared to music, parties, gossip, games of chance, and the small freedoms she could steal from the edges of Chandrilan propriety.  To her family, these habits marked her as frivolous and unreliable.  To Magda, they were the first honest things in a life otherwise arranged for display.&lt;br /&gt;
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By her late teens, Magda had begun treating Chandrilan propriety less as a code of conduct than as a game with rules to be bent, misread, or ignored when convenient.  She drifted through receptions, lake parties, private clubs, and after-hours [[StarWars:Sabacc|Sabacc]] games with a practiced ease, but it was her choice of companions that most alarmed her family.  Respectable heirs and well-placed daughters bored her; she preferred junior diplomats with bad habits, idle aristocrats with debts, pilots between contracts, household guards with loose tongues, couriers with questionable errands, and other figures who lingered at the edges of polite society.  Among these unsuitable associations, none troubled Arrell and Liria more than [[Vasha Voss]], the scandal-prone daughter of the aristocratic Voss family.  Where Magda’s other companions amused, enabled, or embarrassed her, Vasha protected her. She was loyal, physical, direct, and violently devoted in a way that made Magda’s recklessness harder to contain.  In Vasha’s company, Magda learned the uses of gossip, charm, debt, and plausible deniability, while also discovering how much easier it was to ignore consequences when someone else was willing to stand between her and them.  None of it was serious enough to destroy the Venn name, but each rumor, unpaid obligation, and unsuitable association made her a little harder for her family to defend.&lt;br /&gt;
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By [[StarWars:25 ABY|25 ABY]], the Venn family&#039;s patience with Magda had expired.  There was no single incident that transformed annoyance into genuine ire, but rather a decade-long accumulation of scandals, absences, debts, and public embarrassments.  More troubling than Magda’s behavior itself was her attachment to Vasha, whose loyalty had made the Venns’ daughter increasingly difficult to discipline or isolate.  Arrell and Liria resolved to remove Magda from society until she could be made useful again, restricting her to the family estate under the supervision of servants, tutors, and carefully chosen chaperones, and severing her from Vasha entirely.  Magda understood the arrangement for what it was: confinement dressed in the language of correction.  Rather than submit to it, she and Vasha stole away in the night before her parents could put their plan fully into effect.  Magda emptied what physical credit chips she could find from the family safe, while Vasha handled the practical dangers of the escape.  Together, they stole Arrell’s speeder, raced to the nearest spaceport, and boarded an interstellar transport bound for [[StarWars:Nar Shaddaa|Nar Shaddaa]] before either family knew they were gone.&lt;br /&gt;
&lt;br /&gt;
=== The Nar Shaddaa Years (25 ABY – 30 ABY) ===&lt;br /&gt;
The girls arrived on Nar Shaddaa flush with stolen money and even more anticipation. They ate street food, rented a room above a nightclub, and celebrated their escape by partying through the nights and into the days. Between the drinking, dancing, quick friendships, and dramatic spats, they burned through their credits far faster than intended. Growing desperate but unable to stop their debauchery, Magda fell back on what she knew best: cards and people. She entered her first sabacc game since leaving Chandrila in a seedy cantina and cleaned house. Her lucky streak continued long enough to suggest that luck had nothing to do with it. With Vasha’s wild eyes and happy trigger finger at her shoulder, the credits started rolling back in. Their luck (and legendary audacity) eventually led them straight into the orbit of Mekka the Hutt.&lt;br /&gt;
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A young and upcoming gangster himself, Mekka was a recent arrival from [[StarWars:Jakku|Jakku]], where he had been running operations for his boss, Vorroga the Hutt. He had received a large promotion, relocating to [[StarWars:Nar Shaddaa|Nar Shaddaa]], and a substantial, though largely empty, palace. To add to his scant retainers who had followed him from Jakku, Mekka began sending invitations to local upstarts with a similar youthful (though for a Hutt that meant several hundred years) vigor to his own. He promoted the Twi&#039;lek [[Kala&#039;mee]] from a position as a dock administrator to that of his personal assistant, he invited several gangs of [[StarWars: Weequay|Weequay]] thugs to relocate from the deeper levels of Nar Shaddaa to his palace. And he invited the disparate local gamblers, dancers, and hangers-on who had no permanent haunt to begin attending his parties. Magda and Vasha were included and received an invitation of their own.&lt;br /&gt;
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The girls attended Mekka&#039;s earliest parties in their own ways. Magda was a fixture at his sabacc tables, making even seasoned gamblers look amateurish. Vasha proved early on to be a reliable deterrent to rough housing and trouble making. Soon the pair had caught the attention of the Hutt lord, intrigued as he was by their brash and brazen style, and their standing party invitation became a permanent residence. During these early years on Nar Shaddaa, Magda&#039;s and Vasha&#039;s friendship evolved into something more amorous. High on Mekka&#039;s drugs, the adrenaline, and the powerful feelings of success won by their own virtues (and vices), their formerly close but platonic friendship evolved over time into a deep and devoted romance. Under Mekka&#039;s eye and eventual guidance, the two became a singular, permanent fixture at his palace. Vasha entered his formal service as a paid tough. Magda, in a less formal role, became partial arm candy, partial confidante, and partial sabacc-fiend.[[File:Lennui.jpg|left|thumb|Magda&#039;s and Vasha&#039;s private yacht, &#039;&#039;L&#039;Ennui.&#039;&#039;]]Over the following years, Vasha rose steadily through Mekka’s ranks, developing a near-slavish dedication to physical and combat training. She studied under the best mercenaries and fighters Mekka could afford, transforming herself into a lethal enforcer. Parallel to this, Magda grew ever closer to Mekka, becoming his favorite decoration at parties and his most trusted and intimate confidante. A pivotal moment came during one of Mekka’s wild parties when his pet [[StarWars:Nexu|Nexu]] escaped its enclosure. In the chaos, the beast attacked Magda, ripping off her left leg before Vasha could intervene. Mekka, guilt-ridden, spared no expense on a high-quality cybernetic replacement, further cementing the pair’s place in his inner circle. By the end of their five years on Nar Shaddaa, both women had become indispensable. Mekka’s ultimate show of trust came when he promoted them to run his expanding operations on the Outer Rim colony world of Daleem, dispatching the reliable Twi’lek bookkeeper Kala’mee to ensure the venture’s success.&lt;br /&gt;
&lt;br /&gt;
=== Venn-Voss Colonial Supply Solutions and Daleem (30 ABY - Present) ===&lt;br /&gt;
Mekka the Hutt had long eyed the [[StarWars:Outer Rim|Outer Rim]] colony world of [[Daleem]], located in the [[StarWars:Nilgaard Sector|Nilgaard Sector]], as a prime location for expansion. The planet’s recolonization in relative isolation and with limited Jedi oversight made it an ideal location for a discreet smuggling operation. Trusting in the loyalty and proven capabilities of his favorite lieutenants, Mekka chose Magda and Vasha to lead the new venture. He provided them with substantial startup funds and numerous thugs, and the Twi’lek bookkeeper Kala’mee to ensure that the two women did not squander those funds and thugs. It was both a reward for their years of service and a significant test of their ability to run an independent outpost.&lt;br /&gt;
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Magda and Vasha arrived on Daleem with Kala’mee and a substantial amount of startup capital from Mekka.  The transition was not without challenges.  Mekka&#039;s clerks handled the back end negotiations to ensure that supply contracts were awarded in the correct directions.  Magda and Vasha (with Kala&#039;mee&#039;s significant assistance) established Venn-Voss Colonial Supply Solutions as their legitimate front company, requiring careful navigation of local regulations and the planet’s limited infrastructure.  Using their funds and connections, they secured control of the small spaceport at the newly established colony Carrow’s Landing, as well as suitable lodging, and opened The Sandbar cantina as their primary social and business hub.  Within months, the operation was running smoothly on the surface.  Legitimate supplies flowed through their spaceport and to the colonists. However, many of the legitimate shipments also contained hidden packages from Mekka: illegal weapons, spice, and diverted pharmaceuticals.  These extra packages were intercepted by Vasha and her thugs and passed along to the Shoreline Courier Service, a local and (otherwise mostly) legitimate operation run by the retired legendary sabacc player Ged &amp;quot;The Idiot&amp;quot; Narriss.  His couriers would unknowingly distribute contraband to colonial towns for hundreds of miles up and down the coast from Carrow&#039;s Landing.&lt;br /&gt;
[[File:Carrowslanding.jpg|thumb|The pair&#039;s oceanside villa on Daleem, above the town of Carrow&#039;s Landing.]]&lt;br /&gt;
Daily life in Carrow’s Landing revolved around the rhythm of the sea and the demands of the operation.  Magda and Vasha made their home in a modest two-story villa perched on the cliffs overlooking the western beach.  The Sandbar served as the social heart of their enterprise, with its beach-dweller aesthetic, fish-heavy menu, and open wall facing the ocean.  Most evenings found the crew gathered there, with Magda holding court at the sabacc table and Vasha looming protectively nearby.  The balance between legitimate business and smuggling allowed the operation to thrive, bringing stability and profit to the colony.&lt;br /&gt;
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Over fourteen years, the operation faced numerous challenges.  The Jedi presence on Daleem, though limited, required constant vigilance to avoid drawing unwanted scrutiny.  Rival syndicates occasionally tested their control of the region, and local authorities sometimes needed careful management.  Through it all, Magda, Vasha, and Kala’mee adapted and grew stronger together.  Vasha’s security network kept the peace in Carrow’s Landing, while Kala’mee’s organizational skills ensured the legitimate business remained profitable. Magda’s charm and social connections helped maintain the operation’s respectable facade.  Or at least they would if Magda could peel herself away from the beach and her cantina.  As the years passed, the trio turned Venn-Voss Colonial Supply Solutions into a thriving enterprise, expanding their influence across the colony while carefully balancing the demands of Mekka’s smuggling network with the realities of life on Daleem.&lt;br /&gt;
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== Description ==&lt;br /&gt;
=== Appearance and Attire ===&lt;br /&gt;
Magda Venn is a 39 year old Chandrilan woman with pale, freckled skin and long, wavy chestnut brown hair gently streaked with grey.  She has warm brown eyes and a knowing half-smile that often hints at mischief.  Her build is compact and athletic, honed by Vasha’s insistence on regular training despite her natural laziness.  She bears several tattoos: a scavenger bird on her right shoulder and upper arm, a solid black pattern on her left shoulder, a sun on her ribs, a hawkbat on her calf, and a DL-44 pistol on her outer thigh.  Her left leg is a mechanical prosthetic from mid-thigh down, black and brass in design.&lt;br /&gt;
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In public, Magda favors provocative yet practical attire: tight crop tops that accentuate her figure, low-cut pants that highlight her form, and a leather holster for her modified DL-44.  She often goes barefoot or wears knee-high heeled boots, and occasionally adds a leather jacket left open.&lt;br /&gt;
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=== Speech and Mannerisms ===&lt;br /&gt;
Magda speaks in a husky voice that leans toward the dramatic and still maintains a subtle hint of the Chandrilan accent from her youth. She is often playful and teasing in her speech, reflecting her inability to take much about life seriously, and she has a tendency to over-rely on gambling metaphors and Daleem beach slang. Through it all she remains ever charming and charismatic.&lt;br /&gt;
&lt;br /&gt;
Magda&#039;s laziness often shows up in her mannerisms, which can be languid and theatrical. She blames this on her &amp;quot;ennui.&amp;quot; That theatricality, however, can gain a definitive energy when she&#039;s retelling stories and the gestures grow as the tales grow. Magda is also rarely without her companion, Vasha, and the two are typically in close physical proximity, leaning or lounging on one another. Despite being quick to laugh and quicker to smile, Magda does have periods of deep and regretful self-reflection, during which she can be morose and quiet in her movements.&lt;br /&gt;
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=== Personality ===&lt;br /&gt;
Magda Venn is the epitome of charming laziness.  She is intelligent and quick-witted, with a natural talent for reading people and manipulating social situations to her advantage.  Her primary ambitions are simple: to lounge on the beach, drink, get high, and enjoy the company of Vasha.  She has little interest in the day-to-day operations of her own criminal enterprise, preferring to leave the hard work to Kala’mee while she plays the role of social figurehead and evening gambler.&lt;br /&gt;
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Despite her self-admitted laziness, Magda is not without depth.  She is self-aware enough to recognize her own weaknesses, particularly her lack of willpower when it comes to changing her hedonistic lifestyle.  This creates occasional moments of quiet regret and listlessness, though she usually masks them with charm and humor.  She is deeply devoted to Vasha, finding comfort and safety in their intense relationship, and she genuinely cares for her crew and the life they’ve built on Daleem.  While she often plays the role of carefree socialite, those close to her know there is a more thoughtful and introspective woman beneath the surface.&lt;br /&gt;
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== Relationships ==&lt;br /&gt;
=== Vasha Voss ===&lt;br /&gt;
{{Quote|Venn-Voss runs because Mags smiles at the right people and I break the right fingers.|Vasha Voss}}&lt;br /&gt;
Vasha Voss is Magda’s partner, spouse, and constant protector.  Their relationship is intense and all-consuming, with Vasha firmly steering Magda toward better habits than she would choose on her own.  This is somewhat ironic, considering Vasha was Magda’s original bad influence back on Chandrila, where she would likely still be if not for her volatile friend&#039;s intervention.  Vasha’s fierce loyalty and willingness to do whatever is necessary to keep Magda safe allows her to live the lazy, hedonistic life she craves.  In return, Magda’s charm and social skills complement Vasha’s more direct approach, making them a competent and effective team.  Their bond is deep and genuine, built on decades of shared history, trust, and mutual dependence.&lt;br /&gt;
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=== Kala&#039;mee ===&lt;br /&gt;
{{Quote|She gets what she wants and somehow you&#039;re happy for her.  That&#039;s the trick.  I&#039;ve never figured out how she does it.|Kala&#039;mee}}&lt;br /&gt;
Kala’mee, a Twi&#039;lek refugee turned clerk, is Magda’s close friend and the organizational backbone of Venn-Voss Colonial Supply Solutions.  As Mekka’s trusted bookkeeper, she was sent to Daleem to ensure the operation ran smoothly, and she has become indispensable to its success.  Kala’mee respects Magda’s social skills and charm, though she often finds it difficult to respect Magda herself, particularly since Kala&#039;mee ends up doing the actual day-to-day work that her lazy friend avoids. Despite this, their friendship is genuine, and Kala&#039;mee can&#039;t help but laugh at Magda&#039;s ability to get whatever she wants without lifting a finger.&lt;br /&gt;
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=== Qua&#039;wiil ===&lt;br /&gt;
{{Quote|I watched her lose on purpose twice in one night just to see what Hull does when he thinks he&#039;s winning.  Third hand she took everything.  I was taking notes.  It didn&#039;t help.|Qua&#039;wiil}}&lt;br /&gt;
The pilot of Magda and Vasha’s personal yacht, the [[StarWars:T-2 Ramsidian-class Yacht|T-2 Ramsidian-class Yacht]] &#039;&#039;&#039;L’Ennui&#039;&#039;&#039;, Qua’wiil is a Rodian of great skill. Before entering the women’s service, Qua’wiil had retired from the Starfighter Corps of the [[StarWars:New Republic|New Republic]], where he flew the [[StarWars:RZ-1 A-wing interceptor|RZ-1 A-Wing Interceptor]]. In addition to being their pilot, the Rodian is also Magda’s best gambling buddy and never fails to miss their regular sabacc game. He and Magda are notoriously obnoxious players when in one another’s company, feeding on their mutual energy and enjoyment of the absurd.&lt;br /&gt;
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=== Mekka the Hutt ===&lt;br /&gt;
{{Quote|I have never had to remind her who pays her.  She remembers.  Smart girl.  Pretty, too.|Mekka the Hutt}}&lt;br /&gt;
Mekka the Hutt is Magda and Vasha’s patron and benefactor.  The relatively young and ambitious Hutt first encountered the pair during their early days on Nar Shaddaa and quickly took a liking to them, particularly Magda.  Over the years, Mekka has served as both mentor and close ally, providing them with opportunities, resources, and protection.  He encouraged their partnership and watched with amusement as they rose through his organization.  While he maintains a certain affectionate distance (knowing he will outlive them by centuries), he genuinely values their loyalty and skills.  &lt;br /&gt;
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=== Rome Arde ===&lt;br /&gt;
{{Quote|She’s my cousin, but she’s also my favorite troublemaker.  Some things never change.|Roma Arde}}&lt;br /&gt;
Roma is Magda&#039;s younger cousin, who, much to the chagrin of her family, followed in Magda&#039;s footsteps some years after her departure from Chandrila. However, Magda&#039;s and Vasha&#039;s unlikely luck was not repeatable and Roma fell in with a tough crowd on Chandrila itself. Disappearing from her household and living among the hidden lower classes on the aristocratic world, Roma began a relationship with spice that would plague her for years to come. Finally, when faced with death, Roma reached out to Magda to ask for help, not able to face the shame of returning to her family. Magda obliged, paying the fare to get Roma from Chandrila to Daleem. She and Vasha funded and enabled Roma&#039;s rehabilitation. Today, she maintains a stable job as the bartender at the Sandbar, and is one of Magda&#039;s closest friends. She never stopped looking up to her and would be surprised to learn that Magda looks up to her in turn.&lt;br /&gt;
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=== Hull Derech === &lt;br /&gt;
{{quote|She&#039;s infuriating.  I know she&#039;s cheating.  I know it!  Everyone else thinks she&#039;s delightful, which just makes it worse.|Hull Derech}}&lt;br /&gt;
Hull Derech is a youthful courier with Ged’s courier service.  Born and raised on Daleem, he is now an adult who loathes the colony and dreams of escaping to the larger galaxy.  Fortunately for Hull, he is a decent sabacc player, particularly considering his youth.  Even more fortunately, his employer, Ged Nariss, is a retired sabacc legend who has taken him under his wing.  Hull is a regular fixture at Magda’s standing game.  Outwardly, he detests her.  She doesn’t play right.  She folds winning hands.  She wins with nothing.  But inwardly, Hull is obsessed. &lt;br /&gt;
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=== Ged &amp;quot;The Idiot&amp;quot; Narriss ===&lt;br /&gt;
{{quote|She&#039;s beaten me more times than I care to admit.  I remember every hand.  I don&#039;t think she remembers any of them.|Ged &amp;quot;The Idiot&amp;quot; Narriss}}&lt;br /&gt;
Ged Narriss is a legendary sabacc player, with a name known at gambling tables across the galaxy.  After a major game-fixing scandal, he took what winnings he had left and retired to Daleem, a place with a small enough economy that he could eke out a living for the rest of his years on that small amount.  He started his delivery service, Shoreline Courier Service, in order to bolster his meager finances, and now makes a substantial amount of money running the weapons and drugs that Magda&#039;s organization brings in from off world.  He further supplements his income by playing at her sabacc game.  He and Magda are the two best players at the table and maintain a playful rivalry as well as a number of inside jokes none of the other players ever pick up on.  For Narriss&#039;s part, Magda is Hull Derech&#039;s final lesson: a player who plays the players, rather than playing the cards. So far Derech has not picked up on what Ged is trying to teach.&lt;br /&gt;
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[[Category:Odan-Urr_members]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Ji</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Magda_Venn&amp;diff=201108</id>
		<title>Magda Venn</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Magda_Venn&amp;diff=201108"/>
		<updated>2026-07-06T03:17:20Z</updated>

		<summary type="html">&lt;p&gt;Ji: &lt;/p&gt;
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&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Mercenary&lt;br /&gt;
|image=[[File:Magdaportrait.jpeg|250px]]&lt;br /&gt;
|firstname= Magda&lt;br /&gt;
|lastname= Venn&lt;br /&gt;
|homeworld= [[starwars:Chandrila|Chandrila]]&lt;br /&gt;
|birth= {{Birthyear and Age |ABY|5}}&lt;br /&gt;
|placeofbirth= &lt;br /&gt;
|death=&lt;br /&gt;
|placeofdeath=&lt;br /&gt;
|causeofdeath=&lt;br /&gt;
|species=[[starwars:Human|Human]]&lt;br /&gt;
|gender=Female&lt;br /&gt;
|hair= Brown&lt;br /&gt;
|eyes= Brown&lt;br /&gt;
|height= 1.68 m&lt;br /&gt;
|weight= 75 kg&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother= Liria Venn&lt;br /&gt;
|father= Arrell Venn&lt;br /&gt;
|siblings=&lt;br /&gt;
|children=&lt;br /&gt;
|spouse= Vasha Voss&lt;br /&gt;
|allies= Vasha Voss, Kala&#039;mee, Qua&#039;wiil, Mekka the Hutt, Ged &amp;quot;The Idiot&amp;quot; Nariss&lt;br /&gt;
|enemies= Hull Derech&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|weapons= [[starwars:DL-44|DL-44]]&lt;br /&gt;
|fightingstyle= Corellian Kickboxing&lt;br /&gt;
|profession= Colonial Freight Broker (Crime Boss)&lt;br /&gt;
|position= &lt;br /&gt;
|era= &lt;br /&gt;
|affiliation= &lt;br /&gt;
*[[Odan-Urr]]&lt;br /&gt;
*[[Dark Brotherhood|The Brotherhood]]&lt;br /&gt;
*Venn-Voss Colonial Supply Solutions&lt;br /&gt;
|ship= &#039;&#039;[[item:120528-|L&#039;Ennui]]&#039;&#039;&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier=[[dossier:9709|9709]]&lt;br /&gt;
|sheet=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|Everything you&#039;ve heard about me is true.|Lando Calrissian}}&lt;br /&gt;
&lt;br /&gt;
Magda Venn is not a hero.  She is not a villain.  She is not good or evil.  She is a colonial freight importer and distributor of considerable skill and flexible ethics, as well as a spice distributor, weapons trafficker, and minor crime boss (though she would object to being regarded as minor).  With her partner, Vasha Voss, she runs Venn-Voss Colonial Supply Solutions, a legitimate front for her illegitimate business, out of the Carrow&#039;s Landing colony on [[Daleem]].  Although born on [[StarWars:Chandrila|Chandrila]] into high society, for most of the last fifteen years, she and Vasha have been in the employ of Mekka the [[StarWars: Hutt|Hutt]].  He supplies the freighters and the goods, while the two women make sure that they get to people with a hole to fill and enough credits to try.  The money is good, the parties are better, and Magda chooses not to overthink the rest. &lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Youth on Chandrila (5 ABY – 25 ABY) ===&lt;br /&gt;
Magda Venn was born in [[StarWars:5 ABY|5 ABY]] on [[StarWars:Chandrila|Chandrila]] to Arrell and Liria Venn, scions of a wealthy and ancient Chandrilan aristocratic family.  Raised on the shores of [[StarWars:Lake Andrasha|Lake Andrasha]], she grew up surrounded by family, tutors, friends, servants, and the effortless comforts of old money.  Her childhood wanted for little, but the abundance that sheltered her also confined her.  The Venn name carried expectations as heavy as its fortune was vast: Magda was to become polished, respectable, well-educated, and socially useful, a daughter suited to receptions, charitable committees, advantageous friendships, and the quiet maintenance of family influence.&lt;br /&gt;
&lt;br /&gt;
From an early age, however, Magda proved poorly suited to the role prepared for her.  She had charm in abundance and learned quickly how to please a room, but she lacked the discipline, restraint, and public-minded seriousness her family expected.  Lessons, formal obligations, and carefully managed social calls held little appeal compared to music, parties, gossip, games of chance, and the small freedoms she could steal from the edges of Chandrilan propriety.  To her family, these habits marked her as frivolous and unreliable.  To Magda, they were the first honest things in a life otherwise arranged for display.&lt;br /&gt;
&lt;br /&gt;
By her late teens, Magda had begun treating Chandrilan propriety less as a code of conduct than as a game with rules to be bent, misread, or ignored when convenient.  She drifted through receptions, lake parties, private clubs, and after-hours [[StarWars:Sabacc|Sabacc]] games with a practiced ease, but it was her choice of companions that most alarmed her family.  Respectable heirs and well-placed daughters bored her; she preferred junior diplomats with bad habits, idle aristocrats with debts, pilots between contracts, household guards with loose tongues, couriers with questionable errands, and other figures who lingered at the edges of polite society.  Among these unsuitable associations, none troubled Arrell and Liria more than [[Vasha Voss]], the scandal-prone daughter of the aristocratic Voss family.  Where Magda’s other companions amused, enabled, or embarrassed her, Vasha protected her. She was loyal, physical, direct, and violently devoted in a way that made Magda’s recklessness harder to contain.  In Vasha’s company, Magda learned the uses of gossip, charm, debt, and plausible deniability, while also discovering how much easier it was to ignore consequences when someone else was willing to stand between her and them.  None of it was serious enough to destroy the Venn name, but each rumor, unpaid obligation, and unsuitable association made her a little harder for her family to defend.&lt;br /&gt;
&lt;br /&gt;
By [[StarWars:25 ABY|25 ABY]], the Venn family&#039;s patience with Magda had expired.  There was no single incident that transformed annoyance into genuine ire, but rather a decade-long accumulation of scandals, absences, debts, and public embarrassments.  More troubling than Magda’s behavior itself was her attachment to Vasha, whose loyalty had made the Venns’ daughter increasingly difficult to discipline or isolate.  Arrell and Liria resolved to remove Magda from society until she could be made useful again, restricting her to the family estate under the supervision of servants, tutors, and carefully chosen chaperones, and severing her from Vasha entirely.  Magda understood the arrangement for what it was: confinement dressed in the language of correction.  Rather than submit to it, she and Vasha stole away in the night before her parents could put their plan fully into effect.  Magda emptied what physical credit chips she could find from the family safe, while Vasha handled the practical dangers of the escape.  Together, they stole Arrell’s speeder, raced to the nearest spaceport, and boarded an interstellar transport bound for [[StarWars:Nar Shaddaa|Nar Shaddaa]] before either family knew they were gone.&lt;br /&gt;
&lt;br /&gt;
=== The Nar Shaddaa Years (25 ABY – 30 ABY) ===&lt;br /&gt;
[[File:Lennui.jpg|left|thumb|Magda&#039;s and Vasha&#039;s private yacht, &#039;&#039;L&#039;Ennui.&#039;&#039;]]&lt;br /&gt;
The girls arrived on Nar Shaddaa flush with stolen money and even more anticipation. They ate street food, rented a room above a nightclub, and celebrated their escape by partying through the nights and into the days. Between the drinking, dancing, quick friendships, and dramatic spats, they burned through their credits far faster than intended. Growing desperate but unable to stop their debauchery, Magda fell back on what she knew best: cards and people. She entered her first sabacc game since leaving Chandrila in a seedy cantina and cleaned house. Her lucky streak continued long enough to suggest that luck had nothing to do with it. With Vasha’s wild eyes and happy trigger finger at her shoulder, the credits started rolling back in. Their luck (and legendary audacity) eventually led them straight into the orbit of Mekka the Hutt.&lt;br /&gt;
&lt;br /&gt;
A young and upcoming gangster himself, Mekka was a recent arrival from [[StarWars:Jakku|Jakku]], where he had been running operations for his boss, Vorroga the Hutt. He had received a large promotion, relocating to [[StarWars:Nar Shaddaa|Nar Shaddaa]], and a substantial, though largely empty, palace. To add to his scant retainers who had followed him from Jakku, Mekka began sending invitations to local upstarts with a similar youthful (though for a Hutt that meant several hundred years) vigor to his own. He promoted the Twi&#039;lek [[Kala&#039;mee]] from a position as a dock administrator to that of his personal assistant, he invited several gangs of [[StarWars: Weequay|Weequay]] thugs to relocate from the deeper levels of Nar Shaddaa to his palace. And he invited the disparate local gamblers, dancers, and hangers-on who had no permanent haunt to begin attending his parties. Magda and Vasha were included and received an invitation of their own.&lt;br /&gt;
&lt;br /&gt;
The girls attended Mekka&#039;s earliest parties in their own ways. Magda was a fixture at his sabacc tables, making even seasoned gamblers look amateurish. Vasha proved early on to be a reliable deterrent to rough housing and trouble making. Soon the pair had caught the attention of the Hutt lord, intrigued as he was by their brash and brazen style, and their standing party invitation became a permanent residence. During these early years on Nar Shaddaa, Magda&#039;s and Vasha&#039;s friendship evolved into something more amorous. High on Mekka&#039;s drugs, the adrenaline, and the powerful feelings of success won by their own virtues (and vices), their formerly close but platonic friendship evolved over time into a deep and devoted romance. Under Mekka&#039;s eye and eventual guidance, the two became a singular, permanent fixture at his palace. Vasha entered his formal service as a paid tough. Magda, in a less formal role, became partial arm candy, partial confidante, and partial sabacc-fiend.&lt;br /&gt;
&lt;br /&gt;
Over the following years, Vasha rose steadily through Mekka’s ranks, developing a near-slavish dedication to physical and combat training. She studied under the best mercenaries and fighters Mekka could afford, transforming herself into a lethal enforcer. Parallel to this, Magda grew ever closer to Mekka, becoming his favorite decoration at parties and his most trusted and intimate confidante. A pivotal moment came during one of Mekka’s wild parties when his pet [[StarWars:Nexu|Nexu]] escaped its enclosure. In the chaos, the beast attacked Magda, ripping off her left leg before Vasha could intervene. Mekka, guilt-ridden, spared no expense on a high-quality cybernetic replacement, further cementing the pair’s place in his inner circle. By the end of their five years on Nar Shaddaa, both women had become indispensable. Mekka’s ultimate show of trust came when he promoted them to run his expanding operations on the Outer Rim colony world of Daleem, dispatching the reliable Twi’lek bookkeeper Kala’mee to ensure the venture’s success.&lt;br /&gt;
&lt;br /&gt;
=== Venn-Voss Colonial Supply Solutions and Daleem (30 ABY - Present) ===&lt;br /&gt;
Mekka the Hutt had long eyed the [[StarWars:Outer Rim|Outer Rim]] colony world of [[Daleem]], located in the [[StarWars:Nilgaard Sector|Nilgaard Sector]], as a prime location for expansion. The planet’s recolonization in relative isolation and with limited Jedi oversight made it an ideal location for a discreet smuggling operation. Trusting in the loyalty and proven capabilities of his favorite lieutenants, Mekka chose Magda and Vasha to lead the new venture. He provided them with substantial startup funds and numerous thugs, and the Twi’lek bookkeeper Kala’mee to ensure that the two women did not squander those funds and thugs. It was both a reward for their years of service and a significant test of their ability to run an independent outpost.&lt;br /&gt;
&lt;br /&gt;
Magda and Vasha arrived on Daleem with Kala’mee and a substantial amount of startup capital from Mekka.  The transition was not without challenges.  Mekka&#039;s clerks handled the back end negotiations to ensure that supply contracts were awarded in the correct directions.  Magda and Vasha (with Kala&#039;mee&#039;s significant assistance) established Venn-Voss Colonial Supply Solutions as their legitimate front company, requiring careful navigation of local regulations and the planet’s limited infrastructure.  Using their funds and connections, they secured control of the small spaceport at the newly established colony Carrow’s Landing, as well as suitable lodging, and opened The Sandbar cantina as their primary social and business hub.  Within months, the operation was running smoothly on the surface.  Legitimate supplies flowed through their spaceport and to the colonists. However, many of the legitimate shipments also contained hidden packages from Mekka: illegal weapons, spice, and diverted pharmaceuticals.  These extra packages were intercepted by Vasha and her thugs and passed along to the Shoreline Courier Service, a local and (otherwise mostly) legitimate operation run by the retired legendary sabacc player Ged &amp;quot;The Idiot&amp;quot; Narriss.  His couriers would unknowingly distribute contraband to colonial towns for hundreds of miles up and down the coast from Carrow&#039;s Landing.&lt;br /&gt;
&lt;br /&gt;
Daily life in Carrow’s Landing revolved around the rhythm of the sea and the demands of the operation.  Magda and Vasha made their home in a modest two-story villa perched on the cliffs overlooking the western beach.  The Sandbar served as the social heart of their enterprise, with its beach-dweller aesthetic, fish-heavy menu, and open wall facing the ocean.  Most evenings found the crew gathered there, with Magda holding court at the sabacc table and Vasha looming protectively nearby.  The balance between legitimate business and smuggling allowed the operation to thrive, bringing stability and profit to the colony.&lt;br /&gt;
&lt;br /&gt;
Over fourteen years, the operation faced numerous challenges.  The Jedi presence on Daleem, though limited, required constant vigilance to avoid drawing unwanted scrutiny.  Rival syndicates occasionally tested their control of the region, and local authorities sometimes needed careful management.  Through it all, Magda, Vasha, and Kala’mee adapted and grew stronger together.  Vasha’s security network kept the peace in Carrow’s Landing, while Kala’mee’s organizational skills ensured the legitimate business remained profitable. Magda’s charm and social connections helped maintain the operation’s respectable facade.  Or at least they would if Magda could peel herself away from the beach and her cantina.  As the years passed, the trio turned Venn-Voss Colonial Supply Solutions into a thriving enterprise, expanding their influence across the colony while carefully balancing the demands of Mekka’s smuggling network with the realities of life on Daleem.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
=== Appearance and Attire ===&lt;br /&gt;
Magda Venn is a 39 year old Chandrilan woman with pale, freckled skin and long, wavy chestnut brown hair gently streaked with grey.  She has warm brown eyes and a knowing half-smile that often hints at mischief.  Her build is compact and athletic, honed by Vasha’s insistence on regular training despite her natural laziness.  She bears several tattoos: a scavenger bird on her right shoulder and upper arm, a solid black pattern on her left shoulder, a sun on her ribs, a hawkbat on her calf, and a DL-44 pistol on her outer thigh.  Her left leg is a mechanical prosthetic from mid-thigh down, black and brass in design.&lt;br /&gt;
&lt;br /&gt;
In public, Magda favors provocative yet practical attire: tight crop tops that accentuate her figure, low-cut pants that highlight her form, and a leather holster for her modified DL-44.  She often goes barefoot or wears knee-high heeled boots, and occasionally adds a leather jacket left open.&lt;br /&gt;
&lt;br /&gt;
=== Speech and Mannerisms ===&lt;br /&gt;
Magda speaks in a husky voice that leans toward the dramatic and still maintains a subtle hint of the Chandrilan accent from her youth. She is often playful and teasing in her speech, reflecting her inability to take much about life seriously, and she has a tendency to over-rely on gambling metaphors and Daleem beach slang. Through it all she remains ever charming and charismatic.&lt;br /&gt;
&lt;br /&gt;
Magda&#039;s laziness often shows up in her mannerisms, which can be languid and theatrical. She blames this on her &amp;quot;ennui.&amp;quot; That theatricality, however, can gain a definitive energy when she&#039;s retelling stories and the gestures grow as the tales grow. Magda is also rarely without her companion, Vasha, and the two are typically in close physical proximity, leaning or lounging on one another. Despite being quick to laugh and quicker to smile, Magda does have periods of deep and regretful self-reflection, during which she can be morose and quiet in her movements.&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
Magda Venn is the epitome of charming laziness.  She is intelligent and quick-witted, with a natural talent for reading people and manipulating social situations to her advantage.  Her primary ambitions are simple: to lounge on the beach, drink, get high, and enjoy the company of Vasha.  She has little interest in the day-to-day operations of her own criminal enterprise, preferring to leave the hard work to Kala’mee while she plays the role of social figurehead and evening gambler.&lt;br /&gt;
&lt;br /&gt;
Despite her self-admitted laziness, Magda is not without depth.  She is self-aware enough to recognize her own weaknesses, particularly her lack of willpower when it comes to changing her hedonistic lifestyle.  This creates occasional moments of quiet regret and listlessness, though she usually masks them with charm and humor.  She is deeply devoted to Vasha, finding comfort and safety in their intense relationship, and she genuinely cares for her crew and the life they’ve built on Daleem.  While she often plays the role of carefree socialite, those close to her know there is a more thoughtful and introspective woman beneath the surface.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
=== Vasha Voss ===&lt;br /&gt;
{{Quote|Venn-Voss runs because Mags smiles at the right people and I break the right fingers.|Vasha Voss}}&lt;br /&gt;
Vasha Voss is Magda’s partner, spouse, and constant protector.  Their relationship is intense and all-consuming, with Vasha firmly steering Magda toward better habits than she would choose on her own.  This is somewhat ironic, considering Vasha was Magda’s original bad influence back on Chandrila, where she would likely still be if not for her volatile friend&#039;s intervention.  Vasha’s fierce loyalty and willingness to do whatever is necessary to keep Magda safe allows her to live the lazy, hedonistic life she craves.  In return, Magda’s charm and social skills complement Vasha’s more direct approach, making them a competent and effective team.  Their bond is deep and genuine, built on decades of shared history, trust, and mutual dependence.&lt;br /&gt;
&lt;br /&gt;
=== Kala&#039;mee ===&lt;br /&gt;
{{Quote|She gets what she wants and somehow you&#039;re happy for her.  That&#039;s the trick.  I&#039;ve never figured out how she does it.|Kala&#039;mee}}&lt;br /&gt;
Kala’mee, a Twi&#039;lek refugee turned clerk, is Magda’s close friend and the organizational backbone of Venn-Voss Colonial Supply Solutions.  As Mekka’s trusted bookkeeper, she was sent to Daleem to ensure the operation ran smoothly, and she has become indispensable to its success.  Kala’mee respects Magda’s social skills and charm, though she often finds it difficult to respect Magda herself, particularly since Kala&#039;mee ends up doing the actual day-to-day work that her lazy friend avoids. Despite this, their friendship is genuine, and Kala&#039;mee can&#039;t help but laugh at Magda&#039;s ability to get whatever she wants without lifting a finger.&lt;br /&gt;
&lt;br /&gt;
=== Qua&#039;wiil ===&lt;br /&gt;
{{Quote|I watched her lose on purpose twice in one night just to see what Hull does when he thinks he&#039;s winning.  Third hand she took everything.  I was taking notes.  It didn&#039;t help.|Qua&#039;wiil}}&lt;br /&gt;
The pilot of Magda and Vasha’s personal yacht, the [[StarWars:T-2 Ramsidian-class Yacht|T-2 Ramsidian-class Yacht]] &#039;&#039;&#039;L’Ennui&#039;&#039;&#039;, Qua’wiil is a Rodian of great skill. Before entering the women’s service, Qua’wiil had retired from the Starfighter Corps of the [[StarWars:New Republic|New Republic]], where he flew the [[StarWars:RZ-1 A-wing interceptor|RZ-1 A-Wing Interceptor]]. In addition to being their pilot, the Rodian is also Magda’s best gambling buddy and never fails to miss their regular sabacc game. He and Magda are notoriously obnoxious players when in one another’s company, feeding on their mutual energy and enjoyment of the absurd.&lt;br /&gt;
&lt;br /&gt;
=== Mekka the Hutt ===&lt;br /&gt;
{{Quote|I have never had to remind her who pays her.  She remembers.  Smart girl.  Pretty, too.|Mekka the Hutt}}&lt;br /&gt;
Mekka the Hutt is Magda and Vasha’s patron and benefactor.  The relatively young and ambitious Hutt first encountered the pair during their early days on Nar Shaddaa and quickly took a liking to them, particularly Magda.  Over the years, Mekka has served as both mentor and close ally, providing them with opportunities, resources, and protection.  He encouraged their partnership and watched with amusement as they rose through his organization.  While he maintains a certain affectionate distance (knowing he will outlive them by centuries), he genuinely values their loyalty and skills.  &lt;br /&gt;
&lt;br /&gt;
=== Rome Arde ===&lt;br /&gt;
{{Quote|She’s my cousin, but she’s also my favorite troublemaker.  Some things never change.|Roma Arde}}&lt;br /&gt;
Roma is Magda&#039;s younger cousin, who, much to the chagrin of her family, followed in Magda&#039;s footsteps some years after her departure from Chandrila. However, Magda&#039;s and Vasha&#039;s unlikely luck was not repeatable and Roma fell in with a tough crowd on Chandrila itself. Disappearing from her household and living among the hidden lower classes on the aristocratic world, Roma began a relationship with spice that would plague her for years to come. Finally, when faced with death, Roma reached out to Magda to ask for help, not able to face the shame of returning to her family. Magda obliged, paying the fare to get Roma from Chandrila to Daleem. She and Vasha funded and enabled Roma&#039;s rehabilitation. Today, she maintains a stable job as the bartender at the Sandbar, and is one of Magda&#039;s closest friends. She never stopped looking up to her and would be surprised to learn that Magda looks up to her in turn.&lt;br /&gt;
&lt;br /&gt;
=== Hull Derech === &lt;br /&gt;
{{quote|She&#039;s infuriating.  I know she&#039;s cheating.  I know it!  Everyone else thinks she&#039;s delightful, which just makes it worse.|Hull Derech}}&lt;br /&gt;
Hull Derech is a youthful courier with Ged’s courier service.  Born and raised on Daleem, he is now an adult who loathes the colony and dreams of escaping to the larger galaxy.  Fortunately for Hull, he is a decent sabacc player, particularly considering his youth.  Even more fortunately, his employer, Ged Nariss, is a retired sabacc legend who has taken him under his wing.  Hull is a regular fixture at Magda’s standing game.  Outwardly, he detests her.  She doesn’t play right.  She folds winning hands.  She wins with nothing.  But inwardly, Hull is obsessed. &lt;br /&gt;
&lt;br /&gt;
=== Ged &amp;quot;The Idiot&amp;quot; Narriss ===&lt;br /&gt;
{{quote|She&#039;s beaten me more times than I care to admit.  I remember every hand.  I don&#039;t think she remembers any of them.|Ged &amp;quot;The Idiot&amp;quot; Narriss}}&lt;br /&gt;
Ged Narriss is a legendary sabacc player, with a name known at gambling tables across the galaxy.  After a major game-fixing scandal, he took what winnings he had left and retired to Daleem, a place with a small enough economy that he could eke out a living for the rest of his years on that small amount.  He started his delivery service, Shoreline Courier Service, in order to bolster his meager finances, and now makes a substantial amount of money running the weapons and drugs that Magda&#039;s organization brings in from off world.  He further supplements his income by playing at her sabacc game.  He and Magda are the two best players at the table and maintain a playful rivalry as well as a number of inside jokes none of the other players ever pick up on.  For Narriss&#039;s part, Magda is Hull Derech&#039;s final lesson: a player who plays the players, rather than playing the cards. So far Derech has not picked up on what Ged is trying to teach.&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
[[Category:Odan-Urr_members]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Ji</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Carrowslanding.jpg&amp;diff=201107</id>
		<title>File:Carrowslanding.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Carrowslanding.jpg&amp;diff=201107"/>
		<updated>2026-07-06T03:17:00Z</updated>

		<summary type="html">&lt;p&gt;Ji: Category: Images-Places&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Images-Places]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{AI Art}}&lt;/div&gt;</summary>
		<author><name>Ji</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Lennui.jpg&amp;diff=201106</id>
		<title>File:Lennui.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Lennui.jpg&amp;diff=201106"/>
		<updated>2026-07-06T03:11:57Z</updated>

		<summary type="html">&lt;p&gt;Ji: Category: Images-Ships&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Images-Ships]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{AI Art}}&lt;/div&gt;</summary>
		<author><name>Ji</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Magda_Venn&amp;diff=201103</id>
		<title>Magda Venn</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Magda_Venn&amp;diff=201103"/>
		<updated>2026-07-04T17:52:33Z</updated>

		<summary type="html">&lt;p&gt;Ji: &lt;/p&gt;
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&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Mercenary&lt;br /&gt;
|image=[[File:Magdaportrait.jpeg|250px]]&lt;br /&gt;
|firstname= Magda&lt;br /&gt;
|lastname= Venn&lt;br /&gt;
|homeworld= [[starwars:Chandrila|Chandrila]]&lt;br /&gt;
|birth= {{Birthyear and Age |ABY|5}}&lt;br /&gt;
|placeofbirth= &lt;br /&gt;
|death=&lt;br /&gt;
|placeofdeath=&lt;br /&gt;
|causeofdeath=&lt;br /&gt;
|species=[[starwars:Human|Human]]&lt;br /&gt;
|gender=Female&lt;br /&gt;
|hair= Brown&lt;br /&gt;
|eyes= Brown&lt;br /&gt;
|height= 1.68 m&lt;br /&gt;
|weight= 75 kg&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother= Liria Venn&lt;br /&gt;
|father= Arrell Venn&lt;br /&gt;
|siblings=&lt;br /&gt;
|children=&lt;br /&gt;
|spouse= Vasha Voss&lt;br /&gt;
|allies= Vasha Voss, Kala&#039;mee, Qua&#039;wiil, Mekka the Hutt, Ged &amp;quot;The Idiot&amp;quot; Nariss&lt;br /&gt;
|enemies= Hull Derech&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|weapons= [[starwars:DL-44|DL-44]]&lt;br /&gt;
|fightingstyle= Corellian Kickboxing&lt;br /&gt;
|profession= Colonial Freight Broker (Crime Boss)&lt;br /&gt;
|position= &lt;br /&gt;
|era= &lt;br /&gt;
|affiliation= &lt;br /&gt;
*[[Odan-Urr]]&lt;br /&gt;
*[[Dark Brotherhood|The Brotherhood]]&lt;br /&gt;
*Venn-Voss Colonial Supply Solutions&lt;br /&gt;
|ship= &#039;&#039;[[item:120528-|L&#039;Ennui]]&#039;&#039;&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier=[[dossier:9709|9709]]&lt;br /&gt;
|sheet=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|Everything you&#039;ve heard about me is true.|Lando Calrissian}}&lt;br /&gt;
&lt;br /&gt;
Magda Venn is not a hero.  She is not a villain.  She is not good or evil.  She is a colonial freight importer and distributor of considerable skill and flexible ethics, as well as a spice distributor, weapons trafficker, and minor crime boss (though she would object to being regarded as minor).  With her partner, Vasha Voss, she runs Venn-Voss Colonial Supply Solutions, a legitimate front for her illegitimate business, out of the Carrow&#039;s Landing colony on [[Daleem]].  Although born on [[StarWars:Chandrila|Chandrila]] into high society, for most of the last fifteen years, she and Vasha have been in the employ of Mekka the [[StarWars: Hutt|Hutt]].  He supplies the freighters and the goods, while the two women make sure that they get to people with a hole to fill and enough credits to try.  The money is good, the parties are better, and Magda chooses not to overthink the rest. &lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Youth on Chandrila (5 ABY – 25 ABY) ===&lt;br /&gt;
Magda Venn was born in [[StarWars:5 ABY|5 ABY]] on [[StarWars:Chandrila|Chandrila]] to Arrell and Liria Venn, scions of a wealthy and ancient Chandrilan aristocratic family.  Raised on the shores of [[StarWars:Lake Andrasha|Lake Andrasha]], she grew up surrounded by family, tutors, friends, servants, and the effortless comforts of old money.  Her childhood wanted for little, but the abundance that sheltered her also confined her.  The Venn name carried expectations as heavy as its fortune was vast: Magda was to become polished, respectable, well-educated, and socially useful, a daughter suited to receptions, charitable committees, advantageous friendships, and the quiet maintenance of family influence.&lt;br /&gt;
&lt;br /&gt;
From an early age, however, Magda proved poorly suited to the role prepared for her.  She had charm in abundance and learned quickly how to please a room, but she lacked the discipline, restraint, and public-minded seriousness her family expected.  Lessons, formal obligations, and carefully managed social calls held little appeal compared to music, parties, gossip, games of chance, and the small freedoms she could steal from the edges of Chandrilan propriety.  To her family, these habits marked her as frivolous and unreliable.  To Magda, they were the first honest things in a life otherwise arranged for display.&lt;br /&gt;
&lt;br /&gt;
By her late teens, Magda had begun treating Chandrilan propriety less as a code of conduct than as a game with rules to be bent, misread, or ignored when convenient.  She drifted through receptions, lake parties, private clubs, and after-hours [[StarWars:Sabacc|Sabacc]] games with a practiced ease, but it was her choice of companions that most alarmed her family.  Respectable heirs and well-placed daughters bored her; she preferred junior diplomats with bad habits, idle aristocrats with debts, pilots between contracts, household guards with loose tongues, couriers with questionable errands, and other figures who lingered at the edges of polite society.  Among these unsuitable associations, none troubled Arrell and Liria more than [[Vasha Voss]], the scandal-prone daughter of the aristocratic Voss family.  Where Magda’s other companions amused, enabled, or embarrassed her, Vasha protected her. She was loyal, physical, direct, and violently devoted in a way that made Magda’s recklessness harder to contain.  In Vasha’s company, Magda learned the uses of gossip, charm, debt, and plausible deniability, while also discovering how much easier it was to ignore consequences when someone else was willing to stand between her and them.  None of it was serious enough to destroy the Venn name, but each rumor, unpaid obligation, and unsuitable association made her a little harder for her family to defend.&lt;br /&gt;
&lt;br /&gt;
By [[StarWars:25 ABY|25 ABY]], the Venn family&#039;s patience with Magda had expired.  There was no single incident that transformed annoyance into genuine ire, but rather a decade-long accumulation of scandals, absences, debts, and public embarrassments.  More troubling than Magda’s behavior itself was her attachment to Vasha, whose loyalty had made the Venns’ daughter increasingly difficult to discipline or isolate.  Arrell and Liria resolved to remove Magda from society until she could be made useful again, restricting her to the family estate under the supervision of servants, tutors, and carefully chosen chaperones, and severing her from Vasha entirely.  Magda understood the arrangement for what it was: confinement dressed in the language of correction.  Rather than submit to it, she and Vasha stole away in the night before her parents could put their plan fully into effect.  Magda emptied what physical credit chips she could find from the family safe, while Vasha handled the practical dangers of the escape.  Together, they stole Arrell’s speeder, raced to the nearest spaceport, and boarded an interstellar transport bound for [[StarWars:Nar Shaddaa|Nar Shaddaa]] before either family knew they were gone.&lt;br /&gt;
&lt;br /&gt;
=== The Nar Shaddaa Years (25 ABY – 30 ABY) ===&lt;br /&gt;
The girls arrived on Nar Shaddaa flush with stolen money and even more anticipation. They ate street food, rented a room above a nightclub, and celebrated their escape by partying through the nights and into the days. Between the drinking, dancing, quick friendships, and dramatic spats, they burned through their credits far faster than intended. Growing desperate but unable to stop their debauchery, Magda fell back on what she knew best: cards and people. She entered her first sabacc game since leaving Chandrila in a seedy cantina and cleaned house. Her lucky streak continued long enough to suggest that luck had nothing to do with it. With Vasha’s wild eyes and happy trigger finger at her shoulder, the credits started rolling back in. Their luck (and legendary audacity) eventually led them straight into the orbit of Mekka the Hutt.&lt;br /&gt;
&lt;br /&gt;
A young and upcoming gangster himself, Mekka was a recent arrival from [[StarWars:Jakku|Jakku]], where he had been running operations for his boss, Vorroga the Hutt. He had received a large promotion, relocating to [[StarWars:Nar Shaddaa|Nar Shaddaa]], and a substantial, though largely empty, palace. To add to his scant retainers who had followed him from Jakku, Mekka began sending invitations to local upstarts with a similar youthful (though for a Hutt that meant several hundred years) vigor to his own. He promoted the Twi&#039;lek [[Kala&#039;mee]] from a position as a dock administrator to that of his personal assistant, he invited several gangs of [[StarWars: Weequay|Weequay]] thugs to relocate from the deeper levels of Nar Shaddaa to his palace. And he invited the disparate local gamblers, dancers, and hangers-on who had no permanent haunt to begin attending his parties. Magda and Vasha were included and received an invitation of their own.&lt;br /&gt;
&lt;br /&gt;
The girls attended Mekka&#039;s earliest parties in their own ways. Magda was a fixture at his sabacc tables, making even seasoned gamblers look amateurish. Vasha proved early on to be a reliable deterrent to rough housing and trouble making. Soon the pair had caught the attention of the Hutt lord, intrigued as he was by their brash and brazen style, and their standing party invitation became a permanent residence. During these early years on Nar Shaddaa, Magda&#039;s and Vasha&#039;s friendship evolved into something more amorous. High on Mekka&#039;s drugs, the adrenaline, and the powerful feelings of success won by their own virtues (and vices), their formerly close but platonic friendship evolved over time into a deep and devoted romance. Under Mekka&#039;s eye and eventual guidance, the two became a singular, permanent fixture at his palace. Vasha entered his formal service as a paid tough. Magda, in a less formal role, became partial arm candy, partial confidante, and partial sabacc-fiend.&lt;br /&gt;
&lt;br /&gt;
Over the following years, Vasha rose steadily through Mekka’s ranks, developing a near-slavish dedication to physical and combat training. She studied under the best mercenaries and fighters Mekka could afford, transforming herself into a lethal enforcer. Parallel to this, Magda grew ever closer to Mekka, becoming his favorite decoration at parties and his most trusted and intimate confidante. A pivotal moment came during one of Mekka’s wild parties when his pet [[StarWars:Nexu|Nexu]] escaped its enclosure. In the chaos, the beast attacked Magda, ripping off her left leg before Vasha could intervene. Mekka, guilt-ridden, spared no expense on a high-quality cybernetic replacement, further cementing the pair’s place in his inner circle. By the end of their five years on Nar Shaddaa, both women had become indispensable. Mekka’s ultimate show of trust came when he promoted them to run his expanding operations on the Outer Rim colony world of Daleem, dispatching the reliable Twi’lek bookkeeper Kala’mee to ensure the venture’s success.&lt;br /&gt;
&lt;br /&gt;
=== Venn-Voss Colonial Supply Solutions and Daleem (30 ABY - Present) ===&lt;br /&gt;
Mekka the Hutt had long eyed the [[StarWars:Outer Rim|Outer Rim]] colony world of [[Daleem]], located in the [[StarWars:Nilgaard Sector|Nilgaard Sector]], as a prime location for expansion. The planet’s recolonization in relative isolation and with limited Jedi oversight made it an ideal location for a discreet smuggling operation. Trusting in the loyalty and proven capabilities of his favorite lieutenants, Mekka chose Magda and Vasha to lead the new venture. He provided them with substantial startup funds and numerous thugs, and the Twi’lek bookkeeper Kala’mee to ensure that the two women did not squander those funds and thugs. It was both a reward for their years of service and a significant test of their ability to run an independent outpost.&lt;br /&gt;
&lt;br /&gt;
Magda and Vasha arrived on Daleem with Kala’mee and a substantial amount of startup capital from Mekka.  The transition was not without challenges.  Mekka&#039;s clerks handled the back end negotiations to ensure that supply contracts were awarded in the correct directions.  Magda and Vasha (with Kala&#039;mee&#039;s significant assistance) established Venn-Voss Colonial Supply Solutions as their legitimate front company, requiring careful navigation of local regulations and the planet’s limited infrastructure.  Using their funds and connections, they secured control of the small spaceport at the newly established colony Carrow’s Landing, as well as suitable lodging, and opened The Sandbar cantina as their primary social and business hub.  Within months, the operation was running smoothly on the surface.  Legitimate supplies flowed through their spaceport and to the colonists. However, many of the legitimate shipments also contained hidden packages from Mekka: illegal weapons, spice, and diverted pharmaceuticals.  These extra packages were intercepted by Vasha and her thugs and passed along to the Shoreline Courier Service, a local and (otherwise mostly) legitimate operation run by the retired legendary sabacc player Ged &amp;quot;The Idiot&amp;quot; Narriss.  His couriers would unknowingly distribute contraband to colonial towns for hundreds of miles up and down the coast from Carrow&#039;s Landing.&lt;br /&gt;
&lt;br /&gt;
Daily life in Carrow’s Landing revolved around the rhythm of the sea and the demands of the operation.  Magda and Vasha made their home in a modest two-story villa perched on the cliffs overlooking the western beach.  The Sandbar served as the social heart of their enterprise, with its beach-dweller aesthetic, fish-heavy menu, and open wall facing the ocean.  Most evenings found the crew gathered there, with Magda holding court at the sabacc table and Vasha looming protectively nearby.  The balance between legitimate business and smuggling allowed the operation to thrive, bringing stability and profit to the colony.&lt;br /&gt;
&lt;br /&gt;
Over fourteen years, the operation faced numerous challenges.  The Jedi presence on Daleem, though limited, required constant vigilance to avoid drawing unwanted scrutiny.  Rival syndicates occasionally tested their control of the region, and local authorities sometimes needed careful management.  Through it all, Magda, Vasha, and Kala’mee adapted and grew stronger together.  Vasha’s security network kept the peace in Carrow’s Landing, while Kala’mee’s organizational skills ensured the legitimate business remained profitable. Magda’s charm and social connections helped maintain the operation’s respectable facade.  Or at least they would if Magda could peel herself away from the beach and her cantina.  As the years passed, the trio turned Venn-Voss Colonial Supply Solutions into a thriving enterprise, expanding their influence across the colony while carefully balancing the demands of Mekka’s smuggling network with the realities of life on Daleem.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
=== Appearance and Attire ===&lt;br /&gt;
Magda Venn is a 39 year old Chandrilan woman with pale, freckled skin and long, wavy chestnut brown hair gently streaked with grey.  She has warm brown eyes and a knowing half-smile that often hints at mischief.  Her build is compact and athletic, honed by Vasha’s insistence on regular training despite her natural laziness.  She bears several tattoos: a scavenger bird on her right shoulder and upper arm, a solid black pattern on her left shoulder, a sun on her ribs, a hawkbat on her calf, and a DL-44 pistol on her outer thigh.  Her left leg is a mechanical prosthetic from mid-thigh down, black and brass in design.&lt;br /&gt;
&lt;br /&gt;
In public, Magda favors provocative yet practical attire: tight crop tops that accentuate her figure, low-cut pants that highlight her form, and a leather holster for her modified DL-44.  She often goes barefoot or wears knee-high heeled boots, and occasionally adds a leather jacket left open.&lt;br /&gt;
&lt;br /&gt;
=== Speech and Mannerisms ===&lt;br /&gt;
Magda speaks in a husky voice that leans toward the dramatic and still maintains a subtle hint of the Chandrilan accent from her youth. She is often playful and teasing in her speech, reflecting her inability to take much about life seriously, and she has a tendency to over-rely on gambling metaphors and Daleem beach slang. Through it all she remains ever charming and charismatic.&lt;br /&gt;
&lt;br /&gt;
Magda&#039;s laziness often shows up in her mannerisms, which can be languid and theatrical. She blames this on her &amp;quot;ennui.&amp;quot; That theatricality, however, can gain a definitive energy when she&#039;s retelling stories and the gestures grow as the tales grow. Magda is also rarely without her companion, Vasha, and the two are typically in close physical proximity, leaning or lounging on one another. Despite being quick to laugh and quicker to smile, Magda does have periods of deep and regretful self-reflection, during which she can be morose and quiet in her movements.&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
Magda Venn is the epitome of charming laziness.  She is intelligent and quick-witted, with a natural talent for reading people and manipulating social situations to her advantage.  Her primary ambitions are simple: to lounge on the beach, drink, get high, and enjoy the company of Vasha.  She has little interest in the day-to-day operations of her own criminal enterprise, preferring to leave the hard work to Kala’mee while she plays the role of social figurehead and evening gambler.&lt;br /&gt;
&lt;br /&gt;
Despite her self-admitted laziness, Magda is not without depth.  She is self-aware enough to recognize her own weaknesses, particularly her lack of willpower when it comes to changing her hedonistic lifestyle.  This creates occasional moments of quiet regret and listlessness, though she usually masks them with charm and humor.  She is deeply devoted to Vasha, finding comfort and safety in their intense relationship, and she genuinely cares for her crew and the life they’ve built on Daleem.  While she often plays the role of carefree socialite, those close to her know there is a more thoughtful and introspective woman beneath the surface.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
=== Vasha Voss ===&lt;br /&gt;
{{Quote|Venn-Voss runs because Mags smiles at the right people and I break the right fingers.|Vasha Voss}}&lt;br /&gt;
Vasha Voss is Magda’s partner, spouse, and constant protector.  Their relationship is intense and all-consuming, with Vasha firmly steering Magda toward better habits than she would choose on her own.  This is somewhat ironic, considering Vasha was Magda’s original bad influence back on Chandrila, where she would likely still be if not for her volatile friend&#039;s intervention.  Vasha’s fierce loyalty and willingness to do whatever is necessary to keep Magda safe allows her to live the lazy, hedonistic life she craves.  In return, Magda’s charm and social skills complement Vasha’s more direct approach, making them a competent and effective team.  Their bond is deep and genuine, built on decades of shared history, trust, and mutual dependence.&lt;br /&gt;
&lt;br /&gt;
=== Kala&#039;mee ===&lt;br /&gt;
{{Quote|She gets what she wants and somehow you&#039;re happy for her.  That&#039;s the trick.  I&#039;ve never figured out how she does it.|Kala&#039;mee}}&lt;br /&gt;
Kala’mee, a Twi&#039;lek refugee turned clerk, is Magda’s close friend and the organizational backbone of Venn-Voss Colonial Supply Solutions.  As Mekka’s trusted bookkeeper, she was sent to Daleem to ensure the operation ran smoothly, and she has become indispensable to its success.  Kala’mee respects Magda’s social skills and charm, though she often finds it difficult to respect Magda herself, particularly since Kala&#039;mee ends up doing the actual day-to-day work that her lazy friend avoids. Despite this, their friendship is genuine, and Kala&#039;mee can&#039;t help but laugh at Magda&#039;s ability to get whatever she wants without lifting a finger.&lt;br /&gt;
&lt;br /&gt;
=== Qua&#039;wiil ===&lt;br /&gt;
{{Quote|I watched her lose on purpose twice in one night just to see what Hull does when he thinks he&#039;s winning.  Third hand she took everything.  I was taking notes.  It didn&#039;t help.|Qua&#039;wiil}}&lt;br /&gt;
The pilot of Magda and Vasha’s personal yacht, the [[StarWars:T-2 Ramsidian-class Yacht|T-2 Ramsidian-class Yacht]] &#039;&#039;&#039;L’Ennui&#039;&#039;&#039;, Qua’wiil is a Rodian of great skill. Before entering the women’s service, Qua’wiil had retired from the Starfighter Corps of the [[StarWars:New Republic|New Republic]], where he flew the [[StarWars:RZ-1 A-wing interceptor|RZ-1 A-Wing Interceptor]]. In addition to being their pilot, the Rodian is also Magda’s best gambling buddy and never fails to miss their regular sabacc game. He and Magda are notoriously obnoxious players when in one another’s company, feeding on their mutual energy and enjoyment of the absurd.&lt;br /&gt;
&lt;br /&gt;
=== Mekka the Hutt ===&lt;br /&gt;
{{Quote|I have never had to remind her who pays her.  She remembers.  Smart girl.  Pretty, too.|Mekka the Hutt}}&lt;br /&gt;
Mekka the Hutt is Magda and Vasha’s patron and benefactor.  The relatively young and ambitious Hutt first encountered the pair during their early days on Nar Shaddaa and quickly took a liking to them, particularly Magda.  Over the years, Mekka has served as both mentor and close ally, providing them with opportunities, resources, and protection.  He encouraged their partnership and watched with amusement as they rose through his organization.  While he maintains a certain affectionate distance (knowing he will outlive them by centuries), he genuinely values their loyalty and skills.  &lt;br /&gt;
&lt;br /&gt;
=== Rome Arde ===&lt;br /&gt;
{{Quote|She’s my cousin, but she’s also my favorite troublemaker.  Some things never change.|Roma Arde}}&lt;br /&gt;
Roma is Magda&#039;s younger cousin, who, much to the chagrin of her family, followed in Magda&#039;s footsteps some years after her departure from Chandrila. However, Magda&#039;s and Vasha&#039;s unlikely luck was not repeatable and Roma fell in with a tough crowd on Chandrila itself. Disappearing from her household and living among the hidden lower classes on the aristocratic world, Roma began a relationship with spice that would plague her for years to come. Finally, when faced with death, Roma reached out to Magda to ask for help, not able to face the shame of returning to her family. Magda obliged, paying the fare to get Roma from Chandrila to Daleem. She and Vasha funded and enabled Roma&#039;s rehabilitation. Today, she maintains a stable job as the bartender at the Sandbar, and is one of Magda&#039;s closest friends. She never stopped looking up to her and would be surprised to learn that Magda looks up to her in turn.&lt;br /&gt;
&lt;br /&gt;
=== Hull Derech === &lt;br /&gt;
{{quote|She&#039;s infuriating.  I know she&#039;s cheating.  I know it!  Everyone else thinks she&#039;s delightful, which just makes it worse.|Hull Derech}}&lt;br /&gt;
Hull Derech is a youthful courier with Ged’s courier service.  Born and raised on Daleem, he is now an adult who loathes the colony and dreams of escaping to the larger galaxy.  Fortunately for Hull, he is a decent sabacc player, particularly considering his youth.  Even more fortunately, his employer, Ged Nariss, is a retired sabacc legend who has taken him under his wing.  Hull is a regular fixture at Magda’s standing game.  Outwardly, he detests her.  She doesn’t play right.  She folds winning hands.  She wins with nothing.  But inwardly, Hull is obsessed. &lt;br /&gt;
&lt;br /&gt;
=== Ged &amp;quot;The Idiot&amp;quot; Narriss ===&lt;br /&gt;
{{quote|She&#039;s beaten me more times than I care to admit.  I remember every hand.  I don&#039;t think she remembers any of them.|Ged &amp;quot;The Idiot&amp;quot; Narriss}}&lt;br /&gt;
Ged Narriss is a legendary sabacc player, with a name known at gambling tables across the galaxy.  After a major game-fixing scandal, he took what winnings he had left and retired to Daleem, a place with a small enough economy that he could eke out a living for the rest of his years on that small amount.  He started his delivery service, Shoreline Courier Service, in order to bolster his meager finances, and now makes a substantial amount of money running the weapons and drugs that Magda&#039;s organization brings in from off world.  He further supplements his income by playing at her sabacc game.  He and Magda are the two best players at the table and maintain a playful rivalry as well as a number of inside jokes none of the other players ever pick up on.  For Narriss&#039;s part, Magda is Hull Derech&#039;s final lesson: a player who plays the players, rather than playing the cards. So far Derech has not picked up on what Ged is trying to teach.&lt;br /&gt;
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[[Category:Odan-Urr_members]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Ji</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Magdaportrait.jpeg&amp;diff=201102</id>
		<title>File:Magdaportrait.jpeg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Magdaportrait.jpeg&amp;diff=201102"/>
		<updated>2026-07-04T17:50:42Z</updated>

		<summary type="html">&lt;p&gt;Ji: Category: Images-Characters&lt;/p&gt;
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&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Images-Characters]]&lt;br /&gt;
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== Licensing ==&lt;br /&gt;
{{Copyrighted Com}}&lt;/div&gt;</summary>
		<author><name>Ji</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Magda_Venn&amp;diff=201086</id>
		<title>Magda Venn</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Magda_Venn&amp;diff=201086"/>
		<updated>2026-06-21T06:35:35Z</updated>

		<summary type="html">&lt;p&gt;Ji: &lt;/p&gt;
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&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Mercenary&lt;br /&gt;
|image=[[File:Magda.jpg|250px]]&lt;br /&gt;
|firstname= Magda&lt;br /&gt;
|lastname= Venn&lt;br /&gt;
|homeworld= [[starwars:Chandrila|Chandrila]]&lt;br /&gt;
|birth= {{Birthyear and Age |ABY|5}}&lt;br /&gt;
|placeofbirth= &lt;br /&gt;
|death=&lt;br /&gt;
|placeofdeath=&lt;br /&gt;
|causeofdeath=&lt;br /&gt;
|species=[[starwars:Human|Human]]&lt;br /&gt;
|gender=Female&lt;br /&gt;
|hair= Brown&lt;br /&gt;
|eyes= Brown&lt;br /&gt;
|height= 1.68 m&lt;br /&gt;
|weight= 75 kg&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother= Liria Venn&lt;br /&gt;
|father= Arrell Venn&lt;br /&gt;
|siblings=&lt;br /&gt;
|children=&lt;br /&gt;
|spouse= Vasha Voss&lt;br /&gt;
|allies= Vasha Voss, Kala&#039;mee, Qua&#039;wiil, Mekka the Hutt, Ged &amp;quot;The Idiot&amp;quot; Nariss&lt;br /&gt;
|enemies= Hull Derech&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|weapons= [[starwars:DL-44|DL-44]]&lt;br /&gt;
|fightingstyle= Corellian Kickboxing&lt;br /&gt;
|profession= Colonial Freight Broker (Crime Boss)&lt;br /&gt;
|position= &lt;br /&gt;
|era= &lt;br /&gt;
|affiliation= &lt;br /&gt;
*[[Odan-Urr]]&lt;br /&gt;
*[[Dark Brotherhood|The Brotherhood]]&lt;br /&gt;
*Venn-Voss Colonial Supply Solutions&lt;br /&gt;
|ship= &#039;&#039;[[item:120528-|L&#039;Ennui]]&#039;&#039;&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier=[[dossier:9709|9709]]&lt;br /&gt;
|sheet=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|Everything you&#039;ve heard about me is true.|Lando Calrissian}}&lt;br /&gt;
&lt;br /&gt;
Magda Venn is not a hero.  She is not a villain.  She is not good or evil.  She is a colonial freight importer and distributor of considerable skill and flexible ethics, as well as a spice distributor, weapons trafficker, and minor crime boss (though she would object to being regarded as minor).  With her partner, Vasha Voss, she runs Venn-Voss Colonial Supply Solutions, a legitimate front for her illegitimate business, out of the Carrow&#039;s Landing colony on [[Daleem]].  Although born on [[StarWars:Chandrila|Chandrila]] into high society, for most of the last fifteen years, she and Vasha have been in the employ of Mekka the [[StarWars: Hutt|Hutt]].  He supplies the freighters and the goods, while the two women make sure that they get to people with a hole to fill and enough credits to try.  The money is good, the parties are better, and Magda chooses not to overthink the rest. &lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Youth on Chandrila (5 ABY – 25 ABY) ===&lt;br /&gt;
Magda Venn was born in [[StarWars:5 ABY|5 ABY]] on [[StarWars:Chandrila|Chandrila]] to Arrell and Liria Venn, scions of a wealthy and ancient Chandrilan aristocratic family.  Raised on the shores of [[StarWars:Lake Andrasha|Lake Andrasha]], she grew up surrounded by family, tutors, friends, servants, and the effortless comforts of old money.  Her childhood wanted for little, but the abundance that sheltered her also confined her.  The Venn name carried expectations as heavy as its fortune was vast: Magda was to become polished, respectable, well-educated, and socially useful, a daughter suited to receptions, charitable committees, advantageous friendships, and the quiet maintenance of family influence.&lt;br /&gt;
&lt;br /&gt;
From an early age, however, Magda proved poorly suited to the role prepared for her.  She had charm in abundance and learned quickly how to please a room, but she lacked the discipline, restraint, and public-minded seriousness her family expected.  Lessons, formal obligations, and carefully managed social calls held little appeal compared to music, parties, gossip, games of chance, and the small freedoms she could steal from the edges of Chandrilan propriety.  To her family, these habits marked her as frivolous and unreliable.  To Magda, they were the first honest things in a life otherwise arranged for display.&lt;br /&gt;
&lt;br /&gt;
By her late teens, Magda had begun treating Chandrilan propriety less as a code of conduct than as a game with rules to be bent, misread, or ignored when convenient.  She drifted through receptions, lake parties, private clubs, and after-hours [[StarWars:Sabacc|Sabacc]] games with a practiced ease, but it was her choice of companions that most alarmed her family.  Respectable heirs and well-placed daughters bored her; she preferred junior diplomats with bad habits, idle aristocrats with debts, pilots between contracts, household guards with loose tongues, couriers with questionable errands, and other figures who lingered at the edges of polite society.  Among these unsuitable associations, none troubled Arrell and Liria more than [[Vasha Voss]], the scandal-prone daughter of the aristocratic Voss family.  Where Magda’s other companions amused, enabled, or embarrassed her, Vasha protected her. She was loyal, physical, direct, and violently devoted in a way that made Magda’s recklessness harder to contain.  In Vasha’s company, Magda learned the uses of gossip, charm, debt, and plausible deniability, while also discovering how much easier it was to ignore consequences when someone else was willing to stand between her and them.  None of it was serious enough to destroy the Venn name, but each rumor, unpaid obligation, and unsuitable association made her a little harder for her family to defend.&lt;br /&gt;
&lt;br /&gt;
By [[StarWars:25 ABY|25 ABY]], the Venn family&#039;s patience with Magda had expired.  There was no single incident that transformed annoyance into genuine ire, but rather a decade-long accumulation of scandals, absences, debts, and public embarrassments.  More troubling than Magda’s behavior itself was her attachment to Vasha, whose loyalty had made the Venns’ daughter increasingly difficult to discipline or isolate.  Arrell and Liria resolved to remove Magda from society until she could be made useful again, restricting her to the family estate under the supervision of servants, tutors, and carefully chosen chaperones, and severing her from Vasha entirely.  Magda understood the arrangement for what it was: confinement dressed in the language of correction.  Rather than submit to it, she and Vasha stole away in the night before her parents could put their plan fully into effect.  Magda emptied what physical credit chips she could find from the family safe, while Vasha handled the practical dangers of the escape.  Together, they stole Arrell’s speeder, raced to the nearest spaceport, and boarded an interstellar transport bound for [[StarWars:Nar Shaddaa|Nar Shaddaa]] before either family knew they were gone.&lt;br /&gt;
&lt;br /&gt;
=== The Nar Shaddaa Years (25 ABY – 30 ABY) ===&lt;br /&gt;
The girls arrived on Nar Shaddaa flush with stolen money and even more anticipation. They ate street food, rented a room above a nightclub, and celebrated their escape by partying through the nights and into the days. Between the drinking, dancing, quick friendships, and dramatic spats, they burned through their credits far faster than intended. Growing desperate but unable to stop their debauchery, Magda fell back on what she knew best: cards and people. She entered her first sabacc game since leaving Chandrila in a seedy cantina and cleaned house. Her lucky streak continued long enough to suggest that luck had nothing to do with it. With Vasha’s wild eyes and happy trigger finger at her shoulder, the credits started rolling back in. Their luck (and legendary audacity) eventually led them straight into the orbit of Mekka the Hutt.&lt;br /&gt;
&lt;br /&gt;
A young and upcoming gangster himself, Mekka was a recent arrival from [[StarWars:Jakku|Jakku]], where he had been running operations for his boss, Vorroga the Hutt. He had received a large promotion, relocating to [[StarWars:Nar Shaddaa|Nar Shaddaa]], and a substantial, though largely empty, palace. To add to his scant retainers who had followed him from Jakku, Mekka began sending invitations to local upstarts with a similar youthful (though for a Hutt that meant several hundred years) vigor to his own. He promoted the Twi&#039;lek [[Kala&#039;mee]] from a position as a dock administrator to that of his personal assistant, he invited several gangs of [[StarWars: Weequay|Weequay]] thugs to relocate from the deeper levels of Nar Shaddaa to his palace. And he invited the disparate local gamblers, dancers, and hangers-on who had no permanent haunt to begin attending his parties. Magda and Vasha were included and received an invitation of their own.&lt;br /&gt;
&lt;br /&gt;
The girls attended Mekka&#039;s earliest parties in their own ways. Magda was a fixture at his sabacc tables, making even seasoned gamblers look amateurish. Vasha proved early on to be a reliable deterrent to rough housing and trouble making. Soon the pair had caught the attention of the Hutt lord, intrigued as he was by their brash and brazen style, and their standing party invitation became a permanent residence. During these early years on Nar Shaddaa, Magda&#039;s and Vasha&#039;s friendship evolved into something more amorous. High on Mekka&#039;s drugs, the adrenaline, and the powerful feelings of success won by their own virtues (and vices), their formerly close but platonic friendship evolved over time into a deep and devoted romance. Under Mekka&#039;s eye and eventual guidance, the two became a singular, permanent fixture at his palace. Vasha entered his formal service as a paid tough. Magda, in a less formal role, became partial arm candy, partial confidante, and partial sabacc-fiend.&lt;br /&gt;
&lt;br /&gt;
Over the following years, Vasha rose steadily through Mekka’s ranks, developing a near-slavish dedication to physical and combat training. She studied under the best mercenaries and fighters Mekka could afford, transforming herself into a lethal enforcer. Parallel to this, Magda grew ever closer to Mekka, becoming his favorite decoration at parties and his most trusted and intimate confidante. A pivotal moment came during one of Mekka’s wild parties when his pet [[StarWars:Nexu|Nexu]] escaped its enclosure. In the chaos, the beast attacked Magda, ripping off her left leg before Vasha could intervene. Mekka, guilt-ridden, spared no expense on a high-quality cybernetic replacement, further cementing the pair’s place in his inner circle. By the end of their five years on Nar Shaddaa, both women had become indispensable. Mekka’s ultimate show of trust came when he promoted them to run his expanding operations on the Outer Rim colony world of Daleem, dispatching the reliable Twi’lek bookkeeper Kala’mee to ensure the venture’s success.&lt;br /&gt;
&lt;br /&gt;
=== Venn-Voss Colonial Supply Solutions and Daleem (30 ABY - Present) ===&lt;br /&gt;
Mekka the Hutt had long eyed the [[StarWars:Outer Rim|Outer Rim]] colony world of [[Daleem]], located in the [[StarWars:Nilgaard Sector|Nilgaard Sector]], as a prime location for expansion. The planet’s recolonization in relative isolation and with limited Jedi oversight made it an ideal location for a discreet smuggling operation. Trusting in the loyalty and proven capabilities of his favorite lieutenants, Mekka chose Magda and Vasha to lead the new venture. He provided them with substantial startup funds and numerous thugs, and the Twi’lek bookkeeper Kala’mee to ensure that the two women did not squander those funds and thugs. It was both a reward for their years of service and a significant test of their ability to run an independent outpost.&lt;br /&gt;
&lt;br /&gt;
Magda and Vasha arrived on Daleem with Kala’mee and a substantial amount of startup capital from Mekka.  The transition was not without challenges.  Mekka&#039;s clerks handled the back end negotiations to ensure that supply contracts were awarded in the correct directions.  Magda and Vasha (with Kala&#039;mee&#039;s significant assistance) established Venn-Voss Colonial Supply Solutions as their legitimate front company, requiring careful navigation of local regulations and the planet’s limited infrastructure.  Using their funds and connections, they secured control of the small spaceport at the newly established colony Carrow’s Landing, as well as suitable lodging, and opened The Sandbar cantina as their primary social and business hub.  Within months, the operation was running smoothly on the surface.  Legitimate supplies flowed through their spaceport and to the colonists. However, many of the legitimate shipments also contained hidden packages from Mekka: illegal weapons, spice, and diverted pharmaceuticals.  These extra packages were intercepted by Vasha and her thugs and passed along to the Shoreline Courier Service, a local and (otherwise mostly) legitimate operation run by the retired legendary sabacc player Ged &amp;quot;The Idiot&amp;quot; Narriss.  His couriers would unknowingly distribute contraband to colonial towns for hundreds of miles up and down the coast from Carrow&#039;s Landing.&lt;br /&gt;
&lt;br /&gt;
Daily life in Carrow’s Landing revolved around the rhythm of the sea and the demands of the operation.  Magda and Vasha made their home in a modest two-story villa perched on the cliffs overlooking the western beach.  The Sandbar served as the social heart of their enterprise, with its beach-dweller aesthetic, fish-heavy menu, and open wall facing the ocean.  Most evenings found the crew gathered there, with Magda holding court at the sabacc table and Vasha looming protectively nearby.  The balance between legitimate business and smuggling allowed the operation to thrive, bringing stability and profit to the colony.&lt;br /&gt;
&lt;br /&gt;
Over fourteen years, the operation faced numerous challenges.  The Jedi presence on Daleem, though limited, required constant vigilance to avoid drawing unwanted scrutiny.  Rival syndicates occasionally tested their control of the region, and local authorities sometimes needed careful management.  Through it all, Magda, Vasha, and Kala’mee adapted and grew stronger together.  Vasha’s security network kept the peace in Carrow’s Landing, while Kala’mee’s organizational skills ensured the legitimate business remained profitable. Magda’s charm and social connections helped maintain the operation’s respectable facade.  Or at least they would if Magda could peel herself away from the beach and her cantina.  As the years passed, the trio turned Venn-Voss Colonial Supply Solutions into a thriving enterprise, expanding their influence across the colony while carefully balancing the demands of Mekka’s smuggling network with the realities of life on Daleem.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
=== Appearance and Attire ===&lt;br /&gt;
Magda Venn is a 39 year old Chandrilan woman with pale, freckled skin and long, wavy chestnut brown hair gently streaked with grey.  She has warm brown eyes and a knowing half-smile that often hints at mischief.  Her build is compact and athletic, honed by Vasha’s insistence on regular training despite her natural laziness.  She bears several tattoos: a scavenger bird on her right shoulder and upper arm, a solid black pattern on her left shoulder, a sun on her ribs, a hawkbat on her calf, and a DL-44 pistol on her outer thigh.  Her left leg is a mechanical prosthetic from mid-thigh down, black and brass in design.&lt;br /&gt;
&lt;br /&gt;
In public, Magda favors provocative yet practical attire: tight crop tops that accentuate her figure, low-cut pants that highlight her form, and a leather holster for her modified DL-44.  She often goes barefoot or wears knee-high heeled boots, and occasionally adds a leather jacket left open.&lt;br /&gt;
&lt;br /&gt;
=== Speech and Mannerisms ===&lt;br /&gt;
Magda speaks in a husky voice that leans toward the dramatic and still maintains a subtle hint of the Chandrilan accent from her youth. She is often playful and teasing in her speech, reflecting her inability to take much about life seriously, and she has a tendency to over-rely on gambling metaphors and Daleem beach slang. Through it all she remains ever charming and charismatic.&lt;br /&gt;
&lt;br /&gt;
Magda&#039;s laziness often shows up in her mannerisms, which can be languid and theatrical. She blames this on her &amp;quot;ennui.&amp;quot; That theatricality, however, can gain a definitive energy when she&#039;s retelling stories and the gestures grow as the tales grow. Magda is also rarely without her companion, Vasha, and the two are typically in close physical proximity, leaning or lounging on one another. Despite being quick to laugh and quicker to smile, Magda does have periods of deep and regretful self-reflection, during which she can be morose and quiet in her movements.&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
Magda Venn is the epitome of charming laziness.  She is intelligent and quick-witted, with a natural talent for reading people and manipulating social situations to her advantage.  Her primary ambitions are simple: to lounge on the beach, drink, get high, and enjoy the company of Vasha.  She has little interest in the day-to-day operations of her own criminal enterprise, preferring to leave the hard work to Kala’mee while she plays the role of social figurehead and evening gambler.&lt;br /&gt;
&lt;br /&gt;
Despite her self-admitted laziness, Magda is not without depth.  She is self-aware enough to recognize her own weaknesses, particularly her lack of willpower when it comes to changing her hedonistic lifestyle.  This creates occasional moments of quiet regret and listlessness, though she usually masks them with charm and humor.  She is deeply devoted to Vasha, finding comfort and safety in their intense relationship, and she genuinely cares for her crew and the life they’ve built on Daleem.  While she often plays the role of carefree socialite, those close to her know there is a more thoughtful and introspective woman beneath the surface.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
=== Vasha Voss ===&lt;br /&gt;
{{Quote|Venn-Voss runs because Mags smiles at the right people and I break the right fingers.|Vasha Voss}}&lt;br /&gt;
Vasha Voss is Magda’s partner, spouse, and constant protector.  Their relationship is intense and all-consuming, with Vasha firmly steering Magda toward better habits than she would choose on her own.  This is somewhat ironic, considering Vasha was Magda’s original bad influence back on Chandrila, where she would likely still be if not for her volatile friend&#039;s intervention.  Vasha’s fierce loyalty and willingness to do whatever is necessary to keep Magda safe allows her to live the lazy, hedonistic life she craves.  In return, Magda’s charm and social skills complement Vasha’s more direct approach, making them a competent and effective team.  Their bond is deep and genuine, built on decades of shared history, trust, and mutual dependence.&lt;br /&gt;
&lt;br /&gt;
=== Kala&#039;mee ===&lt;br /&gt;
{{Quote|She gets what she wants and somehow you&#039;re happy for her.  That&#039;s the trick.  I&#039;ve never figured out how she does it.|Kala&#039;mee}}&lt;br /&gt;
Kala’mee, a Twi&#039;lek refugee turned clerk, is Magda’s close friend and the organizational backbone of Venn-Voss Colonial Supply Solutions.  As Mekka’s trusted bookkeeper, she was sent to Daleem to ensure the operation ran smoothly, and she has become indispensable to its success.  Kala’mee respects Magda’s social skills and charm, though she often finds it difficult to respect Magda herself, particularly since Kala&#039;mee ends up doing the actual day-to-day work that her lazy friend avoids. Despite this, their friendship is genuine, and Kala&#039;mee can&#039;t help but laugh at Magda&#039;s ability to get whatever she wants without lifting a finger.&lt;br /&gt;
&lt;br /&gt;
=== Qua&#039;wiil ===&lt;br /&gt;
{{Quote|I watched her lose on purpose twice in one night just to see what Hull does when he thinks he&#039;s winning.  Third hand she took everything.  I was taking notes.  It didn&#039;t help.|Qua&#039;wiil}}&lt;br /&gt;
The pilot of Magda and Vasha’s personal yacht, the [[StarWars:T-2 Ramsidian-class Yacht|T-2 Ramsidian-class Yacht]] &#039;&#039;&#039;L’Ennui&#039;&#039;&#039;, Qua’wiil is a Rodian of great skill. Before entering the women’s service, Qua’wiil had retired from the Starfighter Corps of the [[StarWars:New Republic|New Republic]], where he flew the [[StarWars:RZ-1 A-wing interceptor|RZ-1 A-Wing Interceptor]]. In addition to being their pilot, the Rodian is also Magda’s best gambling buddy and never fails to miss their regular sabacc game. He and Magda are notoriously obnoxious players when in one another’s company, feeding on their mutual energy and enjoyment of the absurd.&lt;br /&gt;
&lt;br /&gt;
=== Mekka the Hutt ===&lt;br /&gt;
{{Quote|I have never had to remind her who pays her.  She remembers.  Smart girl.  Pretty, too.|Mekka the Hutt}}&lt;br /&gt;
Mekka the Hutt is Magda and Vasha’s patron and benefactor.  The relatively young and ambitious Hutt first encountered the pair during their early days on Nar Shaddaa and quickly took a liking to them, particularly Magda.  Over the years, Mekka has served as both mentor and close ally, providing them with opportunities, resources, and protection.  He encouraged their partnership and watched with amusement as they rose through his organization.  While he maintains a certain affectionate distance (knowing he will outlive them by centuries), he genuinely values their loyalty and skills.  &lt;br /&gt;
&lt;br /&gt;
=== Rome Arde ===&lt;br /&gt;
{{Quote|She’s my cousin, but she’s also my favorite troublemaker.  Some things never change.|Roma Arde}}&lt;br /&gt;
Roma is Magda&#039;s younger cousin, who, much to the chagrin of her family, followed in Magda&#039;s footsteps some years after her departure from Chandrila. However, Magda&#039;s and Vasha&#039;s unlikely luck was not repeatable and Roma fell in with a tough crowd on Chandrila itself. Disappearing from her household and living among the hidden lower classes on the aristocratic world, Roma began a relationship with spice that would plague her for years to come. Finally, when faced with death, Roma reached out to Magda to ask for help, not able to face the shame of returning to her family. Magda obliged, paying the fare to get Roma from Chandrila to Daleem. She and Vasha funded and enabled Roma&#039;s rehabilitation. Today, she maintains a stable job as the bartender at the Sandbar, and is one of Magda&#039;s closest friends. She never stopped looking up to her and would be surprised to learn that Magda looks up to her in turn.&lt;br /&gt;
&lt;br /&gt;
=== Hull Derech === &lt;br /&gt;
{{quote|She&#039;s infuriating.  I know she&#039;s cheating.  I know it!  Everyone else thinks she&#039;s delightful, which just makes it worse.|Hull Derech}}&lt;br /&gt;
Hull Derech is a youthful courier with Ged’s courier service.  Born and raised on Daleem, he is now an adult who loathes the colony and dreams of escaping to the larger galaxy.  Fortunately for Hull, he is a decent sabacc player, particularly considering his youth.  Even more fortunately, his employer, Ged Nariss, is a retired sabacc legend who has taken him under his wing.  Hull is a regular fixture at Magda’s standing game.  Outwardly, he detests her.  She doesn’t play right.  She folds winning hands.  She wins with nothing.  But inwardly, Hull is obsessed. &lt;br /&gt;
&lt;br /&gt;
=== Ged &amp;quot;The Idiot&amp;quot; Narriss ===&lt;br /&gt;
{{quote|She&#039;s beaten me more times than I care to admit.  I remember every hand.  I don&#039;t think she remembers any of them.|Ged &amp;quot;The Idiot&amp;quot; Narriss}}&lt;br /&gt;
Ged Narriss is a legendary sabacc player, with a name known at gambling tables across the galaxy.  After a major game-fixing scandal, he took what winnings he had left and retired to Daleem, a place with a small enough economy that he could eke out a living for the rest of his years on that small amount.  He started his delivery service, Shoreline Courier Service, in order to bolster his meager finances, and now makes a substantial amount of money running the weapons and drugs that Magda&#039;s organization brings in from off world.  He further supplements his income by playing at her sabacc game.  He and Magda are the two best players at the table and maintain a playful rivalry as well as a number of inside jokes none of the other players ever pick up on.  For Narriss&#039;s part, Magda is Hull Derech&#039;s final lesson: a player who plays the players, rather than playing the cards. So far Derech has not picked up on what Ged is trying to teach.&lt;br /&gt;
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[[Category:Odan-Urr_members]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Ji</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Magda_Venn&amp;diff=201085</id>
		<title>Magda Venn</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Magda_Venn&amp;diff=201085"/>
		<updated>2026-06-21T05:45:20Z</updated>

		<summary type="html">&lt;p&gt;Ji: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Mercenary&lt;br /&gt;
|image=[[File:Magda.jpg|250px]]&lt;br /&gt;
|firstname= Magda&lt;br /&gt;
|lastname= Venn&lt;br /&gt;
|homeworld= [[starwars:Chandrila|Chandrila]]&lt;br /&gt;
|birth= {{Birthyear and Age |ABY|5}}&lt;br /&gt;
|placeofbirth= &lt;br /&gt;
|death=&lt;br /&gt;
|placeofdeath=&lt;br /&gt;
|causeofdeath=&lt;br /&gt;
|species=[[starwars:Human|Human]]&lt;br /&gt;
|gender=Female&lt;br /&gt;
|hair= Brown&lt;br /&gt;
|eyes= Brown&lt;br /&gt;
|height= 1.68 m&lt;br /&gt;
|weight= 75 kg&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother= Liria Venn&lt;br /&gt;
|father= Arrell Venn&lt;br /&gt;
|siblings=&lt;br /&gt;
|children=&lt;br /&gt;
|spouse= Vasha Voss&lt;br /&gt;
|allies= Vasha Voss, Kala&#039;mee, Qua&#039;wiil, Mekka the Hutt, Ged &amp;quot;The Idiot&amp;quot; Nariss&lt;br /&gt;
|enemies= Hull Derech&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|weapons= [[starwars:DL-44|DL-44]]&lt;br /&gt;
|fightingstyle= Corellian Kickboxing&lt;br /&gt;
|profession= Colonial Freight Broker (Crime Boss)&lt;br /&gt;
|position= &lt;br /&gt;
|era= &lt;br /&gt;
|affiliation= &lt;br /&gt;
*[[Odan-Urr]]&lt;br /&gt;
*[[Dark Brotherhood|The Brotherhood]]&lt;br /&gt;
*Venn-Voss Colonial Supply Solutions&lt;br /&gt;
|ship= &#039;&#039;[[item:120528-|L&#039;Ennui]]&#039;&#039;&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier=[[dossier:9709|9709]]&lt;br /&gt;
|sheet=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|Everything you&#039;ve heard about me is true.|Lando Calrissian}}&lt;br /&gt;
&lt;br /&gt;
Magda Venn is not a hero.  She is not a villain.  She is not good or evil.  She is a colonial freight importer and distributor of considerable skill and flexible ethics, as well as a spice distributor, weapons trafficker, and minor crime boss (though she would object to being regarded as minor).  With her partner, Vasha Voss, she runs Venn-Voss Colonial Supply Solutions, a legitimate front for her illegitimate business, out of the Carrow&#039;s Landing colony on [[Daleem]].  Although born on [[StarWars:Chandrila|Chandrila]] into high society, for most of the last fifteen years, she and Vasha have been in the employ of Mekka the [[StarWars: Hutt|Hutt]].  He supplies the freighters and the goods, while the two women make sure that they get to people with a hole to fill and enough credits to try.  The money is good, the parties are better, and Magda chooses not to overthink the rest. &lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Youth on Chandrila (5 ABY – 25 ABY) ===&lt;br /&gt;
Magda Venn was born in [[StarWars:5 ABY|5 ABY]] on [[StarWars:Chandrila|Chandrila]] to Arrell and Liria Venn, scions of a wealthy and ancient Chandrilan aristocratic family.  Raised on the shores of [[StarWars:Lake Andrasha|Lake Andrasha]], she grew up surrounded by family, tutors, friends, servants, and the effortless comforts of old money.  Her childhood wanted for little, but the abundance that sheltered her also confined her.  The Venn name carried expectations as heavy as its fortune was vast: Magda was to become polished, respectable, well-educated, and socially useful, a daughter suited to receptions, charitable committees, advantageous friendships, and the quiet maintenance of family influence.&lt;br /&gt;
&lt;br /&gt;
From an early age, however, Magda proved poorly suited to the role prepared for her.  She had charm in abundance and learned quickly how to please a room, but she lacked the discipline, restraint, and public-minded seriousness her family expected.  Lessons, formal obligations, and carefully managed social calls held little appeal compared to music, parties, gossip, games of chance, and the small freedoms she could steal from the edges of Chandrilan propriety.  To her family, these habits marked her as frivolous and unreliable.  To Magda, they were the first honest things in a life otherwise arranged for display.&lt;br /&gt;
&lt;br /&gt;
By her late teens, Magda had begun treating Chandrilan propriety less as a code of conduct than as a game with rules to be bent, misread, or ignored when convenient.  She drifted through receptions, lake parties, private clubs, and after-hours [[StarWars:Sabacc|Sabacc]] games with a practiced ease, but it was her choice of companions that most alarmed her family.  Respectable heirs and well-placed daughters bored her; she preferred junior diplomats with bad habits, idle aristocrats with debts, pilots between contracts, household guards with loose tongues, couriers with questionable errands, and other figures who lingered at the edges of polite society.  Among these unsuitable associations, none troubled Arrell and Liria more than [[Vasha Voss]], the scandal-prone daughter of the aristocratic Voss family.  Where Magda’s other companions amused, enabled, or embarrassed her, Vasha protected her. She was loyal, physical, direct, and violently devoted in a way that made Magda’s recklessness harder to contain.  In Vasha’s company, Magda learned the uses of gossip, charm, debt, and plausible deniability, while also discovering how much easier it was to ignore consequences when someone else was willing to stand between her and them.  None of it was serious enough to destroy the Venn name, but each rumor, unpaid obligation, and unsuitable association made her a little harder for her family to defend.&lt;br /&gt;
&lt;br /&gt;
By [[StarWars:25 ABY|25 ABY]], the Venn family&#039;s patience with Magda had expired.  There was no single incident that transformed annoyance into genuine ire, but rather a decade-long accumulation of scandals, absences, debts, and public embarrassments.  More troubling than Magda’s behavior itself was her attachment to Vasha, whose loyalty had made the Venns’ daughter increasingly difficult to discipline or isolate.  Arrell and Liria resolved to remove Magda from society until she could be made useful again, restricting her to the family estate under the supervision of servants, tutors, and carefully chosen chaperones, and severing her from Vasha entirely.  Magda understood the arrangement for what it was: confinement dressed in the language of correction.  Rather than submit to it, she and Vasha stole away in the night before her parents could put their plan fully into effect.  Magda emptied what physical credit chips she could find from the family safe, while Vasha handled the practical dangers of the escape.  Together, they stole Arrell’s speeder, raced to the nearest spaceport, and boarded an interstellar transport bound for [[StarWars:Nar Shaddaa|Nar Shaddaa]] before either family knew they were gone.&lt;br /&gt;
&lt;br /&gt;
=== The Nar Shaddaa Years (25 ABY – 30 ABY) ===&lt;br /&gt;
The girls arrived on Nar Shaddaa flush with stolen money and even more anticipation. They ate street food, rented a room above a nightclub, and celebrated their escape by partying through the nights and into the days. Between the drinking, dancing, quick friendships, and dramatic spats, they burned through their credits far faster than intended. Growing desperate but unable to stop their debauchery, Magda fell back on what she knew best: cards and people. She entered her first sabacc game since leaving Chandrila in a seedy cantina and cleaned house. Her lucky streak continued long enough to suggest that luck had nothing to do with it. With Vasha’s wild eyes and happy trigger finger at her shoulder, the credits started rolling back in. Their luck (and legendary audacity) eventually led them straight into the orbit of Mekka the Hutt.&lt;br /&gt;
&lt;br /&gt;
A young and upcoming gangster himself, Mekka was a recent arrival from [[StarWars:Jakku|Jakku]], where he had been running operations for his boss, Vorroga the Hutt. He had received a large promotion, relocating to [[StarWars:Nar Shaddaa|Nar Shaddaa]], and a substantial, though largely empty, palace. To add to his scant retainers who had followed him from Jakku, Mekka began sending invitations to local upstarts with a similar youthful (though for a Hutt that meant several hundred years) vigor to his own. He promoted the Twi&#039;lek [[Kala&#039;mee]] from a position as a dock administrator to that of his personal assistant, he invited several gangs of [[StarWars: Weequay|Weequay]] thugs to relocate from the deeper levels of Nar Shaddaa to his palace. And he invited the disparate local gamblers, dancers, and hangers-on who had no permanent haunt to begin attending his parties. Magda and Vasha were included and received an invitation of their own.&lt;br /&gt;
&lt;br /&gt;
The girls attended Mekka&#039;s earliest parties in their own ways. Magda was a fixture at his sabacc tables, making even seasoned gamblers look amateurish. Vasha proved early on to be a reliable deterrent to rough housing and trouble making. Soon the pair had caught the attention of the Hutt lord, intrigued as he was by their brash and brazen style, and their standing party invitation became a permanent residence. During these early years on Nar Shaddaa, Magda&#039;s and Vasha&#039;s friendship evolved into something more amorous. High on Mekka&#039;s drugs, the adrenaline, and the powerful feelings of success won by their own virtues (and vices), their formerly close but platonic friendship evolved over time into a deep and devoted romance. Under Mekka&#039;s eye and eventual guidance, the two became a singular, permanent fixture at his palace. Vasha entered his formal service as a paid tough. Magda, in a less formal role, became partial arm candy, partial confidante, and partial sabacc-fiend.&lt;br /&gt;
&lt;br /&gt;
Over the following years, Vasha rose steadily through Mekka’s ranks, developing a near-slavish dedication to physical and combat training. She studied under the best mercenaries and fighters Mekka could afford, transforming herself into a lethal enforcer. Parallel to this, Magda grew ever closer to Mekka, becoming his favorite decoration at parties and his most trusted and intimate confidante. A pivotal moment came during one of Mekka’s wild parties when his pet [[StarWars:Nexu|Nexu]] escaped its enclosure. In the chaos, the beast attacked Magda, ripping off her left leg before Vasha could intervene. Mekka, guilt-ridden, spared no expense on a high-quality cybernetic replacement, further cementing the pair’s place in his inner circle. By the end of their five years on Nar Shaddaa, both women had become indispensable. Mekka’s ultimate show of trust came when he promoted them to run his expanding operations on the Outer Rim colony world of Daleem, dispatching the reliable Twi’lek bookkeeper Kala’mee to ensure the venture’s success.&lt;br /&gt;
&lt;br /&gt;
=== Venn-Voss Colonial Supply Solutions and Daleem (30 ABY - Present) ===&lt;br /&gt;
Mekka the Hutt had long eyed the [[StarWars:Outer Rim|Outer Rim]] colony world of [[Daleem]], located in the [[StarWars:Nilgaard Sector|Nilgaard Sector]], as a prime location for expansion. The planet’s recolonization in relative isolation and with limited Jedi oversight made it an ideal location for a discreet smuggling operation. Trusting in the loyalty and proven capabilities of his favorite lieutenants, Mekka chose Magda and Vasha to lead the new venture. He provided them with substantial startup funds and numerous thugs, and the Twi’lek bookkeeper Kala’mee to ensure that the two women did not squander those funds and thugs. It was both a reward for their years of service and a significant test of their ability to run an independent outpost.&lt;br /&gt;
&lt;br /&gt;
Magda and Vasha arrived on Daleem with Kala’mee and a substantial amount of startup capital from Mekka.  The transition was not without challenges.  Mekka&#039;s clerks handled the back end negotiations to ensure that supply contracts were awarded in the correct directions.  Magda and Vasha (with Kala&#039;mee&#039;s significant assistance) established Venn-Voss Colonial Supply Solutions as their legitimate front company, requiring careful navigation of local regulations and the planet’s limited infrastructure.  Using their funds and connections, they secured control of the small spaceport at the newly established colony Carrow’s Landing, as well as suitable lodging, and opened The Sandbar cantina as their primary social and business hub.  Within months, the operation was running smoothly on the surface.  Legitimate supplies flowed through their spaceport and to the colonists. However, many of the legitimate shipments also contained hidden packages from Mekka: illegal weapons, spice, and diverted pharmaceuticals.  These extra packages were intercepted by Vasha and her thugs and passed along to the Shoreline Courier Service, a local and (otherwise mostly) legitimate operation run by the retired legendary sabacc player Ged &amp;quot;The Idiot&amp;quot; Narriss.  His couriers would unknowingly distribute contraband to colonial towns for hundreds of miles up and down the coast from Carrow&#039;s Landing.&lt;br /&gt;
&lt;br /&gt;
Daily life in Carrow’s Landing revolved around the rhythm of the sea and the demands of the operation.  Magda and Vasha made their home in a modest two-story villa perched on the cliffs overlooking the western beach.  The Sandbar served as the social heart of their enterprise, with its beach-dweller aesthetic, fish-heavy menu, and open wall facing the ocean.  Most evenings found the crew gathered there, with Magda holding court at the sabacc table and Vasha looming protectively nearby.  The balance between legitimate business and smuggling allowed the operation to thrive, bringing stability and profit to the colony.&lt;br /&gt;
&lt;br /&gt;
Over fourteen years, the operation faced numerous challenges.  The Jedi presence on Daleem, though limited, required constant vigilance to avoid drawing unwanted scrutiny.  Rival syndicates occasionally tested their control of the region, and local authorities sometimes needed careful management.  Through it all, Magda, Vasha, and Kala’mee adapted and grew stronger together.  Vasha’s security network kept the peace in Carrow’s Landing, while Kala’mee’s organizational skills ensured the legitimate business remained profitable. Magda’s charm and social connections helped maintain the operation’s respectable facade.  Or at least they would if Magda could peel herself away from the beach and her cantina.  As the years passed, the trio turned Venn-Voss Colonial Supply Solutions into a thriving enterprise, expanding their influence across the colony while carefully balancing the demands of Mekka’s smuggling network with the realities of life on Daleem.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
=== Appearance and Attire ===&lt;br /&gt;
Magda Venn is a 39 year old Chandrilan woman with pale, freckled skin and long, wavy chestnut brown hair gently streaked with grey.  She has warm brown eyes and a knowing half-smile that often hints at mischief.  Her build is compact and athletic, honed by Vasha’s insistence on regular training despite her natural laziness.  She bears several tattoos: a scavenger bird on her right shoulder and upper arm, a solid black pattern on her left shoulder, a sun on her ribs, a hawkbat on her calf, and a DL-44 pistol on her outer thigh.  Her left leg is a mechanical prosthetic from mid-thigh down, black and brass in design.&lt;br /&gt;
&lt;br /&gt;
In public, Magda favors provocative yet practical attire: tight crop tops that accentuate her figure, low-cut pants that highlight her form, and a leather holster for her modified DL-44.  She often goes barefoot or wears knee-high heeled boots, and occasionally adds a leather jacket left open.&lt;br /&gt;
&lt;br /&gt;
=== Speech and Mannerisms ===&lt;br /&gt;
Magda speaks in a husky voice that leans toward the dramatic and still maintains a subtle hint of the Chandrilan accent from her youth. She is often playful and teasing in her speech, reflecting her inability to take much about life seriously, and she has a tendency to over-rely on gambling metaphors and Daleem beach slang. Through it all she remains ever charming and charismatic.&lt;br /&gt;
&lt;br /&gt;
Magda&#039;s laziness often shows up in her mannerisms, which can be languid and theatrical. She blames this on her &amp;quot;ennui.&amp;quot; That theatricality, however, can gain a definitive energy when she&#039;s retelling stories and the gestures grow as the tales grow. Magda is also rarely without her companion, Vasha, and the two are typically in close physical proximity, leaning or lounging on one another. Despite being quick to laugh and quicker to smile, Magda does have periods of deep and regretful self-reflection, during which she can be morose and quiet in her movements.&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
Magda Venn is the epitome of charming laziness.  She is intelligent and quick-witted, with a natural talent for reading people and manipulating social situations to her advantage.  Her primary ambitions are simple: to lounge on the beach, drink, get high, and enjoy the company of Vasha.  She has little interest in the day-to-day operations of her own criminal enterprise, preferring to leave the hard work to Kala’mee while she plays the role of social figurehead and evening gambler.&lt;br /&gt;
&lt;br /&gt;
Despite her self-admitted laziness, Magda is not without depth.  She is self-aware enough to recognize her own weaknesses, particularly her lack of willpower when it comes to changing her hedonistic lifestyle.  This creates occasional moments of quiet regret and listlessness, though she usually masks them with charm and humor.  She is deeply devoted to Vasha, finding comfort and safety in their intense relationship, and she genuinely cares for her crew and the life they’ve built on Daleem.  While she often plays the role of carefree socialite, those close to her know there is a more thoughtful and introspective woman beneath the surface.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
=== Vasha Voss ===&lt;br /&gt;
{{Quote|Venn-Voss runs because Mags smiles at the right people and I break the right fingers.|Vasha Voss}}&lt;br /&gt;
&lt;br /&gt;
=== Kala&#039;mee ===&lt;br /&gt;
{{Quote|She gets what she wants and somehow you&#039;re happy for her. That&#039;s the trick. I&#039;ve never figured out how she does it.|Kala&#039;mee}}&lt;br /&gt;
&lt;br /&gt;
=== Qua&#039;wiil ===&lt;br /&gt;
{{Quote|I watched her lose on purpose twice in one night just to see what Hull does when he thinks he&#039;s winning. Third hand she took everything. I was taking notes. It didn&#039;t help.|Qua&#039;wiil}}&lt;br /&gt;
&lt;br /&gt;
=== Mekka the Hutt ===&lt;br /&gt;
{{Quote|I have never had to remind her who pays her.  She remembers.  Smart girl.  Pretty, too.|Mekka the Hutt}}&lt;br /&gt;
&lt;br /&gt;
=== Hull Derech === &lt;br /&gt;
{{quote|She&#039;s infuriating.  I know she&#039;s cheating.  I know it!  Everyone else thinks she&#039;s delightful, which just makes it worse.|Hull Derech}}&lt;br /&gt;
&lt;br /&gt;
=== Ged &amp;quot;The Idiot&amp;quot; Narriss ===&lt;br /&gt;
{{quote|She&#039;s beaten me more times than I care to admit. I remember every hand. I don&#039;t think she remembers any of them.|Ged &amp;quot;The Idiot&amp;quot; Narriss}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Odan-Urr_members]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Ji</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Magda_Venn&amp;diff=201084</id>
		<title>Magda Venn</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Magda_Venn&amp;diff=201084"/>
		<updated>2026-06-21T05:26:54Z</updated>

		<summary type="html">&lt;p&gt;Ji: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Mercenary&lt;br /&gt;
|image=[[File:Magda.jpg|250px]]&lt;br /&gt;
|firstname= Magda&lt;br /&gt;
|lastname= Venn&lt;br /&gt;
|homeworld= [[starwars:Chandrila|Chandrila]]&lt;br /&gt;
|birth= {{Birthyear and Age |ABY|5}}&lt;br /&gt;
|placeofbirth= &lt;br /&gt;
|death=&lt;br /&gt;
|placeofdeath=&lt;br /&gt;
|causeofdeath=&lt;br /&gt;
|species=[[starwars:Human|Human]]&lt;br /&gt;
|gender=Female&lt;br /&gt;
|hair= Brown&lt;br /&gt;
|eyes= Brown&lt;br /&gt;
|height= 1.68 m&lt;br /&gt;
|weight= 75 kg&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother= Liria Venn&lt;br /&gt;
|father= Arrell Venn&lt;br /&gt;
|siblings=&lt;br /&gt;
|children=&lt;br /&gt;
|spouse= Vasha Voss&lt;br /&gt;
|allies= Vasha Voss, Kala&#039;mee, Qua&#039;wiil, Mekka the Hutt, Ged &amp;quot;The Idiot&amp;quot; Nariss&lt;br /&gt;
|enemies= Hull Derech&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|weapons= [[starwars:DL-44|DL-44]]&lt;br /&gt;
|fightingstyle= Corellian Kickboxing&lt;br /&gt;
|profession= Colonial Freight Broker (Crime Boss)&lt;br /&gt;
|position= &lt;br /&gt;
|era= &lt;br /&gt;
|affiliation= &lt;br /&gt;
*[[Odan-Urr]]&lt;br /&gt;
*[[Dark Brotherhood|The Brotherhood]]&lt;br /&gt;
*Venn-Voss Colonial Supply Solutions&lt;br /&gt;
|ship= &#039;&#039;[[item:120528-|L&#039;Ennui]]&#039;&#039;&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier=[[dossier:9709|9709]]&lt;br /&gt;
|sheet=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|Everything you&#039;ve heard about me is true.|Lando Calrissian}}&lt;br /&gt;
&lt;br /&gt;
Magda Venn is not a hero.  She is not a villain.  She is not good or evil.  She is a colonial freight importer and distributor of considerable skill and flexible ethics, as well as a spice distributor, weapons trafficker, and minor crime boss (though she would object to being regarded as minor).  With her partner, Vasha Voss, she runs Venn-Voss Colonial Supply Solutions, a legitimate front for her illegitimate business, out of the Carrow&#039;s Landing colony on [[Daleem]].  Although born on [[StarWars:Chandrila|Chandrila]] into high society, for most of the last fifteen years, she and Vasha have been in the employ of Mekka the [[StarWars: Hutt|Hutt]].  He supplies the freighters and the goods, while the two women make sure that they get to people with a hole to fill and enough credits to try.  The money is good, the parties are better, and Magda chooses not to overthink the rest. &lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Youth on Chandrila (5 ABY – 25 ABY) ===&lt;br /&gt;
Magda Venn was born in [[StarWars:5 ABY|5 ABY]] on [[StarWars:Chandrila|Chandrila]] to Arrell and Liria Venn, scions of a wealthy and ancient Chandrilan aristocratic family.  Raised on the shores of [[StarWars:Lake Andrasha|Lake Andrasha]], she grew up surrounded by family, tutors, friends, servants, and the effortless comforts of old money.  Her childhood wanted for little, but the abundance that sheltered her also confined her.  The Venn name carried expectations as heavy as its fortune was vast: Magda was to become polished, respectable, well-educated, and socially useful, a daughter suited to receptions, charitable committees, advantageous friendships, and the quiet maintenance of family influence.&lt;br /&gt;
&lt;br /&gt;
From an early age, however, Magda proved poorly suited to the role prepared for her.  She had charm in abundance and learned quickly how to please a room, but she lacked the discipline, restraint, and public-minded seriousness her family expected.  Lessons, formal obligations, and carefully managed social calls held little appeal compared to music, parties, gossip, games of chance, and the small freedoms she could steal from the edges of Chandrilan propriety.  To her family, these habits marked her as frivolous and unreliable.  To Magda, they were the first honest things in a life otherwise arranged for display.&lt;br /&gt;
&lt;br /&gt;
By her late teens, Magda had begun treating Chandrilan propriety less as a code of conduct than as a game with rules to be bent, misread, or ignored when convenient.  She drifted through receptions, lake parties, private clubs, and after-hours [[StarWars:Sabacc|Sabacc]] games with a practiced ease, but it was her choice of companions that most alarmed her family.  Respectable heirs and well-placed daughters bored her; she preferred junior diplomats with bad habits, idle aristocrats with debts, pilots between contracts, household guards with loose tongues, couriers with questionable errands, and other figures who lingered at the edges of polite society.  Among these unsuitable associations, none troubled Arrell and Liria more than [[Vasha Voss]], the scandal-prone daughter of the aristocratic Voss family.  Where Magda’s other companions amused, enabled, or embarrassed her, Vasha protected her. She was loyal, physical, direct, and violently devoted in a way that made Magda’s recklessness harder to contain.  In Vasha’s company, Magda learned the uses of gossip, charm, debt, and plausible deniability, while also discovering how much easier it was to ignore consequences when someone else was willing to stand between her and them.  None of it was serious enough to destroy the Venn name, but each rumor, unpaid obligation, and unsuitable association made her a little harder for her family to defend.&lt;br /&gt;
&lt;br /&gt;
By [[StarWars:25 ABY|25 ABY]], the Venn family&#039;s patience with Magda had expired.  There was no single incident that transformed annoyance into genuine ire, but rather a decade-long accumulation of scandals, absences, debts, and public embarrassments.  More troubling than Magda’s behavior itself was her attachment to Vasha, whose loyalty had made the Venns’ daughter increasingly difficult to discipline or isolate.  Arrell and Liria resolved to remove Magda from society until she could be made useful again, restricting her to the family estate under the supervision of servants, tutors, and carefully chosen chaperones, and severing her from Vasha entirely.  Magda understood the arrangement for what it was: confinement dressed in the language of correction.  Rather than submit to it, she and Vasha stole away in the night before her parents could put their plan fully into effect.  Magda emptied what physical credit chips she could find from the family safe, while Vasha handled the practical dangers of the escape.  Together, they stole Arrell’s speeder, raced to the nearest spaceport, and boarded an interstellar transport bound for [[StarWars:Nar Shaddaa|Nar Shaddaa]] before either family knew they were gone.&lt;br /&gt;
&lt;br /&gt;
=== The Nar Shaddaa Years (25 ABY – 30 ABY) ===&lt;br /&gt;
The girls arrived on Nar Shaddaa flush with stolen money and even more anticipation. They ate street food, rented a room above a nightclub, and celebrated their escape by partying through the nights and into the days. Between the drinking, dancing, quick friendships, and dramatic spats, they burned through their credits far faster than intended. Growing desperate but unable to stop their debauchery, Magda fell back on what she knew best: cards and people. She entered her first sabacc game since leaving Chandrila in a seedy cantina and cleaned house. Her lucky streak continued long enough to suggest that luck had nothing to do with it. With Vasha’s wild eyes and happy trigger finger at her shoulder, the credits started rolling back in. Their luck (and legendary audacity) eventually led them straight into the orbit of Mekka the Hutt.&lt;br /&gt;
&lt;br /&gt;
A young and upcoming gangster himself, Mekka was a recent arrival from [[StarWars:Jakku|Jakku]], where he had been running operations for his boss, Vorroga the Hutt. He had received a large promotion, relocating to [[StarWars:Nar Shaddaa|Nar Shaddaa]], and a substantial, though largely empty, palace. To add to his scant retainers who had followed him from Jakku, Mekka began sending invitations to local upstarts with a similar youthful (though for a Hutt that meant several hundred years) vigor to his own. He promoted the Twi&#039;lek [[Kala&#039;mee]] from a position as a dock administrator to that of his personal assistant, he invited several gangs of [[StarWars: Weequay|Weequay]] thugs to relocate from the deeper levels of Nar Shaddaa to his palace. And he invited the disparate local gamblers, dancers, and hangers-on who had no permanent haunt to begin attending his parties. Magda and Vasha were included and received an invitation of their own.&lt;br /&gt;
&lt;br /&gt;
The girls attended Mekka&#039;s earliest parties in their own ways. Magda was a fixture at his sabacc tables, making even seasoned gamblers look amateurish. Vasha proved early on to be a reliable deterrent to rough housing and trouble making. Soon the pair had caught the attention of the Hutt lord, intrigued as he was by their brash and brazen style, and their standing party invitation became a permanent residence. During these early years on Nar Shaddaa, Magda&#039;s and Vasha&#039;s friendship evolved into something more amorous. High on Mekka&#039;s drugs, the adrenaline, and the powerful feelings of success won by their own virtues (and vices), their formerly close but platonic friendship evolved over time into a deep and devoted romance. Under Mekka&#039;s eye and eventual guidance, the two became a singular, permanent fixture at his palace. Vasha entered his formal service as a paid tough. Magda, in a less formal role, became partial arm candy, partial confidante, and partial sabacc-fiend.&lt;br /&gt;
&lt;br /&gt;
Over the following years, Vasha rose steadily through Mekka’s ranks, developing a near-slavish dedication to physical and combat training. She studied under the best mercenaries and fighters Mekka could afford, transforming herself into a lethal enforcer. Parallel to this, Magda grew ever closer to Mekka, becoming his favorite decoration at parties and his most trusted and intimate confidante. A pivotal moment came during one of Mekka’s wild parties when his pet [[StarWars:Nexu|Nexu]] escaped its enclosure. In the chaos, the beast attacked Magda, ripping off her left leg before Vasha could intervene. Mekka, guilt-ridden, spared no expense on a high-quality cybernetic replacement, further cementing the pair’s place in his inner circle. By the end of their five years on Nar Shaddaa, both women had become indispensable. Mekka’s ultimate show of trust came when he promoted them to run his expanding operations on the Outer Rim colony world of Daleem, dispatching the reliable Twi’lek bookkeeper Kala’mee to ensure the venture’s success.&lt;br /&gt;
&lt;br /&gt;
=== Venn-Voss Colonial Supply Solutions and Daleem (30 ABY - Present) ===&lt;br /&gt;
Mekka the Hutt had long eyed the [[StarWars:Outer Rim|Outer Rim]] colony world of [[Daleem]], located in the [[StarWars:Nilgaard Sector|Nilgaard Sector]], as a prime location for expansion. The planet’s recolonization in relative isolation and with limited Jedi oversight made it an ideal location for a discreet smuggling operation. Trusting in the loyalty and proven capabilities of his favorite lieutenants, Mekka chose Magda and Vasha to lead the new venture. He provided them with substantial startup funds and numerous thugs, and the Twi’lek bookkeeper Kala’mee to ensure that the two women did not squander those funds and thugs. It was both a reward for their years of service and a significant test of their ability to run an independent outpost.&lt;br /&gt;
&lt;br /&gt;
Magda and Vasha arrived on Daleem with Kala’mee and a substantial amount of startup capital from Mekka.  The transition was not without challenges.  Mekka&#039;s clerks handled the back end negotiations to ensure that supply contracts were awarded in the correct directions.  Magda and Vasha (with Kala&#039;mee&#039;s significant assistance) established Venn-Voss Colonial Supply Solutions as their legitimate front company, requiring careful navigation of local regulations and the planet’s limited infrastructure.  Using their funds and connections, they secured control of the small spaceport at the newly established colony Carrow’s Landing, as well as suitable lodging, and opened The Sandbar cantina as their primary social and business hub.  Within months, the operation was running smoothly on the surface.  Legitimate supplies flowed through their spaceport and to the colonists. However, many of the legitimate shipments also contained hidden packages from Mekka: illegal weapons, spice, and diverted pharmaceuticals.  These extra packages were intercepted by Vasha and her thugs and passed along to the Shoreline Courier Service, a local and (otherwise mostly) legitimate operation run by the retired legendary sabacc player Ged &amp;quot;The Idiot&amp;quot; Narriss.  His couriers would unknowingly distribute contraband to colonial towns for hundreds of miles up and down the coast from Carrow&#039;s Landing.&lt;br /&gt;
&lt;br /&gt;
Daily life in Carrow’s Landing revolved around the rhythm of the sea and the demands of the operation. Magda and Vasha made their home in a modest two-story villa perched on the cliffs overlooking the western beach. The Sandbar served as the social heart of their enterprise, with its beach-dweller aesthetic, fish-heavy menu, and open wall facing the ocean. Most evenings found the crew gathered there, with Magda holding court at the sabacc table and Vasha looming protectively nearby. The balance between legitimate business and smuggling allowed the operation to thrive, bringing stability and profit to the colony.&lt;br /&gt;
&lt;br /&gt;
Over fourteen years, the operation faced numerous challenges. The Jedi presence on Daleem, though limited, required constant vigilance to avoid drawing unwanted scrutiny. Rival syndicates occasionally tested their control of the region, and local authorities sometimes needed careful management. Through it all, Magda, Vasha, and Kala’mee adapted and grew stronger together. Vasha’s security network kept the peace in Carrow’s Landing, while Kala’mee’s organizational skills ensured the legitimate business remained profitable. Magda’s charm and social connections helped maintain the operation’s respectable facade. As the years passed, the trio turned Venn-Voss Colonial Supply Solutions into a thriving enterprise, expanding their influence across the colony while carefully balancing the demands of Mekka’s smuggling network with the realities of life on Daleem.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
=== Appearance and Attire ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Speech and Mannerisms ===&lt;br /&gt;
&lt;br /&gt;
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=== Personality ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
=== Vasha Voss ===&lt;br /&gt;
{{Quote|Venn-Voss runs because Mags smiles at the right people and I break the right fingers.|Vasha Voss}}&lt;br /&gt;
&lt;br /&gt;
=== Kala&#039;mee ===&lt;br /&gt;
{{Quote|She gets what she wants and somehow you&#039;re happy for her. That&#039;s the trick. I&#039;ve never figured out how she does it.|Kala&#039;mee}}&lt;br /&gt;
&lt;br /&gt;
=== Qua&#039;wiil ===&lt;br /&gt;
{{Quote|I watched her lose on purpose twice in one night just to see what Hull does when he thinks he&#039;s winning. Third hand she took everything. I was taking notes. It didn&#039;t help.|Qua&#039;wiil}}&lt;br /&gt;
&lt;br /&gt;
=== Mekka the Hutt ===&lt;br /&gt;
{{Quote|I have never had to remind her who pays her.  She remembers.  Smart girl.  Pretty, too.|Mekka the Hutt}}&lt;br /&gt;
&lt;br /&gt;
=== Hull Derech === &lt;br /&gt;
{{quote|She&#039;s infuriating.  I know she&#039;s cheating.  I know it!  Everyone else thinks she&#039;s delightful, which just makes it worse.|Hull Derech}}&lt;br /&gt;
&lt;br /&gt;
=== Ged &amp;quot;The Idiot&amp;quot; Narriss ===&lt;br /&gt;
{{quote|She&#039;s beaten me more times than I care to admit. I remember every hand. I don&#039;t think she remembers any of them.|Ged &amp;quot;The Idiot&amp;quot; Narriss}}&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Odan-Urr_members]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Ji</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Magda_Venn&amp;diff=201083</id>
		<title>Magda Venn</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Magda_Venn&amp;diff=201083"/>
		<updated>2026-06-21T03:46:51Z</updated>

		<summary type="html">&lt;p&gt;Ji: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Mercenary&lt;br /&gt;
|image=[[File:Magda.jpg|250px]]&lt;br /&gt;
|firstname= Magda&lt;br /&gt;
|lastname= Venn&lt;br /&gt;
|homeworld= [[starwars:Chandrila|Chandrila]]&lt;br /&gt;
|birth= {{Birthyear and Age |ABY|5}}&lt;br /&gt;
|placeofbirth= &lt;br /&gt;
|death=&lt;br /&gt;
|placeofdeath=&lt;br /&gt;
|causeofdeath=&lt;br /&gt;
|species=[[starwars:Human|Human]]&lt;br /&gt;
|gender=Female&lt;br /&gt;
|hair= Brown&lt;br /&gt;
|eyes= Brown&lt;br /&gt;
|height= 1.68 m&lt;br /&gt;
|weight= 75 kg&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother= Liria Venn&lt;br /&gt;
|father= Arrell Venn&lt;br /&gt;
|siblings=&lt;br /&gt;
|children=&lt;br /&gt;
|spouse= Vasha Voss&lt;br /&gt;
|allies= Vasha Voss, Kala&#039;mee, Qua&#039;wiil, Mekka the Hutt, Ged &amp;quot;The Idiot&amp;quot; Nariss&lt;br /&gt;
|enemies= Hull Derech&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|weapons= [[starwars:DL-44|DL-44]]&lt;br /&gt;
|fightingstyle= Corellian Kickboxing&lt;br /&gt;
|profession= Colonial Freight Broker (Crime Boss)&lt;br /&gt;
|position= &lt;br /&gt;
|era= &lt;br /&gt;
|affiliation= &lt;br /&gt;
*[[Odan-Urr]]&lt;br /&gt;
*[[Dark Brotherhood|The Brotherhood]]&lt;br /&gt;
*Venn-Voss Colonial Supply Solutions&lt;br /&gt;
|ship= &#039;&#039;[[item:120528-|L&#039;Ennui]]&#039;&#039;&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier=[[dossier:9709|9709]]&lt;br /&gt;
|sheet=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|Everything you&#039;ve heard about me is true.|Lando Calrissian}}&lt;br /&gt;
&lt;br /&gt;
Magda Venn is not a hero.  She is not a villain.  She is not good or evil.  She is a colonial freight importer and distributor of considerable skill and flexible ethics, as well as a spice distributor, weapons trafficker, and minor crime boss (though she would object to being regarded as minor).  With her partner, Vasha Voss, she runs Venn-Voss Colonial Supply Solutions, a legitimate front for her illegitimate business, out of the Carrow&#039;s Landing colony on [[Daleem]].  Although born on [[StarWars:Chandrila|Chandrila]] into high society, for most of the last fifteen years, she and Vasha have been in the employ of Mekka the [[StarWars: Hutt|Hutt]].  He supplies the freighters and the goods, while the two women make sure that they get to people with a hole to fill and enough credits to try.  The money is good, the parties are better, and Magda chooses not to overthink the rest. &lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Youth on Chandrila (5 ABY – 25 ABY) ===&lt;br /&gt;
Magda Venn was born in [[StarWars:5 ABY|5 ABY]] on [[StarWars:Chandrila|Chandrila]] to Arrell and Liria Venn, scions of a wealthy and ancient Chandrilan aristocratic family.  Raised on the shores of [[StarWars:Lake Andrasha|Lake Andrasha]], she grew up surrounded by family, tutors, friends, servants, and the effortless comforts of old money.  Her childhood wanted for little, but the abundance that sheltered her also confined her.  The Venn name carried expectations as heavy as its fortune was vast: Magda was to become polished, respectable, well-educated, and socially useful, a daughter suited to receptions, charitable committees, advantageous friendships, and the quiet maintenance of family influence.&lt;br /&gt;
&lt;br /&gt;
From an early age, however, Magda proved poorly suited to the role prepared for her.  She had charm in abundance and learned quickly how to please a room, but she lacked the discipline, restraint, and public-minded seriousness her family expected.  Lessons, formal obligations, and carefully managed social calls held little appeal compared to music, parties, gossip, games of chance, and the small freedoms she could steal from the edges of Chandrilan propriety.  To her family, these habits marked her as frivolous and unreliable.  To Magda, they were the first honest things in a life otherwise arranged for display.&lt;br /&gt;
&lt;br /&gt;
By her late teens, Magda had begun treating Chandrilan propriety less as a code of conduct than as a game with rules to be bent, misread, or ignored when convenient.  She drifted through receptions, lake parties, private clubs, and after-hours [[StarWars:Sabacc|Sabacc]] games with a practiced ease, but it was her choice of companions that most alarmed her family.  Respectable heirs and well-placed daughters bored her; she preferred junior diplomats with bad habits, idle aristocrats with debts, pilots between contracts, household guards with loose tongues, couriers with questionable errands, and other figures who lingered at the edges of polite society.  Among these unsuitable associations, none troubled Arrell and Liria more than [[Vasha Voss]], the scandal-prone daughter of the aristocratic Voss family.  Where Magda’s other companions amused, enabled, or embarrassed her, Vasha protected her. She was loyal, physical, direct, and violently devoted in a way that made Magda’s recklessness harder to contain.  In Vasha’s company, Magda learned the uses of gossip, charm, debt, and plausible deniability, while also discovering how much easier it was to ignore consequences when someone else was willing to stand between her and them.  None of it was serious enough to destroy the Venn name, but each rumor, unpaid obligation, and unsuitable association made her a little harder for her family to defend.&lt;br /&gt;
&lt;br /&gt;
By [[StarWars:25 ABY|25 ABY]], the Venn family&#039;s patience with Magda had expired.  There was no single incident that transformed annoyance into genuine ire, but rather a decade-long accumulation of scandals, absences, debts, and public embarrassments.  More troubling than Magda’s behavior itself was her attachment to Vasha, whose loyalty had made the Venns’ daughter increasingly difficult to discipline or isolate.  Arrell and Liria resolved to remove Magda from society until she could be made useful again, restricting her to the family estate under the supervision of servants, tutors, and carefully chosen chaperones, and severing her from Vasha entirely.  Magda understood the arrangement for what it was: confinement dressed in the language of correction.  Rather than submit to it, she and Vasha stole away in the night before her parents could put their plan fully into effect.  Magda emptied what physical credit chips she could find from the family safe, while Vasha handled the practical dangers of the escape.  Together, they stole Arrell’s speeder, raced to the nearest spaceport, and boarded an interstellar transport bound for [[StarWars:Nar Shaddaa|Nar Shaddaa]] before either family knew they were gone.&lt;br /&gt;
&lt;br /&gt;
=== The Nar Shaddaa Years (25 ABY – 30 ABY) ===&lt;br /&gt;
The girls arrived on Nar Shaddaa flush with stolen money and even more anticipation. They ate street food, rented a room above a nightclub, and celebrated their escape by partying through the nights and into the days. Between the drinking, dancing, quick friendships, and dramatic spats, they burned through their credits far faster than intended. Growing desperate but unable to stop their debauchery, Magda fell back on what she knew best: cards and people. She entered her first sabacc game since leaving Chandrila in a seedy cantina and cleaned house. Her lucky streak continued long enough to suggest that luck had nothing to do with it. With Vasha’s wild eyes and happy trigger finger at her shoulder, the credits started rolling back in. Their luck (and legendary audacity) eventually led them straight into the orbit of Mekka the Hutt.&lt;br /&gt;
&lt;br /&gt;
A young and upcoming gangster himself, Mekka was a recent arrival from [[StarWars:Jakku|Jakku]], where he had been running operations for his boss, Vorroga the Hutt. He had received a large promotion, relocating to [[StarWars:Nar Shaddaa|Nar Shaddaa]], and a substantial, though largely empty, palace. To add to his scant retainers who had followed him from Jakku, Mekka began sending invitations to local upstarts with a similar youthful (though for a Hutt that meant several hundred years) vigor to his own. He promoted the Twi&#039;lek [[Kala&#039;mee]] from a position as a dock administrator to that of his personal assistant, he invited several gangs of [[StarWars: Weequay|Weequay]] thugs to relocate from the deeper levels of Nar Shaddaa to his palace. And he invited the disparate local gamblers, dancers, and hangers-on who had no permanent haunt to begin attending his parties. Magda and Vasha were included and received an invitation of their own.&lt;br /&gt;
&lt;br /&gt;
The girls attended Mekka&#039;s earliest parties in their own ways. Magda was a fixture at his sabacc tables, making even seasoned gamblers look amateurish. Vasha proved early on to be a reliable deterrent to rough housing and trouble making. Soon the pair had caught the attention of the Hutt lord, intrigued as he was by their brash and brazen style, and their standing party invitation became a permanent residence. During these early years on Nar Shaddaa, Magda&#039;s and Vasha&#039;s friendship evolved into something more amorous. High on Mekka&#039;s drugs, the adrenaline, and the powerful feelings of success won by their own virtues (and vices), their formerly close but platonic friendship evolved over time into a deep and devoted romance. Under Mekka&#039;s eye and eventual guidance, the two became a singular, permanent fixture at his palace. Vasha entered his formal service as a paid tough. Magda, in a less formal role, became partial arm candy, partial confidante, and partial sabacc-fiend.&lt;br /&gt;
&lt;br /&gt;
Over the following years, Vasha rose steadily through Mekka’s ranks, developing a near-slavish dedication to physical and combat training. She studied under the best mercenaries and fighters Mekka could afford, transforming herself into a lethal enforcer. Parallel to this, Magda grew ever closer to Mekka, becoming his favorite decoration at parties and his most trusted and intimate confidante. A pivotal moment came during one of Mekka’s wild parties when his pet [[StarWars:Nexu|Nexu]] escaped its enclosure. In the chaos, the beast attacked Magda, ripping off her left leg before Vasha could intervene. Mekka, guilt-ridden, spared no expense on a high-quality cybernetic replacement, further cementing the pair’s place in his inner circle. By the end of their five years on Nar Shaddaa, both women had become indispensable. Mekka’s ultimate show of trust came when he promoted them to run his expanding operations on the Outer Rim colony world of Daleem, dispatching the reliable Twi’lek bookkeeper Kala’mee to ensure the venture’s success.&lt;br /&gt;
&lt;br /&gt;
=== Venn-Voss Colonial Supply Solutions and Daleem (30 ABY - Present) ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
=== Appearance and Attire ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Speech and Mannerisms ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
=== Vasha Voss ===&lt;br /&gt;
{{Quote|Venn-Voss runs because Mags smiles at the right people and I break the right fingers.|Vasha Voss}}&lt;br /&gt;
&lt;br /&gt;
=== Kala&#039;mee ===&lt;br /&gt;
{{Quote|She gets what she wants and somehow you&#039;re happy for her. That&#039;s the trick. I&#039;ve never figured out how she does it.|Kala&#039;mee}}&lt;br /&gt;
&lt;br /&gt;
=== Qua&#039;wiil ===&lt;br /&gt;
{{Quote|I watched her lose on purpose twice in one night just to see what Hull does when he thinks he&#039;s winning. Third hand she took everything. I was taking notes. It didn&#039;t help.|Qua&#039;wiil}}&lt;br /&gt;
&lt;br /&gt;
=== Mekka the Hutt ===&lt;br /&gt;
{{Quote|I have never had to remind her who pays her.  She remembers.  Smart girl.  Pretty, too.|Mekka the Hutt}}&lt;br /&gt;
&lt;br /&gt;
=== Hull Derech === &lt;br /&gt;
{{quote|She&#039;s infuriating.  I know she&#039;s cheating.  I know it!  Everyone else thinks she&#039;s delightful, which just makes it worse.|Hull Derech}}&lt;br /&gt;
&lt;br /&gt;
=== Ged &amp;quot;The Idiot&amp;quot; Narriss ===&lt;br /&gt;
{{quote|She&#039;s beaten me more times than I care to admit. I remember every hand. I don&#039;t think she remembers any of them.|Ged &amp;quot;The Idiot&amp;quot; Narriss}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Odan-Urr_members]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Ji</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Magda_Venn&amp;diff=201082</id>
		<title>Magda Venn</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Magda_Venn&amp;diff=201082"/>
		<updated>2026-06-21T03:44:35Z</updated>

		<summary type="html">&lt;p&gt;Ji: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Mercenary&lt;br /&gt;
|image=[[File:Magda.jpg|250px]]&lt;br /&gt;
|firstname= Magda&lt;br /&gt;
|lastname= Venn&lt;br /&gt;
|homeworld= [[starwars:Chandrila|Chandrila]]&lt;br /&gt;
|birth= {{Birthyear and Age |ABY|5}}&lt;br /&gt;
|placeofbirth= &lt;br /&gt;
|death=&lt;br /&gt;
|placeofdeath=&lt;br /&gt;
|causeofdeath=&lt;br /&gt;
|species=[[starwars:Human|Human]]&lt;br /&gt;
|gender=Female&lt;br /&gt;
|hair= Brown&lt;br /&gt;
|eyes= Brown&lt;br /&gt;
|height= 1.68 m&lt;br /&gt;
|weight= 75 kg&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother= Liria Venn&lt;br /&gt;
|father= Arrell Venn&lt;br /&gt;
|siblings=&lt;br /&gt;
|children=&lt;br /&gt;
|spouse= Vasha Voss&lt;br /&gt;
|allies= Vasha Voss, Kala&#039;mee, Qua&#039;wiil, Mekka the Hutt, Ged &amp;quot;The Idiot&amp;quot; Nariss&lt;br /&gt;
|enemies= Hull Derech&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|weapons= [[starwars:DL-44|DL-44]]&lt;br /&gt;
|fightingstyle= Corellian Kickboxing&lt;br /&gt;
|profession= Colonial Freight Broker (Crime Boss)&lt;br /&gt;
|position= &lt;br /&gt;
|era= &lt;br /&gt;
|affiliation= &lt;br /&gt;
*[[Odan-Urr]]&lt;br /&gt;
*[[Dark Brotherhood|The Brotherhood]]&lt;br /&gt;
*Venn-Voss Colonial Supply Solutions&lt;br /&gt;
|ship= &#039;&#039;[[item:120528-|L&#039;Ennui]]&#039;&#039;&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier=[[dossier:9709|9709]]&lt;br /&gt;
|sheet=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|Everything you&#039;ve heard about me is true.|Lando Calrissian}}&lt;br /&gt;
&lt;br /&gt;
Magda Venn is not a hero.  She is not a villain.  She is not good or evil.  She is a colonial freight importer and distributor of considerable skill and flexible ethics, as well as a spice distributor, weapons trafficker, and minor crime boss (though she would object to being regarded as minor).  With her partner, Vasha Voss, she runs Venn-Voss Colonial Supply Solutions, a legitimate front for her illegitimate business, out of the Carrow&#039;s Landing colony on [[Daleem]].  Although born on [[StarWars:Chandrila|Chandrila]] into high society, for most of the last fifteen years, she and Vasha have been in the employ of Mekka the [[StarWars: Hutt|Hutt]].  He supplies the freighters and the goods, while the two women make sure that they get to people with a hole to fill and enough credits to try.  The money is good, the parties are better, and Magda chooses not to overthink the rest. &lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Youth on Chandrila (5 ABY – 25 ABY) ===&lt;br /&gt;
Magda Venn was born in [[StarWars:5 ABY|5 ABY]] on [[StarWars:Chandrila|Chandrila]] to Arrell and Liria Venn, scions of a wealthy and ancient Chandrilan aristocratic family.  Raised on the shores of [[StarWars:Lake Andrasha|Lake Andrasha]], she grew up surrounded by family, tutors, friends, servants, and the effortless comforts of old money.  Her childhood wanted for little, but the abundance that sheltered her also confined her.  The Venn name carried expectations as heavy as its fortune was vast: Magda was to become polished, respectable, well-educated, and socially useful, a daughter suited to receptions, charitable committees, advantageous friendships, and the quiet maintenance of family influence.&lt;br /&gt;
&lt;br /&gt;
From an early age, however, Magda proved poorly suited to the role prepared for her.  She had charm in abundance and learned quickly how to please a room, but she lacked the discipline, restraint, and public-minded seriousness her family expected.  Lessons, formal obligations, and carefully managed social calls held little appeal compared to music, parties, gossip, games of chance, and the small freedoms she could steal from the edges of Chandrilan propriety.  To her family, these habits marked her as frivolous and unreliable.  To Magda, they were the first honest things in a life otherwise arranged for display.&lt;br /&gt;
&lt;br /&gt;
By her late teens, Magda had begun treating Chandrilan propriety less as a code of conduct than as a game with rules to be bent, misread, or ignored when convenient.  She drifted through receptions, lake parties, private clubs, and after-hours [https://starwars.fandom.com/wiki/Sabacc]games with a practiced ease, but it was her choice of companions that most alarmed her family.  Respectable heirs and well-placed daughters bored her; she preferred junior diplomats with bad habits, idle aristocrats with debts, pilots between contracts, household guards with loose tongues, couriers with questionable errands, and other figures who lingered at the edges of polite society.  Among these unsuitable associations, none troubled Arrell and Liria more than [[Vasha Voss]], the scandal-prone daughter of the aristocratic Voss family.  Where Magda’s other companions amused, enabled, or embarrassed her, Vasha protected her. She was loyal, physical, direct, and violently devoted in a way that made Magda’s recklessness harder to contain.  In Vasha’s company, Magda learned the uses of gossip, charm, debt, and plausible deniability, while also discovering how much easier it was to ignore consequences when someone else was willing to stand between her and them.  None of it was serious enough to destroy the Venn name, but each rumor, unpaid obligation, and unsuitable association made her a little harder for her family to defend.&lt;br /&gt;
&lt;br /&gt;
By [[StarWars:25 ABY|25 ABY]], the Venn family&#039;s patience with Magda had expired.  There was no single incident that transformed annoyance into genuine ire, but rather a decade-long accumulation of scandals, absences, debts, and public embarrassments.  More troubling than Magda’s behavior itself was her attachment to Vasha, whose loyalty had made the Venns’ daughter increasingly difficult to discipline or isolate.  Arrell and Liria resolved to remove Magda from society until she could be made useful again, restricting her to the family estate under the supervision of servants, tutors, and carefully chosen chaperones, and severing her from Vasha entirely.  Magda understood the arrangement for what it was: confinement dressed in the language of correction.  Rather than submit to it, she and Vasha stole away in the night before her parents could put their plan fully into effect.  Magda emptied what physical credit chips she could find from the family safe, while Vasha handled the practical dangers of the escape.  Together, they stole Arrell’s speeder, raced to the nearest spaceport, and boarded an interstellar transport bound for [[StarWars:Nar Shaddaa|Nar Shaddaa]] before either family knew they were gone.&lt;br /&gt;
&lt;br /&gt;
=== The Nar Shaddaa Years (25 ABY – 30 ABY) ===&lt;br /&gt;
The girls arrived on Nar Shaddaa flush with stolen money and even more anticipation. They ate street food, rented a room above a nightclub, and celebrated their escape by partying through the nights and into the days. Between the drinking, dancing, quick friendships, and dramatic spats, they burned through their credits far faster than intended. Growing desperate but unable to stop their debauchery, Magda fell back on what she knew best: cards and people. She entered her first sabacc game since leaving Chandrila in a seedy cantina and cleaned house. Her lucky streak continued long enough to suggest that luck had nothing to do with it. With Vasha’s wild eyes and happy trigger finger at her shoulder, the credits started rolling back in. Their luck (and legendary audacity) eventually led them straight into the orbit of Mekka the Hutt.&lt;br /&gt;
&lt;br /&gt;
A young and upcoming gangster himself, Mekka was a recent arrival from [[StarWars:Jakku|Jakku]], where he had been running operations for his boss, Vorroga the Hutt. He had received a large promotion, relocating to [[StarWars:Nar Shaddaa|Nar Shaddaa]], and a substantial, though largely empty, palace. To add to his scant retainers who had followed him from Jakku, Mekka began sending invitations to local upstarts with a similar youthful (though for a Hutt that meant several hundred years) vigor to his own. He promoted the Twi&#039;lek [[Kala&#039;mee]] from a position as a dock administrator to that of his personal assistant, he invited several gangs of [[StarWars: Weequay|Weequay]] thugs to relocate from the deeper levels of Nar Shaddaa to his palace. And he invited the disparate local gamblers, dancers, and hangers-on who had no permanent haunt to begin attending his parties. Magda and Vasha were included and received an invitation of their own.&lt;br /&gt;
&lt;br /&gt;
The girls attended Mekka&#039;s earliest parties in their own ways. Magda was a fixture at his sabacc tables, making even seasoned gamblers look amateurish. Vasha proved early on to be a reliable deterrent to rough housing and trouble making. Soon the pair had caught the attention of the Hutt lord, intrigued as he was by their brash and brazen style, and their standing party invitation became a permanent residence. During these early years on Nar Shaddaa, Magda&#039;s and Vasha&#039;s friendship evolved into something more amorous. High on Mekka&#039;s drugs, the adrenaline, and the powerful feelings of success won by their own virtues (and vices), their formerly close but platonic friendship evolved over time into a deep and devoted romance. Under Mekka&#039;s eye and eventual guidance, the two became a singular, permanent fixture at his palace. Vasha entered his formal service as a paid tough. Magda, in a less formal role, became partial arm candy, partial confidante, and partial sabacc-fiend.&lt;br /&gt;
&lt;br /&gt;
Over the following years, Vasha rose steadily through Mekka’s ranks, developing a near-slavish dedication to physical and combat training. She studied under the best mercenaries and fighters Mekka could afford, transforming herself into a lethal enforcer. Parallel to this, Magda grew ever closer to Mekka, becoming his favorite decoration at parties and his most trusted and intimate confidante. A pivotal moment came during one of Mekka’s wild parties when his pet [[StarWars:Nexu|Nexu]] escaped its enclosure. In the chaos, the beast attacked Magda, ripping off her left leg before Vasha could intervene. Mekka, guilt-ridden, spared no expense on a high-quality cybernetic replacement, further cementing the pair’s place in his inner circle. By the end of their five years on Nar Shaddaa, both women had become indispensable. Mekka’s ultimate show of trust came when he promoted them to run his expanding operations on the Outer Rim colony world of Daleem, dispatching the reliable Twi’lek bookkeeper Kala’mee to ensure the venture’s success.&lt;br /&gt;
&lt;br /&gt;
=== Venn-Voss Colonial Supply Solutions and Daleem (30 ABY - Present) ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
=== Appearance and Attire ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Speech and Mannerisms ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
=== Vasha Voss ===&lt;br /&gt;
{{Quote|Venn-Voss runs because Mags smiles at the right people and I break the right fingers.|Vasha Voss}}&lt;br /&gt;
&lt;br /&gt;
=== Kala&#039;mee ===&lt;br /&gt;
{{Quote|She gets what she wants and somehow you&#039;re happy for her. That&#039;s the trick. I&#039;ve never figured out how she does it.|Kala&#039;mee}}&lt;br /&gt;
&lt;br /&gt;
=== Qua&#039;wiil ===&lt;br /&gt;
{{Quote|I watched her lose on purpose twice in one night just to see what Hull does when he thinks he&#039;s winning. Third hand she took everything. I was taking notes. It didn&#039;t help.|Qua&#039;wiil}}&lt;br /&gt;
&lt;br /&gt;
=== Mekka the Hutt ===&lt;br /&gt;
{{Quote|I have never had to remind her who pays her.  She remembers.  Smart girl.  Pretty, too.|Mekka the Hutt}}&lt;br /&gt;
&lt;br /&gt;
=== Hull Derech === &lt;br /&gt;
{{quote|She&#039;s infuriating.  I know she&#039;s cheating.  I know it!  Everyone else thinks she&#039;s delightful, which just makes it worse.|Hull Derech}}&lt;br /&gt;
&lt;br /&gt;
=== Ged &amp;quot;The Idiot&amp;quot; Narriss ===&lt;br /&gt;
{{quote|She&#039;s beaten me more times than I care to admit. I remember every hand. I don&#039;t think she remembers any of them.|Ged &amp;quot;The Idiot&amp;quot; Narriss}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Odan-Urr_members]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Ji</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Magda_Venn&amp;diff=201081</id>
		<title>Magda Venn</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Magda_Venn&amp;diff=201081"/>
		<updated>2026-06-21T02:47:28Z</updated>

		<summary type="html">&lt;p&gt;Ji: /* The Nar Shaddaa Years (25 ABY – 30 ABY) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Mercenary&lt;br /&gt;
|image=[[File:Magda.jpg|250px]]&lt;br /&gt;
|firstname= Magda&lt;br /&gt;
|lastname= Venn&lt;br /&gt;
|homeworld= [[starwars:Chandrila|Chandrila]]&lt;br /&gt;
|birth= {{Birthyear and Age |ABY|5}}&lt;br /&gt;
|placeofbirth= &lt;br /&gt;
|death=&lt;br /&gt;
|placeofdeath=&lt;br /&gt;
|causeofdeath=&lt;br /&gt;
|species=[[starwars:Human|Human]]&lt;br /&gt;
|gender=Female&lt;br /&gt;
|hair= Brown&lt;br /&gt;
|eyes= Brown&lt;br /&gt;
|height= 1.68 m&lt;br /&gt;
|weight= 75 kg&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother= Liria Venn&lt;br /&gt;
|father= Arrell Venn&lt;br /&gt;
|siblings=&lt;br /&gt;
|children=&lt;br /&gt;
|spouse= Vasha Voss&lt;br /&gt;
|allies= Vasha Voss, Kala&#039;mee, Qua&#039;wiil, Mekka the Hutt, Ged &amp;quot;The Idiot&amp;quot; Nariss&lt;br /&gt;
|enemies= Hull Derech&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|weapons= [[starwars:DL-44|DL-44]]&lt;br /&gt;
|fightingstyle= Corellian Kickboxing&lt;br /&gt;
|profession= Colonial Freight Broker (Crime Boss)&lt;br /&gt;
|position= &lt;br /&gt;
|era= &lt;br /&gt;
|affiliation= &lt;br /&gt;
*[[Odan-Urr]]&lt;br /&gt;
*[[Dark Brotherhood|The Brotherhood]]&lt;br /&gt;
*Venn-Voss Colonial Supply Solutions&lt;br /&gt;
|ship= &#039;&#039;[[item:120528-|L&#039;Ennui]]&#039;&#039;&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier=[[dossier:9709|9709]]&lt;br /&gt;
|sheet=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|Everything you&#039;ve heard about me is true.|Lando Calrissian}}&lt;br /&gt;
&lt;br /&gt;
Magda Venn is not a hero.  She is not a villain.  She is not good or evil.  She is a colonial freight importer and distributor of considerable skill and flexible ethics, as well as a spice distributor, weapons trafficker, and minor crime boss (though she would object to being regarded as minor).  With her partner, Vasha Voss, she runs Venn-Voss Colonial Supply Solutions, a legitimate front for her illegitimate business, out of the Carrow&#039;s Landing colony on [[Daleem]].  Although born on [[StarWars:Chandrila|Chandrila]] into high society, for most of the last fifteen years, she and Vasha have been in the employ of Mekka the [[StarWars: Hutt|Hutt]].  He supplies the freighters and the goods, while the two women make sure that they get to people with a hole to fill and enough credits to try.  The money is good, the parties are better, and Magda chooses not to overthink the rest. &lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Youth on Chandrila (5 ABY – 25 ABY) ===&lt;br /&gt;
Magda Venn was born in [[StarWars:5 ABY|5 ABY]] on [[StarWars:Chandrila|Chandrila]] to Arrell and Liria Venn, scions of a wealthy and ancient Chandrilan aristocratic family.  Raised on the shores of [[StarWars:Lake Andrasha|Lake Andrasha]], she grew up surrounded by family, tutors, friends, servants, and the effortless comforts of old money.  Her childhood wanted for little, but the abundance that sheltered her also confined her.  The Venn name carried expectations as heavy as its fortune was vast: Magda was to become polished, respectable, well-educated, and socially useful, a daughter suited to receptions, charitable committees, advantageous friendships, and the quiet maintenance of family influence.&lt;br /&gt;
&lt;br /&gt;
From an early age, however, Magda proved poorly suited to the role prepared for her.  She had charm in abundance and learned quickly how to please a room, but she lacked the discipline, restraint, and public-minded seriousness her family expected.  Lessons, formal obligations, and carefully managed social calls held little appeal compared to music, parties, gossip, games of chance, and the small freedoms she could steal from the edges of Chandrilan propriety.  To her family, these habits marked her as frivolous and unreliable.  To Magda, they were the first honest things in a life otherwise arranged for display.&lt;br /&gt;
&lt;br /&gt;
By her late teens, Magda had begun treating Chandrilan propriety less as a code of conduct than as a game with rules to be bent, misread, or ignored when convenient.  She drifted through receptions, lake parties, private clubs, and after-hours [https://starwars.fandom.com/wiki/Sabacc]games with a practiced ease, but it was her choice of companions that most alarmed her family.  Respectable heirs and well-placed daughters bored her; she preferred junior diplomats with bad habits, idle aristocrats with debts, pilots between contracts, household guards with loose tongues, couriers with questionable errands, and other figures who lingered at the edges of polite society.  Among these unsuitable associations, none troubled Arrell and Liria more than [[Vasha Voss]], the scandal-prone daughter of the aristocratic Voss family.  Where Magda’s other companions amused, enabled, or embarrassed her, Vasha protected her. She was loyal, physical, direct, and violently devoted in a way that made Magda’s recklessness harder to contain.  In Vasha’s company, Magda learned the uses of gossip, charm, debt, and plausible deniability, while also discovering how much easier it was to ignore consequences when someone else was willing to stand between her and them.  None of it was serious enough to destroy the Venn name, but each rumor, unpaid obligation, and unsuitable association made her a little harder for her family to defend.&lt;br /&gt;
&lt;br /&gt;
By [[StarWars:25 ABY|25 ABY]], the Venn family&#039;s patience with Magda had expired.  There was no single incident that transformed annoyance into genuine ire, but rather a decade-long accumulation of scandals, absences, debts, and public embarrassments.  More troubling than Magda’s behavior itself was her attachment to Vasha, whose loyalty had made the Venns’ daughter increasingly difficult to discipline or isolate.  Arrell and Liria resolved to remove Magda from society until she could be made useful again, restricting her to the family estate under the supervision of servants, tutors, and carefully chosen chaperones, and severing her from Vasha entirely.  Magda understood the arrangement for what it was: confinement dressed in the language of correction.  Rather than submit to it, she and Vasha stole away in the night before her parents could put their plan fully into effect.  Magda emptied what physical credit chips she could find from the family safe, while Vasha handled the practical dangers of the escape.  Together, they stole Arrell’s speeder, raced to the nearest spaceport, and boarded an interstellar transport bound for [[StarWars:Nar Shaddaa|Nar Shaddaa]] before either family knew they were gone.&lt;br /&gt;
&lt;br /&gt;
=== The Nar Shaddaa Years (25 ABY – 30 ABY) ===&lt;br /&gt;
&lt;br /&gt;
The girls arrived on Nar Shaddaa flush with stolen money and flusher with anticipation.  They ate street food, rented a room above a night club, and celebrated their victory by partying all night.  And into the next day.  And into the next night.  And into the next day.  Between the drinking and the dancing, the quick friendships and quicker dramatic spats, Magda and Vasha were burning through their credit supply far more quickly than they had intended.  Growing more desperate by the day (but being unable to cease their debauchery), Magda fell back on what she knew best: cards and people.  She entered her first sabacc game since leaving Chandrila &lt;br /&gt;
=== Venn-Voss Colonial Supply Solutions and Daleem (30 ABY - Present) ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
=== Appearance and Attire ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Speech and Mannerisms ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
=== Vasha Voss ===&lt;br /&gt;
{{Quote|Venn-Voss runs because Mags smiles at the right people and I break the right fingers.|Vasha Voss}}&lt;br /&gt;
&lt;br /&gt;
=== Kala&#039;mee ===&lt;br /&gt;
{{Quote|She gets what she wants and somehow you&#039;re happy for her. That&#039;s the trick. I&#039;ve never figured out how she does it.|Kala&#039;mee}}&lt;br /&gt;
&lt;br /&gt;
=== Qua&#039;wiil ===&lt;br /&gt;
{{Quote|I watched her lose on purpose twice in one night just to see what Hull does when he thinks he&#039;s winning. Third hand she took everything. I was taking notes. It didn&#039;t help.|Qua&#039;wiil}}&lt;br /&gt;
&lt;br /&gt;
=== Mekka the Hutt ===&lt;br /&gt;
{{Quote|I have never had to remind her who pays her.  She remembers.  Smart girl.  Pretty, too.|Mekka the Hutt}}&lt;br /&gt;
&lt;br /&gt;
=== Hull Derech === &lt;br /&gt;
{{quote|She&#039;s infuriating.  I know she&#039;s cheating.  I know it!  Everyone else thinks she&#039;s delightful, which just makes it worse.|Hull Derech}}&lt;br /&gt;
&lt;br /&gt;
=== Ged &amp;quot;The Idiot&amp;quot; Narriss ===&lt;br /&gt;
{{quote|She&#039;s beaten me more times than I care to admit. I remember every hand. I don&#039;t think she remembers any of them.|Ged &amp;quot;The Idiot&amp;quot; Narriss}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Odan-Urr_members]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Ji</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Magda_Venn&amp;diff=201078</id>
		<title>Magda Venn</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Magda_Venn&amp;diff=201078"/>
		<updated>2026-06-19T03:43:59Z</updated>

		<summary type="html">&lt;p&gt;Ji: /* Youth on Chandrila (5 ABY – 25 ABY) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Mercenary&lt;br /&gt;
|image=[[File:Magda.jpg|250px]]&lt;br /&gt;
|firstname= Magda&lt;br /&gt;
|lastname= Venn&lt;br /&gt;
|homeworld= [[starwars:Chandrila|Chandrila]]&lt;br /&gt;
|birth= {{Birthyear and Age |ABY|5}}&lt;br /&gt;
|placeofbirth= &lt;br /&gt;
|death=&lt;br /&gt;
|placeofdeath=&lt;br /&gt;
|causeofdeath=&lt;br /&gt;
|species=[[starwars:Human|Human]]&lt;br /&gt;
|gender=Female&lt;br /&gt;
|hair= Brown&lt;br /&gt;
|eyes= Brown&lt;br /&gt;
|height= 1.68 m&lt;br /&gt;
|weight= 75 kg&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother= Liria Venn&lt;br /&gt;
|father= Arrell Venn&lt;br /&gt;
|siblings=&lt;br /&gt;
|children=&lt;br /&gt;
|spouse= Vasha Voss&lt;br /&gt;
|allies= Vasha Voss, Kala&#039;mee, Qua&#039;wiil, Mekka the Hutt, Ged &amp;quot;The Idiot&amp;quot; Nariss&lt;br /&gt;
|enemies= Hull Derech&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|weapons= [[starwars:DL-44|DL-44]]&lt;br /&gt;
|fightingstyle= Corellian Kickboxing&lt;br /&gt;
|profession= Colonial Freight Broker (Crime Boss)&lt;br /&gt;
|position= &lt;br /&gt;
|era= &lt;br /&gt;
|affiliation= &lt;br /&gt;
*[[Odan-Urr]]&lt;br /&gt;
*[[Dark Brotherhood|The Brotherhood]]&lt;br /&gt;
*Venn-Voss Colonial Supply Solutions&lt;br /&gt;
|ship= &#039;&#039;[[item:120528-|L&#039;Ennui]]&#039;&#039;&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier=[[dossier:9709|9709]]&lt;br /&gt;
|sheet=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|Everything you&#039;ve heard about me is true.|Lando Calrissian}}&lt;br /&gt;
&lt;br /&gt;
Magda Venn is not a hero.  She is not a villain.  She is not good or evil.  She is a colonial freight importer and distributor of considerable skill and flexible ethics, as well as a spice distributor, weapons trafficker, and minor crime boss (though she would object to being regarded as minor).  With her partner, Vasha Voss, she runs Venn-Voss Colonial Supply Solutions, a legitimate front for her illegitimate business, out of the Carrow&#039;s Landing colony on [[Daleem]].  Although born on [[StarWars:Chandrila|Chandrila]] into high society, for most of the last fifteen years, she and Vasha have been in the employ of Mekka the [[StarWars: Hutt|Hutt]].  He supplies the freighters and the goods, while the two women make sure that they get to people with a hole to fill and enough credits to try.  The money is good, the parties are better, and Magda chooses not to overthink the rest. &lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Youth on Chandrila (5 ABY – 25 ABY) ===&lt;br /&gt;
Magda Venn was born in [[StarWars:5 ABY|5 ABY]] on [[StarWars:Chandrila|Chandrila]] to Arrell and Liria Venn, scions of a wealthy and ancient Chandrilan aristocratic family.  Raised on the shores of [[StarWars:Lake Andrasha|Lake Andrasha]], she grew up surrounded by family, tutors, friends, servants, and the effortless comforts of old money.  Her childhood wanted for little, but the abundance that sheltered her also confined her.  The Venn name carried expectations as heavy as its fortune was vast: Magda was to become polished, respectable, well-educated, and socially useful, a daughter suited to receptions, charitable committees, advantageous friendships, and the quiet maintenance of family influence.&lt;br /&gt;
&lt;br /&gt;
From an early age, however, Magda proved poorly suited to the role prepared for her.  She had charm in abundance and learned quickly how to please a room, but she lacked the discipline, restraint, and public-minded seriousness her family expected.  Lessons, formal obligations, and carefully managed social calls held little appeal compared to music, parties, gossip, games of chance, and the small freedoms she could steal from the edges of Chandrilan propriety.  To her family, these habits marked her as frivolous and unreliable.  To Magda, they were the first honest things in a life otherwise arranged for display.&lt;br /&gt;
&lt;br /&gt;
By her late teens, Magda had begun treating Chandrilan propriety less as a code of conduct than as a game with rules to be bent, misread, or ignored when convenient.  She drifted through receptions, lake parties, private clubs, and after-hours card games with a practiced ease, but it was her choice of companions that most alarmed her family.  Respectable heirs and well-placed daughters bored her; she preferred junior diplomats with bad habits, idle aristocrats with debts, pilots between contracts, household guards with loose tongues, couriers with questionable errands, and other figures who lingered at the edges of polite society.  Among these unsuitable associations, none troubled Arrell and Liria more than [[Vasha Voss]], the scandal-prone daughter of the aristocratic Voss family.  Where Magda’s other companions amused, enabled, or embarrassed her, Vasha protected her. She was loyal, physical, direct, and violently devoted in a way that made Magda’s recklessness harder to contain.  In Vasha’s company, Magda learned the uses of gossip, charm, debt, and plausible deniability, while also discovering how much easier it was to ignore consequences when someone else was willing to stand between her and them.  None of it was serious enough to destroy the Venn name, but each rumor, unpaid obligation, and unsuitable association made her a little harder for her family to defend.&lt;br /&gt;
&lt;br /&gt;
By [[StarWars:25 ABY|25 ABY]], the Venn family&#039;s patience with Magda had expired.  There was no single incident that transformed annoyance into genuine ire, but rather a decade-long accumulation of scandals, absences, debts, and public embarrassments.  More troubling than Magda’s behavior itself was her attachment to Vasha, whose loyalty had made the Venns’ daughter increasingly difficult to discipline or isolate.  Arrell and Liria resolved to remove Magda from society until she could be made useful again, restricting her to the family estate under the supervision of servants, tutors, and carefully chosen chaperones, and severing her from Vasha entirely.  Magda understood the arrangement for what it was: confinement dressed in the language of correction.  Rather than submit to it, she and Vasha stole away in the night before her parents could put their plan fully into effect.  Magda emptied what physical credit chips she could find from the family safe, while Vasha handled the practical dangers of the escape.  Together, they stole Arrell’s speeder, raced to the nearest spaceport, and boarded an interstellar transport bound for [[StarWars:Nar Shaddaa|Nar Shaddaa]] before either family knew they were gone.&lt;br /&gt;
&lt;br /&gt;
=== The Nar Shaddaa Years (25 ABY – 30 ABY) ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Venn-Voss Colonial Supply Solutions and Daleem (30 ABY - Present) ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
=== Appearance and Attire ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Speech and Mannerisms ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
=== Vasha Voss ===&lt;br /&gt;
{{Quote|Venn-Voss runs because Mags smiles at the right people and I break the right fingers.|Vasha Voss}}&lt;br /&gt;
&lt;br /&gt;
=== Kala&#039;mee ===&lt;br /&gt;
{{Quote|She gets what she wants and somehow you&#039;re happy for her. That&#039;s the trick. I&#039;ve never figured out how she does it.|Kala&#039;mee}}&lt;br /&gt;
&lt;br /&gt;
=== Qua&#039;wiil ===&lt;br /&gt;
{{Quote|I watched her lose on purpose twice in one night just to see what Hull does when he thinks he&#039;s winning. Third hand she took everything. I was taking notes. It didn&#039;t help.|Qua&#039;wiil}}&lt;br /&gt;
&lt;br /&gt;
=== Mekka the Hutt ===&lt;br /&gt;
{{Quote|I have never had to remind her who pays her.  She remembers.  Smart girl.  Pretty, too.|Mekka the Hutt}}&lt;br /&gt;
&lt;br /&gt;
=== Hull Derech === &lt;br /&gt;
{{quote|She&#039;s infuriating.  I know she&#039;s cheating.  I know it!  Everyone else thinks she&#039;s delightful, which just makes it worse.|Hull Derech}}&lt;br /&gt;
&lt;br /&gt;
=== Ged &amp;quot;The Idiot&amp;quot; Narriss ===&lt;br /&gt;
{{quote|She&#039;s beaten me more times than I care to admit. I remember every hand. I don&#039;t think she remembers any of them.|Ged &amp;quot;The Idiot&amp;quot; Narriss}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Odan-Urr_members]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Ji</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Magda_Venn&amp;diff=201077</id>
		<title>Magda Venn</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Magda_Venn&amp;diff=201077"/>
		<updated>2026-06-18T23:15:45Z</updated>

		<summary type="html">&lt;p&gt;Ji: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Mercenary&lt;br /&gt;
|image=[[File:Magda.jpg|250px]]&lt;br /&gt;
|firstname= Magda&lt;br /&gt;
|lastname= Venn&lt;br /&gt;
|homeworld= [[starwars:Chandrila|Chandrila]]&lt;br /&gt;
|birth= {{Birthyear and Age |ABY|5}}&lt;br /&gt;
|placeofbirth= &lt;br /&gt;
|death=&lt;br /&gt;
|placeofdeath=&lt;br /&gt;
|causeofdeath=&lt;br /&gt;
|species=[[starwars:Human|Human]]&lt;br /&gt;
|gender=Female&lt;br /&gt;
|hair= Brown&lt;br /&gt;
|eyes= Brown&lt;br /&gt;
|height= 1.68 m&lt;br /&gt;
|weight= 75 kg&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother= Liria Venn&lt;br /&gt;
|father= Arrell Venn&lt;br /&gt;
|siblings=&lt;br /&gt;
|children=&lt;br /&gt;
|spouse= Vasha Voss&lt;br /&gt;
|allies= Vasha Voss, Kala&#039;mee, Qua&#039;wiil, Mekka the Hutt, Ged &amp;quot;The Idiot&amp;quot; Nariss&lt;br /&gt;
|enemies= Hull Derech&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|weapons= [[starwars:DL-44|DL-44]]&lt;br /&gt;
|fightingstyle= Corellian Kickboxing&lt;br /&gt;
|profession= Colonial Freight Broker (Crime Boss)&lt;br /&gt;
|position= &lt;br /&gt;
|era= &lt;br /&gt;
|affiliation= &lt;br /&gt;
*[[Odan-Urr]]&lt;br /&gt;
*[[Dark Brotherhood|The Brotherhood]]&lt;br /&gt;
*Venn-Voss Colonial Supply Solutions&lt;br /&gt;
|ship= &#039;&#039;[[item:120528-|L&#039;Ennui]]&#039;&#039;&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier=[[dossier:9709|9709]]&lt;br /&gt;
|sheet=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|Everything you&#039;ve heard about me is true.|Lando Calrissian}}&lt;br /&gt;
&lt;br /&gt;
Magda Venn is not a hero.  She is not a villain.  She is not good or evil.  She is a colonial freight importer and distributor of considerable skill and flexible ethics, as well as a spice distributor, weapons trafficker, and minor crime boss (though she would object to being regarded as minor).  With her partner, Vasha Voss, she runs Venn-Voss Colonial Supply Solutions, a legitimate front for her illegitimate business, out of the Carrow&#039;s Landing colony on [[Daleem]].  Although born on [[StarWars:Chandrila|Chandrila]] into high society, for most of the last fifteen years, she and Vasha have been in the employ of Mekka the [[StarWars: Hutt|Hutt]].  He supplies the freighters and the goods, while the two women make sure that they get to people with a hole to fill and enough credits to try.  The money is good, the parties are better, and Magda chooses not to overthink the rest. &lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Youth on Chandrila (5 ABY – 25 ABY) ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Nar Shaddaa Years (25 ABY – 30 ABY) ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Venn-Voss Colonial Supply Solutions and Daleem (30 ABY - Present) ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
=== Appearance and Attire ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Speech and Mannerisms ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
=== Vasha Voss ===&lt;br /&gt;
{{Quote|Venn-Voss runs because Mags smiles at the right people and I break the right fingers.|Vasha Voss}}&lt;br /&gt;
&lt;br /&gt;
=== Kala&#039;mee ===&lt;br /&gt;
{{Quote|She gets what she wants and somehow you&#039;re happy for her. That&#039;s the trick. I&#039;ve never figured out how she does it.|Kala&#039;mee}}&lt;br /&gt;
&lt;br /&gt;
=== Qua&#039;wiil ===&lt;br /&gt;
{{Quote|I watched her lose on purpose twice in one night just to see what Hull does when he thinks he&#039;s winning. Third hand she took everything. I was taking notes. It didn&#039;t help.|Qua&#039;wiil}}&lt;br /&gt;
&lt;br /&gt;
=== Mekka the Hutt ===&lt;br /&gt;
{{Quote|I have never had to remind her who pays her.  She remembers.  Smart girl.  Pretty, too.|Mekka the Hutt}}&lt;br /&gt;
&lt;br /&gt;
=== Hull Derech === &lt;br /&gt;
{{quote|She&#039;s infuriating.  I know she&#039;s cheating.  I know it!  Everyone else thinks she&#039;s delightful, which just makes it worse.|Hull Derech}}&lt;br /&gt;
&lt;br /&gt;
=== Ged &amp;quot;The Idiot&amp;quot; Narriss ===&lt;br /&gt;
{{quote|She&#039;s beaten me more times than I care to admit. I remember every hand. I don&#039;t think she remembers any of them.|Ged &amp;quot;The Idiot&amp;quot; Narriss}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Odan-Urr_members]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Ji</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Magda_Venn&amp;diff=201076</id>
		<title>Magda Venn</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Magda_Venn&amp;diff=201076"/>
		<updated>2026-06-18T23:07:10Z</updated>

		<summary type="html">&lt;p&gt;Ji: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Mercenary&lt;br /&gt;
|image=[[File:Magda.jpg|250px]]&lt;br /&gt;
|firstname= Magda&lt;br /&gt;
|lastname= Venn&lt;br /&gt;
|homeworld= [[starwars:Chandrila|Chandrila]]&lt;br /&gt;
|birth= {{Birthyear and Age |ABY|5}}&lt;br /&gt;
|placeofbirth= &lt;br /&gt;
|death=&lt;br /&gt;
|placeofdeath=&lt;br /&gt;
|causeofdeath=&lt;br /&gt;
|species=[[starwars:Human|Human]]&lt;br /&gt;
|gender=Female&lt;br /&gt;
|hair= Brown&lt;br /&gt;
|eyes= Brown&lt;br /&gt;
|height= 1.68 m&lt;br /&gt;
|weight= 75 kg&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother= Liria Venn&lt;br /&gt;
|father= Arrell Venn&lt;br /&gt;
|siblings=&lt;br /&gt;
|children=&lt;br /&gt;
|spouse= Vasha Voss&lt;br /&gt;
|allies= Vasha Voss, Kala&#039;mee, Qua&#039;wiil, Mekka the Hutt, Ged &amp;quot;The Idiot&amp;quot; Nariss&lt;br /&gt;
|enemies= Hull Derech&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|weapons= [[starwars:DL-44|DL-44]]&lt;br /&gt;
|fightingstyle= Corellian Kickboxing&lt;br /&gt;
|profession= Colonial Freight Broker (Crime Boss)&lt;br /&gt;
|position= &lt;br /&gt;
|era= &lt;br /&gt;
|affiliation= &lt;br /&gt;
*[[Odan-Urr]]&lt;br /&gt;
*[[Dark Brotherhood|The Brotherhood]]&lt;br /&gt;
*Venn-Voss Colonial Supply Solutions&lt;br /&gt;
|ship= &#039;&#039;[[item:120528-|L&#039;Ennui]]&#039;&#039;&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier=[[dossier:9709|9709]]&lt;br /&gt;
|sheet=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|Everything you&#039;ve heard about me is true.|Lando Calrissian}}&lt;br /&gt;
&lt;br /&gt;
Magda Venn is not a hero.  She is not a villain.  She is not good or evil.  She is a colonial freight importer and distributor of considerable skill and flexible ethics, as well as a spice distributor, weapons trafficker, and minor crime boss (though she would object to being regarded as minor).  With her partner, Vasha Voss, she runs Venn-Voss Colonial Supply Solutions, a legitimate front for her illegitimate business, out of the Carrow&#039;s Landing colony on [[Daleem]].  Although born on [[StarWars:Chandrila|Chandrila]] into high society, for most of the last twenty years, she and Vasha have been in the employ of Mekka the [[StarWars: Hutt|Hutt]].  He supplies the freighters and the goods, while the two women make sure that they get to people with a hole to fill and enough credits to try.  The money is good, the parties are better, and Magda chooses not to overthink the rest. &lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Youth and Jakku (5 ABY – 31 ABY) ===&lt;br /&gt;
Magda Venn was born on [[starwars:Jakku|Jakku]] in [[starwars:5 ABY|5 ABY]] into a family of inter-city freighter pilots, which is an origin story she will tell you is far more dignified than it may sound.  She was raised without formal schooling, as most children on Jakku were, but grew up learning her parents&#039; trade instead: ship systems, freight management, route planning, and the particular art of contract negotiation with people who would very much prefer not to pay you.  By the time she was old enough to be useful, she was a full crew member in her parents&#039; operation, where she developed a fondness for deck-plating and bulkheads over most environs, with the notable exception of a good beach.  Despite the itinerant life, she was never a social recluse and maintained a rambunctious social existence when in port and kept those friendships alive via the planetary net between runs.  Several of those friends she still communicates with today, which says something either about her loyalty or about the quality of people you meet in Jakku freight yards. Probably both.  &lt;br /&gt;
&lt;br /&gt;
In [[starwars:18 ABY|18 ABY]], just after Magda&#039;s 13th birthday, her family&#039;s freight liner went down over Jakku, caught in bad windshear during the stormy season after too many skipped maintenance checks.  The crash itself was devastating to both the ship and the crew - Magda and two other journeymen survived, but her parents and the rest of the team were killed in the crash.  Magda does not speak about the event often.  Afterward, she was placed into the care of various ship crews with increasingly tenuous familial connections to her, where she spent the next several years with her nose deeply in freight work and trying not to think too hard about any of it.  During this time she came to the attention of local crimelord Mekka the Hutt, who offered to sponsor the cost of her pilot&#039;s license in exchange for her future services, an arrangement a fifteen-year-old with stars in her eyes and nothing tying her to the ground was never going to refuse.&lt;br /&gt;
&lt;br /&gt;
Magda spent the next eight years working for Mekka, doing the same work her parents had done.  She piloted his transport speeders, collected and delivered all manner of legal and illegal freight, and ensured that contracts were filled and paid (well, his thugs did the actual ensuring).  Under his lecherous patronage, she established her reputation as a competent and efficient pilot, who completed runs and did not ask questions.  She also found her first regular sabacc game during this period, establishing a life-long love of a game for which she still hasn&#039;t fully grasped all of the rules. &lt;br /&gt;
&lt;br /&gt;
It would be [[starwars:29 ABY|29 ABY]] that changed everything, when Mekka&#039;s local Hutt rival, Vorgo, secured a desirable exclusive salvage right to the crashed [[starwars:Victory I-class Star Destroyer|Victory-class Star Destroyer]] Obdurate.  Mekka had lost out on the contract, himself, and was determined to both cash in and deal a blow to Vorgo, and so contracted all of his best people (including his best pilot) to rip apart the ship before Vorgo&#039;s teams could even assemble.  Vorgo, however, has a well-known vengeful streak and most of Mekka&#039;s contractors were no-shows.  Only Magda and a lone [[starwars:Dowutin|Dowutin]] salvager named Buruss dared to arrive at the rendezvous organized by Mekka.  Determined to make &#039;&#039;&#039;something&#039;&#039;&#039; of a bad situation, Magda and Buruss got to work on the Obdurate, ripping apart valuable systems and stashing them in the belly of the lone transport speeder.  Days turned into weeks as Vorgo&#039;s hiring process was as difficult as Mekka&#039;s (it turns out most Hutts are vindictive jerks) and the pair developed a steady rhythm: salvage, stow, smuggle to Mekka, fly back, salvage, stow, smuggle to Mekka.  The weeks of isolation did what weeks of isolation tend to do, and by the time Mekka called them off the job, Magda had developed feelings for her Dowutin co-worker that went considerably beyond professional appreciation.&lt;br /&gt;
&lt;br /&gt;
Once the job had finished, Magda and Buruss said their farewells and parted ways for good.  Which lasted about 120 minutes before Magda had decided that she was going the wrong direction and chased down the Dowutin, who was greatly relieved upon seeing her.  Magda, with her piloting know-how, and Buruss, with his technical skills, quickly became Mekka&#039;s best salvage(-and-smuggle) team and the financial rewards became more and more lucrative--mostly for Mekka, but also for the pair.  A better financial situation meant Magda and Buruss could begin dreaming about what the future would hold, and Magda immediately set her sights on a run-down, old [[starwars:C-ROC Gozanti-class light cruiser|C-ROC Gozanti Cruiser]] called the &#039;&#039;Yuna Puna Bootana&#039;&#039;, which had been rusting and neglected outside Mekka&#039;s fortress for longer than Magda had been working for him.  Buruss was hesitant to explore purchasing the virtual hulk, but admitted upon inspection that the ship had &amp;quot;&#039;&#039;good bones&#039;&#039;&amp;quot; (a phrase which Magda reminds him of any time he is complaining about the ship).  Mekka, his own star rising, agreed to sell the Bootana to Buruss and Magda for a price they could not refuse, ensuring that they would continue to work for him, albeit now on an interstellar, rather than planetary, scale.&lt;br /&gt;
&lt;br /&gt;
=== The Bootana Years (31 ABY – 42 ABY) ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Expanding Business (42 ABY - Present) ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
=== Appearance and Attire ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Speech and Mannerisms ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
=== Vasha Voss ===&lt;br /&gt;
{{Quote|Venn-Voss runs because Mags smiles at the right people and I break the right fingers.|Vasha Voss}}&lt;br /&gt;
&lt;br /&gt;
=== Kala&#039;mee ===&lt;br /&gt;
{{Quote|She gets what she wants and somehow you&#039;re happy for her. That&#039;s the trick. I&#039;ve never figured out how she does it.|Kala&#039;mee}}&lt;br /&gt;
&lt;br /&gt;
=== Qua&#039;wiil ===&lt;br /&gt;
{{Quote|I watched her lose on purpose twice in one night just to see what Hull does when he thinks he&#039;s winning. Third hand she took everything. I was taking notes. It didn&#039;t help.|Qua&#039;wiil}}&lt;br /&gt;
&lt;br /&gt;
=== Mekka the Hutt ===&lt;br /&gt;
{{Quote|I have never had to remind her who pays her.  She remembers.  Smart girl.  Pretty, too.|Mekka the Hutt}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hull Derech === &lt;br /&gt;
{{quote|She&#039;s infuriating.  I know she&#039;s cheating.  I know it!  Everyone else thinks she&#039;s delightful, which just makes it worse.|Hull Derech}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Ged &amp;quot;The Idiot&amp;quot; Narriss ===&lt;br /&gt;
{{quote|She&#039;s beaten me more times than I care to admit. I remember every hand. I don&#039;t think she remembers any of them.|Ged &amp;quot;The Idiot&amp;quot; Narriss}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Odan-Urr_members]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Ji</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Magda_Venn&amp;diff=201075</id>
		<title>Magda Venn</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Magda_Venn&amp;diff=201075"/>
		<updated>2026-06-18T21:39:22Z</updated>

		<summary type="html">&lt;p&gt;Ji: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Mercenary&lt;br /&gt;
|image=[[File:Magda.jpg|250px]]&lt;br /&gt;
|firstname= Magda&lt;br /&gt;
|lastname= Venn&lt;br /&gt;
|homeworld= [[starwars:Chandrila|Chandrila]]&lt;br /&gt;
|birth= {{Birthyear and Age |ABY|5}}&lt;br /&gt;
|placeofbirth= &lt;br /&gt;
|death=&lt;br /&gt;
|placeofdeath=&lt;br /&gt;
|causeofdeath=&lt;br /&gt;
|species=[[starwars:Human|Human]]&lt;br /&gt;
|gender=Female&lt;br /&gt;
|hair= Brown&lt;br /&gt;
|eyes= Brown&lt;br /&gt;
|height= 1.68 m&lt;br /&gt;
|weight= 75 kg&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother= Liria Venn&lt;br /&gt;
|father= Arrell Venn&lt;br /&gt;
|siblings=&lt;br /&gt;
|children=&lt;br /&gt;
|spouse= Vasha Voss&lt;br /&gt;
|allies= Vasha Voss, Kala&#039;mee, Qua&#039;wiil, Mekka the Hutt, Ged &amp;quot;The Idiot&amp;quot; Nariss&lt;br /&gt;
|enemies= Hull Derech&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|weapons= [[starwars:DL-44|DL-44]]&lt;br /&gt;
|fightingstyle= Corellian Kickboxing&lt;br /&gt;
|profession= Colonial Freight Broker (Crime Boss)&lt;br /&gt;
|position= &lt;br /&gt;
|era= &lt;br /&gt;
|affiliation= &lt;br /&gt;
*[[Odan-Urr]]&lt;br /&gt;
*[[Dark Brotherhood|The Brotherhood]]&lt;br /&gt;
*Venn-Voss Colonial Supply Solutions&lt;br /&gt;
|ship= &#039;&#039;[[item:120528-|L&#039;Ennui]]&#039;&#039;&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier=[[dossier:9709|9709]]&lt;br /&gt;
|sheet=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|Everything you&#039;ve heard about me is true.|Lando Calrissian}}&lt;br /&gt;
&lt;br /&gt;
Magda Venn is not a hero.  She is not a villain.  She is not good or evil.  She is a freighter pilot of considerable skill (and flexible ethics), occasional smuggler, and co-owner of the &#039;&#039;Yuna Puna Bootana,&#039;&#039; a [[starwars:C-ROC Gozanti-class light cruiser|C-ROC Gozanti Cruiser]] with good bones, which she runs with her long-term partner Buruss and co-pilot Kala&#039;mee.  Having been born on Jakku into a spacer family, Magda grew up in and around freighters much like her own.  She had spent most of the last fifteen years operating as an agent of the crimelord Mekka the Hutt out of a private slip on [[starwars:Nar Shaddaa|Nar Shaddaa]], running spice and weapons along the [[starwars:Triellus Trade Route|Triellus Trade Route]] within Hutt Space and beyond.  The money was good, the parties were better, and the rest Magda chose not to overthink.  Unfortunately, a conflict with her Huttslime former employer drove her and her crew to the other side of the galaxy, seeking new beginnings (and new employers) in the [[Kiast System]].&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Youth and Jakku (5 ABY – 31 ABY) ===&lt;br /&gt;
Magda Venn was born on [[starwars:Jakku|Jakku]] in [[starwars:5 ABY|5 ABY]] into a family of inter-city freighter pilots, which is an origin story she will tell you is far more dignified than it may sound.  She was raised without formal schooling, as most children on Jakku were, but grew up learning her parents&#039; trade instead: ship systems, freight management, route planning, and the particular art of contract negotiation with people who would very much prefer not to pay you.  By the time she was old enough to be useful, she was a full crew member in her parents&#039; operation, where she developed a fondness for deck-plating and bulkheads over most environs, with the notable exception of a good beach.  Despite the itinerant life, she was never a social recluse and maintained a rambunctious social existence when in port and kept those friendships alive via the planetary net between runs.  Several of those friends she still communicates with today, which says something either about her loyalty or about the quality of people you meet in Jakku freight yards. Probably both.  &lt;br /&gt;
&lt;br /&gt;
In [[starwars:18 ABY|18 ABY]], just after Magda&#039;s 13th birthday, her family&#039;s freight liner went down over Jakku, caught in bad windshear during the stormy season after too many skipped maintenance checks.  The crash itself was devastating to both the ship and the crew - Magda and two other journeymen survived, but her parents and the rest of the team were killed in the crash.  Magda does not speak about the event often.  Afterward, she was placed into the care of various ship crews with increasingly tenuous familial connections to her, where she spent the next several years with her nose deeply in freight work and trying not to think too hard about any of it.  During this time she came to the attention of local crimelord Mekka the Hutt, who offered to sponsor the cost of her pilot&#039;s license in exchange for her future services, an arrangement a fifteen-year-old with stars in her eyes and nothing tying her to the ground was never going to refuse.&lt;br /&gt;
&lt;br /&gt;
Magda spent the next eight years working for Mekka, doing the same work her parents had done.  She piloted his transport speeders, collected and delivered all manner of legal and illegal freight, and ensured that contracts were filled and paid (well, his thugs did the actual ensuring).  Under his lecherous patronage, she established her reputation as a competent and efficient pilot, who completed runs and did not ask questions.  She also found her first regular sabacc game during this period, establishing a life-long love of a game for which she still hasn&#039;t fully grasped all of the rules. &lt;br /&gt;
&lt;br /&gt;
It would be [[starwars:29 ABY|29 ABY]] that changed everything, when Mekka&#039;s local Hutt rival, Vorgo, secured a desirable exclusive salvage right to the crashed [[starwars:Victory I-class Star Destroyer|Victory-class Star Destroyer]] Obdurate.  Mekka had lost out on the contract, himself, and was determined to both cash in and deal a blow to Vorgo, and so contracted all of his best people (including his best pilot) to rip apart the ship before Vorgo&#039;s teams could even assemble.  Vorgo, however, has a well-known vengeful streak and most of Mekka&#039;s contractors were no-shows.  Only Magda and a lone [[starwars:Dowutin|Dowutin]] salvager named Buruss dared to arrive at the rendezvous organized by Mekka.  Determined to make &#039;&#039;&#039;something&#039;&#039;&#039; of a bad situation, Magda and Buruss got to work on the Obdurate, ripping apart valuable systems and stashing them in the belly of the lone transport speeder.  Days turned into weeks as Vorgo&#039;s hiring process was as difficult as Mekka&#039;s (it turns out most Hutts are vindictive jerks) and the pair developed a steady rhythm: salvage, stow, smuggle to Mekka, fly back, salvage, stow, smuggle to Mekka.  The weeks of isolation did what weeks of isolation tend to do, and by the time Mekka called them off the job, Magda had developed feelings for her Dowutin co-worker that went considerably beyond professional appreciation.&lt;br /&gt;
&lt;br /&gt;
Once the job had finished, Magda and Buruss said their farewells and parted ways for good.  Which lasted about 120 minutes before Magda had decided that she was going the wrong direction and chased down the Dowutin, who was greatly relieved upon seeing her.  Magda, with her piloting know-how, and Buruss, with his technical skills, quickly became Mekka&#039;s best salvage(-and-smuggle) team and the financial rewards became more and more lucrative--mostly for Mekka, but also for the pair.  A better financial situation meant Magda and Buruss could begin dreaming about what the future would hold, and Magda immediately set her sights on a run-down, old [[starwars:C-ROC Gozanti-class light cruiser|C-ROC Gozanti Cruiser]] called the &#039;&#039;Yuna Puna Bootana&#039;&#039;, which had been rusting and neglected outside Mekka&#039;s fortress for longer than Magda had been working for him.  Buruss was hesitant to explore purchasing the virtual hulk, but admitted upon inspection that the ship had &amp;quot;&#039;&#039;good bones&#039;&#039;&amp;quot; (a phrase which Magda reminds him of any time he is complaining about the ship).  Mekka, his own star rising, agreed to sell the Bootana to Buruss and Magda for a price they could not refuse, ensuring that they would continue to work for him, albeit now on an interstellar, rather than planetary, scale.&lt;br /&gt;
&lt;br /&gt;
=== The Bootana Years (31 ABY – 42 ABY) ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Expanding Business (42 ABY - Present) ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
=== Appearance and Attire ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Speech and Mannerisms ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
=== Buruss ===&lt;br /&gt;
{{Quote|She plays sabacc badly.  She wins anyway.|Buruss}}&lt;br /&gt;
&lt;br /&gt;
=== Kala&#039;mee ===&lt;br /&gt;
{{Quote|She&#039;d give you the vest off her back.  Then tell you about Pantolomin for an hour.|Kala&#039;mee}}&lt;br /&gt;
&lt;br /&gt;
=== Qua&#039;wiil ===&lt;br /&gt;
{{Quote|She doesn&#039;t know the rules.  I spent twenty minutes explaining sabacc probability to her once.  She nodded the whole time, thanked me very sincerely, and then won the next four hands.  I don&#039;t think she heard a word I said.|Qua&#039;wiil}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tschi === &lt;br /&gt;
{{Quote|She reveals everything about herself immediately.  Somehow this tells you nothing useful.|Tschi}}&lt;br /&gt;
&lt;br /&gt;
=== Mekka the Hutt ===&lt;br /&gt;
{{Quote|I have never had to remind her who pays her.  She remembers.  Smart girl.  Pretty, too.|Mekka the Hutt}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hull Derech === &lt;br /&gt;
{{quote|She&#039;s infuriating.  I know she&#039;s cheating.  I know it!  Everyone else thinks she&#039;s delightful, which just makes it worse.|Hull Derech}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Ged &amp;quot;The Idiot&amp;quot; Narriss ===&lt;br /&gt;
{{quote|I don&#039;t think she knows what she&#039;s doing. I&#039;ve spent eight months trying to decide if that can possibly be her secret.|Ged &amp;quot;The Idiot&amp;quot; Narriss}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Odan-Urr_members]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Ji</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Magda_Venn&amp;diff=201015</id>
		<title>Magda Venn</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Magda_Venn&amp;diff=201015"/>
		<updated>2026-06-10T23:51:50Z</updated>

		<summary type="html">&lt;p&gt;Ji: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|order= Rebel&lt;br /&gt;
|image=[[File:Magda.jpg|250px]]&lt;br /&gt;
|firstname= Magda&lt;br /&gt;
|lastname= Venn&lt;br /&gt;
|homeworld= [[starwars:Jakku|Jakku]]&lt;br /&gt;
|birth= {{Birthyear and Age |ABY|5}}&lt;br /&gt;
|placeofbirth= &lt;br /&gt;
|death=&lt;br /&gt;
|placeofdeath=&lt;br /&gt;
|causeofdeath=&lt;br /&gt;
|species=[[starwars:Human|Human]]&lt;br /&gt;
|gender=Female&lt;br /&gt;
|hair= Brown&lt;br /&gt;
|eyes= Brown&lt;br /&gt;
|height= 1.68 m&lt;br /&gt;
|weight= 75 kg&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother= Liria Venn&lt;br /&gt;
|father= Arrell Venn&lt;br /&gt;
|siblings=&lt;br /&gt;
|children=&lt;br /&gt;
|spouse= Buruss&lt;br /&gt;
|allies= Buruss, Kala&#039;mee, [[Qua&#039;wiil]], Mekka the Hutt&lt;br /&gt;
|enemies= Hull Derech, Ged &amp;quot;The Idiot&amp;quot; Narriss&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|weapons= [[starwars:DL-44|DL-44]]&lt;br /&gt;
|fightingstyle= &lt;br /&gt;
|profession= Freighter Pilot&lt;br /&gt;
|position= &lt;br /&gt;
|era= &lt;br /&gt;
|affiliation= &lt;br /&gt;
*[[Odan-Urr]]&lt;br /&gt;
*[[Dark Brotherhood|The Brotherhood]]&lt;br /&gt;
*Mekka Consolidated Freight&lt;br /&gt;
|ship= Yuna Puna Bootana&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier=[[dossier:9709|9709]]&lt;br /&gt;
|sheet=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|Everything you&#039;ve heard about me is true.|Lando Calrissian}}&lt;br /&gt;
&lt;br /&gt;
Magda Venn is not a hero.  She is not a villain.  She is not good or evil.  She is a freighter pilot of considerable skill (and flexible ethics), occasional smuggler, and co-owner of the Yuna Puna Bootana, a [[starwars:C-ROC Gozanti-class light cruiser|C-ROC Gozanti Cruiser]] with good bones, which she runs with her long-term partner Buruss and co-pilot Kala&#039;mee.  Having been born on Jakku into a spacer family, Magda grew up in and around freighters much like her own.  She had spent most of the last fifteen years operating as an agent of the crimelord Mekka the Hutt out of a private slip on [[starwars:Nar Shaddaa|Nar Shaddaa]], running spice and weapons along the [[starwars:Triellus Trade Route|Triellus Trade Route]] within Hutt Space and beyond.  The money was good, the parties were better, and the rest Magda chose not to overthink.  Unfortunately, a conflict with her Huttslime former employer drove her and her crew to the other side of the galaxy, seeking new beginnings (and new employers) in the [[Kiast System]].&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Youth and Jakku (5 ABY – 31 ABY) ===&lt;br /&gt;
Magda Venn was born on [[starwars:Jakku|Jakku]] in [[starwars:5 ABY|5 ABY]] into a family of inter-city freighter pilots, which is an origin story she will tell you is far more dignified than it may sound.  She was raised without formal schooling, as most children on Jakku were, but grew up learning her parents&#039; trade instead: ship systems, freight management, route planning, and the particular art of contract negotiation with people who would very much prefer not to pay you.  By the time she was old enough to be useful, she was a full crew member in her parents&#039; operation, where she developed a fondness for deck-plating and bulkheads over most environs, with the notable exception of a good beach.  Despite the itinerant life, she was never a social recluse and maintained a rambunctious social existence when in port and kept those friendships alive via the planetary net between runs.  Several of those friends she still communicates with today, which says something either about her loyalty or about the quality of people you meet in Jakku freight yards. Probably both.  &lt;br /&gt;
&lt;br /&gt;
In [[starwars:18 ABY|18 ABY]], just after Magda&#039;s 13th birthday, her family&#039;s freight liner went down over Jakku, caught in bad windshear during the stormy season after too many skipped maintenance checks.  The crash itself was devastating to both the ship and the crew - Magda and two other journeymen survived, but her parents and the rest of the team were killed in the crash.  Magda does not speak about the event often.  Afterward, she was placed into the care of various ship crews with increasingly tenuous familial connections to her, where she spent the next several years with her nose deeply in freight work and trying not to think too hard about any of it.  During this time she came to the attention of local crimelord Mekka the Hutt, who offered to sponsor the cost of her pilot&#039;s license in exchange for her future services, an arrangement a fifteen-year-old with stars in her eyes and nothing tying her to the ground was never going to refuse.&lt;br /&gt;
&lt;br /&gt;
Magda spent the next eight years working for Mekka, doing the same work her parents had done.  She piloted his transport speeders, collected and delivered all manner of legal and illegal freight, and ensured that contracts were filled and paid (well, his thugs did the actual ensuring).  Under his lecherous patronage, she established her reputation as a competent and efficient pilot, who completed runs and did not ask questions.  She also found her first regular sabacc game during this period, establishing a life-long love of a game for which she still hasn&#039;t fully grasped all of the rules. &lt;br /&gt;
&lt;br /&gt;
It would be [[starwars:29 ABY|29 ABY]] that changed everything, when Mekka&#039;s local Hutt rival, Vorgo, secured a desirable exclusive salvage right to the crashed [[starwars:Victory I-class Star Destroyer|Victory-class Star Destroyer]] Obdurate.  Mekka had lost out on the contract, himself, and was determined to both cash in and deal a blow to Vorgo, and so contracted all of his best people (including his best pilot) to rip apart the ship before Vorgo&#039;s teams could even assemble.  Vorgo, however, has a well-known vengeful streak and most of Mekka&#039;s contractors were no-shows.  Only Magda and a lone [[starwars:Dowutin|Dowutin]] salvager named Buruss dared to arrive at the rendezvous organized by Mekka.  Determined to make &#039;&#039;&#039;something&#039;&#039;&#039; of a bad situation, Magda and Buruss got to work on the Obdurate, ripping apart valuable systems and stashing them in the belly of the lone transport speeder.  Days turned into weeks as Vorgo&#039;s hiring process was as difficult as Mekka&#039;s (it turns out most Hutts are vindictive jerks) and the pair developed a steady rhythm: salvage, stow, smuggle to Mekka, fly back, salvage, stow, smuggle to Mekka.  The weeks of isolation did what weeks of isolation tend to do, and by the time Mekka called them off the job, Magda had developed feelings for her Dowutin co-worker that went considerably beyond professional appreciation.&lt;br /&gt;
&lt;br /&gt;
Once the job had finished, Magda and Buruss said their farewells and parted ways for good.  Which lasted about 120 minutes before Magda had decided that she was going the wrong direction and chased down the Dowutin, who was greatly relieved upon seeing her.  Magda, with her piloting know-how, and Buruss, with his technical skills, quickly became Mekka&#039;s best salvage(-and-smuggle) team and the financial rewards became more and more lucrative--mostly for Mekka, but also for the pair.  A better financial situation meant Magda and Buruss could begin dreaming about what the future would hold, and Magda immediately set her sights on a run-down, old [[starwars:C-ROC Gozanti-class light cruiser|C-ROC Gozanti Cruiser]] called the &#039;&#039;Yuna Puna Bootana&#039;&#039;, which had been rusting and neglected outside Mekka&#039;s fortress for longer than Magda had been working for him.  Buruss was hesitant to explore purchasing the virtual hulk, but admitted upon inspection that the ship had &amp;quot;&#039;&#039;good bones&#039;&#039;&amp;quot; (a phrase which Magda reminds him of any time he is complaining about the ship).  Mekka, his own star rising, agreed to sell the Bootana to Buruss and Magda for a price they could not refuse, ensuring that they would continue to work for him, albeit now on an interstellar, rather than planetary, scale.&lt;br /&gt;
&lt;br /&gt;
=== The Bootana Years (31 ABY – 42 ABY) ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Expanding Business (42 ABY - Present) ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
=== Appearance and Attire ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Speech and Mannerisms ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
=== Buruss ===&lt;br /&gt;
{{Quote|She plays sabacc badly.  She wins anyway.|Buruss}}&lt;br /&gt;
&lt;br /&gt;
=== Kala&#039;mee ===&lt;br /&gt;
{{Quote|She&#039;d give you the vest off her back.  Then tell you about Pantolomin for an hour.|Kala&#039;mee}}&lt;br /&gt;
&lt;br /&gt;
=== Qua&#039;wiil ===&lt;br /&gt;
{{Quote|She doesn&#039;t know the rules.  I spent twenty minutes explaining sabacc probability to her once.  She nodded the whole time, thanked me very sincerely, and then won the next four hands.  I don&#039;t think she heard a word I said.|Qua&#039;wiil}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tschi === &lt;br /&gt;
{{Quote|She reveals everything about herself immediately.  Somehow this tells you nothing useful.|Tschi}}&lt;br /&gt;
&lt;br /&gt;
=== Mekka the Hutt ===&lt;br /&gt;
{{Quote|I have never had to remind her who pays her.  She remembers.  Smart girl.  Pretty, too.|Mekka the Hutt}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hull Derech === &lt;br /&gt;
{{quote|She&#039;s infuriating.  I know she&#039;s cheating.  I know it!  Everyone else thinks she&#039;s delightful, which just makes it worse.|Hull Derech}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Ged &amp;quot;The Idiot&amp;quot; Narriss ===&lt;br /&gt;
{{quote|I don&#039;t think she knows what she&#039;s doing. I&#039;ve spent eight months trying to decide if that can possibly be her secret.|Ged &amp;quot;The Idiot&amp;quot; Narriss}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Odan-Urr_members]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Ji</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Magda_Venn&amp;diff=201013</id>
		<title>Magda Venn</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Magda_Venn&amp;diff=201013"/>
		<updated>2026-06-10T04:35:14Z</updated>

		<summary type="html">&lt;p&gt;Ji: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|order= Rebel&lt;br /&gt;
|image=[[File:Magda.jpg|250px]]&lt;br /&gt;
|firstname= Magda&lt;br /&gt;
|lastname= Venn&lt;br /&gt;
|homeworld= [[starwars:Jakku|Jakku]]&lt;br /&gt;
|birth= {{Birthyear and Age |ABY|5}}&lt;br /&gt;
|placeofbirth= &lt;br /&gt;
|death=&lt;br /&gt;
|placeofdeath=&lt;br /&gt;
|causeofdeath=&lt;br /&gt;
|species=[[starwars:Human|Human]]&lt;br /&gt;
|gender=Female&lt;br /&gt;
|hair= Brown&lt;br /&gt;
|eyes= Brown&lt;br /&gt;
|height= 1.75 m&lt;br /&gt;
|weight= 93 kg&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother= Liria Venn&lt;br /&gt;
|father= Arrell Venn&lt;br /&gt;
|siblings=&lt;br /&gt;
|children=&lt;br /&gt;
|spouse= Buruss&lt;br /&gt;
|allies= Buruss, Kala&#039;mee, [[Qua&#039;wiil]], Mekka the Hutt&lt;br /&gt;
|enemies= Hull Derech, Ged &amp;quot;The Idiot&amp;quot; Narriss&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|weapons= [[starwars:DL-44|DL-44]]&lt;br /&gt;
|fightingstyle= &lt;br /&gt;
|profession= Freighter Pilot&lt;br /&gt;
|position= &lt;br /&gt;
|era= &lt;br /&gt;
|affiliation= &lt;br /&gt;
*[[Odan-Urr]]&lt;br /&gt;
*[[Dark Brotherhood|The Brotherhood]]&lt;br /&gt;
*Mekka Consolidated Freight&lt;br /&gt;
|ship= Yuna Puna Bootana&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier=[[dossier:9709|9709]]&lt;br /&gt;
|sheet=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|Everything you&#039;ve heard about me is true.|Lando Calrissian}}&lt;br /&gt;
&lt;br /&gt;
Magda Venn is not a hero.  She is not a villain.  She is not good or evil.  She is a freighter pilot of considerable skill (and flexible ethics), occasional smuggler, and co-owner of the Yuna Puna Bootana, a [[starwars:C-ROC Gozanti-class light cruiser|C-ROC Gozanti Cruiser]] with good bones, which she runs with her long-term partner Buruss and co-pilot Kala&#039;mee.  Having been born on Jakku into a spacer family, Magda grew up in and around freighters much like her own.  She had spent most of the last fifteen years operating as an agent of the crimelord Mekka the Hutt out of a private slip on [[starwars:Nar Shaddaa|Nar Shaddaa]], running spice and weapons along the [[starwars:Triellus Trade Route|Triellus Trade Route]] within Hutt Space and beyond.  The money was good, the parties were better, and the rest Magda chose not to overthink.  Unfortunately, a conflict with her Huttslime former employer drove her and her crew to the other side of the galaxy, seeking new beginnings (and new employers) in the [[Kiast System]].&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Youth and Jakku (5 ABY – 31 ABY) ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Bootana Years (31 ABY – 42 ABY) ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Expanding Business (42 ABY - Present) ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
=== Appearance and Attire ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Speech and Mannerisms ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
=== Buruss ===&lt;br /&gt;
{{Quote|She plays sabacc badly.  She wins anyway.|Buruss}}&lt;br /&gt;
&lt;br /&gt;
=== Kala&#039;mee ===&lt;br /&gt;
{{Quote|She&#039;d give you the vest off her back.  Then tell you about Pantolomin for an hour.|Kala&#039;mee}}&lt;br /&gt;
&lt;br /&gt;
=== Qua&#039;wiil ===&lt;br /&gt;
{{Quote|She doesn&#039;t know the rules.  I spent twenty minutes explaining sabacc probability to her once.  She nodded the whole time, thanked me very sincerely, and then won the next four hands.  I don&#039;t think she heard a word I said.|Qua&#039;wiil}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tschi === &lt;br /&gt;
{{Quote|She reveals everything about herself immediately.  Somehow this tells you nothing useful.|Tschi}}&lt;br /&gt;
&lt;br /&gt;
=== Mekka the Hutt ===&lt;br /&gt;
{{Quote|I have never had to remind her who pays her.  She remembers.  Smart girl.  Pretty, too.|Mekka the Hutt}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hull Derech === &lt;br /&gt;
{{quote|She&#039;s infuriating.  I know she&#039;s cheating.  I know it!  Everyone else thinks she&#039;s delightful, which just makes it worse.|Hull Derech}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Ged &amp;quot;The Idiot&amp;quot; Narriss ===&lt;br /&gt;
{{quote|I don&#039;t think she knows what she&#039;s doing. I&#039;ve spent eight months trying to decide if that can possibly be her secret.|Ged &amp;quot;The Idiot&amp;quot; Narriss}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Odan-Urr_members]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Ji</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Magda_Venn&amp;diff=201012</id>
		<title>Magda Venn</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Magda_Venn&amp;diff=201012"/>
		<updated>2026-06-10T04:28:13Z</updated>

		<summary type="html">&lt;p&gt;Ji: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|order= Rebel&lt;br /&gt;
|image=[[File:Magda.jpg|250px]]&lt;br /&gt;
|firstname= Magda&lt;br /&gt;
|lastname= Venn&lt;br /&gt;
|homeworld= [[starwars:Jakku|Jakku]]&lt;br /&gt;
|birth= {{Birthyear and Age |ABY|5}}&lt;br /&gt;
|placeofbirth= &lt;br /&gt;
|death=&lt;br /&gt;
|placeofdeath=&lt;br /&gt;
|causeofdeath=&lt;br /&gt;
|species=[[starwars:Human|Human]]&lt;br /&gt;
|gender=Female&lt;br /&gt;
|hair= Brown&lt;br /&gt;
|eyes= Brown&lt;br /&gt;
|height= 1.75 m&lt;br /&gt;
|weight= 93 kg&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother= Liria Venn&lt;br /&gt;
|father= Arrell Venn&lt;br /&gt;
|siblings=&lt;br /&gt;
|children=&lt;br /&gt;
|spouse= Buruss&lt;br /&gt;
|allies= Buruss, Kala&#039;mee, [[Qua&#039;wiil]], Mekka the Hutt&lt;br /&gt;
|enemies= Hull Derech, Ged &amp;quot;The Idiot&amp;quot; Narriss&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|weapons= [[starwars:DL-44|DL-44]]&lt;br /&gt;
|fightingstyle= &lt;br /&gt;
|profession= Freighter Pilot&lt;br /&gt;
|position= &lt;br /&gt;
|era= &lt;br /&gt;
|affiliation= &lt;br /&gt;
*[[Odan-Urr]]&lt;br /&gt;
*[[Dark Brotherhood|The Brotherhood]]&lt;br /&gt;
*Mekka Consolidated Freight&lt;br /&gt;
|ship= Yuna Puna Bootana&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier=[[dossier:9709|9709]]&lt;br /&gt;
|sheet=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|Everything you&#039;ve heard about me is true.|Lando Calrissian}}&lt;br /&gt;
&lt;br /&gt;
Magda Venn is not a hero.  She is not a villain.  She is not good or evil.  She is a freighter pilot of considerable skill (and flexible ethics), occasional smuggler, and co-owner of the Yuna Puna Bootana, a [[starwars:C-ROC Gozanti-class light cruiser|C-ROC Gozanti Cruiser]] with good bones, which she runs with her long-term partner Buruss and co-pilot Kala&#039;mee.  Having been born on Jakku into a spacer family, Magda grew up in and around freighters much like her own.  She had spent most of the last fifteen years operating as an agent of the crimelord Mekka the Hutt out of a private slip on [[starwars:Nar Shaddaa|Nar Shaddaa]], running spice and weapons along the [[starwars:Triellus Trade Route|Triellus Trade Route]] within Hutt Space and beyond.  The money was good, the parties were better, and the rest Magda chose not to overthink.  Unfortunately, a conflict with her Huttslime former employer drove her and her crew to the other side of the galaxy, seeking new beginnings (and new employers) in the [[Kiast System]].&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Youth and Jakku (5 ABY – 31 ABY) ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Bootana Years (31 ABY – 42 ABY) ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Expanding Business (42 ABY - Present) ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
=== Appearance and Attire ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Speech and Mannerisms ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
=== Buruss ===&lt;br /&gt;
{{Quote|She plays sabacc badly.  She wins anyway.|Buruss}}&lt;br /&gt;
&lt;br /&gt;
=== Kala&#039;mee ===&lt;br /&gt;
{{Quote|She&#039;d give you the vest off her back.  Then tell you about Pantolomin for an hour.|Kala&#039;mee}}&lt;br /&gt;
&lt;br /&gt;
=== Qua&#039;wiil ===&lt;br /&gt;
{{Quote|She doesn&#039;t know the rules.  I spent twenty minutes explaining sabacc probability to her once.  She nodded the whole time, thanked me very sincerely, and then won the next four hands.  I don&#039;t think she heard a word I said.|Qua&#039;wiil}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tschi === &lt;br /&gt;
{{Quote|She reveals everything about herself immediately.  Somehow this tells you nothing useful.|Tschi}}&lt;br /&gt;
&lt;br /&gt;
=== Mekka the Hutt ===&lt;br /&gt;
{{Quote|I have never had to remind her who pays her.  She remembers.  Smart girl.  Pretty, too.|Mekka the Hutt}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hull Derech === &lt;br /&gt;
{{quote|She&#039;s infuriating.  I know she&#039;s cheating.  I know it!  Everyone else thinks she&#039;s delightful, which just makes it worse.|Hull Derech}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Ged &amp;quot;The Idiot&amp;quot; Narriss ===&lt;br /&gt;
{{quote|I don&#039;t think she knows what she&#039;s doing. I&#039;ve spent eight months trying to decide if that can possibly be her secret.|Ged &amp;quot;The Idiot&amp;quot; Narriss}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Odan-Urr_members]]&lt;/div&gt;</summary>
		<author><name>Ji</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Magda_Venn&amp;diff=200990</id>
		<title>Magda Venn</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Magda_Venn&amp;diff=200990"/>
		<updated>2026-06-08T04:17:24Z</updated>

		<summary type="html">&lt;p&gt;Ji: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|order= Rebel&lt;br /&gt;
|image=[[File:Magda.jpg|250px]]&lt;br /&gt;
|firstname= Magda&lt;br /&gt;
|lastname= Venn&lt;br /&gt;
|homeworld= [[starwars:Jakku|Jakku]]&lt;br /&gt;
|birth= {{Birthyear and Age |ABY|5}}&lt;br /&gt;
|placeofbirth= &lt;br /&gt;
|death=&lt;br /&gt;
|placeofdeath=&lt;br /&gt;
|causeofdeath=&lt;br /&gt;
|species=[[starwars:Human|Human]]&lt;br /&gt;
|gender=Female&lt;br /&gt;
|hair= Brown&lt;br /&gt;
|eyes= Brown&lt;br /&gt;
|height= 1.75 m&lt;br /&gt;
|weight= 93 kg&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother= Liria Venn&lt;br /&gt;
|father= Arrell Venn&lt;br /&gt;
|siblings=&lt;br /&gt;
|children=&lt;br /&gt;
|spouse= Buruss&lt;br /&gt;
|allies= Buruss, Kala&#039;mee, [[Qua&#039;wiil]], Mekka the Hutt&lt;br /&gt;
|enemies= Hull Derech, Ged &amp;quot;The Idiot&amp;quot; Narriss&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|weapons= [[starwars:DL-44|DL-44]]&lt;br /&gt;
|fightingstyle= &lt;br /&gt;
|profession= Freighter Pilot&lt;br /&gt;
|position= &lt;br /&gt;
|era= &lt;br /&gt;
|affiliation= &lt;br /&gt;
*[[Odan-Urr]]&lt;br /&gt;
*[[Dark Brotherhood|The Brotherhood]]&lt;br /&gt;
*Mekka Consolidated Freight&lt;br /&gt;
|ship= Yuna Puna Bootana&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier=[[dossier:9709|9709]]&lt;br /&gt;
|sheet=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|Everything you&#039;ve heard about me is true.|Lando Calrissian}}&lt;br /&gt;
&lt;br /&gt;
Placeholder Intro Paragraph&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Youth and Jakku (5 ABY – 31 ABY) ===&lt;br /&gt;
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=== The Bootana Years (31 ABY – 42 ABY) ===&lt;br /&gt;
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=== Expanding Business (42 ABY - Present) ===&lt;br /&gt;
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== Description ==&lt;br /&gt;
=== Appearance and Attire ===&lt;br /&gt;
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=== Speech and Mannerisms ===&lt;br /&gt;
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=== Personality ===&lt;br /&gt;
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== Relationships ==&lt;br /&gt;
=== Buruss ===&lt;br /&gt;
{{Quote|She plays sabacc badly.  She wins anyway.|Buruss}}&lt;br /&gt;
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=== Kala&#039;mee ===&lt;br /&gt;
{{Quote|She&#039;d give you the vest off her back.  Then tell you about Pantolomin for an hour.|Kala&#039;mee}}&lt;br /&gt;
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=== Qua&#039;wiil ===&lt;br /&gt;
{{Quote|She doesn&#039;t know the rules.  I spent twenty minutes explaining sabacc probability to her once.  She nodded the whole time, thanked me very sincerely, and then won the next four hands.  I don&#039;t think she heard a word I said.|Qua&#039;wiil}}&lt;br /&gt;
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=== Tschi === &lt;br /&gt;
{{Quote|She reveals everything about herself immediately.  Somehow this tells you nothing useful.|Tschi}}&lt;br /&gt;
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=== Mekka the Hutt ===&lt;br /&gt;
{{Quote|I have never had to remind her who pays her.  She remembers.  Smart girl.  Pretty, too.|Mekka the Hutt}}&lt;br /&gt;
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=== Hull Derech === &lt;br /&gt;
{{quote|She&#039;s infuriating.  I know she&#039;s cheating.  I know it!  Everyone else thinks she&#039;s delightful, which just makes it worse.|Hull Derech}}&lt;br /&gt;
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=== Ged &amp;quot;The Idiot&amp;quot; Narriss ===&lt;br /&gt;
{{quote|I don&#039;t think she knows what she&#039;s doing. I&#039;ve spent eight months trying to decide if that can possibly be her secret.|Ged &amp;quot;The Idiot&amp;quot; Narriss}}&lt;br /&gt;
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[[Category:Odan-Urr_members]]&lt;/div&gt;</summary>
		<author><name>Ji</name></author>
	</entry>
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